Hannibal Xavier

==Bio==
Nationality: American
Hannibal Xavier was hired by Ramona Martinelli in her first season as owner of Kelowna, then the Oshawa Chiefs. A huge change in personnel saw most of Hannibal's top end talent leave the club in exchange for exciting young players. While his first season saw struggle trying to figure out the best fit for the squad, he made it to the Division 1 final that year with a terrific playoff run. He has since kept Kelowna a solidly top 6 team for his tenure. While satisfactory, it is yet to be seen if this young talent will ever explode into a title contender under his leadership.
==Career Statistics==
Division 1
Season 	Team 	League Position	Wins	Losses	Ties	Goals Scored	Goals Allowed	Total games
III 	Oshawa Chiefs 	2nd 	13 	16 	3 	72 	116 	32
IV 	Kelowna Chiefs	4th 	10 	8 	3 	60 	62 	21
V 	Kelowna Chiefs	6th 	21 	19 	12 	191 	180 	52
Career Totals	 	x 	44 	43 	18 	323 	358 	105
Cups
 	Season III	Season IV 	Season V
Union Cup 	N/A 	Quarter Finals	Semi Finals
The Vase 	N/A 	N/A 	N/A
Community Shield	N/A 	N/A 	N/A
==System==
Hannibal Xavier plays a system focused on attacking the opposition in a possession style. His teams should have the larger possession shares in a game with plenty of decent chances. While defensemen are expected to make offensive contributions in this team, they are not expected to score many goals. This system favors players with good puck control and passing ability in the top 6, and aggression and physicality in the bottom 6.
Defense on this team is one of very high pressure. The puck carrier and the closest opposing players to the puck carrier are heavily closed down. While this strangles less talented offenses, teams with exceptional talent can take advantage of this by finding wide open players away from the puck.
Forecheck: 1-2-2 Aggressive
Neutral Zone: 1-2-2 Red
Trap/Forecheck(0-6 Scale): 4
Offensive Pressure: Aggressive
Defensive Pressure: Puck Side Attack
Defensive Strategy: Tight Point
Penalty Kill: Large Box
Powerplay: Shooting
PP Carry/Dump(0-10 Scale): 4
Control Breakout: Blue to Blue
Powerplay Breakout: Five Back
Quick Breakout: Close Support
===Line 1: Overload===
Carry/Dump(0-10 Scale): 3
Cycle/Shoot(0-10 Scale): 5
Efficiency/Energy(0-10 Scale): 5
Don't Block/Block(0-10 Scale): 5
===Line 2: Overload===
Carry/Dump(0-10 Scale): 4
Cycle/Shoot(0-10 Scale): 5
Efficiency/Energy(0-10 Scale): 5
Don't Block/Block(0-10 Scale): 5
===Line 3: Crash the Net===
Carry/Dump(0-10 Scale): 6
Cycle/Shoot(0-10 Scale): 9
Efficiency/Energy(0-10 Scale): 7
Don't Block/Block(0-10 Scale): 9
===Line 4: Crash the Net===
Carry/Dump(0-10 Scale): 7
Cycle/Shoot(0-10 Scale): 9
Efficiency/Energy(0-10 Scale): 7
Don't Block/Block(0-10 Scale): 10
===Defense 1:===
Hold Line/Pinch(0-10 Scale): 3
Cycle/Shoot(0/10 Scale): 6
===Defense 2:===
Hold Line/Pinch(0-10 Scale): 6
Cycle/Shoot(0/10 Scale): 4
===Defense 3:===
Hold Line/Pinch(0-10 Scale): 8
Cycle/Shoot(0/10 Scale): 3