Super Smash Bros. Obliteration/Mario

Mario is the Protagonist/Mascot of the Nintendo and Super Mario Bros. Series, and Nintendo in genreral, and appears as a Default/Starter character in Super Smash Bros. Obliteration. As the Hero of the Mushroom Kingdom he is constantly finding himself saving its Princess Peach Toadstool from the evil Koopa King Bowser. our favorite Mushroom loving Plumber  is an iconic favorite among Super Smash Bros. Players. Mario is now ready to lead the Smashers into battle once more, in what is shaping up to be a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 Punch Kick Combo 	 (Punch = 4%, Kick = 6%, Total = 10%)	Mario punches 2 times and does a forward kick, 
Forward Tilt 	Plumber Kick 	(7%) 	Mario performs a kick forward
Up Tilt 	Mario Uppercut 	(9%) 	Mario performs an uppercut, This move is great for juggling, 
Down Tilt 	Crouch Kick 	(10%) 	Mario performs a sweep with his legs
Forward Smash	 	(↗ = 17.85% = fire, 14.7% = arm), 
(→ = 17% = fire, 14% = arm), 
(↘ = 17.51% = fire, 14.42% = arm).	 A palm thrust that produces a small blast of fire. Mario's strongest smash attack: it KOs at 99% sweetspotted and 118% sourspotted when angled up, at 105% sweetspotted and 124% sourspotted when unangled, and at 101% sweetspotted and 120% sourspotted when angled down. It also has relatively fast interruptibility (frame 48) compared to other smash attacks of its power,
Up Smash 	 	(14%) 	A headbutt in an upward arc starting from behind. KOs at 117% from the middle of Final Destination. Mario's most popular and reliable KO option due to coming out fast, granting intangibility on Mario's head while its hitboxes are active and having fast interruptibility (frame 40), all of which make it difficult to react to.
Down Smash 	 	10% = front, 12% = back). 	A breakdancing sweep, based on the crouching attack in Super Mario 64. Mario's fastest smash attack, coming out as fast as all his tilts, and both hits semi-spike opponents, though they are rather weak. Front hit KOs at 162% and up from the middle of Final Destination. Back hit KOs at 133% and up from the middle of Final Destination, 
==Aerial Attacks==
Type 	Name 	Damage 	Description
Neutral	 	(8% = clean, 5% = late). 	A flying kick similar to the one seen in Super Mario 64. A standard sex kick. Useful for breaking out of combos due to its very fast startup (frame 3)
Forward	 	(12% = early , 14% = clean, 10% = late) 	A fist swing downward. When hit clean, it is a meteor smash with enough knockback to KO under 45% offstage. When hit early, while not possessing this feature, it can still KO at around 130% near the edge. However, it has slow start up (frame 16), high ending lag, high landing lag (26 frames) and is Mario's only aerial that doesn't autocancel in a short hop.
Back 	 	10% = clean, 7% = late). 	 A dropkick. It appears to be based on his original forward aerial from Super Smash Bros.. Has fast startup with low end lag, enabling it to combo into itself for a wall of pain. KOs at 127% near the edge,
Up 	 	(7%) 	A back flip kick. Great for juggling and comboing, though this can be avoided with proper DI. It can also KO near the upper blast line above 140%, 
Down 	Mario Tornado	 (1% (hits 1-5), 5% (hit 6), 2% (landing).	 A series of discus spinning clotheslines ending with a backfist body-stretch, trapping opponents and then launching them away. It was one of Mario's special moves up until Super Smash Bros. Brawl. It is likely based on the Spin Jump that originated in Super Mario World. A useful combo, approach and anti-juggling move that can also KO near the upper blast line above 140%,
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(6%) 	 Gets up and kicks both in front/behind him.
Floor Attack (Back 	 	(5%) 	 Same as front attack, just with less power.
Floor Attack (Trip) 	 	(6%) 	Kicks behind/front close to the ground,
Ledge Attack 	 	(7%) 	Does a somersault and kicks upwards from a laying down position, 
Dash Attack 	Baseball Slide	(7% = Clean, 5% = Late)	 A slide kick forward with both feet, in a similar fashion to the running crouch attack in Super Mario 64. Can combo into Super Jump Punch at low percent.
==Grabs And Throws==
Type 	Name 	Damsge 	Description
Grab 	 	(N/A) 	Grabs anOpponent
Pummel 	 	(3.25%) 	Heasbutts the opponent, a fairly Strong Pummel
Forward	 	(3% = Hit 1, 4% = Throw) 	Spins around once, then tosses the foe forward,
Back 	Spin Throw	11% = throw, 8% = collateral,19% = total).	 Mario spins 3 times and throws the opponent backward. Resembles how he threw Bowser in Super Mario 64,
it is Mario's Strongest throw, and the strongest back throw in the game.</span>
Up 	 	(4% = Hit 1, 3% = Throw, 7% = Total) 	 Throws the opponent high into the air with both hands. An effective combo throw for fastfallers at low percentages. It can also KO lightweights above 180% without rage, 
Down 	 	(3% = Hit 1, 2% = Throw, 5% = Total 	Throws the opponent to the ground. Notorious for easily leading into multiple up tilts which can rack up a lot of damage. It can also combo into his up smash, up aerial, and Super Jump Punch.
==Taunts==
Side Taunt - Mario Salute: Mario takes off his hat and does the pose from New Super Mario Bros. after completing a level.
Down Taunt - Dead Animation: Mario jumps, spins and falls dead into the ground. This is a reference to his dying animation from the original arcade Donkey Kong.
Up Taunt - Super Mushroom: Mario grows in size and shrinks down. This a reference to when he eats a Super Mushroom in many of his games.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Fireball 	(5% = early, 4% = late). 	Mario launches an orange fireball from his hand as a projectile. The fireball bounces along the ground several times before disappearing, 
Side Special 	Cape 	(7%) 	 Mario swings a yellow cape from Super Mario World that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery,
Up Special 	Super Jump Punch	(5% = hit 1, 1% = hits 2-5, 3% = hit 6, 9% = total).	Mario performs a rising uppercut that releases coins from opponents it hits, which are aesthetically similar to the ones from "New Super Mario Bros. U". Its extremely fast startup (frame 3) makes it highly useful.
Down Special 	F.L.U.D.D. 	(N/A) 	Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast aqua jets of water to push back opponents, but not damage them. Mario can change the angle of the stream, 
== Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Mario Finale	(3% = bigger fireball, 2% = smaller fireball).	Mario shoots a massive, continuous spinning stream of flames horizontally across the stage. The vortex deals repeated damage and pulls the victims towards the blast line it is heading for, 
==Alternate Characters/Costumes==
Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Photo Credit==
I would personally like to thank and credit  for All of the Palette Swap Art, except for the Striped Palette Art, for whom I would personally like to thank and credit .
Category:Characters
Category:Playable Characters
Category:Mario (series)
Category:Mario Characters
Category:Males
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters