Interchanging Mode

"Recent changes in transportation and dimension as a result of the dimension experiment has allowed immediate transportation from island to island. Everything is available in this game, and who knows what new secrets are awaiting us? Choose your team and be the last to survive!"
The interchanging mode will be in the 50v50v50v50 format. The four teams are listed as follows.
* The Green Team leader will be the Woods King. All of the Green team will start their game in the Woods Map. He/She will be given a USAS as their starter weapon. Very rarely, they can receive the USAW-80. Their perks will be Gift of the Woods, One with Nature, and Windwalk. the starter melee is a Fire Axe.
* The Purple Team leader will receive the Vector (.45 ACP) as their starter weapon and they will receive the perks Explosive Rounds, Endless Ammo, Broken Arrow, and Golden Fabricate as their perks. They will start in the Desert Map. Their starter weapon will be a Stone Hammer.
** The Golder Fabricate is a perk that gives high-quality throwables every six seconds. This includes the banner, which will generate bubble shields.
* The Red Team leader will receive the Super 90 and the perks Leadership, Firepower, and Suppression Maniac as their starter perks. They will start on 50v50 island and the starter melee will be a Machete.
* The Blue Team Leader will receive the AN-94 and the Perks Leadership, Splinter Rounds, and Combat Medic as their starter Perks. They will start on the Cobalt Map, but they cannot choose classes and class pods give random class loot. Their starter weapon will be a Tallow's Kukri.
The special thing about this mode is that you will be able to switch between islands by opening the map and using the left/right arrow keys to switch around maps. A player entering another island will be signified by a White ping. All buildings, crates, and consumables will exist in this mode. Interestingly, the perks from the player promotion will drop. The Red Zone will stop shrinking and disappear once any of the control panels on the map has been pressed. The Core Bunker will appear in the Colbalt map, etc. Many new consumables, perks, and weapons will all be added to this mode. Interestingly, by pressing the correct control panel code in the Core Bunker, you will discover that the final two rooms of the Twins Bunker will be accessible, revealing the rarest consumables in the game: the Super Soldier Serum. In the final of the greenhouse, another secret will be discovered: you will be able to turn the wheels in the Desert map, turning it into the Snow Desert Map and on the Spring Map, it can turn into the Summer Woods mode.
== Perks ==
There are many new perks in this mode. I will start with some of the overpowered ones. You are limited to PICKING UP five perks (So perks you get from helmets or promotion won't count).
Saddlelite: This perk allows you to ride on AI-controlled mobile objects (Pinatas, Motherships, etc.) Don't think riding on a Mothership is a Chicken Dinner, they now can be taken down by RPGs and Air Strikes. Plus, you will take the damage along with the Mothership. Your scope is limited to a 2x, your movement speed is slow, and there is a delay between aiming and firing your cannon shot. Riding on Pinatas is pretty cool though, just don't force it into barrels...
Fast Hands: This is a perk only obtainable in Potato Mode and in Savanna Mode. Your reload time is significantly reduced and your melee attack speed is increased. Very cool with the M134 as you will see that the reload time is only 2.8 seconds.
Suppression Maniac: A perk that suppresses all weapons. Though it is quite similar to firepower, not all weapons will be suppressed and it won't have any effect on damage or range of the weapon. Just suppresses your weapons. Does not overlap with already suppressed weapons.
Gift of the Woods: This perk is getting a HUGE powerup! This perk will make you heal faster beside trees and water (there is a certain radius, plus, the effect does stack, so when I say faster, I mean a whole lot faster). Without trees or water, one health per second, just like the original perk effects. Does not work with dead trees or tree caches.
Ghillie Rounds: A very powerful perk with snipers or suppressed weapons since this makes your bullets invisible. The bullets you shoot will still be visible to you as a dark, golden streak.
Full-Size OKAMI Bar: Another perk that is getting a huge upgrade. Rarely accessible from the Trick or Treat perk or Red Pumpatos. This perk increases your bullet damage by 13%, nearly doubles your bullet velocity, and improves your accuracy to 1°. To guns which already have a bullet spread of 0°, this perk will not decrease your accuracy to 1°. Powerful with guns which have a wide spread, since your DPS will be insane if you aim correctly.
Geared Up: Improves your gear to Level 4. This is the only way to obtain Level 4 gear apart from promotion. The overpowered thing about this perk is that it neglects boosts from any damage-increasing perks. Which means by owning this perk, any damage boosts from perks by whether 8%, 25%, or 13% will be useless against you.
Overlooking: This perk is a treasure hunter's dream. This perk gives you x-ray vision. This means you are able to see through objects. You are able to see through walls, ceilings, doors, floors, etc. You are also able to see through trees. This does not mean the objects you are seeing through are invisible, they are translucent. Still visible, but much fainter. Excellent with experienced players who want to pick out campers or find loot, since Storm Bunkers or other hidden loot are clearly visible to you. This also means you are able to see the Super Soldier Serums on inside the closed doors of the Twins bunker. You can see it, but you can't get it. Good to know it's there, though!