Guard

* Armor and clothing:
** Powder Gang guard armor, a piece of armor used by the Powder Gangers in Fallout: New Vegas.
** Coast Guard hat (Fallout 4), a piece of headwear in Fallout 4.
** DC guard armor, a piece of armor used by Diamond City security in Fallout 4.
** DC guard umpire's pads, a piece of armor used by Diamond City security in Fallout 4.
** Gunner guard outfit, an outfit used by the Gunners in Fallout 4.
** Coast Guard hat (Fallout 76), a piece of headwear in Fallout 76.
* Characters:
** Boxing guard, two men that guard Gustofer's boxing matches in Junktown in Fallout.
** Brotherhood guard, guards for the Brotherhood of Steel at Lost Hills in Fallout.
** Brotherhood supply guard, supply guards for the Brotherhood of Steel at Lost Hills in Fallout.
** Children of the Cathedral guard (Hub), guards protecting Children of the Cathedral members in the Hub in Fallout.
** Crimson Caravan guard (Fallout), guards for the Crimson Caravan in Fallout.
** Decker's guard, guards watching Decker's back in the Hub in Fallout.
** Far Go Traders guard, guards at Far Go Traders in Fallout.
** Ghoul gang guard, ghouls guarding Set's room the Hall of the Dead in Fallout.
** Gizmo's guard, two guards standing at the entrance to Gizmo's room in Fallout.
** Hightower's guard, two guards protecting Daren Hightower at the Hub in Fallout.
** Junktown guard, guards protecting the town of Junktown from various dangers in Fallout.
** Moat guard, guard at the Fortress's entrance in the Boneyard in Fallout.
** Rough guard, mercenaries hired by Decker in Fallout.
** Shady Sands guard, guards protecting the town of Shady Sands in Fallout.
** Super mutant guard, super mutant guards for the Lieutenant in the Mariposa Military Base in Fallout.
** Water guard, guards watching Vault 13's water supplies in Fallout.
** Water merchant guard, residents of the Water Merchant protecting the water supply in Fallout.
** Children of the Cathedral guard (Adytum), guards protecting the Children of the Cathedral in Adytum, cut from Fallout.
** Ascorti guard, guards in Ascorti's Ace and City Hall in Fallout 2.
** Bank guard, four super mutant guards in Broken Hills Downtown in Fallout 2.
** Becky's guard, guards protecting Rebecca Dyer in Fallout 2.
** Buster's guard, guards protecting Buster and his shop in Fallout.
** Carlson's guard, Frank Carlson's bodyguard in NCR Town in Fallout 2.
** Commander's door guard, the Navarro base commander's guard at Navarro in Fallout 2.
** Darion's personal guard, guards protecting Darion in Vault 15 in Fallout 2.
** Den guard, generic guards in the Den in Fallout 2.
** Enclave gate guard, a unique guard watching the entrance to the surface access checkpoint into Navarro in Fallout 2.
** Hubologist guard, guards protecting the Hubologists in Fallout 2.
** Merk's guard, Merk's bodyguards, standing guard near the NCR Bazaar's entrance gate in Fallout 2.
** Myron's guard, guards ensuring that Myron's visitor's are scientists at the Stables in Fallout 2.
** Metzger's room guard, guards watching the entrance to Metzger's room in Fallout 2.
** NCR gate guard, guards watching over the NCR Town's gate in Fallout 2.
** NCR slave guard, guards in Vortis' holding center in Fallout 2.
** Palace guard, guards at the Steel Palace in San Francisco in Fallout 2.
** Reactor guard, guards watching the Gecko's nuclear power plant in Fallout 2.
** Tubby's guard, Tubby's friends acting as guards in the Den West Side in Fallout 2.
** Tyler's guard, guards protecting the East Side Church in Fallout 2.
** Vault City guard, guards in Vault City in Fallout 2.
** Vic's guard, guards protecting Vic in the Den's Slaver's Guild in Fallout 2.
** Deathclaw guard, deathclaws guarding Vault 13, cut from Fallout 2.
** Caravan guard (Fallout 3), unnamed protectors of caravan merchants in Fallout 3.
** Security guard, guards protecting Tenpenny Tower in Fallout 3.
** Slave guard, two guards overseeing the Pitt slaves, cut from the Fallout 3 add-on The Pitt.
** Ghoul guard, ghouls guarding the Museum Authority Building in the Fallout 3 add-on Broken Steel.
** Atomic Wrangler guard, bodyguards working for the Atomic Wrangler Casino in Fallout: New Vegas.
** Boomer guard, guards protecting the fenced entrance leading into Nellis Air Force Base in Fallout: New Vegas.
** Clinic guard, guards working for Doctor Usanagi in the New Vegas medical clinic in Fallout: New Vegas.
** Crimson Caravan guard (Fallout: New Vegas), guards working at the Crimson Caravan Company in Fallout: New Vegas.
** Followers guard, guards hired by the Followers of the Apocalypse to protect patients and doctors in Fallout: New Vegas.
** Gomorrah cash room guard, a member of the Omertas in Gomorrah in Fallout: New Vegas.
** Gun Runner guard, guards for Alexander at the Gun Runners in Fallout: New Vegas.
** Legionary main gate guard, a unique guard protecting the main gate of The Fort in Fallout: New Vegas.
** NCR guard dogs, guard dogs for the New California Republic in Fallout: New Vegas.
** Praetorian guard, the elite personal bodyguards of Caesar in Fallout: New Vegas.
** Thorn guard, guards protecting The Thorn in Fallout: New Vegas.
** Vault 3 Fiend guard, a guard for the Fiends at Vault 3 in Fallout: New Vegas.
** Vault security guard, the feral remnants of the Vault 34 security team in Fallout: New Vegas.
** Weather station guard, a guard at the weather monitoring station at The Fort in Fallout: New Vegas.
** Casino guard, guards protecting the Strip, cut from Fallout: New Vegas.
** Happy Trails caravan guard, caravan guards hired by the Happy Trails Caravan Company to protect them through Zion in the Fallout: New Vegas add-on Honest Hearts.
** Caravan guard (Fallout 4), unnamed protectors of caravan merchants in Fallout 4.
** Compound guard, guards protecting the compound for Covenant in Fallout 4.
** Guard Gutsy, unique Mister Gutsies at General Atomics Galleria in Fallout 4.
** Penitentiary guard, two Protectrons guarding Eastern Regional Penitentiary in Fallout 76.
** Gate guard, a unique guard protecting the gate to Foundation in the Fallout 76 update Wastelanders.
** Registration guard, a member of Sargento's gang at the Watoga Civic Center in the Fallout 76 update Wastelanders.
** Settler guard, generic guards protecting Foundation in the Fallout 76 update Wastelanders.
** NCR guard, guards at the Bloomfield Space Center in Van Buren.
* Factions:
** National Guard, a reserve component of the United States Army that was tasked with domestic defense and disaster relief in peacetime, mentioned in Fallout 3, the Fallout: New Vegas add-on Honest Hearts, Fallout 4 and Fallout 76.
** US Coast Guard, one of the five major branches of the United States Armed Forces
** New Imperial Guard, remnants of Imperial China that retook the country following the Great War in Fallout Extreme.
* Holotapes and notes:
** Boston Shelter - Guard update, a holotape at the Boston mayoral shelter in Fallout 4.
** Gate guard primer, a paper note at Fort Defiance in Fallout 76.
** Guard note (Fallout 76), a paper note at Wade Airport in Fallout 76.
** Guard note (Steel Reign), a paper note in Steel Reign.
** The Old Guard, Vol 14: Ch 2, a paper note at Founder's Hall in the Fallout 76 update Wastelanders.
* Locations:
** Guard house, a location within Junktown in Falout.
** National Guard depot, a location north of Washington, D.C. in the Capital Wasteland in Fallout 3.
*** National Guard depot terminal entries, terminal entries at the National Guard depot in Fallout 3.
** Guard barracks, a location within the Crimson Caravan Company in the Mojave Wasteland in Fallout: New Vegas.
** Vault 22 dwellers' guard camp, a location in the northeastern part of Zion Canyon in the Fallout: New Vegas add-on Honest Hearts
** Marked men guard outpost, a location within the Hopeville Missile Base in the Divide in the Fallout: New Vegas add-on Lonesome Road.
** Coast Guard Pier, a location near South Boston in the Commonwealth in Fallout 4.
*** Coast Guard Pier terminal entries, terminal entries at the Coast Guard Pier in Fallout 4.
** National Guard training yard, a location near Malden in the Commonwealth in Fallout 4.
*** National Guard training yard terminal entries, terminal entries at the National Guard training yard in Fallout 4.
* Quests:
** Guard the caravans, a repeatable side quest in the Hub in Fallout.
** Guard the brahmin, a side quest in Klamath in Fallout 2.
** Find weakness in Tyler's gang guarding the church, a side quest in the Den in Fallout 2.
** Guard brahmin herd for Grisham, an unmarked quest in the Modoc brahmin pastures in Fallout 2.
** Help guard a secret transaction taking place in the desert, a side quest in the New Reno desert in Fallout 2.
** Lara wants to know what is being guarded in the church, a side quest in the Den East Side in Fallout 2.
** Convince Rusty Hook Guards to Allow Passage, a quest in the Bloomfield Space Center in Van Buren.
** Help the Guards, They're Bored, a quest in Blackfoot Village in Van Buren.
** Reprogram Security Turrets to Fire upon Security Bots & NCR Guards, a quest at the Bloomfield launch pad in Van Buren.
** Sneak Past Launch Pad Turrets, Security Bots, and NCR Guards, and Gain Access to Computer Control Room, a quest at the Bloomfield launch pad in Van Buren
* Other:
** A trader and guards, a special encounter near Modoc in Fallout 2.
** Captain of the Guard, a title granted by the First Citizen of Vault City in Fallout 2.
** Guard post (Fallout 4), a settlement object in Fallout 4.
** Guard post (Fallout 76), a workshop object in Fallout 76.
** Kit: Guard post, a miscellaneous item in the Fallout 76 update Nuclear Winter.
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