Discordant Stars Mechs (UNOFFICIAL)

Unit Type: Ground Forces - Next: Infantry
Number in Reinforcements: 4In the Prophecy of Kings expansion, each player has access to a new faction-specific ground force unit, the mech (mechanized unit).
Mechs are available from the start of the game; represented by an additional faction-specific unit card placed adjacent to the player board. This unit card is NOT a unit upgrade technology (besides the Nivyn Star Kings Voidflare II).
Mechs function similarly to infantry in that they are able to take/hold planets and participate in Ground Combat. They all cost 2 to produce and almost always have a combat value of 6. Mechs also have the Sustain Damage ability as well as a faction-specific special ability.
==List of Mechs by Faction==
=== The Shipwrights of Axis ===
Forgetender	Forgetender
You may treat a spacedock on this planet as if it has PRODUCTION 5.
Sustain Damage	You may treat a spacedock on this planet as if it has PRODUCTION 5.
Sustain Damage
2 	6
Cost 	Combat
=== The Bentor Conglomerate ===
Auctioneer	Auctioneer
DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.
Sustain Damage	DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.
Sustain Damage
2 	6
Cost 	Combat
=== The Celdauri Trade Confederation ===
Minuteman	Minuteman
DEPLOY: After another player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.
Sustain Damage	DEPLOY: After another player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.
Sustain Damage
2 	6
Cost 	Combat
=== The Cheiran Hordes ===
Nauplius	Nauplius
When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.
Sustain Damage	When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.
Sustain Damage
2 	6
Cost 	Combat
=== The Savages of Cymiae ===
Revenant	Revenant
At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit.
Sustain Damage	At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit.
Sustain Damage
2 	6
Cost 	Combat
=== The Dih-Mohn Flotilla ===
Repairitor	Repairitor
At the start of a combat in this system you may repair 1 unit you control that is participating in that combat.
Sustain Damage	At the start of a combat in this system you may repair 1 unit you control that is participating in that combat.
Sustain Damage
2 	6
Cost 	Combat
=== The Edyn Mandate ===
Rune Bearer	Rune Bearer
This system is a "Sigil" anomaly. Place an Edyn Sigil token beneath this unit as a reminder. Game effects cannot prevent you from using this ability.
Sustain Damage	This system is a "Sigil" anomaly. Place an Edyn Sigil token beneath this unit as a reminder. Game effects cannot prevent you from using this ability.
Sustain Damage
2 	6
Cost 	Combat
=== The Florzen Profiteers ===
Privateer	Privateer
You may spend influence as resources to produce this unit.
Sustain Damage	You may spend influence as resources to produce this unit.
Sustain Damage
2 	6
Cost 	Combat
=== The Free Systems Compact ===
Liberator	Liberator
DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.
Sustain Damage	DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.
Sustain Damage
2 	6
Cost 	Combat
=== The Ghemina Raiders ===
Jotun	Jotun
After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.
Sustain Damage	After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.
Sustain Damage
2 	6
Cost 	Combat
=== The Ghoti Wayfarers ===
Tioleombp	Tioleombp
This unit can be blockaded. When producing ships in your home system, place up to 1 of those units in this system’s space area if it is not blockaded.
Sustain Damage	This unit can be blockaded. When producing ships in your home system, place up to 1 of those units in this system’s space area if it is not blockaded.
Sustain Damage
2 	6
Cost 	Combat
=== The GLEdge Union ===
Exodriller	Exodriller
When you exhaust this planet to spend resources, you may also spend 1 of its influence as a resource.
Sustain Damage	When you exhaust this planet to spend resources, you may also spend 1 of its influence as a resource.
Sustain Damage
2 	6
Cost 	Combat
=== The Augurs of Ilyxum ===
Iledrith	Iledrith
DEPLOY: After researching a technology, you may place 1 mech on a legendary planet, or a planet that has a technology specialty, that you control.
Sustain Damage	DEPLOY: After researching a technology, you may place 1 mech on a legendary planet, or a planet that has a technology specialty, that you control.
Sustain Damage
2 	6
Cost 	Combat
=== The Berserkers of Kjalengard ===
Skald	Skald
When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.
Sustain Damage	When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.
Sustain Damage
2 	6
Cost 	Combat
=== The Kollecc Society ===
Nightshade Vanguard	Nightshade Vanguard
At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.
Sustain Damage	At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.
Sustain Damage
2 	6
Cost 	Combat
=== The Monks of Kolume ===
Rook	Rook
Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit.
Space Cannon 8 (x2)
Sustain Damage	Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit.
Space Cannon 8 (x2)
Sustain Damage
2 	6
Cost	Combat
=== The Kortali Tribunal ===
Justicar	Justicar
This unit cannot lose its PLANETARY SHIELD.
Planetary Shield
Sustain Damage	This unit cannot lose its PLANETARY SHIELD.
Planetary Shield
Sustain Damage
2 	5
Cost 	Combat
=== The Kyro Sodality ===
Pustule	Pustule
When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.
Sustain Damage	When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.
Sustain Damage
2 	6
Cost 	Combat
=== The Lanefir Remnants ===
Troubadour	Troubadour
DEPLOY: At the start of your turn, purge 1 of your relic fragments to place 1 mech on a planet you control, if you do, you may end your turn.
Sustain Damage	DEPLOY: At the start of your turn, purge 1 of your relic fragments to place 1 mech on a planet you control, if you do, you may end your turn.
Sustain Damage
2 	6
Cost 	Combat
=== The Li-Zho Dynasty ===
Oro-Zhin Elite	Oro-Zhin Elite
At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.
Sustain Damage	At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.
Sustain Damage
2 	6
Cost 	Combat
=== The L'tokk Khrask ===
Megalith	Megalith
Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.
Sustain Damage	Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.
Sustain Damage
2 	6
Cost 	Combat
=== The Mirveda Protectorate ===
Javelin	Javelin
For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls.
Sustain Damage	For every 2 unit upgrade technologies you own, apply +1 to the result of this unit's combat rolls.
Sustain Damage
2 	6
Cost 	Combat
=== The Glimmer of Mortheus ===
Duuban	Duuban
When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.
Sustain Damage	When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.
Sustain Damage
2 	6
Cost 	Combat
=== The Myko-Mentori ===
Amandia Pholdis	Amandia Pholdis
After this unit is destroyed, roll a die. If the result is 6 or greater, place the unit on this card.
At the start of your turn, you may replace 1 infantry you control with a unit that is on this card.
Sustain Damage	After this unit is destroyed, roll a die. If the result is 6 or greater, place the unit on this card.
At the start of your turn, you may replace 1 infantry you control with a unit that is on this card.
Sustain Damage
2 	6
Cost 	Combat
=== The Nivyn Star Kings ===
Voidflare Warden I	Voidflare Warden I
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.
Sustain Damage	After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.
Sustain Damage
2 	6
Cost 	Combat
Voidflare Warden II - Prerequisites:	Voidflare Warden II - Prerequisites:
After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.
Sustain Damage	After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.
Sustain Damage
2 	4
Cost 	Combat
=== The Nokar Sellships ===
Freelance Outfit	Freelance Outfit
You may treat this system as adjacent to the active system for the purposes of declaring and resolving retreats.
Sustain Damage	You may treat this system as adjacent to the active system for the purposes of declaring and resolving retreats.
Sustain Damage
2 	6
Cost 	Combat
=== The Olradin League ===
Exemplar (+ Side)	Exemplar (+ Side)
If you have at least 2 “-” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its influence value.
Sustain Damage	If you have at least 2 “-” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its influence value.
Sustain Damage
Exemplar (- Side)	Exemplar (- Side)
If you have at least 2 “+” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its resource value.
Sustain Damage	If you have at least 2 “+” Policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its resource value.
Sustain Damage
2 	6
Cost 	Combat
=== The Zealots of Rhodun ===
Templar	Templar
Apply +1 to this unit's combat rolls for each faction technology your opponent owns.
Sustain Damage	Apply +1 to this unit's combat rolls for each faction technology your opponent owns.
Sustain Damage
2 	6
Cost 	Combat
=== Roh'Dhna Mechatronics ===
Autofabricator	Autofabricator
DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system's space area or on a planet you control in that system.
Sustain Damage	DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system's space area or on a planet you control in that system.
Sustain Damage
2 	6
Cost 	Combat
=== The Tnelis Syndicate ===
Daedalon	Daedalon
DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.
Sustain Damage	DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.
Sustain Damage
2 	6
Cost 	Combat
=== The Vaden Banking Clans ===
Collector	Collector
At the end of a round of ground combat, you may remove 1 of your opponent’s control tokens from your faction sheet to place 1 infantry unit from your reinforcements on this planet.
Sustain Damage	At the end of a round of ground combat, you may remove 1 of your opponent’s control tokens from your faction sheet to place 1 infantry unit from your reinforcements on this planet.
Sustain Damage
2 	6
Cost 	Combat
=== The Vaylerian Scourge ===
Eclipse	Eclipse
During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.
Sustain Damage	During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.
Sustain Damage
2 	6
Cost 	Combat
=== The Veldyr Sovereignty ===
Aurora Stormcaller	Aurora Stormcaller
After a player activates this system, you may remove this unit from the game board to place 1 PDS from your reinforcements on this planet.
Sustain Damage	After a player activates this system, you may remove this unit from the game board to place 1 PDS from your reinforcements on this planet.
Sustain Damage
2 	6
Cost 	Combat
=== The Zelian Purifier ===
Collider	Collider
At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.
Sustain Damage	At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.
Sustain Damage
2 	6
Cost 	Combat
==Gallery==
MechBlueprint.png
ti10_unitupgrade_fan.png
Category:Discordant Stars
Category:Unofficial Expansions