Killingsworth Taverns, Distilleries and Waystations Proprietary

This corporation is your one-stop shop for alcohol, drinking and the associated infrastructure. Founded by Captain Mark Killingsworth, with the head brewer/distiller/taster/dreamer Haku at his side, the corporation currently boasts two of the finest drinking establishments in the Stoneheart Valley, as well as several well-loved lines of booze that are exported across the region to all waystations, taverns and bordellos of repute.
=== The Planar Anchor ===
Location: Dejune, city centre
Description: The Planar Anchor is a converted mead hall. Currently well stocked and furnished in a relaxed nautical theme. A second floor has been added to serve as an inn. It is staffed by tengu and kobolds. Killingsworth resides in the largest room. A rusted anchor hangs outside.The more recent addition of some Kraken Barding draped over the roof really brings the whole decor together.
Recent expansions at Dejune's premier pub have allowed for a third floor, which is now home to the Dejune Adventurer's Guild (pending a better acronym). This nicely decorated area includes maps of the local area, reasonably prices drinks and all the noticeboards, rumormongers and hooded strangers your quest log has room for. Only members of the guild can access the area, and the guild secretary keeps tabs on any group who do not report back in time, and tries to make sure there are no scheduling conflicts like the time four separate bands all went into the swamp to hunt the one-headed hydra at once, and got in each other's way. The guild takes a cut of all rewards (which is passed along to the town), but in return does it's best to look out for its members.
Floorplan:
 ﻿﻿Features:
* Bar, Supply rooms and Kitchen on ground floor.
* 5 double-bed rooms to rent on the second floor.
* Managed stables.
* Extremely potent Alchemical Lab (In the basement)
﻿Workers:
* Haku, Male Tengu Expert 2 (Innkeeper)
* Wokka, Raff and Short Yak, Kobolds (cooking, cleaning, bussing)
* Kalmat, (Alex, fill in plz (Stable Manager) 
* Lara, Female Human Rogue 3 (barmaid, bartender, bouncer)
=== The Salty Sabaton ===
Location: Greyton
Description:
A) This is a large open aired gravel area. There are tables, chairs, stools, blankets etc scattered about. In the center is a large fire-pit. Roughly 100 people could drink in this area comfortably
On the south wall is a collapsible bar, styled to look like the deck of a ship. It is attached to the wall with hinges and chains, and folds downwards. There is some space to bring out and store booze while the bar is manned.
The south and east wall are painted with murals of ships and seas and mermaids.
There is a large mast mounted in the dirt on the west side. The large sail shades the area from the afternoon sun, while the gentle noise it makes adds a familiar atmosphere to those who miss the sea.
B) This wing is for accommodation. There are 8x twin rooms and a small bathing area so travelers can wash off trail dust. The rooms are decorated with various sailing paraphernalia
C) This serves as both the kitchens and the storage area. The kitchen can serve up to 15 meals at a time. The storage area can hold 3000 cubic feet of material. It has well finished floors, and sensible shelving and racks for the all important booze.
D) Stables. There is room for up to 12 Large mounts
E) This is a large drinking hall, decorated to resemble below-decks on a ship, with the exception of having a double-height ceiling. There are tables and chairs scattered around, along with some booths on the north and south walls. Around 100 people can drink in here comfortably
A bar is running down the east wall next to the door to the kitchens and storeroom.
The main entrance to the tavern is on the south wall, while the door on the north wall leads to the outside drinking area.
The west wall has a small stage where travelling bards have been known to perform
Hanging from the main crossbeam is a damaged dingy. Various legendary stories are attributed to this dingy. They vary depending on who does the telling, but they are usually about that time Killy made a daring escape from a kraken in it, or that time Killy rowed into a siren's den and stole a prize.
Floorplan:
Workers:
Full time staff are hard to come by. This problem was resolved by having Haku mingle among bar patrons, and pick out people who looked like they knew their way around the bar. They were then approached (Killy front on, with Lara and Short Yak acting as flankers) and interviewed for the position. Those hired were then payed a fixed amount of gold per week, on the understanding that most of that gold was to be used to hire and train staff, with the team leader taking what remained.
The team leaders are:
* Tables: Short Tom, Male Half-Orc Expert. Apparently it's because his favored weapon is a short spear? The man is certainly not short at 6'2''. Tom's dream in life is to be an army officer with a squad of troops of his own to command. A short time in the Tsarian forces clued Tom in to the fact that while he was cleverer than many of his peers, he lacked the martial skill to ever make it up through the ranks. As waiter-captain he couldn't be happier, shouting at his troop as they scurry around, bringing drinks and removing glasses with military discipline.
* Kitchens: Thorm Battlestone, Female Dwarf Expert. Thorm was a recent washout of Mortimer's training program, a clever enough lady who lacked any real desire for the disciplined life. She had her eyes set however, on another soldier and was determined to woo him. For that however, she would need money and a reason to stay in Greyton. Can she cook? Laughably no, but she knows good food when she tastes it, and can barter for cheap supplies with the best of them. She has quickly learned that a good chef at the Sabaton isn't one that makes great food during their 4 hour shift, it's someone who makes good food for their 14 hour shift.
* Beds: Nyssa, Female Gnome Expert. Nyssa, for all her cleverness was snared by the oldest trick in the book. After spending one night at the Inn she came to complain to Haku of all the problems the inn had: Cheap beds, cracked water basins, smelly towels, the list went on. Haku didn't even know they had towels. She made the mistake of saying "Why, with 10 gold pieces a week I could put you to shame". "Could she?" asked Haku. "Could she really?"
* Security: Juliette "The Jewel", Female Human Warrior. Juliette is just a brawler. In a different life she would have been an outstanding barbarian, but she does not regret her upbringing in the scummier end of Tsar. At first, her eagerness to go toe-to-toe with aggressive patrons looked like a deal breaker, but if you break someone's nose three times a night, people begin to take notice. Now, the sight of "The Jewel" approaching your table is an implicit suggestion that you should probably stop whatever it was you're doing and sit down. She's been seen training other members of her security team in the art of headlocks, knee-corks and the ever popular "Sabaton Special".
Haku was unable to find a barman/brewman that was up to his exacting yet chill standards, and eventually approached Frey for help. Frey referred him on to Hengsha, who said she knew a guy
* Barkeep: Bo, Male Aberdeenian Alchemist. Bo is a simple man. He does not speak of the past, only that he arrived in the Dominion on the 278th day and is happy to be here. Bo is a great believer in the idea that most of the world's problems are as a result of haste, and prides himself on never moving above a walking pace. His cleverness combined with Haku's insight and Killy’s money have laid the foundations for a brewing outfit. Its output is small so far, but Bo is keen to use his intellect and magic to start brewing what he worrying calls "proper alcohol"
Category:Dejune
Category:Greyton