Orange Hulk

==Summary==
Orange Hulk is a secret character and antagonist appearing in the Marvel vs. Capcom series. He is one of three mysterious figures that Onslaught will call upon to deal with the heroes that oppose him, should certain conditions be met during the Arcade Mode.
During the secret battle against Orange Hulk, he is introduced by Onslaught, who calls him his servant. He is then commanded to bring destruction and desperation to all of humanity, implying that he is a clone of the real Hulk created by Onslaught's psychic powers. Despite this, Orange Hulk seems to have not only inherited the powers of the original, but also his heroism. Due to this, he remains confused, having the desire to serve his creator, but also feeling guilt towards his actions. Similar to the other secret characters, Orange Hulk is playable by fulfilling a series of commands. 
==Powers and Stats==
Tier: 
Name: Orange Hulk
Origin: Marvel vs. Capcom
Gender: Male 
Age: Unknown
Classification: Villain, Clone
Powers and Abilities:
<tabber>
|-|Innate Abilities=
Superhuman Physical Characteristics, Large Size (Type 0), Genius Intelligence, Multiple Selves, Acrobatics (Should be able to leap as high as the original Hulk, and can replicate the Gamma Crush Hyper ComboMarvel vs. Capcom: Clash of Super Heroes. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Transformation, Self-Sustenance (Should be able to breathe in space like the original Hulk), Berserk Mode and Rage Power (Should possess a similar ability to grow in power the angrier he gets), Earth Manipulation (Can replicate Gamma Wave, Gamma Tsunami, and Gamma Quake), Regeneration (Low; Should possess the same healing factor like the original Hulk and his cousin, She-HulkUltimate Marvel vs. Capcom 3), Summoning (Can replicate the Gamma Crush Hyper Combo, which involves pulling out a meteoroid and crashing it onto the opponent), Energy Manipulation and Aura (Can coat himself in an energy aura when performing Gamma Charge), Afterimage Creation (Should be able to leave behind afterimages like the original Hulk), Limited Vibration Manipulation (Causes the ground to shake simply by walking or performing hopsMarvel Super HeroesMarvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes), Summoning (Orange Hulk can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes), Resistance to Cosmic Radiation (Should be capable of fighting in space unharmed like the original Hulk), Temperature Manipulation (Should have the same capacity to remain completely unharmed while carrying a flaming meteoroid, as well as its destruction, just like the original Hulk), Magic (Should have the same level of resistance against magic as the original Hulk)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
</tabber>
Attack Potency: Dwarf Star level (Comparable to the original Hulk) 
Speed: FTL (Comparable to Hulk)
Lifting Strength: Class Y (Comparable to Hulk)
Striking Strength: Dwarf Star level 
Durability: Dwarf Star level (Comparable to Hulk)
Stamina: Superhuman
Range: Extended Melee Range, Tens of Meters with Gamma Wave and Tsunami
Standard Equipment: None notable. 
Intelligence: Genius (Should have similar intelligence to the original Hulk, specifically when Banner had control, and could utilize his intelligent persona while still in that form. Banner is stated to have genius-level intellectMarvel vs. Capcom 3: Fate of Two Worlds, and is regarded as a brilliant scientistMarvel vs. Capcom: Official Complete Works, who used to work for the government and was in charge of their gamma radiation experimentMarvel Super Heroes Manual)
Weaknesses: Orange Hulk goes through internal conflicts due to his intended purpose and the heroism he inherited from the original Hulk. 
Notable Attacks/Techniques:
<tabber>
|-|Normals/Command Normals=
7kois9.gif|Gamma Swing
7kokk3.gif|Gamma Raise
7kojt0.gif|Gamma Kick
7kojxz.gif|Gamma Dropkick
*Gamma Swing: Orange Hulk raises his right arm and swings downwards with all his might, striking the opponent with a hammer punch.
*Gamma Raise: Orange Hulk swiftly raises both arms and strikes the opponent, sending them flying up into the air. 
*Gamma Kick: Turning his back on his opponent, Orange Hulk makes a handstand and stretches out both his legs at a diagonal angle.
*Gamma Dropkick: Orange Hulk performs a diagonally-angled aerial dropkick. 
|-|Throws=
7kof7c.gif|Ground Throw
7kofap.gif|Air Throw
*Ground Throw: Orange Hulk grabs the opponent with one hand and then slams them hard onto the ground either in-front of or behind himself.
*Air Throw: Orange Hulk grabs an aerial opponent with both hands and then slams them back into the ground with a downwards throw.
|-|Special Attacks=
7kofnc.gif|Gamma Slam
7kog3q.gif|Gamma Charge
7kog75.gif|Gamma Charge (Anti-Air)
7koft4.gif|Gamma Throw
*Gamma Slam: Orange Hulk lifts up a chunk from the ground and flips it, sending out a wave of flying rocks at the opponent. This can nullify projectiles against him.
*Gamma Charge: Hulk charges forward in a shoulder tackle, which can be followed up with a second Gamma Charge aimed at an upwards angle. 
*Gamma Charge (Anti-Air): Same as the regular Gamma Charge attack, except that Hulk flies at an upwards angle to hit an airborne opponent above him with his head. He can follow up with another Gamma Charge, charging even higher while mid-air. 
*Gamma Throw: Orange Hulk grabs the opponent by their head and then whirls them several times before throwing them away a far distance to the other side.
|-|Hyper Combos=
*Gamma Crush: Orange Hulk jumps high into space, grabbing and pulling a gigantic meteroid as he then falls back down at an diagonal angle, crashing onto the opponent with it.
*Gamma Wave: Orange Hulk picks up the ground beneath him and then ruptures it, sending out a colossal wave of rocks towards the opponent, which reaches across the screen and does the most damage if they're directly in-front of it, rapidly hitting them.
*Gamma Quake: Orange Hulk pounds the ground with his fist, dropping down a barrage of large rocks from the sky, hitting an opponent in-front of him multiple times.
</tabber>
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Acrobats
Category:Adults
Category:Afterimage Users
Category:Air Users
Category:Aura Users
Category:Berserkers
Category:Breath Attack Users
Category:Clones
Category:Electricity Users
Category:Energy Projection Users
Category:Energy Users
Category:Evil Characters
Category:Explosion Users
Category:Fighting Game Characters
Category:Fire Users
Category:Game Characters
Category:Geniuses
Category:Ice Users
Category:Large Sized Characters
Category:Male Characters
Category:Martial Artists
Category:Multiple Selves Users
Category:Plasma Users
Category:Playable Characters
Category:Rage Users
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Summoners
Category:Telekinesis Users
Category:Tragic Characters
Category:Transformation Users
Category:Vibration Users
Category:Video Game Characters
Category:Villains
Category:Weapon Masters
Category:Weapon Users