147405-broken-foundation

== Content ==
			This game was released in a rush with pressure from NCsoft, what you get is a still incredibly unstable game. Even basic things a wow private server does better like pathing is horrible in many places. It speaks volumes about the broken core this whole game is built upon. The amount of issues a "simple" fix causes the core is frightening. Either you have a complete mess to work with or your "talent" is subpar. Something is wrong thats for sure. But the problem runs deeper as the management seems to be very lacking too. Carbine you need to get a grip, fix the foundation on which the game is built upon or count your days. My realm is already reaching critical levels of population.	
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			pathing? are you using click to move or something?	
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pathing? are you using click to move or something?
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Obviously talking about NPC pathing.
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like mobs? ive never seen odd pathing for mobs in this game, but I also don't try to do weird sht to make their pathing AI flip out, so IDK. but kudos' for breaking some weird npc pathing somewhere... I'm sure the rest of the game noticed and cared.
 
that said why would you ​bring up wow as an example? you realize the core of carbine IS ex wow devs right? wow has had completely BUSTED things everytime I've played it... and not minor things, major game breaking things... let me tell you how much fun broken ques are... wait for an hour and a half and no pop, drop que and reque for an instant pop, this was not uncommon any of the times I went back to that terrible game...
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Well there's also the fact that sometimes mobs seem to wander off to go after someone that's half an instance away from them that hasn't attacked them...
 
Maybe something to do with res'ing?	
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Well there's also the fact that sometimes mobs seem to wander off to go after someone that's half an instance away from them that hasn't attacked them...
 
Maybe something to do with res'ing?
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thats to do with the mechanics of the mob. Some of them will fixate on a random person and attempt to kill them for a few seconds (some deer in ga and probes in DS) so if that person (who is part of the raid and therefore in combat when the rest of the team is in combat independent of the distance from combat) is far away from the raid then the mobs will try to hit him .... its not a bug per ce but if your raid team is lazy then u will have issues
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This is not only in raids tho, this happens in ur everyday dungeon. You can't have AFKs in the back of the instance cus mobs will try to attack them. This also brings me to the threat issue this game has, some classes just do more threat then others, despite being lower on healing/dps. It's weird.
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This is not only in raids tho, this happens in ur everyday dungeon. You can't have AFKs in the back of the instance cus mobs will try to attack them. This also brings me to the threat issue this game has, some classes just do more threat then others, despite being lower on healing/dps. It's weird.
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some classes have no way to drop threat so it becomes more obvious ... if u ever see warriors/engineers pushing the threat on you then they need to stop dpsing ... and you need to tank harder 
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Dont go AFK or make pulls when you have people AFK then.  if this is happening and you keep pulling, what are you thinking.  we make sure to pull when everyone is there and ready so that this stuff doesn't happen.  hardly game breaking but more of "get your shit together" if you plan to do group stuff.
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Even though I have noticed this myself it's only been with the Whitesprings Pincer in Whitevale. I admit I haven't raided yet so I'll take your word that it's happening there.
 
"Vanilla WoW" was around the first two(+) years. November 2004 was launch and not until January 2007 did BC hit live.
 
Wildstar went live June 2014, 17 months ago. I'm not making excuses but I do think WoW has spoiled a lot of MMO player's. They expect every MMO to have the same systems/features/polish of a game that has been out for around 11 years and they expect it at launch! This doesn't even take into consideration the amount of $ Blizzard has for development compared to nearly every other MMO on the market. There's no way for another Developer to have everything most MMO player's want or expect anymore.
 
Is it frustrating, yes but is it as much as a *cupcake* you're making it out to be? I don't think so when taking everything into consideration. Don't compare Wildstar to Wow now, if you're going to compare it should at least be 'Vanilla Wow'. I would argue that Wildstar is more polished and has more features today compared to what WoW (Patch 1.3/1.4) had in the same amount of time live. 	
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			Not sure what you're on about, the game is not perfect (nothing is), but it's certainly not "broken" either - at least not that I noticed the last 400 hours playing it or so.	
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Not sure what you're on about, the game is not perfect (nothing is), but it's certainly not "broken" either - at least not that I noticed the last 400 hours playing it or so.
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You're a genious aren't you. It's not about not being able to work around it, stop making excuses for stupid *cupcake*ing bugs that shouldnt even be in the game. I want this game to get more players, as long as it's filled with smaller/bigger bugs it will keep pushing people away. Try not to watch everything i write as it's me having those issues, it's about the game having obvious issues with what should be simple fixes.
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You're a genious aren't you. It's not about not being able to work around it, stop making excuses for stupid *cupcake*ing bugs that shouldnt even be in the game. I want this game to get more players, as long as it's filled with smaller/bigger bugs it will keep pushing people away. Try not to watch everything i write as it's me having those issues, it's about the game having obvious issues with what should be simple fixes.
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Not sure what you're on about, the game is not perfect (nothing is), but it's certainly not "broken" either - at least not that I noticed the last 400 hours playing it or so.
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Dude it's not a bug, and it's prevalent in any mmo with group mobs / content. Instances go into the combat state when something is pulled and some melee mobs have random target abilities.  Having someone AFK at the back is a player issue, not something Carbine need to fix.  Bosses only target those inside their arenas so it can't mess up boss fights.  It's a choice by Carbine to not put a max target range for NPC abilities in dungeon, it saves on processing and is one less element that can be exploited.
 
Expecting players to not go AFK from the start of a dungeon run is not an unworldly ask. 
 
I'm not saying WildStar doesn't have bugs.  It's got lots of them, the game is a figurative entomologist's wet dream, and some of these bugs are wipe inducing on boss fights.  As for threat, it's a balancing act, but atm a good tank with comparative support power can hold aggro (after initial burst) over any dps.  Threat stuff is because the calculation of threat is not simply a dmg done = threat generated, there's modifiers for crit, for the initial hit and the size of the hit.  This is why back in launch Medic's were pure aggro whores, because we hit individual so many times, despite the fact you have Warriors recking the meters (who hit hard, but in one hit at a time). 
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			Can you name specific mobs that do this? I'm having a hard time coming up with a time I've seen anything like that with any prevalence.	
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@the OP:
 
I don't know what supposed WoW private servers you're going on about, but from my experiences back in the day (before the glut of good F2P MMOs we have now), those private servers were usually built on the same open-source emulator core but then never bothered to contribute back to it resulting in stagnation and the whole 'every king with their own castle' mentality that persists to this day.
 
Whenever you have lots of money involved (in the millions with the now-defunct ScapeGaming) then that is bound to happen.
 
The bugs in this game are nowhere near as plentiful or as bad as the ones on private servers (broken/buggy skills, broken mobs, no environmental collision).
Carbine could dedicate more resources to bug fixing and improving the game if they had the money to do so.  That money has completely dried up since at least Q4 2014.  When the money comes it will likely be used to drop down new content FIRST before bug fixes on the rest.  They do what it takes to make more money so that they can then go fix bugs.
 
You severely underestimate the complexity and nature of coding.  If you were a programmer you'd likely know by now that there are tons of intricate and interconnected moving parts within an MMO that are difficult to fully test properly unless put onto a live environment.  They could spend something like $50K+ testing it all themselves (and delaying it for months while people leave for lack of content) or they could push it out to live and have all the bug reports and bug fixing done within weeks or the first ~2 months at a significantly reduced cost.
 
We're the alpha and beta testers.  It does suck for those who were subs; however the game is now free to play (with the best F2P system on the entire MMO market) without severe restrictions.  The only thing I find weird is the restriction on circles (inviting to them and number you can join) which is odd considering that you want to develop a community of gamers.
 
Significantly worse games (ArcheAge, Lineage 1, SWTOR) that have consumer-hostile freemium policies have gone on to be some of the biggest moneymakers around.
 
The biggest thing Carbine could do RIGHT NOW to improve their cash flow is to start selling account-wide mounts & pets as well as a buttload of new cash shop items.
 
Let's hope they have been making enough money to start doing things with it starting Q1 2016 or even Q2 2016 at the latest.
 
Finally, it may not hurt to take a break from WildStar for a while if you feel the game is sub-par for your needs.  Fallout 4, Star Wars: Battlefront, and many other games are out now with more on the way.  It is a fantastic time to be gaming ^_^
			
				
	Edited November 25, 2015 by FantasticCupcake	
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It's a bug when several mobs tries to run back to auto hit a member slightly behind. When i do dungeons we speedrun them and if we do it with 4 the 1 random just can't keep up and the mobs end up running back to this lonely fella trying to keep up. It's just not intended that way, can't be because that's a retarded mechanic. What bosses are you talking about? When did i mention bosses not being able to target people? So do you think that's the way Carbine wants threat to work or just a shitty job done? My guess is on the second as the combat log is a big joke altogether.
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1) They're not running back to auto-hit, they're running back to cast a randomly targeted ability at a player who's out of range.  The AI script also cancels this after a timespan if there is other targets to engage. It's got 0 to do with threat, once the cast is over that mob would go straight back to the highest threat member.
 
2) If your puggy is only 'a little bit' behind, then the mob shouldn't have far to run.  The mechanic is completely intended because it improves game performance (less computations) and it's something that should only occur very rarely.
 
3) I'm saying it only happens on trash, not on bossfights so in the grand scheme who cares?  Of all of WildStar's flaws, this seems like the most irrelevant non-issue to make your hill. 
 
Finally, if you're so good you're speed running all these dungeons, how are are the minimal trash packs you're pulling (you know, to speed run) even surviving long enough for this to happen more than once in a blue moon?
 
PS. I distinctly remember the same thing happening in WoW in Vanilla and TBC.
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I don't know what supposed WoW private servers you're going on about, but from my experiences back in the day (before the glut of good F2P MMOs we have now), those private servers were usually built on the same open-source emulator core but then never bothered to contribute back to it resulting in stagnation and the whole 'every king with their own castle' mentality that persists to this day.
 
Whenever you have lots of money involved (in the millions with the now-defunct ScapeGaming) then that is bound to happen.
 
The bugs in this game are nowhere near as plentiful or as bad as the ones on private servers (broken/buggy skills, broken mobs, no environmental collision).
Carbine could dedicate more resources to bug fixing and improving the game if they had the money to do so.  That money has completely dried up since at least Q4 2014.  When the money comes it will likely be used to drop down new content FIRST before bug fixes on the rest.  They do what it takes to make more money so that they can then go fix bugs.
 
You severely underestimate the complexity and nature of coding.  If you were a programmer you'd likely know by now that there are tons of intricate and interconnected moving parts within an MMO that are difficult to fully test properly unless put onto a live environment.  They could spend something like $50K+ testing it all themselves (and delaying it for months while people leave for lack of content) or they could push it out to live and have all the bug reports and bug fixing done within weeks or the first ~2 months at a significantly reduced cost.
 
We're the alpha and beta testers.  It sucks for those who were subs but now that the game is free to play (with the best F2P system on the entire MMO market) without severe restrictions.  The only thing I find weird is the restriction on circles (inviting to them and number you can join) which is odd considering that you want to develop a community of gamers.
 
Significantly worse games (ArcheAge, Lineage 1, SWTOR) that have consumer-hostile freemium policies have gone on to be some of the biggest moneymakers around.
 
The biggest thing Carbine could do RIGHT NOW to improve their cash flow is to start selling account-wide mounts & pets as well as a buttload of new cash shop items.
 
Let's hope they have been making enough money to start doing things with it starting Q1 2016 or even Q2 2016 at the latest.
 
Finally, it may not hurt to take a break from WildStar for a while if you feel the game is sub-par for your needs.  Fallout 4, Star Wars: Battlefront, and many other games are out now with more on the way.  It is a fantastic time to be gaming ^_^
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The whole company just reeks amateurism from the top to bottom with how they communicate, the decisions they make on runing, skins whatever. It's just a huge cluster*cupcake*. And don't get started on the progression system in this games PVP. Another beast.
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