Running the Five Flagons Playhouse

Bard protagonists are eligible for this guild if and only if they have no other stronghold upon the completion of Rescue Raelis and Haer'Dalis from the planar prison side quest, accepting Raelis Shai's offer will lock away any other stronghold options if available.
==Setting the Stage==
Once you are back in the theater, the owner of the Five Flagons, Samuel Thunderburp appears and asks what’s going on. You can tell him you were given the deed to the theater by Raelis before she left for Sigil. Higgold, the famous director then appears and tells you to bring some money in half a week before he sets off to recruit new actors in the meantime.
From this forward, wherever you are in the city, a young boy named Meck will find you when your presence is needed, most events are about 4 to 6 days apart, do not delay more than three days in getting back once the messenger‘s talked to you, else the Play Quality (PQ) will suffer due to your absence and negatively affect the amount of money you will earn from it later.
Talk with the actors backstage. How they react will give a general sense regarding the current Play Quality (PQ) fares, the more confident sounding the better. They have three separate comments: one is really depressed; the other is unsure of themselves and the last they are confident and pleased.
===Gallery===
:Portraits from Portraits Portraits Everywhere
RAELIS.jpg|thumb|Raelis Shai, has given you the Playhouse Deed before departing into the planes.
THNDRBP.jpg|thumb|Samuel Thunderburp, Owner and Innkeeper of the Five Flagons Inn - will check on the theater operation.
BDHIGG01.jpg|thumb|Higgold, famous director of fine theatrical and musical entertainment. 
BDACT01.jpg|thumb|Wynn, actress - "I just love this Turmish play! I wonder where the curse came from... maybe the sorcerer in it is real? Do you think, perhaps?"
BDACT02.jpg|thumb|Ketrick, actor - "Eh? Excuse me... I'm trying to get into character! Can't you see that?!" 
BDACT03.jpg|thumb|Jenna, actress - "*sigh* Higgold has been spending so much time with Wynn. I just know that I'm not going to get a big part next year. I wish you all had stayed as the owners."
BDACT04.jpg|thumb|Iltheia, actress - "*sniff* Being an actress is quite difficult. One must get into character... see into the motivation of the role. Capture the essence, so to speak. But I'm sure you wouldn't know anything of that."
BDACT05.jpg|thumb|Zaren actor - "But my lines ARE better, aren't they? And this is the perfect place for it! This is the theater! Whatever makes the play better is best for all of us!"
BDTURM01.jpg|thumb|Turmish Leader attacks with four other barbarians as part of the theater invasion. You must defend yourself!
==Event 1: Choose the lead actress, Jenna or Iltheia==
It’s the choice between the naive Jenna and actress Iltheia. Sure, Jenna might be the sympathetic favorite (PQ+3), but Iltheia will net you a better PQ in the end (PQ+5). Minimum money investment is , but you can spend up to . The more you spend, the higher your weekly income will be.
==Event 2: Solve the jealousy between Jenna and Iltheia==
*If Iltheia is in the lead role:
**Threaten her and you will get but PQ will dip (PQ-1).
**Compliment her for and then give her , improving PQ (PQ+1). Giving her 100 results in no change to PQ, and either of the other options decreases PQ (PQ-1).
** Put Jenna in the lead to get but also hurt PQ (PQ-1).
*If Iltheia is playing the small role:
**Force her to accept it for and improved PQ (PQ+1).
**Put her in the larger role, you get and improve PQ (PQ+1).
**Expand her role for , PQ will suffer (PQ-1).
*Letting them solve things on their own nets you no XP and cuts PQ (PQ-2).
== Event 3: Zaren is improvising==
*Allow Zaren to rewrite the play for and improve the PQ a lot (PQ+2).
*Allow him to keep improvising for and improve the PQ slightly (PQ+1).
*Stop his improvisation and you get no XP and the PQ slips a little (PQ-1).
==Event 4: Everyone is rewriting their characters==
*Have faith in Zaren's changes. If Gorion's Ward has a Charisma of 17 or higher, PQ improves (PQ+1) and you get ; otherwise, it drops (PQ-1) and you get no XP.
*Continue without changes (if you chose no changes in Event 3). If the speaker has a Charisma of 17 or higher, PQ improves (PQ+1) and you get ; otherwise, it drops (PQ-1) and you get no XP.
*Continue as things are and pay the actors as a bonus. This gets you as well as PQ improvements (PQ+1).
*Threaten to let them walk out. This gets you no XP and the PQ drops (PQ-2).
*Rewrite the play yourself. If the speaker has a Charisma of 18 or higher, PQ improves (PQ+1) and you get ; with Charisma of 16 or 17, nothing changes; with Charisma below 16, PQ drops (PQ-1).
==Event 5: The curse?==
Lots of weird things are going on, and a Priest offers to cleanse the theater for .
*If you immediately give her the gold, you get and improve PQ (PQ+1).
*If you pick another option and she talks you back up to paying the full price, play quality improves (PQ+1) but you get no XP.
*If you offer her and have a Charisma of 17 or higher, you get but no change in PQ; with lower Charisma, you're forced into one of the other options.
*If you ask Aerie, Anomen, or Viconia to cleanse the theater instead, you hurt the PQ a little (PQ-1) and gain no XP.
*If you call her a charlatan, you hurt PQ quite a bit (PQ-2).
*If you can't afford to pay even but have a Charisma of 18 or higher, you can give her nothing and still get and improve PQ (PQ+1); with lower Charisma, PQ drops (PQ-2).
==Event 6: Problems with the music==
Your musician has vanished.
*Hiring Balmitance, the famous musician, has a great effect on PQ (PQ+3) and nets you at a cost of mere .
*If you make Marcus write the score because you don't trust your memory, you get no XP and PQ drops a lot (PQ-2).
*Let Marcus play the Harp while you rewrite the score. Results are based on Gorion's Ward's Intelligence:
**19 or higher gives and PQ improves a lot (PQ+2).
**18 gives and improvement on PQ (PQ+1).
**16 or 17 gives but no improvement to PQ.
**14 or 15 hurts PQ a little (PQ-1).
**13 or lower hurts PQ a lot (PQ-2).
==Event 7: Barbarians have invaded the Theater==
Some time later, you meet Higgold on the main level of the Five Flagons. He begs you to get rid of the "barbarian pests" who have taken control of the theater. There is a three-day time limit to deal with them, otherwise this particular event will fail, slightly reducing PQ and awarding no XP. Go downstairs and find five Turmish protesters who are enraged, saying that the Turmish play "Sorcerer's Bane" is a "disgrace to the eldest... Death will come to all who allow such lies to seek the ears of others!" Their Leader says, "We who are exalted shall stop you with our blood, if need be!!" and the group attacks. The Turmish Barbarian group is worth a total of and includes:
*Turmish Leader: Studded Leather Armor +2, Two Handed Sword +1, Helmet, gold, worth .
*Turmish Thief: Leather Armor +1, Short Sword +2, Light Crossbow, gold, .
*2 Turmish Thugs: Studded Leather Armor, Bastard Sword, Short Bow, Arrows, gold, each, and
*Turmish Sorceress: Bracers of Defense AC 7, Quarterstaff, . Her spells might include, Spell Deflection, Tattoo of Power - Spell Immunity, Magic Tattoo - Mirror Image, Greater Malison, Contingency: Stoneskin, Chaos, and others.
When the battle is over, speak to Higgold and the party earns .
==Event 8: Watch the dress rehearsal==
A day later you attend the rehearsal. Take notes on what is being said…you’ll need them for Event 9—or you can just use the answers provided below.
== Event 9: Who's the big star? ==
Within three days, rather than the week you were promised, you’re summoned again. Seems a major power at the City Council is going to attend and Zaren is ill.
* You can take up the role of the wizard. You were given clues to your lines in Event 8. They are: 2, 1, 1, 1, 2, 1, 2, 1, 2, 1.
* You can cancel opening night.
After the show, the City Councilor personally speaks. Depending on how you performed, you get:
* plus Azlaer's Harp (2 mistakes or less).
* (3-6 mistakes).
* (7 or more mistakes).
Next, the overall PQ is judged:
* (near perfection - PQ >= 10).
* (not quite perfect - PQ 1-9).
* and (not even close to perfect - PQ <= 0).
If you cancelled opening night, or if the play quality was abysmal (PQ <= 0), the theater is closed down and you are given . Otherwise, Higgold offers to buy the theater from you for .
==Weekly Income==
If you didn't sell the theater or have it taken away, the theater will generate a weekly income. How much money the theater generates afterwards depends upon how much you invested at the start and the final PQ (see below). If you invested the maximum of 10,000 and had a phenomenal PQ, your share could come up to the first week. Every following week, the gold drops by 100 until it hits a static where it will remain. If you started below , the amount will never change.
 Starting Amount
Investment	Reward	Reward	Reward
Investment	PQ 1-4	PQ 5-9	PQ 10-14
0 or 1,000	200 	700 	1,100
2,000 	400 	900 	1,300
3,000 	500 	1,000 	1,400
4,000 	600 	1,100 	1,500
5,000 	700 	1,200 	1,600
10,000 	800 	1,300 	1,700
Weekly income is deposited into the chest in the ticketing booth to the southwest of the theater near the stairs up to the tavern. The player is alerted by a status message "Gold has been placed in your keep" each week, no matter where the protagonist is on the world map. Monies will simply accrue, until the player has a chance to empty the coffers, and will resume accruing afterwards.
==Notes==
*It is possible to acquire the Playhouse as a stronghold even when the protagonist is not a bard. To do this, the party must first ask for a reward when Raelis has readied the portal and asks for help in fighting off the creatures. This dialogue option is only available if the protagonist is of an evil alignment. Raelis will offer and the party must insist that they take the gold now (she will offer the deed to the Playhouse if the protagonist is a bard). Then, when the hunters appear, the party must choose not to intervene and let the hunters capture the troupe. These steps allow the protagonist to acquire the Playhouse as a stronghold without having to go through the Planar Prison area (which will become permanently inaccessible to the player character, and thus prevent access to Haer'Dalis as a party member). This also does not prevent the protagonist from acquiring another stronghold.
**Interestingly, when Samuel appears and asks what has happened to the troupe, the party can reply and say that Raelis has given the deed to the playhouse to them, even when she did not.
**On revisiting the Playhouse after this occurs, Raelis' party and the hunters may re-appear alongside a non-functional portal animation. The player will not be able to interact with them nor go through the portal. 
*The scripting after the play provides starting amounts even when PQ <= 0, but since the theater will always be shut down, these values will never be used. Likewise, there are values for PQ >= 15, but the play quality can never get that high.
==Source & References==
*Baldur's Gate II Walkthrough by Dan Simpson
==External Links==
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