Spirit house

Skinflint wants you to clear the haunted house in the [ bloodsucker village] of Army Warehouses, but the spirits inhabiting it can only be taken down using a Gauss rifle during the night.
==Walkthrough==
=== Preparation ===
You have to use a regular GIR "Gauss" MG72-GR for this quest; not even other Gauss rifles are eligible. If you don't have one in good condition, you can grab one from Sakharov in exchange for Mama's Beads. You'll also need some ammo for it - the minimum you can use to get through the quest is 12, but the hitbox of poltergeists can be misleading so bring around 20-30 cartridges to be safe.
=== Bloodsucker village ===
At night (after 12:00AM), come to the bloodsucker village. The house will be marked on your map. Killing any of the poltergeists with any weapon other than the Gauss rifle will fail the quest, so you might want to wipe the village out before approaching the house.
Walk in front of the house to spawn the poltergeists.
There are five waves in all. The first three contain one poltergeist and one pyrogeist each, while the last two waves add an additional pyrogeist to the mix for a total of 12 enemies in all. New waves spawn 8 minutes after previous ones, so don't worry about being swarmed - the regular poltergeists don't even have props to throw at you anyway. The tricky part of the quest is getting through it without wasting too many valuable Gauss cartridges. Aiming at the upper border of the poltergeist "visual" will net you a headshot if you're on center, which will be an instant kill.
After clearing the fifth wave you're good to return to Skinflint for a handsome reward.
==Notes==
* While Ghost's Gauss seems like a good fit for this quest due to its collimator sight and high fire rate, it's still considered an illegal weapon and fails the quest, even if it is still a Gauss Rifle in the heart. You'll have to stick to the clunky, slow-firing regular Gauss rifle.
** The script that determines the illegal weapons is in the callback_hit.script file.
* Any poltergeists or pyrogeists dying to damage sources outside of your Gauss rifle will fail the quest. You can't use the "Typhoon" Turret, for example.
* The Leech artifact is one of the artifacts that is required to complete Artifacts for Dragunov.
* The Barrett M98B is one of the earliest .338 rifles that can be obtained. While it has lower damage than later options, it can still one-shot the most heavily armored targets with a bodyshot using LM Partition .338 making it useful if you want to rush straight through the Black Doctor exoskeleton quests.
==Bugs==