Tracer (Smash Plus)

Tracer is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Overwatch universe, she is listed as Fighter #100 in Smash's modified numbering system and is classified as a Lightweight fighter. She is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by clearing classic mode with Heavy.
Tracer is quite literally the archetypical run and gun fighter. Her entire playstyle is geared towards quick strike offense, with bursts of damage from her gunfire, followed by a quick exit before opponents know what hit them. She has several unique tools for this, mainly in the form of her Blink Dash and Recall abilities, which despite their limited uses are crucial to Tracer's overall survival. Her light weight makes her easy to knock around if opponents can get ahold of her, particularly easier in the air due to her poor fall speed. Her attacks also lack true KO power, though this is somewhat alleviated through her unique Ultimate Move the Pulse Bomb. Timing is everything with Tracer, knowing when to advance and when to retreat, and frustrating opponents with time manipulation abilities to keep them off balance that will allow Tracer to be victorious. Tracer has two normal jumps and can crawl.
==Moveset==
===Basic Attacks===
*Neutral Jab- Tracer performs a three hit combo consisting of an overhead smash with one of her pulse pistols, a right cross with the other one, and a final standing sidekick to knock foes away.
*Side Tilt- Tracer fires her pulse pistols in front of herself 4 times (Twice with each gun), pushing opponents away. This move will drain the Chronal Accelerator a small amount.
*Up Tilt- Tracer tosses one of her Pulse Pistols in the air and then catches it, creating a disjointed hitbox.
*Down Tilt- Tracer performs a short range sweep kick directly in front of her.
*Dash Attack- Tracer executes a quick diving slide kick that knocks foes away.
*Grab & Pummel- Tracer has a short range grab with both hands. She pummels with the butt of one of her pulse pistols to the foes head.
*Forward Throw- Tracer performs a flipping front kick, somersaulting in place and dropkicking the opponent forward.
*Back Throw- Tracer Blinks behind the opponent and then delivers a sidekick to them. This will use half a bar on the Chronal Accelerator.
*Up Throw- Tracer tosses the opponent in the air and then blasts them away with a burst of fire from the Pulse Pistols. This uses a small amount of power from the Accelerator.
*Down Throw- Tracer blinks above the opponent and delivers a dropkick from above, knocking them away. This uses about a third of a bar on the Chronal Accelerator.
*Neutral Air- Tracer performs a flying kick straight in front of her with a lingering hitbox.
*Forward Air- Tracer performs two sweeping kicks in front of herself, with the first hit leading into the second launching hit. Her most powerful air attack in terms of KO potential.
*Back Air- Tracer swings one of her Pulse Pistols directly behind herself to knock foes away.
*Up Air- Tracer flips in midair, performing a flip kick that knocks foes straight upwards.
*Down Air- Tracer thrusts one foot down and spins, hitting opponents multiple times on the way to the ground.
===Smash Attacks===
*Side Smash- Tracer punches straight forward with one of her Pulse Pistols. At full charge, she will also unload a burst of fire from the pistol for additional damage, using half a bar on the Chronal Accelerator. Easily Tracer's most powerful Smash Attack, but also the one with the most startup time.
*Up Smash- Tracer performs a jumping flip kick, knocking foes straight up into the air. Can also act as an anti-air tool with a late hitbox, though this does far less damage. Tracer's quickest Smash Attack overall.
*Down Smash- Tracer crouches down and fires a spray of bullets from the Pulse Pistols on either side of herself as she sweeps her arms from front to back. This attack uses half a bar of her Chronal Accelerator.
===Special Moves===
*Special Gimmick: Chronal Accelerator- Many of Tracer's moves (specifically her special moves and any moves tied to her Pulse Pistols) are tied to a Chronal Accelerator she wears on her chest. On her HUD icon is a meter with three bars, representing the energy in the Accelerator. The meters fill over time when not in use, with it taking roughly 2 seconds to fill one bar on the meter. When the meter is empty, she cannot use any moves that would draw power from it, and will be vulnerable if she tries.
*Special Gimmick: Ultimate Move- Tracer has a circular meter on her HUD in addition to the meter for the Chronal Accelerator. This meter will fill up as Tracer deals damage or scores KOs against other opponents. When it fills up, Tracer's neutral special will be replaced with the Pulse Mine attack, which when used will drain the meter completely. The meter will maintain its level even if Tracer is KO'ed.
*Neutral Special: Pulse Pistols/Pulse Mine- Under normal circumstances, Tracer simply fire her Pulse Pistols forward with reckless abandon. Holding the special button down will cause Tracer to continue firing the pistols, with their damage and knockback being greater the closer Tracer is to an opponent. Tracer can also move forward and backwards as well as jump once while firing the pistols. The pistols drain energy from the Chronal Accelerator at the rate of roughly one bar every 1.66 seconds, meaning Tracer can fire the pistols for a maximum of 5 seconds before having to recharge the meter completely. If Tracer's Ultimate Move is activated, she will use the Pulse Mine instead. Pressing the Special Button will cause Tracer to slide the mine a short distance across the ground (or if in the air she will toss it a short distance). Uniquely, if she is within a third of a character length of an opponent, she will automatically attach the mine to that opponent. This also works against shielded opponents. Once the mine stops moving/is attached, it will detonate 5 seconds later with a powerful blast that can also damage Tracer if she is too close. Using the Pulse Mine empties the Ultimate Move meter completely.
*Side Special: Blink Dash- Tracer will "blink" forward a short distance straight in front of her. Holding the special button and pressing another direction will cause Tracer to automatically blink in that direction. Each Blink Dash uses a full bar of energy on the Chronal Accelerator, meaning she can Blink three times in succession before having to recharge, assuming the meter was full to begin with. This move deals no damage. If Tracer is in the air after completing a Blink Dash (assuming she doesn't lead into another dash), she will enter freefall.
*Up Special: Guardian Angel- Tracer calls upon her teammate Mercy to fly in with her mechanized wing suit and carry her to safety. Players hit by Mercy will suffer minor damage and knockback. Mercy will always travel in a predetermined angle, meaning this move is somewhat limited as a recovery move. After the apex of the jump, Tracer enters freefall and Mercy disappears.
*Down Special: Recall- Tracer overclocks her Accelerator and rewinds time for herself, literally disappearing from the game and reappearing in the geographic position she was in three seconds earlier. When using this move, it will also return Tracer to the status she was at three seconds earlier, as well as the health that she had three seconds earlier. This time change doesn't effect any other player on the field, or the stage in anyway. This move can only be used when the Chronal Accelerator is fully charged (indicated by the glowing meter on her HUD), as it will drain all three bars of the Accelerator. In addition, it will lengthen the amount of time needed to recharge the accelerator slightly, with each bar taking 5 seconds to fill rather than the normal 2.
*Final Smash: Overwatch Strike Team- Tracer will dash forward, sending any opponent hit by her into a cutscene where they appear inside Watchpoint: Gibraltar. There they are assaulted by Winston, Mercy, Reinhardt, Genji and Echo with various weapons, before Tracer blinks in and attaches a Pulse Mine to each opponent, detonating them remotely with a cheeky "Cheers Mate!" as the Final Smash ends and the opponents are launched.
===Miscellaneous===
*Entry Animation- Tracer Blinks onto the stage and readies her Pulse Pistols as she assumes a battle stance.
*Idle Animation 1- Tracer's Chronal Accelerator will briefly flash blue as Tracer looks down at it.
*Idle Animation 2- Tracer points one of her pistols sideways briefly and points it forward, before resuming normal stance.
*Side Taunt- Tracer spins her guns in her hands and says "Cheers Love...Cavalry's Here!"
*Up Taunt- Tracer turns to the camera and salutes with her pistol, saying "I have this under control!"
*Down Taunt- Tracer jumps up in the air and pumps her fist, saying "Ready for some fireworks?"
*Victory Animation 1- Tracer blinks on the screen and ends on a pose, standing on one foot and looking over here shoulder while saying "There's No Stopping Me!"
*Victory Animation 2- Tracer is shown sitting on the ground with a cheeky look on her face, saying "You ever get the feeling of Deja Vu?" before laughing.
*Victory Animation 3- Tracer performs the Charleston Dance, saying "Check Me Out!" as she ends on a pose.
==How to Unlock==
Tracer can be unlocked any of the following ways:
*Playing Versus Matches until she shows up as a "Challenger Approaching" fight. Defeat her to unlock her.
*Clear Classic Mode with Heavy on Starting Difficulty 3.0 or higher.
*Unlock her in the Finale of World of Light by defeating her.
*Pay 1,000 gold in a shop, where she can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters