Magic of Equestria

=== Spellcasting ===
A form of magic unique to unicorns, crystal ponies, reformed changelings, and most alicorns. It is a method of controlled magic in the form of spells. These spells can vary greatly, making the practice of spellcasting diverse in both approach and outcome. Learned best through mentors and guided meditation, it takes years to understand and decades to master.
* Elemental
* Illusory
* Litigious
* Necromantic
* Physical
* Regenerative
=== Alchemy ===
Potion making is a tedious hobby, meant for the studious and diligent. A practice spearheaded by the zebras and heavily gatekept by them all the same. Unlike spellcasting, alchemy is known to have unfortunate side effects that go along with consuming potions, leading to the practice to have a bad reputation with most other species. That being said, it is broad in its uses and is integral to zebra society. 
=== Enchanting ===
The act of altering the traits an object has through magical means. Enchanting may not have the full range that alchemy or spellcasting do but it is deeply useful and included in many aspects of Equestrian infrastructure. Both methods involve beeswax as it absorbs magic and retains its effects.
==== Alchemical Enchanting ====
A recent development in the magic world, alchemical enchanting is largely unknown and is not officially taught anywhere. This makes access to knowledge hard to come by, most alchemical enchanters have a sturdy knowledge of alchemy before ever hearing about it. There are two ways to enchant something through alchemy. Both start with infusing the beeswax with a potion. The first method, messier and impractical for larger objects, calls for soaking the object in the melted wax and scraping it off after letting it sit out for a full day. The second involves wax seals, one will need a stamper engraved with a Cadencian sigil. Pressing the seal into the object will then develop a "burn" or brand of the sigil that cannot be removed. While both methods are inconvenient, no alternative ways have been discovered.
==== Divine Enchanting ====
Less consistent than the type listed above, divine enchanting is essentially prayer. Using a stamper engraved with the holy sigil of a certain Goddess, the wax should be sealed onto the object. Whatever is being enchanted will then be left outside on a clear day, at night for Luna, day for Celestia, and any time for Cadence. It must be left, untouched and with full view of the sky. The sigil will, similarly to above, burn into the object once the process is complete. These enchantments typically can only bless an item in menial ways, small traits that — while varied and often helpful — can't change too much about the object. This practice is popular among moon, sun, and crystal ponies but has been noticeably more common in the Unicorn Palatine, their sigil is one representing all three Goddesses. These enchantments are said to be stronger but there's no actual evidence for it and is often chalked up to unicorn superiority. 
=== Internal Magic ===
The species listed below have magic that is specific to them. While spellcasting is technically internal magic, it is diverse enough to warrant its own category and page whereas these listed examples are not. 
* Changelings can shapeshift, matching the form of many species in Equestria. They have very few tells, making detecting changelings difficult, but one very prominent one is that they cannot mimic cutiemarks. Should they disguise as a species that has them, their flank will be empty.
* Both solar and lunar dragons have fire breath. While not all solar dragons have wings, all are capable of flight.
* Fairy ponies siphon magic and memory off of ponies. (WIP I have to talk to Wolfe about their other abilities)
* Kelpies have both a lake and a land form. The first of which taking over whenever they are fully submerged in water or completely drenched. Their land forms have light colored coats and fake cutiemarks.
* Kirin control, command, and create fire. They also, when worked up emotionally or overtaken by emotion, have nirik forms. These forms have charcoal black coats and are unpredictable powerful beings of pure dragon flame. 
* Moth ponies have prophetic magic, ranging from feelings nearly inseparable from basic instincts to full on dreamlike premonitions depending on the individual.
=== Demonic Curses ===
Demons haven't been able to enter Equestria for a very long time but their influence surely has. While it's rare, ponies may come in contact with something foul at Equestria's border. The unlucky few who strayed too far from safety may be affected in any number of ways. Most often, though, their souls are being fed on through a psychic link. This will drain the magic of a pony, then their emotions, their drive. Anything that defines them will be stripped away until they are left wanting for nothing, with not a thought left to have. This process will also affect those with cutiemarks, slowly changing them, showing that something is draining them away. These changes are highly interpretive, as most cutiemarks are to begin with. When the ponies have nothing left to give, they'll be without a cutiemark or a will to exist. This is fatal and no solid cure is known. Not known to anyone but the few ponies who have had first hand experiences with demons. Ponies like demonologists — scholars who dedicated their lives to the wretched things that dwell just outside their homes — and those who faced the beast whose death caused the Torrid Remains, being Crown Prince Firefly, Magister Equitum Duel Heart, and Professor Whispering Oak.