Kalgor (Satin Knights)

__NOTOC__
===Basic Information===
 Race: Aasimar 
 Class: Summoner 6, Urban Ranger 1
 Shapechanger Transmuter 1
 Level: 8 
 Experience: 44,865 XP (Goal 50,000 XP)
 Alignment: Chaotic Good
 Languages: Common, Celestial, 
 Draconic, Elvish
 Deity: none
 Background: closed
 First Seen: Dunn Wright Inn
 Active In: Dunn Wright Inn
===Abilities===
 STR: 18 +4 (13 pts) +1* Transmuter
 DEX: 14 +2 (03 pts) +1 (at 4th level)
 CON: 14 +2 (05 pts)
 INT: 12 +1 (02 pts)
 WIS: 09 -1 (-4 pts) +2 Racial
 CHA: 14 +2 (01 pts) +2 Racial, +1(at 8th)
 
 * Transmuter Physical Enhancement can be
 moved between the physical stats daily
===Combat Statistics===
 (Max-2) HP: 72 = [6d8=38 + CON (12) + FC (6)] (Summoner 6) +
 [1d6=4 + CON (2) + FC (0)] (Transmuter 1) +
 [1d10=8 + CON (2) + FC (0)] (Ranger 1)
 AC: 18 = [10 + DEX (2) + Armor (5) + Shield (0) + 
 Natural (0) + Size (0) + Deflection(Ring) (1)]
 AC Touch: 13 = [10 + DEX (2) + Size (0) + Deflection(Ring) (1)]
 AC Flatfooted: 16 = [10 + Armor (5) + Shield (0) + Natural (0) + 
 Size (0) + Deflection(Ring) (1)]
 INIT: +2 = [DEX (2) + Misc (0)]
 BAB: +5 = [Summoner 6 (4)] + [Transmuter 1 (0) + Ranger 1 (1)]
 CMB: +9 = [BAB (5) + STR (4) + Misc (0)]
 CMD: 22 = [10 + BAB (5) + STR (4) + DEX (2) + Deflection (1)]
 Fortitude: +6 = [Summoner (2) + CON (02) + Misc (0) + Ranger 1 (2)]
 Reflex: +6 = [Summoner (2) + DEX (02) + Misc (0) + Ranger 1 (2)]
 Will: +7 = [Summoner (5) + WIS (-1) + Trait(1) + Transmuter 1(2)]
 Speed: 30 ft 
 Damage Reduction: none
 Spell Resistance: none
 Energy Resistance: Acid 5, Cold 5, Electricity 5
 Immunities: Force Spells (Ring of Forcefangs)
 
 Shield Ally: +2 AC and saves when Gragnor is within reach.
===Weapon Statistics===
 +1 Greatsword: Attack: +10 = [BAB (5) + Str (4) + Misc (00) + Magic (1)]
 Damage: 2d6+7, Crit: 19-20/x2, Special: Menacing, +4 flank
 
 +1 Greatsword: Attack: +8 = [BAB (5) + Str (4) + PA (-2) + Magic (1)]
 Power Attack Damage: 2d6+13, Crit: 19-20/x2, Special: Two handed 
 
 Dagger: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
 Damage: 1d4+4, Crit: 19-20/x2, Special:
 
 Hanbo: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
 Damage: 1d6+4, Crit: 20/x2, Special: 
 
 Bite or Gore: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
 Battle Damage: 1d6+4, Crit: 20/x2, B/S/P Bite or P Gore
 Shaper Special: swift action to grow horns/teeth for 1 round, 4/day
 
 Ranged
 MW C.Longbow: Attack: +8 = [BAB (5) + Dex (2) + Misc (00) + MW (1)]
 Damage: 1d8+4, Crit: 20/x3, Special: Range Increment 110'
 Arrows: Normal, Blunt, Cold Iron, 2 Smoking
 
 Dagger: Attack: +7 = [BAB (5) + Dex (2) + Misc (00) + Magic (00)]
 Damage: 1d4+4, Crit: 19-20/x2, Special: Range Increment 10'
 
 Sling: Attack: +7 = [BAB (5) + Dex (2) + Misc (00) + Magic (00)]
 Damage: 1d4+4, Crit: 20/x2, Special: Range Increment 50'
 
 Spell
 Acid Splash Attack: +7 = [BAB (5) + Dex (2)]
 or Jolt Damage: 1d3, Crit: 20/x2, Special: Ranged Touch, 30'
 
 Dirty Fighting: +1 trait damage if flanking
 Whetstone sharpening: The daggers and the normal greatsword receive a +1
 damage for the first strike after being sharpened
 with a whetstone. The Scabbard of Honing keeps the
 two greatswords in tip top shape to receive the
 bonus at the start of each fight.
 Spring Loaded Wrist Sheath: It is a swift action to draw the dagger hidden in
 the right wrist sheath. If searched, +2 Sleight
 of Hand vs their Perception to remain hidden.
===Aasimar Racial Features===
 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Summoner (+1 HP six times)
 Vision: Darkvision 60'
 Skilled: +2 racial bonus to Diplomacy and Perception
 Spell-Like Ability: Can use daylight once per day as a spell-like ability
Celestial Resistance: acid 5, cold 5, and electricity resistance 5.
===Class Features===
Summoner 6
 Armor/Weapons: Light Armor Proficiency, Simple Weapons, 
 Can cast in light armor without ASF
 Spell Casting: Spontaneous, arcane, charisma based caster
 Eidolon: See Gragnor below
 Life Link: If the eidolon takes enough damage to return
 it to it's plane (at -CON), the summoner can,
 as a free action, sacrifice hit points to 
 prevent an equal amount of damage to the
 eidolon.
 Link: A telepathic link exists between the
 summoner and eidolon.
 Share Spells: The summoner is able to cast spells of a 
 personal range upon the eidolon.
 Bond Senses: Std action, share the senses of his 
 eidolon, hearing, seeing, smelling, tasting,
 and touching everything the eidolon does.
 Level rounds / day. End as a free action.
 Shield Ally: At 4th level, whenever a summoner is within
 his eidolon’s reach, the summoner receives
 a +2 shield bonus to his Armor Class and
 a +2 circumstance bonus on his saving throws.
 This bonus does not apply if the eidolon
 is grappled, helpless, paralyzed, stunned,
 or unconscious.
 Maker's Call: 1/day Dimension Door Gragnor to Kalgor as a
 standard action.
 Summon Monster III: Cast Summon Monster III five times per day
 as a standard action SLA for a 6 minute 
 duration.
Shapechanging Transmuter 1
 Armor/Weapons: Simple Weapons, Cannot cast in light armor without ASF
 Spell Casting: Prepared, arcane, intelligence based caster
 Physical Enhancement: You gain a +1 enhancement bonus to one physical ability 
 score (STR). This can be changed while preparing spells.
 Arcane Bonded Object: You bond with an object to cast spells. (Ring)
 Provides 1 extra spell/day of any level from spellbook. 
 DC 21 concentration check to cast without it.
 Switched to Ring of Forcefangs at 8th level.
 Battle Shaper: 4/day swift action to grow a claw, bite or gore attack.
 Opposition Schools: Enchantment and Necromancy
 Spells per day: 3 cantrips, 2 open school, 1 transmutation, 1 bonded
Urban Ranger 1
 Armor/Weapons: adds Martial Weapons, Medium armor proficiency
 Spell Casting: Prepared, divine, wisdom based caster eventually
 Favored Enemy: (Human) +2 to weapon attack and damage, +2 to Bluff,
 Knowledge, Perception, Sense Motive, and Survival checks
 against creatures of this selected type.
 Track: +1 to follow tracks using survival
 Wild Empathy: +3 (1 ranger, 2 CHA) to diplomacy with animals
 Skills: Urban Ranger adds Disable Device as a class skill
===Feats===
 Additional Traits (Level 1): You have two more traits than normal.
 Spell Focus Conjuration (Level 2): +1 DC for saves for conjuration spells.
 (replaces Scribe Scroll for Wizard)
 Precise Strike (Level 3): +1d6 precision damage if flanking with
 another who also has Precise Strike.
 Extra Evolution (Level 5): add +1 Evolution Point to the eidolon's
 pool. Can be taken once per five levels.
 Power Attack (Level 7): Trade -2 to attack for +6 damage with two
 handed weapons, or +4 with average weapons.
===Traits===
 Dirty Fighter (Combat): When you hit a foe you are flanking, you deal 
 an additional 1 point of damage (this damage
 is added to your base damage, and is multiplied
 on a critical hit). This additional damage is
 a trait bonus.
 Magical Knack (Magic): Your caster level in that class gains a +2 trait
 [Transmuter] bonus as long as this bonus doesn’t raise your
 caster level above your current Hit Dice.
 Child of the Streets (Social): You gain a +1 trait bonus on Sleight of Hand 
 checks, and Sleight of Hand is always a class
 skill for you.
 Indomitable Faith (Faith) : +1 Will save
===Skills===
 Skill 28 = [18=((Base (2) + INT (1))/Level + FC (0) + Misc (0))] (Summoner 6)
 Points [ 3=((Base (2) + INT (1))/Level + FC (~) + Misc (0))] (Transmuter 1)
 [ 7=((Base (6) + INT (1))/Level + FC (~) + Misc (0))] (Ranger 1)
 
 Skills Total Rank CS Ability ACP Misc
 Acrobatics 2 0 0 2 -0 +0
 Appraise 1 0 0 1 +0
 Bluff 2/4 0 0 2 +0 /Favored Enemy
 Climb 8 1 3 4 -0 +0
 Craft ( ) 1 0 * 1 +0
 Diplomacy 4 0 0 2 +2 Racial
 Disable Device 8 1 3 2 -0 +2&, Urban Ranger
 Disguise 2 0 0 2 +0
 Escape Artist 2 0 0 2 -0 +0
 Fly 2 0 * 2 -0 +0
 Handle Animal 6 1 3 2 +0
 Heal 3 1 3 -1 +0
 Intimidate 6 1 3 2 +0
 Knowledge (Arcana) 5 1 3 1 +0
 Knowledge (Dngnrng) 5 1 3 1 +0
 Knowledge (Engnrng) 0 * 1 +0
 Knowledge (Geography) 0 * 1 +0
 Knowledge (History) 0 * 1 +0
 Knowledge (Local) 5/7 1 3 1 +0 /Favored Enemy
 Knowledge (Nature) 5 1 3 1 +0
 Knowledge (Nobility) 0 * 1 +0
 Knowledge (Planes) 5 1 3 1 +0
 Knowledge (Religion) 5 1 3 1 +0
 Linguistics 5 1 3 1 +0 Elvish
 Perception 12/14 8 3 -1 +2 Racial, /FE
 Perform ( ) 2 0 0 2 +0
 Profession ( ) 0 * -1 +0
 Ride 6 1 3 2 -0 +0
 Sense Motive -1/1 0 0 -1 +0 /Favored Enemy
 Sleight of Hand 7 1 3 2 -0 +1 Trait
 Spellcraft 5 1 3 1 +0
 Stealth 6 1 3 2 -0 +0
 Survival 3/5 1 3 -1 +0 /Favored Enemy
 Swim 8 1 3 4 -0 +0
 Use Magic Device 7 2 3 2 +0
 
 * = class skill not trained in yet 
 & = +2 masterwork thieves' tools
 Favored Enemy bonuses are usable against humans, half-elves and half-orcs.
===Summoner Spells===
 Concentration checks +8 = [Caster level (6) + CHA (2)]
 
 At Will, DC 11 5 per day, DC 13 4 per day
 
 Level 0 Level 1 Level 2 
 * Detect Magic * Rejuvenate Eidolon (lesser) * Haste
 * Mage Hand * Shield * Lesser Evolution Surge
 * Arcane Mark * Magic Fang * Summon Eidolon
 * Acid Splash * Expeditious Retreat * Invisibility
 * Jolt Racial (1/day)
 * Read Magic * Daylight
===Wizard Spells (Prepared)===
 Concentration checks +4 = [Caster lvl (3) + INT (1)] 10% Arcane Spell Failure
 3 at will, DC 11 DC 12, 3 per day and 1 bonded
 
 Level 0 Level 1 
 * Dancing Lights * Shocking Grasp
 * Prestidigitation * Vanish
 * Umbrella * Enlarge Person(T)
===Wizard Spellbook ===
 Level 0 Level 1 ________________________ 
 . Read Magic * Flare * Mage Armor * Ant Haul
 . Acid Splash * Ghost Sound * Vanish * Burning Hands
 . Arcane Mark * Light * Color Spray * Illusion of Calm
 * Dancing Lights . Mage Hand * Enlarge Person(t) * Liberating Command
 . Detect Magic * Mending * Unseen Servant * Polypurose Pancea
 * Detect Poison * Message * True Strike * Shock Shield
 * Prestidigitation  * Open/Close * Shocking Grasp
    
 Hoping to learn from Anaerion but never did 
 Disrupt Undead Grease Protection f/ Evil Silent Image
 Identify Comprehend Languages Obscuring Mist
 Magic Missile
===Equipment===
 Equipment Cost Weight Bag of Holding
 Explorer's Outfit -- -- lb
 Black leather pants
 Black leather riding boots
 Black wool long coat
 Belt
 Charcoal gray hooded cloak
 Burgundy shirt
 White shirt
 +1 Spell Storing Mithral Chain Shirt 5,100 gp 10 lb
 (contains Shocking Grasp 3d6)
 Horned Viking Helm (black & brown) 2 gp 3 lb
 Haatse's Boon (pinned to cloak) 900 gp -- 
 Over the back Scabbard of Honing 500 gp 1 lb
 +1 Menacing Greatsword 8,350 gp 8 lb
 with a winged motif etched 
 along the blade
 Over the back shoulder scabbard -- gp -- lb
 Greatsword (fake enchanted) 50 gp 8 lb
 *Arcane Mark ~ multiple times, 
 marking the lineage of who
 wielded the sword written
 in Celestial
 Efficient Quiver 1,800 gp 2 lb
 +4 STR Masterwork Comp. Longbow 800 gp n/a lb
 10 normal arrows (15 of 40) 2 gp -- lb
 15 cold iron arrows (20 of 20) 2 gp -- lb
 20 silver arrows (20 of 20) 41 gp -- lb
 9 blunt arrows (15 of 20) 2 gp -- lb
 2 smoke arrows ( 2 of 2) 20 gp -- lb
 4 grappling arrows ( 4 of 4) 4 gp -- lb
 Hanbo (in the javelin compartment) -- gp n/a lb 
 Belt Scabbard -- gp -- lb 
 Dagger 2 gp 1 lb
 Belt pouch 1 gp .5 lb
 1 Potion of Cure Light Wounds 50 gp -- lb
 Skeleton key 85 gp -- lb
 coins -- --
 Belt pouch 1 gp .5 lb
 Sling -- gp -- lb
 Sling Bullets (10) .1 gp 5 lb
 Spring Loaded Wrist Sheath (right) 5 gp 1 lb
 Dagger 2 gp 1 lb
 Spring Loaded Wrist Sheath (left) 5 gp 1 lb
 Wand of Cure Light Wounds (50/50 ch) 750 gp -- lb
 +1 Ring of Protection (right hand) 2,000 gp -- lb
 Ring of Forcefangs (left hand) 8,000 gp -- lb
 (The FF ring is his bonded item.
 Silk Rope (50 ft, bundled to outside) 10 gp 5 lb 
 Silk Rope (250 ft, of haversack) 50 gp 25 lb 
 
 Handy Haversack 2,000 gp 5 lb
 Spellbook -- gp 3 lb
 Wand of Mage Armor (50/50 ch) 750 gp - lb
 Wand of Lesser Restoration(10/10 ch) 900 gp - lb
 1 drill .5 gp 1 lb
 Masterwork Thieves' Tools 100 gp 2 lb
 Adamantite Wire Saw (5/5 uses) 150 gp -- lb
 10 pitons 1 gp 5 lb
 Scroll Case 1 gp .5 lb 
 Parchment (10 sheets) 2 gp -- lb
 Spare inscription materials for 
 eight first level +1 cantrip 85 gp --
 Ink (1 vial) 8 gp -- lb 
 Ink pens (3) .3 gp -- lb 
 Soap (1 lb) .5 gp 1 lb 
 Sewing Needle .5 gp -- lb 
 Black thread .01 gp -- lb 
 Grappling hook 1 gp 4 lb 
 fork .1 gp -- lb 
 1 Wineskin of good brandy 15 gp 4 lb 
 10 pieces of chalk .1 gp -- lb
 Quiver (merged arrow weights) -- gp 4.5 lb
 18 normal arrows
 5 blunt arrows
 1 Oil of Magic Weapon 50 gp - lb
 Two Smokesticks 40 gp 1 lb
 3 Sunrods 6 gp 3 lb
 2 Alchemist's Fires 40 gp -- lb
 2 vials of AntiPlague 100 gp -- lb
 2 vials of AntiToxin 100 gp -- lb
 1 vial of Liquid Ice 40 gp -- lb
 Scroll Case 1 gp .5 lb 
 1 Scroll of Ant Haul 25 gp - 
 1 Scroll of Fly 375 gp -
 Wool Hats (3) .6 gp 1.5 lb 
 Wood bowls (3) .3 gp 1.5 lb 
 Wood tankard .1 gp .5 lb
 Cooking kit 1 gp 2 lb 
 Trail Rations (8 days) 4 gp 8 lb 
 1 hammer .5 gp 2 lb
 1 set of Masterwork Manacles 50 gp 2 lb
 1 good lock for manacles 80 gp 1 lb
 Whetstone .02 gp 1 lb 
 Flint and Steel 1 gp -- lb 
 Black cloth bandages .1 gp -- lb 
 Gragnor's rag doll mousy (3) .3 gp .3 lb 
 black drawstring belt pouch 1 gp .5 lb 
 slips over Gragnor's amulet
 Water proof bags (2) empty 1 gp 1 lb
 Waterskins (1) 1 gp 4 lb
 Twine (200 ft) .04 gp 2 lb 
 Small Tent (1.5 person) 10 gp 15 lb 
 Hammock .1 gp 3 lb 
 Large water proof bags (2) 4 gp 4 lb 
 Bedrolls (2) .2 gp 10 lb 
 Climber's Kit 80 gp 5 lb 
 =======
 93.8 of 100 lbs
 
 On Gragnor:
 Leather Collar .5 gp 1 lb
 +0 Amulet of Shocking Mighty Fists 4,000 gp -- lb (wearing one or the
 +0 Amulet of Evil Outsider Bane MF 4,000 gp -- lb other)
 Black cloth bandage .1 gp -- lb (off at the moment)
 (covering his glowing rune) 
 Black cloth bandage .1 gp -- lb (off at the moment)
 (covering fake injury on left forearm)
 ==========
 Total Current Inventory: 41,562.07 gp
 
 
 
 Consumables Consumed or Destroyed
 Trail Rations (7 days) 3.5 gp 
 Meal at the Dunn Wright Inn .5 gp
 Meal at the Dunn Wright Inn 2.0 gp
 unaccounted losses 3.44 gp
 Waterskins (1) 1 gp 
 3 tindertwigs 3 gp (used in bat swarm trap)
 charcoal grey hooded cloak 5 gp ", replacement
 Small Tent 10 gp "
 Winter blanket .5 gp "
 Fluffy pillow .5 gp "
 Two pints of oil .2 gp "
 50' Hemp rope 1 gp (guess where!) 
 Scroll of Unseen Servant 25 gp Kostry Kopec
 Scroll of True Strike 25 gp "
 Inscription Materials ( 2) 1st level 20 gp 
 2 days trail rations 1 gp 
 2 Scroll of Ant Haul 50 gp
 1 Scroll of Umbrella with inscript 35 gp
 1 scroll of Unfetter 25 gp
 2 potions of Lesser Restoration 300 gp
 2 castings Lesser Restoration MP 120 gp
 Spare Sling (dropped in acid) -- gp Kostry Kopec
 The following scrolls include the 
 inscription materials in their cost
 Scroll of Drench 17.5 gp Down time scribing 
 Scroll of Breeze 17.5 gp - 
 Scroll of Shock Shield 35 gp - 
 Scroll of Shocking Grasp 35 gp - 
 Scroll of Illusion of Calm 35 gp - 
 Scroll of Ant Haul 35 gp - 
 Scroll of Feather Fall 35 gp - 
 Scroll of Liberating Command 35 gp - 
 Scroll of Polypurpose Pancea 35 gp - 
 Scroll of Burning Hands 35 gp Down time scribing 
 Materials for Bonded Object ritual 200 gp Mystic Pearl
 =========
 Total Consumed: 1,146.64 GP
 
 & Tent, winter blanket, rope, tindertwigs all used up in 
 an improvised trap for a very annoying bat swarm.
 Total Weight: 77 lbs Light Encumbrance
 In the Bag of Holding: 93.8 lbs of 100
 
 Light Medium Heavy 
 Max Weight: 0-100 101-200 201-299 Normal
 
 Average Living Conditions 100 gp
 Masterwork Backpack (black leather) 50 gp 4 lb
 spare old black backpack 2 gp 2 lb
 Silver Amulet 5 gp .5 lb
 *Arcane Marked "Gragnor's Toy"
 Mundane greatsword (da spare) 50 gp
 Sling -- gp
 Sling Bullets (10) .1 5 lb
 Belt Scabbard -- gp -- lb 
 Dagger 2 gp 1 lb 
 =======
 209.1 GP
===Finances===
 Initial Character Creation: 150.00 gp
 PP: 44 Crypt of the Everflame: 10,847.25 gp
 GP: 28 Kostry Kopec: 23,750.00 gp
 Spent 4 DMCs: 8,640.00 gp
 SP: 14 ========= 
 CP: 4 Total Lifetime Earnings: 43,387.25 GP
 Current Inventory: -41,562.07 gp
 Total Consumed: -1,146.64 gp
 Living Space: -209.10 gp
 =========
 Coins 469.44 GP
===Magic Item Slots===
 Kalgor Gragnor
 Armor: +1 Spell Storing Mithral Chain Shirt
 Belts: 
 Body: 
 Chest: 
 Eyes: 
 Feet: 
 Hands: 
 Head: 
 Headband: 
 Neck: +0 Shocking Amulet of Mighty Fists 
 Ring 1: +1 Ring of Protection
 Ring 2: Ring of Force Fangs (bonded object)
 Shield: 
 Shoulders: 
 Wrist:
===Eidolon===
Gragnor's Skills
 Skill Points: 20 = [Base (6) + INT (-2)/Level;] (Eidolon 6)
 
 Skills Total Rank CS Ability ACP Misc
 Acrobatics 20 5 3 4 -0 +8 Skilled, chosen
 Appraise -2 0 0 -2 +0
 Bluff 0 0 * 0 +0
 Climb 1 0 0 1 -0 +0
 Craft ( ) -2 0 * -2 +0
 Diplomacy 0 0 0 0 +0
 Disable Device 6 1 3 4 -0 -2&, chosen class
 Disguise 0 0 0 0 +0
 Escape Artist 8 1 3 4 -0 +0 chosen class
 Fly 19 2 3 4 -0 +8 Perfect, +2 size 
 Handle Animal 0 0 0 +0
 Heal 0 0 0 0 +0
 Intimidate -4 0 0 0 -4 size
 Knowledge (Arcana) 0 0 -2 +0
 Knowledge (Dngnrng) 0 0 -2 +0
 Knowledge (Engnrng) 0 0 -2 +0
 Knowledge (Geography) 0 0 -2 +0
 Knowledge (History) 0 0 -2 +0
 Knowledge (Local) 0 0 -2 +0
 Knowledge (Nature) 0 0 -2 +0
 Knowledge (Nobility) 0 0 -2 +0
 Knowledge (Planes) 0 * -2 +0
 Knowledge (Religion) 0 0 -2 +0
 Linguistics 0 0 -2 +0
 Perception 8 5 3 0 +0
 Perform ( ) 0 0 0 0 +0
 Profession ( ) 0 0 0 +0
 Ride 4 0 0 4 -0 +0
 Sense Motive 0 0 * 0 +0
 Sleight of Hand 8 1 3 4 -0 +0 chosen class
 Spellcraft -1 1 0 -2 +0
 Stealth 15 4 3 4 -0 +4 Size
 Survival 0 0 0 0 +0
 Swim 1 0 0 1 -0 +0
 Use Magic Device 0 0 0 +0 
 
 * = class skill that has not been trained yet
 & = -2 penalty for not having thieves' tools
===Common Summoned Monsters===
===Friends===
 Gragnor Anaerion Ausk
====Acquaintances====
 Tyrien Iosef the Paladin
===Details===
 Size: Medium
 Gender: Male
 Age: 32
 Height: 6'7"
 Weight: 225 lbs.
 Hair Color: Black
 Eye Color: Left violet, Right golden yellow
 Skin Color: Tanned and weather beaten from an extensive outdoor life
 Appearance: Being a burly woods walker, he carries a big magical sword, a
 couple of daggers, a club and a backpack. It seems he travels 
 light and often. The panther walking beside him makes him 
 unapproachable by most people. From a safe distance, one can 
 observe him in black studded leather armor, black leather boots,
 charcoal gray cloak, and a horned helm. If he is out of his
 armor, he wears a black long coat, black leather pants and boots,
 a burgundy shirt and a brown wool hat. He is never without his
 weapons, and will refuse to go where he is required to give them
 up.
 Demeanor: You can tell that he had training in the social graces and could
 easily had been a noble or captain of the guard, but wanderlust 
 has dragged him away from that life, to one of a gregarious 
 scoundrel who enjoys his wine, women and song.
 Background: If you ask about his past, he calmly pulls out a couple of daggers
 and sits them on the table. Standing up, placing his palms flat
 on the table, he leans forward, and whispers "Reach for it".
Presents as: Human, and lets people assume ranger, of which he has a little
 experience as now.
 Rumors: Night walker; Kalgor and Gragnor are rumored to travel at night
 often when normal people would be sleeping.
 Running from a past; Nobody local has been able to get Kalgor to
 talk about his past. The runes upon his sword may give a clue.
===Adventure Log===
 Crypt of the Everflame Level 2 Level 3 Level 4 Level 5
  
 Mar 19th, 2011 854 EXP + 448 TXP (64 days) (to second level)
 Jun 27th, 2011 900 EXP + 1100 TXP (100 days) (to third level)
 Nov 8th, 2011 850 EXP + 2110 TXP (134 days) (to fourth level)
 Jan 14th, 2012 2550 EXP + 1474 TXP (67 days) (to fifth level)
 Feb 2th, 2012 0 EXP + 397 TXP (21ish days) (adj'd to final numbers)
 Feb 5th, 2012 0 EXP + 84 TXP (3 days) finish out
 ================
 Adventure Total XP: 10,867 XP as of Feb 5th, 2012 final official number
 Treasure Total: 10,847.25 GP == 3018.25 + 7736 + 31*3
 
 Treasure Items: - Spellbook (17 cantrips, 4 spells)
 2015 +1 Greatsword
 50 Oil of Magic Weapon
 40 Two Smokesticks
 2 Backpack
 1 Grappling hook
 10 Small Tent (1.5 person)
 1 Hemp Rope (50 ft)
 3 Tinderbox and 3 tindertwigs
 0.5 Winter blanket
 1 Waterskin
 3.5 Trail Rations (7 days)
 0.5 Fluffy pillow
 0.2 Two pints of oil
 
 Destroyed Items: -10 Small Tent (burned in bat swarm trap)
 -3 3 tindertwigs (used in bat swarm trap)
 -0.5 Winter blanket (used in bat swarm trap)
 -0.5 Fluffy pillow (used in bat swarm trap)
 -0.2 Two pints of oil (used in bat swarm trap)
 -1 Hemp rope (guess where!)
 -3.5 Trail rations (ate them all up)
 -1 Waterskin (given to first rescued girl)
Kostry Kopec GM: jkason,  Feb 7th, 2012 to March 15th, 2013
 Experience: 23,318 XP = 5,230 EXP + 18,088 TXP
 Treasure: 23,750 GP = 6,000 EGP + 17,500 TGP
 
 Keeping: +1 Ring of Protection (2,000 gp)
 Used: 2 Castings Lesser Restoration (120 gp), 
 1 scroll of Umbrella (25gp+10gp), 
 2 potions of Lesser Restoration (300 gp)
Spent 4 DMCs to catch up to Tyrien
 Experience: 10,680 XP = 89/day * 30 days * 4 DMCs
 Treasure: 8,640 GP = 72/day * 30 days * 4 DMCs
===Level Ups===
 Level 2: March 12, 2011
 Class: Shapechanging Transmuter Mage
 BAB: +0 to +0
 Fort: +0 to +0 class based
 Ref: +0 to +0 class based
 Will: +2 to +4 class based
 CMB: +3 to +4 Gained 1 due to strength increase
 CMD: 14 to 15 Gained 1 due to strength increase
 Feat: Spell Focus (Conjuration) in place of Scribe Scroll
 Features: Bonded Object, Battle Shaper ~ claw, bite or gore (4/day), 3 spells,
 all cantrips, +1 STR from Transmuter Physical Enhancement
 Found Spellbook instead of purchasing/creating. Borrowed rules
Opp School: Enchantment and Necromancy
Caster Lvl: Transmuter 2 due to Magical Knack Trait, Summoner 1
 HP: +6 = (d6 Max -2) +2 Con + 0 FC
 Skill Pts: +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
 Spent in Spellcraft, Knowledge Local, UMD 
 New Total: 6 = 3 (Gained) + 3 (Old Total)
 Eidolon: unchanged
 
 Level 3: July 14, 2011
 Class: Urban Ranger
 BAB: From +0 to +1
 Fort: Add +2 resulting in +2 class based or +4 total
 Ref: Add +2 resulting in +2 class based or +3 total
 Will: Add +0 resulting in +4 class based or +4 total
 CMB: From +4 to +5 Gained 1 due to BAB increase
 CMD: From 15 to 16 Gained 1 due to BAB increase
 Feat: Precise Strike for third character level
 Features: Favored Enemy, Track, Wild Empathy, Martial Weapons, Medium Armor
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 1, Ranger none
 HP: Add +10 = (d10 Max -2) +2 Con + 0 FC. Total = 27
 Skill Pts: Add +7 = +6 (Class) +1 (Int) +0 (FC Bonus) 
 Spent in 2 Perception, Handle Animal, Knowledge Planes,
 Knowledge Religion, Linguistics (Elvish), Stealth 
Skill Total: 13 = 7 (Gained) + 6 (Old Total)
 Eidolon: unchanged
 Errata: Heirloom Weapon nerfed into oblivion. Swapped for 
 Indomitable Faith.
 Level 4: Nov 11, 2011
 Class: Summoner (thought about barbarian ;-) )
 Favored: taken as +1 HP
 BAB: From +1 to +2
 Fort: Add +0 resulting in +2 class based or +4 total
 Ref: Add +0 resulting in +2 class based + 1 Dex bump or +4 total
 Will: Add +1 resulting in +5 class based or +5 total
 CMB: From +5 to +6 Gained 1 due to BAB increase
 CMD: From 16 to 18 Gained 1 due to BAB increase and 1 by Dex increase
 Feat: (none)
 Features: +1 DEX as 4th level ability increase, Bond Senses
 Spells: Jolt (cantrip) and Magic Fang (1st)
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 2, Ranger none
 HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 36
 Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
 Spent in 1 Perception, Disable Device 1, Kn Nature 1 
Skill Total: 16 = 3 (Gained) + 13 (Old Total)
 Eidolon: gained a level, added Improved Natural Armor to evolutions,
 Skills +4 = added 2 Stealth, 1 Perception, 1 Acrobatics.
 
 Level 5: Jan 15, 2012
 Class: Summoner 
 Favored: taken as +1 HP
 BAB: From +2 to +3
 Fort: Add +1 resulting in +3 class based or +5 total
 Ref: Add +1 resulting in +3 class based or +5 total
 Will: Add +0 resulting in +5 class based or +5 total
 CMB: From +6 to +7 Gained 1 due to BAB increase
 CMD: From 18 to 19 Gained 1 due to BAB increase
 Feat: Extra Evolution
 Features: Summon Monster II as SLA
 Spells: Read Magic (cantrip) and Expeditious Retreat (1st)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 3, Ranger none
 HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 45
 Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
 Spent in 1 Perception, 1 Kn Dungeon, 1 Swim 
 Skill Total: 19 = 3 (Gained) + 16 (Old Total)
 Eidolon: gained a level, added +2 DEX to evolutions,
Eidolon Feat: Weapon Finesse
 Skills +4 = added 1 Stealth, 1 Perception, 1 Acrobatics, 
 1 Escape Artist
 Level 6: June 1st, 2012
 Class: Summoner 
 Favored: taken as +1 HP
 BAB: From +3 to +4
 Fort: Add +0 resulting in +3 class based or +5 total
 Ref: Add +0 resulting in +3 class based or +5 total
 Will: Add +1 resulting in +6 class based or +6 total
 CMB: From +7 to +8 Gained 1 due to BAB increase
 CMD: From 19 to 20 Gained 1 due to BAB increase
 Feat: n/a
 Features: Shield Ally
 Spells: Haste (2nd) and Lesser Evolution Surge (2nd)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 4, Ranger none
 HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 54
 Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
 Spent in 1 Perception, 1 Intimidate, 1 Ride 
 Skill Total: 22 = 3 (Gained) + 19 (Old Total)
 Eidolon: gained a level, added Pounce and Skilled Stealth to evolutions
Eidolon Feat: n/a
 Level 7: November 7th, 2012
 Class: Summoner 
 Favored: taken as +1 HP
 BAB: no change
 Fort: no change
 Ref: no change
 Will: no change
 CMB: no change
 CMD: no change
 Feat: Power Attack
 Features: Summon Monster III as SLA
 Spells: Summon Eidolon (2nd)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 5, Ranger none
 HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 63
 Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
 Spent in 2 Perception, 1 Heal 
 Skill Total: 25 = 3 (Gained) + 22 (Old Total)
 Eidolon: gained a level, dropped Imp Nat Armor, Skilled stealth, Skilled
 perception and Increased Dex to add Wingless Flight(4) and
 Energy Attacks(cold)(2)
 E. Gains: +2 natural armor, +1 STR, +1 Dex, 4 skill points, 1 evolution point
 +1 Ability taken as CON
 E. Skills: +4 = 2 in Fly, 1 in Acrobatics, 1 in Perception
 Eidolon HP: 38 = 4d10 + 4 CON = gained 12
Eidolon Feat: n/a
 Level 8: March 16th, 2012
 Class: Summoner 
 Favored: taken as +1 HP
 BAB: +1
 Fort: +1
 Ref: +1
 Will: +1
 CMB: +1
 CMD: +1
 Ability: +1 at 8th, taken in Charisma
 Feat: n/a
 Features: Maker's Call
 Spells: Invisibility (2nd)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 6, Ranger none
 HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 72
 Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
 Spent in Climb, Perception, Survival 
 Skill Total: 28 = 3 (Gained) + 25 (Old Total)
 Eidolon: gained a level, Added Imp Nat Armor
 E. Gains: +2 natural armor, 4 skill points, 1 evolution point, 1 feat
 E. Skills: +4 = 1 in Acrobatics, 1 in Perception, Spellcraft, Stealth
 Eidolon HP: 47 = 5d10 + 5 CON = gained 9
 E. Features: Devotion
Eidolon Feat: Piranha Strike
===Approvals===
*Approval (Jan. 15, 2011) (Aldern Foxglove) level 1
*Approval (Jan. 19, 2011) (HolyMan) level 1
*Approval (Mar. 14, 2011) (Mowgli) Level 2
*Approval (Jul. 25, 2011) (perrinmiller) Level 3
*Approval (Nov. 14, 2011) (perrinmiller) Level 4
*Approval (Jan. 18, 2012) (perrinmiller) Level 5
*Approval (June 02, 2012 (Mowgli) Level 6
*Approval (Nov. 11, 2012) (perrinmiller) Level 7
*Approval (Aug. 26, 2013) (GlassEye) Level 8
Category:Approved Characters