Blackfathom Deeps (Classic)

Blackfathom Deeps (also known as: BFD) is a partially underwater dungeon in northwestern Ashenvale. It is accessed by a stair-lined shaft that requires one to swim through an underwater entrance. The deeps are comprised of a series of watery caverns leading deep to a temple devoted to the Old Gods. The Twilight's Hammer cult runs this shrine, and it has joined forces with local naga and satyrs to defend the unholy creature, Aku'mai. It seems an Old God may be underneath the land.Blackfathom Villainy
==Background==
Situated along the Zoram Strand of Ashenvale, Blackfathom Deeps was once a glorious temple dedicated to the night elves' moon goddess, Elune. However, the Great Sundering shattered the temple - sinking it beneath the waves of the Veiled Sea. There, the temple remained untouched until naga and satyr, drawn by its ancient power, emerged to plumb its secrets.
		
Legends hold that Aku'mai, a favored pet of the primordial Old Gods, has taken up residence within the temple's ruins. The cult known as the Twilight's Hammer has also come to bask in Aku'mai's evil presence - and members of the shamanic order known as the Earthen Ring rush to oppose them, knowing that where the Old Gods are invoked, dangers to the whole of Azeroth cannot be far behind.Blackfathom Deeps
===Dungeon Journal===
Once dedicated to the night elves' goddess Elune, Blackfathom Deeps was thought to have been destroyed during the Sundering, lost beneath the ocean. Millennia later, members of the Twilight's Hammer cult were drawn to the temple by whispers and foul dreams. After sacrificing untold numbers of innocents, the cult was rewarded with a new task: to protect one of the Old Gods' most cherished creatures, a pet that is still in need of nurturing before he can unleash his dark powers on the world.
==Geography==
===Maps===
VZ-Blackfathom Deeps.jpg|The Pool of Ask'ar
VZ-Blackfathom Deeps-s1.jpg|Moonshrine Sanctum
VZ-Blackfathom Deeps-s2.jpg|The Forgotten Pool
===Subzones===
*Aku'mai's Lair
*The Drowned Sacellum
*The Forgotten Pool
*Moonshrine Ruins
*Moonshrine Sanctum
*The Pool of Ask'ar
==Encounters==
Bosses	Monsters	NPCs
* Drowned Sacellum	
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* Pool of Ask'ar
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* Pool of Ask'ar - Side Cavern
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* Tunnels
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* 
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* Shrine of Gelihast
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* Moonshrine Ruins
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* Forgotten Pool
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* Moonshrine Sanctum
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* Aku'mai's Lair
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* 	
==Quest guide==
Quest name 	Quest giver 	Zone location
Alliance quests 	Alliance quests 	Alliance quests
Blackfathom Deeps (Alliance) 	 	Blackfathom Camp, Ashenvale
Researching the Corruption 	 	Blackfathom Deeps entrance
Knowledge in the Deeps 	 	Blackfathom Deeps entrance
Twilight Falls 	 	Blackfathom Deeps entrance
In Search of Thaelrid 	 	Blackfathom Deeps entrance
Blackfathom Villainy (Alliance) 	 	Pool of Ask'ar, Blackfathom Deeps
Horde quests 	Horde quests 	Horde quests
Completed in tunnels leading to instance:	 	
The Essence of Aku'Mai 	 	Zoram'gar Outpost, Ashenvale
Deep Despair 	 	Zoram'gar Outpost, Ashenvale
Completed in instance: 	 	
Blackfathom Deeps (Horde) 	 	Zoram'gar Outpost, Ashenvale
Je'neu of the Earthen Ring (quest) 	 	Zoram Strand, Ashenvale
Nightmare of the Deeps 	 	in Blackfathom Deeps
Amongst the Ruins 	 	in Blackfathom Deeps
Deep in the Deeps 	 	In Blackfathom Deeps
The Enemy of My Enemy (Blackfathom Deeps)	 	In Blackfathom Deeps
Baron Aquanis (quest) 	Strange Water Globe	In Blackfathom Deeps
==Walkthrough==
This underwater cove can be tricky to navigate for the first time, but it's a great place to hone your skills and find your role when in a group.
Level appropriate groups should watch out for two things. The first is that there are many magic casting Naga which, when amassed in numbers, can do a good deal of damage. Always keep a warrior with shield bash on any casting mobs, or any other class that can stun/interrupt like Shamans and Paladins. Also, this is a great dungeon to try out crowd control. Many of the enemies pulled to you will come with friends. In addition, there are invisible Satyr that you cannot see until they have come close enough to aggro you. 
Caution should be used when combating the murlocs. Once at low health, they run quite fast, often running back towards the other murlocs and the murloc boss Gelihast. Keep a form of snare on these guys. The latter part of the instance includes the Twilight Cultists. These foes come in groups of two or three, but often can include more if you aren't aware of wanderers. The ideal way to avoid an unwanted add is to pull with range, targeting the casters first (which you can get to follow you by cutting the Line of Sight, i.e. turning around a corner), and sheeping, sapping, or off tanking the adds. Also, having the highest level person in your group do the pulling helps, due to their smaller aggro radius. 
The 'summoning chamber' with Twilight Lord Kelris includes many other cultists in the room. It is recommended to use the walled off entrance to your advantage, pulling the mobs one by one from the large room until Kelris is alone. After the room is cleared, he is ready to be engaged safely. Once he is defeated, all four candles pieces on the middle altar will need to be lit in order to advance past the large door to the final boss. Right-click these one at a time because a small group of mobs is summoned from the adjacent doors every time you do. Defeat these one at a time to avoid death.
The final boss is relatively easy if you have a dedicated tank and healer. See walk-through for Aku'mai. A stylishly hatted dwarf will await you at the end, giving Alliance players an option to port to Darnassus.
==Loot==
==Achievements==
*Blackfathom Deeps (achievement)
*Blackfathom Deeps Guild Run
==Resources==
*Herbs
**Bruiseweed
**Stranglekelp
*Ore Veins
**Tin Ore
==In the RPG==
Black Fathom Deeps are a series of ruins and caverns that was built into the side of a cliff directly south of Black Fathom Bay. Many dangerous creatures lurk within - including, if tales at the Fish Eye Tavern are to believed, ghosts of heroes that fell to some nastiness while within the Deeps. Others suggest that this place, once a night elf temple to Elune, is now the headquarters of the vile warlocks, known as the Shadow Council.Dungeons & Dragons Warcraft The Roleplaying Game, pg. 194 The naga here seem to be searching for something. The Twilight’s Hammer, a foul cult dedicated to the Old Gods, works with the naga in the underground ruins for an unknown purpose.Lands of Mystery, pg. 8
==Trivia==
*During the early beta, the dungeon was located at the Ruins of Mathystra in Darkshore.
==Patch changes==
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==References==
==External links==
 
Category:Instances
Category:Classic instances
es:Cavernas de Brazanegra (original)
fr:Profondeurs de Brassenoire