Sentinel of Bharrai

Respect for the power of nature, the desire to further the ends of good, and the resolve to destroy evil are the core beliefs of a sentinel of Bharrai.
==== Requirements ====
Alignment: Any good
Skills: Knowledge (arcana) 5 ranks , Knowledge (nature) 5 ranks , Spellcraft 5 ranks
Feats: Sacred Vow , Vow of Obedience
==== Hit die ====
d4
==== Skill points ====
4 + Int
==== Class Features ====
Weapon and Armor Proficiency: Sentinels of Bharrai gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each level, a sentinel of Bharrai gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on), except for an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a sentinel of Bharrai, she must decide to which class she adds each sentinel level for the purpose of determining spells per day.
Nature-Friendly Spells (Su): Starting at 1st level, a sentinel of Bharrai can change the composition of any energy-based spell he casts to something that is not destructive to nature. The spell must have the acid, cold, electricity, or fire subtype, and the sentinel of Bharrai may choose to deal nonlethal damage instead of lethal damage against animals and plants that are either targeted or otherwise affected by the spell.
Track: A 1st-level sentinel of Bharrai gains the Track feat as a bonus feat.
Energy Resistance 10 (Ex): A sentinel of Bharrai is resistant to certain forces of nature and the damage they wreak. At 2nd level, and again at 4th level, 6th level, and 8th level, a sentinel of Bharrai chooses a specific type of energy—acid, cold, electricity, or fire—and gains resistance 10 against the selected energy type.
Bear Shape (Su): At 3rd level, the sentinel of Bharrai gains the ability to turn himself into a black bear, brown bear, or polar bear (and back again). The selected bear form's Hit Dice cannot exceed the sentinel of Bharrai's character level.
This ability functions as the polymorph spell, except as noted here. Changing form is a standard action and doesn't provoke attacks of opportunity. The sentinel of Bharrai may assume bear form (and change back) at will and may remain in bear form as long as he wishes.
The sentinel of Bharrai retains the ability to speak while in bear form and may communicate with other bears.
Quickened Call Lightning (Sp): At 3rd level, a sentinel of Bharrai can cast a quickened call lightning spell once per day, as though using the Quicken Spell feat. Use the sentinel of Bharrai's character level to determine the number of lightning bolts and the spell's duration.
Nature's Veil (Su): At 5th level, as a standard action, the sentinel of Bharrai can attempt to hide in the outdoors. The sentinel of Bharrai must be standing within 10 feet of natural terrain that includes features such as trees, sand dunes, mounds of snow, large rocks, tall grasses, or thickets. The sentinel of Bharrai gains a +10 insight bonus on his Hide check under these circumstances.
Dire Bear Shape (Su): At 7th level, a sentinel of Bharrai can turn himself into a dire bear and back again. This ability is otherwise the same as the bear form ability gained at 3rd level.
Ursinal's Touch (Su): A sentinel of Bharrai gains great healing powers at 7th level. This ability works just like the paladin's lay on hands ability, except that the sentinel of Bharrai can heal as much damage per day as his own undamaged hit point total.
Cavalry of Dire Bears (Sp): Once per week beginning at 9th level, a sentinel of Bharrai may call 1d6 dire bears with maximum hit points (147 hp each) to aid him in battle. The dire bears appear instantly and remain until the battle has ended, at which point they disperse into the wild. If a dire bear falls in battle, the animal's corpse remains, and the sentinel of Bharrai is expected to use whatever parts of the animal he can (such as the meat, skin, and bones) and commit the rest to the earth. Failing to properly honor a fallen dire bear results in a 20% cumulative chance that the animals do not come the next time they are called.
This ability works only on the Material Plane and on good-aligned outer planes.
Quickened Lightning Storm (Sp): At 10th level, a sentinel of Bharrai can cast a quickened lightning storm spell once per day, as though using the Quicken Spell feat. Use the sentinel of Bharrai's character level to determine the number of lightning bolts and the spell's duration.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spells per Day
1st 	+0 	+0 	+0 	+2 	Nature-friendly spells, Track 	+1 level of existing class
2nd 	+1 	+0 	+0 	+3 	Energy resistance 10 (choose type) 	+1 level of existing class
3rd 	+1 	+1 	+1 	+3 	Bear shape, quickened call lightning 1/day	+1 level of existing class
4th 	+2 	+1 	+1 	+4 	Energy resistance 10 (choose type) 	+1 level of existing class
5th 	+2 	+1 	+1 	+4 	Nature's veil 	+1 level of existing class
6th 	+3 	+2 	+2 	+5 	Energy resistance 10 (choose type) 	+1 level of existing class
7th 	+3 	+2 	+2 	+5 	Dire bear shape, ursinal's thouch 	+1 level of existing class
8th 	+4 	+2 	+2 	+6 	Energy resistance 10 (choose type) 	+1 level of existing class
9th 	+4 	+3 	+3 	+6 	Cavalry of dire bears 1/week 	+1 level of existing class
10th 	+5 	+3 	+3 	+7 	Quickened lightning storm 1/day 	+1 level of existing class
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Alchemy 	Int 	 	
Concentration 	CON 	 	
Decipher Script 	INT 	 	
Gather Information 	CHA 	 	
Handle Animal 	CHA 	 	
Heal 	WIS 	 	
Knowledge (arcana) 	INT 	 	
Knowledge (architecture and engineering)	INT 	 	
Knowledge (dungeoneering) 	INT 	 	
Knowledge (geography) 	INT 	 	
Knowledge (history) 	INT 	 	
Knowledge (local) 	INT 	 	
Knowledge (nature) 	INT 	 	
Knowledge (nobility and royalty) 	INT 	 	
Knowledge (psionics) 	INT 	 	
Knowledge (religion) 	INT 	 	
Knowledge (the planes) 	INT 	 	
Profession 	WIS 	 	
Speak Language 	None 	 	
Spellcraft 	INT 	 	
Survival 	WIS 	 	
Use Magic Device 	CHA