Pencha Scaffold

The Pencha Scaffold (or community-denoted as "x1x") is a scaffold used in Amp construction, that allows the weapon to perform an alternate secondary fire function (default ). When fired, the Pencha Scaffold will cause the weapon to charge for 0.75s before firing a single, large beam, dealing high damage along the beam's width.
The blueprint is sold by The Quills for standing and requires a rank of Mote to purchase. It is also a possible rank-up reward for advancing to Mote with The Quills.
==Characteristics==
This weapon deals exclusively damage.
Advantages:
*Highest base damage of all prism and scaffold parts.
**Innate damage – effective against Sentient-type enemies.
***Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
***Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
***Can destroy the otherwise impervious Vomvalyst's spectral form.
***Can change Profit-Taker Orb's shield weakness.
*Decent critical chance.
*High status chance.
*Innate 2 meter punch through
*Pinpoint accuracy.
*Shots have a thickness of approximately 1 meter.
*High energy economy.
**Energy will still regenerate even when charging.
*Very slow energy consumption, consumes 7.7 energy/second at base charge-fire rate.
*Can weave in Void Mode in between charged shots.
*Does not use ammo pickups; energy regenerates over time.
**Has a 2 second delay after the weapon stops firing before regenerating energy.
***Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
***Can regenerate 24 energy between each shot if built with Plaga Brace.
Disadvantages:
*Below average critical chance and critical multiplier.
*Ill-suited against groups of enemies due to charge-up and slow fire rate.
*The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
*Has a 0.5 second delay of re-entering Void Mode after a shot is fired.
==Notes==
* Charging is automatic and does not need to be held down. It will fire automatically upon full charge, similar to . However, it can be cancelled by dodging and/or reloading.
*Charging also persists and will fire through knockdown animations, including being knocked out of Transference. Timing the trigger will allow one to free oneself from Ancient and Scorpion grappling hooks.
==Patch History==
es:Estructura Pencha
fr:Support Pencha
__NOTOC__
Category:Update 22
Category:Components
Category:Operator
Category:Syndicate Offerings
Category:Sentient
Category:Amp
uk:Опора «Пенча»