Mario Party: ALL 923

Mario Party: ALL 923 is a sequel to Mario Party: The Top 100. released on Nintendo Switch, Cooki Zone, and Wii U on November 11, 2017, in the United States, December 29, 2017, in Japan, and December 23rd, 2017, in Europe and Australia. it's a compilation of all 923 minigames in all variations, and every single board in every single game in original graphics, it also contains a bunch of games that are simply crossovers with Rhythm Heaven and includes a demo of Rhythm Heaven Collection and a timed demo of Rhythm Heaven Maker: Get Creatively Groovy!
A condensed version for Nintendo IC and Nintendo 3DS was released under the name of "Mario Party: The Top 100 PLUS" that is an expanded version of Mario Party: The Top 100, having the same minigames, but the ones in bold are also available (with updated graphics). It also adds 4 new worlds to Minigame Island, 2 new boards for Minigame Match, Rocket Rascals from Mario Party DS, and 6 more playable characters, Donkey Kong, Birdo, Sprixie, Koopa Troopa, Diddy Kong and Shy Guy.
==Gameplay==
More info soon!
=== Mario Party ===
More info soon!
==== Mario Party 1-8 ====
More info soon!
==== Mario Party 9 & 10 ====
More info soon!
=== Bowser Party ===
More info soon!
=== amiibo Party ===
More info soon!
==== amiibo Bonus ====
More info soon!
=== Minigames ===
More info soon!
==== Free Play ====
More info soon!
==== Coin Challenge ====
More info soon!
==== Minigame Tournament ====
More info soon!
==== Bowser Challenge ====
More info soon!
=== Bonus Games ===
More info soon!
=== Toad's Room ===
More info soon!
===Monopoly Party (As part of Summer 2018 DLC)===
A new game mode based on the classic board game Monopoly featuring Nintendo characters such as Mario, Luigi, Donkey Kong, Yoshi, Link, Samus Aran, Kirby, and various others. It was released as part of an upcoming 2018 DLC scheduled for a Summer 2018 release.
In the game mode, Nintendo characters are used as properties. Super Mushrooms (referred to as "Power-Ups" in-game) are used in place of houses, whereas Stars ("Invincibilities") take the place of hotels.
A submode, entitled "Monopoly Party Basic" was released as well, based on more recent franchises. Although the core game is relatively unchanged, several tweaks were made. Several spaces on the board were changed in this mode; most notably, the light blue Star Fox properties were replaced with characters from the Animal Crossing series.
====List of playable characters in Monopoly Party====
Number	Name 	First Appearance 	Team 	Special Ability
1 	Mario 	Donkey Kong (1981, Arcade) 	Team Super Mario 	
2 	Luigi 	Mario Bros. (1983, Arcade) 	Team Luigi's Mansion 	
3 	Peach 	Super Mario Bros. (1985, NES) 	Team Girl Power 	
4 	Yoshi 	Super Mario World (1990, SNES) 	Team Yoshi + Friends 	
5 	Toad 	Super Mario Bros. (1985, NES) 	Team Super Mario 	
6 	Bowser 	Super Mario Bros. (1985, NES) 	Team Bowser + Koopalings	
7 	Donkey Kong 	Donkey Kong (1981, Arcade) 	Team Donkey Kong 	
8 	Rosalina 	Super Mario Galaxy (2007, Wii) 	Team Girl Power 	
9 	Daisy 	Super Mario Land (1989, Game Boy) 	Team Girl Power 	
10 	Diddy Kong 	Donkey Kong Country (1994, SNES) 	Team Donkey Kong 	
11 	Boo 	Super Mario Bros. 3 (1988, NES) 	Team Luigi's Mansion 	
12 	Goomba 	Super Mario Bros. (1985, NES) 	Team Minions 	
13 	Koopa Troopa 	Super Mario Bros. (1985, NES) 	Team Minions 	
14 	Bowser Jr. 	Super Mario Sunshine (2002, GameCube) 	Team Bowser + Koopalings	
15 	Birdo 	Super Mario Bros. 2 (1988, NES) 	Team Yoshi + Friends 	
16 	Piranha Plant	Super Mario Bros. (1985, NES) 	Team Minions 	
17 	Stork 	Super Mario World 2: Yoshi's Island (1995, SNES)	Team Isle Yoshi 	
18 	Baby Mario 	Super Mario World 2: Yoshi's Island (1995, SNES)	Team Isle Yoshi 	
19 	Shy Guy 	Super Mario Bros. 2 (1988, NES) 	Team Isle Yoshi 	
20 	Kamek 	Super Mario World (1990, SNES) 	Team Isle Yoshi 	
== Characters ==
There are a total of sixty playable characters in Mario Party: ALL 923. Of these characters, many of them are fully playable for the first time in the series, and two are unlockable through the Shop in Toad's Room. Characters 21-26, 59 and 60 are actually not from the Mario universe, Characters 27-58 and past Character 60 are all characters from other franchises or YouTubers, and Characters past Character 60 should be purchased as DLC.
=== Playable Characters ===
Number	
Character 	
Description
1 	Mario 	The hero of the Mushroom Kingdom, Mario never hesitates to jump into action – especially when there’s a party happening!
2 	Luigi 	He may have spent his fair share of time in his brother Mario’s shadow, but Luigi’s never one to shy from the shining spotlight.
3 	Peach 	This regal ruler of the Mushroom Kingdom always throws her crown into the ring when Coins are at stake!
4 	Yoshi 	The green gobbler has attended every Mario Party to date, and Flutter Jumps back into the fun this time around.
5 	Wario 	Driven by a greed for all things shiny and valuable, Wario can’t wait to get his hands on more Coins.
6 	Donkey Kong 	He’s finally back to kick some tail! After a break on the sidelines, the swinging king of the jungle is rolling out the barrel as a playable character once again.
7 	Daisy 	Never one to turn down an invitation, this Sarasalandprincess’s tomboyish streak stands her in good stead for the hustle and bustle of Mario Party.
8 	Waluigi 	Wild of moustache and every bit as devious as his accomplice Wario, the purple-garbed Waluigi returns for more mischief.
9 	Toad 	Loyal, lovable, lively: Toad’s list of qualities is longer than he is tall, and he’ll use every one of his abilities to come out on top.
10 	Boo 	
11 	Birdo 	
12 	Koopa Troopa 	
13 	Shy Guy 	
14 	Blooper 	
15 	Kamek 	
16 	Dry Bones 	
17 	Rosalina 	With all her experience in the Comet Observatory, Rosalina’s sure to have her eye on those Coins!
18 	Toadette 	
19 	Spike 	
20 	Bowser 	
21 	Link 	
22 	Zelda 	
23 	Inkling 	
24 	Villager 	
25 	Olimar 	
26 	Samus 	
27 	Dexter 	
28 	Blossom 	
29 	Bloo 	
30 	Ben 10 	
31 	Pinkie Pie 	
32 	Penny Ling 	
33 	Jibanyan 	
34 	Mickey Mouse 	
35 	Bambi 	
36 	Hen-Wen 	
37 	Bugs Bunny 	
38 	Cera 	
39 	Sonic 	
40 	Spongebob 	
41 	Ruby 	
42 	Garnet 	
43 	Sapphie 	
44 	Rin 	
45 	Ryl 	
46 	Flora 	
47 	Peridot 	
48 	Sango 	
49 	Lapis 	
50 	Labra 	
51 	Angela 	
52 	Jasper 	
53 	Charotte 	
54 	Rosa 	
55 	Fred Flintstone 	
56 	Annoying Orange 	
57 	Jason 	
58 	ExplodingTNT 	
59 	Pikachu 	
60 	Tap Trial Girl 	
61 	
Shrek
(Starter Pack) 	
62 	
Alex
(Starter Pack) 	
63 	
Po
(Starter Pack) 	
64 	
Hiccup
(Starter Pack) 	
65 	
Woody
(Pixar Pack) 	No wonder a toy that comes to life and has adventures when their owners are away could get into rolling the dice!
66 	
Mike Wazouski
(Pixar Pack) 	A horrifying monster who lives his everyday live in his own community made it on to the list! Scaring kids is just his day job.
67 	
Nemo
(Pixar Pack) 	A friend from the ocean just wanted to find and participate in an actual party!
68 	
Mr. Incredible
(Pixar Pack) 	A superhero who lives among us and takes ordinary jobs and have ordinary problems, such as a greedy boss or a troublemaking son.
69 	SMG4 	A fellow SM64 Machimist who lets the memes flow by getting the coins and also making videos.
70 	Kevin 	
71 	Stuart 	
72 	Bob 	
73 	Ash 	
74 	"Sir" 	
75 	Sprixie (As part of an Update)	
==List of Minigames==
Bold indicates an unlockable minigame in Minigame Island.
Games that are not mentioned have to manually be purchased at the shop.
===Mario Party===
Shy Guy Says
Cast Aways
Treasure Divers
Deep Sea Divers
Bombs Away
Box Mountain Mayhem
Bumper Balls
Coin Block Blitz
Grab Bag
Bash 'n' Cash
Face Lift
Ground Pound
Tug o' War
Hot Rope Jump
Paddle Battle
Desert Dash
Limbo Dance
===Mario Party 2===
Mecha-Marathon
Slot Car Derby
Handcar Havoc
Day at the Races
Dizzy Dancing
Looney Lumberjacks
Rakin' 'em In
===Mario Party 4===
Booksquirm
Blame it on the Crane
The Great Deflate
Order Up
Toad's Quick Draw
Long Claw of the Law
Makin' Waves
Fish n' Drips
Hop or Pop
Kareening Koopas
Bowser Bop
Mystic Match 'Em
Archaeologuess
Goomba's Chip Flip
The Final Battle
===Mario Party 5===
Coney Island
Dinger Derby
Tube It or Lose It
Ice Hockey
Hydrostars
Coin Cache
Flower Shower
Frozen Frenzy
Panic Pinball
Banking Coins
Bill Blasters
Sky Survivor
Beach Volleyball
Night Light Fright
Revolving Fire
Triple Jump
Chomp Romp
Rumble Fumble
Fish Sticks
Beam Team
Quilt for Speed
Curvy Curbs
Berry Basket
Astro-Logical
Later Skater
Defuse or Lose
Will Flower
Dodge Bomb
Flatiator
Tug-o-Dorrie
Bound of Music
Wind Wavers
Hotel Goomba
Pushy Penguins
Manic Mallets
Fish upon a Star
Twist 'n' Out
Blown Away
Heat Stroke
Shy Guy Showdown
Button Mashers
Get a Rope
Pump 'n' Jump
Head Waiters
===Mario Party 6===
Snow Whirled
Rocky Road
Cash Flow
Gondola Glide
Catch You Letter
Crate and Peril
Smashdance
Note to Self
Dust 'til Dawn
Mole-it!
What Goes Up
Shoot Yer Mouth Off
Talkie Walkie
Word Herd
Fruit Talktail
Trap Ease Artist
Block Star
Slot Trot
Odd Card Out
Freeze Frame
Memory Lane
Same is Lame
Money Belt
Pixel Perfect
Body Builder
Dizzy Rotisserie
Pit Boss
Dark 'n Crispy
===Mario Party 7===
===Mario Party 8===
Crank to Rank
At the Chomp Wash
Speedy Graffiti
Chump Rope
Rowed to Victory
Blazing Lassos
Breakneck Building
Aim of the Game
Swing King
Sick and Twisted
Shake it Up
Flip the Chimp
Settle It in Court
Snipe for the Picking
Star Carnival Bowling
Trial by Tile
Flagging Rights
Puzzle Pillars
Chomping Frenzy
===Mario Party 9===
Logger Heads
Growing Up
Pizza Me, Mario
Bumper Bubbles
Buddy Bounce
Magma Mayhem
Tumble Temple
Block and Roll
Speeding Bullets
Pier Pressure
Pianta Pool
Ring Leader
Line in the Sand
Flinger Painting
Fungi Frenzy
Hazard Hold
===Mario Party 10===
Soar to Score
Balloon Blast Bash
Jewel Drop
Badminton Bash
Shy Guy Shuffle
===Catcher===
This minigame takes place in a digital arcade hosted by a pink rabbit called the Arcade Bunny, a shop assistant from Nintendo Badge Arcade who provides informationto the player. The main hall is the menu of the game, where the player can select one of the various modes. From the main hall, the player can press A to access one of the modes, press Y to place badges, press X to view their collection, and use L and R, the D-Pad, or the Circle Pad to navigate modes.
The player starts with 5 plays, to earn credits to play on the badge-catcher crane machine , the player can pay real money or enter play codes. Five credits cost ¥90 in Japan, $1.00 in the United States, £0.90 in the United Kingdom, and $1.30 in Australia and Canada. The player must have the funds in their Nintendo eShop account in order to purchase plays with real money; a Nintendo eShop Card or credit card is needed to add funds to the account. The player can earn free credits by playing the Practice Catcher once a day, or by receiving them as a gift on special occasions; first-time players receive five free plays. To use play codes, the player must tap the bunny on the touch-screen and select "I have a play code!". A play code can be used only once.
At certain times, the bunny offers the player the option of increasing the number of plays to purchase at one time. The player can return to the original payment structure by tapping the bunny on the touch-screen and adjusting the Bundle setting.
The player can use badges to decorate the HOME Menu on their Cooki Zone by placing them in some open slots in a seperate area, next to the software icons or by attaching them to folders; some badges also serve as software icons. Players can decorate with badges by accessing the badge box. Outside of the game, the badge box can be accessed through the HOME Menu Design settings. In the game, the Place Badges option in the main hall directly navigates to here. To attach badges to folders, the player must first have created a folder on the HOME menu. They can then be attached from the badge box settings as long as they are not already being used. The player can also use themes to customize the look of the HOME Menu; themes change the Menu's background and look of the folders.
Players' progress is saved automatically at specific times, such as whenever a play is completed on a badge catcher. During a play, if the system is turned off, loses power, or loses the Internet connection, the player can lose progress made since the last save as well as any remaining plays. Progress cannot be restored, and lost plays cannot be refunded.
== Rhythm Heaven Party ==
A new mode in this game, it allows up to 8 people to participate in Rhythm Heaven-themed minigames as any of the 60 mentioned characters, whoever has the most points and the end of each minigame wins, they are also boards based on specific Rhythm Heaven games, and the rules of Rhythm Heaven Party are the same as the rules of Mario Party 1-8 and amiibo Party.
=== List of playable boards in Rhythm Heaven Party ===
==== Karate Dojo ====
A board based off of the Karate Man games, or to be more specific, Karate Man from Rhythm Tengoku.
===== Barrel Toss =====
When a player lands on an Event Space, a barrel is tossed above them, and the player has to press A in time with the rhythm to get 10 extra coins, if they don't or miss the barrel, they lose their chance.
=== List of minigames in Rhythm Heaven Party ===
These games are generally based on Rhythm Heaven, and a wheel will sometimes appear before the game starts, with either a random number or a heart, if the cursor lands on the number, a score goal will be triggered where once the minigame ends, the score is tallied, and if the player's score is greater than or equal to the number mentioned, they pass, otherwise they fail. if the cursor lands on the heart however, a life goal will be triggered where all of the players have a specific amount of hearts depending on the game, if a player loses all of his/her hearts, they instantly lose, so player must have at least one heart left to pass. (sometimes the player will only have 1 heart at the beginning.)
Name 	Objective 	Description (US) 	
Description (JP) 	Description (EU) 	Controls 	Advice 	Music Played 	Based on 	Goal
Karate Team 	The gameplay of this game sees the players punching flying objects off-screen by pressing the A button. The flow bars of the players are located on the left and act as an ability meter of sorts, responding to the success of each player. Unless the player's meter is at three or more, he/she cannot punch rocks or bombs; attempting to do so will result in a miss. 	"Good ol' karate training! We've gota song and some stuffto throw at you!" 	"とんでくるモノをAボタンでパンチ！よくあるゲーム？…かもね。" 	"Punch the incoming objects with the A button! It's a common game... right?" 	A = Punch 	"
If your flow bar is not high enough, You won't be able to punch rocks or bombs!" 	Karate Rhythm 	Karate Man (GBA) 	70 Points
Rhythm Tweezers 	As the image scrolls to a vegetable, several hairs, both straight and curly, appear in a rhythmic pattern. To pluck the curly hairs, press and hold A button until it's plucked. Players  can use the D-Pad to do so, too. After the pattern ends, a pair of hair clippers will start to scroll around the vegetable. The player must repeat the rhythm they were given to pluck the hairs. Curly hairs sometimes also appear, which require the players to hold down the button. 	"Some of the vegetables have hairs! Are your tweezersdeft enough for this challenge?" 	"どんどん生えてくるうっとうしい「毛」！ぬいちゃえ、ぬいちゃえ！" 	"These annoying hairs keep growing! Pluck'em, pluck'em!" 	A or D-Pad = Pluck (Hold it for half a beat to pluck a curly hair.)	"Curly hairs occasionally appear from time to time, Hold down A or the D-Pad to pluck them off!" 	Rhythm Tweezers (GBA)	Rhythm Tweezers (GBA)	75 Points/One Heart
Marching Orders 	
The players must follow the general's orders. There are four commands, March Halt, Left Face Here, and Right Face Here. The player must perform these with proper timing. After a while, they will be dragged offscreen, ending the game. 	"Ready, march! Following ordersas a unit builds a sense ofcamaraderie. Also, rhythm." 	"行進をするのだ。かってな行動はチームをダメにする！がんばりたまえ。" 	"It's time to march. Wrong moves will hurt the team! Do your best." 	
A = March
B = Halt
Left = Face Left
Right = Face Right 	"Near the end, you'll be dragged offscreen, but keep marching!" 	Marching Orders (GBA)	Marching Orders (GBA)	80 Points
Spaceballing 	This game has an odd design. The screen will often zoom out, making this scene difficult to see. The game takes place inside a small green room with a flying saucer. As the music plays, a flowerpot will throw out baseballs, which the players must hit by pressing A. The flower pot will occasionally throw high balls which require the player to wait an extra beat before pressing A. Occasionally, the screen will zoom out, requiring the player to track the balls using the music alone.	"Ignore the camera's wild zooms!Make the ball zoom wildly away!Don't blink! Don't wipe your tears!"	"ズームをきにするな！心でボールを打て！視覚に頼るな！どんと行け~！" 	"Don't worry about the zoom! Hit the ball with your heart! Don't depend on your sight! Go with a bang!"	A = Swing Bat 	"It's recommended you depened on the audio instead of the visuals, they're pretty distracting." 	Spaceball (GBA) 	Spaceball (GBA) 	70 Points
The Clappy Eight	The players control the far right member. The other two members will clap first (starting from farthest left). When the middle member claps, the players must clap next, following the other twos' pacing. 	"Feel the flow of your clappybrethren. Three claps righton the beat! Can you do it?" 	"順番に拍手をするヨ！あなたは３番目。前の2人をよく見てネ！" 	"Clap in order! You're the third one. Watch the two before you carefully!" 	A = Clap 	"Some claps are faster than others, so remember to watch their timing!" 	The Clappy Trio (GBA)	The Clappy Trio (GBA)	Three Hearts
Tap Trial 	
The players dance simultaneously with the two monkeys and must follow their signals. If the monkeys let out a small cry, it signals to tap once right afterwards. If they make two noises, then it signals to tap twice quickly afterwards. If the monkey yells as all the characters raise their arms, it signals to tap three times quickly afterwards. If the monkey yelps, it signals to tap the moment the players and monkeys have landed a jump. 	"They arethe monkeys. Follow themto tap stardom!" 	"となりのサルたちに合わせてタップをきざむッス！" 	"Tap by matching the monkeys at your side!" 	A = Tap 	"The monkeys will make a different noise for each cue." 	Tap Trial (GBA) 	Tap Trial (GBA) 	85 Points
Glee Club 	The leftmost chorus kid will be the first to sing a note, and then the chorus kid in the middle will sing another note. The players' chorus kid must follow along with the other two. Hold the A button or stylus to keep your "yap" closed, release to sing, and then close your mouth again at the correct time. When The Conductor says, "Together now!" (Japanese: みんなで！minna de!), the chorus kids must sing loudly at a screaming-like pitch. 	"Join the chorus kids. Uou are the third one, so you need to keep up with the others!" 	"トリオのコーラスに参加歌手。 あなたは3分の1ですついていく必要がある他人！" 	"Join a trio of chorussingers. You're thethird, so you justhave to keep up withthe others!" 	A = Close your yap 	Sometimes, the anouncer may say: "Together Now!", in this case you will have to let go of A at the sametime.	Glee Club (DS) 	Glee Club (DS) 	3 Hearts
Fan Club 	 	 	 	 	 	 	 	 	
Shoot-'em-all-up	 	 	 	 	 	 	 	 	
Blue Team 	 	 	 	 	 	 	 	 	
Moai Doo-Wop 	 	 	 	 	 	 	 	 	
Crop and Stomp 	 	 	 	 	 	 	 	 	
Frog Hop to it! 	 	 	 	 	 	 	 	 	
Lockstep on it! 	 	 	 	 	 	 	 	 	
Hole in One 	 	 	 	 	 	 	 	 	
Screwbot Factory	 	 	 	 	 	 	 	 	
Multiple Dates 	 	 	 	 	 	 	 	 	
Fork Lifting 	 	 	 	 	 	 	 	 	
Board Meeting 	 	 	 	 	 	 	 	 	
Character Watch 	 	 	 	 	 	 	 	 	
Ringside 	 	 	 	 	 	 	 	 	
Flipper-Flop 	 	 	 	 	 	 	 	 	
Exhibition Match	 	 	 	 	 	 	 	 	
Flock Step 	 	 	 	 	 	 	 	 	
Love Rap 	 	 	 	 	 	 	 	 	
Tap Team 	 	 	 	 	 	 	 	 	
Cheer Readers 	 	 	 	 	 	 	 	 	
Catchy Tune 	 	 	 	 	 	 	 	 	
Fruit Basket 	 	 	 	 	 	 	 	 	
First Contact 	 	 	 	 	 	 	 	 	
LumBEARjack 	 	 	 	 	 	 	 	 	
Sumo Brothers 	 	 	 	 	 	 	 	 	
Pajama Party 	 	 	 	 	 	 	 	 	
Blue and Hungry 	 	 	 	 	 	 	 	 	
==Demo Version==
TBA
===List of Minigames in the Normal and E3 Demo===
Pack 1 	Pack 2 	Pack 3
Shy Guy Says (MP1) 	Booksquirm (MP4) 	Peak Percision (MP9)
Shell Shocked (MP2) 	Coney Island (MP5) 	At the Chomp Wash (MP8)
Bumper Balls (MP2) 	Pushy Penguins (MP5) 	Logger Heads (MP9)
Dizzy Dancing (MP2) 	Catch You Letter (MP6)	Don't Look (MP9)
Mecha-Marathon (MP2)	Balloon Busters (MP7) 	Flash Forward (MP10)
===List of Minigames in the Special Demo===
Pack 1: N64 Nectar 	Pack 2: GCN Gysers 	Pack 3: Wii & Wii U Waters	Pack 4: Action Arena 	Pack 5: Skill Sea 	Pack 6: Racing Road 	Pack 7: Sports Sands 	Pack 8: Brainy Boulevard 	Pack 9: Lucky Line 	Pack 10: Masher Motorway	Pack 11: Reflex Ravine	Pack 12: Chow Down Diner
Shy Guy Says (MP1) 	Booksquirm (MP4) 	Peak Percision (MP9) 	Hexagon Heat (MP2) 	Trace Race (MP4) 	Slot Car Derby (MP2) 	Three Throw (MP4) 	Honeycomb Havoc (MP2) 	Deck Hands (MP7) 	Triple Jump (MP5) 	Shy Guy Says (MP1) 	Honeycomb Havoc (MP2)
Shell Shocked (MP2) 	Coney Island (MP5) 	At the Chomp Wash (MP8) 	Bumper Bubbles (MP9) 	Aim of the Game (MP8)	Mario Speedwagons (MP4)	Triple Jump (MP5) 	Roll Call (MP2) 	Pier Pressure (MP9) 	Pokey Pummel (MP7) 	Cage-in Cookin' (MP5) 	Coney Island (MP5)
Bumper Balls (MP2) 	Pushy Penguins (MP5) 	Logger Heads (MP9) 	Mush Pit (MP3) 	Crank to Rank (MP8) 	Rockin' Raceway (MP3) 	Chip Shot Challenge (MP3)	The Beat Goes On (MP3) 	Bowser's Big Blast (MP2)	Mecha-Maraton (MP2) 	Leaf Leap (MP5) 	Eatsa Pizza (MP3)
Dizzy Dancing (MP2) 	Catch You Letter (MP6)	Don't Look (MP9) 	Snowball Summit (MP3) 	Leaf Leap (MP5) 	Paths of Peril (MP4) 	Snow Whirled (MP6) 	Strawberry Shortfuse (MP6)	Balloon Busters (MP7) 	Manic Mallets (MP5) 	Logger Heads (MP9) 	Cake Factory (MP2)
Mecha-Marathon (MP2)	Balloon Busters (MP7) 	Flash Forward (MP10) 	The Final Countdown (MP7)	Soar to Score (MP10) 	Speeding Bullets (MP9) 	Dinger Derby (MP5) 	Jigsaw Jumble (MP9) 	Hide and Go BOOM! (MP7) 	Eatsa Pizza (MP3) 	Don't Look (MP9) 	Order Up (MP4)
===Differences===
*Bumper Balls uses "Hurry Up!" from Mario Party 9 instead of "Couldn't Be Better".
*Peak Percision uses "Try Hard, Folks" from Mario Party 4 instead of "Go Crazy!".
*Flash Forward uses "Loud and Sweet" from Mario Party 4 instead of "No Copying".
*Objects in minigames don't use the character's personal color, instead using red, blue, green and yellow based on the player number color.
*Winning and losing animations unique to a certain minigame, are not implemented.
*Minigames from Mario Party 2 only use one set variation: Shell Shocked always has 5 pipes in the arena and Bumper Balls always takes place on a platform surrounded by lava.
*Catch You Letter takes place only during the day.
*Mario, Luigi, Peach, Daisy, Wario, Waluigi, Yoshi, and Rosalina are the only playable characters, though the title screen shows Donkey Kong and Birdo as well.
==List of Obtainable Badges==
Note: These badges can be obtained by scanning Amiibo and are exclusive to Badge Mode on the Cooki Zone, they are also obtained via the Catcher minigame.
===Jewelpet===
NOTE: All badges here are based on their 2009 designs.
Badge Name 	Image	Note
Ruby: Normal 	 	
Ruby: Side 	 	
Ruby: Sleeping 	 	
Ruby: Front 	 	
Ruby: Mean 	 	
Ruby: Jumping 	 	
Ruby: Back 	 	
Ruby: Dazed 	 	
Ruby: Drink 	 	
Sapphie: Normal 	 	
Sapphie: Displeased	 	
Sapphie: Front 	 	
Sapphie: Back 	 	
Sapphie: Think 	 	
Sapphie: Sleep 	 	
Sapphie: Surprised 	 	
Sapphie: Side 	 	
Sapphie: Sigh 	 	
Ryl: Normal 	 	
Ryl: Mirror 	 	
Ryl: Side 	 	
Ryl: Front 	 	
Ryl: Displeased 	 	
Ryl: Back 	 	
Ryl: Suit 	 	
Peridot: Normal 	 	
Peridot: Front 	 	
Peridot: Collapse 	 	
Peridot: Side 	 	
Peridot: Jump 	 	
Peridot: Back 	 	
Milky: Normal 	 	
Milky: Upset 	 	
Milky: Side 	 	
Milky: Back 	 	
Milky: Pain 	 	
Milky: Tired 	 	
Luna: Normal 	 	
Luna: Side 	 	
Luna: Notebook 	 	
Luna: Front 	 	
Luna: Shocked 	 	
Luna: Back 	 	
Nix: Normal 	 	
Nix: Front 	 	
Nix: Back 	 	
Nix: Side 	 	
Amelie: Normal 	 	
Category:Games
Category:Fan Games
Category:Mario (series)
Category:Mario Games
Category:Spin-offs
Category:Party Games
Category:Mario Party Games
Category:Mario Party (series)
Category:2017
Category:Sequels
Category:Wii U Games
Category:Nintendo Switch Games
Category:Cooki Zone