Novayan military adventures outside the Void under Borealis III

A series of military adventures undertaken by a contingent of Novayan, Nova Constantinopolitan, Haestaean and Elarilian forces under the direct leadership of Grand Marshal Borealis III occur in Eon-U 5SB140-141. After reading Lord Admiral Borealis I's files, Borealis III ordered for an expeditionary force to be ready under his command to topple the corrupt, oppressive regimes, establish friendly governments which would take care of its people and use diplomacy while leaving war as a last resort, and reform the various faiths and religious bodies, especially those whose tenets were violated; some of these faiths and religious bodies adopted the Cult of the Loop's tenets during the reforms amidst the Grand Marshal's military adventures.
The military adventures undertaken by Grand Marshal Borealis III led to the Armies of the Light to support those opposing him and his forces or outright intervene in the conflict. The Lightbringer's spies reported no massacres or looting, while the populous from the allied and conquered/liberated nations experienced immense satisfaction after their faiths and religious bodies were reformed under Borealis III's directions. This leads to the Lightbringer and the many gods who founded the Armies of the Light to keep an eye on Borealis III and his forces whilst still supporting those opposing him. After recognizing his wishes to make the medieval fantasy worlds much better places, they decided to stop supporting the more corrupt and oppressive nations, which would be conquered or liberated by the Grand Marshal and his forces; some of the gods even supported the Grand Marshal's massive yet noble ambitions by sending some of their mortal followers to aid him.
The military campaigns Borealis III led saw the establishment of fantasy-medieval nations that now had a major understanding on equality and diplomacy, with the various reformed faiths and religious bodies, with or without adopting the tenets of the Cult of the Loop, being enjoyed more by the local urban and rural masses. One example is the Church of Ente Isla, whose corruption horrified Borealis III so much that, after being informed by a spy on the orders of the Lightbringer, he decided to declare war and invade Ente Isla, leading to the aforementioned Church of Ente Isla being purged of all forms and manner of corruption and reformed under his strict, autocratic and progressive supervision.
One world that does send the Grand Marshal on a five-month restoration campaign, however, is the World of Eve. After Mother Eve receded from the World of Eve but not before establishing the contradictory system of knighthood, Borealis III ordered the nations of several worlds where he conquered or liberated these said nations to gather enough forces for a crusade, which greatly alarmed the Haestaean, Nova Constantinopolitan and Novayan forces, something that shocked the Lightbringer and several gods; it was during this investigation that the Lightbringer learned what happened, and ordered both Mother Eve and the Creator God, Ludo-Rathowm, for answers. By the time the two were rounded up for interrogation, however, the reformation of the World of Eve is in full motion, forcing the Lightbringer and several gods to secretly fix all the flaws it had.
However, the situation deteriorated when Borealis III, upon hearing his scouts' reports of their recce into the Continent, as well as a conflict between the various "otherworlds" and various alien races, such as Kaguya's race. The resulting conflict and the deteriorating situation immediately forced the Grand Marshal's hand, leading to him ordering an all-out military intervention commanded by Lord Admiral Borealis I and his appointed second-in-command, Admiral Borealis II. This not only alarmed the entirety of the Armies of the Light but also the Armies of the Abyss, which, responsible for appointing the demon kings by vote, also intervened to prevent the NSC's hypothesized prolific use of eigenweapons to end the war, though only three were used, enough to stop the Continent conflict. After the NSC military withdrew upon stopping the war and enforcing the rules upon all parties, the Lightbringer herself forced Ludo-Rathowm to stop dicking around and prevent the same mistakes by telling all parties bar the NSC to just cooperate, or else she will have to destroy the Continent and said non-NSC parties via proxy by means of the NSC, forcing the whale to do so, out of fear of that.
The campaigns also saw the establishment of the first world-based multinational corporations, established by the Knights Templar and the various fantasy-medieval nations, to help establish a worldwide economic infrastructure. Innovations were also permitted by the religious bodies. But the most influential results of the campaigns were the establishment of theocratic states, democratic republics and military regimes, pseudomonarchies or not, that have been trained under the NSC's watch, and the defeat or imprisonment of local gods who opposed Borealis III's grand dreams of a world where science, progress, unity and cooperation lead to happiness; any local god who opposed his dreams yet were reasonable, moralistic or pragmatic enough simply folded and either let him do his work or work with him, while those who realize what he actually wanted decided to align with him, so long as they do agree to do good works.
However, while everyone will remember Borealis III as the "Liberating Monarch of the Void", he would not be able to remember the campaigns he led, for upon his return to Novaya IV his memories were either erased or suppressed by Yarin Norsoutha, under the control of the Sith through a parasite implanted in his brain, leaving the Grand Marshal with the belief that he had a dream while in an unexpected coma. But the memories that have been erased or suppressed will have later returned to Borealis III three years later, during the disastrous Norsoutha-Tomoshima family reunion.
Also, as a result of his actions, the inhabitants of the fantasy-medieval worlds (shortened to fantasy worlds) would, with aid from the NSC Armed Forces pre-deployed there by Lord Admiral Borealis I during Operation Sovereign Justice and a few days before the start of the One Sith War, later evacuate alongside those of the otherworlds and the Continent to Earth-ANIME, where post-evacuation they learned of who Borealis III actually was and of what happened to him. They would later prove their worth in the offensives against the Sith Godom Empire, where they fought alongside Borealis III's coalition, either as spies or soldiers (though that requires them to be trained under coalition troops), and after the One Sith War they would later integrate themselves into Earth's multiple societies or colonize the Gliese system with aid from the United Nations of Earth, NSC, Saiyanese Stellar Federation and Indepol. The local gods, both allied and opposing, were also brought to Earth-ANIME, taken aback by the technological progress of its peoples; some of them become integrated while others had trouble, leading to them going to the Gliese star system or requiring aid from the Lightbringer, who deferred to the humans of all things, especially the Novayan and Saiyanese soldiers and those not Americans.
To the natives of the medieval fantasy worlds, they gave and recognized Grand Marshal Borealis III through a series of titles and agnomina earned during his military adventures: Orbis Hevaecus/Evecus Maximus (ORBIS*HEVAECVS/EVECVS*MAXIMVS), Ente Islacus Maximus (ENTE*ISLACVS*MAXIMVS), Jiarolicus Maximus (IIAROLICVS*MAXIMVS), Crista Anguisicus Maximus (CRISTA*ANGVISICVS*MAXIMVS), Meridionali Acebocus Maximus (MERIDIONALI*ACEBOCVS*MAXIMVS), Septentrionali Acebocus Maximus (SEPTENTRIONALI*ACEBOCVS*MAXIMUS), [ERROR: DATA CORRUPTED/REDACTED, NOTIFY/CONSULT ENGINEERING/ADMINISTRATIVE STAFF FOR ASSISTANCE]. They also gave and recognized him by his victory titles: Liberator Monarch from the Void, Liberator Monarch of the Void, Reformer Monarch of the World of Eve, Reformer of the Church of Eve, Protector-Reformer of Roble, Vanquisher of the Snake Crest, Vanquisher of the Old Jiarol Kingdom, Restorer of Ente Isla, [ERROR: DATA CORRUPTED/REDACTED, NOTIFY/CONSULT ENGINEERING/ADMINISTRATIVE STAFF FOR ASSISTANCE], and Borealis the Great.
==Lead up to the adventures==
===Preparations===
Several months before the war Grand Marshal Borealis III ordered various historians to dig up the history of the New Empire, the predecessor of the Greater Novayan Empire that formed the Greater Novayan Federation and later the Novayan Stellar Commonwealth, and of the nations and the wars that were fought in Antiquity and the Middle Ages; also as part of this programme he ordered the search of every Classical-era Imperials who still live and have survived the various number of wars, wishing for their help in teaching him in the ways of Classical and Medieval combat. The next step of his programme is to gather a large enough number of soldiers, leading to a recruitment of thousands of Haestaeans and Nova Constantinopolitans; some of the soldiers were from the New Roman Empire sent by Empress Constantine. He also sought out the Knights Templar and the Knights Hospitallers of the Elarilia system, the Knights of the Void and the Null Guards.
There have been an argument on how to fight the armies of the various fantasy worlds. Many such as a few Roman representatives called for the use of Classical era Imperial military doctrines while others called for the use of medieval era military doctrines, and some, such as a few of the legendary Nordsudalianz magistri utriusque militae and even some of the Roman representatives, wish for a combination or for a more modern military approach. After listening to his advisors and representatives he decided on a mixed force of light and heavy and cavalry and powerful magi as support troops, with a panzergrenadier battalion and a marine battalion as a rapid-response task force. In order to achieve this he ordered the Foreign Affairs Department to contact any worlds where horse archery still exists.
Training lasts several months, with insights provided by experts in classical and medieval warfare. Materials needed for the development of classical and medieval weapons were of the highest and bestest quality and were incredibly known for their resilience and hardness. Research is made to combine the aesthetics of classical armor with the toughness of medieval armor, leading to the conclusion of medievalizing Greek and Roman helmets and the use of medieval armor; some of the troops wear medievalized classical armor. However, arguments soon broke out over what armor Borealis III wants to wear for the expeditions and whether the armor should have some style or practicality. After arguing for several hours the Grand Marshal intervened and stated that all armor should be made practical, with the exception being his helmet which would be Imperial or Hellenic and having five rays and a mask; his chainmail and armor is worn over his military uniform despite objections from his advisors. This decision would be proven right when a few female adversaries, wearing stylish yet impractical armor (with one of them wearing chainmail bikini, of all things), fighting against the expeditionary force were utterly killed by Borealis III himself in a duel for the fate of an empire known for its oppressive slavery.
===Objectives===
As part of Grand Marshal Borealis III's mission to bring the light of civilization to the many medieval fantasy nations, especially the downtrodden ones, he gave his forces a number of objectives necessary to make these nations much better places:
*Liberate weak, conquered medieval fantasy nations
**If said weak, conquered nations were found to be much corrupt then a series of reforms will be enacted
**If said weak, conquered nations were in a state of anarchy, enforce law and order
**Once liberated, reconstruction efforts are to begin in earnest, and train its people to prepare them for the bright future ahead
*Reform the various faiths, religions and religious bodies
**If the tenets of any faith or religion were found to unacceptable that may run contrary to the Grand Marshal's mission (i.e. cannibalism, sacrifice, gruesome festivals, warmongering, suicide, et cetera), said tenets are to be struck down and replaced with more likeable, acceptable ones (adaptability, ritual celebrations, inner journey, citizenship through service).
**If the religious bodies were found to have violated the tenets of their faiths or religions and manipulated the masses through lies, members of said religious bodies are to be purged, their crimes revealed to the masses, and train competent, honest clergymen to make up the reformed religious bodies.
**If the community or communities refuse to accept the changes and were found to be stubborn and cling to the lies and manipulations of the corrupt, cruel clergymen, the 17th Panzergrenadier Battalion and the 15th Marine Battalion, including additional NSC military units should the situation require a large military force, were authorized to pacify the aggressive populaces.
*The Knights Templars and various medieval fantasy nations are permitted to establish world-based multinational corporations that would allow for the facilitation of trade between various medieval fantasy nations.
*Science and progress will be encouraged in many medieval fantasy nations and even in those that use magic solely.
==Aftermath==
The military adventures saw many of the medieval fantasy worlds whose societies experience numerous social, economic, political and technological advancements. While not up to modern standards and still by medieval fantasy standards, living standards, healthcare and education quality has improved. Ironically, most of the worlds the Novayan expedition helped modernize would later go on to become citizens of the United Nations of Earth after the evacuation of their homeworlds due the One Sith's invasions.