Tengu

A race of people gifted with the qualities of Crows. Bright creatures with a knack for learning, however they are often fragile and delicate.
==Appearance==
==History==
==Lands==
==Religion==
==Game Mechanics==
===Fifth edition Dnd===
Ability Score Increases: Your Dexterity increases by two and wisdom by one.
Size: Medium Size.
Speed: 30 ft.
Liars and Cheats: Tengu have proficiency with Deception skills.
Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flyers: Tengu can attempt a DC 15 acrobatics or athletics check to fall safely from any height as if using the feather fall spell.
Ambusher: Tengu gain advantage against any creature that is surprised.
Mimicry: Tengu are able to perfectly mimic any sound they've heard before.
Swordtrained: Tengu gain proficiency with Daggers, Longswords, and Shortswords.
Language: You can speak, read, and write Common and one additional language.
===Pathfinder===
Ability Score Increases: Tengus are fast and observant, but relatively fragile and delicate. They gain +2 Dexterity, +2 Wisdom, –2 Constitution.
Type: Tengus are humanoids with the tengu subtype.
Size: Tengus are Medium creatures and receive no bonuses or penalties due to their size.
Speed: Tengus have a base speed of 30 feet.
Languages: Tengus begin play speaking Common and Tengu. Tengus with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Natural Weapons: A tengu has a bite attack that deals 1d3 points of damage.
Low light vision: Tengus have low-light vision allowing them to see twice as far as humans in conditions of dim light.