Chase (Pokemon)

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==Summary==
Chase is a kid who has recently turned 10 in the world of Pokémon, and was promptly sent to Professor Oak's Lab to receive his very first Pokémon. However, a Pikachu from parts unknown found him and encouraged him to catch him. Upon doing so, the Pikachu rolled his Poke Ball all the way to Oak's Lab, officially kicking off their unexpected friendship. From there, they went off on countless adventures to defeat all 8 Pokémon Gyms, defeat the Elite Four and become the Kanto League Champion, complete the Pokédex, conquer all 153 Master Trainers, master Mega Evolution, and even defeat the old Kantrio.
==Powers and Stats==
Tier: | | | At least | At least | At least , likely 
Key: Base | Start of game | Mid-game | Post-Champion | Fight with Mewtwo | Endgame
Name: Chase
Origin: Pokémon: Let’s Go Pikachu/Let’s Go Eevee
Gender: Male
Age: 10
Classification: Kantonian Trainer, Pokémon League Champion, Pikachu Master, Bulbasaur Master, Ivysaur Master, Venusaur Master, Charmander Master, Charmeleon Master, Charizard Master, Squirtle Master, Wartortle Master, Blastoise Master, etc; Grand Master, Battle Master
Powers and Abilities: 
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Superhuman Physical Characteristics, Genius Intelligence, likely Immortality (Type 1, was implied by the creators to not age physically as his model doesn't change), Preparation (All forms except Technological), Summoning (of Elaine), Sealing (Via Poké Balls), can give to his Pokémon: Transformation (Evolution items and Mega Evolution), Healing and Purification (Type 3 via Recovery Items), Statistics Amplification (via Battle Items), | Superhuman Physical Characteristics, Enhanced Senses, Non-Physical Interaction, Resistance to cold temperatures (All Pokémon in the GO timeline can casually survive and live inside snowy environments) [All], Small Size (Type 1), Electricity Manipulation, Homing Attack, Statistics Amplification (With Agility and Double Team), Reactive Power Level (Pika Papow does more damage the stronger the bond between Chase and Pikachu), Vector Manipulation (Pika Papow cannot miss by any means), Power Bestowal (Can expend his Pika Papow to amplify every stat a partner has) Afterimage Creation, Forcefield Creation, Can paralyze enemies with several of its attacks, Healing, Resistance to Electricity Manipulation, Metal Manipulation, Air Manipulation, Sleep Manipulation, and Sealing (Even while trapped inside a Poké Ball at the edge of Pallet Town, Pikachu rolled his Poké Ball all the way to Professor Oak’s Lab, through the door, and onto the table where Chase was supposed to have chosen a Starter Pokémon that day, while normal Pokémon can only shake their Poké Balls) [Pikachu], all the assorted abilities of Venusaur, Charizard, Blastoise, Articuno, Zapdos, Moltres, Mewtwo, and every other Kanto Pokémon along with Meltan and Melmetal
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Empowerment (Bonding with Chase increases their power), Accelerated Development, Instinctive Action (Can shake themselves out of induced sleep and avoid attacks automatically), Damage Reduction, Damage Boost (Can deal critical hits more often to impress its trainer), Regeneration (Low, can heal debilitating burns out of sheer love for their trainer), Supernatural Willpower, Self-Purification (Type 3), Supernatural Willpower and Self-Heat Manipulation (Their determination is so fiery it can literally melt ice), Body Control/Resistance to Poison Manipulation (Can expel poison from its bloodstream so Chase won’t worry), and Status Effect Inducement (Can break out of paralysis, heal burns, and shake itself awake from induced sleep)
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Attack Potency: Wall Level+ (Very active for a Pokémon trainer) | Small City level (Possesses multiple first stage Pokémon, some being starter Pokémon) | At least City level (Defeated Brock, Misty, and Lt. Surge) | At least Mountain level+ (Defeated Erika, Sabrina, and the entire Fighting Dojo) | Island level+ (Utilizes Mega Venusaur, Mega Blastoise, and Mega Charizard in battle, defeated the Elite Four and overcame Post-Champion Trace, who was even stronger than Lance and used a Mega Pidgeot) | Planet level (Fought and defeated Mewtwo and the 3 Legendary Birds. Chase’s preparations for fighting Mewtwo left Partner Pikachu vastly stronger than when he battled the Elite Four, to the point where he defeated the Pikachu Master, meanwhile Master Trainers’ Pokémon in general are far superior to Post-Champion Chase’s Mega Pokémon; Erika stated that at Chase's level of power he'd be worthy of winning her badge at least 10 times over, defeated Blue and Morimoto, whose teams are superior to the Elite Four) | At least Galaxy level, possibly High Universe level (Possesses both forms of Mega Mewtwo and uses him in battle. Has Pokémon like Partner Pikachu that can keep up with him in a Double Battle. Owns the strongest iteration of all 151 Kanto Pokémon and the Meltan line and has defeated each respective Pokémon's Master Trainer, who possess the strongest trained Pokémon known to man, making him the Grand Master. Defeated Red and Green, whose Pokémon are far superior to any given Master Trainer even if they aren't Mega Evolved.)
Speed: Peak Human with Relativistic+ reactions | At least Massively Hypersonic+ | At least Sub-Relativistic (Kept up with Brock, Misty and Lt. Surge), higher via Quick Attack and Zippy Zap | Relativistic+ (Kept up with Erika, Sabrina, and the Dojo's Master's Pokémon), higher via Quick Attack and Zippy Zap | At least Relativistic+ (Defeated Trace, whose Pokémon are superior to Lance), higher via Quick Attack and Zippy Zap | Massively FTL+ (Fought even with Mewtwo, and defeated both the Pikachu Master and the 3 Legendary Birds well before that happened), higher via Quick Attack and Zippy Zap | Massively FTL+, possibly Infinite (Uses Mega Mewtwo X or Y and uses multiple other Pokémon on that level), higher via Quick Attack and Zippy Zap
Lifting Strength: Class 10 | At least Class 10 | Class 50 | Class M (Clashed with the Dojo's Machoke, which can easily hold aloft a sumo wrestler with one finger, and should be stronger than Machop, who can lift Graveler, which weighs 105 kg, with ease) | At least Class T (Clashed with Bruno, who commands a very well trained Machamp) | At least Class T, likely higher (Can match singular Master Trainers, whose lone Pokémon are stronger than Mega Pokémon belonging to League Champions) | At least Class Z, likely far higher (Caught Mewtwo and added him to his team, who he then trained and gave the ability to Mega Evolve, and owns Pokémon capable of fighting alongside it in a Double Battle. His Pokémon can match Red's Machamp blow for blow, who is incalculably stronger than Bruno's even after his Post-Champion training)
Striking Strength: Wall level+ | Multi-City Block level | At least City level | At least Mountain level+ | Large Mountain level+ | Planet level | At least Galaxy level, possibly High Universe level 
Durability: Wall level+ (Very active for a Pokémon trainer) | Small City level (Possesses multiple first stage Pokémon, some being starter Pokémon) | At least City level (Tanked hits from Brock, Misty, and Lt. Surge's ace Pokémon ) | At least Mountain level+ (Tanked hits from Erika, Sabrina, and the entire Fighting Dojo) | Island level+ (Utilizes Mega Venusaur, Mega Blastoise, and Mega Charizard in battle, withstood attacks from the Elite Four and even Champion Trace's Mega Pidgeot) | Planet level (Tanked attacks from Mewtwo and the 3 Legendary Birds. His Pikachu withstood the Pikachu Master's attempts to defeat it, meanwhile Master Trainers’ Pokémon in general are far superior to Post-Champion Chase’s Mega Pokémon; can withstand hits from Blue's Mega Charizard Y whose team even without Mega Evolution defeated the Elite Four years ago) | At least Galaxy level, possibly High Universe level (Possesses both forms of Mega Mewtwo and uses him in battle. Has Pokémon like Partner Pikachu that can keep up with him in a Double Battle. Owns the strongest iteration of all 153 Kanto Pokémon who are as durable if not even sturdier than each respective Pokémon's Master Trainer, who possess the strongest trained Pokémon known to man. Can survive attacks from Red and Green's Mega Pokémon, who vastly outclass their Master Trainer counterparts even while untransformed)
Stamina: Superhuman | Superhuman | Superhuman | Superhuman
Range: Standard Melee Range | Below Standard Melee Range, Hundreds of Meters depending on the Move | Standard Melee Range, Tens of Kilometers depending on the Pokémon and Move 
Standard Equipment:
*Pokémon Box: As PCs are obsolete tech, the Pokémon Box is a large cylinder with every Pokémon that Chase has ever caught stored inside it. Chase can remove Pokémon and put them inside at will, however as a drawback his Pokémon will not be healed by entering it like a normal PC.
*Medicine Pocket:
**Potions: Potions can heal a Pokémon’s HP, or stamina, during battle. The type of Potion dictates how much HP will be restored, from 20 HP to all of it.
**Revive: Items that can revive a fainted Pokémon, with half of their health back. Max Revives restore the Pokémon back to perfect condition.
**Soda Pops: , and can be used to heal their stamina as well.
**Antidote: A spray that removes poison from a Pokémon.
**Paralyze Heal: A spray that frees a paralyzed Pokémon.
**Burn Heal: A spray that heals a Pokémon's burn.
**Ice Heal: A spray that defrosts a Pokémon that has been frozen solid.
**Awakening: A spray that awakens a Pokémon from induced sleep.
**Ethers: Medicine that restores the PP of a single move of one of his Pokémon.
**Elixirs: Medicine that restores the PP of every single move one of his Pokémon has.
**Full Heal: A spray that heals any and all status conditions a Pokémon has.
**Pewter Crunchies: A crunchy snack that heals any and all status conditions a Pokémon has.
**Shalour Sable: A shortbread that heals any and all status conditions a Pokémon has.
*Power-Up Pocket:
**Evolution Stones: Curious stones capable of causing certain Pokémon to evolve.
**PP Up: A medicine that slightly raises the max PP of a single move of a Pokémon.
**PP Max: A medicine that maximizes the max PP of a single move of a Pokémon.
*Candy Jar:
**Rare Candy: A candy that makes his Pokémon stronger for each one they eat.
**Candies: A candy that makes his Pokémon stronger for each one they eat.
*Catching Pocket:
**Poke Balls
**Razz Berries: Berries that make it slightly easier to catch a Pokemon. 
***Golden Razz Berries make it significantly easier to catch them.
**Nanab Berries: Berries that calm wild Pokemon a little, making them move around a bit less. 
***Golden Nanab Berries significantly calm them down.
**Pinap Berries: Berries that make Chase slightly more likely to get an item from the Pokemon he's trying to catch.
***Golden Pinap Berries make him significantly more likely to get an item.
*Battle Pocket:
**Key Stone: A special filled with an unknowable power, which allows him to Mega Evolve any applicable Pokémon that he has crafted a remarkable bond with.
**X Attack: An item that makes Chase's Pokemon significantly physically stronger.
**X Defense: An item that makes Chase's Pokemon significantly more physically durable.
**X Special Attack: An item that makes Chase's Pokemon significantly nonphysically stronger.
**X Special Defense: An item that makes Chase's Pokemon significantly more nonphysically durable.
**X Speed: An item that makes Chase's Pokemon significantly faster.
**X Accuracy: An item that makes Chase's Pokemon significantly more accurate.
**Dire Hit: Greatly increases his Pokémon's Critical hit chance.
**Guard Spec: Prevents Statistics Reduction from working on his Pokémon for 5 turns.
Intelligence: Extraordinary Genius, is the greatest Pokémon mind on the planet, having completely filled the Kanto Pokedex and defeated the Master Trainers for every single Pokémon on the list, making him the Grand Master of all 153 Master Trainers, every single one of which already being far above the Elite Four. After he beat Red, he received the Battle Master title from him, implying Red had been the greatest Trainer on Earth. Took down the Team Rocket of the GO timeline. His Pikachu is so smart that just by learning 2 Secret Techniques out of 5 he was already considered significantly smart for a Pokémon.
Notable Attacks/Techniques:
*Friendship: As a Pokémon trainer, Chase's greatest weapon is his bond with his Pokémon. Thanks to his journey with Elaine through Kanto, all of his Pokémon love him very much. Thanks to this power, Chase's Pokémon:
**Are significantly stronger than they normally should be (Empowerment)
**Get stronger from battle much faster than usual (Accelerated Development)
**Automatically avoid attacks thanks to their bond (Instinctive Action)
**Survive attacks that would normally KO them, leaving them with 1 HP (Damage Reduction)
**Land critical hits more often (Damage Boost)
**Regenerate their burns to remove the status effect (Regeneration)
**Expel poison from their body (Body Control)
**Shake themselves out of induced sleep (Instinctive Action)
**Melt ice that was freezing them with their fiery determination (Temperature Manipulation and Supernatural Willpower)
**Break out of paralysis (Self-Purification (Type 3))
*Support Play: Chase shakes his hand in the air and summons Elaine, who suddenly runs onto the battlefield from out of nowhere to help Chase out in battle, turning any combat scenario into a 2 against 1. Much like how Chase has Partner Pikachu, Elaine has Partner Eevee, who is exactly as strong and has most of the abilities that Pikachu does.
*Catch Combos: By catching the same species of Pokémon over and over again, Chase can acquire new, more, better Pokémon with a higher chance to be Shiny and more guaranteed perfect IVs, one more guaranteed for every 10 Pokémon up to 40. These Catch Combos can never break unless a different Pokémon is caught (and even then the new Pokémon will still gain all the benefits), meaning Chase can even abuse this to Charizards or even Legendary Pokémon with unbelievably high potential.
*Hyper Training: In matches with preparation time, Chase can visit a man in the Day Care Center that will Hyper Train his Pokémon , giving them perfect IVs in exchange for Bottle Caps, increasing their potential even further. It should be noted that .
*Mega Evolution: On top of Chase's already insurmountable power, he can Mega Evolve some of his Pokémon to unlock even more strength. Mega Evolution is a transformation that eligible Pokémon may undergo which increases their strength, speed, and durability dramatically, as well as changes their biological typing to become weaker or more resistant to different elemental attacks.
Signature moves:
*Zippy Zap: A move similar to Volt Tackle in which its user coats itself in electricity and moves at impossible speeds, slamming hard into the opponent. This move always lands before the opponent makes a move, always scores a Critical Hit, and is as accurate as Thunderbolt which is described as being unable to miss.
*Floaty Fall: The user creates balloons around itself similar to the ones on the Flying Machine in Sky Dash and dives at a steep angle to attack the target. This move has a chance to cause the opponent to flinch.
*Splishy Splash: The user creates a massive wave of water with their electric power which then covers the opponent. Due to the electricity in the water, this move has a chance to paralyze the opponent.
*Pika Papow: Pikachu sends massive amounts of electricity into the sky, which then carpet bombs the opponent's side of the field. The more Pikachu loves Chase, the more damage this attack deals. This move will never miss under any circumstance.
**Pikachu’s support: If another Pokémon is in battle besides Pikachu, he can expend his Pika Papow to give them a boost to their stats in every category.
Secret Techniques: Secret Techniques are much like the original 6 HM moves, however they are different in that they don’t take up move slots because they’re not technically moves, and for this same reason they don’t even require stamina for the user to perform. Humans can also learn these moves for some reason, in fact that was their original purpose.
*Chop Down: Allows Pikachu to slice things in half, such as thin trees
*Sky Dash: Pikachu spawns a flying machine and flies into the sky, getting himself and Chase anywhere in Kanto in a short time period
*Sea Skim: Pikachu spawns a surfboard, which can be surfed on to reach any water destination
*Strong Push: Pikachu’s body lights up with orange energy, allowing him to push heavy objects
*Light Up: Light emanates from Pikachu’s body, allowing clear vision of even pitch-black environments
Weaknesses: Pikachu can only perform Pika Papow once per battle. For an unknown reason, Chase's Pikachu absolutely refuses to evolve, and he will get impatient if he doesn't battle for prolonged periods of time. Pikachu can't perform Pikachu's support on himself. 
Feats:
*Taught Partner Pikachu all 5 Secret Techniques, becoming the first Trainer to ever do so
*Filled his Pokedex with all 153 known Pokémon
*Defeated the Elite Four, who are the 4 strongest Pokémon trainers in the world
*Defeated the current Pokémon League Champion, taking his title of strongest in the world for himself
*Defeated and caught Mewtwo, an unstoppable Pokémon far superior to any other in the Pokedex
*Defeated every single Master Trainer, proving that he has the strongest iteration of every known Pokémon, earning him the title of Grand Master Trainer
*Saved up for and bought the Crown, the most expensive item in all of GO
Note: 
*To catch the 3 Legendary Birds and Mewtwo, Chase had to KO them before the catching phase began, meaning he did fully defeat them in battle.
*Whether Chase has powerful versions of Alolan Pokémon can be left up to the discretion of the creator of the VS match, as there are no Alolan Master Trainers that he could have defeated, though all Alolan Kanto Pokemon can be traded for infinitely.
*As usual, the Pokémon Evolutions short is considered noncanon to Let's Go, as Chase is portrayed as the canon protagonist instead of Elaine virtually everywhere else and nearly the entire short conflicts with the game's actual events.
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Pokemon
Category:Male Characters
Category:Geniuses
Category:Immortals
Category:Preparation Users
Category:Summoners
Category:Sealing Users
Category:Transformation Users
Category:Healers
Category:Purification Users
Category:Statistics Amplification Users
Category:Enhanced Senses Users
Category:Non-Physical Interaction Users
Category:Small Sized Characters
Category:Electricity Users
Category:Homing Attack Users
Category:Reactive Power Level Users
Category:Vector Manipulation Users
Category:Power Bestowal Users
Category:Afterimage Users
Category:Forcefield Users
Category:Paralysis Users
Category:Empowerment Users
Category:Accelerated Development Users
Category:Instinctive Action Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Regeneration Users
Category:Supernatural Willpower Users
Category:Temperature Users
Category:Body Control Users