Shroomfolk

The Shroomfolk are a varied people. Uniquely, they evolved from Fungi rather than Animals as most sentient people have. The Shroomfolk could be found in almost every corner of Anu including Ferra. They usually gather in small tribes or kingdoms called a Mycobiota.
Due to their distance from other people, communication between Shroomfolk and others is difficult and misunderstandings common. This way, Shroomfolk are quite wary of outsiders and will often attempt to drive overly eager explorers out of their caves and forests.
==Mechanics (OOC)==
*Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
*Creature Type. You are a Humanoid and a Plant.
*Size. By default, you are Small.
*Speed. By default, your walking speed is 20 feet.
*Languages. You are unable to speak any languages.
*Darkvision. Raised in the dimmest forests and the deepest of caves, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.
*Sporespeak. You can't speak normally, but you can telepathically with all creatures within 30 feet of you, provided you and the creature can speak a language. Shroomfolk can still hum, whistle, and grumble, which forms the verbal components for your spells if you cast them. If you are silenced by an effect, you can still communicate telepathically with your spores, but you cannot use spells with a Verbal component.
*Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. When you, the target of your attack, or whatever you are trying to perceive, is in direct sunlight.
==Subraces==
===Cordyceps===
Unlike other Shroomfolk, Cordycepts do not have a body of their own. Instead, they must takeover and feed off the corpsed of other creatures.
Cordyceps have a wide range of appearances, partly based on the creature they are currently inhabiting, partly based on the Shroomfolk. Some Cordyceps might almost be invisible, burrowing through the corpse but largely unseen from the outside, while other Cordyceps take over the corpse and look just like other Shroomfolk.
Unlike most other Shroomfolk, Cordyceps are viewed as monsters with hostility by Imperials and most other sentient creatures.
====Mechanics (OOC)====
You gain all abilities of the Shroomfolk.
*Necynaptic. You may, once a day, choose any dead creature within touch range. You must remain in contact with the corpse for 10 minutes. After that time, you take over the corpse and get access to its physical traits, natural weapons and innate ability. When these overlap or contradict your Shroomfolk abilities, you can choose which ability to use as you take control of the corpse. You do not get any of the corpse's mental faculties, and you maintain all of your own mental faculties.
*Carriovore. You do not need to eat, nor do you gain sustenance from regular food, rather you feed on the corpse you are inhabiting, slowly degrading it. Eventually the body will be consumed to such a point that it is no longer has the capacity for locomotion and later to feed you. Each corpse gets consumed at different rates. Small creatures have little sustenance for you to consume, meaning they are consumed faster. Larger creature need more mycelium and energy to effectively control, meaning you will need to consume more of the creature each day to sustain yourself, causing the corpse to be consumed faster. Medium creatures, especially humanoids, last the longest, usually several days to a few weeks.