Raid (Civ6)

Raid is a Military Policy Card in Civilization VI.
In the February 7, 2018 Update, Raid gained the effect of doubling yields from pillaging s when Sack was removed from the game. Prior to that, it only doubled yields from pillaging tile improvements.
== Strategy ==
This Military Policy is specifically designed for aggressive militaristic civilizations. Pillaging tile improvements is a great way to hinder the enemy, while at the same time making some lump sums of , and other yields. The Raid Policy doubles these yields! What's more, once you conquer the enemy territory, it is pretty easy to bring the pillaged improvements back online (a single Builder suffices, since its Repair action doesn't spend Charges). This is not the case when you pillage districts, for example.
== Civilopedia entry ==