The Batter

==Entrance==
===From the Nothingness===
Two light rings rise from the ground and The Batter appears from them.
==Playstyle Origin==
The Batter is an unfeeling determined figure who stops at nothing to achieve his goal of purification. Like his namesake, he's quite athletic and capable of dishing good hits, generally being all around solid in most fields. Most of The Batter's specials allow him to charge to unleash more strength or additional effects, mirroring the move gauge in his home battles. The Batter can further augment his abilities by summoning his Add-Ons, allowing him to specialize in certain aspects:
*Alpha - Focuses on offense
*Omega - Focuses on protecting The Batter
*Epsilon - Focuses on buffing The Batter
==Special Attacks==
===Neutral Special - Add-On Add On===
With B held, The Batter can choose which Add-On to use with a multi-select system. Each have two unique specials (both neutral and down) and give The Batter a stat boost at the cost of the other two:
*Alpha - Attack: 1.2 | Defense: 0.5 | Movement speed: 0.5
*Omega - Attack: 0.5 | Defense: 1.2 | Movement speed: 0.5
*Epsilon - Attack: 0.5 | Defense: 0.5 | Movement speed: 1.2
The Add-On summoned stays for 20 seconds and can be KO'd, which results in a 15-second penalty. The same Add-On can't be used twice in a row.
==== Move Origin ====
The Add-Ons are floating companion objects that assist The Batter in battle. The mysterious objects are found in the various zones, and due to being controlled by the player The Batter can equip them. Each Add-On leans to certain specialties thanks to their Competences. All three are named after letters in the Greek alphabet, and the competences for all three are based in certain terminology (Alphas are named after coding terms, Omegas are named after photography terms, and Epsilons are named after artistic terms).
===Alpha Neutral Special - Bracket===
Alpha splits into a bracket, damaging anyone in the process, then pieces back together. This can be charged to increase the damage output further. While it deals a good amount of knockback (as a good combo finisher), this has the added benefit of inflicting status ailments on opponents, which ranges from confusion, freezing, poison, or a special being disabled for 5 seconds. Statuses can't stack, so you'll just get knockback otherwise.
====Move Origin====
Bracket is one of two competence types that Alpha can learn. Each Bracket Competence, while dealing less damage than String, has a chance of inflicting status effects on the foe (Poison, Blind, Mute, Palsy). The animation is an interpretation of its namesake, Bracket, with Alpha breaking up into two brackets.
===Omega Neutral Special - Perspective===
Omega goes over The Batter and heals 8%, removing any negative effects on him in the process. Omega can only heal thrice per summon, but can still rebuff him after. This can be spread to his allies as well.
====Move Origin====
Perspective is one of two competence types that Omega can learn. Each Perspective Competence acts as a status heal for Omega or any of its allies, with different levels healing different status effects and the final level reviving dead allies.  The animation is an interpretation of its namesake, with one of the rings growing in size. The added benefit of the move healing damage is actually what The Batter is able to do with his “Saving Base” competences, although for the sake of balance this was given to Omega.
===Epsilon Neutral Special - Drama===
Epsilon shines on The Batter like a spotlight, granting him (and nearby allies) a 5-second buff while opponents are dealt passive damage. The buff can be an increase in attack speed, attack strength, ground speed, or defense. Like Perspective, the buffs can only be used thrice per summon, but the passive damage from the spotlight still works.
====Move Origin====
Drama is one of two competence types that Epsilon can learn. Drama buffs an ally’s stats, with the exact stat depending on the level of the Competence. The buffs would include Attack, Defense, Esprit or Agility. The animation is an interpretation of its namesake, turning Epsilon into a spotlight similar to a theater performance. The way Epsilon raises above The Batter’s further makes it look like a halo, in which the Add-Ons are typically used as biblical symbolization in the game.
===Side Special - Run With Courage===
The Batter crouches down, then tosses his bat (which has a hitbox) and runs forward before sliding on his knee at the end, the tip doing more damage. You can hold B to increase the speed of the move. You can't attack out of the run, and the run itself deals random elemental damage for every hit. In the air, it's a brief midair dash, which loses the slide but keeps the random elemental damage.
===Move Origin===
“Run with…” is a set of Competences learned by The Batter in OFF. In game, while each level of Run deals low damage, they each have the properties of certain elements which can deal either more or less damage to a foe depending on their resistances/weaknesses. The animation for the move is heavily inspired by actual baseball players; typically after a hit puts the ball in play, the batter would throw the bat and run towards First Base. The Batter also ends with a slide, which is modeled after the front leg slides that let players stand back up to attention.
===Up Special - Mortal Fall===
The Batter leaps upward, then flops back down to the ground. You can charge it to increase height. While he enters freefall at the peak, he can pass through an Add-On he's summoned and restore his movement. This slows down his fall speed and allows him to act out of his fall with an attack or side special. It's fairly straightforward and lacks effective horizontal movement without an Add-On.
===Move Origin===
The Mortal Fall segment of OFF has The Batter jumping into a smokestack in Zone 3. The minigame has The Batter fall into the Add-On rings to slow his fall so he does not die on impact, while also dodging Specters.
===Down Special - Homerun===
The Batter takes a pitching stance and lets loose a mighty swing in front of him. The swing can deflect projectiles with proper timing, but the move mostly deals massive damage once it lands a hit. It's functionally similar to the Falcon Punch or Amyr. The other down specials provided by the Add-Ons hold more utility despite not being practical.
====Move Origin====
Home Run is one of the competences learned by The Batter in OFF. The competences deal a heavy amount of damage in exchange for having low accuracy. The fact that it is a “big move” plays into the high damage low accuracy, while also playing into the fact that home runs in baseball require skill for a large payoff.
===Alpha Down Special - String===
Alpha shakes as B is held, then springs forward interlocked as a chain upon release. This move, while having good range, deals a very good amount of damage at a full charge. During the charge, you can angle the chain's direction. The chain can also go through walls, giving it greater offensive presence.
====Move Origin====
String is one of two competence types that Alpha can learn. Each String Competence strictly deals damage, with each level increasing the damage even further. The animation is based on the old english translation of the move being called “Chain” (which can be seen in the Beatdown Direct), which links the rings together like a chain, although the argument can be made that the rings are “strung” together still.
===Omega Down Special - Blur===
Omega shakes in one place, going blurry. The blur takes place over The Batter initially while providing a hitbox similar to Nayru's Love. Press A during the initiating and it stays to The Batter's side and gain the ability to blur over the opponent, dealing rapid damage. Either variant hits through super armor and decreases the foe's defense (doesn't stack) but the knockback is minimal.
====Move Origin====
Blur is one of two competence types that Omega can learn. Each Blur Competence is a direct attack on a foe, and while the power is low each higher level can deal an additional effect (like decrease CP or lower defense). The animation is an interpretation of its namesake, with Omega blurring with a blur effect.
===Epsilon Down Special - Tragedy===
Epsilon shakes and splits into four rings, jutting out from the center of The Batter. The smaller rings cover a good distance over The Battle, making for a quick and effective "get off me" tool. Like String, you can charge this to increase the amount of rings that split off (16 max).
====Move Origin====
Tragedy is one of two competence types that Epsilon can learn. Tragedy is one of the only competences learned by the player party that damages every enemy, dealing decent damage in the process. The animation is an interpretation of its namesake, in which Epsilon tragically breaks apart into multiple shards (which ties into the all opponents aspect).
===Final Smash - Purification===
The Batter spins his bat, holds it aloft, then stabs it into the ground, turning the stage monochrome and pausing its hazards and elements. For the next 10 seconds, The Batter's stats increase greatly. Secretaries come in from the edges of the stage and rush toward opponents, being immune to knockback and dealing hefty damage. After the 10 seconds (or The Batter somehow dying), the stage blinks white again and changes to a different stage.
===Move Origin===
When The Batter defeats the guardian of a Zone, the Zone becomes “purified”. Typically, this results in every area of the map turning completely monochromatic and all life being eradicated, save for the powerful Secretary enemies that are the only spawns.
==KO Sounds==
1. *moan*
2. *shriek*
Star: *pained roar*
==Taunts==
Up: *taps hit bat on the ground twice before putting it over his shoulder*
Side: *eats some pepper steak*
Down: "Ah ah ah."
Smash Taunt (quickly tap down taunt): Wide Angle - The Batter checks the stats of the opponent.
==Results==
===Victories===
#A ghost is at the results screen, but it's then killed by The Batter with a dent to the head
#*rolls up in a roller coaster car, then gives a thumbs up*
#*holds his bat to one side with blood on it and looks behind him* "Escaping from your purpose is impossible." (Note: the results background in monochrome)
===Losage===
The Batter kneels down in defeat before going black with an X in the middle
==Standard Attacks==
===Ground Attacks===
*Jab - The Batter bumps the opponent with his bat held sideways
*Side Tilt - The Batter swings his bat upward
*Up Tilt -
*Down Tilt -
*Side Smash - The Batter does a heavy swing with his bat; can be charged to deflect projectiles
*Up Smash - 
*Down Smash - The Batter slams one large hand on the ground; can be charged to emit sparks
*Dash Attack - The Batter slides on his belly and follows up by swinging his bat
===Aerials===
*N-Air -
*F-Air - The Batter swings his bat downward
*B-Air - The Batter swings his bat behind him with one hand
*U-Air -
*D-Air - The Batter swings his bat underneath him
===Throws=== 
*Grab - The Batter grabs the opponent with one big hand
*Pummel - The Batter crushes the opponent in his grip
*Forward - The Batter tosses up the opponent a slight bit and bats them away
*Back -
*Up -
*Down -
==Trivia==
*The Batter's sprites were all drawn by ShadBad himself in the artstyle of Mortis Ghost, mainly due to his in-game sprites being too small and simplistic to work alongside other characters
Category:Playable Character
Category:Lawl Beatdown
Category:OFF
Category:Adult
Category:00's
Category:Cults
Category:Male
Category:Dynamic
Category:Video Game Characters
Category:Anti-Hero
Category:UnHuman
Category:Unknown Origin