Locate Animal Follower (Priest Spell)

Occasionally, a ranger's animal follower may wander away in search of food or a mate. An animal follower may also be abducted or trapped. The locate animal follower spell helps the ranger find such lost creatures.
The spell takes affect once the ranger fixes in his mind the follower being sought. The spell locates only that specific follower.
Once the spell is cast, the ranger slowly turns in a circle. If the follower is within range, the ranger senses when he is facing in the direction of the sought follower. If the follower isn't within range, the spell doesn't work. If the follower moves out of the area of effect, the spell is immediately negated. As soon as the ranger sees the lost follower, the spell ends. The spell is blocked by lead.
The spell works only on a natural animal follower (including giant animals); not a supernatural creature, human, demihuman, humanoid, or other. If the follower is dead, the spell still seeks it out, providing other conditions of casting are met.
The material component is a hair, feather, scale or other physical remnant of the lost follower.
The reverse of this spell, obscure follower, hides an animal follower from detection by spells, crystal balls, and similar means for eight hours.
Notes: Uncommon for rangers, rare for druids and other nature priests.
Category:Priest Spells
Category:Spells from Ranger's Handbook
Category:Spells