Report 1311

Report #1311
Skillset: Paradigmatics Skill: Eyesnare
 Org: Pyromancers Status: Completed Mar 2017
Furies' Decision:
Solution 1.
Problem: Eyesnare is a 5% chance to proc that cancels a victim's action and
gives a hit of temporary insanity. It has no cooldown when it procs, so there is
a chance that it can tick multiple times (due to a victim spamming a bunch of
commands at the same time for example) in quick succession, exacerbating the
effects of badluck.
[A:16 R: 0] Solution #1: Add a 1s cooldown to eyesnare when it procs before it
 can proc again.
Player Comments:
---[Tremula on 3/13 @ 22:16 writes]:
Posted on behalf of the Illuminati.
---[Shuyin on 3/13 @ 22:26 writes]:
Tremula did me a solid and put this up for me. Supported!
---[Demartel on 3/15 @ 19:39 writes]:
Supported
---[Falaeron on 3/16 @ 01:55 writes]:
Sure
---[Eicia on 3/18 @ 20:43 writes]:
Supported.