List of mythical creatures

== List ==
Deceive-yous: Evil, mischievous, and invisible-to-the-human-eye creatures that were the result of a family's failed seance. These creatures are considered the personification of bad mental health and the root of unexplained noises and suddenly misplaced objects. They usually lure their victims in by causing them to recklessly search for a suddenly-missing object they have taken, or lure them in with the voice of a loved one in distress or in a questioning manner. Deceive-yous typically target the lone people during the night. 
Stupidities: Innocuous and mischievous creatures that typically remain unseen, but only due to their skittish manner and skill at hiding. They are claimed to be unseen creatures that prefer to annoy campers by knocking on their caravans, moving their possessions around, and hiding materials needed to start fires while they are sleeping. They are similar to the deceive-yous in moving objects around, but do not move objects to lure a victim, instead, just to get a laugh out of the victim who frantically searches for the object.
Party Witch: An individual mythical creature that lives in the hemlock forests of Hargenland and targets travelers in tents and caravans, as well as those that live in a house in the middle of the forest, after midnight. She is a spirit that knocks on the door of a caravan or house or talks behind a tent in excitement regarding a party or celebration, often with the phrase "Are you coming to the party?" or something similar, worded differently. It is said that she is in fact a vampire and is manipulating you into opening your door in order to let her in.
Coral Demons: They are a race of spirits that vary in size being as small as a woman’s heel and as big as a full grown oak and most of the time feed on fish blood. At-first, they seem like benign creatures, until you get too close or provoke them. If a human is too near when their deep in their slumber, they will possess the human with their black magic, causing the human to have strange occurrences such as plugged ears, barotrauma, and swimmer’s shoulders. They also have the ability to attract box jellyfish using their horrendous scent of smell that is said to resemble a mix of chlorine, skunk and seaweed to the surface to sting any humans to not get too close. Larger coral demons can leap out the water and can be in form of a million sand-fleas and latch onto humans to suck their blood and their soul. Coral demons hate seashells so many wear seashells of some sort (whether as a seashell design on their clothing, a seashell necklace, etc) to make the coral demons flee.
Unknown Guest: Another individual mythical creature similar to the Party Witch, except being widespread across the world. The creature is infact a vampire that targets house parties on New Years' Eve, no matter rural, suburban, or urban, and often appears to a house party around the start of New Years' Day at midnight, usually at the stroke or around five minutes after or before. Usually before entering, he will excitingly exclaim a person present at the party's name (ex. "Ava! Mark!") and once one opens the front door will announce himself being known to a party guest. Once let in, he will act normal for up to around a hour before revealing his true self but drop some signs that may make guests question him, such as changing the guest he's known to (ex. He was known to Ava and Mark but is now known to Hannah and George), have a strong aversion to garlic and salt, ask if wine served is type A or type B, and if his reflection mysteriously doesn't show in a mirror. Eventually, he will reveal his true self to one guest at a party and attempt to kill/infect the guest, and if the guest is killed or infected, will make way to other guests at the party. The only way to defeat the Unknown Guest is to take a crucifix and stab it into his heart. 
Insulters: Evil and quite rude invisible-to-the-human-eye spirits that tend to insult bypassing victims, usually at night, and, sometimes in their own home. Insulters will typically blurt out a swear or negative remark targeted to the victim leaving the victim searching for the source and is known to emit foul smells resembling fecal matter in the home once a guest comes by to lower the victim's reputation to some. 
The Hound of Noel: An animal that goes after homes on Christmas Eve. Similar to Santa, the dog usually enters through the chimney. It prefers to target homes with naïve young children who would be drawn downstairs by the sound of footsteps and misinterpret it for Santa. The dog will begin to cause havoc on the household items once the kids are downstairs, like rushing across kitchen counters and destroying plates, Christmas ornaments, and stealing coal out of the fireplace, which will then bring the parents downstairs to find out what all the ruckus is about. Once the parents are down, the hound vanishes. Most likely, the parents won't believe their children when they claim that a dog broke into the house and caused all the chaos, and they won't give the kids any Christmas presents.
Dime-man: A busy, travelling ghostly entity that pulls around a burlap sack of dimes and nickels and enters through homes at night to take shortcuts, especially during cold weather. He would, however, have some dimes spill out of his sack which explains for the random dimes, nickels, and pennies found across one's house in the daytime. 
Christmas Eve dinner-muncher: A spirit that emerges annually on Christmas Eve every year from his hollow tree home and goes on a prowl through human civilizations in search for food. Lucky for him, the day he emerges happens to be December 24th (Thus, the night of Christmas Eve) in which Christmas dinners are common across multiple houses. Once guests at a Christmas dinner aren't looking, the dinner-muncher will snatch one (or even a bunch) of delicacies from the dining table and set loose some troubling powder from a bottle he keeps in his handkerchief. This troubling powder will cause the guests to suspect one person from the party of taking the food even though they haven't, and while this happens, the dinner-muncher typically runs off in search of another house to take food from before going back to his next year-long slumber just minutes before midnight Christmas Day. 
Maids of Christmas: Sometimes, friendly and hardworking spirits may help the mortal world during the Christmas season. The maids of Christmas are short, stubby creatures that wear maid attire and always wield a broomstick and dustpan wherever they may go. You might wonder, but who could have cleaned up the broken ornaments under the tree? and look around to see nobody responsible, but the maids of Christmas, wanting to take the responsibility, stay hidden under the order of their master (Most likely Santa Clause). The maids of Christmas are said to set sail to the mortal world the night of Thanksgiving dinner and travel back home the morning of the Epiphany leaving them hardworking for around forty-five days. 
Screechers: On Halloween morning (From 12 am to 7 am), it is believed that the screechers (or the missionaries of the dark) have come from the dark world to steal victims to use as fuel to burn up their firey, hellish kingdom's dungeons. Their presence is indicated by a scream or cheer outside one's window and usually a light that passes by, or shines upon, someone's window. It is said once heard to ignore anything happening outside your window as the screechers feed on fear and curiosity of their victims.
The Snowfolk: A family of elvenfolk that awake annually every December and take turns visiting civilizations and pulling different unique tactics, either good or bad, on the 15 nights leading up to Christmas where they rest from all the tiring mayhem they pulled the prior nights.
Frithqahs: Frithqahs are said to be ancient mermaids said to reside lagoons of the water basin that sits at the center of Lobevia, Bilva, and Jabala. They are typically depicted as a very fast-moving and glowing entity that speeds across the water at night and, if one catches it, is forced to grant you five wishes. 
Wildmen: Wildmen are said to be a colony of human-like species that dwell in the old-growth woodlands of northwestern Parania and parts of Chuliana. They are vicious creatures that kill any intruders that walks on the soil that lies beneath the old-growth trees and are said to always be on the hunt for animals, be very skilled climbers, and watch intruders like a predator before ambushing them. 
Lady Ugly: Lady Ugly is a female figure that targets women across Parania. She is said to be extremely ugly that those who witnessed her say she is far too ugly to draw so her exact appearance remains obscured. She is said to manifest at night in the rooms of insecure women once their asleep and sprinkle "Ug dust" onto their faces, so, once they awake, they appear ill-favored in the mirror in the morning often with oversized noses, ears, and seemingly uncared-for skin. The only way a woman can fall out of the symptoms of the Ug dust is if Lady Beaut, another mythical creature, wipes their face clean at night. 
Lady Beaut: Lady Beaut is potentially the old friend of Lady Ugly and typically watches Lady Ugly's every move into making women across the city go ugly with her special bottle of Ug dust. Usually, the night of the day a woman wakes up with ug dust concentrated on her face, Lady Beaut comes to restore the beauty of the lady. Lady Beaut keeps a special cloth of pink satin that she wipes across the woman's face once she's asleep once again and the next morning, the woman sees herself as more beautiful then normal in the mirror. 
The Mistress: The mistress is a ghostly figure that targets brides on their wedding day and tries her hardest to play mischief with the bride throughout the day; but especially likes to cause the bride to trip once walking down the aisle. The mistress was said to be a harlot back in the days who deeply loved a man but was jealous of his wife who she tried to kill on her wedding day, she was attempting to light the bride's dress on fire in the bride boudoir but the fire spread the wrong way and burnt her alive instead. 
Wake-me-on-Christmas: Wake-me-on-Christmases are mythical creatures that appear on the night of Christmas eve once one has gone to bed. They are said to be furry, all-black creatures that tickle the feet and toes of those trying to go to sleep on the night of Christmas Eve and rubs their saliva onto the victim's head due to their saliva having 'excitement' properties giving their victims the impression that Christmas Day has finally come. But they are mischievous creatures and do not wake their victims on Christmas Day and typically awake them around the hours of 9 p.m. to 11 p.m. on Christmas Eve or 12-4 a.m. on Christmas Day.
Women-in-the-lake: It is believed that multiple lakes are home to women-like creatures that relinquish their beautiful singing voices and hymns that can be heard for miles, these figures, however, aren't human, as their vocalizations very narrowly execute sounds that are reminiscent of wild animals that only the strongest human can hear. It is unknown what the women do to those that are lured in by their beautiful singing voices, but it is believed they inherit similar traits and motives to the lesser-liked siren. 
The Unwed Bride: a supernatural figure that is common throughout all of Parania but steers the most common in Lobelia, Orirbella, Bilva, Cantango, and southern Munnach. She is said to appear in isolated townsites or dark unlit suburbs late at night and is said to appear mostly to single men or men with bad relationships.
To-be-Merry: A kindhearted mythical creature that mounts a large, red-antlered deer and visits homes throughout the month of December up until New Year's Eve to spread holiday cheer with a bottle of dust comprised of the ingredients that make up holiday cheer in-hand. The creature stays hidden from its nonparticipants and bystanders, but often leaves its presence known with a few clues including leaving its pet deer outside, a strange, sudden, and pleasant scent of peppermint and minced cinnamon in the room, and a sudden emotion of happiness and festivity amongst the people in the room.
Ghost Ladies: Ghost ladies are independent spirits that are sighted across the world at any time of the year, but are said to really come out during the holiday season. They are said to be the spirits of women who were killed by men and make their presence known using their scents of perfume. You'd typically know ghost ladies are present in your home if you smell floral scents or any other pleasant scents in your home with no source (eg. no candles, no one you know doing perfume) but are said to dash at the sight of a human. They are confused spirits who dwell into random citizen's homes thinking its their own and often do their makeup in the citizen's bathrooms. Another sign of their presence is misplaced clothing, especially if your a female, as ghost ladies like to try on and sometimes "borrow" citizen's dresses as well as their jewelery. Ghost ladies are said to be apart of a large sorority in the spirit world ruled by a more noticeable housemother.
Ghost Housemother: Usually sighted in the same areas ghost ladies' presence has been recalled at any location at any time of the year but is said to really come out during the holiday season as her birthday is said to be set somewhere before Christmas Eve. Unlike the ghost ladies who's presence is usually only known by pleasant scents of their perfume and missing clothing, the housemother can be seen visibly. If you sleep with your door open, especially if your a woman and see an elderly woman with a riled expression on her face peer in from behind the doorframe, she is likely the housemother who believes you are a confused spirit (a ghost lady) of her sorority whom has thought you slept in somebody else's bed. She is said to manage finding all of the sorority members and bring them back to the large sorority across the veil to halt any confusion and is said that on her unspecified birthday in December to be seen visiting mortal world sororities and "examine" the ways of life there.
House Ghost: It is believed every house has their own designated house ghost. No matter if anybody died in the house or not, there is surely a house ghost who is usually a curious and mischievous spirit that is often blamed on for broken commodities across the house. House ghosts are said to "flicker" lights, open and close cabinets and doors, scare animals which explains dogs barking, and give people the "uneasies" (The sudden feeling of fear and the sudden urge to hop into bed and hide under your blankets). House ghosts are said to usually be protective of the family in the house, however, and is said to terrorize potential burglars and threats to the house because if the house or people is harmed, so is the ghost. 
Spirit Car: Terrifying spirits may materialize as vehicles on the road late at night and terrorize their victims in terrifying ways. Spirit cars follow other cars around but once the person in the car notices them, they disappear into thin air. Spirit cars are said to be holding the ghosts of criminals.