Warp Risk

Warp risks are events that can happen when warping, and have a greater chance of happening when procedures haven't been executed properly. Risks happen the faster a user wishes to warp away.
==Warp induced sterility==
The most common risk is warp induced sterility, which affects approximately 15% of the Dalmer population. Since Warping caused sterility is prevalent, warping for civilian transport is generally unpopular as a means of public transportation. Civilians would rather use Warp Gates, as they are more stable and incur less risks.
== Warp Misfire ==
Misuse of warp technology can have the possibility of the user being warped to a random location.
== Molecularization ==
An extreme malfunction of warping, which has been rarely seen since the Radio Ship Incident, molecurization is a gruesome warp risk where the user fuses with something else upon arrival. In one case, it gave rise to the Half human fly cult, where they voluntarily warp with animals in order to become short lived unviable hybrids.
==Warp catastrophe==
A warp portal will remain open so long as matter or energy continues to pass through it, to a maximum of 45 minutes. Beyond this point, massive amounts of power are needed to sustain a tunnel, and the risk of error and catastrophe augments 10% every second on average. Catastrophe manifests as an implosion where all matter in a 16 square meter perimeter will be compressed to a single point. This event led to the invention of Implosives.
==Mass Warp tumor==
Mass warp can cause all of the users of mass warp to develop symptoms of unexplained hemorrhaging; pressure in the brain that is normally consistent with a brain tumour. The rapidly expanding tumors in their heads which cause similar symptoms to the flu then nosebleeds and ear bleeds and finally quick overnight death.
==Warp Insanity==
Warp insanity, or warp madness, is when so much warping is used at once and leads to odd events happening, such as hallways and rooms with odd angles, or items made with the inappropriate materials (ie glass books). Overuse of warping technology or damage to a warp nexus can cause the gateway to warp in objects at random to random destinations. This cascades until the warp technology is finished. While artistically relevant, the event is avoided as it can cause havoc in inventory spaces and depletes rare resources.
Category:Warp Technology
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