The Pig/Counters (SHC2)

The Pig's attacks are considerably easy to repel, thanks to the relatively low durability of his troops. The heavy emphasis on macemen is gone, as the Pig uses crossbowmen more liberally, posing more of a ranged threat in the field. In a straight-up attack, he chooses to build numerous catapults, while bringing a moderate sized combination of the above units. Simply field your own crossbowmen in the taller towers (lookout towers work as well) in droves and deflect the attack!
Macemen are very fragile attackers, therefore men-at-arms can thin them out with their javelins too, however guard your rear: macemen in your towers can spell doom to your ranged units. The Pig's crossbowmen may deal powerful blows with their bolts - try to keep some armoured units at the front!
The Pig's castle is harder to siege than it seems, thanks to the fact that it evenly covers the surroundings of the castle with square towers filled with crossbowmen, ready to riddle any troop full of arrows that is moving near. This calls for the use of siege equipment. Trebuchets are a surprisingly safe choice, capable of striking out of a large distance while staying out of harm's way. Catapults can work to a limited effect too, however they need to move closer and require some troops around, as they are likely to draw patrolling macemen.
Try to knock down one of the corner towers and the tower mangonels nearby before moving in with the main army! If it's considerably late in the game, the Pig will have built more walls as fodder, delaying your advancement even more. You can also bring in your own heavy armor to stand up against the concentrated fire of crossbows, and send lots of crossbowmen or other units in war wagons to clean up hostile crossbowmen at other places. Destroy the barracks to disable the Pig's recruiting capabilities!
Category:Strategy Page