Deewain's Dark Cavern

== Quest Overview ==
"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."
== Walkthrough & Notes ==
# Run to the Dark Cavern at 87.9N, 9.3W.
#* Route: Take the Snowy Valley settlement portal in Tou-Tou (27.1S, 96.0E)
# You are dropped at a random starting location when you enter. 
=== Maze ===
* Preliminary Directions: (See also Retrospek's Map for map and possible drop points, use /loc to find where you have been dropped)
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. You need the north big room.
#* The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
# Proceed into the tunnel from the invisible floor, there is a "Surface" Portal. (It does NOT take you to the surface where you started!!)
# This portals you to another big room with stones to jump (optional, read on ..).
=== Jumping Puzzle ===
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
==== Concerning the Path with the Golems ====
# There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) (Fiery Defender, Chilled Defender, Charged Defender).
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
# At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.
==== The Jumping Puzzle Option ====
The locations of the platforms change, so there will be different routes. Route 1:
# Shift Jump to the rock in the middle, just below the platform
# Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
# Shift jump to the NW
# Long jump E, slightly N, to a rock against the wall
# Shift jump to the next one
# Backwards shift jump
# Step backwards, shift jump
# Long jump straight N
# Shift jump W
# Backwards shift jump on the platform
=== Portal Puzzle ===
* Next, there will be three portals, each bringing you to a next section with more portals
* Worked: (confirmed)
# Left 
# Left 
# Mid 
# Right 
# Mid
* If you take a wrong portal, you're back at the start of the jumping puzzle...
=== Fallen Spikes & Rocks ===
* If you do it right, you will end up in another big room with LOTS of Falling Spikes.
** Go left wall, watch sequence, when last one nearby falls, run like hell
* Next, there are Missile Defender Golems who hurl rocks at you.
* Step back into the hallway and kill the 4 Fallen Rocks that lie on the ramp.
* On the other side, there is another large room with Followers of Deewain, 1 Fiery Defender, 1 Charged Defender and a Chilled Defender.
* Kill the Chilled Defender, Fiery Defender, Charged Defender and a 5 minute portal to Deewain's Chambers will spawn.
=== Deewain's Chamber ===
* Deewain Iron Golem (350) is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. It s wise to fully debuff him and start by killing of his companions (golems and "rocks". If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a Energy Infused Rock on the ground (10 pieces, 1 day timer) and hand to Fayza in Xarabydun for your reward. There are also Legendare Chests which can only be opened by a Legendary Key found on the floor (6 keys, on a timer). Legendary keys found elsewhere does not fit in the chests.
* Note: If you die at this point, run back to the Dark Cavern and you will be warped back to Deewain's Chamber.
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill Deewain again.
== Dungeons & Maps ==
== Video ==
thumb|center|335 px
== Rewards ==
== Images ==
Click image for full size version.
Deewain (Creature) Live.jpg|Deewain
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Fallen Rock Live.jpg|Killable Fallen Rock
File:Dark Cavern Defenders Live.jpg|Room with the Golem Defenders
File:Deewain Welcoming Party Live.jpg|Deewain prefers being left alone...
== Dialog ==
== Update History ==
Category:Jumping Puzzle