Drupkkyn

The island nation of Drupkkyn rests in the northern waters of Raljikka, its name derived from an old Alamin word for wind, drupót. To this day, the people of Drupkkyn have a great cultural emphasis on the wind; their homes are decorated with wind chimes, flowing flags meant to catch the wind as it passes through, and, for the more superstitious, thin boxes of colored sand that are said to tell the future by how the wind disrupts the sand. Though it is for practical reasons that the island's people view it as bad luck to go out into a storm, there is also a cultural element of deferring to the almighty wind and not trying to mock it. Even if one makes it through a storm unscathed, future storms remember the person who mocked the destructive wind.
This element of cause and effect permeates all Drupian culture -- debts must be repaid, justice must be meted for all crimes, and even if a consequence is not seen, that doesn't mean it doesn't exist. After all, the wind cannot be seen, but it can still level buildings and send even the mightiest of people scrambling for shelter. All actions, to the Drupians, are a reflection of who someone is; a theft might not do financial damage to the person that was robbed, nor will it always be discovered, but that influences what kind of person the thief becomes. Just like the wind, this unseen action will affect future ones, and in time, as with all things in Drupian culture, there will be a consequence to whatever injustice was done.
Category:Ealdremen Nations
Category:Raljikka
Category:No Spoilers