Stealth Boy (Fallout: New Vegas)

The Stealth Boy is a consumable item .
==Background==
The Stealth Boy 3001 is the most common variant of active camouflage devices in the wastelands, manufactured in a variety of portable forms, including a wrist-mounted disc and an emitter in a canvas carrying pouch worn on the belt. Stealth Boys offer a number of power settings allowing anything from total invisibility to partial translucency. Tanya MacMillen speculated that the device was powered by small energy cells.One Woman's Path Through the Desert#Day 187
In the Mojave Wasteland, they are typically found in the hands of the nightkin, a type of super mutant that uses the camouflage field to attack targets without warning. However, prolonged use of Stealth Boys has resulted in most nightkin suffering from schizophrenia. Doctor Henry living in the mutant stronghold at Jacobstown has recently been working on developing a cure for the mutants' condition.
One group of nightkin led by Davison split off from Marcus and Jacobstown to follow a pre-War notice that a stockpile of Stealth Boys had been stored at the REPCONN test site, resulting in them coming into conflict with the ghoul Bright Brotherhood who were also occupying the old facility.
==Characteristics==
A handheld device that when activated, it generates a modulating field that transmits the reflected light from one side of an object to the other.Fallout item description: "{5400}{}{Stealth Boy}""{5401}{}{A RobCo Stealth Boy 3001 personal stealth device. Generates a modulating field that transmits the reflected light from one side of an object to the other.}" The end result makes the wearer almost invisible to the untrained eye.Museum of Technology placard: "This is the RobCo "Stealth Boy" Model 3001 Personal Stealth Device. Developed by Robert Mayflower, the Stealth Boy generates a modulating field that transmits the reflected light from one side of an object to the other making the bearer almost invisible to the untrained eye."
==Variants==
* Stealth Boy Mark II prototype
* Chewed Stealth Boy
==Locations==
* One can be found in the Goodsprings schoolhouse, in a locked safe (Lockpick 25).
* Carried by Joe Cobb.
* With patch 1.4.0.525, Stealth Boys may randomly spawn in ammunition boxes.
* REPCONN test site - Six are in fixed locations: one on a nightkin corpse at the entrance of the facility, it can only be picked up off the floor. Four more are found in two Easy locked safes, one on the first floor in an Easy locked room, center of the map and one in the manager's room on the second floor. Another is found on the dining table in the room marked with a "food" sign in the basement of the main building.
** The various nightkin corpses outside and inside of the test site have a chance to generate a Stealth Boy as well.
* One can be found in the middle of Jack Rabbit Springs, besides a skeleton found lying near an upright post visible on the hillside.
* Lucky 38 cocktail lounge - In a Average locked safe, with a Plasma Defender.
* Brooks tumbleweed ranch - Originally, meeting the nightkin who offers to sell a 'wind brahmin' (a tumbleweed) for all the Courier's caps would then reward a Stealth Boy as a gift. Killing the nightkin afterward (or pickpocketing them) produced another Stealth Boy, as well as all the caps back. But with the July 7–8, 2011 game patch, the nightkin will no longer give up a Stealth Boy and will take all of the caps instead, the only Stealth Boy that can still be obtained from the nightkin is by either killing or pickpocketing them.
* One will be given by Lily in Jacobstown when adding her as a companion in the quest Guess Who I Saw Today.
* One will be given as a reward for winning 1,250+ chips at the Vikki and Vance Casino.
* Atticus in the Caesar's Legion safehouse can give two to the Courier for free, each time they encounter him there during their visits.
** A high reputation (liked or idolized) with Caesar's Legion may be required.
* On very rare occasions, some merchants may sell a Stealth Boy.
* Every repeat of the "Robot Compliance Test" after passing it the first time at the X-13 research facility (which instead yields a Sneak skill book) during Project X-13 yields a Stealth Boy in the reward safe. The three other tests can also be repeated and give random rewards each time, including Stealth Boys.
** Two free Stealth Boys in the testing facility.
** In the nightstalker kennel area of the X-13 research facility, shooting the forcefield in the ceiling of the small room with the Strange Still with an upgraded sonic emitter will drop a Stealth Boy into the room.
* In the Y-17 medical facility located near the Auto-Doc in the center of the room, it will be on the floor close to the rubble surrounding the Auto-Doc.
* Robo-scorpions will rarely drop one.
* Hopeville Missile Base, first story roof, one Stealth Boy on a ledge.
* Outside Ulysses' Temple - Two are dropped by Blade.
* Outside Ulysses' Temple - One is dropped by three marked men hunters, one by two marked men marauders.
* Ulysses' Temple - Two are dropped by two marked men scouts and one by four scouts.
* Ulysses' Temple - Two are dropped by Ulysses.
* The Courier's Mile - On top of a destroyed box, located to the right upon first entering the irradiated area.
* Dry Wells - One is dropped by three irradiated Legion explorers.
==Notes==
* Having Lily as a companion doubles the duration of the effect, for a time of up to 4 minutes.
* The Chemist and Day Tripper perks also affect the Stealth Boy duration. Having all three affecting perks significantly increases Stealth Boy duration - up to 10 minutes, 38 seconds.
* Stealth Boys temporarily increase the Sneak skill to 100, which affects stealth-related Speech checks.
* Although it is considered a technological device, pulse grenades do not have any effect on the Stealth Boys.
* There may be a bubble-like texture above the Pip-Boy when using the Stealth Boy, which disappears when the former's light turns on.
* The effect lasts for one in-game hour, or 2 real-time minutes. Using an additional Stealth Boy when a previous one is still active will stack the duration, adding one in-game hour to the duration remaining from the previous Stealth Boy rather than resetting the duration to just one in-game hour.
==Gallery==
Stealth Boy GS schoolhouse.jpg|Goodsprings schoolhouse
Stealth Boy safe Lucky 38 cl.jpg|Lucky 38 cocktail lounge
Stealth Boy nightkin RepConn facility.jpg|REPCONN facility
Stealth Boy safe ff RepConn facility.jpg|REPCONN facility, safe
Stealth Boy safe RepConn facility.jpg|REPCONN facility, safe
Stealth Boy food RepConn basement.jpg|REPCONN basement
Stealth Boy hillside JRS.jpg|Jack Rabbit Springs
Busted Auto-Doc Y-17.jpg|Y-17 medical facility
FNVOWB Stealth Boy X13 tf1.jpg|X-13 research facility 
FNVOWB Stealth Boy X13 tf2.jpg|X-13 research facility 
Stealth Boy Hopeville MB HQ.jpg|Hopeville Missile Base Headquarters 
Stealth Boy Courier's Mile.jpg|The Courier's Mile 
==References==
Non-game
Category:Fallout: New Vegas consumables
de:Stealth Boy (Fallout: New Vegas)
zh:隱形小子(辐射:新维加斯)