Ray of Paralysis (Wizard Spell)

This spell projects a green, pencil-thin ray of enervating energy at the subject. The target creature is allowed a saving throw vs. breath weapon (Dexterity modifiers apply) to dodge the narrow beam altogether; if the creature dodges the ray, another creature standing in a direct line behind it might be struck, at the DM's discretion. A creature struck by the ray of paralysis must make successful saving throw vs. paralysis with a -2 penalty or be paralyzed for 3d4 rounds. A paralyzed creature is physi­cally helpless and can be bound or slain easily by anyone with the opportunity to do so.
Notes: Uncommon for necromancers, other­wise, rare. (Updated from Dragon Magazine).
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells
Category:Spell from Cult of the Dragon