List of planetary classifications

This page contains the list of planetary classifications.
==Planet classes==
===Wet Worlds===
*Continental worlds: Continental worlds are rocky worlds which have few or several continents (big or small) separated by large bodies of water called oceans. These continents contain a single or several biomes, with large climate variations depending on latitude and precipitation.
*Ocean worlds: Ocean worlds are rocky worlds which have landmasses, or scattered islands and peninsulas, comprisisng the 5-10% and 90-95% water. They contain numerous marine species.
*Tropical worlds: Tropical worlds are humid rocky worlds where most landmasses are covered in dense vegetation. Seasons with significant precipitation are interchanged with drier periods.
*Retinal worlds: Retinal worlds are rocky worlds where plant life are retinaldehyde-based rather than chlorophill-based which gave them a distinctive purple hue.
*Lake worlds: Lake worlds are rocky worlds where the landmass is covered in millions of lakes of all sizes while the climates change from subarctic to subtropic.
*Forest worlds: Forest worlds are rocky worlds where great landmasses are almost completely covered in dense forests.
*Tepic worlds: Tepid worlds are rocky worlds where they have no axis tilt, allowing for the evolution of many types of photosynthetic processes.
*Cascadian worlds: Cascadian worlds are worlds where they consist of coastal forests and towering mountain ranges. Its hydrosphere is active and stormy with strong differences between snowy winters and short warmer summers.
*Crag worlds: Crag worlds are cold, rocky worlds where oceans and polar ice caps cover more than 90% of the surface, with only rugged scattered islands dotting its surface. There is an abundance of volcanic and geothermal activity, which allow for supporting marine ecosystems.
*Swamp worlds: Swamp worlds are humid wet worlds where dense forested wetlands and very little surface waters not underwater dominate its surface. Shallow seas, bogs and swamps supported a great abundance of plant life and animal life.
*Atoll worlds: Atoll worlds are ocean worlds where shallow lagoons, coral reefs and tropical islands make up the majority of the planet with warm temperatures supporting a very large biosphere.
*Mangrove worlds: Mangrove worlds are humid wet worlds where most of them were covered in shallow seas with very little land above sea level. Jungles extend for hundred of miles beyond the shores of the few existing islands.
*Tepui worlds: Tepui worlds are mountainous, rocky worlds where the hydrosphere is mostly in low altitude areas that cause considerable fog and cloud cover. Standing water in higher altitudes is rare and most plant life rely on the fogs and mists.
===Hot Worlds===
*Arid worlds: Arid worlds are dry, rocky worlds where the dust-covered terrain consists largely of mesas and canyons, while forests can be found in the more temperate polar regions, but vegetation is otherwise scarce.
*Desert worlds: Desert worlds are dry, rocky worlds where precipitation and major bodies of water are rare, with significant temperatures during the day and night. Vegetation is scarce, but even moderate precipitation can make the desert bloom.
*Savannah worlds: Savannah worlds are rocky worlds dominated by dry, arid plains, with a small hydrosphere allowing for brief wet seasons. Vegetation is centered around shallow oases.
*Dune worlds: Dune worlds are hot and dry rocky worlds where seas of sand dunes dominate a considerable portion of the surface. Undergroun aquifers rise up in oases and mountain springs.
*Outback worlds: Outback worlds are hot dry worlds where most of the surface is covered in arid or semi-arid shrublands, while areas around water have more vegetation. They have a few inland seas and natural underground springs.
*Oasis worlds: Oasis worlds are rocky worlds where the hydrosphere supports one large body of water that have a band of vegetation around it. Rain barely reaches the inland desert that cover the majority of these worlds.
*Mesa worlds: Mesa worlds are hot and dry rocky worlds where great plateaus and mesas were common around the equator. There exist large rivers that cut canyons with vegetation covering riverbeds.
*Mediterranean worlds: Mediterranean worlds are dry rocky worlds where several large inland seas are surrounded by sparse vegetation and shrubs. The areas' inland hot arid terrain is the norm.
*Atacama worlds: Atacama worlds are cold and dry rocky worlds where extreme altitude peaks cause rain shadows for most of the planet, and salt flats and arid valleys make up most of the surface. A few lakes and mountain springs compose the hydrosphere.
*Steppe worlds: Steppe worlds are dry rocky worlds where semi-arid grasslands have rolling hills and plains covering much of the surface. No trees grow on these planets, but rainfall support shrubs and grasses.
*Veld worlds: Veld worlds are dry rocky worlds where the subtropical landscape is covered in scrub woodlands and open savannahs, and its climates were mild winters and long hot summers.
*Prairie worlds: Prairie worlds are rocky worlds where a single great landmass contain large inland seas, and dry summers are contrasted by cold harsh winters.
*Semi-arid worlds: Semiarid, or semi-arid, worlds are rocky worlds dominated by scablands and rocky valleys. Its hydrosphere allows for a short but significant wet season and, aside from a few ubiquitous grasses, vegetation is centered around protected valleys and near large bodies of water.
===Cold Worlds===
*Alpine worlds: Alpine worlds are mountainous worlds where snow covers the mountaintops and frozen-over lakes dot the valleys, and while experiencing the minimal seasonal variations, the still-liquid water beneath the frozen surface of the lakes is enough to sustain some hardy vegetation.
*Arctic worlds: Arctic worlds are frigid, rocky worlds where the poles are big, and significant water deposits can be found permanently frozen as glacial ice. However, the planet experiences seasonal variations and the equatorial band is covered by vegetation.
*Tundra worlds: Tundra worlds are cold and rocky worlds where permafrost covers most of the surface except for the more temperate equatorial regions. A stable biosphere exists but vegetation is mostly limited to mosses and lichens.
*Glacial worlds: Glacial worlds are frigid, icy worlds where water deposits are found as glacial ice for most of the year, while summer months have significant melt and snow is common. Marine life is supported by geothermal activity which causes permanent holes in the ice.
*Frigid worlds: Frigid worlds are frigid, rocky worlds where precipitation is low and major bodies of water are rare. Even in the daytime average temperatures are well below freezing.
*Antarctic worlds: Antarctic worlds are frigid, rocky worlds where the hydrosphere is frozen, and diamond dust is as common as snow. Winds can speed up to 250 km per hour in the winter months, and life is found in isolated pockets under the ice.
*Aeolian worlds: Aeolian worlds are frigid, rocky worlds where winds routinely reach speeds of 300 km per hour that created hollowed out sinkholes, slot canyons and depressions that allow life to thrive inside, safe from the weather.
*Mycelium worlds: Mycelium worlds are cold rocky worlds where mycelical and fungal life rule the ecosystem of these worlds. Mushroom forests and cave systems cover vast areas of these worlds.
*Mud worlds: Mud worlds are frozen, muddy worlds where seasonal variation is limited with notable precipitation. Hot mud lakes and mud volcanoes were caused by a high abundance of low level geothermal activity on the surface.
*Bog worlds: Bog worlds are frozen, muddy worlds where seasonal variation is limited with significant precipitation. Most landmasses are covered in dense vegetation.
*Boreal worlds: Boreal worlds are rocky worlds where they have a subarctic climate, a very large temperature range between seasons, and the long, cold winter is the dominant feature. Boreal forests cover most of these worlds, with tundra and ice near the poles.
*Highland worlds: Highland worlds are cold damp worlds where misty highlands with hardy grasses and lichen plateaus cover the surface. Frozen mountain ranges and large inland seas is stable for the hydrosphere.
*Snow worlds: Snow worlds are frigid, rocky worlds where the surface experience a significant ice age, leaving most of these worlds in glaciers. Thick temperate forests cover the equatorial belt.
*Dune forest worlds: Dune forest worlds are cold mountainous worlds where a high level of fog and low precipitation left much of the surface in dry dunes, and snow covered the forested mountaintops.
===Other worlds===
*Superhabitable worlds: Superhabitable worlds are rocky worlds where their large size allowed them to retain many of its gases while forming, and has a denser atmosphere and average temperature of around 25 degree Celsius. This led to a decreasing ocean basin which supported marine life. This is an ideal candidate to all sorts of life.
*Megaflora worlds: Megaflora worlds are rocky worlds where they contain a strong, health hydrosphere and denser forests, and they are home to giant megaflora that cover the surface.
*Geothermal worlds: Geothermal worlds are cold, icy worlds where tropical rifts break up the expanses of ice, heated by natural geothermal vents. The hydrosphere is in melt water and steam rising from vents.
*Bioluminescent worlds: Bioluminescent worlds are tropical rocky worlds where exotic but non-toxic particles cause almost constant cloud cover. Thanks to the greenhouse effect and geothermal activity, life thrives on the surface. Fauna and flora have bioluminescent traits.
*Karst worlds: Karst worlds are rocky worlds where much of the surface is mostly barren karst due to the weak magnetosphere. There is an endless series of cave systems with a rich hydrosphere under the surface.
*Temperate/Cold/Hot Aquatic Worlds: These aquatic worlds are rocky worlds where 100% of the surface is covered in water. Their temperature range from temperate to cold to hot.
*Salt worlds: Salt worlds are rocky worlds where the mineral-covered terrain is composed of salt flats, mountain ranges and large crystal formations largely. Much of the surface is inhospitable to animal and plant life.
*Aquifer worlds: Aquifer worlds are dry, rocky worlds where precipitation is rare but has a rich hydrosphere under the surface and in the countless lagoons. The dry hot sand doesn't support life but the lagoons and underground rivers are rich in it.
*Coral worlds: Coral worlds are dry, rocky worlds where, once an ocean world and due to a low magnetosphere and other ecological factors, they almost lost their hydrosphere and what water remained are extremely high in mineral content and slightly toxic. The corals have adapted to the dry environment and can be found as forests all over the surface.
*Primal worlds: Primal worlds are young rocky worlds where their volcanic activity slowed down giving rise to increasingly complex fauna and flora which helped create a breathable atmosphere and stabilizing hydrosphere.
*Tidally-locked worlds: Tidally-locked worlds are rocky worlds where they were locked to their suns, leaving one side facing the sun to be in constant daylight and the other side in constant darkness. A thin habitable zone exists in the twilight zone, and constant daylight and wind makes for food and energy generation.
*Supercontinent worlds: Supercontinent worlds are rocky worlds where the tectonic plates are in a state of a supercontinent, dominated by grasslands and dry deserts. Coastal areas are lush but the inland areas go from grasslands to endless arid deserts.
*Storm worlds: Storm worlds are cold, wet rocky worlds where the landmasses were found either poles, separated by a massive ocean that generates powerful storms. While technically habitable, these landmasses can only support hardy plants and animals; the majority of which can be found underwater.
*Eyeball worlds: Eyeball worlds are rocky, wet and frozen worlds where one side facing the sun is a thawed ocean while large glacial deposits form on the other side.
*Glaciovolcanic worlds: Glaciovolcanic worlds are mountainous, frozen worlds where high volumes of volcanic activity prevented it from being a world of ice and glaciers, and, as a result, the many volcanoes and hot lakes create warm lakes for hardy life to cling to.
*Lanthanide worlds: Lanthanide worlds are mountainous worlds where snow covers the towering ring-shaped mountaintops made by the unusually high levels of rare earth minerals and higher than more magnetic activity. Minimal seasonal variations were experienced, and the still-liquid water is enough for sustenance of hardy vegetation.
*Rogue worlds: Rogue worlds are rocky worlds where, after an extrasolar capture after having spent time traveling throughout space, extreme levels of geothermal activity allow life to cling to existence where the energy is accessible in the surface. Geothermal activity also allows the dense atmosphere to trap what heat these worlds produce.
*Lichen worlds: Lichen worlds are cold rocky worlds where an extremely stable atmosphere and generally predictable temperatures allow for giant planet-spanning lichen forests to grow between craggy mountains and glaciers.
==Planetary designations==
*Militarized worlds: Militarized worlds are worlds where everything there were militarized, or heavily fortified, shielded, armored and equipped against all attacks and can produce military-grade products. These designations are available only to the Novayan Stellar Commonwealth, several members of its Unity Pact, and a few of its militaristic allies. These designations are small in number.
**Militarized urban worlds: Densely-populated worlds where each metropolis, or megalopolis, have heavily-militarized factories produce military-grade products, military schools, heavily-armored and fortified buildings, and armed citizenry, with the local police being aided by or considered a part of the military planetary apparatus.
**Militarized agri-worlds: Farmers who work in the fields of these worlds have formed an armed militia, aided by police and local military units and composed of armed civilians and farmers. These farmer militias live in communal farms.
**Militarized generator worlds: These generator worlds were maintained by military engineers who perform around-the-clock work.
**Militarized industrial worlds: Manufactories, workships and militarized civilian industries produce military-grade products - such as infantry equipment, vehicles, spacecraft, electronics, components and warships. Civilian products produced here are armored.
**Militarized resort worlds: These resort worlds were heavily-guarded by military garrisons or military police units, such as mounted cavalry police. As a result, their militarized nature means it is also under surveillance for any form of corruption and graft, especially criminal activities.
**Militarized forge worlds: The alloy foundries of these worlds were guarded by military units ranging from many battalion-strength units to regiment-strength units. Military engineers usually make sure to keep the alloy foundries well-maintained.
**Militarized refinery worlds: The vast network of pipes, refineries and distilleries are maintained by military engineers in order to produce the necessary chemical and biological weapons needed.
**Militarized tech worlds: The many scientific, technological and paratechnological facilities of these worlds are heavily-guarded by regiment-strength security staff and research staff completely and permanently on edge.
**Militarized mining worlds: Strip mines, quarries, boreholes, and heavy machine were placed under military supervision to insure that there will be no accidents or negligence.
**Militarized rural worlds: People who mine for resources, farm for food and generate energy usually comprise the 3% serving in the military and 25% of the volunteer militias.
*Urban worlds: The butter-and-breads of many civilizations, these designations are the most common types of planetary designations. These are densely populated worlds where each metropolis leads almost directly to another metropolis. They are the jack-of-all-spades.
*Agri-worlds: These worlds are the breadbaskets of many civilizations. They produce numerous amounts and types of foods to feed the populace, and there will be more food to come. Food surpluses are always ready to feed people, whether local or foreign. If they are unable to produce food due to whatever reasons, this means a full-blown famine will ensue, forcing governments to ration foodstuffs as well as making people set up vegetable farms.
*Generator worlds: These are the might yellow helping hands and banes of civilizations. Power plants, dams, oil wells, oil rigs, solar panel arrays, wind mills, and reactors help produce energy at a much faster rate and can supply worlds with the needed electricity. They, however, can also screw people if any of these worlds get shut down, and all of them shutting down will put other worlds in a literal dark age.
*Industrial worlds: The producers of goods and services. These worlds have manufactories, workshops and civilian industries producing goods and services to all those who want to spend their money on. Some of these worlds have been known to receive more money due to lots of demands made by the people, especially those who see themselves as rich and classy.
*Resort worlds: The fun places to be had. These worlds help entertain a lot of people through the various amusement parks, vacation spots, camping sites, beaches, hotels, casinos, internet cafes, resorts and so much more. Unfortunately the 1%, also known as the upper class, will have these worlds to themselves.
*Forge worlds: The prime producers of many alloys. These worlds have the alloy foundries that can produce numerous alloys and various alloy types. They range from normal steel to neutronium steel to even copper or something.
*Tech worlds: The smartasses of the year. Many scientists were born there, lived there, and work their to produce scientific advancements as well as producing new technologies and toys that people will find very interesting or very boring.
*Mining worlds: The prime producers of the minerals. Many strip mines, quarries, boreholes and heavy machine dominate the landscape, and they help mine for minerals needed to produce alloys, goods, and technologies. These usual follow environmental policies, or not in the case of the various companies which open these things very illegally.
*Rural worlds: A much more pastoral home. Rural worlds combine the use of generators, farms and mines to dispense the needs of the many major or minor urban centers internally or externally. These folks are sparsely populated, and this allowed folks to have a very peaceful life, until some jerk decided to chaos them trouble.
*Settlement worlds: These worlds contain settlements sparsely spread throughout various worlds. While similar to rural worlds they hold an emphasis on rural centers, big or small, major or minor. Those who go to the settlement worlds will find villages, barangays, hamlets, cottages and towns sparsely spread out, and there are some places where there are people fewer than 100.
*Quarantine worlds: Military and police units were stationed throughout these kind of worlds, which is under surveillance and quarantine due to outbreaks or pandemics going on. Should all prevention forms fail to stop the outbreaks/pandemics, the populace (or what's left of it) and the deployed military and police units will be evacuated and a massive nuclear, thaumic, thaumonuclear and orbital bombardment, or armageddon bombardment, had to be utilized.
*Education worlds: High schools, universities, academies, colleges and institutes form the major core of these worlds' counterparts.
*Theater worlds: These worlds contain large numbers of theaters, both stage play and movie, where performers play, dance, act and fight to entertain the many crowds.
*Temple worlds: Shrines, churches, cathedrals, temples, mosques and other places of worship dot the major and minor population centers, whether urban or rural, and much of the populace are considered religious. They are also home to many major military orders. These worlds can have shrines, churches, cathedrals, temples, mosques or other religious
*Combo worlds: While not designations per se, combo worlds were a catch-all term for worlds which have a combination of two or five planetary designations. Combo worlds range from two designations to five designations, although few have a combination of all planetary designations.
*Ecumenopolis: These worlds have cities that cover the whole world, with several layers of cities present. While much of these worlds have been covered by cities completely, there are some or even few which didn't go overboard with the city-spanning concept and instead preserved the flora and landscape, even going as far as to not expand over any bodies of water. This makes these kind of worlds unique in a way.