Guide to Paladin Pre Abyssea and Abyssea

Category:Guides
CAUTION!	CAUTION!	CAUTION!
 	This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.
No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.	
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Lyndonn's Guide To Paladin in Abyssea and the rest of the Vanadiel realms~
== Races ==
=== Elvaan ===
=== Hume ===
=== Taru ===
=== Galka ===
=== Mithra ===
== Subjobs ==
=== War ===
=== Rdm ===
Red Mage subjob is virtually useless in party situations anymore due to the decrease in enmity generation of curing spells as a result of the Job Trait Tranquil Heart. Refresh makes /RDM feasible for powerleveling uses. Most of the time, Stoneskin takes too long to cast and is easily interrupted, which makes it less appealing for soloing. Phalanx is now a spell natural to Paladin, so no longer is /RDM needed.
=== Nin ===
===Dnc===
Dancer is a subjob with yet-untested possibilities. Healing Waltz can be used to remove Paralyze (Status Effect) or Silence (Status Effect), Curing Waltz can be used when MP is low and as a tool for Enmity. Animated Flourish is a weaker form of Provoke, and Reverse Flourish can turn Finishing Moves into TP for Chivalry. Box Step Quickstep and Stutter Step all place forms of enfeebling that make damaging the enemy easier.
== Use Of Magic ==
===Cures===
===Banish===
===Reprisal===
===Flash===
===Protect and Shell===
===Phalanx===
===Enlight===
===Ninjutsu===
With the subjob Ninja, access to Ninjutsu is enabled, allowing spells such as Kurayami, Hojo, and Jubaku, the monster's ability to damage you can be lessened, making tanking easier. Also, if you are using a Skillchain/Archive, Elemental ninjutsu of the correct element can be used to weaken the resistance of a mob so that Magic Bursts can do more damage.
== Use of Abilities ==
== Equipment ==
== Merits ==
HP/MP Max out HP (If your not Galka)
Attributes Cap Vitality
Others Emnity 5/5 Critical Hit Rate 5/5 (crits higher emnity gain)
Combat Skills Shield 4/4 Evasion 4/4 Parrying 4/4
Magic Skills Healing 8/8 Divine 8/8 Enhancing 8/8
Paladin Merits Group 1 Sentinel 5/5 Shield Bash 5/5
Group 2 Fealty 1/5 (Does not need to be more) Chivalry 4/5 Guardian 5/5 (Godsend when Using Sentinel)
== Tactics ==
== Out of Abyssea ==
== In Abyssea ==