Hiryuu META

==Summary==
Hiryuu META is the META counterpart of the original Hiryuu and an member of the Ashes. 
==Powers and Stats==
Tier: , likely higher
Name: Hiryuu
Origin: Azur Lane (Verse)
Gender: Female
Age: Unknown (likely older than the original Hiryuu)
Classification: Shipgirl (Aircraft Carrier). Bunny Girl
Powers and Abilities: META Shipgirl Physiology (Aircraft Carrier), Master Swordsmanship (Her sword skills should be comparable to Zuikaku and Takao, both of whom are skilled in swordmanship. Can also use hanafuda cards as weapons), Fear Inducement (Her gaze instilled fear onto Commander, paralyzed him in his place. Ember was able to make Zuikaku freeze when their eyes met), Statistics Amplification (Her second skill increases her stats, can possibly amplify her allies and her own stats if she inside her Mirror Sea), Damage Boost (Her fourth skill increases her own damage), Status Effect Inducement (Her slashing energy attack inflicts debuff upon hitting the enemy, making them take more damage from her attacks), Damage Reduction (Her third skill reduces damage from enemies)
Attack Potency: Multi-City Block level, likely higher (Shipgirl have power greatly exceed that of normal warships. Comparable to Takao META)
Speed: Superhuman with Supersonic reactions and combat speed, likely higher (Much faster than normal Shipgirl can react to gunfire, canon, torpedo and intercepting missile. Comparable to Takao META)
Lifting Strength: Class M (Shipgirls are superior to normal ships, which can displace tens of thousands to hundreds of thousands of tonsAzur Lane Operation Siren Files)
Striking Strength: Multi-City Block level, likely higher 
Durability: Multi-City Block level, likely higher (Should be comparable to her sister Souryuu META)
Stamina: Superhuman (Should be comparable to Gneisenau META who fought for an endless amounts of time. Superior to normal Shipgirls who can fighting waves of enemies without getting tired and travel a long distance through sea for many days without rest)
Range: Standard Melee Range. Extended Melee Range with Kanata. Tens of Meters to Hundreds of Meters with Energy Attack. Hundreds of Kilometers with Planes. AA ceiling of 5.5 - 14.8 kilometers with Anti-aircraft guns
Standard Equipment: 
* Shipgirl's Rigging: All Shipgirls have their standard rigging correspond to their ship version, which have built-in radars that allow them to get information about their opponents and their surroundings, locate other ships' positions, and pinpoint their direction, or use it for navigation
*Planes and Flight Deck: Aircraft Carrier shipgirls has flight deck equipment and can summon dozens of planes to launch at her foe. She can summon three different varieties of plane, those being Fighters, Dive Bombers, and Torpedo Bombers. She also can use her planes for reconnaissance and scouting purpose
*Guns: As Aircraft Carrier type Shipgirl, her rigging contain AA guns allows her to engage airborne threat
*Hanafuda Cards: She has hanafuda cards that can be used for fighting purpose
*Katanas: She has three katanas with different length
Intelligence: Above Average (This version of Hiryuu is more serious and experience than her normal counterpart. Heavily implied to have fought through countless battles alongside other Ashes ships which lead to her current dour and serious personality)
Weaknesses: None notable
Notable Attacks/Techniques:
* Scorched Blade: 10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5% (15%) for 15s. (Slash attack DMG is based on the skill's level)
* Cards of Light and Dark: Increases this ship's AVI by 10% (20%). Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.)
*The Cherry Petal Memento: When this ship equips a Sakura Empire aircraft: launches a special Lv.1 (Lv.10) airstrike every 15s (DMG is based on the skill's level); if not equipping one, instead receives the following buff: the first 2 (4) times this ship is hit, the hits inflict 15% (35%) less DMG. After being hit 2 (4) times: this ship takes 4.5% (12%) less DMG and gains 4.5% (12%) EVA until the end of the battle.
*Ashen Might·Hiryuu: When fighting humanoid Siren fleets or Boss fleets: this ship deals 3% (8%) more DMG.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Azur Lane
Category:Ships
Category:Adults
Category:Female Characters
Category:Sakura Empire
Category:Soldiers
Category:Weapon Masters
Category:Weapon Creation Users
Category:Summoners
Category:Flight Users
Category:Enhanced Senses Users
Category:Information Analysis Users
Category:Free Movement Users
Category:Explosion Users
Category:Immortals
Category:Size Users
Category:Danmaku Users
Category:Statistics Amplification Users
Category:Energy Projection Users
Category:Status Effect Users
Category:Fear Users
Category:Damage Reduction Users
Category:Damage Boost Users
Category:Aura Users
Category:Accelerated Development Users
Category:Pocket Reality Users
Category:Space Users
Category:Hackers
Category:Concept Users
Category:Shipgirls (Azur Lane)