Technology Tree

A technology tree is an arborescence diagram that explains the requirements in order to obtain a certain technology. The Dalmer have a dizzying amount of technologies available to them, but these aren't always immediately available. Most often gaining access to certain technologies involves having clearance for said technology researching certain prerequisite technologies, constructing specific buildings or having specific resources available.
A technology tree's equivalent at an individual level of available technologies is known as a Skill tree.
== Example of a technology tree progression: ==
Arrows for example can be regular broadheads, specialized or elemental arrows. In order to craft said arrows, certain requirements must be met.
=== Materials ===
Arrows require materials, such as wood, arrowheads and fletching.
=== Tools ===
Arrows require tools that can be produced at a forge or fletchers.
=== Technical knowledge ===
Arrows require technical knowledge to make shafts, arrowheads and fletching
Once the tech is acquired, further technologies can be unlocked. Each of these specialties (elemental, damage, confusion, utility, etc) in arrowmaking can be followed and researched, if once again, the technologies, materials and tools are available.
Another difference is that while tech trees are concerned with how to build things from scratch, skill trees concern abilities that the user is deemed experienced enough to learn and use when appropriate.
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Category:Dalmer Technology
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