Camps

Camps or Ogre Camps is a unique game mechanic for the Ogre Kingdoms racial factions which enables buildings to be constructed in minor and major camps akin to minor and province capital settlements. Minor camps have up to 4 building slots at level 3 and major camps have up to 10 building slots at level 5.
==How camps work==
=== Benefits ===
* Can be deployed anywhere, including enemy and neutral territory, as long as the distance and army requirements are met (see restrictions section below).
* Generate additional income if in enemy territory as it behaves as an army in raiding stance.
*The garrison can be changed by swapping units to and from any army unlike standard settlement garrisons. You need at least 1 unit in the garrison at all times, and you can abandon the camp by removing the entire garrison, similar to the abandon settlement building option.
*Recruited units can spawn directly in the garrison rather than in the recruiting army.
*Must be sieged to be destroyed as it acts as a standard settlement with walls.
* Non-recruitment buildings provide a number of positive effects, from major unit upkeep reductions to global effects.
*Exert a sphere of influence, similar to Dark Elves' Black Arks, which provides a variety of bonuses to armies inside it, such as additional replenishment, extra meat resource and access to its local recruitment pool.
*Friendly and neutral factions may recruit Ogre Bulls ( monstrous infantry) units into a nearby army as mercenaries, which have a corresponding high upkeep. There is a limit of one Ogre Bull per army.
===Restrictions===
*There are distance requirements, between existing settlements and the intended camp location, which must be met. You cannot build camps near each other.
*It must be built using an army so you need to move the army to the intended camp location.
*Any settlement which is conquered and colonised can only act as a minor camp. This means province capital settlements and even major settlements for other races will also be regarded as minor camps.
*The number of buildable camps is limited and can only be increased by researching the technology tree with the first camp unlocked with Camp Huddle. You can have a maximum of ? camps in the entire campaign regardless of their minor or major status.
* New camp buildings require the population surplus resource to create, similar to a horde, but drawn from a factionwide pool. Each population surplus point requires increasing growth amounts and each existing camp increases the population surplus requirement for the following camp construction.
*If the camp garrison is destroyed then the camp is also destroyed but only minor camps revert to ruins similar to destroyed settlements.
== Camp buildings ==
See also: Ogre Kingdoms buildings
Camp buildings are grouped in 5 clusters focusing on basic and advance military, defence and infrastructure together with the camp itself. Specific building chains are compiled in the table below.
Group 	Building chain	Level 1 	Level 2 	Level 3	Level 4 	Level 5
Advanced Military	tbc 	- 	- 	tbc 	tbc 	tbc
Advanced Military	tbc 	- 	- 	tbc 	tbc 	tbc
Advanced Military	tbc 	- 	- 	tbc 	tbc 	tbc
Basic Military 	Barracks 	Bull Pen 	tbc 	tbc 	- 	-
Basic Military 	tbc 	- 	tbc 	tbc 	tbc 	tbc
Camp 	Ogre Camp 	tbc 	Ogre Camp 	tbc 	tbc 	tbc
Defence 	tbc 	tbc 	tbc 	tbc 	tbc 	-
Defence 	Upkeep 	tbc 	tbc 	tbc 	Flesh Bazaar	tbc
Infrastructure 	Growth 	Spare Tent	Recrooter'z Table	tbc 	tbc 	tbc
Infrastructure 	tbc 	tbc 	tbc 	tbc 	tbc 	tbc
Infrastructure 	tbc 	tbc 	tbc 	tbc 	tbc 	tbc
Infrastructure 	tbc 	tbc 	tbc 	tbc 	tbc 	-
=== Ogre Camp ===
* Level 2: Ogre Camp
** Ogres are fundamentally nomadic, and so prefer to live in camps, often in primitive hide tents surrounding a large fire pit.
** 2000 gold, 2 turns
** needs 2 surplus growth
** Upkeep: -60%
** Camp growth: +10
** Income from all nearby non-camp buildings: +6% (factionwide)
** Local recruitment capacity: +1
** Unlocks recruitment of: Gnoblar Trappers
* Level 3:
== Improvements ==
=== Additional camps (Skills) ===
* Campin' (Greasus Goldtooth) - +1
* Betta Campin' (Greasus Goldtooth) - +1
* Da Best Campin' (Greasus Goldtooth) - +1
=== Tech tree ===
* Camp Huddle - +1, Dismember (army ability, all armies)
==Strategy==
*Build major camps as an invasion outpost which can then be transform as a backup and supply hub.
*Prioritise major camps over minor camps because they are both treated as the same towards the camp building cap.
*Use garrisons as a replenishment army to support and push your military aggression.
==Gallery==
File:Ogre-camps-1024x576.jpg
== See also ==
* Ogre Kingdoms buildings
==References==
*Consume the world with the Ogre Kingdoms campaign mechanics (Total War Blog)
Category:Ogre Kingdoms
Category:Unique game mechanics