Velarim

Velarim, officially the City-Republic of Velarim, is a state on the sub-continent of Adramis, being a member state of the United States of Adramis. It is named after the common term used to describe its inhabitants the Velarimen, a native race to Abexilas that live on Adramis and make up the nation. The official language is Klobir.
The capital of the nation is Velarim which is the sole city of the nation, therefor could be described as a city-state. The city of Velarim also serves as the capital city of the United States of Adramis. 
== History ==
=== Pre-history ===
In ancient times, the region now known as Velarim, referred to as Visót by its early inhabitants, was settled by three distinct tribes. The tribe of Ostshiel, comprised of dwarves renowned for their hard work, originated from the hills and mountains. The tribe of Ackó, consisting of proud tritons known for their scholarship and trade, hailed from the rivers and the ocean. Lastly, the tribe of Ulgarad, a fierce hob race known for their prowess in combat and nomadic lifestyle, completed the trio. For centuries, these three tribes coexisted peacefully, fostering mutual respect, trade, and protection.
This harmony was disrupted when a mysterious race arrived at the heart of the three tribes. Humans, emerging from unknown gates, brought with them strange cultures and an unfamiliar deity. These few dozen individuals formed the Dralvarin Lath, led by a powerful necromancer named Quin Prophet. Through advanced technology and the favor of their deity, they enslaved all three tribes, using humans and revenant servants to exert control. Thus began a dark age for the land.
In addition to enslaving and decimating the three tribes, the Dralvarin Lath brought knowledge previously unknown to the dwarves, tritons, and hobs. Illiterate and reliant on oral tradition, these tribes preserved their history through art and drawings. The arrival of the Dralvarin Lath introduced a common language called Klobir, along with teachings about their god, Brok Erino, who bestowed magic and power upon them. Innovations in architecture and other fields further transformed Visót. Under the rule of the Dralvarin Lath, a city named Lyro Ombir was erected.
For millennia, the dwarves, tritons, and hobs endured oppression at the hands of the Dralvarin Lath. Through systematic cultural erasure, their languages and individual tribal cultures were nearly eradicated. However, as they lived and suffered together, a sense of unity gradually emerged among the three races. They formed a common resistance, sharing the newfound language and a fervent desire for freedom and democracy.
=== Liberation ===
The turning point came with the emergence of a brave coalition of scholars known as the "Archivists." Through their mastery of magic in music and their belief in the wave of sound, they freed the spirits of the enslaved revenants. Thus, the religion of Sonu Tamino was born. With the aid of the faithful Sonu Tamino followers, the liberated spirits, and the united efforts of the three races, the oppressed rose up against their tyrannical overlords
Heroes such as Robb Esalme di Paxia of the Tritons, Aldrak Bitterhelm di Paxia, Mex Nerifir di Paxia the Sonuist Master, Aaron Chauvik the Keeper of Lore, and Zeno Nerifir di Paxia led the enslaved populace in overthrowing their oppressors. Together, they led the enslaved populace in overthrowing their oppressors. 
On the day of liberation, the quintet of heroes vanquished the necromancer Quin Prophet, razed Lyro Ombir to the ground, and shattered the forces of the Dralvarin Lath. With the demise of their oppressors, faith in Brok Erino waned, marking the end of an age of darkness and tyranny.
=== Foundation of Velarim ===
Standing atop the ruins of Lyro Ombir and the fallen nation, the "heroes" and the united races declared the establishment of a Free, Democratic, Sovereign state—the City-Republic of Velarim. The following day, as the Comet of Iristor passed over Abexilas, bringing new strangers, the people of Velarim stood united.
With Velarim united, the City-Republic held it's first elections, with Aaron Chauvik, Aldrak Bitterhelm di Paxia, Zeno Nerifir di Paxia, Aeltek Esalme, and Dan ih Wood being elected to serve on the Senate of Velarim, with Prime Zeno Nerifir di Paxia resigning from his position as Prime to serve as Senator and Oracle of Velarim, and Vivian Antiana being elected to serve as the first elected Prime of Velarim.
=== Unification of Adramis ===
Following talks between the Second Spanish Kingdom of Maravilla and the Zamotz Union, a summit for the unification of Adramis was held, where Prime Vivian Antiana served as a major voice in the unification talks. Eventually the talks ended with 8 nations in Adramis uniting into the United States of Adramis, with Velarim at the behest of Vivian Antiana and ElKool being picked to serve as the capital of the United States of Adramis.
== Government ==
=== National Policies ===
Velarim follows the following ideological, economical, governmental and gameplay policies:
Policy Name 	Small Description
Worldbuilding 	Rich backdrop for governance and social interaction.
Loremaking 	Shared heritage, foster a sense of unity and creation of culture.
Isolation/Seclusion 	Limited external engagement, limiting interactions and relationships with other nations.
Non-Expansionism 	Refrain from territorial expansion and the acquisition of new lands.
Non-Imperialism 	Rejecting controlling ambitions, avoiding domination over other nations or territories.
Roleplaying 	Individuals enacting characters and scenarios within the fictional setting.
Totalitarian Republicanism	Totalitarian Control with republican structure, power is centralized and controlled by a Senate
Non-confrontalism 	Avoiding direct conflict, favouring diplomatic and peaceful solutions to disputes.
Democracy 	Power is vested by the people through elected representatives.
=== Citizenship , Rights of Citizens ===
Citizenship within Velarim is provided within 3 forms and a trust-based rank system.
A citizen to earn building rights must understand and apply for the Building Leveling system provided by the Builder's League.
Citizenship Type 	Keywords
Full-Pledged 	Non-Multicitizen, Full-pledged, Voting-Rights, Senate, Prime
Full-Pledged Multi-citizen	Multicitizen, Full-pledged, Simulami, Trusted, Voting-Rights
Multi-citizen 	Multicitizen, Newcomer, Non-Governmental, No Vote Rights
Citizenship Rank	Keywords
Citizen 	Full-pledged, Simulami, Hyljaheim, Voting-Rights
Resident 	Multicitizen, Newcomer, Non-Governmental, No-Votes
==== Citizenship Types ====
* Full-Pledged
** Full-pledged citizenship means that the person is not part of any other nation
** Full-pledged can fill up key Governmental Positions and exercise Voting Rights.
* Full-Pledged Multi-citizen
** Full-pledged multi-citizens are trusted individuals, who are also part of other nations, but prioritize their rights in Velarim, or exercise it via separating their beliefs.
** Full-pledged multi-citizens cannot fill governmental positions, they may exercise voting rights.
* Multi-citizen
** This group could be any Multi-Citizen that wants to join the nation and play within it. They can join guilds, but they will retain their Multi-citizen role. 
** Multi-citizen status is a restriction of strictly non-governmental status. They cannot partake in votes or take up any Governmental Position while within the nation.
** Simulami-Velarim sister-state hood:
***If a Multi-citizen only maintains citizenship in Korlentern Sarinzerilin (Simulami) they are considered Full-Pledged.
==== Citizenship Ranks and Hierarchy ====
All players within the City-Republic of Velarim begin as a Resident. From here they can advance through the social-hierarchy of 7 ranks which all comes with their own benefits. The higher ranked an individual are the more esteemed member they are within the society of Velarim. To have a successful rank up and gain its benefits. One must complete all requirements unless said otherwise, these data are included in private kept documents.
Hierarchy ranks include from top to bottom
# Herald
# Guardian
# Curator
# Artisan
# Pioneer
# Citizen
# Resident
=== Elections, Votes, Electoral System ===
The nation is based upon a totalitarian democratic republicanism ideology. This means that an average citizen or resident may exercise voting rights depending on their Citizenship Type. They must be part of atleast one guild of the Primary Five Guilds to exercise such rights.
Every citizen has the opportunity to apply for Senate or Prime, and elect Senate members. The Senate elects Prime or declares a Dictator in times of need.
All elections are decided by majority, all full-pledged and full-pledged multicitizen receive and maintain voting rights. To be elected to a position one must fulfill certain requirements detailed in private-kept documents.
== Constitution ==
The constitution of Velarim is the foundational legal document that outlines the system of its government, the distribution of powers. It serves as the supreme law of the land and nation.
The City-Republic of Velarim shall be known as the City-Republic of Velarim, its territory encompass the lands of Visót in Adramis, and its citizens that are born or migrating to Velarim shall exercise rights and elections as prescribed by law.
All citizens are entitled to freedom of assembly, their religion is limited to None or Sonu Tamino. They may exercise the right to own property and engage in trade, and the right for fair trial and protection.
=== Branches of Government ===
The government of Velarim could be divided into three branches. Executive and Legislative Branch is responsible for internal decisions. Diplomatic and Judicial Branch is responsible for upholding foreign relations, also interpret and applying the law.
Governmental Title 	Keywords
Prime 	Chosen, External Affair, Judge, Symbolic Head of State
Senate 	Assembly, Elected Representative, Deliberative, Legislator
Senate Charter Member 	Hired, Activity, Projects, Events, Employee
Primary Guild 	Own-System, Hierarchy, Senate Rights
Unofficial Guild 	Own-System, Hierarchy, No-Senate Rights
Oracle 	Permanent, Ownership, Fail-safe, ZenoHUN, Advisory
Founder 	Permanent, Fail-safe, Ownership
National Voting Glossary	Anonymity, Voting Systems
==== Executive and Legislative Branch - The Senate ====
The executive and legislative branch or The Senate is responsible for all internal decisions which includes but is not limited to making, implementing and enforcing laws, new goals, events.  It is headed by a council of five elected personnel, who all manage common governmental departments and agencies as one. Decisions are made on held meetings or within the “consultum”. 
Members of the Senate are elected by the citizens monthly.
A Senate Member must partake in the Senate Assembly and manage National Affairs and aspects such as:
* Maintain Political Stability within the Nation (Prevent Internal Conflicts, Uprisings)
* Manage the Economy (Taxation, Trade Regulation, Monetary Policies, Budgeting)
* Retain the Social Policies (Maintain voting-rights, switch primary guilds, internal security)
* Infrastructure Development (Planning and implementing infrastructure projects to support development, including transportation.)
* Cultural Promotion (Support cultural initiatives and preserving national identity)
* Security and Defense (Establish a military-organisation that aids the nation against internal and external threats)
* Enviromental Protection (Prevent massive griefs of biomes or too-large changes)
* Diplomacy (Accept Alliances, Reject Alliances, Declare Wars as per suggestions of the Prime)
* Resource Management (Utilize natural and human resources efficiently and maximize their benefits for the nation)
* Crisis Management (Elect Dictator, respond to emergencies, unforeseen events that threaten stability or well-being)
* Individually Represent Guild Interest (Senate Members represent their Primary Guilds interest)
==== Diplomatic and Judicial Branch - Prime ====
The diplomatic Branch consists of the Prime and only the Prime, who is an elected individual to contact others outside the nation, while also maintaining Judicial operations where they interpret laws and ensure that are applied fairly. They are the ruler of all courts and judges, above all lawyers and must hold people responsible for accepting the Constitution. They operate independently while working within their branch, though they work closely with the Senate.
The Prime is chosen bi-monthly (every 2 months) therefor the position is held for 2 months. 
A Prime must work closely with the Senate, and manage International and some-National affairs and aspect such as:
* Retain the Social Order (Law Enforcement, Judge-making, Address Societal Needs)
* Security and Defense (Ensure readiness of the military in case of external threats or honouring alliances)
* Legal System (Uphold the rule of law, ensure the functioning judicial system to administer justice and protect rights)
* Public Relations and Diplomacy (Represent the nation on the international stage, manage diplomatic relations with other countries, present new opportunities to the Senate, promote national interests)
==== Senate Charter ====
The Senate Charter acts as the cabinet of the Senate. These positions dont change monthly, but are working directly and are transferred immediately from Old Senate to New. People at any time of any rank (including Residents and Multi-citizens) may apply for a Charter Role.
The purpose of Senate Charter roles is to encourage activity and give an opportunity for players to take up responsibility within the nation. They act as Hired Employee’s for certain tasks.
Method:
* Senate advertises a needed position with requirements and what they are looking for (Employee Form)
* Possible participant sees advertisement and applies via the Ticket System with a well-made speech of why they should be given the position. (CV)
* Senate agrees or disagrees, and hires the participant or not.
There may be one or more then one of each role. The required number depends on the agreement of the Senate. If more people are needed they may hire more for each role.
Partaking in a position greatly helps people’s influence to take up governmental roles in the future.
=== Guilds, Civil Society ===
The guilds and civil-society of Velarim comprises non-governmental organizations, advocacy groups and guilds that represent various interests and values. They act as a check on everyday power, promote participation and fosters public debates.
Guilds represent specific material or ideological aspects of the state. It is not mandatory for any Citizen or Resident to join a guild, but to exercise governmental rights (if they have any), they are obliged to accept themselves to at least 1 Primary Guild.
We may differentiate between 2 Guild Types. Primary and Unofficial.
==== General Guild Information ====
All Guilds must represent a specific material or ideological aspect.
To become a Primary Guild from an Unofficial Guild, this aspect must be a functionality that is either neccesseary or widely acknowledged throughout the nation. Two Guilds with similar or the same material or ideological aspect may not form. This is to prevent cliques.
A Guild may maintain any internal hierarchy and system. This include Authoritive, Democratic with One or More Leaders. Guilds cannot exercise their power outside their own guild.  Guilds work closely with the Senate, exercising their material or ideological aspect in help of the nation.
Guilds create their own hierarchies. All guild members vote for representation, which can be any guild member from the highest ranking to the lowest. Each guild member gets a single vote.
However, within the guild, they may establish their own hierarchy and sub-rulesets.
==== Unique Civil Societies ====
Some positions are unique as in they are non-governmental, non-citizen-based and non-guilds. These follow a different structure usually more authoritative and failsafe based that aid the flow of our democracy without intervention of internet trolls.
=== Prosecution, Court ===
At certain times Prosecutions or Prime Courts would be held as events against players. These courts are mainly held within roleplay or if minor punishments must be carried out. 
Courts are handled by the Prime who is the sole decision maker. Prosecution is handled by the Prosecutor and possesses special rulesets.
== Culture ==
The cultural landscape of Velarim is rich and diverse, shaped by the traditions and practices of its three main races: dwarves, tritons, and hobs. While each race maintains distinct cultural identities, there are shared aspects that contribute to what is commonly known as Velarimen culture.
=== Calendar ===
Lunar Cycles 	Lunesgo 	Time
1 Lunar Cycle 	1 Septim 	2 hours and 40 minutes
72 Lunar Cycles 	1 Yon 	8 days ( 192 hours )
279 Lunar Cycles 	3,875 Yon 	1 Month ( 31 days )
3285 Lunar Cycles	45,625 Yon	1 Year ( 365 Days )
The Velarim calendar, known as Lunesgo, is a unique system based on two primary factors. Firstly, it aligns with the celestial events associated with the Comet of Iristor, guiding festivals and yearly celebrations. Secondly, it follows the Lunar Cycles of Abexilas.
Each Lunar Cycle, also referred to as Septim, spanning from New-moon to Full-moon to New-moon again, lasts approximately 2 hours and 40 minutes in Traveler's time.
A Lunesgo Year, also referred to as Yon, consists of 72 Lunar Cycles, one Lunesgo Year is equivalent to 8 days of Traveler's time.
Velarim utilizes the Lunesgo System for its official calendar while also maintaining the Traveler's System for practical and scientific purposes.
This system allows Velarimen to navigate time with precision and maintain a connection to both celestial rhythms and practical temporal considerations.
=== Education ===
Education in Velarim is primarily accessible to full-pledged citizens of the city-republic who are integrated into the system. Families with multiple citizenships often have limited access to formal education, potentially resulting in illiteracy. However, families associated with certain castes may offer educational opportunities to their children.
The two main forms of education in Velarim are Grammar Schools and Apprentice Schools. Grammar Schools, typically attended between the ages of ten to twelve, focus on language acquisition and are led by intellectuals such as priests or diplomats. Here, individuals learn to speak and write in Klobir, along with other common nearby languages like Traveler's Tongue. Full-pledged citizens receive free education, while multi-citizens usually bear the cost.
Apprentice schools encompass various crafts and trades, providing skills necessary for membership in respected guilds. Examples include mercenary bandship, architecture in the Building League, artificer’s school, commerce in the estate, and diplomacy in the House of Lords. Students typically dedicate four to eight years to their chosen field of study. Those who forego education in these schools may find themselves excluded from certain guilds, resulting in a loss of voting rights.
=== Tourism ===
Tourism is relatively uncommon among ordinary Velarim citizens, who often remain within their own regions throughout their lives. However, they are welcoming to foreign visitors. Some multi-citizens act as guides in mountain ranges or forests, facilitating travel, while others serve as guards for merchants and travelers. Velarim's hot springs are popular destinations for bathing, open to both locals and foreigners.
Alcohol tourism is prevalent among Velarim citizens, who enjoy visiting various locations to sample unique drinks. Ancestry tourism is also common, particularly among religious citizens or historians/scientists interested in exploring ancient guild or national histories.
A minority of citizens establish social spaces such as taverns, bathhouses, and resting cabins in mountainous areas, providing nourishment and rest for travelers and locals alike.
=== Architecture ===
Velarim's architecture combines stone elements with light industrial and minor magical aspects, reminiscent of a blend between industrial-gothic and western architecture. The society is structured in a Y-Level hierarchy.
Buildings are characterized by grandeur and detail, often casting shadowy atmospheres intentionally. Housing, including slums, may grow atop buildings, sometimes blocking out the sky. In certain cases, grand external buildings may serve different purposes internally, such as a cathedral housing an underground criminal slum.
The tops of buildings are reserved for the senate of five, prime, and highest members of society, distinguished by unique colors or gradients.
=== Religion ===
Velarimen must take up the faith of Sonu Tamino as a mandatory practice. Some priviliged may practice another religion or none, but an average citizen follows the state-religion. Sonu Tamino is the way of the sound. It believes in many spirits, therefor considered animistic. Believers of this faith or religion pull their main beliefs from sound, music, harmony, wave and flow of these elements. They focus on their self-development, helping other living beings, and live in the harmony of life. Sonu Tamino is an acceptive faith, that apart from protecting its followers and non-believers, are willing to stand in between the helpless and those that practice false-beliefs. Believers of Sonu Tamino are either called Sonu Taminoists or in short, Sonuans.
Category:Velarim
Category:Nations