Jolt II

Jolt II is a spell from Final Fantasy XIV that deals moderate damage to a single target and generates Black and White Mana.
==Mechanics==
Base mechanics	
*Deals unaspected magic damage to a single target
*Increases Black Mana and White Mana by 3, represented on the Balance Gauge
*Activates the global cooldown
*Replaced by upon landing or as a combo action
Traits 	
*Level 1: grants for 15 seconds upon casting any spell with a cast time, reducing the cast time of the next spell to instant
*Level 40: increases damage by 30%
Formulae 	Base damage formula:Damage = \lfloor 290 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * 1.3 \rfloor
Formulae 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2000 \rfloor / 1000 \rfloor / 100
Formulae 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100
==Use==
== Patch history ==
Version 	Changes
Stormblood 	Added with 240 potency and 3% base MP cost.Level 66 trait caused Jolt II to grant for 30 seconds, allowing the use of .
Shadowbringers	Potency increased to 250.MP cost set at 200 with MP system overhaul.Enhanced Jolt II removed.
Patch 5.1 	Potency increased to 280.
Patch 5.4 	Potency increased to 290.
Version 	Changes
Stormblood 	Added with 1000 potency, 1.8 second cast time, 2.3 second recast time, 2000 MP cost, and 25-yalm range.Increased Black and White Mana by 10.Granted Dualcast for 10 seconds, replacing Jolt II, , and with , , and , and otherwise reducing the cast time of the next spell to instant.
Shadowbringers	Removed.
==Gallery==
Jolt II PvP from Final Fantasy XIV icon.png|PvP icon.
Category:Red Mage actions in Final Fantasy XIV