Tomodachi Islands/Homes

This page focuses on any interactions with Miis in their homes. Miis have three main homes, which are an apartment, a house (Mii Home) and a space apartment, although they only have one by default and the other two can be unlocked. For the month after their marriage, they also have a temporary honeymoon home.
== Appearance ==
Different homes have different levels of customization. While normal apartments and space apartments can be given new looks and furniture, Mii Homes cannot be customized, and have an appearance based on the inhabitants' personalities.
Like in Tomodachi Life, apartments can be given looks, which can be bought at the Interiors Shop. Now, besides simple interiors, the player can choose to add furniture to apartments, although there can only be one of certain type of furniture. In addition, the player can also add treasures, but once a treasure is given to a Mii, it cannot be sold. The same can also be done for space apartments, with items sold at the Space Apartments Shop.
=== Interior design ===
Apartments can be given designs, which are sold at the Interiors Shop. This design changes the walls, floor and ceiling of the apartment. Some interiors also come with furniture exclusive to that interior design, which cannot be moved or used in another interior. For example, in the beach interior, the ocean works as a pool.
Interiors can be divided into two main categories, which are indoors (normal) and outdoors. While outdoors interiors allow the player to place furniture on walls, they look strange. Outdoors interiors also come with a sky, which changes depending on the time of the day and replaces windows.
Space Apartments have their own interior designs, and there, the sky is replaced with space.
=== Furniture ===
Different types of furniture exist for different purposes. Furniture is kept in an inventory, and any furniture item given to the Mii can be added to the room or removed from it at any point. Furniture can be moved around, but not on taken spots. There is a limit on how much furniture there can be in a room, and it depends on how big the furniture items are and whether they can overlap. Furniture cannot be placed so that it blocks the Mii's access from the door to the bed, and there must be at least two spots of empty space that the Mii can access. Some interiors come with furniture, which may prevent the player from adding any of that type of furniture in a room with that interior (but it can still be added to the Mii's inventory for use with other furniture).
List of furniture types:
*Seating: Seating is a term used for mostly chairs, but also sofas and other similar items. Their purpose of that Miis can sit on them. Some chairs can partially overlap with some tables. Sofas can also be used for napping. A room can have more than one of these.
*Tables: Most treasures can be put on tables, and Miis can also place some level up gifts (such as laptops) on them unless. A room can have more than one of these.
*Storage: Storage is a term used for shelves and cabinets. Treasures can be placed on or inside them, but the Miis cannot place any level up gifts in them, meaning they exist purely for decoration. Some have to be placed on the wall, while some are on the floor. A room can have more than one of these.
*Beds: Beds are used for sleeping. When a Mii gets an apartment, it comes with a bed with a checkered pattern colored depending on the Mii's personality. Most beds are single beds, allowing the Mii to only sleep on their own. However, double beds and bunk beds are also available. Double beds can only be used with a special someone or spouse, while bunk beds can be used with any friend or family member (including an ex-lover with a good relationship). An apartment can normally only have one bed. With the wishing well upgrade of being able to make Miis have roommates, the possibility of including two single beds is added if two Miis live in the same apartment, and in this case, a double bed can only be added if the roommates are in a relationship.
*Pools: Miis can swim in pools, but only if they have a swimming certificate. Pools vary in size, but can never take up the entire room. An apartment can only have one pool.
*Aquariums: Aquariums are used for fish. Fish can be found as treasures by Miis who own fishing rods, and can only be placed in an apartment with an aquarium. An apartment can have multiple aquariums.
*Mirrors: Mirrors show the Mii's reflection, and Miis with mirrors in their home can be seen looking at them. Miis with mirrors can sometimes be seen changing clothes while looking at a mirror. Some mirrors can be placed anywhere in the room, while others must be placed on a wall. If a Mii's apartment has a mirror in it, it appears in the mirror dream instead of an additional dream exclusive mirror. An apartment can have multiple mirrors.
*Gym equipment: Gym equipment can be placed in the apartment to help a Mii improve their sports skill. Gym equipment includes punching bags, treadmills, weights, weight machines. If a Mii has a punching bag, they can be seen punching it whenever they are angry. An apartment can have more than one of these.
*Paintings: Paintings are pieces of art that can be bought as furniture or made by Miis with a painting set. They can be placed on a wall and Miis can be seen looking at them. An apartment can have multiple paintings.
*Televisions: Miis can watch TV in their apartment if they own one or with a friend. What is shown on the TV is random and has no connection to TV Broadcast. A TV can also be connected to a home console, allowing the Mii to play video games. An apartment can only have one TV. There are multiple kinds of television programs, each increasing a different skill, and some which are only watched by specific Miis (although other Miis can watch alongside them). Species-exclusive programs can also be watched by hybrids where one of the species involved is that hybrid:
**Action: Increases the courage skill
**Cooking show: Increases the cooking skill
**Detective show: Increases the collecting skill
**Documentary: Increases the knowledge skill
**Esports: Increases the gaming skill
**Fancy house showcase: Only watched by elves, increases random skill
**Fashion showcase: Increases the fashion skill
**Horror: Only watched by vampires, increases random skill
**Kids: Only watched by Miis who are 6 or younger, increases random skill
**Music TV: Increases the music skill
**Mysterious: Only watched by aliens, increases random skill
**Painting instructions: Increases the creativity skill
**Political discussion: Only watched by Miis who are 30 or older, increases random skill
**Romance: Increases the empathy skill
**Sports: Increases the sports skill
**Stock market: Increases the business skill
**Weather forecast: Increases the traveling skill
*Windows: Windows can be added to walls to show the sky, or space in space apartments. They cannot be added to outdoors themed rooms (although other wall decorations can). An apartment can have multiple windows.
*Doors: Doors are used by Miis to enter the apartment. They are placed on a wall. If no door is placed in the apartment, there is a part of the wall that turns into a door whenever a Mii opens it. An apartment can only have one door. While most doors allow Miis to enter and exit freely (other Miis can only enter when the Mii who lives in the apartment is home), there are certain types of doors with other features.
**Isolating door: This door prevents other Miis from entering the apartment. Any problem interactions that involve others coming to their room are held in an otherwise unseen hallway. In death mode, this type of door prevents other Miis from attempting to kill them.
**Prison door: This door prevents the Mii from leaving the apartment on their own, although they can still be in events such as Quirky Questions, and others can still visit them and leave. This also prevents the Mii from getting problems that involve visiting other locations. They are also unable to use the travel ticket. In death mode, it prevents them from evacuating, which gives them a 100% chance of dying in cases of fire, a natural disaster or the end of the world (the latter two only happen if the Mii is trapped in their regular apartment, not their space apartment).
Certain types of furniture are also present in Mii Homes, but cannot be changed. Mii Homes also have some furniture types not present in normal apartments. Most Mii home furnitures are exclusive to Mii homes. Besides the ones listed, there are also various decorations and paintings depending on the personality, and doors between rooms.
Kitchen:
*Cabinet: There is a cabinet located far back in the kitchen, and next to it is a fridge.
*Counter: Used for cooking. Increases the cooking skill if a Mii uses it, but does not give free food.
*Dining table and two chairs: Used for eating food, but Miis eating there do not have their stomachs filling up as it is not the player giving food. High chairs are added for any children living in the house.
Living room:
*Couch: A couch for two where Miis can read or watch TV.
*Television: Works in the same way as a regular TV.
*Christmas Tree: In December, if the single Mii living in the house or both Miis of the couple celebrate Christmas, a Christmas tree is present in the living room.
Bedroom:
*Bed: A double bed for married couples and single bed for single Miis who own a house. If there is a child living in the house, there is also a crib or smaller bed for the baby.
*Shelf: A shelf with small paintings is located above the bed. A bigger painting is above the shelf.
*Table: A small table with a lamp is located next to the bed.
Bathroom:
*Mirror: Located above the sink, Miis look at it while they brush their teeth.
*Shelf: There is a shelf with towels.
*Shower: Miis can shower, during which a silhouette is shown.
*Sink: Used for brushing teeth.
Backyard:
*Table and two chairs: There is a table with two chairs, where Miis can sit and talk. Other than that, there is also a doorstep where Miis can sit. The rest of the backyard is a big grass area where children can run around.
=== Mii Homes ===
Mii Homes have designs depending on the inhabitants' personalities or species. There are a total of 46 different Mii Home appearances. From the outside, the houses appear identical except for roof color (except vampire homes, which also have a different wall color). Single Miis have the same design as a couple where both Miis have the same personality group.
Personalities 	Roof color 	Description
Easygoing + easygoing 	Light yellow 	A country styled house with wooden walls and floors, mainly yellow
Easygoing + loyal 	Yellow orange 	A country styled house with wooden walls and floors, mainly brown and orange
Easygoing + outgoing 	Salmon 	A country styled house with wooden floors and floral pattern walls, mainly green and yellow
Easygoing + calm 	Yellow green 	A partially country styled house with wooden floors and striped walls, mainly in yellow and green
Easygoing + realistic 	Yellow 	An almost entirely wooden house, mainly in brown
Easygoing + energetic 	Bright yellow 	A country styled house with wooden floors and walls, mainly purple and yellow
Easygoing + reserved 	Pale green 	A house with walls decorated in stripe patterns, mainly white and yellow with brown wooden floors
Easygoing + independent 	Light yellow green 	A house with walls decorated in stripe patterns, mainly yellow and green, with light brown wooden floors
Easygoing + confident 	Dark yellow 	A house with plain walls and wooden floors, mainly yellow
Loyal + loyal 	Orange 	A country styled house with wooden floors and walls, mainly orange and dark pink
Loyal + outgoing 	Red orange 	A modern house with wild patterns using many pinks, reds and oranges
Loyal + calm 	Light brown 	A house with walls decorated in a stripe pattern, mainly green and white
Loyal + realistic 	Brown 	A partially stone and partially wooden house, with brown wooden parts and dark gray stone parts
Loyal + rebel 	Red purple/dark magenta 	A modern house with wild patterns using mostly dark colors but light backgrounds
Loyal + reserved 	Pale cyan 	A house with walls decorated in a stripe pattern, mainly orange and white
Loyal + independent 	Sky blue 	A house using bricks and tiles, but painted in stripe patterns, mainly sky blue and white
Loyal + confident 	Dark brown 	A house with plain walls and patterned wood floors, mainly orange
Outgoing + outgoing 	Red magenta 	A modern house with wild patterns, mainly bright green, sky blue and cream
Outgoing + calm 	Light orange 	A house with floral-patterned walls and carpeted floors, mostly green
Outgoing + realistic 	Dark red 	A modern house with patterns, mainly red
Outgoing + energetic 	Bright red 	A modern house with patterns, using many colors of the rainbow
Outgoing + reserved 	Pale aqua 	A house with carpets and square patterns, mostly green and teal
Outgoing + independent 	Pale blue 	A house with carpets and square patterns, mostly cyan and blue
Outgoing + confident 	Magenta 	A house with brick walls and fancy tiles, mainly salmon and brown
Calm + calm 	Light green 	A wooden house with large brown wooden parts as walls, and light gray wooden floors
Calm + realistic 	Green 	A normal wooden house with many plants, mainly brown
Calm + rebel 	Bright green 	A wooden house with wild patterns painted on the walls, mainly brown and green
Calm + reserved 	Slightly blue green 	A modern house with large stone tiles and floor, mainly light and dark gray
Calm + independent 	Green cyan 	A house partially wooden and partially stone walls, in brown and light gray, a stone floor
Calm + confident 	Dark green 	A house with plain walls everywhere, mainly green and blue
Realistic + realistic 	Dark gray 	A house with plain white walls and a wooden light brown floor with a barely visible tiling
Realist + rebel 	Purple 	
Realistic + reserved 	Light gray 	
Realistic + independent 	Baby blue 	
Realistic + confident 	Black 	
Rebel + rebel 	Rainbow 	
Rebel + reserved 	Bright teal 	
Rebel + independent 	Bright cyan 	
Rebel + confident 	Bright blue 	
Reserved + reserved 	 	
Reserved + independent 	 	
Reserved + confident 	Navy blue 	
Independent + independent	Blue 	
Independent + confident 	Indigo 	
Confident + confident 	Dark violet 	A house with walls consisting of violet tiles and white plain parts, and carpeted wooden floors
Vampire 	Bright red (with black walls)	Almost entirely black house with haunted decorations
A house has four rooms (living room, kitchen, bedroom and bathroom), as well as a backyard.
== Window ==
Every home has a window with different icons informing how the Mii living there is doing.
Mii Homes with a married couple now have two windows visible at all times. The window on the left is for the Mii who proposed.
=== Lights on ===
When the lights are on (yellow window), it means the Mii is that specific home. When the Mii is home, it is possible to see them do certain actions in their apartments such as using a level up gift, watching TV, napping or hanging out with friends.
When the Mii is home, there can be an icon with a person and speech bubble indicating a certain type of problem. More details about problems can be found in the Problems section.
=== Lights off ===
When the lights are off, it means the Mii is not in that specific home. In that case, there is an option to call the Mii, in which case the Mii rushes home, and to locate the Mii, leading the player to their current location. Whenever a Mii is away from home, there is a text saying where the Mii is.
There are certain icons that can appear when the lights are off. They appear in white circles in the top right corner of the window.
*House: The Mii is currently in a different home.
*Person: The Mii is visiting another Mii's home.
*Suitcase: The Mii is at work or school.
The lack of an icon means the Mii is hanging out somewhere outside of home or work, such as the park or beach.
In death mode, a window can be red. This indicates that a Mii is in danger. If there is less than a minute (6 days in speed mode) to save them, the window flashes in red and orange. If the player taps the window, they see a text about how the Mii is in danger. The player can then call the Mii in order to save them, and the Mii gains shocked (the amount varies). Alternatively, the player can locate the Mii to see the situation the Mii is in.
== Problems ==
Problems are a notable part of Tomodachi Islands, like in its two predecessors. Problems appear on the windows of any of the Miis' homes, depending on where they are at the moment. If a Mii is not home, they might still have a problem, but the player can only know if they have one by calling them. Sleeping Miis cannot have a problem, but napping Miis can, and tell what the problem is as soon as they wake up from the nap.
=== Normal ===
Normal problems are the most basic problem type, and the most common. In normal problems, the Mii asks for something specific, and the problem is solved as soon as the action is done. Normal problems do not affect a Mii's relationships or work.
Normal problems have the same icon as in the two predecessors, which is a black figure with a dust cloud. There are now more types of music for these problems, including a hunger music, change music (when Miis want a new look for something), sickness music and basic music.
Normal problems expire after one hour (normal mode) or one year (speed mode). Some problems have semi-solutions, which lead to the problem going away and some potential bad consequences not happening, but the problem does not count as solved.
Problem 	Description 	Solution 	Reward 	Semi-solution 	Consequence 	If not solved 	Music
Hunger 	The Mii with an empty stomach is hungry and asks for food. The Mii reacts to the food the same was as they would when not having a hunger problem. 	Give the Mii any food item 	Money and happiness (only if the Mii likes the food) 	None 	None 	Nothing (normal mode)Mii dies of starvation (death mode)Vampire Mii might go outside and kill other Miis (death mode)	Hunger
Thirst 	A Mii with an empty stomach is thirsty, asking specifically for a drink. 	Give the Mii a drink 	Money and happiness (only if the Mii likes the drink) 	Give the Mii any food item 	Money and happiness (only if the Mii likes the food) 	Nothing (normal mode)Mii dies of starvation (death mode)Vampire Mii might go outside and kill other Miis (death mode)	Hunger
Desperate for food	The Mii states that they are starving or could eat anything. Having this problem makes the Mii like any food other than their two extreme least favorites, even trash food. 	Give the Mii any food item 	Money and happiness (unless the Mii hates the food) 	None 	None 	Nothing (normal mode)Mii dies of starvation (death mode)Vampire Mii might go outside and kill other Miis (death mode)	Hunger
Food request 	The Mii requests a specific type of food, or sometimes even an exact specific food. This, however, does not alter the Mii's reaction to the food. 	Give the Mii their requested food item 	Money and happiness (only if the Mii likes the food) 	Give the Mii any food item 	Money and happiness (only if the Mii likes the food) 	Nothing (normal mode)Mii dies of starvation (death mode)Vampire Mii might go outside and kill other Miis (death mode)	Hunger
Interior 	The Mii asks for a new interior design for whichever house they're currently in (cannot happen in Mii Homes). They can never ask for a specific interior. 	Give the Mii a new interior 	Money and happiness (only if the Mii likes the interior) 	None 	None 	Nothing 	Change
Furniture 	The Mii asks to get a (new) piece of a specific type of furniture (for example, a new chair). This cannot happen in Mii Homes. 	Give the Mii furniture based on their request 	Money and happiness (only if the Mii likes the furniture) 	Give the Mii a different type of furniture item	Money and happiness (only if the Mii likes the furniture)	Nothing 	Change
Fashionista 	The Mii asks for new clothes with no requests. 	Give the Mii new clothes 	Money and happiness (only if the Mii likes the clothes) 	None 	None 	Nothing 	Change
Styled clothes 	The Mii asks for clothes from a specific category. 	Give the Mii new clothes from the category 	Money and happiness (only if the Mii likes the clothes) 	Give the Mii any clothes 	Money and happiness (only if the Mii likes the clothes) 	Nothing 	Change
Clothing request 	The Mii asks for clothes with a certain description. Sometimes, these descriptions are vague and allow any type of clothing. 	Give the Mii clothes fitting the description 	Money and happiness (only if the Mii likes the clothes) 	Give the Mii any clothes 	Money and happiness (only if the Mii likes the clothes) 	Nothing 	Change
Cold 	The Mii has a cold. 	Give the Mii cold medicine 	Money and happiness 	None 	None 	Nothing (normal mode)Mii dies of sickness (death mode) 	Sickness
Stomach ache 	The Mii states that their stomach does not feel good. 	Give the Mii stomach medicine 	Money and happiness 	None 	None 	Nothing (normal mode)Mii dies of sickness (death mode) 	Sickness
Bath 	The Mii asks to take a bath. 	Give the Mii a bath set 	Money and happiness 	None 	None 	Nothing 	Normal
Photographer 	The Mii asks to use a disposable camera. Continues like a normal use of the disposable camera. 	Give the Mii a disposable camera 	Money, happiness, boost in creativity skill and random photo 	None 	None 	None 	Normal
Artist 	The Mii asks to use a painting set. Continues like a normal use of the painting set. 	Give the Mii a painting set 	Money, happiness, boost in creativity skill and random painting	None 	None 	Nothing 	Normal
Lost item 	The Mii says that they lost an important item. 	Agree and find the lost item 	Money and happiness 	Refuse 	Nothing 	Nothing 	Normal
Found item 	The Mii says that they found an item and notices a name written on the back. The player returns the item to the Mii who found it. It is a continuation to the Lost Item problem and finding the item counts as one problem solving. 	Boost in collecting skill and solving another Mii's Lost Item problem	Automatically solved by activating 	None 	None 	Nothing 	Normal
Funny faces 	The Mii asks to show a funny face. The player can rate the face as funny, not bad or an improvement from their normal face. 	See the funny face and rate it 	Money and happiness (amount depends on rating) 	Refuse 	Nothing 	Nothing 	Normal
Voice actor 	The Mii asks the player to hear an impression of a specific other Mii. The Mii then says one of the Mii's phrases (or "Hi. I'm [Mii]." if the Mii does not have any custom phrases) in a voice resembling that Mii's voice. After this, the player gets to rate the impression.	Listen to the impression and rate it 	Money and happiness (amount depends on rating) 	Refuse 	Nothing 	Nothing 	Normal
Question 	The Mii asks a random question, giving the player three or four answer choices. There are no wrong answers. 	Answer the question 	Money and happiness 	None 	None 	Nothing 	Normal
Family talk 	The Mii asks to talk about their sweetheart, spouse or child. If accepted, the Mii proceeds to talk by saying a few lines, after which the speech is sped up. 	Accept 	Money and happiness 	Refuse 	Nothing 	Nothing 	Normal
Sneeze 	The Mii says that they have to sneeze but they can't. This activates the pseudo-game where the player has to tickle the Mii with a feather. 	Get the Mii to sneeze 	Money and happiness 	Fail to get the Mii to sneeze or refuse 	Nothing 	Nothing 	Normal
Mosquito 	The Mii says that a mosquito is bothering them. This activates the pseudo-game where the player has to capture/kill the mosquito. 	Successfully catch the mosquito 	Money and happiness 	Fail to catch the mosquito or refuse 	Nothing 	Nothing 	Normal
Mysterious letter 	The Mii tells the player they received a mysterious letter to meet someone on the roof and asks if they should go. If the Mii goes, they see another Mii wearing a disguise and saying something random. Occasionally, the Mii may receive a photo from the random Mii. 	Accept 	Money, happiness and possible random photo 	Refuse 	Money and happiness (not as much) 	Nothing 	Normal
=== Friendship ===
Friendship problems involve Miis' relationships with other Miis. They occur when Miis want to become friends or best friends with other Miis, question the strength of their relationships, want to do something with their friends, want to make up after a fight or want to help two fighting Miis make up.
Friendship problems have the same icon as in Tomodachi Life, which is an orange figure with a smiley face. Friendship problems now have their unique music.
=== Love ===
Love problems involve Miis' romantic relationships. They occur when Miis want to date someone, go on a date, get married or have a child with a special someone (for single Miis, wanting a child is a home problem instead). Love problems usually involve the Mii having the worried phrase. These problems are absent in no romance mode.
Love problems have the same icon as in the two predecessors, which is a pink figure with a heart. Each of the 3 basic love problem types (forming a relationship, proposal, child) has its own music.
=== Anger ===
Anger problems involve relationships, but in a negative way. They occur when Miis have a fight or want to end an important relationship.
The icon for anger problems is a red figure with a fire. There is a specific music for normal fights, huge fights and break up/stop being best friends.
=== Work ===
Work problems (or school problems for children and teenagers) are any problems that involve a Mii's work or school.
The icon for work problems is a purple figure with a suitcase. There is one specific music for all school and work problems.
=== Home ===
Home problems involve single Miis wanting to get a home or adopt a child, and when vampires want to get an apartment. This is also the problem type for when a parent needs help with their baby.
The icon for home problems is a brown figure with a house. There is one specific music for all home problems.
=== Sadness ===
Sadness problems happen after a Mii is rejected, breaks up, gets fired or fails to make up after a fight. When a Mii is sad, they had a sadness bar, which the player has to get rid of to get money and make the Mii happy again. Sadness problems can instantly be solved by giving the Mii a travel ticket or their super all-time favorite food.
Sadness problems have the same icon as in Tomodachi Life, which is a blue figure with a rain cloud. This problem type has a different music playing for nearly every type.
=== Shock ===
Appearing only in death mode, shock problems happen after a Mii witnesses another Mii's death or survives a near-death scenario. These problems work like sadness problems except that using a travel ticket is useless. If something happens that makes the Mii both shocked and sad, they get shocked first, and after the shock is gone, they get sad.
The icon for shock problems is a lavender figure with a skull. Shock problems only have one music.
== Mii Games ==
Mii Games return from the previous games. Although in these cases, the icon is similar to that in problems, it is not considered a problem as it does not alter the Mii's happiness or involve the player giving anything. A playful Mii wants to play a game, and the player can choose to accept or reject it. A Mii can also ask to play a game directly after another problem is solved or something is done with the Mii.
The icon for Mii games is the same as in Tomodachi Life, which is a green figure waving. There is no special music playing in the apartment (so it plays either the regular music or the happy music), but there is a Mii game music.
Mii games have been changed so that there are four different results: loss (toilet paper or box of tissues), victory level 1 (price between 1 and 10 money), victory level 2 (price between 10 and 50 money), victory level 3 (price worth more than 50 money). Treasures worth less than 1 of whatever money the island uses are now absent, making the box of tissues and roll of toilet paper the least valuable treasures and making the Catch game so that it is never strategically better to lose.
Game 	Description 	Losing requirement 	Victory 1 requirement 	Victory 2 requirement 	Victory 3 requirement
Cards 	The player and the Mii take turns taking one card from the opponent. The game ends when someone gets two matching cards. The Mii starts with two cards that don't match and the player starts with a card that matches with one of the opponent's cards. 	The opponent gets two matching cards (33.333...% or 1/3 probability)	The player gets two matching cards after three or more tries (4.16666...% or 1/24 probability)	The player gets two matching cards on their second try (12.5% or 1/8 probability)	The player gets two matching cards on their first try (50% or 1/2 probability)
Catch 	The Mii drops an expensive treasure, giving the player a chance to catch it. If the player fails, they get the chance to catch a less expensive treasure. The player gets three tries. The Mii tries to distract the player. In this game, the player already knows which treasure they can get by winning. 	Fail to catch all three treasures 	Catch the third treasure 	Catch the second treasure 	Catch the first treasure
Match 	The player is given six pairs of cards (twelve in total), and has to find all pairs by flipping cards over. The player has five lives and if they run out, they fail. If the player picks two cards that are not a match, they lose. 	Run out of lives 	Complete the game with 1 life remaining 	Complete the game with 2 lives remaining 	Complete the game with 3 or more lives remaining
Mii Facts 	The Mii asks true or false questions involving two islanders. It can be about their relationship, both of them owning the same specific item or both of them having the same trait (birthday, year of birth, personality, main interest, holiday etc.). The game ends as soon as one question is answered incorrectly, or if all are answered correctly. 	Answer the first question incorrectly 	Answer the first question correctly 	Answer the second question correctly 	Answer the third question correctly
Pixel Quiz 	The player is shown three pixelated images of three things of a certain category and have to guess out of three options. The categories are Food, Treasure, Furniture, Mii and Object (any food, treasure and furniture). Miis only show heads, unlike in the Shadow Quiz. 	Answer the first question incorrectly 	Answer the first question correctly 	Answer the second question correctly 	Answer the third question correctly
Shadow Quiz 	The player is shown completely black silhouettes of three things of a certain category and the player has to guess what it is out of three options. There are multiple categories, which are Food, Treasure, Furniture, Headwear, Mii and Object (any food, piece of furniture or treasure). Miis, headwear and furniture can rotate, and Miis might also move in other ways.	Answer the first question incorrectly 	Answer the first question correctly 	Answer the second question correctly 	Answer the third question correctly
Triple Shadow Quiz	The player is shown a silhouettes three items (food, treasure or furniture) overlapping. They have to guess which items are included out of nine options. All guesses are made before it is revealed which ones are correct. 	Get all three items wrong 	Get one item right 	Get two items right 	Get three items right
VS Match 	There are 6 pairs of cards (12 in total). The player and the opponent take turns choosing two cards at once. If someone finds a match, it is scored for them and they get to continue. If they fail to get match, it switches to the opponent. The player gets to choose whether they go first or second. 	Lose (get two or fewer matches) 	Draw (get three matches) 	Get four or five matches 	Get all six matches
Wrestling 	A smaller version of the player's lookalike faces a smaller version of the Mii. There are now three opponents, each more difficult than the previous. 	Lose against the first opponent 	Defeat the first opponent 	Defeat the second opponent 	Defeat the third opponent
Zoom Quiz 	The player is shown three zoomed in things of a certain category. The player has to guess what each is out of three answer choices. The categories are Food, Treasure, Furniture and Object (any food, treasure or piece of furniture). 	Answer the first question incorrectly 	Answer the first question correctly 	Answer the second question correctly 	Answer the third question correctly
=== Pseudo-games ===
These appear as regular problems rather than games. Pseudo-games have the same music as regular games. Unlike games, they only have two options, which are success and failure. Success results in the Mii gaining happiness and the player gaining money, while failure results in no reward.
Pseudo-game	Description
Mosquito 	A mosquito is flying around the room, and the player gets five attempts to trap it in a jar (normal mode) or kill it (death mode). The player must wait for the mosquito to reduce its movement to increase the probability of hitting it. In non-death mode, any captured mosquito counts towards the insect count.
Sneeze 	The player must help the Mii sneeze by tickling them with a feather. The player has about 20 seconds to get the Mii to sneeze.
== Sleep ==
Miis can sleep in any of their homes, or in the apartment of another Mii if they have a bed type allowing it. When Miis are sleeping, they might have a dream. In this game, it is possible to wake up a sleeping Mii to give them items or change their clothes/apartment, but after an item is given, the Mii falls asleep again. If the player wants to change an apartment where the Mii is not in at the moment, they will enter an empty apartment and leave as soon as they are done looking around the updated interior. Miis can take naps, after which they wake up instantly when the player visits, of after the player watches their dream.
The icon for sleep is the same as in Tomodachi Life, which is shut curtains. This icon does not appear when the Mii is simply taking a nap. There is special music playing when the Mii is asleep. In case of a nap, it plays until the Mii wakes up.
=== Dreams ===
Most dreams from Tomodachi Life return, but there are also new dreams. In some dreams, the item received is different. Dreams with random lines said by Miis now have more options.
In dreams taking place in apartments, furniture is removed if it gets in the way of interactions.
Dream 	Description 	Item
Familiar 	An image of the island from Tomodachi Life is shown, with the main theme from that game playing. The camera then zooms in on the apartment building, where the Mii can be seen in Apartment 101, doing something random that can be done in Tomodachi Life. The Mii appears shocked when they notice the player. 	Nintendo DS Card
(Treasure)
Hunger 	The Mii is walking around a table in their apartment. If the apartment does not have a table, one is added. A random food item is attached to their back with a string, and the Mii tries to chase it, but due to the string, the food item gets away. This food item is the one that spawns from the dream. 	The food depicted in the dream
Mars Landing 	The Mii, wearing a space suit, jumps out of a rocket to the surface of Mars, and declares themselves to be the first Mii on the planet. They start walking, and during the walk, random items start to appear, which leads to the Mii getting surprised. Eventually, they notice another Mii, after which they look at the camera with a surprised expression. 	Martian Rock 
(Treasure)
Mirror 	The Mii is seen standing in front of a mirror in their apartment (if the apartment does not have a mirror, one is added there for the dream). Following this, one of several things can happen. One includes the Mii seeing a random Mii in the reflection, which makes them turn around, shivering in fear. They turn back at the mirror and notice the random Mii waving at them. The second scenario involves the Mii seeing their reflection walk backwards. When the Mii turns back, their reflection falls over. A third scenario has the Mii playing rock paper scissors with their reflection, either winning or losing. The fourth scenario has the Mii trying out different outfits, but after a while, a random Mii with a similar outfit shows up in the reflection instead.	The mirror depicted in the dream
(Furniture)
Ritual 	The dreaming Mii, along with nine other Miis, can be seen walking in a circle around a random item, which can be a food, treasure or piece of furniture. This is the item that spawns from the dream. 	The item depicted in the dream
Seaweed 	A fish is seen swimming past seaweeds. As the dream advances, it is revealed that the third seaweed is actually the dreaming Mii, but flat and waving back and forth. The type of fish that is seen in the dream varies, and it is the item that spawns from the dream. 	The fish depicted in the dream
Solar Powered	The Mii is seen lifting a solar panel. The more light the 3DS camera gets, the faster the Mii moves. 	Solar Panel
(Treasure)
Unbelievable 	A random Mii tells the dreaming Mii a shocking fact. The dreaming Mii can be surprised, resulting in their face flying all the way to space and then back, after which the other Mii says they made it up. Alternatively, the dreaming Mii can tell the other Mii that they already knew that, in which case the other Mii's face flies to space and back and the dreaming Mii says they were joking. 	Conch
(Treasure)
Workout 	The Mii is doing push-ups in their apartment, although slowly. The player can tap the touch screen to give them a boost. This leads to the Mii doing push-ups quickly. 	The gym equipment depicted in the dream
(Furniture)
== Emotions ==
Emotions are what a Mii feels at any time. Some emotions correspond to certain problem types, while others occur when there are no problems. Miis have specific phrases for some emotions, which can be given as level up gifts (catchphrase and thankful also have phrases but are not counted as emotions). Positive emotions can give Miis happiness or skill boosts.
Positive emotions:
*Confident: Miis can be confident while having no problem or during problems with no emotion. Miis are more likely to become confident after a successful interaction (such as making a new friend, homework or getting a promotion), after the player tells the Mii their relationship with someone is good, after looking in a mirror for long enough or by making excellent quality food or art. Confident Miis are more likely to get problems that involve forming new friendships or resolving a huge fight. Being confident gives slight boosts to skills. Miis with a confident personality are more likely to get confident.
*Energized: Miis can feel energized when they have no problem or a problem with no emotion. Miis are more likely to get energized after doing athletic activities, going outside, using the swing or jump rope, or drinking the energy drink, protein shake or coffee. Energized Miis get boosts in the sports, courage and traveling skills, and are also more likely to do actions boosting these skills. An energized emotion can be lost by giving the Mii a bath, music box or hypnotism set. Energized Miis can be recognized by batteries floating above their head. Energetic Miis are more likely to become energized.
*Focused: Miis can have this emotion with no problems or with problems that have no emotions. Miis can get focused after using the calculator or sliding puzzle, after using a level up gift boosting any of the skills boosted by the emotion or by being at school or work. While focused, Miis are more likely to find rarer or more expensive items when outside and do better at their job. Focused Miis get skill boosts in knowledge, collecting and business skills. Independent Miis are more likely to become focused.
*Happy: Miis can only be happy when they do not have a problem (but they can become happy after a problem is solved). Miis are more likely to become happy after a successful interaction (such as making a new friend, resolving a fight or getting a new job), after a level up or with lots of or good furniture. A happy emotion can be lost by giving a Mii one of their least favorite foods or having it wear off after some time. While happy, Miis gain happiness more quickly, but do not get any additional skill boosts. Happy Miis can be recognized by music notes floating above their head. There is a special music playing for when a Mii is happy, and there is also a phrase for it. Easygoing Miis are more likely to become happy.
*Inspired: Miis can only feel inspired when they do not have a problem or when they have a problem asking for a certain gift or good. Miis can get inspired after using any gifts/goods or after using any level up item boosting any of the skills boosted by the emotion. While inspired, the Mii gets a boost in the creativity, fashion, cooking and music skills. Inspired Miis can be recognized by changing swirls of different colors floating above their head. Reserved Miis are more likely to get inspired.
*Relaxed: Miis can feel relaxed with no problem or with a problem with no emotion. Relaxed is the only good emotion a Mii can get immediately after resolving a bored emotion. Miis are more likely to get relaxed after using a bath set or music box, while watching TV or after waking up. A relaxed emotion decreases the probability of a Mii getting into fights in the near future. Relaxed Miis get skill boosts for watching TV. Relaxed Miis can be recognized by a sun floating above their head. Calm Miis are more likely to get relaxed.
*Social: Miis can feel social with no problem or during a friendship problem. Miis usually feel social while hanging out with other Miis, after using a rent-a-pet coupon or after a successfully solved friendship problem. While social, a Mii gets a boost in the empathy skill, and is more likely to improve their relationship with other Miis, as well as make new friends. Social Miis can be recognized by smiley faces floating above their head. Outgoing Miis are more likely to get social.
Negative and neutral emotions:
*Angry: Miis are angry whenever they get in a fight, or want to kill someone in death mode. While angry, Miis cannot be given most gifts/goods. Miis stay angry until calmed down, which can be done by giving them a bath, music box or an item with a reaction of "really liked" or higher. Angry Miis can gain happiness normally when given an item they like less than necessary to calm down, and can also level up. Angry Miis can be recognized by puffs of smoke. There is a specific phrase for when the Mii is angry.
**Enraged: This is a more extreme version of anger, which occurs during a huge fight. Enraged Miis are on fire and cannot be calmed down by the player. They can still gain happiness normally from items, but cannot use any gifts/goods. A Mii also uses their angry phrase when enraged.
*Bored: This does not correspond to any problems, but can happen while the Mii has a problem. Bored works like fine except that bored Miis gain less happiness. Boredom can be caused by the lack of furniture, level up gifts and friends (for reserved Miis, the lack of friends does not make them more bored). Miis are also more likely to get bored at night. Children and teens also have a higher chance of being bored while at school. Boredom can be resolved by giving the Mii a gift/good or furniture, especially one corresponding to their main interest.
*Fine: This Mii is not feeling any other emotions. This emotion occurs during most normal and friendship problems, and often when the Mii has no problems. Miis who are fine say either their catchphrase or a phrase based on the time of the day, year or the player's activity.
*Hungry: This emotion happens whenever a Mii has a hunger problem, which can happen after a Mii gets an empty stomach. This emotion can be resolved by giving the Mii food or by waiting for the problem to expire (except in death mode, where the Mii starves to death instead). Hungry Miis gain happiness normally. There is no way of telling if a Mii is hungry unless the player enters their home. There is a specific music for when the Mii is hungry and Miis whose main interest is food also have a specific phrase for it.
*Playful: This is what a Mii feels whenever they want to play a game. A playful emotion can be resolved by either accepting or rejecting a Mii's request to play a game, or by waiting for the request to expire. As entering the Mii's home instantly leads to a choice removing the emotion, there are no special interactions. Removing a playful emotion can be followed by any other emotion. Playful Miis can be seen jumping and waving their arms.
*Sad: This emotion happens whenever there is a sadness problem. Sad Miis cannot gain happiness, and instead, doing anything that would give them happiness makes them get rid of the sadness bar. Sadness can be resolved by getting rid of the sadness bar or by waiting. While sad, certain gifts/goods result in different results than normally. Sad Miis have a rain cloud above their head. There is a specific phrase for sadness.
*Sick: Miis feel this emotion while they have a sickness problem, a subcategory of a normal problem. Sickness can be resolved by giving the Mii the correct medicine or by waiting for the problem to expire (except in death mode). Sick Miis gain happiness normally, but are unable to use gifts/goods that makes them leave their home. Sick Miis are also absent from school or work and stay out for the rest of the day. Like sad Miis, sick Miis have a rain cloud floating above their head and say their sad phrase.
*Worried: This emotion occurs when a Mii has an important decision to make, most commonly during love, work and home problems. Worried Miis gain happiness normally. This emotion can be resolved by either solving the problem or waiting for it to expire. When worried, Miis have question marks floating above their head. There is a specific phrase for when a Mii is worried.
Death mode exclusive emotions:
*Evil: This is an emotion a Mii feels after intentionally causing another Mii to die. This can happen when they murder someone and gain happiness or use the T-Posing manual to destroy the world and survive. Gameplay wise, evil works like happy except that it can occur during normal problems (but not friendship). There is a special music for when the Mii is feeling evil, and devil heads can be seen floating above them. It is the rarest emotion as it can only happen in very specific scenarios.
*Shocked: This emotion works similarly to sadness except that the Miis refuse to do anything similar to the near-death scenario they survived or the death they witnessed (for example, a Mii who recently survived a plane crash won't accept a travel ticket). Shocked Miis can be seen constantly having their eyes wide open and are either barely moving at all or panicking. This emotion has a specific phrase for it.
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Category:Tomodachi Life (series)