Lepzinga (Crumblan Region)

Lepzinga is a region in Crumble.
== Geography ==
Lepzinga is a country with large oil fields that were eventually conquered by a legion of many different tribes. The second largest oil fields of the empire, the region is known for its large deserts to the west which cover 10% of the total territory.
It sports a massive canyon which is a tourist attraction.
== Dalmer of Lepzinga ==
=== Economy ===
Its economy comes from cattle ranching and oil in the east. Its largest industries concern petrochemicals, food, technology, retail and transportation. 
With the decline of oil, its prestige lessened enormously. 
=== Population ===
The 10th economy of Crumble, it has the second largest population and has 4 large cities. Other population centers are 12 large vault cities. The area is sparsely inhabited, making any invasion a logistical nightmare, particularly to the east.
=== Government ===
The regional government of Lepzinga is notable for being one of the few true Megacorporations of Dalmeran. Lepzinga is a corporate republic a form of government run like a business where all aspects of life are privately owned by a small group of companies, the ultimate goal of this government is to increase the wealth of its shareholders. 
Its elected officials are shareholders, employees are citizens, can create corporate republics. Lepzinga acknowledges its status as a corporation. Essentially the corporate republic runs trillions of companies to produce every conceivable product. They employ PMC’s for defense and profit, but this is incredibly expensive.
=== History ===
The Lepzinga company essentially bought the country, it would be impossible for the company to continue without ressources, capital and talent from around the world, but the other countries and companies shun it and strengthen their local anti monopoly laws. Corporate culture replaces the country's values and virtues. 
== Lepzingan over kingdom ==
=== History ===
The other races coalesced into the Lepzingan empire when they were threatened by barbarian tribes from across the Blaeveren river. 
Barbarian invasions came in the winter of 11-5, and the other races found shelter in the western mountains in the dwarven city of Norneal. During the invasion trainee press gangs were used to quickly raise armies from arriving refugees, with the dwarves acting as coordinators. As a result the granary quarter was walled off to stave off invaders and staffed with balistas. 
Soon after the invaders were repelled, disease wracked the city. 
==== The Grand Armies ====
The country was redivided after the plague and invasions. With border princes in control of drawbridge projects to protect the blaeveren. The grand armies were built soon after, each in charge by a lord.
The grand armies soon saw action against troll ogres whose flatulence was toxic. 
The city of Norneal was soon seen as a prize to the barbarians of beyond the blaeveren. Norneal often faces a housing crisis, as barbarian invasions are frequent, as well as ogre and dragon invasions which cause mass exodus of border communities.
Soon the "over kingdom” of Lepzinga was in dire straits. The border princes' drawbridges were ineffective. Lackluster leadership of the armies soon spelled defeat, as rumors of ogres walking through the neatly organised troops without being looked at were commonplace.
Sensing defeat the king of Norneal preferred to set the city aflame rather than have his people see its decline, and soon the over kingdom fell to the ogre barbarian dragon armies, but not the empire. 
==== The New Empire ====
The newly forged empire comprises 31 counties, with 6 million people. The capital Poren and counts 10 cities with more than a hundred thousand inhabitants, with 50% gnome ethnicity. 56% have the same religion. The GDP could be huge, but they are still relatively poor.
the military exceeds 80 thousand soldiers due to the constant invasions from beyond the blaeveren.
It has many external enemies and its people are heterogeneous in their habits and customs. 
==== The Division ====
Eventually the enormous country was coalesced as the barbarian tribes lost interest in Norneal. Internal strife divided the empire into two parts, the Lepzingan Empire to the Northwest and the Lepzingan overkingdom to the Southeast with a neutral zone in the middle. 
The Lepzingan Empire are the former residents of Norneal who returned there following the divide. They failed to return to the glory of the Norneal based empire, and eventually devolved into warrior democrats with colonies of vineyards and trade routes.
The southern Lepzingan empire country fights against the country to the north in a bid to "free" it from the king, they abolished slavery and instaure healthcare. Later the southern part of the country buys out nations in the former empire and goes to war with the north. This caused the assassination of the newly elected northeastern Lepzingan president, and slavery being reinstated.
A president famous for peaceful solutions caused healing within the two governments, and together invaded island countries near their land. Later, an asteroid collides in the country's largest city, causing thousands of deaths. The asteroid released a hollow territory underneath the country, releasing sauroids living underneath. The asteroid destroyed most of the communication and progress made by the country, and the Lepzingan Empire became a legend by the later civilizations of Lepzinga. 
=== Capital ===
The mythical city of Norneal was later rediscovered, rebuilt and better defended through the efforts of a descendant of a grand army lord. Norias decorate the outer wall, and irrigate the fields and cultures. 
The capital of the empire is centered around a main keep, chamber of war, great hall and treasury that make up the royal quarter. Behind the royal quarter is the housing quarter, where most of the residents live and shop.
The wood forts are where captured dragons are kept, which partly explains why dragons constantly attack them.
Next to the housing district is the granary quarter with large wheat fields. To the right of the housing quarter is the warehouse quarter where resources are stockpiled. To the east is a large forest, where the lodges are found. In the wood forts are statues to the king and queen and wells. 
Infiltrating the city is no easy feat. The so-called humanopolis was defended by generations of defenses before the modern inhabitants arrived. Anti mana shields, anti undead shields, mobile balista platforms, ground fleets and anti air balistas constituted the inner defenses of the city. 
The colonists of Norneal recreated these defenses and added their own. The outer layer of defense was improved with listening posts out in the field and guerrilla warrior lodges in the wilds. Then there's the citadel defenses, a fleet of flying creatures including dragons and thunderbirds, a shield made of runed metal around the royal quarter, and many fortresses in disguise in the city to repel invaders. There are also many rumors of other superweapons in the area, including weaponized hamlets outlying in the city's area. 
The city is surrounded by a giant wall, a moat, drawbridge, secondary drawbridge and defended by wooden forts outside the wall. defenses are made of ballista towers. The city is surrounded by grass plains allowing good vision.
==== Sleeper Gang ====
The city is plagued by a gang that wishes to enforce its political agenda of mandatory sleep. They raise animals that sleep as part of their lifestyle. When awakened; they are violent. They actually work for a science organisation that conducts research into a potential dream dimension zone. They enforce mandatory quiet and nap times. They use animals with hypnotic powers to their advantage. The gang extorts valuables with threats of nightmares. They summon a dimensional portal where nightmare inducing creatures run wild, driving the locals insane due to lack of sleep. 
Category:Regions
Category:Regions of Crumble
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