Tribes

Tribes are the last remaining remnants of pre-colonization in Clamund. They are a male-dominant society that is savagely aggressive towards feudal kingdoms and clans, employing thralls and slaves to do their menial tasks while the tribals form warbands to raid for goods. Tribes are still dominant in some places in Clamund; most notably the Wildman Plains where several confederations of tribes live including massive bands of warriors to swift companies of horse archers. The Barristan Islands is home to a culture of "bog men" who regularly use hit and run tactics to raid the outlaws and pirates that call the islands home.
Most tribes are dominated by a "marauder" lifestyle which is a nomadic lifestyle that allows raiders to constantly change their targets of interest as the families move on. It is difficult for kingdoms to deal with this threat for that reason, and also because constant attention towards the tribes could result in a confederation of tribes attacking the kingdom in response. Very steadily however, these tribes are settled into regions and accepted into society as a settled tribe; becoming their own separate fief, or simply integrating into a town or village. This ancient lifestyle is quickly becoming a myth due to this reason, and this is why very few tribes exist outside of the Wildman Plains.
Most examples of existing tribes in Clamund is a largely slave-driven society where large amounts of slaves captured in raids and wars are employed as farmers and harvesters. Slave status in a tribe is non-existent and very often slaves are killed for the slightest reasons. Their use in war devolves down to simply giving them a stone weapon and ushering them to the frontlines with tribal strongmen. There is very little room for a slave to ascend on the social ladder and their life expectancy is extremely low. It is not uncommon for a tribe to be destroyed from within after severe mistreatment of slaves resulting in a slave revolt.
Category:Kingdoms
Category:Human