Stop trespass (CTP1)

Stop trespass is a demand that instantly moves the trespasser's units to his closest friendly city if he agrees to the demand. The two Civilizations also agree to a for five turns. Violating this agreement does not break other diplomatic agreements. 
==Great Library entry==
People have been trespassing across enemy borders ever since Civilizations first marked borders. Early border markings evolved from colored tree trunks, natural rivers, armed checkpoints and simple "lines in the sand," to high security barbed wire fences, walls, and choke points, guarded by infantry. Realizing that to ensure their sovereignty, nations must strictly enforce their borders, governments turned to raising armies as well as to encouraging treaties with foreign neighbors.
Category:Diplomacy (CTP1)