Super Smash Bros. RPG: War for the World

Super Smash Bros. RPG: War for the World (also known as simply Super Smash RPG in Japan) is a crossover role-playing game developed by Sora Ltd. and Bandai Namco Games. It was released worldwide in fall of 2018 to promote main series Smash game for the Nintendo Switch. It is the first spinoff game for the series, and was released on the New Nintendo 3DS (due to the technical limitations of the regular 3DS). While Masahiro Sakurai, creator of Smash and the director of the first five games, was largely uninvolved, he did come in as a consultant and to voice King Dedede. The primary goal of the developers was to create a connected and compelling story. It takes place fifteen years after The Subspace Emissary ended, although it retcons some things (such as Master Hand's death). The game includes newcomers to the series, like Spring Man from ARMS, Krystal from Star Fox, and the male & female Inklings from Splatoon. It also marks the return of the Ice Climbers and Wolf, both coming back from Brawl.
==Playable characters==
War for the World offers 40 playable heroes, each with their own unique abilities and attributes.
Note: For complete information on all characters (including stats and movesets), go to Super Smash Bros. RPG: War for the World/Playable characters.
 	 	 	 	 	 	 	 	 	
Mario 	Mario 	Luigi 	Luigi 	Peach 	Peach 	Rosalina 	Rosalina 	Link 	Link
Zelda 	Zelda 	Impa 	Impa 	Pikachu 	Pikachu 	Charizard 	Charizard 	Lucario 	Lucario
Primarina 	Primarina 	Donkey Kong	Donkey Kong	Diddy Kong 	Diddy Kong 	Pit 	Pit 	Samus 	Samus
Kirby 	Kirby 	Meta Knight	Meta Knight	King Dedede	King Dedede	Marth 	Marth 	Ike 	Ike
Corrin 	Corrin 	Yoshi 	Yoshi 	Ness 	Ness 	Lucas 	Lucas 	Captain Falcon	Captain Falcon
Inkling 	Inkling 	Spring Man 	Spring Man 	Villager 	Villager 	Olimar 	Olimar 	Little Mac 	Little Mac
Fox 	Fox 	Falco 	Falco 	Krystal 	Krystal 	Ice Climbers	Ice Climbers	Duck Hunt 	Duck Hunt
Mr. Game & Watch	Mr. Game & Watch	Sonic 	Sonic 	Pac-Man 	Pac-Man 	Cloud 	Cloud 	Bayonetta 	Bayonetta
==Gameplay==
War for the World is a semi-turn-based RPG. It blends elements from notable RPGs like Final Fantasy VII, Pokémon, Mario & Luigi, and Paper Mario. All characters (including enemies and bosses) have seven stats: , , , , , , and . Most of these stats should be self-explanatory. stands for "Special Points", which determines how much a character can use special moves. determines how quickly a character's active time gauge will fill. Characters can also be affected by status ailments. There are both good and bad ailments. They include:
*Poisoned - Some HP is lost after all battlers have executed an action. The longer the poison lasts, the bigger the amount of HP is lost each time.
*Burned - Similar to Poisoned, but not as much HP is lost. Instead, the Attack stat is cut by 35%.
*Bleeding - Acts like burned, but the Defense stat is cut instead.
*Paralyzed - The active time gauge fills much slower.
*Happy - The active time gauge fills much faster.
*Infatuated - When the active time gauge fills, there is a 50% chance the one affected will not move.
*Confused - When the active time gauge fills, there is a 20% chance the one affected will attack themselves or a party member.
*Asleep - The character falls asleep and is unable to move for a short time.
*Frozen - Same as falling asleep. However, being hit by a fire-based attack will thaw the character.
*Confident - Temporarily boosts the power of regular attacks.
*Focused - Temporarily boosts the power of special moves.
*Tempered - Temporarily reduces damage taken from regular attacks.
*Dedicated - Temporarily reduces damage taken from special moves.
**The amount boosted/reduced depends on the character's initial stats
*Feelin' Lucky - Boosts the chance of critical hits by 50%.
*Invisible - Cuts opponents' accuracy by 75%.
*Stunned - Occurs when a character's shield breaks. When this happens, the character cannot move until a special "Stun Recovery" gauge is filled.
Even when the battle ends, the character(s) will still have a status ailment if an ite wasn't used. If this happens, the ailment must be cured with an item. Positive statuses, like happy and confident, will wear off when the battle ends.
War for the World's battles use an active time system. This was chosen over a traditional turn-based system in order to stay true to the hectic nature of the main Smash Bros. series. It also requires more attention from the player. In active time, all characters have a gauge that automatically fills up over the course of a few seconds. A character cannot act until the gauge is completely full. When it is, the character can attack, use an item, etc. After the action is performed, the gauge depletes and starts filling up again. To maintain a steady flow in battle, the player must make decisions quickly, so that the party is always attacking. The active time gauge is directly attributed to the Stamina stat; the higher the stat is, the quicker the gauge fills. Captain Falcon and Sonic are the playable characters with the highest Stamina; King Dedede has the lowest.
When it's their "turn", characters have four options: Attack, Defend, Use Item, Flee. When Attack is selected, the character can use a regular attack, special move, or Smash attack. Special moves use SP and can no longer be used if the character's SP reaches 0. Smash attacks don't use SP and build up in power the longer the player goes without using it. A Smash attack will reach its full power when the character hasn't used it for five turns.
Smash Attack Power 
# of Turns	Damage Output
0 	Very low
1 	Low
2 	Low
3 	Medium
4 	Medium
5+ 	High
If two characters' active time gauges fill at the same time, they can execute a Chain Attack. With this move, one character will rush in and knock the target in the air, then the second will leap at the target and unleash a finishing blow. This type of attack is based off of typical combos seen in Super Smash Bros. 4. When the player selects Defend, the character will put up a shield (not unlike the one seen in the main Smash Bros. games) and protect him/herself from all damage from an attack. However, the shield's integrity will be reduced. The amount is decided by the power of the move being shielded. If the player shields too much or misjudges how much of the shield will be reduced, it can easily break. When this happens, the character becomes stunned and can't move until a special gauge dedicated to recovering is filled. The time it takes for the gauge to fill is figured by multiplying the active time gauge's time by 2.
War for the World features a traditional level-up system. When an enemy is defeated, the active party will get experience points (called XP in this game). Other parties will earn ¾ of the XP that the current party earned. Once a character has gained enough XP, (s)he will level up and raise all of their stats. Just like in the Mario & Luigi games, the player can select a stat to be raised further with each level up. The amount is random, chosen from 1 to 4. Characters can learn new special moves by leveling up as well.
There are two types of items in the game: healing and weapons/equipment. Healing items can be used during an enemy encounter. They restore HP and SP. Weapons and equipment are items that can be held by characters. The system used in this game somewhat resembles the system from Super Smash Bros. 4. Each character can equip up to three items that are exclusive to them. Orange-colored icons signal equipment that is based on weaponry and improves Attack and/or Special Attack. Blue equipment is based on clothing and are typically defensive. Green equipment is based on footwear and improves Speed. All three types can also bestow secondary effects. The frequency rate of each type of item is based on how many characters can utilize that item. For instance, guns are much more common than boxing gloves.
Exploring the overworld takes many elements from Pokémon, specifically the latest games from Generation VII. Similar to Final Fantasy VII, random encounters can happen almost anywhere. Each stage is a semi-open world with interlinked smaller parts, also like Final Fantasy VII. Story segments are separated with cutscenes in the form of speech bubbles or computer-animated shorts.
==Areas==
==Story==
Chapter One: A red portal opens high above Darkopolis, and a Trophy falls out, plummeting toward the city. It lands in the southern outskirts, and the Trophy is revealed to be Spring Man. A group of Primids, Gastly, and Goombas rise up from the hills of trash and advance on Spring Man, ready to devour him. Just before they get to him, Meta Knight glides down from a skyscraper and attack the horde of enemies. As more appear, he revives Spring Man, and the newly-formed duo fight them off. Knowing that more will only keep coming, Meta Knight takes off with Spring Man close behind.
==Items==
===Healing===
Name 	Info
Potion 	Type: HP Recovery / Series: PokémonRestores 40 HP
Maxim Tomato 	Type: HP Recovery / Series: KirbyRestores 80 HP
Heart Container	Type: HP Recovery / Series: The Legend of ZeldaRestores 160 HP
Team Healer 	Type: HP Recovery / Series: Super Smash Bros.Restores 60 HP to the whole party
Egg 	Type: SP Recovery / Series: Super Smash Bros.Restores 30 SP
Apple 	Type: SP Recovery / Series: KirbyRestores 60 SP
Ether 	Type: SP Recovery / Series: PokémonRestores 90 SP
1-Up Mushroom 	Type: Revival / Series: Super MarioRevives a fallen party member with half of their HP
Golden Mushroom	Type: Revival / Series: Super MarioRevives a fallen party member with full HP
Antidote 	Type: Status Healing / Series: PokémonCures Poisoned status
Burn Heal 	Type: Status Healing / Series: PokémonCures Burned status
Bleed Heal 	Type: Status Healing / Series: Super Smash Bros.Cures Bleeding status
Paralyze Heal 	Type: Status Healing / Series: PokémonCures Paralyzed status
Ice Heal 	Type: Status Healing / Series: PokémonCures Frozen status
Full Heal 	Type: Status Healing / Series: PokémonCures any negative status ailment
===Weapons/equipment===
Name 	Info 	Name 	Info
Gloves Compatible with: 	Gloves Compatible with: 	Gloves Compatible with: 	Gloves Compatible with:
Hero's Gloves 	Default equipment, no special effect 	Brawler Gloves 	Attack +19 • Special Attack +11Boost smash attack power by 10%
Smooth Gloves 	Attack +10 • Special Attack +8Raise all moves' accuracy by 10% 	Tight Gloves 	Special Attack +17Boost Stamina after using regular attacks
Wisdom Gloves 	SP +11 • Special Attack +25No special effect 	Power Gloves 	Attack +24 • Stamina +7No special effect
Lucky Gloves 	HP +22 • Stamina +4Power up critical hits 	 	
Swords Compatible with: 	Swords Compatible with: 	Swords Compatible with: 	Swords Compatible with:
Silver Sword 	Default equipment, no special effect 	Sharp Sword 	Attack +20Bleeding foes take 15% more damage
Stone Sword 	Attack +18 • Special Attack +15Great damage, but reduces Stamina 	Strength Sword 	Attack +12Significantly boosts first attack's power
Light Sword 	SP +8 • Special Attack +11Easier for special moves to critical hit 	Long Blade 	Attack +13 • Special Attack +10Raises all moves' accuracy by 10%
Swift Sword 	Attack +26 • Stamina +7No special effect 	Air Sword 	SP +11 • Special Attack +24No special effect
Steel Blade 	HP +13 • SP +22Powers up the holder when allies faint 	 	
Blasters Compatible with: 	Blasters Compatible with: 	Blasters Compatible with: 	Blasters Compatible with:
Normal Blaster 	Default equipment, no special effect 	Gotcha Gun 	Attack +7 • Special Attack +15Raises all moves' accuracy by 10%
Quick Gun 	Stamina +21No special effect 	Charge Blaster 	Attack +11 • Special Attack +16Great damage, but reduces Stamina
Zap Blaster 	SP +14Extra damage on Paralyzed foes 	Homing Gun 	SP +18Powers up critical hits
Hammers Compatible with: 	Hammers Compatible with: 	Hammers Compatible with: 	Hammers Compatible with:
Wood Hammer 	Default equipment, no special effect 	Stone Mallet 	HP +15 • Attack +14Foes' shields are slightly more breakable
Rock Hammer 	Attack +18 • Special Attack +9Boosts smash attack power by 10% 	Light Mallet 	Stamina +24No special effect
Cold Hammer 	SP +12Extra damage on Frozen foes 	King's Mallet 	SP +13 • Special Attack +20Boosts Stamina after using regular attacks
Boxing Gloves Compatible with:	Boxing Gloves Compatible with: 	Boxing Gloves Compatible with:	Boxing Gloves Compatible with:
Worn Gloves 	Default equipment, no special effect 	Breezy Gloves 	Stamina +25No special effect
Firm Gloves 	Attack +22 • Special Attack +8Power up critical hits 	Payback Gloves 	HP +12 • Attack +15Increase counter damage by 15%
Magic Stones Compatible with: 	Magic Stones Compatible with: 	Magic Stones Compatible with: 	Magic Stones Compatible with:
Royal Stone 	Default equipment, no special effect 	Sacred Stone 	SP +18 • Special Attack +25No special effect
Tender Stone 	HP +20 • SP +12Boosts Stamina after using healing moves 	Black Stone 	Attack +9 • Special Attack +16Powers up the holder when allies faint
Staffs Compatible with: 	Staffs Compatible with: 	Staffs Compatible with: 	Staffs Compatible with:
Normal Staff 	Default equipment, no special effect 	Smart Staff 	Attack +10 • Special Attack +12Raises all moves' accuracy by 10%
Sharp Spear 	Attack +27No special effect 	Mage's Staff 	SP +15 • Special Attack +23No special effect
Poké Powers Compatible with: 	Poké Powers Compatible with: 	Poké Powers Compatible with: 	Poké Powers Compatible with:
Poké Ball 	Default equipment, no special effect 	Scope Lens 	HP +18 • SP +12Powers up critical hits
Muscle Band 	Attack +15 • Special Attack +9Boosts smash attack power by 10% 	Wise Glasses 	SP +17 • Special Attack +24No special effect
Life Orb 	Attack +26Great damage, but HP is lost every turn 	Poké Toy 	SP +13Boosts Stamina when HP is below 25%
Bats Compatible with: 	Bats Compatible with: 	Bats Compatible with: 	Bats Compatible with:
Wooden Bat 	Default equipment, no special effect 	Star Bat 	HP +12 • Stamina +10Powers up critical hits
Brass Bat 	Attack +11 • Special Attack +14Foes' shields are slightly more breakable	Cruel Bat 	Special Attack +18Extra damage on Stunned foes
==Summons==
===Poké Ball Pokémon===
===Assist Trophy characters===
==Enemies==
==Bosses==
Bowser	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Sharp Claws: Bleeding foes take 15% more damage Bowser Shell: Boosts Defense when allies faint
Fire Breath: 10% chance of Burning the targetWhirling Fortress: Attacks two foes at onceKoopa Claw: 20% chance of making the foe BleedBowser Bomb: Highly effective against shields
Bowser Jr.	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Power Drill: Smash attacks may lower Defense Junior Shell: Boosts Sp. Def when allies faint
Clown Cannon: Highly effective against shieldsBullet Bill Barrage: Attacks two foes at onceMechakoopas: Brings four Mechakoopas onto the battlefield
Death Egg Robot	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Quick Cannon: Charged moves are faster to execute Wing Boots: Boost Stamina when HP is below 25%
Arm Shot: Needs to charge before the attack, never missesCrushing Stomp: 30% chance of burying the target
Egg Dragoon	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Power Drill: Smash attacks may lower Defense
Drill Shot: Needs to charge before the attackIce Blast: 10% chance of Freezing the foePace Change: No damage, gives Egg Dragoon the Focused statusBombs Away: Attacks two foes at once
King K. Rool	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Smart Staff: Raises all moves' accuracy by 10% Royal Cape: Boosts Defense & Sp. Def when HP is below 50%
Bulging Stare: No damage, gives K. Rool the Focused statusVicious Bite: 30% chance of making the foe BleedCannon Blast: No special effectKritter Kall: Brings three Kritters onto the battlefield
Meta Ridley	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Tempered Claws: Smash attack power takes less turns to build
Searing Flame: Takes away the foe's positive statusHide Harden: No damage, gives Meta Ridley the Dedicated statusFlying Charge: Needs to charge before the attackBoastful Roar: No damage, gives Meta Ridley the Happy status
Mewtwo	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Poké Toy: Boosts Stamina when HP is below 25%
Disable: No damage, cuts the foe's Stamina by half for one turn. Needs two turns to recharge.Shadow Ball: 20% chance of lowering the foe's Sp. DefConfusion: 30% chance of Confusing the foe
Ridley	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Sharp Claws: Bleeding foes take 15% more damage
Draco Slash: 20% chance of making the foe BleedHateful Flame: 30% chance of giving Ridley the Focused statusTail Strike: Extra damage if the foe has a positive status
Wario	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Lucky Gloves: Power up critical hits
Chomp: 20% chance of giving Wario the Confident statusWario Bike: Attacks two foes at once
Wolf	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment: Zap Blaster: Extra damage on Paralyzed foes Space Coat: Protects holder from being Frozen Light Guards: Holder's Stamina cannot be slowed
Blaster: No special effectFire Wolf: 10% chance of Confusing the foeHowl: No damage, gives Wolf the Focused statusWolf Flash: 20% chance of Paralyzing the foe
Yveltal	Stats:
 HP SP Attack Defense Stamina Sp. Atk Sp. Def	Equipment:None
Dark Pulse: Highly effective against shieldsOblivion Wing: Restores Yveltal's HP by ⅔ of the damage dealtSky Attack: Needs to charge, attacks two foes at once
==Music==
See: Super Smash Bros. RPG: War for the World/Music.
==Trivia==
*Little Mac's above-average HP could be another reference to boxers; many of them can withstand lengthy matches and endure large amounts of pain.
*Kirby has his Copy headwear on in every cutscene, except the one leading up to the final boss (since the CG team made it before the designs were complete).
*Voice clips of the Duck Hunt Dog consist of sounds made by four real-life dogs: a chihuahua, a husky puppy, a golden retriever, and a pit bull.
*Kenny James voices Bowser, a first for a Smash Bros. game.
*Luvv's vocal effects were created by combining a woman's voice with a cheetah's roars. The creators jokingly referred to Luvv's voice as a demon-possessed opera singer.
**Similarly, Master Hand's vocal effects were created by combining the voice of Xander Mobus (who voiced Master Hand in Super Smash Bros. 4) with the voice of King Dedede.
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