Cars

Cars are a subset of Vehicles in Fortnite: Battle Royale. They were introduced in Chapter 2: Season 3.
==Functionality and Classification==
Cars are land vehicles, which can ferry players from one location to another. All cars have a driver seat, and 1 to 7 more individual seats for any players. Players can also ride atop Cars without falling off of them. Cars require fuel to function, and will spawn with fuel that can be replenished with a Gas Can or a pump from a Gas Station. When a car runs out of fuel, it will slowly come to a halt. Like most vehicles, the driver of a car cannot use weapons or build, but passengers can. Cars will deal damage to players if they are rammed by one at a high speed. This will also knock them high into the air and take any fall damage.
Cars have varying pools of health, and will explode into a flaming chassis on destruction, which causes fire to spread. Cars can only be healed with a Campfire, Repair torch, Service Station or by driving into a Slurp Cactus. When a tire on a car is destroyed, it will lose some control and take 1 damage per second for each lost tire. Tires can be repaired with Off-Road Tires, Bulletproof Tires or a Service Station. 
Cars range in speed, with some more suited to driving on roads, and others with no differences between on road and offroad driving. Cars will float on water but will sink if they remain on it for too long. If a car flips over, it can be flipped with the interact key. Cars can also be harvested for Metal at a rate of 2 per swing.
All cars have access to Radio Stations and a Horn, the latter of which is activated by pressing the aim button.
Some cars are 'Booted', meaning they will not be able to be driven. This is indicated by the yellow boot on one of the wheels, and a lack of an ability to enter them. There is no way to un-boot a car.
Introduced with Chapter 5: Season 3, vehicles can be upgraded with extensive modifications. Modifications can be applied to three areas on each vehicle; the tires, bumper and roof, and each area has two available modifications- Off-Road Tires and Bulletproof Tires, Spiked Bumper and Cow Catcher, and Machine-Gun Turret and Grenade Launcher Turret. These modifications can be applied to either of the two regular cars currently in the game (Whiplash and Grandeur Trailsmasher), but not to any of the Wasteland Warrior's cars, or vehicles of any other kind. The only exceptions to this are the Cow Catcher and Off-Road tires, which can be fitted to most regular cars.
==Types of Cars==
There are fourteen main car types in game, each of which have different stats, function and visuals. See their individual pages to find out about each car.
Car Model 	Image	Seats	Hitpoints	Description
Islander Prevalent 	 	4 	800 	Standard urban sedan. Moves faster on road than on uneven terrain.
Taxi 	 	4 	800 	Taxi cab based on the Islander Prevalent, moves faster on the road.
Victory Motors Whiplash	 	2 	800 	Sports car with a boost function. Requires Fuel.
Ferrari 296 GTB 	 	2 	800 	Sports car with a boost function. Requires Fuel.
OG Bear 	 	4 	1,000 	Pick-up truck that moves the same speed on any terrain.
Titano Mudflap 	 	2 	1,200 	Semi-truck with slow movement speed but above average resistance and ramming.
Armored Battle Bus 	 	7 	2,250 	Battle Bus with two turrets on top, always equipped with Chonkers Off-Road Tires.
Octane 	 	1 	450 	Extremely fast car with superior maneuvering, a boost and a jumping function.
Nitro Drifter 	 	4 	1,050 	Car with improved sharp drifting and a drift boost.
Nitro Fang 	 	4 	1,500 	Muscle car with a sharp drifting and a drift boost.
Grandeur Trailsmasher 	 	4 	1,050 	Four-wheeled luxurious SUV suited for bursting through obstacles.
Lockjaw 	 	2 	Solo: 1,330
Duo: 1,520
Trio: 1,710
Squad: 1,900	Muscle car with infinite nitro, increased health and extensive modifications. Cannot be further modified.
Behemoth 	 	4 	Solo: 1,750
Duo: 2,000
Trio: 2,250
Squad: 2,500	4x4 with infinite nitro, increased health and extensive modifications. Cannot be further modified.
War Bus 	 	7 	Solo: 1,960
Duo: 2,240
Trio: 2,520
Squad: 2,800	Battle bus equipped with extensive modifications. Cannot be further modified. Features an EMP pulse that disaibles nearby vehicles and damages shields.
==History==
===Chapter 2: Season 3=== 
*Update v13.40: Introduced Cars in five variations:
**Islander Prevalent + GG 2020 Special Variant
**Islander Prevalent Taxi
**Victory Motors Whiplash + VR1 Special Variant
**OG Bear + 4x4 Special Variant
**Titano Mudflap + OP Max Special Variant
===Chapter 2: Season 4=== 
*Update v14.10: Introduced the Mark 51. 
**Added 2 new colors to the special Prevalent GG 2020.
**Added the Trask Transport Truck.
=== Chapter 2: Season 5===
*Update v15.00: Vaulted the Mark 51.
** Removed the Trask Transport Truck.
**Removed the 2 new colors to the special Prevalent GG 2020, leaving it's white version as the sole variant.
===Chapter 2: Season 6=== 
*Update v16.00: Added the Decayed Titano Mudflap to Boney Burbs and Decayed Whiplashes around the map. All Cars have a chance to drop Mechanical Parts when harvested.
*Update v16.20: Introduced the first vehicle mod. All cars have a chance of spawning with it already attached.
**Added all Cars (Minus the Mark 51, and other unique variants, aside from each vehicles' extra version) to Fortnite: Creative.
===Chapter 2: Season 7=== 
*Update v17.00: Introduced the IO Version of Prevalent GG2020, sporting better stats all around. All Cars no longer drop Mechanical Parts.
*Update v17.20: Introduced the Ferrari 296 GTB, it replaces all Whiplashes, aside from the unique decayed ones.
===Chapter 2: Season 8 === 
*Update v18.00: Removed the Ferrari 296 GTB. Whiplashes return as normal to replace them. 
**Also introduced the IO Truck. It spawns at Holly Hedges.
* Update v18.20: Players can now stand on top of moving vehicles, including cars.
===Chapter 3: Season 1===
*Update v19.00: Removed Decayed versions of vehicles, as well as IO versions. No cars spawn with Off-Road Tires on the new map.
*Update v19.01: Introduced Holiday Big Rig. 
**January 6th: Vaulted the Holiday Big Rig as Winterfest 2021 has concluded.
*Update v19.20:
**Cars have the option to have limited fuel in Creative.
**IO versions of Islander Prevalent re-added, driven by IO Patrol around the map. It will always spawn with Off-Road Tires at Command Cavern.
===Chapter 3: Season 2=== 
*Update v20.00: All cars received several Camo variants, which perform the same as the standard versions of the car. 
**Cars can now be modded further with Cow Catchers.
**Cars can now be repaired with a Repair Torch, restoring all damage including burst tires, and window smashes. 
***March 24th 2022: Introduced the first Armored Battle Bus at Sanctuary.
*Update v20.30: Reduced spawn rate of Cars in Arena playlists.
*Unknown: Added a decayed Whiplash at the Gas Station in Greasy Grove.
===Chapter 3: Season 3=== 
*Update v21.00: All cars received graffiti paint job models, which perform the same as the standard versions of the car. A few OG Bears in specific locations will spawn with Off-Road Tires.
*Content Update v21.00 Hotfix (June 19th 2022): Removed all remaining Cars in Competitive playlists, except for the Taxi near Coney Crossroads meaning only one car can spawn per match.
===Chapter 3: Season 4=== 
*Update v22.00: A few cars in specific locations are set to spawn with a Cow Catcher attached. It's the first time a car can spawn with said vehicle mod, excluding the Armored Battle Bus.
===Chapter 4: Season 1===
*Update v23.00: Vaulted the Victory Motors Whiplash. 
**Cars now have specific Augments associated with them to buff them in different ways.
**Update v23.10 Hotfix: Unvaulted the Victory Motors Whiplash.
===Chapter 4: Season 2=== 
*Update v24.00: 
**Added the Nitro Drifter.
**Changed sounds for existing cars:
***OG Bear receive new engine sounds.
***Islander Prevalent uses the engine sound as the IO Prevalent.
***Titano Mudflap has a reverse siren similar to the Armored Battle Bus.
===Chapter 4: Season 4===
*Update v26.00:
**Added the Nitro Fang with two variations.
**Thorne's Fang.
** Pizza Pit Fang.
===Chapter 4: Season OG=== 
*Update v27.00: Vaulted all available cars.
===Chapter 5: Season 1===
*Update v28.00:
**Added the Grandeur Trailsmasher.
**Unvaulted the Whiplash.
***The Whiplash now changes to match the Rocket Racing car of the first player who enters it.
*Update v28.01: Increased the ram potential of the Trailsmasher, as previously it would struggle in breaking basic fences whereas even the Whiplash would obliterate them with ease.
=== Chapter 5: Season 3 ===
* Update v30.00
** Added the Lockjaw, Behemoth and War Bus
** The Grandeur Trailsmasher now changed to match the equipped car of the first user to enter it.
=== Chapter 2 Remix ===
* Update v32.00
**Vaulted the Grandeur Trailsmasher.
=== Chapter 6: Season 1 ===
* Update V.33.00
** Unvaulted Grandeur Trailsmasher and the Victory Crown Rogue.
== Strategies ==
Cars are useful for combat because of their tolerance to damage, abilities to go through players and builds without losing momentum, and their speed. You can deal quick damage to an enemy by running them over with a car. Boss cars are particularly useful for this, as they can gain great speed and often have prefixed mods such as Cow Catchers. Additionally, you can add modifications to your car which can be used for defense or attack, e.g. the machinegun turret can shoot down opponents quickly. You can also have a quick getaway from the player as they will often try to chase you and destroy your car after an attack. Some cars such as the Lockjaws or the Octane can kill an enemy in one or two instances of hitting them. 
If you want to kill an enemy after running them over, you can wait for them to fall down onto the ground after you hit them, allowing you to spray them with an SMG or AR and hit them with a shotgun. You can often easily kill them without taking much damage, if any at all, as they would be confused after being flung into the air out of nowhere.
Cars are one of the best mobility items in the game, as they provide protection and high speeds. You can fix Off-Road Tires to make the car do better on rough terrain, allowing for more convenient movement. If you need to escape a situation, a car is often the best way to do it, as they are quite common and allow you to enter at the press of a button. It is recommended to learn about the cars in the current meta in order to be able to play better and understand which cars to drive rather than others, and which vehicle mods to use.
On the other side of the equation, you have players trying to handle other players with cars. Weapons like Boom Bolts and Magneto Power are great ways to damage or decelerate cars and other vehicles. In a match with lots of cars, make sure to have a high DPS weapon or one that can handle cars well. Additionally, some snipers deal heavily increased damage to cars, such as the Heavy Impact Sniper. 
==Trivia== 
*At one point, there was a bug which would occur if a player drove off a high cliff. The player would repeatedly take damage and may be eliminated, with the vehicle being destroyed in the process. This was later patched.
*While cars as a static prop existed since the beginning of Battle Royale, they had models based on the car props in Save the World.
*Cars have a 3% chance to spawn with Off-Road Tires, but only 20 of these modified cars will spawn per game.
*Driving into a Log will almost always cause the log to fall on the car and immediately destroy it, dealing a very large amount of damage.
*The Elimination Feed when eliminating a player with a car will show the actual model of the car instead of a generic message. Such as "[Player] eliminated [Player] with a BEAR". This doesn’t affect Rocket Racing-transformed vehicles, in which the message says the player was eliminated by whatever car it transformed from.
Category:Vehicles (Battle Royale)