123747-relaunch-the-game

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The game needs to be re-launched.  Re-launch it and do the following things.
 
 
1) Drop the pvp server(for now.  we can add it back later once pop improves)
 
2) Boast about having one giant "Megaserver" and how awesome it is(so people won't know why we really only have one server).
 
3) Create an entirely new web site with all new artwork and video(as someone else said on this forum).  Focus less on cinematics and more on actual gameplay.
 
4) Brag about a being an "Action" mmo rather than being a "hardcore" one. 
 
5) Don't even mention the first launch AT ALL.  Most of people havent even heard of the game so they won't know about the 1st launch anyway.
 
6) Drop the CREDD system entirely and make the game free on weekends.  Non-paying players can log in from 7pm Fri - 7am Mon morning.  Subscribers play 24/7.
 
 
 
Others please chime in with more relaunch ideas.	
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Only reason there should be a relaunch is to give CRB time to either reconstruct the (game)engine or build a new one from scratch.
Not gonna happen, Carbine plan is to rebuild the game from drop to drop.	
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The game needs to be re-launched.  Re-launch it and do the following things.
 
 
1) Drop the pvp server(for now.  we can add it back later once pop improves)
 
2) Boast about having one giant "Megaserver" and how awesome it is(so people won't know why we really only have one server).
 
3) Create an entirely new web site with all new artwork and video(as someone else said on this forum).  Focus less on cinematics and more on actual gameplay.
 
4) Brag about a being an "Action" mmo rather than being a "hardcore" one. 
 
5) Don't even mention the first launch AT ALL.  Most of people havent even heard of the game so they won't know about the 1st launch anyway.
 
6) Drop the CREDD system entirely and make the game free on weekends.  Non-paying players can log in from 7pm Fri - 7am Mon morning.  Subscribers play 24/7.
 
 
 
Others please chime in with more relaunch ideas.
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I'll pass. I prefer the current idea of steadily building up through quality drops with (hopefully) a marketing push later on.
 
Yes the game was in a dark place around October-December (give or take). But is is currently trending upwards not downwards. Let's see if it shows overall growth (in-game evidence seems to point in that direction). Slow and steady does it, no need to push the panic button.	
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In order to relaunch it, they would have to close it and do some major development work on it.
 
SE had little choice because ff14 is their sole mmo and they needed it to be profitable. WS would more than likely end up being incredibly popular if they did this but its a risk and I'd wager NCSoft wouldn't like to take that risk.	
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I see no need for a relaunch.
 
Quite a few of the issues that players had complained about during the first few months have been, or are in the process of being, fixed.
 
I'd say that, once the remaining issues have been ironed out, the only thing the game really needs is a marketing push. 	
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I'll pass. I prefer the current idea of steadily building up through quality drops with (hopefully) a marketing push later on.
 
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1. Still a few reside there for personal preference, due to the community that is still there (Exile side mostly I assume.). I wouldn't personally be against a merge however, since PvP can be flagged anyways.
2. Eh.
3. The site is fine IMO, although the videos could do with a slight revamp to change its tone from "THIS GAME IS #HARDCORE" (sorry Stephan!)
4. Most of the site's content, including videos, generally talk about its action-oriented part of the game. No real change needed. :x
5. You can't wash away bad press from the past, and you can't change the minds of those who are cemented in their opinions and prefer other games. A quick Google search mentions both some positive and negative content on the first few pages.
6. The weekend thing doesn't seem that bad, but I can't fathom how it would work. The idea to remove CREDD is silly.
 
And finally, on the whole "shut down and rebuild" thing seems moot when Carbine are capable of doing the same whilst the game is still up for everyone to enjoy. Taking it away would probably do more harm than good.	
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			Relaunching the game isn't an option. It worked for FFXIV for a whole host of reasons that don't even apply in WildStar's case. Besides, once Drop 5 hits, the game is going to be in about as good a shape as it can as far as drawing people back into the game, and that's not that far off. They can change the marketing direction without having to relaunch the game.	
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			No, no, no, no, no, no, no, and no. Thanks for trying though :)	
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The game needs to be re-launched.  Re-launch it and do the following things.
 
 
1) Drop the pvp server(for now.  we can add it back later once pop improves)
 
2) Boast about having one giant "Megaserver" and how awesome it is(so people won't know why we really only have one server).
 
3) Create an entirely new web site with all new artwork and video(as someone else said on this forum).  Focus less on cinematics and more on actual gameplay.
 
4) Brag about a being an "Action" mmo rather than being a "hardcore" one. 
 
5) Don't even mention the first launch AT ALL.  Most of people havent even heard of the game so they won't know about the 1st launch anyway.
 
6) Drop the CREDD system entirely and make the game free on weekends.  Non-paying players can log in from 7pm Fri - 7am Mon morning.  Subscribers play 24/7.
 
 
 
Others please chime in with more relaunch ideas.
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I too think that a relaunch isn't required.
Improving the game will do it on it's own.
People come back and try the game out, they tell their friends what they thought. That's how it works.	
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a relaunch....
And what do those get for everything invested so far? A fancy title?
Yeah, no thanks.
 
The game does not suffer from what FF14 suffered from.	
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a relaunch....
And what do those get for everything invested so far? A fancy title?
Yeah, no thanks.
 
The game does not suffer from what FF14 suffered from.
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I don't think a full relaunch is actually needed.
 
What they need to do is keep doing what they're doing and then either after Drop 5 or Drop 6, totally revamp their marketing strategy and "relaunch" that way. Since, most people think things are down (or are not knowing the game even exists), getting the word out is all that more important but not before they fix things as they have been. They can highlight a lot of things and present the game in a fresh way. Of course, this means that NCSoft will have to actually do something marketing wise with things too. Talking full blown commercials, in the style of the early trailers, on TV and other places and not just banner ads and other things.
 
Just imagine seeing commercials talking about the factions, Defile, Protostar Games, Contracts, Pets, Housing, Shiphands, etc...it would make the game look light years ahead of things already out there right now in many ways. Sure, some may see the stuff about low population but they could spin it as we're all just very, very, very late Beta testers somehow...might get some folks in on that.
 
The free weekend idea is a good one actually and would bring in a lot of people, if they really like what they see, might stick around for subs. Increasing the 10 day free-trial to 14 days would also be good since the 10 days is a weird number, go for the full two weeks.	
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			Drop the fan boyism people and use your brain for once. The only MMOs that survived bad launches are the ones that either dropped the Sub fee if they had one or re-launched. Wildstar is a good game bad isnt doing well, wake up otherwise you might see something like warhammer happening to it, it was a good game too you know, but devs and peopla had the same attitude.	
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			This thread makes my head hurt, an expansion would serve the same purpose and be far more plausible to begin with.	
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Only reason there should be a relaunch is to give CRB time to either reconstruct the (game)engine or build a new one from scratch.
Not gonna happen, Carbine plan is to rebuild the game from drop to drop.
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Drop the fan boyism people and use your brain for once. The only MMOs that survived bad launches are the ones that either dropped the Sub fee if they had one or re-launched. Wildstar is a good game bad isnt doing well, wake up otherwise you might see something like warhammer happening to it, it was a good game too you know, but devs and peopla had the same attitude.
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They can change the marketing direction without having to relaunch the game.
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I think you vastly underestimate how much it actually takes to relaunch a game. I highly doubt Carbine has the novelty of being able to pull it off with the amount of money that's being generated. At this point it's all about advertising and not make any mistakes. 
 
At this point I personally wouldn't mind a B2P simply because I think Wildstar would benefit from simply having a bigger population. Biggest throw off for a lot of people is the subscription + lack of players. It's a bit of a downward spirale that is hard to stop, but not impossible. People are too afraid of joining because they don't know if it's worth investing because let's be real for a moment, Wildstar is not in the best spot what so ever. Right now I'm mostly echoing the general opinions I've seen through forums. It's not even that they think it's a bad game, it's just hard to justify investing in the game and to some extent I understand them. I play Wildstar because I'm having fun and I'd say that's a good investment. 
 
A realm reborn won't happen, it's that simple. I wouldn't mind it what so ever if it happened, but I highly doubt so. 	
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Are you talking about wiping our toons? Wow, I would never come back if that happened.
 
They don't need to re-design anything (major) PvE related. Game is amazing as is.
 
Are you just talking about a big marketing push? Yeah, I can get behind that.
 
But why would you remove CREDD? I don't do anything with it, but it seems to be a great idea that has worked really well.	
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I wouldn't laugh if I were you. WildStar is only a few steps away from sharing the same fate.
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			Double Post.	
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do some major development work on it.
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Calls people "fanboys", tells people to "use their brain for once", and then says Warhammer was a good game.
 
 
LOL! If you were trying to show us an example of hypocrisy, then "Good Job!"
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Like what?
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Add premade groups to the group finder? Unless I am misunderstanding, that function is all ready in game.
 
I ran 3 VSH's last night back to back and we just ported in through the group finder never even hitting town until we were done.	
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I can only sit here and wonder at people asking for this game to relaunch.
 
Did any of you play the FF MMO that failed so hard it was pulled down for revision? That thing was a broken turd in many, many ways. I mean, Wildstar has its flaws, its bugs, its design decisions we think are wonky. FF14 was broken at the functional level, the UI level, the fun level, the "omg this is so confusing where do I go and what do I do" level. It truly was awful.
 
Wildstar is nowhere near that dysfunction.
 
I also think that Square-Enix is probably in a much different place than NCSoft. SE is (or was) well-respected, and I believe respect might mean more to a Japanese publisher/developer than it does in the West. I think the people who run SE took the failure of that game personally and set out to right their mistakes.
 
On the flipside, NCSoft doesn't strike me as well-respected, or a company that cares as much about its reputation. And Wildstar was a critical success, only receiving backlash in the months following launch (which I think was solid). It was certainly not FF14.
 
The situation is just not the same.	
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Fill in the empty parts of the continents.
Fix group finder.
Add Premade groups to group finder.
Make account bound mounts/pets/attunement a thing.
Add more classes.
Possibly add more Races.
Optimise the game greatly.
Guild houses or neighborhoods.
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The game needs to be re-launched.  Re-launch it and do the following things.
 
 
1) Drop the pvp server(for now.  we can add it back later once pop improves)
 
2) Boast about having one giant "Megaserver" and how awesome it is(so people won't know why we really only have one server).
 
3) Create an entirely new web site with all new artwork and video(as someone else said on this forum).  Focus less on cinematics and more on actual gameplay.
 
4) Brag about a being an "Action" mmo rather than being a "hardcore" one. 
 
5) Don't even mention the first launch AT ALL.  Most of people havent even heard of the game so they won't know about the 1st launch anyway.
 
6) Drop the CREDD system entirely and make the game free on weekends.  Non-paying players can log in from 7pm Fri - 7am Mon morning.  Subscribers play 24/7.
 
 
 
Others please chime in with more relaunch ideas.
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The game needs to be re-launched. 
 
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6) Drop the CREDD system entirely and make the game free on weekends.  Non-paying players can log in from 7pm Fri - 7am Mon morning.  Subscribers play 24/7.
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eh I loved Warhammer, but that game had so much internally and externally(and EA being EA) working against it that it was in it's own league of bad decisions.(that an i still shudder at remembering the sea of bright wizards especially when people figured out you didn't need your character to be in line of sight to put down ground AoE...ugh).
 
Anyway back on topic though I'd have to say no personally. I just don't see it being a huge benefit at this point and I'm not so sure NCsoft is willing to shell out the investment money to pull off a relaunch situation either. SE has the financial standing and reputation to do that with soley because...well to be blunt they've got enough fanatical FF fans that I'm sure they were counting on to try n buy, etc...
 
I see a re-launch at this point being a major financial risk that wouldn't pan out well...	
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The game needs to be re-launched.  Re-launch it and do the following things.
 
 
1) Drop the pvp server(for now.  we can add it back later once pop improves)
 
2) Boast about having one giant "Megaserver" and how awesome it is(so people won't know why we really only have one server).
 
3) Create an entirely new web site with all new artwork and video(as someone else said on this forum).  Focus less on cinematics and more on actual gameplay.
 
4) Brag about a being an "Action" mmo rather than being a "hardcore" one. 
 
5) Don't even mention the first launch AT ALL.  Most of people havent even heard of the game so they won't know about the 1st launch anyway.
 
6) Drop the CREDD system entirely and make the game free on weekends.  Non-paying players can log in from 7pm Fri - 7am Mon morning.  Subscribers play 24/7.
 
 
 
Others please chime in with more relaunch ideas.
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I suggested something akin to what FFXIV did with A Realm Reborn... lets just say it didn't go over well. People would rather see the game close up shop entirely over the thought of rerolling their characters from scratch.
 
The Free to Play on Weekends is a good idea though
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Relaunch? no way..  like a lot already answered the state of this game is not even close to what FF was.
i just love Wildstar (the same way i loved Warhammer :V) i pretty much watch this forum on a daily basis hoping for a dev post or something to adress the pvp server population problem. and im pretty sure that im not the only one.
But the truth is Warhound is not the only problem since  you have to be very lucky to find players in instance queues 10-49.
March atm and it feels the same way for me..
yeah we have 50 players jumping around the city capital. and probably the mayority is chilling out in their cousy house or maybe they are all getting drunk in that awesome Villa thing i saw in youtube
but the truth is we need something done like rite now...
every player that joins Warhound atm unfortunally will quit the game in a couple of days and then it comes the post/reviews "game is dead?". so please instead of bitching to each other or laughing @ Warhammer..
we could just group up and make some kind of movement to either carabine close warhound server till pvp is fixed or at least get some kind of fix or answer?.
I dont know about you all. but this thing with Warhound server for me is a massive downside for Wildstar.
We are a low pop community yes. but we could start working each other to at least try to get an answer from devs.
 
about the free weekends.. with the new trial i think is not worth it.
 
peace out.
 
pd.: sorry about my engrish	
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Are you talking about wiping our toons? Wow, I would never come back if that happened.
 
They don't need to re-design anything (major) PvE related. Game is amazing as is.
 
Are you just talking about a big marketing push? Yeah, I can get behind that.
 
But why would you remove CREDD? I don't do anything with it, but it seems to be a great idea that has worked really well.
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Relaunch? no way..  like a lot already answered the state of this game is not even close to what FF was.
i just love Wildstar (the same way i loved Warhammer :V) i pretty much watch this forum on a daily basis hoping for a dev post or something to adress the pvp server population problem. and im pretty sure that im not the only one.
But the truth is Warhound is not the only problem since  you have to be very lucky to find players in instance queues 10-49.
March atm and it feels the same way for me..
yeah we have 50 players jumping around the city capital. and probably the mayority is chilling out in their cousy house or maybe they are all getting drunk in that awesome Villa thing i saw in youtube
but the truth is we need something done like rite now...
every player that joins Warhound atm unfortunally will quit the game in a couple of days and then it comes the post/reviews "game is dead?". so please instead of bitching to each other or laughing @ Warhammer..
we could just group up and make some kind of movement to either carabine close warhound server till pvp is fixed or at least get some kind of fix or answer?.
I dont know about you all. but this thing with Warhound server for me is a massive downside for Wildstar.
We are a low pop community yes. but we could start working each other to at least try to get an answer from devs.
 
about the free weekends.. with the new trial i think is not worth it.
 
peace out.
 
pd.: sorry about my engrish
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			lol are you for fcking reall ?? just lol .	
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Honestly this game does need a """relaunch""" but nowhere near on the scale of FF
 
Now that the entire game is 1000x more stable, fun and tbh simply playable, carbine needs to look at doing something big for advertising, possibly with the next major story drop. When the drop comes out, launch a huge ass marketing campaign based around it with new TV ads, banners, youtube ads, etc. Get people interested again and try and bring back some of the pre-launch hype.
 
I personally think that a wow-esque free-to-level-<x> system would work pretty well for the trials as it removes the pressure of having to play the game in 10 days. It lets you explore the world at your own pace and learn the game mechanics without rushing while still gating all of the end level content. This also leaves a big chunk of mid-late game content closed for people who enjoy the leveling experience
 
Making the game more alt friendly is important too, it'll help augment the lowbie playerbase with current players alts. BTA attunements (or at least stages of the attunement), trading ability/amp points between characters and other stuff like that would go a long way to encouraging alts (but possibly with lv requirements on the AP/AMP slots to stop you from getting some terrifying mid-level char)
 
The game doesn't need a rework, it just needs decent marketing hype to show off what it already has and a few more QOL upgrades (to go with the 100000 new ones that carbine has added since drop 3 <3)	
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Okay I got it... Transfer all characters from Warhound to entity then close Warhound. Relaunch Warhound with drop 5. For 3 months the server will be totally closed off from entity. No character transfers or shared queue pool.
 
This would give a place for all those 100's of thousands of players who would come back but feel they are too far behind now. In 3 months open the queue pool and combine the cx/ah.
 
Everyone wins	
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MMO players love the release of fresh MMOs. They are drawn to them like moths to a flame. They simply can't resist them. I know for me, I refuse to play a MMO if I didn't play it at launch.
 
If Wildstar shut down, and Carbine spent 3 months working on drop 5 and a much better, more intuitive UI, then relaunched ala Final Fantasy XIV, Wildstar would get a massive amount of new and returning players. This time, with the current level of polish and quality, those players would stick around much longer. For those of us with active account they could simply compensate us with an equal amount of subscription time for time played. (Eg. You subbed for 8 months, you get 8 free months)
 
I don't think it would be a huge deal. I started an alt on the dominion side a month ago and he has already progressed as far as my main that I have played everyday since launch.
 
A lot of FFXIV players said if FFXIV shut down and wiped their characters they'd never come back as well. Guess what? FFXIV shutting down and restarting saved that MMO and now it's doing better than ever before.
 
NCSoft should seriously consider it before they consider shutting the game down completely.
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I'm not sure if any amount of marketing would bring back the majority of players that have already made up their mind and gone back to WoW. (plus the word all over the internet is pretty bad) Currently the game is stuck in a cycle of "I came back but saw no one else was playing so I left again" which only a large influx of players (aka a metric ton of advertising) might be able to break. At least a re-release would give them a blank slate in the same way it did for ff14, and I'm sure people would be pleasently surprised with the new game.
 
 
 
I wouldn't laugh if I were you. WildStar is only a few steps away from sharing the same fate.
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Wiping all characters would mean that they wipe ALL the work done on the elaborate lots/houses that people have painstakingly made. Which, unlike PvP is one of the main things that Carbine did superbly. Screwing over that segment of the population by erasing their elaborate lots, would ensure that those people never return.
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The difference is that there,players were begging EA to take action and try a different payment model,
but EA prefered to put the game into maintenance mode for essentially most of it's life,and milk the
few Ks of players with subs.
 
Edit:I didn't get the full quote,but there was a reference there to my beloved and long gone Warhammer.
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Honestly this game does need a """relaunch""" but nowhere near on the scale of FF
 
Now that the entire game is 1000x more stable, fun and tbh simply playable, carbine needs to look at doing something big for advertising, possibly with the next major story drop. When the drop comes out, launch a huge ass marketing campaign based around it with new TV ads, banners, youtube ads, etc. Get people interested again and try and bring back some of the pre-launch hype.
 
I personally think that a wow-esque free-to-level-<x> system would work pretty well for the trials as it removes the pressure of having to play the game in 10 days. It lets you explore the world at your own pace and learn the game mechanics without rushing while still gating all of the end level content. This also leaves a big chunk of mid-late game content closed for people who enjoy the leveling experience
 
Making the game more alt friendly is important too, it'll help augment the lowbie playerbase with current players alts. BTA attunements (or at least stages of the attunement), trading ability/amp points between characters and other stuff like that would go a long way to encouraging alts (but possibly with lv requirements on the AP/AMP slots to stop you from getting some terrifying mid-level char)
 
The game doesn't need a rework, it just needs decent marketing hype to show off what it already has and a few more QOL upgrades (to go with the 100000 new ones that carbine has added since drop 3 <3)
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			All this game needs, is when the larger majority of the games current flaws are ironed out (Likely Drop 6, maybe even 7 to completely iron it all out), have a massive advertisement push. Bring people back to the game, and show them what they're missing and how much of a great game it has become.	
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WildStar is not anywhere near in as bad a shape as FFXIV 1.0 was when SE took it down. A "re-launch" would only be something to do if everything down to the base code of the game needed to be reworked.
 
I would argue strongly that this isn't the case and that WildStar is actually in a very good position right now with regards to putting out a quality game. And even more, it keeps getting better! Once we get the big PvP fixes, it will hands down be the best all around MMO on the market, at which point they should really invest in some advertising. And I still think they would benefit from a permanent free trial (to level 15 or 20 or whatever).
 
But a re-launch? Completely unnecessary.	
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I feel that part of the problem is that folk are expecting a solution that will instantly bring the population up to release levels or that will automatically double the population. There is no such solution, any population increase is going to be a hard climb up the hill. It will happen gradually. 
 
Thankfully it appears Carbine and NCSoft are willing to make that climb. The then question becomes are you, the player, willing to go along?	
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So won't lie, only read the first few posts. So if I repeated something, I'm sorry.
 
The game does not need to be re-launched. What it needs to do is be re-hyped/re-marketed. A lot of the major issues at launch have been fixed. After Drop 5, Carbine really needs to go on a huge marketing campaign to let people know these issues have been fixed and try to get a second wave of hype going.
 
*edit*
To add to this. If they could get a lot of those hardcore raiding guilds that left due to the 40 man roster boss to return. That would be huge for hype and competition in the PvE side of the game.	
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Okay I got it... Transfer all characters from Warhound to entity then close Warhound. Relaunch Warhound with drop 5. For 3 months the server will be totally closed off from entity. No character transfers or shared queue pool.
 
This would give a place for all those 100's of thousands of players who would come back but feel they are too far behind now. In 3 months open the queue pool and combine the cx/ah.
 
Everyone wins
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I don't think people who think a relaunch would be good knows exaxctly what the purpose of something like that is for.  I would bet those that think this is a good idea never tried FF when it first came out before it did do a relaunch.  If they did play it then they would know that situation is completely different from all the other mmo's.  FF was basically unplayable and extremely horrible.  WildStar is a good game and has almost none of those issues.  Heck, even AoC didn't relaunch after their huge disaster. 
 
My question to those who feel this is a good idea is, why exactly do they need to do a relaunch and why would it help?  They aren't changing engines.  They aren't completely overhauling the game.  All the changes they are/can do they are in drops as do all the other mmo's out there.  Do you think they will magically pump all this marketing money into a relaunch?  Too bad the relaunch will cost them a lot more than they could use for marketing.  There simply is no point and WildStar, like I said, is a fine game and doesn't have any major issues like FF did.	
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I actually really like this idea . . .
 
(not that it affects me, since I don't PvP, but it seems like it would address the empty server issue without cutting of PvP servers completely, and would create some hype)
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I dunno, mothballing the PvP servers is a fairly drastic solution and would be a huge PR black eye.  For one thing, there's no capability to transfer a guild.  There are several guilds that will go back just to get all their unlocks back. 
 
On the other hand if they believe a marketing campaign is "good enough" they are sadly mistaken.  Linked markets are a bare minimum requirement to breathe life back into those servers.  If that engineering isn't ready then I'd reluctantly have to throw my support behind a mothballing.	
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Wait wait wait.
 
Are people actually proposing that Carbine wipes the slate clean, deleting every character/housing plot and just starting the entire game fresh?
 
That's proof enough that you people have no idea how to run a game studio, let alone an MMO.  You want Wildstar to die?  You do exactly what you're suggesting.  If you seriously thing "rebirthing" the game will help it you're in a realm beyond reality.	
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Wait wait wait.
 
Are people actually proposing that Carbine wipes the slate clean, deleting every character/housing plot and just starting the entire game fresh?
 
That's proof enough that you people have no idea how to run a game studio, let alone an MMO.  You want Wildstar to die?  You do exactly what you're suggesting.  If you seriously thing "rebirthing" the game will help it you're in a realm beyond reality.
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I dunno, mothballing the PvP servers is a fairly drastic solution and would be a huge PR black eye.  For one thing, there's no capability to transfer a guild.  There are several guilds that will go back just to get all their unlocks back. 
 
On the other hand if they believe a marketing campaign is "good enough" they are sadly mistaken.  Linked markets are a bare minimum requirement to breathe life back into those servers.  If that engineering isn't ready then I'd reluctantly have to throw my support behind a mothballing.
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On the other hand if they believe a marketing campaign is "good enough" they are sadly mistaken.  Linked markets are a bare minimum requirement to breathe life back into those servers.  If that engineering isn't ready then I'd reluctantly have to throw my support behind a mothballing.
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Anyway my suggestion to transfer all remaining people from Warhound to Entity and then relaunch Warhound as a fresh non transferable server for 3 months with drop 5 would be a fair way to go about it and would also fix Warhound's population issues
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There are 25 people on Warhound in total with both factions combined. I think maintaining a mega server for that little population because they can't transfer their guild over.... is a bit, shortsighted
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If there was a "here's a great time for everyone to move back" line in the sand, I'd bet a lot of the PvP minded guilds would consider going back, especially if the economy was linked. The key for this to work, though, is all the PvP folks have to move back at the same time. Shutting down the servers for a month and then adding a marketing push is one way of doing that. Might not be the best way.
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That's asking for too much faith from a population that feels ignored.  There has to be some incentive or at least a mitigation of the huge disincentive of the the barren markets to convince people that returning is in their best interest.
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{| class="blockquote"
That's asking for too much faith from a population that feels ignored.  There has to be some incentive or at least a mitigation of the huge disincentive of the the barren markets to convince people that returning is in their best interest.
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{| class="blockquote"
 
 
anyway, don't get your hopes up, without dropping the subs, wildstar will be dead and buried in the next 1 or 2 years. not many people want to pay a sub for a game (a theme park on top of it) with only a small player base (means: won't get much content + difficult to find groups) and with a main focus heavily set into doing the hard group content and then raids.
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{| class="blockquote"
If you make it non-transferable then no one goes. If PvP folks can transfer back, though, then you have a good solution.
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{| class="blockquote"
not many people want to pay a sub for a game (a theme park on top of it) with only a small player base (means: won't get much content + difficult to find groups) and with a main focus heavily set into doing the hard group content and then raids.
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In North America more people pay sub fees for their MMOs than don't
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			Why relaunch the game? Just create a limited free account for the freebie people to play. Almost everything I hear about people who say something about Wildstar is that it's a great game, they just don't have the resrouce to spend $15 a month. Make a free account that locks some things off and advertise that they have a free account for people.Relaunching the game seems like overkill.	
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90% of them playing WoW ?
it is already too late for wildstar to have a chance at that market. they tried, they failed. there is no 2nd chance (unless you relaunch the game.. but LOL you really think that could happen?)
 
anyway, we will see. but i have a feeling wildstar will change its business model around drop 6.
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People said the same thing about FFXIV and it returned stronger than ever.
 
People say FFXIV was in a much worse state, but population wise, I disagree. Square could have kept the game running, making improvement after improvement 
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If they restarted the game, I'd never come back.
 
{| class="blockquote"
90% of them playing WoW ?
it is already too late for wildstar to have a chance at that market. they tried, they failed. there is no 2nd chance (unless you relaunch the game.. but LOL you really think that could happen?)
 
anyway, we will see. but i have a feeling wildstar will change its business model around drop 6.
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			If they kick me off warhound I'll scream.Relaunch would be stupid.The game is already F2P if you play. It takes like 5 days of casual bgs to get enough plat for credd.A gurubashi arena type thing on the pvp server would be rad.https://www.youtube.com/watch?v=8mh-4Z3fQSc
			
				
	Edited March 19, 2015 by FORUMBLAZER	
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{| class="blockquote"
People said the same thing about FFXIV and it returned stronger than ever.
 
People say FFXIV was in a much worse state, but population wise, I disagree. Square could have kept the game running, making improvement after improvement but without the excitement of a relaunch, the 10's of thousands who tried the game and quit at the original launch, would not have given FFXIV another chance. I know, cause I was one of them. The thought of starting fresh and on equal ground as everyone else created so much excitement for me I couldn't wait to jump back in.
 
Anyway my suggestion to transfer all remaining people from Warhound to Entity and then relaunch Warhound as a fresh non transferable server for 3 months with drop 5 would be a fair way to go about it and would also fix Warhound's population issues
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What is it most of you have so against F2P?  Is it, "Omggggg! the servers will be full of noobs and teenagers!!  Noooo!!!"??  Or is it because you assume F2P games are pay to win and only rich kids will get the phat lewtz?  Because I've played plenty of F2P mmo's and none are this way. 
 
Why would you be against the game being flooded with new players?	
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What is it most of you have so against F2P?  Is it, "Omggggg! the servers will be full of noobs and teenagers!!  Noooo!!!"??  Or is it because you assume F2P games are pay to win and only rich kids will get the phat lewtz?  Because I've played plenty of F2P mmo's and none are this way. 
 
Why would you be against the game being flooded with new players?
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{| class="blockquote"
What is it most of you have so against F2P?  Is it, "Omggggg! the servers will be full of noobs and teenagers!!  Noooo!!!"??  Or is it because you assume F2P games are pay to win and only rich kids will get the phat lewtz?  Because I've played plenty of F2P mmo's and none are this way. 
 
Why would you be against the game being flooded with new players?
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I think they need to stress the CREDD system and explain it better to the masses so that they understand that the game can be a buy once and play free game. 
 
I believe a cash shop for vanity items could also help cash influx.  (But please please please keep it so it is vanity items ONLY).  Costumes, hair styles/colors, etc.
 
A relaunch is a bad idea, it will drive off a lot of players (I personally do not mind, but I KNOW many would have HUGE issues with it).  
 
Now a new media push would be good.  I personally came to wildstar because ctrl+alt+del was talking about it and I went to find out what it was all about.  LOVED the devspeak vids, and started following the game from there.  A new push would be nice though.	
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{| class="blockquote"
What is it most of you have so against F2P?  Is it, "Omggggg! the servers will be full of noobs and teenagers!!  Noooo!!!"??  Or is it because you assume F2P games are pay to win and only rich kids will get the phat lewtz?  Because I've played plenty of F2P mmo's and none are this way. 
 
Why would you be against the game being flooded with new players?
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{| class="blockquote"
Simple F2P IS NOT FREE.  You get nickled and dimed to death for convience that should be available to everyone. Or items you cannot acquire in game are for sale.
Plus content drops tend to come to a halt when games go f2p.
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I'm not a major MMO player, so can someone tell me why it can't be both F2P and P2P? F2P folks can play the game, but with the usual limitations and options of an F2P MMO (lower experience, but can spend real money to get special pay money that can offer certain boosts) or you can just pay the $15 per month and just enjoy the game with all of the standard features and no nickel and diming. I'll admit I'm not entirely planning out the logistics of this, but it feels like it could work.
 
Also, in terms of F2P games not updating, take a look at Champions Online at some point. They've been F2P for a while and they keep adding more archetypes, gameplay mechanics, overhauling crafting, etc.
 
Honestly, I really wish this game was alive, and that I could have a way to encourage my friends (who keep avoiding this game because it's basically WOW according to them) to try it again. It's a really enjoyable game and the only reason I don't play it more is because, while I can play an MMO for a while alone, it gets boring without friends.	
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I'm not a major MMO player, so can someone tell me why it can't be both F2P and P2P? F2P folks can play the game, but with the usual limitations and options of an F2P MMO (lower experience, but can spend real money to get special pay money that can offer certain boosts) or you can just pay the $15 per month and just enjoy the game with all of the standard features and no nickel and diming.
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More doomsayers from the Youtube comments section I see.
 
The game is doing fine. The current system is far more successful than a relaunch.	
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{| class="blockquote"
More doomsayers from the Youtube comments section I see.
 
The game is doing fine. The current system is far more successful than a relaunch.
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{| class="blockquote"
 
Honestly, the idea should be that F2P should end up costing equivalent or even more than it costs to subscribe for the same benefits. $15 per month is really not that much. If people complain that playing F2P is not worth it as much, the content can either be adjusted by the devs or the players can just pay the monthly cost.
I dunno. I feel like more people just need to try this game and get into it enough to see what they could have, then they can decide if they want to go in for the monthly fee.
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Nothing for nothing, and once again, I'm not a big MMO guy, but one thing I do know is that I shouldn't be wandering around the main city and not see a giant crowd of people around the auction/commodities area. There should be at least more than 5 other people in the entire city. Something needs to change here.
 
Honestly, the idea should be that F2P should end up costing equivalent or even more than it costs to subscribe for the same benefits. $15 per month is really not that much. If people complain that playing F2P is not worth it as much, the content can either be adjusted by the devs or the players can just pay the monthly cost.
I dunno. I feel like more people just need to try this game and get into it enough to see what they could have, then they can decide if they want to go in for the monthly fee.
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{| class="blockquote"
This is why Carbine did the 10 day free trial. That's plenty of time to make a decision on if they want to subscribe or not.
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That kinda depends on how much time you put into MMOs. During the betas, I was the only one of my friends to make it to level 14 and try out housing (which I fell in love with and have made considerable fortune working with). At the time of the release, we weren't really in an MMO phase anymore and so they passed on the 10-day trials. Currently, we're looking for 5+ group games to play together (as our group has expanded in size) and as much as I'd love to recommend Wildstar, there's not much incentive to try the game in its current state due to the requirement of A) paying $15 for a single month of gameplay, B) a considerable lack of other players for PVP and such and C) the apparent similarity of this game to WOW, which they are more comfortable with.
 
As a side note, I personally don't see the similarities to WOW. I tried WOW on multiple occasions for a few days at a time and it never was enjoyable enough to stick with (I was told I picked the "wrong species" each time). Wildstar however had me enjoying it from the start, with its cool combat system, intuitive controls and navigation, plus the quick unlocking of features and options right from the get-go. So I guess, in the interest advertising the differences for both myself and possibly Carbine, what do you tell someone is different about Wildstar compared to WOW?
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			i love it when people who dont play mmos a ton, want to change mmos for those that do.	
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i love it when people who dont play mmos a ton, want to change mmos for those that do.
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I am curious to know if most devs or community people are level 50 yet.
 
You think all the people making stuff consume what they make ? you'd be surprised... and that isn't only for games. cloths, food, pills, electronics and what not.
Business is Business.
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http://prntscr.com/6isrd5
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you work for Carbine ?
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last i check i was part of the community. or do you redact that from your statement
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just saying you don't need to be part of the community or even play the game much to even make the game in the first place... so i don't agree with your sarcastic statement regarding the fact that you love it when people who don't play much want to change stuff.
 
and then you started to show me your play time, or telling me you are part of the community etc...
i mean. yeah. sure.
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{| class="blockquote"
Yes, to answer your question.  They do not post their mains.  Even Tony has a level 50 Granok Warrior (if memory serves).  DD's main is Dominion, but I'm not sure what race or class.  It's often been stated that TT actually anonymously raids with a DS group.  While they may not all play the game that much or all be 50, it seems to be fairly common that they are and that they play.
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how the hell tony have a granok warrior to lvl 50, even how the hell he got to 50, the game just launched in june last year and with tony skills that dont seems enough time (we love you tony but you arent the edge raider or pro dodger pvper). i can believe the DD and TT but i imagine tony more like a housing pro.
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{| class="blockquote"
how the hell tony have a granok warrior to lvl 50, even how the hell he got to 50, the game just launched in june last year and with tony skills that dont seems enough time (we love you tony but you arent the edge raider or pro dodger pvper). i can believe the DD and TT but i imagine tony more like a housing pro.
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			Just adding this will be an instant uninstall for me.	
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{| class="blockquote"
This is why Carbine did the 10 day free trial. That's plenty of time to make a decision on if they want to subscribe or not.
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I disagree with it being plenty of time. I got my friend to try it and over the 10 day period he made it only to level 8. (He works full time, has a family and plays other games)
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Real time.
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This is probably a silly question; is it 10 days of real time or 10 days of played time?
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I disagree with it being plenty of time. I got my friend to try it and over the 10 day period he made it only to level 8. (He works full time, has a family and plays other games)
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{| class="blockquote"
I disagree with it being plenty of time. I got my friend to try it and over the 10 day period he made it only to level 8. (He works full time, has a family and plays other games)
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{| class="blockquote"
How is that Carbine's fault? 10 days is a very reasonable amount of time. I did all of the things he does when I played closed beta, still managed to work my way to 25 in about 3 'days' while trying to play all the classes that seemed interesting to me. 
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That would be the dumbest move Carbine could do.
No budget for a relaunch
The game is great as is
FFXIV only survived its relaunch because idk...FINAL FANTASY	
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{| class="blockquote"
That would be the dumbest move Carbine could do.
No budget for a relaunch
The game is great as is
FFXIV only survived its relaunch because idk...FINAL FANTASY
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			what a horrible idea	
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{| class="blockquote"
I disagree with it being plenty of time. I got my friend to try it and over the 10 day period he made it only to level 8. (He works full time, has a family and plays other games)
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{| class="blockquote"
FFXIV only survived its relaunch because idk...FINAL FANTASY
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What a crock, FF survived its relaunch because its a fcuking good game. Unlike Carbine who wanted to "do WoW but right" but didn't, SE played a ton of WoW, figured out what it was that players liked about the game and added it to their game. The result is a spectacularly polished game with all of the quality of life systems that players have come to expect over the years plus some of SE's own touch like the primal bosses, gold saucer, triple triad, chobo raising etc... (funnily enough I recall somebody actually made a triple triad add on for WS but it has since been abandoned.) This is why SE can get away with charging their players a sub and have an expansion coming in the near future.
 
I play and enjoy both games but imo the only things that WildStar has over FF are a better combat system/engine and better housing. SE's development team are one of the most passionate in the world and that is hugely apparent in their work. Carbine would have been better off getting some more developers with the same level of enthusiasm as TT instead of getting some John Romero wannabe to shove hype down everyones throat, which might I add backfired spectacularly.
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What a crock, FF survived its relaunch because its a fcuking good game. Unlike Carbine who wanted to "do WoW but right" but didn't, SE played a ton of WoW, figured out what it was that players liked about the game and added it to their game. The result is a spectacularly polished game with all of the quality of life systems that players have come to expect over the years plus some of SE's own touch like the primal bosses, gold saucer, triple triad, chobo raising etc... (funnily enough I recall somebody actually made a triple triad add on for WS but it has since been abandoned.) This is why SE can get away with charging their players a sub and have an expansion coming in the near future.
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{| class="blockquote"
FFXIV is a good game, but I really would not say it shines in QoL issues. The combat's pretty mind numbing (though the various Coils were decently fun), but the annoyances that drove me away from it were countless small restrictions that made the "fun" parts of the game not very fun at all: the lack of ability to dye most dungeon sets; a single dye channel for each armor piece; horrifically inaccessible housing; costuming locked behind the level cap and restricted by armor class despite the game's system letting you level multiple classes on the same character; not letting you keep and wear the hunt armors for the different Grand Companies; extremely linear quest path with too much stuff locked behind boring story quests (and I'm usually someone who enjoys questing)...
 
FFXIV does a lot of things right, but there are many things that I think it gets so very wrong. It also has some of the most annoying "white knights" of all time. -_-;
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{| class="blockquote"
IDD the combat is pretty dull and the housing pales in comparison to WildStar, but the rest of the those issues are just a drop in the bucket compared to the problems that are blighting WildStar. Not being able to dye certain parts of your armour for instance is an annoyance, whereas not being able to run any group content (or PvP) while levelling in a timely manner is crippling.
 
Also the questing is kind of a good system in a way, because each piece of content builds on the previous one which prepares players for the content to come. Instead of a player racing to endgame and trying hard mode Titan, only to get crushed, they've already done it on story mode as well as scores of other bosses which each introduce dungeon and boss mechanics to the player on a manageable basis.
----
			
{| class="blockquote"
To be perfectly fair, FFXIV:ARR's PVP isn't really a main draw unless something significant has changed since I last played...
 
Questing is a different issue.  I HATED questing in FFXIV:ARR every about fifteen minutes when a voiceover would appear.  It's trite but true, people seem to love voiceovers until they REALLY hate them.  And Minfilia made me want to take a cheese grater to her face just to hear her giggly voice squeal in real pain.
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{| class="blockquote"
I'm not going to compare ARR's PvP because I never played it (really dont like tab pvp) but given the current situation I don't really think its in a worse place than WildStars. As for Minfilia, you be glad to know that she gets locked up and beaten for inflicting that voice upon the world (additionally she doesnt get many VO lines towards eldergame)
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What a crock, FF survived its relaunch because its a fcuking good game. 
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definitely wildstar pvp does have more potential. but it would require some adjustments (making gear far less relevant, which is in the plan) and maybe adjusting some BGs so they flow better and make Warplots more accessible/easier to organize (thats where a "lfg post board" would be great, as you could see realtime how many players are up for it. but overall i am optimistic about it. it really just needs more players and maybe a few more maps / tweaks to mechanics.
 
overall though, the main issue remains: the game needs a strong burst of player influx at about the same time so that people are like "geez, stuff is happening around here!".	
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{| class="blockquote"
Not before the relaunch it wasn't.  Bunch of guildies and I tried it.  It was a disaster.  After the relaunch, after they redid the core freaking game, things looked up.
 
Wildstar doesn't need a relaunch because it has a strong core game right now.
 
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{| class="blockquote"
definitely wildstar pvp does have more potential. but it would require some adjustments (making gear far less relevant, which is in the plan) and maybe adjusting some BGs so they flow better and make Warplots more accessible/easier to organize (thats where a "lfg post board" would be great, as you could see realtime how many players are up for it. but overall i am optimistic about it. it really just needs more players and maybe a few more maps / tweaks to mechanics.
 
overall though, the main issue remains: the game needs a strong burst of player influx at about the same time so that people are like "geez, stuff is happening around here!".
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{| class="blockquote"
I think that WildStar in general just has more potential. Fundamentally speaking, the engine and combat are just so much better, but potential alone means jack if it isn't realised.
 
That's the biggest thing that bothers me with WildStar though, it's as if they just built the core of an amazing game and then thought "ah whatever" with the rest of it.
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{| class="blockquote"
That's the biggest thing that bothers me with WildStar though, it's as if they just built the core of an amazing game and then thought "ah fcuk it" with the rest of it.
----
			
{| class="blockquote"
Wow. It doesn't feel that way to me at all. In terms of features/fun that *I* enjoy it's darn near perfect.
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{| class="blockquote"
according to the statistics that we have (no matter how accurate they are) the tendency is that not many players are sticking with the game for various reasons.
 
i hate to be the guy saying "they need to go with the majority", but in that case... yeah, they need to rethink some stuff to at least widen the appeal.
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{| class="blockquote"
according to the statistics that we have (no matter how accurate they are) the tendency is that not many players are sticking with the game for various reasons.
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