Augmented longturn: units

Augmented2 ruleset modpack - stats of longturn units
=Small Land class=
Small Land units can move into any terrain, and can be transported by all transport ships and helicopters.Because these units are small, they can't occupy tiles or cities even if they have attack capabilities.Have speed bonus along Railroads.
==Initial unit==
Initial units can be used to make new cities or to increase city size, can build roads, or fight with other units (but not occupy empty enemy city)
===Tribe===
* Cost: 25 shields, Upkeep: 1 Food, 1 Shield, 1 Unhappy* Moves: 2, Vision: 1* Attack: 1, Defense: 1, Firepower: 1, Hitpoints: 15* Advance required: None* Obsolete by: Settlers
==Civilian units==
===Settlers===
* Cost: 40 shields, Upkeep: 2 Food, 1 Shield, 1 Gold* Moves: 2, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 20* Advance required: Agricultural Farming* Obsolete by: None
===Migrants===
* Cost: 12 shields, Upkeep: 1 Food, 1 Gold* Moves: 2, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Pastoralism* Obsolete by: None
===Workers===
* Cost: 15 shields, Upkeep: 1 Food, 1 Shield, 1 Gold* Moves: 2, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Animal Husbandry* Obsolete by: Builders
===Builders===
* Cost: 20 shields, Upkeep: 1 Food, 1 Shield, 1 Gold* Moves: 2, Vision: 1* Attack: 0, Defense: 1, Firepower: 2, Hitpoints: 12* Advance required: Engineering* Obsolete by: None
===Slave===
* Cost: 20 shields, Upkeep: 1 Food* Moves: 1, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Slave Trade* Obsolete by: Builders
==Peacekeepers==
===Militia===
* Cost: 10 shields, Upkeep: 1 Food, 1 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 1, Defense: 1, Firepower: 1, Hitpoints: 8* Advance required: Leather Tanning* Obsolete by: Halberdier
===Halberdier===
* Cost: 12 shields, Upkeep: 1 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 1, Defense: 2, Firepower: 1, Hitpoints: 10* Advance required: Craft Guilds* Obsolete by: Riot Police
===Riot Police===
* Cost: 15 shields, Upkeep: 1 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 2, Defense: 3, Firepower: 2, Hitpoints: 12* Advance required: The Corporation* Obsolete by: None
==Recons, ranged attack==
===Hunters===
* Cost: 10 shields, Upkeep: 1 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 1, Defense: 1, Firepower: 1, Hitpoints: 5* Advance required: Stone Knapping* Obsolete by: Archers* Bombard rate: 1
===Archers===
* Cost: 15 shields, Upkeep: 1 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 3, Defense: 1, Firepower: 1, Hitpoints: 6* Advance required: Warrior Code* Obsolete by: Marksman* Bombard rate: 3
===Arbalest===
* Cost: 20 shields, Upkeep: 1 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 5, Defense: 1, Firepower: 1, Hitpoints: 8* Advance required: Simple Machines* Obsolete by: Marksman* Bombard rate: 2
===Marksman===
* Cost: 25 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 6, Defense: 3, Firepower: 2, Hitpoints: 8* Advance required: General Staff* Obsolete by: Sniper* Bombard rate: 3
===Sniper===
* Cost: 35 shields, Upkeep: 1 Food, 2 Shield, 3 Gold, 1 Unhappy* Moves: 2, Vision: 3* Attack: 9, Defense: 4, Firepower: 2, Hitpoints: 10* Advance required: Guerilla Warfare* Obsolete by: None* Bombard rate: 3
==Diplomats==
===Messenger===
* Cost: 15 shields, Upkeep: 1 Food, 2 Gold* Moves: 2, Vision: 1* Attack: 0, Defense: 0, Firepower: 1, Hitpoints: 10* Advance required: Alphabet* Obsolete by: Diplomat
===Diplomat===
* Cost: 20 shields, Upkeep: 1 Food, 3 Gold* Moves: 3, Vision: 1* Attack: 0, Defense: 0, Firepower: 1, Hitpoints: 10* Advance required: Literacy* Obsolete by: Spy
===Spy===
* Cost: 30 shields, Upkeep: 1 Food, 1 Shield, 4 Gold* Moves: 4, Vision: 2* Attack: 0, Defense: 0, Firepower: 1, Hitpoints: 10* Advance required: Espionage* Obsolete by: None
==Spec-ops==
===Explorer===
* Cost: 15 shields, Upkeep: 1 Gold* Moves: 2, Vision: 2* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Exploration* Obsolete by: Partisan
===Vikings===
* Cost: 15 shields, Upkeep: 1 Food, 1 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 2, Defense: 1, Firepower: 1, Hitpoints: 5* Advance required: Exploration* Obsolete by: Corsairs
===Corsairs===
* Cost: 20 shields, Upkeep: 1 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 3, Defense: 2, Firepower: 2, Hitpoints: 10* Advance required: Leadership* Obsolete by: Navy Seals
===Ninja Warriors===
* Cost: 60 shields, Upkeep: 1 Food, 1 Shield, 3 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 5, Defense: 2, Firepower: 1, Hitpoints: 12* Advance required: Martial Arts* Obsolete by: Navy Seals
===Navy Seals===
* Cost: 40 shields, Upkeep: 1 Food, 2 Shield, 3 Gold, 1 Unhappy* Moves: 2, Vision: 3* Attack: 8, Defense: 3, Firepower: 3, Hitpoints: 12* Advance required: Combined Arms* Obsolete by: None
===Alpine Troops===
* Cost: 55 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 7, Defense: 5, Firepower: 2, Hitpoints: 12* Advance required: Tactics* Obsolete by: None
===Partisan===
* Cost: 15 shields, Upkeep: 2 Shield* Moves: 2, Vision: 2* Attack: 5, Defense: 3, Firepower: 3, Hitpoints: 10* Advance required: Guerilla Warfare* Obsolete by: None
=Infantry=
These units can move into any terrain except of Mountains, and can be transported by helicopters and all transport ships except of early ones. They can occupy enemy cities.Have speed bonus along Railroads.
==Defense units==
===Phalanx===
* Cost: 15 shields, Upkeep: 1 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 1, Defense: 2, Firepower: 1, Hitpoints: 12* Advance required: Bronze Working* Obsolete by: Pikemen
===Pikemen===
* Cost: 18 shields, Upkeep: 1 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 2, Defense: 3, Firepower: 1, Hitpoints: 15* Advance required: Feudalism* Obsolete by: Riflemen
===Musketeers===
* Cost: 20 shields, Upkeep: 1 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 2, Defense: 4, Firepower: 2, Hitpoints: 10* Advance required: Metallurgy* Obsolete by: Riflemen
===Riflemen===
* Cost: 30 shields, Upkeep: 1 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 3, Defense: 5, Firepower: 2, Hitpoints: 10* Advance required: Conscription* Obsolete by: Infantry
===Infantry===
* Cost: 40 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 1, Vision: 2* Attack: 3, Defense: 6, Firepower: 3, Hitpoints: 12* Advance required: Machine Tools* Obsolete by: Modern Rangers
===Modern Rangers===
* Cost: 50 shields, Upkeep: 1 Food, 2 Shield, 3 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 4, Defense: 6, Firepower: 3, Hitpoints: 15* Advance required: Modern Warfare* Obsolete by: None
==Assault units==
===Skirmishers===
* Cost: 12 shields, Upkeep: 1 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 2, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Warrior Code* Obsolete by: Legion
===Legion===
* Cost: 20 shields, Upkeep: 1 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 3, Defense: 2, Firepower: 1, Hitpoints: 14* Advance required: Iron Working* Obsolete by: Swordsmen
===Swordsmen===
* Cost: 25 shields, Upkeep: 1 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 4, Defense: 2, Firepower: 1, Hitpoints: 15* Advance required: Feudalism* Obsolete by: Arquebusiers
===Samurai===
* Cost: 30 shields, Upkeep: 1 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 5, Defense: 4, Firepower: 1, Hitpoints: 15* Advance required: Shogunate* Obsolete by: Grenadier
===Arquebusiers===
* Cost: 30 shields, Upkeep: 1 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 4, Defense: 2, Firepower: 2, Hitpoints: 10* Advance required: Gunpowder* Obsolete by: Grenadier
===Grenadier===
* Cost: 40 shields, Upkeep: 1 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 6, Defense: 3, Firepower: 2, Hitpoints: 10* Advance required: Explosives* Obsolete by: Stormtrooper
===Stormtrooper===
* Cost: 50 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 1* Attack: 6, Defense: 4, Firepower: 3, Hitpoints: 12* Advance required: Chemical Synthesis* Obsolete by: Marines
===Marines===
* Cost: 60 shields, Upkeep: 1 Food, 2 Shield, 3 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 8, Defense: 4, Firepower: 3, Hitpoints: 15* Advance required: Amphibious Warfare* Obsolete by: Super Soldiers
===Super Soldiers===
* Cost: 70 shields, Upkeep: 1 Food, 3 Shield, 3 Gold, 1 Unhappy* Moves: 3, Vision: 2* Attack: 9, Defense: 5, Firepower: 3, Hitpoints: 15* Advance required: Super Soldiers* Obsolete by: None
===Paratroopers===
* Cost: 55 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 2, Vision: 2* Attack: 6, Defense: 5, Firepower: 3, Hitpoints: 12* Advance required: Combined Arms* Obsolete by: None
===Janissaries===
* Cost: 30 shields, Upkeep: 1 Food, 2 Shield, 1 Gold* Moves: 2, Vision: 1* Attack: 4, Defense: 4, Firepower: 2, Hitpoints: 10* Advance required: Sunnism+Fundamentalism gov.* Obsolete by: Infantry
===Streltsy===
* Cost: 20 shields, Upkeep: 1 Shield, 1 Gold* Moves: 2, Vision: 1* Attack: 3, Defense: 3, Firepower: 2, Hitpoints: 10* Advance required: Leadership+Monarchy gov.* Obsolete by: Riflemen
===Fanatics===
* Cost: 20 shields, Upkeep: 1 Food, 2 Shield, 1 Unhappy* Moves: 2, Vision: 1* Attack: 4, Defense: 5, Firepower: 3, Hitpoints: 10* Advance required: Guerilla Warfare+Fundamentalism gov.* Obsolete by: Modern Rangers
=Light Cavalry=
These units can move into any terrain except of Mountains and Glacier, and can be transported by helicopters and transport ships beginning from Aaks and Caravels. They can occupy enemy cities.Have speed bonus along Railroads.
===Mounted Archery===
* Cost: 18 shields, Upkeep: 2 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 3, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Saddle Stirrup* Obsolete by: Lancers
===Dromedari===
* Cost: 25 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 4, Defense: 2, Firepower: 1, Hitpoints: 10* Advance required: Desert Code* Obsolete by: Lancers
===Lancers===
* Cost: 35 shields, Upkeep: 2 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 5, Defense: 3, Firepower: 2, Hitpoints: 10* Advance required: General Staff* Obsolete by: Bicycle Infantry
===Bicycle Infantry===
* Cost: 40 shields, Upkeep: 2 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 5, Defense: 4, Firepower: 2, Hitpoints: 10* Advance required: Automobile* Obsolete by: ATV Infantry
===ATV Infantry===
* Cost: 48 shields, Upkeep: 1 Food, 3 Shield, 2 Gold, 1 Unhappy* Moves: 6, Vision: 2* Attack: 6, Defense: 4, Firepower: 3, Hitpoints: 12* Advance required: Modern Warfare* Obsolete by: None
=Heavy Cavalry=
These units can move into any terrain except of Mountains, Glacier and Swamp, and can be transported by transport ships beginning from Steam Barges and Galleons. They can occupy enemy cities.
===Horsemen===
* Cost: 15 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 3, Vision: 1* Attack: 2, Defense: 1, Firepower: 1, Hitpoints: 12* Advance required: Horseback Riding* Obsolete by: Knights
===Elephants===
* Cost: 35 shields, Upkeep: 3 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 3, Vision: 1* Attack: 3, Defense: 2, Firepower: 1, Hitpoints: 20* Advance required: Hinduism* Obsolete by: Dragoons
===Crusaders===
* Cost: 25 shields, Upkeep: 2 Food, 1 Shield, 2 Gold* Moves: 3, Vision: 1* Attack: 5, Defense: 1, Firepower: 1, Hitpoints: 16* Advance required: Fundamentalism+Monarchy gov.* Obsolete by: Dragoons
===Knights===
* Cost: 30 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 4, Defense: 2, Firepower: 1, Hitpoints: 16* Advance required: Chivalry* Obsolete by: Cuirassiers
===Mounted Samurai===
* Cost: 35 shields, Upkeep: 2 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 5, Defense: 3, Firepower: 1, Hitpoints: 15* Advance required: Bushido* Obsolete by: Dragoons
===Cuirassiers===
* Cost: 40 shields, Upkeep: 2 Food, 2 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 4, Defense: 3, Firepower: 2, Hitpoints: 14* Advance required: Leadership* Obsolete by: Dragoons
===Dragoons===
* Cost: 50 shields, Upkeep: 2 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 6, Defense: 4, Firepower: 2, Hitpoints: 12* Advance required: Tactics* Obsolete by: Mounted Inf.
===Mounted Inf.===
* Cost: 60 shields, Upkeep: 2 Food, 2 Shield, 3 Gold, 1 Unhappy* Moves: 5, Vision: 1* Attack: 6, Defense: 5, Firepower: 3, Hitpoints: 12* Advance required: Machine Tools* Obsolete by: Mech. Inf.
===Mech. Inf.===
* Cost: 75 shields, Upkeep: 1 Food, 3 Shield, 3 Gold, 1 Unhappy* Moves: 6, Vision: 2* Attack: 6, Defense: 6, Firepower: 3, Hitpoints: 20* Advance required: Mobile Warfare* Obsolete by: None
=Wheeled Units=
These units can move only on roads or flat terrain (Grassland, Plains, Desert). They can be transported by transport ships beginning from Steam Barges and Galleons. They can't occupy enemy cities without support of Infantry or Cavalry units.
==Assault units==
===Chariot===
* Cost: 20 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 4, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: The Wheel* Obsolete by: Knights
===Battering Ram===
* Cost: 30 shields, Upkeep: 1 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 6, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Bridge Building* Obsolete by: Artillery
===Artillery===
* Cost: 45 shields, Upkeep: 3 Shield, 2 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 9, Defense: 2, Firepower: 2, Hitpoints: 10* Advance required: Explosives* Obsolete by: AT Gun
===AT Gun===
* Cost: 60 shields, Upkeep: 3 Shield, 3 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 10, Defense: 3, Firepower: 3, Hitpoints: 12* Advance required: Machine Tools* Obsolete by: Self-propelled Gun
===Armored Car===
* Cost: 50 shields, Upkeep: 2 Shield, 3 Gold, 1 Unhappy* Moves: 5, Vision: 1* Attack: 5, Defense: 3, Firepower: 3, Hitpoints: 20* Advance required: Automobile* Obsolete by: Mech. Inf.
===Technical===
* Cost: 45 shields, Upkeep: 2 Shield, 1 Gold, 1 Unhappy* Moves: 5, Vision: 1* Attack: 18, Defense: 4, Firepower: 3, Hitpoints: 15* Advance required: Mobile Warfare* Obsolete by: None
==Plunging fire (ranged attack)==
===Catapult===
* Cost: 40 shields, Upkeep: 2 Shield, 2 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 5, Defense: 1, Firepower: 1, Hitpoints: 5* Advance required: Mathematics* Obsolete by: Cannon* Bombard rate: 1
===Cannon===
* Cost: 50 shields, Upkeep: 3 Shield, 2 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 6, Defense: 1, Firepower: 2, Hitpoints: 5* Advance required: Metallurgy* Obsolete by: Howitzer* Bombard rate: 1
===Howitzer===
* Cost: 65 shields, Upkeep: 3 Shield, 3 Gold, 1 Unhappy* Moves: 1, Vision: 1* Attack: 8, Defense: 1, Firepower: 2, Hitpoints: 10* Advance required: Chemical Synthesis* Obsolete by: Self-propelled Howitzer* Bombard rate: 3
=Big Land=
These units can move into any terrain except of Mountains, Glacier, Swamp and Jungle, and can be transported by Diesel Barges and Transports. They can occupy enemy cities.
==Civilian==
===Engineers===
* Cost: 40 shields, Upkeep: 2 Shield, 1 Gold* Moves: 3, Vision: 1* Attack: 0, Defense: 2, Firepower: 2, Hitpoints: 20* Advance required: The Corporation* Obsolete by: None
* Like Worker or Builder, can also transform terrain and make Highways.
==Direct fire units==
===Armor===
* Cost: 80 shields, Upkeep: 4 Shield, 3 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 10, Defense: 5, Firepower: 3, Hitpoints: 30* Advance required: Welding Technology* Obsolete by: Reactive Armor
===Reactive Armor===
* Cost: 100 shields, Upkeep: 4 Shield, 4 Gold, 1 Unhappy* Moves: 5, Vision: 2* Attack: 11, Defense: 5, Firepower: 3, Hitpoints: 30* Advance required: Modern Warfare* Obsolete by: None
===Self-propelled Gun===
* Cost: 75 shields, Upkeep: 4 Shield, 2 Gold, 1 Unhappy* Moves: 4, Vision: 2* Attack: 12, Defense: 4, Firepower: 3, Hitpoints: 25* Advance required: Robotics* Obsolete by: None
===Aut. War Mech===
* Cost: 130 shields, Upkeep: 3 Shield, 4 Gold* Moves: 4, Vision: 2* Attack: 7, Defense: 3, Firepower: 3, Hitpoints: 20* Advance required: Artificial Intelligence* Obsolete by: None
==Plunging fire (ranged attack)==
===Self-propelled Howitzer===
* Cost: 90 shields, Upkeep: 4 Shield, 4 Gold, 1 Unhappy* Moves: 4, Vision: 2* Attack: 10, Defense: 2, Firepower: 3, Hitpoints: 25* Advance required: Robotics* Obsolete by: None* Bombard rate: 3
===Mobile Anti-Aircraft Gun===
* Cost: 80 shields, Upkeep: 3 Shield, 3 Gold, 1 Unhappy* Moves: 5, Vision: 3* Attack: 8, Defense: 4, Firepower: 3, Hitpoints: 20* Advance required: Jet Propulsion* Obsolete by: None* Bombard rate: 4
=Turrets=
Stationary artillery, mounted on navy vessels or armoured trains.
===Ballista===
* Cost: 20 shields, Upkeep: 2 Shield, 1 Gold* Moves: 1, Vision: 1* Attack: 7, Defense: 1, Firepower: 1, Hitpoints: 8* Advance required: Simple Machines* Obsolete by: Bombard
===Bombard===
* Cost: 30 shields, Upkeep: 3 Shield, 1 Gold* Moves: 1, Vision: 1* Attack: 8, Defense: 1, Firepower: 2, Hitpoints: 8* Advance required: Gunpowder* Obsolete by: Cannon Turret
===Cannon Turret===
* Cost: 50 shields, Upkeep: 4 Shield, 2 Gold* Moves: 1, Vision: 2* Attack: 11, Defense: 2, Firepower: 3, Hitpoints: 15* Advance required: Engineering* Obsolete by: None
===Anti-aircraft Turret Gun===
* Cost: 40 shields, Upkeep: 3 Shield, 2 Gold* Moves: 2, Vision: 3* Attack: 7, Defense: 6, Firepower: 3, Hitpoints: 10* Advance required: Welding Technology* Obsolete by: None
===Tactical ABM===
* Cost: 70 shields, Upkeep: 4 Shield, 3 Gold* Moves: 2, Vision: 3* Attack: 10, Defense: 5, Firepower: 4, Hitpoints: 15* Advance required: Advanced Rocketry* Obsolete by: None
=Airborne=
==Helicopters==
===Zeppelin===
* Cost: 50 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 8, Vision: 2* Attack: 4, Defense: 2, Firepower: 2, Hitpoints: 10* Advance required: Flight* Obsolete by: Helicopter* Bombard rate: 1
===Helicopter===
* Cost: 75 shields, Upkeep: 3 Shield, 3 Gold, 1 Unhappy* Moves: 10, Vision: 3* Attack: 5, Defense: 3, Firepower: 3, Hitpoints: 20* Advance required: Combined Arms* Obsolete by: None* Bombard rate: 2
==Military aircrafts==
===Airplane===
* Cost: 30 shields, Upkeep: 2 Shield, 2 Gold* Moves: 12, Vision: 3* Attack: 4, Defense: 4, Firepower: 2, Hitpoints: 10* Advance required: Flight* Obsolete by: Fighter
===Fighter===
* Cost: 40 shields, Upkeep: 3 Shield, 2 Gold* Moves: 16, Vision: 3* Attack: 5, Defense: 5, Firepower: 2, Hitpoints: 15* Advance required: Advanced Flight* Obsolete by: Jet Fighter
===Bomber===
* Cost: 90 shields, Upkeep: 1 Food, 3 Shield, 2 Gold, 2 Unhappy* Moves: 12, Vision: 3* Attack: 6, Defense: 2, Firepower: 2, Hitpoints: 25* Advance required: Advanced Flight* Obsolete by: Stealth Bomber* Bombard rate: 3
===Strike Aircraft===
* Cost: 60 shields, Upkeep: 3 Shield, 2 Gold, 1 Unhappy* Moves: 14, Vision: 3* Attack: 4, Defense: 3, Firepower: 2, Hitpoints: 15* Advance required: Radar* Obsolete by: Strike Jet
===Jet Fighter===
* Cost: 70 shields, Upkeep: 3 Shield, 2 Gold, 1 Unhappy* Moves: 22, Vision: 3* Attack: 6, Defense: 6, Firepower: 3, Hitpoints: 20* Advance required: Jet Propulsion* Obsolete by: Stealth Fighter
===Strike Jet===
* Cost: 90 shields, Upkeep: 4 Shield, 2 Gold, 1 Unhappy* Moves: 20, Vision: 3* Attack: 5, Defense: 4, Firepower: 3, Hitpoints: 25* Advance required: Rocketry* Obsolete by: Stealth Fighter
===Stealth Fighter===
* Cost: 110 shields, Upkeep: 4 Shield, 3 Gold* Moves: 24, Vision: 3* Attack: 8, Defense: 8, Firepower: 3, Hitpoints: 25* Advance required: Stealth* Obsolete by: None
===Stealth Bomber===
* Cost: 200 shields, Upkeep: 1 Food, 4 Shield, 3 Gold, 2 Unhappy* Moves: 18, Vision: 3* Attack: 9, Defense: 5, Firepower: 3, Hitpoints: 40* Advance required: Stealth* Obsolete by: None* Bombard rate: 4
===Antimatter Fighter===
* Cost: 170 shields, Upkeep: 4 Shield, 4 Gold* Moves: 28, Vision: 4* Attack: 9, Defense: 9, Firepower: 3, Hitpoints: 30* Advance required: Antimatter Propulsion* Obsolete by: None
===Antimatter Bomber===
* Cost: 280 shields, Upkeep: 1 Food, 4 Shield, 4 Gold, 1 Unhappy* Moves: 24, Vision: 3* Attack: 10, Defense: 6, Firepower: 3, Hitpoints: 40* Advance required: Antimatter Propulsion* Obsolete by: None* Bombard rate: 6
===Drone===
* Cost: 70 shields, Upkeep: 2 Shield, 1 Gold* Moves: 16, Vision: 3* Attack: 4, Defense: 2, Firepower: 3, Hitpoints: 10* Advance required: Nanotechnology* Obsolete by: None
==Unarmed units==
===Balloon===
* Cost: 15 shields, Upkeep: 1 Shield, 1 Gold* Moves: 3, Vision: 3* Attack: 0, Defense: 2, Firepower: 1, Hitpoints: 10* Advance required: Chemistry* Obsolete by: Drone
===AWACS===
* Cost: 120 shields, Upkeep: 3 Shield, 3 Gold* Moves: 28, Vision: 5* Attack: 0, Defense: 1, Firepower: 3, Hitpoints: 30* Advance required: Jet Propulsion* Obsolete by: None
===Jetliner===
* Cost: 30 shields, Upkeep: 1 Food, 3 Shield, 3 Gold* Moves: 30, Vision: 3* Attack: 0, Defense: 5, Firepower: 2, Hitpoints: 20* Advance required: Space Flight* Obsolete by: None
=Land Merchants=
Can't go across rough terrain without roads. Have speed bonus along Railroads.
===Caravan===
* Cost: 30 shields, Upkeep: 1 Food, 1 Gold* Moves: 2, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Trade* Obsolete by: Freight
===Freight===
* Cost: 50 shields, Upkeep: 2 Shield, 1 Gold* Moves: 4, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 20* Advance required: The Corporation* Obsolete by: None
=Hovercrafts=
Shallow Ocean, Lake, Rivers or flat terrain.
===Hovercraft===
* Cost: 45 shields, Upkeep: 2 Shield, 2 Gold, 1 Unhappy* Moves: 4, Vision: 1* Attack: 2, Defense: 4, Firepower: 3, Hitpoints: 20* Advance required: Amphibious Warfare* Obsolete by: None
=River boats=
Only rivers and lakes.
===Raft===
* Cost: 10 shields, Upkeep: 1 Shield* Moves: 3, Vision: 1* Attack: 0, Defense: 0, Firepower: 1, Hitpoints: 5* Advance required: Forestry* Obsolete by: Diesel Barge
=Coasters=
Rivers, Lakes and shallow Ocean tiles.Early ships (Canoes, Triremes) can navigate only along coastline.
===Canoes===
* Cost: 15 shields, Upkeep: 1 Food, 1 Gold* Moves: 3, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Fire Making* Obsolete by: Aak
===Aak===
* Cost: 25 shields, Upkeep: 2 Food, 1 Shield, 1 Gold* Moves: 5, Vision: 1* Attack: 0, Defense: 2, Firepower: 1, Hitpoints: 25* Advance required: Thalassocracy* Obsolete by: Steam Barge
===Steam Barge===
* Cost: 40 shields, Upkeep: 1 Food, 2 Shield, 1 Gold* Moves: 6, Vision: 1* Attack: 0, Defense: 3, Firepower: 1, Hitpoints: 30* Advance required: Steam Engine* Obsolete by: Diesel Barge
===Diesel Barge===
* Cost: 50 shields, Upkeep: 1 Food, 2 Shield, 2 Gold* Moves: 7, Vision: 2* Attack: 0, Defense: 4, Firepower: 1, Hitpoints: 30* Advance required: Mass Production* Obsolete by: None
===Trireme===
* Cost: 20 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 5, Vision: 2* Attack: 2, Defense: 2, Firepower: 1, Hitpoints: 15* Advance required: Map Making* Obsolete by: Galley
===Galley===
* Cost: 30 shields, Upkeep: 2 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 6, Vision: 2* Attack: 2, Defense: 4, Firepower: 1, Hitpoints: 20* Advance required: Seafaring* Obsolete by: Monitor
===Monitor===
* Cost: 50 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 8, Vision: 2* Attack: 2, Defense: 5, Firepower: 2, Hitpoints: 20* Advance required: Screw Propeller* Obsolete by: Patrol Boat* Bombard rate: 1
===Patrol Boat===
* Cost: 60 shields, Upkeep: 1 Food, 3 Shield, 2 Gold, 1 Unhappy* Moves: 10, Vision: 2* Attack: 3, Defense: 5, Firepower: 3, Hitpoints: 20* Advance required: Amphibious Warfare* Obsolete by: None* Bombard rate: 2
=Sea ships=
Lakes and any Sea tiles, but no Rivers.
==Transport boats==
===Kon-Tiki Raft===
* Cost: 20 shields, Upkeep: 1 Food, 1 Gold* Moves: 2, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 5* Advance required: Sailing* Obsolete by: Caravel
===Longboat===
* Cost: 25 shields, Upkeep: 2 Food, 1 Gold* Moves: 3, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 10* Advance required: Seafaring + Moai Statues small wonder* Obsolete by: Caravel
===Caravel===
* Cost: 40 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 4, Vision: 2* Attack: 2, Defense: 3, Firepower: 1, Hitpoints: 15* Advance required: Navigation* Obsolete by: Galleon
===Galleon===
* Cost: 40 shields, Upkeep: 2 Food, 1 Shield, 1 Gold* Moves: 6, Vision: 2* Attack: 0, Defense: 3, Firepower: 1, Hitpoints: 20* Advance required: Magnetism* Obsolete by: Paddle Steamer
===Paddle Steamer===
* Cost: 50 shields, Upkeep: 1 Food, 2 Shield, 2 Gold* Moves: 8, Vision: 2* Attack: 0, Defense: 4, Firepower: 2, Hitpoints: 25* Advance required: Steam Engine* Obsolete by: Transport
===Transport===
* Cost: 65 shields, Upkeep: 1 Food, 3 Shield, 2 Gold* Moves: 10, Vision: 2* Attack: 0, Defense: 5, Firepower: 2, Hitpoints: 40* Advance required: Turbine* Obsolete by: None
==Warships==
===Brig===
* Cost: 35 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 6, Vision: 1* Attack: 2, Defense: 3, Firepower: 1, Hitpoints: 20* Advance required: Navigation* Obsolete by: Frigate
===Frigate===
* Cost: 50 shields, Upkeep: 2 Food, 1 Shield, 2 Gold, 1 Unhappy* Moves: 8, Vision: 2* Attack: 3, Defense: 4, Firepower: 2, Hitpoints: 20* Advance required: Magnetism* Obsolete by: Destroyer* Bombard rate: 1
===Flagship Frigate===
* Cost: 70 shields, Upkeep: 2 Food, 1 Shield, 3 Gold, 1 Unhappy* Moves: 9, Vision: 3* Attack: 5, Defense: 8, Firepower: 2, Hitpoints: 20* Advance required: Overseas Trade* Obsolete by: Cruiser* Bombard rate: 2
===Ironclad===
* Cost: 60 shields, Upkeep: 1 Food, 2 Shield, 2 Gold, 1 Unhappy* Moves: 7, Vision: 2* Attack: 4, Defense: 5, Firepower: 2, Hitpoints: 25* Advance required: Screw Propeller* Obsolete by: Cruiser* Bombard rate: 2
===Destroyer===
* Cost: 65 shields, Upkeep: 1 Food, 2 Shield, 3 Gold, 1 Unhappy* Moves: 12, Vision: 2* Attack: 4, Defense: 6, Firepower: 3, Hitpoints: 25* Advance required: Turbine* Obsolete by: Railgun Destroyer* Bombard rate: 2
===Cruiser===
* Cost: 85 shields, Upkeep: 1 Food, 3 Shield, 4 Gold, 1 Unhappy* Moves: 10, Vision: 3* Attack: 5, Defense: 10, Firepower: 3, Hitpoints: 30* Advance required: Combustion* Obsolete by: AEGIS Cruiser* Bombard rate: 3
===Battleship===
* Cost: 100 shields, Upkeep: 2 Food, 4 Shield, 4 Gold, 2 Unhappy* Moves: 9, Vision: 3* Attack: 6, Defense: 11, Firepower: 4, Hitpoints: 35* Advance required: Mass Production* Obsolete by: AEGIS Cruiser* Bombard rate: 4
===AEGIS Cruiser===
* Cost: 120 shields, Upkeep: 1 Food, 4 Shield, 4 Gold, 2 Unhappy* Moves: 10, Vision: 4* Attack: 7, Defense: 12, Firepower: 4, Hitpoints: 40* Advance required: Laser* Obsolete by: None* Bombard rate: 4
===Railgun Destroyer===
* Cost: 80 shields, Upkeep: 1 Food, 2 Shield, 4 Gold, 1 Unhappy* Moves: 14, Vision: 3* Attack: 4, Defense: 7, Firepower: 4, Hitpoints: 30* Advance required: Fusion Power* Obsolete by: None* Bombard rate: 3
===Submarine===
* Cost: 90 shields, Upkeep: 1 Food, 3 Shield, 3 Gold, 1 Unhappy* Moves: 10, Vision: 1* Attack: 4, Defense: 5, Firepower: 2, Hitpoints: 20* Advance required: Combustion* Obsolete by: None* Bombard rate: 1
===Nuclear Submarine===
* Cost: 120 shields, Upkeep: 1 Food, 4 Shield, 4 Gold* Moves: 12, Vision: 2* Attack: 5, Defense: 6, Firepower: 3, Hitpoints: 20* Advance required: Nuclear Power* Obsolete by: None* Bombard rate: 2
===Carrier===
* Cost: 110 shields, Upkeep: 1 Food, 3 Shield, 4 Gold, 1 Unhappy* Moves: 10, Vision: 2* Attack: 0, Defense: 9, Firepower: 2, Hitpoints: 40* Advance required: Advanced Flight* Obsolete by: None
==Merchant ships==
For Wonders or Trade Routes.
===Junk===
* Cost: 25 shields, Upkeep: 2 Food, 1 Shield, 1 Gold, 1 Unhappy* Moves: 5, Vision: 1* Attack: 2, Defense: 3, Firepower: 1, Hitpoints: 12* Advance required: Taoism* Obsolete by: Clipper
===Cog===
* Cost: 30 shields, Upkeep: 2 Food, 1 Shield, 1 Gold* Moves: 6, Vision: 1* Attack: 0, Defense: 3, Firepower: 1, Hitpoints: 12* Advance required: Thalassocracy* Obsolete by: Clipper
===Clipper===
* Cost: 50 shields, Upkeep: 2 Food, 1 Shield, 2 Gold* Moves: 10, Vision: 2* Attack: 0, Defense: 3, Firepower: 2, Hitpoints: 20* Advance required: Overseas Trade* Obsolete by: Freighter
===Freighter===
* Cost: 80 shields, Upkeep: 1 Food, 2 Shield, 2 Gold* Moves: 12, Vision: 2* Attack: 0, Defense: 4, Firepower: 2, Hitpoints: 30* Advance required: Steel* Obsolete by: None
=Missiles, Bombs, Torpedoes=
===Missile===
* Cost: 30 shields, Upkeep: 2 Shield, 1 Gold, 1 Unhappy* Moves: 16, Vision: 1* Attack: 16, Defense: 0, Firepower: 3, Hitpoints: 2* Advance required: Rocketry* Obsolete by: None
===Cruise Missile===
* Cost: 50 shields, Upkeep: 2 Shield, 2 Gold, 1 Unhappy* Moves: 28, Vision: 2* Attack: 18, Defense: 0, Firepower: 4, Hitpoints: 5* Advance required: Advanced Rocketry* Obsolete by: None
===Atomic Bomb===
* Cost: 160 shields, Upkeep: 2 Shield, 3 Gold, 3 Unhappy* Moves: 2, Vision: 1* Attack: 99, Defense: 0, Firepower: 3, Hitpoints: 10* Advance required: Nuclear Fission* Obsolete by: None
===Nuclear===
* Cost: 220 shields, Upkeep: 3 Shield, 3 Gold, 3 Unhappy* Moves: 24, Vision: 1* Attack: 99, Defense: 0, Firepower: 4, Hitpoints: 10* Advance required: Advanced Rocketry* Obsolete by: None
===Torpedo===
* Cost: 20 shields, Upkeep: 2 Shield, 1 Gold* Moves: 2, Vision: 1* Attack: 10, Defense: 0, Firepower: 3, Hitpoints: 5* Advance required: Combustion* Obsolete by: None
===GBU===
* Cost: 15 shields, Upkeep: 1 Shield, 1 Gold* Moves: 1, Vision: 1* Attack: 10, Defense: 0, Firepower: 3, Hitpoints: 5* Advance required: Radar* Obsolete by: None
=Trains=
Can move only on Railroads.
===Train===
* Cost: 60 shields, Upkeep: 2 Shield, 2 Gold* Moves: 16, Vision: 1* Attack: 0, Defense: 1, Firepower: 1, Hitpoints: 20* Advance required: Railroad* Obsolete by: None
===Armoured Train===
* Cost: 90 shields, Upkeep: 3 Shield, 2 Gold, 1 Unhappy* Moves: 12, Vision: 1* Attack: 6, Defense: 8, Firepower: 3, Hitpoints: 30* Advance required: Railroad* Obsolete by: None* Bombard rate: 2