Fallout: New Vegas world map

The following information includes Fallout: New Vegas world maps and lists of locations, as well as other resources:
For other maps, see:
* Dead Money map
* Honest Hearts map
* Old World Blues map
* Lonesome Road map
* High resolution maps (separated to save bandwidth)
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==Interactive map==
==Location list==
===Caves and mines===
;Caves
;Mines
;Other
===Factions===
;Boomers
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;Brotherhood of Steel (Mojave chapter)
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;Caesar's Legion
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;Fiends
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;Followers of the Apocalypse
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;Great Khans
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;Jackals
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;New California Republic
:Military 
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:Rangers
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:Affiliated locations
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;Powder Gangers
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;Vipers
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;The Strip
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===Settlements===
;Towns
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;Camps and shacks
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;Infrastructure
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;Abandoned places
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;Landmarks
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;Vaults
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==Behind the scenes==
===Early concept===
The following image is an early concept of the Fallout: New Vegas map, explained by Chris Avellone during the Rezzed 2013 developer sessions. It features several locations which were not included in the game.Project Eternity - Rezzed 2013 Developer Sessions - YouTube (18:04)
Locations mentioned on the map, but not included in-game:
===Scale===
According to Joshua Sawyer, the New Vegas map is based on United States Geological Survey data but at 1/25th scale, with some adjustments, as at that scale the Colorado River was narrow enough for one to jump over.Fallout: New Vegas 10th Anniversary Charity Stream Part 3 (reference starts at 14:50)Joshua Sawyer: "So this actually uses U.S. Geological Survey data, but it's at 1/25th the scale. So everything is obviously much, much, much smaller. The exceptions were that we had to widen the Colorado River, because at 1/25th scale, you could literally just jump over it. So we scaled everything down and then we could literally run over and jump across the Colorado River. So we expanded that, I think we expanded Lake Mead a little bit to get the scale to feel, like, okay."
===PlexiMap===
At Hidden Valley and the Remnants bunker, there is an earlier version of the New Vegas map, with the internal name of . 
It differs from the final retail Pip-Boy map in a number of ways:
* The map appears to be derived from height/topographical rather than satellite-style imagery of the actual world.
* The grid system used is different.
* The Strip and Freeside are highlighted similar to the Downtown DC ruins in Fallout 3.
* Boulder City's street layout is represented
* 188 Trading Post is much further east, closer to Boulder City.
* Primm's residential area is more expansive.
* The monorail route is shorter, terminating further south on the Strip.
* Several roads are absent, possibly because those areas weren't complete at the time of the map's creation.
==Gallery==
Wasteland nv 1024 no map.png|Texture file "Wasteland nv 1024 no map.dds"
Nv_pleximap01-1.png|Texture file "nv_pleximap01.dds"
MojaveMapBW.jpg|The map as it appears in game
==References==
 
 
es:Mapa de Fallout: New Vegas
pt:Mapa do Fallout: New Vegas
ru:Карта Fallout: New Vegas
zh:辐射：新维加斯 地图