Unfiltered Calamity

==Introduction: Unfiltered Calamity==
 Unfiltered Calamity is a Mid Class 17 difficulty with a rating of 113.25, placing it in-between Destroiny and Afflictive. This difficulty also has a Kol Metris rating of around |2600|, placing it near the beginning of the Aleph through THE CURSED DIFFICULTY range. However, a tier rating for this difficulty would be so unreasonably huge, and so counter-productive to calculate that it is currently undefined.
Comparing Destroiny to Unfiltered Calamity is like comparing A Difficulty Named Difficulty to The Crystal Core. Alternatively, it is like comparing a low Humanly Possible difficulty to a high Physically Impossible difficulty. This means it’ll take the same amount of time for someone transitioning into this difficulty from Destroiny as someone who’s going from Class 0 to Class 12.
 Unfiltered Calamity is Theoretically Impossible, meaning that it is so hard to build and play a tower of this difficulty, that it has entered the realm of theoretical impossibility. This means if somebody was to win this difficulty, they would be considered illegitimate, since this difficulty isn’t even possible to make within the roblox engine, and even if you managed to do so, consequences would most likely happen, such as the builder not being able to open said game, roblox crashing for them, etcetera.
Since Unfiltered Calamity is Theoretically Impossible, alot of techniques are required. These techniques are, but not limited to: twisting reality, breaking the laws of physics, manipulating in-game code, severely glitching R6 and R15 avatars respectively, ect.
 Unfiltered Calamity is also a nerfed version of a baseline class 27 difficulty, called BRUTAL CALAMITY. This means that it’ll have easier properties than its harder version. It’ll also have more serene obstacles. However, this does not mean that it is possible. Infact, this difficulty is still in Theoretically Impossible confinements.
A recommended frame size for a tower of Unfiltered Calamity difficulty in studs would be 1080 x 1080 x 1081, since all jumps in this difficulty are impossible to be able to fit in to a 100 x 100 x 1000 frame size. Such jumps include 25 QnVt stud stickouts, 100 QnVt stud jumps, 65 QnVt stud wraps, and much more not listed here.
==Icon Representation: Unfiltered Calamity==
Icon Representation Table
Icon	Explanation
 	Unfiltered Calamity‘s current icon is a red to pink gradient on the background with a red X_X on the foreground.
==Obstacles in this difficulty: Unfiltered Calamity==
Obstacle Table
Spectrum/Obstacles 	Belowground 	Baseline 	Low 	Mid 	High 	Peak 	Peripheral
Jumps (Climbable) 	10 QdVt Studs	25 QdVt Studs	80 QdVt Studs	235 QdVt Studs	650 QdVt Studs	25 QnVt Studs	100 QnVt Studs
Jumps (Unclimbable) 	8 QdVt Studs 	24 QdVt Studs	75 QdVt Studs	210 QdVt Studs	600 QdVt Studs	16 QnVt Studs	75 QnVt Studs
Wraps (Climbable) 	7 QdVt Studs 	20 QdVt Studs	60 QdVt Studs	175 QdVt Studs	550 QdVt Studs	10 QnVt Studs	65 QnVt Studs
Wraps (Unclimbable) 	6 QdVt Studs 	17 QdVt Studs	55 QdVt Studs	150 QdVt Studs	510 QdVt Studs	8 QnVt Studs 	50 QnVt Studs
Walkarounds (Climbable) 	5 QdVt Studs 	15 QdVt Studs	50 QdVt Studs	125 QdVt Studs	500 QdVt Studs	6 QnVt Studs 	45 QnVt Studs
Walkarounds (Unclimbable)	4 QdVt Studs 	12 QdVt Studs	43 QdVt Studs	107 QdVt Studs	475 QdVt Studs	5 QnVt Studs 	40 QnVt Studs
Stickouts (Climbable) 	2 QdVt Studs 	7 QdVt Studs 	26 QdVt Studs	40 QdVt Studs 	300 QdVt Studs	2 QnVt Studs 	25 QnVt Studs
Stickouts (Unclimbable) 	1 QdVt Studs 	5 QdVt Studs 	20 QdVt Studs	35 QdVt Studs 	210 QdVt Studs	1 QnVt Studs 	15 QnVt Studs
==Trivia: Unfiltered Calamity==
*As mentioned before, this difficulty is a nerfed version of BRUTAL CALAMITY. However, it is still beyond the realm of reality.
*This difficulty’s name is inspired off of the song “Raw, Unfiltered Calamity“.
==Towers in this Difficulty: Unfiltered Calamity==
<tabber>
Non-Fictional=
It is completely impossible to build a non-fictional Unfiltered Calamity tower, since it has 1075 to 1080 stud jumps, which are not possible to build in the roblox engine.
|-|
Fictional=
*Tower of Calamitous Madness (ToCM) (Belowground Unfiltered Calamity)
*Tower of Switching Up Physics (ToSUP) (Baseline Unfiltered Calamity)
*Tower of An Unfinished (ToAU) (Low Unfiltered Calamity)
*Citadel of Supremum (CoS) (Mid Unfiltered Calamity)
*Supremum of Going Chronically Insane (SoGCI) (High Unfiltered Calamity)
*Monolith of Finding Out (MoFO) (Peak Unfiltered Calamity)
*Great Citadel of Chaos (GCoC) (Peripheral Unfiltered Calamity)
</tabber>
==CFTP: Unfiltered Calamity==
After someone theoretically completes an Unfiltered Calamity difficulty tower, they can continue doing Unfiltered Calamity difficulty towers, or they could move on to a tower of Afflictive difficulty. However, if they are in a generic difficulty chart tower, they must go on to Afflictive’s respective floor in order to progress.