120850-the-midnight-covenant-new-heavy-rp-guild-on-the-scene

== Content ==
			
 Recruitment Status: Open
 The Pledge
 
A rag-tag band of mercenaries looking to survive the new world, "Thayd Mercenary Coalition" is a collection of misfits that roams the fringes of society, looking for the next score. 
 
The rattling rumble of engines fills the air with a distinct smell of burning fuel, as the rambling troupe moves across the land. A destination waiting for them on the horizon, though it's location is uncertain. They'll know, when they get there. 
 
The cast that makes up this entourage are derived from all walks of life. They each have their own reasons to be here. No mind is paid to the condition of the road that one traveled to get here. A person's past is left to the dust. All that matters is the job. Headed by the renegades, Grayson and Kaethryne Nash, their job is simple: Find a crew, find a job, keep riding. You got a job, they'll do it. Don't much care what it is.
 
The stage is set, friends, but this is just the pledge...
The Turn
The Midnight Covenant is something of an enigma. A secret organization, born from the ashes of an ancient heritage, that strives to maintain the traditions and honor of their legacy, through whatever means necessary. They take care of their own and hold little regard for outsiders.
 
Trust and loyalty are the elements that foster unity. Trust is hard to forge and harder to break. Loyalty is the seal that bonds and must never be broken. Respect these elements and you will be accepted as family; dishonor them and be met with the swift, unforgiving blade of vengeance.
 
As a predominantly Chaotic-Neutral aligned faction, they constantly walk the line between good and evil. However, there is a tendency to tip the scales, in favor of one or the other, depending on which member you talk to. The world is comprised of grays, where actions are nothing more than the results of circumstance. A good man can turn evil, just as quickly as an evil man turns good. Although they hold disdain for particular amoral acts such as slavery and child abuse, and are prone to taking action against them, they are also just as likely to target a man for giving them a simple, suspicious glance.
 
Regardless of circumstance, these constants remain: Protect anonymity, maintain self-sustenance, and ensure survival, at all costs.
 
In an ever-changing world, the end will always justify the means
 The Prestige
The Covenant press on, carving out a future, fighting to hold their ground and survive. Standing firm, they move against anyone and everyone that would challenge their endurance.
 
They search, hoping to find new clues to shed light on their fragmented past. The few secrets they do posess, of their forgotten predecessors, must be protected. Diligently they seek to unravel the mysteries that their ancestors left behind, as they draw ever-close to discovering the true nature of their inheritance.
 
But...who are those that challenge the ambitions of the Covenant? Who are the distant predecessors, from which they draw their heritage? What are the untold stories that have been stricken, or omitted, from record? Why was their past so shamelessly discarded, covered up, and dismantled...and how far are they willing to go to pursue their convictions?
 
There's only one way to find out...
 
The Oath The Progressive Journey
TMC was founded on the idea that a guild should be part of the role-playing journey and not a destination. With that concept in mind, we designed the structure of the guild to play out as a sort of multi-act play. Members enter the stage as a simple, unsuspecting prospect, going about their usual business. Before long, we enter act two, where the "unsuspecting prospect" is exposed to what's been lurking behind the shadows, right under their noses, and the "play" continues to progress from there. Each new rank a member moves into, they learn more and more about the Covenant, it's history, it's secrets, and it's members, traveling further down the rabbit hole.
 
We felt that this kind of progressive story-telling approach, grouped with the in-depth backstory, culture and over-all theme of the guild, would provide our members with a rich and immersive guild RP environment. 
 Characters Make a Guild
We believe in the philosophy that "characters make a guild, a guild does not make characters". It is with this in mind, that we have tried to make the guild as open-ended as possible, while still maintaining a common theme and structure. It was our goal to create a guild that would accommodate many different character archetypes, from various walks of life. Granted, a pacifist or overly-Lawful-Good character probably wouldn't fit in all that great, due to the dark nature of the guild. That's not to say that we would completely discard the idea, because, hey, experimentation is fun, right?
 
On the IC front, the Covenant only cares about and expects two things: Trust and Loyalty. Outside of that, it is no holds barred. The perception of the Covenant depends heavily on the character that you are talking to.  Some join for the money, others for sense of purpose. Some join for protection, while others join simply out of boredom. The motivations and circumstances of the characters involved range in number of the characters themselves. 
 
To put it simply, the Covenant is defined by the characters within. Each character adds a different face to the organization. A group of varying individuals that unite together under the pretenses of trust and loyalty, to create a collective identity.
 Our History
TMC was founded in 2012, in Guild Wars 2. There, we cultivated a strong, active community of great RPers, that we still continue to maintain with a dedicated officer staff. In 2014, we hosted over 280 guild events, both private and public, ranging from quick, one-shot missions, to fully developed storylines that spanned several months of progression. 
 
Now, we are looking to extend our brand of RP to the Wildstar community and universe. Members that find a home with us here, in Wildstar, are more than welcome to join up with us in GW2, but are, by no means, required to do so. Our establishment in Wildstar will have it's own officer staff, it's own events, and be it's own chapter of TMC, separate from our GW2 chapter.
 
We are very excited to find ourselves here among the Wildstar community and can't wait to see what new people we will get to introduce to our community in the coming years!
 Rules in a Nutshell!
1.) Don't be an ass
2.) 18+ Be an adult.
2b.) Act like said adult.
3.) Try to be active and participate
4.) Don't god-mode, meta-game, or power-game.
5.) Don't be a mary-sue or speshul snowflake
6.) Don't be an ass.
7.) Have some working knowledge of the English language. Proper punctuation, capitalization, grammar, and all that jazz.
8.)<Insert some other basic rule etiquette and courtesy that most all experienced roleplayers follow, not listed.>
9.) Regardless of who, what, where, or how you RP...Let it make sense.
10.) Seriously...Don't be an ass.
 Wanna Join?
We do not require an application to physically join the guild. Prospective members may join in, without obligation, by simply speaking with someone in-game (See "Contact us!"). However, members will need to fill out an application to advance beyond the prospective rank and move into the Covenant side of things. We feel that this provides a good opportunity for members to come in, test the waters and get to know everyone, before committing to anything.
 
If, for whatever reason, you would like to go ahead and knock out the application, just follow these steps:
1.) CLICK HERE!
2.) Click "Apply" in the upper right hand corner.
3.) Fill out application.
4.) Wait for in-game contact from an officer.
5.) Receive confirmation!
 
Contact Us!
Questions? Comments? Concerns?
 
Website: themidnightcovenant.com
Enjin: PM Zephyr Kain or leave a comment on this thread.
In-Game: Send whispers or mail to Zephyr Kain or Catherine Ghazi	
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			A little bump action. We are still recruiting, for a limited time only! If you are interested or would like more information, contact us in-game! Contact info in the "Contact Us" section	
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Rules in a Nutshell!
 
 
"Help! I'm the rules and I'm in a nutshell!!! How did I get in this nutshell?"
 
 
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