Zealoid Prelate

The Zealoid Prelate is an Boss introduced during the fifth episode of Nightwave: Series 2 – The Emissary. It wields the Infested Glaive and, upon death, it drops one of the Pathocyst components.
==How To Access==
Zealoid Prelate is fought on Exequias, Deimos, as a normal Assassination target.
During Nightwave: Series 2 – The Emissary, players required one Zealot Derelict Code in order to access the assassination node. These could be obtained by completing three Infested Outbreak missions on a single planet where an outbreak was present. By doing this, players would receive one Zealot Derelict Code in their Inbox and get a chance to fight this boss.
==Behavior==
Aside from the melee weapon, the Prelate has access to multiple abilities. A leaping ground slam allows it to quickly close the distance, while a long-range teleport lets it disengage just as quickly. Further, it may use a fire pulse akin to a -based . An explosive Maggot acts as a delayed-detonation grenade.
==Tactics==
===Phase 1===
In the introductory phase, there are no special mechanics. The Tenno must reduce the Prelate's health by half to trigger the main phase.
===Phase 2===
After the Prelate's health is reduced to half, the Prelate teleports to the center of the room and drains the health of nearby infested where the player has to kill the infested the Prelate is draining health from.
After catching up to the Prelate, a red extermination waypoint will point to a nearby Zealoid Bastion, which are the only units not invulnerable. Once the Bastion is killed, they will drop a lamp containing Arlo's Flame marked by a blue waypoint, which strips said invulnerability within its radius. The lamp may be picked up, making the effect mobile at the cost of primary weapon use. The radius of lamplight diminishes with time but can be increased again by killing Infested within it. Should the radius become too low for a certain period of time, the lamp will break and another Bastion will be spawned.
When the Prelate has sustained enough damage (around 1/5th of its full health bar), it will force the lamp to break, blinding and knocking down any Tenno close to it, and link to surrounding Infested, rendering them vulnerable and marking them with a red extermination waypoint. After linking for a short amount of time, it will consume them and heal itself, but every enemy killed within this window will slightly damage the Prelate.
This cycle repeats until the Prelate is killed. The part that it drops appears as a ? until the player completes the mission.
===Summary===
*Phase 1: Damage the Zealoid Prelate until half health.
*Phase 2:
*#Seek out Zealoid Bastion and kill it, take its light and bring it back to the Prelate to remove its invulnerability.
*#Damage Prelate until it regains invulnerability, destroys the light, and links to all Infested in the room. Kill all linked Infested.
*#Repeat until Prelate dies.
==Note==
*The red extermination waypoints marking the Zealoid Bastion and linked Infested will disappear when the enemies come within a Tenno's direct line of sight.
*The Zealoid Prelate is not affected by looting abilities like ' or 's .
==Tips==
*In Steel Path the mission can be trivialized by using 's or 's on the Prelate, which skips phase 1 when used. In phase 2 when the Prelate is in the light, it can be used again to skip damaging it. The last part of his Health needs to dealt with normally.
*When the Zealoid Prelate takes enough damage and becomes invulnerable, it is recommended to drop the lamp and leave its light radius to avoid getting blinded and knocked down.
* infused with makes this fight easier, as not only can she keep sustaining the healing aura with and heal herself, the invulnerable Infested mobs are also slowed by the aura to give her breathing space to focus on the Bastions and the Prelate himself (which are both also slowed down).
**She can also complete the fight solo in The Steel Path mode, as she can raise to shield herself from the Prelate's otherwise powerful attacks. Taking allies is still recommended to hasten the fight.
**However, the slow effect makes keeping up Arlo's flame much harder.
*Bring large AoE explosive weapons such as the , or to quickly dispatch Infested mobs from afar during the Prelate's self-healing phase.
==Trivia==
*Zealoid seems to be a combination of the term zealot and -oid, a suffix meaning "resembling" or "having the likeness".
**This probably refers to the fact that Zealoid is a new kind of being with a resemblance to Zealot.
*Prior to and after the end of Nightwave Series 2 players needed to craft the Orokin Derelict Emissary Assassination key to access the boss fight. The reusable blueprint for the key was purchasable from the Market for . The key requirement was removed in .
*A prelate is a clergyman of high rank and authority; normally a bishop.
*The Zealoid Prelate and Zealoid Bastion share the same model.
**They also bear a striking resemblance to the Stinger enemies encountered in Dark Sector, Digital Extremes' previous successful video game.
*This was the first boss to feature a permanent health bar on the player's HUD.
==Gallery==
Zealot prelate.png
== See Also ==
* Devotee
* Zealot Herald
* Zealot Proselytizer
* Zealot Baptizer
* Zealoid Bastion
==Patch History==
uk:Прелат-фанатозоїд
es:Fanático prelado
Category:Update 25
Category:Infested
Category:Boss
Category:Dark Sector Reference
Category:Enemies
Category:Nightwave
ru:Прелат Фанатиков