Trance L Vania

E4M3 Trance L Vania is the third mission of the Second Soviet Campaignn in Reds Over World; it takes place in a NATO base in one of castles of Vlad Țepeș in Romania.
==Briefing==
Comrade, treason has gripped our lesser European comrades - The Romanians decided to ally themselves with the European countries after seeing what happened to Cuba months ago!
They are currently discussing their alliance in one of Vlad The Impaler's former castles in Transylvania, alongside the newly appointed leader of Romania, the so-called Count. They're like monsters from movies, yes? What would our good friend Ceaucescu think of someone like this being his successor?
Your goal is simple: Enter the castle, and assassinate the so-called Count of Romania, so that Romanians will join the Red Cause once more! Be aware, Comrade! In the walls of the castle you'll face both the European, and our superior Soviet technology, still under the ownership of these traitors!
==Plot==
As the Third World War was starting to reach a stalemate, the Iron Curtain was starting to crumble, with many of the Communist countries wanting to leave the Soviet Union's side - the only one to be gutsy enough to do so was Romania, with Romanian politicians offering to join NATO. The Soviet Union received information that Romania is going to have a new, pro-Western government elected, under "Count Gulagula", with him currently signing all the NATO application documents in one of castles of Vlad Țepeș. Yuri Semashkoshov was dispatched to deal with this man and assassinate him.
Konev and his squad which included Semashkoshov hauled themselves up inside a building near the castle of Vlad Țepeș. Yuri was ordered to g inside the base and not come back without the Count's head. The castle's courtyard was heavily guarded by NATO forces, including Minigun Infantry and Attack Dogs. Once he cleared the courtyard, he had to face the one final threat - Gregor Autsmanndorf, an Austrian politician turned supersoldier - he fought well, but dropped after a small shootout with Yuri, who then proceeded to jump into a hole in the ground, leading to the castle's dungeon.
Inside of the castle was filled with secret switches, Giant Rats, NATO infantry and even MK Ultra Men-In-Black. Yuri found himself unlocking secret mechanisms, and climbing one of the castle towers, in a state of disrepair, before - much to the shock of his communications officer Ivan - he found himself face to face with Gregor Autsmanndorf again. The Austrian followed him inside, and fought him once more, before dropping again after Yuri engaged in yet another firefight with him.
This time sure that Gregor was dead, he pulled a lever that unlocked the way to the surface and exited the humid, cold dungeons. The castle's rooms on the surface were even more filled with adversaries. Eventually, Yuri stumbled upon lasers blocking his ways to the royal chambers; not knowing what to do, he climbed inside a vent, eventually finding himself inside a dungeon filled with Giant Rats, and - he swore it was true - Ghosts. The Socialist Theory he was taught disapproved the existence of paranormal forces, yet here they were - cloaked spectres with scythes, screaming inhumanely and lunging at him, as he wandered through collapsed dungeons until he found himself on the other side of some grate, where he had a clear view of the laser's controls. He blasted them with his firearms, and the lasers fizzled out.
The royal chambers were filled with Men-In-Black. Suddenly, one of the walls lowered, and out stepped Gregor Autsmanndorf - after the life-changing surgery caused by a ETA attack in Spain, the man had enough of machinery inside of him that he was still alive after tanking two firefights with Yuri head on. This one however was his last - Yuri shot him dead at last, and NATO's greatest supersoldier finally died. He pulled a lever he was guarding, and realized it's opening up the reinforced steel doors to the room where Count Gulagula is signing the NATO declaration.
He ran inside, only to realize there was no one there! No Count, no NATO politicians, nobody. The Spetsnaz commando then heard a voice - someone taunting him, stating that the leaders got away, and lured him into this room. Then he revealed himself - it was Bonebreaker, a Bahamian soldier of fortune armed with a powered wheelchair. He was a tough enemy, with Yuri having to dodge his rocket launchers inside the royal chambers, but eventually he managed to best the amputee mercenary.
Ivan was outraged, saying that Aleksander Vitalevich Rukov will not be pleased with this information.
And worse was yet to come.
.
==Walkthrough==
Go outside the house, there is already some Allied Infantry that sniffed you out there, so deal with them. You can go through the open window into a room where there's some useful items. Go to the streets and quickly duck behind the car parked on the street. From there, snipe out all the soldiers that guard the entrance, and go inside. Once you enter the gates, a large group of enemy infantry will appear and attack you. Grab all the important items in the courtyard, including the MP5SD, the Coachgun and Portable First Aid Kits, and then go through the right pathway. The boss fight with Gregor will occur - fight him (there's additional Rifle Ammo in the hedge maze right to you) and jump inside the hole in the ground.
Grab the Milkor MGL, and keep going forward (you can wander around the dungeon to grab items). Go left until you reach a room with a desk, and then go to the crypt to the right of it, there is a switch over the right grave, press it, and it will reveal a secret room. Press the switch inside of the now-unlocked secret room - it will open up one of the nearby walls, revealing a massive tower. Jump up the tower's broken wooden floors, and kill the Giant Rats on each one of them, until you reach the Red Keycard. Use it to open the previously locked door in the dungeon, and go inside.
Prepare for the next battle with Gregor Autsmanndorf - this time in a cramped space. He is guarding a switch that unlocks the way to the castle's surface level, blocked by a closed blast door. Before you go there, grab the Yellow Keycard guarded with a crushing ceiling puzzle where you must run as fast as you can to the end of the corridor before you get crushed.
Go into the big library (to the right of the glassed reception room) and eventually you'll reach in the Bronze Key in a room adjacent to it. It will allow you to go further through the previously locked doros, but you don't have to do it now, as you can also do the laser puzzle now. Climb into the vent and go through the Ghost-infested dungeon until you reach vent grates, through which you can destroy the laser controls. Backtrack to the lasers and go into the royal chambers.
Once you cross a certain line in the grey room, the final battle with Gregor will initiate; kill him and press the switch he's guarding. Go to the now unlocked room. Once you will kill the Bonebreaker, the mission is over.
==Secrets==
None!
==Easter Eggs==
*The book "Toad Walkers" features a photo of the author's face.
*Duke Nukem, protagonist of the Duke Nukem series is hanging from the ceiling in one of the cells of the castle.
*There are portraits of Vigo, the main antagonist from the 1989 movie Ghostbusters II in the castle.
==Trivia==
*The idea for this mission dates back to the Evil European Union era of development, with one part of the mission, the corridor with cells leading up to a briefing room, being one of the oldest still remaining unchanged rooms since that era.
*Originally this mission was to take place in Bucharest before the player was to enter the castle, and Gulagula was meant to be actually fought as a boss, summoning zombies.
Category:Second Soviet Campaign Maps