Monster Skills

This article is up to date as of version 1709. If the current game version is later than this, the information may be outdated.
Special, in the Battle Arena Bestiary, is an active skill which is used by the Monster.
The following are the possible enemy skills. Chance refers to the likelihood of the skill activating when the enemy damages you.
Name 	Chance 	Effect 	Duration (seconds)
Throw Soap 	5% 	Blacks out your screen. 	skillLevel / 2
Poison 	5% 	Causes you to take 20% of your current health as damage (rounded down) every second. 	skillLevel
Weaken 	5% 	Multiplies your damage and damage resistance by 0.6, as well as your damage resistance percentage by 0.8. 	skillLevel
Blind 	5% 	Multiplies your accuracy and evasion by 0.6, as well as your hit chance and dodge chance by 0.8. 	skillLevel
Slow 	5% 	Multiplies your attack speed by 0.4 (applied after excess is converted to double hit). 	skillLevel
Stun 	5% (0% if potion blocked) 	Prevents you from acting. 	skillLevel / 2
Potion Block 	5% (0% if stunned or zombified) 	Prevents you from using health, mana, and spirit potions and of negating the effect of your active buff. 	skillLevel
Zombify 	5% (0% if stunned or potion blocked) 	Causes heal to damage you for 10% of your max HP and have no other effect. 	skillLevel
Health Drain 	10% 	Causes the enemy to heal itself by an amount equal to skillLevel * damageDealt^1.3 (reduced by 85% in the Tower of Doom). 	Instant
Mana Drain 	10% 	Causes the enemy to reduce your mana by skillLevel * damageDealt / 10. 	Instant
Attack UP 	7% 	Causes the enemy's attack and magic attack to increase by skillLevel% 	Instant
Defense UP 	7% 	Causes the enemy's defense to increase by skillLevel% 	Instant
Accuracy UP 	8% 	Causes the enemy's accuracy to increase by skillLevel% 	Instant
Evasion UP 	8% 	Causes the enemy's evasion to increase by skillLevel% 	Instant
Self-Destruct	100% (0% if the damage dealt kills the enemy)	The enemy deals damage to the player between 90% and 110% of enemyAttack * skillLevel (reduced by defense, may be dodged) and dies. The player receives reduced rewards depending on how much HP the enemy had left when it self-destructed (min 20%).	Instant
The following skills combine multiple effects, enabling the enemy to apply one or more on hit:
Name 	Effects
All 	Poison, Weaken, Blind, Slow, Stun, Potion Block, Zombify
Doom 	Slow, Stun, Potion Block, Zombify, Health Drain, Mana Drain
Stat UP	Attack UP, Defense UP, Accuracy UP, Evasion UP
Chaos 	Throw Soap, Poison, Blind, Slow, Stun, Potion Block, Zombify, Health Drain, Mana Drain, Attack UP, Defense UP, Accuracy UP, Evasion UP
ULTRA 	Throw Soap, Poison, Weaken, Blind, Slow, Stun, Potion Block, Zombify, Health Drain, Mana Drain, Attack UP, Defense UP, Accuracy UP, Evasion UP
==Notes==
* A successful application of the silence effect will remove an enemy's special, though this cannot apply to bosses.
* The negate effect stat applies to all of these effects. For the combination skills, a single check against your negate effect stat is made, rather than one per effect.
* An enemy with no Special on casual will be given a random status on Hardcore, chosen from Poison, Weaken, Blind, Slow, Stun, Potion Block, Zombify, Mana Drain, Stat UP, and Throw Soap.
* Every ULTRA enemy has its skill replaced with ULTRA. ULTRA-1 enemies have a skillLevel of 5, ULTRA-2 enemies have a skillLevel of 10, and ULTRA-3 enemies have a skillLevel of 15.
* Robacon and Invisible Allies will not attack an enemy whose Special is Self-Destruct.