In Nomine - The Costume Department

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Here is an example character sheet: 
==Character Creation:==
===Pick a Character concept:===
e.g. Inquisitor, Aging rock star, Bodyguard or similar.
===Pick a Choir of Angels:===
*Seraphim -- Spirits of Truth
*Cherubim -- Devoted Guardians
*Ofanim -- Agents of Motion
*Elohim -- Objective Observers
*Malakim -- Honor-bound Warriors
*Kyriotates -- Discordian Borrowers
*Mercurians -- Celestial Socialites
Your Choir will give you a Resonance (A power unique to your type of Angel) and a Dissonance (Something that will cause you problems if you do it). For example a Seraphim has a Truth Resonance, they can spot lies easily. But it is Dissonant for them to tell a lie. If they do that it will cause them problems (See Dissonance and Discord)
===Pick a Superior:===
*Blandine, Archangel of Dreams
*Christopher, Archangel of Children
*David, Archangel of Stone
*Dominic, Archangel of Judgment
*Eli, Archangel of Creation
*Gabriel, Archangel of Fire
*Janus, Archangel of Wind
*Jean, Archangel of Lightning
*Jordi, Archangel of Animals
*Khalid, Archangel of Faith
*Laurence, Archangel of the Sword
*Litheroy, Archangel of Revelations
*Marc, Archangel of Trade
*Michael, Archangel of War
*Novalis, Archangel of Flowers
*Yves, Archangel of Destiny
*Zadkiel, Archangel of Protection
Your Superior will give you a special "Choir attunement" which is another special ability, a way of regaining essence and a dissonance condition, which if you break it will cause problems, similarly to the dissonance condition you got for your choir above.
===Allocate Forces and Attribute points:===
Angels start the game with 9 forces which can be split between the three realms: Corporeal (Physical), Ethereal (Mental) and Celestial (Spiritual) You must put at least 1 force into each. (Mortals get 5 forces and Soldiers of God get 6)
Each Force has two attributes associated with it: For every point of Force you have in a realm, you get 4 points to split between those two attributes. So for example if I had put 3 forces into Corporeal, I would have 12 points to split between Strength and Agility. I could choose Strength 6 and Agility 6 or Strength 4 Agility 8 or any other combination.
Attributes and their values
Corporeal
*Strength
*Agility	Attribute Value .... Significance
#....................... Miserable
#....................... Poor, or Human Child
#....................... Low-Average Human Adult
#....................... Above-Average Human Adult
#....................... Low-Average Celestial
#....................... Average Celestial; Excellent Human
#.......................
#....................... Above-Average Celestial; Exceptional Human
#.......................
#....................... Human Upper Limit; Excellent for a Celestial
#.......................
#....................... Spectacular, even for a Celestial	Skills ratings:
# ....................... Basic proficiency
# ....................... Average
# ....................... Skilled
# ....................... Expert
# ....................... Regional champion
# ....................... Among the best in the world.
Ethereal
*Intelligence
*Precision	Attribute Value .... Significance
#....................... Miserable
#....................... Poor, or Human Child
#....................... Low-Average Human Adult
#....................... Above-Average Human Adult
#....................... Low-Average Celestial
#....................... Average Celestial; Excellent Human
#.......................
#....................... Above-Average Celestial; Exceptional Human
#.......................
#....................... Human Upper Limit; Excellent for a Celestial
#.......................
#....................... Spectacular, even for a Celestial	Skills ratings:
# ....................... Basic proficiency
# ....................... Average
# ....................... Skilled
# ....................... Expert
# ....................... Regional champion
# ....................... Among the best in the world.
Celestial
*Perception
*Will	Attribute Value .... Significance
#....................... Miserable
#....................... Poor, or Human Child
#....................... Low-Average Human Adult
#....................... Above-Average Human Adult
#....................... Low-Average Celestial
#....................... Average Celestial; Excellent Human
#.......................
#....................... Above-Average Celestial; Exceptional Human
#.......................
#....................... Human Upper Limit; Excellent for a Celestial
#.......................
#....................... Spectacular, even for a Celestial	Skills ratings:
# ....................... Basic proficiency
# ....................... Average
# ....................... Skilled
# ....................... Expert
# ....................... Regional champion
# ....................... Among the best in the world.
== Resources: ==
Finally you get a pool of 36 Character points (Angels get 4 times your total number of forces, mortals get 7 times the number of forces + the first level of status for free.) to buy resources (All resources are measured in ranks from 0-6) which can be spent on the following: 
* Combat, Movement, Social or Technical Skills: 1 point per level
* Culture, Artisan, Knowledge or Language Skills: 2 points grants 3 levels of skill.
* Servants 1 point per level.
* Songs 1 point per level
* Artefacts: 1 point per level for Corporeal, 2 points per level for Ethereal and 3 points per level for Celestial. 
* Vessel: 3 points per level
** A role for your vessel (Role level + role status)/2 (Round up)
** Charisma for your vessel 2 points per level (Max 2 levels)
*You could also get a "servitor attunement" from your superior for 10 points. For example Jean might grant a power to let you create electricity or remotely control machines.
Doing the will of your archangel can earn you some or all of the above rewards as well as potentially more forces if you do exceptionally well.
Details of what these resources do is below:
Skills (This is a non-exhaustive list. Angels tend to be rather unskilled getting by on their high attributes.)
Normally you add your skill to an attribute and try to roll under that number on a D666 to succeed. 
Movement Skills: (Strength or Agility, -1 if unskilled)
Climbing, Running, Swimming, Acrobatics, Move Silently, Escape Artistry	Language Skills: (Intelligence, -3 if unskilled)
English, Spanish, Chinese, French etc... (A language will cover closely related ones as well)
Technical Skills: (Intelligence or Precision, -3 if unskilled)
Computers, Driving, Electronics, Engineering, Lockpicking, Medicine.	Knowledge Skills: (Intelligence or Perception -3 if unskilled)
Chemistry, History, Philosophy, Biology, Wilderness Survival etc...
Combat skills: (Strength or Agility, -1 if unskilled)
Dodge, Fighting, Large Weapons, Shooting, Small Weapons, Throwing	Artistic skills: (Perception, Precision or Agility, -2 if unskilled)
Singing, Sculpting, Dance, Painting, Forgery etc,,,
Social Skills: (Perception or Will, -1 if unskilled)
Detect Lies, Intimidate, Sincerity (Covers both lies, the truth and half truths convincingly). Fast Talk, Etiquette, Seduction	Culture skills: Can cover a geographical, cultural or social area. (Intelligence or Perception -3 if unskilled)
California, "The fashion world", "Internet culture" or Anime, Survival etc...
* Servants: Assistants (normally mortals) To calculate their cost multiply their class by their level and then divide by 2. If a servant dies, then as long as it wasn't deliberate or careless, then another servant might be recruited at a later date.
** Class: The potency of your familiar.
*** 1 point (A normal animal with 4 forces)
*** 2 points (A "reliever" a young proto-angel, working to earn its wings)
*** 3 points (A weak, stupid or dull human with only 4 forces)
*** 4 points (A normal human with 5 forces)
*** 5 points (A Soldier of God with 6 forces or a normal human with 5 forces and 20 extra character points)
*** 6 points (An experienced Soldier of God with 7 forces, or 6 forces but 20 extra character points)
**Level: How loyal your servant is (1-6): 1 - Only willing to help out when it costs them nothing. 6 - Absolute loyalty, will die for you.
* Songs
** Songs usually come in three versions. A Corporeal, Ethereal and Celestial version. They cost 1 point per level and each version must be purchased separately. Using songs costs Essence and causes disturbance, so they can't be used as reliably as skills. To use a Song roll D666 and get under your [Rating of song]+[Relevant force]
** Song include: 
*** Attraction: (Corporeal: Tie two objects so that they are drawn to each other. Ethereal: Cause somebody to be passionately attracted to somebody Celestial: Put magical tracking on a person.)
*** Charm: Reduce peoples attributes (Corporeal: reduce strength or agility, Ethereal: reduce intelligence or precision, Celestial: Reduce perception or will)
*** Dreams: (Corporeal: lets you enter peoples dreams for a few minutes. Ethereal: Make people better or worse in their dreams, Celestial: Control what their dreams are like)
*** Entropy: (Corporeal: Make people or object to be older or younger, Ethereal: cause mental damage, Celestial: Cause hallucinations)
*** Form: (Corporeal: Armour your skin, Ethereal: Become invisible, Celestial: Change a persons appearance)
*** Peace: (Corporeal: Make people physically weak, Ethereal: Calm people down. Celestial: Reduce the effects of mental or spiritual effects caused by Discord.)
*** Healing: Heals the Body, Mind or Spirit depending on the version.
*** Light: (Corporeal: Makes a magical light, Ethereal: Create Illusions. Celestial: Create an offensive laser.)
*** Motion: (Corporeal: You can fly, Ethereal: Telekinesis, Celestial: Teleport)
*** Possession: Celestial only - Lets you possess the body of another person or take over another person's vessel.
*** Projection: Go unconscious and: (Corporeal: Scry on distant places. Ethereal: Scry on dreams, Celestial: Scry on heaven)
*** Shields: (Corporeal: blocks physical movement and attacks, Ethereal: Blocks mental or resonance attacks, Celestial: Blocks celestial forms and hide from observation.
*** Thunder: Corporeal only: Loudly stun and dazzle everybody in an area).
*** Tongues: (Corporeal: Communicate in any human language, Ethereal: Telepathy, Celestial: Send a long range message)
*** Numinus Corpus: Corporeal only - each version gives you either: Horns, Wings, Claws, Fangs, a tail, a barbed tongue or similar, mostly useful in combat)
* Artefacts
** Corporeal Artefacts cost 1 point per level. They are mundane, but you always know where they are.
** Ethereal Artefacts cost 2 points per level and add +1 to a specific skill per level.
** Celestial artefacts are more complicated, but usually cost 3 points per level and provide supernatural benefits.
** Ask me for details and I can provide more examples, but these could be things like: a blessed weapon, a car that makes you better at driving or a scalpel that magically heals wounds. 
* Bodies: Cost is: (Level of Vessel x3)+(Any charisma or Toughness)+ (Role Status + Role Level) / 2 with the result rounded up
** Vessels: These are magically crafted human bodies that you can inhabit on Earth. Most Angels will need one, because if your vessel dies, your character will usually return to heaven. Higher level bodies are more resilient. Humans don't need a vessel, they are born with their own body for free. You could have more than one vessel if you wanted, but one is usually enough.
*** Vessels cost 3 points per level (Max: 6 levels)
*** Charisma (2 points per level, max 3 levels)- This gives a +1 bonus to social roles for in-person meetings.
*** Toughness (4 points per level, max 2 levels) - (Humans only, gives them extra hit points)
** Roles: The cost of a role is equal to it's (Status x Level) / 2 with the result rounded up. Roles are linked to a specific vessel, if the vessel dies then the associated role is also lost unless you can get an identical body. 
*** Level (1-6) This covers how "established" your life is. Lv 1 is just a fake ID, Lv 6 gives you a home, car, a network of close friends, a regular job and so on. This can help mitigate the amount of Disturbance you create.
*** Status (1-6) This covers how important you are in your job (But you will need suitable levels of the appropriate skill to back this up. For example a Doctor would need the Medicine Skill) A lv 1 role would be a cleaner or farmhand. Whilst lv 6 could represent a well known movie star or a famous politician. Every level above 2 gives a +1 for most social interaction skills.
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