Leila (Record Keeper)

Leila is a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event Seer of Destiny as the First Time Reward for completing the event's Castle Fynn stage on Classic difficulty. She was available again later from 2020 event Summertide! Surfing Vacation.
Leila is a Pirate Captain and her combat role is Physical Speed.
Leila is fast, though her weapon and armor draws are thin. Still, her combat prowess is enough for her to hold her own in battle.
==Stats==
Level 	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	197 	11 	8 	7 	8 	8 	20 	20 	115
10 	767 	28 	20 	17 	20 	19 	20 	20 	124
20 	1,401	48 	33 	28 	35 	32 	21 	21 	132
30 	2,034	67 	47 	40 	49 	45 	21 	21 	140
40 	2,669	87 	61 	51 	64 	58 	22 	22 	147
50 	3,302	107 	75 	63 	78 	71 	22 	22 	154
60 	3,936	126 	88 	75 	92 	84 	23 	23 	161
65 	4,253	136 	95 	80 	100 	90 	23 	23 	164
70 	4,570	146 	102 	86 	107 	97 	23 	23 	168
80 	5,203	165 	116 	98 	121 	110 	24 	24 	174
90 	5,837	185 	116 	109 	136 	123 	24 	24 	181
99 	6,408	203 	142 	120 	149 	135 	25 	25 	187
99 + Sync	7,041	222 	155 	131 	163 	147 	25 	25 	194
 	3 	4 	2 	1 	2 	2 	3 	3 	5
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4	S.Lv 5
Warrior	+1 ATK 	+70 HP 	+1 DEF 	+1 ATK	+2 ATK
Thief 	+1 ATK 	+1 DEF 	+1 ATK 	+55 HP	+2 ATK
Ranger 	+1 ATK 	+1 DEF 	+1 ATK 	+60 HP	+2 ATK
 	+2 ATK 	+150 HP 	+4 DEF 	+5 ATK	+3% Damage Wielding Daggers
 	+3% Thief Ability Damage	+3 DEF 	+160 HP 	+6 ATK	+6% Thief Ability Damage
 	+3 ATK 	+3 DEF 	+150 HP 	+6 ATK	+3% Damage Wielding Bows
 	Use 6★ Thief Ability 	Mug Bloodlust	+3% Thief Ability Damage	 	
==Abilities==
Leila can use Combat abilities up to rarity rank 4, Celerity abilities up to rarity rank 5, Thief abilities up to rarity rank 5, and Sharpshooter abilities up to rarity rank 6.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	1 	MAG 	N/A 	200% magic damage 	
 	Default 	N/A 	Deal magic lightning damage to one enemy. 	Deal magic lightning damage to one enemy. 	Deal magic lightning damage to one enemy. 	Deal magic lightning damage to one enemy. 	
 	Unique 	(II) 	1 	NAT 	Shell, Haste 	N/A 	
 	Unique 	(II) 	Grant Shell and Haste to all allies. 	Grant Shell and Haste to all allies. 	Grant Shell and Haste to all allies. 	Grant Shell and Haste to all allies. 	
 	Super 	(II) 	2 	PHY 	Self ATK/RES +30%, target ATK/RES -50% (25s) 	127% physical damage/hit 	
 	Super 	(II) 	Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. 	Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. 	Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. 	Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. 	
 	Burst 	(II) 	2 	PHY 	Poison infusion (25s)Self Haste, Burst Mode (15s) 	62% physical damage/hit 	
 	Burst 	(II) 	Deal eight physical poison and non-elemental attacks to all enemies, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight physical poison and non-elemental attacks to all enemies, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight physical poison and non-elemental attacks to all enemies, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight physical poison and non-elemental attacks to all enemies, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	
 	Burst 	(II) 	 	PHY 	N/A 	4x 47% Poison/Non-Elemental physical 	
 	Burst 	(II) 	 	: Deal four physical poison and non-elemental attacks to one enemy. Reduced delay before hitting. 	: Deal four physical poison and non-elemental attacks to one enemy. Reduced delay before hitting. 	: Deal four physical poison and non-elemental attacks to one enemy. Reduced delay before hitting. 	: Deal four physical poison and non-elemental attacks to one enemy. Reduced delay before hitting.
 	Burst 	(II) 	 	PHY 	Steal 20% ATK/MND from target (20s) 	2x 86% Poison/Non-Elemental physical 	
 	Burst 	(II) 	 	Pirate's Venom: Deal two physical poison and non-elemental attacks to one enemy, lower its Attack and Mind a small amount, and raise the user's Attack and Mind a small amount. 	Pirate's Venom: Deal two physical poison and non-elemental attacks to one enemy, lower its Attack and Mind a small amount, and raise the user's Attack and Mind a small amount. 	Pirate's Venom: Deal two physical poison and non-elemental attacks to one enemy, lower its Attack and Mind a small amount, and raise the user's Attack and Mind a small amount. 	Pirate's Venom: Deal two physical poison and non-elemental attacks to one enemy, lower its Attack and Mind a small amount, and raise the user's Attack and Mind a small amount.
 	Ultra 	(II) 	2 	PHY 	Self critical = 100% (25s)Thief/Sharpshooter dualcast (15s) 	70% physical damage/hit 	
 	Ultra 	(II) 	Deal ten physical poison, water, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and temporarily cause the user's thief and sharpshooter abilities to double cast. 	Deal ten physical poison, water, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and temporarily cause the user's thief and sharpshooter abilities to double cast. 	Deal ten physical poison, water, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and temporarily cause the user's thief and sharpshooter abilities to double cast. 	Deal ten physical poison, water, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and temporarily cause the user's thief and sharpshooter abilities to double cast. 	
 	Awakening 	(II) 	2 	PHY 	TBC 	TBC 	
 	Awakening 	(II) 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and remove delay from the user's water abilities. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and remove delay from the user's water abilities. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and remove delay from the user's water abilities. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and remove delay from the user's water abilities. 	
 	Awakening 	(II) 	Awoken Water Mode: Grant unlimited use of water abilities, grant up to a moderate Water Ability Boost, and cause water abilities used by the user to trigger an additional time. 	Awoken Water Mode: Grant unlimited use of water abilities, grant up to a moderate Water Ability Boost, and cause water abilities used by the user to trigger an additional time. 	Awoken Water Mode: Grant unlimited use of water abilities, grant up to a moderate Water Ability Boost, and cause water abilities used by the user to trigger an additional time. 	Awoken Water Mode: Grant unlimited use of water abilities, grant up to a moderate Water Ability Boost, and cause water abilities used by the user to trigger an additional time. 	
 	Arcane Overstrike	(II) 	3 	PHY 	N/A 	TBC 	
 	Arcane Overstrike	(II) 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	
 	Glint 	(II) 	0 	NAT 	TBC 	N/A 	
 	Glint 	(II) 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	
 	Sync 	(II) 	2 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Marine Edge, dealing five physical water and non-elemental attacks to one enemy, and temporarily lowering the water resistance level of one enemy by 1 every second time Marine Edge triggers. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Marine Edge, dealing five physical water and non-elemental attacks to one enemy, and temporarily lowering the water resistance level of one enemy by 1 every second time Marine Edge triggers. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Marine Edge, dealing five physical water and non-elemental attacks to one enemy, and temporarily lowering the water resistance level of one enemy by 1 every second time Marine Edge triggers. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Marine Edge, dealing five physical water and non-elemental attacks to one enemy, and temporarily lowering the water resistance level of one enemy by 1 every second time Marine Edge triggers. 	
 	Sync 	(II) 	 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	 	Water Bite: Instantly deal six physical water and non-elemental attacks to one enemy. 	Water Bite: Instantly deal six physical water and non-elemental attacks to one enemy. 	Water Bite: Instantly deal six physical water and non-elemental attacks to one enemy. 	
 	Sync 	(II) 	 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	 	Aqua Harm: Deal three physical water and non-elemental attacks to one enemy, and increase the damage of the user's water abilities a moderate amount for three turns. 	Aqua Harm: Deal three physical water and non-elemental attacks to one enemy, and increase the damage of the user's water abilities a moderate amount for three turns. 	Aqua Harm: Deal three physical water and non-elemental attacks to one enemy, and increase the damage of the user's water abilities a moderate amount for three turns. 	
 	Sync 	(II) 	Marine Edge: Deal five physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 1 every second time Marine Edge triggers. 	Marine Edge: Deal five physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 1 every second time Marine Edge triggers. 	Marine Edge: Deal five physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 1 every second time Marine Edge triggers. 	Marine Edge: Deal five physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 1 every second time Marine Edge triggers. 	
 	Ultra 	(II) 	2 	PHY 	TBC 	TBC 	
 	Ultra 	(II) 	Instantly deal ten physical water and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to trigger the follow-up ability Dim Spray that deals four physical water and non-elemental attacks to one target, and cause water abilities used by the user to reduce the delay of the actions of all allies in the same row for one turn. 	Instantly deal ten physical water and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to trigger the follow-up ability Dim Spray that deals four physical water and non-elemental attacks to one target, and cause water abilities used by the user to reduce the delay of the actions of all allies in the same row for one turn. 	Instantly deal ten physical water and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to trigger the follow-up ability Dim Spray that deals four physical water and non-elemental attacks to one target, and cause water abilities used by the user to reduce the delay of the actions of all allies in the same row for one turn. 	Instantly deal ten physical water and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to trigger the follow-up ability Dim Spray that deals four physical water and non-elemental attacks to one target, and cause water abilities used by the user to reduce the delay of the actions of all allies in the same row for one turn. 	
 	Arcane Dyad 	(II) 	3 	PHY 	TBC 	TBC 	
 	Arcane Dyad 	(II) 	1st Trigger: Instantly reduce the delay of all allies' actions for two turns, grant the user Arcane Dyad Empowered Leila, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical water and non-elemental attacks to one enemy, followed by an additional physical water and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Leila.	1st Trigger: Instantly reduce the delay of all allies' actions for two turns, grant the user Arcane Dyad Empowered Leila, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical water and non-elemental attacks to one enemy, followed by an additional physical water and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Leila.	1st Trigger: Instantly reduce the delay of all allies' actions for two turns, grant the user Arcane Dyad Empowered Leila, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical water and non-elemental attacks to one enemy, followed by an additional physical water and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Leila.	1st Trigger: Instantly reduce the delay of all allies' actions for two turns, grant the user Arcane Dyad Empowered Leila, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical water and non-elemental attacks to one enemy, followed by an additional physical water and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Leila.	
 	Arcane Dyad 	(II) 	Arcane Dyad Empowered Leila: Increase the damage and Cap Break Level of Pirate Splash, depending on the number of water abilities triggered by the user while Arcane Dyad Empowered Leila is active (up to rank 2). 	Arcane Dyad Empowered Leila: Increase the damage and Cap Break Level of Pirate Splash, depending on the number of water abilities triggered by the user while Arcane Dyad Empowered Leila is active (up to rank 2). 	Arcane Dyad Empowered Leila: Increase the damage and Cap Break Level of Pirate Splash, depending on the number of water abilities triggered by the user while Arcane Dyad Empowered Leila is active (up to rank 2). 	Arcane Dyad Empowered Leila: Increase the damage and Cap Break Level of Pirate Splash, depending on the number of water abilities triggered by the user while Arcane Dyad Empowered Leila is active (up to rank 2). 	
 	Sync 	(II) 	2 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	Deal fifteen physical poison and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for poison, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause poison abilities used by the user to reduce delay of the user and all allies in the same row as the user on their next turn. 	Deal fifteen physical poison and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for poison, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause poison abilities used by the user to reduce delay of the user and all allies in the same row as the user on their next turn. 	Deal fifteen physical poison and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for poison, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause poison abilities used by the user to reduce delay of the user and all allies in the same row as the user on their next turn. 	Deal fifteen physical poison and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for poison, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause poison abilities used by the user to reduce delay of the user and all allies in the same row as the user on their next turn. 	
 	Sync 	(II) 	 	PHY 	TBC 	TBC 	
 	Sync 	(II) 	 	Scourge Bite: Deal four, six, or eight physical poison and non-elemental attacks to one enemy, and increase the damage of the user's poison abilities a moderate amount for one turn. Number of attacks increases each time the user triggers this ability. 	Scourge Bite: Deal four, six, or eight physical poison and non-elemental attacks to one enemy, and increase the damage of the user's poison abilities a moderate amount for one turn. Number of attacks increases each time the user triggers this ability. 	Scourge Bite: Deal four, six, or eight physical poison and non-elemental attacks to one enemy, and increase the damage of the user's poison abilities a moderate amount for one turn. Number of attacks increases each time the user triggers this ability. 	
 	Sync 	(II) 	 	NAT 	TBC 	TBC 	
 	Sync 	(II) 	 	Poison Harm: Cause poison abilities used by the user on the next turn to trigger an additional time, and temporarily raise the user's poison attack level by 1. Triggers instantly. 	Poison Harm: Cause poison abilities used by the user on the next turn to trigger an additional time, and temporarily raise the user's poison attack level by 1. Triggers instantly. 	Poison Harm: Cause poison abilities used by the user on the next turn to trigger an additional time, and temporarily raise the user's poison attack level by 1. Triggers instantly. 	
 	Chain 	(II) 	0 	NAT 	TBC 	TBC 	
 	Chain 	(II) 	Activate a poison chain up to 150 hits long that increases the poison damage of all allies a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, briefly raise the poison attack level of all allies an amount depending on the number of allies infused with the power of poison (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a poison chain up to 150 hits long that increases the poison damage of all allies a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, briefly raise the poison attack level of all allies an amount depending on the number of allies infused with the power of poison (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a poison chain up to 150 hits long that increases the poison damage of all allies a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, briefly raise the poison attack level of all allies an amount depending on the number of allies infused with the power of poison (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a poison chain up to 150 hits long that increases the poison damage of all allies a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, briefly raise the poison attack level of all allies an amount depending on the number of allies infused with the power of poison (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	
 	Glint 	(II) 	0 	NAT 	TBC 	TBC 	
 	Glint 	(II) 	Temporarily cause water and poison abilities used by the user to trigger the follow-up ability Splash Toxin, and grant the user Twin Element Mode II. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily cause water and poison abilities used by the user to trigger the follow-up ability Splash Toxin, and grant the user Twin Element Mode II. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily cause water and poison abilities used by the user to trigger the follow-up ability Splash Toxin, and grant the user Twin Element Mode II. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily cause water and poison abilities used by the user to trigger the follow-up ability Splash Toxin, and grant the user Twin Element Mode II. Triggers instantly and does not deplete the Soul Break Gauge. 	
 	Glint 	(II) 	Twin Element Mode II: Using a water or poison ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Twin Element Mode II: Using a water or poison ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Twin Element Mode II: Using a water or poison ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Twin Element Mode II: Using a water or poison ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	
 	Glint 	(II) 	Splash Toxin: Deal four physical water, poison, and non-elemental attacks to one enemy. 	Splash Toxin: Deal four physical water, poison, and non-elemental attacks to one enemy. 	Splash Toxin: Deal four physical water, poison, and non-elemental attacks to one enemy. 	Splash Toxin: Deal four physical water, poison, and non-elemental attacks to one enemy. 	
 	Chain 	(II) 	0 	NAT 	TBC 	TBC 	
 	Chain 	(II) 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the water attack level of all allies an amount depending on the number of allies infused with the power of water (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the water attack level of all allies an amount depending on the number of allies infused with the power of water (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the water attack level of all allies an amount depending on the number of allies infused with the power of water (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the water attack level of all allies an amount depending on the number of allies infused with the power of water (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Deal slightly more physical damage when a dagger is equipped. 	Awarded for breaking character level cap.
 	Deal significantly more physical damage when a dagger is equipped.	Break Leila's level cap 2 times and obtain the Pirate's Code Record Materia. Chance to obtain with Leila in your party.
 	Attack has a slight chance to become Thief's Revenge. 	Break Leila's level cap 3 times and obtain the Trick Attack Record Materia. Awarded for raising Leila to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase physical damage a small amount. 	Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns. 	Legend Sphere
 	Small chance to reduce delay of the user's actions for one turn when a Poison or Water ability triggers.	(II)
 	Small chance to temporarily lower the enemy's Water resistance level by 1 when a Water ability triggers.	(II)
==Equipment==
Leila can equip the following weapon types: daggers, swords, axes, spears, staves, bows, and thrown.
She can equip the following armor types: hats, light armor, and bracers.
She can equip accessories.
==Gallery==
FFRK Leila sprites.png|Set of Leila's sprites.
FFRK Leila MC.png|Leila's Memory Crystal.
FFRK Leila MCII.png|Leila's Memory Crystal II.
FFRK Leila MCIII.png|Leila's Memory Crystal III.
FFRK Female Pirate's Poison Fang Icon.png|Icon for Pirate's Venom (女海賊の毒牙).
FFRK Poison Sting Icon.png|Icon for Poison Sting (ポイズンスティング).
FFRK Female Pirate's Poison Fang.png|Pirate's Venom.
FFRK Poison Sting.png|Poison Sting.
Category:Characters in Final Fantasy Record Keeper