Mortar Foehammer (Terrible Swift Sword)

===Basic Information===
 Race: Dwarf
 Class: Ranger
 Level: 2
Experience: 2769
 Alignment: Chaotic Good
 Languages: Common and Dwarven
 Deity: Rogar
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 14 +2 (05 pts)
CON: 16 +3 (05 pts)+2 Racial
INT: 10 +0 (00 pts)
WIS: 12 +1 (00 pts)+2 Racial
CHA: 08 -1 (00 pts)-2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(HP Max -2) HP: 25 = [2d10 + CON (06) + FC (02)] (Ranger)
 AC: 19 = [10 + DEX (02) + +1 Breastplate (07)
 AC Touch: 12 = [10 + DEX (02) + Size (00)]
 AC Flatfooted: 15 = [10 + +1 Breastplate (07)]
 INIT: +4 = [DEX (02) + Reactionary (02)]
 BAB: +2 = [Ranger (02)]
 CMB: +5 = [BAB (02) + STR (03) + Misc (00)]
 CMD: 17 = [10 + BAB (02) + STR (03) + DEX (02)(+4 vs. bull rush and trip)]
 Fortitude: +7 = [Ranger (03) + CON (03) + CoR (1)]
 Reflex: +6 = [Ranger (03) + DEX (02) + CoR (1)]
 Will: +2 = [Ranger (00) + WIS (01) + CoR (1)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 07
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Foe Breaker : Attack: +7 = [BAB (02) + Ability (03) + Misc (02)* + Magic (00)]
 Damage: 2d6+4, Crit: 20/x3, 
 Special: *Heirloom Weapon (+1 MW/+1 Trait to Hit)
Comp. Longbow : Attack: +5 = [BAB (02) + Ability (02) + Misc (01) + Magic (00)]
 Damage: 1d8+3 Crit: x3, Special: 20 arrows, +3 Str bonus and MWK
 Range: 110'
===Racial Features===
Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
 Size: Medium
 Speed: 20'
 Favored Class: Ranger
 Slow & Steady: 20' movement, unmodified by armor or encumbrance
 Darkvision: 60' vision in total darkness
 Defensive Training: +4 Dodge Bonus to AC vs. Giant Subtype
 Greed: +2 Appraise checks for non-magical goods containing
 precious metals and gems.
 Hatred: +1 TH vs. Orcs/Goblinoids
 Magic Resistant: Spell Resistance (5 + Character Level). May be lowered
 for 1 round as a standard action. –2 Concentration checks
 made in relation to arcane spells.
 Stability: +4 CMD vs. Bull Rush/Trip (when standing on the ground)
 Stonecunning: +2 Perception to notice unusual stonework. Recieves a 
 check to notice such features when passing within 10'
 Weapon Familiarity: Proficient with battleaxes, heavy picks and warhammers;
 treat any weapon with the word "Dwarven" in it as martial
===Class Features===
Ranger 01
 Armor/Weapons: Armor (Light, Medium), Shields (Not Tower), Weapons (All Simple &
 Martial)
 Favoured Enemy: Goblins
 Track: +½ Level to Survival (Track) Checks
 Wild Empathy: Improve initial attitude of animals
 Combat Style: At 2nd level a ranger must select a combat style to pursue granting
 access to feats. The ranger does not have to meet the prerequisites.
 Endurance: Gain endurance as a bonus feat.
Favored Terrain: Underground
===Feats===
 Power Attack (1st): Trade melee attack bonus for damage donus.
 Rapid Shot (CS): Trade ranged attack bonus for two attacks.
 Endurance (Ranger): +4 on checks vs. checks to resist nonlethal damage, holding
 your breathe, and sleep in light or medium armor without becoming
 fatigued.
===Traits===
 Reactionary (Combat): +2 to Initiative
Heirloom Weapon (Equipment): +1 on attack rolls and weapon is masterwork quality 
 but pay only regular cost.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 12 = [Base (06) + INT (00)/Level 2; FC (00), Misc (00)] (Ranger)
Skills Total Rank CS Ability ACP Misc
Acrobatics -01 0 0 2 -3 +0
Appraise 00 0 0 0 +0 **
Bluff -01 0 0 -1 +0
Climb 04 1 3 3 -3 +0
Craft ( ) 00 0 0 0 +0
Diplomacy -01 0 0 -1 +0
Disable Device 0 0 2 -3 +0
Disguise -1 0 0 -1 +0
Escape Artist -1 0 0 2 -3 +0
Fly -1 0 0 2 -3 +0
Handle Animal -1 0 0 -1 +0
Heal 06 2 3 1 +0
Intimidate -1 0 0 -1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 00 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 00 0 0 0 +0 
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 06 2 3 1 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 06 2 3 1 +0 * 
Perform ( ) -1 0 0 -1 +0
Profession ( ) 01 0 0 1 +0
Ride -1 0 0 2 -3 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 2 -3 +0
Spellcraft 00 0 0 0 +0
Stealth 03 2 3 2 -3 +0 
Survival 06 2 3 1 +0 # 
Swim 04 1 3 3 -3 +0
Use Magic Device 0 0 -1 +0
* Stonecunning +2
** Greedy +2
# Track +1
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
+1 Breastplate 1350 gp 30 lb
Earth Breaker (Melee) 40 gp 14 lb
Comp. Longbow (+3 Str) (Ranged) 700 gp 03 lb
 Arrows (20) 01 gp 03 lb
+1 Cloak of Resistance 1000 gp 02 lb
Backpack 02 gp 02 lb
 Waterskin (filled) 01 gp 04 lb
 Rope, hemp (50ft) 01 gp 10 lb
 Bedroll 01 sp 05 lb
 Smokestick (2) 40 gp 02 lb
 Crowbar 02 gp 05 lb
Belt Pouch 01 gp .5 lb
 Cure Light Wounds (2) 100 gp 01 lb
 Flint and Steel 01 gp 00 lb
 Hoyl Water (3) 75 gp 03 lb
 Total Weight: 84.5 lb
 Light Medium Heavy 
Max Weight: 0-76 77-153 154-230
===Finances===
PP: 00
GP: 596
SP: 39
CP: 00
Gems/Jewelry/Other: None
===Details===
 Size: Medium
 Gender: Male
 Age: 53
 Height: 4'3"
 Weight: 199
Hair Color: Black
 Eye Color: Green
Skin Color: Pale
Appearance: Like any dwarf worth his weight in precious metals, or ale depending
 on which clan your asking, Mortar keeps his beard trimmed with a
 twin braid reaching from his chin to his chest. His hair, black as
 pitch, parts in the back comes down over his shoulders in the same
 fashion as his beard. His green eyes shine like emeralds in the dawns
 first light as his gaze can still any man alive or dead. His scale
 mail is tinged red with the blood of many kills. He carries only a
 light crossbow and a massive hammer shaped like two screaming goblins.
 If one looks close enough to the massive Earth Breaker strapped to
 his back they can see an inscription in dwarven that reads "May me
 enemies feel their bones crack beneath me hammer." 
 Demeanor: Cautious
Background: Mortar's father is a prospector for clan Foehammer in the Seithr
 Mountains,but Mortar was trained in combat from the moment he could
 wield clan Foehammer's favored weapon, the Earth Breaker. The mountain-
 side is filled with enemies ranging from goblins and orcs to their
 kinsmen. If you ask Mortar how he was raised he will tell you he was
 raised a skirmisher. Hit your enemies fast, hard and Rogar willing
 you come out alive. The reason Mortar has set out into the world is
 simple: secure as much treasure as he can to increase the wealth of
 his clan.
===Adventure Log===
====Crab A la King====
 XP Received: 460 xp
 Treasure Received: 580 GP
====Velvet Underground====
 XP Received: 645 xp
 Treasure Received: 685 GP
====The Lady of Lake Laguna====
 XP Received: 1664 XP
 Treasure Received: 2031P
 2 Sapphires (150 GP Each)
===Level Ups===
 Level 1: Level 2
 Class: Ranger
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +0
 Feat: N/A
 Features: Combat Style (Archery)
 HP: 12
Skill Pts: +6 = +6 (Ranger) +0 (Dwarf) +06 (Old Total) = 12 (New Total)
 
 Level 2: Level 3
 Class: Ranger
 BAB: +2 to +3
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +1
 Feat: Quickdraw
 Features: Endurance, Favored Terrain (Underground)
 HP: 12
Skill Pts: +6 = +6 (Ranger) +0 (Dwarf) +12 (Old Total) = 18 (New Total)
===Approvals===
*Approval (Dec 29, 2010) (Mowgli) Level 1
*Approval (Dec. 31, 2010) (Aldern Foxglove) level 1
*Approval (Apr. 19, 2010) (InVinoVeritas) Level 2
Category:Approved Characters