Ninja Calibur

The Ninja Calibur is a weapon in Ninjala. It is part of the Board Type B subclass.
==Description==
"A heavyweight weapon that's effective in aerial combat. Can fire waves that neutralize gum shoots." -In-game description
==Gum Shoot==
See: Gum Grenade
==Gum Ninjutsu==
See: Punishing Blade
==Special==
===Overpowering Wave===
"After attacking surrounding foes, ride a wave to do a rush attack." - In-game description
File:Special Overpowerring Wave Screenshot 1.jpg|Surf the weapon while guard against projectiles.
File:Special Overpowerring Wave Screenshot 2.jpg|Use the wave splash and start a combo.
Overpowering Wave is the default Special of the Board Type B subclass. After activation the user gets on the board performs a somersault and starts to surf for a set of time (3.5 seconds). While surfing, gum covers the board, shaped like the touched ocean. Every opponent in the way gets hit. Inputting an attack or after the time is over, the gum will be launched towards a target, shaping a wave splash. This projectile not only deals additional damage but also spin stun, allowing to follow up with a Gum Shoot, for example.
Surfing changes the movement and moveset. When activating Overpowering Wave, the player accelerates towards the camera direction and constantly moves forward. Up and down on the Left Stick are disabled, left and right changes the direction. To attack or to launch the wave, there are multiple options. Jump, dodge, guard, attack or the Special button can all be used to end the Special earlier. The Gum Ninjutsu and morphing buttons are disabled. Overpowering Wave can also be used midair. If the camera direction faces upwards, the player surfs up into the sky.
Overpowering wave has 3 states in which all damage is dealt, getting on the board, surfing and the wave splash. The surfing part makes the player invulnerable to all projectiles, except for the Gum Ninjutsu ones. Due to a change, the surfing hits once per opponent, instead of multiple times. The wave splash of Overpowering Wave is a low priorty projectile, it is actually the lowest Special projectile attack. A level 2 Normal Attack of Punch Type B or a Zanshin Back Attack of Extra Type A weapons are enough to cancel it out. A medium sized Gum Boomerang/Gum Needle or large Gum Launcher can cancel Overpowering Wave too, so every Gum Shoot higher priortized than those wins and lower loses. This means, the wave splash is not a good option to fend off projectiles. The surfing part instead, is more intended for this, as it is projectile invulnerable. But the wave splash has a good homing ability to catch escaping opponents which leads to spin stun. 
Besides projectiles, it's difficult for Overpowering Wave to contest with other attacks because it doesn't have properties like Super Armor. And thus, the Special succumbs attacks with Super Armor or with more range. There are some attacks resulting into a Parry however. These are Overpowering Wave, Charging Slash (the default Special of Type A Katanas), Ring Chop (the Alter Special of Type C Katanas, and Bolt Slash (the default Special of Extra Type A weapons).
Overpowering Wave is more a fast rushdown attack which can also pressure blocking opponents, leading to a successful Break Attack. There is also another strategy with Overpowering Wave. The activation of the Special and launching of the wave speeds up the player. This can be utilized as a movement tool. The surfing slows down the speed, so this part has to be skipped. In order to do that, the wave has to be launched as soon as the player gets on the board. Combining this with the camera tilted diagonally upwards into the sky results into a great dash maneuver, which can also be extended with a Gum Boost, for example.
Attack 	State 	Base Damage	Down Value	Hit Reaction	Properties
Overpowering Wave	activation	40 	10% 	flinch 	go to surf state, projectile invulnerability, no recovery from guard
Overpowering Wave	surfing 	50 	8% 	flinch 	surf time 3.5 sec, movement and moveset changed, projectile invulnerability
Overpowering Wave	wave 	50 	10% 	spin 	projectile, wall pierce, homing
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
===Surfing Cannon ===
"Gather energy and then attack by releasing a shockwave." - In-game description
File:Special Surfing Cannon Screenshot 1.jpg|Level 1 of Surfing Cannon.
File:Special Surfing Cannon Screenshot 2.jpg|Level 2 of Surfing Cannon.
File:Special Surfing Cannon Screenshot 3.jpg|Level 3 of Surfing Cannon.
File:Special Surfing Cannon Screenshot 4.jpg|Small wave of Surfing Cannon level 1.
File:Special Surfing Cannon Screenshot 5.jpg|Medium wave of Surfing Cannon level 2.
File:Special Surfing Cannon Screenshot 6.jpg|Large wave of Surfing Cannon level 3.
Surfing Cannon is the Alter Special of the Board Type B subclass. It is a chargeable, strong projectile with a high priority. After pressing the Special button, the user gets on the board and charges a wave by gathering gum underneath the board. This wave can be charged up to three levels by holding the button, visually indicated by storing more gum around the board. Releasing Surfing Cannon lets a wave approach the opponent, whose size depends on the charge level. Not only the size changes over the levels, but also range, damage and slightly the priority. If the levels are compared to each other a higher one wins against a lower one.
The overall priority of Surfing Cannon is the same as Super Strength Strike of Hammer Type A. All levels of Surfing Cannon can actually be used to cancel a Super Strength Strike. No matter the level it cannot however contest the projectiles of Variable Stance of Extra Type A weapons. Other than that, it can cancel out a lot of projectiles, Back Attacks of Sonic Trick of Board Type A, Razor Edge of Katana Type A, shots of Punch Type B weapons, and every Gum Shoot except for Gum Ghost. Projectiles such as Thunder Cannon, Wind Caller, Fiery Raid and Cannon Bomber however not, because they generally cannot be canceled. Echoing Scream, the Special of Hammer Type B, stands a chance against Surfing Cannon, even though it has a lower priority. It can neutralize level 1 and 2, but loses to a full charged level 3 wave. There are also some level differences, when it comes to Back Attacks of Hammer Type B. A level 1 Surfing Cannon loses to the Back Attack but 2 and 3 win.
A level 3 Surfing Cannon additionally is unblockable and can go through the parry shield. On top of that it has a good tracking and covers a large area. Thus, evading it, can quite be challengingly. 
Attack 	Level	Base Damage	Down Value	Hit Reaction	Properties
Surfing Cannon	1 	100 	10% 	blowback 	projectile, airborne afterwards, 10% Gum Damage
Surfing Cannon	2 	130 	10% 	blowback 	projectile, airborne afterwards, 20% Gum Damage
Surfing Cannon	3 	170 	10% 	blowback 	projectile, airborne afterwards, 30% Gum Damage, unblockable
*all values are self-tested and not datamined from the game. 
==Additional Data==
Attack 	Stage	Abbr.	Base Damage 	Down Value 	Hit Reaction	Properties
Normal Attack	1 	NA1 	60 	20% 	flinch 	homing
Normal Attack	2 	NA2 	65 	0% 	flinch 	-
Normal Attack	3 	NA3 	75 (= 35 + 40) 	10% (= 0% + 10%)	flinch 	cancelable midway
Normal Attack	4 	NA4 	105 (= 50 + 55)	0% 	blowback 	cancelable midway, stage reset
Back Attack 	1 	BA1 	60 	20% 	flinch 	homing, teleport
Back Attack 	2 	BA2 	65 	0% 	flinch 	-
Back Attack 	3 	BA3 	75 (= 35 + 40) 	10% (0% + 10%) 	flinch 	cancelable midway
Back Attack 	4 	BA4 	105 (= 50 + 55)	0% 	blowback 	cancelable midway, stage reset
Wide Attack 	1 	WA1 	80 	35% 	blowback 	homing, stage reset
Wide Attack 	2 	WA2 	80 	10% 	blowback 	stage reset
Wide Attack 	3 	WA3 	90 	10% 	blowback 	stage reset
Wide Attack 	4 	WA4 	95 	10% 	blowback 	stage reset
Break Attack 	- 	BRK 	20 	70% 	blowback 	-
*all values are self-tested and not datamined from the game. 
===Parry===
Attack 	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	NA 	160 	0% 	blowback 	Super Armor
Back Attack 	BA 	80 	0% 	blowback 	teleport
Wide Attack 	WA 	120 	0% 	blowback 	-
*all values are self-tested and not datamined from the game. 
==Tips==
*TBA
==Ninja-Gum Variations==
Ninja-Gum Variations for the Ninja Calibur
Color 	In-Game Description 	Method of Obtaining 	Image
Calibur Gum 	Gum with a hero motif. Forms a shining white gum weapon. Chew it and be filled with courage. 	Given by default. 	
Calibur Gum (B&W) 	Gum with a hero motif. Forms a napkin-like gum weapon. Mind your manners when you eat. 	Earned from Gumball Machine. 	
Calibur Gum (Red) 	Gum with a hero motif. Forms a fiery red gum weapon. Fills you with passion. 	Earned from Gumball Machine. 	
Calibur Gum (Yellow) 	Gum with a hero motif. Forms a bright yellow gum weapon. Chew it and you'll feel you can take on the world. 	Earned from Gumball Machine. 	
Calibur Gum (Green) 	Gum with a hero motif. Forms a leafy green gum weapon. Can serve as a nutritional supplement. 	Earned from Gumball Machine. 	
Calibur Gum (Blue) 	Gum with a hero motif. Forms a bold blue gum weapon. For when you want to sharpen your senses. 	Earned from Gumball Machine. 	
Calibur Gum (Purple) 	Gum with a hero motif. Forms a passionate purple gum weapon. The taste is quite distinctive. 	Earned from Gumball Machine. 	
Calibur Gum (Pink) 	Gum with a hero motif. Forms a shocking pink gum weapon. Chew it and you're sure to feel gentle at heart. 	Given by random drop. 	
Calibur Gum (Orange) 	Gum with a hero motif. Forms a bright orange gum weapon. Tastes like justice. 	Given by random drop. 	
Calibur Gum (Demon) 	Gum with a motif of ominous eyes. Forms a frightening gum weapon. The taste will steal your soul. 	Earned from Gumball Machine. 	
Calibur Gum (Fermented) 	Gum with a cheese motif. Creates a cheesy gum weapon. Rich and creamy. 	Earned from Gumball Machine. 	
Calibur Gum (Legend) 	Gum with a RPG hero motif. Creates an ornate gum weapon. The reward at the end of your journey. 	Earned from Gumball Machine. 	
Calibur Gum (Super Robot)	Gum adorned with a mysterious picture. Forms a godlike gum weapon. Tastes like nothing a human could create. 	Earned from SSR cards in Volume 1 of the Ninjala Collection Cards. 	
Calibur Gum (S Armor) 	Gum with a Three Little Pigs motif. You'd think it tastes like pork...but it has a fruity flavor. It's delicious.	Earned from SSR cards in Volume 1+ of the Ninjala Collection Cards.	
==Trivia==
*In the in-game description of the Legend Calibur skin, there is a typo; "Gum with an RPG hero motif." is incorrect, as "a" is supposed to be used instead of "an".
==Gallery==
File:Ninja Calibur Gum.png|Gum Bottle Appearance.
==Navigation==
==References==
Category:Weapons
Category:Boards