Firecrackers

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“Keep flying pests away with flurries of small rockets! It's like a bug zapper, but prettier.”
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
==Summary== 
*Firecrackers are the Builder Base version of Air Defense that are unlocked at Builder Hall level 3. Like the Air Defense, they attack flying units; however, they are slightly less powerful while also being slightly smaller, covering a 2×2 space.
* Firecrackers can only target and shoot one air troop at a time. However, it attacks 3 times every time it fires.
*They cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g., the Builder Hall).
==Strategies==
===Defensive Strategy===
*Firecrackers have an excellent range and a high amount of damage per shot. It is best to maximize the area they cover because of their versatility.
* Firecrackers have low hitpoints, so protect it well, as it can get taken out easily. Covering them with a defense that can target ground units such as a can make up for its inability to target ground, but non-defensive buildings with high hitpoints (such as resource storages) are also useful for this purpose.
*Their compactness (taking up only a 2×2 space) allows one to place multiple Firecrackers to do concentrated anti-air damage, similarly to Tesla farms in the Home Village. This can prove to be useful to quickly defeat swarms of s and/or Beta Minions.
*Its moderate damage but high range makes it good to pair with . The Air Bombs do high, area damage in a small range, while the Firecrackers snipe away at long range.
*At Builder Hall level 3, Firecrackers are an essential defense against Beta Minions, as the and can both be distracted by ground units.
*Firecrackers can be a first-target for armies containing a mixture of air and ground troops. In this case it is important to ensure Firecrackers can be defended by Ground only targeting defenses, to compensate for their inability to target ground troops. This can help prevent remaining air troops from clearing the rest of the base.
*Placing most, or all, of your Firecrackers on either of the stages can help maximize their damage if they are all placed within range of each other, so long they are spread well enough to prevent good value from the Baby Dragon's Fiery Sneeze ability.
===Offensive Strategy===
*Firecrackers are a natural target to attack first, as clearing them helps pave the way for an air assault. s, Drop Ships and Hog Gliders are vulnerable to Firecrackers, so destroying these defenses where possible using high damage and high hitpoint units such as the Boxer Giant, or Battle Machine first is recommended.
*The Electrofire Wizard's Electric mode or the Cannon Cart in Mortar Mode can be used to snipeFirecrackers where air troops would usually be targeted due the large range of Firecrackers.
*Try to avoid using the Bomb Rush ability of the Battle Copter, as it will result in the Battle Copter being pulled into range of Firecrackers, unless the Firecrackers have low enough health to be destroyed by the ability.
==Upgrade Differences==
*The Firecrackers undergo through significant changes through levels 2, 3, 4, 5, and 8.
**At level 1, the Firecrackers building appears to be a wooden box tied with ropes, and 3 out of 5 fireworks pointing out, with the others being faced down.
**At level 2, the box is reinforced with steel on all the edges. A firework on the right side is relocated to the bottom.
**At level 3, the box is moved on top of a base composed of five wooden planks resting on four stone blocks. The firework relocated in level 2 is moved back to its original place.
**At level 4, the four stone blocks in the corners are replaced by a solid stone base reinforced with steel.
**At level 5, the box and the planks are replaced by a square "fence" of wooden planks embedded into the base. A firework is moved slightly.
**At level 6, additional steel reinforcements appear on the corner edges as well as the top of the wooden planks.
**At level 7, it develops a small stone platform on the bottom which wraps around the box.
**At level 8, gold plating is added to all four corners and the fireworks develop a black and yellow striped pattern.
**At level 9, the gold plating on the corners are bigger and gains additional steel bars on each side.
**At level 10, the steel bars are replaced with metal and gold plating. The fireworks are replaced by four larger ones and are now upright, while the other three rockets inside the box face more downwards.
==Statistics==
Level	Damage per Second*	Damage per Shot	Hitpoints	Build Cost	Build Time	Experience Gained	Builder Hall Level Required
1 	55 	19 	400 	40,000 	15m 	30 	3
2 	61 	21 	460 	80,000 	2h 	84 	3
3 	67 	23 	530 	120,000 	4h 	120 	3
4 	73 	25 	610 	300,000 	12h 	207 	4
5 	79 	27 	700 	800,000 	1d 	293 	5
6 	87 	30 	850 	1,200,000 	2d 	415 	6
7 	96 	33 	1,000 	2,000,000 	4d 	587 	7
8 	105 	36 	1,150 	3,000,000 	6d 	720 	8
9 	117 	40 	1,300 	4,000,000 	8d 	831 	9
10 	128 	44 	1,500 	5,000,000 	9d 	881 	10
Range 	Attack Speed 	Damage Type 	Unit Type Targeted
9 tiles	3 shots every 0.8 seconds	Single Target	Air
*These damage per second values are seen in-game and are approximations; it does not necessarily do this much DPS if it cannot utilise the full potential of its bursts.
==Trivia==
*Despite its similarity to an Air Defense and having burst shots, it is unknown whether or not the Gear Up of the Air Defense is known to be upcoming.
*Behind the Strongman's Caravan during the Clan Games, a cart with what resembles level 2 Firecrackers can be seen, with different colors to match those of the Clan Games.
**You can press on the Firecrackers and watch it let out a burst of colors.
Category:Buildings
Category:Defenses
Category:Builder Base
de:Kracher
es:Pirotecnia
Category:Builder Base Defenses