Fire Giant

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|-|Regular=
|-|Evil Fire=
|-|Fire Hellion=
|-|Firegaunt=
|-|Dreadnought=
|-|Scion of Surtur=
</tabber>
==Summary==
Strong and proud, the Fire Giants are the artisans of the Giant race. They stand at around 18 feet tall, always being clad in armor and carrying a weapon. They build massive forts, using their immunity to fire to have them be located in areas of great heat.
==Powers and Stats==
Tier: | | At least , likely , possibly | At least , likely , possibly | | | | At least , possibly 
Key: Regular | Evil Fire | Fire Hellion | Firegaunt | Dreadnought | Fire Titan | Forgecaller | Scion of Surtur
Name: Fire Giant, Fire Hellion, Firenaught, Scion of Surtur
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Huge Giant, Large Giant (Fire) | Huge Giant, Typically Lawful Evil | Huge Fiend (Devil), Typically Lawful Evil | Huge Undead, Typically Lawful Evil | Huge Giant | Huge Giant | Huge Giant (Cleric) | Gargantuan Giant (Titan), Typically Lawful Evil
Powers and Abilities:
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|-|Regular=
Superhuman Physical Characteristics, Large Size (Are Monster Manual 5e Page 153 long), Longevity (Can live up to Monster Manual 3.5e Page 121), Enhanced Senses (Have , enhanced senses of Giantcraft Page 23), Weapon Mastery (Are adept at using Monster Manual 5e Page 154, Monster Manual 4e Page 123 and ), Supernatural Willpower (Via ), Fire Manipulation (Via ), Social Influencing (Are adept at people), Extreme Resistance to Heat (Shown ), Resistance to Disease Manipulation (As a true giant they're immune to Giantcraft Page 18), Poison Manipulation (As a true giant they are naturally resistant to )
|-|Evil Fire=
Same as a regular plus Blessed (Their weapons and armor are Bigby Presents: Glory of the Giants Page 139 Imix), Cyborgization (Partial; Their armor is ), Light Manipulation (Via ), Fear Manipulation (Via ), Self-Destruction (Via )
|-|Fire Hellion=
Same as a regular plus Corruption (Type 2; Via Bigby Presents: Glory of the Giants Page 140), Healing Negation (Shown ), Death Manipulation, Soul Manipulation (Via ), Extreme Resistance to Empathic Manipulation, Fear Manipulation (Shown ), Magic, Reality Warping, Subjective Reality, and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
|-|Firegaunt=
Same as a regular plus Immortality (Type 7; Are an Bigby Presents: Glory of the Giants Page 137), Energy Projection (Via ), Death Manipulation, Soul Manipulation (Their maul can deliver damage), Extreme Resistance to Poison Manipulation, Death Manipulation, Soul Manipulation, and Petrification (All shown )
|-|Dreadnought=
Same as regular
|-|Fire Titan=
Same as before
|-|Forgecaller=
Same as a regular plus Flight (Use Bigby Presents: Glory of the Giants Page 138), Probability Manipulation (Via ), Magic (Have various ), Non-Physical Interaction (Magic in D&D can affect abstract, intangible, incorporeal, and being that exist on multiple planes of existence), Temperature Manipulation (Via and ), Magma Manipulation (Via ), Smoke Manipulation (Via ), Limited Restoration (Whatever item is inscribed with their rune )
|-|Scion of Surtur=
Same as a regular plus Large Size (Type 1; Are Bigby Presents: Glory of the Giants Page 172 tall), Earth Manipulation, Weather Manipulation, Statistics Amplification (Via ), Damage Reduction (Shown Bigby Presents: Glory of the Giants Page 173), Extrasensory Perception (Have , letting them see shapeshifters true form, detect beings in other dimensions, and generally bypass illusions), Damage Boost (Via ), Probability Manipulation (Via ), Magma Manipulation (Via ), Vibration Manipulation (Via ), Smoke Manipulation (Via ), Martial Arts (Are adept in ), Non-Physical Interaction (Their tackles do force damage, allowing them to affect abstract, intangible, incorporeal, and being that exist on multiple planes of existence), Social Influencing (Have a charisma score of , making them above Player's Handbook 5e Page 171), Extreme Resistance to Temperature Manipulation, Electricity Manipulation, Empathic Manipulation, Fear Manipulation (Shown ), Magic, Reality Warping, Subjective Reality, and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
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Attack Potency: Building level (As a monster in 5e they're on par with casters who can use Cone of Cold) | Building level (Are superior to regular Fire Giants) | At least Large Building level (As a monster in 5e they should be on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | At least Large Building level, likely City Block level , possibly Multi-City Block level (Are too a monster in 5e) | Small City level+ (As a Volo's Guide to Monsters Page 147 creature in 5e they're on par with Legendary Dragons) | Small City level+ (As a Monster Manual 4e Page 124 monster in 4e they're too on par with Legendary Dragons) | Island level+ (As a monster in 5e they're comparable to the likes of Imix) | At least Small Country level+, possibly Country level (As a monster in 5e they are relative to Father Llymic's manifestation)
Speed: Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Hypersonic+ with High Hypersonic+ reactions | Hypersonic+ with High Hypersonic+ reactions | Hypersonic+ with High Hypersonic+ reactions | At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | At least Relativistic+ , with FTL+ reactions | At least Relativistic+ , with FTL+ reactions | At least Relativistic+ , with FTL+ reactions | At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability)
Lifting Strength: At least Class M (Due to being a huge creature with a strength score of they're superior to the Stone Golem) | At least Class M | At least Class M (Are on par with regular Fire Giants) | At least Class M (Are on par with regular Fire Giants) | At least Class M (Are equal to regular Fire Giants) | At least Class M (Are superior to regular Fire Giants) | At least Class M (Are on par with regular Fire Giants) | At least Class M (Their strength eclipses all other Fire Giants)
Striking Strength: Building level | Building level | | At least Large Building level, likely City Block level , possibly Multi-City Block level | Building level | At least Large Building level, likely City Block level, possibly Multi-City Block level | Small City level+ | Small City level+ | Island level+ | At least Small Country level+, possibly Country level
Durability: Building level | Building level | | At least Large Building level, likely City Block level , possibly Multi-City Block level | Building level | At least Large Building level, likely City Block level, possibly Multi-City Block level | Small City level+ | Small City level+ | Island level+ | At least Small Country level+, possibly Country level
Stamina: Superhuman (Comparable to adventurers who can keep fighting after losing their limbs) | Superhuman | Superhuman | Infinite (Never get ) | Superhuman | Superhuman | Superhuman | Superhuman
Range: Several Meters via swords and javelins, up to Tens of Meters via projectiles | Standard Melee Range, up to Tens of Meters via projectiles | Several Meters via Searing Scepter, Tens of Meters via Bolt of Imix | Several Meters via weaponry, Tens of Meters via Infernal Orb | Several Meters via weaponry and Crimson Rays | Extended Melee Range, up to Tens of Meters via Fire Manipulation | Extended Melee Range via greatsword and Several Meters via Fire Manipulation | Standard Melee Range, Several Meters via Lava Blade and Incendiary Smoke, Tens of Meters via Magma Wave, Hundreds of Meters via Lava Ball, Kilometers via Regional Effects
Standard Equipment: Greatsword, , | Scepter and plate armor | Plate armor and a morningstar | Rocks, and | A greatsword | Giant hammer and plate armor | Lava weapons
Intelligence: Varies from Below Average to Gifted (The average Fire Giant's intelligence varies from Giantcraft Page 14 which is that level of intelligence) | Average (Have an intelligence score of making them average) | Extraordinary Genius (Have an intelligence and charisma scores of respectively, which makes them Player's Handbook 5e Page 171 in those respective fields. Learned how to forge ) | Average (Have an intelligence score of ) | Below Average (Are relative to the low end of regular Fire Giants) | Average (Have an intelligence score of , making them average) | Genius (Have an intelligence and charisma scores of respectively, which makes them far above humans in those fields. Are masters of ) | Extraordinary Genius (Have an intelligence score of , making them equal to Elder Brains)
Weaknesses: None notable | Can not remove their own armor | None notable | None notable | None notable | None notable | If the item with their rune is destroyed they lose access to many of their abilities | None notable
Notable Attacks/Techniques:
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|-|Regular=
*: As a skilled fighter, Fire Giants are able to rapidly strike with the sword, delivering two attacks in a short time span.
**Searing Greatsword: The Fire Giants are able to make their sword light up on fire, having it deal fire damage on top of its regular damage.
*Iron Javelin/Rock: The Fire Giants are adept at throwing objects, with them using both rocks and javelins. The former they are able to throw to a distance of up to 240 feet.
|-|Evil Fire=
*Bolt of Imix: A ranged fire attack, the bolt induces magical fear in those that get hit by it. The range of it is 120 feet.
*Searing Scepter: When this scepter hits an enemy they get branded, with it dispelling invisibility and covering the victim with dim light.
*Shrapnel Explosion: When an Evil Fire dies they violently explode like a grenade, sending shrapnel in a 10 feet radius.
|-|Fire Hellion=
*Infernal Orb: The Fire Hellion can hurl a fire ball at enemies, with it exploding into 20 feet radius. The range of this orb is 120 feet.
*Soul Taker: When a Humanoid or Giant creature is murdered by the Fire Hellion their soul gets converted into a Lemure, having it rise in the Nine Hells.
|-|Firegaunt=
* If a creature draws blood from the Firegaunt they are liable to get hurt by its burning hot blood.
*Heated Maul: A blazing hot maul, when it hits enemies crimson flames erupt from it. Alongside that it also causes necrotic damage.
*Crimson Rays: The Firenaught can emit crimson rays from its eyes, mouth, and wounds in a 30-foot wide cone. These rays burn those they are aimed at.
|-|Dreadnought=
*Duel Shield: The Dreadnought specializes in using shields in combat, with them effectively wielding two shields at once.
* The Dreadnought carries special shields that have , with it making their shield bashes far deadlier. They are able to rapidly attack with the shields.
*Rock: They are able to throw rock at the same level as a regular Fire Giant.
* The Dreadnought has a powerful charge, where they force out any equal sized or smaller creature out of their way, and delivering extra damage to prone targets.
|-|Fire Titan=
* This ability is like the Fire Giant's Searing Greatsword.
* If there is lava nearby the Fire Titan they can throw it like a projectile. The projectile's range is 100 feet.
* The Fire Titan can create a burst of flames around itself, burning all those around itself.
|-|Forgecaller=
*Forge Hammer: The Forgecaller can hit an enemy with its hammer, releasing a 30-foot-sphere of heat from the hammer. This burns the enemy, and makes them less likely to hit their next attack.
*Furnace Armor: With its rune the Forgecaller makes their armor emit a cover of smoke and cinder, covering 30-foot. This makes the Forgecaller far harder to hit due to its cover. This effect lasts for 1 minute unless the rune is destroyed.
*Heated Rock: The Forgecaller can lob an extremely hot rock up to 240 feet at an enemy.
*Legendary Resistance: The Forgecaller can choose three times per day to succeed in something it would otherwise fail.
*Magma Wave: Using its rune, the Forgecaller calls forth a 30-foot cone of lava to wash over its enemies and trap them in the rapidly cooling lava.
|-|Scion of Surtur=
*Earth-Shaking Movement: The Scion of Surtur can send a powerful shock wave through the ground in a 60-foot radius, breaking the concentration of any creature.
*Incendiary Smoke: The Scion of Surtur can summon forth a 30-foot radius of burning hot smoke, making hitting it harder and even approaching it harmful as enemies that get too close start burning up.
*Lava Ball: The Scion of Surtur can hurl a lava projectile up to 480 feet.
*Lava Wave: The Scion of Surtur can spawn a wave of lava to burn and trap its enemies, covering a 90-foot cone.
*Regional Effects:
**Abundant Ore: Earth in a 6 mile radius starts gaining ore veins at a far faster rate, with the veins even remaining after the Scion's death.
**Desertification: In a 6 mile radius precipitation nearly ceases to happen and plant life in general withers away.
**Empowered Fire Giants: All Fire Giants within a 1000 feet radius of the Scion are greatly amplified.
*Legendary Resistance: The Scion of Surtur can choose six times per day to succeed in something it would otherwise fail.
*Siege Monster: The Scion's attacks deal double damage against objects and structures.
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==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Evil Characters
Category:Species
Category:Monsters
Category:Giants
Category:Large Sized Characters
Category:Longevity Users
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Weapon Users
Category:Sword Users
Category:Spear Users
Category:Club Users
Category:Shield Users
Category:Armor Users
Category:Supernatural Willpower Users
Category:Fire Users
Category:Social Influencers
Category:Blessing Users
Category:Cyborgs
Category:Light Users
Category:Fear Users
Category:Self-Destruction Users
Category:Corruption Users
Category:Power Nullification Users
Category:Death Users
Category:Soul Users
Category:Immortals
Category:Undead
Category:Energy Projection Users
Category:Flight Users
Category:Probability Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Temperature Users
Category:Magma Users
Category:Smoke Users
Category:Restoration Users
Category:Earth Users
Category:Weather Users
Category:Statistics Amplification Users
Category:Damage Reduction Users
Category:Extrasensory Perception Users
Category:Damage Boost Users
Category:Vibration Users
Category:Shockwave Users
Category:Martial Artists