101979-i-want-this-game-to-succeed-but

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Lately, I have felt myself losing interest in WildStar entirely, and it's not from lack of enjoyment with the game itself.  I see so much potential in it and would love to see it become a successful MMO for years to come HOWEVER there are a few things that I personally feel are keeping that from happening:
 
1) Lack of devoloper/player cohesion.  The players ask and the developers respond, but somewhere in the communication process, things become lost in translation.  For example: when the adventure loot system was changed because of player outcry, the dev team took the opportunity to revamp the system.  Unfortunately, instead of listening to what players wanted to have changed, the devs went their own route and damaged the adventure loot system beyond repair (at least that is my own opinion as well as the entirety of my guild's).  The solution to players quitting adventures when a gold run was lost was solved by stopping players from doing adventures entirely.
 
2) Patches.  Now, I may have been spoiled by years of other MMOs releasing weekly patches to address a laundry list of issues plaguing the game, and if a known issue isn't addressed in the current week, it is usually tackled within two weeks.  With WildStar, unfortunately, we are treated to random patches that fix a single, random non-issue.  
 
For example: Entire 7/23/14 Patch Notes: All players can now get credit for killing creatures in The Nursery and The Guardians of the Grove event. 
 
Uhh, thanks?  One patch in a week and that's ALL we get? If you are only going to fix one issue a week can you pick something that is ACTUALLY affecting the playability of the game? Like all of the options in Crimelords of Whitevale.  You have an entire instance, but only 30% of it is playable and even then, 1/5 groups can't complete it because of a myriad of known bugs.
 
3) The loot system itself, which is one of the driving forces behind every MMO.  Now, some people may disagree with me here, but this is my opinion and I feel I make a sound point.  Rune Slots... While a great idea in concept, they are severely damaging to the loot system in WildStar.  Imagine grinding an adventure for several weeks for a specific item before it FINALLY drops!  Happy day, right?  But wait, you just lost the roll to a player who ALREADY HAS THE ITEM!  And why? Because it has better/more optimized rune slots.  I do understand the desire to min/max in this game, but this isn't the correct way to do it.  If rune slots/runes were a product of crafting and could be modified in some way, then that could be a workaround which would fix this issue.
 
I have chosen not to mention other issues like the absence of a level 50 DPS PvP helm for Medics despite many tickets to the devs, or the absence of Mechari and Mordesh housing/decor as things like this are not game-breaking and can be implemented at a later time without much complication.  The major issues at hand are the game-breaking ones concerning buggy instances, flawed loot systems and the future of the game.
 
The community itself is full of players drawn to WildStar to bring the challenge back to the MMO world and the dev team has succeeded in creating the foundation of a game to fulfill that role. But if the game is going to be around a year from now, I feel that much needs to start being done to improve the game and soon!
 
-Calibur (Evindra)	
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			The variability of rune slots alone is enough to make me kill a kitten.	
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			You'll be back by August.	
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			I agree Ja'mie. It could be solved so easily by creating a crafting recipe for all players to use that can add a rune slot to an item and further recipes to either pick or reroll a rune slot.  It's a win/win for the devs since it would create another gold.crafting sink AND hopefully fix the issue of randomized rune slots determining the value of the item.	
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so because youve lost interest, u DONT want it to succeed anymore?
 
hmmm... statement in title coulda been worded better lol	
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And Madda,
 
I will probably still play for a while, but the overall feeling of the game keeps going downhill for me.  Every week, I keep hoping they will fix many issues that are holding players back and every week it's another disappointment and I am just tired of waiting for the game to be fixed.  So, unless this upcoming content patch fixes some of the critical issues, I will probably fizzle out of playing over the next month or so.	
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Aethius,
 
I think you misread entirely.  I want the game to succeed, but in order to do that, I feel the devs need to start fixing some of the real issues with the game instead of continuing to ignore them.	
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And Madda,
 
I will probably still play for a while, but the overall feeling of the game keeps going downhill for me.  Every week, I keep hoping they will fix many issues that are holding players back and every week it's another disappointment and I am just tired of waiting for the game to be fixed.  So, unless this upcoming content patch fixes some of the critical issues, I will probably fizzle out of playing over the next month or so.
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I have chosen not to mention other issues like the absence of a level 50 DPS PvP helm for Medics 
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You'll be back by August.
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Nazryn,
 
Sorry, should have been more specific.  A non-rated level 50 DPS PvP helm for Dominion Medics.  There currently isn't one in the game for purchase from the PvP vendor.
 
Glad your tickets are being answered because none of mine have been.	
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			At what point do critical issues outweigh the fun and enjoyment of an MMO?	
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At what point do critical issues outweigh the fun and enjoyment of an MMO?
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			IronCrane86 has hit the nail on the head. The issues that continue to persist from the afore mentioned issues will continue to drive away players. That coupled with the toxic community and the promise of we are listening from the devs and then no response(or responses to non game-breaking issues instead of relevant concerns) will all but seal the slow decline of this game.	
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			I agree entirely Nottino.  If the devs can turn it around, I think the game has incredible potential to thrive, but if they stand in the way of their own game's progress... well, we will have to see.	
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I agree entirely Nottino.  If the devs can turn it around, I think the game has incredible potential to thrive, but if they stand in the way of their own game's progress... well, we will have to see.
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Well the developers aren't stupid, I see in a few months that they can get most of the major pain worked out.
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Nazryn,
 
Sorry, should have been more specific.  A non-rated level 50 DPS PvP helm for Dominion Medics.  There currently isn't one in the game for purchase from the PvP vendor.
 
Glad your tickets are being answered because none of mine have been.
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Nazryn,
 
I appreciate the advice! I'll try the bug report and see what happens since the tickets have gone nowhere!	
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And zombiechan
 
I don't think the developers are incompetent by any means.  They have proven that by creating a great foundation for the game.  But even the very intelligent can stand in their own way.	
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Don't submit tickets, /bug report. Everything I've ever /bug reported has gotten fixed. Tickets send things to CSR hell, /bug sends it to the development workflow.
 
As for the lack of a salvagers assault helm, that is pretty odd. I just used the support one; the PvP offense and PvP defense is the same as would be for the assault version, just get insight rather than Tech... still a perfectly viable piece though. They are probably waiting on adding the helm now to lump it in with the revamp of PvP gear.
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Can u be more specific of what was repaired ths to your bug reports? Because i think i actually do 10 /bug reports a day and not a single one was solved (still) from past 40 days now....
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Probably not. So Madda's point shall still stand!
 
You'll be back by August.
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Can u be more specific of what was repaired ths to your bug reports? Because i think i actually do 10 /bug reports a day and not a single one was solved (still) from past 40 days now....
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Oh look, Madda is just as annoying here as WS-RP.
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Aethius,
 
I think you misread entirely.  I want the game to succeed, but in order to do that, I feel the devs need to start fixing some of the real issues with the game instead of continuing to ignore them.
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I submitted a bug about an invisible wall preventing me from doing an explorer quest, that got fixed pretty quickly.
 
I submitted a bug about a boss not responding in Whitevale, that got fixed.
 
I think those are the only bugs I actually have submitted.
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Can u be more specific of what was repaired ths to your bug reports? Because i think i actually do 10 /bug reports a day and not a single one was solved (still) from past 40 days now....
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			i use as parameter a zone in the crimson badlands dominion side... there are a zone where all the mobs are hostile but just ingore u (and u cant touch them) and if you walk to the border of the peninsula all the textures and "coonected things" (mobs and players and textures) disappear... is totally not one of those bugs that u need to be fixed as soon as u can but give u the idea... still hate doing dungeon and adventures to get stuck for some bugs google it and "is a known issue" (thx now do something)... there are still some bug in skill (that i report constantly), bugs evrywhere... and at the beginning u just say to yourself "that's ok they will fix it or will give a clear date" but ... then u just loose faith.	
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The lack of item animation on several crafted items, various scientist / mission bugs, and 2 technologist bugs. The games been out for less than 2 months; Rome wasn't built in a day, and believe it or not, the Devs like to go home to their families, sleep, eat, even use the restroom like real human beings too. 
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i use as parameter a zone in the crimson badlands dominion side... there are a zone where all the mobs are hostile but just ingore u (and u cant touch them) and if you walk to the border of the peninsula all the textures and "coonected things" (mobs and players and textures) disappear... is totally not one of those bugs that u need to be fixed as soon as u can but give u the idea... still hate doing dungeon and adventures to get stuck for some bugs google it and "is a known issue" (thx now do something)... there are still some bug in skill (that i report constantly), bugs evrywhere... and at the beginning u just say to yourself "that's ok they will fix it or will give a clear date" but ... then u just loose faith.
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			Figure, I will give Carbine a month...	
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