Gabriel (Gun Runners)

Gabriel is the leader of the Gun Runners in 2161. He leads a gang-turned-company outfit specializing in manufacturing weapons and ammunition that operated in the Los Angeles area from 2130s to early 2160s.
==Background==
Hailing from the Hub, Gabriel is a large man, concerned with the well-being of his subordinates. He migrated to the Boneyard around 2131, Gabriel remade the gang into a group of machinists, manufacturing weapons and ammunition. They scavenged what workable metal they could, settling into a factory in the northeast of the great Boneyard.The Vault Dweller: "{104}{}{What is it you do here?}"Gabriel: "{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}"The Vault Dweller: "{110}{}{Why is that?}"Gabriel: "{111}{}{We've stripped the area surrounding our factory of all the scrap metals that were left after the war. Now we have to rely on Adytum to supply us with raw materials.}"(Gabriel's dialogue)
All was fine, until around 2151 the deathclaws appeared in the old warehouse to the southwest, affecting the Gun Runners' trade route to Adytum. Worse, in 2158, Jon Zimmerman hired the Regulators to secure the settlement. The brutal mercenaries started squeezing the Gun Runners using their control over the supply of raw materials to their advantage.The Vault Dweller: "{112}{}{What's so bad about Adytum supplying you with your materials?}"Gabriel: "{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}"(Gabriel's dialogue)
Gabriel has been looking for an exit strategy ever since. The Gun Runners are stuck in a holding pattern, since there is no alternative to Adytum, but they cannot move all of their equipment (including large lathes and mills) due to the deathclaws.Gabriel: "{102}{}{It's not often that we get visitors, how can I help you?}"The Vault Dweller: "{103}{}{Why don't you get many visitors?}"Gabriel: "{105}{}{This place isn't very accessible with a nest of those damn Deathclaws right outside our factory.}"(Gabriel's dialogue)The Vault Dweller: "{114}{}{Why don't you just leave and set up some where else?}"Gabriel: "{116}{}{We would if we could. But moving is a major undertaking with all the lathes and mills. These are things that aren't just picked up easily moved. We could move but the deathclaw make it impossible.}"(Gabriel's dialogue) Though they felled over 20 between 2159 and 2161, the deathclaws just keep coming.The Vault Dweller: "{106}{}{You guys seem fairly well armed, why don't you go exterminate them?}"Gabriel: "{107}{}{We've gone over there and taken out a few, but they always seem to come back. Besides, we're machinists, not fighters.}"(Gabriel's dialogue)The Vault Dweller: "{133}{}{I think I've killed all the Deathclaws.}"Gabriel: "{134}{}{We need to be sure. We've killed over 20 in the past 2 years and they always seem to come back. And we could never figure out how. Let's give it a few days and if they are still gone we'll see what we can do for ya'.}"(Gabriel's dialogue)
==Interactions with the player character==
===Interactions overview===
===Quests===
* Exterminate the deathclaws: The Vault Dweller is asked to help them get rid of the deathclaw nest outside the factory, which is preventing the Gun Runners from extending their trade routes to other gangs in the LA area.
* Get weapons for the Blades: The Blades need more weapons to get the Regulators out of Adytum. Talking to Gabriel about it, he will redirect to Zack instead.
==Inventory==
==Appearances==
Gabriel appears only in Fallout.
==References==
Category:Fallout human characters
Category:Gun Runners characters
Category:Boneyard characters
de:Gabriel (Waffenschieber)
es:Gabriel (Contrabandistas)
ru:Габриель (Оружейники)
uk:Габріель (Зброярі)