Brand Basic Rules

This is the basic rules for Brand.
== Character Stats ==
All characters have several core statistics - Strength, Agility, Willpower, and Fate. From these, all other stats are derived.
=== Strength ===
Strength is used to determine the amount of damage inflicted by a character. From it is derived a character's skill with weaponry, as well as how much weaponry they can carry.
=== Agility ===
Agility is used to determine the overall speed of a character. From it is derived the character's skill with weaponry, and their initiative step.
=== Willpower ===
Willpower is used to determine the mental fortitude of a character. From it is derived the character's ability to cope with stress, and their competence when faced with challenging situations.
=== Fate ===
Fate is used to determine the non-sensical protection of a character. From it is derived the character's health, and resistance to damage.
=== Derived stats ===
Movement = Agility + Armour Penalties
Close-quarters Combat skill = (Strength/2, rounding up)+(Agility/2, rounding down)
Ranged skill = (Strength/2, rounding down) + (Agility/2, rounding up)
Initiative = Movement + Racial Bonuses
Resistance = Fate
Health = (Fate+Willpower)/2, rounding down
Morale = Willpower * 2
=== Character creation ===
Character creation will be covered in the respective race books - also in each race book are a few example characters.
== Items ==
Items work differently depending on how they are equipped - Handheld, Armour, or Miscellaneous.
Typically, hand-held items are only Weapons, and you will (normally) have a maximum of two of these. If they are two-handed weapons, then you can normally only carry one.
Armour is just that - the item that determines your "Save". Only one can ever be worn at a time.
Miscellaeneous equipment is any item that does not see use as a weapon or armament. It will generally provide minor buffs, which are included in the item's Profile.
== Turns ==
Category:TheCyanWool
Category:RPG
Category:Wargame