Paul the Bear

Paul the Bear is a middle-aged bear who is a member of G.U.N.'s Third Army Division as a pilot for an experimental heavy-grade combat walker. 
Paul the Bear 	
Paul the Bear
Biographical Information 	Biographical Information
Age 	43
Relatives 	pending
Alias 	pending
Romantic Interests 	pending
Physical Description 	Physical Description
Species 	Mobian/Bear
Gender 	Male
Description 	
*Fur: Red-brown, with sun-tanned skin
*Eyes: Blue
Attire 	
*Black helmet with tinted visor
*Grey body suit
*Black cooling vest
*Black leather boots
Political Alignment and Abilities	Political Alignment and Abilities
Affiliations 	
*G.U.N. Third Army Division (Mechwarrior/Pilot)
Weaponry 	pending
Abilities 	
*Skilled in command of BattleMechs
*Trained technician
*Fairly knowledgeable on experimental tech
*Cryokinesis
*Enhanced strength
*Experienced with hand-to-hand combat
Vehicles 	
*Hammerforge Industries Liesmith-class Heavy Mech
Other Information 	Other Information
American V.A. 	
Japanese V.A. 	
Theme Song(s) 	
Appearances 	
Original Creator 	Flashfire212
==Physical Description==
As with many of his race, Paul is heavyset and muscular, with thick red-brown fur over the majority of his body, with his exposed skin being suntanned. Despite his bulk, he seems to move very well, while his eyes are noted to be keenly focused at most points. 
===Attire===
Like most Mechwarriors assigned to the Third Army Division, Paul is primarily clad in a grey bodysuit kitted out with biometric sensors, in order to monitor his physical experiences in the experimental vehicles he pilots. This is normally joined by a black cooling vest, as many mechs lack air conditioning systems, as well as a pair of military standard black combat boots and a black helmet with polarized visor. 
==History==
==Abilities==
A career soldier with a fascination for technology, Paul has been in the Thinkin' Third division since he finished as a cadet, where his training was specialized in the command of single-person heavy combat vehicles known as Mechs. While G.U.N. and many other factions employ these units alongside tanks and other land vehicles, these expensive vehicles are unlikely to completely outmode other combat vehicles. Despite his deceptive physical size, Paul has a fairly good reputation for practically making his mechs dance and move with unusual grace, even while dealing with the infrequent malfunctions and issues that occur with the prototypical builds that he works with. 
Outside of his vehicle, and a great boon for the pilot himself, Paul has some level of cryokinesis. While most would regard this as being unassuming for a man who pilots a walking tank, due to the heat in the cockpit this has proven to be ideal at helping assist the mechanical systems in keeping his body cool. Adding to his out-of-cockpit skills, Paul retains the traditional extreme strength of his race, with physical strength a feature he has always counted upon in his hand-to-hand training. While his combat prowess outside his vehicle is lacking, it is still good enough for most of those in G.U.N. to accept that sparring with him is a bad idea. 
===Ice Techniques===
*Ice Shard
*Icy Wind
===Elementless Techniques===
==Vehicles==
As far as pilots and their machines are concerned, Paul has a true affinity for his current ride, a Hammerforge Industries Liesmith-class Heavy Mech. While the Liesmith is a Technomage unit with fairly established technological features, these mechs are only just entering into G.U.N service and as such as primarily assigned to the Third Army Division for testing. 
Weighing in at sixty-five tonnes, the Liesmith is equipped with the standard Mega Coal reactor common to Hammerforge vehicles. However, in comparison with other mechanized vehicles, these Mechs are well armored and optimized to fight in the short-to-mid range bracket. These mechs come with a full gamut of nine extended range medium-grade laser cannons, with three mounted in each arm and three in the left torso. The right torso, by contrast, carries a medium range missile pack complete with a tonne of ammunition. Capable of firing ten unguided missiles per barrage, this is subsidiary firepower to the power of the lasers. Finally, in order to detect hostile targets, there is a sensor probe installed in the head of the mech. 
==Personality==
==Allies & Enemies==
===Friends===
===Allies===
===Rivals===
===Enemies===
Category:Bears
Category:Males
Category:Mobians
Category:G.U.N. Mech Pilots
Category:G.U.N. Third Army Division Members
Category:Mechwarriors
Category:Cryokinetics
Category:Ursines
Category:Caniformes
Category:Mammals
Category:Characters