Palace Gamekeeper/Ultima Ratio

Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics	Palace Gamekeeper — Vital statistics
 	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.	
*Cavalry arcfhers, weak but fast ranged unit.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	18s 	675 	11 	19 	Rather slow 	32 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 250;: 160 	: 6;: 3 	2 	Drill Square 	9 	0–9 	? 	 	
 	 	 	 	 	 	 	 	
===Overall strategy===
A holdover from China's mediaeval past, Palace Gamekeepers are the best horse archer available to most factions which invest in cavalry archers. Although weak and with far more mediocre range than a foot arbalest, these units are fast and hard hitting enough to decimate melee infantry in the field, enjoying greater mobility than any Dragoon or Carabinier, as befitting their titular role as humtmasters for the Imperial Court.
So these units are thus the ideal skirmishing unit, meant to be deployed in the preliminary stages of a battle, or to function as flankers assisting a larger and slower body of heavy troops, although in a war it remains to be seen just how effective they will be against units armed with musketry and carbines.
Category:Ultima Ratio