Magical Evolution (I am dumb dumb)

"I would ask you to not steal my idea but I am kind of ripping off of the board game oceans so yeah but still it would be nice if you do not steal my idea... oh and also if you want to search a specific word press Ctrl + F" - I am a dumb dumbThis game is inspired by the board game oceans.
== Game mechanics ==
Release order	Name 	Explanation
1 	Points 	At the end of the game, you win if you have more points than your opponent. You can gain points by the following ways -
* If a species feeds/attacks it will convert 1 of its population to 1 point that it gives to you (this is called Aging).
* At the end of the game, convert all of your species population into populations.
* By a effects.
5 	Foraging Area 	At the start of the game, they are 50 population in the Foraging Area. If there are no population in the Foraging Area the game ends and the player with the most points wins. Species with Forage can take population from the Foraging Area equal to the specie's Forage value.
2 	Card types 	A car type determines on what it does. the following card types are -
* Primary Mutation: You can use them to upgrade your species or make news species however you can only make one new species per turn.
* Secondary Mutation: Just like Primary Mutation you can use them to upgrade your species but you cannot use them to make new species.
4 	Stats 	Stabs determine what a species can and cannot do. The following primary stats are
* Attack: This card can take population of another species equal to the attack value.
* Forage: This card can take population Foraging Area equal to the Forage value.
3 	Deck building restriction	Your minimum deck size is 30 while your maximum deck size is 50. You can only have two copies of the same card in your deck
== List of Cards ==
Name	Card Type	Attack	Forage	Effect
 	 	 	 	
 	 	 	 	
 	 	 	 	
Category:I am a dumb dumb
Category:Trading Card Games