Mario Kart Drift

Mario Kart Drift is a 2017 racing game released for the NX system. This game features something new, like how Mario Kart: Double Dash had doubles, Mario Kart Wii had tricks and wheelies, Mario Kart 7 had boating and gliding, and how Mario Kart 8 had anti-gravity, this game features drilling under stages to get to new locations.
==Gameplay==
The gameplay of the game is similar to Mario Kart 7 in which you can transform into different types of transportation, however this game allows drilling, which when you use it, it allows you to go under the track to find additional items, boost panels, etc. However, the game is just like Mario Kart 7 in terms character rankings when they win a Grand Prix. The gameplay was reduced to how hectic of a game as Mario Kart: Double Dash, and the speed of that game.
Mario Kart Drift has two new battle modes, Bob-Omb Throw and Boost Run. For the retro tracks, they are not remixed versions with a guitar because I just think that this makes sense. The name of the game, Mario Kart Drift actually has a new concept with the name of it. If you press the button exactly at go, the character will automatically drift three times on their own, although the third one gives you a faster speed boost.
Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP)
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7Mario Kart Drift 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	- 	-
Mario Kart 8 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
==Modes==
Most modes return from past installments, but there are a few additions. All modes are available on single player, and various of them are available on multiplayer and online multiplayer.
===Grand Prix===
1 to 4 Players
Just like the older installments, When you win the races in each track, and obtain the cup's trophy. The player can choose one of three default engine classes: , the computers are very easy on you, and the speed of the game is rather slow, , the speed is slightly quickened up, and characters may very rarely drift sometimes, however they don't try that hard, and , the game's speed is quick, every computer boosts at the start of the track, and items will be spammed. The higher the engine class, the harder and faster the races will be against opponents. This mode also supports multiplayer Grand Prix. After completing 150cc, is unlocked, which is like 150cc but with all tracks reversed. If all the engine classes including Mirror Mode are completed, will be unlocked as well, in which the game is extremely quick, and no computer is joking around on this hectic mode however it can also get uncontrollable.
===Story Mode===
1 Player
A completely new mode. As the name implies, players will follow a story in the game. They will be able to choose a character (only the ones that have been already unlocked), their customized kart and then embark in an adventure.
The story takes place at Mario Circuit, where Mario won a race against Yoshi and Peach, however Bowser came in last place, and he wanted to win. Bowser becomes furious, and steals the Champion's Trophies, and acclaim them to him and his son. However, Mario and his friends will not allow that, as you will have to go through levels, as well as having a one-on-one race with someone, and if you win, that character becomes a member of your team.
===Time Trials===
1 Player
Works the same as in past installments. Players are allowed to race in a course of their choice (if it has been unlocked already) and complete all its laps in the fastest time possible. When doing so, the player's records will be saved as Ghost, allowing them to compete against their own Ghosts and see if they can exceed their previous record. Players can also exchange their Ghosts with other players, compare records and also race against them.
===VS Race===
1 to 4 Players
Vs Race is a multiplayer mode that can be played locally with up to 4 players. Races can be customized in this mode by adjusting different settings, which include choosing which items appear, CPU difficulty, Team or Solo racing, engine class and the requirements to win races. Nothing can be unlocked in this game mode, and only the already unlocked racetracks in Grand Prix will be available here.
===Battle Mode===
1 to 4 Players
The player can choose one of five types of battles available for play. Unlike in Mario Kart 8 and similarly to the other past games, the game features 8 all-new separate arenas, with 4 of them being completely new and the other 4 being retro Battle Courses.
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The classic battle style consists on popping opponents' balloons to score, using the items from the Item Boxes. All the racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a score. Balloons can never be regained unless one is stolen from another player using a Mushroom, and if all balloons are lost points can no longer be lost or obtained. However, players are still able to drive and attack other players as a Ghost, so a player with a high score and no balloons is still able to win.
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In Coin Runners, racers collect the Coins spread in the battle course within the time limit. The racer that has the most Coins at the end wins. Racers can use the items to hit the opponents and let drop the Coins they've taken. They're also able to steal Coins by using Mushrooms or other items.
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Racers use Bob-ombs to hit their opponents and score points to win. The bombs can be obtained by running over an Item Box. Every player can hold up to five of these explosives, and throw whether forwards or drop them backwards. Any kart that make contact with the opponent's bomb or get blown by the explosion, will lose points.
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In this mode their are boost panels all over the track, and you will have a point counter, and the objective is to get on as many boost panels as you can before the time runs out. You can take points away from other racers though, however. Just get on a boost panel and ram into the player to take points away.
===Online===
1 to 12 Players (Nintendo Network Support)
In Online mode, one or two local players can play over the internet against other players. Online mode contains five options:
*Worldwide: Players can race with up to eleven other racers around the world. Players are also able to join worldwide rooms with custom rules (like an online VS Mode). Additionally, players can also create their own room with their desired custom rules for other players around the world to join. Alternatively, online Battle Mode is also available, and worldwide rooms for battles can be created as well.
*Regional: Like in Worldwide, players can race with up to eleven other racers, but only racers in their region. The rest is the same: players can create or join regional rooms for races or for battles.
*Friends: Choosing Friends will allow players to race against friends from the Friends menu, or join their friends' rooms if there are currently any. Again, like in VS Mode, players and friends can choose custom rules for the races.
*Tournament: Here, players are allowed to create their own tournaments by choosing an icon, a name, the rules, the times in which the tournaments are available (weekly, daily, etc) and set the tournament's availability for joining (open to anybody, code required, open only in region or open to players of certain ratings only). Players can also join other people's tournaments. If a tournament features DLC tracks for playing, players that haven't purchased the respective packs will not be able to join until they buy them.
*Special Tournament: Or Competition Mode, consists in online tournaments created by Nintendo for play biweekly after the game's release. These can be 1-player or multiplayer missions, VS races and/or Boss Battles.
When playing worldwide or regional, players once again earn VR points (starting with 1000 by default) based upon their rankings in races and battles.
==Drivers==
There will be 46 total playable characters, consisting of 15 default characters and 31 unlockable characters. The total amount of characters in this game is the highest in the series. It has been confirmed that downloadable content will be released in the future after the game's release, bringing more characters to the game and slightly increasing the roster.
===Starting Drivers===
Weight	Characters
 	
 	
 	
 	
 	
===Unlockable Drivers===
Weight	Characters
 	
 	
 	
 	Pianta
 	
 	
===Downloadable Drivers===
The game includes two downloadable content packs, similarly to the previous installment. Both packs contain 4 playable characters, making eight total and increasing the total number of playable characters to 54.
Like in Mario Kart 8, if both packs are purchased, the player will obtain new colors for certain characters.
Downloadable Drivers 	Downloadable Drivers
Pack 	Characters
Kirby X Mario Kart Drift 	
Pikmin X Mario Kart Drift	
==Tracks==
===Nitro Tracks===
There are currently 40 tracks in the main game, consisting of 20 new tracks and 20 retro tracks. Like in the retro tracks from the 3DS and Wii U installments, the retro tracks feature altered sections in order to incorporate gliding, underwater and surface driving, anti-gravity and sprint dash features. Names in italic are names used in the PAL version.
Mushroom Cup 	Flower Cup 	Star Cup 	Special Cup
Mario Circuit 	Wario Caverns 	Soda Jungle 	Techno Laboratory
Toad Fountain 	Wuhu Tour 	Chocolate City 	Yoshi Lagoon
Underground Hell	Bowser Jr.'s Kingdom	Luigi Carnival 	Bowser's Castle
Mii Circuit 	Donkey Kong Temple 	Waluigi Twister	Rainbow Road
===Retro Tracks===
Shell Cup 	Banana Cup 	Leaf Cup 	Lightning Cup
DS Figure-8 Circuit 	DS Shroom Ridge 	DS Mario Circuit 	Wii Moonview Highway
3DS Rock, Rock Mountain	Wii DK Summit 	U Dolphin Shoals 	U Electrodome
Wii Toad's Factory 	U Twisted Mansion	3DS Rosalina's Ice World	GCN Bowser's Castle
GBA Lakeside Park 	Wii Daisy Circuit	N64 Wario Stadium 	GBA Rainbow Road
===Downloadable Tracks===
The game's two downloadable content packs are revealed to include 2 cups for a total of 4 additional cups, adding 16 more courses to the game that increase the number of courses to 56 total. This makes Mario Kart Drift the most extensive game in the series, beating Mario Kart 8 which had 48.
Kirby x Mario Kart Drift	Kirby x Mario Kart Drift	Pikmin x Mario Kart Drift	Pikmin x Mario Kart Drift
Dream Cup 	Acorn Cup 	Cloud Cup 	Blossom Cup
3DS Wario Shipyard 	U Toad Harbor 	DS Luigi's Mansion 	GCN Waluigi Stadium
U Shy Guy Falls 	GBA Sky Garden 	GCN Dino Dino Jungle 	GCN Mushroom City
Diamond City 	Pinna Park 	Final Destination 	Koopa Tunnel
Fountain Of Dreams 	Galactic Journey 	Funky Forestry 	Distant Planet
===Battle Tracks===
New Tracks 	Retro Tracks
Koopa Circus 	GBA Battle Course 4
Dave N' Busters	DS Nintendo DS
Jimmy T Disco 	GCN Luigi's Mansion
Star Road 	Wii Chain Chomp Wheel
Engine Room 	3DS Sherbet Rink
==Items==
===Items found on the track===
Item 	Description
Item Box	Gives the player a random item. The items given depend on the driver's position.
Coin 	Players receive a small boost and an increase to their top speed. Can be collected up to a maximun of 10.
===New Items===
Item 	Description
Magic Paintbrush	Bowser Jr.'s Magic Paintbrush allows you to draw ink on the ground for other drivers to slip on.
Metal Box 	You turn into metal and if someone throws an item, the item will reflect off of you.
Penguin Suit 	You can freeze any racer that touches the ice balls thrown out when you are a penguin, as well as driving quicker.
Gold Flower 	Allows you to throw golden fireballs at other drivers, and if you hit items or drivers, you get additional coins, although you are only able to throw ten golden fireballs one at a time.
Lakitu Cloud 	You get to use Lakitu's Cloud, and hover over the race throwing Spiny Shells. This could also get used to make nifty shortcuts for yourself.
Poltergust 3000 	This lets you use Luigi's nifty ghost vacuum tool, which ghosts come out giving you either items or coins, similar to the Boo item in the older installments.
Smash Ball 	Lets you unleash a super move in order to slow down opponents, and make them fear you.
===Returning Items===
Item 	Description
Green Shell 	Can be thrown forwards or backwards. It travels in a straight line and knocks over a kart it hits.
Triple Green Shell	Three green shells orbit the player's kart, protecting them from incoming attacks.
Red Shell 	If thrown forwards, it homes in on the closest kart in front of the player and knocks it over.
Triple Red Shell 	Three red shells orbit the player's kart, protecting them from incoming attacks.
Banana 	Protects the player from incoming items, and when thrown or dropped, it causes drivers that run into them to slip and slow down.
Triple Bananas 	Three bananas orbit the player's kart, protecting them from incoming attacks.
Mushroom 	Provides the player's kart with a small speed boost.
Triple Mushrooms 	Orbits the player's kart, providing them with three separate speed boosts.
Golden Mushroom 	The driver gets an infinite amount of mushroom boosts for a short time.
Fire Flower 	Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Boomerang Flower 	Can be thrown up to three times, hitting racers forward and when it returns.
Super Leaf 	Gives the player's kart a tail that can be used to deflect items and knock over nearby opponents.
Star 	Provides the player invincibility from all terrain and items, and also giving a speed boost.
Blooper 	Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom, boost tile, etc.
Bob-omb 	Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Piranha Plant 	Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
Spiny Shell 	Returning to its winged variant, the blue shell flies directly to the first place racer and explodes.
Mega Mushroom 	The driver grows bigger, which allows them to squash other racers by running over them. If touching a Poison Mushroom or getting hit by a Lightning, the drivers will return to their regular size rather than becoming tiny.
Fake Item Box 	This item imitates an Item Box, in which it is colored red and the ? mark is flipped upside down. It causes opponents to flip over once hit. It cannot block item attacks.
POW Block 	Causes any racer on the ground to spin out and drop their items. Can be avoided if in the air.
Lightning 	Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Bullet Bill 	Transforms the user into a Bullet Bill, rocketing through the track automatically, and providing invincibility from all terrain and items.
Super Horn 	Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
==Downloadable Content==
Like Mario Kart 8, this game received an update to include an in-game shop feature through which players can purchase and / or pre-order downloadable content packs. It is also possible to buy them in the Nintendo eShop like normal. So far, Nintendo has released one add-on pack and another one will be available soon. Both packs include four additional characters, four vehicles and eight courses in two cups.
===Kirby X Mario Kart Drift===
The first pack is titled "Kirby X Mario Kart Drift" and it was revealed during August 2017 and released during december 2016 after the game's release. It includes Boom Boom, Pom Pom, and Kirby and Meta Knight from the Kirby series. Vehicles included are the returning Egg 1 and Sport Bike and the new Warp Star and Halberd. The cups included are the Dream Cup and the Acorn Cup. These cups combine retro tracks with new tracks, with the first two tracks in each being retro and the last two tracks being nitro.
Purchasing both this and the Pikmin X Mario Kart Drift pack automatically gives the player alternate color skins for characters: Mario, Luigi, Yoshi, Toad, Shy Guy, Hammer Bro., King Boo, Pianta, and Spike.
===Pikmin X Mario Kart Drift===
The second pack, titled "Pikmin X Mario Kart Drift" was revealed during December 2015, and released during January 2018. It includes Kritter, Petey Piranha, and Olimar and Louie from the Pikmin series as playable characters. Vehicles included are the returning Streamliner and Flame Runner, and the new Hocotate Ship and the S.S Drake. Cups included are the Cloud Cup and the Blossom Cup. Both cups also combine retro tracks with new tracks.
Purchasing both this and the Kirby X Mario Kart Drint pack automatically gives the player alternate color skins for characters: Mario, Luigi, Yoshi, Toad, Shy Guy, Hammer Bro., King Boo, Pianta, and Spike.
==Polls==
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