Earth Anchor (Priest Spell)

This spell magically binds living, corporeal creatures to the ground upon which they stand. For the duration of the spell, such a creature can slide back and forth at one-third its movement rate; however, no part of its body in contact with the ground can be lifted away from the earth. Those potentially affected by this spell can forgo their saving throws if they desire.
Those in the affected area when the spell is cast (or entering it later), are allowed a saving throw vs. spell to avoid the effect. Any creature in the area of effect that brings other parts of its body in contact with the ground finds those parts anchored as well. Any creature leaving the area of effect is no longer bound by the earth anchor. Those re-entering the area must make a new saving throw, even if a pre­vious one was successful. The spell operates through boots, armor, clothing, and other gear worn by affected creatures.
The material components of this spell are the priest's holy symbol and a small amount of mud.
Notes: Granted by the halfling god Urogalan.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells