Blink Only

see also Reliable is halved when blinking
==psionic powers==
PP18 metamodifier net -60%
incldes:
*Blink +25% (P89)
*Emergencies Only -30% (B119)
*Range Limit: 10 yards -50% (B89)
+25-80% normally works out to -55%
This implies that there is an additional -5% reflecting some other loss.
This might for example refer to the ability to make extended-prep jumps during emergencies where you're excited/fearful but not being immediately attacked (example: bomb counting down, fire spreading, etc)
It's sort of a bad deal. Especially if taking the interpretation that Blink actually adds separate 'once per turn' dodge.
Stacking Blink and EO is sort of taboo though, as that's kind of built in already.
"triggered by fear and adrenaline; thus, it generally only works in combat"
If we assume that -30% is built into the +25% as a Limited Enhancement then "blink in non-emergencies" would have a base value of +35%
Reliable +10 by contrast is worth +50% and applying "max range 10 y" to it would be worth -50% changing that to merely +25%. That is likely what Blink is based on, not tkaing into account the EO value.
The "safe harbor" benefit might cove rthe remainder though, being worth +10% ?
Category:Modifiers