Hammerdom

Hammerdom is a Ring 2 boss. He will most likely be the 4th boss you will encounter during your run. He has 13,600 HP, x2.5 Blunt, x1.25 Sharp and x1.42 Explosive damage resistance x1.35 Fire damage multiplier, and is neutral to Fire and Ice damage types. 
==Attacks==
===Smash (100%) ===
Hammerdom swings his Great Hammer at the player, dealing 300 Blunt damage (500 at Phase 2).
===Stomp (100%) ===
Hammerdom has to swing his Great Hammer atleast once before he can stomp. After around 5 seconds Hammerdom will stomp (AOE) dealing 90 Air damage and Knockback.
In Phase 2. his stomp deals a lot more knock back (knocking you back a whole island.)
===Phase 2 (40%)===
Hammerdom's movement speed and attack speed are boosted heavily. His movement speed is even faster than you using a fusion coil. This also slightly shortens the delay of his stomp and increases Smash's damage to 500.
===Last Resort (1%) ===
Hammerdom starts charging up for roughly 5 seconds.
After roughly 5 seconds have passed, Hammerdom finishes charging and uses Last Resort, dealing 800 (AOE) damage.
Players have to either hide behind the (Furnace), the (Researcher) or move to a different island.
(This is a special attack only available on April Fools.)
==Drops == 
*Great Hammer Head
==Tips and Tricks==
Generally, the main way to get better at Hammerdom is to practice yourself and learn his patterns and attacks. The strategies and movements for this boss are a bit more sophisticated than previous bosses, which is why so many beginners fail at this boss. With enough skill and knowledge of his patterns, he is possible to beat without armor, shields, or coils. However, here are some tips to help you with this fight. 
*Never let Hammerdom near the main island, as he will throw nearly everything off it. Fight him near or on his island, if possible. If he does get to the main island, it will be very difficult to recover, because as soon as he lands a hammer hit on the crystal it's over. If he is approaching the crystal, bait him for his stomp then charge past him after he stomped to lure him away from spawn.
*Any type of speed boost is helpful for Hammerdom as it gives you more freedom in your movements, overall allowing you to dodge his attacks and also attack him easier.
*Armor is optional since you'll be dodging Hammerdom's attacks anyway. However, some good armor (Pyrolite works!) can tank a phase 1 hammer hit, keeping you in the fight. Plated Iron Armor works exceptionally well as it can tank a phase 2 hammer hit. Shields are helpful as well, as they nullify the knockback from the stomp.
*Blocking the path to spawn with walls works as a place to retreat because Hammerdom will simply wait for you on the other side.
* Sharp + Flame weapons (Flame Sword, Goldfire Sword, any 3 variations of Fiery Greatsword especially) are recommended along with Impact Cubes/Explosive Cubes. He has no immunity to fire or ice attacks.
*Life cubes can be used as a quick save if you are knocked off the island, just be quick to hold it.
*Hammerdom's stomp will knock back items, including Caltrops and boss items.
*Make sure there is only one attacker, more than one will complicate his targetting and make attacking him harder. Have all extra players be gear-makers and/or backup if you die.
* If you are struggling on the stomp, you can keep running with a speed coil until he uses the stomp
*If you only have a melee weapon and any type of movement coil, you can hit him and run back and forth the whole fight. Its best if you turn and stay as far as you can right after hammerdom stomps. May be harder during his 2nd phase.
*If you have good enough timing with a Greatsword, you can hit Hammerdom three times per cycle (Hammer, Hammer, Hammer, Stomp) then back up after the 3rd hit quickly to avoid his stomp.
*thumb|5 hits on Hammerdom!If you have near impeccable timing with a Goldfire Sword, you can hit Hammerdom 5 times per cycle, with 3 critical hits and 2 normal hits. This is quite difficult to do consistently though.
*If you can't avoid Hammerdom's stomp and don't have anything to block it, you can quickly align yourself to be knocked to safety. this can be difficult to do spontaneously though, especially in phase 2.
*Blunt damage weapons are not recommended because of the high resistance to it. However this only applies to weapons with only Blunt damage since adding more damage types will reduce Hammerdom's resistance to the weapon, making it more viable.
==Trivia== 
*This is the only boss to have a blunt type attack as its main attack.
* Prior to 0.2.17, this was the only boss to not have a drop.
*Hammerdom in the future will have a third phase, where he will be able to summon his own minions. It will be released in the version CC3.
Category:Boss