Survival

Survival
Use: Unskilled
use penalized. Macro skill.
Sample specializations: Specific
type of terrain or climate (desert, forest, arctic, mountains, urban, etc.)
Survival is the
ability to find shelter, procure food, water and other supplies, and avoid
natural dangers such as disease, sunstroke, quicksand or other environmental
hazards exclusive of creature encounters.
Each
general type of wilderness environment has a difficulty number listed on the
chart below. The first day a character spends in the hostile environment, she
makes a survival skill
check. If she succeeds, the result points earned indicate the number of days
she can remain in the environment before making another such check. Characters
who fail a survival check
must make another survival check
the day after their failure.
Failing
a survival skill
check means the character does not find adequate shelter, food or stumbles into
some kind of dangerous situation. This can either be roleplayed, such as
finding a way to escape from a patch of quicksand, or the gamemaster can assess
an appropriate amount of damage to the character that cannot be healed until a
successful survival check
is made or the character returns to “civilization”.
SURVIVAL CHART
Wilderness type Difficulty
Easy
environment (woods, grasslands) 3
Moderate
environment (aquatic, swamps) 5
Moderately
difficult (mountains, ghost town) 8
Difficult
environment (high mountains) 10
Barren
environment (desert) 12
Inhospitable
environment (tundra) 13
Hostile
environment (arctic) 15