Monster

A Monster (also known as Demon Beast) is an Animal that has gone wild either after absorbing copious amounts of Qi or a YaoGuai Cultivator who has failed their Shapeshifting Tribulation. Certain Monsters summoned by Boss Monsters, Secrets, or Tribulation IX may also be generated as Elite Enemies. 
==Common Drops==
All Monsters derived from Animals and YaoGuai have the following drops, depending on their Cultivation Level:
Qty	Amount	Chance	Cultivation Level	Stage
1 	 	100% 	all 	
3 	 	25% 	all 	
15 	 	100% 	all 	
35 	 	25% 	4-9 	Core Shaping - Golden Core
1 	 	100% 	7-12 	Golden Core+
2 	 	25% 	7-12 	Golden Core+
40 	 	100% 	10-12 	Primordial Spirit
15 	 	20% 	10-12 	Primordial Spirit
5 	 	25% 	10-12 	Primordial Spirit
== Rare Drops==
All Yaoguai-specific Rare Drops drop from any Primordial Spirit (Cultivation Levels 10-12) Monster of the speciesSettings\Npc\Race\Race_JYAnimal.xml. The drop rate is 10%, unless otherwise specified. They can also be purchased from Sects, Auctions, and the Merchant. 
*Rabbit = 
*Chicken = 
*Wolf = 
*Snake = 
*Boar = (Drops from Cultivation Level 7-12 (Golden Core and higher). 100% chance: 3, 50% chance: 1, 25% chance: 2, average 4)
*Bear = 
*Frog = N/A
*Turtle = 
*Cat = 
*Bull = 
*Tiger = 
*PandaDLC = N/A
== Cultivation Level ==
All Monsters encountered in the World during Camp and Enter are of Cultivation Level 6 (Core Shaping). Monsters that appear in the Player Sect may have higher or lower Cultivation Level depending on how they got there, although they almost always follow the Invader cultivation level table (which is linked to Reputation), unless otherwise summoned by Heavenly Chaos, certain Events, or Boss Monsters.
There are many ways through which Monsters can enter the Player Sect:
* Earthmother Shrine - Allows the player to actively summon Monsters of the Invader cultivation level. Additional summonings increase their Cultivation Level and power.
* A YaoGuai Cultivator failing their Shapeshifting Tribulation turns into a hostile Monster of the same Cultivation Level.
*Flood Dragon, Torch Dragon (Boss) summon Monsters of the Invader cultivation level
*Certain Events and Secrets summon Monsters of the Invader cultivation level
* Absorbing Qi as an un-enlightened Animal, always spawn as Qi Shaping Cultivation Level 1.
*One (or more) Golden Core Monster at Cultivation Level 9 will always spawn in the Player Sect at the start of the game
*Tribulation IX has certain modifiers which summon Monsters at Cultivation Level 12 early in the game.
*FishingDLC can summon Monsters of the Invader cultivation level.
*The "Beast Convertion" constraint from Heavenly Chaos can summon Monsters when Animals are killed in the Player Sect. Their Power Level depends on the time in days since game start, with every 10 days increasing their Power Level by 1, up to a maximum of 20. The Power Level is the same as the Invader Power Levels, although adjusted by time instead of Reputation.
==Animal to monster==
The chance for an animal to transform into a monster depends on the Qi on the map and the number of monsters currently present on the mapXiaWorld.Npc.CheckIfMakeSelfToEliteEnemey(). An awakened animal can't transform. The check is made daily, and the chance is : \frac{0.001 * (1 + 0.1 * TileQi)}{10^{NbMonsters}} for each animal, where NbMonsters is the number of monsters on the map, and TileQi is the Qi on the tile the animal is on.
==Natural improvement==
Monsters will naturally raise rank and increase in Cultivation Level over time, however the process is slow enough that it is barely noticeable. Monsters on camping maps also respawn everytime the camp is visited, so they can only improve by having someone on the map for a long period of time. The power level at each stage corresponds to the Elite Enemy power of their cultivation level. 
The time for monsters to go up a stage is as follows:
Cultivation level	Stage 	Duration (days)	Total (days)
1 	Qi Shaping 	4 	
2 	Qi Shaping 	6 	4
3 	Qi Shaping 	10 	10
4 	Core Shaping 	20 	20
5 	Core Shaping 	30 	40
6 	Core Shaping 	40 	70
7 	Golden Core 	60 	110
8 	Golden Core 	80 	170
9 	Golden Core 	90 	250
10 	Primordial Spirit	100 	340
11 	Primordial Spirit	120 	440
12 	Primordial Spirit	140 	660
So it would take 660 in-game days for a beast to go from sensing Qi to achieving a cultivation level of 12. 
Once they reach the last stage, they stop improving but after the 140 days cooldown elapses their power varies between 50% and 150% of the base power of the stage 12XiaWorld.Npc.AddEliteModifier(). 
==References==
Category:Monsters