Report 1605

Report #1605
Skillset: Combat Skill: WeaponParry
 Org: Shofangi Status: Completed Mar 2017
Furies' Decision:
Solution 2.
Problem: Currently there is a significant chance (as much as ~29%) that despite
parrying a part 100% that you will be unable to parry the attack. This form of
RNG used to make more sense in the context of warriors having to deal with RNG
themselves to a) hit at all b) land the part they wanted c) deal with stance and
d) dealing with rebounding. Now that nearly all of these layers of RNG and other
general barriers have been removed from the warriors offense I believe that the
defender should also be able to shed some of this RNG and should be rewarded if
they can properly predict where a warrior is going to strike.
[A:15 R: 0] Solution #1: Make parrying a part 100% work 100% of the time
 before modifiers such as clumsiness, berserker
 stance, heftysword, etc. Things that stop parry now
 (prone states etc) would still stop all parrying.
[A: 6 R: 2] Solution #2: Make parry a simple calculation (before berserk
 stance, hefty sword, etc.) Your parry % is your
 direct percentage to parry assuming those other
 modifiers aren't in play. This is a buff to
 multiparry.
Player Comments:
---[Shedrin on 3/6 @ 18:52 writes]:
Supported. Not only is this much more intuitive, I think it's important part of
keeping the feel of Warrior combat and spec differentiation.
---[Raeri on 3/14 @ 12:36 writes]:
Support
---[Demartel on 3/15 @ 19:36 writes]:
Supported for Solution 2.
---[Shuyin on 3/16 @ 01:50 writes]:
1 is fine.
---[Shedrin on 3/16 @ 15:30 writes]:
So as I understand it (Wobou/Ianir can hopefully confirm), when you split parry,
there is a hidden extra malus that makes it worse than would be expected. For
example, if you do 50gut/50chest, it's not 50% effectiveness on both, it's less
than that. I think it should be changed to a straight calculation of parry
effectiveness based on parry weight.
---[Wobou on 3/17 @ 00:35 writes]:
I feel most strongly about 100% parry working 100% of the time pre-affs/statuses
but I also favor solution 2 over solution 1. It's cleaner, easier to reason
with, and teach. I also don't think it's a balance concern to be able to protect
2 parts at 50% or 3 parts at 33%, the balance is inherent to the weakened chance
that you're deciding on but I'm open to hear any counter arguments.
---[Wobou on 3/17 @ 00:36 writes]:
Sorry for the double comment, my understanding from Ianir is that below a
certain threshold (which may be 100%) there is an additional check that you have
to pass to parry. So basically it's two rolls to succeed instead of one roll so
the odds are I believe significantly lower than they currently show on PARRY.
---[Kaimanahi on 3/18 @ 00:14 writes]:
Please document that parry becomes less effective when split between bodyparts
in the AB file.
---[Eicia on 3/18 @ 23:46 writes]:
This makes sense to me, to support the first option.