Mario Kart: Ancient Circuit/Items

Just like most Mario Kart games, Mario Kart: Ancient Circuit features an array of items that can be used to turn the tide of a race.
As in past installments, not all items are available to all places; more powerful items like Stars and Bullet Bills are generally only available to those in the back of the pack, while those in front generally get weaker items like Bananas and Green Shells.
However, new to this game is an Item Switch function similar to the Super Smash Bros. games, which allows you to change which items appear and what places are allowed to get those items.
The first table of item probabilities shown below is the default in GP and Versus Mode since the "Butch vs. Femme" DLC pack, while the second is the original item probability; both also assume you have Item Distribution set to normal in the Rules. (The item distribution behaves a bit differently in Item Rain and Item Slots, as well as in Battle Mode.) A purple background means the item is common, red means uncommon, orange means rare, and yellow means the item is ultra-rare (roughly a 1% chance of appearing) in that place.
==New items==
Item	Description 	 	 	 	 	 	 	 	 	 	 	 	
Blue Coin	Rarely appears on the track in place of a regular Coin. Collect it and you get three Coins.	 	 	 	 	 	 	 	 	 	 	 	
Buzzy Beetle Shell	The first custom item Alex ever made, this functions similarly to a Green Shell, but is far more durable. It keeps going after it hits a racer and resists fire.
{|class="wikitable"	1	2	3	4	5	6	7	8	9	10	11	12
==Returning items==
===Returning from SNES===
Item	Description 	 	 	 	 	 	 	 	 	 	 	 	
Coin	Found on the track. Collect them to boost your speed, until you hit 10. Every time you get 100 coins, you unlock a new tire, and every time you get 150, you unlock a new glider.	 	 	 	 	 	 	 	 	 	 	 	
Banana Peel	Throw this on the ground. Any racer who hits it spins out.
{|class="wikitable" 	1	2	3	4	5	6	7	8	9	10	11	12
===Returning from N64 and GBA===
Item 	Description	 	 	 	 	 	 	 	 	 	 	 	 	
Triple Items 	Green Shells, Red Shells, Buzzy Beetle Shells, Spiny Eggs, Dry Bones Shells, Yellow Shells, Bananas, Mushrooms, and F.I.B.'s have a 30% chance to come in triples. They revolve around your Kart and, except for the last two, will act as a protective barrier. Be extremely careful with Triple Mushrooms...if an opposing racer hits them, they'll steal your speed boosts!
{|class="wikitable" style="border: 3px solid #;"	Triple Green Shells	1	2	3	4	5	6	7	8 	9 	10	11	12
Triple Red Shells 	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
Triple Bananas 	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
Triple F.I.B.'s 	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
Triple Shrooms 	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
Triple Buzzy Shells 	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
Triple Spiny Eggs 	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
Triple Dry Bones Shells	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
Triple Yellow Shells 	1 	2 	3	4	5	6	7	8	9	10	11	12	 	
===Returning from GCN===
Item	Description	 	 	 	 	 	 	 	 	 	 	 	
Heart	Three hearts revolve around your Kart. Each one intercepts any item that hits you or that you run over and makes it available for you to use.
{|class="wikitable"	1	2	3	4	5	6	7	8	9	10	11	12
===Returning from DS and Beyond===
Item	Description	 	 	 	 	 	 	 	 	 	 	 	
Blooper	Squirts ink all over every racer in front of you, obscuring their vision. The ink blast lasts 10 seconds unless you use a Mushroom or Dash Panel to boost your speed, or drive underwater.
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Category:Mario Kart: Ancient Circuit
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Category:Items
Category:Mario Kart Items
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Category:Mario Kart (series)