Ariados

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|-|Shiny Ariados=
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==Summary==
Ariados is a Pokémon that resembles a spider. It has a red body with black stripes and markings on its rear that form a face. In the center of its head is a small, white horn. Additionally, it also has small purple eyes and a pair of white mandibles. Ariados has four yellow legs with purple stripes; long, pointed growths on its back appear to be remnants of its fifth and sixth legs. Ariados's feet are tipped with tiny hooked claws that enable it to scuttle on ceilings and vertical walls. It spins a single strand of a special string endlessly out of its rear. The string can also be spun from its mouth; however, it is hard to tell which end is which.
Rather than making a nest in one specific spot, it wanders to hunt aggressively after darkness falls. It will attach silk to its prey and set it free. Later, it tracks the silk to the prey and its friends. It spews thread on prey before biting into them with its fangs. Ariados makes its nest in the depths of the forest. Ariados and its pre-evolution Spinarak are the only known Pokémon that can learn Toxic Thread.
==Powers and Stats==
Tier: At most  | 
Key: Spinarak | Ariados
Name: Spinarak | Ariados
Origin: Pokémon
Gender: Male or Female (1 female to 1 male)
Age: Varies
Classification: String Spit Pokémon | Long Leg Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Poison Manipulation, Limited Absorption and Plant Manipulation  (With Absorb), Darkness Manipulation, Illusion Creation, Statistics Reduction, Statistics Amplification, Status Effect Inducement, Limited Reactive Power Level (Swarm makes the user much more powerful when it's close to being defeated) Telekinesis, Power Nullification, Electricity Manipulation, Sound Manipulation, Empathic Manipulation, Energy Projection, Limited Fear Manipulation, Thread Manipulation, Insect Manipulation (Via Infestation), Resistance to Martial Arts, Poison Manipulation, Plant Manipulation, Magic and Bug based attacks, Immunity to Sleep Manipulation
Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar)
Speed: Massively Hypersonic+ (Can dodge attacks from Magnemite and other Electric Pokémon) | Massively Hypersonic+ (Comparable to other Pokemon at this level, such as Charmeleon)
Lifting Strength: Class K 
Striking Strength: At most Small City level | Large Town level
Durability: Small City level | City level
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard melee range, hundreds of meters with most attacks
Standard Equipment: None
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts)
Weaknesses: Weak against Air Manipulation, some forms of Earth Manipulation, Fire Manipulation and Telekinesis
Notable Attacks/Techniques:
===Ability===
*Swarm: When Ariados becomes tired out or weak, its body becomes surrounded by a light-green aura, powering up its Bug-type moves.
*Insomnia: Prevents Ariados from falling asleep.
*Sniper: Ariados's critical hits are 50% more strong.
===Moves===
====Spinarak====
==== Level up Moves====
*Poison Sting: Spinarak fires multiple purple needles from its mouth at the opponent, having a high chance to poison the target.
*String Shot: Spinarak shoots a white string from its mouth or its abdomen, it is most used to tie the opponent up and lower his speed.
*Constrict: Spinarak wraps its legs around the opponent.
*Absorb: Spinarak releases two red beams from its fangs at the opponent. When it hits it, the opponent's body glows red and it absorbs its energy.
*Infestation: The target is infested and attacked for four to five turns. The target can't flee during this time.
*Scary Face: Spinarak makes a scary face, frightening the opponent and lowering its speed.
*Night Shade: The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
*Shadow Sneak: Spinarak extends its shadow and attacks the target from behind. This move always goes first.
*Fury Swipes: Spinarak repeatedly scratches the opponent with its legs.
*Sucker Punch: If the enemy uses an damaging move, that allows Spinarak to hit the target first.
*Spider Web: Spinarak fires a thick white thread from its mouth. The thread then splits and becomes a web.
*Agility: Spinarak relaxes and lightens its body to move faster. This sharply raises the Speed stat.
*Pin Missile: Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
*Psychic: Spinarak projects a powerful burst of telekinetic force at the opponent, causing severe mental disruption, major physical trauma and the ability to forcibly weaken their defenses.
*Poison Jab: One of Spinarak's legs or its fangs glow purple and it stabs or bite the foe, it can poison the target.
*Cross Poison: Spinarak crosses its two front arms in front of its face and its start to glow purple. A purple 'X' then appears in front of its crossed arms and it opens its hands, firing the 'X' at the opponent, it has a high critical ratio and it can poison the target.
*Sticky Web: Spinarak weaves a sticky net around the opposing team, which lowers their Speed stat if they touch the ground.
*Toxic Thread: Spinarak shoots poisonous threads to poison the target and lower the target's Speed stat.
====Pokemon GO Moves ====
*Night Slash: Spinarak slashes the target the instant an opportunity arises. Critical hits land more easily.
*Bug Bite: Spinarak bites the target. If the target is holding a Berry, Spinarak eats it and gains its effect.
*Signal Beam: A light blue ball of energy forms in front of Spinarak's head. It then fires a rainbow colored beam from the ball at the opponent that may confuse the target.
====Ariados====
All of the previous moves
====Level up Moves====
*Swords Dance: Ariados summons swords around its body that dance in a hypnotic way, sharply raising its attack.
*Focus Energy: Ariados takes a deep breath and focuses so that critical hits land more easily.
*Venom Drench: Ariados drench the enemy on a odd liquid that lowers the Attack, Special Attack and the Speed of the target.
*Fell Stinger: When Ariados knocks out a target with this move, the user's Attack stat rises drastically.
====TCG Moves====
*Poison Fang: Ariados' fangs glow purple then it bites the opponent, having a high chance of badly poisoning the target.
====Egg Moves (Can be learned by both)====
*Baton Pass: Ariados switches places with one of its allies, passing on any statistic amplifications it may have received. Not applicable in the standard versus debate format.
*Disable: Ariados makes the last move used by the enemy to not be usable for some time.
*Electroweb: Ariados shoots a yellow glowing string at the opponent, eletctrifying and lowering the target's speed.
*Lunge: Ariados makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
*Megahorn: Ariados' horn glows white, as it hits the opponent with it.
*Psybeam: Ariados shoots a psychic energy beam that can potentially confuse the opponent.
*Pursuit: Ariados chases after a fleeing target and strikes them from behind with a physical blow, giving double the damage if the target is fleeing.
*Rage Powder: Ariados scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at it.
*Sonic Boom: The target is hit with a destructive shock wave that always inflicts 20 HP damage
*Toxic Spikes: Ariados opens its mouth and a dark purple orb forms inside it. It then fires the ball into the air, which spirals and releases four small streams of purple smoke from the top of the ball. The orb then explodes, forming into multiple smaller orbs that fall and sink into the battlefield. The smaller orbs leave trails of purple smoke behind them as they fall. Any opposing enemy that steps on the battlefield will get poisoned, if Toxic Spikes is used one more time, it will be badly poisoned instead.
*Twineedle: Ariados damages the target twice in succession by jabbing its horn or legs. This may also poison the target.
===IQ Skill===
*Course Checker: A skill all partners must know, regardless of IQ Group or amount of IQ Points, and exclusive to them. If targeting an enemy, Ariados will instinctively check for things that will get in the way, and will stop if such an obstacle exists in an effort to conserve stamina.
*Status Checker: Ariados knows to not beat a dead horse and use a status move that'll cause a status effect that the opponent already has.
*Non-Traitor: Ariados, if confused or cowering, will not damage allies with out-of-control attacks.
*PP Saver: Ariados will occasionally use a move without consuming PP.
*Self-Curer: Ariados recovers faster than usual from status problems.
*Type-Advantage Master: Ariados's critical hit rate skyrockets if attacking one with a type disadvantage.
*Weak-Type Picker: When near several enemies, Ariados will target the one that have a type disadvantage.
*Gap Prober: Ariados can send thrown items and deliver moves through team members to target only enemies.
*Wary Fighter: If Ariados misses its attack, it takes a step back to distance itself from its target.
*Sharpshooter: Boosts the critical-hit ratios of Ariados's moves and attacks.
*Hit-and-Runner: Ariados may avoid a counter-attack that the enemy uses in response to being struck with an attack or move.
*Multitalent: Adds 5 to Ariados's max PP. Cannot be turned off.
*Exp. Elite: Ariados earns extra Exp. Points after defeating enemies.
*All-Terrain Hiker: Ariados can walk on water, lava and valleys.
*Stair Sensor: When she reaches a new floor, Ariados uses its intuition to know where the floor's stairway is.
*No-Charger: The Pokémon charges then unleashes any move that normally requires 2 turns in only one turn. Powering up these charge-up moves so quickly consumes 2 PP, however.
*Pierce Hurler: Throwing items hurled by Ariados pierces through walls and other Pokémon, without showing signs of stopping.
*Trap Buster: Ariados will, sometimes, destroys traps when it steps on them.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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