1.33 "The Eternal Update"

The Eternal update adds more content to the nether including a post Ender Dragon dungeon and boss in the shape of the Eternal Bastion and Dread Lord. It also adds a new tier of diamond upgrade items: spectral items. Among other additions.
The Previous Update is 1.32 "Wild Things Update". The following update is 1.34 "Something Wicked Update"
== Additions ==
=== Blocks ===
==== Eternal Blackstone ====
Eternal Blackstone generates naturally only as the main building block of the Eternal Bastion. It looks nearly identical to regular blackstone, with the notable difference that it is unbreakable except with a spectral pickax. Upon being broken by a Spectral pickax, even one enchanted with silk touch, regular blackstone will be dropped, making it impossible for the player to naturally acquire eternal blackstone in survival.
==== Wither Bone Block ====
Wither Bone blocks are crafted by combining 9 wither bonemeal at a crafting table. Nether Fossils generated in Soulsand Valley or Bassalt deltas will be made out of wither bone block rather than normal bone block.
===Items===
==== Ectoplasm ====
Ectoplasm is a material dropped by Dread Knights, Dread Archers, Dread Noughts and Dread Lancers at a rate of 10%. It can be used to craft the Soulstep shield and to create Eternal Souls
==== Eternal Soul ====
Eternal Souls can be used to upgrade diamond gear into spectral gear at a smithing table. Eternal Souls are attained by combining 9 Ectoplasms in a crafting table, or defeating the Dread Lord who is guaranteed to drop a single Eternal Soul.
==== Soulstep shield ====
The Soulstep shield is an upgraded shield that has 400 durability as opposed to the regular shields' 336. While wielding the Soulstep shield, the player can tap a direction key twice to quickly dash 2.5 blocks in that direction. This ability has a 4 second cooldown, and using it drains 2 durability from the shield.
==== Spectral Tools ====
Spectral tools can be acquired by upgrading a diamond tool with an Eternal soul at a smithing table. Spectral tools have the same durability as diamond but a higher block breaking speed, slightly faster than golden tools. Spectral pickaxes can mine all blocks a diamond pickax can, and can break eternal blackstone. Spectral swords have the same durability as diamond swords but deal 9 damage.
==== Spectral armor ====
Spectral armor can be acquired by upgrading a diamond armor piece with an Eternal soul at a smithing table. Spectral armor has the same durability and resistance as diamond armor, but each piece grants 5% movement speed boost. A full set of spectral armor gives the wearer 20% bonus movement speed, the equivalent of a constantly active Speed I status effect. This boost stacks with Speed I and Speed II, granting the wearer 40% and 60% bonus movement speed respectively.
Wearing a full set of Spectral armor enables the wearer to double jump.
==== Wither Bones ====
Wither bones are dropped by wither skeletons at a rate of 12.5%, and by the wither in quantities of 3 to 4. Wither Bones can be used to tame Netherhounds and can be converted into wither bonemeal.
==== Wither Bonemeal ====
A single Wither bone can be converted into 3 Wither Bonemeal. Wither Bonemeal can be converted into black dye. Using it on any sort of crops will instantly destroy the crop and drop nothing. Using it on grass or leaves will destroy all grass and leaves in a 4 block radius.
==== Music Disk "Eternity" ====
A music disc that can be found in Eternal Bastion chests, or can be dropped by Dread Knights, Dread Archers, Dread Noughts, Dread Lancers or the Dread Lord at a rate of 0.5%. The music consists of a mellow, gloomy guitar and drums accompanied by a ghostly hum
==== Heart of the Nether ====
A rare item that can be found in chests in the eternal bastion, or be dropped by the dread lord at a rate of 50%. Used to craft the Nether Conduit.
==== Nether Conduit ====
The nether conduit is crafted by placing a Heart of the Nether and 4 netherite scrap in a crafting table. In order to be active, the Nether conduit must be surrounded by at least 4 gold blocks and 5 obsidian blocks. Once active, it creates an aura with a 100 block radius. While inside the aura, players gain fire resistance, haste and night vision. Furthermore, all piglins (excluding piglin brutes) will be made neutral to players, removing the need to wear golden armor.
=== Trinkets ===
==== Golden Arm Guard ====
The Golden Arm Guard is a trinket that is dropped at a rate of 12.5% by Piglin Brutes. When equipped in the trinket slot, it will appear on the player's arm, and will pacify piglins akin to wearing a piece of golden armor. Furthermore it will also pacify Piglin brutes as long as the wearer does not stay within 3 blocks of a piglin brute for more than 8 seconds.
==== Berserker's Crest ====
When equipped in the trinket slot, each of the player's attacks will have a 50% chance to deal 2 bonus damage, 25% chance to deal no bonus damage and a 25% chance to deal 1.5 less damage. Dropped by the Dread Nought at a rate of 12.5%.
==== Charger's Crest ====
When equipped in the trinket slot, if the player has sprinted for 5 seconds they gain a temporary speed I status effect until they stop sprinting. Dropped by the Dread Lancer at a rate of 12.5%.
===Structures===
==== Eternal Bastion ====
The Eternal Bastion is a rare structure comprised out of "Eternal Blackstone" and illuminated by soul torches. It can spawn in any biome in the nether. Prior to defeating the Ender Dragon, the Eternal Bastion is empty and all the chests inside contain no items. Only after the Ender Dragon has been defeated do mobs from the Dread Legion begin spawning inside, and the chests fill up with high end loot such as diamonds, ancient debris, potions and golden Apples. A special Altar lies in the last room, through which the dread lord can be summoned after the Ender Dragon has been defeated.
==== Statue Fragments ====
A very rare structure that can spawn in any biome, the Statue fragment is comprised out of blackstone blocks and basalt, it can appear in one of tree different types: A large sword, a statue base with two feet and a large helmet. All three variants have a nether debris blocks in their center.
=== Mobs ===
==== Dread Knight ====
Spawns only in the Eternal Bastion. Resembles a full suit of netherite armor wielding a netherite sword, inhabited by a glowing bright blue spirit. Has 40 health, deals 12 base damage, has inbuilt knockback resistance. Drops 15 experience points upon death, has a 10% chance to drop ectoplasm. 
==== Dread Archer ====
Spawns only in the Eternal Bastion. Resembles a glowing blue spirit wearing a netherite chestplate and leggins, wielding a crossbow . Has 30 health, has a ranged attack that deals 10 base damage, has inbuilt knockback resistance. Drops 15 experience points upon death, has a 10% chance to drop ectoplasm. 
==== Dread Nought ====
The Dread Nought is a rare mini-boss mob that appears only in the eternal bastion. Around 2.5 blocks tall and 2 blocks wide, resembles a large and stout suit of netherite armor that wields a warhammer and a netherite shield, being inhabited by a bright blue spirit. It has 80 health and inbuilt knockback resistance. Drops 30 experience points upon death, has a 10% chance to drop ectoplasm and a 12.5% chance to drop a Berserker's Crest. 
The Dread Nought's shield works similar to a player's blocking all incoming attacks from the direction it's pointed in. The Dread Nought slowly approaches his target, keeping his shield down thus making it impossible to damage him while he is approaching. When the Dread Nought get close enough, he lowers his shield and swings his warhammer down at the player's location, this attack has a custom animation and a 1 second delay, making it possible to dodge it. If the attack hits directly it deals 30 damage, the attack also sends out a 1.5 block shockwave centered at the impact location, the shockwave knocks the player back and deals 12 damage. The Dread Nought takes 4 seconds to pull his warhammer from the ground, leaving him vulnerable to attacks. Once he has lifted his warhammer he will resume approaching his target and attempting to strike them again.
==== Dread Lancer ====
The Dread Lancer is a rare mini-boss mob that appears only in the eternal bastion. He resembles a Dread Knight wielding a lance that rides a spectral horse clad in netherite armor. The rider and the horse are considered one creature. The Dread Lancer has 80 health, moves at a fast pace and has a hit and run combat style. Once the Dread Lancer spots a target, the horse rears up and the dread lancer charges in a straight line dealing 30 damage if the target is successfully hit. The Dread Lancer continues charging even if the target is not hit, when he collides with a wall he is stunned for 3 seconds, leaving him vulnerable to attacks. Once the Dread lancer recovers from the stun, he will hastily run away from the target and attempt another charge once far away. Drops 30 experience and has a 10% chance to drop ectoplasm and a 12.5% chance to drop a Charger's Crest
==== Netherhound ====
Netherhounds spawn in groups of 2-5 in the Nether wastes and in Crimson forests. They resemble larger, black furred wolves with constantly red eyes. Naturally they will attack the player on sight, unless the player has either regular bone or wither bone in their inventory. Netherhounds will attack Hoglins if they outnumber them, but will not attack any other nether mob. Netherhounds can be fed wither bones to be tamed, and can be fed regular bones to breed them. Upon being tamed, they receive a spiked collar on their necks that can be painted with dyes like a regular tamed wolf. Netherhounds have 30 health untamed and 40 health once tamed, and deal 7 damage. Netherhounds drop no items and 5 experience points upon death.
==== Piglin Wanderer ====
Piglin Wanderers spawn rarely in any biome in the nether, and will despawn after 30 minutes have passed even if named or trapped. The Piglin Wanderer is always neutral even if the player is not wearing any golden armor. He always spawns with 2 tamed Netherhouds that become aggressive towards the player if they attack the Piglin Wanderer. The Piglin Wanderer wields a crossbow that he uses if attacked. Mining or picking up gold near him will not provoke him.
The Piglin Wanderer can be bartered with like regular piglins, but with a slightly more unique mechanic. Once the Piglin wanderer spawns, he recieves a randomly generated stockpile on him. Once he receives a piece of gold, he gives a random item from the stockpile. If the stockpile is empty he will not take any of the player's gold. Here are the items he may spawn with: Porkchops 5-25 drops in groups of 5, Leather 6-30 drops in groups of 6, String 4-20 drops in groups of 4, Bone 3-15 drops in groups of 3, Ender Pearl 2-6 drops in groups of 2, Wither bone 3-5 drops one, Ghast tear 1-3 drops one, Wither Skeleton head 0-1 drops 1.
=== Boss ===
==== Dread Lord ====
The Dread Lord is a boss that has to be spawned in manually only once the ender dragon has been defeated. At the end of an Eternal Bastion lies a large open throne room and an altar in the middle. Right clicking on the altar with ectoplasm in hand consumes the ectoplasm and spawns the Dread Lord 10 seconds later.
The Dread lord resembled a large, roughly 4 blocks tall suit of spiky netherite armor, wielding a large sword in one hand. He has 300 health and three attacks. 
His main attack is a downwards swing with his sword. This attack deals 24 damage and has a 0.8 second wind up and a long but thin impact area, making it possible to sidestep and dodge the attack, which is made even easier by using a soulstep shield. 
The second attack is a barrage of explosive ectoplasm shots, each dealing 14 damage and bursting into a 2 block radius . The Dread Lord fires 5 shots in a volley, the first and last shot are aimed directly at the target, while the middle 3 have a slight degree of deviation. 
The Dread Lord's third attack is him stopping in place, a light blue aura appearing around him, after 5 seconds he finishes channeling his ability and summons either 2 dread knights or 2 dread archers. If the Dread Lord is dealt 20 damage or more before he finishes channeling he will not spawn anything
If the Dread Lord cannot walk up to the player, blocks block his path, or he is otherwise restricted from reaching the player, then his body will take on a bright blue glow and he will become incorporeal, passing through block and floating until he reaches his target.
The Dread Lord drops a guaranteed Eternal soul, a 50% chance to drop a heart of the nether, 2500 experience the first time he is defeated and 800 all consequent times.
=== Advancements ===
==== Dread Not ====
* Defeat the Dread Lord
==== Not so Eternal after all ====
* Break an Eternal Blackstone block with a Spectral Pickax
==== Pour some soul into it ====
* Upgrade a diamond item into a spectral item
==== Cover me in souls ====
* Wear a full set of spectral armor
==== Good boy! ====
* Tame a Netherhound
==== Time spared this place ====
* Enter an Eternal Bastion
== Changes ==
==== Mob Drops ====
* Piglin Brutes now have a 12.5% chance to drop a golden arm guard
==== Items ====
* Equipping a full set of netherite armor grants an additional 4 Knockback resistance
*The Conduit has been renamed to "Sea conduit", as not to be confused with the newly added nether conduit.
== Trivia ==
* The Dread Lord is the first mob in the game to audibly speak. A laugh is heard the first time you enter his throneroom with ectoplasm in your inventory, and he says "Yesssss" as he begins to fade once you defeat him.
Category:Fan Made Updates