120255-year-end-review-the-forum

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HAPPY HOLIDAYS!!!
 
The Year end Review liveshow happened just the other day and i thought i would make a list of all the questions that were discussed in the stream as well as a condensed version of the responses given by the people on it.
 
What id like to hear from the community
 
how would you answer these questions?
did you agree with the responses?
what questions would you add?
do you think this was a good review of wildstar?
do you think the community was accurately portrayed by the people in the liveshow?
what should they do differently?
 
Note: these are condensed responses not quotes.
 
QUESTIONS
 
Will the next drop bring in more players?
- yes
 
Free Trials? And what limits should be put on to prevent bots?
- level cap, no trading or auction house to prevent bots.
 
What was your impression from the games start till now?
-nervously optimistic, wish there was more testing on endgame (was only 2 weeks of testing at launch). No problems with questing being “grindy”.
 
What has been your most frustrating experience with the game so far?
- As a casual gamer silver attunements was my block. But now that they are “nerfed” to bronze.
 
What has been your most enjoyable aspect of the game?
- raids, im 2/6 GA.
 
In terms of endgame raiding do you find it more challenging or a little bit easier because of the telegraph system?
- not harder than wow, just about learner how to combat the mechanics
 
what has been the most frustrating aspect of housing?
- moving decor via the X axis sometimes causes it to move along another axis. Also account bound crates.
 
In terms of low level content and teaching new players what has been your experience and what has been some lower level players feedback?
- lower level content isnt being ran as much now. During launch players would enter a dungeon say “nope” and leave never looking back. Dungeons should be like peaks and valleys in Wildstar the valleys are not that deep. You can pace yourself in the open world but not in dungeons.
 
If you were recommending this game what would you compare it to?
- smite
 
can veteran shiphands gear out a player for raids?
- yes, by getting renoun and getting gold in all shiphands for imbuement items.
 
What is glory?
- accumulate via raids and dungeons to get items. Items you get are for your class and replace the eg gear which has been moved to glory.
 
Is glory worth getting?
-yes
 
currency caps?
- only on prestige of 5000 and weekly eg of 140.
 
what has been your most memorable experience in wildstar?
- a low level esper kills a 50 spellslinger video. Love that skill matters and combat is great. Biggest gripe is line of sight.
 
 
Where they could have improved on drop 2?
- sabotage is best designed battleground, sick of walatiki temple. Things that worse supposed to get fix were not fixed. The drop came out to fast.
 
What kept you subscribed from drop 2-3?
- Credd kept me subscribed. Credd is a great system because even if you dont like the game you can pay with plat. Also the housing system.
- the community and my friends and raiding and leveling alts. there is just so much to do.
 
[banter] Trolly and bad people who stream keep the community alive even if people dont like them.
 
[banter] Carbine should add little amounts of content on holidays.
 
[banter] Make achievements worth going after.
 
What can the game do to bring in more players?
- better trial system and more marketing. More character videos and videos showing off features of the game. Updating the dev speaks. Utilize twitch to stream content.
 
What can carbine do to bring in lower level players?
- there is a lot on pvp and pve, they should show more of the housing and casual things wildstar has to offer.
 
[interjection] Eclipse wants them to talk more about pvp.
- we already talked about pvp. This show isnt about balancing its just about where the game was and where it is now. Cant level through pvp anymore since there isnt anyone doing low level pvp.
- there is no incentive to do pvp at endgame.
- how to bring back veteran pvp players?
 
Out of drop 3 what has been your most enjoyable piece of content?
- Omnicore-1 is fun the first 1-2 times. The defile and the bug fixes. Didn't like the dailies.
 
[interjection] Chat gets rowdy saying review team doesn't know what they are talking about with regards to pvp.
- everyone's opinion matters it doesn't matter what rating in pvp you are. Wait till the discussion in January about pvp and bring constructive feedback
 
what has been your reaction to the community pulling a 180 from loving the game and hating it?
- everyone wants the game to succeed and aggression towards other players is just peoples way of conveying this and it isn't always necessarily them just being mean.
- people need to look at the great things this game has done and stop focusing on the negatives. You wouldn't be here playing if there wasn't something you enjoyed about it.
- when new mmos come out people race to finish instead of being apart of the world skipping all the content that devs make. Might see a shift in new mmo development
 
where would you like to see the game head in 2015?
- more content and bug fixes. Also more advertisement for population increase which is a big issue.
- focus on single player story based content, so you can come into the game and relax.
- individual class stories from 1-50.
- helping pvp out, solo player content, boost in players, more frequent bug fixes.
- more scaling content like omnicore from 1-5 players.
- see more community content, streams and vids of people playing.
- more content, new zones but no dailies, some other way to get reputation
- continued effort in making endgame more accessible. More costume pieces. Community to reflect on itself on how they look to others outside the game.
- balance in pvp and make it more skill orientated.	
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I think the biggest issue, is that the PvP community believes this game has a lot of great potential, but their voices are largely ignored.
 
There is a big difference between an opinion coming from Bazeleel who likes PvP, but isn't good at it nor does he participate very much, than someone who participates as much as he or she can in PvP.  I'm not advocating myself here, I'm advocating anyone who actively still does arenas, battlegrounds, world pvp, and also plays other aspects of Wildstar.
 
There was a big black spot in the bottom right of the show that could have been filled with a representative of the PvP community.  Not just myself or other high rated players, but even SevRawr who is the guild leader of the last remaining active PvP guild on Dominion Warhound.  PvPers play this game too, and we needed a voice in the year end review.
 
I, and others, saw it as a big issue.  Bazeleel does not speak for the PvP community.  For every one person that you see in the pvp community, we have 3-4 friends that want to play / have quit and are waiting to return thanks to inattentive developers / a silent CM.  We have streamers and we have content creators that won't waste their time when the PvP voices simply aren't heard.
 
That was the issue with PvP.  That was why a large chunk of your less than 100 stream viewers of the year end review were talking about PvP.   We're not just a bunch of Elitist Jerks guys, we're people that genuinely enjoy that aspect of the game and have friends that want to as well.  We bought the game and are spending 15-20$ a month on it just like you. 
 
As far as what I'd like to see coming in 2015, I want a timeline for PvP and a development roadmap, ASAP.  I'd love a dedicated PvP developer, or at least a PvP liaison as our CM is silent toward us. Honestly, I'd like a little bit of effort on Carbine's part to help us help them make PvP gear.
 
I'd like more trial keys and more opportunities to bring people into the game without having to lie to them about the state of PvP or lack of people to level with.
 
I'd like a clear acknowledgment that the people who some people consider "rude, trolly, or ragey," are only that way after countless attempts of constructive criticism, content creation, and proper feedback.  Sure there are trolls, but I can count the times a troll has done something productive more than I can count the times the CM has done something productive for content creators and feedback givers.	
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Great post Eclips. I remember reading a lot of posts both on the wildstar forums as well as the the wildstar subreddit that were just for the love of the game when wildstar was in beta till shortly after its release. after a while the posts begain to devolve into complaints about the game from all sorts of perspectives (pvp, pve, casual content, end game raiding, attunement you name it). these were some of the darkest times of wildstar since it was just after drop 2 and there was this long wait before drop 3 where those who still enjoyed the game hoped it would become better and those who had left hope their reasons for leaving were misplaced. slightly before drop 3 came a new era began and while it looked to solve many of the problems of the community i feel it only made things worse. im talking about the "constructive criticism" era. the wildstar community in my opinion is in a state of panicked optimism and denial. i see people throwing around the term "constructive criticism" far too often now and to amke it worse they attach it with "or get out." now many of the people who give out great criticism of the game are being shoved out the door or ignored because many believe pointing out negative aspects of the game is hurting the community. it is sad to see so many veteran players opinions going to waste because they do not align with the current agenda of carbine and this behavior of disregarding peoples critisism is being encouraged! i want to see more people challenging carbine to make a great game. carbine knows when they do something well because the community responds to it in a positive way. help carbine by giving it the feedback it desires. if you see a post that looks like it isnt constructive try helping the poster re-word it in a way that is constructive instead of down-voting and bashing on the poster, not everyone is great at conveying their thoughts and being level headed when they write about their feelings.
 
as for the stream and the people who were in it i believe that last spot was empty because skype only allows 10 people to video stream at a time. so that solves that. however i do believe that a lot of the community could have been better represented than they were. a lot of the discussion did not go too in-depth it seemed to just skim over a lot of the important topics and in general it seemed like an introduction survey than a review. i feel that they should have had all walks of wildstar on the show. i know they had magazine writers and housing experts and self proclaimed casual-core players but i would have loved to see some end-game guild leaders, avid and active pvpers, and maybe an actual developer. the more perspectives you have the better the review would have been. i liked that they had a lot of the casual players but they should have had "hardcore" players apart of it too. it gave me the uneasy vibe that they didnt want their opinion.
 
lastly id like to talk about the questions themselves. when i first heard bazeleel talk about this liveshow i got pretty excited. i thought it was going to address a lot of the hot topics of wildstar as well as a look back to memory lane of wildstars accomplishments as new mmo in the market. what i found was it was just softball vague close ended questions. i kept hearing questions like what you like most and what you didnt like most rather than what is your opinion on x and y. the stream was not harsh at all except for when bazeleel was talking about zybak.
 
all and all it was a good liveshow to hear about peoples individual experiences with wildstar and i laugh quite a few times, but what it was not was a "review" and i can only hope that the pvp forum bazeleel mentioned in January does not follow this same format. im not trying to be mean but the liveshow was not what i was expecting when i first heard about it.	
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I think at one point he told the pvp community to *cupcake* off and wait till the town hall, which is pretty upsetting because he's the one hosting the town hall. When you burn bridges like that, it's really bad for the community as a whole because I think most of us are just ready to quit and move on (as many have done before) if things don't improve by drop 4.  
 
Do you know that you can barely get practice battleground pops to queue anymore, even in primetime?  That's pretty bad for an MMO that launched with a ton of hype and dev speaks that praised so highly the PvP in this game.
 
There's a community of PvP focused players here asking you to let us help you bring a whole population of people back to the game.  World of Warcraft is losing its luster yet again, but there's a pretty big barrier of entry to Wildstar PvP and the players that enjoy MMO style PvP.
 
Ultimately our goal is Carbine's goal, and that's to bring more subscribers / CREDD buyers based on competitive, fun, and engaging PvP.  The consumers are out there, and the precedent has been set with that star wars mmo....
 
Finally I'd just like to agree with you. There really wasn't much to the show as an end-of-year review or a comment on what's up and coming for next year.	
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What has been your most enjoyable aspect of the game?
- raids, im 2/6 GA.
 
In terms of endgame raiding do you find it more challenging or a little bit easier because of the telegraph system?
- not harder than wow, just about learner how to combat the mechanics
 
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[banter] Make achievements worth going after.
 
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what are some of the questions you guys would like answered in an end of the year review of wildstar?
 
make short open ended questions and post them and ill try and compile a list. do not make the questions targeted or innately bm.
 
good examples:
 
how do would you entice more pvpers to return to the game and current pvpers to become more active?
 
how large is the barrier to entry for endgame raiding and how does this affect the community, do casual players feel cheated out of content and do those who do raid feel the raid is too difficult?
 
how effective is the transition from PTR to live and what can be improved upon based on past experiences?
 
bad examples:
 
yo how come carbine hate pvpers?
 
yo why did carbine make raids so hard?
 
yo how come their are so many bugs?
 
side-note:
 
you can also private message me questions if you want!	
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			Is there any plans to better balance gathering resources for certain craft classes that is currently way out of whack? ie. outfitters are tied to leather, which is one of the hardest resources to gather, yet requires the same quantities as armorer, which requires ore that is much much easier to gather	
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Bazeleel does not speak for the PvP community.  For every one person that you see in the pvp community, we have 3-4 friends that want to play / have quit and are waiting to return thanks to inattentive developers / a silent CM.  We have streamers and we have content creators that won't waste their time when the PvP voices simply aren't heard.
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Bazeleel represents the exact playerbase that Carbine and Wildstar PvP absolutely needs to get back into their game.  When Bazeleel starts to enjoy PvP again, you know Wildstar PvP is finally on its way to recovery. I really hope Carbine continues to listen
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I'd argue the opposite.  Bazeleel has the opportunity to participate and encourage others, yet chooses not to.  This could be because he doesn't like this type of PvP, or that the rewards he has yet to obtain are not worth his time.
 
I would say its the people out there that are looking for an engaging pvp game with WORKING SYSTEMS, a healthy population, and developer focus that need to be enticed back to the game.
 
Do not plague yet another thread with toxicity evade.  Just because he shares your ridiculous notion that stalkers are unable to achieve anything in this game, does not mean he is the type of player we want to encourage more of.
 
We need to return the masses of PvP players that are avoiding this game, not the few people remaining who are left.
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Hey guys,
 
This is not a thread for name dropping and enticing others into a negative response. If you can't make a constructive reply, then you may want to consider just moving along from this thread. Thank you to those who have remained on topic and constructive in the mean time. 
 
- Team WildStar 	
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Bazeleel represents the exact playerbase that Carbine and Wildstar PvP absolutely needs to get back into their game.  When Bazeleel starts to enjoy PvP again, you know Wildstar PvP is finally on its way to recovery. I really hope Carbine continues to listen
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Casual's do represent a wide population of any MMO.... while I do agree with your statement, I would also like to suggest that the current PVP system is on the road to recovery. With the fix to Field prob's in 2v2, Arenas are a lot more enjoyable. (besides the fact that dots ruin stalkers 9/10). A few fixes here and there should provide a balanced and fun environment. Requesting more players to also 2v2... or even start 3v3's would be the best option currently.
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			I wouldn't mind going back to drop 2 settings where healers were nerfed. They were perfectly fine... people just weren't able to adapt to playing so.	
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I wouldn't mind going back to drop 2 settings where healers were nerfed. They were perfectly fine... people just weren't able to adapt to playing so.
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You won't find a single post of me complaining about warrior healers prior to that. It wasn't that i didn't lose to that comp... I did. And quite often. But the matches felt fair.
 
Even Walitiki temple was more fun since you could actually kill the stalker flag carriers if the group focus fired
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I think someone who is really huge in the pvp should do some massive theroycrafting and come up with plan for fixing the class balance. sure carbine can do it themselves but they too have to do testing and work with numbers. if we cant cut out some of that time ourselves i believe a patch will come much quicker. it has to be a top notch plan though with changes to ratios and skills if need be as well as in depth explainations as to why and how it will affect the state of play both in low level pvp and high end level pvp. while simultaneously not disturbing the balance of pve.
 
recent i watch a vid:
https://www.youtube.com/watch?v=ksnmFLyF2Tg
 
and this vid had a whole bunch of insightful things carbine could do to revive the PvP scene. i truly believe in what he was saying that even minor changes will bring back players to the pvp scene as long as it is a working system because i would come back. i havent pvped in like ever and dont ever plan on it until some things change. class balance is one of my least worries at the moment, but i feel that we as a community should be able to step up and help carbine by doing some of the work for them.
 
im not a pvper and i dont claim to be. i suck at it. but i do want to pvp, its just not at the place i want to play atm.	
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Thought I would speak for myself here. 
 
I enjoy pvp and the pvp that this game has to offer. What I don't enjoy is the current state of pvp and the few players that think they can treat everyone else like dirt because they have a better rating or what have you. I play a ton, just not arenas right now. I'm lvling toons and testing pvp stuff on the PTR for the most part now. 
 
So with that out of the way. 
 
I have never said that I speak for the whole community. I speak for me. 
 
Also I have cleared much farther then 2/6 in GA and the hosts all have different lvls of experience. 
 
There was a reason I didn't invite any of the self proclaimed "pvp masters", none of them have shown they can act in a professional and friendly manner. 
 
The ones that I do talk mostly stay off the forums and keep me up to date with the current meta and bla bla bla. I play pvp almost exclusively, so to say I'm never around is silly. 
 
My biggest issue is finding an arena partner that doesn't leave the game. Literally all of them have quit:( I thankfully found someone 2 weeks ago but we never get Qs to pop.
 
The townhall will be a place for rash and professional discussion. Eclips is more then welcome to join us. Failure to follow the rules will result in getting banned from the townhall. This rule alloys to everyone. 
 
I have never said I am the best pvp player nor would I want to be. I enjoy the game and that's all that should matter. 
 
I encourage everyone to watch the year end review vods. Some of the answers that were "summed up" are not correct.
 
 
Edit: auto correct is mean.	
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I encourage everyone to watch the year end review vods. Some of the answers that were "summed up" are not correct.
 
 
Edit: auto correct is mean.
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No... For people who enjoy achievement hunting, there's plenty for them to do. For those of us who don't actively chase them, making them "worth it" will suddenly turn them into "needed" to be done, and that would suck some fun out of the game for me.
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This, achievements are meant to be fluff, not required.
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True, but making them worth while brings more activity to the game and when you have a low pop you want to make those numbers seem larger by having more active players that play for longer.
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what if i told you not everyone feels forced to do something, even if it has a reward?
 
the rewards dont need to be major. costumes, new mounts, dyes, decor, reputation, it could be anything. its a great way to add playtime to a game w/o having to add a new zone or overhaul an entire system.	
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what if i told you not everyone feels forced to do something, even if it has a reward?
 
the rewards dont need to be major. costumes, new mounts, dyes, decor, reputation, it could be anything. its a great way to add playtime to a game w/o having to add a new zone or overhaul an entire system.
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tell me which ones so i can go back and clear em up. it was not my intention to be misleading. 
 
i look forward to the pvp forum this January and hope the collective minds of our pvp community can help carbine make a better game.
 
 
 
i was just typing the responses of the questions as they were asked. i suppose it would be better to list who answered them too, but i didnt know any of them and throughout the talk show i wasnt given any real reason to alter that number.
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No it makes them required, that's not something that needs to happen.
Not everyone wants to be an achievement hunter.
 
What you're thinking of is completionist content, which is also designed to be optional.
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How does adding cool things to the achievemnts make them required? None of the WoW achevments are required to play the game but give you some extra things to do for fun and to get some cool stuff.
 
Adding cool shinnies to achivements doesnt make them required nor does it force players to do them.
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Like I said before, if doing them gives a player a progressive advantage it can become seen as a necessity.
Achieivements are usually handed out for doing things that are out of the way of ordinary play that mean nothing, like "kill 350 chua in open world PVP, get the Hamster Massacre achievement."
That sort of thing.
Run 300 Vet dungeons "Instance Addict" something that's not far off the normal mode of play but gives no direct interest in play either.
 
I always found achievements to be a waste of developement time unless they were done by people whom are bored and have nothing else to do during the developement process. They have no tasks so "go make up some random crap that a player can do so we can have an achievements board" If a dev team is working on achievements as though its a required part of core content, that's a waste of time and effort.
 
There's nothing wrong with achievements, they just need to never be a possible gain of power or progress for a player, just random crap you can do because you wanna stay in game but don't want to do something productive.
 
Be aware, Achievements, not to be confused with Completionist material
 
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No one is asking for progression or power.....We just want some cool stuff that is a added extra. Its simply insentive to do some of the really odd ones. I think your misunderstanding what we are asking for.
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No what I think is happening is that we're agreeing on the same thing, it's just different wording. lol
 
From the post before
 
This, achievements are meant to be fluff, not required.
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Casuals who have just gotten to the second floor of GA talking about end game raiding content. K
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