Mario Kart: Star Road Racing

Mario Kart: Star Road Racing is the ninth installment of the Mario Kart series and the second Mario Kart game on the Nintendo Switch. This is also the fourth Mario and Square Enix sports collab, after Mario Hoops 3-on-3, Mario Sports Mix, and Fortune Street. Unlike the other Mario Kart titles, this installment primarily focuses itself entirely around the world of Super Mario RPG: Legend of the Seven Stars, as well as including characters, tracks and items that have originated from that game. This game is set to release on November 19, 2021 in all regions.
==Gameplay==
The gameplay of this game is much like the previous installments. Select a character and vehicle of five different weight classes (Feather, Light, Medium, Cruiser, and Heavy) and different stats, and compete in a twelve player race to earn first place. Players can use items from Treasure Chests, kinda like past Mario Kart games, however a lot of items are new to fit the theme of Super Mario RPG. When you're in first place, you are granted with more defensive items to block yourself from incoming items. Players in "middle place" use more offensive items in order to catch up to first place, and players in last place use items that can increase their top speed so that they can catch up, which balances each race.
Gliding returns from Mario Kart 7, however, anti-gravity has been replaced with a different gimmick to fit the theme of Super Mario RPG. In this game, the new gimmick is the ability to use Timed Hits. Using timed hits can work in a variety of ways. Firstly, a "red star meter" will always show up on the bottom right hand screen. As you're drifting, you must let go of a drift as soon as you're red star meter is complete. Once three stars appear, letting go of the drift button will reward you with a huge boost for a period of time. However, holding drift for only one star does nothing at all, and holding drift for only two stars just gives you a tiny boost. Additionally, if you hold drift for a certain period of time, the red stars will disappear, so you must be careful. This gimmick is necessary for 150cc and 200cc races as opponents make very good use out of timed hit drifting, and Boshi's Time Trial ghosts as Boshi will reguarly perform timed hits. This gimmick works in a smilar manner to Crash Team Racing's drifting gimmick.
Timed Hits also apply to items. When throwing an item, you're meter will go up again. The meter indicates how far you have thrown an item and how close it is to reaching an opponent. When you hit an opponent, a red star on the meter will glow, which indicates when you need to perform the timed hit. The meter's speed will depend on how close you are to an opponent. You must press the Z button when a star on the meter glows. When pressing the Z button at one star, nothing happens and the item is thrown regularly. Hitting the Z button at two stars causes the opponents to spin out longer than usual, and pressing the Z button at three stars causes the opponents to spin out for a while, and you are granted a Freebie. Freebies work exactly how they do in Super Mario RPG, where you are able to use that item again. Getting a freebie, however, disables the ability to perform a timed hit again. Additionally, any item that involves increasing your top speed like Mushrooms also have a timed hit function, and pressing the Z button at three stars grants you a much bigger boost than using the item reguarly.
Unlike Mario Kart 7 and Mario Kart 8, kart customization is not featured this time around. However, it takes a Mario Kart DS approach. Each character has two vehicles of their own with varying stats. Completing the story mode can allow you the opportunity to have every character ride in any vehicle.
Lastly, point management is much like Mario Kart Wii and Mario Kart 8 respectively. Here is the comparison chart of the point spread between all the games:
Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP)
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	- 	-
Mario Kart 8Mario Kart: Star Road Racing 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
==Modes==
Their are plenty of modes that you can play in this game. Most modes from the other titles have returned, however, their are plenty of new modes to play.
===Grand Prix===
Just like in other installments, players can select one of the eight cups from the track selection, and race on each track in that respective cup to earn that cup's trophy. Just like in Mario Kart 8, you can play Grand Prixs by yourself or with a friend. Their are three main engine classes: 50cc, 100cc, and 150cc. The higher the engine class, the more harder and faster the opponents will be. One you get all gold trophies in all three engine classes, an extra engine class will be unlocked, Mirror Mode, in which all the tracks will be mirrored. After getting all gold trophies in mirror mode, an all new engine class will be unlocked: Reverse Mode. In reverse mode, all the tracks will do what the name implies, be reversed, and you'll have to play through the tracks backwards. Additionally, some tracks will be modified in order to be functional in reverse mode. Finally, upon getting all gold trophies in Reverse Mode, the last engine class, 200cc, will be unlocked and its a much more harder, faster, and chaotic version of 150cc.
===VS Race===
The traditional VS Mode. VS Mode can be played by yourself or with a friend. You can customize your races by setting a specific difficulty, racing as a team, and the number of races. This is a rather simple mode and nothing can be unlocked by playing this mode.
===Boshi's Time Trials===
Ran by Boshi, time trials are just like in any other Mario Kart game. Choose a track and and complete all the laps in the fastest time possible. Upon doing this, your record will be saved as a ghost and you can race your own ghost to get an even faster time. You can also share your records online in an online leaderboard and you can see where you rank upon numerous other different people. Additionally, if you get a fast enough time, a ghost of Boshi will appear so you can race against Boshi's ghost. Upon beating all of Boshi's ghosts on every track, you can unlock Boshi as a playable character.
===Battle Mode===
Battle Mode returns and in this mode, you are required to complete certain tasks other than completing a race. Many objectives include hunting coins for Frogfucius, bursting other player's balloons, or timing item placement properly. You can work together as a team or individually in this mode.
 	Every racer starts with three balloons. Whenever they are hit by an opponent's item, they will lose one balloon and the opponent will gain a point. If a player's balloons run out, they will despawn, only to respawn directly after with 3 more balloons. Additionally, extra balloons can be inflated by tapping the B button.
 	Frog Coins are scattered everywhere. The player needs to collect 100 frog coins to give to Frogfucius. The player to give Frogfucius 100 frog coins first will win. Additionally, using items will allow you to steal frog coins that the other players have collected allowing you to pick up the Frog Coins the other player dropped.
 	Each racer has a meter. The goal is to hit enemies with timed hit attacks using items. Each time you perform a timed hit attack, your meter goes up. You must fill up your meter in order to win.
*	In this mode, the player's goal is to search for the hidden seven star pieces. The locations of the Star Pieces are hidden very well and are located in not so obvious places. However, their may be subtle hints, like feeling a controller vibration if you are near one. The player who collects all the Star Pieces first wins. You can also knock the star pieces out of player's by using items. This mode is unlocked after you have completed the Story Mode.
*: Denotes unlockable
===Story Mode===
For the first time in Mario Kart history, this game finally features a full length story mode to experience. As the name of the mode implies, this is a mode with an actual story, and worlds for you to explore in as well as bosses to fight.
The story starts out at Mario's Pad, where he receives an invitation to join the "biggest racing competition yet". In a rush, Mario quickly heads over to the Mushroom Kingdom where this supposed competition was planned to take place. As Mario got their, he noticed that his old friends Mallow, Frogfucius and Boshi were here as well, and they weren't too happy. Frogfucius explains to Mario that the racing competition he was about to host would have to be cancelled because all the karts in the land have powered down, and he wasn't sure why. Then, a beam of light comes shooting down from the sky, and its revealed to be none other than Geno. Geno was apparently invited as well, but he came a little late because he heard of what happened exactly. Geno tells Mario and gang that the star pieces have once again fallen from Star Road, and the star pieces are needed to fuel the energy and power of all the karts in the land. Immediately, Mario and friends assume Smithy is behind all of this (However, this is not the case and they actually team up with the heroes later on in the story). As such, Mario begins on a quest to gather back the star pieces needed, and stop whoever was in charge of this in the first place.
This mode takes a lot of inspiration from both Diddy Kong Racing and Crash Team Racing, in that you must drive through a big open world and do races and beat bosses. In each world, you must collect frog coins. Frog coins are needed to progress in the story and open new tracks. You can earn frog coins by completing races or secretly finding them in the hub world. By paying Frogfucius a certain number of Frog Coins, you can compete in a Grand Prix race to earn that cup's trophy. After doing all of this, you must then fight a boss. Each boss has their own method of defeating them and they all have their own unique gimmick as well. Upon beating a boss, you are granted with a Star Piece. After obtaining a Star Piece in a world, you can then choose to participate in a tournament, which is hosted by a certain character. This special tournament is optional and it is how you unlock each character in the game (except for Boshi, Luigi, and Culex, as they are unlocked by other means). These tournaments are not regular races, but instead are missions kinda like Mario Kart DS's Mission Mode. Once you beat that character's tournament, you can unlock that character. These tournaments are optional.
Their is a major plot twist in the game's story. The entire game leads you up in to believing that Smithy was the one who has stolen all the Star Pieces, however, this is not the case. Once you get the seventh star piece in Smithy's Factory, you are greeted with a cutcsene with the heroes approaching Smithy. This is when they find out that Smithy was not behind this, but instead Culex was the one who has stolen all the Star Pieces. As such, a whole other world opens up after obtaining every Star Piece in every world, as well as competing in every race and grand prix. The Smithy gang also even teams up with Mario and friends to stop Culex once and for all.
====World Map====
The worlds in the story mode are the exact same worlds from Super Mario RPG, but obviously fit to work in a racing setting.
Maps 	
Name 	Star Piece
Mushroom Kingdom 	
Pond To Pipes 	
Mole Mountains 	
Seaside 	
Land's End 	
Nimbus Land 	
Smithy's Factory 	
Culex's Dimension	
====Bosses====
 	Bosses 	
Name 	Description 	Encountered In
Punchinello 	Punchinello drives in a kart unlike the other bosses. In this fight, Punchinello gains a head start, and he will drop Mini Bob-ombs on the track. Any player who runs in to a Mini Bob-omb will explode and stun out. The player must use items in order to catch up to him. Punchinello can also a Sand Storm, which can slow the player down a little bit. The player must complete all three laps in order to defeat him, and earn the Light Blue Star Piece. 	Mushroom Kingdom
King Calamari	King Calamari swims as opposed to racing in a kart. King Calamari will gain a head start, and he will squirt ink all over the track. Anyone who runs in to an ink puddle will spin out. You must use items to catch up to him, however, you must be careful as touching him will cause you to spin out. A tactic to make this fight easier is by staying behind him and using Lazy Shells. Doing this can cause King Calamari to lose a tentacle, which not only makes him spin out, but also makes him noticeably slower as well. You must do this four times in order for all of his tentacles to be defeated. Once you have defeated all of his tentacles, he will remain stationary for the entire race, basically granting you a free win. You must complete all three laps in order to win, thus earning you the Green Star Piece.	Pond To Pipes
Megasmilax 	In the fight against Megasmilax, he will have three tiny plants race with him. If anyone gets near Megasmilax's kart, one of the tiny plants will chomp on anyone who gets near him. Occassionally, Megasmilax will inflict Petal Blast, which will turn the player in to a mushroom for a short period of time. If Megasmilax runs in to you while you're in Mushroom-form, he will gain a boost just like he would if he used a Mushroom item. The player must use items and complete every lap in order to win, thus earning you the Orange Star Piece. 	Mole Mountains
Birdo 	In this fight, Birdo and will constanly shoot eggs at the player. Occassionally, Birdo will shoot out Eggberts, which will home in on the opponent unlike the other eggs. The player must complete all three laps and use items in order to win, thus earning you the Purple Star Piece. 	Seaside
Czar Dragon 	Czar Dragon swims in lava instead of driving a kart. Czar Dragon will shoot homing fireballs at the player. Unlike the other bosses, you must use a specific item in order to defeat him, being the fire bomb, as any other item will not effect Czar. Additionally, Czar Dragon will also occassionally summon Flame Wall, which will flame the entire screen, causing the player to spin out for a little bit. The player must complete all three laps to win, thus earning you the Blue Star Piece. 	Land's End
Mad Adder 	On the surface, this fight may function similarly to King Calamari's boss fight, as Mad Adder will drop puddles and touching him can cause you to spin out. However, unlike King Calamari, Mad Adder can drop puddles of poison instead of ink, and instead of spinning you out when you run in to it, instead, poison can cause different effects to happen like flipping the player's controls or causing the player to fall asleep, as if a player got hit by a bomb. The player must use items and complete all three laps in order to win, thus earning you the Red Star Piece. 	Nimbus Land
Exor 	Exor's boss battle is quite different compared to the other boss battles. This time, there are no items on the track. Instead, the player must use boost pads in order to beat Exor. This time, the player gets a head start. However, Exor is extremely fast and he can catch up extremely easily, especially if you aren't boosting. Exor oddly moves sideways, with the point of his sword acting as the front, and the handle acting as the back. In this fight, Exor will home in on the player and will try to hit them with the point of his sword. Anyone who gets hit will spin out for a little bit. Beating Exor grants you with the Yellow Star Piece. 	Smithy's Factory
Culex 	
What is widely considered to be the hardest boss in the game, this boss isn't an easy feat. Culex's main method of attack is by using his infamous crystals from Super Mario RPG. Culex's crystals consist of four different colors. Yellow is the Earth Crystal, Red is the Fire Crystal, Blue is the Water Crystal, and Green is the Wind Crystal. Culex places them down like Wilt Shrooms and anyone who runs in to a crystal will be under a certain status effect. The Earth Crystal can either drop boulders on you, which will stun you for a few seconds, or boulders will appear all over the track for a short period of time, in which running in to one can cause you to slow down, and they can be pretty difficult to avoid. Fire Crystals can do what you expect. Fire Crystals can cause Flame Walls to appear which like in Czar Dragon's boss fight can spin the player out for a short period of time. Fire Crystals can also turn in to a fireball if you get hit, and they will function much like the Fire Bomb item. Running in to a Water Crystal can either cause an Ice Rock to fall on you, which will freeze you for a short period of time, or cause Ice Rocks to appear all over the track, in which running in to one also freezes you for a short period of time. And then their is the Wind Crystal, in which running in to one can either electrocute you, or cause dangerous high winds for a short period of time, in which the wind can push you backwards, or to the left or right. Additionally, Culex is also pretty huge and he floats above you for the entire race. He will electrocute anyone who is underneath him. He will also teleport in front of you after a while if you're in front of him for long enough. Since he flies, items cannot be used on him. However, you can use items to dodge crystals by using the Seven Star Pieces, which is your only way to avoid hitting crystals. In order to beat Culex, you must boost your way through the race and avoid crystals as much as you can. Additionally, you can also earn Mushrooms as items as well to help you gain even more boosts. After completing every lap, you finally beat the game, and earn the secret Rainbow Star Piece.
As a reward for beating Culex on hard difficulty, you can unlock him as a playable character, unlike the other bosses, as the rest remain unplayable, making Culex the only boss who is playable. Unlike his boss form, playable Culex cannot fly and he is shrunken down to fit in a kart.	Culex's Dimension
==Drivers==
Like in other Mario Kart games, the characters are separated in to different weight classes. Lightweight characters usually have low speed, but better turning and acceleration and are much easier to control. Mediumweight characters are all-around and are perfectly balanced across the board. Heavyweights have the highest top speed, but greatly lacks in turning and control and are the hardest to use characters. Theirs also subcategories like Feathers, which are characters even lighter then lightweights and Cruisers, which falls in between medium weights and heavyweights.
===Default Drivers===
Weight	Drivers
 	
 	
 	
 	
 	
===Unlockable Drivers===
Weight	Drivers
 	
 	
 	
 	
 	
====Unlocking Criteria====
Every character except for Boshi and Luigi requires playing through the game's Adventure Mode in order to unlock them. Here is how to unlock each character.
Unlocking Criteria	Unlocking Criteria 	Unlocking Criteria	Unlocking Criteria
Character 	Standard Criteria 	Racing Criteria 	
Knife Guy 	Beat Knife Guy's Tournament in Adventure Mode. 	Play 100 races. 	
Grate Guy 	Beat Grate Guy's Tournament in Adventure Mode. 	Play 200 races. 	
Jinx 	Beat Jinx's Tournament in Adventure Mode. 	Play 300 races. 	
Jonny 	Beat Jonny's Tournament in Adventure Mode. 	Play 400 races. 	
Yaridovich 	Beat Yaridovich's Tournament in Adventure Mode. 	Play 500 races. 	
Bundt 	Beat Bundt's Tournament in Adventure Mode. 	Play 600 races. 	
Axem Ranger 	Beat the Axem Ranger's Tournament in Adventure Mode. 	Play 700 races. 	
Boshi 	Beat all of Boshi's Time Trial ghosts. 	Play 800 races. 	
Luigi 	Rank 1 star or higher in all 150cc Grand Prix Cups. 	Play 900 races. 	
Culex 	Beat Culex's boss fight in Adventure Mode on hard difficulty.	Play 1000 races. 	
===Body Frame Sizes===
The size of the vehicle will change to Small, Medium or Large, depending on the character. The size change can influence the vehicle's hitbox.
Size 	Characters
Small 	
Medium	
Large 	
===Stats===
Unlike in other Mario Kart titles, each character has one kart with varying stats, kinda like Diddy Kong Racing. Lightweights usually have low top speed, but exceed at acceleration and turning. Mediumweights are the most balanced characters and have mostly all around stats. Heavyweights have the highest top speed, but suffers greatly from acceleration and turning. Below are the list of stats for each character.
Image	Stats	Kart Color
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
==Courses==
Like in other Mario Kart games, all the tracks are categorized in to cups. However, instead of the usual Mushroom, Flower, Star and Special Cups, instead the cups are based on each different star piece from Super Mario RPG. Additionally, every track is based on some location from Mario RPG barring the tracks from the Blue Star Cup, which consists of entirely unique tracks, and the Red, Yellow and Rainbow Star Cups, which consist of retro tracks from the various Mario Circuit, Bowser's Castle and Rainbow Road tracks. There are 32 race tracks in this game.
Light Blue Star Cup	Green Star Cup 	Orange Star Cup 	Purple Star Cup 	Blue Star Cup
Toad Town 	Kero Sewer Pipeway 	Tadpole Pond 	Geno Circuit 	Bowyer's Canyon
Mushroom Castle 	Mario Circuit 	Moleville County 	Monstro Town 	Mack's Dungeon
Bandit's Driveway 	Rose Town 	Booster's Tower 	Bowser's Keep 	Belome's Desert
Mallow Circuit 	Forest Maze 	Marrymore Council 	Star Hill 	Smithy's Factory
 	Red Star Cup 	Yellow Star Cup 	Rainbow Star Cup	
 	SNES Mario Circuit 1	N64 Bowser's Castle	N64 Rainbow Road	
 	N64 Mario Raceway 	GCN Bowser's Castle	GCN Rainbow Road	
 	GCN Mario Circuit 	Wii Bowser's Castle	Wii Rainbow Road	
 	Wii Mario Circuit 	U Bowser's Castle 	3DS Rainbow Road	
===Battle Courses===
These tracks are exclusive to Battle Mode. Their are six battle mode tracks in this game.
Yo'ster Isle	Mushroom Kingdom
Sunken Ships	Seaside Town
Nimbus Land 	Barrel Volcano
==Items==
Item 	Description 	Distribution
Treasure Chest	Works just like item boxes in the other Mario Kart games. Upon running in to a treasure chest, an item roulette will spin which will grant you a random item depending on what place you're in. 	-
Coin 	Coins appear on the track and they can give you a small boost and an increase to your top speed. You can only collect ten coins at a time. If you get hit with an item, three coins will get knocked out of your total. You can also get coins by spinning the item roulette. 	1st place
Frog Coin 	This item is exclusive to Adventure Mode. You must give Frogfucius a certain number of frog coins. Upon doing so, he will allow you to race in a Grand Prix race. 	-
NokNok Shell 	Basically a rebranded green shell. Upon throwing a NokNok Shell, it will move in a straight line. Anyone who gets hit by it will flip over. Their is also double and triple variants of this item. 	10th-5th place (Double or Triple), 5th-1st place (Single)
Lazy Shell 	Just like the red shell, it will home in on whoever is in front of you, and hit them. However, unlike the red shell, the lazy shell moves slowly and increases in speed over time. Their is also double and triple variants of this item. 	10th-5th place (Double or Triple), 10th-2nd place. (Single)
Troopa Shell 	Works just like the blue shell from the other titles. Upon throwing the troopa shell, the shell will fly all the way over to the person in first place, causing the player in first to explode. 	8th-2nd place
Moldy Mush 	Works similarly to a regular mushroom, however, you get a slower boost and you can only ever carry one at a time. 	5th-1st place
Mushroom 	Provides the player's kart with a speed boost. Unlike the moldy mush, you can carry at least three at a time. 	10th-4th place (Double or Triple), 10th-2nd place (Single)
Wilt Shroom 	This item functions like a banana. Upon throwing this item, it will appear on the track, and anyone who runs in to it will spin out. Their is also double and triple variants of this item. 	7th-3rd place (Double or Triple), 4th-1st place (Single)
Bad Mushroom 	This item has the opposite effects of a regular mushroom. This item is throwable, and it can move around the track. Anyone who runs in to it will shrink in size and move at a very slow pace. 	10th-2nd place
Star 	Maxes out your top speed and gives you the power of invincibility for a short period of time. 	10th-5th place
Honey Syrup 	Maxes out all your stats for a short period of time. 	10th-5th place
Ice Bomb 	Anyone who runs in to an Ice Bomb will freeze for a short period of time. 	10th-2nd place
Fire Bomb 	Anyone who runs in to a Fire Bomb will get burnt, causing the player to lose all momentum. 	10th-2nd place
Fright Bomb 	Running in to a Fright Bomb causes your controls to get flipped. 	10th-2nd place
Sleepy Bomb 	Anyone who runs in to a Sleepy Bomb will sleep for a short period of time. 	10th-2nd place
Pandorite 	Functions just like a Fake Item Box. The Pandorite will imitate a treasure chest, however, it will chomp on anyone who gets near it. 	8th-1st place
Star Pieces 	Functions just like the Lucky Seven. This item is the rarest item in the game, and upon getting it, you will be granted with seven random items all at once that you can use. In adventure mode, the number of items you earn depends on the number of star pieces you have collected in the story.	10th-5th place
==Trivia==
*Even though Luigi was never actually in Super Mario RPG, he still managed to get included in this game. Because of this, Nintendo made their very own render of Luigi in the style of Super Mario RPG specifically for this game.
**Credit actually goes to Marcolin97 for the render! 
*Axem Ranger is the only character in the game with different alternate costumes, as you can turn in to Green, Black, Pink and Yellow. However, Red is the default color.
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