Super Smash Bros. Crash/Greninja

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Greninja (ゲッコウガ, Gekkouga) is a playable veteran in Super Smash Bros. Crash. It is a Water / Dark dual-type Ninja Pokmon, and is the final evolution of Froakie. It has a slender, ninja-like stature, and moves with the speed and grace of one. It also has a tongue that wraps around its head like a scarf. It is able to produce shurikens made of compressed water that are able to shear through metal.
As a playable character, Greninja plays as a typical hit-and-run character, having impeccable frame data that allows it to lay quick, fast attacks then run away before opponents can counter. Using this, Greninja is able to wade in and out of the fight as it pleases, and is able to easily overwhelm opponents with its fast attacks. It has an arsenal of tricky attacks as well, ranging from Shadow Sneak that allows it to instantly disappear and reappear next to an opponent and kick them, and Substitute that acts as a counter, transforming into a log or a substitute then countering with a flying kick. Being a Water-type, Greninja’s underwater game is relatively great, with fast speed and strong attacks.
== Moveset ==
Input 	Name 	Damage 	Description
Ground Attacks 	Ground Attacks 	Ground Attacks 	Ground Attacks
Neutral attack 	 	2%, 2%, 4%, 1% (loop hits), 3% (last) 	Greninja throws two palm thrusts followed by a double palm thrust that emits a blast of water. If button mashed, Greninja will follow with a series of knifehand strikes that emit blade-shaped blasts of water, concluding it with an outward knifehand strike that emits a small blast of water.
Forward tilt 	 	7% 	Greninja throws a hook kick.
Forward smash 	 	15% 	Greninja throws a reverse gripped inward slash while wielding a katana blade made out of water.
Up tilt 	 	5% 	Greninja crouches down and bobs its head upward to smack opponents with its tongue.
Up smash 	 	5% (hit 1), 14% (hit 2 clean center), 13% (hit 2 clean sides), 9% (hit 2 late) 	Greninja throws two reverse gripped outward arching slashes while wielding two katanas made out of water.
Down tilt 	 	7% 	Greninja throws a crouching shin kick.
Down smash 	 	14% (katanas) 10% (arms) 	Greninja throws two reverse gripped outward fanning slashes while wielding two katanas made out of water.
Dash attack 	 	8% 	Greninja throws a legsweep.
Aerial Attacks 	Aerial Attacks 	Aerial Attacks 	Aerial Attacks
Neutral aerial 	 	12% (clean), 6% (late) 	Greninja strikes a ninjutsu pose while emitting an exploding water bubble around itself.
Forward aerial 	 	13% 	Greninja throws a reverse gripped slash while wielding a katana made out of water.
Forward crash 	 	15% 	Greninja throws a sex kick, emitting a burst of water.
Back aerial 	 	3% (hits 1-2), 5% (hit 3) 	Greninja throws three back kicks, with the first one being a high angle, followed by one at a low angle, and concluding with one at a mid-level.
Back crash 	 	13% 	Greninja throws a back kick, emitting a blast of water.
Up aerial 	 	1% (hits 1-5), 5% (hit 6) 	Greninja throws a corkscrew flying kick upward, damaging opponents multiple times before launching them.
Up crash 	 	14% 	Greninja throws a bicycle kick, emitting a blast of water.
Down aerial 	 	8% 	Greninja throws a dividing double foot stomp. A stall-then-fall attack, Greninja will fall straight downward and won’t stop until it lands on the ground. If it hits an opponent on the way down, it will bounce off of them. It can also meteor smash opponents.
Down crash 	 	17% 	Greninja throws a reverse gripped outward slash downward while holding a katana made out of water.
Water Attacks 	Water Attacks 	Water Attacks 	Water Attacks
Surface attack 	 	10% 	Greninja creates an exploding water bubble around itself.
Neutral underwater 	 	3% 	Greninja creates a blast of water around itself. Acts as a sex kick.
Forward underwater 	 	8% 	Greninja throws a dropkick.
Back underwater 	 	9% 	Greninja throws a back kick.
Up underwater 	 	7% 	Greninja bobs its head to damage opponents with its tongue.
Down underwater 	 	13% (clean), 5% (late) 	Greninja throws a stomp. It can meteor smash opponents if timed correctly.
Grabs & Throws 	Grabs & Throws 	Grabs & Throws 	Grabs & Throws
Grab 	 	 	Greninja grabs opponents in a whirlpool.
Pummel 	 	3% 	Greninja squeezes the opponent with the whirlpool.
Forward throw 	 	6% 	Greninja shoves the opponent forward.
Back throw 	 	8% 	Greninja leans forward then flings the opponent backward.
Up throw 	 	5% 	Greninja heaves the opponent upward.
Down throw 	 	7% 	Greninja slams the opponent onto the ground in front of itself.
Others 	Others 	Others 	Others
Edge attack 	 	5% 	Greninja throws a roundhouse kick while climbing up.
Floor attack (forward) 	 	7% 	Greninja sweep kicks around itself while getting up.
Floor attack (backward)	 	7% 	Greninja sweep kicks around itself while getting up.
Floor attack (trip) 	 	7% 	Greninja sweep kicks around itself while getting up.
Special Attacks 	Special Attacks 	Special Attacks 	Special Attacks
Neutral special 	Water Shuriken 	3% (uncharged), 11% (mid-charge), 1% (fully charged loop), 9% (fully charged last)	Greninja throws a shuriken made out of water. A chargeable move, the attack power increases as it charges, and the size of the shuriken noticeably increases. At full charge, the shuriken damages opponents multiple times before launching them.
*Custom 1 - Stagnant Shuriken: The shuriken stays in place, but deals less damage at varying charges.
*Custom 2 - Shifting Shuriken: Uncharged shurikens deal more knockback while fully-charged shurikens pierce through opponents. Damage stays the same regardless of charge.
*Custom 3 - Shredding Shuriken: The shuriken is able to damage opponents even if they are using their shield. However, it deals less overall damage.
Side special 	Shadow Sneak 	10% (normal), 12% (reverse) 	Greninja silently prepares to teleport to a moving shadow, which activates when the special button is released. The shadow moves relative to Greninja’s position, and while it is being prepared Greninja cannot run, shield, grab, or attack. If the shadow is in front of the opponent, Greninja throws a handstand-initiated backflip kick. If the shadow is behind the opponent, Greninja will instead throw a dropkick.
*Custom 1 - Shadow Strike: The shadow is slower and moves farther, but the attack is stronger. Also Greninja takes longer to reappear.
*Custom 2 - Shadow Dash: Greninja teleports to a fixed distance, but the attack is weaker than normal.
*Custom 3 - Shadow Surprise: Greninja deals less damage, but can cause paralysis on opponents if the attack connects.
Up special 	Hydro Pump 	2% (per shot) 	Greninja shoots two jets of water from its hands in the opposite direction of travel, propelling it in the input directions. Functions similarly to Quick Attack, though it can be used twice in the same direction. Each water stream additionally has a push effect.
*Custom 1 - High-Capacity Pump: The water streams are more controlled, but deal no damage.
*Custom 2 - Multi-Shot Pump: Greninja is able to fire five water streams instead of two, though they lack the push effect and deal no damage.
*Custom 3 - Single-Shot Pump: Only one water stream is fired, though it deals more damage.
Down special 	Substitute 	13%/12%/11% (based on position) 	Greninja assumes a defensive stance. If attacked in this state, it will disappear then counterattack with a kick, leaving a plush doll or a log in its place. The kick’s direction can be inputted while Greninja has disappeared.
*Custom 1 - Focused Ambush: The attack is harder to use due to a smaller counterattack window, but the counterattack’s damage is twice the amount of the opponent’s attack, making it function as a traditional counter.
*Custom 2 - Substitute Ambush: Disappears for a longer time, but the counterattack is stronger.
*Custom 3 - Exploding Attack: Vanishes than reappears with an explosion around itself instead of counterattacking.
Final Smash 	Secret Ninja Attack	2% (snag), 5% (flip), 2% (hits 1-15), 15% (hit 16) 	Launches the opponent into the air with a Mat Block, its signature move in the Pokmon series. It then proceeds to slash through the opponent several times as a moonlit backdrop appears, and finally spikes them downward to the ground with a knifehand strike.
Hyper Attacks 	Hyper Attacks 	Hyper Attacks 	Hyper Attacks
Neutral hyper 	Scald 	2% (hits 1-5), 6% (hit 6) 	Greninja thrusts a jet of scalding hot water from its hands, similar to Squirtle’s Water Gun and Mario’s Scalding F.L.U.D.D. custom move. The longer the move is charged, the stronger the attack will be and the farther the jets of water will travel. The water damages opponents multiple times before launching.
*Custom 1 - Ice-Cold Water: The water deals less damage, but is able to freeze opponents.
*Custom 2 - Slippery Water: The water deals no damage, but is able to make opponents trip.
*Custom 3 - High-Pressure Scald: The water hits opponents once before launching them rather than multiple times.
Side hyper 	Night Slash 	15% 	Greninja dashes forward at lightning speed, similar to Fox’s Fox Illusion. If he hits an opponent while dashing, Greninja will hit them with a knifehand strike that emits a blast of water, launching them. It can be use as an alternate recovery move to gain horizontal distance.
*Custom 1 - Night Strike: Greninja moves slower, though the attack is much stronger.
*Custom 2 - Quick Feet: Greninja moves much farther, though it will not strike opponents.
*Custom 3 - Night Dash: Greninja throws several knifehand strikes that emit blasts of water while dashing forward, damaging opponents multiple times before launching them.
Up hyper 	Acrobatics 	14% (late), 16% (clean) 	Greninja will jump high into the air with a flip and then crash down with one leg into the ground. It has the added effect of having a slighting homing effect if it can lock onto an opponent during Greninja's traveling. Once it locks in, Greninja flips and then strikes down. It can grab onto the ledge. It knocks opponents up when it lands.
*Custom 1 - Hasty Acrobatics: The move is faster, though it has more lag, does not have the homing ability, and deals less damage.
*Custom 2 - Underhanded Acrobatics: The attack is harder to hit, though it can meteor smash opponents.
*Custom 3 - Advanced Acrobatics: The attack is slower and has more lag, but deals more damage.
Down hyper 	Water Pulse 	13% (close), 9% (far) 	Greninja attacks with a pulsing blast of water, that reaches around itself. Opponents closer to Greninja will be damaged more.
*Custom 1 - Water Blast: The blast of water deals fixed damage, rather than more damage up close and less damage farther away.
*Custom 2 - Water Gun: Greninja instead fires two jet streams of water from its hands on either side, which push away opponents.
*Custom 3 - Water Bomb: The blast of water has a much larger range, but the move has more start up and end lag.
Final Crash 	Ash-Greninja 	 	Greninja surrounds itself in a whirlpool of water, becoming Ash-Greninja. In this state, its speed and jump height are increased, and its attacks are made stronger. In addition, a shuriken made out of water rests on Ash-Greninja’s back, which constantly spins and lightly damages opponents that touch it.
=== On-screen Appearances ===
* Greninja emerges from a Pok Ball, then performs a ninjutsu hand sign that emits water from its hands.
* Greninja appears from a whirlpool, then strikes a ninjutsu offensive pose.
* Greninja falls from the sky and lands with grace, then strikes a ninjutsu defensive pose.
=== Taunts ===
* Up Taunt: Strikes a pose, then rises slightly more upright to strike a ninjutsu pose.
* Side Taunt: Swings its head from side to side, causing its tongue to whip out in the same directions.
* Down Taunt: Poses upright and holds out arms to either side, releasing fountains of water from its palms. The water fountains deal 1% damage with vertical knockback to nearby opponents.
=== Idle Animations ===
* Crosses its arms over it body, then separates them with a flourish.
* Hunches over and assumes a ninjutsu pose.
=== Victory Poses ===
* Performs Double Team to briefly create three images of itself.
* Performs a few ninjutsu hand signs that emit mall bursts of water, then strikes a ninjutsu pose.
* Performs a flip then crosses its arms after landing.
=== Losing Poses ===
* Claps for the winner.
* Quickly disappears, leaving a plush doll behind.
* Hunches over and strikes a ninjutsu pose, as if it is meditating.
== Alternate Costumes ==
Color 	Stock Icon	Description
Blue 	 	Default
Black 	 	Based on Greninja's shiny coloration.
Red 	 	
Pink 	 	Based on Lickatung.
Black 	 	
Purple 	 	
Green 	 	
White 	 	
Purple 	 	
Light-Blue	 	Based on Froakie.
Blue 	 	Based on Seismitoad.
Yellow 	 	Based on Delphox.
White 	 	Based on Froakie's shiny coloration.
Green 	 	Based on Seismitoad's shiny coloration.
Brown 	 	
== Smash Taunt Conversations ==
=== Palutena’s Guidance ===
=== Tattle Log ===
Category:Super Smash Bros. Crash