121302-wildstar-i-came-i-saw-i-unsubbed

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I just bought the game after watching the trailer on raiding thought wow that looks exactly the way i wanted to raid! Here was my experience and why I unsubbed after only 2 weeks, maybe it will help you understand why your game is failing.
 
 
First off I get in game and Im all excited, the content is cool and fun the quest are great!  I am totally diggin it!  I loved the artwork and amazing graphics. Although I constantly had to read the quest over and over to figure out where the hell am i suppose to go next? The arrow system did point the way but there where a few quest that kinda overlapped other things anyway i read the the drop 4 thing ya ya i get it your fixing it. Still sucks atm though and this was my experience.
 
So I managed to FINALLY HIT 50 OH YA BABY! GAME ON! right? totally a no. NOW you need to grind unfreakingbelievable amounts of crap just to be ABLE to get into a raid.. wtf? didn't wow learn this was a really really bad idea back in like the 90's? I mean from what ive seen already you have a population problem now I have to spend the next 6 months trying to find 5 people that need this crap so I can have the opportunity to raid? MISTAKE #2! moving on.
 
Well if i cant raid then lets look at this pvp stuff they got in BATTLEGROUND ACTION! (hardcore!?) right? like in the vid it says oh we balance your gear so you feel like its a challenge and blah blah its all skill..... ok right on.. im feelin froggy.. let me hop in there! GET ON THESE.... wtf i got crushed by the healer ffs, i mean he literally healed me to death.... this not good george. 
 
So let me get this straight, if i want to play wildstar coming from a long history of mmo gaming I need to be able to accept the folowing:
 
1) Que times that are holy crap long
2) Pvp that is not balanced and the grind to get gear to even begin to not get insta squashed 3-4 weeks min
3) zone "rep farming" that wasn't mentioned at lvl 50 before lvl 50 in a video nothing felt completely lost the even when i got ported to the the thing. (have no idea how or where it was that i got ported to)
4) Only found 1 zone for daily quest (not sure if there was more no direction what so ever on that one)
5) No population 
 
I am not by any means saying wildstar sucks, because in fact it doesn't i actually REALLY like the game but if you don't know where anything is, you cant get into dungeons or raids, you cant get into pvp, well then the game will die. 	
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Did you join a guild?
 
The reason the que times are long is because the majority of players only run Veteran's with their guildies, as you need coordination for the best rewards, and most people don't trust pugs when it comes to coordination. If you were in a guild, you should have run with them and wouldn't have worried about que times
 
If you were not in a guild, then how were you planning to raid, even assuming you managed to get all your gear in the first place?	
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			Not really sure you like playing MMO's. Its OK, it's not your thing play something else.	
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4) Only found 1 zone for daily quest (not sure if there was more no direction what so ever on that one)
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His final set of bullet points says it all. He comes from a long line of MMO gaming. Treysaac addressed some of the issues by stating that joining a guild would be the right thing to do in order to make stuff happen. There's also a lot of gating in this game, and although it's far more lenient than it used to be (attunement had to be done in a specific order, faction rep, adventures, silver/gold dungeons, etc), there's still gating, and it's right in your face all of the time.
 
I enjoy this game a great deal. The combat is pretty nice. I have two characters that are attuned (one to DS and another to GA) and wish that attunement would apply account-wide rather than to individual toons (that's another story). I have 4 more 50s waiting in the wings and I don't think I have it in me to run them through the attunement process.
 
Get rid of the gating already.	
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why everyone talking about this attunement processing being long?
 
I had 16k Rep for exile when I hit 50. I did the all the daily quests 4 TIMES and was maxed rep.
Proceeded to finish the rest the next day. Having problems with world bosses join the LFG channel. (I believe this step does need to go tho or changed somehow)
 
If you are trying to get attunement without a guild ask yourself why? Who are you going to raid with?	
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They probably took the attunement idea from the days of WoWTBC, and the Karrathzan process. But even while WoW has remove most of it for raiding purposes, they still had it for optional items like the ultra powerful celestial cloak. And that one even requires forced PvP matches, which people already have argue for that.
 
Here they can do something like that. Some optional OP gear with a long and difficult chain. But for attunement redo some of the required chains to give you the entry level gear (random world, dungeon rewards should not count), and a couple of world bosses.	
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Start out by saying I'm Dominion, if you're Exile may not apply(though I think Exile pop is higher than Dom pop on Entity?)
 
If you're on Entity, which is the NA PvE server, you should have found out about the channel EntityLFM, which has a *cupcake* ton of helpful people in it.  I've seen plenty of groups formed from that channel being spammed, I've seen a couple of players advertising they'll help people get attuned, I've seen a couple of guilds(don't ask me names, I'm terrible with names) advertise PUG raid runs.
 
And I'm logged on right now and I'm seeing more than 5 people in town, and I haven't moved from the spot I'm in for quite a while now(I'm at the AH/CX area in Spaceport Alpha).
 
You can't find the daily zones?  Have you checked your quest log?  Looked under "Ignored"?  Checked out bounty boards in the city?  Have you googled?  
 
And stop to consider you seem to be playing at the off times if you're logged into the game right now.  I'm East Coast USA, not quite 3pm here as I write this, and of course you're not going to get as much action as you do when you're on during prime time.  Which for me is early evening and on.  People work, it's the work week.  Try again tonight and over the weekend.  And drop the 'tude, that goes a long way with getting what you want in game, having an attitude is really detrimental to getting what you want..	
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its a good game...
unfortunately, not in a good place right now.
with eso b2p and gw2 probable expansion, wildstar is barely alive.
but really, if you enjoy it, make it to endgame and find a guild. it is worth it. for all that it is worth.	
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1. I know a lot of the forum goers like that there's an attunement process, but I still maintain that it was (and is to a lesser extent now) one of the biggest things that kicked off the population loss. It needs to go. Along with all the other time gated crap CS threw in the game thinking that's what old school MMO players wanted.
 
2. The Thyad mission board needs to be smack dab in the middle of Academy Corner, with a mission directing you there. 
 
3. Yes, PvP is unbalanced crap right now.
 
4. Q times for PvP are long because of ^, and other content Q times are long because a very large portion of the game doesn't need them for gear anymore (and there's no reason to go outside of that, barring EG), and cliques have had time to set in deeply among the remaining people. 
 
So TL;DR, if you want to do much more than sit in multi hour Qs, join a guild and charm your way into a circle of friends. 	
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1. I know a lot of the forum goers like that there's an attunement process, but I still maintain that it was (and is to a lesser extent now) one of the biggest things that kicked off the population loss. It needs to go. Along with all the other time gated crap CS threw in the game.
 
2. The Thyad mission board needs to be smack dab in the middle of Academy Corner, with a mission directing you there. 
 
3. Yes, PvP is unbalanced crap right now.
 
4. Q times for PvP are long because of ^, and other content Q times are long because a very large portion of the game doesn't need them for gear anymore (and there's no reason to go outside of that, barring EG), and cliques have had time to set in deeply among the remaining people. 
 
So TL;DR, if you want to do much more than sit in multi hour Qs, join a guild and charm your way into a circle of friends. 
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people left. true.
but now; whats the plan to bring new players in? they really have it hard right now and cannot experience the game as it is intended because of no group content pop and nobody killing boss mobs etc.
its very dry and demanding on new players... and that will need to change.
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1) Yeah the attunement process is pretty long, with the state of the game now if you're not in a guild, circle, have no in-game friends, I really don't see how you can accomplish the adventures/dungeons requirements fast. You can still do it, just nowhere close to the speed most of us who did it last year were able to do it.
 
2) Like in every other mmo there's always a class that is either OP or broken with every new patch or drop, right now its medic, and apparently its been medic for a while. I can assure you as someone who focuses on PvP at end game in mmos, one class will always be superior to the rest, until the next big patch...and so on and so on. Most people are blaming their losses on gear and medics but when I PUG PBGs without some friends we lose due to no healers, no defense (or defense that refuses to spam attack over objective and allow stalker tank to steal objective,) or people focusing tanks carrying the mask instead of the healer healing the tank. 
 
3) The dailies, yeah not many people are intuitive so this needs to be pretty much handed to the general players. Once you hit level 50 in CB, if you come back to Illium you will notice the venture board offers you quests, quests that introduce you to all the daily zones and new zones (blighthaven, defile.) Most people aren't going to see that though, so yeah, I guess implementing a tutorial that explains this in detail would be smart.
 
In the end most of the time if you ask about any of this stuff someone will answer, even more so if you're in a guild,  however it kind of needs to be more obvious. For the attunement process I feel you should have stepped up and made a social attempt, as it does lead up to raiding and raiding requires a high level of communication in this game, everyone needs to know their roles.	
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Wow, the inevitable "attunement" I quit thread... Again...
 
Attunement is a cake walk, here's how ya do it.
 
1.) Join a guild.
 
2.) Make friends.
 
3.) ????
 
4.) GA
 
 
Attunement is not hard at all, in fact it's very easy to do. The key is being in a guild that plays the game because they like to play the game. Being social and working with others will get you further in this game (and in life for that matter) then trying to solo your way to the top.
 
 
P.S. #3 is (Run attunement with your new friends from the guild you joined)	
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Wow, the inevitable "attunement" I quit thread... Again...
 
Attunement is a cake walk, here's how ya do it.
 
1.) Join a guild.
 
2.) Make friends.
 
3.) ????
 
4.) GA
 
 
Attunement is not hard at all, in fact it's very easy to do. The key is being in a guild that plays the game because they like to play the game. Being social and working with others will get you further in this game (and in life for that matter) then trying to solo your way to the top.
 
 
P.S. #3 is (Run attunement with your new friends from the guild you joined)
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			This just goes to show how important attunement is. Do.you really want to try to coordinate with a guy who can only find 1/4 of the daily zones? I'm glad there's a test and fresh 50s can't jump right in.	
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Wow, the inevitable "attunement" I quit thread... Again...
 
Does this not indicate a problem to you? That so many people list this as a reason for leaving? Yes, join a guild and beg them to help you is the correct way to do it in a timely manner. But who that left over it didn't think of that? It still takes time, often a long time, unless you have flat out amazing guildies that are willing to do content they hate, for hours and hours over a day or 2, to get you into GA.
 
I've done it 6 times (3 of them pre bronze age!), I know all too well how hard it can be to drag people you barely know into doing the more annoying instances. And what it feels like to sit for hours trying to scrape groups together for world bosses.
 
Flat out, no compromise, the attunement process has greatly injured the game. 100% independent your views on how hard/easy it can be. And from that position alone I don't think you can justify it as a healthy process. 
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Yes it does... People want things handed to them far to often. They have a desire to faceroll their way to epics and not put any effort into what they want. That's what this tells me.
 
I do have flat out amazing guildies that run dungeons/adventures all the time for fun. If you had read thoroughly what I had written, you would have noticed the sentence I wrote where it says "The key is being in a guild that plays the game because they like to play the game." You would be amazed how well things work out when that happens...
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This just goes to show how important attunement is. Do.you really want to try to coordinate with a guy who can only find 1/4 of the daily zones? I'm glad there's a test and fresh 50s can't jump right in.
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And what of the extremely common scenario where that's not the case? You essentially said "in a perfect world, it's easy". Which applies to very few people.
 
What it tells me is that people don't want to work to be allowed to work. People here throw around the word "entitlement" a lot, like it makes them superior beings of gaming purity, and everyone else should want to do arbitrary BS so they can do what they really enjoy.
 
Not everyone that just wants to get in a few hours of boss killing x3 times a week, without jumping through hoops, is an epic-crazed crybaby loser that wants mommy wildstar to spoon feed them.
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What does this matter? I've played with DS geared people that can't survive spew. One of the easiest most simple mechanic in the game.
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I'm going to point out WoW couldn't learn about these mistakes in the 90s because it was released in 2004. I bet someone already pointed this out!
 
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Yes it does... People want things handed to them far to often. They have a desire to faceroll their way to epics and not put any effort into what they want. That's what this tells me.
 
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Nobody is perfect. Errors happen... I understand that. But when the same people are repeatedly dying to a simple mechanic like spew, not even lasting one minute on most pulls... what exactly did this attunement process do?
 
New players generally don't know how to navigate the game without any ingame guidance. It's been a long time since I've hit 50 so I don't remember where the game tells a fresh 50 to go and if it's a quest board or phone call.	
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Nobody is perfect. Errors happen... I understand that. But when the same people are repeatedly dying to a simple mechanic like spew, not even lasting one minute on most pulls... what exactly did this attunement process do?
 
New players generally don't know how to navigate the game without any ingame guidance. It's been a long time since I've hit 50 so I don't remember where the game tells a fresh 50 to go and if it's a quest board or phone call.
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1) Queue times that are holy crap long
 
Try queueing during peak hours (3pm-9pm PST ish)
 
2) Pvp that is not balanced and the grind to get gear to even begin to not get insta squashed 3-4 weeks min
 
Sadly, PvP isn't in a great state right now, but most problems should be addressed in not the upcoming patch, but the next one after that. (before summer hopefully)
 
3) zone "rep farming" that wasn't mentioned at lvl 50 before lvl 50 in a video nothing felt completely lost the even when i got ported to the the thing. (have no idea how or where it was that i got ported to)
 
I too, was already beloved with pretty much all the basic factions when I hit 50, but everyone has a different leveling experience. A quick way to get through this step is to simply run adventures! You'll quickly cap your elder gems on top of getting gear and more loot! 
Head over the to recruitment forums, or hang out in Thayd/Illium - there's often guilds posting recruitment messages. The whole attunement process doesn't take too long when you have a good group of people to play with. (Typical MMO fact right?)
 
Another alternative, if you're good at farming gold / playing the AH, you can bypass the attunement and BUY the attunement key which will attune you to both GA and DS raids. 
 
4) Only found 1 zone for daily quest (not sure if there was more no direction what so ever on that one)
 
1 - Crimson Badlands
2 - Northern Wastes
3 - Scorchwing + Tree event in Blighthaven
4 - The Defile + 3 20-man events
5 - Weekly Omnicore-1 (solo instance) quest
6 - R-12 (containment) event in Malgrave (starts every 4 hours)
7 - Coming soon in drop 4: daily shiphand/adventure/dungeon/PBG quest
 
5) No population
 
Currently, the PvP servers are suffering, so I would strongly advice moving to a PvE server if you haven't already. And again, population is much greater during peak hours.
Also, I think a lot of people are waiting for Drop 4 (and Drop 5 for PvPers)	
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If you're on Entity, which is the NA PvE server, you should have found out about the channel EntityLFM, which has a *cupcake* ton of helpful people in it. 
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Nobody is perfect. Errors happen... I understand that. But when the same people are repeatedly dying to a simple mechanic like spew, not even lasting one minute on most pulls... what exactly did this attunement process do?
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What if carbine let people that love the game get special permissions( travel back to beginner area and automatically be same level of person there helping) so they can help a new player get through the beginning content to where there is actually more people to play with. It would help people not just leave.
 	
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What if carbine let people that love the game get special permissions( travel back to beginner area and automatically be same level of person there helping) so they can help a new player get through the beginning content to where there is actually more people to play with. It would help people not just leave.
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Nobody is perfect. Errors happen... I understand that. But when the same people are repeatedly dying to a simple mechanic like spew, not even lasting one minute on most pulls... what exactly did this attunement process do?
 
New players generally don't know how to navigate the game without any ingame guidance. It's been a long time since I've hit 50 so I don't remember where the game tells a fresh 50 to go and if it's a quest board or phone call.
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Fake post.
 
Current player using a friend invite.
 
Ignore.	
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Wow, the inevitable "attunement" I quit thread... Again...
 
Does this not indicate a problem to you? That so many people list this as a reason for leaving? Yes, join a guild and beg them to help you is the correct way to do it in a timely manner. But who that left over it didn't think of that? It still takes time, often a long time, unless you have flat out amazing guildies that are willing to do content they hate, for hours and hours over a day or 2, to get you into GA.
 
I've done it 6 times (3 of them pre bronze age!), I know all too well how hard it can be to drag people you barely know into doing the more annoying instances. And what it feels like to sit for hours trying to scrape groups together for world bosses.
 
Flat out, no compromise, the attunement process has greatly injured the game. 100% independent your views on how hard/easy it can be. And from that position alone I don't think you can justify it as a healthy process. 
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I just bought the game after watching the trailer on raiding thought wow that looks exactly the way i wanted to raid! Here was my experience and why I unsubbed after only 2 weeks, maybe it will help you understand why your game is failing.
 
 
First off I get in game and Im all excited, the content is cool and fun the quest are great!  I am totally diggin it!  I loved the artwork and amazing graphics. Although I constantly had to read the quest over and over to figure out where the hell am i suppose to go next? The arrow system did point the way but there where a few quest that kinda overlapped other things anyway i read the the drop 4 thing ya ya i get it your fixing it. Still sucks atm though and this was my experience.
 
So I managed to FINALLY HIT 50 OH YA BABY! GAME ON! right? totally a no. NOW you need to grind unfreakingbelievable amounts of crap just to be ABLE to get into a raid.. wtf? didn't wow learn this was a really really bad idea back in like the 90's? I mean from what ive seen already you have a population problem now I have to spend the next 6 months trying to find 5 people that need this crap so I can have the opportunity to raid? MISTAKE #2! moving on.
 
Well if i cant raid then lets look at this pvp stuff they got in BATTLEGROUND ACTION! (hardcore!?) right? like in the vid it says oh we balance your gear so you feel like its a challenge and blah blah its all skill..... ok right on.. im feelin froggy.. let me hop in there! GET ON THESE.... wtf i got crushed by the healer ffs, i mean he literally healed me to death.... this not good george. 
 
So let me get this straight, if i want to play wildstar coming from a long history of mmo gaming I need to be able to accept the folowing:
 
1) Que times that are holy crap long
2) Pvp that is not balanced and the grind to get gear to even begin to not get insta squashed 3-4 weeks min
3) zone "rep farming" that wasn't mentioned at lvl 50 before lvl 50 in a video nothing felt completely lost the even when i got ported to the the thing. (have no idea how or where it was that i got ported to)
4) Only found 1 zone for daily quest (not sure if there was more no direction what so ever on that one)
5) No population 
 
I am not by any means saying wildstar sucks, because in fact it doesn't i actually REALLY like the game but if you don't know where anything is, you cant get into dungeons or raids, you cant get into pvp, well then the game will die. 
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They can remove the attunement process but you already know the next step is complaining about the next problem they encounter, that's just the type of player you're looking at. I've had players leave the raid from rage because they can't stop dying on the early raid bosses in GA(they were carried through by other members I'm guessing), we have no easy mode GA to keep their fragile self-esteem high.
 
Same, but you can carry a couple people in DS and a couple people in GA and the same to attunement, doesn't change the fact that attunement (up till WBs) relates to gearing up and learning to group interrupt, CC break, and dodge  
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I've been in PuG raids on my Engi alt, and I've seen people getting ticked off over constantly dying and leaving. Because they're not being carried and they're dying from not having healers constantly cover for their own mistakes. Even when it comes to the easiest of fight mechanics. Sure the rage quitting is rare and they're quickly replaced, but it still happens. But guess what you'll see more of, when you lower the bar? Rage quitting, people treating raids like a leveling quest (by being undergeared/not knowing what interrupts are/etc...etc...), and the inevitable "sudden DC's" during a wipe. The same "I don't really care enough about this, to put forth more than the bare minimum." mindset that has been shown in darn near every single MMO, when walls are removed. Whether it's a pay/sub wall or a "Prove that you're barely competent....gameplay wise." wall.
 
So it's not a slippery slope to imply that there will be some reduction in player quality. As like I've said, this trend has been seen time after time again. As too many people these days (especially gamers and MMO fans) subscribe to this ridiculous "No Child Left Behind" ideology. Who will quite often seek out the path of least resistance for the greatest rewards, and attempt to justify it some ridiculous reasoning that screams "entitlement" LOUDER than "teh Hardk0rez" do. If pointing out historical trends over the same steps being taken in a scenario is a slippery slope, then we might as well stop using that phrase. Because it's lost all meaning. Since by the logic of every goofy idiot who misuses the phrase, every single logical conclusion and every single hypothesis that someone can make would be a slippery slope. Which is dishonest nonsense. Because in reality what these people REALLY mean isn't  "That's a slippery slope!". It's really "I don't like you bringing up the history that doesn't help my BS argument. So I'm going to call it something else."
 
And I know someone will get their feelings hurt, and call the truth "Hardk0re Elitism", but really I couldn't care less. Empty rhetoric means nothing to me. Really.
 
As for the attunment, I somewhat agree. World Bosses and Rep are annoying. The rest are fine.	
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Fake post.
 
Current player using a friend invite.
 
Ignore.
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Fake post.
Current player using a friend invite.
Ignore.
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Hey guys sry for bad english. Havent read full thread. Just want to share my opinion.
 
I played wow from vanilla until MoP on and off. I havent played wildstar yet. Only beta. But attunement for raids in wow vanilla was also a pain if i remember right.
I loved vanilla the moste maybe becouse i was lucky and was with the second best raiding guild on ragnaros(Eu) at the time. And when i hade my tier1/2/3 epics on my warlock i feelt "cool" and other ppl could just stand and inspect and dream. 
But i invested so mutch time in the game back then and feelt that i rly earned them. 
Times have changed im thinking about trying wildstar (Tired of wow) now all scrubs run around with epics and its just not the same. Wildstar sounds more like a game for me. The low pop is abit worrying tho.
 
I gues ppl are so spoiled with what wow did to the mmo genre but for the devs its all about the money. 
 
So im hona give wildestar a chance hope il enjoy it and find a nice and friendly raiding guild :) And why are ppl so rushed with the attunement when i hit cap in vanilla i did alot of other stuff before that normal dungeons, proffesions, dueling outside of org, pvping and the attunement was there progresssing on the. 
I was 60 maybe on month or two before we enetered first raid maybe more. 
And we dident clear MC overnight either 
 
Ppl are so spoiled today. 
 
This was maybe abit to mutch about wow but its the only game i can compare with and if wildstar offers the same experience as vanilla wow im hooked :p	
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Hey guys sry for bad english. Havent read full thread. Just want to share my opinion.
 
I played wow from vanilla until MoP on and off. I havent played wildstar yet. Only beta. But attunement for raids in wow vanilla was also a pain if i remember right.
I loved vanilla the moste maybe becouse i was lucky and was with the second best raiding guild on ragnaros(Eu) at the time. And when i hade my tier1/2/3 epics on my warlock i feelt "cool" and other ppl could just stand and inspect and dream. 
But i invested so mutch time in the game back then and feelt that i rly earned them. 
Times have changed im thinking about trying wildstar (Tired of wow) now all scrubs run around with epics and its just not the same. Wildstar sounds more like a game for me. The low pop is abit worrying tho.
 
I gues ppl are so spoiled with what wow did to the mmo genre but for the devs its all about the money. 
 
So im hona give wildestar a chance hope il enjoy it and find a nice and friendly raiding guild :) And why are ppl so rushed with the attunement when i hit cap in vanilla i did alot of other stuff before that normal dungeons, proffesions, dueling outside of org, pvping and the attunement was there progresssing on the. 
I was 60 maybe on month or two before we enetered first raid maybe more. 
And we dident clear MC overnight either 
 
Ppl are so spoiled today. 
 
This was maybe abit to mutch about wow but its the only game i can compare with and if wildstar offers the same experience as vanilla wow im hooked :p
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I agree with you 100%. Gaming, in the last ten years, has seemed to have shifted from having some sort of problem to solve or reaching a particular goal to just being told you can do anything your imagination dreams up. Sorry to burst your bubbles, but every game ever made is a niche game because it's impossible to please everybody. So find the game that suites you best and quit destroying those that others enjoy.
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Wow, the inevitable "attunement" I quit thread... Again...
 
Does this not indicate a problem to you? That so many people list this as a reason for leaving? Yes, join a guild and beg them to help you is the correct way to do it in a timely manner. But who that left over it didn't think of that? It still takes time, often a long time, unless you have flat out amazing guildies that are willing to do content they hate, for hours and hours over a day or 2, to get you into GA.
 
I've done it 6 times (3 of them pre bronze age!), I know all too well how hard it can be to drag people you barely know into doing the more annoying instances. And what it feels like to sit for hours trying to scrape groups together for world bosses.
 
Flat out, no compromise, the attunement process has greatly injured the game. 100% independent your views on how hard/easy it can be. And from that position alone I don't think you can justify it as a healthy process. 
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			I just looked at guides for the attunement kinda long list and they could tone it down but it do separete the serious player from the avarage who dont want to taket the time to do it, btw someone remember Onyxia attun on horde side? :p Now thats life sucking attunement at its best haha :)	
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you can go back and forth all you want about how bad i am blah blah, only 2 of the people that posted in this thread actually cared if there was a prob the rest just tried to find a creative way to tell me to stfu. 
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Yeah, this is pretty much typical on these forums, unfortunately. Sorry that you had to experience it. Rest assured, many of us agree with your basic assessment of the game and--frequently in spite of genuinely hysterical screams of the hardcore here--the game's developers have in fact made a number of moves to try to appeal more to casual players at endgame. They will no doubt continue to do so for as long as the game is actively trying to remain relevant.
 
So thanks much for your comments and feedback, and please be aware that the "Go play something else" crowd does not represent the majority of Wildstar players no matter how loud and prolific they are on the forums.
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You've had 1-2 people barely, maybe, even come close to being called insulting to you in this thread.  The rest of them either agreed with you or tried to help you.  I'm sorry, but how's the 1-2 people "the whole community"?  And how can you ignore the people trying to help you?  Like I said, lose the attitude, you'll be surprised by what you get.
 
And to the post about fake post, using friend invite, how can you tell?	
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			If you can;t handle the thought of doing the attunement, you can't handle the raid anyway.	
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Besides the intercomm calls that blow up your communicator at level 50? Which turns the icon you've been using for quest notifications an obnoxious red, if you ignore it? And then places and keeps big fat exclamation points over the NPC's heads, on the off chance that you rush and accept the quest without reading the quest text? Good grief. How much hand holding do you need?
 
No one can be this oblivious.
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Yeah, this is pretty much typical on these forums, unfortunately. Sorry that you had to experience it. Rest assured, many of us agree with your basic assessment of the game and--frequently in spite of genuinely hysterical screams of the hardcore here--the game's developers have in fact made a number of moves to try to appeal more to casual players at endgame. They will no doubt continue to do so for as long as the game is actively trying to remain relevant.
 
So thanks much for your comments and feedback, and please be aware that the "Go play something else" crowd does not represent the majority of Wildstar players no matter how loud and prolific they are on the forums.
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Oh are we turning this into a "like" battle now?
Can I join?
 
*throws in all his likes*	
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Hey folks,
 
Comments that insult one another are not allowed as per our code of conduct. If you want to discuss the game, great, we're all for constructive discussion, but what most of this thread here was, is not that. I've cleaned up the thread and would like to please see it get back on track. Otherwise it will just have to be locked. 
 
 
- Team WildStar 	
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			The attunement is there for a reason. Raid content is not just a target and button mash experience. The attunement has two purposes - one to show you all the wonderful content Wildstar has to offer and two to prepare you for raids. Getting through all the dungeons and adventures is not an easy thing to do, some of them are hard but so are raids. I've heard friends and random people in-game complain how they couldn't get people to do the attunement but the reasons behind this is not that the attunement is too hard. Sure, it might be shortened a bit to remove the missions in between the group content (but imo they are quite fun), but in the end if you want to get through the attunement quickly you'll have to take the initiative to do so. Find an active guild, socialize and organize dungeon/adventure runs. This way you will get to know your class better, familiarize yourself with the game and in the end - prepare for raids.It's a trial and error situation, you just have to keep working on it. 	
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We all know that the game had issues on release but pairing these issues with the wall that was placed in front of elder games biggest carrot (raiding) was a huge mistake.
 
The first raid needed to be very accessible. Carbine should have tried to use that first raid to get as many players to experience what raiding in the game is like and what makes it special, to get them hooked in for more. Attunements and ball breaking can come later once people have the taste for raiding and want to see the rest of it. If anything, they could have designed an entry level raid that needed to be cleared in order to open up the "real" ones. Use the activity as the atttunement, not a bunch of random things sapped together "just because".
 
Instead swathes of people just got fed up as they had other alternatives. Most quit before seeing anything in the way of raiding, and as they dont know what they are missing they will be even harder to win back.
 
You can argue that you are better off without such players, but when they make up the vast majority of the community (sad but true) it is very bad for the game.	
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We all know that the game had issues on release but pairing these issues with the wall that was placed in front of elder games biggest carrot (raiding) was a huge mistake.
 
The first raid needed to be very accessible. Carbine should have tried to use that first raid to get as many players to experience what raiding in the game is like and what makes it special, to get them hooked in for more. Attunements and ball breaking can come later once people have the taste for raiding and want to see the rest of it. If anything, they could have designed an entry level raid that needed to be cleared in order to open up the "real" ones. Use the activity as the atttunement, not a bunch of random things sapped together "just because".
 
Instead swathes of people just got fed up as they had other alternatives. Most quit before seeing anything in the way of raiding, and as they dont know what they are missing they will be even harder to win back.
 
You can argue that you are better off without such players, but when they make up the vast majority of the community (sad but true) it is very bad for the game.
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I think this is the most rational argument against WS's attunement process I've ever seen on these forums. You're right; attunement should have come between raids. And perhaps an "introductory" raid before GA, one that you can participate in while also working on your attunement, is a wonderful answer. It always pains me when I see games working backward and implementing their intros after their endgame (hello Protostar Games), but I really do think this needs to happen.
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The issue there is it would have been cleared, on farm, and obsolete months ago (or if introduced now, in a week or 2). And it would probably be difficult to find a group for it/guild that would rather run that than GA on DS off nights. I mean, it's still a great idea for more casual/new guilds who are still in GA, as a way to gear up past dungeons to give them an edge while progressing, but it would probably have to be 8-15 man instead of 20 to ease the pain of finding 20 people that actually want to do it given how few new raiders there are.
 
Maybe if it gave extra rewards (EG/Glory/BoA gear tokens/AMP AP points, whatever) if your attunement key was 13/13, so progressed raiders have a reason to go there?
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Thanks for the feedback guys.
 
I would set it up with the following in mind:
 
1) Difficulty: Should be set to allow it to be pugged (takes pressure off guilds and also encourages players to show some initiative but also encourages them to pug). You want this place cleared and people to be attuned. You are using it to show off wildstar raiding's potential without giving you the whole experience - you want them coming back for that. Dont make it a push over, but try and find a good balance so it does not require guilds to do this for every member all the time.
 
2) Rewards should be very limited, its not meant to be the way people gear up to raid - just a way for them to experience what it can be like in wildstar and get the attunement for the "real" raids.
 
You could pick a single equipment slot (eg. Shoulders) and say that the last boss gives you the best pre-raid shoulders once you complete it or something. The rest of your gear still comes from 5 mans \ crafting because this should not be a means of trivialising or replacing those . Supplement that reward with elder gem rewards \ rep \ patterns to keep it "useful" for those helping out who are already attuned.
 
3) Incentives for Guilds to run this? How many guilds would prefer blasting their way through a quick raid to get a bunch of people attuned than picking 4 poor buggers to help one guy through the chore that was the original attunement? Throw in the other mentioned rewards  and I am sure that would be enough. It would be no worse than guilds re-running old raids to gear people for successive raids.
 
Also, it does not have to be a 10 boss marathon, quite the contrary. 2 bosses, maybe 3 with very limited trash. Make the encounters ask different things from the player (one movement \ mechanic intensive, another on performance maybe [dps \ healing output \ tank skills]).
 
Thats the other thing, with such a small instance (2 or 3 bosses) perhaps they could cycle the bosses to keep it abit more interesting aswell.
 
I dont know, but I think this approach would have been more successful in getting people in, hooked and retained.  	
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The issue there is it would have been cleared, on farm, and obsolete months ago (or if introduced now, in a week or 2). And it would probably be difficult to find a group for it/guild that would rather run that than GA on DS off nights. I mean, it's still a great idea for more casual/new guilds who are still in GA, as a way to gear up past dungeons to give them an edge while progressing, but it would probably have to be 8-15 man instead of 20 to ease the pain of finding 20 people that actually want to do it given how few new raiders there are.
 
Maybe if it gave extra rewards (EG/Glory/BoA gear tokens/AMP AP points, whatever) if your attunement key was 13/13, so progressed raiders have a reason to go there?
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I must be the odd one here. I like having an attunement process, but I hate THIS attunement process. It can certainly be trimmed down a bit. After doing it twice, (and a third time coming up),  my suggestions of what to trim would be:
 
1. World Bosses. What a silly time waste. They aren't hard, they're just "bullet sponges."
2. Reputation - This is much less of an issue right now because no one is leveling with PvP or Adventures/Dungeons, but simply another unnecessary step that has NOTHING to do with skill.
3. Fire Boss- If it's not breaking with multiple people these days, it's fine, but this was a pain in the arse back when it was pretty crowded. Can take it or leave it.
4. Adventures - They're generally pretty easy, but that's precisely why they aren't a good indicator of whether you're raid ready or not.
 
I think the best suggestions regarding attunement will be what to trim, rather than killing attunement altogether.	
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Dungeons should stay part of the attunement. Pyralos is a pretty good test too. If I see someone complain in guild chat that they can't solo Pyralos and need help, well ...
 
None of the other parts are very relevant for raiding imo. World bosses and flight of fancy should definitely go away.
 
Doesn't take that long if you're in a guild though, I was able to attune my alt in under a week.	
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