Version 1.6.1

Version 1.6.1 was released on October 7th, 2022 and available until October 10th, 2022. It is a Public Test Realm version for public testing of the new Super Animal Royale netcode. Players were able to provide feedback to the developers on the official Discord server.
== Changes ==
* Parachute diving is now clientside predicted and immediate.
* Other parachuting players no longer rubber-band at edges of the screen while you are in the eagle.
* Emoting is predicted and immediate.
* The bug where people appear to stutter in the lobby or have the sit emote canceled is fixed.
* Banana slipping is clientside predicted (so no sliding backwards into the banana).
* No more sliding through wall issues when viewing laggy players.
* Emus and unoccupied hamster balls will no longer have player collisions.
* Exiting hamster balls is clientside predicted. May include entering as well in a future update.
* Hit registration will be more reliable and have less occurrences of shots rejected by the server.
* Healing and taping are both clientside predicted (not waiting on server to start).
* Double taping sound from other players is fixed.
* Healing is smooth rather than on 0.5s intervals.
* Rare bug where players could get stuck drinking health juice is fixed.
* Bots can now move while healing.
* Bots will not roll while trying to reload (they were canceling reloads too often).
* Fixed rare desync of eagle flight if you had a period of game lag.
* Fixed the bug where you would see people shoot while holding a melee weapon.
* Player movement state (standing, walking) is predicted properly as shown below:
== Links ==
Announcement