Super Mario World: The Chimes of Midnight

Super Mario World: The Chimes of Midnight is a side-scrolling 2.5D platform game. A return to a retro-style for Nintendo, Super Mario World is a 2d platformer using sprites, the first since Mario Land 2: Six Golden Coins. The story features a return of Dinosaur Land and a new threat upon the Mushroom Kingdom
==Story==
 Long ago, two malevolent entities caused chaos across the multiverse. Dimentio and Mulventio. Both were defeated and sealed away in separate prisons. Dimentio was banished to a pocket dimension which he later escaped, whilst Mulventio was sealed away by the 16 Chimes. Dimentio, after his defeat in Super Paper Mario, escaped to the World Dimension. Convincing King Koopa that collecting the 16 Chimes and shattering them at midnight, his greatest wish will come true. Bowser orders his highest minions to steal the 16 chimes from their original kingdoms and to corrupt the leaders into animals to bring havoc all across the kingdoms. It's up to Mario, Luigi, Peach and Daisy to save the day.
Despite our heroes defeating and collecting all the Chimes, it turns out to have been an elaborate trap, and Dimentio flees with the Chimes to Space. Despite our heroes stopping him, he breaks the Chimes, and Mulventio starts escaping. The heroes enter his pocket dimension, a crazy world of no logic, and defeat him, stopping his return. After the post-credit scene, a portal to Star Road appears at Yoshi's House. Once Star Road is complete, Champion's Gate is reached, a place where only true heroes can succeed. If they do, some changes to the game occur.
==Gameplay==
The objective is to get to the Giant Gate to advance to the next lever before the time runs out. Mario (or Luigi,Peach and Daisy) can jump over and on top of various platforms and obstacles and stomp on various enemies to defeat them. In addition to these basic moves, Mario can spin-jump to destroy certain types of blocks and enemies, pick up objects, and sprint. Mario can also wall jump up certain walls, and slide on slopes. Some courses contain a mini-gate, which acts as a checkpoint and a mushroom. 
In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic Super Mushroom, which turns Mario into Super Mario, causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a Fire Flower. The game has an Item Storage system, where Mario can hold on to extra items should he find them while in powered-up forms; which can be accessed in a level or in the world map. If Mario gets damaged and turns into regular Mario, the first reserve item automatically deploys. Yoshi also appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, and he helps Mario with his own unique traits and abilities.
If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a Game Over and is prompted to continue from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into pits or lava, getting crushed, or not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map. Toad Houses can be found around the world, and offer prizes as rewards for winning mini-games.
Players can play as any of the characters and aren't limited based on the number of players playing. There are 4 species of Yoshis, which can be taken out of levels but refuse to go into Ghost Houses, Airships, Fortresses, Underwater Levels or Castles. Unlike in previous games, Yoshi will wait for the player whilst in these no-go areas. Baby Yoshi's hatch from eggs, and become adult Yoshi's upon eating 5 enemies. The type of egg given is randomised, with Green being the most common and the other three being very rare percent chances in the overworld, whilst being common in the Star Road. The art style is based on a blend of Super Mario World, Yoshi's Island and Super Princess Peach.
==Playable Characters==
Image	Name 	Jump 	Speed	Traction	Strength	Description
 	Mario	★★★★☆	★★★★☆	★★★★☆ 	★★★★☆ 	An all-round character, Mario has an average jump, speed and strength.
 	Luigi	★★★★★	★★★★☆	★★☆☆☆ 	★★★★☆ 	Luigi has a higher jump then Mario and has average strength, but less traction when running, meaning Jumps need to be more precise.
 	Peach	★★★★☆	★★★★☆	★★★☆☆ 	★★☆☆☆ 	Princess Peach can float short distances, has an average jump and speed with slightly lower traction, but has the weakest strength.
 	Daisy	★★☆☆☆	★★★★★	★★★★★ 	★★★☆☆ 	Daisy is the fastest character and has good traction, but lower strength and low jump height, meaning shortcuts are extra difficult.
 
Baby Yoshi	Yoshi	Name 	Description
 	 	Green Yoshi 	This Yoshi doesn't have any special powers, but eating different Koopa shells give it the powers of the others. Green shells do nothing.
 	 	Red Yoshi 	This Yoshi will breath fire if it eats an enemy.
 	 	Blue Yoshi 	This Yoshi can float, similar to Peach, but with less duration. It can also flutter, allowing for slower falls.
 	 	Yellow Yoshi	This Yoshi can cause the effect of a POW! Block every time it jumps.
==Worlds==
There will be an large overworld, which will connect all the worlds, like in Super Mario World and New Super Mario Bros. U. There will be 11 regular worlds, a Special World and a Challenge World. 
# 	Name 	Theme 	Levels	Fortress Boss 	Castle Boss 	Exit to... 	Secret Exit to...
1 	Dinosaur Island 	Plains 	9 	Yoshisaur 	Lemmy Koopa 	Ruins of the Koophara 	N/A
2 	Ruins of the Koophara 	Desert 	9 	Mummipokey 	Iggy Koopa 	Sarasaland 	Lost City of Kooplantis
3 	Sarasaland 	Savanah 	9 	Robo-Koopa 	Ludwig von Koopa 	Phantasmagorical Vale 	N/A
4 	Phantasmagorical Vale 	Swamp 	9 	King Boo 	Roy Koopa 	Lost City of Kooplantis	N/A
5 	Lost City of Kooplantis	Rocky/Water 	9 	Captain Koopa 	Larry Koopa 	Frozen North 	N/A
6 	Frozen North 	Ice 	9 	Flame Sumo 	Morton Koopa Jr. 	Crystal Mines 	Valley of Bowser
7 	Crystal Mines 	Crystal/Underground	9 	Crystal Boom Boom	Wendy O. Koopa 	Fields of Ash 	N/A
8 	Fields of Ash 	Lava 	9 	Kamek 	Bowser Jr 	Valley of Bowser 	N/A
9 	Valley of Bowser 	Lava/City/Airships 	9 	Bowser's Doomship	Bowser 	Minutes to Midnight 	N/A
10	Minutes to Midnight 	Space 	9 	Shadow Mario 	Dimentio 	Midnight 	N/A
11	Midnight 	Abstract 	9 	Skeleton Kong 	Mulventio 	Star Road 	N/A
12	Star Road 	Special 	12 	N/A 	N/A 	Champion's Gate 	N/A
13	Champion's Gate 	Special 	2 	Dry Bowser 	Dimentio & Malventio	Dinosaur Land 	N/A
==Enemies==
===New Enemies===
Ordered by First Appearance:
====World 1:====
*Egglet - A purple egg with little feet, stomping on it lets out an Eggsor.
*Eggsor - a purple dinosaur, this little fella will try and chase the player.
====World 2:====
*Mummy Koopa - Their bandages make them immune to stomping, but if hit by fire, they'll become dry bones.
*Snorzy - Small goomba-like creatures that sleep stoically on the ground. If the Heroes get too close, they'll give chase!
*Alarming Koopa - If the player gets too close, they let out a sound, waking up nearby Snorzy.
====World 3:====
*Bomber Bro - They throw Bob-ombs at you, look out!
*Aliens - Small purple beings who shoot pellets in an arc either to the sides or above themselves.
====World 4:====
*Poisonous Pitchers - Act like Venus Fly Traps, they shoot out poison on the ground, slowing the Player.
*Haunted Object - An object, usually a powerup or shell, that's actually a ghost! Drops the item when defeated.
*Booster - A boo like creature that speeds up nearby allies. Can be jumped on.
*Lampturn - A small walking lamp that ignores the player, if stomped on, it becomes a Firesnake.
====World 5:====
*Shivers - Sharks that lock on to the player, they can be distracted by Fire.
*Mawful Moles - Giant Moles that try and eat the player on land.
====World 6:====
*Frostbite - Frozen versions of the Firesnake.
*Glachill - Large stomping Ice enemies that can be used as platforms. Turn into Glaroar when hit by fire.
*Glaroar - Tiny spiked enemies who chase the player.
====World 7:====
*Cave Horror - Giant worms who pop out the ground and try and eat the Heroes. Dark shadows on the ground show where they'll pop up.
*Grabber - Skeleton Hands which can grab players, they must spin jump to break out.
*Pearlina - Shining Pearls with angry faces, they can yell and make rocks drop from the sky.
====World 8:====
*Bolture - Bone Vultures that circle and try and strike the player.
*Molty Mole - Monty Moles coated in Magma, making them be unable to be stomped on.
*Flaming Wrench - Rocky Wrenches coated in Magma, making them be unable to be stomped on.
====World 9:====
*Kooplock - Similar to Magikoopas, they instead summon spirits.
*Spirit - Small floating goomba-like creatures that can be stomped.
====World 10:====
*Starike - Small evil stars that launch at the player.
*Gravity Bro - Throw Gravity Bombs that suck players towards a spot.
*Space Koopa - Regular Koopas with gravity devices allowing them to switch surfaces.
====World 11:====
*Bubble Bro - Throw Bubbles which can trap players. Players must shake their controller to break free.
*Mulpole - Tadpole like creatures which swim through the air and chase the player.
*Mushroam - Mushroom creatures which throw up Mushrooms, Poison Mushrooms and Mini Mushrooms.
*Magistrike - An enemy which acts like both a Magikoopa and Kooplock.
====World 12:====
*Koopzilla - A giant Koopa in the background who can destroy platforms, a reference to Baby Bowser's fight.
====World 13:====
*N/A
===Returning Enemies===
Ordered by First Appearance:
====World 1:====
*Goomba
*Para Goomba
*Koopa Troopa
*Pirhana Plant
*Venus Fly Trap
*Galoomba
*Para Galoomba
*Charging Chuck
*Rexes
*Buzzy Beetle
*Dino Rhino
*Dino Torch
*Podoboo
*Dry Bones
*Cannons
*Rexes
====World 2:====
*Pokey
*Hammer Bro
*Boomerang Bro
*Bullet Bills
*Firesnake
*Bone Goomba
*Angry Sun
*Shyguy
====World 3:====
*Bob-omb
*Bunbun
*Yurarin Boo
*Tokotoko
*Lakitu
*Spiny
*Thwomp
====World 4:====
*Boo
*Big Boo
*Broozer
*Fishing Boo
*Eerie
*Wigglers
*Bramball
*Thwimp
====World 5:====
*Cheep Cheep
*Blooper
*Deep Cheep
*Porcupuffer
*Rip Van Fish
*Fish Bone
*Cheep Chomp
*Monty Mole
*Giant Mole
*Rocky Wrench
====World 6:====
*Sumo Bro
*Cooligans
*Amps
*Ice Bros
*Ball 'N' Chains
*Frost Piranhas
*Banzai Bill
*Fire Bro
*Ice Bro
====World 7:====
*Fuzzies
*Grrrol
*Bony Beetles
*Sumo Bro
*Missile Bills
*Chain Chomps
====World 8:====
*Blargg
*Magmaws
*Flame Chomps
*Crowber
*Sledge Bro
*Kab-omb
====World 9:====
*Magikoopa
*Scuttlebug
*Splunkins
*Bully
*Reznor
====World 10:====
*Tōsenbo
*Poro
*No. 48
====World 11:====
*Mildes
*Chuckya
*Phanto
====World 12:====
*King Bill
====World 13:====
*N/A
==Bosses==
===Fortress Bosses===
Image	Name 	Level(s) 	Description 	Boss Theme
 	Yoshisaur 	Dinosaur Island- 	A Giant Yoshi corrupted by Bowser's magic, it flutters around the arena and tries to stomp on Mario, but three well placed jumps on it reverts it back to normal. This also unlocks your first Yoshi in the game. 	Dinosaur Attack!
 	Mummipokey 	Ruins of the Koophara- 	Mummy Pokey pops out of the ground at random intervals, though his spikes make it so he can't be jumped on. Players must use a ranged powerup or shells from Buzzy Beetles that roam the arena. Five well placed shell throws will defeat this foe, though he gets taller each hit, starting at 2 pieces, and ending up a fearsome 7 tall! 	Pyramid Showdown
 	Robo-Koopa 	Sarasaland- 	A Robot Koopa built by Ludwig, which attacks through fireballs and spinning in its shell. Players must lure it into water spouts that occasionally burst from the floor, which disables it, allowing it to be stomped on. Three well placed hits will defeat this mechanical foe. 	Robotic Jive
 	King Boo 	Phantasmagorical Vale- 	King Boo is fought similar to Big Boo in Super Mario World. Players must pick up grab blocks and throw them at him. After each hit, more and more of the platform falls into the toxic waste, but four successful hits will defeat Luigi's Oldest Foe. 	Haunted Night
 	Captain Koopa 	Lost City of Kooplantis-	Standing on his Pirate Ship, Captain Koopa will attack the players with Bullet Bills and Canons, along with unleashing his crew of Koopas. To defeat him, you must use his Koopa shells to slide into holes in the walls of the ship to hit the engines. With five strikes, Captain Koopa's ship takes him down with it. 	Avast!
 	Flame Sumo 	Frozen North- 	When he stomps the ground, his fire waves spread throughout the room. He also spins around the room and jumps to different blocks. To defeat him, strike him four times from below, but watch out, all that fire is starting to make Firesnakes! 	Fire Fling
 	Crystal Boom Boom	Crystal Mines- 	Working like the Phantamanta boss fight in Sunshine, each hit fractures Boom Boom into smaller, faster versions of himself. To win, destroy all the Boom-Boom Fragments. 	Crystal Craze
 	Kamek 	Fields of Ash- 	A stronger Magikoopa, Kamek chases you throughout the level, summoning in enemies to aid him along with turning the blocky ground into dust with his magic. Players must outrun him and activate the Banzai Bill Cannon to shoot him from the sky. 	Magikoopa Boss!
 	Bowser's Doomship	Valley of Bowser- 	Part of Bowser's Airship Fleet, This terrible ship floats in the background, charging up a flash attack that can turn the player to stone. Hiding on the other ships, Players must reach the end and launch themselves onto the Doomship, where they must reach the end and hit the explosion button whilst dodging the crew of Hammer Bro variants.	King Koopa's Doomship!
 	Shadow Mario 	Minutes to Midnight- 	A Clone of the main hero created by Dimentio, he mirrors the player's movements, making him hard to avoid as he copies what you do. To defeat him, lure him into the stage hazards around the arena, and once he's fully solid, stomp on him! 	It's You?
 	Skeleton Kong 	Midnight- 	A throwback to the orginal Arcade game based on Mulventio reaching into Mario's dreams, players must climb up to Skeleton Kong whilst avoiding his thrown Shells and Grrrols. The higher you go, the harder the foes, adding in Thwomps and later Bubble Bros. When you reach the top, you stomp on the Skeleton, defeating him. 	A Familiar Memory
 	Dry Bowser 	Champion's Gate- 	A harder version of the Bowser fight, he also uses Morton's hammers. To defeat him, you must drop him into the pit below! 	Dry Dry Battle
===Castle Bosses===
Image	Name 	Level(s) 	Description 	Boss Theme
 	Lemmy Koopa 	Dinosaur Island- 	Riding on his giant ball, the player must jump on the smaller balls he conjures up to jump on his head. Three strikes and he's down! Don't let him knock you into the pit! 	A Familiar Melody
 	Iggy Koopa 	Ruins of the Koophara- 	Iggy has taken to his Desert Position well, the mad Koopa has turned the floor of the arena into quicksand, which can suck down the Player if they don't keep jumping. Watch out for his magic spells! Keeping on the platforms above, three strikes is enough to secure a win! 	Quick!
 	Ludwig von Koopa 	Sarasaland- 	A brilliant scientist, Ludwig's battle is one to watch out for. Splitting himself into two clones, The three flutter around the arena, shooting three magic spells at a time, each! The clones can be spotted by having slightly brighter hair, so strike him when he lands on the floor three times for victory! 	Clone Conundrum
 	Roy Koopa 	Phantasmagorical Vale- 	A big bully, Roy's ground pounds can stun the Player, which is quickly followed up by a magic strike. He'll hide in his shell if you try and stomp him, so use the arena to your advantage, and lure him into stomping on the valves, which will coat him in poison. Three hits and he's down! 	Frantic Dodging
 	Larry Koopa 	Lost City of Kooplantis-	Larry uses his Koopa Clown Car to battle the player, throwing out primed bob-ombs, which explode when they hit the ground, and shells, which must be thrown up at him. Three hits and he's down for the count! 	Take to the Sky!
 	Morton Koopa Jr. 	Frozen North- 	Similar to Roy's battle, Morton uses his magic hammers, which ricochet off nearby walls quickly. Despite this, he's not as smart as his brother, so stomping on him three times is the easiest way to win, still, avoid those ground pounds! 	Hammer Time
 	Wendy O. Koopa 	Crystal Mines- 	Wendy's wealth obsession led her to claim the Crystal Mines, and she's using them accordingly. Watch out for the bouncing gems she tosses from her Clown Car, and if it starts to charge, duck behind the rocks, it's trying to turn you to a gemstone! To defeat her, grab the green gems she throws and lob them back at her three times! 	Hide and Strike
 	Bowser Jr. 	Fields of Ash- 	Armed with his trusty paintbrush, Bowser Jr. flicks paint around the room, affecting players in different ways. Blue paint slows them, Yellow paint speeds them up, Green paint lowers their jump, and Red paint burns! Avoid standing still and keep moving to strike him three times, and look out for the bottomless pit! 	Paint the World
 	Bowser 	Valley of Bowser- 	The King of the Koopas, you must use the skills you've learnt from the Koopalings to defeat him. His first phase is similar to Larry, throwing primed bombs down along with shells. When you hit him twice, he'll fall from his clown car, starting phase two. In this phase, Bowser works like Ludwig, making clones who are slightly lighter, who all shoot fire and jump around the room. After two more hits, his final phase, like Roy and Morton, occours. Immune to ground stomps this time, and giving off sumo fire, Players must lure him to smash through the floor to his defeat! 	The End?
 	Dimentio 	Minutes to Midnight- 	Acting like his Super Paper Mario self, Dimentio teleports around the arena, creating an identical clone and throwing three balls of magic at you. After three hits, he becomes enraged, turning giant and chasing you through the rest of the stage. To avoid Giant Dimentio, you must reach the end of the level by using his magic to clear a path through breakable blocks, though don't fall into the bottomless pits. At the end, you use the power of the pure heroes to seal him away in a pocket dimension, this time for good. 	The Grand Show
 	Mulventio 	Midnight- 	He seems too easy, he just stands still, waiting for you to hit him...but it's a trap! Turning into a Giant entity in the background, Mulventio first attacks with his floating hands on each side of the screen. Both hands shoot out fireballs occasionally, whilst the center mouth spits out a homing fireball that eventually loses focus and flies off. Occasionally, one of the fireballs the hands shoot crash to the ground, which can be thrown at the hands. After two hits, a hand will be destroyed. When both hands are destroyed, Mulventio's mask switches to a frown, and fire and meteors fall from the sky. Using the power of the pure heroes, golden hearts occasionally fall from the sky, which must be thrown up at the head. Once it's hit three times, Mulventio is defeated and sealed in a pocket dimension for good.	Battle for the Universe
 	Mulventio and Dimentio	Champion's Gate- 	Looks like you banished the pair to the Champion's Gate. Can you deal with Dimentio and Mulventio's boss battles at the same time. At least Dimentio can't turn giant this time, but still, this is a bullet hell for the ages. 	The Dual Magicians
==Items & Objects==
*Coin
*Dragon Coin
*Red Ring
*Red Coin
*Blue Coin
*1-Up Mushroom
*Poison Mushroom
*3-Up Moon
*? Block
*Winged ? Block
*Brick Block
*Used Block
*Note Block
*Roulette Block
*Flip Block
*Grab Block	
*Light Block
*POW Block
*Hint Block
*Snake Block
*P-Switch
*Warp Pipe
*Beanstalk
*Yoshi Egg
*Koopa Shell
*Midway Gate
*Giant Gate
*Door
*Boss Door
==Trasformations==
Image	Power-Up's Image	Name 	Power-Up 	Description
 	N/A 	Small Mario 	N/A 	Small Mario is Mario's starting form. No Power-Up is required for this form. If Small Mario is damaged, he loses a life. The same form applies to Luigi, Peach and Daisy.
 	 	Super Mario 	Super Mushroom	Super Mario is Mario's most common form. For this form, a Super Mushroom is required. If Super Mario is damaged, he shrinks back to Small Mario. The same form applies to Luigi, Peach and Daisy.
 	 	Fire Mario 	Fire Flower 	Fire Mario is one of the Mario's most common forms. In this form, Mario can shoot a max of 2 fireballs per time, which defeat most enemies. If Fire Mario is damaged, he returns back to Super Mario. The same form applies to Luigi, Peach and Daisy.
 	 	Ice Mario 	Ice Flower 	Ice Mario is a relatively common form. In this form, Mario can shoot a max of 2 iceballs per time that can freeze most enemies, which can be picked up and used as weapons. For this form, a Ice Flower is required. If Fire Mario is damaged, he returns back to Super Mario. The same form applies to Luigi, Peach and Daisy.
 	 	Tanooki Mario 	Raccoon Leaf 	Tanooki Mario works much like in Mario 3. He can fly with enough momentum, and can spin in place to defeat enemies. Mario can also briefly turn into a statue to avoid enemies, but this only has a short duration. For this form, a Raccoon Leaf is needed. If damaged, he returns to Super Mario. The same form applies to Luigi, Peach and Daisy.
 	 	Mini Mario 	Mini Mushroom 	Mini Mario is a uncommon Mario form. In this form, Mario is very small, but he can walk on water and up walls, He can also jump very high. For this form, a Mini Mushroom is required. Jumps on regular enemies don't work in this form, ground pounds must be used. If Mini Mario is damaged, he loses a life. The same form applies to Luigi, Peach and Daisy.
 	 	Bubble Mario 	Bubble Flower 	Bubble Mario is a uncommon Mario form. In this form, Mario can throw Bubbles, which make enemies they hit float up. If the bubble containing an enemy hits a ceiling, it drops the enemy, otherwise, it'll float off the map and defeat it. It's slower then the other flowers, and can only shoot one bubble at a time. For this form, a Bubble Flower is required. The same form applies to Luigi, Peach and Daisy.
 	 	Hammer Mario 	Hammer 	Hammer Mario is a uncommon Mario form. In this form, Mario can throw Hammer , which arc like a Hammer Bros. It's slower then fire flowers, but can damage enemies Fire Flowers cannot. For this form, a Hammer is required, a rare drop from Hammer Bros. The same form applies to Luigi, Peach and Daisy.
 	 	Roll Mario 	Roll Ball 	Roll Mario is a uncommon Mario form. In this form, Mario can roll about to hit blocks and enemies, and cross large gaps with enough momentum. Mario can acquire this powerup by finding a Roll Ball, The same form applies to Luigi, Peach and Daisy.
 	 	Invincible Mario	Super Star 	Invincible Mario is a really uncommon Mario form. In this form, Mario is invincible and can run faster. Mario can still lose a life if he falls in a bottomless pit or in lava, though. For this form, a Super Star is required. The effect only lasts a short time. The same form applies to Luigi, Peach and Daisy.
==Other Modes==
All modes can be accessed or switched at Yoshi's Home.
Name 	Description	How to unlock
Koopa Kid Rumble	The player(s) is required to defeat all the Koopalings in a random order.
*Easy: All Koopalings
*Medium: All Koopalings + Bowser Jr.
*Hard: All Koopalings + Bowser Jr + Extra Health.	Defeat Worlds 1-8
Small Run 	The player(s) must complete the game whilst only in Small Mario Form. 
*Normal: Small Mario Only
*Challenge: Mini Mario Only.	Defeat Bowser
Challenge Run 	The game is made harder in this mode, with less frequent power ups, and some enemies are replaced.
*All Goombas become Galoombas
*All Green and Red Koopa Troopers become Blue and Yellow, respectively.
*All Monty Moles become Molty Moles
*All Rocky Wrenchs become Flaming Wrenchs
*All Magikoopas and Kooplocks become Magistrikes
*All Piranha Plants become Venus Fly Traps, Frost Pirhanas or Poisonous Pitchers.
*Hammer Bros are replaced by a random pick of their other forms (Fire, Ice, Gravity, Bubble, Sledge, Sumo)	Defeat Mulventio
Fall Mode 	The games graphics turn to a fall shade, much like in Mario World. This doesn't affect the enemies. Switching back to regular graphics can be done at Yoshi's Home. 
*Color Palette Swap to make the game look like Fall.	Defeat Star Road
Celebration Mode	Some Enemies get custom new skins. 
*All Pirhana Plant variants gain jack-o'-lantern heads
*Koopas now wear different colored Mario Masks instead of shells.
*Goombas and Galoombas wear sunglasses.
*Boos wear Luigi Hats.
*Each mini-boss and boss gets a small party hat to wear.
*Enemies dance to the music like in NSMB.	Defeat Dimentio and Mulventio in Champion's Gate.
== Scrapped Ideas ==
*Sky and Jungle Themes were considered, but removed to make the game more distinct.
*King Boo was originally going to be a secret ghost house boss, but moved to the main game.
*A secret fifth playable character, likely to be Rosalina, was considered but scrapped as being overused.
*Each world was to have its own unique species run the Toad Houses, but this was scrapped to simplify the game.
*A Black Yoshi with the powers of all the other Yoshis was considered as a reward for beating Small Run, and a White with the same powers for Challenge Run, but this was changed as they'd be overpowered and useless after the game had been complete.
Category:Mario Games
Category:Super Mario World Games
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