Dogmeat (Fallout 3)

Dogmeat is a dog residing in the Capital Wasteland . He is a possible companion of the Lone Wanderer.
==Background==
A short time before the Lone Wanderer left Vault 101 in 2277, Dogmeat and his previous owner were ambushed by raiders in the vicinity of a scrapyard, resulting in the latter's death while Dogmeat alone attempted to fend them off.Fallout 3 Official Game Guide Game of the Year Edition, p. 70: "DogmeatAn affectionate and dextrous puppy, Dogmeat's skills as a four-legged scavenger and ferocious fighting companion were not lost on his first master, who was recently killed by Raiders in the vicinity of the Scrapyard. Dogmeat has tracked the Raiders down, loyal to the end."(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
==Interactions with the player character==
===Interactions overview===
===Effects of player's actions===
* When near the scrapyard, Dogmeat can be found fighting off several raiders. He may also be found fighting super mutants in a random place at The Mall. Once all nearby enemies are killed, he can be recruited as a companion regardless of any Karma rating the player character has (a trait shared with Charon).
** If the event to encounter him is triggered and the Lone Wanderer does not approach him, he may wander off and be found elsewhere on the map.
* Shooting Dogmeat in the initial encounter without talking to him will make it impossible to recruit him unless the Puppies! perk is taken.
===Companion===
* Dogmeat can be used via a dialogue option to fetch supplies, such as ammunition, chems, food, and weapons in the vicinity.
* If enemies are nearby, Dogmeat will growl to alert the player character.
* Due to being considered an "animal" companion, Dogmeat can be recruited alongside one "human" companion.
==Notes==
* When instructed to find something, Dogmeat is capable of bypassing locked containers and doors, allowing access to items in containers beyond the player character's ability to pick.
* Dogmeat can sometimes go missing for long periods of time when asked to find something, sometimes even days. In this scenario, he may be typically be found in the area around Vault 101.
* With Broken Steel installed, the Puppies! perk becomes available. If taken, if/when Dogmeat dies, a puppy with his appearance and a new name appears at the main door of Vault 101 that can be recruited who acts like Dogmeat, albeit the new dog's Damage Resistance will be higher in comparison.
** The perk has a second, unintended use that makes it possible to recruit multiple followers via an exploit.
* In Dogmeat's dialogue, there are "Scold" and "Praise" options, but these have no effect.
* If Dogmeat is told to wait in Megaton, and then the town is blown up, Dogmeat will still be alive outside of the Megaton ruins afterward.
* With Broken Steel installed, Dogmeat (along with other companions) will gain a large amount of health every time the Lone Wanderer levels up. This happens even if the Lone Wanderer hasn't yet collected Dogmeat.
* If Dogmeat is not present at the scrapyard when first arriving there, he can be made to re-appear by waiting for around three to five hours.
* Dogmeat appears in the game's ending slides as the Lone Wanderer's companion, even if he is never met/interacted with at any point in the game.
==Appearances==
Dogmeat appears only .
==Behind the scenes==
* Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the Lone Wanderer holds something out to the wounded dog, although the item is never revealed. Dogmeat was initially to be found in a random encounter, appearing early on to help develop the Lone Wanderer's bond with the dog.
* A close look at Dogmeat's face will reveal that his right eye is brown, while his left eye is blue, a genetic condition known as heterochromia.
==Bugs==
* In Little Lamplight, if Dogmeat is following you and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. Dogmeat may or may not take up a character slot after dying this way. Dogmeat will also still be shown blinking. This also can happen to Jericho. 
* During the Blood Ties quest Dogmeat may disappear from the game after talking with Vance about making a deal with Arefu. Loading a previous save doesn't fix the bug. 
* The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the Scrapyard. 
* Through the use of the Paralyzing perk (or any weapon with a knockdown effect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time will return all stored items. If you ask Dogmeat to return to Vault 101, you can pickpocket him and store items too. 
* Dogmeat's Inventory can be accessed any time after he has been told to "Go wait by Vault 101," simply by a standard pickpocket maneuver. The game will treat Dogmeat the same as any NPC whom is pickpocketed, so the player character can be caught. This will temporarily block from re-attempting accessing his inventory but can be completely avoided by saving and reverting. This may result in a karma loss. 
* Despite being sent back to Vault 101, Dogmeat has shown up inside of the West residence in Arefu. After going outside, Dogmeat does not follow. 
* Dogmeat has appeared in Pilgrim's Landing during the quest Thought Control. 
* Attacking Dogmeat until he becomes hostile and then putting away your weapons will result in Dogmeat walking back to Vault 101. 
* After leaving Vault 101 for the first time, Dogmeat can be found outside, sometimes clipping into the ground. If interacted with, no dialogue options will appear and will not be recruitable as a companion, even if the player goes to the scrapyard. 
* If the player character kills an enemy while Dogmeat is attacking them, he will not notice that the enemy is already dead and keep attacking the corpse even past it being mutilated. 
* Dogmeat can be brought to Point Lookout by having him search for an item just before sleeping on the cot in the Duchess Gambit. He will approach the player in Point Lookout after six days. He can be returned to the Capital Wasteland simply by taking the Duchess back, resulting in him automatically waiting at Vault 101. This may not work until Nadine has control of the Duchess. 
* When exiting conversation initiated while he is searching for a nearby hostile, Dogmeat's growling becomes greatly louder for a few seconds before returning to it's normal volume.
==Gallery==
Dogmeat_and_Vault-dweller|The Lone Wanderer with Dogmeat
DogmeatFO3.jpg|Front shot, note the difference in eye color
==External links==
* Dogmeat on Wikipedia
==References==
Non-game
Category:Fallout 3 companions
Category:Dog characters
Category:Scrapyard characters
de:Dogmeat (Fallout 3)
es:Albóndiga (Fallout 3)
it:Dogmeat (Fallout 3)
ja:Dogmeat (Fallout 3)
pl:Ochłap (Fallout 3)
pt:Dogmeat (Fallout 3)
ru:Псина (Fallout 3)
uk:Псина (Fallout 3)
zh:狗肉(辐射3)