Sparkling Summer Fan Fest '22/The Ironwood

Stay tuned for the Ironwood Event on June 24th to learn more about Dratuna's next big projects.
==The Ironwood Event==
Good morning ladies and gentlemen, I’m Dratuna Ironwood, and we are going to kickstart our Ironwood Event with an introduction. Welcome to Ironwood Studios, a new studio. We are kickstarting this Ironwood Event with four different projects. In this Ironwood Event, we will be casting four different projects which aim to innovate in the video game industry and be unlike anything you've seen before.
Let's start with number one. This one, we're going to be talking about sequels. Sequels are oftentimes a mixed bag. Sometimes they can be better than the original, but sometimes they can be worse, whether in terms of story, worse gameplay, or sometimes sequelitis hits.
In this case, we're aiming to bring back the spirit and original that has been a mixed bag with audiences due to the story. This will be our first project, which is...
Introducing Borderlands 4. Fourth time’s the charm. In collaboration with Gearbox Software, Ironwood is aiming to channel the spirit of the original and the second games in the franchise.
In Borderlands 4, you will explore through various planets. You will first start off on planet Poseidon, where rumors of the oldest Eridian vault have appeared on that planet. After you explore through Poseidon, you will be able to explore through various other planets as well. 
Now, it's time to introduce our five new vault hunters in the mix.
A man in a heavy military armor then pulls out his Maliwan machine gun and then fires a blue flare which calls an air strike that drops bombs on the bandits and psychos approaching him.
Say hello to Darren. He is a Maliwan sergeant that specializes in assault rifles and submachine guns. What he can do is cast an airstrike in the sky to bomb his enemies from the sky. Death from above!
A woman then appears facing one of the bandits, where she then transforms into a cloud to dodge its gunfire.
Whoa! Did she just transform into a cloud and render herself invulnerable to enemy attacks? She is Eurydice, the spy with a mysterious past. Simply put, she's also known as the Green Orchid. Specializing in sniper rifles and pistols, she can specialize in taking her enemies from further sights, as well as increasing her capabilities the lower her HP is. She's also a tactician, where she can augment her cloud to do various things, including zap the enemies like it was a thunderstorm!
A man in a leather jacket and fedora stands behind a wall, with a mine placed behind it. A bandit then ends up walking near the mine which then immobilizes him. The man then throws a grenade that explodes twice.
Boom boom! He is Virgil, the run of the mill fedora punk who specializes in explosive weapons and the way of the bombardier. He specializes in traps, where he can place a trap and when enemies get near it, the payload is sent upon that enemy. Remember, Virgil got more BOOM!
A woman in a hooded robe walks silently and then is surrounded by bandits and psychos. Then, as the bandits aim their guns at her and the psychos getting ready to charge, she then pulls her robe off and then summons an Egyptian sphere which causes them to slow down. Cleo then casts an orb from her palm which zaps all the bandits and psychos around her.
From the planet Bastella, Cleo is a woman who specializes in utilizing artifacts as her main weapon of choice. She specializes in elemental bonuses and a more of a supportive bonus. What she summoned, the Ankh Sphere, isn't just for dealing damage or enfeebling the enemies, she can also use it to heal enemies. And, to top it all off, she specializes in melee attacks as well. 
A fifth man with a lavender hoodie and white headphones on his neck, opens his eyes and then transforms into a Magical Being with his magic wand.
And... who is this? Oh, he's just a nerd. Just some geek nerd. Just some nerd that has a magic wand as his toy. 
As seen with Darren’s new Maliwan light machine gun, we got some new changes for you.
*Maliwan now manufacturers assault rifles in the style of light machine guns. They have an alternate fire where you can fire heavy rounds for increased ammo consumption.
*Vladof, the king of high fire rate, has finally decided to adapt submachine guns. As you can see, submachine guns will have the highest fire rate, beating assault rifles and machine guns. This Vladof SMG, fires at 15 rounds per second. Vladof, you don’t need a better shot, you just need to shoot more bullets!
Now that we have showcased our new manufacturer changes, here's one surprise for you...
Yep, we're bringing an all-new rarity in this game. Exotic. Exotic weapons and gear aren't like your typical legendary gear. They are unique as they are unlike any of the weapons, shields, or even grenades that you could find the game. They have completely different designs and bring an all new feel upon using them. When we find the exotic gear, you will be able to battle on the field like never before. I'll let you on a little hint, these exotic gears can do things that normal guns, weapons, and other gear couldn't do-
The screen then statics and cuts to the Gawaii radio logo.
This is Gawaii. We have taken control of operations on the Pandora moon Elpis, and via our discoveries, we are making laser weapons for you to use. We have three flavors, the Blaster, the Splitter, and the Railgun. Blasters will fire laser bolts like your typical science-fiction laser gun, Splitters will fire three to six lasers and will function like your shotguns. Railguns is where it gets really awesome, you can fire giant beams of death that deal massive damage. Don't worry about accidentally hurting yourself, our railguns are programmed not to hurt the owner. We promise!
But wait, there's one more! Starlight Grenades! Starlight Grenades do not cast explosions, as we instead have starlights that sparkle elemental magic on the enemies, so if you want to try grenades without the risk, we got you covered.
The screen then cuts back.
Anyways, what just happened? Where were we? We were supposed to talk about the new weapons and it looks like someone intruded on our connection. But because that intrusion was going to get what were talking about, we can now move on. Now that we have gone through what is going to be changed in Borderlands 4, it’s time for our trailer so you can see what the game looks like before we close our part here.
The gameplay trailer shows various scenes of gunplay, including fighting through bandits and psychos on the planet Poseidon, and scenes of action skills.
The scene then shows a spaceship heading for a desert planet, followed by scenes of the Vault Hunters exploring through deserts and rainforests, with battles against new wildlife and even driving a desert ski. 
"Are you ready to explore the new world?" 
The “BORDERL4NDS” logo then appears.
The trailer ends with the moon of Elpis, where the phoenix mark landed, quaking.
That was Borderlands 4, which is the first of our four major projects we will be showcasing in our press conference. Now, we will begin showcasing our second project. 
When it comes to the world of MMOs, there are many, many kinds of MMOs. MMOs where you revolve around fighting cooperatively, MMOs that are focused on getting a more competitive experience. But… what if you could be whoever you want. What if you could be able to change on the fly, and do everything at once, with just one character? Well, we got that in the works. 
This is Runic Sky, a MMO that will take the battle to the skies. Pass it on over to Logan, our director.
Dratuna then leaves the stage, with Logan Saul Anderson walking on stage afterward.
"Logan Saul Anderson: Director of Runic Sky"
Hello, I am Logan Saul Anderson and I am the director of Runic Sky, a new IP. When it comes to exploring new worlds, we haven’t touched upon the sky yet. In this multiplayer-focused project, you will take the battle to the sky where you will explore through sky islands and even under the ocean. Runic Sky is set in a fantasy world where the earth has been broken up into the sky, with islands and continents have risen out of the ground. Via playing through the game, you will explore the lore behind this game and what led to the events of this game, while fighting a new villain we call the Remnants.
The Remnants are the main villains of this game. In this world, the Remnants aim to take the Sky World back down to the Sunken World, where some of the islands collapsed during the olden events that led to where we are. Because of this, the Runic Guild was created to counteract these monsters and is humanity’s last hope on the planet.
Let’s talk about creating our hero. When it comes to creating your hero, we have only two classes; Warrior and Wizard. Warrior is the melee-focused class that will focus on melee weapons and defensive builds, and Wizard is the more offensive-focused class where you get to cast spells that also have supportive capabilities. Each of the two classes will have subclasses based on the four main elements; earth, water, fire, and air. Our heroes are called the Watchers, as they will watch out for any danger and protect the last of humanity.
As you can see, each of these subclasses will not only focus on each element, but also have varying abilities, whether it be offensive, support, or defensive. We got varying options to build your own hero.
We have six types of weapons: Swords, greatswords, spears, staffs, shields, and of course, you can use shields whether to block or use as a knuckle-style weapon. There are two types of attacks, Weapon Arts and Elemental Arts. Weapon Arts have varying uses and depend on what weapon you use, while Elemental Arts are based on what subclass you are taking. As you might have noticed, there are diamonds for Weapon Arts and circles for Elemental Arts. As you can see, Weapon Arts recharge via basic attacks while Elemental Arts recharge via timers, up to 30 seconds depending on their ability. Weapon Arts change depending on what weapon you are using, and Elemental Arts are dependent on the subclass that you are using. 
Now here’s a look at gameplay, starring four heroes. 
The four heroes then arrive at a flying island, where the Remnants have gathered. The first scene shows them running through the area. The HUD shown is a healthbar on the top left, a minimap on the bottom left, and the four diamond-style ability system, with two diamond abilities and two circle abilities on the bottom-right of the screen. 
The first wave of Remnants are represented by undead humans that utilize various old world tools, whether it be guns or swords against the heroes. The Watchers then pull out their weapons; a sword and shield, the second Watcher wielding a claymore, the third Watcher wielding two swords, and the fourth Watcher wielding a spear.
During the battle, the Watcher utilizes a sword smash which knocks the enemy down. As this ability was triggered on a diamond ability, the diamond ability recharges via attacking. The next scene has more Remnants jump down on the Watchers, where they cast starfall attacks on the Watchers.
After the battle with the smaller Remnants, a larger Remnant giant appears that utilizes various elements as the boss. The giant utilizes several abilities where the heroes dodge. One of the Watchers then casts a healing spell upon everyone, which restores their lifebar. Another casts an flame geyser which does damage, and the playing Watcher casts an Air-type supportive buff which increases their attack speed. As seen, this ability is indicated by a circle and recharges via a timer.
Then, an L3+R3 prompt appears, where the playing Watcher casts a tornado that deals damage to enemies around him, finishing off the boss as it explodes. After the boss is defeated, the "RUNIC SKY" logo appears afterward.
And that was our battle taking place at the Zones. Now, when you get equipment for your heroes, we have one of the biggest game changers, there is no class-locking. You can switch between the two classes at any time, and you can use whatever gear. A wizard with a sword and shield, or a warrior with a wand and shield? Why not? Oh, and to top it all off, you can dual wield weapons. No, it’s not your one-dimensional Dual Swords whatever slot, this is REAL dual-wielding where you can wield a sword and a wand, OR two shields. A wizard who dual wields wands? Can’t beat that!
As this is a full-priced multiplayer live service title, don’t worry. We won’t have any battle passes or any paid currencies in our game. We will have some costumes and at the very least expansions and episodes planned for this game. 
The audience then roars at Logan’s announcement.
One last thing, this isn’t just wave after wave of enemies, you can explore the floating islands non-linearly and look for any new events, because as you know, the Remnants will never rest as they are a mysterious undead force. Look around on the map to travel to your destination, and then you’re on your way. 
Thank you so much for the appreciation. I hope you guys are excited for Runic Sky. This is Logan Saul Anderson. Out.
Logan Saul Anderson leaves the stage and then Dratuna walks back onto the stage afterward.
Wow, a multiplayer live service title that promises not to go too overboard on the microtransactions and will at least be a new innovative experience. That was project two out of four. We are beginning project three.
This new project we are about to go over, is going to be an experience that will rival most of the big titles out there. Open worlds have been a very innovative. From riding on animals, from being able to glide and break your fall, from being able to craft various tools of the trade.
This game will be an open world experience that is going to be unlike anything other than you’ve seen before. This open world title will have you utilize various tools of the trade, like a bow that you can use as an advanced movement gadget, or where you can use a lance to catapult yourself over a height. And you got a shield that can also transform into a sled as well.
Before we reveal our project, let's pass this onto our director, introducing right now. 
Dratuna then leaves the stage, with Chloe Dewulf Wilson walking on stage afterward with an applause
"Chloe Dewulf Wilson: Director"
I am Chloe Dewulf Wilson and I am the project director of what we are going to go after. In this project, this will be an open world project set in a medieval fantasy. This isn't something like a dark fantasy or a science fantasy, but a magical fantasy instead. Before we continue on, we will have the first teaser that will reveal our project. Here we go. This is not a pre-rendered trailer which shows no gameplay, this is a teaser trailer which showcases what the game looks like. 
The scene pans through several shots in a forest, with ambient sounds of birds and nature. The scene then cuts to a helmet with three purple hearts being left in a tree. With a sound of footsteps, a girl picks up the helmet. The scene then pans to the knight riding on a pink-haired unicorn through a meadow, with mountains in the distance. Arriving at a view, the knight then pulls out an emerald-bladed sword and a buckler, ready to venture into the distance with her unicorn behind her.
This is Nella: Beyond Castlehaven, our new project. Nella: Beyond Castlehaven is our venture into the open world experiences. You will be able to experience what it is like to be a princess who can transform into a knight and conjure various tools of the trade. 
And now, the moment you've been waiting for, gameplay where Nella has to battle against the Wisps, the spirits that are emerging from a new mysterious source... 
The knight, Nella arrives at the cave. Upon arrival, the HUD then appears with a healthbar on the top-left, and a minimap on the bottom right, in a modern flat design style. The graphics of this game are in the detailed cel-shaded anime artstyle, similar to Tales of Arise and Xenoblade Chronicles: Definitive Edition
"These Wisps, judging by my report, are emerging like never before. Normally I'd expect Garrett to have one of these cards in his collection, but he didn't. This is really, really new. They said of reports of emerging Wisps in this cave, but I need to find a clue on where they are coming from."
Nella then walks through the cave using her emerald sword as a torch, looking around her for any danger. 
Suddenly, the Wisp blue flames emerge out of the walls and then shapeshift into various undead monsters. Nella then proceeds to fight them as they utilize their magic to attack her. She then blocks one of their ranged orbs which pin-points her with her shield. As shown, each defeat of the Wisp has them disintegrate away.
"Let’s go. This was just the first of one, but there’s probably even more deeper in that cave."
Nella then continues walking through the cave. On the next room, she fights against another wave of wisps, utilizing rolls as dodges. After that, she approaches into what seems to be a large dead-end, with no enemies. But then…
The wisps from the walls gather in the center and then transform into a larger enemy; a phantom knight capable of utilizing a lance and shield.
Nella then gasps at the Wisps’ transformation, seeing that it is a larger enemy. 
"Wow, that Wisp is much bigger than me, but you're still no match for me!"
Nella then dodges the Wisp’s attacks, and then uses her sword to attack the Wisp. Then, she then cases a charged spin attack and then finishes of the wisp.
”That should be the last of them. Oh, what’s this?”
Nella then finds a mysterious rune that glows in the same aura as the Wisps, before it breaks apart on her.
“Great, it looks like they got away. Just where are these Wisps coming from, and why are they here? I got to report back to Castlehaven and explain my findings. For now."
TO BE CONTINUED...
That was how our gameplay in Nella: Beyond Castlehaven would play out. But that doesn't stop there. We need to talk about the kingdom of Castlehaven. Castlehaven is our heroine Nella's home, as she isn't just an ordinary girl, she's a princess. 
Nella, riding on Trinket, arrive at the drawbridge of Castlehaven, where the drawbridge is then lowered, where they then both arrive inside as well.
Upon entering Castlehaven, Nella and Trinket walk around the town perimeter. As she walks through the perimeter, other people are seen on screen and on the mini-map. Eventually, she then arrives at the castle, where the scene cuts to Nella and Trinket viewing the balcony.
As you can see, Castlehaven is our main town, and you can talk to various characters to see if they have any sidequests, or any tips throughout the world. The transition from entering Castlehaven or leaving Castlehaven is seamless. You will learn what it feels like to be in a world of magic and fantasy in this game. This isn't just instance dungeon or anything like that, this is full-on open world. And since this is an open world, we don't have any towers or anything like that, because instead of finding towers or whatever bird's eye view point that gives you the map, you will instead write the map as you explore it.
I'm Chloe Dewulf Wilson, and I'm proud to be working on this project. Alright, Dratuna, you can come on back.
Chloe Dewulf Wilson leaves the stage and then Dratuna walks back in with an applause.
An open world experience that brings something new to the table and also avoids cliches in many of these games. That was project three, and we're about to kickstart our fourth and final project.
We have another IP in the works. This IP, will be set in a futuristic dystopia where robots have taken over the world. When we look at dystopias, there are millions of different types. There have been surveillance dystopias, dystopias and thrillers about people fighting against each other, and of course, we got dystopias revolving around the environment changing.
But, looking at today’s events, we’ve devised our efforts to build an new futuristic dystopia, set in a world based on growing technologies, where AI makes our jobs obsolete, and where the AI aims to control the city.
This is Astroweb, the dystopian adventure game that will show you what the world will be like in 2050, when supercomputers and AI take over the world.
Let's pass this on our project director, and we'll see what this so-called new dystopia really brings to the table.
Dratuna then leaves the stage with Andrew Joseph Tulley walking in on stage.
"Andrew Joseph Tulley: Director of Astroweb"
Andrew Joseph Tulley here. I am the director of Astroweb, and in this dystopia, you will learn what it feels like to live in a world where robots and AI do all of the work. Where the entire city is powered by robots and supercomputers, where technology has gotten to a point where it's superior to humans. Watch this scene, and we'll demonstrate what the world could look like by 2050;
The scene cuts to a man sitting in a table, with a smart fridge that analyzes his food's condition via a touchscreen, electrochromatic glass windows that allow him to fully see outside perfectly while keeping sunlight out, and a door that utilizes sensors to open for him but not others.
The man runs a SpeedTest on his phone with no visible hole punch display, where the speedtest on XG shows 100 terabytes per second.
Then, the man places the phone on the kitchen table, where the phone’s screen shows a battery icon with a lightning bolt, indicating that it is charging. The charging comes from a ceiling radar, which charges up any device in sight via waves.
And now we got action. In this dystopia, the plot centers around a militarized hacker force that aims to bring down Astroweb, and with Astroweb being hacked, causes the entire city to go haywire.
The scene then shows the city of Astroweb, which is a futuristic metro where robots guide everything.
Suddenly, a computer virus takes over a robot, which causes it to turn off. Suddenly, all of the other robots turn off, causing everything in Astroweb to stop.
“The power must have went out. What is going on?”
Earthquakes then occur, which cause the city to crumble as the computers in the robots start to explode, causing the people to panic.
The scene then cuts to one of the protagonists, Grant, as he investigates the computer and then starts typing. While trying to hack into the system, he then suddenly sets off an alarm.
The next scene shows Grant running through an alleyway and sliding through, avoiding the rogue robots.
“We need to get out of here. Now.”
The following scene shows Grant fighting off the robots utilizing a melee weapon that he could get; a sledgehammer. After some dodging, Grant lands the finishing blow on the head, cracking the screen and causing the circuits to fry, deactivating the robot.
“If you want to live, join us. We will provide freedom for you. We are the Militia of Freedom.”
The trailer ends with the “ASTROWEB” logo fading in.
Astroweb is an all-new action adventure from Ironwood Studios. It will have you escape the collapsing Astroweb while trying to find out the origins of the hackers. Set in a future based on the technology we use, Astroweb allows us to give us a look of the future.
You are Grant, a man living in the Astroweb to get away from the outside world. He carries around with him one of these implant phones on his arm that allow him to monitor his health and the outside dangers. While he’s actually human, he’s actually a cyborg on the inside, as the humans in the Astroweb have made discoveries where they could engineer robotic origins onto humans, and have advanced it so much that you can’t tell the difference. Grant’s fists are supercharged via a mechanical bionic part that allows him to use kinetic energy on his enemies. 
As you progress through the game, you will find various weapons, whether it be energy guns made by the Astroweb, or melee weapons from various areas. Intel, various clues about the lore of the Astroweb make for most of the exploration. Explore through corporate buildings, metro areas, and even underground as you undercover the secrets of the Astroweb and how to escape it. 
My name is Andrew Joseph Tulley, and I’m excited for you to find out the secrets of Astroweb when it comes out.
Andrew Joseph Tulley leaves the stage with Dratuna returning on stage for the final scene with an applause.
That was our fourth and final project. These projects aren’t just ordinary new games, their new experiences that haven’t been done before. We, the Ironwood, aim to capitalize on that industry via new innovations and discoveries that have never been done before. To recap;
*We have a sequel that aims to go back to the original and bring many fan-requested ideas.
*We have a multiplayer title that will avoid many of the shenanigans similar games have.
*We have an open world adventure where the innovation focuses on what you can do in a magical fantasy setting.
*And we have a dystopia which will be set based on events that happen today, where it will be man vs a city controlled by AI. 
It has been a great Ironwood Event. I can't wait to see you guys get ready to play these games, and see the all-new experiences that we bring to the industry. My name is Dratuna Ironwood and this has been our Ironwood Event.
Dratuna then leaves the stage with a thunderous applause. After that. the Ironwood logo appears and then the stream ends.
Category:Sparkling Summer Fan Fest '22
Category:Showcases
Category:Presentations