Skills & Inventory

Players' account can be upgraded using diamonds.
SKILLS
A player can buy SKILLS POINTS, using diamonds. There are attack, defense, luck, max health points, regeneration, and speed points. You can buy a maximum of 20 points per skill, and each time you buy one point, the next point for this same skill will cost 10 diamonds more than the previous one, with the last costing 195 diamonds.
Attack (ATT): Each point adds 5% more attack power (damage) with primary (projectiles) and secondary (swords) weapon
Defense (DEF): Each point reduces 0.85% of damage received when covered (block) from 20% to 3%. 0.5% reduction when covered in wrong direction from 40% to 20% and 2% of damage received uncovered from 100% to 60%
Luck (LCK): Each point increases 5% of probability to have a critical hit (2x) with the secondary weapon. Also increases the probability of receiving more diamonds of mobs and chests. (Increases the probability of getting ultrarares too!)
Max Health Points (MHP): Each point increases 25 points of maximum health of the player
Regeneration (RGN): Each point increases the health point regeneration rate, from 1HP/s to 8HP/s max with 20 points. Also each point increases 1 second of breath underwater
Speed (SPD): Each point increases 5% the moving speed of the player
INVENTORY 
You can also customize your body parts. Parts that cost coins don't give bonus skill points (except for a few heads, few bodies, few boots and leather gauntlet). but parts that are bought with diamonds, like heads, give bonus skill points.COMPLEMENTS can be added:
Hats - give one bonus skill point
Pendants - give bonus functionalities (visit Pendants to learn more)
Skirts - give no bonus, only for decoration
Wings - give 2 LCK, 2 MHP, 2 RGN, and 2 SPD
Emotes - give the player a unique dance move, but no bonus 
Please note that the bonus given by the complements (except emotes) and the heads are only effective if you put the item on. You CANNOT wear multiple heads, hats, pendants, skirts, or wings, at the same time!