The Spire

<tabber>|-|The Spire=
|-|Spire Shield=
|-|Spire Spear=
|-|Corrupt Heart= 
</tabber>
==Summary==
Blighting the world around it, The Spire is a mysterious structure that looms over the lands, inviting many adventurers to attempt to climb it to slay its heart, but to no avail.
Should one manage to brave its many dangers, they will be surrounded and assaulted by the Spire Shield and Spire Spear, and if they were to defeat them, they will finally reach the Corrupt Heart of the Spire, though no one has ever reached it and lived to tell the tale.
==Powers and Stats==
Tier: | | 
Key: Spire Shield | Spire Spear | Corrupt Heart
Name: The Spire
Origin: Slay The Spire
Gender: Unknown
Age: At least centuries, due to the presence of ancient structures within it.
Classification: Large, living, magical tower
Location: Appears to be placed in a large canyon.
Size: Tall enough to reach the clouds.
Environment: The Spire is always surrounded by stormy clouds.
*Resources: None notable, though the civilizations within it are seemingly self-sufficient, so things such as food and water must be present.
Powers and Abilities:
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|-|Passive Effects= Gravity Manipulation (The higher floors of the Spire are populated by large, floating stones), Subjective Reality (In the higher floors of the Spire, one's thoughts can sometimes become so strong they affect reality), Reality Warping and Madness Manipulation (Type 3. The architecture of the higher floors of the Spire seemingly shifts around, slowly driving adventurers to madness), Corruption and limited Death Manipulation (As can be gleaned through the item descriptions of various fruit Relics, the Spire has corrupted and killed most plant life with a phenomenon known as "Spireblight") 
|-|Spire Shield= Superhuman Physical Characteristics, at least Longevity, likely Immortality (Type 1. The Spire is likely incredibly old due to entire civilizations living within it, and slaying it is treated as the only possible method of ending it), Damage Reduction and Non-Physical Interaction (Capable of Blocking, which can block a variety of unconventional things, such as Hexaghost's attacks that are made of fire or always cut HP in half, Acid Slime's corrosive attacks, The Guardian's spiky defensive stance, Sentry's Beam, Shelled Parasite's HP-absorbing Suck, the Awakened One's Dark Echo and the Time Eater's sound attacks. The Spire Shield can give itself nearly unsurmountable amounts of Block, or give it to both itself and the Spire Spear), Statistics Reduction (Bash reduces Strength), Statistics Reduction and Status Effect Inducement Negation (Starts with 2 Artifact, which negates the next two status effects one attempt to apply to it)
|-|Spire Spear= Superhuman Physical Characteristics, at least Longevity, likely Immortality (Type 1), Non-Physical Interaction (Should be capable of performing this as other parts of the Spire can), Fire Manipulation and Status Effect Inducement (Burn Strike inflicts two burns to the enemy), Statistics Amplification (Pierce increases both the Spear and Shield's Strength), Statistics Reduction and Status Effect Inducement Negation (Starts with 2 Artifact, which negates the next two status effects one attempt to apply to it)
|-|Corrupt Heart= Superhuman Physical Characteristics, at least Longevity, likely Immortality (Type 1), Death Manipulation (Unless the fighters have assembled a trinket that protects them from it, the Heart will instantly kill them after being struck), Non-Physical Interaction (Should be capable of performing this as other parts of the Spire can), Statistics Reduction (Debilitate temporarily makes the opponent Vulnerable, Weak and Frail, reducing their durability by 50%, their offense by 25% and their capacity to block by 25%, respectively), and Status Effect Inducement, Adhesive Manipulation and Temperature Manipulation (Debilitate inflicts a variety of status effects, making the enemy dazed, covered in sticky slime, wounded, burned and draining some of their stamina), Blood Manipulation and minor Danmaku (Blood Shots quickly fires fifteen attacks), Sound Manipulation (Seemingly attacks with sound with Echo and Beat of Death), Statistics Amplification and Statistics Reduction Negation (Buff gives the Heart a different buff every time it's used, and also always increases its strength while removing any strength debuffs), Statistics Reduction and Status Effect Inducement Negation (The first use of Buff applies 2 Artifact, which negates the next two status effects one attempt to apply to the Heart), Damage Reduction and limited Invulnerability (The Heart can only suffer so much damage at a time, after which any more damage is nullified until it attacks again thanks to its Invincible buff)
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Attack Potency: Small Building level (Capable of harming playable characters such as The Ironclad, and is stronger than almost any other enemy in the game) | Small Building level (Somewhat stronger than the Spire Shield) | Small Building level (The strongest boss in the entire game)
Speed: Transonic (Comparable to playable characters such as The Ironclad) | Transonic | Immobile with Transonic attack speed (Its "Beat of Death" and "Echo" moves are seemingly sound-based)
Lifting Strength: Class 25 (Superior to playable characters such as The Ironclad) | Class 25 | Class 25
Striking Strength: Small Building level | Small Building level | Unknown
Durability: Small Building level (Note that the Spire's structure has no durability feats, these ratings only apply to its organic parts, which are capable of combat) | Small Building level | Small Building level (With the exception of the virtually unkillable Transient enemy, the Corrupt Heart is by far the most durable entity in Slay The Spire)
Stamina: Superhuman. Has withstood incredible amounts of damage from various failed attempts at defeating it.
Range: Extended Melee Range | Extended Melee Range | Several meters
Notable Features:(Show/Hide)
*Inhabitants: The Ironclad, The Silent, The Defect The Watcher, Neow, many bosses, enemies and NPCs. Notable NPCs include:
**First 3 Acts:
***Shopkeepers who sell various cards, potions and relics.
***A sleazy boutique shopkeeper.
***A forceful potion shopkeeper.
***Ranwid, a relic salesman.
***A gremlin who hosts a roulette wheel minigame.
***Face Trader, a mysterious being who will swap the player's face with another, potentially leading to positive or negative effects.
**Act 1:
***A friendly cleric who will heal or purify anyone for a price.
***A trio of living walls who will upgrade the ones they meet in various ways.
***A large, immobile ooze that contains Relics or gold inside it.
***A serpent that vomits gold.
**Act 2:
***A shady man who deals substances that enhance one's performance in combat.
***A council of ghosts who can turn one into a partially intangible phantom at the cost of most of their health.
***A talking skull who, at the expense of some health, will make one's wishes come true.
***N'loth, a being who eats Relics and rewards those who feed him with mysterious gifts.
***A pleading vagrant who will reward donations with a Relic.
***A sect of vampires that will turn those who pass by into more of their kind.
*Areas: A playthrough of Slay The Spire is divided into four "Acts", all of which have different inhabitants and possible events, though the fourth one only consists of a store and two boss battles, both against the Spire itself.
**All first three Acts:
***Various places that can cause the player to be cursed.
***A wall where a note is placed by one of the playable characters. Picking up that note allows one to inherit a power or technique from that character.
***A bonfire inhabited by spirits that will heal one in exchange for powerful cards, or leave a ghostly excrement if upset.
***A Divine Fountain that removes curses
***A shrine that hosts a spirits that will duplicate one of the player's cards.
***A shrine that produces money.
***A shrine that removes powers.
***A shrine that transmutes cards.
***A shrine that upgrades powers
***A lab
**Act 1 - The Exordium: Consists of floors 1-17. Mostly inhabited by monsters, though brigands and other entities can also be found.
***A trap that releases a giant boulder if a golden idol is taken.
***Mysterious mushrooms that hypnotize those nearby, and parasitize them if eaten.
***A bright light that upgrades a visitor's cards, but also burns them.
**Act 2 - The City: Where the most of the Spire's civilization lies, Act 2 is inhabited by sentient enemies, including the cult of the Awakened One, as well as many structures of various sorts.
***A glowing, ancient writing on a wall that bestows combat knowledge to those who touch it.
***A colosseum where people are often kidnapped to fight against their will, but rewarded with money and Relics if they triumph.
***A place that holds a tome with great powers, but that harms those who read to the point of re-opening old wounds.
***A cursed altar where one can sacrifice their health for more maximum health.
***A large library.
***A sarcophagus that holds a Relic, but may curse the one violating it.
***A cathedral where the cult of the Awakened One resides.
**Act 3 - The Beyond: Few people inhabit the higher floors of the Spire. Outside of a few encounters with more mystical creatures and the ever-present shopkeepers, all that can be found within it is monsters and architecture so complex it can lead experienced adventurers to madness.
***A large moai head that can heal one at the expense of their max health being lowered.
***A relic guarded by automaton sentries.
***A portal that brings one right to the boss of the floor.
***A sensory stone that shares other character's memories with those touching it.
***The tomb of Lord Red Mask, a bandit leader. Will give a special Relic in exchange for all of a visitor's money.
*Objects: Various Relics.Standard Equipment: A shield | A spear | None notable
Intelligence: Seemingly Animalistic, though it does understand the concept of protecting its Heart with the Spire Shield and Spear.
Standard Tactics: The usual behaviour exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. This section is optional and should not be added if the character's behaviour is too inconsistent to identify a common pattern.
Weaknesses: None notable
Notable Attacks/Techniques:
<tabber>
|-|Spire Shield= 
* Bash: Reduces Strength while doing damage.
* Fortify: Gives a large amount of Block to both itself and the Spire Spear.
* Smash: Attacks and gives itself a nearly unsurmountable amount of Block.
* Artifact: A passive buff. Negates any status effect twice.
|-|Spire Spear= 
* Burn Strike: Attacks twice, burning the enemy if it hits.
* Pierce: Increases both the Spire Shield and Spire Spear's strength.
* Skewer: Attacks four times.
* Artifact: A passive buff. Negates any status effect twice.
|-|Corrupt Heart=
*Attacks: The Corrupt Heart starts with Debilitate, and then uses either Echo then Blood Shots, or Blood Shots then Echo, following with a Buff, then continuing to perform both attacks, then Buff.
**Debilitate: The Corrupt Heart's starting move. It temporarily makes the opponent Vulnerable, Weak and Frail, reducing their durability by 50%, their offense by 25% and their capacity to block by 25%, respectively, and applies a variety of status effects to them: Dazed (a temporary stun), Slimed (Covers the opponent in adhesive goop), Wound, Burn and Void (Drains the opponent's stamina at a random time in combat, once)
**Blood Shots
**Echo
**Buff: Removes all Strength debuffs, increases the Heart's Strength, and applies a unique buff based on how many times it already has been used:
***1st Time: Applies 2 Artifact, which negates the next two status effects one attempt to apply to the Heart.
***2nd Time: Increases the power of Beat of Death.
***3rd Time: Applies Painful Stabs, which causes all of the Heart's unblocked attacks to inflict Wounds.
***4th Time: Greatly increases Strength.
***5th Time: Increases Strength by a ludicrous amount.
*Passive Buffs
**Beat of Death: Every time the opponent makes a move, which can include simply preparing to perform an attack or blocking, they will suffer damage.
**Invincible: The Heart can only suffer so much damage at a time, after which any more damage is nullified until it attacks again.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Slay The Spire
Category:Adhesivity Users
Category:Blood Users
Category:Corruption Users
Category:Damage Reduction Users
Category:Danmaku Users
Category:Death Users
Category:Eldritch Horrors
Category:Fire Users
Category:Genderless Characters
Category:Gravity Users
Category:Immortals
Category:Invulnerability Users
Category:Large Sized Characters
Category:Locations
Category:Longevity Users
Category:Madness Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Reality Warpers
Category:Shield Users
Category:Sound Users
Category:Spear Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Subjective Reality Users
Category:Temperature Users