Pirates Wilderness

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=Wilderness Areas=
Open Skies
There are huge swathes of featureless sky between the few outposts of humanity, whether you are travelling, meeting another ship, or near the edges of many of the other terrains, many of the features of open skies are apparent. The dark crimson billows of the Smoke below form a normally calm floor to the world, people are used to the dim glow of the silent red lightning that etches its way through the clouds, often as far as the eye can see, and they just accept it as the way things are.
Perils: Not that frequent, other than the Smoke itself, which is toxic. Anything that falls beneath the clouds is just gone, although particularly important and valuable items can be retrieved with hooks and nets lowered from skyships. Occasionally lightning can strike passing ships, rending wood, steel and flesh alike. Storms and tempests can also occur, which can be problematic should your ship be caught in them.
Common encounters: Other boats and their inhabitants, jellyfish, sky sharks, hellkites, great eagles, kraken.
Razor Reefs
Areas of Smoke for which the Jagged Peaks get their name, here a few sharp peaks of stone jut from the clouds, but the true danger comes from the peaks that can't be seen, as the smoke swirls and hides crags and outcroppings that can skewer the hulls of skyships. Larger ships will only pass over razor reefs at high altitude, and should the players need to go here they will have to take a small launch.
Perils: In addition to the normal perils of open skies and the stone spires that can crash your boat, the Smoke is more active here, swirling up into arches and poisonous fog banks that almost maliciously seem to hide dangers and lure unsuspecting ships to their demise.
Common encounters: Jellyfish, hellkites, great eagles, sirens, phantoms
Caverns
Many mines have been cut beneath the various settlements across the world, and the Jagged Peaks are no exception. Not every mine that is sunk finds ores or precious resources, many are used for mining stone for building materials without diminishing land space above ground which is needed for living on. In some places mines have been converted into catacombs where people have tried to carve out houses and living spaces, these efforts normally meet with limited success, as people do not tend to thrive in deep dark holes. In yet other places caves intersect with deep underground chasms, making yet another slight variation on the underground cavern theme.
Perils: Mostly mundane, the dangers here often center around instability (rock slides, collapsing tunnels, falling boulders) or inaccessibility (steep or slippery inclines, open chasms, broken floors), … oh, or magma.
Common encounters: Borer eels, giant spiders, zmobies
Wilds
There are many mountaintops in the Jagged Peaks, not all of them are populated, and even the ones that are are never completely covered by human settlement. Outside the walls of the Citadel, or beyond the reaches of the many towns, lie the wilds. Barren rocky peaks, snow capped mountain tops, dense pine treelines, and scraggy bluffs abound.
Perils: There can be many mundane dangers in the wilderness, difficult inclines, rockslides, blizzards, snowdrifts, hidden pitfalls, crevasses, and even falling off of unstable cliffs into the Smoke. In low lying areas near the Smoke also beware of blood coral.
Common encounters: Borer eels, great eagles, zmobies, sirens, night worms, granite crabs
Badlands
Above ground in some coastal areas, or sometimes underground fairly close to the surface exist areas called badlands. This term refers to any region where reality literally distorts and wavers before the eyes of anyone unfortunate enough to be nearby. Reality distortions can take many forms, sometimes completely invisible, changes in climate, gravity, distance and time are all possible, and eddies in these currents can pull at the fiber of your being, attempting to tear you to shreds should you be caught within. Survivors of these areas have also described the feeling that a great malevolent chaos was clawing at the world, sometimes apparent from tormented faces glimpsed in the air, to twisted screams, or just a general sense of dread. Two of these areas are known within the Jagged Peaks and are avoided at all costs, but undiscovered, or un-survived, regions could still exist.
Perils: Microcosms, pockets of altered reality that drift slowly around the area, ranging in size from about 2-20 meters across, a plethora of alternate planes all in bite-sized chunks; becoming caught in a microcosm can really ruin your afternoon, or 6 months depending on local time. Ripples, waves that crash across reality every 20-100 seconds within these regions, sending the microcosms spinning and wheeling about the area; being hit by a ripple smashes rocks, snaps trees and tears flesh, don't do it. Eddies, these can occur where microcosms collide, and are normally the most visible of the hazards, as even light entering an eddy will be distorted.
Common encounters: Zmobies seem immune to the effects of the Badlands, and are often drawn here. Most other creatures cannot survive the endless onslaught of ripples, but that doesn't stop unimaginable monstrosities from beyond the veil of reality reaching through at you in these areas.
Ships' Graveyard
Sometimes at the sites of naval battles a Ships' Graveyard is formed. After a sky ship is destroyed, its Shirazi Engine can remain active, causing a region of floating spinning wreckage hanging in the air. Debris can range from splintered timbers to whole sections of ships. With no large mass to lift, the Shirazi Engine at the center of the area can go into overdrive whipping up high velocity shrapnel and crashing the debris together. Smoke storms are also common in these disrupted areas, billowing the toxic clouds into towering columns, and raking the area with arcing red lightning. Despite these hazards, Ships' Graveyards are often considered good salvage opportunities.
Perils: Being hit by floating debris, or being shredded by whirlwinds of smaller shrapnel represent the most common threats, though Smoke storms are also common, further adding to the danger.
Common encounters: Jellyfish, hellkites, sky sharks, kraken, phantoms, looters