Jackie Fiasco

==Summary==
Jackie Fiasco is an intern at Fizzle Beverages and the main protagonist of the game Going Under. Although she joined the company for the marketing internship, she was quickly forced to delve into the dungeons underneath the building, and fight the many monsters that inhabit them.
==Powers and Stats==
Tier: , likely 
Name: Jacqueline "Jackie" Fiasco
Origin: Going Under
Gender: Female
Age: 22
Classification: Human. Marketing Intern at Fizzle Beverages.
Powers and Abilities: 
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 |-|By Herself=
Superhuman Physical Characteristics, Acrobatics (can perform dodge rolls to avoid attacks), Weapon Mastery (Capable of wielding a large number of weapon, such as swords, crossbows and spears. Is capable of using many objects as powerful melee weapons, such as chairs, computer monitors, and thumbtacks), Vehicular Mastery (can pilot vehicles, such as cars and minecarts), Dimensional Storage (can store multiple weapons on her person). Resistance to Ice Manipulation (can endure hazards that freeze enemies solid, without being frozen herself), Fire Manipulation (Can quickly recover from being set on fire by dodge rolling), Soul Manipulation (Humans in Going Under are born with a magnetic field that surrounds their soul, which protects them against attempts to analyze it) and Biological Manipulation (unaffected by the company 'going under', which transformed everyone else in the building into fish people)
|-|With Skills=
Fire Manipulation (Via Fiery Gaze, Halt and Catch Fire, Hot Shot, Bridge Burner, Hot Headed, and Trail Blazer), Ice Manipulation (Via Chilling Glare, Cold Caller, Cold Shoulder, and Ice Breaker), Explosion Manipulation (via Exit Strategist, Explosive Temper, Volatile, and Bomb Dropper), Electricity Manipulation (Via Beta Tester, Conflict Resolver, Disruptive, and Personal Cloud), Energy Projection (Via Sword Mastery), Status Effect Inducement (Fire, Ice, and Electricity based skills can burn, freeze, and stun enemies, respectively.), Mind Manipulation (Via Hot Friends, Pickup Artist, Thought Leader, Win Friends & Influence Monsters, intimidating, and Aggro Crab's Blessing), Technology Manipulation (Her mind altering skills can also affect robots), Social Influencing (Via Charismatic), Size Manipulation (Via Downsized, Scaled-Up, and the Large & In Charge skill), Small Size (Type 0, via Downsized), Healing (Via various skills that recover health damage), Damage Reduction (can gain armor through various skills, which prevents her from taking health damage until the armor is destroyed), Attack Reflection (via Thick Skin), Summoning (Can summon various creatures and objects via Emotive, Eclaire-as-a-Service, Chumpette, Aggro Pal, Friends In High Places, The Cleaner, and Personal Cloud.), Statistics Amplification (Via many skills that increase her attack power or speed), Power Bestowal (Via Cool Friends and Quirky), Statistics Reduction (via On The Clock), Empowerment (can increase her stats with a variety of skills once certain conditions are met), Vibration Manipulation (Via Clap Back), Homing Attack (Via She Don't Miss), Teleportation (via Noncommittal), Soul Manipulation (Via Recruiter), Limited Invulnerability (via Composed), Limited Resurrection (via Fail Forward), Limited Durability Negation (Can ignore armor effects via Crushin' It), Limited Paralysis Inducement (Electric attacks stun enemies for a few seconds, preventing them from moving), Limited Damage Transferal (Via Team Player) Limited Creation (Via Party Animal, which automatically creates ping pong balls while unarmed, and Bomb Dropper, which automatically creates bombs while dodge rolling), Enhanced Dimensional Storage (Via Deep Pockets), Enhanced Weapon Mastery (multiple skills allow Jackie to deal more damage with weapons, or wield them more effectively) and Enhanced Acrobatics (Via Vertically Integrated), Possibly limited Supernatural Luck (Some skills give her a higher likelihood of finding certain items or currency, though this isn't combat applicable) . Resistances to the following: Explosion Manipulation (via Action-Ordinated), Fire Manipulation, Ice Manipulation, Electricity Manipulation and Status Effect Inducement (Via Disaster-Proof)
|-|With Apps=
Summoning (Can summon a delivery drone via the CubicleNOW app, and can summon an allied Joblin with the Joblin Squad app), Statistics Amplification (Can give herself a caffeine boost with the Jitters app, increasing her speed), Light Manipulation (Can emit a bright light that stuns or knocks down nearby enemies with the Mobflash app), Healing (Via the Selfcare app, which heals damage on use), Damage Reduction (The SelfCare 2.0 app gives her additional armor), Power Bestowal (Can bestow different powers onto her items with the Upcycle app), Size Manipulation (Can increase the size of her weapons with the Upcycle 2.0 App), Creation (Can create a inflatable tube version of herself to distract enemies with the TubeYou app. Can create damaging, physical text messages with the WinkedIn app, and can create an invulnerable car with the StyxRoad app), Invulnerability (Via the StyxRoad app, which makes her invulnerable for 11 seconds), Explosion Manipulation (The Inflatable Tube she creates with the TubeYou app explodes after suffering enough damage), Homing Attack (Via CubicleReverb, which causes all nearby items to launch themselves at any enemy in the vicinity), and Data Manipulation (Can transfer herself into the 'cloud' where data is stored, allowing her to interact and fight with beings made of data with the CubicleCloud app)
|-|With Fizzle and other consumables=
Status Effect Inducement (Many fizzle drinks induce status effects on nearby enemies), Ice Manipulation (Fizzle Cool Ranch freezes all enemies in an area around her once consumed), Fire Manipulation (Fizzle Wasabi Habanero sets all enemies in an area around Jackie on fire), Electricity Manipulation (Fizzle Xtreme Sour Potato electrocutes all enemies around Jackie once consumed), Statistics Amplification (Fizzle Hot Dog Water and the Styxbar temporarily increases the damage Jackie deals), Healing (Fizzle Ginseng Kale heals Jackie and anyone in an area around her once consumed. Can eat various food items to recover her health), Mind Manipulation (Fizzle Sharkfin Pom charms all enemies in an area around Jackie, causing them to attack other enemies instead of her. Consuming a peach allows Jackie to charm the next enemy who damages her), Invulnerability (Fizzle Unicorn Sweat makes Jackie invulnerable for 11 seconds upon consumption. Confidence Juice causes Jackie to become invulnerable for 11 seconds when she enters a room), and Gravity Manipulation (Fizzle Void Cherry creates a small gravitational field that sucks in nearby objects and enemies before exploding)
|-|With Weapons=
Fire Manipulation (Multiple weapons have the ability to produce fire), Status Effect Inducement (Via the Wizard Staff, which can inflict a variety of status effects on an target), Explosion Manipulation (Possesses numerous explosive weapons), Ice Manipulation (Several weapons can freeze a target on contact), Sound Manipulation (via the Skelecaster, Megaphone and Multicaster, which can produce soundwaves that damage enemies), Soul Manipulation (Via the The Soul Proprietor, which revives slain enemies and turns them into allies), Electricity Manipulation (Several weapons electrocute target on contact), Statistics Reduction (Via The Crash, which can decrease a targets speed on contact), Healing (Via The Meat, which heals Jackie when picked up), Homing Attack (Via the Jobseeker, which will continually throw itself at nearby targets once thrown, and any weapon with the "Smart" attribute), Water Manipulation (Several weapons can produce damaging blasts of water), Energy Projection (Via the laser gun), Teleportation (Via the Cornercutter, which allows Jackie to teleport towards a target while using a charge attack), Mind Manipulation (Via the Ace of Hearts, which turns enemies into allies on hit, causing them to fight for Jackie). Information Analysis, Soul Manipulation, and Sealing with the Blank Card (The Blank Card allows Jackie to capture an enemies soul into a business card on death, which provides additional information on them)
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Attack Potency: Wall level (can destroy objects such as rocks, barrels, tables, and large pieces of wood), likely Small Building level (Her fire abilities and weapons can reduce monster bodies to ash on death, which would require this much energy, her ice abilities and weapons can instantly freeze monsters, which would require this much energy), higher with skills and consumables 
Speed: Athletic Human (Can easily dodge shots from the Promoter, whose air cannon can fire projectiles at 50 miles per hour) 
Lifting Strength: Likely Class 5 (Can lift up and carry a Power Loader and the Jaab SUV), higher with certain skills and consumables. 
Striking Strength: Wall level, likely Small Building level (Can physically harm enemies comparable to herself)
Durability: Wall level (Can endure the explosion of dynamite and other explosive weapons. can tank hits from enemies comparable to herself), likely Small Building level (Can endure her own fire based attacks. was able to survive an explosion powerful enough to destroy the top floor of a building during her fight with AVIE)
Stamina: Very High (She constantly ventures into dungeons, clears multiple floors and defeats hoards of monsters, without tiring)
Range: Extended Melee Range with most weapons; at least Several Meters with ranged skills and weapons.
Standard Equipment: Her phone
*Optional Equipment: Various items and weapons, a full list of which can be found here. Various Apps and consumables. Can use pretty much any object as an improvised weapon.
Intelligence: Likely Above Average
Weaknesses: Her weapons have limited durability, and break after extended use. Can normally only hold three weapons at any single time, up to 15 with the Deep Pockets skill. 
Notable Attacks/Techniques: 
*Dodge: Jackie rolls onto the ground, allowing her to dodge incoming attacks. Several skills alter or improve this technique. 
*Focus: Jackie looks at a single enemy, locking onto them. Several skills require Jackie to focus on an enemy to function. 
*Skills: Skills are passive abilities that Jackie can acquire throughout her adventure. Their is no limit to the amount of skills she can have at any given time.
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|-|Fire Manipulation Skills=
Enemies who are hit with fire based skills are ignited, causing them to take damage over time. 
*Halt and Catch Fire: causes enemies to automatically catch on fire once knocked down.
*Hot-headed: After killing an enemy with a charged attack, lights nearby enemies on fire. 
*Hot Shot: Throwing an item automatically causes it to ignite, burning anything it touches
*Trailblazer: Performing a dodge roll automatically ignites the ground she was standing on.
*Bridge Burner: All fire based attacks and abilities deal double the amount of damage.
*Fiery Glare: Focusing on an enemy occasionally causes them to ignite, burning them. This can be done at any range as long as Jackie can focus on them.
|-|Ice Manipulation Skills=
Enemies who are hit with ice based skills are frozen, incasing them in ice and preventing them from moving. While frozen, enemies can still be damaged, as well as picked up and used as weapons.
*Ice Breaker: When a weapon is nearly broken, the final hit will freeze the enemy, incasing them in ice.
*Cold Shoulder: Taking armor damage freezes all enemies around Jackie. 
*Cold Caller: Thrown items have a chance to freeze enemies on contact.
*Chilling Glare: Focusing on an enemy occasionally causes them to freeze. 
|-|Electricity Manipulation Skills=
Enemies who are hit with electric based skills are shocked, damaging them and preventing them from moving for a few seconds.
*Beta Tester: Using an app creates an electric shock that electrocutes nearby enemies. 
*Conflict Resolver: Taking damage shocks all nearby enemies.
*Disruptive: Hitting an enemy with a critical hit shocks them. 
|-|Explosion Manipulation Skills=
*Action-Oriented: Jackie takes no damage from explosions, and they deal increased damage, if she faces away from them.
*Bomb Dropper: Jackie drops a bomb whenever she dodge rolls, which explode after a brief time.
*Explosive Temper: Jackie emits an explosion around herself every 15-30 seconds, dealing damage to everything within range.
*Exit Strategist: After crawling under an object, exiting a crawl will create an explosion on whatever object she was crawling under.
*Volatile: Thrown weapons explode after a short delay, destroying the item and damaging anything within range.
 
|-|Weapon Enhancing Skills=
*Aggressive: When a weapon is nearly broken, the final hit will deal 4 times normal damage. 
*Beggar Queen: Increases the damage Jackie deals with all weapon attacks, but causes less money to appear.
*Crushin' It: Allows blunt weapons to ignore the targets armor when damaging them.
*Heavy Hitter: Increases the damage Jackie deals with heavy weapons.
*Fragile Ego: Increases the damage weapons deal, but decreases their durability, causing them to break quicker. 
*Free Hand: Allows Jackie to wield two-handed weapons with one hand.
*Keep It Simple, Stupid: Jackie weapons gain bonus damage, when carrying two or more of the same item. 
*Large & In Charge: Automatically increases the size of Jackie weapons while she is holding them, increasing their effective range.
*Loaded for Bear: Jackie's Guns fire faster and have twice as much ammo.
*Pugilist: Increases the damage of Jackie's unarmed attacks.
*Quirky: All weapons gain random modifiers on pick up. 
*Scaled Up: Automatically increases the size of all items while Jackie is holding them, as well as increasing their damage. Stacks with Large & In Charge
*Scrappy: Increases the damage Jackie deals with "Junk" items, which encompasses most items that aren't conventional weapons, such as cardboard boxes, chairs, barrels, etc.
*She Don't Miss: Items that Jackie throws will curve midair in an attempt to hit the nearest enemy. 
*Spear Header: Hitting an enemy with the very tip of a spear will cause it to do double damage. Also applies to similar weapons, such as pitchforks, stakes, etc.
*Sword Mastery: performing a charge attack with a sharp weapon launches a laser.
*Upper Body Strength: Allows Jackie to wield heavy weapons without slowing her movement, and allows her to not drop them while dodge rolling.
*Yeet!: Allows Jackie to throw items much farther and much faster than normal. 
|-|Summoning and Creation Skills=
*Aggro Pal: Spawns a friendly crab that walks around the room which occasionally emits a ring that buffs Jackie.
*Chumpette: Spawns a friendly Chump Chains that is attaches itself to Jackie. Damages nearby enemies and is immune to most attacks. 
*Digital Nomad: Gives Jackie a random app every few rooms. 
*Eclaire-as-a-Service: Summons a dog who sniffs out valuable items nearby, such as apps and containers.
*Emotive: Every time Jackie is damaged, an allied Emoozi is created, which attack nearby enemies.
*Friends In High Places: Summons an allied Cubicle drone that fires laser beams at nearby enemies. 
*Party Animal: Jackie automatically gains a Ping Pong Ball whenever she has no weapons in her inventory. Their is no limit to the amount of Ping Pong Balls that can be created with this skill.
*Personal Cloud: Creates a cloud that hovers above Jackie. The cloud occasionally strikes the ground with an explosion, damaging and shocking nearby enemies. 
*The Cleaner: Summons a friendly Roomba with a knife attached to the top. damages nearby enemies on contact.
*Unapproachable: Creates a sawblade that orbits around Jackie, damaging anything that it touches.
|-|Mind Altering and Social influencing Skills=
Several skills in Going Under inflict the "Charm" status effect. While enemies are under this effect, they do not attack Jackie, and, if possible, will attack any enemy around them, effectively becoming one of Jackie allies for a limited time. Those skills, alongside other skills that affect the enemies mind, are listed below.
*Aggro Crab's Blessing: Every time Jackie enters an area, their is a chance that all enemies will fight each other instead of her.
*Recruiter: By spending money, she can buy the soul of a chosen enemy, turning them into an ally that fights for Jackie permanently until death. the amount of money required depends on the enemy type.
*Charismatic: Gives Jackie a small discount in all shops. Not combat applicable.
*Chillaxed: Enemies will wait a few seconds before attacking Jackie, instead of attacking her immediately. 
*Fake It Til You Make It: Jackie starts combat in a disguise, which prevents enemies from attacking her. upon damaging the enemy, the disguise is dropped, causing enemies to attack.
*Intimidating: Jackie gains a small chance to instantly knock all nearby enemies down whenever she enters combat. 
*Pickup Artist: damaging an enemy with a critical hit will temporarily charm them.
*Thought Leader: Jackie gains a chance to temporarily charm an enemy by focusing on them.
*Win Friends & Influence Monsters: Jackie gains a high chance to convert the last enemy in combat into an ally, causing them to permanently fight for Jackie until death. 
|-|Healing & Defensive Skills=
*Bloodsucker: Jackie gains a small chance to heal herself after defeating an enemy 
*Clap Back: Upon taking damage, Jackie emits a shockwave that knocks down and damages nearby enemies.
*Composed: Upon taking damage, Jackie becomes invincible for a limited time.
*Cool Friends: Upon becoming allies with a monster, the monster is healed to full health and gains armor.
*Defensive: gaining a healing effect while already at full health will instead grant Jackie armor.
*Disaster-Proof: Jackie becomes immune to being ignited, frozen, or shocked.
*Downsized: Jackie becomes much smaller, and slightly faster. While in this state, she retains her normal strength, and becomes much harder to hit.
*Fail Forward: After being defeated, Jackie is automatically revived with one heart, and gains a small increase in strength. This skill can only be used once.
*Good Consumer: Allows Jackie to gain armor by eating bricked phones.
*Lower Body Strength: Prevents Jackie from taking knockback from damage, allowing her to endure attacks that would normally knock her back. 
*Noncommittal: When Jackie is charging a melee attack, she will automatically teleport away from any attack, preventing her from being damaged.
*On The Clock: By performing a dodge roll to barely dodge an incoming attack, Jackie can inflict the slow status effect on the attacker, decreasing their movement and attack speed for a few seconds. 
*Over-Protective: Jackie loses a single heart, but gains four armor. This skill can only be used once. 
*Purchase Protection: Jackie gains one armor whenever she spends 10$ or more.
*Room For Growth: Jackie gains one empty heart container. 
*Team Player: When Jackie takes an attack, the damage is instead transferred to a nearby ally. Does not work if their are no allies alive. 
*The Best Defense: Jackie gains a single point of armor whenever she breaks an enemies armor.
*Thick Skin: Projectiles that hit Jackie automatically bounce off of her, nullifying their damage.
*Vertically Integrated: Replaces Jackie dodge roll with a dodge jump.
*Vindictive: Allows Jackie to regain lost health by quickly defeating the last monster that hurt her.
|-|Statistic Amplification & Empowerment skills=
*Agile: Increases how fast Jackie can dodge roll.
*Buzzkill: Jackie gains a high chance to land a critical hit on enemies who are at full health.
*Cash Injection: Temporarily increases Jackie damage whenever she picks up money.
*Financial Gains: Increases the damage Jackie deals depending on how much money is inside her wallet.
*Good Under Pressure: Jackie gains increased critical hit chance at low health.
*Go-Getter: Increases the speed at which Jackie runs and attacks.
*Move Fast and Break Things: Breaking objects temporality increases Jackie's movement and attack speed.
*Open Minded: Jackie gains a higher chance to critical hit when she is not focusing on an enemy.
*Penny Puncher: Causes Jackie to earn money the first time she lands a critical hit on an enemy. Additionally, this skill increases her critical hit chance.
*People Person: Jackie damage increases the more people are nearby, including herself.
*Perfectionist: Jackie gains increased damage. This damage bonus is lost when she takes damage. 
*Retaliatory: Jackie deals double damage briefly after being hit.
*Self-Starter: Jackie deals double damage briefly at the start of battle.
*Stress Eater: Eating food increases Jackie damage for a limited time.
*Swing for the Fences: Jackie attacks have increased knockback, and deal more damage when they are launched into walls.
*Wear Many Hats: Increases Jackie strength proportional to how many hats she wears.
|-|Other Skills=
Many of these skills aren't applicable for combat. 
*Blood Money: Allows Jackie to purchase items with health instead of money.
*Cubicle Rewards Member: Allows Jackie to find more money in containers.
*Deep Pockets: Allows Jackie to store 12 additional items in her inventory, allowing her to carry a total of 15 items on her person. Also allows her to store heavy items, that are too large for her to store normally.
*Digital Nomad: Jackie gains a random app every few rooms.
*Hard Headed: Allows Jackie to damage enemies by dodge rolling into them.
*Phone Addict: Allows Jackie to find apps more frequently. 
*Power User: Gives Jackie one additional use for all Apps.
*Short Term Investor: Upon taking this skill, Jackie loses all the money on her person. After reaching the next floor, Jackie gains her money back, plus an extra 50% to 75% of what she invested.
*Sweat Equity: Picking up money causes all nearby enemies to trip, temporarily stopping their movement and leaving them vulnerable to attack.
*Time is Money: Jackie earns double the amount of money, but she steadily loses money overtime.
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Modifiers: Every weapon that Jackie picks up has a small chance of having a modifier, which alters the stats of the weapon. These modifiers can also be applied to weapons with the Upcycle App, as well as the Quirky skill. The modifiers include the following:
*Durability Up: Increases the durability of a weapon, allowing it to be used longer without breaking.
*Attack Speed Up: Increases how fast Jackie can attack with the weapon.
*Damage Up: Increases how much damage the weapon deals.
*Critical Chance Up: Increases the chance of a critical hit, which does 1.5x more damage than a regular attack.
*Smart: After throwing a weapon with this modifier, the item will continue to throw itself at the closest enemy, until the enemy dies or the weapon breaks.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Going Under
Category:Attack Reflection Users
Category:Damage Reduction Users
Category:Damage Transferal Users
Category:Dimensional Storage Users
Category:Electricity Users
Category:Empowerment Users
Category:Explosion Users
Category:Female Characters
Category:Fire Users
Category:Game Characters
Category:Good Characters
Category:Healers
Category:Homing Attack Users
Category:Ice Users
Category:Mind Users
Category:Power Bestowal Users
Category:Size Users
Category:Soul Users
Category:Sound Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Summoners
Category:Weapon Users