Level 601

What's in this city?
Level 601 is the 602th Level of the Backrooms.
==Description==
Level 601 consists of non-euclidean buildings, revealing their true magnificence during the daily shift. This period witnessed the coexistence of human and animal life, forming a community amid distorted landscapes and almond water bodies in a liquid state. Bases and outposts dotted the landscape, reflecting the stability that reigned during the day.
The daytime atmosphere, constantly humid, never showed rain. The sun oscillated in different positions in the sky, creating a peculiar play of light and shadows. The lack of nights was a common feature of the level, and the persistent stability provided a pleasant environment for life. The city, built with cement, concrete and generous amounts of glass, exhibited a non-Euclidean aesthetic that was pleasing to all wanderers. Most of the buildings had black and white tones, while others displayed more "dead" colors such as brown, beige and petrol blue. Concrete streets and sidewalks provided spaces for everyday activities, while zones of greenery and dense vegetation added a natural layer to the environment.
The shape of Level 601 resembles a bay, where a lake of almond water in the center is surrounded by the city on the edges. This feature is constant throughout the level, revealing an infinite repetition of bays and lakes beyond the buildings. Objects such as Level Keys, Visometers, Pandora's Box and household items emerge spontaneously in random regions, usually near buildings and in places with leftovers. The origin of the objects still remains unknown. In certain regions of the buildings, generally inside, Wi-Fi of relative quality is found, along with some electronic devices.
Level 601 spent several decades intact, with constant day cycles, however, some event as yet unknown appears to have woken up Level 601. There are no records of how he is currently doing, however, he was completely evacuated a decade and a half ago. For a better investigation of the events, the term "tuno" was adopted to refer to the level according to its state; "day shift" refers to the level's habitable time, while "midnight shift" refers to the level's non-habitable time.
===Midnight Shift===
During the midnight shift, the almond water in the lakes enigmatically transforms into cashew water. The origin of this phenomenon remains shrouded in mystery, suggesting a conscious influence of the level itself. Reports indicate that cashew water has the potential to attract hostile entities during night hunts, requiring extra caution, however, it is not known whether this is a proven fact. Its consumption causes serious effects, including gastrointestinal irritations, dizziness, anemia and, in extreme cases, transformation into insanity. The peculiar odor of cashew water, compared to cyanide with notes of rotten wood, highlights the importance of identifying it to avoid accidents.
==Entities==
===Day Shift===
There were no official records of hostile entities during the day shift, however, some hikers report having seen or interacted with some entities, the most common in the reports being:
*Windows
*Death Moths
*Bee Orbs
===Midnight Shift===
There were no official records of "common" entities during the midnight shift, however, many of the surviving wanderers after leaving the level this turn point out that there is an infestation of entities. M.E.G treated these cases as hallucinations, detailing them in report files n02111. M.E.G herself, in this article, informs that the "entities" are generated by the level itself, as if it had some degree of consciousness and was able to manipulate the landscape and physics within the level.
==Entrances and Exits==
===Entrances===
Entries to Level 601 occur exclusively with the aid of unconventional and non-Euclidean methods, such as Nocliping and exchanges with entities. The most common entries are:
*Enter a floating building on Level 11.
*Noclip in the water at Level 7.3.
*Escape through the windows in Level 188.
*Climbing through the ceiling of Level 77 leads to the bottom of the lake.
*Getting on a Metro from Level 154 takes you to the ground floor of the city.
*Noclip on entity Skin Stealers at Level 159.
===Exits===
*Entering poorly lit alleys leads to Level 11.
*Carrying something "cute" into a building leads to Level 974.
*Clipping into the wiring of a transmission tower leads to Level -2.
File:Static-assets-upload17999743246863489480.jpg|Image of a hiker who was using a boat in the level lake.
File:0482.jpg|An image of non-Euclidean buildings.
File:OIP1.jpg|Another image of non-Euclidean buildings.
File:Istockphoto-1028837592-170667a.jpg|Image of humid weather