Level 302

Level 302 is designated as the 303rd level of the Backrooms.
==Description==
 
Facts concerning Level 302's appearance and phenomena are insufficient; consequently, wanderers' reports and retellings of their experience in the level imply that all information conveyed below may not be entirely accurate, although can be similar to the true root of Level 302.
Level 302, colloquially named "Rails to Nowhere," is a lengthy railway track flanked by an evergreen forest on both sides and enclosed in a thick brume throughout the entire level. Furthermore, the level is perpetually sealed at nighttime and spans roughly 200 miles (~322 km) in all directions from the level's spawn. One may come across a light breeze, the principal sound source in the level. The rail track is identical to those in The Frontrooms, and a successive line of utility poles accompanies it on its right. Throughout Level 302 are also sprayed utility poles. Interestingly, wanderers report a pervasive unease and paranoia; some discern solely when outside the station, while others experience uneasiness everywhere within the level; nevertheless, theories propose that the fog induces this uneasiness, as the same obscures the whole level.
Level 302 is diverged into stages, each bearing fluctuating properties. These stages possess "The Railway," "The Forest," "The Deep Forest," "The Far Forest," and "The Edge."
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|-|The Railway=
===The Railway=== 
The Railway is the most stable part of Level 302. In appearance, it is a railway that bears directly ahead and behind for roughly 200 miles (away from spawn), making the track 400 miles (~644 km) in length. Across the 400 miles of rail, one can notice utility poles on one side of the track, along with tall grass around knee height. As one steps along the rail track, they might occasionally find derailed train cars—usually passenger cars—that contain basic loot such as flashlights, wood planks or logs, crowbars or hammers, Almond Water, and very rarely, Memory Flame. The Memory Flame may be one of the reasons why wanderers have a hard time recalling their experience in Level 302, even if they did not venture beyond "The Railway." Also alongside the rails are signs and posts indicating an upcoming junction, although none exists. Some wanderers report hearing train horns in the distance at this stage, and the sounds often heighten their paranoia drastically when they do hear them. 
One can notice the station at the last mile of the rail track on both ends. It seems to be concrete, matching stations in the real world—the only two differences in the station are its complete emptiness, having no benches, trash cans, ticket booths, or people, and the boards, which usually would announce the arrival of trains, are entirely blank. The station also has weird spatial properties, appearing much more extensive on the inside but not infinite in size. Additionally, the wind in the station is very prevalent and can periodically arrive at dangerously high speeds. The train horns correlate with these gusts of wind; however, no such trains exist in the station. The station also usually has unusually long staircases that stretch for thousands of steps and almost always end abruptly with a wall. Exploring long enough means finding an oak door labeled "Storage." This door is the only known exit out of Level 302. 
|-|The Forest=
===The Forest===
If one ventures out of The Railway stage of Level 302, they will find themselves in an evergreen forest. The Forest is very dense and is filled with the tall grass found around the railway track prior. One may also find berry bushes, utility poles, fallen trees, axes in trees as if they were left mid-chop, and possibly skeletons and organs lying in the forest (although the wanderers who reported skeletons and organs were on the brink of madness when they were found). Despite The Forest’s apparent lack of deciduous trees, such trees’ leaves can be found covering the floor, creating a carpet of yellow-orange leaves. Inside this stage of the level, voices can be heard, often of complete strangers, which try to lure those in The Forest even deeper into Level 302. This stage is also where the most artifacts and remnants get left behind—this being tattered maps, notes, compasses, and others—these notes often describe events in other levels, as if they were teleported or somehow noclipped into this level. The Forest is the first stage of Level 302 that has glitches; this being the fact that random areas will glitch out of existence and become missing, having nothing inside of them except brume—one wanderer even described it as “being not too dissimilar to when chunks don’t load or glitch out in Minecraft.”
|-|The Deep Forest=
===The Deep Forest===
Once deeper into Level 302, "The Deep Forest" arrives. It stands much less dense than "The Forest." Furthermore, it no longer contains berry bushes or axes; this area is much more glitchy, with wanderers reporting objects they have seen in either The Frontrooms or in prior levels glitching in and out: "I was just in the forest, and then I saw the same violin I used to play back at home appear right in front of me. I reached out for it, but as suddenly as it appeared to vanish. Along with this, objects will begin to defy the laws of physics; some objects remain levitating off the ground or floating up high in a random area, and trees are upside down. They also report the voices from "The Forest" still trying to lure them deeper but now sounding reminiscent of friends or family. This stage is the first to negatively affect people sanity, speeding up the rate at which they go insane. It may be because the air in "The Deep Forest" and subsequent stages contain a different type of air—one member of "The Voyagers" stated it as being "not too dissimilar from the air in Level -561." Like the air in Level -561, it has a chemical structure comparable to that of oxygen but with an additional unidentified element in the chemical structure that causes wanderers to go insane over time.
|-|The Far Forest=
===The Far Forest===
This stage in Level 302 drives wanderers to surrender to madness, making it difficult to comprehend. However, the "Far Forest" is identified as the most glitch-ridden area within Level 302. It bears to the Deep Forest, which means the only way to tell you have entered The Far Forest is by observing the differing phenomena. The principal indicator of the "Far Forest's" presence is amidst the conditions. For instance, auditory hallucinations and levitating objects are exceedingly common, gaps in the terrain occur more frequently and are often more extensive, and rather than individual objects phasing in and out of Level 302, entire regions can do so. Examples include the wall from Level 0, the destroyer from Level 7.2, or a house from The Frontrooms glitching in and out. This stage can create a rapid decline in one mental stability; however, Almond Water and similar items must not be consumed, as they too can be affected by glitches, resulting in unpredictable and potentially altered effects. The exact cause of the deterioration of mental state remains unknown, although theories imply that the level may evoke distressing, depressive, or even traumatic memories in the wanderer. This effect appears to intensify the deeper one ventures into the level. 
|-|The Edge=
===The Edge===
Once wandering the 200 miles, one will find oneself at The Edge. The Edge has no trees and is just a few meters of tall grass before an endless abyss of brume. The Edge appears to be the least stable stage of Level 302, with some explorers claiming it was as bad or worse than the Far Forest, while others say it was as calm as The Railway. The Edge also emits a constant static white noise that can drive one mad after minutes, and temperatures begin to vary massively—often going from as low as -8°C to 45°C in minutes. Wanderers report seeing eyes or even other people watching them from the brume and voices calling them to walk off The Edge, although it is still uncharted due to the high chance of it being hallucinations, as The Edge is the most sanity-depriving stage of Level 302. Some testimonies from The Voyagers also claim that The Edge has hypnotizing properties, as evidenced by one of their members walking off the edge voluntarily.
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==Entities ==
A potential entity within Level 302 is the voices reported by wanderers. These auditory experiences are unconfirmed and may be attributed to hallucinations or a decline in mental stability. The nature of these voices remains under investigation, with the possibility that they are the unique and mysterious properties or the psychological effects of prolonged isolation. There are no other confirmed entities in Level 302.
==Colonies and Outposts==
There is no operational outpost or colony within Level 302, heretofore. However, some wanderers who entered the level prior to January 19th, 2020 have reported that a small group—approximately ten or so members—of the Backroom Colonists once resided within the level. This group was known for assisting wanderers in leaving the level and providing essential resources. The current status of this colony remains a mystery, but it is speculated that they either relocated to a different level or died inside of Level 302. 
==Entrances & Exits ==
===Entrances===
There is only one confirmed way to get into Level 302: 
* Following the rail tracks down instead of going on The Neon Express or following behind The Neon Express on Level 154 will eventually send you to this level.
There are other reported entrances to Level 302, such as: 
*Jumping on a rail on Level 11 results to an instant teleportation to this level.
* Noclipping through a painting of a train or rail tracks on any level.
*Failing an arcade game about trains on Level 399.
*Noclipping through a room with a depiction with a periodic table in Level 289 reportedly has a high chance of sending you to Level 302. 
*Walking up a staircase on Level 107 has a rare chance of leading to this level.
===Exits===
The only known exit out of Level 302 is to reach either of the stations at the end of the railway on Level 302 and find the door labeled "Storage." Walking through this door usually leads you to Level 1; however, some have reported it also leads you to Level 20.
==Notes==
Level 302 was first discovered by The Voyagers, a small group of wanderers that focus on the exploration and discovery of new levels. M.E.G only found out about this level's existence when H. Woodhouse, one of the members of The Voyagers, decided to report it for analysis of the level's properties and phenomena. All information above is only information that matches or is similar between different wanderers so that individual hallucinations are not added.
Category:Levels
Category:Cluster I