Cut location

There are some cut locations everywhere throughout the Baldi's Basics series. They appear to be unused, or were used for testing purposes at some point during the development of a game/update.
== Baldi's Basics Plus ==
Baldi's Basics Plus includes some unused maps that are only accessible with hacks.
=== Farm field trip collision map ===
This is a map that generates along with a 2D maze in farm field trip.
It is used for detecting collision between animals, walls, and a barn in the background.
=== Light test room ===
It is a test map that has a shrink machine, a math machine, and chalkboards all over the map. The player can also see the "twilight" skybox, presumably with using UnityExplorer for noclipping.
=== NPC State Machine Test map ===
Added in V0.5 of Baldi's Basics Plus, the NPC State Machine Test map is a map that was seemingly used to test the NPC State Machine system, implemented in V0.4. It is given the acronym NSM in the elevator, however it ends up creating a second row for the M, because it extends outside the bounds of the text object.
Unfortunately, the map throws an error when trying to load. This is because of an "Index was outside the bounds of the array." error, which is caused when the game tries to look for a value which is outside of a preset array, which the game was supposed to have specified.
=== Occlusion culling test map ===
This map was shown in one of the bi-monthly Kickstarter updates."So, since Baldi's Basics Plus loads all of its levels at runtime, I haven't been able to utilize the built in occlusion culling system. I've been meaning to make my own for a while and I finally have! Here's a video of it in action:" - Baldi's Basics Kickstarter Status Update #20 (YouTube) It appears to be a huge Super Schoolhouse filled with tons of objects, presumably for testing optimization technics, such as "occlusion culling" that was firstly introduced in Baldi's Basics Classic V1.4.
A different occlusion culling test map containing lots of empty rooms and hallways (and some posters), most of them inaccessible without using hacks, can be found when using UnityExplorer to access it in V0.4 of Baldi's Basics Plus.
Baldi's Basics Plus Prerelease 2 24 2024 1 35 56 PM.png|The occlusion culling test map button. It is the same button used for the light test map in V0.3.8.
Baldi's Basics Plus Prerelease 2 24 2024 1 36 12 PM.png|The test map's acronym in the elevator, which is "CUL".
Baldi's Basics Plus Prerelease 2 24 2024 1 36 57 PM.png|The starting position in the test map. Beginning partially clipped into a tile. As soon as moving, the tile disappears.
Baldi's Basics Plus Prerelease 2 24 2024 1 53 37 PM.png|The starting area in the test map.
Baldi's Basics Plus Prerelease 2 24 2024 1 53 15 PM.png|An overhead view of part of the test map.
Baldi's Basics Plus Prerelease 2 24 2024 1 52 49 PM.png|Ditto.
Baldi's Basics Plus Prerelease 2 24 2024 1 53 02 PM.png|Ditto.
Baldi's Basics Plus Prerelease 2 24 2024 1 38 27 PM.png|A look at one of the windows in the test map. Note that it (along with every other window in the test map) makes use of the "wide" window mask.
Baldi's Basics Plus Prerelease 2 24 2024 1 54 49 PM.png|A look at part of the test map with the minimap open.
Baldi's Basics Plus Prerelease 2 24 2024 1 56 39 PM.png|An empty room in the test map.
Baldi's Basics Plus Prerelease 2 24 2024 1 55 20 PM.png|The test map's layout on the advanced map. It is so large, it does not fit in one view.
Baldi's Basics Plus Prerelease 2 24 2024 1 55 27 PM.png|The rest of the test map's layout on the advanced map. Also note how all of the map tiles are white.
=== Title screen light map preview ===
This preview appears to be a simple quad mesh with a lightmap texture. It is located inside of the main menu, presumably accesable with using UnityExplorer.
== Baldi's Basics Classic Remastered ==
There appears to be no hidden maps in this game. 
Although, the main menu includes the same lightmap quad mesh from Baldi's Basics Plus.
== References ==
== Navigation ==
Category:Locations