Vestiges

A vestige is the remnants of a soul. While not whole enough to move onto an afterlife, it still retains some of the original's legendary power it had in life. It could be the remains of a fallen hero, still trying to save the world they loved, or a villain who tried to grasp at too much power and was cast out from the afterlife for their hubris. In any case, a vestige has colossal power, but no way to interact with the world they used to be a part of. 
Unless otherwise stated, all bonuses granted by vestiges are insight bonuses, and do not stack with each other. 
== Cosmology ==
The history and the power of the vestiges gives a good segue to the cosmology used in this RP. The world where humans and most of this RP takes place resides in the Material Plane. The closest to the Material Plane are the 4 elemental planes (Air, Earth, Water, Fire). These are endless manifestations of each element, with the appropriate creatures residing in each (elementals, summonings, etc.). Beyond the elemental planes lie the Shadow Plane and the Plane of Positive energy. They are the pure distillations of both negative and positive energy alike. The former is the domain of all the powerful undead, meanwhile the latter houses the beings of pure light and healing. Travel through the planes is done either through the Astral Plane, or a more daring adventurer may traverse the Chaos Sea. The astral plane is safer, in the sense that it bears creatures more akin to the animals of the world. Some are intelligent, but not particularly malevolent. The Chaos Sea, on the other hand, is the primordial ooze of creation. Spawning countless beings of limitless forms, the Chaos Sea actively seeks to return all to its formless madness. The creatures there are rabid engines of destruction. Outside of these realms is the Blessed Land, where all the souls of the various sentient beings go to spend their respective afterlives, be they good or bad ones. Sometimes referred to as the Pure World, it is the domain of souls and thought, and while a living being may, very rarely, find themselves there, it is imperative that they leave as quickly as possible (within 24 hours) or risk being trapped there forever.
== Rank 1 Vestiges ==
*Touma DC 15
*Asa DC 20
*Hoyi DC 20
*Doi DC 10
== Rank 2 Vestiges ==
*Enmei DC 25
*Hanako DC 40
*Hisa DC 36
*Tsuru DC 40
== Rank 3 Vestiges ==
*Junichiro DC 42
*Kokoro DC 44
*Kagami DC 55
*Kaiya DC 60
== Rank 4 Vestiges ==
*Kazumi DC 75
* Kimi DC 62
* Kioka DC 68
* Okimi DC 80
== Rank 5 Vestiges ==
* Hotaru DC 86
* Toru DC 90
* Chikyu DC 88
* Akiko DC 100