Corrosion

Corrosion is a Status Effect and Ley Line Disorder where characters Corroded will lose HP at intervals. Corrosion can stack, and the duration for each stack is counted independently. There are two different types of corrosion used by enemies; a party-wide version exclusively used by riftwolves, and a single-target version used by Fatui Operatives and The Knave.
Active characters can be brought down by Corrosion. When a non-active character's HP is less than a certain percentage, they will no longer lose HP from Corrosion.
Corrosion ignores Shields, DEF and RES.
==Overview==
The HP Loss and Duration of Corrosion vary by source. HP Loss will be inflicted once when Corrosion is applied, after which it is inflicted once per second until the stack's duration expires.
:\text{HP Loss (Per Tick)} = \text{Base HP Loss} + \text{Additional HP Loss}
Source 	Base HP Loss(%Character Max HP)	Additional HP Loss	Duration(Seconds)	Interval(Seconds)	Off-Field Minimum
(Elite Enemies) 	0.5 	0 	9.5 	1 	15%
 	1 	25 	9.5 	1 	15%
 	0.4 	72 	600 	1 	5%
 	1.25 	200 	600 	2.5 	5%
A Study in Potions: Solitary Rampart 	1 	100 	8 	1 	15%
Vibro-Crystal Research: Fluid Principles	0.25 	25 	8 	1 	15%
Spiral Abyss Floor 11 (2021-09-16) 	0.5 	75 	9.5 	1 	15%
==Enemies==
==Appearances==
The following domains had a Ley Line Disorder which applied a stack of Corrosion to the entire party when enemies were defeated:
* Version 2.1 Spiral Abyss Floor 11
* A Study in Potions: Solitary Rampart
The following domain had a Ley Line Disorder which applied a stack of "Bloodletting Curse" (Corrosion) to the entire party when a character uses an Elemental Skill or Elemental Burst:
* Vibro-Crystal Research: Fluid Principles
==Strategy==
* Healing is the direct counter of Corrosion.
* As Corrosion is capable of stacking, it is advisable to avoid as many Corrosion-inflicting hits as possible.
==Other Languages==
==Change History==
==References==
==Navigation==
th:Corrosion