The Red Tape of Command

The Red Tape of Command is a main quest activated upon completing the quests Experiment Perilous and We, in Spacer's Choice's Employ.... It takes place at the Synthesis & Manufactory Center.
==Walkthrough==
Now that the lockdown at the Adrena-Time Synthesis & Manufactory Center (SMC), it's time to track down the journal of Olivia Ambrose.
As you approach the SMC, your party will comment:
* Parvati:
*# "This can't be worse than anything we already seen, right?
*# "Let's move quick and stick together. Ain't no one dying on my watch.'"
* Vicar Max:
*# "Synthesis and Manufactory Center, huh?"
*# "I wonder what surprises they have in store for us here?"
* Ellie:
*# "Finally, the SMC. We'd better be getting paid overtime after all this."
*# "Let's do this. And then, let's get paid."
* Nyoka: "It is about damn time. Let's find that journal. I want off this fucking rock." 
* Felix:
*# "This looks like the SMC. After you, boss."
*# "We made it this far. How bad could it be?"
Lobby
Approach the Productivity Auto-Mechanical (PAM) for some information about the facility. If you have Parvati and/or SAM in your party, you can enable its combat protocols straight away. Having SAM do so will trigger additional flavor dialogue from the other party member. Otherwise you can head to the left side of the lobby, into the Facilities Office to find the PAM Unit Energy Cell on some drawers.
You will also need to pass a speech check regarding how you would encourage a worker who has been putting in long hours. Otherwise you can head to the right side of the lobby to find the PAM Override Code on a table.
* Lie (45): Pretend the worker has a promotion coming up.
* Inspiration (45): Use your charisma to convince the worker to come in early.
* Persuade (45): Tempt them by saying that extra food and stimulants will be provided if the worker keeps working hard.
The PAM unit will storm ahead and head upstairs.
There is a terminal sitting on the reception desk with some minor information. See Synthesis & Manufactory Center - Lobby Terminal Entries.
On the left side of the lobby is the Facilities office, which holds the aforementioned PAM energy cell, a locked storage room containing the unique melee weapon Gravedigger, and a barred door to the Adrena-Time Synthesizer. On the right side of the lobby is the Lounge, which has some loot, and the aforementioned datapad with the PAM override codes
Approaching the giant Spacer's Choice, your party will comment on it (Felix only has lines if he's responding to a party member):
* Parvati: "If I didn't know better, I'd swear it was watching me."
* Vicar Max: "No, wait… that head's not spinning all the around, is it? Well, that's not unsettling at all."
* Ellie: "Can't buy taste."
* Nyoka:
*# "Are those eyes… following us? Who would build such a creepy thing?"
*# "This is going to haunt me later. I can already feel it."
* Felix: "I'm surprised this fountain still works"
* SAM:
*# "Untidiness is an eyesore and cannot be abided… according to this unit's programming."
*# "Area assessment: utter squalor!"
Head upstairs when you're ready..
Office Level
There's a Vending machine in the corner, and a locked safe (Lockpick 65) as well as some loot. Clear the bathroom first, then head through into the Technical Support office. There will be a few enemies here, potentially thinned out by PAM if it had been left to march on ahead. There are five terminals to peruse for information about the happenings of the facility. On the right side of the room (as you enter), is a door to H.R. & Accounting, which requires Lockpick 150, otherwise you'll have to make your way around. 
Exit the room, turn right and head straight down the corridor. There's storage room needing Lockpick 105. Otherwise, look through the window to the cafeteria, make note of the four enemies (1 Combat Drone, 1 Marauder Plunderer, and 1 Marauder Crackshot, 1 Marauder Beserker), and enter when you are ready.
Finally, enter H.R. & Accounting where there are four enemies (1 Marauder Colossus, 2 Marauder Berserkers, 1 Marauder Crackshot). There are two terminals that will provide further insight regarding the politics within the building, as well as a tidbit about Jasper Low. Finally, head to the Upper Levels.
Manufactory Level
You'll come into a large area with seven enemies (1 Maurader Colossus, 2 Marauder Plunderers, 1 Marauder Crackshot, 1 Marauder Berserker, 2 Marauder Drug Drones). You can also sneak past them by slipping into the side room on the right. The first one has a locked safe (Lockpick 105) and a terminal about a worker who was punished for her competence. If trying to sneak into the next side room, be aware that a Marauder Plunderer patrols the right side of the main room, and you may run straight into them if you aren't careful. 
If you make it safely to the next side-room through the northern door, then there will be two Marauder Beserkers with their backs to you. This room also contains unique headgear, Adoring Fan. The southern door to the next area requires Lockpick 105. Otherwise you'll have to leave through the eastern door back into the main room and enter the next area through the hanger doors. There's a workbench on the right in this area, and an elevator that will take you up to the Synthesizer Level.
Synthesizer Level
As you step into the room, your party members will comment.
* Parvati:
*# "Is it weird if this thing kinda reminds me of the OSI building back in Edgewater? Like it's sort of… holy?"
*# "There's something… mystical about this thing. Almost holy. Is that weird?"
* Vicar Max: "To think I would have once been impressed by this monstrosity."
* Ellie: "Phineas would love this."
* Nyoka:
*# "What is it with the Board and giant machines?"
*# "It is pretty, though. In a manically wasteful way."
* Felix:
*# "Is this how Adrena-Time gets made?"
*# "Huh.Thought they'd be using more cystypig parts or something."
* SAM
*# "<slow whistles>"
*# "Preparing for sanitization mode: THE PURGE."
As you approach Olivia Ambrose's office, your party will comment:
* Parvati: "All right! Now we can finally get that journal and get the heck outta here."
* Vicar Max: "The journal could well be in our grasp soon."
* Ellie: "That's gotta be Ambrose's office. We're close, Captain"
* Nyoka: "This is the place, right? Let's find that journal."
* Felix: "Is this the place? Looks like it."
Swing around to the left, up the stairs to the Synthesizer. There's a datapad, Synthesizer Maintenance Log and some loot, including the unique armor Yellow-Belly Suit. Then come back down to Olivia Ambrose's office. Entering her office, there is a Watercolor Painting on the note-stand on the west side of the room. There is also a unique weapon on her desk, Prototype Light Pistol. There is a safe beside her desk requiring Lockpick 150, as well as a bin requiring Lockpick 105. Access Olivia's terminal for information about Project Gorgon, though many of the messages you would have uncovered in previous missions.
When you're ready, pick up Dr. Ambrose's Journal. The Mysterious Figure will give you one final warning to stop your investigation and offer you a chance to leave. Your party remarks:
* Parvati: "Starting to hope I get to meet this jerk just so I can give 'em a good kick in the shins."
* Vicar Max: "Never know safety again? And why should the future be any different from the past?"
* Ellie: "We're not gonna let this spratfuck tell us what to do, are we, Captain?"
* Nyoka: "I'm getting' sick of chasing shadows. You can't shoot shadows."
* Felix: "Well, I thought about it. And I'm still gonna drop-kick this coward the moment I get a chance."
You can leave the office using the conveniently sized vent connected to the office. Otherwise you can return to the terminal and Hack (150) it to override the lockdown. If you stay in the office and don't approach an exit, your party members will helpfully point out the large vent in the corner of the room.
* Parvati: "There's a vent in the corner. Bet that's a way out."
* Vicar Max: "That vent in the corner could be our means of escape."
* Ellie: "Captain, there's a vent in the corner. Could be our way out."
* Nyoka: "Hey, uh. I ain't keen on tight spaces, but that vent there might get us out of here."
* Felix: ""I see a vent over there. We could get out that way."
Regardless of how you leave Olivia's office, head to the Service Elevator and take it down to the lobby. Head to the exit. 
The next time you board the Unreliable and approach the cockpit, you will receive an intermission from Wilhelmina Ambrose. The dialogue options you select here will not make a difference for the next mission. Once it's over, the next mission, The Ambrose Intersection begins.
==Quest Stages==
== Gallery ==
File:Synthesis Level at the SMC.png|Synthesizer at the SMC
Red Tape of Command
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