Tombs of Scoria: Episode 58

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== Synopsis ==
The party embark on a treacherous journey to the frigid land of Glacia. As they approach a snow-covered town, they encounter strange occurrences, including a frozen body of a party member and eerie visions in their dreams. Tyrael dreams of a royal conspiracy to eliminate their group due to their potential threat, while Imrik finds himself abandoned and battles a yeti alone. The group later faces hostile hobgoblins and ice trolls during their journey. They eventually reach a mysterious tower, sealed with complex locks, hinting at hidden secrets and challenges ahead. The passage highlights themes of mistrust, supernatural phenomena, and the harsh realities of their quest.
==Recap==
Anton about the journey to Glacia and it comes back as murky.
Anton Writes a letter to his Wife Alyx, explaining where they are going, and that he may never come back, sealing it with a kiss.
==== Boat Trip Unknown Time ====
Brothers Find a spot where they can talk alone. Tyrael says that the journey will be their most difficult, and they ought to be careful. Lastly, he leaves them off by saying they should have a chain of command which is the brothers voice matters the most, and they are to split into 4 groups:
* Frost Ranger Johnny and the sled dog people
* Tyrael----
*Anton---
*Imrik---
 is to get 25% of loot, Brothers get Ioun Stones, and 75% of the loot, and decide to give their people magic if there is a lot, or money if there isn't.
Imrik has light stones out, and finds out that many are already out, once they are out they tend to stay out. Antons Crown Fails, and Anton feels like he is a little drunk. Imrik Asks if the town is dangerous and Johnny says all of Glacia is dangerous.
=== 7th April 1513 (Day 1) ===
After many days at sea, land comes into view, there are tall mountain ranges all covered in snow, a town comes into view it is a small town in a half moon bay, there are 2 docks with a frozen river running between them bisecting the town, and they can a large stone wall encompassing the entire town in a circular fashion. The dock on the left has many sunken ships nearby, same with the right, but it is easier. The town seems like it has been preserved in time. Johnny claims he was on one of the ships when it sank.
==== Arrival to Glacia ====
Tyrael asks the Dragonbane Weapons if they have come this far north and Harbinger says he can not be sure, sometimes there is drift in space, and that he can't be sure if he has ever been in a place like this, but temporal displacement is a function, and I feel uneasy here, it reminds him of an old memory he can not place.
Code is established: One Whistle is "Come, something cool", Two whistles is "Danger, help".
Everyone starts to fan out when Vega and Hans Whistle for them to come and they see a frozen body of Teresa. Teresa is still in the party, and think the other Teresa could be a fake so they ask her some questions and find out she is still her and decide to have a phrase, 1st phrase McGary, 2nd phrase The Dragonslayers. Frost Ranger is clueless about the frozen body, Imrik tries to disbelieve it and it seems real. Hans says they should destroy it and Anton says they should leave it, Imrik loads an arrow, and Tyrael quickly stops him and says that they should cut it softly to see if it affects the living Teresa, it doesn't. Imrik shoots it and Tyrael with the hammer, its not and Teresa says not to cut it off, but Jack and Imrik says she should leave and Tyrael lobs off its head in one blow.
There are 3 exits to the city: one on this side, 2 on the other - least explored is to the northwest because of the mountain ranges, and a dark forest.
They walk to the gate on their side and see letters carved into the stone saying Felos Magnar. Imrik ties to read it with the glasses they don't translate it, but they are working, so they assume it to be a name of a town/city. They decide to go to the other gates and they see a large narrow bridge, it seems to be 100' long and 10' wide, but after Tyrael steps on it, it bends space so it is mechanically 30' long 30' wide.
They check the other gates and find that the South West gate says Kodia, North West gate says Saladin. 
Ranger directs them to a building with a large basement with enough space for all the people, but not dogs and equipment. They decide to have 4 people on watch outside. As they walk down to the basement they see a Specter of a heavy set woman, Anton bows to it and it pleads with Anton, tapping his amulet, then eventually screaming. He assumes that she was pleading with Velthara to stop the vengeance being wrought against the continent of Glacia. Anton tries to cast , tries to Turn Undead. After much debate Anton decides to go on watch because he has cast upon himself, and kills the spirit.
==== Dreams ====
Tyrael: He feels like he goes to sleep, but he finds himself in an unusual situation, drifting through a void until he sees a familiar sight the Castle at Wikkthronrarenta, he finds himself as if in a dream in the castle, but only seeing what is happening almost like a vision. He sees and hears The Queen holding court with all high ranking people in the kingdom and an officer states that Scoria is dead. All that stands left for them after conquering Mistrya and Eridon is Akuba - which is weakened by civil war. states that she saw the final fight, saw Scoria's lair shift, and smoke poured out the top, as if it was a volcano, and a whole flock or creatures rise from it and vanish into the air. If Scoria is slain, the brothers should be back in a day or 2, the people around ask what is next. 
The Queen states that 
 is against this notion, saying that she knows they talked about this a long time ago but now that it is happening it seems to be such a shame to discard them at this moment.
Queen Vuularia says ", you should know by now they are capable of great harm, and you like I have seen into their hearts, Anton in particular is a dangerous man, any one of these could overthrow this kingdom, send everything we worked for into ruin they are too great of a risk to keep alive we should get rid of them, I know it doesn't seem kind, and it doesn't seem and they are my kin, but they are a danger to everyone, it is best to break up that amount of power it shouldn't in the hands of such uneasy headed folks."
 says she has grown fond of them Imrik in particular, The Queen just watches her, and after a while, Arc begins to shift, and bows her head and says, "but of course if that is what you say we must do, that is what we must do". The Queen dismisses them all and goes to her guards and tells them to watch , and her apprentice, and to tell her if seems to be swaying. 
Tyrael follows The Queen out of the room, and Tyrael tries to notice if it feels like he is being scried upon, the Dream/Vision feels as if it was more of scrying then a dream.
Tyrael calls out if someone is showing him this and there is no reply. When he feels done with it he returns to normal restful sleep.
Imrik: Wakes up and everyone is gone, there is no gear or anything, only a single note that says "Brother, without your magic we have no use for you. We are going on without you. Please keep an eye and be sure that the town is safe for our return."
Imrik goes up the stairs and it is the same, no gear or anything, with sled tracks going off, away from the keep. Imrik pinches himself and it hurts as much as aspected. He steps out into the open and calls out for them, to no avail. 
He hears a crunching of snow and sees a Yeti. Imrik run into the tavern, says to the Yeti for it to release its grip on his mind and that he does not believe its tricks. It does nothing leaning to get a view of him and grabs around for him. Imrik climbs out a window and makes a loud noise, altering the Yeti to his leaving of the room.
Combat start: Imrik McGary vs Yeti
 Yeti misses Imrik and hits him once. Imrik tries to slam the Yeti, misses. Imrik dodges the Yeti and leaps through the window inside the tavern. 
Yeti follows, Imrik tries to , but no magic. Yeti slams Imrik, he retaliates and criticals the Yeti. 
Blows are exchanged, as Yeti tries to eat him, Imrik tries to disable the yeti, but fails to escape. The yeti doesn't manage to eat him
Imrik's injury to Yeti's head blinds the Yeti, Imrik slays the yeti.
Combat end.
Imrik drifts back to sleep, and wakes up in the morning, the rest of the party present.
=== 8th April 1513 (Day 2) ===
Everyone wakes up and everyone seems shaken severely, and Imrik asks if they would ever leave him, Tyrael says he would be more prone to leaving Anton. Vash, Hans, Lord Konn, and Teresa seem the most shaken. Imrik says, to no one in particular, that the new area and its strange magics are enough to scare anyone. Tyrael asks Anton silently if he killed the Specter and Anton nods.
Imrik checks if there is a note from the dream in his pocket, there is nothing and he isn't hurt. He casts , but the spell fizzles. He casts and sends out eyes to see what is happening in the city and they report back. One shows a black-orb-like thing hovering in the air and, after looking the closer to the center, hail falls the slower it goes with everything in the center having completely stopped. ~60' from the center is where the range expands out from, anything within 5' stops completely.
Teresa says that she saw him last night in her dream kill the specter with a sword, which is wrong, and Anton says he only put the thing to rest with his prayer. Vash says to Tyrael they can not trust Teresa and that she will betray them. Tyrael says that the dreams they had were most likely just what they worry about the most of what they fear the most, then tells Imrik about his dream. Tyrael presses him on his idea about them abandoning him, and Imrik says he couldn't believe that they would, and Tyrael says he wonders what Anton would have dreamt. Imrik says that Glacia seems to be malicious and it doesn't seem random.
They spend the day resting.
=== 9th April 1513 (Day 3) ===
Imrik casts and , the black orb shouldn't interfere with their journey. 
Snow is falling, they barely move. They follow the road, but can't see it. As they are traveling, they see Hobgoblins who do not look ready for this weather as if they were teleported here, the group discusses and they decide that they should kill them if only for mercy, or to keep them from following and stealing from them. They make quick work of the hobgoblins, and they surrender but are executed. 
After much travel, they see a chimney out in the open and excavate the home and it looks as if it was abandoned in a hurry, but there is no magic, or bodies.
=== 10th April 1513 (Day 4) ===
Clear day, cold and chilly, but they are out of the city and have a clear view of the surrounding areas. To the left and in front of them is a mountain range, from there they would be able to see ~60miles in all directions. Before them is a flat plain that stretches out, and they see a tower. With spyglass they know the tower is ~10miles away from them, the mountain is ~30 miles. Imrik buffs up the Brothers with , and casts and .
Imrik sees the snow move in waves and thinks it's a Snow Elemental. Imrik shoots towards it, but it doesn't react. As they start turning around, they are ambushed by Ice Trolls.
Combat start: The Party vs Ice Trolls
A troll group attacks their group, hitting Jack once, Teresa twice, Pola once and one against Neal. Neal crits the troll, Imrik shoots the ones fighting Teresa, hits once. Pola single-handedly beheads a troll. Tyrael provokes 2 trolls and kills one, only Vega is hit. Vaush hits a troll twice, Vega and Montem crits the troll with a torch, incinerating it. Jack and Anton kill the troll each. Lorn Konn a troll. Imrik almost kills the troll.
Tyrael almost kills the troll, Hans finishes it off, Vash kills another. Troll fighting Jack disengages, strange behavior for a troll. Braengaeng is hit once. The frost ranger almost kills the troll, Teresa kills it, Imrik kills the troll, Neal crits a troll and decapitated it. Pola heavily wounds a troll. Jack breaks down a troll and kills it. Anton kills 2 trolls, Konn goes around lighting trolls on fire. A surrounded troll slashes at Montem, taking half his HP with damage of 6. One troll tries to grab Neal, Neal slashes at him but is picked up anyway. Pola is hit. Imrik kills the troll that took Neal and hits another. Jack gets stuck in the snow. Pola drops another troll, Tyrael kills the last one remaining. 
Combat end. The trolls don't seem to be regenerating, regardless of torching them. 
The brothers and their crew head back out towards the tower, and they get close and can see as the sun sets on a small hill ~60' across and rises 10' the tower itself is 30' in diameter, not attached to a keep. The tower's windows have bars all across them, and the door has bronze-looking bands across it. The door needs 3 keys turned in tandem turned to open. 
Tyrael fails one check on the three locks and Montem opens that lock. The group opens the door, uncasing it from its ice coating and it screeches open. The party looks into the frozen tower untouched for untold eons, wondering what could be inside...
Recap by Virstel
Category:Tombs of Scoria Episodes