Report 923

Report #923
Skillset: Astrology Skill: Sun
 Org: Moondancers Status: Rejected Jul 2012
Furies' Decision:
We do not like the idea of damage types changing over time, as noted by a recent
Spiritsinger report.
Problem: As a move to further develop Astrology as a utility-driven skillset, a
report is created to address the issue that certain classes feel hampered when
bashing due to their limitation to specific damage types. This solution
therefore aims to take advantage of one of Astrology's variable strengths and
expands its use outside of combat.
Solution #1: Enable Astrologers to cast Sign rays at denizens that have Sun in
 them, inciting the damage type the celestial body currently has
 due to its positioning in that particular sign. Ex: Sun in Skull
 today, the 16th of Roarkian, 329, would do blunt damage to
 denizens.
Solution #2: Enable Astrologers to cast the Sun ray itself at denizens, the
 damage type being based on the casters nativity.
Player Comments:
---[Enyalida on 7/14 @ 19:30 writes]:
I'm more okay with 1 than with 2. 2 seems far too metagamey to me.
---[Asmodea on 7/15 @ 00:58 writes]:
While I am all for adding different damage types to the different guilds,
especially my own, the suggestions offered are quite similar to the basic idea
of 863, which was rejected due to the changing of types due to different
situations. Also, when you think sun you kind of think Fire as a damage type.
---[Shuyin on 7/15 @ 18:16 writes]:
Solution 1 is fine.
---[Llandros on 7/15 @ 19:46 writes]:
Maybe there is another way to go about this? Not excited about tertiary bashing
attacks.
---[Xenthos on 7/17 @ 05:51 writes]:
There are bashing attacks in tertiary skillsets already (for example, Nightkiss
/ Moonburst). Aside from that, I'll admit to being a little envious of other
guilds with more variety-- solution 1 seems like it would give Astrologers every
option, but with a bit too much randomness. As such, I'd see more possibility
for solution 2 (no randomness based on the day, it will be consistent), but that
gives some astrologers a much, much better option than others. Or just give all
guilds more options without having to pay thousands of credits for them in the
form of runes.
---[Hiriako on 7/17 @ 17:43 writes]:
Of this one, I'd rather see solution 1 before solution 2. It'd certainly be nice
to see. Sun rays are fairly weak compared to other attacks, so the damage would
have to be of the right type to be useful, even witht he speed of the attack.
---[Talan on 7/26 @ 18:56 writes]:
While I'm not really opposed to astrology getting a fairly mild damage attack
for denizens, I am opposed to opening the door for the planetary rays (as
opposed to the zodiac rays) to effect the celestial positions "today," rather
than something predetermined. What could be totally cool is if every denizen
just has some random value assigned on spawn - possibly only the important named
guys can have a steady nativity. That's probably a lot of work. I'd actually be
more okay with it just doing fire damage to denizens, assuming of course that
mild is what we're talking about. Something akin to nature curse at best.
---[Tacita on 7/31 @ 17:04 writes]:
Partially supported - happy for Sun to get a bashing attack, not terribly
enamoured with the solutions provided here.