Bandits

Bandits and Thugs are two sides of the same coin. Bandits accost travelers outside of city limits, while Thugs mug people inside of cities. Bandit groups build Crime Outliers to boost their numbers, while Thug Outliers consist of additional build requirements for the city they start operating out of.
To combat Thugs and Bandits, the nearest city to their Crime Outlier needs an additional 20 men per Outlier.
Unless specifically stated, both Thugs and Bandits are being referred to for this entire page when the word "Bandit" is typed.
Bandit Outliers:
Bandit Camp
Equipment: 1 level below your civilization's standard
Supports 20 Bandits
Bandit Haven
Supports 50 Bandits
Bandit Stronghold
Supports 75-100 Bandits
Thug Outliers:
False Front
Supports 20 Thugs
Safe House
Supports 50 Thugs
"Bad Part of Town"
Supports 75-100 Thugs