Level Guilt

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== Level Guilt, The Origin ==
Level Guilt is a term that is often used to describe the phenomenon that occurs in an instance of a game where very high-level characters intermingle with characters of a much lower level on a regular basis. The term was originally coined in the Platinum instance of Gemstone in this context, and it was initially used to describe many of the inherit OOC issues that arose from 'violent' Character vs. Character conflicts. Since that time, however, it has been used to explain many other occurrences as they pertain to level.
== Violence ==
In regard to violence and direct CvC confrontations that inevitably turn to mechanics, Level Guilt is the act of a high-level character 'staying their hand', and not obliterating the lower level character regardless of the provocation or how much they may in fact deserve it. Even if said high-level character is a homicidal agent of death bent on genocide, they'd rather not have to explain themselves on the boards or listen to IC and OOC whining from their victim. It has also been called "Shelving RP" due to the duality of these issues. To many, it is considered bad RP to let things come down to mechanical equations, and instead of one character just killing the other, everyone should RP it out. The duality comes from the argument of, "What would my character do?", with the answer being, "Kill them where they stand and bottle their tears". Thus, the player is effectively shelving the RP of their high-level character so that the lower level character can have theirs.
== Raffles/Auctions ==
The perception that you are too high in level, and therefor don't 'need' the item in question being raffled/auctioned, so the high-level characters should let the lower level characters have it. In fact, they should buy everyone's ticket for them, too. Even the multi-accounters.
== Story Lines == 
The idea that high-level characters have had their time in the spotlight, and need not hog story lines or be what is referred to as a "Story Line Whore". The investment in time the high-level character has made both within the game and within the community should be disregarded. 
== Invasions ==
If too many high-level characters show up, the low-level characters get mowed down by the harder creatures. Therefor, high-level characters should not assist until all of the lower-level characters are dead of their own accord to avoid sentiments of Level Guilt.
Category:Platinum Guides