Rural Manipulation

The power to manipulate the rural areas and everything in them. Variation of Environment Manipulation and Civilized variation of Nature Manipulation. Opposite to Urban Manipulation.
==Also Called==
*Agrotikóskinesis
*Countryside Manipulation/Control
*Rural Control
==Capabilities==
The user can create, shape and manipulate the rural areas(including farms, countryside parks, forests, etc.). and everything in them, including all the aspects of the rural areas, from the purely physical ones and also mythical/conceptual ones.
==Applications==
*Agriculture/Horticulture
**Agriculture Manipulation
***Seedtime/Harvest Manipulation
****Alcohol/Food Manipulation
****Gardening Mastery
****Hunting Mastery - Can develop Predator and Prey Instinct(s)
****Scarecrow Manipulation
**Ecological Empathy
***Fertility Inducement (regarding soil, crops, and livestock)
***Nigh Omniscience regarding rural areas.
*Animal Manipulation (animals dwelling on rural areas)
**Animal Imitation/Animal Morphing (animals dwelling on rural areas)
***Amphibian Physiology
***Arachnid Physiology
***Avian Physiology
***Centipede Physiology
***Insect Physiology
***Mammalian Physiology
***Parasite Physiology
***Reptilian Physiology
*Architecture Manipulation
**Metal Manipulation
**Metal Generation
***Metal Mimicry
*Desert Manipulation
*Disaster Manipulation
*Earth/Soil Manipulation
**Earth Generation
**Earth Mimicry
***Stone Mimicry
*Enhanced Crafting
**Technology Manipulation
***Farming Equipment Manipulation
***Technological Assimilation
***Vehicle Manipulation
***Wire Manipulation (electrical/telephone/cable) 
*Forest Manipulation
**Plant Manipulation
***Herbicide Generation
***Plant Growth/Enhancement
***Plant Mimicry
**Pollen Manipulation
***Spore Manipulation
*Lake/River Manipulation
*Object Manipulation
**Organic/Artificial/Elemental Constructs for creating and manipulating items from and of the rural areas.
*Plains Manipulation
*Rural Creation
*Season Manipulation
**Thermal Resistance
**Weather Manipulation
*Valley Manipulation
*Wilderness Manipulation
**Wetland Manipulation
==Variations==
*Home Manipulation
*Rural Magic
==Associations==
*Civilization Manipulation
*Environment Manipulation
*Nature Manipulation
*Urban Manipulation
==Limitations==
*The user may be unable creating rural areas, being limited to manipulating already existing one.
*Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
*Could be severely weakened in a heavy technological environment.
*Opposed by Fallout Manipulation 
==Known Users==
* Jack Hatfield (Authoriteens)
Category:Powers
Category:Supernatural Powers
Category:Elemental Manipulation
Category:Manipulations
Category:Technology-based Powers
Category:Nature Powers
Category:Earth Powers
Category:Cognitive Powers
Category:Power with one user