Conservation (Wizard Spell)

When cast, this spell makes it more difficult for defilers to use the protected land. In effect, while overseeing the land's continued health, the wizard strengthens its resistance to defiling magic.
If a defiler tries to use land that is under a conservation spell to power his spells, he must make a successful saving throw vs. spell or be unable to use the land at all. Should he succeed, the land only gives up the equivalent power of barren terrain. Since the defiler will be unable to completely suck the life force out of the plants that are protected, some of them have a better chance of surviving and prospering. The area of ash the defiler actually creates when tapping land under a conservation spell is half that of normal. A second attempt to pull power from the same area fails completely, regardless of any success achieved the first time.
The material components for this spell are a drop of water, a drop of the wizard's blood, and a sifting of ash. 
Category:Wizard Spells
Category:Spells from Defilers and Preservers: Wizards of Athas
Category:Spells