Gunpo Maroon Veatargo

Gunpo Veatargo is the cousin of the current lineage of Veatargo's. As such, he is able to attain a small portion of money, yet isn't known to be able to be apart of the family's real ownings. Giving him no reason to back out of a fight so fast, and doing such makes him careless and have a disregard for human lives. Which is why he is apart of the Diamond Kingdom's Human experiments, the Fire Hazards.
== Personality ==
As stated before, Gunpo has less cares in his life because he isn't in line to gain the ownings of the Veatargo house but also is a political threat in all manners of which. Gunpo has generated a disregard in human life because of his extended sight into the lower level'd area's of the Spade and Diamond Kingdom. Though holding his teammates lives close to his heart.
== Battle Prowess ==
Mastery in Swordsmanship: Koope is extremely skilled in sword combat, easily able to overpower any opponent he encounters over a relatively short basis, with heavy attacks and heavy hits with his magic. Koope Veatargo and Lyutsifer Perun have worded that with the combination to his trap oriented Colossal Magic, hardly anybody stands a chance against a onslaught of force back to back.
Keen Intelligence: Gunpo is used to battle and is able to use the terrain to his advantage whenever he fights someone. Due to how many fights Gunpo has been in, he has great intuition to deduce many things, like someone's personality by looking at them through their actions, their magic, etc. He can also be deceptive and stealthy enough to gather information, fighting enemies, and setting up traps to not waste magic.
=== Colossal Magic ===
Colossal Magic: Is a magic affinity that derives from Impact Magic, and works off of a colossal amount of force. While other users would normally use it to blow up and destroy very large thing. Gunpo uses Colossal Magic to generate giant explosions from trap magic and to summon large colossal beast.
* Unnamed Hazy Smoke Spell - With a open grimoire and a weapon in hand, the user envelops their blade to generate a hazy smoke around their blade. This smoke, when interacted with human flesh can increase the kinetic force of all aftermath strikes. Including trap magic explosions.
* Demon Sword Summon: Madadh-allaidh Mor - With a open girmoire, the user summons a giant demonic hound the size of a orphanage cathedral. The user of which can control the beast, but it normally works in tandem and not in opposition to the user. This takes a large sum of mana to generate regardless.
* Colossal Bang: Second Reaction - With an open grimoire, the user generates several magic traps all across the ground that hide in plain sight. When something would land ontop of the magic trap, the trap does not activate, but when a secondary force (I.e when you take one step, then another or when a leaf falls onto the trap). A explosion of great proportion will activate and send the person flying. This spell is able to heavily wound Captain Level Mages.
* Fire Strike - The user brushes their sword through the ground and up in a swift motion, generating a large flaming slash that rushes to the opponent.
* Colossal Bang: Wreath - With a open grimoire, the user generates a magic trap that places itself on the blade of the user's sword. When interacted with, the user will throw their sword and it shall release a explosion that can level a large stone building at will. With such power, it can easily destroy a number of rune arrays in the area and distort the magical flow of a Magic Knight Captain.
* Colossal Bang: Earth Emission - With a open grimoire, the user generates a magic trap that hides on any object. This magic trap has not yet shown its full potential on plane surface, but upon the devastating explosion, the area is deafened by a lasting sound that heavily damages the opponents ear drums.
* Colossal Bang: Big Blast Strike - With a open grimoire, the user places Big Blast Strike on a moveable surface, this trap magic can only activate when the user hits a body and it causes the body to be flown via explosion. A powerful explosion, most commonly placed on a sword. Colossal Bang: Second Wind Drought - With a open grimoire, the user places Second Wind Drought on a nearby surface or on their body, once a magic affinity attacks near the trap magic spell, Second Wind Drought absorbs the magic, but not allowing him to retain the mana and use it to strike back.
* Colossal Bang: Ivy Mike - A very powerful and ultimate version of Earth Emission, currently, it has not been used to its full potential and has yet to be used properly for its full effect.
* Colossal Dream World - Similar to Glamour World from Dream Magic, yet more... sinister and didn't feel right. Something was off.If Trium would try to leave, the distance seemed endless, yet all he could do was draw closer to Gunpo and risk more trap magic. The Colossal world started shaking, all as hundreds of colossal beast and ragtag monsters rushed from the exits and aimed to take down Trium. A group of black jaguars that moved by shadow. A large dragon that breathed white flames. A slinder serpent that moved under the flooring and struck at secret. Just to name a handful.