Bugs Bunny Cartoon Columbia

* See also Infinite Stupidity
* See also Columbia Faux-Economy
* See also Milquetoast_Racism
* See also Infinite_BS
* See also Fever_Dream_Hallucination
* See also Sucha_Bizarre_Made-Up_Society
At Least Bugs Bunny Cartoons Were MEANT To Be Ludicrous - Infinite BS has no such excuse.
Actually, Bugs Bunny Cartoons Were FAR More Carefully Crafted.
Sad when you realize that Bugs Bunny Cartoons had better Worldbuilding, and were more realistic scientifically.
--- --- --- --- ---
So much of Columbia (and Infinite BS) has been created as if it was in a Bugs Bunny Cartoon.
Except instead of setting the stage for Laughs, the game set the stage for Gratuitously Violent Mayhem, with some 'Story' in between.
Unfortunately, there was all that jarring fakery, which tainted any social 'issue' presentations which they desired to force on the Player ( with huge signs for proper emphasis ).
---- --- ---
'Cities' have people. LOTS of people. Columbia was more like the 1918 Influenza Pandemic period when its streets were empty.
--- --- ---
The Gamemakers seem to have fallen in love with the lighting effects.
Stuff gets dirty. It corrodes. In a city with a smoke-belching mega-factory spewing polution it is even worse.
What they did turns the 'city' into a mere Prop, rather than a 'World'.
--- --- ---
A Huge Near-Empty Stage Set 
Columbia had to many game routes that are circuitous needlessly long ( 'City' was not well connected )
The terrain apparently was 'Huge just to be Huge' - They must have thought Bigger is Better - except Bigger and Nearly Empty carries only so much interest. There was a great deal of repetition.
Rapture clusters generally were more centrally hub-connected. In Infinite BS the Player has to 'hike' what for the most part is a linear path. They tossed in some opponents to slaughter periodically between the "Arena Battles".
--- --- ---
Generic Props :
Huge Containers ( ie - "Provisions" - barrels/crates ) are everywhere - often inappropriate to the setting.
Specific props like the Lockpicks are conveniently made available nearby, as are weapons like Sniper Rifles.
Many props which represent Food are NOT usable ( just part of the background ).
"Salts" is found everywhere, when there is no significant Vigor use in the Columbia population.
--- --- ---
Seriously, did the Luteces give instructions for the Telegram Delivery Guy to hand this to "The suspicious looking 'guy' with an odd tattoo on his wrist" at the Daily Racial Purity Stoning Event ???
( NOTE - The mentioned 'Nose-picking' being a luxury reserved only for 'The Prophet", would give Booker away instantly if anyone saw him doing that most forbidden thing ... )
BTW - Would Columbia even NEED a 'Telegram' Service ?? REAL Telegrams would be used with long distance messages for which the US Mail was too slow. In Columbia, you could just write your own message and hire a messenger. In the game you could even record a message on a Vox-O-Phone and have it delivered. SO it was a dramatism for the game cutscene ( before the bloody violence started ). I suppose 'The Prophet' would have ALL the city's messages read/inspected - all for "Security and Purity" purposes of course. Deus Vult!!!
--- --- ---
This stupid thing looks right out of Bugs Bunny - If THOSE artists had been on LSD
-
Oh yes "bio" (as in biological).
WTF did stupid things like this have to do with ANY concept from the previous (real) BioShock games ???WTF - Oh Right, Hallucinations of Bee Swarms induced by ADAM-Insanity.
"Oh that will be neat" ... Said while someone wrote that farkakte idea on their Denny's napkin ...
"Thus it was written, thus it was done" ( Shit Happens ... and in Infinite BS ALOT of it did )
--- --- ---
Cartoony Elements :
* Greatly exaggerated NPC costuming.
* Shantytown - The 'Ready Made' Slum - reminds me a bit of the backgrounds in that Warner Brothers cartoon
* That Cartoon Sized Factory and ridiculously proportioned cartoonish interiors
* You even have a Yosemite Sam like character
* Foghorn Leghorn in a gimp suit WOULD basically be 'Songbird'
* Daffy and Sylvester - Sorry too darkly colored for racialist 'Columbia'
* Bugs could probably talk Daisy Fitzroy (Daffy Duck ?) into standings still while Elizabeth stabs her with her scissors ( or Bugs himself stabbing her 'Psycho-style' a dozen times with his Carrot ).
* Elmer Fudd guards ... with guns.
* Wile E Coyote as the Bosses ...
 Warner Bros. Trademarks - https://www.gerbenlaw.com/trademarks/entertainment/warner-bros/
--- --- ---
Fancy 'Vigor' Bottles :
Too bad they (Infinite BS's creators) didn't spend more time on the effects of the actual in-game Vigors, instead of all (?) that work on making some pretty looking fantasy bottles ( most of which should have a 'KID YOU'LL POKE(Shoot) YOUR EYE OUT" type warning for their extrusion-overdone fantasy shapes ).
In BS1 and BS2 we got plain bottles and a multitude of Plasmid/Vigor *GAME* action. In Infinite BS it was fancy bottles, and a rather limited and repetitive ...
Seriously we coulda had "Bad Clams - Instant Explosive Intestinal Distress" abilities OR "Your Shoe's Untied" - used to temporarily disadvantage opponents ( Well, the Console Selector Wheel Interfaces can only be so large after all ... AND you know - a $100 million development budget only goes so far ... )
--- --- ---
Signage "You've Been Signed !!!!!" :
The Michigan J Frog barbershop quartet scene which you see early in Columbia singing the anachronistic song fragments ( before the mass murdering begins ).
Amazingly large (huge) sign ... made just for "Today" ?? NEEDED - was more research into "the way things were done", instead of modern assumptions ( which are also largely wrong - go ask a real Sign Maker the expense and time needed to make something like that today, even with all the modern tools and processes ).
Seriously how many recordings do you think Fink's brother could possibly sell in Columbia to pay for advertisement schemes like this ? It would eat ALL the profits, and more. Why not just "If you don't buy this, then The Prophet Won't Love YOU" kind of coercion you see in this kind of Cultist Police State ??? ( Again a 'scene' visualized, and then weakly shoehorned into this fantasyland plot. )
--- --- ---
INFECTION SPREAD - DIMWITTERY CONTAGION MOVES TO RAPTURE :
 
This thing tops the Skyhook for the 'Retarded Device of the Year' Award. 
--- --- ---
"Racism" - We Gots IT (NOT REALLY) :
Take a look at some old 'Bugs Bunny' Cartoons made during WW2. There is Overt racism there. It is why they have NOT been seen at all on the episodes re-shown on TV.
In the game writer's Columbia, there is Milquetoast_Racism - Watered down feebleness to merely hint about Racism ( so the writers can claim how 'WOKE' they are ), but hardly anything as biting as what happened in the Real World in those times.
Now this may not simply be cowardice, as Games have to consider the usual 'race-baiter' mentalities who will denounce every 'slur' used AS BEING actual racism on the gamemakers' part ( not caring that the Point Is to POINT OUT/illustrate that old time Historic Racism ).
So instead, pathetic pseudo 'hints' get shown - Tame enough to allegedly illustrate the 'great racist era' and their 'evil America' of the 1900s.
--- --- ---
The game, besides Gianourmity, also had strange mis-scaled objects and details - quiet obvious with the objects next to each other, AND when the Player is adjacent to the over-sizing. It is like the artists sorta stretched things, or fitted things not previously expected ( reused props without adjusting them, or mis-fitting to match the given space ??? ) OR to fill up the huge spaces ( ie - too tall ceilings in too many places ).
It made much of the game setting/scenery look really bad. 
--- --- ---
 
In 2013, Graphics was still limited, but many of the game props seemed to be rather cartoony.
--- --- ---
 
Weird Tall "HOTEL" placed to be visible in-game. Real Hotels have THEIR NAME prominently visible.
I especially like the way this Prop is so (too) narrow, and even has the 4th row of those side windows clipped in half. The level maker perhaps thought it would only be viewed from the wide side.
Tallness in a real city was to get above the Hub-bub and the Heat ( and because land space was limited - hardly logical in 'sky big' Columbia ). As for a 'View', any short building need only be at an edge of one of the floating blocks.
--- --- ---
 
 
Bugs Bunny (Warner Brothers) was FAR more consistent in the motifs and styles they used.
--- --- ---
 
 
--- --- --- --- ---
.
.