Wughl

The island of Wughl lies some 150 miles east of the islands of Qwist in Barlovia's extreme southeastern corner. Wughl and the chain of islets surrounding it are little more than barren rocks jutting out of the roiling sea. In this treacherous locale, waves crash onto the stone and sand of uninviting shores, and hungry spears of ancient coral lurk beneath the waters. It is said that no one comes to these islands intentionally, and yet no one arrives by accident.
Dozens of legends about the islands of Wughl are told, and all contain similar elements: shipwrecked, stranded, or otherwise desperate souls are approached by an ancient caravel and welcomed aboard. In every telling, the ship is captained by the mysterious Curtis Spearey, and the price of passage is some service that one or more of the castaways, whom he acts as if he knows and identifies by name, must perform. Legend has it that Spearey's ship, the Destiny's Wake, sails not only the seas of the world, but also the seas of time itself, recruiting
sailors for dangerous tasks decreed by the forces of fate. Passengers report sailing into a perpetual night fog, and never seeing another ship or land until they have reached the mysterious location of their task or their home ports, always at night.
Coarse clumps of weedy vegetation and a cave-riddled interior mark the island of Wughl, which is largely considered home only to bats and insects. However, one of the caves is in fact home to Hamish McGwilm and his numerous constructs. Stories about McGwilm are told by sailors across all the world's seas, some alleged to have happened quite recently, with the sorcerer still alive and continuing to conduct his gruesome experiments.
Ghosts are said to haunt Wughl, and many other wild stories about the islands are traded. However, no sane individual ever heads out that way to check the veracity of such mad tales. Sailors avoid the island as a rule, with treacherous reefs and lack of good anchorage keeping away most of the uninformed and foolhardy. The island's only fresh water consists of rainfall collected in stony holes, but even that quickly dries up. Birds and turtles can be caught for food, but firewood is nonexistent. Legends or not, no one disputes that most sailors shipwrecked here have found their graves.
Category:Locations
Category:Locations in Barlovia
Category:Locations in Qwist
Category:Islands