Skull Woods

:Not to be confused with Skeleton Forest, or Skull Dungeon from .
The , also known as the Level 3, is a recurring Dungeon in .
==Overview==
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====Entrance to the ====
The Skull Woods dungeon is found in the Skeleton Forest (the Dark World counterpart of the Lost Woods), north of the Village of Outcasts. However, the two entrances north of the Village of Outcasts are impassable, so Link must use the entrance farther to the east.
Unlike other dungeons, Skull Woods has a vast number of entrances throughout the forest, hidden within large, gaping skulls. It is also possible to enter the dungeon by dropping through pits in the forest floor. The dungeon sprawls under almost the entirety of the Skeleton Forest. The number of entrances to this dungeon, a total of eight in all, as well as the disconnected sections of the dungeon, makes it entirely unique among Zelda dungeons. The variety of entrances make for a labyrinthine layout, which can get very disorienting. The dungeon also makes heavy use of Star Tiles, which rearrange the layout of the pitfalls found on the floors throughout the dungeon.
While Link can enter almost any entrance first, the section of the dungeon that leads to the boss is cut off from the rest of the dungeon, similar to the . To reach the Dungeon Master, Link must enter a huge insect-like skull near the resting place of the Master Sword in the Light World. To enter this part of the dungeon, Link will first have to obtain the Fire Rod, then locate the correct exit to reach this final section.
Despite being called “Level 3”, you can beat 4 other dungeons before even entering. Those dungeons being Palace of Darkness, Swamp Palace, Thieves’ Town, and Misery Mire.
====Themes and Navigation====
The dungeon introduces the powerful Gibdos to the game, which are weak to fire but take many sword hits to kill. It also features the notorious Wallmaster, who for the first time in the series drops from the ceiling, dragging Link back to where he entered the dungeon. To reach the Fire Rod, Link will have to destroy an entire wall to reach the Big Chest, which is otherwise inaccessible. The Fire Rod is vital in the dungeon, able to destroy the immensely resilient Gibdos (as well as Wallmasters) in one hit, and is required to light torches from a distance so Link can reach the Dungeon Master, Mothula. Mothula is also unique among bosses in the game, as the room itself is more of an enemy than it is, with a moving floor and unpredictable Traps lining the arena. After defeating it, Link will receive a Heart Container and the third Crystal.
=====Minor Enemies and Traps=====
File:ALttP Biri Sprite.png|
File:ALttP Blade Trap Sprite.png|
File:ALttP Blue Bari Sprite.png|
File:ALttP Blue Hardhat Beetle Sprite.png|
File:ALttP Blue Stalfos Sprite.png|
File:ALttP Bumper Sprite.png|
File:ALttP Gibdo Sprite.png|
File:ALttP Guruguru Bar Sprite.png|
File:ALttP Helmasaur Sprite.png|
File:ALttP Mini-Moldorm Sprite.png|
File:ALttP Rabbit Beam Sprite.png|
File:ALttP Red Bari Sprite.png|
File:ALttP Red Hardhat Beetle Sprite.png|
File:ALttP Red Stalfos Sprite.png|
File:ALttP Spark Sprite.png|
File:ALttP Wallmaster Sprite.png|
File:ALttP Winder Sprite.png|
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====Entrance to the ====
Skull Woods is in the Skull Woods Region of Lorule, directly above the Thieves' Town. The temple can be accessed through the southeastern entrance to the woods.
====Themes and Navigation====
The Skull Woods is a set of haunted catacombs beneath the forest which features numerous entrances and exits, including some that are merely hidden pits in the earth above. The dungeon is infested with Wallmasters, with several puzzles that require Link to actually exploit the Wallmasters' instincts by tricking them into pouncing on switches or crumbling floors. The dungeon also introduces a new type of switch, activated by placing crystal eyes into statues.
Just like in the dungeon of the same name from , the Skull Woods dungeon requires Link to find various exits back into the forest, so that he can find a different entrance to proceed with the dungeon.
The Compass is in the northeastern room of the first floor; the chest is already visible and can be opened immediately. The Big Key is at the northernmost point of the first floor--in the northwestern room. Link must first complete the crystal eye puzzle by placing the two irises inside their eye statues on the north side of the room. After the puzzle is completed, the chest containing the Big Key can be accessed.
The Master Ore chest can be found on a ledge in the northwestern room of the first floor (same room as the Big Key, just on the opposite end). To access it, Link must fall through a hidden hole in the Skull Woods area and land on the southeastern ledge of the correct room. He can then Wall Merge to get to the ledge that the chest is on.
=====Minor Enemies and Traps=====
File:ALBW Chasupa Model.png|
File:ALBW Gibdo Model.png|
File:ALBW Guruguru Bar Model.png|
File:ALBW Purple Mini-Moldorm Model.png|
File:ALBW Skullrope Model.png|
File:ALBW Stalfos Model.png|
File:ALBW Wallmaster Model.png|
File:ALBW White Bari Model.png|
==Trivia==
*In the Japanese version of the game, both the Skeleton Forest and Skull Woods share the same name, Dokuro no Mori, meaning "Skull Forest". There is no apparent distinction between the forest and the Dungeon itself in terms of their name. This also applies to the and Misery Mire Dungeons.
*With clever routing, it is possible to finish the dungeon with two extra small keys.
*If a player is skilled enough, this becomes the shortest dungeon in , consisting of only 13 rooms (including the Boss).
*The Link Between Worlds incarnation is one of two dungeons not based around or requiring any items from Ravio's Shop, the other being Thieves' Hideout.
==Nomenclature==