Phantom Roll

Phantom Roll is the chief ability of Corsairs starting at level 5 in Final Fantasy XI. Using Phantom Roll plus a type of die modeled after each of the jobs present the Corsair may grant positive or negative status effects to their party.
When Phantom Roll is used, a random number between 1 and 6 is generated. The player may then Double-Up if they choose to. This will generate another number between 1 and 6. They may continue doing this until they has found a number they like or until they bust.
For each type of roll there is a lucky and unlucky number. This varies with the ability. The effect of each roll is enhanced with the corresponding job-type is in the group (ex. Chaos Roll will grant a larger attack bonus if a Dark Knight is in the group). Regardless of the type of roll, it is generally true that a roll of 11 (or XI as it is displayed in game) is the most lucky. If a Corsair gets a 12 or greater, they bust and receives a negative status effect.
Phantom roll may only be used once every minute. The effect of the roll lasts for 5 minutes. Double-up may be used once every 8 seconds but only within the 45 seconds following the initial Phantom Roll.
== Dice Types ==
Lvl	Name 	Lucky	Bad	Effect
5 	Corsair's Roll	5 	9 	Increase EXP gained from defeating creatures.
8 	Ninja Roll 	4 	8 	Enhances Party's Evasion.
11 	Hunter's Roll 	4 	8 	Enhances Party's Accuracy.
14 	Chaos Roll 	4 	8 	Enhances Party's Attacks.
17 	Magus's Roll 	2 	6 	Enhances Party's Magical Defense.
20 	Healer's Roll 	3 	7 	Increases MP recovered while resting.
23 	Puppet Roll 	4 	8 	Increases Accuracy for Pets.
26 	Choral Roll 	2 	6 	Decreases Party's Spell Interruption Rate.
31 	Monk's Roll 	3 	7 	Enhances Party's Subtle Blow effect.
34 	Beast Roll 	4 	8 	Enhances Pet's Attacks.
37 	Samurai Roll 	2 	6 	Enhances Party's Store TP effect.
40 	Evoker's Roll 	5 	9 	Gradually restores MP for party members.
43 	Rogue's Roll 	5 	9 	Increases Party's critical hits.
46 	Warlock's Roll	4 	8 	Enhances party's magical accuracy.
49 	Fighter's Roll	5 	9 	Improves Double Attack rate.
52 	Drachen Roll 	3 	7 	Enhances Pet's Magical Attack and Accuracy.
55 	Gallant's Roll	3 	7 	Grants Damage reduction.
55 	Wizard's Roll 	5 	9 	Enhances Party's magic attack.
61 	Dancer's Roll 	3 	7 	Grants Regen to Party.
64 	Scholar's Roll	2 	6 	Enhances Party's Conserve MP effect.
Category:Corsair abilities in Final Fantasy XI