Stone Quest

Stone Quest is an RPG-adventure game created by Hoola-Z Productions for the Nintendo Switch. Stone Quest follows young Felicity and several of her friends along a quest to keep the opal gem from falling into the hands of the rich and powerful Lady Goldwhisper. This game features unique battle mechanics, as this game takes place in a world where humans control rocks.
== Overview ==
This game takes place in a world where there are many different creatures that roam the land, some friendly and some hostile. Cities have a some-what modern theme, with modern schools and modern technology, but the people of the cities are divided into three classes. The classes divide residents into their jobs, and not necessarily their financial status. The nobles are the rulers of the land who are elite fighters that have earned money through quests and earnings from other cities. The fighters are the middle-class people that are trained to use rocks to fight. Everyone in this class uses rocks to fight, starting at the age 10. These practices are just traditions, and it's rare that anyone uses rocks to fight anymore. The people in the fighters class perform intermediate tasks, which include law, education, business, etc. The lower-class (sometimes called "peasants") is the lowest class, and the class that does much of the brunt work. They earn a fine living, but they simply perform work at places like the local supermarket.
This game revolves around a young girl named Felicity through her adventure. She and all of her friends are part of the fighters class. They live in a major town called Obsidia, a place where all three classes live together. As she continues throughout her quest, she meets various allies and hostiles (enemies). Felicity goes on this adventure to prevent the elite Lady Goldwhisper from finding the lost opal gem, an incredible gem that gives the user the ultimate abilities, but things may turn out differently than she originally planned.
== Battle Mechanics ==
Stone Quest features three-dimensional battles with head-on-head interactions with opponents. Characters control their rocks, their only way to attack their opponents. In Storymode, players enter a battle area, which automatically activates a battle. In the battle, players have free movement, and can move from side to side in all directions. The battle area is extensive, especially for team battles, so players can move around as needed. Health varies per player, specifically which character they are playing as. Players can attack in any direction, so a dodge move is the only definite way to avoid attacks.
Dodging can be performed in place to avoid a short attack, while side dodges can avoid longer attacks. Both dodges take a short time to recover from, but side dodges take especially long. Another major physical movement is the simple jump. Jumping allows for aerial attacks, but it also leaves you open to being attacks with high ground attacks.
All attacks are released from the player's rock. The rock glows or grows when about to attack, so opponents have a second to dodge. The rock floats by itself, but it still follows the player, remaining directly in front of them. The player's character is the object of the attacks, though. The rocks unique to each character, who name each of their rocks individually, allow for slightly different attacks per character.
Ground attacks, aerial attacks, and power attacks are the three physical attack styles. Ground attacks are simple and swift attacks that can be easily dodged. Most players have similar to identical ground attacks. Ground attacks can only be used forward. Aerial attacks can only be performed in the air when jumping. These are a bit slower attacks as compared to the ground attacks, but they are more powerful. Aerial attacks can be easily dodged, but they can be used in all directions. 
Power attacks are unique to each individual character, who have three of each of these attacks. Power attacks can perform various uses, including a direct attack, healing of the user or teammates, counter, or even push the opponent back. Unlike the previous two types of attacks, power attacks have various knockback and range.
If players are fleeing away from too long and not attacking an opponent, they receive a penalty and lose some health. If a player performs a long combo, they will receive a boost and heal themselves a bit. Enough long combos can also reward players with an ultimatum. Ultimatums are an attack that deal such massive damage, that they can eliminate players in one hit. Ultimatums can be very hard to land on an opponent, though.
Pre-battle items can be used to earn an advantage (or give your an opponent a disadvantage in battle). In the Storymode, pre-battle items must be set before the battle area is entered. The survivor of the battle is the victor. If it is a team effort, the team with the last surviving member(s) wins.
The battle can be view in an impersonal mode or an in-person mode. The impersonal mode is the normal mode where you view the battle area from an angle, so that both players can be seen at all times. An in-person mode is a much more difficult mode to use, because it takes the player's view inside their character. Thus, they cannot see what is coming behind them. However, while using an in-person view, range of ground and aerial attacks is slightly increased. Each character has three available taunts. The taunt button will switch through their three taunts. Taunts cannot be used if near a hostile.
=== Controls ===
Stone Quest is designed for use with the major Nintendo Switch controllers. This includes joy-cons and the Nintendo Switch Pro Controller.
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Joy-Cons=
The only difference between this set of controls and the set of controls for the Nintendo Switch Pro Controller is the taunt button. For joy-cons, taunts can be used by pressing in the right joystick, while for the Nintendo Switch Pro Controller, taunts can be used by pressing "ZL" or "ZR".
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Nintendo Switch Pro Controller=
The only difference between this set of controls and the set of controls for the Joy-Cons is the taunt button. For joy-cons, taunts can be used by pressing in the right joystick, while for the Nintendo Switch Pro Controller, taunts can be used by pressing "ZL" or "ZR".
</tabber>
== Adventure ==
This adventure mode is comprised of an introduction and 3 "books" or chapters. The introduction is a long video to lead into the story. There is no gameplay in the introduction. Each book has various destinations that Felicity and her companions travel through in order to reach the mystical Opal Gem.
The main story line follows Felicity in her quest with her friends to find the Opal Gem, keeping it from Lady Goldsnatch. Lady Goldsnatch is a wealthy noblewoman who is one of the most skilled in the use of rock battling. The Opal Gem allows for all-power in battle. An ancient legend claims that Obsidia, Felicity and Lady Goldsnatch's home town, used to crown royalty to whoever owned the Opal Gem. But just a century ago, the Opal Gem was lost in a grand battle with the city of Lazulin.
=== Adventure Mechanics ===
In this 3D free roaming game, players are taken on an adventure comprised of three books. Each book has various destinations that players travel through to reach the ultimate goal of the resting place of the Opal Gem. Each destination has a unique layout, and they contain various rewards, enemies, allies, etc. The player can decide which character they want to use at any point of the adventure. Each playable character can be swapped out at any part of the story (though not mid-battle). As players continue through the adventure, more characters who can be played as are unlocked.
Players can wander freely in each destination. There are puzzles and battles zones all over each one, and usually inhabitants of the region are nearby and can be conversed with. Certain characters are able to perform certain unique abilities, and thus they must be used on the free-roam map in order to bypass a certain obstacle. Sometimes a certain pathway that leads to a special reward requires a character that will not be unlocked until later in the game. 
Battle zones are designated by a glowing yellow aura. If the player walks into such an area, a battle will begin. Occasionally, a battle can begin by talking to someone instead of walking into a battle zone. Not all battle zones are necessary, but they all provide rewards, which can aid throughout the adventure. Rewards can also be found by exploring and finding hidden chests. Rewards can include pre-battle items, different music tracks that can be listened to during battles, coins for the shop, and different clothing pieces for playable characters.
Hostiles around each destination vary. Certain destinations may have many more hostiles than others. Each destination has at least two bosses. Bosses, by definition in this game, have more than two unique attacks and have twice the health of a normal hostile. One of the bosses in a destination is necessary to fight before advancing to the next destination, while one is a secret boss. There may also be more hidden bosses in a certain destination.
=== Introduction ===
=== Book 1 Destinations ===
=== Book 2 Destinations ===
=== Book 3 Destinations ===
== Characters ==
The full cast of characters in the Storymode follows. The information presented below is the same information as used in the character manual accessible in the options during the Adventure.
=== Protagonists ===
Felicity	
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Bio=
Felicity Sayser
Payton 	
Spencer 	
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Bio=
Spencer Sayser
Lance 	
=== Supporting Characters ===
=== Antagonists ===
=== Hostiles ===
== Other Characters ==
These characters include characters that can be purchased in the shop for free play, or characters that are obtained through DLC.
== Pre-Battle Items ==
== 8-Bit Exploration ==
== Free Play ==
== Shop ==
== DLC ==
== Gallery ==
Stone Quest Logo.png|Stone Quest's First Original Logo
Stone Quest New Logo.png|Stone Quest's new remodeled logo
Main Felicity.png|Felicity's main artwork (render created by 
== Trivia ==
*The game was originally called Felicity's Quest in the beta stages before being renamed to Stone Quest.
*Designed for the Golden System Z, Stone Quest's home console was changed after the Golden System Z was trashed.
== Credits ==
*The concept for an advantage for using the in-person mode was created by .
*Felicity render created by .
Category:Games
Category:Fan Games
Category:Adventure Games
Category:Original Games
Category:Fighting Games
Category:Hoola's Stuff
Category:Hoola-Z Productions Games
Category:Original Articles
Category:Nintendo Switch Games