Ray Manchester (Captain Man)

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==Summary==
When Ray Manchester was a small child, he had his first experience with crime when the nefarious Wall Dogs invaded his yard and held him back as they vandalized his playhouse. Swearing he would never forget this event, it seemed like his importance would end there. However at 8 years old, his irresponsible scientist father accidentally imbued him with superpowers that left him completely invulnerable to all conventional means of harm. He was then pulled out of school and put under strict training to become Captain Man, a superhero who would protect Swellview. 25 years later, as he was nearing 34 he realized that he would not be around to protect his favorite city forever, so he hired a middle schooler, Henry Hart, to become his sidekick, Kid Danger. Over time he became something of a father figure to Henry in place of his own bumbling dad, as they worked together to keep Swellview safe in hopes that one day Kid Danger would no longer need a Captain Man to help him.
In Danger Force, after Kid Danger faked his death in the face of Drex's ultimate plan in order to become his own superhero, Ray decides to continue preparing the next generation and opens a school for 4 other superpowered children that the bad guys would soon be sorry they escaped from jail to meet.
==Powers and Stats==
Tier: At least , far higher with weapons and vehicles; at least , likely far higher via detonating a Man Cave
Name: Raymond Esther Manchester; Captain Man, "Angry Punch Guy" for a short period of time
Origin: Henry Danger, The Adventures of Kid Danger, Danger Force, (is in the same verse as) The Thundermans, Game Shakers, iCarly, Victorious, etc
Gender: Male
Age: 33 at the start of the show, 39 currently, chronologically 100,000,040 after The Fate of Danger, implied to be much older as he's been portrayed as an adult in the 80's as a contradiction gag and he's been using Schwoz's treadmill to age himself backwards
Classification: Indestructible superhero, Pretty interesting guy, Owner of Junk N’ Stuff, Creator of SW.A.G
Powers and Abilities:<tabber>
|-|Himself=Superhuman Physical Characteristics, Martial Arts, Invulnerability (Cannot be physically injured by any means, though he can still feel pain), Regeneration (High-Low, Suddenly having his powers again instantly healed his broken arm, his and Drex's indestructibility both came back even after being nullified by the Omega Weapon), Power Bestowal (By drinking enough of Captain Man's sweat, the drinker will become as indestructible as Captain Man himself, for 45 minutesToddler Invasion or if science enough it once turned Piper into a beastCheer Beast), Extreme Pain Tolerance, Self-Sustenance (Type 1), Social Influencing, Breaking the Fourth Wall (Addressed the audienceCaved In on multiple occasions), Accelerated Development (Caused his leg muscles to become comically big simply by performing cardio right after leg dayAn Imposter Among Us), Hammerspace, Preparation (Technological and Information), minor Physics Manipulation (Can ignore the laws of physics), Sound Manipulation (Screamed so loud it was heard in homes all across Swellview,Quaran-kini shattered glass by hitting a high note,Henry Danger: The Musical shook the Man's Nest with a screamDude, Where's My Man Buggy?), Sealing (With Danger Force, sealed a monster inside of a treasure chestLil' Dynomite), Immune to: Fire, Magma, Acid, Electricity, Air, Earth, Ice, Temperature, Plasma, Disease, Explosion, Radiation, Cloth, Memory, Data, Sound, Morality, Matter, Soul, and Pain Manipulation, Energy Projection, Status Effect Inducement, Corruption, and Power Nullification
|-|Equipment=As before plus Matter, Cloth, and Hair Manipulation (By transforming into Captain Man, his molecular composition is changed, causing his clothing to automatically transform from whatever he previously had on into his Captain Man outfit and his hair automatically becomes his signature hairstyle), Energy Projection via laser weaponry, Preparation (Education) via the Cerebral Data Transducer, Memory Manipulation (Has various devices which can erase peoples’ memories), Pain Manipulation (Several of his weapons are meant to be extremely painful), Mind Manipulation (Can use music to control someone’s mind), Limited Telepathy (Has several devices that allow him to read people's memories), Data Manipulation via the Punch-Through Screen (Can physically attack people through video calls), Age Manipulation (Owns a treadmill that quickly ages someone backwards if they walk backward on it), Limited Time Manipulation and Time Travel (Has the Time Jerker's Time Machine to travel through time, trap a person in Limbo, some pieces were used to create a time loop trap, and a Time Ray, a gun that sends things through time.), Limited Alternate Future Display, Clairvoyance, Dimensional Travel and Portal Creation (Using Bill Evil's Interdimensional Transporter can allow Ray to open a portal to another universe and even view the other dimension without his alternate self knowing.), Limited Teleportation (Has various teleportation devices and travel around Swellview through the Tubes), Limited Gravity Manipulation (With the Anti-Grav, a handle-like machine that attaches to heavy objects to make them weightless), Limited Explosion Manipulation (With Man Grenades; special bombs that come in all shapes and sizes, exploding mints, etc.), Limited Magnetism Manipulation (Has magnetic cufflinks), Limited Sleep Manipulation and Poison Manipulation (Has special glasses that can fire Buzz Darts that impair a person's nerve system and cause them to flail their body around uncontrollably or a glove that fires sleep tranquilizer darts), Size Manipulation (With the Gro-Bro 3000), Statistics Amplification (Has a special glove for dodgeball), Invisibility and Camouflage (With Chameleon Ring), Resistance to Gravity Manipulation (All of the Danger Force's suits are fitted with artificial gravity, meaning they will always be affected by the same gravity as Earth unless turned offA Cyborg Among Us and prior he manage to slight move while being under gravity by HalleyLove Bytes)
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Attack Potency: At least Wall level, likely higher (Frequently breaks wooden doors, consistently fragments wooden chairs apart by hitting things with them, ripped a mailbox out of the ground and smashed a lemonade stand in half with it, casually snipped Drill Finger’s finger drill off with a pair of pliers, KOed a man made of stainless steel in a single punch,Thumb War tackled a bear offscreen, far stronger than Hyper-Motility Kid Danger who can hit a baseball at over 200 MPH mid-conversation, an alternate universe's Captain Man could've shoved his fingers into Kid Danger's skull (and later broke his pinky in the same episodeOpposite Universe), putting him way above the C-5 disruptor explosion which Kid Danger was completely fine after tanking outside of a dislocated buttock, Captain Man was considered Henry’s toughest foe yet even after he’d already beaten Drex and while fully serious he can reliably stomp the latter, stomped Dead BullMiles has Visions who was one of Season 5 Kid Danger's greatest fights he ever had, has implied he could kill VoltA Danger Among Us and Schwoz,Dude, Where's My Man Buggy? rendered Brainstorm unconscious just by shaking him,The Thousand Pranks War, Part II and the hero even thought Captain Man had killed him just by crushing a jelly donut,Villain's Night though this is likely because Brainstorm is an idiot; floored Evil Krampus with a kick to the testicles, who no-sold Volt's bloodlusted attacksKrampapalooza which were capable of oneshotting Kid DangerA Henry Among Us), far higher with weapons (Blasted apart the Envygram Wall, implied that when set to Melt their laser guns would melt a space station ,Space Invaders, Part 1 the Man Grenade leveled a cube of concrete, blew up and forcibly closed an interdimensional portal with a seismic charge, Tiny Ray (who is proportionately weaker than regular Ray)'s laser gun can mostly vaporize a structure that would be as large as a building to regular Ray) and vehicles (The Man-Buggy's missiles are powerful enough to blow up an offscreen tank); at least Town level, likely far higher via detonating a Man Cave (By detonating his current Man Cave, Captain Man can cause an explosion so powerful that the rumbling is felt throughout all of Swellview, including a phone booth 3 hours away and in an alternate dimension,Secret Room which should put it superior to Whistlin' Susie, which Henry thought 3 hours away would be well outside of its blast radius. Whistlin' Susie was a 1940's atomic bomb similar to Little Boy)
Speed: At least Superhuman travel speed (Ran so quickly that a dog couldn’t keep up,Secret Beef caught up to a bloodlusted bear offscreen), Supersonic+ reaction speed (Can casually react to and block lasers while half-focusing and in mid-conversation,One Henry, Three Girls: Part 2 while completely serious he can soundly defeat Drex who could easily tag Hyper-Motility Kid Danger in a fight, who can dodge missiles; tagged Evil Krampus who casually reacted to ShoutOut's sound waves, easily dodged Volt's blasts of electricity from close range)
Lifting Strength: At least Superhuman (Threw Henry all the way across the Man Cave, physically stronger than Drex who can lift Kid Danger into the air with a single arm, Volt and ShoutOut together couldn't loosen his grip on Henry, an undead clone of him easily lifted an anvil over its head,Monsty physically held his grip on a space shuttle as it was re-entering the Earth’s atmosphere ,Space Invaders, Part 2 though this is because he was ignoring the laws of physics during that scene)
Striking Strength: At least Wall level, far higher with weaponry
Durability: At least Town level (Was fine after a 62 kiloton nuclear bomb exploded in his stomach, Drex with Captain Man's identical indestructibility tanked hitting a satellite at "elevendy brazillion" miles per hour", withstood atmospheric re-entry , Was undamaged by a 7000lb meteor hitting him in the head at terminal velocity,The Space Rock In the episode Super Volcano, it was stated that only Captain Man would survive if the supervolcano under Swellview were to erupt, which would eradicate all life on Earth; tanked multiple hits from a Charlotte that was amped by 4.9 million nuclear gigavolts in The Beat Goes On, withstood a beating from the entire Danger Force team combined, plus Schwoz, has implied that it is physically impossible for him to kill himself ,Captain Jerk which would include his strongest equipment), Indestructibility makes him nearly impossible to kill via conventional means, if at all possible
Stamina: Superhuman (Sprinted 9 miles to Henry's house; eventually ran up 242 flights of stairs before jumping all the way back down,Up The Stairs! stayed awake for 2 days straight in order to produce his and Kid Danger's cartoon ,Toon In for Danger Becoming indestructible allowed even a mallet like Schwoz to fight for 45 minutes straight, beat up an entire angry mob alongside Kid Danger,The Great Cactus Con fought and defeated an entire group of supervillains, withstood the pain from Rick Twitler's eye laser, Volt's electricity, and ShoutOut's screams together long enough to save Henry, when sufficiently enraged he ended up destroying 200 of the Man's Nest's rooms before he finally calmed downThe Supies)
Range: Standard Melee Range, Several Meters via certain equipment
Standard Equipment: 
*Laser Remote: The main tool of Ray and his sidekick, his trusty laser remote can shoot lasers that do anything from knocking the opponent out for a few hours to burning out their eyeball. The same remote also has a tractor beam that pulls people towards him,Super Volcano though he much prefers to chase them. The laser remote also tells him when crime happens, as he found out "Santa Clause" escaped the police.Too Much Game
*Memory Wiper: A special machine that removes the memories of individuals. He can either erase only the opponent’s memories of Captain Man and Kid Danger, or on the opposite end he can make it so the target doesn’t remember a single thing, not even their own children, name, or where they live.Substitute Teacher All they will remember is how to breathe and eat.I Know Your Secret The particles from this beam are on a subatomic scale, allowing them to pass through the molecules of beings that should normally resist memory erasure, erasing their memory anyway.Sister Twister, Part 2
*Gumballs: Whenever Ray, Henry, or the Danger Force want to change into their hero alter egos or back, they will “pop a gumball” and blow a bubble with it, causing them to don their super suits in a flash of light right at the moment of the pop, which causes the xylitol and acesulfame potassium to bond with the special acutum and fracutum compound, re-arranging the molecule composition of them and their clothing. Using another gumball will transform them back into their citizen alter egos. They can make use of this to remove anything they don’t want on them, like the Frankini Bottoms ,Live and Dangerous, Part 2 tons of fine glitter,Sister Twister, Part 1 or even other massive costumesMika's Musical a cast ,Broken Arm and Dangerous tuxedos ,Double-O Danger and villains costumes .
*Cerebral Data Transducer: A machine that allows Captain Man to imbue himself with all the world's historical knowledge on a certain topic, making it perfect for matches with preparation time.
*Boom Detector Boots: If there is any explosive nearby, Captain Man's boots will glow red to warn him.
*Miscellaneous laser guns/blasters
Intelligence: Genius; though rarely shown due to the comedic nature of the series, Ray Manchester is a surprisingly smart individual, capable of doing anything from dancing the Jitterbug , to rigging a battery device to make a depowered machine work ,Caved In to making perfect orange juice and pancakes ,Man of the House to making balloon animals ,Fiñata Full of Death Bugs even having knowledge of musical brain warping and even repeating it himself after Dr Minyak used it on Charlotte .The Beat Goes On Before he reconciled with Schwoz, Ray built many of Kid Danger's gadgets himself like the Whiz-Watch, a communicator which can project holograms and fire lasers like his remote. Owns a drivers' license, a fishing license, and a pilot license, as those are required to drive the Man-Van, the Man-Boat, and the Man-Copter respectively. Is a master martial artist, considered by Charlotte and Kid Danger to be the best fighter on Earth,Hour of Power, Part 1 and trained the Danger Force (including Brainstorm, who can barely count to 2, frequently forgets what the Moon is, eats styrofoam cups, etc) well enough that they were capable of fighting a weakened Drex even individually.Don't Go In There! Figured out how to abuse the Musical Machine's effects to locate the source of its waves faster. Learned how to play the keytar in a single day and used it to play Blinding Lights by the Weeknd almost as well as the band itself. His social influencing works well enough that he is capable of psychologically breaking multiple members of Danger Force. He also predicted the Danger Force would disobey him and created a teleportation-proof door. At the end of the original series, after Ray was sent 100,000,001 years into the past, he managed to flawlessly preserve himself in amber so Kid Danger would be able to free him in the present. He was taken out of school by his irresponsible scientist father when he got his powers, and was trained from then on to become a perfect superhero, and has gone on to protect Swellview ever since at least the 80's. However, he does have a lacking attention span unless he is involved in the discussion.
Weaknesses: Captain Man can still feel pain from damage sources (unless the pain would kill a normal human), though not as much of it as a normal human and the pain usually goes away after about 2 seconds. As Captain Man’s powers work through molecular density, certain things that break down molecular density can depower him (i.e. Jolly Beatle Tears and the Omega Weapon). Extremely hot or cold environments don't technically hurt him, meaning opponents can still take advantage of this for nonlethal purposes. Hyper Gramma Lights (special cameras) can blind him, despite being indestructible. As he is functionally a stone wall, he can still be captured by material he doesn't have the strength to break out of. His bizarre upbringing has made him rather eccentric and slightly sociopathic.
Feats:
*Resistances: 
**[Fire] Ran into a burning building right through the flames and was completely unscathed The Danger Begins
**[Fire] Even while depowered, tanked a flamethrower covering his hand in flames
**[Fire] Easily withstands atmospheric re-entry
**[Magma] Unharmed by sticking his hand into lava; the pain then goes away while he still has the lava stuck to himCaptain Man Strikes Out
**[Acid] Is normally unaffected by having acid poured on him
**[Electricity] Shrugged off electricity that would have easily killed him if he did not have his powers
**[Electricity] Tanked being used as a conductor for electricity that no material in Swellview could withstand conductingIndestructible Henry, Part 2
**[Electricity] Shrugged off an electric attack that knocked out Kid Danger in one touch
**[Electricity] Pulls out an exposed wire with his teethEscape Room
**[Electricity] Frequently tanks Volt's blasts of electricity
**[Air] Unaffected by the g-force of the Man Cave’s extremely fast elevator
**[Earth] Tanks 1524 rocks being dropped on his head Rock Box Dump 
***Just a box of these rocks knocked out a full grown adult for the rest of the episode
**[Earth] After having a massive cavern spanning all over Swellview dropped on him, he lived in the rubble for a week slowly crawling back out of it Holey Moley
**[Ice] When Phoebe Thunderman tried freezing him solid, he simply burst right out of it Danger and Thunder
**[Temperature] A temperature in the hundreds isn't enough to even affect him, requiring a temperature in the 300 range to even get him to sweat
**[Temperature] Quickly recovered from the cold of space, which ShoutOut wasn't getting any better from until Volt warmed her up
**[Plasma] His invulnerability protects him from a laser which fries his entire shirt 
**[Plasma] Schwoz while temporarily empowered with Captain Man's indestructibility shrugged off a bloodlusted assault of lasers from the Toddler
**[Plasma] Used a laser to vaporize the bird poop in his mouth, which he himself was unaffected by
**[Stuns] Casually resisted a laser blaster set to Stun 
**[Disease] Captain Man's indestructibility prevents him from getting sick or even headaches
**[Explosion/Radiation] Eats the core of an atomic bomb, which then detonates in his stomach with no negative effects, even casually watching a movie as the radiation is contained in his stomach
**[Memory] The Memory Wiper can only affect him because the particles in the beam are subatomic. If they weren't, his indestructibility would protect against it 
**[Data] Unaffected by Virus's spit, which can transform any life into more of a physical sentient virus
**[Sound] Frequently tanks ShoutOut's screams, which at full intensity can pilot the Man's Nest through space
**[Morality, Cloth, and Corruption] Doesn't get Kramped by being touched by Krampus, which corrupts people and turns their personality and clothes similar to his own
**[Matter] Was hit by the Heliometer, a machine that turns all the oxygen molecules in whatever it hits into helium, and was unaffected other than his voice becoming high-pitched
**[Pain] After AWOL gained permission to use Captain Man's "extremely painful weapons", the Man himself was mostly unaffected by their shots unlike the other Danger Force members, taking being shot as a funny prankThe Girl Who Cried Danger
**[Nullification] After being hit by the Omega Weapon, a machine capable of removing even his powers, he eventually became indestructible againThe Fate of Danger, Part 2
**[Nullification] Drank the most by far of the Howdees' melted butter which makes heroes unable to use their powers, yet didn't stop being indestructible and was the first to recover from it by a wide marginVidja Games
**[Nullification] His powers were unaffected after he ate the Red-Eyed Mudfish juice, which had disabled Volt's, AWOL's, ShoutOut's, and Brainstorm's powers permanentlyPower Problems, Parts 1 and 2
**[Soul] Blackout, a villain who can eat people's souls and mostly attacked a restrained Captain Man offscreen lamented that he couldn't kill himReturn of the Kid
**[Soul] Due to his indestructible nature, a demon could not claim his soul unless he dies, which he can't do because he's indestructibleMiles Sells His Soul
**[Piercing] A drill cannot pierce Henry with his same indestructibility
**[Piercing] Drill Finger’s finger drill stopped on his skin Double Date Danger
**[Piercing] Darts do not work on Captain Man as they cannot break his skin
**[Piercing] Bees cannot sting himPart 1: A New Evil
**[Piercing] Completely no-sold a bear slashing him offscreen
** [Falling] Is completely unaffected by fall damageLicense to Fly
Notable Attacks/Techniques:
Indestructible Physiology: After his fluke accident of being safely warped by the Densitizer, Ray Manchester discovered that nothing can damage him, no matter what it is. It should be noted that not just his skin is indestructible like most heroes with similar powers, but his entire body. This ability translates into several other powers that keep Captain Man safe, such as: 
*Super strength: By becoming indestructible, Captain Man became much stronger than the average person in order to fight off people who would hurt him.
*Pain reduction: While he still feels pain (as pain is a message to your body that you are being hurt), Captain Man will feel far less of it than usual and it will end a lot sooner, though the rules of this are highly flexible for comedic reasons. 
*Loss of oxygen dependency: To ensure that Captain Man will not die, he no longer requires oxygen to function, being capable of breathing in space or theoretically spending an eternity underwater.
*Immunity to diseases: Ray is even indestructible to all Earthly diseases (though new, made-up diseases can still affect him if sophisticated enough) .Green Fingers 
*Healing factor: Though completely redundant, Indestructibility actually heals the person who has the ability, as suddenly having the power again after losing it instantly healed his broken arm. However, this should not come up in a VS debate unless the opponent has a method of negating durability, as Ray will not be injured by conventional means otherwise.
Stun: Captain Man zaps someone with his laser device, who then promptly falls unconscious. In the context of the show, the laser that stuns people seems to be invisible as nobody ever notices the laser coming at someone even though the viewers of the show do.
Brain Wipe: Captain Man possesses various devices which let him erase someone’s memories. He can either erase only the opponent’s memories of Captain Man and Kid Danger, or on the opposite end he can make it so the target doesn’t remember a single thing, not even their own children, name, or where they live. All they will remember is how to breathe and eat. The particles from this beam are on a subatomic scale, allowing them to pass through the molecules of beings that should normally resist memory erasure, erasing their memory anyway.
Musical Brain Warping: Adopted from Dr. Minyak, the correct chords being played together will cause a person’s brain to be easily influenced, and by rapping what he wants the opponent to do, they will promptly go and do that thing. This technique can force people to attack their own allies or even deal major damage to themselves. It should be mentioned that Captain Man would not normally use this in character, as he usually only uses Dr. Minyak's schemes on himself for the situational irony.
Rapid Hand Movements: Captain Man can rapidly move his hands in a pattern that confuses and distracts opponents holding a weapon to the point where they forget to use it on him. Twin Henrys
Note: 
*While Captain Man may appear to be taking damage from most sources, this is due to the fact that his indestructibility, for the most part, does not protect him from feeling pain. Nothing in the show actually injures his body through his indestructibility.
*The Adventures of Kid Danger (and thus Henry Danger Motion Comics) is fictional to the live action show, and thus feats from it shouldn't be applied to the real Captain ManToon In for Danger Furthermore, several contradictions exist between TAKD and the main show, such as the fact that Jeff spontaneously dies in what would normally be about Season 3 of Henry Danger despite him showing up much later.
*Please do not use the implication that Captain Man would have died from the blimp crash in the series finale of Henry Danger to provide a limit to his indestructibility, as it was a major plot point that Captain Man and Drex's powers had both been nullified by the Omega Weapon and thus couldn't have been relied on to survive the crash.
==Gallery==
Captain Man and Kid Danger.webp|Captain Man and Kid Danger
Captain Man's Rogues Gallery.jpg|Captain Man's rogues gallery
Captain Man shirtless.png|Captain Man with his shirt off
Man of the House.jpg|Man of the House
Ray dodging Lasers.gif|Ray during training
Man vs Minyak.jpg|Man vs Minyak
Danger Force.jpg|Captain Man and the Danger Force
Man I Feel Like A Hero.jpg|Captain Man's autobiography
Captain Man Boxing.jpg|Captain Man in the ring against Krampus
EuiJni5XYAMtya7.jpg|Ceremony suits
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Henry Danger
Category:Male Characters
Category:Good Characters
Category:Tragic Characters
Category:Live-Action Characters
Category:TV Characters
Category:Primary Protagonists
Category:Protagonists
Category:Humans
Category:Boxers
Category:Geniuses
Category:Warriors
Category:Heroes
Category:Superheroes
Category:Leaders
Category:Stone Walls
Category:Martial Artists
Category:Invulnerability Users
Category:Regeneration Users
Category:Power Bestowal Users
Category:Supernatural Willpower Users
Category:Self-Sustenance Users
Category:Social Influencers
Category:Fourth Wall Aware Characters
Category:Accelerated Development Users
Category:Dimensional Storage Users
Category:Preparation Users
Category:Physics Users
Category:Sound Users
Category:Sealing Users
Category:Matter Users
Category:Cloth Users
Category:Hair Users
Category:Energy Projection Users
Category:Memory Users
Category:Pain Users
Category:Mind Users
Category:Music Users
Category:Data Users
Category:Age Users
Category:Remote Users
Category:Adults
Category:Parents
Category:Comedy Characters