Martial Disciplines: Armed and Unarmed

Blurbage about this shit
== The Seven Schools of the Servant's Love ==
The Seven Schools are a collection of seven disciplines that the cast majority of all drow warriors have used since the Dawn Era, collected and condensed into seven distinctive battle styles that require the mastery of at least one weapon type. All nobility is made to study and begin the journey to master at least one of these schools in order to ensure they survive inevitable challenges to their authority by force. Though in 1024AE this notion began to change, not only due to the de-militarization that would slowly encroach on the world weary mountain elves, but also due to the fact that industrialization ensured that the Aradian Civil War would be the last war to use predominantly melee combat, as the growth of firearms and the need to replace the use of magic gained steam quickly.
Regardless, these studies have done well to temper many aspiring youths to this day, and rather than use them as they were actually intended, the philosophies began to take precedent instead, granting a large amount of people some level of education and emotional growth through following the understanding of the dark elven military mindset, but not having to engage in actual combat with it.
== Meditations of Inquisition ==
This school is a nearly extinct class of combat used by Inquisitor Elves during the time of the Empire of Dusk. Due to the augmentations inherit of this sub-race, they are the only ones who can master the school, and generally perform any of the techniques at a high level. Inquisitors needed these skillets to perform their main function, the investigation, subjugation, and elimination of rogue mages within the Empire, and beyond if necessary. Utilizing these techniques, along with he conditioning and the careful implementation of magical technologies, a sole Inquisitor was more than a match for any average mage, and a squad could battle against full blown masters.
The only known limitations are that of Terramancy and Fae Magics, Terramancy having the power to weaponize the natural world, is able to break through the defensive and offensive power of the Meditations and render the Inquisitor relatively helpless. Inquisitors can only disrupt pure magic and creatures of the Void, due to their composition as magical entities. Fae are also able to subvert the powers of the Meditations because their magic and source for power comes from an entirely different plane of existence and does not drawn fundamentally from the Void like all other magic does. Due to the fall of the Empire, and the loss of all but one of the Inquisition, Al-Zehin is the only surviving user of the Meditations. He has put his own spin and flavor to the techniques, though unlike many of his drow kin, he has never seen fit to use them to maliciously oppose other sin political game,s instead preferring isolationism and a pursuit of deeper mastery of the philosophical counterpart to the school of combat.
=== The Soul and the Spirit ===
The key components to the Meditations is understanding the power of one's soul and their spiritual prowess, the spirit is another word for mana, the magical energy that runs through all things within creation. The Spirit for an Inquisitor is an all mighty shield, an elevation of the body, and a general utility for carrying out a task. The Soul only exists in sentient creatures within the bounds of creation, and represents a power source that is still wrapped in deep mysteries, even tens of thousands of years later. For an Inquisitor it is their weapon, their authority, and their very way of life when they work for the betterment of the Empire.
These are expressed in the two foundational techniques of the Meditations: Soul Palm and Spirit Rush, one extremely powerful offensive power, and one incredible defensive power, that when combined are the heart and soul of an inquisitorial clash.
Soul Palm creates an animated force of disruptive and dispelling magical power that not only distorts all arcane power, but actively cancels out its stability rending it futile. The amount of disruption varies based on the strength for the soul for the user, so a weaker willed Inquisitor would be able to just disrupt an arcane missile, but a true master would be able to completely nullify massive fireballs or great summoned boulders with ease. However,r this is just one benefit of the power, the actual offensive strength of the pal strike is what denote sit as a death sentence for mages. When struck against a target, the animated willpower of the user transfers itself into the body of the target, crushing their body under extreme amounts of magical force and disrupting their mana pool for a short time. The target's body, mind and Spirit are crippled int he attack depending on the differential in power, with novices being nearly catatonic and masters feeling oddly electrified for a few moments as they shake off the attack. Numerous blows of these palms compounds the effects, and can vary in intensity at the behest do the user.
On the other hand, Spirit Rush is meant mostly for protection and utility, it wreaths the user in their own mana pool and actively recycles the energy, until it comes into contact with magic or another person. In this case strips of the mana simply peel off and react to he point of contact, thus so long as an Inquisitor is not hit, the Rush can last indefinitely due to the cyclical nature of the power. The Rush takes on an iridescent coloration and looks like a number of colored strips of fabric winding around the user and flowing off them. Spirit Rush can also allow the user to jump higher, strike harder, endure intense blows, and even float and jump off the air around them for short periods of time. However, this all comes with mastery over the techniques and a deepening of the mana pool over time, and is thus was a rare sight even in its heyday.
There are other powers afforded by the meditations but the Soul Palm and Spirit Rush are by far paramount and are the fundamentals of the art.
=== Philosophies of the School ===
Something about mysticism and the ability to enforce willpower and the strength of the spiritual balance of oneself, basically taoism.
== Golden Fist ==
A style founded by Saki Dul-Sansiska, for Saki Dul-Sansiska, and only usable by Saki Dul-Sansiska, to call it a school is laughable, and instead it's a state of mind and a style for combat used by the drowlord golden boy. The general philosophies are simple: Punch, and if that isn't working, punch harder, or headbutting, sometimes headbutting. Saki is a notable dim light when it comes to the understandings of martial disciplines, he's a good kid, but it doesn't click with him, and instead he vibes well with trading blows, heaps of blows, and just seeing if he can out last and out punch his opponent. Built up on the ideals of Fang Kyn, the premise is to just toughen one's body to an extraordinary degree, and to just brawl everything out, talking with one's fists.
Saki is nowhere near to Fang's legendary tenacity and having a body like steel, and he probably never will be. Fang endured a lifetime of utter hardship and unbearable cruelty, and used it to shape his body into a living shield for an entire race of enslaved catfolk. Saki is a spoiled golden child who has never had it worry and has lived a life filled with so many adventures, passionate relations, and strange encounters that they were novelized and sold as a saga of such supposed bluster, it's remarked as a fantasy series. Still, Saki is a very tough individual, and continues to increase his durability and endurance to make sure he can keep fighting, because punching people and getting punched in return is fun, except when it's serious.
The reason why this is different from just any random bar brawler, boxer, or other types of pugilist, is because Saki's body is an oddity. He eats magic like it's nothing, enduring only highly diluted effects of any spell cast on him, at least in relative scale based on the power, whether it's good or bad in natue. In turn, his body is fueled by this, giving him a golden radiance around his body that increases the harder his blood is pumping and the more endorphins rushing to his brain as a fight drags on: The longer Saki fights, the more he can take. He can also coat his fists in this energy, hence the name of the style, when he gets active enough and is warmed up, his fists become wreathed in golden light and pack significant kinetic force behind them, being able to dent steel armor and shatter through stone with ease. It happens unconsciously, Saki doesn't know how any of this works, he just understands that the more he gets to punch and be punched, the harder he hits and the longer the fight drags out.
This golden glow also seems to hold his body together when he's in peril, whatever it is, it will keep his body functioning so long as he had the mana to burn and the will to keep fighting. Granted it's not a miracle worker, it can't regenerate or otherwise keep him healing constantly, all it can really do is hold Saki together long enough for him to out brawl whatever he's up against, and even then there seems to be an upper bound. This was demonstrated clearly during the Necromantic Assault, where both he and Athilde Morvala nearly died fighting a Vampire Noble Necromancer, despite the two of them being infamously hard to kill.
There are no tactics, no special techniques, no advanced ways to out think, out perform, or any higher layers, it's just about punching and letting the rhythm of the fight overtake you and feeling that golden surge as your mana and your blood pump in harmony and empower you more and more as the fight drags out.
The only real weakness to this is the modern era utilizes firearms over magic, rendering Saki's high endurance, durability against old school weapons and fists, and being a magical sinkhole, almost completely worthless against anyone with a gun. Saki's body is not strong enough to take a full on barrage of bullets like Master Fang could have done, it's about as resistant to bullets as just about anyone else's frankly, and thus is the real way to counter Saki's pugilism: Just shoot the fucker.