Fantendo Smash Bros. Remix (Ragtag Refusal)/Merrin

Merrin 	Merrin
 	
Franchise	Sugar Cannon
Homestage	Dessert Kingdom
Credit To	
The protector of the Flavor Sprites, who in turn protect Foodtopia! This is her first Fantendo Smash Bros. playable appearance, when taking into consideration that last Fantendo Smash Bros. Game she was in, she was just a Summoner Orb character. 
Merrin, like said, is the protector of the Flavor Sprites, and actually quite has quite a history of being scrapped. First, she was planned for a game where all characters were self-inserts, then, she was planned for KillGames as Redge's clone, and then she was a contest entry for the Powerborn Create a Hero/Villain contest, but only made 6th place. And then finally she saw her official debut in Sugar Cannon, as main protagonist.
==Playstyle==
A somewhat lightweight, somewhat middleweight fighter, Merrin has a decent jump, and even a pretty good dash- however, considering she's made of ice cream, she takes 1% more damage from fire and water attacks, and she takes damage while swimming.
Like all characters, she has at least one gimmick; in this case, it's Flavor Sprites. She automatically starts with a Vanilla and a Chocolate one. It's a complicated one to explain, but a Flavor Sprite will pop up, either when she KO's an opponent, or she comes back from being KO'd, in which the Flavor Sprites she has are randomized. Afterwards, a Flavor Sprite flies near Merrin. Merrin (or any other Merrins) can touch the Flavor Sprite to have a decision of whether they should replace their sprite (A; left to replace back sprite, right to replace front sprite), or they should discard it (B).
Another gimmick is the Sugar Meter in which if she narrowly dodges attacks via dodging them just in time or doing damage, she builds it up and can use this for a Special Attack depending on the frontal Flavor Sprite. Use Sprite Swap to determine your frontal Flavor Sprite!
==Moveset==
Neutral Technique: Flavor Sprites	Neutral Technique: Flavor Sprites
Flavor Sprites 	Commence fire from your two sprites. You can hold this down and move. Different sprites have different attacks.
Erratic Sprites 	Changes up how the sprites fire and how much damage they deal in some way.
Strong Sprite 	A more powerful sprite, though sadly the only one can be with you. Also may affect your Block Technique.
Side Technique: Dodge Dash 	Side Technique: Dodge Dash
Dodge Dash 	Dash forward quickly to dodge attacks. Not an attack itself, and leaves you helpless in mid-air.
Meteor Dash 	Harder to dodge attacks with, but enemies hit by you will be send downwards.
Slow Dash 	Dash forward not as quickly as before, but that gives more chances for dodging! But it's not as far as usual.
Up Technique: Flight 	Up Technique: Flight
Flight 	For two seconds or until you get hit, you can fly with increased speed, before entering free-fall.
Aura Flight 	No increased speed, but you can crash into enemies to do some damage.
Super Flight 	A whole ton of increased speed but it only lasts for one second and you're sent tumbling with this.
Down Technique: Special Attack 	Down Technique: Special Attack
Special Attack 	A special attack with a lot of oomph; fill the Sugar Meter first. Special Attack depends on your frontal Flavor Sprite.
Double Special 	Perform a Special Attack from both Flavor Sprites. Costs two Sugar Meter bars.
Special Upgrade 	Your Special Attack is much, much more potent, but it costs two Sugar Meter bars. You're also more vulnerable.
Block Technique: Sprite Swap 	Block Technique: Sprite Swap
Sprite Swap 	Swaps the position of the Flavor Sprites, thus swapping the Special Attack.
Attack Rotation 	While swapping, your Flavor Sprites deal damage. Does extend the delay for swapping, though.
Respec 	Changes your Flavor Sprites, but not without having to wait sixty seconds.
Super Moves 	Super Moves
Special Treat 	Merrin's Sugar Meter bar fills up and soon glistens, and an additional Flavor Sprite temporarily joins Merrin. Autofire is turned on for the Flavor Sprites and pressing the B button will cause them to initiate a Special Attack, with one bar refilling every two seconds. The Special Attack rotates with the Flavor Sprites, so if you had Vanilla as your frontal Flavor Sprite, it'll go to Chocolate, then Strawberry, then Vanilla again. This lasts for twelve seconds.
All-You-Can-Beat 	Merrin jumps into the background and all the possible Flavor Sprites temporarily surround her. They proceed to rapidly shoot towards the desired location, ending with all of them mixing their Special Attacks combined to shoot a powerful laser beam for two seconds that accumulates damage. Afterwards, the attack ends.
Deluxe Dish-It 	Merrin gains temporary fifteen-second flight and all of her sprites as they auto-fire and once in a while fire their Special Attack, at a continuous rate. Merrin can dash into enemies to damage them and by pressing the Technique Button, you can create a powerful burst of sugar that does huge amounts of damage.
===List of Flavor Sprites===
Do note that this doesn't list the Special Upgrade effects. In that case, it's the same as the Level 3 Special of a Sugar Sprite in Sugar Cannon, unless specified.
Flavor Sprites (Normal) 	Flavor Sprites (Normal)
Vanilla 	Rapidly fires white energy forwards. Special is Cream Cannon, that hurls a large vanilla ice cream ball that bursts for a lot of damage.
Chocolate 	Fires three chocolate pieces at a medium rate. Special is Chocolate Chipper, that fires two waves of Chocolate Chips forward.
Strawberry 	Explosive strawberries, shot out slowly. Special is Berry Blast, which shoots a volley of small strawberries forward that surprisingly pack a punch.
Banana 	Fires a banana that returns to Merrin and tears through enemies. Special is Bananarang, that shoots a large banana that does more damage before returning to Merrin.
Coffee 	Shoot streaming coffee like a flamethrower to block weak projectiles. Short range. Special is Caffeine Crash, that creates an explosion around you.
Mint 	Fires a beam forward that upon hitting an enemy creates a small perpendicular blast. Special is Minty Flash, which shoots a beam that soon explodes into a large pillar of minty energy. Lvl 3 makes it bigger.
Honey 	Slow honey shots that doesn't deal much damage and isn't fired frequently, but slows anyone hit down down. Special is Sweet Barrier, which absorbs 10 attacks; if you're shielding, foes that hit the barrier are also slowed.
Gummy 	Shoot out gummy that does low damage but has some decent homing ability. Special is Gum Seeker, that fires out four fast-moving gummies that do high damage to foes. Lvl 3 adds more gummies.
Caramel 	A thin, medium-ranged beam of caramel is shot forward. Requires accuracy to use. Special is Caramelizer, that fires a piercing caramel beam that rapidly does damage.
Cookie 	Cookies that are slowly fired and ricochet off of surfaces. Slow, but hey? Special is Cookie Crumble, which fires eight cookies in eight directions around you.
Cherry 	Slowly fires cherries that are affected by gravity and explode. Special is Cherry Cluster, that launches a giant cherry that explodes into smaller cherries.
Birthday Cake 	Charge up with the Technique button and let go to throw some powerful batter. Special is Birthday Surprise, which temporarily boosts all of Merirn's stats and allows auto-fire.
Flavor Sprites (Erratic)	Flavor Sprites (Erratic)
Vanilla 	Fires white energy in random directions in front of it rapidly. Weaker.
Chocolate 	Fires a single chocolate piece that splits into five upon contact. Not very accurate.
Strawberry 	The strawberry might abruptly stop before moving quickly forward. Less damage when it's moving fast, though.
Banana 	Fires a banana that will do a U-Turn at random, lingering for five seconds. Only two bananas can be on the screen, and it dissipates upon hitting anything. Also, it's weaker.
Coffee 	The stream of searing coffee starts long, but then suddenly gets short, then long. Less damage.
Mint 	A beam that loops two times before going upwards. More damage while it's going upward.
Honey 	Shoots honey that goes slow before suddenly going backwards at a fast speed. The faster, the more damage.
Gummy 	The gummy constantly changes targets. Every time it does so, it changes color to indicate how much times it'll change before rocketing towards its final target. Less damage.
Caramel 	The beam of caramel is fired at random angles. Less accurate and less hurtful, but you can fire it faster.
Cookie 	Slightly slower cookies that try and bounce to the nearest opponent upon hitting a wall.
Cherry 	Fires cherry bombs with reverse gravity, and reverses gravity every time it hits a floor or ceiling.
Birthday Cake 	Fires birthday cake batter slowly at random sizes.
Flavor Sprites (Strong) 	Flavor Sprites (Strong)
Cream 	Shoots out white energy at hyper speed.
White Chocolate 	Fires five chocolate pieces that are slow but do heavy damage.
Pineberry 	Fires an explosive pineberry that explodes three times, each explosion being smaller but more damaging.
Chocolate Banana 	Fires chocolate bananas that returns to Merrin before going out again once, before returning one last time.
Hot Chocolate 	A searing hot chocolate stream that can trap opponents. It can overheat and damage Merrin though, so use with caution.
Breath Mint 	Projectile launches enemies towards Merrin.
Nectar 	Fires faster than normal Honey Sprites, and the honey contains bees in them.
Gelatin 	Greater homing ability with slightly more damage than usual.
Toffee 	Fires a thin beam of toffee that slows down anyone hit by it.
Chip Cookie 	Creates miniature chip explosions upon hitting a surface that deals minimal damage. Getting hit by the cookie does decent damage and knockback.
Cherry Pie 	A cherry pie that explodes two times just in case! Does slightly more damage than the normal Cherry, granted that both of the explosions hit the opponent.
Wedding Cake 	Automatically fires birthday cake batter once fully charged and charges faster.
===Master Gear Effects===
Merrin's Master Gear is Deluxe Shortcake. While wearing it, she not only gets a cute strawberry on her, but also, of course, gets her Master Technique and has her Techniques buffed in some form or manner.
Master Technique 	Master Technique
Cream Throw 	Creates a cream bomb that explodes into cream. Any of Merrin's projectiles hit by the cream will do slightly more damage. Also damages opponents.
Technique Reduxes	Technique Reduxes
Flavor Sprites 	Makes the sprites a bit more stronger.
Erratic Sprites 	Makes the sprites a bit more stronger.
Strong Sprite 	Makes the sprite a bit more stronger.
Dodge Dash 	The dash can be repeated another time in mid-air. Still doesn't do damage.
Meteor Dash 	Greater meteor effect and can do slightly more damage than usual.
Slow Dash 	Goes farther than before and is slightly more slower.
Flight 	Fly for one extra second. Simple, but effective.
Aura Flight 	Can do more damage and has a slight boost in speed.
Super Flight 	You're no longer sent tumbling doing this and you can do damage with this.
Special Attack 	Makes Special Attack stronger in some way. For example, Chocolate's Chocolate Chipper adds more chocolate chips to it, making it harder to dodge.
Double Special 	Costs slightly less Sugar Meter bars than usual (one and a half).
Special Upgrade 	Removes the start-up of the move and makes the Special move do more damage than usual.
Sprite Swap 	Shorter delay. (5s -> 3s)
Attack Rotation 	The rotation does more damage and does more knock back, and has a shorter delay.
Respec 	Shorter delay. (60s -> 45s)
==Trivia==
*Strong Sprite is the only (Custom) Technique to affect another Technique. In this case, it makes Sprite Swap a simple melee attack, with Attack Rotation doing more damage than usual. It doesn't affect Respec, though.
*This is one of the more complex characters Mr. Yokai created, mainly due to how the Flavor Sprites system would work. She was intended to be the first one to have a character page posted after Alcatraz, but said role was passed onto Microwave.
*Merrin's Master Technique was specifically designed to not be another "change stat/gain item/etc" move, which Mr. Yokai felt like he's done too many times. It's specifically inspired by her Summoner Orb action from Fantendo Smash Bros. Combat (erictom333). All credit goes to thus for inspiration.
*Flavor Sprites were originally considered to come out from defeated stage bosses and have a 10% chance to appear from a Capsule, but that was scrapped due to Mr. Yokai seeing it as making an already complex gimmick even more complex.
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