Hover MLRS

The Hover Multiple Launch Rocket System (MLRS) is a hover mobile dual-purpose anti-tank and surface-to-air missile system used by GDI in Tiberian Sun and Firestorm.
==Background==
The Hover MLRS was a mobile missile system mounted on a hover chassis. This gave it the ability to traverse across both land and water, and allowed it to move at high speeds on any terrain, unaffected by off-road or weather conditions.
Its hover drive was vulnerable to ion storm interference, causing it to become immobile during ion stormsWestwood Studios, Command & Conquer: Tiberian Sun. GDI mission 11: "Weather the Storm".. In addition, it was also plagued by high costs, poor reliability, and damage incurred during "ground strikes" whenever the propulsion systems shut down unexpectedlyVerdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.. In the end, these weaknesses eventually led to the discontinuation of the HoverTech initiative following the Second Tiberium WarElectronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Slingshot"..
==Game unit==
Although it can only fire few rockets at once, these rockets are often deadly to Nod Harpies. These rockets can track the target for a surprisingly long range. Once softened up by these salvos, Nod aircraft can usually be finished off by lighter rocket units. Pair these with Titans, Wolverines, and a Mammoth MK.II for maximum effectiveness.
They are also just as effective in an anti tank role as long as they are backed up by frontline titans to take most of the heat due to the Hover MLRS's lack of armour. 
=== AI behavior ===
Hover MLRS controlled by the AI have the following attack patterns:
==== Easy ====
* 1x targeting base defenses or harvesters
** This task force may be accompanied by 1 additional Hover MLRS
** This task force will only be ordered to attack harvesters if the enemy owns 4 or more of these
* 1x targeting vehicles
** This task force may be accompanied by 1 additional Hover MLRS or 1 Titan
* 1x guarding friendly base
** This task force may be accompanied by 1 Jump jet Infantry
** This task force will only be constructed if the enemy owns 4 or more Orca Bombers/Banshees, or 5 or more Orca Fighters/Harpies/Jump jet Infantry
==== Medium/Hard ====
* 3x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
** This task force may be accompanied by 3 Jump jet Infantry
** This task force will only be ordered to attack power plants if enemy base is at low power mode
** This task force will only be ordered to attack Tiberium Refineries if the enemy owns a certain amount of credits (4000 for Medium, 3000 for Hard)
* 3x targeting base defenses or harvesters
** This task force may be accompanied by 3 additional Hover MLRS (Hard only)
** This task force will only be ordered to attack harvesters if the enemy owns a certain number of these (3 in Medium, 2 in Hard)
* 3x targeting vehicles
** This task force may be accompanied by 3 additional Hover MLRS (Hard only) or 3 Titans
* 3x guarding friendly base
** This task force may be accompanied by 3 Jump jet Infantry
** This task force will only be constructed if the enemy owns a certain number of the following:
*** 3 or more Orca Bombers/Banshees, or 4 or more Orca Fighters/Harpies/Jump jet Infantry (Medium only)
*** 2 or more Orca Bombers/Banshees, or 3 or more Orca Fighters/Harpies/Jump jet Infantry (Hard only)
==Trivia==
* The missile capacity Hover MLRS was depicted inconsistently. Renders show eight missile slots on each side of the turret, while the cameo shows six missile slots on each side, and in-game voxel shows only three slots, but whether the upper and lower rows are merged in the voxel cannot be determined for sure.
==Gallery==
GDI_Hover_MLRS.jpg|Render
Hover_MLRS_01.jpg|Ditto
Hover_MLRS_02.jpg|Ditto
Hover_MLRS_03.jpg|Ditto
Hover_MLRS_04.jpg|Ditto
==Videos==
==See also==
* Attack cycle, Nod counterpart
==References==
Category:Tiberian Sun vehicles
de:Schwebepanzer