Kakariko Windmill

:This article is about the location in . For other subject relating to Windmills, see Windmill (Disambiguation).
The is a location in .
==Features and Overview==
The is used to draw up water from the nearby well. To reach the upper level from the outside, must use the to grapple to a small wooden post located in an opening on the left of the . Once inside, he can go up some stairs to find a lone .
Inside the , can find the who is trying to come up with a musical theme inspired by it. As an adult, can go inside the and speak with the , who recalls that seven years ago, a kid came and played a strange melody, causing the to speed up drastically. If shows him the , the will teach him the "", which, paradoxically, is the song played for him seven years earlier. can then go back to the past and play that same melody inside the , which will drain the well, allowing entry to its .
If enters the from 's , he can reach the on an upper ledge by jumping on the moving platforms. Alternatively, can also get it by using the .
==Nomenclature==