Healer

The Healer is a class that citizens of Habitica can select when they reach level 10. 
Healers have a high defense against damage and gain experience and mana quickly. Their skills allow them to heal themselves and other players in their party, provide their party with a defensive buff, and reduce the redness of their own tasks to reduce the amount of damage those tasks can deal to them. They are valuable allies to have in battles against strong bosses.__TOC__
==Benefits==
*Healers specialize in the Constitution stat, which reduces the damage they take from missed Dailies and negative Habits. This may be useful to players who have many challenging Dailies, or who frequently indulge in bad habits.
*Healers don't deal much damage in boss battles, but they can play an invaluable role in keeping other party members alive. While the Healer's Constitution buffing skill (Protective Aura) does not defend the party against boss damage, Healers can help prevent death by:
**Restoring their own and party members' health points using the Blessing skill
**Buffing their own and party members' Constitution, which reduces additional damage taken from a player's own missed Dailies and negative Habits
*The Searing Brightness skill allows Healers to reduce the redness of their non-challenge tasks, further reducing the damage they take from uncompleted Dailies.
The Healer is a forgiving class that is good for people and parties who have difficulty with their Dailies and Habits. If a player doesn't want to focus on dealing damage, they can become a Healer instead and focus on supporting themselves and their party during battle.
==Skills==
<tabber>Healing Light=
Healing Light 	Healing Light
Icon 	
MP Cost 	15 MP
Unlock Level 	11
Target 	Player
Description 	Shining light restores your health! (Based on: CON and INT)
Maximize Effects	To increase the effects, maximize your CON and/or INT (both have equal effect).
Critical Hit? 	Does not occur.
Notes 	Increases the player's Health (Health cannot rise above 50).
Calculation 	Healing = (CON + INT + 5) × 0.075
Examples 	At CON+INT=50 you will heal for 4 HP.
At CON+INT=200 you will heal for 15 HP.
Changes 	None
|-|Searing Brightness=
Searing Brightness	Searing Brightness
Icon 	
MP Cost 	15 MP
Unlock Level 	12
Target 	Player
Description 	A burst of light makes your tasks more blue/less red! (Based on: INT)
Maximize Effects 	To increase the effects, maximize your INT.
Critical Hit? 	Does not occur.
Notes 	Increases the value of all of the player's non-challenge Habits, Dailies, and To Do's (makes them more blue / less red).
Calculation 	Reduced Redness = 4 * (INT / (INT + 40))
Examples 	At INT=50 you will reduce redness by 2.22
At INT=200 you will reduce redness by 3.33
Changes 	Now stronger
Is not capped at 4, but diminishing returns produce a similar effect
Now only applies to non-challenge tasks
|-|Protective Aura=
Protective Aura 	Protective Aura
Icon 	
MP Cost 	30 MP
Unlock Level 	13
Target 	Party
Description 	You shield your Party by buffing their Constitution! (Based on: Unbuffed CON)
Maximize Effects	To increase the effects, maximize your CON with stat points or gear (buffs to CON will not make this skill stronger).
Critical Hit? 	Does not occur.
Notes 	Increases the CON of every player in the party.
Calculation 	CON Buff = 200 * Unbuffed CON /(Unbuffed CON + 200)
Examples 	For unbuffed CON=25, you and your party will get an additional 22.2 CON
For unbuffed CON=125, you and your party will get an additional 76.9 CON
Changes 	Now stronger
Uses diminishing returns
Is not capped at 200, but diminishing returns gives a similar effect
Uses unbuffed stat to determine the strength of the skill
|-|Blessing=
Blessing 	Blessing
Icon 	
MP Cost 	25 MP
Unlock Level 	14
Target 	Party
Description 	Your soothing spell restores your whole Party's health! (Based on: CON and INT)
Maximize Effects	To increase the effects, maximize your CON and/or INT (both have equal effect).
Critical Hit? 	Does not occur.
Notes 	Increases the Health of every player in the party (Health cannot rise above 50).
Calculation 	Healing = (CON + INT + 5) × 0.04
Examples 	At CON+INT=50 you will heal for 2 HP.
At CON+INT=200 you will heal for 8 HP.
Changes 	None
</tabber>
==Equipment==
 Healers wield rods or scepters in their weapon-hands and shields in their off-hands. 
Gathering all the Healer Basic Gear gives players the Ultimate Gear - Healer achievement. It costs 1205 gold to buy the whole set of basic Healer gear.
The tables below show the pieces of equipment that can be purchased through the Rewards column by players who do not already own them.
<tabber>Weapons=
|-|Body Armor=
|-|Headgear=
|-|Shields=
</tabber>
==Grand Gala Equipment==
This table shows the special Healer gear from all Grand Galas. These equipment sets are available for purchase in the Seasonal Shop, which opens during each Grand Gala. At that time, newly released equipment sets can be purchased with gold, and equipment sets from previous Grand Galas can be purchased with gems.
de:Heiler
nl:Heler
fr:Guérisseur
es:Sanador
tr:Şifacı
pl:Uzdrowiciel
ru:Целитель
ja:治療師
pt-br:Healer
zh:医者
Category:Class System
Category:Equipment
Category:Health
Category:Skills
Category:Pages with files missing alt tags