The Praetorium (original)

The original version of the Praetorium was a dungeon in Final Fantasy XIV, and the final dungeon of A Realm Reborn. It was the second of only two 8-man dungeons players would encounter, and the last of three duties representing the climax of A Realm Reborn along with   and  . As part of the Main Scenario roulette, several cinematics played throughout the duty that could not be skipped, preventing new players experiencing the dungeon for the first time from being left behind. The dungeon was split into three smaller duties in patch 6.1—a 4-man dungeon representing the bulk of the original duty, along with a 4-man trial and a solo quest battle representing the final battles.
==Objectives==
Objectives are paraphrased and expanded on from their in-game listing for clarity.
*Arrive in the command chamber
*Defeat the Mark II magitek colossus and secure the command chamber
*Make for the Laboritorium Primum
*Board the magitek armor
*Defeat Nero tol Scaeva
*Defeat Gaius van Baelsar
*Defeat the Ultima Weapon
*Defeat Lahabrea
==Progression==
The Praetorium has no item level sync and is extremely easy for most parties. Owing to this low difficulty, most of the details in this section can be ignored when running the duty normally. Most groups will simply round up as many enemies as possible to AoE them down, and ignore adds during boss encounters in favor of burning the boss down. Running the duty with minimum item level enforced and silenced can make it more of a challenge, and this section is generally written with this in mind.
===Sky Level===
====Airship Platform====
Only a single group of enemies can be found in this section, defending the Magitek Terminal that allows access to Castrum Control. The Magitek Terminal functions without needing to defeat these enemies, and most groups speed-running the Praetorium will try to skip them by going directly to the terminal. Players with enmity may have difficulty interacting with the Terminal and get left behind; in this case they can simply wait for the rest of the party to engage the boss in the Command Chamber, which will allow them to teleport there.
===Castrum Control===
====Anti-aircraft Control====
Immediately upon arriving in Anti-aircraft Control the party will be faced with a gate controlled by another Magitek Terminal. This Terminal requires an dropped by the enemies guarding it to activate, so the party can't skip past them like in the Sky Level.
Once through the gate, a speed-running party will typically along the castrum exterior and back inside, ignoring any enemies. Non-speedrunning parties will need to watch out for AoE bombardment from Imperial Assault Crafts while outside the castrum as they fight through the enemies. Upon moving back inside the bombardment from the Assault Craft will reveal a path down to Castrum Defense.
===Castrum Defense===
====Magitek Armor Bay====
Parties arriving in the Magitek Armor Bay will discover a Magitek Transporter guarded by a group of enemies that allows access to the Main Level. Much like the Terminal on the Sky Level, the Transporter can be freely interacted with, and speed-running parties will ignore the enemies and simply move through the Transporter. As with the Sky Level, any players left behind can simply wait for the party to engage the boss in the Command Chamber before rejoining them.
===Main Level===
The party will immediately encounter another group of enemies on the Main Level, guarding the Magitek Terminal that grants access to the Command Chamber. This terminal requires another Identification Key dropped by these enemies, preventing the party from ignoring them.
====Command Chamber====
Encounter overview	Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details 	
Phases 	Phase 1: 100-90% HPPhase 2: 90-50% HPPhase 3: 50-0% HP	Phase 1: 100-90% HPPhase 2: 90-50% HPPhase 3: 50-0% HP 	Phase 1: 100-90% HPPhase 2: 90-50% HPPhase 3: 50-0% HP 	
AttackID#870 	All 	Melee auto-attack. 	 	
ExhaustID#1372 	2-3 	Untelegraphed AoE damage and heavy knockback in frontal line. 	 	
Magitek RayID#1370	2-3 	Ranged AoE damage and 15s , dealing additional damage over time. 	 	
OverheatID#1371 	3 	Grants to self for 30s, increasing damage dealt by next Grand Sword.	Grants to self for 30s, increasing damage dealt by next Grand Sword.	
The Mark II Magitek Colossus is a simple but hard-hitting boss. It biggest threat is its Grand Sword, which hits hard and has a much shorter recast than on other Magitek Colossi. As Grand Sword is an instant cleave, poor positioning on the Mark II can quickly devastate the party, while Magitek Ray and the knockback from Exhaust can force the party out of position.
The tank should ensure the Mark II is always faced away from the party, ideally with their backs to the wall so as not to get knocked into a vulnerable position by Exhaust. When dropped below 50%, the Mark II will begin using Overheat before Grand Sword, granting itself and massively increasing Grand Sword's damage. Tanks should ensure they use mitigation abilities after Overheat, and positioning is doubly important here as a boosted Grand Sword can easily one-shot frailer party members.
Players left behind by speed-running groups can rejoin the party here by accepting the teleport offer that appears when the party engages the Mark II. Upon defeating the Mark II the party can use the Magitek Terminal behind to activate the lift and descend down to the Ground Level. This is not a teleport but a single moving platform; the party should wait until all players are on the lift before activating it. If a player is left behind, the lift can be called back by using the Terminal again.
===Ground Level===
====, , and ====
As the party moves through the Central Hall they will encounter a Cermet Bulkhead. The Bulkhead's renders invulnearble to most damage, and the party does not have the tools to break through it yet. They should instead ignore it and move on to the Training Area. Here they will find another gate activated by yet another Magitek Terminal, again requiring an Identification Key from the enemies guarding it to activate.
Once through the gate the party will come to the Armor Recognition Chamber which contains an Identification Key Reader. This will authorize them to operate a suit of Magitek Armor, but authorization is not shared—all party members must interact with the Identification Key Reader. In the same room is another lift like the Command Chamber, controlled by another Magitek Terminal. Wait for all party members to board the lift to proceed.
====Magitek Armor Bay, , Central Hall, and ====
The lift will take the party back up to the Magitek Armor Bay where they can claim Magitek Armor for themselves. Any party members without authorization will be unable to use the Magitek Armor and get left behind by the party, requiring riding the lift all the way back down to get authorized.
The Magitek Armor replaces the party's actions with Magitek Cannon, and large targeted AoE, and Photon Stream, a frontal line AoE. These actions deal a fixed 4500 and 3000 damage, respectively. A full party riding the Armor will make quick work of any enemies they encounter, though the Armor provides no protection itself, so players still need to avoid AoE attacks. After acquiring the Armor the party can descend back down to the Outer Walk on the Main Level, mowing through the enemies here and making their way back inside to the Central Hall on the Ground Level. The fixed damage attacks of the Magitek Armor ignore the Cermet Bulkhead's invulnerability, allowing the party to destroy it and enter the Magitek Lift to the Research Level.
Should a party member lose their Magitek Armor, they can reacquire it at the start of the Outer Walk or in the Magitek Armor Bay. Players that died can use the shortcut at the beginning of the duty, which will deposit them in the Magitek Armor Bay. Players that otherwise lose their Armor a significant distance away can use to return to the start and use the shortcut.
===Research Level===
====Magitek Research====
As the party makes their way through Magitek Research they will come to choke points guarded by Proto Ultima Arm Units. The Arm Units are stationary, but an invisible wall appears behind them whenever they appear, preventing the party from just moving past them. The Arm Units will use Clearout, a hard hitting cone attack with deceptively long reach, whenever anyone gets within range, so players should stay back a safe distance an use the long range Magitek Cannon to defeat them. Trying to engage them on foot is futile, as they boast a Vulnerability Down buff that reduces their damage taken to single digits—only the fixed damage attacks of the Magitek Armor can bypass this.
At the end of Magitek Research the party will find a Cermet Blast Door. Like the Bulkhead and Arm Units this can only be destroyed by the Magitek Armor. Unfortunately doing so in this case overloads the Armor in the subsequent cutscene, forcing the party to continue on foot. They cannot reacquire the Armor, but from this point forwards the duty consists solely of boss battles.
====Laboritorium Primum====
Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details 	
Phases 	Phase 1: 100-80% HPPhase 2: 80-40% HPPhase 3: 40-0% HP	Phase 1: 100-80% HPPhase 2: 80-40% HPPhase 3: 40-0% HP 	Phase 1: 100-80% HPPhase 2: 80-40% HPPhase 3: 40-0% HP 	
Rotation 	1 	Sideswing → Sideswing → Sideswing → Spine Shatter ↻ 	Sideswing → Sideswing → Sideswing → Spine Shatter ↻ 	
Rotation 	2 	Wheel of Suffering → Iron Uprising → Wheel of Suffering ↻ 	Wheel of Suffering → Iron Uprising → Wheel of Suffering ↻ 	
Rotation 	3 	Wheel of Suffering → Augmented Uprising → Iron Uprising → Augmented Shatter → Wheel of Suffering → Augmented Uprising → Augmented Suffering → Wheel of Suffering → Augmented Uprising → Iron Uprising → Wheel of Suffering → Augmented Uprising → Augmented Suffering ↻	Wheel of Suffering → Augmented Uprising → Iron Uprising → Augmented Shatter → Wheel of Suffering → Augmented Uprising → Augmented Suffering → Wheel of Suffering → Augmented Uprising → Iron Uprising → Wheel of Suffering → Augmented Uprising → Augmented Suffering ↻	
AttackID#872 	All 	Melee auto-attack. 	 	
Electrocution 	All 	Outer ring of arena begins inflicting 15s after battle begins, dealing damage over time. 	 	
SideswingID#1152 	1 	Untelegraphed AoE damage in short frontal cone. 	 	
Spine ShatterID#1153 	1 	Untelegraphed damage to primary target. 	 	
Iron UprisingID#1155 	2 	Untelegraphed AoE damage and knockback in short frontal cone. 	 	
Wheel of SufferingID#1154 	2 	Untelegraphed AoE damage and knockback to nearby enemies. 	 	
Reinforcements 	2-3 	Summons a Magitek Death Claw every 20s in phase 2, or 10s in phase 3; Magitek Death Claws fixate on a random target to whom they are tethered; maximum of 8 Magitek Death Claws active at any time. 	Summons a Magitek Death Claw every 20s in phase 2, or 10s in phase 3; Magitek Death Claws fixate on a random target to whom they are tethered; maximum of 8 Magitek Death Claws active at any time. 	
Augmented ShatterID#1158 	3 	Untelegraphed damage to primary target. 	 	
Augmented SufferingID#1156	3 	AoE damage, heavy knockback, and 30s to nearby enemies. 	 	
Augmented UprisingID#1157 	3 	AoE damage, heavy knockback, and 30s in short frontal cone. 	 	
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Magitek Death Claw 	Magitek Death Claw 	Magitek Death Claw 	Magitek Death Claw 	Magitek Death Claw
Mechanic 	Phase 	Description 	Details 	
The HandID#1455 	— 	Untelegraphed AoE damage and heavy knockback in short frontal cone. 	 	
Nero can be a chaotic fight due to the extreme amount of knockback going around. Nearly all actions used by Nero and his adds deal some manner of knockback, from minor setbacks to launching players clear across the arena. This is further exacerbated by the field that appears around the outer ring of the arena that inflicts on anyone standing in it, as players will regularly find themselves thrown into the electricity.
When Nero drops below 80% HP he begins using his knockback abilities while a Magitek Death Claw will spawn every 20 seconds. This will accelerate to every 10 seconds below 40%. The Death Claws will tether to a target, fixating on them and spamming the Hand, inflicting heavy knockback. The Death Claws are very frail, and can and should be disposed of quickly before their numbers and knockback starts getting out of hand.
Players can use knockback-preventing actions such as to alleviate the annoyance of getting bounced around the arena, though their long recasts and short durations generally mean they can only prevent one or two knockbacks. They are best saved for if the player anticipates getting hit by the Hand from the Death Claws. Nero's big knockbacks, Augmented Uprising and Augmented Suffering, are telegraphed and can be avoided. His other knockbacks are comparatively minor and untelegraphed.
====The Echelon====
Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details 	
Phases 	Phase 1: 100-90% HPPhase 2: 90-80% HPPhase 3: 80-20% HPEncounter ends at 20% HP	Phase 1: 100-90% HPPhase 2: 90-80% HPPhase 3: 80-20% HPEncounter ends at 20% HP 	Phase 1: 100-90% HPPhase 2: 90-80% HPPhase 3: 80-20% HPEncounter ends at 20% HP 	
Rotation 	1 	Innocence → Heirsbane → Hand of the Empire ↻ 	Innocence → Heirsbane → Hand of the Empire ↻ 	
Rotation 	2 	Reset 	Reset 	
Rotation 	3 	Innocence → Bleeding → Hand of the Empire x5 → Heirsbane → Terminus Est → Innocence → Sentence → Hand of the Empire x3 → Heirsbane → Judgment → Innocence → (Sentence → Terminus Est) x3 → Heirsbane → Terminus Est ↻	Innocence → Bleeding → Hand of the Empire x5 → Heirsbane → Terminus Est → Innocence → Sentence → Hand of the Empire x3 → Heirsbane → Judgment → Innocence → (Sentence → Terminus Est) x3 → Heirsbane → Terminus Est ↻	
AttackID#870 	All 	Melee auto-attack. 	 	
Hand of the EmpireID#1197	All 	Untelegraphed ranged AoE damage to a random target and nearby enemies. 	 	
HeirsbaneID#1196 	All 	Untelegraphed ranged damage to primary target. 	 	
InnocenceID#1195 	All 	Untelegraphed AoE damage in short frontal cone. 	 	
Bleeding 	3 	Boss creates a pool of blue fire on his current position that inflicts , dealing damage over time. 	 	
JudgmentID#1201/1203 	3 	Inflicts an untelegraphed ranged on a random target for 6s; deals AoE damage to target and nearby enemies after a delay. 	 	
SentenceID#1157 	3 	Teleports to a random target, dealing damage and inflicting heavy knockback. 	 	
Terminus EstID#1198/1202 	3 	Creates an "X" facing a random target; deals untelegraphed AoE damage in a long frontal line after a delay. 	 	
Using the Magitek Terminal to access the Echelon will teleport the entire party to the arena. 
Gaius' most dangerous abilities are Innocence and Terminus Est. Innocence is a hard-hitting, untelegraphed frontal cone, while Terminus Est creates a delayed line AoE that is only telegraphed by the direction of the cross it creates. Players will need to ensure they aren't standing in front of Gaius or Terminus Est at any given time.
Once Gaius gets into his full rotation he will begin dropping a pool of blue fire at the start of each rotation. The pools inflict on anyone standing in them. These pools are extremely long-lived and will likely last the entire encounter, denying space to avoid Gaius' more dangerous maneuvers. In addition Gaius will occasionally teleport to a random party member to use Sentence on them, inflicting a heavy knockback.
Judgement inflicts a non-dispellable on a targeted player before dealing AoE damage at their location. While the damage is unavoidable for the target other players should ensure they move away before taking undue damage. Gaius will also repeatedly fire Hand of the Empire at random targets. This has a small AoE, so players should try to stay spread out.
===Porta Decumana===
====Part 1====
Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details 	
Phases 	Phase 1: Magitek Ray x6Phase 2: 100-70% HPPhase 3: 70-35% HPPhase 4: 35-0% HP	Phase 1: Magitek Ray x6Phase 2: 100-70% HPPhase 3: 70-35% HPPhase 4: 35-0% HP 	Phase 1: Magitek Ray x6Phase 2: 100-70% HPPhase 3: 70-35% HPPhase 4: 35-0% HP 	
Rotation 	1 	Magitek Ray x3 ↻ 	Magitek Ray x3 ↻ 	
Rotation 	2 	Ceruleum Vent → Vulcan Burst → Ceruleum Vent → Eye of the Storm → Ceruleum Vent → Geocrush → Vulcan Burst → Ceruleum Vent x2 → Eye of the Storm → Geocrush ↻ 	Ceruleum Vent → Vulcan Burst → Ceruleum Vent → Eye of the Storm → Ceruleum Vent → Geocrush → Vulcan Burst → Ceruleum Vent x2 → Eye of the Storm → Geocrush ↻ 	
Rotation 	3 	Ceruleum Vent → outer Radiant Plume → inner Weight of the Land → Ceruleum Vent → inner Radiant Plume → Ceruleum Vent → outer Weight of the Land → Ceruleum Vent → outer Radiant Plume → inner Weight of the Land → Ceruleum Vent → inner Radiant Plume → outer Weight of the Land ↻ 	Ceruleum Vent → outer Radiant Plume → inner Weight of the Land → Ceruleum Vent → inner Radiant Plume → Ceruleum Vent → outer Weight of the Land → Ceruleum Vent → outer Radiant Plume → inner Weight of the Land → Ceruleum Vent → inner Radiant Plume → outer Weight of the Land ↻ 	
Rotation 	4 	Ceruleum Vent x2 → Homing Lasers → Ceruleum Vent → Eruption x3 → Ceruleum Vent → Homing Lasers → Ceruleum Vent → line Radiant Plume → Ceruleum Vent → corner Radiant Plume → Homing Lasers → Ceruleum Vent x2 → Eruption → Homing Lasers → Eruption x2 → Ceruleum Vent x2 → line Radiant Plume → Ceruleum Vent → corner Radiant Plume ↻	Ceruleum Vent x2 → Homing Lasers → Ceruleum Vent → Eruption x3 → Ceruleum Vent → Homing Lasers → Ceruleum Vent → line Radiant Plume → Ceruleum Vent → corner Radiant Plume → Homing Lasers → Ceruleum Vent x2 → Eruption → Homing Lasers → Eruption x2 → Ceruleum Vent x2 → line Radiant Plume → Ceruleum Vent → corner Radiant Plume ↻	
Damage Up and Vulnerability Down	1 	Begins the battle with innate and , increasing damage dealt and reducing damage taken; loses both statuses at the end of first phase. 	Begins the battle with innate and , increasing damage dealt and reducing damage taken; loses both statuses at the end of first phase. 	
Magitek RayID#1421/1422/1423 	1 	Deals damage in a long line; used three times consecutively, with a forward-facing line and lines 45° to either side in random order. 	 	
Aerial BlastID#1183/1411 	2 	Summons Ultima Garuda to deal heavy unavoidable AoE damage. 	 	
AttackID#1420 	2-4 	Ranged AoE auto-attack. 	 	
Ceruleum VentID#1179 	2-4 	Untelegraphed AoE damage to nearby enemies. 	 	
Eye of the StormID#1410 	2 	AoE damage around outer edge of arena and draws-in towards center. 	 	
GeocrushID#1407 	2 	Summons Ultima Titan to deal unavoidable, untelegraphed AoE damage, dealing greater damage towards center of the arena. 	 	
Vulcan BurstID#1182 	2 	Untelegraphed AoE damage and heavy knockback to nearby enemies. 	 	
Earthen FuryID#1187/1408 	3 	Summons Ultima Titan to deal heavy unavoidable AoE damage. 	 	
Radiant PlumeID#1403 	3-4 	AoE damage around the outer edge, in the center, in the corners, or in a rough line dividing the arena. 	 	
Weight of the LandID#1424 	3 	AoE damage around the outer edge or in the center of the arena. 	 	
EruptionID#1402 	4 	Ranged AoE damage to a random target and nearby enemies; may be used several times in succession on the same target 	 	
HellfireID#1189/1405 	4 	Summons Ultima Ifrit to deal heavy unavoidable AoE damage. 	 	
Homing LasersID#1180 	4 	Untelegraphed range AoE damage to a random target and nearby enemies. 	 	
Using the Porta Decumana Entryway to will teleport the entire party to the arena. The Ultima Weapon begins the first battle with and , the latter drastically reducing its damage taken. This phase is short, consisting only of the Weapon using two volleys of its Magitek Ray, which fires three consecutive line AoEs directly ahead and 45° to either side relative to the player it initially targeted. It will not auto-attack, so players just need to dodge the easily avoidable Magitek Rays. They should not use any major cooldowns while the Vulnerability Down is present. After the second volley, the arena will glow with a white light as Hydaelyn removes the Weapon's buffs, at which point the encounter begins proper. The Weapon will begin using its auto-attack, which deals AoE damage so players need to steer clear of the tank.
During the Garuda phase the Weapon focuses on knocking around the party into other attacks. Vulcan Burst will knock back players to the outer edge of the arena where they will be susceptible to Eye of the Storm. Eye of the Storm in turn knocks them back towards the center followed by an immediate Geocrush. Geocrush deals greater damage towards the center of its effect, so players hit by Eye of the Storm will often take the brunt of it. There is a significant gap between Vulcan Burst and the telegraphed Eye of the Storm, so players can easily avoid getting hit by it, allowing them to minimize the damage they take from Geocrush.
The Titan phase sees the Weapon alternate between Radiant Plume and Weight of the Land. Both are functionally identical, forming several AoEs either around the outer edge of the arena or in the center, though Weight of the Land has a slightly smaller AoE. The Weapon will simply alternate between outer and inner versions of each during this phase.
During the final phase the Weapon begin targeting random party members with Homing Lasers and Eruption. Homing Lasers is an untelegraphed AoE that players will want to spread out for, while Eruption will detonate three consecutive AoEs at the players position. The targeted player should try to run the Eruptions away from the rest of the party. It will continue using Radiant Plumes, but their patterns are now changed to alternate between the corners of the arena or a line dividing it.
In all three primal phases the Weapon will use Ceruleum Vent, an untelegraphed point blank AoE, so ranged players should keep their distance. In addition it will use the associated primal's ultimate attack if the phase lasts too long. These deal heavy damage to the entire party but are survivable so long as the party avoids the Weapon's other attacks.
====Part 2====
Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview
Mechanic 	Phase 	Description 	Details 	
Phases 	Phase 1: 100-90% HPPhase 2: 90-80% HPPhase 3: 80-70% HPPhase 4: 70-60% HPPhase 5: 60-40% HPPhase 6: 40-20% HPPhase 7: 20-10% HPPhase 8: 10-0% HP	Phase 1: 100-90% HPPhase 2: 90-80% HPPhase 3: 80-70% HPPhase 4: 70-60% HPPhase 5: 60-40% HPPhase 6: 40-20% HPPhase 7: 20-10% HPPhase 8: 10-0% HP 	Phase 1: 100-90% HPPhase 2: 90-80% HPPhase 3: 80-70% HPPhase 4: 70-60% HPPhase 5: 60-40% HPPhase 6: 40-20% HPPhase 7: 20-10% HPPhase 8: 10-0% HP	
Rotation 	1-2 	Ceruleum Vent → Homing Lasers → Magitek Ray x3 ↻ 	Ceruleum Vent → Homing Lasers → Magitek Ray x3 ↻ 	
Rotation 	3-4 	Ceruleum Vent → Homing Lasers → Diffractive Laser → Magitek Ray x3 ↻ 	Ceruleum Vent → Homing Lasers → Diffractive Laser → Magitek Ray x3 ↻ 	
Rotation 	5-7 	Ceruleum Vent → Homing Lasers → Diffractive Laser → Aetheroplasm → Magitek Ray x3 → Tank Purge ↻ 	Ceruleum Vent → Homing Lasers → Diffractive Laser → Aetheroplasm → Magitek Ray x3 → Tank Purge ↻ 	
AttackID#1420 	1-7 	Ranged AoE auto-attack. 	 	
Ceruleum VentID#1179 	1-7 	Untelegraphed AoE damage to nearby enemies. 	 	
Magitek RayID#1421/1422/1423	1-7 	Deals damage in a long line; used three times consecutively, with a forward-facing line and lines 45° to either side in random order. 	 	
Homing LasersID#1180 	1-7 	Untelegraphed ranged AoE damage to a random target and nearby enemies. 	 	
Reinforcements 	2, 4, 6 	Summons 2 Magitek Bits in phase 2, 4 in phase 4, and 6 in phase 6. 	Summons 2 Magitek Bits in phase 2, 4 in phase 4, and 6 in phase 6. 	
Diffractive LaserID#1175 	3-7 	Heavy untelegraphed AoE damage in a frontal cone. 	 	
FreefireID#1192 	3, 5, 7 	Summons an Imperial Assault Craft to deal unavoidable AoE damage, dealing greater damage towards center of the effect. 	 	
AetheroplasmID#1174 	5-7 	Summons an Aetheroplasm that follows a random target; explodes after a short delay or upon contact with any player, dealing AoE damage to nearby enemies.	 	
Tank PurgeID#1190 	5-7 	Heavy unavoidable AoE damage. 	 	
UltimaID#1193/1194 	8 	Massive unavoidable AoE damage after a long cast. 	 	
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Magitek Bit 	Magitek Bit 	Magitek Bit 	Magitek Bit 	Magitek Bit
Mechanic 	Phase 	Description 	Details 	
Assault CannonID#1191 	— 	AoE damage in a long line towards a random target. 	 	
The Ultima Weapon retains its Magitek Ray, Ceruleum Vent, and Homing Lasers for this phase. Its most dangerous new ability is Diffractive Laser, an untelegraphed frontal cone tankbuster. Non-tanks players should never find themselves in front of the Weapon for this battle.
Other new abilities include Aetheroplasm, which targets a random player and spawns an orb that follows them. If the Aetheroplasm contacts any player it will detonate, dealing heavy AoE damage to nearby players. The orb moves slowly and will detonate itself after some time, so players simply need to stay clear of it. Freefall occurs once passed each HP threshold, dealing proximity-based AoE damage, while Tank Purge is an hard hitting unavoidable room-wide AoE.
At 70% and 40% the Weapon will spawn Magitek Bits, which will spam the Assault Cannon line AoE. The Bits can make standing still nearly impossible without taking damage and should be dealt with quickly.
Below 10% HP the Weapon will teleport to the center of the arena and begin casting Ultima. This is a hard enrage DPS check, as should Ultima deals enough damage to easily wipe out a synced party, ignoring invulnerability effects. Unsynced players who survive this will find that the Ultima Weapon no longer uses any actions or even auto-attack after casting Ultima.
====Part 3====
Encounter overview 	Encounter overview 	Encounter overview 	Encounter overview	Encounter overview
Mechanic 	Description 	Details 	 	
Blessing of Light 	Players are granted for the duration of the encounter; this is a purely cosmetic status with no discernable effect. 	Players are granted for the duration of the encounter; this is a purely cosmetic status with no discernable effect.	 	
Dark OrbID#1374 	Ranged damage to a random target. 	 	 	
Grip of NightID#1376	Untelegraphed AoE damage and knockback in a short cone facing a random target in range. 	 	 	
Sea of PitchID#1391 	Creates a pool under 4 random targets; after a delay the pool explodes upon contact with any player, damaging nearby enemies.	 	 	
Shadow FlareID#1377 	Heavy unavoidable AoE damage. 	 	 	
Lahabrea is a simple fight compared to the prior encounters with the Ultima Weapon. He will target random players with Dark Orb and use Grip of Night whenever a player is within range, knocking them back. Sea of Pitch creates void pools under four random players. After a short period the pools will be primed to detonate on player contact, but are otherwise harmless. Grip of Night can potentially knock players back into a pool so they should watch their positioning. Shadow Flare is a hard hitting room-wide AoE, but as long as players are avoiding Sea of Pitch it shouldn't be fatal.
==Maps==
Praetorium (original) - Sky Level map from FFXIV.png|Sky Level
Praetorium (original) - Castrum Control map from FFXIV.png|Castrum Control
Praetorium (original) - Castrum Defense map from FFXIV.png|Castrum Defense
Praetorium (original) - Main Level map from FFXIV.png|Main Level
Praetorium - Ground Level map from FFXIV.png|Ground Level
Praetorium (original) - Research Level map from FFXIV.png|Research Level
Praetorium - Echelon and Porta Decumana map from FFXIV.png|The Echelon and Porta Decumana
===Interactive map===
==Enemies==
Enemy 	Pic	HP 	Abilities 	Areas
 	 	8,025 	Attack, True Thrust 	Sky LevelAnti-aircraft StationMain LevelTraining AreaOuter Walk
 	 	8,025 	Attack, Fast Blade, Rampart 	Sky LevelAnti-aircraft Station
 	 	8,025 	Attack, Overpower 	Central HallTraining AreaOuter Walk
 	 	8,025 	Aero, Cure 	Anti-aircraft StationMain LevelTraining Area
 	 	8,025 	Attack, Fast Blade, Fight or Flight, Rampart 	Main LevelTraining Area
 	 	8,025 	Attack, Featherfoot, Triple Threat 	Sky LevelAnti-aircraft StationMagitek Armor Bay
 	 	8,025 	Attack, Venomous Bite, Windbite 	Anti-aircraft Station
 	 	4,011 	Dark Fire III, Thunder 	Anti-aircraft StationMagitek Armor BayMain LevelCentral Hall
(Second Ultima Weapon encounter) 	 	2,589 	AetheroplasmUntargetable 	Porta Decumana
 	 	31,068 	Innate 	Magitek Research
 	 	31,068 	Innate 	Central Hall
Gaius van Baelsar 	 	146,951	Attack, Hand of the Empire, Heirsbane, Innocence, Judgment, Sentence, Terminus Est 	The Echelon
 	 	2,589 	Mana CannonUntargetable 	Anti-aircraft StationOuter Walk
(Second Ultima Weapon encounter) 	 	2,589 	FreefireUntargetable 	Porta Decumana
Lahabrea 	 	81,708 	Dark Orb, Grip of Night, Sea of Pitch, Shadow Flare 	Porta Decumana
(Second Ultima Weapon encounter) 	 	1,035 	Assault Cannon 	Porta Decumana
 	 	8,025 	Attack, Exhaust, Grand Sword, Magitek Ray 	Central HallMagitek Research
 	 	8,025 	Attack, Defensive Maneuvers, The Hand, Shred 	Anti-aircraft StationMain LevelTraining AreaMagitek Research
(Nero tol Scaeva encounter) 	 	776 	The Hand 	Laboritorium Primum
 	 	8,025 	Magitek Cannon, Photon Stream 	Anti-aircraft StationMagitek Armor BayOuter Walk
 	 	8,025 	Attack, Cermet Drill, Drill Cannons, Overcharge 	Training AreaOuter WalkMagitek Research
Mark II Magitek Colossus 	 	64,725 	Attack, Exhaust, Grand Sword, Magitek Ray, Overheat 	Command Chamber
 	 	30,497 	ClearoutInnate 	Magitek Research
Nero tol Scaeva 	 	116,505	Attack, Augmented Shatter, Augmented Suffering, Augmented Uprising, Iron Uprising, Sideswing, Spine Shatter, Wheel of Suffering 	Laboritorium Primum
Ultima Garuda(First Ultima Weapon encounter)	 	77,670 	Aerial BlastUntargetable 	Porta Decumana
Ultima Ifrit(First Ultima Weapon encounter) 	 	77,670 	HellfireUntargetable 	Porta Decumana
Ultima Titan(First Ultima Weapon encounter) 	 	77,670 	Earthen Fury, GeocrushUntargetable 	Porta Decumana
The Ultima Weapon(First encounter) 	 	244,919	Aerial Blast, Attack, Ceruleum Vent, Earthen Fury, Eruption, Eye of the Storm, Hellfire, Homing Lasers, Magitek Ray, Radiant Plume, Vulcan Burst, Weight of the LandInnate Innate	Porta Decumana
The Ultima Weapon(Second encounter) 	 	163,288	Attack, Ceruleum Vent, Diffractive Laser, Homing Lasers, Magitek Ray, Tank Purge, Ultima 	Porta Decumana
==Quests==
The Praetorium is unlocked during the main scenario quest , and completion of the duty is the final objective of A Realm Reborn's original release.
==Script==
The Praetorium script 	The Praetorium script
Sky Level 	Sky Level
Intro cutscene 	Intro cutscene
Cid 	So here we are...
Cid 	The Ultima Weapon will almost certainly be housed in the depths of the complex.
 	Branch: If the player character is imported from the original release
Cid 	You know, the sort of place a Warrior of Light would boldly go with no thought for personal safety. Oh, if only one were with us!
 	Branch ends
Cid 	This is it, my friend!
End cutscene 	End cutscene
System(Magitek Terminal) 	Activate the lift?
System(Imperial Identification Key) 	The [enemy] drops an imperial identification key.
System(Imperial Identification Key) 	You obtain an imperial identification key.
System(Magitek Terminal) 	An imperial identification key is required to operate Garlean devices.
System(Magitek Terminal) 	Use the imperial identification key to deactivate the lock?
System(Magitek Terminal) 	Wall lock deactivated.
Magitek Armor Bay 	Magitek Armor Bay
System(Magitek Transporter) 	Use the magitek transporter?
Main Level 	Main Level
System(Imperial Identification Key) 	The [enemy] drops an imperial identification key.
System(Imperial Identification Key) 	You obtain an imperial identification key.
System(Magitek Terminal) 	An imperial identification key is required to operate Garlean devices.
System(Magitek Terminal) 	Use the imperial identification key to deactivate the lock?
System(Magitek Terminal) 	Command chamber lock deactivated.
Command Chamber 	Command Chamber
Cutscene 	Cutscene
Cid 	Gaius!
Gaius van Baelsar 	Ah, Cid, my boy... You are late.
Gaius van Baelsar 	There is something I always meant to tell you, yet the time never seemed right. It concerns your father.
Cid 	...What of him?
Gaius van Baelsar 	In the winter of his years, Midas came to abhor his part in Meteor. He told me that he wanted nothing more than to wash his hands of the whole sordid business.
Cid 	But he did not wash his hands of it. He helmed the project until the day it killed him!
Gaius van Baelsar 	Come now, Cid...you must know that he did not have the luxury of choice. By the time he realized his error, it was too late. Meteor had him completely in its thrall.
Gaius van Baelsar 	Shortly before his...transformation, mayhap sensing that something was amiss, your father confided to me all the regrets of his life. Most of them concerned you.
Gaius van Baelsar 	Early on in your career, he realized that while you had a talent for devising armaments, it would never fulfill you. Long before you knew your own mind, he saw that you would be far happier using your knowledge for peaceful purposes, and the thought touched him. He was a changed man for it, though he could not let it show.
Cid 	You blew holes in this place just so you could say this to me!? What is it you want, Gaius!?
Gaius van Baelsar 	I want you at my side, Cid. Take up your father's mantle, and become the Empire's lead engineer. It is your destiny.
Cid 	My father had a change of heart—you said so yourself! Besides, I have long known my destiny, and I assure you, it lies not with the Empire!
Gaius van Baelsar 	A pity.And what of you, adventurer? Will you not consider making common cause with me?
Gaius van Baelsar 	With your powers joined to mine, we might do much for this realm. Together, we could bring order to Eorzea, and usher in a lasting peace.
Gaius van Baelsar 	No? And I can expect no better answer than this? So be it. It was your strength that made me proffer my hand in friendship, and it is your strength that makes me proffer now my blade. Save as an ally, you are too dangerous to be let to remain.
Gaius van Baelsar 	Run, Cid. Or stay. It makes no matter. You cannot escape the past.
Cid 	Gaius, wait! ...Damn it!
End cutscene 	End cutscene
Cutscene (after defeating the Mark II magitek colossus)	Cutscene (after defeating the Mark II magitek colossus)
Cid 	Knowing Gaius, he is headed for the Ultima Weapon. If we find him, so too will we find our quarry.
Cid 	With these instruments, we can monitor every nook and cranny in the castrum.
Cid 	I think it's time we divided our forces. Pray go on and give chase. I'll track your movements from here and guide you through the complex.
Cid 	We'll stay in contact via linkpearl. Be careful, all right?
End cutscene 	End cutscene
System(Magitek Terminal) 	Activate the lift?
System(Magitek Terminal) 	Summon the lift?
Central Hall 	Central Hall
Cid 	You'll need proper firepower to blast through that. Try and find another path to the armor bay.
System 	The training area walls slide open. You have been spotted!
Training Area 	Training Area
Cid 	Well, well, would you look at this! I've found just the unit for you, [Forename]!
Cid 	I'll send the identification data to the terminal. You can use that to activate her.
Cid 	There aught to be an identification terminal nearby. You need to complete pilot registration before you can activate an armor.
System(Imperial Identification Key) 	The [enemy] drops an imperial identification key.
System(Imperial Identification Key) 	You obtain an imperial identification key.
System(Magitek Terminal) 	An imperial identification key is required to operate Garlean devices.
System(Magitek Terminal) 	Use the imperial identification key to deactivate the lock?
System(Magitek Terminal) 	Wall lock deactivated.
Armor Recognition Chamber 	Armor Recognition Chamber
System(Identification Key Reader) 	You are now authorized to operate a suit of magitek armor!
System(Magitek Terminal) 	Activate the lift?
System(Magitek Terminal) 	Summon the lift?
Magitek Armor Bay 	Magitek Armor Bay
System(Magitek Armor) 	You are not authorized to operate this suit of magitek armor.
System(Magitek Armor) 	Strap into the magitek armor?
Cutscene 	Cutscene
Cid 	Ah, there she is!
Cid 	I trust you recognize our old friend. “Maggie,” was it? They must have shipped her here from Centri.
Cid 	Considering all she's been through, it's a wonder she's still operational. Tough old girl!
Cid 	Now that you're suitably armed, you can blast open that bulkhead. The external walkway will take you back there.
Cid 	Follow it till you come upon a way down to the lower level.
End cutscene 	End cutscene
Magitek Research 	Magitek Research
System 	Descending to research level.
System 	Proceeding to ground level.
Cutscene 	Cutscene
Cid 	That bulkhead is composed of a special alloy. Extremely tough. Ordinary fire won't leave a mark, I'm afraid.
Cid 	You'll need to divert all power to the magitek cannon, as I did so memorably once before.
Cid 	As you may recall, the armor's core is like to expire from the strain, but there's no help for it if we want to press on.
Cid 	Now, listen well. Press...<buzzzzzz>...the control...<fizzzzzz>...engage ancillary...then fire away. Don't mind the warning lights.
Cid 	You're a natural at this! All right, the way's clear, but it's just you and your own two feet now, so be careful.
End cutscene 	End cutscene
Laboritorium Primum 	Laboritorium Primum
Cutscene 	Cutscene
Nero tol Scaeva 	You have been leaving a fine mess in your wake, adventurer.
Cid 	Is someone there!?
Nero tol Scaeva 	Garlond, old friend. How it warms the heart to hear your voice again after all these years.
Cid 	...Nero? Is that you!?
Nero tol Scaeva 	You sound well. It would seem this savage land agrees with you.
Cid 	The highest ranking tribunus of the XIVth... It was you all this time?
Nero tol Scaeva 	Tell me, Garlond. How long do you intend to keep all the glory for yourself?
Cid 	Uh...what? You've lost me.
Nero tol Scaeva 	Don't play the fool with me. Ever since the Academy, I have been condemned to live in your shadow.
Nero tol Scaeva 	By all objective measure, I was the more talented of the two of us, yet that fact counted for naught beside your privileged birth. You were admired as the young prodigy simply because your father was the great Midas nan Garlond!
Nero tol Scaeva 	When you defected, I felt sure my star would finally rise...
Nero tol Scaeva 	But by disappearing, you acquired the status of a legend—your reputed genius gaining credence merely by dint of your absence! Instead of cursing you for a traitor, the people actually came to think of you more fondly! To this day, you are still the young prodigy of magitek!
Nero tol Scaeva 	I, meanwhile, have ever been made to feel second-rate—I who have continued to serve our nation faithfully. Whenever I fail to excel—why, it is only to be expected! Yet when I exceed all reasonable expectations, people proclaim that I walk in the footsteps of the great Cid nan bloody Garlond!
Cid 	Nero, I...I don't know what to say.
Nero tol Scaeva 	It matters not a whit what I achieve. Your existence has rendered mine worthless. Even Lord van Baelsar saw fit to offer you a place at his side—and this in spite of your betrayal! Did he extend any such offer to me—the man who has remained loyal to him for all these years? Why, no. He did not.
Nero tol Scaeva 	Long have I endured this injustice...but no more.
Nero tol Scaeva 	Lord van Baelsar is in the midst of activating the fully powered Ultima Weapon.
Nero tol Scaeva 	It is my magnum opus—the creation that will win me the recognition I am due. I will not let anyone interfere.
Cid 	Nero! What are you—!?
Nero tol Scaeva 	Ever since I first set foot in this benighted land, I have watched you—every move you have made, every step you have taken.
Nero tol Scaeva 	You have felled eikons, a feat made possible by the Echo, a peculiar power which shields you from their corrupting influence.
Nero tol Scaeva 	It is of little wonder that my lord has taken an interest in you.
Nero tol Scaeva 	As have I, if truth be told. It is my desire to harness your power for use in the Ultima Weapon.
Nero tol Scaeva 	Should I succeed, Lord van Baelsar will surely take notice! Beside this, Garlond's achievements will be as child's play!
Nero tol Scaeva 	Come, adventurer, and yield to me the secrets of your power!
End cutscene 	End cutscene
Nero tol Scaeva battle 	Nero tol Scaeva battle
Nero tol Scaeva(on pull) 	I have taken the liberty of preparing an electrifying stage for you.
Nero tol Scaeva(HP <80%) 	Meet one of my creations. You might find it a handful.
Nero tol Scaeva(HP <40%) 	I will lay Garlond low, but first I must break you!
Nero tol Scaeva(HP <20%) 	<pant> I will not suffer...to be in another's shadow!
Cutscene (after defeating Nero tol Scaeva) 	Cutscene (after defeating Nero tol Scaeva)
Nero tol Scaeva 	This changes...nothing...
Nero tol Scaeva 	I am the greatest engineer...the Empire has ever seen! By my hands...the field of magitek...shall reach its zenith!
Nero tol Scaeva 	Ahahahaha! The Ultima Weapon is activated, and it brims with the power of eikons! Nothing can withstand its might!
Cid 	Are you all right!?
Cid 	What of Nero!? ...Fled!? Damn it!
Cid 	In the instant prior to the blackout, the instruments detected a massive power surge from the deepest chamber.
Cid 	Gaius is certain to be there! We have no time to waste!
End cutscene 	End cutscene
The Echelon 	The Echelon
System(Magitek Terminal) 	Activate the Echelon?※All party members will join you.
Cutscene 	Cutscene
Cid 	Word arrived from the Alliance a short while ago. It seems the Order of the Twin Adder has completed its blockade of Castrum Centri.
Cid 	What hands they can spare are hastening this way even as we speak, and likewise for the Maelstrom. All that's left is to destroy the Ultima Weapon!
Cid 	...I should warn you: the chamber which houses the target appears to be saturated with aetheric energies. There's bound to be heavy interference.
Cid 	But even if we lose contact, you must go on. Just don't do anything I wouldn't do, all right?
Cid 	Look for the lift's control panel—it'll be somewhere nearby.
Cid 	Take the lift down, and you should find yourself in the chamber of the Ultima Weapon.
Cid 	Keep your eyes peeled—Gaius could be waiting for you down there.
Cid 	Oh, and don't even think about dying. You're too bloody useful!
Cid 	The interference is getting worse. I don't think the connection will last much—
Gaius van Baelsar 	Tell me...for whom do you fight?
 	Dialogue choice
Choice A 	Myself.
Choice B 	My friends.
Choice C 	Eorzea.
Choice D 	...
 	Choice has no bearing on subsequent dialogue
Gaius van Baelsar 	Hmph! How very glib. And do you believe in Eorzea?
 	Dialogue choice
Choice A 	Yes.
Choice B 	No.
Choice C 	What the—? I don't even...
Choice D 	...
 	Choice has no bearing on subsequent dialogue
Gaius van Baelsar 	Eorzea's unity is forged of falsehoods. Its city–states are built on deceit. And its faith is an instrument of deception.
Gaius van Baelsar 	It is naught but a cobweb of lies. To believe in Eorzea is to believe in nothing.
Gaius van Baelsar 	In Eorzea, the beast tribes often summon gods to fight in their stead—though your comrades only rarely respond in kind. Which is strange, is it not?
Gaius van Baelsar 	Are the “Twelve” otherwise engaged? I was given to understand they were your protectors. If you truly believe them your guardians, why do you not repeat the trick that served you so well at Carteneau, and call them down?
Gaius van Baelsar 	They will answer—so long as you lavish them with crystals and gorge them on aether.
Gaius van Baelsar 	Your gods are no different from those of the beasts—eikons every one. Accept but this, and you will see how Eorzea's faith is bleeding the land dry.
Gaius van Baelsar 	Nor is this unknown to your masters. Which prompts the question: why do they cling to these false deities? What drives even men of learning—even the great Louisoix—to grovel at their feet?
Gaius van Baelsar 	The answer? Your masters lack the strength to do otherwise!
Gaius van Baelsar 	For the world of man to mean anything, man must own the world.
Gaius van Baelsar 	To this end, he hath fought ever to raise himself through conflict—to grow rich through conquest.
Gaius van Baelsar 	And when the dust of battle settles, it is ever the strong who dictate the fate of the weak.
Gaius van Baelsar 	Knowing this, but a single path is open to the impotent ruler—that of false worship. A path which leads to enervation and death.
Gaius van Baelsar 	Only a man of power can rightly steer the course of civilization. And in this land of creeping mendacity, that one truth will prove its salvation.
Gaius van Baelsar 	Come, champion of Eorzea, face me! Your defeat shall serve as proof of my readiness to rule!
Gaius van Baelsar 	It is only right that I should take your realm. For none among you has the power to stop me!
End cutscene 	End cutscene
Gaius van Baelsar battle 	Gaius van Baelsar battle
Gaius van Baelsar(on pull) 	Let us dance, champion of Eorzea.
Gaius van Baelsar(HP <80%) 	Impressive! Now it is my turn!
Gaius van Baelsar(blue fire) 	Yaaaaaarrrgh!
Cutscene (after defeating Gaius van Baelsar) 	Cutscene (after defeating Gaius van Baelsar)
Gaius van Baelsar 	I had not thought to be so hard-pressed.
Gaius van Baelsar 	Your strength is...most impressive. Such power befits a ruler!
Gaius van Baelsar 	Yet you lack the resolve to put it to proper use. A waste.
End cutscene 	End cutscene
Porta Decumana 	Porta Decumana
System(Porta Decumana Entryway) 	Open the Porta Decumana entryway?※All party members will join you.
Cutscene 	Cutscene
Gaius van Baelsar 	Allow me, then, hero, to do that which you will not!
Gaius van Baelsar 	Bear witness to the true power of the Ultima Weapon!
End cutscene 	End cutscene
Ultima Weapon battle 	Ultima Weapon battle
Gaius van Baelsar(on pull) 	The Ultima Weapon has partaken of the power of eikons! None can stand against it!
Hydaelyn(30s after pull) 	Hearken unto me, crystal bearer. Thy foe is Darkness clad in steel.
Hydaelyn(30s after pull) 	If thou wouldst triumph, thou must look to the Light.
Gaius van Baelsar(Aerial Blast) 	Yield to the storm!
Hydaelyn(HP <70%) 	If thou wouldst triumph, thou must look to the Light.
Gaius van Baelsar(HP <70%) 	Garuda's essence...torn from the Ultima Weapon!?
Gaius van Baelsar(Earthen Fury) 	Kneel to the might below!
Hydaelyn(HP <35%) 	If thou wouldst triumph, thou must look to the Light.
Gaius van Baelsar(HP <35%) 	Titan's as well!? Impossible!
Gaius van Baelsar(Hellfire) 	Succumb to the flames!
Hydaelyn(HP <1%) 	If thou wouldst triumph, thou must look to the Light.
Gaius van Baelsar(HP <1%) 	Nooo! How...how are you doing this!?
Cutscene (after defeating the Ultima Weapon) 	Cutscene (after defeating the Ultima Weapon)
Gaius van Baelsar 	But the Ultima Weapon is all-powerful! Why does my enemy still stand!?
Gaius van Baelsar 	Can [his/her] strength truly be so great?
Lahabrea 	It is the blessing of Light that confounds you.
Gaius van Baelsar 	Lahabrea.
Lahabrea 	Your foe acts under the protection of the Crystal [he/she] bears.
Gaius van Baelsar 	So, this is what empowers [him/her].
Lahabrea 	Beyond mortal limits.
Lahabrea 	If you are to prevail, the hammer of Darkness must needs be brought to bear upon the shield of Light.
Lahabrea 	And so it shall, for the Ultima Weapon is host to a power of which you are as yet ignorant.
Gaius van Baelsar 	Speak plainly, Ascian.
Lahabrea 	The Heart of Sabik. It is the Weapon's core—an enigma whose surface even the vaunted scholars of ancient Allag failed to scratch.
Lahabrea 	The magic within has lain dormant for eons.
Gaius van Baelsar 	Of what magic do you speak?
Lahabrea 	A spell without parallel. Ultima.
Lahabrea 	I sought the life force of the primals for no other reason but to quicken the core. For the true power of the Ultima Weapon lies within its now-beating Heart!
Gaius van Baelsar 	Lahabrea... What have you done?
Lahabrea 	No more than was necessary...for my god to be reborn.
Gaius van Baelsar 	Damn you, Ascian!
Lahabrea 	The hour is at hand! Behold but a sliver of my god's power!
Lahabrea 	And from the deepest pit of the seven hells to the very pinnacle of the heavens, the world shall tremble! Unleash Ultima!
Lahabrea 	Ahahahahahaha!
Gaius van Baelsar 	Such devastation... This was not my intention...
Lahabrea 	Oh, Hydaelyn...it seems the task of keeping Your champion alive has exhausted what strength You had left.
Lahabrea 	Van Baelsar... Your enemy's shield is broken.
Lahabrea 	The rest I leave to you.
Gaius van Baelsar 	We will speak later, Ascian.
Gaius van Baelsar 	But first, I must deal with you. The question of who is mightier remains!
Gaius van Baelsar 	Come, adventurer! Let us find the answer together!
End cutscene 	End cutscene
Second Ultima Weapon battle 	Second Ultima Weapon battle
Gaius van Baelsar(on pull) 	We settle this once and for all!
Gaius van Baelsar(HP <60%) 	This is most...unexpected. You are possessed of great might, this I will allow.
Gaius van Baelsar(HP <60%) 	Yet yours is not the might of a ruler! Such is the difference between us—a difference that will assure my victory!
Gaius van Baelsar(Tank Purge) 	I need not the power of eikons to defeat you!
Gaius van Baelsar(Ultima) 	U-Ultima!? Curse you, Ascian!
Gaius van Baelsar(Ultima) 	How much destruction must be wreaked before you are sated!?
Hydaelyn(Ultima) 	I have not the strength...to shield thee again...
Hydaelyn(Ultima) 	Permit not the manifestation of that vile magick...lest Darkness prevail!
Warning(Ultima) 	Ultima detonation in 20 seconds.
Warning(Ultima) 	Ultima detonation in 10 seconds.
Warning(Ultima) 	Ultima detonation in 5...
Warning(Ultima) 	4...
Warning(Ultima) 	3...
Warning(Ultima) 	2...
Warning(Ultima) 	1...
Lahabrea(Ultima) 	Your time is at an end, Hydaelyn!
Lahabrea(Ultima) 	From the deepest pit of the seven hells to the very pinnacle of the heavens, the world shall tremble! Unleash Ultima!
Cutscene (after defeating the Ultima Weapon again) 	Cutscene (after defeating the Ultima Weapon again)
Gaius van Baelsar 	No... No, no, NO! Uh!
Gaius van Baelsar 	Heed me... The subjects of a weak ruler must needs look to a higher power for providence...and their dependence comes at a cost to the realm.
Gaius van Baelsar 	The misguided elevate the frail... And the frail lead the people astray.
Gaius van Baelsar 	Unless a man of power wrests control...the cycle will never be broken.
Gaius van Baelsar 	You... You of all people must see the truth in this. You who have the strength to rule...
Lahabrea 	Pathetic.
Lahabrea 	You boasted of unrivaled power. You were entrusted with the ultimate weapon. The ultimate magic!
Lahabrea 	And still you failed. So much for the glory of man.
Lahabrea 	The growing imbalance afflicting the planet must be redressed.
Lahabrea 	If it is permitted to worsen, the very laws of existence—both aetheric and physical—will be warped beyond all recognition.
Lahabrea 	Know you the root of this corruption? Hydaelyn!
Lahabrea 	Like a parasite, She must be burned out if the planet is to recover.
Lahabrea 	And naught but the return of the one true god will ensure Her complete excision.
Lahabrea 	Yet to pave the way for the master's return, a chaotic confluence of untold proportions must needs be brought about. And that will necessitate the presence of the primals.
Lahabrea 	Needless to say, both you and your Scion accomplices can not be suffered to interfere in this endeavor.
Lahabrea 	You will not leave this place alive.
Lahabrea 	It is past time your flame was extinguished...“Bringer of Light.”
End cutscene 	End cutscene
Lahabrea battle 	Lahabrea battle
Hydaelyn(on pull) 	If thou wouldst triumph, thou must look to the Light.
Lahabrea(Grip of Night, voice only) 	Begone!
Lahabrea(Grip of Night, voice only) 	Muahahaha!
Lahabrea(Shadow Flare, voice only) 	You have meddled enough!
Lahabrea(Shadow Flare, voice only) 	Hydaelyn cannot save you!
Lahabrea(HP <80%) 	Ahahahaha! You are strong, Warrior of Light!
Lahabrea(HP <80%) 	Yet know that if I should perish, so too will the mortal within whose flesh I reside.
Lahabrea(HP <80%) 	Now make your choice and live with it! Muahahahahaha!.
Hydaelyn(HP <80%) 	Mark not the Dark Minion's subtle words.
Hydaelyn(HP <80%) 	Only Light may banish the Darkness.
Hydaelyn(HP <80%) 	Receive of me this power, my child, and raise thy Crystal aloft!
Cutscene (after defeating Lahabrea) 	Cutscene (after defeating Lahabrea)
Hydaelyn 	If thou wouldst pierce the shadows...make thee a blade of Light.
Lahabrea 	What!?
Lahabrea 	Yaaarrrgh!
Lahabrea 	The Light...it binds them... They are too many!
Lahabrea 	Aaaaaaaaarrrgh!!!
End cutscene 	End cutscene
Duty complete 	Duty complete
==Musical themes==
"Penitus" serves as the main background music for the Praetorium. "A Fine Death", "Steel Reason", "Bite of the Black Wolf", and "Thunderer" play during the battles against the Mark II Magitek Colossus, Nero tol Scaeva, Gaius van Baelsar and Lahabrea respectively. "The Maker's Ruin" plays during the first battle against the Ultima Weapon while "Ultima" plays during the second battle.
"Fever Dream", "The Only Path", "Kiss of Chaos", "Imperial Will", "Without Shadow", and "The Maker's Ruin" play during the various cutscenes that occur throughout the duty.
== Behind the scenes ==
The Praetorium and Castrum Meridianum were notorious among fans for being easy dungeons made long due to the numerous unskippable cutscenes. Because the dungeons were tuned for the minimum item level of 42, but only synced to level 50 (effective item level 130), most mechanics were skipped and it was speed-ran as fast as possible.
As part of updates to the original A Realm Reborn Main Scenario in patch 6.1, this dungeon was changed to a 4-player instance with compatibility for the Duty Support System. The battles against the Ultima Weapon and Lahabrea were separated into as their own instances, trial and a solo quest battle during The Ultimate Weapon respectively. The original dungeon is now completed after the battle with Gaius in the Echelon, with significant changes to all boss encounters and general duty progression.
==Other appearances==
===Dissidia Final Fantasy NT===
The Porta Decumana appears as a stage representing Final Fantasy XIV. In the beginning of battle, the stage will elevate upwards until it reaches the top, wherein flames and destruction will engulf the stage, referencing Lahabrea's use of Ultima.
===Theatrhythm Final Fantasy Curtain Call===
The Praetorium appears as the Battle Music Sequence for "Ultima".
===Pictlogica Final Fantasy===
===Final Fantasy Airborne Brigade===
===Final Fantasy Record Keeper===
The Praetorium is split across five dungeons in Record Keeper. The Classic version of Part 1 can be unlocked upon completing Outlying Church (Classic), Part 2 is unlocked by Beddha Sandwaste (Classic), and Part 3 by Orphan's Cradle, Part 6 (Classic). Completing Part 3 unlocks Part 4, which in turn unlocks Part 5. Completing each part unlocks their respective Elite versions. The five parts see players fight through Scaeva's Lab (Laboritorium Primum), the Sloping Lift (The Echelon), and the Porta Decumana, battling records of Nero tol Scaeva, Gaius van Baelsar, the Ultima Weapon, and Lahabrea along the way.
==Notes==
Praetorium
Praetorium
Praetorium