Martur Khurag

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== History ==
*Learned dark magic in his studies and was turned away from his home
*He is from the Krag
*Was raised by clerics, and learned arcane magic from a fence for stolen goods.
*Once he learned that his mentor (drow wizard) was selling dwarven slaves, he left him forever in an effort to redeem himself
== Known Proficiencies ==
*Light Armor
*Medium Armor
*Warhammer
*Jeweler's Tools
== Equipment ==
*Warhammer of the Silver Arm
*Arcane Focus
*Jeweler's Kit
*Glamered Half Plate
*Magical Necrotic Dagger
*Potion of Poison (A)
*Two potions of Poison (B)
*Potion of Invisibility
*Potion of Greater Healing
*Potion of Superior Healing
*Two Oils of Etherealness
*Three Alchemist's Fire
*One vial of Holy Water
*Potion of Invulnerability
*Horn of Summoning
*Scroll of Fly
*Scroll of Enlarge/Reduce
*Scroll of Polymorph
*Staff of Fire
*3 Zombie minions that each carry a maul, 3 javelins, and a bandolier with 5 Healing potions 
== Languages ==
* Common, Dwarven, Undercommon
== Spells ==
* Cantrips - Ray of Frost, Light, Shocking Grasp
* 1st Level - Identify, Thunderwave, Sleep, Burning Hands, Ray of Sickness, Expeditious Retreat, Magic Missile, Shield, Cloud of Daggers, Comprehend Languages, Alter Self
* 2nd Level - Invisibility, Flaming Sphere, Web, Melf's Acid Arrow, Suggestion, See Invisibility
* 3rd Level - Fireball, Animate Dead, Leomunds Tiny Hut, Counterspell
== Class Features ==
* Arcane Recovery (Wizard lvl. 1)
* Arcane Tradition - Necromancy (Wizard lvl. 2)
* Grim Harvest - (Wizard lvl. 2)
* Darkvision (Racial Trait)
* Dwarven Resilience (Racial Trait)
* Stonecunning (Racial Trait)
* Blood Power - boosts temporary HP by the targets Hit Dice times 1d6, usable once per day
Category:5th Edition Characters
Category:Honorbound Characters
Category:Dwarf Characters
Category:Deceased Characters
Category:Wizard Characters