NPCs

In cowboy game there are 3 types of NPCs, Shopkeeper NPCs, such as the tailor, enemy NPCs, like bounty hunters or rangers, and Misc NPCs, like the netherlandian. An NPC will have a nametag above their head displaying their role and a randomised name. If you're looking for information on animals, click here.
==Shopkeeper NPCs==
There are currently 5 Shopkeepers in the game these being:
===tailor===
The tailor NPC is used to change outfits. Once interacted with, you will be granted a randomised outfit. You can't use the tailor if you have bounty. The tailor NPC can be found beside the Gunsmith NPC in the Store in every town.
===gunsmith===
The gunsmith NPC was added when the ammo update released, his role is to sell ammunition to the player. You can't buy ammo if you have bounty. The gunsmith NPC can be found beside the Tailor NPC in the Store in every town.
===bounty hunter===
The bounty hunter NPC, not to be confused with the enemy NPC, is located at the Sheriff's office and he will renew your bounty poster if the previous bounty died or left the game.
===bartender===
The bartender NPC is one of the most important shopkeepers in the game, since he is one of the main sources of food in every town. Upon interacting with the bartender he will give you a Witch's Brew.
===postman===
The postman NPC is a very important NPC. If you don't want a bounty, you can hand in a gun to the postman to reduce 3 kills worth or 300$ worth of bounty, if enough guns are turned in, you will no longer have a bounty, allowing you to buy ammo or change outfits again. The postman NPC can be found in the post office in every town.
==Enemy NPCs==
Enemy NPCs are capable of moving and attacking players, as well as other NPCs during events in the map.
===Rangers===
Rangers are the main Enemy NPC in the game aside from the Outlaws, the rangers spawn in every town in the game and will not attack players unless triggered by breaking the law in any way, or if the player has bounty
===Outlaws===
Outlaws are randomly spawning NPCs that will target any player on sight, they usually spawn in groups and can easily overwhelm an unsuspecting player. Outlaws can spawn carrying a single action revolver or a rifle, with a rare chance to have dual single action revolvers, or a double action revolver.
===Natives===
Natives spawn in the desert and forest and they will kill on sight, they usually spawn in groups of 1 or 2 army encounters and spawn with caplocks or double action, they normally take two shots to kill, they are very brawny and deadly in accuracy. The best way to kill them is to run up to them with a shotgun and shoot them point blank in the head.
They say "alalal" when they see somebody.
Woodlegs mentioned that they don't have bows so possibly in the future they may spawn with them.
==Other NPCs==
NPCs other than the shopkeepers which have miscellaneous interactions.
Name 	Notes 	Image
Army Recruiter 	The Army Recruiter NPC is present at the desert fort region and you turn in your gun (similar to a postman) in return for a Caplock and an Army outfit. You don't have to trade in for a caplock to get the army uniform. 	
The Netherlandian 	Can be found in a specific isolated cabin within the snow biome, when interracted with he lets you in on the "Plan", which results in your bounty being raised to 15 to 25 worth, where bounty hunters will spawn to attack you. The Netherlandian NPC is a clear reference to Dutch Van Der Linde from the Red Dead Redemption series.	
Lemonstand Recruiter	A version of the army recruiter found at the snow town's saloon. Gives you a grey confederate reskin of the army uniforms. He is a another reference to Read Dead Redemption 2's Lemoyne Raiders. 	
Chilly Chonka 	An NPC found upstairs in the snow town's saloon. He trades Choccy in exchange for cartridge boxes.