Tribulation IX

Immortal difficulty, with all the difficulty sliders cranked up to the max.
==Tribulations==
There are a large number of different Tribulations which increase the difficulty above regular Immortal ModeSettings\World\Immortal\Constraint\Constraint.xml. 
*Yin Yang Might (increases Torch Dragon power 2x-4x)
*Might of Fire (increases Phoenix power 2x-4x)
*Might of Water (increases Flood Dragon power 2x-4x)
*Immortal Might (increases non-player Sect power 3-9x)
*Cavern Calamity (Mysterious Cavern appears on Day 160/80/30)
*Taiyi Hunters (Spawns elite Primordial Spirit Human Invaders on Day 250/200/150)
*Yaoguai Raids (Spawns elite Primordial Spirit Monster Invaders on Day 160/120/80)
*Monsters Rampage (Spawns additional Monsters in the Player Sect x1-3)
*Narrow Escape
*Harsh Weather
**Hot Summer (Increases temperature during Summer Season +10)
**Cold Winter (Decreases temperature during Winter Season by -10)
**Thunderstorm (Increases chances of Thunderstorm Weather and Lightning actually striking by 300%)
*Intricate Buildings
**Rough Craft (Increases Building Material requirements by 2x)
**Toil and Moil (Construction is 3x slower)
**Weathered (all buildings have lower durability/health by 90%)
*Lost Arts
**Lost Feng Shui (Observatory information is turned off)
**Lost Alchemy (maximum 80% Alchemy success rate, doubles ingredient requirements for crafting Pills)
*Scarce Resources
**Air of Decay (Items decay twice as fast)
**Soaring Prices (Items cost double from all sources)
**Scant Items (Wilderness maps hold items -> Camp map item stacks have 0.4 times the number of items)
*Hard Times
**Desolate Sect (Reduces number of Mortals passing by the Player Sect)
**Simple Sect (lowers Disciple count to 9/12/18)
**Restless Age (Halves number of Mortals recruited by 50%)
**Talent Shortage (Reduces Five Attributes of recruits by 30%)
*Mean Merchants
**Tricky Path (Doubles time between Merchant visits)
**Currency Crisis (Merchants carry Spirit Stones by 50%)
**Limited Deal (Merchants will only buy one category of items, instead of only not buying one category)
*Tao Disorder
**Element Chaos (Increases chance of negative elemental Weathers)
**Qi Ebb (Increases chance of Qi Drought Weather)
**Yin Yang Chaos (Polar Night occurs yearly)
*Frail Pets
**Katabasis (Increases time for pet to recover after being defeated by an additional 3 days to 6 days.)
**Disturbed Qi (Reduces Pet's Max Qi by 30%)
**Loose Core (Reduces Pet's Artifact Power Bonus and Spell Power Bonus by 75%)
*Cold World
**All By (Mysterious Cultivator does not appear)
**Agent Clash (Constructing Agencies reduces Favor by 100 for Sects already present in that Region)
**Cold Hearts (Increased chance characters have the Withdrawn Personality for Social Minigame by 300%)
*Ancient Awe
**Thunder Might (Increases chances of Thunderstorm Weather)
**Dragon's Might (Mysterious Cavern cannot be fully suppressed)
**Good Appetite (Mysterious Cavern demands sacrifices more frequently)
*Worldly Chores
**Hard Policy (Policy Events occur less often by 50%)
**Life of Luxury (Doubles costs of building Agencies)
**Bureaucracy (Double costs of maintaining an Agency Policy)
*Emotionless Immortal
**Out of League (Factions start with -100 Favor)
**Wary Eyes (Favor increases at half speed)
**Impersonal (Connection requirements doubled)
*It gets harder (Increases power of Invaders)
**All Invaders (including Ancient Cultivators) receive the "Increased Strength" buff (FightPowerUp), which provides the following per stackSettings/Modifiers/Modifer_Env.xml:
***10% base (BAddV) Artifact Power Bonus
***10% base (BAddV) Spell Power Bonus
***10% base (BAddV) Barrier Power Bonus (Percent)
***50 (AddV) Global Secret Body Power (Value)
***50 (AddV) Global Secret Body Endurance (Value)
**The number of stacks increases over time, up to a maximum of 9999. The number of stacks is 1+Day/28, rounded downXiaWorld.Npc.AddNoLimitEnemyModifier.
***For example, at Day 1000, Xiandao Invaders will receive 36 stacks of the buff, increasing their Artifact Power Bonus, Spell Power Bonus, and Barrier Power Bonus (Percent) by 360% base.
== References ==
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Category:Game Mechanics
Category:Game Difficulties