Final Fantasy X-2: Last Mission accessories

Below is a list of accessories that appear in Final Fantasy X-2: Last Mission.
==Accessories==
Accessory	Ability 	AP	Cost 	Acquirement
 	4 x chance of critical hits (from 5% to 20%) *critical hit will triple damage 	— 	17,000	Steal from the Founder on any _4 floor except 44
 	Normal attacks strike three times 	— 	45,000	Steal from the Founder on 44 or 66 floor
 	Throw deals double damage 	— 	9,800 	Steal from the Founder on any _6 floor except 66
 	Restores HP while walking (1 HP each 5 steps) 	— 	20,000	Buy from item shop on floor 16-40 (secret item)
 	Restores MP while walking (1 MP each 5 steps) 	— 	29,800	Buy from item shop on floor 56-65 (secret item)
 	Double AP 	— 	21,200	Buy from item shop on floor 26-45 (secret item)
 	Prevents the Poison status 	— 	18,000	Buy from item shop on floor 0-25 (secret item)
 	Prevents items from the BOOM status 	— 	21,600	Buy from item shop on floor 36-55 (secret item)
 	Reveal all items on the minimap 	— 	24,500	Buy from item shop on floor 46-79 (secret item)
 	Absorb Fire-elemental attacks 	— 	27,200	Dig it up using Yuna's Trainer ability
 	Absorb Lightning-elemental attacks 	— 	27,200	Dig it up using Yuna's Trainer ability
 	Absorb Ice-elemental attacks 	— 	27,200	Dig it up using Yuna's Trainer ability
 	Restores 1 HP every 5 turns (Haste: every turn) 	65	23,000	White Mage + Trainer + Mascot
 	Restores 5% max HP each kill 	65	2,400 	Warrior + Songstress
 	Restores 1 MP every 5 turns 	75	33,100	Black Mage + Dark Knight + Gun Mage
 	Restores 2 MP each kill 	75	4,900 	Gunner + Festivalist
 	Halves MP cost 	70	28,000	Four of the same dressphere
 	Traps do not activate when stepped on 	75	24,800	Songstress + Thief + Psychic
 	Doubles damage dealt when HP < 30% 	45	2,700 	Samurai + Psychic
 	Attacks never miss 	75	15,700	Gunner + Gun Mage + Alchemist/From chest in secret Tonberry room
 	50% chance to inflict Poison when attacking physically 	70	4,400 	Berserker + White Mage
 	50% chance to inflict Darkness when attacking physically 	60	3,500 	Gun Mage + Dark Knight
 	Double EXP 	65	17,300	Five of the same dressphere
 	Receive gil equivalent to damage received 	60	3,000 	Samurai + Thief
 	Double gil 	50	4,900 	Psychic + Festivalist
 	Obtain gil instead of EXP 	60	3,300 	Gunner + Psychic
 	No damage taken from frontal physical attacks, double damage from other directions	97	17,500	Warrior + Psychic + Berserker
 	Halves all damage received 	87	15,700	White Mage + Mascot + Gun Mage
 	Prevents the Darkness status 	55	5,500 	Samurai + Festivalist
 	Prevents the Sleep status 	55	5,100 	Alchemist + Berserker
 	Prevents the Confusion status 	55	6,800 	Gunner + Dark Knight
 	Prevents the Doom status 	60	12,500	Samurai + Dark Knight + Trainer
 	Prevents the Silence status 	40	7,500 	Songstress + Black Mage
 	Prevents the Berserk status 	40	7,500 	Thief + Festivalist
 	Prevents the Slow status 	55	8,500 	White Mage + Lady Luck
 	Prevents the Immobile status 	40	8,250 	Warrior + Psychic
 	Prevents the Double MP status 	40	9,000 	Gun Mage + Trainer
 	Prevents the Gil Drop status 	40	7,500 	Samurai + Mascot
 	Prevents dresspheres from being removed 	40	7,400 	Alchemist + Songstress
 	Prevents item from the Curse status 	40	8,800 	Lady Luck + Festivalist
 	Nullify Fire-elemental attacks 	30	4,000 	Gunner + White Mage
 	Nullify Ice-elemental attacks 	30	4,000 	Berserker + Songstress
 	Nullify Lightning-elemental attacks 	30	4,000 	Black Mage + Trainer
 	Reveal all traps on the minimap 	75	17,300	Thief + Trainer
 	Reveal all traps in 3 x 3 radius 	50	13,500	Black Mage + Lady Luck
 	Show all enemies on the minimap 	40	4,900 	Alchemist + Mascot
 	Chance of stealing items when leaving a shop 	75	23,000	Gunner + Thief + Lady Luck
 	Items are 50% cheaper in shops 	70	29,100	Warrior + Samurai + Dark Knight/From chest in secret room (6, 7, 11)
 	Secret items are added to shop inventories 	60	10,100	Mascot + Festivalist/Steal from the Founder on any _9 Floor
 	Strength goes up easier when leveling up 	50	4,500 	Warrior + Trainer/Dig it up using Yuna's Trainer ability
 	Magic goes up easier when leveling up 	50	4,500 	Dark Knight + White Mage/Dig it up using Yuna's Trainer ability
 	Physical Defense goes up easier when leveling up 	50	4,500 	Berserker + Thief/Dig it up using Yuna's Trainer ability
 	Magic Defense goes up easier when leveling up 	50	4,500 	Alchemist + Black Mage/Dig it up using Yuna's Trainer ability
 	Accuracy goes up easier when leveling up 	50	5,000 	Gun Mage + Songstress/Dig it up using Yuna's Trainer ability
 	Evasion goes up easier when leveling up 	50	5,000 	Lady Luck + Mascot/Dig it up using Yuna's Trainer ability
Category:Accessories in Final Fantasy X-2: Last Mission
Category:Accessory lists