Marksmen

Marksmen are the premier single target ranged combatant. Their high crit and skill with bows is second to none, and with a few well placed shots the Marksman can drop most enemies.
=== Class Overview ===
 
 	
Class Role 	Ranged Single-Target DPS
Primary Attribute 	Accuracy
Secondary Attribute 	Agility
Tertiary Attribute 	Grit
HP Per Vitality 	7%
Armor Per Agility 	4
Base Critical Chance 	25%
Critical Chance Scaling Attribute & Rate	n/a
Base Critical Damage 	100%
Critical Damage Scaling Attribute & Rate	Accuracy / 1%
=== Class Passive Abilities ===
==== Swiftness ====
Moving speed increased based on armor weight (7% Light / 5% Medium  / 0% Heavy)
==== Bow Mastery ====
Adds 5% plus .25% per Agility to critical strike chance and 50% plus .5% er Accuracy to critical strike damage when wielding bows.
==== Acrobatic Dodge ====
Improved dodge that covers more distance.
==== Infantry Training ====
Attacks with one handed weapons now scale with agility and/or strength. This feat grants +1.3% damage and +0.2% attack speed per Agility, and +1.2% damage per Strength. Using a shield reduces this bonus by half.
When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.
=== Class Build Overview ===
Blurb on gearing and advancement.