Marina Liteyears

==Summary==
Marina Liteyear is an android maid created by the genius inventor Professor Theo, but when he is kidnapped by an evil army led by his brother Leo, she is forced to fight against them, fending off all of their generals and ultimately Leo as well, saving the universe and the Professor. 
==Powers and Stats==
Tier: At least , likely far higher 
Name: Marina Liteyear 
Origin: Mischief Makers
Gender: Female 
Age: Unknown (Her appearance when turned into a human will vary depending on the player's input age) 
Classification: Ultra-InterGalactic-Cybot G 
Powers and Abilities: 
* Superhuman Physical Characteristics 
* Martial Arts (Marina's fighting style is focused around grappling, though she can also perform striking attacks such as slide kicks and various namedStage 2-11Stage 3-12 but unseen moves; she is capable of performing various techniquesStage 1-2 with both her great strength and acrobatic prowess, and even use grabbed foes as projectiles or clubs to harm other enemiesStage 4-11. Marina can analyze the best places and moments to perform a grab on foes and often counters attacks by grabbing the used limb and throwing the enemyStage 4-6. Marina has defeated waves of enemiesStage 1-8 and powerful elite soldiers, even as they attempt to adapt their strategy, such as by adding various feints before attacking, to defeat her, all without ever taking them too seriouslyStage 5-4) 
** Information Analysis (Can scan for the best pointsStage 1-7 to grab strong enemiesStage 1-5, also showing when they are vulnerable to such an attackStage 2-6) 
** Minor Attack Reflection (Can attack large enough enemies by grabbing their limbs or appendagesStage 4-2 mid-attack and throwing them back at them, and do the same with energy projectilesStage 3-8 or missilesStage 3-12)
* Weapon Mastery (Capable of utilizing weaponry such as guns skillfullyStage 1-9, fending off entire stages' worth of armed enemies, as well as bladed boomerangsStage 2-3) 
* Acrobatics and Flight (Marina can easily perform acrobatic maneuvers and leap around platforming levels at high speeds, using her rocket boosters to modify her momentum as needed with great accuracy and versatility, even upwards or downwards. Marina can even use her own strength for movement, throwing herself between grappling points to ascend certain terrains. She can also perform dodge rolls. Outside of gameplay, Marina has shown the ability to use her rocket boosters to fly without restrictions) 
** Afterimage Creation (Briefly creates afterimages when dashing) 
* Inorganic Physiology (Type 2)
* Power Modification (Can change the shot spread of rifles by shaking them) 
** Size Manipulation (Can increase the size of missiles by shaking them) 
** Text Manipulation (Can add positive words to speech bubbles and turn them into damaging attacksStage 5-7) 
* Healing (By gathering enough healing gems when at full health, Marina can "store" that health as an extra bar of health which will automatically heal her when she would otherwise die, storing up to two additional health bars) 
* Non-Physical Interaction (Can grab energy blasts or speech bubbles)
* Breaking the Fourth Wall (Aware that she's going through videogame stages and boss battles and that she is in a videogame) 
* Vehicular Mastery (Can ride a tricycle through a dangerous course while rocket-boosting forwardStage 4-8 and fend off enemies while ridingStage 5-2 animalsStage 5-3) 
* Likely Resurrection and Statistics Amplification (By collecting enough Red GemsStage 1-1, Marina can resurrect herself with a variety of boosts) 
* Explosion Manipulation (With Clanbombs and missile launchersStage 3-2) 
* Danmaku (Can shoot wide spreads of bullets with guns) 
* Fusionism (Can mix multiple items into one different one with a ClanpotStage 3-1) 
* Sealing (With a special pot that traps ghosts within itStage 4-7)
Attack Potency: At least Multi-City Block level (Casually threw Professor Theo away with this much strength. Professor Theo, who she would go out of her way to not harm, was seemingly uninjured by this and could be repeatedly kidnapped by the game's weakest enemies, who Marina can easily defeat. Can rotate an entire, very tall castle at high speedsStage 2-2), possibly far higher (Seemingly punched Professor Theo into a different galaxy) 
Speed: Massively Hypersonic (Threw Professor Theo away this fast and can move at speeds comparable to the things she throws in battle and fight bosses capable of blocking them) 
Lifting Strength: Class G (Casually threw Professor Theo away with this much strength and rotate an entire, very tall castle. Can easily toss around huge robotsStage 5-8 and shove the entire weight of a giant crocodile. Can throw large stone blocks with enough force to break them and other stone blocks)
Striking Strength: At least Multi-City Block level, possibly far higher 
Durability: At least Multi-City Block level (Unaffected by huge explosions. Can tank huge rocks shot by a volcano at high speedsStage 1-10), possibly far higher 
Stamina: At least Peak Human. Can fight and defeat comparable foes even when very tired, and fight through entire stages or several bosses in a row.
Range: Standard melee range, hundreds of meters with firearms, hundreds of kilometers by throwing objects. 
Standard Equipment: None notable
*Optional Equipment:
**Assault Rifle
**Clanbomb
**Clanpot
**Boomerang
**Bladed Boomerang
**Missile Launcher
**Ghost-Storing Pot
Intelligence: Above Average. Solved a math test faster than an opposition who had trained for itStage 3-10. Despite originally being built to be a maid, Marina has showcased extreme levels of dexterity, such as leaping on a shooting missile, then grabbing another to hit the enemy firing them, or facing a flying enemy in a freefall battleStage 5-6, as well as extreme versatility and skill in combat. 
Standard Tactics: Marina refuses to kill any enemy and tends to not take fights too seriously, at least at the beginning. She can scan for the best places and moments to grab enemies, and will use this cleverly to defeat foes that are too strong to bring down with brute strength, often countering attacks by grabbing the used limb and throwing the attacker or picking up enemy projectiles and using them as weapons of her own. 
Weaknesses: Slightly ditzy.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Mischief Makers (Game)
Category:Female Characters
Category:Game Characters
Category:Video Game Characters
Category:Playable Characters
Category:Good Characters
Category:Androids
Category:Martial Artists
Category:Maids
Category:Heroes
Category:Protagonists
Category:Primary Protagonists
Category:Energy Users
Category:Flight Users
Category:Superheroes
Category:Robots
Category:Information Analysis Users
Category:Attack Reflection Users
Category:Weapon Masters
Category:Acrobats
Category:Afterimage Users
Category:Inorganic Beings
Category:Power Modification Users
Category:Size Users
Category:Text Users
Category:Healers
Category:Non-Physical Interaction Users
Category:Fourth Wall Aware Characters
Category:Vehicular Masters
Category:Resurrection Users
Category:Statistics Amplification Users
Category:Explosion Users
Category:Sealing Users
Category:Fusionism Users
Category:Danmaku Users
Category:Gun Users
Category:Boomerang Users
Category:Thrown Weapon Users
Category:Fourth Wall Aware Characters
Category:Rocket Users
Category:Vehicle Users
Category:Weapon Users
Category:Blade Users