Capture slaves (CTP1)

s can capture s and citizens in a foreign . Once captured, the Settler is converted into one and taken to the slaver's closest city with military units. The Slaver has a 75% chance of success of enslaving a citizen in a city, and a 50% chance of being caught if his attempt fails. Slavers have a 100% chance of enslaving unguarded Settlers. prevent a Slaver from succeeding. Slaving costs 250 gold. 
==Great Library entry==
Slavery, the reprehensible capturing and selling of human beings as property, is an ancient practice that predates Rome and is found in even the most primitive and isolated societies. Not surprisingly, slavery is generally the result of brute force or of war and of deep-seated prejudice. Ancient Rome not only turned the citizens of Civilizations it conquered into slaves, but it also forced its own Jewish population into slaves. Roughly two thousand years later, nations began to reject the institution that treated humans as property. In 1803, Denmark began the abolition of trading slaves. By the end of the 19th century, most nations had ended slavery. 
Category:Unit actions (CTP1)