CC H Reason to Enlist

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As you were not subjected to conscription, you joined the army voluntarily to help defend your nation against the looming threat of war. You did so before hostilities officially began, responding to the growing tension created by the crisis in Seruiani.
==Reason To Enlist==
Without any prior military experience, the motivation that pushed you to join the military has the greatest impact on your bearing once in the army. The commitment to enlist in the armed forces is a serious one due to the very real threat of facing battle, and so every person who signs up does so as a result of a personal, overriding reason for it.
===Selection Methods===
There are three methods of picking a reason for signing up for the military: 
*Intentional: Choose one.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Random: Roll a d12.
===Effects===
Increase one Vitality by 1 and three Skills by 1.
Reason to Enlist	Reason to Enlist 	Reason to Enlist 	Reason to Enlist 	Reason to Enlist
Roll 	Reason 	You signed up to become a soldier... 	+1 to one Vitality	+1 to three Skills
1 	National Malice (Rossiyan or Gallian)	to put down as many of those loathsome Rossiyans/Gallians as you can. 	Fire 	Assault, Aggression, and Resolve
2 	Racial Solidarity 	to help defend non-human races from the Ascendancy of Man that would destroy them. 	Fire 	Investigation, Rapport, and Composure
3 	Grienzen Nationalism 	to defend the Fatherland from those who would see it divided, conquered, and subjugated. 	Fire 	Resilience, Leadership, and Resolve
4 	Religious Motivation 	to fight in the name of the Living God, defending the faith from the God-hating madmen in the Ascendancy of Man. 	Fire 	Athletics, Composure, and Resolve
5 	Adventure and Excitement 	to experience the thrill of combat, to see the oddity of dead bodies, to enjoy the wonder of far-off lands, and to indulge in the freedom from domestic social pressure. 	Breath 	Gymnastics, Athletics, and Survival
6 	Defend Loved Ones 	to ensure your hometown never falls under the rapacious shadow of one of the great powers surrounding Grienzland, so as to protect your family and friends from suffering.	Nerve 	Resilience, Awareness, and Resolve
7 	Speculative Literature 	because you read Next Uropan War, Grienzland Under Siege, Fleet Of Death, or one of the many other predictive books about the impending war to destroy Grienzland. 	Nerve 	Scholarship, Investigation, and Composure
8 	Duty to Serve 	because you believe it is every citizen’s duty to pick up arms and fight for his nation when needed. 	Nerve 	Assault, Labor, and Composure
9 	Expectations 	because friends, family, a love interest, or a mentor pressured you into – or convinced you of the necessity of – military service. 	Nerve 	Reflexes, Awareness, and Stealth
10 	Honor and Acclaim 	to find glory and seize victory in battle and to enjoy the renown afterward that comes from such an achievement. 	Breath 	Athletics, Aggression, and Resolve
11 	Prove Yourself 	to prove that (or to find out if?) you have the moral character and physical stamina to fight for your nation. 	Breath 	Resilience, Athletics, and Survival
12 	Save Lives 	to do everything you could to keep your countrymen safe so that their mothers need not grieve their lost sons. 	Fire 	Reflexes, Medicine, and Awareness
==Next Step==
At this point, refer back to the option you chose for your Magical Predisposition. This predisposition was found during enlistment screening, and you were sent off for special training as a result. 
If you chose Paranatural Ability, move on to Imperial War Mage Academy. 
If you chose Heavenly Gift, move on to Ministry Corps Training.