Paper Mario: The Thousand Year Door Retold

Paper Mario: The Thousand-Year Door Retold is an enhanced recreation of Paper Mario: The Thousand-Year Door for the Nintendo Switch. Experience a remixed adventure with new places and faces to see, and new ways to explore and battle! 
== New Features ==
=== Left-Handed Control Scheme ===
=== Autosaving ===
=== Dialogue and Scene Skips ===
=== "Hard Mode" ===
=== Customize Yoshi Kid's Looks ===
=== Badge Loadouts ===
=== Boss Rematches ===
=== Sound Test ===
==Other Changes to Paper Mario: The Thousand-Year Door==
===Superguarding ===
===New Story Additions===
===New Partners===
===New Badges===
===New Enemies & Bosses===
===Map Additions & Changes ===
===New Troubles===
== Partners==
Name 	Information 	Attacks
Goombella 	 	
Koops 	 	
Madame Flurrie 	 	
Yoshi Kid (or custom name)	 	
Vivian 	 	
Bobbery 	 	
Ms. Mowz 	An optional partner. 	
Luigi 	An optional partner.
Field Ability: Blather - Luigi has a tendency to tell long, drawn-out stories, which puts almost everyone within earshot to sleep. This can be used to make most overworld enemies quickly fall into a deep slumber. It can also cause Whomps to tip over and Thwomps to drop down, allowing the player access to some hidden areas and secret goodies.	
Flavio 	Note: Flavio is not directly controlled by the player and cannot be upgraded, and thus is not considered a full partner.	Rock Toss: In battle, Flavio has a 50% chance each turn to pick up a stone and hurl it at a random enemy. This attack does 4 base damage.
Merlee 	Note: Merlee is not directly controlled by the player and cannot be upgraded, and thus is not considered a full partner.	Eternal Curse: Merlee will randomly appear in battles out of a magical box to "curse" Mario with one of four random effects:
* Increases the amount of coins earned after battles
* Doubles the amount of Star Points earned after battles
* Boosts Mario's Attack power by 3 for one turn
* Boosts Mario's Defense by 3 for one turn
The above curses can only occur once per battle, and occur at about the same frequency as her paid curses do.
==Locations==
Name 	Information 	Enemies
Rogueport (Prologue) 	A rough-and-tumble port in a faraway land, Rogueport acts as a hub for many travelers seeking riches and adventure. The town is well-known for its unsavory criminal elements, as well as the legends surrounding it. It's said that Rogueport was built upon the ruins of a once-gleaming city, which was suddenly razed to the ground in the distant past. Nobody knows how or why this catastrophe occurred. 	
*Lord Crump (miniboss)
*Gus (optional miniboss)
*Mechakoopa (during Interlude)
*Mini Koopa Clown Car (during Interlude)
Rogueport Sewers (Prologue) 	The expansive and spacious sewer system serving Rogueport. It's built into ancient catacombs and cisterns. Indeed, it's sometimes difficult to distinguish the old from the relatively new parts of the sewer. A handful of people live down here, mostly those too desperate, destitute, or outlandish to fit in even on Rogueport's streets. At the very bottom of Rogueport's sewers lies the chamber containing the Thousand-Year Door. 	
*Goomba (until Chapter 7)
*Paragoomba (until Chapter 7)
*Spiky Goomba (until Chapter 7)
*Spinia (until Chapter 5)
*Spania
*Big Blooper (boss)
*Koopa Troopa (Chapter 1 to Chapter 5)
*Paratroopa (Chapter 1 to Chapter 5)
*Blooper (Chapter 1 to Chapter 5)
*Dark Koopa (Chapter 6 to Chapter 7)
*Dark Paratroopa (Chapter 6 to Chapter 7)
*Poison Blooper (Chapter 6 onwards)
*Hammer Bro. (Chapter 6 to Chapter 7)
*Koopatrol (Chapter 6 to Chapter 7)
*Magikoopa (Chapter 6 to Chapter 7)
*Spunia
*Mechakoopa (Interlude onwards)
*Mini Koopa Clown Car (Interlude onwards)
*Goomba Guard (Chapter 8 onwards)
*Koopatrol Commander (Chapter 8 onwards)
*Elite Magikoopa (Chapter 8 onwards)
Hall of the Thousand-Year Door 	The large chamber in the lowest, oldest depths of Rogueport's sewers, containing the Thousand-Year Door. The door clearly exists, but any real facts about its origins or purpose have been lost to the sands of time. It's thought by many of Rogueport's residents that behind the door lies a treasure of immeasurable value. Despite the possibility of striking it rich, hardly anyone ventures down here. The place simply gives off a palpable but undefinable bad vibe. 	
*none
Petal Meadows (Chapter 1, Interlude)	A vast field of pristine beauty, covered in flowers and golden wheat. Unfortunately, nobody has much time to enjoy the scenery, given that a giant dragon lives nearby and frequently patrols the skies above, looking for the chance to catch its next meal. During the new Interlude chapter, a new section of Petal Meadows becomes available, defined by a twisting stream crossed by a handful of bridges. 	
*Goomba
*Paragoomba
*Spiky Goomba
*Goomba Guard (after Chapter 7)
*Stiletto Goomba (after Chapter 7)
*Big Goomba (after Chapter 7)
*Biggish Goomba (after Chapter 7)
Petalburg (Chapter 1) 	A quiet town renowned for its babbling brooks, beautiful flowers and fresh air... and the periodic appearance of the huge, fire-breathing dragon Hooktail, who likes to devour unlucky locals from time to time. Mayor Kroops has tasked Mario with defeating the menace, but will he be able to succeed? 	
*none
Briar Path (Chapter 1) 	An abandoned path leading from Petalburg to Shhwonk Fortress, interspersed with a few old guardposts. The landscape is strewn with old stone ruins and patches of weeds. As one draws closer and closer to Shhwonk Fortress, the air seems to become more dank and heavy... 	
*Goomba
*Paragoomba
*Spiky Goomba
*Koopa Troopa
*Fuzzy (after defeating King Fuzzy at Shhwonk Fortress)
*Bald Cleft (miniboss)
*Bristle (miniboss)
*Cleft (optional miniboss)
Shhwonk Fortress (Chapter 1) 	A long-abandoned underground complex that has been partially flooded and overtaken by the local Fuzzy population. It's said that the keys to opening the way to Hooktail's Castle lie somewhere in this place... 	
*Fuzzy
*Fuzzy King (miniboss)
*Hungry Fuzzy (optional miniboss) (after Chapter 5)
Hooktail Castle (Chapter 1) 	The lair of Hooktail, the monstrous dragon that has been terrorizing Petalburg's inhabitants. This sprawling castle comes complete with deadly traps and even a dungeon! Whoever built this place doesn't seem to be much better than Hooktail herself... Work your way upwards towards the tower keep where Hooktail awaits. 	
*Goomba
*Paragoomba
*Spiked Goomba
*Koopa Troopa
*Paratroopa
*Dull Bones
*Red Bones (miniboss)
*Draglet (after Chapter 1)
*Hooktail (boss)
Boggly Woods (Chapter 2) 	A mysterious forest far isolated from anywhere else, where light and color seem to take on unexpected qualities, rendering the landscape in photo-negative hues and its inhabitants almost completely monotone. Some are unnerved by the unusual quiet of this place, while others are drawn in by its surreal and other-worldly beauty. At the center of the forest is the Great Tree, where the Punies make their home. 	
*Dark Puff
*Grayzee Dayzee
*Pale Piranha
*Beldam, Marilyn, & Vivian (miniboss)
Boggly Falls (Chapter 2) 	A series of rocky waterfalls containing mysteriously-iridescent water, just beyond the entrance to the Great Tree. Flurrie's house lies at the far end of the falls, while the Jabbis eke out a meager existence in some damp caves behind a waterfall, which can't be accessed until you get the ability to traverse over water. 	
*Dark Puff
*Washed-Out Cheep Cheep
*Drab Cleft
*Anti Guy (optional superboss)
The Great Tree (Chapter 2) 	The tallest, grandest tree in all of Boggly Woods, Punies have safely resided inside in blissful obscurity for thousands of years. Unfortunately, the treasure that the Punies guard in the deepest part of the tree has attracted the attention of the X-Nauts, who seized the tree for themselves with assistance from the nearby Jabbies, and quickly started imprisoning the Punies and tearing the tree apart. 	
*Pider
*Pale Piranha
*Mono Wiggler
*X-Naut (until Chapter 3)
*Yux & Mini-Yux (until Chapter 3)
*Magnus von Grapple (boss)
Glitzville (Chapter 3) 	A fantastical city floating in the sky, Glitzville is an attraction for fans of action and excitement everywhere. It's where Grubba has hosted his fights among all sorts of contenders, creating a media empire and becoming rich and famous in the process. Glitzville encompasses the outside areas of Grubba's flying city, which contain several shops, resturants, and a hotel, which is completely booked for the next 50 years. 	
*none
Glitz Pit (Chapter 3) 	The arena in which the magic of Glitzville happens. It seems that fights are constantly being held here, attended by throngs of adoring fans and broadcast to millions worldwide. In spite of it's superficial glory, the conditions for all but the best fighters are mediocre at best and disgusting at worst. Grubba expects you to adhere to his conditions in battle. If you don't, you won't advance to the next rank, even if manage to win. 	
*For information regarding enemies fought during the Glitz Pit tournaments, please refer to the Glitz Pit Tournaments section of this page.
*Bowser (miniboss)
*Macho Grubba (boss)
Glitz Guts (Chapter 3) 	The inner machinations of Glitzville, literally keeping the city afloat. Mario has found himself here after flushing himself down the toilet of the Glitz Pit's abandoned locker room. Somebody has disabled the elevator leading back to the Glitz Pit's main floor, so Mario will have to toggle all four security consoles to restore control. Separating the cylindrical main shaft from the four security outposts is rather precarious scaffolding directly exposed to the sky below, as well as the maintenance and security personnel patrolling the area. The Cyber Chomp defends the fourth and final security console. 	
*Fizzlit
*Rocky Wrench
*Security Guy (until Chapter 4)
*Guard Chomp (until Chapter 4)
*Cyber Chomp & Chomp Bytes (miniboss)
Forlorn Fields
(Chapter 4) 	 	
* Scathecrow
* Hyper Goomba
* Hyper Paragoomba
* Hyper Spiky Goomba
Twilight Town (Chapter 4) 	An isolated town in a state of perpetual twilight. It's largely unknown (although not unwelcoming) to outsiders. The residents here are under a terrible curse: Each time the bell tolls at the nearby Creepy Steeple, one random person present in town transforms into a pig. It's said that a horrible monster is responsible for the curse, and that defeating it may be the key to reverse it. The local Crows may provide some useful information towards this goal, if only you could listen in on their conversations... 	
*none
Twilight Trail (Chapter 4) 	The path from Twilight Town to the Creepy Steeple. It's recently been closed off and barricaded due to Twilight Town's curse and the sudden appearance of monsters along the trail. As one moves closer to the Creepy Steeple, the sky grows darker and darker, and the Moon rises higher and higher, giving off a creepy ambiance. 	
*Scathecrow
*Hyper Goomba
*Hyper Paragoomba
*Hyper Spiked Goomba
*Hyper Cleft
*Crazee Dayzee
*Amazy Dayzee
*????????
Creepy Steeple (Chapter 4) 	An abandoned church located at the far end of the Twilight Trail. It's been overtaken by various creepy ghouls and creatures, including the mysterious monster responsible for Twilight Town's curse, who has transformed Creepy Steeple into its lair. Although it may look small and unassuming at first glance, the Steeple has all sorts of hidden rooms and passageways and ways to disorient you. After correctly stating Doopliss's name, he freaks out and relocates the entirety of Creepy Steeple further into the forest, forcing you to travel through Midnight Hallow. The original site of the Creepy Steeple (and the resulting massive hole in the ground) is officially considered a part of Twilight Trail following this.	
*Boo
*Atomic Boo (optional miniboss)
*Scaredy Rat
*Swoop
*Buzzy Beetle
*Parabuzzy
*???????? (boss)
* Dooplis & Mario's partners (boss)
Midnight Hallow (Chapter 4) 	An area of dense forest following Twilight Trail and the original site of the Creepy Steeple - after stating Doopliss's name correctly, he freaks out and magically relocates Creepy Steeple even deeper into the forest, requiring that you traverse this area to reach its new location. Before defeating Doopliss for good, masses of shadowy smoke patrol the circular pathways through here. If you're caught up in them, you'll be put back at the beginning of Midnight Hallow with one less HP. However, you can use Vivian's ability to let the shadows pass harmlessly over the party. 	
* Boo
*Hyper Cleft
*Ninji
*Piranha Plant
*Amazee Dayzee
Keelhaul Bay (Chapter 5) 	The coastline of the mythical Keelhaul Key. Hidden amongst the sands of the beach are buried treasures just waiting to be dug up. The beach also sports a bay with some smaller islands in it, which Mario can eventually sail to. Then, he can discover their secrets for himself. 	
*Cheep Cheep
*Cataquack
*Lord Crump & X-Naut Platoon (boss)
*Whacka (optional superboss)
Port Flavio (Chapter 5) 	A small impromptu base of operations set up by the shipwrecked sailors that sailed with Mario and Flavio to Keelhaul Key. Even though the settlement is small and rough to begin with, it eventually becomes a permanent town that attracts tourists seeking a tropical vacation once Mario and his friends establish an alliance with Cortez. 	
*Ember (miniboss)
Keelhaul Jungle (Chapter 5) 	The interior of Keelhaul Key, which sports a large, steamy rainforest. It's said that those who can make it to the end of the jungle and are clever enough to solve a riddle for the ages are granted access to the Pirate's Grotto and all the treasures that lie within it. But the spirits of the pirates that amassed all that treasure to begin with will try and stop you! 	
*Jungle Fuzzy
*Flower Fuzzy
*Golden Fuzzy
*Cataquack
*Putrid Piranha
*Wiggler
*Ember (until Chapter 6)
Pirate's Grotto (Chapter 5) 	The hidden pirate hideout where the legendary Captain Cortez and his band of pirates are said to have amassed a fortune in treasure, including one of the Crystal Stars. It won't be easy to get at any of it, though. Malevolent spirits and booby traps abound, and, as the multiple wrecked ships can attest to, the waters inside the grotto are rough, rocky, and incredibly trecherous. 	
*Cheep Cheep
*Lava Bubble
* Ember (until Chapter 6)
*Spike Top
*Bob-ulk
* Bullet Bill
*Bullet Bill Blaster
*Cortez (boss)
The Excess Express (Chapter 6) 	A train that ferries the rich, famous, and powerful from Rogueport to the affluent gated community of Poshley Heights over the course of three days. Enjoy the amentities like its luxury suites and an on-board gourmet restaurant. That said, the train also carries no small amount of intrigue and mystery, catering as it does to so many high-and-mighty passengers. 	
* ??? (later renamed "Smorg Bit") (Day 3 only)
*Smorg (boss)
Ancient Canyon Crossing (Chapter 6) 	A famous desert canyon and the equally famous bridge that spans it. People come from all over to witness their majesty. When the Excess Express arrives here on the first day of its journey, they find that the bridge is closed off and the bridge operator isn't responding to calls. Mario and his crew must navigate steep canyon cliffs and the bridge's underside reach the opposite end and see what's going on. 	
*Shy Guy
*Fly Guy
*Big Bandit
*Ruff Puff
*Poison Pokey
*Cleft
Riverside Station (Chapter 6) 	An old, dusty train station, which now serves only as a fuel depot to passing locomotives. Something has compromised the station's fuel line, preventing the Excess Express from continuing onwards during its second day. As Mario and company investigate, they travel through the abandoned parts of the station and encounter the monsters that have since taken up residence there. 	
*Ruff Puff
*Poison Pokey
*Spike Top
*Spiky Parabuzzy
*Shoe Goomba
*?!? (later renamed "Proto-Smorg") (miniboss)
Poshley Heights (Chapter 6) 	An affluent gated community exclusive to those rich enough to afford its pricey real estate. That said, it's still a pleasant place to visit, with charming gardens and shops and even a world-class hotel. It's most-famous landmark, however, is the stately Poshley Sanctum. 	
*none
Poshley Sanctum (Chapter 6) 	The sacred sanctum protecting the Garnet Star from those that would use it for nefarious purposes. Although it seems simple enough at first glance, things go deeper here than what they may at first appear... 	
* Dark Boo
*Dark Atomic Boo (optional miniboss)
Fahr Mountain (Chapter 7) 	A winding road climbing up the side of a snowy peak to Fahr Outpost, located at the mountain's summit. Beware, the snow here can slow Mario down and the ice can cause him to lose traction. Oddly enough, the interior of the mountain seems to be almost mechanical in some places... 	
*Mr. Blizzard
* Ice Puff
*Frost Pirahna
*Chill Pider
*Ice Bro. (optional miniboss)
Fahr Outpost (Chapter 7) 	Located at the top of Fahr Mountain, this isolated outpost of Bob-ombs publically operates a weather station (whose forecast is always "100% Chance of Snow"). In secret, however, they operate and maintain the Giga Cannon, the largest weapon ever created. It's the perfect thing to blast Mario to the Moon, where the last Crystal Star is said to be. However, to get permission to fire the cannon, Mario first has to find the elusive General White, who seems to be everywhere except where he needs to be! 	
* none
The Moon (Chapter 7) 	You know, that moon. After blasting out of the Giga Cannon and hitting his target, Mario begins to become accustomed to the Moon's lower gravity, which increases how high he can jump but severely slows down his overall movement speed. It turns out that the Moon is not uninhabited, by the way... 	
*Moon Cleft
*XFO (until Interlude)
*Z-Yux & Mini-Z-Yux (until Interlude)
X-Naut Fortress (Chapter 7) 	The high-tech base of operations for the X-Nauts. Here, they have everything they need for their designs on the world: Barracks, laboratories, factories and, of course, Sir Grodus's chambers. Mario will have to fight his way down the fortress's corridors to get the keycards he needs to progress further. Luckily, gravity seems to be normal in here. 	
*X-Naut (until Interlude)
*Elite X-Naut (until Interlude)
*X-Naut PhD (until Interlude)
*X-Naut Controller (until Interlude)
*XFO (until Interlude)
*Yux & Mini-Yux (until Interlude)
*Z-Yux & Mini-Z-Yux (until Interlude)
* X-Yux & Mini-X-Yux (until Interlude)
* Nibbles
*Magnus von Grapple 2.0 (boss)
Bower's Drillship (Interlude) 	Also known by Bowser himself as Bowser's Super Drillship 9000. Bowser is finally done kidding around, and has kidnapped Professor Frankly, learned about the Thousand-Year Door, and has constructed a massive airborne drillship with which he plans to siphon the power of the stolen Crystal Stars and drill through to whatever lies behind the Thousand-Year Door, destroying Rogueport in the process. Fortunately, Joline is willing to use the entirety of Glitzville as a gigantic battering ram to knock the Drillship off target and allow Mario and his companions to board it unharmed. Still, without the Crystal Stars, Mario is severely underpowered and will have to use all his brains and brawn to foil Bowser's plans. 	
* Goomba Guard (until crash)
* Koopatrol (until crash)
* Koopatrol Commander (until crash)
*Hammer Bro. (until crash)
*Boomerang Bro. (until crash)
*Dark Lakitu (until crash)
*Sky-Blue Spiny (until crash)
*Magikoopa (until crash)
*Elite Magikoopa (until crash)
*Mad Rocky
*Mechakoopa
*Bowser (boss)
* Sizzin' Fizzlit (after crash)
*Red Hot Bubble (after crash)
Impact Site (Interlude) 	The eventual crash-site of Bowser's Drillship, which has impacted in an uninhabited area west of Petal Meadows. The drillship has plowed through enough earth that the exposed landscape is rocky with a sea of lava at the bottom. Mario and his friends are thrown here from the drillship upon impact. To retrieve all the Crystal Stars, Mario and his party must search on and around the downed Drillship. 	
*Goomba Guard
*Sizzlin' Fizzlit
*Red Hot Bubble
*Fire Piranha
Baddiesburg (Interlude) 	A temporary settlement set up by Bowser's minions after the crash of the Drillship, while they wait for their leader to pick them up and go home. As preoccupied as they are with constructing shelter and not under any current orders to be hostile to Mario, they are (mostly) surprisingly chummy towards him. Their relations with the nearby Petalburg are tense at first, but gradually the two towns warm up to each other. Lies between the edge of the Impact Site and a previously-undiscovered portion of Petal Meadows. 	
* none
Palace of Shadow (Chapter 8) 	What lies in wait behind the Thousand-Year Door: An improbably massive and ornate palace just emanates palpable dread. It's said that a fantastic treasure lies in wait for those that can brave the palace's ferocious monsters and numerous traps and come out the other side in one piece. But perhaps those legends were wrong all along, and there really is nothing but misery and misfortune waiting for you at the end? The entirety of the Palace of Shadow is encased in a thick layer of black, unbreakable stone, preventing access from anywhere in Rogueport's sewers except the Thousand-Year Door... unless you have a drill powered by energies from the Crystal Stars, however. 	
*Rash Rat
*Swoopula
*Old Ashes
*Phantom Ember
*Dry Bones
*Dark Bones (miniboss)
*Underworld Draglet
*Bombshell Bill
*Bombshell Bill Blaster
*Gloomtail (miniboss)
*Chain Chomp
*Dull Bones (miniboss)
*Red Bones (miniboss)
*Beldam, Marilyn & Dooplis (miniboss)
*Voltogre
*Dark Wizzerd
*Sir Grodus & Grodus X (boss)
*Bowser & Kammy Koopa (boss)
*Shadow Queen (final boss)
The Pit of 100 Trials 	A strange series of 100 descending chambers located adjacent to the Hall of the Thousand-Year Door. Each chamber contains vicious monsters, and only by defeating all the monsters in one chamber will the way down to the next one open up. Those lucky enough to have descended into the Pit and bail out before it was too late have reported that certain chambers contain fabulous treasures, but also that the monsters become increasingly hostile and difficult to defeat the deeper you descend. Nobody is known to have reached the 100th chamber and survive. A morbid curiosity. 	
*For information regarding enemies fought in the Pit of 100 Trials, please refer to the Pit of 100 Trials section of this page.
Hall of Memory 	Another architectural oddity located next to the Hall of the Thousand-Year Door. It looks like this place contains massive portraits of the previous big, bad bossses you've defeated. Jump into said portraits and you can relive those battles! It looks like you can also challenge shadowy versions of these bosses, who are much, much tougher than their original incarnations. Like a lot of the stuff down here, it gives people a really bad gut feeling. 	
*For information regarding enemies fought in the Hall of Memory, please refer to the Hall of Memory section of this page.
Pipe Room 	A large room of pipes within the Rogueport Sewers. Here, the player can travel to distant locations, after the Crystal Stars associated with that location have been gathered. After obtaining the Up Arrow from Shhwonk Fortress, Mario can also flip to the ceiling of the room by interacting with the dais in the middle of the floor. Here, he can find even more pipes to take him to even further places. Locations accessible from the Pipe Room include:
* Petalburg (Chapter 1 floor pipe)
* Outside the Great Tree (Chapter 2 floor pipe)
* Glitzville (Chapter 3 floor pipe)
* Twilight Town (Chapter 4 floor pipe)
* Port Flavio (Chapter 5 floor pipe)
* Poshley Heights (Chapter 6 floor pipe)
* Fahr Outpost (Chapter 7 floor pipe)
* Hooktail's Castle (Chapter 1 ceiling pipe)
* Boggly Falls, near the pipe leading to Flurrie's House (Chapter 2 ceiling pipe)
* Glitz Guts, near the elevator (Chapter 3 ceiling pipe)
* Creepy Steeple (Chapter 4 ceiling pipe)
* Jade Jungle, just outside of Pirate's Grotto (Chapter 5 ceiling pipe)
* Riverside Station (Chapter 6 ceiling pipe)
* The Moon, just outside X-Naut Fortress (Chapter 7 ceiling pipe)	
==Enemies==
Name 	Tattle Log Entry 	Location
Goomba 	The underling of underlings. It can only ever try to jump at Mario or his partner. No other distinguishing characteristics. 	
*Rogueport Sewers
*Petal Meadows
*Briar Path
*Hooktail Castle
*Glitz Pit
*Pit of 100 Trials
Paragoomba 	A Goomba with wings. Can't reach it with a hammer while it's in the air, but once it's damaged, its wings get clipped. It's kind of sad really. 	
*Rogueport Sewers
*Petal Meadows
*Briar Path
*Hooktail Castle
Spiky Goomba 	A Goomba that wears a spiked helmet. Slighty higher attack power than a typical Goomba, but it's still limited to jumping on a single target. 	
* Rogueport Sewers
*Petal Meadows
*Briar Path
*Hooktail Castle
Gloomba 	A Goomba that likes dark, damp places. It must look like that because it lives below ground. 	
*Pit of 100 Trials
Paragloomba 	A Gloomba with wings that may or may not get moldy. 	
*Pit of 100 Trials
Spiky Gloomba 	A Gloomba with a painful-looking spike that likes damp places. 	
*Pit of 100 Trials
Hyper Goomba 	When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! 	
*Forlorn Fields
*Twilight Trail
Hyper Paragoomba 	When this winged Hyper Goomba charges up, its attack power rises to 8. 	
*Forlorn Fields
*Twilight Trail
Hyper Spiky Goomba 	When this hyperactive spike-headed Hyper Goomba charges up, its Attack rises to nine, so heads up! 	
*Forlorn Fields
*Twilight Trail
Goomba Guard (new!) 	Elite Goombas force. They're protected from jumps and other attacks with spiked helmets. Koopatrol Commanders can call in multiple Goomba Guards at once. 	
* Bowser's Drillship
* Impact Site
* Petal Meadows
Shoe Goomba (new!) 	Springs into the air and then attacks either you or your partner. Its unyielding bouncing attacks only stop once you manage to Guard against it. 	
*Riverside Station
*Pit of 100 Trials
Stiletto Goomba (new!) 	The matriarch of the Goombas. Its relentless bounce attacks will only stop if you Guard against it three times (or Superguard against it once)! 	
*Pit of 100 Trials
Big Goomba (new!) 	The biggest Goomba of them all! Once defeated, it splits into two Biggish Goombas. 	
*Petal Meadows
*Pit of 100 Trials
Biggish Goomba (new!) 	Two moderately-large Goombas spawn whenever a Big Goomba is defeated. Best them and they split into two regular-sized Goombas. 	
*Petal Meadows
*Pit of 100 Trials
Koopa Troopa 	Koopa Troopas have been around forever. Jump on them to flip them over and drop their defense to 0. 	
*Briar Path
*Hooktail Castle
Paratroopa 	A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. 	
*Hooktail Castle
KP Koopa 	A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa, but its abilities are the same. 	
*Glitz Pit
KP Paratroopa 	A Koopa Paratroopa who's dyed its shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings. 	
*Glitz Pit
Dark Koopa 	A Koopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it. Its attacks can dizzy you if you don't guard against them. 	
*Pit of 100 Trials
Dark Paratroopa 	A Paratroopa that lives in dark, damp places. In has a very hard shell, but you can flip it over by jumping on it. It's also capable of dizzying unguarded targets. 	
* Pit of 100 Trials
Shady Koopa 	When a Shady Koopa flips over on its back, its capable of utilizing a powerful attack. They have a place of honor in the Koopa family tree because of this distinction. 	
*Glitz Pit
*Pit of 100 Trials
Shady Paratroopa 	Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips on its back, it can unleash the signature counterattack of the Shady Koopa. 	
*Glitz Pit
*Pit of 100 Trials
Koopa Striker (new!) 	This soccer hooligan loves to get together with its buddies and kick some spare shells around for a powerful strike! 	
*Impact Site
* Petal Meadows
Pro Striker (new!) 	A professional Koopa soccer player. Their skill is so high that they're each capable of kicking two shells in a single turn, or spiking shells with the help of their teammates! 	
*Pit of 100 Trials
Koopatrol 	Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. 	
*Rogueport Sewers
* Bowser's Drillship
Koopatrol Commander (new!) 	Elite Koopatrols distinguished by their red armor. It's stronger and can summon multiple Goomba Guards. It then positions itself in the back of the enemy party. 	
* Bowser's Drillship
Dark Koopatrol 	A member of the elite forces of the Koopa clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devastating blows, so watch yourself! 	
*Glitz Pit
*Pit of 100 Trials
Golden Koopatrol (new!) 	Wow, I can't believe that King K has come so far! His attacks come fast and furious, so be sure to bring your A-game! 	
*Glitz Pit
Dull Bones 	A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight. 	
*Hooktail Castle
* Glitz Pit
*Palace of Shadow
*Pit of 100 Trials
Red Bones 	The ugly, red Dull Bones is stronger than a normal Dull Bones. Even if it's HP drops to 0, it can come back to life. 	
*Hooktail Castle
*Palace of Shadow
Dry Bones 	A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up. 	
* Palace of Shadow
*Pit of 100 Trials
Dark Bones 	It's the baddest of the Bones bunch, so its HP is really high. When its HP get down to 0, it might rise again. 	
*Palace of Shadow
* Pit of 100 Trials
Hammer Bro. 	Well-known for their vicious and relentless hammer jobs, Hammer Bros have a reputation as one of Mario's toughest enemies... 	
*Glitz Pit
*Rogueport Sewers
*Bowser's Drillship
Boomerang Bro. 	A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! 	
*Glitz Pit
*Bowser's Drillship
Fire Bro. 	A relative of the Hammer Bros who can toss fireballs. If one of his blasts hit you, you may catch on fire! 	
*Glitz Pit
Ice Bro. (new!) 	A forgotten pair of Hammer Bros., trapped in the ice at Fahr Mountain. If freed using a Fire Flower, they'll pelt you with iceballs, which can possibly freeze you! 	
*Fahr Mountain
Lakitu 	A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny eggs, which hatch into Spinies. 	
*Glitz Pit
* Pit of 100 Trials
Spiny 	A spike-covered member of the Koopa Tribe with extremely high Defense. It cannot be damaged when it rolls into a ball. 	
*Glitz Pit
Dark Lakitu 	A Lakitu on a dark cloud. It throws eggs at you that sometimes hatch into Sky-Blue Spinies. It can also position its Spiny eggs above itself defensively. 	
*Bowser's Drillship
*Petal Meadows
Sky-Blue Spiny 	Spawned from an egg thrown by Dark Lakitu, it will charge at you. When it's balled up, your attacks won't work. 	
*Bowser's Drillship
*Petal Meadows
Thunder Lakitu (new!) 	A Lakitu riding a mean-looking thundercloud. If you're not prepared for it and its Iron Spinies, you're in for quite a shock! 	
*Pit of 100 Trials
Iron Spiny (new!) 	A rare Spiny with a shell made of metal. Thunder Lakitu like to toss them onto the battlefield and supercharge their attacks with electricity. 	
*Pit of 100 Trials
Buzzy Beetle 	It's well protected and immune to fire or explosions, but if you flip it over, its Defense drops to zero. 	
*Creepy Steeple
*Pit of 100 Trials
Parabuzzy 	A Buzzy with wings and high Defense. It flies in the air, but it'll come down if you stomp on it. 	
* Creepy Steeple
*Pit of 100 Trials
Spike Top 	This Buzzy has high defense and a pointy spike on its shell. You'll take damage if you stomp on it. 	
* Pirate's Grotto 
*Riverside Station
*Pit of 100 Trials
Red Spike Top 	A Buzzy Beetle with dreams of making it big in the ring. It's immune to fire and explosions. It also has a spike to protect it from jumps. 	
*Glitz Pit
Spiky Parabuzzy 	A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work. 	
* Riverside Station
*Pit of 100 Trials
Rocky Wrench (new!) 	Moles that pop up from manholes and toss things at great speeds. Sometimes they throw coins or healing hearts, but other times they toss out damaging spiked balls. 	
* Glitz Guts
*Pit of 100 Trials
Mad Rocky (new!) 	Mole mechanics that pop up from manholes to defend their precious machines. They can toss benecial or harmful items, like bombs or dizzying wretches. 	
* Bowser's Drillship
Mechakoopa (new!) 	Mass-produced, fireball-spewing Koopa robots manufactured by Bowser. At half-health, they become erratic, electrifying themselves and moving faster. 	
*Rogueport
*Bowser's Drillship
Neo Mechakoopa (new!) 	The latest in Mechakoopa technology, they're capable of wielding flamethrowers that can burn both Mario and his partner. 	
*Pit of 100 Trials
Red Magikoopa 	This red-garbed Koopa wizard uses a wide variety of magic, including Attack and Defense-boosting spells. 	
*Glitz Pit
White Magikoopa 	A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. 	
*Glitz Pit
Green Magikoopa 	A green-robed, broom-riding Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. 	
*Glitz Pit
Magikoopa 	A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can! 	
*Rogueport Sewers
* Bowser's Drillship
*Pit of 100 Trials
Elite Magikoopa (new!) 	Distinguished by their broomsticks and star-embroidered robes, these prodigies can do anything Magikoopas can, plus its attacks have an array of nasty side effects! 	
* Bowser's Drillship
Kammy Koopa 	An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that! 	
*Palace of Shadow
*Hall of Memory
Bowser 	Mario's sworn enemy. Bowser the Koopa King is a foe to be feared. His typical turf is NOT Glitzville.
Mario's fated enemy. He's plotting to drill through Rogueport to get at the treasure under it. His Koopa Clown Car gives him greater maneuverability and attack options.
Mario's #1 enemy. He's a big galoot who's come to swipe Princess Peach and the Crystal Stars.	
*Glitz Pit
* Bowser's Drillship
*Palace of Shadow
* Hall of Memory
Gus 	A super-annoying guy with a big spear that he tends to throw at people. Some people think he's a bunch of sass talk, but he's tough. 	
*Rogueport
Craw (new!) 	Ancient warriors originating from the desert. If their spears are pointed upwards, don't jump on them! If pointed forwards, don't approach from the front! 	
*Pit of 100 Trials
Dark Craw 	A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up or jab your belly when his spear is pointed forwards. 	
*Glitz Pit
*Pit of 100 Trials
Shy Guy (new!) 	Mysterious guys that wear masks and robes. They prefer to stack together with all other Shy Guys present and attack Mario or his partner by all tumbling into them. 	
*Ancient Canyon Crossing
Security Guy (new!) 	Shy Guys hired to patrol restricted areas of Glitzville with their accompanying Guard Chomps. They can combo together some pretty intense attacks. 	
*Glitz Guts
Mariachi Guy (new!) 	A talented musician Shy Guy. With its passionate strumming, it helps to inspire his team, boosting their Attack or restoring their health. If left alone, it'll flee the scene. 	
*Pit of 100 Trials
Bandit 	A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! 	
*Glitz Pit
*Pit of 100 Trials
Big Bandit 	A Bandit boss that steals items as well as coins. Guard when he charges at you to hold on to your goods! 	
* Glitz Pit
Badge Bandit 	A Bandit who steals badges. His HP and Attack are high. Use your Guard well to keep your badges! 	
*Pit of 100 Trials
Legendary Bandit (new!) 	Renowned Bandits capable of stealing anything, including us partners! Bandy Andy managed to graduate to this level of banditry upon his return to the Glitz Pit. 	
*Glitz Pit
*New Pit of 100 Trials
Spinia 	A strange creature made of thin, papery boards. Still a completely mysterious species. 	
*Rogueport Sewers
*Glitz Pit
*Pit of 100 Trials
Spania 	A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reasons, it looks really peeved. 	
*Rogueport Sewers
*Glitz Pit
* Pit of 100 Trials
Spunia 	A creature with a body made up of springy discs. It may not look like much, but it's pretty tough. 	
* Rogueport Sewers
*Pit of 100 Trials
Fuzzy 	A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. 	
* Shhwonk Fortress
* Briar Path
*Glitz Pit
* Pit of 100 Trials
King Fuzzy 	This self-proclaimed king attacks by charging at you. Unlike normal Fuzzies, it can't drain your HP. Renamed from "Golden Fuzzy" from the original Paper Mario: The Thousand-Year Door. 	
*Shhwonk Fortress
Fuzzy Horde 	The hangers-on of the Fuzzy King. They're too uncoordinated to really take advantage of their numbers, and settle for simply jumping onto you one at a time. 	
* Shhwonk Fortress
Jungle Fuzzy 	This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. Renamed from "Green Fuzzy" in the original Paper Mario: The Thousand-Year Door. 	
*Keelhaul Jungle
* Glitz Pit
*Pit of 100 Trials
Flower Fuzzy 	A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full. 	
*Keelhaul Jungle
*Glitz Pit
*Pit of 100 Trials
Golden Fuzzy (new!) 	A super-rare Fuzzy that exclusively feeds upon coins. Mash A to shake it off! After a meal, it tends to run away, but defeating it can provide some excellent rewards. 	
*Keelhaul Jungle
*Pit of 100 Trials
Cataquack (new!) 	Irritable waterfowl who flip their victims into the air, who may become Dizzy. Also, they can't be attacked head-on. 	
*Keelhaul Bay
*Pit of 100 Trials
Irate Cataquack (new!) 	Even worse than regular Cataquacks. They'll get mad and boost their Attack and speed whenever you damage them. 	
*Pit of 100 Trials
Pokey 	A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to fight alongside it. 	
* Glitz Pit
*Pit of 100 Trials
Poison Pokey 	A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly. 	
* Ancient Canyon Crossing
* Riverside Station
* Pit of 100 Trials
Pale Piranha 	A monochrome Piranha Plant that attacks with a nasty bite. If you see one, throw all you've got at it, or run. 	
*Boggly Woods
* The Great Tree
Piranha Plant 	A plant full of gnashing fangs. It's pretty much the baseline variant of the Piranha species, with no distinguishing characteristics other than its bite. 	
*Midnight Hallow
Putrid Piranha 	A poisonous Piranha Plant. It'll poison your allies. Use your guard effectively to avoid poisoning. 	
*Keelhaul Jungle
Frost Piranha 	A Piranha Plant with ice powers that's weak against fire. Its biting attack sometimes freezes you. 	
*Fahr Mountain
*Pit of 100 Trials
Fire Piranha (new!) 	An apex predator of the Piranha Plant family. They're capable of overwhelming both you and your partner with fiery breath in a single attack. 	
*Impact Site
*Pit of 100 Trials
Washed-Out Cheep Cheep (new!) 	A monochrone-colored fish. It's less vivacious compared to its regular Cheep Cheep cousins, capable of flopping about but not leaping high into the air. 	
* Boggly Woods
Cheep Cheep (new!) 	Fishy fellows that like to leap high into the air. Their typical mode of attack is to flop about randomly, before leaping high into the air onto a single target. 	
*Keelhaul Bay
Spiky Cheep Cheep (new!) 	Surly-looking Cheep Cheeps that are naturally-protected by spikes. It inflates in size to target both party members whenever it's attacked. 	
* Pit of 100 Trials
Blooper (new!) 	Squidy foes that can operate in and out of water. Their ink spray can obscure your vision of the battle for up to a turn! 	
*Rogueport Sewers
Poison Blooper (new!) 	Stronger Bloopers that tend to strong-arm weaker Bloopers out of their native ecosystems. Their toxic ink can block your view AND poison you! 	
*Rogueport Sewers
* Pit of 100 Trials
Crazee Dayzee 	This fleet-footed flower foe is super-cute, and it sings one hypnotically sleepy lullaby. 	
*Twilight Trail
Amazy Dayzee 	A mystical Dayzee that's almost never seen. Since it has such a high amount of HP, and because it's so quick to run away, this creature is almost impossible to beat. 	
* Twilight Trail
*Midnight Hallow
*Pit of 100 Trials
Pider 	A spidery creature that drops down on webs. It can shoot out three web-wads to attack consecutively. 	
* The Great Tree
Chill Pider (new!) 	Blue Piders adapted to icy caves. Their projectile attacks have a small chance of freezing you if they aren't guarded. 	
* Fahr Mountain
Arantula 	A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it's not poisonous. 	
*Pit of 100 Trials
Swoop 	A roosting creature that will hang from the ceiling until damaged. Renamed from "Swooper" in the original Paper Mario: The Thousand-Year Door. 	
*Glitz Pit
*Creepy Steeple
Swoopula 	An HP-sucking batlike thing. Its name comes from its swooping, blood-sucking attack. 	
*Palace of Shadow
* Pit of 100 Trials
Swampire 	A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. 	
*Pit of 100 Trials
Dark Puff 	A thunderhead that attacks with ball lightning. It doesn't seem able to hold a charge itself. 	
*Boggly Woods
*Pit of 100 Trials
Ruff Puff 	A relative of the Dark Puff... or perhaps just a different-colored one. It charges up and shocks you with lightning. 	
* Ancient Canyon Crossing
* Riverside Station
* Pit of 100 Trials
Ice Puff 	Ruff Puff's chilly brother, it will sometimes freeze you with its cold breath. 	
*Fahr Mountain
*Pit of 100 Trials
Poison Puff 	A poisonous cloud creature. It'll charge you or try to poison you, and if you touch it while it's storing poison, you'll get hurt. 	
*Pit of 100 Trials
Boo 	A somewhat shy ghost that can make itself or its allies invisible. It may be a ghost, but it's pretty cute. 	
*Creepy Steeple
* Midnight Hallow
* Pit of 100 Trials
Dark Boo 	A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! 	
*Poshley Sanctum
*Pit of 100 Trials
Atomic Boo 	A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. 	
* Creepy Steeple
Dark Atomic Boo (new!) 	A Dark Boo of un-BOO-lievable size. It attacks using the hundreds of nefarious Dark Boos stored within its body. 	
*Poshley Sanctum
Wiggler (new!) 	In order to do any damage to Wiggler, all of its segments need to be yellow. After that, attack the head with decisive strikes before its segments randomize again! 	
*Keelhaul Jungle
Psycho Wiggler (new!) 	Its segments cycle between pink, yellow, and blue. Make sure its segments are whatever color the head is, then attack the head with everything you got! 	
*Pit of 100 Trials
Fizzlit (new!) 	A mysterious purple blob creature. It's prone to electrifying itself, protecting itself from direct attacks, and boosting speed and attack power. 	
*Glitz Guts
Sizzlin' Fizzlit (new!) 	A stronger version of Fizzlit. Upon defeat, it leaves behind a puddle of electrified residue, protecting its allies behind it from most ground-based attacks for a while. 	
*Bowser's Drillship
*Impact Site
*Pit of 100 Trials
Ember 	These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead. 	
*Port Flavio
* Keelhaul Jungle
* Pirate's Grotto
Lava Bubble 	This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage. 	
*Pirate's Grotto
*Pit of 100 Trials
Red Hot Bubble (new!) 	A bright-pink variant of the Lava Bubble. It's said to be the hottest of them all, with the accompanying attack power to boot! 	
* Bowser's Drillship
* Impact Site
Phantom Ember 	A vengeful flame spirit. Its flame attack will set you on fire. They can spawn from Old Ashes that have had more than half of their HP depleted, but aren't yet defeated. 	
*Palace of Shadow
*Pit of 100 Trials
Old Ashes (new!) 	Ancient ashes animated by the spirits inhabiting it. Be sure to defeat it decisively: It'll quickly ignite into a Phantom Ember if left with less than half its HP! 	
* Palace of Shadow
* Pit of 100 Trials
Drab Bald Cleft 	This small rock creature is known for lacking any sort of pigment on its bald head. You should still take it seriously, though, as its defenses are nothing to sneeze at. 	
* Briar Path
Drab Cleft 	A living boulder that has spikes, high defenses, and absolutely no coloration. The reason for that last trait is unknown. Renamed from "Cleft" in the original Paper Mario: The Thousand-Year Door. 	
*Boogly Woods
*Pit of 100 Trials
Hyper Bald Cleft 	A hyperactive Bald Cleft that can charge up energy, boosting its Attack to eight. 	
*Glitz Pit
Hyper Cleft 	A hyperactive Cleft that uses charge moves to boost its Attack power to 9. 	
*Twilight Trail
* Classic Pit of 100 Trials
Cleft (new!) 	A spiky, rock-headed jerk that's impervious to fire attacks and has a solid body. 	
* Ancient Canyon Crossing
Moon Cleft 	A Cleft living on the moon. Its Defense is high, but if you turn it over with an explosion, its Defense goes down to 0. 	
*The Moon
*Classic Pit of 100 Trials
Iron Cleft (Red) 	No attacks can pierce the Defense of this hard, metallic Cleft. Is it impossible to defeat??? Since this one is wearing red shoes, it must be the older brother. 	
*Glitz Pit
Iron Cleft (Green) 	No attacks can pierce the Defense of this hard, metallic Cleft. Is it impossible to defeat??? Since this one is wearing green shoes, it must be the younger brother. 	
*Glitz Pit
Mr. Blizzard (new!) 	Small snowmen that seem to pop out of the ground. They just fling snowballs at you and aren't all that threatening, but do tend to come in annoyingly-large groups. 	
*Fahr Mountain
Gelato Blizzard (new!) 	Brightly-colored snowmen. While cute as ever, they're now capable of assembling additional Gelato Blizzards. Try taking them all out at once with fiery attacks! 	
*New Pit of 100 Trials
Ninji (new!) 	Energetic little ninjas. They'll attack with either slashing strikes or thrown ninja stars, either three little ones or a single big one. 	
*Twilight Trail
Dark Ninji (new!) 	Ninjas trained in certain forbidden techniques. They've mastered the techniques of disappearing, so keep your thumb on that Guard button! 	
*Pit of 100 Trials
Bristle 	A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. 	
*Briar Path
* Glitz Pit
Dark Bristle 	An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears. 	
* Pit of 100 Trials
Bob-omb 	A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. 	
*Glitz Pit
*Pit of 100 Trials
Bob-ulk 	A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then. Renamed from "Bulky Bob-omb" in the original Paper Mario: The Thousand-Year Door. 	
*Pirate's Grotto
* Pit of 100 Trials
Behemoth Bob-ulk 	An absolutely hulking of the Bob-ulk species. Like a regular Bob-ulk, they'll unleash a big explosion at the end of four turns, except this time EVEN bigger. Renamed from "Bob-ulk" in the original Paper Mario: The Thousand-Year Door.	
*Pit of 100 Trials
Guard Chomp (new!) 	These mass-produced Chain Chomps are typically paired with Security Guys. They'll grow enraged and boost their attack power if their handlers are vanquished. 	
* Glitz Guts
Red Chomp 	A red, brutal Chain-Chomp. Attack and Defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping... 	
*Glitz Pit
*Pit of 100 Trials
Chain Chomp 	It's tough to damage this creature, but it has somewhat low HP, so it's possible to take it out with one decisive blow. 	
*Palace of Shadow
*Pit of 100 Trials
Cyber Chomp (new!) 	The Glitz Pit's security system made manifest, a giant, polygonal, and sassy Chain Chomp hologram. It attacks with its large teeth and by spitting up Chomp Bytes. 	
* Glitz Guts
Chomp Byte (new!) 	Small, pixelated Chain Chomps sometimes generated by the Cyber Chomp. Be sure to deal with them before their numbers become too much to handle! 	
* Glitz Guts
Bullet Bill 	A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you. 	
*Pirate's Grotto
Bill Blaster 	A large black cannon that shoots Bullet Bills. Unknown whether it is alive or not. 	
*Pirate's Grotto
Bombshell Bill 	A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP is low, so do it quickly! 	
*Palace of Shadow
Bombshell Blaster 	A much tougher Bill Blaster. It's really strong, but if you don't beat it, it'll keep shooting Bombshell Bills. 	
*Palace of Shadow
Draglet (new!) 	Tiny dragons struggling to stay in the air with their underdeveloped wings. They're able to spit out fireballs that can leave behind nasty Burns for a few turns. 	
* Hooktail Castle
Underworld Draglet (new!) 	A stronger variety of Draglet that has never seen the sun. They're able to spit out multiple fireballs in rapid succession or spew large streams of intense flame. 	
* Palace of Shadow
* Pit of 100 Trials
Voltogre (new!) 	A creepy-looking golem that charges itself up over time. At the end of the first and second turns in battle, it'll boost its Attack and Defense by 1 each! 	
*Palace of Shadow
*Pit of 100 Trials
Hi-Voltogre (new!) 	It's already pretty darned strong. However, at the end of the first and second turns, it'll up its Attack and Defense by 2 each. Take it out quickly if you can! 	
* Pit of 100 Trials
Dark Wizzerd 	A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. 	
*Palace of Shadow
* Pit of 100 Trials
Wizzerd 	A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time. 	
*Pit of 100 Trials
Elite Wizzerd 	The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. 	
*Pit of 100 Trials
Big Blooper 	A giant, squid like thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. Renamed from "Blooper" in the original Paper Mario: The Thousand-Year Door. 	
*Rogueport Sewers
*Hall of Memory
Hooktail 	This giant dragon attacks by munching, stomping and breathing stinky, fiery breath. She hates things that make chirping noises, especially creatures that start with "cr-" and end with "-icket". 	
*Hooktail's Castle
*Hall of Memory
Gloomtail 	Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous Megabreath attack! 	
*Palace of Shadow
Bonetail 	The oldest brother of Hooktail. He's just bones now. He's incredibly tough... Maybe even the toughest?! 	
*Pit of 100 Trials
Rawk Hawk 	A Champion Fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!"
The former champ of the Glitz Pit. He's handling defeat well, becoming a positive role model and encouraging young fans to eat their veggies and do their homework.	
*Glitz Pit
Macho Grubba 	Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star. 	
*Glitz Pit
*Hall of Memory
Prince Mush (new!) 	The former and current ultimate champion of the Glitz Pit. Prince Mush trained under The Master at Toad Town, so he has access to all of his mentor's secret moves. 	
* Glitz Pit
Dooplis 	This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs.
After joining up with the Shadow Sirens, life hasn't been rainbows and sunshine for Dooplis. Still, he has learned to mimic Mario's partners, so keep on your toes!	
*Creepy Steeple
*Palace of Shadow
*Hall of Memory
Cortez 	A pirate spirit who stayed at Keelhaul Key to guard his treasure. He can attack many times at once with his multitude of weapons. 	
* Pirate's Grotto
*Hall of Memory
Smorg Bit (initially "???") (new!)	A single solitary bit of Smorg. Their main trait is the prolific rate at which they multiply into new Smorglings. Go for attacks that can hit them all at once! 	
*Excess Express
Smorg 	A monster made up of tons of smaller Smorgs. It uses Smorg tentacles to attack, which you'll need to destroy to actually damage Smorg itself. 	
*Excess Express
*Hall of Memory
Whacka (new!) 	Whacka looks easy, but he'll fully recover his HP and boost his attack power by 1 each turn. If there were ever a time to go with overwhelming force, now would be it. 	
* Keelhaul Bay
X-Naut 	A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. 	
* Great Boggly Tree
* X-Naut Fortress
Elite X-Naut 	The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs. 	
* X-Naut Fortress
X-Naut PhD 	An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw. 	
*X-Naut Fortress
X-Naut Controller (new!) 	An X-Naut remote control XFO enthusiast. As long as they're still around, they'll constantly deploy new XFOs as quickly as Mario can destroy them. 	
* X-Naut Fortress
XFO (new!) 	Remote-controlled reconnaissance drones employed by the X-Nauts. Its energy attacks are capable of making Mario or his partners Dizzy for a few turns. 	
* The Moon
* X-Naut Fortress
Yux 	These pathetically ugly creatures were created in X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks. 	
*Great Boggly Tree
*X-Naut Fortress
Mini Yux 	Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. 	
* Great Boggly Tree
*X-Naut Fortress
Z-Yux 	An improvement on the original Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage. 	
*The Moon
*X-Naut Fortress
* New Pit of 100 Trials
Mini Z-Yux 	A protector of the Z-Yux. There can be as many as 4. They must all be defeated to make the Z-Yux vulnerable. 	
*The Moon
*X-Naut Fortress
*New Pit of 100 Trials
X-Yux 	A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. 	
* X-Naut Fortress
*New Pit of 100 Trials
Mini X-Yux 	A protector of the X-Yux. You can't attack the main unit until you clear these things out. 	
*X-Naut Fortress
*New Pit of 100 Trials
Magnus von Grapple 	A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. 	
*Great Boggly Tree
* Hall of Memory
Magnus von Grapple Mk-2 	The biggest upgrades seem to be the flying features. Watch out for the improved blaster cannon! 	
*X-Naut Fortress
* Hall of Memory
Lord Crump 	The X-Naut commander. He likes to attack with body-slams. Always an interesting foe...
Oh, it's Crump again. This time he attacked us with his personal vessel, which is loaded with X-Naut troops. Who knows what this guy will come up with next?	
*Rogueport
*Keelhaul Bay
Grodus X 	An annoying magical protector of Grodus. When he has 4 of these, he's invincible! 	
*Palace of Shadow
*Hall of Memory
Sir Grodus 	The nasty creature who kidnapped Princess Peach. He's into world domination. Some hobby, huh? 	
*Palace of Shadow
*Hall of Memory
Bedlam 	The eldest sister and leader of the Shadow Sirens, she uses magic to attack. Her personality stinks.
Leader of the Shadow Sirens. She'll throw all sorts of magic at you and has a very unpleasant disposition. 	
*Boggly Woods
* Palace of Shadow
Marilyn 	She's one of the Shadow Sirens, which makes her Beldam's younger sister. She has strong Attack power, so it might be best to defeat her first.
Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first.	
*Boggly Woods
*Palace of Shadow
Vivian 	One of the Shadow Sirens and Beldam's youngest sister. Her speciality is fiery magic. She's so cute, she's able to infatuate anyone. 	
*Boggly Woods
Shadow Queen 	An ancient demon wielding enormously-destructive magic. Immediately after she was revived, she possessed Princess Peach and plunged the world into darkness!
The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness!	
*Palace of Shadow
*Hall of Memory
Radiant Queen (new!) 	Some sort of light-based incarnation of the Shadow Queen. It'll chain Mario's partners, make the arena searingly hot, and will try to take you down with it. 	
* Hall of Memory
== Glitz Pit Tournaments ==
During Chapter 3, Mario and his partners fight their way up the ranks of the Glitz Pit, a martial arts tournament put on by Grubba's sports entertainment business, in hopes of obtaining its grand prize, the Gold Crystal Star. After Chapter 3, Mario can participate in the tournament again, if he so chooses.
In Paper Mario: The Thousand-Year Door Retold, the second, optional tournament has a slightly different line up, in order to accommodate new opponents near the top of the rankings. After defeating Prince Mush, a new salon room is opened in the Glitz Pit, allowing the player to change the appearance of their Yoshi partner to whatever they prefer.
===First Tournament===
Rank 	Team Name 	Enemies
#19 	The Goomba Bros. 	
*Goomba x5
#18 	The KP Koopas 	
*KP Koopa x2
*KP Paratroopa x1
#18 (after disappearance of King K.) 	The Destructors 	
*Spinia x2
*Spania x2
#17 	The Pokey Triplets 	
*Pokey x3
#16 	The Dead Bones 	
* Dull Bones x3
#15 	Spike Storm 	
*Lakitu x1
*Spiny x2
#14 	The Hand-It-Overs 	
*Bandit x2
*Big Bandit x2
#14 (after disappearance of Bandy Andy)	Wings of Night 	
*Swoop x4
#13 	The Punk Rocks 	
*Hyper Bald Cleft x3
#12 	The Mind-Bogglers 	
*Dark Puff x1
*Pider x1
*Pale Piranha x1
#11 	The Bob-omb Squad 	
*Bob-omb x4
#10 	The Armored Harriers 	
* Iron Cleft (Red)
*Iron Cleft (Green)
#9 	The Tiny Spinies 	
*Red Spike Top x2
#8 	The Poker Faces 	
* Bristle x2
#7 	The Fuzz 	
*Fuzzy x1
*Jungle Fuzzy x1
*Flower Fuzzy x1
#6 	The Shellshockers 	
*Shady Koopa x2
*Shady Paratroopa x1
#5 	The Magikoopa Masters 	
*Red Magikoopa x1
*Green Magikoopa x1
*White Magikoopa x1
#4 	Craw-Daddy 	
*Dark Craw x1
#3 	Hamma, Bamma, and Flare	
*Hammer Bro. x1
*Boomerang Bro. x1
*Fire Bro. x1
#2 	Chomp Country 	
* Red Chomp x2
#1 	The Koopinator 	
*Dark Koopatrol x1
Champ 	The Golden Grandstander	
*Rawk Hawk
===Second Tournament===
Rank 	Team Name 	Enemies
#19 	The Goomba Bros. 	
*Goomba x5
#18 	The Destructors 	
*Spinia x2
*Spania x2
#17 	The Pokey Triplets 	
*Pokey x3
#16 	The Dead Bones 	
* Dull Bones x3
#15 	Spike Storm 	
*Lakitu x1
*Spiny x2
#14 	Wings of Night 	
* Swoop x4
#13 	The Punk Rocks 	
* Hyper Bald Cleft x3
#12 	The Mind-Bogglers 	
*Dark Puff x1
*Pider x1
*Pale Piranha x1
#11 	The Bob-omb Squad 	
*Bob-omb x4
#10 	The Tiny Spinies 	
*Red Spike Top x2
#9 	The Poker Faces 	
* Bristle x2
#8 	The Fuzz 	
*Fuzzy x1
*Jungle Fuzzy x1
*Flower Fuzzy x1
#7 	The Shellshockers 	
*Shady Koopa x2
*Shady Paratroopa x1
#6 	The Infiltrators 	
* Wrestler X x2
* Elite Wrestler X x1
#5 	The Magikoopa Masters 	
*Red Magikoopa x1
*Green Magikoopa x1
*White Magikoopa x1
#4 	Craw-Daddy 	
*Dark Craw x1
#3 	Hamma, Bamma, and Flare	
*Hammer Bro. x1
*Boomerang Bro. x1
*Fire Bro. x1
#2 	Chomp Country 	
*Red Chomp x2
#1 	The Unbreakable Duo 	
*Golden Koopatrol x1
*Legendary Bandit x1
Champ	The Feral Typhoon 	
*Thunder Hawk
==Pit of 100 Trials==
Like in the original game, Mario can access the Pit of 100 Trials after completing Chapter 1 of the main campaign. Accessed from the Rogueport Sewers, it consists of one-hundred descending chambers filled with increasingly-strong enemies to fight. Mario is forced to fight each enemy he encounters in the pit; They cannot be bypassed using the First Attack or Bump Attack badges. 
Each 10th floor contains no enemies, but instead a chest containing a badge or other reward for your efforts. These enemy-free floors are also your only opportunity to leave the Pit prematurely with your spoils in tow (the only other ways to leave are to receive a Game Over or successfully fight through the entire pit) and possibly buy items from a sporadically-appearing appearing Charlieton. His wares are typically grossly-overpriced, but can be invaluable regardless during later floors. Pungry may also appear on any floor, offering to move Mario down two floors or return him to the pit's entrance for 10 Coins, or move him down five floors for 30 Coins.
At the bottom of the Pit of 100 Trials lies Bonetail, one of the single hardest bosses in the game. Defeat it to claim your final prize from the pit and access a pipe leading back to the entrance. If you return here, a portrait of Bonetail will now be present. Interact with it at any time to fight Bonetail again.
Unlike the original Thousand-Year Door, which had a designated overworld enemy and a few resulting possible enemy formations for each floor of the Pit, the overworld encounters and the resulting enemy formations on each floor in Thousand-Year Door Retold are randomized from the baseline enemies that can possibly appear in each set of nine floors, making the journey down the Pit more unpredictable.
===Pit of 100 Trials Enemies & Prizes===
Enemies in italics can encountered in the overworld and determine the possible enemy formations that Mario will face on each floor.
Floors	Enemies, Bosses or Prizes
1-9 	
*Enemies - Gloomba, Spinia, Spania, Dull Bones, Fuzzy, Blooper
10 	
*Prize - Sleepy Stomp badge
11-19 	
*Enemies - Paragloomba, Gloomba, Drab Cleft, Pokey, Dark Puff, Pider, Draglet
20 	
*Prize - Fire Drive badge
21-29 	
*Enemies - Spiky Gloomba, Bandit, Lakitu, Spiny, Bob-omb, Boo, Fizzlit
30 	
*Prize - Zap Tap badge
31-39 	
*Enemies - Dark Koopa, Shady Koopa, Hyper Cleft, Parabuzzy, Buzzy Beetle, Flower Fuzzy, Wiggler
40 	
*Prize - Pity Flower badge
41-49 	
*Enemies - Dark Paratroopa, Dark Koopa Troopa, Bob-ulk, Lava Bubble, Poison Pokey, Spiky Parabuzzy, Spike Top, Poison Blooper
50 	
*Prize - Strange Sack
51-59 	
*Enemies - Shoe Goomba, Badge Bandit, Irate Cataquack, Spiky Cheep Cheep, Ice Puff, Dark Boo, Moon Cleft, Gelato Blizzard, Red Chomp
60 	
*Prize - Double Dip badge
61-69 	
*Enemies - Big Goomba, Biggish Goomba, Dry Bones, Dark Lakitu, Sky-Blue Spiny, Dark Craw, Frost Piranha, Sizzlin' Fizzlit, Dark Ninji, Underworld Draglet, Dark Wizzerd
70 	
*Prize - Double Dip P badge
71-79 	
*Enemies - Pro Striker, Dark Koopatrol, Legendary Bandit, Swoopula, Phantom Ember, Old Ashes, Chain Chomp, Voltogre, Wizzerd
80 	
*Prize - Bump Attack badge
81-89 	
*Enemies - Stiletto Goomba, Mariachi Guy, Spunia, Fire Piranha, Arantula, Psycho Wiggler, Dark Bristle
90 	
*Prize - Lucky Day badge
91-99 	
*Enemies - Neo Mechakoopa, Amazy Dayzee, Swampire, Poison Puff, Behemoth Bob-ulk, Hi-Voltogre, Elite Wizzerd
100 	
*Boss - Bonetail
*Prize - Return Postage badge
== Hall of Memory ==
Located adjacent to the Hall of the Thousand-Year Door and available as soon as Flurrie is in your party, the Hall of Memory allows you to replay certain boss fights encountered throughout the game, challenge even tougher versions of those bosses, or endure the bosses back-to-back in a boss-rush mode. After you've defeated a boss in the main story, its portrait will appear in the Hall of Memory. Simply approach a portrait of a boss and jump in to begin the fight. Defeating these bosses again will encase their portraits into a fancy silver frame.
=== Bosses Available to Rematch ===
The bosses available to be rechallenged are...
*Big Blooper
*Hooktail
*Magnus von Grapple
*Macho Grubba
*Doopliss (along with copies of *all* of Mario's current partners)
*Cortez
*Smorg
*Magnus von Grapple 2.0
*Sir Grodus
*Bowser and Kammy Koopa
*Shadow Queen
=== Shadow Bosses ===
Stronger, shadowy variants of each of the above bosses are also available to fight. In order to unlock each boss's Shadow counterpart, the base boss must be defeated at least once previously in the Hall of Memory. After this requirement is met, simply interact with the dark crystal hovering around each boss portrait, and then jump into the portrait once it completes its transformation. If you want to fight the normal version of the boss again, simply talk to the floating crystal again (which will now be a bright white color). Shadow bosses are much, much stronger than their original counterparts, to the point that it's recommended that you first beat the entire game prior to taking on your first shadow boss. Each shadow boss has vastly increased stats and new tricks up their sleeves. Manage to defeat a shadow boss and its portrait will be encased in an ornate golden frame.
The shadow bosses available to be rechallenged are... 
*Shadow Big Blooper 
** Is rendered vulnerable after defeating its two tentacles, but does not waste a turn doing nothing.
**Its ink attacks can now obscure the player's vision for a turn if not guarded against.
*Shadow Hooktail 
**Is no longer weakened in any way by the Attack FX R badge.
**Her fire breath can now inflict the Burn status ailment.
*Shadow Magnus von Grapple
**Once Shadow Magnus von Grapple fires off its rocket fists, it will immediately generate new ones, allowing it its full usual moveset and the ability to fire off more rocket fists if the first two are taken out.
**Shadow Magnus's rocket fists cannot be blown away using Flurrie's Gale Force.
*Shadow Macho Grubba 
**Shadow Macho Grubba's Backflip, Ground Pound, and Super Pound attacks may inflicit the Dizzy status ailment for a few turns if not guarded against.
*Shadow Doopliss (along with shadowy copies of all of Mario's potential partners)
**In addition to copies of Goombella, Koops, Flurrie, and Yoshi Kid, Shadow Doopliss now gains access to shadowy clones of Vivian, Bobbery, Ms. Mowz, and Luigi. 
**Dooplis may switch out his clone partners before their HP is depleted, although he'll always lead with the Shadow counterpart of whatever partner Mario brings into battle. This does not prevent his cloned partners from attacking during the turn that they are switched in.
*Shadow Cortez 
**When Shadow Cortez attacks using any of his weapons (except his rusty hook), Mario and his allies may be inflicted with the Burn status ailment for a few turns if not guarded against. His rusty hook may still inflict Poison instead.
**During the third phase, Shadow Cortez's weapons cannot be blown away using Flurrie's Gale Force.
*Shadow Smorg 
**All of Shadow Smorg's attacks that contact either Mario or his partners can inflict the Poison status effect for a few turns if not guarded against.
*Shadow Magnus von Grapple 2.0 
**Has all the additional characteristics of Shadow Magnus von Grapple.
**When using its Magnus Drill attack, not guarding against it may result in Mario or his partner being inflicted with the Dizzy status ailment for a few turns.
**In addition to audience members, Shadow Magnus's Rapid Fire Cannon attack can include a few spiked cannonballs, which deal 5 damage instead of 3.
*Shadow Sir Grodus 
**Every one of the Shadow Grodus X that Shadow Sir Grodus has summoned will restore 2 HP each to Shadow Sir Grodus per turn, in addition to their defensive properties.
**Once Shadow Sir Grodus has amassed four Shadow Grodus X, he will continue to summon 2 additional Shadow Grodus X per turn. However, any extra Shadow Grodus X will then be flung across the battlefield to attack the player, with a base attack of 5. This is in addition to the one move Grodus can normally use during his turn.
*Shadow Bowser and Shadow Kammy Koopa
**Shadow Bowser's fire breath attack now has the ability to inflict the Burn status ailment.
**Once Shadow Bowser is at half health, he will boost his attack power by 2 for the rest of the fight and begin to exclusively target Mario (unless Mario is currently in a protected state, i.e. under the effects of Koop's Shell Shield or a Boo's Sheet).
**If Shadow Bowser is defeated prior to Shadow Kammy Koopa, Shadow Kammy Koopa will spend her next turn reviving Shadow Bowser, with 30 of his HP.
*Radiant Queen
**If the Radiant Queen has her two hands intact and Mario performs the Power Bounce move on either of the Darkest Shadow Queen's hands or her main body, she will automatically slap Mario to the floor after his fifth bounce, inflicting 8 base damage on him. This will also happen if the Radiant Queen has only one hand intact and Mario uses the Power Bounce move on her main body. The same things will happen when using Goombella's Multibonk attack.
**The Radiant Queen has a new attack that inflicts the Binded status effect on Mario's partners if not guarded against. The Binded status prevents Mario's Partners from attacking, guarding, or switching out for 2-3 turns.
**At half health, the Radiant Queen will make the battlefield searingly hot, automatically depleting 2 HP from Mario and his partners at the end of each turn. Unless Mario or his partners are currently inflicted with the Frozen status effect, there is no way to mitigate this.
**Upon depleting her HP, the Radiant Queen will self-destruct in a last-ditch effort to take Mario with her. This has a base Attack Power of 15, but can still be guarded or even superguarded by the player.
=== Boss Rush ===
Upon beating the game, a Boss Rush mode becomes available, via a large portrait in the center of the Hall of Memory. Simply jump into it to get started. Completing the Boss Rush will encase the large central portrait in a silver, bejeweled frame. 
The order of bosses in Boss Rush is always as follows: 
*#1 - Big Blooper
*#2 - Hooktail
*#3 - Macho Grubba
*#4 - Doopliss & Partners
*#5 - Cortez
*#6 - Smorg
*#7 - Magnus von Grapple 2.0
*#8 - Sir Grodus
*#9 - Bowser & Kammy Koopa
*#10 - Shadow Queen
=== Shadow Boss Rush ===
Upon defeating each Shadow Boss at least once, the Shadow Boss Rush becomes available. Simply speak to the black floating crystal next to the Boss Rush portrait in order to activate the Shadow Boss Rush and jump into the portrait. Speak to the floating crystal again, which will now be white, if you want to activate the original Boss Rush again. Enduring through the Shadow Boss Rush will encase the large central portrait in a golden, bejeweled frame.
The order of bosses in Shadow Boss Rush is always as follows:
*#1 - Shadow Big Blooper
*#2 - Shadow Hooktail
*#3 - Shadow Macho Grubba
*#4 - Shadow Doopliss & Shadow Partners
*#5 - Shadow Cortez
*#6 - Shadow Smorg
*#7 - Shadow Magnus von Grapple 2.0
*#8 - Shadow Sir Grodus
*#9 - Shadow Bowser & Shadow Kammy Koopa
*#10 - Radiant Queen
== Badges ==
A wide variety of badges, both old and new, are available in Paper Mario: The Thousand-Year Door Retold. These badges can modify Mario and his partners to your liking, but only if you have enough BP to spare!
Badge Name 	BP Needed	Description 	Location
8-Bit Emblem (new!) 	0 	Gives Mario and his Partners a retro 8-bit look to them. Also remixes some of their sounds and the main battle theme into a funky little chiptune! 	
*X-Naut Fortress
All or Nothing 	4 	Mario's Attack power will go up by 1 if he successfully uses the Action Command. If not, his Attack power goes down to 0. 	
*
Attack FX B 	0 	Changes the sound effects from Mario's Hammer and Jump attacks. Makes a mouse squeak sound. 	
*
Attack FX G 	0 	Changes the sound effects from Mario's Hammer and Jump attacks. Makes a giggling sound. 	
*
Attack FX O (new!) 	0 	Changes the sound effects from Mario's Hammer and Jump attacks. Makes a turntable scratch sound. 	
*
Attack FX P 	0 	Changes the sound effects from Mario's Hammer and Jump attacks. Makes a fearsome growl sound. 	
*
Attack FX R 	0 	Changes the sound effects from Mario's Hammer and Jump attacks. Makes a cricket chirp sound. 	
*
Attack FX V (new!) 	0 	Changes the sound effects from Mario's Hammer and Jump attacks. Makes a celebratory whistle sound. 	
*
Attack FX Y 	0 	Changes the sound effects from Mario's Hammer and Jump attacks. Makes a door bell sound. 	
*
Best Bro (new!) 	1 	No matter what, Luigi will always be a part of your audience, supporting you during all of your battles. 	
*
Break a Leg (new!) 	4 	Stage hazards detrimental to your party will no longer occur during battle. Does not prevent rowdy audience members from acting up, however. 	
*
Buff Boost (new!) 	3 	Positive status effects affect Mario for 1 turn longer than normal. 	
Buff Boost P (new!) 	3 	Positive status effects affect Mario's Partner for 1 turn longer than normal. 	
Bump Attack 	5 	Mario can defeat weak enemies (who no longer give Star Points) by walking into them. 	
*
Charge 	1 	Boosts Mario's Attack power using 1 FP. 	
*
Charge P 	1 	Boosts Mario's Partner's Attack power using 1 FP. 	
*
Chill Out 	2 	Prevents enemies from making First Strikes. 	
*
Close Call 	1 	When Mario has low HP and is in "Danger", enemies will occasionally miss when attacking. 	
*
Close Call P 	1 	When Mario's Partner has low HP and is in "Danger", enmeies will occasionally miss when attacking. 	
*
Coin Toss (new!) 	3 	Gives Mario the Coin Toss ability. For 3 FP and 40 Coins, Mario will toss a giant coin at a single enemy for large, Defense-piercing damage with a base power of 6.	
*
Cursed Touch (new!) 	4 	Increases the number of turns that enemies are inflicted with negative Status Ailments by 1. 	
*
Damage Dodge 	2 	The amount of damage Mario takes when he performs a Guard decreases by 1. 	
*
Damage Dodge P 	2 	The amount of damage Mario's Partner takes when they perform a Guard decreases by 1. 	
*
Defend Plus 	5 	Reduces the damage Mario receives per attack by 1. 	
*
Defend Plus P 	5 	Reduces the damage Mario's Partner receives per attack by 1. 	
*
Defense Tutor (new!) 	3 	Teaches Mario and his partners the timing for guarding and super-guarding. 	
Double Dip 	3 	For 4 FP, it lets you use 2 items in 1 round. 	
*
Double Dip P 	3 	For 4 FP, it lets your partner use 2 items in 1 round. 	
*
Double Pain 	0 	Double the damage Mario takes. (Note: Leaves Mario with 1 HP if a Poison Mushroom is received from Bingo!, rather than instantly K.O.ing him) 	
*Rogueport (buy from Charlieton)
*Rogueport (gifted to you by Shade E. Toad upon entering main square if Hard Mode was selected at game start)
Double Pain P (new!) 	0 	Double the damage Mario's Partner takes. (Note: Leaves Partner with 1 HP if a Poison Mushroom is received from Bingo!, rather than instantly K.O.ing them) 	
*Rogueport (buy from Charlieton)
*Rogueport (gifted to you by Shade E. Toad upon entering main square if Hard Mode was selected at game start)
Feeling Fine 	3 	Protects Mario from most negative status ailments. 	
*
Feeling Fine P 	3 	Protects Mario's Partner from most negative status ailments. 	
*
Final Appeal (new!) 	2 	If either Mario or his Partner is in Peril, either he or his Partner can Appeal to the audience for much more Star Power than normal. 	
*
Fire Drive 	3 	For 5 FP, it will assault all ground enemies and burn them. 	
*
First Attack 	1 	If you get a First Strike on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering into battle. 	
*
Flavio's Broach (new!) 	4 	Your ever-faithful friend, Flavio, will accompany you and your companions on your journey. In battle, he'll sometimes toss a rock at an enemy. 	
*
Flower Finder 	3 	You win more Flowers than usual after winning battles. 	
*
Flower Saver 	6 	All of Mario's abilities cost 1 FP less than they normally would. 	
*
Flower Saver P 	6 	All of Mario's Partner's abilities cost 1 FP less than they normally would. 	
*
FP Drain 	1 	Lowers Mario's Attack by 1, but regains 1 FP per attack. 	
*
FP Drain P 	1 	Lowers Mario's Partner's Attack by 1, but regains 1 FP per attack. 	
*
Fresh Start (new!) 	3 	Switched-in Partners boost their Attack Power by 1 during the following turn. Can only happen once per Partner per battle. 	
*
G Emblem (new!) 	0 	Gives Mario a golden paintjob, with complimentary sparkles! 	Glitz Pit
Golden Touch (new!) 	3 	Each time Mario pulls off an Action Command, he is awarded with 1 Coin. Limit of 1 Coin per move. 	
*
Golden Touch P (new!) 	3 	Each time Mario's Partner pulls off an Action Command, they are awarded with 1 Coin. Limit of 1 Coin per move. 	
*
Hammer Throw 	1 	For 2 FP, Mario can use the Hammer Throw ability to throw his hammer at an enemy. 	
*
Hammerman 	2 	Boosts Hammer's Attack power by 1, but disables Mario's ability to attack with jumps. 	
*
Happy Flower 	2 	Mario slowly regains FP during battle. 	
*
Happy Heart 	2 	Mario slowly regains HP during battle. 	
*
Happy Heart P 	2 	Mario's Partner slowly regains HP during battle. 	
*
Head Rattle 	1 	For 2 FP, confuses enemies if executed superbly. 	
*
Heart Finder 	3 	You win more hearts than usual after winning battles. 	
*
HP Drain 	3 	Reduces Mario's attack power by 1, but he regains 1 HP per attack. 	
*
HP Drain P 	3 	Reduces Mario's Partner's attack power by 1, but he regains 1 HP per attack. 	
*
HP Plus 	3 	Causes your maximum HP to go up by 5 as long as it's equipped. 	
*
HP Plus P 	6 	Causes your partners' maximum HP togo up by 5 as long as it's equipped. 	
*
Ice Power 	1 	Makes Mario damage-proof when jumping on fire enemies. 	
*
Ice Smash 	1 	For 3 FP, freezes foes if used superbly. 	
*
Item Hog 	3 	Makes it more likely to get items after battle. 	
*
Item Recycler (new!) 	4 	When Mario or his Partner uses an item in battle, there is a 33% chance it will not be depleted and remain in your inventory. 	
*
Jumpman 	1 	Boosts Jump Attack Power by 1, but disables Mario's hammer attacks in battle. 	
*
L Emblem 	0 	Changes Mario's clothes into a more dashing look. 	
*
Last Man Standing (new!)	2 	If all of Mario's party members are out of HP, his Attack Power increases by 2. 	
Last Stand 	1 	When Mario's HP gets low and he's in "Danger", he will only receive half as much damage as normal. 	
*
Last Stand P 	1 	When Mario's Partner's HP gets low and they're in "Danger", they will only receive half as much damage as normal. 	
*
Lucky Day 	7 	Causes enemies' attacks against Mario to miss more frequently. 	
*
Lucky Start 	4 	Makes something good happen when you first enter battle. 	
*
M Emblem (new!) 	0 	Removes all color from Mario, as if he's from an old-timey movie. 	
Mega Rush 	1 	When Mario's HP drops really low and he's in "Peril", his Attack Power goes up by 4. 	
*
Mega Rush P 	1 	When Mario's Partner's HP gets really low and they're in "Peril", their Attack Power goes up by 4. 	
*
Merlee's Boon (new!) 	5 	A token of Merlee's immense appreciation. She'll bestow her benevolent curses upon you, so long as you have this badge equiped! 	
*
Money Money 	5 	Mario wins twice the amount of coins from battle as he usually does. 	
*
Multibounce 	1 	For 2 FP, you'll be able to use Multibounce, which lets you jump on all enemies in battle consecutively. 	
*
Overdrive (new!) 	2 	Mario loses 2 HP per turn. In exchange, his Attack Power is boosted by 2. 	
*
Overdrive P (new!) 	2 	Mario's Partner loses 2 HP per turn. In exchange, their Attack Power is boosted by 2. 	
*
P Emblem (new!) 	0 	Gives Mario pastel-colored threads. The specific hues were inspired by a certain princess of a certain kingdom... 	
P-Down, D-Up 	2 	Your Attack Power goes down by 1, but your Defense Power goes up by 1. 	
*
P-Down, D-Up P 	2 	Your Partner's Attack Power goes down by 1, but their Defense Power goes up by 1. 	
*
P-Up, D-Down 	2 	Your Attack Power goes up by 1, but your Defense Power goes down by 1. 	
*
P-Up, D-Down P 	2 	Your Partner's Attack Power goes up by 1, but your Defense Power goes down by 1. 	
*
Parting Shot (new!) 	2 	If Mario's partner falls in battle, the enemy that made the final blow will be inflicted with 5 damage immediately afterwards. 	
*
Peekaboo 	3 	Allows you to see the enemies' HP without using Goombella's "Tattle" ability. 	
*
Piercing Blow 	1 	For 2 FP, deals damage that pierces an enemy's defense. 	
*
Pity Flower 	3 	When Mario takes damage, he occasionally recovers 1 FP. 	
*
Pity Flower P (new!) 	3 	When Mario's Partner takes damage, they occasionally recover 1 FP. 	
*
Power Bounce 	3 	For 3 FP, Mario can use Power Bounce, which lets him bounce on an enemy continuously until you miss an Action Command 	
*
Power Jump 	1 	For 2 FP, Mario can use Power Jump, a more powerful jump attack. 	
*
Power Plus 	6 	Mario's Attack Power for both his Hammer and Jump go up by 1. 	
*
Power Plus P 	6 	Mario's Partner's Attack Power for all of their abilities go up by 1. 	
*
Power Rush 	1 	When Mario's HP is low and he's in "Danger", his Attack Power will go up by 2. 	
*
Power Rush P 	1 	When Mario's Partner's HP is low and they're in "Danger", their Attack Power will go up by 2. 	
*
Power Smash 	1 	For 2 FP, Mario can use Power Smash, a more powerful hammer attack. 	
*
Pretty Lucky 	2 	Enemies will occasionally miss Mario when it's equipped. 	
*
Pretty Lucky P 	2 	Enemies wil occasionally miss Mario's Partner when it's equipped. 	
*
Quake Hammer 	2 	For 3 FP, it lets you use Quake Hammer, an attack that damages all enemies on the floor. 	
*
Quick Change 	7 	Allows Mario to switch his Partners in the midst of battle without using a turn. 	
*
Refund 	1 	If Mario or his Partner use an item in battle, they'll be given back some coins. 	
*
Restful Slumber (new!) 	2 	When Mario falls asleep in battle, 5 HP is restored to him per turn. 	
*
Restful Slumber P (new!)	2 	When Mario's Partner falls asleep in battle, 5 HP is restored to them per turn. 	
*
Return Postage 	7 	Makes direct attackers take half the damage they do. 	
*
Safe Guarding (new!) 	7 	Doubles the window for Guarding and Superguarding for both Mario and his partners. 	
*Hall of Memory
Shrink Stomp 	1 	For 2 FP, Mario and use Shrink Stomp, which in addition to causing damage, can shrink an enemy, lowering its Attack Power. 	
*
Simplifier 	1 	Makes Action Commands easy, but you earn less Star Power. 	
*
Sleep Stomp 	2 	For 2 FB, Mario can use Sleep Stomp, which in addition to causing damage, can put an enemy to sleep. 	
*
Slow Go 	1 	Prevents Mario from running. You won't be able to run from battles, either. It'll allow you to sneak past sleeping foes, however. 	
*
Soft Stomp 	1 	For 2 FP, makes enemies Soft and vulnerable to more damage if used superbly. 	
*
Spike Shield 	3 	Allows Mario to safely jump on spiky enemies without getting hurt. 	
*
Spin Doctor (new!) 	8 	Removes Poison Mushrooms from the Bingo Spinner. 	
Spinner Winner (new!) 	5 	Slows down the speed of the Bingo Spinner. 	
*
SP Boost (new!) 	5 	The audience awards slightly more SP to Mario's party. Doesn't apply to Appeals. 	
*
Stylish Hearts (new!) 	5 	Everytime Mario performs a Sylish Move, he recovers 1 HP. Has a limit of 3 HP per turn. 	
*
Stylish Hearts P (new!) 	5 	Everytime Mario's Partner performs a Sylish Move, they recover 1 HP. Has a limit of 3 HP per turn. 	
*
Super Appeal 	2 	Gets more Star Power from the audience when Mario Appeals. 	
*
Super Appeal P 	2 	Gets more Star Power from the audience when Mario's Partner Appeals. 	
*
Timing Tutor 	1 	Teaches the timing for Stylish Moves for Mario and his Partners. 	
*
Tornado Jump 	1 	Damages all midair enemies if executed superbly. 	
*
Tough Customers (new!) 	0 	Doubles the HP of all foes Mario encounters. 	
*Rogueport (buy from Charlieton)
*Rogueport (gifted to you by Shade E. Toad upon entering main square if Hard Mode was selected at game start)
Treasure Hunter (new!) 	3 	Doubles the chances of enemies appearing in battle with items or badges. 	
*
Unsimplifier 	1 	Makes Action Commands hard, but you earn more Star Power. 	
*
W Emblem 	0 	Changes Mario's clothes into a more gaudy look. 	
*
Zap Tap 	3 	Electrifies Mario, causing most enemies to take damage when they physically touch him. Also makes Mario electric-proof when jumping on electrified enemeies. 	
*
=== Color Combinations ===
Certain badges alter Mario's appearance. When worn in specific combinations, these badges can unlock even more alternative looks for Mario. A list of these hidden combinations is available below. If the players try to equip badges that don't combine together, the old badges are automatically removed.
* L Emblem + W Emblem - Mario gains a purple hat and clothes, black overalls, and orange shoes. Meant to resemble Waluigi.
* L Emblem + P Emblem - Mario gains a cyan hat and clothes, and sky-blue overalls and shoes. Meant to resemble Rosalina.
* W Emblem + P Emblem - Mario gains a yellow hat and clothes, and orange overalls and shoes. Meant to resemble Princess Daisy.
* L Emblem + W Emblem + P Emblem - Mario gains a maroon hat and clothes, red overalls, and black shoes. Meant to resemble Pauline.
* L Emblem + G Emblem - Mario gains a silver-plated appearance, and also emits silver sparkles.
* W Emblem + G Emblem - Mario gains a metallic appearance. He doesn't emit sparkles, but makes clanking noises whenever he walks or jumps.
* P Emblem + G Emblem - Mario gains a rose gold-plated appearance, and also emits rose gold sparkles.
* L Emblem + 8-Bit Emblem - Changes Mario to resemble Luigi's sprites in Super Mario Bros.
* 8-Bit Emblem + M Emblem - Changes Mario to resemble a grayscale version of his sprites in Super Mario Bros., as if he's appearing on the Game Boy.
== Troubles ==
Troubles, optional side quests that can be taken up on the Trouble Center in Rogueport, have been expanded from the original Paper Mario: The Thousand-Year Door. The number of Troubles that can be taken on from the Trouble Center has increased from 30 to 45. After completing five Troubles, the player is given the Troubles Tablet, which allows them to take on up to three Troubles at once, with some exceptions.
Listed below are the Troubles available in the game.
Trouble 	Availability 	Description 	Reward
Lost my Key! 	After Prologue 	Find the house key for Garf in Rogueport! 	
Safe Delivery... 	After Prologue 	Deliver a package from McGoomba to Goomfrey in Rogueport! 	
Price Adjustment 	After Prologue 	Find out the prices for Fire Flowers, Sleepy Sheep, and Tasty Tonics at the shop in Rogueport for Arfur. 	
Find this Guy! 	After Prologue 	Find Larson, a petty criminal that commited credit card fraud, for Goomther in Rogueport. 	
Hit Me, Please! 	After Prologue 	In Rogueport, jog Mousimilian's memory with a hammer to his head! 	
I'm Hungry! 	After Prologue 	Give Bomberto in Rogueport anything to eat. 	
Try to Find Me! 	After Chapter 1	Try to find Koopook somewhere in Hooktail's Castle. 	
Listen to Me! 	After Chapter 1	Let Mayor Kroop in Petalburg give you an earful! 	
Order Me an Item! 	After Chapter 1	Deliver 5 Courage Shells to Plenn T.'s shop in Rogueport. 	
Emergency Shroom! 	After Chapter 2	Get a Life Shroom to the Puni Elder at the Great Tree! Hurry! 	
Play with Me! 	After Chapter 2	Talk to Lahla in Rogueport, who will encourage you to try out the Pianta Parlor's games. 	
Help My Daddy! 	After Chapter 2	Pine T. Jr. in Rogueport's sewers is missing his father. He reportedly went into the Pit of 100 Trials, but hasn't come back! 	
Help Wanted 	After Chapter 3	Jolene in Glitzville needs some old wrestling shorts disposed of. And quickly! The stench is overwhelming... 	
Heartful Cake Receipe... 	After Chapter 3	Merlee in the Rogueport Sewers wants to know the recipe to make her favorite dish, the Heartful Cake. Find out that recipe and then find its ingredients! 	
Generator Issues! (new!) 	After Chapter 3	The generator in Glitz Guts is on the fritz again! Cyber Chomp is looking for someone to brave hazardous conditions to gather the repair parts! 	
The Food I Want. 	After Chapter 3	Bub-ulber in Petalburg is feeling pretty hungry... Deliver to him all the foods he requests! 	
Elusive Badge! 	After Chapter 4	Ms. Mowz of Rogueport has requested your help in acquiring a rare badge rumored to be located somewhere in Hooktail's Castle... 	
Newsletter... 	After Chapter 4	Mayor Dour of Twilight Town needs somebody to pass along a routing slip to the other leaders of the region... 	
Seeking Legendary Book! 	After Chapter 4	Zess T. of Rogueport is looking for a long-lost cookbook said to shelved away somewhere in the Creepy Steeple. 	
Crow Problems! (new!) 	After Chapter 4	A flock of crows is devouring all the seeds planted by Haywerd, a farmer living in Twilight Town. Locate and drive away the flock! 	
Find My Baby! (new!) 	After Chapter 5	The Jabbi Queen of Boggly Woods can't find her precious little daughter! Please find her and return her safely home! 	
* Jabbi Jelly x1
* Ability to purchase more Jabbi Jelly from the Jabbi Queen
Tell that Person... 	After Chapter 5	Eve of Twilight Town needs someone to convey a personal message to Podley in Glitzville. 	
Looking for a Gal! 	After Chapter 5	Goom Goom wants to meet a Goomba girl... Any Goomba girl! Find him in the storeroom at the Pirate's Grotto! 	
Catch Some Butterflies. (new!) 	After Chapter 5	A client has contacted Pungry of the Great Tree to locate five golden butterflies. Pungry's very busy, so he's decided to outsource the request. 	
Flavio's New Treasure Hunt! (new!) 	After Chapter 5	Flavio of Rogueport has heard rumors of a buried treasure in Keelhaul Bay. Can you help Flavio dig it up? Flavio desires not to get his hands dirty. 	
*5 Coins
*Flavio Brooch badge
Important Thing 	After Chapter 6	Frankie of Rogueport has lost his wedding ring somewhere in town... Help him find it! 	
Get these Ingredients! 	After Chapter 6	Take one Golden Leaf, one Mystic Egg, and one Keel Mango to Shimi, the chef aboard the Excess Express! 	
I Must have that Book! 	After Chapter 6	Toodles of Poshley Heights lent a magazine to Jolene of Glitzville quite a while ago, and would really like it back now. 	
Security Code... 	After Chapter 6	Richie the Businessman at Glitzville can't remember the code to open his suitcase... Can you count some things to help him remember it? 	
Dig Up Some Dino Bones! (new!) 	After Chapter 6	The world-famous Kolorado needs someone with a good nose for paleontology to dig up some dinosaur bones at Ancient Canyon Crossing! 	
Delivery, Please! 	After Chapter 7	Goldbob of Poshley Heights needs a package delivered to the ever-elusive General White... Maybe you can possibly find him? 	
I Can't Speak! 	After Chapter 7	Gob stationed at Fahr Outpost has suddenly lost his voice... Meet up with him and see if you can't help him out! 	
I Wanna Meet Luigi! 	After Chapter 7	Toadia of Poshley Heights wants to meet her hero, the great Luigi, in person! 	
Roust these Cads! 	After Chapter 7	Doe T. wants to make it from Boggly Woods to the famous Madame Flurrie's house, but the way is blocked by vicious monsters! Teach those brutes a lesson by defeating all of them!	
Need Oil. (new!) 	Aftre Chapter 7	Deliver some oil to Kob at Fahr Mountain... No, you can't know what it's for... Stop asking so many questions... 	
The Drillship's Vault... (new!) 	After Interlude	Koopmander of Baddiesburg sure could use some funds from the Drillship's vault. Collect and bring back at least 1,000 Gemstones. 	
A Letter for My Secret Crush! (new!) 	After Interlude	Koopeo of Baddiesburg wants you to deliver a love letter to his secret crush, Koopiet, who lives in Petalburg. But please, be descrete about it! 	
*
I Need a New Crystal Ball! (new!) 	After Interlude	Merlee had her crystal ball shatter during the attack on Rogueport. Locate her in the sewers to help her forge a new crystal ball. 	
*Merlee's Boon badge
Help Rogueport Recover! (new!) 	After Interlude	The Piantas and Robbo Gang have declared a truce to help Rogueport recover after Bowser's attack. See if you can help them with their efforts! 	
* Recruit Luigi into party
Power Supply Issues (new!) 	After Interlude	Glitzville's power generator is running out of fuel. Speak with Jolene in her office for a possible lead on resolving this problem... 	
Help me make up. 	Postgame 	Bub of Poshley Heights had a fight with his mom, Sylvia, and he wants to give her a gift to help make up for it. Get Bub one of the three gifts he's considering. 	
Bunnies? On the Moon?! (new!) 	Postgame 	Sequin, an astronomer operating out Creepy Steeple, has seen what looks like a rabbit on the Moon! Go and investigate this weird sighting! 	
Erase that Graffiti! 	Postgame 	Swob at Fahr Outpost wants Mario to get rid of some graffiti he left at the fiftieth floor of the Pit of 100 Trials years ago. 	
Want to Know More About Shadow Sirens... (new!)	Postgame 	An unknown person has requested to know more about Shadow Sirens. Perhaps Bedlam on the Twilight Trail would be a possible lead? 	
*
I Received a Weird Request... (new!) 	Postgame 	Princess Peach's #1 Fan, who lives in Petalburg, has received a mysterious e-mail asking for a rare Peach toy. Inquire in person for more details. 	
Get the Gang Back Together! (new!) 	Postgame 	Madame Bow, vacationing in Poshley Heights, wishes to reunite the gang from her previous adventure! Hoof it and locate them all! 	
Category:Games
Category:Fan Games
Category:Remakes
Category:Mario (series)
Category:Paper Mario Games
Category:Paper Mario (series)
Category:Nintendo Switch Games