Summon Allies

This is a homebrew spell, discuss with your DM if you are allowed to use it.
===Summon Allies===
4th-level conjuration (ritual)
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a piece of gold, silver, or ivory worth at least 100 gp and a blue topaz worth at least 300 gp, both of which are consumed by the spell)
Duration: Up to 24 hours
This spell has a different effect depending on if you cast it using a spell slot or as a ritual.
When you cast this spell as a ritual you can spend the material components to create a magical amulet. The amulet is made of the material that you used to cast the spell with the topaz set in the middle, the cut of which you can choose yourself. This amulet is used as a conduit for the spells magic and as a token of friendship when given to a friendly creature of large size or smaller with a inteligence score of 5 or higher.
When you cast this spell as a normal spell you do not require the material components and you are able to send a signal to one of the amulets that you have created through the ritual. This signal makes the topaz in the middle of the amulet glow for up to a minute, letting your ally know that you request their aid. The creature can then accept the call to arm by touching the glowing gem. A creature is unaware of the situation you are currently calling them into and must be able to move their limbs to accept your summon. When a creature does not react to your summon their amulet will be summoned instead.
The creature is allowed to stay with you and your companions until either the spell's duration ends, you dismiss it, or when it takes a hostile action against you or your companions. When the creature's time is up it gets returned to its original position with the amulet in its hand. However, if you decide to end the spell early you can decide to keep the amulet at your current position. This is perceived as a great slight by the dismissed creature. The amulet is always left behind when a creature is banished because of its own hostile actions. In combat the creature shares your initiative count, but it takes its turn immediately after yours. It is an independent creature and makes its own decisions (the DM decided whether you can control it yourself or if they control it.)
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can summon one additional ally that holds an amulet for every level.
Spell lists. Artificer, Bard, Ranger, Warlock, Wizard
Category:Spell
Category:Rangers
Category:Bards
Category:Artificer
Category:Warlock
Category:Wizard
Category:Homebrew