Core mechanics

The following pages detail the core mechanics of OP-2.2:
* Combat tactics
* Game Economy
* Fast travel
* Pacing and progression
* Difficulty levels
* Essential NPCs
* Armor
* Item condition and repairs
* Sleep
* Artifact decay
* Hoarding (and theft!)
* Plague
* Blowout and horror hour
* Stealth
* Mutant massacres
* Obscure mechanics
* Transmutation
* Cyclic and chain quests
* A-Life
* Unmarked quests
* Random stashes
* "Typhoon" Turret
* Game physics
Category:OP-2.2 Overviews