Minecraft dungeons: determined underground free update

determined underground is the 8th dlc for minecraft dungeons, it also has a free update, here is what the free update brings:
==Scatter mines==
Damage increased by 100%
==Enchantments==
=== Receptional Abomination ===
*Melee Weapon Enchantment.
*Deals increased Damage to Bosses.
*Upgrades increase the percentage of damage dealt.
=== Flowerupption Cudgen ===
*Melee Weapon Enchantment.
*Deals increased damage to Determined Underground mobs.
*Upgrades increase the percentage of damage.
=== Unforgiving Roll ===
*Armor Enchantment.
*When Rolling, the nearest hostile mobs have an increased amount of health, but you deal increased damage.
*Upgrades increase how long the effect lasts for.
=== Metta-trap ===
* Armor enchantment.
* When rolling, the nearest hostile mobs are trapped in mettaton legs.
* Upgrades increase how many hostiles are trapped in legs.
=== Soul Power ===
* Armor enchantment.
* Gives you the power of a human soul.
* Upgrades increase how much power you get.
=== Treasurer ===
* Armor enchantment.
* Increased chance of getting rarer gear.
* Upgrades increase the gear's rarity that will drop.
==Legendary weapons==
*Upgraded versions of uniques
*The nameless blade turns into the forgotten blade
*The jailor's scythe turns into the executioner's scythe
*and more...
*Gilded variations of these items rarely drop to keep things balanced and for apocalypse plus to be possible.
*Like uniques except they have 2 enchantments built into it and the enchantments are level 3.
*cannot be found on default, meaning you have to beat the game once to find one.
=== chests ===
common chest: 0%
gold chest: same as getting a unique item from a common chest
obsidian chest: same as getting a unique item from a gold chest
lucky chest: same as getting a unique item from an obsidian chest
=== lucky chests ===
lucky chests are a new type of chest that will have a guaranteed chance of dropping a unique and an almost guaranteed chance of dropping a legendary item.
they will generate very rarely at these places:
* creeper woods
* redstone mines
* desert temple
* arch haven
* underhalls
* camp (one time only, on top of hill after defeating the arch illager on apocalypse and picking up obsidian chest there)
* lone fortress
* basalt deltas
* monument fonders
* glitched nether
* hotland
* rampart airship
* the skeld
* lush temple
* samurai sates
* elder's recess
* the guiding lands
* orb clan fortress
see lucky chest locations for the locations where they will generate.
==New Merchants==
jungle merchant:
merchant found dingy jungle
sells items for dlcs you own (he will not give you items from unowned dlcs or dlcs from the mobile pass)
winter merchant:
merchant found in frosted fjord
wears the illousioner's gear
like the village merchant but will have a very small change of giving uniques
wind merchant:
like the luxury merchant but has much higher prices and has a 5% chance of giving a legendary item
wears the mountaineer's gear
found in windswept peaks
bartering merchant:
piglin merchant found in nether wastes
will barter for gold and gives you a random item in exchange (might be gilded)
ocean merchant:
merchant found in coral rise
gives you quests that you have to complete in a set time similar to the unimplemented quest giver (for example, kill x amount of mobs in x amount of hours)
end ninja:
merchant found in space realmnation
upgrades gear in rarity while you complete missions
has a very slim chance to upgrade the gear's power by +1
takes more time to upgrade than the blacksmith
modder merchant:
merchant found in poyo passageway
gives you items from the mobile pass dlcs you own
tem shop:
merchant found in waterfall canyon
gives only unique and legendary items but has extremely expensive prices (about 3 times as expensive as the wind merchant)
san's hot dog stand:
merchant found in judgement halls
gives you buffs for the next mission you take
hacker merchant:
merchant found by hacking the game
gives you unobtainable items (including event gear) for a fair price
has a trollface skin
the text in the down left corner of the screen in the merchant's gui is: ???
evil ramparts merchant:
no name yet
coming in the evil ramparts update
unknown what it will sell
impostor rage merchant:
no name yet
coming in the impostor rage update
unknown what it will sell
menacing cave merchant:
no name yet
unknown what it will sell
coming in the menacing cave update
== Trios ==
a new gamemode has been added. it is called trios.
it is a trio with 3 mobs. this gamemode is unlocked when you complete creeper woods (excluding the basic time trio) and each trio except the first one has an unlock requirement. you also get a reward when you defeat them.
music that will play when fighting any trio
list of trios:
* basic time trio: 1 vindicator with thorns and echo, one pillager with growing, and one armored zombie with stun and chilling. unlock requirements: available at the start of the game.
* drops: sword, hunter's armor, shortbow, bow, scale mail, or any of their unique variants
*annoying time trio: corrupted cauldron, iceologer with protection and heals allies, and skeleton horseman. unlock requirements: complete highblock halls.
*drops: cutlass, champion's armor (apocalypse), harp crossbow, spelunker armor, or any of their unique variants.
* arch time trio: redstone monstrosity, nameless one, and the arch illager (no heart of ender). unlock requirements: defeat the arch illager on default.
* drops: claymore, great hammer, grim armor, soul crossbow, plate armor, glaive, or any of their unique variants.
* dlc time trio (1): tempest golem, jungle abomination, and wretched wraith. unlock requirements: purchased jungle awakens, creeping winter, and howling peaks.
* drops: whip, emerald gear, snow bow, climbing gear, or any of their unique variants.
* dlc time trio (2): hovering inferno, prismarine monstrosity, and essential orb. unlock requirements: purchased flames of the nether, ocean waves, and dungeons of the ender.
* drops: broken sawblade, piglin armor, impaler, endstone claymore, or any of their unique variants.
* dlc time trio (3): angel xavier, omega flowey, and the cobalt golem. unlock requirements: purchased climbing crafters, determined underground, and evil ramparts.
* drops: singular gauntlet, bone, bluespeck armor, cobalt bow, or any of their unique variants.
* dlc time trio (4): ivan, sculk creature, and xavier illager with deflect, electrified, and heals allies. unlock requirements: purchased impostor rage, menacing caves, and completed all of the towers in overworld's end.
* drops: crewmate armor, glow berry robe, vibe bow, stone bonk, or any of their unique variants.
* monstrosity time trio: redstone monstrosity, mooshroom monstrosity, and obsidian monstrosity. unlock requirements: completed the secret ??? mission and defeated the arch illager on adventure.
* drops: claymore, dark armor, power bow, or any of their unique variants.
* jungle time trio: jungle abomination, whisperer with echo, thorns, and regeneration, and leapleaf with deflect, electrified, and weakening. unlock requirements: purchased jungle awakens.
* drops: whip, ocelot armor, or either of their unique variants.
* winter time trio: wretched wraith, iceologer with deflect, chilling, and commited, and illousioner. unlock requirements: purchased creeping winter.
* drops: snow armor, snow bow, or either of their unique variants.
* howling time trio: tempest golem, windcaller with protection, radiance, and stunning, and rampart captain with thorns. unlock requirements: purchased howling peaks.
* drops: tempest knife, climbing gear, emerald gear, wind bow, or any of their unique variants.
* nether time trio: hovering inferno, ghast, and wither skeleton with commited, protection, and thorns. unlock requirements: purchased flames of the nether.
* drops: broken sawblade, boneclub, sprout armor, piglin armor, twisting vine bow, cog crossbow, or any of their unique variants.
* ocean time trio: prismarine monstrosity, elder guardian, and wavemaster with commited, deflect, and quick. unlock requirements: purchased ocean waves.
* drops: any item from the ocean dlc that isn't an artifact.
* ender time trio: essential orb, chorusman with thorns, and corruptimite with double damage, quick, and regeneration. unlock requirements: purchased dungeons of the ender.
* drops: any item from the end dlc that isn't an artifact.
* modder's time trio: angel xavier, shadow kirby, and the boss. unlock requirements: purchased climbing crafters.
* drops: any item from the cc dlc that isn't an artifact.
* bad time trio: UT sans, US papyrus, and SS chara. unlock requirements: purchased determined underground.
* drops: any item from the undertale dlc that isn't an artifact.
* rampart time trio: cobalt golem, cobalt illager with regeneration and protection, and airship illager. unlock requirements: purchased evil ramparts.
* drops: any item from the dark biome dlc that isn't an artifact.
* sus time trio: ivan, redd, and d4rk. unlock requirements: purchased impostor rage
* drops: any item from the among us dlc that isn't an artifact.
* cave time trio: sculk creature, warden with deflect and radiance, and glow cube with committed, double damage, and heals allies. unlock requirements: purchased menacing cave.
* drops: any item from the cave dlc that isn't an artifact.
* ancient time trio: haunted caller, unbreakable one, and vigilant scoundrel. unlock requirements: completed any ancient hunt.
* drops: any gilded item that isn't unobtainable.
* master time trio: father xavier, sculk creature with thorns, electrified, and heals allies, and heart of ender with deflect, protection, and double damage. unlock requirements: defeated the arch illager on apocalypse+25, completed warden's den on apocalypse+25, and completed orb clan fortress.
* drops: any legendary item.
* unused time trio: web spider with regeneration, electrified, and stunning, silverfish with commited and mob ressurction aura, and jack-o-lantern with deflect and heals allies. unlock requirements: edit the files.
* drops: any unobtainable item that isn't an artifact including special event items that are no longer available.
== Ancient hunts ==
4 new ancient have been added:
The Eruptor (ancient vulkin), Soul Lord (ancient soullifter), AmalgaBeast (ancient memoryhead), and Flameshot Skeleton(ancient sans).
== daily trials ==
the rewards will no longer be random and instead show what will drop from them (multiple uniques will be shown if the base item has multiple).
== Trivia ==
the Flameshot skeleton plays this theme unlike all other ancients.
it is also the only ancient to be a one-time boss.
it is also the only ancient to have a one-time boss as it's minion, and the only ancient to have only one minion.
overworld's end and ancient hunts do not participate in the genocide gamemode, if you select a hunt or tower an error will pop up saying "this mission cannot be played on this gamemode".