126071-wildstar-coming-to-steam

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			shhh youre going to spoil the surprise	
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https://steamdb.info/sub/68224/
 
 	
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Yeah notice what it says under billing FREE ON DEMAND
 
Well that is interesting. 
 
 
MMORPG got a nice screenshot of it this morning. 	
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			Not everything that gets a steamdb entry actually comes to steam...	
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I'm digging this.
 
:o	
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Not everything that gets a steamdb entry actually comes to steam...
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			Let's just hope. It would be a great turn for the games' popularity.	
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Like I said in other thread here, it has done wonders with Tera, and found Tera mechanics compared to this game kind of archaic.  It has action combat, but technically nothing else from modern games.
 
What they need is to come with a sensible balance.  Give most of the game for free, but limit chars, and maybe income but not as low as Swtor does.  And for certain items like Epics, additional dungeon, pvp, raid runs plus extra things, an optional sub.  Also locking them from new content for 2 weeks - 1 month is also a plus.  But not the Swtor axe of F2P please.	
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http://www.mmorpg.com/gamelist.cfm/game/632/view/news/read/34902/WildStar-Steam-Info-Points-to-Free-to-Play-Upcoming.html
 
http://www.mmorpg.com/gamelist.cfm/game/632/view/news/read/34903/WildStar-The-Daily-Quest-If-WildStar-Goes-F2P-Will-You.html
 
Thought it was odd I read it there first and not here. Guess the dev's are slow to post the "surprise"?	
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Not everything that gets a steamdb entry actually comes to steam...
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http://www.mmorpg.com/gamelist.cfm/game/632/view/news/read/34902/WildStar-Steam-Info-Points-to-Free-to-Play-Upcoming.html
 
http://www.mmorpg.com/gamelist.cfm/game/632/view/news/read/34903/WildStar-The-Daily-Quest-If-WildStar-Goes-F2P-Will-You.html
 
Thought it was odd I read it there first and not here. Guess the dev's are slow to post the "surprise"?
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Ok. Carbine is starting to delete topics on this. 
 
Streisand effect...here we *cupcake*ing come. 	
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Ok. Carbine is starting to delete topics on this. 
 
Streisand effect...here we *cupcake*ing come. 	
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			Nothing about Steam means change of business model. Just saying.	
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Although it was updated today. For example, it was originally in a package with two other (unnamed) items, but those items were removed about an hour ago. With everything that has been going on, I doubt that it's not going to be on Steam.
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http://www.mmorpg.com/gamelist.cfm/game/632/view/news/read/34902/WildStar-Steam-Info-Points-to-Free-to-Play-Upcoming.html
 
http://www.mmorpg.com/gamelist.cfm/game/632/view/news/read/34903/WildStar-The-Daily-Quest-If-WildStar-Goes-F2P-Will-You.html
 
Thought it was odd I read it there first and not here. Guess the dev's are slow to post the "surprise"?
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you can't honestly still think the game is not switching business model to a f2play system
 
.... or maybe you can. I guess someone has to be that guy.
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Again, why does Steam mean free?
 
https://support.steampowered.com/kb_article.php?ref=8018-TAJK-6238
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Its seriously ridiculous how people that are still in denial about everything that's going on and that a change of subscription model is inevitable. 
 
Now if you and others seriously cannot handle and accept the information given to you and that this is the final solution you should just quit right now, because its happening weather you like it or not. 
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Again, why does Steam mean free?
 
https://support.steampowered.com/kb_article.php?ref=8018-TAJK-6238
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			I had never head of this Steamdb site so excuse me if I come as incredibly ignorant, but I'm left wondering if anyone can explain how it works and why we should trust the information found in there? Is it an official source or just a tracker? 	
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Sadly, it is how it works :( Unfortunately WildStar isn't in the greatest spot financially, there's no denying it. It's a great game, I think changing business model would do the WildStar universe wonders. Like I mentioned earlier in another post, it's a beautiful game, it needs to be played by millions, not thousands!
If you're worried about the change of player base that changing business model will bring, just take a step back and look at some subscription model based games, the communities are no different of those that are B2P/F2P. WoW is sub based and it's toxic as hell in-game :/
 
Either way, if Steam picks this up it will be huge coverage for the game, millions of new players will be introduced to such a rich, well designed game :)	
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FWIW, it has exactly the same Billing Type (Free on Demand) and License Type (Single Purchase) as F2P games like Warframe, Star Trek Online, Tera, etc., whereas B2P games, like TSW and ESO have a Billing Type of "Store or CD Key".
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			This is great news because it means NCSoft still believes in the game, even after the financials.	
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Hmmm... WildStar is filed under free on demand, and single purchase...
 
Which should steer us toward thinking of B2P, but F2P seems more of an issue.
 
It is reasonable to try B2P model before F2P.	
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Hmmm... WildStar is filed under free on demand, and single purchase...
 
Which should steer us toward thinking of B2P, but F2P seems more of an issue.
 
It is reasonable to try B2P model before F2P.
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it could just be we are seeing the trial. if you look up final fantasy, there is one for the trial and it says free on demand as well.
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FWIW, it has exactly the same Billing Type (Free on Demand) and License Type (Single Purchase) as F2P games like Warframe, Star Trek Online, Tera, etc., whereas B2P games, like TSW and ESO have a Billing Type of "Store or CD Key".
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TSW and ESO are buy to play.....like Guild Wars 2, maybe that is why?
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That's what I'm getting at. The WildStar one has the same verbiage as F2P games, not B2P games.
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Can we please get back on topic? :) This discussion is about WildStar coming to steam. 
 
Thank you.
- Team WildStar 	
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Can we please get back on topic? :) This discussion is about WildStar coming to steam. 
 
Thank you.
- Team WildStar
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It's not just Wildstar, Lineage II is also listed, so chances are that all of NC's lineup will be offered through Steam.
 
I do have mixed feelings on this.
 
Yes the advertising through Steam -could- attract more players (didn't really help ESO, too much bad press by disgruntled players trying to "help", kinda like Wildstar...) but I really would have liked them to have tried a -real- marketing push first on their own. Trying to keep money in house as much as possible, I don't know, to me makes more business sense?
 
And Wildstar has a huge potential to make lots of cash in just merchandising alone, why has there been no t-shirts, coffee mugs, or plush made available for purchase?	
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			Like I said.. Wildstar on steam is fantastic news. The game needs tons of players for it to shine. Any decent mmo does. But Wildstar definitely released on steam with a big hype job and a special drop for steam party in a few months would be fantastic.	
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			not sure if anyone else noticed it, but i am certainly not the OP, but general discussion shows that i am	
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Your presence alone is just so strong it took over the thread.
Maybe stop using overwhelming presence AMP...
*ba dum chhh*
 
Edit: way to ruin my terrible joke Casey...gosh	
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not sure if anyone else noticed it, but i am certainly not the OP, but general discussion shows that i am
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not sure if anyone else noticed it, but i am certainly not the OP, but general discussion shows that i am
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So regarding Steam... !
 
It is very much a "core gamer" distribution point. As such, I always assumed awareness of a game like WildStar would already be pretty pervasive among that group. 
 
What's the thought on why Steam is important? And if it really is increased awareness, why not start out there in the first place?	
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			Steam is important for the mere fact that if they are making forward steps with this, then they haven't given up on the game.	
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Steam is important for the mere fact that if they are making forward steps with this, then they haven't given up on the game.
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I can't even express how excited I am for this.  Tera has a similar model, and it's fantastic.  Should the rumors be true (I imagine they are), I expect Wildstar to flourish.  It's got the perfect attitude, sense of humor, and charm for this type of payment model.  Add on top of that plenty of avenues for micro transactions such as housing decor, or some sort of boombox that's locked, and you're off to a great start.  I went out and purchased a sealed copy of Wildstar an hour or so ago to show my support of the impending change, and I'm so excited to see Nexus with the influx a Steam release will bring. 
 
NEXUS, HOOOOOOOOOOOOOOOO!	
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			Steam has insane amounts of users. I mean its one of the single largest digital distribution systems on the planet. Many players just swear by steam to try games. Meaning they won't fire up a game unless its on steam. This is the news I have been talking about the last few weeks that I hoped for.  So great news. And its not been 100% confirmed.. hilariously but its pretty much confirmed now.. considering it was posted on pcgamer.	
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Steam has insane amounts of users. I mean its one of the single largest digital distribution systems on the planet. Many players just swear by steam to try games. Meaning they won't fire up a game unless its on steam. This is the news I have been talking about the last few weeks that I hoped for.  So great news. And its not been 100% confirmed.. hilariously but its pretty much confirmed now.. considering it was posted on pcgamer.
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			I dunno... the players that are on Steam? They would already be mostly aware of a game like WildStar. It was a triple A game from a major publisher. It was marketed quite heavily. I don't see exposure on Steam to be a contributor in any real way as it would be for say a Crowfall or that kind of small indie thing.	
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I dunno... the players that are on Steam? They would already be mostly aware of a game like WildStar. It was a triple A game from a major publisher. It was marketed quite heavily. I don't see exposure on Steam to be a contributor in any real way as it would be for say a Crowfall or that kind of small indie thing.
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I dunno... the players that are on Steam? They would already be mostly aware of a game like WildStar. It was a triple A game from a major publisher. It was marketed quite heavily. I don't see exposure on Steam to be a contributor in any real way as it would be for say a Crowfall or that kind of small indie thing.
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			I for see a bright future after a model change to either B2P or F2P, looking at how well the developers and their entire team have worked to improve the game and continue to do so. 	
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I for see a bright future after a model change to either B2P or F2P, looking at how well the developers and their entire team have worked to improve the game and continue to do so. 
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And apparently lost half their sales?
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Do you find this odd? A decrease in sales is to be expected the longer a game is out this is a natural progression in addition the game does not have a good reputation and the MMO market is highly competitive and filled with a lot of cheaper options that have no subscription or are even completely "free" to a point. 
 
So regardless of the improvements made an increase should not be expected till a payment model changes, this was the case for every other mmo so far. With FF being the exception to that rule. 
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Actually it does, because if you'd put me in charge of sales of Wildstar and made the game better, I think I could manage to at least break even.  And you think that a game can get better and yet still loses sales, but that must be due to "cheaper" options?  And the upshot of that all is that making it cheaper will somehow make the game "better"?
 
If NCSoft can't turn gameplay into money, I don't exactly see why you're ready to heap your faith on them.  FF is the exception to the rule because NCSoft just isn't SquareEnix.  Maybe they can't be, and F2P is all they can do.
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OP dropped group.  You are now the thread leader.
 
Would you like to vote to disband or queue up for more posters?
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Due to actual examples followed by other mmo's yes i believe this to be more likely then your theory. Neither Rift,ESO or SWTOR..... gained significant growth after a series major improvements.
 
Do you wish to argue that the game hasn't improved since launch or even after the first two drops?
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You'd be amazed how far beneath the radar Wildstar actually is.  Other MMORPG jockeys know about it because it's still a sub game, but the average Halo jock probably hasn't even heard of it.
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Don't get me wrong, I hope you're right! I do remember standing in the SW:TOR booth at PAX '11 hearing people say things like "I think this is an MMO" and that was Star Wars just a couple months before release.
 
So i guess there's lots out there who don't know about it.
 
I feel the bigger chunk is of those that know about it, haven't tried it yet for some reason.
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Sure, but that was when NCSoft was getting paid per head.  You could gain plenty of people (the people currently inhabiting the Youtube, Facebook, and Reddit who have been asking for F2P, for example) and with that alone to incontrovertible damage to the experience.  And that's before they are making most or all of their money off a shop.
 
All we know is that Carbine made a great set of improvements and NCSoft's profit was cut in half.  So Carbine's improvements aren't making NCSoft any money.  That's on NCSoft.  And it might very well be that NCSoft simply can't do it.  Either way, I have absolutely no reason to think that Wildstar will continue to improve at the rate it has improved, if it improves at all, if the game has no other reason to even worry about it.  If the operating idea here is that a game being F2P guarantees it success where the improvements to the game haven't are correct, NCSoft has no reason to prioritize improving the game.
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How would this damage the experience? I don't see it, i see the opposite scenario happening due to the events that took place in other games. Care to elaborate?
A P2P option would most likely exist next to the F2P or B2P option, in addition the more people playing are more people overall paying, this has also been proven to be true in other mmo's that followed this change.
 
NCsoft seems to have been financially standing by carbine despite set backs, they had two options reduce the team to a skeleton crew and not replace lost people or continue to invest and replace and hire new people to work on the game, they chose the latter. NCsoft is a big company one game won't hurt them look at how long CoH was tolerated and kept alive, although sadly CoH suffered from being one of the first games to go F2P and made a lot of errors on that front what didn't create the wanted results.
Improvements are needed but people also leave mmo's for other games or reasons that's why it's important to not only work on retention but also on a constant stream of new players, that isn't the proof that improvements don't have a positive effect on the game population it's not that simple. Another major reason why people leave mmo's is that their social structure falls apart with this i mean friends leaving or guilds disbanding. 
 
The status quo cannot be maintained changes to the payment mode is needed based on how it aided and other mmo's. I'm personally in favor of a P2P model however if P2P is the only payment model we have to accept it does not work for majority of the mmo's out there.
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Wall o' text.
 
... it won't be through making the game any better than it is.  That hope died with that report.
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I think the big piece that NCSoft/CRB/whoever is pulling the strings has missed is that making the game better doesn't matter if no one knows about it.
 
I remember seeing ads and stuff when WildStar released. When the good drops happened, there were crickets. I saw a few summaries here and there on MMO sites, but these are of course not advertisements designed to make you try the game again. And never mind if you actually waded into the comments section. For ever positive comment that might entice someone to try the game you have 5-10 of the "Ded gam is ded. F2P yet?" variety.
 
Without advertisement, making your troubled product better isn't a panacea in and of itself. If the common wisdom that WildStar has failed is now so engrained in the psyche of gamers that nothing but an ARR could save it, your drop 4 and 5 would have to break through that wall first to tip the scales. The 10-free-days thing was a step in the right direction, but it didn't have enough oomph behind it and lacked the direct connection to the improvements made.
 
With WildStar being a new IP, it doesn't have the pull like FF, so NCSoft understandably doesn't want to try out a complete new release. Never mind someone having to stand up and publicly announce that they f---ed up, apologize to their customers, and promise that they will leave no stone unturned to fix the game. And so they go down the B2P/F2P road, assuming that will provide the positive press push to get people to try it again. If you combine the lure of "we made the game better" with "and now it's free to try out" you might get people to swing by and hopefully get hooked.
 
Vince's wall of gloom and doom certainly paints a dire picture, but I think this is the worst possible outcome. Future updates after all may not be complete and utter soulcrushing sh!t. That's at least a possibility, right? Plus I could happily pay and play the game we have today for another year or two. As for the unwashed masses of F2P trolls, loot ninjas, and spam bots, those can all be safely walled away behind circles, housing plots and ignore lists.
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I appreciate this point of view, but a lot of it is heavily dependent on how much faith you have in NCSoft and Carbine.  You believe it's a possibility, but I think I may have stopped believing that it is.  If I still believed they were capable of making this work, I might be less pessimistic about it.  However, I gave NCSoft a lot of credit just to try this game, considering their reputation.  I gave them a lot more faith just thinking they'd pull through all this.  In the end, though, I think I'm just out of faith and credit to lend them.
 
I mean, I wish all the best to the people who stay.and continue keeping up the faith.  I'm just tired of telling myself that Wildstar will be a different story to their other games and that things will be different this time, then being proved wrong.  There aren't many game improvements that can outweigh the shift in the relationship between ourselves and the game's controlling companies.  That's very important, more important than things like vanity pets to me.  Knowing the entire dichotomy will shift, the shift of weight in priorities, the development cycles, the monetization procedures, the manner in which we're accounted for, those things matter quite a bit to me.  Probably more than to the average gamer.  I just can't keep going on keeping the faith that the game will be something it simply isn't going to be able to be anymore.
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I use Steam actively because of the deal rotations, and will buy many games I would otherwise never touch if they're discounted enough. I think if Wildstar just surfaces on Steam with no changes, it'll be good but won't do much. But if they mix in some promotions, and particularly if it goes F2P, being on Steam could be a huge boon financially.
 
I'm hearing the argument that the last financial report only covered half of what we consider the game's population resurgence, and it's reasonable, but I don't think it neutralizes just how bad that report was. I don't think Wildstar's population in the months before Drop 4 was that much lower than now— not enough to explain losing half your income in Q1. I can't see Steam alone making up for that.
 
So at this point, much as I still dislike the model, F2P (if they can avoid most of the player traps) is probably a better model for the current game than sub. But I'm thinking this for one most important reason:  They have a LOT of cosmetics in this game. I would say that Wildstar has more opportunity to milk this aspect than any other game right now. Mounts, costumes, pets, decor, interactable decor, maybe even NPC decor, FABs, houses... they don't need to sell us hacked off pieces of content or mechanics or QOL upgrades. All they need to do is focus a lot on assets, price them reasonably and make a lot of them accessible through gameplay, then continue to polish what is already a pretty damn good game.
 
I'd also like to see an expansion in the next year or two to revitalize the game's public image and internal atmosphere. Rebuild the capitals (already happening I believe), add a new race or two, add new race/class combos, new outerspace zones, a new story (more hard sci-fi!)... these would all be great to let us all forget the nonsense we've been through. :P
 
 
Steam -> F2P cosmetics model-> expansion -> launch in China. Practically speaking, might be the best path for Wildstar.	
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I use Steam actively because of the deal rotations, and will buy many games I would otherwise never touch if they're discounted enough. I think if Wildstar just surfaces on Steam with no changes, it'll be good but won't do much. But if they mix in some promotions, and particularly if it goes F2P, being on Steam could be a huge boon financially.
 
I'm hearing the argument that the last financial report only covered half of what we consider the game's population resurgence, and it's reasonable, but I don't think it neutralizes just how bad that report was. I don't think Wildstar's population in the months before Drop 4 was that much lower than now— not enough to explain losing half your income in Q1. I can't see Steam alone making up for that.
 
So at this point, much as I still dislike the model, F2P (if they can avoid most of the player traps) is probably a better model for the current game than sub. But I'm thinking this for one most important reason:  They have a LOT of cosmetics in this game. I would say that Wildstar has more opportunity to milk this aspect than any other game right now. Mounts, costumes, pets, decor, interactable decor, maybe even NPC decor, FABs, houses... they don't need to sell us hacked off pieces of content or mechanics or QOL upgrades. All they need to do is focus a lot on assets, price them reasonably and make a lot of them accessible through gameplay, then continue to polish what is already a pretty damn good game.
 
I'd also like to see an expansion in the next year or two to revitalize the game's public image and internal atmosphere. Rebuild the capitals (already happening I believe), add a new race or two, add new race/class combos, new outerspace zones, a new story (more hard sci-fi!)... these would all be great to let us all forget the nonsense we've been through. :P
 
 
Steam -> F2P cosmetics model-> expansion -> launch in China. Practically speaking, might be the best path for Wildstar.
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			Would you be able to isntall addons through steam through the workshop? that would be quite neat ^^	
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Would you be able to isntall addons through steam through the workshop? that would be quite neat ^^
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			BTW  the entries for Lineage 2 and Aion also had similar changes made at the same time as WildStar's. They all have the same billingtype (Free on Demand) and licensetype (Single Purchase), and the Lineage 2 entry was actually just created yesterday (as was the WildStar one).	
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As other games I have seen... Eso/Tera have shown going to steam has been a monster success for them. It opened up those games to a huge population of gamers who would not have tried those games any other way. Tera's free to play model is awesome. If that's what Wildstar adopts on Steam it will do fantastically. I just hope they also do  a huge month of 50% bonus exp for everyone. Get the playerbase excited and questing and exploring. It will help the world. I know there will be vets who will be cranky because there will be millions of "vultures" running around. Instead of looking at it that way.. instead.. Look at it as the positive outcome I have stated and 9 months ago and many others wanted months ago. Its going to happen... don't be a  doomsayer. 
This is huge and positive. You can tell Carbine is excited about it.. when you have the cms.. allowing this thread to go. It speaks volumes to me.	
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As other games I have seen... Eso/Tera have shown going to steam has been a monster success for them. It opened up those games to a huge population of gamers who would not have tried those games any other way. Tera's free to play model is awesome. If that's what Wildstar adopts on Steam it will do fantastically. I just hope they also do  a huge month of 50% bonus exp for everyone. Get the playerbase excited and questing and exploring. It will help the world. I know there will be vets who will be cranky because there will be millions of "vultures" running around. Instead of looking at it that way.. instead.. Look at it as the positive outcome I have stated and 9 months ago and many others wanted months ago. Its going to happen... don't be a  doomsayer. 
This is huge and positive. You can tell Carbine is excited about it.. when you have the cms.. allowing this thread to go. It speaks volumes to me.
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As other games I have seen... Eso/Tera have shown going to steam has been a monster success for them. It opened up those games to a huge population of gamers who would not have tried those games any other way. Tera's free to play model is awesome. If that's what Wildstar adopts on Steam it will do fantastically. I just hope they also do  a huge month of 50% bonus exp for everyone. Get the playerbase excited and questing and exploring. It will help the world. I know there will be vets who will be cranky because there will be millions of "vultures" running around. Instead of looking at it that way.. instead.. Look at it as the positive outcome I have stated and 9 months ago and many others wanted months ago. Its going to happen... don't be a  doomsayer. 
This is huge and positive. You can tell Carbine is excited about it.. when you have the cms.. allowing this thread to go. It speaks volumes to me.
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The massive exp boost is a great idea I think because it made me and my friend want to level on Tera. And we probably wouldn't have given it a second shot unless they had that huge exp bonus event! It really made us excited about leveling. Gosh, I'm well excited about Wildstar coming to Steam. I hope they pull it off and it'll become a success!
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			Its not about skipping its about catching up to your buddies who are all max level players. This means you  get to play with your friends sooner. And Also it means your friend may decide to make a new toon to play with you to help you out and they don't mind making a new character because the exp bonus means the questing will fly by and it won't feel like a grind.  This means more people available to try out warplots,Raiding the big social events that folks want to do but barely have the pop to do right now.	
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Its not about skipping its about catching up to your buddies who are all max level players. This means you  get to play with your friends sooner. And Also it means your friend may decide to make a new toon to play with you to help you out and they don't mind making a new character because the exp bonus means the questing will fly by and it won't feel like a grind.  This means more people available to try out warplots,Raiding the big social events that folks want to do but barely have the pop to do right now.
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Why do you want a feature that lets you skip 50% of the game?
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Like TheBlueMeanie said, it's about catching up. And also the fact that I already have a max level toon on the EU servers but now I switched to NA servers and I just wanted to get levels fast so I can do dungeons and the like! Questing in Tera is not the greatest :) I know some people don't like exp boosts so of course you should be able to disable it if you like. But for some people it's extremely attractive to see that 50-100% exp bonus event going on ;)
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But your friends can already come play with you, and they can even Mentor down to your level to keep the challenges more in tact.
 
Maybe offering 50x XP could be unlocked if you already have a character at max level. it really does a disservice to the game to usher players to max level without experiencing all of the other content at a pace intended by the design.
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Why do you want a feature that lets you skip 50% of the game?
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			As its been stated .. I bet there are tons of guilds leaders right now who have been struggling with lack of players to do elder game content. Having a huge influx of players excited to play the same game you have.. would make those guild leaders pumped and help those guilds. Help them stay together and help them be happy. More people happy = more people spending money on a game wether its a sub or purchase.	
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I understand your point but it also gets people to level up faster to try the more fun content like dungeons. I think people get enough of the questing content even with a 50% exp boost :) The pace would only get ruined by those who only do quests anyway because you skip around content a lot if you do instances to level.
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Well see, I think that's flawed thinking that certain other games have instilled in players and is really harming the genre.
 
WildStar was created very carefully to add tons of fun to the questing experience, and also offer things like dungeons starting at level 15 (now level 10) and every 5 levels from there on out. So I don't think the same argument can be made as it can for some other games.
 
Folks do not get enough of the questing experience with a 50% XP boost because that means they're leaving the zones with 50% of the content unplayed. That is super harmful to the intended experience of the game. Otherwise, why else would all of this content be created?
 
Again, I'm open to the idea that once someone has a max level character they can unlock some XP boosts (even then I think game designers would say that's not a great thing.) But for a first run through, I do think there shouldn't be any sort of boost that fosters skipping.
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As its been stated .. I bet there are tons of guilds leaders right now who have been struggling with lack of players to do elder game content. Having a huge influx of players excited to play the same game you have.. would make those guild leaders pumped and help those guilds. Help them stay together and help them be happy. More people happy = more people spending money on a game wether its a sub or purchase.
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My experience is that right now, it's not hard to find people who want to do elder game content. It may be in the next few months while people wait for F2P.
 
Honestly, from a gameplay standpoint, it seemed to me that we were on the right track population wise. However, the financials didn't seem to be panning out.
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I personally believe that does a great deal of harm to undermine the game experience for players who haven't leveled through all of the zones, gotten the stories, unique rewards, etc.
 
As I mentioned I think may be it would be ok to unlock faster leveling if one already had a max level character. That would be a good solution, yes?
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			Rumors are rumors. They never are 100% true.	
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If Steam can just give easier and more ready access to a trial for players who haven't tried it yet, that's all that's really needed. No reason to change the business model. Maybe a play free to 20 like WoW or something would be fine.
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I'm one of those "the game starts at end-game" people. I play online games because I want to play with other people and that's something that doesn't happen for me while levelling. The only time I do levelling content with randoms are the group missions. I rarely find anybody that's compatible with my preferred rate of play or how often I can do it.
 
Once you get to end-game there are -huge- numbers of level compatible people to play with. FWIW I liked Timeless Isle and LFR Seige of Ogrimarr (when the group had at least half a clue). Heck I even looked forward to our Eternity Vault fun runs.
 
The most fun content for me is real raiding. What little large group content there is for sub-50's simply doesn't have the mechanics. Beta Metalmaw (Deradune) was awesome. The release version is just sad.
 
I like levelling but all too often it devolves into a SP game at least for me. Just on storytelling alone Wildstar simply doesn't compete with SP games where story and storytelling is the focus.
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			I hope once this is made official somewhere close into the future they will be ready to answer some question as to how we can merge our account into it and easily use it from steam.	
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I hope once this is made official somewhere close into the future they will be ready to answer some question as to how we can merge our account into it and easily use it from steam.
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Don't think they will.
NCsoft is mostly focused on the Eastern market and Steam doesnt look at big over there so i don't think they will go into the effort to combine steam and ncsoft accounts.
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