Steal

Stealing is sometimes a dialogue option. Each item has a fixed success rate, which the Traveler will have to equal or exceed with a dice roll. While stealing is optional, there are some quest items that can only be obtained through this action. Sometimes, the stolen items will be removed from a Merchant's trade inventory, but other times the person does not have the items for sale, making theft the only option to acquire them.
Simply clicking "Steal" will show available items to steal and the number of the dice roll the Traveler needs to match or exceed. Even clicking the button and then leaving will give a small yellow bar to the icon corresponding the character, meaning they are suspicious of the Traveler even if they only looked. Stealing difficulty rises the further into the storyline region the Traveler goes; as well, the number of theft attempts before they get caught decreases.
If the Traveler is caught, they can either admit or bluff their way out of it. The bluff results in both the Traveler and the character rolling against each other - this roll does not appear to be affected by region and is purely luck based. If the Traveler wins, they bluff their way out of it, but cannot steal for a few hours from the same character. If the Traveler is caught, an amount of gold is deducted from them, along with the previous temporary inability to rob the same person, but there appears to be no other penalty - Merchants continue to trade with them even seconds after being caught red-handed. The amount of gold lost also increases as the level of the region increases.
== Gallery ==
Stealing.jpg|thumb|right|500px|The result of failed thievery.
Theft Completed.jpg|Relative "reward" screen when all the items available for such have been stolen from a particular person.
Charisma Check thievery.jpg
Charisma Passed thievery.jpg
Category:Characters