Deployable Traps

==== Active mechanics ====
Upon use, all deployable skills shoot a "projectile" out of the player in the direction they are facing, and will deploy an object upon touching the ground. There are two types of deployable items, powered and non-powered. Powered turrets need the player to be within a certain radius of it in order to function, and that power radius is decreased if the link to the player is obstructed by terrain. Non-powered deployable items do not need the player to be nearby to function, usually because they do not actively attack enemies in the usual sense.
==== Effect scaling ====
Most deployable skills scale with Tactics, although a few also scale with Brutality or Survival.
==== List of Deployables ====
Below is a list of all deployable skills that can be found within the game.
Icon	Name	Description	Blueprint location	Base damage	Base cooldown	Scaling
: : Rise of the Giant DLC
: : The Bad Seed DLC
: : Fatal Falls DLC
: : The Queen and the Sea DLC
Category:Skills