Orcs

===Racial Traits===
The following are the base racial traits Orcs receive.
====Standard Racial Traits====
*Ability Scores Orcs are incredibly strong and hardy, but lack the patience for social graces and academics. +4 Str, +2 Con, -2 Int, -2 Cha
*Type Orcs are Humanoids with the Fiendish and Orcish subtypes.
*Size Orcs are Medium creatures and thus have no bonuses or penalties due to size.
*Base Speed Orcs have a base speed of 30 ft.
*Culture Relatively few Orcs are actually born into purely Orcish Culture in modern times. They are often adopted into the major cultures of the area they were raised in.
*Lifespan Orcs have average lifespans.
====Offense Racial Traits====
*Brutal Fury (Ex) When using the power attack combat option, Orcs treat their base attack bonus as being 1 higher for the purposes of the maximum penalty they can take (and thus the maximum bonus they can gain).
*Orc Ferocity (Ex) Orcs remain conscious and continue fighting even if their HP totals fall below 0. This functions as the Diehard feat, except they do not automatically stabilize. If an Orc later gains the Diehard feat, they may take a number of strenuous actions equal to (their Con modifier) without taking damage.
====Senses Racial Trraits====
*Darkvision Orcs can see perfectly in the dark up to 60 ft.
====Weakness Racial Traits====
*Light Sensitivity Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
===Alternate Racial Traits===
*Hulking Some Orcs are lumbering forces of nature, having inordinate size but having less limberness to execute their strikes. They gain the Powerful Build ability, and take a -2 penalty to Dexterity. This trait replaces Brutal Fury.
*Light Adaptation Not all Orcs possess the ability to see in the dark, but those who lack this ability are able to withstand the sun's harsh light. They lose the Darkvision trait, but also lose the Light Sensitivity trait.
*Soulborn Some Orcs are born without the horrible strength and brutality of their kin, but with an innate insight into the world, and a natural connection to its magics. These Orcs, despite lacking the typical qualities lauded by Orcish culture, are respected for their magical aptitude, and are often trained as clerics and shamans to help guide the community. They gain a +2 bonus to Con and Wis, and a -2 penalty to Cha. They also gain the ability to use detect magic as a spell-like ability at will. This trait replaces the normal ability scores of Orcs, as well as Brutal Fury. Soulborn Orcs cannot take the Hulking alternate racial trait.
*Tusks Some Orcs express their ferocious nature in a more feral nature. These orcs' tusks are particularly sharp and strong. They have a bite attack appropriate to their size. This trait replaces Orc Ferocity.
Category:Races
Category:Fiendish Races
Category:Humanoid Creatures
Category:Fiend Creatures
Category:Orc Creatures