Isabela Ambrai (Terrible Swift Sword)

===Basic Information===
 Race: Human
 Class: Inquisitor
 Level: 1
Experience: 000
 Alignment: Neutral
 Languages: Common
 Deity: Cortessa
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts)+2 racial
DEX: 13 +1 (03 pts)
CON: 14 +2 (05 pts)
INT: 08 -1 (00 pts)
WIS: 14 +2 (05 pts)
CHA: 10 +0 (00 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 14 = [1d08 + CON (02) + FC (01) + Feat (03)] (Inquisitor) 
 AC: 17 = [10 + DEX (01) + Armor (05) + Shield (01) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)]
 AC Flatfooted: 16 = [10 + Armor (05) + Shield (01) + Natural (00) + Size (00) + Misc (00)]
 INIT: +07 = [DEX (01) + Misc (06)]
 BAB: +04 = [Inquisitor (00)]
 CMB: +04 = [BAB (00) + STR (04) + Misc (00)]
 CMD: 15 = [10 + BAB (00) + STR (04) + DEX (01) + Misc (00)]
 Fortitude: +04 = [Inquisitor (02) + CON (02) + Misc (00)]
 Reflex: +01 = [Inquisitor (00) + DEX (01) + Misc (00)]
 Will: +04 = [Inquisitor (02) + WIS (02) + Misc (00)]
 Speed: 30'/20'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Rapier : Attack: +04 = [BAB (00) + Ability (04) + Misc (00) + Magic (00)]
 Damage: 1d6+4, Crit: 19-20/x2
Shortbow : Attack: +01 = [BAB (00) + Ability (01) + Misc (00) + Magic (00)]
 Damage: 1d6+0, Crit: 20/x3, Special:60'
===Racial Features===
Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Inquisitor
 Bonus Feat: Receive one additional feat at 1st level.
 Skilled: Receive an additional skill point at each level.
===Class Features===
Inquisitor
 Proficiences : Simple Weapons, Hand/Repeating Crossbow, Longbow, Short-
 bow, Deity's Favored Weapon Light/Medium Armor, Shields (not Tower Shields)
 Domain Luck : 5 (3+Wis) times per day touch willing creature and grant additional d20 roll and take the more favorable result.
 Monster Lore: Add Wis to knowledge checks made to identify creatures
 Stern Gaze: An inquisitor receives a morale bonus on all Intimidate
 and Sense Motive checks equal to 1/2 her inquisitor level
 (minimum +1).
 Judgement: 1/day as a swift action gain one of the following until
 the end of combat. (May swap between bonuses as a swift
 action) +1 Sacred bonus to weapon damage rolls, fast
 healing 1, +1 sacred bonus on all attack rolls, +1 sacred
 bonus on concentration checks and caster level checks made
 to overcome SR, +1 sacred bonus to ST, +1 sacred bonus on
 saving throws, DR 1/magic, energy resistance 2, bypass DR
 magic.
 Spellcasting: Spontaneous Divine Caster, Wisdom Based
===Feats===
Improved Initiative (Human Bonus): +4 bonus to initiative roll.
 Toughness (1st Level): +3 hit points, +1 per hit die beyond 3.
===Traits===
Reactionary (Combat): +2 on initiative rolls.
 Bully (Social): +2 on intimidate checks and intimidate is always a class skill.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (06) + INT (00)/Level; FC (00), Misc (01*)] (Inquisitor)
Skills Total Rank CS Ability ACP Misc
Acrobatics -4 0 0 0 -4 +0
Appraise 00 0 0 0 +0
Bluff 00 0 0 0 +0
Climb 00 0 0 4 -4 +0
Craft ( ) 00 0 0 0 +0
Diplomacy 00 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 00 0 0 0 +0
Escape Artist -2 0 0 2 -4 +0
Fly -2 0 0 2 -4 +0
Handle Animal 0 0 0 +0
Heal +2 0 0 2 +0
Intimidate +6 1 3 0 +2 ** 
Knowledge (Arcana) -1 0 0 -1 +0
Knowledge (Dngnrng) +3 1 3 -1 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) -1 0 0 -1 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) -1 0 0 -1 +0
Knowledge (Religion) +3 1 3 -1 +0
Linguistics 0 0 0 +0
Perception +6 1 3 2 +0
Perform ( ) 00 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride +2 0 0 2 -4 +0
Sense Motive +1 0 0 0 +1 **
Sleight of Hand 0 0 0 -0 +0
Spellcraft +3 1 3 -1 +0
Stealth +2 1 3 2 -4 +0
Survival +2 0 0 2 +0
Swim 00 0 0 4 -4 +0
Use Magic Device 0 0 0 +0
* Human Skilled Racial
** Bully Trait and/or Stern Gaze Class Feature
===Spell Lists (Known)===
0 Level Level 01 2/day 
* Create Water * Cure Light Wounds
* Detect Magic * Expeditious Retreat
* Light
* Read Magic
===Equipment===
Equipment Cost Weight
Peasants's Outfit 2 lb
Scarf 1 sp 1/2 lb
Scale Mail 50 gp 30 lb
Light Wooden Shield 3 gp 5 lb
Rapier 20 gp 2 lb
Shortbow 30 gp 2 lb
 Ammo (20) 1 gp 3 lb
Backpack 2 gp 2 lb
 Bedroll 1 gp 5 lb
 Weapon Cord 1 sp - lb
 Waterskin 1 gp 4 lb
 Scroll Case 1 gp 1/2 lb
 Flint and Steel 1 gp - lb
 Wandermeal x3 3 cp - lb
 Whetstone 2 cp 1 lb
 Total Weight: 57 lbs.
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 42
SP: 7
CP: 5
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Female
 Age: 17
 Height: 5'10"
 Weight: 167
Hair Color: Auburn
 Eye Color: Green
Skin Color: Tanned
Appearance: Average
 Demeanor: Short tempered
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character