Flying Crab Hatcher

Flying Crab Hatchers are nest-like objects often found near rivers, cliff edges, resource nodes, Power Slugs and Crash Sites. Approaching a Hatcher will cause it to continuously spawn Flying Crabs at 5-second intervals until it is destroyed by the player.YouTube - New Flying Crab Hatcher Reveal When destroyed, it drops Hatcher Remains.
Like all other enemies, a Flying Crab Hatcher respawns after some time if the player does not build and power buildings in the surrounding area. One may also place foundations where the hatcher was for about 3 foundations around to keep it from respawning.
==Tips ==
*If the player crouches towards a hatcher, it can safely be destroyed without spawning any Flying Crab.
*If the Hatcher is alone and both Blade Runners and Xeno-Basher are equipped, bunny hopping (sprint, crouch then jump followed by another crouch) to its melee range then quickly bash 3 times will kill it before any crabs is spawn, due to the spawning action takes around 5 seconds. Pioneer's safety will not be guaranteed if there are other hatchers in close proximity.
*An Equipment Workshop can be built nearby the Hatcher as a cover.
*For multiple hatchers, it is easier to snipe the them with Rebar Gun or Rifle rather then close combat.
*If there are too many crabs spawned, use the Boom Box to kill the crabs followed by killing the hatcher.
*If the hatcher is shot from a distance and the Flying Crabs are not aggroed, moving away from the hatcher may cause it and the Flying Crabs to temporarily despawn.
**Similarly, if the Hatcher is aggroed from a close distance but the Pioneer quickly move out of its range, the Hatcher will close its petals then the crabs will despawn within 1 minute.
*Try to avoid triggering more than one hatcher plant at a time.
*It is possible to stay much closer to the hatcher by hiding behind foliage (Trees, Shrubs, etc).
==Trivia==
*If the pioneer quickly hides behind a cover while the Hatcher is halfway bursting, the hatcher will go back to its dormant state and will not burst.
**Such as behind a wall, a Crashed FICSIT Freighter or a building.
*It is likely that the Flying Crab Hatcher itself could be the eggs of the Crab Boss, which would mean that the flying crabs are only the younglings of the species. (outdated)
*Some Flying Crab Hatcher spawn points are set to be only active at night, one of them can be found on the Limestone node near the Rocky Desert starting location.
==Gallery==
File:Flying_Crab_Hatcher_Spawning_Crabs_U6.png|Flying Crab Hatcher spawning 3 crabs as in Update 6.
File:Flying_Crab_Hatcher_U5.png|Flying Crab Hatcher's appearance before Update 5.
File:Alien_Carapace_recolored.png|Before Update 5, hatcher dies and drops a retextured Alien Carapace after spawning 3 crabs. 
==History==
* Patch 0.6.0.0: The Creature AI system, navigation, and spawning have been overhauled
** Creatures now have separate visual and audio perception (and they won’t hear you crouch)
** Creatures can now panic and run when certain conditions are met
** Added unique loot for all aggressive wildlife (see Alien Remains - Hatcher Remains)
** Added optional HUD indicators for aggressive wildlife (can be turned on in the options menu)
** Full visual overhaul
** Now persists and spawns new Flying Crabs until destroyed
** Flying Crabs have more predictable behavior
*Patch Closed Alpha 2: Introduced
==References==
==See also ==
*Flying Crab
*Crab Boss
Category:Fauna