Status Infliction Added to Attack

Status Infliction Added to Attack is an effect that grants allies Status Infliction to attack.
There are currently six status ailments in the game: Poison, Weakness, Sickness, Injury, Curse, Paralysis
Status Cleanse can cleanse all status ailments of the target.
All status ailments inflicted on the player's units last for 3 turns. On enemies, Curse and Paralysis last only 1 turn while the other ailments last for 3 turns. In all Arena game modes, all status ailments will last for 3 turns on Player and Enemy sides with the exception of Paralysis only lasting 1 turn exclusively in Challenge Arena.
==Status Ailments==
=== Poison===
Poison deals 10% of the target’s max HP at the end of each turn.
=== Weakness===
Weakness reduces the target’s Defense stat by 50% subtractively.
=== Sickness===
Sickness reduces the target’s Recovery stat by 50% subtractively.
=== Injury===
Injury reduces the target’s Attack stat by 50% subtractively.
=== Curse===
Curse prevents the target from using Brave Burst. Additionally, this also prevents the target from filling the BB gauge until Curse wears off.
=== Paralysis===
Paralysis prevents the unit from moving.
==Interactions with Random Target Attacks==
Due to each hit of a random target attack being treated as an attack, this creates instances where the unit utilizing random target attacks can roll through multiple trials of a chance-based effect that is added to attack.
For instance, if Void Pasha Ensa-Taya uses her 40-hit random target BB, each one of the 40 hits will have a 20% chance of inflicting Paralysis, Injury, Weakness, and Sickness. By binomial cumulative distribution, this means Ensa-Taya has a 99.9867% chance of inflicting status ailments.
==Frame Timings==
Enemies that have not already reached 0 HP can be afflicted with status ailments. Any subsequent frames after the enemy's HP reaches 0 will prevent any status ailments or debuffs from applying.
==In-Game Descriptions==
Buff 	Namespaced ID 	In-Game Description
Add Poison 	DESC_BUFF_ADDPOISON	Adds chance of inflicting Poison when attacking.
Add Weak 	DESC_BUFF_ADDWEAK 	Adds chance of inflicting Weak when attacking.
Add Sick 	DESC_BUFF_ADDSICK 	Adds chance of inflicting Sick when attacking.
Add Injury 	DESC_BUFF_ADDINJURY	Adds chance of inflicting Injury when attacking.
Add Curse 	DESC_BUFF_ADDCURSE 	Adds chance of inflicting Curse when attacking.
Add Paralysis	DESC_BUFF_ADDPARA 	Adds chance of inflicting Paralysis when attacking.
==Relevant Links==
*Status Cure
*Status Negation
*Status Infliction
*Status Counter
*Status Infliction on Critical
*List of Units with Status Effects
*List of Items with Status Effects
*List of Elgifs with Status Effects