Dodge

Dodge is a sub-component of the damage system and represents a unit's chance to completely avoid incoming damage from unit attacks or skills, but not spells.
=Mechanic=
To the best of our knowledge, dodge chance is determined as follows:
1. For each attack, the system calculates the Dodge Value, given the following notations:
* Dodge - Dodge Value as a result of the calculation
* Dodge_Bonus - Dodge bonus of the defending unit (positive modifier)
* Dodge_Penalty - Dodge penalty on the defending unit (negative modifier)
* Accuracy_Bonus - Accuracy bonus of the attacking unit (positive modifier) 
* Accuracy_Penalty - Accuracy penalty of the attacking unit (negativemodifier)
Dodge = (\sum Dodge_{Bonus_i} - \sum Dodge_{Penalty_i}) - (\sum Accuracy_{Bonus_i} - \sum Accuracy_{Penalty_i})
2. The resulting Dodge Value is translated to Dodge Chance via an unknown formula.
3. The system performs a roll and based on the Dodge Chance determines whether the defender will perform a successful dodge.
If the dodge is successful, the incoming attack deals no damage. 
=Self Increase=
Dodge can be natively obtained by specific units as a result of Talent or specific unit skills.
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Weapon==
=Bestow Effects=
==Unit Skills==
==Awakening Skills==
==Weapon==
==Spells==
=Synergy=
==Unit Skills==
==Weapons==
=Counters=
==Unit Skills==
==Awakening Skills==
==Spells==
==Weapon==
Category:Units