80520-update-notes-build-6745-6202014

== Content ==
			
General
The advanced and expert riding skills are no longer learned immediately after purchasing them from either faction's mount vendor. Moreover, the Advanced Riding Skill and Expert Riding Skill have been adjusted to Advanced Riding License and Expert Riding License respectively.
Purchasing either item will now give the player an item that they need to consume in order to learn the riding ability that increases mounted speed. Upon consumption, the player is now given visual feedback letting them know that they consumed the item. 
 
The riding license upgrades will be reflected in the non-combat abilities window in the miscellaneous tab. 
Players who have purchased the original riding skills will not need to purchase the riding licenses as their riding skills will have been converted to riding licenses.
Added a new Deluxe Eldan Gold dye for owners of the Deluxe Edition.
There will now be a clear indication of which riding skill tiers a player has learned.
Currency icons have been changed to make them more easily distinguishable. Optimized and improved the way environment maps are drawn.  This should improve overall player framerate.
Fixed a bug where instance throttling was being enforced on matchmaking games.
A frequent client crash occurring in the spell system has been fixed. Fixed a User Server crash related to guild invites.
Fixed multiple AI pathing system crashes.
Fixed an issue with framerate stuttering that players have been reporting since the last patch.
Fixed occasional launcher crashes when updating the news section.
A rare UserServer crash should no longer occur when ignoring a neighbor.
The German client will now correctly initiate a whisper when choosing the option from the context menu.
Fixed an issue with quest sharing involving daily quests.
Fixed a possible way that you could accidentally exit the game after creating a new character.
Fixed an issue where full-screen effects were incorrectly remaining after a world transfer.
Fixed an issue where scripted AIs could get stuck waiting in their script in rare setups.
Players will now be dismounted after purchasing either tier riding skill spell from their respective mount vendors.
Fixed an issue where ground targeted AoE spells would always target ground at center of screen.
Items
Imbuement - Slow it DownReduced the Snare power on all tiers. From 28%, 32%, 37%, 41%, 45% to 5%, 7%, 9%, 11%, 13%. Additionally reduced the duration of all tiers to 5 seconds, down from 6 seconds.
Classes
 
Engineer
GeneralFixed another bug that could cause Engineers to be flagged for PvP by their Repair Bot.
Abilities 
Shock Pulse Fixed an issue with the client showing the improper cooldown time for Shock Pulse.
AMPs
Try and Hurt Me! 
Fixed an issue in which the AMP would not fire. 
Fixed an issue with the stacking and tooltip to show the proper 5 stack cap
Esper
GeneralFixed a bug that prevented Telekinetic Storm from dealing damage if it didn't hit a target.
AMPs
SuperiorityUpdated Superiority to kick in while above 70% Health instead of 100% health.
Medic
Abilities
RejuvenatorFixed a bug where the GTAE could not be cast behind the Medic.
Restrictor
Fixed an issue where you could not fire off the second charge of Tier 8 Restrictor as long as the first charge was active.
Added a 0.5s internal cooldown between each use of Restrictor for tiers 4-8 to prevent cases where you would use both charges unintentionally.
AMPs
Empowering AuraFixed an issue where two Medic's with Empowering Aura could overwrite the other Medic's Aura.
Spellslinger
AMPs
Shock & AweFixed an issue that allowed the AMP to trigger if the Spellslinger interrupted their own cast.
Stalker
Abilities
False RetreatUpdated the GCD on the 2nd press so that it has a small 250ms GCD (Movement Time) so that it does not collapse before the Stalker has a chance to complete its movement while Hold to Continue casting is on.
Warrior
Abilities
Flash BangFixed a bug where the blind was not being applied when using T8 of the ability.
TremorFixed a bug where Tremor was not triggering daze or other procs.
AMPs
Brutality MasteryFixed a bug with Brutality Mastery that caused it to fire off more than intended.
PvP
GeneralRated/Practice Battlegrounds will once again award loot bags, experience, or prestige upon completion (or win) of the Rated/Practice Battleground's public events for cross realm matches.  
ArenasRated Arenas will now award loot bags or prestige upon completion (or win) of the Arena's public events.
Halls of the Bloodsworn
Fixed an issue that sometimes caused rating to decrease when leaving a Halls of the Bloodsworn match too quickly after the win.
A potential fix has been added to Halls of the Bloodsworn for the secondary objectives in order prevent them from being unusable at certain times.
Content
AlgorocUpdated Mining Drill and Mining Bot raw scans to despawn its resources after three and a half minutes.
AuroriaThe Plagued Hycrest Guard on Gruesome Secrets will now respawn after the vignette plays out after a successful holdout. This should cut down on the chances of this creature getting into a stuck state.
Containment R-12Vendors "Supplier Serra" and "Shopkeeper Thriftyroot" have returned from vacation and are once again selling to adventurers!
Crimson BadlandsCrimson Badlands - Vendors "Provisioner Omnichron" and "Trader Nexa" have returned from vacation and are once again selling to adventurers!
Ellevar
The Dominion have imposed restrictions outlawing the Corigan Doon flash mobs occasionally accompanying the "Locating the Crash Site" quest in Ellevar.
The Poisoned Spirit-Walker on 'Treacherous Territory' should clean up after each instance of the holdout, which should prevent this creature from getting into a bad state.
Fixed a bug with "Bug Zapper" which required the optional objective to be completed.
FarsideThe Ravenous Fraz and Frizlets spawned during the quest "Securing Base Camp" in Farside will now properly despawn when no longer in combat.
Whitevale
The Emissary quest in Whitevale has been changed to stop players from getting stuck at various points while doing it.
Prime Gillsting should always properly spawn for the quest Primal Powers and Triton's Dread.
Wilderrun
The Deathbringer Kala Event has been simplified. She can now be attacked at any time except right after her defeat. She will despawn after she exits combat, after she is defeated, or in a few minutes if she is left alone in the middle of her vignette. Her flag should reset in all cases.
Shinequester Andro and his camouflage will no longer disappear from the Kel Ulgar bridgeway if you complete 'The Pulverizer' before you turn in 'Unchained'
World Story
Revelations of Power
Fixed a bug where creatures in the World Story instance "Revelations of Power" would occasionally get stuck underground where they could not be killed.
There should no longer be grass clipping through the exanite platforms.
The Terminus ComplexFixed an issue where Xarophet could become stuck, blocking progression
 
Adventures
The Hycrest Insurrection
The "Healing Interface" spell used by one of "Dynamite" Dax / Chief Engineer Vortec's robots. Now will heal 20% of a target's max shield capacity per tick instead of 15% of a target's health. 
The cooldown on "Healing Interface" is now 17 seconds instead of 10 seconds. 
There is now a 1 second initial delay before spell effects take place when the channel for "Healing Interface" begins.
War of the Wilds
War of the Wilds: Fixed a bug that allowed the Strategy Objective public event to start up without enabling any objectives in some cases. 
War of the Wilds: The Strategy Objective to take energy nodes is now limited to appearing as the first side objective offered. 
War of the Wilds: In Veteran mode there are now protections against Ancient Shrine Strategy Objectives populating when players already control all Ancient Shrines.
Charm Skeech now only affects three Skeech per cast and its cooldown has been increased from 20 to 50 seconds.
Ardent/Ignacio's Flamethrower spell in War of the Wilds now hits in a 60 degree cone and deals less damage to non-player units.
Crimelords of Whitevale
Slightly increased the damage done by the Void's Fury in the Final Stage of the Redmoon storyline for Veteran Crimelords of Whitevale. 
Cap'n Barugh's Flame Sheath spell has been changed to allow Cap'n Barugh to chase players down while he has it applied. 
The radius of Cap'n Barugh's Flame Sheath has been doubled in size, and its damage has been adjusted to be less forgiving. Barugh will now cast this once more often per encounter.
Players can no longer drag Captain Onghr out of his room in the Void's Fury.
Dungeons
General
Fixed a bug causing incorrect minimum level restrictions to be applied to dungeons.
Fixed an issue where creatures in Dungeons would lose track of their target at closer distances than desired.
SkullcanoYou can no longer avoid the terraformer beam in Skullcano during the Mordechai encounter.
Raids
Attunement
Guardian Pyralos should now properly fight back when players engage him.
Raid Attunement steps will now properly advance while in a Raid group.
Genetic Archives
Phageborn Convergence Deprivation DoT now only persists if the target is subdued.
GolgoxDemolish is now a tracking telegraph and is un-dodgeable.
Dreadphage Ohmna 
Body Slam should no longer sometimes fail to destroy platforms.
Tentacles should no longer sometimes double-spawn or spawn while Ohmna is submerged. 
Crowd control effects such as Collapse, Grapple, or Shockwave should now correctly interrupt her tentacles. 
Ohmna should no longer sometimes double-cast an ability. 
Ohmna should no longer sometimes reset to full health when transitioning between phases. 
Body Slam now wipes threat from her primary target if they are outside of the telegraph. 
Ohmna should no longer sometimes double-spawn the Ravenous Maws. 
Ohmna now spawns a large number of tentacles immediately upon the final phase starting. 
Body Slam damage in the final phase has been significantly increased.
Erupt from the Ravenous Maws should no longer cause players to fall off their threat-lists. 
Ravenous Maws should no longer autoattack immediately upon spawning. 
Sap Power no longer damages pets.
Economy
Tradeskills
GeneralMore tradeskill resources should now correctly show their name.
Architect
Tradeskill Vendors in capital cities, Thayd and Illium, now sell Architect Blueprints for crafting vouchers. The following blueprints can be purchased from Architect Kaspmara in Thayd and Architect Cybene in Illium:
Uncooked Ash Hen 
Aurin Clock 
Draken Cauldron 
Cheap Seating 
Large Training Grounds FABkit 
Torine Battlemaiden Statue 
Space Taco Stand
Fixed a bug that prevented tradeskill research achievements from being properly rewarded.
Fixed an issue blocking Architect Data Fragment collection for the quest "Style Eye for the Clone Guy".
Cooking
Increased the required ingredients of a few recipes that set lower than they should be, fixed a few cooking ingredients that weren't showing up correctly in the Commodities Exchange, and slightly increased the price of meat.
Increased the required material cost for Hybrid Meal "Strange Seafood Stew" to 2 large fish from 1 for balance purposes.
Krogg Cuisine, formerly a Cooking Quest that rewarded Eldan Fragments, is now unsharable. Players may still turn this in if it is in their inventory, but it can no longer be taken, and can no longer be shared.
TechnologistReduced the crafting-profit margin for Technologist Serums/Extracts
User Interface
CREDD may no longer be redeemed at character select if you have an active subscription.  It may still be redeemed at character select if your subscription expired or on your character in-game.  
Fixed an issue where the interaction icons on objects in the world would disappear.
Updated the CS Ticket UI so any tickets with the category "Bug" will open the Report Bug window. Any text the player enters in the CS Ticket window will be copied over to the Report Bug window.
Fixed a bug where the Group Finder Accept/Decline dialogue window reappears after clicking Accept.
There is now a button in the Quest Tracker to open to the map and highlight the relevant hexes again. 
The button in the Quest Tracker to open the Quest Log has been moved to a more visible location.
Fixed an add-on error that was occurring whenever a player's auction expired or was purchased off the Auction House
Fixed an incorrectly assigned entry in the Dorian Walker Galactic Archive and assigned the correct one.
Fixed a LUA error that occurs when a player enters a ">" or "
The lock button has been removed from chat windows. They're now marked as requires meta key to move (Default: Control) instead.
Timers in the Account Services window will more accurately reflect the actual cooldown time remaining on claimable items.
Advanced and Expert Riding Skills will now show up as separate entries in the Non-Combat Abilities UI.
All chat settings are now saved and restored correctly.
Fixed an issue where the Potion selection window would not always load correctly
Purchasing the Advanced Riding Skill will no longer cause a LUA error to occur.
When you drag a spell off your bar, the UI now properly clears it and refund all points.
Fixed an issue where achieving a quest would not always display the quest’s completed state.
Occluded hostile PvP units will now report the last known position to the UI.
Matching game response buttons are now ActionConfirmButtons.
Fixed quest tracker not removing quest objectives when the objective was to complete another quest
C.R.E.D.D. tutorial now states that C.R.E.D.D. must be account-bound before it can be sold on the Exchange.
The Galactic Archive should no longer present a LUA error when viewing Skeech or Coldburrow Skeech entries.
A confirmation prompt should now appear when attempting to delete mail.
Quests in a different zone, such as a breadcrumb to a new area, now link intelligently by clicking on the Quest Tracker. It will open your map and highlight the relevant region.
Removed the "Leave Instance" button from the Group Finder if the group has completed the dungeon/adventure and the player is no longer in it.
The error messages in Auction House when bidding have been fixed and clarified (for example, when you try to bid but another player snuck in a new bid).
API Changes
ApolloFixed tree control drawing and expanded tree nodes in 32bit clients.
 	
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			Did we go back in time? "UPDATE NOTES - BUILD 6745: 6/6/2014"	
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Did we go back in time? "UPDATE NOTES - BUILD 6745: 6/6/2014"
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Eldan Gold, woop woop!
 
 
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All chat settings are now saved and restored correctly.
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			This is a great example of how hardwork is .. definitely love it .. keep up the good work guys :D	
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Every class have fixed bug but stalker.... 
 
Heuuuu Carbine, Do you know stalker Arena is completly bug?	
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			@Sooki did you know by being negative you only get more and even more negative stuff in your life :) ? don't be like that.. just look at the brighter sides	
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Awesome patch. Thanks!
 
Now it's time to get Superiority back. :D
 
Will only cost 50g to respec. :(	
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Thanks Carbine!
Good to see you guys hard at work fixing stuff :)
 
I do want to ask, is there anything you can tell us or update us about if the spellslinger AMPs power surge and trigger fingers are indented or being looked at?
Just looking for some clarification as nothing has been mentioned about them yet.
 
Keep up the good work!	
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These are great patch notes...but the engineer fixes are REALLY lacking. A carbine dev acknowledged over 35 bugs in the engie forums, many of which are actually multiple bugs being grouped together. And basically none of those bugs were addressed in this patch. So, as an engie, guess we just have another week of the most bugged class in the game to look forward to...yay.As a side note...I heard we don't have an Veteran Adventure epic DPS weapon...that can't be true...can it, Carbine? Really?
 
EDIT: So, I re-read what I wrote, and it's really negative. I should point out that there are some MUCH needed fixes in here, some REALLY solid stuff, and I really appreciate all the hard work you devs are putting in to make the game better. It's just hard to be told "Sorry, kid, come back next week, maybe you're class will get fixes then."	
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			Woohoo, Architect schematics! Finally!	
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{| class="blockquote"
These are great patch notes...but the engineer fixes are REALLY lacking. A carbine dev acknowledged over 35 bugs in the engie forums, many of which are actually multiple bugs being grouped together. And basically none of those bugs were addressed in this patch. So, as an engie, guess we just have another week of the most bugged class in the game to look forward to...yay.
 
As a side note...I heard we don't have an Veteran Adventure epic DPS weapon...that can't be true...can it, Carbine? Really?
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Reduced the profit margin of Technologist Serums/Extracts?
 
Was it really that bad? That's going to change a lot of prices on the market.	
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This is a rather disappointing patch.  There is hardly any engineer fixes, and they are bugged to hell and back.  If you could at least fix the bots that would make things nicer.
 
It is good to see you are not fixing technologist, I mean that 4th additive can be helpful.  I would be able to reach some of the items finally that are currently impossible to get.  Not to mention being able to make 50% more of the base componets would have made trying to sell potions on the CX more profitable. 	
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LOL! Most bugged class? You must be completely oblivious to the Esper class. We've been acknowledged by a dev saying our entire class sucks and needs a complete revamp which can only happen on a giant content patch. The same dev(s) also stated basically all of our AMPs suck and are useless (when compared to other class AMPs 1v1), which is entirely true now that I've researched and fiddled with them quite a bit.
 
Please enjoy your 2nd in line for most OP class even in its current state. Engineers and SS's are just Gods in the game at the moment, and if you disagree, you are playing it wrong.
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{| class="blockquote"
These are great patch notes...but the engineer fixes are REALLY lacking. A carbine dev acknowledged over 35 bugs in the engie forums, many of which are actually multiple bugs being grouped together. And basically none of those bugs were addressed in this patch. So, as an engie, guess we just have another week of the most bugged class in the game to look forward to...yay.
 
As a side note...I heard we don't have an Veteran Adventure epic DPS weapon...that can't be true...can it, Carbine? Really?
 
EDIT: So, I re-read what I wrote, and it's really negative. I should point out that there are some MUCH needed fixes in here, some REALLY solid stuff, and I really appreciate all the hard work you devs are putting in to make the game better. It's just hard to be told "Sorry, kid, come back next week, maybe you're class will get fixes then."
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@Sooki did you know by being negative you only get more and even more negative stuff in your life :) ? don't be like that.. just look at the brighter sides
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			Oh no i gotta cancel my buy order for all my Octopod! im gonna lose money but other then that awesome patch! Thanks guys :D 	
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Dude... really?  Like... really?  
 
Get your head out your backside.  Take a look at the patch notes.  Now think of the manpower, time, and effort, required to fix these sort of things.
 
Now, take a look at your class bugs.  You have some serious gonads to even complain about your class not being looked at, when there were paramount bugs and fixes included that needed attention.  
 
For the record, Carbine, you can hold off on changing Engineer for another 2-3 months.  We are perfectly fine and capable of playing this game at a very high calibre, despite the bugs that do exist.  You have acknowledged their existent, so I understand they are on your agenda.  Prioritize the way you have been doing, and keep up the solid work.  I am quite okay with being the most stable tank, as well as competitively the best DPS in PvE.  
 
PVP is another issue, which in itself presents another problem.  I propose you simply cut off that unneeded portion of this game.  You have enough PvE fanbase to support this decision.
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			Still time waiting for soldier path skills cooldown fix. Anyway i'm happy patches are often.	
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LOL! Most bugged class? You must be completely oblivious to the Esper class. We've been acknowledged by a dev saying our entire class sucks and needs a complete revamp which can only happen on a giant content patch. The same dev(s) also stated basically all of our AMPs suck and are useless (when compared to other class AMPs 1v1), which is entirely true now that I've researched and fiddled with them quite a bit.
 
Please enjoy your 2nd in line for most OP class even in its current state. Engineers and SS's are just Gods in the game at the moment, and if you disagree, you are playing it wrong.
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Nice arena/pvp fixes
 
+1 carbine 	
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			Some optimization stuff. Not much, but we'll see what effect it has in game.	
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			Hm, was really expecting a lot more Engineer fixes and the fix for Gamma Rays for Medic :(  I enjoy my engineer, but she's a mess of glitches that often end my play sessions.	
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			Some nice fixes in there.  Damn you guys for taking away the Mordecai safe spot though!!!	
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{| class="blockquote"
https://forums.wildstar-online.com/forums/index.php?/topic/48617-list-of-the-engineer-bugs/?p=804886
 
https://forums.wildstar-online.com/forums/index.php?/topic/79281-state-of-the-engineer/?p=797099
Bet you don't have devs coming onto your class forums saying you're the most bugged class in the game, do you? Esper has bugs. So do all classes. Engies are, hands down, the most bugged class, according to the devs. Sorry if you have bugs. I hope your classes bugs get fixed too. But please, don't compare your issues with ours. And another point, you seem to be confusing balance with bugs. AMPs sucking or being useless is a balance issue, not a bug issue. So that's totally separate. You might have the least balanced class, but that doesn't make you the most bugged. We might have the most OP class (which I believe we are fine, balance-wise, for the most part), but that doesn't make us have less bugs.
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Fixed an issue where two Medic's with Empowering Aura could overwrite the other Medic's Aura.
Huzzah!!! \  :lol: /
 	
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Hm, was really expecting a lot more Engineer fixes and the fix for Gamma Rays for Medic :(  I enjoy my engineer, but she's a mess of glitches that often end my play sessions.
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Awesome updates, glad to see that my engineer will be even easier to handle soon!
 
Looking forward to the coming months as the game continues to be feverishly polished, been having a blast despite the Bot AI behavior, game is fantastic~	
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			Do those of us that paid for the mount upgrade and got over charged get our money back?	
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We actually have the same threads in our Esper forum (from devs), but don't care to copy and paste them. Easy to find.
 
I guess we're equal in bugs. Fair enough. We shall unite and continue waiting for our class fixes then! Didn't mean to come off as hostile, it's just frustrating all around.
 
Until next week's patch! Lol. :P
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			thanks carbine, was wondering when those framerate patches were coming out  :D.	
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Still no fix for the scientist missions giving an invalid parameters for the last scan and never completing themselves (Mainly Malgrave missions) ?
Numerous reports have been done...
 
Lot of good fixes anyway, thanks!	
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OMG the HUGE ammount of Stalker fixes are Overwhelming...........
 
i specialy like that telegraph Fix........	
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The German client will now correctly initiate a whisper when choosing the option from the context menu. 
Any chance of that going into the other language clients as well? I know in the English client that if you are in the social tab and select whisper from the options next to someone's name that it doesn't do anything.
 
Thanks for the update though, glad to see constant improvements!	
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Glad you have fixed so many pvp issues or the fact that medics are shooting with a mining gun. Insane amount of gold sellers and bots, and the list continues
 
Very sad, if this game is pve centered then don't expect my sub payment after this month.	
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			wewt a good patch! :D	
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Oh wow, that's a lot of Stalker fixes. Surely the experience of playing one is going to be a heck of a lot more enjoyable now!
 
Here's hoping they make dyes and other stuff account-wide in the future so rerolling won't be as painful.	
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Glad you have fixed so many pvp issues or the fact that medics are shooting with a mining gun.
 
Very sad, if this game is pve centered then don't expect my sub payment after this month.
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			I just want to point out that I play [class] and I am SO UPSET about something! I am entitled over every other class because it's my class! Carbine, fix [class] already or you're fired!	
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			I really hope they fixed technologist T6...	
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			No fixes for downgraded path skills? Damn...	
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			When will you fix EXPLORER PATH QUESTS in Malgrave , we have been waiting for weeks now -_-	
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			FIX danger zone and nullzone ffs	
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Updated Superiority to kick in while above 70% Health instead of 100% health.As an esper, this is good news.	
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It´s a good game with a lot of patches and great content I will stay paying it for a while.
 
But the community sucks. 
 
People complain aboyt e.v.e.r.y.t.h.i.n.g wildstar launched a month ago and looks like all the wow kids are already here.
Great work carbine btw only look for the fixes you can repair and don´t get upset for the few "Want it all know or I leave/cry"	
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			Still no fix for Raving Ravenok quest? Missing that one for completion of the zone.	
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			Still waiting for "fixed memory leak crash" to appear in these patch notes some of you don't know how lucky you have it actually being able to PLAY the game complaining about my path is bugged my class sucks. try crashing out every 30 seconds and see which bug you would rather have then. Not that I am complaining.......ok well maybe a lil  :)...chop chop  dudes ;)	
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They fixed a lot of stuff.  I main a stalker.  I'm patiently waiting.  Carbine has already said many times that large balance fixes will come with the monthly patches not these smaller weekly/daily updates.  These are essentially hot fixes for bugs that are game breaking.  Things suck, but this game is updating faster than I've seen many other games update.  
 
As far as addressing the botting in PvP.  Did you not see the huge wave of bans that went out?  It removed nearly every bot and I only saw 1-2 all day yesterday.  If they keep up these ban waves, it will correct itself in time because it will no longer be financially beneficial.	
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THANK YOU SOOOO MUCH FOR FIXING THE TARGETED AOE BUG! I stopped playing my medic all together because it was frustrating me too much!
much MUCH love!	
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Still no fix for the scientist missions giving an invalid parameters for the last scan and never completing themselves (Mainly Malgrave missions) ?
Numerous reports have been done...
 
Lot of good fixes anyway, thanks!
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			Keep up  this fu****g good work !	
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It´s a good game with a lot of patches and great content I will stay paying it for a while.
 
But the community sucks. 
 
People complain aboyt e.v.e.r.y.t.h.i.n.g wildstar launched a month ago and looks like all the wow kids are already here.
Great work carbine btw only look for the fixes you can repair and don´t get upset for the few "Want it all know or I leave/cry"
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Guys, take those entitlement spoons out of your mouths, Carbine can only get so many bugs fixed a day. Don't expect every bug to be fixed in one patch, just take solace in the fact that they are fixing like 50 bugs each day more or less.Name me an MMO that does that, Go ahead, try.
 
GJ Carbine, I'd help ya troubleshoot more bugs, but I can only link you bugs I find on my own sadly enough.	
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Why not focus on fixing the bugs that annoys us the most? It will most certainly increase the gameplay experience for us all. 
And also nerf the warriors in PVP, they are way too OP. 	
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The patch is a time machine.
 
Cheers
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Ever Heard of Windows? It's been out how many years and still has bugs.  
 
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I just don't get this mentality. At all. In no other industry in the world, not even non-gaming software, would ANY product with as many defects as Wildstar (one of the less buggy MMO launches, I might add) be considered acceptable. But Wildstar is MMO. So it's okay, apparently. People will tolerate the bugs, apologize for them, and even bash people who would DARE to speak up about them. It's such a crazy, odd, and totally ridiculous attitude that has somehow become the norm.Don't get me wrong. I love Wildstar. I appreciate the time and effort the devs are putting in to fix their broken product. But I see it for what it is; a defective product. And it will get fixed, mostly, and it will become better over time. And I know that, so I keep playing. But I recognize that it's defective. And I get upset that it's broken. And that's a totally normal, 100% acceptable reaction to receiving a defective product. 
 
EDIT: This also applies to the poster directly above me. 
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I just don't get this mentality. At all. In no other industry in the world, not even non-gaming software, would ANY product with as many defects as Wildstar (one of the less buggy MMO launches, I might add) be considered acceptable. But Wildstar is MMO. So it's okay, apparently. People will tolerate the bugs, apologize for them, and even bash people who would DARE to speak up about them. It's such a crazy, odd, and totally ridiculous attitude that has somehow become the norm.
 
Don't get me wrong. I love Wildstar. I appreciate the time and effort the devs are putting in to fix their broken product. But I see it for what it is; a defective product. And it will get fixed, mostly, and it will become better over time. And I know that, so I keep playing. But I recognize that it's defective. And I get upset that it's broken. And that's a totally normal, 100% acceptable reaction to receiving a defective product. 
 
EDIT: This also applies to the poster directly above me.
 
 
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WoW 1 Dungeon fix? That make the Attument more enjoyable.
 
Where is StormTalon fix?
 
-> To much DPS -> Whipe
-> Random -10k Threat -> all DPS dead
-> ....
 
come on... shit content blockers =(	
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"The Emissary quest in Whitevale has been changed to stop players from getting stuck at various points while doing it."
 
Nop still bug	
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Games Up!
 
"Hey everybody,
 
The scheduled maintenance is now completed and WildStar is back in action!  Thanks for sticking with us during downtime and we’ll see you on Nexus!
 
All the best,
Team WildStar"	
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{| class="blockquote"
I just don't get this mentality. At all. In no other industry in the world, not even non-gaming software, would ANY product with as many defects as Wildstar (one of the less buggy MMO launches, I might add) be considered acceptable. But Wildstar is MMO. So it's okay, apparently. People will tolerate the bugs, apologize for them, and even bash people who would DARE to speak up about them. It's such a crazy, odd, and totally ridiculous attitude that has somehow become the norm.
 
Don't get me wrong. I love Wildstar. I appreciate the time and effort the devs are putting in to fix their broken product. But I see it for what it is; a defective product. And it will get fixed, mostly, and it will become better over time. And I know that, so I keep playing. But I recognize that it's defective. And I get upset that it's broken. And that's a totally normal, 100% acceptable reaction to receiving a defective product. 
 
EDIT: This also applies to the poster directly above me.
 
----
			
Great patch notes... now we are talking, PVP bags again - now I can repair and not have to beg around illium!
 
Was hoping for a new Esper psi point builder which i grab my boomerang and throw it....  but I am happy to continue to pewp on badz with my bird all day and my weed wacker move IDC! -- KUKAWWWWW...
 
I also read someone say you should remove the PvP and put all your effort into PvE, I disagree.  Not everyone gets their blood flowing by killing dragons.  To all you PvE do goods, see you in Crimson I'll be droppin bombs on your whole squad that you quest with and you will think that you got hit by a raid boss!  Start formin strats...
 
--Keep it up Carbine.  The game will only get better, and I'm happy now.	
----
			
{| class="blockquote"
 
I just don't get this mentality. At all. In no other industry in the world, not even non-gaming software, would ANY product with as many defects as Wildstar (one of the less buggy MMO launches, I might add) be considered acceptable. But Wildstar is MMO. So it's okay, apparently. People will tolerate the bugs, apologize for them, and even bash people who would DARE to speak up about them. It's such a crazy, odd, and totally ridiculous attitude that has somehow become the norm.
Don't get me wrong. I love Wildstar. I appreciate the time and effort the devs are putting in to fix their broken product. But I see it for what it is; a defective product. And it will get fixed, mostly, and it will become better over time. And I know that, so I keep playing. But I recognize that it's defective. And I get upset that it's broken. And that's a totally normal, 100% acceptable reaction to receiving a defective product. 
 
EDIT: This also applies to the poster directly above me.
----
			
I just hope they will solve the flickering problem on AMD cards soon :(
 
https://forums.wildstar-online.com/forums/index.php?/topic/29311-bug-serious-graphics-bug-on-ati-mobile-cards-video-incl/	
----
			Thanks for the fast and frequent patchs guys! lovin the game!	
----
			
{| class="blockquote"
Ever Heard of Windows? It's been out how many years and still has bugs.  
----
			
Hi guys! :)Thank you for fixing so many issues for us, I think you're doing a great job at addressing our concerns so far.
I have two things that I would like to bring to your attention.
 
1) The Zone Story Quest in Whitevale "The Lair of the Widow" is still bugged for many of us. My char Ashee is stuck on it, it keeps looping me, sadly. One change that I DID see today though is that there are 3 "Speak with the Black Hoods Secret Agent" remarks to click on in the quest tracker. That's progress, now we just need to get the completion to work also, mm? :).
 
2) I am THRILLED to see that you have added Architect schematics to the vendors. YAY! So I bought the Aurin Clock one today, because I wanted to learn the Aurin Bedside Dresser and Aurin Style Bookcase. Little problem with that: In the Tech tree it says that I have to craft 5 clocks to unlock those two recipes. I currently have 6 clocks in my bags that I just crafted - not a single ONE of them counted towards the "craft 5 of these to learn X and X recipes" at all :(. My char is an Aurin, so I'd like to stock her house and plot of land with Aurin furniture. Could you put this on the list of things to get sorted out soon, please?I've not yet checked my other chars. But I really hope that the Garden Tier bugs have been sorted. Upgrading to 9 slots for more harvests, only to end up with 3 functioning slots = Meh!
 
Cheers though, great job on the fixes so far! :)	
----
			When are warrior tank's being fixed :D	
----
			
Mount is still buggin bought the 50g upgrade when it was bugged but as I log in today I still need to buy the 50g upgrade.
1p for 15% mount increase.	
----
			
{| class="blockquote"
I just hope they will solve the flickering problem on AMD cards soon :(
 
https://forums.wildstar-online.com/forums/index.php?/topic/29311-bug-serious-graphics-bug-on-ati-mobile-cards-video-incl/
----
			
{| class="blockquote"
The VAST majority of Windows users experience absolutely no bugs, what-so-ever, at all. And the VAST majority of people who buy a new version of Windows on day 1 do not experience any bugs, what-so-ever, at all. The same cannot be said about WIldstar. The same can't be said even a little. 
----
			PLEASE FIX the Grapple warrior bug so that it always works correctly and pull the enemy players in front of you and not behind you.So many wasted kicks for that reason cause of that in PvPwhere is so crucial!!	
----
			Still waiting on that "memory leak" fix =(. Sucks being able only to play for an hour before it crashes.	
----
			
{| class="blockquote"
FIX danger zone and nullzone ffs
----
			Thank you for correcting the AMP "Try to hurt me!" :)	
----
			You guys are doing great! So many fixes and I'm sure many to come. I just wanted to remind you that some people are having problems with our settings resetting every time we close/re-open the game. Hope to see a fix for it soon :)	
----
			
{| class="blockquote"
This doesn't just apply to AMD users. I get it too, a bit less seriously. I am trying the newest beta drivers for my nVidea card right now. Hopefully that will help. 
----
			
Great job there guys.
 
Is the bug with constantly losing UI settings well-known? I keep losing chat settings, some addon settings, nameplate settings.	
----
			
{| class="blockquote"
User Interface
A confirmation prompt should now appear when attempting to delete mail.
----
			
{| class="blockquote"
The same can be said of Wildstar too. I myself haven't come across any bugs preventing me from not enjoying the game.
----
			Any word on the Weaponsmith Legion Platcore Weapons? They are still uncraftable...	
----
			After tonight's update, once again I can no longer see Settler icons hovering over Settler pickups, and I can't see the gears above intractable items. 	
----
			The vendor value of Technologist items reduced by about 25% but the tier 6 talent still borked!	
----
			Arena Hype \o/	
----
			what is this "non-combat misc tab" , i dont wanna rebuy my mount speed license just incase I have it already	
----
			After this patch i cannot repair my Gear at any vendor. "Repair all" does not work.	
----
			
Keep up the great work guys! Enjoying the game so much right now, and i feel like its just gonna get better! Myself, i can say i have seen very few bugs ingame thats keeping me from having this much fun ingame.
 
One thing i have to say though, atleast in the adventure "Riot in the Void" the respawning timer is abit hilarious, because when you kill something, it spawns 5-10 secs later, which makes you kind of need to move far back at the same time as you are fightning, which is sometimes difficult.	
----
			Sadly, building 5 Aurin Clocks doesn't unlock bedside dressers or book cases. :/	
----
			As a Medic healer and technologist I'm not feeling any love here...	
----
			
Everything great guys, but you wrote in notes that interaction icons on objects in the world issue is fixed. NOPE! Now i dont see any of them, before client restart works, now they al disappeared :(
 
NVM IM IDIOT :P	
----
			
War of the Wilds: In Veteran mode there are now protections against Ancient Shrine Strategy Objectives populating when players already control all Ancient Shrines. 
can someone further explain what this means? 	
----
			
Posting another reminder that if something didn't get fixed here, it doesn't mean it isn't being worked on for the next big content patch.
 
So, if a particular Class bug, or Tradeskill issue, didn't make it into this patch it *doesn't* mean we're not working on it. It just means it didn't make it into this patch for whatever reason.
 
As you can see in this patch, the team are working their butts off to fix issues as they arise. We've got this, but we can't get everything done in one go.	
----
			I didn't get a refund for my advanced riding, and had to spend another 50g to get it again.	
----
			
{| class="blockquote"
As a Medic healer and technologist I'm not feeling any love here...
----
			YAY:for some more fixes for every classNAY:for not adressing high end systems with horrible performance yet againUsing more than 15% on my CPU would be great, especialy with having to play on ultra low with unstable FPS	
----
			
{| class="blockquote"
Posting another reminder that if something didn't get fixed here, it doesn't mean it isn't being worked on for the next big content patch.
 
So, if a particular Class bug, or Tradeskill issue, didn't make it into this patch it *doesn't* mean we're not working on it. It just means it didn't make it into this patch for whatever reason.
 
As you can see in this patch, the team are working their butts off to fix issues as they arise. We've got this, but we can't get everything done in one go.
----
			
{| class="blockquote"
Players who have purchased the original riding skills will not need to purchase the riding licenses as their riding skills will have been converted to riding licenses.
----
			
Great patch, keep it up. And thanks!
 
The Emissary is still looped though.	
----
			To all the people having issues with Riding Skill related things, I THINK (and by that I mean I would LOVE to hear the official word from a dev on this matter) what is going on is that IF you ACTUALLY purchased the riding skill upgrade, it will have been converted to a licence and will be where the patch notes say it will be. If, however, you spent the money, but didn't actually get the upgrade, which seems to be the issue for some people, you will have to buy it again. AND, if you have to buy it a second time, or already paid for it several times, Carbine will be, eventually reimbursing you the extra gold.Again, that is all conjecture based on what I am reading in the patch notes. So I could be wrong (hint hint...Devs...give these people the real deal on the riding skill issue).	
----
			I love the currency and performance issues, however I'm still a bit disappointed that the trees in the crimson badlands are still tier 4 instead of tier 5 like the other profession resources. 	
----
			Very nice, Carbine. Keep up the work and this game will go far.	
----
			Question why did my fps drop like 20 frames with this update?	
----
			
So, to be honest... I bought CE because of the announced eldan gold dye, but im a little sad now... promised "something new and unique, not just another dye already been in game" (or similiar) and now I have to complain ( i never wanted, i really like the game even with its bugs) - but gold is just a slightly darker honeyweat, no shimmer bling bling like... you know... when you just type gold in google images...
vote4 rework
 
thank you	
----
			Super excited about the architecture plans being added in - however, I purchased the Aurin clock schematic and making the clocks is not giving me credit in my Tech Tree toward unlocking the next set of Aurin items.	
----
			
Dear CarbineIn spite of the large number of fixes you've patched up today, I would like to address a problem us stalkers have.
 
https://forums.wildstar-online.com/forums/index.php?/topic/78423-state-of-the-stalker/
 
I, and am sure many many more, would really appreciate if the rebalancing of the stalker would get a slightly higher priority, rebalance more than a couple minor issues and wouldn't be postponed for a few long months.
 
Thanks.	
----
			Thanks for the bug fixes we look forward to more in the future. I know major class bug fixes are coming  up also. Good work once again.	
----
			
{| class="blockquote"
I love the currency and performance issues, however I'm still a bit disappointed that the trees in the crimson badlands are still tier 4 instead of tier 5 like the other profession resources.
 
----
			
{| class="blockquote"
 
Imbuement - Slow it Down
Reduced the Snare power on all tiers. From 28%, 32%, 37%, 41%, 45% to 5%, 7%, 9%, 11%, 13%. Additionally reduced the duration of all tiers to 5 seconds, down from 6 seconds. 
----
			
{| class="blockquote"
 
ArchitectTradeskill Vendors in capital cities, Thayd and Illium, now sell Architect Blueprints for crafting vouchers. The following blueprints can be purchased from Architect Kaspmara in Thayd and Architect Cybene in Illium:Uncooked Ash Hen 
Aurin Clock 
Draken Cauldron 
Cheap Seating 
Large Training Grounds FABkit 
Torine Battlemaiden Statue 
Space Taco Stand
Fixed a bug that prevented tradeskill research achievements from being properly rewarded.
Fixed an issue blocking Architect Data Fragment collection for the quest "Style Eye for the Clone Guy".
----
			no love for SS trigger finger amp ?:(	
----
			
{| class="blockquote"
You sure about this one? Still shows I only have the standard riding license.
----
			
 
 
Still bugged... so, so, so bugged. 	
----
			
Whew I thought it was just me.
 
I relogged like 5 times trying to figure out what is going on.
 
On top of which, my FPS actually went DOWN o.O why?
 
It should be way above normal (at least it was close to as normal for me prior to last patch)with the server at low pop right now.
 
I want them to undo whatever they did, cause I have a 3 day weekend and plan on playing non-stop these 3 days, but currently can't do that at 15FPS or less -_-	
----
			
{| class="blockquote"
Still no fix for Raving Ravenok quest? Missing that one for completion of the zone.
----
			
{| class="blockquote"
 
False RetreatUpdated the GCD on the 2nd press so that it has a small 250ms GCD (Movement Time) so that it does not collapse before the Stalker has a chance to complete its movement while Hold to Continue casting is on.
----
			
{| class="blockquote"
Make this optional please. Many people really don't want this. Especially since you can't delete a mail if you haven't picked up the item or money anyway.
----
			
Great patch, doing your thing, good good.
 
How about now, since you f d the chat again for me. Now I cant seem to find a way to resize it at all.
 
Is this really that hard ? must be.  In beta, could resize any which way. IN release, could only resize left and right. NOW nothing.
 
I honestly dont even care at this point about all the stuff in the patch, was excited that I can finally clear some architect recipes thing, but NO. I want to have full control of my chat box. If anyone knows? please tell me how to resize. That would actually make me happy.
 
ty	
----
			
Ok.....After some trial and error and others helping on the server. WE found the spots to resize. Maybe put a note in so people know?
 
Now Im happy.	
----
			
A quick update on the texture flashing graphical bug. To my nVidea brethren, I tried the beta drivers, no good. BUT, after quite a while of messing around, I rolled my drivers back to the set before last (335.23 instead of the more current 337.88 or the beta 340.XX) and the bug went away COMPLETELY! :D
 
This is obviously a bandaid until either nVidea or Carbine actually gets around to fixing the bug, and may cause performance issues in other games. But in Wildstar, at least, there doesn't seem to be ANY performance issues caused by rolling back the drivers and it totally solves the bug.
 
To my AMD frenimies, you guys might wana try rolling back your drivers as well. It's a bit time consuming to do right (and do it right), and there's a chance it won't help. But there's a chance it WILL help! So give it a shot! Hope it works out!
 
EDIT: Cautiously optimistic, but it seems that rolling back my drivers also increased my framerate a bit. 	
----
			Oh great, we need some more time to investigate Trigger Fingers. Not like it's very urgent.	
----
			FPS Stutter still happens for me randomly.	
----
			
Still no fixes for Slavemaster Drokk?  This fight is 10x harder than it should be because of the bugs.
 
Come on Carbine, you said on June 8th that you knew what was causing him to randomly drop aggro as often as 10 times throughout the fight.  That's not to mention his random resets, double spawning drones during the 2nd phase, double spawning tracking bots during the 4th and 8th phase, or any of the smaller bugs during this encounter.	
----
			
Fixed an issue where ground targeted AoE spells would always target ground at center of screen.
 
 
Wow you did it so fast since my last message :D	
----
			http://i.imgur.com/ZXLTT.gif	
----
			
{| class="blockquote"
Check your non-combat Abilities and see if it actually applied the upgrade when you bought it before. Does the vendor still offer your the Advanced License? If they do, it sounds like it never actually purchased the first time.
----
			it seems i'm having updating troubles... all of my connections seems fine, yet i cannot patch the thing...	
----
			
The runecrafting is still bugged. Any time I try to equip a fusion rune, it doesn't want to. Just says "Inscribing operation failed - item is
invalid" I tried reloading the UI, exiting the game and starting it up, even repaired the client but I'm still getting this stupid error. What gives? Why am I getting this?	
----
			Looking good so far, but still didn't get my advanced riding license. I did pay the 50g before the patch	
----
			
{| class="blockquote"
Posting another reminder that if something didn't get fixed here, it doesn't mean it isn't being worked on for the next big content patch.
 
So, if a particular Class bug, or Tradeskill issue, didn't make it into this patch it *doesn't* mean we're not working on it. It just means it didn't make it into this patch for whatever reason.
 
As you can see in this patch, the team are working their butts off to fix issues as they arise. We've got this, but we can't get everything done in one go.
----
			
{| class="blockquote"
These are great patch notes...but the engineer fixes are REALLY lacking. A carbine dev acknowledged over 35 bugs in the engie forums, many of which are actually multiple bugs being grouped together. And basically none of those bugs were addressed in this patch. So, as an engie, guess we just have another week of the most bugged class in the game to look forward to...yay.
 
As a side note...I heard we don't have an Veteran Adventure epic DPS weapon...that can't be true...can it, Carbine? Really?
 
EDIT: So, I re-read what I wrote, and it's really negative. I should point out that there are some MUCH needed fixes in here, some REALLY solid stuff, and I really appreciate all the hard work you devs are putting in to make the game better. It's just hard to be told "Sorry, kid, come back next week, maybe you're class will get fixes then."
----
			
When can we expect to see the next tier for Technologists, rather then simply reducing the only profitability tradeskill has. Noah mentioned we'd be getting the due update in a following patch (https://twitter.com/vikingnoah/status/478989417168650240)
 
Just curious how long down the line this'll be. Having completed every tree in the technologists tier, it's very tempting to change because in it's current state, it's almost useless... (At 50 anyway)	
----
			Which patch will add the ability to get western hats :(	
----
			
"Repair Bot “Shield Boost": Fixed internally – expected inclusion into the Weekly Patch on 6/20/14."
 
But yet there is no information of this in this patch. Can we get some confirmation on this as I'm a tank engineer and our healer is a medic, so the sooner we know about this, I will now if I can start using this again in our dungeons?	
----
			
{| class="blockquote"
Dude... really?  Like... really?  
 
Get your head out your backside.  Take a look at the patch notes.  Now think of the manpower, time, and effort, required to fix these sort of things.
PVP is another issue, which in itself presents another problem.  I propose you simply cut off that unneeded portion of this game.  You have enough PvE fanbase to support this decision.
----
			"Repair All" button doesn't work, on any vendor.	
----
			
Chat background is worse then before once you resize the window.  Note the vertical banding, plus only half the window is dark while the lower half of the background is a light color.
 	
----
			
{| class="blockquote"
yea instead your re break stuff you have already fixed smart
----
			
DragonDai, on 20 Jun 2014 - 05:00 AM, said:
I just don't get this mentality. At all. In no other industry in the world, not even non-gaming software, would ANY product with as many defects as Wildstar (one of the less buggy MMO launches, I might add) be considered acceptable. But Wildstar is MMO. So it's okay, apparently. People will tolerate the bugs, apologize for them, and even bash people who would DARE to speak up about them. It's such a crazy, odd, and totally ridiculous attitude that has somehow become the norm.
 
You have a limited view on what is considered acceptable.  Software Companies around the world coined the phrase good enough.  This was to meet deadlines and gave them more time to patch it.  Are you using a version of windows? Windows has in the past, I'm sure they will in the future, be riddled with bugs. Because an operating system for an open architecture means they can't make it perfect for every hardware configuration, this is the price of component freedom. Now me personally I would rather have a game with bugs then an operating system. More than once Microsoft had an operating system version that was almost unusable. And you obviously have no idea about other type’s software or even hardware; worst example of app breaking bugs, android operating system, there are a ton of apps that won’t even work with some phones. And I won't even begin to talk about the webhosting industry, But an MMO does have a lot of factors that influence your code that you wouldn't see in other applications. But hey, I would rather have a complainer be out their money and stop playing then tell any of you to shut it. That's my opinion, I would rather you guys KEEP complaining and eventually play something else in the coming months. Because then I won't have to deal with you later. As far as their patches, they come often instead of seldom.  But yeah complain all you want, I learned that makes people work faster! Wow had bugs that they never fixed since vanilla. Mage's were still falling through the world for years. After all in usual demographics, a small percentage actually post here. That would make you the minority, btw.	
----
			
AMPsBrutality MasteryFixed a bug with Brutality Mastery that caused it to fire off more than intended.
 
 
 
not a warriors AMP	
----
			Are you going to do anything about the low FPS? I am on low/medium settings with 20 fps most of the times(7 fps on boss fights in dungeons and team fights in bgs, which makes it impossible to play) while with same settings in WoW i have 130 fps	
----
			
Some of these fixes is important, but please Carbine for the next patch address severe class bugs. There are so many bugs that have been out there since early beta that is yet to be fixed. Personally I would be way happier to get class fixes.
 
The two most important aspects of fixing the game is on progression content and class issues that is gaming breaking, that should be priority 1.
 
Thanks for the patch though, we're potentially getting there.	
----
			The 'repair all' button is not working since the latest patch. But you can manually repair each piece of armor.	
----
			
Guys make sure you also read the PTR patch notes, as that should have a lot of fixes people are wanting also, and should be here in 2-3 weeks.
 
Chat settings and potion fixes are great, little things, but a great QoL improvement. 	
----
			
You all can cry as much as you want about feeling like your class is getting ignored, or they aren't fixing the right bugs. You are just making yourself sound like ignorant little children.. hey maybe you are. It's like you all think Carbine employees just go "oh hey, the engineer has x and x bugs, let me sit down and fix those quick" - Sorry but it doesnt work like that. Some bugs are a lot harder to figure out than others. Coding is not a walk in the park. 
 
Carbine has addressed that they know about the major class bugs, and im 100% sure its on their agenda to fix. Hate to break it to you all complaining but it will be fixed when they are able to fix it. Not when you want it fixed.	
----
			
{| class="blockquote"
 
 
Still bugged... so, so, so bugged. 
----
			When do you fix Stalker PvP? And why did you break it right before launch?	
----
			that's it? wtf	
----
			Our guild achievements are still not progressing. [Legends Never Die on Ikthia]	
----
			Hi, Just wanted to post this here as well as giving an in game report, so here goes: The Aurin Clock Schematic isn't rewarding points towards the Aurin Clock achievement! I think a quick hotfix would easily fix the issue, and I want to thank you all at Carbine for doing such a great job!	
----
			
{| class="blockquote"
The patch is a time machine.
 
Cheers
----
			
{| class="blockquote"
 
 
Dreadphage Ohmna
----
			
The frame stuttering issue was NOT fixed for me. Playing on lowest settings. Problems begin almost immediately just running around my housing plot. Really wanted this to be fixed.
 
 
Intel core i7-3250M @ 2.9GHz
8GB RAM
Intel HD Graphics 4000 (driver verson 10.18.10.3496)
Windows 7 Professional 64 bit	
----
			Good patch...wish they'd fix some of the bugs with crafting and the tech trees though.	
----
			
With the Advanced Riding fix, I suffered the bug a while back and lost 150g.
 
RIght now, after the patch, my riding skill is still the basic one, not Advanced, and have not gotten any reimbursement. So 150g lost and my riding skill is not upgraded. 
 
Help. :(	
----
			
We're still alot of people who cant play on our characters due to the dancehall event which freezes our chracter everytime we start a challenge event. adressed it to several Customer supports & bug supports but none seem to care :/
 
Also fix the bloody rng grid for architect. cant be serious that we have to waste 300 materials per discovery / tech tree progression :/	
----
			Good stuff in here!	
----
			
For those of you who are complaining "fix this now, fix that now", go to this link.
 
https://forums.wildstar-online.com/forums/index.php?/topic/80328-ptr-update-notes-feel-the-strain-109-6192014/&do=findComment&comment=808958
 
And read the patch notes for the current PTR testing. Chances are what you want fixed are probably part of that list.
 
Check that before asking carbine to fix stuff incase what you want to be fixed is already being tested.	
----
			
{| class="blockquote"
 
All chat settings are now saved and restored correctly.
----
			Keep 'em rollin' out, but still looking forward to fixing the mount button bug and increasing dungeon rewards. ;)	
----
			Just like others, I'll say I'm still waiting on that "memory leak" bug.	
----
			When using v-sync (either in-game or externally forced), facing toward certain directions in certain areas will suddenly drop and lock the frame rate to 30 down from 60. Anyone else get this? I expected this patch to resolve most of this but it's still present.	
----
			
Update: Chat settings are in fact, not saving for me.
 
I got disconnected and they reverted, I just want to keep the background and large font size >.<	
----
			
{| class="blockquote"
Crimelords of WhitevaleThe radius of Cap'n Barugh's Flame Sheath has been doubled in size, and its damage has been adjusted to be less forgiving. Barugh will now cast this once more often per encounter.
----
			
Fixed an issue where the interaction icons on objects in the world would disappear. 
Nope. Still happening.
 
Also, Repair is now broken for my character, cannot repair anywhere, so if its not fixed I'll eventually (it'll take quite a while though) be unable to play.
 
 	
----
			
I'm not normally a negative nancy like this - but SAD FACE.
 
As a Stalker Technologist I've been holding out hoping for some help.  Here are my concerns I was hoping to see addressed:
 
* We can keep up in PVE as DPS but our rotations and positioning are far more punishing than the other classes.
 
* We can keep up in PVE as a Tank in terms of single target Threat and Mitigation but our AOE Threat is overshadowed by both other tanks.  In addition our LAS choices are very limited - for instance Frenzy is a mandatory spender if your DPS are equally skilled.
 
* In PVP we are simply left behind.  We have a few niche roles we can fill but the majority of people (myself included) just want to kill other people.  We make great runners, that's really our 1 strength. We can harass the back line some what and we can assist for kills but other classes can fill these roles equally well or better.  But we can't go head to head with many of the other classes and killing someone in a brawl is an exercise in frustration - you just get cleaved down.
 
* Technologists I feel shipped incomplete compared to the other trades.  I strongly regret choosing it.  The only useful core we can craft is Refined Starshard and it is very limited in power - why don't we have good hybrids we can craft?  The only piece of gear we can craft for people are gadgets and the overhead of our craftables in the AH is negligible save for the Attachment Optimization Routines.  Finally, unlike the other trades, we have no purchasable schematics to use our trade currency or data fragments on.
 
Now that said, I see a lot of positive things in here.  Minor bug fixes, help with WOTW, some QOL changes.  And I realize this isn't exactly a major patch, its more of a hot fix.  With any luck Ill see some of the above when the Strain launches (or sooner).  But I feel I would be remiss as your consumer if I didn't play the squeaky wheel.	
----
			
Glad the mount ride speed has been included in this!  However how/when do we get our refunds?  I personally lost 1 platinum more than the riding skill cost.  In total I spent 1plat 50gold on it.
 
Many thanks for the constant updates!	
----
			A bit curiuos as to what you guys have against Technologists? You nerfed our profit margin, so clearly someone was looking into the technologist tradeskill and decided that nerfing takes prio over fixing broken talents :/ I know I know, it's harder to fix a broken talent than to nerf reagent vendor price, but still.	
----
			
{| class="blockquote"
PVP is another issue, which in itself presents another problem.  I propose you simply cut off that unneeded portion of this game.  You have enough PvE fanbase to support this decision.
----
			Emissary quest is still bugged, bounces between 2/3 objectives to speak to the different agents...	
----
			
"Fixed an issue where the interaction icons on objects in the world would disappear."
 
Err.... I don't know what you guys did but they are permanently disappearin on my  case at least :'( 
 
I had this issue already with fullscreen but not in windowed, now I cant see the interaction icon no matter what :S	
----
			
{| class="blockquote"
LOL - Except for the fact that this game is literally made for PvP, and geared specifically towards PvP.  Not to mention, if you cut out PvP, they will lose over half their subs at the same time (yes, the PvP population is greater than the PvE population, based on accounts) The only people who don't like PvP are the crafters/housing hermits that play MMO's for the wrong reasons.  If you want to craft or do housing, go play Hello Kitty adventure island.
 
Keep up the hard work, Carbine.  Now that a decent chunk of the game bugs are fixed, some quick work of the class bugs, followed by balancing, would make this MMO the best MMO of the year, hands down.
 
We are all hoping that the class bug fixes and balancing doesn't take the entire time frame you guys gave of several months.  You will lose too many people in the meantime if that happens (I'm not one of them, but you know that's true).
----
			I think you should look at your dye naming... I had a bottle of dye from Challenges last night: Battlebot Gray - which was then listed in my dyes as Eldan Gold... Also the bottle you get from the level 15 dye quest gives you Plurbium Gray, but it's Platinum Gray in the list.	
----
			
{| class="blockquote"
 
All chat settings are now saved and restored correctly.
Fixed an issue where the Potion selection window would not always load correctly
 
----
			Interaction icons have disappeared.  Very annoying and time consuming to have to mouse over items in-game to see which items are quest objectives.  In an area full of mobs, it's pretty hairy going if the objective is not immediately identifiable.  As a scientist it's a nightmare.  Any chance of another look at this please devs?  Many thanks :)	
----
			
{| class="blockquote"
LOL - Except for the fact that this game is literally made for PvP, and geared specifically towards PvP.  Not to mention, if you cut out PvP, they will lose over half their subs at the same time (yes, the PvP population is greater than the PvE population, based on accounts) The only people who don't like PvP are the crafters/housing hermits that play MMO's for the wrong reasons.  If you want to craft or do housing, go play Hello Kitty adventure island.
 
Keep up the hard work, Carbine.  Now that a decent chunk of the game bugs are fixed, some quick work of the class bugs, followed by balancing, would make this MMO the best MMO of the year, hands down.
 
We are all hoping that the class bug fixes and balancing doesn't take the entire time frame you guys gave of several months.  You will lose too many people in the meantime if that happens (I'm not one of them, but you know that's true).
----
			
THANK YOU for finally putting in the Architect Blueprints!
 
However...
 
You FORGOT to have the TECH TREE UPDATE when CRAFTING thsoe things! >.<
 
Omg I never had my hopes crushed so utterly and sneakily before...
 
 
(Also, I sure hope you guys are working hard on that mem leak... there's still people who bought the game and can't play it out there... one of which convinced me and many others to try the game, and we in turn convinced others...)	
----
			
{| class="blockquote"
Your claim about population numbers is simply not something you would know either.
----
			Glad to see that I am still getting cannot connect to NCsoft services and no it has nothing I repeat NOTHING to do with my internet this is all on you guys. I understand that game is still new but please at least make an effort to fix this I have been able to play maybe 3-4 times over the course of 2 weeks....2 WEEKS I am getting tired of this. Please make an effort to fix this problem	
----
			
{| class="blockquote"
Glad to see that I am still getting cannot connect to NCsoft services and no it has nothing I repeat NOTHING to do with my internet this is all on you guys. I understand that game is still new but please at least make an effort to fix this I have been able to play maybe 3-4 times over the course of 2 weeks....2 WEEKS I am getting tired of this. Please make an effort to fix this problem
----
			looks like this note is part of another patch note line where it should be its own bullet pointOptimized and improved the way environment maps are drawn.  This should improve overall player framerate.	
----
			
{| class="blockquote"
LOL - Except for the fact that this game is literally made for PvP, and geared specifically towards PvP.  Not to mention, if you cut out PvP, they will lose over half their subs at the same time (yes, the PvP population is greater than the PvE population, based on accounts) The only people who don't like PvP are the crafters/housing hermits that play MMO's for the wrong reasons.  If you want to craft or do housing, go play Hello Kitty adventure island.
 
Keep up the hard work, Carbine.  Now that a decent chunk of the game bugs are fixed, some quick work of the class bugs, followed by balancing, would make this MMO the best MMO of the year, hands down.
 
We are all hoping that the class bug fixes and balancing doesn't take the entire time frame you guys gave of several months.  You will lose too many people in the meantime if that happens (I'm not one of them, but you know that's true).
----
			
" Fixed an issue where ground targeted AoE spells would always target ground at center of screen. "
 
Yeah that is almost fixed. If you hold down right mousebutton to look around and try to cast a targeted ground spell, it casts it still at your feet. ( Tested with Esper's Warden )
Only if you dont touch anything than the keybind to cast the spell, then there is a 50-50 chance that the spell goes where its supposed to	
----
			
{| class="blockquote"
With the Advanced Riding fix, I suffered the bug a while back and lost 150g.
 
RIght now, after the patch, my riding skill is still the basic one, not Advanced, and have not gotten any reimbursement. So 150g lost and my riding skill is not upgraded. 
 
Help. :(
----
			I don't think people realize this but this is only a weekly patch. There is only so much that can be done. For Espers, yes the class is unbalanced and needs to be fixed that will take a long time, as does all of those Engineer bugs. Things take time to be reworked. If you have ever worked a project in a job before it takes the effort of many teams to work things out. It's already amazing that they're fixing so many things, and yes if we notify them of a bug they will put that into a priority list and try to fix things as well as they can. All we can do is support them and tell them of the bugs and just wait and enjoy the game and everything they have done for us in the meantime. Also they have a major patch where they are fixing a lot more things soon. The more we put negative comments, etc into the forums that they read, I feel that will hinder them rather than make them more excited to help us. You got this Carbine!	
----
			
Can anyone tell me if:
"Fixed an issue where the interaction icons on objects in the world would disappear"
 
Means that I wont get that movement bug again?
I had it from launch, then it was fixed about 2 weeks ago, then this last patch made it come back again.	
----
			
Did this patch cause anyone elses framerate to drop immensely?
 
Before the patch, I was getting between 30-60FPS easily. Afterwards, it dropped to 8-10. Now, after doing the %AppData% fix, I'm barely getting 20. That's a HUGE drop. I'm also getting tearing and stuttering now. I have no idea what was done to cause this, but I'm sincerely hoping this will be addressed in the next patch.	
----
			Oh my, so do ANY of you people have a clue of how much of a pain it is to fix bugs or to even look through code to find out what's causing the problem? It's A PAIN IN THE ASS.Carbine is well aware of all the bugs you keep mentioning, you all just sound ridiculous posting hundreds of comments about your specifically annoying bug. It takes a really freaking long time to fix bugs, especially when it's something more complicated like class mechanics or a memory leak, there isn't some magic button they're just waiting to push to torture you guys, they aren't sitting around acting like "haha!!!! look at the people funding us they're so annoyed! it's great!" that's not how it works, your comments are probably just more stressful, they have to dig through walls of code and find the problem, try to fix it, hope it doesn't cause another enormous problem from fixing it. It can take a long time to fix one bug out of the probably hundreds of bugs they need to fix, it's not easy. So have some patience and don't act so spoiled, try to be a bit more positive, they can only do so much in a week. 	
----
			
{| class="blockquote"
Oh my, so do ANY of you people have a clue of how much of a pain it is to fix bugs or to even look through code to find out what's causing the problem? It's A PAIN IN THE ASS.
Carbine is well aware of all the bugs you keep mentioning, you all just sound ridiculous posting hundreds of comments about your specifically annoying bug. It takes a really freaking long time to fix bugs, especially when it's something more complicated like class mechanics or a memory leak, there isn't some magic button they're just waiting to push to torture you guys, they aren't sitting around acting like "haha!!!! look at the people funding us they're so annoyed! it's great!" that's not how it works, your comments are probably just more stressful, they have to dig through walls of code and find the problem, try to fix it, hope it doesn't cause another enormous problem from fixing it. It can take a long time to fix one bug out of the probably hundreds of bugs they need to fix, it's not easy. So have some patience and don't act so spoiled, try to be a bit more positive, they can only do so much in a week.
----
			
Thanks for the update to this awesome game!
 
Also, thanks for doing this when most of America is sleeping. Really nice that downtime seems to be at a minimum, at least for me, and I appreciate it!	
----
			I dont see a fix for the mail "spam" report feature not working. Or am I blind?	
----
			
{| class="blockquote"
PVP is another issue, which in itself presents another problem.  I propose you simply cut off that unneeded portion of this game.  You have enough PvE fanbase to support this decision.
----
			Architect Blueprints?!?! Well holy *cupcakes!!*	
----
			Love the big patch. Keep up the good work guys.  "Nexus is listening ™."   :)	
----
			
Loving the new currency symbols, but the renown icon for housing challenges is just the inventory icon blown up to be the size needed for the challenge UI. :T
I don't think y'all were being artsy with that one.	
----
			
No AMD framerate fixes? I'm disappointed to say the least...
 
No reason why my high end PC that can run anything on ultra only gets 15 FPS in the tutorial area with all settings at the lowest.
 
You guys should really just be focusing mostly on framerate issues to be honest, nothing else is even relevant if your game can't run properly. If you won't fix it then at least add "SUCKS ON AMD" to the site where you buy the game, so other people don't make mistakes like I did.	
----
			
Mmmm updates  ^_^  nomnomnom
 
Thanks for the work guys! keep it up	
----
			Great job, Devs! Keep up the good work :) Running a game is hard work but I know you're all doing your best and will continue to knock stuff out as you can :D	
----
			
{| class="blockquote"
Oh, so it is not only me :(
----
			
{| class="blockquote"
No AMD framerate fixes? I'm disappointed to say the least...
 
No reason why my high end PC that can run anything on ultra only gets 15 FPS in the tutorial area with all settings at the lowest.
 
You guys should really just be focusing mostly on framerate issues to be honest, nothing else is even relevant if your game can't run properly. If you won't fix it then at least add "SUCKS ON AMD" to the site where you buy the game, so other people don't make mistakes like I did.
----
			
{| class="blockquote"
 
WhitevaleThe Emissary quest in Whitevale has been changed to stop players from getting stuck at various points while doing it. 
----
			With the changes to mounts, are players going to get reimbursed for the gold?	
----
			
{| class="blockquote"
Loving the new currency symbols, but the renown icon for housing challenges is just the inventory icon blown up to be the size needed for the challenge UI. :T
I don't think y'all were being artsy with that one.
----
			
{| class="blockquote"
With the changes to mounts, are players going to get reimbursed for the gold?
----
			
{| class="blockquote"
 
Also, Repair is now broken for my character, cannot repair anywhere, so if its not fixed I'll eventually (it'll take quite a while though) be unable to play.
 
----
			
{| class="blockquote"
Repair all is bugged - you can repair the pieces individually or addons like JunkIt are still working for full repairs.
----
			Still waiting for AMD to put out a driver you mean?	
----
			
Re: Architect Schematics:
{| class="blockquote"
Little problem with that: In the Tech tree it says that I have to craft 5 clocks to unlock those two recipes. I currently have 6 clocks in my bags that I just crafted - not a single ONE of them counted towards the "craft 5 of these to learn X and X recipes" at all :(. 
----
			
Fantastic patch, thank you for all your hard work.
 	
----
			
{| class="blockquote"
I just don't get this mentality. At all. In no other industry in the world, not even non-gaming software, would ANY product with as many defects as Wildstar (one of the less buggy MMO launches, I might add) be considered acceptable. But Wildstar is MMO. So it's okay, apparently. People will tolerate the bugs, apologize for them, and even bash people who would DARE to speak up about them. It's such a crazy, odd, and totally ridiculous attitude that has somehow become the norm.
 
Don't get me wrong. I love Wildstar. I appreciate the time and effort the devs are putting in to fix their broken product. But I see it for what it is; a defective product. And it will get fixed, mostly, and it will become better over time. And I know that, so I keep playing. But I recognize that it's defective. And I get upset that it's broken. And that's a totally normal, 100% acceptable reaction to receiving a defective product. 
 
EDIT: This also applies to the poster directly above me.
 
----
			Hey guys so happy to see the active updates and patch notes! Its cool doing dailies and actually knowing wat im raising my rep for ;o Keep it up! <3	
----
			
just did a practice arena, no rewards.
 
 
 
 
stop the lies	
----
			
{| class="blockquote"
It´s a good game with a lot of patches and great content I will stay paying it for a while.
 
But the community sucks. 
 
People complain aboyt e.v.e.r.y.t.h.i.n.g wildstar launched a month ago and looks like all the wow kids are already here.
Great work carbine btw only look for the fixes you can repair and don´t get upset for the few "Want it all know or I leave/cry"
----
			Stalkers need some serious love soon.	
----
			
{| class="blockquote"
Couldnt agree more.  Terrible community so far.  Filled to the brim with posts about how their one specific thing isnt being fix and blah blah blah.  
----
			I really cannot beleive how many people complain about the patches.Crazy man ...just crazy...I understand that with a subscription based game you expect a certain level of polish but FFS! I have run into like hardly any bugs at all.except for an occational crash.And the underground mob that they fixed in this patch but that is it.You people are nuts.Less than a month out and some of you guys have complained about the game more than is remotly reaklistic.Are you getting payed by Blizzard and ESO to bad mouth the funnest game any of us have played since vanilla? I would like to thank The devs and everyone else who has put this all together.Great game guys.....can I get a quarter.	
----
			So just logged in and everything in my bags was missing.	
----
			
{| class="blockquote"
LOL - Except for the fact that this game is literally made for PvP, and geared specifically towards PvP.  Not to mention, if you cut out PvP, they will lose over half their subs at the same time (yes, the PvP population is greater than the PvE population, based on accounts) The only people who don't like PvP are the crafters/housing hermits that play MMO's for the wrong reasons.  If you want to craft or do housing, go play Hello Kitty adventure island.
 
Keep up the hard work, Carbine.  Now that a decent chunk of the game bugs are fixed, some quick work of the class bugs, followed by balancing, would make this MMO the best MMO of the year, hands down.
 
We are all hoping that the class bug fixes and balancing doesn't take the entire time frame you guys gave of several months.  You will lose too many people in the meantime if that happens (I'm not one of them, but you know that's true).
----
			
{| class="blockquote"
Yes how dare people expect to get their monies worth and what they were promised.
----
			
{| class="blockquote"
You sir.. are clueless.
 
If this game was built specifically for PVP, there would be no dungeons, no raids, and quite frankly, no leveling or quest content at all.  There'd also be more PVP servers than PVE.. last time I checked, that wasn't the case.
----
			You kinda fixed my Ohmna? :') <3	
----
			Look at all these fixes. Fantastic. So glad to see chat settings finally stick.	
----
			I like how their plan to keep players subscribing is to not fix things that players consider a priority.  GOOD CALL!	
----
			
{| class="blockquote"
This is what people don't get. Engie top dps meters at 50 and people are like "stop complaining." What they don't realize is that we are all using the exact same 4 skills out of assault cause basically everything else in there is buggy/doesn't work at all. We are all playing around horribly broken systems and interactions that just don't work. 
 
Yeah, we do good dps. That's great. It's also a BALANCE issue. What Engies would like are BUG fixes. That's be great.
----
			
{| class="blockquote"
 
Fixed an issue where the interaction icons on objects in the world would disappear. 
Nope. Still happening.
 
Also, Repair is now broken for my character, cannot repair anywhere, so if its not fixed I'll eventually (it'll take quite a while though) be unable to play.
 
----
			
{| class="blockquote"
Woohoo, Architect schematics! Finally!
----
			
{| class="blockquote"
I just don't get this mentality. At all. In no other industry in the world, not even non-gaming software, would ANY product with as many defects as Wildstar (one of the less buggy MMO launches, I might add) be considered acceptable. But Wildstar is MMO. So it's okay, apparently. People will tolerate the bugs, apologize for them, and even bash people who would DARE to speak up about them. It's such a crazy, odd, and totally ridiculous attitude that has somehow become the norm.
 
Don't get me wrong. I love Wildstar. I appreciate the time and effort the devs are putting in to fix their broken product. But I see it for what it is; a defective product. And it will get fixed, mostly, and it will become better over time. And I know that, so I keep playing. But I recognize that it's defective. And I get upset that it's broken. And that's a totally normal, 100% acceptable reaction to receiving a defective product. 
 
EDIT: This also applies to the poster directly above me.
 
----
			
{| class="blockquote"
Why?  PvP is tied into getting geared from Dungeons/Raids (albeit a small portion).  Quest content/Lore and leveling just makes a better game experience for an all around MMO.  So you agree that PvP should be done away with, which is why I responded initially?  You think it would be healthy for this game to get rid of about half of their population and content?  Didn't think so.
----
			
{| class="blockquote"
I thought the interaction wasn't working either, but I went into my options and realized the interaction icons were toggled off after the update. Check that its toggled back on. Also, yes, repair all is broken. Merrrrr.
 
More character balances please :D
----
			
{| class="blockquote"
Regardless.. changes are coming.. Carbine is working their collective A**es off.. and anyone bitching and moaning that their issue(s) haven't been fixed yet need to get a grip on reality.
----
			
You guys are amazing!
 
Thank you for fixing a bunch of issues, my favorite being the saved chat options as that was driving me bananas.
 
Think we could get a better scale on chat font? I'm lazily sitting on the couch when I play and I can't see anything. I f i scale my UI up it takes up the whole screen.
 
Thank you so much for everything, I appreciate the hard work.	
----
			Since this patch are any of you guys having a problem with interaction icon not working?	
----
			Where can i get the Elder Fragment Quest for Architect now then?	
----
			Carbine I hope you know that for every person posting some kind of complaint on these forums are 10 people who are happy with the game but don't post to tell you that	
----
			
Tell the progammer devs they broke the repair all button :)
 
Otherwise a EPIC FAT CUPCAKE of a update, keep up the great work ! \o/	
----
			THANK YOU !     :D 	
----
			but... I just bought my slow it down weapon attachment for 1 plat..	
----
			Technologist is still locked out of progression and unable to make power core despite unlocking the ability. The very few who actually can make them are making a killing off the AH!	
----
			
{| class="blockquote"
Carbine I hope you know that for every person posting some kind of complaint on these forums are 10 people who are happy with the game but don't post to tell you that
----
			
Not sure if this has been mentioned in the thread yet.
 
T8 Restrictor is still consuming both charges while mounted, as well as sometimes consuming both charges while jumping in the air on foot.	
----
			
{| class="blockquote"
WoW 1 Dungeon fix? That make the Attument more enjoyable.
 
Where is StormTalon fix?
 
-> To much DPS -> Whipe
-> Random -10k Threat -> all DPS dead
-> ....
 
come on... shit content blockers =(
----
			
{| class="blockquote"
Carbine I hope you know that for every person posting some kind of complaint on these forums are 10 people who are happy with the game but don't post to tell you that
----
			not fix paid transfer realm bug for anyone used free transfer.	
----
			
{| class="blockquote"
 
Classes
 
Engineer
GeneralFixed another bug that could cause Engineers to be flagged for PvP by their Repair Bot.
Abilities 
Shock Pulse Fixed an issue with the client showing the improper cooldown time for Shock Pulse.
AMPs
Try and Hurt Me! Fixed an issue in which the AMP would not fire. 
Fixed an issue with the stacking and tooltip to show the proper 5 stack cap
 
----
			
{| class="blockquote"
 
easily avoided with threat meter / waiting for tank to get some agro before you dps
 
----
			STILL no fix for the t4 tremor + t8 relentless strike bug. Just tested in game and it's still not resetting tremor charges.	
----
			Great work Carbine, any thoughts on boomboxed yet? (many players played a lot in beta and still did not recieve a single boom box, any input on this?) as i wrote a ticket 9 days ago without any further response from you guys, i thought i'd take it here.	
----
			
It seems clear by now that nobody cares about the horrible optimization on AMD GPUs.
 
I'm out of here.	
----
			
{| class="blockquote"
 
 
Fixed an issue where the interaction icons on objects in the world would disappear.
 
----
			
{| class="blockquote"
Yeah, it's not easily avoided when it happens in the middle of the fight and your tank goes from 300k threat to -15k threat and the boss spins around and cleaves your medic for a 24k crit.  Also not easily avoided when it happens on Drokk when your entire team is dodging plasma strikes/suicide drones/pulsating waves and the boss drops tank aggro to -15k threat 5-6 times in 30 seconds then heal himself to full hp when he gets below 100k hp.
 
You seem to think the bosses are wiping aggro tables, when they are really dropping aggro on individual players randomly.  How easy do you think it is for a tank to build aggro starting at -15k from an esper or stalker that has been dpsing the boss for 2-3 minutes?  He can use his taunts, but often he gets dropped back to negative threat before his cooldowns are completed.
----
			
{| class="blockquote"
Well.  No.  When experiencing this bug pre-patch I could restart the game to get the icons back.  Now I just have a permanent version of this bug that restarting does not fix.
----
			
{| class="blockquote"
I posted in here about this. Check your toggle box for your interface/HUD, its probably unchecked.
----
			
{| class="blockquote"
 
Stalker
Abilities
False RetreatUpdated the GCD on the 2nd press so that it has a small 250ms GCD (Movement Time) so that it does not collapse before the Stalker has a chance to complete its movement while Hold to Continue casting is on. 
----
			
{| class="blockquote"
Similar fix for the Explorer Beacon path skill please? :)
----
			
{| class="blockquote"
http://dulfy.net/2014/06/20/wildstar-feel-the-strain-1-0-9-ptr-patch-notes/
 
It's on the PTR
----
			Been playing sense the release and have never had a problem.  After this patch happened my MS went up by 120-100 and actions are delayed for 1 - 10+ seconds.  Ill post this in bug reports also. 	
----
			
{| class="blockquote"
Been playing sense the release and have never had a problem.  After this patch happened my MS went up by 120-100 and actions are delayed for 1 - 10+ seconds.  Ill post this in bug reports also.
----
			Yes!!! Keep up the good work!  :D	
----
			
{| class="blockquote"
WilderrunThe Deathbringer Kala Event has been simplified. She can now be attacked at any time except right after her defeat. She will despawn after she exits combat, after she is defeated, or in a few minutes if she is left alone in the middle of her vignette. Her flag should reset in all cases. 
----
			
{| class="blockquote"
As a tank, I have never lost aggro when facing Stormtalon, except for when he randomly targets single TGs to players (as he is designed). We wiped once against him because we hadn't fought him before and didn't know exactly how to maneuver his AOE telegraphs. Don't know who was tanking, but as an Engineer, I have 2 abilities that negate any extra threat from DPS players. Hyper Wave matches (then adds) the threat of the highest threat player. Code Red FORCES any mobs in the AOE to attack me while also draining threat from 2 allies and giving it all to me. Any good tank should never lose aggro.
----
			
Will you FINALLY fix memory leakage?
And dont focus on irrelevant shit patching	
----
			For some reason, today's patch has killed my machine. I never got the memory leakage error before today, and now I can't even log into a very populated area without the game crashing mid-load....	
----
			It would be nice if they did something about the telport hackers	
----
			
And once again, another update goes by where Carbine has and apparently will do nothing with all the many stalker glitches. Carbine: hey let's nerf stalkers stealth because people complain about it. But little did they know their prized advertised skill is still completely broken; for all those stalkers out there you know what im talking about. Clone.
 
Clones issues:
Activating clone sometimes launches a perma stun lock instance where it will hover over your screen till you reset your UI.
Clones will sometimes not spawn upon activation.
Clones T4 will not engage the enemy until you break your advance stealth (making the skill pointless for the T4 upgrade)
Clones will sometimes no engage and just follow you.  
 
Tactical Retreat issues:
Upon activating, if receiving damage within the roll back phase, stealth will be broken regardless of it supposed to be unbreakable.
 
Tether Mines(and all other ground cast skills in the game)
now have an annoying glitch where you have to re-click the button to actually launch the skill instead of being able to use the mouse like we used too
 
Impale:
has reduced hitbox range while moving forward (about 30% range decreased)
 
False Retreat:
Sometimes second activation will not knock down opponents. Unreliable stun.
 
Collapse:
T4 root is instantly broken upon collapses initial dmg. (making it pointless and broken)
Analyze Weakness:
sometimes will not activate on player.	
----
			
Fixed an issue where the interaction icons on objects in the world would disappear.So mine are permanently gone now.  I used to be able to log out and back in and they would reappear.  Now they are just gone.  :(	
----
			here's a thought,.. FIX THE GD CLASSES SO PEOPLE DON'T QUIT!! ... what an odd idea huh? This looked like a joke of a patch.. like most the other patches.. there are still MANY MAJOR problems with almost ALL the classes.. instead of cleaning up the fluff fixes.. how about take care of the BIG ones..	
----
			
Hot damn, good patch notes.looking forward to the next wave of fixed bugs and stuff that crops up (biggest one right now being the markers for things not being on anymore)
 
Keep up the good work, Carbine.  We know you're busy with everything.. but just keep at it.	
----
			
{| class="blockquote"
 
All chat settings are now saved and restored correctly.
----
			
Hey, just wanted to point out a bug. I've found a couple AOE effects on my toons that don't work properly (sometimes).
 
Stalker:Sometimes on false retreat (seems to trigger after a few Battlegrounds, but then this will persist until I log out, even vs NPCs), it knocks down the enemies within a short radius of the position I jump backwards to, rather than the area of the telegraph (that is in the destination of the jump backwards, rather than the final destination of the ability)
 
Esper:
Sometimes the Crush ability displays the animation but does not affect the enemies with damage or a knockdown. It seems to happen often when there are small obstacles such as the short fences in the farm area in Auroria, though I've also experienced this in BGs against random enemies in normal places. I don't know if this is an issue of it being deflected and it just not displaying the word deflect but it's really frustrating since it seems like a 30 sec CD has gone to waste without a reason	
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here's a thought,.. FIX THE GD CLASSES SO PEOPLE DON'T QUIT!! ... what an odd idea huh? This looked like a joke of a patch.. like most the other patches.. there are still MANY MAJOR problems with almost ALL the classes.. instead of cleaning up the fluff fixes.. how about take care of the BIG ones..
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			Sorry guys... I'm sad to be the 4th person to report that you did not fix the Stutter issue. My framerate is constant, but no matter what I do with the settings (short of turning render resolution to low) I stutter as much as I used to. Turning off the UI with Alt+Z seems to sort of kind of alleviate the issue. I'm running an ATI Radeon HD 4800, which I realize is pretty old. I'm wondering if this is a Dx9 issue since I can't run Dx11 with this card?	
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			Please fix Medic's Null Zone.	
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User Interface
Fixed an issue where the interaction icons on objects in the world would disappear.
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			Still waiting on a CREDD refund... it's been a week since I was told it should only be 48 hours more. And yes, I've bumped it asking what the deal is.	
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Awesome!  Thanks for the massive patch.
 
Gotta quote the positive words for Carbine from CraveOnline.com:
 
"Although there have been a few headaches at launch, I can safely say WildStar had a better release than most of the MMOs I've played at launch—it sure beat FF XIV."
 
http://www.craveonline.com/gaming/articles/709613-wildstars-popularity-caught-carbine-by-surprise-4-times-more-subscribers-than-open-beta-players	
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			Whitevale is definitely still looped.Also, I don't know if anyone else has pointed this out but during Avra's speech (which I have now memorized by heart after trying the Emissary quest for the 42893432th time) she has at least one typo: "There's can be no doubt [...]"	
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			"Repair All" button is broken	
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Fixed an issue where the interaction icons on objects in the world would disappear.So mine are permanently gone now.  I used to be able to log out and back in and they would reappear.  Now they are just gone.  :(
 
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"Repair All" button is broken
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			Still no acknowledgement or fix for the scientist invalid parameters error on the last scans in Malgrave missions.	
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This was fixed for me with a recent patch, and would only happen periodically before that, and now with this latest build it is completely broken, all interaction icons never appear.
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Think of the list of bugs and other things those people have to work on....every single issue will not magically get fixed in one update. These people don't work 24/7. I do agree that a lot of bugs etc should have been taken care of before launch but we cannot go back in time.
 
I just accept that we will get weekly bug fixes and eventually in big patches, class balances will be done.	
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Think of the list of bugs and other things those people have to work on....every single issue will not magically get fixed in one update. These people don't work 24/7. I do agree that a lot of bugs etc should have been taken care of before launch but we cannot go back in time.
 
I just accept that we will get weekly bug fixes and eventually in big patches, class balances will be done.
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The VAST majority of Windows users experience absolutely no bugs, what-so-ever, at all. And the VAST majority of people who buy a new version of Windows on day 1 do not experience any bugs, what-so-ever, at all. The same cannot be said about WIldstar. The same can't be said even a little. 
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I like how their plan to keep players subscribing is to not fix things that players consider a priority.  GOOD CALL!
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General
Fixed an issue where ground targeted AoE spells would always target ground at center of screen. 
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Just logging this for the record. I am one of the people having the stuttering issue. As a brief summary, I get a frozen frame at regular intervals without any framerate loss in between the froze frames. So it's like a movie that just gets paused at regular intervals. This only started happening after a particular hotfix and hasn't gone away; it wasn't positively affected by this hotfix. What's more, as I noted just now in the thread I've been commenting in, while the stutter has stayed the same my framerate has actually decreased in the recent hotfixes; in Ultra Low settings I'm getting 20-30 fps as the standard, very rarely approaching 40, and this seems absurd with the rig I'm running the game on.
 
Here's the thread link if you're interested: https://forums.wildstar-online.com/forums/index.php?/topic/71800-stuttering-with-normal-fps-caused-by-ui/	
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Just logging this for the record. I am one of the people having the stuttering issue. As a brief summary, I get a frozen frame at regular intervals without any framerate loss in between the froze frames. So it's like a movie that just gets paused at regular intervals. This only started happening after a particular hotfix and hasn't gone away; it wasn't positively affected by this hotfix. What's more, as I noted just now in the thread I've been commenting in, while the stutter has stayed the same my framerate has actually decreased in the recent hotfixes; in Ultra Low settings I'm getting 20-30 fps as the standard, very rarely approaching 40, and this seems absurd with the rig I'm running the game on.
 
Here's the thread link if you're interested: https://forums.wildstar-online.com/forums/index.php?/topic/71800-stuttering-with-normal-fps-caused-by-ui/
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After this patch, my fps dropped by a large amount. I was laying steady on 40-50 in crimson badlands, now I struggle between 28-30, and I got this weird stutter all of a sudden, like every second or so. Never had that problem before this patch. 
 
Edit:
 
In addition to the much lower fps, I am also now experiencing a stutter. Every 1 second (or perhaps a little bit more often) its like the whole screen freezes for just a moment, and then normal, and then it freezes again.
 
My system hasn't changed, so it stands to reckon that one of the "fixes" in the latest patch ruined it for me :<
 
25 fps + stuttering whenever I try to do pvp, adventures, or moving around in open areas is unbearable :<
 
 
Edit2: I have tested a bit, and I might be wrong, but when I forced dx9, my fps stayed low but the stuttering seems to have disappeared.
 
Gonna test some more.	
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 Stalker
Abilities
False RetreatUpdated the GCD on the 2nd press so that it has a small 250ms GCD (Movement Time) so that it does not collapse before the Stalker has a chance to complete its movement while Hold to Continue casting is on.
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			This update made my fps worse. Before I was getting at most 25fps, which I was fine with, but now I'm down to 5-10fps. I've tried multiple things to boost my fps in anyway possible, but it hasn't worked. Please get this fixed Carbine, I really enjoy this game, but it's hard to play like this. Also, can you add an option to make the horizon distance even shorter? I believe this has something to do with my low fps.	
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This update made my fps worse. Before I was getting at most 25fps, which I was fine with, but now I'm down to 5-10fps. I've tried multiple things to boost my fps in anyway possible, but it hasn't worked. Please get this fixed Carbine, I really enjoy this game, but it's hard to play like this. Also, can you add an option to make the horizon distance even shorter? I believe this has something to do with my low fps.
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There is now a button in the Quest Tracker to open to the map and highlight the relevant hexes again.
 
WTF...JUST WTF?!?!?!
 
Who even asked for that? It was better the old way when if I wanted to reread the quest, or find out info, all I had to do was click the quest #. But, now it goes directly to a full screen map? W  T  F?! You made that aspect harder with more steps than before.
The reason it irritates me developers is the fact that 1) It makes less sense to have it that way and makes it harder, and 2) shouldn't you be spending valuable time on fixing bugs instead of pet projects that mean jack?
 
Also, NOW my chainsaw is invisible when I cut something, no matter what level chainsaw. Nice patch job!	
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Fixed an issue with framerate stuttering that players have been reporting since the last patch.
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			are you guys even looking into the bug that turns all crafted gear into white common gear with no stats except the armor or assault/support power if its a crafted weapon? Apparently it takes time to revert and can revert BACK to white common gear from what ive gathered from the forums and im having the SAME issue. My gear has still not reverted back to blue gear, its been almost 3 days for me now. Have not been able to replace the gear because im poor now and my dps is way too low for vet dungeons.	
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Still no fix for Raving Ravenok quest? Missing that one for completion of the zone.
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			After this patch i started lagging like hell .	
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