Ancient City

An ancient city is a palatial structure found in deep dark biomes at layer -51, harboring chests containing some items that cannot be found anywhere else.
== Structure ==
=== Environment aesthetics ===
An ancient city features a very large palace with a footprint of around 220 blocks on each horizontal axis, stretching throughout a deep dark biome. The floor of the city always generates at the Y level of -51. The palace is made up of long corridors with 2-block-deep layers of gray wool on the floor, and some rugs made of blue, light blue and cyan wool or carpet floors to prevent vibrations, as well as some smaller ruins off to the side of the main corridors, which contain either one or two loot chests. The city has statues and the center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate and sculk can be found here. Sculk shriekers generate much more frequently in ancient cities than in the normal deep dark biome.
Some structures resemble elements of the game. The city center bears a resemblance to early iterations of the warden's design, and other structures resemble pillager outposts and woodland mansion rooms.
==== Overall view ====
The following three renders are the same instance of ancient city.
Ancient City SE.png|The view from the direction of the entrance.
Ancient City NW.png|Another direction.
Ancient City D.png|The vertical view. The entrance is in the lower part of this picture.
==== Redstone circuits ====
Underneath the frame at the city center lies a series of hidden basements with naturally generating redstone circuitry.
The secret entrance is located at the base of the structure, underneath the wooden bridge between the city center and the wall. There's a piston door that is controlled by a sculk sensor in the redstone circuits in the basement.
File:Ancient city basement 1.png|Basement of city_center_1.
File:Ancient city basement 2.png|Basement of city_center_2.
File:Ancient city basement 2 2.png|Furnace in the basement of city_center_2.
File:Ancient city basement 3.png|Basement of city_center_3.
File:Ancient city basement 3 2.png|Piston door circuit in the basement of city_center_3.
For , there is a chiseled deepslate block in front of the frame. Making a vibration around it can activate the sculk sensor and then open the piston door. There's also a pulse extender between the sculk sensor and piston door, which makes the piston door close 180 game ticks after the sculk sensor is deactivated.
The circuit in is similar to the former, but with a signal strength filter. Only vibrations with a frequency equal to 8 (mob interactions, projectile hits, eating, entity damage) can activate the piston door. Creating these vibrations on the path in the front of the frame in the city center activates the door.
For , making a vibration on the path in front of the frame on the city center can activate the sculk sensor. Additionally, there's a T flip-flop between the sculk sensor and piston door. After the sculk sensor is activated, the piston door remains open until the sculk sensor is activated again.
There are three basic redstone circuits in the basement:
File:Ancient city basement 1 1.png|Circuit of the target block.
File:Ancient city basement 1 2.png|Circuit of lectern block.
File:Ancient city basement 1 3.png|Circuit to show that some blocks can transfer a signal with a repeater while some cannot.
=== File structure ===
All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city, data/structures/ancient_city.
List
* ancient_city
** city
*** entrance
**** entrance_connector.nbt
**** entrance_path_1.nbt
**** entrance_path_2.nbt
**** entrance_path_3.nbt
**** entrance_path_4.nbt
**** entrance_path_5.nbt
** city_center
*** city_center_1.nbt
*** city_center_2.nbt
*** city_center_3.nbt
*** walls
**** bottom_1.nbt
**** bottom_2.nbt
**** bottom_left_corner.nbt
**** bottom_right_corner.nbt
**** bottom_right_corner_1.nbt
**** bottom_right_corner_2.nbt
**** left.nbt
**** right.nbt
**** top_left_corner.nbt
**** top_right_corner.nbt
**** top.nbt
** structures
*** barracks.nbt
*** camp_1.nbt
*** camp_2.nbt
*** camp_3.nbt
*** chamber_1.nbt
*** chamber_2.nbt
*** chamber_3.nbt
*** ice_box_1.nbt
*** large_pillar_1.nbt
*** large_ruin_1.nbt
*** medium_pillar_1.nbt
*** medium_ruin_1.nbt
*** medium_ruin_2.nbt
*** sauna_1.nbt
*** small_ruin_1.nbt
*** small_ruin_2.nbt
*** small_statue.nbt
*** tall_ruin_1.nbt
*** tall_ruin_2.nbt
*** tall_ruin_3.nbt
*** tall_ruin_4.nbt
** walls
*** intact_corner_wall_1.nbt
*** intact_horizontal_wall_1.nbt
*** intact_horizontal_wall_2.nbt
*** intact_horizontal_wall_bridge.nbt
*** intact_horizontal_wall_passage_1.nbt
*** intact_horizontal_wall_stairs_1.nbt
*** intact_horizontal_wall_stairs_2.nbt
*** intact_horizontal_wall_stairs_3.nbt
*** intact_horizontal_wall_stairs_4.nbt
*** intact_intersection_wall_1.nbt
*** intact_lshape_wall_1.nbt
*** ruined_corner_wall_1.nbt
*** ruined_corner_wall_2.nbt
*** ruined_horizontal_wall_stairs_1.nbt
*** ruined_horizontal_wall_stairs_2.nbt
*** ruined_horizontal_wall_stairs_3.nbt
*** ruined_horizontal_wall_stairs_4.nbt
=== Entrance ===
Structure name 	Description	Consists of	Image
ancient_city/city/entrance/entrance_connector	 	
3 (1 candle in one block)
6 (2 candles in one block)
6 (3 candles in one block)
5 (4 candles in one block)
72 
928 
21 
9 
96 
299 
595 
138 
416 
12 
40 
6	
ancient_city/city/entrance/entrance_path_1 	 	
12 (1 candle in one block)
5 (2 candles in one block)
5 (3 candles in one block)
2 (4 candles in one block)
78 
3 
899 
25 
6 
41 
305 
731 
138 
437 
3 
14 
48 
7	
ancient_city/city/entrance/entrance_path_2 	 	
10 (1 candle in one block)
4 (2 candles in one block)
4 (3 candles in one block)
2 (4 candles in one block)
59 
21 
810 
22 
6 
39 
9 
254 
2,357 
12 
113 
348 
15 
39 
7	
ancient_city/city/entrance/entrance_path_3 	 	
8 (1 candle in one block)
3 (2 candles in one block)
3 (3 candles in one block)
2 (4 candles in one block)
36 
4 
12 
21 
26 
93 
566 
20 
4 
50 
4 
153 
2,163 
18 
90 
210 
8 
31 
4 
4	
ancient_city/city/entrance/entrance_path_4 	 	
8 (1 candle in one block)
3 (2 candles in one block)
3 (3 candles in one block)
2 (4 candles in one block)
28 
2 
9 
13 
20 
81 
548 
20 
4 
56 
3 
139 
2,137 
18 
4 
91 
184 
4 
28 
2 
1	
ancient_city/city/entrance/entrance_path_5 	 	
5 (1 candle in one block)
3 (2 candles in one block)
1 (3 candles in one block)
2 (4 candles in one block)
13 
3 
18 
373 
13 
2 
39 
2 
76 
1,924 
12 
3 
72 
93 
19	
=== Center ===
Structure name 	Description	Consists of	Image
ancient_city/city_center/city_center_1 	 	
2 
23 (1 candle in one block)
12 (2 candles in one block)
13 (3 candles in one block)
2 (4 candles in one block)
8 
353 
6 
4 
1,476 
29 
9 
3,346 
69 
1,731 
4 
1 
138 
44 
221 
199 
1 
1 
4 
9 
8 
20 
8 
1 
41 
56 
1 (Waterlogged)
57 
6 
57 
5 
1	
ancient_city/city_center/city_center_2 	 	
2 
23 (1 candle in one block)
12 (2 candles in one block)
14 (3 candles in one block)
3 (4 candles in one block)
1 (with1 )
6 
350 
6 
4 
1,476 
40 
31 
9 
3,232 
11 
74 
1,751 
4 
1 (with1 24 and some )
4 
136 
44 
221 
158 
1 
4 
2 
9 
9 
19 
8 
3 
45 
56 
1 (Waterlogged)
57 
6 
57 
5 
1	
ancient_city/city_center/city_center_3 	 	
2 
23 (1 candle in one block)
12 (2 candles in one block)
13 (3 candles in one block)
2 (4 candles in one block)
7 
350 
6 
4 
1,476 
29 
9 
3,287 
65 
10 
1,704 
4 
2 
136 
44 
221 
173 
1 
4 
2 
6 
9 
2 
4 
13 
4 
8 
52 
56 
1 (Waterlogged)
57 
6 
57 
5 
1	
ancient_city/city_center/walls/bottom_1 	 	
117 
9 
11 
12 
28 
281 
41 
669 
4 
169 
12 
52 
493 
30 
57 
4 
4 (Waterlogged)	
ancient_city/city_center/walls/bottom_2 	 	
87 
9 
11 
10 
20 
260 
40 
651 
2 
125 
12 
52 
484 
31 
32 
3 
1 
2 (Waterlogged)	
ancient_city/city_center/walls/bottom_left_corner 	 	
59 
63 
15 
198 
1 
109 
8 
14 
172	
ancient_city/city_center/walls/bottom_right_corner 	 	
63 
67 
15 
223 
4 
142 
8 
14 
247	
ancient_city/city_center/walls/bottom_right_corner_1	 	
43 
8 
36 
15 
203 
4 
109 
6 
20 
154 
3	
ancient_city/city_center/walls/bottom_right_corner_2	 	
48 
65 
15 
195 
4 
121 
6 
14 
172	
ancient_city/city_center/walls/left 	 	
41 
1 
120 
16 
302 
95 
6 
7 
242 
8	
ancient_city/city_center/walls/right 	 	
41 
1 
130 
16 
288 
98 
6 
7 
246 
8	
ancient_city/city_center/walls/top 	 	
96 
362 
44 
599 
270 
10 
20 
566 
7	
ancient_city/city_center/walls/top_left_corner 	 	
59 
63 
15 
198 
113 
8 
14 
172	
ancient_city/city_center/walls/top_right_corner 	 	
55 
72 
14 
186 
1 
115 
8 
14 
182	
=== Ruins ===
Structure name 	Description	Consists of	Image
ancient_city/structures/barracks 	 	
2 (withsome loots: chests/ancient_city)
3 
28 
10 
1,140 
7 
45 
6 
2 
6 
205 
95 
2 
1 
2 
2 
7 (1 white candle in one block)
10 (2 white candles in one block)
5 (3 white candles in one block)	
ancient_city/structures/camp_1 	 	
32 
117 
38 
19 
3 
25	
ancient_city/structures/camp_2 	 	
13 
1 
117 
44 
13 
13 
3 
16	
ancient_city/structures/camp_3 	 	
3 
13 
1 
102 
27 
3 
6	
ancient_city/structures/chamber_1 	 	
1 (withsome loots: chests/ancient_city)
10 
390 
2 
197 
64	
ancient_city/structures/chamber_2 	 	
1 (withsome loots: chests/ancient_city)
5 
155 
1 
78 
33	
ancient_city/structures/chamber_3 	 	
1 (withsome loots: chests/ancient_city)
3 
85 
1 
75 
40	
ancient_city/structures/ice_box_1 	 	
12 
1 (withsome loots: chests/ancient_city_ice_box)
10 
384 
21 
2 
2 
228 
150 
8 
9 
1 
3 
1 
2 
62 
4 
1 
8 
30 
3 
3	
ancient_city/structures/large_pillar_1 	 	
16 
135 
64 
20 
84	
ancient_city/structures/large_ruin_1 	 	
35 
3 	
ancient_city/structures/medium_pillar_1	 	
4 
87 
2 
20 
4 
10 
1	
ancient_city/structures/medium_ruin_1 	 	
19 	
ancient_city/structures/medium_ruin_2 	 	
29 	
ancient_city/structures/sauna_1 	 	
3 (withsome loots: chests/ancient_city)
46 
157 
23 
73 
1 
1,038 
3 
69 
17 (Waterlogged)
342 
43 
10 (1 white candle in one block)
14 (2 white candles in one block)
4 (3 white candles in one block)
3 (4 white candles in one block)	
ancient_city/structures/small_ruin_1 	 	
16 	
ancient_city/structures/small_ruin_2 	 	
16 	
ancient_city/structures/small_statue 	 	
22 
32 
4 
2 
2 
2 
44 
2 
3 (1 white candle in one block)
1 (4 white candles in one block)	
ancient_city/structures/tall_ruin_1 	 	
1 (withsome loots: chests/ancient_city)
5 
123 
84 
40 
4 
199 
92 
43 
40 
4	
ancient_city/structures/tall_ruin_2 	 	
2 (withsome loots: chests/ancient_city)
336 
68 
65 
371 
66 
7	
ancient_city/structures/tall_ruin_3 	 	
1 (withsome loots: chests/ancient_city)
87 
30 
33 
2 
112 
1 
21	
ancient_city/structures/tall_ruin_4 	 	
1 (withsome loots: chests/ancient_city)
230 
42 
22 
225 
24	
=== Walls ===
Structure name 	Description	Consists of	Image
ancient_city/walls/intact_corner_wall_1 	 	
1 
8 
305 
157 
436 
20 
5 
89 
9	
ancient_city/walls/intact_horizontal_wall_1 	 	
20 
183 
82 
216 
24 
2	
ancient_city/walls/intact_horizontal_wall_2 	 	
18 
182 
79 
216 
24 
2	
ancient_city/walls/intact_horizontal_wall_bridge 	 	
2 
20 
319 
20 
28 
127 
176 
10	
ancient_city/walls/intact_horizontal_wall_passage_1	 	
13 
4 
161 
16 
36 
112 
11 
4	
ancient_city/walls/intact_horizontal_wall_stairs_1 	 	
16 
166 
12 
81 
226 
27 
3	
ancient_city/walls/intact_horizontal_wall_stairs_2 	 	
20 
3 
177 
9 
3 
79 
220 
26 
3	
ancient_city/walls/intact_horizontal_wall_stairs_3 	 	
20 
2 
171 
11 
3 
81 
220 
22 
5	
ancient_city/walls/intact_horizontal_wall_stairs_4 	 	
12 
3 
4 
100 
9 
25 
80 
182 
20 
6	
ancient_city/walls/intact_intersection_wall_1 	 	
1 
3 
264 
127 
331 
15 
5 
80 
8	
ancient_city/walls/intact_lshape_wall_1 	 	
1 
189 
91 
246 
10 
5 
59 
5	
ancient_city/walls/ruined_corner_wall_1 	 	
4 
12 
16 
12 
97 
297 
149 
360 
5 
20 
20 
5 
81 
8 
4	
ancient_city/walls/ruined_corner_wall_2 	 	
1 
2 
37 
250 
146 
344 
15 
20 
59 
7	
ancient_city/walls/ruined_horizontal_wall_stairs_1 	 	
7 
83 
3 
67 
142 
14 
1	
ancient_city/walls/ruined_horizontal_wall_stairs_2 	 	
10 
12 
3 
10 
3 
111 
29 
3 
72 
177 
16 
1	
ancient_city/walls/ruined_horizontal_wall_stairs_3 	 	
7 
10 
10 
61 
3 
1 
52 
102 
11 
3	
ancient_city/walls/ruined_horizontal_wall_stairs_4 	 	
2 
15 
6 
61 
112 
28 
30 
6	
=== Blocks ===
Main components 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*
Blocks unique to some structures	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*
== Loot ==
The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment, as well as items that can't be found anywhere else, such as echo shards.
== History ==
== Issues ==
== Trivia ==
* The ancient cities were inspired by Mayan and Roman ruins. In some concept art, Narrator revealed that the loot in ancient cities was originally going to be stored within jar-shaped pots, screaming vases, and stone chests.
* The intention of the ancient cities was to capture a feeling of something that feels like it was once bustling with life, but is now vacant and lifeless.
== Gallery ==
=== Screenshots ===
Lush caves ancient city.png|An ancient city intersecting with a lush cave.
Ancient City under water.png|An underwater ancient city.
AncientCityCenterScreenshot.png|Ancient city center.
Ancient city piston door.png|Ancient city piston door.
Ancient city redstone.png|Ancient city redstone.
Ancient City Corner.jpg|A corner in an ancient city.
Chiwi Ancient City.jpg|A path in an ancient city.
Ancient City Center.jpg|The center of an ancient city.
Ancient City Candles.jpg|Candles in an ancient city.
Ancient City Warden.jpg|Warden in an ancient city.
==== Odd generation ====
File:Ancient City Generated Underwater in Aquifer.png|An ancient city generated in an aquifer.
File:Ancient City Generated Underwater in Aquifer 2.png|Same city, different angle.
</ref>
=== Development images ===
WildUpdate.png|An ancient city.
Warden x ancient city sneak peak.jpg|Sneak peak of a warden within an ancient city.
Tenth Image Leading To A Very Scary Snapshot.jpg|The teaser image for Deep Dark Experimental Snapshot 1, featuring the ancient city.
=== Concept artwork ===
Deep dark concept.jpg|Concept artwork for the ancient city's center.
Ancient City concept art 1.jpg|Concept artwork for the ancient city.
Ancient city concept art 2.png|Ancient city "atmosphere" concept artwork.
Ancient city concept art 3.png|Pots, vases, and stone chests concept art for the ancient cities.
Ancient city concept art 4.png|Ditto.
Ancient city concept art 5.png|Concept artwork showing the "lifelessness" of the ancient city.
Ancient city concept art 6.png|Ruin layout concept art.
Ancient city concept art 7.png|Ancient city gameplay concept art.
Ancient city concept art 8.png|More ancient city gameplay concept art.
Ancient city concept art 9.png|Ancient city blocks concept art.
Ancient city concept art 10.png|Ancient city walls concept art.
Ancient city concept art 11.png|Stone chest concept art. These would have generated within the ancient cities.
=== In other media ===
File:Warden in City.png|Artwork of the Warden in a city.
File:Patch of Sculk.jpg|Sunny and Efe exploring an ancient city.
File:Ancient City trailer.jpg|An ancient city as it appears in the Wild Update trailer.https://youtu.be/chuRE9nxLT4
File:Live2023-06.jpeg|The Ancient City as it appears in the announcement trailer for Minecraft Live 2023.
File:Warden Chasing Alex with Silence Trim Pixel Art.png|Pixel art of the Warden chasing Alex while she carries the Silence armor trim.
File:Croc Ad 5.jpg|An Ancient City as it appears in an advertisement for Minecraft Crocs. https://www.youtube.com/shorts/e1AJo7jU5MI
== See also ==
* Tutorials/Exploring an ancient city
* 
* 
* 
== Notes ==
== References ==
Category:Generated structures
de:Antike Stadt
es:Ciudad antigua
fr:Ancienne cité
ja:古代都市
pl:Pradawne miasto
pt:Cidade ancestral
ru:Древний город
zh:远古城市