Report 1511

Report #1511
Skillset: Poisons Skill: Niricol
 Org: Shofangi Status: Completed Jul 2016
Furies' Decision:
Solution 2.
Problem: Blindness is currently cureable by eating faeleaf, eating myrtle, and
applying health to head. Eating faeleaf throws dust balance which is
appropriate, applying health to head costs 4s on a very important balance, but
eating myrtle currently only costs herb balance which is not an overhaul
balance. This means that currently a smart system will nearly always cure
blindness with myrtle since it can only be stacked with a dwindling set of
legacy afflictions (mostly monk afflictions at this point). This report aims to
bring blindness in line with the rest of the overhaul and restore the usefulness
of niricol as a poison.
[A: 0 R: 0] Solution #1: Change the balance of EAT MYRTLE to also require and
 consume dust balance as was done for faeleaf.
[A: 0 R: 0] Solution #2: Remove myrtle as a cure.
[A: 0 R: 0] Solution #3: Same as solution 2 but add blindness to the cure list
 of EAT DUST with a naturally lower priority (the
 opposite of how aeon has a naturally higher priority
 on steam).
Player Comments:
---[Raeri on 7/15 @ 13:43 writes]:
Solution 2. I note that blindness was supposed to be converted across as per
report 1306 comment by Furies.
---[Demartel on 7/15 @ 13:45 writes]:
Solution 2 or 3 supported
---[Demartel on 7/15 @ 14:10 writes]:
It has been pointed out to me that putting myrtle on dust balance means
paralysis/blindness are on the same balance, locking a person out of combat for
4 - 5 seconds no matter which way they cure. Also myrtle is still used to cure
deafness, and earwort is dust balance. So both of those on Dust means large
buffs to bards.
---[Demartel on 7/15 @ 14:25 writes]:
I propose putting it on Ice balance 'apply ice to head', and to keep it from
being a free wounds buildup, allow it to still cure half the wounds if any on
head. My reasoning for using Ice is that Steam has Aeon, so if it is on Steam it
buffs Aeon in the sense that after you cure Aeon you are still blind for 4
seconds. Lucidity just does not make sense as it is not a mental affliction.
---[Demartel on 7/15 @ 14:59 writes]:
I apologise for all the comments, but I realised ice balance will not work, as
you could just "strike chest/envenom niricol" and force them to cure blindness
or wounds that way. The more I think on it the more I think if it is changed it
has to go on Lucidity. While not generally considered a mental affliction,
lucidity offers the most viable means to cure blindness without locking people
out of combat or overly buffing any particular class. It does make a few
afflictions stronger in the sense that you can cure blindness and risk command
denial from stupidity, or cure stupidity and still be blind, but I do not think
ultimately those afflictions are as debilitating as aeon or paralysis or wound
building.
---[Wobou on 7/16 @ 01:08 writes]:
My apologies for putting this report up so late that it immediately became
finalized. Putting the cure on lucidity is interesting. From a balance
perspective it makes the most sense. The closest to a hindering mental
affliction is stupidity as you noted so its stacking potential in one combo is
much less severe than the one you mentioned. I do think if myrtle is changed to
lucidity that faeleaf should as well. Otherwise blindness becomes one of the few
overhaul cured affs to have two different balances for cures which I think is
unwarranted given the single cure nature of all of the other affs (if anything
should have two cure balances its paralysis). That being said even if blindness
is cured by both balances I think overall that's a better change than where we
stand now where a smart system can use a mostly defunct balance to cure a
poison.
---[Lerad on 7/16 @ 01:22 writes]:
As a note, the blindness/paralysis lock-up has been around in IREs forever, but
Lusternia has been balanced without that in the past because paralysis was only
able to be cured via focus. Rather than blindness being the problem, I would
venture that paralysis is the problem, and that we should take a good, hard look
at that affliction and brainstorm ways to make it work as a herb aff from now
on. Blindness as a dust aff is probably fine, and I support solution 2, but we
definitely need to get paralysis fixed if we go with that.
---[Demartel on 7/16 @ 02:04 writes]:
The other IRE's also do not delay the curing of paralysis. You eat herb, it is
cured. I do not think having blindness curing on the same balance as earwort is
a wise idea.
---[Silvanus on 7/16 @ 05:49 writes]:
I actually support deafness/blindness being on the same balance with paralysis,
as noted in the Deafness report. I'll be honest. Glamours sucks. It may kill you
once because you didn't understand how it works, and then you realize they
wasted that much power to kill you and all you had to do was upkeep blindness,
you'll never die again. It has it's ColourMaelstorm and poison spitting/maze,
but outside of that, the power moves of Glamours have no value compared to what
the Primary or the Tertiary offer. Putting blindness and deafness on the same
cure at least provides some choice in curing priorities outside of it's current
state. If it's too strong, it is an easy fix, but I do not believe it'll be even
noticeable, there is probably two active Glamourist fighters to take advantage
of it. Yes warriors/monks can use niricol to take their advantage to assist
bards, but why would they? The bard is there to assist the Warrior.
---[Silvanus on 7/16 @ 06:36 writes]:
I actually completely confused myself, and the above comment should be mostly
ignored. I do support blindness/deafness being on the same balance, as my
comment in report 1433 states, and my above comment attempts to allude to, which
is to move deafness away from paralysis. Deafness and paralysis need to be
seperate, if Report 1433, solution 1 gets accepted, the concerns to this report
are removed. With so many reports pending, it is easy to get confused, but my
belief is that Deafness/Blindness should be on the same cure as long as it is
away from Paralysis. Adding in the new cures, deafness/blindness have to be on
the same cure or blindness/paralysis vs deafness/paralysis have to be the on the
same cure. And of the ability to stack afflictions and prevent ability to
attack/cure, the stacking of Glamourists is on the very low end of the spectrum,
who are the only ones that can take advantage of blind/deaf being on the same
balance. This report should be subjective of Report 1433 and the comments on
this report and report 1433 should be used in conjuction.
---[Synkarin on 7/16 @ 12:37 writes]:
I'd prefer blindness to be on steam balance with deafness and aurics (as per
1433)
---[Wobou on 7/18 @ 05:12 writes]:
Making blindness an auric aff is slightly harder to justify from an RP
standpoint but from a balance perspective that works for me as well.
---[Wobou on 7/29 @ 00:53 writes]:
I should note that while I feel that blindness will probably be too weak if it's
on two balances I'm willing to try having it be on two overhaul balances
(dust/steam for example) as long as the herb balance is removed. If the herb
balance stays blindness will become a weaker and weaker affliction as the
overhaul progresses and it's already fairly weak as it is (only monks can take
advantage of its herb cure).
---[Raeri on 7/29 @ 10:50 writes]:
Just tie the spiritual aspect of it into it messing with some healery aura
blotchiness that stops you sensing what you see, and voila: RP solution!
---[Synkarin on 7/31 @ 18:13 writes]:
I believe the herb balance is still slated to be removed (I'm surprised it
wasn't removed already honestly)