Wild Lands (Priest Spell)

This spell transforms an area into a wild place that attracts monsters and savage peoples. Druids frequently use it to protect guarded lands, and priests use it to shield rare power conjunctions and shrines. Templars cannot use the wild lands spell.
The priest focuses the spell on an inanimate object, a rock or a statue, and it becomes the focal point of the spell. Violent creatures will slowly gravitate to the spot – usually a new creature appears every two weeks. Roll on the random encounter table for the appropriate terrain type. If a passive creature is generated, roll again. Neutral creatures are possible, but they should be wild and dangerous. Intelligent creatures such as humans, gith, or thri-kreen will be savage and warlike. They are not necessarily evil, just fiercely protective, proud, and belligerent.
The only way to dispel the wild lands is to destroy the item that serves as its focus. This item is not protected by the spell, but casters often pro­tect the object with other spells.
Notes: Uncommon for priests of the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells