Night of the Wilds

==Objectives==
Ask the Herald of Odyn to take you to the Fields of the Eternal Hunt.
* Herald taken to the Eternal Hunt
*Night of the Wilds witnessed
==Description==
<The letter is written in a flowing, golden script. You can practically hear Odyn's booming voice speak the words as you read it.>
The Night of the Wilds is upon us.
Tonight, we will feast in honor of the beasts of legend, and they will rise once more in the Fields of the Eternal Hunt.
One among us will set out into the fields to put their spirits to rest once more.
My herald awaits you, hunter, if you will join us.
==Rewards==
You will also receive:
*
* 1,650 XP
==Completion==
<An empty saddle sits here, as if it is waiting for your new companion.
You feel a warm kinship with the beast as you recall your meeting. You know what you must do to call the Wolfhawk. You put your fingers to your lips...>
==Notes==
The herald awaits you outside of the lodge.
;Herald of Odyn
:Odyn and the greatest of his hunters await your presence at the Fields of the Eternal hunt.
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===Stage 1: The Hunt Begins===
:Locate the legendary animal spirits and put them to rest.
* Stag spirit hunted
* Worm spirit hunted
* Cat spirit hunted
* Owl spirit hunted
:The camera pans in from the night sky at the Fields to the forest below, where Odyn is speaking to the feast celebrants.
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The cutscene ends and you now have control of your character.
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Before heading out, make sure you have Track Beasts active and have taken advantage of the provided food and drinks for their buffs. (Hunter's Feast and Wildbrew)
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The owl spirit should be the first beast you locate, as she is right outside the feasting area.
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Avoid the whirlwind AoE and slay Habrok.
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The cat spirit will also be nearby.
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Avoid the frontal cone of AoE and kill Ketlingr.
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From Ketlingr's location, follow the trail leading northeast on the map and keep an eye out for a cave, where the worm spirit will be.
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Garos doesn't have any special abilities you should avoid, so you are free to focus on bringing her down.
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Leave the cave and turn right. Follow the border of the area until you locate the stag spirit on a short overlook.
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Avoid Hyrtir's Wild Bellow AoE, which disorient you if caught within it.
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===Stage 2: Night of Claw and Talon===
:Put the spirits of the WOlf and Hawk to rest.
* Hawk spirit hunted
* Wolf spirit hunted
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Vetholnir will be nearby, flying in a pattern in the area. Avoid any AoE and slay the hawk. Fereki is inside a cave in the southwestern corner of the Fields. Like Hyrtir, the wolf has the disorienting AoE Wild Bellow that you should avoid.
===Stage 3: Haukenulfnir===
:Challenge the Wolfhawk.
* Wolfhawk defeated
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Haukenulfnir is close to the cave outside. Her pounce is essentially unavoidable due to her large hit box, but the stun lasts only a couple seconds and the damage is light. What you do need to be mindful of are the cyclones and, once more, the disorienting AoE.
===Final Stage: Revel the Night Away===
:Return to Odyn and feast the night away.
* Revelled the night away
:Haukenulfnir channels energy into the hunter adventurer, her size decreasing to something more reasonable.
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;Odyn
: What a hunt! This, out here, is the true spirit of the wilds. Let us revel the night away and leave our cares for the morning!
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:The adventurer starts dancing, and their vision gradually becomes blurred...
Upon completion a scene plays out, with the wolfhawk flying in, and hunters of Azeroth watching the Huntmaster as everyone cheers.
==Progression==
== Notes ==
The are several famous attendees at the feast: the four vrykul kings, Ranulf, Tor, Bjorn, and Haldor. Fenryr is relaxing behind Bjorn, enjoying a large bone. Last but not least is the Wild God Ohn'ahra herself, perched on the canopy above Ranulf.
== Original ==
;Completion
<An empty saddle sits here, as if it is waiting for your new companion.
You feel a warm kinship with the beast as you recall your meeting, and you know what you must do to call the Wolfhawk. You put your fingers to your lips...>
==Patch changes==
*
==External links==