Wand of Whips (Magic Wand)

First used by the fell Wizards of Thay, whose wands create red, barbed whips (and have never been known to pass out of the wizards' possession), the secrets of making such wands were passed west through unknown means (probably a renegade apprentice, such as the Adept of Mulmaster or one of the Cowled Wizards of Amn). Wizards such as Nelver and Tusprun of the Ten Smokes are known to use such devices. One is thought to have been lost in the Vast Deeps when the sorcerer Alamanth was slain in battle aboard a ship off of Port Llast.
Alamanth set down precise details of the powers and means of using his wand—save for the command word, which is thought to have died with him—and it is from his records that Elminster passes on all details of this type of wand.
This wand shoots forth a whip-shaped field of white, shimmering magical force to a maximum (horizontal and vertical) range of 70 feet. The wielder of the wand names, looks at, or concentrates upon a specific target creature or automaton (golem, undead, homunculus, and even invisible targets), and the whip attacks that creature and that creature only. The whip remains in existence for four rounds; if the target is beyond 70 feet from the wand when it is cast, the whip flashes instantly (in one segment) to the limit of its range, and hangs motionless, waiting, at the point closest to its target. Otherwise the whip strikes once per round, as a Quaal's feather token does: at +1 on attack and damage rolls, doing 1d6 points of damage per strike, and binding fast an opponent for 1d6+1 rounds if a save vs. spell is not made after each successful strike.
Once a whip has bound an opponent, the wand wielder cannot release it to strike again. The whip cannot change targets. A whip may follow an opponent that it has struck at least once, beyond 70 feet, moving with the target, even if the target teleports, blinks, plane shifts, or enters a rock or plant. The whip can strike invisible and ethereal, but not astral, creatures without penalty. The wand of whips may be recharged. Only wizards may wield it.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items