Survival

==Overview==
Survival is the latest Gamemode released on September 25th of 2023 for the sake of public testing. Nothing will save in the near future of this gamemode.
None of your points gained will save between different servers.
__TOC__
==Gamemode==
Survival consists in a group of players surviving the nights whilst being hunted down by CHAIN. Each night lasts 8 minutes, after those 8 minutes, the sun will rise up and Chain will be dragged underground, giving you 1-3 minutes of prep-time. After daytime, the sun will fall, and Chain will rise once again. The map consists of 7 Points of Interest.
==Survival Intro==
none|580x580px
== Shop==
The Shop is a location in Survival where resides the Shopkeeper who sells a multitude of equipment. For further detail on the shop, see the Shop page.
==Attack modes==
CHAIN has 3 different types of attack in this gamemode:
===Normal attack ===
CHAIN will chase down its victims and will proceed to attack with its chainsaw ( quick slashes ) when CHAIN is close enough to its victim.
===Dash attack ===
CHAIN will use its dash attack upon seeing a target if the attack is not on cooldown, or if the target isn't too close to CHAIN. It will be highlighted in red when using its dash attack. CHAIN emits a loud scream and very loud foot steps when activating this dash, you can use this to your advantage to detect how far Chain is if he is attacking someone, if CHAIN reaches you while he's still charging up his dash attack, CHAIN will automatically charge his chainsaw at you, leaving you at 31 or 18 HP, it's important to dodge if Chain gets close to you when he's using his dash attack, since it can lead you in a very bloody situation.
File:Chain charge attack.gif
 
===Special attack===
When CHAIN is fighting a group of people, it will use its special attack by slamming the ground causing an AOE (Area Of Effect) impact, inflicting damage to multiple people that are in range, the closer you are, the more damage you will receive. A burst meter is responsible for when CHAIN uses the special attack. It is filled up by damaging CHAIN (Machete, Deagle, Stun Grenades, Traps, etc.) and slowly drains at all times. When the burst meter is full, CHAIN is able to use its special attack. It takes about 6-7 hits on average by a Machete alone to trigger the AOE attack, the burst meter will slowly go down if CHAIN isn't attacked for a period of time.
File:Chainaoe.guhgif.gif
=== Choke attack ===
Coming soon.
==Executions==
Executions are actions that CHAIN can do when his victims are low enough on health, CHAIN does these actions to ensure that his victims are dead for good.
Currently in Survival, there are 8 total executions CHAIN can do (Bloodmoon included). See CHAIN's gallery for more.
==Bloodmoon==
"Bloodmoon" is an event in this gamemode that cannot occur naturally, and MUST include a team to activate. Once CHAIN spawns, there is an invisible rage percentage bar which will increase by using methods of "hurting" him. This event will not activate by any normal means and in order activate this event, you use items on CHAIN that is offensive towards him, like Bear-traps, Stun-grenades, the Machete, and/or the Deagle 
You will know when IT has been angered enough when the screen glitches for a second, being very detailed, A red Satanist ring appears under CHAIN with along it chains holding IT, CHAIN will fall to the floor but eventually resist and slowly get up, he will proceed to break off the left chain, regenerating his left arm, which he then uses to break the chain on his head, then breaking the chain from his right arm, this is where you run. The sky slowly turns brighter and blood red the entire process, along with music being played in the background.
After his awakening, CHAIN will have a new look (see CHAIN's gallery) along with increased speed and damage, with 2 new executions that CHAIN can perform; the event will last for 2-4 minutes before CHAIN eventually getting dragged back to hell.
During this phase, anything that can stun CHAIN will stun for less duration than normal when in this phase. Stun items like Beartraps will stun him for half the duration that it usually stuns CHAIN.
== Weather ==
Weather is a seasonal and an RNG event that can occur at a 25% chance per night, weather can currently only happen during Winter or Fall, for more information, please read the Weather page.
==Endgame==
read tutorial
==Tips==
*The Safehouse is located near CHAIN's spawn. From the current pathfinding system, CHAIN is most likely to go there first.
* Staying in a limited group of 3 or 4 members is recommended. Being alone or far from everyone will cause CHAIN to target you. Being too many members will cause IT to be most likely to target the group first.
*The Tablet is useful to navigate to other locations. It also shows you how much power is left.
*If you're trying to do Bloodmoon without dying, staying near CHAIN once the Bloodmoon animation is playing is NOT recommended. It may look very cool, but you will practically die instantly if you stay for the entire animation. Use this time to run to a safe location before he starts moving again.
*During Bloodmoon, it's HEAVILY recommended to stay in houses, staying out in the open will likely get you killed.
*During Bloodmoon, CHAIN is somewhat easier to see, as he's glowing red, so you might be able to see him before he sees you.
*Energy Drinks and other helpful defense items will let you survive Bloodmoon easier. Beartraps won't stun for as long, but will still help you gain some distance between you and CHAIN.
*It is not a good idea to fight CHAIN during Bloodmoon as you will have MUCH less room for error.
*If you're going to fight CHAIN during Bloodmoon anyway, keep in mind that clashing does NOT work. You will only hit normal blocks, and the Deagle will do next to nothing due to stun times being much shorter in Bloodmoon.
*If you want to activate Bloodmoon, but don't know what to use, it is recommended you use items like the Deagle and/or Bear-traps, since those are the most effective at "enraging" him. The Machete deals minor damage and is not recommended to get Bloodmoon quickly.
*It is recommended to have a squad of players with you when trying to activate Bloodmoon, the more the merrier.
*If your being chased by CHAIN, it is recommended to go around buildings and trees that you find on your path to slow him down.
*CHAIN's charge mechanic can be utilized by survivors to better avoid CHAIN (If you aren't the one being chased) , since it screams loudly and gets a red outline when it does the charge, you can hear him from anywhere. Walk the opposite direction of the sound.
*Even though CHAIN cannot be normally outrun in bloodmoon, it's still possible to get out of his sight, if theres a bunch of obstacles in your way, you can use it to your advantage to pass around them quickly to slow down CHAIN slightly, although you aren't guaranteed to get out of his sight.
==Trivia==
*In this gamemode, the newest version of the Nightvision Camera is included. The side effect here being that the usage of it is limited by a battery that recharges overtime when the Nightvision is not used. In order to use it, you need to buy a Gamepass (300 Robux) or you can become a Discord Server Booster. You can find more information about the different gamepasses in the game here.
*Survival was (mostly) inspired by The Rake Remastered, made by Nightmare Industries.
*The Execution animations in Bloodmoon are different from the ones CHAIN does in his normal state. The ones in Bloodmoon are much more aggressive, ripping out throats, pulling your head off, etc. The executions also depend on the direction you're looking at.
*The maximum amount of points that can be earned through surviving the night or fixing generators is 1000.
*When Bloodmoon was first released, if nobody was killed for one night by CHAIN, then Chain would go into a Bloodmoon instantly once he spawned the next night.
*The rage meter didn't reset when the night ended when Bloodmoon was first released, meaning that you could increase CHAIN's rage and his rage meter wouldn't reset when the night ended, this feature has since been removed and the meter will reset when a night ends.
*There was going to be a hunger system in Survival, but it was later scrapped due to an unknown reason.
**It is speculated that the reason could be because it would take too much time to implement in Survival, this same reason applies to the Sanity System in Chapter 1 and Chapter 1 Legacy .
*Survival was created first before Chapter 2 with the intent to keep the players entertained and prevent them from leaving the game while the developers were working on Chapter 2 , since the players would get impatient waiting for Chapter 2, thus leaving the game.
*Survival was made also to improve on the idea of The Rake Remastered.
*Earthy has claimed that CHAIN gets angry and takes it personally, due to the survivors giving IT a hard time to kill victims. Hence, CHAIN re-grows his arm in Bloodmoon to execute its victims in style.
Category:Gamemode