Gunslinger

Gunslinging is an art in itself. New and innovative, these firearm specialists are not common but highly sought after in the right circles that have need of their talents. While the use of firearms are powerful, they can be risky as the technology is nowhere near perfected. But a good gunslinger worth their powder always keeps a handy tinker kit on hand. 
== Advanced Firearm Proficiency ==
Starting when you choose this archetype at 3rd level, you gain proficiency with Advanced firearms, allowing you to add your proficiency bonus to attacks made with them.
== Gunsmith ==
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition, repair damaged firearms or even draft and design new ones (DM’s discretion).
== Gun Master ==
At 3rd level, you are an expert at wielding firearms to their fullest potential. When you attack a creature that has not lost any hit points, you roll a d100 to see if your weapon’s critical hit ability activates. Additionally, when you reduce a creature's physical state to bloodied, you get to use this feature again. 
== Quick Hands ==
When you reach 7th level, you add your proficiency bonus to your initiative. Additionally. You can choose to reload any firearm as a bonus action. 
== Cover Fire ==
At 7th level, if a creature within your first range increment makes an attack against one of your allies, you can use your reaction to make a weapon attack against that creature. 
== Rapid Repair ==
Upon reaching 10th level, you learn how to quickly attempt to fix a jammed gun. You can repair a misfired (but not broken) firearm as a bonus action.
== Overwatch ==
Starting at 15th level, you can use your Cover Fire feature a number of times equal to your Dexterity modifier in a round. When you choose to use your reaction in this way, you cannot take any other kind of reaction. 
== Vicious Intent ==
At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain 1SP on a roll of 19 or 20 on a d20 attack roll with a firearm.
== Haemorrhaging Critical ==
Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half the damage from the attack at the end of its next turn.