Kashaylan

There is no exit from this zone, the path ends here. However, Guildmaster may have some new information for you (about adventures in ).
IF you have not completed the main quest series in you cannot walk from there into . There is a mystical force there that will portal you back a few hundred feet everytime you try to enter . Other methods of entry to (such as your Transport Book, the , or the Snoop Portal) do work.
Note: Originally, the zone map showed this zone connected to but that was wrong. The map was eventually corrected and the map image on this page is now correct.
==Harvesting/Crafting Notes==
Resource Nodes are plentiful and much easier to see in this zone. Stone is very visible (hot pink or dark blue), Wood are reasonably visible (tan-brown and pinkish-brown), and Herb (Grass) nodes are much less hidden (dark-green or blue-white).
Crafting stations are, of course, only found in (all six), (Alchemy and Carpentry), (Alchemy, Blacksmithing, and Carpentry), (Cooking), and (Cooking and Tailoring).
==Story==
This zone introduced a new antagonist race, the Kashay, and promptly dropped them. They do not appear in any other zone.
==Important NPCs and Objects==
Transportation via is available at and between , , and .
Merchants (All or some of General, Potion, Weapons, and Equipment) are found at , , , , and .
 is found only at , which also contains the zone's only House Maid, Auction House Clerk, and Mailbox along with Justice Workshop and Black Codex merchants.