Pokémon Adventures: World Tournament/Red

Red, also known as the Fighter, is a playable character in Pokémon Adventures: World Tournament. His three Pokémon are Saur, a Venusaur, Poli, a Poliwrath, and Snor, a Snorlax.__NOTOC__
==Overview==
Red is designed to be a balanced character that is easy to pick up for beginners. His three Pokémon all have different roles that are simple to understand and easy to use, which make them reach their full strength easily and which gives them a low learning curve. However, this also makes them rather predictable. More advanced Red players usually try to mix up the moves they use in order to mitigate this weakness.
Red's Venusaur, Saur, plays the role of a Support. He is probably the trickiest member of Red's team to learn, as he mainly focuses on keeping foes away and inflicting status on them as opposed to the more offensive playstyle his other two Pokémon have. Venusaur is rather heavy and is rather slow, although he's not the slowest Pokémon in Red's team. He makes up for this by having a large amount of health. His damage output is relatively low compared to the rest of his team, although their utility and status-inducing properties balance them out. His Light Attacks use quick, long-ranged vine-themed attacks in order to space away foes and deal damage to them from a fair distance. His Heavy Attacks, meanwhile, are stronger attacks such as tackles, bites and slams with the special property of leeching health off foes. His Special Attacks, finally, are a mix of projectile attacks and status-inducing techniques.
Poli, meanwhile, is the Offense-based member of the team. He is a fast and mobile Pokémon with powerful moves, many of which have combo potential. He is mainly a close-ranged fighter, although he has projectiles, making him useful in long-ranged situations too. However, he has the least health out of the Pokémon in Red's team, being somewhat of a glass cannon. His Light Attacks are quick moves that focus on starting and continuing combos, while his Heavy Attacks are powerful attacks suited for ending combos or just dealing strong damage in general. His Special Attacks is a mixed kit of useful tools, such as projectiles (one of which doubles as a reliable anti-air option), a counter and a combo starter.
Finally, Snor, Red's Snorlax, is Defense-focused. Snor is therefore the bulkiest Pokémon in Red's team, but also his slowest and his heaviest. One should not underestimate Snor's power either, with most of his moves actually dealing more damage than Poli; however, this is offset by his slower attack speed, meaning Poli deals more damage faster while Snor's invidual moves deal more damage. He is generally combo fodder due to his slow attack speed, large size and heavy weight. However, Snor's Light Attack are attacks with high knockback and/or high endlag, with their goal being to break combos he may be trapped in. Snor's Heavy Attacks, meanwhile, are powerful moves with large hitboxes, although they are rather slow and easy to punish if missed. His Special Attacks focus on more defensive moves, including Rest, a move that partly heals him and gets rid of any negative status effects he may have.
==Moveset==
===Trainer Skill===
Red's Trainer Skill is called Thunder Charge. When he use it, he releases his Pikachu, Pika, from his Pokéball, which will proceed to electrically charge the Pokémon Red is currently using. This boosts the power of said Pokémon's next attack by around 50% of its base power and increases the amount of hitstun it deals. Notably, if one switches out before using the charge, the Pokémon will actually keep the charge while out of the field, allowing the attacks to be saved for later.
In order to reload the skill, one has to block attacks using their shield (or Poli's counter). Not many attacks need to be blocked; around 10 Light Attacks on average. Stronger blocked attacks will recharge the skill more than weaker blocked attacks. The skill will also slowly reload by itself, although this takes a long amount of time and blocking attacks is far more reliable.
Thunder Charge is mainly used with Poli in order to open up new combo opportunies with Light attack by abusing the increasing hitstun, or to finish up combos by boosting a powerful attacks. Some players also use it to boost Snor's already powerful Heavy Attacks to terrifying levels.
===Saur (Venusaur)===
====Light Attacks====
Attack 	Description
Neutral Light 	Slaps the foe with vines twice, and then starting a combo in which Saur constantly whips forward until the light attack button is released.
Dashing Light 	Does a sideway vine whip which has surprisingly long range (about 1.5x Saurs in length)
Crouching Light 	Drops vines on the ground and then lifts them up, dealing high shield damage and knockback.
Stretching Light	Vine whips the air diagonally twice. Works as a good anti-air options, but will rarely hit foes that aren't airborne.
Aerial Light 	Quickly whips diagonally downwards around 5 times.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Uses vines as an anchor point as it dashes forwards much like Ivysaur's Forward Smash in the Super Smash Bros. games, biting while doing so, which drains health from the foe if it hits.
Dashing Heavy 	Slams forwards while biting, dealing good damage and leeching health from the foe.
Crouching Heavy 	Releases a series of three roots from the ground, one in front of the other. This leeches more health than other attacks, but deals less damage, although it deals good shield damage too.
Stretching Heavy	Uses the tree on its back to dash diagonally, dealing high damage and knockback to airborne foes. Unlike his other Heavy Attacks, this does not leech health, but it is its more damage-dealing Heavy Attack.
Aerial Heavy 	Releases roots from the tree on its back at a downwards diagonal angle, leeching a lot of health from the foe and knocking them back.
====Special Attacks====
Attack 	Description
Neutral Special - Leech Seed 	Releases a couple of seeds in an arc. If they hit the foe, they will do no damage, but will slowly sap health from the foe and give it to Saur. If Red switches Pokémon, the switched Pokémon will recieve the health instead, but if the other trainer switches Pokémon, the effect will wear out.
Dashing Special - Razor Leaf 	Releases five leaves forward quickly, one after the other, with very slight variations in angle and height (but too little to have any real gameplay impact). This is a quick and hard-to-dodge attack that can immobilize foes, but it can easily be dodged by jumping and it doesn't deals that much damage.
Crouching Special - Sleep Powder	Releases powder in front of and behind itself, which puts foes to sleep for a short time if it hits. This leaves the enemy Pokémon vulnerable to attacks, but the status wears out once it is attacked. In addition, the attack has a rather small hitbox and is easy to dodge overall.
Stretching Special - Solar Beam 	Has two "phases"; when first used, it absorbs energy in the bulb. It then releases an energy beam forward, dealing high damage. The move can be angled, being capable of covering around 45 degrees from the ground. This move has very high startup and endlag, however, making it a risky option.
Aerial Special - Sweet Scent 	Releases a pink cloud around itself. This deals no damage, but will stun foes for a short time. While not as powerful as Sleep Powder, it is harder to dodge.
===Poli (Poliwrath)===
====Light Attacks====
Attack 	Description
Neutral Light 	Punches forward twice, allowing it to cover some distance, and then rapidly punches forward until the light attack button is released.
Dashing Light 	Performs a shoulder bash, launching foes in a diagonal upward angle and covering distance.
Crouching Light 	Does an arm sweep that launches foes up and deals high shield damage. Also deals high hitstun to the foe, making it a great combo starter overall.
Stretching Light	A quick uppercut that combos into itself.
Aerial Light 	Kicks in the air, with the leg remaining extended for a bit after using the attacks.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Steps back while charging a powerful punch that it then launches, dealing high damage and knockback.
Dashing Heavy 	Performs a spin kick, using one of its arms as an anchor. This deals less damage than its other Heavy Attacks, but deals high horizontal knockback.
Crouching Heavy 	Slams the ground using its fists, dealing high damage. The slam also release shockwaves that deal less damage and knockback.
Stretching Heavy	Kicks up, dealing high damage and vertical knockback. Combos into Aerial Light.
Aerial Heavy 	Dashes in a diagonal angle while charging a punch, releasing the punch once landing. This deals massive knockback and damage and also releases shockwaves that deal less damage. However, this attack has high startup and endlag, making it easy to punish.
====Special Attacks====
Attack 	Description
Neutral Special - Water Gun 	Briefly charges before launching a stream of water from its hand. Holding the Special attack button will increase the power and range of the stream.
Dashing Special - Seismic Toss 	Attempts to grab the foe, getting past shields. If successful, Poli jumps high enough to go offscreen with the foe, and then throws the foe downward as it falls. Damage varies depending on how much health Poli has compared to the foe, with the attack dealing more damage if Poli has lower health and it dealing less damage if Poli has higher health.
Crouching Special - Double Team	Stretches arms in a t-shaped pose while "vibrating". If hit during this, Poli will suddenly disappear as he lunges from behind the foe and punches them. The amount of damage this attack deals varies depending on the strength of the countered attacks.
Stretching Special - Ice Beam 	Releases a beam of ice in a diagonal angle, dealing high hitstun to foes in the air. This move also doubles as Poli's most reliable anti-air option.
Aerial Special - Water Gun 2 	Releases a stream of water from its hand, with the stream beginning at a downwards and then quickly moving 45 degrees upward. This deals low damage, but allows Poli to land safely and deals high hitstun, allowing it to combo into its faster Light attacks.
===Snor (Snorlax)===
====Light Attacks====
Attack 	Description
Neutral Light 	Slaps the foe, dealing high hitstun to them. One can press the light attack button a second time to add a second slap that launches the foe away.
Dashing Light 	Hops forwards, bumping foes who hit Snor's belly away.
Crouching Light 	Stomps forwards, covering ground and launching foes away.
Stretching Light	Jumps up, bumping foes who hit his belly away. Compared to the Dashing Light, this works better as an anti-air option.
Aerial Light 	Spins horizontally in midair, limbs outstretched.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Steps back while charging a punch, which it then launches. Deals massive damage and knockback but is easy to miss and even easier to punish. However, weaker attacks won't interrupt the charging of the punch.
Dashing Heavy 	Hops forwards and then uses his belly to slam the ground (and any foe that may be there), dealing high damage and knockback.
Crouching Heavy 	Performs a sumo stomp, dealing very high damage to foes it hits. Also deals good hitstun.
Stretching Heavy	Jumps up and then ground pounds the ground, releasing shockwaves that deal low damage and knockback but cover a large distance. If a foe is hit by the pound itself, they take massive damage.
Aerial Heavy 	Falls diagonally, slamming the ground with his belly on impact, dealing high damage or high knockback depending on which part the foe hits.
====Special Attacks====
Attack 	Description
Neutral Special - Rest 	Sits down quickly, regenerating around 15% of its lost health and healing it of any status conditions. However, this leaves Snor vulnerable to attacks, so it has to be used when the player is sure the foe won't attack, such as after landing an attack with strong knockback and hitstun.
Dashing Special - Double-Edge 	Steps back before suddenly headbutting forward, dealing massive damage and knockback but taking recoil damage from doing so. Can also work as a gap-clearing tool, as Snor has no real projectiles.
Crouching Special - Earthquake	Punches the ground, creating long-ranged shockwaves that launches foes in the air, leaving them vulnerable to one of Snor's deadly heavy attacks.
Stretching Special - Harden 	Snor's body takes on a metallic sheen as he gets "super armor" for 3 seconds, allowing him to walk through weaker attacks and projectiles without taking hitstun and lowering the amount of damage he takes in general.
Aerial Special - Toxic 	Snor jabs diagonally, dealing low damage but inflicting poison on the foe if it hits.
==Alternate Costumes==
TBA
Category:Pokémon Trainers
Category:Pokémon Characters
Category:Playable Characters