Briarcrackers

Briarcrackers is a plant in and a member of the class. She costs 3 to play and has 2 and 3. She has the Splash Damage 1 trait, and its ability gives it +1 if it hurt a zombie in a different lane than it, while its Plant Evolution ability increases its Splash Damage trait to 2 this turn.
==Origins==
It is based on the sensitive briar, or catclaw briar, which is a flowering plant that can cause irritation to the skin. It's color scheme is bright yellow and reddish orange, akin to a cartoon explosion.
Its name is a portmanteau of briar, the flower it is based on, and firecracker, resembling its weapon of choice.
==Statistics==
* Class: Smarty
*Tribes: Flower Plant
*Traits: Splash Damage 1
*Ability: When this hurts a zombie in another lane, this gets +1. Plant Evolution: This gets Splash Damage 2 this turn.
*Set - Rarity: Event
===Card Description===
Disclaimer: Does not contain actual crackers.
==Strategies==
===With===
Unlike other Splash Damage cards that use their trait for control, Briarcrackers has its trait for buffing itself, hence its ability to gain after hitting a zombie in another lane. One way to maximize the potential for this ability is to move this plant around, or move zombies to adjacent lanes. can use to move this around, although it is not recommended, as themselves is an underwhelming card, or , which can prevent zombies from fronting Briarcrackers. It is usually better to play to the right on this, as Hot Date's when destroyed ability can destroy the zombie before Briarcrackers has a chance to damage it. Another hero that can move with this card is , with access to cards like , , and . 
The last two Smarty heroes can use it the most effectively, which are and who can easily trigger the Evolution ability, since they are the only Smarty heroes with 0 plants, which are and . The Evolution ability is no joke. 2 damage is twice as much as 1, and can destroy more zombies, mostly almost all 1 zombies. This ability can also be used to finish off zombies more easily.
===Against===
You may not be able to react to this the turn it is played, but you can react to it with your tricks. Crazy heroes can immediately retaliate with the superpower, which can be unreliable, or , which can be a bit overkill, or who can sacrifice the zombie about to be hit by the Splash Damage to be destroyed and the 4 damage can be either used to destroy the Briarcrackers or hurt the hero. Zombot's Wrath can also be a good reaction tool, better if you have a on the field. Beastly has and , which immediately shuts down the card. Hearty heroes have access to , , or , all able to destroy the card before it is able to do anything. The last option is a lot more reliable if the plants are playing a swarm archetype deck, in which the first option can be better most of the times. Sneaky heroes can use to reposition the zombie in front of Briarcrackers so it cannot benefit from its ability. can also be used to prevent it from using its Splash Damage this turn. Brainy heroes don't have much, but they have to play a zombie there if needed, if they have no zombies or a , and if it grows to much.
While zombies may not be as reliable as tricks, Gravestone zombies can be bit better at weakening, nullifying, or destroying the plant. can be a good play here, as its ability requires it to hit the Plant Hero, which can be very likley, as the Splash Damage 1 will not be enough to destroy it immediately, and its 3 damage can destroy the Briarcrackers outright. can move it to a position where its ability cannot trigger. can be used to immediately front the plant, while also retaining some aggro due to its Strikethrough trait.
==Gallery==
BriarcrackersH_HD.png|Briarcrackers's HD
BriarcrackersH_Card.png|Briarcrackers's card
BriarcrackersH_Card_greyed.png|Briarcrackers's grayed out card
BriarcrackersH_Info.png|Briarcrackers's card information
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