Sanity

is a measure of a character's ability to think and behave in a normal and rational manner. It is influenced by the Wisdom ability. It can also be thought of being how well the soul and mind are working together.
==Mechanics ==
===Version 2===
As of Version 2 of AD&D (Aeldrum Dungeons & Dragoons), sanity has received a significant rework to fall more in line with the Hit Points/Wound Points system. Like HP gates WP damage, Sanity is now gated by Stress Points.
The amount of sanity a character starts with during character creature is equal to that character's Wisdom score (NOT the ability bonus). It can be buffed by 1 point by spending 3 Character Points.
When a character received any amount of damage to their sanity, they will roll on the #Sanity Table. The character goes permanently insane if their sanity drops below zero equal to their starting sanity (e.g. if the character started with 10 Sanity, madness is at -10 Sanity).
====Sanity Table ====
When a character takes sanity damage, they make a d100 roll and add (5 * accumulated sanity damage). Please note that this entire section needs confirmation.
===Version 1===
Characters receive 5 * Wisdom score (NOT Wisdom bonus) to start out with. When a character falls below quartile thresholds, they receive a Sanity Event. Sanity can be regained (damage can be "repressed") by spending Experience Points.
Category:Game Mechanics