Draenor Perk

Draenor Perks were specialization-specific passive abilities gained while leveling from 90 to 100 in Warlords of Draenor, improving existing abilities. 
Each specialization had access to 4 perks, granted upon reaching levels 92, 94, 96 and 98. Unlike other abilities perks did not have a fixed level at which they were acquired; instead, upon reaching one of these levels, a perk would be randomly selected from those not yet known by the player. Perks would also be learned by the character's currently inactive specializations, meaning that by level 98 the character will have learned all perks for their class.
The Draenor Perks were retired when patch 7.0.3 went live, with many of their effects added into the existing abilities.
==Notes==
*Each class and specialization had their own list of 4 perks, although a few were common to multiple specializations. 
*While characters would only benefit from perks corresponding to their active specialization, switching specializations would activate equivalent perks for that specialization. For example, players who level to 96 would find they have accumulated 3 perks for each of their specs, regardless of the spec in which they had leveled.
*Every other level rewarded a random perk from the appropriate set, meaning that different characters would gain their perks in a different order. 
*Perks were intended to provide a rewarding and significant progression between 90 and 100, similar to the removed system of spell ranks.MMO-Champion - Blizzcon 2013
*The random order in which perks were granted was intended to provide some variety for leveling players, and discourage excessive focus on optimization during the leveling process.
*During the beta for Warlords of Draenor perks originally were gained every level between 91 and 99. After changes to gaining perks every other level, some of these perks were removed from the game.
==Perks==
===Death knight===
 Blood
*Enhanced Bone Shield
*Enhanced Death Coil
*Enhanced Death Grip
*Enhanced Rune Tap
 Frost
*Improved Death Grip
*Empowered Obliterate
*Empowered Pillar of Frost
*Improved Runeforges
 Unholy
*Enhanced Dark Transformation
*Enhanced Fallen Crusader
*Empowered Gargoyle
*Improved Soul Reaper
</li>
===Druid===
 Balance
*Empowered Moonkin
*Enhanced Moonkin Form
*Enhanced Rebirth
*Enhanced Starsurge
 Feral
*Enhanced Berserk
*Enhanced Prowl
*Enhanced Rejuvenation
*Improved Rake
 Guardian
*Empowered Bear Form
*Empowered Berserk
*Enhanced Faerie Fire
*Enhanced Tooth and Claw
 Restoration
*Empowered Ironbark
*Enhanced Lifebloom
*Enhanced Rebirth
*Empowered Rejuvenation
</li>
===Hunter===
 Beast Mastery
*Enhanced Basic Attacks
*Improved Beast Cleave
*Enhanced Camouflage
*Improved Focus Fire
 Marksmanship
*Enhanced Aimed Shot
*Enhanced Camouflage
*Improved Focus
*Enhanced Kill Shot
 Survival
*Enhanced Camouflage
*Enhanced Entrapment
*Empowered Explosive Shot
*Enhanced Traps
</li>
===Mage===
 Arcane
*Enhanced Arcane Blast
*Improved Arcane Power
*Improved Blink
*Improved Evocation
 Fire
*Improved Flamestrike (Draenor Perk)
*Improved Inferno Blast
*Enhanced Pyrotechnics
*Improved Scorch (Draenor Perk)
 Frost
*Improved Blizzard
*Enhanced Frostbolt
*Improved Icy Veins
*Improved Water Elemental
</li>
===Monk===
 Brewmaster
*Improved Breath of Fire
*Improved Guard
*Enhanced Roll
*Enhanced Transcendence
 Mistweaver
*Improved Life Cocoon
*Improved Renewing Mist
*Enhanced Roll
*Enhanced Transcendence
 Windwalker
*Empowered Chi
*Enhanced Roll
*Empowered Spinning Crane Kick
*Enhanced Transcendence
</li>
===Paladin===
 Holy
*Empowered Beacon of Light
*Improved Daybreak
*Improved Forbearance
*Enhanced Holy Shock
 Protection
*Empowered Avenger's Shield
*Improved Block (paladin ability)
*Improved Consecration
*Improved Forbearance
 Retribution
*Empowered Divine Storm
*Improved Forbearance
*Empowered Hammer of Wrath
*Enhanced Hand of Sacrifice
</li>
===Priest===
 Discipline
*Empowered Archangel
*Enhanced Focused Will
*Enhanced Leap of Faith
*Enhanced Power Word: Shield
 Holy
*Enhanced Chakras
*Enhanced Focused Will
*Enhanced Leap of Faith
*Enhanced Renew
 Shadow
*Enhanced Mind Flay
*Enhanced Power Word: Shield
*Enhanced Shadow Orbs
*Enhanced Shadow Word: Death
</li>
===Rogue===
 Assassination
*Enhanced Crimson Tempest
*Empowered Envenom
*Improved Slice and Dice
*Enhanced Vendetta
 Combat
*Empowered Bandit's Guile
*Enhanced Blade Flurry
*Improved Dual Wield
*Swift Poison
 Subtlety
*Empowered Fan of Knives
*Enhanced Shadow Dance
*Enhanced Stealth
*Enhanced Vanish
</li>
===Shaman===
 Elemental
*Enhanced Chain Lightning
*Improved Lightning Shield
*Improved Reincarnation (Draenor Perk)
*Enhanced Unleash
 Enhancement
*Improved Flame Shock
*Improved Maelstrom Weapon (Draenor Perk)
*Improved Reincarnation (Draenor Perk)
*Enhanced Unleash
 Restoration
*Improved Chain Heal
*Improved Reincarnation (Draenor Perk)
*Improved Riptide
*Enhanced Unleash
</li>
===Warlock===
 Affliction
*Empowered Corruption
*Empowered Drain Life
*Improved Drain Soul
*Enhanced Haunt
 Demonology
*Enhanced Corruption
*Empowered Demons
*Empowered Doom
*Empowered Drain Life
 Destruction
*Enhanced Chaos Bolt
*Enhanced Ember Tap
*Enhanced Havoc
*Empowered Immolate
</li>
===Warrior===
 Arms
*Improved Die by the Sword
*Improved Recklessness
*Enhanced Rend
*Enhanced Sweeping Strikes
 Fury
*Improved Die by the Sword
*Empowered Execute
*Improved Recklessness
*Enhanced Whirlwind
 Protection
*Improved Block (warrior ability)
*Improved Defensive Stance
*Improved Heroic Leap
*Improved Heroic Throw (Draenor Perk)
</li>
==Speculation==
The introduction of the Draenor Perks may have been partly intended to compensate for a lack of new abilities when leveling from 90 to 100. With the expansion's substantial pruning to the current list of abilities, and larger than ever range of levels across which to spread their acquisition, it was likely that few if any new non-talent abilities would be awarded between 90 and 100. The Perks may have therefore made sense as a form of ability progression which did not require the player to be missing substantial pieces of their skillset until they reached max level; if several key abilities were learned only above level 90, the limited pool of pre-90 abilities might have left lower-level play unbalanced and monotonous.
==Patch changes==
*
*
==References==
 
Category:Classes