Tor (Seven)

===Basic Information===
 Race: Human
 Class: Ranger
 Level: 1
 Experience: 0000/1300
 Alignment: Neutral
 Languages: Common and Jir'shae
 Deity: Jiragan Pantheist
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
STR: 18 +4 (10 pts, +2 Racial)
DEX: 14 +2 ( 5 pts)
CON: 12 +1 ( 2 pts)
INT: 10 +0 ( 0 pts)
WIS: 14 +2 ( 5 pts)
CHA: 8 -1 (-2 pts)
===Combat Statistics===
 (Max -2) HP: 13 = [1d10 + CON (2) + FC (1)] (Ranger)
 AC: 16 = [10 + DEX (2) + Hide Armor (4)]
 AC Touch: 12 = [10 + DEX (2)]
 AC Flatfooted: 14 = [10 + Armor (4)]
 INIT: + 2 = [DEX (2)]
 BAB: + 1 = [Ranger (1)]
 CMB: + 5 = [BAB (1) + STR (4)]
 CMD: 17 = [10 + BAB (1) + STR (4) + DEX (2)]
 Fortitude: + 3 = [Ranger (2) + CON (1)]
 Reflex: + 4 = [Ranger (2) + DEX (2)]
 Will: + 3 = [Ranger (0) + WIS (2) + Indomitable Faith (1)]
 Speed: 20'/30'
Damage Reduction: None
Spell Resistance: None
 Spell Failure: N/A
===Weapon Statistics===
 Greatsword: Attack: +5 = [BAB (1) + Strength (4)]
 Damage: 2d6+6, Crit: 19-20/x2, Special: PA +4, (2d6+8)
 Longbow: Attack: +3 = [BAB (1) + Dexterity (2)]
 Damage: 1d8+0, Crit: 20/x3, Range: 100', Special: None
 Dagger: Attack: +5 = [BAB (1) + Strength (4)]
 Damage: 1d1+4, Crit: 19-20/x2, Special: None
 Dagger: Attack: +3 = [BAB (1) + Dexterity (2)]
 Damage: 1d4+4, Crit: 19-20/x2, Range: 10', Special: None
===Racial Features===
 Human: +2 (Strength)
 Size: Medium
 Speed: 30'
Favored Class: Ranger (+1 HP taken once)
 Bonus Feat: Gain an additional feat at 1st level.
 Skilled: Gain an additional skill point at 1st and each additional level.
===Class Features===
Ranger
Armor/Weapons: All simple and martial weapons and with light armor, medium armor,
 and shields (except tower shields).
Favored Enemy: 1st: Humanoid (Human) +2
 Track: +1/2 level added to Survival checks to track.
 Wild Empathy: Change initial attitude of animals.
===Feats===
Power Attack (HB): Trade attack bonus for damage bonus.
 Cleave (1st): Gain an attack against adjacent enemy if first attack hits. -2
 to AC until the end of your next turn.
===Traits===
Indomitable Faith (Faith): +1 on Will saves.
 Highlander (Regional): +1 on Stealth checks, +2 in mountain and rocky areas.
===Skills===
Skill Points: 7 = [Base (6) + INT (0)/Level 1; FC (0), Skilled (1)] (Ranger)
Skills Total Rank CS Ability ACP Misc
Acrobatics 0 1 0 2 -3 +0
Appraise 0 0 0 0 +0
Bluff -1 0 0 -1 +0
Climb 1 0 0 4 -3 +0
Diplomacy -1 0 0 -1 +0
Disguise -1 0 0 -1 +0
Escape Artist -1 0 0 2 -3 +0
Fly -1 0 0 2 -3 +0
Handle Animal -1 0 0 -1 +0
Heal 2 0 0 2 +0
Intimidate -1 0 0 -1 +0
Knowledge (Dngnrng) 1 0 0 0 +0
Knowledge (Geography) 4 1 3 0 +0
Knowledge (Nature) 4 1 3 0 +0
Perception 6 1 3 2 +0
Perform ( ) -1 0 0 -1 +0
Profession (Sailor) 6 1 3 2 +0
Ride -1 0 0 2 -3 +0
Sense Motive 2 0 0 2 +0
Spellcraft 0 0 0 0 +0
Stealth 4 1 3 2 -3 +1*
Survival 6 1 3 2 +0
Swim 1 0 0 4 -3 +0
*Highlander: +2 if in rocky or mountain terrain.
===Spell Lists (Known)===
0 Level Level 01 Level 02
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- lb
Hide Armor 15 gp 25 lb
Greatsword (Melee) 50 gp 12 lb
Dagger (Melee/Ranged) 2 gp 1 lb
Longbow (Ranged) 75 gp 3 lb
 Arrows (20) 1 gp 3 lb
Belt Pouch 1 gp .5 lb
 Flint and Steel 1 gp 0 lb
 Trail Rations (3) 1.5 gp 3 lb
 Totals: 146.5 gp 47.5 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300 Light Encumbrance
Consumed or Destroyed Items
 (none so far) 0 gp
===Finances===
PP: 0 Initial Character Money: 150 gp
GP: 3 (earnings from first adventure): 0
SP: 5 =========
CP: 0 Career Earnings: 150 gp
 Carried Inventory: -147.5 gp
Gems/Jewelry/Other: Consumed or Destroyed: -0
0000 Stored at home(none yet): -0
 =========
 Coinage: 3.5 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 23
 Height: 6'1"
 Weight: 205
Hair Color: Black
 Eye Color: Blue
Skin Color: Tanned
Appearance: To say Tor is dirty would be a huge understatement, since he nevers
 baths and marks his body with the blood of his kills. He keeps his
 face cleanly shaven with the traditional mohawk of his clan. His
 armor is covered in battle scars and blood, some his but mostly 
 others.
 Demeanor: Tor keeps to himself mostly and is slow to anger. He enjoys his food,
 ale, and woman in amounts that would kill lesser men.
===Background===
The last year and a half of Tor's life has brought him from the unforgiving landscapes of the Jirago continent to the strange lands known as the Landadel Baronies. A land of dirty, but intoxicating, brown water, food he dosen't have to hunt for first, and soap. A thing that dosen't taste very good and has no use as far as he can tell.
On his last hunting trip, Tor was ambushed by several members of a rival clan and was soundly defeated by the overwhelming numbers. Later he awoke on a sailing vessel a few miles off the coast of Jirago still healing from his injuries. A service provided by a druid aboard the vessel, one that spoke his language. To show his appreciation he vowed to work on the vessel for one years time, after which he would return home. But he didn't return home after his oath was fulfilled, instead he remained on the mainland taking whatever work he could find.
===Adventure Log===
[link=Twist Tree adventure here] 
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (25 Sep 2012) (Systole, Judge) level 1
*Approval (3 Oct 2012) (Satin Knights, Judge) level 1
Category:Approved Characters