Militant Psionicist (Character Kit)

==Militant Psionicist==
:This was originally published in Dragon Magazine #255
﻿The Militant leads a violent life, relying on his combat skills as much as mental abilities. Psionicists often take this kit if they have low ability scores in the prime requisites, to compensate for a low PSP pool.
Races: Any race eligible to be a Psionicist may be a Militant, although most Militant Psionicists are human.
Requirements: The Militant requires a minimum Strength of 9 in addition to the normal requirements to be a Psionicist. Militants may be of any non-Chaotic alignment.
Role: The Militant is dissatisfied with the ability of psionics alone to accomplish his goals and seeks to combine this skill with some combat ability. He often sees himself as a pragmatist among dreamers.
Preferred Disciplines: Psychometabolism is preferred by some, Psychokinetics by others, and one of these two must be taken as the primary discipline. The other three disciplines are not well represented among the ranks of Militants. At most, the others contribute one or two abilities to enhance the powers from the two primary disciplines. Combat mind, dimension blade, martial trance, and psychic blade are the most common "foreign" abilities among militants.
Weapon Proficiencies: Although he does not gain extra proficiencies, the Militant suffers only a -3 nonproficiency penalty when using weapons with which he is unfamiliar. He can, however, use his second weapon proficiency to specialize in any of the fighting styles available to him: the weapon-and-shield style, one-weapon style, or two-weapon style.
At first level, the Militant can choose one weapon as a "weapon of choice," gaining a +1 on attack rolls whenever he uses that weapon. This bonus is not cumulative with specialization if the DM allows Psionicists to specialize.
Nonweapon Proficiencies: The Militant can learn warrior proficiencies at no additional cost. The Militant Psionicist does not learn Contact free at first level. He must purchase it as if he were a non-Psionicist, either at first level, or later as he gains proficiency slots.
Equipment: In addition to any leather armors, the Militant can also wear metal armors up to chain mail.
Special Benefits: In addition to the armor benefits above, the Militant can choose to become proficient in certain other weapons: short bow, club, light crossbow, hand/throwing axe, javelin, sling, spear, and war club.
Special Hindrances: The Militant learns abilities slower than other Psionicists. He gains devotions and sciences as if he were four levels lower than normal. Thus, a 9th-level Militant gains the sciences and devotions of a 5th-level Psionicist. His MTHAC0, attack, and defense modes are the same as other Psionicists. For the first four levels of advancement the militant uses the chart below:
﻿
 Militant Psionicist Advancement
1	—	—	—
2	1	—	1
3	1	—	1
4	1	1	2
Wealth Options: Because he needs slightly more cash for armor and weapons, the militant begins play with 4d4x10 gp.
Category:Character Kit
Category:Character Kit Dragon Magazine