Wyrmfire Shot (Final Fantasy XII)

The Wyrmfire Shot is ammunition for guns in Final Fantasy XII. Guns cannot be equipped without owning some kind of shot. Owning the Wyrmfire Shot means the player can use an unlimited amount, and shots do not need a license to be equipped alongside a gun. Wyrmfire Shot makes the gun-wielder's physical damage fire-elemental, able to exploit enemy weaknesses and certain weather conditions.
==Obtain==
===Original===
The Wyrmfire Shot is not bought from shops, but sells for 500 gil. It is found in Cerobi Steppe's South Liavell Hills . The player can come to the steppe early from the Tchita Uplands via a chocobo.
The shot is also a reward from the Cactite Family quest in the Estersand village. After the events at the Tomb of Raithwall, Tchigri wants to ride the ferry to the North Bank Village and Vaan accompanies him. After talking to Ruksel, the player is transported back to the South Bank Village, and after talking to Dantro's Wife again, she will conclude the cactoid hunted earlier was the one Vaan is now searching for. She will tell Vaan she deposited the flower and visiting the site behind the house reveals the cactoid has grown back. Talking to Tchigri lets Vaan ride to North Bank Village and Vaan will obtain 1,000 gil and the Wyrmfire Shot.
===Zodiac===
The Wyrmfire Shot is sold by the Baknamy merchant in the Necrohol of Nabudis for 1500 gil after the events in the Draklor Laboratory.
The shot is found as a treasure in Lhusu Mines' Site 6 South (90% chance to appear, 50% chance for an item, 50% chance the item treasure is the Wyrmfire Shot without the Diamond Armlet equipped) and Pharos - Third Ascent's Spire Ravel - 1st Flight (80% chance to appear, 60% chance for an item, 50% chance the item treasure is the Wyrmfire Shot without the Diamond Armlet equipped), as well as in Trial Mode Stage 33 with the Diamond Armlet equipped.
The Wyrmfire Shot is also uncommonly stolen from Orthros in Trial Mode Stage 41.
The shot is still a reward in the Cactite Family quest as before.
==Use==
The Wyrmfire Shot adds 3 points to the gun's power, which is good as even the strongest of shots only add 4. It also holds the fire element, powerful against water enemies and in windy weather, including all storms. This means that the Wyrmfire Shot is especially good in outdoors areas when it is windy (the characters' hair and clothes are moving rapidly). As a downside, the Wyrmfire Shot will do half damage in rain, though the player can cancel this out with an Agate Ring if they still wanted to use the Wyrmfire Shot specifically. Wyrmfire Shot will do double damage against enemies weak to fire and triple damage to oiled targets, which also stacks with an enemy's elemental weakness.
The Wyrmfire Shot is good against water enemies, like Slyt and Famfrit. It is also good against any enemy that can be oiled, like the Silicon Tortoise, Enkidu, Hell Wyrm, and Phoenix. Guns do not work well against elementals and entites or against flan, or any enemies with the "Resist Guns and Measures" passive ability, reducing its overall usefulness. Some enemies also resist fire damage, meaning the player could be better off with the preceding Aqua Shot or Silent Shot against these foes. However, against fire-weak and oiled enemies, the Wyrmfire Shot remains a good choice of ammunition for a gun-user.
In comparison to the Fiery Arrows, guns can better make use of windy weather, which boosts fire-elemental damage, whereas bows tend to miss in wind. However, the Fiery Arrows can be further bolstered with the Burning Bow, or used with the ultimate superweapon Seitengrat.
The shot is only useful to procure in the Zodiac versions if the player is using a Machinist or a Shikari with the Shemhazai license.
==Etymology==
Its original name is "Napalm Shot". 
Category:Ammunition in Final Fantasy XII