Combat Dialog

== Successful hits ==
On a successful hit, the game will display a damage message in relation to the elemental damage type you are using. For example, a melee character swinging a sword at an Eater may recieve this message: "You slash Eater for 119 points of Slashing damage!"
The verb used in dialogue indicates the damage done in relation to the total health of the creature. (Interestingly the verb is called an "adjective" in the code.)
Damage Type	>50% 	>25% 	>10% 	<10%
Nether 	eradicate(s) 	wither(s) 	twist(s) 	scar(s)
Health 	deplete(s) 	siphon(s) 	exhaust(s)	drain(s)
Slashing 	mangle(s) 	slash(es) 	cut(s) 	scratch(es)
Piercing 	gore(s) 	impale(s) 	stab(s) 	nick(s)
Bludgeoning	crush(es) 	smash(es) 	bash(es) 	graze(s)
Fire 	incinerate(s)	burn(s) 	scorch(es)	singe(s)
Cold 	freeze(s) 	frost(s) 	chill(s) 	numb(s)
Acid 	dissolve(s) 	corrode(s)	sear(s) 	blister(s)
Electric 	blast(s) 	jolt(s) 	shock(s) 	spark(s)
== Magic ==
== Deaths ==
== See Also ==
* Combat
* Utterances
Category:Trivia
Category:In Progress