Nomadic Hunters

==In game==
Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics	Nomadic Hunters — Vital statistics
 	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	17s(255t) 	65 	30 	13 	Rather slow 	30 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 250;: 160 	: 6;: 3 	2 	Drill Square 	None 	0–9 	? 	 	
 	 	 	 	 	 	 	 	
===Overall strategy===
Fast and resistant to attrition, Nomadic Hunters are also highly capable of launching deadly showers of arrows upon any and all they meet in large groups, posing a menace even to light cavalry. Note, however, that since these units have low constitution you must always keep them out of the range of any other units — a lucky stab from a spear will be just as nasty as a volley of shot, so using these wild horsemen requires a fair bit of skill.
The Iranian player can use these units to good effect, as not only are they very powerful, but they are also fairly cheap. Each Nobles' Court constructed will spawn free cavalry archers, which can be used to harass your opponents. If banded with the early red-government patriot, you can even use them to loot enemy forces and civilians for more resources, which can then be plouged back into more troops and improvements. The only weakness here is their cost in timber, so ensure a steady supply of timber to create extra horse harcher-spawning stables and, in later ages, your hardened light cavalry units. Forge alliances and maintain good relations with Timber-producing factions, such as Sweden in Rise of the Moderns , or Westphalia in Rise of Napoleon so that you can pump out a steady stream of these units.
==History==
Cavalry archery traditions in antiquity were often associated with cultures in Central Asia, where various nomadic tribes made their living off the practice of animal herding and horses ever since the prehistoric period. The land lends itself to breed a people who were used to harsh living conditions and mobility. It was thus unsurprising that the various Turkic and Mongol-Tungusic tribes (among the most notable of these being the Magyar and the Mongols) inhabiting these steppes were often the bane of each other as well as more "civilised" sedentary cultures.
Category:Light cavalry
Category:Missile units