Eight Gates

=Eight Gates=
====Taijutsu====
Level: 	Varies E-S
Hand Seals: 	None
Casting Time:	Standard Action
Range: 	Personal
Area: 	Personal
Duration: 	1 Round/Caster Level or Until Expended
Saving Throw 	None
The Eight Gates exist in order to limit the flow of chakra within an individual's body. Ordinarily, individuals can use no more than 20% of their body's full potential, the brain's way of protecting the individual from harming their body through overexertion. With training, individuals can learn to remove these limiters, referred to as "opening" the gates. With each opened gate, individuals are given access to more and more of their body's chakra, thus increasing their physical strength and speed.
The Eight Gates are a series of limiters placed upon the human body. These limiters must be opened in order, and each gate opened is a standard action.
At E rank, the first gate can be opened, the Gate of Opening. This grants the user a +2 to their strength and dexterity scores, as well as +1 to Fortitude and Reflex saves.
At D Rank, the second gate the Gate of Healing can be opened. This grants a +4 bonus to the user's strength and dexterity scores as well as an additional +1 to Fortitude and Reflex Saves.
The third gate (Gate of Life) is at C rank, and can be opened after the second gate. This gate grants a +6 bonus to the Strength and Dexterity score, as well as a +3 (non-stacking) bonus to Fortitude and Reflex saves.
Also at C Rank, the fourth (Gate of Pain). The Gate of Pain grants a +8 bonus to strength and dexterity scores, and also a +4 (non-stacking) bonus to Fort and Reflex saves. In addition to these bonuses, the Gate of Pain grants the user a speed bonus equal to 10 x their highest Jutsu level. 
The Gates of Limit and View are available at B rank. The Gate of Limit must be opened first, granting a +10 bonus to strength and dexterity, and a +5 (non-stacking bonus) to Fort and Reflex saves. After that, the Gate of View can be opened, granting a +12 bonus to Strength and Dex, and a +6 (non-stacking) to reflex and fort saves.
At A rank is the 7th Gate, the Gate of Wonder. This is the last gate that can be used safely. This gate allows the user to double (x2) their physical stats, as well as all other bonuses granted by previous gates. However, after the effects fade, the user's strength and dexterity scores become 1 for an equal number of rounds, and after that, they are considered to be exhausted until they can complete a long rest (8 hours or overnight).
Finally, at S rank the 8th gate can be unlocked. Known as the Gate of Death, upon the expiration of its effects the user will die as the body's limits are not only reached, but surpassed. The 8th gate grants a x3 of all previous gate effects instead of the 7th gate's x2.