Boons And Challenges (NH)

Boons and Challenges
When interacting with mortal civilizations, your gods will often want to either help or hinder their development and their strength relative to other groups.  These sorts of actions are called boons (for helpful actions) or challenges.  Any action may result in a boon or challenge. 
In order to denote that an action is a boon or challenge, it should be noted as part of the AP used to create it.  For instance: 1 AP: Guide Population (Boon): The neighoring civilizations love the strangely addicitive plant that only grows within the lands of the Rastafaroids.
Example Boons:  Command the soil to become incredibly fertile around the town.  Command the earth to contain deposits of gold.  Guide a group of wealthy patrons to pay for the creation of a wall around the city.  Forge a magical sword whose owner is the king of the nation.  Beget a hero to defend the realm 
Example Challenges: Cause an earthquake that leads to a prolonged period of rebuilding.  Turn the land around a town to become swampy.  Guide a thieves guild to enter the city and begin disrupting trade, forge a magical blade whose owner is a deranged serial killer loose in the city.  Beget a villain to punish the realm. 
The effects of Boons and Challenges are explained in the section on Civilization Strengths and Combat. 
If you wish to affect more than one civilization with a boon or challenge, the following rules apply: 
Affecting 1 civilization: +0 AP cost 
Affecting 2-3 civilizations +1 AP cost
Affecting 4+ civilizations +2 AP cost.
Category: Rules (NH)