To Koboldly Go

An adventure starring Graveyard, Rufus, and Tamara. 
==Setting==
Buried Dwarven Treasure Vault
==Tweet-Length Episode Description==
Join Graveyard, Rufus, and Tamara as they dungeon delve for riches, glory, and friendship? This episode uses game mechanics from the game Dungeoneering. "To Koboldly Go" is an actual play podcast of the Dungeoneering table top role playing game.
==Non Player Characters==
*Rhys Erys
*Archibald Arcana
*Hellwig Mukfinger
*Randy Stormbone
==Plot Summary==
We find our heroes Rufus, Tamara, and Graveyard Shift delving into a an ancient ruin accompanied by their archaeologist companion, Archibald. Their mission: to recover as many ancient artifacts as they can. Their reward: gold and their names engraved under the exhibits at the museum the artifacts will eventually end up. 
This expedition is not so easily accomplished however as soon upon entering the bowels of a tunnel system of the dig site, the party stumbles upon a group of kobolds with machinations of acquiring and selling the artifacts. Communications break down and a scuffle ensues. During the confrontation, Graveyard Shift fumbled a spell so badly that he severed his connection to his deity. The rest of the party was able to pull through however. To make amends for his poor casting, Graveyard Shift has to make an extravagant sacrifice to Tyr. After gold and valuables were not enough, Graveyard Shift resolves to sacrifice his Night Watch poncho, something that has been with him for 50 years. This appeases Tyr and Graveyard Shift was once again a worthy member of his priesthood.   
With no mortal wounds taken, the FBK members stand victorious. After some interrogation, they discover that these kobolds belong to Big Barrow Inc. among the kobolds is Hellwig, an individual who recently sought help from the FBK in the past. Offering to help the party find the deposit of treasure and artifacts Big Barrow Inc had found, the party follows Hellwig deeper into the tunnel network.
After passing through a door into a large chamber adorned with pillars and Amish red carpet, the entrance caves in, leaving the party with only one way forward. After some exploration and the acquisition of some new equipment and murder mites, the party is able to solve the riddle of the large metal door that houses the rest of Big Barrow Inc. With another case of mistaken identity, a fight with a kobold-piloted mech takes place. 
This time the party handily defeats the mech thanks to a well placed explosive from Tamara and a ranged detonation from Rufus. After the dust settles Hellwig has a chance to explain that the party means the kobolds no harm and that everyone needs to get out of the dig sight as fast as possible. Grabbing as many valuables as they can, the party right the elevator operated by another familiar face; Randy the foreman. 
Once safe and sound on the surface, it it decided that these valuables belong in a museum, but not after each member of the party is allowed to take one artifact from the haul as compensation. Tamara kept a special spectral knife, Graveyard kept some vestment that stand a chance to replace his poncho, and Rufus gained a hand and hopefully, given time, a new friend.
Category:Episodes