Kaldrum

Kaldrum is a Faith mainly practiced in Tiberia. The belief of  Kaldrum is the religion of the Zerilin people. The beliefs focus around  the world and nature which exists within that world. It is believed that we exist within this world as “protectors, and keepers'' of nature. Even if quite egotistical and Anthropocentrist, it is still supported by our ability to gather around in large numbers, and organize projects, with the use of speech, and knowledge.
== Beliefs and Practices ==
There are no deities within the religion. The closest thing which could be believed as godlike, is the Spirits.
These Spirits were the people who turned some of the Zerilin into the Ruchiryn and the Pochiryn. After breaking the “Carved Rules”, the these Zerilin were physically altered. Their ears were stretched and deformed, and they grew tails on their back, resembling a dog and / or a fox.
In the religion of Kaldrum, it is believed that, after death, the dead go to the “Eternal Forest”, which is a copy of this world, but within this new life. Depending on the life of the person who has passed away, They will re-live their life, in either the worst (Akto) or best (Lorma) possible way their life could have gone. In terms of a burial ritual, after the burial of the deceased, a tree is planted atop where their body was buried, It is believed that the length and numbers of the trees branches, show the lives one could have lived, with the longest branch showing their best possible life, and the shortest branch showing the worst.
There are many honest virtues that are promoted in the religion as it is said those who  follow the Carved Rules are living life in a way that honors the people around them and the nature and world they were born within.
== Carved Rules ==
The Carved Rules are a further set of rules designed to guide life and avoid destruction of oneself and the world around, used most heavily in the Varch (Church). 
1. To Not follow any belief which does not respect the Soil and Greenery we were all given life atop of.
2. To Not shed blood, and by doing so, ripping away one's life, for any Greedy or Selfish reason. For Selfishness and Greed leads to destruction. 
3. To Not lose control of your mind and actions through the consumption of anything addictive, for you may not know what damages you may inflict upon not just yourself but the world around you.
4. To see all life as equal to yours, for even the smallest of creatures have a reason for life, like the rest of you.
== Hierarchy of The Varch ==
The Kaldrum Church, known as the Varch, has the responsibility of organizing  and maintaining the faith, as well as, rooting out heresies and settling doctrinal disputes. The Varch is generally involved in the politics of Zerilin states, and vice-versa; for the Leaders of most Zerilin states have some kind of power within the Varch, or at least heavily follow the teachings of the faith. The Varch also has the duty of declaring wars, known as ‘Kelvar’. These conflicts are a last-ditch effort move, to stop the destruction of land, and the killing of peoples who support the faith; those who die in these wars are  guaranteed an afterlife within Lorma. 
The church hierarchy is as follows: 
Klin: The Klin is the head of the Kaldrum faith. The Klin can appoint their successor, this means that anyone who the Klin sees as worthy enough can become one, and this is a very important choice, for if a person who is not looking for the best future for Kaldrum, they may abuse the system to certify their control, this can be seen with the rise of Fallem, and the creation of Zeril. Oleus, who was the Klin at the time, appointed his son Tariri as the upcoming Klin, to try and keep the nation and its faith under the control of the Zerilin dynasty, this is not a good way of choosing the Klin for it is made for personal reasons only, and to have the power of your family set in stone. 
Kreft: Kreft is a phrase that refers to  leaders of Kaldrum countries. It is a position made by Oleus the Illum Var of Zeril after  the “Zorba Sarin”, the period of war between the nation of Fallem and the other Zerilin nations which were around them, it was made due to the fact that if Kaldrum was unified under a singular state, the only way it could expand is to other nations and their leadership, the name was made for when other nations follow and rule under the sight and love of Kaldrum and the Varch. The Kreft is a leader of a  country who is personally Kaldrum, and attempts to spread and defend Kaldrum in their region.
Kuvan: The Kuvans job is to preside over major cities and  capitals. They are generally expected to show a degree of leadership to the surrounding priests,  while assisting their selected Kreft in daily administration of their aspect. 
Zint: Zint are equivalent to regular priests, and serve as the first rung on the ladder in  terms of Varch hierarchy. They generally preside over towns or individual districts of cities.  They are in charge of the administration of conversions and the advertisement of the faith.
Vertil: Vertil are priests-in-training, and tend to have a higher ranking member of the Varch (Kuvan or above) as their teacher, teaching them the basic history and geography of the faith, as they see fit. Upon completion of their training they will become Kuvan.
Derno: Derno are the average followers of the church. There are not many things expected of them, other than to follow the guidelines and rules put forward by the Varch
== Holy Sites ==
Kal'atir: Kal'atir is the Military Outpost overseeing the protection of Moonhaven. It houses the fierce Kal'dariin Order, a group of soldiers trained in both Conventional Warfare and Guerilla Combat.
Cran'Lir: The Garden made by St. Crann made as a protected area after klyps’s death to protect the Zerilin people. It now exists within the modern borders of the Capital City of Fallem and also holds the burial site of Klyps The First King of Fallem within it. In modern days it is used as a Cemetery, and a place to hold many of the most important religious texts of the Kaldrum Faith.
== Harn (Saints) ==
=== Klyps: ===
Not much is known about the personal life of Klyps, What is known about them, even if little, is still one of the most significant parts of Zerilin, and Kaldrum History as whole.
Klyps was the main arrow and helper in the time that the Zerilin were traveling, trying to find a new home, these truly were times, where Kaldrum and the Zerilin were at their weakest, and if not for Klyps, and the people who helped them, neither the Zerilin or Kaldrum may exist. Because of these reasons, Klyps is known as one of the Saints of Kaldrum, guiding people when they needed a guide the most. The Klyps importance became so much so that the Calendar used by Kaldrum is named after them, with it being called The Klypsan Calendar.
=== Oleus: ===
Oleus was born into the Zerilin dynasty, who were the leaders of Fallem. Seeing as he was the only male child of the family, it was obvious that he was destined to do something important, over his time as the son of the King. He learned many things like sword fighting, reading, and organizing. With the Royal family of Fallem being of the faith Kaldrum, he was taught about the religion from when he was at Six years of age, and because of him being taught from such a young age he grew to know the religion to its highest possible degree. Nevertheless over time  he climbed the ranks of the Varch and saw how the religion could be not just used for faith and life, but also for control over others.
After his Conquest of the Zerilin states Oleus had become the Klin of Kaldrum.  Seeing as he ruled the nation and also controlled its state faith, there was no one above him to stop anything he had in mind. With this power he proclaimed himself a Saint of Kaldrum, solidifying his place in history.
=== Crann: ===
A divine child from conception, Crann was born under a holy star. Having been blessed by the spirits from an early age: he was stronger, faster, and smarter than all his pears. Nonetheless, even till his death Crann stayed a humble pious individual who would always attribute his success to the work of the spirits. Crann would later be canonized after defeating the prophet of Visót and saving the desperate city states of the Zerilin from the vengeful spirits wrath.
He would unfortunately die of his wounds soon after and be buried near___. To this day many of Zerils warriors decorate their shields with the icon of Crann to commemorate his bravery and resilience.