Shipgirl Physiology (Azur Lane

==Summary==
The world of Azur Lane, existing an existence called Shipgirl, warship in form of young girl to adult woman, they fighting an enemy called Siren to protect the world and take the sea back into the hand of humanity
==Shipgirl Physiology==
Shipgirl, officially called Kinetics Artifactual Navy-Self-regulative En-lore Node, or KAN-SEN is a special existence in the world of Azur Lane. As the name implied, their existence embodied various naval warship in form of human from young girl to adult woman, come forth from a mysterious but powerful energy cube called Wisdom Cube. They are the main driving force and central existence of the verse 
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|-|General Abilities=All common power and abilities that belong to all shipgirl regardless of their ship class
Superhuman Physical Characteristics: Shipgirls are warships given form, their rigging granted them their superhuman powerAzur Lane Animated PV which exceedAzur Lane Operation Siren Files that of normal, conventional warship. Equipping their respective rings can significantly improve their physical capabilities,Azur Lane Operation Siren Files such as strength, stamina, and agility, and they should have superior lifting strength over ships such as the Bismarck, Musashi, or Nimitz-class aircraft carrier. 
Immortality (Type 1): Shipgirls aren't actually born like normal humans, they are formed from data & informations of Wisdom Cube, manifested from human emotions and will, they don't physically age as their appearances are in a fixed state which never changes.Azur Lane Operation Siren Files Can "fight forever, for all of time"Azur Lane Tower of Transcendence
Abstract Existence (Type 2): Shipgirls are the physical manifestation of human will, along with their emotions, feeling, thoughts, and imaginations. Stated to be conceptual existence
Acrobatics: CanAzur Lane Swirling Cherry Blossoms do thisAzur Lane Animated PV and thisAzur Lane Animated PV
Weapon Creation: Shipgirls are warships given form, thus they can manifest their rigging which is their special equipments represent their warship aspect/self. From it they have the following: 
*Water Walking: Shipgirls can glide over the water in a similar manner to skating thanks to their rigging
*Extrasensory Perception & Information Analysis: Shipgirl's Rigging have radar and other device that allows them to gain information about other ships. Also allow them to "sense" other ships and Shipgirls locations outside of their visual range. Can also that same devices to gain knowledges of surrounding environment, or navigation
*Telepathy: Shipgirl's Rigging have communication devices, that allow them to communicate with other Shipgirls or other communication devices of similar nature
*Explosive Armament: Shipgirl's Rigging contain weapons corresponding to their ship version which will also including all kind of explosive weapons
*Some shipgirls can also manifest other weapons of their liking/preferences like sword, katana, rapier, spear, etc........ Or even machinary like dragon, serpent, etc.....Azur Lane Shipgirl's Illustrations
Weapon Mastery: Shipgirls are the manifestation of warships, carrying with them the combat history and experience that imprinted to their hull. Thus when a shipgirl manifests herself, she automatically mastered her own weaponry system upon manifestation.Azur Lane Rondo at Rainbow's End Shipgirls can also mastering their rigging easily in short amount of time fighting if they was given a different rigging.
Weapon Control: Shipgirls are warships given form along with human-level of cognition, their rigging is that of a miniature version of their ship version. Like an extension of their body they can single-handedly control all its function simultaneously while as a conventional warship it requires an entire crew of human sailor to control 
Minor Information Manipulation (Type 2), Data Manipulation, Conceptual Manipulation (Type 3: Destruction): Shipgirls themselves are conceptual existence, and they at the same time are weapon given human form. Their weapon also stated to be conceptual which allow them to totally overwhelm and destroy modern conventional warship despite their rigging is just human-sized, always allow them to come out on top when it come to these confrontations. Shipgirl's attacks can damage other Shipgirls down to their Wisdom Cube which in turn damage data & informations that formed Shipgirls' existence and their hull/rigging, these damages can only be fixed by using the power of Wisdom Cube which contains data, informations and concepts composing Shipgirl existence and their hull/rigging. They themselves also an existence formed entirely and powered by he Wisdom Cube
Non-Physical Interaction: As their weapons is conceptual, they can interact with concepts. Capable of interacting and destroying Mirror Sea's control device which is foundation of the pocket dimension and is conceptual, not physical 
Danmaku: All Shipgirls can release barrage of attacks, ranging from shells, torpedoes to planes depending on what ship class they are. Some can even projects barrage of energy attacksAzur Lane Animated PVAzur Lane Game Abilities
Awakened Power: All Shipgirls capable of awakeningAzur Lane Abyssal Refrain their latent powerAzur Lane Abyssal Refrain
|-|Exclusive Abilities=These are exclusive abilities that solely belong to different ship-class. They themselves still retains Shipgirl's general abilities while possesses unique abilities of their own
|-|Resistances=
Resistance to Cold: ShipgirlsAzur Lane Winter's Crown can operate in very cold weather conditionsAzur Lane Aurora Noctis for a prolongedAzur Lane Azur Lane Northern Oveture period of timeAzur Lane Khrovod of Dawn Rime
Minor Resistance to Information Manipulation (Type 2), Data Manipulation, Conceptual Manipulation (Type 3: Destruction): Can withstand the power of their own conceptual weapon which damage their Wisdom Cube and only suffer physical damages, however they can't withstand too many attacks and will suffer Wisdom Cube damages when they reach limit
Immunity to Soul Manipulation: Shipgirls are createdAzur Lane Operation Siren Files from Wisdom Cube, rearrange itself into physical formAzur Lane Operation Siren Files thus they lack of a soul due to not actually born like normal human. It is implied that Shipgirl's soul are quantum dataAzur Lane Ink-Stained Steel Sakura rather than being in a spiritual sense
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Weakness
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|-|General Weakness= Common weakness belong to all shipgirl regardless of their ship class
*Their Abstract Existence is non-combat applicable, as despite they can returns, they need human to help as they can't do it on their own 
*Shipgirls heavily depend on their rigging. Damaging it can hinder their fighting efficiencies and capacities; without it they lose most of their abilities to fight and superhuman physical characteristics, returning them to normal human girl levels of strength.
*They can't glide on water without their riggings
*Torpedoes need water to operate properly
|-|Exclusive Weakness= Exclusive weakness being to unique shipclass
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==Blueprint Shipgirl Physiology==
Blueprint Shipgirl, Research Shipgirl, or Priority Shipgirl as fan like to call them. They are special type of shipgirl that neither have history nor existed before as a conventional warship, they only exist as design idea on paper, imagination of shipbuilders, brought to life by Wisdom Cube via accumulate enough data and information to build them
All abilities & resistances from Normal Shipgirl Physiology enhanced: Despite was born differently, they still mostly identical to their normal shipgirl friends and have the same set of abilities like them, however they are slightly stronger
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|-|General Abilities=
Enhanced Superhuman Physical Characteristics: Blueprint Shipgirls are stated to possesses superior strength compare to normal Shipgirls. A single one of them can take on multiple normal shipgirls at onceAzur Lane 5th JP Anniversary Artbook
Limited Space-Time Manipulation: Their attacks can stretch the very fabric of the Mirror Sea, create massive crack in spacetime.
Limited Damage Boost: All Blueprint Shipgirl possesses skill Siren Killer, which increases the damage they can inflict on SirenAzur Lane Game Abilities
|-|Exclusive Abilities=
|-|Resistances=
Limited Resistance to Corruption (Type 1), Mind Manipulation, Madness Manipulation (Types 1 & 2), Morality Manipulation: Because of Blueprint Shipgirl's hulls was constructed differently, they fare better when facing the effects of the Black Cube which can inducing METAmorphosis. However they are still have risks turning into one
Limited Resistance to Information Manipulation (Type 2), Data Manipulation, Conceptual Manipulation (Type 3; Alteration): Similar to normal Shipgirls. Can resists the effects of METAmorphosis phenomenon which corrupts Shipgirls down to their Wisdom Cube, hulls/riggings and the very core existence of their existence, erase their emotions, thoughts, feelings, individualities and turn them into pure weapon that know only destruction. However Blueprint Shipgirl can only resist for a limited amount of time and can still be turned if being exposed for prolonged period
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Weakness: They are not that much different from their normal Shipgirl friends, thus they have the same weakness
==META Shipgirl Physiology==
META Shipgirl, is Shipgirl who undergone the mysterious METAmorphosis phenomenon which is a process of devolving their Wisdom Cube back the Origin Cube state, the result enhanced their capabilities greatly
All abilities & resistances from Normal Shipgirl Physiology greatly enhanced, possibly except Awakened Power (METAmorphosis is a process of devolving Wisdom Cube, thus possibly lost the ability to awaken their latent powers): META Shipgirl is just Shipgirl undergone METAmorphosis, as a result they still retain powers from the time they exist as normal shipgirl, but much more powerful
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|-|General Abilities=
Greatly Enhanced Superhuman Physical Characteristics: META Shipgirl processesAzur Lane Swirling Cherry Blossoms much moreAzur Lane Ashen Simulacrum powerAzur Lane Ashen Simulacrum than Normal Shipgirl and even Blueprint Shipgirl, can casually tank normal Shipgirl shotsAzur Lane Mirror Involution even when they get ampedAzur Lane Mirror Involution and take on multiple shipgirls at once
Enhanced Weapon Creation: Rigging created and summoned from Origin Cube is far stronger than Wisdom Cube's
*Hacking: Capable of hacking the control device of the Mirror Sea and controlling it. Can also revert the hacking and restore the system back online
*Energy Projection: Capable of releasing energy attacks
*Enhanced Extrasensory Perception: META Shipgirls can detect Sirens that hide outside of "reality" to disguise themselves, can also detect Sirens normally despite them having better technology which allows them to be undetected by a normal shipgirl's radar
Aura: Can project a terrifying, deathly chilling aura
Pocket Reality Manipulation & Greatly Enhanced Conceptual Manipulation (Type 3; Creation & Alteration): Similar to the Siren, META Shipgirls are capable of controlling the Mirror Sea - a pocket dimension and its control device, down to its very foundation which is stated to be conceptual and not physical, in turn manipulates the very reality of the Mirror Sea itself. Using the Mirror Sea META Shipgirl can repeatedly simulate a specific event. Like the Siren, by manipulating the reality of the Mirror Sea, they can also do the following:
*Concealment & Concealment Negation: Can use the Mirror Sea to conceal, or undo concealment
*Creation: Can easily create things like a pawn ship (shipgirl clone), mass-produced ships. Should be able to create weapon systems or other machines, equipment inside the Mirror Sea or setup an entire experimental site like Siren
*Illusion Creation: Can create illusions, can also disguise themselve
*Weather Manipulation: Can create all kinds of weather
*Statistics Amplification: Should be capable of amplifying Shipgirls' or mass-produced ships' power to a certain extent like META Shipgirls
*BFR: Can "place" the Mirror Sea upon an area and dragging and trapping people that are still in the vicinity and isolates them inside the pocket dimension.
*Minor Causality Manipulation: Can reset the Mirror Sea to undo everything done to it, can create and repeatedly simulating an specific event
BFR: Should be able to "place" the Mirror Sea upon an area and dragging and trapping people that are still in the vicinity like Siren
Space-Time Manipulation: META Shipgirls are capable of breaking space with their powers, created a spatial rift in the Mirror Sea. Comparable to Siren who is capable of ripping the space-time to travel between dimensions, should be superior to Blueprint Shipgirls who can stretch the fabric of Mirror Sea and create massive crack in space-time
Dimensional Travel & Portal Creation: Can travel between timelines, outside the world and the Mirror Sea like Sirens. Can rip space to create a portal
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|-|Resistances=
Resistance to Extrasensory Perception & Information Analysis: META shipgirls have better technology that allows them to be undetected by a normal shipgirl's radar, which can detect other ships' positions and gain their information
Resistance to Corruption (Type 1), Mind Manipulation, Madness Manipulation (Types 1 & 2), Morality Manipulation: META Shipgirls are shipgirl who already "resisted" and "survived" the phenomenon called "METAmorphosis"Azur Lane Abyssal Refrain while not lose themselves. METAmorphosis is a processAzur Lane Pledge of the Radiant Court that degrading Shipgirl's Wisdom Cube which is their core existence, the process corruptAzur Lane Pledge of the Radiant Court them, destroys their mind, overwrites their consciousness, emotion, humanity, the only thing left is uncontrollable lust for violence and destruction, a living weapon of warAzur Lane Abyssal Refrain
Resistance to Information Manipulation (Type 2), Data Manipulation, Conceptual Manipulation (Type 3; Alteration): Can resists and withstands the effects of METAmorphosis phenomenon which corrupts Shipgirls down to their hulls and very core existence, erase their emotions, thoughts, feelings, individualities and turn them into pure weapon that know only destruction
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Weakness: 
*All weakness from normal shipgirls. However unlike their normal counterpart, they are less dependant on their rigging for superpower
*The Mirror Sea takes an unknown of amount of time to setup, it can't directly affect foreign elements, objects, beings that do not originate from it or come from outside. The Mirror Sea can be destroyed by destroying its controlling device which maintains the Mirror Sea's existence. It also takes time to reset.
==Note==
#Azur Lane is a game about Shipgirls, Shipgirls are the manifestation of real life warship in form of human from young girl to adult woman. Because of that, the game itself heavily relied on real life warship to build its foundation, thus many of shipgirl physiology's abilities are actually based from real-life warship and it's function
# Weakness section of this page is for universal weakness that belong equally to all Shipgirl/Siren, which will not be presented in individual Shipgirl/Siren profile, as individual profile is for individual, personal weakness that have nothing related to their universal Physiology
== References==
Category:Verse-specific Powers and Abilities
Category:Azur Lane