Report 1165

Report #1165
Skillset: Astrology Skill: Various
 Org: Shadowdancers Status: Completed Feb 2015
Furies' Decision:
Approved for Sol. 1. We await future ideas for a new Tarox effect.
Problem: Willpower and endurance which are being removed as part of the Overhaul
impacts the casting of spheres in astrology. Currently, Sidiak and Tarox modify
the willpower and endurance cost respectively. Once removed, these planets will
contribute nothing towards casting spheres. This report seeks to address that.
[A: 0 R: 0] Solution #1: Change Sidiak to affect eq cost instead. Positive
 alignments would mean a shorter cast times while
 negative alignments would lengthen it instead.
[A: 0 R: 0] Solution #2: In addition to solution 1 above, here are the
 alignments and the suggested effects. Semisextile:
 semisextile(minor positive impact) - base cast time,
 sextile(positive impact) - level 1 eq bonus,
 trine(major positive impact) - level 2 eq bonus,
 conjunction(huge positive impact) - level 3 eq bonus,
 quincunx(minor negative impact) level 1 eq malus,
 square(negative impact) - level 2 eq malus,
 opposition(major negative) - level 3 eq malus
[A: 0 R: 0] Solution #3: Suggestions open for Tarox.
Player Comments:
---[Lerad on 2/13 @ 11:36 writes]:
Making sphere casting faster (or slower) can have an impact on meteor which is a
very strong ability. Removing endurance/willpower already makes meteor easier
(by removing the cap that willpower/endurance costs can impose) and I agree that
astrology meteor attempts shouldn't need to be limited by endurance or
willpower. But to possibly make casting a sphree faster... I'm tentatively
cautious about this. I think it'll be fine to have Sidiak and Tarox simply no
longer affect sphere casting in any way. The removal of endurance/willpower is
already a nice boost. If you absolutely need an effect... How about giving
health regeneration to the target if Sidiak is positive, and negative health
regen (passive damage) if it is negative? This might be a novel effect, in that
a sphere's main effect can be positive (because Sun is in positive position to
that sphere) but still passive damage to the target if Sidiak is negative to the
sphere.
---[Siam on 2/13 @ 15:10 writes]:
I understand the concern with the faster eq times for spheres and I'd like to
clarify that the proposed total eq bonus(and malus) were not meant to go beyond
the level 3 cap. If a level 3 bonus or malus are considered too strong, I'm fine
with bumping the max eq modifier down to level 2.
---[Raeri on 2/14 @ 04:30 writes]:
Honestly it's likely going to be random enough that a halfsecond buff at max
isn't going to change a whole lot, especially when it caps out anyway. Support.
---[Jaamil on 2/15 @ 22:09 writes]:
I support solution 2
---[Maligorn on 2/17 @ 03:15 writes]:
Supported, love the idea.
---[Sondayga on 2/27 @ 01:33 writes]:
Solution 2 seems fine.
---[Synkarin on 2/28 @ 05:18 writes]:
As long as this is really only affecting the speed of casting spheres, then I'm
ok with it.
---[Siam on 2/28 @ 18:40 writes]:
Yup! This is not meant to replace the actual effect of the spheres themselves.