Neon (Valorant)

<tabber>
|-|Artwork=
|-|VP Portrait=
</tabber>
==Summary==
Neon is a playable agent in Valorant. Raised in Manila, Philippines, Tala Nicole Dimaapi Valdez is a Radiant empowered by her bioelectricity which has enlaced itself with Earth's radianite mesh. A young but former veteran at K-SEC, she was recruited by the VALORANT Protocol as part of their Omega Project, specifically to utilize her electric abilities as they attempted to power an Alpha-Omega teleporter. Accepting a position there as their nineteenth agent, “Neon”, Valdez left her home to join the Protocol and now seeks to help establish a stable connection that will finally allow the VP to cross over to Omega Earth.
== Powers and Stats ==
Tier: | , from to higher to 
Key: Neon | Optional Equipment
Name: Neon (codename), Tala Nicole Dimaapi Valdez (real name)
Origin: Valorant
Gender: Female
Age: 19
Classification: Agent of VALORANT Protocol, Radiant
Powers and Abilities: Superhuman Physical Characteristics, Firearm Proficiency (Each agent, with the exception of Sova, is comparable to each other in terms of skill with Firearms), Electricity Manipulation via <Overdrive>, <Relay Bolt>, <Fast Lane> and <High Gear> (all her abilities are caused by bioelectric charges, is capable of electrifying anyone she comes into contact with), Empowerment, Statistics Amplification via <Overdrive> and <High Gear> (Like Reyna and KAY/O, Neon charges up and brings forth her latent lightning potential and boosts her speed), Statistics Reduction and Status Effect Inducement <via Fast Lane> (can stun her opponent with her shockwaves), Perception Manipulation and Possibly Forcefield Creation via <Relay Bolt> (She can fire two energy lines which rise into walls of static electricity that block vision and makes it hard for opponents to hear you), Resistance to Electricity Manipulation
Attack Potency: Wall level+ (All Agents can deal comparable damage to Raze's Grenades with their bare hands) | Varies, from Wall level with the Classic, Frenzy, Ghost, Stinger, Ares, Odin and Spectre (Shown to be the weaker weapons overall the Agents have available) to Wall level+ with the Phantom, Vandal, Bulldog and Sheriff (Superior to the previous weapons) to Small Building level with the Guardian, Marshall and Operator (The strongest weapons available to the Agents)
Speed: Athletic Human movement speed (Each Agent can run about 7 m/s without any equipment, but Neon is capable of running 30 percent faster than every other agent), Subsonic via Override (Neon was able to dodge gun fire when she entered this mode) | Varies from Subsonic+ to Supersonic+ (Heavily dependent on the weapon in use)
Lifting Strength: Average Human 
Striking Strength: Wall level+
Durability: Wall level+ (Is able to somewhat tank Raze's grenades)
Stamina: Peak Human (She should be physically fit enough to join the VALORANT Protocol)
Range: Standard Melee Range with Melee Weapons, Several Meters with Abilities, up to Hundreds of Meters with Firearms
Standard Equipment: Dark-blue cropped vest that act as electrical conduits for her powers (carries over 10 billion Volts)
*Optional Equipment: Classic, Shorty, Frenzy, Ghost, Sheriff, Stinger, Spectre, Bucky, Judge, Bulldog, Guardian, Phantom, Vandal, Marshall, Operator, Ares and/or Odin (Each agent has Kingdom weapons available to them, while they have their own preferences, they can still use anyone of them)
Intelligence: Above Average (She has likely gone through training by VALORANT Protocol to participate in its operation and was working with a secret organization)
Weaknesses: As a duelist, her primary weakness lies in her lack of defensive utility. Besides her stun, she lacks tools to impede the enemy's advances. While she can occasionally become reckless in fights, she generally exhibits a strong sense of confidence in her abilities. If her essential equipment were to be destroyed, she might experience temporary lapses in self-control.
Notable Attacks/Techniques:
Fast Lane
It is a Vision Blocker ability that Neon instantly casts on activation. She throws a missile forward that travels in a straight line, stopping if it comes into contact with any terrain. For a distance in front of Neon equal to the horizontal distance traveled by the missile, two walls of static electricity will form in a straight line either side of the missile's path. The walls will also form a short distance behind Neon, and then rapidly rise starting from Neon's location. These walls can pierce through terrain but will only do so if the casting missile was able to travel over or under the terrain without colliding with it.
*Wall length goes up to 46.6 meter long
*Once it expires, the wall will rapidly disappear, starting from the end where Neon first cast Fast Lane.
*Lose access to her weapons while activating this technique
Fast Lane Cast.webp|Fast Lane cast
Fast Lane Activation.webp|Fast Lane activated
Relay Bolt
It is a Crowd Control ability that Neon instantly throws forward on activation. The projectile will impact with up to two surfaces, bouncing off of the first one. If the projectile has not impacted two surfaces after a certain amount of time, it will disappear. At each point of impact, a concussive zone will form on the first piece of horizontal terrain directly underneath that point, also going through terrain. The stun will activate after a brief delay and affect all agents in its radius.
*Concuss duration: 3 seconds
*As long as the casting missile’s path isn’t obstructed, the walls that are summoned can even block and pierce through map terrain.
*Fast Lane also makes it difficult to hear you and your allies as you pass through the walls.
Relay Bolt Cast.webp|Relay Bolt cast
Relay Bolt Activation.webp|Relay Bolt activated
High Gear
It is a Mobility ability that Neon can instantly activate to increase her movement speed and jump distance. Neon can deactivate and reactivate High Gear's speed boost any time she wants, though she must always have enough Energy to activate the ability, which will be consumed as long as it is active.
*Slide duration: 0.6 seconds
*Neon can use her other abilities during High Gear, but cannot equip any weapons
*High Gear will last as long as Neon keeps it active, and its effects will end once her Energy pool has been depleted.
High Gear Cast.webp|High Gear cast
High Gear Activation.webp|High Gear activated
Overdrive
Overdrive is an Empowerment ability that Neon can instantly use. Upon activation, she refills her Energy (if not already full) and equips herself with a damaging lightning beam. She will simultaneously activate High Gear whenever Overdrive is equipped.
*Overdrive will last as long as Neon is consuming Energy and its effects will end once the pool has been depleted.
*If the Omen’s silhouette is shot, teleportation is canceled
*During Overdrive, Neon can use all her abilities and equip other weapons, being able to reequip the lightning beam
**but her Energy will continuously drain until it is depleted no matter what tools Neon currently has equipped
Overdrive Equip.webp|Overdrive Equipment
Overdrive Fire.webp|Overdrive Fire
Notes: 
*While Neon's abilities and ultimate are shown to have a carry limit and be locked behind kills, that is not the case in lore, very few agents have shown limits to their base abilities and Ultimates. For that reason, Neon is considered to be able of her abilities without any cooldown.
==Gallery==
Spark - Neon Agent Trailer -- VALORANT|Her Trailer
SHATTERED -- Episode 5- DIMENSION Cinematic - VALORANT|Dimension Cinematic
İYİ GECELER - Fade Agent Trailer -- VALORANT|Part of force
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
*Neon's Agent Page
*Neon's voice lines
*Neon Introduction
Category:Valorant
Category:Characters
Category:Female Characters
Category:Game Characters