Gatling Gun (VII Remake)

The Gatling Gun is Barret's default weapon in Final Fantasy VII Remake. It is a ranged weapon that teaches Barret the Focused Shot, consuming Barret's ATB charges to deal burst damage to an enemy. As a default weapon, Gatling Gun has mixed and well-rounded attributes, though it does not excel in any area specifically.
==Upgrades==
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	1 	
2 	2 	
3 	3 	
4 	4 	
5 	5 	
6 	6 	
7 	6 	
8 	6 	
===Skills===
Gatling Gun Core - Weapon Level: 1 - Required SP: 4	Gatling Gun Core - Weapon Level: 1 - Required SP: 4	Gatling Gun Core - Weapon Level: 1 - Required SP: 4
ATK Up 	Attack Power +5 	Increases attack power attribute.
MATK Up 	Magic Attack Power +5 	Increases magic attack power attribute.
Max HP Up 	Max HP +100 	Increases maximum HP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Gatling Gun Sub-Core I - Weapon Level: 2 - Required SP: 6	Gatling Gun Sub-Core I - Weapon Level: 2 - Required SP: 6	Gatling Gun Sub-Core I - Weapon Level: 2 - Required SP: 6
ATK Up 	Attack Power +5 	Increases attack power attribute.
MATK Up 	Magic Attack Power +5 	Increases magic attack power attribute.
DEF Up 	Defense +4 	Increases defense attribute.
MDEF Up 	Magic Defense +4 	Increases magic defense attribute.
Max HP Up 	Max HP +100 	Increases maximum HP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Gatling Gun Sub-Core II - Weapon Level: 3 - Required SP: 8	Gatling Gun Sub-Core II - Weapon Level: 3 - Required SP: 8	Gatling Gun Sub-Core II - Weapon Level: 3 - Required SP: 8
ATK Up 	Attack Power +8 	Increases attack power attribute.
MATK Up 	Magic Attack Power +8 	Increases magic attack power attribute.
Max HP Up 	Max HP +150 	Increases maximum HP.
Max MP Up 	Max MP +5 	Increases maximum MP.
Enhanced Overcharge 	Overcharge Damage 10% Boost 	Increases damage dealt by Overcharge.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Gatling Gun Sub-Core III - Weapon Level: 4 - Required SP: 10	Gatling Gun Sub-Core III - Weapon Level: 4 - Required SP: 10	Gatling Gun Sub-Core III - Weapon Level: 4 - Required SP: 10
ATK Up 	Attack Power +12 	Increases attack power attribute.
MATK Up 	Magic Attack Power +12 	Increases magic attack power attribute.
DEF Up 	Defense +5 	Increases defense attribute.
MDEF Up 	Magic Defense +5 	Increases magic defense attribute.
Max HP Up 	Max HP +200 	Increases maximum HP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Gatling Gun Sub-Core IV - Weapon Level: 5 - Required SP: 14	Gatling Gun Sub-Core IV - Weapon Level: 5 - Required SP: 14	Gatling Gun Sub-Core IV - Weapon Level: 5 - Required SP: 14
ATK Up 	Attack Power +14 	Increases attack power attribute.
MATK Up 	Magic Attack Power +14 	Increases magic attack power attribute.
Max HP Up 	Max HP +200 	Increases maximum HP.
Max MP Up 	Max MP +8 	Increases maximum MP.
Enhanced Limit Breaks 	Limit Break Damage 5% Boost 	Increases damage dealt by limit breaks.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Gatling Gun Sub-Core V - Weapon Level: 6 - Required SP: 16	Gatling Gun Sub-Core V - Weapon Level: 6 - Required SP: 16	Gatling Gun Sub-Core V - Weapon Level: 6 - Required SP: 16
ATK Up 	Attack Power +14 	Increases attack power attribute.
MATK Up 	Magic Attack Power +14 	Increases magic attack power attribute.
Max HP Up 	Max HP +200 	Increases maximum HP.
Max MP Up 	Max MP +8 	Increases maximum MP.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
==Use==
The Gatling Gun has balanced and attributes, moderate durability attributes, and is a well-rounded weapon overall. When upgraded, most of the unlocked abilities it provides are unremarkable, and outside of boosts to Barret's attributes and MP, it provides a 5% boost to Barret's limit break damage and a 10% boost to his Overcharge. As it is a ranged weapon, Gatling Gun allows Barret to easily target otherwise unreachable enemies, and to position himself in a way to avoid damage.
Gatling Gun is a versatile weapon, but does not excel in any area. The melee equivalent weapon for Barret is , which provides better attributes and faster materia slot growth, but as a melee weapon, gives Barret an entirely different role in combat that focuses less on positioning and more on raw area-of-effect damage. Compared to other ranged weapons, Gatling Gun is weaker than both the and in increasing Barret's magical damage, while it is weaker to in terms of physical damage and durability.
Gatling Gun provides Barret durability, but does not maximize his potential in any role. In Barret's role of dealing ranged physical damage to single targets, Big Bertha is a better choice, while dealing area-of-effect physical damage is better served by Barret's melee weapons. In a spellcasting role, the EKG Cannon and Light Machine Gun are better choices, and in using Barret as a tank to draw damage away from party members, both Light Machine Gun and Big Bertha provide more durability. Barret is better off focused towards one role rather than being generalized, meaning the player may opt to choose a weapon that better takes advantage of his more specific capabilities.
==Behind the scenes==
Gatling Gun appears on Barret in the Chapter 18 bike minigame cutscenes where he shoots at a Shinra helicopter, even if the player had him equipped with something else.
==Gallery==
Gatling Gun artwork for FFVII Remake.png|Possible concept art
==Etymology==
Category:Weapons in Final Fantasy VII Remake