Werewolf/The Order

Can only be killed with magic. Minimal control of the wolf when first turned, fangs emerge painfully from gums and claws thrust out of nail beds. Anger is the biggest trigger for transformations. Partial transformations are common, such as eyes changing to light blue, or claws and fangs emerging and growling. Transforming takes a matter of seconds, initially one has no control, but that changes with time, each person has their own trigger to bring out the wolf on command, the wolf takes over if the human body is in mortal danger. Wolf spirit possesses them when they wear the wolves skin, head, and fur. Feral and predatory appearance, hulking, muscular, black-furred beasts with glowing white eyes, bipedal, large paws, clawed human-like hands, dozens of razor-sharp teeth. Each wolf has slightly different coloring or appearance. Often feed on their latest kills, especially the heart. Only go after magic-users. Usually maul humans but don't consume the corpse. They do not stop being a werewolf until they die, then the hide and spirit (and memories) of their wolf wait for another champion. Humans bonded with a hide, allowing them to become wolf-human hybrids. Hears a painful high-pitched ringing when magic is cast nearby, and sometimes it causes them to turn (the magic not sound). Resilient to magic and physical trauma. Over time their sense become more acute, comparable to a wolf, with scent being the strongest. Heal fast. Strong as a human when emotions are heightened. Order of Knights, dedicated themselves to ending dark magic and its practitioners, have den, operate by a loose code of morals. At first the wolf is in full control of when to turn, and the champion will not be conscious of their actions when turned, or remember, once they accept it, they can turn at will.