Super Mario Sunshine Deluxe/Corona Mountain

This article contains a list of all the Shine Sprites and Blue Coins that can be found at Corona Mountain in Super Mario Sunshine Deluxe, a St. Clair Publications-produced enhanced remake of Super Mario Sunshine.
Unlocking this level is somewhat unique. In order to do so, you have to complete Episode 7 of all prior levels, which contains a Shadow Mario chase. Delfino Plaza will then flood somehow, washing off the previously gated cage that blocked entry to this level, which you have to follow Shadow Mario into.
This level has changed drastically from its appearance in the original game, as it's now a full-blown level unto itself, taking place on a cliffside with a -like appearance. Of course, the infamous lava cave from the original game is still there, boat ride and all, as is the final boss battle against Bowser...which must now be done by Wario, as only he can use the Rocket Nozzle! The jokes almost write themselves...
MAP KEY
Yoshi can't get this Shine
 Only Yoshi can get this Shine, or Yoshi is best at getting it
 Only Mario can get this Shine, or Mario is best at getting it
 Only Luigi can get this Shine, or Luigi is best at getting it
 Only Wario can get this Shine, or Wario is best at getting it
==Shine Sprites==
===Episode 1: No Bull===
A giant bull has escaped his pen and is terrorizing tourists. Your job is to lure him back in by creating a trail using one of every possible kind of fruit available.
===Episode 2: Old Unfaithful???===
One of Corona Mountain's main attractions is a geyser with an unusually regular eruption cycle, but in this episode, it's running late. Using the four Pipes scattered around the area, you realize that something, or someONE, has plugged the geyser up. It's your job to remove the four plugs to make the geyser erupt again.
*Northwest: Lead a Goomba Tower across multiple Bullet Bill cannons to a switch. The entire tower MUST be intact for the switch to be pressed; if one Goomba dies, kill the entire stack and wait for another one to respawn.
*Northeast: Seek out and kill a Polluted Piranha Plant lounging in the flaming sludge from Pianta Village.
*Southwest: Use Wario to scale up a mountain.
*Southeast: In a lava cave, beat down the Undergrunt Gunner on a cork.
===Episode 3: Red-Hot Red Coins===
Red Coins are scattered in all the hot springs in the level. Get them all, but don't let yourself get hit by the steam vents guarding them!
===Episode 4: The Park Ranger's Secret ===
A number of Nokis have felt that the Pianta park ranger is acting suspicious lately. Go inside his station...
...and immediately see why! Go across a line of the disappearing green platforms from the Super Mario Galaxy games, then jump onto the spinning cube to be taken to a higher area. In the higher area, make your way across the maze of red/blue flipping platforms, then jump onto a cube that's always rotating by the corners. After this, a second maze of disappearing green platforms follows, and the Shine Sprite appears at the end.
===Episode 5: Snowy Silver Shines===
A snowstorm now blankets the mountain! Find five Silver Shines, each hidden inside a .
===Episode 6: Luigi's Rebellion Against Rappelling ===
This Shine is inside of a massive gorge at the bottom of a cliff. To get it, you must step on a switch to activate it, then run to it within 15 seconds. The Turbo Nozzle is the only way you're going to make it in time.
===Episode 7: Father and Son Shine! ===
Behold, the Corona Mountain you actually remember!
The park ranger invites you to go into a suspiciously newly-opened cave near the geyser. Go inside to see the massive lava cave from Corona Mountain in the original version of Super Mario Sunshine. First, make it through the gauntlet of metal platforms, some of which have spikes on them, others with fire (which you can put out using FLUDD). After that mess, you get to play possibly one of the hardest challenges in the entire history of video games as you must navigate a boat across a magma "river", being extremely careful not to hit any of the rocks. Hit the lava and you instantly die!
The key to getting through the boat challenge is to not go balls-in; rather, take it slowly. When you finally make it to the end, use the Pink Pipe to turn into Wario, and rocket your way up the clouds.
At the top, you'll find Bowser Jr. and Peach in a hot spring. The former is talking to an unseen person, who's very obviously Bowser, about how "great" the water is, after which he invites "Mama Peach" to jump in. You (alongside Yoshi, Mario, and Luigi, presumably to avoid the embarrassment of Wario being the hero in a Mario game...) appear to save Peach, after which the unseen guy reveals that he is indeed Bowser and whines "HOW DARE YOU DISTURB MY FAMILY VACATION!!!", now making his modern grunts instead of the ones he had in the original. The fight's now on!
To win, go to all five ends of the hot tub, rocket up, and then Ground Pound the Ground Pounding icons at the apex of your rocket jump, while avoiding bullets from Bowser Jr.'s dinghy, his father's famous flame breath, and the ultra-hot hot tub water. Eventually, you'll flip the hot tub over, revealing a Shine Sprite that you never actually collect (but when you're prompted to save, the Shine count goes up by one, indicating that you did indeed get it).
Everyone falls, with the heroes and Peach landing on the distant island with the coconut Pianta woman. For whatever reason, FLUDD dies ("Was I...of...assis...tance..."), but this is quickly overshadowed by the Shine "slotting" itself into the Shine Gate, making Delfino Plaza extremely bright and causing a massive celebration city-wide. On a giant shell on another side of the island, Bowser apparently has something difficult to tell his son about Peach...except, he already knows! Despite this, he wants to fight that Mario again! So, the royal Koopa line is apparently as strong as ever. The scene eventually switches to Sirena Beach, where a revived FLUDD happily declares "The vacation starts now!"
Roll the credits.
If you haven't yet gotten all 150 Shine Sprites, you'll see an extra scene in which Il Piantissimo finds the Magic Paintbrush on Gelato Beach, possibly setting up Mario Golf: Toadstool Tour, where Bowser Jr. and Shadow Mario were in the same game. If you have, you get treated to a new cutscene in which the Pianta court judge officially exonerates the plumbers and thanks them for their hard work, followed by a picture of multiple NPC's in Casino Delfino wishing you a happy vacation. The save prompt then confirms that you have indeed gotten all the Shine Sprites. Either way, you get the save prompt, and are kicked back to the title screen.
Upon resuming your game, you'll notice that Peach is actually in Delfino Plaza this time, and the Toads and Toadsworth are happy now. However, Bowser and his son are also in the Plaza, vowing their revenge. Rosalina even makes a cameo appearance to "set up" the Super Mario Galaxy games.
If you replay this Shine Sprite, you'll do a harder battle with Dry Bowser. In addition to the less impressive intro, in which only Wario appears, to no fanfare, and Dry Bowser cannonballs into the tub and roars at you, all the bullets are Missile Bills, the hot tub water has a greater splash range, the flame breath is harder to evade, and you get no water bottles from the bullets if you're low. The outro is similarly less impressive, plopping Wario (and only Wario) down in front of the Shine Gate while the Used Shine Sprite warps to him for the regular "shine get!" sequence, followed by the now-skippable credits.
===Episode 8: Secret of the Hot Springs ===
A portal has formed underneath the geyser. Go inside for another secret level. For this one, you're entirely inside glass, and must navigate your way around multiple spinning cogs.
===Secret Shine 1 ===
Go back to Episode 4's secret level and get all eight Red Coins within three minutes.
===Secret Shine 2 ===
Go back to Episode 8's secret level and get all eight Red Coins within two minutes.
===100-Coin Shine suggestion===
Episode 6. The gorge has many Coins in it.
==Blue Coins==
#(Episode 1 only) In the...uh, . You can't get it once the pitcher has been changed bull's back in.
#(not in Episode 1) On top of one of the Bullet Bill cannons in the northwest cave surrounding the geyser.
#(not in Episode 1) At the Goomba Stack's spawn point.
# (not in Episode 1) The flaming sludge in the northeast cave hides an M tag on the ground.
#(not in Episode 1) Behind the exit pipe of the northeast cave.
# (not in Episode 1) In an alcove halfway up the southwest mountain.
#(not in Episode 1) At the bottom of the river in the southwest mountain.
#(not in Episode 1) X tag on a wall in the southeast cave. The Blue Coin spawns at the other X tag on a wall on the other side.
#(not in Episode 1) Inverse of previous coin.
#On top of the park ranger's station.
#M tag on a cliffside.
# Circle tag near the top of the gorge. The Blue Coin spawns at the other circle tag at the bottom.
# Inverse of previous coin.
#At one end of the gorge's river.
#At the other end of the gorge's river.
#M tag in the gorge.
#(Episode 5 only) Hidden in one of the steam vents where Episode 3's Red Coins were.
#Ditto
#Ditto
#Ditto
#(Episode 7 only) Surrounding the Pink Pipe at the end of the extremely infamous boating section.
#Ditto
#Ditto
#Ditto
#Ditto
#Ditto
#Ditto
#Ditto
#Ditto
#Ditto. These ten Coins were also in the original game, but counted for Delfino Plaza somehow.
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