Kirby (SSB16)

Kirby is a playable character in Super Smash Bros. OC 2016. Kirby appears alot lighter in color and lesser shading like he had in Brawl.
==Attributes==
Kirby acts as a light, weak character that is intended to outmanuver opponents. While having an average dashing speed and poor air speed, Kirby's small size is intended to act as his primary way to approach. Owing to his low falling speed and high short hop, Kirby has a poor SHFFL, while his high traction gives him a short wavedash. Despite his poor airspeed, Kirby has an above average edgeguarding game. With no one to edgeguard him, Kirby can easily recover due to his multiple midair jumps, while Kirby's back air can be used as a rather powerful edgeguarding technique, the Fence of Pain. Assuming Kirby can knock opponents off the edge, he should theoretically have little trouble keeping them from recovering. Owing to his small size, Kirby also has an above-average defensive game. His small hitboxes can potentially allow him to avoid attacks, while his small size also lends itself to a large shield, making Kirby relatively safe from shield stabbing. A low crouch also makes his hitboxes even smaller, and it can be compounded with his down tilt as a potential camping and spacing tactic, as crouching makes him able to avoid most jabs. Kirby has KO Moves in his Up Tilt, Dash Attack, Side Smash, Up Smash, Down Smash, Back Ariel, Up Ariel, All Throwing Moves, Hammer, Final Cutter and Stone. Assuming he can approach opponents, however, Kirby's various attributes also give him very poor combo ability; a low air speed prevents him from easily pursuing enemies in the air, and all of his aerials either have long startup and cooldown periods (down and neutral air), high knockback (up and back air), or poor hitbox placement (forward air). Kirby's only noteworthy combo is his Fence of Pain as mentioned earlier, and even this combo is not foolproof. As Kirby's above average grab range can allow him to easily grab opponents, however, he can potentially use his throws to his advantage; a notable application of his up, back, and forward throws involves Kirbycide, a specific type of Sacrificial KO that forces both Kirby and his opponent to lose a stock. While able to theoretically KO at any percentage, the technique is unreliable; his up throw requires proper placement at the edge of a stage, and both his forward and back throws can be potentially broken out of, causing the opponent to remain unharmed while Kirby loses a stock.
However, Kirby's greatest flaw is his nearly nonexistent approach. With a poor SHFFL, short wavedash, poor air speed, short range, a laggy, predictable dash attack, and no viable projectiles, Kirby has extreme difficulty in approaching almost all of the cast; this is especially prevalent against characters with disjointed hitboxes or powerful pressure games, such as . The lack of a projectile can uniquely be rectified if Kirby uses Inhale on an opponent; doing so, however, is risky, due to the attack's start-up and cool-down lag, and some characters will either fail to give him a useful projectile or a projectile in the first place. Kirby's small size can also make some attacks inferior to the original character; Fireball from , for instance, has the Fireballs disappear more quickly than Mario's, as Kirby's lower height causes them to reach the ground faster and to have less kinetic energy when they finally hit the ground. Kirby does have an above average grab range, allowing him to potentially use his powerful and unusual throws to his advantage. Kirby's three tilts, while short-ranged, have a variety of practical applications; his forward and down tilt can act as spacing tools, while his up tilt can potentially be used as a combo starter.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	Vulcan Jab 	3%, 3%, 1-2%	Two quick punches followed by a Vulcan Jab from the Fighter Ability. Turns into a Smash Punch when ended. Final hit KOs at 325%.
Side Tilt 	 	11% 	Kirby does a spinning roundhouse kick. Can be angled upwards or downwards. KOs at 239%, sourspot KOs at 267%. Hits on frame 5.
Up Tilt 	 	7-8% 	Kirby does a quick scorpion kick from behind. Disjointed range but low damage. KOs at 229%, sourspot KOs at 283%. Hits on frame 4.
Down Tilt 	 	10% 	Kirby does a crouching low kick. KOs at 989%. Hits on frame 4.
Dash Attack 	 	11% 	Break Spin from the Yo-Yo ability in Kirby Super Star. Kirby spins on his hands, while kicking with his feet. Hits multiple times. Final hit KOs at 311%.
Side Smash 	 	15%, 12% 	From the Fighter Ability. Kirby lunges forward and delivers a very large jump kick that moves him forward. Can be angled upwards or downwards. No angle KOs at 117%, 171% late, up angled KOs at 109%, 157% late, down angled KOs at 126%, 189% late. Hits on frame 13.
Up Smash 	 	15%, 11%, 7%	Backflips while doing an upward kick, similar to Fox's up smash. Front hit KOs at 105%, front sourspot KOs at 153%. Back hit KOs at 400%, back sourspot KOs at 433%. Hits from frames 14-19.
Down Smash 	 	14% 	Kirby does a split and spins around rapidly. KOs at 116%, late hit KOs at 163%. Hits from frames 10-22.
Neutral Ariel 	 	6-10% 	Kirby spins around in the air. Initial hitbox KOs at 211%. Hits on frame 10.
Forward Ariel 	 	16% 	Kirby does three quick spinning kicks. Final hit KOs at 201%. First hit on frame 10.
Back Ariel 	 	8-14% 	Quickly crouches in midair then kicks his legs behind him. KOs at 141%, late hit KOs at 229%. Hits on frame 6.
Up Ariel 	 	15% 	Does a flip kick in midair, similar to his up smash. KOs at 202%. Hits on frame 10.
Down Ariel 	 	12% 	Kirby does a downward drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents. Hits on frame 18.
Forward Throw 	 	8% 	Pile Driver from the Suplex ability in Kirby Super Star. Kirby flips and slams the opponent in a piledriver-like maneuver. Can combo into forward air at low percentages on certain characters. KOs at 238%.
Back Throw 	 	8% 	Backdrop from the Suplex ability in Kirby Super Star. Quickly flips backwards and slams opponent head-first into the ground. KOs at 189%.
Up Throw 	 	10% 	Air Drop from the Ninja ability in Kirby Super Star. Holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. Kirby's most damaging throw. KOs at 191%.
Down Throw 	 	8% 	Fury Stomp from the Suplex ability in Kirby Super Star. Kirby throws his victim into the ground, and then stomps on them several times quickly. He then finishes the assault with a jump attack. The stomps also damage nearby opponents. KOs at 218%.
Neutral Special	Inhale 	8%-10% 	Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. Some characters will give him an alternative special move due to mechanics that would not work properly when copied over.
Side Special 	Hammer 	23% 	Kirby swings his hammer forwards in an arc, which increases in power the longer it charges. When the hammer is fully charged, it becomes aflame, gradually damaging Kirby. He can move around and jump while charging this move. Uncharged, it KOs at 127% grounded and 162% aerial, fully charged it KOs at 37% grounded and 71% aerial.
Up Special 	Final Cutter	3%-6% 	Kirby jumps straight up and falls straight down with a curved blade, cutting anyone he comes in contact with on the way up and meteor smashing anyone he comes in contact with on the way down. When landing, Kirby creates a shockwave projectile that moves forwards quickly.
Down Special 	Stone 	18% 	Kirby turns into a heavy object and plummets straight down. Enemies are sent flying on contact. Kirby cannot be damaged in this form, but can be grabbed. KOs at 108%, while the shockwave KOs at 288%.
Final Smash 	Ultra Sword 	16% (total) 	Kirby takes out his Ultra Sword and slashes at the opponent. If the move connects, he will teleport around them while slashing at them multiple times. He finishes the move with a powerful hit from a further enlarged sword.
===Taunts===
*Up: He does his Infamous "Kirby Dance"
*Side: Spins around then stops as he kicks his left leg saying "eu!"
*Down: Faces the screen and says "Hi!"
===On-Screen Apperance===
*Kirby crash lands from the Warp Star and gets in battle
===Idle Poses===
*Sleeps for a while, then shake his head and wakes up again.
*Hops a bit to look back, then hops again returning to normal position.
===Victory Poses===
*Spins and holds his hand up.
*Does some flips, then holds his hand up.
*Skids to each side, then holds his hand up.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==