Land of Assassins

Land of Assassins is a desert province introduced in Total War: Warhammer II. 
==Background==
Sheltered from the cosmopolitan and turbulent Coast of Araby, Southern Araby is a more shadowy, culturally distinct place. The infamous city of Lashiek is its most important settlement. Built to be a statement of Arabyan wealth and sophistication, its fine marble buildings, balustrades and wide gardens are a wonder to behold. It is the hub for all slave trading in the region, where the newly indentured or captured are broken in and trained before being sold on up or down the coast. 
Elsewhere this is a place of magic, where the Arabyans practice and experiment with the sorcerous arts that have historically enabled them to punch above their weight on the world stage. The Wizard Caliph is rumoured to be one of the most adept lifter and layer of curses to be found anywhere, but the price for his services is steep. 
==Settlements==
===Eye of the Vortex===
Settlement 	Type 	Port	Climate 	Starting faction 	Resources	Special buildings
Wizard Caliph's Palace	Province capital	 	Desert 	Followers of Nagash	 	
Sorcerer's Islands 	Minor 	Yes 	Knights of the Flame	 	 	
Lashiek 	Minor 	Yes 	 	 	 	
===Mortal Empires===
Settlement 	Type 	Port	Climate 	Starting faction 	Resources	Special buildings
Wizard Caliph's Palace	Province capital	 	Desert 	Followers of Nagash	 	
Sorcerer's Islands 	Minor 	Yes 	 	 	 	
Lashiek 	Minor 	Yes 	Knights of the FlameBlooded-Axe Tribe (horde)	Pottery 	 	
===Immortal Empires===
Settlement 	Type 	Port	Climate	Starting faction	Resources	Special buildings
Wizard Caliph's Palace	Province capital	 	Desert 	 	 	
Lashiek 	Minor 	Yes 	Desert 	 	Pottery 	
Sorcerer's Islands 	Minor 	Yes 	Desert