Third Kingdom of Grand Castell

The Third Kingdom of Grand Castell (Castellan Tongue: Ladel Sardas Kili Kastélai) is a nation on Abexilas, situated on the northernmost peninsula of the central continent of Talasi. This region, named Shurdal, (meaning "golden lands" in the Audalad tongue) is sometimes also nicknamed by Castellans as the 'Crowned Heartlands'. The main reason being that amongst the six nations unified under the religious light of the Orthodoxy of the Light Incarnate, which are home to diverse Castellan societies on Abexilas, Grand Castell stands as the mother nation of all who identify as Castellan and has given birth to numerous rulers over the generations.
Additionally, the territory ruled by Grand Castell comprises vast spans of golden wheat fields, further explaining its nickname. At the heart of this peninsula lies a large body of water known as Lake Férhe (meaning "lake" in the Thieо́niki tongue). The kingdom shares borders with the nations of Corry to the west, the Ordrétat d'Yvres to the east and the Astalasii town of Mersònes (formerly Castellan 'Telakúte') to the southeast.
==Etymology & Symbolism==
File:GCFlag1.png|Flag of the Third Kingdom of Grand Castell
File:Grand Castell-Llozhar Flag.png|Flag of the Kingdom of Grand Castell-Lozhar
File:Grand Castell.jpg|Flag of the Second Kingdom of Grand Castell
The word 'Castell' is one tied to a great historical package which predates Stoneworks itself, its meaning is speculated to stem from 'steward of the castle,' which reflects the significance attributed to castles. As such, the one who governs the castle holds sway over the land. Its inhabitants, known as Castellans, thus refer to themselves as the residents of the castle, which corresponds to its translation, kestélas, meaning 'people of the forts.' 
The banner of the kingdom is woven with green, black, and white. Green symbolizes the lands of Castell, while the twin-towered barbicans represent the capital of the Second Kingdom, Gaular's main gatehouse. Black symbolizes the holy foundation brought by Meep, upon which all quadrants are united. White relates to the people, with the cross on a white background recalling the original banner of the nation. This banner was also used in the birthplace of the Second Kingdom, the Heartlands, a region situated on the central continent of Alteniquia on Rathnir.
==History==
===Last Breaths of the Second Kingdom===
The Third Kingdom of Grand Castell would succeed the Second Kingdom, which had been established on Rathnir. The Second Kingdom would remaining standing until the world ending glaciation of Ratham, when the Second Kingdom's governance which had so drastrically changed over the latest years that a new reign was in order. Thus came about the the Third Kingdom, under its new ruler, Wesllyn Castellan (Wesllyn). Despite the impending end, the kingdom would successfully celebrate its final national founding day on January 20th, 2024, marking its second anniversary. <youtube>BfOmgapu98c</youtube>
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===Departure From Rathnir===
====Rise of a New Rule====
Rumors of a fast worldwide glaciation on the winter of 320 TE which would spell the end of Ratham along with rumors of the New World of Abexilas, began circulating as early as the fall of 278 TE (Mid-November 2023) and by winter of 294 TE (Mid-December 2023), the prophecy was officially declared following a holy revelation from the Light Incarnate, Meep to the then Lord Protector and cardinal of the Orthodox Church, Fazen Castellan (WUTFazen). The anticipation of a paramounte change which loomed over the realm of Ratham would urge the Second Kingdom of prepare and set the stage for the nation and its people on the New World.
By the fall of 301 TE (Mid-January 2024), most of the nation's preparations for its future beyond the impending end were well underway. Strategic plans had been arranged by the nation's Grand Council and king to ensure a smooth transition and to safeguard the legacy of the kingdom. By winter of 304 TE (January 24th, 2024), Nebular Castellan (nebularspace), the last king of the Second Kingdom of Grand Castell would crown Wesllyn Castellan as his heir apparent, officially designating him as the future ruler of the kingdom.
In that same year, the formation of the Third Kingdom of Grand Castell would be announced to the world through Wesllyn Castellan's ascension to the throne which were to take effect upon the kingdom's fleet's departure from Rathnir. 
‎By 305 TE (End of January 2024), many of the once scattered Castellan populations had regrouped and formed new Orthodox nations. Most notably, Kezias Eskabírei which was led by Skavier IV (Skavier1011), the descendant of Skavier III, the founder of the Second Kingdom of Grand Castell. By the next winter, these Orthodox nations along with Grand Castell would be brought together under the religious banner of the Orthodoxy, through the signature of the Treaty of Stemma, thus forming a unified entity known as the Orthodox Sea. This alliance aimed to strengthen cooperation and solidarity among these nations and to facilitate further preparations for their endeavors in the New World, all to ensure their safeguard upon their arrival the New World.
Over the following decade, the emerging Orthodox nations stabilized their politics and enable the planned preparations to be set into action. Resources necessary for the journey to the New World were gathered and a new fleet of ships capable of carrying this young generation of Castellans were constructed.
=====Castellan Caravels=====
Armed with their imposing patterns and sails adorned with the colors of the Castellan banner, these large ships vary in size, ranging from 20 to 30 blocks in length and 7 to 13 blocks in width. They typically achieve average speeds of 2 to 4 knots or 5 to 8 km/h when traveling in fleets. Designed for exploration or trade, these usually lightweight vessels are intended to be versatile, capable of carrying both light and heavy loads. This characteristic would be fully utilized during the journey to Abexilas where its ability to store resources in higher capacities would be used to maximize the transport not only of the nation's treasures and resources for rebuilding the New World but also to allow citizens aboard to bring their most prized possessions with them, rather than being forced to leave them behind along with their homes.
====Departure of the Alteniquian Castellans====
The Castellans of the central continent of Alteniquia were divided into multiple factions, each employing different methods of migration. Among these factions, two main groups stood out. 
=====Mariners' Egress=====
The first group to depart consisted of Castellans unaffiliated with the Castellan Heartlands, which had recently severed all ties with the Second Kingdom of Grand Castellan and subsquently declared its independence from the rule of Anòshphéy. This group included citizens from the towns within the former Heartlands that had opposed independence, notably Nislewood, formerly led by the late Cardinal Fazen Castellan and Fort Talin, which was managed by Sonic Valtheim (Sonicspark5), also known as Steward Sonicspark, the overseer of Grand Castell's capital, Gaular.
This first group primarily utilized caravels docked in the western bay of the former nation of Theiónikos, within the harbors of Theiotokos and Ayesinco. They would embark on their final voyage in the spring of 318 TE, aiming to regroup with the main fleet at Sparwood, where the nation's mainland was situated. As the remaining supplies and horses were being loaded and men boarded the mothership of the Alteniquian Castellan fleet named the Cornus, its captain, Sonic Valtheim would note pausing for a moment of reflection before departure. He had spent the previous months tending to the matters of the nation's old Heartlands and had remained by the side of Fazen Castellan in her final moments.
Before setting sail, Sonic recalled taking one last glance over the coastline of Yimmu Audal. From this vantage point, he could discern the acrid scent of smoke billowing from the burning city of Konushum, carried to the docks by a strong eastern wind. He noted that the old compass he had carried in his pocket since his adventures with Viktor Von Lozharo (rotsiiiboii), which often spun seemingly at random, now consistently pointed westward.
Their journey would be long, spanning over the course of half a month and covering more than 23,000 blocks, passing through the pirate dominion of Tortuga and the territories of the Theocracy of Charm, with whom Grand Castell was at war at the time. Their fleet would safely reach the Sparwood and the Ecclesian bay where they would dock at the Costa Bianca.
=====Skybound Farers' Takeoff=====
On the other hand, the majority of the remaining populace of the independent Heartlands would make use of the region's latest technological advancements, traveling by airships manufactured by the reputed company of Ion Industries. Among them was the lord of the region, Crossfire (xzCrossfire), who had been branded a heretic and had a bounty of $100,000 placed on his head after cutting ties with the nation and the church. However, Crossfire would make a secretive departure, accompanied only by a few men from his personal guard, known as the Whalers, using a single airship, unbeknownst to his right-hand advisor, Pigga Oinkington (PiggaOinkington).
After Crossfire left clandestinely, Pigga Oinkington was left to take command of the region's aerial fleet to ensure the salvation of the citizens who had stayed behind, fearing the uncertainty of the future that awaited them. Together with the remaining Whalers and loyal soldiers from the region's garrison, Pigga Oinkington oversaw the transport of the Heartlands' citizens to the New World aboard a small fleet of airships.
====Departure of the Castellans From Sparwood====
At Coasta Bianca, the Alteniquian caravels together with the Castellan fleet stationed at Sparwood would remain docked over the following months and would departing from the frozen tundras of Sparwood in the late months of the spring of 319 TE. The green-sailed caravels would convene at Yvres, where they would join the Yvresian fleet before embarking on their journey to the New World.
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=== Journey Across the Seas===
Over the course of the following twelve days, the fleet of green-sailed caravels and Yvresian ships would sail away from the old world of Rathnir and embark on their journey to the New World. Along the trip, the fleet's progress would be significantly hampered by the harsh weather conditions. After enduring ten days of tumultuous seas, the storm which had finally abated on the 11th day, only to be replaced by heavy winds and thick fog enveloping the fleet. By the 12th day, visibility reduced greatly as the fog thickened. Crewmates and the captain alike would reminisce about the days of relentless whistling gales and whipping hail that rendered operations on deck nearly impossible. Tragically, this perilious weather conditions had also lead some crew members to lose their lives, with many others having been exposed to numerous illnesses, including hypothermia, pneumonia and chilblains.
After an uncertain number of days during which all light was fully obstructed, the sun became visible once again. With its return, the sailors aboard the ship would finally catch a glimpse of the long-awaited New World of Abexilas. Amidst the Grand Castellan fleet on the royal ships, which the new king, Wesllyn Castellan boarded, he would announce to the men before him the following:
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===Arrival to Abexilas===
====Wandering a New World====
After exiting the fog, the Grand Castellan and Yvresian fleets would sail for another thousand blocks over a day until choosing to anchor their ships on the shores of the subcontient of Zarilya, on the southwestern continent of Halinn. By the early spring of 2 VE, the first camps would be fully established and would be expected to serve as the foundation of the nation's rebirth.
However, over the following year, the nations of Grand Castell and Yvres scouted their surroundings and discovered multiple nations settling nearby. Most notably, finding the nation of Corry which had established itself on contested territories, leading to diplomatic negociations with Castellan representatives. Despite attempts to reach an agreement on border negociations, the disagreement coupled with external pressure from neighboring settlements prompted the Castellan and Yvresian governance to abandon their settlement in Zarilya to instead seek out land with more stability for generations to come. Thus, in the winter of 2 VE, both the Castellan and Yvresian fleets would once more take sail, leaving the lands of Zarilya behind in search of a new homeland.
For the next few months, they wandered over 14,000 blocks, exploring the continents north of Zarilya but repeatedly encountered established settlements, thwarting their attempts to find a new home where the land had remained untouched. It would only be upon reaching the northern parts of Talasi that they would recognize the familiar banners of Yimmu-Audal. This encounter with past allies sparked diplomatic talks; which provided the Castellan and Yvresian rulers with crucial intel on both the regional and continental situation. This exchange would also present both nations with prospects of a largely unexplored peninsula named Shurdal by Audalad cartographers.
====Founding of a New Kingdom====
After a short sailing trip around the northern parts of Talasi, they would decide to settle on the northernmost peninsula. Grand Castell established its settlement on the mainland of the peninsula, while Yvres anchored itself to the east, on an island given the Castellan name of Sikyas, due to its resemblance to a chicken leg.
Months of reconnaissance and careful expansion would pass and allow the two nations to settle peacefully. The nation would officially be rebirthed upon the establishment of the capital, Saradímas, in the winter of 3 VE. Its name translates to the “City of the King” in the Castellan language and would be located within the new capital county of Basáras. During that same winter, the nation made a great effort to restock its food supplies by planting wheat across its lands and scouting the region by regularly sending out groups of scouts into the wilderness. Over the next half-decade, Grand Castell solidified its claims and strengthened its hold over the land by having its Grand Councilors and past barons from the Second Kingdom settle in different parts of the peninsula to grow the land into grounded baronies, for these terrritories to be bequeathed in future to permanent lords. 
However, this period of relative peace was disrupted by the sighting of Corryan ships. In the following months, the nation of Corry began to resettle and push against Grand Castell's borders. Over the next decade, Corry continued to expand, establishing new settlements which encircled the borders of the kingdom. These settlements spread across the western, southern and central parts of the peninsula. To this day, tensions fluctuated and the territorial claims between the two nations remain uncertain.
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===Raising the Banners of the Kingdom===
====Skirmish of Telakúte====
During the fall of 26 VE (July 17th, 2024), Leaf Astaseul, (Leaf_Astaseul), the guardian of the Astaseul Family which held many titles all over Abexilas, most notably the Triumvirate of Astalasi, sent out a public ultimatum to the nation of Grand Castell. She claimed that the Castellan people had made no effort to rebuild a prospering state since the GCL Crisis in the Old World of Rathnir. Leaf adressed the territiorial disputes which Grand Castell was in with its neighbours, followed up by their lack of an army and a leader. At that time, Sarad Wesllyn had in fact not ruled for a month, with the Grand Council taking over his duties during his absence. Marcus Emerald Castellan (TheEmeraldMMOS), former Zhahmir of Grand-Castell-Llozhar, had been adopted by Leaf into the Astaseul dynasty and she used his claim to the throne to request the Grand Council to surrender unconditionally to Astalasi, with Marcus becoming the new governor of Grand Castell under Astalasii rule, or otherwise the Castellans would be submitted by force.
Her ultimatum was dispatched around the world, with many fearing an upcoming war. In the next months, the Grand Council called upon the military alliance pacts made by previous Sarada of Grand Castell. In Talasi, the Seawolves and Yvres declared their support for Grand Castell, with many nations of the Asfelis League and others like Orion and Yimmuralia also joining the cause. In the spring of 27 VE (July 19th, 2024), Yvresian Emperor Vert de Curassier (GreenBeanZ_) sent an ultimatum back to the Astaseul faction. They would destroy all Astaseul claims to protect Grand Castell's sovereignty. Around the same time, the Grand Council announced that Craft Rykker (CraftStorm) and Saemos Valtheim (ZeroMite79) were to succeed Wesllyn as the Sarada of Grand Castell, with Saemos handling external affairs and Craft handling internal affairs. Both sides bolstered many more allied troops, preparing for an all out war. Meanwhile, major diplomatic discussions were being held between the defenders (led by Yvres and Grand Castell) and the attackers (led by Astalasi) to find an agreement without bloodshed. Without luck, the armies ultimately gathered in northern Talasi for an all-out war. As the armies of Jarazeh, Caranthea, Astalasi, Tàndōng, and Felnovia, marched towards the gates of Tel-Kabir under the banner of the Black Shamrock, they were met by a single man on the road, Grand Councillor Sonic of Valtheim. His words would be those to convince Leaf to hold a last attempt at discussions:
And so, the parties returned once again to the discussion table. Yvresian Imperial Regent Tranquility von Plume (tranqu1l1ty_) poured a drink for the Astaseul leaders, both parties treating eachother with respect as equals. At last, Sonic came up with an agreement which both sides accepted. The Treaty of Telakúte was signed, stopping the incoming bloodshed and creating peace at last.
====A New Generation ====
The war would have lasting effects on the nation. Grand Castell would see a resurgence of activity and hold many more events. The construction of Ghami, the Drunken Duck's tavern nights and local progression efforts would be attended by many citizens. Grand Castell became more stable with the day, succeeding in political endeavors and entering serious political talks with the high command of Yvres. In this period of prosperity, many nobles decided to adopt fellow citizens or reunited with past relatives. Some speculate they feared the extinction of their houses, while others claim it was for only political ends. Craft adopted Wilimin (Wilimin) and Novusel (graycarmagic) into House Rykker, while the founding royals, Chrome (Chrome_Lozharo) and Wesllyn, introduced Jonas (JonasGamezz), Rabbit (RabbitOnTheMoon) and Fennic (_Fennic) to House Castellan and Lozharo respectively.
==Diplomatic History==
The following documentation was sourced from the official governmental records of the Grand Castellan Library of Ghami in the spring of 24 VE (Early May 2024).
===Major Alliances & Diplomatic Relations===
* Orthodox Sea: An alliance between nations brandishing the cultural banners of Castellans.
*League of Asfelis: An alliance of around twenty nations
*Holy Remnants of Theiónikos: Full military alliance
*Empire of Yimmu-Audal: Full military alliance alongside clauses relating to the League of Asfelis
=== Notable Agreements===
====Treaty of Stemma====
Signed during the winter of 306 TE (February 1st, 2024)
This non-aggression pact united the five Orthodox nations of the time: Grand Castell, Yvres, Kruszreiyjk of Lyskyrja, Kezias Eskabírei and Nebulonia. This treaty marked the establishment of the Orthodox Sea, an alliance comprising nations that adhere to the teachings of the Orthodoxy of the Light Incarnate. Named 'stemma,' this treaty aims to unify all Orthodox nations into one great family, destined to endure for centuries and be inscribed in the annals of the world's History.
====Treaty of Telakúte====
Signed during the summer of 28 VE (July 24th, 2024)
The terms of this treaty read as follows:
*Yvres shall assume vassalship of Grand Castell, whose agreement shall be at Yvres’ discretion.
*Anor Londo (former Sawrímas) and Telakute (current Mersònes) will remain under their present Astaseul owners, and all other counties shall remain under the ownership of Grand Castell under Yvres’ supervision.
*Yvres will commit to investing in and stabilizing Grand Castell and its leadership for the continued stability of the region.
===Embassies=== 
*Amandian Embassy 
*Audalad EmbassyThis embassy which assists in maintaining the diplomatic relationships between the two nations of Grand Castell and Yimmu-Audal is currently planned for construction in Ghami where the territories of both nations are at their closest.
*Azurian EmbassyCorrian Embassy
*Levani Embassy
*Rethian EmbassyThis embassy hosts the diplomatic meetings between the two nations of Grand Castell and the Akarnate of Rethia. It is envisioned to be built on the portion of the eastern coast of Lake Férhe administered by the Castellan barony of Valathémas.
*Seawolves Embassy
*Staslovic Embassy 
*Theióniki Embassy
*Zerilin Embassy
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===Chronology===
0 VE 	Arrival of the Grand Castellans to Abexilas
1 VE 	Settling of the Grand Castellans on the continent of Halinn
2 VE 	Departure of the Grand Castellans from the continent of Halinn following territorial tensions
3 VE 	Establishment of the capital, Saradímas by Wesllyn Castellan, on the continent of Talasi
3 VE 	Subsequent proclamation of the Third Kingdom of Grand Castell
... 	...
18 VE	Annexation of the Ghami claim
19 VE	Vassalization of the Orthodox nation of Eldorath
... 	...
24 VE	Proclamation of the Astaseul Ultimatum for the submission of Grand Castell, initiating the Skirmish of Telakúte
... 	...
28 VE	Signing of a white peace with Astalasi in the Treaty of Telakúte, ending the Skirmish of Telakúte
... 	...
30 VE	Integration of Araanas into Grand Castell
... 	...
==Natural Environment==
===Geography & Climate===
The mainland of Grand Castell is characterized by vast expanses of savannahs and plains, which together account for over 60% of the total landmass. Of the total, 40% occupied by the savannahs over the entire territory, 15% of which are covered solely by the entirety of the vassal state of Eldorath. Furthermore, 10% of the mainland's landmass comprises barren, rugged mountains, with an additional 5% being taken up by snow-capped peaks and the highest of which reach a staggering elevation of Y-level 290 near the remnants of the nation of Kara Ghami. The remaining 3% of the landmass features beaches and rocky, cliff-lined coastlines. Geographical distribution of biomes‎ 
Despite the predominance of hot climates and the lack of periodic rainfall typical of savannahs, the northern peninsula remains a fertile land due to the abundant presence of bodies of water. This fertility is mainly thanks to Lake Férhe, which is connected to five underground rivers that link the lake to the seas surrounding the peninsula. The vast plains and mild winds further facilitate the flourishing of agriculture. Across these biomes lay extensive fields of wheat which adorn the landscape like a countless golden crowns decorating the lands. All year round, these grainfields tend to emit a pleasant petrichor scent. However, in the late months of summer, when heat and humidity reach their peak, the wheat fields let off a pungent, sultry smell that often wards off travelers. 
Peculiarly, deep within the rugged peaks of the western border's rocky mountains are nestled golden jewel-like plants thrive. Despite their distance from the nearest body of water and the hypoxia induced by the high altitude, these botanical wonders have allowed for the mountains to be referred to as a sacred haven, revered as divine blessing, it has become one of the nation's most precious holy ground.
The temperate climate of this region owes its existence to the grandeur of the mountains that define the western frontier. Beyond these natural monoliths and along the cliffy coast, lies a stark contrast formed by fragments of Iristor's castle, believed to have fallen from the sky during the merging of worlds arranged by the deity of time, Iristor, when many inhabitants of Ratham were transported to the New World. These remnants are scattered at the foot of the mountain and are the source of relentless, blizzardous ocean winds which coupled the coastal humidity have left behind a thick layer of spiked ice to cover the majority of eastern face of the mountains. There, the icy winds howl ferociously, producing haunting sounds reminiscent of the blares of an admire horn and their echoes reverberating continuously through the stone gaps of the coastal cliffs and mountains.
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===Fauna===
<tabber>
|-|Terrestrial Species=
Mammals
Cows 	Cows were the most common mammal on the Shurdal peninsula, feeding on the many grasses and grains found there. Wild cows were driven to extinction after the colonisation of the Rathamites. Now, only domesticated cows are found in Grand Castell, with most towns having a cow pen to serve as a source of beef, leather for bundling books and, as the only Shurdal-native animal, milk to negate potion effects.
Sheeps	Sheep were found widely in current Castellan territories, feeding on many grasses, grains and other plants. Wild sheep were driven to extinction after the colonisation of the Rathamites. Now, only domesticated sheep are found in Grand Castell, with most towns having a sheep pen to serve as a source of mutton and wool for cartography, furniture and construction. Sheep from Shurdal are known for their quick wool production, due to their efficient metabolism.
Pigs 	Pigs were mammals who lived in patches around Shurdal. Wild pigs and boars were driven to extinction after the colonisation of the Rathamites. Now, only domesticated pigs are found in Grand Castell, with most towns having a pig pen to serve as a source of pork to feed their citizens.
Reptiles
Turtles	Turtles are four-legged reptilians living along Shurdal's coasts. Some are still found to roam the coasts, and others have been domesticated as pets. They are known for their curiosity towards humans, but at close contact they shy away in their scaly shell. Turtles lay their eggs on the sand, leaving behind their young to grow up themselves.
Others
Sniffers	Sniffers are a formerly extinct species, having lived on Shurdal centuries before the Migration. Some scholars speculate that the fragments of Iristor's Comet killed the last sniffers on Abexilas, with only their eggs being buried under the seafloor surviving until this day. Now, hatched sniffers are mostly found in Astrafall. Up until this point, there have been no plans to release the sniffers back into the wild.
|-|Subterranean Species=
Insects
Spider 	Spiders are hostile insects known to inhabit caves or other dark places. Before the Migration, they came out at night to feed on their prey (rabbits and other small animals), but now they are rarely found outside and their population has dwindled to very low amounts. Some spiders living in the deepest caves or near strongholds and mineshafts seem to have evolved to carry a very strong poison, capable of hurting players.
Silverfish	Silverfishes live in underground stone, mostly near structures like strongholds. Their small size and quick movements make them a major irritation for miners.
|-|Aquatic Species=
Fishes
Cod	Cod are commonly found in the Asafus and Lemafus rivers, being the second most caught fish in the region. Most fishers sell them or cook them for their meals.
Amphibians
Axolotls	Axolotls primarily inhabit the lush sections of underground canals across the western half of Shurdal. These aquatic creatures prefer the clay waterbeds of lush caves for making their burrows and utilize the warmer waters to hunt tropical fish for nutrition. 
Axolotls come in various colors, including hues of pink, brown, gold, cyan and blue. These colors are inherited from their parents and are not influenced by their environment.
Frogs 	Frogs often feed on small insects or spiders that can be found underground. Due to the scarcity of these creatures, frogs will store slimeballs in sticky piles lodged between rocks or covered by dirt to prevent other frogs from taking them. Additionally, near or within these piles, the byproducts of the frogs' digestion can be found, which resemble a glowing material labeled by biologists as frog lights. 
During sexual reproduction, frogs typically use slimeballs in a natural ritual until mating is over. After a few days, the pregnant frog actively searches for an isolated area containing water to lay its frogspawn in the form of tadpole eggs, which later hatch and grow into frogs.
*Temperate frogs, which often take on a warmer orange color can sometimes be spotted near the eastern beaches of Astárias, often populating the mangrove forests imported into the region.
*Warm frogs are pale, sometimes even gray-colored frods more widely found occupying the lower parts of the savannahs, notably in coastal caves or near the entrances of the underground canals.
*Cold frogs are green-colored frogs most often observed living within the lush parts of the underground canals, due to the humid air from the flowing water, although they can also be found in deeper underground parts and chasms of the region, though these deeper populations are more rarely found there as compared to the surface caves.
|-|Aerial Species=
Birds
Chickens	Chickens are two legged birds, known for the use of their meat in culinary recipes. Wild chickens were driven to extinction upon the colonization of the Rathamites. Now, only domesticated chickens are found in Grand Castell, with most towns having a chicken pen to serve as a source of food and feathers for writing. In theory, chickens are able to fly, but due to them being force-feeded their mass is too great to take off, only being able to slow their fall.
</tabber>
===Flora===
<tabber>
|-|Ground Plants=
Ground Plants
Serendipity Vines	The Serendipity Vine, also known as the Fated Encounter Vine or more commonly referred to as Torchflower, is a unique species of angiosperm native to the rugged mountains found along the west side of Shurdal. This remarkable plant exhibits several fascinating adaptations that allow it to thrive in its rocky, high-altitude environment. Its distinctive smell and striking appearance make it easily noticeable, even from a distance, evoking a sense of destiny and significance with each encounter. The name 'Serendipity Vine' holds both religious meaning as something inevitable to be found, yet a fortunate and pleasant discovery. It reflects the plant’s unique ability to be noticed from afar due to its distinct smell and vibrant golden-yellow pistils. This plant has become a symbol of 'fated encounters,' especially to the pilgrims climbing up the mountains to reach the religious site on the mountain tops.
The Serendipity Vine posses distinctive green roots that spread laterally over the mountain rocks, rather than delving deeply in between the rocks and therefore lets them remain more firmly grounded against the harsh mountain winds. These peculiar roots contain chlorophyll, enabling them to perform photosynthesis. This adaptation allows the plant to maximize its energy production by utilizing both its roots and stems to capture sunlight, which is crucial in the face of the mountains' sudden gusts of winds. The stems of the Serendipity Vine are thick and fibrous, providing the necessary combination of rigidity and flexibility. This structural integrity allows them to withstand the mountainous winds while remaining flexible enough to bend without breaking. Additionally, the plant secretes a sticky, odorous substance from its stems, which serves to link the plant with nearby vegetation for added stability and plays a crucial role in its reproduction.
The Serendipity Vine's stems serve dual purposes as they act as conduits for sap and also house the plant's reproductive organs. Adorned with numerous golden-yellow pistils, the stems form elongated, spike-like structures that enhance the plant's visual appeal. The sticky substance secreted by the stems ensures efficient pollen transfer, even in the windy mountain environment, contributing to the preservation of the plant's population.
Despite its relatively short lifespan and limited reproductive seasons, the Serendipity Vine thrives in its challenging habitat. The efficient pollen transfer mechanism and robust adaptations help maintain and preserve the population of these remarkable vines on the mountain slopes.
Ember Roots 	The Ember Roots, otherwise known as Pitcher Pods are a species of angiosperm primarily found in the rocky and mountainous areas of Shurdal. They possess distinctive features, including a knotted, thick, ocre-colored underground stem, with stringy shoots which serve as their roots. The name "Ember Roots" holds both religious connotations, as they are often found on the mountain slopes below the religious site of Taneleth on the mountain tops, and practical significance, as they are commonly burnt in smokers to enhance the taste of foods. This name emphasizes the plant's profound connection to fire and heat, evoking a sense of warmth and vitality. Notably, Ember Roots are also enjoyed as a treat by pilgrims on their way up to religious sites atop mountain peaks.
Ember Roots often form symbiotic relationships, particularly with the Serendipity Vine. Nestling itself between the roots of Serendipity Vines, Ember Root benefits from the stability provided by the vines while expanding its own roots deeper into the soil to access essential minerals. The sticky substance released by Serendipity Vines aids in anchoring Ember Root, facilitating a secure attachment and allowing for efficient nutrient and water exchange between the two species. In return for stability and mineral support, Ember Root provides vital water and minerals to Serendipity Vines. This mutualistic exchange extends further as Ember Root receives glucose produced by the vines through photosynthesis. Due to its compact internal system designed for water storage, the glucose mixes with the stored water, imparting a sweet and warm taste to the Ember Root. Travelers often cut open Ember Roots, which typically range in size from that of a cup to a bowl and contain about 500 mL of sugary water. Once its bark is dried, it is often used, especially by natives, as receptacles for food, beverages or spices.
This unique adaptation has not only ensured the survival of both species in harsh mountain environments but also created a distinctive flavor profile for Ember Roots, making them a valuable resource for both culinary and medicinal purposes in mountain communities. The sweet and smoky taste of Ember Roots adds depth to dishes and is prized for its potential medicinal properties.
[...] 	[Herbaceous plants, ex: Grass, weeds, shrubs & bushes]
|-|Trees=
Trees
Acacia trees 	The savannahs are characterized by the presence of acacia trees. These resilient evergreen trees have adapted well to the arid conditions of the savannah. Their distinctive umbrella-shaped canopies provide shade, which has been greatly praised by passing travelers as a welcome respite from the sun.
Oak & birch forests 	In the forested areas of the peninsula, are generally composed of two types of decidious trees, oak and birch. These dense but sparse forests contribute to the lush canopy of the nation's landscapes and marks the nation's borders in the South with the state of Yvres. They provide vital habitats for a wide range of organisms, particularly bees and wolves.
Cherry groves 	The southern regions of the peninsula are adorned with multiple cherry groves. Additionally, the nation's capital is renowned for its diverse collection of trees, including cherry trees, which gave the city a characteristic charm.
Mangrove trees 	A decade ago, an extensive importation of mangrove propagules was initiated in the peninsula's coastal regions, thus marking the first introduction of mangrove trees in the region. Originating from the Audalad capital of Aradu-Arrak, southwest of Grand Castell, these mangrove sprouts were successfully planted across multiple towns, including the capital, with Astárias being notably impacted. Their introduction aimed to diversify the landscape, providing a wider palette of colors and a greater variety of resources for construction.
Withered Blossom trees	The Withering Blossom Tree is a medium-sized deciduous tree commonly planted in cemeteries and religious sites due to its unique characteristics and revered symbolism of eternity through the unity of life and death. It features a gnarled, twisted trunk and branches along with dense, lanceolate dark green leaves. The tree's most notable feature is its flowers, which carry a faint, warm scent and bloom in light colors that gradually darken through shades of purple to a deep, almost black hue as they mature, giving the appearance of withering even as they reach full bloom. As the flowers mature, their petals contract, becoming more undulated and rough to the touch. This petal ondulation serves as a defense mechanism, making the darker, contracted flowers less appealing to animals like parrots that often eat flowers, helping the tree conserve energy required for blooming and growth.
[...] 	[Arboreal plants & conifers]
|-|Algae=
Algae
[...]	[Aquatic & wetland plants: Lilypads, seagrass]
</tabber>
==Social Environment==
===Internal Divisions===
The mainland of Grand Castell operates on a system of baronies ruled by barons and counties composed of multiple baronies, which are administered by their respective counts·esses.
County/Barony 	Claim(s) 	Admnistrators(s) 	Description 	Map
Basáras: Land of the kings 	Saradímas,
Tel-Fusos (formerly Sikyas) & Seitmura	Wesllyn Castellan (Wesllyn) 	The county of Basáras, governed by former Sarád Wesllyn Castellan, is located south of the Corrian metropolis of Luminaria, next to the major river that flows around the sides of the island of Sikyas. It houses three claims. Saradímas was the first town of the kingdom to be established, resting on the remains of an old native village. The town is known for its cherry blossom trees, which give Saradímas a cozy feel. During the time of Wesllyn's absence, many moved to settle in other towns, leaving Saradímas mostly empty. Its original role of capital was given to the newly acquired barony of Ghami. There are plans on their way to resume construction on Saradímas, reinvigorating the former beauty of the town. To the west of Saradímas lies the small fortress of Seitmura, which forms a major point in the border with Corry. On the eastern river bed lies Tel-Fusos, the home of Sarád Saemos Castellan. 	
Valathémas: Valtheim 	Valtheim Manor 	Sonic of Valtheim (Sonicspark5) 	The barony of Valathémas, governed by Grand Councillor and head of House Valtheim, Sonic of Valtheim, is located to the east of the southern cliffs of Lake Ferhé. Valathémas consists mostly of roads connecting Saradímas in the north to Tel-Kabír in the center of the Kingdom. On the lake's cliffs lies Valtheim Manor, the estate of House Valtheim. The manor's major income comes from the Copper Golem Decoration Shop and the funding of the Maple Adventurers' Guild, which the manor houses. 	
‎Tel-Kabír: Fort of the furnace	‎Tel-Kabír 	Craft Rykker (CraftStorm) 	The barony of ‎Tel-Kabír, governed by Sarád Craft Rykker, is centrally located in Grand Castell and is bordered by snowy mountains to the south and a town under the nation of the Seawolves to the east. This position has facilitated the growth of the local economy as the county is directly connected with the county of Valathémas, renowned for attracting numerous adventurers. The region's landscape comprises diverse forest biomes, ranging from near-barren savannahs to lush cherry forests.
This county consists of a single town also named ‎Tel-Kabír, with an economy primarily oriented towards the tertiary sector. The local economy has developed a strong focus on the production of military-related equipment. Additionally, the city has capitalized on abundant mineral resources extracted from the bordering mountains, including coal, iron and emeralds, by utilizing a wide network of mineshafts and deep quarries. 	
Astárias: Astrafall 	Astrafall 	Chrome Lozharo (Chrome_Lozharo) 	The barony of Astárias, governed by former Saradékis Chrome Lozharo, is located in the east of Grand Castell. It consists of a single town, Astrafall. Its seaside location has made it a town where many citizens have a second home. Astrafall's income mostly comes from its extensive agriculture, from which products are exported via sea routes or sold locally in SolaraMart, Chrome's personal shop. Recruitment efforts have made it the most populated town in the kingdom. 	
Awragas: Golden fields 	Primavera 	Fennic Zheyllar-Castellan (_Fennic)formerly: Strambetto of Imilstass (Strambetto)Awesome of Imilstass (AwesomeEGames)	The barony of Awragas, governed by the young Fennic Zheyllar-Castellan, is located in the southeast of the kingdom, consisting mostly of southern part of the island of Sikyas. On this peninsula lies the town of Primavera and the keep of Kwmaráth, which overlooks the border with Astalasi to the south, the plains and savanna to the north, the bay of Paques to the east and the major Seawolf merchant town of Whiteport to the west. Its location in the river bend has made it into an attractive town. 	
Ghami: Fresh place 	Ghami 	Sebastian Miguel Ishivald (migasgui123) 	The barony of Ghami, governed by Grand Councillor Miguel Ishivald, lies south of the Tanátes mountains at the southern coast of Shurdal. Ghami was formerly a monastery of the Oruqai monks of the nation of Kara Ghami, before they disbanded their nation and officially granted their capital to Grand Castell in the spring of 18 VE (June 13th, 2024). Shortly after its annexation, Ghami was assigned to be rebuilt into the new capital of Grand Castell. Ghami's monastery is planned to be rebuilt into the cultural centre of Grand Castell. It will house the biggest Orthodox temple, the royal quarters and the national library. In the underground river tunnels lies the Drunken Duck tavern, established by Miguel himself, which forms a center of community activities like the occasional tavern nights. Its major income will come from donations to the temple and library, profit from the Drunken Duck and export via the soon-to-be port of Ghami.	
Araanas 	Araanas 	Revin Eshet (RevBunny) 	The lordship of Araanas is the youngest state of the Third Kingdom, remaning as its former status as 'lordship' unlike the other baronies. It is ruled over by Revin Eshet, founder of the Skaalka religion predominant in the high peaks of the Tanátes mountains where the village lies. The name Tanátes, translates to The Mountains of God," which reflects the nation's and Araanas' sole diety. 	
Lemes: Frontier 	Telakúte 	Belysarios Teserát (Belysarius)formerly: Marcus Emerald Castellan-Astaseul (TheEmeraldMMOS) 	The county of Lemes was originally overseen by the Grand Councilor, Belysarios Teserát and later managed by the ex-ruler, Marcus Emerald Castellan-Astaseul. Situated in the southern region of Talasi, Lemes was a strategically located at the only intersection connecting the main continent of Talasi to the peninsula. There, the land narrows between the eastern cliffs, the western mountains and the forests of the central plateau, converging on a passage locally referred as Kwtes, which translates to "the Neck." By royal decree, a tower was constructed to oversee this crucial land passage. Positioned at the highest point of the Neck, this fortification has come to be known as Telle Kwte or Telakúte, meaning "Fort on the Neck." 
During the Skirmish of Telakúte, the county was couped by the Astaseul family and was officially given to Astasali when the Treaty of Telakúte was signed.At that time, Lemes contained the remnant state of Kara Ghami, which was annexed in the spring of 18 VE (June 13th, 2024), after which it became the barony of Ghami.	
Former Castellan Territories 	Former Castellan Territories 	Former Castellan Territories 	Former Castellan Territories 	Former Castellan Territories
Eldorath 	Eldonica, Cuipacan & Acton Port	Rontato (CallofTheEnder8) 	The state of Eldorath was vassalized in the spring of 19 VE (June 17th, 2024). This vassalship aimed to assist in the revitalization of Eldorath's state of finances, population and land development. Eldorath would later shift to become a functional vassal of the Akari Imperium and eventually merge with Arkan, thus becoming the state of Eldarak. 	
‎Taneleth: Prophet above 	Sawrimas 	Pigga Oinkington (PiggaOinkington) 	Taneleth was a barony presided by the grand councilor, Oinkington. The connotation of 'prophet above' was given to the barony, most notable for its high peaks which comprise the tallest natural point within all Castell as well as having a religious site resting atop the barren mountains. Taneleth comprised a single town, Sawrimas, which translates to city of gold. During the Skirmish of Telakúte, the county came into Astaseul hands following a coup and was officially lost when the Treaty of Telakúte was signed. 	
===Territorial History===
The territories under Grand Castellan administration have traditionally been divided into baronies and counties, each governed by their respective barons and counts. Among the duties of these local rulers, their priority being to manage their lands and people in aims of bringing about prosperity and self-sustainibility to the settlements under their domain while adhering central government's directives, which include monthly taxes, typically payed in the form of materials, equipment or currency. To this day, this system remains in functional use.
However, historically, exceptions have existed, including vassal states and unique cases where larger land divides qualified as regions like the Heartlands of the central continent and the Crownlands in the far east of Rathnir which were governed by two separated stewards, based on specific political circumstances.
[...] [Monthly maps]
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===Demographics===
The majority of the citizens of the nation reside within temporary yurt tents in the capital, Saradímas.
Amongst Castellans, the majority of inhabitants belong to the human race or possess humanoid appearances, most often characterized by distinctive physical features that allow for differentiation. Additionally, some present more bestial and animal-like appearances.
===Castellan Culture===
Castellans greatly cherish their values of valor, honor and bravery, seeing them as duties they owe to their families, nations, as well as to their traditions and ancestry. This reverence for their history has allowed their culture to become deeply rooted and extend far beyond the boundaries of the Grand Castellan Kingdom's sanctity.
Originally nomadic, following the collapse of the ancient and forgotten First Kingdom of Grand Castell, they would later recoalesced into an organized group following the founding of the Second Kingdom by Skavier the Third, who would later be granted the epiteth of 'The Unifier.' This cohesion persisted through the Third Kingdom and into the other Orthodox nations.
===Castellan Language===
Castellan, also known as Kestelál, is an ancient language with origins predating the Great Migrations into Rathnir or Gabáldas which translates to 'the old shore,' as it was referred to by newcomers. The Castellan language was spoken by the native Castellans. However, during these migrations, the language would suffer from the effects of the Castellan diaspora and the loss of a unified polity, leading to a decline in both the number of speakers and the consistency of its vocabulary and grammar.
===Ethnicities & Dialects===
Castellan ethnicities and dialects within the territories of Grand Castell consist primarily of traditional Castellans who speak Modern Castellan. This modern dialect, derived from Kestelál Meresíl or 'rural Castellan,' emerged among traders and administrators to facilitate the learning of the Castellan tongue. Modern Castellan took root among the new Castellan elites of Sparwood, who often faced challenges in mastering Classical Castellan.
Following the migration to Abexilas, citizens from the Heartlands, Sparwood, and foreign Castellan regions would be brought together, which would eventually lead to a blending of populations. This new unity of Castellans would see the archaic Castellan of the Heartlands be practically forgotten and devolve into a dead language, with its use being limited to religious and literary scriptures.
However, despite the newfound vocabulary unity, distinct accents have persisted in various parts of the kingdom. With such being the case for Heartlanders, who predominantly reside in the barony of Taneleth in the west, Lemes in the south, and further south with the Lord Protector Kotélus Castellan, taught in Nislewood in the Heartlands who would retain their classical Castellan pronunciation marked by open vowels and rolling Rs (Similar to Greek or Spanish). Additionally, the Orthodox nation of Kethias Eskabírei would also maintain distinct dialects, especially amongst the nobility.
Yvresian dialects, which have a pronunciation heavily influenced by French, are prevalent in the Orthodox nation of Yvres, located south of Grand Castell, and in Sikyas. The capital county of Basáras would be characterized by a Talornian dialect originally from Sparwood, which would showcase a more neutral pronunciation of vowels and more distinct 'R' sounds (Similar to old Nordic and Germanic sounds). The capital county of Basáras showcases a blend of these influences, with more neutral vowels and distinct 'R' sounds, indicative of the Talornian heritage. This linguistic diversity highlights the diversity and nomadic tendencies of Castellans.
East of the river, most of the Llozharii people have settled, with the language taking only slight differences from Modern Castellan. House Lozharo is currently in the process of revive the semi-extinct culture, leading to Lozanoren, now shortly called the Llozharii Tongue, probably becoming widely used again in the east during the coming decennia. With these changes, scholars predict the Llozharii culture will set itself apart from Castellan.
With the acquisition of the lordship of Araanas, the Araan culture was introduced in the kingdom. It mostly follows the principles of the local Skaalka religion, with many of the Araan being able to rebirth. Although they do not have a unique language, the difference in cultures makes the Araan less inflicted by cultural integration.
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===Literature===
Castellan literature exhibits a wide range of styles and influences, reflecting the rich cultural diversity of the Castellan societies. It encompasses historical and factual writings fully composed in Castellan, as well as religious scriptures and manuscripts written in the archaic form of Castellan, mainly present in the Castellan Heartlands. 
In traditional Castellan literature and official texts, there is a recurring motif of religious or nationalist statements. Phrases such as 'Castell forever,' 'To a grander Castell,' or 'Praise Meep' are frequently used to express loyalty to the nation or reverence for religious figures. These declarations are often accompanied by the iconic Castellan motto, 'Meep save Castell,' which highlights the importance of faith and patriotism within the Castellan culture. These elements are deeply ingrained in formal speeches, historical documents and ceremonial events, which has reflected the everlasting values cherished by Castellans throughout history.
However, with the upheaval caused by the imminent destruction of Ratham, libraries across Grand Castell would be inundated with a newer style of literature. This new style would bring about a renaissance in Castellan liteture and would mainly consist in text mostly written in Traveler's Tongue, often infused with Castellan vocabulary. This pivotal event, coupled with the discovery of a new world teeming with wonders would be the harbinger of a transformative era in Castellan literature. Consequently the ascendancy of descriptive narratives through novels and poetry would quickly supplant the once-dominant religious and historical texts. With these new pieces of literature being easily found within each and every households of Grand Castell and which often fill with the local libraries with these trending books.
These novels range from epic adventures and historical sagas to contemplative reflections and blends of tales with religious motifs. They recount ancient legends, evoke past friendships, chronicle forgotten wonders and celebrate the marvels of the New World. By utilizing the widely spoken Traveler's Tongue, this new wave of writing facilitated the dissemination of Castellan literature, especially during the tumult preceding the end of Ratham. In the later years preceeding the glaciation of Ratham, Castellans and foreigners alike would seek solace in this new form of Castellan literature, embracing novels and poetry that offered humor, light-hearted contemplation of the world and introspection of oneself. Furthermore, poetic compositions intertwining vivid imagery coupled with emotional depth would see much success in their sales. With their contents inviting the reader to explore of themes such as love, nature and the human condition. 
Examples of Castellan creative written works
Nursery rhyme from the old Heartlands, Through the hills of Anoshphéy	Poem in eulogy to the old Heartlands, Castellan Paean	Letter in correspondence to Elegius of Valles, from Pigga Oinkington
 Written by Elegius of Valles, December 2023 	
 Written by Pigga Oinkington, December 2023 	
 Written by Pigga Oinkington, December 2023
♫ Gather up weapons and every man! The swords, the lances, anything at hand Run like the devil away from the Horsy Man. Keep the kids from crying, “Daddy!”
Now keep your eyes well peeled today The Horsy Man, He’s on his way He’s staring at your town’s gate Through the hills of Anoshphéy ♫ ♪
Gather up weapons and every man! The swords, the lances, anything at hand Run like the devil away from the Horsy Man. Keep the kids from crying, “Daddy!” ♪	North, the hollow glass dunes stretch long along the riverbank, There, where Farabes and Konúses had first drank. There were joyous reunions made longing hearts sink. North, the canvas-like sand reflected light like ink; There, where the nights are bright, many look at the sky. There were times when time lost its sight while the light kept so bright. Northern sunsets, ships make their return to the shipwrights.
South, the plains stretch far and farms hatch away from war. There, where no life’s harmed, Ivanis’s holds out its arms, There, where many call her their life’s lucky charm. South, where all always seem so keen on visiting! There, where wheat is golden and rises like a king; There, where heat comes solely from pleasant embraces; Southern sunrises, sleeping with log-like faces.
In the Heart echoes redolent names of old friends. There lies in Talnin, Eskabíres and his men. There lie memories of olden times, whispering tales; In the Heart of those who call themselves, from Castell. There, morning sounds like chimes from the falling drops of rain ; Two sisters, Sulias and Saras share their pain. In this heart, a small flame is kindled once again.	Caed Elegius,
        How have you been doing? I was told that Nislewood was where you had been staying.
As for myself, I have returned to Konushum,   For the Great trials, I had awaited since June.      I’m doing as great as this event is special,
It’s only noon yet I can already see past the dune of assignments.   It would seem things are going well at the moment.      Although, I can’t say the same for us, was our meeting so long ago? 
Ha! It truly feels as if it had been in forever since we’ve last seen each other,  Has it already been four moons?
All ramblings aside, do tell me though, how are you doing?
Sincerely,  Pigyas Oykenzus
====Oral arts====
Castellan oral arts include music, stories, and writings verbalized by storytellers or bards. Most often times, these works take the form of patriotic writings praising the landscape, the nation's people and animalistic diversity or honoring significant national figures. They also emphasize knightly values promoted and upheld by the nation, something which is very noticeable when listening to the national anthem of Grand Castell.
National anthem of Grand Castell,
Kastélas Hután
 Written by Elegius of Valles, October 2024
Myp on sutír, kastélas sulír Meep will save us, Castell will live
Ow ter ekalá hula pon pulár If we are united we can against everything
Kastélas hután Castell forever Kastélas kil ar Castell is great
Hulla ekalá os theyo sar Together we go to a (new) tomorrow
Famégawa ter os vosír If there are enemies we will win
Kastélas hután Castell forever Kastélas kil ar Castell is great
Keth ay hután loár an Your people praise you
Kethas on sutár hután Our nation will guard us forever
In addition to patriotic content, it is common to hear stories aimed at younger audiences, most often children as they are a key part of this oral tradition. On one hand, these tales typically teach moral lessons, with characters exemplifying virtues like politeness and generosity. On the other hand, these stories can also serve as warnings, using depictions of evil creatures like the Horsy man or criminal acts to discourage undesirable behavior.
====Clothing====
[...]
====Craftsmanship====
[...]
====Architecture====
=====Temple of Ghami=====
The Temple of Ghami is the central structure of the capital, Ghami, housing Ghami's library and the throne room and royal dining hall. Its red walls form a great contrast with the mountains it has been built upon. The design of the temple is based around fire, using mostly red terracotta with sandstone accents, symbolizing Meep, the Light Incarnate, who is commonly associated with fire and furnaces. On the sides of the main entrance to the throne room, two giant smokestacks function as a guiding light for ships at night.
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===State Religion===
The nation of Grand Castell exclusively adheres to the Orthodoxy of the Light Incarnate as its sole faith, venerating Meep Sanguine, the savior of Grand Castell and the holy furnace. Consequently, the construction of religious structures is limited to those associated with the Orthodoxy of the Light Incarnate. However, the nation allows its citizens to exercise freedom of religion. As of the national census of April 2024, amongst citizens, nearly 75% of them follow the state religion with some adhering to sub-branches of the main religion, while the remaining 25% comprise mostly of non-believers.
==Government==
===King of the Castle===
In Grand Castell, the king holds the title of Sarád, which bestows upon him absolute power over all decisions and therefore making his word final. The former king, Wesllyn Castellan, received this title through the traditional religious coronation ceremony conducted by the Lord Protector and the Cardinal of the Orthodox Church. Historically, the title for the king of Grand Castell has varied but in the Third Kingdom, the Castellan term Sarád, or its archaic form Sahrád, was the term which was adopted. This title is believed to be derived from the Lozarii Zhahmir, which carries the same meaning. However, some theorize that it may also originate from the Audalad Sahrad, a title once used by regional lords of the former Empire of Yimmu-Audal.
====All-time Rulers====
=====Second Kingdom of Grand Castell / Grand-Castell-Llozhar (Rathnir)===== 
*Skavier III (January 9th, 2022 - April 10th, 2022 (4 Months))
* Marcus Castellan & Joryth Lozharo (Exiled) (April 11th, 2022 - October 6th, 2023 (19 months))
*Fazen Castellan (October 7th, 2023 - October 12th, 2023 (5 days))
*Nebular Castellan (October 13th, 2023 - March 30th, 2024 (6 months))
===== Third Kingdom of Grand Castell (Abexilas) ===== 
*Wesllyn Castellan (March 30th, 2024 - July 19th, 2024 (3.5 months))
*Saemos Castellan & Craft Rykker (Since July 19th, 2024)
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===Grand Council===
The Grand Council is a key administrative body within the kingdom as it holds the second highest authority in decision-making after the king. The Grand Council would be founded on December 6th, 2021 and is generally comprised of highly competent advisors known as 'Grand Councilors,' together having for purpose to provide guidance to the king. As such, the Grand Council facilitates the consultation of ongoing issues and conducts thorough reviews of the nation's current situation and priorities, ensuring informed and strategic governance.
====All-time Grand Councilors==== 
*Crossfire (December 6th, 2021 - March 28th, 2024)
*Belysarius (Since December 6th, 2021)
*Joe (December 6th, 2021 - December 2022)
* Sonic Valtheim (Since December 6th, 2021)
*Captain North (December 6th, 2021 - October 2022)
*Niz Castellan (December 6th, 2021 - July 2023)
*Fazen Castellan (December 30th, 2021 - March 28th, 2024)
*Porter Lozharo (March 10th, 2022 - March 28th, 2024)
*Xarahh Lozharo (Since June 25th, 2022)
*Otto Von Undōsa (October 3rd, 2022- October 18th, 2023)
*Tito Pheonix (December 9th, 2022 - mid-December, 2022) 
*Komui Phoenix (December 9th, 2022 - January, 2023)
* Kotélus Castellan (Since January 20th, 2024)
*Pigga Oinkington (Since January 20th, 2024)
*Craft Rykker (Since January 20th, 2024)
*Wesllyn Castellan (Since January 20th, 2024)
*Saemos Valtheim (Since April 10th, 2024)
*Chrome Lozharo (Since April 21st, 2024)
*Marcus Emerald Castellan (May 30th, 2024 - July 22nd, 2024)
*Strambetto of Imilstass (Since June 10th)
*Vert Haricoville-Cuirassier (Since July 19th)
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===City Watch===
The City Watch is a crucial internal agency with the goal of upholding law and order in each and every Grand Castellan town, guide new citizens, encourage citizen interactions and ensure the safety of the Castellan population from external and internal threats. This government agency consists in numerous guards, called 'City Watch officers' posted in local City Watch stations of any urban area. 
====City Watch's Inner Workings ====
Each city's Watch is overseen by a City Watch captain or an acting-captain, working in hands with the baron ruling over the land. In the absence of either, a baron or steward may also lead the force until a suitable replacement is found. Equipment such as uniforms and storage are provided to every watchman by the Grand Castellan governement.
The City Watch is most notable for raising timely alerts in times of danger, with its specified system categorizing different dangers. With the City Watch and Grand Council operating closely with one another in matters relating to public safety, with any and all threats sighted within cities by either the City Watch or citizens is required to be reported to the Grand Council.
Threat Tiers 	Threat Tiers 	Threat Tiers
Enemies of Castell 	Player labeled as a traitor by the State or the Church 	Kill on sight if you are geared
Extremely dangerous 	[>A rank] PvPer with enchanted diamond or netherite gear 	Do not engage; run and hide if sighted
Dangerous 	[<B+ rank] PvPer with diamond gear 	Do not engage unless you are capable in combat
Bandit/Raider 	Player with the bandit tag or hostile to the citizens 	Do not engage unless citizens are actively being attacked
Criminal/Wrongdoer 	Player accused of a crime and poses little threat in PvP 	Kill on sight if you are geared
Watch List 	Watch List 	Watch List
Players who have been deemed a threat to the citizens of the nation will have their names, crimes, and threat tiers displayed on city placards.	Players who have been deemed a threat to the citizens of the nation will have their names, crimes, and threat tiers displayed on city placards.	Players who have been deemed a threat to the citizens of the nation will have their names, crimes, and threat tiers displayed on city placards.
Danger Watch 	Danger Watch 	Danger Watch
Bandit Alert 	Bandit or raider sightings or attacks 	Stay on guard and either leave valuable belongings at home or gear up.
General Alert 	Situation during which caution is to be exercised 	Stay on guard and prepare depending on the situation
Citizens with gear can choose to mobilize alongside the City Watch officers and patrol the city during the danger period following an alert.
City Watch officers undertake multiple tasks and duties as part of their service, allowing them to sustain their livelihood. These duties are diverse and essential for maintaining order and safety within the community. 
#Fines: The City Watch pulls its funding from both the government and through the law by imposing fines on citizens or foreigners who have committed offenses on Grand Castellan territory. The amounts demanded vary according to the crime and its severity.
#Mission assignments: City Watch officers are tasked with missions aimed at clearing abandoned houses and investigating crimes like thefts, resolving disputes or apprehending criminals.
#Patrols and gate security: Another significant aspect of their responsibilities involves patrols to ensure the security of the city. Officers regularly patrol the streets, ensuring all gates are closed and monitoring the entry of travelers. Additionally, they report any suspicious activity or unusual occurrences in neighborhoods or rural areas, contributing to the overall safety and security of the community.
#Recruitment and community engagement: City Watch officers play a vital role in recruiting new citizens and integrating them into the community. They ensure that newcomers are actively engaged within the community, encouraging them to contribute on a local scale.
====City Watch's History====
After Grand Castell established the traditional banner now used as the nation's emblem, the original white banner was adopted by the City Watch. This allowed them to be easily differentiated from the nation's soldiers.
The first official captain of the City Watch was a citizen named Clumby. He earned this position through his valiant service during the brief Skargness conflict, which had been initiated by an attack led by soldiers of The Hands. As the only Castellan soldier, Clumby, along with a few Ecclesians, defended Gaular against overwhelming numbers and managed to hold their ground.
The City Watch has accumulated numerous achievements over nearly two centuries and would successfully defend the towns of Grand Castell countless times from bandit and mythical creature attacks. One of these notable achievements would be made over a series of multiple events, starting on a night when Gaular's old district was overrun by phantoms. Then decades later, during the grim events known as the 'Dark Nights,' on the Summer of 283 TE (Halloween roleplay event, November 3rd, 2023), during which a group of cultists which would later found to be related to a prior incident involving Vickor Von Lozharo, were discovered to have massacred the rural town of Ogro on the outskirts of the old capital of Gaular. These incidents were reported and investigated days later, with the City Watch escorting groups of investigators to the crime scenes and retrieving evidence. However, in most cases, The City Watch would more typically resolve local thefts and mediate conflicts between citizens, which often took place at taverns between drunken citizens or travelers.
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===Builders' Guild===
The Builders' Guild is an internal agency managed by the kingdom, founded during the era of the Second Kingdom of Grand Castell. This government body oversees land development projects, focusing on construction and infrastructure.
====Builders' Hall====
The Builders' Hall is dedicated to coordinating the manual labor forces employed by the kingdom for construction projects. This branch ensures that all construction activities are executed efficiently and effectively.
====Architects' Hall====
The Architects' Hall specializes in the planning and designing of new structures and renovations. Once the designs are finalized, they are communicated to the Builders' Hall, which then undertakes the actual construction of the projects.
==Aristocracy==
===Royal Blood===
File:CoatofArms1.png|Coat of arms of House Castellan, with its motto translating to "Meep save Castell," made by Kotelu Castellan
File:CoatofArms0.png|Original coat of arms of House Castellan
The former monarch, Wesllyn Castellan, traces his lineage back to the noble family of Wrathórn, who once held dominion over the barony of Talornia, located on the continent of Sparwood. Wesllyn would only come to join the House Castellan through his adoption by the reigning Lord Protector, Kotélus Castellan. The current Sarád Saemos's heritage goes back to the ancient House Valtheim from the Castellan Heartlands, while his co-Sarád Craft is the founder of his own line, House Rykker.
The ruling royal House Castellan has often used adoption to retain the honorary title of filial belonging to the Castellan family, despite lacking true royal blood. Following the departure from Rathnir, only a few true descendants of House Castellan remain, predominantly Skavier IV, the current king of the Orthodox nation of Kezias Eskabírei and the direct descendant of Skavier III, the founder of the Second Kingdom of Grand Castell.
====House Castellan====
[...]
Genealogy of House Castellan 	Genealogy of House Castellan
 	
Notable Members of House Castellan 	Notable Members of House Castellan
Skavier Castellan III, The Unifier (Skavier1011) 	
Ruled from fall of 117 TE to summer of 140 TE (January 9th, 2022 - April 10th, 2022) 
*Accomplishments 
**Reformed the Castellan people and rebuilt both culture and identity
**Established the Castellan city of Konushum in Anòshphéy
**Founded the Second Kingdom of Castell on the continent of Sparwood
*Titles 
**Elder Skavier Monshil-Nak of the Idan-Ridu
**Militia Captain Skavier Monshil-Nak of Ersetu
**Sarád Skavier Castellan III of Konushum
**Lord Protector Skavier Castellan
**King Skavier of Axelm
**Political Advisor of Ozeanburg
**Duchy Advisor of the Archonate of Theionikos
** Founder of Fairavon
**Resurrector of Konushum
**Founder of Nizzlewood (Known as Nislewood)
**Founder of Talin
**Advisor of the Lordship of Sakura (Formally)	
Marcus Emerald Castellan, The Emissary (TheEmeraldMMOS)	
Ruled from fall of 140 TE to spring 185 TE (April 11th, 2022 - October 6th, 2022) 
* Accomplishments 
**Led Castell to victory through several wars
**Expanded the nation’s borders
**Nurtured the Castellan community
**Established Empire of Grand Castell 
*Titles 
**King Marcus of Axelm
** Sarád Marcus of Grand Castell
** Co-Zhahmir of Grand Castell-Llozhar	
Fazen Castellan, The Wise (WUTFazen) 	
Ruled from fall of 276 TE to winter of 278 TE (October 7th, 2023 - October 12th, 2023) Lord Protector from winter of 303 TE to summer of 320 TE (January 20th, 2024 - March 30th, 2024) 
*Accomplishments 
**Created peace with the nations of Charm and Ecclesia
**Mentored the nobility of the Third Kingdom's generation
*Titles 
**Zhahmir Fazen of Grand Castell-Llozhar
**Baroness of Nislewood
**Countess of Fort Castell
**Steward of Konushum
**Cardinal of the Orthodoxy of the Light Incarnate
**Lord Protector	
Nebular Castellan, The Gentle (nebularspace) 	
Ruled from spring of 278 TE to summer of 320 TE (October 13th, 2023 - March 30th, 2024) 
*Accomplishments 
**Stabilized Castell after the GCL Crisis
**Strengthened ties with Anníekos and formed a joint military with them
**Strengthened ties with other nations across Rathnir
* Titles 
**Zhahmir Nebular of Grand Castell
**Pirate Captain of Barataria
**Tsoto of Paloro	
Wesllyn Castellan, The Silver Axe (Wesllyn) 	
Ruled from winter of 3 VE to spring of 15 VE (January 24th, 2024 - June 1st, 2024) 
*Accomplishments 
**Founded the town of Nýr Tlörn and held dominion over the dukedom of Talórnia
**Vexillographer of the Second Kingdom's and Third Kingdom's flags
**Guided the Grand Castellans to the new world of Abexilas
**Founded the Third Kingdom of Grand Castell on the continent of Talasi
**Preserved and established diplomatic ties with numerous nations
*Titles 
**Former duke of Talórnia
**Former baron of Nýr Tlörn
**Sarád Wesllyn of Talornia
**Count of Basarás	
Kotélus Castellan, The Scion (Kotelu_123) 	
Crowned Lord Protector on winter of 3 VE (April 13th, 2024) 
*Accomplishments 
**[...]
*Titles 
**Lord Protector
** Earl of Fort Castell
**[...]	
Saemos Valtheim, [...] (Zeromite79) 	
Rules since fall of 28 VE (July 25th, 2024) 
*Accomplishments 
**[...]
*Titles 
**[...]	
Craft Rykker, [...] (Craftstorm) 	
Rules since fall of 28 VE (July 25th, 2024) 
*Accomplishments 
**[...]
*Titles 
**[...]	
Chrome Lozharo, [...] (Chrome_Lozharo) 	
Appointed as regent in the absence of Sarád Saemos Valtheim and rules since spring of 60 VE (November 28th, 2024) 
*Accomplishments 
**Finalized the entrance of Grand Castell into the League of Sacred Crowns 
**[...]
* Titles 
**[...]	
===Noble Blood ===
Noble families within Grand Castell are to swear an oath of fealty, under the Light Incarnate, Meep, to the nation and the crown of Castell and serve the royal House Castellan.
====House Valtheim====
House Valtheim stands as one of the oldest and most esteemed families within Grand Castell, second only to the royal House Castellan. Currently led by its family head, Sonic Valtheim and his nephew, Saemos Valtheim, this noble lineage traces its origins back to the old Castellan Heartlands, in Konushum. It would only be after Sonic Valtheim would be promoted to the esteemed position of steward of Gaular, that the family would relocate its estates from the Castellan Heartlands to the Crownlands of the old nation.
Through generations of service, House Valtheim has maintained its prominence and influence, now standing as a noble house of the Third Kingdom of Grand Castell and ruling over the county of Valathémas, in the central parts of the mainland of Grand Castell, along with the barony of Sikyas under Sonic's nephew, Saemos Valtheim.
====House Lozharo ====
File:LozharoCrest1.png|Coat of arms of House Lozharo, with its motto, "Through hardships to the stars," made by Xarahh Lozharo
The House Lozharo originated from the old lands of Llozharii Shorelands, in Rathnir, where it would begin with the island dweller from Farrenore, known as Jormerion (Jormerion). Jormerion, along with his siblings Xarahh (Xarahh) and Elizabeth (yylime), formed the foundation of the noble lineage, with Jormerion as the eldest. After demonstrating great allyship and fraternity with the nation of Grand Castell, the Lozharo House would gain recognition and was later integrated following the assimilation of the Lozhari Shorlands into the Second Kingdom of Grand Castell, thus becoming the Kingdom of Grand Castell-Llozhar. During this time, before the fall of Rathnir, House Lozharo held sway over the Llozharii Shorelands and other surrounding islands as part of Grand Castell-Llozhar. 
Following the destruction of Ratham and the nation's migration to the New World, the last surviving members of the family, Lemon Lozharo and Chrome Lozharo, with Chrome rising to the position of family head. Chrome Lozharo now rules over the lands of Astrafall, carrying forward the legacy of House Lozharo into the new era. 
====House Imilstass====
The House Imilstass traces its lineage in the Lozhari Shorelands, in Rathnir, following the bestowal of the title of lord unto Strambetto over the island of Imilstass. It would only be in the New World of Abexilas, that Strambetto would see his family be elevated to the noble House Ilmistass under the Third Kingdom of Grand Castell. Thus, becoming the current family head and sole member, now known as Count Strambetto of Imilstass. The current House Imilstass holds dominion over the County of Awragás and the Barony of Primavéras.
Now part of the lower nobility, Strambetto loyaly served the second Kingdom of Grand Castell and was bestowed a fiefdom that he would build up to become the County of Costa Bianca. After a short period under Ecclesian rule, the world of Rathnir froze and once again Strambetto found himself in the service of Grand Castell. After swearing an oath of loyalty to the Sarad and arriving in the world of Abexilas, he was granted the lordship of the southern part of the island of Sikyas, now the county of Awragás. The seat of House Imilstass is Kwmaráth, a high and imposing Norman keep that towers over the town of Primavera and the rest of the house’s demesne.
=== Hierarchy===
Grand Castellan Social Hierarchy	Grand Castellan Social Hierarchy 	Grand Castellan Social Hierarchy
Position 	
Description 	Member(s)
Myp : Meep 	The Patron God of the Castellan people 	Meep Sanguine
Sutàt Galàs : Lord Protector 	The Steward and cultural leader of all Castellans 	Kotelu Castellan
Governement Titles 	Governement Titles 	Governement Titles
Sarád : King 	The monarch of the Third Kingdom of Grand Castell‏‏‎ ‎ 	Saemos Valtheim & Craft Rykker
Sardútes : Steward 	A councilor acting as a decision tiebreaker in diarchies	Chrome Lozharo
Gilbárdas : Grand Council 	A council of advisors assisting the nation's Sarád 	Belisários Teserát, Sonic of Valtheim,Xarahh Lozharo, Pigga Oinkington,Kotelu Castellan, Wesllyn Castellan,Chrome Lozharo & Fennic Lozharo-Castellan
Licótes : Marshall 	A citizen who commands the armies of the nation 	
Kotos : Count 	A citizen who rules over a claim 	
Varas : Baron 	A noble citizen who rules over a claim 	Wesllyn Castellan, Sonic of Valtheim,Craft Rykker, Miguel Gomes, Revin,Chrome Lozharo & Fennic Lozharo-Castellan
Atamés : Lord 	A citizen who rules over a claim 	
Honorary Titles 	Honorary Titles 	Honorary Titles
Saradekís : King's Spouse 	Spouse of the Sarád of Grand Castell 	
Uset : Knight of Castell 	Citizens who have proven their worth through-
loyalty and bravery in service to the kingdom	
Atenílas : Nobility 	Citizens of high status in Grand Castell 	House Castellan, House Valtheim, House Lozharo, House Imilstass
Niserát : Honorable Guest 	A foreigner deemed to be important within the nation 	
Citizenry 	Citizenry 	Citizenry
Litát Kimál : City Watch Captain	The leader of the City Watch 	Miguel Gomes
Gadét Kimál : City Watch Officer	The police force ensuring the security of-
the kingdom’s cities, towns and villages	
Ekeyét : Citizen 	A player who resides within a territory of Grand Castell	Approx. 100
==Military==
===Military Might===
====Naval Forces====
[...] [Castellan fleet: Galleons & galleys]
====Ground Forces ====
[...] [United Castellan Armies, soldiers (Uset: Knight, peselálus: Horseman, sakótes: infantry), City Watch, Marát Sarádi]
===Warfare Culture===
====Traditions====
In Castellan culture, it has become customary to mark impending battlefields by erecting religious statues to be blessed Orthodox priests. These statues undergo a transformation corresponding to the state of conflict: prior to and during battle, the statues' arms brandish their weapons, signaling soldiers to advance, while upon conflict's end, they are lowered to assume a knight's pose. Additionally, historical accounts of the conflict are later inscribed onto the base of the statue.
====Strategy & Tactics====
[...]
===Military Armament===
====Gear====
[...] [Armor, spiked pavise shields (Infantry) & spiked gauntlet pavise shields (City Watch)]
====Weapons====
[...]
===Historical Campaigns===
====Notable Battles & Leaders====
[...]
==Community==
===Notable Events=== 
*May 9th 2024, 'Tales around a campfire,' a roleplay event organized by the grand councilor, Sonic of Valtheim. The event welcomed multiple Castellan guests of various origins along with their respective tales to share around the campire of the Valtheim Manor.
*August 23th 2024, 'The Burial of Viktor Von Lozharo', a roleplay event organized by Viktor and Sonic. The event consisted of Viktor's funeral and his sudden feral emergence from the grave, escaping into the wild after killing two men.
=== Media===
File:GCScreenshot2.png|Memories of the Second Kingdom of Grand Castell
File:GCScreenshot3.png|Memories of the Second Kingdom of Grand Castell
File:GCScreenshot0.png|Scene of a tavern night where the baron, Sonic appears to have shrunk
File:Event0.1.png|Scene of the last tavern night held in the Second Kingdom of Grand Castell
File:Meeting the GCL citizens.png|Scene of a tavern night in the old nation's capital, Gaular
File:Event0.0.png|Scene of the second year anniversary of the Second Kingdom of Grand Castell
File:Event1.png|Scene at the Valtheim Palace during the first storytelling event
File:Event2.0.png|Scene at the Valtheim Palace during the second storytelling event
File:Event2.1.png|Scene at the Valtheim Palace during the second storytelling event
File:GCScreenshot1.png|Scene of the royal couple at Saradímas
File:GCBall.png|Third Kingdom's country ball, made by Wesllyn Castellan
File:GCLBall.png|Kingdom of Grand Castell-Lozhar's country ball
Category:Talasi
Category:Castellan
Category:Orthodox