Drop rates and luck

Here is some info about drop rate and luck type bonuses:
Scroll drops are determined by a number of factors:
*When an enemy is killed, a drop chance is rolled from 0-100 (Less number is better).
*Luck is then subtracted from this roll in a direct one-to-one value of the Luck. An additional 33 is subtracted from this value by Payachins passive skill.
*This "Drop Chance" roll is then used in a couple of the following checks.
== Non Leader Units ==
The first check is whether or not the unit has a talisman.
*If it does have a talisman, the previously rolled "Drop Chance" is compared to the "unit's unique talisman drop rate".
*If "Drop Chance" is <= "unit's unique talisman drop rate" a talisman will drop.
*If enemy monster was killed with Critical Kill, then "unit's unique talisman drop rate" will be multiplied by X1.5.
*If no talisman is dropped the item rate is compared to the "Drop Chance" roll.
*Item Drop Rate also unique for every unit and equal to 2X "unit's unique talisman drop rate".
*If "Drop Chance" is <= "the item drop rate" an item will drop.
*The chance that the item is food or not food is around 50/50 but will be weighted heavier towards not food in some situations.
*If this check turns out to be a non-food item the following occurs.
*A spare part item is chosen from the unit's unique pool of possible spare part drops. (Example: gremlins can only drop metal scrap, copper wire, or leather bindings)
*Next, there is a 30% chance the spare part will be replaced with a scroll.
*This chance is increased directly by the value of the Luck stat. This is increased by an additional 33% from Payachins passive skill.
*Duplicate scrolls may have reduced drop chance after receiving the first one, I will have to open the project file later to double-check if that's true and how much the reduction is. The drop limit is determined by the scroll type.
*If the roll to convert the spare part is successful, a scroll is chosen from the unit's unique pool of scrolls.
*An individual unit has a number of hidden descriptor tags that add potential scrolls to their pool.
*For example: "Gremlins" will have scrolls A,B,and C in their loot pool while "Undead" will have scrolls D,E,and F.
*"Melee" units have scroll X while units with the "Protect" wait skill have scroll Y.
*There are a little over 20 different tags that a unit may have any combination of.
*If all of the unit's possible scroll drops have already reached max level the spare part will not be converted into a scroll.
*Note: if an enemy picked up a scroll during the battle, their scroll pool is overwritten with the scroll they picked up.
== Leader Units ==
*Leader unit's item pool is determined by the talisman they are carrying. 
Category:Gameplay