Triple land

Triple lands (or Tri lands, also called Triome lands) is common slang for any nonbasic land that produces three colors of mana.
==Original triple lands==
The earliest triple land cycles from Homelands which produces three colors of mana conditionally as follows:
:: Add . 
:,: Add M. 
:,: Add N or O.
where N and O are the allied colors of M.
*<c>Aysen Abbey</c> ()
*<c>Wizards' School</c> ()
*<c>Castle Sengir</c> ()
*<c>Koskun Keep</c> ()
*<c>An-Havva Township</c> ()
==Tri-color sac lands==
Invasion triple lands, come on the battlefield tapped, produce one mana type, and can be sacrificed for one of each of that color's allied colors.
*<c>Irrigation Ditch</c> ()
*<c>Ancient Spring</c> ()
*<c>Sulfur Vent</c> ()
*<c>Geothermal Crevice</c> ()
*<c>Tinder Farm</c> ()
==Tri-color taplands==
Shards of Alara introduced the first real tri-tapland producing three colors of mana in a fitting Shard. Khans of Tarkir completed the cycle with Wedge-colored taplands.
===Shard colored===
*<c>Seaside Citadel</c> (//)
*<c>Arcane Sanctum</c> (//)
*<c>Crumbling Necropolis</c> (//)
*<c>Savage Lands</c> (//)
*<c>Jungle Shrine</c> (//)
===Wedge colored===
*<c>Nomad Outpost</c> (//)
*<c>Sandsteppe Citadel</c> (//)
*<c>Opulent Palace</c> (//)
*<c>Frontier Bivouac</c> (//)
*<c>Mystic Monastery</c> (//)
==Tricycle lands==
Improving on the previous Tri-colored Tapland cycle Ikoria: Lair of Behemoths introduced wedge-colored taplands known as Triomes with basic land types and cycling .
Streets of New Capenna completed the cycle with the shard-colored versions, though not officially named Triomes, they are still referred to as Triome lands by many.
===Wedge colored===
*<c>Savai Triome</c> (//)
*<c>Indatha Triome</c> (//)
*<c>Zagoth Triome</c> (//)
*<c>Ketria Triome</c> (//)
*<c>Raugrin Triome</c> (//)
===Shard colored===
*<c>Spara's Headquarters</c> (//)
*<c>Raffine's Tower</c> (//)
*<c>Xander's Lounge</c> (//)
*<c>Ziatora's Proving Ground</c> (//)
*<c>Jetmir's Garden</c> (//)
==Lairs==
Planeshift lairs that must be sacrificed when it comes into play unless return a non-Lair land to the owner's hand and can be tapped for one mana of any of three colors.
*<c>Treva's Ruins</c> ()
*<c>Dromar's Cavern</c> ()
*<c>Crosis's Catacombs</c> ()
*<c>Darigaaz's Caldera</c> ()
*<c>Rith's Grove</c> ()
==Tri-color typal land==
There are two typal lands printed that are capable of generating exactly three colors of mana: 
*<c>Murmuring Bosk</c> from Morningtide, associated with Treefolk. It has the basic land type Forest and can come in untapped if a Treefolk is revealed from hand on entry. In addition, it can tap for or at the cost of 1 damage.
*<c>Tournament Grounds</c> from Throne of Eldraine, associated with Knights. It can tap for , , or only for Knight or Equipment spells, but also can tap for .