The Nidiiran Kinships

The Nidiiran Kinships stand as the encompassing term for a series of confederations comprised of the semi-abiotic insectoid Xenos Race, who are self-identified as the "Nidiir." This group, sometimes derogatorily labeled as the "Gems" or "Pebbles" by the Stellar Imperium's human inhabitants and other races, represents an advanced and spacefaring species. Their advanced technological prowess is matched by their habitation of the challenging and extreme environments prevalent in the resource-rich worlds found within the galactic core. They are among the most ancient and esteemed sentient species within the Milky Way, their history and influence extending back to eras lost in antiquity.
The lineage of the Nidiir traces its roots to an ancestral species that fell under the yoke of enslavement within the territories of the cruel Volb'narii. This subjugation transpired in the concealed expanses of the Passages of the Tracery, within the dominion of the Khanvhar Empire, often referred to as the City of Screams. In these dark reaches, the ancestors of the Kin were shackled and subjected to endless epochs of suffering and servitude. Gravyn Yradros, an ancient Volb’narii Dynast, harboring desires for a superior workforce to populate his dynastic legions, enlisted the services of his cabal's Vile-Sculptors. Their macabre arts culminated in the transformation of these slaves into the entities that would later come to be recognized as the Kin.
Over eons, the Nidiir remained ensnared within the Volb'narii's grasp, their existence a perpetual cycle of mining the venerable worlds within the Galactic Core. These planets, formed during the galaxy's early stages of development when its structure had yet to stabilize fully, harbored veins of the psychoreactive Draithil ore. In the 14th millennium, the Volb'narii, already a faction of fractious slavers and monsters, found their strength diminished by internal strife and external encroachments. It was during this juncture that the Mass Revolt of the Nidiir unfolded, abetted by the intervention of the Kha'toi Orruk's and the sudden emergence of the Deep-Born Combat and leader Castes of the Mu'Leer and Mun'Kirr.
Through a combination of their inherent resilience, rapid generational propagation, and an unwavering thirst for vengeance, the Nidiir gradually wrested control over the majority of the Galactic Core. Striking at the heart of the Volb'narii's empire within the tangible realms of space, the Kin, within a span of 30 millennia characterized by ceaseless conflict and unceasing innovation, ascended from the depths of enslavement to the heights of the Galactic Hegemony. This metamorphosis into the Great-Kin was marked by the reclaiming of their autonomy and the establishment of their dominance.
In the 20th millennium, Nidiir explorers stumbled upon enigmatic Nexus Mesh-Constructs, long-forgotten metallic organisms devoid of organic composition. These inert beings were scrutinized extensively, disassembled, and subjected to rigorous research. Such endeavors culminated in the Nidiir's construction of formidable war machines on a massive scale. With these automaton legions born from the Nexus, the Nidiir's influence extended broadly across the expanse of the galactic core, vanquishing adversaries that dared oppose their Kinships.
However, as is the nature of the cosmos, this era of prosperity was ephemeral. The Nidiir, ever nurturing grievances, perceived the achievements of the Áelfarii Clades with rancor. While most of the Áelfen Clades had resisted and condemned the Volb'narii's actions, the Nidiir still harbored bitterness towards the prosperity cultivated by their forebears. In a fit of rage, they launched a galaxy-spanning war against the Áelfarii, an engagement fueled by the unending Nexus-forged armies. This conflict, the Nidiir and Áelfen Wars, embroiled half the galaxy in a tumult that stretched across millennia. The repercussions were dire, including the devastation of the Men'kari Clade and the subsequent collapse of the Sentinel Contingency, liberating the frenzied Fel Orrukai from their Tracery confinement. This sequence of events set in motion the cataclysmic Dark Ages of the Long Dark, with the Great Wars functioning as the pivotal moment that triggered the downfall.
== History ==
=== The Ancient Past ===
The 
==== The Wars in Heaven ====
==== The Era of Sorrow ====
==== The Revolt of The Nidiir ====
===== The Rebirth of The Mun'Kirr =====
=== The Forging of The Great Nexus ===
==== The Nidiir and Áelfen Wars ====
===== The Decimation of the Men'kari =====
===== The Resurgence of The Green Tide =====
===== The Black Awakening =====
=== The Night of Knives ===
=== The Era of Radiance ===
==== The Rebellion of The nexus ====
==== The Great Fracture ====
==== The Long Dark ====
=== The Age of Reforging ===
== Overview ==
=== The Castes of The Kin ===
The Nidiir, in their society, operate under a caste-based structure, where their positions and roles are determined by their geological birth and the strata from which they originate. As the Nidiir are born as organic eggs seeded deep within the nurturing depths of living worlds by the Grub Injectors, their place within the societal framework is errevecobly tied to the geological circumstances of their birth.
===== De'llirr - The Kin of Stone =====
Those born from the outer layers of a world's crust find their place within the De'llirr Castes. This broad caste encompasses a wide array of support and manufactural roles, comprising the diligent civilian workers and industrious menials who form the very backbone of Nidiirran society. Within the bustling corridors of Nidiirran cities and the vast expanse of their industrial complexes, the De'llirr contribute their invaluable skills and unwavering dedication to the betterment of their race. Their endeavors are deeply rooted in the pursuit of progress, as they tirelessly work to support and enhance the technological advancements that shape the destiny of their people.
Many Kin of the De'llirr castes channel their innate talents and acquired knowledge towards becoming engineers and technicians, who stand at the forefront of the Forge Guild Lodges. These skilled individuals are the architects of innovation, utilizing their expertise to push the boundaries of Nidiirran technological prowess. With meticulous precision and unwavering focus, De'llirr engineers delve into the intricate mechanisms and complex systems that propel Nidiirran society forward. They harness the raw materials and cosmic energies abundant in their worldly abodes, molding them into magnificent creations that harmonize the realms of science and art.
* Engineers: Nidiir engineers play a vital role in designing, constructing, and maintaining the intricate machinery, technological systems, and infrastructure of the Nidiir civilization. They utilize their expertise in physics, mechanics, and materials to create efficient and innovative solutions to technical challenges.
* Technicians: Technicians form an integral part of the De'llirr Castes, providing technical support and expertise for the smooth functioning of machinery, equipment, and technological systems. They specialize in troubleshooting, repair, and maintenance, ensuring that the intricate mechanisms of Nidiir society operate optimally.
* Craftsmen/Craftswomen: Skilled artisans within the De'llirr Castes, craftsmen and craftswomen hone their talents in various artistic disciplines. They create exquisite works of art, sculptures, jewelry, and other intricate crafts, infusing their creations with the essence of Nidiirran aesthetics and cultural heritage.
* Farmers/Agriculturists: While the Kin do not eat like fully biotic races do, the Nidiir still require a form of Abiotic sustenance commonly referred to simply as Kin-Ale, effectively just a terrifyingly potent form of fuel. As such, these Nidiir farmers and agriculturists dedicate themselves to nurturing and cultivating the planet's natural resources. They employ advanced agricultural techniques, such as hydroponics or biotechnology, to grow crops, harvest food, and ensure the sustenance of the Nidiir population.
* Archivists/Librarians: Archivists and librarians are entrusted with the preservation and organization of knowledge and information within Nidiir society. They curate vast repositories of texts, records, and data, ensuring easy accessibility and facilitating the dissemination of knowledge to other castes.
===== Mu'Lerr - The Children of The Mantel =====
In stark contrast, those Nidiir born from the depths of the denser mantle find their destined place within the esteemed ranks of the Mu'Lerr Castes. These courageous individuals emerge as the valiant warriors of the Hesonic Hosts, charged with the solemn duty of safeguarding Nidiir interests and upholding the unshakeable stability of their society. Clad in their natural stony armor and imbued with the strength of their ancestral lineage, the Mu'Lerr stand as the formidable guardians of the Nidiir race. Fearlessly, they face any adversary that dares to threaten the sanctity of their homeworlds and the prosperity of their kin. Through their unwavering resolve and unyielding valor, they embody the warrior spirit that has defined the Nidiir throughout the annals of history.
Yet, the spirit of exploration and wanderlust courses through the veins of many Mu'Lerr. Fueled by an insatiable curiosity and a thirst for new frontiers, these brave souls set forth on journeys that transcend the known boundaries of the cosmos. As intrepid explorers and wandering adventurers, they chart uncharted territories, venturing into the depths of unexplored realms and seeking out the mysteries that lie beyond. With their unyielding determination and unwavering resilience, these Mu'Lerr explorers serve as beacons of Nidiir curiosity, pushing the boundaries of knowledge and unraveling the enigmas of the universe. Through their intrepid expeditions, they not only expand the horizons of Nidiir understanding but also forge meaningful connections with other civilizations they encounter on their voyages.
In their quest for discovery, these Mu'Lerr weave together tales of wonder and awe, sharing their knowledge, experiences, and technological expertise with other races they encounter. As ambassadors of their people, they foster interstellar cooperation and understanding, cultivating a sense of unity and harmony in the vast tapestry of cosmic civilizations.
* Warriors: The core of the Mu'Lerr Castes consists of highly skilled warriors who undergo rigorous training in martial combat. They specialize in various forms of combat, including armed and unarmed combat techniques, to protect the interests and defend the Nidiir society from external threats.
* Guardians/Sentinels: Guardians and sentinels are responsible for maintaining the security and safeguarding the key locations, structures, and individuals of Nidiir society. They stand as formidable protectors, using their strength, agility, and strategic thinking to prevent infiltration and maintain order.
* Explorers/Scouts: Mu'Lerr explorers and scouts are brave adventurers who venture into uncharted territories, both within their own planetary systems and beyond. They are equipped with advanced technology and weaponry, mapping out new worlds, discovering resources, and encountering other civilizations.
* Strategists/Tacticians: Strategists and tacticians among the Mu'Lerr Castes possess exceptional intellect and analytical skills. They are responsible for devising battle strategies, formulating military plans, and ensuring the efficient utilization of resources and forces during conflicts.
* Commanders/Officers: Commanders and officers lead military units, overseeing troops, and coordinating their actions during engagements. They demonstrate strong leadership qualities, inspiring and guiding their fellow warriors in battle, while making crucial decisions that can influence the outcome of conflicts.
===== Mun'kirr - The Radiant Ones =====
As with all Caste societies, the Nidiir are not without Leaders, as a select few Nidiir emerge from the very depths of their planetary homes, bearing the distinguished title of Mun'kirr Deep Born. These colossal beings, adorned with the radiance of Core-Forged obsidian armor, emboldened with Gems and Jewels that symbolize their status as the Radiant Authority within Kin Society. Assuming the mantle of leaders and executives within the tapestry of Nidiirran society. Born from the innermost core of their worlds, the grubs that give rise to the Mun'kirr are regarded with an unparalleled reverence. They are seen as godlike figures, embodying the wisdom and power that emanates from the heart of their celestial abodes. Their arrival into the world is met with awe and respect, as their very existence is believed to be imbued with a sacred purpose.
Within the hallowed halls of the Radiant Authority, the Mun'kirr are expected to wield their influence with grace and wisdom, guiding their kin towards a path of enlightenment and prosperity. Their leadership is marked by a deep understanding of the intricate balance that governs Nidiirran society, and they strive to uphold the core values and ideals that have shaped their race.
The Inner-Core-born Mun'kirr, with their towering presence and ethereal aura, command the utmost veneration among their kin. They are revered as divine beings, their psychic energy radiating with a potency that transcends mortal ability of even the greatest of Aelfarii. Their every word and action carry weight, and their decisions shape the course of Nidiirran civilization.
Meanwhile, the Outer-born Mun’kirr, though born from a region closer to the surface, are not to be underestimated. Their innate connection to the potent psychic currents that permeate the eddies of the Void grants them prodigious abilities and a heightened resonance with the cosmic energies. While they may not possess the same level of reverence as their Inner-Core counterparts, they are still regarded with deep respect and admiration by the Lesser Castes. Their powerful presence and the radiant aura that surrounds them mark them as beings of extraordinary potential.
In their roles as leaders and executives, the Mun'kirr Nidiir shoulder the weight of responsibility and the expectations of their kin. They navigate the complex web of alliances, make pivotal decisions, and safeguard the well-being of Nidiirran society as a whole. Through their guidance and vision, they steer their people towards a future that embraces harmony, progress, and unity. The Mun'kirr's profound influence extends beyond the confines of their own realm, as their wisdom and insight are sought by other civilizations in the cosmos. Their presence in interstellar gatherings and diplomatic affairs resonates with authority and commands attention. They are seen as beacons of knowledge and enlightenment, embodying the very essence of the Nidiir race.
* High Councilors: High councilors are the esteemed leaders of Nidiir society. They hold influential positions within the ruling council, making important decisions that shape the direction and policies of the entire Nidiirran civilization. Their wisdom, experience, and strategic thinking guide the society towards progress and prosperity.
* Diplomats/Envoys: Diplomats and envoys represent the interests of Nidiir society in interstellar diplomacy. They engage in negotiations, forge alliances, and maintain diplomatic relations with other races and civilizations. Their communication skills, cultural understanding, and tactful diplomacy help to ensure peaceful coexistence and fruitful collaborations.
* Advisors/Counselors: Advisors and counselors provide wise counsel and guidance to the leaders of Nidiir society. They possess deep knowledge in various fields, including politics, economics, science, and culture, offering their expertise to shape policies, resolve conflicts, and promote the overall well-being of the Nidiirran people.
* Administrators/Bureaucrats: Administrators and bureaucrats within the Mun'kirr Castes oversee the governance and administration of Nidiir society. They manage the intricate systems of governance, resource allocation, and policy implementation, ensuring the smooth functioning of various sectors and institutions.
* Judges/Arbitrators: Judges and arbitrators within the Mun'kirr Castes are responsible for upholding justice and resolving legal disputes. They interpret laws, preside over trials, and deliver fair judgments based on Nidiirran legal principles. Their impartiality and knowledge of the legal system ensure a just society.
* Strategists/Planners: Strategists and planners contribute to the long-term development and growth of Nidiir society. They analyze trends, formulate strategic plans, and envision future trajectories to guide the society toward progress. Their ability to anticipate challenges and opportunities helps shape policies and initiatives that promote the well-being of the Nidiirran people.
* Guardians of Tradition: The Guardians of Tradition are custodians of Nidiirran culture, heritage, and ancient wisdom. They preserve and protect the traditions, rituals, and teachings that have shaped Nidiir society over generations. Their role is to ensure the continuity of cultural values and to pass on the knowledge and wisdom of the past to future generations.
=== Kinships ===
At the heart of Nidiir society, the beacon of Mun'kirr authority shines brightly, known as the Radiant Authority. This esteemed institution serves as the pillar upon which the foundations of Nidiir governance rest. With wisdom and sagacity, the Radiant Authority provides guidance, resolves disputes, and safeguards the collective interests of the Leagues within their Kinship. Its luminous presence illuminates the path of the Nidiir, ensuring their coexistence and flourishing as a united race.
Within Nidiir society, the Kinships hold a place of utmost importance. These noble Houses, rooted in ancestral heritage, form the very fabric of the Nidiir's identity. Each Kinship carries its own distinct traditions, rituals, and values, passed down through generations with utmost reverence. They serve as the living embodiment of the Nidiir's collective memory, binding together kinfolk in a network of familial and cultural bonds that transcend time.
In the realm of craftsmanship and technological innovation, the Forge Guilds reign supreme. These venerable institutions, revered for their unrivaled mastery in forging celestial weapons and constructing magnificent artifacts, ensure the continuation of the Nidiir's exceptional craftsmanship. The Forge Guilds serve as centers of learning, where knowledge is preserved and passed on to future generations. Through their tireless dedication and unwavering commitment to excellence, they maintain the legacy of the Nidiir's ingenious creations, propelling their society forward with a harmonious blend of tradition and innovation.
In times of conflict and the defense of Nidiir interests, the Hesonic Hosts emerge as the steadfast protectors of the race. Comprised of brave warriors and valiant defenders, the Hesonic Hosts embody the indomitable spirit and unwavering loyalty of the Nidiir. Their unwavering commitment to safeguarding the core values and principles of the Nidiir society is unwavering. With unyielding courage and formidable skill, they stand as the vanguards of Nidiir sovereignty, ready to face any threat that may jeopardize the harmonious existence of their race.
United under the umbrella of these venerable institutions, the Nidiir face the challenges of an ever-changing universe with tenacity and resilience. They recognize the importance of preserving the time-honored structures and ideals that have guided their race for millennia. For it is through the steadfast commitment to these foundational institutions that the Nidiir ensure the continuity and endurance of their society, securing a future where their heritage and values endure for generations to come.
==== The Lodges ====
The utilization of Injectors plays a supplementary role in the Nidiir's propagation process. While not central, these devices are employed to expedite the generation of fresh Nidiir offspring. This practice is particularly employed when new worlds are colonized, necessitating a generation of colonists acclimated to the planet's conditions or when external factors like warfare, famine, or disease decimate a significant portion of a Kinships population.
In instances when a Kinship attains a sufficient abundance of resources and stability, the surviving mature members of the first generations, often originating from the De'lirr or Mu'Leer castes, tend to form smaller groups of familial units known as "Mada'kree." These entities are akin to "Lesser Kinships" or simply referred to as Lodges. Within a Kinship, Lodges serve effectively as corporate entities functioning like organelles for the collective of the Kinship.
These groups emerge through various forms of relationships between Nidiir, including friendships, romances, or the alignment of individuals with shared aspirations. These associations, then participate in the upbringing of new generations of Kin, following the footprints of the Primogeniture Nidiir.
The distribution of land rights on their homeworld's surface is a key facet of these Lodges, overseen by the Mun'Kirr Right-Lords. Allocation of these rights hinges on merit, with Lodges achieving prominence within a Kinship being granted access to expansive regions of resource-rich terrain. Typically, De'lirr Hearths raise new Kin generations as De'lirr, and likewise for the Mu'Leer. Yet, circumstantial requirements and prior territorial allowances can influence whether a Hearth raises De'lirr Worker or Mu'Leer Warrior offspring.
Given the De'lirr's status as the predominant Worker Caste, it's logical for their Lodges to often manifest as business entities or guilds. Many De'lirr Lodges serve essential roles within the Kinship by establishing manufacturing, construction, production, resource collection, and processing guilds. This is the prevailing trend; however, it's important to note exceptions, as some De'lirr Lodges might assume roles as Battle-Groups, frequently occupying positions like combat engineers, medics, and reconnaissance units within Hesonic-Hosts.
In contrast, Mu'Leer Lodges are relatively rare due to the significant portion of Mu'Leer already under the command of their Kinships Hesonic-Hosts, with their Battle-Kin effectively serving as their Lodge-Mates. Nonetheless, in instances where groups of Mu'Leer establish a Lodge and subsequently gain recognition, they invariably adopt the title of "Battle-Lodge." Such entities tend to maintain their focus on combat-oriented operations, often becoming adept combat mercenaries specializing in nuanced tasks for their Kinship.
==== Biology ====
The Nidiir, regardless of Caste, are most analogous to insects upon first inspection, with their organic features being similar to Isoptera and Blattodea species. With pale segmented bodies constructed of sinuous muscle and mineral laced bones that are then arrayed in a mineralized carapace that protects their internal structure against predators and attacks. Their heads are wide and often reinforced with rocky defenses.
Their mouthparts are quadruple-hinged, with an upper jaw and four lower mandibles arranged in two tiers. Mandible and upper jaw structure along with teeth shape and numbers result particularly from the caste of the individual Nidiir -though the Nidiir of separate Kin’s will have differing traits, as expected of Phenotypes that have adapted to particular struggles. These mandibles have six teeth each, and the Nidiir of the Higher Castes often have an additional, larger fang on the tips of each mandible. Anywhere from eight to more than a dozen broader teeth may be mounted on the upper jaw structure. 
Adult Nidiir mandibles can be found in varying shapes, sizes, and ranges of dexterity, and are as distinctive as a human fingerprint. Nidiir smell with the use of four nostrils, each slightly in front of and below their six eye sockets. Given their prior predatory existence, a Nidiir’s sense of smell is likely very developed.
The carapace of the Nidiir exhibit abiotic features reminiscent of geological formations. Along their bodies and limbs, they bear stoney bone armor plating that provides them with a formidable defense against external threats. 
==== Conception and Maturity ====
The journey of Nidiir existence commences through a process rooted deep within the core of their planetary homes. Injectors - colossal constructs of metal and steel, deposit seed like eggs deep within a planet's strata, ensuring the continuation of the Nidiir species. From these eggs emerge small, squishy grub-like creatures with segmented bodies and spindly weak limbs. These newborn grubs therein will sustain themselves by feeding on the thermal energies emitted by the very heart of their newly claimed world, drawing sustenance from the lifeblood of their planetary homes.
As time passes and these grubs grow and mature, they will undergo a series of metamorphoses, culminating in their transformation into adolescent Nymph-like Proto-Nidiir. During this stage, the young Nidiir possess bodies that are still soft and pliable, lacking the stony armored carapace that fully-grown Nidiir possess. It is at this juncture that these newborn Nymphs are sorted into different castes based on the geological formation and planetary layer from which they originate, shaping their future roles within Nidiir society.
The Nidiir Castes exhibit distinct body types and physical characteristics. The workers of the De'Lirr, belonging to the caste born from the world's crust, possess bodies that are roughly humanoid in shape, exhibiting a some form of diversity in their body plans that sets them apart from the other two castes. As well as lacking the large Stoney armors of the Mu’Leer and exuberant gemstone panoply’s of the Mun’Kirr - as the De’Lirr exhibit only light Graphite like carapaces, that are often dull in color and configuration. Though the De’Lirr will often inscribe sigils and runes of importance onto their carapaces. The average height of the De'Lirr ranges from 4'2" to 5'9" (1.2 to 1.5 meters), making them comparable in stature to many other sentient races in the galaxy.
In contrast, the Mu'Lerr Castes exhibit a high level of uniformity in their design. Most of the rank and file soldiers within this caste appear as if they were carved from stone and crystal, their organic bodies protected by their naturally formed armor. Standing tall at a towering height of 8'5" feet (2.4 meters), the Mu'Lerr command a formidable presence on the battlefield. Upper-ranking Mu'Lerr born either of the Lower-Depths or having ascended the Ranks of their Battle Hosts through martial prowess will boast larger sizes and thicker, stronger armor along with a more impressive arrangement of gemstone horn crowns, marking them as the pinnacle of the caste's physical prowess.
The Mun'Kirr, hailing from the Outer-Core, share similarities in size with the Mu'Lerr -though they lack the impressive bulk of the combat castes- towering over other Nidiir with their imposing figures. However, they possess far more crystalline features lacking the stone that adorn the bodies of the higher born kin, a testament to their heightened psychic abilities. These crystalline structures reflect their profound connection to the psychic energies that permeate their homeworlds.
Lastly, the Mun'Kirr of the Inner-Core, the largest among the Kin, stand at astonishing heights ranging from 30 to 40 feet (9 to 12 meters). These majestic beings exhibit unparalleled diversity in their anatomy, with no two Mun'Kirr appearing similar. Boasting marvelous horns of gemstone formations that shine with the unnatural allure of void-light, and natural armors of metals and obsidian. Becoming formidable beings of war and power.
==== Sexual Reproduction ====
Male and Female Nidiir, similar to most sentient species in the galaxy, mate through sexual reproduction, a process that often follows courtship. And about 3-4 months after mating Female Nidiir will lay a leathery ootheca sac that contains between 10-15 of the small seed-like grub eggs of the Nidiir. Though these Eggs are all but useless without being inserted deep within the crust of living worlds.
As such whenever Nidiir do create these seedling eggs, either one of a few fates are left for the resultant eggs.
If the Female Nidiir is a part of a Hearth, the Eggs are kept within the Vaults of either her Hearths Birth Vaults -wherein they will be stored in cryogenic cells- or that of her own, left in storage to be seeded within rationed territories at a later date.
Or conversely if the female isn’t a part of a Hearth, the eggs are either discarded as waste, out right eaten, or gifted to the Birth vaults of the Individuals Kinship. To be used in injectors and seeded in the event of either quick colonization efforts or to quickly rebuild the population of a Kinship in the event of decimation -as stated previously.
===== Kin-Stones =====
In the almost disjointed layers of Nidiir society, a single aspect unites every member of the race, regardless of their Caste or role. Each Nidiir bears within them a significant Gemstone known as a Kin-Stone, a radiant jewel embedded somewhere along their bodies, most commonly found within their chests or abdominal cavities.
These Kin-Stones are not mere trinkets or ornaments; they hold a profound significance in the lives of the Nidiir. Infused with the essence of psychic energy unique to each individual Nidiir, these Gemstones serve as the very embodiment of their being, akin to the essence of a human soul. They hold within them the memories, emotions, and spiritual resonance of their respective bearers.
The power and brilliance of the Kin-Stones vary among the Nidiir, influenced by the depth from which they were born within their planetary homes. Those who hail from the deepest regions of a planet's crust possess Gemstones that radiate with an intensified brilliance, pulsating with a greater concentration of psychic energy. These rare individuals are often revered within Nidiir society, their Kin-Stones serving as beacons of their extraordinary potential.
The array of colors exhibited by these Gemstones is as diverse and captivating as the very planets from which the Nidiir originate. Each hue represents a specific geological composition and makeup, echoing the unique nature and lineage of the Nidiir who bear them. From the fiery crimson of molten lava upon volcanic worlds to the ethereal blue of crystalline formations found upon oceanic worlds, and from the vibrant green of fertile earth to the golden shimmer of precious metals, the spectrum of colors reflects the rich diversity and interconnectedness of the Nidiir with their planetary origins.
== Nidiir Technology ==
The Nidiir of Nidik'Vellir possess an extraordinary mastery of craftsmanship and artistry, garnering a reputation throughout the cosmos for their unparalleled skill in forging celestial weapons and creating magnificent artifacts. Their creations are marked by the incorporation of intricate rune-like symbols and ornate designs, reflecting their meticulous attention to detail and deep understanding of cosmic aesthetics.
Nidik'Vellir itself stands as a sprawling cosmic workshop, a testament to the Nidiir's dedication and expertise. Within its vast expanse, massive forges roar with intense heat, and intricate machinery hums with purpose. The Nidiir tirelessly harness the raw cosmic energies of their nebula surroundings, channeling them to power their technological advancements and forge legendary weapons of immense power and beauty.
The spirit of the Nidiir is indomitable, their determination unwavering. They carry themselves with pride and embody a fierce loyalty to their heritage and values. Honor, craftsmanship, and the pursuit of knowledge are deeply ingrained in their culture, guiding their every endeavor. The Nidiir embrace challenges and push the boundaries of their abilities, constantly seeking perfection in their craft.
Embarking on their Kin-Ships, the Nidiir venture into the vastness of the cosmos, driven by an insatiable curiosity and a desire to explore new worlds. They seek rare and exotic materials, uncovering hidden cosmic treasures, and sharing their expertise with other civilizations they encounter along their journeys. With open hearts and a willingness to collaborate, the Nidiir engage in cultural exchanges, fostering mutual growth and understanding.
However, the encounters between the Nidiir and other races and civilizations can be diverse and unpredictable. Some view the Nidiir as a boon, benefiting from their craftsmanship and technological prowess. These civilizations eagerly embrace the opportunity to learn from and trade with the Nidiir, forging alliances that propel both societies forward.
Conversely, there are those who perceive the advanced capabilities of the Nidiir as a threat. Driven by fear or a desire for domination, these factions may seek to exploit or subjugate the Nidiir, viewing their extraordinary talents as a means to assert control or gain an advantage over others. The Nidiir, ever vigilant and protective of their heritage, stand ready to defend themselves and preserve their culture from any who would seek to undermine their freedom and creativity.
==== The Forge Guilds ====
"Few things are as useful as a good Pibyn. They don't complain, they do as they're told and they don't make mistakes. They're loyal, and by the Hearthfires they're strong. Not much for conversation, of corse, but then, neither am I..."
:
Deep within the heart of the Nidiirran society, the Forge Guilds stand as bastions of innovation and craftsmanship. Comprising engineers, craftsmen, and artificers, they possess unparalleled skill and expertise, making them among the most highly regarded techno-artificers in the galaxy. With access to the abundant resources of the galactic core and the treasured technical knowledge guarded by the Sif'phire Mun'Kirr Caste, they weave intricate tapestries of technology, crafting devices of exceptional durability, reliability, and power. In this way, they play a pivotal role in ensuring the continued survival and progress of their species.
Within the Forge Guilds, each Kinship's Forge is a unique and revered place, constructed and augmented over millennia according to the specifications dictated by Sif'phite wisdom and the individual preferences of the Kinship. While each Forge possesses its own distinct character, there are certain shared elements. They all pulsate with ceaseless activity, bathed in the glow of molten fires and the dazzling arcs of advanced technological manufacture. These bustling workshops are filled with an array of artifice, ranging from the personal workstations of the Nidiir to colossal auto-foundries.
In the midst of this vibrant atmosphere, the De'lirr members of the Guilds take great pride in their work, overseeing the construction of their own devices. While they adhere to traditional schematics out of deference to the wisdom of the Primus, there is also a collective understanding that true reverence for the Sif'phire requires each Guild Member to apply their own ingenuity and subject their creations to rigorous field tests, aiming to improve upon the foundations of traditional designs.
Through this iterative process of innovation and refinement, the Forge Guilds develop their own distinct preferences and quirks, which become known as their signature style in the technologies they craft. The most effective and efficient techniques are adopted by fellow Bôkmyr, leading to the emergence of bespoke methods of crafting and manufacture within many Guilds, and even entire Kinships. This gradual but relentless pursuit of improvement has played a crucial role in enhancing the Nidiir's already advanced arsenal, enabling them to stay at the forefront of technological prowess.
However, amidst their quest for innovation, the Guilds adhere to certain principles when developing new technologies. They prioritize reliability, utility, and efficiency over extravagant decoration or ideas of ritual significance. Kin technology and wargear embody the rugged pragmatism of their wielders, designed to withstand the harshest conditions and fulfill their duties without fail. The Nidiir place paramount importance on the functionality and performance of their devices, ensuring they will endure and serve their purpose, even if they become battered or worn in the process.
In the crucible of the Forge Guilds, the Nidiir weave their technological marvels, combining their expertise with the wisdom of the past and the pursuit of innovation. Their creations stand as testaments to their skill, embodying the principles of reliability and efficiency that define the Nidiirran society. As the Forge Guilds continue to refine their craft, they contribute to the ongoing advancement and survival of their species, ensuring that the Nidiir remain a force to be reckoned with in the ever-expanding cosmos.
==== Martial Technologies ====
"A field full of foes isn't a problem, it's an opportunity to test the quality of yor weapons."
===== Void Suit =====
The most commonplace article of clothing worn by the Kin throughout the Nidiiran Kinships is the void suit, a Kin spacesuit, and it is an excellent example of the Kin's no-nonsense approach to technology.
Threaded with Agestium alloy reinforcement and fitted with a thermoregulatory, radiation-hardened underlayer, the void suit doubles as both rugged utility wear and -- when combined with a helmet -- a fully functional spacesuit. It is studded with connector relays that allow the coupling up of everything from exo-frames and pressure rigs, to reinforced Void Armor.
===== Void Armor =====
The Nidiiran Kinships have entrusted their soldiers of the line, particularly the formidable Mu'Lerr of the Hesonic Hosts, with a remarkable personal protection known as Void armor. This advanced armor serves as the standard issue for infantry and provides a formidable layer of defense to its wearer. Designed to enhance the Nidiir's already formidable stoney armor, Void armor combines durability, functionality, and advanced technology to create a comprehensive safeguard.
The Void armor is meticulously constructed, consisting of hardened and jointed segments that seamlessly integrate with the void suit always worn by the wearer beneath the armor. The armor itself is fashioned from a resilient microferrite weave, a material chosen for its exceptional strength-to-weight ratio and durability. To further reinforce its defensive capabilities, the Void armor is often fortified with adamantine, a rare and exceptionally sturdy alloy. These enhancements provide increased protection against enemy ballistic projectiles and directed energy weapons.
In addition to its defensive qualities, Void armor offers a comprehensive suite of features and enhancements. Equipped with built-in scanning and communication systems, the armor allows for seamless integration and coordination with Nidiirran military operations. The wearers can gather vital information, assess the battlefield, and maintain constant communication with their comrades, enhancing their situational awareness and tactical effectiveness.
Moreover, the Void armor acts as a barrier against atmospheric hazards, shielding the wearer from harmful environmental conditions encountered in various planetary and celestial environments. This safeguard ensures that the soldiers can operate effectively in diverse settings, whether it be the toxic atmospheres of alien worlds or the vacuum of space.
===== Nerva-TE Modules =====
The Neural Enhanced Reticle Visual Assistance and Targeting Equipment, better known as a Nerva-TE module, is an advanced firearm targeting system employed by all the infantry forces of the Nidiiran Kinships.
The HunTR module is a technological standard throughout the Leagues. Meshing with standardized neuro-augmetics, this technology establishes a physical input and feedback loop between Kin firearms and their users. Its sensors trigger minute gravitational assistance pulses from projectors built into the weapon's body, helping to maintain a stable firing platform even while the wielder is running full pelt across the battlefield, being jolted by shell impacts or is letting fly from a moving vehicle.
Nerva-TE modules are integral to the typical Kin tactics of relentless advance while maintaining punishing volleys of massed fire. When coupled with the Kin's naturally dense musculature and excellent training, Nerva-TE modules can prove tremendously effective force multipliers on the battlefield.
===== Ranged Weapons =====
The firearms wielded by the Kin bear superficial similarities to many Imperial weapon technologies, which possess a similar origin in Humanity's Age of Technology, but are superior in almost every respect. From ballistic weapons such as the Jade Pattern Belt Gun, to directed energy weapons like the Nova Beam Rifle, the Kin employ superlative materials and methods in their construction.
Trusted to affect battlefield repairs on their weapons and well-versed in their strengths and tolerances, the warriors of the Hesonic-Hosts are well-positioned to get the absolute best from the superb arsenal the Forge Guilds craft for them.
===== Melee Weapons =====
It is a fact of war for the Kin in the 90th Millennium that many foes -- not least the hated Greenskins of the Fel -- cannot always be halted by ranged firepower alone. Such enemies must be battled blade to blade, and defeated quickly in the resulting melee.
Kin close combat weapons embody this ethos. They make substantial use of integrated plasmor fields, either to wreathe sword and axe blades or to form the blades themselves. Such melee weapons scythe through physical shields and body armor with equal ease, and reduce the foe to cauterized chunks of charred meat and bone.
More brutal still are concussion weapons. Be they in the shape of warhammers, mauls or even just reinforced armored gauntlets, they mount mass drivers that magnify the force of their impact to a colossal degree.
Perhaps the most feared of Kin melee weapons are those that employ nullite ore, mined from the fringes of the Dead Zones. This inimical material emits a universal damping field that shuts down organic metabolic and even electro-mechanical functions on contact. It is worked into Kin weaponry with the greatest of care and wielded with equal gravitas, for the slightest cut from a nullite weapon's blade can end the victim's life as if a switch had been pulled.
===== Force Field Technologies =====
The Kin make a specialty of force field technologies. The crowning glory and most ubiquitous example of Forge Guild force field technology, is the Weavefield Projector.
Variants of Weavefield Pojector have been developed for everything from personal protection for void miners and soldiers of the line, to massive examples that are used to protect Kin voidships.
The system employs an energy-weaving technique called "weavewërke" which interlaces energy frequencies common to both refractor and conversion field technology, interlinked with more exotic energies -- such as magnetic repulsion fields. The resultant multispectral energy shield is maintained either in a personal energy cowl, or else projected outwards to form a protective dome, the better to shelter entire squads of Kin warriors.
Amongst the Hesonic-Hosts, Weavefield Projectors are commonly worked into armored crests worn on personal armor or mounted on war engines. From here, their shimmering, amber energies flow outward into translucent energy domes, capable of intercepting even esoteric or apocalyptic-scale munitions.
==== Starships and Void Travel ====
The Kin say that the void is in their veins. By this they mean that they have been starfarers since their earliest days and consider themselves preeminent in that field. The voidcraft of the Nidiiran Kinships Fleets tend toward enormous size and redoubtable build, with even smaller vessels such as the Bastion-class and Stronghold-class Commerce Vessels used for mining at least matching most of the other starfaring species' cruisers for armored bulk, shielding and sheer firepower.
When navigating realspace Kin starships employ electromagnetic scoops to power hydrogen ramjets that -- while not the swiftest means of Newtonian propulsion -- are typically arranged in such clever profusion as to render Kin voidships ballistic, despite their huge size and mass.
When it comes to FTL travel through the Void, the Kin are equally steady in their approach. They make use of Void-Drives and Geller Ramparts of superior design and reliability to anything Humanity currently understands. Each voidcraft is commanded by a "voidmaster" -- a Kin starship captain skilled in every aspect of spacefaring and often augmetically enhanced to aid them in their duties.
Every voidmaster is supported by Outer-Core Mun'Kirr Wayfinders, whose psychic abilities enable them to cogitate probable paths through the madness of Voidspace without risking psychic backlash. With support from their bridge crews, these specialists guide their craft in a series of "plunges."
These are short, controlled Void jumps during which the Kin may take the time to harvest energistic skeins from within the Immaterium, or even board Void-borne space hulks for empyric salvage. Travelling through the Void in such plunges takes longer than the vast Void jumps made by the voidships of Humanity, or the risky sprints allowed by the Slipstream Tech of the Nexus, but it ensures that the Kin arrive where and when they intended almost every time.
== Hesonic-Hosts ==
"Every part of the hammer matters. The haft just as much as the head, or the microgenerators, or the regulator couplings. All must be wrought. All must be perfectly balanced. Any weaknesses, however small, and it won't strike true. So it is too with the Hesonic-Host."
:
The formidable military might of a Kinship is united under the banner of the "Hesonic-Host." This collective force encompasses a diverse array of soldiers, including the Mu'Lerr infantry who form the backbone of the battle line. While the Mu'Lerr are citizen soldiers, they undergo rigorous training and exhibit exceptional discipline and martial prowess. To join the ranks of a Mu'Lerr Band, aspiring warriors must prove their endurance, marksmanship, aggression, tactical acumen, and courage through demanding tests.
Equipping the Hesonic-Host soldiery is of paramount importance to each Kinship's Forge. The Mu'Lerr warriors, like their comrades, are outfitted in hardened void armor and wield a range of formidable weapons, from Nidiiran Belt Guns and Ion Blasters to Nova Beam Rifles. Despite serving as the infantry rank-and-file, Kin soldiers are cherished as valuable combat assets and treated with utmost care. Field medics are present in their ranks, trained to provide first aid under fire and essential engineering assistance to damaged Ore-Forged soldiers.
The Hesonic-Host military doctrine emphasizes intelligent resource allocation and the preservation of lives. Loyalty and camaraderie form strong bonds among squad members, fostering a sense of unity and trust within the formations. Kin soldiers who display exceptional aptitude may receive specialized training in handling advanced weaponry or serving as scanner operators and communications officers. Those who exhibit leadership qualities may be promoted to the esteemed rank of "Met'Kyte," assuming the responsibility of squad leader.
For those who excel further, the path may lead to membership in the elite Mut'lek formations or the prestigious rank of "Meko'Kyte." These exceptional individuals fulfill crucial roles such as elite strike troops, bodyguards, and voidship boarding parties. While some Kin warriors have belonged to both elite circles simultaneously, most commonly, Meko'Kytes assume the mantle of war leaders and generals, guiding their forces with strategic acumen and inspiring their comrades with valor and wisdom.
=== Organization and Command ===
==== Sif'phirite Council ====
When a Hesonic-Host of the Nidiiran Kinships mobilizes for war, it is commanded by its Kinship's Sif'phirite Council. This military command council consists of the most senior and respected heroes of the Kinship. It often includes the high Jhâhl who commands the Kinship's Hesonic-Host, the Bôkmyr Forge-master who leads all of the Kinship's Bôkmyr, the Kinship's Lord Grimnyr who leads all of their fellow Grimnyr in communicating with the Sif'phire, and senior figures of power and authority in the Kinship, as well as their assembled advisors.
The Sif'phirite Council is normally gathered only for the greatest conflicts, however -- usually when the entire Kinship or their hold face direct and potentially existential peril. At other times, portions of the Hesonic-Host's forces may be led to war by smaller gatherings of leaders such as Jhâhls, Bôkmyr Ore-masters, Living Primus, or even by just a single one of these brave commanders.
==== Oathholds ====
An "Oathhold" is a Kin military unit of highly variable size that often comprises the fundamental military organisation of the Hesonic-Hosts.
However large the mobilization of forces that occurs for a Kinship, the available Kin soldiers, combat vehicles, voidcraft and any attached Ema'rldyn, Diasperians and the like are organised into one or more Oathholds. The size and tactical composition of an Oathhold is almost endlessly flexible, from a handful of warriors under a single commander to an army of millions of Kin supported by all the machinery of interstellar warfare. Often, in the face of dire need, an Oathhold will simply be drawn together from whatever Kin military forces are available at the time.
The one constant of an Oathhold is that it has an ultimate commander -- most often, but not always, a Jhâhl -- to whom all its warriors swear an oath of service until such time as the Oathhold's goals or military objectives are met or their leader releases them to fight elsewhere.
The use of so variable and seemingly ad hoc a military organisational structure would be unimaginable for most of the galaxy's other starfaring species. Thanks to their close subconscious bonds as clones and sense of shared purpose, however, the Kin are able to operate in this fashion with little if any confusion or difficulty once in the field.
== Kin Military Doctrine ==
=== Eye of the Primus ===
The Kin of the Nidiir are typically pragmatic in combat, to the point where their leaders seem almost dispassionate. This is because the calculus of risk to reward -- and resultant survival -- underpins their military strategies just as much as it does every other aspect of Kin society. This is not to say that the Kin are not bellicose in war; their soldiery are fond of bellowed oaths, grim gallows humor and booming war songs.
Rather, their forces have been known to abandon valuable positions or break off from ferocious engagements without a backward glance, should the price of victory be judged too high. There is no cowardice or panic in such decisions, only the grim acceptance that spending lives and materiel to achieve pyrrhic victories is a trade only a fool would willingly make.
Kin military doctrine emphasizes a leader's ability to calmly assess enemy threats even in the midst of battle. Kin military leaders must remain stoic as they pass their gaze over the foe, determining which hostiles pose the greatest threats and thus merit prioritization. Known as casting the "Eye of the Primus," this talent allows Kin war leaders to judge at a glance which enemies are the most dangerous, where enemy fortifications are weakest and what amount of resources to apply to each threat to balance success against cost.
=== Grudges ===
A Grudge is a pledge by an individual Kin, an entire Kinship or even a full league, to destroy an identified foe, no matter the cost in lives or materiel, to gain vengeance or redress an intolerable insult.
Even for the often dispassionate Kin, there are those enemies whose actions test even their great patience beyond its limits. Foes who repeatedly shame and insult the Kinships, perpetuate great horrors upon the Kin or prove thorns in their side time and again, may become the focus of a "Grudge." In such cases, the Kin appear to lose all perspective. They will not hesitate to spend countless lives and shocking quantities of materiel in the destruction of a begrudged enemy, pursuing them relentlessly even unto their own probable doom.
Kin sometimes form "Grudgeholds" at such times, swearing binding oaths to quest and fight together until either the Grudge is settled or else every Kin who swore the oath is slain. To outsiders, this behavior seems anachronistic or even hypocritical in the extreme -- a bizarre reversal of the normal, pragmatic doctrines that pervade Kin society and determine their actions. To the Kin themselves, however, the notion of Grudges is as deep-rooted and natural as breathing. To their minds, the Primus' will judge harshly any who allow such nemeses of their people to endure.
== The Hearth Worlds ==
Within the expansive realm of the Nidiirran Hearth Worlds, a magnificent tapestry of celestial wonders unfolds, each world boasting its own unique character and captivating narrative. Among these awe-inspiring realms is Nordiri, a colossal giant nestled within the Northern Hemisphere of the Galactic core. This titanic world, adorned with colossal cities intricately carved into its mantle, stands as a testament to the remarkable craftsmanship and unparalleled ingenuity of the Kin.
Nordiri, with its vast expanse and abundant resources, serves as an invaluable wellspring of raw materials and treasures, seemingly endless in its offerings. Its cavernous interior, hallowed out by the skilled hands of the Kin, echoes with the legacy of their labor, embodying their deep connection to the cosmic energies and the wondrous artistry they harness.
In striking contrast, deep within the veil of a colossal Nebula in the Southern Hemisphere of the Galactic core, lies the Sudirin Systems, a collection of secluded Southern Nidiirran Hearth Worlds. The Kin inhabiting these mysterious realms, guided by an inclination towards solitude and introspection, have chosen to retreat from the bustling interactions of the cosmos. Within the ethereal embrace of the nebula, Sudiri remains a realm shrouded in enigmatic secrecy, its inhabitants cherishing their seclusion and preserving the ancient traditions that have intricately shaped their distinct culture.
Venturing further into the Eastern Hemisphere of the Galactic core, one encounters Aasutri, a Nidiirran Hearth World unlike any other. Rather than being a singular planet, Aasutri exists as a celestial symphony of asteroid belts gracefully orbiting an ancient Elder star. Within this extraordinary cosmic ballet, the Aasutrian Kin reside, their spirits enlivened by perpetual revelry and joy. Expansive and resplendent cities, shimmering like jewels, orbit their radiant star, basking in the luminous light and embracing the comforting warmth bestowed upon them. These celestial metropolises also house the world forges, where the Aasutrian artisans craft their exceptional creations with unparalleled skill and finesse.
Yet, not all stories unfold with unbridled prosperity. Vesutri, once a vibrant part of the Western Hemisphere of the Galactic Core, now stands as a poignant testament to a tragic history. During the tumultuous period known as the Great Fracture, Vesutri met its untimely demise, torn asunder by cataclysmic forces that shattered its once-glorious existence. Where life and wonder once thrived, Vesutri now serves as a haunting remnant, an evocative reminder of the impermanence that can befall even the grandest of worlds. Its shattered remnants bear witness to the fragile nature of cosmic civilizations, etching a somber tale of loss and resilience in the annals of the Nidiir's collective memory.
In this vast expanse of the Nidiirran Hearth Worlds, each holds its own distinctive place, interwoven into the cosmic tapestry of the Nidiir's existence. From the colossal majesty of Nordiri to the enigmatic seclusion of Sudiri, the resplendent revelry of Aasutri, and the poignant remnants of Vesutri, these worlds narrate the stories of the Nidiir's triumphs, tribulations, and unwavering spirit amidst the grandeur and uncertainty of the cosmos.
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