Report 397

Report #397
Skillset: Highmagic Skill: Malkuth/Red
 Org: Geomancers Status: Completed Jun 2010
Furies' Decision:
Malkuth and red summon resistance boosted.
Problem: In report 256, the effect of size was removed from summon resistance.
However, the intent of that report was more to standardize summon resist than
dramatically lower it across the board. Nowadays, resisting a forced movement
attempt is extremely rare, and, especially given the introduction of beast
gust/mountkick that can be done without consuming balance or equilibrium, summon
type moves have gotten quite of hand. To put things in perspective, other IRE
games, in recognition of the huge effect that forced movement can have on group
combat, have mass salve that completely shuts down most forms of forced
movement, and is generally pretty hard to strip. Here, on the other hand, there
has been virtually no summon resist since the size nerf (I don't have access to
the formulas, but it appears that skills that give summon resist like malkuth
and red actually contribute a very modest amount to summon resist, most of it
coming from size previously).
[A: 0 R: 0] Solution #1: Add 15 - 20% more summon resist to malkuth and red.
[A: 0 R: 0] Solution #2: Add a 15 - 20% innate summon resistance to everybody,
 or add part to malkuth/red and part as innate. You
 get the idea.
[A: 0 R: 0] Solution #3: Change the effect of one of the music boxes
 (goldenbox?) to give a strong buff to summon resist
 (40 - 45%) while playing. It would be stripped with
 disjunction horns like music boxes currently are.
 Since music boxes and disjunction horns are
 practically never used, I thought this might be a
 good way to include them.
Player Comments:
---[Veyrzhul on 6/1 @ 10:30 writes]:
Maybe all other skills that add summon resistance should be reviewed, too.
---[Kalin on 6/1 @ 21:45 writes]:
I agree with summon resistance needing a review. As it is I can't remember the
last time I resisted any form of summon, post size change.
---[Raeri on 6/5 @ 08:27 writes]:
Everyone gets malkuth/red, so no point in putting part as innate. I'd agree with
the above though, all summon resistance skills could use a looking at - else
we'll have to do this again for the other summonresist abilities.
---[Fillin on 6/14 @ 13:21 writes]:
While I'm not opposed to all summon resist skills getting reviewed, I see
attacking the purely general ones as a much less intensive way of accomplishing
the same thing. Less work = more likely to be accepted.
---[Inagin on 6/17 @ 16:09 writes]:
Summoning resistance as an effect for sizes were one of the balancing factors
for races. So, how about bringing that back? Of course, it'll have to be based
on racial sizes, the default size (before SHRINK and EXPAND is considered). The
largest size is 18, so it shouldn't be too much.
---[Talan on 6/19 @ 22:35 writes]:
Solution 1 please!
---[Fillin on 6/28 @ 19:43 writes]:
I very much agree with that, Inagin, but given that that basic idea was ignored
in report 256, I decided not to use it as one of my soutions.