Multiverse of Gaming

Multiverse of Gaming is a French-American-Japanese collaboration, a crossover game featuring the contents of the Mario series, Pokemon, Rayman, and more. It’s a 3D platformer similar to the likes of Rayman 2 & 3 and Super Mario Odyssey.
==Plotline==
===Premise===
Kamek, wanting to show some initiative to Bowser, conducts a plan to take over the universe. With a help of the Koopa Troop, and manipulating E. Gadd into cooperating, they manage to build a machine capable of travelling across different universes. Upon using the machine, Bowser and Kamek seek help from other video games villains in order to finally triumph against their enemies, and take over the universe. Because of this, each protagonist is set out to help each other stop the machine from ruining their universe, but the journey will be a wild ride as they set off to stop Kamek and his crew. Each World contains its own narrative that ties into the overarching plot as you progress through the game, unlocking more playable characters as you go on.
==Characters==
===Main characters===
Character 	Advantages 	Disadvantages 	Description
Mario 	TBA 	TBA 	One of the main characters. Available at the start.
Luigi 	Jumps the highestScuttles when jumping, which slows down his fall 	Is afraid of ghosts. 	Mario's brother. Available at the start.
Yoshi 	Can eat enemies.Can flutter jump.Can safely walks on spikes or Munchers. 	TBA 	He first appears as a rideable NPC, but is unlockable as a playable character after the 1st boss.
Rayman 	Has good jumpingHas a great punching abilityCan glide using his hair. 	Can easily lose his limbs. His glide has a short time limit. 	The hero of the Glade Of Dreams. He is unlocked as a playable character during World 1-5.
Princess Daisy 	Can turn her arms to stone, allowing her to push stone
Can Float
Can Use Magic 	TBA 	The heir apparent of the Muda Kingdom. Unlocks as a playable character in World 2-1.
Neptune 	Can transform into her CPU Form 	 	TBA
Glover 	Can use magic to transform the ball he uses into a bowling ball or a steel ball. 	 	Unlocks as a playable character in World 3-3. TBA
Conker The Squirrel	Can use Context Sensitive pads, great at climbing. 	 	Unlocks as a playable character after rescuing him from a chocolate-consuming trance and beating Big Choco in World 4, Sweet Sweet Island
Bandana Waddle Dee 	Can use his spear to attack, toss it at walls for a makeshift platform, and glide by spinning it. 	Is defenseless when spear is lost until said spear is retrieved	Unlocks at the start of World 1 Castle.
Sonic 	 	 	
Gex 	Can access Warp Tvs to reach hidden areas Can go up walls in the levels without falling Tail whip has a medium attack range	TBA 	TBA.
===Supporting/NPC===
Character 	Level they first appear in	TBA	Description
Stool Pigeon 	World 1-2 	TBA	These birds were sent out by Wart in order to investigate on what Bowser and Kamek are plotting, and seek out important information on the matter, some of which are double agents. Appearing in every single world of the game, they will provide helpful information to the protagonists on what they know about the villains' plot, and/or who/what the bosses in the World the player is in are. They will sometimes ask for a specific item/coins before laying out the needed information, though that is mostly optional.
Wart and his crew	World 1-3 	TBA	It is revealed that while they have turned over a new leaf, before moving to Dinosaur Land, some of Wart's former minions never grew out of Wart's corruption/influence, and joined- or were brainwashed by Kamek. If you play as Mario and/or Luigi, he gives special dialogue in which he tells them not to attack, and that he and his crew have changed, as he and Mario (as well as Luigi) recognize each other. He and his crew also provides help to the protagonists during the World 1-5 fight. Clawglip makes his second appearance in World 3, alongside Captain Syrup, though it is unclear as to whether this is the same crab or not.
Ostro 	 	 	
Gardenia 	World 1-6 	TBA	She mostly appears in Jungle/Forested areas. Her most major role is in World 1-6. When first entering the level, the heroes see Gardenia under attack by plant enemies. Gardenia communicates solely through unintelligible speech/gibberish, with translations provided in parentheses in the subtitles. To bridge this communication gap, a fellow Wiggler acts as an interpreter for the characters. Once rescued, Gardenia tells the heroes that some Koopa wizard had passed by here and made the plants and Pokémon in her garden hostile. She’ll help the heroes get through the garden by using her Pokémon to ward off the vines blocking the area. At the end of the level, Gardenia has one of her Pokemons use Sweet Scent to pacify the plants and calm them down. She, along with the translator Wiggler later reappear in World 3.
 	World 1-6 	TBA	Spits eggs, which can be useful, especially for Yoshi.
Bob-omb Buddy 	 	 	
Lakitu 	 	 	Unlike previous games, they do not serve as enemies, and instead help the player/heroes progress. TBA
Moneybags 	World 1-7 	TBA	TBA
Fishin’ Lakitu 	World 2-2 	TBA	TBA
Klepto 	 	 	
Revver 	World 2-3 	TBA	TBA
Captain Toad 	World 2-5 	TBA	
Huffin Puffin 	World 3-1 	TBA	Birds that roam around until the player interacts with them. The small ones, while mostly built for Yoshi, can serve the other protagonists well enough.
Kooper 	World 3-1 	 	He first appears in World 3, where he willingly offers to help the group, and temporarily join them. His most major role, is in World 8 where he fully joins the group in travelling the place, alongside Koops and other familiar faces, as part of a group of good Koopas, some of which are new and had overthrown Bowser and Kamek. He is voiced by Roger Craig Smith in the English dub.
Rabbit 	World 3-1 	 	
Nabbit 	World 3-1 	 	This little fella is known to hoard special key items. He’ll show up a few times nabbing something the heroes need, forcing them to chase him down the entire level until he gets cornered. The levels he show up in are full of hazards and are reminiscent to the Tricky Treasure chase levels from Rayman Origins. TBA
Captain Syrup 	World 3-TBA 	TBA	She’s a pirate captain from Kitchen Island who leads the Black Sugar Gang aboard her ship, the Sweet Stuff. Clawgrip recently had joined her crew when she came sailing. At first her crew kidnaps the hero’s to have them walk the plank, until Captain Syrup tells them to stand down. She seems to know about the 4th world, Sweet Sweet Island. As it’s known that island harbors something the heroes need. Promising the heroes that she’ll sail them to the Frostbite Arctic as a shortcut to get to Bowser’s domain faster if they get her the treasure from the island’s ruler, Big Choco. TBA
Professor E. Gadd	World 3-4 Ghost House 	TBA	He mainly appears in Ghost Houses to provide some tips on the level. He also seems to know about the machine that Bowser and Kamek are using, since he's the one to have been forced to help in building the machine in the first place (something the player knows about, but not the characters) He gives special dialogue when the player or a teammate is playing as Luigi. He is voiced by Wally Wingert in the English version.
Poochy 	TBA 	TBA	This dog helps the protagonists traverse spikes, or otherwise unreachable areas. He is also resistant to lava, as shown by his ability to safely swim in it.
Heavy Parabeetle 	TBA 	TBA	TBA
Walking Shell 	World 2-4 	TBA	The Walking Shell can be ridden on by the players to traverse sideways and upside down surfaces and even break through rocks with cracks on them by dashing it into the rock wall.
Peachy 	World 4 Fortress 	TBA	No, this pink creature ain’t Princess Peach. It’s a flying fruit that is one of the two guards working for Big Choco. It blocks the Fortress entrance and won’t move until you pay it coins.
Broom Hatter 	World 4-TBA 	TBA	TBA
Mother Cake 	World 4-TBA 	TBA	The cake is first seen in World 4, keeping an watchful eye on the entranced Conker. Unlike the other food creatures, she is one of the few who is not serving Big Choco. She knows how to cure the spell and requires 3 Chesto Berries to craft a drink that will break the spell. She is as sweet as she looks.
Litwick 	TBA 	TBA	A candle Pokemon who helps the protagonists by providing a light to glow up dark areas within certain levels. It will follow the group to light up their path while they escort it through the darkness to make a path. Fireballs can be used to ignite its flames if any water puts it out.
Orbulon 	TBA 	TBA	TBA
Big Man 	World 5-1 	TBA	This manta has come to the glacial environment of Frostbite Artic with Shiver and Fryre to perform their winter concert, but the world’s unusually strong and rough blizzard is stopping them. The trio, also known by their group name, Deep Cut ask the heroes to get to the Frozen Château (this world’s castle) that is at the top of the frozen wonderland and stop whoever is there from creating these harmful snowstorms.
Mime Jr. 	World 6-1 	TBA	TBA
Blooper Nanny 	World 6-TBA 	TBA	This Blooper Nanny and her Blooper Babies are one of the three creatures who came to the Haunted Carnival. Her babies were kidnapped by Jano and forced to perform in his hypnotic circus of the undead. TBA
Sweet Corn 	World 6-TBA 	TBA	Living pieces of sweet corn who were held hostage at the Haunted Carnival. They are trapped inside the popcorn carts which need to be destroyed to free the Sweet Corn trapped in there. About 10 of them will have to be saved and then escorted out of the level.
Mr.Fan 	World 6-TBA 	TBA	TBA
Bouncy Sis 	World 7-TBA 	TBA	TBA
Bouncy 	World 7-TBA 	TBA	TBA
===Main antagonists===
Character 	TBA	TBA	Description
Kamek 	TBA	TBA	The main antagonist. This game also reveals in full detail why he antagonized the Yoshi clan during the events of the Yoshi's Island series, as well as why he wanted to take over their island. Depending on the player’s characters, he will insult them and even give an insulting nickname to address them by. He is voiced by Corey Burton in the English releases of the game.
Bowser 	 	 	The king of the Koopas who supports his loyal minion, Kamek. He also serves as the headfigure for Kamek’s actions by making it seems like he’s the one causing the problems. He also wants credit for trying to take over the multiverse.
Dr. Eggman 	 	 	
Professor Barranco 3	 	 	A blue eye and red eye Rabbid who is in charge of his own army of Rabbids with the goal of conquest. Speaking mostly in Bwahs, the Rabbid uses a special microphone to translate his speech into English. He is also known to create machines like the Bad Note robot who is the first castle boss. Professor Barranco 3 may seem like a regular Rabbid, but his tactics knows no bounds. He is also one of the few villians Rayman had fought in the past.
Dr. Wily 	 	 	
King K Rool 	 	 	
Gruntilda 	 	 	TBA. She mostly agreed to help Kamek as long as he kept his promise to give her the beauty she seeked for so long.
===Enemies===
Enemies 	Level they first appear in	Can be defeated by 	Description
Goomba 	World 1-1 	Stomped, Fireball, Yoshi 	The first enemies encountered. They mainly come in brown, although they come in blue underground. They will deal damage to the player, though can be defeated by a stomp, a fireball, or any other attack.
Galoomba 	World 1-1 	Fireball, Yoshi 	Unlike normal Goombas, these do not take a simple jump to kill. Once stepped on, it will turn upside-down, and can be kicked around to kill other enemies until it flips itself back upright. If the player runs into an enemy while holding the Galoomba, both enemies will be killed.
Koopa Troopa 	World 1-1 	Stomp, Fireballs, Yoshi 	Turtles that wander around. The red ones first appear in 1-2, while the yellow and blue ones first appear in World 2 and 4 respectively. Some blue Koopas appear earlier on, although without their shells.
Shy Guy 	World 1-1 	Stomp, Fireballs, Yoshi 	Masked people that wander around aimlessly. They exist in multiple colors, but otherwise mostly act the same. Their relatives, such as Snifits, and similar enemies also appear throughout the game.
Tweeter 	World 1-1 	Stomp, fireball, Yoshi 	Masked birds that hop around. The red ones are much more aggressive, as they hop faster, and will start chasing the player once they notice them.
Banzai Bill 	World 1-1 	Stomp 	These giant bullets are shot out of Banzai Bill Blasters (apart from World 1, where they spawn out of nowhere) and fly towards the player in the direction they were shot at.
Piranha Plant 	World 1-1 	 	While Jumping Piranha Plants first appear in the 1st level, the normal ones do not appear until World 2. Their fire breathing variant also appear. Green ones also reappear.
Rex 	World 1-1 	TBA 	Dragons that walk around aimlessly. They take two stomps to kill. When the player steps on them once, they will be flattened, and start running faster. Stepping them a second time kills them for good.
Ant Trooper 	World 1-2 	Ground Pound, Yoshi 	Ant enemies found in the underground. They are resistant to fireballs and stomps as they walk across the ground and can also scale across walls and ceiling. Variants that wear spiky helmets also exists too.
Spike Blop 	World 1-2 	Yoshi 	Green slime enemies with spiked shells. They are considered the Spinies of this game. The spikes on the shell protect it from attacks from above. But Rayman’s punch, some fireballs and Yoshi can deal with them. Regular Spinies appear later on in the game, prominently in University of Koopas.
Winged Crystal 	World 1-2 	Ground Pound, Stomp 	They pose as regular crystals on the ceiling. But when the heroes go near it, it swoops towards them with its wings and eyes exposed. Afterwards, it tries to chase the heroes and poke them with its pointy bottom.
Lantern Ghost 	World 1-2 	TBA 	TBA
Dino Rhino 	 	 	
Ninji 	World 1-3 	Sttar, fireball, stomp 	Black ninja-like creatures that hop around in place, getting in the player’s way. Their purple counterparts throw ninja stars as a form of an attack while leaping towards the player. Some Ninjis will chase the player relentlessly, ocassionally jumping in the process. They reappear later in Sweet Sweet Island and Stairway Peaks where they pop up more often.
 	World 1-3 (top)
World 2-Fortress (bottom)	Fireball, stomp, Ground Pound, Yoshi 	
Shroomish 	World 1-4 	Ground Pound, Stomp, Fireballs 	Tan mushroom-like enemies that hop across the landscape, occasionally releasing Poison Powder around itself which can damage the heroes. They can be defeated with a stomp, ground pound, or fireballs.
Bandit 	TBA 	TBA 	TBA. For the first time since the Paper Mario games, they now display a wide variety of facial expressions through their face.
Koopa Paratroopa 	World 1-4 	 	
Fog Shroom 	World 1-5 	TBA 	Big red capped mushrooms that pose as normal mushroom until the heroes get close to it. That’s when they pop up and breath in a stinky damaging cloud of fumes before hopping around and trying to headbutt them. Some of them stay idle and spray the fumes while stationary.
Pidgit 	World 1-5 	 	
Terrible Tulip 	World 1-6 	TBA 	Purple sentient tulips that remain idle while they bop to the music and fire out seeds from the top of their heads which will try and hit the heroes based on where they are standing.
Squiggler 	World 1-6 	 	
Wiggler 	World 1-6 	 	Caterpillars that walk around aimlessly, until a character jumps on them. When stepped on, they will lose their flower, get enraged, and as a result, aggressively run around uncontrollably. They prominently appear in World 3, after which no longer function as enemies past World 3.
Crazee Dayzee 	World 1-6 	 	Flower creatures with white or yellow petals that walk around aimlessly. Purple ones that spit bubbles also in the game, starting with World 3..
Nipper Plant 	 	 	
Thwomp 	World 1 Castle 	Invincibillity 	TBA
Spark 	World 1 Castle 	 	
Shotzo 	World 1 Castle 	Invincibility 	Black cannons that fire cannonballs that loop and loop to the protagonist’s direction. They’re considered invincible, but their cannonballs can be stomped on, unlike Kaboomba.
Thwimp 	World 1 Castle 	Invincibility 	Small spiked blocks of stone that hop around the castle floors in arches. They’re covered in spikes, so they can’t be damaged. It’s best to avoid these guys unless you are invincible.
Hothead 	World 1 Castle 	TBA 	TBA
Clang Gobling 	World 1 Castle 	Invincibility 	The standard guards of the castle levels. They’re green goblins who are protected by round silver armor which can protrude sharp spikes at the heroes, poking them if they came too close. If one player was invincible, they can take them out.
Pokey 	World 2-1 	TBA 	Prickly orange cactus enemies with multiple segments that roam around the dunes. They can’t be punched or touched physically since the green spikes on its segments are spiky. Fireballs should knock out its segments.
Woobat 	World 2-1 	Stomp, Fireball 	Furry blue bat Pokémon that fly above the heroes and try to pummel them by planting their nose to the floor when the players go under them.
Panser 	World 2-1 	 	TBA
Buzzy BeetleBuzzy Beetle	World 2-1 	 	
Mumsie 	World 2-2 	Unravel, Fireball 	Mummies wrapped in bandages with tall heads. These guys can be unraveled by pulling on the tail end of the bandage and pulling it back to beat the mummy.
 	 	 	
Swooper 	TBA 	Stomp, Punch, Fireball, Yoshi 	TBA
Blargg 	TBA 	TBA 	Lava, dragon-like monsters that will lunge at the player once they notice them.
Cobrat 	World 2-3 	TBA 	Snakes hiding in pots, looking around if the player is there. When spotted, it comes out of the pot, and will either give chase or run around frantically. Some even spit bullets.
Spike 	World 2-4 	 	Green creatures with black shells that throw spiky logs at the heroes. They pull out the logs from their mouth and lift them with their arms. Their snow and stone variants also make an appearance.
Magikoopa 	World 2-4 	Stomp, Mirrors, Fireballs 	Koopa Wizards that can turn blocks into items or enemies. Their spell can damage the player if they come in contact with it.
Conkdor 	World 2-4 	Stomp, Punch, Tail Whip 	
Firespirit 	World 2 Fortress 	Yoshi 	TBA
Spindel 	World 2 Fortress 	TBA 	TBA
Needlenose 	World 2-6 	 	
Twister 	World 2-7 	 	
Troll 	World 2 Castle 	TBA 	TBA
Phanto 	World 2 Castle 	 	Mask enemies guarding a room containing the key needed in order to progress. When the player takes the key, the figure in the background's eyes will start glowing red, and one of the Phantos will give chase.
Cheep Cheep 	World 3-1 	Fireball, Stomp, Invincibility 	Fish that are found jumping out of water in beach levels. Some will just flop around until they find a section of water. These ones do not harm the player in any way, and can be defeated in a single touch.
Trouter 	World 3-1 	 	Fish that jump in and out of water
Rabbid 	World 3-1 	Stomp, Fireballs 	These white bunnies are equipped with pungers or plunger guns and will attack upon sight. They take two stomps to beat since the first stomp will enrage them and they will proceed to chase the heroes.
Stone Spike 	World 3-1 	TBA 	
Corpish 	World 3-1 	Stomp, Fireballs 	Lobster Pokémon that roam around in the ocean, snapping their round claws and unleashing their attack, Bubble Beam at any foe in their way.
Clawdaddy 	 	 	
Huckit Crab 	 	 	Crab enemies that throw boulders.
Posey Pot 	World 3-2 	Punch, Fireballs 	Posey Pots walk around the forest until a flower-like antenna pops up on its head and chase the player near its sight, using its antenna to try and flatten them. Sometimes they appear burrowed into the ground with their flower antenna showing and will pop out when the player gets close. They can’t be ground pounded or stomped since the player can get stuck in their hole if they do, in which the creature will damage them before spitting them out.
Blurp 	World 3-2 	Fireballs, Yoshi 	Green fish that mind their own business. They do not actively try to harm the protagonists by any means, though can deal damage if they stand in its way. It can be murdered with a fireball, or eaten by Yoshi.
Bucket Land Blubber 	World 3-3 	 	
Lump Snail 	World 3-3 	 	
Archerit 	World 3-3 	 	
Boo 	World 3-4 Ghost House 	Invincibility 	White ghosts that float around and chase the heroes upon sight, but they will stay still when looked at. Look at them for too long, and they might peek and continue to give chase. They won’t attack the players if they’re in their Boo form. Along with the standard Boos, wide variety of variants return in this game.
Duskull 	World 3-4 Ghost House 	Fireballs 	These grey skull ghost Pokémon can be located in all of the Ghost Houses in the game. They float around back and forth and will use Night Shade on the heroes if they come too close. They can’t be stomped on, but they can be attacked with fireballs.
Flying Book 	World 3-4 Ghost House 	 	
Haunted Chair 	World 3-4 Ghost House 	Punch, Fireballs 	Another ghost house enemy. They’re possessed chairs that will walk around and try to dash into you. They can be standed on and are resistant to being stomped on. They can however, be destroyed by Rayman’s fists and fireballs.
Torpedo Ted 	World 3 Fortress 	TBA 	TBA
Khalamari Kid 	World 3 Fortress 	TBA 	TBA
Octopea 	World 3 Fortress 	TBA 	TBA
Bramball 	World 3-5 	TBA 	TBA
Ptooie 	World 3-5 	TBA 	TBA
Podocrock 	World 3-5 	Punch, Fireballs 	TBA
Soda Keg 	World 3-6 	TBA 	TBA
Chomp Seat 	World 3-8 	Punch, Fireball, Tail Whip 	TBA
Suzie 9MM 	World 3 Castle 	Stomp, Punch 	While regular Bullet Bills don’t appear up until Koopa University, similar living missiles known as Suzie 9MMs function similar to them and they will chase after the heroes and explode when they hit a wall or surface.
Cheep Chomp 	World 3 Castle 	TBA 	Large Cheep Cheeps that attempt to gobble up the player.
Cheep Cheep Rider 	World 3 Castle 	TBA 	Koopa Troopas that are riding on the backs of Cheep Cheeps on the water. They will swim below the ground on the water before they leap out at the players, where they need to be attacked before they go back into water again.
Choco Bit 	World 4-1 	Stomp, Yoshi 	Living pieces of chocolate with feet that will try to chase down the protagonists and spit balls of chocolate at them.
Choco Elite 	World 4-1 	Yoshi 	Stronger versions of the Chocolate Bit enemies which are resistant to being stomped on. They also can stack with eachother and charge head first at the heroes.
Phantom Waiter 	World 4-2 	Fireball, Punch, Stomp 	Cloudy and gaseous beings that use pieces of clothing like a purple tux and a pink cap for bodies. They match around the area until they spot the players and give chase. Once close, they will attack with a cloudy ground pound to damage them. Rayman can take out these guards with his fists or they can be stomped and beaten with fireballs.
Strawbie 	World 4-2 	Stomp, Yoshi 	Strawberries with faces that explode into 4 seed projectiles when stomped or eaten. They act like Goombas, but they can change direction when they reach the edge of a platform.
Poppant 	World 4-2 	TBA 	When you locate a Poppant, chances are that they are harboring a very rare Powerup or item as they will try and flee quickly. Tossing candies at the heroes to try and slow them down, these Poppants have to be defeated quickly before they completely get away and leave the level.
Burt 	World 4-3 	 	
Scoop 	World 4-3 	Fireballs, Yoshi 	An ice cream scoop which pops up from the ground and tries to hurt the protagonists by poking at them with their cone hats. They can be taken out by fireballs or their segments can be eaten by Yoshi.
Scarfy 	World 4-4 	Fireballs 	Flying orange creatures with pointy ears. They float in place until they are provoked by the heroes touching or stomping on it, that will make it very angry and change into a scary form, chasing the heroes until it explodes. To take it out without it transforming, use fireballs.
Candy Floss 	World 4 Fortress 	Stomp,Yoshi 	Sentient cotton candy puffs that circle around platforms. Once they notice the player, they will leave the circle and chase after them. If they touch the player, the cotton candy will stick to them and slow down their movement. They can be delt with by spinning to shake them off, having Yoshi eat them, or by stomping on them.
Moldy Puff 	World 4-5 	TBA 	TBA
Fly Guy 	World 4-5 	TBA 	TBA
Beehoss 	World 4-6 	TBA 	TBA
Lil’ Sparky 	World 4 Castle 	TBA 	TBA
Fizzlit 	World 4 Castle 	 	
Chilly 	World 5-1 	Stomp, fireball, Yoshi 	Sentient Snowmen that will breath a frosty ice breath that will freeze the player if they make contact with it. Fireballs can easily melt them and Yoshi can gulp them to gain an ice breath temporarily.
Snow Pokey 	World 5-1 	TBA 	TBA
Ski Strawbie 	World 5-1 	Punch, Stomp, Yoshi 	This variant of Strawbie is dressed up for the frozen tundra and icebergs of Ice Land. They are usually located on snow slopes and leap down, pushing themselves with their skis down the hill in an attempt to hurt the heroes. They can be stomped, punched by Rayman, or eaten by Yoshi.
Bumpty 	World 5-1 	TBA 	TBA
Dr. Freezegood 	World 5-2 	 	
Snow Spike 	World 5-2 	TBA 	TBA
Flurry 	World 5-2 	 	Snow creatures that slip and slide around icy surfaces. They will try to ram into the heroes by skating to them, but they will mostly wobble about on the frozen landscape.
Spindrift 	World 5-3 	 	Plant creatures with flowers on their heads that act like propellers. They fly around in circles and occasionally will charge at the player before they continue flying. They can be jumped on to be spun up high to reach higher platforms.
Snorunt 	World 5-4 	 	
Mr. Blizzard 	World 5 Fortress 	 	
Bergmite 	World 5 Fortress 	TBA 	TBA
TBA 	World 5-5 	TBA 	TBA
Clownguin 	World 6-1 	Stomp, Fireball 	Green penguin enemies resembling clowns. They curl up in balls and roll along the floor until they get near the players, in which they spring up and begin dancing while also occasionally clapping to shoot baseballs at the protagonists. They’re the most common enemy of World 6.
Poppy Bros. Jr 	World 6-1 	Stomp, Punch, Fireball 	Poppy Bros. Jrs are considered quite a blast in the carnival. They like to toss bombs everywhere, but it won’t be much fun if the bombs explode in the hero’s way. They will occasionally leap above the protagonists to get behind them, but they can be defeated by any attack, including Rayman’s fists. However, their bombs can be picked up before they detonate.
Tuffloon 	World 6-2 	TBA 	TBA
Plane Clown 	World 6-2 	 	
Circus Strawbie 	World 6-3 	TBA 	TBA
Baboom 	World 6-3 	Stomp, Fireball, Tail Whip 	Red, blue and yellow enemies resembling firecrackers. They walk around the area, trying to damage the protagonists by getting in their way. However, they can be stomped on, tail whipped or hit by a fireball to set them off. The heroes can pick them up afterwards as it’s three body segments blast off into fireworks which can damage nearby enemies until the last segment is disposed of.
Dry Bones 	World 6-3 	TBA 	Undead Koopa Troopa skeletons that can regenerate after a few seconds pass from them getting stomped on. They are also resistant to Fireballs. To destroy them, become invincible or have Yoshi eat these living bones.
 	 	 	
Kaboomba 	World 6-3 	 	
Inky Piranha Plant 	World 6-3 	 	
Blue Specter 	World 6-4 	TBA 	TBA
Eerie 	World 6-4 	 	
Kerpop(Popcorn form) 	World 6-4 	TBA 	TBA
Bumper Car 	World 6 Fortress 	 	
Amp 	World 6 Fortress 	 	
Stretch 	World 6 Fortress 	 	
Jerk-O-Lanturn 	World 6-5 	TBA 	TBA
Mini Jano 	World 6-6 	 	
Bone Piranha Plant 	World 6-6 	 	
Bone Goomba 	World 6-6 	 	
Smiling Specter 	World 6-7 Ghost House 	TBA 	TBA
Toy Shy Guy 	World 7-1 	Ground Pound 	Toy versions of Shy Guys that are resistant to stomps and fireballs as that will stop them temporarily before they wind up again and continue their marching grounds. Ground Pounds and Rayman’s punches are the only way to permanently defeat them.
Tediz 	World 7-1 	TBA 	TBA
Smooch Spider 	World 7-2 	TBA 	TBA
Ruler 	World 7-2 	TBA 	TBA
Block Piles 	World 7-3 	Punch (Both variants), Stomp (Second variant)	The Block Piles are living toy blocks that come in two variations. The first one is the one that blocks certain areas off by forming into a wall. Rayman can hit these blocks out the way easily though. And the second from is the one that roams around and will try to attack the Heroes by forming into a hammer, a golem or a boxing glove. Stop on them or have Rayman punch them to defeat this type.
Phantom Toy Soldier 	World 7-3 	Fireball, Punch, Stomp 	A variant of the Phantom Waiter enemy. Wearing costumes resembling British soldiers, these guys guard the Land Of Toys and its many areas. Some of them may act like their World 4 counterparts, even sharing their weaknesses, but others will wield disks to use as shields or blasters that shoot Suzie 9MMs at you. In one level of World 7, they even sing their version of the “Piranha Plants On Parade” song as they March along in rows and in the background, similar to the Blocksteppers presented in this world.
Blockstepper 	World 7-3 	TBA 	TBA
Stilt Guy 	World 7-4 	 	
Spear-Bot 	World 7 Fortress 	TBA 	TBA
Seeker Bullet Bill 	World 7 Fortress 	TBA 	TBA
Ammo Crate 	World 7 Fortress 	Ground Pound, Punch, Tail Swipe 	Sentient crates of ammo with eyes that hop around in a set path. They can crush the heroes if they are underneath them when they jump forwards. To defeat them, ground pound, punch or tail swipe them.
Turret 	World 7 Fortress 	 	
Wheely Truck 	World 7-5 	TBA 	TBA
Wingnut 	World 7-5 	TBA 	
Playing Card 	World 7-6 	TBA 	TBA
Phantom Thrower 	World 7 Castle 	Fireball, Punch, Stomp 	Phantom Toy Soldiers riding on red mobile turrets that shoot out Bull’s-Eye Bills. They are often located on high platforms where they have a long shooting range. They take three hits with the first two taking out the turret and the last hit defeating the enemy.
Bull's-Eye Bill 	World 7 Castle 	TBA 	Red Bullet Bill that relentlessly chase the player around. After some time, they will give up.
Hammer Bro 	World 8-1 	TBA 	TBA
Sledge Bro 	World 8-1 	TBA 	TBA
Toady 	World 8-1 	TBA 	TBA
Spiny 	World 8-1 	TBA 	TBA
Bullet Bill 	World 8-2 	 	
Laser Ball 	World 9-1 	 	
Draglet 	World 9-1 	TBA 	Flying blue dragons that fly around with their purple wings and shoot fireballs at the heroes when they get too close to them.
Spell Punk 	World 9-1 	 	
Rocky 	World 9-2 	 	
Walleye 	World 9-2 	Invincibility 	
Broulder 	World 9-2 	TBA 	TBA
Kameked Goomba 	World Kamek-1 	TBA 	TBA
Kameked Woobat 	World Kamek-1 	TBA 	TBA
Kameked Mr. Blizzard 	World Kamek-1 	TBA 	TBA
Kameked Phantom Waiter 	World Kamek-1 	TBA 	TBA
Kameked Pidgit 	World Kamek-1 	TBA 	TBA
Kameked Poppy Bros. Jr 	World Kamek-2 	TBA 	TBA
Kameked Buzzy Beetle 	World Kamek-2 	TBA 	TBA
Kameked Rabbid 	World Kamek-2 	TBA 	TBA
Kameked Bumper Car 	World Kamek-2 	TBA 	TBA
Kameked Hothead 	World Kamek-3 	TBA 	TBA
Kameked Bramball 	World Kamek-3 	TBA 	TBA
Kameked Terrible Tulip 	World Kamek-3 	TBA 	TBA
===Bosses===
The game has mid-bosses like in Mario games. The main castle bosses also have 3 phases in their fights, with their tactics changing, their difficulty increasing, and gaining new attacks like the bosses from the Splatoon franchise.
Boss 	World 	Defense 	Description
Thunderbirdo 	World 1-5 	Explosive Eggs. 	The Thunderbirdo first starts out as regular Birdo, hanging out with its other Birdo colleagues until Kamek alters them with his magic, enlarging the former to be twice as big, while brainwashing Mouser in the process. After which, Mouser and a nearby Koopa take the giant Birdo and its three colleagues respectively into nearby cars, driving away from the protagonists. Wart and the rest of his crew (aside from Mouser who was brainwashed), along with Toad, decide to help the gang catching up to Mouser and the Birdoes, and rescue them from Kamek's spell. The Thunderbirdo (giant Birdo) will attack by spitting explosive eggs, which the protagonists have to avoid. [TBA, explain how to hit/deal damage to the Birdoes] After taking out the first car (which includes the Thunderbirdo and Mouser), the gang will face the second car driven by a Koopa, with the 3 smaller Birdoes hanging on top of it. Their eggs do not cause as much damage as Thunderbirdo. Once the boss is over, Mouser and the Birdoes will be freed from Kamek's spell, while the Koopa flees away, as if nothing happened.
Bad Note 	World 1 Castle 	Rush attack, Ground Pound, Chomp 	A robotic purple Antitoon that Professor Barranco 3 invented and sicks it on the heroes to defend the castle. Bad Note is fairly easy a the first castle boss, with his attack patterns easy to Remeber. But he will get more aggressive and mix up his attacks with harder ones each time you stomp it. TBA
Mr. Dooter 	World 2 Fortess 	Skulls, Bombs 	Mr. Dooter was rumored to be a genie who was sealed inside a lamp and locked in the fortress. Once released from the lamp by the heroes, he gives the player/players wishes, going by the moral code genies have. But he gets angered when the wishes are wasted on petty wants, depending on the characters presented in the scene. He gets so angry, that he tries to destroy the heroes to teach them a lesson in not wasting the wishes in such poor ways. He will summon skulls and bombs to throw at them with his telekinesis and even try to punch the protagonists. After beating him, Mr. Dooter is tired out and makes a fair agreement that he will help the heroes locate the Pyramid Castle and assist them by offering to let them purchase Powerups from him at the cost of coins if they promise to not hurt him anymore. The group of course agrees to this.
Mummipokey 	World 2 Castle 	TBA 	The protector of the pyramid sacred treasures. Mummipokey is said to put an ancient curse on anyone who tries to take the riches of this tomb. One of the treasures in the sacred pile was a scarab gem needed to open the gate to the next world. At first, Mummipokey is seen sleeping inside a sarcophagus, but suddenly wakes up when the heroes touch the treasure in their haste to get the gem. This angered the mummified Pokey who leaps out and says that they’ll be cursed to never see the light of day or leave the temple as they’ll be trapped here for all eternity unless they beat him in battle. TBA
Brute The Bullshark 	World 3 Fortress 	Chomp, torpedo dive 	TBA
Jellicent 	World 3 Castle 	Bubble Beam, Confuse Ray, Shadow Ball, Mean Look 	TBA
Cloud N. Candy 	World 4 Fortress 	Cotton Candy blobs, hopping, Candy Floss summoning, Armor (Loses it after the 2nd hit) 	TBA
Big Choco 	World 4 Castle 	Chocolate Balls, giant chocolate hands 	A creature made of chocolate who is the ruler of Sweet Sweet Island. Prior to the gang arriving, Kamek used his magic to create this figure. It seems to be quite posh and able to take off parts of himself to create the Choco Bit and Choco Elites seen in the island’s levels and castle of Sweet Sweet Island. It had fun messing with Conker by playing around with his sweet tooth and putting him under a spell to increase his cravings. Big Choco dosen’t seem to take his job seriously. But once Kamek reminds the king why the Koopa wizard made him, the giant mass of chocolate goes full on aggressive and takes back Conker once the heroes made it to the end of the island’s castle. During his boss fight, he has Conker in his grasp and only lets go of him after being defeated. TBA
Chill Bully 	World 5 Fortress 	Frozen body, Spike, Rush attack 	TBA
Baron Brrr(Ice Monster Form)	World 5 Castle 	TBA 	TBA
Poppy Bros. Sr. 	World 6 Fortress 	Bombs, hopping, Bomb juggle 	TBA
Jano 	World 6 Castle 	Fireballs, skull staff, claws, hypnosis, Ground Pound 	TBA
Bounce Man 	World 7 Fortress 	Stretchy limbs, disassemble and reassemble, Bounce. 	Bounce Man is quite the strange robot. A machine who seems to think everything is a big game. So when it gets deployed into the Land Of Toys, Bounce Man became very popular with the local toys and kids. With his stretchy limbs and bouncy body, he provides the fundamentals of traditional fun. But when the Topmen tribe invaded the place, Bounce Man believed that they were new friends and wants to play with them. Unfortunately, Bounce Man got reprogrammed by Dr. Eggman and Wily to guard the world’s fortress. Bounce Man will address the characters as new playmates, carrying them to his playroom and even commenting on their abillities and that it would make for a great game and blissfully ignores the heroes when told their reason why they can’t stay and play with him and telling him that he’s in their way. And by “game”, it means Bounce Man will start bouncing around the heroes to try and crush them with his limbs. TBA
Topmaniac 	World 7 Castle 	TBA 	The leader of the Topman tribe put in charge of invading The Land Of Toys. Locking itself in the Toy Castle, Topmaniac quickly grew attached to its childish side and learned to use the toys in the land to its advantage and has a glass dome on his top, protecting it with an antenna that is connected to the towers around its play area. Indeed, it has grown and changed in terms of strategy every since its defeat in the Galaxy. TBA
The Koopalings 	World 8 Fortress 1 	Magic wands, Koopa Clown Car 	TBA. After their defeat, the Koopalings are forced by the heroes to give out information, and details potentially left out by one of the world's Stool Pigeons. Iggy and Lemmy eventually make the personal decision to submit, and give out some information, though, are unable to reveal everything. To the heroes' surprise, Ludwig steps in and informs them that the Koopa General is someone who shouldn't be messed with, and is a far more formidable adversary than the Koopalings themselves. It is also hinted that Iggy and Lemmy have reservations against their father and Kamek's plans.
Koopa General 	World 8 Fortess 2 	TBA 	TBA. During the fight, the general tries to go all out on the heroes, as if his vendetta went beyond just mere loyalty to Bowser. Upon defeat, Kooper asks him the general why he went to such extreme measures, and kindly extends his olive branch, but the general does not give a clear explanation as he simply declines, [reasons TBA]. TBA
Bowser 	World 8 Castle 	Fireballs, Tail Swipe, Claws, Spiky Shell 	TBA
Kameked Giga Lakitu 	World 9 Fortress 	TBA 	A mere example of how Kamek is able to bend all creatures to his will, following him and Bowser's new plan at the end of World 8 and harnessing the power from the machine to set their new goal of reshaping the multiverse. Bowser left Kamek to carry out the plan after his defeat in the hands of the heroes. Giga Lakitu just happened to be his first victim under his control, being a former minion who was forced to obey Kamek’s command. TBA
Mr. Shine And Mr. Bright 	World 9 Castle 	Flame Dash, Fireballs, Sunbeam (Mr. Shine) Star Rain, Rolling (Mr. Bright) Eclipse Blast (Together) Gravity Manipulation, Planetoid projectiles, Meteor shoot, Lil Sparky and Hothead summoning (Phase 2 and 3)	TBA
TBA 	World Kamek Fortress	TBA 	TBA
Kamek (Final Boss) 	World Kamek Castle 	TBA 	TBA
==Items/Objects and Power ups==
=== Power ups===
Item/Object 	Level it first appears in	Can be used by 	Description 	
Mushroom 	World 1-1 	Mario, Luigi, Princess Daisy	TBA 	
Fire Flower 	World 1-1 	TBA 	This Power Up grants the ability to throw/spit fireballs, depending on the character. 	
Feather 	World 1-1 	Anyone 	TBA 	
Super Star 	World 1-3 	TBA 	Grants temporary invincibility to the players. 	
Wisp Capsule 	World 2-2 	TBA 	Kamek and his crew have imprisoned many Wisps inside these capsules to utilize their Hyper Go-On energy to power their machinery and weapons. Free them with an attack and the Wisp might help you by granting you their boost energy. 	
Super Leaf 	 	Anyone 	 	
Tanooki Suit 	 	Anyone 	Functionally identical to the Raccoon leaf, but grants the extra ability to temporarily turn into a statue. 	
Hammer Suit 	 	 	Grants the player the ability to shoot hammers. Can also deflect attacks from certain enemies when crouching. 	
Double Cherry	 	Anyone 	 	
Boo Mushroom 	World 3-4 Ghosthouse 	Anyone 	These Powerups will transform the heroes into Boos. In this form, you can fly through walls and float by Boos without causing them to chase you. Be careful, some levels where this Powerup is found in contains Spotlights which can de-transform you from Boo form if you touch it.	
Penguin Suit 	World 4-2 	Anyone 	TBA 	
 	Bubble Flower 	World 6-1 	Anyone 	TBA
===Items/Objects===
Item/Object 	Level it first appears in	Can be used by	Description
Coin 	World 1-1 	Anyone 	Collectibles scattered throughout the levels, sometimes hidden in blocks/boxes. They will grant the player an extra life when they collect enough. Some NPCs need to be given coins in order to progress. But do not worry, coins spent on an NPC can always be recollected any time you revisit a level!
Curtain Door 	 	Anyone 	
Beanstalk 	TBA 	TBA 	TBA
Purple Lum 	World 1-4 	Anyone 	Purple Lums can be spotted around areas where are pitfalls or hazardous liquids below or on high ledges. Players can swing onto these Purple Lums to swing across to areas where a single jump wouldn’t be able to there normally.
Ball Switch 	World 3-3 	Glover 	Glover can toss his ball into these round targets to activate mechanisms and moving platforms in various levels or even open up hidden areas which are not normal visible on the first run through a level.
Clown Car 	World 4-7 	Anyone 	These vehicles can be rode on in specific levels, equipped with cannons and boxing glove attachments to defeat enemies and destroy obstacles in its way. They start out immobile, sleeping until the player hops onto it. The Clown Cars later on, are used to battle two of the bosses off the ground and in the air.
Cloud Block 	World 3-2 	TBA 	These special blocks seem to be the only method of spawning in Lakitus. Once the Lakitu is spawned by hitting the block, the Lakitu will help out the player by following them and uncover hidden block locations or paths that contain a secret in a similar manner to some Incrediballs from Rayman Adventures. The blocks have a rare chance of spawning a Lakitu’s cloud instead that you can ride on.
Warp TV 	TBA 	TBA 	TBA
Context Sensitive Pad	World 5-1 	Conker 	Round circles with a large “B” emblem on it. Whenever Conker stands on one of these pads, pressing the “B” button will cause him to pull out an item needed to traverse though the problem or clear out the obstacle in the way that can’t be rid of by normal means.
==Worlds== 
*World 1: Dinosaur Land
* World 2: Desert Land
*World 3: Vine Sea Tropics
*World 4: Sweet Sweet Island
*World 5: Frostbite Artic
*World 6: Haunted Carnival
*World 7: Land Of Toys
*World 8: The University Of Koopas (aka the academy world)
*World 9: Stairway Peaks
*World Kamek (Final world)
These worlds contain hub worlds which is open for exploration and feature curtain doors that will teleport you to the levels of each world. Red and purple curtains will also rise up after a certain amount of levels. These colored curtains will lead to the Fortress and Castle levels (aside from World 1 which only has a Purple Castle curtain)
Its a 4-player co-op game, so players can pick from the characters presented in the game. Each character have their own saying and interact in what happens during cutscenes and react differently to them and the bosses, resulting in different responses from the characters. Try different character combinations to see how they affect the cutscenes. A few levels will have you play through it with specific characters though. Fax on the other hand, has a few sayings for each world and their enemies.
In construction
===Dinosaur Land===
Yoshi’s original homeland. While it’s first levels starts as a recreation of Super Mario World’s first level (with some additional stuff from SMB2), the other levels after it are much more different than the ones found in the SNES game. It’s a grassy land filled with prehistoric flora and dinosaurs, with bushes and various rock formations.
===Desert Land===
===Vine Sea Tropics===
===Sweet Sweet Island===
===Frostbite Artic===
===Haunted Carnival===
===Land Of Toys===
===University Of Koopa===
===Stairway Peaks===
===World Kamek ===
(Note: The enemies in this world include a few enemies from the previous worlds, but are sporting Kamek’s hat and glasses while appearing purple. Hinting that Kamek created these replicas)
=== Levels=== 
*World 1-1: Welcome back to Dinosaur Land (will try to come up with a better name later)
*World 1-2: Fossil Caverns
*World 1-3: Some Familiar Faces...
*World 1-4: Ring To It
*World 1-5: Thunderbirdo's hideout [come up with a better name later]
* World 1-6: The Danger Garden
* World 1-7: Hey Mr. Moneybags
*World 1-8:
* World 1 Castle: Bad Note’s Spike Block Palace
*World 2-1: Tunnel To The Dunes
*World 2-2: Sorchin’ Oasis
*World 2-3: Cobrats Away!
*World 2-4: Rocket Man
*World 2 Fortress: Arabian Tower
*World 2-5: Captain Toad Strides Again
*World 2-6: Pokey Party
*World 2-7:
*World 2-8:
* World 2 Castle: The Sacred Pyramid
*World 3-1: Bunnies and Beaches
*World 3-2: Seaside Forest
*World 3-3: Enter Glover
* World 3-4 Ghost House: Seabreeze Manor
*World 3 Fortress:
*World 3-5:Rumble In The Jungle
*World 3-6:
*World 3-7:
*World 3-8:It’s Tail Time!
* World 3 Castle: Deepsea Aquarium
*World 4-1: Welcome To Sugar Paradise
*World 4-2:
*World 4-3:
*World 4-4:
*World 4 Fortress:
*World 4-5: Warning! Coco Storm
*World 4-6:
*World 4-7:
*World 4-8
*World 4 Castle:
*World 5-1:
*World 5-2:
*World 5-3:
*World 5-4:
*World 5 Fortress:
*World 5-5:
*World 5-6:
*World 5-7:
*World 5-8
* World 5 Castle: Frozen Château
*TBA, in construction
===Level icons/Thumbnails===
Work in progress.
Wart in Dino Land.png|Some Familiar Faces. Artwork by Suferpenguin718.
Thunderbirdo Level.png
The Danger Gardens.png|The Danger Garden
==Concept Art==
TBA
== Pre-release and unused content==
Personality Cores being a part of the main crew. Because they wouldn't have much relevance to the story/plot, their appearances were reduced to NPCs at Aperture Science, and as minor cameos during the final battle.
Some elements were cut out even before the making of this game, and only present in concept art.
==Casting==
This game has has full voice acting, marking the first Mario game since Super Mario Sunshine to have full voice acting.
====English====
TBA 
*Charles Martinet: Mario, Luigi, Wario, Waluigi*
* ????: Yoshi
* Deanna Mustard: Princess Daisy
*David Gasman: Rayman
*Stephen Merchant: Wheatley
*Corey Burton: Kamek
*Wally Wingert: E. Gadd
Additional voices: Keith Silverstein, Roger Craig Smith, Wally Wingert, Dan Falcone, Lex Lang, John DiMaggio, Kirk Thornton, Nolan North, Ellen McLain, Hank Azaria, Kaycie Chase**
*Note: Charles reprises his roles across different languages.
**Also voices characters in the French version.
====French====
TBA
*Emmanuel Garijo: Rayman
Additional voices: Jérémy Prévost, Véronique Augereau, Eric Métayer, Philippe Bozo, Christophe Lemoine
====Japanese====
TBA 
*Kazumi Totaka: Yoshi, E. Gadd
==Differences between versions==
===General===
The lip sync is different throughout all 3 main languages of the game (English, French, and Japanese), and are reanimated, depending on which language the game is set. Some localizations translate from the French version (such as Italian, European Spanish or Portuguese), others translate from the English version (such as German, South American Spanish or Portuguese), and some translate from the Japanese version.
==See Also ==
Battle of Wonder - Another crossover game that's a 2D fighting game instead of a 3D platformer.
Multiverse Of Gaming/Gex Quotes - A list of things Gex might say during each World and level.
Multiverse of Gaming/World 1
Multiverse of Gaming/World 2
Multiverse of Gaming/World 3
Multiverse of Gaming/World 4
Multiverse of Gaming/World 5
Multiverse of Gaming/World 6
Multiverse of Gaming/World 7
Multiverse of Gaming/World 8
Multiverse of Gaming/World 9
Multiverse of Gaming/World Kamek
Category:Fan Games
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Category:Crossovers
Category:Crossover Games
Category:Portal Games
Category:Mario (series)
Category:Pokémon (series)
Category:Kirby (series)