Secondary Reliable

Secondary Reliable is the idea of adapting the Secondary Affliction rules (1/5 cost enhancement applying only on MoF 5) to other enhancements besides those uniquely designed for Affliction (advantage)
To allow for this requires emulating affliction: it needs to be tied to a resistible roll, and it should only pertain to an effect on the one who fails that roll.
Reliable is +5%/level normally, and this would change it to +1%/level up to a maximum of 10 levels at +10%.
This requires, if the ability does not inherently have it, a modifier which gives a resistance roll, like Resistible for Fatigue Attack or Toxic Attack, or Glamor, or adding the combination of Malediction 2 plus Weaponized to an Innate Attack.
Afflictions which are made into Maledictions use MoV instead, which means it could be
*a smaller margin (MoS minus MoS)
*a larger margin (MoS plus MoF)
Resistance is automatic in cases where the 1st roll fails, even if someone consents. Malediction rolls still need to succeed.
Reliable would not actually apply to any use of the ability used to establish whether or not it is enacted: only to subsequent effects also determined by that margin.
For example: it would not help in establishing whether or not Mind Control took place, but if it does, that Reliable could work to increase the "effective margin" you won by, to make it last a longer period of time.
*this makes it an interesting alternative to Increased Duration, instead of taking +20% to triple the duration, you could take +10% to make the basic time "MoV+10 minutes"
**this is better if you had a smaller margin (MoV 1, boosts from 1 to 11 instead of 1 to 3) same if you had a moderate margin (MoV 10x3 = 30 minutes for +20%, MoV10+10=20 for +10%, in either case getting +1m/%) or inferior if you had a HUGE margin (MoV20x3=60m or +40m for +20% or 2m/1% while MoV20+10=30m or +10m for +10% or 1m/1%)
==See also==
*Margin-Based Reliable
Category:Enhancements