Damage Falloff

Damage Falloff is a damage mechanic present in certain weapons, often shotguns, that reduces their effectiveness at long distances; or in the case of explosive weapons, reducing the effectiveness of area of effect attacks.
==General==
Falloff (as shown in Arsenal) describes two distances making up the range at which a weapon's damage starts decreasing linearly from 100%, to the weapon's minimum damage percentage, if a target is struck within the range. Hitting a target at a distance shorter than the initial falloff will deal 100% of the weapon's damage, and hitting a target beyond the entire falloff range will continue to deal its minimum damage percentage.
*The minimum damage percentage that a weapon can deal differs from weapon to weapon and can be as high as 75% (e.g. ), or as low as 6.25% (e.g. ). 
*For all sniper rifles, the minimum damage percentage is set at 50%, with a falloff distance starting at 400 meters and ending at 600 meters.
 Example of a weapon that deals 200 base damage with Damage Falloff range of 10-30m with max falloff at 80%
Range 	0m 	5m 	10m 	15m 	20m 	25m 	30m 	30m+ 	
Damage Dealt 	200 	200 	200 	160 	120 	80 	40 	40 	
Damage Falloff %(or Damage Reduction %)	0% 	0% 	0% 	20% 	40% 	60% 	80% 	80% 	
% of Original Damage 	100% 	100% 	100% 	80% 	60% 	40% 	20% 	20% 	
 	No damage falloff	No damage falloff	No damage falloff	Linear damage falloff	Linear damage falloff	Linear damage falloff	Max damage falloff	Max damage falloff	Max damage falloff
===Range Falloff===
Since , all hitscan weapons, regardless of if they have a damage falloff stat or not, are limited to a universal shot distance of 300 meters, where shooting past this distance will not register any hits, except for sniper rifles which have a universal limit of 1000 meters. This shot distance limit is prevalent in large gameplay areas such as Landscapes.
For weapons with damage falloff values, Warframe Abilities and Mods (including Rivens) that alter Projectile Speed will modify their falloff ranges accordingly, making them more or less effective at longer distances.
*Hitscan weapons without listed damage falloff are completely unaffected by positive or negative Projectile Speed modifiers, making them safe for Riven Mods to obtain as a negative stat.
*Continuous Weapons do not have Damage Falloff but instead have range limits that are unique to each weapon.
===AoE Falloff===
Weapons with an Area of Effect (AoE) attack have a damage falloff stat, decreasing the amount of damage done to enemies the farther they are from the epicenter of the explosion. The damage falloff of these weapons can only be increased by mods that increase the explosion radius.
==Increasing Damage Falloff==
Warframe Abilities and Mods that increase damage falloff by increasing the range of the weapon include:
BallistaMeasureMod.png|link=Ballista Measure|
FatalAccelerationMod.png|link=Fatal Acceleration|
GalvanizedAccelerationMod.png|link=Galvanized Acceleration|
JetStreamMod.png|link=Jet Stream|
LethalMomentumMod.png|link=Lethal Momentum|
TerminalVelocityMod.png|link=Terminal Velocity|
Mods that increase damage falloff by increasing explosive radius include:
FirestormMod.png|link=Firestorm|
PrimedFirestormMod.png|link=Primed Firestorm|
FulminationMod.png|link=Fulmination|
PrimedFulminationMod.png|link=Primed Fulmination|
==Weapons with Damage Falloff==
==Patch History==
es:Decaimiento de daño
fr:Dégradation_des_Dégâts
Category:Mechanics