108236-timetravel-blurb-that-caught-my-eye

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So in the locked Nexus report thread, TT said the following:
 
"Currently we expect players to naturally get more and more powerful over time. New dungeons, content, etc will allow players to become more geared and more used to their class. They will also have more time to purchase upgrades such as Ability Tier and AMP points. The raids will naturally get 'nerfed' over time simply because player power will continue to rise."
 
This stopped my perusal of the rest of the thread. I have a couple of problems with this statement.
 
1. It is a hint that it is indeed intended that amps/skillpoints be this rare as part of the power curve. Depressing, but not as bad as
 
2. What gear are they expecting will fill this gap? Crafted gear beats a vast majority of dropped gear. So crafted gear will get nerfed, of course, leaving more room, but in the end, the ceiling is still pretty low. Whatever Carbine drops outside of raids can't be the same power level as raid gear can it? Of course not. The difference between pre-raid and GA 20 is slight, until you take crafting out. Then it is a slightly larger gap, but not one I would say nerfs encounters, especially fights like Kurulak.
 
I just don't understand such a myopic understandimg of your own systems. Either that was just fluff to sate the poster in the thread, or the item revamp is going to be a doozy.	
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			Well the upcoming Ultimate Protogames 5-man drops legendary shoulders that you imbue just by running it repeatedly, so that's a start.	
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So in the locked Nexus report thread, TT said the following:
 
"Currently we expect players to naturally get more and more powerful over time. New dungeons, content, etc will allow players to become more geared and more used to their class. They will also have more time to purchase upgrades such as Ability Tier and AMP points. The raids will naturally get 'nerfed' over time simply because player power will continue to rise."
 
This stopped my perusal of the rest of the thread. I have a couple of problems with this statement.
 
1. It is a hint that it is indeed intended that amps/skillpoints be this rare as part of the power curve. Depressing, but not as bad as
 
2. What gear are they expecting will fill this gap? Crafted gear beats a vast majority of dropped gear. So crafted gear will get nerfed, of course, leaving more room, but in the end, the ceiling is still pretty low. Whatever Carbine drops outside of raids can't be the same power level as raid gear can it? Of course not. The difference between pre-raid and GA 20 is slight, until you take crafting out. Then it is a slightly larger gap, but not one I would say nerfs encounters, especially fights like Kurulak.
 
I just don't understand such a myopic understandimg of your own systems. Either that was just fluff to sate the poster in the thread, or the item revamp is going to be a doozy.
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Yes, you will, but that isn't the point. I should have provided more context:
 
Player quote
 
"TT - perfect. Thank you for a response.
In the event that there is a LARGE portion of the player-base hitting a wall, while another noticeable portion (possibly smaller) ARE completing the Raid without issue - what kind of changes could we expect to see, then?"
 
Thia question is in regards to being stuck, ie not progressing or getting gear, as well as it is implied in TT response that other non-raid means will provide succor.
 
My point is the stat gap now is so small, and many are already at its ceiling, what does that statement say about the understanding of their own sysytems OR that the item revamp will be epic in scope.
 
Neither the color of a rare drop nor your misunderstanding reply answer this.	
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I'm not sure what issue you're worried about.
You can kill the raid bosses in Genetic Archives with the gear that is available right now.
 
With the loot changes, many items are going to get much stronger.
 
Additionally, zones in the future will offer better gear than is currently available at every tier of progression--so as new zones are released, your gear will continue to get stronger. This process is what I was referring to. Even if you never step foot in to Genetic Archives, you will continue to progress player-power-wise.
 
Does that somewhat answer your question?	
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I'm not sure what issue you're worried about.
You can kill the raid bosses in Genetic Archives with the gear that is available right now.
 
With the loot changes, many items are going to get much stronger.
 
Additionally, zones in the future will offer better gear than is currently available at every tier of progression--so as new zones are released, your gear will continue to get stronger. This process is what I was referring to. Even if you never step foot in to Genetic Archives, you will continue to progress player-power-wise.
 
Does that somewhat answer your question?
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I'm not sure what issue you're worried about.
You can kill the raid bosses in Genetic Archives with the gear that is available right now.
 
With the loot changes, many items are going to get much stronger.
 
Additionally, zones in the future will offer better gear than is currently available at every tier of progression--so as new zones are released, your gear will continue to get stronger. This process is what I was referring to. Even if you never step foot in to Genetic Archives, you will continue to progress player-power-wise.
 
Does that somewhat answer your question?
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Was looking over people that still need Silver Dungeon attunement and noticed one thing in common with them all.. There gear was terrible.
 
The people that couldn't finish silver dungeons do not have the gear to complete GA and they will soon find that out.
All for the nerf to attunement  wanted to point out in the near future there is going to be a lot of people not being able to kill the Trash in GA.
 
You make it sound like the people already have that gear or its very easy to obtain but realistically they do not and still have work ahead of them to start GA.
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{| class="blockquote"
I'm not sure what issue you're worried about.
You can kill the raid bosses in Genetic Archives with the gear that is available right now.
 
With the loot changes, many items are going to get much stronger.
 
Additionally, zones in the future will offer better gear than is currently available at every tier of progression--so as new zones are released, your gear will continue to get stronger. This process is what I was referring to. Even if you never step foot in to Genetic Archives, you will continue to progress player-power-wise.
 
Does that somewhat answer your question?
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Mark my words, Wildstar will eventually start releasing better gear to close the gap as the game progresses. Relatively challenging 5 mans, or something similar, will drop gear equivalent to GA20 after the next set of Raid Instances are released. This way gearing up to do GA20 and future Raids will be expedited dramatically so that new Raid Guilds will be able to start learning the fights and raid mechanics with as little pre-grind as possible.
 
I expect that Carbine will, at least at first, make it so that completing GA20 is a prerequisite to entering Eldan Spacelab of Doom 20, but the gear needed to do GA20 will be readily available so that Carbine's future customers are saddled with less early elder game grinding.
 
If you don't like the idea of new players not having to go through everything you did then I'm sorry to say that you're what's wrong with the industry. Vanilla WoW's endgame was severely ruined by the mentality that every new player should go through the exact same thing that old players did. By the time AQ40 was released there were almost no new raid guilds popping up. The next expansion was so soon on the horizon that by the time your Guild had completed BWL there would no longer be a point in raiding AQ.	
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