Range

Range (or Beam Length in the context of Continuous Weapons) is a stat that determines that maximum distance in meters that a particular weapon can hit targets from.
==Mechanics==
===Guns / Projectiles===
All hit-scan weapons have a maximum range of 300m by default unless otherwise listed. Notable exceptions include Continuous Weapons, Sniper Rifles, and Archguns.
====Max Life====
Some weapons that shoot projectiles may have a projectile lifetime associated and not an explicit maximum range stat. For these weapons, the only way to increase their maximum range is to use Projectile Speed bonuses instead of range ones. For example, shoots a projectile that travels at 60m/s with a 0.5s duration, meaning that its maximum range is 30m. Applying a , will increase the projectile's speed to 84m/s, meaning its new maximum range will be 42m.
 Rifles That Shoot Projectiles With Lifetime
Weapon 	Projectile(s) Max Life (s)	Notes
' Throw 	30.0 	
's Throw 	30.0 	
's Primary Fire 	0.2 	
's Throw 	6.0 	
's Cluster Bombs 	2.0 	
's Arrow 	5.0 	
 	10.0 	
's Barrage Mode 	3.0 	
's Cannon Mode Cluster Bombs 	2.0 	
's Cannon Mode Projectile 	5.0 	
Charged and Uncharged 	5.0 	
's Alt-Fire 	10.0 	
Charged and Uncharged 	5.0 	
Charged and Uncharged Primary Fire	3.0 	
w/ 	10.0 	Duration of effect, cannot be increased by Projectile Speed
w/ 	5.0 	Duration of effect, cannot be increased by Projectile Speed
's Alt-Fire 	9.0 	
's Alt-Fire 	9.0 	
's Charged and Uncharged Alt-Fire 	0.12 	
's Throw 	20.0 	
's Throw 	20.0 	
w/ 	10.0 	Duration of effect, cannot be increased by Projectile Speed
w/ 	5.0 	Duration of effect, cannot be increased by Projectile Speed
 	1.0 	
 	3.7 	
 	1.0 	
's Throw 	30.0 	
 	10.0 	
's Alt-Fire 	5.0 	
's Barrage Mode 	0.1 	
's Cannon Mode Cluster Bombs 	2.0 	
's Cannon Mode Main Projectile 	5.0 	
 Primary Shotguns That Shoot Projectiles With Lifetime
Weapon 	Projectile(s) Max Life (s)
 	0.5
 	0.42
's Alt Fire 	0.24
's Alt Fire 	2.0
Uncharged 	0.8
Charged 	2.0
Incarnon Form	0.56
Uncharged 	0.2
Charged 	0.5
 	10.0
 	0.37
 Secondaries That Shoot Projectiles With Lifetime
Weapon 	Projectile(s) Max Life (s)
 	9.0
 	0.2
 	8.0
Cluster Bombs 	5.0
 	8.0
 	8.0
 	0.3
Cluster Bombs 	2.0
Main Projectile 	5.0
Uncharged and Charged	3.0
 	8.0
 	8.0
 Melees That Shoot Projectiles With Lifetime
Weapon 	Projectile(s) Max Life (s)
Heavy Attack Toxic Spines 	1.5
Uncharged and Charged Throw 	15.0
Heavy Attack Projectile 	0.68
 	15.0
 	15.0
Uncharged and Charged Throw 	10.0
Uncharged and Charged Throw 	15.0
Uncharged and Charged Throw 	15.0
Uncharged and Charged Throw 	15.0
Uncharged and Charged Throw 	15.0
Uncharged and Charged Throw 	15.0
's Neutral Combo Fireballs 	0.2
Uncharged and Charged Throw 	15.0
Uncharged and Charged Throw 	11.0
Heavy Attack Ethereal Daggers	0.8
's Heavy Attack Energy Wave 	0.5
's Block Combo Energy Wave 	1.3
Uncharged and Charged Throw 	5.0
Uncharged and Charged Throw 	10.0
 Archguns That Shoot Projectiles With Lifetime
Weapon 	Projectile(s) Max Life (s)
's Alt-Fire 	3.0
 	0.5
 	0.5
 	1.1
 	0.9
 	1.4
 	0.9
's Alt-Fire 	1.0
's Alt-Fire 	1.42
Uncharged and Charged Attack	3.0
===Melees===
==Sources of Range Bonuses==
SinisterReachMod.png|link=Sinister Reach|
GalvanizedAccelerationMod.png|link=Galvanized Acceleration|
RuinousExtensionMod.png|link=Ruinous Extension|
SequenceBurnMod.png|link=Sequence Burn|
ReachMod.png|link=Reach|
PrimedReachMod.png|link=Primed Reach|
MotusImpactMod.png|link=Motus Impact|
Spring-LoadedBladeMod.png|link=Spring-Loaded Blade|
BallistaMeasureMod.png|link=Ballista Measure|
ExtendMod.png|link=Extend|
NecramechReachMod.png|link=Necramech Reach|
SwipeMod.png|link=Swipe|
==See Also==
*Damage Falloff, a damage reduction mechanic based on range.
Category:Mechanics