Sarasin

Sarasin, or Mirage Mist, is a mild euphoric drug made from the leaves of a Plague Brush. The leaves are placed into a boiling pot and the vapors from the tea are inhaled, usually through a Sarasin "smoking" tube or through the nose after a sheet (called a T'verki) has been placed over the head. The water produced is extremely toxic; if consumed, the water causes an instant overdose. Sarasin is a popular drug on The Southern Continent among the tribespeople of Burkina because of it's euphoric, analgesic effects. Burkina witch-doctors have used it for several hundred years to ease the pain of severe injury and during magical healing, where the pain can be intolerable. Outside of the Firemore Desert region, Sarasin is extremely rare. A typical dose of four leaves, worth about two gold pieces in Burkina, can fetch up to 3.2 NYGP on the streets of Nyasa City. Some have speculated that its low addiction potential, with DCs in the single digits for both physical and mental addiction, has influenced its lack of popularity outside of its immediate region. It is classified as an illicit substance in Goneril and Nyasa, and only imported through those nation's clerical authorities.
===Effects===
Effects can be ignored by Fortitude against Poison, DC 25.
*Decreased heartbeat, increased perspiration, dehydration.
*Pleasant, warm feelings, turning into intense euphoria after two minutes.
*Analgesia: Problems feel "distant."
*Lethargy: -5 to base speed, -5 on Initiative, and incapable of making Attacks of Opportunity.
*Loss of Coordination: Subject loses any bonus to Dex she may have and is flat-footed, pending Concentration (DC 13) each round.
*This drug makes Concentration on spells and spell like abilities more difficult (+2 to DC, average).
*+5 alchemical bonus to saves against pain and fear.
*+5 alchemical bonus to saves against other psionic effects.
*Immunity to psionic damage type.
*Any vigorous motion (like riding a horse or worse) while under the effects of this drug can cause a character to become Nauseated (Fort 25 negates, fort 15 partial-- character is Sickened instead). Regular users ignore this effect.
===Overdose===
Overdose threatens Fortitude against Poison. Subject is rendered unconscious and Helpless for 1d12 hours. An antitoxin made from the leaves of the eucalyptus three can rejuvenate an overdosed person in 1d4 rounds. Severe overdose (failing the save by ten or more) can result in death.
Category:Artifacts
Category:Alchemicals