Kioka

==Legend==
==Abilities==
===Binding DC - Binding DC + 10===
At will as a standard action, you can bring a sturdy stone building into being at any point on the ground within 60 feet of you, as long as the space can accommodate its dimensions. This ability summons a tower like that produced by the Leomund’s secure shelter spell. You cannot summon this tower if you already have one standing. You an dismiss the structure as a standard action, but you cannot summon it again for 5 rounds after dismissing it.
===Binding DC + 11 - Binding DC + 20===
You gain damage reduction equal to your binding check's result / 2, rounded down. This damage reduction applies to all forms of physical damage. This stacks with other sources of damage reduction you might already posses. In addition, you get resistance 20 to each elemental damage. 
===Binding DC 21 - Binding DC + 30===
You can use the disable device and open lock skills untrained. In addition, you gain a +16 competence bonus on disable device, spot, search and open lock checks. You are able to disable traps like a rogue, and in addition can create traps like a combat trapper. 
===Binding DC 31 - Binding DC + 40===
As a standard action, you can cause a flat, vertical iron wall to spring into being. It functions as a wall of iron spell, except that it is permanent. Once you have used this ability, you cannot do so again for 5 rounds. Unlike the wall of iron spell, the hardness of the wall is equal to the binding check used to summon Kioka. 
===Binding DC 41 Binding DC 50+===
You can imprison a foe deep in the earth with only a touch. As a standard action, you can make a melee touch attack to imprison your target. If you hit, the target must make a Fortitude saving throw (DC equal to the binding check used to bind Kioka) or be imprisoned. This ability functions like the imprisonment spell. If you miss with the touch attack, you can use this ability on the following round, but if a target makes its save, you must wait 1d4 rounds before using it again. You cannot imprison a creature while you already have another imprisoned from the use of this ability.
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