IA-2

:For other variants, see FAL, FAL OSW, XM-LAR and SC-2010.
The (referred to as IMBEL IA2 in the game files) is a marksman rifle that appears in Call of Duty: Ghosts.
==Campaign==
The IA-2 appears in the campaign mission "Federation Day" with an ACOG Scope and Silencer attached.
==Multiplayer==
The IA-2 can be purchased with 8 Squad Points, being one of the most costly Marksman Rifles, just under that of the SVU. 
The IA-2 is a moderate damage and range marksman rifle. At any range short of 25.6 meters, the IA-2 will deal 65 damage per bullet, needing two shots to kill. Damage decreases linearly until 38.4 meters. At any range past 38.4 meters, the IA-2 will deal 49 damage per bullet, needing three shots to kill. The IA-2 has a two shot kill range of 37.6 meters. The IA-2 does 56% extra damage on a shot to the head or neck. A shot to these regions can instantly kill out to about 27 meters, and a single shot to one of these regions guarantees a two shot kill at any range. The IA-2 is middle of the road in damage stakes, as it has the second shortest two shot kill range to the body, but provides far more two shot kill range than the MR-28. the IA-2 has high penetration power, allowing it to retain most of its damage when shooting through walls.
The IA-2's firecap is one of its strengths. The IA-2 has the second fastest firecap in its class, firing at up to 545 RPM, or roughly nine shots per second. The firecap is only bested by the MR-28. The IA-2 combines a decent firecap with decent range.
The IA-2's accuracy is decent for a marksman rifle. The IA-2's default scope is unpopular due to its bulky frame obscuring peripheral vision to a degree, making the viewing lens smaller. The IA-2's recoil per shot is fairly soft. The IA-2 has recoil values of 55 to the left, 55 to the right, 70 upwards, and 20 downwards. The IA-2 has balanced horizontal recoil, but it's not too heavy. Most of the IA-2's recoil will be vertical. The IA-2 has a decent centerspeed of 1200. The MK14 EBR technically has less horizontal recoil, but it pays for it with highly reduced centerspeed compared to the IA-2. The IA-2 is one of the more accurate marksman rifles overall. Using the IA-2's default scope will make the recoil values 15% smaller but will also double the idle sway speed to be on par with the LMGs and the average SMG.
The IA-2's handling characteristics are poor overall, as is usual for a marksman rifle. The IA-2 allows users to move at 90% of the base movement speed, but strafe at just 36% of the base movement speed. The IA-2 has a standard aim down sight time of 300 milliseconds, or 380 milliseconds with the default scope. The IA-2's hip-fire accuracy is poor, being slightly worse than an LMG. The IA-2's reloads are not very fast. The IA-2's reload animation is 3.1 seconds long, or 3.73 seconds long on an empty magazine. The user can Reload Cancel after 1.9 seconds. These are the slowest overall reload speeds on a marksman rifle, and users will need to be careful when going for a reload. 
The IA-2 has the standard magazine capacity for a marksman rifle at eighteen rounds, and the standard starting ammo loadout of 54 rounds.
The IA-2 has the standard assortment of attachments available for the weapon. The sight options are all available, including the Iron Sights, which are a circular design on the IA-2. All of the optical attachments have some value beyond their primary function, as they will all speed up the aim down sight time by 800 milliseconds, and cause the weapon to idle twice as slowly. However, it will result in the recoil reducing effect being lost permanently. It is very uncommon to see the default scope being used on the IA-2, and one of these attachments will commonly be in use on the weapon instead.
The barrel attachments are available. The Flash Suppressor has no real use unless the user is using the Iron Sights, which most players aren't using. The Silencer also reduces muzzle flash, while also making the IA-2 quieter when firing and preventing the user from being revealed on radar by the IA-2 firing in exchange for the range benchmarks being made 25% shorter. The IA-2's range is not one of its strong suits, so a Silencer makes sense, but the SVU is far better for silenced usage. The Muzzle Brake boosts the IA-2's range benchmarks by 20%. It's a safe and effective attachment choice with no penalty.
Extended Mags increases the magazine capacity to 27 rounds and increases the starting ammo loadout to 81 rounds. The attachment has no penalty while increasing the ammo loadout and increasing sustained fire capability. It is an effective attachment, but not one that everyone will find the need in using. Armor-Piercing allows the IA-2 to mostly ignore the effects of Ballistic Vests and Juggernaut armor. Armor-Piercing also has no downside, but it is quite situational. Burst Fire transforms the IA-2 into a burst-firing weapon, and allows the IA-2 to fire at 681 RPM within the burst. However, this comes with many severe penalties. The overall fire rate when factoring in burst delay is a measly 387 RPM, while the range is shortened by 25%, and the centerspeed is reduced from 1200 to 1080. On top of Burst Fire's many disadvantageous side effects, the IA-2, like other marksman rifles, has little use for Burst Fire as it kills in two shots fairly often. The attachment is one to avoid at all costs. 
Overall, the IA-2 struggles to stand out from the other marksman rifles, as it does not provide any standout stat over them. The IA-2 is moderately good or moderately bad in all categories, and it does not have a definitive strength over the others. It is purely a middle ground between the fast-firing MR-28 and the slower firing, longer ranged MK14 EBR and SVU. The IA-2 is not necessarily ineffective, but it is hard to justify using it over other marksman rifles that provide very tangible and relevant advantages. As such, the IA-2 is not a common choice in multiplayer, but it is perfectly usable.
==Extinction==
The IA-2 also makes an appearance in Extinction, in Point of Contact and Awakening. It can be bought for $2000. It is in the city, located across from the small fort. The IA-2 is a much more traditional Marksman Rifle in Extinction than the MR-28, possessing a much larger magazine capacity and ammo loadout. The IA-2's larger ammo characteristics make it much more palatable for use against Scouts compared to the MR-28, which can fall in one shot to the IA-2 with enough damage buffs. The IA-2 is not powerful enough to justify the sluggish handling characteristics, as it is too similar damage-wise to the SC-2010, a weapon which can be purchased much earlier and possesses far superior accuracy and handling characteristics, in addition to more ammo and the ability to equip a Grip. The IA-2 is far weaker on a per-shot basis than the MR-28, a weapon that can, with enough damage buffs, instantly kill Scouts, in addition to instantly killing Hunters and Scorpions in some situations, something the IA-2 is completely incapable of. Better semi-automatic options exist to use over the IA-2 on Point of Contact, but neither of those two weapons are available in Awakening, giving the IA-2 more of a niche on that map. 
==Attachments==
===Sights===
*Iron Sight
*Red Dot Sight
*ACOG Scope
*Holographic Sight
*Thermal Hybrid Scope
*Tracker Sight
===Barrel===
*Flash Suppressor
*Silencer
*Muzzle Brake
*ARK (in Extinction only)
===Mod===
*Extended Mags
*Armor-Piercing
*Burst Fire
==Gallery==
IA-2 CoDG.png|The IA-2 in first-person view.
IA-2 ADS CoDG.png|Aiming the scope.
IA-2 Irons CoDG.png|The IA-2 equipped with an iron sight.
IA-2 Iron Sight ADS CoDG.png|Aiming down the iron sight.
IA-2 reloading CODG.png|Reloading.
IA-2 model CoDG.png|A render of the IA-2's model.
Female Soldier holding the IA-2 CODG.png
Federation Day CoDG.jpg|Keegan wielding an IA-2 with a Silencer equipped.
==Trivia==
*"549" can be seen written on the side and stock of the weapon.
*The IA-2's serial number is 1008-0018.
Category:Call of Duty: Ghosts Marksman Rifles