Reflector

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"Nobody would expect a whirling contraption of shields to reflect any attack back at the attacker... But that's exactly what the Reflector does."
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Ruin	Level 1	Level 2	Level 3	Level 4
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==Summary==
*The Reflector is a defense in the Clan Capital, exclusive to later districts of the Clan Capital.
*Unlike other defenses, the Reflector does not actively seek out units to attack. Instead, once an enemy damages it, the Reflector will begin to reflect attacks, counterattacking with projectiles of its own, dealing moderate damage.
*Attacks can be reflected even against invisible enemies, however, the Reflector has a limit to how fast it can reflect attacks; some attacks can go through unreflected if the Reflector is attacked at a sufficiently fast rate. Attacks which destroy the Reflector outright will not be reflected either.
**The Reflector will reflect splash damage attacks (e.g. by the ) if indirectly damaged, but not if the only damages the Reflector through secondary chains.
==Strategies==
===Defensive Strategy===
*The Reflector is an effective counter against s, being able to reflect attacks against them while invisible and also one-shotting them at relative level. Troops with even lower health (s and Minions) will also be similarly one-shot if they attack.
*Placing them behind walls can prevent high-damage-hitpoint melee attackers from destroying them whilst allowing low-damage-hitpoint ranged attackers to hit it and still reflect damage.
*Keeping them in range with defenses with high damage per second such as will protect reflectors from troops with high hitpoints. Likewise, reflectors will compromise with single-targeting defenses to eliminate swarms of troops.
===Offensive Strategy===
*To minimize the damage potential of the Reflector, high-damage attacks are valuable since they minimize the number of attacks that can be reflected. The and Mountain Golem are useful against Reflectors because of this, with the latter being able to destroy a Reflector in one hit while under a .
==Upgrade Differences==
*Reflectors undergo significant visual changes at levels 2 and 4.
**When initially rebuilt, it consists of three equally-spaced wooden shields bolted on a wooden axle holding a wooden wheel. Its base is made with planks and carved round panels reinforced with four stone legs.
**At level 2, the shields gain metal borders for their corners and their wood gets a finer refurbished look. The wheel gains dark brown wooden reinforcements and ropes. The base of the axle also gains a series of ropes wrapped around. Lastly, the four legs are replaced with metal and bolts.
**At level 3, the shields are now double-bolted to the axle and receives different two-tone colors, from red-brown to white-red. The wheel is now reinforced with bolted metal supports. The wooden base is now replaced with a stone foundation.
**At level 4, the shields are now rectangular in shape, reinforced with a thick metal band across lengthwise, and double-bolted with metal spikes. The wheel is now metal bolted with six wooden supports and metal bolts atop, while the base of the axle receives a bolted metal band reinforcing it to the stand. Finally, the base of the stand is now replaced with metal circular bars.
==Statistics==
Level	Damage per Second	Damage per Shot	Hitpoints	Build Cost	District Hall Level Required
1 	260 	149.5 	3,300 	7,500 	1
2 	290 	166.75 	3,600 	15,000 	2
3 	320 	184 	3,900 	30,000 	3
4 	350 	201.25 	4,200 	48,000 	4
Range	Attack Speed	Damage Type 	Unit Type Targeted
10 	0.575s 	Single Target	Ground & Air
Category:Buildings
Category:Defenses
Category:Clan Capital