CC H Hardship

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==Hardship==
Every single person has had to face difficulty, trauma, dangers, or obstacles in their life, at some point. These Hardships shape who the person grows up to be in an indelible manner, for better or for worse. 
===Selection Methods===
There are four methods of determining which Hardship that you faced in your early life:
*Intentional: Choose a Hardship (get GM approval by having a good reason).
*Creative: Add one of your own (work with the GM to establish the Skill Test options, outcomes, and Effects before rolling the Test).
*Comprehensive: Divide Parents' Social Class by 3 (round down) and add a d10 roll. If greater than 12, treat as 12.
*Random: Roll a d12.
Regardless of which Hardship you face, no one gets to choose whether they managed to rise to occasion and beat whatever Hardship confronted them, or collapsed under the pressure. As such, you must select one of the two Skill Test options listed with your Hardship, and make a Skill Test with a Difficulty of 5 using the Attributes and Skills accumulated up to this point.
Hardship	Hardship 	Hardship 	Hardship
Result 	Hardship 	Skill Test Option 1 	Skill Test Option 2
1 	Prejudice 	Intuition (Rapport) 	Willpower (Composure)
2 	Hunger 	Coordination (Dexterity) 	Intuition (Survival)
3 	Exhaustion 	Fitness (Resilience) 	Fitness (Athletics)
4 	Sickness 	Fitness (Resilience) 	Intellect (Medicine)
5 	Injury 	Fitness (Resilience) 	Willpower (Resolve)
6 	Solitude 	Intuition (Rapport) 	Willpower (Resolve)
7 	Conflict 	Fitness (Assault) 	Willpower (Intimidation)
8 	Abuse 	Coordination (Reflexes) 	Fitness (Resilience)
9 	Betrayal 	Intellect (Investigation)	Willpower (Leadership)
10 	Crisis of Faith	Intellect (Investigation)	Willpower (Composure)
11 	Relocation 	Intuition (Rapport) 	Willpower (Leadership)
12 	Purposelessness	Intellect (Scholarship) 	Willpower (Composure)
==How to make a Skill Test==
Roll a number of dice equal to your Attribute, of size equal to your Skill. You count any dice that roll 6 or higher as an "Advance." Then roll the Luck Die, or a roll of d7-4, and add or subtract the result from the number of Advances you rolled. Finally, compare the total number of Advances to the Difficulty of the Test, which in this case is 5, to find the Outcome. 
Because the Difficulty is 5, if you score 5 Advances (a Success) or 6 or more Advances (a Victory) on your Skill test, you achieve the result of Overcame.
If you fall just short of the Difficulty (by only scoring 4 Advances) on your Skill test, this is called a Dilemma, and you achieve the Survived result.
If you miss the Difficulty (in this case by scoring 3 or fewer Advances) on your Skill test, this is a Failure (or a Disaster in the case of 0 or fewer Advances), and you achieve the Surrendered result.
Use the result from this Skill Test to discover the result of your Hardship, and incorporate the entire ordeal in your Background Summary. Keep in mind that you are more than welcome to reinterpret the nature of the Hardship and the resulting Outcome in whatever way you would like. The provided terms and explanations are just suggestions, not at all set in stone.
== Next Step ==
Go to the appropriate page based on the result of your Skill Test:
Overcame
Survived
Surrendered
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