149091-events-feedback-options-wildstar-should-explore

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I do believe the events are a fun way to pass the time between Drops and is a great way to break up the daily routine in a player's endeavors on Nexus. I also believe that the way they are being executed do not utilize their full potential. A new approach to how they function is needed in order to capture this potential. I suggest the following:
 
Event -
    3 Separate ways to get the "main" reward incentive. - Our example will be a "mount"
 
RNG Boxes - They may be frowned upon but F2P is F2P - These will be filled with only the rewards pertaining to the event; no useless runes or small amounts of currency. This is not a bad thing if you keep it purely associated with the event items. It's like being a kid again and opening that pack of cards to see if you got the platinum shiny ultra card you always wanted - except all items in the RNG boxes should be account bound when used and BoE - not single character use.	
Main Event Containers - We can assume you play at the level these events require because you like to play the game. Yet, an event that has most of the rewards hidden behind RNG cash boxes may fall flat as a true incentive for players to engage in the event or for players to return for the event at all. Decor is nice and there have been some really cool stuff - but it does not carry weight with your character when it is out in the world of Nexus. The proposal here is to give players a golden carrot stick and place the items that were behind RNG boxes a chance to drop from Containers given out from a daily quest for the event. Latest Example: If a player completed an Adventure and turned in the quest they would receive a container that had a small chance to drop the Augmented Equivar. These boxes would also contain various currencies and maybe even a Divine/Pure Major set focus - further incentive for end game players to get back into Adventures. This may seem to work against making money for F2P but it supports players actually playing the content, supports incentives for Elder game playerbase and increases traffic to event/shop.	
Last Chance Sale - Maybe the daily quests didn't pay off, maybe the RNG boxes didn't pay off either - This last chance prize is for those that are willing to pay for it but ran on some bad luck. These are intended to be around for 1 - 2 weeks after the event. Why wont they just wait for this and skip the RNG boxes? These items are unfortunately not account bound when used and are BoP. They are for a players personal satisfaction and can not be used as extra currency or a leg up on the AH. This should support incentive for RNG boxes and make their reward a higher tier than "normal" items. 
I strongly believe that events can be made into a great and popular addition to Wildstar with the changes stated above or something similar. It is a compromise between getting players into Nexus while still promoting funding for Wildstar and future content. These changes should also mitigate any loses due to players being skeptical of RNG pay outs and maximize the potential profits on single item rewards - a lot of players would have bought "Legend of the Blue Horizon" - had it not been behind an RNG wall. 
 	
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Some good points.
 
The MAIN thing that would make MOST people actually want to participate in these events is adding even a 1% chance at the mount dropping at the end of an adventure (character bound not account bound). You could up the chance slightly based on the difficulty/length of time it takes to do the adventure to get people doing the longer/harder ones. You could possibly even make them BoP.
 
This alone would get most people grinding the hell out of content they would never do otherwise.
 
Because currently Space Chase to me and most other people is, do adventures no one wants to do (the ingame rewards are pointless for the majority of players) for decor most people don't want. OR get out your wallet for the only thing most people would want (the mount), which also means you haven't been provided anything in the game to actually do except load up the store page.
 
You can target all the "whales" you want but if the population dies the whales leave too.
			
				
	Edited January 20, 2016 by H3rboss	
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