Robert Kronbark (Lindeloef)

__NOTOC__
===Basic Information===
 Race: Human
 Class: Ranger (Skirmisher)
 Level: 4
 Experience: 7,614 XP (Aug 13th)(10,000 TNL)
 Alignment: Neutral Good
 Languages: Common, Inner Sea
 Deity: ----
 First Seen: The Dunn Wright Inn
 Location: Wandering the Streets
 Background: Closed / ask
===Abilities===
STR: 20 +5 ( 10 pts +2 Racial +2 Belt of Giants Strength)
DEX: 16 +3 ( 7 pts +1 level 4)
CON: 13 +1 ( 3 pts)
INT: 10 +0 ( 0 pts)
WIS: 12 +1 ( 2 pts)
CHA: 08 -1 (-2 pts)
===Combat Statistics===
(Max-2) HP: 42 = [4d10 (34) + CON (1x4) + FC (1x4)] (Ranger 4)
 AC: 18 = [10 + DEX (3) + Armor (4) + Dodge (1)]
 AC Touch: 14 = [10 + DEX (3) + Dodge (1)]
 AC Flatfooted: 14 = [10 + Armor (4)]
 INIT: + 3 = [DEX (3) ]
 BAB: + 4 = [Ranger (4) ]
 CMB: + 9 = [BAB (4) + STR (5)]
 CMD: 23 = [10 + BAB (4) + STR (5) + DEX (3) + Dodge (1)]
 Fortitude: + 5 = [Ranger (4) + CON (1)]
 Reflex: + 7 = [Ranger (4) + DEX (3)]
 Will: + 2 = [Ranger (1) + WIS (1)]
 Speed: 30'
Damage Reduction: 0/Any
Spell Resistance: 0
 Spell Failure: 0
===Weapon Statistics===
Melee:
Greatsword: Attack: +11 = [BAB (4) + STR (5)+ MW (1) + WF (1)]
 Damage: 2d6+7, Crit: 19-20/x2, Masterwork
Club: Attack: +9 = [BAB (4) + STR (5)]
 Damage: 1d6+5, Crit: 00/x2
Club(2h): Attack: +9 = [BAB (4) + STR (5)]
 Damage: 1d6+7, Crit: 00/x2
Dagger: Attack: +9 = [BAB (4) + STR (5)]
 Damage: 1d4+5, Crit: 19-20/x2
Power-Attack:
Greatsword: Attack: +9 = [BAB (4) + STR (5) + MW (1) + WF (1) - PA (2)]
 Damage: 2d6+13, Crit: 19-20/x2
Club: Attack: +7 = [BAB (4) + STR (5) - PA (2)]
 Damage: 1d6+9, Crit: 00/x2
Club(2h): Attack: +7 = [BAB (4) + STR (5) - PA (2)]
 Damage: 1d6+13, Crit: 00/x2
Dagger: Attack: +7 = [BAB (4) + STR (5) - PA (2)]
 Damage: 1d4+9, Crit: 19-20/x2
Ranged:
Short Bow: Attack: +7 = [BAB (4) + DEX (3)]
 Damage: 1d6, Crit: 00/x3, Range: 60'
Dagger: Attack: +7 = [BAB (4) + DEX (3)]
 Damage: 1d4+4, Crit: 19-20/x2, Range: 10'
===Racial Features===
Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger (4x +1 HP)
 Bonus Feat: Humans gain a bonus feat at 1st level
 Skilled: Humans gain one additional skill rank per level
===Class Features===
Ranger
 Weapons: Martial & simple Weapon Prof. - All
 Armor: Light & Medium
 Favored Enemy: +2 Bonus to Damage & Attack against Humans. Also +2 to
 (Humans +2) Bluff, Knowledge, Perception, Sense Motive and Survival
 Checks against Humans.
 Track +2: add half lvl (min 1) to Survival checks to follow or
 identify tracks.
 Wild Empathy: Influence animals 1d20 + level + CHA
 Skirmisher Archetype: This ability replaces the ranger’s spells class feature.
 Skirmishers do not gain any spells or spellcasting
 ability, do not have a caster level, and cannot use
 spell trigger and spell completion magic items.
 Favored Terrain: 2 Bonus to Initiative, Know(Geo), Perception,
 (Urban +2) Stealth, Survival while in Terrain. Ranger leaves no trails
 and cannot be tracked
Bonus Feat - Endurance: Skirmisher Rangers gain Endurance as a bonus feat at 3rd lvl
 Hunting Companion: Grant half favored enemy bonus to allies in 30' as move action. Lasts Wisdom Modifier rounds. (lvl 4)
===Feats===
 Dodge (Level 1): +1 to AC
 Quick Draw (Human Bonus Feat): Draw Weapon as free action
 Power Attack (Ranger 2): Trade -2 to hit for +4 damage (+6 2H)
 Weapon Focus: Greatsword (Level 3): +1 to attack rolls for selected weapon
 Endurance (Ranger 3): +4 various checks and saves in hostile
 environments, may sleep in light and
 medium armor without being fatigued
===Traits===
 Armor Expert (Combat): Ignore -1 Armor Penalty
Poverty-Stricken (Social): +1 Survival Skill
===Skills===
Skill Points: 28 = [Base (6) + Human (1)] * Level (Ranger 4)
Skills Total Rank CS Ability ACP Misc
Acrobatics 3 0 0 3 -0 +0
Appraise 0 0 0 0 +0
Bluff -1 0 0 -1 +0
Climb 11 3 3 5 -0 +0
Craft ( ) 0 0 0 0 +0
Diplomacy -1 0 0 -1 +0
Disable Device 0 0 0 -0 +0
Disguise -1 0 0 -1 +0
Escape Artist 3 0 0 3 -0 +0
Fly 3 0 0 3 -0 +0
Handle Animal 5 3 3 -1 +0
Heal 7 3 3 1 +0
Intimidate -1 0 * -1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 4 1 3 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 4 1 3 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 7 4 3 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 8 4 3 1 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 3 0 * 3 -0 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 * 0 +0
Stealth 10 4 3 3 -0 +0
Survival 9 4 3 1 +1 trait
Swim 9 1 3 5 -0 +0
Use Magic Device 0 0 0 +0
===Spell Lists (Known)===
Skirmishers never get spells.
===Equipment===
Equipment Cost Weight
Cold Weather Outfit -- -- lb
Chainshirt (Masterwork) 250 gp 25 lb
Greatsword (Masterwork) 350 gp 8 lb
Club 0 gp 3 lb
Dagger 2 gp 1 lb
Short Bow 30 gp 2 lb
 Arrow (38) 2 gp 6 lb
Belt of Giant Strength +2 4000 gp 1 lb
Backpack 2 gp 2 lb
 Bedroll 0.10 gp 5 lb
 Flint & Steel 1 gp 0 lb
 Rope 1 gp 10 lb
 Trail rations 2.5 gp 5 lb
 Waterskin 1 gp 4 lb
 Mug 0.02 gp 1 lb
Belt pouch 1 gp 0.5 lb
 Money 0 gp 0 lb
 ======== ======
 Totals: 4642.62 gp 73.5 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 416 Initial Character Money: +150 gp
 GP: 4 Rodents of Unusual Size: +1,951 gp
 Silent Tide: +6,706 gp
 SP: 3 =============
 CP: 8 Career Earnings: 8,807 gp
 Carried Inventory: -4,642.62 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 =============
 Coinage: 4,164.38 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 28
 Height: 5'7''
 Weight: 148 lb
Hair Color: brown
 Eye Color: green
Skin Color: Solute carrier family 45 member 2 ^^
Appearance: Medium Long brown hair and a fitting beard. Some scars made by animals cover his arms and one scar over his eye probably made by a small blade.
 Demeanor: 
===Background===
Having a wife and a little daughter, Robert sends most parts of his income from adventuring to them. Also the time away from home is due to some marriage issues/martial disputes. Lately his wife demanded more gold send to her (of course for their daughter) so he seeks more rewarding jobs.
===Adventure Log===
 Rodents of Unusual Size
 XP Received: 1,300 XP = 250 EXP + 1,050 TXP Sep 4th, Total: 1,300 XP 2nd lvl
 XP Received: 661 XP = 320 EXP + 341 TXP Oct 4th, Total: 1,961 XP
 Treasure: 1,200 GP = 300 EGP + 900 TGP Sep 3th, 
 Treasure: 651 GP = 410 EGP + 341 TGP Oct 4th, Total Due: 1,951 GP
 Silent Tide
 Starting XP: 1961
 01/30/2014: (Level 03/Cash Out) 1348 XP/1478 GP
 04/22/2014: (Cash Out) 1433 XP/1694 GP
 08/13/2014: (End Game) 2872 XP/3534 GP
===Level Ups===
 Level 4: August 13th, 2014
 Class: Ranger
 BAB: +3 to +4
 Fort: +3 to +4
 Ref: +2 to +3
 Special: Hunters Bond
 HP: 8 (1d10-2), + 1 Con + 1 FC = +10
 Skill Pts: +7 = +6(Ranger) +1(Human)
 Skill Ranks: Climb +1, Know Dungeon +1, 
 Know Geography +1, Know Nature +1,
 Perception +1, Stealth +1, Survival +1,
 Level 3: January 30th, 2014
 Class: Ranger
 BAB: +2 to +3
 Will: +0 to +1
 Bonus Feat: Endurance
 Feat: Weapon Focus (Greatsword)
Favored Terrain: Urban
 HP: 8 (1d10-2), + 1 Con + 1 FC = +10
 Skill Pts: +7 = +6(Ranger) +1(Human)
 Skill Ranks: Handle Animal +1, Heal +1, Know Nature +1,
 Perception +1, Stealth +1, Survival +1,
 Swim +1
 Level 2: Sept 4th, 2013
 Class: Ranger
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +0
 Combat Style: Two-Handed Weapon
 CS Feat: Power Attack
 HP: 8 (1d10-2), + 1 Con + 1 FC = +10
 Skill Pts: +7 = +6(Ranger) +1(Human)
Skill Ranks(): Climb +1, Handle Animal +1, Heal +1, Know Nature +1,
 Perception +1, Stealth +1, Survival +1,
===Approvals===
*Approval (02/09/2013) (Mowgli) Level 1
*Approval (02/26/2013) (Satin Knights) Level 1
*Approval (09/14/2013) (Satin Knights) Level 2
*Approval (03/07/2014) (Mowgli) Level 3
*Approval (08/16/2014) (Aura) Level 4
Category:Approved Characters