Art design

A beautiful setting is like 50% of the reason why I play a game. It either needs totally awesome graphics or really good art design. I feel The Ascent has a bit of both. For comparison a game that has very low tier graphics but manages to still look good because of art design, see The Outer Wilds. I prefer when both come strong into play, but a game has to have either, usually, for me.
+fsdfdfdAdditionally, and this had been a while I must admit, I'm in no rush to finish the game. I love just thinking about it and walking through the scenery at my own pace. That feverish dopaminergic system gets its fix while hiking through the world. For the world sometimes has these little graphic pangs like the art cover of a fantasy book from the 70s. I can vaguely remember reading the hobbit between fellowship and towers and I imagine elden ring is what people where interpreting when they read about the pass of kharadras, moria etc. Hell, bombadil makes the most sense if you pretended it were a fsware npc lol.wandering around feels so right : Eldenring | "Posted by
u/pandrpachf3
1 month ago" (reddit.com)
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Game design; Art; Environmental design
Category:Art