113148-something-other-than-endgame-content

== Content ==
			
I recently read a forum post in some generic gaming forum about how Wildstar has no content outside of endgame content.  That the reason Wildstar is losing so many potential subscribers is that if you aren't into endgame content to repeatedly grind the same dungeons over and over in hopes of getting that one drop you want, then there isn't any other real reason to play the game.  There's no meat to go with the potatoes. 
I thought about that and finally I have to agree.  Although I do like the game, the art, the whole idea really.  I have to say I'm dissapointed that there isn't any real content between Gallows and Blighthaven.  The game starts off well.  We got Deadeye trying to save his wife, the evil marauders moving in on the fledgling colony.  We move to the lone sheriff that is trying to clean up the one established town against a whole array of criminals that are taking advantage of the low levels of law enforcement.  Everything looks great.  Then...nothing.   Eventually you run up against the Drusera story line that is pretty thin and not much on any real discovery or enlightenment.   The rest of the game, especially if you try the Dominion side, is basically grinding your way through levels on your way to endgame content.  
 
So Wildstar where is the stuff for everybody else?   The people that aren't "HARDCORE" and probably won't get 40 of their best friends together to spend 6 yes 6 straight hours doing a raid.   I look at games like Lord of the Rings Online and Starwars the Old Republic and wonder why the folks at Wildstar didn't get a few tips from them.  You need a story line for each major milestone.  Something that involves talking to the right people, finding out the secret about that guy or the reason for the attacks, or the location of the magic meat slicer, something that makes the questing fun between levels 1 and 49.   Kill six of these guys and go kill 24 of those guys is just boring.  I was so excited about this game, and now I find myself cruising the internet looking for a game with some meat.  I desperately want to like Wildstar, but I've done the attunement, I've gotten slaughtered in the dungeons.  I find it hard to get a group for a dungeon much less a raid.  You can't have an MMO if you're missing the Massive and Multiplayer part.  Megaserver is another word for "We're losing all of our subscribers." 	
----
			
Those people are empty inside,  they do not see that yes there is more to do then content.   Do the real end game, roleplay!   Can have fun for hours doing it,   can also entertain yourself by talking to friends and enjoying the world that way with them. 
 
And Massive Multiplayer basically just means 20 or more people in one game honestly.. back when we were limited to 8 at best people being on togather with dail up.  And no lag.	
----
			
First of all, there are things to do as you level and different ways of leveling, don't like questing? There's dungeons, adventures and pvp.
 
Second, I seriously can't understand this whole "questing an running dungeons is boring" mentality, it's been a basic of pretty much every MMORPG and has always been accepted and done. Why do people all of a sudden not want to do this? I came to Wildstar expecting all of this "grinding", there's nothing better than the feeling of running the same instances, battleground, daily zones over and over to finally get that one item you wanted to get.	
----
			
{| class="blockquote"
 there's nothing better than the feeling of running the same instances, battleground, daily zones over and over to finally get that one item you wanted to get.
 
----
			I just can't anymore with these kind of comments. This is one of the game that I've played with more options and things to do while levelling. Of course when you're 50 you could get bored of dailys or don't want to do dungeons anymore, but what the hell do you expect? new content will come, while you're waiting you still got housing and raids/world bosses. While you're levelling you got dungeons, adventures, shiphands and pvp (which in this game is viable to play at low lvl, not in all games you can do that). Most of the quest are really interesting if you take the time to read them and know what are you doing. Of course if you don't read anything and just kill things to complete the quest and get experience to lvl 50 you will get bored, if you do that you'll get bored in wildstar, wow or whatever game you're playing.	
----
			 Do what I do, work at your paths, and be better at another path then most people and by that I mean if you wanted to do a bit of exploring just find a secluded spot, or in my case a frankly skyfalling way of getting a simple achievement and I am still smug about that for some reason, or if you wanted to do a bit of soldiering you could take on many different groups of opponents, which I tend to overdo.	
----
			
{| class="blockquote"
 
- holding your offspring for the first time
 
----
			
1. I'm not saying that dungeons are boring or without merit. I like running dungeons and adventures with friends. Just there's only so many times you can do War of the Wilds, before it becomes a tad repetitive.  I know that there are a gazillion ways to do Malgrave trail, but if you want to gold it, then not so much. I genuinely enjoy running quest while my friends are offline or there's only two or three of us on.  Even though I had friends frothing at the mouth on day one to grind out ten levels a day, I was taking it slow because I really wanted to enjoy the game, but after gallows, there really wasn't any point.  All the places were the same as far as quest went, and i ended up grinding my through anyway. 
2. I don't know who you were quoting, but my point was that the grinding those adventures/dungeons/dailies etc was boring for the most part. 
3. Although i didn't mention PVP, I'm not all that thrilled with Wildstar's version.  The moodie mask one is my favorite though because of the option to steal back mask adds a new twist.  
4. The whole point was where's the story.  Where's the thrill of saving missy goodheart from the evil property speculator, the celebration of the townsfolk after you fix their watersupply, or the clue as to who you're real father is?   To illustrate my point let me use SWTOR:  You begin as a sith apprentice that was elevated prematurely through the ranks due to your strong use of the force, this generated a great deal of animosity from other sith alcolytes that had struggled to get where you were placed.  Meanwhile the people in power that had elevated you try to use you for their own nefarious schemes. Do you submit to their plots as a pawn? Can you overcome the bias of your peers?  Will you become the most powerful sith since Darth Magnes? As you progress more options appear, more choices, and your future hangs in the balance.     Wildstar had the opportunity to take all the advances MMOs had made since WOW, but instead they fell back to the roots of the original WOW without embracing the innovations of current MMOs.   	
----
			
{| class="blockquote"
I'll let you know in 3 months how I feel about this ;)
----
			
{| class="blockquote"
 
And Massive Multiplayer basically just means 20 or more people in one game honestly.. back when we were limited to 8 at best people being on togather with dail up.  And no lag.
----
			
{| class="blockquote"
um... not it doesn't what you describe is a multiplayer game. massive would be 100s-millions of people, 20 people isn't massive
 
but besides that, I agree there is stuff to do besides endgame, I loved doing path quests, and getting stuff my characters houses and making costume sets
----
			
{| class="blockquote"
As long as you get the cowboy hat, right?
----