Experience

Experience, or EXP, is an individual value estimating how much the user has battled, and by which party members level up in the games.
==Overview==
EXP will generally be awarded after in-game battles, and is necessary for the characters, demons and Personas throughout the series to progress and become more powerful. How EXP is handled varies throughout the games.
===Shin Megami Tensei III: Nocturne===
EXP is awarded after battles or to demons through sacrificial fusion. The amount of EXP awarded in battles by enemies is scaled relative to the Demi-fiend's level, with each party member receiving the same amount of EXP. EXP awarded to even low-level demons will be scaled back, making grinding in certain areas yield diminishing returns for lower level demons as the Demi-fiend becomes stronger.
===Shin Megami Tensei V===
The EXP yield is based on the user's level, and is cut or increased depending on the enemy's level. If the user is 10 or more levels higher than enemy, the value will be divided by 4. In the same way, if they're 10 levels lower or more, the value will be multiplied by 4. Specifically, the formula used is 1.15n, where n is the level difference (enemy level minus character level), with an upper limit of +10 and a lower limit of −10.
Difference(enemy levelminus character level) 	EXP Multiplier
−10~ 	24.7%
−9 	28.4%
−8 	32.7%
−7 	37.6%
−6 	43.2%
−5 	49.7%
−4 	57.2%
−3 	65.8%
−2 	75.6%
−1 	87.0%
0 	100.0%
+1 	115.0%
+2 	132.3%
+3 	152.1%
+4 	174.9%
+5 	201.1%
+6 	231.3%
+7 	266.0%
+8 	305.9%
+9 	351.8%
+10~ 	404.6%
真・女神転生Ⅴ 効率の良いレベル上げ, hyperts.net (2022-01-02) 	真・女神転生Ⅴ 効率の良いレベル上げ, hyperts.net (2022-01-02)
For multiple demons, each enemy's level is compared to the respective user individually, and all values are rewarded accumulatively. (EXPERIENCE1 + EXPERIENCE2 + ...). How many party members there are does not influence the experience yield.
In battle, ally demons that aren't in the main party receive EXP as well, but their EXP yield is halved in the process.
The Passive skill, Inspiring Leader, doubles the EXP yield of the respective demon, should their level be below that of the protagonist's. The effects of Omagatoki: Luck does the same for all allies. The two effects stack multiplicatively.
In the case of decimals in calculations, they are never rounded up. They are always taken care of at the very end of the formula, when all multipliers have been applied.
If the protagonist escapes or recruits an enemy demon to his side, the battle will end and nobody will receive any experience.
===Persona 4===
EXP is awarded through battle or through fusion. More EXP will be awarded as the protagonist raises his Social Links with the character representing the Persona's respective Arcana. The EXP from an enemy in battle will be divided among members of the party evenly, with the EXP displayed on the results screen being shown relative to the protagonist's level.
===Persona 5 / Royal===
====Battle====
In battle, each Shadow grants a specific amount of EXP when defeated. When fighting against a party of multiple Shadows, each individual EXP value is accumulated.
Although by default, backup members do not receive EXP from battle, Yuuki Mishima's Confidant makes it possible for all allies to be able to receive EXP.
=====Global Multipliers=====
These factors are applied in calculating every active party member's EXP.
The difficulty setting determines the amount of EXP that can be gained:
<tabber>
Persona 5=
Difficulty	EXP Multiplier
Safety 	x3.0
Easy 	x1.0
Normal 	x1.0
Hard 	x1.0
Merciless 	x0.4
|-|
Persona 5 Royal=
Difficulty	EXP Multiplier
Safe 	x1.5
Easy 	x1.2
Normal 	x1.0
Hard 	x1.0
Merciless 	x1.2
</tabber>
Ranking up Mishima's Confidant will also boost the EXP gain in battle. Rank 3 will multiply it by x1.05, and Rank 7 by x1.10.獲得経験値(EXP), ペルソナ5ザ･ロイヤル総合攻略Wiki P5R攻略 Wiki*]
In Persona 5 Royal, playing without a full team grants the active party members an EXP bonus:
Team Size	EXP Multiplier
4 	x1.0
3 	x1.25
2 	x1.5
1 	x1.75
In Persona 5 Royal, Stamps can be exchanged to Jose in his shop to have him boost the EXP bonus in battles in Mementos. The multiplier can be upgraded to x2 the usual amount.
These criterion are multiplied with each-other when determining the total EXP boost bonus of each party member.
=====Individual Multipliers=====
In addition to the global multipliers, each party member also has individual factors that affect how much EXP they are to receive from battle, and can differ from everyone else's results.
One major factor involved is the difference of the level of the user and of the enemy Shadow. If the Shadow's level is higher than that of the user's, the user will gain more EXP, and the other way around if they have a lower level. Hence, allies with differing levels will also gain different amounts of EXP when compared to each-other.
In terms of the protagonist, his level is taken into account, rather than that of his equipped Persona.
Party members switching in or out also determines their EXP distribution, and cuts the EXP total of the party members that have participated in the switch.
Individual party members are able to earn an EXP boost by equipping certain accessories. These include the Investigation Team Glasses, which grant the user the passive skill +15% EXP, and the Expedite Ring, giving +50% EXP.
Additionally, the protagonist's Personas that have the passive skills Growth 1, 2 or 3 will earn a portion of the character's EXP in battle when they're inactive. In the instance that a Persona has more than one skill, the value boost of both skills will be accumulated to each other. For instance, if the Persona has all 3 skills, they'll gain a +175% EXP boost (25% + 50% + 100%).
====Fusion====
EXP is also awarded through fusion and hanging.
More EXP will be awarded to the protagonist as he raises his Confidants with the character representing the resulting Persona's respective Arcana.
Rank 	Multiplier
- 	x1.0
1 	x1.15
2 	x1.3
3 	x1.5
4 	x1.7
5 	x2.0
6 	x2.15
7 	x2.3
8 	x2.5
9 	x2.7
10 	x3.0
ペルソナ強化, ペルソナ5総合攻略Wiki P5攻略 Wiki*ペルソナ強化, ペルソナ5ザ･ロイヤル総合攻略Wiki P5R攻略 Wiki* 	ペルソナ強化, ペルソナ5総合攻略Wiki P5攻略 Wiki*ペルソナ強化, ペルソナ5ザ･ロイヤル総合攻略Wiki P5R攻略 Wiki*
If the game is set on Merciless difficulty, the EXP gain will be cut to 1/3.
==References==
Category:Mechanics