Aether

This article contains spoilers for a variety of different media.Please be aware of this when reading character descriptions especially.
Aether is an umbrella game created by J-Games. The game is designed to serve as a reboot/spiritual successor to Rose Warriors and the Bola Parasola. Aether is a combo-styled action game where the player uses a character to quickly take down hoards of enemies, akin to the Warriors series made by Koei Tecmo or several of the action games made by Tamsoft Corporation. As an umbrella game it includes a vast amount of content from series enjoyed by the game's creator, , using a large ensemble of characters from different sources to tell a story in a manner not unlike that of Disney and Square Enix's Kingdom Hearts series.
The game is the first title set in the Aether universe. The events of Aether mostly run parallel to those of Aether Ex+erna.
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=== Playable Warriors ===
Warriors
==== Main Warriors ====
:Main Warriors
The following warriors play an active role in the game's plot and are unlocked by playing through Story Mode.
==== Optional Warriors ====
:Optional Warriors
The following warriors do not necessarily play an active role in the plot of the game, as they are unlocked by completing optional Side Missions as opposed to the mandatory main story missions. Some of these warriors play an active role in the game's plot, appearing as enemies or in other non-playable roles, while a majority of them exclusively exist in these optional scenarios. Any optional warrior that has not been recruited by the player will appear as an enemy in the final battle, giving them all a somewhat prominent role in Story Mode.
==== Bonus Warriors ====
:Bonus Warriors
The following warriors are unlocked by playing through the Challenge Mode, and thus are only usable in Free Play. Some of these bonus warriors play a role in the story, appearing exclusively as enemy units, while others are wholly unrelated to the game's plot. Some of the following warriors are also alternate versions of other characters and possess similar, but not identical, movesets to their original counterpart unlocked in the story.
Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.	Unlike the above warriors, Shinonon is automatically added to the player's roster of playable warriors once the player has unlocked all other characters in the game. The post-game Bonus Story mode is unlocked alongside Shinonon as a playable character.
=== Other Characters ===
Other Characters
==== Captives ====
:Captives
During the story of the game, it is revealed that The Shadowman has captured several characters and is using them as organic batteries. The player can free these characters from the tentacle-like containers imprisoning them, and they will then converse with the player and their allies, but this is the only time they appear in the game. Thus, while they can be considered minor characters, their overall appearance in the game is integral to the story and their capture influences the decisions of some enemy characters. Freeing the following characters both unlocks unique dialogue events and weakens The Absolute in the final boss fight.
			
			
			
			
Five characters appear as captives trapped in Agartha in the penultimate mission, and five more appear in the final battle against The Absolute; in both cases, freeing them is part of the mission. Unlike the other characters that had been captured, these ten characters fight alongside the player once freed and are unlocked as playable warriors once their respective missions are completed. For more information on these characters, see the above section.
The five characters in red appear in the final battle, while the other five appear in the penultimate one.
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=== Basic Enemies ===
Basic Enemies
==== Infantry Enemies ====
:Infantry Enemies
Infantry Enemies are the most plentiful type of opponent that the player faces in battle. Functionally, all Infantry Enemies are identical: they possess little health and deal minor damage on the rare occasions that they actually try to attack their foes. Infantry Enemies focus more on trying to swarm their foes with numbers rather than with strength, meaning players can cut down hundreds with ease. Some Infantry Enemies use melee weapons to attack, while others use ranged weapons; a majority of Infantry Enemies can appear in either role, and most enemy squads are made up of a combination of both kinds.
			
			
			
			
			
			
			
The generic "Soldier" enemies can take on several different appearances, all taken directly from Samurai Warriors 4 and Dynasty Warriors 7. Functionally these soldiers are identical, and their designs merely change to reflect either different warriors present in their faction or the location in which they are fighting. All of the different designs for the Soldiers are as follows:
Generic Light Infantry Concept SW4.png
Generic Infantry Concept SW4.png
Chugoku Light Infantry Concept SW4.png
Chugoku Infantry Concept SW4.png
Kyushu Light Infantry Concept SW4.png
Kyushu Infantry Concept SW4.png
Shikoku Light Infantry Concept SW4.png
Shikoku Infantry Concept SW4.png
Tohoku Light Infantry Concept SW4.png
Tohoku Infantry Concept SW4.png
Lady Samurai Concept SW4.png
Peasant Concept SW4.png
Ninja Concept SW4.png
Female Ninja Concept SW4.png
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Soldier Concept 2 DW7.png
Soldier Concept 3 DW7.png
Soldier Concept 4 DW7.png
Soldier Concept 5 DW7.png
Rebel Concept 1 DW7.png
Rebel Concept 2 DW7.png
Rebel Concept 3 DW7.png
Rebel Concept 4 DW7.png
Rebel Concept 5 DW7.png
In a similar vein to the basic soldier enemy, the zombie enemy has a number of aesthetic variants, all of which come from the Call of Duty: Black Ops series of games. As with the different soldier variants, the different versions of the zombies serve merely as different designs and act identically to one another. Unlike soldiers however, zombie armies are made up of a wide range of different aesthetic designs that may not match one another; instead the affiliation of a zombie army can determined by the colour that their eyes glow. The eyes of a zombie army can glow gold or red as enemies, while allied zombies' eyes will glow light blue. In addition to human zombies, Hellhounds and (larger) zombified monkeys may also spawn as part of a zombie army, though they act the same as any other type of infantry enemy.
To reference both the Call of Duty: Black Ops map Call of the Dead, as well as his legacy within the genre, a zombified version of filmmaker has a 1% chance of spawning during a battle against a zombie army, and acts as an exceptionally durable Captain Enemy.
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==== Captain Enemies ====
:Captain Enemies
Officer Enemies are the more-advanced enemy type, possessing more types of attacks and different strategies. True to their name, Captain Enemies often take up commanding positions in armies, appearing in bases or leading mobile units, and possess more health than the average Infantry Enemy and thus often serve the role of mini-boss. Warriors fighting for enemy armies also fit into this category of enemy.
==== Other Enemies ====
:Other Enemies
Though rare, and often only appearing in specific situations, there are other enemies that possess unique roles that make them incomparable to the likes of Infantry or Captain Enemies. These types of enemies fill predetermined roles, mostly acting more as hazards or traps than actual officers, and are usually unable to move from one spot or a small designated area, unlike other types of enemies which will move around the battlefields accordingly. It should be noted that these miscellaneous enemies are technically classified by the game as "Captain Enemies", as they possess more health and generally requiring more strategy (or, in some cases, wholly unique methods) to defeat them than Infantry Enemies, though there are no further similarities between them.
=== Boss Characters ===
Bosses
=== Locations ===
Locations
==== Scenario Maps ====
:Scenario Maps
Scenario Maps are the main kind of location present in the game, in which most story missions are set. Scenario Maps are large and wide-open, with a large number of keeps that will continually summon enemies until they are taken over by the allied forces. The locations that serve as Scenario Maps are surrounded in every direction by walls (either physical or impassible, invisible ones) and can not be left until the player completes the main objectives for the scenario.
			
			
			
			
			
==== Exploration Maps ====
:Exploration Maps
Unlike Scenario Maps, Exploration Maps seldom appear in the game's story mode and instead allow the player to complete optional side quests to earn experience or materials to upgrade the main headquarters or playable warriors. While Scenario Maps are large and open areas, Exploration Maps are more akin to linear hallways, albeit with branching pathways, and enemies will continually spawn for an indefinite period of time. While Scenario Maps can only be left by completing all of the main objectives for the mission set upon them, Exploration Maps instead feature a number of designated exits that will send the player back to their headquarters. 
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==== Other Areas ====
:Other Areas
Before the final story mission, the player travels through a unique Exploration Map where they travel through corrupted fragments of different worlds as they make their way through the dimensional rift in Agartha to Heavenly Host. These worlds, in the order that they appear, are as follows:
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A similar thing occurs after the final mission as well, though with different worlds. Unlike the aforementioned mission, the worlds that are travelled through as the player escapes from Heavenly Host are being "reset", making them appear as though they are being wiped away into a white void. These worlds, in the order that they appear, are as follows:
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=== Main Story ===
Main Story
==== Chapter 1 ====
:Chapter 1
::1-1
:::✱  Available Warriors (Story Mode):  |   | 
Waking up in , and find themselves inexplicably alone and, apparently, in the UG. Wanting to find answers, the two of them begin looking around for anyone who may be able to provide an explanation, only to be attacked by waves of enemies instead. Thinking they might find some answers at the Statue of Hachiko, the two begin to fight their way through the crowd to reach their destination.
Once there, the two join up with the equally-as-confused and . While fighting, the four notice a distinct lack of Reapers and other Players, thus they make the assumption that the four of them must be alone. Rhyme also notices that the area around the 104 Building seems to be blocked off by invisible walls, so the four assume that they must be keeping something out and work to find a way into the plaza area surrounding it.
When the four eventually find their way to the 104 Building, they are greeted by a malicious mass of murky red and black goop in a large, monstrous form. Assuming it to be a powerful Noise, the four go about trying to Erase it, only to find that their attacks are not harming the monster at all. Now seeing the four as a threat, the monster begins summoning even more Noise to attack the group, and they come to the decision that it would be best to flee and regroup elsewhere as they would have no need to defeat this monster anyways as it is not a Mission given to them by the Reapers.
As the four escape away from 104 and towards the area of Tipsy Tose Hall, three confused girls - , , and - appear and attack Neku and his friends, believing them to be spirits trying to escape what they believe to be a strange new level of the underworld and responsible for the Noise plaguing them. With the girls not listening to their attempts to explain, Neku and his friends engage the three in battle.
When they're defeated, a fourth girl, , appears and tells her friends that they aren't in the underworld, but instead Shibuya - her time period - and agree to hear Neku and his friends out once they get far enough away from the monsters.
::1-2
:::✱  Available Warriors (Story Mode):  | | | 
As the group of eight flee Shibuya, they quickly find themselves in an unfamiliar locale - a place clearly not connected to the Shibuya that most of them know: . Though they want to take a break and talk, to try to figure out what is happening, the eight know that they are not yet safe. Wanting to find safety, the group continue to fight their way through the encroaching hoard of monsters as they try to find a safe haven at the other end of the highway.
As the group reaches the end of Kunad Highway, they are confronted by . Impressed by the girls he sees in front of him, Drake declares that he will kill the men - Beat and Neku - before revelling in torturing the girls that had been strong enough to stay alive as long as they had. Not wanting to let Drake get his way, the girls all work together to take down the sadistic misogynist and the army of Black Arms he seemingly has under his command.
Once Drake has been taken down, he swears that the girls will eventually bow down to him and flees, taking his army with him. This gives the group their long-awaited moment of peace, and they find a small empty area nearby to set up a camp where they can talk.
As night falls, the two groups properly introduce themselves to each other and attempt to fit together what they know. Unfortunately they quickly learn that their collective knowledge of their situation is minimal: no one knows anything, but Komimi does confirm to her group that they definitely are not in a Bubble Pocket or the Underworld. Resigning themselves to their current situations, the eight decide to resume their search for answers tomorrow. Iyo decides that she will keep watch over the night, and Shiki volunteers to help her.
::1-3
:::✱  Available Warriors (Story Mode):  |   | 
Elsewhere, two girls are wandering through the woods, confused and lost: and . Both racked with fatigue, having been dropped into this world and forced to survive as two strangers, they are approached by a girl calling herself . Though Reika is initially a bit skeptical of her, Ruri decides to hear her out as they have no other ideas on what to do, and they are led to a castle.
Hiding nearby in the bushes, Purity explains to her two new associates that they've been hoarding all of the food in the area and that they should do something to stop their reign of terror. Even more suspicious, Reika begins asking questions only to be silenced when they see the number of troops surrounding , leaving the two to wonder if Purity is telling the truth; Reika's questions are further quelled when Purity reveals that she has the ability to summon mechanical weaponry, much like she could. With no other options - and Ruri running out of energy to stay awake - she suggests they trust Purity for now and help her steal back some of the stolen provisions. With Ruri and Reika reluctantly on board, Purity lays out a plan for them: Purity will light a fire nearby to cause chaos in the troops nearby, allowing Reika and Ruri to sneak in amidst the confusion to steal some food and (hopefully) supplies.
When Purity begins the plan, Ruri and Reika split up as a fire spreads through nearby trees and the soldiers go running to calm it. Though the two girls sneak towards the now-mostly-abandoned castle with ease, they are stopped by two twin archers: and . Knowing that the fires were definitely a distraction, they reveal that they had kept soldiers hidden in the area, surrounding Reika and Ruri and forcing them to fight their way out.
Still wanting food, and with the returning soldiers quickly encroaching on them, the two girls decide to push forwards into the castle again - and defeat the two archers - in hopes that Purity will aid their escape. Unfortunately, they find the general of the Tuskur army waiting for them: . Surprised to see new girls and not "the white-haired girl from before", Kurou attacks the two to defend their provisions. Initially his attacks are too strong for them, but, once Reika takes a particularly strong blow, she seems to release a burst of energy from her body, powering herself up - Alchemical Empowerment. Not entirely sure what is happening, but sure that she now has the strength to counter the giant man's attacks, Reika and Ruri begin their assault once more.
Just as the battle between Kurou and the two girls reaches its climax, Dorry and Guraa return to the field reporting that the aforementioned white-haired girl has been spotted again and made away with some of their provisions. With this, Reika and Ruri realize that they had been conned, and Ruri begrudgingly apologizes to Reika for doubting her. Wanting to make it up to the Tuskur military as an apology, Ruri and Reika decide to help them capture Purity, who is fleeing away from the castle. At the same time, Iyo and Shiki Misaki arrive, having seen the fire. Not entirely sure what is going on, Ruri and Reika's cries that they had been tricked convince them to assist in capturing Purity - and suddenly she is surrounded on both sides and needing to find a new escape route. Unfortunately, this moment of panic allows the two groups to catch up to her, and is forced to engage in battle against the combined forces of the Tuskur army, those she tricked, and the two newcomers.
With Purity defeated, she drops the provisions and says that supplies are not worth this trouble. Instead, she dumps the sac she was carrying and flees away. When she drops the sac, the group learns that Purity was not trying to steal food but rather weapons - clubs, knives. Worried about what this might mean, Kurou decides to hold a meeting with Reika and Ruri to see what they know about Purity, and the two archers force Kurou to offer the group a place to rest as thanks for their help - just as Hagane, Neku Sakuraba, Komimi, Beat, Rhyme, and Tsumugi Tamaori arrive to see what is happening and worried about their missing friends, and they all return to the castle to share intel.
The next day, having pooled their limited knowledge and learned very little, the group of warriors are interrupted when the Tuskur merchant, Chikinaro, appears and delivers news: an army is approaching the castle. With little time to prepare, and the Tuskur troops exhausted, Kurou forcibly enlists the group of newcomers to assist him in defending Castle Tuskur.
::1-4
:::✱  Available Warriors (Story Mode):  | | | | | | | |   
Deciding to do his best to protect his "homeland" Kurou announces the plan he came up with: engage the enemy in a pincer attack before they can reach the castle. When questioned what Kurou means specifically, he further explains that the group will march to meet the invaders at a nearby "beach-y area", , that lays in-between them and their opponents. The group splits into two, a main force and an assault squad, and head out; Kurou decides to lead the latter, bringing with him Beat, Rhyme, and Reikka as backup and assigning Dorry and Guraa as the leaders of the main force.
As the main force arrives at Hasedō, they are surprised by a terrible sight: an army of skeletons marching through the area and destroying everything in its path. Following behind this army stands the one they presume to be its leader: a giant skeleton in a large blue-black robe- . Beside him stand two generals, and , who the Tuskur Army immediately identify as their targets- if they can at least stop them from giving orders, then they should be safe.
Surprisingly, as if sensing their plot, the army stops and a large black beast appears from behind the army. Floating up into the air, the delivers an ultimatum to its small opposing force: "hand over 'the enchanted one' or perish". Not knowing what the former means, the group decide to stand their ground. With the decision made both Ainz Ooal Gown and the Messenger teleport away, and his two remaining generals give the undead army the order to advance.
==== Chapter 2 ====
:Chapter 2
::2-1
:::✱  Available Warriors (Story Mode):  |   | 
== Idea ==
* Introduction, two Gaia spirits come together
* Four other Gaia spirits are gathered
* Finding Kaguya
* Finding Gjallarhorn
* Returning to pocket dimensions before villain destroyed them to save allies
* Villain notices, corrupts/exorcises Gaia. She mentions "the others" before disappearing. Find "others".
** AU Hibiki, Haku (e), Madoka (a), Ainz (f), Kiki (w)
Hibiki		|t = s|t3 = a
Kaguya		|t = a|t3 = a
Ainz Ooal Gown	|t = f|t3 = a
Hakuowlo	|t = e|t3 = a
Kiki Asukai	|t = w|t3 = a
===
Madoka Kaname	|t = s|t3 = a
Kasane Randall	|t = a|t3 = a
Sam Temple	|t = f|t3 = a
		|t = e|t3 = a
Mipha		|t = w|t3 = a
Faceless One	|t = s|t3 = n
		|t = a|t3 = n
Akari Yukimura	|t = f|t3 = n
		|t = e|t3 = n
		|t = w|t3 = n
===
Nana Daiba	|t = s|t3 = n
Golden Darkness	|t = a|t3 = n
		|t = f|t3 = n
Lysithea	|t = e|t3 = n
		|t = w|t3 = n
Daisy		|t = s|t3 = r
Hibari		|t = s|t3 = r
Jachdwalt	|t = a|t3 = r
Nepgear |t = a|t3 = r
		|t = f|t3 = r
		|t = f|t3 = r
Reika Rekkeiji	|t = e|t3 = r
Mewtwo		|t = e|t3 = r
		|t = w|t3 = r
		|t = w|t3 = r
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