Super Mario Flagpole Battle

(also known as スーパーマリオブラザーズ：フラッグポールのための戦い, or Super Mario Brothers: Battle for the Flagpole in Japan) is an upcoming 2018 3D team-based combat game being released on the Nintendo Switch and, later, The V², as a spinoff in the Mario series. The game, released to celebrate the 35th anniversary of the release of Super Mario Bros., is a game of a similar vein to Overwatch or Splatoon: a combat game where two teams of six fight to "capture" a flagpole and earn points by capturing said area, playable by up to twelve players in a game or server.
The game's Campaign Mode revolves around Mario and Luigi entering a "Capture the Flagpole" contest, hosted by a new character, Showbiz the Bandit, in which teams compete to keep hold of a flagpole the longest, effectively scoring points. The winning team wins a sum of 1,000,000 coins, attracting many competitors from all over the world. However, as the competition progresses, competitors begin to go missing, and, before the day of the championship, the prize money goes missing. This leads Mario, alongside a few recruitable characters, to travel across various levels in order to recover the prize money, and save the missing competitors.
The game was originally announced on January 27, 2017, and was released for the Nintendo Switch on October 17, 2017. That following December, the game was announced to be ported to The V², and the said port was released on March 3, 2018, as Super Mario: Flagpole Battle +: this port, aside for fixing bugs, also includes many new content, including four free new characters.
==Story==
One fateful afternoon in the Mushroom Kingdom, the entirety of Toad Town was buzzing with excitement; a mysterious fellow had come to the kingdom, promising the townsfolk a nationwide competition that none of them will ever forget! Of course, more details are to be given on a public stage in the town later. Mario is obviously intrigued by the prospect of this competition. So, he, Luigi, Peach, Yoshi, Toad, and Toadette all come to the theater, and meet Showbiz the Bandit, the proprietor of this supposed competition.
At the theater, Showbiz explains the rules of the competition, stating that anyone can enter, but only few qualify to compete in the full game. No one seems very excited about it with no incentive, until Showbiz plays his trump card, by revealing the cash prize of 1,000,000 coins. This, obviously, gets the attention of many people from throughout the nation, including Donkey Kong and Diddy Kong over in the jungles, Princess Daisy from Sarasaland, Bowser and Bowser Jr. in their castle, and even Rosalina and Lubba in outer space. Competitors from all over come together to take part, all hoping to be the winner of the 1,000,000 coin prize.
More TBA...
==Game Modes==
There are a variety of game modes accessible throughout Flagpole Battle. This is the list of game modes playable in the game.
Mode Name	Description
 	The basic gamemode. Join one of two teams of six players to capture the Flagpole Zone, and be the first team to gain 100 Points, while fending off opposing team members!
 	A simple gamemode in which the two teams have seven minutes to gain more kills on the other team as possible. Kill someone to gain a point, die to lose a point. The team with more points at the end of seven minutes is deemed the winner!
 	A variant of Flagpole Fray, in which, instead of scoring points amidst a time limit, the players all have a set of 3 lives, and they must drain the lives of the other team before their team does! Last team left standing wins!
 	Challenge your friends in a battle of any kind through Internet connection! You can play Flagpole Battle, Flagpole Fray, Elimination Fray, Survival Fray, Coin Runners, and Bob'omb Blast (the latter three after reaching Level 20).
 	There is a competition being hosted, and it's all fun and games...until competitors begin to go missing, as does the prize money. Now, it's up to Mario to recover the missing competitors, and hopefully the coins, too!
 	After achieving Level 20, players can play the Flagpole Battle, Flagpole Fray, or Elimination Fray on a competitive rank: winning games raises this rank and yields awards, while losing games drops it. Same rules apply in the games nonetheless.
 	A gamemode unlocked after achieving Level 20, Survival Fray is similar to Elimintion Fray: the only difference is that it's every plumber, princess, and turtle for themselves, with no teams to lean on. Last character standing wins a big EXP prize!
 	A gamemode unlocked after achieving Level 20, Mystery Duel puts you through a trial against five random players also playing, one at a time. You must defeat all five players in a 1v1 duel with your respective characters, in order to win. Succeed, and you win a large amount of EXP.
 	A mode taken from Mario Kart's battle mode, unlocked after Level 20, players compete either on teams of six or independently to collect coins scattered around the map. A character loses half of their coins when they die. The character with the highest amount of coins win!
 	A mode taken from Mario Kart's battle mode, unlocked after Level 20, players must fight each-other, but can only do so with Bob'ombs that spawn all over the map: all other attack methods are rendered useless. Players gain points by hitting other players with Bob'ombs, but they lose points if they get hit. The player with the most points win!
==Gameplay==
The gameplay of Super Mario Flagpole Battle, as stated above, is very similar to that of Nintendo's Splatoon, specifically the Splat Zones game mode of said game, as well as other team-based shooters including Team Fortress 2 and Overwatch. The main objective of the main game mode is to "capture" a specific area surrounding a flagpole identical to that of past main series Super Mario games, playing as a "King of the Hill" game of sorts.
In the game, there are two teams of six competing against each other on a pre-selected map based off of a location from the Super Mario games. The teams each start with 0 points. The teams must locate and "capture" the flagpole area in the map: the area can be captured simply by standing in the rectangular zone surrounding the flagpole. As members of a team stand in a zone, a "capture meter" is filled, and, when the meter is full, the zone is officially captured by the team of the member(s) who captured the zone. The meter fills more quickly with more team members in the zone, but it halts if there are members of both teams in the zone. When a zone is captured by a specific team, the team slowly gains points over time. The zone must be held down, however: while team members can leave the zone and nothing will happen, members of the opposite team can "challenge" team members still in the zone for capture status. If the team members in the zone at the time of the challenge are either killed or leave the zone, the other team begins to capture the zone, and they start getting points. The game ends when one of the teams score with 100 points: a tiebreaker will ensue for capture, however, if the capturing team reaches 99 points, but an opposing team member begins a challenge. This gap of time still allows the opposing team to possibly capture the zone before the other team wins. After reaching Level 20, characters can also play the game with a competitive rank, as well as access extra game modes, like Bob'omb Blast.
The game contains a leveling-up system, and characters gain EXP at the end of games, with the number of EXP gained determined by a number of factors: number of eliminations made, number of items used, kill streak, usage of a Power Flower move, being on the winning team, and gaining the highlight of the game will all boost the number of EXP gained at the end of a match, among other things. When a player levels up, they gain access to a "? Block": these ? Blocks contain four random items: either collectible figurines, or, more rarely, customization options normally only accessible in stores. ?
Characters are split into six different "classes" that are chosen based off of their stats and skills. The classes are Balanced, Offense, Defense, Support, Tanking, and Trickster. Balanced characters have no real upsides or downsides, and are very easy to play with, like Mario and Luigi. Offense characters specialize in attacking, but tend to have low defenses or health, like Bowser and Wario. Defense characters are strategic, and usually focus on doing damage from afar, while providing useful utilities for the team, like Yoshi and Rosalina. Support characters specialize in boosting their teammate's abilities, as well as healing, like Peach and Toad. Tanking characters can absorb huge amounts of damage, while also dealing fair amounts themselves, like Metal Mario and Donkey Kong. And Trickster characters are unique and hard to play as, and hard to counter once mastered, like Bowser Jr. and Waluigi.
The fighting mechanics of this game are very reminiscent to that of Blizzard Studios' Overwatch. Each playable character gets various methods of fighting: a basic weapon, two "special attacks" (most of which have a cooldown of 3-20 seconds after usage), and a Power Flower attack (an extremely powerful trump card attack). The players can fight each-other with these weapons and specials, and they must use them in order to kill opposing team members: team members who die must wait a few second to respawn at their base. Characters also have a "Power Flower Bar", a meter at the side of the screen that, when filled completely, unlocks a character's "Power Flower Attack": an extremely powerful or useful action. Power Flower Attacks vary between characters, as do their effects.
There are also items in this game: similarly to the Super Smash Bros. series, item spawn in Item Boxes randomly generated around the map, and the items can either be used right away, or stored by the player for usage later. Items can be offensive, defensive, supportive, or can have a surprise effect. Up to 2 items can be stored. If a player dies while storing an item/items, the items are dropped on the ground near where the player died.
At the end of every round, a "highlight" is displayed, detailing the best play made in the game by any player, regardless of whether the player was on the winning team or not. The player with the highlight gains extra EXP at the end of a match.
The game is primarily online, with almost all of the modes (sans the Campaign and Local modes) requiring an Internet connection to play (as it is played with other people in real time).
==Characters==
At the game's launch, there was a total of 32 characters playable in the base game. There are 4 DLC characters planned, though it's unknown who they'll be. Also, there are 4 characters available as exclusive to The V2 port. If the DLC and V2 exclusive characters are included, there are a total of 40 characters total.
All of the characters, sans the DLC characters, are available to play as from the beginning of the game.
Image 	Description 	Attacks
Mario 	Well, lesse, the game's name has the word "Mario" in it. That should be an indicator of who the main character is, hopefully! Because, seriously, we can't have a Mario game without...well, Mario. Mario's your typical "super balanced" character in the game; he's the jack of all trades, but the master of none. Nothing special about him stat-wise — he's just perfectly average in every category. 	FirehandBasic Melee WeaponMario forces a palm forward, which catches on fire: it punches enemies forcefully, possibly causing a burn. Being hit with a water-based projectile or item cancels the attack, and the weapon cannot be used for 10 seconds.
Mario 	Well, lesse, the game's name has the word "Mario" in it. That should be an indicator of who the main character is, hopefully! Because, seriously, we can't have a Mario game without...well, Mario. Mario's your typical "super balanced" character in the game; he's the jack of all trades, but the master of none. Nothing special about him stat-wise — he's just perfectly average in every category. 	Hero JumpUtility SpecialMario leaps upwards, fist up, and jumps a long way horizontally. This sends Mario into the air, allowing him an extra jump, and giving him some extra height if needed. Has a cooldown of 8 seconds.
Mario 	Well, lesse, the game's name has the word "Mario" in it. That should be an indicator of who the main character is, hopefully! Because, seriously, we can't have a Mario game without...well, Mario. Mario's your typical "super balanced" character in the game; he's the jack of all trades, but the master of none. Nothing special about him stat-wise — he's just perfectly average in every category. 	F.L.U.D.D.Defensive SpecialMario pulls out his F.L.U.D.D. pack, and charges: when the button is released, Mario sprays a large burst of water forward, doing no damage, but pushing opponents a long way. The water also cancels any fire-based attacks. Has a cooldown of 9 seconds.
Mario 	Well, lesse, the game's name has the word "Mario" in it. That should be an indicator of who the main character is, hopefully! Because, seriously, we can't have a Mario game without...well, Mario. Mario's your typical "super balanced" character in the game; he's the jack of all trades, but the master of none. Nothing special about him stat-wise — he's just perfectly average in every category. 	Power FlowerA Rainbow Star falls from the sky, and Mario grabs it, turning into Rainbow Mario: in his Rainbow form, Mario can run incredibly fast, is immune to all attacks, and knocks away opponents upon contact: in this form, however, Mario cannot use any attacks or deal any damage. The form lasts for 13 seconds.
Luigi 	Who are ya calling, "second player"? This guy may be the younger of the Mario Brothers, but he's no second banana! Luigi plays somewhat similarly to his red-capped brother, but the differences come in the specials, Power Flower attack, and how Luigi is a little less balanced: the younger, taller brother of Mario is faster, and has a far better jump, than the red plumber, but Luigi is frailer than him. 	ThunderhandBasic Melee WeaponMario forces his palm forward, infused with electricity: it punches enemies, zapping them with thunder, and possibly causing paralysis. It is somewhat weaker than Mario's Firehand, but has better range.
Luigi 	Who are ya calling, "second player"? This guy may be the younger of the Mario Brothers, but he's no second banana! Luigi plays somewhat similarly to his red-capped brother, but the differences come in the specials, Power Flower attack, and how Luigi is a little less balanced: the younger, taller brother of Mario is faster, and has a far better jump, than the red plumber, but Luigi is frailer than him. 	Polterguster 5000Defensive SpecialLuigi whips out the Polterguster 5000, and sucks in: the vacuum sucks in all items and projectiles around Luigi, before shooting them out in the direction he is facing. This can protect Luigi from attacks, and allows him to fire them right back.
Luigi 	Who are ya calling, "second player"? This guy may be the younger of the Mario Brothers, but he's no second banana! Luigi plays somewhat similarly to his red-capped brother, but the differences come in the specials, Power Flower attack, and how Luigi is a little less balanced: the younger, taller brother of Mario is faster, and has a far better jump, than the red plumber, but Luigi is frailer than him. 	Green CycloneOffensive SpecialLuigi spins rapidly in the air, fists flying. This does damage, AND gives Luigi extra hangtime in the air, allowing him to cross small gaps if he gets a good lead.
Luigi 	Who are ya calling, "second player"? This guy may be the younger of the Mario Brothers, but he's no second banana! Luigi plays somewhat similarly to his red-capped brother, but the differences come in the specials, Power Flower attack, and how Luigi is a little less balanced: the younger, taller brother of Mario is faster, and has a far better jump, than the red plumber, but Luigi is frailer than him. 	Power FlowerLuigi summons dozens of Luiginary Clones from the Dream World, before clumping them into a giant ball of Luigi. The Luiginary Ball can now be freely controlled to roll by Luigi for 10 seconds, squishing any enemies in the way. Be careful, though: it can be destroyed by enemies who attack it enough!
Peach 	Princess Peach usually takes the common damsel-in-distress role in these games, but that persona of hers is taking a backseat to get in on the fighting. Peach plays the role of a utility cleric: while she is frail and does little damage on her own, her Heart Capsule can boost teammates' abilities, as well as healing them. She also has the Stun Sparkle, which can blind opponent characters for a few seconds. This makes Peach quite the unpredictable teammate–and enemy.	Princess ParasolUtility WeaponA pink parasol under Peach's ownership; the umbrella isn't exactly optimal as a damaging weapon, but it can knock enemies back, and allows Peach to drift and glide through the air. It also shields her–and other teammates–from some attacks.
Peach 	Princess Peach usually takes the common damsel-in-distress role in these games, but that persona of hers is taking a backseat to get in on the fighting. Peach plays the role of a utility cleric: while she is frail and does little damage on her own, her Heart Capsule can boost teammates' abilities, as well as healing them. She also has the Stun Sparkle, which can blind opponent characters for a few seconds. This makes Peach quite the unpredictable teammate–and enemy.	Boost HeartSupportive SpecialPeach summons a small heart that floats to an area and creates a force field that lasts for 5 seconds: the forcefield cannot be entered by enemies, and any teammates inside it will be healed, and will get a temporary boost in power that lasts 5 seconds after the force field dissipates. The heart has a 20 second cooldown.
Peach 	Princess Peach usually takes the common damsel-in-distress role in these games, but that persona of hers is taking a backseat to get in on the fighting. Peach plays the role of a utility cleric: while she is frail and does little damage on her own, her Heart Capsule can boost teammates' abilities, as well as healing them. She also has the Stun Sparkle, which can blind opponent characters for a few seconds. This makes Peach quite the unpredictable teammate–and enemy.	Stun SparkleUtility SpecialPeach waves her arm, sending a wave of sparkles flying through the air: enemies who make contact with the indestructible flurry of sparkles will be stunned for a few seconds, giving those on Peach's team time to move freely. The sparkle has a 8 cooldown.
Peach 	Princess Peach usually takes the common damsel-in-distress role in these games, but that persona of hers is taking a backseat to get in on the fighting. Peach plays the role of a utility cleric: while she is frail and does little damage on her own, her Heart Capsule can boost teammates' abilities, as well as healing them. She also has the Stun Sparkle, which can blind opponent characters for a few seconds. This makes Peach quite the unpredictable teammate–and enemy.	Peach retrieves the Vibe Sceptre, and is faced with being able to use four emotions. These four emotions have different effects: Joy speeds up nearby teammates and lowers cooldown time for specials, Sadness causes teammates to take half the normal damage they do, Anger boosts Peach and her teammates' power by a margin, and Calmness heals all nearby teammates fully.TBA
Daisy 	TBA 	TBAWeaponTBA
Daisy 	TBA 	TBASpecialTBA
Daisy 	TBA 	TBASpecialTBA
Daisy 	TBA 	Power FlowerTBA
Yoshi 	TBA 	TBAWeaponTBA
Yoshi 	TBA 	TBASpecialTBA
Yoshi 	TBA 	TBASpecialTBA
Yoshi 	TBA 	Power FlowerTBA
Birdo 	TBA 	TBAWeaponTBA
Birdo 	TBA 	TBASpecialTBA
Birdo 	TBA 	TBASpecialTBA
Birdo 	TBA 	Power FlowerTBA
Toad 	TBA 	TBAWeaponTBA
Toad 	TBA 	TBASpecialTBA
Toad 	TBA 	TBASpecialTBA
Toad 	TBA 	Power FlowerTBA
Toadette 	TBA 	TBAWeaponTBA
Toadette 	TBA 	TBASpecialTBA
Toadette 	TBA 	TBASpecialTBA
Toadette 	TBA 	Power FlowerTBA
Bowser 	TBA 	TBAWeaponTBA
Bowser 	TBA 	TBASpecialTBA
Bowser 	TBA 	TBASpecialTBA
Bowser 	TBA 	Power FlowerTBA
Bowser Jr. 	TBA 	TBAWeaponTBA
Bowser Jr. 	TBA 	TBASpecialTBA
Bowser Jr. 	TBA 	TBASpecialTBA
Bowser Jr. 	TBA 	Power FlowerTBA
Donkey Kong 	TBA 	TBAWeaponTBA
Donkey Kong 	TBA 	TBASpecialTBA
Donkey Kong 	TBA 	TBASpecialTBA
Donkey Kong 	TBA 	Power FlowerTBA
Diddy Kong 	TBA 	TBAWeaponTBA
Diddy Kong 	TBA 	TBASpecialTBA
Diddy Kong 	TBA 	TBASpecialTBA
Diddy Kong 	TBA 	Power FlowerTBA
Bowser 	TBA 	TBAWeaponTBA
Bowser 	TBA 	TBASpecialTBA
Bowser 	TBA 	TBASpecialTBA
Bowser 	TBA 	Power FlowerTBA
Waluigi 	TBA 	TBAWeaponTBA
Waluigi 	TBA 	TBASpecialTBA
Waluigi 	TBA 	TBASpecialTBA
Waluigi 	TBA 	Power FlowerTBA
Koopa Troopa 	TBA 	TBAWeaponTBA
Koopa Troopa 	TBA 	TBASpecialTBA
Koopa Troopa 	TBA 	TBASpecialTBA
Koopa Troopa 	TBA 	Power FlowerTBA
Dry Bones 	TBA 	TBAWeaponTBA
Dry Bones 	TBA 	TBASpecialTBA
Dry Bones 	TBA 	TBASpecialTBA
Dry Bones 	TBA 	Power FlowerTBA
Shy Guy 	TBA 	TBAWeaponTBA
Shy Guy 	TBA 	TBASpecialTBA
Shy Guy 	TBA 	TBASpecialTBA
Shy Guy 	TBA 	Power FlowerTBA
Hammer Bro. 	TBA 	TBAWeaponTBA
Hammer Bro. 	TBA 	TBASpecialTBA
Hammer Bro. 	TBA 	TBASpecialTBA
Hammer Bro. 	TBA 	Power FlowerTBA
Spike 	TBA 	TBAWeaponTBA
Spike 	TBA 	TBASpecialTBA
Spike 	TBA 	TBASpecialTBA
Spike 	TBA 	Power FlowerTBA
Boom Boom 	TBA 	TBAWeaponTBA
Boom Boom 	TBA 	TBASpecialTBA
Boom Boom 	TBA 	TBASpecialTBA
Boom Boom 	TBA 	Power FlowerTBA
Petey Piranha	TBA 	TBAWeaponTBA
Petey Piranha	TBA 	TBASpecialTBA
Petey Piranha	TBA 	TBASpecialTBA
Petey Piranha	TBA 	Power FlowerTBA
Rosalina 	TBA 	TBAWeaponTBA
Rosalina 	TBA 	TBASpecialTBA
Rosalina 	TBA 	TBASpecialTBA
Rosalina 	TBA 	Power FlowerTBA
Lubba 	TBA 	TBAWeaponTBA
Lubba 	TBA 	TBASpecialTBA
Lubba 	TBA 	TBASpecialTBA
Lubba 	TBA 	Power FlowerTBA
==Stages==
When the game launched, there was a mere 8 stages in the game. However, a month after the game's release, stages were added to the game through weekly updates. As of now, there are 9 stages in the game. 
There is currently an unconfirmed amount of stages in the final, complete game, as the game is always updating with new stages every week.
Stage 	Description
Mushroom Kingdom 	What a familiar, peaceful place! This is the home kingdom of Mario, Luigi, Peach, and dozens upon hundreds of Toads, so this should make any player feel right at home. The entire castle grounds is explorable and exploitable here, but, if you want to find the Capture Zone, check inside Peach's Castle: you'll find it nowhere else but the castle roof. Get up there from the inside, or use one of the outdoor cannons!
Release Date: October 27, 2017
Gloomy Caverns 	This dark, cold cave is home to many creatures that hide underneath the Mushroom Kingdom, so finding things like fungi, crystals, and Goombas aren't exactly unusual. The flagpole of this gloomy cavern is in the center of a large floor surrounded by crystallized stone walls, allowing players to hide from opposing teams when needed.
Release Date: October 27, 2017
Bowser's Castle 	This is one scary lair, but Bowser somehow manages to finds comfort in it. With moats of lava surrounding the edges of the floors, firebars and Thwomps at every turn, and the creepy glare of Bowser's statues scaring the younger players, Bowser's Castle is definitely a challenge to navigate. If you can navigate to the galley surrounded by bridges over lava, you'll find where the flagpole is located, but be careful! Touching any fire or lava will definitely hurt.
Release Date: October 27, 2017
Mushroom Gorge 	Bee-yoing! Whatever is making these giant mushrooms grow are definitely magical, because stepping on many of them provides a large bounce, sending the brave jumper into the air. Use the mushrooms to navigate this giant valley, and don't forget to navigate the flagpole: somewhere hidden in the center of the large cave bisecting the paths where the two teams would normally meet.
Release Date: October 27, 2017
Dusty Desert 	This barren desert seems completely void of life, but there are Pokeys and Tox Boxes everywhere! There are massive dune hills surrounding the main landmark, a large pyramid, with the four pillars of the desert perpendicular to the corners of the pyramid. The flagpole is in the center of the pyramid, so capture that zone quickly!
Release Date: October 27, 2017
Blooper Beach 	Time to make a splash! This crowded beach is a popular resort spot, and for good reason: it's an incredibly enjoyable beach, by a seaside filled with Cheep Cheeps and Bloopers. The flagpole's placement is unique here: it's floating on a raft that circles the islands, so swim to the zone as fast as you can!
Release Date: October 27, 2017
Kong Jungle 	Donkey Kong and Diddy Kong's home has become one of the maps, but those Kongs aren't complaining. This jungle is filled to the brim with large trees, so trying to hide here isn't too much of an issue. It's pretty easy to get ambushed by an opposing team member, so watch your back! The flagpole is located in a clearing surrounded by DK Barrels, so it shouldn't be hard to track it down,
Release Date: October 27, 2017
Comet Observatory	The Comet Observatory is Princess Rosalina's mystical spacecraft, a massive cosmic space station that can shoot through space like a shooting star. This station is huge, and it's very easy to slip and fall into the void of space, so watch your step. The flagpole is located by the Garden dome at the top of the station, so use the reporters to get up there!
Release Date: October 27, 2017
Airship Assault 	Airship Assault has a simple concept: the game takes place on a large fleet of Bowser's airships, and one must navigate ship to ship, while trying not to fall off the ship they are riding on. Occasionally, cloud platforms will float by. Be sure to avoid Rocky Wrenches and Cannons, and capture the flag at the main ship!
Release Date: November 3, 2017
==Items==
Items in the game spawn in random Item Boxes around the map, and have different effects depending on the item. The items listed are;
Item	Description
 	Item Boxes spawn on maps, and running into one yields a random item. Their placements depend on the map.
 	Coins can either spawn on the map, or be rarely retrieved from Item Boxes. In the regular mode, they can be collected to used as currency for the store. In Coin Runners, they play a more important role, as the point system for characters.
 	Mushrooms are common items with simple purposes: using it heals about 20% of the consumer's maximum health, acting as a low-level healing item.
 	Triple Mushrooms are, simply put, mushrooms with three times the affect. Triple Mushrooms heal about 60% of the consumer's maximum health, acting as an upgrade to the regular Mushroom.
 	Golden Mushrooms are very rare Mushrooms that, when consumed, fully heal the consumer, AND boosts their speed for 15 seconds. They are very hard to come across, so keep an eye out!
 	Bananas are relatively harmless projectiles that, when thrown, act as a minor roadblock: players who slip on a banana take minimal damage and trip. They pop out of destroyed barrels in Kong Jungle, in groups of seven.
 	The Green Shell is a very straightforward item: pick it up, chuck it, and it slides across the floor, acting as a projectile that bounces off a walls. It knocks over opposing team members that hit into it, and goes right through fellow team members. The shell breaks when it hits a wall five times, hits three players, or if it is destroyed by an enemy's attack.
 	A Red Shell is very similar to it's green counterpart in theory, but with a few differences. While Red Shell are more fragile, as they break upon hitting one wall and are easier to destroy, they home in on a nearby target, and do more damage than a Green Shell.
 	This spiky blue shell is not to be messed around. The Spiny Shell is an incredibly dangerous item: when released, it homes in on the nearest opponent, hovering above where they were when it was released with a flashing caution sign, before it spikes downwards and explodes. They cannot be destroyed by attacking it, but are very rare, so be wary!
 	The iconic Fire Flower is a plant that, when activated, spews bouncy fireballs that hit teammates, possibly causing burns. The Fire Flower comes packed with 12 fireballs.
 	The Ice Flower is a plant that, when activated, fires several small snowballs that may seem harmless, but actually freezes enemies on contact, rendering them immovable for a few seconds. The Ice Flower is packed with 7 snowballs.
 	The Cape Feather, when used, provides a cape for the user, which helps boost the wearer's speed and jumping abilities, as well as giving them free range to temporarily glide. Once the user takes considerable damage, the item wears off.
 	Fake Item Boxes are a cruel kind of item that replace a nearby Item Box on the map with an Item Box that paralyzes and harms enemies who attempt to retrieve it: teammates can still use it to full effect, too!
 	Bullet Bills are rocket-like enemies, but this Bullet Bill seems to be pretty friendly...at least, to whoever finds it. When a Bullet Bill is used, it launches in the air, homing in on the closest enemy player. When it makes contact with a wall or a player, it explodes, doing massive damage.
 	Bob'ombs, put simply, are walking explosives: they're dangerous to pretty much anyone, no matter what team they're on. When a Bob'omb is picked up, a timer counts down from 10, and the item must be thrown...unless the thrower wants it to explode in their hands. When the timer runs out, the Bob'omb explodes, damaging anyone in the blast, no matter what team they're on. They're dangerous, but efficient if you know how to hide.
 	The Star grants temporary invincibility for the character who uses it: the user's speed is optimized, their damage is increased, and they are immune to enemy damage, all for only 12 seconds. The item is extremely rare, however.
==Customization==
===Alternate Costumes===
Alternate costumes are alternate looks for characters to take on in battle. In the list, costumes are common/cheap, are uncommon/medium price, are rare, and are only accessible during special events.
Characters	Costume List
===Taunts===
Taunts function similar to how they do in Super Smash Bros., allowing characters to show a little bit of emotion on the battlefield. Taunt A is the cheapest of the three taunts, with Taunt C being the most expensive.
Characters	Taunt A	Taunt B	Taunt C
===Highlight Poses===
While viewing a character's highlight or Play of the Game, the pose they strike before the highlight is shown can be selected, as well. Similarly to Taunts, rarity/cost depends on it's letter (A, B, or C).
Character	Pose A	Pose B	Pose C
==Figurines==
Figurines are collectible "trophies" of sorts that can be earned by winning matches, or found in ? Blocks. The figurines detail a certain aspect of Super Mario's history as a series. Below is the full list of figurines in the game.
TBA
==Gallery==
SMFB Logo.png|The logo of the game.
Showbiz.png|Showbiz's appearance.
Category:3D Games
Category:Nintendo Switch Games
Category:Fuzzy's Content
Category:Strategy Games
Category:Beat 'em Up Games
Category:V2 Games