Glovar

Glovar sits on the southern coast of Duthgar in The Summer Coast is a massive trading port that imports goods from the other countries along the Ra-Vek Sea then sells those goods throughout Duthgar, while selling Duthgarian goods back to the traders to take home with them. Most of the citizens are merchants or work for them which brings a lot of wealth and the city itself profits well off of the tax's it levys on the imports, this means that the expectation of and funding for the cities utilities, amenities and services are high, this makes the city a very sought after place to live.The city is built in a natural basin that acts as a heat trap causing the weather to always be a few degrees higher and often dryer than the surrounding area, on top of this it makes the city wall look incredibly imposing standing high above the city in three out of the four cardinal directions, visible almost anywhere in the city. The walls are known as the golden curtain and are spoken of as being impenetrable but they are not talking about it in a physical sense. The wall marks the boarder of the city and the line in the sand that Glovar has set for merchants coming through their city, merchants from other countries are only allowed to trade with merchants in the city who can then ship the goods further north. While it is possible to arrange trades that pass through other ports but since Glovar is the biggest by far, most continue to use the port as it is still possible to make a profit. 
The other large feature which dominates the sky line of Glovar is Lady Gozreh's Tower, on the eastern side of the city where the city wall meets the sea stands a statue that is even taller than the wall, designed to look like the female side of Gozreh she looks out over the harbor to bring ships leaving port good fortune on their travels, it also acts as a temple to Gozreh.
====Map====
====Demographics and Population====
Unlike most other population centers throughout Duthgar there are a number of other races cohabiting along side the humans here in this city, humans are still the most common race by a reasonable margin but Half orcs from Carthorka, Dwarves from The Drazia Dynasty and even a number of Dragonborn migrating from Mer-Rein call this city home. To a lesser degree Tieflings, Gnomes and Elves can be found walking the streets as accepted members of the community. 
====Law====
It is not uncommon to see slaves being lead through the city or carrying goods to and from the Grand Atrium, while officially it is illegal to buy or sell slaves in Glovar those who don't live in the city are free to own store and use slaves as part of their trading business it is however not unheard of that a group of slaves might be off loaded from one ship coming in from Carthorka then loaded onto a ship heading for The Dynasty after a little coin has greased the palms of the right people. 
====Defenses====
The City has a wall made of cheap and not particularly strong sandstone that encircles the city to defend it from land based attacks and where the wall meets the sea it continues but drops down to be come a harbor wall. Approximately every one hundred feet along the wall is a cannon, imported from Drazia, these weapons are famed for their destructive power which keeps most would be invaders at bay, the greater worry comes from pirates, ships that come close enough to the city can be shot at but with such a high number of cargo ships with valuable goods passing in and out of the city the waters beyond the canons range can be quite dangerous. 
The city maintains a small fleet of interceptor vessels but often there is little that these can do once a ship has alerted the city of their distress, so many vessels employ large galleons or frigates guard them at sea, while others simply try to time their passing into and out of port to coincide with someone who has hired one of these defensive ships. With the new sky port being installed there is also a number of airships passing in and out of the which have been know to lend aid to vessels under attack if they see a battle taking place, but it depends weather they're Carthorkian or Cad'Learian vessels as to weather or not they would do much. 
====Industry====
There is very little industry that happens within the walls of Glovar, almost everything is imported the money is made by those who import and export the goods, other than this there is a large number of entertainment facilities all along The Waterfront Sector from gambling and casinos to brothels and whore houses right up to The Coliseum of Forgotten Beasts which holds sporting events and gladiatorial games, but unlike those in Doefet these fights are rarely to the death. In addition to the there are a number of pubs taverns and restaurants that are famous for serving the widest range of high quality delectable delights anywhere on Trayst.
If you want to trade goods within the city the place to go is The Grand Atrium its ground floor acts like a vast market place but rather than buying individual items the goods on offer here are normally just samples of the wears ready to be offloaded from a ship or on to one. If the sale is something very valuable or if the client needs a certain level of schmoozing to get a better price there are rooms on the second floor that can be hired out for just such a thing as well as a teleportation circle to facilitate the comings and goings of those who have access to that spell. the top floor is officially reserved for royal trade negotiations but since it is quite rare that someone of that sort of importance is willing to sit down across the table from a stuffed monarch it has been known to have been rented out for exceptionally high value trade negotiations as well. 
====History====
At the beginning of the 41st century Glovar itself was little more than a small but wealthy port town, they had a good road connection into mainland Duthgar since Fort Delfrin kept the road pretty safe while also providing the town with a constant source of people willing to purchase any excess fish they had. By the end of the 41st century they saw a massive growth in trade as dwarvern ships began to flood in from a new dwarven outpost on the Muin-Ru coast, the dwarves desperately sought out food that could only be obtained on the surface. Glovar was able to sell food at much higher than normal prices to the dwarves since it would still then be sold on at an even higher mark up within The Dwarvern City States. trade wagons began poring in from all around Duthgar wanting to sell to this newly opened and very lucrative market of dwarves. Over the next hundred years the city expanded with large warehouses and a grand trading hall being set up within the city, until The War of Independence and Unification saw Muin-Ru destroyed and The new Drazia Dynasty was founded, trade then only got stronger between Duthgar and the Dynasty. With increased trade the Duthgariean navy began to operate out of Glovar much more so that they could protect the merchant vessels traveling east, this led to even more changes to the city as it changed and grew to accommodate the different needs and desires of the military forces, Fort Delfin was abandoned and the garrison joined with navy officers in the newly built Tidebreaker Hold.
With more ships being stationed here and protection from the Duthgar navy only extending up to the boarder with Grecca the city saw a rapid expansion to its docks and dock yards, as ships that made it here from the Dynasty were often damaged. Much of the land to the east of Glovar was quickly converted into a new dockyard but due to a large sand bank off of the coast but the docks themselves stretched far out into the water so as to provide significant depth for the larger boats. While the construction was rapid it was also poor resulting in its foundation collapsing and most of the piers sinking into the water while construction was still underway. This area was abandoned and the remnants of the docks left to clutter the beach front for many generations as expansion continued to the west instead, but as the city grew these ruins started to become inhabited by those who couldn't find accommodation elsewhere and the area is known today as the Driftwood District.
====Architecture====
Much of the city is made out of cheap sandstone imported from Carthorka but other than that there is little unifying features of the town, with a very eclectic architectural design on nearly every street, the only real exception to this is parts of Roarmarda Sector where the streets are made up of terrace housing built almost identically as plain cubes with a central door and three windows on every house front. 
====Sectors====
Roarmarda Sector
Dralos Dristict
The Waterfront Sector
Abenaki District
Wolsi District
Upper Glovar
Lower Glovar
Driftwood District
Category:Summer Coast