Wulfrik the Wanderer

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==Summary==
Wulfrik the Wanderer, also known as the Eternal Challenger, the Inescapable One and the World Walker, is the ultimate sea-faring Norscan warrior. A mighty giant of a man, clad in hulking plate and bedecked in the trophies of his many kills, Wulfrik travels the four corners of the world, seeking the greatest and most deadly warriors and beasts to bring them to battle and slaughter them as demanded by the Gods.
One of the most devoted followers of Chaos to walk the earth, Wulfrik has made offerings of lords, kings, sea-serpents and dragons to his masters. To Khorne he offers up their skulls, to Nurgle the contents of their slit bellies, to Slaanesh their still-beating hearts, and to Tzeentch their dying breath. Summary from Warhammer Fantasy wiki. 
==Powers and Stats==
Tier: At least , possibly 
Name: Wulfrik the Wanderer, the Eternal Challenger, the Inescapable one, the World Walker
Origin: Warhammer Fantasy
Gender: Male
Age: Unknown
Classification: Chaos Warrior
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Chaos Warriors can wield a vast variety of weapons like flails, greatswords, lances, swords, and shields, Wulfrik scales far above even some of the most experienced Chaos Champions, being regarded as one of their greatest fighters and has proclaimed himself as the “Greatest living warrior to have ever existed”, and has slain countless other opponents who are masters of combat), Immortality (Type 1 and 2, Chaos Warriors have ceased ageing altogether once they set upon their path, and can shrug off wounds that can normally kill a regular person. Wulfrik himself has even continued fighting against a foe with a portion of his own sword driven through his throat and was only stopped when his head was crushed), Information Analysis/Automatic Translation/Empathic Manipulation (Wulfrik possesses the Gift of Tongues, which allows him to issue an irrefusable challenge to any creature in their own language. The gift does not merely allow Wulfrik to speak any language but allows his words to strike into a creature's very being and compel them to fight him. Combined with the well-known Norscan aptitude for biting, albeit unsubtle, insults, Wulfrik is able to goad his enemies into a reckless fury where they are more likely to make fatal mistakes for him to exploit, thus ensuring his victory in battle all the more), Martial Arts (Superior to Saurus Warriors who are born with the knowledge to fight. Warriors of Khorne in particular inherit great martial prowess from their god. Many Chaos Warriors mostly come from Kurgan and Hung tribes, who taught Archaon martial arts), Non-Physical Interaction (Can interact with Aethyr), Self-Sustenance (Type 2, and 3; A Chaos Warrior has no need of food, drink or sleep), Blessed (As Worshippers of Chaos, a Warrior will be blessed with a Mark of the god they worship, Wulfrik specifically is blessed by the Gods with the Gift of Tongues), Flight/Dimensional Travel ( Wulfrik stands atop his ghost ship, the Seafang, which sails on the currents of the winds of Magic themselves, appearing and disappearing with Wulfrik and his crew wherever he needs to be, even traveling through the realms of chaos itself), Empathic Manipulation (Activating Stand or Die will boost his allies' leadership and defensive abilities), Fear Manipulation (Wulfrik’s army causes Fear), Summoning (Can call upon his ship the Seafang to either carry him away or to smash into his enemies battle lines as a giant battering ram), Statistics Reduction (Hunter of Champions is an ability Wulfrik can activate to greatly weaken his target, halving their speed and crippling their defences for a short amount of time), Damage Boost (Wulfrik can nominate a specific opponent at the beginning of battle, against this enemy his strength is greatly increased and he is more efficient at fighting them), Limited Damage Reduction (Like many Chaos champions, Wulfrik is clad in an unholy and near-impenetrable suit of Chaos Armour. His shield is just as durable as the rest of his armour), Statistics Amplification (Can activate the Sword of Torgvald to greatly increase his damage for a brief amount of time, Foe-Seeker allows him to briefly increase his speed and stamina), Power Modification (When a champion of chaos kills a powerful foe or a challenger, they have a chance to gain power from the Chaos Gods, ranging from simple stat boosts to things like new powers or Resistances), Regeneration Negation (At least Mid, likely High-Mid, the Sword of Torgald was able to slay Valnir the Reaper, who has “troll-like” regeneration), Partial Cyborgization (As Warrior of Chaos' armor is essentially permanently attached to their body, like a second skin. Once donned, a suit of Chaos Armour may not be removed until death) Resistance to Dhar (Chaos Warriors can traverse the Chaos Wastes with no visible mutations, and can fight in the presence of the Mutalith, a creature that emanates the corruption and volatility of the Realm of Chaos), Disease Manipulation and Poison Manipulation (Was able to resist the effects of Valnir the Reaper’s copious diseases and poisons), Fear Manipulation (Via the Will of Chaos trait, Wulfrik has the chance to resist any form of fear, terror or panic that tries to take hold of him, he has also resisted the effects of fear from Valten who drives fear into the hearts of all the servants of Chaos)
Attack Potency: At least Large Island level (Consistently defeats Count Mordrek the Damned, can fight Greater Daemons such as Bloodthirsters, who can generate large storms with merely their wing beats), possibly Moon level (Came close to killing Valten, although was killed himself in the fight)
Speed: Supersonic (Is comparable to Vampires who can outrun musket fire) with Massively Hypersonic Combat speeds and reactions (Scales to other characters that can react and keep up with Lightning)
Lifting Strength: Class M (Should scale above Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers)
Striking Strength: Large Island level, possibly Large Country level or Moon level
Durability: Large Island level (TBA, capable of tanking blows from monstrous creatures like Bloodthirsters and Emperor Dragons), possibly Large Country level (Greater Daemons possibly scale to rituals like the Sundering) or Moon level (Came close to killing Valten, although was killed himself in the fight)
Stamina: Superhuman, likely Infinite (Should be comparable or superior to normal chaos warriors who can fight for prolonged periods of time, stated to go their entire lives without rest in a restless pursuit of slaughter, with no need for sleep or nourishment)
Range: Extended Melee Range with Sword of Torgald, up to Outerversal with Seafang (Seafang can travel through the Realms of Chaos)
Standard Equipment: Chaos armour, chaos shield, Sword of Torgald and Seafang
Intelligence: Above Average, Genius in combat and Wordplay (Wulfrik is perhaps one of the mightiest warriors in all the Old World, with unsurpassed strength and incredible swordplay, as his many displayed trophies no doubt indicate. His skills are such that he can match almost any warrior in the world in a contest of arms. His agility and dexterity are also comparable to his raw physical power, and he is able to move and strike at lightning speeds. A highly experienced combatant, his instincts and tactical mastery have been forged in the crucible of a thousand battles. He has overcome countless monstrosities in contests of brute strength and warrior skill, such as a Bull Centaur Lord, a Yhetee chieftain, rival Chaos Champions, a debased Forsaken, Giants and a Merwyrm. He has slain Dwarf heroes, Ogres, Elven masters, Orcish warbosses, Lizardmen, every monster in the Chaos Wastes twice. He has personally boxed the ears of Emperors from The Empire of Man, Cathay and Nippon. He has slain daemons from all of the Gods, including Bloodthirsters who are warfare incarnate. Ancient Wights and Tombkings have been hacked apart by his sword, and the myriad beasts of Troll-County fear his wrath. Not only is his personal martial skill astounding, but his natural tactical prowess has been made note of by awe-inspired followers. He has fought many of the most skilled in all the world and has usually come out on top, notably Valten, Count Mordrek the Damned, Valnir the Reaper, and many many more)
Standard Tactics: Wulfrik, as befits a Chaos Champion, is a bloodthirsty savage, who delights in suffering and destruction and is infuriated by the weakness and cowardice of lesser men. Barbarous, war-like, and devoted to Chaos in all its forms, Wulfrik holds those who do not bend knee to the Northern Gods in contempt and enjoys annihilating them and obliterating all that they hold dear. He is cruel and does not forget slights against his honour, but is possessed of a savage code of conduct and forms a rough sort of brotherhood with those he finds worthy. To those who earn such brotherhood, Wulfrik is a heroic and inspirational leader, and none can deny his keen tactical sense, nor the fire of leadership that burns in his hooded eyes. Wulfrik possesses a caustic wit, and a gift for wordplay. He is an unforgivable boaster, but to his credit, the majority of his boasts are mostly the unvarnished truth. Wulfrik will always start out the fight by using the Gift of Tongues to force his foe into a duel, to where he will fight them in melee while occasionally using it again to try and have them make more mistakes, and will use it whenever his opponent tries to use range or hax on him, otherwise he molds his strategies around the opponent.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Warhammer Fantasy
Category:Automatic Translation Users
Category:Blessing Users
Category:Damage Boost Users
Category:Dimensional Travel Users
Category:Empathic Manipulation Users
Category:Flight Users
Category:Immortals
Category:Information Analysis Users
Category:Male Characters
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Power Modification Users
Category:Regeneration Negation Users
Category:Self-Sustenance Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Weapon Masters
Category:Fantasy Characters
Category:Armor Users
Category:Sword Users
Category:Shield Users