Nintendo vs. SEGA: The Heroic Stars/Characters/Starter

Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters 	Starter Characters
Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)	Nintendo Stars (18)
Mario 	Mario 	???N2??? 	???N2??? 	???N3??? 	???N3??? 	???N4??? 	???N4??? 	???N5??? 	???N5??? 	???N6??? 	???N6???
???N7??? 	???N7??? 	???N8??? 	???N8??? 	???N9??? 	???N9??? 	???N10??? 	???N10??? 	???N11??? 	???N11??? 	???N12??? 	???N12???
???N13??? 	???N13??? 	???N14??? 	???N14??? 	???N15??? 	???N15??? 	???N16??? 	???N16??? 	???N17??? 	???N17??? 	???N18??? 	???N18???
SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18) 	SEGA Heroes (18)
Sonic 	Sonic 	???S2??? 	???S2??? 	???S3??? 	???S3??? 	???S4??? 	???S4??? 	???S5??? 	???S5??? 	???S6??? 	???S6???
???S7??? 	???S7??? 	???S8??? 	???S8??? 	???S9??? 	???S9??? 	???S10??? 	???S10??? 	???S11??? 	???S11??? 	???S12??? 	???S12???
???S13??? 	???S13??? 	???S14??? 	???S14??? 	???S15??? 	???S15??? 	???S16??? 	???S16??? 	???S17??? 	???S17??? 	???S18??? 	???S18???
MarioDonkey Kong (1981)	MarioDonkey Kong (1981)
 	Mario (マリオ, Mario) is the main protagonist of the Mario series, and is Nintendo's flagship character. He first appeared in Donkey Kong, where he had to rescue his girlfriend Pauline, who was kidnapped by Donkey Kong. Since then, he has starred in over 300 different games.Mario is portrayed as the "jack-of-all-trades" character, and as such has balanced stats overall, with middle-of-the-road weight, jump height, attack power, and mobility. However, he can quickly combo opponents and rack up damage. He also has a decent selection of finishers.
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
Sonic the HedgehogSonic the Hedgehog (1991)	Sonic the HedgehogSonic the Hedgehog (1991)
 	Sonic (ソニック, Sonic) is the titular protagonist of SEGA's Sonic the Hedgehog series, and is the mascot of the company. He is a blue hedgehog with the ability to run at supersonic speeds. He had a strong sense of justice and did anything to protect the world from evil, usually the evil scientist Dr. Eggman. However, Sonic sacrificed himself in an adventure, and Dr. Eggman corrupted his mind to work for him. Now, Sonic aims to use Eggman's forces to make a superior world than the past and Eggman's vision.???Compared to previous fighting game appearances, Sonic's moveset has seen some heavy retooling to take more inspiration from his recent appearances, as well as to add additional flare to his moveset, which previously mostly consisted of ball attacks. His moveset now contains the Wisps and Caliburn from Sonic Colours and Sonic and the Black Knight, respectively.
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
?????? (???)	?????? (???)
 	
Moveset 	Moveset
<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:	<tabber>
Range Mode Moves=
*Neutral Ranged Attack:
*Forward Ranged Attack:
*Backward Ranged Attack:
*Side Ranged Attack:
*Jumping Ranged Attack:
*Crouching Ranged Attack:
*:
*Forward Charged Attack:
*Backward Charged Attack:
*Side Charged Attack:
*Jumping Charged Attack:
*Crouching Charged Attack:
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Category:Characters
Category:Nintendo vs. SEGA: The Heroic Stars
Category:Mutiny (series)