Call to Arms

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MIN LEVEL	START LOCATION 	START REQUIREMENTS
10 	Desert Path (Straights) - (6, 3)	
== Information ==
Steps: 
# Kill 1 Ancient Sand Lurker (Elite)
# Return to (6, 3)
Rewards:
* 288 XP	
== Details ==
 You find a Rusting Battle Droid standing in the sand.
The Droid makes curious whirring noises, it's obviously on it's last legs. 'I recognize a fighter when I see one. My mission objectives are clear, this area has to be made safe for the extraction transport to land. I cannot find the rest of my regiment at this time for some reason, but that does not alter my objective. The primary threat in this area is the Ancient Sand Lurker (Elite), but my internal servos are fused by sand. You will need a Squad to deal with this threat. Call your Faction mates to help you. Please terminate this threat for me so I can message the rest of the regiment for extraction.'
The Rusty Battle Droid waits for you, 'Have you terminated the Ancient Sand Lurker (Elite)?'
The Battle Droid straightens monetarily then seizes completely. 'I have messaged the rest of my regiment, to reward your valiant effort I shall now remotely unlock the Desert Locker. Inside you will find a shop that sells some interesting Blueprints.'
Category: Missions