Fantendo 10th Anniversary Showcase/Presentations/Poisonshot

Don't have a lot to show for this showcase, but I do have a pretty cool mechanic to reveal for...
So yeah, this mechanic will pretty much be my entire presentation. Right now, Sparkplug is mostly about the gameplay mode itself, but I got an idea for a game mechanic that adds a little extra challenge for people who get bored of just playing the game...
Figurines!
Now, how can a figurine add an extra challenge? Well, this figurine is actually more like a trophy. Precisely, there is a figurine for each of the 20 characters (including the two unrevealed so far), and there is a challenge associated with each of them, and in order to "unlock" the figurine, you must complete this challenge. Doormat over here requires you to simply play as him in the Story Mode.
There are 4 "waves" of these figurines, and each "wave" is harder to get than the other. They are each represented by a color; the easiest wave is green, the average wave is yellow, the hard wave is blue-grey, and the "insane" wave is a rusty red.
These figurines aren't only for bragging, however! They unlock something else:
Skins!
Coming with these styles is a the ability to customize one of the character's moves, their passive or their stats. Door Doormat, for example, unlocks a replacement for Rush Mode, Door Smasher, which gives him more attack and defense, but lowers his speed a lot. You can use these on both skins, and you're free to not use the customized move on the skin as well.
There are also Skin Figurines, which are much harder to collect than the normal Figurines, and which give you yet another skin, except these skins have actual model differences. However, I have only made one of these "super-skins" so far, so I cannot show them.
I'm going to conclude this presentation by showing a bunch of other skins:
Category:Presentations
Category:Fantendo 10th Anniversary Showcase