Spirit Trap (Priest Spell)

This spell creates an innocuous-appearing false walnut. Once the spell is cast to create it, it can be activated at will by any possessed Minion of Moander by clenching it in a special way. When activated, the round nut radiates a sphere of darkness that expands to the size of a pumpkin to encompass the bearer's hand and forearm in an inky black ball in a single round. In the following round, the sphere shimmers like hot tar and emits a vine like tendril of glassy black up to 20 feet in length that touches the target being. A subject who fails a saving throw vs. spell with a -4 penalty is enveloped in darkness and transformed into a silhouette. The silhouette then constricts and squeezes into a tiny, black, marble-size sphere that is pulled by the tendril into the Minion's hand. The darkness then dissipates, leav­ing a clear, crystal walnut in the Minion's hand sur­rounding the marble-size black sphere that is the imprisoned being. A being who makes a success­ful saving throw vs. spell is unaffected by the vine like tendril, and the spell dissipates immediately.
The clear spirit prison lasts for 1 day per level of the spellcaster. When the crystal nut is shattered or when the spell duration expires, the marble-size sphere of darkness reforms into the shape of the imprisoned creature and then the darkness dissi­pates, leaving the creature unharmed.
The material component is a black sapphire with greenish-yellow highlights of at least 5,000 gp value, which is transformed into the false walnut.
Notes: Granted by Moander the Darkbringer of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells