Venomshank

==/// SUMMARY==
The Venomshank is a melee weapon that solely deals poison-element damage, featuring the ability to randomly inflict a poisonous damage-over-time effect in addition to completely bypassing enemy resistances. It has many abilities that work best against crowds and is fairly mobile, but it is also Stamina-costly.
Venomshank is unlocked at Wave 5 and costs 2,000$. When bought, it will lock out the Firebrand.
==/// MECHANICS==
This weapon has critical hits disabled and does not heal from direct kills. While held, it provides full knockback immunity. Direct attacks have a 40% chance to inflict a poison DoT effect, dealing damage based on 20% of the initial attack's dealt damage, and hitting enemies that have been poisoned by Venomshank heals the user by 5% of their Max HP.
All of Venomshank's attacks/effects bypass enemy resistances.
===// LUNGE ATTACK===
Every other swing will be a Lunge Attack, bypassing enemy resistances. Venomshank receives slightly less momentum from a Lunge Attack.
===// CHARGE ATTACK===
Holding [LMB + R] initiates a Charge Attack, and releasing [LMB] at any point unleashes the attack. Venomshank receives slightly less momentum from a full Charge Attack.
Venomshank's full Charged Lunge Attack spawns a 2-3 Venom Droplets per successfully hit enemy. They land nearby, rapidly dealing damage to enemies that touch them based on 7.5% of the damage dealt.
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Venomshank's evades cost more Stamina and give the user slightly less momentum.
A successful Timed Evade heals the user by 15% of their Max HP and spawns a stationary Venom Pool at their position. It lasts for a brief duration, bypasses enemy resistances, and rapidly deals damage to enemies within, based on 30% of Venomshank's base damage.
Evade Counters bypass enemy resistances, are guaranteed to inflict a poison DoT effect based on 20% of the damage dealt, and spawn 2-3 Venom Droplets which deal damage based on 7.5% of the counter's damage dealt.
===// BLOCK===
Holding [Q] makes the user block, significantly minimizing incoming damage at the cost of block durability. Venomshank has slightly higher durability, but a noticeably longer cooldown between blocks, a longer durability recharge, and lesser damage negation.
A successful Perfect Block heals the user by 20% of their Max HP and spawns 5-10 Venom Droplets around the user, dealing damage based on 30% of Venomshank's base damage. In Burst Parry, Venomshank attacks +20% faster and is guaranteed to inflict a poison DoT effect based on 50% of the damage dealt, for all direct attacks.
Parry Counters bypass enemy resistances, are guaranteed to inflict a poison DoT effect based on 20% of the damage dealt, and spawn 2-3 Venom Droplets which deal damage based on 6% of the counter's damage dealt. They also spawn one single Toxic Cloud at the enemy's position, regardless of how many enemies the counter hit. The cloud rapidly deals damage to enemies inside, based on 20% of the damage dealt.
===// MULTIPLIERS===
Charge Attack: [x2.5] | Lunge Attack: [x1.1]Evade Counter: [x2.75] | Parry Counter: [x2.75]
Attacks do not deal more damage during Burst Parry.
*Organic: [x1.25]
*Armored: [x1.1]
==/// STRATEGY==
#Venomshank's damage output is wholly unaffected by changes to the user's Damage-stat or changes to the enemy's Defense-stat. Consider pairing it with Bloxy Cola; its mixed buff becomes strictly positive for the Venomshank, and conversely remember that it will benefit significantly less from damage-centered buffs.
==/// TRIVIA==
#The Venomshank originates from Sword Fights on the Heights as the gear, Venomshank.
== /// GALLERY ==
File:Venomshank.png|Pre-v0.8.0 In-Game
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Inventory
Category:Melee