THQ's Homefront 2/Weapon Attachment Mechanic

__NOTOC__
Document Status: Green
==Goals==
*In-game weapon customisation system was a key feature in the Crysis series and fits well with the homebrew Resistance nature of Homefront 2
*This document looks to investigate how in-game weapon customisation could be handled both mechanically and visually in Homefront 2
WM1.png
WM2.png
==Approach 1: Full Fat Mechanic==
WM3.png
==Approach 2: Simplified Mechanic==
WM4.png
==Approach 3: Frozen Time Mechanic==
WM5.png
==Approach 4: Inventory Screen==
WM6.png
==Suggested Solution for HF2==
Single Player: Full Fat Mechanic
*Player has access to all the attachments he’s collected throughout the single-player campaign and can use them when he wants.
Multiplayer: Simplified Mechanic
*Player can only carry a maximum of two attachments per slot and controls them with a toggle. He uses a separate equipment loadout screen to manage which attachments he is carrying.
==Visualisation Idea==
Not “Gun in Face”
*The attachment screen could be more of an overlay rather than a dedicated action. This would keep the player in the action and feel less like he was about to be caught out.
WM9.png
WM10.png
==Executive Feedback Summary==
*Would like to explore further visualisation passes