Vehicles/GUN TECHNICAL (S) SMALL RIFLE

==Description==
Technicals are improvised combat vehicles. Generally a logistics truck or civilian vehicle outfitted with the heaviest armaments available. The origin of the term is lost to history, however references can be found in material dating back to pre Star League Terra. Technicals are popular with irregular forces due to their low cost and flexibility. They tend to be relatively fragile, but when used as skirmishers or light fire support, they can be remarkably effective.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Technical 	Obvious Controls: +1 All Pilot Skills (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=50 S=5	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensors Vehicle Basic	
Sides/Turret	Health	A=40 S=5	A=25 S=5	A=40 S=5
Sides/Turret	Fixed 	
Left Side Wheels	
Ammo Rifle Periphery
Turret Systems (5)
MG Heavy
Periphery Rifle
Heavy RL5	
Right Side Wheels
Rear 	Health	 	A=25 S=5	
Rear 	Fixed 	 	
Ammo HMG (Half)
Armor (1)
Structure (1)
Wheeled Propulsion System
Engine I.C. (2)
Engine Core 040
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\PrimitiveTanks\vehicle\vehicledef_TECHNICAL_SMALL_RIFLE.json