123372-guild-influence

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Couldn't really find a spot for this that seemed appropriate, so I shall post it here...
 
Our guild has been around since Headstart and we have run into a slight annoyance. Influence.
 
We have unlocked everything down to Tier 6 and our influence expenses consist of renewing the buffs (weekly) and me summoning a mobile guild bank, when I'm too lazy to port back to Illium to use the guild bank there. 
 
Because somewhere down the road our buff got staggered, we activate 3 guild buffs every ~3 days. This means at any given time we are sitting at 1mil+ influence.
 
My question is, are there plans to expand this nifty feature -- add more tiers of perks?	
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+1 - this is a great question.
 
I think some of the unlocks need to be revisited as well.  The daggers have lately been unlocking things just to unlock them, but the number of things that we actually use is pretty low and mostly consists of the passive buffs.	
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			Be nice if each tier unlocked housing and or costume items that have the emblem on them....just a thought...	
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			Devs?	
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			This is something that we're discussing, but not something that is planned in the near-term.	
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Just don't put it off too long like PvP...
 
At least...
 	
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			Id love some fun stuff like summon guild standard a flag pole with the guild emblem on it :) for screenies :P	
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Id love some fun stuff like summon guild standard a flag pole with the guild emblem on it :) for screenies :P
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Yeah would be nice for the ol Guild Masters to get something for a change :) its a tough Job :) personally something to give back like ur suggestions in wildstar Olivar would be pretty epic :) 
 
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or unlock abilities like summoning all Guild members and what not.
In Ragnarok online, the guild leader could unlock special buffs that were applied to him:
 
Healing Aura
Damage reducing Aura
Speed buff aura
This would allow people to play more together and give the guild leader a reason to group up with members.
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