Cap City

The Cap City Wasteland, otherwise known as Ol'bany, is a highly populated city consisting entirely of mutants that have settled in the ruins of what was once Albany, New York.
== Background ==
The prewar inhabitants of Cap City fell victim to a malevolent corporate scheme by the Jalbert Brothers Corperation , as they were deliberately exposed to radioactive waste in an attempt to cut costs on disposal. This insidious act, designed for the sake of frugality, had devastating consequences. Once word spread among other thrifty waste disposal companies, Cap City transformed into a notorious hotbed for illegal dumping. The rampant, unauthorized disposal of radioactive materials led to horrific mutations among the populace, leaving a legacy of suffering and environmental degradation in its wake.
In the grim aftermath of the great war, Albany's residents confronted not only the devastating impact of atomic bomb blasts but also the presence of mutated wildlife. Even before the bombs fell, encounters with these altered creatures had toughened the people, despite their own affliction with radiation poisoning.
As the nuclear explosions unfolded, unleashing destructive forces, the resulting radiation further warped both the inhabitants and the once-vibrant Earth. The air thickened with the toxic aftermath, choking the life from the land. The resilience of the survivors was tested amidst the dual threats of mutated creatures and the pervasive radiation.
The capital city, inhabited with the generations of mutant residents, had become a refuge for a myriad of mutants, ranging from ghouls to super mutants, all ousted from their original communities. These outcasts, driven away by fear and prejudice, have found solace in the thriving mutant metropolis.
===Vault 99 Incident===
In the year 2284, the Hermetic Order of Steel embarked on a journey that led them to the port of the Riverside Radmen. After navigating through the city, they eventually reached the downtown area. A brief encounter with the formidable Empire Enclave marked the beginning of their venture into the heart of the urban landscape.
Undeterred by the challenges, the Hermetic Order of Steel pressed northward. Their destination: the ruins of the Church of the Holy Innocents. Once there, they wasted no time and initiated an ambitious excavation beneath the crumbling structure. As the layers of debris were carefully peeled away, the diligent efforts of the order revealed the existence of a concealed vault, hidden from the ravages of time.
The unearthing of this clandestine vault sparked intrigue and speculation among the members of Cap City who had learned of the vault. Questions arose of what secrets lay dormant within its confines. As they delved deeper into their discovery, the order found themselves at the crossroads of mystery and revelation, poised to unravel the enigma that lay buried for centuries beneath the ruins of the once-holy structure.
Tragically, the Brotherhood inadvertently released a new breed of feral mutants from the vault. These mutated beings had thrived and propagated within the confines of their hidden sanctuary, seemingly pushing the limits of the enclosed space. The unleashed horde wreaked havoc on the surrounding areas, leaving devastation in their wake.
In the aftermath of the mutant onslaught, those who managed to escape the initial chaos found precarious shelter in towering high-rises. These buildings, reinforced to repel waves of mindless mutants, became the last line of defense for survivors desperately clinging to hope amid the ruins. The struggle for survival played out in a brutal dance between the resilient inhabitants and the relentless mutant invaders, with each high-rise serving as a battleground for the fight against the encroaching darkness.
Simultaneously, another group of survivors sought refuge in the labyrinthine sewers of Cap City among the recent immigrants of mutants who hail from the sewers of Manhattan. These dark, subterranean passages offered a clandestine sanctuary away from the mutant marauders above. In the damp and dimly lit underground, a fragile community emerged, its members banding together against the common threat that lurked in the shadows above ground.
The unfortunate release of the feral mutant race had transformed the once vibrant city into a battlefield, where the struggle for survival unfolded on multiple fronts.
==Layout==
Cap city can be reached by boat through the Hudson River, frequently trading with other communities along the river way. 
In the aftermath of the nuclear apocalypse, the once-thriving city of Albany, NY, has transformed into a desolate and perilous landscape. Stretching across the ruins, there are few active factions that bear witness to the city's former glory, now overshadowed by the chilling effects of radiation and the constant threat of hazardous weather.
The climate has become a bleak and relentless adversary, with cold and wet conditions. Dark and dreary skies cast never ending shade over the decaying remnants of buildings and streets. Pockets of radioactive fog roll through the landscape from Manhattan, adding an extra layer of danger to those navigating the city's desolation. In the surrounding downtown where most citizens reside home a reclaimed thick wooded area of the old city, frequent radioactive thunderstorms intensify the challenges faced by survivors.
The city is heavily populated with mutants and ghouls, each citizen tells a tale of the city's resilience and its tragic fall. The environment, scarred by radiation and weather anomalies, serves as a constant reminder of the world that once was. In this harsh and unforgiving post-nuclear reality, those who dare to explore the city must contend not only with the remnants of the past but also with a new threat that has emerged from Vault 99
At the center point of the commerce in Cap City the Riverside Radmen are a faction centered around the USS Slater, a floating museum. Skilled in naval tactics and resource reclamation, they control the waterways and trade routes along the Hudson River.
They have a naval hierarchy, with a captain at the helm. They excel at salvaging materials from sunken ships and maintaining a fleet of makeshift boats.
Located within downtown Cap City the Empire Enclave are an outcast faction that established itself around the iconic Empire State Plaza, utilizing its expansive grounds and interconnected structures for both shelter and resource distribution.
The Empire Enclave is a bureaucratic and organized group, with a leadership structure mirroring the old government. They control access to valuable resources and technology scavenged from government offices.
Ostracized, Imperial Gladiators are a raider gang of ex-legion gladiatorial warriors and slaves who have taken over the Times Union Center. They organize brutal competitions within the arena for resources and dominance.
The raider gang has a vibrant and eccentric culture, with fighters forming a unique society within the stadium's walls. They are both feared and respected by neighboring factions.
Located far across the ruins of Albany, The Sewer Dwellers are a mutant faction that come from Manhattan and has established its stronghold within the sewer systems of Cap City. They value education, culture, and diplomacy, using their knowledge and influence to maintain a fragile peace among the surrounding factions.
They are seen as the intellectual center of the wasteland, with scholars and diplomats working to broker alliances and find solutions to common problems.
==Environment==
===Flora===
*Glowing Thistles: Ordinary thistles may have mutated to absorb and store radiation, causing them to emit a faint, eerie glow. These thistles might be highly resistant to environmental stress and could potentially be harvested for certain medicinal or chemical purposes.
*Irradiated Vines: Common vines had evolved into fast-growing, radiation-absorbing varieties. These vines may be aggressive and rapidly spread across surfaces, presenting both a physical obstacle and a potential source of contamination.
*Radwood Trees: these trees had undergone mutations that render them resistant to radiation. These "Radwood" trees have become dominant in the post-apocalyptic landscape, providing a reliable source of wood for survivors.
*Blistering Moss: Moss, common in moist environments, evolved to develop a protective layer that causes skin irritation upon contact. This adaptation could serve as a defense mechanism against herbivores.
===Fauna===
*Radstag Herds: Local deer populations, known as radstags, developed unique mutations. Antlers became larger and more intricate, providing a potential threat for survivors.
*Glowing Moths: Native moths adapted to absorb and store radiation, causing them to emit a soft, bioluminescent glow. These glowing moths could be both a mesmerizing sight and a potential source of light for survivors during the night.
*Toxic Amphibians: Local amphibians, such as frogs or salamanders, developed skin secretions with toxic properties as a defense mechanism. Contact with these creatures may lead to harmful effects, making them hazardous for both consumption and close encounters.
*Giant Snapping Turtles: Native turtles have undergone mutations that result in larger sizes and more aggressive behavior. These giant snapping turtles could be formidable creatures in both aquatic and terrestrial environments.
==Economy==
Cap City, a post-apocalyptic metropolis inhabited predominantly by mutants, sustains a unique and adaptive economy shaped by the challenges of survival in. In this mutant-centric society, traditional currency holds little value, and the inhabitants rely on a blend of bartering, resource trading, and a communal network.
*Mutant Resource Trading Hubs: Certain mutants or locations within Cap City emerge as resource trading hubs. These hubs serve as gathering points where mutants bring their surplus goods to trade or sell, fostering a sense of community and resource distribution.
*Mutant Skills and Services: In this mutant-driven economy, skills and services take on heightened importance. Mutants with specialized talents, such as unique mutations, providing medical expertise, or possessing combat skills, become sought-after contributors to the community.
*Mutant Protection as a Commodity: Security and protection services become commodities in high demand. Mutants or groups capable of offering safety from external threats may receive compensation in the form of resources or other valuable items.
*Scavenging as an Occupation: Mutant scavengers, adept at navigating the wastelands, establish themselves as key contributors to the economy. They trade their findings, which include mutated artifacts, technology, or resources, for essential goods or specialized equipment.
*Mutual Aid Networks: Sewer Dweller communities formed mutual aid networks, where members pool their mutated crops, skills, and knowledge for the collective benefit.
Category:Location