Utility tapland

Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.
==Cycling lands==
Taplands that have the cycling mechanic, thus they are utility lands.
==Future Sight==
This uncommon cycle of utility taplands from Future Sight features different keywords or ability words. Thematically, all are located in Dominaria:
*<c>New Benalia</c> ()
*<c>Tolaria West</c> ()
*<c>Dakmor Salvage</c> ()
*<c>Keldon Megaliths</c> ()
*<c>Llanowar Reborn</c> ()
==Hideaway lands==
This rare cycle of utility taplands from Lorwyn that features the hideaway mechanic. 
*<c>Windbrisk Heights</c> ()
*<c>Shelldock Isle</c> ()
*<c>Howltooth Hollow</c> () 
*<c>Spinerock Knoll</c> () 
*<c>Mosswort Bridge</c> ()
==Shadowmoor cycle==
Shadowmoor introduced an uncommon cycle of utility taplands with basic land types. Each land has an activated ability with an activation cost of M, where M is the associated color.
*<c>Mistveil Plains</c> ()
*<c>Moonring Island</c> ()
*<c>Leechridden Swamp</c> ()
*<c>Madblind Mountain</c> ()
*<c>Sapseep Forest</c> ()
==Zendikar cycles==
Zendikar added two cycles of utility taplands, named after locations on Zendikar.
===Common cycle===
*<c>Kabira Crossroads</c> ()
*<c>Soaring Seacliff</c> () 
*<c>Piranha Marsh</c> ()
*<c>Teetering Peaks</c> ()
*<c>Turntimber Grove</c> ()
===Rare cycle===
*<c>Emeria, the Sky Ruin</c> ()
*<c>Magosi, the Waterveil</c> ()
*<c>Crypt of Agadeem</c> ()
*<c>Valakut, the Molten Pinnacle</c> ()
*<c>Oran-Rief, the Vastwood</c> ()
==Worldwake cycle==
Shortly after, Worldwake added another common cycle of utility taplands, which continues the theme of Zendikar possessing a unique brand of mana.
*<c>Sejiri Steppe</c> ()
*<c>Halimar Depths</c> ()
*<c>Bojuka Bog</c> ()
*<c>Smoldering Spires</c> ()
*<c>Khalni Garden</c> ()
==Battle for Zendikar cycle==
Later, Battle for Zendikar added another common cycle of utility taplands.
*<c>Sandstone Bridge</c> ()
*<c>Skyline Cascade</c> ()
*<c>Mortuary Mire</c> ()
*<c>Looming Spires</c> ()
*<c>Fertile Thicket</c> ()
==Memorials==
In Dominaria a cycle with a common naming pattern was added each depicting characters from Dominaria's past. 
*<c>Memorial to Glory</c> (, Gerrard) 	
*<c>Memorial to Genius</c> (, Urza) 	
*<c>Memorial to Folly</c> (, Gerrard and Urza) 	
*<c>Memorial to War</c> (, Karona) 	
*<c>Memorial to Unity</c> (, Eladamri) 
==Eldraine==
Throne of Eldraine introduced two cycle of five lands, one common and one rare.
===The Wilds===
The five common lands enter the battlefield tapped unless the player controls three or more lands of that basic land type. 
Each land depicts one location in the Wilds, has a basic land type and an enter the battlefield effect when it enters untapped.
*<c>Idyllic Grange</c> ()
*<c>Mystic Sanctuary</c> ()
*<c>Witch's Cottage</c> ()
*<c>Dwarven Mine</c> ()
*<c>Gingerbread Cabin</c> ()
===Castles===
The five rare lands enter the battlefield tapped unless the player controls a land of that basic land type. 
Each land depicts one of the five courts of the Realm and has an activated ability.
*<c>Castle Ardenvale</c> ()	
*<c>Castle Vantress</c> () 	
*<c>Castle Locthwain</c> ()
*<c>Castle Embereth</c> () 	
*<c>Castle Garenbrig</c> ()
==Kaldheim Realms==
In Kaldheim a double cycle of ten uncommon lands which enter the battlefield tapped was printed to represent each of the realms. They tap for color M and have abilities that cost XMNN and sacrificing them, where M and N are the colors associated with that realm.
* lands: and 
* lands: and 
* lands: and 
* lands: and 
* lands: and 
An eleventh utility tapland was printed at Rare with .
==Strixhaven Campuses==
In Strixhaven: School of Mages, a cycle of lands to represent each of the college campuses was printed. They tap for M and N, which are the colors associated with that college and have the common ability ,: Scry 1.
* 
* 
* 
* 
* 
==New Capenna Locales==
In Streets of New Capenna, a cycle of lands that tap for M and N, which are the allied colors in each of the families. They have the common ability 2MN, : Sacrifice CARDNAME: Draw a card. 
* 
* 
* 
* 
* 
==New Phyrexia Spheres==
In Phyrexia: All Will Be One, five common Taplands were printed with an activated ability of , and sacrifice to draw a card. Each of these five represents the realms of each praetor. Together with the , , and lands, they represent the nine Spheres of New Phyrexia.
* ()
* ()
* ()
* ()
* ()
==Ixalan Hidden Caves==
In The Lost Caverns of Ixalan, five common Taplands with the subtype Cave and an activated ability of , and sacrifice to Discover 4. Each of these five represents subterranean versions of basic land types, as some of the geography would not makes sense underground.
* ()
* ()
* ()
* ()
* ()
==References==