Final Fantasy XIV quests/Heavensward 3.4

The following is a list of level 60 Main Scenario quests from Final Fantasy XIV: Heavensward patch 3.4, Soul Surrender.
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Contents
Final Fantasy XIV Main Scenario Quests 
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5 
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5 
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5 
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
Promises Kepts - Shadows of the First - Two Sides of a Coin - Unlikely Allies - The Beast That Mourned at the Heart of the Mountain - Beneath a Star-filled Sky - When We Were Free - Honorable Heroes - One Life for One World - An Ending to Mark a New Beginning
==Promises Kept==
A new day dawns in Ishgard, and the House Fortemps knight has tidings for you.
===Objectives===
*Speak with the House Borel steward.
*Return to Fortemps Manor.
*Speak with Alphinaud.
===Journal===
*Now that the excitement of recent days has given way to some semblance of new normality, Ser Aymeric de Borel, fresh from his appointment as lord speaker of the House of Lords, has extended to you a formal invitation to dine with him at his estate. It would seem that your long-overdue drink with the lord commander is at last at hand—should you so desire.
*The evening at Borel Manor surpasses all expectation. In between several courses of the finest cuisine you have ever tasted, you and Ser Aymeric discuss subjects great and small. The conversation flows as smoothly as the wine, and for the first time in ages, you feel at peace. Yet all good things must come to an end, and this respite is no exception, for when a House Fortemps herald suddenly arrives and declares that Thancred has returned with an injured maiden who may not live through the night, you know what you must do.
*The maiden is revealed to be none other than Alisaie, Alphinaud's twin sister, who had long ago decided to part ways with her brother. Thancred explains that after tracking the Warriors of Darkness for some time, he discovered that she too had attempted to learn more of the enigmatic adventurers. Alas, her efforts were rather less subtle than his, and Thancred was forced to spirit her away to Ishgard. Struck by a poisoned arrow as they fled, Alisaie now teeters on the brink of death, but before being passed into the care of the chirurgeons, she musters the strength to warn you of Garuda's imminent summoning in Xelphatol—and of the primal's planned death at the hands of the Warriors of Darkness.
*Realizing that he can do naught else for his sister, Alphinaud places his faith in Captain Whitecape and bids you join him in addressing a matter whose conclusion you may yet influence. The Warriors of Darkness are conspiring with the Ascians to goad the Ixal into summoning their patron deity, and only you have the power to stop them.
==Shadows of the First==
As Alphinaud and many others know all too well, there is no rest for the righteous.
===Objectives===
*Speak with Alphinaud at Camp Dragonhead.
*Speak with the steadfast knight.
*Use the Duty Finder to enter Xelphatol.
*Speak with Alphinaud.
For information on the accompanying duty, see Xelphatol.
===Journal===
*Regardless of whether or not the Warriors of Darkness intend to kill Garuda, the fact remains that a primal summoning cannot be ignored, and should be prevented if at all possible. After some discussion, it is decided that you and Alphinaud will enter the Ixali homeland of Xelphatol by means of a mountain pass east of Camp Dragonhead. To see you to your destination with all haste, Lord Edmont will order a contingent of knights to secure the entrance and escort you as far as they are able. With the details settled, Alphinaud invites you to accompany him to Camp Dragonhead, where you may procure any additional supplies prior to departing for Xelphatol.
*In Camp Dragonhead, you are informed that the House Fortemps knights took the initiative to launch an attack on the Ixali forces guarding the entrance to the mountain pass, rendering it safe well in advance of your arrival. The enemy's gate lies open, and you and Alphinaud need only walk through.
*The knights salute as you approach and state that their scouts have observed increased activity around the First Mountain. Predicting heavy resistance, Alphinaud proposes that he and the knights feign a frontal assault, thereby drawing the defenders' attention so that you—and any veteran colleagues you may wish to call upon—can slip past their defenses and search for the site of the summoning ritual. If the gods are good, you will only have to deal with some few patrols, but if not, you may be forced to do battle with the Warriors of Darkness once more...
*In the shadow of the First Mountain, you confront the Ixali occultist overseeing the summoning ritual, and in a pitched battle manage to lay him low. Having put an end to the beastmen's ambitions, you prepare to return to Coerthas.
*Alphinaud rushes to your side, ready to fight, unaware that the threat has passed. You duly inform him that your work is done, but before you can make good your escape, you find yourselves face to face with the Warriors of Darkness. Rather than engaging you in battle a second time, their leader proceeds to set out their reason for consorting with the Ascians.
*He claims that he and his comrades hail from another world—a reflection of the Source—in which the power of Light is far greater than that of Dark. There, they easily bested their Ascian counterparts, only to discover that they had upset the primordial balance in so doing, triggering a flood of Light which now threatens to consume all that they sought to protect. If nothing is done, their world will soon give way to a void...as did the Thirteenth, when the Dark rose up unopposed. And so, to prevent this fate, they joined hands with the Ascians and came to the Source. Here, they intend to bring about another Umbral Calamity, for only through such unbridled destruction may the barriers between planes be broken down, and the First and the Source made one.
*Incredulous, Alphinaud demands further answers, but the Warrior of Darkness will say no more, declaring in parting that he and his comrades will do whatever it takes to see your worlds rejoined.
*To what ends must we labor for the sake of those we love? Is there any cause so noble that it may be used to justify any deed? Though he is shaken by their words, Alphinaud's resolve remains firm. Regardless of their reasons, the Warriors of Darkness cannot be allowed to achieve their goals. The sacrifice, the loss—it ends here.
==Two Sides of a Coin==
Alphinaud would like nothing more than to get out of the snow.
===Objectives===
*Speak with Aymeric at the Congregation of Our Knights Most Heavenly.
*Speak with Alphinaud.
*Speak with Urianger at the Waking Sands.
*Speak with Bloeidin at Camp Overlook in outer La Noscea.
===Journal===
*A few brief moments standing in the snow is more than enough for Alphinaud to realize that this is neither the time nor the place to think deeply on recent events. While the House Fortemps knights return to Camp Dragonhead and prepare a report, he would head for the Congregation both to brief Ser Aymeric and to see if his sister's condition has at all improved.
*Ser Aymeric escorts you and Alphinaud to Alisaie's room, where Thancred, Y'shtola, and Tataru are already waiting. There, Alphinaud is relieved to find that his sister has regained consciousness and is well on her way to a full recovery. Per Y'shtola's request, you proceed to give your account of all that occurred in Xelphatol, prompting a debate as to the credibility of the Warrior of Darkness's claims. When all have had their say, however, the Scions agree only that their foes' attempts to spur the beast tribes to summon ever stronger primals cannot be allowed to continue.
*Thancred then reveals that he and Alisaie have uncovered evidence suggesting that the Ascians are behind a plot to furnish several beast tribes with a steady stream of crystals. On the understanding that severing their supply lines would do much to slow the escalation, it is decided that the others—Ser Aymeric included—will attempt to determine the Ixal and the Gnath's source. You and Alphinaud, meanwhile, will visit Urianger to find out if his wealth of knowledge concerning primal beings might be put to good use. When Alisaie subsequently insists that she be allowed to accompany you, Alphinaud seems poised to refuse her, only to relent in the face of her steely-eyed determination. All that remains is to wait for her to finish changing into her new outfit—yet another original creation of Tataru's fecund imagination.
*After a brief moment of reflection—and a missed opportunity to hear an anecdote about Alphinaud's boyhood indiscretions—you and the twins are finally ready to depart. With luck, your visit to the Waking Sands will prove fruitful.
*To your delight, Urianger appears to be well aware of the Warriors of Darkness and their recent activities, and he provides you with a promising new lead: the kobolds of Vylbrand are rumored to be on the verge of summoning Titan once more. Satisfied, you and Alphinaud prepare to depart for Camp Overlook in outer La Noscea, but your departure is delayed by Alisaie, who requests that Urianger look into some of the specific claims made by the Warriors of Darkness. She suggests that The Gerun Oracles may hold the answers—though the frosty manner in which she addresses the scholar raises a host of other questions...
*In Camp Overlook, you find a grim Commander Bloeidin muttering to himself about the need for reinforcements. Upon learning of your intent, however, his face splits into a wide grin. It would seem that the Scions of the Seventh Dawn have arrived in Vylbrand in the nick of time.
==Unlikely Allies==
Commander Bloeidin is eager to put you to work.
===Objectives===
*Speak with Alphinaud.
*Search for the koboldling in Camp Overlook.
*Pursue the koboldling.
*Pursue the koboldling.
*Pursue the koboldling.
*Speak with Alphinaud.
===Journal===
*Commander Bloeidin confirms Urianger's report that the kobolds of U'Ghamaro have grown more aggressive of late. Of more immediate concern, however, is the fact that one of the beastmen may be skulking about the camp, possibly with designs on the crystal store. Perhaps with the aid of Alphinaud and Alisaie, you can sniff out this mysterious infiltrator.
*Though Alphinaud readily acknowledges that the kobolds' recent behavior does suggest that a summoning is imminent, he finds it odd that a single kobold would wander so close to a Maelstrom camp and risk drawing attention to the efforts of his brethren. Nevertheless, the beastman's presence presents a valuable opportunity to learn more of the kobolds' plans—providing he can be taken alive, of course.
*The curiously small kobold proves quite easy to find, but difficult to catch, darting away after sensing your approach. However, in his panicked, disoriented state, he surely cannot have gone far.
*Sure enough, you come upon the young kobold hiding beneath the wooden stairs to the east of the camp. This time, he begins to make a half-hearted appeal for you to keep your distance, but overcome by fear, stops short and flees once more.
*You catch up with the kobold yet again, who—yet again—manages only a handful of words before running away. With a sigh, you resume your pursuit, offering a silent prayer that his little legs will grow weary before your own.
*Blessedly, the kobold does not attempt to escape a fourth time, having mustered the courage to stand his ground and plead his case. Joined by Alphinaud, Alisaie, and Commander Bloeidin, you listen as he introduces himself as Ga Bu of the 620th Order. The young child then reveals his reason for coming to Camp Overlook: to beseech the Maelstrom to stop the patriarch from summoning Great Father Titan. Ga Bu goes on to explain that his parents, along with other like-minded kobolds, spoke out against the patriarch's plans, only to be taken away to serve as “coke for the furnace.” This ominous turn of phrase prompts Alisaie to recall tales of beastmen fashioning ritual foci from the bones of their brethren as a means to summon more powerful incarnations of their gods. Fearing the worst, Alphinaud instructs the commander to inform Maelstrom Command that Titan's return may be imminent, and declares that the Scions will attempt to infiltrate the kobold stronghold, secure the crystals, and free the prisoners.
*Lowering his voice, Alphinaud confesses that although he is confident the primal has yet to be summoned, it may yet be too late to save Ga Bu's parents and the other prisoners. Regardless, you must do all you can to stop the patriarch's plans, and for that you will need to enlist the help of the brave young kobold before you.
==The Beast That Mourned at the Heart of the Mountain==
Shifting nervously from foot to foot, Ga Bu struggles to meet your gaze...
===Objectives===
*Speak with Ga Bu.
*Secure the cache of crystals in U'Ghamaro.
*Secure the second cache of crystals.
*Survey the area for the third cache of crystals.
*Give the crystals to Alphinaud.
*Follow Ga Bu and Alisaie.
*Speak with Alphinaud.
*Use the Duty Finder to confront Titan in the Navel (Hard).
*Speak with Alphinaud in Camp Overlook.
For information on the accompanying duty, see Navel.
===Journal===
*Great minds think alike, and both Alphinaud and Ga Bu conclude that stealing the kobolds' crystals may offer the best hope of preventing Titan's summoning. The child proudly declares that he knows where the crystals are stored, and charges off towards U'Ghamaro, eager to guide you and the twins to the first cache.
*Alphinaud and Alisaie make short work of the kobold sentries, leaving you to secure the crystals while they stand guard. Though the beastmen appear to be unaware of your presence for now, there is no telling when a patrol may stumble upon you and sound the alarum.
*You pack up the crystals and signal your readiness to move on. Ga Bu duly shouts for you to follow him deeper into U'Ghamaro, and you and the twins give chase, albeit rather more cautiously.
*After shoveling the contents of the second cache into your pack, you and Alisaie turn to Ga Bu and prepare to press on. Alphinaud, however, lingers for a moment, crouching over the now empty crate with a puzzled expression on his face. Rising at length, he states that the container once bore Ishgardian seals, which someone took great pains to remove. Reasoning that the kobolds would not journey to Aldenard to obtain crystals, much less bother with such precautions, he deduces that the crate must have been smuggled out of Ishgard and transported across the sea—likely at the behest of the Ascians. Alas, there is no time to dwell on the implications of this discovery as the third cache of crystals awaits.
*Ga Bu leads you to what he believes to be the location of the third cache, only to find that there is nothing there. A thorough survey of the area serves to confirm your suspicions: the crystals have been moved. Alphinaud can only assume that they are now deep within O'Ghomoro, at the site of the summoning ritual. That being the case, you have no recourse but to breach the Navel once more and seize the remaining crystals by force. Before you launch your attack, however, Alphinaud insists that you hand over the crystals in your pack, reasoning that it would be reckless to take them with you into the enemy's midst.
*With the crystals in his possession, Alphinaud departs for Camp Overlook, promising to return after warning the Maelstrom forces to prepare for the worst. Together with Alisaie and Ga Bu, you continue onward into the U'Ghamaro Mines, towards the beastman aetheryte which will deliver you into the heart of the mountain.
*Having been rejoined by Alphinaud, you all teleport into the Navel and order the kobold patriarch and his minions to surrender. Ga Bu duly demands to see his parents, but realizes to his horror that you have arrived too late, and that they and the other prisoners have already been executed. Even as Alphinaud makes a final attempt to reason with the patriarch, the kobold child cries out over and over again for his parents to wake up, his wailing filling the chamber, growing louder, more intense—and then, as if in answer, the gathered crystals begin to glow. Moments later, the aether begins to coalesce, dragging the rocks towards a single point, until the Lord of Crags stands before you in all his terrible fury. With a mixture of joy and confusion, the kobolds look on their Great Father, who fixes them with his burning gaze...before casting them from the platform in a fit of rage. You and Alisaie move to defend the distraught Ga Bu while Alphinaud conjures a carbuncle to distract the raging primal, and as Titan claws at his face, the four of you make your escape.
*As Alisaie tends to Ga Bu, who remains unconscious following his ordeal, you and Alphinaud discuss how best to proceed. While summoned with far fewer crystals than intended, the Titan born of the child's anguish is nevertheless a threat which cannot be ignored, for he will only grow stronger as he draws aether from the land. And so it falls to you to return to the Navel, and there put the rampaging avatar of grief out of its misery.
*As the primal's form gradually fades from existence, his final despairing pleas echo in your ears. Though justifiably relieved, the shadow of the tragedy which granted him life yet looms large in your thoughts, and you know not how to feel. Nevertheless, Titan is no more, and you are free to return to Camp Overlook and the others.
*Although Ga Bu has at last awakened from his torpor, the child has spoken nary a word. With great trepidation, Alphinaud gives voice to the unhappy possibility that Ga Bu may have fallen prey to the primal's influence. Should that prove to be the case, you will have no choice but to surrender him to the Maelstrom for summary execution. For the time being, however, you can but watch, wait, and pray that he recovers.
==Beneath a Star-filled Sky==
Alphinaud would rather not worry about what may or may not come to pass.
===Objectives===
*Speak with Bloeidin.
*Speak with Alphinaud.
*Search for Alisaie.
*Return to the Waking Sands.
*Speak with Alphinaud.
*Speak with Alisaie in Little Ala Mhigo.
===Journal===
*Disinclined to dwell on the unpleasant question of Ga Bu's fate, Alphinaud bids you apprise the Maelstrom of your victory over Titan. Yet as pleased as Commander Bloeidin will be to hear the news, he will inevitably demand that a decision be made...
*Commander Bloeidin is greatly relieved to hear that you have spared him the burden of sending good men to their deaths. In a show of gratitude, he invites you to stay the night and celebrate with the Maelstrom forces, and you accept—yet as the evening wears on, you become aware that Alisaie is nowhere to be seen. You find her outside the camp enjoying a moment of quiet solitude with Ga Bu, and after joining her, she tells you of her struggle to understand her grandfather's motivations and to find her own path having parted ways with her brother. The story of her journey seems more than a little familiar, as does the answer she found at the end of it: that in a world where high-minded ideals and earnest efforts all too often fall short, where the good suffer and the evil prosper, one must nevertheless aspire to a higher ideal. Her heart thus unburdened, Alisaie bids you share some tales of your time in the north, and you duly recount an adventure near and dear to your heart. Looking up into the starry night, you reflect on your own journey and what drives you to carry on...
*In the morning, you find Alphinaud packed and ready to depart. He reveals that he has been in contact with Thancred and Y'shtola, both of whom have apparently discovered crates bearing defaced Ishgardian seals during the course of their investigations. Armed with this information, Alphinaud thinks it prudent to consult with Urianger once more, and is eager to take to the road. Alisaie, however, is nowhere to be found—and neither, you realize, is Ga Bu.
*No child should be forced to confront death firsthand, much less that of a parent. Though she knows she can never truly understand the depths of his despair, Alisaie takes a moment to comfort Ga Bu one final time. Having given up hope of eliciting a response, she surrenders him into Commander Bloeidin's care, entreating him to show the young kobold every kindness. But in that instant, the child breaks his silence, thanking Alisaie for everything she has done. All is not lost—Ga Bu may one day recover from his trauma. With hope in your hearts, you set forth for Thanalan.
*Back at the Waking Sands, Urianger shares his latest findings. Per Alisaie's request, he has studied The Gerun Oracles and discovered a passage which suggests that a Rejoining would result in the deaths of all those living upon a reflection of the Source. Yet in death there is seemingly life as their souls would then be returned to the Source, where they might be reborn anew. Drastic as it sounds, Urianger speculates this may yet be preferable to the alternative, for it is possible that a world which falls to transcendent Light or Dark may ultimately be transformed into an unfathomable void.
*Even as you pause to contemplate the implications of these theories, Urianger reveals that the Ishgardian smugglers supplying the beast tribes with crystals have been identified as remnants of the criminal network established by Eline Roaille—the infamous Garlean spymaster, the Ivy. What is more, the group has recently supplied crystals to another party: refugees devoted to the cause of Ala Mhigan liberation. Wasting no time, Alphinaud bids you and Alisaie accompany him to Little Ala Mhigo to track down the shipment's recipients and find out what they intend.
*As you round the corner and head for the exit, you and the twins are contacted via linkpearl by Thancred, who proudly informs you of the latest developments in Ishgard. When he subsequently hears that you have obtained the same information, however, his disappointment is palpable. A troubled Alisaie then confirms that the raid on the smugglers' hideout was conducted less than an hour before, and that only a select few should know the group's true identity, and the destination of their final shipment...
*Alphinaud is unsure what to make of his sister's recent behavior towards Urianger, the two of them having always been quite close. As one of Louisoix's most dedicated pupils, Urianger was practically a member of the family. Yet her treatment of the Archon during your past several visits has suggested nothing of the sort. On the contrary, her words and actions seem to indicate a deep-seated suspicion. But why?
*Having spent the journey to Little Ala Mhigo turning the mystery over and over in your mind, you press Alisaie for an explanation, but find her reluctant to say anything more than that she is prepared “to do what must be done.” Whatever has passed between her and Urianger remains unclear for now, but you sense it will not be long before the truth comes out—for better or for worse.
==When We Were Free==
Alphinaud is eager to get to work.
===Objectives===
*Question the residents of Little Ala Mhigo. 0/3
*Speak with Alphinaud.
*Speak with Gundobald.
*Rendezvous with Alphinaud at the Sunken Temple of Qarn.
*Speak with Alphinaud.
===Journal===
*It is not exactly a well-kept secret that the Resistance has an established presence in Little Ala Mhigo. Even refugees who are not directly involved in the organization are likely to possess some information concerning its activities—or so Alphinaud would like to believe. Whether or not they will speak openly of such things to outsiders is, of course, a different matter. Nevertheless, unasked questions are wont to go unanswered.
*Several of the residents make mention of a mysterious man named the Griffin, a revolutionary leader who always wears a mask in public. A charismatic figure, he seems to have inspired a good many of the refugees to rally to his standard, and there are even rumors that he and his Masks have a secret weapon they plan to use against the Garlean occupiers.
*Alphinaud and Alisaie's inquiries yield similar information to yours, and after reviewing your collected findings, you conclude it is highly likely that the Masks are the group who received the shipment of crystals from Ishgard. This, combined with the fact that their passion for Ala Mhigan liberation borders on the fanatical, does lend credence to the theory that the revolutionaries are plotting to summon a primal. Even so, it would be unwise to act on such suspicions without first obtaining confirmation, and to that end, a conversation with Gundobald, the settlement's leader, would seem to be in order.
*Though the fires of idealism often fade with age and experience, Gundobald admits that even he has found inspiration in the Griffin and his deeds. Yet he has not forgotten how Wilred and his friends were once led astray, and how all might have ended in still greater tragedy had you not intervened. Determined that his people should never again fall prey to the machinations of manipulative men, he bids you journey to the Sunken Temple of Qarn, where the Griffin is due to speak, and weigh the worth of his words for yourself.
*The Griffin is every bit the silver-tongued speaker, painting a picture of a homeland abandoned and of a people forsaken. His words conjure feelings of guilt, yet also offer the promise of redemption—of bloody retribution, and of glorious freedom, won with a power residing in the hearts of the brave and true. Muttering darkly to himself, Alphinaud surveys the congregation...and catches sight of two very familiar faces: Yda and Papalymo! Though you have many questions, it is agreed that the temple is no place for lengthy discussions, and so you slip away while the crowd watches the Griffin in rapt attention.
*Yda and Papalymo reveal that having parted ways with you after the fateful banquet, they slipped out of the city with the aid of some old friends from the Resistance. These goodly souls duly sheltered the two fugitives in Little Ala Mhigo at great personal risk, and so they deemed it only fair to remain for a time, assisting them in their operations to repay the favor. When Papalymo subsequently learned of the Scions' exoneration—that the Crystal Braves had been denounced and General Raubahn reinstated—he apparently attempted to reestablish contact. However, it seems likely that his missive was intercepted by the Masks, who are reluctant to allow word of their activities to spread beyond the refugee community. Their tale thus told, you proceed to brief the pair on your ongoing investigation into the missing crystal shipment. While shocked by the idea that the Masks may be planning to summon a primal, they observe that the Griffin and his men have claimed on more than one occasion to possess a means to defeat the Empire... Plainly, much and more remains to be established, but whatever the truth may be, you are sure to find it that much faster with the help of your long-lost allies.
==Honorable Heroes==
Papalymo has a mind to learn the Griffin's true intentions.
===Objectives===
*Deliver the sack of gil to Talebot.
*Speak with Alphinaud.
*While wearing the weathered shepherd's tunic and slops, speak with Alphinaud.
*Speak with Alphinaud.
===Journal===
*Papalymo surmises that the Ala Mhigan posing as the Griffin may well be one of Resistance leader's closest associates, and party to his master's overarching plan. Like the Griffin himself, however, the man is wary of strangers, and will need to be lured out if you are to question him. That being the case, Papalymo would have you and Alphinaud pose as adventurers fallen on hard times who have been inspired by his words to take up arms for the Resistance. While he and Yda convince the masked impostor of your worthiness, you and Alphinaud are to purchase suitably filthy garments from a refugee named Talebot using the funds Papalymo has provided.
*Talebot is more than happy to supply you with worn-out, dirt-stained garments in exchange for nothing more than a sack of gil and a promise to tell him nothing of your intentions. Having agreed to the man's terms, Alphinaud regards his new used tunic and slops with a mixture of excitement and horror.
*Having obtained your disguises, you need only change and wait with Alphinaud outside Little Ala Mhigo until the false Griffin arrives. Of course, this may prove difficult should you somehow misplace the weathered tunic and slops...but considering the rather large sum you paid Talebot, he should have little reason to deny you another set.
*Yda and Papalymo arrive at the appointed hour, along with the masked impostor and a single bodyguard. Swiftly dispensing with any attempt at subterfuge, Alphinaud accuses the Griffin and his Masks of conspiring to summon a primal. At once, the man identifies you all as members of the Scions of the Seventh Dawn, and rather admirably proceeds to refute your accusations, calmly explaining that the crystals were traded with the Amalj'aa in exchange for their aid in battle against the Garleans. When Yda scolds him for striking such a shortsighted bargain, however, he explodes in anger, declaring that the Griffin and his loyal Masks will do whatever it takes to win Ala Mhigo's freedom. Regaining his composure, he invites you to search his camp for the crystals if you doubt his word, and Papalymo accepts. But before the revolutionary takes his leave, he spares a moment to thank you for a kindness performed long ago by which he was saved, and for being a symbol of hope to the hopeless far and wide. “We shall not squander your gift,” he says, leaving you to wonder what responsibility you bear for the actions of those whose lives you have touched.
*The repercussions of our actions can never be predicted in their entirety. In saving a life, do we doom a hundred more? And, if so, would the correct choice be not to intervene? Alphinaud has no patience for such questions of cosmic justice or morality this day, and would rather concentrate on the problems at hand—as you so often do. “This is no time for looking back,” he says, and a part of you agrees—and yet...
==One Life for One World==
Alphinaud would keep moving forward.
===Objectives===
*Speak with Alisaie.
*Speak with Alphinaud.
*Speak with Alphinaud.
===Journal===
*If the false Griffin is to be believed, the crystals you seek are somewhere within the stronghold of Zahar'ak, where the Amalj'aa are presumably preparing to summon Ifrit. Given the gravity of the threat, you have no choice but to gather your comrades and proceed there at once. Alisaie has been waiting for Thancred for some time; hopefully the bard has finally arrived.
*You tell Thancred and Alisaie of your recent reunion with Yda and Papalymo, and of your subsequent encounter with the false Griffin. At the mention of Ifrit's name, they agree without hesitation that you must make haste to the home of the Amalj'aa, for the Scions of the Seventh Dawn are duty-bound to combat the primal menace wheresoever it may arise.
*Strangely, there appear to be no signs of increased activity, or anything else which might indicate that the Amalj'aa are preparing to summon Ifrit. Could it be that the false Griffin has made a fool of you? And if so, to what end? Though you are sorely tempted to march directly back to the Masks' camp, you must first complete your search, for only by venturing into the Bowl of Embers can you know for certain whether or not a ritual is taking place.
*To your horror, you find the bodies of countless Amalj'aa waiting for you within the Bowl of Embers, and standing over them the Warriors of Darkness. This time, however, they are come not to slay a primal, but you, the Warrior of Light, in the belief that your death will plunge the realm into chaos and bring about another Umbral Calamity. They duly attack, but your allies are quick to rush to your defense—not least Alisaie, who conjures an aetheric blade before joining the fray.
*The battle rages for a time, and eventually you feel the tide turning in your favor. But, in that instant, your counterpart unleashes a potent binding magic, and you and your allies suddenly find yourselves at the mercy of your opponents. Before they can administer the coup de grâce, however, Urianger appears from nowhere, and breaks the aetheric chains around you, revealing himself to have manipulated the Warriors of Darkness as a double agent. With the odds now even, the battle resumes, your enemies fighting with every onze of their strength to take your life.
*When the dust finally settles, only you and yours remain standing. However, even in defeat, the Warriors of Darkness remain defiant, drawing forth Crystals of Light and proclaiming that you cannot defeat that which is eternal. It is then that Alphinaud realizes the horrible truth: these desperate men and women of the First are already dead. Bowing his head, their leader declares that they were humble adventurers chosen by the Mothercrystal to serve as Warriors of Light. They did everything that was asked of them, and yet, for all their efforts, and all their many triumphs, their world still fell to ruin. With naught left to say, they raise their crystals high, resolved to withdraw that they might one day return to carry on the fight. Seeing this, however, Urianger enjoins you to raise up your own Crystal of Light, and as it glows brighter and brighter in your hands, its radiance begins to blend with that of the others, until all is swallowed by incandescent, blinding white...
*You open your eyes to find yourself in the aetherial sea, a familiar voice echoing in your ears. As the others struggle to comprehend what has happened, Urianger raises his hands to the heavens and cries out to Mother Hydaelyn, beseeching Her to grant you an audience with Minfilia in exchange for this bounty of Light. In answer, the Word of the Mother appears and addresses the fallen heroes of the First, declaring that she will travel to their world and draw the abundant Light unto herself, thus redressing the balance. Driven mad by this seemingly impossible reversal of fortunes, their leader makes to strike her down, but she halts his charge with a gesture, assuring him that she speaks true, and that his world will not fall to Light.
*Turning to you and your allies, she then speaks as Minfilia once more, thanking Urianger for allowing her to see so many of her dearest friends one last time. His voice quavering, the Archon confesses to having orchestrated events to grant Minfilia her freedom, that she might then use her newfound powers to prevent the First from being lost to the void. Though this revelation prompts outrage in your allies, she reassures them that she is happy to have been given such an opportunity. As a final gesture, she entrusts to you Louisoix's broken staff, Tupsimati, praying that you will never have need of it.
*Their journey at an end, the broken Warriors of Light have a simple request for your departing friend: “Take us with you. Take us home.” And so you bid farewell to them, and to brave Minfilia, who promises that one day, when she has found a way to free this star of her sorrow, she will return, just as you have always returned from your many adventures.
*You cannot say when or how you all arrived back in Thanalan, but you are certain it was Minfilia's doing. While turning the day's events over in his mind, Alphinaud takes a moment to consider the fate of the Warriors of Darkness. If they were already dead, he reasons, a return to the First may very well mean their permanent demise... But perhaps, after all they had endured, that was their wish.
==An Ending to Mark a New Beginning==
Alphinaud seems to be at a loss for words.
===Objectives===
*Speak with Alisaie.
*Speak with Papalymo.
*Speak with Alphinaud in the Rising Stones.
*Speak with Alphinaud.
===Journal===
*Alphinaud recalls that the Ishgardian crystals are still somewhere within Zahar'ak, prompting Thancred to interject that he will see to their recovery—alone. Unable to persuade the bard to accept assistance, Alphinaud resolves to go and find Yda and Papalymo, leaving you with a tired Alisaie and a morose Urianger, who are doing their best not to speak to each other.
*You finally break the silence, giving the others an excuse to speak. Alisaie declares that she wanted to believe Urianger would never betray them, but that some small part of her feared the worst. In response, the Archon once more expresses sorrow for his deception, though it is plain that he still believes the ends justified the means. Alisaie, however, cannot bring herself to condone his actions. Even so, she allows him to escort her to safety, suggesting that any rift that may have grown between them is already on its way to mending.
*Having returned to Little Ala Mhigo, you and Alphinaud meet with Yda and Papalymo, who are understandably dumbstruck to hear the tale of your visit to the aetherial sea. After a pause, Papalymo declares that it is past time he and Yda rejoined the Scions. A statement of the glaringly obvious, no doubt, but a welcome one nonetheless. As you all prepare to return to the Rising Stones, you are accosted by Gundobald, who is apparently acquainted with both Yda and her father, with whom he fought in the revolution against the King of Ruin twenty years ago. He goes on to recall how Yda once played an active role in the Resistance...until she vanished one day, leaving him fearing the worst. Though plainly startled, Yda musters an apology, explaining that her involvement with the Circle of Knowing and its successor, the Scions of the Seventh Dawn, necessitated absolute secrecy. Suddenly conscious that her friends are waiting for her at the Rising Stones, she runs off, leaving Papalymo to reassure Gundobald that they will both return ere long.
*With every surviving senior Scion now safely back at the Rising Stones, Alphinaud takes the opportunity to propose that the structure of the organization be revised. Rather than being beholden to a strict hierarchy, he believes that each member should be allowed to pursue whatever activities they think would best serve to ensure the safety and security of the realm. The others are amenable to this idea in principle—though, in practice, all seem content to carry on with their current activities. With thoughts now turning to the future, Krile and Alisaie are welcomed as a fully fledged Scions, though the latter accepts the honor with rather less enthusiasm than the former. Still more negative is Urianger, who is plainly haunted by feelings of guilt over his role in Minfilia's fate—but after some urging from Thancred, he too agrees to resume his research, thus completing the party—save, of course, for one. Expectantly, your friends and colleagues turn to you, eager to hear what you intend, and after looking deep within your heart, you know the answer.
*The people you have met. The moments you have shared. The losses you have suffered. The tragedies you have overcome. All of it has made you and the Scions of the Seventh Dawn who you are today. Where you go from here and what the future holds, only the Twelve know...but Alphinaud knows that you will find out together.
Category:Quests in Final Fantasy XIV