Fire Elementals

Fire elementals are bright, fiery spirits on sourceless flame. They are relatively fragile by default, but their powers of flame are potent in combat--and their diffuse bodies resist most attacks. Their "barehanded" attacks do burning instead of crushing. 
In Platonic Solids magic they are represented by the Tetrahedron (d4)
They can be built using Body of Fire as demonstrated by Fire Elemental, Small
By default, fire elementals have a 2d burning Halo of Flame ability. While the range is short (only C), this makes it an excellent counter to grapplers. This means the example in GUPRS Magic is weaker than expected.
== Subtypes ==
* Fire-Hurler -- Can hurl modestly accurate blasts of flame at distant targets
* Ember on the Breeze -- Uses controlled gliding, although it can produce its own thermals quite readily
* Jumping Flame -- Leaps great distances (it creates a obvious blast) and can toss several arcing fireballs over obstacles
* Wildfire -- Halo of Flames is hotter, speed is higher, this creature runs fast and starts fires on purpose
* Warrior of Flame -- Larger fire creature with DR 2, better melee skills, and a Whip of Fire melee attack with long reach
* Bird of Fire -- Shaped like a bird, with no fine manipulators, but gains higher Halo of Flames, letting it skirmish with targets and fly away
* Living Inferno -- A towering mass of roaring flames. Better walk speed. Halo of Flames is greatly increased, has DR 6.
== See Also ==
*Air
*Earth
*Water
*Wood
*Metal
*Void
== References ==
* Dungeon Fantasy 9: Summoners, p.28-29
Category:Elementals