Upgrades

Upgrades enhance the functionality of your ship and its performance in the field. There are three categories of upgrades: 
* Components, which use specific slots on the ship and provide additional functionality.
* Sections, which do not use a slot and offer basic functionality like sailing and healing. Unlike components, these do not transfer between ships.
* Shipwide, which are special bonuses. 
==List of weapons==
===Components===
Name 	Slot 	Description 	Cost
 Harpoons 	Harpoons 	When fired these embed themselves into the opposite ship. Enemy cannot move further away than CLOSE range until ropes have been cut or disconnected.
Maximum Range: CLOSE 	50
Chain-Link Harpoons 	Harpoons 	When fired these embed themselves into the opposite ship. These Harpoons have strong chain links meaning they take a long time for enemy crew to cut them loose.
Maximum Range: CLOSE 	
 Basic Crow's Nest 	Crow's Nest	A Basic Crow's Nest provides greater visibility on the enemy ship and crew compared to not having one. It also reveals a greater area of fog of war in exploration mode. 	60
  Advanced Crow's Nest	Crow's Nest	Provides maximum visibility on the enemy ship and crew in combat. Reveals more fog of war in exploration mode. 	100
 
Hull Armour 	Armor 	Partial Armour-Plating that reduces hull damage by 10% 	100
 Heavy Hull Armour 	Armor 	Full Armour-Plating that reduces hull damage by 20% 	150
Net Launcher 	Armor 	Can nullify incoming cannon barrage. 	
 Hull Spikes 	Spikes 	Metal spikes that are added to the sides of the ship, increasing the damage caused when ramming. Also causes damage to enemy ships when they ram you. 	60
 Heavy Hull Spikes 	Spikes 	Large metal spikes that are added to the sides of the ship, causing high damage when ramming. Also causes damage to enemy ships when they ram you. 	120
 Icebreaker 	Bow 	Allows ship to navigate through special terrain. Receives no damage when sailing through Arctic iceberg fields. 	
 Lifeboat 	Lifeboat 	Crew can flee to Lifeboat when ship is destroyed. Unlocks when Hull reaches zero health, or Water Gauge is full. 	60
 Winch 	Winch 	Hand-operated Winch that pulls crew that have been knocked overboard. 	40
 Automatic Winch 	Winch 	Automatic Winch that pulls in overboard crew without the need for crew to operate the winch. 	100
 
Water Pumps 	Water pump 	Hand-operated Pumps that allow crew to drain water from the ship. 	40
Automatic Water Pumps 	Water pump 	Automatic Pumps that drain water from the ship without the need for crew to man them. 	175
Anti-Ram 	 	When deployed as an enemy ship attempts to ram you, a fuse is triggered , and the Anti-Ram shoots out two metal-tipped poles filled with explosives. When these detonate, they halt the ram and cause damage to the enemy vessel. Can only be used once per battle per side.	125
Gargoyles 	 	When triggered, spew out fires in multiple directions. Useful for dissuading boarding attempts. Can only be used once per battle per side. 	120
Diving Bell 	Bell 	Special sunken shipwreck event can only be accessed via Diving Bell. Critical for collecting Captain's logs. 	75
Anti-Boarding spikes 	 	These spikes have been built to inflict damage on enemy boarders as they leap onto your vessel. They only damage enemy crew when they board your ship, not when the flee back to their own. 	100
===Sections===
Name 	Description 	Cost
Helm Level 1 	Controls the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned. 	
Helm Level 2 	Helm Level 2 improves the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned.	75
Masts Level 1 	Controls the ship's speed. Ship cannot move if Sails are destroyed. 	
Masts Level 2 	A third sail is added, improving the ship's speed. Ship cannot move if Sails are destroyed. 	90
Sick Bay Level 1	Places the Surgeons Table, where crew can heal themselves when commanded to do so. 	
Sick Bay Level 2	Crew can heal themselves at a much faster rate. 	60
===Shipwide===
Name 	Description
Bottomless Rum 	
Flame-Resistant Deck	
Harpoon-Proof Deck 	
Lucky Hull 	
Pre-loaded Cannons 	
Reinforced Deck 	
Repairable Hull 	
Scavenger Crew 	
Sniper Scopes 	
Solid Construction 	
The Last Chancer 	
Upgraded Kitchens 	
Water Compartments 	
Category:Ship