Level -120

==Description==
Level -120 is comprised of numerous mazes or floors, with each one increasing in danger compared to the previous one.
I apologize for being so immature about SherlsF deleting me level, I’m just very sensitive, and I’m also trying to work on anger issues and being so sensitive, if you don’t want me to be allowed back and try to redeem myself it’s ok..
(Keep in mind I'm new to making levels, and anyone is allowed to revamp this page.)
==Floors==
==Floor 1: House maze==
The first floor consists of a compact maze with sturdy stone walls, a wooden ceiling, and a stone floor. The maze features open-door frames constructed from wood, with no actual doors present. Additionally, the space includes windows that offer views of a featureless, white expanse beyond. Occasionally, one may come across bottles of almond water scattered on the floor. 
The corridor between the first-floor exit and the second-floor entrance is notably long. As the wanderer proceeds through this passage, the walls gradually take on the appearance of the second floor. 
==Entities==
===There are no entities present on this floor.===
==Entrances and exits==
===Entrances to Level -120 Floor 1=== 
*Falling down the staircase on Level 810 may result in being sent to floor 1.
*Breaking a wall in Level -16 will send you to floor 1.
===Entrances to Level -120 Floor 2=== 
*Finding a long hallway on floor 1 that gradually leads to floor 2 will bring you to floor 2.
==Floor 2: Stone maze==
The second floor features a compact maze with robust stone walls, similar to the walls on the first floor. The concrete ceiling boasts windows offering views of featureless white skies. The wooden floor is adorned with intricate black maze-like patterns, and wooden gates occasionally obstruct passage through the maze, Occasionally, steep stairs can be found leading to a gate. 
==Entities==
===There are only Death Moths inside of this floor.===
==Entrances and exits==
===Entrances to Level -120 Floor 2=== 
*Finding a long hallway on floor 1 that gradually leads to floor 2 will bring you here
===Entrances to Level -120 Floor 3=== 
*Finding steep stairs that lead to a gate will send you to floor 3.
==Floor 3: Dungeon Maze==
The third floor boasts a large dungeon maze with robust stone walls, a solid stone floor, and a stone arch ceiling. Periodically, there are door frames without doors, and lanterns embellish the walls. It's unusual to encounter scattered daggers on the floor, and there are statues of entities such as "Skin Stealers," "Death Moths," and more. 
In certain uncommon instances, a statue may consist of a cluster of eyes positioned upon a mound of bones on the ground. Typically, it is drenched in blood, although there are rare occurrences where this statue is coated in a black, ink-like substance. 
==Entities==
===There are Death Moths, Skin-Stealers , And "Knight of Eyes".===
==Entrances and exits==
===Entrances to Level -120 Floor 3=== 
*Finding steep stairs that lead to a gate will send you here.
===Entrances to Level -120 Floor 4=== 
*Finding a small hallway with piles of stones all over the floor will lead you to floor 4.
==Knight of Eyes==
==Description==
"The Knight of Eyes" is a formidable figure resembling a large knight, adorned in gray armor crafted from an unidentified metal. Draped in a red robe, it possesses fleshy, unarmored legs, occasionally covered in hair. Its left arm features shoulder armor, while the main arm consists of a combination of flesh, skin, bones, and concealed robotic components. With sharp claws and veins attached, this creature's left arm is a formidable sight. The smaller yet stronger right arm is also composed of similar materials and wields a large axe with veins attached. Its upper torso is adorned with numerous non-blinking eyes, estimated to number around 500.
==Behavior==
"The Knight of Eyes" exhibits highly aggressive behavior towards all entities, using its claws, axe, and foot to attack and potentially kill anyone who crosses its path.
==Discovery==
On July 9th, 2001, a wanderer named "Alice Mendoza" discovered "The Knight of Eyes" and documented her encounter in notes found at the scene. Unfortunately, "Alice Mendoza" was found deceased shortly after her notes were discovered.
==Note 1==
I hear the sound of metal scraping against the floor a few rooms away, along with what seems like footsteps. I am going to investigate, although I have a feeling that I might regret it. - Alice Mendoza
==Note 2==
I've taken a look around the corner and I see the creature. It looks like a knight with numerous eyes on its upper torso. I now understand why I hear metal scraping against the floor; it is carrying a large axe with a small arm. It appears to have veins on the axe and on its claws. - Alice Mendoza
==Note 3==
I've hidden a couple of rooms away, and I hear the sound of scraping metal getting closer. I'm afraid it's going to find me. - Alice Mendoza
==Note 4==
I've been evading a creature for some time and finally managed to escape. I can hear numerous screams that resemble those of a Skin Stealer. I'm exhausted and in need of rest. If it locates
The note was left unfinished.
==Floor 4: Destroyed Dungeon Maze==
The fourth floor features a sprawling destroyed dungeon maze with stone walls, a stone floor littered with piles of stone, windows in the walls that open to a blank white void, and a stone arch ceiling. Statues are infrequent, while daggers on the floor are abundant, and encounters with "The Knight of Eyes" are more common. 
In certain instances, there are large rooms with identical walls, floors, and ceilings. The floor is covered with more piles of stone, and stone pillars are situated around the middle of the room. Additionally, the ceiling features a massive window in the center that opens into a white void. 
==Entities==
===There are Death Moths, Skin-Stealers , Hounds, And "Knight of Eyes". ===
==Entrances and exits==
===Entrances to Level -120 Floor 4=== 
*Finding a small hallway with piles of stones all over the floor will lead you here.
===Entrances to Level -120 Floor 5=== 
*Finding a hallway without piles of stones on the floor and with fewer pillars will lead you to floor 5.
==Floor 5: Peaceful Palace==
The top floor features a pristine white palace with a ceiling crafted from an unidentified stone. The floor is white with a darker pattern on it, and the walls are adorned with windows that peer into a white void. Pillars line the walls, and instead of daggers, almond water can be found in many of the rooms on this level. Unlike the previous floors, this level is not a sprawling maze but rather a compact single-floor palace. 
==Entities==
===There are no entities present on this floor.===
==Entrances and exits==
===Entrances to Level -120 Floor 5=== 
* Finding a hallway without piles of stones on the floor and with fewer pillars will lead you to here
===Exits=== 
*Going into the exit will bring you to a random negative level.
*Breaking a window will bring you to a random positive level.
Category:Negative Levels
Category:Survival Difficulty 5