124717-suggestion-vendor-runes

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So, while playing today, I had to tell literally a half dozen people about the cheap vendor runes sold by vend-o-bots in crafting kiosks.  They honestly had no idea.
 
This is something that I think should change.
 
We all remember the quest you get the first time in the capital city, where the NPC says "get over here" gives you a piece of gear and mats, then teaches you to create a rune and socket it.  
 
This is great until players figure out very quickly that all those elements that are needed for runes?  Well they're also needed for other tradeskill crafting.
 
And they're relatively rare.  
 
As are rune fragments.
 
And on top of that, unlocking new sockets costs quite a bit of silver, which at level 15 can be a LOT of money
 
So they then go all the way to level 50, and STILL have reserves about getting the most out of their gear, because they're reluctant to spend the crafting resources to socket it.
 
Suggestion:
 
Instead of the quest NPC only giving mats and crafting/equipping instructions, also have a player purchase a cheap rune from the vend-o-bot and socket it.  At a later level, once you start seeing gear with more sockets, have a second tutorial quest where the unlocking of sockets is taught.
 
This will make the system a little more intuitive to new players, and make the costs of runes seem a little less intense compared to when it's first learned.	
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