Knight

==Description==
The heavily armored knights can withstand the fiercest of blows, making them a resilient and hard-hitting force to be reckoned with.
The Knight is unlocked by unlocking the achievement Journey of a thousand miles.
==Stats==
Level	HP	Armor	Attack	Speed	Armor regen
1 	5 	6 	3 	2 	2
2 	7 	6 	4 	2 	3
3 	8 	9 	5 	2 	4
==Traits==
 Block : 25% chance to block targeted non-magical attacks.
 Fortify : Gains extra armor until the next turn if the character ends their turn without using any skills
: This unit has +2 for this turn.
==Skills==
===Tier 1 Skills===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Slash 	0 	Regular	Melee	Knight's basic attack, deals [attack]±1 	Bonus +2 against weakened targets.
	Shield Bash	2 	Regular	Melee	Deals [attack]-1 and applies Stunned for 1	Stun applies for 2 against weakened targets.
===Tier 2 Skills===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Gain Terrain 	1 	Regular	Melee	Deals [attack]±1 and applies Knock-back to enemies. 	Bonus +2 against immobilised enemies.
	Hold the Line	2 	Regular	Self 	All adjacent allies and herself gains +4 and removes Asleep.	
===Tier 3 Skills===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Charge 	3 	Full Action	4 	Charges to a free hex, dealing [attack]-1 and applying Bleeding (2 ) to all enemies in the way. 	
	Shieldarang	3 	Full Action	3 	Tosses her shield up to 3 hexes away, dealing [attack]-1 to all units in its path, there and back.	
== Quotes==
*"I will protect you" - Upon select
*"Training paid off" - Upon upgrade
*"Shields up" - During combat
*"Get behind me" - During combat
*"I will stop them" - During combat
*"" - When hurt
*"" - When hurt
*"" - When hurt
*"I.. failed" - When killed
==Trivia==
* The Knight; along with the Ranger, Arcane Wizard and Bombardier; represent the four original Tower types from the original Kingdom Rush; Melee, Archer, Magic and Artillery.
Category:Legends of Kingdom Rush
Category:Legendary Heroes
Category:Mighty Class
Category:Companion