Puff-Shroom (pvzc)

Puff-shroom is a mushroom plant appearing in Plants vs. Zombies: Collide. He shoots spores at zombies like most other straight-shooting plants, but has a limited range and will disappear a short while after being planted however this is largely countered by his fast recharge speed, 0 sun cost and high expandability.
== Origins ==
Puff-Shroom is based off the plant of the same name and appearance in Plants vs. Zombies. His design is more based off of his Plants vs. Zombies 2 design.
== About ==
Puff-Shroom makes his return in Plants vs. Zombies: Collide as the first plant obtained in Suburbia (Night) and retains the same sun cost and short range as he did in other games. He retains his limited life span he has in Plants vs. Zombies 2 and Plants vs. Zombies 3. He will start to flicker and eventually disappear 60 seconds after being planted. His lifespan can be increased by upgrading him with darkness elemental charges. Using a tacobility will reset the lifespan of all Puff Shrooms on the lawn. His health is halfed of that of a regular plant (150 instead of 300) which hinders his ability of a meat shield.
== Almanac Entry ==
== Upgrades ==
=== Tacobility ===
When fed a taco he and all other copies on the lawn will unleash a barrage of 15 spores per second for 2 seconds and their lifetime will reset.  If some of the Puff-shrooms are planted on Power Tiles, the effect will last longer and green outlines will be coming out from the Power Tiles.
=== Elemental Upgrades ===
Level	Description
1 	30 seconds are added to the lifetime
2 	Range increases by 3 tiles
3 	Puff-Shroom no longer has a limited lifespan
== Strategies ==
=== Adventure Mode ===
Puff-Shroom works the same as he does in Plants vs. Zombies 2. Disappearing 60 seconds after being planted without Tacobility or using Imitater, limiting the player to a maximum of 10 Puff-Shrooms on the lawn at a time preventing him from being planted in large quantities. He has less overall health, taking 1.5 bites to defeat making him weak as a meat-shield. However this is compensated by his tacobility which resets the timer and affects all puff-shrooms on the lawn without the need of Power Tiles. 
Defensively Puff-Shroom serves well as a makeshift wall against most enemies due to his lack of sun cost and fast recharge. Making him partially effective to Gargantuar and Firefighter due to the burning/smashing animation. He can also force zombies like Pole Vaulting Zombie and Dolphin Rider Zombie to waste their jump. 
Due to his freeness, Puff-Shroom should be used in night levels so the player can lay out defences quicker and save sun and levels that require the player to spend no more than x sun because he won’t detract from the sun counter. 
Puff-Shroom is somewhat useful in Tower Defence due to how common and cheap he is. But once an invasion starts, so will his timer causing him to die in 60 seconds. So save them to put in front of zombies to stall them or make them waste their ability. 
=== iZombie/Tower Defence ===
Puff-Shroom is very easy to deal with, he does little damage, has low health and a limited time. So any zombie is effective. But when in large quantities, your zombies can be overwhelmed. So be sure to use high health zombies to fight them off. 
== Gallery ==
File:Puff-Shroom-HD.png|Puff-Shroom HD
File:Puff-Shroom-1st-degrade.jpeg|Puff-Shroom 1st degrade
File:Puff-Shroom-2nd-degrade.jpeg|Puff-Shroom 2nd degrade
File:Puff-Shroom-Seed-Packet.jpeg|Puff-Shroom seed packet
File:Puff-Shroom-seed-packet-imitated.png|Puff-Shroom imitated seed packet
File:Puff-Shroom-Seed-Packet-mobile.jpeg|Seed packet on mobile
File:Puff-Shroom-Imitated-Mobile.jpeg|Puff-Shroom imitated seed packet (mobile)
File:Spore-pvzc.png
Category:Plants
Category:Mushrooms
Category:Plants vs. Zombies: Collide