Storm Cone (Priest Spell)

This spell creates a whirling vortex of wind in a 60-foot-long cone shape that flares from its apex close to the caster to a mouth 20 feet in diameter. The caster can move the storm cone up, down, or sideways 10 feet in each round of its existence. The storm cone lasts for 4 rounds plus 1 round for every three whole levels of experience the caster has above 9th level (5 rounds at 12th level, 6 at 15th level, etc.).
A storm cone whirls about all beings it touches, buffets them with invisible "stones" of solid air contained within the storm cone, and stabs them with tiny lightning bolts that arc about continuously within the vortex. The whirling and buffeting effect forces touched beings to make saving throws vs. fall and crushing blow for all worn or carried items and inflicts on all creatures 5d4 points of damage. The lightning bolts strike creatures touched by the storm cone for an additional 2d4 points of damage and force affected beings to make saving throws vs. lightning for all worn or carried items unless they are protected against electrical damage. Both buffeting damage and lightning damage are suffered in each round of contact with the storm cone.
A successful saving throw vs. spell halves the physical damage (round down); there is no save against the lightning. Beings caught within a storm cone cannot cast spells or launch attacks and can only fight free of the storm cone by making successful Strength and Dexterity ability checks on the same round.
Notes: Granted by Talos the Destroyer, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells