Mission01 conversations

are parts of Deus Ex conversations, representing mission-specific convos.
Category:Deus Ex conversations
==Transcript==
Number of conversations: 99
* DL_StartGame
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Heads up, JC. Your brother Paul is on his way to meet you at the dock.
 The NSF is raiding the island, and shots have been fired. I repeat: find Paul. I will monitor
 your situation from HQ.
Trigger PaulRunningToPlayer
* DL_LeaveDockNoGun
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: NSF everywhere, JC. Your orders are to shoot on sight. A UNATCO
 informant on the North Dock can get you inside the statue. Look for a Bum. Identify yourself
 with the phrase 'Iron and Copper.'
* DL_MissedHermann
* Owner: JCDenton
* Level: Mission01
if GuntherFreed [
 AlexJacobson to JCDenton :: Gunther has reestablished contact. He says you helped him escape.
 Good work.
]
else [
 AlexJacobson to JCDenton :: Good. You're nearing the command center. Agent Hermann remains in
 captivity on the ground floor, but we can probably get him out. Keep moving.
]
* DL_SeeManderley
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Remember that Mr. Manderley wants to see you. Level Two. His
 secretary, Janice Reed, has your login and password.
* MeetPaul
* Owner: PaulDenton
* Level: Mission01
New Goal: DefeatNSFCommandCenter
New Goal: RescueAgent
New Goal: MeetFilben
JCDenton to PaulDenton :: Paul! I thought you were in Hong Kong.
PaulDenton to JCDenton :: Welcome to the Coalition, JC... I might as well start using your codename.
 Think I'd miss my brother's first day?
JCDenton to PaulDenton :: Didn't think you'd have a choice. What's going on?
PaulDenton to JCDenton :: The NSF -- they hit one of our shipments. A few of them got away, but we
 trapped the rest in the Statue.
JCDenton to PaulDenton :: What are we waiting for? Looks like a textbook assault.
PaulDenton to JCDenton :: The NSF took one of our agents hostage. The bots are holding the
 perimeter, but my orders are to hold back and send you in alone. I think someone high up wants to
 see how you handle the situation.
JCDenton to PaulDenton :: All I've got with me is a pistol and an electric prod. I don't mind a
 test, but UNATCO better issue some hardware.
PaulDenton to JCDenton :: Remember that we're police. Stick with the prod. It will stun your
 opponents or knock them unconscious. A nonlethal takedown is always the most silent way to
 eliminate resistance. Just in case, though, Manderley wants you to pick an additional weapon: a
 sniper rifle, a GEP gun, or a minicrossbow.
Player Decision [
# Choice 1 :: I like to pick 'em off from a distance. I'll take the rifle.
 JCDenton to PaulDenton :: I like to pick 'em off from a distance. I'll take the rifle.
 PaulDenton to JCDenton :: <gives 1 WeaponRifle>
 PaulDenton to JCDenton :: This isn't a training exercise, JC. Your targets will be human
 beings. Keep that in mind.
 JCDenton to PaulDenton :: I get the idea. What's the first move?
# Choice 2 :: Never know when I might come up against heavy armor. Give me the GEP gun.
 JCDenton to PaulDenton :: Never know when I might come up against heavy armor. Give me the GEP
 gun.
 PaulDenton to JCDenton :: <gives 1 WeaponGEPGun>
 PaulDenton to JCDenton :: The GEP gun might be useful. They have a security bot on patrol near
 the Statue entrance.
 JCDenton to PaulDenton :: Great. What's the first move?
# Choice 3 :: The crossbow. Sometimes you've got to make a silent takedown.
 JCDenton to PaulDenton :: The crossbow. Sometimes you've got to make a silent takedown.
 PaulDenton to JCDenton :: <gives 1 WeaponMinicrossbow>
 PaulDenton to JCDenton :: Good thinking. With these tranquilizer darts, you'll have another
 nonlethal way to take down an enemy in addition to the prod.
 JCDenton to PaulDenton :: I get the idea. What's the first move?
]
PaulDenton to JCDenton :: I'm going to give you a map of the island. If you can get to the north
 dock, a UNATCO informant will give you a key to the Statue doors. He responds to the code-phrase
 "iron and copper." You could avoid a lot of fighting, though, if you found a back way into the
 Statue.
PaulDenton to JCDenton :: <gives 1 Image01_LibertyIsland>
JCDenton to PaulDenton :: I'll see how it looks onshore.
PaulDenton to JCDenton :: Your primary objective is the makeshift command center the terrorists
 installed at the top of the Statue, but don't forget about Agent Hermann. We think he's being
 held on the ground floor.
JCDenton to PaulDenton :: What are my orders when I reach the command center?
PaulDenton to JCDenton :: Interrogate the leader. We don't yet know why the terrorists would risk
 an open assault.
Trigger PaulWandering
* GuntherTrappedBarks
* Owner: GuntherHermann
* Level: Mission01
Random [
# Possibility 1
 GuntherHermann to JCDenton :: Agent! Open the door.
# Possibility 2
 GuntherHermann to JCDenton :: Get me a weapon.
# Possibility 3
 GuntherHermann to JCDenton :: They had us surrounded. I was forced to surrender.
# Possibility 4
 GuntherHermann to JCDenton :: I am ready to counterattack.
# Possibility 5
 GuntherHermann to JCDenton :: Now everyone will see why I need a skull-gun.
# Possibility 6
 GuntherHermann to JCDenton :: The rebels will soon wish they had killed me.
]
* DL_Office
* Owner: JCDenton
* Level: Mission01
if not MeetJanice_Played [
 AlexJacobson to JCDenton :: You found your office. Did Janice give you your login? I guess
 not. Let's see: JCD, password "bionicman."
 Set PlayerKnowsUNATCOLogin
 Add Note: UNATCO login: JCD; password: bionicman.
]
else [
 AlexJacobson to JCDenton :: You found your office. Did Janice give you your login? Yes, I see
 here that she did.
]
* GuntherRescued
* Owner: GuntherHermann
* Level: Mission01
Goal Completed: RescueAgent
Receive 150 skill points
JCDenton to GuntherHermann :: Glad you're not hurt, Agent.
GuntherHermann to JCDenton :: Command should not have left us to be surrounded.
JCDenton to GuntherHermann :: Risk is part of the job. I think you lucked out this time.
GuntherHermann to JCDenton :: Agent Navarre and I were ready to go in, but for no reason they said
 pull back. I do not retreat. Please give me a weapon and move out of the way.
if player has WeaponAssaultGun [
 Player Decision [
 # Choice 1 :: As you wish. Take my assault gun.
 JCDenton to GuntherHermann :: As you wish. Take my assault gun.
 JCDenton to GuntherHermann :: <gives 1 WeaponAssaultGun>
 GuntherHermann to JCDenton :: That will be adequate. I will secure this level. You proceed
 up the stairs to the command center at the top.
 Set GuntherRespectsPlayer
 Trigger GuntherAttacks
 # Choice 2 :: First thing is to get you out of here. I'll handle the enemy.
 JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle the enemy.
 GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton and the
 infinite power of nano-augmentation.
 JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe
 location.
 GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center at the
 top. I will take my rusty metal bones and sweep away into the junk pile.
 Set not GuntherRespectsPlayer
 ]
]
else [
 if player has WeaponStealthPistol [
 Player Decision [
 # Choice 1 :: As you wish. Take my stealth pistol.
 JCDenton to GuntherHermann :: As you wish. Take my stealth pistol.
 JCDenton to GuntherHermann :: <gives 1 WeaponStealthPistol>
 GuntherHermann to JCDenton :: That will be adequate. I will secure this level. You
 proceed up the stairs to the command center at the top.
 Set GuntherRespectsPlayer
 Trigger GuntherAttacks
 # Choice 2 :: First thing is to get you out of here. I'll handle the enemy.
 JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle the
 enemy.
 GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton and
 the infinite power of nano-augmentation.
 JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe
 location.
 GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center at
 the top. I will take my rusty metal bones and sweep away into the junk pile.
 Set not GuntherRespectsPlayer
 ]
 ]
 else [
 if player has WeaponPistol [
 Player Decision [
 # Choice 1 :: As you wish. Take my pistol.
 JCDenton to GuntherHermann :: As you wish. Take my pistol.
 JCDenton to GuntherHermann :: <gives 1 WeaponPistol>
 GuntherHermann to JCDenton :: That will be adequate. I will secure this level. You
 proceed up the stairs to the command center at the top.
 Set GuntherRespectsPlayer
 Trigger GuntherAttacks
 # Choice 2 :: First thing is to get you out of here. I'll handle the enemy.
 JCDenton to GuntherHermann :: First thing is to get you out of here. I'll handle
 the enemy.
 GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul Denton
 and the infinite power of nano-augmentation.
 JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a safe
 location.
 GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command center
 at the top. I will take my rusty metal bones and sweep away into the junk pile.
 Set not GuntherRespectsPlayer
 ]
 ]
 else [
 if player has WeaponCombatKnife [
 Player Decision [
 # Choice 1 :: As you wish. Take my knife.
 JCDenton to GuntherHermann :: As you wish. Take my knife.
 JCDenton to GuntherHermann :: <gives 1 WeaponCombatKnife>
 GuntherHermann to JCDenton :: That will be adequate. I will secure this level.
 You proceed up the stairs to the command center at the top.
 Set GuntherRespectsPlayer
 Trigger GuntherAttacks
 # Choice 2 :: First thing is to get you out of here. I'll handle the enemy.
 JCDenton to GuntherHermann :: First thing is to get you out of here. I'll
 handle the enemy.
 GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul
 Denton and the infinite power of nano-augmentation.
 JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a
 safe location.
 GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command
 center at the top. I will take my rusty metal bones and sweep away into the
 junk pile.
 Set not GuntherRespectsPlayer
 ]
 ]
 else [
 Player Decision [
 # Choice 1 :: Wish I could help, but I'm not very well armed myself.
 JCDenton to GuntherHermann :: Wish I could help, but I'm not very well armed
 myself.
 GuntherHermann to JCDenton :: Then we will find weapons. I will secure this
 level. You proceed up the stairs to the command center at the top.
 Set GuntherRespectsPlayer
 Trigger GuntherAttacks
 # Choice 2 :: First thing is to get you out of here. I'll handle the enemy.
 JCDenton to GuntherHermann :: First thing is to get you out of here. I'll
 handle the enemy.
 GuntherHermann to JCDenton :: Excuse that I have forgotten your brother Paul
 Denton and the infinite power of nano-augmentation.
 JCDenton to GuntherHermann :: I just can't spare any arms. Please retreat to a
 safe location.
 GuntherHermann to JCDenton :: Go ahead. Advance up the stairs to the command
 center at the top. I will take my rusty metal bones and sweep away into the
 junk pile.
 Set not GuntherRespectsPlayer
 ]
 ]
 ]
 ]
]
* DL_MissedPaul
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Not so fast, JC. Talk to your brother before leaving the dock. He has
 a map of the island.
* MeetFilben
* Owner: HarleyFilben
* Level: Mission01
Set M01PlayerMetFilben and PlayerMetFilben
Goal Completed: MeetFilben
Receive 150 skill points
HarleyFilben to JCDenton :: About time you showed up.
JCDenton to HarleyFilben :: Iron and copper. The statue is copper on an iron frame, right?
HarleyFilben to JCDenton :: Password's enough, pal. Don't think you know something about the Lady I
 don't. My dad did tours out here.
JCDenton to HarleyFilben :: I heard that you can get me inside.
HarleyFilben to JCDenton :: Depends. You get your man out, take back the Statue, whatever, but I
 know the commander and I don't want to see him get hurt.
HarleyFilben to JCDenton :: Here's a picture so you don't make a mistake.
HarleyFilben to JCDenton :: <gives 1 Image01_TerroristCommander>
Player Decision [
# Choice 1 :: You can trust me.
 JCDenton to HarleyFilben :: You can trust me.
 HarleyFilben to JCDenton :: <gives 1 NanoKey>
 Set FilbenGaveKey
 HarleyFilben to JCDenton :: I'll take your word. Here's the key to the front entrance. The
 commander's not much of a soldier; he'll surrender as soon as he sees you. I need him alive
 because he's my main contact at the NSF. If he's dead, I don't have much of a business.
 JCDenton to HarleyFilben :: Thanks.
 Trigger HarleyStartsToWander
# Choice 2 :: I can't promise. In the line of duty I may have to use force.
 JCDenton to HarleyFilben :: I can't promise. In the line of duty I may have to use force.
 Set not FilbenGaveKey
 HarleyFilben to JCDenton :: Buddy, I don't know. The commander's not much of a soldier; he'll
 surrender right away.
 JCDenton to HarleyFilben :: I don't see anyone waving a white flag.
 HarleyFilben to JCDenton :: He's my main contact at the NSF. I need him alive and out on bail,
 or I don't have much of a business. You can forget the key.
 JCDenton to HarleyFilben :: We have an emergency here -- a terrorist offensive on U.N.-protected
 territory. Do you work for UNATCO or not?
 HarleyFilben to JCDenton :: There's more than one way into the Statue. You wanna kill rebels --
 you're on your own. Yeah -- you should sneak in from the back. Less chance of a shootout
 that way.
 Trigger HarleyStartsToWander
]
* FilbenSecondBark
* Owner: HarleyFilben
* Level: Mission01
if FilbenGaveKey [
 Random [
 # Possibility 1
 HarleyFilben to JCDenton :: I better get paid good for this.
 # Possibility 2
 HarleyFilben to JCDenton :: Remember, you said you wouldn't go in shooting.
 # Possibility 3
 HarleyFilben to JCDenton :: My dad used to say, "If copper can get old and green and need
 repairs, the same with our liberty." Funny, and that was before the United Nations even
 had an army.
 # Possibility 4
 HarleyFilben to JCDenton :: I worked here one summer picking up people's trash. Rotten job.
 # Possibility 5
 HarleyFilben to JCDenton :: It used to be wall-to-wall people out here from all over the
 world. Everywhere some other language you can't understand.
 ]
]
else [
 Random [
 # Possibility 1
 HarleyFilben to JCDenton :: None of these guys is like my best pal, but who wants to see a
 bunch of dead bodies, right?
 # Possibility 2
 HarleyFilben to JCDenton :: I'll come through next time. Don't worry.
 # Possibility 3
 HarleyFilben to JCDenton :: If you're that determined, I'm sure you can get in another way.
 ]
]
* DL_MissedManderley
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Before the briefing, you've got to go to Level Three for your equipment
 and a medical examination. See Jaime Reyes in the med center and Sam Carter in the armory.
Set M01JaimeCarterGoalsSet
New Goal: GetEquippedForNSFPursuit
New Goal: MedicalCheckup
* DL_RedHot
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: You're red hot. Looks like you found me.
* DL_SeePeople
* Owner: JCDenton
* Level: Mission01
if not MeetJaime_Played [
 AlexJacobson to JCDenton :: You're late for your medical exam. See Reyes on Level Three.
]
else [
 if not MeetCarter_Played [
 AlexJacobson to JCDenton :: Better arm yourself, JC. See Carter on Level Three for your
 stealth pistol.
 ]
 else [
 if not M02Briefing_Played [
 AlexJacobson to JCDenton :: Go to Manderley's office on Level Two for a briefing. Your
 brother Paul is there.
 ]
 else [
 AlexJacobson to JCDenton :: The boat pilot is waiting at the dock. Hurry up.
 ]
 ]
]
* MeetKaplan
* Owner: TechSergeantKaplan
* Level: Mission01
if MeetKaplan_Played [
 if StatueMissionComplete [
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Plenty more cleaning-house to do when we chase these
 sons-of-bitches into the city. Tell me what you need.
 ]
 else [
 if M01PlayerAggressive [
 TechSergeantKaplan to JCDenton :: Glad you're coming around to our way of doing
 things. Need some hardware?
 ]
 else [
 TechSergeantKaplan to JCDenton :: "Minimum-force" won't work in the city. You
 better take some hardware.
 ]
 ]
 ]
 else [
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: You wanna wax some thugs, you better load up.
 ]
 else [
 TechSergeantKaplan to JCDenton :: You better have the right equipment, or you'll be
 sorry.
 ]
 ]
 Set not M01CanBuy10mm and not M01CanBuyDarts and not M01CanBuyScope
 if credit >= 700 [
 Set M01CanBuyScope
 ]
 if credit >= 200 [
 Set M01CanBuy10mm
 ]
 if credit >= 60 [
 Set M01CanBuyDarts
 ]
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in
 business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700 for
 the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with that
 "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're
 gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone
 who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds
 good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach."
 ]
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be
 great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with that
 "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're
 gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone
 who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the tranquilizer
 darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach."
 ]
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for
 tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I
 have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with that
 "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the place out, you're
 gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for someone
 who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
]
else [
 if StatueMissionComplete [
 if M01PlayerAggressive [
 TechSergeantKaplan to JCDenton :: Heard you cleaned the place out.
 JCDenton to TechSergeantKaplan :: They crossed the line by going into the Statue.
 TechSergeantKaplan to JCDenton :: That's exactly right. We're already gearing up to
 hunt these sons-of-bitches door-to-door in Manhattan. Need some hardware? I scored
 an extra scope from a couple of thugs we dropped down by the dock; you can have it for
 700 credits. I also picked up 10 mm ammo and some crossbow darts -- say 200 for one
 and 60 for the other.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Heard you went a little soft on the NSF; the guys had
 to mop up for you.
 JCDenton to TechSergeantKaplan :: I used necessary force.
 TechSergeantKaplan to JCDenton :: Well, necessary force won't work when we chase these
 sons-of-bitches into the city. You better load up on some hardware. I scored an
 extra scope from a couple of thugs we dropped down by the dock; you can have it for
 700 credits. I also picked up 10 mm ammo and some crossbow darts -- say 200 for one
 and 60 for the other.
 ]
 JCDenton to TechSergeantKaplan :: Shouldn't you turn that stuff over to the quartermaster?
 TechSergeantKaplan to JCDenton :: Carter? He don't care. NSF goods are the spoils of war.
 Hey, we're risking our lives out here.
 Set not M01CanBuy10mm and not M01CanBuyDarts and not M01CanBuyScope
 if credit >= 700 [
 Set M01CanBuyScope
 ]
 if credit >= 200 [
 Set M01CanBuy10mm
 ]
 if credit >= 60 [
 Set M01CanBuyDarts
 ]
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the scope for
 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and you're in
 business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't have the 700
 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with that
 "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the place out,
 you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm ammo -- sounds
 good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach."
 ]
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm ammo would be
 great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with that
 "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the place out,
 you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for the
 tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force approach."
 ]
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60 credits for
 tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is more than I
 have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with that
 "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the place out,
 you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna wait for
 someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: Afraid base is under lockdown 'til the danger's gone,
 Agent Denton.
 JCDenton to TechSergeantKaplan :: Right. How you guys holding up?
 TechSergeantKaplan to JCDenton :: UNATCO command made us pull back, I guess for Gunther's
 sake. What's the deal? We're ready to go in.
 Player Decision [
 # Choice 1 :: I can't speak for command, but I'm gonna clean the place out.
 JCDenton to TechSergeantKaplan :: I can't speak for command, but I'm gonna clean the
 place out.
 Set KaplanLikesPlayer
 TechSergeantKaplan to JCDenton :: I hear ya. Manderley's right: you nano-augs are born
 and bred killers.
 JCDenton to TechSergeantKaplan :: I do my best.
 TechSergeantKaplan to JCDenton :: Better load up. There are some crates of ammo stashed
 in the antenna shaft behind the helipad. Might also want to check out the comm van
 next to it. The code's 0451.
 Add Note: comm van code: 0451
 JCDenton to TechSergeantKaplan :: Thanks. I won't let you down.
 TechSergeantKaplan to JCDenton :: My tactic, when there's no cover like this, is to pick
 'em off from fifty or a hundred paces with a scope. What do you think? I scored an
 extra one from a couple of thugs we dropped down by the dock; you can have it for 700
 credits. I also picked up 10 mm ammo and some crossbow tranquilizer darts -- say 200
 for one and 60 for the other.
 # Choice 2 :: We're taking a minimum-force approach. We're cops, after all.
 JCDenton to TechSergeantKaplan :: We're taking a minimum-force approach. We're cops,
 after all.
 Set not KaplanLikesPlayer
 TechSergeantKaplan to JCDenton :: Ask me, I think we should frag 'em all. You trespass
 on UNATCO property, you get pumped full of lead.
 JCDenton to TechSergeantKaplan :: When due process fails us, we really do live in a
 world of terror.
 TechSergeantKaplan to JCDenton :: Thought you nano-augs were supposed to be badass
 killing machines. Guess I was wrong.
 JCDenton to TechSergeantKaplan :: Guess so.
 TechSergeantKaplan to JCDenton :: Some advice. You get out there, you're gonna have to
 tangle with some real sons-of-bitches. Best thing is to pick 'em off from fifty or a
 hundred paces with a scope. I scored an extra one from a couple of thugs we dropped
 down by the dock; you can have it for 700 credits. I also picked up 10 mm ammo and
 some crossbow darts -- say 200 for one and 60 for the other.
 ]
 JCDenton to TechSergeantKaplan :: Thanks. I won't let you down.
 TechSergeantKaplan to JCDenton :: My tactic, when there's no cover like this, is to pick 'em
 off from fifty or a hundred paces with a scope. What do you think? I scored an extra one
 from a couple of thugs we dropped down by the dock; you can have it for 700 credits. I
 also picked up 10 mm ammo and some crossbow tranquilizer darts -- say 200 for one and 60
 for the other.
 JCDenton to TechSergeantKaplan :: Shouldn't you turn that stuff over to the quartermaster?
 TechSergeantKaplan to JCDenton :: Sure, I will, but 'long as command has the rest of us on
 parade drills, someone might as well put this hardware to use.
 Set not M01CanBuy10mm and not M01CanBuyDarts and not M01CanBuyScope
 if credit >= 700 [
 Set M01CanBuyScope
 if credit >= 200 [
 Set M01CanBuy10mm
 if credit >= 60 [
 Set M01CanBuyDarts
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 ]
 else [
 if credit >= 60 [
 Set M01CanBuyDarts
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 ]
 ]
 else [
 if credit >= 200 [
 Set M01CanBuy10mm
 if credit >= 60 [
 Set M01CanBuyDarts
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 ]
 else [
 if credit >= 60 [
 Set M01CanBuyDarts
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 else [
 Player Decision [
 # Choice 1, displayed if not M01BoughtScope and M01CanBuyScope :: I'll take the
 scope for 700.
 JCDenton to TechSergeantKaplan :: I'll take the scope for 700.
 TechSergeantKaplan to JCDenton :: <gives 1 WeaponModScope>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtScope
 Pay 700 credits
 TechSergeantKaplan to JCDenton :: Just attach this baby to your pistol and
 you're in business.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 # Choice 2, displayed if not M01BoughtScope and not M01CanBuyScope :: I don't
 have the 700 for the scope.
 JCDenton to TechSergeantKaplan :: I don't have the 700 for the scope.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 3, displayed if not M01Bought10mm and M01CanBuy10mm :: 200 for 10 mm
 ammo -- sounds good.
 JCDenton to TechSergeantKaplan :: 200 for 10 mm ammo -- sounds good.
 TechSergeantKaplan to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01Bought10mm
 Pay 200 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 4, displayed if not M01Bought10mm and not M01CanBuy10mm :: Some 10 mm
 ammo would be great, but I don't have 200.
 JCDenton to TechSergeantKaplan :: Some 10 mm ammo would be great, but I
 don't have 200.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 5, displayed if not M01BoughtDarts and M01CanBuyDarts :: Here's 60 for
 the tranquilizer darts.
 JCDenton to TechSergeantKaplan :: Here's 60 for the tranquilizer darts.
 TechSergeantKaplan to JCDenton :: <gives 1 AmmoDartPoison>
 if not enough space in inventory [
 JCDenton to TechSergeantKaplan :: Hold on -- I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Set M01BoughtDarts
 Pay 60 credits
 if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Time to clean house.
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 else [
 TechSergeantKaplan to JCDenton :: So much for that "minimum-force
 approach."
 if M01Bought10mm and M01BoughtDarts and M01BoughtScope [
 Set M01KaplanDone
 ]
 ]
 # Choice 6, displayed if not M01BoughtDarts and not M01CanBuyDarts :: Even 60
 credits for tranquilizer darts is more than I have.
 JCDenton to TechSergeantKaplan :: Even 60 credits for tranquilizer darts is
 more than I have.
 Random [
 # Possibility 1
 if StatueMissionComplete [
 <recursion>
 ]
 else [
 if not KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: Guess you'll have to go with
 that "minimum-force approach," huh?
 ]
 else [
 TechSergeantKaplan to JCDenton :: If you're gonna clean the
 place out, you're gonna need hardware.
 ]
 ]
 # Possibility 2
 if M02Briefing_Played [
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm
 gonna wait for someone who's got the money.
 ]
 else [
 TechSergeantKaplan to JCDenton :: Check back after you get your op
 bonus.
 ]
 # Possibility 3
 TechSergeantKaplan to JCDenton :: They don't pay me so good. I'm gonna
 wait for someone who's got the money.
 ]
 # Choice 7 :: I'll check back with you later.
 JCDenton to TechSergeantKaplan :: I'll check back with you later.
 ]
 ]
 ]
 ]
 ]
]
* KaplanOutsideBarks
* Owner: TechSergeantKaplan
* Level: Mission01
if KaplanLikesPlayer [
 Random [
 # Possibility 1
 TechSergeantKaplan to JCDenton :: Wish I could come with you, but my orders are to stay
 here.
 # Possibility 2
 TechSergeantKaplan to JCDenton :: Cap a thug for me, eh Denton?
 # Possibility 3
 TechSergeantKaplan to JCDenton :: Work at UNATCO, you don't take any crap. You just DON'T.
 ]
]
else [
 Random [
 # Possibility 1
 TechSergeantKaplan to JCDenton :: You might get along better in a desk job, don't you think?
 # Possibility 2
 TechSergeantKaplan to JCDenton :: There's a new sheriff in town.
 # Possibility 3
 TechSergeantKaplan to JCDenton :: Don't forget to read them their rights.
 ]
]
* DL_WarmCold
* Owner: JCDenton
* Level: Mission01
if not M01WarmCold [
 AlexJacobson to JCDenton :: You're getting warm.
 Set M01WarmCold
]
else [
 AlexJacobson to JCDenton :: Getting colder.
 Set not M01WarmCold
]
* TerroristFollowup2
* Owner: TerroristCommander
* Level: Mission01
JCDenton to TerroristCommander :: I guarantee you that the interrogation staff at UNATCO will not be
 as forbearing as I am.
TerroristCommander to JCDenton :: Yeah, the secret police. You're just bullies for a completely
 illegitimate government in Washington.
JCDenton to TerroristCommander :: We will locate that shipment one way or another.
TerroristCommander to JCDenton :: The entire executive branch is hand-picked. Nineteen of the last
 twenty-three U.S. presidents have been members of the Trilateral Commission. The Trilateral
 Commission is financed by the Rockefellers and the Rothschilds. Don't tell me --
JCDenton to TerroristCommander :: That's a think-tank. Anyone can become a member.
TerroristCommander to JCDenton :: But not everyone does. That's why they call it the "secret
 government."
* DL_NearTop
* Owner: JCDenton
* Level: Mission01
Set KnowsShipment
AlexJacobson to JCDenton :: Some news, JC. The NSF targeted a shipment of the plague vaccine,
 Ambrosia. We can't locate it. See if the leader will surrender when you reach the command post.
 We'd like to interrogate him.
* TerroristStatueBarks
* Owner: TerroristCommander
* Level: Mission01
Random [
# Possibility 1
 TerroristCommander to JCDenton :: You can't fight ideas with bullets.
# Possibility 2
 TerroristCommander to JCDenton :: Do you ever ask what it's for? The surveillance, the police,
 the shoot-on-sight laws? Is that freedom?
# Possibility 3
 TerroristCommander to JCDenton :: UNATCO teaches teenagers to fight when it still seems like a
 game, and -- look at you! -- you're a killing machine!
# Possibility 4
 TerroristCommander to JCDenton :: Who's the scary one, huh? Me or you?
# Possibility 5
 TerroristCommander to JCDenton :: The more of us you kill, the more that seccessionism lives in
 the hearts of the people.
# Possibility 6
 TerroristCommander to JCDenton :: Ever wonder why big car companies pay two percent tax while
 the guys on the assembly line pay forty?
# Possibility 7
 TerroristCommander to JCDenton :: Corporations are so big you don't even know who you're working
 for. That's terror. Terror built into the system.
]
* DL_LibHead
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: A shame, isn't it? The French terrorist group Silhouette claims that
 France was wrong to give the U.S. the Statue. We think they planned the bombing.
* DL_FrontEntrance
* Owner: JCDenton
* Level: Mission01
Set PlayerEnteredStatue
AlexJacobson to JCDenton :: Be careful; the NSF have set up patchwork security systems here.
* TrooperCongratulation
* Owner: PrivateLloyd
* Level: Mission01
if GuntherFreed [
 PrivateLloyd to JCDenton :: Way to go, sir. I thought Gunther was a goner.
]
else [
 if M01PlayerAggressive [
 PrivateLloyd to JCDenton :: Good shootin', sir. Heard you wiped out the whole pack.
 Welcome to UNATCO.
 ]
 else [
 PrivateLloyd to JCDenton :: I hear you just slipped by a lot of the terrorists. Pretty
 smart.
 ]
]
* TerroristsOverheard
* Owner: Amos
* Level: Mission01
Amos to Jackson :: Did they find the shipment?
Jackson to Amos :: Yeah, we got the whole supply. You can see the ship's lights crossing the bay.
Set KnowsShipment
Amos to Jackson :: Guess y'all were right. So why aren't we pulling out?
Jackson to Amos :: Mike's on the horn. JoJo wants a lead on the distribution network.
Amos to Jackson :: Hell, we don't have enough men to protect what we've got.
Jackson to Amos :: That's what JoJo wants.
Amos to Jackson :: I wonder. How's a guy with a tattooed forehead get to be an NSF colonel? Pardon
 me, but back in Alabama we wouldn't let a man who wears earrings plan a military operation.
Jackson to Amos :: I'd watch what I say about JoJo. He's got a temper.
Amos to Jackson :: He's a punk and he's gonna get us all killed.
Jackson to Amos :: The NSF is strong because it represents everyone's interests.
Amos to Jackson :: Yeah, yeah.
* DL_BackEntrance
* Owner: JCDenton
* Level: Mission01
Set PlayerEnteredStatue
AlexJacobson to JCDenton :: Good thinking; you might be able to avoid some of the security by
 entering this way.
* DL_GateEntrance
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Check in with Manderley on Level Two.
* CollinsDockBarks
* Owner: CorporalCollins
* Level: Mission01
if M02Briefing_Played [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: The boat's ready.
 # Possibility 2
 CorporalCollins to JCDenton :: From what I hear, the terrorists are pinned down in Battery
 Park.
 # Possibility 3
 CorporalCollins to JCDenton :: Good luck.
 ]
]
else [
 if StatueMissionComplete [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: Looks like we ran 'em off.
 # Possibility 2
 CorporalCollins to JCDenton :: All quiet down here.
 # Possibility 3
 CorporalCollins to JCDenton :: You should probably check in at HQ.
 ]
 ]
 else [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: Welcome aboard, Agent.
 # Possibility 2
 CorporalCollins to JCDenton :: If they come this way, I got 'em, sir.
 # Possibility 3
 CorporalCollins to JCDenton :: Well, I certainly see the family resemblance.
 # Possibility 4
 CorporalCollins to JCDenton :: Those rebels are no match for our bots.
 ]
 ]
]
* DL_LeaderKilledInSpite
* Owner: JCDenton
* Level: Mission01
if not DL_LeaderNotKilled_Played [
 Set StatueMissionComplete
 New Goal: ReportToBase
 if DL_LeaderNotKilled_Played [
 AlexJacobson to JCDenton :: That's over the line. What did I just tell you? We won
 already. Report back to base.
 ]
 else [
 Goal Completed: DefeatNSFCommandCenter
 Goal Completed: RescueAgent
 Goal Completed: MeetFilben
 AlexJacobson to JCDenton :: That might have been over the line, JC. I don't know... Better
 head back to base on the west side of the island. Objective complete.
 ]
]
else [
 Set StatueMissionComplete
 New Goal: ReportToBase
 AlexJacobson to JCDenton :: That's over the line. What did I just tell you? We won already.
 Report back to base.
]
* DL_LeaderNotKilled
* Owner: JCDenton
* Level: Mission01
New Goal: ReportToBase
AlexJacobson to JCDenton :: Well done. I will pass on your orders to the troopers. Report back to
 base on the west side of the island. Mission complete.
* PaulDockChat2
* Owner: PaulDenton
* Level: Mission01
JCDenton to PaulDenton :: Which Triad was UNATCO targeting?
PaulDenton to JCDenton :: We'll talk about that later. How was your graduation?
JCDenton to PaulDenton :: I want to hear what happened.
PaulDenton to JCDenton :: I wish I could have come. At the time I could have cared less that Mom
 and Dad came to mine, but it was a good thing. The U.N. threw a dinner in honor of me, the first
 nano-augmented agent.
JCDenton to PaulDenton :: I didn't know that. Guess I must be old news.
PaulDenton to JCDenton :: Dad made a toast. I don't know if you remember his old brown suit...
JCDenton to PaulDenton :: A toast? That doesn't sound like our father.
PaulDenton to JCDenton :: It was hard for him in front of the diplomats, but he savored every
 moment.
JCDenton to PaulDenton :: Strange how proud he could be when so much was due to... our
 augmentations.
PaulDenton to JCDenton :: Yes, he was proud. I believe that much. It was nice to have done
 something for him and Mom. I wish someone could have been there for you.
JCDenton to PaulDenton :: I'm used to being on my own.
PaulDenton to JCDenton :: One can be TOO self-sufficient, I'm coming to believe.
Trigger PaulWandering
* PaulDockBarks
* Owner: PaulDenton
* Level: Mission01
Random [
# Possibility 1
 PaulDenton to JCDenton :: Best thing is to let the bots handle the ground assault.
# Possibility 2
 PaulDenton to JCDenton :: You might be able to find some supplies in the comm van by the
 helipad.
# Possibility 3
 PaulDenton to JCDenton :: Hard to believe this rock used to be a tourist attraction, huh?
# Possibility 4
 PaulDenton to JCDenton :: I'll keep watch on this side of the island.
]
* PaulCongratulations
* Owner: PaulDenton
* Level: Mission01
New Goal: ReportToManderley
Goal Completed: ReportToBase
Goal Completed: RescueAgent
Goal Completed: MeetFilben
if DL_LeaderNotKilled_Played and TerroristCommander_Dead and not TerroristCommander_Unconscious [
 PaulDenton to JCDenton :: You're a complete jackass.
 JCDenton to PaulDenton :: I don't understand.
 PaulDenton to JCDenton :: Command wanted to question the leader. He surrendered to you.
 JCDenton to PaulDenton :: I asked him some questions. I didn't like his answers.
 PaulDenton to JCDenton :: There's something called protocol. This is a profession, not a sport.
 JCDenton to PaulDenton :: I didn't know UNATCO handled the Ambrosia distribution.
 PaulDenton to JCDenton :: Manderley will brief us shortly. UNATCO makes sure the limited supply
 of vaccine gets to government agencies and key industries.
 JCDenton to PaulDenton :: It's good to finally see some action.
 if TerroristCommander_Dead [
 PaulDenton to JCDenton :: Yeah, well, get your ass inside. The briefing will be in
 Manderley's office, Level 2.
 Trigger PaulWandering
 ]
 else [
 if M01PlayerAggressive [
 PaulDenton to JCDenton :: Yeah, well, pace yourself. You killed a lot of people
 tonight. I'll handle things out here. You better get to Manderley's office on Level
 2 and report for duty.
 Trigger PaulWandering
 ]
 else [
 PaulDenton to JCDenton :: Just keep a level head. You're doing well so far. Now get
 inside. I'll meet you in Manderley's office, Level 2.
 Trigger PaulWandering
 ]
 ]
]
else [
 if DL_LeaderKilled_Played [
 PaulDenton to JCDenton :: You were a little out of line up there.
 JCDenton to PaulDenton :: I don't understand.
 if PlayerAttackedStatueTerrorist and not TerroristCommander_Dead [
 PaulDenton to JCDenton :: We could have learned a lot from their leader. Now he'll
 either get away or the troops will gun him down.
 ]
 else [
 PaulDenton to JCDenton :: We could have learned a lot from their leader.
 ]
 JCDenton to PaulDenton :: He wasn't cooperative. Alex said something about an Ambrosia
 shipment...
 PaulDenton to JCDenton :: They captured a boat-load of Ambrosia, the plague vaccine. We
 might have found out from the leader where they're taking it.
 JCDenton to PaulDenton :: So they just disappeared? We don't know their location?
 PaulDenton to JCDenton :: Manderley will brief us shortly. You better get to his office on
 Level 2 and report for duty.
 Trigger PaulWandering
 ]
 else [
 if PlayerAttackedStatueTerrorist and not TerroristCommander_Dead and not
 TerroristCommander_Unconscious [
 PaulDenton to JCDenton :: You were a little out of line up there.
 JCDenton to PaulDenton :: I don't understand.
 if PlayerAttackedStatueTerrorist and not TerroristCommander_Dead [
 PaulDenton to JCDenton :: We could have learned a lot from their leader. Now he'll
 either get away or the troops will gun him down.
 ]
 else [
 PaulDenton to JCDenton :: We could have learned a lot from their leader.
 ]
 JCDenton to PaulDenton :: He wasn't cooperative. Alex said something about an Ambrosia
 shipment...
 PaulDenton to JCDenton :: They captured a boat-load of Ambrosia, the plague vaccine. We
 might have found out from the leader where they're taking it.
 JCDenton to PaulDenton :: So they just disappeared? We don't know their location?
 PaulDenton to JCDenton :: Manderley will brief us shortly. You better get to his office
 on Level 2 and report for duty.
 Trigger PaulWandering
 ]
 else [
 PaulDenton to JCDenton :: We've got the island secured. How did things look in the
 Statue?
 JCDenton to PaulDenton :: The leader surrendered. So they were after Ambrosia...
 PaulDenton to JCDenton :: A month's supply for the East Coast. We think they've taken
 it back to the city.
 JCDenton to PaulDenton :: I didn't know UNATCO handled the Ambrosia distribution.
 PaulDenton to JCDenton :: Manderley will brief us shortly. UNATCO makes sure the
 limited supply of vaccine gets to government agencies and key industries.
 JCDenton to PaulDenton :: It's good to finally see some action.
 if TerroristCommander_Dead [
 PaulDenton to JCDenton :: Yeah, well, get your ass inside. The briefing will be in
 Manderley's office, Level 2.
 Trigger PaulWandering
 ]
 else [
 if M01PlayerAggressive [
 PaulDenton to JCDenton :: Yeah, well, pace yourself. You killed a lot of people
 tonight. I'll handle things out here. You better get to Manderley's office
 on Level 2 and report for duty.
 Trigger PaulWandering
 ]
 else [
 PaulDenton to JCDenton :: Just keep a level head. You're doing well so far.
 Now get inside. I'll meet you in Manderley's office, Level 2.
 Trigger PaulWandering
 ]
 ]
 ]
 ]
]
* DL_HermannGone
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Gunther slipped out on his own. Report back to base.
* DL_Top
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Easy. We want you to take this one alive and conscious. Find out what
 you can about the shipment, then turn him over to one of the troopers.
* DL_Hermann
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: Gunther's in that room. One of our top agents.
* MeetJanice
* Owner: JaniceReed
* Level: Mission01
if TerroristCommander_Dead [
 JaniceReed to JCDenton :: Hello, Mr. Denton. I guess you're here to see Mr. Manderley. Welcome
 to UNATCO HQ. Our little family keeps getting bigger...
]
else [
 if CustodyTroop_Dead [
 JaniceReed to JCDenton :: Hello, Mr. Denton. I guess you're here to see Mr. Manderley.
 Welcome to UNATCO HQ. Our little family keeps getting bigger...
 ]
 else [
 JaniceReed to JCDenton :: Good work out there, Mr. Denton. Mr. Manderley said you handled
 yourself nicely. Welcome to UNATCO HQ. Our little family keeps getting bigger...
 ]
]
JCDenton to JaniceReed :: Is Mr. Manderley available?
JaniceReed to JCDenton :: Yes, go right in. By the way, your computer account is ready. Login:
 JCD, password: "bionicman."
if PlayerKnowsUNATCOLogin [
 JCDenton to JaniceReed :: Alex already told me -- thanks.
]
else [
 Set PlayerKnowsUNATCOLogin
 Add Note: UNATCO login: JCD; password: bionicman
]
* MeetManderley
* Owner: JosephManderley
* Level: Mission01
Goal Completed: ReportToBase
Goal Completed: ReportToManderley
JCDenton to JosephManderley :: Reporting for duty, sir.
JosephManderley to JCDenton :: The man himself. Splendid. Do accept my apologies about the
 situation topside.
JCDenton to JosephManderley :: A refreshing change from the academy, sir.
if not TerroristCommander_Dead [
]
else [
 if TerroristCommander_Unconscious [
 ]
 else [
 JosephManderley to JCDenton :: The academy, yes. I thought they were teaching you
 discipline there. Don't ever kill a prisoner against my orders again. Clear?
 JCDenton to JosephManderley :: Clear, sir.
 ]
]
JosephManderley to JCDenton :: Don't despise training, my boy. Even you would be worthless without
 the shaping touch of drills and studies.
JCDenton to JosephManderley :: So the NSF took a shipment of the Ambrosia vaccine? Give me a
 chopper and a pilot and I'll handle it.
JosephManderley to JCDenton :: I'm sure you could! Yes indeed! But we're having your brother head
 up the recovery team. You'll work with Agent Anna Navarre. Why don't we meet when you've seen
 Jaime for a medical checkup and received your equipment from Sam Carter? You'll be briefed at
 that time.
if MeetCarter_Played [
 JCDenton to JosephManderley :: I have my equipment, but I'll stop by the med center and come
 back.
]
else [
 if MeetJaime_Played [
 JCDenton to JosephManderley :: I've had a checkup already, but I'll see Carter and come
 back.
 ]
 else [
 JCDenton to JosephManderley :: Yes, sir.
 ]
]
if CustodyTroop_Dead and not CustodyChastise [
 if CustodyTroop_Unconscious [
 JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent
 into the statue? He turned up unconscious.
 ]
 else [
 JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent
 into the statue? He turned up dead.
 ]
 JCDenton to JosephManderley :: No, sir. Friendly fire?
 JosephManderley to JCDenton :: Not so friendly, I'm afraid. I have opened an investigation.
 Dismissed.
 Set CustodyChastise
 if M01JumpHack [
 Trigger PaulWandering
 ]
 else [
 if M01JaimeCarterGoalsSet [
 ]
 else [
 Set M01JaimeCarterGoalsSet
 New Goal: MedicalCheckup
 New Goal: GetEquippedForNSFPursuit
 ]
 ]
]
else [
 if M01JaimeCarterGoalsSet [
 ]
 else [
 Set M01JaimeCarterGoalsSet
 New Goal: MedicalCheckup
 New Goal: GetEquippedForNSFPursuit
 ]
]
* MeetJaime
* Owner: JaimeReyes
* Level: Mission01
Goal Completed: MedicalCheckup
JaimeReyes to JCDenton :: Hey, JC.
JCDenton to JaimeReyes :: You look like the real thing. They actually let you operate on people?
JaimeReyes to JCDenton :: Just fixed Gunther's knee, in fact. A sticky actuator. So far I feel
 more like a mechanic than a doctor.
JCDenton to JaimeReyes :: I'm impressed.
JaimeReyes to JCDenton :: They actually let you point a gun at people?
JCDenton to JaimeReyes :: We'll have to catch up later. I've got to leave for New York right away.
 Could you send Manderley whatever it is he wants?
JaimeReyes to JCDenton :: No problem. Listen, JC -- about your augmentations. You know they're
 preparing to roll out the technology worldwide, right?
JCDenton to JaimeReyes :: As long as I don't turn green and grow a pair of antennas, as I understand
 it.
JaimeReyes to JCDenton :: Yeah, well, the design's pretty modular, which means you'll soon have
 access to upgrades from standard "augmentation canisters."
if player has AugmentationCannister [
 JCDenton to JaimeReyes :: I think I picked up one of those at the top of the Statue.
 JaimeReyes to JCDenton :: Maybe you did. My order from Versalife was on the ship the NSF
 captured. You'll need to take it to one of the medbots for installation. 
]
else [
 JCDenton to JaimeReyes :: Great. Have anything for me?
 JaimeReyes to JCDenton :: Not yet. But remember if you find one of these canisters that you
 need a medbot for installation.
]
JCDenton to JaimeReyes :: I'll do that.
JaimeReyes to JCDenton :: The canisters contain a colloid of ROM modules. Some are generic
 upgrades; others require you to make permanent choices about how to configure one of your
 subsystems.
JCDenton to JaimeReyes :: It's about time they implemented some of this stuff.
if not MeetAnna_Played [
 JaimeReyes to JCDenton :: Have you met your partner yet -- Anna Navarre? I think she and
 Gunther are upstairs in the break room.
 JCDenton to JaimeReyes :: Haven't run into her.
 JaimeReyes to JCDenton :: A real piece of work. Maybe you should compare notes before the
 operation. You never know -- she might go easier on you.
 New Goal: MeetPartner
 if M01CarterDone [
 Set M01ReadyForBriefing
 New Goal: Briefing
 JCDenton to JaimeReyes :: Sure, maybe I'll introduce myself.
 JaimeReyes to JCDenton :: Then report to Manderley. He told me to send you back to him on
 the double.
 ]
]
else [
 if M01CarterDone [
 Set M01ReadyForBriefing
 New Goal: Briefing
 JaimeReyes to JCDenton :: Report to Manderley. He told me to send you back to him on the
 double.
 ]
]
* DL_gameplayintro
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: If you want to make a covert approach, remember the academy stealth
 course: stay out of their field of view, walk slowly to stay quiet, and crouch behind cover. Or if
 you have to get your hands dirty, remember that a headshot is a lethal takedown.
* MeetCarter
* Owner: SamCarter
* Level: Mission01
if MeetCarter_Played [
 SamCarter to JCDenton :: So, let's see... A stealth pistol, and... What else you think you'll
 need?
 if not M01GotStealth [
 SamCarter to JCDenton :: <gives 1 WeaponStealthPistol>
 if not enough space in inventory [
 JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01GotStealth
 ]
]
else [
 SamCarter to JCDenton :: At ease, Agent Denton.
 JCDenton to SamCarter :: General Carter, I read about the Merced Operation in school. This is a
 great honor.
 SamCarter to JCDenton :: I'm not a general anymore. Just call me Carter.
 JCDenton to SamCarter :: I can't believe what the NSF did to your family.
 SamCarter to JCDenton :: Enough of that, soldier. We each have our troubles. I lost my
 children, but you've had to grow up without your parents. Which requires more courage? I
 don't think it matters.
 JCDenton to SamCarter :: My parents died in a car accident. That's different.
 SamCarter to JCDenton :: I said that's enough. You have your own op and time is short. How
 'bout I issue your stealth pistol?
 SamCarter to JCDenton :: <gives 1 WeaponStealthPistol>
 if not enough space in inventory [
 JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now.
 <end of the discussion>
 ]
 Set M01GotStealth
 JCDenton to SamCarter :: That sounds fine. Thank you, sir.
 SamCarter to JCDenton :: What else do you think you'll need?
]
Player Decision [
# Choice 1 :: A "smart" lock pick is always handy.
 JCDenton to SamCarter :: A "smart" lock pick is always handy.
 SamCarter to JCDenton :: <gives 1 Lockpick>
 if not enough space in inventory [
 JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now.
 <end of the discussion>
 ]
 Goal Completed: GetEquippedForNSFPursuit
 Set M01CarterDone
 SamCarter to JCDenton :: That's right: infiltrate and evade -- engage only on your own terms.
 Now move out. Manderley's waiting.
# Choice 2 :: Can you spare a nanotech tech-tool?
 JCDenton to SamCarter :: Can you spare a nanotech tech-tool?
 SamCarter to JCDenton :: <gives 1 Multitool>
 if not enough space in inventory [
 JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now.
 <end of the discussion>
 ]
 Goal Completed: GetEquippedForNSFPursuit
 Set M01CarterDone
 SamCarter to JCDenton :: A man who uses his head -- I like that. Now move out. Manderley's
 waiting.
# Choice 3 :: Just give me ammo.
 JCDenton to SamCarter :: Just give me ammo.
 SamCarter to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to SamCarter :: Sorry, sir. I can't carry anything else right now.
 <end of the discussion>
 ]
 Goal Completed: GetEquippedForNSFPursuit
 Set M01CarterDone
 if not TerroristCommander_Dead [
 SamCarter to JCDenton :: A man who means business -- nothing wrong with that. Now move out.
 Manderley's waiting.
 ]
 else [
 if TerroristCommander_Unconscious [
 SamCarter to JCDenton :: A man who means business -- nothing wrong with that. Now move
 out. Manderley's waiting.
 ]
 else [
 SamCarter to JCDenton :: A man who means business. Just make sure you think before you
 pull the trigger. Now move out. Manderley's waiting.
 ]
 ]
]
if MeetJaime_Played [
 Set M01ReadyForBriefing
 New Goal: Briefing
 if MeetKaplan_Played [
 JCDenton to SamCarter :: Hey -- what about that guy out front selling munitions? Is that
 allowed?
 SamCarter to JCDenton :: Oh, Kaplan, right. We've got some screwballs around here, but he's
 not the problem. It's whoever's been breaking into the armory.
 JCDenton to SamCarter :: Someone at UNATCO's a thief?
 SamCarter to JCDenton :: Yes, sir, and a damn good one.
 ]
]
else [
 if MeetKaplan_Played [
 JCDenton to SamCarter :: Hey -- what about that guy out front selling munitions? Is that
 allowed?
 SamCarter to JCDenton :: Oh, Kaplan, right. We've got some screwballs around here, but he's
 not the problem. It's whoever's been breaking into the armory.
 JCDenton to SamCarter :: Someone at UNATCO's a thief?
 SamCarter to JCDenton :: Yes, sir, and a damn good one.
 ]
]
* DL_barge
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: It all happened an hour ago -- the barge docked and the NSF moved right
 in on it, offloading the cargo into speedboats. Our undercover man Harley Filben should be
 somewhere out on the docks now.
* MeetAnna
* Owner: AnnaNavarre
* Level: Mission01
Goal Completed: MeetPartner
AnnaNavarre to JCDenton :: My new partner, JC Denton. Don't tell me you're going to wear those
 sunglasses during a night operation.
JCDenton to AnnaNavarre :: My vision is augmented.
if GuntherRespectsPlayer [
 GuntherHermann to JCDenton :: At least it is a way that we know when it's not Paul.
]
else [
 GuntherHermann to JCDenton :: Better to look good than to have distractions of another agent who
 needs backup.
]
if not MeetManderley_Played [
 JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look forward to
 working with you, Agent Navarre. Now, if you'll excuse me, I've got to be briefed by Mr.
 Manderley.
]
else [
 if not MeetJaime_Played [
 JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look
 forward to working with you, Agent Navarre. Could you tell me how to find Jaime's office?
 ]
 else [
 if not MeetCarter_Played [
 JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I look
 forward to working with you, Agent Navarre. Could you tell me how to find Sam
 Carter's office?
 ]
 else [
 if not M02Briefing_Played [
 JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I
 look forward to working with you, Agent Navarre. Now, if you'll excuse me, I've
 got to be briefed by Mr. Manderley.
 ]
 else [
 JCDenton to AnnaNavarre :: Forgive my interruption. I just wanted to say that I
 look forward to working with you, Agent Navarre. Now, if you'll excuse me, I've
 got to get to the boat dock.
 ]
 ]
 ]
]
AnnaNavarre to JCDenton :: I do not expect you to perform as well as Agent Hermann, but the mission
 will require us to do more than frighten the NSF with our baggy coats that make us look bigger
 than we really are.
JCDenton to AnnaNavarre :: I am prepared to perform my duties.
if not GuntherFreed [
 GuntherHermann to JCDenton :: For instance, not to wipe out the enemy and then leave agents
 still captured in a locked cell.
 JCDenton to AnnaNavarre :: No problem.
 Trigger GuntherWanders
 Trigger AnnaWanders
]
else [
 if GuntherFreed and not GuntherRespectsPlayer [
 GuntherHermann to JCDenton :: For instance, not to be a man running into enemy lines without
 coordinated military assault.
 JCDenton to AnnaNavarre :: No problem.
 Trigger GuntherWanders
 Trigger AnnaWanders
 ]
 else [
 GuntherHermann to AnnaNavarre :: He will not be the equivalent of his brother. I have seen
 that he knows the procedure of a good offensive.
 AnnaNavarre to GuntherHermann :: Let us hope you are right.
 JCDenton to AnnaNavarre :: I won't let you down, Agent.
 Trigger GuntherWanders
 Trigger AnnaWanders
 ]
]
* DL_lasertrigger
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: I think Gunther is being held beyond this laser triggered alarm. If you
 don't want to set off the alarm, you can either hack the control panel in the doorway or find a
 way around... My blueprint of the Statue shows a few airshafts.
* DL_lightningemp
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: This power box must have been damaged in the raid. Don't cross through
 the arcs. I'm also picking up an EMP field here...if you're not careful it'll suck away your
 bioelectrical energy.
* M02Briefing
* Owner: JosephManderley
* Level: Mission01
JosephManderley to PaulDenton :: That will be JC's job.
Goal Completed: ReportToBase
Goal Completed: ReportToManderley
Goal Completed: Briefing
New Goal: GetToDock
JCDenton to JosephManderley :: What's that?
PaulDenton to JCDenton :: The power station. The NSF have the Ambrosia in a warehouse protected by
 cameras and booby traps. We want to power down the whole system.
JosephManderley to JCDenton :: We're talking one illicit generating plant, protected by weak groups
 of NSF. Knock out that plant, and Paul's team can walk right into the warehouse.
JCDenton to JosephManderley :: Just tell me where it is.
PaulDenton to JCDenton :: The NSF are openly resisting our deployed forces, gradually falling back.
 You'll have to deal with them first.
JosephManderley to PaulDenton :: And you be ready, Paul. When the power drops, go in and go in
 hard.
PaulDenton to JosephManderley :: I'll use my discretion.
JosephManderley to PaulDenton :: Go in like the U.S. Marshals. We lose the vaccine, I'm sending
 your butt to the Mayor to explain why he and his three daughters won't get their pills this month.
PaulDenton to JosephManderley :: Yes, sir.
PaulDenton to JCDenton :: Let's not waste any time, JC. Get down to the dock. A boat is waiting to
 take you and your partner Anna Navarre ashore.
if GuntherFreed [
 if TerroristCommander_Dead and not TerroristCommander_Unconscious [
 JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for your work in the
 Statue. I'm docking you 200 for killing the commander against my orders, but you get a
 bonus of 250 for rescuing Agent Hermann. The total is 1050. Obey orders next time.
 Receive 1050 credits
 ]
 else [
 JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for the great job you
 did in the Statue, plus 250 for rescuing Agent Hermann. That's 1250. We take care of our
 people around here.
 Receive 1250 credits
 ]
]
else [
 if TerroristCommander_Dead and not TerroristCommander_Unconscious [
 JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for your work in the
 Statue. I'm docking you 200 for killing the commander against my orders, so that leaves
 you with 800. Obey orders next time. The bonus for rescuing Agent Hermann goes to one of
 the troopers.
 Receive 800 credits
 ]
 else [
 JosephManderley to JCDenton :: Yes, get moving. Here's your op bonus for the great job you
 did in the Statue, 1000 credits. We take care of our people around here. The bonus for
 rescuing Agent Hermann goes to one of the troopers, though. I'm sure you understand.
 Receive 1000 credits
 ]
]
JCDenton to JosephManderley :: Thank you, sir.
if not CustodyChastise and CustodyTroop_Dead [
 Set M01JumpHack
 if CustodyTroop_Unconscious [
 JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent
 into the statue? He turned up unconscious.
 ]
 else [
 JosephManderley to JCDenton :: By the way, did you see what happened to the soldier we sent
 into the statue? He turned up dead.
 ]
 JCDenton to JosephManderley :: No, sir. Friendly fire?
 JosephManderley to JCDenton :: Not so friendly, I'm afraid. I have opened an investigation.
 Dismissed.
 Set CustodyChastise
 if M01JumpHack [
 Trigger PaulWandering
 ]
 else [
 if M01JaimeCarterGoalsSet [
 ]
 else [
 Set M01JaimeCarterGoalsSet
 New Goal: MedicalCheckup
 New Goal: GetEquippedForNSFPursuit
 ]
 ]
]
else [
 if BathroomBarks_Played [
 JosephManderley to JCDenton :: By the way, Denton, stay out of the ladies restroom. That
 kind of activity embarasses the agency more than it does you.
 Trigger PaulWandering
 ]
 else [
 Trigger PaulWandering
 ]
]
* DL_libertyruinsairshaft
* Owner: JCDenton
* Level: Mission01
AlexJacobson to JCDenton :: This security setup is strictly amateur stuff -- keep an eye out for
 ways to bypass it. These old pre-millenial buildings are riddled with ventilation shafts and
 maintenance tunnels. 
* Prebriefing
* Owner: JaniceReed
* Level: Mission01
if Prebriefing_Played [
 JaniceReed to JCDenton :: You better not keep them waiting.
]
else [
 if not MeetJanice_Played [
 JaniceReed to JCDenton :: They're waiting for you, Agent. Go on in. By the way, your
 computer account has been set up. Login: JCD, password: "bionicman."
 Add Note: UNATCO login: JCD; password: bionicman
 Set PlayerKnowsUNATCOLogin
 ]
 else [
 JaniceReed to JCDenton :: They're waiting for you, Agent. Go on in.
 ]
]
* DL_FrontEntranceBot
* Owner: JCDenton
* Level: Mission01
if StatueMissionComplete [
 AlexJacobson to JCDenton :: The NSF had a commercial-grade security bot in this area, but one of
 our soldiers zapped its electrical system with an EMP grenade.
]
else [
 AlexJacobson to JCDenton :: The NSF put a commercial-grade security bot in this area. You can
 either avoid its patrol route or, if you're feeling lucky, try to take it out with EMP
 grenades or explosives. I wouldn't recommend taking it on with small arms.
]
* DatalinkBriefing
* Owner: JaimeReyes
* Level: Mission01
JCDenton to JaimeReyes :: One more thing before I go, since you've been briefed on my augmentations.
 What can you tell me about the Infolink?
JaimeReyes to JCDenton :: Let's see... microreceiver exostructure in the sulci, mechano-carbon
 threads on the axons... for queuing, you know, packet routing.... Anything particularly interest
 you?
JCDenton to JaimeReyes :: Is there a way to turn it off?
JaimeReyes to JCDenton :: The Infolink?
JCDenton to JaimeReyes :: Yeah, or is someone at UNATCO tuned in 24 hours?
JaimeReyes to JCDenton :: This might sound a little funny, JC, but I'm not permitted to answer that
 question.
JCDenton to JaimeReyes :: Your clearance is higher than mine?
JaimeReyes to JCDenton :: Regarding your systems. I AM your physician.
JCDenton to JaimeReyes :: No big deal. I was just curious.
* DL_LeaderKilled
* Owner: JCDenton
* Level: Mission01
Set StatueMissionComplete
New Goal: ReportToBase
if DL_LeaderNotKilled_Played [
 AlexJacobson to JCDenton :: That's over the line. What did I just tell you? We won already.
 Report back to base.
]
else [
 Goal Completed: DefeatNSFCommandCenter
 Goal Completed: RescueAgent
 Goal Completed: MeetFilben
 AlexJacobson to JCDenton :: That might have been over the line, JC. I don't know... Better
 head back to base on the west side of the island. Objective complete.
]
* DL_AnnaIntro
* Owner: JCDenton
* Level: Mission01
New Goal: MeetPartner
AlexJacobson to JCDenton :: Your partner for the next assignment, Anna Navarre, is in the adjoining
 break room to the east. Maybe you should introduce yourself.
* AnnaBarks
* Owner: AnnaNavarre
* Level: Mission01
Random [
# Possibility 1
 if not MeetJaime_Played [
 AnnaNavarre to JCDenton :: Get your check-up on Level 3, and let's get going.
 ]
 else [
 if not M02Briefing_Played [
 AnnaNavarre to JCDenton :: See Manderley on Level Two and let's move out.
 ]
 else [
 if not MeetCarter_Played [
 AnnaNavarre to JCDenton :: We're going to see a lot of fighting. See Sam Carter on
 Level 3 for your stealth pistol.
 ]
 else [
 AnnaNavarre to JCDenton :: A police boat is wating at the dock. I'll see you in
 Manhattan.
 ]
 ]
 ]
# Possibility 2
 AnnaNavarre to JCDenton :: I have to prepare for the mission.
# Possibility 3
 AnnaNavarre to JCDenton :: I am not going to hold your hand. You have your orders.
]
* JaniceBarks
* Owner: JaniceReed
* Level: Mission01
Random [
# Possibility 1
 JaniceReed to JCDenton :: You've got to see Carter and Reyes before Manderley can brief you.
# Possibility 2
 JaniceReed to JCDenton :: I guess the nanoaugmentation program is really about to take off.
# Possibility 3
 JaniceReed to JCDenton :: Welcome to the family!
# Possibility 4
 JaniceReed to JCDenton :: Most of the staff is on Level Three.
]
* GuntherAttackingBarks
* Owner: GuntherHermann
* Level: Mission01
if GuntherRespectsPlayer [
 Random [
 # Possibility 1
 GuntherHermann to JCDenton :: I will clean out the lower level.
 # Possibility 2
 GuntherHermann to JCDenton :: You go after the leader.
 # Possibility 3
 GuntherHermann to JCDenton :: A recruit is very valuable when he can operate in a team.
 ]
]
else [
 Random [
 # Possibility 1
 GuntherHermann to JCDenton :: Now I see the reason for the pull-back. They wanted to show
 off their new nanoaugmentation technology.
 # Possibility 2
 GuntherHermann to JCDenton :: I will not interfere with your demonstration.
 # Possibility 3
 GuntherHermann to JCDenton :: Go ahead. Put on a show for the bureaucrats.
 # Possibility 4
 GuntherHermann to JCDenton :: Enjoy yourself. Soon they will be tired of their new toy.
 ]
]
* JaimeBarks
* Owner: JaimeReyes
* Level: Mission01
Random [
# Possibility 1
 if not M01CarterDone [
 JaimeReyes to JCDenton :: Carter's out the door and around the corner. He's got your
 stealth pistol.
 ]
 else [
 if not M02Briefing_Played [
 JaimeReyes to JCDenton :: I wouldn't keep Manderley waiting if I were you. His office
 is on Level Two.
 ]
 else [
 JaimeReyes to JCDenton :: I think they're waiting for you at the dock, JC.
 ]
 ]
# Possibility 2
 JaimeReyes to JCDenton :: You better head out.
# Possibility 3
 JaimeReyes to JCDenton :: I think there's a medkit in the storage closet.
]
* CarterBarks
* Owner: SamCarter
* Level: Mission01
Random [
# Possibility 1
 SamCarter to JCDenton :: The NSF are in retreat. You better get going.
# Possibility 2
 SamCarter to JCDenton :: A pistol is more than adequate. Hell, I dispatched a whole platoon one
 time with a pocket knife.
# Possibility 3
 SamCarter to JCDenton :: No time for chit-chat.
]
* JustArrived
* Owner: NYPoliceBoat
* Level: Mission01
Random [
# Possibility 1
 NYPoliceBoat to JCDenton :: My orders are to stay here.
# Possibility 2
 NYPoliceBoat to JCDenton :: I'd let the bots do the fighting if I were you.
# Possibility 3
 NYPoliceBoat to JCDenton :: I'm glad this thing has bullet-proof glass.
]
* UNATCOTroopInitialBarks
* Owner: UNATCOTroop
* Level: Mission01
Random [
# Possibility 1
 UNATCOTroop to JCDenton :: Welcome aboard, Agent.
# Possibility 2
 UNATCOTroop to JCDenton :: Everything was clear an hour ago. Then, BOOM!
# Possibility 3
 UNATCOTroop to JCDenton :: My orders are to hang back.
# Possibility 4
 UNATCOTroop to JCDenton :: If I catch sight of the NSF commander at the top of the Statue, I'm
 gonna take a shot. Screw Manderley.
# Possibility 5
 UNATCOTroop to JCDenton :: The thugs must be desperate to attack us here.
# Possibility 6
 UNATCOTroop to JCDenton :: I don't like just standing around, but orders are orders.
# Possibility 7
 UNATCOTroop to JCDenton :: Whatever was in that barge, the NSF sure wanted it bad.
# Possibility 8
 UNATCOTroop to JCDenton :: Careful, Agent. Rebels are crawling all over the place.
# Possibility 9
 UNATCOTroop to JCDenton :: I've got this area secured.
]
* UNATCOTroopSecondBarks
* Owner: UNATCOTroop
* Level: Mission01
Random [
# Possibility 1
 UNATCOTroop to JCDenton :: Way to go, sir.
# Possibility 2
 UNATCOTroop to JCDenton :: Gunther should have followed orders.
# Possibility 3
 UNATCOTroop to JCDenton :: I can't wait to get to New York and finish the job.
# Possibility 4
 UNATCOTroop to JCDenton :: Situation normal, sir.
]
* MeetJacobson
* Owner: AlexJacobson
* Level: Mission01
AlexJacobson to JCDenton :: Like leading a mouse to cheese.
JCDenton to AlexJacobson :: This thing is starting to give me a headache.
AlexJacobson to JCDenton :: Don't worry. We shut it down when you go off-duty.
JCDenton to AlexJacobson :: I guess I'll get used to it.
AlexJacobson to JCDenton :: I'm Alex Jacobson, communications engineer.
JCDenton to AlexJacobson :: I suppose you already know who I am.
AlexJacobson to JCDenton :: Getting there. You're certainly quicker on the up-take than your
 brother Paul ever was.
JCDenton to AlexJacobson :: Thanks.
* ManderleyWaiting
* Owner: JosephManderley
* Level: Mission01
Random [
# Possibility 1
 JosephManderley to JCDenton :: The med center and armory are on Level Three.
# Possibility 2
 JosephManderley to JCDenton :: I've got work to do.
# Possibility 3
 JosephManderley to JCDenton :: Come back when you've seen Carter and Reyes.
]
* ManderleyBarks
* Owner: JosephManderley
* Level: Mission01
Random [
# Possibility 1
 if not TerroristCommander_Dead [
 <recursion>
 ]
 else [
 JosephManderley to JCDenton :: And JC -- try to follow orders this time.
 ]
# Possibility 2
 JosephManderley to JCDenton :: You'll come to admire your partner. She's one of our best.
# Possibility 3
 JosephManderley to JCDenton :: Leave from where you arrived, Denton. The boat dock. Move it!
# Possibility 4
 JosephManderley to JCDenton :: Move out, soldier.
]
* BathroomBarks
* Owner: Shannon
* Level: Mission01
Set BathroomBarks_Played
Random [
# Possibility 1
 Shannon to JCDenton :: How unprofessional.
# Possibility 2
 Shannon to JCDenton :: Expecting a show?
# Possibility 3
 Shannon to JCDenton :: Don't think I won't report this.
]
* Trooper1Barks
* Owner: Trooper1
* Level: Mission01
Random [
# Possibility 1
 Trooper1 to JCDenton :: Hell of a first day.
# Possibility 2
 Trooper1 to JCDenton :: Didn't know the NSF had so many people in New York.
# Possibility 3
 Trooper1 to JCDenton :: We'll finish the job when we get to Manhattan.
# Possibility 4
 Trooper1 to JCDenton :: It was quiet 'til sundown, then all hell broke loose.
]
* Trooper2Barks
* Owner: Trooper2
* Level: Mission01
Random [
# Possibility 1
 if Trooper2FamiliarName [
 <recursion>
 ]
 else [
 Trooper2 to JCDenton :: JC. Mind if I call you JC?
 Set Trooper2FamiliarName
 ]
# Possibility 2
 Trooper2 to JCDenton :: Glad to have you aboard.
# Possibility 3
 Trooper2 to JCDenton :: Just making the rounds.
# Possibility 4
 Trooper2 to JCDenton :: Save a few for the grunts next time, JC.
]
* Trooper3Barks
* Owner: Trooper3
* Level: Mission01
Random [
# Possibility 1
 Trooper3 to JCDenton :: That was a close one up there.
# Possibility 2
 Trooper3 to JCDenton :: I don't like getting shot at. Not one bit.
# Possibility 3
 Trooper3 to JCDenton :: Thank God my shift is almost over.
# Possibility 4
 Trooper3 to JCDenton :: I didn't know we'd be fighting a war.
]
* BerryBarks
* Owner: MichaelBerry
* Level: Mission01
Random [
# Possibility 1
 MichaelBerry to JCDenton :: We finally got to cap some rebels, eh Denton?
# Possibility 2
 MichaelBerry to JCDenton :: Bet the NSF won't try that trick again.
# Possibility 3
 MichaelBerry to JCDenton :: Good work up there.
]
* ScottWelcome
* Owner: Scott
* Level: Mission01
Scott to JCDenton :: Come on in. The retinal scanner can read blood-vessel patterns right through
 your sunglasses.
* ScottBarks
* Owner: Scott
* Level: Mission01
if M02Briefing_Played [
 Random [
 # Possibility 1
 Scott to JCDenton :: Wish I was going with ya.
 # Possibility 2
 Scott to JCDenton :: I guess someone's got to watch HQ.
 ]
]
else [
 Random [
 # Possibility 1
 Scott to JCDenton :: I heard there was a lot of fighting topside.
 # Possibility 2
 Scott to JCDenton :: I couldn't hear a thing from down here.
 # Possibility 3
 Scott to JCDenton :: I guess someone's got to watch HQ.
 ]
]
* JacobsonBarks
* Owner: AlexJacobson
* Level: Mission01
Random [
# Possibility 1
 AlexJacobson to JCDenton :: Don't worry. I'll be watching your back.
# Possibility 2
 AlexJacobson to JCDenton :: It'll be interesting to see how the transmission sounds in
 Manhattan.
# Possibility 3
 AlexJacobson to JCDenton :: I bet I could jack you into an online jukebox. We'll have to try
 that.
]
* JaniceFinalBarks
* Owner: JaniceReed
* Level: Mission01
Random [
# Possibility 1
 JaniceReed to JCDenton :: Oh boy... The moment of truth.
# Possibility 2
 JaniceReed to JCDenton :: They're really excited to have you, JC.
# Possibility 3
 JaniceReed to JCDenton :: Good luck.
]
* LloydBarks
* Owner: PrivateLloyd
* Level: Mission01
if M02Briefing_Played [
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: Good luck out there. Man, two Dentons in the field. The NSF
 won't know what hit them.
 # Possibility 2
 PrivateLloyd to JCDenton :: It's my first day, too. I'm pretty excited.
 # Possibility 3
 PrivateLloyd to JCDenton :: I was in your class at the Academy. You probably don't
 remember.
 # Possibility 4
 PrivateLloyd to JCDenton :: I've got to watch the doors.
 ]
]
else [
 Random [
 # Possibility 1
 PrivateLloyd to JCDenton :: It's my first day, too. I'm pretty excited.
 # Possibility 2
 PrivateLloyd to JCDenton :: I was in your class at the Academy. You probably don't
 remember.
 # Possibility 3
 PrivateLloyd to JCDenton :: Manderley's office is on Level Two. He's expecting you.
 # Possibility 4
 PrivateLloyd to JCDenton :: I've got to watch the doors.
 ]
]
* KaplanFinalBarks
* Owner: TechSergeantKaplan
* Level: Mission01
if KaplanLikesPlayer [
 TechSergeantKaplan to JCDenton :: That's the way to do it, Agent!
]
else [
 TechSergeantKaplan to JCDenton :: Glad to see you've got some balls after all.
]
* PaulWaitingOutside
* Owner: PaulDenton
* Level: Mission01
PaulDenton to JCDenton :: Get inside. I'll meet you in Manderley's office.
* FilbenFinalBark
* Owner: HarleyFilben
* Level: Mission01
if TerroristCommander_Dead and not TerroristCommander_Unconscious [
 Random [
 # Possibility 1
 if FilbenGaveKey [
 HarleyFilben to JCDenton :: I heard about the hit. Guess you changed your mind.
 ]
 else [
 if MeetFilben_Played [
 HarleyFilben to JCDenton :: You said you'd use force. At least you tell the truth.
 ]
 else [
 HarleyFilben to JCDenton :: You guys took out my main NSF contact just now. I hope
 you're happy.
 ]
 ]
 # Possibility 2
 HarleyFilben to JCDenton :: How'm I supposed to get back to the city? Swim?
 # Possibility 3
 HarleyFilben to JCDenton :: I don't rat the NSF when it's going to be a UNATCO slaughter. I
 thought I made that clear.
 ]
]
else [
 Random [
 # Possibility 1
 if FilbenGaveKey [
 HarleyFilben to JCDenton :: You're a man of your word. I like that.
 ]
 else [
 HarleyFilben to JCDenton :: Bet the NSF won't try that trick again.
 ]
 # Possibility 2
 HarleyFilben to JCDenton :: I better get my money on time.
 ]
]
* MeetFilbenAfterStatue
* Owner: HarleyFilben
* Level: Mission01
Set M01PlayerMetFilben and PlayerMetFilben
HarleyFilben to JCDenton :: Why the hell'd I come here if no one needs my help?
JCDenton to HarleyFilben :: I found a back way into the Statue, but I'm sure UNATCO appreciates your
 dedication.
HarleyFilben to JCDenton :: I've been standing here for an hour. I better get paid for this.
JCDenton to HarleyFilben :: You'll have to bring that up with Manderley.
Trigger HarleyStartsToWander
* BoatWaitingForBriefing
* Owner: NYPoliceBoat
* Level: Mission01
Random [
# Possibility 1
 NYPoliceBoat to JCDenton :: Get your orders from headquarters and we can go.
# Possibility 2
 NYPoliceBoat to JCDenton :: The NSF have been driven into the city.
# Possibility 3
 NYPoliceBoat to JCDenton :: I don't know what's going on, but there's a lot of fighting in
 Battery Park.
]
* TerroristFollowup
* Owner: TerroristCommander
* Level: Mission01
JCDenton to TerroristCommander :: Just answer the question.
TerroristCommander to JCDenton :: Don't believe me? It's all in the numbers. For a hundred years,
 there's been a conspiracy of plutocrats against ordinary people.
JCDenton to TerroristCommander :: Do you have a single fact to back that up?
TerroristCommander to JCDenton :: Number one: In 1945 corporations paid 50 percent of federal
 taxes. Now they pay about 5 percent. Number two: In 1900 90 percent of Americans were
 self-employed; now it's about two percent.
JCDenton to TerroristCommander :: So?
TerroristCommander to JCDenton :: It's called consolidation. Strengthen governments and
 corporations, weaken individuals. With taxes, this can be done imperceptibly over time.
* GotoM02
* Owner: NYPoliceBoat
* Level: Mission01
Goal Completed: GetToDock
NYPoliceBoat to JCDenton :: Let's head out.
Trigger Dock_boat
* PaulFinalBark
* Owner: PaulDenton
* Level: Mission01
PaulDenton to JCDenton :: We'll meet up in the city.
* GuntherHQBarks
* Owner: GuntherHermann
* Level: Mission01
if GuntherRespectsPlayer [
 Random [
 # Possibility 1
 GuntherHermann to JCDenton :: Forget how Agent Navarre is not friendly. She has every life
 to give for her partner.
 # Possibility 2
 GuntherHermann to JCDenton :: You should get moving.
 # Possibility 3
 GuntherHermann to JCDenton :: I will not forget a favor. Always have trust for me.
 ]
]
else [
 Random [
 # Possibility 1
 GuntherHermann to JCDenton :: You will be working with Anna Navarre.
 # Possibility 2
 GuntherHermann to JCDenton :: Manderley says, "Sit out this one." I am filing another
 protest.
 # Possibility 3
 GuntherHermann to JCDenton :: I don't need sitting out. A simple provision of a plasma
 rifle with laser sighting, and I am ready to go.
 # Possibility 4
 GuntherHermann to JCDenton :: What will be decisive in street-fighting is experience.
 # Possibility 5
 GuntherHermann to JCDenton :: Do not expect your augmentations to do the work for you.
 ]
]
* MeetTerrorist
* Owner: TerroristCommander
* Level: Mission01
Goal Completed: DefeatNSFCommandCenter
Goal Completed: RescueAgent
Goal Completed: MeetFilben
TerroristCommander to JCDenton :: Don't shoot! I surrender!
JCDenton to TerroristCommander :: So you think you know better than FEMA what to do with this
 month's Ambrosia shipment...
TerroristCommander to JCDenton :: You're too late. It's on its way back to the people, and you
 can't do a damn thing about it.
Player Decision [
# Choice 1 :: Except send YOU back to the people -- in a body bag.
 JCDenton to TerroristCommander :: Except send YOU back to the people -- in a body bag.
 Set PlayerAttackedStatueTerrorist
 TerroristCommander to JCDenton :: I AM the people!
 Set StatueMissionComplete
 Trigger TerroristCommanderAttacks
# Choice 2 :: Tell me about the shipment and I'll order the troops to pick you up as a prisoner
 instead of a corpse.
 JCDenton to TerroristCommander :: Tell me about the shipment and I'll order the troops to pick
 you up as a prisoner instead of a corpse.
 Set not PlayerAttackedStatueTerrorist
 TerroristCommander to JCDenton :: Ask away. We already won this round.
 JCDenton to TerroristCommander :: Where are you taking it?
 TerroristCommander to JCDenton :: We're just giving ordinary people the same chance to survive
 as the bureaucrats in Washington.
 JCDenton to TerroristCommander :: You'll have to unload in New York because the choppers would
 spot you at sea.
 TerroristCommander to JCDenton :: I think the government made the plague on purpose to get rid
 of population growth.
 Set StatueMissionComplete
 Trigger DL_LeaderNotKilled
]
* PaulDockChat1
* Owner: PaulDenton
* Level: Mission01
JCDenton to PaulDenton :: You just going to stay here?
PaulDenton to JCDenton :: There's been some activity at sea. I'm going to watch the coast.
JCDenton to PaulDenton :: Why'd they bring you back to New York?
PaulDenton to JCDenton :: I don't know what they have planned. I messed up an assassination attempt
 on one of the Triad leaders in Hong Kong.
JCDenton to PaulDenton :: UNATCO pulled you out?
PaulDenton to JCDenton :: It's a long story. You better head to the Statue.
Trigger PaulWandering
* CustodyTroopBarks
* Owner: CustodyTroop
* Level: Mission01
if TerroristCommander_Dead [
 Random [
 # Possibility 1
 CustodyTroop to JCDenton :: The chief finally let us loose -- we were right behind you and
 cut through them like a hot knife through butter.
 # Possibility 2
 CustodyTroop to JCDenton :: I'll clean up the mess.
 # Possibility 3
 CustodyTroop to JCDenton :: That's exactly right. Give them a taste of their own medicine.
 # Possibility 4
 CustodyTroop to JCDenton :: I shot a couple myself.
 # Possibility 5
 Random [
 # Possibility 1
 CustodyTroop to JCDenton :: I'll clean up the mess.
 # Possibility 2
 CustodyTroop to JCDenton :: That's exactly right. Give them a taste of their own
 medicine.
 # Possibility 3
 CustodyTroop to JCDenton :: I shot a couple myself.
 ]
 ]
]
else [
 Random [
 # Possibility 1
 CustodyTroop to JCDenton :: The chief finally let us loose -- we were right behind you and
 cut through them like a hot knife through butter.
 # Possibility 2
 CustodyTroop to JCDenton :: I'll take it from here.
 # Possibility 3
 CustodyTroop to JCDenton :: Good work, Agent.
 # Possibility 4
 CustodyTroop to JCDenton :: We're gonna lock this guy away for a long time.
 # Possibility 5
 Random [
 # Possibility 1
 CustodyTroop to JCDenton :: I'll take it from here.
 # Possibility 2
 CustodyTroop to JCDenton :: Good work, Agent.
 # Possibility 3
 CustodyTroop to JCDenton :: We're gonna lock this guy away for a long time.
 ]
 ]
]
* Terrorist3Overheard
* Owner: Terrorist3
* Level: Mission01
Terrorist3 to Terrorist4 :: That's the difference right there. Just take a look at him.
Terrorist4 to Terrorist3 :: Bad?
Terrorist3 to Terrorist4 :: They cut off his arm, replaced half of his face.
Terrorist4 to Terrorist3 :: Hermann, right? He's a good soldier. Killed three of our men.
Terrorist3 to Terrorist4 :: They'd've replaced his whole body if it would've improved performance.
 If that's how you judge a man -- by performance -- then eventually it's not about people but
 upgrades, versions, functionality...
Terrorist4 to Terrorist3 :: All I know is we could use a few mechs for ops like this.
Terrorist3 to Terrorist4 :: Soon as we buy into the cult of the machine we're just like them.
Terrorist4 to Terrorist3 :: Rhetoric, always more rhetoric.
* CollinsExpos
* Owner: CorporalCollins
* Level: Mission01
JCDenton to CorporalCollins :: What's your take on the situation, Corporal?
CorporalCollins to JCDenton :: The bots have them bottled up, sir. We'd go right in, if it weren't
 for the hold-back order.
if GuntherFreed [
]
else [
 JCDenton to CorporalCollins :: How'd they get one of our agents?
 CorporalCollins to JCDenton :: Gunther went rogue on us. When the order came, he wouldn't pull
 back. Now you get to bail him out.
]
* postmissiontroopsssecure
* Owner: postmissiontroops
* Level: Mission01
Random [
# Possibility 1
 postmissiontroops to JCDenton :: They sent us in to pick up the pieces. We've already searched
 the bodies and delivered the enemy munitions to the quartermaster.
# Possibility 2
 postmissiontroops to JCDenton :: Don't worry about the bodies -- we'll handle the cleanup.
# Possibility 3
 if TerroristCommander_Dead and not TerroristCommander_Unconscious [
 postmissiontroops to JCDenton :: I'm glad you had the guts to take out the commander.
 ]
 else [
 postmissiontroops to JCDenton :: Someone shoulda put a slug in the commander's head.
 ]
# Possibility 4
 if TerroristCommander_Dead and not TerroristCommander_Unconscious [
 postmissiontroops to JCDenton :: You got the right idea. Cap the bastards before the
 lawyers get involved.
 ]
 else [
 postmissiontroops to JCDenton :: I guess you were just following orders up there.
 ]
# Possibility 5
 postmissiontroops to JCDenton :: Benson touched off a gas trap -- nasty.
# Possibility 6
 if M01PlayerAggressive [
 postmissiontroops to JCDenton :: Next time, leave a few for us.
 ]
 else [
 postmissiontroops to JCDenton :: Thanks for leaving a few for us.
 ]
# Possibility 7
 if M01PlayerAggressive [
 postmissiontroops to JCDenton :: Finally -- someone nano-augmented who also knows how to
 fight.
 ]
 else [
 postmissiontroops to JCDenton :: Stealth and speed -- I guess that's why you're a special
 agent.
 ]
# Possibility 8
 postmissiontroops to JCDenton :: We already have units in Manhattan. This isn't over yet.
# Possibility 9
 postmissiontroops to JCDenton :: I'd sure like to find out what this was all about.
# Possibility 10
 postmissiontroops to JCDenton :: We've got the situation under control.
# Possibility 11
 postmissiontroops to JCDenton :: Heck of a first day, sir.
# Possibility 12
 postmissiontroops to JCDenton :: All quadrants are secure.
# Possibility 13
 postmissiontroops to JCDenton :: Nice work, Agent.
]
* postmissiontroopsluck
* Owner: postmissiontroops
* Level: Mission01
Random [
# Possibility 1
 postmissiontroops to JCDenton :: Good luck, Agent.
# Possibility 2
 postmissiontroops to JCDenton :: Hit'em hard, sir.
# Possibility 3
 postmissiontroops to JCDenton :: Take care, sir.
# Possibility 4
 postmissiontroops to JCDenton :: Be careful, Agent - the city's an NSF hotbed.
# Possibility 5
 postmissiontroops to JCDenton :: Good luck with Agent Navarre. She's a handful.
# Possibility 6
 postmissiontroops to JCDenton :: We already have units in Manhattan. This isn't over yet.
# Possibility 7
 postmissiontroops to JCDenton :: I'd sure like to find out what this was all about.
# Possibility 8
 postmissiontroops to JCDenton :: Heck of a first day, sir.
# Possibility 9
 postmissiontroops to JCDenton :: All quadrants are secure.
]
* CollinsDockBarks2
* Owner: CorporalCollins
* Level: Mission01
if M02Briefing_Played [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: The boat's ready.
 # Possibility 2
 CorporalCollins to JCDenton :: From what I hear, the terrorists are pinned down in Battery
 Park.
 # Possibility 3
 CorporalCollins to JCDenton :: Good luck.
 ]
]
else [
 if StatueMissionComplete [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: Looks like we ran 'em off.
 # Possibility 2
 CorporalCollins to JCDenton :: All quiet down here.
 # Possibility 3
 CorporalCollins to JCDenton :: You should probably check in at HQ.
 ]
 ]
 else [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: Welcome aboard, Agent.
 # Possibility 2
 CorporalCollins to JCDenton :: If they come this way, I got 'em, sir.
 # Possibility 3
 CorporalCollins to JCDenton :: Well, I certainly see the family resemblance.
 # Possibility 4
 CorporalCollins to JCDenton :: Those rebels are no match for our bots.
 ]
 ]
]
* CollinsDockBarks3
* Owner: CorporalCollins
* Level: Mission01
if M02Briefing_Played [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: The boat's ready.
 # Possibility 2
 CorporalCollins to JCDenton :: From what I hear, the terrorists are pinned down in Battery
 Park.
 # Possibility 3
 CorporalCollins to JCDenton :: Good luck.
 ]
]
else [
 if StatueMissionComplete [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: Looks like we ran 'em off.
 # Possibility 2
 CorporalCollins to JCDenton :: All quiet down here.
 # Possibility 3
 CorporalCollins to JCDenton :: You should probably check in at HQ.
 ]
 ]
 else [
 Random [
 # Possibility 1
 CorporalCollins to JCDenton :: Welcome aboard, Agent.
 # Possibility 2
 CorporalCollins to JCDenton :: If they come this way, I got 'em, sir.
 # Possibility 3
 CorporalCollins to JCDenton :: Well, I certainly see the family resemblance.
 # Possibility 4
 CorporalCollins to JCDenton :: Those rebels are no match for our bots.
 ]
 ]
]
* MeetFilben2
* Owner: HarleyFilben
* Level: Mission01
if FilbenGaveKey [
 JCDenton to HarleyFilben :: How do you know so much about the commander?
 HarleyFilben to JCDenton :: He's my main contact in the NSF. I need him alive and out on bail.
 JCDenton to HarleyFilben :: UNATCO will probably keep him in custody.
 HarleyFilben to JCDenton :: At least he has a chance if he's alive. I warned him, you know. I
 said right to his face, "Don't take weapons into the Lady. That makes you as bad as UNATCO."
]
else [
 JCDenton to HarleyFilben :: You holding out for more money? What's the deal?
 HarleyFilben to JCDenton :: Sorry. I'm not playing along this time. But that doesn't mean I'm
 in love with the NSF. I told 'em, "You bring guns into the Lady, you're just as bad as
 UNATCO..."
]
JCDenton to HarleyFilben :: Don't forget that it was the NSF that C-4'ed the Statue in the first
 place. UNATCO's here to put the pieces back together.
HarleyFilben to JCDenton :: Ask me, I think the government did it. They want people to think the
 NSF are terrorists.
Trigger HarleyStartsToWander
* PreMeeting
* Owner: JaniceReed
* Level: Mission01
JaniceReed to JCDenton :: He's waiting, JC.
* MoleConvos
* Owner: Mole
* Level: Mission01
if MoleConvos_Played [
 Mole to JCDenton :: Sure you can't buy some ammo?
]
else [
 JCDenton to Mole :: You with Filben?
 Mole to JCDenton :: I get a cut for bringing him over.
 JCDenton to Mole :: Tell me what you know about the NSF operation.
 Mole to JCDenton :: I'm not that high-level. The more elite troops -- they're the ones that
 took over the ship and unloaded it into speedboats. I think we're supposed to be a diversion.
 if KnowsShipment [
 JCDenton to Mole :: I've heard a little bit about the shipment.
 ]
 else [
 JCDenton to Mole :: A ship?
 ]
 Set KnowsShipment
 Mole to JCDenton :: That's all I know. The commander gave me a 10 mm clip, a box of
 30-ought-six ammo, and some crossbow darts and said, "Keep your head down" -- huh, like I'm
 gonna take on UNATCO troops. Want 'em? You can have the clip for 175, the 30.06 for 300, and
 the darts for 50. But if I was you, I'd avoid a head-on attack altogether and not even use
 the key Filben got. I'd go in the Statue from the back. Less security that way.
]
Set not M01MoleCanBuy10mm and not M01MoleCanBuyDarts and not M01MoleCanBuy3006
if credit >= 300 [
 Set M01MoleCanBuy3006
]
if credit >= 175 [
 Set M01MoleCanBuy10mm
]
if credit >= 50 [
 Set M01MoleCanBuyDarts
]
Player Decision [
# Choice 1, displayed if not M01MoleBought10mm and M01MoleCanBuy10mm :: I'll take the 10 mm clip for
 175.
 JCDenton to Mole :: I'll take the 10 mm clip for 175.
 Mole to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to Mole :: Hold on. I've got to drop something.
 Trigger BumFemaleWanders
 <end of the discussion>
 ]
 Set M01MoleBought10mm
 Pay 175 credits
 if StatueMissionComplete [
 Mole to JCDenton :: Thanks.
 ]
 else [
 Mole to JCDenton :: Put a slug in the commander for me. He's the reason my brother's dead.
 ]
 if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [
 Set MoleDone
 Trigger BumFemaleWanders
 ]
 else [
 Trigger BumFemaleWanders
 ]
# Choice 2, displayed if not M01MoleBought10mm and not M01MoleCanBuy10mm :: I'd take the 10 mm clip
 if only I had 175.
 JCDenton to Mole :: I'd take the 10 mm clip if only I had 175.
 Random [
 # Possibility 1
 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money.
 Trigger BumFemaleWanders
 # Possibility 2
 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself.
 Trigger BumFemaleWanders
 # Possibility 3
 Mole to JCDenton :: You know where to find me.
 Trigger BumFemaleWanders
 ]
# Choice 3, displayed if not M01MoleBought3006 and M01MoleCanBuy3006 :: Here's 300. Give me the
 30.06 ammo.
 JCDenton to Mole :: Here's 300. Give me the 30.06 ammo.
 Mole to JCDenton :: <gives 1 Ammo3006>
 if not enough space in inventory [
 JCDenton to Mole :: Hold on. I've got to drop something.
 Trigger BumFemaleWanders
 <end of the discussion>
 ]
 Set M01MoleBought3006
 Pay 300 credits
 Mole to JCDenton :: Thanks.
 if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [
 Set MoleDone
 Trigger BumFemaleWanders
 ]
 else [
 Trigger BumFemaleWanders
 ]
# Choice 4, displayed if not M01MoleBought3006 and not M01MoleCanBuy3006 :: I'd take the 30.06 ammo
 if I had 300.
 JCDenton to Mole :: I'd take the 30.06 ammo if I had 300.
 Random [
 # Possibility 1
 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money.
 Trigger BumFemaleWanders
 # Possibility 2
 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself.
 Trigger BumFemaleWanders
 # Possibility 3
 Mole to JCDenton :: You know where to find me.
 Trigger BumFemaleWanders
 ]
# Choice 5, displayed if not M01MoleBoughtDarts and M01MoleCanBuyDarts :: I'll give you 50 for the
 darts.
 JCDenton to Mole :: I'll give you 50 for the darts.
 Mole to JCDenton :: <gives 1 AmmoDart>
 if not enough space in inventory [
 JCDenton to Mole :: Hold on. I've got to drop something.
 Trigger BumFemaleWanders
 <end of the discussion>
 ]
 Set M01MoleBoughtDarts
 Pay 50 credits
 if StatueMissionComplete [
 Mole to JCDenton :: Thanks.
 ]
 else [
 Mole to JCDenton :: The commander's the whole reason my neighborhood turned into a war zone.
 Someone should stick him full of these things like a roast pig.
 ]
 if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [
 Set MoleDone
 Trigger BumFemaleWanders
 ]
 else [
 Trigger BumFemaleWanders
 ]
# Choice 6, displayed if not M01MoleBoughtDarts and not M01MoleCanBuyDarts :: 50 for the darts is a
 good deal, but I don't have it.
 JCDenton to Mole :: 50 for the darts is a good deal, but I don't have it.
 Random [
 # Possibility 1
 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money.
 Trigger BumFemaleWanders
 # Possibility 2
 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself.
 Trigger BumFemaleWanders
 # Possibility 3
 Mole to JCDenton :: You know where to find me.
 Trigger BumFemaleWanders
 ]
# Choice 7 :: No thanks.
 JCDenton to Mole :: No thanks.
 Trigger BumFemaleWanders
]
* MoleBarks
* Owner: Mole
* Level: Mission01
Random [
# Possibility 1
 Mole to JCDenton :: That's all I got.
# Possibility 2
 Mole to JCDenton :: Thanks for the extra cash.
# Possibility 3
 Mole to JCDenton :: At least I got SOMETHING for coming all the way out here.
]
* MoleNotMet
* Owner: Mole
* Level: Mission01
Random [
# Possibility 1
 Mole to JCDenton :: What? I'm just waiting for a ride.
# Possibility 2
 Mole to JCDenton :: Filben said I'd get 200 for this. He better not jerk me around.
# Possibility 3
 Mole to JCDenton :: You got a problem?
# Possibility 4
 Mole to JCDenton :: Leave me be.
]
* MoleJump
* Owner: Mole
* Level: Mission01
if MoleConvos_Played [
 Mole to JCDenton :: Sure you can't buy some ammo?
]
else [
 JCDenton to Mole :: You with Filben?
 Mole to JCDenton :: I get a cut for bringing him over.
 JCDenton to Mole :: Tell me what you know about the NSF operation.
 Mole to JCDenton :: I'm not that high-level. The more elite troops -- they're the ones that
 took over the ship and unloaded it into speedboats. I think we're supposed to be a diversion.
 if KnowsShipment [
 JCDenton to Mole :: I've heard a little bit about the shipment.
 ]
 else [
 JCDenton to Mole :: A ship?
 ]
 Set KnowsShipment
 Mole to JCDenton :: That's all I know. The commander gave me a 10 mm clip, a box of
 30-ought-six ammo, and some crossbow darts and said, "Keep your head down" -- huh, like I'm
 gonna take on UNATCO troops. Want 'em? You can have the clip for 175, the 30.06 for 300, and
 the darts for 50. But if I was you, I'd avoid a head-on attack altogether and not even use
 the key Filben got. I'd go in the Statue from the back. Less security that way.
]
Set not M01MoleCanBuy10mm and not M01MoleCanBuyDarts and not M01MoleCanBuy3006
if credit >= 300 [
 Set M01MoleCanBuy3006
]
if credit >= 175 [
 Set M01MoleCanBuy10mm
]
if credit >= 50 [
 Set M01MoleCanBuyDarts
]
Player Decision [
# Choice 1, displayed if not M01MoleBought10mm and M01MoleCanBuy10mm :: I'll take the 10 mm clip for
 175.
 JCDenton to Mole :: I'll take the 10 mm clip for 175.
 Mole to JCDenton :: <gives 1 Ammo10mm>
 if not enough space in inventory [
 JCDenton to Mole :: Hold on. I've got to drop something.
 Trigger BumFemaleWanders
 <end of the discussion>
 ]
 Set M01MoleBought10mm
 Pay 175 credits
 if StatueMissionComplete [
 Mole to JCDenton :: Thanks.
 ]
 else [
 Mole to JCDenton :: Put a slug in the commander for me. He's the reason my brother's dead.
 ]
 if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [
 Set MoleDone
 Trigger BumFemaleWanders
 ]
 else [
 Trigger BumFemaleWanders
 ]
# Choice 2, displayed if not M01MoleBought10mm and not M01MoleCanBuy10mm :: I'd take the 10 mm clip
 if only I had 175.
 JCDenton to Mole :: I'd take the 10 mm clip if only I had 175.
 Random [
 # Possibility 1
 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money.
 Trigger BumFemaleWanders
 # Possibility 2
 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself.
 Trigger BumFemaleWanders
 # Possibility 3
 Mole to JCDenton :: You know where to find me.
 Trigger BumFemaleWanders
 ]
# Choice 3, displayed if not M01MoleBought3006 and M01MoleCanBuy3006 :: Here's 300. Give me the
 30.06 ammo.
 JCDenton to Mole :: Here's 300. Give me the 30.06 ammo.
 Mole to JCDenton :: <gives 1 Ammo3006>
 if not enough space in inventory [
 JCDenton to Mole :: Hold on. I've got to drop something.
 Trigger BumFemaleWanders
 <end of the discussion>
 ]
 Set M01MoleBought3006
 Pay 300 credits
 Mole to JCDenton :: Thanks.
 if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [
 Set MoleDone
 Trigger BumFemaleWanders
 ]
 else [
 Trigger BumFemaleWanders
 ]
# Choice 4, displayed if not M01MoleBought3006 and not M01MoleCanBuy3006 :: I'd take the 30.06 ammo
 if I had 300.
 JCDenton to Mole :: I'd take the 30.06 ammo if I had 300.
 Random [
 # Possibility 1
 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money.
 Trigger BumFemaleWanders
 # Possibility 2
 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself.
 Trigger BumFemaleWanders
 # Possibility 3
 Mole to JCDenton :: You know where to find me.
 Trigger BumFemaleWanders
 ]
# Choice 5, displayed if not M01MoleBoughtDarts and M01MoleCanBuyDarts :: I'll give you 50 for the
 darts.
 JCDenton to Mole :: I'll give you 50 for the darts.
 Mole to JCDenton :: <gives 1 AmmoDart>
 if not enough space in inventory [
 JCDenton to Mole :: Hold on. I've got to drop something.
 Trigger BumFemaleWanders
 <end of the discussion>
 ]
 Set M01MoleBoughtDarts
 Pay 50 credits
 if StatueMissionComplete [
 Mole to JCDenton :: Thanks.
 ]
 else [
 Mole to JCDenton :: The commander's the whole reason my neighborhood turned into a war zone.
 Someone should stick him full of these things like a roast pig.
 ]
 if M01MoleBought10mm and M01MoleBoughtDarts and M01MoleBought3006 [
 Set MoleDone
 Trigger BumFemaleWanders
 ]
 else [
 Trigger BumFemaleWanders
 ]
# Choice 6, displayed if not M01MoleBoughtDarts and not M01MoleCanBuyDarts :: 50 for the darts is a
 good deal, but I don't have it.
 JCDenton to Mole :: 50 for the darts is a good deal, but I don't have it.
 Random [
 # Possibility 1
 Mole to JCDenton :: Well, come back if you get the chance. I sure could use the money.
 Trigger BumFemaleWanders
 # Possibility 2
 Mole to JCDenton :: I'd give you a break, but I'm in kind of a tight spot myself.
 Trigger BumFemaleWanders
 # Possibility 3
 Mole to JCDenton :: You know where to find me.
 Trigger BumFemaleWanders
 ]
# Choice 7 :: No thanks.
 JCDenton to Mole :: No thanks.
 Trigger BumFemaleWanders
]
* GuntherOverheard
* Owner: GuntherHermann
* Level: Mission01
AnnaNavarre to GuntherHermann :: Are you sure you pressed the right button?
GuntherHermann to AnnaNavarre :: I do not make mistakes of that kind.
AnnaNavarre to GuntherHermann :: Your hand might have slipped.
GuntherHermann to AnnaNavarre :: No. I wanted orange. It gave me lemon-lime.
AnnaNavarre to GuntherHermann :: The machine would not make a mistake...
GuntherHermann to AnnaNavarre :: It's the maintenance man. He knows I like orange.
AnnaNavarre to GuntherHermann :: So you think the staff has some kind of plot...
GuntherHermann to AnnaNavarre :: Yes. They do it on purpose.
* TopTerroristsOverheard
* Owner: Terrorist1
* Level: Mission01
Terrorist1 to Terrorist2 :: Let's get out of here.
Terrorist2 to Terrorist1 :: I'm standing my ground.
if StatueAlarmTriggered [
 Terrorist1 to Terrorist2 :: Someone tripped the alarm downstairs. They're closing in.
]
else [
 if GuntherFreed [
 Terrorist1 to Terrorist2 :: They sprung Hermann. We don't stand a chance against a mech.
 ]
 else [
 Terrorist1 to Terrorist2 :: The troops pulled back; they must be sending agents.
 ]
]
Terrorist2 to Terrorist1 :: This is it, Private. We knew it might come to this.
Terrorist1 to Terrorist2 :: What good are we to the NSF if we end up dead?
Terrorist2 to Terrorist1 :: If UNATCO breached the perimeter, then it's already too late. Get ready
 to fight.
* KaplanDefaultBarks
* Owner: TechSergeantKaplan
* Level: Mission01
Random [
# Possibility 1
 TechSergeantKaplan to JCDenton :: Agent.
# Possibility 2
 TechSergeantKaplan to JCDenton :: Just keeping watch, like they said.
# Possibility 3
 TechSergeantKaplan to JCDenton :: Good to have you with us, sir.
]