105004-the-7-deadly-sins-of-elder-game

== Content ==
			
1.Vet dungeons - They are frustrating if you're not running with a whole team of people that don't intimately know the dungeon. There is no incentive to bang your head against the wall and learn them or teach someone. You get crap drops from bosses that are a side-grade at best to crafted gear. Hope it has the right number and right type of rune slots! Its more worth your time to join a gathering circle, farm tons of mats, and have someone repeatedly make you a piece of gear til you get the runes you want. Being able to raid is not an incentive more than once. If there is a daily quest ever given for doing a vet dungeon the reward better be elder gems that don't count toward your weekly cap or it's not worth it. Not to mention the huge repair bill kick in the nuts you get for trying to learn the content. Seriously though. Why not lower the repair costs, remove the timer and replace it with a body count? Dare i say...make interrupt armor windows larger/cast times slower?! *gasp* that would be making the content slightly easier for pugs and people with less than ideal computers and connections! such thoughts are apparently heresy. Its almost insulting that there is a "learner dungeon" being added. We get it, we see the mehanics. We see how it works. We see how high the mountain is, but why the hell would we bother climbing it? "because it is there" is not a good enough reason to keep doing it.
 
2.Itemization - There are tons of items in the game with completely worthless stats. Yes, i totally want deflect stats on my light armor... said no spell slinger or esper ever. Medic gear tends to be 50% insight 50% tech which is 50/50 support and assault power for those that don't know. My favorites were seeing medic gear with assault power stats and focus recovery?rumor has it that they were making a pass at items in the game regarding which stats are going to be on which items but is there any timeline on that? is it even true? 
 
3.Rune Crafting - The double RNG hit here is getting worrisome. Having it randomly decide how MANY runes you get then randomly decide WHICH runes you get is more than frustrating. Most socket systems ive seen in games were at least intelligent enough to give you options you could use for that piece of gear. I read that they were tossing the IDEA around of normalizing rune slot numbers but that still leaves the type to be RNG'd. Let us pay aa few (10?) elder gems to reroll it maybe? 
 
4.PvP stats - Right now damage, defense, and healing in pvp is just ridiculous.  I was waiting for the first pvp patch to really jump into it. Before i could jump into a Walatiki on my medic and do some good as long as i was healing. Healing was powerful for sure, but im not sure if that was because other classes weren't doing enough damage, didn't have enough stuns, or if healing needed to be tuned back a bit. I dont have the metrics..its not my place to decide where the problem was/is. Right now though healing in pvp feels like trying to fill up and ocean by pissing in it. Going dps is a glass cannon vs glass cannon fight which is fine if youre playing unreal tournament i guess. The healers SHOULD be able to heal, a tank SHOULD be able to flag carry better than a dps and a dps should be able to dish it out. Maybe start basing it off a Time to Kill metric. How long does it take a stalker to take out x,y, and z class/spec? How long can a healer stay up vs class x,y,z.  Hell maybe nerf their focus pool/regen instead of their actual healing output?
 
5.Dailies - so im waiting for pvp to get taken care of...don't feel like getting shit on in dungeons for wanting to learn them so i try to get gem capped each week through dailies so i can get some amp/ability points. It gets old real quick though when it is the same exact quests every single day. Having a random selection of fewer quests that yield the same gem reward will make them feel a lot more rewarding and way less repetitive. Even crafting dailies. I'm sure the Torine are tired of seeing me every day and they probably NEED those whetstones...Give us something different. Even if its a cycle of 3 dailies or three sets of them.
 
6.Optimization - I'm constantly reading about people squeezing every inch they can out of wildstar graphics: turning off the combat log, minimalist UIs, disabling SLI, using console commands to lower spell effects, etc. For a game that requires precision timing, FPS lag should be pretty low on the player worry list but it's not. i don't really have a suggestion here, it just needs to be taken care of.
 
7.Win Trading - If its NOT against the TOS then it damn well should be. They are intentionally manipulating a game system to the detriment of other paying customers enjoyment. End of story. It needs to be dealt with. They need to be punished. If not then competitive pvp will not be taken seriously.
 
I love this game. I really do. I have brought 6-8 people to the game and we have tried to squeeze every ounce of fun we can out of it, but them and my entire guild are constantly complaining about these issues and i always read about them on the forum and reddit. This straw man argument of "oh well you need to just learn how to play the game" is silly and immature. These are actual problems that affect the health of the game and need to be addressed, and id like to know when because if they aren't soon id rather unsub and check back in every couple of months until they are.
 
 
 
 
 
 	
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