Soulbane's Wrath

Soulbane's Wrath is a menacing black scythe with shifting skulls and bones along its haft made of umbral mist. The blade itself is made of a Soul Damascus, a steel made with souls of the damned which seems to absorb light rather than reflect it.
Dormant.
* The wielder has a +1 bonus to attack and damage rolls made with this weapon.
* You have resistance to necrotic damage.
* Grim Harvest. This weapon deals an additional 1d6 damage damage. This damage affects the soul due to being made of Soul Damascus, and this damage is returned to you as health.
* Quickdraw. As a bonus action, you can store this weapon within the umbral mist and give yourself advantage on attacks you make this turn. You can use this ability 3 times per long rest.
Awakened.
The scythe blade grows and the umbral mist that forms the haft begins to disperse slightly from the scythe, causing it to appear broken and unusable.
* The bonus to attack and damage rolls increases to a +2.
* The damage increases to 1d8.
* You gain immunity to necrotic damage and gain the ability to mark targets. A marked target has disadvantage on saving throws against your necromancy spells.
* Crescent Strike. You make a series of attacks with the scythe, leaving a slightly glowing crescent in the air after each strike. You can make an attack against each creature within your attack range and deal an extra 1d8 damage. You can use this feature once per long rest.
Exalted.
The blades material looks to distort and merge with the umbral mist, shifting in and out of this plane. The blade and haft grow larger and the umbral mist emanate and persist around yourself.
* The bonus to attack and damage rolls increases to a +3.
* The damage inflicted on a hit increases to 1d10.
* You gain advantage on death saving throws and marked targets have disadvantage on all saving throws against necromancy magic.
* You can use your Quickdraw ability a number of times equal to your strength modifier.
* Eclipse Reap. Your Crescent Strike ability evolves into Eclipse Reap. Your attack range increases to 15 ft. around yourself and you make an attack against each creature within that range. The damage increase to 2d10 damage.
* Umbral Step. You fade into umbral mist and reappear at a spot within 60 ft. that you can see. If you reappear within range to attack an enemy, you make the attack with advantage and deal an extra 1d10 damage. You can use this ability 3 times per long rest.
Category:Divine Artifacts
Category:Weapons
Category:Magic Weapons
Category:Two-Handed Weapons
Category:Scythes
Category:Deity Artifacts