Report 274

Report #274
Skillset: Nekotai Skill: Angkai
 Org: Nekotai Status: Completed Oct 2009
Furies' Decision:
Now only does momentum loss on head and chest.
Problem: Angkai is a action that is seldomly used by the nekotai because it
causes momentum loss and besides the gouging of the eyes, the other afflictions
it gives, pierced legs, pierced arms, relapsing and severed phrenic nerve are
easily cured and not worth the loss of momentum.
[A: 0 R: 0] Solution #1: Change angkai so that it only loses momentum when
 used on the head and removes the eyes.
Player Comments:
---[Nienla on 10/7 @ 23:34 writes]:
Sounds fine.
---[Romero on 10/11 @ 23:19 writes]:
This form is a strong form that inflicts attacks that hinders smoking (a serious
form considering that you can put slickness and other poisons on each attack),
as well as can blind with a regen cure. Its simply too easy to repeatedly use
this along with its lesser forms of afflictions on the body to easily lock
someone and prohibit their healing. As an active and passive hinderer, I can
have trouble, and other monks who took quite the nerf after the change have
-much- more trouble than the Nekotai who are still beyond formidable in
comparison to the other clans.
---[Evaine on 10/12 @ 22:04 writes]:
As per the solution removal of the eyes would still cause a loss of momentum.
Smoking hindering is still easily cured (smoke myrtle) and the way
severedphrenic works, it prevents smoking curing every so often, but with no
balance loss in any way shape or form, so they can immediately smoke again and
cure whatever it is, not to mention it's easy to cure in the first place, and
the nekotai have far more useful locks to use than trying to use severed
phrenicnerve. Currently the momentum loss literally makes it not worth it to use
for anything other than eyeremoval. If other monk envoys want to improve their
combat, then so be it, their envoys can do that but that is not a reason to not
envoy a skill that needs changing.
---[Akui on 10/14 @ 20:06 writes]:
While pierced legs and arms are certainly not 'top shelf' afflictions, severed
phrenic and relapsing can both be highly effective- the latter especially, given
the ways Nekotai can deliver poisons and masked poisons. I think momentum loss
is appropriate on gut, at the very least.
---[Evaine on 10/14 @ 22:45 writes]:
Relapsing is easily given with anerod, but I guess momentum loss to gut would be
okay. Severed phrenic is easily cured and doesn't cause any smoking balance loss
whatsoever, if you fail to smoke you can immediately smoke again and it will
cure, it's not worth hitting with at the loss of momentum
---[Romero on 10/15 @ 01:46 writes]:
That doesn't change the fact that Nekotai are still one of the most effective
means of laying down afflictions, bleeding, dage, and hindering (locking or
making long time blind that stops the other's offense). Not only do other monks
not have as strong a skillset, but other classes don't have the ability to lay
down the ability. Monk changes have put monks into line and besides fixing bugs
with the changes, I don't see the need for any buffs for the class yet,
especially Nekotai which is the best of the four.
---[Evaine on 10/15 @ 02:16 writes]:
So you are basically saying that you disagree because nekotai are better off
than other monk classes, not because of any balance concern? Angkai is a skill
that is not used much except for the blinding function, this report is just
trying to make it more usable.This isn't a huge buff, as has been said by Akui,
and others, momentum loss on eye removal(regen affliction) and relapsing would
still be there, but the other afflictions which aren't big time afflictions,
don't deserve the momentum loss. This isn't going to make Nekotai unstoppable,
just provide more options. Your argument that other monks aren't as strong is
not the focus of this report. Making angkai more usable is, if you have balance
concerns, please state them but stay focused on the matter at hand.
---[Ceren on 10/15 @ 15:05 writes]:
Agree mostly. Severedphrenic is considered a fairly serious affliction though,
so maybe the momentum loss should stay for that. Don't think it's needed for
relapsing though; it takes way too long to fire most of the time and can be
given for free with a poison anyway.
---[Ceren on 10/15 @ 15:21 writes]:
Oh, forgot to mention this attack should probably not be possible outside forms
since it gives a regen aff.
---[Evaine on 10/15 @ 21:11 writes]:
I have a hard time seeing severedphrenic as a serious affliction. Failing to
smoke doesn't cause you to lose smoking balance so you can smoke again
immediately to cure, it isn't very hindering, especially in a 1v1 situation
---[Akui on 10/19 @ 13:12 writes]:
After discussions with a few people and some more analysis, I'm in agreement on
severed phrenic requiring momentum loss. Phrenic stacks endurance loss and
failed smoking cures- if you combine that with puncturedlung (angknek, no
momentum loss), chansu and senso, you can prevent curing phrenic and
puncturedlung for at least a salve or herb balance. The endurance loss stacks
up very fast for balance users. (thanks to Eamon and a few others for
discussing this).
---[Evaine on 10/20 @ 07:06 writes]:
After further testing severedphrenic, whole on it's own has miniscule effect. I
can see the massive drain combined with punctured lung and I agree that
severedphrenic should have a 1 momentum loss. Revised solution: Momentum loss on
eye removal/severedphrenic only.