Cold One Spear-Riders

are a melee cavalry unit introduced in Total War: Warhammer II.
== Recruitment ==
*
** Unlocked with: Cold One Caves
*
** Unlocked with: Cold One Hollow
== Description ==
Saurus warriors are formidable fighters, but when mounted atop a Cold One they become a shock force capable of delivering an absolute mauling. Those foes who can muster the courage to stand before the sight of oncoming Cold One cavalry find themselves beset by a whirlwind of biting jaws, slashing talons and jabbing spear thrusts. Those Saurus Warriors blessed by Itzl have an innate aptitude for mounted warfare. They exude a musk not dissimilar to the rank odour produced by the Cold Ones themselves, allowing them to form bonds with the otherwise hostile creatures. The Saurus have dewclaws that are perfect for gripping the thick-scaled hides of their reptilian steed, leaving them free to carry both spears and shields. All such spawning produce a Pack Leader who instinctively leads the group - knowing where to find the Cold Ones and how best to break them in as mounts.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Predatory Fighter
* Primal Instincts
== Strategy ==
There are two possible solutions to enemy cavalry flanking as Lizardmen. The hard way is to play a game of chicken with your Saurus Spears and the enemy, constantly micromanaging and adjusting your flank and daring them to throw themselves on your obsidian spear points. The easy way is to throw some Spear Riders at them and be done with it. Cold One Spear Riders are only above average anti-large cavalry, but even if they lose the engagement, they'll do a lot of damage to the enemy and whatever comes out of the ensuing meat grinder is a much reduced threat.