Ch 6 (CNH)

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The historic ninja appeared in medieval Japan hundreds of years ago. The ninja we are familiar with from fiction and film are distinctly Japanese—even non-Japanese ninja in bad films seem to follow Japanese traditions—and would seem very much out of place if they arose in a fantasy campaign that resembled Viking Sweden or Moorish Spain.
In short, when settling ninja in a campaign, the DM should place them in a nation that substantially resembles medieval Japan, preferably in a larger setting that resembles the Orient of several hundred years ago. This does not, however, restrict ninja from traveling to other lands and cultures.
==Chapter 6: Country and Clan==
* Lands of the Ninja
** Classes of Society
*** The Samurai Class
*** The Farmer Class
*** The Artisan and Merchant Classes
*** Nonpersons
*** Outside the Class System
** Loyalty and Obedience
** The Role of Women
* The Ninja Clan
** Name
** Nickname
** Known For
** Ruler
** Symbol
** Territory
** History
** Goal
** Alignment
** Range of Alignments
** Races
** Size
** Resources
** Clan Status
** Allies
** Enemies
** Demands
** The PC and the Clan