Summoner Avatar Costs

Category:Terminology
This is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep a Summon, or Avatar out. The cost varies depending on the level of the Summoner and which avatar is being summoned. There are some items that will reduce avatar perpetuation cost.
Summoner Avatar Costs
== Items affecting perpetuation cost ==
	
Head	
Body	
Feet	
Hands
1mp		
Austere Robe
Duende Cotehardie *
Nimbus Doublet *	
Evoker's Pigaches +1	
Nashira Gages
Nightmare Gloves*
2mp		
Penance Robe		
Evoker's Gages*
3mp	
Summoner's Horn *
Summoner's Horn +1 *	
Summoner's Doublet*
Summoner's Doublet +1 *		
Special				
Carbuncle Mitts
	
Weapon	
Ring	
Belt
1mp	
Dragon Staff	
Conjurer's Ring*
Evoker's Ring	
2mp	
Astral Signa
Elemental Staves only affect avatars of the same element
Light Staff
Dark Staff
Fire Staff
Ice Staff
Wind Staff
Earth Staff
Thunder Staff
Water Staff		
Avatar Belt*
3mp	
Bahamut's Staff
Elemental Staves only affect avatars of the same element
Apollo's Staff
Pluto's Staff
Vulcan's Staff
Aquilo's Staff 
Auster's Staff 
Terra's Staff 
Jupiter's Staff 
Neptune's Staff		
Special			
Duende Cotehardie (Dark Spirit only)
Nimbus Doublet (Light Spirit only) 
Summoner's Doublet (only on day corresponding to avatar's element) 
Summoner's Doublet +1 (only on day corresponding to avatar's element) 
Summoner's Horn (only during weather corresponding to avatar's element)
Summoner's Horn +1 (only during weather corresponding to avatar's element)
Evoker's Gages (Only active in Besieged, Leviathan only).
Nightmare Gloves (Latent Effect: only activated when asleep.)
Carbuncle Mitts Hidden Effect: Carbuncle perpetuation cost -1/2 normal perpetuation cost, rounded up (If the normal cost is 5, the -perpetuation cost is 3, so the perpetuation cost is 2)
Conjurer's Ring (Latent Effect: only activated when HP ≤ 75% and TP ≤ 100%.)
Avatar Belt (Latent Effect: only activated when Summoner is the Support Job.)