Bandana Dee (Smash Plus)

Bandana Dee is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Kirby universe, Bandana Dee is listed as Fighter #31 in Smash's modified numbering system and is classified as a Lightweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by defeating Classic Mode as Meta Knight. He is also a new character, as this is his first playable appearance in a Smash game.
Bandana Dee is unique for a pseudo-sword fighter. His spear gives him longer range than most bladed weapons, and while his damage output isn't the best, his better than average knockback and surprising durability for a lightweight. His spear can also morph into a parasol and a Waddle Doo's Beam Rod, giving him more versatility in his moveset as well. Despite this, his mobility is far worse than any other Kirby character, having a relatively slow walk speed and only two normal jumps. His knockback also limits the potential he has for combos to rack up damage, leaving him somewhat lacking in reliable KO options. And while he does have better durability for his weight class, he is still a lightweight and thus relatively easy to knock away. Use of the spear both as a projectile and a ranged melee weapon is vital to find the right opportunity to finish off opponents as Bandana Dee. Bandana Dee has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Bandana Dee stabs his spear forward once, which can then move into a rapid jab where he stabs forward several times before a final forward stab to launch foes.
*Side Tilt- Similar to his jab, Bandana Dee stabs his spear forward once. It's slower than the jab and can be angled up or down based on directional input. It also has slightly longer range.
*Up Tilt- Bandana Dee's spear will morph into the Parasol, which he then opens and closes right above his head. This move can hit twice, with the second hit possessing all the knockback, but it does have a slight amount of endlag if it misses.
*Down Tilt- Bandana Dee crouches down and pokes his spear forward at a very low angle. This attack can trip foes at medium range percentages and higher.
*Dash Attack- Bandana Dee pulls out his parasol and twirls it in front of himself for a multihitting dash attack, launching on the final hit. It does have bad endlag for a dash attack, though.
*Grab & Pummel- Bandana Dee would grab and hold with his free hand, poking opponents with his spear for his pummel attack.
*Forward Throw- Bandana Dee opens his parasol quickly in front of the foe, flinging them forwards a good distance.
*Back Throw- Bandana Dee jumps behind the opponent and opens his parasol quickly, attacking the foe from behind and flinging them backwards relative to Bandana Dee's former position.
*Up Throw- Bandana Dee opens his parasol and bounces the opponent up and down on it three times before launching them with the fourth bounce.
*Down Throw- Bandana Dee slams the opponent onto the ground, opens up his parasol, and then twirls it on their body, causing multi-hitting damage before launching them away with the final hit.
*Neutral Air- Bandana Dee borrows from the Waddle-Doo, using a light beam. He spins around in a somersault, firing a short range continuous beam out of his spear tip. The beam launches on contact.
*Forward Air- Bandana Dee opens his parasol in front of him, causing water droplets to spray off of it. The droplets do minor flinching damage, with the sweetspot of the attack being on the tip of the parasol.
*Back Air- Bandana Dee stabs his spear backwards three times, once straight, once down and once up. The third hit does the most knockback, but least amount of damage.
*Up Air- Bandana Dee swipes his spear overhead like a sword blade in an arcing swing, moving from front to back.
*Down Air- Bandana Dee stalls in the air, points his spear downward and then drills down to the ground spearpoint first. This hits multiple times, launching on the final hit once spear tip hits the ground. If used over the blast zone, it will likely result in a self-destruct unless Bandana Dee is very close to the stage end.
===Smash Attacks===
*Side Smash- Borrowing the Light beam again, Bandana Dee fires a single light beam in front of himself from his spear, the attack moving from high to low a short distance away from himself. It hits multiple times, but doesn't do much knockback overall, as it fails to launch unless the opponent has massive damage.
*Up Smash- Bandana Dee will poke his spear up into the air up to five times quickly, with the number of pokes determined on the charge of the move. The final hit will always be the launching hit, whether there is only one poke or five. The quickest to come out of Dee's smash attacks.
*Down Smash- Bandana Dee jumps in the air and spins his spear around below himself 360 degrees. He will spin it up to three times depending on the charge, but unlike his up smash the move launches on contact, rather than being multi-hit. Opponents who are in front of Bandana Dee will take more damage and knockback then those who are behind him.
===Special Moves===
*Neutral Special: Spear Throw- Bandana Dee will rear back and toss his spear forward in an arcing throw, landing a short distance away from himself. The spear is somewhat slow moving, and Bandana Dee cannot fire a second spear until the first has started its downward arc. He will only fire one spear if the special button is tapped, but holding the button down will charge the move, eventually causing Bandana Dee to launch three spears at once at differing lengths. The spear that travels the furthest does the least damage. The spears will continue to travel well below the edge of the stage, making this a great gimping tool for edgeguarding.
*Side Special: Bandana Blitz- Bandana Dee performs a powerful jab attack with his spear directly in front of himself, moving slightly forward as he does so. It is longer range than his forward tilt, and has a special hitstun mechanic. If opponents are hit by the very tip of the spear at the furthest distance from Bandana Dee (similar to Ridley's Down Special), then they will be momentarily stunned. Dee will then automatically stab the spear three more times at different angles, knocking the foe away on the third strike. This attack has long endlag if it misses, though, and the three stab animation can be interrupted by other players.
*Up Special: Waddle-Copter- Bandana Dee will hold the spear above his head and spin it rapidly, causing him to helicopter up into the air. During the flight, players have horizontal control of Bandana Dee, allowing him to cover greater distance for recovery. Once he reaches the apex of the jump, Bandana Dee will fall to the ground in freefall. The rotating spear does minor flinching damage to opponents caught by it.
*Down Special: Aqua Shot- Bandana Dee opens his parasol and begins to twirl it, charging energy in the process. Upon releasing the special button or once reaching full charge, Bandana Dee will fire a slow moving water pulse across the stage. Foes hit by it will be momentarily stunned in place before being launched away, similar to Corrin's Neutral Special. While the parasol is out charging, Dee will reflect weak projectiles such as Fox's Blaster, but stronger ones will still get through.
*Final Smash: Megaton Punch- Bandana Dee will call a slab of cement to fall from the sky directly in front of him. Any player hit by the cement will be sent to a cinematic final smash on a stage in front of a cheering crowd. Bandana Dee will appear and taunt, before delivering a powerful punch that splits the cinder block (and the planet Popstar) in half. The cinematic ends and the foe is launched.
===Miscellaneous===
*Entry Animation- A small ball of Waddle Dee's falls into the stage. It lands, causing the Waddle Dees to tumble out every which way, revealing Bandana Dee at the center ready to fight.
*Idle Animation 1- Bandana Dee readjusts his grip on his spear briefly.
*Idle Animation 2- Bandana Dee readjusts his bandana on his head.
*Side Taunt- Bandana Dee faces the camera and stands on his tiptoes, excitedly clapping back and forth twice before resuming normal stance.
*Up Taunt- Bandana Dee points his spear forwards, as if calling his shot with a baseball bat. A small gust of wind blows against him dramatically during this taunt.
*Down Taunt- Bandana Dee opens his parasol and twirls it above his head in a playful manner.
*Victory Animation 1- Bandana Dee stands in front of the camera, repeatedly clapping for himself in an excited fashion, similar to his side taunt, and repeating this motion consistently.
*Victory Animation 2- Bandana Dee descends to the ground on a Waddle-Copter, ending by holding his spear in a triumphant pose.
*Victory Animation 3- Bandana Dee celebrates as he is hoisted into the air repeatedly by hordes of cheering Waddle-Dee's and Waddle-Doo's, a medal around his neck to indicate his victory.
==How to Unlock==
Bandana Dee can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Classic Mode with Meta Knight on starting difficulty 3.0 or higher.
*Unlock him in the Finale of World of Light be defeating him.
*Pay 1,000 gold in a shop, where he can randomly show up (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters