Mustang, HSS-12

Confederacy Iron Works HSS-12 Mustang-Series Modular Armor
The Claremont confederacy’s hard suits are very modular, even more so than the Theban Clusters HSS-7 the only drawback to this modularity is that a separate component must be combined with others depending on what type of upgrade you are wanting.
 
HSS-12R Recon Model - Helmet has advanced optics system with increased range, laser ranger designator, and night vision enhancement. The suit has a detachable jump pack and the entire suit has an IRTHOP coating and has small detachable Shields that give an additional +1 DD to the arms.
 
HSS-12MP Military Police Model - Helmet has a enhanced optics with night vision capabilities and is hooked directly to an uplink to a criminal database and has a medium size shield giving +3 DD and has either a front or rear loading compartment that can hold a force lance, spare magazine holder, or combat knife holder.
 
 
HSS-12T Tankers Model - Helmet has enhanced optics, night vision, and is able to link to the tanks or artilleries TADS system and is worn by tank crews, armor is slightly thicker and more curved to negate damage from spalling and has a fairly large shield on each arm DD +4.
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HSS-12P Pilots Model - Helmet has enhanced optics, night vision, and is able to link to the aircrafts TADS system and is worn by pilot and auxiliary crews, armor is slightly lighter and more curved to negate damage from spalling and has very small shields DD +1.
 
HSS-12N Navy Model - Helmet has enhanced optics, night vision, and is able to link with any of a ships systems via remote connection and has a space use jet pack with a medium size shield DD 3.
 
HSS-12A Auxiliary Model - Helmet has enhanced optics, night vision, macro and micro scopic vision, thermal, infra-red and several others, and is able to link with any of a auxiliary crafts or space stations systems via remote connection and has a space use jet pack with a very large shield with an additional thruster and storage space for tools in it.
 
HSS-12CW Cold Weather Model - Helmet has enhanced optics, night vision and thermal, suit is extremely heavy with thick internal padding and a built in heating system, shield is large with built in heating unit that can be directed to melt through snow and ice, suit also has a built in snorkel so that if wearer gets trapped in snow they can still breath.
HSS-12D Desert Model - Helmet has enhanced optics, night vision and thermal, suit is extremely heavy with thick internal padding and a built in cooling system, shield is medium with built in fan and spot light, suit has heavier seals than most models to keep sand out of joints and critical parts.
 
HSS-12S Swamp Model - Helmet has enhanced optics, night vision and thermal, suit is extremely light and has built in bladder systems that can inflate and deflate via extra oxygen that is carried by the suit, shield is medium The legs of the suit also have large pads on the bottom that disperse the armors foot print over a larger area.
 
HSS-12FJ Forest/Jungle Model - Helmet has enhanced optics, night vision and thermal and macroscopic, suit is extremely light and slender and has an IRTHOP coating, shield is medium and has two ports capable of launching lightweight grappling hooks or holding lights the feet also has retractable traction pads.
 
HSS-12M Mountaineering Model - Helmet has enhanced optics, night vision and thermal and macroscopic, and laser ranger designator that links with weapon, suit is extremely light and slender and has an IRTHOP coating, shield is light weight and can hold either a spool of mono-climbing wire or a piton shooter with rings for D-Rings and other guear, each shoulder of the armor also has couplings for lines and extra line in them as well and feet have retractable traction gips.
 
HSS-12N Naval Model - Helmet has enhanced optics, night vision and thermal, and laser ranger designator that links with weapon, suit is extremely light and slender and has an IRTHOP coating, shield is light weight additional air tanks can be mounted to the back and suit has built in flippers, has built in buoyancy compensation system.
 
HSS-12D Dress Model - Helmet has night vision, suit is extremely light and slender and has an IRTHOP coating, shield is light weight and meant only for ceremonial reasons and for parades, the only reason the helmet has NVO is because sometimes parades are held at night as are certain funerals, the irthrop coating is used for demonstration purposes.
 
HSS-12T Tactical Model - Helmet has standard and night vision optics as well as macroscopic, armor is very heavy and shields are large with the ability to hold spare grenade and ammo.
 
Class Type	
Designer	
Service Date
Modular Hardsuit	
CIW	
4599 C.E.
Models	
Crew	
Primary User
HSS-12	
1 - Pilot	
Claremont Confederacy
Operational Limits	
Speed	
Primary Power
200 Hours	
80 Feet [16]	
2 Mini-Cells
Height	
Depth	
Breadth
1.8 Meters	
0.6 Meters	
1.0 Meters
Weight		
400 Kilograms		
Initiatives To Don	
Proper Equipment	
No Equipment
	
10	
15
Armor	
Hit Points	
Sensors
Ceramo-Steel [5]	
400	
Level 2 - +4
Carry Capacity	
Shields	
+60lbs./26.6kgs.	
None	
Equipment & Systems	
Equipment & Systems	
Equipment & Systems
Oxygen	
Standard	
Recycled
	
120 Hours	
180 Hours
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.	
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.	
The inner Thermo-Gel layer helps keep the wearer at a moderate temperate and is good up to 300 degrees Celsius and down to -125 degrees Celsius. This layer also helps to scrub excess CO2 from the suit and recycle it into oxygen; this helps to extend the air supply of the suit to approximately 120 hours. If the wearer is in a semi-oxygenated area or better the suit’s seals can be cracked and supply can be extended to 180 hours.
Plumbing	
Plumbing	
Plumbing
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].	
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].	
The suit can recycle most waste excreted by the wearer into potable water and an extremely bland tasting gruel; although the intrinsic value of the gruel becomes less and less with each recycling as the suit only carries a limited supply of the necessary daily vitamins and minerals [approximately three days].
AI & Hard Drive	
AI & Hard Drive	
AI & Hard Drive
OSAI - OzSoft Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.	
OSAI - OzSoft Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.	
OSAI - OzSoft Artificial Intelligence Operating System - The OSAI has a rudimentary intelligence and has a rank of 1 in every knowledge boost adding this bonus to the roll of the wearer. The suit also has a built in wireless GalactaNET and GPS system that can log into the Archipelago recoverable satellite system and if the player is knocked unconscious or severely injured the suit’s AI will move the wearer out of the area of combat. The AI also has knowledge Hacking rank of 5 and the system has a rank six when trying to translate languages.
External Removable Hard Drive - The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.	
External Removable Hard Drive - The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.	
External Removable Hard Drive - The suit has an internal removable 500 Terabyte hard drive [while linked to the AI it does not hold the AI’s operating systems and is mainly for removable storage purposes] the Hard Drive is linked to both the suit’s helmet cam and the suit’s external sound and recording equipment with speaker’s able to project and pick-up audio out to 250 meters.
After combat the unit is generally pulled from the suit and placed in a main computer system for the data to be downloaded and used for debriefings and virtual training sessions.
External Speakers, Microphone, & Combat Camera	
External Speakers, Microphone, & Combat Camera	
External Speakers, Microphone, & Combat Camera
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.	
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.	
The Suit Has Two External Speakers Built Into The Sides Of The Helmet Capable Of Projecting Sound Out To 125 Meters.
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.	
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.	
The suit also has a removable combat camera that stores data on an internal 10 Memory Unit cube and can be directly plugged into a computer and if the internal memory becomes full starts downloading the oldest data to the removable hard drive, likewise there are external microphones in the helmet of the armor that are able to pick up the slightest noise in a 50 meter radius.
Built-In Nanno-Injector	
Built-In Nanno-Injector	
Built-In Nanno-Injector
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.	
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.	
On The Inner Thigh Of Each Leg Is Three Injector Tubes Capable Of Holding A Single Large Nano-Injector Or Three Small Nano-Injector These Injectors Can Hold Any Of The Following - Health Nannite, Stimulant Nannite, Regen Nannite, or Stazine Nannite; General Load-Out Is 1 Regen, 1 Hybernate, 2 Stimulant, And 2 Health.
Emergency EVAC Compartment	
Emergency EVAC Compartment	
Emergency EVAC Compartment
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.	
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.	
Located on the lower back of the armor is a compartment holding a weeks supply of nanno-capsules, a miniature transceiver w/homing beacon, and a full mono-film duty suit, compartment also holds a single large nanno-injector.
Powercell	
Powercell	
Powercell
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 175 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.	
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 175 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.	
The Suit Uses A Miniature HBT Generator That Runs Off A Single Miniature HBT Cell And Has A Standard Endurance Rate Of 175 Hours, The HBT Cell Is Slid Into The Back Of The Suits Torso Armor.
Holographic Projectors	
Holographic Projectors	
Holographic Projectors
The Command and Recon models have a small Holographic Projection system built into the front and back of the upper chest and shoulder area of the suit which interacts fully with the IRThOp coating of the armor; these projectors give a +5 to hide but if weather conditions are extreme it drops to only +1.
These projectors are capable of emitting out to a meter radius and is able to create complicated projections such as moving foliage, animals, or moving water. With the aid of the speakers it can even add realistic sound.	
The Command and Recon models have a small Holographic Projection system built into the front and back of the upper chest and shoulder area of the suit which interacts fully with the IRThOp coating of the armor; these projectors give a +5 to hide but if weather conditions are extreme it drops to only +1.
These projectors are capable of emitting out to a meter radius and is able to create complicated projections such as moving foliage, animals, or moving water. With the aid of the speakers it can even add realistic sound.	
The Command and Recon models have a small Holographic Projection system built into the front and back of the upper chest and shoulder area of the suit which interacts fully with the IRThOp coating of the armor; these projectors give a +5 to hide but if weather conditions are extreme it drops to only +1.
These projectors are capable of emitting out to a meter radius and is able to create complicated projections such as moving foliage, animals, or moving water. With the aid of the speakers it can even add realistic sound.
Holster, Sheath, & Magazine Pouches	
Holster, Sheath, & Magazine Pouches	
Holster, Sheath, & Magazine Pouches
On the right thigh of the suit is a specially designed holster with self-forming smart nanno-rubber designed by Versatile-Systems capable of molding itself to most pistols for a secure fit.
On the left thigh of the suit is a magazine pouch in design similar to the holster with the self-forming nanno-rubber and is capable of holding up to four extended magazines.
On the left lower leg of the armor is a knife sheath able to hold up to an eighteen inch blade.	
On the right thigh of the suit is a specially designed holster with self-forming smart nanno-rubber designed by Versatile-Systems capable of molding itself to most pistols for a secure fit.
On the left thigh of the suit is a magazine pouch in design similar to the holster with the self-forming nanno-rubber and is capable of holding up to four extended magazines.
On the left lower leg of the armor is a knife sheath able to hold up to an eighteen inch blade.	
On the right thigh of the suit is a specially designed holster with self-forming smart nanno-rubber designed by Versatile-Systems capable of molding itself to most pistols for a secure fit.
On the left thigh of the suit is a magazine pouch in design similar to the holster with the self-forming nanno-rubber and is capable of holding up to four extended magazines.
On the left lower leg of the armor is a knife sheath able to hold up to an eighteen inch blade.
IRTHOP Coating	
IRTHOP Coating	
IRTHOP Coating
All models of the HSS-7 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.	
All models of the HSS-7 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.	
All models of the HSS-7 have a special coating that dampens Infra-Red and thermal signatures as well as the ability to blur and weaken visual imagery of the suit [even to the naked eye] this gives the suit -5 to look boost checks. If this electrically charged coating and the Holographic Projection system are used in conjunction the suit’s power cell endurance drops to about a fifth of what it would normally have.
Force Screens	
Force Screens	
Force Screens
Adapted from ship based screens these force screens lay a micrometer above the surface of the armor do not restrict movement in anyway and gives the player Damage Deflection 10.	
Adapted from ship based screens these force screens lay a micrometer above the surface of the armor do not restrict movement in anyway and gives the player Damage Deflection 10.	
Adapted from ship based screens these force screens lay a micrometer above the surface of the armor do not restrict movement in anyway and gives the player Damage Deflection 10.
Hand-Held Weaponry	
Hand-Held Weaponry	
Hand-Held Weaponry
The suit can use most hand-held weaponry.	
The suit can use most hand-held weaponry.	
The suit can use most hand-held weaponry.
M.H.O.P. System -	
M.H.O.P. System -	
M.H.O.P. System -
The Magnetic Hardsuit Operations Pouch System - was designed by Versatile-Systems and locks magnetically to the suit and has hard points on the chest and back of the armor for load bearing equipment. These pouches are made of ceramo-steel.
Several different styles of pouches and there are two upper rows of equipment and another lower row that wraps all the way around the armor and there is hard point mountings on the upper back. Styles of pouches include but are not limited to the following -	
The Magnetic Hardsuit Operations Pouch System - was designed by Versatile-Systems and locks magnetically to the suit and has hard points on the chest and back of the armor for load bearing equipment. These pouches are made of ceramo-steel.
Several different styles of pouches and there are two upper rows of equipment and another lower row that wraps all the way around the armor and there is hard point mountings on the upper back. Styles of pouches include but are not limited to the following -	
The Magnetic Hardsuit Operations Pouch System - was designed by Versatile-Systems and locks magnetically to the suit and has hard points on the chest and back of the armor for load bearing equipment. These pouches are made of ceramo-steel.
Several different styles of pouches and there are two upper rows of equipment and another lower row that wraps all the way around the armor and there is hard point mountings on the upper back. Styles of pouches include but are not limited to the following -
Double Rifle Magazine Pouch - These magazines can each hold four magazines, the upper two rows can hold three of these each.
Double Pistol Magazine Pouch [Standard/Extended] - Can hold either two standard or extended size magazines each, the lower can hold ten pouches while the upper rows can hold three each.
Utility Pouch - This pouch is able to hold numerous things and are generally mounted on the lowest row and can carry ten pouches or the upper rows can hold six each [mounted to per row].
SAW Pouch - This pouch can hold a single SAW Magazine or two standard HBT Cells, two of these can be mounted in the middle row and one can be mounted over each hip on the bottom row.	
Double Rifle Magazine Pouch - These magazines can each hold four magazines, the upper two rows can hold three of these each.
Double Pistol Magazine Pouch [Standard/Extended] - Can hold either two standard or extended size magazines each, the lower can hold ten pouches while the upper rows can hold three each.
Utility Pouch - This pouch is able to hold numerous things and are generally mounted on the lowest row and can carry ten pouches or the upper rows can hold six each [mounted to per row].
SAW Pouch - This pouch can hold a single SAW Magazine or two standard HBT Cells, two of these can be mounted in the middle row and one can be mounted over each hip on the bottom row.	
Double Rifle Magazine Pouch - These magazines can each hold four magazines, the upper two rows can hold three of these each.
Double Pistol Magazine Pouch [Standard/Extended] - Can hold either two standard or extended size magazines each, the lower can hold ten pouches while the upper rows can hold three each.
Utility Pouch - This pouch is able to hold numerous things and are generally mounted on the lowest row and can carry ten pouches or the upper rows can hold six each [mounted to per row].
SAW Pouch - This pouch can hold a single SAW Magazine or two standard HBT Cells, two of these can be mounted in the middle row and one can be mounted over each hip on the bottom row.
Double Grenade Pouch - This pouch can hold two grenades each and these pouches can be carried two per upper and middle row and six on the lower rows.
Shotgun/Rifle Shell Carrier Pouch - Each of these pouches can hold either six 8-Gauge/25mm Grenades or five heavy caliber rifle rounds. The upper and middle rows can hold two each of these and six pouches can be held by the lowest row.
40mm Triple-Grenade Pouch - These pouches can each hold three 40mm grenades and the upper and middle rows can hold three pouches each and the lower most can hold eight pouches.	
Double Grenade Pouch - This pouch can hold two grenades each and these pouches can be carried two per upper and middle row and six on the lower rows.
Shotgun/Rifle Shell Carrier Pouch - Each of these pouches can hold either six 8-Gauge/25mm Grenades or five heavy caliber rifle rounds. The upper and middle rows can hold two each of these and six pouches can be held by the lowest row.
40mm Triple-Grenade Pouch - These pouches can each hold three 40mm grenades and the upper and middle rows can hold three pouches each and the lower most can hold eight pouches.	
Double Grenade Pouch - This pouch can hold two grenades each and these pouches can be carried two per upper and middle row and six on the lower rows.
Shotgun/Rifle Shell Carrier Pouch - Each of these pouches can hold either six 8-Gauge/25mm Grenades or five heavy caliber rifle rounds. The upper and middle rows can hold two each of these and six pouches can be held by the lowest row.
40mm Triple-Grenade Pouch - These pouches can each hold three 40mm grenades and the upper and middle rows can hold three pouches each and the lower most can hold eight pouches.
Tanker Holster - The Tanker Holster can either be left or right hand side mounted and takes up a single pouch location on the upper and middle rows.
Mine Pouch - This pouch can hold a single mine and is generally only mounted on the lower back row take up all those positions.
 Rigid Pack - The Rigid Pack holds all the necessities for survival as well as room for spare munitions and a few personal items.
Rigid Pack - Medical Add-On - This add on attaches to the bottom of the pack and the lower back row of the suit and is equal to a full field medical kit.	
Tanker Holster - The Tanker Holster can either be left or right hand side mounted and takes up a single pouch location on the upper and middle rows.
Mine Pouch - This pouch can hold a single mine and is generally only mounted on the lower back row take up all those positions.
 Rigid Pack - The Rigid Pack holds all the necessities for survival as well as room for spare munitions and a few personal items.
Rigid Pack - Medical Add-On - This add on attaches to the bottom of the pack and the lower back row of the suit and is equal to a full field medical kit.	
Tanker Holster - The Tanker Holster can either be left or right hand side mounted and takes up a single pouch location on the upper and middle rows.
Mine Pouch - This pouch can hold a single mine and is generally only mounted on the lower back row take up all those positions.
 Rigid Pack - The Rigid Pack holds all the necessities for survival as well as room for spare munitions and a few personal items.
Rigid Pack - Medical Add-On - This add on attaches to the bottom of the pack and the lower back row of the suit and is equal to a full field medical kit.
 Sustained Flight Atmospheric Jet Pack – This pack is capable of lofting a person several meters into the air and traveling at a rate of 300 feet per around.'''	
 Sustained Flight Atmospheric Jet Pack – This pack is capable of lofting a person several meters into the air and traveling at a rate of 300 feet per around.'''	
 Sustained Flight Atmospheric Jet Pack – This pack is capable of lofting a person several meters into the air and traveling at a rate of 300 feet per around.'''
 Atmospheric Jump Pack – This pack can help a person jump up to fifty feet horizontally or seventy five feet physically.'''	
 Atmospheric Jump Pack – This pack can help a person jump up to fifty feet horizontally or seventy five feet physically.'''	
 Atmospheric Jump Pack – This pack can help a person jump up to fifty feet horizontally or seventy five feet physically.'''
 Light Space Use Pack – This pack can move a person in space 150 feet per round.'''	
 Light Space Use Pack – This pack can move a person in space 150 feet per round.'''	
 Light Space Use Pack – This pack can move a person in space 150 feet per round.'''
 Heavy Space Use Pack – This pack can move a person in space 300 feet per round.'''	
 Heavy Space Use Pack – This pack can move a person in space 300 feet per round.'''	
 Heavy Space Use Pack – This pack can move a person in space 300 feet per round.'''
Category:Hardsuits
Category:Confederacy Iron Works
Category:Claremont Confederacy
Category:Index