Deadly Dance (Priest Spell)

This spell affects the caster, another touched four-limbed bipedal creature (such as a human), or a touched creature currently using such a form. It fades, wasted, if used on another sort of creature or if the recipient being changes its form to something other than a four-limbed biped.
Recipients of a deadly dance move with fluid grace. They find that remaining still takes a conscious effort; their bodies want to move. For the duration of the deadly dance, the Dexterity of the recipient is increased by 2 points and his or her balance is perfect, allowing the recipient to leap about and land with pinpoint precision—for example, on tiny ledges—and cast spells, catch or throw things, or launch attacks in mid-leap. In each round of the deadly dance, she or he can choose to attack with a +3 bonus to attack rolls or to get double the usual number of attacks with the normal chance of striking their target.
The material components of this spell are a bit of rubber and a scrap of silk.
Notes: Granted by Lliira, Mistress of Revels, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells
Category:Spells from Priest's Spell Compendium