Flame Harvest (Priest Spell)

This powerful spell creates a trap of a large field, copse of trees, or other flammable area, trig­gered by certain, predefined conditions.
The priest slowly walks the area to be trapped for a period of an hour, envisioning the rising flames and deciding on the conditions that trigger its activation. When the meditation period ends, the priest can leave the area and the trap remains set for 1 month.
The player must write the conditions of the spell on paper for the DM, and the DM should take these words as literally as possible. The conditions can be as simple or as complex as the player likes, but they must be written. Some possible conditions are: whenever anyone sets foot in this grove, or, whenever templars draw their weapons.
When the condition is met, the area is engulfed in flames, and those inside take 6d8 points of damage. The site continues to burn normally, and anyone trapped takes 1d4 points of damage until the fire burns itself out.
The area affected is 90 feet square, or its equiv­alent, and the engulfing flames rise to a height of 10 feet. The shape of the area does not affect the spell in any way.
Notes: Uncommon for priests from the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells