Mummy (Dungeons and Dragons)

==Summary==
Mummies are a type of powerful undead, known primarily for their appearance of ceremonial wrappings around their entire bodies as well as for their horrifying ability to cause creatures to rot away with a single touch. They are typically found in deserts and are raised by the dark gods residing in the sandy dunes. They were normally found guarding tombs containing great wealth, and deterred all but the most resilient adventurers. 
Mummies are sometimes (rarely) made from particularly powerful individuals, typically head priests of their dark gods. When this happens, the result is a Mummy Lord, a vastly more powerful variant of the creature. 
==Powers and Stats==
Tier: from to | , possibly 
Key: Mummy | Mummy Lord
Name: Mummy, Mummy Lord, Anhktepot's Children
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies, truly ancient mummies are over 500 years old
Classification: Undead
Powers and Abilities: 
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|-|Mummy=Superhuman Physical Characteristics, Immortality (Types 1, 2, 7, and 9, Mummies maintain existences on both the Positive and Negative Energy Planes), Self-Sustenance (Types 1, 2, and 3), Deconstruction (Mummy Rot disassembles a target until they are dust), Disease Manipulation (Mummy Rot is classified as a magical disease), Regeneration Nullification (Physical wounds heal at 10% of their normal rate), Fear Manipulation (The sight of a Mummy invokes supernatural fear in all creatures), Damage Reduction (All damage is cut in half against Mummies, even from magical sources), Soul Manipulation (Creatures slain from Mummy Rot cannot be resurrected, implying their soul has been snuffed out by negative energy), Paralysis Inducement (Mummies paralyze their foes on-sight), Curse Manipulation (Mummy Rot serves as dual parts curse and disease, and as a result resists typical healing magic), Enhanced Senses (Mummies can see in the dark), Large Size (Type 0, Giants can be mummified), Aura (Their fear creates an aura of despair around them), Regeneration (Low-Mid, they regenerate at an extreme pace)
|-|Mummy Lord=All previous abilities plus Magic, Reality Warping, Holy Manipulation, Subjective Reality (Mummy Lords are typically magic users of impressive skill, particularly leaning towards cleric spells due to their dark gods bestowing upon them increased potency), Non-Physical Interaction (Can affect intangible, incorporeal, abstract, nonexistent, and conceptual creatures), Healing (Capable of healing themselves mid-combat, contact with a holy symbol of their faith heals them constantly), Statistics Amplification (The Mummy Lord can increase its defenses with equipment), Immortality (Type 8), Regeneration (Mid-High, Mummy Lords, as long as their heart remains, regenerate from dust within a day's time of their death), Clairvoyance (Capable of discerning the location of all living things within a short range around himself), Power Bestowal (Can bestow this clairvoyance upon other undead), Pain Manipulation (Attempts to cast spells in the Mummy Lord's lair by non-undead wrack the caster with pain, causing soul-tainting damage and the inability to focus), Corruption (Type 1, food withers and rots in the presence of a mummy lord), Power Modification (Magical abilities have an innate chance to be altered in their functionality, generally in favor of the Mummy Lord), Resistance Negation (Those stealing from the mummy's hoard are cursed and have their ability to resist effects lessened severely), Insect Manipulation (Capable of magically summoning plagues of insects to destroy his enemies), Summoning (Guardians of Faith can be summoned to deal automatic damage to enemies approaching the Mummy Lord), Power Nullification (The Mummy Lord can dispel magical effects), Necromancy (Capable of animating corpses into undead servants), Sound Manipulation (Can induce silence in an area, preventing things like spellcasting), Weapon Creation (Can conjure weapons of raw arcane force), Forcefield Creation (Shield of Faith creates a protective barrier around the Mummy Lord, shielding it from harm), Light Manipulation (Guiding Bolt and Sacred Flame are radiant attacks, dealing light and soul oriented damage), Mind Manipulation (Command forces a target to abide by a one-word command uttered by the caster), Sense Manipulation (The dust conjured by the Mummy Lord can blind enemies), Sand Manipulation (The Mummy Lord is capable of manipulating the sand and dust of its lair), Status Effect Inducement (Blasphemous Word causes all creatures to become stunned in response to a word of supernatural heresy being spoken), Energy Manipulation (Mummy Lords can channel negative energy at will- the cosmic antithesis of the soul, that prevents healing), Shapeshifting (He can form himself into a whirlwind to prevent himself from being damaged), Death Manipulation (Slay Living instantly kills a living creature), Size Manipulation (He can increase the size of vermin to colossal forms, increasing their potency to assist him in battle), BFR (Dismissal is capable of sending creatures back to their home plane or universe), Flight, Air Manipulation (Air Walk allows the Mummy Lord to casually walk on air, effectively flying), Heat Manipulation (Searing Light creates such an intense source of light that it burns the target lethally), Darkness Manipulation (Capable of creating an area of darkness so overwhelming that not even magical vision can pierce it), Information Analysis (Deathwatch allows the mummy lord to constantly know how close to death the target creature is), Extrasensory Perception (Capable of detecting magic all around him via sight), Telepathy (Mummy Lords can telepathically communicate with undead of their own making at any range), Statistics Reduction (The Mummy Rot curse of a Mummy Lord can sap the physical strength of individuals until they are weaker than an infant), Sealing (Greater Mummies can, during the mummification process, seal the target inside its magical linens, causing them to be helpless to escape; to do this, the creature must be compelled to cooperate or paralyzed)
|-|Resistances=Extreme Resistance to Sleep Manipulation, Empathic Manipulation, Mind Manipulation, Paralysis Inducement, Ice Manipulation, Poison Manipulation, Fire Manipulation (Mummy Lords only), Fear Manipulation, Illusion Creation, Perception Manipulation, Disease Manipulation, Death Manipulation, Statistics Reduction, Soul Manipulation, Magic, Reality Warping, Subjective Reality, Holy Manipulation (All abilities from Magic and forward are exclusive to Mummy Lords)
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Attack Potency: Varies from Wall level (Many mummies are comparable or superior to casters of Burning Hands) to Small Building level+ (Stronger mummies are superior to casters of Conjure Barrage, with most typical mummies being 7th level fighters in their past lives) | Small City level+ (consistently superior to Legendary Dragons), possibly Island level+ (The mightiest priest-kings were of 20th level, making them comparable to high-level threats such as Imix)
Speed: Varies from Subsonic (Creatures of this strength can easily dodge point-blank arrows) to Hypersonic+ with High Hypersonic+ reactions (Comparable to individuals capable of dodging short-range lightning) | At least Hypersonic+ with High Hypersonic+ reactions (Vastly superior to past incarnations)
Lifting Strength: Class 5 (Maximum lift/push strengths of mundane mummies vary from just over 1 metric ton to over 3 metric tons) | Class 5 (Stronger than their inferior incarnations, and can push up to over 4 metric tons)
Striking Strength: Varies from Wall level to Small Building level+ | Small City level+, possibly Island level+
Durability: Varies from Wall level to Small Building level+ | Small City level+, possibly Island level+
Stamina: Infinite
Range: Standard Melee Range, up to Tens of Meters with abilities | Standard Melee Range, up to Multiversal with magic
Standard Equipment: Necromantic Linens | All previous equipment plus Mace of Shielding, Brooch of Shielding, Ring of Minor Elemental Resistance, Cloak of Resistance, magic Half-Plate Armor
Intelligence: Below Average. Typically have shattered memories of their past lives | Varies from Below Average to Genius, tend to maintain the intelligence they held in life, though they are normally geniuses with vast knowledge of religious rites
Weaknesses: Even non-magical fire can deal significant damage to them | None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Dungeons and Dragons
Category:Air Users
Category:Animal Users
Category:Aura Users
Category:BFR Users
Category:Clairvoyance Users
Category:Corruption Users
Category:Curse Users
Category:Damage Reduction Users
Category:Darkness Users
Category:Death Users
Category:Deconstruction Users
Category:Disease Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fantasy Characters
Category:Fear Users
Category:Flight Users
Category:Forcefield Users
Category:Game Characters
Category:Healers
Category:Holy Users
Category:Immortals
Category:Information Analysis Users
Category:Large Sized Characters
Category:Light Users
Category:Magic Users
Category:Mind Users
Category:Necromancers
Category:Non-Physical Interaction Users
Category:Pain Users
Category:Paralysis Users
Category:Power Bestowal Users
Category:Power Modification Users
Category:Power Nullification Users
Category:Reality Warpers
Category:Regeneration Users
Category:Resistance Negation Users
Category:Sand Users
Category:Sealing Users
Category:Self-Sustenance Users
Category:Sense Users
Category:Shapeshifters
Category:Size Users
Category:Soul Users
Category:Sound Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Subjective Reality Users
Category:Summoners
Category:Telepaths
Category:Temperature Users
Category:Undead
Category:Weapon Creation Users