Final Fantasy XIV accessories/Ring/Blacksmith

The following is a list of ring accessories useable by blacksmiths in Final Fantasy XIV.
This list only includes equipment that provides a bonus to craftsmanship, control, or CP. To see all equipment available to blacksmiths for glamour purposes, see the following lists:
*All Classes
*Disciples of the Hand
*Exclusive
Name/Icon	Requirements 	Base attributes 	Base attributes 	Base attributes
Name/Icon	Requirements 	Bonuses 	Bonuses 	Bonuses
Name/Icon	Requirements 	Information 	Information 	Information
 	RingAll Classes Lv. 1Item Level 11 	Defense: 1 	Magic Defense: 1 	
 	RingAll Classes Lv. 1Item Level 11 	CP +8 	CP +8 	CP +8
 	RingAll Classes Lv. 1Item Level 11 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingAll Classes Lv. 18Item Level 18 	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingAll Classes Lv. 18Item Level 18 	CP +9 ( +10) 	CP +9 ( +10) 	CP +9 ( +10)
 	RingAll Classes Lv. 18Item Level 18 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingAll Classes Lv. 27Item Level 27 	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingAll Classes Lv. 27Item Level 27 	CP +11 ( +12) 	CP +11 ( +12) 	CP +11 ( +12)
 	RingAll Classes Lv. 27Item Level 27 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingAll Classes Lv. 37Item Level 37 	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingAll Classes Lv. 37Item Level 37 	CP +12 ( +14) 	CP +12 ( +14) 	CP +12 ( +14)
 	RingAll Classes Lv. 37Item Level 37 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingAll Classes Lv. 45Item Level 47 	Defense: 1 	Magic Defense: 1 	
 	RingAll Classes Lv. 45Item Level 47 	Order of the Twin Adder UniformCP +15Set Bonus: Craftsmanship +3	Order of the Twin Adder UniformCP +15Set Bonus: Craftsmanship +3	Order of the Twin Adder UniformCP +15Set Bonus: Craftsmanship +3
 	RingAll Classes Lv. 45Item Level 47 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	UniqueUntradeable
 	RingAll Classes Lv. 45Item Level 47 	Defense: 1 	Magic Defense: 1 	
 	RingAll Classes Lv. 45Item Level 47 	Maelstrom UniformCP +15Set Bonus: Craftsmanship +3 	Maelstrom UniformCP +15Set Bonus: Craftsmanship +3 	Maelstrom UniformCP +15Set Bonus: Craftsmanship +3
 	RingAll Classes Lv. 45Item Level 47 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	UniqueUntradeable
 	RingAll Classes Lv. 45Item Level 47 	Defense: 1 	Magic Defense: 1 	
 	RingAll Classes Lv. 45Item Level 47 	Immortal Flames UniformCP +15Set Bonus: Craftsmanship +3 	Immortal Flames UniformCP +15Set Bonus: Craftsmanship +3 	Immortal Flames UniformCP +15Set Bonus: Craftsmanship +3
 	RingAll Classes Lv. 45Item Level 47 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	UniqueUntradeable
 	RingAll Classes Lv. 47Item Level 47 	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingAll Classes Lv. 47Item Level 47 	CP +13 ( +15) 	CP +13 ( +15) 	CP +13 ( +15)
 	RingAll Classes Lv. 47Item Level 47 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingBSM Lv. 50Item Level 55 	Defense: 1 	Magic Defense: 1 	
 	RingBSM Lv. 50Item Level 55 	CP +17Reduced Durability Loss +10 	CP +17Reduced Durability Loss +10 	CP +17Reduced Durability Loss +10
 	RingBSM Lv. 50Item Level 55 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	UniqueUntradeable
 	RingAll Classes Lv. 50Item Level 55 	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingAll Classes Lv. 50Item Level 55 	CP +15 ( +17)Increased Spiritbond Gain +1 	CP +15 ( +17)Increased Spiritbond Gain +1 	CP +15 ( +17)Increased Spiritbond Gain +1
 	RingAll Classes Lv. 50Item Level 55 	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingAll Classes Lv. 52Item Level 70 	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingAll Classes Lv. 52Item Level 70 	CP +16 ( +18) 	CP +16 ( +18) 	CP +16 ( +18)
 	RingAll Classes Lv. 52Item Level 70 	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingAll Classes Lv. 56Item Level 110 	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingAll Classes Lv. 56Item Level 110 	CP +18 ( +21) 	CP +18 ( +21) 	CP +18 ( +21)
 	RingAll Classes Lv. 56Item Level 110 	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 60Item Level 170	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 60Item Level 170	CP +20 ( +23) 	CP +20 ( +23) 	CP +20 ( +23)
 	RingDisciple of the Hand Lv. 60Item Level 170	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 60Item Level 180	Defense: 1 	Magic Defense: 1 	
 	RingDisciple of the Hand Lv. 60Item Level 180	CP +23 	CP +23 	CP +23
 	RingDisciple of the Hand Lv. 60Item Level 180	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	Untradeable
 	RingDisciple of the Hand Lv. 60Item Level 190	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 60Item Level 190	CP +21 ( +24) 	CP +21 ( +24) 	CP +21 ( +24)
 	RingDisciple of the Hand Lv. 60Item Level 190	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 60Item Level 200	Defense: 1 	Magic Defense: 1 	
 	RingDisciple of the Hand Lv. 60Item Level 200	CP +24Craftsmanship +5 	CP +24Craftsmanship +5 	CP +24Craftsmanship +5
 	RingDisciple of the Hand Lv. 60Item Level 200	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	Untradeable
 	RingDisciple of the Hand Lv. 63Item Level 200	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 63Item Level 200	CP +19 ( +22)Control +9 ( +10) 	CP +19 ( +22)Control +9 ( +10) 	CP +19 ( +22)Control +9 ( +10)
 	RingDisciple of the Hand Lv. 63Item Level 200	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 67Item Level 245	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 67Item Level 245	CP +20 ( +23)Control +10 ( +12) 	CP +20 ( +23)Control +10 ( +12) 	CP +20 ( +23)Control +10 ( +12)
 	RingDisciple of the Hand Lv. 67Item Level 245	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 70Item Level 290	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 70Item Level 290	CP +21 ( +24)Control +12 ( +13) 	CP +21 ( +24)Control +12 ( +13) 	CP +21 ( +24)Control +12 ( +13)
 	RingDisciple of the Hand Lv. 70Item Level 290	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 70Item Level 340	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 70Item Level 340	CP +22 ( +25)Control +15 ( +17) 	CP +22 ( +25)Control +15 ( +17) 	CP +22 ( +25)Control +15 ( +17)
 	RingDisciple of the Hand Lv. 70Item Level 340	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 70Item Level 350	Defense: 1 	Magic Defense: 1 	
 	RingDisciple of the Hand Lv. 70Item Level 350	CP +26Control +18 	CP +26Control +18 	CP +26Control +18
 	RingDisciple of the Hand Lv. 70Item Level 350	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	Untradeable
 	RingDisciple of the Hand Lv. 71Item Level 330	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 71Item Level 330	CP +25 ( +28)Control +49 ( +55) 	CP +25 ( +28)Control +49 ( +55) 	CP +25 ( +28)Control +49 ( +55)
 	RingDisciple of the Hand Lv. 71Item Level 330	Repair/Melding/Desynthesis: Carpenter 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 76Item Level 390	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 76Item Level 390	CP +27 ( +31)Control +58 ( +66) 	CP +27 ( +31)Control +58 ( +66) 	CP +27 ( +31)Control +58 ( +66)
 	RingDisciple of the Hand Lv. 76Item Level 390	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 80Item Level 430	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 80Item Level 430	CP +29 ( +32)Control +63 ( +71) 	CP +29 ( +32)Control +63 ( +71) 	CP +29 ( +32)Control +63 ( +71)
 	RingDisciple of the Hand Lv. 80Item Level 430	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
 	RingDisciple of the Hand Lv. 80Item Level 490	Defense: 0 ( 1) 	Magic Defense: 0 ( 1) 	
 	RingDisciple of the Hand Lv. 80Item Level 490	CP +30 ( +34)Control +78 ( +88) 	CP +30 ( +34)Control +78 ( +88) 	CP +30 ( +34)Control +78 ( +88)
 	RingDisciple of the Hand Lv. 80Item Level 490	Repair/Melding/Desynthesis: Goldsmith 	Dyeable: No 	
Blacksmith