Enemies

This is a list of enemies in :
Enemy 	Description
Archer 	A simple enemy that can be killed fairly easily. The Archer has a relatively slow melee attack where it kicks the player, causing approximately 10 damage. It also has a ranged attack where it fires a bow and arrow, also causing approximately 10 damage.
Bat 	A weak enemy with low HP. Attacks by charging a short distance towards the player, hitting for 10 HP. Cannot be knocked to the ground.
Bee Man 	The Bee Man has a simple melee attack that hits for 13 - 15 damage.
Beholder 	Has a melee attack where it charges forward a short distance, causing approximately 20 damage. Also has a ranged attack shooting a fireball, causing 9 regular damage and 8 fire damage. Will spawn several smaller enemies when killed.
Bomber 	Attacks by throwing a Bomb towards the player which explodes around a second later, causing 30 damage. Also has a rarely used melee attack. Drops several Bombs upon death.
Boomer 	Low health, but explodes upon death, causing damage to both players and enemies.
Charger 	Attacks by charging towards the player, knocking them to the ground. Has very high health.
Demon 	A relatively weak enemy. Some Demons wield a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged. Demons have a melee attack where they attack with a sword, and a ranged attack, where they throw a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage.
Engineer 	Can teleport towards players. Has a melee attack, which hits for approximately 15 damage.
Eyeball 	Shoots a laser beam from its eye, which can hit multiple enemies. Also has a melee attack which hits for approximately 13 damage.
Fire Bat 	Attack by shooting fireballs towards players. Resistant to fire damage.
Fire Wizard 	A powerful enemy. Can cause meteors to fall and shoot a fan of fireballs towards the player. Will teleport to a random location in the room when attacked.
Ghoul 	Has only a weak melee attack. Will sometimes drop its head upon death. This must be destroyed or the Ghoul will come back to life.
Giant Bird 	A powerful opponent with 700 health, and a melee attack that hits for 20 damage.
Giant Brute 	A relatively powerful enemy with 550 health. Has a melee attack which causes 10 - 15 damage. Commonly jumps when attacking.
Giant Cyclops 	Has a powerful melee attack that hits for 15 - 20 damage, but no ranged attack.
Giant Devil 	A powerful enemy with 800 health. Has a melee attack that causes 10 damage, as well as 9 fire damage, hitting for 19 in total.
Giant Ent 	Has a melee attack, where it swings a club, causing approximately 14 damage. A relatively powerful enemy, with around 550 health.
Giant Knight 	
Giant Ogre 	A relatively powerful enemy, with a melee attack that hits for 15 damage.
Giant Skeleton	Has a melee attack which causes ~15 and hits relatively quickly and causes poison damage, but no ranged attack.
Goblin 	A standard enemy that can be dispatched with relative ease. Has a melee attack, where it attacks using its club. Also has a ranged attack, where it throws a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.
Ice Wizard 	A powerful enemy with ~450 health and dangerous attacks. Can cause ice shards to fall on the player, causing 12 damage and freezing them in place. Can also fire 'freezing waves' towards the player, a wave of spikes that cause 11 - 13 damage on impact. Will teleport to a random location in the room when attacked.
Knight 	Has a melee attack where it uses its sword, this is both quick and relatively powerful. May appear with or without a shield. Versions with a shield must fist be disarmed using two Jump Attacks or Dash Attacks before they can be damaged.
Machete 	Can throw several Throwing Daggers in quick succession. These are relatively slow and can be dodged. Can also kick a player, knocking them back if they get too close.
Mushroom Man 	A basic enemy that can be killed relatively easily. Has a relatively quick melee attack which hits for 8 damage. This attack can hit twice times in quick succession. He also has a ranged attack, where he attacks using a throwing knife. This attack is relatively slow, and the knife can be avoided easily by moving up or down, or evading.
Necromancer 	A powerful enemy that summons demonic Skeletons to attack the player, and throws balls of bones which cause damage on contact. Will teleport to a random location in the room when attacked.
Nether Lord 	Attacks freeze the player in place.
Newt 	Has a melee attack where it swings its sword. This is quick, and has a long reach.
Orc 	Has a melee attack causing approximately 10 - 12 damage. Also has a ranged attack causing approximately 10 damage. The knife is relatively slow, and can be avoided by moving slightly up or down, or evading. May come with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.
Pumpkin 	
Sep 	Attacks with a poisoned sword. The Poison will last for four rooms before it is removed.
Skeleton 	The Skeleton has both a ranged and melee attack, although these are fairly slow. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.
Skull 	Has a melee attack where it charges a short distance towards players, causing around 10 damage. Cannot be knocked to the ground.
Slasher 	Low health but very high damage.
Stomper 	Attacks by jumping on the player, knocking them to the ground and causing 10 - 15 damage. This attack can also damage enemies. Has very high health, with 500 - 500 vitality.
Torturer 	Has an extremely high amount of health with 850 vitality, but has a relatively weak ranged attack which hits for around 10 health.
Totem 	A special monster that can spawn in a Totems of Death room in the Sewer.
Vampire 	Has a melee attack. May turn into a Vampire Bat upon death.
Voodoo 	Has both a ranged and melee attack.
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