Suspect

Suspect is a keyword action introduced in Murders at Karlov Manor. It creates a designation on a creature that encourages attacking.
==Description==
Cards may "suspect" a creature, after which it is suspected: it gains menace and loses the ability to block. Much like goad, it is incentivized to attack, given its new abilities. Creatures that are suspected remain so until they leave the battlefield or an effect removes its suspected status.
As menace is a positive mechanic, you may want to suspect your own creatures. But as "can't block" is a negative characteristic, you also may suspect creatures you don't control. Specific cards interact with suspected creatures, and they may be targets for specific effects.
A punch card with "suspected" indicators appears in booster packs for Murders at Karlov Manor.
==Rules==
==Rulings==
*When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. 
*If a suspected creature loses all abilities, it will lose menace and "This creature can't block," but it won't stop being suspected.
*Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
*If a creature is already suspected, suspecting it again won't have any effect.
*There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
==Example==
==Cards that remove suspect==
*<c>Absolving Lammasu</c>
*<c>Airtight Alibi</c>
*<c>Deadly Complication</c>
*<c>Eliminate the Impossible</c>
*<c>Frantic Scapegoat</c> (only removes suspect from itself)
==References==