Level 447

==Description==
Level 447 takes the form of an expansive system of organ chambers spread across an indefinite displacement and height. Rooms on Level 447 are inconsistent and vary in size and shape, although no spatial anomalies have been observed. Even though the Level 447 discovered area is rather small compared to other levels, the actual size of the level cannot be determined due to the pipe plexus limiting it from all directions. The rooms are styled with wood and connected through narrow staircases, ladders, and corridors sometimes leading to dangerous precipices. 
The level emits a vintage and eerie tone, and the pervasive organ music adds even more to its archaic tone. The ambience has similar psychological effects as the buzz of Level 0. Ear protection is heavily advised for the exploration of this level. Dust and ashes cover the surfaces, and complex organ components line the walls. Note that the space between the chambers gradually decreases vertically until crawl space is virtually nonexistent, deeming further exploration impossible. The level's appearance remains constant horizontally.
The great majority of the room space is occupied by organ pipes and components. Examined pipe samples consist of tin, lead alloy, copper and wood. The samples have a large variation in diameter and length, which is reflected in the wide range of pitch of produced sounds (from ~6Hz to 16kHz). All pipes are fully functional, almost as if this level was frozen in time. Nevertheless, it is impossible to determine the source of air pressure due to the limitations of Level 447. These pipes have no visible mouth that strangely does not interfere with producing audible sounds. In addition, some organ chambers use rather unconventional designs. As shown in the previous image, some pipes are scattered around without pattern, unlike conventional organs that line their pipes in an organized and predictable manner.
Traversing Level 447 is a frightening experience. Beware of precipices. Sometimes, all that is between you and a fall to your doom could be a squeaky wooden board. Although no incidents involving the floorboards giving away have been reported, people have fallen to their deaths due to reckless exploration. When wandering, watch every step and emphasize detail. Taking things slow and steady will guarantee a much better chance of survival. In addition, try to find the sub-section, relatively safer than the rest of the level, and a place where you could set up an outpost.
===Sub-Section 447.1===
Occasionally, there will be styled wooden doors leading to an enclosed room full of small organ-related instruments like cymbals, bass drums, bells, and xylophones. These spaces are present throughout Level 447. They are sturdy, secure, and devoid of any dangers. These are great places to set up camp and enjoy a break from the constant blast of the organ. Certain wanderers have claimed that playing instruments found within the level served as a great boost to their sanity and made them significantly more joyful. It is unknown whether this is an anomalous property, or simply a natural reaction.
Certain organ-related electronics were found within the level, however, according to the results of field multimeter tests, no working electronics were detected. 
==Performance of The Organ==
With an unspecified frequency, the organ performs classical music compositions, some of which are unknown or, rather, do not exist in the real world. It should also be mentioned that not every performance fully consists of classical pieces. There were reports of The Organ playing small sections of songs not related to classical music. Some plays involve amounts of pipes that could not be accessed by two or even eight hands. 
Despite the size and inconsequence of The Organ's pipe system appearance, there were no reports of cases of dissonance or non-melodic performance. Due to the frequency some pipes produce, it might be dangerous to be on Level 447 while The Organ performs. As mentioned earlier, some pipes can emit sound vibrations below 16 Hz, which can cause neurological or psychological illness. The music is repetitive and can be quite disruptive to wanderers and can cause them to lose their step. The sounds from The Organ are generally considered a nuisance. Therefore, silencing headphones is highly advised.
Confirmed Pieces 
*Symphony No. 9, Op 125 Ludwig van Beethoven
*Toccata und Fuge d-moll, BWV 565 Johann Sebastian Bach
*Toccata in F minor, IFT 34 Fernand de La Tombelle
*Prelude and Fugue in B minor, BWV 544 Johann Sebastian Bach
*Walkürenritt, Wilhelm Richard Wagner
*Swan Lake, Op. 20 Pyotr Ilyich Tchaikovsky
*Orchestral Suite No. 3 in D major, BWV 1068 Johann Sebastian Bach
*Fantasia in F minor, K. 608 Wolfgang Amadeus Mozart
In addition to confirmed Frontrooms pieces, the organ will rarely play unconfirmed pieces. These pieces sound rather strange in contrast to the confirmed pieces and can be quite jarring. A survivor of Level -7 claimed that he heard Level -7's music played on the organs, and he quoted that "it scared him to death". Indeed, all of this is unconfirmed.
==The Great Pipe==
With a diameter of approximately 3.1 meters and unknown length, is the largest documented pipe of The Organ. It is impossible to determine its tone or frequency of vibrations due to an unknown anomaly that causes interference of frequency meters, which makes it impracticable to calculate its exact measurements. The pitch of the The Great Pipe is estimated at 6 Hertz and below, which makes the sound produced by the pipe infrasound. It is hypothesized that this particular pipe works separately from the entire system since it is the only pipe that has been noticed playing outside The Performance. It plays unpredictably with no visible regularity in intervals and duration. Some wanderers report that being near The Great Pipe causes a feeling of shivers and fear. 
The Great Pipe occurs to be an object of worship of the local cult. 
==Colonies & Outposts ==
Due to the limited space of the level, huge facilities cannot be deployed.
*The Great Pipe Cult. The oldest group of the level. Consists of 26 people. Most of the time, members of the cult reside around The Great Pipe. They are friendly to wanderers, but rarely allow them to The Great Pipe. Every cult member who has come into contact with wanderers has an excellent musical ear and can read sheet music. They never trade with wanderers, nor will they leave the level.
*4-CT Mobile Unit. Is a small mobile division of The M.E.G Outpost 4-Charlie-Tango. The unit consists of 2 guards, 2 research officers, and a research scientist. It is equipped with a mobile acoustics and aerodynamics research laboratory. Continuously cooperate with the main unit exchanging supplies and changing of the guards. Friendly to wanderers.
*The Band. A small outpost set up in a stable and spacious occurrence of Sub-Section 447.1. They have around 17 people and have stocked up resources inside the room. Their name does not reflect their true nature, and they exist to help wanderers escape Level 447.
==Entrances & Exits==
===Entrances===
*Finding a large organ on Level 444 with hidden pipes and passing it into its inner part will lead one here.
*Exploring organ chambers in The Frontrooms may eventually end up on Level 447.
*Blowing in detached organ pipe on Level -10 will lead you here.
===Exits=== 
*Opening a door that says "Backstage" will transport one to Level 444.
*Sliding down a pipe wide enough may lead to Level 322. It is highly advised to avoid using this entrance, as it has a greater chance of transferring you to The Void.
*A loss of consciousness caused by infrasound will transfer the casualty to Level 666.1.
*Entering a large horizontally positioned wooden pipe will lead one to Level -188.
*Entering a peculiar room here will lead to Level 448.
==Gallery==
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- Resonance
Music expresses something more than words.
Harmony is a language that all can understand,
The acoustic resonance that spreads through every one of us.
The monotone buzz of Level 0,
The eerie music of Level -7,
They work all the same. Mere humans are so easily deceived.
What do you feel when you hear?
An organ far sufficies for duping a world of numbed ears.
Melody starts from the Void.
Worship me.
Category:Cluster I
Category:Levels
Category:Unconfirmed Levels
Category:Environmental Hazards