Report 1398

Report #1398
Skillset: Skill: Racial-Demi-Regen
 Org: Hartstone Status: Rejected Nov 2015
Furies' Decision:
We are looking at updates to the regeneration system that should render the
issues raised here irrelevant. If there are still issues after the fact, we can
revisit this.
Problem: The Races who receive a large regeneration level bonus as their demigod
power do not ever recieve the full benefit of those powers, leaving them with a
weaker effective demigod perk than other races. The 'One with Nature' and
'Enhanced Regeneration' powers lose at least half of their effectiveness, making
already weak perks weaker by 50% or more. The baseline regen for every demigod
player is 5 levels, meaning that already, 1 of the OwN levels and three Enhanced
Regen levels are wasted. Serenwilde Elfen (the encouraged pairing of org and
race) additionally get a passive 2/8 health and mana regen, wasting another two
levels of the demi perk. Any additional skill, blessing, or item regen levels
further devalue the effect, creating less mechanical reason to play these races.
Beyond the wasted levels, the effect of regen is demonstrably weaker than other
demigod racial perks, adding about 65 health regenerated per level per 10
seconds for most players. This report seeks to discuss and develop new racial
powers for these races, not address the regeneration system as a whole.
[A: 0 R: 0] Solution #1: Replace the One with Nature Regeneration bonus with
 the ability to use and weave Mystic Pathways.
 Decreased balance time to use pathways and faster
 path weaving for those who otherwise already have the
 ability (through the artifact or skillset).
[A: 0 R: 0] Solution #2: Replace the Enhanced Regeneration power with Track.
 Lobo demigods gain the ability to quickly speedwalk
 (with enhanced celerity) towards a target within a
 large radius.
[A: 0 R: 0] Solution #3: Replace the Enhanced Regeneration power with
 Exceptional Senses. Loboshigaru gain a toggled
 ability that indicates when someone enters or leaves
 an adjacent room (and which direction that room is
 in). Additionally, the Loboshigaru may SCENT, and can
 detect when someone is hiding in skunk spray (though
 not their location).
Player Comments:
---[Synkarin on 10/30 @ 21:05 writes]:
Yeah, sure, fits thematically, I like it
---[Raeri on 10/31 @ 01:25 writes]:
Sure, go for it
---[Enyalida on 11/1 @ 18:57 writes]:
I've added a second solution, addressing Enhanced Regeneration.
---[Shedrin on 11/3 @ 01:15 writes]:
Both solutions seem fine.
---[Synkarin on 11/3 @ 01:26 writes]:
I confused why the sol 2 would bypass veil or skunk? That seems like it should
be either or, give it increased celerity OR bypass veil/skunk
---[Enyalida on 11/3 @ 01:32 writes]:
It is to make it better than just using regular pathing to get to a target in a
larger range of situations. Skunk bypassing is a pretty weak bonus, if you feel
it's really op somehow it can be removed without any trouble.
---[Synkarin on 11/4 @ 01:21 writes]:
I don't think skunk bypassing is a weak bonus, I think it's a really strong
bonus and it pretty much eliminates the single advantage of skunk. I like
Rivius's suggestion on forums saying that maybe the Lobo bonus will bypass skunk
by stating someone is in an area, but not revealing the room name. That seems
like a great demi power
---[Enyalida on 11/4 @ 15:35 writes]:
As a standalone third solution? I'd be pretty underwhelmed by a demigod power
that amounted to a slightly more powerful version of SCAN.
---[Synkarin on 11/5 @ 01:45 writes]:
I'd rather have the situationally useful ability than the something like what
you're suggesting, I'm on board with pathing that doesn't bypass veil/skunk if
that's the route you want to go, but bypassing veil/skunk is too powerful.
---[Shuyin on 11/7 @ 19:13 writes]:
Sure