Racial Abilities

Racial abilities are powers possesse by a certain race. Each race has their own abilities, some better in some fields, and others in weaker fields.
==Human==
*Survival of the Fittest: Break free from all stuns and status effects. Immune to stuns and status effects for 10 seconds. 5 minute cooldown.
*Honor Among Humans: You gain 1% more EXP from monsters upon killing them. Blessing, activates for 5 minutes, 6 hour cooldown.
*Top of the Chain: You get 1% more EXP from skills. Blessing, activates for 5 minutes, 6 hour cooldown.
==Shade==
*Shade Comet: Launch a small volatile burst of energy, draining 1/20th of your health, dealing
*Matter Ball: Turn into a small ball of matter, immune to all damage for 10 seconds. You cannot move or do any abilities while in a Matter Ball. 30 minute cooldown.
*Glare: Gives your opponent a petrifying gaze, stunning them. If the stun doesn't work, their DEF and SP.DEF is lowered by 5% for 10 seconds. 5 minute cooldown.
==Gnome==
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==Dwarf==
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==Mech==
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==Dragonkin==
*Stride: Allows temporary flight. Depending on your level, you can fly for 1 second x Level. 1 hour cooldown. You can not use this in extremely windy areas and will take damage at higher heights.
*Dragonkin's Breath: Breathes a powerful burst of fire in all enemies in a cone. You need 75% health or more. Deals damage x 237.5 of your level.
*Dracokin Blessing: Increases ATK and SP.ATK by 1.5x for 10 seconds. 2 hour cooldown.
==Elf==
*Pridefeet:
*Tracking Teachings:
*Light Hand:
==Obsidiak==
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MORE COMING SOON.