Clerical Domains

Clerics specialize in two areas of magical expertise called domains. These domains are selected when first becoming a cleric and cannot be changed unless the first cleric level wasn't taken at level one (in which case you can relevel to change the selection). Domains grant added spells and sometimes a free feat or special ability. Realms of Trinity has none of the Kaedrin or other custom Cleric domains: only the official domains including the ones provided in Storm of Zehir and Mask of the Betrayer expansions. Realms of Trinity also does not grant the extra spells added by Kaedrin to the official domains. Only the spells granted in the original game are added.
==Complete List==
 
Domain 	Feat 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th
Air 	Uncanny Dodge 	 	 	Call Lightning 	 	 	Chain Lightning 	 	 	
Animal 	Animal Companion 	 	Cat's Grace 	 	True Seeing 	 	 	 	 	
Chaos 	Slippery Mind 	Color Spray 	 	 	 	Confusion 	 	 	 	
Cold 	Resist Cold Energy 	 	Creeping Cold 	Hypothermia 	 	 	 	 	 	Polar Ray
Darkness 	Blind-fight 	 	Blindness/Deafness 	 	 	Shadow Conjuration 	 	Power Word Blind 	 	
Death 	Negative Planar Avatar	 	 	 	Phantasmal Killer 	 	 	 	 	Power Word Kill
Destruction	Smite Infidel 	 	 	Rage 	 	 	Acid Fog 	 	 	
Dream 	Immunity to Sleep 	Sleep 	 	 	Phantasmal Killer 	 	 	Hiss of Sleep 	 	
Earth 	Toughness 	 	 	 	Stone Skin 	Elemental Immunity 	 	 	 	
Evil 	Turn Outsider 	 	 	 	Evard's Black Tenticles 	 	 	 	 	Weird
Fire 	Fire Resistance 	 	 	Fireball 	 	Wall of Fire 	 	 	 	
Fury 	Battle Master 	Enlarge Person 	 	 	 	 	Tenser's Transformation	 	 	
Good 	Aura of Courage 	 	Magic Circle Against Evil	 	 	Lesser Planar Binding	 	 	 	
Healing 	Empower Healing 	 	Cure Serious Wounds 	 	 	Heal 	 	 	 	
Knowledge 	 	Identify 	Knock 	Clairvoyance/Clairaudience	True Seeing 	Legend Lore 	 	 	 	
Law 	Iron Will 	Lionheart 	 	 	 	Hold Monster 	 	Mass Hold Person 	 	
Luck 	Luck of Heroes 	 	 	Freedom of Movement 	 	 	 	 	Greater Spell Mantle	
Magic 	 	Mage Armor 	Melf's Acid Arrow 	Assay Resistance 	 	Greater Dispel Magic 	Spell Mantle 	 	Blackstaff 	
Plant 	Woodland Stride 	Entangle 	Barkskin 	Poison 	Mass Camouflage 	Vine Mine 	 	 	 	
Protection 	Divine Protection 	 	 	 	Lesser Globe of Invulnerability	Energy Immunity 	 	 	 	
Strength 	Divine Strength 	Bull's Strength	 	Divine Power 	 	 	 	 	 	
Sun 	Exceptional Turning 	 	Searing Light 	 	 	 	 	Sunbeam 	 	
Time 	Improved Initiative 	 	 	Haste 	 	 	 	Premonition 	 	
Travel 	Fast Movement 	 	 	Freedom of Movement 	 	Haste 	 	 	 	
Trickery 	Feint 	Grease 	Invisibility 	 	Confusion 	 	 	 	 	
Undeath 	Extra Turning 	 	Animate Dead 	 	 	 	 	Create Greater Undead	 	
War 	Weapon Focus 	 	 	 	Flame Strike 	 	 	 	Power Word Stun 	
Water 	Evasion 	 	 	Poison 	 	Ice Storm 	 	 	 	
==Notes==
*Even though the Strength domain grants Divine Power as a level 3 spell, Divine Power is not on the list of spells that can be Persisted.
*The War domain (plus the ability to cast 4th-level spells) does grant access to the Holy Warrior feat. The bonus damage is capped at +4 on ROT.