Treasure (Cannon)

Treasure is the fifth Cannon first appearing during the Chapter 2 update. It is available in the shop after beating On The Heights for the first time, and can be bought for . Treasure gives the player an instant money injection when activated, and all enemies will be applied the Gold debuff, increasing their Enemy Bounty.
==Appearance==
Treasure has a color pallet of yellow, brown, and grey used throughout the design, with the usual extrusion on top of the base that would contain the cannon itself being replaced with a giant treasure chest, which opens and closes upon "firing".
All enemies currently in the stage will be given a gold/coins particle effect when the cannon "fires" to indicate that they will give extra bounty upon death.
==Usage==
Treasure is all about that money. Using it means you get a burst of money, along with all enemies giving extra bounty upon death (Bounty is the money enemies give upon dying). Still, it should primarily be used for the instant cash. Enemy Bounty is a secondary bonus, though it usually does not seem to make any difference to your economy.
With its usage being relatively straight forward, what you should be asking yourself is whether losing a non-support "cannon" is worth the extra money. You will be sacrificing all offensive/defensive power you'd usually have and are at the complete mercy of your friendly units to carry you throughout the stage. If the money you receive is not important enough for such sacrifices, save Treasure for later.
You can also use to cover up it main weakness of no offensive power but you will lose a slot, so keep that in mind.
==Strategy==
As an enemy cannon, Treasure will steal 1.5x of the stage magnification (ex. 150% treasure cannon steals $225 and 800% treasure cannon steals $1.2k) from the player instead, but keeps the Enemy Bounty effect. However, the effect on player units differs from inflicting that from enemy units in that it also steals your cash by 50% of the unit cost when the respective unit dies.
Facing against a Treasure, it is only a significant threat in the early game when you are still investing in your income. Sending a unit out too far can ruin your already limited money supply and leave you starved of cash when you need it most.
Once you have a steady supply of money and have escaped your base, Treasure becomes nothing more than a nuisance you can... usually ignore. Just hope you aren't in a pinch for money when it steals. Also, the Bounty debuff taking your cash when a unit dies can be very frustrating, and it can straight up be the end of the run in some stages, like On The Heights where the cannon activates and or kill most of your units. Other times, it can be ignored, provided you have enough economy to go by the stage.
==Stats==
== Gallery==
Treasure.gif|Using Treasure. Take note of the significant increase of the cash obtained