Knight

Knight. The Knight is a Super mode, post-Fist of Pain enemy that spawns in Dungeons.
== Appearance ==
The Knight basically looks like a player with a full set of Squire Armor.
== Attack Style ==
Knights will charge at you at high speed when in attack range. The knights always carry a sword, and sometimes will throw them at you, doing double the damage of when they run into you.
== Stats ==
HP: 1750 
ATK: 70 (Melee) 145 (Sword throw)
DEF: 60
Immune to: All Debuffs except Confused
Drops: Knight's Sword (2.5% chance) Knight's Helmet (2% chance)
Environment: The Dungeon
AI Type: Fighter AI
Rarity: Very - Pretty - Somewhat Uncommon
KB Resist: 100%
Coins: 15 - 20
== Stats (During the Knight's Force event) ==
Note: During the Knight's Force event, Knights will spawn, but their spawn chance, drops and stats are greatly reduced/increased/changed.
HP: 900 
ATK: 75 (Melee) 150 (Knife throw)
DEF: 50
Immune to: None
Drops: Knight's Sword (1% chance)
Environment: During the Knight's Force Event
AI Type: Fighter AI
Rarity: Very, Very Common
KB Resist: 90%
Coins: 50 - 70Category:Supermode Enemies
Category:Supermode Enemy List