Police Bots

Police Bots are Dalmer police officer robots, a type of Servatron that are found in imperial settlements.
Police bots are a common site everywhere there is Dalmer civilization, and are known for their robotic way of giving information to people akin to greeters. They are programmed to give the news, compliments, issue warnings on weapons and dangerous technologies, and many more tasks. They are manufactured on site in barracks of towns. They follow the command of police sergeants or captains to execute warrants. In towns, merchants can ask for aid by the push of a thief button.
== Types of Police Bots ==
===Captains===
Also called Brimhats, Captains oversee operations in the absence of Dalmer oversight. They are in charge of the highest administrative decisions of a settlement, fort, headquarter, caravan or convoy. They are assisted in their functions by Officers (called Cresthats). Captains are expected to be the last bastion of defense of a settlement and as a result are high level melee and ranged combattants.
===Officers===
Called Cresthats, officers are the second degree of responsibility in a settlement after captains. They often have an inspection role and lead heavy patrols in times of curfew. Officers emit a field that constitutes a restricted area zone. Curfew patrols are either an officer and two sergeants, or an officer and four regulars.
====Restricted Areas====
Restricted areas are designated zones within which unauthorized civilians aren’t allowed to go. These can be designed by an officer over a small area, or over a large zone by the local authority (usually an officer or captain).
===Sergeant===
Sergeants, or Poleohats are the heavy hitters of police staff, they are outfitted with heavy melee weapons, smoke and offensive grenades. They are usually used as bodyguards or entrance protectors for their wide and sturdy physique.
===Scouts===
Scouts are the fast interception units of police bots. Called Nohats for the tendency of helmets to fall off their heads, these agile units are capable of great feats of acrobatics and are most useful for catching quick thieves and are excellent knife throwers. In combat they make use of daggers.
===Stalker===
Specialist police bots who are hidden in stalking zones and bluezone hiding places. These are surveillance units dedicated to emergency intervention in areas where crime risks are high.
====Stalking zones====
Areas where stalker policebots are stationed, these often resemble bushes, storage shelves and stalls.
===Snipers===
The Buckethats are the watchdogs of settlements, always found atop towers or buildings they survey the citizenry from the rooftops. They are deadly accurate with their longrifles and are authorized to eliminate all who would intrude upon their designed watchtower, which can be either a watchtower or the entirety of the roofs of a settlement.
===Soldiers===
The Regular policebot is the basic unit of peace maintenance in a settlement and undertakes most of the security work. They are noticeable for their headgear which leads to their nickname of Trihats. Equipped with a sword and pistol, Soldiers are the most ubiquitous of police bots.
===Mercenaires===
The Bowlhats are private usage police bots that have been reconverted to assist private citizens in their travels outside settlement borders. These can be found near city exits or places of business. While useful in combating exterior threats, they are programmed to scatter or power down should they target other police bots.
===Dancers===
Tilthats are servatrons designed for companionship and entertainment to help settlers cope with loneliness. They provide psychological support and distress management until proper psychological help can be provided. 
===Preachers===
Hoodhats are public messengers and preacher class servatrons designed with the information and education of the public.
===Policebot features===
Police bots in the colonies have a few extra features.
== Intervention ==
An intervention is when a person has been confirmed as a criminal, and police bots will then attempt to arrest the offender.
=== Police bot status ===
Police bot status indicates the behavior of a police bot. Police bots have three states, neutral, investigation (yellow) and intervention (red). When the status of a police bot turns red, an intervention occurs.
== Interception ==
A fanciful name for assassinations undertaken by police bots. Interceptions are undertaken by specially organized teams of six to eight operatives who either attack the target from all sides or one after another on a set pathway after positioning themselves in strategic areas. Interceptions are usually reserved for known criminals whose arrest requires more subtlety than a regular intervention. 
== Equipment ==
===Holographic police balisage===
Sets off police alarm if crossed by bystanders.
===Bullet catching mitt===
Protective gear used by police forces.
===Life force Barrier===
Keeps people out, or traps people inside. Feeds on life force of those inside. Used in prison lockups. 
===Battery powered truck===
An economic alternative to using domesticated Grepan. Used by police forces. 
===Tracking Dart Pistol===
Hunting and tracking tool. Used by police forces.
===Radio Silence Protocol===
Before, robots were ineffective as they shouted what they were doing before doing it. They tend to not be installed. For Policebots however, the installation is mandatory so that the bot can give its commands. 
===Interrogation factory===
A pod where people are subjected to images to detect biases and lies. Ineffective, but fun to use. 
===Investigation drones===
Can recreate crime scenes, scan and recreate 3D holograms of objects.
== Features ==
Police bots come with a flurry of functions in order to aid them in their duties. 
=== Marking ===
Police bots are capable of marking targets in order to facilitate the pursuit of targets. Marked targets can be visualized through obstacles. 
=== Viewpaint ===
Police bots are linked to viewpaint, as such have a vision of where community chests, marked targets and other points of interest are found.
=== Eavesdropping ===
Police bots are capable of hearing specific conversations among others in order to collect information. These can be used for counterspying and counterpiracy operations.
=== Renovation projects ===
Police bots are capable of evaluating damage to structures and pass suggestions of repair and maintenance to undertake to local authorities.
=== Whistling ===
Policebots can communicate with each other via whistling, and use robotic pigeons to inform other settlements. These pigeons can be found in coops, most often in the headquarters.
=== Weapons ===
Policebots are equipped with many weapon systems, swords and dueling daggers to CR weapons such as pistols and rifles, but also blowpipes, air rifles and bombs.
=== Ripple Effect ===
There is a ripple effect on guard robots when they're updating the profiles of people near them. Often this is because they have unpaid taxes or fines that the robot will acquire directly. They also have a group hounding technique when running after a suspect. They will block roads, search common hiding spots and use specialized units, some for speed and others for tanking. 
===Restricted areas===
Restricted areas are areas where police bots will forcefully expel unwanted individuals. They are placed by an officer.
Category:Robots
Category:Dalmer Technology
Category:Dalmer Government
Category:Police
Category:Servatron