Resources (deprecated)

This page was last updated during patch v0.7.1683. The current patch is .
==Description==
Resources in Firefall come in many forms and from different sources, such as resource veins, surface deposits and as creature drops.
===Groups & families===
Group 	Family 	Resource 	TR 	CD 	MA 	DS 	TG
Mineral	Metal 	Copper 	300 	1000	800 	600 	400
Mineral	Metal 	Iron 	700 	400 	400 	600 	1000
Mineral	Metal 	Aluminum 	300 	800 	1000	500 	300
Mineral	Composite 	Carbon 	600 	600 	400 	300 	1000
Mineral	Composite 	Silicate 	300 	400 	500 	1000	800
Mineral	Composite 	Ceramics 	1000	600 	300 	400 	800
 	 	 	 	 	 	 	
Group 	Family 	Resource 	TR 	CP 	VO 	PE 	
Gas 	Reactive Gas	Methine 	400 	600 	1000	800 	
Gas 	Reactive Gas	Octine 	600 	400 	800 	1000	
Gas 	Inert Gas 	Nitrine 	800 	1000	400 	600 	
Gas 	Inert Gas 	Radine 	1000	800 	600 	400 	
 	 	 	 	 	 	 	
Group 	Family 	Resource 	TR 	PO 	RE 	PE 	TG
Organic	Biomaterial 	Petrochemical	500 	800 	300 	1000	500
Organic	Biomaterial 	Biopolymer 	700 	300 	700 	300 	1000
Organic	Biomaterial 	Xenografts 	1000	300 	700 	400 	700
Organic	Enzyme 	Toxins 	500 	1000	500 	800 	300
Organic	Enzyme 	Regenics 	300 	800 	1000	600 	400
Organic	Enzyme 	Anabolics 	400 	500 	800 	1000	400
Notes:
* this table shows the resources possible maximum stats (the green highlighted stats are this resources main stat)
* mouse over abbreviations in the table header for the complete naming
===Resource Pools===
*New Eden (Stage 1): spawns resources at a quality range of 1 to 150
*Diamondhead (Stage 2): spawns resources at a quality range of 75 to 300
*Sargasso Sea (Stage 3): spawns resources at a quality range of 125 to 600
*Antarctica (Stage 4): spawns resources at a quality range of 250-1000
*Melding: higher quality overall resources
===Resource Cycles===
The resources in Firefall do shift their quality after a given time or after the pool for a resource is harvested completely. This way players will find new qualities of the same resource in a zone after a few days (or 1 week at least according to a dev post). The pools are emptied by respective activities.
Official post from Phoboshttp://forums.firefallthegame.com/community/threads/do-ares-rewards-remove-resources-from-the-universal-pool.649041/#post-12285141
There are global pools of resources that are available. These pools are time limited and resource limited. For instance...
Raw Regenics[CY-645] Default 34866668 46688651 June 13th, 2013 16:53 June 20th, 2013 16:52
There is a pool of Regenics[CY-645] that spawned into the default pool (missions, thumpers, watchtowers, etc) on June 13th with 46688651 total resources. 34866668 of those resources have been harvested already. The pool will go away on June 20th at 16:52 server time if the pool is not harvested out first.
When a new vein is created, it pulls X amount of resources out of the pool and puts it into the vein. That vein sticks around until harvested or the global pool times out.
There are multiple global pools; default pool, melding pool (for veins near the melding), new melding pocket pools, PvP pool. Each has different resources at different quality levels.
==References==
Category:Crafting