Grand Chase Chronicles/Phonograph

This is the soundtrack sub-page for Grand Chase Chronicles. The soundtrack style is a more of an orchestra style, similar in fashion to the Final Fantasy games and the NieR games. The usage is for what kind of scenes/stages use this type of soundtrack, and the description is how the soundtrack is represented.
No soundtracks from the original Grand Chase will be used so there will be new original soundtracks instead. Some soundtracks will be based on the original Grand Chase, such as one of the boss themes.
==Cutscene Soundtracks==
===Action Soundtracks===
Action Soundtracks
Soundtrack Name 	Usage 	Description
A Tight Corner 	Intense scenes, ambushes 	Feeling of being surrounded by enemies, no way out.
Time for War 	Battle scenes, action build-ups 	The indication of going to war.
Large-Scale Force	Large entity appearance, the presence of danger.	The build-up of a large battle.
The War Within 	War scenes, distress calls for help. 	The indication of someone succumbing to violence without being able to reach for help.
No Time to Waste 	In a hurry, time running out 	A situation where time is running low, where mistakes cannot be made.
===Peaceful Soundtracks===
Peaceful Soundtracks
Soundtrack Name 	Usage 	Description
Utopia 	Peaceful areas, freedom from danger. 	The feeling of being in a peaceful area where no harm can ever occur.
Queen's Heirloom 	Visiting royalty, the introduction 	An audience with a royalty; whether it be a king or a queen.
Communication 	Chats/dialogues between other characters, calm conversations. 	The feeling of building up something through conversations.
Failure 	Failure to accomplish anything, the lack of success.  	The indication of failure, the feeling of being let down after being unsuccessful at something.
The Brave Victory	The aftermath of a large-scale fight; the feeling of being victorious.	Victory, the feeling of accomplishing something successful.
==Gameplay Soundtracks==
===Ambient Soundtracks===
In the free-roam/open world sections, each continent has their own soundtrack for both day and night, as well as town themes for both day and night as well. 
===Battle Soundtracks===
Battle Soundtracks
Soundtrack Name 	Usage 	Description
Kingdom War 	Casual fighting scenes, defense against territories 	The representation of fighting in a war.
The Crime Scene 	Battles involving humans, criminals. 	The act of fighting against other people.
Lair of the Beast 	Boss battles involving large monsters. (Red Gorgos, Paradom, etc) 	Large scale battles, with intense moments.
Apex Monster 	Boss battles involving major-scale bosses (Kaze'aze, Thanatos, Ashtaroth)	The intensity of fighting a threat that is unstoppable or can tear down any resistance.
Lost in the Demon World	Battles that take place in the Demon World, or Elyos 	The intensity of fighting in another world; fighting the unknown.
Void 	Duel's theme upon fighting him 	The feeling of a dark and emotional event.
A Traitor 	Boss battles involving Chase members (Lass, Veigas) 	The feeling of trying to stop a threat with violence instead of peace.
Reversed Timeloop 	The battle against the previous bosses in the game in their locations 	A representation of everything going back in reverse, as if relapsing from what has been done to the entity.
The Fight of Supremacy 	The final battle's first phase. 	The determination of one's soul of accomplishing something against a large test.
The Climaxing  	The final battle' second phase. 	The point where one's soul reaches the climax where only one shot allowed is to do what's right.
Big Game Hunting 	Battles involving unique monsters/hunts. 	The theme of hunting down a large monster to accomplish something.
==Misc. Soundtracks==
Misc. Soundtracks
Soundtrack Name 	Usage 	Description
The Watcher 	The main menu of the game. 	A war anthem of courage.
Hope (with Korean/Japanese/Brazilian/English lyrics and orchestral version)	The main theme of the game (the anime-style opening). Orchestral version plays in credits.	The feeling of ambition, never giving up.
Victory of Love (with lyrics) 	The initial credits of the game. 	The feeling of having accomplished everything and wanting to settle down.
==Trivia==
*Each version of Victory of Love (English, Brazilian Portuguese, Japanese, Korean) has different lyrics and the version used reflects on what voice language the player chose;
**English is told from the perspective of Elesis.
**Japanese is told from the perspective of Kaze'aze.
**Korean is told from the perspective of Elscud.
**Brazilian Portuguese is told from the perspective of Rin.
*The orchestral version of Hope is the same version that was used for the Grand Chase concert in Brazil back in 2015.
Category:Soundtracks
Category:Subpages