Ultima (Final Fantasy XII)

Ultima, the High Seraph is an optional level three Esper in Final Fantasy XII. She is located at the top of the Great Crystal in Giruvegan. Considering how big the Great Crystal is, and that only chosen people can use the way stones, Ultima seems to have been stored in a place where the Occuria can easily keep track of her.
Her license costs 90 LP, and she requires three Mist Charges to summon.
Defeating Ultima rewards her icon in the Sky Pirate's Den in the Clan Primer, earning the player the title of "Fell Angel".
==Profile==
Ultima is associated with the Holy element, her color sign is gold. She represents the zodiac sign of Virgo, the Virgin.
Ultima is based on the ultimate Lucavi from Final Fantasy Tactics and returns in Final Fantasy XII: Revenant Wings as a Rank III magickal Holy Yarhi.
==Obtained==
Ultima is located within the deepest reaches of the Great Crystal, where she is fought as a boss.
Ultima can be fought after receiving the Treaty-Blade. The player must return to Waystone VIII, which is the waystone that allows access to Great Crystal from Giruvegan. From the waystone, there are three paths: one goes up, one goes down and another one is sealed by Gate Scorpio. The player must follow the path going up and unseal Gate Scorpio on the following platform, then return to Waystone VIII and head through Gate Scorpio to Waystone IX, which can be used to teleport to Waystone X.
From Waystone X the player reaches Waystone XX. On this platform there are two paths sealed by Gate Sagittarius (Gates I and II), plus other three paths; one going down, two leading up, and the last path is the one the player came in on. From the path they arrived from, the player should head directly across the platform toward the only other path heading down. Eventually they will come to a switch for Gate Sagittarius.
After unsealing the gate there will be a time limit of 71.00 seconds and the player must hurry back to Waystone XX. The player can either go back the way they came, or head up to the next platform, and then take the only path leading down, which will lead back to Waystone XX. (Taking this path is the spawn condition for the Crystal Knight, who will appear next to the Sagittarius gates if the player has started the Phon Coast Hunt Club sidequest.) After reaching Waystone XX the player must open Sagittarius Gate II.
Descending from Sagittarius Gate II leads to Waystone XII, which teleports to Waystone XIV. On this platform there are two paths, one leading up and the other leading down. The player must head up to the Gate Leo switch, then return to the previous platform, as again there will be a time limit, this time of 215.00 seconds. From the platform the player should take the path going down and then take the only possible path on the next platform. On the third platform there are two paths, one leading to Gate Leo II and the other to an Excalibur treasure, which is not accessible yet.
After passing through Leo II there are two more paths and Gate Gemini. The player can take either path, both leading to Waystone XV that teleports to Waystone XVI.
On Waystone XVI the player must follow the middle path to the switch for Gate Libra (this place will be revisited). The player must push the switch and return to platform XVI. There will be a time limit of 71.00 seconds. Facing Waystone XVI, the player should take the right path upward and on the next platform unseal Gate Libra I. The player should continue to head up from the newly opened gate to reach a platform with three paths; the player should head left and take the only path leading up.
After pushing the switch for Gate Capricorn the player should return to platform XVI (with a time limit of 180.00 seconds). On platform XVI they should take the only path heading down to Gate Capricorn I and the switch for Gate Virgo. After touching the switch the player should quickly return to platform XVI (with a time limit of 108.00 seconds), and on platform XVI follow the middle path, which leads back to the Libra switch; from there the player should follow the path down to two Gates, Capricorn II and Virgo II on the next platform, unseal Gate Virgo II and cross it.
In the next section, from where the player entered, they should take the right path leading up to Waystone XVII that teleports to Waystone XVIII. The path will lead to a Save Crystal. From the Save Crystal there are three paths: the one heading down leads the Aquarius Switch, and the opposite leads to Waystone XIX, which will warp back to Waystone XX. Ultima is sealed down the path in the middle.
After being defeated, her license can be purchased for 90 LP.
===Unlocked abilities in Zodiac versions===
Esper licenses sometimes unlock licenses that could not otherwise be reached. Ultima's license will appear on all boards, but once chosen by a character, will disappear from all other boards. In The Zodiac Age version, the player can choose two license boards for each playable character, and activated licenses are activated on both boards if present.
Ultima allows access to the following licenses on these boards:
*Archer: Infuse, 1000 Needles
*Black Mage: Telekinesis
*Foebreaker: Swiftness
*Shikari: Phoenix Lore x2
*Knight: Telekinesis, Battle Lore
*Monk: Swiftness x2
*Red Battlemage: Greatswords 1, 2 (Claymore, Defender, Save the Queen)
*Bushi: Stamp
*Time Battlemage: Swords 7, 8 (Diamond Sword, Runeblade, Deathbringer, Stoneblade)
*Uhlan: Expose
*Machinist: Magick Lore x3
==Battle==
===Abilities===
320px|right|Eschaton
Ultima's license costs 90 LP, and she requires three Mist Charges to summon.
;Redemption
Ultima's basic attack, a powerful Holy-elemental attack.
;Eschaton
Ultima's ultimate attack, where she flies into space and charges the cannon under her dress to blast all enemies with a ray of Holy-elemental light. In the original release, it is difficult to use due to the requirement that both Ultima and her summoner must be in critical HP before she will use it, however it can be used at any point in the Zodiac releases.
===Gambit information===
;Zodiac
Priority	Condition 	Action
1 	Remaining time < 10 seconds	Eschaton
2 	Foe: Holy-vulnerable 	Redemption
3 	Foe: nearest visible 	Redemption
4 	Ally: HP < 100% 	Renew
;Original
Priority	Condition 	Action
1 	Esper and summoner: HP Critical	Eschaton
2 	Foe: Holy-absorb 	Flare
3 	Foe: Holy-weak 	Redemption
4 	Foe: nearest visible 	Redemption
===Stats===
Stat 	FFXII	Zodiac
Attack 	147 	147
Defense 	61 	62
Magick Defense	40 	65
Ultima absorbs Holy, is weak against Dark and immune to every other element.
;Zodiac
In The Zodiac Age, the HP values are tripled.
Level	Max HP 	Max MP 	Strength	Magic	Vitality	Speed
1 	6,615-6,616	272-276	36 	47 	26 	26
10 	6,817-6,852	324-366	42 	53 	28 	28
20 	7,185-7,284	406-506	48 	59 	31 	30
30 	7,657-7,842	488-650	54 	65 	34 	33
40 	8,104-8,370	588-830	60 	71 	36 	35
50 	8,818-9,217	674-982	66 	77 	39 	37
60 	9,448-9,964	754-999	72 	83 	42 	40
70 	9,805-9,999	814-999	78 	89 	45 	42
80 	9,999 	874-999	84 	95 	47 	44
90 	9,999 	914-999	90 	99 	50 	47
99 	9,999 	932-999	95 	99 	53 	49
;Original
Level	Max HP 	Max MP 	Strength	Magic	Vitality	Speed
1 	4,410-4,411	23-25 	60 	46 	26 	26
10 	4,545-4,568	50-70 	66 	52 	28 	28
20 	4,790-4,856	90-140 	72 	58 	30 	30
30 	5,105-5,228	131-212	78 	64 	33 	33
40 	5,403-5,580	181-302	84 	70 	35 	35
50 	5,879-6,145	224-378	90 	76 	37 	37
60 	6,299-6,643	264-448	96 	82 	40 	40
70 	6,537-6,923	294-498	99 	88 	42 	42
80 	6,812-7,247	324-548	99 	94 	44 	44
90 	7,187-7,691	344-578	99 	99 	47 	47
99 	7,610-8,193	353-587	99 	99 	49 	49
===Actions===
;Zodiac
Name 	Range	Target 	 	Type 	Element	Power
Attack 	2 	Single 	30	Physical	None 	147
Renew 	10 	Circle 10	23	Magick 	None 	－
Holy 	10 	Single 	23	Magick 	Holy 	157
Redemption	12 	Single 	15	Magick 	Holy 	180
Eschaton 	12 	Circle 10	0 	Magick 	Holy 	250
;Original
Name 	Range	Target 	 	Type 	Element	Power
Flare 	10 	Single 	30	Magick	None 	163
Redemption	12 	Single 	16	Magick	Holy 	180
Eschaton 	12 	Circle 8	35	Magick	Holy 	250
===Status effects===
*Reflect
*Protect
*Shell
*Haste
*Libra
===Augments===
*Ignore Vitality (Zodiac only)
*Ignore Reflect
*Ignore Weather & Landscape (Zodiac only)
*Magick CT0
==Boss==
Ultima is an optional boss located in the highest chamber of the Great Crystal in Giruvegan. Defeating Ultima earns the player the title of Fell Angel, and adds her license on the License Board so the player can recruit her as an Esper. When Ultima's HP drops down to around 70%, a magick field will fall, causing the following debilitations in this order: HP decrease, MP decrease, Attack Command seal, Magick Command Seal, Technick Command Seal, Item Command Seal, Increase/Lag weapon attacks' Charge Time. The Magick seal will continue to cycle until Ultima is defeated.
==Gallery==
Ultima Glyph Art.jpg|Glyph.
Ultima_Glyph.jpg|Seal.
Ultima-FFXII.png|Model.
Ultima's_Face_FFXII.jpg
Ultima-FFXII-TZA.png
Redemption-FFXII.jpg|Redemption.
FFXII Eschaton 1.png|Eschaton.
FFXII Eschaton 2.png|Eschaton.
==Etymology==
Ultima is referred to as the Kanya Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish astrology. The name of Ultima's trademark attack Eschaton refers to the end of the world. It is from this term that the word "Eschatology" is taken, a branch of theology that refers to the study of end times.
Category:Espers in Final Fantasy XII