Shot in Translation

Category:Quests
This is a Trainer related quest, on the search for a mysterious cure all, to help Alphonso revive his Heron 'Peeko'.
Quest information
Start location 	Mossburgh
Quest Requirements 	None
Items required (recommended)	Lots of food, and armor against type.
Stats Requirements 	24 Sailing, 40 Firemaking
Length 	Long
Difficulty 	Hard
Lore 	Alphonse is trying to cure his pet Heron, named Peeko. It has come down with some debilitating ailment, that no one can cure. that is, until you come along and agree to help him out.
=Start Quest=
Start the quest by talking to Alphonse in the Civial district in Mossburgh
He will then suggest you to reach of to Gebri, the alchemtist for further assistance.
==Gebri==
Once you've talked with Gebri, he'll state that its probably just some silly stories but he tells you such a thing isn't practical.
You mention the documentation that may prove otherwise.
Gebri then goes on a tangent about how reasearch on this topic failed, and the idea was scrapped.
 You continue to question him, and he tells you to bugger off.
==Obtaining the notes==
Head down the ladder, and search the bin in the alchemy room.
You'll pickup a piece of paper riddled with Alchemical symbols.
 Study as you may like, to no avail. Yet tis not the end of the tale, AVAST matey, and set SAIL.
==Obtaining the next notes==
You'll need to pull out your boat for this one, ride around the water until a dark blue miniature whirlpool shows up, enter it. If there are no drawers or chests in the building, just leave and try again.
Kill the pirates inside of this instance to get numbered keys, that will open certain doors to the buildings in the instance. (It's randomly generated, so there are no two same instances)
Once you've gotten a key into one of the rooms with a chest and preferably a drawer, loot them both every 2 minutes.
The items you're looking for are the Old paper and Old note and then you're ready to leave the instance.
==Deciphering the next step==
After you've got the paper and notes, take them and the Old excerpt to Semantikes in Gesterville. Ask him if he can decipher or make any sense of the symbols.
He will ask you to do a favor for him, and capture some kind of bug.
You'll need to use Jar of honey on trees to complete this request, and catch a Scimiteer or Copperskin.
Getting your code to success is not too far now. You'll need to almost make an alphabet of sorts for the remainder of this step.
Once you translate the last sentence, recite it back to Semantikes, and he'll decypher the rest of the stuff for you.
==Solving the riddle of the Cleansing==
Not completed yet.
1.) Something with residiual spirit (Probably a spirit stone?) Something with High temperatures to purify sulfur. (Calcinator in Mossburgh is likely a key component)
2.) Something with cleansing the body during a full moon (Maybe pouring water on the high temperature?)
3.) Life to be poured into, during sunrise?
4.)