Warrior Kits (AA)

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The most common kits in the Land of Fate belong to members of the warrior group. Even the meanest caravan guard has had some military training, if not in an organized army or militia, then just as a matter of survival in a world filled with raiders and bandits. Seven kits are described in this section.
Nearly all are available to any class within the warrior group-fighter, ranger, or paladin. Only the corsair kit is restricted; rangers cannot assume this seafaring role. Here's an overview of the warrior kits:
* Askar are the armed citizenry of settlements large and small. They represent the typical and most common warrior of Zakhara. They have the fewest hindrances, but they also have the fewest special abilities. This kit fills out the ranks of most organized armies in Zakhara. Most standard warriors, guards, and infantrymen are askars.
* Corsairs are seafaring warriors.
* Desert riders are the askars' equivalent in the hinterlands. They are skilled in mounted combat and expert at survival in the desert.
* The first of three kits for professional soldiers, farisan are holy warriors who go to battle to defend the cause of their gods and their peoples.
* The second professional soldier's kit comprises mamluks, slaves who have been reared especially for battle. Despite their humble beginnings, many rise to rule empires.
* Mercenary barbarians form the third group of professional soldiers. They originate from barbarian tribes that border the "civilized" lands. Mercenaries retain much of their savage demeanor, even in cities.
* Many warriors do not fit any of the kits listed above. Mainly foreigners, they betray their alien nature in their dress, manner of speaking, and social code. They are outland warriors, who represent other backgrounds and other lands.
* Askar
* Corsair
* Desert rider
* Faris
* Mamluk
* Mercenary barbarian
* Outland Warrior