Snowy's Magic System

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Disclaimer: The information in this work is meant for the Alustria world, and is not applicable to anything else. While certain magics are inspired by various sources, they will differ in many ways from the originals.
== Magic ==
Magic: The use of energy to achieve feats otherwise inexplicable through scientific means.
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== Magic Users ==
There are multiple different types of magic users. Within the different types of magic users, there are differences in how their magic is structured, and how the spells are woven and casted, along with differences in power sources. 
===Mages===
Using magic stones as a focus most of the time, mages use their innate wild magic or memorized spells. When their spells are committed to memory, they're lost after a single use. Some mages will occasionally use a different focus, or lack one entirely, depending on the mage.
=== Warlocks ===
Warlocks are any magic user that gain their magic from either creating or being in a pact with another magical creature. The warlock can either be in servitude to the magical being, or the being(s) can be in servitude to the warlock. 
===== Servitude Contract =====
A servitude contract is when the warlock creates a contract with a higher magical being, such as the Fey or a Demon. The warlock will then serve the being until the contract is fulfilled, or until death in exchange for magical power, based on the being's alignment or request. If the request is a difficult one, the warlock will be supplied more power than a simple retrieval request. 
===== Minion Contract =====
A minion contract is when the warlock makes a contract with magical being lower than it, often creating pacts with multiple of these, transforming them into minions. The minions are then bound for life to the warlock to provide them with magic until the warlock's death. 
=== Sorcerers ===
Magic users who gain their magic from their inherited sources, such as having a magical creature in their ancestry somewhere, or if they were exposed to a large source of magic when young. Often using staffs bound by contracts, sorcerers have magic types set by a celestial body. Creating and wielding magical items and artifacts are very common for them, as their spells and magic will take the form of the caster's intent.
===== Ancestral Sorcerers =====
Ancestral sorcerers are sorcerers with a magical creature as an ancestor. The inheritance is hereditary, but may skip generations sometimes. The magical inheritance will either start showing sometime between birth or at the child's coming-of-age, depending on the strength of the inheritance.
=== Wizards ===
Using a wand as a focus, wizards use memorized spells. The spells often are low in power, but can be destructive on other spellcasters. Wizards will have dark and light cores, often aligning with a color tone. 
=== Witches ===
Witches are both male and female, and brew stuff and herbs I guess. I think of witches as they brew potions, and cast ritual spells more than actually doing shorter spells, and they sort themselves into covens, under their types. White and Black witches, along with Moon and Sun, depending on their magic type. White witches are usually aligned with good, using their strength to help their community or heal others, while Black witches are aligned with evil. They are the ones who spread reputations of taking children, and using blood rituals. Moon and Sun have no bearing on the witch's alignment, but their type of magic. Moon witches will typically prefer to work at night, and are stronger on days of the full moon, while weaker on days of the new moon, and on lunar eclipses. Sun witches are have a stabler power source, and prefer to work in the daytime. They weaken significantly during a solar eclipse, in exchange for a strength that can bypass Moon witches on days of the moon when the moon is smaller than a half moon. 
=== Enchantresses/Enchanters ===
Working through a craft, enchanters will use their magic woven throughout thier work to cast their spells. TBA
==== Magicians ====
Magicians utilize aura. Each person has their own unique color and scent associated with the aura. Aura-sensitives are usually given the Magician title. The purer the color of the aura, the stronger they are. Most magicians will associate themselves with an element- Earth, Fire, Air, or Water. When magicians cast their spells, they will shape their aura and use it to create. The stronger their affinity with the element, the stronger the spells will be. The scent of the magician's aura is released when they shape it, and magicians can choose their own scents, such as brimstone or vanilla.
== Branches of Magic ==
=== Elemental Magic ===
Based on region, the elements of the magic, along with the way it is 'patterned', can and will change. Magic in Eastern places will be more subtle, and have more elements than Western regions do, due to the Metal and Lightning elements. Elemental magic is the manipulation of all elements in their most natural forms. 
==== Elemental Magic - Eastern ====
Fire, Water, Earth, Wind, Wood, Metal, Lightning. -This is going to give me a headache later- Yin and Yang, Chi - Forms of energy,
==== Elemental Magic - Western ====
Fire, Water, Earth, wind, Space, time, dark, light. Western elemental magic is guild on the cardinal directions, with additions for aetherian concepts.
=== Time Magic and Divination ===
I categorize Divination under Time Magic, Divination is the art of looking into the future/prediction. Due to that constraint, and the fact that Time Magic is considered a 'Forbidden Magic' in many places, anyone that learns or studies Divination can expand into Time Magic with enough effort. 
==== Divination ====
You know, looking into the future and stuff. but it's not actually looking into the future, it's trying to pick the right path to follow, and looking at the most likely one and ignoring all they ways your plan could go wrong because you refused to accept someone's life decision and choice of existence. 
=== Runic Magic ===
Runic magic is a form of storing magic for later and prolonged usage. The strongest runes are those carved from blood, used in rituals under an auspicious occasion, though blood runes are considered blood magic if the caster takes the blood by force.
=== Ritual Magic ===
Ritual magic usually takes a long time to set up, and will occasionally require a sacrifice from either the caster or an outside party. The caster may have to sacrifice their blood or some part of themselves, or a living sacrifice could also be necessary for the ritual to be complete. Usually casted under auspicious occasions and events, full moons are preferred, or on the day of the new moon.
=== Alchemy ===
The study of transmutation and the state of things, chemical and physical. Ever heard of the Philosopher's stone? The one that grants immortality, turns lead into gold? Yeah, that one. The most famous alchemical achievement is the Philosopher's stone, which gives immortality, and turns lead into gold.
=== Shapeshifting ===
The transformation of one's self, or others.
== Magical Creatures ==
=== Fey, Faeries, and the Fair Folk ===
When most people speak of the Fey, they oftentimes do not realize that they describe a full group of creatures.
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