Lost City (Timeless)

Lost City is the [?] world of Timeless, released first during the [?] update as a classic world
This world is taking place during the 1930's or 1940, near the very end of the period where many explorers travelled through the jungles of south america, hoping to found long lost treasures and hidden archeological artifacts as well as scientific curiosities. This is further evidenced by the presence of quite advanced technology, such as metal detectors and planes
The location is clearly south america, but is more exactly thought to possibly be Guatemala, due to the appearance of mayan temples that are greatly similar to those found at the ancient city of Tikal and possible references to american experiments led on locals in this country during the 30's and 40's
Taking mainly place at dawn, the levels occur in a large tropical rainforest, with gigantic trees (mainly sapotaceans) covering the areas and extensive vegetation blocking off certain areas. Altough impossible to enter, there is a very muddy river near the right border that serves as a barrier, and in certain places of the map are patches of quicksand that affect players as well as zombies. Apart from a waterfall that has very little impact on the gameplay, the main place of interest here are ruins of what was once an extensive mayan city ; multiple pyramides are shown, along houses and palaces, with often various levels of decaying and heavy plant cover. Some hides indoors areas, interconnecting multiple buildings and allowing players to travel through the broken underground complex, which is quite chaotic and overrun by vegetation.
This world has multiple unique gimmicks :
*First, the muddy and swampy water, which is a very secondary gimmick of this world which will only affect people once they start getting into certain areas such as near the waterfall's basin, and is restricted to a 32.5% speed debuff since players are unable to dive due to the water's low depth.In some occasion, you characters may end up underwater ; They will then have an Oxygen meter, which allows them to last 25 seconds underwater, heavily damaging them after with 70 damage per second and which refills by 15% per second when they aren't underwater. This can only be seen if a zombie manages to, for example, knock you down in the water, or if you end up crawling into it
*Second is the quicksand, that isn't deep enough to allow you to sink inside of it but greatly slows you and zombies down by 70%. Your stamina also takes twice the time to regenerate, while bending/crawling is impossible ; some zombies can emerge from quicksand during ambushes, and zombies that are exceptionnaly short will simply "drown" and almost instantly die
*The third gimmick here is the thick vegetation and branches, that can sometimes block off areas requiring players to use certain weapons or tools to cut through it or to simply burn the plants down. Zombies can also be blocked and as expected blocked by it.
*The fourth gimmick, only happening in special maps or late levels is Traps : activated by various means, these can provoke a volley of arrows or the fall of a large boulder. Moreover, both affect players and zombies, so one must be careful when using them as to not harm other people.
Lost City has currently two ambushes : the first one, Plane Crash, will provoke the arrival of a large plane above the map, sending down Missing Passengers and very few Lost Pilots while crashing outside of the map, giving out a few more zombies that enter the area a bit after the plane crashed. Spawned zombies will usually be already weakened or at least slightly injured. The second one is called Surprise attack, and will summon Indigen Zombies in large groups from nearby thickets.
==Audio==
The world uses mainly music from Plants vs Zombies 2, but is set to have exclusive themes and extended version of the classic musics in the future
==Game Description==
Go back to the greatest ages of exploration and discover the long lost city of gold hidden in the dangerous and impenetrable jungles of South America !
But stay alert, since these treasure seeker are still hungry for discoveries and won't give up searching for your brains
==Order of Events==
Lost City require first that you finish the Present, and that you use a Continuum Breacher. Apart from this, not much is required
After finishing the Day [?], players will found an old map, written in spanish, with very precise and recent writings indicating possible locations for what appears to be a set of ruins in the jungle. One of the location bears a large "X" mark, made using what seems to be human blood and tomato sauce.
As of March 2020, no bosses were planned, although a possible golem-like boss was scrapped very early in developpement. Possibility include robots inspired by mayan gods, but this currently is all
==Levels==
Seemingly quite normal in terms of difficulty at first, Lost City levels have a high tendency of suddenly and abruptly getting much harder than expected. This is mainly due to the heavy rainforest covering the area, and can often conceal a massive wave that will arrive undected, often ending what was first very good runs. The terrain is also very hard to travel through, leading to players having to flee from an unexpectable swarm of zombies and getting blocked by vegetation or stuck in quicksand. Situations can also easily become worse when Relic Hunters start targeting players, since they can attack and deal a massive amount of damage to characters that aren't moving much.
The levels aren't decided yet
==Brain Busters==
===Locked and loaded===
During these levels, players will have to use survive using only certain items, depending on which character they choosed
===Special Delivery===
In Special Delivery, everyone will have their weapons delivered via some kind of conveyor belt. Players will only have 6 slots avalaible, and can throw weapons they don't need. Certain items can be stacked up
===Beat the trap out of them===
Played on a special maps, this gamemode will force players to use a very minimal amount of weapons to take down huge waves, with the objective being to protect a temple's entrance from the zombies ; if 5 zombies manage to enter, the team has lost. Thankfully, players have a large array of rechargeable traps placed all around the map and activated from a long range, allowing them to mow down undeads solely with those
===Trial of the Sun===
Played on a special map, these levels are played like regular ones but with a special twist ; in order to win the stage, people have to team up and solve a set of various puzzles around the map, consisting of guiding a solar ray with mirrors, statues and prisms in order to make it illuminate a specific target, often a sacrificial autel. If players aren't quick enough, they will risk being submerged by the ridiculously increasing numbers of zombies. As such, quickly solving the puzzle is advised
==Related achievements==
==Trivia==
*It is the first world to have a hidden achievement
**It is also the first one to require a specific character to achieve this task, the character being Alice
*The concept of the brain buster Trial of the Sun was originally an idea of the user BobertTheBoss
Category:Timeless page
Category:Timeless worlds
Category:Lost City related
Category:Daytime areas
Category:Areas with water
Category:Uncleared page