Zaikopath

<tabber>
|-|Zaikopath=
|-|Zaiquone=
</tabber>
Neptunia Game Maker R:Evolution OST - Last Fight to Victory
==Summary==
Zaikopath (ザイコパス, Zaikopasu), also called "Psychostock" in the English translation, is the final antagonist of Neptunia Game Maker R:Evolution.
A monstrous entity formed from the compiled negative energy of unplayed and undesirable games, Zaikopath was created long ago after a Goddess had placed a spell on a game to entice the consumers. However, both the negative emotions of the employees creating the game and the dissatisfaction of consumers had become plentiful, birthing Zaikopath, and causing the destruction of F-Sha's home country, leaving her as the only survivor. The Goddesses were unable to defeat it, and thus, resorted to sealing it away.
Some time after that, Zaikopath was once again unleashed as a result of the enormous stock of unplayed games created by the three Failure Goddesses. The resulting incident became known as the "Zaikopath Incident", and forever remained a curse and a burden on the Failure Goddesses. Once again, Zaikopath could not be defeated, thus being sealed away by the Goddesses.
In Game Maker R:Evolution, Zaikopath is brought out for a third time by the mysterious Cursed Game hidden within F-Sha, which Croire unleashes with the power of the garnered negative energy, causing worldwide chaos and panic to ensue. However, thanks to the efforts of the Gold Third and F-Sha, they were able to stall Zaikopath's duplicates for long enough to pinpoint its main body.
Croire was expecting them to defeat it, though, and as a result, had prepared and preserved Zaikopath within the Nep-Note. She then used her powers and fused Zaikopath with Arfoire, Copy the Code, and Copy the Hard to form Zaiquone (ザイコンヌ, Zaikon'nu - Psyfoire in English). After Zaiquone was defeated, the fusion was eventually separated and Zaikopath was sealed away one last time by the Failure Goddesses to atone for their past sins.
Zaikopath does not have a discernable personification, but its name is a play on the word "psychopath". Its Japanese name is a portmanteau of zaiko (meaning a stock or inventory) and psychopath, whilst its English name is a portmanteau of psychopath and stock.
==Powers and Stats==
Tier: , possibly | , possibly 
Key: Zaikopath | Zaiquone
Name: Zaikopath, called "Psychostock" in the English translation; Zaiquone when merged, called "Psyfoire" in the English translation
Origin: Hyperdimension Neptunia (Neptunia: Game Maker R:Evolution)
Gender: Unknown (Constantly referred to as an "it")
Age: Unknown, supposedly at least a hundred years old
Classification: Ancient Monster, "Cursed Game"
Powers and Abilities:
<tabber>
|-|Zaikopath ▾=
|-|Zaiquone=
All previous abilities and Resistances, in addition to:
*Natural Weaponry (Ditching the malleable weapon appendages, Zaiquone now possesses four arms that each have their own set of claws that it uses in some of its attacks)
*Shockwave Generation (Creates a large shockwave by slamming into the ground in Resentful Impact)
*Explosion Manipulation and more Creation (Creates several spiked objects that rain upon the enemy and explode in Maelstrom of Malace)
*More Energy Projection (Spawns several energy stalagmites from underneath the enemy and itself in Abyssal Eruption. In Omega Catastrophe, it brings four dark energy spheres together to create one massive sphere that shoots out several lasers of energy at the enemy)
</tabber>
Attack Potency: Low Multiverse level, possibly Complex Multiverse level (In its past two incidents, the Goddesses were unable to defeat Zaikopath, forcing them to seal it away instead. The clones of Zaikopath were able to overwhelm the Gold Third after they were weakened and stolen of their power. Vert states that the main body of Zaikopath was emitting more pressure than the clone that they encountered) | Low Multiverse level, possibly Complex Multiverse level (Stronger than before, being a fusion between Zaikopath, Arfoire, Copy the Hard, and Copy the CodeGame Maker R:Evolution - Chapter 10)
Speed: FTL combat speed (Capable of keeping up with the entirety of the transformed cast) | FTL combat speed (Faster than its unfused, main body)
Lifting Strength: Class 25 (Much more powerful than its clone, which is more powerful than the Gold Third after they were weakened) | Class 25 (Stronger than its unfused self)
Striking Strength: Low Multiverse level, possibly Complex Multiverse level | Low Multiverse level, possibly Complex Multiverse level
Durability: Low Multiverse level, possibly Complex Multiverse level (Capable of withstand several attacks from the likes of the transformed cast) | Low Multiverse level, possibly Complex Multiverse level (More powerful than before; wasn't fully defeated after the battle)
Stamina: Superhuman, possibly Infinite (By perpetually feeding on the life force of its recovering victims, Zaikopath is able to keep itself energized until it is defeated and the souls of its victims are released)
Range: Extended Melee Range normally, Tens of Meters with its magic attacks, Planetary with Perilum Particles (Following its resurrection, Zaikopath's Perilum Particles began to spread across and blanket the entire world)
Standard Equipment: None
Intelligence: Unknown, at least Below Average (Despite its inability to convey words, Zaikopath does appear to have some sort of intellect, as it was able to see through the plan and movements of the cast and attempted to stop them right then and there in the Victory company building)
Standard Tactics: Zaikopath opts to duplicate itself to hunt down souls and life forces for it to feast upon and keep itself energized, and keep its main body hidden elsewhere. When its main body is discovered, it will choose to fight its adversaries on its own and overwhelm them so it can then absorb the life force of its prey. As Zaiquone, it seems to only focus on wanton destruction, choosing to viciously fight its enemies rather than use their life force.
Weaknesses: Its main body is the master disc, so should it shatter, Zaikopath will perish as well. Its main body can be forced back into slumber if its duplicates cannot feed upon the souls and life forces of others.
Notable Attacks/Techniques:
<tabber>
|-|Zaikopath's attacks=
File:Inventory Impalement.gif|Inventory Impalement
File:Return Shockwave.gif|Return Shockwave
File:Defective Discs.gif|Defective Discs
File:Poisonous Backlog.gif|Poisonous Backlog
File:Spikes of Neglect.gif|Spikes of Neglect
File:Roar of the Returned.gif|Roar of the Returned
File:Laser of Loathing.gif|Laser of Loathing
Disclaimer: None of the attack names seen below are official names, these are names created for the sake of profiling and organization.
*Inventory Impalement: Zaikopath thrusts its lance appendage forward to stab the enemy, and then thrusts its hammer appendage forward to bash the enemy with the head of the hammer.
*Return Shockwave: Zaikopath swings its sickle appendage horizontally, and then slams the face of its hammer appendage into the ground, causing a large shockwave and scattering debris.
*Poisonous Backlog: Zaikopath creates a ring trap, laying several puddles of what appears to be poisonous substance alongside sharp junk that damages those that walk into it.
*Defective Discs: Zaikopath points its lance appendage forward and sends out three, rapidly spinning discs that revolve and spread out around Zaikopath, damaging those hit by them.
*Spike of Neglect: Zaikopath stabs its lance appendage into the ground, which spawns several dozens of spikes over the course of ten or more seconds.
*Roar of the Returned: Zaikopath lets out a vicious roar, shouting at its enemy with a burst of energy which sends forward junk projectiles that damage the enemy.
*Laser of Loathing: Zaikopath shoots a laser from its face, perhaps an orifice, which explodes upon contact with either the enemy or the ground.
|-|Zaiquone's attacks=
File:Nightmare Scythe.gif|Nightmare Scythe
File:Resentful Impact.gif|Resentful Impact
File:Maelstrom of Malice.gif|Maelstrom of Malice
File:Abyssal Eruption.gif|Abyssal Eruption
File:Omega Catastrophe.gif|Omega Catastrophe
Disclaimer: None of the attack names seen below are official names, these are names created for the sake of profiling and organization.
*Nightmare Scythe: Zaiquone swings its upper right arm like a claw swipe, followed by its upper left arm doing the same, before finishing off the string with a spinning slash attack using its lower two arms that hits on all sides of it.
*Resentful Impact: Zaiquone closes its pincer-like fingers together and thrusts its four arms forward to skewer the enemy, before lunging forward and slamming its body into the ground to create a shockwave.
*Maelstrom of Malice: Zaiquone spins the globe-like object underneath its torso rapidly before summoning a maelstrom of spiked objects from the sky. The objects then pierce the ground and explode shortly after.
*Abyssal Eruption: Zaiquone creates several energy stalagmites underneath its body before more energy stalagmites are created in the four cardinal directions of the original group of stalagmites.
*Omega Catastrophe: Zaiquone creates a quartet of dark energy spheres in its hand before merging them into one enormous dark energy sphere. This large sphere then shoots out a myriad of energy beams, doing massive damage. This is Zaiquone's most powerful attack.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Hyperdimension Neptunia
Category:Antagonists
Category:Genderless Characters
Category:Monsters
Category:Bodily Weaponry Users
Category:Immortals
Category:Power Absorption Users
Category:Life Users
Category:Absorption Users
Category:Soul Users
Category:Duplication Users
Category:Portal Users
Category:Empathic Manipulation Users
Category:Corruption Users
Category:Poison Users
Category:Creation Users
Category:Energy Projection Users
Category:Vibration Users
Category:Explosion Users