Mud Mephit

==Summary==
The weakest, slowest, and least intelligent of the Mephit kind, the Mud Mephit is composed of earth and water. They are sluggish, attention seekers, and will beg for attention and treasure. They lack other Mephit's claws, instead being forced to hit foes with punches, and their breath weapon is spitting mud that constricts enemies.
==Powers and Stats==
Tier: 
Name: Mud Mephit
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Small Elemental/Outsider
Powers and Abilities:
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|-|General Mephit Abilities=
Superhuman Physical Characteristics, Abstract Existence (As Outsiders they are purely abstract in their physiology, lacking any biology in a traditional sense), Inorganic Physiology (Are all composed of Monster Manual 5e Page 215), Immortality (Type 1; Are referred to as ), Self-Sustenance (Type 1, 2, and 3; As elementals they require no ), Flight (All Mephits have Monster Manual 3.5e Page 180), Breath Attack (Via ), Non-Physical Interaction (Their melee attacks are considered , which means they can affect abstract, intangible and incorporeal beings), Summoning (Via Monster Manual 3.5e Page 181), Regeneration (Low-Mid; Shown ), Weapon Mastery (Due to being Outsiders they are proficient with all Monster Manual 3.5e Page 313)
|-|Abilities=
Enhanced Senses (Have Monster Manual 5e Page 216), Camouflage (Via ), Elemental Manipulation (Via ), Self-Destruction (Via ), Martial Arts (Are adept in using their ), Stealth Mastery (Shown )
</tabber>
Attack Potency: Wall level (As a monster in 5e they're comparable to casters who can use Burning Hands)
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows)
Lifting Strength: Average Human (Due to being a small creature with a strength score of they can at max push 54.4311 kg)
Striking Strength: Wall level
Durability: Wall level
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range, Extended Melee Range via Death Burst, Several Meters via Mud Breath
Standard Equipment: None notable
Intelligence: Below Average (Have an intelligence score of which makes them below a Player's Handbook 5e Page 171)
Weaknesses: None notable
Notable Attacks/Techniques:
*Death Burst: When a Mud Mephit dies they erupt into sticky mud that restrains those who fail to dodge it.
*Mud Breath: The Mud Mephit is able to belch out mud that restrains those unfortunate enough to get hit by it.
*Summon Mephit: Once per day a Mud Mephit can try to summon more of its kind, with 1/4 chance of success.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Role-playing Characters
Category:Evil Characters
Category:Species
Category:Abstract Entities
Category:Inorganic Beings
Category:Immortals
Category:Self-Sustenance Users
Category:Non-Physical Interaction Users
Category:Flight Users
Category:Breath Attack Users
Category:Summoners
Category:Camouflage Users
Category:Regeneration Users
Category:Enhanced Senses Users
Category:Camouflage Users
Category:Element Users
Category:Self-Destruction Users
Category:Weapon Masters
Category:Martial Artists
Category:Stealth Masters