108290-wildstar-population-ncsoft-2nd-quarter-2014-earnings-report-page-4

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The game is in a rough spot right now but I have reason for optimism. They're fixing runes and attunement and they've gone on record saying they will address the craptastic itemization soon. Fix those things and give PvP a makeover and we have ourselves an amazing game!
 
This game has a ton of potential and I'm more than willing to "stick it out" to see it come to fruition.	
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			I love the art style. I prefer it over the many terrible attempts at realism in the genre at the moment.	
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I love the art style. I prefer it over the many terrible attempts at realism in the genre at the moment.
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As for "never been around launchs (sic)," people ripped WoW apart at release, perhaps you weren't there.
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I don't expect anything like that. I just added a reason why many ppl doesn't like the game, even if its offering many quality things and in many cases many more than most mmo's in the market.
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Can we please drop the refereneces to other games? For crying out loud, this isnt WoW, Rift< Gw or GW 2...its WILDSTAR. Is this just some attempt at making us "feel better"? I just never understood the reasoning "Because X did it, its ok for Y to do it".
 
 
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That isn't at all why people mention other games. The point of reminding folks who either are new to the genre or never exxperienced a launch that every MMO ever made has had a rough launch is because that is natural for the genre. It isn't a childish 'because X did it, it's ok for Y too do it' claim; it's a factual and contextual statement that 'this is the real f#$%ing world, and no MMO in history has ever launched with out bugs, problems, and issues that then had to be resolved'.
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That isn't at all why people mention other games. The point of reminding folks who either are new to the genre or never experienced a launch that every MMO ever made has had a rough launch, is because that is natural for the genre. It isn't a childish 'because X did it, it's ok for Y too do it' claim; it's a factual and contextual statement that 'this is the real f#$%ing world, and no MMO in history has ever launched with out bugs, problems, and issues that then had to be resolved; and no MMO ever will be'.
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I disagree. And its only "natural" because consumers allow it to be.
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I disagree. And its only "natural" because consumers allow it to be. The whole argument is a cop out. Again, I dont flipping care HOW horrible WoW was at release. I paid $60 for WILDSTAR, and i pay a $15/month to PLAY Wildstar. Do you see Carbine mentioning anywhere that Wildstar is like WoW? Why? Because its NOT WoW and they "planned" on becoming better than the other MMO's.
 
And then people wonder why people are leaving the genre. And with THAT kind of attitude, we would most likely always be stuck in the 20th century. I'm sorry your standards are lower than mine.
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In before some whackjob comes along with "But it's 2014! Bugs are not acceptable!"
 
Or some other equally-ignorant nonsense.
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See? That didn't take long at all, did it?  :lol:
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Like the "whackjobs" that go to the opposite extreme in attempt to be "right"? Shame on you.
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I like the art too. Amusingly, the art is one of the first thing people bash in other games, like SWTOR.
 
I think more accurately most people have gotten used to playing MMOs for several hours at a time, and the intensity of Wildstar's action combat is exhausting. When you look at a tab-target hotbar combat style and the efficiency with which you can play it for hours on end, and compare it to here where you have to pay attention and actually try in all combat, whether it's basic trash mobs or important bosses, it's easy to see the spike in the requirements on a player.
 
I think people players have been forced to confront how babied they've been in combat for the past decade or so. Everyone learned tab-target combat, the players wrote macros and bought mice w/extra buttons to streamline the player input and make it so efficient you could play while doing other things and splitting one's attention. Wildstar makes you actually work for that dopamine shot to your reward centers of the brain, and people realized they'd rather do something easier for more frequent(if weaker)tickles.
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NO idea what you are on about man. How about you just say what you mean instead of the snarky, cryptic response?
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I don't condone them, either, just to be clear.
 
But seriously, amigo ... Do you know what goes into creating something as vast as an MMO? I barely do and and even what I know is HUGE.
 
To say that "consumers allow" bugs to happen is just incredibly wrong on every level. No one WANTS bugs. No one. The adults in the crowd, those with a knowledge base greater than say, 10th grade, understand that huge projects always have glitches of some kind. It's the nature of reality. Nothing is ever perfect. If you think you can make a perfect project the size of an MMO, please get into the industry NOW. I am certain some developer will hire the one coder on the planet who never makes mistakes and is capable of limitless bug-free code on a moments notice.
 
Seriously, you're worth BILLIONS!
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NO ONE twisted this company intomaking a game.
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I don't think Wildstar's bug-level was unreasonable.  There were very few crash bugs or game breakers, in my personal play experience.  Individual bugs torque off individual players, and some are pretty serious -- the one where Guildmasters are losing their Raid Attunements and are unable to reattune without rolling a new character, for example -- but I think most players would have played right through those if the rest of the game had been there.  Word of various bugs and how to work around, avoid, or give up on them makes it into the game community and people cope as long as they have other fun play going on. 
 
But there are a couple of other factors involved here:
 
1) The rate of bug fixes is poor and the total number of bugs appears to be increasing not decreasing.  This is probably due to the fact that Carbine is already working overtime to get new content out and make major changes to things like the Esper class play, which isn't leaving them enough time for bug squashing.  It looks like they don't care, and that bothers people more than the bugs. (I'm not saying they ACTUALLY don't care, just that it looks that way.) It stops being "The Devs Are Listening" and more "The Devs Are Ignoring Us."  
 
2) People who are just generally dissatisfied with the game play, for reasons that are hard to articulate clearly, will grab onto an infuriating bug as something concrete they can pin their dissatisfaction on and blow it up into "The Reason I'm Leaving."  There is also sometimes a "last straw" effect, where general dissatisfaction and lack of enjoyment crystallize  around a particular bug issue and it becomes "THE" reason for stopping play, even though the same bug in an otherwise entertaining game would hardly be noticeable. 	
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..fixing runes and attunement...
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In before some whackjob comes along with "But it's 2014! Bugs are not acceptable!"
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Bottom line, This game is not for everyone.
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Nah it wasn't the combat....
 
It was everything else such as the dreadful grind, dailies and slow exp pve scaling. This is why I mainly do pvp more than pve.
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Bugs happen, sure.  The problem is that obvious regressions are getting out into the wild.  (Look for the "You broke X again" posts)
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I don't think Wildstar's bug-level was unreasonable.  There were very few crash bugs or game breakers, in my personal play experience.  Individual bugs torque off individual players, and some are pretty serious -- the one where Guildmasters are losing their Raid Attunements and are unable to reattune without rolling a new character, for example -- but I think most players would have played right through those if the rest of the game had been there.  Word of various bugs and how to work around, avoid, or give up on them makes it into the game community and people cope as long as they have other fun play going on. 
 
But there are a couple of other factors involved here:
 
1) The rate of bug fixes is poor and the total number of bugs appears to be increasing not decreasing.  This is probably due to the fact that Carbine is already working overtime to get new content out and make major changes to things like the Esper class play, which isn't leaving them enough time for bug squashing.  It looks like they don't care, and that bothers people more than the bugs. (I'm not saying they ACTUALLY don't care, just that it looks that way.) It stops being "The Devs Are Listening" and more "The Devs Are Ignoring Us."  
 
2) People who are just generally dissatisfied with the game play, for reasons that are hard to articulate clearly, will grab onto an infuriating bug as something concrete they can pin their dissatisfaction on and blow it up into "The Reason I'm Leaving."  There is also sometimes a "last straw" effect, where general dissatisfaction and lack of enjoyment crystallize  around a particular bug issue and it becomes "THE" reason for stopping play, even though the same bug in an otherwise entertaining game would hardly be noticeable. 
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Bottom line, This game is not for everyone.
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Can we please drop the refereneces to other games? For crying out loud, this isnt WoW, Rift< Gw or GW 2...its WILDSTAR. Is this just some attempt at making us "feel better"? I just never understood the reasoning "Because X did it, its ok for Y to do it".
 
Damn, I used to use that as an exuse ALL THE TIME as a kid: "but Mom!, all my friends are doing it".
and she'd always reply: "if your friends jumped off the top of a mountain, would you follow?"
 
If a game cant stand on its own merits without being compared to another game, I'm pretty sure I'm not interested.
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*SIGH*.  Not this again.
 
Of course it's not for everyone. MMOs in general are not for everyone. Not for very many people at all, as a percentage of the world population.  
 
The issue is: Is Wildstar a game for enough someones that it can continue to exist?  Because it's great to put out art of any kind that's "not for everyone" or even "not for anyone except you" -- as long as you don't need to make a profit off it.  
 
Wildstar is not a personal art project for the Devs.  It's a for-profit venture that needs people to pay for it if it's going to continue to exist.  "Not for everyone" is fine.  "Not for anyone", or in this case, "Not for more than a few thousand people max", is not at all fine.  that is the real "Bottom Line", and you know it.
 
(Or maybe I'm just talking to another Blizzard mole who's being paid to come to these forums and tell people "JUST STOP PLAYING ALREADY NOT 4 U GO HOMMMMEEE TO WOW!", or words to that effect....) 
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Yeah, the game may have its issues but frankly I dont believe there are any "moles" trying to cause anarchy etc.
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You essentially just argued against teaching history. We are supposed to learn from those who came before us. 100% of the reason Wildstar is in a bad spot is because they repeated almost every mistake previous MMOs have made and learned nothing from the successes of MOBA in the current gaming meta. History is meant to prevent mistakes and guide future choices.
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Though I do think the "WIldstar is not for you, just LEAVE!" people are in fact, not supporters of the game at all, but instead volunteer trolls who have picked up on this line as one certain to infuriate other players and make them less likely to want to be a part of this game's community.  Because "We never wanted you here to start with!" attitudes are...uh....how to put this....counter-productive in terms of keeping an MMO alive. 
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I'm not serious about them being in the pay of Blizzard  :P  :ph34r:
 
Though I do think the "WIldstar is not for you, just LEAVE!" people are in fact, not supporters of the game at all, but instead volunteer trolls who have picked up on this line as one certain to infuriate other players and make them less likely to want to be a part of this game's community.  Because "We never wanted you here to start with!" attitudes are...uh....how to put this....counter-productive in terms of keeping an MMO alive.  They no doubt tuned in to the negative reaction on the part of much of the MMO community to a couple of things a few of the Devs said pre-launch about the audience they hoped to attract to Wildstar. 
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I don't think Wildstar's bug-level was unreasonable.  There were very few crash bugs or game breakers, in my personal play experience.  Individual bugs torque off individual players, and some are pretty serious -- the one where Guildmasters are losing their Raid Attunements and are unable to reattune without rolling a new character, for example -- but I think most players would have played right through those if the rest of the game had been there.  Word of various bugs and how to work around, avoid, or give up on them makes it into the game community and people cope as long as they have other fun play going on. 
 
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I don't think the bug-level was unreasonable either, or the class imbalances. The problem is that you have major bugs like the one you described in a competitive PvE environment. Stuff like that and the epic-to-white gear bugs and you have very unhappy raiders seeing their progression come to a screeching halt. Not to mention throwing everyone into the competitive PvP pool before they even began considering gear and class balance changes.
 
Bugs are to be expected, but the show-stoppers gotta get fixed ASAP. 
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I don't think the bug-level was unreasonable either, or the class imbalances. The problem is that you have major bugs like the one you described in a competitive PvE environment. Stuff like that and the epic-to-white gear bugs and you have very unhappy raiders seeing their progression come to a screeching halt. Not to mention throwing everyone into the competitive PvP pool before they even began considering gear and class balance changes.
 
Bugs are to be expected, but the show-stoppers gotta get fixed ASAP. 
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I don't know, maybe they (at least subconsciously) want the game's death because it would be the ultimate validation for them.
"I'm literally so elite and hardcore that the game I wanted wasn't financially viable because too big a percentage of mankind are loser scrubs.  B) "
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For reference in SWTOR, there were bugs that literally prevented progression for the first few months (e.g. mandatory class quests that were impossible to complete).
 
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There is only one 'game breaking' bug I'm aware of, and its the raid guild GM's losing their genesis key bug. I've never heard of or encountered another literal game breaking bug in W* before.
 
For reference in SWTOR, there were bugs that literally prevented progression for the first few months (e.g. mandatory class quests that were impossible to complete). Am I missing some massive bugs I haven't heard of?
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I disagree. And its only "natural" because consumers allow it to be. The whole argument is a cop out. Again, I dont flipping care HOW horrible WoW was at release. I paid $60 for WILDSTAR, and i pay a $15/month to PLAY Wildstar. Do you see Carbine mentioning anywhere that Wildstar is like WoW? Why? Because its NOT WoW and they "planned" on becoming better than the other MMO's.
 
And then people wonder why people are leaving the genre. And with THAT kind of attitude, we would most likely always be stuck in the 20th century. I'm sorry your standards are lower than mine.
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'B-B-But SWTOR' isn't a valid defense. 
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On the topic of bugs, I still think one of the most iconic bugs... like the "omen" I suppose one could say... was day 1 of head-start launch, gold-spammers already showing up in droves... and the use of "report spam" closing the player straight to desktop, while nothing at all happened, no report, nothing... relaunch game, try again, dropped to desktop again while nothing again happens.  Could almost say it was the prequel of what to expect... sort of "setting the tide". :lol:
 
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I'm not serious about them being in the pay of Blizzard  :P  :ph34r:
 
Though I do think the "WIldstar is not for you, just LEAVE!" people are in fact, not supporters of the game at all, but instead volunteer trolls who have picked up on this line as one certain to infuriate other players and make them less likely to want to be a part of this game's community.  Because "We never wanted you here to start with!" attitudes are...uh....how to put this....counter-productive in terms of keeping an MMO alive.  They no doubt tuned in to the negative reaction on the part of much of the MMO community to a couple of things a few of the Devs said pre-launch about the audience they hoped to attract to Wildstar. 
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If you don't think having the guild GM lose their genesis key and being told 'oops sorry re-roll' isn't a significantly massive bug, I'm not sure what I can tell you. And that's still not even getting into the reports of epic gear magically transforming into whites that I've seen pop up on Reddit. 
 
'B-B-But SWTOR' isn't a valid defense. This is a bug that's affecting Wildstar right now and impacting raiding guilds right now.
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Rentention rate doesn't matter too much when they have enough whales buying credd.
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The game probably has about a 50% retention rate, maybe higher or lower by 5%, but half is normal.  If your math comes correct, that puts subs at 225k?  Better than I thought they were doing (I thought they'd settle in somewhere between 100-200k at first and grow.
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			If anybody needs me I'll be fapping to class/combat reveal videos from SOE live 2014 for Everquest Next.  =D	
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If anybody needs me I'll be fapping to class/combat reveal videos from SOE live 2014 for Everquest Next.  =D
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RIP WS 2014-2014
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If anybody needs me I'll be fapping to class/combat reveal videos from SOE live 2014 for Everquest Next.  =D
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I guarantee you the EQ Next forums will look just like these a month or two after launch, so better get it done while you can. ;)
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