Skeleton (Dungeons and Dragons)

==Summary==
Skeletons are one of, if not the most common types of Undead in any D&D setting. Cheap, loyal, and easy to make, they often serve as the vast majority of a necromancer's army or are found wandering, mindless, across the world. Oftentimes skeletons were made of a variety of creatures, even non-humanoids such as dragons, giants, and beasts.
Skeletons are, by most standards, mindless- their actions are solely the result of the necromantic magic holding them together. This made them extremely reliable servants, as they could not be controlled by other casters.
==Powers and Stats==
Tier: from to , possibly higher
Name: Skeleton
Origin: Dungeons and Dragons
Gender: Inapplicable, often referred to by their gender in-life
Age: Varies
Classification: Undead
Powers and Abilities:
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|-|Universal Abilities=Superhuman Physical Characteristics, Weapon Mastery (Many retain their usage of weapons in life, though the most common skeletons have this knowledge diminished greatly), Self-Sustenance (Types 1, 2, and 3), Enhanced Senses, Immortality (Types 1, 2, and 7), Extreme Resistance to Mind Manipulation, Death Manipulation, Soul Manipulation, Paralysis Inducement, Sleep Manipulation, and sharp or piercing weapons, 
|-|Variant Abilities=Depending on their type, the skeleton may have any of the following abilities: Natural Weaponry, Fire Manipulation (Burning Bones), Teleportation and Dimensional Travel, Energy Projection and Homing Attack (Baneguards), Extrasensory Perception, Darkness Manipulation, Forcefield Creation (Direguards), Fear Manipulation (Skeletal Dragons), Ice Manipulation (Crystal Skeletons), Density Manipulation (Dust Skeletons), Large Size (Type 0) (Bonecrushers), Bone Manipulation (Spike Skeletons), Mind Manipulation (Skeleton Warrior), Life Force Absorption (Dread); Extreme Resistance to Magic, Subjective Reality, Holy Manipulation, Reality Warping, Ice Manipulation, Fire Manipulation, likely many others
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Attack Potency: Varies from Wall level to Small City level+ (The strength of the skeleton depends on the strength of the being in life- the highest recorded mundane skeleton is that of an ancient dragon, who could still contend with beings such as legendary dragons despite their diminished state)
Speed: Varies from Subsonic to Hypersonic+ with High Hypersonic+ reactions (Despite being relatively crippled by their state of undeath, skeletons can fight on par with beings capable of dodging arrows and short-ranged lightning)
Lifting Strength: Varies from Class 1 (Even default skeletons can push or pull up to over 650 kg) to Class 100 (Even young adult dragon skeletons can push in excess of 60 metric tons)
Striking Strength: Varies from Wall level to Small City level+
Durability: Varies from Wall level to Small City level
Stamina: Infinite
Range: Typically extended melee, though this can vary from melee to hundreds of meters depending on the specimen
Standard Equipment: Mundane weaponry carried in life such as spears, swords, and axes
Intelligence: Mindless
Weaknesses: None notable
Note: This profile references a variety of skeletons, including baneguards/direguards, skeletal dragons, blazing bones, bonecrushers, crystal skeletons, skeleton warriors, dust skeletons, dread, and spike skeletons.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Fantasy Characters
Category:Game Characters
Category:Undead
Category:Eyeless Characters
Category:Weapon Masters
Category:Self-Sustenance Users
Category:Enhanced Senses Users
Category:Immortals
Category:Fire Users
Category:Bodily Weaponry Users
Category:Teleportation Users
Category:Dimensional Travel Users
Category:Energy Projection Users
Category:Homing Attack Users
Category:Extrasensory Perception Users
Category:Darkness Users
Category:Forcefield Users
Category:Fear Users
Category:Ice Users
Category:Density Users
Category:Large Sized Characters
Category:Bone Users
Category:Mind Users
Category:Soul Users
Category:Absorption Users
Category:Dungeons and Dragons