Vaechdarii Goblins

== Gobbos of Kylorn ==
=== Biology ===
=== Subraces ===
==== Grasslins ====
The Grasslins, are the most common Vaechdari Gobbo and is what younger races commonly think of what all Gobbos are. 
After the fall of Vaechdar, those who couldn't manage to enter the long sleep or woke up early willingly rejected technology, as the course of the fall and turned themselves to the ancestor spirits for guidance. 
During the time the many Gobbo subspecies bred with each other, with their children generations after, turning into the common Grasslin. 
Grasslin culture bases on the total preservation of Gobbo culture, which oftentimes led them to conflict with the younger races over traditional territories or preservation of ancient ruins. This led the Grasslins to develop a warrior cult much similar to those of the paladins. 
Attitude towards other Gobs: 
Bloomlin - pleasant and beautiful, all be it entitled like most old once 
Barklin - the scum who created the machine, they are wise but clearly lack foresight 
Parlin - we do not know where they came from, what they are or do and it should stay that way 
Mosslin - Noble Vaechdari, those who are most connected to the ancestors shall guide us 
Cactlin - those nomads understand us best, they are our brothers and sisters 
Shroomlin - the arcane is a double edged sword, let's hope those Brightcups understand it as well
==== Bloomlin ====
"beauty is just like a sword, you have to sharpen it daily to strike at the right time" - between diplomat Zyania and a general Dwarven general
The Bloomlins are the stars among their people, artists, musicians and politicians who often are confused for pixies or fae by the young races. 
In the ancient times Bloomlins where often court maidens, serving the lords and ladies of cities and temples, many of them relishing in the attention worked in public houses and where generally the most sought after brooms and brides apart of the noble Mosslins. 
During their development Bloomlins grow flowers, vines and leaves all over their fragile bodies but mainly on their heads. 
Bloomlin society centres around beauty, those who themselves are- or can create beautiful things are considered rulers. The process by which it is determined is called ''Elysium'', which essentially is a glorified party where every Bloomlin attempts to one up each other to show off. 
Bloomlins prefer to consume foods that are rich in colour pigments, such as carrots, to naturally recolour their skin and flowers. Their favourite drink however is chai, which as they say gives enough energy to stay awake without hurting their precious sleep time. 
Attitude towards other Gobs: 
Grasslins - those guys are just too serious, come on it's not like we destroyed our entire civilisation, oh wait.... 
Barklin - machines are cool n all, but do they have to look so boring? 
Parlin - their style is... interesting, but their use immeasurable. 
Mosslin - pah!! Those noble shmucks always gat our spotlight simply because of their blue sap!! 
Cactlin - most beautiful creatures, such a shame they almost never show their skin. 
Shroomlin - its always so fun to tease those nervous sleepy hats, sometimes I wonder weather they grow out of puberty at all.
==== Barklin ====
"Ah, just another invention" - a Barklin asked why half the city was in flames 
The Ent like creatures whose inventions power Vaechdar with only a 70 to 30 percent chance of its destruction. 
The mechanists and artificers of old have created many wonders that helped their kin to settle the entire world, from steam powered automata to their last invention, a way to distill black sap into a potent fuel source, what eventually led to the end of the world. 
Barklins are the tallest of their kin, about the size of dwarfs and there bark like skin serves them as natural armore. Many of them replace limbs with mechanical counter parts in order to achieve more efficiency in their work. 
The Barklin society is a technocracy in which the leaders of scientific directions build a council that decides on all matters revolving technological development. 
Their attitude towards it however differs from other Gobbo, for in their mind even the end of the world they accidentally brought upon the old city states was a leap forward for all Goblinkind. 
The favourite foods of the Barklins is anything that could be prepared automatically or extremely quickly, such as sandwiches or raw fish. 
The drink they favour however is the Goblin national beverage, Kaja-Kola which grants a flash of inspiration to whomever drinks it. 
Attitude towards other Gobs: 
Grasslin: the restrictions they put upon themselves are much too limiting, perhaps even too much to consider them truly Goblin 
Bloomlin: its always fun to watch those curious things to squirm each time we present them with a new plaything 
Parlin: our greatest buyers, one day perhaps we will get a look at their hive and look how we can improve it 
Mosslin: royalty is not fit to rule, the most useful however do 
Cactlin: those are of contradictions, best to adapt, making use of our tech, yet still wary of our greatest inventions 
Shroomlin: colleagues we salute to
==== Parlin ====
The twisted Parlins who lurk in the underground of any major city to fulfil their part in the name of the Hive, enjoy a reputation of effective and secretive assassins among the young races and their own kin. 
Only the Hive, an organism all Parlins are connected to knows when and where this subspecies was created, the oldest known source they have been mentioned in is the stone etched Grasslin monument recently found in an excavation north of Vaechdar. It is unknown whether no recordings survived the test of time or no one lived to tell the tail. 
Parlins are one of the most varied Gobbo species, some grow maws all over their bodies, some beautiful and incredibly poisonous flowers. 
Instead of a consistent structure, Parlins serve a being called only as "The Hive" which is said to guide all of them, but no single Parlin knows of its Goals. Every one of them is born with a defect which varies from mental issues to physical such as slowly transforming into a slime like being. Parlins learn their whole life to not only overcome that weaknesses, but exploit them in their machinations. 
To the horror of their kin, Parlins consume almost exclusively plant matter and seemingly lack the ability to derive energy from either the sun or earth. Parlins especially enjoy poisons and hard alcohols, as they learn to tolerate their effects and love the rush it gives. 
Attitude towards other Gobs: 
Grasslin: The Hive has no use for simple minded honour driven fools 
Bloomlin: like us they fulfil their job flawlessly, only difference is the choice of weapons 
Barklin: like the weapons they forge, they are great tools for the Hive 
Mosslin: if they don't understand that the old ways have died, a demonstration is in order 
Cactlin: a bit less honour and a bit more poison and they would be our copy 
Shroomlin: relying only on the arcane is foolish, their bodies are all so squishy
==== Mosslin ====
The Mosslins were and are the apart of the most noblest houses within Venhdar. Most Mosslins invest in companies. 
Long ago, when Venhdar prospered, Mosslins were the ruling class, with many great kings and queens being apart of a Mosslin family. They often mixed with Bloomlins, creating a sub-subrace called Azalins. 
Appearance wise, they seem to be the most haired of all the goblins. But instead it is their mossy skin that is found all over their bodies. Many of them also have a large nose. It is seen as a sign of respect by all Mosslins. 
Mosslins even if they are so high and alooft, always try to keep to their roots, often dedicating rooms in their expansive mansions to the worship of old goblin gods and ancestral tradition. Many wear headdresses reminiscent of the ancient masks. Mosslin families practice a certain tradition called "Ancestor's Day", in which they commune and party with the dead and reconnect with their past. But Mosslins have a great hate for the new races that inhabit the lands now, blaming them for the fall of the goblin people and the erasure of their history. 
Mosslins prefer many fancy dishes but the majority of the time, they eat meats. When eating traditional, they eat bugs. 
They prefer the strong alcohol of the Honey Mead, which they see as an traditional drink and is often called "Drinkable Gold". 
Attitude to Gobbs: 
Grasslins: We respect the Grasslins in their wish to return Venhdar back to it's glory. 
Barklins: They're dabbling in things that I can't understand, I don't like it. They make metal move in ways it shouldn't. Iron is for swords, not metal creatures. 
Parlins: Well they do get the job done and that's all I care about. 
Bloomlins: Good cleaners. But horrible house guests. They throw ten parties each two minutes and then act like it's normal. 
Cactlins: Never can give these guys are good handshake, still some of hardiest workers. 
Shroomlins: They never tell us what they're doing down in those holes of theirs.
==== Cactlins ====
Cactlins are the strongest of all the goblins, but come from lands from far away. If they do take jobs in Venhdar, they'll normally take a job of farming or a guard. 
When Venhdar collapsed, many goblins went east to the deserts and Savannas. They quickly become like the cacti around them. To live in the sweltering heat, they became stronger and more resilient. 
Their skin is spiked and thick. Their feet are wider so they can walk easier in the sand. Their skin is normally green or yellow and inbetween. 
In the many nomadic tribes of Cactlins, they fight and fight over the little water, so they've mastered the way or war. Cactlins often fight clothes-less so they can use their ability to shoot out all their spikes. Cannibalism was often commited as Cactlins would drink eachother's blood or eat their flesh. When not murdering, they hang around water pools to drink and relax. 
Their food is normally prickly pears, lizards and rabbits. Drinks are normally Pulque or Cactlin Blood. 
Attitude: 
Grasslins: They're strong and persistent, they are fit for reforming Venhdar. 
Barklins: I'm scared of them, but if they make me a big suit of cool armour, I'll be cool. 
Parlins: You should let your enemy know that they'll die, Parlins aren't honourable like that. 
Bloomlins: farthest thing from a warrior, just a silly bafoon dancing around in a circle. 
Mosslins: We'll fight for our nobles, no matter the cost. 
Shroomlins: They don't fight on the front lines, bunch of cave dwellers.
==== Shroomlins ====
The Shroomlins are the alchemists and wizards of Venhdar, normally harvesting ingredients and resources from the forests and caves. 
In ancient times, they acted as advisors and oracles to the monarchy. Some Shroomlins offered their Sight-Seeing service to lower class goblins to help the community. They normally distance themselves from the other goblins and prefer not to marry or have relations with other subraces. 
Their heads always have the iconic mushroom cap, which varies in size and colour from goblin to goblin. They can either have pale skin like a mushroom stalk or a more vibrant colour. Many also are bioluminescent with patterns all over their caps and bodies. 
In their reclusive societies they often have a "Glow Show" where they do complex dances and control their bioluminescent lights to create dazzling visuals. Who ever has the best performance is gifted the rare "Finnie's Largg-Wart". The wart can be used to increase the duration and strength of potions. 
They often think of themselves as the only ones fit to use magic in anyway, believe magic could restore Venhdar back to it's ancient glory. Many Shroomlins respect the Barklins for their helpings in the fields of magic. 
When talking about Shroomlin cuisine, they mostly prefer eating massive bugs or anything that glows. Since they can absorb nutrients thru the ground, they only eat to see what it's like and what affects it has. Drinks are coffee and potions. 
Attitude: Grasslins: Im fine with them as long they as don't come down to our caves. 
Barklins: They're fellow scholars in the arcane, but they aren't as good as us. 
Parlins: The only thing they're good for is murder, they can't think of anything but that. 
Bloomlins: Pompous fools that gallant all over the surface thinking they're the stuff. 
Cactlins: They can certainly help with physical activity, but they can't harness magic.
Mosslins: They might be nobles, but they can't even do the mending spell.
Category:Kylorne Races
Category:Kylorne