Dazed

Dazed is an emotion available in The Sims 4. Being dazed lowers the rate at which any skill is earned, gives the Sim a unique slow-walking mode, and makes the Sim slower at accomplishing any tasks. The Sim may get dazed if they lose a fight, get abducted, get electrocuted, drink too much coffee, eat chicken teriyaki pizza from one of Mt. Komorebi's vending machines, win the lottery, party with celebrities, consume medicine while not ill, get poisoned , get hypnotized by a vampire, begin to burnout, or are targeted by the Deliriate, Zipzap or Minionate spell. Sims can also get dazed if they have the Cursed lot trait, work on a workbench with a low skill level, or when the player selects "Confused" while a sim is about to surge their emotions.
==Interactions and Activities==
===Interactions===
* Self-Deprecating Joke
===Activities===
* Smash Dollhouse (dollhouse)
* Sleep (bed)
* Nap (bed)
A dazed Sim may also autonomously forget about completing a queued task in which they were supposed to fulfill from time to time. The dazed Sim also has a slower walk.
==Wants==
Only three wants are present on a Sim that has the dazed emotion.
*Go to Sleep (10-25 SP)
*Sleep it Off (25 SP)
*Take a Nap (25 SP)
==Supportive Traits==
No Traits make a Sim feel more dazed, passively at random or through various interactions.
==Supportive Events==
These events may lead to a dazed moodlet:
* Being electrocuted (will result in death by electrocution if they attempt to repair electronics)
* Drinking too much coffee
* Losing a fight
* Rocket ship crash
* Alien abduction 
* Party with celebrities 
* Being poisoned (will result in death by poison when the final stage of poison moodlet expires) 
* Eating a grand meal 
* Getting struck by lightning 
* Being defeated by the Mother Plant (will result in death by Mother Plant if a Sim attempt to fight alone) 
* Having a Transmissible Rodent Disease (final stage only; will result to death by Rabid Rodent Fever if they haven't taken an antidote on time) 
* Getting crushed by a murphy bed 
* Falling from heights when climbing a mountain or getting crushed by a vending machine 
* Contributing knowledge failure (will result in death by overexertion if they attempted to contribute knowledge using the Research Archive Machine) 
* Fabrication failure caused by fabricator attack (except Maker Sims) 
* Learning about the simulation (usually done by a random call from other Sims; negative outcome) 
* Eating a chicken teriyaki pizza 
* Losing a fight against the Werewolf 
* Being infected by allergenic mold (requires Mold lot challenge) 
* Lighting fireworks indoors 
==Object Auras==
No items have the Dazed Object Aura as of the latest update, game pack and expansion pack.
==Careers and Jobs==
No Careers benefit from the Sim being dazed or have it as their ideal emotion.
==Trivia==
*Internally, Dazed is sometimes referred to as Drunk or Dizzy
*Like the Bored emotion, there is no Very Dazed.
*Dazed sims are less likely to do activities that rise skill on their own and just like Playful sims they will dance on their own if any sound system is present and turned on in the lot.
*A namesake Dazed moodlet was in The Sims 3: Supernatural, caused by a non-witch trying a wand spell, a Sunlight Charm backfiring, or a vampiric gaze backfiring. Getting the moodlet had no noticeable effects.
==Audio==
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