109230-wildstar-and-steam

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I have lost the count of how many times I have read that nobody knows about Wildstar.
So, as the title says, why is Wildstar not on Steam? You can easily get thousands of gamers to see the game and give Wildstar the exposure it deserves. Surely they probably have to pay something back to Valve, but wouldn't it be worth in the long run?
As it is now I really get the impression that all the love and care the developers showed during the creation of the game are actually wasted by not letting people know their game.
Some people may say that an "hardcore" game is a niche game and therefore the situation is fine but personally I'd rather have a healthy populated game than having to hop from a dying server (Archon -EU) to a less empty one.
 	
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A lot of MMOs are using Steam now as well...Archeage,  Everquest series, Landmark, Secret World, Elder Scrolls Online, Final Fantasy XIV, Neverwinter, Defiance, Rift, Eve, Planetside 2....
 
Wouldn't hurt.	
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I have lost the count of how many times I have read that nobody knows about Wildstar.
So, as the title says, why is Wildstar not on Steam? You can easily get thousands of gamers to see the game and give Wildstar the exposure it deserves. Surely they probably have to pay something back to Valve, but wouldn't it be worth in the long run?
As it is now I really get the impression that all the love and care the developers showed during the creation of the game are actually wasted by not letting people know their game.
Some people may say that an "hardcore" game is a niche game and therefore the situation is fine but personally I'd rather have a healthy populated game than having to hop from a dying server (Archon -EU) to a less empty one.
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MMORPG's which hit Steam did terribly.
Don't see why Wildstar shouldn't try it's luck there, only once it's gone f2p though.
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FFXIV:ARR pulled Square Enix out of the red numbers. So your argument?
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			P2P MMOs steer clear of Steam because Steam acts as sort of a secondary publisher, thus taking some of the profits.	
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After it bombed, got a 'revamp' and was still pile of turd.
Your argument?
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P2P MMOs steer clear of Steam because Steam acts as sort of a secondary publisher, thus taking some of the profits.
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			I like Steam in general.	
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As someone who had a shitty little game published through Steam Greenlight I can tell you that it's not a good idea.
 
Steam (Valve) takes 30% of sales of all games.  Or at least they do with the indie/Greenlight games.	
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As someone who had a shitty little game published through Steam Greenlight I can tell you that it's not a good idea.
 
Steam (Valve) takes 30% of sales of all games.  Or at least they do with the indie/Greenlight games.
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Steam (Valve) takes 30% of sales of all games.  Or at least they do with the indie/Greenlight games.
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Ouch.  If NCSoft can't bully them down to 10%, I can't see them parting with that kind of money.
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Personally I wouldn't worry too much about the cut on the sale because this is only the first sale. An MMO like Wildstar survives on subscription and retention.
A sold box is only like 1-2 months worthy of subscription and if Wildstar intends to stay for the long time a sold-box is worthless.
 
What Steam undoubtedly offers is an audience of gamers who buy a lot of games. Think just about the sales.
If Wildstar is on Steam during the next Halloween Sale at a reduced price, people will buy it and you could actually see a huge crowd invading the game.
This has happened to every MMO that landed on Steam and considered like a second chance for many of them. The ball will be then again on Carbine's field to actually retain those customers.
 
What is sad and scares me, however, is that I'm thinking at Steam as a way to save Wildstar as if Wildstar is already in need of help. Am I being too pessimistic?
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Personally I wouldn't worry too much about the cut on the sale because this is only the first sale. An MMO like Wildstar survives on subscription and retention.
A sold box is only like 1-2 months worthy of subscription and if Wildstar intends to stay for the long time a sold-box is worthless.
 
What Steam undoubtedly offers is an audience of gamers who buy a lot of games. Think just about the sales.
If Wildstar is on Steam during the next Halloween Sale at a reduced price, people will buy it and you could actually see a huge crowd invading the game.
This has happened to every MMO that landed on Steam and considered like a second chance for many of them. The ball will be then again on Carbine's field to actually retain those customers.
 
What is sad and scares me, however, is that I'm thinking at Steam as a way to save Wildstar as if Wildstar is already in need of help. Am I being too pessimistic?
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MMORPG's which hit Steam did terribly.
Don't see why Wildstar shouldn't try it's luck there, only once it's gone f2p though.
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			Well something needs to be address with the current state of the game .. cause wildstar is bleeding subs and servers are becoming ghost towns	
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That's pretty good, the only reason I know about the final fantasy mmo, Secret World and PlanetSide 2 was because I saw it on steam. It would do WildStar some good to get on Steam.
 
Perhaps Carbine and NCSoft is waiting for the game to be more polished before pushing it on Steam.	
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