121426-armoury-for-outfits-and-gear

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Okay,
 
I'm sure this has been brought up before, but I'd like to raise awareness again to this idea.
Basically I think WildStar should take over the system that's currently implemented in Final Fantasy XIV : A Realm Reborn, namely the Armoury.
 
The Armoury is a separate inventory space that stores all equipment a character comes across, and basically frees up inventory space for normal items such as runes, food, potions and all the loot we pick up along the way. It comes also with a build in equipment manager to immediately take out and equip items that are stored inside the set.
 
Basically, it allows you to do this by pressing a single button on the equipment manager:
 
 
When you look at this ingame, this is provided for user:
 
 
So basically it has it's own sorting of all item types, and allows easy gear swapping.
We do not have multiple classes, but we do have multiple LAS configurations, allowing us to play multiple specs and styles. This often leads to people having:
 
Tank/Healer gear
DPS Gear
PvP Gear
Different Tank/Healer/DPS Gear for rotation/hybrid
That alone brings the total amount of pieces that someone can be carrying between 50-60 pieces.
Our inventories are simply not big enough to be carrying this around the whole time, and running back to the bank on every dungeon/raid break is simply not acceptable.
Plus I do not want to fill my bank with gear pieces and lose storage space for all other tidbits I find.
 
So please Carbine, look at FF14 and give us a similar system
 
 
 
Signed,
A spoiled Chua	
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			Yeah, I remember this. You could assign items to your spec and crafting skill. There was a drop down on your inventory so you could quickly swap between sets 	
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			I think Wildstar could really benefit from an even better idea than this.  Essentially, they could die a "gear setup" to the LAS, so that it knows what to put on and take off.  If Carbine still wants it to count as inventory space to make sure we're using that inventory space, just make a piece of armor assigned to a gear setup show up in a different color with a lock on it so we know we have to disengage it from our LAS (or not) to get it out.  That might be an issue in a game where all our tradeskill mats end up in a different bag.	
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I think Wildstar could really benefit from an even better idea than this.  Essentially, they could die a "gear setup" to the LAS, so that it knows what to put on and take off.
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Check out the VinceBuilds addon.  It manages LAS, LAS set, stance, equipment and costume slot.
 
 
Bag and bank space is still far too stingy.  Most of my bank and half my bag space is filled with pieces I only intend to use for costuming.  Worse if one of the pieces you want to use is "unique" like the beret you can only use it in one set.  Much rather have an appearance based system.
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Yeah, I think it needs to be in the stock UI.  More importantly, I think that Carbine needs to figure out how they want to do inventory, whether our gear needs to take up those slots to make inventory management something we have to do or whether they want us to have another sub-inventory with gear (which has its own issues).  After that, they need to get it into the game so that I'm not having to constantly remember where to stop salvaging.  I'm always worried I'm going to go a click too far.
 
The appearance based costume system is apparently coming in Drop 5 according to Donatelli (at least that's what I surmise he meant by that wardrobe costume management system he'd mentioned in the Nexus Report).
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Yeah, I think it needs to be in the stock UI.
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I don't disagree that some sort of AMP/LAS/Kit solution should be provided by Carbine, but in the meantime I've found the following to be relatively pain-free method of managing load-out.
 
1) VinceBuilds.  Honestly it's very rough around the edges, but even in THAT state, this has been sort of a lifesaver.  You can setup gear loadings, with costume assigned, and then independently setup LAS builds (not AMPs sadly as those are linked to LAS slot) that then point to the gear.  So I can setup a DPS set, general tanking, specialized kuralak and phage maw builds, etc.  Select it and clickclickclickclickclickclickWHOOSH (engineer stance switch sound) and BAM I'm completely ready -- and as noted, I can create special skill loadouts for various encounters and not have to pause the raid while I tweak things for this and that.
 
2) Scrappy and inventory management.  I carry a completely different set of armor for tanking and dpsing, as I'm sure most folks who utilize the dual role do.  I put the gear at the very bottom most two rows of the inventory window, and then resize the window so it's really only the bottom two.  Granted you can't do inventory sorting automatically this way, but it's worth the loss in my mind.  This helps visually segregate crap in my bags.  I tend to carry about 50 food for dps and tank, and 50 flasks for dps and tank, and some miscellaneous things I think may be of use up top.  Using Scrappy (a salvaging addon) you can click the lock icon and gear will NEVER SHOW UP ON ITS MENU again.  This makes it relatively safe.  The only issue is you do have to remember the name of any fresh gear you get (at this point in the game, probably a rare enough event to be memorable).  However Scrappy also puts a bit "BoE" over any bind on equip gear, which is usually a sign to me that it's salvageable.  Anything I"m actively using has already been bound.  Won gear is bound, but you can read the name of the armor piece and recognize if it's new or worn or what.  
 
It's not foolproof, and I don't know that it could be ever be made completely foolproof, but between those two addons, and a deliberate visual change in how I order my bags, it works out pretty okay for me.
 
Hope that helps.
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Well, as annoying as it can be having to throw costume pieces in my bank for storage, it makes sense that it comes after the more important changes coming in Drop 4.  At least we know it's coming and when.
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That feature having a lower priority is totally fair.  It's all about managing expectations.  As for "when" I don't think they've mentioned a drop or patch even tentatively.
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