Danger Modes

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==Information==
Welcome to Danger Modes. This difficulty falls in the unclassified category, meaning that it doesn’t have an exact rating or class. This difficulty is pretty special, introducing minigames and danger modes. Danger Modes class range is ranging from Class -2 to all the way to Class 15.
This difficulty has obstacles which ranging from 4 gamemodes which includes their own cap limit and class range. This difficulty obstacles is extremely random, you can randomly get a difficulty like Automatic Core, Duck or harder one like Ascension and Multiversal Destruction. Which depends on pure luck and gamemode range, including danger modes, the main mechanics.
This difficulty is pretty complex than others, being included lots of new mechanisms and required some explaination to fully understand the concept of this special difficulty and how they work. You need a lot of scripting and building (still buildable if you plan on doing Normal mode) if you want to create one. And there are many secret difficulty hidden that isn't exist in the main chart or extended chart but rather kept hidden in this zone.
==Icon Representation==
Name 	Icon	Description
Current	 	A pretty simple orange background with red border, along with the black words “Danger Modes” and some exclamation mark behind.
==Core Mechanics==
===How to start===
WIP
===Gamemode===
Before you step into the minigame, you might consider picking the gamemode that suitable for your skill.
Normal
Ranging from Class -2 to Class 8. Cap limit at class 10
Hardcore
Ranging from Class 0 to Class 10. Cap limit at class 12
Fatal
Ranging from Class 2 to Class 12. Cap limit at Class 14
Full Chart
The hardest of all, ranging from Class -2 to Class 15. Cap limit at 17 (TooHard Difficulty Chart
===Danger Modes===
You probably wondering, what is danger modes? They are special rounds featuring many different versions, like tougher variants, combinations or cloned of the existent difficulties in range. They are the core mechanics of this difficulty. They have a chance of 17.5% happening which can happen a random danger modes, you can see at Challenges to see all challenges information and chance of happening.<tabber>
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Multi-Difficulties=
Multi-Difficulties
Multi-Difficulties, like the name said, you have to do the obstacles you currently in and another obstacles from another difficulties that below or ahead 0 to 3 classes.
Double
You have to complete the obstacles and another obstacles from other difficulty.
Triple
You have to complete the obstacles and two another obstacles from other difficulty.
Quarduple
You have to complete the obstacles and three another obstacles from other difficulty.
Quintuple
You have to complete the obstacles and four another obstacles from other difficulty.
Sextuple
You have to complete the obstacles and five another obstacles from other difficulty. 
Septuple
You have to complete the obstacles and SIX another obstacles from other difficulty. 
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Buffed Variant=
Buffed Variant
If you get this modes, the obstacles are getting buffed by a amount of classes
Reversed
The obstacles is decreased its difficulty by 0.5 to 2 classes. Decreased your points. They have their own warning, being “WARNING!!!” but reversed.
Standard
Nothing happens, the normal version of obstacles.
Petrifying
Buffed by 1 class.
Mischievous
Buffed by 2 classes.
Nightmare
Buffed by 3 classes.
Hellish 
Buffed by 2 classes. Spawn after the Hellish charge is full. Hellish charge will increase if more players survived than died, and decrease is reversed, more players died than survived.
Reborn
Buffed by 2. classes. Can only get this by a maroon token spawn anywhere with spawn rate of 250 hours.
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Cloned Difficulty=
Cloned Difficulty
This is nearly alike Multi-Difficulties but instead repeat the same difficulty over again
Cloned
Do the same obstacles 3 times
Horde
Do the same obstacles 5 times
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Bossfight=
These are bossfight, it is a type of obstacles that rely on bossfight section in some difficulty that have it. Bosses are commonly seen in higher ranges, meaning your gamemodes rank can change how common or rare the varient is.
Bossfight
This isn’t an obstacles but simply a bossfight of a random difficulty in this class or 1 to 4 class. The lower the range, the lower bossfight chance.
Superbossfight
Being rarer and a bossfight of a harder class (1 to 4 classes above current class you in) 
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Others=
Others
These are others modes that just in a single category if it is seperate.
Reversed
The obstacles is completely reversed to its original state. They have their own warning, being “WARNING!!!” but reversed.
Remixed
The obstacles recieves a random catches or twist from a random difficulty 0 to 3 class(es) before or after.
Invisible
The name said it all, it is "invisible" but it will be very slightly visible and pretty hard to see, probably a 0.98 transparency. (If your skill exceed class 22, the obstacles are completely invisible)
Turbo
Your are getting timed by a 15s, 30s, 1min, 2min and 5min clock (depends on y the obstacles length). If you ran out of time, you die.
Mystery
The surrounding is cover in fog. It will limit your vision but isn’t fully cover your eyes. The difficulty is keep hidden
Shiny
The obstacles are extremely reflective and very bright. Some of the difficulty have their color and icon change and material. Receives a ton of points when completed.
Chaos Combo
The same mechanics like Triple but each difficulty from 3 of them will get a special danger modes in "Others" section excluding Secret
Slowdown
The timed are slowed, meaning jumps, walk, speed from client object or timer are slowdown. Pretty much like slow-motion. 
Secret
These are secret difficulties, they are inhumanly rare and required a task to activate it. There are 6 hidden difficulty but all of them will not include in the main or extended chart and doesn't have a page for itself. They can have various of points recieved, from 1000 to 5,000,000. There are currently 2 known secret difficulty.
*??? (c1)
*??? (c3) (???)
*??? (c5) (???)
*??? (c7) (???)
*??? (c9) (???)
*??? (c11) (???)
*??? (c13) (???)
*??? (c15) (???)
*??? (c17) (???)
</tabber>
===Collectible===
Bronze Coin: Recieves 10 points
Silver Coin: Recieves 50 points
Gold Coin: Recieves 100 points
Platnium Coin: Recieves 200 points
Diamond Coin: Recieves 400 points
Master Coin: Recieves 800 points
Healthboost Heart: Give +20 max health
Immunity Heart: Recieved a forcefield that protect you from instant killbricks+. Last forever until you hit a instant killbricks+.
Main Tokens: These are main tokens, if you touch one of them, the next round will be forced to be that danger modes.
*Warning: Force a normal warning (3%)
*Superwarning: Force a super warning (0.5%)
*Bossfight: Force a bossfight includes super (0.35%)
*Shiny: Force a shiny (0.1%)
*Reversed: Force a reversed (0.08%)
Quartz: Rewards the player 1750 points and the complete counterpart of the Obsidian. It gives a large amount of points and a random positive effect.
*It grants the player 2000 points
*Increased the player's jump power .by 15.
*Increased the player's max health by 40%.
*Give you 1 minute of forcefield.
*Gives you a bootleg fusion, speed, regen or gravity coil.
*Summon 3 big health zones (+5 HP per second).
Onxy: Rewards the player 3500 points and the complete counterpart of the White gems. It gives a large amount of points but with the cost of a random negative effect.
*Take off the player's limbs, paralyze the player.
*Teleport the player to a random location (even on the void).
*Set the player's max health to 5.
*Halve the player's jump power.
*Damage the player by 650.
*Force a super warning, hellish, septuple or reborn.
*Cover the map in darkness.
===Points System===
==Towers==
==Trivia==
*This was in THREE wikis
*Inspired by Danger Modes from STD2
==CFTP=
Just do any difficulty you want, or continue where you left off. Have fun!
Category:Unclassified