Luthor Harkon

==Summary==
Luthor Harkon, born Lutr of the Lahmian Harkoni tribe, was the self-styled Arch-Grand Commodore and Pirate King of the Vampire Coast, leader of the Zombie Pirates and one the Dark Lords of Nagash, feared as the Mortarch of the Abyss.
Lutr was born as a member of the Harkoni, a tribe of hillmen that lived near Lahmia a millennium before the birth of Sigmar. He had a military career in that city, and eventually was appointed leader of Lahmia's harbour guard by Abhorash himself. Meanwhile, his relative Walak led the palace guard. Presumably, it was Abhorash or Walak who gave Lutr the Blood Kiss of vampirism, although he appears to have never had a relationship with the Order of the Blood Dragon or its ideals, and no memory was left of his heritage when he reappeared centuries later as a Vampire.
==Powers and Stats==
Tier: 
Name: Luthor Harkon, Lutr (formerly), Arch-Grand Commodore and Pirate King of the Vampire Coast, Mortarch of the Abyss
Origin: Warhammer Fantasy
Age: Several hundred years by the End Times
Gender: Male
Classification: Vampire Lord, Arch-Grand Commodore, Pirate King
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery, Enhanced Senses (Vampiric senses are far beyond that of mortal creatures and can see perfectly in the dark, on top of having developed Witchsight), Immortality (Types 1, 3, 5 and 7. Vampires are Undead creatures and cannot die traditionally, instead when their body dies, they still live on and are fully aware of their surroundings, but unable to do anything), Regeneration (Mid. Lesser vampires have survived and regenerated from nearly any of their weaknesses outside of heart destruction (albeit at an obviously slower rate). As a Vampire Lord and with Unholy Regeneration, Luthor's regeneration should scale above theirs) Self-Sustenance (Type 1, 2 and 3; via being undead), Accelerated Development (Vampires become faster and stronger as they age), Corruption (Type 2, via the Blood Kiss), Necromancy (Should be able to perform necromantic rituals), Rage Power (via Red Fury), Berserk Mode (via Mad), limited Durability Negation (via Master Strike), Shapeshifting (via Wolf Form), Curse Manipulation (Invoked an enchantment to throw ships in the Great Ocean off-course), Statistics Amplification (via Piercing Strike and Quickblood), Multiple Selves (Type 1), Power Nullification Aura and Resistance to Aethyr Manipulation (via Magical Void. After surviving the Lizardmen's glyph trap, Luthor gained a resistance to the Winds of Magic), Disease Manipulation (Undead are incapable of catching diseases. Can fight in the jungles of Lustaria without ill-effect), Deconstruction and Poison Manipulation. Immunity to Soul Manipulation (Vampire's souls are converted into Dhar which is what fuels their powers and transformation)
Attack Potency: Large Island level (Alongside Mannfred von Carstein, helped kill Great Unclean One Pusregnant, a Greater Daemon of Nurgle and comparable to Bloodthirsters who can generate powerful storms with just their wing beats. Cut down several daemons during the End Times while he was crippled and missing a hand.)
Speed: Supersonic (Is comparable to Vampires who can outrun musket fire) with Massively Hypersonic combat speed and reactions (Scales to other characters that can react and keep up with Lightning
Lifting Strength: Class M (Should scale above Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)
Striking Strength: Large Island level
Durability: Large Island level; Immortality and regeneration make him difficult to kill.
Stamina: Infinite (Like other undead in Warhammer Fantasy, he is completely tireless)
Range: Standard Melee Range, Extended melee range w/ cutlass, further w/ firearms and powers
Standard Equipment: Cutlass and brace of pistols
Intelligence: Above Average (Created his own undead armies and led them on several successful victories against the Lizardmen in Lustria. Despite this, his sanity has been severally damaged, which can result in unpredictable, yet sporadic decision-making)
Standard Tactics:
Split Personality: Luthor's many personalities continually bicker and rage within the walls of his psyche, and his actions are guided by whichever is in ascendance. If no single personality is dominant, Harkon remains almost motionless as the battle within his mind rages. This can result in Luthor being driven by his more lucid traits, but more often can lead to the more, well, extreme characters surfacing. In addition, when Luthor is severely wounded and the strain is too much for the dominant personality another, stronger, facet of himself takes over and continues the fight.
*Brainlock: Luthor's personalities fight amongst themselves, leaving him dazed and confused.
*Mad: A completely unhinged character from the deepest depths of Luthor's mind has surfaced and gained control of his actions.
*Bad: Perhaps an understatement, as this is Luthor's 'core' personality, but at least this one is fairly rational.
*Dangerous to Know: A steely and determinedly ruthless portion of Luthor's soul has clawed its way into the light of day.
Weaknesses: The inability to cross running water (negated by Waterwalker), the inability to cast a reflection or shadow, the urge to drink blood, vulnerability to sunlight, weakness to certain herbs and symbols of faith (negated by Unhallowed Soul), and a weakness towards silver. His personality fractured into a dozen different facets which battle for dominance within his mind, and his actions guided by whichever is in ascendance. If no single personality is dominant, Harkon remains almost motionless as the battle within his mind rages.
Archetypical Powers:
The Martialle:
*Dread Knight: There are armour-clad Vampire Knights in the world, pursuing their martial glories with deathless vigour. This Vampire has followed the path of the warrior to its ultimate conclusion, taking up arms in dark mockery of a knightly vow. Most famous are the Blood Dragons, but not all the deadly horsemen of the Old World were trained within Blood Keep.
*Red Fury: The Vampire enters the melee as he has always done in centuries past with a savage and unstoppable bloodlust. He won't stop until all his enemies lie dead on the ground. This trait is especially well represented amongst Blood Dragons.
Non-Archetypical Powers:
*Honour or Death: Many mortal champions regret their rash pride after the valiant challenge they issued is accepted by a creature whose eyes are the eyes of death itself. This power is especially common amongst Blood Dragons and Von Carsteins.
*Iron Sinews: After death the Vampire's muscles grow far greater than they ever could have been in his mortal life. The Vampire becomes a beast of pure muscular power. This trait is especially common amongst Strigoi and Blood Dragons.'''
*Master Strike: So strong is the lord of the night, that a well-placed blow from his sword can bring low, sever a limb or decapitate the toughest opponents. This trait is especially common amongst Blood Dragons.
*Quickblood: Is it possible to dart aside and avoid a cannon ball? Is it possible to grab an arrow in fight with one's hand? It certainly is for these Vampires. The sword-strikes of even the most skilful men are but clumsy and childlike before the preternatural speed of the Vampire. This trait is especially well represented amongst Lahmians and Blood Dragons.
*Unhallowed Soul: You are truly cognisant of your freedom from the spiritual realm, and thus, you fear no God or Daemon. You are immune to the repulsing powers of places or objects of faith, including those of the Chaos Gods. This trait is especially well represented amongst Blood Dragons, Lahmians, and Strigoi.
*Waterwalker: Your will is so strong you may overrule the curse on your blood and cross running water with immense effort. This trait is especially well represented amongst Blood Dragons and Strigoi.
*Wolf Form: The Vampire can change his shape to that of a wolf. This trait is especially common in Blood Dragons and Von Carsteins.
Blood Dragon Bloodline Powers:
*Blademaster: Trained by the best swordsmen of different periods and cultures, a Blood Dragon Vampire can easily deflect the blows from his puny enemies.
*Doomrider: A knight and his horse share a very strong bond – so strong that sometimes it can continue even after death.
*Heart Piercing: Using a combination of great strength and amazing speed, it is easy for the Vampire to create a gap in his opponent's guard.
*Might of Arms: The Vampire has trained for centuries in the use of his favourite weapons, acquiring a skill that is rarely matched, even by the best of mortals.
*Piercing Strike: Whenever you attack with a weapon, you put the full force of your might behind the swing, delivering gruesome injuries.
*Warrior Pride: A Blood Dragon High Lord will be buried with his finest and most precious suit of armour.
*Strength of Steel: Such is the Vampire's martial prowess that he is able to strike at the precise moment when it will cause the most carnage. Further, a true knight will never abandon his armour and sometimes the steel skin becomes part of his own body.
*Terrible Blows: Your great strength and incredible speed allows you to rain blows of terrifying force on your enemies.
*Unholy Regeneration: Your wounds heal at a startling rate.
Magical Void: The catastrophic results of Luthor's great experiment severed him from the Winds of Magic. As such, and unlike other Vampires, beyond his power to control his undead hordes, he has  no magical abilities. However, Luthor's unusual condition means that he emanates a peculiar anti-magic field.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Warhammer Fantasy
Category:Male Characters
Category:Vampires
Category:Pirates
Category:Immortals
Category:Undead
Category:Regeneration Users
Category:Power Nullification Users
Category:Aura Users
Category:Weapon Masters
Category:Enhanced Senses Users
Category:Board Game Characters
Category:Self-Sustenance Users
Category:Necromancers
Category:Curse Users
Category:Corruption Users
Category:Accelerated Development Users
Category:Rage Users
Category:Berserkers
Category:Durability Negation Users
Category:Shapeshifters
Category:Statistics Amplification Users
Category:Sword Users
Category:Gun Users