Revive

Revive () is a new keyword introduced in SD68 that serves as the main gimmick of Contract Grandwalker Nexuses. 
The generic text is as follows: 
 Main - (Once per Turn: Same Name) You can deploy this card from Soul State. 
As the name implies, it is an effect that allows you to "revive" the Grandwwalker Nexuses that have entered Soul State after being removed by the opponent. While Grandwalker removal has been very rare in the past when Grandwalker Nexuses were first introduced, it is no longer a rare effect at this point of game. So when Grandwalker Nexus is going to become the focus of the game again with Contract Grandwalker Nexuses, how to revive the destroyed Grandwalker Nexuses becomes the major issue to tackle with. 
Unlike Contract Spirit and Contract Ultimate, Contract Grandwalker Nexuses don't come with to return them to the field. While there can be other effects that allow player to re-deploy Grandwalker Nexuses from Soul State (e.g. The SunDragon Drago-Sole), it would be very inconveient to rely on those when it takes time for Grandwalker Nexuses to acumulate cores. Making use of the Soul State concept introduced by Contract Card and matching it with Grandwalker Nexuses' nature, Revive is established as a keyword to help the Contract Grandwalker Nexuses to come back over and over again on their own.
Since Revive is a way of deploying the Grandwalker Nexuses, Neo-Core Charge can be triggered immediately upon the deploy as long as no Grandwalker Nexus of the same name has activated that in the same turn. While the effect is stiraghtforward enough, there are still a few points to note: 
1) Unless otherwise specified, Revive requires the player to pay the cost of the card.
2) It is an (Once per Turn: Same Name) effect, so you can only re-deploy one even if you have multiple copies of the same Contract Grandwalker Nexus in Soul State. 
== Also See ==
* List of cards with Revive
== Related Articles ==
Category:Keywords