Resist Turning (Wizard Spell)

This spell protects undead creatures from being turned or commanded by priests (includ­ing paladins). When a turning attempt is made against protected undead, the DM secretly rolls a single resistance roll. The resistance succeeds on a 1d20 roll of 16 or more, adjusted for the difference in level between the caster and turn­ing priest. Successful resistance means the at­tempt fails. For example, if the caster is 9th level and the turning priest is 5th level, the roll needed to resist turning is 12 or better. A resis­tance roll of 1 means the resistance fails, re­gardless of level difference.
Once this protection is triggered, the spell protects undead in its area for that round, then ends. If not triggered within two rounds per level of the caster, the spell ends.
The caster can center this spell on himself, on a particular creature or object, or on a fixed location. The spell protects undead within 15 feet of the focal point at the instant of the triggering turning or command attempt. The area is mobile with its focus.
Notes: Restricted to necromancers; rare. (Updated from Polyhedron Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells
Category:Spell from Cult of the Dragon