The Tower of Zot (Final Fantasy XIV)

The Tower of Zot is the first main scenario in Final Fantasy XIV: Endwalker, added in patch 6.0.
==Objectives==
* Arrive at Ingenuity's Ingress
* Clear Ingenuity's Ingress
* Arrive at Propsperity's Promise
* Clear Propsperity's Promise
* Arrive at Wisdom's Ward
* Defeat the Magus Sisters
==Progression==
===Arrive at Ingenuity's Ingress===
The Tower of Zot is an entirely linear dungeon with the occassional gate barring progress until the preceding enemies are defeated. The first section, Aetherial Manipulation, features four packs of enemies, with a gate after every second pack. The armored fiends and sky armors have some area of effect (AoE) abilities to dodge, but there is nothing too threatening in this section.
A group of friendly NPCs will accompany the party for the first two groups of enemies before disappearing for the rest of the dungeon.
===Clear Ingenuity's Ingress===
Minduruva relies mostly on bombarding the party with overlapping AoE attacks. After demonstrating her level III Manusya spells normally, she will begin casting level III Transmute spells. These will create a glowing rune in a separate part of the arena as well as an orb at her location. The orb will then slowly travel towards the rune, and when it arrives the rune will cast the corresponding level III Manusya spell (eg. the rune created by Transmute Fire III will cast Manusya Fire III). Shortly before the orb arrives at the rune she will also cast her own level III Manusya spell, causing their effects to overlap. As the battle wears on, Minduruva will begin creating two runes at a time. Getting hit by any of these level III spells will inflict a stack of .
Which spells have been transmuted can be tracked by looking at Minduruva's buffs, as she will gain an elemental Alchemy buff corresponding to the transmuted spell (eg. for Transmute Thunder III). The timers on these buffs can also be used to gauge when the corresponding spell is executed.
Between cycles of level III spells she will use Dhrupad and the tankbuster Manusya Bio to inflict damage over time (DoT) effects on the party, the latter of which can be removed with . She will continue this pattern until defeated.
Action details 	Action details 	Action details	Action details	Action details	Action details	Action details	Action details
Action 	Effect 	Range 	Cast 	 	 	 	
Dhrupad 	Casts Manusya Fire, Manusya Blizzard, and Manusya Thunder in succession, each targetting a different non-tank player. 	— 	4s 	— 	 	— 	—
Manusya Bio 	Tankbuster; deals heavy magic damage to primary target; inflicts for 15s, dealing additional damage over time. 	40y 	4s 	 	 	— 	
Manusya Bio III 	Deals magic damage in a 40y 180° arc facing a random player; inflicts a stacking for 60s, increasing damage taken. 	— 	4s 	 	 	— 	
Manusya Blizzard(Dhrupad)	Deals magic damage to a non-tank target; inflicts for 12s, dealing additional damage over time. 	40y 	Instant 	 	— 	— 	
Manusya Blizzard III 	Deals magic damage in twelve 40y cones fanning around the user; inflicts a stacking for 60s, increasing damage taken. 	— 	4s 	 	 	— 	
Manusya Fire 	Deals magic damage to a non-tank target. 	40y 	2s 	— 	 	— 	
Manusya Fire(Dhrupad) 	Deals magic damage to a non-tank target; inflicts for 12s, dealing additional damage over time. 	40y 	Instant 	 	— 	— 	
Manusya Fire III 	Deals magic damage in a 40y donut around the user; inflicts a stacking for 60s, increasing damage taken. 	— 	4s 	 	 	— 	
Manusya Thunder(Dhrupad) 	Deals magic damage to a non-tank target; inflicts for 12s, dealing additional damage over time. 	40y 	Instant 	 	— 	— 	
Manusya Thunder III 	Deals magic damage in a 3y radius around the user, which will then repeat in a cross pattern to the edges of the arena; inflicts a stacking for 60s, increasing damage taken. 	— 	4s 	 	 	— 	
Transmute Bio III 	Grants Minduruva for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Bio III from the rune's position when the orb reaches it. 	— 	2.7s 	— 	 	— 	—
Transmute Blizzard III 	Grants Minduruva for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Blizzard III from the rune's position when the orb reaches it.	— 	2.7s 	— 	 	— 	—
Transmute Fire III 	Grants Minduruva for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Fire III from the rune's position when the orb reaches it. 	— 	2.7s 	— 	 	— 	—
Transmute Thunder III 	Grants Minduruva for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Thunder III from the rune's position when the orb reaches it. 	— 	2.7s 	— 	 	— 	—
===Arrive at Prosperity's Promise===
The second section, the Inculcation Channel, features 5 packs and 3 gates, slowing progress down slightly. The death claws and hypertuned both use AoE abilities that need to be dodged, but none of the other enemies use any abilities beyond auto-attacking. Treasure coffers can be found in the second and third rooms with the hypertuned enemies.
===Clear Prosperity's Promise===
Sanduruva relies on inflicting various status effects to confuse her foes, namely , , and .
*Manusya Berserk summons five berserker spheres, which Sanduruva will then prompt to explode with Explosive Force. The exploding spheres inflict berserk and force the afflicted to move uncontrollably within melee range to auto-attack Sanduruva. This is always immediately followed by the Prakamya Siddhi radial AoE, which cannot be avoided while berserked and inflicts a stack of . The safe area to avoid Explosive Force is extremely small, so the party should try to hug the wall as much as possible once they find it.
*Manusya Stop is unavoidable and has a varying duration on each party member. When it expires, it will inflict , preventing all movement or actions. Due to Stop's staggered durations, each party member will be stunned one by one, and each time Sanduruva will use the Prapti Siddhi line AoE on the stunned party member. There is no way to avoid these for the stunned player, and it must simply be healed through.
*Manusya Confuse replaces Manusya Berserk once used. It masks enemy HP from the enemy list and summons a group of berserker spheres disguised as Sanduruva. Players must glean which Sanduruva is the real one without relying on the enemy list before she casts Explosive Force again. The easiest way to deduce this is to find the Sanduruva that isn't emoting; the fake Sanduruvas will all be using various emotes. Other methods include finding the Sanduruva with debuffs that were applied prior to this phase, or to watch their HP bar—the fake Sanduruvas' HP will not drop despite seemingly taking damage.
Action details 	Action details 	Action details	Action details	Action details	Action details	Action details	Action details
Action 	Effect 	Range 	Cast 	 	 	 	
Explosive Force(Manusya Berserk)	Prompts all summoned berserker spheres to cast Sphere Shatter. 	— 	3s 	— 	 	— 	—
Explosive Force(Manusya Confuse)	Prompts all summoned berserker spheres to cast Sphere Shatter. 	— 	2s 	— 	 	— 	—
Isitva Siddhi 	Tankbuster; deals heavy piercing damage to primary target. 	8y 	4s 	— 	 	— 	
Manusya Berserk 	Summons five berserker spheres throughout the arena. 	— 	3s 	— 	 	— 	—
Manusya Confuse 	Inflicts on entire party for 13s, hiding enemy HP on the enemy list and disguising other party members as Sanduruva; summons five berserker spheres throughout the arena; Sanduruva and the spheres will all gain for 5s, disguising the spheres as Sanduruva.	— 	3s 	 	 	— 	—
Manusya Stop 	Inflicts on entire party; duration of status varies between each party member; when status expires, inflicts for 5s, preventing all movement and actions. 	— 	3s 	 	 	— 	—
Prakamya Siddhi 	Deals piercing damage in a 5y radius; inflicts a stacking for 60s, increasing damage taken. 	— 	4s 	 	 	— 	
Prapti Siddhi 	Deals piercing damage in a 40y by 4y line; executed four times in a row, targeting a different party member each time. 	— 	4s 	— 	 	— 	
Sphere Shatter(Manusya Berserk) 	Inflicts for 8s in a 15y radius, causing victims to uncontrollably attack Sanduruva in melee range. 	— 	2s 	 	 	— 	—
Sphere Shatter(Manusya Confuse) 	Inflicts for 8s in a 15y radius, causing victims to uncontrollably attack Sanduruva in melee range. 	— 	1.5s 	 	 	— 	—
===Arrive at Wisdom's Ward===
The third section, Fervor Enhancement, features four platforms connected by bridges that circle around to the final boss area. The biggest threats here are the two Zot roaders patrolling the southeast and northwest bridges. These roaders will use Wheel, an untelegraphed tankbuster that can unexpectedly leave the tank reeling. Attempting to chainpull with the roaders can be very dangerous, and their large aggro radius can see them joining an ongoing battle uninvited even while single-pulling. All enemies in this area also boast AoE abilities that need to be avoided. Treasure coffers can be found on the southeast and northeast bridges.
===Defeat the Magus Sisters===
While the party initially faces off against only Cinduruva, this encounter quickly sees the other two Magus Sisters join the fray, with Cinduruva and Sanduruva augmenting Minduruva's ability to bombard the party with their signature Delta Attack. Delta Attack executes of one three level III Delta spells; which version is being cast can be preemptively identified and prepared for by watching the encounter's text pop-ups (eg. "Glacial ice, entomb our foe!" precedes Delta Blizzard III). Each Delta spell fills the arena with a variety of AoE effects for several seconds, both avoidable and unavoidable. The avoidable effects inflict a stack of .
The Sisters can only execute Delta Attack while all three are standing. Minduruva and Sanduruva have significantly less health, but Cinduruva will always revive her fallen Sisters to half health shortly before they use Delta Attack. As such the party should focus down Cinduruva as much as they can; unfortunately both Cinduruva and Minduruva do not move from their positions, making it impossible to AoE all three Sisters. Should a Sister fall while a Delta spell is executing, the spell is unaffected.
In between Delta Attacks is the safest time to burn down the bosses, as their abilities are otherwise unthreatening. Minduruva's Dhrupad DoTs and single target elemental spells return, as do Sanduruva's Isitva Siddhi tankbuster and Prapti Siddhi line AoE; Cinduruva's only other ability is the Samsara room-wide AoE. Once Cinduruva is brought down, she cannot be revived and the remaining sisters can no longer use Delta Attack, making the remainder of the battle trivial.
Action details 	Action details 	Action details	Action details 	Action details	Action details	Action details	Action details
Action 	Effect 	Range 	Cast 	 	 	 	
Delta Attack 	Casts one of the following, indicated by the associated broadcast text:
*Delta Blizzard III ("Glacial ice, emtomb our foe!")
*Delta Fire III ("Insatiable flame, consume our foe!")
*Delta Thunder III ("Thunderous tempest, smite our foe!")	— 	5s 	— 	 	— 	—
Delta Blizzard III 	Deals magic damage in the following area of effects:
*40y cones progressively fanning around the user; inflicts for 60s; five cones emanate from Minduruva and Sanduruva in a semi-circle, nine from Cinduruva in nearly a full circle
*44y by 4y lines; inflicts for 60s; five lines will appear progressing from the northwest to the southeast, followed by another five the opposite direction
*40y radius proximity AoE, deals greater damage the closer to the centre the player is; one appears in the northeast of the arena followed by another in the southwest	100y 	3s (cones/lines)5s (proximities)	 	 	— 	
Delta Fire III 	Deals magic damage in the following area of effects:
*6y radius spread AoEs anchored to each party member; occurs only once at end of spell
*44y by 10y lines; inflicts for 60s; the first will always cross the center of the arena followed by four arranged randomly
*40y radius donut AoE; inflicts for 60s; one appears in the center of the arena followed by another in the north or south	100y 	4s (spread)3s (lines)5s (donuts)	 	 	— 	
Delta Thunder III 	Deals magic damage in the following area of effects:
*3y radius circles, starting in the center of the arena and then progressing outwards in a cross; inflicts for 60s; first cross points intercardinally, second cross cardinally
*5y radius circles; inflicts for 60s; two will appear at a time in random locations to a total of twelve
*40y by 10y lines; inflicts for 60s; four will appear, leapfrogging from the southeast to the northwest
*5y radius stack AoE, damage is split amongst all players hit; occurs only once at end of spell	100y 	3s (circles/lines)5 (stack) 	 	 	— 	
Dhrupad 	Casts Manusya Fire, Manusya Blizzard, and Manusya Thunder in succession, each targetting a different non-tank player.	— 	4s 	— 	 	— 	—
Isitva Siddhi 	Tankbuster; deals heavy piercing damage to primary target. 	8y 	4s 	— 	 	— 	
Manusya Blizzard 	Deals magic damage to a non-tank target. 	40y 	2s 	— 	 	— 	
Manusya Blizzard(Dhrupad)	Deals magic damage to a non-tank target; inflicts for 12s, dealing additional damage over time. 	40y 	Instant 	 	— 	— 	
Manusya Faith 	No discernable effect; aesthetically part of Delta Attack. 	100y 	4s 	— 	 	— 	—
Manusya Fire 	Deals magic damage to a non-tank target. 	40y 	2s 	— 	 	— 	
Manusya Fire(Dhrupad) 	Deals magic damage to a non-tank target; inflicts for 12s, dealing additional damage over time. 	40y 	Instant 	 	— 	— 	
Manusya Glare 	Auto-attack; deals magic damage to primary target. 	127y 	Instant 	— 	— 	— 	
Manusya Reflect 	No discernable effect; aesthetically part of Delta Attack. 	— 	4.2s 	— 	 	— 	—
Manusya Thunder 	Deals magic damage to a non-tank target. 	40y 	2s 	— 	 	— 	
Manusya Thunder(Dhrupad) 	Deals magic damage to a non-tank target; inflicts for 12s, dealing additional damage over time. 	40y 	Instant 	 	— 	— 	
Prapti Siddhi 	Deals piercing damage in a 40y by 4y line; executed two times in a row, targeting a different party member each time.	— 	4s 	— 	 	— 	
Samsara 	Deals magic damage in a 40y radius around the user. 	— 	3s 	— 	 	— 	
==Encounters==
===Enemies===
Enemy 	Pic	HP	Abilities 	Areas
 	 	— 	Sphere Shatter 	Tower Climb - Prosperity's Promise
Cinduruva 	 	 	See above 	Tower Top - Wisdom's Ward
 	 	 	Exhaust 	Tower Top - Fervor Enhancement
Minduruva 	 	 	See above 	Tower Base - Ingenuity's Ingress
Minduruva 	 	 	See above 	Tower Top - Wisdom's Ward
Sanduruva 	 	 	See above 	Tower Climb - Prosperity's Promise
Sanduruva 	 	 	See above 	Tower Top - Wisdom's ward
(gladiator) 	 	 	Fast Blade 	Tower Base - Aetherial Manipulation
Tempered Imperial (lancer) 	 	 	True Thrust 	Tower Base - Aetherial Manipulation
Tempered Imperial (mutated)	 	 	 	Tower Climb - Inculcation Channel
 	 	 	Soporific Gas 	Tower Base - Aetherial Manipulation
 	 	 	Diffractive Laser	Tower Top - Fervor Enhancement
 	 	 	Shred 	Tower Climb - Inculcation Channel
 	 	 	Garlean Fire 	Tower Top - Fervor Enhancement
 	 	 	Left-arm Slash 	Tower Climb - Inculcation Channel
 	 	 	Magitek Ray 	Tower Top - Fervor Enhancement
 	 	 	Haywire, Wheel 	Tower Top - Fervor Enhancement
 	 	 	Garlean Fire 	Tower Base - Aetherial Manipulation
 	 	 	 	Tower Climb - Inculcation Channel
===Formations===
# 	Formation 	Notes
Tower Base - Aetherial Manipulation	Tower Base - Aetherial Manipulation 	Tower Base - Aetherial Manipulation
1 	Tempered Imperial (lancer) x2Tempered Imperial (gladiator)	Assisted by G'raha Tia, Krile, Urianger, and Y'shtola
2 	Zot Armored Fiend 	Progress barred until all enemies are defeatedAssisted by G'raha, Krile, Urianger, and Y'shtola
3 	Zot Sky Armor x2Tempered Imperial (gladiator) 	
4 	Zot Armored Fiend 	Progress barred until all enemies are defeated
Tower Base - Ingenuity's Ingress 	Tower Base - Ingenuity's Ingress 	Tower Base - Ingenuity's Ingress
5 	Minduruva 	Boss
Tower Climb - Inculcation Channel 	Tower Climb - Inculcation Channel 	Tower Climb - Inculcation Channel
6 	Tempered Imperial (mutated) x4 	Progress barred until all enemies are defeated
7 	Zot Umbril x2 	
8 	Zot Death Claw x2Zot Hypertuned 	Progress barred until all enemies are defeatedTreasure coffer 1 found here
9 	Zot Umbril x3 	
10 	Tempered Imperial (mutated) x3Zot Hypertuned 	Progress barred until all enemies are defeatedTreasure coffer 2 found here
Tower Climb - Prosperity's Promise 	Tower Climb - Prosperity's Promise 	Tower Climb - Prosperity's Promise
11 	Sanduruva 	Boss
Tower Top - Fervor Enhancement 	Tower Top - Fervor Enhancement 	Tower Top - Fervor Enhancement
12 	Zot Predator x3 	
13 	Zot Roader 	Patrols between encounters 12 and 14Treasure coffer 3 found here
14 	Zot Gunship x2 	Progress barred until all enemies are defeatedTreasure coffer 4 found between encounters 14 and 15
15 	Mark II Zot Colossus x2 	
16 	Zot Roader 	Patrols between encounters 15 and 17
17 	Mark II Zot Colossus x2Zot Armored Weapon 	Progress barred until all enemies are defeated
Tower Top - Wisdom's Ward 	Tower Top - Wisdom's Ward 	Tower Top - Wisdom's Ward
18 	CinduruvaMinduruvaSanduruva 	Boss
==Treasure==
Each party member is guaranteed to receive one of the below weapons or pieces of armor useable by their current discipline upon completion of the duty, in addition to any other items received. Coffers will only drop one piece of equipment when using the Trust System.
Source	Item	Item
Minduruva
Tower Base - Ingenuity's Ingress	
Guaranteed one armor from the following:
Guaranteed one accessory from the following:	
Tower Climb - Inculcation channel	
Chance for one armor from the following:
Guaranteed one accessory from the following:	
Tower Climb - Inculcation channel	
Chance for one armor from the following:
Guaranteed one accessory from the following:	
Sanduruva
Tower Climb - Prosperity's Promise	
Guaranteed one armor from the following:
Guaranteed one accessory from the following:	
Tower Top - Fervor Enhancement	
Chance for one armor from the following:
Guaranteed one accessory from the following:	
Tower Top - Fervor Enhancement	
Chance for one weapon or shield from the following:
Guaranteed one accessory from the following:	
The Magus Sisters
Tower Top - Wisdom's Ward	
Guaranteed one weapon or shield from the following:
Guaranteed one armor from the following:
Chance for each of the following:	
==Musical themes==
"Tower of Zot (Endwalker)", a rearrangement of the theme from Final Fantasy IV, plays at all times in the dungeon except for boss battles, with its orchestrion roll a potential drop from the final battle. "On Blade's Edge" plays for the first two battles against Minduruva and Sanduruva, while "Finality" plays during the final battle against all three Magus Sisters.
==Behind the scenes==
The Tower of Zot is based on the location of the same name from Final Fantasy IV, though as an unrevisitable location in its original game, it was never shown on the world map and the nature of its origin and construction went unexplained. Matsya explains that the name "Zot" means "house of divinities" in the old tongue, and the tower was named as such due to its fiends resembling Thavnairian divinities.
The Magus Sisters originated in Final Fantasy IV as a boss fight in the Tower of Zot, and reprise their role as the tower's guardians using their Delta Attack stratagem when all three sisters are present.
==Gallery==
Tower of Zot - Tower Base map from FFXIV.png|Tower Base map.
Tower of Zot - Tower Climb map from FFXIV.png|Tower Climb map.
Tower of Zot - Tower Top map from FFXIV.png|Tower Top map.
==Notes==
==References==
Category:Thavnair locations in Final Fantasy XIV
Category:Towers