Cleric

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==Cleric==
Clerics are the healers and the protectors, masters of wards and curing. Anything they do is in the name of their glorious god, whichever one that may be. They wear heavy armor, and can also hit pretty hard when they have to, making them a good choice for a second front-line tank if everyone else is too squishy.
==Prerequisites==
Must worship a deity, and be within one step of his/her deity's alignment. For example, if one were to worship Pelor, who is neutral good, they must be either neutral good, lawful good, chaotic good, or true neutral, or if one were to worship Hextor, who is chaotic evil, they must be chaotic evil, neutral evil, or chaotic neutral.
The exception to this case is St. Cuthbert (who is lawful neutral), as he does not allow lawful evil or true neutral clerics in his name, meaning you must be either lawful good or lawful neutral.
==Hit Die==
d8
==Skill Points==
2+Int
==Proficiencies==
Weapons: Simple weapons and bludgeoning Martial weapons
Armor: All armors
Shields: All shields
==Base Attack==
+3/4. Start at 0, +1 every level except every fourth level, see chart for example. Clerics get 3 attacks.
Level	Attack
1 	+0
2 	+1
3 	+2
4 	+3
5 	+3
6 	+4
7 	+5
8 	+6/+1
9 	+6/+1
10 	+7/+2
==Saves==
Fort: +1/2 levels, +2 at 1st level
Ref: +1/3 levels.
Will: +1/2levels, +2 at 1st level.
==Specials==
===Level 1===
: Turn/Rebuke Undead - Clerics can affect undead by chanelling divine energy through their holy symbol. Good-aligned clerics can turn or destroy undead, while evil-aligned clerics rebuke or command. Clerics may turn/rebuke undead 1/day per 3 cleric levels. When you turn/rebuke undead, you make a turn check using a d20, adding your cleric level and charisma modifier. The total is how many HD/CR/Levels of creatures you can turn/rebuke. You can only turn/rebuke undead up to your level, and may only destroy/command undead up to half your level. Undead that have been turned/rebuked flee and cower when appropriate for 2 rounds, and cannot attack the cleric from there on indefinitely. Destroyed undead cannot be raised again in any way, shape, or form, outside of proper resurrection to the living. Commanded undead obey indefinitely, but you may only command as much as half your level in total CR/Levels of undead. 
==Magic==
Clerics are full divine spellcasters, using the Cleric Spells list. As typical of divine casters, they know every spell of spell levels they can cast, and may cast any of them at a given time, as long as the have the spell slots still available, without having to prepare in advance.
Level	0th	1st	2nd	3rd	4th	5th	6th	7th	8th	9th
1 	3 	2 	- 	- 	- 	- 	- 	- 	- 	-
2 	4 	3 	- 	- 	- 	- 	- 	- 	- 	-
3 	4 	3 	2 	- 	- 	- 	- 	- 	- 	-
4 	5 	4 	3 	- 	- 	- 	- 	- 	- 	-
5 	5 	4 	3 	2 	- 	- 	- 	- 	- 	-
6 	5 	4 	4 	3 	- 	- 	- 	- 	- 	-
7 	6 	5 	4 	3 	2 	- 	- 	- 	- 	-
8 	6 	5 	4 	4 	3 	- 	- 	- 	- 	-
9 	6 	5 	5 	4 	3 	2 	- 	- 	- 	-
10 	6 	5 	5 	4 	4 	3 	- 	- 	- 	-
11 	6 	6 	5 	5 	4 	3 	2 	- 	- 	-
12 	6 	6 	5 	5 	4 	4 	3 	- 	- 	-
13 	6 	6 	6 	5 	5 	4 	3 	2 	- 	-
14 	6 	6 	6 	5 	5 	4 	4 	3 	- 	-
15 	6 	6 	6 	6 	5 	5 	4 	3 	2 	-
16 	6 	6 	6 	6 	5 	5 	4 	4 	3 	-
17 	6 	6 	6 	6 	6 	5 	5 	4 	3 	2
18 	6 	6 	6 	6 	6 	5 	5 	4 	4 	3
19 	6 	6 	6 	6 	6 	6 	5 	5 	4 	4
20 	6 	6 	6 	6 	6 	6 	5 	5 	5 	5