Terry (Smash Plus)

Terry is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Fatal Fury universe, he is listed as Fighter #89 in Smash's modified numbering system and is classified as a Heavyweight Fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode, or by clearing Classic Mode with Ken.
Terry is a powerhouse, with several KO ready moves amongst both his normal attacks and his special moves. Despite below average movement overall, Terry's neutral game (particularly up close) makes him a danger to approach. Once Terry has the advantage over enemies, it is hard to come back against him given how quickly he can rack up damage and/or send the foe to an early grave. Terry's biggest weakness though is that he is somewhat helpless on defense. His large hitbox and slow falling speed lends him to be susceptible to juggles in the air. His recovery is also below average. Like Ryu and Ken, Terry has special mechanics tied to his fighting game roots, including increased power for moves based on button input, and his "Comeback" Mechanic that grants him two unique specials. Despite his high learning curve, once mastered Terry becomes a definite force in the Smash Arena. Terry has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Terry performs a three hit combo consisting of a short jab, a body blow, and then a slow moving high kick. One of the slower neutral attacks in the game, it is also one of the most damaging if all three hits connect.
*Side Tilt- Terry hits a midrange roundhouse kick with great damage and decent speed. One of his most versatile attacks, and often a good combo ender.
*Up Tilt- Terry performs a quick rising uppercut that can combo into some of his special moves with ease.
*Down Tilt- Terry crouches and performs a low angle shin kick. Extremely weak, but can be spammed due to its quickness.
*Dash Attack- Terry leans forward with a powerful shoulder charge. Does decent damage, but has limited range for a dash attack.
*Grab & Pummel- Terry grabs opponents with both hands and pummels with a short straight punch.
*Forward Throw- Terry tosses the opponent over his shoulder judo style. Has slightly higher knockback than his back throw.
*Back Throw- A mirror of his front throw, tossing the opponent over his shoulder after changing direction. Has slightly higher damage than his forward throw.
*Up Throw- Terry hits a simple uppercut that knocks opponents straight into the air.
*Down Throw- Terry tosses the opponent up in the air and then delivers a neckbreaker to them, slamming them down on the ground. Difficult to followup with combos, due to the backwards launch angle of the move.
*Neutral Air- Terry hits a downward knifehand strike in front of himself. Is the fastest of all of Terry's aerial attacks and can combo into other attacks relatively easily.
*Forward Air- Terry performs a simple flying kick with a lingering hitbox, doing more damage at the start of the move.
*Back Air- Terry kicks behind himself with a spinning hook kick. Despite its startup time, it has significantly more knockback and KO power than his forward air.
*Up Air- Terry somersaults in midair to deliver a bicycle kick. Has low endlag and functions similarly to other moves of its type.
*Down Air- Terry performs a downward angled cross punch that can spike foes at the beginning of the move. Does the most damage out of all of Terry's aerial attacks.
===Smash Attacks===
*Side Smash- Terry leaps a short distance into the air and hits a spinning back kick in front of himself. The move has good power, but has significant startup and ending lag, making it easily punishable if it misses.
*Up Smash- Terry crouches down and then delivers a rising uppercut in front of himself. Has great launch power but a very small hitbox, and does more damage with its second launching hit rather than the initial hit.
*Down Smash- Terry crouches down and leans forward, connecting with a sweeping kick straight in front of himself. Has great forward range, though it doesn't hit behind him, and its KO power is limited even for a Down Smash Attack.
===Miscellaneous===
*Gimmick: Power Geyser/Buster Wolf- Terry has a special gimmick called "Comeback" where he will gain two special moves with great power that can be unleashed when he attains over 100% of damage (or has less than 1/3 of his starting HP in Stamina Matches). This is indicated by the flashing "GO!" that appears above his HUD icon. By pressing ↓ ↙ ← ↙ → or ↓ ← ↓ → followed by the special or attack button, Terry will unleash the Power Geyser, which causes an explosion of energy directly in front of him that deals high knockback to anyone hit by it. By pressing ↓ ↘ → ↓ ↘ → or ↓ → ↓ → followed by the special or attack button, Terry will launch forward in a command grab motion. If he hits anyone with this dash attack, he will deliver a powerful blast of energy called the Buster Wolf which does enormous damage. Both attacks have their advantages, but both also have high endlag, making them easily punishable and an ultimate risk for reward scenario.
*Neutral Special: Power Wave- Terry slams his fist into the ground and causes a small spark of energy to travel across the ground towards opponents. When tapped, it is a relatively weak projectile with limited distance. But when the special button is held, the distance, speed and power of the projectile is greatly enhanced at the expense of slightly more endlag. When used in the air, Terry will instead launch a small explosion of energy directly in front of himself with surprising power but very limited range.
*Side Special: Burning Knuckle/Crack Shoot- Depending on controller input, Terry will use one of two moves for his side special. Pressing forward and special will use the Burning Knuckle, which causes Terry to leap forward with a powerful Superman Style punch, his fist ignited with energy. This move can function as a horizontal recovery, as well as has good knockback and damage, particularly when the special button is held down. It can also be input with a button command (↓ ↘ → (forward) plus attack/special) to grant it further distance and knockback potential. By pressing away and special, Terry will use the Crack Shoot, which is a leaping spinning heel kick that hits opponents twice, launching on the second hit. Like the Burning Knuckle, this move also has a button command (↓ ↙ ← (away) plus attack/special) that increases its damage output, but not the distance the move travels.
*Up Special: Rising Tackle- Terry jumps straight up into the air, performing a rising corkscrew kick while extending his arms. The move hits multiple times and launches on the final hit. Holding down the special button will slightly increase airtime as well as damage output. Uniquely, if players hold the down button for 24 frames prior to launching the move, then the power will greatly increase, the endlag will decrease, and the move will deal a maximum of nine hits instead of five. This charge lasts for 10 frames as well, increasing its utility slightly.
*Down Special: Power Dunk- Terry jumps up into the air at an angle, and then launches himself down at an angle with his fist engulfed in energy, punching the ground in front of himself. Holding the special button will increase the distance traveled on the move, but not its power. However, inputting a button command (→ ↓ ↘ + attack/special) will greatly increase the damage and knockback, and give the move a chance to meteor smash foes at the beginning of the move's descent. Either way, the Power Dunk has high endlag if it misses.
*Final Smash: Triple Wolf- Terry performs three Power Geyser explosions in a row, launching any opponent hit by them (with the third geyser having the most launch power). The first opponent hit by the move however will be taken to a quick cutscene, where Terry sets them up with a Power Dunk and then performs a point blank Max Buster Wolf attack, launching them away and virtually guaranteeing a KO for that one opponent.
===Miscellaneous===
*Entry Animation- Terry jumps onto the screen, apparently from the foreground, and adjusts his hat before entering a fighting stance.
*Idle Animation 1- Terry adjusts his cap and then pumps his fists.
*Idle Animation 2- Terry jumps back and forth on his feet, trying to loosen himself up.
*Side Taunt- Terry turns to the side, points, and says "Stand Up!"
*Up Taunt- Terry executes a beckoning gesture toward the opponent and says "Hey Come on Come On!"
*Down Taunt- Terry casually removes his cap and spins it on his finger before putting it back on.
*Victory Animation 1- Terry turns around with his back facing the camera and then dramatically tosses his hat off his head and yelling "Okay!"
*Victory Animation 2- Terry holds the brim of his hat before dramatically tossing it behind himself and yelling "Okay!"
*Victory Animation 3- Terry brushes his hat against his leg as if cleaning it before placing it on his head emphatically, hiding his eyes in the process.
==Playable Skin==
Terry has an alternate playable skin based on his female SNK counterpart "Fatal Cutie Terry." Aside from voice acting differences and aesthetics, there is no other difference between the characters.
==How to Unlock==
Terry can be unlocked any of the following ways:
*Playing versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Classic mode with Ken on starting difficulty 5.0 or higher.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop where he can randomly show up (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters