How Little We Know

How Little We Know is a side quest .
==Quick walkthrough==
==Detailed walkthrough (NCR/House/Yes Man)==
Note: It is tricky to avoid permanently locking options in this quest. The best path for maximizing opportunities is to first complete Bye Bye Love since completing this quest beforehand will render Bye Bye Love either unobtainable or unable to be completed. Additionally, if the Courier does not speak to Liza O'Malley before starting the quest, they will not be able to complete For the Republic, Part 2; see Bugs below. Finally, completing this quest incorrectly prevents the player character from acquiring the Pimp-Boy 3 Billion.
The quest is initially hinted at by Mick at Mick & Ralph's who mentions that the Omertas have stopped buying his guns and he'd like to know why. It can be properly triggered by going through Bye Bye Love and helping Joana and Carlitos Wayne escape, where at the end Joana will tell the player character about the shady operations of the Omertas.
If one is following the Wild Card quest-chain, upon asking Yes Man about the Omertas, the quest starts, and he indicates toward asking the casino employees for information. Optionally, one can return to Yes Man after first entering Gomorrah and opt to ignore the Omertas, leaving the quest open.
If one is helping the New California Republic during For the Republic, Part 2, they are asked to get some information regarding the Omertas by Colonel Moore. She will send them to talk to Liza O'Malley and trigger the quest.
The quest is also automatically triggered upon beginning The House Always Wins IV for Mr. House.
===Cachino===
Once the quest starts, the Courier can talk to the receptionist in the main entrance of Gomorrah. Depending on which faction prompted their visit to Gomorrah, she can have a Speech option to ask about "the outstanding balance," whereupon she points the player character to Cachino, a low-level lieutenant. Alternatively, one can ask a few of the dealers/bouncers/hookers for Cachino's whereabouts. They will be unfriendly to this and not answer, but Cachino will still turn up after this. Having the Confirmed Bachelor, Lady Killer, and/or Terrifying Presence perks offer additional speech options for the same result. 
Any line of inquiry the player character makes will prompt Cachino to approach them when they enter the Brimstone club through the rear left door on the casino floor. Upon meeting him, he blows them off if they attempt to talk about his illicit activities, thus necessitating finding proof of Cachino's work. The Family does not know about this work because it goes against Omerta rules, putting his life at risk if it ever gets out. The proof is a journal he owns, found in one of two places: in his desk directly to the left as one enters the bedroom of his suite on the suites level of Gomorrah, and/or on his person which that can be pickpocketed.
If one doesn't want to incur Karma loss, the key to Cachino's suite can be acquired from the receptionist either by paying her 300 caps, passing an 8 Strength check, or passing a 55 Barter check which lowers the bribe to 200 caps (one can always pickpocket her to get the caps back). 
When confronted with his journal, Cachino offers 100 caps to get the journal back; a 60 Barter check rewards an additional 200 caps. Once the journal is traded back, he tells the Courier about two people in the club who were hired by the bosses, Big Sal and Nero, as part of their plans. These two people are Clanden and Troike and to talk to them to find out the specifics of their roles in order to find a way to disrupt the bosses' plans. While both are set up as options, only one of them needs to be dealt with to progress.
===Clanden===
Take the elevator to the suites level to find Clanden, residing in the one opposite from Cachino's. He will not give up any clues or talk with them about what he does at all, even if one mentions that Cachino sent them. Going back and speaking to Cachino, he will mention he did some asking around and the bosses' plans would be screwed if Clanden was not around, so he asks the player character to kill Clanden discreetly. Alternatively, one can steal Clanden's key off him, which opens a safe behind the dresser next to his bed, or pick the Hard-locked safe themsleves. Inside the safe are the snuff tapes. 
With the evidence, the player character can go back to Cachino, who will give them the option to confront Clanden with the tapes, or they can just confront Clanden themselves. Telling Clanden that they have the tapes gives them the option of telling him to leave and never come back. A 50 Barter check also makes him leave after giving the player character 200 caps. Alternatively, one can choose to keep the tapes, at which point he will become hostile and attack them.
His room key that unlocks the safe also unlocks the door to the 100 Lockpick maintenance room (on the same suite level to the west). Inside is a hooker's corpse, which can be inspected with 35 Medicine.
There is another option available for dealing with Clanden if the player waits until after destroying the weapons and asking Cachino about the next step, then saying to delay meeting with the boss. Then, with the snuff tapes (and only if Cachino was told about the tapes), the player can ask Clanden about his "exotic tastes." Then, with a Speech 45 check (claiming to deliver a new girl for Clanden) or Black Widow (volunteering as a "playtoy"), Clanden can be convinced to go directly to his "playroom" (the room with the dead prostitute). After reaching the room, he will turn hostile (angered at being tricked or "playing" with his volunteer) and can be safely killed without any of the Omertas turning hostile.
===Troike===
Troike is found in the lower Brimstone level. When talking to him, one can attempt a 30 Medicine check, saying that the story he tells about blacking out does not make sense. The player character can find evidence of foul play by looking for the blackmail note in a safe in Big Sal's office that proves the bosses set Troike up.
* Warning: If the note is taken, Troike won't be able to be freed from his contract, making it impossible to legitimately obtain the Pimp-Boy 3 Billion.'''
Alternatively, one can talk to Big Sal and convince him to free Troike from his contract by passing either a 53 Speech or 45 Barter skill check. This frees Troike without having to investigate the dead hooker incident or find any evidence. With 80 Speech, the player character can lie to Troike (resulting in Karma loss) and mention to him they will tell the NCR of his dealing, bypassing the hooker investigation and talking to Big Sal.
However one has freed Troike from his contract, he will cooperate and reveals his involvement with the Omertas: Troike has been smuggling guns discreetly via NCR supply shipments, helping to arm the Omertas. One can then suggest destroying the guns, which Troike planned for and gives his key and some thermite to destroy the guns; with 70 Speech, the player character can persuade him to plant the thermite himself. The guns are behind a unique door just outside of the room Troike is in, with two footlockers containing a random assortment of flamers, sniper rifles, and assault carbines (these might help later in the next part of the quest). The thermite can be placed on four green metal crates around the room, after which the player character must exit the room, close the door, and activate the light switch next to it to set off the thermite. If Troike is persuaded to do the deed himself, he will get caught and rat the player character out before the Omertas kill him, but this will not ruin any of the objectives.
===The bosses===
After returning to Cachino after either getting rid of Clanden or destroying the weapons, he reveals that Big Sal and Nero need to be killed to put a complete stop to their plans. Luckily, he was put in charge of finding out who is responsible for ruining their plans, and he intends to use the opportunity with the player character's help to eliminate them. It is possible to convince Cachino to wait for their initiation signal with 80 Speech before the assassination. If a weapon wasn't taken from the guns stash beforehand, Cachino will still provide a sawed-off shotgun before the meeting. Alternatively, one can use any holdout weapons smuggled into the casino with 50 Sneak.
Once the meeting room is entered, the bosses will ask the player character to have a seat, and a conversation begins. They already know who has been ruining their plans and now they intend to kill the player character for their interference. At any point in the conversation, the Courier can start combat through a dialogue option. Alternatively, passing an 80 Speech check convinces Big Sal to explain the whole plan to them, followed by an opportunity to trick him into thinking that Nero wanted him dead. This results in Big Sal killing Nero when combat starts, thus allowing time for Cachino to kill Big Sal. One can also quickly loot the office key from Big Sal's body and run outside. The various Omerta thugs in the casino will actually assist in killing Nero.
The quest ends upon the deaths of Big Sal and Nero, with Cachino promising to run Gomorrah slightly better now that he's in charge. If one asks about doing some gambling, he will offer a sum of 50 Gomorrah chips.
===Alternative solution===
If one informs the guard at the entrance to the Zoara Club that they have proof that one of the Omertas is dealing on the side, he will let them in to see the bosses. This can only be done after Cachino is told they have his journal and have decided to keep it. Going to talk to Big Sal, they can offer him the journal for 100 or 200 caps if a 60 Barter check is passed. Subsequently, everyone is brought into Big Sal's office for a meeting where a Button man kills Cachino after he begs for his life. Talking to Big Sal afterward; he will ask the Courier to take over for Cachino, then offer a job aiding Clanden and Troike in their plans.
For Clanden, it means helping him kill "a large amount of people in a short amount of time". With 60 Science, they can correctly guess Clanden wants to make a chlorine bomb; otherwise Clanden will tell them what is needed. Containers of chlorine can be stolen from the Ultra-Luxe casino or purchased from either Ralph in Freeside or Blake at the Crimson Caravan Company. The chlorine from the Ultra-Luxe is found in a small supply closet with an Easy lock on it, in the area behind Mortimer's counter. One can also persuade Ralph to give them chlorine for free by passing a 60 Science check, but no such option exists for Blake.
Troike will tell that he is a gun smuggler and inform them that he needs someone to retrieve a crate of guns stolen by the Fiends. The location will be marked on the Pip-Boy's map, guarded by 3 Fiends just west of Westside. Once the disassembled weapons shipment is retrieved, return it to Troike.
Once the chlorine is given to Clanden and the weapons to Troike, the player character will then be told to see Big Sal. Upon informing Big Sal of having fulfilled his request to aid Clanden and Troike, he rewards 400 caps. One can also speak to him about getting 50 Gomorrah chips. Choosing this solution will gain Infamy with the New Vegas Strip, and during the Wild Card: Side Bets quest, a dialogue option will appear when talking to Yes Man saying that the player character supports the Omertas' plans of attacking and taking over the Strip.
==Quest stages==
==Notes==
* If Big Sal is convinced to attack Nero, there is a chance for Big Sal and Nero kill each other at the same time, which will prevent any need for the Courier to enter combat.
* If the Courier is working or intend to work for Caesar's Legion, it is recommended that one should complete this quest by exposing Cachino to Big Sal and Nero, otherwise the player character will ruin their grand plan, which they will learn is actually Caesar's plan. If the Courier completes it by taking the Cachino route, Caesar will become very angry when the Courier speaks to him next and threaten them with death unless the Courier have helped them out before, but will only spare them this one time. The Courier must confess any crimes they have committed against him when they are given the opportunity; if they do not, then the Courier will turn the Legion hostile the next time they enter dialogue with Caesar. Known crimes against the Legion include breaking the Legion/Khan alliance, disarming the monorail bomb, killing Vulpes Inculta and completing Restoring Hope (the relevant trigger seems to be killing Dead Sea).
* Completing this quest before Bye Bye Love will result in that quest failing or becoming unobtainable, as Joana and Carlitos will disappear. To avoid this issue, complete Bye Bye Love before doing this one.
* If the weapons cache is destroyed with Troike's thermite, the parts of several recognizable weapons can be seen lodged in the melted debris. This includes a Chinese assault rifle, with only a few inches of the barrel and its attached iron sight visible.
* If Cachino survives the showdown with the bosses and if the Courier have high sneak, after the Courier talks to him to get 50 Gomorrah chips, one can immediately hide and kill him for good Karma without making the entire casino hostile. Even if the Courier does make the casino hostile, there is a chance they will go back to neutral if the Courier remains in the office with the door shut and had their weapon holstered.
* It is possible to do this quest the "good" way (supporting Cachino) and still obtain the Pimp-Boy 3 Billion. The Courier needs to get Troike out of his contract by not picking up the blackmail note in Big Sal's office safe, instead convincing Sal to let Troike go and talking to Sal about the guns from Mick and Ralph's before killing Sal at the end of the quest. Alternatively, if the Courier uses the blackmail note to get Troike to let them blow up the guns, the Courier will not be able to get the alternate Pip-Boy.
** PC players can "fix" the latter situation by removing the blackmail note with the console command . After this, the player character can proceed to get Troike out of his contract by talking with Big Sal.
* Confronting Clanden can result in him becoming hostile and attacking. If he happens to do so in sight of an Omerta guard, the latter will not go hostile but rather aid the Courier in combat.
* Killing Clanden or Cachino before the Courier is instructed will result in failure of the quest, but the player will still receive the same rewards (positive Karma, experience, etc.). Also, if the Courier ignores Clanden initially, but decides to kill him after Cachino sets up the meeting with the bosses, the quest will be failed.
* The quest objective of "convincing Clanden to betray the family" corresponds to persuading him into leaving New Vegas.
* It is possible to finish this quest without dealing with either Clanden or Troike.
* Killing the greeter or anyone in Gomorrah before receiving this quest will instantly fail the quest.
** However, during the quest, the Courier can kill any unnamed thug without consequence.
* A random, generic gambler may spawn within the weapons room.
==Behind the scenes==
* This quest was designed by Akil Hooper, who also created the Gomorrah casino itself.Josh Sawyer Fallout 4 Project Mojave Mod Stream 13.11.2021 (reference starts at 48:26)Joshua Sawyer: "'Who wrote that line?' That was Akil Hooper, wrote that line. Akil designed many, many areas in the game. Including the Gomorrah and the Omertas quest line if I recall correctly."
* "(How Little It Matters) How Little We Know" is a song written by Carolyn Leigh and Phil Springer, and recorded and released by Frank Sinatra in 1956.
* "How Little We Know" is a song written by Hoagy Carmichael and Johnny Mercer, and recorded by Lauren Bacall for the film, To Have and Have Not, in 1944.
* Troike being set up by the Omertas is very similar to the film The Godfather Part II, where Michael Corleone has Tom Hagen turn Senator Geary by drugging him and making him think he killed a prostitute. Tom then promises to cover up the incident in return for the senator's loyalty.
==Bugs==
• On Xbox. If you have ED-E companion with you when you enter the office with Big Sal, Nero and Cachino, at the end of the mission, upon fighting and killing them, ED-E is unable to Move or follow you. He seems stuck to the spot, I Tried reloading, telling him to wait and follow, exiting the casino, nothing works.
A solution I found was, Before you enter the room with Big Sal and Nero, (the door locks), leave out the front of the casino back to the strip and tell ED-E to wait outside. Then go back in and continue the quest, killing big Sal and Nero in the office after their meeting with you, This then doesn’t freeze up ED-E. Return back outside and have him follow you again.
==Gallery==
Safe in the bedroom.jpg|Safe in the bedroom
FNV_gomorrah_destroyed_weapons1.jpg|Destroyed Chinese assault rifle
==References==
Category:Fallout: New Vegas side quests
Category:New Vegas quests
de:Schweigen ist Gold
es:Qué poco sabemos
ru:Как мало мы знаем
uk:Як мало ми знаємо
zh:知之甚少