112075-goodbye-for-now-and-what-will-bring-me-back

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The last day of my sub for now. It's a bit strange that this happened almost simultaneously with the megaserver announcement. That will do wonders for finding people to do just the content you want, it's a great move. I don't see the problem with "community", I never had any community in any MMO over general chat anyway. I had my guild, I had people I had grouped with, and from there you stayed in contact via the friend list. 
 
Wildstar was in many ways a breath of fresh air. I was never really bothered by any bugs (not to say no one was, it just wasn't a big deal for me), the difficulty was good, and the dungeons I ran with my guild was some of the most fun I had in a game since I was progression raiding in WoW many years ago. And this was a casual guild, a casual run - my family and job don't allow for hardcore raiding anymore, but Wildstar managed to capture the feeling and intensity in their dungeons.
 
The one thing that really bugs me though is the artwork. I don't mind cartoony graphics, but I do mind that goofy is the only option. My char (a human female) isn't cool, isn't hot, she's goofy. The proportions are off, that ducklike hip and waggle, it just doesn't do it for me. It means I'm not interested in my char, and that's a big problem in an MMO where it is a lot about upgrading your char, and costumes and customization is important to me too. There's plenty of cartoon styles that would work well with Wildstar. Take a look at superhero comics and how they make them look powerful and athletic, or the art of Elias Chatzoudis on how to look appealing, and draw some inspiration from there. The Wildstar art direction seems very narrow, much too narrow to apply to a wide player base.
 
I'd be back in a heartbeat if I liked my char. All it takes is some new body types, and maybe some more inspired costumes.	
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Thank you for your feedback, and safe travels no matter where you end up :) 
 
- Team WildStar 	
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