105643-suggestion-loot-table

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Hello, i just wanted to place a suggestion to the dev's, tryed it ingame but got redirected to this place! So i want to talk about the pve and the crafted gear. Most lvl 50's know that there arnt any real gear progress in this game, right now pepole that are newly dinged 50 are going to the AH and get BiS crafted gear which leads to the point that pepole are only doing the adventures and the dungons only for the attunement. So this suggestion shold give a better "progress" in the game.
 
Lets start whit the Crafted gear.
 
ATM the crafted gear is the best you can get whit some exceptions and that dosent sounds right imo. So my ide on this "problem" is to make the Epochos as good as the gear from blightheaven quest and for the adventus 1-4 shold be just as good as the gear from veteran adventures. But it shold be way harder to craft and more expensive so pepole actually want to farm the adventurs insteed of getting gear from AH OR they can get them from AH at a big cost. So want this remove crafting from the eldar game you might ask? Yes it will but when u can craft the "best" gear before the raid gear, the loot system is broken!
 
So on towards the gear in veteran adventures / dungons.
 
The gear in the adventurs is equal to the gear in dungons atm, and its Wrong. Dungons are 10 times harder so the loot shold be better...
The loot in adventures shold always be of blue quality and be better then crafted gear and blightheaven gear but not as good as the dungon gear that shold be better then adventures gear but not as good as raiding gear. And in dungons the gear shold be of purple quallity from the last boss.
 
With this model pepole need to progress towards raid in small steps.
Ding 50	Blightheaven/Crafted gear	Veteran Adventures gear 	Veteran Dungon gear 	Raids
 
This is my suggestion about the loot system, discuss it, flame it or just aggre whit me ;)
 
Sorry for bad english Peace out 	
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			dosent anyone have any thougth about this?	
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I have a "General Comment" about "Loot Tables" in MMORPGs.
 
I would like to see some how the game "know" who is the potential target for the loot.
 
Some how be able to Flag the players for Class/Spec/Path/Crafting skill and the Loot tables respond in kind.
 
As it is now ( and in just about every MMORPG on the market ) it seems ( at least to my luck ) that I next to never get anything that I can use on the character that loots.  Usually my "main" ( in any game ) ends up supporting my alts with cool stuff until my alts get to a level near my main that the drops are useful to my main.
 
I think that is the real problem.  There needs to be a way to tweek the RNG Beast so as to be more meaningful to the toon you are playing at the moment.
 
This is not a Wildstar problem, it's a MMORPG problem in general.
 
WoW ( I know .. I know .. ) seems to be attempting to "fix" this by making gear "change" based on the class that loots it ( based on "armor type") that is a first step but, it doesn't necessarily address things like crafting recipes etc.
 
So those are my thoughts ... ;)	
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			Yes Class loot shold also be a nice part of the loot system and maybe som class sets here and there =)	
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 newly dinged 50 are going to the AH and get BiS crafted gear 
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They should do giant pokie machine roller spins at the end of the adventure/dungeon where players can press a button to start slowing it down and hope it lands on their favourite item.
 
Hardcore!	
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I look at it differently. 
 
Crafters should be able to create gear blue/purple that is equivalent to Vet Dungeons. Just make the cost of crafting components greater than the cost cost-time investment of completing vet dungeons. 
 
For instance; if it takes an average 20 runs of Swordmaiden to get the epic ultra swag shoulder you wanted, this would be around 20 hours of game time. Monetizing the time would be equal to about 1p an hour or 20p total. 
 
Crafters should be able to create the equivalent gear for 20p + a 25 -33% added cost for the ?convenience? of crafting it instead of farming it, so let's say a crafter should be able to craft an equivalent piece for around 25-30p.
 
Seems fair this way. Allows those that enjoy the dungeon runs to get the piece as a drop and allows those that enjoy crafting but not farming to craft an equivalent piece.	
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Hi,
 
 
I think there is a problem with the loot tables, the survivalist can't obtain enough hides to do its quest, and less to dress himselft with outfiter. You can be three hours killing npcs and the amount of skin you get is ridiculous, but a lot of meat. So the job of crafting medium armor is useless.
 
Regards !	
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Sorry for bad english Peace out 
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{| class="blockquote"
Still far better than trying to read anything written by America's youth.
 
So don't apologize. :D
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Just throwing in my 2c here, Playing an Esper DPS as main, at least 4 of the crafted items are Pre-Raid BiS for myself, and even then a large quantity of the gear that is dropping from GA is no where near as good as the crafteds that I'm currently sporting! I've turned down several loot items on the basis that
1) They have poor rune sockets
2) They have a low number of rune sockets (2) When compared to my crafted items (3) or even (4) in some cases
3) The itemisation on them is all over the place! Equal weighting of Primary/secondary/tertiary.
 
Im pretty sure any raider worth their salt knows this, and just one thing to watch out for when making suggestions on the above is that:
 
Currently... this does not end at dungeons, the problem extends even into raiding	
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Heavy armor needs more +focus regen
Light armor needs more +deflect crit and +deflect
Medium Armor needs more Brutality (stalker AP but Medic strikethrough) with focus regen....	
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I agree completely. As a DPS warrior 6 pieces of my gear have pretty much BiS crafted gear. The BiS weapon is the 1800 PvP weapon and the other Best in Slot gear is from really rare random world drops.
 
When I got to level 50 I bought all my gear on the AH and I've barely gotten any better gear since then, even though I'm running multiple dungeons on a daily bases to help guildies get attuned.
 
It's come to the point that I'm not even excited anymore when an Epic drops, because I just know it won't be better than my crafted blues. Not even the loot that drops from most 20-man raid bosses is an improvement compared to the crafted gear, and that's just beyond silly.
 
This loot-table is probably one of my biggest complaints about the game, because it's just boring when you can get all the best gear from the AH (and buying yourself a carry to 1800 PvP rating) and then stop progressing until you get to the last boss of the 20-man. Crafted gear should be at the level of Vet Adventures, Epic gear should in fact be epic, PvP weapons shouldn't be BiS in PvE and please, just make Dungeons more rewarding by making the loot that drops in there an improvement over the crafted blues you can get for 1P on the Auction House.	
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