116520-same-skill-motion-is-lame-and-customization-ideas

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I think a skill needs at least 5 different skill motions and a monster needs many kinds of death effect in game because it is lame that i use same skills over and over again. but some people may think that 5 skill motions are pointless because i see same 5 skill motions over and over again. 1 or 5 whatever. so i thought of random skill system. random skill effect system  and random skill motion system are about that infinite amount of different skill motion that is generated by system. for example, i saw all trees that were generated by system in some 3D tool look all different. if you swing a sword in real life and your motion is different whenever you swing it. it is like recoil and bullet stuff in fps games. random stuff is fun in my opinion. 
 
Would it be fun if a skill in wildstar has 5 or 10 different skill motions or random skill motion system? for example, a skill has about 5 skill motions. the character does slash from the left with right hand or slash from the right with right hand or slash from the top of your head with right hand or slash from the bottom with right hand or both hands or slash from sit down motion with right hand or slash from jump motion with right hand etc. also i want to buy skill motions or effects at npc or auction house or buy real-money premium skill motions, effects. 
 
Would it be fun if a skill's effect in wildstar has 5 or 10 different effects or random effect system. a skill's effect is different whenever you use a skill. for example, a spinning dagger or a hammer or a sword or a differently shaped shuriken or a chakram or an axe spawns instead of shuriken. i think it is almost same like skill motion but some magic skills have motions and objects or special effects  
 
Would it be fun if a skill's effect becomes bigger or gets new effect or new shape when level up. or i choose one of them? or i can choose one of 5 different shapes or 5 different objects and one of 5 different colors when level up?
 
Would it be fun if wildstar has skill customization in game? skill runes or skill gems or passive skills for an active skill. you can customize the distance, the area of effect, recharge rate, charge count, the amount of projectile, single target or AOE, the color of the skill, attack speed, cast speed, cooldown speed or zero cooldown and you can choose one between instant shoot, charge shoot etc. damage will be weak if it is overpowered. for example, my blade dance deals 156 magic damage every 0.5s. i choose zero cooldown. now it deals 76 damage every 0.5s from 156 magic damage. i make the AOE become small(i choose one from 10m, 9m, 8m... or i make the aoe skill become single target skill or 2~5 targets). now it deals 110 magic damage every 0.5s with 3m AOE from 76 magic damage. i can choose some rune or gem or passive skill for extra damage. magic damage is for only magic skill or i can choose others like technology or physical or magic damage. if i add an extra damage with rune or gem or passive skill of the active skill, it will deal 110 + extra damage. or even i can customize cooldown of blade dance. it will decrease damage though. concentrated blade can have more projectiles or charge count. concentraded blade deals 572 magic damage with 2 charges. i customized the amount of projectile. now it spawns 2 projectiles with 2 charges with 100 magic damage. or i can customize the amount of charge and it can have 1 projectile with 5 charges with 40 magic damage. currently concentrated blade gets 3 charges at 45 level. i think it is lame to see 3 charges at 45 level. if they add skill customization, it can have 1 charge with fast recharge rate with extra projectiles. for example, 0.5s recharge speed + 3 projectiles + 1 charge with 50 magic damage or 1s recharge speed + 2 projectiles(1 charge spawns 2 projectiles) + 3 charges with 20 magic damage. damage will be calculated automatically. color cab be purple or yellow or red or green etc.
 
Would it be fun if monsters die in many ways like being flew away, burned, sliced, broken, ice broken when it is frozen, poisoned to death or etc. when a monster was killed by a huge sword i did swing, a monster just dies like a tree falls. it is same like other free to play mmorpg games. it is lame. it should do better than other games. another effect is that a monster becomes meat pieces. the monster should be flew away or sliced not just meat pieces. i wanna see gravity, physics fun. short distance = weak impact. long distance = strong impact. the map is huge enough for those stuff. at least i want to see many death effects. 
 
Would it be fun if i can place a box or square stone in the open world map? i want to see some lego block fun in game.
 
Would it be fun if they add a pen ink system that i can draw stuff on the wall or the ground with a pen? also i can place a big white page wall or white page on ground like a4 page. 
 
Would it be fun if a player can design a dungeon for players? 
 
http://vote.pollcode.com/51184762
what do you like to see in game?	
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Random skills wouldn't do too hot because you want to be able to quickly identify which skill an enemy is using/will be using/has used.  You can't be quick when you gotta play a guessing game each time. (maybe if it was subtle like peach or mr game and watch in ssb, but without the random effect) 
 
Although I do like the idea of having them get more badass as you level up, still keeping their original motif.  Although, I'd prefer it if instead of getting cooler as you level, it would be them getting cooler as you tier them up. '3'	
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