Tour De Force

Tour De Force is an ultimate ability for Chamber.
==Description==
Tour De Force is an Empowerment ability that Chamber has to equip before using. Chamber can cast Tour De Force during the buy phase of any round in which he has his ultimate. Upon casting, he will summon a sniper rifle. Chamber can unequip and reequip this rifle with a shorter equip time for the rest of the round.
If Chamber kills an enemy with Tour De Force, a temporary slowing field will be created on the ground under the victim's position. If the target is high enough above ground when they are killed, it is possible for the slow field to not be created at all.
Tour De Force Summon.png|Summon
Tour De Force Equip.png|Equip
Tour De Force ADS.png|ADS (Aim down sights)
Tour De Force Fire.png|Fire
Tour De Force Slow.png|Slowing field after target killed
==Stats==
Stat 	Value 	Confirmedvalue?
Initial summon time 	2.3 seconds 	Game files
Equip time 	0.667 seconds 	*
Ammunition 	5 roundsNo reserve 	In-game
Damage 	150 	[a]
Damage multipliers 	Headshot: x1.7Leg shot: x0.85 	[a]
Fire mode 	Semi 	In-game
Fire rate 	0.9 per second1 every 1.111 seconds	
Wall penetration 	High 	*
Slow radius 	6 meters 	Game files
Slow duration 	4 seconds 	
Unequip time(out of ammo)	1 second 	*
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Verified using the Range's training dummy
===TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–50 m 	Body 	1 	0.000 	1 	0.000 	1 	0.000
0–50 m 	Legs 	1 	0.000 	1 	0.000 	2 	1.111
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	5 	4.5 	5 	4.5 	7.5 	10 	15 	15
Alternate Fire	0 	0 	0 	0 	7.5 	10 	15 	15
==Update History==
de:Glanzleistung
Category:Abilities
Category:Ultimate Abilities