Ability Mode

Very early on in CULTIC development, there was an ability system that added in some Bioshock-esque abilities for the player to use. This feature was eventually cut a long time ago because it didn't fit with CULTIC's combat design, pacing, and simplicity. However, the abilities were pretty much fully functional. So Jason Smith, the developer of CULTIC, felt they were going to waste just being buried in the code, and re-implemented them in an update (currently in beta branch). 
Ability Mode is a Custom Difficulty option and can be enabled from the Custom Difficulty > Game Modifiers menu. In this mode, Imbuements are used to upgrade the player and their abilities, including to manually upgrade health. This can be done from the Ability Menu (U by default). With this mode, about 40 new Imbuements are also added to the maps, making roughly 50 total Imbuements to find. Some are in existing hiding spots, some are in new ones.
Bear in mind however, these abilities were never really balanced, nor were enemies or encounters designed around them, so they're basically just for fun. 
Category:Gameplay