Yoshiki Akita (deisenhut)

===Basic Information===
 Race: Human
 Class: Monk (Monk of the Four Winds)
 Level: 5
Experience: 11554
 Alignment: LN
 Languages: Common, Sylvan
 Deity: Sapo, elder of the Twins, Venza's god of knowledge
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 10 +0 (00 pts)
INT: 13 +1 (03 pts)
WIS: 16 +3 (07 pts) +1 Bump
CHA: 08 -1 (-2 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 34 = [5d8(32) + CON(0) + FC (02)] (Monk)
 AC: 20 = [10 + DEX (04) + Armor (00) + Shield (00) + 
 + Natural (00) + Size (00) + Monk (05*) + Dodge (1)] 
 AC Touch: 20 = [10 + DEX (04) + Size (0) + Monk AC (05*) + Dodge (1)]
 AC Flatfooted: 15 = [10 + Armor (00) + Shield (00) + Natural (00) 
 + Size (00) + Monk AC (05*)]
 INIT: +04 = [DEX (04) + Misc (00)]
 BAB: +03 = [Monk (03)]
 CMB: +09 = [Monk Level (05) + DEX (04) + Misc (00)]** 
 CMD: 23 = [10 + BAB (03) + STR (01) + DEX (04) + Monk AC (04) 
 + Dodge (01)]
 Fortitude: +04 = [Monk(04) + Class 02 (00) + CON (00) + Misc (00)]
 Reflex: +08 = [Monk(04) + Class 02 (00) + DEX (04) + Misc (00)]
 Will: +07 = [Monk(04) + Class 02 (00) + WIS (03) + Misc (00)]
 (Still Mind: +2 against Enchantment spells and effects)
 Speed: 40' (Fast Movement +10)
Damage Reduction: 00/Any
Spell Resistance: 00
 * = Monk AC Bonus (Wis to AC + 2) as if 10th level (Monk's Robe)
** = Agile Maneuvers Feat, Maneuver Training
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Unarmed Strike: Attack: +7 = [BAB(3) + DEX(4) + Misc (00) + Magic (00)]
 Damage: 1d10+1*, Crit: 20/x2, Special: Lethal or Non-Lethal
Shuriken: Attack: +7 = [BAB(3) + DEX(4) + Misc (00) + Magic (00)]
 Damage: 1d2+0, Crit: 20/x2, Special: Range 10 ft.
 * = Unarmed Damage as if 10th level Monk (Monk's Robe)
===Racial Traits===
Ability Adjustments: +2 (Dex)
 Size: Medium
 Speed: 30'
 Favored Class: Monk (+1 HP twice, +0.25 Ki Points thrice)
 Bonus Feat: One extra feat @ 1st level
 Skilled: One additional skill rank at each level.
===Class Features===
Monk 01
 Armor/Weapons: Monks are proficient with the club, crossbow
 (light or heavy), dagger, handaxe, javelin, kama,
 nunchaku, quarterstaff, sai, shortspear, short sword,
 shuriken, siangham, sling, and spear.
 Flurry of Blows: As full-round action, make multiple attacks.
 (3/3 BAB at level 05)
 Elemental Fist: Can be used number of times per day equal to monk
 level. If attack successful, add 1d6 energy damage
 in addition to regular damage.
 (Increase 1d6 at 5th and every 5 after)
 AC Bonus: Add Wisdom bonus to AC.
Improved Unarmed Strike: As if having feat, attacking unarmed does not provoke
 AoO. (Deals 1d8 damage at Level 05)
Monk 02
 Evasion: If make reflex save for half-damage, take no damage
 instead.
Monk 03
 Ki Pool: 0.25 (+0.25 Favored Class Bonus)
 Fast Movement: +10 Base Speed
 Maneuver Training: Use Monk level instead of Base Attack Bonus for
 Combat Maneuver Bonus calculation.
 Still Mind: Gain +2 bonus on saving throws against enchantment
 spells and effects.
Monk 04
 Ki Strike (Magic): Unarmed strike treated as magic for overcoming DR.
 Slow Fall: Reduce fall damage by 20 feet when wall in arm's
 reach.
 Ki Pool: 5.50 (1/2 Monk level + Wis + 0.50 Favored Class)
 Ki Point Swift Actions: Ki Strike (Requires 1 Ki Point in Pool, but does no
 expend point)
 Additional attack at highest attack bonus on flurry
 of blows.
 Increase speed by 20 feet for 1 round.
 Add +4 dodge bonus to AC for 1 round.
Monk 05
 High Jump: Add Monk Level to Acrobatics checks to Jump.
 Always considered to have running start.
 Purity of Body: Immune to all diseases, including supernatural
 and magical.
 Elemental Fist: Damage increases from 1d6 to 2d6.
 Ki Pool: 5.75 (1/2 Monk level + Wis + 0.75 Favored Class)
 Ki Point Swift Actions: Add +20 to Acrobatics check to jump for 1 round.
===Feats===
 Weapon Finesse (1st Level): Use Dex instead of Str for attacks with light
 weapons.
 Agile Maneuvers (Human): Apply Dex instead of Str to CMB.
 Dodge (Monk 01 Bonus): +1 Dodge bonus to AC
Improved Unarmed Strike (Monk 01 bonus): Always considered armed; attacks deal
 lethal or nonlethal dmg.
Deflect Arrows (Monk 02 Bonus): Once per round when normally hit with a ranged
 weapon, can deflect it to take no damage.
 Combat Expertise (3rd Level): Can choose to take -1 penalty/+1 dodge bonus
 to AC when making attack.
 Improved Trip (5th Level): Do not provide AoO on trip action, gain +2 to
 CMB to perform trip action. +2 to CMD against
 opponent attempting to trip you.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 30 = [Base (20) + INT (01)/Level; FC (0), Human(5)] (Monk)
Skills Total Rank CS Ability ACP Misc
Acrobatics 12 5 3 4 -0 +0
Appraise 01 0 0 1 +0
Bluff -1 0 0 -1 +0
Climb 06 2 3 1 -0 +0
Craft ( ) 01 0 0 1 +0
Diplomacy -1 0 0 -1 +0
Disable Device 05 1 0 4 -0 +0
Disguise -1 0 0 -1 +0
Escape Artist 09 2 3 4 -0 +0
Fly 04 0 0 4 -0 +0
Handle Animal 0 0 -1 +0
Heal 03 0 0 3 +0
Intimidate 03 1 3 -1 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 05 1 3 1 +0
Knowledge (Local) 06 1 3 1 +1 Trait
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 05 1 3 1 +0
Linguistics 0 0 1 +0
Perception 11 5 3 3 +0
Perform ( ) -1 0 0 -1 +0
Profession ( ) 0 0 3 +0
Ride 08 1 3 4 -0 +0
Sense Motive 08 2 3 3 +0
Sleight of Hand 05 1 0 4 -0 +0
Spellcraft 0 0 1 +0
Stealth 12 5 3 4 -0 +0
Survival 03 0 0 3 +0
Swim 05 1 3 1 -0 +0
Use Magic Device 00 1 0 -1 +0
===Traits===
 Bullied (Combat): +1 to AoO Attacks made unarmed.
World Traveler (Race Human): +1 trait bonus to Knowledge (Local) and is a
 class skill.
===Equipment===
Equipment Cost Weight
Monk's Robe 13,000 gp - lb
Shuriken (5) 1 gp 0.5 lb
Pouch, Belt 1 gp 0.5 lb
Masterwork Backpack 50 gp 4 lb
 Blanket 2 sp 1 lb
 Earplugs 3 cp - lb
 Paper (sheet) x3 12 sp - lb
 Powder 1 cp 0.5 lb
 Twine (50 feet) 1 cp 0.5 lb
 Alchemical Grease 5 gp 1 lb
 Alchemical Solvent 20 gp 0.5 lb
 Compass 10 gp 0.5 lb
 Bell 1 gp - lb
 Caltrops 1 gp 2 lb
 Candle 1 cp - lb
 Chalk 1 cp - lb
 Rope, Silk 10 gp 5 lb
 Grappling Hook 1 gp 4 lb
 Inkpen 1 sp - lb
 Mug/Tankard, clay 2 cp 1 lb
 Lantern, Hooded 7 gp 2 lb
 Oil (1 pt flask) 1 sp 1 lb
 Sack, empty x2 2 sp 1 lb
 Torch x2 2 cp 2 lb
 Soap (1 lb) 5 sp 1 lb
 Flint and Steel 1 gp - lb
 Waterskin 1 gp 4 lb
 Rations, trail x5 25 sp 5 lb
 Tindertwig x5 5 gp - lb
 Potion of Cure Light Wnds x2 100 gp - lb
 Flask Alchemist's Fire x2 40 gp 2 lb
 Potion of Mage Armor 50 gp - lb
 Total Weight: 39 lb
 Light Medium Heavy 
Max Weight: 0-43 44-86 87-130
With MW Backpack: 0-50 51-100 101-150
===Finances===
PP: 00
GP: 322
SP: 02
CP: 14
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 23
 Height: 5'4"
 Weight: 140 lbs
Hair Color: Black
 Eye Color: Brown
Skin Color: Light Caucasian
Appearance: Seemingly unimpressive, short oriental looking man.
 Demeanor: Appears to be withdrawn, but always watching his surroundings.
 Quick on his feet.
Background: His youth was not enjoyable as he was the target of childish
 pranks. He learned to fight for his own self-defense and began
 learning the marital arts. Failing to earn any respect in his
 birth city, he decided to hit the road where his past wouldn't
 follow him, leaving behind all of his family. He doesn't really
 know what he is looking for, but he always fights for the
 persecuted underdog when the opportunity presents itself.
===Adventure Log===
Crab a la King
 XP Received: 0460
Treasure Received: 0580 GP
 0000 Gems/Jewelry
 0000 Items
Velvet Underground
 XP Received: 0645
Treasure Received: 0635 GP
 0000 Gems/Jewelry
 0050 Items (Potion Cure Light Wounds)
The Lady of Lake Laguna
 XP Received: 1730
Treasure Received: 2097 GP
 0000 Gems/Jewelry
 0000 Items
 Items Used: Potion of Cure Light Wounds
Purchase at Mystic Pearl
 Items Purchased: 0100 Potion of Cure Light Wounds x2
In Love and Death
 XP Received: 2300
Treasure Received: 2959 GP
 0000 Gems/Jewelry
 0000 Items
Distant Relations
 XP Received: 6419
Treasure Received: 7270.25 GP
 0000 Gems/Jewelry
 0040 Items (2 Flasks Alchemist's Fire)
Purchase at Mystic Pearl
 Items Purchased: 13000 Robe, Monk's
 00050 Potion of Mage Armor
===Level Ups===
 Level 2:
 Class: Monk
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +2 to +3
 Feat: Deflect Arrows (Monk Bonus)
 Features: Evasion
 HP: Max -2, +1 FC Bonus = +7
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +06 (Old Total) = 12 (New Total)
 Level 3:
 Class: Monk
 BAB: +1 to +2
 Feat: Combat Expertise (3rd Level)
 Features: +0.25 Ki Pool (Monk FC Bonus)
 Fast Movement (+10 speed)
 Maneuver Training (Use Monk level instead of BAB for CMB)
 Still Mind (+2 bonus to saves against enchantment spells and effects)
 HP: Max -2 = +6
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +12 (Old Total) = 18 (New Total)
 Level 4:
 Class: Monk
 Wisdom: 15 to 16 (Ability Score Increase)
 BAB: +2 to +3
 Fort: +3 to +4
 Ref: +3 to +4
 Will: +3 to +4
 AC Bonus: +0 to +1 (Monk ability)
 Damage: 1d6 to 1d8 (Monk ability)
 Features: +0.25 Ki Pool (Monk FC Bonus)
 Ki Pool (magic)
 Slow Fall 20 feet
 HP: Max -2 = +6
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +18 (Old Total) = 24 (New Total)
 Level 5:
 Class: Monk
 Feat: Improved Trip (5th Level)
 Features: +0.25 Ki Pool (Monk FC Bonus)
 High Jump
 Purity of Body
 HP: Max -2 = +6
Skill Pts: +6 = +4 (Class) +1 (Int) +1 (Race) +24 (Old Total) = 30 (New Total)
===Approvals===
*Approval (Dec. 11, 2010) (Aldern Foxglove) level 1
*Approval (Dec. 18, 2010) (GlassEye) level 1
*Approval (Apr. 13, 2011) (HolyMan) level 2
*Approval (Jul. 25, 2011) (perrinmiller) level 3
*Approval (Oct 27, 2011) (Satin Knights) level 4
*Approval (Mar 2, 2012) (Satin Knights) level 5
Category:Approved Characters