Mirror Spell

Two mirrors, inscribed with magic can become reflections of each other, showing what the other mirror sees. 
== Spell Rating ==
CC+
== How to cast the Spell ==
Encase two mirrors in iron and etch this symbol into the iron backs: 
Take both mirrors to a river and hold them in the moving waters while chanting:
== Lasting power of Spell ==
Spell is permanent if you get it to work correctly. Your chances of doing so increase as your strength in spellwork increases: 
1-4 = Will not work and nothing happens.
5-9 = Either will not work and nothing happens, or both mirrors will shatter.
10-14 = Either will not work and nothing happens, only work one way will work.
15-19 = Either will not work and nothing happens, only work one way will work, or works, but is cracked during creation.
20+ = The spell works correctly 
== Recommended Uses ==
* Communication
* Spying
== Possible Complications ==
If either mirror cracks, anything that touches the crack gets sucked into the mirror and can only get out by someone searching for their spirit through the originally cracked mirror. Mirror Wraiths, can potentially influence the world in a ten foot semi circle in the real world through these cracks as well. 
=== Animate Objects ===
Since their spirit can be sensed, it can be called to in aiding them to exit the broken mirror. People who were rescued have described being in the mirror as being in the reflection of the world which seems to blend together and fade to darkness not more than ten feet in a semi circle radius of their front of the mirror. 
It is theorized that people who wander in the darkness could potentially find another magic mirror ten foot radius of light to be seen in. However, it is suspected that those who attempt this become mirror wraiths. 
=== Inanimate Objects ===
Could theoretically be retrieved by someone going in after them.