72477-update-notes-build-67231-6122014

== Content ==
			
Hello --
 
The following change was implemented in tonight's hotfix:
Item: Elemental Life Drain
Fixed an issue that allowed the effect to trigger more than 5 times every 1 second.
Previously, the value was calculated as if it were a heal with no damage component. This has been fixed and the values adjusted based on it being a life drain. New values are as follows:
  Tier 1 - 32 life drain per hit, down from 73. 
  Tier 2 - 63 life drain per hit, down from 143. 
  Tier 3 - 96 life drain per hit, down from 218. 
  Tier 4 - 129 life drain per hit, down from 293. 
  Tier 5 - 176 life drain per hit, down from 433. 
  Tier 6 - 203 life drain per hit, down from 556.	
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			A big one!	
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			So many fixes!</sarcasm>	
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			:l	
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			I seriously hope there are more fixes then that...	
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			I'm glad to see Carbine fixing the important things!	
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Thank the lord, now I can get back to late night farming of broken Vet adventures.
 
*humps brick wall	
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			So WotW is still completely broken and being left as is? Really thought this hot-fix was going to revert you breaking it a few days ago. Still completely bugged and broken.	
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Can we get the UI Fixed? There is 100's of mini Bugs. 
The biggest new one I found was large guild causes lag to the UI it seems to reload the entire addon in a way or redraw it. Everytime someone logs in and out everyone in the guild lags... We had to convince people to disable the guild interface. 
 
Like:
 
 
 
Or this?
 	
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			We seriously need a fix on KV's 2nd boss resetting and Stormtalon's phase switch bug.	
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			Err, I'm always appreciative of fixes, etc but this seems like a very minute thing to pull down the servers for. Couldn't it have been baked into a patch or was there something "gamebreaking" it was causing which required a 30 min hotfix?	
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			Wonder why they did that........	
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			Could you send out a hot fix for support?  Maybe patch in a call center?	
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			I really hope that this isn't all of the things fixed in this. I REALLY hope a bunch of hotfixes were implemented that were not mentioned.	
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			It was a 30 minute server reset and you people expect a million patches.	
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			wow.. carbines fixes are gettting more and more impressive	
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			 :)	
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I've been very optimistic and supportive of CRB through all these crazy bugs but last patch with WotW and this patch really just seem insulting to me. Literally all you'd have to do to make WotW at least worth attempting is increasing the amount of time you have to complete challenges or make them persistent throughout the whole fight. And this patch is... what exactly? How did this make it as it's own patch but many of the other issues that could be easily addressed can't be addressed and pushed this fast?
 
I get deploying fixes requires internal tests and everything but this really rubs me as a player the wrong way. The lack of communication on many of these issues is simply pathetic and not up to the standards Carbine has set. I really hope to see more fixes but until then it's very hard to recommend this game in it's current state.	
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			One word: disaster.	
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			I'm actually glad that was fixed. PVP Balances are always welcome.	
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			I don't care if it was a 3 minute reset.  If they say hot fixes and/or patch then a lot of people would expect something to be done that is more than one ability fixed.	
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It was a 30 minute server reset and you people expect a million patches.
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I don't care if it was a 3 minute reset.  If they say hot fixes and/or patch then a lot of people would expect something to be done that is more than one ability fixed.
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			So, a thread is made by a dev specifically stating that a fix for nameplates would be in the next patch, and then it's not, and there's not even any mention of it. That's pretty cool.	
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			Ever since the last patch with the "AMD" fix I can not play for longer then 20 minutes without my computer freezing.	
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So, a thread is made by a dev specifically stating that a fix for nameplates would be in the next patch, and then it's not, and there's not even any mention of it. That's pretty cool.
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			There's probably a lot more than that. The bigger hotfix a few nights ago didn't mention quite a few bugged quest fixes.	
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			I didn't expect much from a hot fix but I expected a bit more than this. I mean really where is my blueprints for an architect? I didn't spend all this time leveling up that tradeskill so I could be teased of what i could make if I had the blueprint. :/	
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			Jeebus, Is this Dust514?	
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Jeebus, Is this Dust514?
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			they stealthily lowered vendor prices for crafted goods	
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they stealthily lowered vendor prices for crafted goods
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the first patch will be huge, but you should really do it fast, a lot of the end game is broken or barely works, I don't mind bursting a boss down because it resets aggro, i'm prepared for that kind of things, but i'm the minority, the rest of the players want something that works, something that makes "sense", and right now, the end game makes no sense.
 
hurry up, really.	
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			Yet another hotfix that people are up in arms for. It's a hotfix, not a patch. A patch has all this stuff that you are all up in arms about. And if they had rolled out a patch, which by the way way they haven't yet at all just hotfixes. Everyone would be up in arms and bitching about why the servers went down for 3 hours for blah blah blah blah. And entitlement bitching etc etc. Also this is just a highlight of what they did, not everything they did. Should be happy that they're informing us of anything at all. They could say "Hey we're resetting the servers for 30 minutes -jazz hands- THAT'S WHY!" Least they show us that they're doing something. Yeah there are bugs. Yeah there will always be bugs, fix one thing and break another. That's the nature of gaming and MMOs in particular. But please hold all your "why didn't they fix this yet? Why's this still broken?! GAHH MY BUTT CLENCH LEVEL IS ASTRONOMIC!" Posts until they do an actual PATCH. Not a hotfix. A PATCH. Cause most of the shit the majority is bitching about takes A PATCH to fix. Not a hotfix. 	
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			y u al hav to b mad?	
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			Deathbringer Kala. Confirmed fixed on their internal builds, promised for a hotfix days ago... nothin'.	
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Hey folks,
So, as a couple of other users have pointed out, please keep in mind that this is a hotfix, not a patch.
 
A hotfix is something we deploy quickly to triage a critical issue (such as people having a huge advantage in a competitive element like Raiding or PvP, or to fix a bug that allows people to hugely influence the in-game economy etc). We know there are a lot of issues people want to see fixed, and we are working on them, but a hotfix is like using duct-tape to stop a leak until the plumber can refit the pipes properly.
 
That doesn't mean the non-critical issues aren't being fixed, worked on or investigated. They are and we'll get them sorted in a proper patch deployment ASAP.	
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			Appreciate the response Anlath - I certainly am not upset or anything, was just surprised that it seemed to be such a "small" fix but I'm guessing on the PvP side this thing was causing some issues. Appreciate all the support you guys are doing and look forward to some of the more irritating issues going away soon ;)	
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			My costumes that the Drusera instances bugged are now working again, so there's that.	
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Ok if that's the case then why haven't the 2 adventures (malgrave and war of the wilds) been "hot fixed" so that other people can actually finish the attunement quest and attempt raids?
 
As it stands there are 2 guilds that are raiding because they "beat" the content before it was "fixed/broken to bits" That my friend is a PVE advantage to them and a penalty to every one else.
 
Spending an hour an half in Malgrave for it to bug out right at the end is just insane, and War of the Wilds.... Don't even get me started.
 
The DEVS are listening... my ass!	
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Ok if that's the case then why haven't the 2 adventures (malgrave and war of the wilds) been "hot fixed" so that other people can actually finish the attunement quest and attempt raids?
 
As it stands there are 2 guilds that are raiding because they "beat" the content before it was "fixed/broken to bits" That my friend is a PVE advantage to them and a penalty to every one else.
 
Spending an hour an half in Malgrave for it to bug out right at the end is just insane, and War of the Wilds.... Don't even get me started.
 
The DEVS are listening... my ass!
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 Proooooobably cause it'll take more than a few days to fix....like he said already. Good eyes, way to comprehend what you read.
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Let's not get witty.
 
Hiding behind the intricacies of a hotfix compared to a patch when you've managed to break War of the Wilds to the core with said hotfix is being dishonest to your subscriber base. I will accept that we don't get an official response from Bardic because she's at E3 but to not revert these hotfixes that essentially broke down said Adventure into a "let's pretend to lose for 20 minutes so we get both objectives for gold" is poor design at best. It needs revision and it needs it now.
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Waiting on my second optional....that we failed because it was to capture the shrines we already captured.
 	
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The WotW stuff (with folks purposefully waiting/losing to get the objectives) has already been highlighted to the Adventures team who are working to address those issues.
 
Whilst I am not a dev (so take anything technical that I say with a pinch of salt) my understanding is that the changes needed to WoTW are not duct-tape fixes. Nor can they just "roll them back" at the drop of a hat. I've seen some groups able to gold Malgrave so the issues with it bugging out near the end are not widespread, or easy to reproduce and therefore figure out a solution. (Again, based on what I've seen.)
 
The team doesn't like having these issues in-game as much as you guys like having to work around them. The devs are highly dedicated to WS, this is their baby, and they want it to work properly as well. They'll get stuff fixed as soon as they can.	
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Ok I apologize for being overly sarcastic, sincerely. 
 
I get that people are up in arms about some things that broke as a result of whatever you want to put it on. But a hotfix is a hotfix. It's not hiding behind anything. It's simply explaining it is. It's calling a duck a duck. It's triage, fixing things quickly doesn't always end up being the best way. However, -pause for effect- when the "plumber" as the dev put it, comes in and removes the duct tape and installs the new plumbing to work like it should AKA THE PATCH, then everything should be sorted. However there will still be bugs after, there always are. And we report them as the player base and soldier on if we enjoy the game and support the company. I run  WotW, I run all the vet adventures in fact. ANd yeah they're buggy. But my guild and I and the majority of the playerbase deals with them and keeps playing. The quests that are bugged don't keep you from leveling. I have 2 50s now to attest to that. You CAN reach 50 even with a few bugged quests. Also my wittiness in this reply is not malicious sarcasm. It's just who I am and how I talk sometimes. 
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			What about the memory leak Crashes?	
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			So very small patch yet still breaks something. Crafting isn't registering items being made for dailies or tech tree.	
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Leveling is not the issue, the problems happen when you want to progress your character into raiding. If its not the extremely buggy Pyralos encounter, its the very buggy adventures.
 
1 is ok, 1 is ok but your at the mercy of the RNG gods and 2 are just broken.
 
Yes wotw can be finished with silver, if your extremely lucky and patient.
Yes malgrave can be finished with silver, if your extremely lucky and patient.
 
The problem is I personally have tried Malgrave nearly a dozen times now and every single time it has bugged out, no matter what route we take, every time we setup camp it bugs, if we don't we lose too many campers preventing us from getting silver at least.
I've tried wotw several times as well and even if your flawless with your execution, if you get any objectives that are buggy, you will likely just get bronze.
 
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So very small patch yet still breaks something. Crafting isn't registering items being made for dailies or tech tree.
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That doesn't mean the non-critical issues aren't being fixed, worked on or investigated. They are and we'll get them sorted in a proper patch deployment ASAP.
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So the hotfix to WotW that broke it was requiring the optional objectives to be completed to get gold. Half the objectives are bugged and don't complete correctly, a quarter of them have broken timers, and you have to pray you get the other quarter at the 15 minute mark and it's one you can actually complete. With saying that, how is it not possible to just revert the changes to make it so objectives are not required for gold? That makes no sense. The hotfix made it so optional objectives are required for gold. That's what broke it. So release another hotfix that makes it so optional objectives are no longer required for gold which is how it was before the hotfix that broke it. Optional objectives required for gold -> set to NO. Now people can actually complete it till you come up with a real fix to up it's difficulty.
 
All you have to do is set optional objectives to not being required for gold anymore and it's fixed. Which is exactly how it was before the hotfix that broke it.	
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			Thanks Anlath for stepping in and providing some insight. While I might not be happy about the bugs, communication about the status of the issues so that we players can understand what's going on to at least some extent makes it a lot more manageable.	
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I get what you're saying. I guess with the quest thing I was just trying to relate that I can be done. And as they're saying it doesn't happen to everyone all the time. I haven't experienced it yet thankfully. We can still run gold pretty solidly in both. But we've been lucky. All I'm doing is promoting patience. Maybe not the most calm way I can but that's the general message, patience. And if the problems still persist or get worse after the actual patch then hell yeah I'll be the one yelling the loudest. But I'm waiting for the patch before I do. 
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I would love to know how you're running gold in WotW. I would love to hear this. As half the objectives are broken. SO how is it you are "reliably" running gold again?
 
They broke something that didn't need to be broken. It was a fix that was not tested, hell it legitimately couldn't of even had critical thinking put to it to have it go out the door the way it did. It's emberassing what happened to WotW.
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Cause when we go in they work fine for us. Considering I said that they don't happen to everyone all the time. And the community manager said they don't happen to everyone all the time....they probably don't happen to everyone all the time. That'd be how. 
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He was specifically referencing Malgrave's Trail in that post with that line. The bugged WotW objectives never work for anyone. The capture 3 energy nodes never works for example.
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Dunno what to tell ya. People are still getting gold on it other than just me and my group. In fact I logged in today to see the epic stalker tank claws that drop from there on AH and they weren't there pre hotfix. 4 of them to be precise. So either people were just holding onto them since the first hotfix, or people are still getting gold, like my group is. He may be referencing malgrave specificly but WoTW isn't exempt from it from my standpoint. Sometimes it bugs, sometimes it doesn't. I'm sure it'll bug for us today but so far, no such misfortune. 
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			Anlath, I'd personally like to thank you for communicating with us. Alot of folks seem to forget to express this but even when a hotfix doesn't have what everyone is waiting for, its extremely appreciated that you go the extra mile to explain the thinking behind a given patch/hotfix. So again, thank you and keep up the good work Anlath.	
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You're pretty much leading me to think that you haven't actually done WotW gold or that you aren't even 50. The epic claws from WotW are bind on pickup. It's impossible to see them on the AH. Please try again.
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Really? You sure because they're on the AH for 5 plat. Looking at them right now. I have more than one 50. Please don't degrade me putting up my thoughts on this and my personal experience to a simple "Well I can't do it so NO ONE CAN CAUSE LALALALA I CAN'T HEAR YOU!" I have no reason to say I can do something you haven't been able to. I gain nothing from it. And if you think i'm just trolling then I'll go ahead and say it's a sad attempt at trolling and I could probably do much better. But I'm not. Believe what you want. Just cause you're incapable of either A getting lucky or B possessing the skill necessary to do end game content doesn't mean that no one can. Ok champ. Enjoy your game, or *cupcake* more, either way. I've said my piece on what I wanted. Back to enjoying my time. If you don't, sucks for ya, doesn't affect me though. 
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While I appreciate the answers CRB_Anlath, I would prefer some feedback/answers from the horses mouth so to speak, there are dozens of posts on the forums regarding quest, adventure, dungeon and class bugs and little if any feedback from the devs on what/when/how they plan to fix those issues.
 
Some class bugs have been around since winter beta and to still be present in the game is a tad concerning. I'm sure that once the first "big patch" goes live those issues may well be resolved, but not knowing when and what that will contain just leaves us guessing which is never a good thing.	
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While I appreciate the answers CRB_Anlath, I would prefer some feedback/answers from the horses mouth so to speak, there are dozens of posts on the forums regarding quest, adventure, dungeon and class bugs and little if any feedback from the devs on what/when/how they plan to fix those issues.
 
Some class bugs have been around since winter beta and to still be present in the game is a tad concerning. I'm sure that once the first "big patch" goes live those issues may well be resolved, but not knowing when and what that will contain just leaves us guessing which is never a good thing.
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stuff can break or some issues may just be really hard to reproduce and investigate.
 
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Have the devs been informed about the recent crashes happening since the patch on 6/10/2014?
I seriously can't play more than 20-40 minutes with out my entire computer freezing.
 
I have ran diagnostics on every piece of hardware and made sure everything is up to date, I ran cleaners and defraged, yet I still can't stay in game for any long period of time, I had Zero problems in beta and launch but since 6/10/2014, that new patch. The game is just broke for me. I support Carbine 100% and I try to spread the positive influence, I really want this game to succeed. But I have been unable to play for the past 2 days, I don't wanna just pack up and move to another MMO, I want Wildstar to be my home.
 
PLEASE spread the word to the devs about this problem, I'm sure I am not the only one. please.
 
I have tweeted and made topic posts with 0 replies. reassure me the devs are listening... it's starting to feel like selective hearing :'(
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			Created this thread: https://forums.wildstar-online.com/forums/index.php?/topic/72600-siege-of-tempest-refuge-lag/ because I haven't seen one pop up yet, would be nice to get this added to known issues as it's crippling SoTR. 	
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Have you contacted Support and referred to it as a technical issue?
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Your entire PC crashes?
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I'll state this as bluntly as I can, whilst trying not to sound rude (I hope) but the devs aren't employed to post on the forums about issues. They're hired to work on the game, build new stuff, fix stuff, etc.
 
Luckily, we have an awesome team of devs and many of them stay late or spend lunch breaks posting to the forums or responding on Reddit to issues (we recently had issues with devs not being flagged as staff on the forums but that looks fixed now). However, their time needs to be focused on doing what they do best not writing up posts.
 
That's why the Community and Support teams are here. We're here to say "We're working on this" or "Hey we'll flag that and get it investigated", it's why we post patch notes and respond to issues like this. If a Dev has time to go into detail that's awesome and we love it when they can post more information or explain a decision, but that is a luxury that can't always be afforded.
 
I do get it though. Players want to hear it from the people doing the content, not Community or Support teams who are just relaying information. Devs are the rock stars, the geniuses, the folks who make the magic happen and their word is very reassuring (hell they reassure me). I've spent a long time trying to explain why they can't always be the ones to post to a lot of players for other games and services and I know it's not an easy pill to swallow, but it is the truth.
 
And just to be clear, the first "big patch" may not address every issue. It's always going to be an ongoing process as new stuff gets added, other stuff can break or some issues may just be really hard to reproduce and investigate.
 
Just to wrap it up, we love to encourage the devs to post but their not always going to be able to. So you'll have to take my word on some things and let Community or Support speak on their behalf sometimes.
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It came across as condescending but that doesn't matter, what I am trying to get at though is the lack of general feedback, for issues that have been going on not since release, but way way back in winter beta. Broken quest lines, adventures, dungeons etc all problems that have been around for months. Class issues that have been around for equally as long with little if any feedback or acknowledgement on the problems.
 
A simple post from a developer stating, we are aware that this/that and the other are currently broken and were are working to resolve them for the next content patch would be something, which is better than nothing. I am fully aware that a piece of software as complex as an MMO can be (basically a giant database with a fancy front end) I am also aware that when it comes to finding and fixing bugs it can be a length and time consuming process which is why I also think that the recent War of the Wilds hot fix was rushed and badly thought out with little if any testing (had any been done, they would have/should have spotted the badly broken objectives instantly).
 
I'm not expecting much at all this week though, they are all having a blast at E3. That doesn't mean they couldn't let you guys know so that YOU can forward on the information.
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			Not condescending in the slightest from where I'm standing. I think Anlath is doing his best and a good job at that. Just thought that deserved to be said as well.	
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Dang! I was hoping the hotfix was going to be for the memory crashes that have somehow returned since this week's patch :(
 
Oh well, time to keep searching for a workaround so I can play for more than 30 mins at a time.	
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I agree with MadMossy said,
We don't know if a bug report has been seen (don't say you read all of them)
Many reports disappear behind the same bug reports flooding the forums.
Sometimes we don't know if we are reporting a bug or it's just a bad design
Critical stuff like the memory leak that has been in the game FOREVER shouldn't need a report, you already knew about it and replying saying:  :blink: wow we will flag this up! we will fix it asap! is like mocking us, this is like the eu realm list topic, you knew about it yet you did nothing to prevent it.
 
I know you had to rush the game because NCSoft pushed the release but there are still issues in the game that have no excuse.	
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So many whiners here. Be thankful that they are actually fixing things. I'm sure they are working on bigger patches. Bot those require a lot more work and a lot more internal testing. 
Stop acting like spoiled brats.	
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Are these patch notes a wind up?
 
I can only compare against the weekly Rift patch notes, that are detailed and usually two A4 pages long, listing by class the changes, by instance the changes, by bug the resolution - but here al we get is a back of *cupcake* packet type up.
 
Seems a joke tbh.	
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Dang! I was hoping the hotfix was going to be for the memory crashes that have somehow returned since this week's patch :(
 
Oh well, time to keep searching for a workaround so I can play for more than 30 mins at a time.
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			Thanks for posting Anlath and giving us some information. I hope to see more activity from the community team in the future.	
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Are these patch notes a wind up?
 
I can only compare against the weekly Rift patch notes, that are detailed and usually two A4 pages long, listing by class the changes, by instance the changes, by bug the resolution - but here al we get is a back of *cupcake* packet type up.
 
Seems a joke tbh.
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Anlath, you and the other community managers are doing a great job and we do appreciate the work you put in gathering up issues and reporting back what you can.
 
For others who have commented here- I don't understand the attitude or perception that just because they happen to fix something not on your personal master list it means they're "ignoring" or not working on other major issues. Things are going to vary when it comes to complexity both to fix and apply to the servers. If a fix gets checked in that they can apply easily during a short maintenance window why not do it when it's one more thing checked off the list? Other issues like nameplates and broken quests (which have been acknowledged as issues in about a billion places both on these forums and twitter and facebook and reddit) not only have to be fixed but have to run through QA to be tested to make sure they haven't missed edge cases and even once that's done more than likely these are things that can't be hotfixed or applied in a short window of time, so they have to schedule them as part of a bigger patch so that they have time to tell the community so they don't upset MORE people who don't want their play time unexpectedly interrupted for a long patch.It's a process, a lot of people and different teams are working on different things which means just because you see a fix today for one thing does not mean other fixes are not in progress somewhere else. If you see a few at E3 or running a stream on twitch does not mean all of Carbine is out partying in the streets.If you have issues you think haven't been noticed, make sure you report them via /bug or go to the centralized issues list that they've started tracking here: https://forums.wildstar-online.com/forums/index.php?/topic/71969-currently-known-issues-updated-612/	
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Anlath is right, the devs aren't being paid to post here just so the info seems more "legit". That's the community teams job and when they post it's just as valid as if a dev had posted it. The community guys are relaying the info so the devs can keep working on fixing stuff. This is nothing new.
 
Bugs are frustrating, but the game is only a little over two weeks old. No amount of testing will prepare a dev team for what can happen with a retail launch. And Carbine has been pretty speedy with handling some of the major stuff. Most of the games I have played haven't had that kind of response time.	
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I have to say, I don't see the difference between a dev saying "We're looking into this" and a member of the Community or Support teams doing it, and it's one less thing a dev needs to worry about.
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Thanks a lot for this update! Lifesteal was getting a bit hectic in a lot of situations.
 
I really hope the negative comments are just people getting out their hatred towards the bugs on this game, it has only been a week since it's release.
 
This game has been awesome for every day that I've played it. Even with bugs I've managed to tackle down server firsts for the majority of content and I really respect the developers for putting in their life and soul into this game. The only reason to be upset is if CRB was completely ignoring the issues everyone is complaining about, this is not the case.
 
They deployed a fix so that WotW wasn't farm-able by everyone and their sister day one. I respect this. I feel that getting their difficulty tiered up correctly is extremely important off the bat. Now, this being said it was a band-aid fix at that. I would rather CRB break something than have it too easy to complete, which is what they did in this case, and you can be guaranteed that the next update they do about this content will be spot on and more than likely fix everything.
 
I really hope you guys read your post 2 hours after you posted it to see how negative a lot of it is. I get you have frustration but CRB has been awesome thus far and deserves no bashing.	
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Maybe this is something you can answer then Anlath. Any word on an estimated date that we can expect a patch?
 
I expect everyone is hard at work and that this patch will be filled with great things. Thanks for keeping us in the loop.	
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			A lot of you people complaining don't understand that a hotfix is just meant for quick easy fixes. Some of the things take a little more time, are larger fixes than you think, and will keep the servers down longer.	
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A CM saying "we're looking into this" doesn't really mean anything though, that's standard PR lingo (no offense buddy). A developer saying "we're looking into this"... you know someone who can fix the issue has SEEN the issue before responding to it.
 
I'm a programmer IRL; when the support team gets a complaint or feature request, I might not hear about it for weeks/months even though the change might be doable in a short span of time because somewhere along the line, someone made a decision this wasn't important enough at the time to keep me informed about. Sure, not every issue needs to go straight to the developers right away, but for serious, crippling issues, hearing from the developers and knowing it isn't buried in some manager's 'to-do' list is more reassuring, especially when no time table is given on when the issue will be resolved (and honestly, it isn't that hard to tweet 'Looking into it' in response to a tweet to a dev about some specific issue... Blizzard seems to have gotten a good handle on using twitter effectively).
 
I do agree though that people are flipping out about a hotfix. Clearly people don't understand how hotfixes work - easy to fix server-side issues for time-sensitive problems are what hotfixes are for... there's no reason for them to wait for the next patch to roll out a change like this. The bug fix patch people are waiting for isn't delayed (substantially) or replaced by a hotfix being pushed out.
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			Well Anlath/any other carbine rep who sees this, one example of where we as players are getting frustrated would be the pvp stats issue. Bardic made a post months ago saying that a temp fix would be made and then we heard nothing more from Carbine after that. Now, all principle issues aside regarding the actual views on the issue itself, it'd be nice to hear at least if something is even getting attention as a lot of players would simply like to know where to focus their attention in terms of actual game progression. If you simply came out and said "we aren't making any changes to the pvp stats issue soon" then a lot of us would know that we need to pve to remain competitive in arena etc. So heres my question: anything being done about pvp stats? A lot of us have been simply waiting to hear /something/ out of carbine.	
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dComplex,
 
Have you got a thread you can link me to?	
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https://forums.wildstar-online.com/forums/index.php?/topic/33925-pvp-stats-are-broken/
 
Done.	
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			Just to help out here's a link to the actual reply in question https://forums.wildstar-online.com/forums/index.php?/topic/33925-pvp-stats-are-broken/page-5&do=findComment&comment=355301	
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{| class="blockquote"
Just to help out here's a link to the actual reply in question https://forums.wildstar-online.com/forums/index.php?/topic/33925-pvp-stats-are-broken/page-5&do=findComment&comment=355301
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*sigh*  
Guys updates like this will only *cupcake* people off.  With so much major stuff broken we don't care about things like this...
We are looking for patches that contain numerous fixes of the things bombarding your bug report forum.	
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{| class="blockquote"
https://forums.wildstar-online.com/forums/index.php?/topic/33925-pvp-stats-are-broken/
 
Done.
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			Let's be honest, this fix was really necessary for people to enjoy PvP. But pleeeaaase fix my framerate (see the 'gathering of AMD users' topic), because i am unable to play on this machine. And so are many others; setting-independent FPS drops to 20 or below are very detrimental to the gaming experience.. I'm not even going to try playing like this because it would not do the game justice.	
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			How about some Architect recipes... it's been 2 weeks now and we still haven't got any.	
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I would love to see them fix the following:
Warrior ability "Jump" latency issue which results in ZERO damage
Enemy hitbox collision bug (basically as you push into an ememy npc while attacking it back-peddles instead of holding its ground.)
Graphics issues with water reflections (Flickering) possibly Nvidia related but many others having same issue.
World story quests broken (lvl 40+)
Music and sound effects going out and back on again randomly
Warrior weapon graphic disappearing during pvp combat (only fixed by relogging)
Abilities unable to cast because of "ability already in use" prompt prevents it.
Many enemy npcs auto reset during attacking which causes problems during time challenges
Gold seller bot invites to arena teams (probably un-fixable at the moment but needs addressing)
 
I'm sure there are many others but I hope the devs take notice and plan to hotfix soon	
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My god folks, have any of you folks played any other MMO?  I have been playing for over 15 years of games.  And WildStar is honestly one of the smoothest releases I have ever been part of.  This is taking in EQ, WoW (which no one seems to remember the sh!t fest that was), SWtoR, EQ2, and countless others.
 
These guys are busting there asses, and working some crazy hours.  Yes some of the bugs suck, and at times seem game breaking, but they are working on the issues, some things we don't even see or know of.
 
Since the last patch on the 10th, my SO's PC has a issues and needs to be handles with a CTRL+ALT+DEL and cancel out of WildStar.  I want this game to run more smoothly myself, since the last patch it seems to be a bit more choppy.	
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			It's like you people have never played an online game before. Just because they haven't fixed your person pet issue in what YOU consider a timely manner doesn't mean they aren't working on it. The immaturity on display here staggers the imagination. 	
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Is there a ticketing system for Bug Reports (like Atlassian JIRA) that we as end users can login to, and view active bug tickets and vote for?  I assume Carbine is using some sort of Agile / Scrum development methodology.
 
It would be nice to be able to view the 100s if not 1000s of unresolved bug tickets to allow the community to vote for the ones they deem the most critical and to see the progress on this issues without having to have developers and QA analysts post to public forums.  
 
You could tie the login process to the same LDAP server you are using for the game, forums and account management so that you can be assured that only users who have active accounts within Wildstar would be allowed to view and vote. 
 
Either way, I've been through several version 1.0 launches (not just MMOs but all types of software) and I think you guys are doing a bang up job trying to keep up.  There will always be people trying to be loud and annoying because that's the way they think their problem is going to be fixed.  On top of that they think that their problem is the only problem and if not it is the most critical problem.  They aren't able to take the 15 steps back and look at the game as a whole and see the big picture of issues and bugs to be fixed.  On top of that trying to explain a hot fix vs a patch to folks is difficult when on their side they see the same function (a system outage and being unable to play for a period of time).  
 
Thanks again guys, keep up the hard work.	
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Didn't intend for it come across as anything other than sincere, so apologies if it seemed condescending.
 
I have to say, I don't see the difference between a dev saying "We're looking into this" and a member of the Community or Support teams doing it, and it's one less thing a dev needs to worry about.
 
If there's specific issues that have been in beta that we haven't been able to address yet, let me know. I was heavily involved in passing on feedback, bugs and issues during that time and a lot of the main issues were addressed OR were intentional balance issues. Obviously some things (Drusera instances for example) weren't in open beta so are having a bit of a rougher time, but if there's stuff that should have been fixed long ago, tell me and I will kick bums till it gets look at.
 
Also, only a very small team are at E3 and most of those aren't folks who work on the game itself (with the exception of a few). I'm sure most of the devs would love to be there instead, I know I would! ;P
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My god folks, have any of you folks played any other MMO?  I have been playing for over 15 years of games.  And WildStar is honestly one of the smoothest releases I have ever been part of.  This is taking in EQ, WoW (which no one seems to remember the sh!t fest that was), SWtoR, EQ2, and countless others.
 
These guys are busting there asses, and working some crazy hours.  Yes some of the bugs suck, and at times seem game breaking, but they are working on the issues, some things we don't even see or know of.
 
Since the last patch on the 10th, my SO's PC has a issues and needs to be handles with a CTRL+ALT+DEL and cancel out of WildStar.  I want this game to run more smoothly myself, since the last patch it seems to be a bit more choppy.
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			Well it is nice to see the community manager actualy posting in this fix. we missed you in the last one.i want to thank you for puting up with us.now i know your not a dev but if you can ask them if theirs is a ETA on any or just 1 just 1 of the major problems.i think it might quell the masses for a few days or posibly a week.edit:also are you sure this is all they fixed?because im runing around and seeing an *ss load of minor challage and low lvl quests graphic and trigger fixesMinefield Mayhem actual has the mines exploding after triggered instead of just disapering or just doing damage with out animation(3/4 times)did a bunch of minor graphical stuff get fix that they just didnt think was big enough to mention?	
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I use Twitter a lot of communication, because I use it a lot in my personal life. Other CMs use Reddit more (I'm a Reddit noob). We're working on trying to get the flow of information as good as we can, they may be some bumps along the way though.
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The WotW stuff (with folks purposefully waiting/losing to get the objectives) has already been highlighted to the Adventures team who are working to address those issues.
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Just don't make the SOE mistake -- where the devs spent more time communicating via Facebook / Twitter / Reddit instead of talking directly to their players via the official forums.
 
It's fine to use social media in order to build buzz around the game, but as a customer, I shouldn't have to monitor all of those sites in order to find out about changes to gameplay or balance issues.
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Last night's update was a "hotfix" and was not a weekly patch. That is targeted for tonight (although it hasn't passed the Go/No-Go process yet). If you haven't read the following thread, I strongly suggest you do so:
 
https://forums.wildstar-online.com/forums/index.php?/topic/16069-carbine-processes-patch-types/
 
It clearly outlines the differences in update types.	
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{| class="blockquote"
Last night's update was a "hotfix" and was not a weekly patch. That is targeted for tonight (although it hasn't passed the Go/No-Go process yet). If you haven't read the following thread, I strongly suggest you do so:
 
https://forums.wildstar-online.com/forums/index.php?/topic/16069-carbine-processes-patch-types/
 
It clearly outlines the differences in update types.
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After playing wow and swtor, I think they are doing a hell of a job patching. they pretty much seem to be pushing out fixes as they are ready unlike other games who let stuff go for weeks on end and only emergency patch if there is an exploit.
 
This game is two weeks old, I think its at a great place especially with the depth of content that released. The bugs your seeing now are things that never get caught in a beta due to level restrictions and folks thinking beta is play for free.
 
I have been burnt by a lot of games (sony's) and am usually very skeptical of devs but so far from what I have seen my confidence is extremely high that these guys are doing the best they can to correct issues as quickly as possible.	
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{| class="blockquote"
No people expect them to actually fix something important, like the broken gate quest, thats been broken for Effing ever now.
 
It was fixed for me after the update..
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			When will we get a large bugfix patch? There are minimum 1000+ unfixed bugs in the bug reports forum, it will take a whole decade to fix them if you keep going at this rate and next month you already want to release a whole lot of new content. There are so many achievements, challenges and quests which are bugged and need attention before adding more content.	
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{| class="blockquote"
When will we get a large bugfix patch?
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			You're all acting like this was supposed to be a major patch and not just a hotfix.	
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{| class="blockquote"
Is there a ticketing system for Bug Reports (like Atlassian JIRA) that we as end users can login to, and view active bug tickets and vote for?
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{| class="blockquote"
Your entire PC crashes? Not being a technical guy, I'm not even sure how the game could do that after a patch? Something to do with the memory leak issue? Or something causing the Graphics Card to overheat?
 
Tweeting is not the best way to get assistance, as we get a LOT of @mentions and aren't watching it all day. Have you contacted Support and referred to it as a technical issue?
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I just wanted to stop in and tell you good job Anlath. Sincerely! If I had to do your job I would snap and go all Jay and Silent Bob on these folks, travel to their houses and jack'em in the jaws.
 
That being said, I and many others have noticed a growing lack of XP from questing leaving us under leveled for the area we are in. My spellslinger just reached the Lopp village in Whitevale where the quests are level 25 and the quest mobs are 25-26 but I was only level 24. I've done all the episode missions in Northern Wilds, Algoroc, Galeras and Whitevale up to this point but I still seem to be falling behind. Others have said to run dungeons or pvp to make up the difference but I shouldn't need to, that should be optional content.
 
This is my second character to get to this point as well, I have a 26 warrior who reached the same area earlier but didn't seem to have the same problems. Maybe one of these hotfixes accidentally nerfed xp somehow?
 
Anyways keep on fighting the good fight.	
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If you are having system stability issues, and overclocking anything, including using XMP memory profiles in BIOS, the ONLY way to check whether the overclocking is responsible is to stop doing it.  Run everything at stock speeds, and see if your system is stable running the game.
 
The reason is system ram access patterns are far more complicated than most benchmarking/stability tools actually test.  Maybe you run a CPU/ram test for 3 hours, and everything looks great at 70C.  Now you fire up a game, add in I/Os from your low-latency SSDs, plus audio, plus memory, plus networking.  All of which works with direct memory access, meaning the driver gives the hardware a memory location to write to/read from and the hardware takes it from there.
 
Why is this a problem?  Because PC ram has absolutely no handshaking at all.  When something wants to read from/write to memory, the memory controller sets the appropriate row/column/etc bits, waits a fixed number of clocks (those are your CAS, Tras, etc timings), then completes the operation whether the RAM module has actually finished selecting the requested memory location or not.
 
Thus, when you have multiple pieces of hardware accessing memory independently of each other, they will expose problems that just looking at CPU+RAM over a limited address space won't find.	
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			The hotfix by the way fixed the Buraska Ape in the one cave. She now properly AOEs you (And thus, you can get the acheivement.) The Eggs you set down also now hatch properly.	
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{| class="blockquote"
I do get it though. Players want to hear it from the people doing the content, not Community or Support teams who are just relaying information. Devs are the rock stars, the geniuses, the folks who make the magic happen and their word is very reassuring (hell they reassure me). I've spent a long time trying to explain why they can't always be the ones to post to a lot of players for other games and services and I know it's not an easy pill to swallow, but it is the truth.
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{| class="blockquote"
No, you don't get it. You are completely missing the point.
 
 
THIS is the point. There ARE issues that players are reporting STILL experiecing that they reported back in the beta. The absolutely crippling stability problems are a perfect example. Well, sort of. Not really. Not really because there is probably a host of issues causing stability problems, not one single one. Except we as players have absolutely NO WAY of determining that because you (collective you, aka Carbine) seem to be all but refusing to actually respond. Read through: https://forums.wildstar-online.com/forums/index.php?/topic/58940-come-on-carbine-this-memory-leak-is-ridiculous/ for more background. Granting, that thread has gotten muddied by a variety of issues all being lumped together, but part of that is because the general stability problems have received nearly zero face time from you.
 
The vast majority of the playerbase really does not care whether a response is from you, Cougar, or any other developer. In fact, the vast majority of the playerbase probably doesn't even realize you are not a developer. Most players simply see a toggle: Carbine staff? Yes/No. The issue isn't a relative inferiority to developers on your part, it is that there are GAMEBREAKING issues that seem to be receiving as close to ZERO visibility as is possible without being literally ignored. You even have threads purpose made to relay the issues the developers are currently tracking ( https://forums.wildstar-online.com/forums/index.php?/topic/71969-currently-known-issues-updated-612/ ) that fail to even MENTION stability problems, let alone provide any sort of substantive information on them.
 
The lack of communication about issues causing parts of your playerbase to be entirely unable to play the game they paid for is, frankly, appalling and ridiculous at this stage.
 
 
As a player I would tell you that the forums are where I come for information, particularly given the developer tracker feature. I might suggest it be made part of your operating policy that any substantive information regarding any issue affecting a broad portion of players and shared via any medium outside the forum must be additionally posted in the forums (at the VERY least a link to it). There are likely many players that don't visit twitter/reddit/etc. regularly or do not wish to have to collect a list of a bunch of twitter/reddit/etc. account names to follow for official WildStar information.
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Could you send out a hot fix for support?  Maybe patch in a call center?
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They have mentioned various times about working on optimization and the memory problems(though I can say no one in my guild/friends has any real issue aside from reloading ui every once in awhile) and loads of those memory problems do come from add-ons.
 
Maybe you should realize the game is like a week old now and has many more players on it along with content that wasn't in the beta. Its not like their sitting around doing nothing. They have a patch planned for today and as mentioned before they role out weekly patches along with minor hotfixes.
 
If you really like to complain so much find a better game
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			As a casual gamer and a pve-er, the bugs haven't hit me as hard as the power users who are now attempting Raids and High end PvP.   I hope you guys stick around for the fixes.  It will be sad if you guys leave. However I would understand why.	
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I'm still waiting for proper optimization. I ran just fine during the pre-launch but after you guys 'optimized' the system, I haven't been able to play at all.
Sure, there are plenty of things that need fixed but a good start would be getting back up to 35-40 FPS from the 2-5 those of us that aren't running brand spanking new hardware are getting.
 
 
My game time is running down guys. Please get to work quickly.	
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			the dev´s are listening..... not.	
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{| class="blockquote"
If you are having system stability issues, and overclocking anything, including using XMP memory profiles in BIOS, the ONLY way to check whether the overclocking is responsible is to stop doing it.  Run everything at stock speeds, and see if your system is stable running the game.
 
The reason is system ram access patterns are far more complicated than most benchmarking/stability tools actually test.  Maybe you run a CPU/ram test for 3 hours, and everything looks great at 70C.  Now you fire up a game, add in I/Os from your low-latency SSDs, plus audio, plus memory, plus networking.  All of which works with direct memory access, meaning the driver gives the hardware a memory location to write to/read from and the hardware takes it from there.
 
Why is this a problem?  Because PC ram has absolutely no handshaking at all.  When something wants to read from/write to memory, the memory controller sets the appropriate row/column/etc bits, waits a fixed number of clocks (those are your CAS, Tras, etc timings), then completes the operation whether the RAM module has actually finished selecting the requested memory location or not.
 
Thus, when you have multiple pieces of hardware accessing memory independently of each other, they will expose problems that just looking at CPU+RAM over a limited address space won't find.
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I'm sure they'll fix the PvP gear soon. Hang tight, guys. 
 
This might even give me an excuse to try out the raiding while they work on it! 	
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Adding a new issue.  Randomly the screen will vibrate with colours and screen tearing/rolling.  Like an old CRT screen with a magnet on it or an old tube tv with a bad tube.  I know it's related to my AMD cards.  I saw it in TSW when I used Crossfire.  So what ever you guys did (because let's face it, AMD won't do anything with their drivers for another 4 months) it's got a negative effect.
 
The fixes are simple.  Disable Crossfire or tilt the camera in to the sweet spot on the screen until it stops.  It's just annoying to have it happen.	
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