Bandit

Bandits are common true neutral / neutral evil enemies that roam the Sword Coast, intent on disrupting the trade routes and making highway travel a dangerous affair. They usually travel in groups and are armed with long swords and shortbows although some randomly encountered (road) bandits (BANDITA.cre) will carry a longbow instead of the shortbow. They carry no gold but some bandits do drop average random treasure.
Not only are they highly sought after by Gorion's Ward for role-play purposes, they also drop a relatively valuable trophy; Bandit Scalps. These may be sold to various merchants for each, or turned in to Officer Vai at the Jovial Juggler in Beregost for each after starting Chapter Three. Bandit scalps stack up to 10, making each dedicated inventory slot worth up to .
==Locations==
*Bandit Camp: (BANDCR.cre only)
*Coast Way: (w/Deke (BANDCAP.cre), random spawn (BANDIT.cre))
*Fishing Village: (random spawn (BANDIT.cre))
*Larswood: (w/Teven (BANDIT2.cre), random/sleep spawn (BANDIT.cre))
*North Nashkel Road: (random spawn (BANDIT.cre))
*Peldvale: (w/Raiken (BANDIT4.cre), random/sleep spawn (BANDIT.cre))
*Random Encounter (Road): or (BANDIT.cre & BANDITA.cre)
*Red Canyons: (random spawn (BANDIT.cre))
==See also==
Bandit (Bandit Camp)
==Gallery==
BGEE_Bandit.png|Hostile Bandit
BGEE Creature Bandit Drops.png|Drops w/ gold as average random treasure
GW vs bandits in Red Canyons.png|Bandits are good archers, so a Barbarian Gorion's Ward chooses to charge them in melee. (BG:EE)
BGEE Bandit NPC 2.png|Bandit w/ Deke's crew