Commands/forceload

Force chunks to load constantly or not, or lists/queries forceloaded chunks.
==Syntax==
forceload add <from> [<to>]
: Forces the chunk at the <from> position (through to <to> if set) in the dimension of the command's execution to be loaded constantly.
forceload remove <from> [<to>]
: Unforces the chunk at the <from> position (through to <to> if set) in the dimension of the command's execution to be loaded constantly.
forceload remove all
: Unforces all chunks in the dimension of the command's execution to be loaded constantly.
forceload query [<pos>]
: If chunk coordinates are given, displays the specified chunk in the dimension of the command's execution is force loaded; otherwise, lists which chunks in the dimension of the command's execution are force loaded.
==Arguments==
 and 
: Specifies the targeted chunks.
: 
: Specifies a chunk to query.
: 
==Result==
== Output ==
== Note ==
* Forced chunks get load ticket with load level of 31, the same ticket that chunks get by being in a player's chunk loading distance, which means that said chunk processes all aspects of the game, while adjacent chunks get activated by the load level's spread. But since it increases its load level each time, adjacent chunks don't process every aspect of the game as well. See also: chunk.
* Crops do not grow in forceloaded chunks unless a player is nearby. Crop growing (without the use of bonemeal) depends on chunk ticks.
* Coordinates are actually block coordinates. In order to forceload chunks 0,0 to 1,2, the player should use , which loads chunks 0,0 to 1,2 (1,2 inclusive, 2×3 chunks).
* When using chunks 0,0 to 0,1 are actually loaded (one chunk equals 16×16 blocks on x/z axis). However, gives result in chunk coordinates.
== History ==
==References==
de:Befehl/forceload
es:Comandos/forceload
zh:命令/forceload
ja:コマンド/forceload