DMR

== Overview ==
The DMR is a Marksman Rifle, being first encountered within the Pandora Institute.
The DMR is based on the Heckler & Koch SL8, a semi-automatic rifle based on the G36 with a single stack magazine.
Mechanically, the DMR is one of the few percision weapons in the game alongside the Revolver and the Bolt launcher with the the solid bolts - with the DMR's unique mechanic of deal triple damage to helmets.
Scarecrow, a High Value Target found in the Unidentified Structure side mission uses this as his signature weapon.
The DMR has 4 attachments and 2 attachment slots.
== Usage Tips ==
* Being able to deal triple damage to helmets, the DMR is extremely powerful against Juggernauts as the DMR can take down a full health Juggernaut in 3 headshots.
* Whilst it's tempting to use it at close range, the sluggish rate of fire and small ammo capacity makes it a little challenging at a range where enemies with CQC oritented weapons such as the SMG and Shotgun can pose a threat to players.
== Customization ==
The DMR can take several different attachments on it, ranging from barrel mods, attachments like a laser, and scopes.
*Barrel mods:
**Suppressor: Your gunshots are less audible to enemies, but damage and accuracy are reduced.
**Compensator: Less spread increase when firing, but slower rate of fire.
*Light mods:
**Laser: Increased accuracy, but enemies can see the laser and detect you faster.
*Scope mods:
**3.5x scope: Zoom in for better accuracy, but less accurate when unzoomed.
**Iron sights: No zoom, but less movement accuracy penalty.
== Trivia ==
* When viewed from the right side, it shows that the entirety of the DMR is mirrored, markings and all.
* Despite only being semi-automatic, the DMR has a select-fire switch that goes up to full-auto.
** The DMR is also set on safe.
Category:Weapons