Slip (maneuver)

https://web.archive.org/web/20060503165526/http://www.sjgames.com/gurps/faq/FAQ4-3.html
: Since weapon reach normally will give the armed fighter first strike, a martial artist will need to make at least one defense roll before he can move into close combat. Alternately, he/she could use the Slip maneuver from p. SW25 to get into close combat while defending.
was removed in 2012 update, unclear which edition/page had this
==GamingBallistic==
https://gamingballistic.com/2015/03/24/you-spin-me-right-round-baby-right-round/
:There’s an interesting discussion over on the forums about using the Slip maneuver – a retreat in the forward direction – to maneuver around your foe.
Probably meant "combat option" or "defense option" rather than Maneuver. Carryover from 3e terminology perhaps.
==See also==
*Hurting Yourself, FAQ still shows old stats!
Category:Maneuvers