The Price is Right

== Enemies ==
Monster 	Level	Strengths	Weaknesses	Spawns	Notes
King Goldemar 	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to: Blunt Damage	1 	Aggressive, Detects by true sight
Bloody Daggers	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	1 	Aggressive, Detects by true sound
Cursed Axe 	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	1 	Aggressive, Detects by true sound
Demonic Rod 	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	1 	Aggressive, Detects by true sound
Living Staves 	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	1 	Aggressive, Detects by true sound
Magic Shields 	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	1 	Aggressive, Detects by true sound
== Drops ==
Ancient Lockbox
*Hi-Potion +3 
*Hi-Ether Tank 
*Hi-Potion Tank 
??? Gloves 
*Breeder Mufflers 
*Cotton Gloves 
*Leather Gloves 
*Bronze Mittens +1 
??? Earring 
*Bone Earring 
*Beetle Earring 
*Shell Earring 
*Carline Earring 
??? Box 
*Imp Wing 
*Apple Mint 
*Bronze Bolt Quiver 
*Qiqirn Sandbag 
*Mythril Bolt Quiver 
== Walkthrough ==
*About 20,000 HP.
*Extremely resistant to many debuffs including Dispel.
*Resists /DRK Stun. The Stun effect of Head Butt, Frypan, and Temporal Shift can effectively stun King Goldemar however rate is low. With capped Dark Magic +2 Merits + 10 Skill on equip a DRK/NIN, stun did not resist once. Does not seem to resist BLM stun. 
*Can be Gravitied, Shadowbound, and Slowed .
;*Does NOT use Draw In
*Casts various BLM magic including Ancient Magic, Sleepga, and tier-3 -ga spells.
*Has an extremely fast casting speed, very close to Chainspell speed. This casting speed is increased as he goes down in health.
*Specials - 100%-51% HP
**Hellsnap: AoE Stun. He uses it right before he calls down one of the items.
**Hellclap: Cone Attack and potent Gravity
**Cackle: AoE Magic Attack Down, Magic Accuracy Down, and/or Magic Defense Down.
***A White Mage with Sacrifice is highly recommended to deal with this move. One spell is far superior to casting Erase three times.
**Thundris Shriek: AoE Damage (300-400) and Terrorize. This starts the intimidate ability. (May use it at above 50%; currently unconfirmed)
*Specials - 50%-0% HP
:*Necrobane: AoE Paralyze and Curse. Curse has lower accuracy than Paralyze, but both debuffs may or may not land.
:::Necrobane (but not Necropurge) is a Gaze Attack. If someone is tanking backwards, the log states, "King Goldemar uses Necrobane. No effect on (that player)."
:*Necropurge: AoE Damage (100-300) and Curse
:::Necropurge is absorbable using Utsusemi shadows. It can take up to 3 shadows.
:*Bilgestorm: AoE Damage (100-300) and Defense Down, Accuracy Down, and Attack Down. Only uses as very low HP.
*King Goldemar summons some items when he is aggroed. They will hover above and cannot be attacked until they are called down one at a time by the King. All have about 3500 HP. All can use Dire Whorl for minor physical (~100) AOE damage. Stun is effective on all weapons including Blue mage stun spells Head Butt, Frypan, and Temporal Shift. Multi-hit moves or spells like Frenetic Rip work very well on summoned weapons.
:*Living Staves - Casts spells (including tier-3 -ga spells)
:*Cursed Axe - Melee damage (Constant Mighty Strikes)
:*Bloody Daggers - Melee damage (Constant Hundred Fists)
:*Magic Shields - Shield Bash (Does not use Regular attacks, Higher defense/hp), using Frightful Roar does lower this defense.
:*Demonic Rod - Casts White Mage spells (including Cure V and Shell IV on King Goldemar)
*After using Thundris Shriek, will intimidate players more as HP decreases. At the end of the battle, will intimidate more often. Weapon skills and ranged attacks do not appear to be subject to this intimidation.
==Strategy==
See Strategies.
==Map==
There is no map for this area.
==Notes==
Category:MissionsPrice is Right, TheCategory:First Lieutenant MissionsCategory:Periqia Missions