Java Edition Indev 0.31

Indev 0.31 refers to 26 different versions of Indev released between December 23, 2009, and February 5, 2010.
== Additions ==
=== General ===
;General
*Title screen
*Dynamic lighting
*Survival mode
*Crafting
*Smelting
**Done via throwing the item into fire or lava.
*Difficulty settings
**Peaceful, easy, normal, and hard.
;Options 
*Isometric level rendering screenshot option.
*Fullscreen mode accessible via .
*Ability to drop the whole stack of items instead of one at a time.
*Right clicking deposits a single item from a hovering stack.
*The player now needs a pickaxe to mine stone.
;Particles
*Show when harvesting blocks and from fire and lava as well as from torches.
;Sounds
*Sound engine
=== Blocks ===
*Fire
*Torches
*Chests
*Gears
*Diamond Ore
**Originally named "emerald ore".
*Block of Diamond
**Originally named "emerald block".
*Crafting Table
*Infinite water
**Always drains from highest remove location
=== Items ===
*Apples
*Flint and Steel
**Places fire.
*Diamond
**Originally named "emerald".
*Iron Ingot
*Gold Ingot
*Iron, diamond and golden shovels.
**Used to gather types of dirt or sand four times faster than by hand.
*Iron, diamond and golden pickaxes.
**Used to gather types of stone four times faster than by hand.
*Iron, diamond and golden axes.
**Used to gather wood four times faster than by hand.
*Iron, diamond and golden swords.
*Sticks
*Bowls
*Sulphur
*Feathers
*String
*Mushroom Stew
=== Mobs ===
*Giants
*Rana, Beast Boy, Steve and Black Steve (later removed).
=== Non-mob entities ===
*Functionless non-block items.
*Items can be dropped on the ground.
**Can then be picked back up.
=== World generation ===
*Level options
**Level type (island, floating, flat, original)
**Level shape (square, long, deep)
**Level size (small, normal, huge)
**Level theme (normal, hell)
**Liquid spawner.
*Fluids can spawn above sea level and on floating islands.
*Indev House
== Changes ==
=== General ===
*Explosions lose power when going through stronger materials.
=== Blocks ===
*Leaves now produce shadows.
*Grass can now grow in slightly lit areas.
*Lava sets fire to flammable materials.
*Water doesn't move on surface it's on.
**Won't spread out over unfilled water surfaces, if it has an empty space next to it.
**Will evaporate (2⁄3 probability) or copy (1⁄3).
=== Mobs ===
*Mobs now avoid taking damage from cliffs, fire, etc.
*Passive mobs now only spawn in bright areas.
*Hostile mobs now only spawn in dark areas.
=== Non-mob entities ===
*All items and mobs can catch fire.
=== World generation ===
*Oceans have infinite water.
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Category:Java Edition versions