1.17: New World Update

thumb|220x220px|The new structure, Crystal Cave!|link=Special:FilePath/Crystal_Caverns.PNG
The New World Update is an update that changes Minecraft. It will add new mobs, 3 new bosses, blocks, items, armors and a new dimension called Sky Dimension.
TheRandomBlock (talk) 18:49, April 14, 2020 (UTC)
== MINECON Live 2020 ==
Before MINECON, Mojang allowed players to vote on an dimension.
* The Space Realm
* The Jurassic World
* The Sky Dimension
The Sky Dimension is added to 1.17 with success. It is unknown when Space Realm and Jurassic World would be added.
== New Dimensions ==
=== Sky Dimension ===
This is a very peaceful dimension, with passive animals like pigs and sheep. The islands are made of grass blocks, dirt and cobblestone. There is an 40% chance that an island would have Mycelium instead of grass blocks. The dimension is lived by villagers. Their houses are made of birch wood and cobblestone roofs. There are also clouds, made with the new salt block, stone isles made with cobblestone, and flying stone scraps.
To teleport into the Dimension, you need to be in Y 10000. You can make a portal, like the Nether portal, but with iron and gold blocks; placing gold in corners and filling the other place with iron.
== New Blocks ==
=== Sleeping Bag ===
* Can be used to sleep in day and during storms, but also can be used to sleep in dimensions, in order to have some rest.
* Can be crafted with 2 carpets in a shapeless recipe.
* Has the top texture of a bed, but a thickness of a carpet.
=== Block of Salt ===
* Is purely decorative.
* Can be crafted with 9 salt crystals.
* Is translucent.
=== Chair ===
* Comes in all wooden variants, blackstone variant, cobblestone variant, Nether Brick and Red Nether Brick.
* Can be used to sit on.
* Can be crafted with 6 items in a shape of a chair.
=== Table ===
* Comes in all wooden, blackstone, and cobblestone variants.
* Can be crafted with 5 items in a shape of table.
=== Mushroom Wood Planks ===
* Light brown colored wood planks.
* Crafted from the respective stem.
* Can be used to craft respective sticks, slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, chests, and trapdoors
==== Warped-Mushroom Wood Planks ====
* Light blue coloured planks
* Crafted from the respective stem.
* Can be used to craft respective sticks, slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, chests, and trapdoors
=== New Planks ===
* Added larch, elm, pine, palm and poplar planks.
** Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, and trapdoors
=== Ores ===
* Added 4 new ores: salt, topaz, platinum and copper. They have each an ore block.
=== Nether Chest ===
* Works similar to Ender Chest.
* Can be crafted with 4 Chiseled Polished Blackstones, 4 Soul Soils, and a wither skeleton skull.
=== Mushroom Chest ===
* Made very similar to a normal chest, but with mushroom planks instead of normal planks.
* Works similar to Ender Chest.
=== Sawmill ===
* A job site of a Woodworker Villager.
* Made with 6 wood planks and 1 iron, topaz or platinum ingot.
* The way of making sawmill. W - wood. I - ingot.
 	I	
W	W	W
W	W	W
* Carves wood into new blocks. Works for all wood types including the new additions.
=== Sandstone ===
* Added khaki sandstone and sand.
** It also includes the smooth, chiseled and cut forms.
** The chiseled form has a piglin snout carved into it.
* Added brick and cracked forms of every sandstone including the new khaki sandstone.
=== Redstone Table ===
* A job site of a Redstone Villager.
* Made similarly to a sawmill, but with 3 redstone instead of an ingot:
R	R	R
W	W	W
W	W	W
* Makes redstone items.
=== Trading Table ===
* A block that brings up a Villager Trading Interface when clicked on by anyone other than whoever placed it.
* When clicked on by whoever placed it, a GUI allowing the user to edit the block's trades and inventory appears.
* This block has an inventory the same size as a Chest. The items it gives must be inside of it for the trade to be unlocked. Items given in a trade appear in the block's Inventory.
** Works with Hoppers and Comparators the same way a Chest does.
* Does not give EXP upon a successful trade.
* Can be crafted by putting an Observer, 2 emeralds, and a Crafting Table together in a shapeless recipe.
** Since you can trade with Villagers within emeralds. 
=== Volcano Block ===
* A dark grayish-brown stone which appears in the Volcano Biome.
* Crafted with 4 Volcano Chunks.
* Drop itself and 4 volcano chunks when mined.
=== Dyed Quartz ===
* A new block that was announced on MINECON Live 2020.
* Made with 1 quartz or quartz brick and a dye.
* There is also a brick variant.
=== Chainlink Fence ===
* Crafted just like you would craft a wood fence, but replace the Wood with Iron Ingots and the Sticks with Small Chains.
** This recipe provides 2 chainlink fences.
* A strong fence that is 1 block tall, with a hitbox of 2.5 blocks tall.
* Other entities, unlike humans, get 8 hearts of damage when reaching it.
=== Electric Fence ===
* Uncrafted.
* A strong fence that is 1 block tall, with a hitbox of 2 blocks tall.
* Can be got using the /give command.
=== Barbed Wire ===
* Crafted with 6 Small Chains.
** This recipe provides 6 barbed wires.
* Can be used to defend your house.
* Other entities, unlike humans, get 4 hearts of damage when reaching it.
=== Polished Stone Bricks ===
* Crafted with 2 stone slabs.
* Has a cracked variant and a chiseled variant (which shows a skull).
** Cracked variant is made by melting a polished stone brick, while chiseled is made with 4 polished stone bricks.
=== Spike Trap ===
* When given a Redstone Signal, they harm entities on top of them at double the rate of a Cactus.
* Crafted with three Iron Spikes, one Piston, and three Iron Pressure Plates in the pattern below.
** The recipe provides two Spike Traps.
S	S	S
 	P	
I	I	I
== Items ==
=== New Tools ===
* Topaz tools have the same durability as Stone tools, while copper - have 32 more durability than wooden.
* Platinum tools have the same durability as Diamond tools.
* Purpur tools have 514 durability, while Emerald - 2048. Which means that Emerald tools are better than Netherite.
=== Small Chains ===
* Can be crafted in a shapeless recipe using 2 Iron Bars and 1 String.
** This recipe provides 3 Small Chains.
* Shift R-Click 2 Minecarts in a row with a Small Chain to attach them to each other. The Chain will be dropped if either Minecart is broken.
* Chained Minecarts will always run with one behind the other.
=== Revolver ===
* A weapon more accurate than a crossbow.
* Crafted with 2 wood planks and 1 flint in a shapeless recipe.
* The revolver is a ranged weapon that uses bullets for its ammo.
** Bullets are craftable for a gunpowder and an iron nugget. This recipe provides 4 Bullets.
** The revolver must be recharged after shooting 20 bullets.
* Has a lot less range than a bow.
* Does not need to charge.
* Every bullet deals 5 hp damage.
** Fired bullets vanish upon hitting something.
* The revolver can have the Piercing, Multishot, Flame and Infinity enchantments.
* The bullets can pierce only through Leather, Gold, Copper and Topaz armors.
=== Armor-Piercing Bow ===
* A new type of bow.
** Has the Armorpiercing enchantment which deals 50% increased damage to Iron, Gold, Platinum, Diamond, and Emerald armor.
* Crafted with 3 mushroom sticks and 3 chains.
===Quiver===
* Quivers are Trinkets that add an extra inventory slot for arrows.
* When put into a Trinket slot, a slot with an outline of an arrow in it will appear next to the Trinket slot.
* When taken out of the Trinket slot, they keep whatever arrows they had inside of them in a similar fashion to a Shulker Box.
* Appear on the player's back while equipped.
* Arrows in a Quiver are prioritized above all other arrows.
* Crafted by placing 2 Leather and 1 String like so:
	S	
	L	
	L	
=== Binoculars ===
* Binoculars are Trinkets that cause the player's FOV to zoom in while they are sneaking.
* Appear on the player's face while equipped.
* Crafted by placing 4 Gold Ingots, a Wood Plank, and 2 Glass Panes like so:
G	 	G
G	W	G
P	 	P
=== Totem of Rainmaking ===
* A totem that can causes it to rain wherever the player is holding it in their hand, or while it's in their trinket slot.
* Appears on the side of the player's leg while equipped.
* It has 750 Durability, with it losing one durability every second of use. However, it breaks like Elytra does, and can be used with.
* Can be crafted using 3 Stripped Wood, 4 Sea Lanterns, and 2 Phantom Membrane.
P	W	P
S	W	S
S	W	S
=== Jetpack ===
*
== Mobs ==
=== Nether ===
* Nether Cow
** Passive, 20 hp.
** Spawns everywhere in nether, except warped forests and soul sand valleys.
** A nether counterpart of a cow.
** Drops steak and leather in death.
** Is untamable.
* Nether Cat
** Passive, 10 hp.
** Spawns everywhere in nether.
** A nether counterpart of a cat.
** Drops nothing on death.
** Is untamable.
* Glow-Sheep
** Neutral, 20 hp.
** Spawns in the Basalt Deltas, but rarely it spawns in the nether plateaus.
** A nether counterpart of a sheep.
** Drops glowstone dust on death.
** Is untamable.
* Nether Pig
** Passive, 40 hp.
** Spawns everywhere in nether, except warped forest, but rarely spawns in basalt deltas.
** A nether counterpart of a pig.
** There is 50% chances that a nether pig will be ridden by a baby piglin or a zombie piglin. In that way, it wears a saddle, like a pig does.
** Drops cooked porkchop and leather on death.
** Is untamable, but it can be bred with nether fungi to trust players.
=== Overworld ===
* Narwhal
** Passive, 20 hp
** Spawns in oceans.
** Drops raw cod on death.
** Is untamable.
* Whale
** Passive, 40 hp
** Spawns in oceans.
** Drops raw cod and raw salmon on death.
** Is untamable.
* Livyatan (killer sperm whale)
** Hostile, 50 hp
** Spawns in oceans.
** Deals 4 hp.
** Drops the same things as a whale, but with the heart of the sea.
** Is untamable.
* Elk
** Passive, 25 hp
** Runs away from players which don't hold wheat.
** Spawns in plains, forests and taigas.
** Is tamable with wheat.
** Drops seeds on death.
* Snortruffle
** Passive, but becomes hostile when is hit, 15 hp
** Spawns in mushroom islands.
** Drops mushrooms and mushroom sticks on death.
** Is tamable with mushrooms.
* Domestic Dog
** Neutral, the same hp as a dog
** Spawns in all types of villages
** Is simply tamed.
* Dwarvian Rabbit
** Passive, the same hp as a rabbit
** Spawns in all biomes except oceans.
** Is very simply tamed. Right-click on it to tame it.
* Bison
** Neutral, 26 hp
** Spawns in plains, forests, and taiga.
** Drops raw beef and leather on death.
** Is untamable
* Bull
** Neutral, the same hp as a cow
** Spawns in same biomes as cows
** Basically male cows
** 1st ever gender-separated non-boss mob to be added to Minecraft
** Breeds with cows
** Resembles a Hereford bull, but there is also an Norwegian Red bull variant
** Is untamable, just like cows.
** Drops raw beef and leather on death.
* Elephant
** Neutral, 30 hp
** Spawns in jungles and savannas.
** Drops seeds and grass on death.
** Is untamable.
* Panther
** Neutral, 20 hp
** Spawns in tundras and cold taigas.
** Drops panther hide and leather on death.
** Is tamable with a bone.
* Rhinoceros
** Neutral, 50 hp
** Spawns in savannas and swamps
** Drops nothing on death.
** Is untamable
* Tapir
** Passive, 40 hp
** Spawns in jungles and swamps
** Drops jungle leaves on death.
** Is untamable
* Zebra
** Passive, 30 hp
** Spawns in savannas
** Drops nothing on death.
** Is untamable
* Chalicothere
** Passive, 15 hp
** Spawns in forests, steppes, savannas, and mesas
** Is tamable with grass.
* Thylacine
** Neutral, 24 hp
** Spawns in badlands
** Is tamable
* Penguin
** Passive, 24 hp
** Comes in nine species based on real life penguin species
** Spawns in beaches and tundra
** Is untamable
* Pelican
** Passive, 12 hp
** Spawns in oceans, beaches, and swamps
** Is untamable
* Turkey
** Passive, 12 hp
** Spawns in forests, plains, and in villages
** Is untamable
* Medium Bird
** Passive, 6 hp
** Comes in eight species, crows, doves, green jays, blue jays, canaries, cardinals, sparrows, and falcons
** Spawns in all biomes except deserts, oceans, taiga, nor hills, and also in villages
** Is tamable
** Drop feathers on death.
* Village Weaver
** Passive, 8 hp
** Spawns in all biomes except deserts, oceans, taiga, but spawns frequantly in villages, hence its name
** Is tamable
** Drop feathers on death.
* Red-Billed Quelea
** Passive, 6 hp
** Spawns in savannas and steppes, and even over these villages, where they can damage crops
** They swarm in huge flocks like in real life
** Drop feathers on death.
* Tortoise
** Passive
** Spawns in jungles, forests, plains, savannas, badlands, and deserts
** The ground variant of a turtle
** Drops 5 scutes on death.
* Snake
** Passive or neutral, depending on what snake species they are based on, 20 hp
** Comes in three venomous/neutral species, rattlesnake, cobra, and coral snake, and comes in four nonvenomous/passive species, pythons, boas, gopher snakes, and garter snakes
** Spawns in all biomes except taiga, tundra, or oceans
** They do a sound when the player's close.
** Venomous snakes give Poison III for five seconds.
** Is untamable.
* Herrerasaurus
** Hostile
** Spawns in badlands
** Is untamable
* Cryolophosaurus
** Hostile
** Spawns in jungles
** Is untamable
* Ceratosaurus
** Hostile
** Spawns in forests
** Is untamable
* Carnotaurus
** Hostile
** Spawns in badlands
** Is untamable
* Baryonyx
** Hostile
** Spawns in swamps
** Is untamable
* Deer
** A passive mob announced in MINECON Live 2020.
** Spawn in all taigas, forests, and rarely at tundras.
** Has 10 hp and does not attack anything.
** They can be bred with grass.
** They drop Venison and Grass.
** They can be tamed.
** Have 3 variants.
=== Bosses ===
Giant Zombie: The giant zombie spawns in Zombie Villages, which can be found in any biome that spawns villages, and can be found in any village variation. It has 150 hp and deals 6 hp every hit. The kicks it's opponent at a long distance. Not only will the player take the damage, they will take fall damage (2 hp) as well. The Giant Zombie drops the zombie arm which deals 23 damage. Every 15-24 seconds the giant zombie summons smaller zombies
Ghast King: The Ghast King is a boss that is spawned in the nether by crafting the spawn egg. The spawn egg can be crafted by using 3 ghast tears, 2 nether bricks, and 1 bucket of lava in this pattern:
G	N	
G	B	
G	N	
This boss acts similar to a Ghast, but launches more explosives more quickly. It is much smaller to move through caves quickly and, unlike other ghasts, is 1.5 times bigger and has a crown. It has 500 hp and drops the magma blade which deals 500 damage.
Red Dragon: Spawns in the sky dimension. It has 350 hp and deals 10 hp every hit. Every time the Red Dragon reaches the player, it creates zombies every 15-21 seconds. When the Red Dragon is far away from the player, it flies around the islands. When it lands on one island, it covers the entire island on fire. The player has to travel within a jetpack or elytra from island to island until the dragon grows tired. The player must have a purpur sword or a better sword since the dragon is immune to every sword below purpur. It drops the everlasting sword, which is a sword that never gets destroyed and can deal 50 damage. They also have a 25% chance of getting 4 Red Dragon Scales. It can be respawned by placing a netherite block on the obersvers on each of the islands.
==== Reworked Bosses ====
Ender Dragon: Now has 250 health. Its breath is instant kill unless you have diamond armor or higher. It is immune to any sword below diamond and is immune to bows, but is not immune to crossbows, armor-piercing bows and revolvers. These changes were made to make the ender dragon a real final boss. The egg will now hatch in 12 in-game days if not removed from the end. The ender dragon will also now drop 50 levels worth of XP. It also drops the dragon sword which deals 120 damage and does not lose durability for the first 250 uses. Then it can be used for 9,999 hits.
Wither: The wither can now only be spawned in the Piglin Bastion basement. It drops the wither sword and the netherrack pickaxe.
== Biomes ==
Only four biomes are added: Canyon, Steppes, Larch Taiga, and Pine Taiga.
Also, the Mushroom Fields and its Shore variant have their Warped-Mushroom variant.
== Structures ==
=== Pirate Ship ===
A warship populated by Pillagers and Vindicators, with one Illusioner at the helm. It has amazing loot beneath the decks, but it is always guarded by an Illager Beast.
=== Corvin Castle ===
An extremly rare structure resembling the real-life Corvin Castle. There is only one in every Tundra. See on the image:
The castle has many traps and rooms. Similarly to an Stronghold, it has an End Portal in one room. Other rooms are mainly inhabited by Pillagers and Illusioners, so it is mainly bad to live here.
=== Ancient Monument ===
A new structure found in every biome except oceans. It demonstrates how to build a Nether Portal. It has a room with A LOT OF ancient debris.
=== Other Structures ===
* The Badland Towers - A chest fill of goods can be found on top of each three towers.
* Jungle Camps - They are small and appear mainly in the Jungle, but rarely in the Jungle Edge. They are basically tents.
* Sky Fortress - Found in the Sky Dimension. Rarely it can be found in the sky of Extreme Hills.
* Piglin Bastion Basement - 3 Bastion Chambers spawn in every basement. They contain chests which contain items to make Ghast King spawn egg.
* New Caves - Added three caves: Ice, Crystal and Bioluminescent.
Ice Caves.PNG|The Ice Cave
Bioluminescent Cave.PNG|The Bioluminescent Cave
Crystal Caverns.PNG|The Crystal Cave
== Misc. ==
=== Liquids ===
* Added saltwater, which can be found in steppes.
=== Banner Patterns ===
* Added Torch, Pickaxe, Potion, Sword and Redstone Dust patterns.
=== Enchantments ===
In addition to Chopping, an enchantment of axes, 1.17 added 6 new enchantments:
* Water Climber - applies to leggings, makes the player ascend water twice as fast
* Rapid Fire - applies to bows, crossbows and revolvers, fires arrows 0.7% faster per level
* Wisdom - applies to swords, up to 2.5 times more experience killing mobs
* Sharpshooter - applies to bows and revolvers, shoots fully charged arrows at double the speed unaffected by gravity
* Quick Harming - applies to revolvers, fired bullets give the effect of harming, which is 1 level more per level
* Aerodynamics - applies to swords, flings opponents 3 blocks into the air
=== New Sounds ===
Added seven new sounds:
* Muffled effect when underwater
* Water droplets in caves
* Waves crashing along a Beach biome
* Bow drawback
* Sword sheathing and unsheathing
* Lead snaps
* Stonecutter saw blade sound
=== Advancements ===
* New World - explore every new biome (100 xp) (Adventure)
* Beaten 'em All - explore three new caves (50 xp) (Adventure)
* The Ghast King's Near - craft the Ghast King Egg (500 xp) (Nether)
* Nearer than the End - place six eyes of Ender into the frame of an ender portal (Minecraft)
* The True Miner - have one block of every ore in the game (Minecraft)
* Hell's Redeemer - kill the Ghast King (200 xp) (Nether)
== Changes ==
=== Leaves ===
* Now emit particles when they are in danger of breaking.
=== Hay Bale ===
* Item ID is now "minecraft:hay_bale" rather than "minecraft:hay_block."
=== Totem of Undying ===
* Can now be equipped in the Trinket Slot, appearing on the side of the player's leg when equipped.
* Are now craftable with three Gold Blocks, two emeralds, and four Ghast Tears similarly to the Totem of Rainmaking.
=== Eggs ===
* Now called "Chicken Eggs" because of adding bird eggs, pelican eggs, and turkey eggs.
* Bird Eggs:
** Work just like Chicken Eggs, but spawn either a medium bird, a village weaver, or a red-billed quelea.
** These drop like Chickens, but with a higher frequency.
* Pelican Eggs:
** Work just like Chicken Eggs, but spawn a baby pelican.
** These drop like Chickens, but with a lower frequency.
* Turkey Eggs:
** Work just like Chicken Eggs, but spawn a baby turkey.
** These drop like Chickens, but with a lower frequency, but a bit higher than pelicans.
* All of them:
** Can be used as a substitute of eggs.
=== Gilded Blackstone ===
* Now spawns in the Basalt Deltas.
=== Polished Basalt ===
* Now renamed into Basalt Pillar, while a new block is added and has the name of Polished Basalt.
=== Chainmail Armor ===
* Can now be crafted using Chains in the Standard Armor Shapes.
* Can be smelted to gain small amounts of Iron Nuggets.
=== Both Spiders ===
* Can now autonomously jump over One-Block Gaps.
* Wall-Climbing has been overhauled.
** Spiders now appear sideways while on a wall and upside-down while on a ceiling.
** Spiders will now latch on to a wall occasionally.
** They will walk around on the wall as if they were on the ground.
*** Can now jump off the wall at the player.
** Spiders can now also walk on the ceiling.
*** When a player walks under them while they are on the ceiling, they will drop down and pounce on said unfortunate individual.
**** This will result in the spider gaining a Critical Hit.
=== Iron Golems ===
* They now spawn at the Well whenever a Village is generated.
** They still retain their old spawning mechanics.
=== All Zombies ===
* Now drop Bows on the ground whenever they attempt to use them.
* When given a Splash Potion, they will throw it at any player that comes close, regardless of its effects.
* Now attempt to use Elytra.
** When given Elytra, they will try to glide towards the player, but have a 75% Chance of Dive-Bombing the Ground.
=== All Light-Emitting Blocks ===
* Now emit light while in the player's hand.
=== Enchanted Books ===
* Now have a symbol in the lower-right corner of their sprite that shows what Enchantment they carry.
Category:Fan Made Updates