API GetLFGDungeonInfo

Returns info for a LFG dungeon.
 name, typeID, subtypeID, minLevel, maxLevel, recLevel, minRecLevel, maxRecLevel, expansionLevel, groupID, textureFilename, difficulty, maxPlayers, description, isHoliday, bonusRepAmount, minPlayers, isTimeWalker, name2, minGearLevel, isScalingDungeon, lfgMapID = GetLFGDungeonInfo(dungeonID)
==Arguments==
:;dungeonID: : LfgDungeonID
==Returns==
:;1. name: - The name of the dungeon/event
:;2. typeID: - 1=TYPEID_DUNGEON or LFR, 2=raid instance, 4=outdoor area, 6=TYPEID_RANDOM_DUNGEON
:;3. subtypeID: - 0=Unknown, 1=LFG_SUBTYPEID_DUNGEON, 2=LFG_SUBTYPEID_HEROIC, 3=LFG_SUBTYPEID_RAID, 4=LFG_SUBTYPEID_SCENARIO, 5=LFG_SUBTYPEID_FLEXRAID
:;4. minLevel: - Earliest level permitted to walk into the instance portal
:;5. maxLevel: - Highest level permitted to walk into the instance portal
:;6. recLevel: - Recommended level to queue for this dungeon
:;7. minRecLevel: - Earliest level to queue for this dungeon
:;8. maxRecLevel: - Highest level to queue for this dungeon
:;9. expansionLevel: - Refers to values
:;10. groupID: - Unknown
:;11. textureFilename: - For example "Interface\LFDFRAME\LFGIcon-%s.blp" where %s is the textureFilename value
:;12. difficulty: : DifficultyID
:;13. maxPlayers: - Maximum players allowed
:;14. description: - Usually empty for most dungeons but events contain descriptions of the event, like Love is in the Air daily or Brewfest, e.g. (string)
:;15. isHoliday: - If true then this is a holiday event
:;16. bonusRepAmount: - Unknown
:;17. minPlayers: - Minimum number of players (before the group disbands?); usually nil
:;18. isTimeWalker: - If true then it's Timewalking Dungeon
:;19. name2: - Currently unknown. Note: seems to show the alternative name used by the Instance Lockout interface, as returned by .
:;20. minGearLevel: - The minimum average item level to queue for this dungeon; may be 0 if item level is ignored.
:;21. isScalingDungeon:
:;22. lfgMapID: : InstanceID
==Patch changes==
==See also==
* - A similar function to this, except for the player's saved dungeon/raid lockout data (does not include Raid Finder)
* - A similar function to this, except for the player's saved world boss lockout data
* - Almost completely identical; this function uses Raid Finder indexes instead of dungeon IDs
* - A more specific function; this lets you check up on the individual encounters within a given LFG Dungeon