Health Magic

Contains magic that is able to effect the health and medical well being of a particular target/victim.
====Cure====
*Drain: 2
*Helps to recover from toxins, diseases, drugs, ect.
====Detox====
*Drain: 2
*Spell must be sustained.
*Temporarily removes the effects of a drug or toxin until spell is dropped
====Heal====
*Drain: 3
*Heals wounds. Must be sustained during the healing (more than one post if you're in combat); more serious wounds take longer to heal. Near-deadly wounds can't really be healed through magic alone.
*Notes on Magic Healing:
**Cannot restore lost body parts (bones, limbs, ect).
**A target can only be healed once for any set of injuries. So if one shot doesn't do it, the rest has to be healed naturally.
**For every 3 essence the patient has lost (from cybernetics or otherwise), +1 drain is required to cast on them.
====Hibernate====
*Drain: 2
*Spell must be sustained.
*Slows metabolism by 8. Target only needs an 8th the amount of air, food, water they would normally (though are unconscious while the effect is in place).
====Preserve====
*Drain: 2
*Spell must be sustained.
*Prevents loose organic material such as blood, skin flakes and the like from decaying while the spell is maintained.
====Oxygenate====
*Drain: 1
*Spell must be sustained.
*Removes the need to breath while spell is maintained.
====Stabilize====
*Drain: 2
*Stabilizes someone so that they can be moved to a hospital or other form of medical care.
====Cripple Limb====
*Drain: 3
*Spell must be sustained.
*Makes the limb touched by the caster weak, filled with pain and very difficult to move and use.
====Effect Allergy====
*Drain: 3
*Spell must be sustained.
*Removes, reduces, worsens or creates an allergy in the target. This can be as minor as causing/removing an irritating shellfish allergy, to as serious as causing/removing a vampire's allergy to sunlight.
====Weaken/Strengthen====
*Drain: 3
*Spell must be sustained.
*Improves or damages one of the target's physical abilities (speed, strength, toughness, ect). This is incapable of sapping the strength of a cybernetic limb, such as an arm or a leg.
*Option:
**Physical, effects cybernetics: Drain + 1
Category:Magic