106126-general-feedback-after-2-months-of-playing-good-bad-and-ugly

== Content ==
			
I'll keep this short and sweet
 
The Good:
General art and style
LORE
Housing
Leveling process - (though I feel it could be a lot longer, the short grind just gets people to the horror that is dailies faster)
Adventure and dungeon difficulty
Dev response to class concerns. I think the devs do listen and have done a pretty good job at responding to class issues quickly and fairly. 
Combat - best I've ever seen in a MMO hands down.
 
The Bad:
Linear attunement quest. I love the difficulty of the attunement quest, I just think it should be a non ordered checklist. Why should a silver ST run not count if done before the adventures were completed? Also WTF is the point of the rep grind?
Dungeon finder - its ok for adventures, but for endgame dungeons it is a BAD idea.
No PvE to PvP transfer. With so much server fluctuation this is a silly restriction. If you really really think it is that much harder to level on a PvP server then make us have a L50 on the server before we can transfer over a toon. Making us re-level is one thing, making us redo all the rep grinds and attunement is SOOOOO not OK.
PvP gearing system - would be nice to have tiers based on gear.
The UGLY
Dye processes - just really bad.
/who command - really, No working /who? It would make finding a group so much easier if I could log in and see what people were doing at a glance
DAILY zones. This is my main gripe. If the dailies weren't bad enough you put them in reused starter zones with the dullest content I've ever seen in a MMO. Dailies by definition are booooooooring, but these ones really take the cake. Especially the Strain drop. The first major content drop was a couple of daily hubs? Really??? I honestly feel like the designers building this game and the designers focusing on new content or on completely different planets. 
I love the game, the combat and the graphics but for me, what it really boils down to is this - if there isn't meaningful PvE content to enjoy between groups that can work on attunement bedsides dailies and endless rep grinds then many people will keep looking for the next new thing. I feel like Wildstar could be the next great thing, it has the engine and feel, but it HAS to get away from daily hubs. 	
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I've noticed that you have more bad and ugly but love the game? Find that a bit ironic.
 
I think you're right about most of the stuff however I would remove housing and dev response from the good and place them in the bad category. 	
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			You should add combat system to good, that's one of the positive of wildstar for me(and I would imagine for you once you didn't mention it as a negative).	
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The good ; Wildstar
The bad : Forum whiners
The ugly : Bots	
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I've noticed that you have more bad and ugly but love the game? Find that a bit ironic.
 
I think you're right about most of the stuff however I would remove housing and dev response from the good and place them in the bad category. 
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I've noticed that you have more bad and ugly but love the game? Find that a bit ironic.
 
I think you're right about most of the stuff however I would remove housing and dev response from the good and place them in the bad category. 
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{| class="blockquote"
I've noticed that you have more bad and ugly but love the game? Find that a bit ironic.
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I think you're right about most of the stuff however I would remove housing and dev response from the good and place them in the bad category. 
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 I would have put the dungeons under the ugly category...Their most likely the main culprit as to why our community pulled a shrink a dink...
 
Good..
 combat-
 visualization-
 Races-
 The witty humor-
 The potential to be one of the big kids in the playground
 Monthly content releases.. I hope at some point it becomes bi weekly like gw2.. but that might be asking to much right now
The devs being proactive with the community through media.. to bad we dont really seem them much on the forums were we should be seeing them the most.
(weekly dev speak) Most games the devs are some illusive ghost that is hard to believe they exist.
The story line
Housing
Hoverboards( would be nice to make a meta game or have more cool moves..like tony hawk or something)
 
Bad..
 Character customization
 Costume system
 Faction appeal.. (dominion) actually factions are pretty lame nowadays in an mmo..only one mmo got this right the rest of the mmos that have this suffer from the same problem one side sucks.
 Class balance..but their working on it
 Acheivment systme.. whats the point of having it at the moment.. for a tite? you can barely ready the ones players are displaying right now..
 Current class/race comps
 Need more character creation options that well see in an upcomming barber shop.. if theres any plans in the future for it..
 
ugly
 Costume and dye system-the worst ive seen in any mmo
 Armor- not enough cool stuff to wear.. most looks pretty ugly imo..(I want a space hooker)...w.. a cowboy hat
 Gold sinking everywhere- makes me feel like im pressured to have to buy credd.. shouldnt have to feel that way in a sub game
 The dungeon system..reward doesnt justify difficulty
 Not so casual friendly..this will result in a near death experience in the end if not addressed sooner than later.
 Amps and ability points... should be tied in whith the achievment system.	
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I agree with those that say the OP really should have included combat in the good list. It's definitely the draw of the game.
 
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Bad.. Costume systemugly
 Costume and dye system-the worst ive seen in any mmo
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{| class="blockquote"
You should add combat system to good, that's one of the positive of wildstar for me(and I would imagine for you once you didn't mention it as a negative).
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I agree with your Good.
 
I don't care about your Bad, none of it affects me.
 
I don't care about most of your Ugly, because it doesn't affect me.
 
However, what the hell is wrong with Dailies? They're fun, IMHO, and help you get EG capped, and then gold. You also pick up a lot of crafting mats in CB, and get some chests with all sorts of stuff (I always choose Crafting) in NW. I think the dailies are really well done.	
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			Just wanted to chime in and say the /who system very much belongs in the "Ugly" category. /who has been a basic function since some of the earliest MMOs... imho there is no excuse for it being this bad in a 2014 game.	
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I agree with your Good.
 
I don't care about your Bad, none of it affects me.
 
I don't care about most of your Ugly, because it doesn't affect me.
 
However, what the hell is wrong with Dailies? They're fun, IMHO, and help you get EG capped, and then gold. You also pick up a lot of crafting mats in CB, and get some chests with all sorts of stuff (I always choose Crafting) in NW. I think the dailies are really well done.
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			If you don't feel the game is for you, then it's not for you. Some of the things you listed is under works, but there isn't much point in debating things regarding your enjoyment of the game.	
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{| class="blockquote"
If you don't feel the game is for you, then it's not for you. Some of the things you listed is under works, but there isn't much point in debating things regarding your enjoyment of the game.
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I've noticed that you have more bad and ugly but love the game? Find that a bit ironic.
 
I think you're right about most of the stuff however I would remove housing and dev response from the good and place them in the bad category. 
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As far as I've understood, in the latest nexus report, carbine admitted that horrible, boneheaded mistakes were made because they rushed things unnecessarily to be ready for the "drop"
 
So I guess when it comes to fixing all these horrible mistakes that were made, we're gonna have to wait for quite some time (they've learned their lesson after breaking the game with the rushed changes, so THIS time, they aren't gonna fix anything before its juuuuuuust right :P )
 
Srsly though... they should revert the majority of the changes, test things properly instead of rushing it, and THEN let changes go live.
 
I love the basic premise of the game (lore, the whole telegraph mechanics etc) and I desperately want it to be a good game. But carbine is making it so hard to enjoy playing lately :<	
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As is at the time of my reading it he has 7 good and 7 bad + ugly. Looks pretty balanced and non-ironic to me.
 
However, I don't know if he edited after you wrote your reply.
 
@OP Agree on all points!
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I agree with those that say the OP really should have included combat in the good list. It's definitely the draw of the game.
 
 
Coming from Guild Wars 2, I have to say I absolutely love the costuming system.  Yeah, there are some flaws, but the ideas are sound.  The dye acquisition and application could definitely use some work, though.
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I actually love the end result of the costume/dye system. It does let you customize your appearance and for that I'm very grateful. I just think the system is very clunky and needs some love. Specifically I'd like to see the cost to use a dye removed or reduced (doesn't make sense to me why it is there in the first place) and the removal of the appearance vendor. I think a plug on your plot that acted as a closet would be cool. A place to store costume gear and change them out. You know, like a closet :)
 
The costume preview is a bit buggy too.	
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Ive played gw2 and their costume system is ok.. so far the best style system ive ran accross is DCuo they did a hell of a job with that one and any developer would be hardpressed to outdo that one.. unfortunately the game fails in other departments..So i guess you cant have your cake and eat it to...
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I think DC was okay.  I actually liked City of Heroes system more.  However, in WildStar, with the character creation coupled with the Costume system... it's not bad at all.  But it would be nice to have the character creation elements available in game after your initial creation.
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			How would you rate the Stormtalon fight?	
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How would you rate the Stormtalon fight?
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