Animate Golem

Animate Golem
Skill: conjuration/entity 21
Backlash: 22
Difficulty: 18
Effect Value: 21
Bonus Number to: duration
Range: 3 (four meters)
Duration: 32 (one month)
Cast Time: 18 (one hour)
Manipulation: duration, state
The magician must build the golem he wishes to
animate. The caster focuses the spell into the golem, bringing it to life.
During the casting time, the spell caster must encircle the golem with shards
(or pieces) of the same material as the golem to be animated. He must rub a
prepared ointment, made of oils, herbs and human blood, all over the golem. At
the end of the cast time, the caster must take a sample of the golem material
and burn it in a brazier. As the fire is lit, the golem is conjured. Compare
the spell's effect value to the golem's largest physical attribute except Toughness
(contained in the golem statue). Read the result points on the Power Push
Table. The spell's result modifier is +6. The spell summons the golem if the
final result points exceed the golem's Spirit. Golems typically serve as
guards for wizards who wish to keep their work secret from others. There are
five types of golems: Crystal, Flesh, Iron, Marble and Wood
Note: Golems suffer from a common drawback. For each
wound level the golem suffers, the golem suffers a -1 bonus modifier to all its
totals (-1 for wound, -2 for heavy wound, etc.).
Crystal
Golem'''
DEXTERITY 13
Unarmed combat 14
STRENGTH 12
TOUGHNESS 13
PERCEPTION 11
Trick (15)
MIND 8
CHARISMA 8
Taunt (15)
SPIRIT 10
Hero Point Potential: Some (35)
Crystal golems are usually composed of quartz or other
unrefined crystal or glass. The caster sculpts the golem from a large piece of
crystal.
Flesh Golem
DEXTERITY 12
Unarmed combat 13
STRENGTH IS
TOUGHNESS 12
PERCEPTION 9
Trick (16)
MIND 7
CHARISMA 7
Taunt (12)
SPIRIT 13
Hero Point Potential: Some (35)
Flesh golems are usually composed of well-preserved
bodies of various folk types.
Iron Golem
DEXTERITY 10
Melee weapons 12, unarmed combat 12
STRENGTH 15
TOUGHNESS IS
PERCEPTION 8
Trick (12)
MIND8
CHARISMA 8
Taunt (13)
SPIRIT 11
Hero Point Potential: Some (35)
Iron golems are generally suits of armor animated to
serve as guards. They often carry weapons such as swords and maces.
Marble Golem
DEXTERITY 9
Unarmed combat 11
STRENGTH 15
TOUGHNESS 15
PERCEPTION 9
Trick (14)
MIND 7
CHARISMA 10
Taunt (14)
SPIRIT 10
Hero Point Potential: Some (35)
Marble golems are marble (or stone) statues carved either
by the individual who wishes to animate the golem, or can be a statue that
serves as a decorative piece.
Wood Golem
DEXTERITY 11
Unarmed combat 13
STRENGTH 13
TOUGHNESS 14
PERCEPTION 9
Trick (13)
MIND 9
CHARISMA 8
Taunt (12)
SPIRIT 11
Hero Point Potential: Some (35)
Wood golems are carved from large tree trunks into the
desired size and shape.