Mario Party 11 (Yamamura's Version)

Mario Party 11 is the eleventh numbered installment in the Mario Party series, and 17th overall not counting Mario Party-e or the arcade titles. The game is intended as a proper return to form for the series and, as such, features the return of various mechanics from Mario Parties 1-8, as well as Mario Party DS.
==Plot==
It's time once again, folks! Time for the biggest showcase of brains, talent, and stamina: The next Mario Party event! Following their reception that one time, the Koopa Troop received their first formal Mario Party invitation.
However, upon everyone assembling, all is not well! They run into an old friend, Tumble, who informs them that everyone suddenly started acting strange. They are soon stopped by Olivia, who alludes to the ending of Paper Mario: The Origami King, before informing them that the culprit is her older brother, Olly. Deciding to make the most of it, the team decides to throw an impromptu Mario Party, and use the power of the Superstars to get to the bottom of this.
==Gameplay==
Mario Party 11 plays like past Mario Parties: All players traverse a board by rolling dice, and collect coins through spaces, board events, and Mini-Games to spend on Items or Stars. As well, to shake things up, various Items can be used to help the user, hinder their enemies, or just plain mess around. Halfway through and at the end of each board, all players face off against the Boss. Once all is said and done, Bonus Stars are awarded, and then each player's Coin and Star tallies are taken. The player with the most wins.
=== Party Modes ===
The board game aspect of Mario Party 11 has four main modes, each based on previous installments.
==== Party ====
The main game mode, Party is based on the gameplay found in Mario Party 1-8, as well as Mario Party DS, and brought back for Mario Party Superstars. Each player rolls a Dice Block to get a number between 1 and 10. After all players roll, a Mini-Game begins. Boards are at their largest in this mode.
Retro Boards from the first eight Mario Parties and Mario Party DS are available in this mode.
==== Quick Party ====
Quick Party is based on the gameplay of Super Mario Party, and is meant for faster games. Boards are smaller in this mode, and the player can only roll 1-6. However, each character has their own special Dice Block in this mode.
Retro Boards from Mario Party Advance, Mario Party: Island Tour and Super Mario Party are available in this mode.
==== Scramble Party ====
Scramble Party is based on the Toad Scramble mode in Mario Party: Star Rush and, by extension, the Partner Party mode of Super Mario Party. Boards in this mode are about the same size as in Quick Party, but the boards themselves are made up of many individual tiles which the player can traverse freely. 1-6 dice and character-specific Dice Blocks also appear in this mode.
Retro Boards from Mario Party: Star Rush, Mario Party: The Top 100, and Super Mario Party are available in this mode.
==== Group Party ====
Group Party is meant for the literally 3 people who actually liked Mario Party 9 and 10. All players move together on a car along a linear board. The Mini-Boss and Boss Battles are encountered at pre-determined points along the path. In place of Coins and Stars are Mini-Stars, the sole factor of who wins the match.
Retro Boards from Mario Party 9 and Mario Party 10 are available in this mode.
=== Tail-End Event ===
Tail-End Events happen, as the name implies during the tail end of the party. The Tail-End Event happens differently depending on the selected game-mode.
==== Party, Quick Party, and Scramble Party ====
The Tail-End Event happens when there are five turns remaining in Party mode, or three turns remaining in Quick Party and Scramble Party.
At the start of the event, Olivia announces the standings of all players, before calling on a Party Expert, most of whom are hosts from previous Mario Party titles. The Party Expert then gives their prediction on who will be the Superstar. The Party Expert's prediction is random, but some of them are more likely to nominate a given player:
* Tumble will choose completely randomly.
* Toadsworth is more likely to nominate the player in last.
* MC Ballyhoo is more likely to nominate the player in first.
* Whomp will always nominate Mario and immediately leave. If Mario is not present, Olivia will be confused before choosing at random.
Olivia and the Party Expert then invite the nominated Superstar to the stage, where they will be given a random valuable item. A giant slot machine then falls from the sky, before Olivia invites the nominee to spin it, activating up to three special events:
* Coin Multiplier: The values of Blue Spaces and Red Spaces will be doubled. Landing multiple will triple or quintuple their value.
* Chump Charity: Coins will be placed on all spaces. Landing multiple will make more Coins appear.
* Red Spaces become Chance Time: All Red Spaces become Chance Time Spaces. Landing multiple will replace Bowser Spaces and random spaces.
* Star Discount: Stars have their price halved to 10 coins. Landing multiple will decrease it further to 5 coins or free.
* Star Frenzy: Two Stars can be bought at once. Landing multiple will increase the amount to three or as many as you can afford.
* Space Shuffle: Spaces will be changed or have random Orbs applied. Landing multiple will increase the number and potency of changes and Orbs.
* Sudden Bowser Spaces: Random spaces become Bowser Spaces. Landing multiple will increase the number of Bowser Spaces.
* Multiplying Stars: Two Star Spaces will be active at a time. Landing multiple will increase the number to three or five.
* Coin Present: The nominee receives 20 Coins for each Coin Present that appears.
* Better Dice: Standard Dice Blocks have their maximum roll increased by 3 in Party mode or 2 in other modes. Landing multiple will increase it by 6 or 10 in Party mode, or 4 or 6 in other modes.
Olivia announces the changes, then tells everyone to give it their all for the rest of the party. 
==Characters==
Mario Party 11 features 36 characters, divided into two teams of 18: Team Mario and Team Bowser. However, the teamings are mostly for aesthetic purposes, with the player being able to mix and match characters as they see fit. Characters in bold are new to the series, while characters in italics have alternate colours.
Team Mario
Mario	Luigi 	Peach 	Daisy 	Wario 	Waluigi
Yoshi	Rosalina	Donkey Kong	Diddy Kong	Toad 	Toadette
Cappy	Birdo 	Pauline 	Sprixie 	Toadsworth	Pianta
Team Bowser
Bowser	Goomba 	Shy Guy 	Koopa Troopa 	Monty Mole	Bowser Jr.
Boo 	Hammer Bro.	Dry Bones	Pom Pom 	Boom Boom 	Blooper
Spike 	Nabbit 	King Boo 	Petey Piranha	Kamek 	Koopa Kid
== Boards ==
Mario Party 11 features 8 original boards, as well as several from past titles. Similar to Mario Party 2, every board features unique costumes for each character. After clearing a board in Story Mode, its costume is unlocked for use in multiplayer mode. These costumes can be used independently of the colour swaps certain characters have.
=== New Boards ===
All eight new boards can be played on in all four game modes.
==== Retro Road ====
Retro Road is the first and, thus, easiest board in Mario Party 11. The landscape is based on most of Mario's 8-bit history, with the four regions of it being based on, clockwise from the bottom, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Mario Bros. As well, there are various smaller regions based on Super Mario Land, Super Mario Land 2, Dr. Mario, and Wario's Woods scattered about. This board features the day-and-night gimmick previously seen in Mario Party 6.
Miniboss: Mega Troop Takedown
Boss: Wart Strikes Back
This board's costume is Retro, giving the player either a colour scheme or design from prior to their modern incarnation.
==== Flareflake Dunes ====
A frozen desert surrounded by lava. Due to the intense cold and heat, ice bridges form and melt every turn, volcanic eruptions can change the types of spaces present, and the iconic Action Time from Mario Party 3 retuns.
This board's costume is Explorer, giving the player similar attire to Mystery Land from Mario Party 2.
==== New Donk City ====
Based on the locale of the same name from Super Mario Odyssey, New Donk City features platforming sequences, as well as Taxi Spaces, which let you spend Coins to travel further on the board.
Mini-Boss: Retro DK Rampage
Boss: Mechawiggler Mayhem
This board's costume is Urban, giving the player attire similar to either the Black Suit or Musician Outfit from Super Mario Odyssey. 
==== Star Ball Station ====
Star Ball Station is a board on a series of strange, floating objects in the sky. This board features a major gimmick in the form of the Star Ball: Whenever a player buys a Star, it is added to the Star Ball. Near the start of the area is the Star Ball Goal which, once reached, causes the Star Ball to explode and give all of its stored stars to whoever is on the Star Ball. However, the player on the Star Ball can only roll between 1 and 5 without items, and if anyone catches up to them, they steal the Star Ball.
This board's costume is Party Time, generally featuring flashy outfits. Mario in particular gains his attire from the box art for Mario Party: The Top 100.
==== Neon Valley ====
A board with a distinctly-vaporwave aesthetic. Multiple aspects of this board operate based on the number of spaces travelled by all players.
This board's costume is Vibes, giving the player an appearance similar to the board itself, usually including those shuttered shades.
==== Thunder Tower ====
A board taking place on several towers somewhat similar in construction to The Great Tower of Bowser Land. A thunderstorm rages on in the background.
Mini-Boss: Lakithunder Mania
==== Bowser's Brig ====
A board taking place in a jail beneath one of Bowser's castles. Koopatrols patrol several areas of the board. After all players move, the Koopatrols roll, and move that many spaces. If a Koopatrol reaches the player, they will challenge them to a dice game, where the player needs to roll higher than them. If the player wins, the Koopatrol will become stunned, and unable to move next turn. If the player loses, either by rolling lower or if the Koopatrol rolls a 10, they will be forced to pay a fine, being either half their coins, one Star, or all their items, and get sent back to Start.
Mini-Boss: Koopatrol Kaptain Breakout
Boss: DJ Hullabaloo's Hoedown
==== Origami Castle ====
The final original board, taking place in the final location in Paper Mario: The Origami King. Every three turns, King Olly appears and changes which paths are open. At some Happening spaces, Olivia appears and lets the player choose which path is open. As well, scattered throughout the board are Stationery Stations, where the player can pay the members of the Legion of Stationery to do different things. Colored Pencils will prepare to launch missiles on spaces the player chooses, with each one costing its victim 5 coins. Hole Punch punches holes in various helpful spaces, requiring the players to track them down and beat them at a dice game. Losing will cause the player to lose half their coins, which are added to Hole Punch's inventory. If the player wins, they restore the spaces and retrieve all the stolen coins. Scissors can cut the changing paths, forcing anyone who wants to cross to either pay King Olly 15 coins, or roll a dice to jump across. Roll less than 5, and the dream catcher pit will spit the player back to start, eating half their coins.
Mini-Boss: Stapler Showdown
Boss: King Olly's Ring Riot
=== Retro Boards ===
Mario Party 11 features multiple boards from past installments, but only some are available in certain party modes.
==== Available in Party mode ====
===== Luigi's Engine Room =====
From Mario Party.
===== Western Land =====
From Mario Party 2.
===== Waluigi's Island =====
From Mario Party 3.
Boss: Stardust Battle
===== Toad's Midway Madness =====
From Mario Party 4.
===== Rainbow Dream =====
From Mario Party 5.
===== Faire Square =====
From Mario Party 6.
===== Pagoda Peak =====
From Mario Party 7.
Boss: Blue Bowser's Lovely Lift!
===== Koopa's Tycoon Town =====
From Mario Party 8.
===== Bowser's Pinball Machine =====
From Mario Party DS.
Miniboss: Hammer Chime
Boss: Blue Bowser's Block Party
==== Available in Quick Party mode ====
===== Advance Bonus Board =====
Though technically a new board, actually based on the physical board included with Mario Party Advance.
===== Star-Crossed Skyway =====
From Mario Party: Island Tour.
===== Kamek's Carpet Ride =====
From Mario Party: Island Tour.
===== amiiboard =====
From Mario Party 10's amiibo Party mode.
At the start of the game, amiiboard is always in its Normal Board design. However, every two turns, the amiibo Tap event occurs. During the event, the players are prompted to tap one of the nine amiibo which are supported by Mario Party 10. If they do so, then the entire board will be changed to that of the corresponding amiibo. Alternatively, they can select Pass, which will change the board randomly. amiibo Tap can also be triggered by landing on an amiibo Space.
Exclusive to this board are amiibo Tokens. One amiibo Token can be carried at a time, and all 23 return. 
===== Whomp's Domino Ruins =====
From Super Mario Party.
===== Megafruit Paradise =====
From Super Mario Party.
==== Available in Scramble Party mode ====
===== World 1-1 =====
From Mario Party: Star Rush.
===== World 3-2 =====
From Mario Party: Star Rush.
===== Minigame Match =====
From Mario Party: The Top 100.
===== Domino Ruins Treasure Hunt =====
From Super Mario Party.
===== Watermelon Walkabout =====
From Super Mario Party.
==== Available in Group Party Mode ====
===== Bob-Omb Factory =====
From Mario Party 9.
Miniboss: Whomp Stomp
Boss: Bombard King Bob-Omb
===== Magma Mine =====
From Mario Party 9.
Miniboss: Spike Strike
Boss: Chain Chomp Romp
===== Bowser Station =====
From Mario Party 9.
Miniboss: Bowser Jr.? Breakdown
Boss: Dry Bowser's Block Battle
===== Whimsical Waters =====
From Mario Party 10.
Miniboss: Mega Cheep Chomp's Shell Showdown
Boss: Mega Blooper's Bubble Battle
===== Airship Central =====
From Mario Party 10.
Miniboss: Mega Monty Mole's Maze Mischeif
Boss: Kamek's Rocket Rampage
===== Chaos Castle =====
From Mario Party 10.
Miniboss: Mega Mechakoopa's Swing & Stomp
Boss: Blue Bowser's Tank Terror
== Trivia ==
* Mario Party 11 reveals how Bowser and Dry Bowser are able to coexist in most installments: The Dry Bowser that is normally seen is actually the remains of Bowser's Brother, Blue Bowser.
* Mushroom Park was planned to be included instead of Whimsical Waters, but it was changed so that Petey Piranha wouldn't have to be demoted from a playable character to a boss.
* Mega Cheep Chomp's boss minigame's name was changed, for similar though unknown reasons to those of Tread Carefully in Mario Party Superstars.
* Star Ball Station's concept is based on something YouTuber ZoomZike once said during a Mario Party 8 stream.
* The entire Bowser's Brig board is inspired by the infamous Mario Party DS "Piracy is no Party" hoax:
** The board taking place in a jail is a reference to the Piracy is No Party screen.
** The music is in a similar style to the music from the Anti-Piracy Self-Reporter.
** DJ Hullabaloo is named after DJ Hallyboo, the main antagonist of Piracy is No Party.
*** His boss minigame, Hullabaloo Hoedown, is a reference to the Host Hoedown minigame.