TL12 Weapons

By Tech Level 12, one would hope that freedom from scarcity and waste would free one from war. If there is still war, however, these are the weapons one might find. These are the cutting-edge ultratech of the GURPS multiverse, weapons of advanced precursor races and mythological superbeings.
This is a list of TL12 (The Age of Miracles) Weapons taken from the  GURPS Repository. Contrast to TL11 Weapons.
For armor, equipment ranges from energy cloth (jackets, tacsuits) to nanosuits, force screens, and the destructive warsuit. Also consider swarms of aegis nano to destroy incoming nanoswarms.
==Melee Weapons==
* Stasis Switchblade
* Force Whip
** possible upgrades on the TL11^ Force Sword
==Ranged Weapons==
=== Beam Weapons ===
* Grasers (gamma-ray lasers)
* The diabolical mindripper
* Disintegrator beams
* Energy conversion beams
* Spatial Displacer
* Reality Disruptor(?)
* Antiparticle Beams
=== Advanced Munitions ===
* Advanced variations on multispectral scanning, homing ammunition, down to 10mm
* Tiny 25mm mini-nukes
* Antimatter bullets at 10mm!
** 6dx40 burn ex sur, plus 6d million toxic rad
* The "Psi-Bomb"
* Stasis bullets
* Vortex/Wormhole bullets
* Disassembler Nanoglop (pellet)
== Nonconventional Weapons ==
* By TL12, armed combat might be done mostly autonomously--armed autonomous robots become common by TL10
* Nanobot swarms also appear around TL10, and by TL12 they become world-endingly dangerous. One might want to avoid using self-replicating nanoswarms, to avoid a Drexler effect.
* Combat variations of the nanomorph robot
== References ==
* GURPS Ultra-Tech
Category:Weapons
Category:Ranged Weapons
Category:Firearms