New Ship Parts

New stuff for Rogue Trader ships!
==New Hulls==
This my homebrewed ship hulls for Rogue Trader. They are meant for small ships instead of large, and so can only provide power for las weapons (currently the lascannon and lasgun)
===Dropship===
Speed- 10
Manouverability- +10
Detection- +10
Hull Integrity- 10
Armour- 5
Turret Rating- Still no idea what this does
Space- 22
SP- 7
===Fighter===
Speed- 9
Manouverability- +30
Detection- +20
Hull Integrity- 13
Armour- 10
Turret Rating- ???
Space- 18
SP- 10
===Heavy Goods Transporter===
Speed- 4
Manouverability- +10
Detection- +15
Hull integrity- 7
Armour- 5
Turret rating- PTOOF
Space- 17
SP- 7
==New Supplemental Components==
===Hull Addon===
====Additional Container====
Adds +5 Space and +2 armour, but has a -5 modifier to manouverability
SP- 2
====Nosecone====
Removes the -5 modifier
SP- 1
===New weapons===
====Mining laser====
An addition for mining ships, this weapon exploits weakness the rocks that it is fired at, filling them with intense heat which quickly cracks them apart
Filling- When critting, it always counts as a roll of a one on the crit table in addition to other effects
Appropriate hull types- All ships
Power- 10
Space- 2
Damage- 1d10+6
Strength- 4
Crit rating- 2
Range- 5
SP- 2
==Weapon rules==
Each unit of power is equal to four lascannon shots.
1 lascannon shot = 5 lasgun shots
1 POWER = Four lascannons = 20 lasguns
Ship weapons require 5 crew to use (per weapon)- 3 to load, 2 to fire
Normal weapons require 1 crew to use (per weapon)- 1 to load and fire (if two crew assigned, may reroll to hit)
Category:Homebrew
Category:Rogue Trader
Category:TheCyanWool