Bazzel

“I wasn’t a hero. I wasn’t the man who stepped forward and saved the innocent. I am lost himself. Shadows have invaded a long time ago and stolen my life."
-Bazzel 
== History ==
Born in the land that would become the Kingdom of Aurum, Bazzel was one of three Lords - himself, Frazon, and Ale - trained in the Arctic Time Temple. Where Frazon honed his psychic mastery over ice, and Ale studies monastic disciplines, Bazzel did not choose a discipline, preferring to dabble. A monk by training, he possessed latent psionic powers, and had picked up a rudimentary grasp of chronomancy and necromancy. Bazzel would at some point become disillusioned with the Time Temple, abandoning his calling - but not before stealing a powerful relic, a mace that consigned those slain by it to temporal oblivion. Though he was given a place amongst the Lords, he was ill-liked and poorly understood, and operated in solitude. After the rise of Emperor Monopoly, he would remain the only Lord with any proximity to Lord Alpha to remain unaffected by his mind-slavery. The only other Lords so unaffected - Perduke and Ale relied as much on distancing themselves from the capital as they did by their own strength of will. Bazzel practiced a unique technique that involved displacing his mind in time, something that could only be practiced by a psionist with knowledge of chronomancy. This technique would only again be used by Tolumvire of Arendur, with whom Bazzel often came into conflict with during the rebellion. Bazzel would meet his ends at the hands of the rebels, slain within walls of the Dome. Brought back by Tolumvire to serve within the Illuminated, Bazzel proved himself to be a dedicated and loyal agent, operating deep behind enemy lines. He spent the Great Crusade far from Arendur, never truly getting to know his adopted homeland. He would go on to follow Tolumvire into exile, making his own way and returning to his life as an adventurer. 
== Personality ==
Before the rise of Emperor Monopoly, Bazzel was a grim and distant man, with an obsessive fixation with moral and physical purity. Watching his compatriots succumb to Lord Alpha's mind-slavery embittered him and drove him to melancholy, driving him further away from his colleagues amongst the Lords, who saw him as sad and lost. He was terrified by the thought that a man's own psyche could be turned against him, and even after the fall of the Final Empire, he remained haunted by the memory of the fate that befell his comrades.
Category:Lords
Category:Psionists
Category:Mages
Category:Arendur
Category:Shield Campaign
Category:Player Characters
Category:Branch of the Light
Category:True Neutral