139198-feedback-something-dosent-feel-right-about-this-game

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I have been playing this game since the f2p launch but not as often as i would like to for different reasons, the obvious ones are the lag and the queues, but also personal stuff.
 
At first i was really havng fun with the game, im only level 17 but something dosent feel right, the classes feel underwhelming, not interesting at all, i think everything its too simple, i dont see variety in builds or whatever, everyone pretty much runs the same skills etc and there is a really LACK in diversity in the game.
 
I have an Esper but i also tried and spell slinger in my search for a magic class since i always pick the Mage in this kind of games, sadly no one really feels like that, the spelll slinger is lame really lame, and the Esper i dont know, the concept its cool but it feels DUMB, why on earth he has to make illussionary blades to attack?, i got telekinetic storm thinking it was going to be some bad ass spell with lighting or something and when i saw *cupcake*ing swords raining i facepalmed SO HARD... i went back to my pathetic bird... instead of a bad ass teleport the guy becomes a golden pony........ what in the hell?, Guild Wars 2 Mesmer is WAY better than this seriously, you could have taken some Mass Effect examples for abilities, the adept and the vanguard have cool moves or something but not frigging mental swords in every damn place, frigging snails and golden ponies... or spin like a ballet dancer and throwing flowers or something seriosuly, why?...
 
Alos feels pointless to level up, most of your skills you get them at early levels, litteraly there is no reward for higher levels, as an Esper im good to go with the abilities i have and its SO DISCOURAGING to know i will stick to those same abilities FOREVER.
 
AMPS feel pontless, full of boring passive stuff and boring procs and some of them are granted if you stay inmovile... nothing really interesting or game changing NOTHING you can get 1 ability at best and THATS IT.
 
Also the abilities dont feel SATISFYING,related on how lame are the Esper abilities with all that i said previously, i dont feel the impact or i dont know,i dont feel like im doing serious damage, i dont know they just dont give me that satisfaction, the feeling that im wrecking someone.
 
I dont know, the classes in this game feel oversimplistic, the customisation in terms of skills and builds feel linear beyond belief, the abilities look boring and dont feel unique some like the Esper ones look lame.
 
Eveythting else in the game i really like, the quest dont feel boring like in other games, the possibility to do a lot of pve content in the content finder, the housing its amazing, i love to be able to cultivate plants in my garden and relics i feel it a bit (just a tiny bit) like harvest moon, i like the similarities to WOW, sadly WOW has a better class system, its deeper, there are more possible builds and classes feel better and the abilities also feel better, BUT i like Wildstar hybrid action combat better, its just the overall system and the classes and the aestethics of the abilities that look simple, too damn simple.
			
				
	Edited October 8, 2015 by Zherot	
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Not to be a drag at your feedback but the summary of your post seems to be "i don't like esper and spellslinger" . As far as amps are concerned, they are way,way,way more valuable for capped characters.
 
Edit: I have a draken spellslinger and the key is not to play good with it, but to look good while playing the class, be the awesome space cowboy or girl...in this characters case....
			
				
	Edited October 8, 2015 by xRaymanx	
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Not to be a drag at your feedback but the summary of your post seems to be "i don't like esper and spellslinger" . As far as amps are concerned, they are way,way,way more valuable for capped characters.
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I can understand how you feel. I have been playing since Beta. I found one class out of all of them that really clicked with me and I stuck with that one. 
 
IMO try out all the classes, get to at least 30 though. If you get to max, they are all fun but leveling is not. not that I have ever had fun leveling in an MMO but esp this one haha.	
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			I dunno man, I really enjoy setting things on fire and dancing around them with my Spellslinger. I've also gotten a lot of fun out of a build I tried where I froze guys over and over. There is variety out there. Maybe it's not the highest raiding dps spec, but so what? They get the job done in most of the game, and are functionally quite different.	
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Then you didnt read the post and you just jump to the easiest conclusion to prevent a bubble burst.
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I did, that's all i got. You could have tried medic :P They are pretty much green lanterns anyway. I think sci-fi just isn't your thing when it comes to mmo's. I mean it doesn't help the game that it's a tad disney-esque, they can't exactly make things look serious. What would help though is some feedback on how hard your skills hit, like a screen shake with a crit and what not, things that let you know that the skill had more impact than you would think.
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			The low levels are probably made simple so they don't overwhelm new players. Don't let that get you down, you should be more excited because the game gets much better when you hit higher levels (getting to 25 already changes it a lot).	
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Well that dosent have anything to do with the over simplistic class system an the linearity of builds and abilities or the non interesting/boring AMPS.
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Then you didnt read the post and you just jump to the easiest conclusion to prevent a bubble burst.
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 im only level 17
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Stopped reading there.
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			this is turning from feedback to argument...	
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Most of your complaints center around the lack of a medieval type spell class. 
For me you lose a lot of merrit when you pulled the, "x game is better," card. 
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this is turning from feedback to argument...
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this is turning from feedback to argument...
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			My feedback to your feedback is to try other classes if you don't like the ones you've played so far.  Also the game changes a lot as you level up.  Lastly, maybe you think you want a mage class but your gut is telling you you're tired of that archetype.  Go with the flow.	
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The classes are fairly simple, that's true. Most of them have one or two useful builds per role and that's it, most will be using the same abilities. But the thing is about wildstar is, besides playing your class well, and it can get tricky to play them really optimal in some cases, is that there's a lot of more going on at the same time in group content. You're looking at avoiding area attacks, watching for interrupts, and dealing with any other boss mechanics at the same time all the while making sure you're playing your class to the best of your ability. That's when things get complicated and challenging.
 
It's pretty much the polar opposite to gw2 really. Over there the professions have very high complixity and build variety, but when it comes down to it the pve is extremely simple and dumbed down. Wildstar has simple classes, but very rich and deep group combat.	
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Just found this gif:
 
http://i.imgur.com/9HbcKcA.gif
 
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where are the SJW to defend me???, please im being harassed!!! im being bullied HELP ME PLEASE!!!
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I've been playing about as long as you have Zherot, but my characters are higher level so it's possible I've had a little more playtime to spend on the game. Even with that in mind, I don't feel that I've seen enough of the big picture to agree or disagree with you. 
 
Most of your complaints are about the visual effects. Those are so subjective that it's hard to discuss... What you hate, someone else loves. It's obvious that you hate swords, and that you need more giant explosions and screen shake when you play. I don't know how to help you there. 
 
As far as the more important aspects (IMO) of mechanics and gameplay, I think you're missing a lot of info that you'd need to make these judgements. If you think builds are obvious and linear then it's likely you lack imagination (since you haven't played any of the builds that you think are obvious).First, even if you won't use new abilities at higher levels, the ability points and AMPs you choose can greatly change the way you play the class. I don't need a high level character to ascertain this - it just takes looking at the ability descriptions for T4/T8 and the various AMPs. You can spot a lot of game changing synergies and effects. You at level 17 haven't even had access to T4 abilities yet.
 
My suggestion is to push through and get to max level before you make all these kneejerk decisions about the game. Otherwise, you could always go back to WoW if you don't think it's worth giving it a chance. 
			
				
	Edited October 8, 2015 by Kutsumo	
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			Tahlie? Is that you?	
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Fact: In this game you are not going to have more active skills than what will fit on your bar.
 
That means the devs have to pick and choose what options they give you since it will have to boil down to those 8(?) on your bar and you have to remain viable.
 
I agree with others try all the classes maybe something will click. I know I tried 4 different classes before the spellslinger clicked with me.
 
If you want insane complexity might I suggest checking out The Secret World. Character building there is INSANE. But do try all the classes here first. :)	
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			I'm not going to bother providing counterpoints because otherwise I'll be told I didn't read the original post well enough, but I strongly suggest trying each of the classes.  Engineers are very fun to play as well as a ranged class plus you get a couple bots to play with as well.*Edited to remove the word "suggestions" because I was thinking further ahead in my post and used the wrong word.  Oops!*
			
				
	Edited October 8, 2015 by Lethrface	
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			I usually play mages. I play engi in this game. Just saying.	
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sadly WOW has a better class system, its deeper, there are more possible builds and classes feel better and the abilities also feel better
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I have been playing this game since the f2p launch but not as often as i would like to for different reasons, the obvious ones are the lag and the queues, but also personal stuff.
 
At first i was really havng fun with the game, im only level 17 but something dosent feel right, the classes feel underwhelming, not interesting at all, i think everything its too simple, i dont see variety in builds or whatever, everyone pretty much runs the same skills etc and there is a really LACK in diversity in the game.
 
I have an Esper but i also tried and spell slinger in my search for a magic class since i always pick the Mage in this kind of games, sadly no one really feels like that, the spelll slinger is lame really lame, and the Esper i dont know, the concept its cool but it feels DUMB, why on earth he has to make illussionary blades to attack?, i got telekinetic storm thinking it was going to be some bad ass spell with lighting or something and when i saw *cupcake*ing swords raining i facepalmed SO HARD... i went back to my pathetic bird... instead of a bad ass teleport the guy becomes a golden pony........ what in the hell?, Guild Wars 2 Mesmer is WAY better than this seriously, you could have taken some Mass Effect examples for abilities, the adept and the vanguard have cool moves or something but not frigging mental swords in every damn place, frigging snails and golden ponies... or spin like a ballet dancer and throwing flowers or something seriosuly, why?...
 
Alos feels pointless to level up, most of your skills you get them at early levels, litteraly there is no reward for higher levels, as an Esper im good to go with the abilities i have and its SO DISCOURAGING to know i will stick to those same abilities FOREVER.
 
AMPS feel pontless, full of boring passive stuff and boring procs and some of them are granted if you stay inmovile... nothing really interesting or game changing NOTHING you can get 1 ability at best and THATS IT.
 
Also the abilities dont feel SATISFYING,related on how lame are the Esper abilities with all that i said previously, i dont feel the impact or i dont know,i dont feel like im doing serious damage, i dont know they just dont give me that satisfaction, the feeling that im wrecking someone.
 
I dont know, the classes in this game feel oversimplistic, the customisation in terms of skills and builds feel linear beyond belief, the abilities look boring and dont feel unique some like the Esper ones look lame.
 
Eveythting else in the game i really like, the quest dont feel boring like in other games, the possibility to do a lot of pve content in the content finder, the housing its amazing, i love to be able to cultivate plants in my garden and relics i feel it a bit (just a tiny bit) like harvest moon, i like the similarities to WOW, sadly WOW has a better class system, its deeper, there are more possible builds and classes feel better and the abilities also feel better, BUT i like Wildstar hybrid action combat better, its just the overall system and the classes and the aestethics of the abilities that look simple, too damn simple.
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			I had my doubts about the esper class right from the beginning (of f2p), but as soon as I unlocked bladedance I knew it was time to delete the character. I switched to spellslinger and I'm loving it, but it definitely should be stated that this game has an abnormally low skillcap and if you're good at setting up cc/burst combos, and properly interrupting/dodging, the difficulty curve essentially peaks at level 10. However, I really don't mind playing such an easy game casually and in fact often times prefer to do so... but with the steep progression and time constraints associated with max level, coupled with the exceptionally well crafted questing adventure, it's pretty obvious this game was never meant to provide long-term enjoyment.	
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 <_<
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This dude is bullying me!!!, he is harassing me with that emote, PLEASE CALL 911!!!, HELP ME PLEASE!!! we nees a law to put people that do that in jail!!! I NEEDA ALIMONY FOR MY BABIES!!! this guy needs to pay a pension to me noW!!!!!
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I didint played wow at all.
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but it definitely should be stated that this game has an abnormally low skillcap 
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When you act like this it completely undercuts the ability for anyone to take your original post seriously and considering what it actually IS that's an impressive task.
 
Your points largely boil down to personal taste issues and perhaps a lack of understanding for theming and implementation.
 
Not that I guess you'll take this response seriously, though.
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Fixed.
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Just found this gif:
 
http://i.imgur.com/9HbcKcA.gif
 
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No, no, I bother to actually use proper spelling and grammar in my posts, not to mention a dash of logic on rare occasion.  So...no.
 
 
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THIS GUY IS HARASSING ME!!! CALL DE COPS!!!, please!!! HELPE ME!!!, im an internet VICTIM!!!, im being bullied here, i need that some profesional SJW comes to my aid, PLEASE!!!
 
 :lol:  :lol:  :lol:
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THIS GUY IS HARASSING ME!!! CALL DE COPS!!!, please!!! HELPE ME!!!, im an internet VICTIM!!!, im being bullied here, i need that some profesional SJW comes to my aid, PLEASE!!!
 
 :lol:  :lol:  :lol:
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			I just wanted to say that I felt the same way about both classes. I tried the Spellslinger first but only got to level 15 and said hell no... So I went to Esper, I got to level 24.. and at that point I felt the same way you do about it, it wasn't the class for me. After a year of bouncing back and forth between all the classes, I'm Pro at the all the maps from 1 to 25 XD (on both sides T_T), I finally came back to Spellslinger and told myself that I had to get at least one character to level 50 by F2P... Now it is my fav. class. What I'm getting at is after 30, something just said, this is your class. I really think that if you level your class (any of them to 30) you'll enjoy the class more. Now that I have my Engineer to level 35 it is no longer my least fav. class now too. Just saying to keep with it :)
			
				
	Edited October 8, 2015 by Star E Knight	
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			Hey all, let's get back to the original topic and keep this thread free from further insults. That way the mods won't have to close it down. Thanks everyone! :)	
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10 years as a raid healer. Leveled a Medic (healer) to 50 and hated it. Leveled a Engineer (tank) to 50 and liked it. Leveled a Warrior (dps) to 50 and love it. I've only leveled the other classes to 30, so can't really comment on them.
 
Maybe it's time you tried a different roll.	
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IMO things feel weird while low level - you don't have ability points to teir up your skills to make them interact and act in interesting ways, you're missing a ton of amps that can give you neat effects and abilities, and you don't even have all your spells!
 
For example: I main a warrior ATM and I L-O-V-E him.  When I was leveling him?  I thought "wtf is this class even? so boring, you hit 2 buttons..."  But now that I have so many abilities interacting with each other and know all about KE capping and watching CDs as well as playing into the power of my amps - things get a LOT more interesting.
 
I suggest you try everything out.  I started as an esper and it was pretty fun, but once I got to cap I was very "eh" about everything.  It took me months to get a slinger past lvl 5 but now I have one at 33 and I love her to death - can't wait till I have some time to power through the last bit of levels.
 
So I can totally understand how things just feel super easy and boring - but once you level up and see how everything starts to interact and how you can really push your character, it gets a LOT more in-depth and fun.
 
And don't be afraid of going away from your "norm" that you normally roll in RPG games.  I always go for the wizard or caster, and have never been a fan of the knights.  Now look at me :\
			
				
	Edited October 8, 2015 by Xiun	
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			Since i dont expect the devs do a revamp of everything the class system has to offer (right now at least) i will try other classes and see how i feel them if not then there is always FO4 comming in november and i can always buy the GW2 expansion.
			
				
	Edited October 9, 2015 by Zherot	
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Tahlie? Is that you?
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Then you didnt read the post and you just jump to the easiest conclusion to prevent a bubble burst.
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your highest lvl is 17, saying the game is missing build diversity, at lvl 17, and you are saying that other people are jumping to conclusions?
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So Your argument is basically that since this game isn't ludicrously flashy (like GW2 or Blade and Soul), the classes are uninteresting ,underwhelming, and stale to play because you are not seeing an epileptic light show on your screen every time you attack...
 
You also claim that the game doesn't have any depth all and has no customization of playstyles and skill trees,  after a whopping 17 levels of play (which is worthless in any MMO, lets be real. You can at least make it to level 30 or 40 before  making claims like these)
 
What did you expect the AMPs to be? Something ridiculous like +200% crit rate, like in Nexon games? You know, that company that can't balance a single MMO worth a damn? Did you expect to get MORE active skills through Amps (even though they DO provide more active skills...)? Amps are literally just your passive skill progression. Be thankful you have significant amount of control over what your character's passives AND actives are, unlike in the majority of MMOs.
 
And now you are beginning to type like you are 10 years old, which leaves me to believe that you had no real concern here and your only intention was to type a passive-aggressive post for whatever reason. Rather that be to validate your ridiculous prejudices through sympathy or to get attention by stirring up drama. Just an observation. But hey, you are probably really 10 years old and thats not a bad thing. Games are for everyone to enjoy after all. Though this game is rated T so....
			
				
	Edited October 9, 2015 by Uranus Uncensored	
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As a spellslinger I'm hurt! Why do you attack us so!?!   :rolleyes:
 
It seems like you came in a Sci-Fi game expecting fantasy and you didn't exactly that. Huh, wonder what happened there
 
Edit: Also lol at WoW having a more in-depth class system. Last time I checked, admittedly a year ago or so, SS had 3 or 4 different builds that you could do.
			
				
	Edited October 9, 2015 by Tryuk	
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So Your argument is basically that since this game isn't ludicrously flashy (like GW2 or Blade and Soul), the classes are uninteresting ,underwhelming, and stale to play because you are not seeing an epileptic light show on your screen every time you attack...
 
You also claim that the game doesn't have any depth all and has no customization of playstyles and skill trees,  after a whopping 17 levels of play (which is worthless in any MMO, lets be real. You can at least make it to level 30 or 40 before  making claims like these)
 
What did you expect the AMPs to be? Something ridiculous like +200% crit rate, like in Nexon games? You know, that company that can't balance a single MMO worth a damn? Did you expect to get MORE active skills through Amps (even though they DO provide more active skills...)? Amps are literally just your passive skill progression. Be thankful you have significant amount of control over what your character's passives AND actives are, unlike in the majority of MMOs.
 
And now you are beginning to type like you are 10 years old, which leaves me to believe that you had no real concern here and your only intention was to type a passive-aggressive post for whatever reason. Rather that be to validate your ridiculous prejudices through sympathy or to get attention by stirring up drama. Just an observation. But hey, you are probably really 10 years old and thats not a bad thing. Games are for everyone to enjoy after all. Though this game is rated T so....
 
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As a spellslinger I'm hurt! Why do you attack us so!?!  <_<
 
It seems like you came in a Sci-Fi game expecting fantasy and you didn't exactly that. Huh, wonder what happened there
 
Edit: Also lol at WoW having a more in-depth class system
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 Other people have mentioned this, I'm going to reiterate it in a very clear manner. You are too low level to comment meaningfully on ability linearity and complexity. I can't speak for Slinger and Esper; I personally dislike both classes and have not taken either very far. I can say on my Medics, my Engi, and my Stalker at level 50 you are afforded tremendous creative opportunity with abilities and amps, and can make many different builds that all play differently. Heck I can swap out a single skill on my DPS medic and completely change the feel of my rotations, let alone completely customize utility, survivability, and hybrid builds.
 
Amps provide both control over your passive traits and some (not tons) of unique active abilities. You wan't a flashy sci-fi "mage", play medic, all of our abilities are flashy and most look pretty cool.  	
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But yeah i do believe the skill dont have a good feeling in them and i do feel the Esper abilities are dumb and ridiculous, i mean a class like that has so much potential and they just made a lot of lame ass animations, most attacks are mental swords, why?, if you want to attack with a sword then go warrior, then a golden pony?, or frigging snails?, why?, they look ridiculous beyond belief.
 
About AMPS, well you didnt got the point but im not surprised seriously, i wouldnt want a +200%  crit rate because that would be a passive boring thing just like we already have an over powered one but still boring, i dont mind a few passives here and there but most of them are just passives or procs, there is literally non interaction between skills, they could have made the interaction with skills better or give bonuses etc, i dont know and you talk about AMPS giving active abilities and you are right and i know that because i already said it on my first post, but the thing is there is only a few and are the minority.
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Well I actually I wan't being passive aggressive, It was pretty obvious I was trying to insult you there to see how you would react. And even if I was so what? I never said it was wrong to be passive aggressive, I just said I believe you were being passive aggressive....
 
Been playing MMOs for 11 years, Actually. I don't have a favorite anymore because I am getting tired of all the new-gen corporate BS in this Genre. I am anticipating a couple to come west nonetheless mainly because I have been wanting to play them for years. I do believe Wildstar is a very solid MMO and it does deserve more attention among the MMO gaming community. Little nitpicky threads like yours has always rubbed me the wrong way over the years. They serve no purpose but to potentially turn away weak minded players that don't know any better from trying out a game they may love because of some uninformed douche posting their negative bias for no real reason other than attention.	
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AMPS are pretty boring until 40ish
 
You might be missing the point of the Esper, and the comedy of Wildstar. Everything is supposed to look ridiculous, that's just Wildstar. Espers aren't mage/spellcasters per say, they are more like psychics 
 
I like both WoW and Wildstar, but I'm going to disagree there. There are more options if that's what you mean, doesn't make it more in depth
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			Well you can, but it really isn't much of an insult at all, nor is it any form of harassment or foul language. So its a waste of time. Its like the equivalent of me saying you have bad DPS as an insult. No need to cry about something so trivial.	
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About Espers, well, they are psychics but other games has classes with mental powers with not ridiculous abilities like this, in the end this dosent work because people want to look bad ass with their characters not ridiculous.
 
As for WOW:
 
If you have more option then that by itself makes it more depth.
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			lvl 17 no t8, no t4 no last ability seems like trolling	
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AMPS are pretty boring until 40ish
 
You might be missing the point of the Esper, and the comedy of Wildstar. Everything is supposed to look ridiculous, that's just Wildstar. Espers aren't mage/spellcasters per say, they are more like psychics 
 
I like both WoW and Wildstar, but I'm going to disagree there. There are more options if that's what you mean, doesn't make it more in depth
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You dont like it? stop playing it.
What are we supposed to say?
bye i guess :)	
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As many others have mentioned, 17 is too low to get a feel for a class. Before f2p you didn't get access to your skills as fast as you do now. Also you didn't gain all of your ability slots as fast. So you were stuck spamming a couble abilities for hours until you leveled enough to unlock more.
 
I have been leveling an engi since f2p and i like getting my abilities quicker. But back to the point, all the classes are pretty boring and static until you level enough to unlock your tier 4 abilities. At this point you can start actually making builds and getting a feel for a class. Even still you don't get a genuine feel for a class until you unlock the tier 8 abilities. Tiering up your skills is where you get the variety in your builds with swapping some skills out. 
 
So with being so low of level you aren't getting into really building your toon any yet. Keep leveling and also try other classes. I hated spell slinger and thought warrioir was BORING until i got them to higher levels.	
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			Getting back to this thread I have to agree on one thing regarding esper. Personally I like the golden stag animation thing and the golden flower thing with warden. The phantom blades are ok though I agree that animation could use look more sleek and deadly and less like a cartoony barrage of pointy objects. But really the only thing I dislike are the phantom creeps that look like little strain spiders, I'd much rather they had their own model and looked more ethereal.
			
				
	Edited October 9, 2015 by Jelletje	
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sadly WOW has a better class system, its deeper, there are more possible builds
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Sorry that your not liking the game. Hope you find a game which is more complex for you. 
 
Personally I like the smaller amount of abilities. I think there are 30 abilities to choose from. 
I keep trying different ability combinations all the time to see what suits me best. Especially the ability point system.
 
Makes me think what skills will be best for a certain fight. 8 abilities is enough for me. 
			
				
	Edited October 9, 2015 by RemyStarlord	
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Well YMMV, but I love Wildstar's combat exactly because it strips away superfluous skills to let you focus on employing the skills you pick.
Having said that, you still have a ton of options/builds to play with.
 
Maybe it's just not your game. I wouldn't trade it for any other current MMO (in fact, I traded several for this one).	
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I had my doubts about the esper class right from the beginning (of f2p), but as soon as I unlocked bladedance I knew it was time to delete the character. I switched to spellslinger and I'm loving it, but it definitely should be stated that this game has an abnormally low skillcap and if you're good at setting up cc/burst combos, and properly interrupting/dodging, the difficulty curve essentially peaks at level 10. However, I really don't mind playing such an easy game casually and in fact often times prefer to do so... but with the steep progression and time constraints associated with max level, coupled with the exceptionally well crafted questing adventure, it's pretty obvious this game was never meant to provide long-term enjoyment.
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It does have a more in depth class system, thats true, can be funny if you want but dosent change the fact.
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			this really comes down to personal preferences, so if you dont like it, ok maybe this game just isnt for you. so if you dont like it and since its o *cupcake*ING Lame, the easiest option for you would be to stop playing...	
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Your stylistic complaints about Esper cripple it and they are essentially the only 'mage' class, so I can understand why you'd be upset about that and how you don't feel like a badass.
 
But what you said about builds being shallow is a product of your level. You aren't high enough to unlock major upgrade tiers on abilities that add pretty neat effects. Plus at endgame the runes themselves do special things. Every class can do 2 different rules and there's different ways of DPSing in those roles. DPS Esper for instance chooses short range or long range builders and DoT or nuke consumers for starters.
 
I'd say get to 25 and see if the skillpoint allotment system changes how you feel. Try to rethink your abilities and find interesting things you can do with them. Most of them are situationally useful at the very least.
 
Eventually esper can run 3 different interrupts, lifesteal their heal back, and do tons of damage. It's a thing of beauty cutting packs of enemies down to size at endgame.	
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Well that dosent have anything to do with the over simplistic class system an the linearity of builds and abilities or the non interesting/boring AMPS.
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 sadly WOW has a better class system, its deeper, there are more possible builds and classes feel better and the abilities also feel better, 
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			This post was made yesterday but do you seriously still have lagg ? because from 2 or 3 days, i have none (only on Limbo but it was not server lagg, more like a bad optimization from the client)	
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WoW's classes have been simplified to the point of pathetically pointless. Their class system is terrible.
 
It's like they didn't trust players to level up themselves so they had to dumb it down even more because putting points in a skill tree is too hard for their player base.
 
I play SWTOR and they did exactly the same thing.
 
One of the few games that has any depth at all to their class system is Rift. That does it better than any other MMO.
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			This game is not  meant to be realistic so as far as satisfying sound effects and graphic effects go your going to get them in an unrealistic matter, this game is not meant to be serious, but if you think it has to be fantasy well I do not know what to tell you, I prefer fantasy and fantasy/sci fi and I find this game very creative, you just have to see past oh its like really cartoony aspects, I love silly and cartoony single player games and do not usually enjoy them in mmorpgs, however this game just pulls you in once you get used to it, the classes are very unique and animated why would you want to just play another mage? I do agree gunslinger feels lacking as a magic class but espeer? Give it more of a chance, medic is very cool to. I personally enjoy engineer allot because he has allot of variety in his graphic animations from different kinds of ammo.	
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Rift's class system is misleading because it only SHINES in solo/open world content where no one cares what you're doing.  Otherwise, and this is true in most games, content design drives the style you have to play.  They specifically nerf any "unexpected" hybrids that creep up on the full builds, and all of the skills you acquire end up being macro'd down into 3-12 abilities.  (Their top DPS spec for a good year was a 3 button warrior spec that was LEAGUES above any nearest competitor).
 
Until companies start designing interesting fights (useable CC, room for multiple tanks, healers, more use of utility etc etc) and players stop whining that "ALL THE NUMBERS DONT ALWAYS MATCH UP"  but that THAT'S OKAY BECAUSE THE CONTENT WAS SO CHALLENGING IT WAS EXCITING JUST TO KILL it won't matter how "deep" anything is.  Players will number crunch, and content will be "mathematically solveable" leaving specs/depth to be swallowed hole.
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Sure, but the point remains, what is it hurting to give players the option to make whatever build they want, whether it's top tier in raids or not?  I mean, WoW gutted their class system, as has been mentioned multiple times in this thread and stalwartly ignored by the OP, removing nearly all options besides the talent and glyph systems.  Even then, the overwhelmingly vast majority of those aren't applicable to whatever spec you are going for, so they give the illusion of a mediocre quantity of choice and don't even supply that.
 
This is what annoys me.  Blizzard removed all player choice, and claimed that it somehow gives you more options, and my assertion is that they homogenized classes because it's simply easier for them to balance if they don't allow players any freedom whatsoever.  I'm pretty darn sure it's just laziness, greed, and arrogance on their part, as laziness, greed, and arrogance have been the hallmarks of Blizzard development for the last few years now sadly enough.  The problem is that WoW players start whining the instant any sort of content becomes difficult or challenging.  They WANT their hands held and to not have to think.  I don't know why, but there it is.  Obviously, this isn't true of  every player, but I personally think it's simply a reflection of what "gaming" has become over the years and the shift to people tapping out microtransactions on their phone apps now being regarded as "gaming".
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Honestly I'd always felt the bulk of the changes Blizzard made to simplify character development were because people were terrible.
 
I'm dead serious, I've spent most of the past 11 years playing WoW and I still vividly remember the days of the talent trees.  Have you ever tried to do group content with a warrior that split himself evenly across 3 different talent trees so that he has two different types of half-assed dps and one type of half-assed tank to mesh together into one not-even-half-assed whole?  What's worse is that talent trees only give the illusion of choice. Sure, there WILL be people who experiment and enjoy taking the path less traveled in talent trees but they make up the tiniest of minorities.  The bulk of players will, intentionally or not, follow singular paths through their tree of choice leading to the same talents being taken by the same classes to do the same things.
 
Blizzard shifted things going from talent trees you can freely distribute points in to trees you're locked into until you reach the final tier to simply offering utility choices based on your tree/role.  SWTOR bypassed that development process (because why do that work when somebody else already did?) and basically adopted the same method of affording utility choices for character development since players were essentially all making the same choices anyway.
 
It's not that players don't want to make choices or think about their builds, it's that the choice is an illusion.  It might suck that you can't experiment with unusual talent choices in those games anymore but perhaps the reason those choices were unusual is not because they weren't efficient...but simply because they weren't that good.  If a game can't develop and realize when its systems are pointless or outdated it's liable to fade away into obscurity in favor of something newer and better.
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I get that there's a difference of opinion here, and that's completely fine.  I definitely see the point of the other side but again I ask you...what were the trees hurting?  The biggest argument for what they were hurting I ever heard was players insisting it was such a pain to open a window, click one button, and close it.  Just sooooooooooo much work.
 
Yes, I've played with the Warrior tank who didn't bring a shield because it lowered his DPS.  I've played with the Druid healer who was built solely around knocking enemies around and never used heals (>.<).  This changes nothing though.  If these people have never been in a dungeon before, how the heck are they supposed to learn?  I actually don't have a problem with that.  It sucks, but everyone had their first dungeon run at some point or another, and I'll lay you odds they sucked at it.
 
The problem isn't that the choice is an illusion, the problem is that the alternative talents, and the content, were built to only make one path viable.  The problem isn't the choices, the problem is the development, and when presented with that challenge, Blizzard chose to remove the choices rather than improve the development.  That says a lot right there.  A handful of players will ALWAYS min-max.  A core group of players will always kick people from groups because their current build does 0.76% less DPS than optimal.  These people should not be catered to.  These people should be ignored completely by the development process.
 
Now when you couple the above with, again, the steady oversimplification of games these days working constantly to dumb games down, remove player choice, make players think less and be less involved, the end result is inevitable.  Modern "gamers", and I use the term pejoratively at best, don't want to think.  They were never taught how to by games, and can't or won't change now.  I don't think it was because the system was bad.  I think it's because the developers are bad, and modern gamers are bad.  I'm also just a bad person though, so there's that. :D
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Look mate... (talking to OP)
 
You can't please entire earth population.
Classes aren't the shiniest in genre, but the combat mechanics is amazing.
 
GW2 for example sucks... as game. Has cool ideas and classes but sucks as game overall. No endgame content, boring progression. PvP taken out of game completely into some sort of minigame.
WoW - outdated tab targeting system. Boring as hell. Stand and mash buttons = profit.
Rift - best "wow clone" since that term exists. If you ask me it's better than wow - amazing twists on genre but still boring as hell with its cross faction nature and deluded developers + tab targeting combat
Tera - endless grind hidden behind nice graphics and action combat Tiny zones and perverted character models.
Neverwinter - action combat but too stationary based. Too much instanced.
 
Those are just some of the games I played in past 2 years (still have active Rift and Neverwinter chars, sold my GW2 acc).
Take any of them and compare them to lv20 char in Wildstar. 
Wildstar wins. Great questing, serious lore mixed with amazing humor and best combat this genre ever saw.
I simply can't go back to any other mmo longer than 1h to say hi and tell my Rift and Neverwinter mates how amazing Wildstar is.
 
That's my response to your "classes suck" thing. You gotta think out of the box. If you are gonna look by spell effects I recommend you check out Runes of Magic or Allods... everything shines as fuk there :) Yet games are utter bull s hit.
			
				
	Edited October 9, 2015 by Shivah	
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			At level 25, the classes start to open up a bit more and feel more fluid. At least that's how I felt playing Engineer. Getting the ability upgrades to Bio-Shell to make it instant between 30/70, and having Bolt Caster reduce the CD on Bio-Shell, makes it a lot more fun to play, and combat feels faster overall.	
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			Im still amazed on how many fanboys come and say im a troll or that i dont like Wildstar, or that i prefer WOW etc, sorry but if you are jumping to those conclusions you are a fanboy period, i never said i didnt liked the game this post is just me criticizing their boring class animations and feeling and the simplistic class system overall. Like i said in my FIRST post, everything else i really like in this game is just this part of the game that is making me lose interest to the point that im not really enjoying all of the other great things about this game. Never said is a terrible game and all those things you are putting on my mouth or "trolling" seriously fanboy just go away, im really trying to like this part of the game just think about it for a second if i truly hated the game or i didnt liked it i would have just given up on it already and i wouldnt have make a thread, why?, waste of time who cares if a game i dont like and i dont care goes to hell?, why give feedback to a game i dont even like *cupcake* it i just let it die and be done with it.	
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Im still amazed on how many fanboys come and say im a troll or that i dont like Wildstar, or that i prefer WOW etc, sorry but if you are jumping to those conclusions you are a fanboy period, i never said i didnt liked the game this post is just me criticizing their boring class animations and feeling and the simplistic class system overall. Like i said in my FIRST post, everything else i really like in this game is just this part of the game that is making me lose interest to the point that im not really enjoying all of the other great things about this game. Never said is a terrible game and all those things you are putting on my mouth or "trolling" seriously fanboy just go away, im really trying to like this part of the game just think about it for a second if i truly hated the game or i didnt liked it i would have just given up on it already and i wouldnt have make a thread, why?, waste of time who cares if a game i dont like and i dont care goes to hell?, why give feedback to a game i dont even like *cupcake*it i just let it die and be done with it.
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Pro tip: Acting like you're being assaulted over nothing and bandying about the term "fanboy" does not make it sound like you have a legitimate grievance.
 
If you want people to take you seriously instead of dismissing whatever points you have or are trying to make you need to not be dismissive of others.  Try to express your points as clearly as possible through text and, in the event someone gets saucy at you, try not to get saucy back at them.  It undercuts whatever validity your point or points may have when you resort to overacting and name calling.
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