Gear/LRM-10 (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_LRM_10_Pirate
Manufacturer: GM
Some shit rewired the Guidance system so poorly, and so many times, that I'm pretty sure it would just hit whatever's closest, including yourself.
Uses LRM Ammo.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
5 	2 	100000	All 	All
* -1 accuracy with this weapon.
* 75% bonus damage against overheating targets
* 1 Evasion pips ignored by this weapon.
* Weapon damage varies between +/-2 
* Weapon has a 10% jam chance - Mitigated by Gunnery
* Weapon is capable of Indirect fire.
* Hits cluster toward same location, affected by clustering modifiers.
* Weapon can explode for 4.5 damage, 2.8 heat and 0.6 stability per shot loaded when destroyed
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM10
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	LRM 	5 	0 	1 	10 	1 	12 	0 	1 	1 	0.025 	0.25 	25 	0 	130 	280 	460 	560 	✔
=Used By Mechs=
Mechs 	Mechs 	Mechs
CN9-P 	HOP-1P	TBT-P
TLS-0B	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2