Ma'qwa Urqu

: Cast your gaze upon the ancient city of Ma'qwa Urqu, home to the sinister man-eating tribe that has become our enemy!
: To pursue our dreaded foe, we must first get through the Ma'qwa forces surrounding the city. Good thing our dwarven engineers and their gnomish tinkerer cousins have cooked up a mighty mechanical surprise...
Ma'qwa Urqu is the tenth stage in Kingdom Rush: Frontiers. The Battle-Mecha T200 is unlocked in this stage.
==Campaign==
===Set-Up===
* Gold 1250
* Strategic Point x11
* Overgrowth x5
* Volcano
===Wave Composition===
KRFstage10-1.jpg
Wave	Enemies (North) 	Enemies (South) 	Income
1 	Savage Hunter x10 	Savage Warrior x10 	300
2 	Savage Warrior x3Savage Hunter x9 	Savage Warrior x8Earth Shaman x1 	350
3 	Savage Warrior x3Savage Hunter x12 	Savage Warrior x12Earth Shaman x1 	455
4 	Savage Warrior x10Witch Doctor x1 	Savage Warrior x5Savage Hunter x15 	500
5 	Savage Warrior x14Witch Doctor x2 	Savage Warrior x5Savage Hunter x15 	610
6 	Savage Warrior x16Witch Doctor x2 	Savage Warrior x16Earth Shaman x2 	680
7 	Giant Wasp x25 	Giant Wasp x25 	400
8 	Savage Warrior x11Savage Hunter x9Blood Trickster x2 	Savage Warrior x11Savage Hunter x9Blood Trickster x2 	800
9 	Poukai Rider x8 	Savage Warrior x13Savage Hunter x13Earth Shaman x2Blood Trickster x3 	960
10 	Savage Warrior x22Savage Hunter x12Witch Doctor x1Earth Shaman x1Spirit Shaman x1Blood Trickster x2 	Poukai Rider x11 	1200
11 	Savage Warrior x12Witch Doctor x3Blood Trickster x1Gorillon x2 	Savage Warrior x12Witch Doctor x3Blood Trickster x1Gorillon x2 	1400
12 	Giant Wasp x54Giant Wasp Queen x3 	Poukai Rider x20 	1572
13 	Savage Warrior x12Poukai Rider x10Blood Trickster x1 	Savage Warrior x30Witch Doctor x1Earth Shaman x2Blood Trickster x3Gorillon x2 	1700
14 	Savage Warrior x30Witch Doctor x2Earth Shaman x2Spirit Shaman x2Gorillon x2 	Savage Warrior x12Poukai Rider x15Blood Trickster x1 	1900
15 	Savage Warrior x36Savage Hunter x8Witch Doctor x4Earth Shaman x3Spirit Shaman x1Blood Trickster x4Gorillon x3	Savage Warrior x36Savage Hunter x8Witch Doctor x4Earth Shaman x3Spirit Shaman x1Blood Trickster x4Gorillon x3	3480
A Savage Brute spawns on waves 5, 7, 10, 13 and 14. On Steam, it spawns on wave 4, too.
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Heroic Challenge==
===Set-Up===
* Gold 2000
* Strategic Point x11
* Overgrowth x5
* Volcano
**Restriction: Heroes are allowed.
**Restriction: Upgrades above Level 4 are not allowed.
===Wave Composition===
KRFstage10-2.jpg
Wave	Enemies (North) 	Enemies (South) 	Income
1 	 	Savage Warrior x35 	525
2 	Savage Warrior x35 	 	525
3 	Savage Warrior x24Spirit Shaman x1Earth Shaman x1 	Savage Warrior x24Witch Doctor x2 	920
4 	Spirit Shaman x2Savage Warrior x40Earth Shaman x2 	Savage Warrior x46Witch Doctor x2 	1590
5 	Poukai Rider x3Savage Warrior x36Spirit Shaman x2Blood Trickster x1 	Poukai Rider x3Savage Warrior x12Gorillon x2Witch Doctor x2	1530
6 	Poukai Rider x12Savage Warrior x46Spirit Shaman x2Earth Shaman x2Blood Trickster x2	Poukai Rider x9Gorillon x5Savage Warrior x10Witch Doctor x5	3030
A Savage Brute spawns every wave.
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 4000
* Strategic Point x11
* Overgrowth x5
* Volcano
**Restriction: Heroes are allowed.
**Restriction: Upgrades above Level 4 are not allowed.
**Restriction: only.
===Wave Composition===
KRFstage10-3.jpg
Wave	Enemies (North) 	Enemies (South) 	Income
1 	Savage Warrior x94Savage Hunter x37Blood Trickster x10Gorillon x2	Savage Warrior x105Blood Trickster x10Gorillon x2Savage Hunter x15	5405
The volcano activates on its own. Except in the Steam version.
Strategy
===General===
* The volcano erupts by its own, so pay attention to your Melee Towers and heroes and make sure to move them elsewhere or else they will be targeted by the volcano. 
 There are no armored enemies, so Archers would suffice without mage (restricted tower). 
===Upgrades and Hero===
*Only worry about upgrading Archers, Barracks, Reinforcements, and Rain of Fire. 
===Towers===
* If using Barracks, the support by two or three Archers are advised to keep Enemies in combat as long as possible before they bypass the Melee towers. 
* Crossbow Fort's Barrage is advised, and Tribal Axethrowers' abilities are also advised to be upgraded within the group of enemies. 
* Worry more about upgrading Archers than Barracks, as Barracks are used to support for blocking, not fighting.
==Events==
New TowerUnlocked	Level 4 Artillery TowerBattle-Mecha T200
 	Mobile controllable artillery with a great rate of fire.       
New EnemyWave 8 	Blood Trickster
link=Blood Trickster	These deceivers deal in black magic, reanimating fallen tribesman.
* Average speed
* Ranged attack
* Can raise Fallen Savages
===Note===
Savage Zombie are first encountered in this level, though as they are spawned by Blood Tricksters, they do not have info-cards like all other enemies despite them featuring in the in-game Encyclopedia.
==Related Achievements==
 SAVE THE PRINCESS! Save a captive princess.
Category:Kingdom Rush: Frontiers
Category:Levels