104539-carbine-requesting-small-and-needed-change-for-engineersplants

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Carbine, I understand the need to increase the health of plants to reduce bots, and am completely in agreement that it needed to be done, however the current state makes it extremely hard for Engineers to farm plants, and I am requesting 1 small simple change. Please make it to where we can gain volatility when doing damage to plants, without it instantly draining. Warriors are able to get rage while attacking them, so why cant we build volatility.
 
Sure it might be simple to say to just go into a double dash into an instant cast bio shell. However 2 things are wrong with that, sometimes the t4 bio-shell will not go off, and also since attacking the plants does not put you into combat, the volatility we get when the instant cast goes off goes away almost faster than you can even get an electrocute off. Please carbine, I am not asking for a reduction in the health of the plants, simply to allow it that we can gain volatility from attacking plants without it draining away in a second. I think the simplest way for this to occur would be to make it so that attacking plants puts you in combat. The way it is currently set up is a huge pain and takes a noticeable about of time to try and kill them, when other classes can simply do it with ease, and move on with their day. 
 
Thanks!	
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Carbine, I understand the need to increase the health of plants to reduce bots, and am completely in agreement that it needed to be done, however the current state makes it extremely hard for Engineers to farm plants, and I am requesting 1 small simple change. Please make it to where we can gain volatility when doing damage to plants, without it instantly draining. Warriors are able to get rage while attacking them, so why cant we build volatility.
 
Sure it might be simple to say to just go into a double dash into an instant cast bio shell. However 2 things are wrong with that, sometimes the t4 bio-shell will not go off, and also since attacking the plants does not put you into combat, the volatility we get when the instant cast goes off goes away almost faster than you can even get an electrocute off. Please carbine, I am not asking for a reduction in the health of the plants, simply to allow it that we can gain volatility from attacking plants without it draining away in a second. I think the simplest way for this to occur would be to make it so that attacking plants puts you in combat. The way it is currently set up is a huge pain and takes a noticeable about of time to try and kill them, when other classes can simply do it with ease, and move on with their day. 
 
Thanks!
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Trust me when i say this.
 
 
You do NOT want Carbine looking into Engineers.
 
*these are not the bots you're looking for*
 
DO NOT ask for this.
 
 
Yours Sincerely,
DPS Medic.	
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you guys just got an extreme update/roll over with last nights patch. Now you need to demand/request even more because it takes you 3 minutes to kill a plant while a super nerfed warrior can do that within 2 minutes? Sounds legit.
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