Elemental Skill

The Elemental Skill — or Skill for short — is a Talent that does not require Energy to use but has a Cooldown period between each use. It is sometimes referred to as (in reference to the corresponding default hotkey on PC).
==Overview==
Every character has the Talent associated with the Elemental Skill unlocked by default.
Upon using the Elemental Skill, a Cooldown period will initiate, varying between each Elemental Skill. The Cooldown period's length is dictated by the CD stat of the Elemental Skill. The Elemental Skill cannot be used during the Cooldown period. After the Cooldown period passes, the player can immediately use the Elemental Skill again. Cooldown can be reduced, reset, or extended by certain Talents, Constellations, and other effects.
Some skills can be used more than one time or otherwise accept more than one skill use input before entering Cooldown, such as Diluc's Elemental Skill and Fischl's Elemental Skill. The effects of inputting more than one skill use for these skills vary. These skills also vary on whether their cooldown begins counting down immediately or only after the skill's duration expires. In contrast, all skills that only accept one skill use input start their cooldown immediately after use, including skills that are held (their cooldown does not begin until the hold finishes).
Some Elemental Skills for characters have multiple Charges, meaning they can be used multiple times in succession. The number of Charges is indicated by the number of small squares on the Elemental Skill icon.
Some Elemental Skills have different behavior depending on whether the Elemental Skill button is tapped or held. Elemental Skills with a hold attack are usually more powerful when held, but in return require a longer Cooldown.
Elemental Skills also always deal instead of .
Most Elemental Skills generate Energy Elemental Particles when dealing damage to an enemy.
A special case is Tartaglia's Elemental Skill, which allows him to switch between two different stances, ranged and melee. When switching to the Melee stance, the stats of the Elemental Skill affect the Normal Attack, meaning all Elemental Skill DMG is done through the Normal Attack. Its Cooldown also depends on how long the player stays in Melee stance.
==Increasing Elemental Skill Damage==
===Talents===
===Constellations===
===Weapons===
===Artifacts===
====General====
These artifacts have effects related to the use of the Elemental Skill.
====Damage Increase====
==Other Languages==
==Navigation==
 
fr:Compétence élémentaire
ja:元素スキル
pt-br:Habilidade Elemental
ru:Элементальный навык
th:สกิลธาตุ
vi:Kỹ Năng Nguyên Tố