Sense-Dependent

A Perception Range FX with this flaw works through the target's senses rather yours. So a Sight-Dependent FX requires the target to see you, Hearing-Dependent to hear you, and so forth. Opponents aware of a Sense-Dependent FX can also deliberately block the targeted sense: looking away, covering ears, etc. as a Free Action on their turns. This grants partial Concealment from that sense but your Sense-Dependent FX has 2 Penalties to its effect modifier for the purpose of targeting that opponent. An opponent unable to sense you at all (blind, deaf, etc.) is immune to the FX. Opponents can do this by closing their eyes, wearing ear- or nose-plugs, or using another FX like Obscure or a Conceal Attack on you. This gives you total concealment from that sense.
Note a Sense-Dependent FX based on the sense of touch is essentially the same as Touch Range, since you still need to touch the target. This modifier isn't required; reduce the FX's range to Touch Range instead. Close Range or Long Range Touch-Dependent FX aren't allowed.
Category:Rulebook
Category:Characters
Category:FX
Category:Flaws