Call Phoenix (Priest Spell)

This potent priest spell enables the caster to actually summon a phoenix that will come and aid him. The most stringent restriction to this is that the caster must be of good alignment or a druid. Evil or nondruid neutral priests cannot summon a phoenix.
When cast, a phoenix will always come to aid. However, depending on how far away the nearest phoenix is, it may take some time for it to appear. One of these powerful creatures will appear in 1d8 – 1 rounds. A modified roll of ‘0' indicates that a phoenix will appear right away in a huge burst of smoke and flame.
Because the caster must be good or be a druid, there is seldom a conflict of interest between the phoenix and the summoner. However, a phoenix will never attack beings of good alignment (unless there is an extremely good reason for it). It will, however, risk its own life if the cause mandates such action and will further the aims of good that the summoner has undertaken.
When the spell has expired, the phoenix does not disappear, but it is then free to do what it will. This may in fact be what the caster summoned it for, or it may leave if it feels the reasons for its summoning were insufficient.
The material components for this spell are three diamonds of at least 500 gp value (which are consumed by the energies of the spell) and a red hot coal.
Notes: Restricted to priests of good alignment and druids.
Category:Spells from Monstrous ManualCategory:Priest Spells
Category:Spells
Category:Spells from Priest's Spell Compendium