Dungeons

are the main way to progress in the Grassland. Every dungeon contains different types of grass enemies, that can be defeated to gain items, displayed in the Grass Armory. The items are divided by rarities, those being Common, , , , and . Hidden display items have the rarity, and Dark Dungeons introduce the , and rarities.
Each dungeon is divided between 4 levels, with the exception of Desolate Mountains (D5), which has 5 levels, Dark Castle (D10), which is only known to have a single level, and Neon City (D11), also with only a single level. Each level of a dungeon increases the base level of the enemies by 5. The length is also listed, but does not scale between dungeons (Length 7 at D1-4 won't make D2-1 be length 8, for example).
Dungeons can also have treasure enemies, with the exception of D8: Haunted Crypt, D9: Chaotic Canyon and DD4: Seven Small Stones. They are mostly hidden, sometimes requiring climbing or parkour to get to them. When defeated they award specific items from their name. The treasure enemies can be: 
*Golden Treasure (Healing Item or Nugget)
*Skill Treasure (Drops rings)
*Generator Treasure 
*Gear Treasure (Armor or Weapon)
*Shard Treasure (D6+, Drops the dungeon's Shard/Gem)
*Mastery Treasure (Drops tokens from the respective dungeon)
All treasures can drop a Golden Nugget, the highest chance being on the Golden Treasure.
==Rooms==
Dungeons are a set of randomly generated rooms with a certain amount. That amount is displayed before you enter a sub-dungeon, listed as length. There are several types of rooms, which are: 
*"Start" rooms - The first room, it will usually show the dungeon portal behind the spawn point.
*"Filler" rooms - Simple rooms with enemies. Nothing more.
*"Treasure" rooms - Rooms with one or more treasure enemies in it (types of treasures listed above).
*"Mastery" rooms - Only appear from D4 onwards, these rooms have a giant M in the middle, that will Master all items from the 3rd previous dungeon by 5 mastery progress points when collected. (D4 - D1, D5 - D2, and so on)
*"Secret" rooms - Extremely rare rooms which usually lead to a unique type of enemy that rewards a item.
*"Boss" rooms - The final room, which features the boss of the dungeon and the exit portal.
Rooms can have several exits, but the length wont change. You cannot go back rooms until you clear the room you are currently in. Clearing the current room will heal you 20% of your max health and restore 20 SP.
===Collectibles===
Along with enemies, there are "collectibles" that can spawn in rooms. These are:
*Healing - A giant green cross, which heals a certain amount of health. Only spawns from D4 onwards.
*Skill Point- A giant purple S, which recovers 40 SP. Only spawns from D4 onwards.
*Coin - The dungeon shop, where you can buy items from the respective dungeon for Gold.
*Mastery - Appears exclusively in mastery rooms, from D4 onwards. More info above.
==Normal Dungeons==
The first set of dungeons, ranging through 11 dungeons (10 actually playable)
*Grass Valley
*Dark Mine
*Desert
*Sandtone Ruins - Stage 120
*Desolate Mountains - Stage 140
*Empyrean Temple - Twilight Once
*Cursed Land - Stage 180
*Haunted Crypt - Stage 270
*Chaotic Canyon - Stage 380
*Final Castle - Stage 1000
*Neon City - Perform a Mega Loop
==Dark Dungeons==
 are harder versions of Dungeons, that usually have modifiers and are counterparts of the normal dungeons. Located in the Dark Dungeon area accessed by going through the Dark Portal at the starting area of the Grassland, after reaching Supernova Tier 9. They also introduce 3 new rarities, , , and .
Unlike Normal Dungeons, the bosses of Dark Dungeons will not have a loot table similar to default enemies. They will only drop a Crystal slot item, which is listed in the section of every Dark Dungeon below. The item will start at tier VI, and go up to IX.
After stepping into the Dark Portal, you enter a very dark area, with large chains scattered around and a black fog. There are currently 4 dark dungeons, each of them bringing challenges like all enemies have pierce or no skill point regen between rooms. These are all counterparts of the first 4 normal dungeons.
*Inferno Valley
*Silent Cave
*Industrial Wasteland
*Seven Small Stones
==Special Dungeons==
These dungeons are hidden/unlocked under certain conditions, and will award Special items or tokens.
===The Infinite Tower===
As of 0.8.1, the Infinite Tower has been removed from the game and replaced by a new enemy: Mastery Treasure. Mastery Treasures drop tokens depending on their current dungeon.
After beating all levels in D3, you unlocked the Infinite Tower, an "infinite" dungeon where you could defeat Infinite Grass to be awarded Tokens. Tokens came in all rarities and their only purpose is Mastering them. Currently, tokens are now dropped by the Mastery Treasure.
===Drained Shard Obby===
If you are lucky enough, in D5: Desolate Mountains you can find a portal to a secret obby. Completing it will award the Drained Shard.
===Underworld===
The Underworld is a hard obstacle course that can be accessed by going from the D1 portals towards D2, but turning right before the tree and bridge between D1 and D2, and hugging the large rock on the right. There is a narrow ledge on the opposite side of the rock that leads to a doorway and then to a portal. The Underworld has a 10 hour time limit and awards a item called "The Bullet" after being completed.
===Palace===
In all dungeons there is a chance that upon spawning the boss room, the game instead spawns a palace corridor, with the boss room on the other side. This corridor has a portal in the middle that leads to the "Palace" special dungeon. (The portal is completely darkened in dungeons that set the ambient light level to zero like DD2, but it's still there.)
The Palace has length 7, and all enemies are of Treasure class. The boss is the Gilded Grass, which drops the Gilded Coin.
==Gallery==
ValleyD1.jpg
MineD2.jpg
DesertD3.jpg
RuinsD4.jpg
MountainD5.png
TempleD6.png
CursedD7.png
CryptD8.png
CanyonD9.png
CastleFinal.png
HellDD1.jpg
SilentDD2.jpg
DarkDesert.png
DarkRune.png
File:NeonCity.png
==Trivia==
*The Desolate Mountains Dungeon has the same visual as The Island after entering the Grassland for the first time. 
**It is also mentioned in the Synthesis Machine, as a hint to get the Corrupted Shard.
*Seven Small Stones is a reference to Rain World (here)
*From D6 to D10, all dungeons have voxel-like visuals to them. This might be to separate them from the first dungeons, since D6-D10 is post-Twilight.
**The text with the name of these dungeons is also pixelated.
*The Bullet and Drained Shard are the only special items so far that don't depend on your luck of getting them, but instead test your skills by completing an obstacle course.
**However, Drained Shard is not entirely based on skill since you need luck to get the portal to its obstacle course in one of the rooms at D5.
*The Dark Dungeons "lobby" music is the same as the Unnatural Realm when evil is enabled.
*Most of the droppable items are Among Us crewmates of different colors.
**Dark Dungeons special items are the crewmates of their counterparts but upside-down with inverted names (D3 - Suspicious Object | DD3 - tcejbO suoicipsuS).
Category:Grassland