Mods for Obscurum Pandemic

This article contains a list of helpful mods that work well or were made for Obscurum Pandemic. As noted in Getting Started, mods are mostly a matter of taste, especially in case of O-P which is a project full of modders' personal artistic tastes. Some mods will complement well with Obscurum designs, some will help players experience it better DESPITE a small conflict in artistic direction.
This article contains a list of helpful mods that work well or were made for Obscurum Pandemic. As noted in Getting Started, mods are mostly a matter of taste, especially in case of O-P which is a project full of modders' personal artistic tastes. Some mods will complement well with Obscurum designs, some will help players experience it better DESPITE a small conflict in artistic direction.
Forewarning: It's much better to disable all the mods that increase number of spawns, from More Spawn, to Larger Pack, to IWS, or Ghoul Packs and the likes dealing with ghouls, etc... Obscurum Pandemic by itself set up a lot of spawns, any thing extra will increase difficulty and lagging performance. Try to run tens of hours, get out of starting areas and visit a few battle zones, at night and at daytime, before decide if your computer can display more spawns. 90% of reported bugs are, at its root, coming from computer not good enough to run OP will the extra mods.
== Obscurum-Pandemic Extender ==
Even though pandemic was worked on for over four years there are still some to be desired and changes to be made, such as the lore of pandemic, the enemies, weapons, armors, factions and many many more, but with this overhaul mod it helps fill that craving. This mod adds everything listed above and more like survivor camps to establishment bunkers to loading screens to updated item conditions brand new quests and even adding the ability to join once hostile and new factions and learn about there rich and well crafted history and overall filling a void that some may feel when playing the mod
If you do check this mod out be sure to take a peek at the update log listed below
Obscurum - Pandemic Extender Update Log
== Light mechanics ==
Obscurum Pandemic has its own lighting state designed for its theme. However, the flickering state of it affect players greatly to the point of noticeable discomfort. Thus this sections deal with lighting aspect, both interior and exterior, as well as pipboy light which is disabled by default.
Mod 	Description
Obscurum Pandemic Unflickering Light) 	This mod specifically attempt to deal with the flickering lights in Pandemic. Check out the very first area with its flare and flame lights. It might be affecting the visual experience as designed by OP team, but it surely help your hurting eyes.
Performance Friendly Visual Enhancement (SweetFX)	It has Obscurum Pandemic settings in the file section. First install SweetFx, then install that setting!
Pipboy Light Lantern Replacer 	This one replace Pipboy light with a lantern on Pc's hip. Since OP disable light by default, when we activate it, now the lantern appear and turn on the light. This help a good deal in balance out the changing of light level (flicker) that is very tiring to the eyes. Itself still has flickering flame, but since it's a steady source, with steady rate, it's not changing, thus eyes is less hurting compare to other light sources in Pandemic.
== Helpful Tools ==
Obscurum Pandemic has its own share of new weapons and armors. Combined with vanilla assets, we have a whooping 800+ weapons and 1500 armors. Method to sort them, and to compare which is better, will be mentioned in this section. 
Mod 	Description
Obscurum Pandemic Weapon Armor Sorting Save	800+ weap and 1500+ armo items coming from both vanilla asset and Pandemic additions. All sorted into containers inside the starting area.
== Player house mods ==
Obscurum Pandemic has its own special base for you, but we all know the best is something suit us personally. So this section dedicated to player house mod that fit under O-P setting. This condition need to be stated because some mods work for vanilla but NOT for O-P due to its changing default stats.
Mod 	Description
Fancy Novac Motel Room	It has good lighting, not flickering like OP lighting (which affect the default novacplayersroom and Abandoned BOS bunker). Well Rested bed, workbench and reloading bench in one, hotplate, mirror to change face, infirmary, and several safe containers. The only novac house mod that doesnt have one problem or another (flickering, red fog...) due to OP-changes.
 
==Location-based mods==
Obscurum Pandemic has its own set up for vanilla templates. Some creatures get changed, some get disabled/disappeared. So location-based and creature-based mods could very well not work, outside of your expectation. However, if they add extra creatures of their own, separate from vanilla templates, then they might still work and Thus this sections deal with each mod and list things that work specifically with each mod.
Mod 	Description
A World of (Less) Pain - A Lore Friendly AWOP Revision)	This mod cut down on AWOP's extra creatures, weapons, armors, aid items, notes and dialogs and locations to keep things in sync with vanilla. As such, it's like vanilla locations. Which mean some locations will be empty of people, like Hopewell aparment is the same state as Monte Carlo Suites, not a living soul. It's a good mod if you want to keep things consistent with Obscurum setting and usual behaviours.
A World Of Pain for Mojave 	The full mod. It add a huge number of weapons, armors, and NPCs of its own in addition to vanilla spawns. Pro: it has a huge underground map consisted of tens of cells, linking from the west, Goodspring, to Vegas, and the East, which opened up to Boulder City's border. Con: It has some NPCs that properly refer to NCR like a Sgt Akkus in Goodsprings, and several others as well. The notes also extensive refer to NCR and Legion factions. A bit of lore-conflicts, that is.
Cave Pack 	This one get integrated 8/9 in AWOP revised. But if you dont want to install that, then dont forget this one. Strictly vanilla creatures in cells set up at locations with deep black empty cave thing that used to drove us crazy in vanilla because it really should have something at the end.
MoreMojave mod 	This one mostly work, but it does share some similiarity with AWOP proper, as in some locations has notes and terminals that refer to NCR and legion events. Even so, the extensive nature of this mod require us to forget about such notes, in order to have those locations. There is still some mod-specific templates that ape vanilla, thus doesnt get affected by OP.
Category:Game Mechanics
__FORCETOC__