Animal Handling

With this skill, you have a degree of comfort around animals and are capable of finding ways of making them do what you want.
Untrained Animal Handling: Without this skill, you cannot teach animals new skills or tricks; you can also only successfully interact with previously-trained animals.
rowspan="1" class="color1" style="font-size: 120%;" Target Number	rowspan="1" class="color1" style="font-size: 120%;" Animal Handled
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 11+
 Trained animal unfamiliar with the character, or familiar trained animal in charged emotional state
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 13+
 Trained animal unfamiliar with the character in a charged emotional state
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 15+
 Wild animal
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 21+
 Hostile wild animal
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Animal Handling Rolls: With one or more levels of this skill, you can attempt to urge an animal to perform an action it does not want to make or otherwise bend it to your will. You can bring panicking horses back under control or convince a pack of wild dogs not to attack you, for example.
When you make an animal handling attempt, you make a roll using a stat determined by the GM and add your skill rating. Results of a failed Animal Handling roll are determined by the GM and probably won't be great. Using the aforementioned examples, worst-case scenarios could involve being trampled by a horse or being attacked by all dogs, ever.
'Assisted Animal Handling Rolls': When assisting an Animal Handling roll, choose the individual with the highest skill rating to make the roll, then add 1 to the roll for each rank of each collaborating assistant.
Category:General Skills