Gary

The donkey companion of erstwhile Friend of the Hammer Chester Dashing, Gary quickly grew to become a mascot for the party, and later a valuable asset in battle as his owner learned how to transform him into his final form, WarGary.
==As Gary==
He's a donkey. What do you expect? Sure, he's a fantastic donkey, but there's a limit to what can be said here.
==As WarGary==
WarGary quickly proved his worth by becoming at the time one of the strongest members of the party, and as this was before the emergence of Tristan as a fighting force in his own right, his speed provided a hitherto unthought of advantage to the party in many a combat situation.
==Gary's Finest Hour==
While he was useful in many a scrape, and also to entertain the weary travellers on their way with his masterfully mesmerising cud-chewing capers, he proved himself most valuable when the group first faced the Black Dragon. 
Gary stood in the arena stables, chomping down on hay in his inimitably charismatic fashion, as the party, fresh from a string of victories, found themself confronted by their soon-to-be draconic nemesis. Knowing that they had met their match, Chester summoned Gary's super saiyan form from the stables to the battlefield. As the vile, acid-breathing fiend descended upon the helpless adventurers, a plan formed in the minds of the party, and Porthos threw the amulet the dragon sought to Alec, who placed it in WarGary's pouch, allowing Chester the opportunity to unsummon the brave donkey hero, leaving the dragon baffled and a satisfied, noble Gary once more in the stables, this time with the amulet about his person.
==Gary's departure==
When Chester Dashing and the party eventually parted ways, it was with a heavy heart that the Friends of the Hammer bade farewell to their donkey chum.
While he no longer rides with the rest, all have reserved a special place in their hearts for WarGary, that prince amongst mules.