Latron Incarnon Genesis

Latron Incarnon Genesis is an item that is used to add Incarnon upgrades to the , or .
==Acquisition==
*Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn from The Circuit's Steel Path to place on their Latron with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
==Incarnon Genesis==
===Evolutions===
*Installing the Latron Incarnon Genesis requires 20 , 60 , and 20 .
*When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters
====Evolution I====
*Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
*Fire Damage energy waves that bounce off enemies and terrain.
**Incarnon Form changes the weapon's fire mode from hitscan to a traveling projectile that can ricochet off enemies and terrain, exploding up to 6 times with a 4 meter radius, dealing damage once for any collision on enemies, and again for the explosion.
***Collision deals damage and have a guaranteed proc.
***Explosion deals and damage.
***Each ricochet will cause the projectile to slow down.
***Bullet attraction bubbles such as or status will cause the projectile to orbit within until exploding at the end of its life, and seem to require multiple enemies to ricochet repeatedly.
***Explosion can benefit from ().
**Incarnon Form has no Recoil, higher total damage, Critical Chance, Critical Multiplier, and Status Chance. However its damage is removed, the Fire Rate is reduced, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
**Punch Through does not affect the incarnon projectile.
** affects Incarnon Form.
*Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
*Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 8 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
**Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by or in places other than actual weakpoints.
**Weakpoints on corpses or Invulnerable targets do not build charges.
**Individual Multishot bullets can build charges.
*Instead of drawing ammunition from its reserves, the Latron's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 40. Once all ammunition is expended, the Latron reverts to its normal form.
**Incarnon Form's magazine is not affected by mods.
**Incarnon Form is not affected by Ammo Efficiency (such as ).
**Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
*Swapping to and from Incarnon Form will fully reload the normal form's magazine.
====Evolution II====
*Unlock Challenge: Complete a solo mission with this weapon equipped.
*Perk 1: Riddled Target:
**Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
**On Status Effect: +25% Multishot for 8s. Stacks up to 4x.
***The bonus stacks additively with multishot mods such as .
*Perk 2: Swift Punishment:
**Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
**With Sprint Speed 1.2 or Higher: +30% Direct Damage per Status Type affecting the target.
====Evolution III====
*Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
*Perk 1: Marksman's Hand:
**-60% Weapon Recoil.
*Perk 2: Extended Volley:
**Increase Magazine Capacity by +15.
***Does not affect the Incarnon form.
*Perk 3: Marksman's Focus:
**-30% Zoom.
====Evolution IV====
*Unlock Challenge: Kill 30 enemies that are least 40m away.
*Perk 1: Flensing Spikes: Remove 20% of enemy Armor per Status.
**Has no effect on enemies immune to armor removal, such as Exploiter Orb or Archons.
**Can fully strip acolytes' armor although they cannot have more than four Puncture status stacks.
*Perk 2: Deadhead:
**+100% to Headshot Multiplier. 
**The bonus stacks additively with other headshot multiplier bonuses such as the passive from .
*Perk 3: Critical Parallel:
**Increase Critical Chance by +30% (Latron) / +24% (Wraith) / +24% (Prime).
**Increase Critical Damage Multiplier by +0.6x (Latron) / +0.2x (Wraith) / +0.2x (Prime).
==Patch History==
Category:Duviri
Category:Incarnon Geneses
Category:Incarnon
Category:Update 33
fr:Latron Genesis Incarnon