Centennials Datastate

Centennials Datastate is cyberpunk sequel/spin-off of the Centennials series, taking place hundreds of years into the future 
Developed and Published by Ultimatium Studios, Centennials Datastate takes place in an alternate universe where The Server has taken over the world and controls the world, enslaving Humanity and The Centennials in a rigid caste system. The game continues the Centennials formula but takes the Power Threshold/Dynamic Difficulty system from Here Come The Ravens.
Centennials Datastate released in 2029 on Xbox Series X, Z-Lunar ZCLIPSE and PC.
== Gameplay ==
The Centennials Gameplay has once again changed between between 2 and Datastate . The biggest change, is you are always in a state of "battle", and the entire game is asymmetrical, as you travel the different sub levels of Moonlight Castle, putting pressure on you. There is no dedicated battle menu, battle is now out in the open world. Commands can still arc through the lateral levels of the world.
The command wheel has been phased out, now there is just a simple list. There are up to 50 actions on the command list, and you can pause the game to look through the list.
A time limit still exists in the form of the quitting meter, enemies now know when to call it quits, and when they do, they run, and you can enter pursuit, which places a tracker on them and allows you to hunt them down, but be warned, they could be leading you into an ambush.
Your units can still form synergies, which are bonds that allow Units to attack in Sync when certain commands are selected, this allows for powerful combinations. There are far less units, with only 7 main party members and 7 guests, with only 182 synergies. While this still sounds like a lot, it's a far cry from the near 5,000 synergies of Centennials 2.
Battle Breakout returns, in the heat of battle, it can feel very fast, gameplay is very fast even though it is an endurance battle. To keep the pressure on, there is a mechanic called Battle Breakout, which relies on Stress. Stress is a meter that goes up the longer units are in battle or under pressure. If a unit is the target of more than 4 enemies and has a 100% stress meter, they can perform a Battle Breakout, which can lead to one of two outcomes. A Battle Breakout can either result in Breakdown, in which the unit breaks down and some debuffs are applied to it or Breakthrough, in which the unit can use up to three commands at once for a short period of time.
The Game once again features 2 Player Co Op, with different layers still using commands for different characters. However, this makes battle easier by having a lot of commands going off at once, so the game sets the difficulty in balance by extending the quitting meter on enemies, giving your units slightly less health and increasing enemy volume per battle.
Centennials Datastate borrows The Power Threshold system from Here Come The Ravens, allowing the power of your units to increase as the game goes on, and as your strength grows, you become a bigger threat, and the enemy volume compounds
The multilayered Moonlight Caste has things to do outside of the main game, such as bonus chapters to unlock Post-Game Party Members, various minigames or endurance mode.	The Centennials Gameplay has once again changed between between 2 and Datastate . The biggest change, is you are always in a state of "battle", and the entire game is asymmetrical, as you travel the different sub levels of Moonlight Castle, putting pressure on you. There is no dedicated battle menu, battle is now out in the open world. Commands can still arc through the lateral levels of the world.
The command wheel has been phased out, now there is just a simple list. There are up to 50 actions on the command list, and you can pause the game to look through the list.
A time limit still exists in the form of the quitting meter, enemies now know when to call it quits, and when they do, they run, and you can enter pursuit, which places a tracker on them and allows you to hunt them down, but be warned, they could be leading you into an ambush.
Your units can still form synergies, which are bonds that allow Units to attack in Sync when certain commands are selected, this allows for powerful combinations. There are far less units, with only 7 main party members and 7 guests, with only 182 synergies. While this still sounds like a lot, it's a far cry from the near 5,000 synergies of Centennials 2.
Battle Breakout returns, in the heat of battle, it can feel very fast, gameplay is very fast even though it is an endurance battle. To keep the pressure on, there is a mechanic called Battle Breakout, which relies on Stress. Stress is a meter that goes up the longer units are in battle or under pressure. If a unit is the target of more than 4 enemies and has a 100% stress meter, they can perform a Battle Breakout, which can lead to one of two outcomes. A Battle Breakout can either result in Breakdown, in which the unit breaks down and some debuffs are applied to it or Breakthrough, in which the unit can use up to three commands at once for a short period of time.
The Game once again features 2 Player Co Op, with different layers still using commands for different characters. However, this makes battle easier by having a lot of commands going off at once, so the game sets the difficulty in balance by extending the quitting meter on enemies, giving your units slightly less health and increasing enemy volume per battle.
Centennials Datastate borrows The Power Threshold system from Here Come The Ravens, allowing the power of your units to increase as the game goes on, and as your strength grows, you become a bigger threat, and the enemy volume compounds
The multilayered Moonlight Caste has things to do outside of the main game, such as bonus chapters to unlock Post-Game Party Members, various minigames or endurance mode.
== Units ==
==== Story Units ====
Valorie	Valorie
 	Valorie was thrown into the harsh reality of the world, and with a supernatural companion. Being a vessel for Gorbuch, or what's left of him, she's been travelling from city to city learning the truth, and is now returning home to the city known as Moonlight Castle.
Valorie has a few notable commands, with her able to use all of Vendil's commands from Centennials 2, but they are at less strength, as well as two new commands. Green Slicer, which causes a noticeable slash that stuns one enemy and Night Flash, which a direct flash of green light that does precision damage.
Power Threshold: 1-120000
Sixx	Sixx
 	Sixx was a Centennial borne without a name in Moonlight Castle, he's been leading a resistance group, but he's been having trouble. Having been called Sixx all his life, he adopted that as a moniker.
Sixx's commands involve his odd weapon. The Bowtyar, not only is it a classical archery bow, allowing Six to fire some trick arrows like Net Arrow, Sime Arrow and Blot Arrow, it's also a musical instrument, allowing Sixx to weaponize Synthwave for deadly synchronized commands, if you time them right.
Power Threshold: 1-4500
Tcho	Tcho
 	Tcho was a Centennial born into the lowest ring of the caste system of Moonlight Castle. Tcho worked her way up through the world, and ended up coming across The WELD, a device that could channel inner magic, and modded it to be a hacking device. Unsanctioned Modding is illegal, and thus, she joined the resistance.
Tcho's commands involve The WELD, it can be used to do two things, HACK and MAGIC. HACK involves the hijacking of enemies or denial of area, HACK commands have use in the open world. MAGIC is more combat oriented, allowing things like .FIRE, .ICE, .MANA and .THUNDER to dish out attacks of their specific element. Tcho has the most commands of any character.
Power Threshold: 1-10000
Bay	Bay
 	Bay is a former medic, discharged and imprisoned when he screwed up an important operation. In prison, he learned that the hospital he'd been working at was denied the proper equipment by The Server, so he escapes, found the proper equipment, and now works with the resistance to heal others.
Bay's commands involve his healing pad, The REJUVINATE, 75% of his commands are passive, and grant buffs that boost defense and attack, or heal various amounts of health generally or focus on certain body parts. Bay's attack commands, are designed to cause serious illness and malfunction in enemies, like sealing someone's arteries.
Power Threshold: 1-6750
Feili	Feili
 	Left with a time-displaced submachine gun as a family heirloom, Feili decided to put it to good use, by only keeping it on her incase of self defense. However, when she did need to defend herself, her fire-power was outmatched, but she still kept fighting. Now she fights with the resistance.
Feili's commands are shared with Uzi's from Centennials 2, but she has a few unique commands to herself, including Bullet Breakpoint, which fires a steady stream of bullets long enough to break armor. Just be careful, Feili has an ammo gauge specific to her, once your ammo runs out, so does your luck with her.
Power Threshold: 1-4500
Evner	Evner
 	Evner is a strange specimen, as a plant, his pot needs a larger holder, luckily, when sitting in a strange solar panel pot, a Centennial took the pot, and Evner hijacked his brain and took control of his body, to carry his own body around. However, he ended up hijacking the body of a high ranking official, and quickly ran his reputation into the ground, he defected and joined the resistance, under the name Evner.
Evner's commands are divided in two, Puppeteering and Plant Power. Pupeteering is controlling and contorting the Centennial body and the plant body into horrifying shapes to attack. The Plant Power section involves absorbing the sunlight and using it to expand the plant body to release devastating attacks and grow explosive fruits. This section has a special sunlight count, that grows as the day goes on, and you spend sunlight when ever you do Plant Power commands.
Power Threshold: 1-7000
Ghin	Ghin
 	Ghin held two weapons of their ancient ancestors. An Ice Stave and Flame Sword. They did not know where they came from. Ghin's struggled throughout their life to find out who they are. In the resistance, Ghin still hasn't came into their own.
Ghin borrows a fair bit of commands from Indica and Gladian from Centennials 2, but Ghin has a few attacks of their own, like Freezeflame Slash, Frostflame Block and Swordnado. Ghin also controls a small Crestology drone that fires crest orbs and borrows from Hudson's kit in Centennials 1.
Power Threshold: 1-8700
==== Post Game Units ====
Hivemaker	Hivemaker
 	The Hivemaker is a name feared, a rutheless villain with control over bees, but now the days of their reign of terror have long since faded away, but a new person has stepped up to take the mantle.
The Hivemaker borrows boss moves from Hivemaker in Centennials 1, plus new tricks. Hive Drone is a command that summons smaller bee drones out of the big one, and Neon Sting has a paralyzation after effect on the regular sting attack.
Power Threshold: 1-4500
== Story ==
400 years after Centennials 2 in an alternate universe, the heroes fell and The Server rose, enslaving the world. The new vessel of Gorbuch, Valorie, embarks on a quest to spread the truth of the old world back to her home city of Moonlight Castle
Centennials Datastate/Story
== Trivia ==
* This game was the 4th shadowdrop by Bnbhfujbdtu in the month of June 2021, the other 3 being Here Come The Ravens, Floraworld and Forsyth
Category:Original Games
Category:Ultimatium Studios
Category:Sequels
Category:Xbox Series X Games
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Category:Zclipse Games
Category:Role-Playing Games
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