Chaos Warriors

==Summary==
Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them.
==Powers and Stats==
Tier: At least , possibly | , possibly 
Keys: Chaos Warrior | Aspiring Champion
Name: Chaos Warriors
Origin: Warhammer Fantasy
Gender: Varies
Age: Varies
Classification: Chaos Cultist, Warrior of Chaos, Worshipper of the Chaos Gods
Powers and Abilities:
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|-|Chaos Warriors=
Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Chaos Warriors can wield a vast variety of weapons like flails, greatswords, lances, swords, and shieldsWarhammer Warriors of Chaos 8th Edition; 2012; pg. 31Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 163-164), Martial Arts (Comparable to Saurus Warriors who are born with the knowledge to fight. Warriors of Khorne in particular inherit great martial prowess from their god. Many Chaos Warriors mostly come from Kurgan and Hung tribes, who taught Archaon martial arts), Non-Physical Interaction (Can interact with Aethyr), Self-Sustenance (Type 2, and 3; A Chaos Warrior has no need of food, drink or sleep), Blessed (As Worshippers of Chaos, a Warrior will be blessed with a Mark of the god they worshipWarhammer Warriors of Chaos 8th Edition; 2012; pg. 24), Partial Cyborgization (As Warrior of Chaos' armor is essentially permanently attached to their body, like a second skin. Once donned, a suit of Chaos Armour may not be removed until death.Warhammer Warriors of Chaos 8th Edition; 2012; pg. 24Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 182), Resistance to Dhar (Chaos Warriors can traverse the Chaos Wastes with no visible mutations, and can fight in the presence of the Mutalith, a creature that emanates the corruption and volatility of the Realm of Chaos)
|-|With Mark of Chaos=
Note: Every Chaos Warrior must have one Mark of Chaos, and must only have one. As such, it's important to specify which Mark of Chaos they have. Those with Mark of Khorne cannot use magic, and thus cannot use any spells as Aspiring Champions 
* With Mark of Khorne: All Chaos Warrior abilities, Supernatural Willpower, Rage Power (Those who bear the Mark of Khorne are subjected to immense rage that cannot be calmedWarhammer Fantasy Battles 8th Ed.; 2009; pg. 70), Resistance to Mind Manipulation, Empathic Manipulation, Fear Manipulation (Those who are frenzied have the Immune to Psychology trait), Aethyr Manipulation(Those who bear the Mark of Khorne gain a resistance to the Winds of MagicWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 171)
* With Mark of Tzeentch: All Chaos Warrior abilities, Aethyr Manipulation (Lore of Tzeentch; Those with the Mark of Tzeentch can practice magic and Tzeentch's dark loreWarhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 176), Probability Manipulation (Tzeentch worshippers passively manipulate fate with the Mark of Tzeentch, ensuring that they stay safe from harm) 
* With Mark of Nurgle: All Chaos Warrior abilities, Disease Manipulation, Status Effect Inducement, Statistics Reduction (Those with the Mark of Nurgle are covered in a cloud of diseases that makes them hard to target, let alone get close to. All mages suffer within a certain range of someone with this Mark) 
* With Mark of Slaanesh: All Chaos Warrior abilities, Supernatural Willpower (Bearers of the Mark of Slaanesh gain superb confidence and can resist attempts to induce fear or madness.Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 175), Empathic Manipulation (Mark of Slaanesh's aura makes a Chaos Warrior's opponents unwilling to attack them and even obey their commands), Resistance to Empathic Manipulation, Fear Manipulation (Warriors of Slaanesh, especially if close together, have superb confidence enough for them to resist any attempts to strike fear into them.)
|-|Aspiring Champion=
All Chaos Warrior abilities, plus the abilities of the Chaos Mark of Choice, Aethyr Manipulation (Aspiring Champions can speak Arcane Language which grants them Universal Chaos Magic)
Universal Chaos Magic allows them to do the following abilities:Warhammer Fantasy Roleplay 2nd edition; 2005; pg 160-161
*Statistics Amplification (With Boon of Chaos, the champion calls upon the favour of the Dark Gods of Chaos, granting the caster heightened skill with weaponry, strength of will, constitution, and even charisma.)
*Blood Manipulation, Acid Manipulation (With Burning Blood, the sorcerer spits blood that burns like acid at any one target nearby, horrifically potent even when cast by the weakest of practitioners. With Dark Blood, the Chaos Mage cuts his palm and his blood spurts out, burning flesh and armour.)
*Weapon Creation (With Dark Hand of Destruction, the caster wreaths the caster's hand in a nimbus of Dark Magic, becoming a magical weapon that pierces armour and mutilates on contact. The spell remains in effect for a number of rounds, but can be retain with concentration.)
*Empathic Manipulation (With Lure of Chaos, the caster bewitches one character nearby and bends them to the caster's will. Unless the target is strong of will, the sorcerer decides what they do next. Any commands that would be deemed suicidal grant the character greater chances of breaking free of this spell. Undead are immune to the Lure of Chaos.)
*Summoning (With Summon Daemon Pack and Summon a Lesser Daemon, the caster summons a number of Lesser Daemons..)
*Biological Manipulation, Corruption, Transmutation (With Touch of Chaos, the caster's touch channels pure Chaos energy into one target, causing them to mutate and change unless they can resist. If they fail, the mutation manifests in a matter of seconds and is permanent. If affected, the target may also become stunned by the suddenness and vileness of the change. This is a touch spell. Undead are immune to the touch of Chaos.)
*Biological Manipulation, Status Effect Inducement (With Veil of Corruption, the caster creates a foul cloud of corruption anywhere within a large area nearby. Those affected must risk becoming crippled regardless of armour or natural stamina. Wounded characters continue to worse until they can successfully resist the spell. Those who suffer long risk mutation. Undead do not gain mutations, but are otherwise affected by this spell.)
*Mind Manipulation, Madness Manipulation (Type 2, With, Vision of Torment, causes any one character within the area to have a hellish vision. The target are temporarily stunned unless they can resist. They also risk insanity if weak of will.
*Pain Manipulation (With Word of Pain, the sorcerer speaks one of the secret names of the Chaos Gods. Simply enunciating this word causes those around them incredible pain. Those affected suffer severe injuries, and risk becoming helpless. The caster, meanwhile, is not affected by their own Word of Pain.)
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Attack Potency: At least Small Building level, possibly Large Building level (Should should scale to the mid and high end of this feat) | At least Large Building level (Should scale to the high end of this feat), possibly Multi-City Block level (Should be comparable to monsters like Grinderfists who scale to this feat)
Speed: Subsonic (Should be able to dodge arrowfire)
Lifting Strength: At least Class 5 (Should be far superior to zombies who can rise from their graves), possibly Class 50 (Should be comparable to vampires who can push boulders of this size)| At least Class 50, possibly Class M (Should be comparable with Saurus being able to crush rocks and steel)
Striking Strength: Small Building level, possibly Large Building level | Large Building level, possibly Multi-City Block level 
Durability: Small Building level, possibly Large Building level | Large Building level, possibly Multi-City Block level 
Stamina: Very High, likely Infinite (Can fight for prolonged periods of time, stated to go their entire lives without rest in a restless pursuit of slaughter, with no need for sleep or nourishment)
Range: Extended melee range with weapons, dozens of meters with magic
Standard Equipment: 
*Flails
*Greatsword
*Lances
*Sword
*Shields
Intelligence: At least Above Average. Genius in combat. Chaos Warriors devote themselves to lifelong combat, never stopping to rest or recuperate, constantly fighting against skilled opponents that have either received expert military training or similarly had been born to fight much like them. They are well-versed in all matters regarding Chaos, and are superior to trained men in combat.
Weaknesses: Khorne Chaos Warriors & Aspiring Champions cannot use Aethyr Manipulation. A Chaos Warrior can only have one Mark of Chaos at a time.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Bodily Weaponry Users
Category:Non-Physical Interaction Users
Category:Supernatural Willpower Users
Category:Characters
Category:Warhammer Fantasy
Category:Fantasy Characters
Category:Sword Users
Category:Shield Users
Category:Axe Users
Category:Armor Users
Category:Flail Users
Category:Lance Users
Category:Horn Users
Category:Warriors