Quillian Barthony rewrite (sunshadow21)

===Basic Information===
 Race: Halfling
 Class: Storm Druid
 Level: 4
Experience: 6,362 XP
 Alignment: Chaotic Neutral
 Languages: Aquan, Auran, Common, Druidic, Dwarven, Elven, Goblin, Halfling, Sylvan 
 Deity: The Stormlords
 
===Ministats===
Quillian Barthony
AC: 19 (Touch 13, Flatfooted 17)
HP: 26/26 Initiative: +2
Perception : +10 Sense Motive: +3
CMB: +3 CMD: 15
Fort: +5 Reflex: +4 Will: +8
 *+2 vs fear, charm, compulsion
Current Weapon in Hand:
Current Conditions in Place:
Lightning Arc (+6, 1d6+2) 6/6
Wild Shape 1/1 (4 hr)
Magic:
CL 4; +7 Concentration (+11 Casting Defensively); SR +4
Spontaneous Domain Casting
1st level Sapphire of Power - unused
Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist; Cure Light Wounds, x, x, x
2nd - Wind Wall; Summon Nature's Ally II, x, x
Sam (riding dog)
Medium riding dog
40 ft movement
AC: 13 (Touch 12, Flatfooted 11)
HP: 13/13 Initiative: +2
Perception : +8; Low-light vision, scent
CMB: +3 CMD: 15(+4 vs trip)
Fort: +5 Reflex: +5 Will: +1
Bite: +3 (1d6+3 plus trip) 
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Acrobatics +6 (+14 jumping), Perception +8, 
 Survival +1 (+5 scent tracking)
Equipment: Riding Saddle, Saddlebags
Current Conditions in Place:
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 12 +1 (5 pts) -2 Racial
DEX: 15 +2 (3 pts) +2 Racial
CON: 11 +0 (1 pts)
INT: 14 +2 (5 pts)
WIS: 16 +3 (7 pts) +1 Level
CHA: 11 +1 (-1 pts) +2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 (Max-2) HP: 26 = [4d8(8,6,6,6) + CON (0)x4] (Druid 4)
 AC: 19 = [10 + DEX (2) + Armor (4) + Shield (2) + Size (1)]
 AC Touch: 13 = [10 + DEX (2) + Size (1)]
 AC Flatfooted: 17 = [10 + Armor (4) + Shield (2) + Size (1)]
 INIT: +2 = [DEX (2)]
 BAB: +3 = [Druid (3)]
 CMB: +3 = [BAB (3) + STR (1) + Size (-1)]
 CMD: 15 = [10 + BAB (3) + STR (1) + DEX (2) + Size(-1)]
 Fortitude: +5 = [Druid (4) + CON (0) + Racial (1)]
 Reflex: +4 = [Druid (1) + DEX (2) + Racial (1)]
 Will: +8 = [Druid (4) + WIS (3) + Racial (1)]
 **+2 vs fear, charm, compulsion
 Speed: 30'
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Lightning Arc: Attack: +6 = [BAB (3) + Dex (2) + Size (1)]
 Damage: 1d6+2, Crit: x2, Range: 30 ft, 
 Special: 6/day, ranged touch attack
 Sling: Attack: +6 = [BAB (3) + Dex (2) + Size (1)]
 Damage: 1d3+1, Crit: x2, Range: 50 ft, 
 Ammo: normal - 20
 Dagger(melee): Attack: +5 = [BAB (3) + Str (1) + Size (1)]
 Damage: 1d3+1, Crit: 19-20/x2
 
 Dagger(thrown): Attack: +6 = [BAB (3) + Dex (2) + Size (1)]
 Damage: 1d3+1, Crit: 19-20/x2, Range: 10 ft, 
Darkwood Shortspear Attack: +6 = [BAB (3) + Str (1) + Size (1) + MW (1)]
 (melee) Damage: 1d4+1, Crit: x2
Darkwood Shortspear Attack: +7 = [BAB (3) + Dex (2) + Size (1) + MW (1)] 
 (thrown) Damage: 1d4+1, Crit: x2, Range: 20 ft
===Racial Features===
Ability Adjustments: +2 (Dexterity), +2 (Charisma), -2 (Strength)
 Size: Small
 Speed: 20'
 Favored Class: Druid (+1 Skill point thrice)
 Fearless: +2 vs fear
 Fleet of Foot: Base movement is 30 feet
 Halfling Luck: +1 to all saving throws
 Polyglot: +2 Linguistics, +1 language known
 Weapon Familiarity: Halflings are proficient with slings and treat any weapon
 with the word “halfling” in its name as a martial weapon.
===Class Features===
Storm Druid 
Armor/Weapons: Druid Weapons; Nonmetal Sheilds, Light & Medium Armor
Eyes of the Storm: see through 10 feet of magical fog, mist, gas, wind, 
 rain, or similar inclement weather conditions, ignoring any concealment
Nature Bond: Cloud Subdomain:
 Lightning Arc (Sp)(5/day, 1d6+1 damage): standard action, arc of 
 electricity, any foe within 30 feet, ranged touch attack, deals 1d6 
 + 1 for every two druid levels of electricity damage, times per day 
 equal to 3 + Wisdom mod
 Thundercloud (Su): lvl 8
Nature Sense: +2 Know (nature), Survival
Orisons: not expended when cast and may be used again.
Spells: Divine spells; 1 hr preparation in prayer; cannot cast spells 
 of opposing alignment; wisdom based 
Spontaneous Domain Casting: can convert any prepared spell to equivalent
 or lower level domain spell
Stormvoice: level is subtracted from the DC of any Perception checks to hear
 storm druid 
Wild Shape: see section below
Windwalker: natural/magical winds treated as one step less severe
===Feats===
Combat Casting (1st Level): +4 concentration when casting defensively
Sure and Fleet (3rd level): +2 racial bonus to Acrobatics, Climb
---
Natural Spell (5th level)
Uncanny Combat Casting (7th level)
===Traits===
Capable (Acrobatics): Growing up around Tritower's docks, Quillian 
 learned at an early age the art of working on ship rigging and 
 ship decks being tossed around by an unforgiving sea
Birthmark (Faith): One of Quillian's many tattoos recently 
 started tingling oddly. It now serves him as a divine focus for 
 casting spells. It's presence reminds him of his faith, increasing 
 his devotion to the Stormlords, granting him a +2 trait bonus 
 against charm & compulsion effects 
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 28 = [(Base (4) + INT (2))*4] + 4(FC) (Druid 4)
*Class Skill
Skills Total Rank CS Ability ACP Misc
Acrobatics* 10 2 3 2 -0 +3(trait/racial)
Appraise 2 0 0 2 +0
Bluff 0 0 0 0 +0
Climb* 8 2 3 1 -0 +2(racial)
Craft ( )* 2 0 0 2 +0
Diplomacy 0 0 0 0 +0
Disguise 0 0 0 0 +0
Escape Artist 2 0 0 2 -0 +0
Fly* 11 4 3 2 -0 +2(size)
Heal* 7 1 3 2 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 0 0 2 +0
Knowledge (Dngnrng) 0 0 2 +0
Knowledge (Engnrng) 0 0 2 +0
Knowledge (Geography)* 6 1 3 2 +0
Knowledge (History) 0 0 2 +0
Knowledge (Local) 0 0 2 +0
Knowledge (Nature)* 8 1 3 2 +2(class)
Knowledge (Nobility) 0 0 2 +0
Knowledge (Planes) 0 0 2 +0
Knowledge (Religion) 3 1 0 2 +0
Linguistics* 10 3 3 2 +2(racial)
Perception* 10 4 3 3 +0
Perform ( ) 0 0 0 0 +0
Profession (sailor)* 7 1 3 3 +0
Ride* 2 0 0 2 -0 +0
Sense Motive 3 0 0 3 +0
Spellcraft* 7 2 3 2 +0
Stealth 6 0 0 2 -0 +4(size)
Survival* 12 4 3 3 +2(class)
Swim* 6 2 3 1 -0 +0
Use Magic Device 0 0 0 +0
===Spell Lists (Prepared)===
Concentration +7 = 4(CL) + 3(Wis) (+11 casting defensively) 
Spell Resistance Check +4 = 4(CL) 
0 Level (DC 12) Level 01 (DC 13) Level 02 (DC 14) 
* Create Water ** Obscuring Mist **Wind Wall
* Guidance * Cure Light Wounds *
* Light * Endure Elements/Longstrider * 
* Stabilize * Hydraulic Push/Produce Flame * Summon Nature's Ally II
 * 
===Wild Shape===
1/day; 4 hr (1 hr/level); 
Beast Shape I: climb 30, fly 30 (average), swim 30, 
 darkvision, low-light vision, scent 
{not yet able to use}
Small Animal
 +2 dex (size), +1 nat armor; +1 Fly(12)
 AC: 15/14/12 CMB: +3 CMD: 16 Saves: 5/5/8 melee attack: +5/+1(s)
 Badger: base 30 {burrow 10}; low-light vision, scent; 
 bite (1d3+1), 2 claws (1d2+1)
 Dire Rat: base 40, climb 20(+16), swim 20(+14); low-light vision, scent; 
 bite (1d4+1{+disease})
 Dog: base 40; low-light vision, scent; bite (1d4+1)
 Eagle: base 10, fly 30{80}; low-light vision; 2 talons (1d4+1), bite (1d4+1)
 Electric Eel: base 5, swim 30(+14); low-light vision; 
 bite (1d6+1), tail(s) (1d6 elect)
 Octopus: base 20, swim 30; low-light vision;
 bite (1d3+1{+poison}), {tentacles (grab)}
 Vulture: base 10, fly 30{50}, low-light vision, scent; 
 bite (1d6+1)
Medium Animal 
 +2 str (size), +2 nat armor; -1 AC, attack; +1 CMB, CMD; 
 -2 Fly(9), -4 Stealth(2), +1 Swim(7)
 AC: 14/12/12 CMB: +5 CMD: 17 Saves: 5/4/8 melee attack: +5/+1(s)
 Boar: base 40; low-light vision, scent; gore (1d8+2)
 Bull Shark: swim 30(+15){60}; keen scent, low-light vision {blindsense 30};
 bite (2d8+2)
 Emu: base 40; low-light vision; 2 kicks(s) (1d3+1)
 Sea Lion: swim 30(+15){50}; low-light vision, scent; bite (1d6+2{+trip})
 Riding Dog: base 40; low-light vision, scent; bite (1d6+2{+trip})
 Swamp Barracuda: swim 30(+15){60}; keen scent, low-light vision; 
 bite (1d6+2), tail slap (s) (1d6+1) 
===Equipment===
Equipment Cost Weight
Average Life Style 100 gp
Sea Explorer's Outfit (8 lb)
Silver Holy Symbol on chain 25 gp 1 lb
Tattoos (many) 15 gp 0 lb
Darkleaf Hide Armor 1,515 gp 7.5 lb
 (+4 AC, +6 Max Dex, 0 ACP, 20 ft movement)
Darkwood Heavy Wooden Shield 207 gp 2.5 lb
Darkwood Shortspear 316 gp 0.75 lb
Dagger 2 gp 0.5 lb
Sling 0 gp 0 lb
 Ammo (20) .2 gp 5 lb
Spell Component Pouch 5 gp 2 lb
Masterwork Backpack 50 gp 1 lb
 Waterproof Scrollcase 1 gp 0.5 lb
 (s.c.)
 Bedroll & Blanket .6 gp 2 lb
 Ration (4) 2 gp 1 lb
 Silk Rope 10 gp 5 lb
 Waterskin 1 gp 1 lb
 Potion of Cure Light Wounds (3) 200 gp --
Belt Pouches (4) 4 gp 0.5 lb
 (p1)Rations (2) 1 gp 0.5 lb
 (p1)Potion of C.L.W. (2) 100 gp --
 (p2)steel mirror 10 gp 0.5 lb
 (p2)flint & steel 1 gp 0 lb
 (p2)signal whistle .8 gp 0 lb
 (p2)Pearl of Power- level 1 1,000 gp 0 lb
 (p3)chalk (10) .1 gp 0 lb
 =========== =====
 Total Spent: 3,566.7 gp
 Total Weight: 31.25 lb
 Light Medium Heavy 
Max Weight: 0-32.25 32.26-64.5 64.51-97.5
Max Weight: 0-37.5 37.51-75 75.01-112.5(MW Backpack)
===Finances===
PP: Initial Character Creation: 150 gp
GP: 53 St. Ulthar's Medallion: 1,523 gp
SP: 6 Ogre in the Rushes: 2,111.33 gp
CP: 3 ==========
 Career Earnings: 3,784.33 gp
 Carried Inventory: -3,730.70 gp
 Consumed or Destroyed: -0
 ==========
 Coinage: 53.63 gp
===Details===
 Size: Small
 Gender: Male
 Age: 42
 Height: 3’ 2”
 Weight: 36 lb
Hair Color: Dusty Black
 Eye Color: Blue
Skin Color: Well Tanned
Appearance: light, wiry, grizzled sailor look, arms cover in tattoos of various types,
 clothing is an odd mixture of sailor and druid inspired
===Background===
Having grown up on the sea and in seaports, Quillian took to water like a duck, and served as a common sailor based loosely out of Tritower for most of his life. That changed one day when one of his tattoos, a cloud shaped one, started to feel odd on a trip to Venza; after a lengthy examination involving multiple experts, he sought out a cleric of the Stormlords, in hopes that the cleric could clear up the confusion. The cleric, after seeking a bit of prayer, determined that it was a sign from the brothers that he was to serve his people is a new capacity now. While taken aback by the sudden change of career, Quillian rolled with it like he had so many other surprises in his life. After some brief training in how to properly pray to receive his magic and a lesson in the rituals of the faith, he has set out to explore this new destiny of his to the fullest.
After several years of wandering the roads and rivers of the Northern Baronies, starting to view the role he was in as a jacket that once fit perfectly, but was now just a bit too tight; he felt increasingly constrained by the daily concerns of the priesthood and he missed the scents and sounds of the open water. It was at this point that he received a vision from Reganat, something that puzzled him, as he had up to this time primarily served Tanager; in this vision, he was told that the last few years had been a test to prove his worth as the voice of the Stormlords, but now, they had a bigger task for him. They needed him to be more than simply a voice and speaker; they needed him to become a true embodiment of the spirits they embraced and cherished. As before when he was called, he willingly accepted, and with the help of some local druids, underwent a month long process to become a druid. Having just recently finished this often times trying ordeal, he looks forward to a life that combines everything he loved about his time as a sailor with everything he has learned while aiding the Stormlords.
===Adventure Log===
St Ulthar's Medallion
 XP Received: 1647
Treasure Received: 1523 GP
 Consumable Used: None
Shopping 
Sold 
 1 gp Shortspear
 1 gp Waterskin
Bought 
 1,000 gp Pearl of Power 1st Level 
 316 gp Darkwood Shortspear 
 207 gp Darkwood Heavy Wooden Shield
Ogre in the Rushes
 XP Received: 1940
Treasure Received: 2111.33 GP
Shopping
part 1
part 2 
Sold 
 10 gp Leather Armor 
Bought 
 1,515 gp Darkleaf Hide Armor 
 100 gp Average Lifestyle
 300 gp Potion of Cure Light Wounds x6 
Preparing for the Journey 
Bought
 Riding Dog 150 gp
 Riding Sadddle 10 gp
 Saddle Bags 4 gp
TOTAL 164 gp
Lost Imperium
Enough xp to get to 6,362 and level midadventure
Consumables Used: 1 potion of CLW
===Level Ups===
Level 2
 Class: Cleric
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Feat: N/A
 Features: Spells - +1 Orison/day, +1 1st spell per day
 HP: 14 = 8(old total) + 6(8(Max) - 2)
Skill Pts: 10 = 5(Old Total) + 5(+2(Class) + 2(Int) + 1(FC))
 Spent in Kn Geography, Kn Religion, Linguistics(Dwarven),
 Spellcraft and Swim 
Level 3
 Class: rewrite to druid 3
 BAB: +2
 Fort: +3
 Ref: +1
 Will: +3
 Feat: Sure and Fleet
 Features: Lose cleric class features
 Spells/day - 4 orisons, 3 1st level, 2 second level + domain
 Spontaneous Domain Casting
 Nature Bond - Cloud Subdomain
 Nature Sense - +2 Know (nature), Survival
 Windwalker - natural/magical winds treated as one step less severe
 Stormvoice - level is subtracted from the DC of any Perception 
 checks to hear him 
 HP: 20 = 3d8(8,6,6)
 Skill Pts: 21 = (4(Class) + 2(Int)*3 + 3 (FC)
Level 4
 Class: storm druid
 BAB: +2 to +3
 Fort: +3 to +4
 Ref: +1 to +1
 Will: +3 to +4
 Stat: +1 Wisdom
 Features: Eyes of the Storm
 Wild Shape 1/day
 +1 1st level spell/day, +1 2nd level spell/day
 HP: 26 = 20(old total) + 6(8(Max) - 2)
Skill Pts: 28 = 21(Old Total) + 7(4(Class) + 2(Int) + 1(FC))
 Spent in Fly x2, Survival x2, Perception x2, Spellcraft
===Approvals===
*Approval (March 11, 2011) (Toasterferret) level 1
*Approval (March 22, 2011) (HolyMan) level 1A
*Approval (October 12, 2011) (Satin Knights) level 2
*Approval (December 16, 2013) (Satin Knights) level 3 rewrite
*Approval (April 7, 2014) (GlassEye) level 4
Category:Retired & Deceased Characters