Lumber Mill (Civ6)

The Lumber Mill is a standard tile improvement in Civilization VI. It can be built only on tiles with Woods.
In the Gathering Storm expansion, the Lumber Mill is unlocked with Construction and can be built on tiles with Rainforests after researching Mercantilism.
=== Vanilla and Rise and Fall ===
* Effects:
** +1 
** +1 additional (requires )
** +1 additional if adjacent to a 
=== Gathering Storm ===
* Effects:
** +2 
** +1 additional (requires )
** +1 additional (requires )
** Wilfrid Laurier only: +2 when built on Tundra and Tundra Hills
== Strategy ==
Any Woods feature along a River (especially if on Hills) can become invaluable for industry due to the high boost from Lumber Mills. Avoid cutting down Woods in the early game, because being able to improve them with Lumber Mills will provide you with a great boost to . What's more, later you will be able to claim diplomatic bonuses for not having cut these Woods, in addition to gaining Appeal bonuses for neighboring tiles!
In Gathering Storm, after the June 2019 Update, the Lumber Mill has been redesigned and enhanced considerably: it is unlocked one era earlier and has +2 from the start (which replaces the River adjacency bonus). This makes it a vital booster for empires starting in level terrain without Hills, where Woods are the only useful feature. Furthermore, come the Renaissance Era and the discovery of Mercantilism, the Lumber Mill can now be built on Rainforest tiles as well! All this makes the Lumber Mill a viable alternative to the Mine as a general booster for areas where Woods and Rainforests dominate. It also has the advantage of not requiring the Woods or Rainforest to be cleared from its tile as a Mine does (unless the tile also contains a resource), which has more implications than just the diminished Appeal in Gathering Storm.
== Civilopedia entry ==
== Related achievements ==
== See also ==
* Lumber Mill in other games