Orichalcum

Orichalcum is a common relic that gives you  6 at the end of your turn, but only if you end it without . It is a good defense relic, though you always need to take it into account when defending.
==Interactions==
 
*Orichalcum will function with , , , or the Defect's Frost orbs, as those only grant block at the end of your turn.
 
*Orichalcum works very poorly with , since playing any card will disable Orichalcum.
==Trivia==
*Orichalcum is a metal mentioned in several ancient writings, including the story of Atlantis in the Critias of Plato. It was, most likely, an alloy of copper/gold and zinc/tin (granting its green color) and due to the fact that tin was rare at the time, thus justifying its mythical origin/existence.
==Update History==
*Weekly Patch 51: Recursion
**Updated relic art for Orichalcum.
*Weekly Patch 23: Testing Continues...
**Orichalcum now triggers even if Frost orbs trigger. ...
*Weekly Patch 21: Channel Lightning
**Fixed bug where Orichalcum relic never stopped flashing.
*Weekly Patch 9: Ascension
**Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
*Weekly Patch 1: The First of Many!
**Orichalcum gets a very minor buff.
Category:Relic
Category:Common Relic