Atrribute Modifiers

Each attribute begins with a score of 4 to 18 and generates a modifier. Scores of 10 and 11 are the average for most races and grant a modifier of +0. For every 2 points above or below this range, the modifier increases or decreases by 1, as shown on the table below. These modifiers are applied to many things governed by the Attributes.
Attribute			and Modifiers	Attribute			and Modifiers
Attribute	Modifier
1 	
3-2 	
5-4 	
7-6 	
9-8 	
10-11 	
12-13 	
14-15 	
16-17 	
18-19 	
20-21 	
22-23 	
... 	...
=== Starting Attribute Scores ===
There are two ways to determine your starting attributes’ scores: a randomized system and a point-buy system. 
With the randomized system, you roll a set of 4d6 for a given attribute, discount the lowest die and add up the results of the remaining three to determine a score. If two or more rolls in have a value of 1, you may re-roll the entire set but must take the new result, even if that result possesses two or more rolls of 1. After determining a score for each attribute, you may distribute them as you like. 
With the point-buy system, you have 48 points to spend on attributes. Costs are shown on the table below. 
Attribute			Score Cost	Attribute			Score Cost
Attribute Score	Point Cost
8 	0
9 	1
10 	2
11 	3
12 	4
13 	6
14 	8
15 	11
16 	14
17 	18
18 	22
Assign the highest scores to represent your strengths and the lowest scores to represent your weaknesses. Keep in mind that many classes benefit from certain attributes and that your Race often adjusts your starting attributes as well.
Category:Character Attribute