Invisibility, 10' Radius

Invisibility, 10' Radius confers normal invisibility to all friendly creatures within the area of effect, even to infravision. 
This invisibility is not of the Illusionary protections type, which is technically incorrect, and may interfere with invisibility purging counter spells. Despite its name, it has a range of 10' in all directions from the caster, and not 20-ft as stated in the effects text. Testing has confirmed this, as well as the projectile code specifications. The spell has a duration of 7200 seconds, unless broken/dispelled before that.
==Description==
==Gameplay==
The caster applies this spell to self only.
Any party affiliated creatures within 10' radius of the caster will also be affected by this spell.
When the spell is finished, each affected creature shows a text displayed reading "Invisible".
The spell recipient will show a brief lighting effect and color fade graphic over their sprite.
When the spell is applied a sound effect will audible, and when it finishes there will be another one signifying the spell's expiration.
Once applied, the recipient is under a state of normal invisibility for up to 24-hours.
==Notes==
This invisibility is not of the Illusionary protections type, which is technically incorrect, and may interfere with invisibility purging counter spells. Despite its name, it has a range of 10' in all directions from the caster, and not 20-ft as stated in the effects text. Testing has confirmed this, as well as the projectile code specifications. The spell has a duration of 7200 seconds, unless broken/dispelled before that.
Invisibility, 10' Radius was planned to be already included in the original Baldur's Gate, as its artwork exists in the game files, its spell scroll has an entry in the random treasure tables and the spell in the spell list, and entries for the spellname can be found in the game-text defining file, DIALOG.tlk. However, the spell itself was only created for the second part of the , the original Baldur's Gate II: Shadows of Amn.
If it would be the result for a random treasure scroll, nothing is obtained instead in the Original Saga.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
* Only available as a random drop item
=== Siege of Dragonspear ===
*Korlasz Family Tomb First Floor
*Belegarm 
===Shadows of Amn===
*Scroll Merchant (Red Wizard Enclave)
*Mae'Var's Guildhall { If it is your stronghold }
*City of Caverns
*Reirra's Shop
*Sister Garlena
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
== See also ==
* Invisibility Gameplay section.
* Druid gets the spell Pixie Dust instead, which functions similarly.
*The level 7 spell Mass Invisibility applies Improved Invisibility to multiple characters instead.
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Invisibility, 10' Radius has a few differences than the version implemented in the BG game. For instance, the radius of invisibility moves with the caster, any creatures initially turned invisible can't see each other, and if the spell recipient attacks, the invisibility, 10' radius spell is broken for all.
==Bugs==
This spell has the wrong secondary type assigned, and it should be an Illusionary Protection. This is already identified and in The Enhanced Edition Fixpack (EEFP) project.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its title, casting time, secondary type, projectile and duration. See below for description:
Invisibility Sphere
Level: 3
School: Illusion
Range: Personal
Duration: Special
Casting Time: 1
Area of Effect: 10’ radius
Saving Throw: None
This spell confers invisibility upon all friendly creatures within 10 feet of the caster. Creatures leaving the area are still subject to the spell’s effect; those entering the area after the casting is completed are not. If an affected creature makes an attack, they will negate the invisibility only for themselves. The spell otherwise lasts for 1 turn.
This revised spell has fixed the projectile and uses no. 205 In Area Small (INAREASM) and has a secondary type of Illusionary Protection, as it should be coded. It has an area of effect of 10 feet diameter from the caster.
==External links==
* 
* 
* Advanced D&D 2nd Edition Wiki - Invisibility, 10' Radius (Wizard Spell)
Category:Random treasure
Category:Invisibility