Sans - Super Smash Bros. Ultimate

Sans is a playable DLC fighter in Super Smash Bros. Ultimate . He was announced on the November 12 Nintendo Direct, and was released shortly after on December 11, the day before The Game Awards. He is fighter #2 in the Super Smash Bros. Ultimate Indie Fighter Pass.
==Attributes==
===Strengths===
*He can rack up damage quickly.
*His neutral special claims a lot of range.
*Some of his moves weaken opponents.
*He has multiple recovery options.
*His aerials are fast.
*He has a recovery that gets the job done.
*Has multiple options when an opponent is in the air.
===Weaknesses===
*His speed is relatively slow.
*His average size does not make up his light weight level.
*Has trouble gaining the upper hand on the ground.
*His gimmick will make him tired, making him slower and weaker.
*Multiple moves have noticeable endlag.
*A lot of his moves has little range.
==Summary==
Sans is a character that is very good in the air but not as well on the ground. One reason is because a lot of his ground moves have endlag and short range, but they can be very rewarding. His forward smash is very strong, but has a lot of lag. Some of his moves are fast, such as his down tilt and up air.
Sans is the first character to have a negative gimmick on him. When he is above 120% or below 15% in stamina mode, he will go into his tired form. His HUD render will change, and all of his attacks will deal less damage and have much more endlag. His landing lag changes the most, almost 1.5 seconds to shield after. But getting skilled with the character can eliminate almost all of his negatives. And considering his weight, his gimmick should not last too long.
==Moveset==
===Tire===
When Sans is above 100% or below 15% in stamina mode, he will go into his tire mode. His HUD render will change, and all of his moves will have more lag. He will also walk slower. All of his special attacks will deal a little more damage (1.2%). He is the first character to have a negative gimmick. This effect will disappear when he is KOed.
===Ground Attacks===
====Normal====
*Neutral Attack:  Two punches, followed with rapid thrusts of floating bones, then an uppercut. (16.6% all damage)
*Forward Tilt: A forward punch. (7.8%)
*Up Tilt: Two floating bones will thrust above Sans. (3.7 per hit-2)
*Down Tilt: Bones will pop out from the ground in front of Sans. (7.8%)
*Dash Attack: Sans will rush forwards, hand first, with a blue glint in his eye. (12.3%)
====Smash Attacks====
*Forward Smash: Sans pulls out his trombone, and swings it powerfully in front of him. A lot of lag with high reward. (13.9%)
*Up Smash: Sans will point his trombone above him and blow into it. (4.6, 11.2%-2)
*Down Smash: Sans will put his hands to the ground, and bones will pop out of the ground from both sides. (11.8%)
====Other attacks====
*Floor Attack (Front): Will teleport to the exact spot he fell. (1.1%)
*Floor Attack (Back): Will swing his body around in a 360 circle. (5.4%)
*Floor Attack (Trip): Will swipe his arm around him. (5.1%)
*Ledge Attack: Will thrust his head forwards while getting up. (6.1%)
===Aerial Attacks===
*Neutral aerial: Floating bones will appear around him and fly around him in a wheel. (2.9% per hit-6)
*Forward aerial: A slow dropkick that is turned to an angle. (7.8%)
*Back aerial: Sans will point his hand behind him, and floating bones will thrust behind him. (8.1%)
*Up aerial: A powerful cranium headbutt. (11.2%)
*Down aerial: Sans will charge downwards, belly first. (5.4%)
===Grabs and Throws===
*Pummel: Will punch you with the unoccupied hand, with a blue glimmer in his eye as he grabs you. (2.1%)
*Forward Throw: Will thrust you forwards with one arm, like in his boss fight. (6.5%)
*Back Throw: Will thrust you behind with one arm, like in his boss fight. (6.5%)
*Up Throw: Will thrust you above with one arm, like in his boss fight. (6.5%)
*Down Throw: Will thrust you down to the ground with one arm, like in his boss fight. (7.8%)
===Special Moves===
​​​​​Neutral Special(Gaster Blaster): A Gaster Blaster will appear behind him and begin to charge. Pressing the button while charging will shoot out a beam from its mouth. Letting it charge all the way will let you store it, upon pressing the button again, which will shoot the beam. It is not a projectile that can be pocketed. It will shoot at an angle in front. (6.5 to 5.4 per hit-5;depending on charge level)
Side Special(Blue Attack): Sans will shoot out a blue lightning bolt from his hand. There are three forms of this. The first on is if you press it or hold the button shortly, as the bolt will be short and weak, and deal little knockback. The second form is if you hold it for a little longer, as the bolt will be farther and deal more damage. The third is the strongest and can be executed if held all the way. The bolt will go far and if you hit an opponent near base of it, they will turn blue. While they are blue, they will be slower and have small jumps, all while being heavier. This effect lasts for around 7 seconds. Hitting them with a fully charged Blue Attack when they are already blue with reverse the effect. Sans will have a blue glimmer in his eye while performing this move. (4.3,5.3 per hit-2, 7.1 per hit-3;depending on charge level)
Up Special(Conveniently Shaped Lamp): Sans will pull out a lamp and thrust it upwards. The cord will fly up while this is moving. It is a tether attack, and the end of the cord can latch the edge. Hitting opponents with the end will deal damage, as hitting with the other parts will deal less. You can only use this once in the air, but it will not put you into freefall. It will pull Sans up a tiny bit. (4.9,11.2)
Down Special(Teleport): Sans will transform into a blue blur. At this stage you can control him by moving in any direction, acting as a recovery move. He will transform back after a second. Opponents near his transformation will take damage. Sans cannot be hit while teleporting. He will be put into freefall after using this. (3.2%)
Final Smash(Surprisingly Not A Special Attack): Sans will send out a large bone in front of him. Anyone hit with this bone will be sent to the top center of the stage. Following that is a sequence of bones charging into the player, then a wheel of Gaster Blasters, as seen in his boss fight. The last Gaster Blaster will launch the opponent downwards, with the meteor effect. (50.1% all damage)
===Taunts===
*Up Taunt: Pull out his trombone and play a rythme, as seen in his house.
*Side Taunt: Face the screen and shrug.
*Down Taunt: Face the screen and stare for a moment, with a quick glimmer in his eye.
===On-Screen Appearance===
*Faces the screen and says, "Here we go." Then gets into position.
===Idle Poses===
*Sans will fall asleep for a moment, then wake up.
*Sans will have a blue glimmer in his eye for a moment.
===Victory Poses===
*Does a dance around the screen while humming a little tune.
*Will dunk a basketball into a basketball hoop, while saying "Get dunked on!"
*Will walk around while playing his trombone. His eye will glimmer for a second.
==Classic Mode: Hero or Villain?==
You will fight characters that don't really have a side, or if they really are what people think. During all battles, you will have a Mario teammate. At random times, he will turn sides.
Round	Opponent 	Stage 	Music 	
1 	Dark Pit 	Great Plateau Tower	Splatoon 	
2 	King Dedede and Meta Knight	Super Happy Tree 	The Legendary Air Ride Machine	
3 	King K. Rool 	DK Jungle 	Gang-Plank Galleon 	
4 	Mr. Game and Watch Team(8) 	Pokemon Stadium 	Flat Zone 	
5 	Giant R.O.B 	Flat Zone 	Vampire Killer 	
6 	Mario Team(3) 	Peach's Castle 	Super Mario Bros. Theme 	
7 	Bonus Stage 	 	 	
Final	Giga Bowser 	Final Destination 	Megalovania 	
==Gallery==
Category:Characters