Prison

==Background==
A prison is a facility where individuals convicted of crimes are confined as punishment or awaiting trial. It typically consists of cells or dormitories, surrounded by security measures such as walls, bars, or fences. Inmates may have limited freedoms, with their activities and movements regulated by authorities. Prisons vary in size and security level, from minimum to maximum, based on the severity of offenses and the risk posed by inmates. Rehabilitation, deterrence, and societal protection are among the objectives, but issues such as overcrowding, violence, and reintegration challenges often accompany the prison system, prompting ongoing debates about reform.
==Gameplay==
When the court house successfully completes a trial, the sentence is imposed on the criminal and the criminal is sent to prison. In a Prison warders work, these are ordinary workers and they guard the prisoners. The prisoners can be of use in the republic because they can work at specific jobs in the republic. A prisoner is transported with a prison bus from the prison to a workplace.
While the prisoner is in jail, you can re-educate the prisoners in the following preferences:
*Cultural enjoyment - to influence culture
*Soviet propaganda - to influence loyalty
*Preference for alcohol - to influence health
*Enthusiasm for sport - to influence sport
*Anti-religious propaganda - to influence religion 
You configure each preference from the prison by increasing or decreasing the corresponding percentage:
==Notes==
See Crime and Justice notes
==Construction==
;Prison
;Prison
==References==
Category:Buildings