Priest / Warrior

Priest / Warrior -- The Monk
== Main Way of Playing ==
The Priest / Warrior has a melee DPS role that trades healing for Physical Attack and Physical Defense. Its elite skills fit the aesthetic of self-sustainability in conjunction with high critical damage and successive stun effects. This combination prioritizes Strength and Stamina; more specifically, Physical Attack and Physical Defense to survive in melee combat. It prefers to avoid the use of wands, due to their low physical damage, and instead encourages the use of an axe or mace with a shield, or a staff.
Key abilities for the Priest / Warrior are Wave Armor, Amplified Attack, Berserk, and Defensive Formation.
== Equipment Available == 
== Priest General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rising Tide 	1 	12 MP 	2 seconds	 	 	Summons a torrent that deals (40..1104) Water damage to the target. 	+11.2 per level
 	Urgent Heal 	1 	25 MP 	1 second 	 	250 	Quickcast that restores (35..700) points of target's HP. 	+7.0 per level
 	Regenerate 	4 	35 MP 	Instant 	 	180 	Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. 	+3.6 per level
 	Holy Aura 	8 	2% MP 	Instant 	2 minutes	 	Immune to all damage for 5.0 seconds. 	
 	Magic Barrier 	12 	120 MP	Instant 	 	 	For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).
The maximum level of this skill is 50.	+0.65% per level
 	Blessed Spring Water	16 	120 MP	Instant 	 	 	Increases party's Water resistance by (10..200) points for 900.0 seconds.	+2.0 per level
== Priest Class-Specific ==
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Soul Source 	1 	 	Instant 	5 minutes 	 	The HP of all teammates within range is fully restored. Does not consume any MP. 	
 	Wave Armor 	3 	60 MP 	Instant 	20 seconds	180 	Casts a shield of holy spring water that absorbs up to (50..2187.5) points of damage. Also reduces Received Physical Damage and Received Magical Damage by (1.0%..9.6%). Effect lasts for 60.0 seconds.	+22.5 per level
 	Heal 	6 	40 MP 	2 seconds 	 	250 	Restore (90..2655) points of target's HP. 	+27.0 per level
 	Bone Chill 	8 	30 MP 	Instant 	 	180 	For 12.0 seconds, Bone Chill will cause (8.0..312) points of damage every 2 seconds. 	+3.2 per level
 	Ice Fog Rank 1 	8 	40 MP 	1 second 	15 seconds	200 	Casts a cloud of icy fog around the target, causing 4.0 seconds of Slow effect. 	
 	Soul Bond 	10 	400 MP 	Instant 	30 minutes	225 	For 1800.0 seconds, the target can revive once in the same place. 	
 	 	10 	150 MP 	5 seconds 	 	150 	Revives a dead target which accumulates 30% less death debt.
(Cannot be used in combat.) 	
 	Grace of Life 	14 	30 MP 	Instant 	 	200 	Increases Maximum HP increases by (current Maximum HP + (50..1285)) x (1%..9.6%)) + (50..1285)) for 1800.0 seconds. 	
 	Group Heal 	14 	70 MP 	3 seconds 	 	 	Restores (65..1300)) HP to all party members within range of 120. You will enter a state of Exhaustion, increasing the mana requirement for group healing skills. 	+13.0 per level
 	Cleanse 	18 	150 MP 	Instant 	10 seconds	200 	Removes harmful effects from target. 	
 	Chain of Light (+) 	18 	60 (+9 per Lvl) MP	Instant (Cast hold: 4s)	6 seconds 	217 	Continuously deals 30.0.. 885.0 Light damage to the target.
It has 4 seconds of cast and hit 4 times. But stops if damage recived or movement. You can use it as instant when you move, but only 1 hit done!	+9.0 per level
 	Amplified Attack 	20 	36 MP 	Instant 	 	150 	Increases Physical Attack Power by (current Physical Attack Power + (50..1000))) x (1%..9.6%)) + (50..1000)) for 1800.0 seconds.
(This effect does not stack with similar effects.) 	
 	 	20 	150 MP, 	5 seconds 	 	150 	Revives a dead target which accumulates 45% less death debt. Requires an .(Cannot be used in combat.) 	
 	Prayer 	22 	 	 	 	 	Increases Water Resistance by (2.0..50)) points and magical Water Damage by (5.0%..62.5%)).
The maximum level of this skill is 50. 	+0.4 and +1.0% per level
 	Faith 	24 	 	 	 	 	Effectiveness of Heal effects increases by (5.0%..35.0%)).
The maximum level of this skill is 50. 	+0.5% per level
 	Ice Fog Rank 2 	26 	120 MP 	1 second 	15 seconds	200 	(Requires Grace of Life +20)
Casts a cloud of icy fog around the target, causing 6.0 seconds of Slow effect. 	
 	Healing Salve 	28 	50 MP 	Instant 	30 seconds	150 	The effectiveness of heals received by the target increaes by (5.0%..20%)) for 60.0 seconds.
The maximum level of this skill is 50. 	+0.25% per level
 	Blessing of Humility	30 	99 MP 	Instant 	3 minutes 	 	For 15.0 seconds, you temporarily become the one with the least aggro. 	
 	 	30 	150 MP, 	5 seconds 	 	150 	Revives a dead target which accumulates 75% less death debt. Requires a .(Cannot be used in combat.) 	
 	Ice Fog Rank 3 	32 	200 MP 	1 second 	15 seconds	200 	(Requires Grace of Life +30)
Casts a cloud of icy fog around the target, causing 8.0 seconds of Slow effect. 	
 	Holy Candle 	34 	 	Instant 	10 minutes	 	Consumes 6.0% HP per second and increases effectiveness of heals by (5%..30%))
The maximum level of this skill is 50. 	+0.4% per level.
== Warrior General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	Equip Axe 	1 	 	 	 	 	Can equip 1-H axes. 	
 	Slash 	1 	25 rage	Instant 	 	50 	Inflicts 80% main hand weapon DPS to the target with an additional chance to add Bleed effect for 8 seconds. (Bleed effect only with equipped axe or sword.)	+4.8% per level
 	Enraged 	4 	 	Instant 	40 seconds	 	Immediately increase rage by 20 points. 	
 	Whirlwind 	8 	50 rage	Instant 	30 seconds	Oneself Circle (R:50)	Whirling in place you cause 70% main hand weapon DPS to the targets within range.
 Max hits: 15 	+4.2% per level
 	Berserk 	12 	 	Instant 	1 minute 	25 	Increases attacks by 3% and decreases defense by 3% for 30.0 seconds.
The maximum level of this skill is 50. 	+0.6% and +0.6% per level
 	Defensive Formation	16 	 	Instant 	2 minutes 	25 	Increases your physical defense by 5% and decreases your physical and magical attack by 5% for 30.0 seconds.
The maximum level of this skill is 50. 	+.9% and +.9% per level
 	Brute Strength 	20 	 	 	 	 	Increases strength by 10.7 points and .7%. 	+1.0 and +0.1% per level
== Priest / Warrior Elite Skills==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Battle Monk Stance 	15 	20 MP 	Instant 	 	 	When the stance is activated, Physical Attack Power will be increased by (current Physical Attack Power + (30..654) x (2.0%..20.7%) + (30..654), and Physical Defense will be raised by (10%..56%), but healing ability will be reduced by (3%..30%). The stance is effective for 900.0 seconds. 	+.2% + 6, +0.6% and -0.5% per level.
 	Explosion of Fighting Spirit	20 	15 MP 	Instant 	 	50 	Mana is converted into fighting spirit to attack the target and inflict (80.0%..496%) main hand weapon DPS. If you have an Accuracy Halo, it inflicts (140.0%..886%) main hand weapon DPS.(Requires Battle Monk Stance) 	+4.0% (with Halo +7.17%) per level
 	Fighting Spirit Combination 	25 	30 MP 	Instant 	6 seconds 	50 	Releases two successive bursts of fighting spirit, that cause (90.0%..558%) main hand weapon DPS. With the level 60 Eliteskill (Light Healer Fighting Spirit) it will restore (20..252) HP back.
(This skill stat will increase and decrease based on equipment)(Requires Battle Monk Stance) 	+4.5% / + 2.23 HP per level
 	Ascending Dragon Strike 	30 	30 rage	Instant 	 	50 	Transforms rage into a dragon-like form inflicting (180.0%..930%) main hand weapon DPS. If you are under the influence of an Accuracy Halo, the chance of your Ascending Dragon Strike landing a critical hit is 20%. With the level 70 Eliteskill (Violent Kick) and Accuracy Halo in effect this skill carries a Stun-effect of 1 second and when this effect wears off, a 50% Slow-effect is invoked for 2 seconds.(Requires Battle Monk Stance)	+7.2% per level
 	Power Build-Up 	35 	40 MP 	Instant 	30 seconds	 	Converts Mana into fighting spirit, which accumulates in you. Increases for 900.0 seconds your 1-H Weapon Damage by (3.0%..45%..), 2-H Staff Damage by (..2.0%..30%.., and your maximum HP by ( 1.0%..15%).
(Requires Battle Monk Stance
The maximum level of this skill is 50. 	+0.8%, +0.6%, +0.3%, per level
 	Vindictive Strike 	40 	10 rage	Instant 	30 seconds	70 	Inflicts 300.0 DPS on the target, and Stuns it for 5.0 seconds. 	
 	Condensed Rage 	45 	25 rage	Instant 	 	 	Instantly lets you enter Condensed Rage state for 900.0 seconds. When attacked in this state you recover (50..1090) HP.
(Requires Battle Monk Stance)
(This skill stat will increase and decrease based on equipment)
(After the effect has ended it cannot be triggered again for 30.0 seconds.) 	+4.5 per level
 	Fire Fairy 	50 	250 MP 	6 seconds	 	 	Summons a fire fairy to assist you. 	
 	Accuracy Halo 	50 	 	Instant 	 	200 	Increases the physical attack accuracy of party members within a radius of 200 by 6.0%. While this effect lasts, the critical hit chance of the master's Ascending Dragon Strike increases with 20% and using Explosion of Fighting Spirit has a chance of inflicting even greater damage. 	
 	Light Healer Fighting Spirit	60 	 	Instant 	 	 	When Fighting Spirit Combination hits a target, it can recover the caster's HP. 	
 	Violent Kick 	70 	 	Instant 	 	 	When Accuracy Halo is in effect, Ascending Dragon Strike carries a Stun effect and when this effect wears off, a Slow effect is invoked. 	
== Tips and Tricks ==
* Battle Monk Stance doesn't always have to be active. In fact, talent points can easily be spent on healing abilities for this very reason, with one's second gear set serving as healing equipment to cater to groups.
* 
* Priest / Warrior has excellent survivability simply because of its access to self-healing, both from its priest kit and from elite skills. This makes it a decent choice for players who will find themselves soloing more often than not.
* 
* Like all Priests, at level 50, the player gets access to a Fairy. Fire Fairy strongly complements groups loaded with melee DPS, giving Priest / Warrior a specialized niche role in group content.
* 
* Switching to Warrior / Priest can give the player an edge in some aspects of PvP content.
== Notes ==
The Priest / Warrior completely changes the intended role of the class. Be aware that while this combination is drastically different from others, after Runes of Magic being active for eleven years, this class combination as a DPS slot in PvE content is a hard sell outside of guilds.
Category:Class Combo
Category:Priest
Category:Healer
Category:Magical DPS
Category:Water Element
Category:Light Element
Category:Melee
Category:Physical DPS
Category:Range
Category:Shielder
Category:OffTank