Gear Games' Mario Timeline

The Gear Games' Mario Timeline is the timeline and slight recton of the Super Mario Bros. series upon that the company Gear Games become the main developer of the series, with occasional help from Nintendo. It all started with Super Mario Madness, but it was not until the higher success of Wario Land: Stellar Greed that Gear Games had made their own timeline.
Each games from the Mario series, and its sub-series composed of Donkey Kong, Wario and Yoshi series, are placed in a specific order, and is explained by the company's website.
==Games by Chronological Order==
Notice that games in italic text means that they are not canon to the series, but would be an estimated timing during the timeline. Each detail in bold means that it is an important event.
Take notice that the timeline does not follows the release date of each games. The neccesary exception is Donkey Kong Country: Time of Boom, as it release before Mario Evo-Nations . Wario Land: Stellar Greed take place during the time of Super Mario Odyssey.
Games 	Important Details and Events
Super Mario Madness 	
*The first time that Mario, Yoshi, Donkey Kong and Wario had teamed up since their youth, outside of spin-off games.
*The first time that Bowser had used his Giga Bowser transformation outside of Super Smash Bros. series.
Wario Land: Stellar Greed (and following sequels)	
*The first Wario Land since Wario Land: Shake It, this time developed by Gear Games.
*Marks the first appearance of Bandinero King.
*Indicates Wario that he wasn't treasure hunting for too long until this game's event. Wario had his treasure hunting spirit back ever since, and is ready for more adventures than ever.
Super Mario Maker D.I.Y. 	
*The sequel of Super Mario Maker, and spiritually the first platforming game since Super Mario Land 2: Six Golden Coins that had Wario being the main antagonist, which paradoxically also break Bowser's long streak as the main antagonist.
*Marks the non-canoncial returns of Tatanga, King K. Rool, Wart, and several forgotten enemies.
*The reason why Wario became the main antagonist of the game is that he become wicked after being so jealous of Mario getting so much attention, and that Wario thought he will not be a main character anymore.
WarioWare D.I.Y. Again! 	
*The direct sequel of WarioWare: D.I.Y., emphased on making microgames even less limited and give more freedom to the player.
*Wario saw that his WarioWare Inc. company is rusting, and decides to give up, but becomes worried that his friends gave him up in favor of the other gaming company, which forces him to use the Ultra Makermatic 128.
Super Mario Team-Mania 	
*Marks the first time that Slanito becomes the main antagonist, as well marks the time where he becomes a reoccuring character.
*Multiple Mushroom World habitants learns that they need to change or at least spice up their style of life a little after that Slanito lectured each and everyone of them with solid proofs. Bowser are one of the few who are not ready to take a break.
Super Mario: Resort Delfino 	
*Direct sequel of Super Mario Sunshine.
*Although taking place after the above game, Slanito does not appears in this game at all, only a mention.
*Although Mario and friends had to clean up Ilse Delfino once again, Richard B. Mole turns out to be a crook, and betrayed Bowser by placing the heroes into him, much of the Koopa King's anger.
Donkey Kong Country: Time of Boom 	
*Possible sequel of Donkey Kong Country: Tropical Freeze, but this time, the worlds are based on the time periods, such as prehistoric time and Ancient Egypt.
*Donkey Kong and some of his Kong relatives are trapped in a video-game-esque time-based island, where they need to track down the culprit, Krazy Krow.
*
Mario Evo-Nations 	
*An action-based strategy game where up to eight players need to conquer the Evo-Nations of each others (or of the opposing team in Team Battle).
*Multiple residents of the Mushroom World are abducted by the Battlens, and fight to see who is the strongest being of the Mushroom World. However, it is discovered that the Battlens are using them for their selfish needs.
Yoshi's Island: Terra Traversal 	
*Unlike the other Yoshi's Island games, this one is all about the underground, and had more maze-like levels than any other Yoshi games.
*The Baby Mario Bros. had sneak in a tunnel, leading to an underground world, in which Baby Luigi had ended up being kidnapped by Baby Bowser's latest ally, Baby Nabbit. The Yoshi Clan of the Underground had to help Baby Mario to save his brother, and bring them back to the surface.
Mario Kart: Portal Boost 	
*A recent Mario Kart game where the focus are the Racing Portals, allowing the tracks to become more diverse by making multiple possible paths.
*Several tracks are based on locations found on previous Mario games.
*In the first Adventure Mode, Bowser had taken over the NEO Star in order to control the others and make them to lose their sportmanship, or make them worse in the case of Wario and Waluigi, and racing like a serious business. The player had to stop him at all cost.
*In the second Adventure Mode, someone is using the Metal Hourglass, which causes an outburst of Metal Clones, and at the same time, explains the origin of Pink Gold Peach and Metal Mario being seperate from Mario. The player need to solve the mystery and stop the culprit.
*
Mario Party: Planet Viral 	
*A true-to-the-root Mario Party game which returns all the old reoccuring mechanics and gameplay from Mario Party 1-8. However, an even more skill based, Wario Party, is also added.
*While not important to the timeline itself, Bowser, after his multiple defeats, and not just in previous Mario Party games, had rejected the invitation for the Viral Festival purely out of pure spite, and decided to crash the party with no mercy. 
Paper Mario Drawing of Disaster 	
*A Paper Mario game in which returns the true root of Paper Mario 64 and Paper Mario: The Thousand-Year Door, in which include the classic gameplay and the Partner mechanic, while also adding new ones to keep it fresh.
*The story in short is that Mario had to stop a new villain, Monsieur Masteurpiece, from conquering the Creation Island and eventually the rest of the Mushroom World, with his returning friends, Goombella and his Yoshi partner, and the new partners, including the Pencilier Princess, Rainizia. 
Mario & Luigi: Trio Trouble 	
*A Mario & Luigi game where introduces the Helper mechanic, in which brings a known or new character as a third character of the party.
*The characters discovers that Bowser had become more unhinged does to his many defeats, but the latter one quickly discovers it the hard way. Webs was banished from the planet does to his lack of moral and wanted only negativity, which is dangerous for everyone, and introduces Guramina, Slanito's great grand-daughter from the future.
Super Mario World: Three Stories 	
*A three-games-in-one Ultra Nintendo Entertainment Subsystem game, with one different sotry each and one different antagonist, in which, in chronological order, Slanito, Wart, and Bowser.
*The first one had Mario having to stop Slanito from conquering the unknown Flower World.
*The second one involve Luigi having to get Daisy out of the nightmare causing by Wart.
*The third one involve Yoshi exploring the Koopa Paradise, founded by none other than Bowser himself.
Super Mario Moon 	
*A 2.5D game which is an attempt to stand out of the New Super Mario Bros. series does to complaints of Mario games like this starting to become stale does to repetitive asserts, and Gear Games wanted to give it a different experience while also retaining the classic-but-modernized gameplay.
*As it marks the return of Tatanga outside of Mario Evo-Nations, he kidnapped Rosalina, and then Daisy (and accidentally, Peach, in her rescue for the latter two). Mario, Luigi, Cosmetta and surprisingly, Slanito, had to rescue them and stop Tatanga at once.
==Differences from previous Mario games==
As all of the games above are directed by Gear Games, there are notable differences that had to be made in order to make the series more alive, or simply does to make it more consistent.
*After the events of Super Mario Madness, Princess Peach was seen to be even less kidnapped than usual, despite the words saying otherwise, and is also playable at occasions in certain games.
*Slanito had become one of the reoccurring villains, which also result to make the plots to be different other than Bowser kidnapping Peach.
**With that said, Bowser actually started to diversify his plans instead of just kidnapping Peach, such as owning an island to trap Mario and companies and stealing the NEO Star to give bad influences to many racers.
**Antagonists from previous Mario games, mostly those from the platformer games, had returned and appeared at least once in this timeline. This includes, but not limited to, Wart, Tatanga, and surprisingly, King K. Rool and various Wario villains, with the Shake King being the most notable.
*The consistency of Wario games had become more noticeable, as the Wario Land games since Wario Land: Stellar Greed had more mechanics and things in common in term of gameplay. Captain Syrup is the most reoccurring arch-nemesis of Wario, but the Bandinero King is the most reoccurring antagonist, albeit he is never alone in any Wario Land games he got in so far.
*The sub-series are more connected to the main series, and thus characters from Donkey Kong series, Yoshi series, Wario series and so on had become seen more often, but it's more the case in spin-off games. Characters who only appeared in spin-off games, such as Waluigi and Daisy, started to consistently appear in main series games.
*The story in most games is more focused while remaining faithful to (and without getting in the way of) the gameplay.
**Because of that, some characters had notably more developed, such as Waluigi being more chaotic but knows when to hold off or run away from danger, and Daisy being a passionate explorer.
*The relationship with the Koopalings and Bowser are more like Bowser treating them like children despite them not being related to Bowser.
*Wario and sometimes Waluigi had gotten more antagonistic does to their grudge against the Mario Bros. worsened. This is ironic considering Wario's celebration during Gear Games' Year of Wario.
*Characters who only served as an antagonist or doesn't show much characteristics and personality are expanded on in order the flesh them out. This is notable for previously one-time Mario villains.
*Obscure enemies from the Mario series (and consequently also from the sub-series) started to show up more frequently.
==Trivia==
*Samtendo confirmed that the reason behind this timeline is to avoid conflict with Nintendo in term fo their own timeline and also to explore more about the characters themselves, or at least to explore more about the Mushroom World and beyond.
*Wario had notably more focused than usual in this timeline. This is because of Gear Games' Year of Wario that it happened, but it mild down somewhat after it ended, as of Super Mario Moon being notable for his relatively minor role.
*King K. Rool could change permanently into Kaptain K. Rool (his pirate persona from Donkey Kong Country 2: Diddy's Kong-Quest) in Donkey Kong Country: Time of Boom, in order to fit his unhinged and sadistic personality more, but then the idea is dropped. That idea was going to be given for King Cube KiloBot, namely Kaptain Cube KiloBot.
Category:Timelines
Category:Gear Games
Category:Mario (series)