Level 172

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Vintage, odd, and familiar...
Survival Difficulty: Class Undetermined
»⠀Mysterious Properties
»⠀Unknown Information
»⠀Devoid of Entities
Level 172 is the 173rd level of the Backrooms.
==Description==
Level 172, also known as "Familiarity", is a complex structure with composite units of unknown size. The performance feature of the level resembles basements; as what implies, Level 172 is considered composed of hallways and rooms that extend infinitely in different directions, diversified crisscrossing, making it difficult to properly map and navigate with compasses—due to the non-Euclidean nature of Level 172, it is an extremely common phenomenon that perplexes wanderers and lets one lose frequently.
The rooms in Level 172 appear to have light-green-varnish painted walls, tile floors, and several old objects with historical vicissitudes, such as old television sets, bicycles, and posters of popular bands in the past. Some objects are covered with dust, getting dirty, seemingly "nobody has cleaned for a long time". According to the exploration results, some of these objects are unable to be used, which may be due to their ages, while others can, such as bicycles, and one can ride the only means of transportation generated in the level. However, that is not permanent for wanderers, and bicycles are likely to be deflated due to the bumpy nature of Level 172 and cannot be used anymore.
The overall atmosphere of Level 172 rooms always brings a sense of familiarity to wanderers; as if they had experienced it themselves, although that is not the case. Several people reported that the posters showed some bands that they had been impressed with, but this is unconfirmed and it is speculated that it is probably influenced by the atmosphere of the level.
The wooden doors embedded in the walls are the only way to leave the rooms, as any no-clipping attempts are ineffective. Squeaking noise while doors open, attracts the attention of entities in a minimum probability—though this rarely happens, one should try the best to avoid making any noise. However, as Level 172 is gradually regarded as devoid of entities, those rules of survival become meaningless.
Hallways, as the significant components of Level 172, are lengthy and narrow. In hallways, the walls differ in the rooms, being made of high-purity wood, with a pleasant sound when tapped lightly, while the upper parts are made of concrete. The hallways are covered with a blue carpet, with circular graphics, possessing a royal atmosphere. The hallways connect different rooms, as a hub within Level 172. As mentioned above, multi-hallways crisscross each other to form a crossroads, which increases the difficulty of exploration of Level 172. In general, each hallway staircase has the same number of steps and the same height. This undoubtedly makes Level 172 more complicated, making it a large maze on the 3-dimensional level, extending infinitely. The handrails on the hallways are consistent with the walls—wood, which is regularly parallel to the streamlined shape of the walls, making it more in line with architecture and the normal aesthetic of human beings. 
In anomalous cases, the hallways are directly generated in the rooms. They result in the rooms being incomplete, engendering a parlous area, as the wrongly generated hallways remove the peripheral walls of the rooms, making the void with a performance of pure black exposed, it is being considered to attract any objects entering its specific range with minimal gravity. There are different explanations and theories for the phenomena. At present, one of the highest and the most believable recognized theories is that the void is a variant of Void the Location—all the inhaled objects are transferred to the Void.
The only constant features within Level 172 are the LED lamps which are generated above one's head. They are arranged in an orderly way, with the distance between each lamp being at least 1-2 meters, working permanently, as there has been no report about turning off the lights yet. According to the survey results, the light source of Level 172 is not only LED lamps, on the contrary, it is also presumed that the entire level does not need artificial light illumination, as the places where no lights are generated have the same brightness nevertheless, which is difficult to explain.
Level 172 is supposed to be infinitely extended. However, some hallways appear to have ends—sections that are only reached by one walking for more than 20 minutes. This section features an empty room with a different architectural style from the hallways with the chair leaning against the wall, which has no practical significance. Due to the unknown airtight nature of the rooms, water drops often leak from the ceilings, which causes the carpets to be damped, and the mosses in the corners also appear by the water leakage phenomena.
The ending rooms are almost meaningless, merely as a placeholder at the end of the hallways. However, the wanderers reported that tunnels were found after uncovering the green carpets, and then entered the initial room of Level 172 again after drilling into the tunnels. This means that Level 172 does have 3-dimensional spatial characteristics. Tunnels are anomalous transit stations that shuttle between different areas, which once again increases the complexity of the entire Level 172.
==Entities==
According to the reports of wanderers, no entities lurk within Level 172. However, there are scratches on the walls of the level and blood on the floor. The source of the blood is unknown currently, as it is impossible to take the DNA sequencing at present.
==Entrances & Exits==
===Entrances===
*No-clipping through the tree-like mushrooms in Level 64 will transport you here.
*Turning around quickly in the corner of the library within Level 80 has a chance to transition here.
===Exits===
*No-clipping through a song poster with the appearance of a restaurant leads to Level 68.
This place feels familiar.
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Written by: RicccGreenlit by: ALwaysWand3ringg
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
zh:Level 172