Final Fantasy XIV quests/A Realm Reborn 21-25

The following is a list of level 21 to 25 Main Scenario quests from Final Fantasy XIV: A Realm Reborn.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
First Contact - Dance Dance Diplomacy - Forest Friend - Presence of the Enemy - Brotherly Love - Spirited Away - Druthers House Rules - Never Forget - Microbrewing - Like Fine Wine - Sylphish Concerns - Nouveau Riche - Into the Beast's Maw - A Simple Gift - Believe in Your Sylph - Back from the Wood - Shadow of Darkness - Highbridge Times - Ratting It Out - Where There Is Smoke - On to Little Ala Mhigo - Tea for Three - Foot in the Door
==First Contact==
Rolfe Hawthorne has gift-wrapped your offering in preparation for your journey into the sylphs' demesne.
===Objectives===
*Speak with Amelain.
*Speak with Komuxio at Little Solace.
*Perform a /dance for Komuxio.
*Deliver the milkroot and letter to Komuxio.
===Journal===
*Rolfe has kindly gift-wrapped the milkroot for the sylphs, and wishes you luck in your envoy endeavors. Before you leave, however, he bids you speak with Amelain.
*Amelain has entrusted you with a missive penned by the Elder Seedseer herself. Deliver it safely to Komuxio at Little Solace.
*You have found Komuxio in Little Solace, but he seems unmoved by your words of greeting alone. Perform a sprightly /dance for him as a show of goodwill.
*Pleased by your dance, Komuxio now seems more willing to hear out. Present him with the milkroot and the letter to the elder as proof that you come in peace.
*Despite accepting your gifts, Komuxio remains unconvinced as to your intentions. Is there no way to gain the sylph's trust and secure an audience with the elder of Little Solace?
==Dance Dance Diplomacy==
Yda has a notion of how one might earn the sylphs' trust.
===Objectives===
*/dance for the residents of Little Solace. 0/8
*Report to Yda.
===Journal===
*Yda believes that the best way to earn the sylphs' trust is to /dance for all the residents of Little Solace.
*That was certainly exhausting. Return to Yda and tell her that you have danced as you have never danced before.
*Your dancing has won many a smile, but have you truly succeeded in winning the hearts of the sylphs of Little Solace? This remains to be seen.
==Forest Friend==
Papalymo has a notion of how you might endear yourself to the sylphs of Little Solace.
===Objectives===
*Consult with Imedia.
*Slay ziz gorlins. 0/5
*Slay gall gnats. 0/5
*Obtain brownie brushes. 0/5
*Report to Komuxio at Little Solace.
===Journal===
*Papalymo believes that offering aid to the troubled sylphs in Little Solace would go far toward earning their trust. As the sylphs are not wont to share their troubles with outsiders, seek the advice of Hearer Imedia.
*As Imedia would tell it, the sylphs live in constant fear of attacks by ill-tempered forest creatures. She bids you slay five ziz gorlins and five gall gnats, that the residents of Little Solace might rest easy, and suggests that procuring five brownie brushes in the process would also go far to curry the sylphs' favor.
*You have dispatched the invasive fauna, and obtained brownie brushes for the sylphs. Report to Komuxio of Little Solace and impress upon him your good intentions.
*Komuxio expresses gratitude for your efforts on behalf of Little Solace. It would seem the sylphs have begun to warm to your presence, albeit gradually.
==Presence of the Enemy==
Komuxio of Little Solace would entrust you with a task.
===Objectives===
*Investigate the suspicious presence. 0/4
*Speak with Komuxio.
*Search for clues in the forest.
*Deliver the quartermaster's log to Komuxio.
===Journal===
*Komuxio is troubled by sightings of unfamiliar walking ones in the forest. Speak to the residents of Little Solace and the Hawthorne Hut and uncover what information you can.
*Your investigation proved a fruitful one. Return to Little Solace and share your findings with Komuxio.
*Upon learning of the sightings of strange men clad in steel, Komuxio has bid you venture into the forest to investigate. Be on the lookout for signs of imperial incursion.
*Stumbling upon a stack of suspicious boxes, you are attacked by a group of imperial soldiers. After fending them off, you search the boxes to uncover a quartermaster's log detailing a list of imperial supplies for delivery. Return to Little Solace and share with Komuxio this troubling development.
*Komuxio deduces that the log must have been penned by someone with knowledge of the forest. Could there be a traitor in your midst?
==Brotherly Love==
Komuxio is pining for a wayward friend.
===Objectives===
*Speak with Claxio.
*Speak with Komuxio.
*Find Claxio.
*Report to Komuxio.
===Journal===
*Komuxio fears for the safety of his friend Claxio, who has wandered off unaccompanied. He bids you to find Claxio and bring him back to Little Solace.
*Though you are able to find Claxio, the sylph has no intention of returning with you. Take word of this to Komuxio, who awaits at Little Solace.
*According to Komuxio, tempered sylphs are prowling the area, and Claxio is in grave danger. You must track him down before he falls thrall to primal influence.
*You find Claxio just in time to prevent tempered sylphs from spiriting him away. Following an emotional reunion with Komuxio, Claxio agrees to return to Little Solace. Return to the village yourself and see what Komuxio has to say.
*Your efforts on his friend's behalf have earned you Komuxio's unreserved trust. Will the sylph elder be as accepting?
==Spirited Away==
Komuxio would make a confession to you.
===Objectives===
*Speak with Vorsaile Heuloix at the Adders' Nest.
*Speak with Giah Molkoh at Bentbranch Meadows.
*Speak with Buscarron at Buscarron's Druthers.
===Journal===
*Komuxio confesses to you that his elder has gone missing, and beseeches you to seek the aid of the Order of the Twin Adder. Make for the Adders' Nest and inquire with Commander Vorsaile Heuloix as to the elder's possible whereabouts.
*Commander Vorsaile Heuloix consents to assist in the search for the sylph elder. Before venturing into the forest, solicit the advice of Giah Molkoh at Bentbranch Meadows.
*Giah Molkoh has pledged the Wood Wailers' cooperation in the search effort. Take yourself to Buscarron's Druthers in the South Shroud and speak with the proprietor.
*You speak with Buscarron, who agrees to keep an ear out amongst his many customers for any news of the sylph elder's whereabouts.
==Druthers House Rules==
Buscarron could use an adventurer to douse a fight brewing at his establishment.
===Objectives===
*Obtain the empty tub.
*Place the tub in the river behind the tavern.
*Fill the tub with water.
*Obtain the water-filled tub.
*Douse the mead-soaked midlander with water.
*Report to Buscarron.
===Journal===
*Buscarron has no information on the sylph elder as yet, but he has something for you to do in the meantime. It seems as though one of his customers is spoiling for a fight. To put an end to any fisticuffs before they begin, Buscarron would have you go out back and obtain an empty tub which might be filled with water.
*You have obtained the empty tub. Take it to the river behind the tavern and lay it down.
*You have placed the tub in the water. Now fill it up with water.
*You have filled the tub with water. Pick it up.
*You have finally armed yourself with a mighty tub of coll water. Return to the area immediately outside the Druthers, douse the drunken lout, and remind him of the house rules.
*Drenched with river water, the drunkard runs off, having come to his senses enough to realize that Buscarron means business when he says there's to be no fighting in or about his establishment. Report your success to Buscarron.
*Thanks to your actions, the tavern's regulars are able to enjoy their drinks in peace. Buscarron prides himself on opening his doors to all customers—even those with unsavory reputations—so long as they pay good coin and stay out of trouble.
==Never Forget==
The eponymous proprietor of Buscarron's Druthers has need of an able adventurer.
===Objectives===
*Speak to Baensyng in Hawkers' Alley.
*Give a chicken egg to Kyokyoroon.
*Speak with Wineburg.
*Speak with Ahldfoet in Aleport.
*Deliver the scarlet earring to Teteroon at Memeroon's Trading Post.
===Journal===
*A Qiqirn and former employee of Buscarron's Druthers forgot some of his personal effects upon leaving. Go speak to Baensyng on Hawker's Alley in Limsa Lominsa to learn where you might find said Qiqirn.
*You learn from Baensyng that a Qiqirn merchant on Hawkers' Alley named Kyokyoroon may know something of Teteroon's whereabouts. Bring the trader a chicken egg to coax him into spilling the goods.
*After receiving the chicken egg, Kyokyoroon is more than happy to tell you that Teteroon has since moved on to barter his wares at Memeroon's Trading Post in upper La Noscea. Proceed to the outpost and present Teteroon with his forgotten scarlet earring.
*You have delivered the scarlet earring to Teteroon. Reminded of Buscarron, he promptly lapses into nostalgic reminiscences of former days.
==Microbrewing==
Teteroon has places for you to go and thingies for you to get.
===Objectives===
*Use the empty barrel to draw water at Fool Falls.
*Slay coeurl pups and collect coeurl pup whiskers. 0/5
*Deliver the barrel and coeurl whiskers to Teteroon.
===Journal===
*Teteroon has asked that you help him brew Qiqirn firewater. To do so, use an empty barrel at Fool Falls to collect water, and slay coeurl to obtain five coeurl whiskers.
*You have procured the required ingredients. Take them back to Teteroon.
*Teteroon has set about brewing his Qiqirn firewater from the ingredients you have provided. But good firewater takes time. Speak to him again later to learn how his concoction turns out.
==Like Fine Wine==
Teteroon appears to have finished his gift for Buscarron.
===Objectives===
*Deliver the Qiqirn firewater to Buscarron at Buscarron's Druthers.
===Journal===
*Teteroon has finally finished his gift for Buscarron. Deliver the special brand of Qiqirn beverage back to the eponymous proprietor of Buscarron's Druthers in Gridania.
*Buscarron is delight to receive the hard liquor brewed by his old friend. However, he is less delighted when he realizes it would be best to age it a year before finally cracking it open.
==Sylphish Concerns==
If Buscarron had his druthers, he'd have an adventurer with whom to share talk of sylphs.
===Objectives===
*Deliver the Qiqirn firewater to Buscarron at Buscarron's Druthers.
===Journal===
*Sightings of sylphs in a region of the wood beyond their domain has given cause for concern. Buscarron has marked a tract on your map. Travel there and survey the area.
*You have completed your patrol of the designated area. Return to the Druthers and speak with Buscarron.
*Buscarron tells you that Garlean soldiers were never before able to penetrate the forest depths. The mounting evidence seems to suggest that there is a traitor in Gridania aiding the imperial advance.
==Nouveau Riche==
Buscarron has more work for a willing adventurer.
===Objectives===
*Speak with Laurentius.
*Speak with Laurentius again.
*Speak with Laurentius yet again.
*Speak with Laurentius...again.
*Speak with Laurentius once more.
*Speak with Laurentius one final time.
*Report to Buscarron.
===Journal===
*Suspicion surrounds the recent good fortune of a man named Laurentius. Seek him out in the South Shroud and inquire as to the source of his newfound wealth.
*Laurentius leaves you abruptly without providing any answers. Follow him and accost him again.
*Now clearly agitated, Laurentius takes his leave of you once more. Chase him down and find out what he is hiding.
*You have defeated the Garlean soldier summoned by Laurentius. Confront him and ascertain the nature of his relationship with the Empire.
*Laurentius has taken to his heels once more. Give chase before he makes good his escape.
*Laurentius has eluded you yet again. It is time to bring this chase to an end. Apprehend him.
*You vanquished a second squad of imperial troops, prompting Laurentius to admit defeat at long last. Shamed by your devotion to the cause, he repents his decision to sell information and supplies to the Garleans, and resolves to give himself up to the Order of the Twin Adder. Return to the Druthers and tell Buscaroon all that has transpired.
*After listening to the tale of Laurentius's betrayal and subsequent repentance, Buscarron expresses hope that the Order of the Twin Adder will take pity on the disgraced Wood Wailer. He then shares some exciting news: the missing sylph elder has been found.
==Into the Beast's Maw==
Buscarron has reliable information regarding the whereabouts of the sylph elder.
===Objectives===
*Speak with Bloisirant.
*Use the Duty Finder to enter the Thousand Maws of Toto-Rak.
*Report to Buscarron.
For information on the accompanying duty, see Thousand Maws of Toto-Rak.
===Journal===
*Fleeing from Garlean soldiers, the sylph elder, Frixio, has ventured into the Thousand Maws of Toto-Rak. Were any misfortune to befall him, the effort to secure peace between man and sylph would surely be undone. You must find Frixio before the unthinkable comes to pass. Make haste to the dungeon, explain the situation to Bloisirant, and obtain his permission to enter.
*You have been granted entry into the Thousand Maws of Toto-Rak. Hurry within and find Frixio before he falls prey to fell fiends.
*Within the bowels of Toto-Rak, you encounter Lahabrea of the Ascians, who unleashes a gigantic banemite upon you. Having successfully fended off the beast, you find Frixio, shaken but unharmed. Grateful for your timely intervention, he agrees to speak with you regarding Ramuh, and bids you meet him later at Little Solace.
*Buscarron will wish to know of your success. Before you do anything else, report back to him at the Druthers.
*Owing to your efforts, peace between man and sylph is now within reach.
==A Simple Gift==
Buscarron has something he wants delivered to the sylphs.
===Objectives===
*Deliver the Azeyma rose oil to Knolexia at Little Solace.
===Journal===
*Buscarron would like to send a peace offering to the sylphs of Little Solace in hopes of reinforcing the current spirit of cooperation. With this thought in mind, see Buscarron's phial of Azeyma rose oil to Knolexia in Little Solace
Buscarron's thoughtful gift has moved Knolexia. With any luck, this act and similar future gestures will serve to further strengthen relations between Gridanians and sylphs.
==Believe in Your Sylph==
Komuxio wants you to discuss peace with Frixio.
===Objectives===
*Stand /lookout east of Little Solace.
*Deliver Frixio's missive to Vorsaile Heuloix.
===Journal===
*Komuxio has asked you to observe his tempered kindred in the sylph homeland, hoping that your testimony might serve to reassure the Gridanians that they have nothing to fear from his people. Take yourself to the location he has marked on your map, and /lookout for tempered sylphs.
*You have observed the tempered sylphs without incident. Make your way back to Gridania, and deliver Frixio's missive to Commander Vorsaile at the Adders' Nest.
*Commander Heuloix is relieved to learn that the sylphs have no desire for conflict with Gridania. In no small part due to your efforts, man and sylph may continue to live in peace.
==Back from the Wood==
Commander Heuloix appears to have more to say.
===Objectives===
*Speak with Tataru.
*Enter the Waking Sands.
*Speak with Minfilia.
===Journal===
*Mere moments after Commander Heuloix bids you send his regards to Minfilia, she contacts you via linkpearl. The Antecedent expresses relief that the matter of Ramuh has been laid to rest, and requests your presence at the Waking Sands.
*After giving you an characteristically warm welcome, Tataru informs you that Minfilia is waiting in the solar. Enter at your leisure.
*Minfilia's exposition is interrupted by a frightened yelp from without. Rushing to the source of the commotion, you find yourself face-to-face with the sylph Noraxia, who has come to offer her aid to the Scions. Safe in the knowledge that there is no cause for alarm, resume your conversation with Minfilia.
*Though Minfilia is heartened by the continued growth of her "family" of Scions, she cannot help but wonder at the appearance of the ascians. What might their presence portend?
==Shadow of Darkness==
Minfilia would have you investigate the mysterious Lahabrea.
===Objectives===
*Speak with Swift at the Hall of Flames.
*Speak with Hihibaru at Highbridge.
===Journal===
*The Immortal Flames reportedly have information regarding Lahabrea. Make your way to the Hall of Flames in Ul'dah, and speak with Commander Swift.
*According to Commander Swift, a Brass Blade stationed at Highbridge has reported seeing a suspicious masked man, but the sentry has since died in the line of duty. Even so, you may still be able to learn something of use from the people in the area. Take yourself to Highbridge in eastern Thanalan, and speak with a merchant named Hihibaru.
*Hihibaru hints at knowing of the masked man, but his mannerisms do not instill you with much confidence. Nonetheless, your investigation must begin somewhere...
==Highbridge Times==
Hihibaru wants to help you find Lahabrea...maybe.
===Objectives===
*Speak with merchants at Highbridge. 0/3
*Report to Hihibaru.
===Journal===
*As it turns out, Hihibaru is more concerned with his own business than yours. He brusquely tells you to speak with the other merchants at Highbridge about the masked man.
*Your conversations with the other merchants have yielded nothing of note. For want of better lead, perhaps you should speak with Hihibaru once again.
*Hihibaru suspects that someone may be inciting the beast tribes. Apologizing for his earlier rudeness, he promises to keep an eye out for your target.
==Ratting It Out==
Hihibaru has information that may well lead you to Lahabrea.
===Objectives===
*Search for clues at the Qiqirn lair.
*Deliver the undeciperable letter to Hihibaru.
===Journal===
*According to Hihibaru, a hulk of a man has been meeting with Qiqirn raiders in secret. Could he be the object of your search? Make your way to the Qiqirn lair southeast of Highbridge, and scout the area for clues.
*You have found an undecipherable letter written in an unknown language. Return to Highbridge and show it to Hihibaru.
*Much to your disappointment, it would seem that the hulk of a man is in fact an Amalj'aa, leaving you without a single lead upon which to continue your investigation. By way of a consolation, however, your efforts have served to preserve the peace at Highbridge.
==Where There Is Smoke==
Hihibaru has information that will surely lead you to Lahabrea.
===Objectives===
*Use the smoldering coal at the specified location.
*Present the ward of the Destroyer to Hihibaru.
===Journal===
*Hihibaru claims to have witnessed a masked man meeting his beastman accomplices in secret. Make your way to the ash-covered ground northeast of Highbridge, and use a smoldering coal to arrange a similar rendezvous.
*The smoldering coal gives rise to a column of smoke, which serves to summon a bandit. Forced to defend yourself, you slay the man and find upon his corpse a peculiar scroll bearing the mark of Rhalgr, the Destroyer. Return to Highbridge and present your find to Hihibaru.
*It would seem that Lahabrea has clandestine connections not only with the Qiqirn, but also the Ala Mhigans. Your investigation begins to unfold, and where it may lead is anyone's guess...
==On to Little Ala Mhigo==
Hihibaru has a suggestion to help you with your investigation.
===Objectives===
*Speak with Hihira at Little Ala Mhigo.
*Speak with Gundobald.
===Journal===
*In light of your run-in with an Ala Mhigan bandit, Hihibaru recommends that you next take your investigation to Little Ala Mhigo. His daughter, a lass named Hihira, has taken up residence there, and should be able to lend you a hand.
*Hihira has no knowledge of Lahabrea. She recommends you speak with a man named Gundobald, the leader of the refugee settlement.
*As forewarned, you receive a cold welcome from Gundobald. It seems that some effort will be require on your part if the residents of Little Ala Mhigo are to warm to you.
==Tea for Three==
Gisilbehrt would like to aid in your manhunt.
===Objectives===
*Deliver cups of tea to the lookouts. 0/3
*Report to Gisilbehrt.
===Journal===
*Gisilbehrt of the Immortal Flames believes that one of his lookouts may have seen the man you seek. That they might be more forthcoming, he provides you with cups of sweet Thanalan tea to distribute among his men at the outpost to the south.
*Based on the scant information you acquired from the sentries, it would seem that Lahabrea is in some way connected to Little Ala Mhigo. Return to Gisilbehrt and share with him what you have learned.
*Who was it that was speaking with Lahabrea, and what was the nature of their conversation? if you are to make further progress in your investigation, you must somehow gain the trust of the Ala Mhigan refugees.
==Foot in the Door==
Gisilbehrt would offer you some advice regarding your investigation.
===Objectives===
*Speak with Minfilia.
===Journal===
*In order to win the trust of the Ala Mhigan refugees, Gisilbehrt suggests that you find a compatriot of theirs who would be willing to vouch for you. Return to Vesper Bay in western Thanalan, and consult Minfilia within the Waking Sands.
*Minfilia informs you that there is an Ala Mhigan native among the Scions. Hopefully, this will lead to a breakthrough in your investigation.
Category:Quests in Final Fantasy XIV