Animation names

This page is a list of animation names for use with the /playanimation command. These can be found in the vanilla resource pack folder under animations. The effect stacks column of the tables tells you whether running multiple of that same animation using multiple different animation controllers will cause the effect of that animation to multiply. Ex. if you run multiple animation.ghast.scale animation using multiple different animation controllers then the player will become larger and larger each time you add another one. 
==Actor==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.actor.billboard	 	 	
== Agent ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.agent.move 	 	 	
animation.agent.swing_arms	 	 	
== Armor stand ==
Note: To make the animation the exact same as the armor stand version of the animation for the armor stand animations you have to use a molang query so that the animation does not fade out, Ex. instead of putting a 9999 at the end of the /playanimation command just put a 0 "aaaa == 1.0" instead. (You will have to run another animation with the same animation controller to stop it though. )
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.armor_stand.athena_pose 	 	 	
animation.armor_stand.brandish_pose 	 	 	
animation.armor_stand.cancan_a_pose 	 	 	
animation.armor_stand.cancan_b_pose 	 	 	
animation.armor_stand.default_pose 	 	 	
animation.armor_stand.entertain_pose	 	 	
animation.armor_stand.hero_pose 	 	 	
animation.armor_stand.honor_pose 	 	 	
animation.armor_stand.no_pose 	 	 	
animation.armor_stand.riposte_pose 	 	 	
animation.armor_stand.salute_pose 	 	 	
animation.armor_stand.solemn_pose 	 	 	
animation.armor_stand.wiggle 	 	 	
animation.armor_stand.zombie_pose 	 	 	
== Armor ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.armor.boots.offset	 	 	
== Arrow ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.arrow.move	 	 	
== Axolotl ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.axolotl.idle_underwater 	 	 	
animation.axolotl.idle_floor 	 	 	
animation.axolotl.idle_floor_underwater	 	 	
animation.axolotl.swim 	 	 	
animation.axolotl.walk_floor 	 	 	
animation.axolotl.walk_floor_underwater	 	 	
animation.axolotl.play_dead 	 	 	
animation.axolotl.swim_angle 	 	 	
== Bat ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.bat.flying 	 	 	
animation.bat.resting	 	 	
== Bee ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.bee.flying	 	 	
== Blaze ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.blaze.move	 	 	
== Bow ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.bow.wield 	 	 	
animation.bow.wield_first_person_pull	 	 	
== Cat ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.cat.baby_transform	 	 	
animation.cat.lie_down 	 	 	
animation.cat.sit 	 	 	
animation.cat.sneak 	 	 	
animation.cat.sprint 	 	 	
animation.cat.walk 	 	 	
== Chicken ==
Name 	Effect In-Game(Player) 	Image	Effects Stack
animation.chicken.general.v1.0 	Errors, lagging, and possible crash.	 	
animation.chicken.baby_transform	 	 	
animation.chicken.general 	 	 	
animation.chicken.move 	 	 	
== Cod ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.cod.flop	 	 	
animation.cod.swim	 	 	
== Cow ==
Name 	Effect In-Game(Player) 	Image	Effects Stack
animation.cow.baby_transform	Makes the players head larger. 	 	
animation.cow.setup 	 	 	
animation.cow.setup.v1.0 	Errors, lagging, and possible crash.	 	
== Creeper ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.creeper.legs 	 	 	
animation.creeper.swelling	 	 	
== Crossbow ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.crossbow.wield	 	 	
== Dolphin ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.dolphin.move	 	 	
== Dressing room idle arm 1 ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.idle_arm_1	 	 	
== Dressing room idle back 1 ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.idle_back_1	 	 	
== Dressing room idle bottom 1 ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.idle_bottom_1	 	 	
== Dressing room idle torso 1 ==
Name 	Effect In-Game(Player)	Image	Effects Satck
animation.idle_torso_1	 	 	
== Dressing room react arm 1 ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.react_arm_1	 	 	
== Dressing room react arm 2 ==
Name 	Effect In-Game(Player)	Image	Effects Stack
animation.react_arm_2	 	 	
== Ghast ==
Name 	Effect In-Game(Player) 	Image	Effect Stacks
animation.ghast.scale	Makes the players body huge. (The effect of this can be multiplied by running it multiple times but with a different animation controller each time. )	 	Yes
== Enderman ==
Name 	Effect In-Game(Player) 	Image	Effect Stacks
animation.enderman.arms_legs 	 	 	
animation.enderman.base_pose 	 	 	
animation.enderman.carrying 	Makes the players arms tilt forward like they are an enderman carrying a block. 	 	
animation.enderman.scary_face 	Makes the base layer of the players head raise up by half of the size of the head. (Note: this does not affect the outer layer of the player's head. )	 	
animation.enderman.base_pose_v1.0 	Errors, lagging, and possible crash. 	 	
animation.enderman.scary_face_v1.0	Errors, lagging, and possible crash. 	 	
== Player ==
Name 	Effect In-Game(Player) 	Image	Effect Stacks
animation.player.attack.positions 	 	 	
animation.player.attack.rotations 	Increases the amount that the player's hand moves when they use their hands. 	 	Yes
animation.player.base_pose.upside_down 	Flips the player's body arms and head upside down (This does not effect their legs. ). 	 	Yes
animation.player.bob 	Increases the amount that the player's arms bob from side to side when they are standing still. 	 	Yes
animation.player.bob.stationary 	 	 	
animation.player.bow_equipped 	Makes the players hands follow the direction that they are looking, the same as when they are using a bow. 	 	
animation.player.cape 	 	 	
animation.player.crossbow_equipped 	 	 	
animation.player.crossbow_hold 	 	 	
animation.player.glide 	 	 	
animation.player.holding 	Increases the amount that the player's arm extends when they are holding an item in their hand. 	 	
animation.player.holding.zombie 	 	 	
animation.player.look_at_target.inverted 	 	 	
animation.player.look_at_target.ui 	 	 	
animation.player.move.arms 	Increases the amount that the players arm moves when they walk. 	 	Yes
animation.player.move.arms.single 	 	 	
animation.player.move.arms.stationary 	 	 	
animation.player.move.arms.statue_of_liberty	 	 	
animation.player.move.arms.zombie 	Makes the player's arms extend like they are a zombie. 	 	
animation.player.move.legs 	Increases the amount that the player's legs move when they walk. 	 	Yes
animation.player.move.legs.inverted 	Flips the players legs upside down and into their body. 	 	Yes
animation.player.move.legs.single 	 	 	
animation.player.move.legs.stationary 	 	 	
animation.player.riding.arms 	Makes the player's arms extend like when they are riding an entity. 	 	No
animation.player.riding.arms.zombie 	 	 	
animation.player.riding.legs 	Makes the player sit down. (Note: The players legs will float 0.5 blocks (the height of a slab) above the ground. ) 	 	No
animation.player.shield_block_main_hand 	 	 	
animation.player.shield_block_off_hand 	 	 	
animation.player.sleeping 	Makes the player lay down. Note: This overrides other animations and locks the players body into the sleeping position.	 	No
animation.player.sneaking 	Makes the player crouch. 	 	Yes
animation.player.sneaking.inverted 	Makes the player crouch backwards. 	 	Yes
animation.player.swim 	Makes the player swim / crawl. 	 	
animation.player.swim.legs 	 	 	
animation.player.swim.legs.single 	 	 	
animation.player.swim.legs.stationary 	 	 	
Category:Data driven id lists in Bedrock Edition