1e27's Strategy Guides/Rushing

Category:Strategy Guides with no feedback poll
For the full version of my strategy guide please visit here. Also please know that I have a bad sense of humor and this strategy guide involves bad humor because of that. This is about rushing not un-rushing. If you would like to un-rush please visit SRD11997y's strategy guide on fixing rushes. If you want to decide whether to rush or max you can visit the strategy guide by muddypaws.
Hello , I am 1e27. For the purpose of the strategy guide I shall assume you are trying to learn how to rush or are just interested in this and not a stalker or FBI agent. This strategy guide is fairly long, so I hope you are patient, .
If you have a question, please contact me on my message wall.
Hi, . This guide is designed for players interested in rushing, which can be a more effective strategy compared to maxing out your base. This guide is mainly for Home Village Rushing, but mentions Builder Base Rushing a bit. I’m assuming you already know how to play Clash of Clans, but you don’t need to be an expert to benefit from this guide. If you’re short on time, you can check out the summary at the end, Chief.
Please note that if I haven’t updated the wiki in a month, you can make major updates to any outdated information, but you may not add or remove a section unless I have not made an edit to the wiki for three months. Feel free to correct any minor mistakes without my permission. Otherwise, please seek my permission first. Admins and bureaucrats can edit anything on my strategy guides with the exception of “This material is policy”. You will (probably) notice that this strategy guide has horrible grammar; feel free to correct that. Much of this strategy guide can be applied to non-rushed players as well. My main strategy guide can be found at 1e27's Strategy Guide. As of 12/10/2020, it is in the Top 25 longest pages on the wiki, has more revisions than the Royal Champion page, is the third longest strategy guide on the wiki, and is the longest strategy guide that is up to date.
<poll>
Are you rushed or maxed?
rushed
maxed
at least one maxed and one rushed account
i did not max heroes
i did not max walls
i did not max lab
</poll>
== Rushing vs. Engineering vs. Maxing ==
The definition for maxing is not 100% agreed on but most people say it means upgrading everything to the maximum level available before upgrading to the next Town Hall. Almost nobody maxes everything at every Town Hall level. Most people will not max the laboratory and many people don't max s and heroes. The definition for rushing is very unclear and not agreed on at all. Most people say if you avoid maxing MOST buildings you are rushing. Others say rushing is undervaluing offense/defense (depending on who you ask). A third opinion is that if you do not max you are rushing no matter how little you do not max. A 4th and rather uncommon opinion is that rushing is upgrading to the next Town Hall when you have trouble obtaining the necessary resources. For the purpose of the strategy guide we will say that rushing is "if you avoid maxing MOST buildings you are rushing" because that is the most popular opinion in my experience. Engineering has no really popular definition. IMO the most popular opinion is that engineering is rushing but carefully planned. Others say it is overprioritizing offense/defense.
== Why do People Rush? ==
Most people rush to unlock powerful troops and spells. Others have one rushed account and one maxed account so that the rushed account can donate powerful troops and spells. Some people rush because they believe it allows them to max Town Hall 14 faster than if they had maxed their base and research at each Town Hall.
=== Advantages of Rushing Now ===
Rushed players usually attack players who are at a lower Town Hall. In the past attacking players at a lower Town Hall would result in a severe loot penalty that could cause you to only get 5% of the loot available to a player the same Town Hall level as the opponent. Matchmaking did not factor Town Hall level into finding an opponent so because of low trophies all of your opponents would be at low Town Hall levels making the loot penalty for attacking lower Town Halls commonplace so you would spend more gold and elixir on training and skipping then you earned by battling. Now the loot penalty is not a problem, because Town Hall is factored into matchmaking. Town Hall first mattered in matchmaking after the April 2015 update.
As part of the Town Hall 11 update, shields no longer ended when you attacked. Instead, the shield lost time. Rushed players were frequently attacked because attacking a higher Town Hall gives a loot bonus and the bases would be poorly defended. This meant that rushed bases were attacked less due to shields not disappearing. The Season Bank made it so that rushed players could earn 5 million Gold and Elixir which helped with any losses from being attacked. Last but not least, the Star Bonus and Treasury made it so that rushed players could save up large amounts of loot while only 3% of the loot could be stolen per attack regardless of Town Hall level.
The only major downside to rushing now compared to then is that you are required to place all unlocked buildings with a few exceptions. Some clans/players would 'engineer' themselves to have right amount of rushed players who did not get all of their buildings, so that their war weight would be offset by the rushers low amount of buildings placed. This would lead to war attacks by rushed high level Town Halls who were matched against low Town Halls. This messed up the Clan War matchmaking system and led to rushers having advantages in Clan Wars, so I suppose I am glad that this feature was removed (Some may disagree.). 
== When should I stop rushing? ==
Upgrade costs begin to get expensive at Town Hall 9, so some people stop rushing at this point. Other people rush until they have unlocked a specific troop (such as Electro Dragon). Some people will stop rushing at Town Hall 12, because upgrading the Giga Tesla while being rushed is hard. Other people stop rushing once they get bored of Clash of Clans. I rushed to Town Hall 12 (with my alternative). People often rush to unlock O.T.T.O.
=== Town Hall and Builder Hall upgrade costs ===
At around Town Hall 9 the upgrade costs for the Town Hall become expensive for rushers. I would suggest using the 5 million Gold from the season bank to upgrade their Town Hall. This is also around the time clan games usually end, and now that is also worth a bit of Gold. 
With the Builder Base 2 update it is now possible to grind resources effectively, although Star Bonuses do give a significant boost.
== Upgrade Priorities ==
There is no set upgrade priority, but here are my usual priorities. You do not need to upgrade every single thing to at least one level.
Attacking: Laboratory, Barracks, Dark Barracks, Spell Factory, Dark Spell Factory, s (Important note: If you only have one high-level Barracks, it is best to wait for the power boost to end before starting the upgrade. Otherwise, you will not be able to use the power boost on powerful troops. I upgrade the Laboratory first because of the power boost and the desire for bonus levels.)
Defenses depends on your layout but this is what I do: the Defenses you just unlocked, , , X-Bow, whatever wants to upgrade.
Resources: Dark Elixir Storage, Dark Elixir Drills, s, s, s, s (I prioritize Gold since it is necessary for Town Hall upgrades.)
Traps: s, Giant Bomb, Seeking Air Mine (first on the list at TH9 and higher), Tornado Trap, Bomb, Air Bomb, whatever wants to upgrade.
=== Should I upgrade Heroes? ===
Heroes are crucial for rushed bases with long training times, but Dark Elixir is rare and best obtained by looting other bases. Builder Base Elixir is more common. Avoid using your heroes in every attack just because you can. For example, using the Archer Queen in an all-Miner attack might disrupt your funnel, reducing your chances of success. Use your heroes wisely to avoid messing up your strategy.
== Gems ==
To a rushed player, builders are important because they can be used to build the required buildings that are needed to reach the next Town Hall level. Gems can also be used to get the resources that may be required for some upgrades. Rushed players generally have shorter upgrade times, so they will have a chance to remove obstacles immediately. This means that it is possible for a rushed player to get more gems than a maxed player from obstacles. Achievements are a good source of immediate gems.
=== Obstacles (and tombstones) ===
 thumb|220x220pxthumb|220x220px
Buying Resources with Gems is actually a small loss if obstacles are your primary source of Gems. This may seem counterintuitive, but when buying resources in small quantities, the value received is approximately 212 Gold or Elixir per Gem in the Home Village. Speeding things up and buying Magic Items can be considered more profitable by this calculation. Clearing Tombstones is typically beneficial only if you need to rearrange your base layout, as the Elixir gained is minimal. However, Dark Tombstones actually give a decent amount of Dark Elixir.
This is the very confusing formula for calculating the cost of resources per Gem in the Home Village. The Cost of Resource per Gem is decided by the range of Gems in which they are in.
100 - 1 gem 1000 - 5 gems 10,000 - 25 gems 100,000 - 125 gems 1,000,000 - 600 gems 10,000,000 - 3,000 gems
If you want to buy 5,000 Gold or Elixir, you look at the plateaus and see that 5,000 falls between the 1,000 and 10,000 resource plateaus.
The first 1,000 resources cost 5 gems. For amounts beyond this, the cost increases according to a line that connects the 1,000-resource cost to the 10,000-resource cost. For instance, if you buy one million gold or elixir, you'll end up spending 1 gem per 1,600 gold or elixir. This is not cost-effective, especially if you're using 3 gems per resource tree. To make it worthwhile, you need to acquire resources in very large quantities to offset the gem cost.
That yields the following formula:
(5000 - 1000)/((10000 - 1000)/(25 - 5)) + 5= 4000/(9000/20) + 5= 4000/450 + 5≈14 gems
These are Dark Elixir's Plateaus.
1 - 1 gem 10 - 5 gems 100 - 25 gems 1,000 - 125 gems 10,000 - 600 gems 100,000 - 3,000 gems
If you wanted to buy 150,000 Dark Elixir instead of getting the ruin of Dark Elixir like an intelligent person, , that would yield the following formula:
(150000 - 10000)/((100000 - 10000)/(3000-600)) + 600= 140000/(90000/2400) + 600= 140000/37.5 + 600≈4333 Gems
Alternatively you could calculate it this way: (150000 - 100000)/((100000 - 10000)/(3000-600)) + 3000= 50000/37.5 + 3000≈4333 Gems 
These are the plateaus for time. The only difference is that Gem costs always rounds down for time.
60 seconds (1 minute) - 1 Gem
3,600 seconds (1 hour) - 20 Gems
86,400 seconds (1 day) - 260 Gems
604,800 seconds (1 week) - 1,000 Gems
== Clans ==
As you doubtlessly have figured out by now, , many clans will not take rushed players or select them for wars. One way to find clans that won't kick you is to look for clan advertisements on this wiki. Another way to avoid getting kicked is to join clans where you will be in the top 25% trophy-wise and to donate high-Town Hall level Troops, Spells and Siege Machines. For wars, you will often have to attack weak bases due to the fact that you will have low-level Troops, Spells, Heroes and Siege Machines and probably less Army Camp space.
== Base Layouts ==
Getting three stars with ease is one of the most frustrating experiences in Clash of Clans. To understand how painful it is, please view this video, and to learn about creating layouts, please consult this video. All jokes aside, this will hopefully help you avoid losing every single defense.
For rushed players, it's best to design your own base. Ideally, upgrade all Archer Towers to level 6 or more, but if not, ensure defensive buildings and walls are well-placed for balanced protection. Relocate traps as they are weaker if not upgraded. A good layout will funnel troops towards traps and defenses, but remember that rushed defenses may not kill troops quickly, making traps more effective short-term. Avoid clustering defenses in the core to prevent easy elimination by spells. Position walls to protect key defenses like X-Bows and Inferno Towers, even if they’re not upgraded.
Mistakes to avoid:
Putting the Town Hall in the corner by itself. Why: You do not get a shield unless 1/3 of the maximum amount of army available at your Town Hall level is deployed by the opponent and they destroy 1/3 of the village. This is free trophies and loot for the attacker. Older bases used to get a shield from one star attacks and such a base was known as a farming base because it cost relatively little loot, for the shield given.
Putting a bunch of bombs in one area at lower Town Hall levels. Why: This strategy just wastes bombs against Barbarians, Archers and Goblins. At higher Town Halls when most troops have high health this strategy works.
== Attack Strategies ==
There are many Attack Strategies rushed bases can use. Here are a few:
=== Lavaloon ===
This is a strategy where Balloons are used to take out Defenses and Lava Hounds are used to shield Balloons from Air Defenses. Remember to take other troops to counter Clan Castle Troops and Heroes or the whole strategy may fail. If you only have one high level Barracks this strategy is effective because it does not cost much elixir to unlock Balloons for a Barracks so the overall training time will be relatively low.
==== LavaLoonion ====
This is a variant of Lavaloon where Minions are used for cleanup because Balloons and Lava Hounds target defenses. I prefer this strategy because Minions will attack Clan Castle troops as soon as they are detected.
=== Coco Loons ===
Balloons are used to try to get rid of traps, especially Seeking Air Mines. This is combined with other strategies such as the Queen Walk.
=== WiPE ===
This is a relatively common strategy where P.E.K.K.As are deployed to shield troops and Wizards are deployed to deal high damage to buildings. This strategy does not require much training time since Barracks do not have to be high level to be capable of training Wizards so they can be trained quickly. However, P.E.K.K.As have longer training times and only a few are used usually.
==== GoWiPE ====
This is a variation of WiPE where Golems are used as shields. Golems have higher health than P.E.K.K.As and splitting makes them more resistant to single-target Inferno Towers.
=== Hog Rider Rush ===
A large amount of Hog Riders is deployed. This strategy is vulnerable to Clan Castle Troops (especially Valkyries), Heroes and Giant Bombs.
=== Queen Walk ===
An Archer Queen is deployed with three to five Healers to destroy outer buildings. This is a very popular strategy, your Archer Queen should be level 5+, ideally 20+ to deal with Clan Castle Electro Dragons.
==== Queen Charge ====
This is a variant of the Queen Walk where Archer Queen deployed with three to five Healers to destroy important defenses or Clan Castle Troops instead of obtaining value.
=== Mass Drag/Drag Spam ===
An all or mostly Dragon army is deployed. This strategy works on most bases below Town Hall 10 but is not effective at higher Town Hall levels.
==== Zap Drag ====
Variant of Drag Spam where Lightning Spell is used to destroy Air Defenses.
=== E-Drag Spam ===
An all or mostly Electro Dragon army is used. Very popular at Town Hall 11 and 12. Probably the easiest high level attack to use. Not very sophisticated. Everybody claims to hate it but most experienced CoC players have used it.
=== Barch ===
A Barbarian-Archer army is used. It is generally 50-50 one of the most common low level attacks. Ineffective after Town Hall 6.
==== GiBarch ====
A variant of Barch where Giants are used as shields.
===== GiWizBarch =====
A variant of GiBarch where Wizards are used as damage dealers.
=== Funneling ===
This can refer to destroying certain buildings to lead troops to a destination or to arranging your base so that troops will head towards traps/walls.
=== Siege Machines ===
Siege Machines
Picture 	Targeting 	HP 	Damage 	 	 	 	 	 	 	 	 	 	 	 	 		
File:Stone Slammer info.png
==== Stone Slammer ====	Prioritizes Defensive Buildings	5,600-6,500	100-500 2-3 tile splash damage(x25 to walls) and 1000-1750 splash damage within one tile	 	 	 	 	 	 	 	 	 	 	 	 		
File:Battle Blimp info.png
==== Battle Blimp ====	Will head for the Town Hall 	3,000-4,500	220 dps, 330 damage per attack 	 	 	 	 	 	 	 	 	 	 	 	 		
File:Wall Wrecker info.png
==== Wall Wrecker ====	Will head for the Town Hall 	5,300-6,500	250-400 dps, 325-520 damage per attack
Below is a table showing the hits required to break through a wall
Wall Level
{| class="article-table"	 	 	 	 	 	 	 	 	 	 	 	 		
 	 	1 	2 	3	4	5	6	7	8	9	10	11	12	13	14		
'Wall Wrecker' Level	1 	1 	1 	1	1	1	1	1	1	2	2 	3 	3 	4 	4 		
'Wall Wrecker' Level	2 	1 	1 	1	1	1	1	1	1	2	2 	2 	3 	3 	3 		
'Wall Wrecker' Level	3 	1 	1 	1	1	1	1	1	1	1	2 	2 	2 	3 	3 		
'Wall Wrecker' Level	4 	1 	1 	1	1	1	1	1	1	1	2 	2 	2 	2 	3 		
'Wall Wrecker' Level	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 		
'Wall Wrecker' Level	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 		
'Wall Wrecker' Level	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 		
'Wall Wrecker' Level	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 		
== Dealing With Defenses ==
=== Troops ===
As you probably know Clan Castle troops can destroy armies more effectively than any defenses. I have seen many war attacks fail because the defender has a CC Dragon and the attacker is not capable of destroying it. Some common examples are Hog Rider Rushes failing to Valkyries; Lavaloon failing to Electro Dragons and GiBarch failing to Wizards.
Troop	How to counter.
File:P.E.K.K.A info.png
==== P.E.K.K.A ====	swarm them with low health troops, or use flying troops while luring gradually with ground troops
Valkyrie info.png
==== Valkyrie ====	use flying troops, while luring with archers, at low levels use an archer ring
Dragon info.png
==== Dragon ====	use wizards, archers, minions, or your own dragons
File:Balloon info.png
==== Balloon ====	Use air troops to get rid of them, ground troops and/or spells.
Lava Hound info.png
==== Lava Hound ====	Sometimes there is no need to destroy CC Lava Hounds because of their low dps. Wizards, Archers and Minions destroy them effectively though.
File:Electro Dragon info.png
==== Electro Dragon ====	use your own Electro Dragon plus Rage and Poison or use 20 minions, or use a bunch or archers, see these videos for reference on destroying Electro Dragons
Inferno Dragon info.png
==== Inferno Dragon ====	Archer and/or Minion swarms are quite effective
Super Archer info.png
==== Super Archer ====	Use tanky troops instead of swarms
Super Witch info.png
==== Super Witch ====	kill the Super Witch however you can first then swarm Big Boy or kill it using flying troops while luring with low housing space ground troops.
File:Wall Breaker info.png
==== Wall Breaker ====	If you have trouble with this then I think you should try a bit harder to learn how to play.
File:Super Valkyrie info.png
==== Super Valkyrie ====	One of the new Super Troops. I have not faced it yet so if you have any advice please tell me. Use archer circles or flying troops; I guess.
File:Super Wizard info.png
==== Super Wizard ====	One of the new Super Troops. I have not faced it yet so if you have any advice please tell me. Use wizards or P.E.K.K.As I guess.
File:Raged Barbarian info.png
==== Raged Barbarian ====	Technically not a Clan Castle Troop but found in the Guard Post. . . You generally don't need to edit your strategy on account of Guard Posts but Raged Barbarians or flying troops work.
File:Sneaky Archer info.png
==== Sneaky Archer ====	Technically not a Clan Castle Troop but found in the Guard Post. You generally don't need to edit your strategy on account of Guard Posts but Raged Barbarians and swarms work.
=== Defending Heroes ===
Barbarian King - The easiest hero to kill when he is defending, use flying troops or place ranged troops/heroes; the Barbarian King will never go farther than 9 tiles from the Barbarian King Altar, so ranged troops placed 10 tiles away can shoot him without taking damage from him (they may walk into his detection range when he wanders away); this also makes it impossible to lure a Barbarian King that much, so this can be a disadvantage too.
Archer Queen - As with all Heroes she can be easily swarmed.
Grand Warden - The least dangerous Hero on defense, can be safely ignored or the Grand Warden Altar can be destroyed with Lightning Spells.
Royal Champion - Use high DPS troops or swarms to kill her, Poison Spells help but are not necessary.
Battle Machine - Does not defend
=== Evaluation of Defensive Buildings ===
This table can help you decide what defense to upgrade based on how you get attacked.
Defense	Can hit ground	Can hit air	Decent/Good against tanks	Decent/Good against swarms	Splash	Multi-Target	Gear up	DPS
File:Cannon19.png
==== Cannon ====	✔️ 	❌ 	✔️ 	❌ 	❌ 	❌ 	✔️ 	146
File:Archer Tower18.png
==== Archer Tower ====	✔️ 	✔️ 	✔️ 	✔️ 	❌ 	❌ 	✔️ 	134
File:Mortar13.png
==== Mortar ====	✔️ 	❌ 	❌ 	✔️ 	✔️ 	❌ 	✔️ 	42
File:Air Defense11.png
==== Air Defense ====	❌ 	✔️ 	✔️ 	✔️ 	❌ 	❌ 	❌ 	440
File:Wizard Tower12.png
==== Wizard Tower ====	✔️ 	✔️ 	❌ 	✔️ 	✔️ 	❌ 	❌ 	84
File:Air Sweeper7.png
==== Air Sweeper ====	❌ 	✔️ 	✔️ 	✔️ 	❌ 	❌ 	❌ 	0
File:Hidden Tesla12.png
==== Hidden Tesla ====	✔️ 	✔️ 	✔️ 	✔️ 	❌ 	❌ 	❌ 	140
File:Bomb Tower8.png
==== Bomb Tower ====	✔️ 	❌ 	❌ 	✔️ 	✔️ 	❌ 	❌ 	72
File:X-Bow7 Ground.png
==== X-Bow ====	✔️ 	✔️ 	✔️ 	✔️ 	❌ 	❌ 	❌ 	185
File:Inferno Tower Single7.png
==== Inferno Tower ====	✔️ 	✔️ 	✔️ 	❌ 	❌ 	❌ 	❌ 	93-2,150
File:Inferno Tower Multi7.png
==== Inferno Tower ====	✔️ 	✔️ 	❌ 	✔️ 	❌ 	✔️ 	❌ 	93x5
File:Eagle Artillery4.png
==== Eagle Artillery ====	✔️ 	✔️ 	✔️ 	✔️ 	✔️ 	❌ 	❌ 	135+10.5
File:Giga Tesla5.png
==== Giga Tesla ====	✔️ 	✔️ 	✔️ 	✔️ 	❌ 	✔️ 	❌ 	200x4
File:Giga Inferno5.png
==== Giga Inferno ====	✔️ 	✔️ 	✔️ 	✔️ 	❌ 	✔️ 	❌ 	300x4
File:Scattershot2.png
==== Scattershot ====	✔️ 	✔️ 	✔️ 	✔️ 	✔️ 	❌ 	❌ 	170+120
=== Analysis of Traps ===
Trap	Damage 	Ground	Air	Good Against Swarms	Good Against Tanks	Damage Type
File:Bomb info.png
==== Bomb ====	112 	✔️ 	❌ 	✔️ 	❌ 	Splash
File:Spring Trap info.png
==== Spring Trap ====	18 housing space	✔️ 	❌ 	✔️ 	✔️ 	Certain Housing Space
File:Giant Bomb info.png
==== Giant Bomb ====	385 	✔️ 	❌ 	✔️ 	❌ 	Splash
File:Air Bomb info.png
==== Air Bomb ====	270 	❌ 	✔️ 	✔️ 	❌ 	Splash
File:Seeking Air Mine info.png
==== Seeking Air Mine ====	2400 	❌ 	✔️ 	❌ 	✔️ 	Single Target
File:Skeleton Trap info.png
==== Skeleton Trap ====	6x25 dps 	✔️ 	✔️ 	❌ 	✔️ 	Closest Target
File:Tornado Trap info.png
==== Tornado Trap ====	55 	✔️ 	✔️ 	✔️ 	✔️ 	Splash
=== Training Times ===
Many rushed players purposefully have a small amount of trophies due to their smaller Army Camps, longer training times, and costs being relatively higher as well as low Troop levels. For example, a rushed Town Hall 8 player may want to be in Silver III, so as to not lose many resources, which will reduce the amount of training time as the army required will be weaker. Others purposefully look for bases where the Town Hall is in the corner of the bases or when there is a spawn point near the Town Hall. This technique is known as Town Hall sniping. Other players only log on once every few hours instead of all at once so that their Army will be prepared when they log on. Note, this does not apply to the Builder Base, .
== Clash of Clans and Gaming Terminology ==
This section is for new players who have no idea what rushing, engineering, maxing, or CCs are.
=== General Gaming Terminology===
Maxing-Upgrading everything to the maximum allowed level.
Rushing-Not upgrading everything to the max level.
Engineering-Strategic rushing, generally to manipulate war weights.
PTW-Means something is Pay To Win, basically requires lots of money to succeed
F2P-Free to play, somebody who doesn't spend money on a game
Mechanics-How a game works, or how a certain item, weapon, troop or character works
Bot-Either a bad player or somebody who is really a robot/AI
=== Clash of Clans Terminology ===
==== Buildings ====
CC-Clan Castle
TH-Town Hall
BH-Builder Hall
==== Attacking ====
===== Troops =====
====== Elixir Troops ======
Barb-Barbarian
Arch-Archer
Gob-Goblin
WB-Wall Breaker
Loon-Balloon
Wiz-Wizard
Drag-Dragon
PEKKA-P.E.K.K.A
Baby, Baby Drag-Baby Dragon
E Drag-Electro Dragon
====== Dark Elixir Troops ======
Hog, Rider-Hog Rider
Valk-Valkyrie
Go-Golem
Hound-Lava Hound
Bo-Bowler (also a brawler in Brawl Stars)
IG-Ice Golem
Head, Hunter-Headhunter
====== Super Troops ======
Super Barb-Super Barbarian
Sarch, Super Arch-Super Archer
Sneaky Gob, Super Goblin-Sneaky Goblin
Super WB-Super Wall Breaker
Super Wiz-Super Wizard
I Drag, Inferno Drag-Inferno Dragon
Super Valk-Super Valkyrie
SWitch-Super Witch
===== Spells =====
====== Elixir Spells ======
Zap-Lightning Spell
Heal-Healing Spell
Ice-Freeze Spell
====== Dark Elixir Spells ======
Quake-Earthquake Spell
===== Heroes =====
BK, King-Barbarian King
AQ, Queen-Archer Queen
GW, Warden-Grand Warden
RC, Champion-Royal Champion
BM-Battle Machine
== Useful References ==
Clash of Clans Twitter-info on updates
Clash of Clans Facebook-info on updates
Clash of clans official website:info on updates
Clash of Clans Official Wiki-The official CoC wiki and considered to be the largest source of clash of clans knowledge in the world, useful if you have a question about the game, supercell employees are not on the wiki generally
Dark Barbarian-The best place to find bases in my opinion. Not many bases on the website at any one point but all of the bases are extremely good
Clash of Bases-Many bases are on there but most of them are not as good as Dark Barbarian's
Clash of Stats-Gives info on players and clans
PixelCrux-Gives info on players, village progress, gem conversion, etc.
Clash-A-Rama-Entertainment
Lost and Crowned-A clash short film and the origin of my pfp (for now)
== Summary ==
Rushing means not upgrading most buildings to their maximum level. Many players choose to upgrade nearly all buildings. It is generally better to purchase Magic Items rather than spend Gems directly. It is much easier to rush now than it was a few years ago. You can try to make your own bases, but remember darkbarbarian.com is also a valuable resource. Upgrade your Town Hall at the end of the season. Obstacles are your main source of Gems. Electric Dragons are the best Clan Castle Troops, while Archer Queen is the best Hero.
,You may make major edits to my guides if I have not contributed to the wiki for one month; otherwise obtain my permission via my message wall first.
== Weird Legal Stuff ==
This material is unofficial. For more information, please see Supercell Oy's (a Finnish company with the business ID 2336509-6 that has its registered office at Itämerenkatu 11, 00180 Helsinki, Finland) fan content policy.
Category:Strategy Guides