The Plantformer (S.O.A.P. Games)/Plants

These are the plants (and their classes) in levels of The Plantformer.
== Requests ==
These plants are requested from other users. I may or may not add them in the official section for multiple reasons (time issuses, etc.). Ones that I have done will still be here.
User 	Plant(s) 	Completed? 	Class (respectively)
Ives gamesy	Rose Thorn, Wheat Machine Gun	Yes! 	Thorny and Special
Hoola92 	ALL! 	None of them!	
== Official Plants ==
These are the plants that WILL be in the game.
An * represents that the plant will be released at a later time than initial release.
An & represents the plant will be for a limited time, but recurring annually.
==== The Thorny ====
These are the plants with the thorns effect - They return damage that is taken by 25% minimum.
Plant 	HP 	Damage \ Damage/second 	Shielding	Short Descirption
Rosemerry 	200	3 \ 6 damage per second 	10% 	Your average Rosemerry.
Roseflame 	200	3,2/s \ 9 damage per second 	10% 	Alike a Rosemerry but with a fiery attack.
Splashmerry 	250	2,1 \ 7 & 3.5 dmg per second 	10% 	Weaker attack, but with splash and more health
Roseairy 	175	3,1/s \ 4.5 damage per second	7.5% 	Capable of flight, Roseairy also has poison.
Trigger Merry 	275	10 \ 20 dmg per second 	15% 	Explosives-based Rosemerry and has thowable dynamite sticks.
Primal Rosemerry	250	5 \ 2.5 damage per second 	20% 	Every Primal plant is better than its modern kind.
Rose Thorn
=Suggested=	300	Auto-Attack 	80% 	Permanently buried in the ground, Rose Thorn also slows zombies on contact
Eastermerry & 	225	4 \ 12 damage per second 	20% 	Happy Easter!
==== The Shrapnel ====
These are the plants that have projectiles that bounce/break off and bounce.
Plant 	HP 	Damage \ Damage/second 	Shielding	Short Description
Oopsy-Daisy 	200	3,1 \ 12 & 4 damage per second 	15% 	Every Rosemerry's best friend
Fire Daisy 	200	3,1.5/s,2,0.5/s \ 9,4.5,6 & 1.5 dmg per second	15% 	This took moths of flamethrower implants. Be happy
Acid Daisy 	200	5,3/s,3,1.75/s \ 10,6,6 & 3.5 dmg per second 	10% 	This is why WE don't have toxic waste dumps.
Ice Daisy 	200	2,1,0.5 \ 6,3 & 1.5 dmg per second 	10% 	Shoots icicles that pierce and freeze enemies
*Zap* Daisy 	225	5, 20% dmg decrease \ 15, 20% dmg decrease 	15% 	A daisy that shoots electrical currents that bounce off and hit more enemies! 10% chance to stun enemies.
Primal Oopsy-Daisy	250	6,2 \ 24 & 8 damage per second 	20% 	" "
Autumn Leaf & 	275	5,2 \ 15,6 damage per second 	30% 	In Easter it is Autumn. I live in Australia.
==== The 'Shooters ====
These are your pea-shooting plants.
Plant 	HP 	Damage \ Damage/second 	Shielding	Short Description
Sturt's Dessert Pea 	175	2 (Freeze for 5 sec, slow for 3 sec) \ 4 dmg per second	10% 	Freezes zombies when bitten, slows them down when they're shot!
Clock Peashooter (Free-use) (Peaon was moved to Crossover section)	225	2 \ 6 dmg/s 	20% 	Does more dmg/s, more health, and more shielding!
??? 	???	?? \ ?? damage per second 	??% 	????
==== The Special ====
Basically the other plants.
Plant 	HP 	Damage \ Damage/Second 	Shielding	Short Description
Boolean Birch 	325	3.5 \ 7 damage per second 	40% 	Shoots sharp boolean blocks that pierce enemies.
Orange Coneflower 	200	2 \ 10 damage per second 	15% 	This plant has pierce and can steal cones from zombies to boost her attack
Grunt Grape 	250	5/8 \ 5/8 damage per seocnd	25% 	Grunt Grape can either swing his axe at nearby enemies or throw it to chop multiple enemies.
Primal Boolean Birch 	400	7 \ 14 dmg per second 	60% 	This is the one (that should acutally be in the "Heroes" section but oh well).
Primal Orange Coneflower	275	5 \ 25 damage per second 	20% 	Once again another primal plant.
Wheat Machine Gun
=Suggested=	350	2 \ 40 damage per second 	20% 	Looks OP in damage? Can shoot for 25 seconds, and will need to recharge for 10 seconds.
Overspeed-Shroom and Flame Fruit pair
=Suggested=	300	3 \ 15 damage per second 	35% 	Overspeed-shroom speeds up enemies but tires them so much that they're immobilised. Flame Fruit does fire damage to enemies when they get hit by projectiles or bite the Flame Fruit.
==== The Beta ====
Their Beta ammo does x2 damage.
Plant 	HP 	Shielding	Short Description
Beta Rosemerry 	200	15% 	U got a prob. w/ beta m8?
Beta Oopsy-Daisy 	200	20% 	Beep Boop I am Facebook
Sturt's Desert Pea	175	15% 	Has peirce instead of slow, beta of Sturt's Dessert Pea.
Beta Boolean Birch	325	45% 	Did you ever think that these Beta plants are too OP?
Time for OP enemies, then. BRING OUT THE GIGAS!!!
Beta Grunt Grape 	250	30% 	U wot m8
Alpha Rosemerry 	250	25% 	Alphas are also included. They do x4 damage.
==== The Heroes ====
Every Plantformer MUST have a hero class! Every hero has 500 hp and x2 shielding than their related class!
Plant 	Damage \ Dmg/Second	Shielding	Ability 1 	Ability 2 	Ability 3
S.O.A.P. Games 	5 \ 30 per second 	20% 	Airhorn - Stuns nearby enemies for 5 seconds 	8bit Awesomeness - Summons 8bit troops through the power of 8bit! 	Warp
^Daisy Hero 	2.5 \ 30 per second	30% 	E.M.Peach - Stuns nearby Boot-legs for longer 	Corn Shears - Stays for a bit, shredding enemies who happen to 'trod' on him. 	Long Jump
^S.D.P. Hero 	2 \ 20 per second 	40% 	Freeze Ray - Will instantly freeze enemies that are shot for 10 seconds.	Self-tornado - Spins around, returning projectiles (and enmies if they get close.)	Hyper
^Boolean Birch Hero	3 \ 30 per second 	80% 	Rapid Fire 	High Jump 	Or, not and? - Becomes free of the boolean, becoming a ghost-like figure that can go through walls for a limited time.
Any heroes marked with a ^ means their name will be chosen from most favoured comment suggesting it before January 1st 2017.
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