Hajime Kashimo

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==Summary==
, initially portrayed as an antagonist in Jujutsu Kaisen, transforms into a supporting character within the series. Inhabiting a body prepared by the sorcerer Kenjaku from 400 years ago, Kashimo becomes a key player in Kenjaku's Culling Game, aiming to find and battle Sukuna. However, Kashimo later dies while fighting Sukuna.
==Powers and Abilities==
Tier: At least , far higher with Lightning Discharge, at least , likely higher with Mythical Beast Amber, far higher with Lightning Discharge 
Name: Hajime Kashimo 
Origin: Jujutsu Kaisen
Gender: Male
Age: 400+ 
Classification: Human, Culling Game Player, Reincarnated Sorcerer 
Powers and Abilities: 
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*Cursed Energy Manipulation (Advanced Sorcerer; He is an Reincarnated SorcererJujutsu Kaisen, Chapter 199)
**Binding Vow (Entered a binding vow with Kenjaku to participate in the Culling Game in behalf of getting a chance to fighting SukunaJujutsu Kaisen, Chapter 187)
**Regeneration (Low-Mid; Shown to be capable of using Reversed Cursed TechniqueJujutsu Kaisen, Chapter 187Jujutsu Kaisen, Chapter 238 which would help Sorcerers to regenerate handsJujutsu Kaisen, Chapter 177 and brainJujutsu Kaisen, Chapter 230)
**Limited Power Nullification (Can use Hollow Wicker BasketJujutsu Kaisen, Chapter 187 which neutralizes a domain's barrier imbued with a cursed technique to nullify its guaranteed hit.Jujutsu Kaisen, Chapter 171)
**Limited Fragrance Manipulation & Poison Manipulation (He used his electrified cursed energy to perform electrolysis on seawater in order to create chlorine gas.Jujutsu Kaisen, Chapter 189)
**Limited Explosion Manipulation & Smoke Manipulation (Can use his cursed energy to create a steam explosion while fighting underwater.Jujutsu Kaisen, Chapter 190)
**Limited Homing Attack, Electricity Manipulation & Paralysis Inducement (His Cursed Energy Trait gives it the properties of an electric current.Jujutsu Kaisen, Chapter 186 Kashimo can transfer a positive charge to a target by striking it and then discharge the negative charge in him without losing any electricity to the ground. This results in a powerful lightning strike that rends the air and can't miss.Jujutsu Kaisen, Chapter 184 Direct hits with electricity cause paralysis in those hit regardless of physical toughnessJujutsu Kaisen, Chapter 186)
*Limited Healing & Transformation (Like SukunaJujutsu Kaisen, Chapter 237 Reincarnated Sorcerers can resume reincarnation into their original formJujutsu Kaisen, Chapter 217 which heals all wounds inflicted on his body without Reversed Cursed Technique)
*Skilled Hand-to-Hand Combatant & Acrobatics (Can contend against PandaJujutsu Kaisen, Chapter 184 and HakariJujutsu Kaisen, Chapter 187 and can efficiently fight in mid air combat.Jujutsu Kaisen, Chapter 188)
*Weapon Mastery (Hajime is proficient in wielding a staff in a battle.Jujutsu Kaisen, Chapter 184Jujutsu Kaisen, Chapter 188Jujutsu Kaisen, Chapter 237)
*Likely Enhanced Non-Physical Interaction & Extrasensory Perception (His body houses two souls, his own soul and the soul of his vessel, similar to Yuji who was able to harm Mahito's soul by physically punching him due to learning to perceive the contours of the soul thanks to hosting SukunaJujutsu Kaisen, Chapter 27. Furthermore Angel states Reincarnated Sorcerers intentionally or subconsciously suppress their vessel's consciousnessJujutsu Kaisen, Chapter 199)
Resistance to:
*Vibration Manipulation (Was not affected by Panda's Unblockable Drumming Beat which targets the internal organs with ShockwavesJujutsu Kaisen, Chapter 184)
*Explosion Manipulation (Was not effected by the steam explosion despite his Cursed Energy was main component used to create the explosion.Jujutsu Kaisen, Chapter 190)
*Fragrance Manipulation & Poison Manipulation (Not effected by chlorine gas.Jujutsu Kaisen, Chapter 189)
*Electricity Manipulation & Paralysis Inducement (The characteristics of Kashimo's cursed energy provide resistance to electricity.Jujutsu Kaisen, Chapter 237)
|-|Innate Technique=All previous abilities enhanced plus:
*Limited Light Manipulation, Radiation Manipulation & Plasma Manipulation (His innate technique reconstructs his flesh to manifest phenomena converted from his Cursed Energy. Can fire electromagnetic waves from his handsJujutsu Kaisen, Chapter 237) 
*Improved Acrobatics (With his innate technique agility gets improved due to increased electric signals activity in the brain.Jujutsu Kaisen, Chapter 237)
*Improved Information Analysis, Retrocognition, Enhanced Senses & Extrasensory Perception (Hajime's innate technique grants him X-Ray vision and the ability to perceive the aura that sorcerers omit. Additionally, the technique also grants him the ability to perceive his targets information even which that is transpired in the past.Jujutsu Kaisen, Chapter 238)
*Statistics Amplification & Transformation (His innate technique reconstructs flesh in order to manifest phenomena that he converts from his cursed energy. Kashimo's body far surpasses the human realm when using his techniqueJujutsu Kaisen, Chapter 237)
*Breath Attack, Sound Manipulation & Vibration Manipulation (Can fire sound waves through his mouth.Jujutsu Kaisen, Chapter 237)
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Attack Potency: At least Small Town level (Hajime is one of the strongest sorcerer among all the colonies. During his fight against Hakari, he proved to be physically equal if not stronger than him), far higher with Lightning Discharge (By harnessing his cursed energy he can summon a devastating lightning strike. The sheer force of the strike was strong enough to blast off Hakari's hand and create a gaping hole through his stomach), at least Large Town level, likely higher with Mythical Beast Amber (His innate technique reconstructs his flesh, increasing his potential and enabling him to damage a weakened Sukuna who can casually perform this feat), far higher with Lightning Discharge (Deals more damage than what he is physically capable of) 
Speed: Supersonic (Had overwhelmed Hakari in numerously instances and was overall capable of landing hits easier), higher with Mythical Beast Amber (His agility is improved due to increased activity of electrical signals in his brain), Massively Hypersonic+ Attack Speed with Lightning Discharge (Can fire a lightning strike), Speed of Light Attack Speed with Electromagnetic Waves (Can fire Electromagnetic Waves while utilizing his Innate Technique) 
Lifting Strength: At least Class 5 (Superior to Yuji, who could lift and throw a car and superior to Jiro withstand the weight of the Max Elephant)
Striking Strength: At least Small Town level (Should scale to his Attack Potency. Can harm Hakari), at least Large Town level, likely higher with Mythical Beast Amber (Should scale to his Attack Potency. Capable of Harming a weakened Sukuna) 
Durability: At least Small Town level (Should scale to his Attack Potency. Can tank an hit from Kinji who was on Jackpot), at least Large Town level, likely higher with Mythical Beast Amber (Tanked multiple hits from Sukuna) 
Stamina: Superhuman (Engaged in a fight to the death against Hakari and his unlimited cursed energy, Hajime demonstrated exceptional stamina, holding his ground against Hakari)
Range: Standard Melee Range, Extended Melee Range with Nyoi Staff, Several Meters with Lightining Discharge 
Standard Equipment: 
* Nyoi Staff: Hajime wields a staff in a battle that can function as a lightning rod for accumulating his charges.
Intelligence: Gifted in Combat (Hajime's exceptional intelligence becomes evident in combat, where he swiftly comprehends the intricacies of his opponents' abilities. Whether deciphering internal damage from a single strike or strategically outmaneuvering adversaries like Panda, Hajime demonstrates a keen ability to analyze and exploit weaknesses. Against Hakari. Rather than opting for a straightforward victory, he learns about Hakari's abilities and plans to outlast the bonus round. Despite having a definitive plan to win, Hajime challenges himself by attempting clever tactics during Hakari's unkillable mode. Using advanced jujutsu knowledge, he aims for Hakari's head and employs deceptive techniques like pre-accumulating electrical charge. When faced with Hakari's luck, Hajime adapts, trying poison and orchestrating an underwater steam explosion, showcasing his resourcefulness and tactical brilliance)
Weaknesses: Hollow Wicker Basket can't nullify cursed techniques directly, making it ineffective against incomplete or non-lethal domains. In water, Kashimo's cursed energy loses its electrical property. Also, when using his innate technique, Mythical Beast Amber, Kashimo's body disintegrates after its completion.
Notable Attacks/Techniques:	Notable Attacks/Techniques:
*: Binding Vows are contracts created through cursed energy that an individual can make with one's self or another person. The act of abiding by the rules and restrictions agreed upon in these contracts can result in a greater power or the achievement of a goal, but breaking a binding vow has uncanny repercussions. Hajime made a pact with Kenjaku that he would participate in the Culling Game if he had a chance to fight Sukuna.
*: Is a special type of cursed technique that takes cursed energy and reverses it into positive energy. It is a very complex technique and is mainly used to heal human bodies.
*: is an anti-domain technique and predecessor to simple domain. It neutralizes a domain's barrier imbued with a cursed technique to nullify its guaranteed hit. 
*Electrified Cursed Energy: Hajime's cursed energy has the properties of an electric current, putting his body in a constant state of electrification. This makes his cursed energy-reinforced physical attacks impossible to defend against, as his hits shock the opponent upon impact.
*Lightning Discharge: Manipulating the characteristics of his cursed energy allows Hajime to freely separate its electric charges. By applying the positive charge to his target immediately, Hajime can discharge the negative charge without losing any electricity to the ground. This results in a powerful lightning strike that rends the air and is guaranteed to hit without the need for domain expansion. After discharging this attack, Kashimo needs time to recharge before he can fire it again.
*: Hajime's innate technique reconstructs flesh in order to manifest phenomena that he converts from cursed energy. Kashimo's body far surpasses the human realm when using his technique, so it can only be used once before his flesh collapses.
**Agility: The enhanced agility derived from increased brain signal activity granted him swift and precise movements, allowing him to evade attacks and position himself effectively.
**Sound Waves: The emission of sound waves optimized to match natural frequencies of materials served as a potent offensive tool, causing damage to his opponent by exploiting vulnerabilities in their structure. 
**Electro Magnetic Waves: The generation of electromagnetic waves capable of vaporizing irradiated objects.
**X-Ray Vision: Hajime's third eye, with X-ray vision, gave him a clear view of Sukuna's strengths and weaknesses. It also offered a glimpse into Sukuna's past achievements.	
Note: "Healing" and "Transformation" abilities are not applicable in combat for anyone except Sukuna and Angel, as they have already utilized these powers once. This capability can only be employed once on the vessel.
==Notable Matchups==
Victories:
*Ryu Ishigori (Jujutsu Kaisen) Ryu's Profile (Mythic Beast Amber was restricted, speed was equalized)
Losses:
*Yuta Okkotsu (Jujutsu Kaisen) Yuta's Profile (Culling Games Key was used)
Inconclusive:
==References==
Category:Characters
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