Gummi Voyage

Gummi Voyage is a real-time strategy game in the Gummi series, released in 2018 for the Hunter.
==Story==
TBA.
==Gameplay==
===Battle===
The player controls a team of six Gummi in every level, leading them through top-down battles using either the controller or the Hunter's Bow. When using a controller the player moves a Cursor using the Left Analogue Stick, whereas with the bow the place on the screen where they aim the bow is considered the Cursor.
Command 	With Controller 	With Hunter's Bow
Move Entire SquadronTowards Cursor 	A with no selected Gummi 	Blue arrow with no selected Gummi
Make Entire SquadronSplit Up Formation	B with no selected Gummi 	Red arrow with no selected Gummi
Select Gummi 	A on a Gummi with no selection 	Blue arrow on a Gummi with no selection
Deselect Gummi 	B on a selected Gummi 	Red arrow on a selected Gummi
Send Gummi toMove Individually 	A once a Gummi has been selected 	Blue arrow once a Gummi has been selected
Send Gummi toUse an Attack 	Target enemy and press A for Move 1, or B for Move 2 	Target enemy and shoot blue arrow for Move 1, or red arrow for Move 2
Send Gummi toDefend or Heal an Ally 	Target ally and press A for Move 1, or B for Move 2 	Target ally and shoot blue arrow for Move 1, or red arrow for Move 2
Prepare Gummi forPartner Attacks 	B on all the necessary Gummi, with no selected Gummi, then on the target	Red arrow on all the necessary Gummi, with no selected Gummi, then on the target
Navigate Item Inventory 	Left/Right arrows 	Left/Right arrows
Heal a GummiUsing an Item 	Up arrow, then target Gummi and press A 	Up arrow, then target Gummi and fire blue arrow
Give a GummiAn Item to Hold 	Up arrow, then target Gummi and press B 	Up arrow, then target Gummi and fire red arrow
If not commanded by the player, the Gummi will automatically hunt down nearby enemies and either use automatic weak attacks on them, or help to heal or defend other Gummi. To maximise effectiveness the player must get the Gummi to use their Moves - every Gummi has two moves, each with a short cooldown after use. Gummi can also use Partner Attacks alongside groups of other Gummi, which are extremely powerful but have heavy cooldowns on all Partner Attacks for any Gummi involved.
Within the levels the player will find Items. These go straight to the player's inventory on a bar at the bottom of the screen, and can be used on Gummi to heal them or boost their stats. After using an item, the player must wait five seconds before they may use another.
Each level has an end point, and the Squadron will return to Home Base after completing a level.
===Home Base===
When not in battle, the Squadron rests at the Home Base. Here you can change up the squadron, interact with other Gummi as Ceregum and more.
====Mission Board====
Interacting with the Mission Board lets you pick missions to take on with your Squadron. There are several types of missions:
*Story Missions are generated as progress is made through the game. They are mandatory to play to progress the plot.
*Regular Missions are randomly generated, and are generally simple with little challenge. They are the most common mission types.
*Double Missions involve two Regular Missions occurring at the same location, with heavy rewards for completion. These are rarer than Regular Missions.
*Rescue Missions require the player to rescue another Gummi. This Gummi may give great rewards, offer rare items as a shopkeeper, or be recruited to join the Squadron. These are rarer than Regular Missions.
*Secret Missions only appear after meeting a special criteria, and they contain more difficult enemies. Every Secret Mission has a Special Gummi to rescue.
Unless there are too many missions on the board, a new mission is added for every mission the player clears, and another mission will also be added for every thirty minutes of playtime.
====Gummi Marketplace====
The player can buy items from the various shops in the marketplace. As the story progresses more shops are unlocked, which offer different kinds of items. The exact stocks change every hour.
====R.C's Laboratory====
At R.C's Laboratory, the player can use Sugar Crystals gathered from Missions to upgrade the specific stats of their Gummi. They can also combine items to make new creations.
====The Archives====
A mysterious museum filled with arcane energy, which was built in ancient times. In the museum, you can view Gummi and enemy info and replay cleared Story Missions.
====Connection Tower====
A tall, signal-producing tower that supposedly is able to contact parallel universes. There are exclusive mission types available by connecting to other players and the internet:
*Squadron VS Squadron has two or more players fight each other's Squadrons in a digital battlefield. Items are not available in this mode.
*Event Missions are limited-time missions unlocked by connecting to the internet while an Event Mission is available. These are often themed, difficult and contain great rewards.
==Mission Locations==
===West Sugago===
Gelatine Gardens	Idyllic meadows where Gummi live peacefully. Red, Blue and Yellow Gummi are commonly found here.
Sugarcane Forest	Vast woods filled with plants and creatures. Green and Brown Gummi are commonly found here.
Soda Shores 	Sprawling oceans where Jellopi and other aquatic life roam. Blue and Turquoise Gummi are commonly found here.
===Confect Isles===
Milkflow Ocean 	The great creamy sea that connects western Sugago to the Confect Isles. Pink and White Gummi are commonly found here.
Profiterole Woods	A snowy forest at the coast of the Confect Isles. Green, Turquoise and White Gummi are commonly found here.
Maltball Ravine 	A series of craggy cliffs overlooking a great river of cocoa. Yellow, Orange and Brown Gummi are commonly found here.
Syruping Caverns 	A deep cavern filled with marshes of maple syrup. Red, Orange and Yellow Gummi are commonly found here.
Crumble Meadow 	A wilderness of beautiful, yet overgrown gingery plants. Purple, Pink and Black Gummi are commonly found here.
Confect Palace 	The chocolate castle from which Regigum rules over the Confect Isles.
===?????===
Eton Marsh 	Sticky swamps of strawberry, meringue and whipped cream. White, Purple and Red Gummi are commonly found here.
Blackcurrant Mountain	A murky black mountain with constant rainy weather. Black, Blue and Green Gummi are commonly found here.
==Characters==
Regigum 	
The enigmatic ruler of the Confect Isles, and the father of Ceregum. He mentions seeking out some kind of mysterious treasure, something that prompted their child to head out to the west and seek for help... but what is his true intention? And which side will the Gummi Squadron take in the end?
Professor R.C	"We have the potential to upgrade and expand our capabilities."
A genius Gummi scientist, Professor R.C is a specialist in many fields of science. His cyborg form came about from rebuilding himself after a near-death experience. He also has a lot of knowledge on sugar crystals, being able to use them to power up Gummi abilities, and on combining items to make new ones.
Mechagummi 	"COME TO OUR THE LAB, HAVE UPGRADED"
The Professor's assistant and greatest creation. It is a near-perfect robotic replica of a Gummi, holding many gadgets. Unfortunately, despite much effort from the Professor, its speech algorithms are quite imperfect.
Messawin 	"I come bearing news, Ceregum!"
A messenger from the Confect Isles, a close friend of Ceregum. When he heard of Ceregum's travel to west Sugago, he flew over to assist them, and wound up as a messenger for the Gummi Squadron. He calls attention to limited-time missions and sales in the shop, as well as visits from Gummi wanting to join the squadron.
Patchra 	"Yo ho ho and a barrel of, uh... wares?"
An enigmatic pirate salesgummi with a bundle of items to sell. Together with his worn-out pirate hat's cloth inhabitant, Humey the skeleton, they both deliver great battle tools at a completely reasonable price.
Divindy 	"Tell me, what do you see in my crystal ball?"
A Gummi fortune teller, known for her services in reading fellow Gummi futures. Throughout her various travels, she's stumbled upon many magic items, which she sells at her shop - from launching magic attacks, to granting positive effects, and even changing Gummi elements.
Cremerius 	"In the king's name, may you accept my sales!"
One of the knights of western Sugago. By his king's orders, he has been told to take a break from the royal guard and assist the Gummi Squadron. He sells equipment from the royal armoury, good for raising the defence of your Gummi.
==Recruitable Gummi==
Each Gummi you can recruit to the Squadron has a Class, Personality and Element.
===Classes===
Assault-Class Gummi specialise in dealing heavy, singular damage. 	Brawler-Class Gummi specialise in dealing fast, repeated light damage.
Ranged-Class Gummi specialise in dealing damage from far away using projectiles. 	Disable-Class Gummi specialise in hindering enemies by slowing them down, stopping them from attacking and other tactics.
Defence-Class Gummi specialise in protecting other Gummis and blocking enemy attacks. 	Support-Class Gummi specialise in healing and empowering their allies.
Special-Class Gummi have unique skills and powers that don't fit into the above Classes.	Special-Class Gummi have unique skills and powers that don't fit into the above Classes.
===Personalties===
Calm Gummi are relaxed and focused, giving them a health bonus at the cost of less speed. 	Energetic Gummi are excitable and childish, giving them a speed bonus at the cost of less defence.
Hot-Blooded Gummi are rash and easily enraged, giving them an attack bonus at the cost of less health. 	Timid Gummi are nervous and skittish, giving them a defence bonus at the cost of less attack.
Arrogant Gummi are self-centred and condescending, giving them an attack bonus at the cost of less speed.	Erratic Gummi are strange and unpredictable, giving them a speed bonus at the cost of less health.
===Elements===
Neutral Gummi have no specific element, using basic moves instead. 	Neutral Gummi have no specific element, using basic moves instead.
Fire Gummi channel the power of fire, attacking foes with burning moves. 	Ice Gummi channel the power of ice, chilling foes with freezing moves.
Water Gummi channel the power of water, attacking foes with splash-damage moves.	Lightning Gummi channel the power of thunder, shocking foes with lightning moves that arc between enemies.
Plant Gummi channel the power of nature, attacking foes with growing moves. 	Earth Gummi channel the power of rocks, attacking foes with tough moves.
Magic Gummi channel the power of magic, enchanting foes with magical moves. 	Spectral Gummi channel the power of spirits, cursing foes with haunting moves.
===List of Gummi===
====Avatar====
Ceregum	"Let's do this. For all of Sugago!"
The heir of the Confect Isles, a sweet paradise to the east of Sugago. With concern regarding the decision of their father, King Regigum, to seek out some kind of mysterious treasure, Ceregum sailed off to western Sugago and joined the Gummi Squadron as a tactician. Now they're fighting on, but the question remains - will they help or challenge the Confect people?
They are available from the beginning. Ceregum's gender, colour and gameplay mechanics are all decided by the player at the start.
<tabber>
Assault Moveset=
Move 1 - Confect Charge: Ceregum charges up and rams into an enemy.Move 2 - Confect Aura: Ceregum focuses, raising their attack power temporarily.
====Red====
Sugarspike 	"Never give up! It's a spike or be spiked world!"
One of the first members of the modern Gummi Squadron, Sugarspike is a lover of combat with a strong fondness for her sugar-crystal spike helmet. She actually crafted it herself, with heat-generating sugar she mined from the underground caverns. She's also known as the founder and leader of the Spike Club.
She is available from the beginning.
Move 1 - Inferno Ram: Sugarspike charges up and rams into an enemy.
Move 2 - Steel Focus: Sugarspike focuses, increasing her defence temporarily.
Ability - Armoured: When above 50% HP, Sugarspike gets a defence boost.
Octa-Piddle	"You've seen the rest, now take a look at the best."
Octa was a very popular Gummi some years ago, until her spotlight was stolen by the teamwork of Tenta and Tangle. She decided to copy them by diving into the Jellopus Lake and grabbing her own Jellopus, Piddle. Their teamwork is dysfunctional, but they're gradually getting to know each other. It seems they want to copy Tenta-Tangle's dreams of becoming video game stars as well, despite openly mocking them...
They can be recruited in Gelatine Gardens from a Rescue Mission.
Move 1 - Piddle Pummel: Piddle tussles a nearby enemy with his tentacles.
Move 2 - Jello-Throw: Piddle is thrown off Octa and grapples a nearby enemy, dealing continuous damage for a few seconds. Until the move is over, Octa will be powerless.
Ability - Tentacle Shield: When Piddle is not attacking, Octa-Piddle will only receive 75% damage from enemy attacks.
Volcannon 	"Burn, burn! Face the wrath of magma!"
Volcannon is a pyromaniac, who wants nothing more than to gleefully melt his opposition. Nobody's told him, but the volcano on his head is just a model that fires baking soda and vinegar. It's just as red and hot as real lava, though, so don't give him an excuse to heat things up!
He can be invited to join the Squadron from the beginning.
Move 1 - Magma Launch: Volcannon fires a rock of magma at an enemy.
Move 2 - Lava Spit: Volcannon fires a cluster of lava that sets enemies on fire and deals continuous damage.
Ability - Overheat: When left unattacked, Volcannon slowly heats up, increasing his strength. If attacked, his heat resets.
Blancnurse 	"A spoonful of medicine helps the sugar go down... Wait..."
Blancnurse used to be a simple nurse, who used her special sugary medicine to get Gummi back to perfect health. When she was offered a position in the Squadron, though, she couldn't pass up the opportunity to apply her skills on the battlefield. She's shy, squeamish and easily put off, but her raw determination makes up for it in spades.
She can be invited to join the Squadron from the beginning.
Move 1 - Empower-Mint: Blancnurse tosses an empowering mint at an ally that increases their strength.
Move 2 - Restore-Mint: Blancnurse tosses a healing mint at an ally that restores their health.
Ability - Determination: Blancnurse can revive herself after being knocked out for a period of time.
====Blue====
Unispike 	"Take a moment to cool off in the heat of battle."
Unispike didn't use to be a fan of spikes, until Sugarspike got him into crafting one. He's calm and cool as ice, but he's very passionate about spikes - especially singular ones. He likes mythological stuff too, and could talk for hours about why he thinks the Glutencorn is real.
He must be recruited in Gelatine Gardens from a Story Mission.
Move 1 - Glacier Ram: Unispike charges up and rams into an enemy.
Move 2 - Spike Cannon: Unispike launches his spike at an enemy, which deals heavy damage. However, this will leave Unispike powerless for a few seconds.
Ability - Armoured: When above 50% HP, Unispike gets a defence boost.
Tenta-Tangle	"Keep your friends close, and your enemies... as far away as possible."
Tenta is the Gummi, and Tangle is the Jellopus on top. They have a very close friendship that benefits greatly off one another. While Tangle gets to ride and sleep on a soft pillow, Tenta gets to hide under her friend's tentacles and get his help in battle. Together, they seem keen on becoming the stars of a 3D collect-a-thon game.
They are available from the beginning.
Move 1 - Tangle Tussle: Tangle pummels a nearby enemy with his tentacles.
Move 2 - Jello-Launch: Tangle launches off Tenta and grapples a nearby enemy, dealing continuous damage for a few seconds. Until the move is over, Tenta will be powerless.
Ability - Tentacle Shield: When Tangle is not attacking, Tenta-Tangle will only receive 75% damage from enemy attacks.
Blockbo 	"Try and block out all negativity!"
This big, yet childish Gummi apparently got his block-shaped body from staying too close to a screen. His block-shaped body has its perks, though, as when he builds up enough momentum he can slide along the ground like a curling stone. This spectacular motion has inspired quite a few games - block-throwing, block-rolling, block-vaulting, you name it! Usually with him as the block.
He must be recruited in Gelatine Gardens from a Story Mission.
Move 1 - Cubic Crush: Blockbo jumps up and crushes an enemy.
Move 2 - Block Guard: Blockbo charges up and creates weak shields for everyone in the Squadron.
Ability - Heavy: Blockbo is immune to knockback.
Rotoslush 	"The higher ground has the advantage!"
Rotoslush is a professional Gummi flier-forecaster, patrolling the skies every day to keep a close watch on tomorrow's weather. He's watchful and observational, sometimes a bit too much... there's the odd time in battle that he takes the same approach he does when he's reading the weather. Makes it easy for him to get hit...
He must be recruited in Profiterole Woods from a Story Mission.
Move 1 - Powder Wind: Rotoslush blows cold winds at an enemy, dealing damage and slowing them down.
Move 2 - Freezing Whirl: Rotoslush makes a spinning wind to push nearby enemies away and slow them down.
Ability - Floating: Rotoslush is immune to any ground effects and enemy attacks that effect the ground.
Blancmart 	"I've got a sweet deal for you!"
Blancmart is a Gummi shopkeeper, hanging out around the marketplaces with his sweet wares. Sometimes he goes out to sell to a wider audience, but with no combat prowess he often gets jumped by some shifty customers. Hopefully a position in the Gummi Squadron should assure his safety...
He can be recruited by completing all of his sidequests as a shopkeeper.
Move 1 - Precise-Mint: Blancmart tosses a sense-improving mint at an ally that increases their speed and makes their attacks faster.
Move 2 - Remedy-Mint: Blancmart tosses a healing mint at an ally that restores a little health and cures status ailments.
Ability - Determination: Blancmart can revive himself after being knocked out for a period of time.
Tempogum 	"Now available on Sweetify, Bandcake and Sugarcloud!"
Tempogum's a simple Gummi - one rapper against the world! Whether out in the park or in shady alleyways, he can always be found singing. Or, as he puts it, spitting rhymes faster than a Jellopus filled with caffeine. He's also into occult practices and summonings... quite the contrast to his peppy notes. This kid is going places, I tell you.
He can be invited to join the Squadron after reaching Soda Shores.
Move 1 - Frenzy Melody: Tempogum sings a tune that increases the attack speed of the Squadron.
Move 2 - Violent Melody: Tempogum sings a tune that increases the attack power of the Squadron.
Ability - Death Note: Enemies near Tempogum take small but continous damage when he sings.
====Yellow====
Gumvolt 	"D-d-d-don’t get too close!"
Gumvolt was an unlucky fellow - once he got struck with lightning, and because of his two socket-like antenna they made him become permanently electric! It's a handy ability to have in battle, but it gives him a permanent stuttering shock. That's got to be hard to live with.
He must be recruited in Gelatine Gardens from a Story Mission.
Move 1 - Lightning Fork: Gumvolt releases a fork of lightning which arcs between enemies and electrocutes them.
Move 2 - Thunder Ball: Gumvolt charges up and shoots a large ball of thunder at an enemy, paralysing them.
Ability - Static: Non-electrical enemies that physically attack Gumvolt are paralysed.
Solagum 	"Feel the sun’s warmth."
Solagum was so in love with the sun that they tried to channel its power through meditation. The end result was a Gummi who turned into a miniature sun! They make a great lamp, radiator, and all other things involving light and heat. Good for winter, so long as you don't depend on them too much - they don't like this treatment.
They are available from the beginning.
Move 1 - Sun Beam: Solagum shoots a burst of sunlight at an enemy.
Move 2 - Healing Warmth: Solagum shines on an ally, healing them.
Ability - Floating: Solagum is immune to any ground effects and enemy attacks that effect the ground.
Montarin 	"Time to give you a smashing!"
Montarin used to live in the mountainous regions of south-western Sugago, before she got tired of all the rocky-road landslides and decided to move down to the plains. She didn't want to leave her old home completely behind, though, so she brought a rocky headband that carries some of the mountain's essence - she can even cause some landslides of her own!
She can be invited to join the Squadron from the beginning.
Move 1 - Rock Ram: Montarin rushes at full force, knocking the enemy away on impact.
Move 2 - Rocky Slide: Montarin summons a landslide around her, damaging and knocking away nearby enemies.
Ability - Tough Stone: Montarin is immune to being stunned or paralysed.
Syrubone 	"Bones are more than remains. They're memories."
Syrubone's a wild Gummi, who lives out in the Marzipan Sands alone. People often find him creepy, with his amber-syrup skull helmet and fascination with bones, but he's really a big sweetheart once you get to know him. He's something of an archaeologist, finding and studying the remnants of Sugago's ancient inhabitants. Thanks to his days in living in the wild, he's certainly experienced in combat, too.
He can be recruited in Maltball Ravine from a Rescue Mission.
Move 1 - Bonearang: Syrubone throws a spinning bone, which hits enemies twice as it returns to him.
Move 2 - Syrup Snare: Syrubone lays a snare, which hurts and stuns any enemy that walks into it.
Ability - Soul Absorb: Syrubone becomes stronger every time he defeats an enemy.
Honeygums	"This honey isn't for you!"
A Gummibee who used to work for gathering honey in a hive, before it got destroyed in a certain event. She flew off and joined the Squadron, who found the presence of a bee quite surprising - all the better to puff up her ego. Even without her hive she keeps pollinating flowers and gathering their nectar. The honey she makes is delicious, but only her enemies have had a taste - and they're usually annoyed about being stuck.
She can be hired for money to join the Squadron after reaching Sugarcane Forest.
Move 1 - Spike Stinger: Honeygums flips over and rams into an enemy with her stinger.
Move 2 - Honey Blast: Honeygums spits a glob of honey on an enemy, slowing them down.
Ability - Floating: Honeygums is immune to any ground effects and enemy attacks that effect the ground.
====Green====
Helisprout 	"Bamboo-1, in the air and ready to fight!"
A plant Gummi who grew up in the forest, Helisprout was a resourceful fellow who figured out how to fly using his bamboo stem. He gets really carried away, acting like an ace pilot and performing daring stunts, and can spend weeks not touching the ground. The seeds he shoots are actually solidified saliva... gross, but it certainly gets the job done.
He can be recruited in Sugarcane Forest from a Rescue Mission.
Move 1 - Seed Bullets: Helisprout spits a flurry of seeds at an enemy.
Move 2 - Propeller Gust: Helisprout spins his propeller quickly, creating a gust of wind that blows enemies away.
Ability - Floating: Helisprout is immune to any ground effects and enemy attacks that effect the ground.
Gumvine 	"There's always room to grow!"
Gumvine loves gardening, but once she ended up growing vines on herself when she tripped head-first into a bag of fertiliser! Her vines haven't stopped growing, but she doesn't mind at all. After all, there's no chance they'll take over her entire body, right?
She must be recruited in Sugarcane Forest from a Story Mission.
Move 1 - Whipvine: Gumvine uses her vines to whip an enemy.
Move 2 - Root: Gumvine roots her vines into the ground, creating a barrier around her that knocks nearby enemies back.
Ability - Hydrated: Gumvine only takes 50% damage from enemy attacks that use water.
Gummacotta 	"Water, soil, sun, everything a plant needs!"
Gummacotta hasn't been a gardener for long, and she's working hard to try and get her plants to grow. She was a fast learner, being taught well by her mentor Gumvine. She's helped three flowers to grow from little sprouts, and now she's on her fourth. She keeps the plants in a cake-clay pot that encases her body, only taking it off at night to leave the sprout in the sun or rain. Apparently this fourth sprout is from a bamboo stalk, offered by her brother Helisprout.
She can be recruited in Sugarcane Forest from a Rescue Mission.
Move 1 - Clod Cannon: Gummacotta fires a large clump of dirt at an enemy.
Move 2 - Protect-a-Pot: Gummacotta charges up and creates shields for three allies.
Ability - Armoured: When above 50% HP, Gummacotta gets a defence boost.
Gummyvern 	"Fly like a dragon, dive like a bombshell!"
Gummyvern, hailing from an ancient clan of draconic Gummi, lives in isolation alone into mountains. She trains by the day to hone her strength and dragon powers, always preparing for vicious battle. Her caramel helmet was smelted using the heat of a dragon's fire, and it holds a gem that carries ancient power of the dragons. Despite her honour and her impressive prowess, her seclusion makes her shy and socially awkward around other Gummi.
She can be invited to join the Squadron after reaching Syruping Caverns.
Move 1 - Draco Dive: Gummyvern soars into the air, then crashes down, knocking back enemies with an explosion.
Move 2 - Wing Shield: Gummyvern creates a shield in front of her with her wings, absorbing the damage taken and gaining a temporary strength bonus.
Ability - Floating: Gummyvern is immune to any ground effects and enemy attacks that effect the ground.
Chooto-Lulu	"Nothing unusual here. Move along."
Does this look strange to you? No, no, this is a fine friendship between Gummi and Jellopus. Chooto assures that his friend Lulu isn't a mind-controlling parasite. Why would you possibly think that? They're lovely friends. Lovely indeed. Why not come up close... and stare into Lulu's eye for a while... very persuasive...
They can be invited to join the Squadron after reaching Sugarcane Forest.
Move 1 - Psychic Flash: Lulu flashes its eye, stunning enemies that get hit.
Move 2 - Jello-Persuasion: Lulu launches off of Chooto and grapples an enemy, persuading them to help the Squadron for a few seconds. Until the move is over, Chooto will be powerless.
Ability - Emotionless: Chooto-Lulu is immune to enemy attacks that scare Gummi.
Lantegum 	"Don't incur the wrath of the dead!"
Lantegum once got herself stuck inside a ghost's lantern, and since then the spirits of the deceased have often come around to find her. With the lantern's spiritual power she can actually talk to the ghosts and persuade them to help her in battle - though they're not that easy to tame...
She can be invited to join the Squadron after reaching Profiterole Woods.
Move 1 - Ghost Light: Lantegum summons light to cause burning damage to enemies around her.
Move 2 - Ghost Possession: Lantegum summons a ghost who tracks down and possesses an enemy, granting them an elemental weakness corresponding to one of the player's current Gummi.
Ability - Heat Guard: Lantegum is immune to being burned, frozen or chilled.
====Orange====
Kickson 	"Check out my incredible feats!"
He started out as a regular athletic Gummi, but from how much he used his legs, they ended up mutating into bipedal feet! Kickson's very proud of his unrivalled footsies, often making them the first part of conversation. He also enjoys cosplaying, and he's certainly good at it - though his signature feet do give the costumes away.
He can be hired for money to join the Squadron after reaching Sugarcane Forest.
Move 1 - Launching Kick: Kickson runs up and kicks an enemy, launching them away.
Move 2 - Quake Pound: Kickson stomps on the ground, creating a shockwave that stuns nearby enemies.
Ability - Speedy: Kickson moves at a faster speed than other Gummi.
Rockmortar 	"Let's rock and roll!"
Rockmortar really likes rock candy, and he once decided to eat nothing but rocks for a full year. This ended up turning his insides into a jagged cavern! Volcannon, his brother, is pretty jealous of him, though having a cavern on your insides doesn't really change much - it's too small for most Gummi to explore. On the plus side, it did give him some rock weaponry!
He can be invited to join the Squadron after reaching Maltball Ravine if Volcannon is already in the Squadron.
Move 1 - Boulder Launch: Rockmortar fires a boulder at an enemy, which splits into damaging fragments on contact.
Move 2 - Mountain Grow: Rockmortar fires a shard of rock that raises a small mountain from the ground.
Ability - Counter-Frag: When attacked, Rockmortar fires a burst of weak fragments in retaliation.
Gumset 	"All things will end..."
Gumset admired Solagum and wanted to imitate them by transforming into a sun. Their meditation succeeded, but they did so just as the sun was setting, leaving them permanently stuck in a gloomy sundown. They're not nearly as radiant as their hero, but the warm orange light is quite beautiful to look at - they're always quick to be hired for any romantic dinners.
They can be invited to join the Squadron after reaching Maltball Ravine.
Move 1 - Sun Blasts: Gumset shoots three weak blasts of sunlight at an enemy.
Move 2 - Encouraging Glow: Gumset glows on an ally, empowering them.
Ability - Floating: Gumset is immune to any ground effects and enemy attacks that effect the ground.
Teslavolt 	"Electricity is a valuable tool."
Teslavolt, much like her son Gumvolt, can wield electricity using her antenna. Though unlike Gumvolt, she's in full control of her powers and has had them since birth. Her infinite energy has been an aid in inventing many devices and technologies - enough to rival Professor R.C. Though she's more interested in combat than opening a laboratory. She actually has quite the grudge against the professor...
She must be recruited in Maltball Ravine from a Story Mission.
Move 1 - Lightning Strike: Teslavolt shoots a powerful strike of lightning at an enemy, stunning them.
Move 2 - Thunder Field: Teslavolt releases a burst of thunder, damaging enemies around her.
Ability - Static: Non-electrical enemies that physically attack Teslavolt are paralysed.
Sunderspike	"Let's rock and... Wait, somebody already did that pun!?"
Sunderspike's a peculiar kind of Gummi with spider-like legs, specially adapted to living in cave shafts. From living underground, this Gummi has been caked in a hardened layer of dirt that serves as makeshift armour. Boasting strength and style, Sunderspike tried to audition to join the Spike Club... though with three arachnophobic members, they've been turned down several times. That's not going to stop them, of course.
They can be hired for money to join the Squadron after reaching Syruping Caverns.
Move 1 - Earthquake: Sunderspike stomps the ground in an area around them, creating a shockwaves that damages and stuns enemies.
Move 2 - Rock Tomb: Sunderspike traps an enemy in a circle of rocks, damaging them and teporarily restricting their movement.
Ability - Heavy: Sunderspike is immune to knockback.
====Purple====
Cyberspike	"Get ready! This is the future of spike technology!"
Cyberspike used to be a resident of the future Sugago. She ended up travelling to the past through a time warp to join the Gummi Squadron and help with a certain war. She uses specially-designed mechanical spikes with future plasma as their power source, being entirely self-sustainable. Teslavolt and R.C have tried, but nobody can understand how it works. Despite the far-off mannerisms she uses, her time period isn't that distant.
She can be invited to join the Squadron after reaching Eton Marsh.
Move 1 - Plasma Ram: Cyberspike charges up, then swiftly rams an enemy with her spikes.
Move 2 - Cyber Shield: Cyberspike creates a shield around herself, which can slowly regenerate its durability if not destroyed.
Ability - Overcharge: When left unattacked, Cyberspike slowly charges up, increasing her strength. If attacked, her charge resets.
Toxbubble 	"Bubble, toil and trouble!"
Toxbubble is a hooligan known widely across Sugago for his colourful, yet toxic graffiti art. He's actually quite talented, and in recent days people have felt bad taking down what he paints. The toxic bubble around him is sustained by bathing daily in Sugago's Fruitjam Swamp. Dewbubble is known to follow him around a lot, apparently so that he can clean up all of Toxbubble's mess.
He can be hired for money to join the Squadron after recruiting Dewbubble.
Move 1 - Toxin Spray: Toxbubble sprays a burst of toxic bubbles at an enemy.
Move 2 - Poison Gas: Toxbubble releases a poisonous cloud around him that poisons nearby enemies.
Ability - Toxic: Non-toxic enemies that physically attack Toxbubble are damaged.
Phoragum 	"I'll g-g-give you a b-b-burst of energy!"
Phoragum is quite the mischievous Mergummi. He can control electricity, but milk and electricity really don't mix, so when he lets off a shock it ends up zapping nearly every Mergummi in the sea! It seems that the Mergummi were getting tired of him, given how he got thrown onto the Squadron's boat from beneath the waves. But oh well, he's in much better hands now - even if he still plays pranks in the Home Base.
He can be recruited in Milkflow Ocean from a Rescue Mission.
Move 1 - Electro Jolt: Phoragum shoots a lightning bolt that pierces through enemies.
Move 2 - Lightning Flash: Phoragum releases an electric flash that makes enemies lose their sense of direction for a short time.
Ability - Static: Non-electrical enemies that physically attack Phoragum are paralysed.
Jelloffer 	"Joff!"
Jelloffer is one of the strangest Gummis out there. It can teleport rapidly, even as far as other worlds, and when angered it protrudes mean spikes. It enjoys rolling, purple fabric, blackcurrant jam and, of course, exploring worlds outside Sugago. It loves talking about its travels, and there would probably be a lot of wisdom in its words... if the language of "Joff" could be translated...
It can be recruited in Eton Marsh from a Rescue Mission.
Move 1 - Spike Dash: Jelloffer charges up and rolls into an enemy.
Move 2 - Time Paradox: Jelloffer creates a small forcefield around it where enemies are slowed down.
Ability - Warp: Jelloffer has a 50% chance to warp to safety before being hit by an enemy attack.
Joffhollow	"This world is a fascinating one."
It looks like this Gummi is hiding in a purple cloak, but that's actual his natural shape. He was born with a hollow body and glowing yellow eyes, making it look like he's hiding in some kind of hood. He's accompanied by two tiny Gummi called the J-Sentinels, which seem a lot like Jelloffer... the real Jelloffer is very loyal to him, too. He's been nicknamed the "Jelloffer Lord" because of this.
He can be invited to join the Squadron after completing 15 missions with Jelloffer.
Move 1 - J-Attack: Joffhollow sends a J-Sentinel to an enemy, which it repeatedly pummels with magic.
Move 2 - J-Support: Joffhollow sends a J-Sentinel to a Gummi, which it empowers with magic.
Ability - Sentinel Assist: Joffhollow’s J-Sentinels shoot blasts of magic at enemies when inactive.
====Brown====
Lumbergum 	"Plant your roots down and carry on!"
Lumbergum is a pretty run-of-the-mill Gumtree - just as the name suggests, he's a Gummi of trees. His bark covering is a serious benefit as it lets him photosynthesise in sunny weather and take in rain for an easy drink. On the downside, it makes breathing slow, so he's not got much energy. Those leaves of his are pretty much just for decoration, though don't try to pull them off, it really hurts...
He must be recruited in Sugarcane Forest from a Story Mission.
Move 1 - Root Spike: Lumbergum summons roots below an enemy to spike them.
Move 2 - Healing Sapling: Lumbergum grows a small tree that heals nearby allies for some time. The tree can be attacked by enemies and destroyed, though it counters attacks with a weak Root Spike.
Ability - Regen: When not being attacked, Lumbergum slowly regenerates his health.
Gumpowder 	"The good... the bad... and the Confect folk."
When he was a young Gummi, Gumpowder dreamed of adventure on the sugary frontier. So he built himself a wafer firearm, packed his bags, and off he went to the great unknown to make his dreams a reality. Along the way, he discovered a settlement of Gummi out in the desert, and wound up as their town sherrif. He pretends to act calm and stoic, but is actually extremely short-tempered.
He can be hired for money to join the Squadron after reaching Maltball Ravine.
Move 1 - Quickdraw: Gumpowder fires his gun at an enemy.
Move 2 - Dynamite: Gumpowder throws a stick of dynamite forward, which explodes after three seconds.
Ability - Critical Shot: Gumpowder's shots have a 25% chance to be a critical hit that does extra damage.
Chocoblock	"Solidified chocolate destruction!"
This hot-headed Gummi once took a dare to jump into the Cocoa Volcanoes. He was fine - instead of being burned, he actually got encased in a block of hard chocolate! It's not a bother to him, in fact it's really useful. The chocolate offers protection and even a snack in case of emergencies! ...just keep him out of direct sunlight...
He can be recruited in Syruping Caverns from a Rescue Mission.
Move 1 - Choco Crush: Chocoblock jumps up and crushes an enemy.
Move 2 - Cocoa Casing: Chocoblock charges up and creates a layer of chocolate around himself or an ally that completely blocks a single enemy attack.
Ability - Heavy: Chocoblock is immune to knockback.
Cocomilk 	"Nutty in every sense of the word."
Down on the beaches of Soda Shores, this Gummi came across a strange, furry shell that had been washed up from far off. She's worn it as body armour since then, and refuses to take it off. The shell's full of creamy white milk, which is very nutritious and useful for healing. A few other shells like it have washed up in recent years, but Cocomilk's been hoarding most of them.
She can be recruited in Soda Shores from a Rescue Mission.
Move 1 - Milk Snipe: Cocomilk shoots a bullet of milk at an enemy.
Move 2 - Healing Burst: Cocomilk releases a burst of milk around her that heals allies.
Ability - Armoured: When above 50% HP, Cocomilk gets a defence boost.
====Turquoise====
Tundraspike 	"Szera, szera ecoze..."
A Gummi who lived in ancient times and was frozen solid, only to be recovered by the Gummi Squadron not long ago and thawed out. They speak an incomprehensible ancient language, and are quite clueless of the modern world - though their love for spikes more than makes up for it in the eyes of the Spike Gang. They seem to have gotten well interested in frosting skating and other winter sports in recent days.
They must be recruited in Profiterole Woods from a Story Mission.
Move 1 - Icicle Spread: Tundraspike spits a spread of short-range icicle shards forward.
Move 2 - Frost Gale: Tundraspike releases a gale of wind around them that slows down enemies.
Ability - Armoured: When above 50% HP, Tundraspike gets a defence boost.
Dewbubble 	"Don't touch me! Leave me alone!"
Dewbubble hates dirt, so he used his bubble-blowing ability to form a giant bubble barrier for him. It does a great job at keeping the grime away - and it's tougher than you'd think, with even weapons, falling debris and sharp needles not being able to pop it! Having a bubble around you all the time makes it hard to see an hear, though, so he's very clumsy.
He must be recruited in Soda Shores from a Story Mission.
Move 1 - Bubble Bounce: Dewbubble expands his bubble, bumping away nearby enemies.
Move 2 - Bubble Barrier: Dewbubble charges up and creates a weak wall of bubbles that block enemies.
Ability - Bouncy: Enemies that physically attack Dewbubble are launched away.
Squirtagum 	"Feeling dry? I can help!"
A Mergummi with the fascinating ability to spray pure water. With all of the seas in Sugago being either milk or lemonade soda, it's much more useful for a sea-dweller than you'd think - he particularly likes cleaning liquorice oil spills. With Gummi from the dry land catching his interest, it looks like he's finding even more to clean! 
He can be recruited in Milkflow Ocean from a Rescue Mission.
Move 1 - Water Darts: Squirtagum fires a stream of water darts at an enemy.
Move 2 - Aqua Splash: Squirtagum lobs a ball of water that splashes on an enemy, removing stat boosts.
Ability - Heatproof: Squirtagum only takes 50% damage from enemy attacks that use fire.
Chillisprout	"Chill out... Feel the heat..."
Chillisprout was uncomfortably freezing in the cold, so to keep warm he wrapped himself up with spicy pepper-mint leaves. It didn't have the desired effect, though, and now he can never be safe from sweltering and shivering. On the bright side, it means that he doesn't need to take precautions in extreme weather...
He can be recruited in Profiterole Woods from a Rescue Mission.
Move 1 - Flame Bullets: Chillisprout spits flaming seeds at an enemy.
Move 2 - Ember Wind: Chillisprout quickly spins his propeller, sending a flurry of embers forward.
Ability - Floating: Chillisprout is immune to any ground effects and enemy attacks that effect the ground.
Arctirror 	"I'll turn your power against you..."
Arctirror was once a normal Gummi from the snowy forests of the Confect Isles, with a fondness for magic. That is, until she tried to use her magic on a mirror, and it lead to her accidentally fusing with the mirror. This, however, was of no harm to her, as she could now channel the mirror's reflective power. You should see Arctirror when a light is shone on her - a certain treat to the eyes.
She can be recruited in Profiterole Woods from a Rescue Mission.
Move 1 - Ice Freeze: Arctirror freezes an enemy in ice, immobilising them and causing damage over time to enemies near them.
Move 2 - Ice Mirror: Arctirror grants a mirror shield to herself or an ally, reducing non-physical damage taken and reflecting 50% of it back.
Ability - Reflective: Arctirror reflects 50% of all non-physical damage taken. Stacks with Ice Mirror's effect.
====Pink====
Sakuraspike	"The blossoms guide us all!"
She was once a very reclusive and lonely Gummi, who spent a lot of time alone in Cherrygum Grove, sitting among the cherry blossoms. One day, a single blossom fluttered down and entered Sakuraspike's mind, giving her great knowledge of the ways of Cherrygum. Ever since then, she's took it upon herself to fight for Gummikind and prove to them the magic of the cherry petals!
She must be recruited in Crumble Meadow from a Story Mission.
Move 1 - Sakura Ram: Sakuraspike charges up and rams into an enemy.
Move 2 - Enlightening Blossoms: Sakuraspike creates an aura of blossoms around her, increasing the speed of nearby allies.
Ability - Armoured: When above 50% HP, Sakuraspike gets a defence boost.
Mermeri 	"Witness the love of the sea!"
Mermeri is a Mergummi, a kind of sea-dwelling Gummi with fishlike fins instead of legs. Fascinated in the surface world, she was instantly keen to join the land Gummi when she saw them on their hard toffee ships. She's well-known in the milky seas as a cheerful individual who collects seashells and sings wonderful charming songs. Maybe a bit too charming, as male Mergummi often fall for her when they hear them...
She must be recruited in Milkflow Ocean from a Story Mission.
Move 1 - Shell Toss: Mermeri throws a spread of three seashells forwards.
Move 2 - Captivating Song: Mermeri persuades a weakened enemy to fight for the Squadron. Some enemies are immune to this.
Ability - Hydrated: Mermeri only takes 50% damage from enemy attacks that use water.
Gummswole 	"I skipped leg day."
This Gummi was so into weight-lifting, his body grew extra limbs to support the load. With these abilities, he's at a top-of-the-line athlete, always seen with Kickson in the Gummilympics. People think they have an unfair advantage and should be disqualified, but technically they're allowed, since their mutations are natural within the bounds of Gummi adaptive science. He's also a champion arm-wrestler - but it's hard to show this when most Gummi lack arms to begin with.
He can be hired for money to join the Squadron after reaching Milkflow Ocean.
Move 1 - Power Fist: Gummswole winds up and punches an enemy, knocking them back.
Move 2 - Punch Quake: Gummswole smashes the ground, sending shockwaves forward.
Ability - Super-Strength: Gummswole's attacks can bypass enemy shields and abilities.
Snifflebomb	"Stop and smell the roses... ACHOO!"
Despite being full of flowery fragrances, Snifflebomb has a serious allergy to pollen. She's got enough bad luck to rival Gumvolt, and they get along well as a result. She and her twin sister Kamikaboom almost never see eye-to-eye - they explode the same way, but their attitudes towards it are so different. In her free time, Snifflebomb likes making perfume and gathering flowers... once she's overstocked on allergy medication.
She can be invited to join the Squadron if Kamikaboom is already in the Squadron.
Move 1 - Pollen Puff: Snifflebomb sneezes a cloud of pollen forward, which gets in an enemy's eyes and weakens their defence.
Move 2 - Flower-Destruct: Snifflebomb explodes, scattering disabling pollen clouds but knocking her out.
Ability - Determination: Snifflebomb can revive herself after being knocked out for a period of time.
====White====
Milkyblock	"W-waah! Not the ghosts!"
Milkyblock was a constant victim of being haunted by ghosts, for reasons she's never told. Everything she tried to get rid of them didn't work, until she did her last resort - covering herself in a thick layer of white chocolate. It actually ended up attracting the ghosts more, but the chocolate made them friendly so... all's well.
She can be recruited in Eton Marsh from a Rescue Mission.
Move 1 - Spooky Crush: Milkyblock jumps up and crashes down, sending a shockwave of spirits around her.
Move 2 - Ghost Guardian: Milkyblock sends a ghost to protect herself or an ally, where it absorbs damage and counterattacks enemies.
Ability - Heavy: Milkyblock is immune to knockback.
Lunagum 	"Night falls, and the moon rises."
This Gummi always used to stay up at night to look at the stars. They felt so much of the moonlight that one day, they became a moon of their own! Lunagum and Solagum are pretty similar in the way they came about, though they're pretty much opposites with abilities. Lunagum's also been known to tell the best bedtime stories.
They must be recruited in Syruping Caverns from a Story Mission.
Move 1 - Moon Beam: Lunagum shoots a burst of moonlight at an enemy.
Move 2 - Freezing Shine: Lunagum shines on an enemy, freezing them solid for a few seconds.
Ability - Floating: Lunagum is immune to any ground effects and enemy attacks that effect the ground.
Starshine 	"Shimmer, fracture and shine!"
This star-dreaming Gummi was crushed by a falling piece of comet one faithful night... somehow, they managed to survive, and ended up merging with the comet altogether! They haven't been themselves since that day, though. Even compared to some of the squadron's more peculiar Gummi, they act very strange, rambling about "shards" or something. Whatever's out there in space, the future doesn't look good.
They can be invited to join the Squadron after buying all of the shard Relics.
Move 1 - Comet Crash: Starshine rams into an enemy, scattering comet shards where they land.
Move 2 - Nebula Burst: Starshine charges up and then fires multiple star projectiles that deal heavy damage.
Ability - Unstable: Starshine has lower health and weaker defense at the cost of greatly increased power.
====Black====
Devilspike	"Kneel before me and SUFFER!"
Apparently, this Gummi clawed his way out of the underworld to bring the pain and suffering to the living. Every day he's building up the time when he'll start his rampage of terror - and he never has! The Spike Gang don't care for his claims of villainy, treating him like a friend and nothing else. He's quite confused by this way of thinking, but deep down he's glad to have the company.
He can be hired for money to join the Squadron after reaching Blackcurrant Mountain.
Move 1 - Spirit Ram: Devilspike rams an enemy, dealing weak damage but cauing the target to be attacked by demons.
Move 2 - Cursed Glare: Devilspike releases a dark glare, weakening enemies that are hit.
Ability - Demonic Fury: Devilspike becomes stronger every time he is attacked.
Kamikaboom	"BOOM! DOOM! EARTH-SHATTERING KABOOM!"
This short-fused, highly explosive Gummi is literally filled with gumpowder - she could detonate at any minute so most Gummi could keep their distance. Though somehow, she always comes back after exploding thanks to her extreme determination. To this day, nobody really knows what made her into this engine of destruction. She also really loves the smell of gumpowder in the morning.
She can be recruited in Crumble Meadow from a rare Rescue Mission.
Move 1 - Self-Destruct: Kamikaboom explodes, dealing massive damage but knocking her out.
Move 2 - Mini-Bombs: Kamikaboom spits three bouncing bombs, which explode when they touch an enemy.
Ability - Determination: Kamikaboom can revive herself after being knocked out for a period of time.
Printa 	"Move along, organic peasants! I'm state of the art!"
The sister of Professor R.C, she was once a normal scientist who pioneered a new era of cybernetic enhancements. But the more she replaced her body with mechanical parts, the more her mind slipped, until she couldn't recognise her own brother anymore. She speaks of herself as higher than other Gummi, taking pride in her intelligence and bionic improvements. She only co-operates with Gummi that she thinks are cool. 
Her recruitment criteria is yet to be revealed.
Move 1 - Resin Bombs: Printa fires resin bombs from her tanks that explode on contact, leaving sticky puddles of resin.
Move 2 - Short-Circuit: Printa sends an electric shock from her cybernetic eye that jumps between enemies and briefly stuns them.
Ability - Heavy: Printa is immune to knockback.
Gumclipse 	"All is blank. All is gone. All is null."
Some say that Gumclipse used to be an icon of hope and light, as radiant as Solagum... but clearly, that's not the case anymore. They're now unresponsive and dull, glowing with darkness instead of light. What happened? Why did they change so much? Some questions simply can't be answered...
They can be recruited in Blackcurrant Mountain from a Rescue Mission.
Move 1 - Dark Burst: Gumclipse releases a burst of darkness, slowing down enemies who are hit.
Move 2 - Null Zone: Gumclipse creates a forcefield around them, weakening enemies inside.
Ability - Emotionless: Gumclipse is immune to enemy attacks that scare Gummi.
==Partner Attacks==
Partner Attacks can be performed in battle by selecting a group of Gummi with the B button or red arrows, provided the selected Gummi are compatible for a Partner Attack. To compensate for their high power, all Gummi involved in a Partner Attack must take a cooldown before using any more Partner Attacks of any sort.
Name 	Users 	Function
Megaspike Pincer 	SugarspikeUnispike 	Rams into an enemy from two angles. Deals fire-ice damage to one target, power rises the further away from each other Sugarspike and Unispike are facing. If they are at opposite points from the enemy, the damage is massive.
Flowery Flare 	SugarspikeSakuraspike 	Summons flowers around nearby enemies, then sets them ablaze. Deals fire-magic damage to affected enemies, and causes burning damage.
Glutencorn Thrust 	UnispikeSakuraspike 	Imbues Unispike's horn with magic and launches a single powerful strike. Deals ice-magic damage to one enemy and freezes them.
Flaming Frost 	SugarspikeTundraspike 	Freezes a circle with Sugarspike and Tundraspike at the rim, then sets it ablaze. Burns and slows enemies, and causes minor fire-ice damage. The smaller the circle, the larger the damage output.
Icicle Shooter 	UnispikeTundraspike 	Bombards nearby enemies with icicles. Deals several small hits of ice damage.
Freezing Petals 	SakuraspikeTundraspike 	Scatters petals around Sakuraspike, then freezes them and uses them to attack nearby enemies. Deals ice damage in a medium area.
Volta Thrust 	SugarspikeCyberspike 	Charges both Gummi with electricity, then rushes forwards side-by-side at high speed. Deals fire-electric damage and paralyses enemies.
Electric Spear 	UnispikeCyberspike 	Charges up Unispike's spike with electricity. For a period of time his attacks deal ice-lightning damage and paralyse enemies.
Neo Flower Storm 	SakuraspikeCyberspike 	Summons electric flowers that slice at nearby enemies, paralysing them and causing magic-electric damage.
Futurefrost 	TundraspikeCyberspike 	Forms a giant plasma orb, then freezes and shatters it, attacking enemies with the shards. Causes ice-electric damage in a huge area.
Furnace Clash 	SugarspikeDevilspike 	Clangs an enemy with hot-branded spikes. Inflicts a special burning effect that deals damage much faster, lowers attack power and doesn't go away over time.
Frost Impale 	UnispikeDevilspike 	Sets sights on a single enemy and lands a crushing blow, dealing ice-spectral damage and ignoring their defences.
Dark Petal Wind 	SakuraspikeDevilspike 	Summons a whirlwind of petals, then imbues them with dark energy, dealing magic-spectral damage to all nearby enemies and terrifying them for a short time.
Ice Spirit Wave 	TundraspikeDevilspike 	Sends a wave of tortured cold spirits forwards. Deals ice-spectral damage to an arc of enemies in front, and makes them weak to fire.
Electro Sentence 	CyberspikeDevilspike 	Surrounds a single enemy with a pit of plasma, dealing heavy lightning-spectral damage and paralysing them for a short time.
Inferno Break 	SugarspikeUnispikeTundraspike 	Freezes Sugarspike, who then breaks out of the ice with a great inferno. Causes fire-ice damage to enemies in range.
Frost Bloom 	SakuraspikeUnispikeTundraspike 	Grows icy flowers as shields around the three users, and restores their health over time.
Cyber Hailstorm 	CyberspikeUnispikeTundraspike 	Creates an electric hailstorm around all three Gummi, causing steady ice-electric damage to enemies just by being near them.
Heated Punishment 	SugarspikeCyberspikeDevilspike 	Summons a wildfire, dealing fire-lightning-spectral damage to all enemies in range and burning them. More powerful when used on certain terrain.
Burning Blossom 	SugarspikeSakuraspikeDevilspike 	Summons a whirlwind of petals, then turns them into a ring of long-lasting fire pillars.
Flaming Rain 	SugarspikeUnispikeDevilspike 	Summons a rain of lava from above, steadily causing fire-ice-spectral damage to all enemies, but also minor damage to allies.
Quadra Shoot 	UnispikeSakuraspikeCyberspikeDevilspike 	Shoots a wide wall of spikes forwards, dealing ice-magic-electric-spectral damage and piercing through enemies.
Quadra Rush 	SugarspikeSakuraspikeCyberspikeTundraspike 	Forms a circle around an enemy and rushes at them, dealing heavy fire-magic-electric-ice damage.
Spike Club Super Combo	SugarspikeUnispikeSakuraspikeTundraspikeCyberspikeDevilspike	Combines six spike-lovers' powers to chip away at a medium group of enemies. Deals heavy non-elemental damage, more powerful the higher the users' HP.
Jello-Boulder 	Tenta-TangleOcta-Piddle 	Tangle and Piddle link into a ball that bounces around, striking everything it touches. Causes several small hits of water-fire damage to random enemies.
Thunderstorm 	GumvoltTeslavolt 	Strikes all onscreen enemies with thunderbolts, dealing lightning damage and paralysing them.
Shock Bomb 	GumvoltKamikaboom 	Electrically charges Kamikaboom and causes her to self-destruct, dealing fire-lightning damage in a much larger area than normal.
EMP Launcher 	GumvoltTeslavoltKamikaboom 	Electrically charges Kamikaboom to summon a group of four electric Mini-Bombs, which chase down enemies and explode on contact, dealing lightning damage and paralysing their victims.
Orbital Aura 	SolagumLunagum 	Summons combined sunlight and moonlight, which heals allies and freezes enemies in a large area.
Blinding Sun 	SolagumGumset 	Summons a doubly bright light that blinds all enemies in range, reducing the accuracy of their attacks and making them more vulnerable to fire and magic attacks.
Solar-Lunar Frenzy 	SolagumLunagumGumset 	Causes the days to cycle wildly for enemies in range, putting them to sleep and causing heavy burning damage.
Magma Meteor 	VolcannonRockmortar 	Sends a storm of flaming meteors down from above. Deals fire-earth damage to all enemies in a circle with Volcannon and Rockmortar at the rim. The smaller the circle, the larger the damage output.
Spike Launch 	VolcannonSugarspike 	Fires Sugarspike as a flaming missile at any enemy. Causes fire damage, burning and a short stun.
Block Slide 	BlockboChocoblock 	Sends a wave of chocolate blocks sliding forwards. Deals earth damage and pushes enemies away slightly.
Chocolate Nourish 	ChocoblockMilkyblock 	Grants a double-chocolate shield to all allies in range, negating damage and status ailments up to a certain point.
Big Crush 	BlockboChocoblockMilkyblock 	Pounds the ground around the users, knocking enemies far away and dealing earth-spectral damage.
Bubble Bonanza 	DewbubbleToxbubble 	Sprays masses of bubbles forwards, dealing several small hits of water damage and poisoning enemies.
Dirt Destroyer 	DewbubbleVolcannon 	Blasts a single enemy with foam-bubble explosives, causing three hits of water-fire damage with very widespread splash damage.
Pollinator 	GumvineHoneygums 	Honeygums pollinates Gumvine, instantly restoring her health while Gumvine gains a temporary aura that heals all Gummi, including herself, within it.
Miracle Plant 	GumvineGummacotta 	Grows a giant beanstalk straight ahead, causing plant damage to enemies in its range.
Seed Whirlwind 	HelisproutGummacotta 	Blows several seeds forwards that stick to enemies and cause plant damage over time.
Fairy Ring 	GumvineGummacottaHelisprout 	Grows a ring of flowers around the users, causing plant damage to and stunning enemies that are too close. The more spread-out the Gummi are, the larger the ring will be, though it does more damage if it is smaller.
Tree of Life 	HoneygumsGumvineGummacottaHelisprout 	Grows a beautiful tree that heals all Gummi in range and powers up their plant attacks for some time.
Propeller Cyclone 	RotoslushHelisprout 	Summons a tornado that slides forwards, dealing ice-plant damage and blowing enemies away.
Gumbee Swarm 	HoneygumsRotoslushHelisprout 	Surrounds Rotoslush and Helisprout with a circle of Gumbees that constantly attack nearby enemies. Deals plant damage and may poison enemies.
Fireblast Armada 	HelisproutChillisprout 	Strikes enemies from above with flaming seeds, dealing fire-plant damage and burning them.
Freeze Flame 	SugarspikeUnispikeChillisprout 	Freezes Sugarspike solid, then has her break out of the ice with an inferno. Deals fire-ice damage to nearby enemies, burns and freezes them.
Ghost Charming 	LantegumMilkyblock 	Summons a shield of ghosts around the users, causing enemies on contact to become confused and attack their allies.
Shock Song 	MermeriPhoragum 	Zaps three enemies with chain lightning that spread to cause more damage to nearby enemies. Deals water-lightning damage.
Jellopus Harmony 	MermeriTenta-TangleOcta-Piddle 	Brings the song of the Jellopi to the battle, confusing nearby enemies and causing them to attack their allies.
3,000,000 Seavolts 	GumvoltPhoragum 	Deals lightning damage to and paralyses a single enemy. Also causes very minor damage to nearby enemies.
Ulti-Mint 	BlancnurseBlancmart 	Summons a giant mint that greatly heals all allies in range and cures their status ailments.
Solar Therapy 	BlancnurseSolagum 	Uses therapeutic light to heal a single ally in range, make them immune to status ailments for some time and give them health regeneration over time.
Mintmilk Remedy 	BlancmartCocomilk 	Creates a special mint milk that raises the defence and speed of all allies in range.
Grow, Grow, Grow! 	GumvineDewbubbleTenta-Tangle 	Summons a wide wall of plant barriers in front of Gumvine.
==Enemies==
===Bosses===
Golden Gumbeast, Felaroux	The first of the Gumbeast that the Gummi Squadron encounter on their way to the Confect Isles, prowling the Gelatine Gardens. Ceregum seems to have some idea of what a Gumbeast is... from the Confect Isles, certainly, but what else is there to them?
Move 1 - Heavy Pounce: Felaroux charges forwards, damaging all Gummi in their path.
Move 2 - Confect Shards: Felaroux barrages a Gummi from afar with chocolate fragments. Also causes minor damage to Gummi near the target.
Move 3 - Stunning Claw: Felaroux claws at a Gummi, causing low damage but paralysing them.
Move 4 - Confect Surge: Felaroux gains a temporary boost to movement speed and cures all status ailments received.
==Gallery==
Ceregum Hot-Blooded.gif|Example Ceregum (Red, Hot-Blooded)
Ceregum Arrogant.gif|Example Ceregum (Orange, Arrogant)
Ceregum Energetic.gif|Example Ceregum (Yellow, Energetic)
Ceregum Calm.gif|Example Ceregum (Green, Calm)
Ceregum Timid.gif|Example Ceregum (Blue, Timid)
Ceregum Erratic.gif|Example Ceregum (Purple, Erratic)
Category:Gummi Squadron!!!
Category:Hunter Games
Category:Mirror Samurai Games