Relics

Relics are permanent items that provide a passive bonus for the rest of the run. Most relics are available to all characters, with some exceptions (indicated for each relic). The Ironclad and Silent each have access to 11 unique relics while the Defect and Watcher only have 9 apiece.
Starter Relics are granted upon starting a run with the corresponding character.
Common, Uncommon, and Rare Relics can be found from a variety of sources. Usually, the odds of getting a particular rarity of relic is 3:2:1 (50%/33%/17%). Chests have their own rarity chances, which result in the chances of getting each rarity being (49%/42%/9%).
Boss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).
Event Relics can only be found from specific event outcomes.
Finally, Shop Relics can only be purchased from the Merchant.
The table below can be opened for a longer view of the relics.
Icon	Name 	Rarity 	Description
 	Burning Blood 	Starter (Ironclad only) 	At the end of combat, heal 6 HP.
 	Cracked Core 	Starter (Defect only) 	At the Start of each combat, Channel 1 .
 	Pure Water 	Starter (Watcher only) 	At the start of each combat, add a to your hand.
 	Ring of the Snake 	Starter (Silent only) 	At the start of each combat, draw 2 additional cards.
 	Akabeko 	Common 	Your first attack each combat deals 8 additional damage.
 	Anchor 	Common 	Start each combat with 10 .
 	Ancient Tea Set 	Common 	Whenever you enter a Rest Site, start the next combat with 2 extra Energy.
 	Art of War 	Common 	If you do not play any Attacks during your turn, gain an extra Energy next turn.
 	Bag of Marbles 	Common 	At the start of each combat, apply 1 to ALL enemies.
 	Bag of Preparation 	Common 	At the start of each combat, draw 2 additional cards.
 	Blood Vial 	Common 	At the start of each combat, heal 2 HP.
 	Bronze Scales 	Common 	Whenever you take damage, deal 3 damage back.
 	Centennial Puzzle 	Common 	The first time you lose HP each combat, draw 3 cards.
 	Ceramic Fish 	Common 	Whenever you add a card to your deck, gain 9 gold.
 	Damaru 	Common (Watcher only) 	At the start of your turn, gain 1 .
 	Data Disk 	Common
(Defect only) 	Start each combat with 1 .
 	Dream Catcher 	Common 	Whenever you rest, you may add a card to your deck.
 	Happy Flower 	Common 	Every 3 turns, gain 1 Energy.
 	Juzu Bracelet 	Common 	Regular enemy combats are no longer encountered in ? rooms.
 	Lantern 	Common 	Gain 1 Energy on the first turn of each combat.
 	Maw Bank 	Common 	Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
 	Meal Ticket 	Common 	Whenever you enter a shop room, heal 15 HP.
 	Nunchaku 	Common 	Every time you play 10 Attacks, gain 1 Energy.
 	Oddly Smooth Stone 	Common 	At the start of each combat, gain 1 .
 	Omamori 	Common 	Negate the next 2 you obtain.
 	Orichalcum 	Common 	If you end your turn without , gain 6 .
 	Pen Nib 	Common 	Every 10th Attack you play deals double damage.
 	Potion Belt 	Common 	Upon pickup, gain 2 Potion slots.
 	Preserved Insect 	Common 	Enemies in Elite rooms have 25% less HP.
 	Red Skull 	Common
(Ironclad only) 	While your HP is at or below 50%, you have 3 additional .
 	Regal Pillow 	Common 	Heal an additional 15 HP when you Rest.
 	Smiling Mask 	Common 	The merchant's card removal service now always costs 50 Gold.
 	Snecko Skull 	Common (Silent only) 	Whenever you apply , apply an additional 1 .
 	Strawberry 	Common 	Raise your Max HP by 7.
 	The Boot 	Common 	Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
 	Tiny Chest 	Common 	Every 4th ? room is a Treasure room.
 	Toy Ornithopter 	Common 	Whenever you use a potion, heal 5 HP.
 	Vajra 	Common 	At the start of each combat, gain 1 .
 	War Paint 	Common 	Upon pick up, Upgrade 2 random Skills.
 	Whetstone 	Common 	Upon pick up, Upgrade 2 random Attacks.
 	Blue Candle 	Uncommon 	cards can now be played. Playing a will make you lose 1 HP and Exhausts the card.
 	Bottled Flame 	Uncommon 	Upon pick up, choose an Attack card. At the start of each combat, this card will be in your hand.
 	Bottled Lightning 	Uncommon 	Upon pick up, choose a Skill card. At the start of each combat, this card will be in your hand.
 	Bottled Tornado 	Uncommon 	Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
 	Darkstone Periapt 	Uncommon 	Whenever you obtain a , increase your Max HP by 6.
 	Duality 	Uncommon (Watcher only) 	Whenever you play an Attack, gain 1 temporary .
 	Eternal Feather 	Uncommon 	For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
 	Frozen Egg 	Uncommon 	Whenever you add a Power card to your deck, it is Upgraded.
 	Gold-Plated Cables 	Uncommon
(Defect only) 	Your rightmost Orb triggers its passive an additional time.
 	Gremlin Horn 	Uncommon 	Whenever an enemy dies, gain 1 Energy and draw 1 card.
 	Horn Cleat 	Uncommon 	At the start of your 2nd turn, gain 14 .
 	Ink Bottle 	Uncommon 	Whenever you play 10 cards, draw 1 card.
 	Kunai 	Uncommon 	Every time you play 3 Attacks in a single turn, gain 1 .
 	Letter Opener 	Uncommon 	Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
 	Matryoshka 	Uncommon 	The next 2 chests you open contain 2 Relics. (Excludes boss chests)
 	Meat on the Bone 	Uncommon 	If your HP is at or below 50% at the end of combat, heal 12 HP.
 	Mercury Hourglass 	Uncommon 	At the start of your turn, deal 3 damage to ALL enemies.
 	Molten Egg 	Uncommon 	Whenever you add an Attack card to your deck, it is Upgraded.
 	Mummified Hand 	Uncommon 	Whenever you play a Power, a random card in your hand costs 0 for the turn.
 	Ninja Scroll 	Uncommon (Silent only) 	Start each combat with 3 in hand.
 	Ornamental Fan 	Uncommon 	Every time you play 3 Attacks in a single turn, gain 4 .
 	Pantograph 	Uncommon 	At the start of boss combats, heal 25 HP.
 	Paper Krane 	Uncommon (Silent only) 	Enemies with deal 40% less damage rather than 25%.
 	Paper Phrog 	Uncommon (Ironclad only)	Enemies with take 75% more damage rather than 50%.
 	Pear 	Uncommon 	Raise your Max HP by 10.
 	Question Card 	Uncommon 	On future Card Reward screens you have 1 additional card to choose from.
 	Self-Forming Clay 	Uncommon
(Ironclad only)	Whenever you lose HP in combat, gain 3 next turn.
 	Shuriken 	Uncommon 	Every time you play 3 Attacks in a single turn, gain 1 .
 	Singing Bowl 	Uncommon 	When adding cards to your deck, you may gain +2 Max HP instead.
 	Strike Dummy 	Uncommon 	Cards containing "Strike" deal 3 additional damage.
 	Sundial 	Uncommon 	Every 3 times you shuffle your deck, gain 2 Energy.
 	Symbiotic Virus 	Uncommon
(Defect only) 	At the start of each combat, Channel 1 .
 	Teardrop Locket 	Uncommon (Watcher only) 	Start each combat in Calm.
 	The Courier 	Uncommon 	The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
 	Toxic Egg 	Uncommon 	Whenever you add a Skill card to your deck, it is Upgraded.
 	White Beast Statue 	Uncommon 	Potions always drop after combat.
 	Bird-Faced Urn 	Rare 	Whenever you play a Power, heal 2 HP.
 	Calipers 	Rare 	At the start of your turn, lose 15 rather than all of your .
 	Captain's Wheel 	Rare 	At the start of your 3rd turn, gain 18 .
 	Champion Belt 	Rare (Ironclad only) 	Whenever you apply , also apply 1 .
 	Charon's Ashes 	Rare (Ironclad only) 	Whenever you Exhaust a card, deal 3 damage to ALL enemies.
 	Cloak Clasp 	Rare (Watcher only) 	At the end of your turn, gain 1 for each card in your hand.
 	Dead Branch 	Rare 	Whenever you Exhaust a card, add a random card to your hand.
 	Du-Vu Doll 	Rare 	For each in your deck, start each combat with 1 additional .
 	Emotion Chip 	Rare
(Defect only) 	At the start of each turn, if you lost any HP last turn, trigger the passive ability of all your Orbs.
 	Fossilized Helix 	Rare 	Prevent the first time you would lose HP in combat.
 	Gambling Chip 	Rare 	At the start of each combat, discard any number of cards then draw that many.
 	Ginger 	Rare 	You can no longer become .
 	Girya 	Rare 	You can now gain at Rest Sites. (3 times max)
 	Golden Eye 	Rare (Watcher only) 	Whenever you Scry, Scry 2 additional cards.
 	Ice Cream 	Rare 	Energy is now conserved between turns.
 	Incense Burner 	Rare 	Every 6 turns, gain 1 .
 	Lizard Tail 	Rare 	When you would die, heal to 50% of your Max HP instead (works once).
 	Magic Flower 	Rare (Ironclad only) 	Healing is 50% more effective during combat.
 	Mango 	Rare 	Raise your Max HP by 14.
 	Old Coin 	Rare 	Gain 300 Gold.
 	Peace Pipe 	Rare 	You can now remove cards from your deck at Rest Sites.
 	Pocketwatch 	Rare 	Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
 	Prayer Wheel 	Rare 	Normal enemies drop an additional card reward.
 	Shovel 	Rare 	You can now Dig for loot at Rest Sites.
 	Stone Calendar 	Rare 	At the end of turn 7, deal 52 damage to ALL enemies.
 	The Specimen 	Rare (Silent only) 	Whenever an enemy dies, transfer any it has to a random enemy.
 	Thread and Needle 	Rare 	At the start of each combat, gain 4 Plated Armor.
 	Tingsha 	Rare (Silent only) 	Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
 	Torii 	Rare 	Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
 	Tough Bandages 	Rare (Silent only) 	Whenever you discard a card during your turn, gain 3 .
 	Tungsten Rod 	Rare 	Whenever you would lose HP, lose 1 less.
 	Turnip 	Rare 	You can no longer become Frail.
 	Unceasing Top 	Rare 	Whenever you have no cards in hand during your turn, draw a card.
 	Wing Boots 	Rare 	You may ignore paths when choosing the next room to travel to 3 times.
 	Astrolabe 	Boss 	Upon pickup, choose and Transform 3 cards, then Upgrade them.
 	Black Blood 	Boss (Ironclad only) 	Replaces . At the end of combat, heal 12 HP.
 	Black Star 	Boss 	Elites now drop 2 Relics when defeated.
 	Busted Crown 	Boss 	Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from
 	Calling Bell 	Boss 	Upon pickup, obtain a and 3 relics.
 	Coffee Dripper 	Boss 	Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites
 	Cursed Key 	Boss 	Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a .
 	Ectoplasm 	Boss 	Gain 1 Energy at the start of each turn. You can no longer gain Gold.
 	Empty Cage 	Boss 	Upon pickup, remove 2 cards from your deck.
 	Frozen Core 	Boss
(Defect only) 	Replaces . If you end your turn with empty Orb slots, Channel 1 .
 	Fusion Hammer 	Boss 	Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
 	Holy Water 	Boss (Watcher only) 	Replaces . At the start of each combat, add 3 Miracles to your hand.
 	Hovering Kite 	Boss (Silent only) 	The first time you discard a card each turn, gain 1 Energy.
(BETA: Gain 1 Energy and discard 2 cards at the start of each turn.)
 	Inserter 	Boss
(Defect only) 	Every 2 turns, gain 1 Orb slot.
 	Mark of Pain 	Boss
(Ironclad only) 	Gain 1 Energy at the start of each turn. Start combats with 2 in your draw pile.
 	Nuclear Battery 	Boss
(Defect only) 	At the start of each combat, Channel 1 Plasma.
 	Pandora's Box 	Boss 	Transform all Strikes and Defends.
 	Philosopher's Stone 	Boss 	Gain 1 Energy at the start of each turn. ALL enemies start with 1 .
 	Ring of the Serpent 	Boss (Silent only) 	Replaces . At the start of your turn, draw 1 additional card.
 	Runic Cube 	Boss (Ironclad only) 	Whenever you lose HP, draw 1 card.
 	Runic Dome 	Boss 	Gain 1 Energy at the start of each turn. You can no longer see enemy Intents.
 	Runic Pyramid 	Boss 	At the end of your turn, you no longer discard your hand.
 	Sacred Bark 	Boss 	Double the effectiveness of potions.
 	Slaver's Collar 	Boss 	During Boss and Elite combats, gain Energy at the start of your turn.
 	Snecko Eye 	Boss 	Draw 2 additional cards each turn. Start each combat Confused.
 	Sozu 	Boss 	Gain 1 Energy at the start of each turn. You can no longer obtain potions.
 	Tiny House 	Boss 	Obtain 1 potion. Gain 50 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
 	Velvet Choker 	Boss 	Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
 	Violet Lotus 	Boss (Watcher only) 	Whenever you exit Calm, gain an additional Energy.
 	Wrist Blade 	Boss (Silent only) 	Attacks that cost 0 deal 4 additional damage.
 	Bloody Idol 	Event 	Whenever you gain Gold, heal 5 HP.
 	Cultist Headpiece 	Event 	You feel more talkative.
 	Enchiridion 	Event 	At the start of each combat, add a random Power card to your hand. It costs 0 until the end of turn.
 	Face of Cleric 	Event 	Raise your Max HP by 1 after each combat.
 	Golden Idol 	Event 	Enemies drop 25% more Gold.
 	Gremlin Visage 	Event 	Start each combat with 1 .
 	Mark of the Bloom 	Event 	You can no longer heal.
 	Mutagenic Strength 	Event 	Start each combat with 3 that is lost at the end of your turn.
 	N'loth's Gift 	Event 	Triples the chance of receiving rare cards as monster rewards.
 	N'loth's Hungry Face	Event 	The next non-boss chest you open is empty.
 	Necronomicon 	Event 	The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become .
 	Neow's Lament 	Event 	Enemies in your first 3 combats will have 1 HP.
 	Nilry's Codex 	Event 	At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
 	Odd Mushroom 	Event 	When , take 25% more damage rather than 50%.
 	Red Mask 	Event 	At the start of each combat, apply 1 to ALL enemies.
 	Spirit Poop 	Event 	It's unpleasant.
 	Ssserpent Head 	Event 	Whenever you enter a ? room, gain 50 Gold.
 	Warped Tongs 	Event 	At the start of your turn, Upgrade a random card in your hand for the rest of combat.
 	Brimstone 	Shop (Ironclad only) 	At the start of your turn, gain 2 and ALL enemies gain 1 .
 	Cauldron 	Shop 	When obtained, brews 5 random potions.
 	Chemical X 	Shop 	The effects of your cost X cards are increased by 2.
 	Clockwork Souvenir 	Shop 	At the start of each combat, gain 1 .
 	Dolly's Mirror 	Shop 	Upon pickup, obtain an additional copy of a card in your deck.
 	Frozen Eye 	Shop 	When viewing your Draw Pile, the cards are now shown in order.
 	Hand Drill 	Shop 	Whenever you break an enemy's , apply 2 .
 	Lee's Waffle 	Shop 	Raise your Max HP by 7 and heal all of your HP.
 	Medical Kit 	Shop 	Status cards can now be played. Playing a Status will Exhaust the card.
 	Melange 	Shop (Watcher only) 	Whenever you shuffle your draw pile, 3.
 	Membership Card 	Shop 	50% discount on all products!
 	Orange Pellets 	Shop 	Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
 	Orrery 	Shop 	Choose and add 5 cards to your deck.
 	Prismatic Shard 	Shop 	Combat reward screens now contain colorless cards and cards from other colors.
 	Runic Capacitor 	Shop
(Defect only) 	Start each combat with 3 additional Orb slots.
 	Sling of Courage 	Shop 	Start each Elite combat with 2 .
 	Strange Spoon 	Shop 	Cards which Exhaust when played will instead discard 50% of the time.
 	The Abacus 	Shop 	Gain 6 whenever you shuffle your draw pile.
 	Toolbox 	Shop 	At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.
 	Twisted Funnel 	Shop
(Silent only) 	At the start of each combat, apply 4 to ALL enemies.
 	Circlet 	Special 	Collect as many as you can. (Given when you exhaust the relic pool)
==Collection==
=== Starter ===
Characters can start with these relics.
{| class="wiki-table" style="border: 0px solid black; width:100%; height: 9em"	Ironclad	Silent	Defect	Watcher
{| class="wiki-table" style="border: 0px solid black; width:100%; height:100%;"	 	 	 	
===Common Relics===
Weak relics that are found commonly.
 
==== Class-Specific Common Relics ====
{| class="wiki-table" style="border: 0px solid black; width:100%; height: 9em"	Ironclad	Silent	Defect	Watcher
{| class="wiki-table" style="border: 0px solid black; width:100%; height:100%;"	 	 	 	
===Uncommon Relics===
Stronger relics which appear less often than common relics.
====Class-Specific Uncommon Relics====
{| class="wiki-table" style="border: 0px solid black; width:100%; height: 9em"	Ironclad	Silent	Defect	Watcher
{| class="wiki-table" style="border: 0px solid black; width:100%; height:100%;"	 	 	 	
===Rare Relics===
Unique and powerful relics which are rarely seen.
====Class-Specific Rare Relics====
{| class="wiki-table" style="border: 0px solid black; width:100%; height: 14em"	Ironclad	Silent	Defect	Watcher
{| class="wiki-table" style="border: 0px solid black; width:100%; height:100%;"	 	 	 	
===Shop Relics===
Relics which can only be purchased from the Merchant.
 
====Class-Specific Shop Relics====
{| class="wiki-table" style="border: 0px solid black; width:100%; height: 9em"	Ironclad	Silent	Defect	Watcher
{| class="wiki-table" style="border: 0px solid black; width:100%; height:100%;"	 	 	 	
===Boss Relics===
Relics found only within Boss chests.
 
====Class-Specific Boss Relics====
{| class="wiki-table" style="border: 0px solid black; width:100%; height: 14em"	Ironclad	Silent	Defect	Watcher
{| class="wiki-table" style="border: 0px solid black; width:100%; height:100%;"	 	 	 	
===Event Relics===
Relics which can only be obtained through events.
 
===Special Relics===
Relic which only appears if you have every other relic in a relic pool. You can have more than one. It is not listed in the in-game Compendium and has no effects.
Category:Relic