Icering

Slow fire rate on m1 that eventually ends with a rapid fire attack, FIGHT is easy to perfect and devastating to get hit by.
"Watch What Happens When I Cast A Spell I Don't Know!"
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|-|Description = 
As of version v1.2.4.2 you can only obtain ICERING-type weapons from Treasure Chest's.
Using the FIGHT button with an ICERING-type weapon will have five tightly spaced reticles slide across the gauge at a fast speed. Click or tap to time the reticles and add damage based on your timing. Ice Rings FIGHT can slow down enemies if critically landed, this can be useful against a escaping enemy or a zoning Pacifist.
ICERING-type FIGHT damage calculation is as follows:
Damage calculation uses a "score" value to determine damage.
CENTER HIT: +110 SCORE
OTHERWISE: (7.25 + PLAYER AT/40) * (TOTAL SCORE/160) * (4/TOTAL RETICLES) + (RANDOM NUMBER BETWEEN 0 AND 2) 
:A enemy hit by a Crit will be slowed down by 6 walkspeed. The duration of this slow is 0.6 seconds multiplied by the amount of perfects landed. 
==STRATEGY==
if u want to edit this go into source editing and add information from the top of STRATEGY and not going over VARIANTS
== TRIVIA ==
#The Icering and its variants are all references to Noelle's obtainable weapons in Deltarune
#Icering variants have a unique block. The soul of the user will now be covered in ice and on a successful block the ice will shatter.
#*The user will also do a little jump in the air upon a successful block.
|-|Variants =
==VARIANTS==
expect a table for this
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