Zel

Titles: Zel Herald of Battles, Zel of Unparalleled Strength
Domains: Earth, Strength, War
Rank: Lesser / 5
Alignment: LN
Favored Weapon: Any weapon one size category larger than your size or a great sword
Class: 30 Warblade, 5 The Master of Nine, 5 Warmind, 2 Warrior, 2 Psychic Warrior, 5 Occult Slayer, 1 Monk
Portfolio: Strength, War, Earth
Home Plane: Inner Elemental Planes
Dogma: Zel preaches that only the strong may survive and only the strongest may serve him in the after life. Both strength of the body and the mind are weighed equally. Contests are held annually to test both the body and the mind.
Clergy and Temples: The worshipers of Zel thrive on conflict. during the great 150yr war between Valeria and Thya-Tian empires The Churches of Corvinthius and Melekus join to squash this new worship of Zel. The more they fought the small group the stronger the Clergy and worshipers faith in their god was. Zel grants none of his followers spells. Spells are granted through a symbiotic pact via The God Dak. Only priests/priestesses are allowed to practice magic.
Highest Cleric : Scar Long stride: 10 Fighter/ 5 Cleric
Strongest Mortal: Solar the mighty 21st lvl fighter
Mortal Worshipers: 14,500
Temple with 10 Clerics, Paladins 2, Monks 25
Cities devoted to you: (two cities in the underdark)
Countries with worshipers: Thya-tian Empire, Valeria, Underdark and Republic of Darokin
==Zel==
===Demigod===
Medium Outsider
Alignment: Lawful Neutral
Hit Dice: 30d12+20d8 +con (570 hp)
Initiative: +8
Speed: 60' (12 sq), burrow 60', climb 30', swim 60' (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 61 (+8 Armor, +8 Dex, +18 Natural Armor, +4 Deflection, +13 Other, ), Touch 35, Flat-Footed 61
Saves: Fort +34, Ref +34, Will +25
Abilities: , , , , ,
Base Att/Grapple: +25 / +52
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Single Attack:
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Full Attack:
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==| FEATS |==Unreactive Flaw, Shaky Flaw, Combat Reflexes, Dodge, Improved Crit.: , Improved Unarmed Strike, Power Attack, Exotic Wpn Proficiency, Stand Still, Mobility, Improved Initiative, Blind-Fight, Wpn Focus: , Wpn Specialization: , Fast Healing, Improved Combat Reflexes, Deflect Arrows, Exceptional Deflection.
==| SKILLS |==Appraise +12, Balance +6, Bluff +4, Climb +25, Concent +7, Diplomacy +4, Disguise +4, Escape Art +6, Forgery +12, Gather Info +4, Heal +8, Hide +6, Intimidate +4, Jump +37, Listen +8, Mv Silently +6, Ride +8, Search +12, Sense Mot +8, Speak Lang +7, Spot +8, Survival +8, Swim +23, Use Rope +8.
==| EQUIPMENT |==ARMOR WORN: Celestial Armor.
==| Languages |==Common
==| TOTAL CHARACTER VALUE |==22,400 gp.
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==| Racial Traits: Demigod |==Immortal and immune to death from massive damage• Recieve maximum value for all hitdiceCommunication• Communicate in any language, spoken, written or otherwise with any beingwithin 5 miles• Perform remote communication to anywhere within 5 miles of a holy siteor worshiper using any of the standard godly methods (telepathy, voices,burning shrubbery etc...)Attacks: Treated as aligned as your subtype for purposes of DR• Do not automatically fail on a roll of 1Saves do not automatically fail on a roll of 1Immunities• Transmutation (polymorph, petrification, any form-altering effect)• Energy Drain, Ability Drain, Ability Damage• Mind-affecting Effects• Energy types: Electricity, Cold and Acid• Disease, Poison, Stunning, Sleep, Paralysis, Death effects, DisintegrationPortfolio• Control over aspect of Mortal Existance• Sense any event involving portfolio involving 1000 or more peopleDomain Powers• May use any domain power you can grant 5 times per day• May use any domain spell you can grant as a Spell Like Ability at will.• CL=15 Save DC=19+Spell LevelSensing• All senses extend out to 5 miles• Can extend senses to 5 miles around any holy site, temple, worshiper,place your name was spoken (within 1 hour) or significant portfolioevent (within 1 hour)• Can be remote sensing like this in 2 locations symultaniously• Can block sensing in this way to all dieties of rank 5 or lowerActions• Can take 2 actions involving portfolio as free actions• Max DC 15Create Magic Items• Create items related to portfolilo without prerequiste feats• Max value: 4500gpCasting• Grant spells to mortals, deny a mortal spells as a free action• If you have divine class levels then cast any spell you can grant spontaniously.• If classes grant a familar you can make any animal within 5 miles your familarSwitch to another creature at will• Cast Teleport Without Error at will as a spell like ability (CL 20th).Take self and 500 pounds of equipmentGodly Realm: See the description in the SRDDivine Aura• Radius between 0 and 50 feet• Affects morals and dieties of lower rank• Will save DC 19 to resistCan make followers immune as a free action• Daze: Enemies just stare at you and do not take action• Fear: Enemies become shaken.Any gesture or look from you makes them frightened• Resolve: Allies recieve +4 morale bonus to attacks, saves and checks.Foes take -45 Salient Divine abilities
==| Class Features: Warrior 2nd |==
==| Class Features: Warblade 30th |==Weapon Aptitude (Ex): Able to qualify for fighter specfic feats as Fighter 28 and switch weapon type for featsBattle Clarity (Ex): +12 insight bonus on Reflex saves when not flat-footedUncanny Dodge (Ex): Retain Dex bonus to AC even if flat-footedBattle Ardor (Ex): +12 on confirm critical hitsBonus Feats: 4Improved Uncanny Dodge (Ex): Flanked only by a foe with 34+ levels of rogueBattle Cunning (Ex): +12 on melee damage against flat-footed or flanked opponentsBattle Skill (Ex): +12 on oppose bull rush, disarm, feint, overrun, sunder, or trip attemptsBattle Mastery (Ex): +12 on melee attack and damage rolls on attacks of opportunityStance Mastery (Ex): Able to do two stances at the same timeMartial Powers:• Highest Level Known: 9#VALUE!#VALUE!#VALUE!Disciplines Allowed: Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, White Raven
==| Class Features: Psychic Warrior 2nd |==Powers Known: 2Maximum Power Level Known: 1st2x Bonus Combat-oriented or Psionic Feat
==| Class Features: War Mind 5th |==Powers Known: 3Maximum Power Level Known: 2ndChain of Personal Superiority (Ex): 3/day, for 1 min., +2 STR & CONChain of Defensive Posture (Ex): 3/day, for 1 min., +2 AC bonusEnduring body (Ex): Damage Reduction 1 / -Sweeping Strike (Ex)
==| Conditional Bonus - Occult Slayer Class ==|+3 bonus on all saves vs spells and spell-like abilities==| Conditional Skill and Synergies |==+12 to Jump [Land Speed of 60']+12 on Acrobatics checks made to jump [Base Speed]
==| CHARACTER STATUS |==You still have 12 feats to select on the BACK worksheet!!You still have 55 skill points to spend for your Warrior / WarbladeYou still have 22 skill points to spend for your Psychic Warrior / WarbladeYou still have 55 skill points to spend for your War Mind / WarbladeYou still have 65 skill points to spend for your Master of Nine / WarbladeYou still have 55 skill points to spend for your Occult Slayer / WarbladeYou still have 121 skill points to spend for your WarbladeMust have at least 2 ranks of Knowledge: History [Warmind]Must have at least 8 ranks of Knowledge: Psionics [Warmind]Must have 10 or more ranks in 4 of the key skills to advance as Master of Nine!Must have 3 ranks in Spellcraft and 4 ranks in Knowledge (arcana) toadvance as Occult Slayer!
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Category:Diety
Category:PC