Hadrian Al'Tesh(Zenswift)

===Basic Information===
 Race: Human
 Class: Fighter
 Level: 1
 Experience: 0
 Alignment: Lawful Good
 Languages: Common
 Deity: Deity
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +3 (10 pts) (+2 racial bonus human)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 10 +0 (00 pts)
CHA: 8 -1 (-2 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 13 = [1d10 + CON (2) + FC (+1)] (Fighter) 
 AC: 17 = [10 + DEX (2) + Armor (5) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 12 = [10 + DEX (+2) + Size (00) + Misc (00)]
 AC Flatfooted: 15 = [10 + Armor (5) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +2 = [DEX (2) + Misc (00)]
 BAB: +1 = [fighter (+1) + Class 02 (00)]
 CMB: +4 = [BAB (+1) + STR (+3) + Misc (00)]
 CMD: +16 = [10 + BAB (+1) + STR (+3) + DEX (+2) + Misc (00)]
 Fortitude: +4 = [Fighter (+2) + CON (+2) + Misc (00)]
 Reflex: +2 = [fighter (+0) + DEX (+2) + Misc (00)]
 Will: +0 = [fighter (+0) + WIS (+0) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Greatsword: Attack: +5 = [BAB (+1) + Ability (3) + Misc (1) + Magic (00)]
 Damage: 2d6+3, Crit: 19-20/x2, Special: Special
crossbow : Attack: +1 = [BAB (1) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 1d8+0, Crit: 19-20/x2, Special: Special
===Racial Features===
Ability Adjustments: +2 (Str)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (+1 HP)
 Name: Description/Mechanics
 Name: Description/Mechanics
===Class Features===
Fighter
Armor/Weapons: Simple/martial Weapons Light, Medium, Heavy Armor. All Shields
 Bonus Feat
Feats
Weapon Focus (greatsword) : You gain a +1 bonus on all attack rolls 
you make using the selected weapon.
Alertness(general) : You get a +2 bonus on Perception and 
Sense Motive skill checks. If you have 10 or more ranks 
in one of these skills, the bonus increases to +4 for that skill.
Quickdraw(combat) : Draw Weapon as free action
===Traits===
Heirloom Weapong (Equipment): 
Benefit: When you select this trait, choose one of the following benefits: 
+1 trait bonus on attacks of opportunity with that specific weapon(greatsword)
Armor Expert (Combat): 
Benefit: When you wear armor of any sort, reduce that suit’s 
armor check penalty by 1, to a minimum check penalty of 0.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 3 = [Base (2) + INT (1)/Level; FC (00), Misc (00)] (Class 01)
 
Skills Total Rank CS Ability ACP Misc
Acrobatics 0 0 0 -0 +0
Appraise 0 0 0 +0
Bluff 0 0 0 +0
Climb 0 0 0 -0 +0
Craft ( ) 0 0 0 +0
Diplomacy 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 0 0 0 +0
Escape Artist 0 0 0 -0 +0
Fly 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal 0 0 0 +0
Intimidate 0 0 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 3 1 0 0 +2(feat)
Perform ( ) 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 0 0 0 -0 +0
Sense Motive 3 1 0 0 +2(alertness feat)
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 0 0 +0
Stealth 0 0 0 -0 +0
Survival 4 1 0 3 +0
Swim 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
===Spell Lists (Known)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- lb
Scalemail 50 gp 30 lb
Shield -- gp -- lb
Greatsword 50 gp 8 lb
Crossbow light 35 gp 4 lb
 Bolts (20) 2 gp 2 lb
Container (e.g. Backpack) 2 gp 2 lb
 Rations Trail 5 gp 10 lb
 dagger 2 gp 1 lb
 Flint/Tinder 1 gp -- lb
 Item 00 gp 00 lb
 Bedroll 1 sp 5 lb 
 Sunrod x3 6 gp 3 lb
 Waterskin 1 gp 4 lb
 Total Weight: 62 lb
 Total Spent : 154 gp 1 sp 0 cp
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 175
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Hadrian Al'Thesh comes from a multi-generational warrior family. The mighty warriors, also known as the Teshlor, train their males starting at the age of five. By the time he was ten he was proficient in all types of melee weapons and as he grew, he became a formidable opponent in combat. Shortly after his seventeenth name day he chose to defy his parents and go to the nearby forbidden ruins. Legend tells of a great evil living deep within the depths of the ruins and the tale lured the ever curious youth to investigate noises that had been heard in the dark of night. Upon returning home from the excursion he discovered the slaughtered bodies of his entire family. Only speculation exists as to what or who was responsible for the massacre. From the day he discovered the bodies of his family no one ever heard him speak a word. He often communicates with intelligible grunts and hand gestures. His preferred method of communication is with his prized weapon, his father’s sword. Many neighbors felt that he committed murder on his own family to escape living at home rather than running away. His few close friends know that he could have never committed such an atrocity. After wandering the surrounding country for years he came into acquaintance with a traveling merchant whom he saved from a goblin attack. After exhibiting might and bravery he was hired by the well to do merchant until the merchant settled down and retired
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1