Shop

The shop is a feature in The Battle Bricks that allows players to purchase battlers, upgrades, and currency to help progress through the game. The shop is divided into four parts: Normal, Base, Cards and Currency. Items in the shop can either be purchased via XP, Bricks, or Robux. Bricks can be bought using Robux, and converted into XP Boosts.
If you want to know how XP Boosts work, refer to this page.
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|-|Battler=
More information: Battlers
Battlers are upgraded using XP.
|-|Base=
More information: Player Base
Base Upgrades can be bought here using XP. You can also buy different bank and cannon types using Bricks, The upgrades have a base maximum level of 10, increasing by +2 per main chapter completed.
Image	Name 	Description
 	Bank Capacity	Increases the bank's capacity every upgrade
 	Bank Income 	Increases the amount of cash the bank can make every upgrade. Increases bank upgrade cost however...
 	Base Health 	Increases the amount of HP the base can have for every upgrade
 	Cannon Power 	Increases the amount of damage the cannon fires for every upgrade
 	Enemy Bounty 	Increase cash bonus for killed enemies based on their original max health for every upgrade
 	Unit Recharge	Increases the Recharge Speed for units to deploy every upgrade
 	Unit Limit 	Adds an extra unit space to the limit for every upgrade.
 	Early Economy	Adds starting cash to your bank for every upgrade
 	Default 	The Starter Bank. It's simple but gets the job done. Constantly makes cash for you, what else could you possibly want?
 	Investment 	It's an investment! Income is weaker at start but adds an extra +4 Levels you can upgrade and the bank levels are cheaper, which is worth investing into... in the long-run.
 	Powerhouse 	Lots of energy is required in order for this to produce cash, meaning this affects your unit recharge and bank upgrade cost negatively. Income is much better however.
 	Detonator 	The clock is ticking! Enemy bounty is boosted astronomically, but there's a timer which will detonate your base instantly if it hits zero. Upgrading resets the timer but it gets quicker!
 	Default 	The Starter Cannon. It's simple but gets the job done. Shoots at the closest enemy which explodes and deals splash damage to anyone nearby.
 	Gatling 	For the people who want the feeling of putting lead into enemies. Fires a barrage of bullets and cannon can retarget if needed to although lacking any splash damage.
 	Slammer 	Stop, it's Hammer Time! Lacking infinite range but encourages to deal with pesky enemies in your base and also adds more health to tank more damage.
 	Recoil 	Experimental cannon that fires highly compressed energy which can heavily knockback and stun even those who are resistant. Although it seems to do no damage...
 	Treasure 	There be treasure! Will grant cash on use based on cannon power and applies a status effect on all enemies on the field where their bounty will be increased!
 	Absorber 	It's a wall! Wait, no...it's a cannon! This special cannon will create a tamporary neon wall to the nearest enemt which can absorb tons of damage with its very high resistance!
|-|Cards=
More information: Cards
Cards are a feature this will give you a random unit, ranging from Rare units, Super Rare units, and Uber Rare units; for a set amount of Bricks.
If a duplicate is rolled, the player will be compensated with a few minutes of Double XP, with the amount of minutes depending on the rarity of the duplicate: 1 minute of for a Rare Unit, for 5 minutes for a Super Rare Unit and for 15 minutes for an Uber Rare Unit.
There is a hidden pity system that rerolls if you land a duplicate, giving you a second chance to get something new. This only triggers once per card purchased.
The rates are:
Type 	Rarity
Rare 	70%
Super Rare	25%
Uber Rare 	5%
===Current Banners===
*Regular Banner - This banner contains 14 Rare Battlers, 13 Super Rare Battlers and 8 Uber Rare Battlers. This banner costs 100 to roll each time.
*Red Ravagers - This banner contains 3 Rare Battlers, 3 Super Rare Battlers and 2 Uber Rare Battlers, all being Anti-Red. This banner costs 200 to roll each time.
*Devious Debuffering - This banner contains 4 Rare Battlers, 4 Super Rare Battlers and 1 Uber Rare Battlers, all having a way to debuff the enemies. This banner costs 200 to roll each time, like the Red Ravagers banner.
*Black Behemoths - This banner contains 5 Rare Battlers, 2 Super Rare Battlers and 2 Uber Rare Battlers, all being Anti-Black. This banner costs 200 to roll each time, like the Red Ravagers banner and the Devious Debuffing banner.
|-|Currency=
More information: Currency
Bricks are the only currency purchasable, and it's used to purchase Double XP Boosts. You can buy XP Boosts with Bricks, and Bricks can be acquired with Robux.
Image	Name 	Description 	Price 	Quantity Gained Per Unit
 	5 Minutes of Double XP Boost 	Gives you a XP Boost for 5 in-stage minutes 	50 Bricks 	0.1
 	10 Minutes of Double XP Boost 	Gives you a XP Boost for 10 in-stage minutes 	100 Bricks 	0.1
 	30 Minutes of Double XP Boost 	Gives you a XP Boost for 30 in-stage minutes 	250 Bricks 	0.12
 	60 Minutes of Double XP Boost 	Gives you a XP Boost for 60 in-stage minutes 	500 Bricks 	0.12
 	120 Minutes of Double XP Boost	Gives you a XP Boost for 120 in-stage minutes	1000 Bricks	0.12
 	50 Bricks 	Gives you Bricks 	50 Robux 	1
 	100 Bricks 	Gives you Bricks 	100 Robux 	1
 	250 Bricks 	Gives you Bricks 	225 Robux 	1.11
 	500 Bricks 	Gives you Bricks 	450 Robux 	1.11
 	1000 Bricks 	Gives you Bricks 	800 Robux 	1.25
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Category:Features