Reciprocal Advantages

Reciprocal Advantage is a term used by PK in 2016 where No Tunnel Vision is used as an example. Other examples include:
*No Vulnerability to Vacuum and Wind-Based Attacks
*Not Mute
Although PK named the concept, the concept is also applied in the GURPS Power-Ups series.
Note this is not the same as the Counter Disadvantage mechanic in GURPS Power-Ups 8: Limitations.
Possibly bad approaches
*Reciprocal Limitation (ie limitations designed to counteract existing enhancements)
*Reciprocal Disadvantage (ie disadvantages designed to counteract existing advantages)
The former is already accomplished by Limited Enhancements, the latter is accomplished by Temporary Disadvantage, Shutdown
Category:Rules