Frost Weapons

Frost Weapons is a mage spell from the Primal tree in Dragon Age: Origins.
== Information ==
* Cold damage bonus: spellpower / 7.5. (Minimum: 1.0. Maximum: 10.0)
* Conjuration time: 1s
== Notes ==
* Upkeep is in .
* Cold damage values are displayed in the game as the color: light blue.
* A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if cast one directly after the other.
* Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
* Does not affect summoned creatures. It will show the enchantment, but the elemental damage does not seem to be applied.
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
* Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
* Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
* The damage cap of 10 is achieved when the caster has 75 Spellpower.
== See also ==
* Ability mechanics
Category:Dragon Age: Origins spells
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