Rapollyon 'Rapollo' Blyghtwyrm

Rapollyon Blyghtwyrm, Rapollo to his friends, is a goblin fighter associated with the Firebreathing Kittens Guild. He acts as a Knight Errant, adventuring to make money to send back to his family estate outside of Gardyloo.
== Vital Stats: ==
∙ D&D race:  Goblin
∙ Age:  12
∙ Occupation:  Knight Errant
∙ Height: 3ft 9 inches (as he puts it “11 and ¼ hands”)
∙ Weight:  60 lbs (as he would say “nearly 2 slugs”)
∙ Hair color: Black.  Shaved on the sides and pulled back into a topknot
∙ Skin color:  Earthen Yellow
∙ Eye color:  Fiery orange
== Background ==
Rapollyon, Rapollo to his friends, was born into one of the only Goblin families recognized officially as nobility by the civilized world. House Blyghtwyrm was founded when its progenitor, Bezerophon, slew the Gardyloo Chimera (an event the Blyghtwyrms hold in high esteem and no one else has heard of) and was given an honorary title by the townsfolk. Unfortunately, goblins breed and mature much too quickly for standard society, and the family soon grew too large for their resources. To maintain the main line's noble trappings, cousins are raised with a sense of obligation to make their way in the world and tithe back to the family the majority of the wealth they accumulate. Rapollo is one of these cousins, a Knight Errant of the House, seeking to send money to his family in order to maintain the status quo.
Rapollo is of the fourth generation of House Blyghtwyrm. He has 26 cousins, most of whom are ahead of him in the line of inheritance. 
Though young by the standards of most races, merely 12 years old, Rapollo has been considered an adult member of his family for four years and has been putting off starting his requisite career of adventuring. He came to Niqamui seeking help getting started from his old fencing instructor, Forio Boudreaux. He is accompanied on his journey by his loyal retainers: Wevvingter, his Chamberlain, Zalzberry, his aged Butler, and Androxus his young Squire and Footman. 
== DM notes ==
∙ Pronoun:  He/Him
∙ Voice traits:  Zapp Brannigan from Futurama.  Bold, decisive, commanding, blunt. Just a little bit of “old crone” to portray “goblininess”
∙ Mannerisms that will help other DMs portray the character consistently:  Confident, never shy or timid, often repeats things others say, but in a commanding tone to initiate action.
Category:Characters