Report 1660

Special Report #1660
Skillset: Kata Skill: Hemorrhaging
 Org: Shofangi Status: Completed Dec 2007
Furies' Decision:
No longer relevant
Problem: The new hemorrhaging mechanic is broken when combined with things like
ur'life, beast spit, nekotai spit, etc. This report seeks to cap the amount of
hemorrhaging that can be built with these methods.
[A: 0 R: 1] Solution #1: Instead of granting 100 hemorrhaging per aff in each
 specs aff list, grant 100 hemorrhaging if one or more
 of the affs are present on the target. This reduces
 the theoretical cap per form from 400 to 100. This
 means that beast spit/urlife/nekotai poisonspit will
 allow people to more reliably build hemorrhaging
 compared to not having access to those things but
 won't increase the amount.
[A: 0 R: 0] Solution #2: Solution 1 and designate only certain stances as able
 to produce bonus hemorrhaging. For example you could
 increase the hemorrhaging rate to 150 but it only
 fires in base and killer. This would make 300 the
 maximum amount of hemorrhaging produceable by 5 forms.
[A: 1 R: 0] Solution #3: Reduce the aff bonus from 100 to 50-75 with the
 understanding that it will be optimal to always beast
 spit one of your affs and incorporate that into the
 expect hemorrhaging rate.
Player Comments:
---[Wobou on 3/31 @ 10:11 writes]:
I apologize because I should've caught at least the ur'life part of this last
night. I'm mostly in favor of solution 2 although solution 1 is probably the
most immediate middle-of-the road fix.
---[Wobou on 3/31 @ 10:26 writes]:
This log of Ciaran and I shows how quickly a build goes using ur'life on balance
(as a disclaimer: I know that not everyone has ur'life, and the shofangi aff set
has two affs in common with ur'life so that may be contributing here as well).
https://ada-young.appspot.com/pastebin/5WBPabZl
---[Wobou on 3/31 @ 11:10 writes]:
I finalized too soon. Solution 2 should keep the rate at 100/aff. At the rate of
200 bonus hemorrhaging per set of five forms the build rate works out to about
750 a minute which is more ideal. 150 an aff bumps that up to 1200 hemorrhaging
a minute which is way too high.
---[Shedrin on 3/31 @ 11:26 writes]:
My understanding of the aff bonuses was that it would be intended you'd have to
put effort into sticking the afflictions to get the bonus. Unfortunately,
spitting before a combo kind of defeats the point. I think I like Solution 2 the
most right now, but continue to tweak the specifics of hemorrhaging and the aff
bonuses to get the desired gameplay.
---[Lerad on 3/31 @ 14:11 writes]:
As I mentioned on the forums, I think the simpler way to resolve this problem is
to re-scale the hemorrhaging bonuses. We see that the bonuses are getting
triggered very often with beast spit, and that +100 alone adds up to bring a
target into instakill range within 30s consistently. If we factor beast spit as
pretty much going to constantly be there all the time, we just need to nerf the
hemorrhaging bonus for that first affliction to negligible levels - so a monk
has to actually do some aff stacking work to get bonuses. I feel that capping
the bonus at only 1 affliction just means... all monks will always get their
bonus in killer/base forms, thanks to beast spit and one good burst from a surge
form. There'll be no way a target can stop that. Instead, giving an actual BURST
at 3 and 4 affs incentivizes a monk to look for ways, strategize and do lots of
stuff to pressure multiple cure balances at once with the burst they are
afforded at Surge/killer. Obviously, they're not going to be able to pressure
more than 1 balance feasibly at base/twist/centre. My suggested re-scale of
hemorrhaging bonuses: 1 aff = +10 hemorrhaging, 2 affs = +70 hemorrhaging, 3
affs = +150 hemorrhaging, all 4 affs = +250 hemorrhaging.
---[Wobou on 3/31 @ 21:48 writes]:
I think scaling affs up will realistically only show itself in group situations
and not in good ways. I actually think if we're assuming that 1 aff is easy to
hit (which I'm not totally convinced of), and we're not limiting it in some way
to one aff proc per form, and want to continue to have additional reward for
more affs, then they should scale down not up. 50 for the first aff, 25 for the
second, 15 for the third, 10 for the fourth. So if you hit all 4 it's 100 which
is what it currently is for one aff. If you hit 4/5 stance bonuses under this
scheme you'd get what I consider to be a good number which is 200 hemorrhaging
for the whole rotation of forms, if you do something creative and get two affs
then you get a 50% bonus. I think two affs is the most that I could see anyone
pulling off against someone with good curing so I think it's appropriate for
that to have a good reward, I think realistically past that point you're
probably beating on someone who's incredibly locked down in a group so I think
it's fine for the reward to contineu to decrease.
---[Lerad on 4/8 @ 02:44 writes]:
With Changelog 726 and 728, solution 3 is effectively already implemented.
---[Shuyin on 4/18 @ 04:20 writes]:
No longer relevant? Commenting to prove that I read this. If this is still a
problem, make it so you can't perform forms while mounted but make beast spit
require mounted status.