107734-crafting-changes-with-every-success

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I'm trying to craft some Mourningstar recipes for crafting board missions, but I'm having trouble.  The exact reagents that work one time will fail the next time (often getting nowhere close to the circle they just got to).
 
For example, the first time I made this today (same play session), I crafted it successfully with two Seething River Clay and a Weak Hydros.  I used the same combo (trying to get the same result) the next time and was nowhere close to the circle.  I changed the recipe and found a new working combination for a second success (8/12 on the quest).  But THAT combination didn't work for the third try.
 
Is this intended?  If so, it is poorly thought out and demonstrated in the crafting UI (1+1 equals 2 the first time, but 3 the second time and 4 the third time?).
 
And there is still the problem of the result of the craft NOT matching up with where it says it will on the crafting interface, or landing "anywhere in the circle" but still not counting as a success.
 
Any chance we can get an update on these issues or an answer two my question?  It is a very frustrating way to bog down an otherwise enjoyable crafting system.
 
Thanks.
 
Edit:  Just to finish the story, the third success came on Elemental Mud, Lunos Simplex, and Weak Vitae... wildly different than the first two formulas that created the EXACT same thing each time.	
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Is this intended?  
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ViragsAutoCoordinate addon.  http://www.curse.com/ws-addons/wildstar/222401-viragsautocoordinate
 
It's got a small learning curve (there's videos though), but it's all I use for coordinate crafting and has a very high success rate compared to me manually working out how to hit the target with ammunition that has a random element to it.
 
Nothing is more annoying than choosing an additive.. seeing where it's going to land.. and have it end up 10-20 pixels in an unwanted direction.  I'd say this isn't science, but it IS SUPPOSED TO BE SCIENCE.. and adding the same ingredients in the same quantity in the same order is supposed to yield the same results.
 
Having to play whack-a-mole with an epileptic hammer isn't fair to me, or the moles.. especially for stackable, consumable items that you want to make a bunch of.
 
Get Virag's addon.  You'll hug me later (but hug Virag first)	
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			Omg there's actually an addon like that out there? Haha that's just stupid. No way I'm using it though, takes away the fun that is architect	
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No joke: I buy the medishots for my work orders these days. Less of a hassle and probably even cheaper.
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			I hadn't thought of trying to buy them - I'll have to see what they are going for on my server.	
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