Momentum stalling

Momentum stalling, also referred to as momentum halting, is a property in Super Smash Flash 2 where an aerial attack or a special move slow down a character's momentum or falling speed partially or entirely.
The vertical momentum stall, unlike the horizontal one, has a name in the game's files: air ease. It is also referred to as hit ease when applied after a move hits an opponent, though.
This property was much more prevalent in older versions of the Super Smash Flash 2 Demo, but was steadily phased out of the game, and rendered almost completely absent by v0.8a.
== Techniques ==
=== Momentum canceling ===
Momentum canceling, also known as momentum cancelling, is a technique in the series where a player uses a momentum halting move to cancel the momentum of an attack's knockback, usually horizontally. When combined with Directional Influence, momentum cancelling can allow characters to survive at abnormally high percentages. It should be noted that all characters can cancel their momentum by midair jumping. Due to the absence of hitstun cancelling — like in , momentum canceling is not as useful in SSF2 as it is in Brawl.
Momentum canceling is present in Super Smash Flash. Any attack will help decrease the amount of knockback the player has taken. It is somehow more useful in SSF than in SSF2 due to hitstun lasting for a shorter time and the fact that players are able to jump cancel all attacks. Using an attack in SSF will instantly set the user's speed to the character's attack boost stat.
== List of momentum stalling moves ==
Character	Move(s) 				Notes
 	Cape 				Mario Tornado only boosts Mario if the player decides to mash the special move button.
 	 				Mario Tornado only boosts Mario if the player decides to mash the special move button.
 	Mario Tornado 				Mario Tornado only boosts Mario if the player decides to mash the special move button.
 	Green Missile 				Luigi Cyclone only boosts Luigi if the player presses the special move button. Vertical momentum will only stall at the end of the move.
 	 				Luigi Cyclone only boosts Luigi if the player presses the special move button. Vertical momentum will only stall at the end of the move.
 	Luigi Cyclone 				Luigi Cyclone only boosts Luigi if the player presses the special move button. Vertical momentum will only stall at the end of the move.
 	Toothbrush 				
 	Down aerial 				rowspan="5"
 	Homing Attack 				
 	Light Dash 				
 	Spring Jump 				
 	Spin Dash 				
 	Haste 				Haste only moves Black Mage if it hits an opponent.
 	Warp 				Warp will not move Black Mage if the grounded version of the move is angled straightly downwards.
 	Meteor 				Warp will not move Black Mage if the grounded version of the move is angled straightly downwards.
 	Sing 				rowspan="2"
 	Rest 				
 	Gum-Gum Pistol 				Gum-Gum Pistol, Rocket and Snap only stall Luffy's momentum or boost him if they hit.
 	Gum-Gum Rocket 				Gum-Gum Pistol, Rocket and Snap only stall Luffy's momentum or boost him if they hit.
 	Gum-Gum Snap 				Gum-Gum Pistol, Rocket and Snap only stall Luffy's momentum or boost him if they hit.
 	Gum-Gum Balloon				Will not boost Luffy upwards on the ground.
== Trivia ==
*The property's names were initially coined by SSF2 developer StarkillerMomentum stalling's mention by StarkillerMomentum halting's mention by Starkiller and member PsnDthThe term's first mention, by PsnDth, via McLeodGaming's server. 
== References ==
Category:Game physics
Category:Terms
Category:Smash physics
Category:Techniques
Category:Techniques in Super Smash Flash
Category:Techniques in Super Smash Flash 2
Category:Super Smash Flash
Category:Super Smash Flash 2
Category:Super Smash Flash series