Trial 126

== Walkthrough ==
Defeat 75 monsters of the arcana family under Earth weather or on Earthsday.
::*Note: Each kill on Earthsday = 1 kill. Each kill with Earth weather on any day present = 5 kills.
==Area options==
*The Eldieme Necropolis (S) fighting Djinn . This camp is the most effective if the weather is constant, their suprisingly easyer in comparison to Sweeping clusters in Mount Zhayolm.After warping in from your home town, head to (F-8) on the first map, make sure to have Sneak (Status Effect) on and drop thru the southern hole to the second map. Head to the tunnel way at (J-11), theres like 5-6 Djinns there and a few more further down the tunnel, i recommend fighting them on the tunnel side further thru rather than where the skeletons are just incase the skeletons aggro to your possible low hp. I didn't get any Self-Destructs from this mob, but from what i saw from its other moves, its lvl should be low enough to avoid major dmg but high enough to give exp, Came here with MNK/DNC at lvl 90 --Stratusx 06:03, February 12, 2011 (UTC)
**While camping at (K-12) on the second map, beware of the True Hearing Tethra NM that occasionally spawns there. --LordChocoSlime 03:57, February 22, 2012 (UTC)
*Mount Zhayolm vs. Sweeping Clusters. Weather is rather common and mobs are easily soloed
*Ro'Maeve (Earthsday). An alliance can easily run through this area and fulfill much of their members' quotas before Watersday. Shikigami Weapon may be of some concern unless it is also a target.
*Batallia Downs (S) vs. Djinns. A few may check Too Weak, but can be cleared out when Earth weather is not up. Side benefit of farming Djinn Arms/Ash for gil.
*Garlaige Citadel vs. Magic Jugs. Not highly recommended due to limited numbers and infrequency of Earth weather. The Vault and Over Weapons are also Arcana, as well as Hellmines. 
 
category:Trial of the Magians