Final Fantasy Tactics movement abilities

Movement abilities in Final Fantasy Tactics are learned via Job Points. Each character can equip one movement ability. Movement abilities generally allow characters to move across battlefields easier than they would otherwise be able to, while some give positive effects simply by moving.
==Movement abilities==
Name	Description 	JP Cost	Job
 	Increase Move by 1. 	200 	Squire
 	Discover items hidden on tiles upon moving to them. 	100 	Chemist
 	Increase Jump by 1. 	200 	Archer
 	Recover HP upon moving. 	300 	Monk
 	Increase Move by 2. 	560 	Thief
 	Increase Jump by 2. 	500 	Thief
 	Traverse any marsh, swamp, or poisonous fen unimpeded by weather conditions. 	200 	Mystic
 	Recover MP upon moving. 	350 	Mystic
 	Warp instantly to destination tiles. May fail when attempting to travel to distant locations.	650 	Time Mage
 	Move while floating a height of 1h above the ground. 	540 	Time Mage
 	Move unimpeded through watery terrain. 	220 	Geomancer
 	Walk across and even stop on the surface of lava. 	150 	Geomancer
 	Move to tiles of any height, regardless of Jump attribute. 	700 	Dragoon
 	Swim through and even act in deep water. 	300 	Samurai
 	Walk across and even stop on the surface of water. 	420 	Ninja
 	Obtain EXP upon moving. 	400 	Arithmetician
 	Obtain JP upon moving. 	400 	Arithmetician
 	Fly over enemies as well as any other obstacles. 	5000 	Dancer
 	Fly over enemies as well as any other obstacles. 	5000 	Bard
 	Increase Jump by 3. 	1000 	Dancer
 	Increase Jump by 3. 	1000 	Dark Knight
 	Increase Move by 3. 	1000 	Bard
 	Increase Move by 3. 	1000 	Dark Knight
==Other movement abilities==
Cannot enter water and Waterbreathing are monster-only abilities that possess JP costs. The skills cannot be set or seen normally by the player unless the player hacks the ability to their units via a Gameshark.
Name	Description 	JP Cost	Job
 	Unable to enter water. 	200 	Monsters
 	Warp instantly to destination tiles. 	0 	Elmdore
 	Move and stop even when fully submerged in water of depth 3.	200 	Mindflayer Family
==Dummied content==
Stealth is a dummied out ability that is unfinished and has no effect. The description suggests it would put the user in Invisible status by default until the unit took action.
Name	Description 	JP Cost	Job
 	Move while transparent and invisible to the enemy.	800 	Dummied
Category:Movement abilities in Final Fantasy Tactics
Category:Abilities in Final Fantasy Tactics