Nether/Tips

== Tips ==
* Nether is capable of fighting from a distance, rushing his opponents down, or even better, kiting. In other words, it can be used as a hit-and-run.
* Void abilities have shortened cooldowns, and are spammable. They are useful at a distance.
* Katana abilities does not cost mana, the only exception to this being charged Precision Strike. They are useful at close-range.
* Nether arguably has the best knockback in the game, which can create distance between himself and his foe.
== Weaknesses ==
* Nether has lower than average defense in the game, bearing 90% defense, which is 10% lower than the average class.
* As part of his passive, the more damage Nether takes in, the slower he becomes, thus making him easily punishable if he takes in too much damage.
* Nether also a low stun threshold, only being able to hold no more than 90 stun, as opposed to the usual 100.
== Matchups ==
== Gamemode Interactions ==
=== Team Based ===
Nether is one of the best classes for engaging in multiple enemies, due to his area-of-effect abilities that inflicts burst damage such as [C] Pulse Field, [E+X] Slice Wave and [E+C] Sonic Strike, and his high maneuverability. The slower your opponents are, the more likely they will falter against you. If they have any movement debuffs inflicted upon them, take advantage of it.
=== As Juggernaut ===
Nether is arguably one of the best classes to fight as a juggernaut. Having both close to long range attacks allows Nether to pick off opponents with ease. Access to area-of-effect, burst damage and engages makes Nether a juggernaut powerhouse for his sheer prowess.
=== Fighting the Juggernaut ===
Nether is also one of the best classes for dealing with a juggernaut, as his versatility in fights are high. It may be wise to use hit-and-run tactics against the juggernaut, or, if they're slow, keep and engage from a formidable distance between yourself and the juggernaut.