McDonagh

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McDonagh was Andrew Ryan's 'right hand man' in building Rapture. (He understood 'Plumbing' which was a Fundamental aspect of Rapture.)
Later the story lets you know that McDonagh tried/wanted to kill Andrew Ryan and met his own death attempting that assassination.
The Novel eleborates greatly on Bill McDonagh in the Rapture story.
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Rooms by the Hour (Seen in Fighting McDonagh's)  :
Yeah,  McDonagh's Inn was very family friendly ... When it come down to it, McDonagh was into making money, as everyone else was ...
McDonagh might have been too high in Rapture's pecking-order for Fontaine to try to strong arm and coerce a takeover of McDonagh's business right next to Neptunes Bounty.  (Or who knows, the way McDonagh sold out Ryan, McDonagh might have been not quite the person portrayed (in the game, or in the Novel)...  Fontaine kept evading/'slipping the noose' of Sullivan's attempts to catch him "red handed".
Ryans Audio Diary : Watch_Fontaine :
"This Fontaine fellow is somebody to watch. Once, he was just a menace, to be convicted and hung. But he always manages to be where the evidence isn't. He's the most dangerous type of hoodlum… the kind with vision."
"He always manages to be where the evidence isn't", CONSIDER an insider in Ryan's Inner Circle might have been really useful (Remember what corruption and law breaking Prohibition brought to America). Anna Culpepper would be a similar likely suspect (and her death might be directly linked to such a betrayal/involvement).
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McDonagh's Cardboard Cutout Character :
Only way for this 'civil war' to end is to kill Ryan ???  How about kill the murderous destructive rebel Atlas ?    Yes, turn Rapture over to the insane Splicers, that will make things all better. "He's Dim. Quite Dim".
I find this to be one of the stupidest elements in the game, where it is all too obvious that the developers lacked any real imagination/cleverness, and all to frequently came up with this kind of lame fabrication/contrivance (Were they running out of time? Or just hadn't a clue about realities ??)    But then : Rapture HAS to Fail, or you don't have that handy (needed) environment for a shoot-em-up/blast-fest] game with a bunch of cutout bad guys and simplistic 'of course' side taking.   'Ryan is BAAAAAD' -  Making it easy to listen to (and be led by the nose by) Atlas, until the wonderful 'Twist' can be sprung upon the manipulated Player.
So McDonagh is just a pawn with NO steady character, a turncoat with no loyalty (or even sense), mouthing lazy developer's very-convenient words to add to the heaps of other manipulative BS.   The Novel (not the game) explains BETTER how he wants to get his family out to save them from the nightmare Fontaine has caused.  There he picks the wrong side and abandons the dream, and decides to cut-and-run (and abandon a city he did so much to help build AND to want to murder Ryan who should be the best bet for fixing Rapture).
A feebly made game character who could have had a much better story.  (Lets have the MMORPG explain what REALLY happened, instead of the piecemeal distortion we pick up in a few Accu-VOX recordings.)
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The Fighting McDonagh's Tavern
The Tavern (side business) which Bill McDonagh set up adjacent to Neptunes Bounty. Thinking about it, because of that location, SHOULDN'T Bill McDonagh have been a bit better informed about Fontaine's shenanigans/crimes there (like his thuggery in coercing workers out of their proper pay, rumors of Smuggling operations and recruiting for it, training a Splicer army, existence of the Smugglers Hideout, Peachy Wilkins involvement, murder of witnesses/resisters, etc ..) ???? 
Bartenders hear all kinds of information, don't they ???
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==TheTavern==
== Fighting McDonagh's Tavern - Multiplayer Map ==
 
  
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There was no level map that I've seen online anywhere for the MP Fighting McDonagh's Tavern.   I estimated visually by observing some MP videos with players who make a spastic crack monkey look calm (the twitchy movements of that playthru were very nice for causing headaches for anyone who has to watch that video over and over).      http://www.youtube.com/watch?v=UV2jL4ZYGGQ
This map represents a somewhat (but not much) larger establishment than the Fighting McDonagh's shown on the Solo game's  Neptunes Bounty map (But still not too large for any real establishment serving a nearby industrial installation which has hundreds of workers  (which has also grown more extensive on my maps than the sections we saw in BS1).
Placement would be somewhat adjacent to the existing Solo BS1 game Tavern built as an expansion as the Fishery &  Cannery/Scrap & Salvage operations grew.
A 16' X 16' boxing ring (minimum standard size).  Not too large - so the opponents can 'get down to business' without much  chance of avoidance.
Metro connections should be to Metro Trolley Stations, as its not likely Fishery workers will take expensive Bathyspheres anywhere regularly.  The Trolley schedules would even likely have extra 'Rush Hour' cars scheduled to match the Fishery plant's and dock's workshifts.
As normal (for Rapture)  the building is built like a German WW2 bunker, thick concrete walls to structurally hold up to  the deep water environment.  
The interior spaces were extended where blocked paths indicated there were more passages and other spaces filled out the monolithic blocky shape of the building (including various utility system/facilities and storage spaces.) 
The 'Inn' on the Upper Floor now has quadruple the original number of visible rooms (3 changed to 12).  Some rooms are used to house staff.   Various inn housekeeping facilities were also added.
The Brewery is expanded with the various facilities needed for a small commercial operation, including a freight 
elevator used to move large kegs/barrels to the Trolley Station entrance for shipping.
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Corrections :
Look at where I've incorporated this map into my Amended Neptunes Bounty level maps ( I finally later played thru the DLC having the Tavern MP Map and added alot more detail after close inspection. )
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