Find the Koishis II/Changelog/Before May 4, 2024

==Beta V.A9Ea / April 24, 2024 and May 2, 2024==
Type: Patch
*Added a checkpoint to the intro room of Oceanum
*Fixed the spawnign system for Oceanum Procellarum only spawning Lunatic and Enigmatic-tier Koishis
*The call to fire a Kogasa spawn now takes 120 seconds
The following below were also put under the ID V.A9Ea, albeit on accident, but are counted here.
*Fixed Glacial Mokouishi being uncollectible if she used her 6-pointed laser attack (or failed to, as I forgot to port it over)
*Scaled down the KLEANER obelisk so it's more readable
*Mild layout revisions to a few levels
*Hopefully fixed the UI being found a bit too high on the screen for my tastes
==Beta V.A9E / April 24, 2024 | Bless Me, Midas==
Type: Major Content Update
*+ Added Oceanum Procellarum with 16 new Koishis
*+ Implemented the new Opulent-tier with 13 new Koishis
*+ Added a new Slipstream, Koishi Spaghetti
*+ Added 2 new Deluxe-tiers, Scarlet Koisen Inaba and DoomKoi 2016
*+ Added the new Empyreal-tier Celestial Koishi, and it's associated badge COSMIC DISGUST
*+ Added books, more lore for the Game Theory wannabes in the crowd
*+ Bosses now drop Lore Dossiers! That you can remove off your screen by pressing a little red [X] button! And they leave your fucking inventory!
*= Finally fixed the Hakurei Shrine's inability to give you good quality Reimii
*= Koishis that fall into the endless sands on Ancient Koigypt, the lava in New Heresy, the unknown ahh abyss in New Violence or the sea of deathly chocolate in Diabelysium now get returned to above-ground areas. This should fix Princess-of-all-Cosmos Koishi's problem
*+ Ibaraki Box of Exactly 4 Medicines, Aberrant Dimension and Sapling of Life now have unique GFX
*+ Added a gimmicky tooltip to the Sapling of Life
*+ Added a way to leave the bridge on New Heresy and return to the other half of the map
*= Halved the time taken for a Hakurei Shrine spawn to 120 seconds
*= The music in New Heresy replays when returning from New Violence
*= Anchored the Museum's signs, lmao. Dunno how that slipped in.
*= Speaking of which, the format has changed; pillars are now by artist rather than by submission (this should save a lot of space for the future)
*= Rebound the DASH key to LCtrl like as in KoishBox
*= Increased Sprint speed to 40 studs from 36 studs, also fixed the sprint button still sending you to fucking 25 studs
*= Koishis now spawn in the Port Navalantys Intro Room
*= Added shitty bubble effects to Port Navalantys's shallows
*= Pushed two buildings away from the edge of New Violence's skybox to make background depth more convincing
*+ Overhauled the UI entirely. Made the Koishidex look nicer, and removed the shitty button system in favor of a 'dial' you can use + Added the Hit-List, an encyclopedia for bosses theming towards tips and tricks. It replaces the Badgedex of yore and serves a more useful purpose
**The Celestial Koishi does not have a Hit List entry yet, will do so in a future patch/update
*= The Koishidex now hides the entries for Boss Koishis if you don't have their respective badges beforehand
**FOOTNOTE: GRABBING "INFINITE HYPERJEST" DOES NOT TRIGGER THE TENSHI RELATED STUFF TO ACTIVATE! YOU NEED TO GET "IN THE SKY WITH DIAMONDS" TO GET DA TENSH!
*= Archangel Koishabriel and Apostate Koishabriel: Should no longer damage you even after being knocked down = Radiant Minoshi Prime:
**Snakes now stop focusing on players after 3.5 seconds rather than 4
*= Koishi Hinanawi:
**Beating Tenshi on Pacifist Mode (or bullying mode) now requires only 3 bullies rather than 5
**KC rewards revised: 22500 KC for Pacifist Mode, 30000 KC for Normal Mode
*Supergiant Koishyphus Prime:
**"YOU CAN'T ESCAPE" now only triggers an explosion at the end, rather than throughout the entire attack
**"NICE TRY" now occurs more often
*1000-KOI Defense System:
**Lowered health to 100 HP
**Halved the turret-firing time to 50 rounds to make the fight be far less of a slog
*1000-KOI Fantasymover: Now has a 1.25 second cooldown between attacks. If this proves unpopular, I'll revert it
*= Koisterion:
**Acid Spheres now dissipate after 12.5 seconds, and Koisterion can't use another Acid Sphere for 5 seconds after one disappears
*= Koishi Senri:
**Nerfed starting HP to 450, now activates Phase 2 after 200 HP
**Removed "The Cranes's Verdict" from active combat; Tsubakuras and/or Yabusames now passively spawn from Senri every 25 seconds
==Beta V.A9D1 / April 23, 2024==
Type: Patch
*Changed Sharkoishi's sprite to veer it away from the Wadanohara reference it used to be. I was told about an extremely unsavory aspect of the game and that kinda forced my hand
*Ported over the Barnishi Calhoun bullet change
*Moved over the place to buy the Used Tissue and Koipsule Token to make room for more Empyreal-tier spawning items on the leftmost shelf. These two items can now be found next to the boombox in the Magic Shop
*Changed the lesbian drake .png in Marisa's magic shop
==Beta V.A9D / April 5, 2024==
Type: Moderate Content Update
*+ Actually added those 5 4 Gensokyo Koishis i Never actually added, becuase I deluded myself into believing I did. My fault, original gangsters. The mind is weak. They're all Medium-tier and worth the same thing as compensation
*+ Added a fifth one because I advertised 5
*+ Kogasa Komeijis should now spawn again, with a rate of 1 Kogasa per minute
*+ Fixed Koipsule Tokens not working due to the ServerStorage shift
*= Treyarchid Yoshika Komeiji, Fungal Yoshika Komeiji: Now disappears after a full minute instead of 20 seconds
*= Koielty Squad: Removed "POWER IN MISERY" phase, now skips straight to being Collectible upon being parried at FLESH AUTOMATON
*= Koielty Squad: Hopefully made the "FLESH AUTOMATON" phase less of a slog
*= Irradiated Nazrin: Pickup UI has an icon
*= Koi'sen II: Description no longer cuts off after "hard to see"
*= Koishirno: Synced description and name in the Koishidex
*= Eyeless Koishi: Pickup UI icon fixed. I think
*= Yoshika Shinies: Icons in the KoishiDex are now in the Gensokyo category, due to being localized there
*= Koishi Houjuu: Fixed her Location reading "Gensokyo" despite being a world spawn
*= Barnishi Calhoun: Koishidex UI fixed
*= Koidrian Shephard: Koishidex UI fixed
*= Koielty Squad: Fixed nonexistence in the Koishidex
==Beta V.A9Cb / March 11, 2024==
Type: Patch
*Fixed issues regarding summoning items not working
*Hopefully fixed Fantasymovers no longer being able to be spawned after the first defeat
==Beta V.A9Ca / March 11, 2024==
Type: Patch
*Fixed several GFX issues
*Fixed issues relating to the summoning items and the new bosses, including a bug where beating Koishi Yakumei got you Koisterion's badge instead
*You can now summon Kasen and Yakumei properly
*I'm trying my damndest to optimize the game rn, this update is the first of what may be an indefinite amount of attempts lmao
==Beta V.A9C / March 10, 2024 | The Show Must Go On: Part 3, "West of the Sun"Referred to with the title of Act 2 on initial release==
Type: Major Content Update
ADDITIONS
*Implemented Koishi Yakumei, Koishi Ibaraki and Koisterion, as well as respective badges
*Added 3 new summoning items: Aberrant Dimension, Ibaraki's Box of Exactly Four Medicines, and Sapling of Life
*Added at least seven new Deluxe-tier Koishis
*Added 5 new Esteemed-tier Koishis
*Added New Violence and 12 new Koishis
*Added 6 new Koishis to Museum de Koishi
*Added 2 new Koishis to Port Navalantys
*Added 6(?) new Koishis to Gensokyo
*In total, 34 new Koishis have been added this update
*Diabelysium is now more war-like (note: effects only trigger for 500 seconds upon first visit and can be repeated afterwards)
*The Checkerboard Koishi zone has been replaced with a museum. Enter the window at the Magic Shop to pay it a visit
*Added revisions to the Tutorial to accommodate for mechanics introduced since the game's release
*GutterKois, GutterBunnies and Koittertanks now use a new parry-indicator GFX
*Implemented the reworks for: Mannequinshi, Koishi Houjuu, Koishi Onozuka
CHANGES AND BALANCES
*The checkpoint for the arena in Gensokyo now uses a different texture
*Original music ("Extremely Less Frantic Desert Music") added for Ancient Koigypt
*Music for the Void Palace tutorial changed
*There's now a position-resetting wall below the floor of the Gensokyo Boss Fighty Place in case the event a boss koishi falls through the floor happens
*Kogasa Komeiji now has a spawning gimmick. Kogasa will no longer spawn upon server initialization, but will begin spawning after crossing the threshold to do so in Gensokyo (the thresholds are specifically either using the elevator entrance OR the shortcut)
*Added a new style of rarity display for the Enemies tab in the Koishidex
*Marisa's magic shop has received further revisions.
*Yuuma Komeiji resprited
FIXES AND CHANGES
*Diabelysium: Uses new music!
*Heavy Weapons Koishi: No longer spawns immediately collectible
*Heavy Weapons Koishi & Mimishi Sentry: Now spawn in Ancient Koigypt; this was Heavy's original plan, actually
*Koishyphean Punishment: Should now delete itself alongside the Boulder if players failed to roll it in time
*Retracted a few worldwide-spawning Deluxe tiers back to specific locations
*The Koishidex should now not appear with both the Enigmatic and Gensokyo tabs open
*Koishikieiki, Der Richter: Should now function as intended.
*Yuyukoi Avocado: Now stands upright all the time.
*Removed the Koishi hotspot in Kourindou's shack
*Red Vox Koizrin: Should have proper pickup GUI
*Removed Koingaras from being able to spawn in the Koipsule Machine pool
==Beta V.A9Bb / February 21, 2024==
Type: Major Content Update
ADDITIONS
*12 new Deluxe-tier Koishis
*Added Kosuzu Komeiji
*MOST Deluxe-tiers are now worldwide spawns (exclusions include Thermonuclear Megalodonshi and the Port Navalantys folk), so have fun hunting my tiny biscuits
*Added a separate tab in the Koishidex for summoned Koishis to avoid clutter; the Worldwide tab is now being reconstructed into a Worldwide + Deluxe tab
*Added resprites for the Koishi Hakurei lineage
*Added two new hakureis, Embodiment Koishi Hakurei and Antinomic Koishi Hakurei, respectively Enigmatic- and Rare-tiers
*Added a resprite for Koishirno
CHANGES
*Dropped that Greek letter system in the Koishidex. What the fuck did it do other than cause confusion?
*Archangel Koishabriel & Apostate Koishabriel no longer deal damage when collecting them upon their defeat.
*Reworked Youmushi Konpaku's behavior; she is now a genuine threat
*Koishi Hakureis no longer despawn
*The Koishidex now appears with Gensokyo's tab automatically open
*Fixed a bug where Apostate Koishabriel didn't display properly on the Koishidex
SIDENOTES
*Vermillion Koizumi Yakumo will take you somewhere in the future, but for now collecting her does nothing.
*There may be icons or GFX missing, that's because Roblox's image upload system cocked up mid-development. For some fucking reason. Please report any such issues if you find any
==Beta V.A9BA / February 18, 2024 | "Practical Measures"==
Type: Moderate Content Update
ADDITIONS
*+ Revisions to pre-existing levels:
**Added a whole new chunk of land to Gensokyo, including Kourindou and Chimata Tenkyuu's (unfinished) marketplace. Found to the right of Mystia's izakaya
**You can now enter that one building in New Heresy (+some extra cosmetic additions to the elevator building & the initial starting point)
**The KAF now has a new room that spawns Koishis
**Added Momoyo (as in the actual her) to the cave beneath the Hakurei Shrine
**Removed the fencing at the Hakurei Shrine. It was for a gag but now it was just.. there
*+ Added checkpoints. They appear per elevator and in two unique spots (just after teleporting into the KAF and before the summoning arena). No longer will you have to walk 500 miles and 500 more just to get back to wherever you were before
*+ Items should now save, so you won't lose the summoning items you worked for upon your death (and they are connected to dataservice so you should be able to keep them between servers). This is relevant to things that are coming soon for TSMGOThis system was revised in a patch through Mare grabbing another free model script, as the one implemented in this update gave you back any items that you had used up before (i.e. healing items and summoning items).
MODIFICATIONS
*You can no longer summon a second Fantasymover while a Fantasymover is active.
*Explosions now behave like those in KoishBox (stop damaging upon fadeout)
*Hid the fumo counter
==Beta V.A9B / February 14, 2024 | The Show Must Go On: Part 2, "Blind Willow, Sleeping Woman"==
Type: Major Content Update
ADDITIONS
*Added Radiant Minoshi Prime, Supergiant Koishyphus Prime, Archangel Koishabriel, Apostate Koishabriel and Koishi Hinanawi
*Implemented the resprites for Minoshi and Koishyphus Prime per poll.
*The following badges are now Obtainable:
**LONG LIVE THE NEW FLESH (Radiant Minoshi)
**TONIGHT THE STARS REVOLT (Supergiant Koishyphus)
**...AND JUSTICE FOR ALL (Archangel Koishabriel)
**FIRE ALIGHT (Apostate Koishabriel)
**IN THE SKY WITH DIAMONDS & INFINTE HYPERJEST (Koishi Hinanawi)
*Gave every item a unique icon, including dropped items and shop-bought ones
*Made the boombox in Marisa's magic shop about half as loud as it was pre-update
*The Gensokyo summning arena has the koishi moving ability from KoishBox implemented into it's walls. I plan to add this to other stage hazards and whatnot in future updates
*You can now dash like in Koishbox! (MUSCLE MEMORY ALERT: IT'S BOUND TO LEFTALT IF YOU'RE ON PC)
==Beta V.A9A1 / February 7th, 2024==
Type: Lesser Content Update
*Added the ability to obtain the badges I implemented yesterday. I've only tested this on the Fantasymover, SwordsKoishi, and the Prime bosses, unsure if it's working on Senri and Koina
*Oh yeah SwordsKoishi has a badge now
*Reworked Gensokyo's spawning zones AGAIN
*Koina Matara should now be properly fightable
==Beta V.A9A / February 5th, 2024 | The Show Must Go On: Part 1, "1Q84"==
Type: Major Content Update
*+ Added the 1000-KOI "Fantasymover" and Swordskoishi, as well as their related summoning items. God forbid.
*+ Added Bastetshi, the "winner" of the Ancient Koigypt Koishi Competition created by Alloy. Appears in, well, Ancient Koigypt
*+ Did you know Pyromaniac Mokouishi did more than just stand around? Now you should.
*+ Added a skip to the crouch-necessary portion of the Void Palace tutorial for those incapable of crouching
*+ Added a sprite for the decoy Koishi (Decoyshi) that appears in the Void Palace tutorial (done by Discrud)
*+ 'Freshed up Marisa's magic shop
*= The Spawned Koishi Arena outside the Magic Shop has been increased in size to accommodate Fantasymover-sized fights, but even I'm still ascertain over if it's fucking big enough lmfao
*= Mizuchi now does the thing I advertised she would. I just forgot to add the thing
*= Sarielshi description bug fixed
*= More GFX tomfuckery, as usual
*= Changed droprates for all locations
*Got rid of Subterranean Koishi Hakurei. No one liked her anyway.
*Got rid of a bunch of useless debug code that I left in
*Removed the paralysis Son Bitenshi brought upon those who wronged her
==Beta V.A9 / February 1st, 2024 | The Show Must Go On: Part 0, "Calm Before the Storm"==
Type: Major Content Update
*Added the following new rarities:
**Empyreal - Boss fights, true and through
**Lux Empyreal - Deluxe-tier variants of bosses
**Esteemed - Value to be treated as in-between Lunatic and Enigmatic
*Implemented the reworks for:
**Minoshi Prime
**Koishyphus Prime
**Koishi Senri
**Koina Matara
*"Added 19 new KoishisHeavy Weapons Koishi, New Jershi, Soga no Tojikoi, Koisatomimi no Miko, Pyromaniac Mokouishi, Thermonuclear Megalodonshi, Kisoshi, Sarielshi, Shinkoishi, Yumemishi Komeiji, Aya Komeiji, Xenoishi a Koishis detailed on separate pages, and four more detailed in next reference., four of whichKoishi Nishida, Koishi Teireida (Koina Matara) and Yabusame Komeiji, Tsubakura Komeiji (Koishi Senri) are minions summoned by Koina Matara and Koishi Senri. They can be found in all levels except Ancient Koigypt lmfao fuck those guys"
*Added Welcome somewhere in New Heresy
*= Rebalanced the summoning item pricesEmpyreal-tier spawning items are now worth 120,000 KC. Lux Empyreal-tier spawning items are now worth 240,000 KC.
**Zanmu's Used Tissue now costs 45000 KC
**= Summoning Items now spawn Koishis in an internal independent of the one sweeped regularly by the KLEANER
*= Fixed more GFX errors
**Corrected the Ran Yakoimo Bionicle Referencerefers to a misspelling of "to a", which wrote it as one word; "Toa" are an aspect of LEGO Bionicle lore
**Tewishi Inaba's KC balance should now be properly colored
**Kogasa Komeiji's KC balance should now be colored
**Fixed Koizumi Yakumo's bio being pre-behavior rework
*= Sanae's sick jams now play louder
*= Tenshi's fallen spear in Gensokyo now has a lighting effect
*= Koizuchi Miyadeguchi will now use Fujiwara no Mokouishi's resprite
*"Readjusted Gensokyo's Koishi spawning fields so that Koishis can no longer spawn in the KLEANER Obelisk gap I thought I closed last update"
*"Got rid of a bunch of these "note to self" scripts I ended up leaving in the files for every koishi on complete fucking accident and never bothered myself to remove"
*"Removed the dirt arch in Gensokyo, as it was used solely for the now-removed points door. Rest well big guy"
*"The revised Panopticon and Flesh GLASS Prison are coming at a later date, i forgot to grab them lol"
*Servers are now back down to 6 player max
==Beta V.A8c / January 26, 2024 | Nineteen-Eighty Three==
Type: Lesser Content Update
*+ A hopeful myriad of GFX-related fixes, mostly Koishidex and pickup GUI-related (thanks Alloy for figuring out half of them)
*+ Slipstream-tier collection pickup notif should correctly display "GOT!"
*+ Added a more.. visible... way to know where New Heresy's entrance elevator is, and where to go for summoning Major Threat Koishis
*+ Some Internal preparations for The Show Must Go On, ACT 0: "Calm Before the Storm".
*+ Ancient Koigypt Koishis now spawn in The Necropolitan
*+ Added hidden Yukaris to New Heresy, Ancient Koigypt and Gensokyo. Can you find her?
*= Popupshis now have Enigmatic-level spawnrates to make them less frequent (they are still Medium-tier, though)
*= Removed Medium-tier Port Navalantys Koishis from the Koipsule Machine's reward pool
*= Fixed a GFX bug where Gummy Koishi's description was also it's name when picking it up
*= You now have a half chance of being declared worthy in Koishikieiki's eyes (3/10 or 30% to 5/10 or 50%)
*= Buffed Shion Komeiji to give +50 KC per hit rather than intervals of +10 KC
*= Increased KLEANER time to 25 minutes. Let's see how well this fares.
*= Disabled the BadgeDex for it's inherent uselessness.
*= The "TEWI ALERT" sign klaxon should now properly appear to be turned off upon the cycle's completion, as opposed to remaining on a red color
*= Yuuma Komeiji should now move less frequently, and less distantly
*= Koipsule Machine Tokens now cost 2000 KC. Gamble your heart away.
*= Zanmu Komeipakku's Koishidex entry now refers to her spawning location as "Byproduct", due to her behavior
*= The Sunny Milk and Luna Child Koishis are now finally reunited with their proper descriptions
*= Removed the vertical elevator shaft from New Heresy's elevator. Why the fuck does an exit elevator have an entrance shaft? Whatever, it's gone now. So is that hole in the sky that it created.
*= Moved back the KLEANER Obelisk so it closes a gap (pun unintended) that Koishis could fall into and get stuck in
*= Anchored the House
*Removed Sakoiya Izayoishi and Kanako Komeiji from appearing in the Koipsule Machine's spawning pool.
*Lifted the KC paywall in Ancient Koigypt that led to the Necropolitan due to redundancy
*Removed the "What's Cookin" part of the main menu, as 1) there are now better outlets for learning of FTK2 future content and 2) it's outdated, last reporting on Koishi Senri's addition
*Removed Malishi
==Beta V.A8b2 / January 2, 2024==
Type: Patch
*Added music to Diabelysium and Museum de Koishi
*Hopefully fixed the Ancient Koigypt teleporter bug that has plagued the game since release once and for all
*Fixed the eyes billboard on New Heresy phasing you into itself and causing a never ending spiral of teleportation when you tried to leave
*Fixed a bug where you were unable to parry the GutterKoi due to it calling for a shield that failed to copy over
*Fixed the Mannequinshi and Yuuma Komeiji phasing through the floors of New Heresy
*Added an autodelete to Popupshis, they should now cease to exist after 40 seconds
*Fixed UI issues (specifically lack of KC display) with Rockin' Rockin' Koishibanki and Koishuri Kitashirakawa
*Yuuma Komeiji passiveness timer reduced to 30 seconds of existence from 120
*Koishi Reiuji's KC value dropped to 18000
*Minoshi Prime's KC value boosted to 25000
==Beta V.A8b1 / January 1, 2024==
Type: Patch
*Diabelysium should now be properly accessible (swapped out teleports my mistake)
*Fixed a UI bug, Gensokyo entries should now be visible
==Beta V.A8b / January 1, 2024 | Sugar Water Update, Act 2==
Type: Major Content Update
*Diabelysium, alongside 28 new Koishis
**Accessible by the elevator in The Necropolitan (second half of Ancient Koigypt)
*Museum de Koishi, alongside 21 new Koishis
**Accessible through the elevator beneath the Hakurei Shrine in Gensokyo
*Added the following miscellaneous Koishis:
**GutterKoi (New Heresy)
**Koimi Sentry and a remaster of Fujiwara no Mokouishi (Gensokyo)
**Koishyphean Punishment (Ancient Koigypt)
*Added a bunch of extra things to prior-existing levels
*Fixed certain Koishi UI issues
*Added Toyosatomimi no Miko as an NPC
==Beta V.A8a / December 19, 2023 | Sugar Water Update, Act 1==
Type: Major Content Update
*Port Navalantys, alongside 28 new Koishis
*Added 6 new Koishis to New Heresy
*Added Mimashi to Gensokyo
*Bug-fixes and whatnot
*Koishidex re-redesigned
==Beta V.A7a / December 15, 2023==
Type: Lesser Content Update
*Added a spawning arena; found just after Marisa's magic shop. Summon any Koishis there for best possible chances.
*Nothing new in terms of Koishis, actually
*Fixed Minoshi Prime falling through the floor
*Fixed UI issues with Sanae Koishiya, Koishi Kaenbyou, and Koishi Senri
*Redesigned the Koishidex slightly
*Store now previews summonable Koishis so you know what you're buying
==Beta V.A7 / December 9, 2023 | "The Underworld Update"==
Type: Major Content Update
*New Heresy (and 28 new Koishis). Can be accessed by the elevator in the back of the Hakurei Shrine
*Added 11 new Koishis to Gensokyo, including a new Deluxe-tier Koishi
*Added Koishi Senri as the first Deluxe-tier summoned Koishi
*Koishi Houjuu now made a universal spawn
*Revamped Minamitsu Komeiji, Yuyukoi Saigyoujishi
*Koishidex fixes (ancient koigypt entries added)
*God please kill me now
==Beta V.A6a / December 3, 2023==
Type: Patch
*Fixed a spawning bug with the Myouren Temple Graveyard.
==Beta V.A6 / November 29, 2023 | "Castor Damnatio Update"==
Type: Lesser Content Update
*Added Koishi Yomotsu.
*Reworked Koizumi Yakumo & Koina Matara.
*Added a shop.
*Rebalanced the Myouren Temple and added long-awaited additions to the Koishidex.
==Beta V.A5a / November 21, 2023==
Type: Patch
*Bug fixes regarding the new spawn system.
*Rebalances regarding the new spawn system.
*Momijishi Inubashiri should no longer break upon collection due to calling for an unknown sound effect file.
*Koishi Horikawa’s drum beat no longer plays ad nauseum near the Moriya Shrine.
==Beta V.A5 / November 21, 2023 | "Moonside Behaviors Update"==
Type: Lesser Content Update
*Overhauled the spawning system to become a more modular one, allowing for easy variable-tweaking.
*Added Eientei.
**Added the framework for Fujiwara no Mokou and Eirin Yagokoro.
**Added Yuyuko Saigyouji and Youmu Konpaku.
*Enigmatic Koishis are now heralded with a unique sound effect.
*Opened a cliffside below the Hakurei Shrine to reveal a cave.
*Removed the initial barrier in Gensokyo that blocked off access to the other half of the map.
*Suwako Moriya now goes boing-boing, this time on command.
*Added 15 new Koishis, as well as revisions to pre-existing ones:
**Son Bitenshi now throws bananas around herself.
**Koisen Udongein Inaba completely reworked to become a more lethal foe.
==Beta V.A4 / November 11, 2023 | "Order, War, and Immaturity"==
Type: Lesser Content Update
*Added 9 new Koishis, including proper implementation of the summoning items used to bring Minoshi Prime, Archangel Koishabriel and Koishyphus Prime into the Hecatia-forsaken world.
==Beta V.A3 / Somewhere Inbetween==
Type: Major Content Update
*Added the desert level, Son Bitenshi, and Koishibanki.
*Added Koishi, Princess of All Cosmos as the very first Slipstream-tier Koishi, and Rockin' Rockin' Koishibanki as the very first Deluxe-tier Koishi.
==Beta V.A2c / October 19, 2023==
Type: Patch
*Fixed a bug where the Koishi spawning system would completely shut down because of a factoring problem with Koishi Matara.
==Beta V.A2b / October 19, 2023==
Type: Major Content Update
*25 new Koishis
*Framework for Minoshi Prime & Koishyphus Prime added
*Rewrote the Koishidex to actually fit the entries
*Added a Badgedex with 2 entries.
==Beta V.A2 / October 15, 2023==
Type: Lesser Content Update
*Reworked the Koishidex to be more accurate.
*Added a very fake gachapon system. Redeem 1 Lunatic or Enigmatic Koishi with the Koishi Beacon you spawn with on every life.
==Beta V.A1 / October 13, 2023==
*Proper game release.
== References ==