Seed Satchel (Magic Bag)

A seed satchel contains 1d6+6 magical seeds. When a seed is dropped on the ground and a command word spoken, the seed grows into one of the features listed below. The feature or object disappears in one hour—the seed can be used once.
Roll	Effect
1 	A wyvern, commanded and controlled utterly by the one who spoke the phrase.
2 	A 100', circular forest. The type is dependant upon the climate and terrain. The user controls the density of trees, but no more than one tree per square foot is allowed.
3 	A nearly impenetrable wall of thorns, 10' high and 4' thick. The wall forms a straight line 30' long, stretching in any direction.
4 	An oak-sized, flesh-eating tree, with many limbs but slow movements. Treat as an evil treant.
5 	50' diameter pool of acrid sulphur, 10' deep.
6 	Hollow mound of rock 15' high and 30' in diameter, with a human-sized crack in one wall for passage. The user can command the passage to close at any point, unless a creature, small-sized or larger, is within the crevice.
7 	A chasm, 10' deep, 10' across, and up to 30' long, stretching in any desired direction.
8 	Any one-use item that is immediately necessary for the user's survival. Generally a potion if severe damage has been sustained, a single-use rope of climbing if a fast escape is necessary, etc. The user gains no experience points for the grown item. The item grown cannot exceed 2,000 XP or 15,000 gp in value.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Bags