Phantasma

The Phantasma is 's signature shotgun that fires deadly focused beams of that also deals damage. Its Alternate Fire manually charges and launches a large plasma bomb that explodes into 5 additional homing projectiles, dealing more damage the longer the alt-fire is charged. It also possesses a higher magazine size when used by Revenant.
==Characteristics==
*This weapon deals primarily damage.
*Primary fire shoots six continuous beams.
**Pinpoint accuracy.
**Innate multishot of 6 beams.
**Tied with and for the highest fire rate of all shotguns.
**Consumes 0.5 ammo per tick of damage.
**Innate Infinite Body Punch Through.
*Alternate Fire charges the weapon to fire a large plasma bomb that explodes in a 4.8 meter radius, which then releases 5 seeking projectiles.
**The longer the charge is held down, the more damage is dealt by the explosion and its projectiles.
**Plasma bomb and seeking projectiles have a guaranteed proc.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
*Innate and polarities.
**Lower range (20m vs. 25m)
==Acquisition==
The Phantasma's blueprint can be purchased from the Market.
It can be sold for 7,500.
==Notes==
*When wielded by /, the Phantasma's magazine size is increased by 4 rounds, for a total of 15 rounds.
*Multiple beams hitting the target at the same time will combine into a single damage tick, similar to the .
**Like other Continuous Weapons, combined beams will also combine the chance for status procs per ammo used, resulting in 133.2% combined status chance before any mods.
**Multishot mods, such as Hell's Chamber, appear to give slightly less of an effect than they should. Instead of scaling off of an innate value of 6.0, they scale off of a value of 5.0. This means that Hell's Chamber will increase the value from 6.0 to 12.0.
*The alt-fire charge attack discharges a ball of plasma that explodes in a 5-meter radius on contact with an enemy or object.
**Plasma ball deals 15 damage upon impact and 73 damage in the explosion. Both ball impact and AoE apply guaranteed status procs.
***Multishot affects the number of plasma orbs spawned.
***Upon explosion, 5 bomblets will be scattered into the air and begin homing in on nearby targets. Each bomblet deals 3 damage upon impact and 18 damage in the explosion. Bomblet impact has a guaranteed and AoE applies a guaranteed proc.
*Charging consumes ammo, up to a full magazine on full charge.
**Damage dealt by the plasma bomb is directly proportional to the amount of ammo consumed during the charge.
*The charge rate is not affected by fire rate mods.
**Charge rate consumes a set 11 ammo per second. Modding to increase magazine capacity will allow a longer total charge, and thus more damage.
**In the event the appropriate Reactant Buff grants the Phantasma infinite ammo, the charge will only consume up to the Phantasma's maximum magazine size.
==Trivia==
*Phantasma (φάντασμα) is Ancient Greek for "ghost" or "apparition", and is the basis of the words "phantom" and "phantasm".
**Phantasma can also be seen as a portmanteau of "phantom" and "plasma".
*The Phantasma is the fourth Sentient weapon that players can wield (following , , and Amps). It is also the first Sentient weapon to be a primary weapon, and the first one to be themed specifically around the Eidolons rather than normal Sentients.
**The Phantasma is also the first weapon to require Sentient Cores to craft.
*The Phantasma is the first weapon to have an Alternate Fire that grants the user an option to tap, or press and hold for as long as desired (or until the entire magazine is consumed).
==Known Bugs==
*Alt firing then reloading immediately after will do a soundless Braton reload animation.
*Ammo cost of charge increases as magazine depletes. For example, it may consume 2/2/2/3/3/4/6 ammo throughout a magazine.
*Charged damage is reduced by -1 for each additional ammo consumed by the incremental auto-charge as magazine depletes.
* is multiplicative to base damage sources on direct hits from bomblets.
==Media==
PhantasmPreview.jpg
Revenant Weapon.jpg
Phantasma (1).png|Phantasma as it appears in the arsenal
Phantasma (2).png
Phantasma (3).png
Phantasma Shotgun Showcase (2 Forma)
"2nd BEST SHOTGUN" Phantasma Build Guide Warframe
PHANTASMA build - Spooky Shotgun? 2 forma - Warframe
==Patch History==
==See Also==
*, 's signature two-handed nikana.
de:Phantasma
es:Phantasma
pt:Phantasma
fr:Phantasma
Category:Update 23
Category:Sentient
Category:Weapons
Category:Primary Weapons
Category:Radiation Damage Weapons
Category:Continuous Weapons
Category:Shotgun
Category:Signature Weapons
Category:Revenant
uk:Фантазма