Super Mario Voyage (Pyrostar)

Super Mario Voyage is a Super Mario fangame developed by Pyro Enterprises for the Midas and Enigma. According to the game's director, the game is meant to resemble Super Mario Odyssey in terms of the overall concept of a trip around the world and exploring new landscapes, but will also add new concepts in line with additions expected of Pyro Enterprises. Notably, the game is said to not be connected to the Super Mario Powers series, rather acting as a standalone game.
==Gameplay==
Similarly to Super Mario Odyssey, Voyage casts the player as controlling either Mario or Peach in sandbox areas known as Kingdoms, accomplishing a variety of tasks to obtain collectibles of varying purpose. Gameplay is parkour-based, though not as much so as in Odyssey due to both the smaller screen and the loss of Cappy as a tool for platforming. Both Mario and Peach have unique skills and traits; for example, Mario possesses a triple jump and the ability to utilize the Firebrand technique, while Peach possesses the ability to hover in the air for short distances and utilize the Aquahand technique.
The game possesses 3 main collectible types; Rose Compasses, Rose Feathers, and Purple Coins. Rose Compasses are the primary collectible of the game, and obtaining them is the primary goal of the player. Obtaining these compasses tend to require undergoing goal-oriented missions akin to Super Mario 64 or Super Mario Sunshine. Collecting Rose Compasses expands the area that Captain Toad's ship, the Seashroom, is able to traverse, meaning that collecting the compasses is the only way to access new kingdoms. Rose Feathers are smaller but more common collectibles, found in less important areas similarly to the Moons in Odyssey. Feathers are tied to the kingdom they are found in, and serve dual purposes. Firstly, a certain amount of feathers are required to open certain gates within each kingdom, opening new areas. Secondly, collecting certain total numbers of Rose Feathers unlocks new abilities for the Firebrand and Aquahand abilities, adding more skills for Mario and Peach. Lastly, Purple Coins act similarly to their incarnations in Odyssey, being spent on unique items in every kingdom. In Voyage, however, the player may also purchase special Badges that can be equipped to Mario and Peach to add passive effects that change how they play.
===Controls===
*Left Stick- Movement
*Right Stick- Camera Control
*D-Pad (Up and Down)- Camera Zoom
*D-Pad (Left and Right)- Emotes
*Diamond/Cross/B/A- Jump
*Circle/Triangle/Y/X- Hand Ability
*L/R- Crouch
*Sl/Sr- Camera Reset
==Story==
===Prologue===
The day begins like any other day, with Mario heading over to Peach's castle to say hello to the princess, who was wanting to go on vacation to the tropical island of Isle Delfino with him for a few days. Entering the castle, he saw Peach was just about to leave, bringing her suitcase out to the royal plane for her trip. Mario walked up to the princess, saying that he was prepared to travel when she was. Peach laughed and thanked Mario for being able to join her, saying that it would be nice to finally relax after so many previous adventures.
On that note, however, Peach's assistant Toadsworth ran into the room, out of breath. He was followed by a small rose-like woman in a dress, who seemed incredibly worried about something. Mario and Peach asked what was going on, and the rose explained that her name was Perenia, royal aide to the Garden Kingdom's ruler, Princess Rose. She had come to the Mushroom Kingdom because someone that would be all too familiar to them had shown up; the Koopa King Bowser had come and stolen Princess Rose away. At the mention of this, both Mario and Peach were shocked and angry; why would Bowser terrorize an innocent nation like the Garden Kingdom for? Peach told Mario that she had decided to postpone their vacation. They were going straight to Bowser's Castle and demanding to know what was going on.
===Mushroom Kingdom - Bowser's Castle===
The pair set off straight to Bowser's Castle, flying Peach's plane to a safe strip of land on the lava. They walked through the small settlement that had been set up near Bowser's vacation home, with the majority of the Goomba and Koopa residents being more confused than hostile at Mario and the princess's appearance in their land. They walked straight into the castle, which, while filled with a few hazards, seemed more tame than either of them had expected from Bowser. They pressed on, heading straight to the Koopa King's throne room.
Upon entry, Mario saw Bowser conversing with a young woman; she had bright red hair and a pale green dress with floral patterns, leading him to immediately assume that it was the kidnapped Princess Rose. However, something was amiss; Rose wasn't scared of Bowser at all, and wasn't locked up in a cage at all. The two were just conversing in a friendly manner, which the princess felt was off. Bowser finally noticed that he had company, and he and Rose turned around to greet the intruders.
Mario and Peach were confused until Rose herself stepped forward, laughing.
Rose lashed out two long vines that wrapped around Mario and Peach, tying them up and dangling them in the air. The pair were thrown into cages, which Bowser then locked and picked up with a hearty laugh. He said that getting rid of Mario was in no way his goal right now, but he did have a plan in mind to get the pair out of the way. Covering the cages with blankets, he took them away to somewhere else.
When the blanket was removed from Mario's cage, the plumber realized he and Peach had been taken onto a huge sailing vessel, and that they were off in the middle of the ocean. Bowser grabbed both of the cages and threw them out into the ocean, laughing alongside Rose as they sailed off.
===Bismuth Kingdom - Rainbow Ruins===
Mario and Peach's cages drifted through the ocean until they came to rest on the shore of a strange island. Mario punched through the rusted bars of the cage, opening the princess's and helping her up. Holding up her soggy clothes, Peach complained how this was not how she had planned to spend her vacation, and that they needed to find a way to catch up with Bowser and Rose, hopefully finding out what their scheme was along the way. Before that, however, they needed to find a way to get off wherever they had washed ashore. On that note, Mario looked around, examining their surroundings; the island seemed to be made out of a strange sort of metallic crystal that made strange square formations, and everything had a subtle rainbow tint to it. Ready to explore this new land, Mario and Peach looked for some means of escape.
Eventually, the pair came across a strange temple in the middle of the island, deciding to investigate. Inside, they found a pair of robed beings, one wearing a tribal mask that looked like a sun and another that looked like a star. They seemed worried about something, though that worry changed to panic when they saw the two enter the temple. The sun masked spirit began stammering rapidly, while the star masked spirit merely stayed sad and quiet.
Mario and Peach looked high and low for the compass the sun spirit mentioned, eventually finding a strange glowing one with floral designs tucked away in a rock formation. Taking it back to the temple, both of the spirits perked up, with Salo launching into a grateful speech and Nalu's sad face turning into a happy smile. The sun spirit stated that this was a sign that they would be able to help them save the Solar Spirit, as they seemed to be natural adventurers. With that said, the two spirits raised their hands and clapped them both together in a burst of red and blue energy. Mario's hand promptly burst into flame, while Peach's grew a strange water bubble around it. As Mario panicked and Peach held his hand in an attempt to quench the flames, the spirits just laughed; they had given the pair access to the ancient techniques of Firebrand and Aquahand, skills that would undoubtedly aid them on their journey.
Suddenly, the pair heard a small honking noise come from the shore of the island they were on. Running from the temple, they saw Captain Toad arriving on the shoreline in a small mushroom-shaped boat. The captain, as well as Toadette, emerged from the ship to greet Mario and the princess, saying they had been navigating the waters around the Mushroom Kingdom for ages trying to find them. The group decided that they needed to begin travelling in search of whoever this Solar Spirit was, and the Rose Compasses would likely be an invaluable method of tracking down Bowser's trail. The four set off across the high seas, ready for another adventure.
===Fog Kingdom - Skullhorn Isle===
The trio had been adventuring across the high seas for a long time, collecting Rose Compasses and aiding plenty of people along the way. However, they were soon closing in on the location of Bowser and Princess Rose; perhaps soon, their chase would be over. They came across another kingdom in the distance, which appeared to be nothing more than a massive coral reef with a skull-shaped rock on it. While they had intended merely to examine the kingdom for more compasses, a shadow passing overhead confirmed one of their worst fears. Bowser had caught up with them.
Mario and Peach leapt onto one of the airship's dangling chains, climbing onto the bridge. There, they saw Bowser and Rose standing alone with a strange black orb tied up with chains. Bowser smacked the orb, causing a small orange crack to appear on the side, before turning to face Mario.
Bowser battled against Mario and Peach, with Rose aiding him from the sidelines with her own attacks. Eventually, however, the Koopa King was bested, and he was knocked down to the ground. Mario ran for the mysterious black orb, but Rose blocked access to it off with her vines. Bowser in a fit of vengeance, ordered the crew to fire upon Captain Toad and the Seashroom, forcing the plumber and princess to have to retreat in order to escape. Bowser's airship flew off, leaving the heroes stuck in a damaged ship.
The Seashroom brushed aside the craggy rocks of the Fog Kingdom, joining a multitude of other shipwrecks scattered along the shoreline. The ship was unrepairable; they were going to need a new one.
==Characters==
===Playable===
Name 	Description 	Abilities
Mario	The heroic man who's saved both the Mushroom Kingdom and the world from danger many times before now leaps back into the fray. This time, Mario's sailing around the world in order to chase down both Bowser and the new villain Princess Rose from taking over the world, with the help of both Captain Toad and his friend Peach. 	Mario is the well-rounded platforming master players are used to by this point, using his jumping skills to traverse dangerous environments and defeat enemies. He can triple jump with precise timing, dive through the air to gain distance and lunge at enemies, and has the ability to traverse distances quickly with his roll ability. Mario also possesses the power of the Firebrand, enabling him to create small bursts of fire, perform a small double jump using fire, and push things forward with enhanced force.
Peach	Princess of the Mushroom Kingdom, Peach is usually one who finds herself captured by Bowser more often than not. This time, however, she realizes that Bowser's plans in assisting Princess Rose threaten the entire world, so she decides to aid Mario on his long worldwide voyage. At the very least, she's happy to get to spend more time with Mario on an adventure.	Peach is not as inherently acrobatic as Mario, lacking a triple jump and dive and not being able to roll at all. However, she does possess the ability to float short distances by holding down the jump button, and can make herself invulnerable by crouching by using her parasol as a shield. Peach also possesses the power of the Aquahand, enabling her to create small bursts of water, create small geysers as platforms, or burst forward in both water and air.
===Other===
Name 	Description
Bowser 	The great Koopa King who aims to conquer the Mushroom Kingdom and win Princess Peach over as his bride. This time, however, he's actually gone and formed an alliance with the young heir of the Garden Kingdom, Princess Rose, in her bid for world domination. Seems the young princess has said she'll help him get Mario out of the picture if he helps her. Bowser's one of the game's primary antagonists, sending his army and hiring dangerous mercenaries to slow down anybody who attempts to get in his or Rose's way.
Princess Rose	The young princess of the Garden Kingdom, originally thought to have been kidnapped by Bowser but secretly working alongside him to bring about her goal of world domination. Having been cast out of the royal lineage by her parents for exhibiting qualities they felt would make her a bad leader, her aim is to use the power of the great Solar Spirit to grow to immense magical power and take over the entire planet. She's definitely one bad weed that needs to be taken out from the roots, but with Bowser helping her, that might be easier said than done.
Chief Champ 	Chief of the Cocoloid people and ruler of the Undergrowth Kingdom. He's a fierce-spirited competitor and one of the best dancers on the planet- at least according to himself, that is. He's been known to train his people in the song they are known for to the best of his ability merely so that their tunes can accompany his dancing.
==Kingdoms==
Mushroom KingdomA Peaceful Shroomy Nation 	
Bowser's Castle 	
Currency: Bowser-shaped ~ Size: Small but fortifiedInhabitants: Koopas, Goombas ~ Ruler: King BowserLandmarks: Bowser's Castle, Koopa Town, Magmaw Falls 	
The Mushroom Kingdom is a peaceful land, but this specific area is not as friendly as one would imagine from this idyllic kingdom. Bowser's Castle is the Koopa King's "home-away-from-home" of sorts, acting as both a vacation home and military base away from his real home in Bowser's Kingdom. It's built over active magma pits and is covered with the hostile architecture that his kingdom is known for, but the locals- members of Bowser's army who are stationed here- can actually be quite nice off-duty, even setting up a little town of their own as well. Magmaw Falls is a natural phenomenon of breathtaking beauty that visitors to the castle should most definitely check out... if they aren't scorched in the process. 	
Bismuth KingdomBeauty in Reflection 	
Rainbow Ruins 	
Currency: Spiral crystals ~ Size: MiddlingInhabitants: Metasprites ~ Ruler: Elemental GodsLandmarks: Rainbow Temple 	
Out in the middle of the ocean lies this tiny kingdom, seemingly founded on nothing but a giant floating conglomeration of bismuth. Exposure to the rainbowy metal has actually tinted the water and given it a rainbowy sheen; don't worry, it's still very safe to swim in! The main highlights of the Bismuth Kingdom, aside from the unique natural achirtectural marvels formed by the bismuth, include the Rainbow Temple, said to be the home of various Elemental Gods. These gods are said to be closely related to those found in scriptures from the Beanbean Kingdom. Could these be a sign of Beanish immigrants from an age long past, or is there something more? 	
Undergrowth KingdomThe Twisting Turning Tropics 	
Canopia 	
Currency: Compasses ~ Size: SprawlingInhabitants: Jibberjays, Cocoloids ~ Ruler: Chief ChampLandmarks: Cocoloid Village, Splendorous Falls, The Great Treetop 	
The Undergrowth Kingdom is a wide, twisting jungle, made famous for its lush wildlife, pristine scenery, and the unique musical culture created by the Cocoloid locals. Any hypothetical adventurer or tourist that arrives in this kingdom must have a lot of strength to make the climb from forest floor to canopy, but the quaint villages in the treetops are certainly a delight to any and all visitors. There is plenty to see and do here in the Undergrowth Kingdom, but beware some of the wildlife, as they can be a bit hostile towards outsiders who haven't adapted to their unique abilities. 	
Railway KingdomRiding into The Sunset 	
Terminal Gulch 	
Currency: Track-shaped ~ Size: VastInhabitants: Roleros, Mecattle ~ Ruler: Sheriff Needlemouth/Deputy BloomLandmarks: Bandit's Hideout, Spikedstar Town, The Deep Canyon 	
Wild sunset plains and vast craggy deserts await you in Terminal Gulch, founded on the strange spiderweb-like intertwined railroad tracks left by an ancient civilization. They also left behind the Mecattle, artificial life forms who just seem to want love and affection. Luckily, the kind and spiky Rolero people, lead by Sheriff Needlemouth and Deputy Bloom, have taken to caring for the water-producing mechs, and have made a nice and quaint civilization out in the wasteland. Unfortunately, the shady Saguaro Bandit gang also resides here, and tends to enjoy raiding the poor people of the gulch. Be careful! 	
Marble KingdomLand of Art and Aqueducts 	
Lamiargos 	
Currency: Serpent Urns ~ Size: Small yet denseInhabitants: Glyptos ~ Ruler: Princess PhrodissaLandmarks: Central Plaza, Marble Mines, Sculpture Yard, Abandoned Temple 	
This small floating town sits atop a beautiful coral reef as well as the ruins and wreckage of some form of ancient city. The small and industrial Glypto people have taken to diving underwater and salvaging bits and pieces of the ruins for use in their beautiful scupltures. As such, Lamiargos has become a worldwide center for the arts, and the Glyptos are proud of the positive reputation that they've garnered. Lamiargos is a peaceful and relaxing town, where you can stay on dry land and enjoy the unique culture and cuisine, or dive into the sea to explore the beautiful coral reefs and ancient marble ruins. It's something everyone can enjoy! We also recommend meeting with Princess Phrodissa; as the kingdom's head architect and ruler, she's a kind woman who loves meeting visitors.	
Dustdevil KingdomGold, Glass, And Grazing Winds 	
Ankhalla City 	
Currency: Pinwheel-like ~ Size: BreezyInhabitants: Decorim, Scarabat ~ Ruler: Patra, Queenof The WindLandmarks: Shelldown, Patra's Palace, Central Ankhalla, East Ankhalla, West Ankhalla, The Wind Shrine 	
One of the largest cities on the planet, Ankhalla City resides in a dust bowl, leading to massive sandstorms that can obscure the view of any who dare exit into the flatter portions of the desert. Fortunately, the Decorim people have utilized their innate ability to control wind to construct the Wind Shrine, a large glass monument that magically keeps the sandstorms to a minimum. Overcoming this obstruction, they have made Ankhalla into one of the beauty capitals of the world, famous for their gold and glass goods. The Scarabat people also reside in the Dustdevil Kingdom, but only at night; they lurk under the sands in the treacherous Shelldown, a fearsome place where few can survive. 	
Fog KingdomHidden Oasis Across The Sea 	
Skullhorn Isle 	
Currency: Piratical ~ Size: Barely thereInhabitants: Wailies ~ Ruler: NoneLandmarks: Skull Rock, Pirate Wreck 	
Skullhorn Isle is a notorious site for shipwrecks, and unfortunately, that's what Mario, Peach, and Captain Toad have to go through in order to find the isle for the first time. The island is jagged and rocky, but the flatter areas, undersea caverns, and giant skull-shaped rock are all points of interest for potential adventurers. There's also the wreckage of a giant pirate ship on this isle, but rumor has it that it's haunted, so visitors- or shipwreck victims- are cautioned to stay away. The Wailies seem like simple ghostly inhabitants of the island, but they're actually the ghosts of shipwreck victims, hence their aquatic, watery appearance. 	
Spiral KingdomUnnatural Beauty Of The Highest Degree 	
Helix Heights 	
Currency: Swirling ~ Size: SlenderInhabitants: Ghools, Helix Employees ~ Ruler: Mr. RyboLandmarks: The Toxic Pits, Helix Towers 	
A horrible experiment happened on this island many years ago, filling the surrounding water with glowing neon green toxic sludge. Instead of rendering the land uninhabitable, it caused the plantlife to mutate into strange spiraling shapes, something that the scientists at HeliCo wanted to study and investigate. Building the tall Helix Towers at the island's peak, the employees investigate the kingdom and its unique flora. Of note are the Ghools; toxic, slimey creatures who attack anything they see and seem to be born from the slime itself. 	
Casinetta's KingdomHome of The Golden Girl 	
Las Glamourias 	
Currency: Tempera-esque ~ Size: Packed with funInhabitants: Casinetta's Helpers ~ Ruler: CasinettaLandmarks: Diamond Plaza, Casinetta's Quarters, Game Room, Water Lounge, Spinball Court 	
Las Glamourias is a large floating casino and resort complex built by the robotic Casinetta, making her return from Super Mario Powers 黒. It seems she's also made some little friends, too! Making her way in the world has lead her to create her own island complex, where events such Mario Party-styled minigames and the newly created sport known as Spinball are held. Of course, you could always go gambling and attempt to find some rewards instead. 	
Aroma KingdomRelaxation by Way of Steam and Scent 	
Parfum Geysers 	
Currency: Cloudy ~ Size: ExpansiveInhabitants: Parfumaids ~ Ruler: Sultan SpritzarLandmarks: The Geyser Field, Parfum Town, Parfum Palace 	
The Aroma Kingdom is built upon a vast island with many hot springs and volcanic lakes, which give off a beautiful-smelling steam that is nonetheless extremely hazardous, merely due to the extreme heat. The Parfumaid denizens of the kingdom collect the steam and let it condense, selling the result as their special brand of perfume. Sultan Spritzar, the kingdom's ruler, is a kind man, but his obsession with the intense steam may be less than beneficial to his health... At any rate, the multicolored volcanic pools themselves are exceedingly hot, so unless any potential tourists have protective gear or a technique rendering them resistant to the heat, we recommend not entering them at all costs. 	
Glyph KingdomA Place of Gathering 	
Cropdust Plains 	
Currency: Strangely circular ~ Size: Tightly-knitInhabitants: Jellians, Starkrows ~ Ruler: Big BobbyLandmarks: Main Street, Owtoo Pastures, The Circle, Jellian Ship 	
The Glyph Kingdom is a traditional farmland town on the surface. The main export is agricultural goods such as crops and farming supplies, the inhabitants are living scarecrows, and the center of all the hustle and bustle is a nice and calming main street in a quaint town. However, the mysterious circles carved into the cornfield and the strange shape of the rocks outside town link the Glyph Kingdom to a mysterious secret- it's a favorite meeting spot for aliens! 	
Aurora KingdomLights of The Past Brought to Life 	
Pixany 	
Currency: Pixellated ~ Size: FragmentedInhabitants: Pixians ~ Ruler: Queen MabitLandmarks: Northern Island, Western Island, Southern Island, Pixel Palace, Borealis Peak 	
One of the vastest nations in the land, Pixany is famed for not only the vast and beautiful auroras that dance across the night sky, but the elegant and bizarre ice formations caused by the strange temperature fluctuations- it forces the ice to take on a very blocky, pixelated quality. Though it is indeed a wonderous winter landscape, the Aurora Kingdom is still no slouch! Visitors are encouraged to obtain protective gear or another source of warmth in order to survive the hazardous and deadly snowstorms, especially around the kingdom's highest point, Borealis Peak. 	
Tar KingdomA Graveyard of Epic Proportions 	
Petrobrea 	
Currency: Shell-esque ~ Size: LayeredInhabitants: Bone Tribe, Skeletrex ~ Ruler: NoneLandmarks: Bone Village, Tar Pits, Skeletrex's Den, Bigmount 	
Petrobrea is a relic of a bygone era- it's home to cavemen, dinosaurs, and a rustic charm you can't get anywhere else in the world! That said, it's definitely no vacation home. The Tar Kingdom is named after the vast and sticky tar pits covering the region, which are not only highly flammable but also are sticky enough to drag almost anything down into their depths, never to be seen again. Of course, that's not even mentioning the Skeletrex, a massive Dry Bones taking on the form of a Tyrannosaur skeleton. He's been terrorizing the inhabitants of this kingdom for years, and has made a name for himself as a terrifying tourist repellant. Stay clear of this bony bad guy! 	
Gaslight KingdomLights in the Darkness 	
Somnia Square 	
Currency: Smoky ~ Size: PopulousInhabitants: Somnians ~ Ruler: Lady LumiLandmarks: Town Square, Lumi's Palace, Residential District, Grandlelight Tower 	
The Somnians, moth-like beings who claim to be observers of a realm beyond our own, built this kingdom from strange substances atop the ocean an unknown time in the past, and have peacefully resided in their elegant, light-filled kingdom for years. The major landmark of this kingdom is Grandlelight Tower, a fusion clocktower-lighthouse that seems to track the movements of the moon, watching it eagerly for some purpose known only to the Somnians. The shape of Somnia Square closely resembles that of the mysterious building located in Culmina Crater on the moon itself, though any connection between them is unknown. 	
Salsa KingdomThe Fiery End 	
Red Pepper Rocks 	
Currency: Pepper-shaped ~ Size: SmallishInhabitants: Tamalians ~ Ruler: NoneLandmarks: Spicetown, Tomato Island, Spewrocks, The Salsa Pot 	
A strange pepper-shaped rock floating in a sea of flaming-hot salsa, carved open in strange rock formations and inhabited by settlers many years ago. Nobody really knows where the salsa came from, but considering it's some of the tastiest in the world, nobody's really complaining, least of all the native Tamalians. Despite the treacherous crumbling rocks, fiery salsa sea, and flaming enemies that have been known to harass visitors, Red Pepper Rocks has become a trade port of sorts, hosting people and products from all around the world. If you're ever interested in checking out some local cuisine, or just looking to take in some foreign culture, this is the place for you! 	
Garden KingdomBeauty in Ruin, Ruin in Beauty 	
Rosantha Palace 	
Currency: Rose-shaped ~ Size: ExpansiveInhabitants: Gardenias ~ Ruler: Princess RoseLandmarks: Ruined Rosantha Town, Thorn Trail, Palace Foyer, Palace Halls, Palace Ballroom, Palace Roof 	
The Garden Kingdom- once a flourishing, grassy paradise ruled by the Gardenia people, who ruled the land with a fair and loving hand. One day, however, the kingdom's young princess was cast out for daring to attempt to expand the kingdom's horizons- and for dealing in black magic. Now, she has returned, accompanied by a fearsome fire-breathing beast, and disposed of the old rulers, taking the Garden Kingdom for her own dastardly ends. The garden has become an overgrown, untamed tangle of thorns and spines, with the Gardenias forced from the castle as the princess took what she believed to be her rightful place atop the throne. This is no fairytale... Save the Garden Kingdom! 	
 	
 	
Currency: None ~ Size: InfiniteInhabitants: None ~ Ruler: Bowser and Princess RoseLandmarks: Grand Arena 	
After harnessing the power of the Sun Spirit, Rose and Bowser have managed to reshape the world into a fiery wasteland where only they have the power to rule over the world. Nothing remains but rocks, remnants of what was once the Mushroom Kingdom. There's only one way to fix everything...Beat Bowser and Princess Rose! Save the Sun Spirit and restore balance! 	
==Items==
===Major===
Name 	Description
Rose Compass 	Mystical compasses that are said to lead the user to where it is they desire. Rose Compasses are the main collectible of the game, and obtaining one expands the area the Seashroom can travel in, letting the player access more kingdoms. There are (TBA) Rose Compasses in the game.
Rose Feather 	Small pink feathers that resemble flower petals, they have a small marking that changes colors depending on the kingdom they are found in. Rose Feathers have two purposes. Firstly, they can be utilized to unlock doors in the kingdom in which they are found, with these locked doors requiring a certain amount of feathers to unlock. Secondly, the feathers act as an upgrade system for the Firebrand and Aquahand abilities, with new skills being obtained as the total amount of feathers collected increases. There are (TBA) Rose Feathers in the game.
Regional Coin	Special purple coins unique to each kingdom, they take on different designs but are always purple, making them easy to spot. Regional coins can be spent on both special costumes and Badges, which can be utilized to grant Mario and Peach passive abilities. There are 50 in every kingdom.
===Minor===
Name 	Description
Coin 	
Heart	
==Hand Abilities==
Upon giving the first Rose Compass to the Elemental Gods, Mario and Peach receive the abilities of Firebrand and Aquahand, respectively. Each ability has a variety of practical uses, which are upgraded by collecting Rose Feathers.
===Firebrand===
Skill 	Description
FirebrandLvl. 1 	Performed by holding Hand button and releasing.Mario charges and releases a small burst of flame in front of him. The burst is capable of heating or igniting objects and damaging enemies.Costs: 0 Total Feathers
Fire JumpLvl. 2 	Performed by pressing Hand button in the air.Mario bursts upwards using a small explosion to gain extra height. Acts as a sort of double jump.Costs: 10 Total Feathers
FirepushLvl. 3 	Performed by pressing Hand button next to certain objects.Mario ignites his hands and pushes an object, imbuing it with a massive amount of force and knocking it forward. The effects tend to depend on the object, but usually it destroys objects in its path.Costs: 35 Total Feathers
Fire SomersaultLvl. 4	Performed by pressing Hand button while rolling.Mario ignites himself while rolling and becomes a fireball for a few seconds. This amplifies his speed and momentum and allows him to break through and ignite things, but also limits his control while on fire.Costs: 70 Total Feathers
Firebrand-2Lvl. 5 	Upgrade to Firebrand.Firebrand gains an extra level of charge, enabling it to create bigger and more powerful explosions.Costs: 120 Total Feathers
Meteor PoundLvl. 6 	Performed by pressing Hand button upon impact with ground.After Mario lands on the ground while doing a ground pound, he can create a fiery explosion that damages things around him and launches him higher into the air.Costs: 240 Total Feathers
Fire DunkLvl. 7 	Performed by pressing Hand button mid-Ground Pound.Mario throws a large fireball down at a heavy angle, attacking everything in the blast radius. This technique also cancels all of his downward momentum.Costs: 360 Total Feathers
Firebrand-3Lvl. 8 	Upgrade to Firebrand-2.Firebrand gains another extra level of charge, enabling it to create bigger and more powerful explosions.Costs: 500 Total Feathers
===Aquahand===
Skill 	Description
AquahandLvl. 1 	Performed by holding Hand button and releasing.Peach charges and releases a small burst of water in front of her. The burst is capable of extinguishing fire, cleaning up toxic goop, and forcing back certain objects, as well as harming enemies.Costs: 0 Total Feathers
AquadashLvl. 2 	Performed by pressing Hand button in the air.Peach jets forward a short distance in the air using water pressure. Can be used to extend jump length or as an attack.Costs: 10 Total Feathers
Aqua PillarLvl. 3	Performed by charging Aquahand and crouching.Peach summons a pillar of water in front of her that can be utilized as a platform. The pillar also pushes objects underneath it upward, enabling it to transport objects.Costs: 35 Total Feathers
AquaportLvl. 4 	Performed by pressing Hand button next to certain objects.Peach uses the power of the Aquahand to temporarily turn into water when in proximity to certain objects. This is usually used as a method of transport, but can have effects in other ways depending on the object.Costs: 70 Total Feathers
Aquahand-2Lvl. 5 	Upgrade to Aquahand.Aquahand gains an extra level of charge, enabling it to create bigger and more powerful bursts.Costs: 120 Total Feathers
Hydro SpinLvl. 6 	Performed by holding Hand button in midair.Peach performs a spinning attack that generates a spiral of water around her as long as she holds the button. While inside the water ball, she will bounce off of surfaces and damage enemies and obstacles.Costs: 240 Total Feathers
Magic DiveLvl. 7 	Upgrade to Aqua Pillar.Holding the Crouch button while charging Aquahand now enables the player to move around underground. Releasing the button allows the player to pop up with an Aqua Pillar.Costs: 360 Total Feathers
Aquahand-3Lvl. 8 	Upgrade to Aquahand-2.Aquahand gains another extra level of charge, enabling it to create bigger and more powerful bursts.Costs: 500 Total Feathers
==Bosses==
Category:Games
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Category:Mario (series)
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Category:Enigma Games
Category:Platforming Games
Category:3D Games
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Category:Pyro Enterprizes
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