Maria Renard

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|-|Dracula X Chronicles=
|-|Symphony of the Night=
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==Summary==
Maria Renard is a character from the Castlevania Franchise, first appearing as the secondary protagonist of Rondo of Blood and returning as an important character in its sequel Symphony of the Night.
Maria Renard is a member of the Renard Clan, a Wallachian Aristocrat Family with distant blood ties to the Belmonts. This relation to the legendary vampire hunters manifested in Maria's innate magical potential and her talent with magic arts. At the young age of 12, she was already a master in the control of Animal Spirits, being capable of summoning the Four Celestial Beasts themselves. Due to her incredible power, Dracula would send his forces to kidnap Maria to transform her into his vampiric servant. The Renard Family crumbled as demons attacked and destroyed everything. Maria becomes an orphan, being the last remaining of her now destroyed Clan.
Maria would meet with Annette, Richter Belmont's fiancée, who had been captured for similar purposes during her captivity, and the two quickly formed a sisterly bond. When Richter began his journey to defeat Count Dracula, he would encounter and rescue Maria along the way. The two would become allies and defeated the Dark Lord together.
==Powers and Stats==
Tier: | 
Keys: Rondo of Blood | Symphony of the Night
Name: Maria Renard
Origin: Castlevania
Gender: Female
Age: Born 1780; 12 in Rondo of Blood, 15 in Judgment, 17 in Symphony of the Night
Classification: Human, Vampire Huntress
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Self-Sustenance (Type 1: Can survive without oxygen), Martial Arts, Underwater Breathing (Type 2; Can naturally breathe underwaterCastlevania: Grimoire of Souls chapter 4: That Witch Writhes), Holy Manipulation and Water Manipulation (via Holy Water), Extrasensory Perception (Can senseCastlevania: Nocturne of Recollection chapter 2: Omen evil beings and powersCastlevania: Nocturne of Recollection Chapter 4: Secret Potion), Purification (Type 3; Her Sacred Beasts can cureCastlevania Nocturne of Recollection Chapter 6: Counterattack her and others of any demonic spells), Time Manipulation (via Stopwatch), Deconstruction (via Various Holy weaponsCastlevania The Belmont Legacy Issue 3), Regeneration Negation (High-Godly), Resurrection and Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; Can permanently kill the Time Reaper, who has Death's Regeneration level, which can bring itself back after being erased from existence while being the abstract concept of Death. And scales off from other Creatures of Chaos which can survive lethal blows easily,Castlevania: The Belmont Legacy Issue 3 Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Life Manipulation (via Bat SwarmCastlevania Judgement), Air Manipulation (via Gale Force), Summoning and Animal Manipulation (Can control and summon animals to use in combatCastlevania: Rondo of Blood), Energy Manipulation (via Energy Ball), Fire Manipulation and Danmaku (via Suzaku), Sound Manipulation (via Hymm), Light Manipulation (Can shoot out a massive ray of light), Flight, Forcefield Creation (via Turtle), Healing and Invulnerability (Can heal Richter's wounds and make him invulnerable), Life Absorption (via Guardian KnuckleCastlevania: Portrait of Ruins BradyGames strategy guide page 9), has access to chaos magic through dark equipment, which guarantees the following: Statistics Amplification (The Powers of ChaosCastlevania: Grimoire of Souls chapter 3: Ash Banquet can make one strongerCastlevania: Grimoire of Souls chapter 4: That Witch Writhes), Statistics Reduction (The powers of chaos can make the targets weaker), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality)
|-|Resistances=
Resistance to the following: Petrification (Can break out of Petrification), Extreme temperatures and Cosmic Radiation (Can withstand being in areas of the Castle with extreme temperature and being in the vacuum of space), Dream Manipulation (Can resist the Succubus' powers, who can invade men's dreams), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), Illusion Creation (can resist the effects of the castle which can create illusions,Castlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can resist ice based attacks, Ice abilities are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames Official Strategy Guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunters a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Life Manipulation (Unfazed by Death's magic to drain the life of those near it), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence canCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Is naturally resistant to the Stopwatch), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others and resist the effects of Dracula's Rib bone which can turn others to spineless cowardsCastlevania II Simon's Quest Manual), Attack Reflection (Can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribsCastlevania II Simon's Quest), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
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Attack Potency: Low Multiverse level (Is stated to have powers comparable to a Belmont,CastlevaniaL Judgement Maria True Story Mode and is stronger than the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode) | Low Multiverse level (Should be stronger than before)
Speed: Infinite (Can keep up with Death, Is able to kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss) | Infinite (Should be as fast as before)
Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it) | Immeasurable (Is stronger than before)
Striking Strength: Low Multiverse level (Can harm Dracula) | Low Multiverse level (Stronger than before)
Durability: Low Multiverse level (Can withstand blows from beings like Dracula) | Low Multiverse level (Can withstand blows from Alucard)
Range: Standard Melee Range. Low Multiversal with magic (Can go to other realms like the Abyss)
Standard Equipment:
Maria Hymn.gif|Hymn
Maria Suzaku.gif|Cardinal
Maria Byakko.gif|Cat
Maria Dragon DXC.gif|Dragon
Maria Egg DXC.gif|Egg
Maria Genbu.gif|Turtle
*Hymn: Maria Renard sings a melody that allows her to attack enemies with sound alone.
*Dove: Maria Renard's signature Animal Spirit. Doves are Holy birds that bring protection, and for generations, they have been the symbol of the Renard Family. Maria's doves serve primary offensive purposes, manifesting on her palms and gracefully flying to their nearby target, causing light damage.
*Cardinal: Maria summons vermillion birds of fire which fly from her hands and towards their enemies. Alternatively, Maria can summon flaming owls that accompany her and attack her opponents.
*Cat: Maria summons a small magical cat which runs through the floor, damaging all enemies who stand in its way.
*Dragon: Maria summons a child dragon that hovers and swoops across the environment, plowing through her enemies.
*Egg: Maria throws an Egg, which hatches in a few seconds and results in the animals to attack upward.
*Turtle: A defensive ability. Maria summons a turtle shell that rapidly envelops her, protecting her from most enemy attacks.
Intelligence: Genius (Is an expert on multiple types of magic, which requires one to understand Quantum Physics to utilize it to its fullest.)
Weaknesses: In Rondo of Blood, Maria is naive, childish, stubborn, clumsy, and often oblivious to the gravity of her situation. By Symphony of the Night, she's matured and has no such weaknesses.
Notable Attacks/Techniques:
Maria Energy Ball SOTN.gif|Energy Ball
Maria Guardian Knuckle.gif|Guardian Knuckle
Maria Hymn Item Crash.gif|Hymn Item Crash
Maria Egg Item Crash.gif|Egg Item Crash
Maria Cardinal Item Crash.gif|Suzaku Item Crash
Maria Cat Item Crash.gif|Byakko Item Crash
Maria Dragon Item Crash.gif|Seiryuu Item Crash
Maria Turtle Item Crash.gif|Genbu Item Crash
*Chi Ball: Maria's most rudimentary magical attack. She charges her magical energies and releases them in the form of an energy ball.
*Guardian Knuckle: Maria focuses her magical power and manifests a guardian spirit, which will dash towards her opponent and assault them with an intense flurry of rapid punches. Alternatively, she can focus all of her magical power on one fist and release it in the form of a single yet devastating energized fist.
*Magical Songbook: Maria can use a songbook in combat, releasing magical soundwaves that destroy all nearby enemies.
*Magical Egg: Maria raises a magical egg. Her powers cause it to hatch open, releasing numerous birds the fly towards her enemies.
*Martial Arts: By age 17, Maria Renard had mastered her skills in physical combat and was no longer the clumsy, amateurish brawler she was as a child. With strength and technique nearly rivaling that of Richter Belmont, she can perform a variety of offensive moves:
**Kick: Maria prioritizes attacking with her legs, and as such, will use a variety of kicking techniques in combat.
**Drop Kick: A devastating dash kick performed by Maria, in which she leaps forward at full speed and hits her opponent with a spinning kick.
**Jump Kick: While leaping high in the air, Maria can propel herself downwards with a dashing kick.
**High Jump: Maria propels herself numerous feet into the air, plowing through any enemies that stand in her way and allowing her to reach higher areas.
**Rolling Attack: Maria dashes towards her opponents as a spinning cannonball. Though unusual, the move proves quite effective.
*Celestial Beasts: Maria Renard's can summon the Four Celestial Beasts themselves, demonstrating the highest level of mastery over Animal Spirits.
**Summon Suzaku: Maria summons the Vermillion Bird Suzaku, which descends from the skies bringing a storm of celestial fire and meteors with him.
**Summon Byakko: Maria summons the White Tiger Byakko, which manifests behind her and attacks her enemy alongside her with its powerful claws.
**Summon Seiryuu: Maria summons the Azure Dragon Seiryuu, which soars from the skies, flying through the environment and obliterating all enemies.
**Summon Genbu: Maria summons the Black Turtle Genbu, which briefly manifests damaging all enemies in her surrounding.
**Summon Four Celestial Beasts: Maria Renard focuses all of her magical strength and calls forth the power of all Four Celestial Beasts simultaneously, which coalesce within Maria's body, rendering her invulnerable to all harm.
**Everybody, All Together Now: An offensive variant of the previous summoning. Maria calls forth the power of all Four Celestial Beasts, and upon focusing their power in the form of four glowing magical spheres, releases it in the form of a multicolored beam of magical energy.
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Animal Users
Category:Beast Masters
Category:Castlevania
Category:Characters
Category:Comic Relief Characters
Category:Energy Users
Category:Female Characters
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Bosses
Category:Game Characters
Category:Good Characters
Category:Healers
Category:Heroes
Category:Hunters
Category:Danmaku Users
Category:Dimensional Travel Users
Category:Immersion Users
Category:Purification Users
Category:Light Users
Category:Magic Users
Category:Magical Girls
Category:Martial Artists
Category:Orphans
Category:Primary Protagonists
Category:Protagonists
Category:Summoners
Category:Teenagers
Category:Warriors
Category:Non-Physical Interaction Users
Category:Soul Users
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Playable Characters
Category:Quantum Users
Category:Space Users
Category:Invulnerability Users
Category:Life Users
Category:Fantasy Characters
Category:Horror Characters
Category:Humans
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Text Users
Category:Plot Manipulation Users