Lore of Death

The is a lore of magic introduced in Total War: Warhammer.
== Lore Attribute ==
=== Life Leeching === 	
=== Life Leeching ===
Spellcasters who practise Death Magic can channel the life force of foes into their spells.	Spellcasters who practise Death Magic can channel the life force of foes into their spells.
 	Passive AbilityLore of Death
Type 	Augment of the Winds
Target 	Self
Reserves Per Second 	+0.10
Duration 	25 seconds
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
== Spells ==
<tabber>
Aspect of the Dread Knight=
=== Aspect of the Dread Knight === 	
=== Aspect of the Dread Knight ===
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.	An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
 	SpellLore of Death
Cost 	4 Winds
Type 	Augment
Target 	Self or Single Ally
Imbuement 	Magical Attacks
Leadership 	
Can Cause Terror 	Can Cause Terror
Can Cause Fear 	Can Cause Fear
Range 	200 metres
Duration 	16 seconds
Cooldown 	29 seconds
Affected units 	Affects allies in range(max: 1)
|-|
Aspect of the Dread Knight Upgraded=
=== Aspect of the Dread Knight Upgraded === 	
=== Aspect of the Dread Knight Upgraded ===
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.	An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
 	SpellLore of Death
Cost 	8 Winds
Type 	Augment
Target 	Self and Allies
Imbuement 	Magical Attacks
Leadership 	
Can Cause Terror 	Can Cause Terror
Can Cause Fear 	Can Cause Fear
Range 	200 metres
Effect range 	35 metres
Duration 	32 seconds
Cooldown 	29 seconds
Miscast chance 	50%
Affected units 	Affects allies in range(all)
Added effect area Extended effect duration 	Added effect area Extended effect duration
|-|
</tabber>
<tabber>
Spirit Leech=
=== Spirit Leech === 	
=== Spirit Leech ===
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery. 	The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
 	SpellLore of Death
Cost 	8 Winds
Type 	Direct Damage
Target 	Single Enemy
Damage Per Second 	33-67
Range 	100 metres
Duration 	13 seconds
Cooldown 	32 seconds
Affected units 	Affects enemies in range(max: 1)
Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants	Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants
|-|
Spirit Leech Upgraded=
=== Spirit Leech Upgraded === 	
=== Spirit Leech Upgraded ===
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery. 	The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
 	SpellLore of Death
Cost 	11 Winds
Type 	Direct Damage
Target 	Single Enemy
Damage Per Second 	33-67
Range 	300 metres
Duration 	13 seconds
Cooldown 	32 seconds
Miscast chance 	50%
Affected units 	Affects enemies in range(max: 1)
Extended cast range Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants	Extended cast range Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants
|-|
</tabber>
<tabber>
Doom & Darkness=
=== Doom & Darkness === 	
=== Doom & Darkness ===
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.	Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
 	SpellLore of Death
Cost 	5 Winds
Type 	Hex
Target 	Single Enemy
Leadership 	
Range 	200 metres
Duration 	36 seconds
Cooldown 	43 seconds
Affected units 	Affects enemies in range(max: 1)
|-|
Doom & Darkness Upgraded=
=== Doom & Darkness Upgraded === 	
=== Doom & Darkness Upgraded ===
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.	Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
 	SpellLore of Death
Cost 	10 Winds
Type 	Hex
Target 	Enemies
Leadership 	
Range 	200 metres
Effect range 	35 metres
Duration 	36 seconds
Cooldown 	43 seconds
Miscast chance 	50%
Affected units 	Affects enemies in range(all)
Added effect area 	Added effect area
|-|
</tabber>
<tabber>
Soulblight=
=== Soulblight === 	
=== Soulblight ===
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.	Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
 	SpellLore of Death
Cost 	8 Winds
Type 	Hex (Area)
Target 	Enemies
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Armour 	
Range 	200 metres
Effect range 	35 metres
Duration 	20 seconds
Cooldown 	45 seconds
Affected units 	Affects enemies in range(all)
|-|
Soulblight Upgraded=
=== Soulblight Upgraded === 	
=== Soulblight Upgraded ===
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.	Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
 	SpellLore of Death
Cost 	14 Winds
Type 	Hex (Area)
Target 	Enemies
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Armour 	
Range 	200 metres
Effect range 	35 metres
Duration 	40 seconds
Cooldown 	45 seconds
Miscast chance 	50%
Affected units 	Affects enemies in range(all)
Extended effect duration 	Extended effect duration
|-|
</tabber>
<tabber>
The Purple Sun of Xereus=
=== The Purple Sun of Xereus === 	
=== The Purple Sun of Xereus ===
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!	A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
 	SpellLore of Death
Cost 	18 Winds
Type 	Vortex
Target 	Ground, All
Damage Per Second 	11 (63%)
Duration 	11 seconds
Radius 	12 metres
Movement Speed 	2 metre per second
Range 	150 metres
Duration 	11 seconds
Cooldown 	54 seconds
Affects units if: 	Not on or below a platform
Huge, randomly-moving area of effect Good against armour Strong vs multiple units 	Huge, randomly-moving area of effect Good against armour Strong vs multiple units
|-|
The Purple Sun of Xereus Upgraded=
=== The Purple Sun of Xereus Upgraded === 	
=== The Purple Sun of Xereus Upgraded ===
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!	A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
 	SpellLore of Death
Cost 	24 Winds
Type 	Vortex
Target 	Ground, All
Damage Per Second 	11 (63%)
Duration 	22 seconds
Radius 	12 metres
Movement Speed 	2 metre per second
Range 	150 metres
Duration 	22 seconds
Cooldown 	54 seconds
Miscast chance 	50%
Affects units if: 	Not on or below a platform
Extended effect duration Huge, randomly-moving area of effect Good against armour Strong vs multiple units 	Extended effect duration Huge, randomly-moving area of effect Good against armour Strong vs multiple units
|-|
</tabber>
<tabber>
The Fate of Bjuna=
=== The Fate of Bjuna === 	
=== The Fate of Bjuna ===
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.	Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
 	SpellLore of Death
Cost 	22 Winds
Type 	Direct Damage
Target 	Single Enemy
Damage Per Second 	125-250
Range 	100 metres
Duration 	18 seconds
Cooldown 	52 seconds
Affected units 	Affects enemies in range(max: 1)
Causes damage to combatants Strong vs 25 men unit or above Strong vs multiple combatants Weak vs a single combatant	Causes damage to combatants Strong vs 25 men unit or above Strong vs multiple combatants Weak vs a single combatant
|-|
N/A=
The Fate of Bjuna does not have an overcast version.
|-|
</tabber>
== Units with the Lore of Death ==
=== ===
Unit							
 							
 							
 							
=== ===
Unit							
 							
 							
=== ===
Unit							
 							
 							
 							
 							
 							
=== ===
Unit							
 							
 							
 							
=== ===
Unit							
 							
 							
=== ===
Unit							
 							
 							
 							
 							
 							
=== ===
Unit							
 							
=== ===
Unit							
 							
=== ===
Unit 							
(WH1 & WH2 only)							
 							
=== ===
Unit							
 							
 							
 							
 							
 							
 							
=== ===
Unit							
 							
 							
=== ===
Unit							
 							
 							
=== ===
Unit 							
(Fragment of Shyish) 							
(Formless Horror: Archaon the Everchosen)							
(Formless Horror: Arkhan the Black) 							
(Formless Horror: Azhag the Slaughterer) 							
(Formless Horror: Elspeth von Draken) 							
(Formless Horror: Kairos Fateweaver) 							
(Formless Horror: Malagor the Dark Omen) 							
(Formless Horror: Mannfred von Carstein) 							
(Formless Horror: Morathi) 							
(Formless Horror: The Blue Scribes) 							
 							
=== ===
Unit							
 							
 							
 							
=== ===
Unit							
 							
 							
 							
 							
=== ===
Unit							
 							
 							
 							
 							
 							
 							
 							
== Strategy ==
Despite its ominous title, the Lore of Death is an awkward and fairly poor school of magic which is best avoided if you have a choice, unless the hero or lord wielding it has good enough traits to make them worthwhile on their own merits. It focuses on bypassing armour in numerous different ways.
*Life Leeching is a pretty good passive, simply rewarding you with more magic the more you cast, making Death magic practitioners good secondary wizards if you already have one.
*Spirit Leech is an obvious choice to cast upon problem SEMs and lords, but it absolutely cannot take out anything powerful on its own and needs to be followed through with attackers. It's a strong contender to max out first so you can overcast it for maximum effect.
*Aspect of the Dread Knight is a nice, cheap buff which is definitely worth investing in if you're fighting Daemonic or Undead enemies who are vulnerable to magic attacks. 
*Doom & Darkness might help you break some enemies quicker when cast at the right time, but it's rare to see it have a noticeable effect.
*Soulblight is similarly mediocre and even more expensive. Reducing enemy damage output is much less valuable than increasing their own susceptibility to damage so you can get rid of them faster, and armour is one of the less important stats.
*The Purple Sun of Xereus certainly looks impressive and can annihilate clumps of enemies... sometimes. It moves randomly, so it may decide it's not interested on staying over your foes. This is the price of a relatively quick casting time for a nuke spell. Obviously you need to cast it well away from your own troops.
*Fate of Bjuna is an extremely potent unit killer, but it also has an insanely high cost. Pick a target for it carefully because without plenty of Arcane Conduits it may well be the only sizeable spell you'll get to cast that battle.
== Video Guide ==
=== How to use the Lore of Death ===
== Trivia ==
*The Lore of Death is the most widely-accessible lore in the game, being available to generic casters of fifteen races as of Thrones of Decay's introduction of Elspeth von Draken. 
Category: Lores of Magic