146387-feels-like-warhound-population-is-gone-again

== Content ==
			tried to queue around 1130 pm (est) for some regular low lvl dungeons and seems like no one is running it. been in queue for the past hour. i am going to do by best and assume that its because the wave of new players are moving onto later dungeons and maybe vet dungeons. however that just means there are no new characters/players playing. warhound dying again?	
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			That's discouraging. I was thinking of levelling my alt on Warhound :/	
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queues for dungeons are not server locked unless you choose that.
 
sounds like population has moved upwards in the levels or discovered dungeons and adventures are too low xp/reward per time spent to be worth it.	
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You will need to look for a circle or guild that does PvE content on Warhound. Warhound is a PvP server, so the probability that it was great on f2p drop because new players were doing dungeons is high.
 
They probably stopped when they realized that it was more efficient to do PvP and get the prestige while leveling so they weren't gimped when they hit 50. :(
 
On the up-side, I made an addon to help you find one :) (Kinda not fully released yet but working on getting the bugs out.)
 
http://www.curse.com/ws-addons/WildStar/237136-circlememaster	
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Queues are cross realm.
 
The most likely scenario is as Dea said.
 
Me and my missus are on our second characters, which will make this my third 50, and dungeons/adventures just aren't worth the time for the amount of XP you get from them.	
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queues for dungeons are not server locked unless you choose that.
 
sounds like population has moved upwards in the levels or discovered dungeons and adventures are too low xp/reward per time spent to be worth it
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			most of them do premades anyway. I wouldn't be surpised if a premade group was waiting for a new player to step outside of the safe zone giving. That's how they do their warm welcoming on pvp servers.	
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Queues are cross realm.
 
The most likely scenario is as Dea said.
 
Me and my missus are on our second characters, which will make this my third 50, and dungeons/adventures just aren't worth the time for the amount of XP you get from them.
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			Leveling dungeons give a ton of exp now. I don't think they made that point big with f2p. 	
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Leveling dungeons give a ton of exp now. I don't think they made that point big with f2p. 
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			They still haven't unlocked the ability for players to transfer their mains from the pve server to warhound. WHY god why are you delaying this carbine. ITs been over a month and a half since the f2p transition. I am about ready to cancel my account my patience has warn thin.	
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It's not a case of how much XP they give, it's how much XP they give for the time it takes to do them.
 
The average group will wipe quite a few times so it takes a lot longer than it should. The XP gain for that time is far less than if they just did quests.
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			queue as a tank tbh...	
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tried to queue around 1130 pm (est) for some regular low lvl dungeons and seems like no one is running it. been in queue for the past hour. i am going to do by best and assume that its because the wave of new players are moving onto later dungeons and maybe vet dungeons. however that just means there are no new characters/players playing. warhound dying again?
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Uhh are you only queueing for your server? 
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They still haven't unlocked the ability for players to transfer their mains from the pve server to warhound. WHY god why are you delaying this carbine. ITs been over a month and a half since the f2p transition. I am about ready to cancel my account my patience has warn thin.
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It's not a case of how much XP they give, it's how much XP they give for the time it takes to do them.
 
The average group will wipe quite a few times so it takes a lot longer than it should. The XP gain for that time is far less than if they just did quests.
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Yea it's dropping again. Retard decisions = players quit sadly :(
 
Oh well, quite a few games coming out which should keep people preoccupied. Maybe Carbine can do a re-re-release and not mess up this time ?	
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Because they haven't finished the back end fixes that will prevent the server performance from turning into a crapfest again once they re-merge and open transfers.
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Um.  That doesn't make any sense.  First of all, mergers have nothing to do with transfers.  Character transfer capability already exists.
 
I can and did move one of my Entity-2 toons to Entity-1.  If the population problem was real then I should not have been able to do that.  I doubt there are enough people stuck on Entity-X that want to transfer to Warhound that it would impact Warhound's performance. 
 
If population really was the concern opening up one way Entity -> Warhound transfers would only serve to alleviate those pressures on Entity.
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Um.  That doesn't make any sense.  First of all, mergers have nothing to do with transfers.  Character transfer capability already exists.
 
I can and did move one of my Entity-2 toons to Entity-1.  If the population problem was real then I should not have been able to do that.  I doubt there are enough people stuck on Entity-X that want to transfer to Warhound that it would impact Warhound's performance. 
 
If population really was the concern opening up one way Entity -> Warhound transfers would only serve to alleviate those pressures on Entity.
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