Ninja (YOMI Hustle)

== Summary==
Ninja is one of the currently four playable characters in YOMI Hustle, specializing in rushdown and zoning.
== Powers and Stats ==
Tier: At least 
Name: Ninja
Origin: Your Only Move is Hustle
Gender: Unknown
Age: Unknown
Classification: Unknown
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Skilled hand to hand fighter, even able to fight magic users and weapon users unhindered), Weapon Mastery (With Shurikens, Nunchucks, Grappling Hooks, Caltrops, Sticky Bombs and likely Kunai), Acrobatics (Hypermobility and Self-Momentum. Able to slightly influence the direction they're knocked away by attacks), Pseudo-Flight (Via Air Jumps and Air Dashes), Explosion Manipulation (With Sticky Bomb), Precognition and Information Analysis (Able to see every possible action themselves and their opponent could take and predict the results of any combination with perfect accuracy, though can only predict one action at a time and have no supernatural ability to figure out what attack their opponent will use and must use more conventional prediction for this), limited Invulnerability (By parrying an attack with perfect timing, they take no damage from the attack and gain a small amount of meter, and are also able to continue parrying attacks if they continue blocking with imperfect timing so long as they're constantly being hit), Summoning (Can summon an intangible duplicate of themselves to either throw kunai at their opponent or attack with a slide kick), Teleportation (Can swap positions with themselves and any of their projectiles), Energy Projection (Can fire beams from their nunchucks after charging them, and is able to do so continuously until using another attack) 
Attack Potency: At least Street level (Comparable to Cowboy, who fights using a Katana and unknown model of six-shooter Revolver, which are almost all this strong. Can damage other fighters, who can take dozens of hits from these weapons)
Speed: At least Superhuman (Should at least compare to real world athletic humans, comparable to Robot who can transform into a car), At least Subsonic Attack Speed with Quick Slash (Able to move fast enough to disappear to the naked eye) and at least Subsonic+, possibly Supersonic Reactions with predictions (Able block revolver shots from Cowboy using prediction, which are this fast)
Lifting Strength: At least Above Average Human (Able to lift and throw Robot several feet away, who is much larger than a normal human and is presumably made of some sort of metal)
Striking Strength: At least Street level (Can damage other characters with their strikes)
Durability: At least Street level (Able to take dozens of hits from katanas and several revolver shots before being knocked out), higher by parrying (Completely immune to all forms of damage in the game while parrying)
Stamina: Likely Athletic (Able to have extended battles with other fighters)
Range: Standard Melee Range, Extended Melee Range with Nunchucks, Several Meters with projectiles
Standard Equipment: Nunchucks, shurikens, a grappling hook, caltrops, sticky bombs
* Can Create/Summon: Their clones have kunai
Intelligence: Likely Above Average in combat
Weaknesses: Need to spend meter to use Quick Slash and Caltrops. Their precognition can only see one "Turn" ahead, usually represented by a single attack.
Category:Ninjas
Category:Shuriken Users
Category:Nunchaku Users
Category:Kunai Users
Category:Grappling Users
Category:Martial Artists
Category:Weapon Masters
Category:Acrobats
Category:Bomb Users
Category:Explosion Users
Category:Precognition Users
Category:Information Analysis Users
Category:Invulnerability Users
Category:Teleportation Users
Category:Energy Projection Users
Category:Summoners
Category:Intangibility Users
Category:Fighting Game Characters
Category:Game Characters
Category:Characters
Category:Silent Characters
Category:Your Only Move is Hustle
Category:Caltrop Users