Movement College

Spell 	M	Prerequisites 	PC	EnchantmentEnergy 	Item 	Notes 	Book, Page
Air Vortex 	Y	Magery 2, Body of Air, and Windstorm 	5 	1,200 	S 	[3, 4] 	Magic p. 26
Apportation 	Y	Magery 1 	0 	900 	S 	[3, 4] 	Basic Set, p. 251; Magic p. 142
Beacon 	N	Teleport, Timeport, or Plane Shift 	5 	varies 	area/any 	[1]/Perm portal 	Magic p. 83
Blink 	N	Teleport 	5 	800 	C, J 	[2] 	Magic p. 148
Blink Other† 	N	Blink 	6 	1,600 	J, S, W 	[2] 	Magic p. 148
Cloud-Vaulting† 	Y	Magery 2, Jump, and Walk on Air 	12	2,500/2,000 	Sh/J, S, W 	[2]/[3, 4] 	Magic p. 148
Cloud-Walking 	N	Walk on Air and Walk on Water 	9 	500 	J, S, Sh, W 	[2] 	Magic p. 148
Collision† 	Y	Magery 4 and at least 10 Movement spells including Poltergeist and Pull 	10	 	 	 	Magic: Artillery Spells p. 21
Crushing Fist† 	Y	Magery 4 and at least 10 Movement spells, including Distant Blow and Wizard Han 	10	 	 	 	Magic: Artillery Spells p. 21
Cushion (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 14
Dancing Object (Air-Golem)Dancing Object does the same thing Air-Golem did (an item that does one task endlessly) but the later is unable to be enchanted onto items	Y	Magery 2 and Apportation 	1 	400 	any 	[1] 	Magic p. 144Classic Magic p 61
Deflect Missile 	 	Apportation 	1 	200/2,000 	J, Sl, W/Wep 	
[2]/[1, 2] 	Basic Set, p. 251; Magic p. 143; Grimoire p 91
Disruption† 	Y	Magery 3 and any 10 Movement spells, including Manipulate and Undo 	10	 	 	 	Magic: Death Spells, p. 17
Distant Blow 	Y	Magery 2 and Apportation 	1 	1,000 per lb. 	Wep 	[3] 	Magic p. 144
Divert Teleport† 	Y	Mager 3 and Trace Teleport 	6 	700 	any 	[3, 4] 	Magic p. 84
Ethereal Body† 	N	6 Movement spells, or Magery 3 and Body of Air 	4 	3,000 (cape: 8,000)/100 	S, W, J, cape/gem 	[2]/[1, 5 $500 gem] 	Magic p. 146
Flee (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 14
Flight† 	Y	Magery 2 and Levitation 	2 	2,500 	J, S, W 	[2] 	Magic p. 145; Fantasy, p. 171
Flying Carpet† 	Y	Flight, or Magery 2 and Walk on Air 	3 	200 x cost 	Carpet 	[1] 	Magic p. 145
Force Ball† 	Y	Magery 4, Catch Spell, Force Dome, and Sense Foes 	 	 	 	 	Magic: Artillery Spells p. 24-25
Freedom 	Y	3 Body Control spells, 3 Movement spells, and 3 Protection and Warning spells 	9 	500 per point 	C, J 	[1] 	Magic p. 148
Glue 	N	Haste 	1 	900/300 	W, S, J/area 	[3]/[1] 	Magic p. 142
Grease 	N	Haste 	1 	700/100 x cost/350 	J, S, W/area/Footware	[3]/[1]/[1, 2] 	Magic p. 142; Classic: Grimoire p 79
Great Deflect Missile 	Y	Magery 2, Secret Spell (Great Deflect Missile), and Deflect Missile 	2 	 	 	 	Pyramid 3/4: Magic on the Battlefield, p. 9 and Magic Styles: Dungeon Magic
Great Haste† 	Y	Magery 1, IQ 12+, and Haste 	1 	2,000 	S, A, J 	[2] 	Basic Set, p. 251; Magic p. 146
Hail of Lead 	 	Haste, Immediate Action 	 	varies 	gun 	[1] 	Classic: Technomancer p 26
Haste 	N	None 	0 	250 per point 	S, J 	[2] 	Basic Set, p. 251; Magic p. 142
Hawk Flight† 	N	Flight 	3 	3,000 	S, W, J 	[2, 4] 	Magic p. 146
Hinder 	N	Clumsiness or Haste 	1 	600 	S 	[3, 4] 	Basic Set, p. 244; Magic p. 36
Hold Fast 	Y	Apportation 	1 	500 	J, Sh# 	[1] 	Magic p. 143
Homing Missile 	 	Q 13+, Seeker and Curse-Missile, Explosive Fireball, Fireball, High-Explosive Fireball, Ice Dagger, Ice Sphere, Shaped-Charge
Fireball, Stone Missile or Winged Knife	 	900 	magic Wep# 	[3] 	Classic: Technomancer p. 26
Increase Burden 	Y	Apportation 	1 	J, S, W 	400 	[3] 	Magic p. 143; Classic: Grimoire p. 79
Jump 	Y	Apportation 	1 	250 per point 	J, S, Sh# 	[3] 	Magic p. 143
Levitation 	Y	Apportation 	1 	800/700 per hex 	S, W, J/Rug 	[2]/[2. 5 $1,000 per hex] 	Magic p. 143, Fantasy, p. 171/Classic: Magic p 70
Ley Float 	Y	Magery 3, Enchant, and Ley Supply 	12	1,200 	S, W 	[3T, 4] 	Thaumatology: Urban Magics, p. 20
Ley Running 	Y	Seek Ley Line and Haste 	1 	900 	J, F 	[2] 	Thaumatology: Urban Magics, p. 19
Ley Vehicle 	Y	Ley Float and Ley Running 	 	 	 	 	Thaumatology: Urban Magics, p. 19
Light Tread 	N	Apportation and Shape Earth 	3 	400 	Sh# 	[2] 	Magic p. 145
Lighten Burden 	Y	Apportation 	1 	300 (25% reduction)/
600 (50% reduction)	backpack 	[1] 	Magic p. 143; Fantasy, p. 171
Lockmaster 	Y	Magery 2 and Apportation 	1 	2,000 	platinum key 	[3, 5 ($800)] 	Basic Set, p. 251; Magic p. 144
Locksmith 	Y	Apportation 	1 	1,000 	gold key 	[3, 5 ($300)] 	Magic p. 143
Long March 	Y	Magery 1 and Clumsiness or Debility 	1 	400/300 	J, S, W/Sh# 	[3, 4]/[1, 2] 	Magic p. 143
Magic Bullet 	 	Poltergeist 	 	700 	gun 	[1] 	Classic: Technomancer p. 26
Manipulate 	Y	Locksmith 	2 	600 	W, S, G 	[3] 	Magic p. 145
Open Door (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 14
Quarter† 	Y	Magery 3 and any 10 Movement spells, including Pull and Repel 	10	 	 	 	Magic: Death Spells, p. 18
Quick March 	Y	Magery 1 and Haste 	1 	400 	Sh, J 	[2] 	Magic p. 144; Fantasy, p. 171
Poltergeist 	Y	Apportation 	1 	1,000 	S, W 	[3, 4] 	Magic p. 144
Pull 	Y	Magery 2 and 4 Movement spells including Levitation 	4 	250/varies 	J, S, W/area 	[3, 4]/[1] 	Magic p. 146
Rapid Journey† 	Y	Magery 3 and either Teleport or Timeport 	5 	5,000 	S, W 	[3, 4] 	Magic p. 82
Reduce Recoil 	 	 	 	varies 	MW 	[1] 	Classic: Technomancer p. 26
Remove Fetus 	N	Ease Labor and either Minor Healing or Apportation 	 	 	 	 	GURPS Bio-Tech, p. 32
Repel 	Y	Magery 2 and 4 Movement spells including Levitation 	4 	250/area 	J, S, W/area 	[3, 4]/[1] 	Magic p. 146
Reorient (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 10
Sink (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 14
Slasher† 	Y	Magery 4 and at least 10 Movement spells including Dancing Object and Winged Knife	10	 	 	 	Magic: Artillery Spells p. 22
Slide 	Y	Apportation and Grease 	3 	350 	J, Sh 	[2] 	Magic p. 145
Slow 	Y	Magery 1, Haste, and Hinder 	2 	1,000/500 	S, W/J, Sh 	[3, 4]/[1] 	Magic p. 145
Slow Fall 	Y	Apportation 	1 	1,000 	C, J 	[3] 	Magic p. 144
Steady Hand 	N	None 	0 	120 	gun, camera# 	[2] 	Classic: Technomancer p. 26
Swim 	N	Shape Water and Levitation 	6 	1,000 	S, W, J, cape 	[2] 	Magic p. 147
Transfer Pregnancy 	Y	Magery 2 and Remove Fetus 	 	1.600 	W, S, J 	[3T, 4] 	GURPS Bio-Tech, p. 32
Teleport† 	N	Hawk Flight or IQ 15+, and at least 1 spell from 10 colleges 	4 	3,000 (any place), 2,000 (one place)	S 	[2, 4] 	Magic p. 147; Fantasy, p. 171
Teleport Other† 	Y	Magery 3 and Teleport 	5 	3,000 (any place) 	S, W 	[3, 4] 	Magic p. 147
Trace Teleport 	N	Teleport, Timeport, or Plane Shift 	5 	100 	any 	[3] 	Magic p. 84
Undo 	Y	Locksmith 	2 	400/40 	W, S, G/Am 	[2T]/[1 immunity to spell]	Magic p. 145
Wallwalker 	N	Apportation 	1 	1,000 	J, S 	[2] 	Magic p. 144
Winged Knife 	N	Poltergeist 	2 	300 (minimum) 	Wep 	[3] 	Magic p. 145
Wizard Hand 	N	Manipulate and Far-Feeling 	4 	300/400 	any#/carved hand 	[1]/[3, 4] 	Magic p. 104
==Special Notes==
Category:Colleges
Category:Magic Items