PvZ: Project Paradox/Zombies

Zombies (article on Wikipedia) are undead animals, usually humans, who are the antagonists. Zombies invade the player's lawn trying to eat their brains, a common diet for a zombie. Zombies are quiet, slow and aren't educated. All they want is brains, and all they will try to do is get brains. 
== Zombie Stats ==
====Speed Rates:====
*Stationary - Takes an infinite amount of time to move because it doesn’t.
*Creeper - Takes 7.5 seconds to move one square.
*Stiff - Takes 6.75 seconds to move one square.
*Basic - Takes 5.0 seconds to move one square.
*Hungry - Takes 3.75 seconds to move one square.
*Speedy - Takes 2.5 seconds to move one square.
*Flighty - Takes 0.5 seconds to move one square.
====Toughness Rates:====
*Fragile - Absorbs 1-90 damage per shot.
*Average - Absorbs 190-200 damage per shot.
*Solid - Absorbs 240-320 damage per shot.
*Protected - Absorbs 340-600 damage per shot.
*Dense - Absorbs 680-1000 damage per shot.
*Hardened - Absorbs 1240-1700 damage per shot.
*Machined - Absorbs 1800-2500 damage per shot.
*Great - Absorbs 3600-8000 damage per shot.
*Undying - Absorbs 13000-29500 damage per shot.
====Range Rates:====
*Melee - Attacks on contact
*Extended - Attacks 0.1-0.6 tiles sooner.
*Long - Attacks 0.8-1.4 tiles sooner.
*Far - Attacks 2-5 tiles sooner
*Very Far - Attacks 6-10 tiles sooner
== Suburbia ==
Zombie 	Image 	Ability 	Speed 	Range 	First Seen 	Toughness	Notes
Basic Zombie 	 	A normal zombie with no specific ability. 	Basic 	Melee 	Suburbia - Day 1 	Average 	
Flag Zombie 	 	A normal zombie with carries a flag, marking the arrival of a wave of zombies. 	Hungry 	Melee 	Suburbia - Day 1 	Average 	Only spawns during waves
Conehead Zombie 	 	A normal zombie with some protection on his head. 	Basic 	Melee 	Suburbia - Day 1 	Protected	
Buckethead Zombie 	 	A normal zombie with protection on his head. 	Basic 	Melee 	Suburbia - Day 2 	Hardened 	Bucket is magnetic
Pole Vaulting Zombie	 	Pole Vaulting Zombies use their poles to leap over the first plant they encounter. 	Speedy (Hungry without pole) 	Extended	Suburbia - Day 3 	Average 	Pole is magnetic
Newspaper Zombie 	 	Newspaper Zombies have a newspaper that resists some damage, but reveals a furious zombie upon destruction. 	Stiff (Speedy without newspaper) 	Melee 	Suburbia - Day 6 	Solid 	Newspaper is immune to all fire damage
Baseball Zombie 	 	Throws baseballs at your plants, which damages them over time. 	Hungry 	Far 	Suburbia - Day 8 	Solid 	Baseballs do damage equal to 2 bites, and has an attack speed of 1.4 seconds.
Screen Door Zombie 	 	Screen Door Zombies block all projectiles but can be bypassed by piercing attacks or attacks from behind. 	Basic 	Melee 	Suburbia - Day 10	Protected	Screen door is magnetic, piercing attacks and attacks from behind bypass screen door
Imp 	 	Imps move slightly faster than normal zombies, but are also slightly weaker. 	Hungry 	Melee 	Suburbia - Day 11	Average 	
Zombie Cage 	 	Zombie Cages can withstand quite a beating and unleash a powerful Zombie Brawler onto the lawn when destroyed. Crushes any plants it happens to land on.	Stationary: Spawns on the rightmost tile.	 	 	 	
Suburbia - Day 13 	Machined	Immune to debuffs or knockback, only can take damage. Can't move. 	 	 	 	 	
Zombie Brawler 	 	Zombie Brawlers take a lot to defeat and pack a punch when freed from their cage. 	Speedy 	Extended	Suburbia - Day 13	Hardened 	Immune to stunning and knockback.
Gargantuar 	 	Colossal zombie that crushes plants with his mighty telephone pole and throws an imp when midway defeated. 	Basic 	Long 	Suburbia - Day 15	Great 	
Football Zombie 	 	Football Zombies move faster, are stronger, and look cooler than other zombies. They make the big plays. 	Hungry 	Extended	Suburbia - Day 16	Machined 	Helmet is magnetic, can’t be knocked back
Balloon Zombie 	 	Balloon Zombies float above your plants, and then are grounded when the balloon is popped. 	Speedy (Hungry without balloon) 	Melee 	Suburbia - Day 18	Solid 	Blover immediately defeats it.
Zombot Battle Blimp 	 	Zombot Battle Blimp is a mega balloon that has an arsenal of ways to destroy you. 	Flighty 	Melee 	Suburbia - Day 20	Undying 	Drops large rocks that destroy plants and leave behind solid stones, drops zombies from the sky to demolish your defenses, and can cover a lane in explosives to clear it
==Shadow Valley==
Zombie 	Image	Ability 	Speed 	First Seen 	Toughness	Notes
Necro Zombie 	 	Regularly generates gravestones on random tiles with his magic staff. When defeated, he transforms into a gravestone. 	Stiff 	Shadow Valley - Night 3 	Solid 	Transformation will destroy plants there.
Bandit Zombie 	 	When 2 or 3 tiles away from a plant, Bandit Zombie will dash to it, dealing significant damage to it and hurting its self-esteem.	Speedy (Flighty when dashing) 	Shadow Valley - Night 5 	Protected	Can’t be hurt, knocked back, or affected by any plants while dashing
Prison Zombie 	 	Prison Zombie might move slowly, but he packs quite a punch, being able to wipe out any plant in a single blow. 	Stiff 	Shadow Valley - Night 8 	Machined 	Can’t be knocked back or frozen. Hits like a truck, able to instantly defeat any plant he punches.
Coffin Zombie 	 	Coffin Zombie wears a heavy, extremely strong coffin which slows down a rather fast zombie . 	Creeper (Hungry without coffin)	Shadow Valley - Night 11	Great 	Eats slower with coffin and very fast without.
Midnight Imp 	 	Midnight Imps are quicker and nimbler than other zombies, but weaker. 	Hungry 	Shadow Valley - Night 13	Average 	Can’t target or be targeted by Zomboids or hypnotized zombies that are not Midnight Imps.
Mime Zombie 	 	Mime Zombies reflect projectiles back at your plants. 	Hungry 	Shadow Valley - Night 15	Protected	All reflected projectiles count for their respective NDS.
Bad Moon Gargantuar 	 	Bad Moon Gargantuars can crush any plant in a single blow, destroying the tile as well. Throws an imp when severely injured. 	Basic 	Shadow Valley - Night 18	Great 	Destroys tile for 5 seconds, making it unable to have any plants on it.
Bat 	 	Bats are frightfully fast and extremely nimble, but can be easily taken out. 	Speedy 	Shadow Valley - Night 20	Fragile 	Flying.
Witch Zombie 	 	Witch Zombies constantly summon flocks of Bats to devastate your defenses. 	Basic 	Shadow Valley - Night 24	Protected	Summons a total of 4 Bats in a plus formation around her every 3.5 seconds.
Bungee Zombie 	 	Bungee Zombies drop down from the sky onto a plant, and then steal that plant after a few seconds. 	Flighty (When dropping down) 	Shadow Valley - Night 27	Protected	Steals plant after 5 seconds.
Zombot Twilight Titan	 	Zombot Twilight Titan is a powerful mech that has many ways to defeat you, but isn’t quite magic-proof. 	Hungry 	Shadow Valley - Night 30	Undying 	Summons a wall of gravestones, calls in hordes of Bungee Zombies to steal plants, can dash down a lane, destroying everything there, and shoots missiles. Witch Hazels do 3x damage to it.
==Destiny Desert==
Zombie 	Image	Ability 	Speed 	First Seen 	Toughness 	Notes
Warped Zombie 	 	Warped Zombies can spawn anywhere at any time. 	Hungry 	Destiny Desert - Day 1 	Solid 	Immune to all forms of ice effects.
Sacred Zombie 	 	Whacks plants with her battle staff, healing herself for each strike. 	Speedy 	Destiny Desert - Day 3 	Dense 	Immune to all forms of ice effects. Attacks once every 0.8 seconds, dealing 2 bites per attack. Heals for damage dealt.
Camel Zombies
^ 	 	Camel Zombies wield defensive signs with mysterious camel images and travel as a pack. 	Hungry 	Destiny Desert - Day 6 	Protected 	Immune to all forms of ice effects. If one Camel Zombie gets kocked back the others will wait for that one to get back to its spot.
Explorer Zombie
^ 	 	Explorer Zombie burns any plants he comes in contact with. 	Hungry 	Destiny Desert - Day 8 	Dense 	Immune to all forms of ice effects. However, his torch can be extinguished by ice plants and Blover, but the actual zombie can't be slowed down or frozen.
Desert Imp
^ 	 	Speedy little zombie that moves faster than its coworkers, yet is more fragile. 	Speedy. 	Destiny Desert - Day 11	Average 	Immune to all forms of ice effects.
Gargladiator
^ 	 	Colossal zombie that smashes plants with his staff. Doubles his movement speed and attack speed as well as throwing and imp when half defeated.	Creeper. 	Destiny Desert - Day 13	Great 	Immune to all forms of ice effects.
Magic Carpet Zombie	 	Magic Carpet Zombies float over all but the tallest of plants, and act as a normal zombie when carpet is destroyed. 	Speedy (Hungry without carpet)	Destiny Desert - Day 15	Protected (Solid without carpet)	Immune to all forms of ice effects. Blover knocks him off his carpet.
Sandstorm Zombie
^ 	 	Sandstorm Zombies travel via sandstorm to the fourth column, then proceed normally. They can be hurt while sandstorming. 	Hungry 	Destiny Desert - Day 17	Armored 	Immune to all forms of ice effects. Can be injured while sandstorming, but takes 50% damage. Knockback will stop him from sandstorming.
Pyramid-head Zombie
^	 	Pyramid-Head Zombies have ridiculously high health, but are slowed down by their heavy armor. 	Stiff (Hungry without Pyramid)	Destiny Desert - Day 19	Machined (almost Great) 	Immune to all forms of ice effects, knockback, stunning, poison, or any other debuffs. Eats 15% slower than a normal zombie.
Bomber Imp
^ 	 	Bomber Imps throw bombs with range that deal huge damage. 	Stiff 	Destiny Desert - Day 21	Normal 	Immune to all forms of ice effects. Bombs deal "Huge" damage in a 1×3 radius.
Zombot Sand-Stormer 4000
^	 	Zombot Sand-Stormer 4000 summons waves of zombies to attack your house, and can blast multiple lanes away with a powerful sandstorm. 	Speedy 	Destiny Desert - Day 24	Undying 	Immune to all forms of ice effects. Can blow away 2-3 lanes instead of a traditional rush attack. Can spawn a wave of Warped Zombies facing backwards from the exit every so often.
==Lunar Landing==
Soon
Zombie 	Image	Ability 	Speed 	First Seen 	Toughness	Notes
Moonwalker 	 	Fast-moving zombie that gains extra defense from her helmet. 	Speedy 	Lunar Landing - Level 4 	Protected	Helmet is metallic. Eats 50% faster than normal.
Shield Zombie 	 	Generates a defensive forcefield that deflects solid projectiles. Every 15 seconds it goes down for 5 seconds	Stiff 	Lunar Landing - Level 6 	Protected	Machine. Forcefield isn't up only when Shield Zombie is stunned. Deflects over 3 lanes.
Holo-head Zombie 	 	Heavily resistant armored zombie which can phase through plants. 	Hungry 	Lunar Landing - Level 8 	Machined 	Walks through plants, is immune to knockback
Portal Technician 	 	Spawns a random zombie with Protected health or more on death. 	Basic 	Lunar Landing - Level 10	Hardened 	Spawns random zombie 2 seconds after defeat. Spawned zombie gets 1 second of damage immunity.
Robo Zombie 	 	Launches bursts of rockets at plants and explodes on death. 	Hungry 	Lunar Landing - Level 12	Machined 	Machine. Rockets deal Moderate damage. Explodes dealing Huge damage in a 1x3 radius on death.
Black Hole Zombie 	 	Sucks projectiles towards it. Immune to debuffs. 	Creeper	Lunar Landing - Level 14	Solid 	Absorbs projectiles when they hit him. Sucks them in from a 3x3 radius.
Robo-Cone Zombie 	 	Extremely tough zombie that moves slowly. 	Stiff 	Lunar Landing - Level 16	Great 	Machine.
Gargantuar Prime 	 	Fires lasers, smashes plants, and deploys Bug Bot Imp when heavily damaged. 	Basic 	Lunar Landing - Level 18	Great 	Machine.
Bug Bot Imp 	 	Can be deployed several tiles ahead of other zombies, but isn't that strong. 	Basic 	Lunar Landing - Level 21	Average 	Machine. Spawns 3 tiles in from the sky.
Chargie 	 	Zooms down the lane until it hits a plant, then it explodes electrically. 	Speedy 	Lunar Landing - Level 24	Protected	Machine. Flying. Deals Huge damage in a 1x3 radius.
Cyborg Zombie 	 	Moves between lanes to hunt down weaker plants. 	Speedy 	Lunar Landing - Level 26	Protected	Machine. Swaps between lanes to target weak plants.
Intergalactic Warlord	 	All other zombies nearby get massive boost which get bigger over time. 	Creeper	Lunar Landing - Level 28	Protected	Boosts in a 3x3 radius with 50% more attack damage, 50% more attack speed, 50% more movement speed and increases by 5% every 10 seconds for a max of 120%.
Neutron Imp 	 	Flying zombie with little health, but super fast movement and doesn't eat plants. 	Flighty	Lunar Landing - Level 31	Average 	Machine. Flying. Doesn't eat plants.
Zombot Cosmic Crasher	 	Launches rocket, fires lasers, deploys Chargies, and generally has tons of firepower. 	Hungry 	Lunar Landing - Level 35	Undying 	Machine. Flying (Flies only when not attacking or spawning zombies.)
==Shipwreck Shores==
Review:Nothing yet!
Zombie 	Image	Ability 	Speed 	Range 	First Seen 	Toughness	Notes
Conga Zombie	 	Heals zombies that are nearby and damages nearby plants.	Hungry	Melee (3x3 passive radius)	Shipwreck Shores - Day 1	Protected	Deals Light damage to nearby plants and heals neabry zombies for Light damage every 0.4 seconds.
==The Simulation==
Review:
Zombie 	Image	Ability 	Speed 	First Seen 	Toughness	Notes
Glitch Zombie 	 	A kink in the system. 	Hungry (Walks through plants)	Booting up a simulation in The Simulation	Hardened 	Glitch Zombies vanish when they get to your house. They drop 50 sun and a bug report to use to get rewards on death.
Virus Gargantuar	 	A very aggresive and large kink in the system.	Basic 	Booting up a simulation in The Simulation	Great 	Spawns after at least 5 minutes in a simulation. Acts like a normal Gargantuar, and will cause a loss when they reach your house.
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