Settlement (Dalmer)

The Dalmer have many settlements scattered around the empire which are poipulation centers. These are often underground in order to respect guest theory. The largest of underground settlements have aboveground defenses such as a labyrinthine structure (in reality a defensive robot factory), aerial patrols, ground patrols of guardian robots to protect the entrance.
==What is it like to walk in a Dalmer settlement==
The first impression is the scale of the city, when above ground, one notices the vast number of lifts used to carry citizens in and out of the settlement below scattered across the landscape. These are rarely discreet structures where the natural landscape is interrupted by the large ornate metal towers of brass, large metallic platforms that lead to storerooms or the latest dalmer defensive contraption.
Once the lift or port is passed does the visitor truly see the settlement. The visitor will then be taken aback by the splendor of the city displayed in front of it. At the top of the hill is the central city plaza, where the beauty of the city can be seen in all its glory. Encircling the plaza are the imperial styled buildings which are the seats of the governmental agencies, built like palaces. Further downhill are the amenities of the city where the city’s art, culture and technology can be enjoyed. Continuing down the hill is the commercial district where the true heart of the city pounds away amongst the artisan stalls and shops under which the citizens live. The temple quarters are also home to the architectural wonder of the guilds and associations of the city. Finally on the outskirts are the industrial zones and ports, where goods are made and travelers leave for their next destination via physical or warp travel.
==Settlement planning==
Settlements typically are dug like an underground mountain with a city center plaza at the top of the mountain, with the most important governmental buildings built around the central plaza. After the city central plaza are the other important districts such as university campuses, government plazas, diplomatic quarters, then the cities amenities, the theater, recreation, museum and park quarters, then further are the commercial zones, financial blocks and temple quarters which also serve as neighborhoods, and finally on the outskirts are the industrial districts, harbors and various ports of the city. And exception to this homogeneity in the city are the encampments, military and police zones strategically placed throughout the city.
Of particular note are the commercial zones, whose ground floors always house businesses and above floors are habitations. An exception to this are the temple quarters where mansions, castles and palaces for communities are built.
=== Settlements and locales ===
==== Settlement ====
A settlement is any form of group habitation that the Dalmer use, they vary from the basic settlement, which is any number of buildings where more than one family of Dalmer live.
==== Locale ====
An isolated structure whose main objective is not habitation, but rather research, production, or any other function, for example businesses exploitations, districts, and independent institutions that are considered self sufficient, are considered Locales. Locale can be translated as a construction that isn't physically attached to a settlement.
==Conveyor road system==
The Dalmer used conveyors for their massive factories, when they decided to abandon Welt sourced materials, the conveyors were repurposed as roads within settlements. 
== Ante ==
Antes are underground facilities that serve several functions, not all of them clear at first glance. They are mostly the antechamber to an underground settlement. Some feature defensive mechanisms, some serve as shelters for particular scenarios.
Antes are powered by an UC, its removal causes the Antes defensive mechanics to deactivate.
=== Types of Antes ===
Motion control test site
Frost salt weaponization forge
Precious stone refinery
Sapphire ice essence extraction site
Power core manufactorium
Great frostblade manufactorium
Flamespear manufactorium
Diamon circlet manufactorium
Robot recycling plant
Warp medallion test site
Warp medallion manufactorium
Enhanced combat manufactorium
Dragon parts forge: Used to make dragonbone clubs, bats, axes, spears, swords, maces and shields from horns, scales, claws and teeth taken from a live dragon, or mined from a dragon skeleton
Silverscale spear manufactorium: used to make water efficient weapons using the silver scaling method
Flameblade manufactorium
Climbing Gear manufactorium
Robotics manufactorium
Interior defensive features
Robotic guardians
Motion control accesses (bridge, doors etc)
=== Exterior defensive features ===
When in an area where hostiles frequently gather, an activation core is necessary to open the Ante
Weapon chests produced to aid defenders in their task
Metal thorn bushes to protect crucial points of interest
Raw material activated entry: If the asker has the raw materials used in the Ante, he can place it into the basin, which detects the material and opens the way
To make entry in the Ante as difficult as possible without effective climbing gear, the Ante can elevate itself to hundreds of meters.
====Surface defense systems====
The Dalmer protect their underground settlements with natural phenomena such as sand storms, thunder or heavy rain.