Satellime

Satellime is a premium plant in . He is a manual plant that fires 3 lasers simultaneously that each go in different trajectories, all of which damage every zombie in their way. The middle laser fires straight ahead, while the top and bottom lasers fire diagonally, similar to or . The lasers are similar to 's as they cannot be blocked in any way, except by zombies behind 's rainbow. 
As his description states, Satellime's lasers charge up when Satellime is not attacking in a similar fashion to . He starts at his first phase when planted with his feed horn blinking red. After 12.5 seconds, his feed horn will start blinking yellow and enter his second phase. After 25 more seconds pass, Satellime's feed horn will blink green and enter his third and strongest phase. 
Satellime will begin to fire upon being tapped, with the strength of his lasers depending on what phase he is currently in. Upon contact with zombies, the lasers shot during his initial first phase each deal 100 damage, his second phase dealing 300 damage, and his third phase dealing 600 damage. After firing, Satellime will need to cooldown for 12.5 seconds and then returns to his first phase. 
==Origins==
Satellime is based on the lime, a green citrus fruit with origins from South Asia and Southeast Asia. Its juice is commonly used to make limeade or used as an ingredient for cocktails. Satellime is most similar to a key lime (Citrus aurantiifolia) in terms of appearance.
Satellime is also based on a dish antenna, a type of parabolic antenna that is designed to transfer or receive radio waves.
His name is a portmanteau of the words satellite and lime.
Several of Satellime's costumes reference other media. His third costume references the titular protagonist of the Mega Man series. His fourth costume references the TIE fighter from the Star Wars franchise. That costume in particular also pays homage to Lime Fighter, the original version of Satellime made by the creator of this page back in 2016.
==Almanac Entry ==
Note: The stats shown below only apply to Level 1.
==Upgrades==
===Plant Food effect===
When fed , Satellime will start sending a signal to an unknown source, causing a giant missile to aim toward the zombie closest to home. This missile deals 1200 damage and explodes at a 3x3 radius, effectively being a slightly weaker . Additionally, Satellime will automatically go into its third phase if it isn't already.
===Spear-mint effect===
When boosted by , Satellime will automatically go into its next stage. If it is already at phase 3, nothing will happen.
===Level upgrades===
===Mastery upgrades=== 
*Chance to Boost
===Level upgrades===
=== Costumed===
When given Plant Food, Satellime's missile now explodes in a 5x5 radius, drastically increasing its range.
==Strategies==
Satellime is a fantastic choice in levels with high zombie densities due to his incredible range and piercing ability. His first laser is admittedly weak damage-wise, but can help with getting in a bit of extra damage. However, his second laser is able to one-shot and the third laser in particular is able to one-shot , making them amazing for neutralizing the crowd and eliminating most low-health threats. One notable trait about Satellime is that all 3 of his lasers will simultaneously hit a zombie who is up close to him. As such, like are a good choice to take advantage of this, effectively allowing him to deal 1800 damage to zombies in his tile when in his third phase without the risk of him taking damage or being eaten. is also a good choice as while he's not nearly as bulky as Pumpkin, he can get some extra damage in and let Satellime finish off the zombies if necessary or keep charging to take out bigger threats. 
He also benefits greatly from as not only does his missile deal large damage, but he also charges up to his third phase automatically, allowing him to skip his reload time. Naturally, he also benefits from , either those spawned in levels in or generated by as while all the missiles will aim towards a single zombie, all Satellimes on the Power Tiles will automatically reach their third phase allowing them to destroy large hordes of zombies near instantly. If he's already at his third phase however, make sure to fire before giving him Plant Food to maximize damage.
Satellime is an excellent choice for being planted on in as he is able to be relocated to different lanes rather than having to place several Satellimes, being a very cost-effective option overall. He fares well in Far Future as his piercing ability allows him to attack while his shield is out, as well as being able to attack and his simultaneously. Most of the zombies in that world are quite slow anyway, allowing him to more comfortably charge up his stronger lasers. He is also a great choice in and being able to damage zombies like and , respectively. In the former world, he can also pierce through gravestones and take out with his third phase, while he can defeat most specials with his third phase in the latter world, even being able to one-shot with only his second phase. He is very effective against in , being able to pierce through ice blocks.
Said power unfortunately comes at a cost, however. His reload time is very long, taking a total of 50 seconds after firing a laser to fire the strongest attack again. His high sun cost of 500 and slow 30-second recharge also makes it difficult to place multiple Satellimes, especially without any plants to buy time. Because of this, Satellime is not always practical for most levels and as such is often recommended to not rely on it as your primary source of damage and instead as a secondary attacker. Bringing good stalling plants are ideal when using Satellime, allowing him to charge into his stronger phases much more easily.
Satellime faces competition from other manual plants like who is not only slightly cheaper, but has a much faster recharge rate and reload time, albeit dealing significantly less damage and no pierce ability. is another considerable alternative as his sun cost is equivalent to Satellime's but also has a much faster recharge rate and can shoot anywhere on the lawn. Strawburst is yet another alternative worth considering as he costs slightly less and has a much faster reload time of 32.5 sec overall for his big berry as opposed to Satellime's overall reload time of 50 seconds. However, Satellime's range and piercing ability is worth considering over the rest.
Avoid using Satellime in levels that contain she can block zombies behind her while the pop jam is playing, negating his piercing ability. Other zombies that may give him trouble are and as when both are heavily damaged, they will release hordes of and , respectively. If not timed well or if there is no secondary attacker to take out the flocks, they can take advantage of his abysmal reload time and destroy your defenses. He's susceptible to ambushes in general due to his slow reload time and can become overwhelmed easily, though vine plants can help alleviate that problem. He is not recommended in levels due to his high cost of 500 sun making him drain the player's supply of sun rather quickly. His slow reload time also makes it extremely difficult to win Last Stand levels on his own anyway.
Overall, Satellime's slow recharge and reload time makes him difficult to use in a lot of levels, but when given enough support from stallers or other attackers, he can be extremely powerful and shred through hordes.
===Plants vs. Zombies 2 (Chinese version)===
While Satellime is near identical to his international counterpart at level 1, he becomes incredibly powerful via leveling. Levels 2 and 3 both significantly reduce his reload time, allowing him to be used more aggressively. Additionally, he gets a chance to start with full charge when planted at Level 4, effectively making his main weakness near non-existant. Finally, using a large amount of Satellimes will allow them to effortlessly obliterate crowds when at level 5, as they will all chip in additional damage when even one shoots initally.
==Gallery==
===General===
File:SatellimeHD.png|HD Satellime
File:SatellimeCostumeHD.png|HD Satellime costume (umbrella)
File:SatellimeCostumeHD_2.png|HD Satellime costume (Astronaut helmet)
File:SatellimeCostumeHD_3.png|HD Satellime costume (Mega Man's helmet)
File:SatellimeCostumeHD_4.png|HD Satellime costume (TIE Fighter wings)
File:SatellimeShoot.png|Shooting
File:SatellimeSeedPacket2.png|Seed packet
File:SatellimeSeedPacket.png|Seed packet without sun cost
===Chinese version===
File:SatellimeChineseSeedPacket.png|Seed packet
File:SatellimePuzzlePiece.png|
File:SatellimeCostumePuzzlePiece.png|Costume Puzzle Piece
===Concepts===
File:satellime_drafts.png|Two drafts of Satellime. Left is a rough sketch while the right is more finalized
File:LimeFighter.png|Lime Fighter, the original version of Satellime
== In other languages==
Please note that some translations may not be accurate.
==Trivia==
<tabber>
|-|In-game=
*Satellime's Almanac entry implies that his ability to shoot lasers is caused by his ability to receive radio waves, blasting it back at zombies in a form of energy.
*The effects of Satellime's lasers are modified from Laser Bean's, being made green instead of blue.
|-|PvZCC-related=
*This is the first page that TheLimeGamer (now under their new account somebody407MUGEN) has made for this wiki since 2017.
*Satellime is partially inspired by an old plant of somebody407's: Lime Fighter.
</tabber>
Category:Plants
Category:Plants vs. Zombies 2 plants
Category:Premium plants
Category:Plants obtained with seed packets
Category:Piercing plants
Category:Slow recharge plants
Category:Manually controlled plants
Category:Straight-shooting plants
Category:Multi-directional Plants
Category:Spear-mint Family plants
Category:Plants made by somebody407