Paper Mario 5: The Rise of Shadow/Badge List

This is a list of the badges in Paper Mario 5: The Rise of Shadow. Each badge will be sorted by category.
==HP Badges==
Name 	BP Needed	Price	Effect
HP Plus 	3 BP 	30 	Adds 5 HP to wearer.
HP Squared 	9 BP 	150 	Adds 15 HP to wearer.
Happy Heart 	5 BP 	60 	Wearer regenerates 10 HP every other turn.
Heart Detector	3 BP 	50 	More hearts will appear after battle.
Mushroom Mania	5 BP 	75 	Successfully blocking an enemy attack gives you a mushroom. Quality of mushroom depends on enemy's stats.
Just Hearts 	2 BP 	100 	Items and moves that heal and grant other effects will now heal twice as much, but at the cost of no additional effects.
Toxic Heart 	4 BP 	125 	Being poisoned will actually cause wearer to regain 5 HP per turn.
Vital Force 	7 BP 	80 	If on Danger or Peril, wearer will siphon health from nearest partner.
Daredevil 	1 BP 	20 	Raises all stats by 10, but wearer will die instantly if HP drops to 1/2.
D'oh, I Missed	5 BP 	55 	If an attack misses you or you miss an enemy, the wearer gains 25 HP. (Can be abused by using hammer move on a flying enemy.
0 BP- HP Model	0 BP 	N/A 	All HP-related badges no longer cost BP.
==FP Badges==
Name 	
BP Needed	Price	Effect
FP Plus 	3 BP	30 	Adds 5 FP to max.
FP Squared 	9 BP	150 	Adds 15 FP to max.
Flower Detector 	3 BP	50 	More flowers will appear after battle.
Happy Flower 	5 BP	60 	10 FP is restored every turn.
Free Flower 	4 BP	80 	All moves cost half-normal FP.
Fiery Flowers 	5 BP	105 	All moves that cost FP have an added chance of burning.
0 BP- FP Edition	0 BP	N/A 	All FP-related badges no longer cost BP.
==Stat-Raising Badges==
==Attack Badges==
Name 	BP Needed	Price	Effect
Quake Jump 	2 BP 	15 	Press A every time Mario hits the ground to deal 1 damage on ground enemies with each succesful jump. Pierces defense. Costs 2 FP.
Iron Stomp 	2 BP 	20 	A slightly more powerful jump attack that can stomp spiked enemies. Costs 3 FP.
Line Jump 	3 BP 	20 	Attacks all enemies in a row 3 times each. Decreases POW with every successful attack. Costs 3 FP.
Infinity Jump 	5 BP 	500 	Jumps on a single enemy an infinite amount of times, with 1 damage per stomp. Costs 15 FP.
Onihammer 	4 BP 	250 	Deals 75 damage to a single enemy if Action Command is permored correctly. Costs 10 FP.
Kill Jump 	5 BP 	150 	Performs a standard jump attack perfectly. Costs 2 FP.
Kill Hammer 	5 BP 	100 	Performs a standard hammer attack perfectly. Costs 2 FP.
Auto Jump 	3 BP 	200 	Jumps on a random non-spiked enemy and pierces defense. No Action Command required. Costs 5 FP.
Zerohammer 	4 BP 	125 	Deals 6 damage and powers up next hammer attack. Stacks 3 times. Costs 6 FP.
Gravhammer 	3 BP 	175 	Causes an enemy to levitate helplessly in the air. Costs 1 FP.
Glass Jump 	2 BP 	75 	Incredibly powerful, but can occasionaly break and hurt Mario. Costs 5 FP.
X Hammer 	3 BP 	80 	Damages all enemies equally if Action Command is perfect. Costs 2 FP.
Restoro Jump 	3 BP 	70 	Restores 30 HP and 15 FP per hit. Costs 4 FP.
Tanukihammer 	1 BP 	160 	Slaps and enemy into the audience. Costs 7 FP.
 	 	 	
 	 	 	
 	 	 	
 	 	 	
0 BP- Battle Edition	0 BP 	100 	Makes all attack badges cost no BP. FP remains the same.
==Other Badges==
Category:Pyro Enterprizes