Ice Guard (Glaives)

are a missile infantry unit introduced in Total War: Warhammer III.
== Recruitment ==
* Unlocked with: Convent of Ice or Bokha Palace II
==Description==
In Kislev, the voice of a woman is equal to that of a man, and the worth of a ruler is judged by the wisdom of their rule and their might in battle. Perhaps that, more than any other reason, gave rise to the unusual sisterhood known as the Ice Guard. These are the warrior elite of the Ice court, a bodyguard for the Ice Witches, and who are imbued with the same magical power as their mistresses. They are fearsome and fearless, conditioned to put Kislev first and to face the vilest horrors of the Old World without hesitation.
==Attributes==
* Bow & Glaive Infantry
==Strategy==
As with their sword variant, Ice Guard projectiles trade off armor-piercing for frostbite and magic damage. However, the glaive variant's melee attack has significant armor-piercing, but will often trade poorly in direct melee combat due to their fragility. If they must be used in melee, it is best to flank with them after their targets have already engaged with your frontline.
==Gallery==