Cards and Castles X (I am a dumb dumb)

"Please do not steal if you want to use it then give credit first... oh and also if you want to search a specific word press Ctrl + F" - I am a dumb dumb
== Game Mechanics ==
This game plays exactly like the TCG Cards and Castles 2 except for the following things.
Release order	Name 	Explanation
1 	Changes on how ability are Worded	Most Ability from Cards and Castles 2 are worded it the same to this game except for the following things:
* "" is used when mentioning a name.
* ** is used when mentioning or giving a Effects.
* Choose 1 - ___ ; or ___ is changed to look like Choose 1 - [] or [] instead.
* ___ to ___ is changed to look like ___; ___ instead.
* This is changed to look like This card instead
2 	Actions 	Unit have 1 maximum action primary action and move action.
Building also have 1 maximum action primary action but no move action.
A unit can use its primary action to attack.
A unit can use its move action to move if the unit hasn't attacked already (a unit/building can move then attack but not attack then move (buildings cannot move unless by a Ability)).
At the start of your turn all of your units and buildings regain all of their primary action and move action. When a unit/building enters the field they have no maximum action (if it's a unit) primary action.
3 	Piles 	Piles are where cards are put to. The pre-existing piles are:
* Deck
The new piles are
* Graveyard: The Graveyard is the place where you put cards that are discarded, destroyed, or sacrifice.
* Exilement: The Exilement is where cards go when there are exile.
== Colors ==
Name 	Description
Artificer	Artificers like to create machines and constructs to help assist them with their duties. Artificer focus on defensive plays by using Items and Buildings.
== List of Keywords ==
=== Pre-existing Keywords ===
==== Pre-existing Keywords to Cards and Castles that hasn't been changed ====
Name 	Ability
Last will 	Activates when destroyed.
Deathstrike 	Destroy any unit this card damages.
Regenerate 	The first this card takes damage, it survives and regains the health lost.
Judgment X 	Deals X damage to enemies that attack this card unit.
First Strike	This card unit deals combat damage before the attack Target.
Stealth 	This card is invisible to the opponent until it attacks.
Guardian 	Nearby allied buildings cannot be attacked. DOes NOT WORK if the unit is behind the building.
Charge 	Can instantly act when summon. (Charging units cannot attack the starting buildings!)
==== Pre-existing Keywords to Cards and Castles that has been changed Mechanically ====
Name 	Ability
Sniper	Unlimited range. Does not take retaliatory damage if attack from range.
Warcry	Activates when entering.
==== Pre-existing Keywords to Cards and Castles that has been changed naming ====
Name	Ability	original name
 	 	
=== New Keywords ===
Name 	Ability
Unincreasable ___	___ cannot be increased
Siege 	Can only attack buildings
Next to this card	It means a 3X3 Square with this card in the middle.
Invisible 	This card cannot be seen by your opponent until a enemy card would move to the same space as this card space
Animate 	This card building have 1 maximum move action and it can move like a unit
Immobile 	This card can't move.
Ninjutsu 	Change a friendly card into this card one.
Defender 	This card can't Attack
{Activate} 	During your turn, you can activate this card effect.
Rejuvenate 	Activates when this card is healed even when at full health.
Kamikaze 	After this card attacks, destroy it.
Hidden Payment 	Your opponent does not see how much gold you spent on this card.
== List of Cards ==
=== non-Token Cards ===
Name 	Factions 	Type 	Cost	Attack	Health	Tag 	Ability 	Rarity
Zombie Dino 	Undead 	Unit 	5 	5 	4 	Zombie Dinosaur	Last will: Send this card to the top of your deck. 	Rare
Wall of Blossoms 	Druids 	Building	4 	0 	6 	Wall 	Warcry: For the rest of the turn each time you play a Unit, draw a card. 	Rare
Milo, the Stray Dog 	Druids 	Unit 	2 	1 	1 	Beast 	Charge 
Warcry: Search your deck for 1 Beast-Tag, then put it on top of your deck.
Last will: draw a Beast-Tag. 	Legendary
Metal Fleas 	Artificer	Item 	2 	- 	- 	Robot 	A Unit has *This card cannot attack* until the next 3 turns. 	Common
Wall of Junk 	Artificer	Building	0 	0 	4 	Wall 	 	Common
Fungus Master 	Druids 	Unit 	20 	6 	8 	Fungus 	While in your hand, when a unit is destroyed: this card cost 1 less.
Warcry: The next 2 Fungus-Tag card played cost (0) except "Fungus Master".	Rare
Battle Ram 	Neutral 	Unit 	3 	4 	5 	Siege-Engine 	Siege. 	Common
Deadly Dartslinger 	Neutral 	Unit 	4 	1 	1 	- 	Sniper, Deathstrike, Unincreasable Attack and Health. 	Rare
Fullmetal Golem 	Artificer	Unit 	50 	20 	40 	Golem Robot 	While in your hand: this card cost X less, where X is the total health of all non-Castle Building you control. 	Epic
Glyph of Life 	Crusader 	Trap 	0 	- 	- 	- 	Hidden PaymentTrap: When your Wall-Tag is attacked, heal your castle for the same amount. 	Rare
Wall of Judgment 	Crusader 	Building	2 	0 	6 	Wall 	Judgment 4. 	Common
Karma 	Crusader 	Trap 	1 	- 	- 	- 	Hidden PaymentTrap: When your unit is attacked, the attack unit gain *Judgment 4* until the end of the turn. 	Common
Rat's Siege Tower 	Neutral 	Unit 	3 	1 	6 	Siege-Engine 	Siege. After this card attacks, summon 1 "Rat" next to this card. 	Rare
Brass Man 	Artificer	Unit 	0 	3 	4 	Robot 	This card does not regain primary action and move action at the start of your turn.
After you play a building for the first time this card turn, this card gains 1 primary action and move action.	Rare
Flames Shroom 	Warlocks 	Item 	0 	- 	- 	Fire Fungus 	Deal 2 damage to your Castle to make the next Fire-Tag or Fungus-Tag card cost (1) less 	Common
Mold Golem 	Druids 	Unit 	6 	4 	4 	Golem Fungus 	You can give this card -1/-1 to summon 1 "Sporeling" next to this card. 	Rare
Rat 	Neutral 	Unit 	0 	1 	1 	Beast 	 	Common
Sporeling 	Neutral 	Unit 	0 	1 	1 	Fungus 	 	Common
Passage Maker 	Ninjas 	Unit 	2 	2 	2 	- 	This card can move through buildings. 	Common
Swabbie 	Pirates 	Unit 	0 	1 	1 	- 	Warcry: Search your deck for 1 Beast-Tag, then put it in to your hand, then then you get 1 less gold during the next turn.	Common
Stocking Bot 	Artificer	Unit 	2 	1 	1 	Robot 	This card cannot be attacked by enemy units.
This card can move through units. 	Common
Robotic Assassin 	Artificer	Unit 	2 	3 	1 	Robot 	First Strike
Can only attack unit. 	Common
Fullmetal Helepolis 	Artificer	Unit 	9 	3 	1 	Siege-Engine 	Sniper, Siege
Warcry: This card gain X Health, where X is the total health of all non-Castle Building you control. 	Rare
Scrap Mortar 	Artificer	Building	2 	2 	2 	Siege-Engine 	Sniper, Siege 	Common
Animate Building 	Artificer	Spells 	5 	- 	- 	- 	Give 1 building +4 Attack and *Animate*. 	Common
the Rising Citadel 	Artificer	Building	3 	2 	4 	- 	Ninjutsu a non-Castle Building to Give This card *Sniper*. 	Common
Shield-Wall Robot 	Artificer	Unit 	3 	1 	5 	Robot 	Defender,
Warcry: Search your deck for 1 Wall-Tag or card with Defender, then put it into your hand. 	Rare
Sleeping Dragon 	Neutral 	Unit 	5 	7 	7 	Dragon 	Defender, ImmobileWhenever this card takes damage, it loses *Defender* and *Immobile*. 	Rare
the Golden Mask 	Undead 	Item 	10 	- 	- 	- 	While in your hand, this card cost (1) less for each of your Tombstone.
Target a unit, then give it -6/-4 and send it to the graveyard if its Attack is reduce below 1.	Legendary
Living Blade 	Neutral 	Item 	3 	- 	- 	- 	Choose 1 - [Give 1 Unit +4/+1] or [Summon this card as a unit with 4/1]. 	Rare
Living Shield 	Neutral 	Item 	3 	- 	- 	- 	Choose 1 - [Give 1 Unit +8 Health and *Guardian*] or [Summon this card as a unit with 0/8 and *Guardian*]. 	Rare
Armored Peasant 	Neutral 	Unit 	2 	2 	2 	- 	Last will: Summon 1 "Peasant". 	Common
Dragon Egg 	Crusader 	Unit 	2 	0 	2 	Dragon 	Immobile, DefenderLast will: Summon 1 "Dragon Token" with 6/6. 	Common
Firewall 	Warlock 	Building	2 	8 	1 	Wall 	Defender 	Common
Very Stinky Cheese 	Neutral 	Item 	1 	- 	- 	Gourmet 	Target a unit, then move it to its owner's very back column while staying in the same row. 	Rare
Baby Dragon 	Crusader 	Unit 	4 	1 	1 	Dragon 	Last will: Summon 1 "Dragon Token" with 6/6. 	Common
Demonic Seducer 	Warlock 	Unit 	5 	1 	3 	Devil 	Warcry: Target 1 unit, then take control of it for as long as this card remains on the battlefield. 	Epic
Hellhound 	Warlock 	Unit 	3 	3 	3 	Beast Fire 	At the end of your turn, deal 3 damage to all unit Next to this card. 	Common
Cerberus 	Undead 	Unit 	5 	3 	7 	Beast 	Guardian
Warcry: Your Castle becomes "Gates of the Underworld". 	Legendary
Necrotic Puppeteer 	Undead 	Unit 	3 	0 	3 	- 	{Activate}: ↻ Primary action, use 1 Tombstone; Add 1 "Puppet" to your hand. 	Common
Holy Puppet Maker 	Crusader 	Unit 	5 	0 	1 	- 	Warcry: Resurrect 1 Allied and give it *Charge*, *Elusive*, and *At the end of your opponent's turn, destroy this card*. 	Rare
Brave Knight level 1 	Crusader 	Unit 	1 	1 	3 	Knight 	If this card takes 2 or more damage and survives, this card becomes "Brave Knight level 2". 	Common
Demon of the Forest 	Druids 	Unit 	4 	3 	6 	Devil 	Rejuvenate: give a friendly Unit *Last will: Heal all friendly Units for 2*. 	Rare
Bomb Crow 	Pirate 	Unit 	1 	6 	1 	Beast 	Kamikaze, Elusive 	Common
Hornet Queen 	Druids 	Unit 	5 	1 	4 	Insect 	When this card takes damage, Summon 1 "Hornet Warrior" next to this card. 	Rare
Near Death Experience 	Undead 	Spells 	9 	- 	- 	- 	If your Castle's health is 1, you win the game. 	Epic
Vengeful Demon 	Warlock 	Unit 	1 	1 	1 	Demon 	When your Castle takes damage, this card gains +1/+1. 	Common
Keen Eye 	Ninjas 	Unit 	0 	0 	2 	Beast 	If this card is next to your opponent's Castle: {Activate}: ↻ Primary action; Take a look at your opponent's hand. 	Rare
Darwin Award Winner 	Undead 	Unit 	2 	2 	1 	Skeleton 	Charge
Last will: Draw 2 cards. 	Common
Sus Tree 	Ninjas 	Unit 	4 	3 	3 	- 	Siege, Stealth 	Common
Sneaky Thief 	Ninjas 	Unit 	3 	1 	1 	- 	Stealth
After this card attacks, your opponent discard 1 card, then you draw 1 cards. 	Rare
the Stompy Stompy Dreadnought	Artificer	Unit 	10 	5 	13 	Robot 	Can pass through enemies except your opponent's castles.
when this card moves through a Unit/Building, Deal 10 damage to it.	Legendary
Boney Ward 	Undead 	Trap 	1 	- 	- 	- 	Hidden PaymentTrap: When a friendly Skeleton-Tag unit would die, it survives with 1 health, and the attacker dies. 	Common
===Token Cards===
Name 	Factions	Type 	Cost	Attack	Health	Tag 	Ability
Peasant 	Neutral 	Unit 	1 	1 	1 	- 	-
Blank Dragon 	Neutral 	Unit 	0 	- 	- 	Dragon 	-
Gates of the Underworld	Undead 	Castle Building	0 	- 	20 	- 	{Activate}: Pay (2), ↻ Primary action, use 1 Tombstone; Summon 3 "Skeleton Token" with 2/2.
Blank Skeleton 	Undead 	Unit 	0 	- 	- 	Skeleton	-
Standard Puppet 	Neutral 	Unit 	0 	1 	1 	Puppet 	Charge, ElusiveAt the end of your opponent's turn, destroy this card.
Brave Knight level 2 	Crusader	Unit 	2 	1 	5 	Knight 	If this card takes 4 or more damage and survives, this card becomes
Brave Knight level 3 	Crusader	Unit 	4 	3 	7 	Knight 	Guardian
Hornet Warrior 	Druids 	Unit 	1 	1 	1 	Insect 	Deathstrike, Charge
==Changes to pre-existing stuff==
Note this only includes stuff that has changed from 6/29/2024 and onwards.
Release order 	Date 	Number of stuff change	Contents 	 	
6 	9/4/2024 	2 	"Glyph of Life" and "Karma" now have Hidden Payment.	 	
5 	4/16/2024 	1 	
*Sleeping Dragon have its Ability change
{| class="fandom-table"	From	To
{| class="fandom-table"	Name 	Ability 	 	 	
Sleeping Dragon	Defender, ImmobileWhenever this card takes damage, it loses *Defender* and *This card can't move*.	 	 	 	
Dragon Egg 	Immobile, DefenderLast will: Summon 1 "Dragon Token" with 6/6. 	 	 	 	
==Gallery==
Note some of these Png are outdated
Category:I am a dumb dumb
Category:Trading Card Games