Wei

Faction Overview	/Strategic Overview/	/History/
The Wei have the power of the Hills.
The marquisate of Wei was formed with the destruction of the once-mighty state of Jin almost 2 centuries ago, formed from the central regions of Jin. Bordering the Yellow River, Wei's lands are rich and productive, thus allowing the nation to support a vast number of cities as well as extensive trading routes utilising the course of the Yellow River, but in a world of political flux, Wei itself faces an uncertain future.
Hemmed in by the larger states of Zhao to the north and the rising powers of Yue and Chu to the south, the destiny of Wei is very much uncertain but for one thing: the rulers of Wei will have to assert their independence, as well as their influence. The rulers of Wei thus far have been wise to leverage their strengths in infrastructure and trade: but will it be enough to ensure their survival in a China now threatened by barbarians to the north and west, as well as her own internal disunity?	
The marquisate of Wei was formed with the destruction of the once-mighty state of Jin almost 2 centuries ago, formed from the central regions of Jin. Bordering the Yellow River, Wei's lands are rich and productive, thus allowing the nation to support a vast number of cities as well as extensive trading routes utilising the course of the Yellow River, but in a world of political flux, Wei itself faces an uncertain future.
Hemmed in by the larger states of Zhao to the north and the rising powers of Yue and Chu to the south, the destiny of Wei is very much uncertain but for one thing: the rulers of Wei will have to assert their independence, as well as their influence. The rulers of Wei thus far have been wise to leverage their strengths in infrastructure and trade: but will it be enough to ensure their survival in a China now threatened by barbarians to the north and west, as well as her own internal disunity?	
The marquisate of Wei was formed with the destruction of the once-mighty state of Jin almost 2 centuries ago, formed from the central regions of Jin. Bordering the Yellow River, Wei's lands are rich and productive, thus allowing the nation to support a vast number of cities as well as extensive trading routes utilising the course of the Yellow River, but in a world of political flux, Wei itself faces an uncertain future.
Hemmed in by the larger states of Zhao to the north and the rising powers of Yue and Chu to the south, the destiny of Wei is very much uncertain but for one thing: the rulers of Wei will have to assert their independence, as well as their influence. The rulers of Wei thus far have been wise to leverage their strengths in infrastructure and trade: but will it be enough to ensure their survival in a China now threatened by barbarians to the north and west, as well as her own internal disunity?	
The marquisate of Wei was formed with the destruction of the once-mighty state of Jin almost 2 centuries ago, formed from the central regions of Jin. Bordering the Yellow River, Wei's lands are rich and productive, thus allowing the nation to support a vast number of cities as well as extensive trading routes utilising the course of the Yellow River, but in a world of political flux, Wei itself faces an uncertain future.
Hemmed in by the larger states of Zhao to the north and the rising powers of Yue and Chu to the south, the destiny of Wei is very much uncertain but for one thing: the rulers of Wei will have to assert their independence, as well as their influence. The rulers of Wei thus far have been wise to leverage their strengths in infrastructure and trade: but will it be enough to ensure their survival in a China now threatened by barbarians to the north and west, as well as her own internal disunity?
Faction Type: Southern BarbarianNational Bonuses:
* Receive free Light Infantry whenever you build a new Barracks. You get:
**One during the Dark Age;
**Two during the Castle Age;
**Three at the Imperial Era
* Receives bonus resources for each enemy killed. You get:
**30 per each kill made in the Dark Age;
**45 per each kill made in the Castle Age; and
**60 per each kill made in the Imperial Era
* Plunder from enemy buildings increased 100%
* Start with 1 level of Military Tech already researched
Unique Units:
*Spearmen
*Bowmen
*Horsemen
*Horse Archers
*Scout Cavalry
*Light Cavalry
*Light Chariot (bow-armed, unlike Qiang chariot which throws javelins)
*Chanyu's Retinue
Mercenaries:
[Jungle units] Jungle Spearmen [1] Jungle Clubmen [1] Jungle Bowmen [1] Jungle Hunters [1]</li></li></li></li></li></li>	
Faction Type: Southern BarbarianNational Bonuses:
* Receive free Light Infantry whenever you build a new Barracks. You get:
**One during the Dark Age;
**Two during the Castle Age;
**Three at the Imperial Era
* Receives bonus resources for each enemy killed. You get:
**30 per each kill made in the Dark Age;
**45 per each kill made in the Castle Age; and
**60 per each kill made in the Imperial Era
* Plunder from enemy buildings increased 100%
* Start with 1 level of Military Tech already researched
Unique Units:
*Spearmen
*Bowmen
*Horsemen
*Horse Archers
*Scout Cavalry
*Light Cavalry
*Light Chariot (bow-armed, unlike Qiang chariot which throws javelins)
*Chanyu's Retinue
Mercenaries:
[Jungle units] Jungle Spearmen [1] Jungle Clubmen [1] Jungle Bowmen [1] Jungle Hunters [1]</li></li></li></li></li></li>	
Faction Type: Southern BarbarianNational Bonuses:
* Receive free Light Infantry whenever you build a new Barracks. You get:
**One during the Dark Age;
**Two during the Castle Age;
**Three at the Imperial Era
* Receives bonus resources for each enemy killed. You get:
**30 per each kill made in the Dark Age;
**45 per each kill made in the Castle Age; and
**60 per each kill made in the Imperial Era
* Plunder from enemy buildings increased 100%
* Start with 1 level of Military Tech already researched
Unique Units:
*Spearmen
*Bowmen
*Horsemen
*Horse Archers
*Scout Cavalry
*Light Cavalry
*Light Chariot (bow-armed, unlike Qiang chariot which throws javelins)
*Chanyu's Retinue
Mercenaries:
[Jungle units] Jungle Spearmen [1] Jungle Clubmen [1] Jungle Bowmen [1] Jungle Hunters [1]</li></li></li></li></li></li>	
Unique buildings:
Naval cantonment
*Bastion
*Constabulary
*Imperial City
*Munitions Ministry
*Eunuchs' Court
*Stronghold
Wonders:
Angkor Wat (wonder)
*Buddhist Grotto Complex (wonder)
*Confucian Academy (wonder)
*Porcelain Tower (wonder)
Upgrades:
Imperial Mandate
Settlements:	Settlements:	Settlements:	Leaders:
*Daliang
*Hebi
*Muye
*Fengquan
*Huixian
*Xinxiang
*Huojia	
*Yuanyang
*Yanjin
*Fengqiu
*Changyuan
*Yanhu
*Yongji
*Hejin
*Ruicheng
*Linyi	
*Wanrong
*Jishan
*Wenxi
*Xia
*Jiang
*Pinglu
*Yuanqu	
*Alang
*Cai
*Chue
*Ci
*Foom
*Fuechy
*Fwam
*Hawj
*Kaus
*Kee
*Koob-Hmoov
*Koob-Meej
*Kub
*Lis
*Muas
*Nhia
*Nruag
*Pobtsuas
*Rwg
*Tooj
*Tswb
*Tub
*Wang-Meng
*Xyoob
*Yeej
*Zoov
*Huab
Category:Bronze Dawn factions