Update History

This page lists and translates the Update History and Patch Notes of Dragon Marked For Death, latest Version 3.1.5.
The following Update History is in the order of newest patch to oldest patch. English Patch Notes are archived verbatim, while Japanese Patch Notes are translated.
*Please note that typos from the original English Patch Notes have been corrected.
This page shows the Update History of the latest version, Version 3.1.5. Please see the following pages for older updates:
*Version 2
*Version 1
==Version 3.1.5n (November 6, 2020) ※Nintendo Switch Version Only==
Updated November 6, 2020 (Nintendo Switch version only)
===System Change===
*Information about the "Fatigued State" has been added to TIPS.
*The entry for the "Retry Gauge" has been updated. (Japanese, Chinese (Traditional), and Korean only)
===Bug Fixes===
*An issue with the "status effect received" sound effect when equipping an item with a permanent status has been fixed.
*An issue where, when in lower Medius and while equipped with a permanent status item, the effect for Lv 2 and up Cure Ailment would not display correctly has been fixed.
*An issue with the Poison Bandit where, when changing weapons after locking on to an enemy, the stats of the previous weapon would still be applied to lock-on attacks has been fixed.
*An issue where, when equipping items at the inn, the sort order of White Candy + was incorrect has been fixed.
==Version 3.1.4n (October 30, 2020) ※Nintendo Switch Version Only==
Updated October 30, 2020 (Nintendo Switch version only)
===Bug Fixes===
*An issue where players could see information on items after special upgrades despite not being able to equip them has been fixed.
==Version 3.1.3n (October 22, 2020)==
Updated October 22, 2020
===System Changes===
*The way item upgrades in shops are displayed has been changed.
**→ The upgraded item will be displayed to characters who can equip it at the appropriate level after the upgrade.
*Players can now use a "Congratulations" chat command in the lobby chat at the Bar.
===Character Changes===
*The Empress has been adjusted
**→ Physical attack power when equipped with shortswords has been increased.
**→ Physical attack power of the dash thrust attack when equipped with the small-sword has been increased and now costs 0 DP to activate.
**→ Holy attack power of the Dragon Shot while under a Fire, Ice, Thunder, or Poison contract has been increased.
**→ Holy attack power of the Dragon Cannon while under a Fire, Ice, or Poison contract has been increased.
**→ Magic attack power when equipped with a magical weapon has been increased.
*The Warrior has been adjusted
**→ War Cry has been changed to now have an effect on Dragon Skills as well.
**→ The amount of time it takes for a charge attack to finish charging has been decreased.
**→ The physical attack bonus granted during Berserk has been increased for all contract types.
**→ The physical attack bonus granted during Berserk when using a greatsword has been increased.
**→ The amount of DP recovered for each type of physical attack when using a greatsword has been increased.
**→ Magic attack power when equipped with a magical weapon has been increased.
*The Shinobi has been adjusted
**→ Physical attack power for kunai attacks while locked onto an enemy has been increased.
* The Witch has been adjusted
** → Homing ice magic attacks can now pierce through terrain.
*The Oracle has been adjusted
**→ Holy damage dealt while using Dragon Advent under the Ice contract has been increased.
**→ Health recovery while using Dragon Advent under the Poison contract has been increased.
**→ Buffs granted from the Protection spell will now last until they naturally run out even if the character suffers an instant death.
*The Bandit has been adjusted
**→ The upper limit of the probability of acquiring Dragon Relics has been increased.
**→ Attack power when using the Dragon Claw under the Fire, Ice, and Thunder contracts has been increased.
**→ The duration of the Ice relics has been extended.
**→ When using the Fire relic while under the Fire contract, the number of hits during the rising part of the attack has increased, and magic damage dealt during the falling part of the attack has increased.
**→ The activation time for Dragon Relics while under the Fire contract has been decreased.
**→ While under the Fire contract, the cooldown time between using Dragon Relics has been decreased and overall action speed has been increased.
**→ The hit intervals of the Ice relic when under the Ice contract have been decreased
**→ The magic attack power of the Thunder relic while under the Thunder contract has been increased.
**→ The holy attack power of the Fire relic while under the Fire contract has been increased.
**→ The maximum stock number of Dragon Relics while under the Thunder contract has been increased.
**→ The holy attack power of homing shurikens while under the Poison contract has been increased.
**→ The physical attack power of homing slash attacks while under the Poison contract has been increased.
**→ The cooldown time required when throwing shuriken diagonally upwards or when throwing a shuriken in any direction while in mid-air has been decreased.
===Enemy Adjustments===
*The position of the "Ice Blossom" attack performed by the Ice type boss Equus has been changed.
*Experience point gained from certain enemies has been increased.
===Quest Changes===
*New levels have been added to the following quests:
Quest Adjustments
Quest 	Adjustment
The Ogre Fort 	Lv120
Sea of Tumult 	Lv120
Werewolf Hunting 	Lv120
The Bell Tolls 	Lv120
Undying Dragon 	Lv120
Twin Dragon's End 	Lv120
Unearthed Royalty 	Lv120
The Castle Burns 	Lv120
Eastern Treasures 	Lv120
Invisible Anger 	Lv120
Calamity's Portent 	Lv120
They Come from Hell	Lv120
Dragons' Struggle 	Lv120
Infernal Labyrinth 	Lv120
Resurging Flames 	Lv120
Hidden Hell 	Lv120
Truth in Heaven 	Lv120
Soul Vessel 	Lv120
Marked For Death 	Lv120
The Dragon's Hoard 	Lv120
*Quest rewards and experience points have been increased for some quests.
**→ In particular, the maximum experience value that can be obtained for quests of Lv100 or higher has been greatly increased.
*Added accessories suitable for the quest level to the list of drops from treasure chests that appear in level 110 quests.
*The rare drop rate for treasure quests found in all quests has been increased.
===Item/Equipment Changes===
*Material items that drop during boss battles on Level 120 have been added.
*A new exchange item "Platinum Celestial Statue" along with items that can acquired by exchanging "Platinum Celestial Statue" items at the Black Market have been added.
*A new option that allows for the exchange of Old Marlayus Coin items into Litus Pieces has been added to the Black Market.
*The effects of the following items have been changed:
Item Effects Adjustments
Item 	Adjustment
Potion 	Heal 150 HP → 50 Regen 3 → 4 for 20 sec. → 240 sec.
Potion＋1 	Heal 300 HP → 150 Regen 3 → 4 for 40 sec. → 270 sec.
Potion＋2 	Heal 600 HP → 250 Regen 3 → 4 for 60 sec. → 300 sec.
Elixir 	Status effect recovery changed to status effect resistance
Elixir＋1 	Status effect recovery changed to status effect resistance
Elixir＋2 	Status effect recovery changed to status effect resistance
Raspberry Bread＋ 	Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec.
Monster Steak＋ 	Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec.
Plum Rice Ball＋ 	Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec.
Apple Pie＋ 	Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec.
Beef Sandwich 	Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec.
Sweet Pastry＋ 	Status UP duration increased from 90 sec. → 300 sec. Status UP changed from % increase to flat increase Status effect resistance duration increased from 60 sec. → 300 sec.
Purple Candy 	Duration increased from 30 sec. → 60 sec.
Purple Candy＋ 	Duration increased from 90 sec. → 180 sec.
White Candy 	Duration increased from 90 sec. → 180 sec.
White Candy＋ 	Duration increased from 90 sec. → 180 sec.
Shard of Life 	VIT UP increased from 20 → 30 Duration increased from 60 sec. → 180 sec.　 Regen effect added
Relic of Life 	Duration increased from 60 sec. → 180 sec. Regen effect added
Shard of Luck 	Duration increased from 60 sec. → 300 sec.
Relic of Luck 	Duration increased from 60 sec. → 300 sec.
Relic of Faith 	PIE 50→60
*The abilities of the following small-sword weapons have been changed:
Small-sword Adjustments
Weapon 	Adjustment
Machete 	"Negate Blight Mushroom, heal 25%" added
Espada Ropera 	"Plant item pick-ups become panacea" added
Zomorrodnegar 	"+75％ P.Atk. during neg. status" added
Cossack Knife 	"Bone items effect +60 sec." added
Cossack Knife +1 	"Bone items effect +120 sec." added
Cossack Knife +2 	"Bone items effect +360 sec." added
Shashka 	"Bone items effect +900 sec." added
Talwar 	"Plant item pick-ups become panacea" added
Talwar +1 	"Plant item pick-ups become panacea" added
Talwar +2 	"Plant item pick-ups become panacea" added
Demonic Talwar 	"Plant item pick-ups become panacea" added
Falchion +1 	"Natural DP recovery limit +50%" added
Falchion +2 	"Natural DP recovery limit +75%" added
Great Falchion 	"Natural DP recovery limit +100%" added
Estoc +1 	"Powder items effect +20 sec." added
Estoc +2 	"Powder items effect +40 sec." added
Panzerstecher 	"Powder items effect +60 sec." added
Ipetam 	"+50％ P.Atk. during neg. status" added
Triangle Sword 	"+5％ Holy Atk. while fatigued" added
Triangle Sword +1 	"+10％ Holy Atk. while fatigued" added
Triangle Sword +2 	"+25％ Holy Atk. while fatigued" added
Triangle Sword +3 	"+50％ Holy Atk. while fatigued" added
Chandrahas 	"Natural DP recovery limit +100%" added
Chandrahas +1 	"Natural DP recovery limit +200%" added
Chandrahas +2 	"Natural DP recovery limit +300%" added
Chandrahas +3 	"Natural DP recovery limit +400%" added
Zulfiqar 	"Negate Blight Mushroom, heal 10%" added
Zulfiqar +1 	"Negate Blight Mushroom, heal 15%" added
Zulfiqar +2 	"Negate Blight Mushroom, heal 25%" added
Zulfiqar +3 	"Negate Blight Mushroom, heal 33%" added
Murgleis 	"+25％ P.Atk. while fatigued" added
Murgleis +1 	"+50％ P.Atk. while fatigued" added
Murgleis +2 	"+75％ P.Atk. while fatigued" added
Murgleis +3 	"+100％ P.Atk. while fatigued" added
Green Dragon Guandao 	"Plant item pick-ups become panacea" added
Green Dragon Guandao +1	"Plant item pick-ups become panacea" added
Green Dragon Guandao +2	"Plant item pick-ups become panacea" added
Green Dragon Guandao +3	"Plant item pick-ups become panacea" added
Empress Dagger 	"Bone items effect +900 sec." added
*The abilities of the following shortsword weapons have been changed:
Sword Adjustments
Weapon 	Adjustment
Backsword 	"+5％ H.Atk. during neg. status" added
Backsword +1 	"AGI+5, +10％ H.Atk. during neg. status" added
Backsword +2 	"AGI+10, +15％ H.Atk. during neg. status" added
Claiomh Solais 	"AGI+15, +25％ H.Atk. during neg. status" added
Hrotti 	"+5％ Holy Atk. while HP full"
Hrotti +1 	"AGI+5, +10％ Holy Atk. while HP full"
Hrotti +2 	"AGI+10, +15％ Holy Atk. while HP full"
Hrotti +3 	"AGI+15, +25％ Holy Atk. while HP full"
Blood Sword 	"Permanent Burn status, +15％ P.Atk. while fatigued, Max 15％ P.Atk+ from Retry pts." added
Blood Sword +1 	"Permanent Burn status, +25％ P.Atk. while fatigued, Max 25％ P.Atk+ from Retry pts." added
Blood Sword +2 	"Permanent Burn status, +50％ P.Atk. while fatigued, Max 50％ P.Atk+ from Retry pts." added
Blood Sword +3 	"Permanent Burn status, +75％ P.Atk. while fatigued, Max 75％ P.Atk+ from Retry pts." added
Goujian Sword 	"Natural DP recovery limit +100%" added
Goujian Sword +1	"Natural DP recovery limit +200%" added
Goujian Sword +2	"Natural DP recovery limit +300%" added
Goujian Sword +3	"Natural DP recovery limit +400%" added
Tizona 	"+25％ M.Atk. while HP full" added
Tizona +1 	Physical acc. +15 → Magic acc. +15 "+50％ M.Atk. while HP full" added
Tizona +2 	Physical acc. +30 → Magic acc. +30 "+100％ M.Atk. while HP full, Plant items heal 10% on use" added
Tizona +3 	Physical acc. +50 → Magic acc. +50 "+150％ M.Atk. while HP full, Plant items heal 15% on use" added
Masamune 	"Powder items effect +15 sec." added
Masamune +1 	"Powder items effect +30 sec." added
Masamune +2 	"Powder items effect +60 sec." added
Masamune +3 	"Powder items effect +120 sec." added
Excalibur +2 	"AGI+15, +25％ H.Atk. during neg. status" added
Excalibur +3 	"+25％ H.Atk. during neg. status" added
Vorpal Sword +1 	Physical attack power 106 → 119
Vorpal Sword +2 	Physical attack power 131 → 167
Vorpal Sword +3 	Physical attack power 153 → 219, Critical + 60 → 99
*The abilities of the following greataxe weapons have been changed:
Axe Adjustments
Weapon 	Adjustment
Holy Hammer 	Buy price 1936000 → 2420000, Sell price 66700 → 71100, Rarity 8 → 9, Physical attack power 265 → 272, +25% damage to Lv.5+ enemies → +50% damage to Lv.10+ enemies
Pollaxe 	"Critical +10" added
Pollaxe +1 	"Critical +15" added
Pollaxe +2 	"Critical +20" added
Holy Pollaxe 	"Critical +20" added
Voulge 	Physical attack power 312 → 338 "Accuracy +5" added
Voulge +1 	Physical attack power 333 → 368 "Accuracy +10" added
Voulge +2 	Physical attack power 348 → 388 "Accuracy +15" added
Couteau de Breche	Physical attack power 362 → 409, Accuracy +15 → +25
Konyo-Hojo 	"Natural DP recovery limit +100%" added
Konyo-Hojo +1 	"Natural DP recovery limit +200%" added
Konyo-Hojo +2 	"Natural DP recovery limit +300%" added
Konyo-Hojo +3 	"Natural DP recovery limit +400%" added
Parashu 	"+5％ M.Atk. while HP full, +5％ Holy Atk. while HP full" added
Parashu +1 	"+10％ M.Atk. while HP full, +10％ Holy Atk. while HP full" added
Parashu +2 	"+25％ M.Atk. while HP full, +25％ Holy Atk. while HP full" added
Parashu +3 	"+50％ M.Atk. while HP full, +50％ Holy Atk. while HP full" added
Master Axe 	"Powder items effect +60 sec." added
Master Axe +1 	"Powder items effect +120 sec." added
Master Axe +2 	"Powder items effect +180 sec." added
Master Axe +3 	"Powder items effect +300 sec." added
*The abilities of the following greatsword weapons have been changed:
Greatsword Adjustments
Weapon 	Adjustment
Brave Blade 	"+50％ P.Atk. while fatigued" added
Holy Sword 	"+50％ Holy Atk. while fatigued" added
Cutlass +1 	"Powder items effect +20 sec." added
Cutlass +2 	"Powder items effect +40 sec." added
Briquet Cutlass 	"Powder items effect +60 sec." added
Chaos Bringer +1	"Permanent Confusion status, +5％ P.Atk. during neg. status" added
Chaos Bringer +2	"Permanent Confusion status, +10％ P.Atk. during neg. status" added
Chaos Bringer +3	"Permanent Confusion status, +15％ P.Atk. during neg. status" added
Death Bringer 	"Permanent Poison status, +5％ P.Atk. during neg. status" added
Death Bringer +1	"Permanent Poison status, +7％ P.Atk. during neg. status" added
Death Bringer +2	"Permanent Poison status, +10％ P.Atk. during neg. status" added
Death Bringer +3	"Permanent Poison status, +15％ P.Atk. during neg. status" added
Dáinsleif 	"+25％ P.Atk. while fatigued" added
Dáinsleif +1 	"+50％ P.Atk. while fatigued" added
Dáinsleif +2 	"+100％ P.Atk. while fatigued" added
Dáinsleif +3 	"+150％ P.Atk. while fatigued" added
Gram 	"Permanent Burn status, +5％ P.Atk. while fatigued" added P. Atk. up during status 50% → 25%
Gram +1 	"Permanent Burn status, +10％ P.Atk. while fatigued" added P. Atk. up during status 75% → 50%
Gram +2 	"Permanent Burn status, +25％ P.Atk. while fatigued" added P. Atk. up during status 100% → 75%
Gram +3 	"Permanent Burn status, +50％ P.Atk. while fatigued" added P. Atk. up during status 150% → 125%
Berserker Sword 	"Recover 20％ DP when taking dmg, Super armor and knockback immunity" added
*The abilities of the following kunai weapons have been changed:
Kunai Adjustments
Weapon 	Adjustment
Hou-ou 	
Jonin Kunai +1 	"+10％ P.Atk. during neg. status" added
Jonin Kunai +2 	"+25％ P.Atk. during neg. status" added
Poison Kunai 	"+50％ P.Atk. during neg. status" added
Chikusaji 	"+5％ P.Atk. while HP full" added
Chikusaji +1 	"+10％ P.Atk. while HP full" added
Chikusaji +2 	"+15％ P.Atk. while HP full" added
Uhuchiku 	
Ninja Swords +3 	Critical +20 → Magic acc. +20
Chantan Nakiri 	"Natural DP recovery limit +100%" added
Chantan Nakiri +1 	"Natural DP recovery limit +200%" added
Chantan Nakiri +2 	"Natural DP recovery limit +300%" added
Chantan Nakiri +3 	"Natural DP recovery limit +400%" added
Kogarasumaru 	"Powder items effect +20 sec." added
Kogarasumaru +1 	"Powder items effect +40 sec." added
Kogarasumaru +2 	"Powder items effect +60 sec." added
Kogarasumaru +3 	"Powder items effect +120 sec." added
Ame-no-Murakumo 	Magic atk. power 140 → 210, P. acc. +20 → M. acc. +20 "+25％ Holy Atk. while fatigued" added
Ame-no-Murakumo +1 	Magic atk. power 155 → 310 "+50％ Holy Atk. while fatigued" added
Ame-no-Murakumo +2 	Magic atk. power 170 → 510 "+75％ Holy Atk. while fatigued" added
Ame-no-Murakumo +3 	Magic atk. power 185 → 840 "+100％ Holy Atk. while fatigued" added
Azoth 	"+5％ P.Atk. during neg. status, +5％ P.Atk. while fatigued, Max 5％ P.Atk+ from Retry pts." added
Azoth +1 	"+10％ P.Atk. during neg. status, +10％ P.Atk. while fatigued, Max 10％ P.Atk+ from Retry pts." added
Azoth +2 	"+25％ P.Atk. during neg. status, +25％ P.Atk. while fatigued, Max 25％ P.Atk+ from Retry pts." added
Azoth +3 	"+50％ P.Atk. during neg. status, +50％ P.Atk. while fatigued, Max 50％ P.Atk+ from Retry pts." added
Marlayus Imperial Dagger	Critical rate +20 → M. acc. +20
*The abilities of the following shuriken weapons have been changed:
Shuriken Adjustments
Weapon 	Adjustment
Hyo Kunai +3 	M. atk. power 45 → 4
Battle Wheel +1 	"+10％ P.Atk. during neg. status" added
Battle Wheel +2 	"+25％ P.Atk. during neg. status" added
Battle Wheel +3 	"+50％ P.Atk. during neg. status" added
Swift Knife +3 	
Yami Shuriken 	AGI+8 → INT+8
Yami Shuriken +1	AGI+12 → INT+12
Yami Shuriken +2	AGI+16 → INT+16
Yami Shuriken +3	AGI+22 → INT+22
Blaze Wheel 	INT+20, PIE+20, Critical +20 → PIE+30, LUC+30
Blaze Wheel +1 	INT+25, PIE+25, Critical +25 → PIE+40, LUC+35
Blaze Wheel +2 	INT+30, PIE+30, Critical +30 → PIE+50, LUC+40
Blaze Wheel +3 	INT+35, PIE+35, Critical +35 → PIE+60, LUC+45
Flame Chakram 	M. atk. power 95 → 52
Bekko 	"Recover 5％ DP when taking dmg, Natural DP recovery limit +25%" added
Bekko +1 	"Recover 10％ DP when taking dmg, Natural DP recovery limit +50%" added
Bekko +2 	"Recover 15％ DP when taking dmg, Natural DP recovery limit +100%" added
Bekko +3 	"Recover 20％ DP when taking dmg, Natural DP recovery limit +200%" added
Iga Shuriken +1 	"Recover 5％ DP when taking dmg" added
Iga Shuriken +2 	"Recover 10％ DP when taking dmg" added
Iga Shuriken +3 	"Recover 20％ DP when taking dmg" added
Koga Shuriken +1	"+2％ P.Atk. during neg. status" added
Koga Shuriken +2	"+5％ P.Atk. during neg. status" added
Koga Shuriken +3	"Permanent Poison status, +10％ P.Atk. during neg. status" added
Fuma Shuriken +1	"Natural DP recovery limit +50%" added
Fuma Shuriken +2	"Natural DP recovery limit +100%" added
Fuma Shuriken +3	"Natural DP recovery limit +150%" added
*The abilities of the following magic focus weapons have been changed:
Focus Adjustments
Weapon 	Adjustment
Disaster Charm 	INT+12 → +14
Divine Offering 	INT+15 → +18
Abydos Temple Mural 	INT+16 → +20
Hathor Temple Mural +2 	INT+25 → +30
Dendera Light 	INT+30 → +40
Nimrud Lens 	INT+15 → +25, Homing Magic atk. power +25% → +50%
Nimrud Lens +1 	INT+20 → +30, Homing Magic atk. power +30% → +60%
Nimrud Lens +2 	INT+25 → +40, Homing Magic atk. power +40% → +80%
Nimrud Lens +3 	INT+30 → +50, Homing Magic atk. power +50% → +100%
Antikythera Mechanism 	INT+20 → +30
Antikythera Mechanism +1	INT+25 → +35
Antikythera Mechanism +2	INT+30 → +45
Antikythera Mechanism +3	INT+35 → +55
Vimana 	"+40％ M.Atk. while fatigued" added
Vimana +1 	"+55％ M.Atk. while fatigued" added
Vimana +2 	"+75％ M.Atk. while fatigued" added
Vimana +3 	"+100％ M.Atk. while fatigued" added
Out-of-Place Artifact 	INT+45 → +65
*The abilities of the following magic focus weapons have been changed to increase AGI instead of VIT.
**→ Plush Doll +1～+3, Crystal Ball +1～+2, Crystal Skull, Straw Doll, Straw Doll +1～+3, Cursed Doll, Cursed Doll +1～+3, Cintāmani, Cintāmani +1～+3, Granodiorite Sphere, Granodiorite Sphere +1～+2, Diquís Stone Sphere, Ica Stone, Ica Stone +1～+2, Sedan Stone, Nimrud Lens, Nimrud Lens +1～3, Magatama, Magatama +1～+3, Dinosaur Statue, Dinosaur Statue +1～+3, Nebra Sky Disk, Nebra Sky Disk +1～+3, Vimana, Vimana +1～+3, Yata no Kagami, Yata no Kagami +1～+3, Unidentified Object, Out-of-Place Artifact
*The abilities of the following accessories have been changed:
Accessory Adjustments
Accessory 	Adjustment
Morpho Brooch 	Natural DP recovery limit +25% → +50%
Morpho Brooch +1 	Natural DP recovery limit +30% → +100%
Morpho Brooch +2 	Natural DP recovery limit +35% → +150%
Morpho Brooch +3 	Natural DP recovery limit +40% → +200%
Iron Badge +1 	Natural DP recovery limit +30% → +50%
Iron Badge +2 	Natural DP recovery limit +35% → +100%
Iron Badge +3 	Natural DP recovery limit +40% → +150%
Iron Badge +4 	Natural DP recovery limit +45% → +200%
Steel Bracer 	"+5％ P.Atk. while fatigued, +5％ M.Atk. while fatigued" added
Steel Bracer +1 	"+6％ P.Atk. while fatigued, +6％ M.Atk. while fatigued" added
Steel Bracer +2 	"+7％ P.Atk. while fatigued, +7％ M.Atk. while fatigued" added
Steel Bracer +3 	"+8％ P.Atk. while fatigued, +8％ M.Atk. while fatigued" added
Steel Bracer +4 	"+10％ P.Atk. while fatigued, +10％ M.Atk. while fatigued" added
Steel Bracer +5 	"+12％ P.Atk. while fatigued, +12％ M.Atk. while fatigued" added
Steel Bracer +6 	"+15％ P.Atk. while fatigued, +15％ M.Atk. while fatigued" added
Steel Bracer +7 	"+20％ P.Atk. while fatigued, +20％ M.Atk. while fatigued" added
Steel Bracer +8 	"+25％ P.Atk. while fatigued, +25％ M.Atk. while fatigued" added
Leather Belt 	"+5％ P.Atk. while fatigued, +5％ M.Atk. while fatigued" added
Leather Belt +1 	"+6％ P.Atk. while fatigued, +6％ M.Atk. while fatigued" added
Leather Belt +2 	"+7％ P.Atk. while fatigued, +7％ M.Atk. while fatigued" added
Leather Belt +3 	"+8％ P.Atk. while fatigued, +8％ M.Atk. while fatigued" added
Leather Belt +4 	"+10％ P.Atk. while fatigued, +10％ M.Atk. while fatigued" added
Leather Belt +5 	"+12％ P.Atk. while fatigued, +12％ M.Atk. while fatigued" added
Leather Belt +6 	"+15％ P.Atk. while fatigued, +15％ M.Atk. while fatigued" added
Leather Belt +7 	"+20％ P.Atk. while fatigued, +20％ M.Atk. while fatigued" added
Leather Belt +8 	"+25％ P.Atk. while fatigued, +25％ M.Atk. while fatigued" added
Colorful Belt +6 	AGI+5 added
Colorful Belt +7 	AGI+10 added
Colorful Belt +8 	AGI+15 added
Living Belt +4 	AGI+6 added
Living Belt +5 	AGI+8 added
Living Belt +6 	AGI+10 added
Berserker Earring	Magic dmg. taken -40% → -35%
Berserker Belt 	Magic dmg. taken -50% → -35%
Cooling Scarf 	"+5％ P.Atk. while fatigued, +5％ M.Atk. while fatigued" added
Cooling Scarf +1 	"+6％ P.Atk. while fatigued, +6％ M.Atk. while fatigued" added
Cooling Scarf +2 	"+7％ P.Atk. while fatigued, +7％ M.Atk. while fatigued" added
Cooling Scarf +3 	"+8％ P.Atk. while fatigued, +8％ M.Atk. while fatigued" added
Cooling Scarf +4 	"+10％ P.Atk. while fatigued, +10％ M.Atk. while fatigued" added
Cooling Scarf +5 	"+12％ P.Atk. while fatigued, +12％ M.Atk. while fatigued" added
Cooling Scarf +6 	"+15％ P.Atk. while fatigued, +15％ M.Atk. while fatigued" added
Cooling Scarf +7 	"+20％ P.Atk. while fatigued, +20％ M.Atk. while fatigued" added
Cooling Scarf +8 	"+25％ P.Atk. while fatigued, +25％ M.Atk. while fatigued" added
Fur Scarf 	Critical +4 added
Fur Scarf +1 	Critical +6 added
Fur Scarf +2 	Critical +8 added
Fur Scarf +3 	Critical +10 added
Fur Scarf +4 	Critical +12 added
Fur Scarf +5 	Critical +14 added
Fur Scarf +6 	Critical +16 added
Fur Scarf +7 	Critical +18 added
Fur Scarf +8 	Critical +20 added
Havoc Mask 	Phys. dmg. taken -50% → -35%
Ring of Magic 	Phys. dmg. taken -40% → -35%
Necklace of Magic	Phys. dmg. taken -50% → -35%
===Bug Fixes===
*An issue where some equipment's "critical hit rate UP" status was not reflected in all ranged attacks has been fixed.
*An issue that caused the sound of the Bandit's Dragon Claw attack to not play properly has been fixed.
*An issue with the recommended equipment level of the "Akashic Records" and "Holy Scriptures" has been fixed.
*An issue that caused the "Regen 600%" effect on the "Nebra Sky Disk+3" to not function properly has been fixed.
*An issue where the maximum experience point value displayed in the achievement reward of the quest "Ancient Gods" was incorrect has been fixed.
*An issue that caused the "Recover X％ DP when taking damage" effect to also recover DP for party members when activated has been fixed.
*An issue that caused damage taken to be displayed as "Miss" when wearing equipment with the "Holy attacks always hit" ability has been fixed.
*Additionally, various other small issues have been fixed.
==Version 3.1.1n (August 28, 2020) ※Nintendo Switch Version Only==
Updated August 28, 2020 (Nintendo Switch version only)
===Bug Fixes===
*Errors in the English display of the weapons Excalibur +1, Excalibur +2, and Excalibur +3 have been fixed.
*Errors in the Korean display of the weapons Dragon Breaker +3, Sais, Sais +1, Sais +2, Sais +3, Dragon Killer, Dragon Killer +1, Dragon Killer +2, and Dragon Killer +3 have been fixed.
==Version 3.1.0 (August 7, 2020)==
Updated August 7, 2020
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===System Changes===
*When recruiting a party at the bar, new options have been added for the party objective.
*When viewing the possible drops for the quest "Cavern of Torment" at the bar, drops are now organized by floor.
**→ Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth.
*When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown.
*When creating a character, a default name will now be entered if the field is left blank.
===Character Changes===
*The Empress has been adjusted.
**→ When using a small-sword, DP consumption for the Dragon Shot has been adjusted.
**→ When using a small-sword, DP generation for the grounded Dragon Sword has been increased.
**→ When using a small-sword, DP generation for the airborne Dragon Sword has been decreased.
**→ DP generation for the grounded thrust attack has been increased.
**→ DP consumption for the dash thrust has been decreased.
*The Warrior has been adjusted.
**→ Damage dealt when wielding a magic weapon has been increased.
**→ Attack power increase for War Cry when using an axe has been increased for all dragon contracts.
*The Shinobi has been adjusted.
**→ The Thunder Shinobi's multi-lock-on distance has been increased.
**→ The amount each hit of the Thunder Shinobi's lock-on combo powers up Dragon Meteor has been increased.
**→ The damage increase limit on the Thunder Shinobi's Dragon Meteor has been increased.
**→ Attack power for the Poison Shinobi's giant shuriken has been increased.
**→ Attack power for the Poison Shinobi's giant shuriken while locked on has been increased.
*The Witch has been adjusted.
**→ The stat bonuses granted by enchant magic have been increased.
**→ The minimum duration for enchant magic has been increased.
**→ The maximum duration for enchant magic has been increased.
**→ Effect duration added by PIE for enchant magic has been increased.
**→ Effect strength added by INT and PIE for enchant magic has been increased.
**→ The minimum duration for Cure Ailment has been increased.
**→ The maximum duration for Cure Ailment has been increased.
**→ Effect duration added by PIE for Cure Ailment has been increased.
*The Oracle has been adjusted.
**→ Movement speed has been increased.
**→ All physical damage dealt by swords has been increased.
**→ A knockback effect has been added to Guard Form and Reinforced Guard Form.
**→ DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased.
**→ DP consumption of Reinforced Guard Form has been increased.
**→ DP consumption of magic activated during Dragon Boost has been decreased.
**→ The attack power bonus granted by Dragon Boost to all sword attacks has been increased.
**→ The attack power of fire, wind, ice, and thunder Dragon Advents has been increased.
**→ The poison Dragon Advent's healing has been increased.
**→ DP consumption of the poison Dragon Advent has been decreased.
**→ Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased.
**→ Effect duration added by STR for the Mirage spell has been increased.
**→ Effect duration added by VIT for the Armor spell has been increased.
**→ Effect duration added by AGI for the Feather spell has been increased.
**→ DP consumption of the Extension spell has been decreased.
**→ Effect duration added by INT for the Extension spell has been increased.
**→ The reduction in DP generation while under the effect of Extension has been decreased.
**→ Effect duration of the Quick spell has been changed to no longer depend on parameters.
**→ Maximum duration for Cure Ailment has been increased.
**→ Effect duration added by PIE for Cure Ailment has been increased.
*The Bandit has been adjusted.
**→ Physical attack power of small-swords has been increased.
**→ Attack power of shuriken has been increased.
**→ Attack power of the Dragon Claw has been increased.
**→ Attack power of the Dragon Claw Combo has been increased.
**→ Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action.
**→ Start-up of the Dragon Claw has been shortened.
**→ The Air Dragon Claw can be used an addition time in succession.
**→ The minimum amount of relics acquired regardless of LUC has been increased.
**→ Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased.
**→ Maximum possible amount of relics that can be acquired at once has been increased.
**→ When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum.
**→ Effect of magic attack power on damage dealt by all 5 elemental relics has been increased.
**→ After using a wind relic, cooldown until another relic can be used has been decreased.
**→ The period of invulnerability after using a thunder relic has been increased.
**→ Attack power of the fire Dragon Relic has been increased.
**→ Maximum amount of Dragon Relics has been increased for all contracts except thunder.
**→ Minimum effect duration for wind and poison Dragon Relics has been increased.
**→ Effect duration added by PIE for wind and poison Dragon Relics has been increased.
**→ Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased.
**→ Attack power for homing shuriken from the poison Dragon Relic has been increased.
**→ The period of invulnerability after connecting with the poison Dragon Relic has been increased.
**→ Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage.
===Item Changes===
*New end-game weapons have been added for each character class.
*Exclusive accessories for the Bandit and the Oracle have been added.
*A new category of Shuriken Lv. 55 and up has been added.
*Unique weapons from Ver. 1.0.0 of the game now have special upgrades available.
===Quest Changes===
*Floors 111-120 have been added to the quest "Cavern of Torment."
*A new quest, "Ancient Gods," has been added.
===Enemy Adjustments===
*A new final boss, "The False God of the Abyss," has been added.
*The amount of HP added to enemies per player in high-level quests has been lowered.
*HP for the boss Rivalis (Berserk) has been lowered.
===Bug Fixes===
*A number of display and behavior bugs has been fixed.
===Known Issues===
※Nintendo Switch version only
*English names for the weapons Excalibur +1, Excalibur +2, and Excalibur +3 are displayed incorrectly.
A patch to address this issue is in development. A date for this update will be announced as soon as possible.
We sincerely apologize for the inconvenience.
==Version 3.0.10n==
Updated May 21, 2020
===Adjustments===
*For events that cannot be skipped, the text will now be fast forwarded at the same speed as normal dialogue.
*The sound effect for the Oracle's poison magic has been adjusted.
===Bug Fixes===
*An issue that was causing the game to crash after language settings were changed at the Inn has been fixed.
*An issue with the behavior of the Inn user interface has been fixed.
*An issue that would cause the usernames of those who joined a party to not appear properly in the log of the person who recruited the party under certain circumstances during online multiplayer has been fixed. An issue that would cause excessive messages regarding status effects to appear in the log under certain conditions has been fixed.
*An issue where item flavor text would appear unexpectedly on the result screen has been fixed.
*An issue causing explanation, rarity, and effect text on equipment in the Weapon Shop, General Store, and Black Market to appear incorrectly has been fixed.
*An issue that would cause HP to not recover or Dragon's Rage to not activate when activating the Warrior's Dragon Guard immediately after it is deactivated has been fixed.
*An issue that was causing the Warrior's attack power to not increase by the proper amount when War Cry was used together with Berserk has been fixed.
*An issue with the Shinobi's behavior after attacking a Gold Beetle with a Dragon Dash has been fixed.
*An issue that was causing the "Night Vision" effect on magic focus items to not work properly when equipped by the Oracle has been fixed.
*An issue that was causing the "Recover DP When Taking Damage" effect to not work properly on items equipped in the Oracle's magic focus equipment slot has been fixed.
*An issue that was causing dark areas around the Oracle to not be illuminated when she was casting a spell has been fixed.
*An issue that was causing the attack power of the Oracle's "Thrust Form" and "Guard Form" attacks to not update when she changed her equipped greatsword during a quest has been fixed
*An issue that would cause the Oracle's "Guard Form" to not work properly under certain circumstances in online multiplayer has been fixed.
*An issue that would cause considerable slowdown when the Bandit would continuously use relics in quick succession has been fixed.
*An issue where the sound on the Bandit's water relic would not stop when changing areas while activated has been fixed.
*An issue that was causing the "Regen Healing Up" effect on equipment to not work properly has been fixed.
*An issue that was causing the "Magic Attack Power XX% Up During Dragon Sphere" effect on weapons to not work properly has been fixed.
*An issue where the equipment effect "Recover XX％ DP when taking dmg" was not properly applied when successfully guarding attacks or receiving non-knockback damage has been fixed.
*An issue where the "Ancient Gauntlet +5" item could not be created using the upgrade system has been fixed.
*An issue that was causing the upgrade gauge of certain accessories to not increase after a successful upgrade has been fixed.
*An issue that was causing items meant for the Oracle and Bandit not to appear in treasure chests has been fixed.
*An issue that was causing items to appear as duplicates on the drop list on the quest results screen has been fixed.
*An issue that allowed players to get stuck in the terrain during the "Frozen Fusion" quest has been fixed.
*An issue where the Will-o-Wisp enemy would not properly die from certain Oracle attacks has been fixed.
*An issue where the Hermit King enemy would not be properly displayed under certain circumstances has been fixed.
*Some issues with game text have been fixed.
==Version 3.0.3n (May 12, 2020)==
Updated May 12, 2020
===Bug Fixes===
*An issue where the M.Acc.Up effect on equipment would be activated when below the equipment level has been fixed.
*An issue where the Witch could cast Condense and LV3 spells while equipped with a magic focus has been fixed.
*Some issues with game text have been fixed.
==Version 3.0.0 (April 24, 2020)==
Updated April 24, 2020
center
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===System Changes===
*A 3rd save slot has been added.
**→ Select either NEW GAME or LOAD GAME from the title screen, then choose an empty CONTRACT to start a new save.
*Explanations for each character have been added to the character select screen that appears after selecting a save slot.
*Tips have been added to the loading screen.
*The ability to upgrade weapons has been added to shops in the upper city.
*Options to buy multiple items at a time have been made uniform across the weapon shops, item shops, and Black Market.
*A control help menu has been added to the Inn.
*A guide has been added to clearly discern the direction of Quick Commands set in the Inn.
*The order of items in the control help menu has been adjusted, and many items have been added.
*Text explaining the difference between contracts when selecting a contract has been added.
*The quest selection menu in the Bar has been updated.
**→ Quest rewards can be viewed by changing tabs.
**→ The ability to check possible quest drops has been added.
**→ Quest descriptions have been changed.
**→ Available quest difficulty levels can be viewed without needing to select a difficulty.
**→ When repeating a quest, the cursor will start at the last played difficulty level.
*When failing to match with a guest in the inn, another search will occur automatically.
*Once member recruitment is finished at the Bar, party recruitment will not reopen.
*Chat options have been added to the Bar lobby chat.
*A control guide has been added to the mini-map window (- button).
*A Tips option has been added to the + Menu and the Inn menu.
*Quest details can be confirmed in the + Menu during a quest.
*An option to reduce effects that may impact visibility has been added in the options menu.
*Display priority of the marker denoting the player character has been increased so that it appears over effects created by allies.
*Enemy buff and debuff icons are now left-aligned.
*Upon failing a quest, any items used on that quest will be returned.
*When finishing off an enemy, the UI will display the change of targets.
*Upon clearing a quest by defeating a boss, 1 minute will be added to the quest timer and status ailments will be cured.
*Upon clearing a quest by defeating an enemy rush, 1 minute will be added to the quest timer when the clear gate appears and status ailments will be cured.
*Actions performed by far away allies will not shake the player's screen.
*The results screen has been updated.
**→ Appraisal procedure has changed.
**→ An effect has been added when appraising items.
**→ An effect has been added when earning experience and gold.
**→ A rare effect changing the color of item names has been added.
*A training dummy has been added to the Medius slums.
*Non-interactable townspeople have been added to the Medius slums.
===Character Changes===
*Character level cap has been increased to 100.
*New playable character, the Oracle, has been added and can be unlocked by meeting certain requirements in the main story.
*New playable character, the Bandit, has been added and can be unlocked by meeting certain requirements in the Dragonblood Bandit DLC scenario.
*New weapon categories and actions for existing characters have been added.
*The Empress has been adjusted.
**→ When the Ice Empress activates the Dragon Cannon with the ↓＋A command, pressing up quickly will allow the cannon to aim upwards more easily.
*The Warrior has been adjusted.
**→ The power of the Wind Warrior's Dragon Tackle has been slightly increased.
**→ The tornado created by the Wind Warrior's Dragon Smash has been made larger.
**→ The tornado created by the Wind Warrior's Dragon Smash will now move forward slightly.
**→ Start up on the Poison Warrior's Dragon Tackle has been made slightly longer.
*The Shinobi has been adjusted.
**→ The 3-stage ground combo has been made slightly faster.
**→ The Poison and Ice Shinobi's Dragon Kick during the lock-on combo can be performed sooner.
**→ A knockback effect has been added to the ground combo hit 1, and air combo hits 1 and 2.
**→ When locked on, enemies other than the target can be knocked back with ground combo hits 1 and 3.
**→ When pressing the attack button repeatedly in mid-air, the 2-step slash attack can be continued without interruption.
**→ Hitboxes for kunai combos without lock-on have been made larger.
**→ The attack power of the Thunder Shinobi's Dragon Kick has been reduced.
**→ The attack power of the Poison Shinobi's Dragon Kick has been increased.
**→ The attack power of the Fire Shinobi's homing shuriken has been increased.
**→ The attack power of the Ice Shinobi's homing shuriken has been increased.
**→ The attack power of the Thunder Shinobi's homing shuriken has been reduced.
**→ The attack power of the Poison Shinobi's homing shuriken has been increased.
**→ The Fire Shinobi's lock-on time has been increased.
**→ The Ice Shinobi's lock-on time has been increased.
**→ The Wind Shinobi's lock-on time has been increased.
**→ The Poison Shinobi's lock-on time has been increased.
**→ The Thunder Shinobi's multi-lock-on distance has been slightly decreased.
**→ Damage scaling on the Thunder Shinobi's multi-Dragon Kick has been adjusted.
**→ DP consumption of the Wind Shinobi's Dragon Dash has been decreased.
**→ DP consumption of the Poison Shinobi's Dragon Dash has been decreased.
**→ DP consumption of the Ice Shinobi's Dragon Dash has been decreased.
**→ DP consumption of the non-homing shuriken has been made the same as the homing shuriken for all contracts.
**→ The Fire Shinobi now throws more non-homing shuriken.
**→ The Wind Shinobi now throws more non-homing shuriken.
**→ The Thunder Shinobi now throws fewer non-homing shuriken.
**→ The Ice Shinobi now throws more non-homing shuriken.
**→ The homing shuriken now reduces aggro for other players.
*The Witch has been adjusted.
**→ Acquisition level for all elemental magic has been reduced.
**→ Incantations no longer fail when attempting to level up max-level spells.
**→ Unrelated spells will now be overwritten when chanting new spells.
***(Example: Chanting an elemental spell with levitation stored will store the elemental spell instead)
**→ All spell effects have been made more subtle.
**→ Screen shake has been reduced on all spells.
**→ Effects from spells cast during Dragon Surge have been made slightly more subtle.
*Player hitboxes have been adjusted.
*Players can now fall through thin floors when inputting the command immediately after landing.
*Player skills that leave afterimages have had their effects adjusted.
*Player sprites will be set to standing when speaking with an NPC in town or in a cutscene.
===Equipment Changes===
*New weapon categories have been added: small-sword, greatsword, and magic focus.
*Due to the addition of new weapon categories and player characters, all existing equipment has been rebalanced.
*In accordance with the new level cap, new weapons and accessories of levels 91-100 have been added.
*New weapons and accessories levels 91-100 can be upgraded in shops.
*New weapons and accessories levels 91-100 have been added to the Black Market.
*Categories for kunai and shuriken have been added for trade in the Black Market.
*Sorting for the item Fastidious Badge has been adjusted.
*Effects of all consumable items have been adjusted.
*Exchange rates for some items in the Black Market have been adjusted.
===Enemy Adjustments===
*HP for the boss Rivalis has been reduced for high level quests.
*Behavior for the boss Amica has been adjusted.
*Fireballs launched by the boss Atruum have had their positions raised.
*For Deva Slime enemies appearing outside the Cavern of Torment quest, their behaviors have been adjusted to no longer counter-attack after receiving damage and will pursue targets further.
*Smaller slimes spawned by the Deva Slime enemy now have a unique name and icon.
*Behavior for the Gold Beetle enemy when attacked by a Dragon Dash has been adjusted.
*A variety of the skeleton enemy that dies when defeated has been added.
*The Thundertoad enemy will no longer be blown back by wind magic at certain timings.
*When confused, the Hermit King enemy will now only use its poison bubble attack.
*Enemies will now drop Old Marlayus Coins, Old Pagnas Coins, and weapon upgrade materials.
===Quest Adjustments===
*Additional rewards have been added to high level quests.
*The quest "Training Grounds" (single boss battle) has been added.
*New levels have been added to the following quests:
Quest Adjustments
Quest 	Adjustment
The Ogre Fort 	Lv110
Sea of Tumult 	Lv110
Werewolf Hunting 	Lv110
The Bell Tolls 	Lv110
Undying Dragon 	Lv110
Twin Dragon's End 	Lv110
Unearthed Royalty 	Lv110
The Castle Burns 	Lv110
Eastern Treasures 	Lv110
Invisible Anger 	Lv110
Calamity's Portent 	Lv110
They Come from Hell	Lv110
Dragons' Struggle 	Lv110
Infernal Labyrinth 	Lv110
Resurging Flames 	Lv110
Hidden Hell 	Lv110
Truth in Heaven 	Lv110
Soul Vessel 	Lv110
Marked For Death 	Lv110
The Dragon's Hoard 	Lv110
*Talking to the NPC Medica on the quest The Ogre Fort will no longer change the character's facing direction.
*NPC dialog on the quest Cruise Escort will now advance automatically.
*NPC dialog during the beginning of the quest Undying Dragon will now advance automatically.
*The cutscene for the boss Jinryu on the quest The Castle Burns has been adjusted.
* The cutscene after defeating the Asura Goblin on the quest Calamity's Portent can now be skipped.
* Following behavior in multiplayer of the NPC Princess Miya on the quest The Castle Burn has been adjusted.
===Bug Fixes===
*An issue where the player could still dash when paralyzed while using the Continuous 2 setting has been fixed.
*An issue where the Warrior would stop dashing when inputting diagonal down while using the Continuous 2 setting has been fixed.
*An issue where quest levels yet to be unlocked could be selected when recruiting a party has been fixed.
* An issue where a connection error while recruiting an internet party would cause unintended behavior has been fixed.
*An issue causing the game to hang when a connection error occurred during a Dragon Combo has been fixed.
*An issue that would cause the mini-map to display during certain boss fights in multiplayer has been fixed.
*An issue where party members would appear on the mini-map while it was enlarged even while outside its bounds has been fixed.
*An issue where the item effect P.Atk.xx% during Drg Sphere was not properly applied to some weapons has been fixed.
*An issue where the Warrior's tackle and Dragon Tackle would improperly cancel an enemy's invincibility status has been fixed.
*An issue where the Dragon Guard could cause treasure chests to appear in an improper position has been fixed.
*An issue where the Shinobi would appear to be walking while dashing has been fixed.
* An issue where the Shinobi would appear backward while dashing has been fixed.
*A rare issue where the Shinobi would get stuck to a wall has been fixed.
*An issue causing the Shine spell to last for an unintended amount of time after being recast has been fixed.
*An issue where the camera position would return to default after defeating the boss on the quest Twin Dragon's End has been fixed.
*An issue where unintended behavior would occur when defeating the second dragon in the quest Twin Dragon's End in multiplayer has been fixed.
* An issue where the enemy Flygolin that drops a key in the quests Unearthed Royalty and Tomb Rescue would get stuck in terrain has been fixed.
* An issue where the spear on the quest The Castle Burns would not function properly in multiplayer has been fixed.
*An issue where the NPC Princess Miya would not move on the quest The Castle Burns has been fixed.
*An issue where the boss Jinryu would fail to appear on the quest The Castle Burns has been fixed.
*An issue where the camera would become unable to show the floor when zoomed in inside the boss fight on the quest Invisible Anger has been fixed.
*An issue where an attack performed by the boss Rivalis on the quest Dragons' Struggle would be impossible to avoid has been fixed.
*An issue where the camera would be returned to the default position after a cutscene during the quest Dragons' Struggle has been fixed.
*An issue where the clear gate could appear on the quest Cavern of Torment before all enemies are defeated has been fixed.
*An issue where enemies would appear in an incorrect position when attempting to spawn where the Dragon Guard was deployed on the quest Cavern of Torment has been fixed.
*An issue where a gimmick on the quest Soul Vessel would trigger repeatedly has been fixed.
*An issue where falling lanterns on the quest The Castle Burns could fall repeatedly has been fixed.
*An issue where the boss Rivalis's attacks could remain on screen after being defeated has been fixed.
*An issue where the boss Rivalis (berserk) would not correctly use an attack has been fixed.
*An issue where the boss The Sea Lord's Executioner would not leave its shell has been fixed.
*An issue where the Dragon Tackle would pass through the boss Cthulhu while in zombie form has been fixed.
*An issue where the appearance effect for the boss The Ancient Primal Lord would occur twice has been fixed.
*An issue where the enemy Asura Bat would attack during cutscenes has been fixed.
*An issue where certain behaviors of the Knight enemy would cause it to avoid the Shinobi's lock-on attacks has been fixed.
*An issue where the Thundertoad enemy would exhibit unintended behavior after being knocked back by an attack has been fixed.
===Known Issues===
*The equipment effect "Magic attacks always hit" activates at levels below the equipment level.
*The Witch can cast Condense and LV3 spells while equipped with a magic focus.
A patch to address these issues is in development. A date for this update will be announced as soon as possible.
We sincerely apologize for the inconvenience.
Category:Cut & Legacy Content