Abyss Ticking

The Abyss Ticking was a phenomenon that plagued the city of Blackwater. Every year on the same day, at the stroke of midnight, strange ticking noises could be heard coming from the depths of the nearby abandoned mine. Many believed it was a curse, while others dismissed it as a mere superstition.
The night of the Abyss Ticking had arrived once again, and the city was filled with a sense of unease. The streets were empty, and the townspeople locked themselves inside their homes, fearing the unknown. But little did they know, the ticking was not just a random occurrence – it was a warning.
The first perspective we see is that of James, a young miner who had lost his father in the very same abandoned mine. James had always been fascinated by the ticking and was determined to find its source. Armed with a flashlight and a sense of determination, he descended into the dark depths of the mine, eager to uncover its secrets.
Meanwhile, in the Blackwater City Hall, the town council was in a state of panic. They knew the ticking was a sign of an impending disaster and were desperately trying to come up with a solution. In their opinion, the only way to rid the city of the curse was to seal off the mine permanently.
As the clock struck midnight, the ticking grew louder, and the ground began to shake. The townspeople woke up to a loud explosion, and the ground split open, swallowing buildings and people into the abyss below. As chaos ensued, James emerged from the mine, gasping for breath. He had discovered that the ticking was caused by a ticking time bomb placed by an unknown enemy.
From a distance, we see the perspective of a mysterious figure watching the destruction unfold with a satisfied smirk on their face. They had planned and executed the explosion, seeking revenge against the town that had wronged them.
As the dust settled, Blackwater was left in ruins, and the ticking had finally stopped. The city had learned its lesson – to never dismiss the signs of the Abyss Ticking again.
Category:Story