Shades of the Sword Coast walkthrough

This is a walkthrough for the quest content added by the BG1 mod Shades of the Sword Coast.
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The quests are independent of each other, and can be done in any order, unless otherwise specified.
This walkthrough groups the quests by the chapter or expansion they can first be started in.
== Chapter 1 to 3 ==
=== Shadows Below the Friendly Arm Inn ===
* At the Friendly Arm Inn, talk to innkeeper Bentley Mirrorshade and ask for work. He wants you to clean out the intruders that have forced their way into the catacombs undeneath the inn. Agree.From the tavern floor, take the hatch in the kitchen down to:
* Basement level 1 Area code L#FAI1.:There are hostile dire rats here, and minor loot. Take the circular staircase down to:
* Basement level 2 Area code L#FAI2.:More rats, carrion crawlers, and minor loot. Take the circular staircase down to:
* Basement level 3 Area code L#FAI3.:You are immediately accosted by the evil fighter Leilo. There are two ways to deal with him:
** CHOICE: Kill him.350 kill XP, and you get to loot his equipment.
** CHOICE: Convince him to leave.If your protagonist has 15+ CHA, you can instead talk him into realizing that his boss considers him expendable. He leaves, and you get (but not his items).Either way, take the circular staircase down to:
* Sanctuary Area code L#FAI4.:Klarinn, a priest of Bhaal, immediately initiates dialog and mentions a lost unholy symbol. No matter what you say, he attacks you together with his wolf Apsu and a summoned skeleton warrior. Defeat him, and optionally loot his body and the nearby chest for treasure. Then exit the way you cameThis time taking the upward-sloping side of the circular staircase, and then from basement level 1 taking the stairs on the left wall back up to the kitchen..
* Back on the tavern floor, talk to Bentley Mirrorshade again and explain what happened.(If you tell him that you looted his cloak from the catacombs, he lets you keep it. As for the lost symbol, he does not know where it is, either.)You receive 1000 , , and +1 reputation.
* ADDENDUM: When you later find the "Symbol of Bhaal"Item code L#BHASY during the quest "The Bone Collector" (see below), you can show it to Bentley – who tells you to get rid of it.
=== Circles of Interest ===
* At the Friendly Arm Inn, when you leave the main building for the first time, the scholar Mal'meto approaches you.He wants you to retrieve four magic spheres that are accessible through invisible portals.He gives you a note with clues, and a ring"Ring of Circles", item code L#CIRRI..
* You can only see and enter the portals while you're wearing the ring he gave you, so either wear it all the time or put it on in the right places. Each portal leads to a small pocket plane with a lootable container holding a magic sphere, that spawns some monsters when you loot it. You can loot the spheres in any order:
* Purple portal: In the Area South of High Hedge, in the standing stones circle .→ Enter it to loot the purple sphere"Magic Sphere", item code L#CIR5S.. 4 Ochre Jellies spawn.
* Blue portal: In the Area Northwest of Nashkel, on the little island in the lake .→ Enter it to loot the blue sphere"Magic Sphere", item code L#CIR4S.. 4 Carrion Crawlers spawn.
* Green portal: In Larswood, in the stone circle .→ Enter it to loot the green sphere"Magic Sphere", item code L#CIR3S.. 6 Ettercaps spawn.
* Orange portal: In the Third Cloakwood Area (chapter 4+), in the standing stones circle .→ Enter it to loot the orange sphere"Magic Sphere", item code L#CIR2S.. 3 Ankhegs spawn.
* Bring the four spheres to Mal'meto in his house in the Friendly Arm Inn courtyard. He wants to perform a ritual with them, once you are ready.
* Tell Mal'meto you are ready, and he teleports your party and himself to the stone circles at Lion's Way. There, he performs the ritual, but it goes wrong and kills him. You get , and the "Energy of Planar Shades"Item code L#CIREN., a returning throwing weapon that does magic damage, jumps into your inventory.
=== Beetles, Dreams and an Old Man ===
* In Beregost, an old man named Pontag initiates dialog in the top-left part of town . He rambles about invisible beetles that only he can see, and then no matter what you say, runs off.Afterwards, his daughter Miji initiates dialog, apologizes for his behavior, and mentions that he likes to hang out behind Feldepost's Inn.
* Find Pontag by the trees behind Feldepost's Inn , and talk to him. He leaves again, but tells you to meet him back here the next day so that he can show you something.
* 12+ hours later, find Pontag in the same place again, and talk to him. He shows you some information he gathered about the supposed beetles, and asks your help with an experiment to prove they are real.
** CHOICE: Agree to his experiment.He asks you to meet him near the temple, and the quest continues.
** CHOICE: Convince him to give up and return to his daughter.You get , and the quest ends as he leaves forever.
* Assuming you continued the quest, travel to the Beregost Temple area, and find Pontag outdoors by the bottom-left rocks . Tell him you are ready, and a cutscene ensues in which your protagonist and Pontag both imbibe a potion and have a psychedelic experience involving a giant astral beetle. Afterwards, he seems uncertain whether any of it was real, and asks you to meet him back in town.
* Travel back to Beregost, and find Pontag at his usual place behind Feldepost's Inn . He seems regretful.
** CHOICE: Encourage him.He tells you he wants to do the next experiment on his own, but to meet him back here in two days. The quest continues.
** CHOICE: Convince him to give up and return to his daughter.You get , and the quest ends as he leaves forever.
* Assuming you continued the quest, return to the place behind Feldepost's Inn 48+ hours later. Instead of Pontag, his daughter Miji stands there. Talk to her, and she tells you that she found Pontag dead, but with a smile on his face. You get and a magic figurine"Bronze Beetle Figurine", item code L#BUGBU. that he left for you.
=== Amber Flower ===
* In Beregost, talk to the halfling Otter O'Forest in the center-top part of the outdoors map. His buddy is sick, and the only medicine is a magic flower that can only be seen at night. Agree to help.
* Travel to the Nashkel Mines outdoors map, and check the bare black tree in the top-right portion. At nightAfter 10 pm., a flower can be seen growing underneath it. Click it, and a cutscene plays in which the flower "speaks" and allows you to take it.
* Bring the flower back to Otter O'Forest in Beregost. You receive and a magic quick-use item"Cup of Amber Hope" ("Amber Shield" 1/day), item code L#AMBRE..
=== Snooping Around ===
* In High Hedge, enter Thalantyr's tower. In the central room where Thalantyr stands, but on the opposite side of him, pick up "Thalantyr's Ward Stone"Item code L#HIGKE. off the ground.
* OPTIONAL: Use the wardstone to snoop around.
** While you have the wardstone in your inventory, a portal is visible in the left part of the outer corridor in Thalantyr's tower.(If the golems in this corridor are harassing you, either talk to Thalantyr once to turn them neutral, or just avoid or kill them.)
** Enter the portal to arrive in Thalantyr's bedchamberArea code L#HIG1., where you can loot three chests for some low-level treasure.
** Here you can also get the mini-quest "Bibliophilia" – see the next section.
** Use the return portal to get back to Thalantyr's tower.
* Regardless of whether or not you used it, you can give the wardstone to Thalantyr for 650 and . (Note that after you do this, there is no way to access his bedchamber again.)
=== Bibliophilia ===
* In High Hedge, the quest "Snooping Around" (see the previous section) gives you access to Thalantyr's bedchamberArea code L#HIG1.. Click the bookshelf there, which responds by talking to you. It promises not to tell Thalantyr about your intrusion, and asks you to bring it the book History of Shadowdale XIII.
* The book can be found in various locations in the game world. Once you have a copy, bring it to the talking bookshelf. You receive and a magic quick-use item"Book of Swirling Stones" (Magical Stone 1/day), item code L#HIGBO..
=== Ice and Ore ===
* In Nashkel, talk to the gnome Kulul Huggerglitter who stands by the bridge near the top-left map corner. He wants to research the effects of magic cold on iron ore. Show an interest, and he asks you to find some magic ice for him.
* Travel to Ulgoth's Beard, and start the TotSC expansion quest "Retrieve Shandalar's Cloak" in order to be teleported to the far-away Ice Island.
* On the island's outdoors map, loot the spiky rock near the bottom for a piece of "Everice"Item code l#iceic.. Then complete Shandalar's quest to return to the Sword Coast region.
* Bring the piece of Everice to Kulul in Nashkel, to get , +1 reputation, and a tome"Tome of Lore", item code L#ICERE. that grants permanent +8 Lore.
=== The Melting Man ===
* In Nashkel, talk to the boy Brat who stands outdoors on the left side of the inn. He claims that he saw a melting man in a cave to the north.
* Travel to the Area North of Nashkel, and enter the tiny cave in the bottom-left portion. InsideArea code L#MEL1. is Boohady Cream, who looks like a melted blob. Talk to him to learn that he was cursed by a Madame Potpourri.(Optionally express sympathy, to learn the extra clues that the Madame likes colors, sweets, and gambling.)
* Travel to the Nashkel Carnival, and enter the left one of the two large gambling tents, to talk to Madame Potpourri. She admits that she cursed Mr. Cream because his name made her think of icecream. She carries a potion"Madame's Potion", item code L#MELPO. for dispelling the curse.
** CHOICE: Buy the potion from her for 300 .
** CHOICE: Ask to buy it, but then claim you don't have that much money. She gives it to you for free just to get rid of you.
** CHOICE: Kill her (, no reputation loss), and loot the potion off her body.
* Bring the potion to Boohady Cream in his cave. He takes it but refuses to use it, because he likes being a blob now. You receive and a magic shirt"Shirt of the Melting Man" (armor slot; +4 save vs Enchantment spells), item code L#MELSH.ITM..
=== Into the Manhood / Into the Womanhood ===
* In Nashkel, walk to the right of the garrison to see a cutscene of an embarassed child being called stupid.
* Talk to the child.If your protagonist is male, then it's a boy who asks you what it means to be a man.If your protagonist is female, then it's a girl who asks you what it means to be a woman.Regardless of how you respond, you receive and the child leaves.
=== Stronghold and its Shadows ===
* In Nashkel, talk to the gnome Sistriya who stands outside the Belching Dragon tavern. She wants you to retrieve three personal items that she hid while she was imprisoned by gnolls.
* Travel to the Gnoll Stronghold. (Minsc's and Edwin's base-game quests also leads you here, in case you want to do one of themMinsc's quest Rescuing Dynaheir, and Edwin's quest Edwin and Dynaheir, are mutually exclusive – but each of them is compatible with "Stronghold and its Shadows". simultaneously.)
* Fight your way across the stronghold fortifications, to the left-most prison pit. Descend into that pit, and click the wall symbol thereIt's only there if you took Sistriya's quest..
* Your party arrives in a shadow realmArea code L#GNO1. that looks like a small portion of the Gnoll Stronghold, but grey and sinister and with shadow monsters instead of gnolls. Explore this realm to find Sistriya's items:
** Descend into the large central pit, to find Sistriya's book"Book", item code L#GNOQ1. (Other containers on this outdoors map contain optional minor loot.)
** Enter the large crack in the central castle wall, to arrive in a messhallArea code L#GNO2. with some nice optional loot on the shelves.
** Take the side-door in the messhall to enter a small roomArea code L#GNO4. with stairs going further down to a small basementArea code L#GNO5.. In this basement, loot the pile of rubble for one half of Sistriya's notes"Notes", item code L#GNOQ2..
** Back in the messhall, this time take the door at the end of the hallway, to arrive at a purple caveArea code L#GNO3.. Defeat the Shadow Master and his minions here, and loot the face on the ground for the second half of Sistriya's notes"Notes", item code L#GNOQ3. and some nice optional loot.
** Return to the shadow-realm outdoors map, climb the stairs to the upper level of the fortifications, and go around the tower. Enter the door here, to get to a small chapel roomArea code L#GNO6. where the hostile Shadow Prophet guards some nice optional loot.
** To exit the shadow realm, click the wall symbol in the pit where you first arrived on the shadow-realm outdoors map.
* Deliver the three quest items (1 book, 2 notes) to Sistriya in Nashkel.You receive , 2000 , and a magic wand"Wand of Hold Undead", item code L#GNOWA..
=== Carnival and the Missing Brother ===
* At the Nashkel Carnival, talk to Tayn who stands outdoors among the tents. He tells you that his brother went missing in the nearby wilderness.
* Find the cave entrance in the top-right portion of the same map, and enter itArea code L#MIM1.. As you approach the chest in here, it transforms into a "Firce Young Mimic" and attacks. Defeat it, and then loot it for the "Hairy Hand"Item code L#MIMHA. and some treasure"Pendant of a Brawny Mage" (cursed; +2 AC; +1 casting speed; -4 THAC0 penalty), item code L#MIMAM..
* Bring the hand to Tayn. He confirms that it belonged to his brother, and leaves. You receive .
=== Ormyrrs' Peak ===
* From the Gnoll Stronghold outdoors map, take the bottom-left map exit to arrive at the new worldmap location "Ormyrrs' Peak"Area code L#ORM1..
* Fight your way past snakes and bug bears, and enter the tunnel to arrive on top of the central platform on the same map.There lie two corpses of monsters called "ormyrrs", whose disembodied consciousnesses initiate dialog with you. They want you to adorn them with five ornaments. You can procure the items in any order:
* Crown of Silver LeavesItem code L#ORMCRO.:
** Dropped by the "Psychopath" who stands below the bridge on the Gnoll Stronghold outdoors map.
** Place it in the "container" on the left ormyrr's head.
* Star SapphireItem code MISC41.:
** Can be found in various locations throughout the game world.
** Place one in the "container" on the left ormyrr's ribcage.
* Ring of the Princes +1Item code RING06.:
** Can be found in various locations throughout the game world.
** Place one in the "container" on the right ormyrr's hand.
* Amulet of Protection +1Item code AMUL14.:
** Can be found in various locations throughout the game world.
** Place one in the "container" on the right ormyrr's neck.
* Golden TeethItem code L#ORMTEE.:
** Exit the Ormyrrs' Peak map via the bottom map edge, to reach yet another new worldmap area, "Mountain Cemetery"Area code L#ORM2.. There, loot the teeth from a grave near the center-top of the map.
** Return to Ormyrrs' Peak and place the teeth item in the "container" on the right ormyrr's mouth.
* Once you've correctly placed all five items, the ormyrrs initiate dialog again, and reward you with and a treasure location.
* Return to the Mountain Cemetery map, and at the feet of the statue by the graves, loot the container that wasn't visible before for a magic robe"Robe of the Living Archmagi" (AC 5; +1 saves; 50% chance to regenerate 6 HP when hit); item code L#ORMSTA. and other loot1 Rogue Stone, 4000 .
=== Doggy Life, Doggy Death ===
* On the "Mountain Cemetery" mapArea code L#ORM2. that you can reach via Ormyrrs' Peak (see the previous section), optionally click the second-from-the-left grave's gravestone to see its inscription "Boghar Paw, Aged 21. Loved dogs."
* Pick up the "Dog Bones"Item code L#ORMDOG. near the bottom-right corner of the same map.
* Place the dog bones in the the aforementioned grave. A voice from the grave thanks you, and you receive .
=== The Echoed Cry ===
* At the Nashkel Mines, optionally talk to the "Crying woman" who stands outdoors on the ledge above the mine entrance. She implies that her husband went missing after buying an unusual sword.
* Make your way down the mines (which is also part of the chapter 2 main plot, so do that concurrently).On the third subterranean level, you encounter the kobold "Rovo, The Unlikely Hero" on a lava bridge near the bottom map edge. He shouts something about "his new sword", and then attacks. Defeat him, and loot the katana "Juu-san"Item code L#RNI7. from his body.
* Talk to the crying woman on the outdooors map with the katana in your inventory. She wants you to keep it, and leaves. You receive .
=== Unusual Shards ===
* This quest is not explicitly given. Instead, during your travels, you can find four "Unusual Shard"Item code L#SHAGE. items:
*# Area East of Carnival ▸ left tomb ▸ in the sarcophagus.
*# Area South of Lighthouse ▸ digsite tomb ▸ on the altar.
*# Area North of Friendly Arm Inn ▸ ankheg pit ▸ in the pile of loot.
*# Fourth Cloakwood (chapter 4+) ▸ wyvern's cave ▸ on the corpse.
* Once you have all four shards in your inventory, they automatically fuse into the "Unusual Shards"Item code L#SHAGS. item, and a quest journal entry pops up to call your attention to it.
* Place the item into a party member's quick slot, and activate it. This frees a demon knight called "Kimrayor, The Shard-Shatterer", who thanks you by attacking you. Defeat him for , 2000 , a magic sword"Sword of Shard-Shatterer +3" (two-handed; non-good, non-lawful only; cursed; Horror on enemy on each hit; +10% MR; +2 AC vs paladins), item code L#SHADM1.some magic loot, a magic ring"Oolanglar'toll" (non-good only; cursed; +2 AC; +50% fire resist.; protection from backstab), item code L#SHADM2, and minor loot.
=== The Tree of Shades ===
* In the Area East of Beregost Temple ("Mutamin's Garden"), find a cave entrance on a rock to the bottom-left of the map center. Enter it to get to:
* Basilisk Caves level 1: Area code L#BAS1.
** This small cave contains a hostile basilisk. Take the tunnel in the back to get to:
* Basilisk Caves level 2: Area code L#BAS2.
** There are multiple basilisks and spiders here, and some minor loot. Take the doorway on the right wall to get to:
* Basilisk Caves level 3: Area code L#BAS3.
** Even more basilisk, spiders, and loot. Optionally take the easy-to-miss top-left tunnel to visit level 4.
** OPTIONAL: The mini-quest "My Very Own Hideout" starts here - see the next section.
* Basilisk Caves level 4: Area code L#BAS4.
** This cave contains a small beholder"Fierce Gauth" that you can fight, and some loot on the wall. This is a dead end, so return to level 3.
* Basilisk Caves level 5 and 6: Area codes L#BAS5 and L#BAS6.
** Back at level 3, take the downward ramp within the central structure, to get to a cavern which is empty except for a large pit in the ground
** Descend into the pit, to get to a strange room with a black tree. Talk to this "Tree of Shades"By clicking the selection circle at its base., to learn that it feeds on people's experience. This completes the quest.
* You can now optionally feed memories to the tree, or return to do so later.For each memory, your protagonist loses 3% of his or her total experience points – in return, the tree summons a reward that you can then pick up from the tree trunk.The tree randomly chooses from the following memories. (For the quest ones, you have to successfully complete the corresponding quest first):
Memory 	Reward
Gorion's death 	magic returning dart"Returning Dart of Fate +1", item code L#BASR1., 500
The quest "Circles of Interest" 	3 diamonds, 2000
The quest "Amber Flower" 	minor loot1 Potion of Explosions, 15 ziose gems, 1500
The quest "Beetles, Dreams and an Old Man" 	minor loot4 [[[Potion of Extra Healing]], 1 Dagger +1, 750
The quest "Stronghold and its Shadows" 	minor loot2 [[[Potion of Extra Healing]], 1 Potion of Invisibility, 3200
The quest "Eight-Legged Misery" 	magic headgear"Mask of an Alpha Wolf", item code L#BASR2., 1100
The quest "Ormyrrs' Peak" 	magic quick-use item"Shell of Ranger's Shot", item code L#BASR3., minor loot5 Arrow of Slaying
The quest "The Cult of the Dragon!" 	magical staff"Staff of the Umar Witch", item code L#BASR5., minor loot5 Arrow of Slaying, 300
The quest "Shadows Below the Friendly Arm Inn" 	minor loot1 [[[Potion of Extra Healing]], 1 [[[Potion of Regeneration]], 1 Bastard Sword +2, 150
The quest "The Parted Lovers of Ulgoth's Beard" 	magic quick-use item"Horn of Inspiration" (1/day: +2 THAC0 to the whole party for 2 rounds), item code L#BASR4., minor loot1 Potion of Frost Giant Strength 650
The quest "The Dungeon of the Carnal Challanges"	magical mace"Fierce Swirl +2" (strikes as +3 weapon; +3 dmg vs. thieves; +1 druid casting speed; +1 breath save), item code L#BASR7., minor loot1 Potion of Regeneration 300
* Once you've fed six memories to the tree, it gifts you a magical scimitar"Nature's Fang +2", item code L#BASR6. and goes dormant.
=== My Very Own Hideout ===
* In the Area East of Beregost Temple ("Mutamin's Garden"), when you explore the Basilisk Caves (see the previous section), on the third cave levelArea code L#BAS3. loot the "Bizarre Hand"Item code L#HNDHA. from the locked chest in a tiny room of the central structure.
* Open the hand's item description in your inventory, and click the "Investigate" button. A dialog window opens, and presents a little puzzle that consists of activating the hand's fingers in the correct order.(There are no hints for this; you are meant to use trial-and-error until you get it right. The solution is: Index finger, little finger, thumb, middle finger, ring finger.)Once done correctly, the hand dissolves into dust, and the "Glowing Wardstone"Item code L#HNDST. appears in your inventory.
* Open the wardstone's item description in your inventory, click the "Investigate" button, and select the option to let the stone take you.Your party is teleported to a small pocket planeArea code L#HND1.
* In the pocket plane, loot the tent for a noteItem code L#HNDNO from the hideout's previous owner. You get a journal entry and on-screen message confirming that you claimed this hideout.You can safely rest hereBy talking "to the hideout", i.e. the selection circle in front of the tent., practice with the two sparring dummiesBy attacking the sparring dummies with weapons or spells. You get no XP or in-game bonuses from this, however., and store excess loot in the containers.
* Return to the normal game world by using the wardstone again.From now on, you can come back to the hideout anytime you want by using the wardstone.
=== Eight-Legged Misery ===
* Inside the Ulcaster Dungeon, find the new black doorway near the big corpse pile in the lower part of the map.
* Enter it to reach a small lower levelArea code L#ULC1., where the ghost girl Czaya immediately initiates conversation.She tells you that during the attack on the Ulcaster school, the crack in the wall behind her opened and spiders came out and took her friends.
* Enter the crack to reach a mazeArea code L#ULC2. of little caves connected by clickable wall openings.Explore the maze (and kill the many spiders you meet along the way) until you reach the exit in the very bottom-left corner of the map.
* Take that exit to reach a new round cave mapArea code L#ULC3.Approach the center of this map to get attacked by "Ssimkh, the Ghost-Feeding Spider". Fight it.
* Once Ssimkh is near-dead, a cutscene plays in which the ghost children take their revenge on the spider.Czaya appears and gives you .Don't forget to loot the spider's exoskeleton and stash of magic items, and then exit the way you came.
* ADDENDUM: The exoskeleton can be crafted into an armor by the smith Taerom Fuiruim in Beregost.
=== The Inactive Golem ===
* In Peldvale (the area east of the Friendly Arm Inn), find the "Damaged Golem" in the center-right part of the map. You notice it is inactive, and has a hole in its head.
* Walk to the bottom-left part of the map, and loot the barrel by the lake for a Golem Brain.
* Bring the brain to the golem, and insert it into its head. It activates, and immediately attacks you. Defeat it for .
=== Disrespected Flowers ===
* At the Bandit Camp, talk to the "Gardener" who stands on the platform in the bottom-left part of the map.He wants you to kill the bandit Garclax who has peed on his flowers.
* Enter the cave on this map, to find Garclax with several fellow gnolls. Kill him.
* Report back to the gardener, for and a magic healing flower.
* ADDENDUM: From now on, he trades you another healing flower for every 5 bandit scalps you bring him.
=== Shandraha ===
* In the Area South of Lighthouse, meet the friendly werebadger Shandraha, near the bottom map edge.
* Listen to her story and agree to let her live, to get .
=== The Midnight Dog ===
* In Gullykin, talk to the halfling Michalina.Show an interest in her sleeping troubles, and she tells you about a scary dog that comes and stares at her every night.
* Agree to wait with her, and a cutscene plays in which the game time fast-forwards to midnight, the dog comes, and runs off. Michalina asks you to follow the dog.
* Walk to the bottom-left village exit , to see the dog again.Each time you get close to the dog, it runs off again. Keep following it, until in the top-right portion of the map the dog disappears into a crack in the rock wall.
* Enter the crack to arrive in a caveArea code L#HAL1..In the little pond in the main cave, you see the dog magically disappearing, as if it had fulfilled its purpose.The wall recess in the top-left side-cave contains a "Halfling's Body"Item code L#HALBO.. Take it.
* Bring the body to Michalina. She tells you that it is a missing village member, and rewards you with and a magic flute.
=== Big Appetite in small Gullykin ===
* In Gullykin, talk to the merchant Manko Rubbleslide. He wants three rare cooking ingredients. You can procure them in any order:
* Plumsun HoneyItem code L#SHOQ1.:  Dropped by Ursa the Cave Bear in the Area West of Nashkel.
* Aka ExtractItem code L#SHOQ2.:  Dropped by Telka in the Area East of Nashkel Carnival.
* Bag of Toge SpiceItem code L#SHOQ3.:  Dropped by Garclax inside the Bandit Camp cave.
* Deliver the three ingredients to Manko to get and 1000 . His store now also sells additional magic items.
=== Final Rest of Firewine's Soldiers ===
* At the Firewine Bridge area, walk to the left gate of the bridge, and enter the door on that gate's right tower.Inside this small roomArea code L#FIR1. is an empty chest and a table. Click the table to bring up a noteIt's shown as an on-screen message, not an in-game Note item. which suggest that three soldiers were supposed to hand in their swords here in order to be relieved of their service.
* You need to find the three close-by "Old Bastard Sword"Item code L#FIRQ1. items, in any order:
** Walk to the right gate of the bridge, and enter the door on that gate's right tower. Inside this small roomArea code L#FIR2., a tiny lootable spot on the ground contains one of these swords.
** On the outdoors map, at the base of the arch structure to the right of the bridge, a tiny lootable spot in the grass contains one of these swords.
** On the outdoors map, in the canyon just below the bridge, a tiny lootable spot on a pile of rocks contains one of these swords.
* Re-enter the left gate's right tower, and inside this small room (where the quest started), place all three Old Bastard Swords into the empty chest. The swords disappear – apparently, you've put the soldiers' spirits to rest by completing their final task.You receive , and a magic consumable item"Wine of Final Rest", item code L#FIRQR. appears inside the chest for you to loot.
=== Kobolds Dream Too ===
* At Baldur's Gate Bridge, meet the friendly kobold Zee on the east side of the map (which is already accessible in chapter 1).He tells you of his dream to become a shopkeeper.
* Travel to the Friendly Arm Inn, and ask the innkeeper Bentley Mirrorshade whether the kobold may set up shop here. He's okay with it, but wants you to also ask his wife.
* Exit the main inn building, and enter the small temple building next to it.Talk to Gellana Mirrorshade there. She agrees, and proposes to lodge the kobold in the empty tower behind the temple.
* Return to Zee at Baldur's Gate Bridge, and tell him the good news for .
* ADDENDUM: From now on, you can find Zee inside the "Old Tower"Area code L#KOB1. on the Friendly Arm Inn map.He sells mundane equipment and special consumables, and pays you a better price than other merchants75% instead of the usual 50% of an item's nominal value for loot you sell to him.
=== Random encounters ===
The mod adds the following random encounters that can pop up when you travel between worldmap areas.
* "Roomokum":
** You find yourself on a small road mapArea code L#SRE1. where the wounded xvart Roomokum initiates dialog.
*** CHOICE: Help him.Give him some foodNot an in-game item, it's just assumed you have some. or a Potion of Healing, and he recovers and gifts you his magic socks"Socks" (boots slot; +10% fire and cold resist.; -1 CHA penalty); Item code L#XVAIT. as thanks.
*** CHOICE: Threaten or mock him.In this case he runs away without giving you anything.
* "Zombie Deer":
** You find yourself on a small wilderness mapArea code L#SRE2. where an undead deer attacks you on sight. Defeat it.
* "A Magic Barrel":
** You find yourself on a small wilderness mapArea code L#SRE3. where a lone barrel stands on the ground. Whenever a member of your party comes close to it, it teleports to a different part of the map. Do this seven times, and it initiates dialog. It explains how it gained sentience, and asks for advice what places to visit. You receive up to .
** ADDENDUM: If you told it to go to Candlekeep, then in chapter 6 you meet the barrel again in the Candlekeep Catacombs level 1 (near the entrance ), where it offers to teleport you to the Candlekeep Caves (thus essentially letting you skip the catacombs).
* "Pregnant Wolf":
** You find yourself on a small coastal wilderness mapArea code L#SRE4., where you spot a female wolf in labor.
*** CHOICE: Watch.The animal gives birth in front of your eyes. As she walks away with her pup, she leaves behind a magic ring"Wolf Symbol", item code L#WOLIT. that you can pick up. You receive .
*** CHOICE: Attack.When killed, the wolf only drops a normal Winter Wolf Pelt.
* "Man and His Hatchet":
** You find yourself on a small wilderness mapArea code L#SRE5., in the middle of which stands an unnamed man. Talk to him, and he tells you he lost the blade of his hatchet. Find the blade"Hatchet Part", item code L#WOOIT. near the center-top edge of the map , and bring it to the man for and +1 reputation.
== Chapter 4 ==
=== Fungal Friendship ===
* In the Second Cloakwood, enter the small cave in the bottom-right map portion. InsideArea code L#MYC1., you encounter a human soldier next to a myconid that he considers his friend. He wants you to heal the creature's injury.
* Heal the myconid by casting healing spells on it. (It is injured by 11 HP, so two castings of Cure Light Wounds or a single casting of Cure Medium Wounds suffices.).
* As soon as the creature is back at full health, the soldier initiates dialog again, and rewards you with and a Wand of Cloudkill.
=== Apex Predator ===
* In the Fourth Cloakwood, the nymph Y'Uula initiates conversation when you walk through the forest left of the bridge. She wants you to kill a predator animal that was let loose and has become a danger to the other animals.
* Travel to the Cloakwood Mines outdoors map, and find the "Starfang Tiger" near the pond in the south. It attacks you on sight; defeat it.
* Report back to Y'Uula for and a magic consumable"Fireblood Herb", item code L#APERE. that grants permanent +5% fire resistance.
== Chapter 5 ==
=== Infesting Light ===
* At the Farm North of Baldur's Gate Bridge, complete the base-game quest "Zombie Infestation".Afterwards, a wisp called "Infesting Light" appears, explains that it caused the zombies to rise, and attacks. Defeat it for , +1 reputation, and a magic amulet"Halo of the Infesting Light" (cursed; -20% fire resist. penalty, -2 HP penalty, +4 arcane caster level bonus); item code L#LIGWI..
=== The Ghost Ship ===
* In South Baldur's Gate, talk to the gnome Haustro who stands on the bottom-right pier. Offer to help, and he opens a portal to a ghost shop off the shore – he wants you to investigate it and remove the threat.Step into the portal, to arrive at:
* Ghost ship ▸ deck Area code L#HAU1.:
** Loot the "Skeleton Torso"Item code L#HAUS3. from the steering wheel.
** Loot the "Skull"Item code L#HAUS4. from the top-right rail.
** Take the stairs down into:
* Ghost ship ▸ bowels Area code L#HAU2.:
** Loot the "Skeleton Legs"Item code L#HAUS1. from the cupboard in the bottom room.
** Loot the "Skeleton Arms"Item code L#HAUS2. from the bed in the bottom room.
** Optionally loot the letter"Unusual Note, item code L#HAUB1. from the desk in the bottom room. It hints at what you have to do with the skeleton parts.
** In the top room, place all four skeleton partsTorso, skull, legs, arms into the large bed. This causes the Skeletal Captain to wake up and initiate dialog. You must get rid of him, which you can do in one of two ways:
*** CHOICE: Attack and kill him.
*** CHOICE: Complete his side-quest. (See the next section). Once done, he promises to leave.
* Once the Skeletal Captain is gone or has promised to leave, report back to Haustro.You receive 2500 and , and the portal closes.
=== The Skeletal Captain and His Sons ===
* In South Baldur's Gate, the quest "The Ghost Ship" (see the previous section) lets you meet the Skeletal Captain on a ghost ship off the coast. He asks your help to find the remains of his sons, who came to the Sword Coast and died there.
* You can find the three skeletons in any order:
** Area West of High Hedge:→ Loot bones"Bones of a man", item code L#HAUSS1. from shipwreck.
** Ulgoth's Beard ▸ pirate caveArea code L#ULG2. from the quest "The Parted Lovers of Ulgoth's Beard" (see below):→ Loot bones"Bones of a man", item code L#HAUSS2. off ground.
** Mountain CemeteryArea code L#ORM2. from the quest "Ormyrrs' Peak" (see above) ▸ ettin caveArea code L#ORM3.:→ Loot bones"Bones of a man", item code L#HAUSS3. from puddle of water.
* Bring the remains of the three sons to the Skeletal Captain on his ship. He thanks you, and you get and your choice between a returning dart"Returning Bone Dart +2" (cursed; -2 CHA penalty; strikes as +4; returning; casts Larloch's Minor Drain on kill); item code L#HAUR2. or a magic scimitar"Bone Scimitar +2" (cursed; -2 CHA penalty; strikes as +4; lowers death save on hit); item code L#HAUR1..
=== Cult of the Dragon ===
* In North Baldur's Gate, near the center-left edge of the map, Jaryo Iklaja initiates conversation and asks you to stop a dragon cult from forming a base in the region. Agree.
* Travel to the Area West of High Hedge (also know as "Shipwreck's Coast"), and enter the cave that wasn't there before, on the large rock to the bottom-left of the map center. You arrive inside the:
* Dragon cult entrance cave Area code L#CUL1.:In this cave, and the three tiny side areas for the "houses", there are a total of 15 dragon cultists"Cult of the Dragon Acolyte" and their pets. Kill them, and pick up the 15 holy symbols"Cult of the Dragon Symbol", item code L#CULSY; needed for completing the quest. they drop.Then click the rope on the hole in the ground near the entrance, to climb down to:
* Dragon cult passage Area code L#CUL5.:To the left stands an undead guardian called "Tanar'ri Bones", who guards the sealed exit to the sanctuary. You have two options for passing it:
** CHOICE: Violence.Walk to the left in your normal outfits. Once you come close to the "Tanar'ri Bones", it turns hostile and attacks you. This is a tough fight. Once you defeat it (18,000 kill XP), the map exit in the top-left corner opens up.
** CHOICE: Disguises.Make every member of your party wearIn the armor/robe slot of their inventory. one of the robes"Cult of the Dragon Robe", item code L#CULRO. that were dropped by the cultists on the previous level. Then approach the "Tanar'ri Bones" – it identifies you as members of the cult, and opens up the map exit in the top-left corner for you without a fight.Either way, take that exit to get to:
* Dragon cult sanctuary Area code L#CUL6.:The cult leader"Cult of the Dragon - Base Leader" initiates dialog, and attacks you together with the monstrosity of bones and flesh"Cult of the Dragon Monstrosity" he was building. Defeat them both, and then loot the room for the 16th holy symbol and optionally some nice treasure.Make your way out the way you came; On the passage map, if you didn't kill the "Tanar'ri Bones" earlier, it drops dead now which grants you .
* Return to North Baldur's Gate, and report back to Jaryo Iklaja. He takes the 16 holy symbol, and you receive 3,250 and .
=== The Bone Collector (a.k.a. Missing Halfling) ===
* In Northeast Baldur's Gate, optionally talk to the unnamed dwarf on the outdoors map just outside the Blushing Mermaid. He says that his grey-skinned halfling friend has gone missing.
* Enter the East Sewers (most conveniently via a gully grate behind the Blushing Mermaid). There, take the leftward corridor at the top of the map, and enter the opening in the wall to get to:
* Ixjan's lair Area code L#BHA1.:As you enter this tiny room, the lich "Ixjan, The Collector" initiates dialog and then attacks; Defeat him. Then pick up the "Halfling's corpse"Item code L#BHABO. from under the bed, and optionally loot the shelf and chest for treasure (the latter requires the keyItem code L#BHAKE. dropped by the lich).
* Bring the corpse to the unnamed dwarf in Northeast Baldur's Gate. You receive and a potionPotion of Invisibility.
* ADDENDUM: On the top floor of the Iron Throne Headquarters in South Baldur's Gate, you can find a letter"Letter", item code L#BHALI. indicating that Sarevok tasked Slythe with investigating the bone collector, because of his Bhaal artifacts.
=== The Dungeon of the Carnal Challenges ===
* In the Undercellar below Baldur's Gate, talk to Dunstin next to the black side-exit at the end of the bottom-left corridor . He tells you that a BDSM sex dungeon used to operate behind this door, until its owner Tartan was found dead. Agree to investigate, and he hands you the previous investigator's notes"Investigation Notes", item code L#DUNNO..
* Go through the black side-exit, to enter the abandoned "Dungeon of Carnal Challenges"Area code L#DUN1.. Closely inspect the torture rack in the back-most room to find a dagger"Syja's Dagger", item code L#DUNDA. with the inscription "Syja" . (The loot in the other containers is optional.)Also make sure to click each infopoint on this map once:
** the chains on the wall 
** the stocks 
** the pump 
** the two clothes racks and 
* Show the dagger to Dunstin. He tells you that Syja was Tartan's friend, and that she still works in the Undercellar.
* Talk to Syja near the end of the top-left corridor of the Undercellar . AssumingOtherwise, you'll have to go back and do that, and then return to Syja. you've learned about her from Dunstin and also clicked all five infopoints in the dungeon, you can ask her about all the things you saw in the dungeon until she eventually admits that she killed Tartan because he took her lover as a client.
* Report what you learned to Dunstin. You receive and 1200 .
== Chapter 6 ==
=== Skeletal Mother ===
* In the Candlekeep Catacombs, talk to the undead but non-hostile "Skeletal Mother" in the top corridor of the first level. She appears to be looking for her children.
* Find the three "Child's Skeleton"Item code L#SKEQ1. items in these catacombs:
** One can be looted from the corpse pile in the top-left room of the first level.
** One can be looted from the cobwebs in the spider room of the first level.
** One can be looted from the table in the bottom-most side room of the second level.
* Once you have all three child skeletons in your inventory, talk to the Skeletal Mother again. She leaves with them, and you receive and a magic quick-use item"Skeletal Pipes" (summon skeletons 1/day), item code L#SKEPI..
== Expansion "Tales of the Sword Coast" ==
=== The Parted Lovers of Ulgoth's Beard ===
* In Ulgoth's Beard, enter the lighthouse on the left edge of the map , to get to:
* Lighthouse ground floor Area code L#ULG1.:
** When you first enter, the ghost woman Moontia initiates dialog. Unless you decide to attack her (which ends the quest), she tells you about how she and her lover were kidnapped, separated, and murdered by pirates. She wants you to kill their undead captain for good.
** Take the trap door in the lighthouse floor, down to the:
* Pirate cave Area code L#ULG2.:
** There are various hostile undead here, and some loot in the containers. At the bottom-center of the map, the undead Captain Gloghaff Mintshow initiates dialog to taunt you, and then attacks. Defeat him.
* Report back to Moontia. She thanks you, but says that something is still missing. She suggests finding the perfume that her lover had used in life, so that the smell would give her closure.
* Travel to the Friendly Arm Inn, and browse the shop of the Perfume Merchant in the left part of the courtyard . Of the five perfume bottles he sells, buy the one"Perfume", item code L#ULGP5. where the item description says it smells of "tobacco, oak, and sage".
* Bring the perfume to Moontia. After smelling it she is finally at rest, and disappears. You receive .
== Expansion "Siege of Dragonspear" ==
=== Friend Like No Other ===
* In the Troll Claw Woods area, meet Ubal Al-Khartan . ...
* ... 
Category:Mod walkthroughs