Java Edition Indev

Indev (short for "in development") was the third phase of Minecraft's development cycle and the oldest version with Minecraft's Survival mode, which succeeded Survival Test in Classic Mode, and was the second Minecraft development stage to have some of its versions released to the public. Indev was phased out in favor of Infdev after infinite maps were to be added into the game.
Indev was initially released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game (which cost €5), therefore making Indev the first paid version of Minecraft. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana, Beast Boy, Steve (mob) and Black Steve. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire. As it progressed, its gameplay became standardized to that of Minecraft today, however with far fewer features.
Players would play on a limited map with dimensions determined by the shape and size characteristics. Gameplay was dramatically different from Survival Test and paved the way for future game modes to come. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.
Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into Alpha mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be officially played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by biomes, automatic map saving, respawning upon death and a new infinite map viewer (which has been removed).
== Features over Survival Test ==
*Indev House
* Inventory.
* Crafting.
* Map generation screen with configurable map themes, map types, and map shapes.
* Dynamic lighting.
* Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
* A new tesselator to speed up the game.
* The ability to hold multiple stacks of an item
* Fullscreen mode
* Third person view toggle with F5.
* Isometric screenshot captured with F7.
* Decorative paintings.
* Tools and equipment.
* Farming.
* Updated Mobs (better path-finding, varying difficulty options).
* Day and night cycle (including a sun and moon).
* New map format (.mclevel).
* Firing arrows requires a bow.
* Furnaces and Smelting
* Torches and Fire
* New mob sounds
* New title screen
*Rana, Beast Boy, Black Steve and Steve. Mobs (did not last too long in regular Indev)
*Pressing F5 also could toggle rain in some indev versions
==Gallery==
===Screenshots===
Indevhouse.png|The Indev house.
NotchFloating.png|A Floating map type.
IndevOriginal.png|Floating islands in the sky.
Indevbrowser.png|Indev in minecraft.net/indev.
Indev title screen glitch.png|If Create and Cancel are clicked at the same time when generating a map, it may cause a bug replacing the pause menu with the title screen.
Initial house of minecraft indev.jpg|A wooden indev house at night.
Minecraft indev.jpg|Water on top of lava.
MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev.
MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev.
===Isometric screenshots===
Isometric screenshot.png|An isometric screenshot.
Isometric screenshot bug.png|A bugged isometric screenshot. 
Isometric ScreenShot Bug 2.png|A isometric screenshot containing bugged textures(armor textures are visible, especially helmets).
Mc map 2333-G.png|A very bugged isometric screenshot.
Map preview Default.jpg|The “Normal” map theme.
Map preview Hell.jpg|The “Hell” map theme.
Map preview Paradise.jpg|The “Paradise” map theme.
Map preview Woods.jpg|The “Woods” map theme.
NotchSky1.png|The "Floating" map type.
NotchSky2.png|Ditto
Indev 0.31 20100113 mcmap.png|
Deep.png|The “Deep” map shape.
NotchLong.png|The “Long” map shape.
NotchIsland.png|An early isometric screenshot from Notch’s blog.
NotchIsometric.png|An early isometric screenshot from Notch’s blog.
Indev 20100107 FloatingIslandLayers.png|
Indev 20100107 Small Floating.png|
Indev 20100107 FloatingArt.jpg|
Indev 20100107 DeepFloating.png|
Indev 20100109 Isometric Screenshot.png|
Indev 20100113 Floating.jpg|
Indev 0.31 20100114 Survival.gif|
Indev 20100114 Floating.jpg|
Indev 20100114 FloatingWaterfall.jpg|
Indev 20100122 LavaIsland.png|
In-106-5.png|
== Trivia ==
*
* Indev is the only development phase of Minecraft where all of its versions are missing from the launcher.
* There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
* If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the main menu or the game might crash. However, there are a few versions that still work, especially the earliest ones.
* Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them.
* In Indev and Infdev, while in the inventory (or a crafting table, a chest, a furnace), the player's visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
* If the player walked out of the map, they would be pushed back into the level. The further out, they went the faster they would be pushed back. This does not happen in Indev 0.31.
* If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
* Indev contained a color palette image titled "cube_nes.png", which matches the color palette used for the Nintendo Entertainment System.
* If the player plays Indev today, their character will have a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
* Mobs in Indev had the same hurt sound as the player.
* In an early version of Indev, the character in the inventory screen was Rana, used as a placeholder.
* The screen will sometimes crash when generating a "floating" map type.
* There is a rare glitch that when the player punches a sheep, it will drop magenta cloth instead of the normal gray cloth.
*46% of all of the Indev versions that were made are lost. Although that is the case, there are a few small communities working hard to recover these "lost" versions.
*If the player generated a new world with the selected world theme as "Hell" the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.
*If the player takes a isometric screenshot (F7) in a Deep type world, the screenshot will be extended vertically, as the game renders the entire world including underground at once.
== See also ==
* Pre-classic
* Classic
* Infdev
* Alpha
* Beta
* Minecraft 1.0
== References ==
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