117873-mystery-of-the-genesis-prime-feedback

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Hi all,
 
Please feel free to discuss out latest update, Mystery of the Genesis Prime, here. You can find a short summary of the patch notes here and the full list of changes here.
 
Cheers,
Anlath	
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Interesting. I'm downloading a bunch of Shade's Eve and Protostar's Winterfest props right now. Gonna have to spend some time prowling through Galactic Library to see what neat stuff we almost had.
 
What are "Path HQs"? (There seems to be eight of them - one for each faction's version of each path)	
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			Is the Spellslinger's Charged Shot ability changes live? Since I don't see them on the update notes...	
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			Is imrpoved salvage table live ? cant find note.	
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			Still no sign of missing Celestion journal "Junction Zeta Prisoner Procedures". Zone Lore tab shows "20/21" journals. If there is no additional journal in the zone, atleast fix the tab please.	
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			I would absolutely /love/ to know where this new mythical protostar stylist is for changing  your character appearance.... and how it works.	
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			Been fighting loading screen boss for about 15 minutes now...	
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			I can confirm other's reports that the U-craft vendingbot in Thayed is missing the basic crafting material tab (oil, carbon, thread, etc.).	
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Been fighting loading screen boss for about 15 minutes now...
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Hi guys,
 
I didn't have a deeper look into the update now, but a lot of my addon users contacted me about my addon being broken. This was caused by this change:
 
Item.CodeEnumSigilType enum was renamed to Item.CodeEnumRuneType
 
Please next time if you rename anything in the API, let the old name in the API and make an information it is deprecated but NOT take it out cause addons to break. (I even couldn't Update that via Curse quick enough, even if I fixed it before.)
 
(Give us a week or two with both names in the API)
 
Kind Regards
Ben	
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			So you release new API functions for Gear Sets but no addons to use it. Really pro CRB ......................	
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I second that I would like a fix for the Celestion journals.
 
it's doing my completionist head in :D	
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I have flagged the loading in Thayd on Jabbit issue with our Network team.
 
Thanks for keeping us updated on bugs/issues etc folks. I'm flagging them to Dev as we see them.	
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Wow.  I was on the fence worried that my Wildstar days might be over, then I keep scrolling, and scrolling through the notes and I can't wait to get on tonight.  Please, Please, Please, let there be just a little sub 50 pvp going on.
 
I need me some Wildstar!
 
Pink Monkeeeeeey is coming with great big heals of love for everyone in Walatiki temple tonight.
 
Can't wait.	
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gadget ui slot, seems fairly broken, unless I missed something.
 
It don't show my gadget, and reequip does nothing to sort this.	
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gadget ui slot, seems fairly broken, unless I missed something.
 
It don't show my gadget, and reequip does nothing to sort this.
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			My tier 3 garden (with about 5 bugged seed eating ground) was completely empty when I came home after the patch (severs went down while I was in Malgrave). Now I tried to plant and the fertile ground stays as is (hole in ground) but the seed is consumed. I planted every hole anyway thinking it's just graphics, but experimened with the ast one and appeas I can plant as many seeds I care in the same hole. Unless time / logout or something fixes it I think my garden is completely dead. I'd recommend test your garden before planting your bloodbriar seeds...	
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{| class="blockquote"
My tier 3 garden (with about 5 bugged seed eating ground) was completely empty when I came home after the patch (severs went down while I was in Malgrave). Now I tried to plant and the fertile ground stays as is (hole in ground) but the seed is consumed. I planted every hole anyway thinking it's just graphics, but experimened with the ast one and appeas I can plant as many seeds I care in the same hole. Unless time / logout or something fixes it I think my garden is completely dead. I'd recommend test your garden before planting your bloodbriar seeds...
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Sorry Psykins, if you find something that you think can be exploitable please don't share it on the forums. :) Helps to prevent the spread/effect.
 
We've flagged it for investigation but for the time being, better not to discuss it.
 
Feel free to repost the other bits though, your feedback is appreciated.	
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			Medic Surgical AMP seems to not be applying the Empower/Bastion buffs. Standing in Field Probes applies only Beacon to the medic and to party members. 	
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so you can skip the tuturioul zone now right?
How?	
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			Hey guys, the patch so far is pretty good, only played an hour.The rune systems is pretty straight forward, although a tad overwhelming, i think this is just due to how many runes i need to equip and the sheer number of equipment slots there are.Can i suggest a feature that filters items in your inventory from the list, so i dont rune random items in my inventory and only what im wearing. So far its hard to tell where my gear ends and my loot begins.Only noticing a few issues otherwise. For example i cant preview my items with my wardrobe addon as their is now a right click function on items. This is a nice feature, ill just have to figure out how to change the key binding for my addon :PThe new music feature in housing is great, but im immediately struck with the desire to have multiple songs play on my plot. Any chance of adding a playlist feature so i can create a rotation of multiple  songs and music?So far so good, i can certainly feel all the small and almost unnoticeable changes making life easier already. Ui, sounds, animations, very nice :) 	
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gadget ui slot, seems fairly broken, unless I missed something.
 
It don't show my gadget, and reequip does nothing to sort this.
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edit: Possibly wrong thread.
 
Though my feedback is that I'm pretty pissed that not only people apparently get stuck while logging in, but I couldn't add gametime to my account via ingame-CREDD I had left. Seems like you don't want people to play the game.	
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Recall flyout has flown out and is now hovering somewhere over the LAS buttons.  (Stock UI)
 
Gadget UI element not displaying.  (Stock UI)
 
Roll/dodge meter apparently taking a vacation and has not returned.  (Stock UI)
 
Mineral plot nodes scattered willy nilly.
 
That's all I could find this morning in about 5 minutes of inspection before work.  Mineral plot was /bug reported, but I didn't get to the others.	
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			There is massive lag on Jabbit new Defile zone.	
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What. The. Cupcake.
Why am I being level-gated on mining nodes in an alt's home plot?
"Requires mining tier 4 and minimum level 35"
"Requires mining tier 5 and minimum level 45"
 
Hadn't crippled alts badly enough?
 
(And the new resource icons are still crap. STOP using red on things that are not hostile. Gonna keep saying it. Every. Day.)	
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			Well, I've lost all my chats. Nor can I see how to fix them. Music is awesome, though they don't all seem to be activated, but most important, I cant see to stay connected. This needs to be addressed ASAP.  	
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The calmstar housing playlist is still way to quiet. :x
The aurin leaf lamp and gothic floor lamp are not toggleable.
 
 
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Well, I've lost all my chats. Nor can I see how to fix them. Music is awesome, though they don't all seem to be activated, but most important, I cant see to stay connected. This needs to be addressed ASAP.  
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			Were veteran renown rewards removed from the renown vendor or is that a display bug again?  Only see normal mode dungeon imbuements.	
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Were veteran renown rewards removed from the renown vendor or is that a display bug again?  Only see normal mode dungeon imbuements.
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See this thread: https://forums.wilds...-renown-vendor/
 
Not a display bug.
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Well, I've lost all my chats. Nor can I see how to fix them. Music is awesome, though they don't all seem to be activated, but most important, I cant see to stay connected. This needs to be addressed ASAP.  
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			Wow! I also scrolled through your long list of notes, though I tried to quickly scroll thru the areas ive not been in. This was really interesting and amazing to me to read. I made a brand new Exile Engineer and all of the changes were awesome and very noticeable just in the starting areas. I am so happy to hear all of these changes. When I first played the game the little things like not being able to find mailboxes, not knowing how to dye things, ect. Were really confusing. Now you get to preview the stylist right when you walk in the Exile area w the Loftie mines and rent an adorable horse! Thats just what ive noticed so far.. in just seven levels .probably seem like small things lol but I am really happy so far!!! I also cant wait to change my hairstyle tho i havent been on my level 25 yet :)Just wanted to give my input and thank you all for the hard work you have done to fix up the game :) That list sounds awesome!! Edit:Oh and I havent even gotten to my house yet but I cant wait to change the "emo cello" as someone had called it on here thats gonna b great Thank u v m!	
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Ok. I don't like it. I'm not talking about new content, I haven't been able to try it out yet.
 
The changes had a terrible impact on daily quests and tasks seriously. NPCs in the daily zones now have new telegraphs, they use them sooner than they used to, some of them hit a lot harder or seem to have more hitpoints. Sure my esper does more damage but now I'm unable to pull two groups of npcs at once. It used to make the kill tasks bearable, because dailies are frankly boring after a week or so, but now I can't do it anymore. NPCs density has been increased in northern wastes while instance caps seems to be lower (or less people playing today idk). Aggro range has been increased (a necessity for group content but not for solo), respawn times are a lot shorter (I've seen NPCs respawning 5s after being killed in the eldan lab in northern wastes, i mean seriously, come on, I died to that respawn which happened right in my back), so we have to fight our way in AND out. Boring. I died at least 10 times doing crimson badlands and northern wastes, up from 1 or 2. Are we supposed to have raid gear level to do daily quests in a reasonable timeframe? Of course kill tasks take longer due to the increase damage from npcs but they aren't any shorter. I needed half longer to do dailies today in these two zones. So my impressions so far are quite awful. :)
 
The only positive change is the new elite npcs in daily zones. That's cool. They were missing. But the other changes, oh my god what have you done...	
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Ok. I don't like it. I'm not talking about new content, I haven't been able to try it out yet.
 
The changes had a terrible impact on daily quests and tasks seriously. NPCs in the daily zones now have new telegraphs, they use them sooner than they used to, some of them hit a lot harder or seem to have more hitpoints. Sure my esper does more damage but now I'm unable to pull two groups of npcs at once. It used to make the kill tasks bearable, because dailies are frankly boring after a week or so, but now I can't do it anymore. NPCs density has been increased in northern wastes while instance caps seems to be lower (or less people playing today idk). Aggro range has been increased (a necessity for group content but not for solo), respawn times are a lot shorter (I've seen NPCs respawning 5s after being killed in the eldan lab in northern wastes, i mean seriously, come on, I died to that respawn which happened right in my back), so we have to fight our way in AND out. Boring. I died at least 10 times doing crimson badlands and northern wastes, up from 1 or 2. Are we supposed to have raid gear level to do daily quests in a reasonable timeframe? Of course kill tasks take longer due to the increase damage from npcs but they aren't any shorter. I needed half longer to do dailies today in these two zones. So my impressions so far are quite awful. :)
 
The only positive change is the new elite npcs in daily zones. That's cool. They were missing. But the other changes, oh my god what have you done...
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			Thanks for fixing the scanbot reverting to mk 1 every opportunity. And it's nice to be able to mount without current scan interrupting. However my scanbot _feels_ moar sluggish and recluctant to scan things than than ever. Afaik there's nothing wrong except it just feels so slow. I'm not sure if it's just temporary lag or something.	
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Strange, you shouldn't really die doing these quests anyway to be honest.  What build are you using?  Telekinetic Strike or Psychic Frenzy?  I'd suggest try using Frenzy with Geist Tier 4, Fade Out and Projected Spirit, should keep you alive.
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			Has anyone found the appearance modification protostar rep yet?  Thanks!	
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Has anyone found the appearance modification protostar rep yet?  Thanks!
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NOT loving that all the assorted medium and heavy grim-grim/assorted purple gear I was holding in my slinger's bank is now all soulbound. I can no longer transfer it to other toons.
 
Do you guys even have a bound to account, soulbound on equip option?	
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			Love the elevator muzak for housing plot... that's the winner right there.	
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These aren't new NPCs FYI. We've just added more of the Costume/Dye NPCs and given them a new name.
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			Getting dropped every 5 minutes. Sigh.	
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3 things eating me right now.
-Housing Decor items in AH been switched to commodities vender in AH, and there is a bug that prevents the item name being displayed. This needs to be be fixed asap.
-Seating is postioned backwards for stools and benches, chairs are ok.
-Guilds have been reset, a guild I quit several months ago is back on my character while my new guild is poof.	
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Focused Surge Rune of Moxie (Logic) is not in? You guys said
 
Focused Surge
Earth – Finesse
Fire - Assault Power
Logic - Moxie
Also my UI is kinda messed up, I can't move my transmat and it's like in the middle of my resource bar.	
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It's nice to be able to use chairs when at home. However...
 	
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It's nice to be able to use chairs when at home. However...
 
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Love the elevator muzak for housing plot... that's the winner right there.
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That's just how Chua like to sit when they're at home, facing towards the back of the chair is how they relax.
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Not sure if intended, but we've tried Stormtalon several times today and everytime he did the eye of the storm ability he casted his lightning strike like half a second before it. So he did Lightning strike, half a second later he does eye of the storm, knocking you down, and before we were able to move away the lightning strike hit, failing the challenge, and often gold. Never had this happen before, so was wondering if this was intended or not.	
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			I might be able to do more, however I am getting dc'd constantly. Longest time in game without a dc has been 15 minutes so far. And its not just happening in skymap. I get dc'd even at login window. =(	
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I was wondering what the justifications behind the changes to the Chat pane were. The strange fade means that I don't see when chat messages are sent: for example, I was in a PuG STL as the healer and had to AFK for 30s but my party didn't see my chat message and pulled (and wiped) anyway because of the fade. I've also missed important messages in guild chat and zone chat because of this.
 
Also, why doesn't chat tell you who won the loot on a roll anymore?	
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I was wondering what the justifications behind the changes to the Chat pane were. The strange fade means that I don't see when chat messages are sent: for example, I was in a PuG STL as the healer and had to AFK for 30s but my party didn't see my chat message and pulled (and wiped) anyway because of the fade. I've also missed important messages in guild chat and zone chat because of this.
 
Also, why doesn't chat tell you who won the loot on a roll anymore?
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			I watched most of it (missed some of Cougar).  I'll do the TL;DR at home tonight.	
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			is it intended that all boe world epics are bop now?	
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I put all my hopes into drop 3. I told all my friends that quit that drop 3 will save the game. I tried, I supported, I played the PTR, kept up with the notes, told you my opinions, helped test your game Carbine. 
 
What did I get for all of this?
 
A literal disaster. 
 
1. QA needs to be fired. Devs need to lose their jobs for this disaster of a drop. I have been waiting patiently for months now, for this pile of garbage that feels like a broken build from the PTR.
I don't have enough hands to count all the bugs that were reported that made it into this live build.
Ninja inserts into this build of the live game have added some more cool RNG to the already RNG-heavy RNG. 
I need know exactly what QA does, perhaps apply and become your new god.
 
2. Too much redacted from drop 3, postponed to drop 4. 
Many things have been taken out of drop 3 and pushed to drop 4. It's pretty normal I guess that stuff gets pushed back, but on this scale? 
You split drop 3 right down the middle to make way for drop 4. This is a mistake, you are soon going to be feeling it.
Your bandaid fixes are getting pretty freaking old now.
 
3. You gave excuses, 100s of bug fixes, promises. None of this has been lived up to and frankly I'm disgusted.
 
Bottom line: Get it together Carbine and fix this game. Please roll back drop 3 and give us a working patch. No one cares about quarterly drops containing all the changes. Give us small patches of things that are ready. 	
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I need to ask, what was actually FIXED with this patch? I read all the bug reports since it was implemented and see the SAME bugs being reported as before:
 
-Celestion achievement bugs
-Galeras lore & achievement bugs
-Algoroc achievement bugs (including The Loftite Hoarder one)
 
Can a developer go through the list of all the bugs reported from before Drop 3 and let me and everyone here know which ones are now fixed? This will also show that the developers are aware of them because it certainly seems they had no knowledge of the Loftite Hoarder bug, just the one with the other 3 achievements and having max rep.	
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			Mo' Money Mo' Money and rep while pvping when I get bored of pve content?!?!?! Bout time we got some attunement love for wanting to shake things up. Thanks Carby baby!	
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			Ok the new content is nice, but still this doesn't evens out the astronomical number of new bugs the changes created.	
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Ok so here is my feedback... I was looking forward to solo dungeon. It was suppose to be a progressive dungeon in which we can somehow progress our character. Well here we go.
 
First time when I did it was fun. I didn't like the fact that the NPC is walking so slow, is talking all the time and I need to wait until he ends his conversation to actually do sth - but these are silly complains of me being unpatient right? So I got to the end, I really, really liked the last battle and all I got for finishing was Lvl 50 Omnicore boots, 5g and that's pretty much it. So I told myself - it has to be like a story mode of the dungeon, Im going to repeat it and see how it trully looks like now. So I found the entrance once again, to find out that the dungeon is exactly the same as the first time I did it. I believed that at least reward has to be different. But no... 2nd time I got the same pair of boots. I also completed weekly quest that gave me 10 elder gems and the bag in which I found a chest piece that made me belive that there is entire set of it. I did it third time and got same boots again but there is no other reward at all, not even gold. I was like this cant be true is it actually what we're going to get?
 
Asked in the guild, someone got a helm so it was not bugged. I kept going. Fourth time I got a chestpiece, 5th time boots again, 6th time chestpiece, 7th time helm, 8h time gloves (finally sth different!) and 9th time... Boots.
 
So. It takes 35 minutes to finish the dungeon and there is no possible way to make it faster just because we need to follow the NPC for the entire dungeon and talk to him. In 30 minutes of time spent all we get is a random piece of armor that is worth about 2,5g. Besides - mobs in the dungeon itself do not drop any loot - just a couple of silver.
 
What is wrong with you guys if you think that this is a progressive and rewarding dungeon? Noone is going to do it... (tbh I never tried to get nice look of my character, figured Ill get this set so that is why I was repeating it over and over).
 
Why Carbine, why? :( I really had hopes in case of this patch...	
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{| class="blockquote"
Ok so here is my feedback... I was looking forward to solo dungeon. It was suppose to be a progressive dungeon in which we can somehow progress our character. Well here we go.
 
First time when I did it was fun. I didn't like the fact that the NPC is walking so slow, is talking all the time and I need to wait until he ends his conversation to actually do sth - but these are silly complains of me being unpatient right? So I got to the end, I really, really liked the last battle and all I got for finishing was Lvl 50 Omnicore boots, 5g and that's pretty much it. So I told myself - it has to be like a story mode of the dungeon, Im going to repeat it and see how it trully looks like now. So I found the entrance once again, to find out that the dungeon is exactly the same as the first time I did it. I believed that at least reward has to be different. But no... 2nd time I got the same pair of boots. I also completed weekly quest that gave me 10 elder gems and the bag in which I found a chest piece that made me belive that there is entire set of it. I did it third time and got same boots again but there is no other reward at all, not even gold. I was like this cant be true is it actually what we're going to get?
 
Asked in the guild, someone got a helm so it was not bugged. I kept going. Fourth time I got a chestpiece, 5th time boots again, 6th time chestpiece, 7th time helm, 8h time gloves (finally sth different!) and 9th time... Boots.
 
So. It takes 35 minutes to finish the dungeon and there is no possible way to make it faster just because we need to follow the NPC for the entire dungeon and talk to him. In 30 minutes of time spent all we get is a random piece of armor that is worth about 2,5g. Besides - mobs in the dungeon itself do not drop any loot - just a couple of silver.
 
What is wrong with you guys if you think that this is a progressive and rewarding dungeon? Noone is going to do it... (tbh I never tried to get nice look of my character, figured Ill get this set so that is why I was repeating it over and over).
 
Why Carbine, why? :( I really had hopes in case of this patch...
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I found that I was having a really strange delay with damage registering. I'd go up to a group of NPCs, release my opening salvo off attacks, get the agro but do no damage would register for several seconds. It didn't seem like lag as there was no appreciable delay in my attacks/dodges or in those of the NPCs, or even my interrupts, but damage would not register for several seconds. 
 
Additionally, I feel as if I've been nerfed in terms of both damage output and durability. I'm a spellslinger, so that's not really great news. 
 
[spoiler Alert] After killing the talking spider queen, the breadcrumb quest sends you to the 20-man quest instead of to the next quest hub. It's a minor issue of course because it turns out the area for the 20 man quest starts in the next hub, but after the amount of talk about quick, solo/small group friendly content, it was upsetting to feel like I was going to yet again be forced into group content in order to progress the story, like Blighthaven.
 
This might just be an issue with the guy sitting in my chair, but I found that there was something about the Defile that was hurting my eyes after about 30 mins or so. Because of that I logged out of that when I hit the 20 man/Drusera quest hub, and now I can't seem to get back into the game (just get the hamster on the wheel at the character selection screen).	
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I'm happy about a number of the changes like stack counts, runes, etc. However, I'm VERY UNHAPPY about the following:
 
The changes to Tradeskills: 20 days before I can change my tradeskill!?! This is ridiculous! Now I have to wait 3 weeks anytime I want to switch from crafting armor, weapons, decor, etc. FIX this or let us have more than 2 tradeskills!
 
Crafting materials such as carbon, thread, flux, etc. no longer sold in U-Craft Vendbots. This makes crafting a huge pain now without access to these in our housing plots. Please add them back.
 
Gadgets are missing. I can still press "9" and the gadget works but the gadget slot is vacant. Thus I can't see when the cooldown is up. Minor issue but annoying still the same.
 
There may be more issues but right now I can't even seem to login. Been sitting in the Retrieving Characters screen for nearly an hour now and no matter how many times I exit out an re-enter, nothing. Been logged out over a dozen times in the middle of playing, the realm has gone down at least twice... So buggy...	
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Awesome stuff Carbine and NCSoft. Drop 3 is a huge positive for the game and just added many hours of gameplay for everyone/me to get through. I'm excited for you guys. Take a well deserved break before y'all start cracking on the next drop!! 
 
Also, I sincerely hope that Carbine prints out all the non constructive, hater and "quit" post's to be used as urinal cakes at the office. In fact, you should announce that in Drop 4. 
 
Love,
L. Crow	
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Awesome stuff Carbine and NCSoft. Drop 3 is a huge positive for the game and just added many hours of gameplay for everyone/me to get through. I'm excited for you guys. Take a well deserved break before y'all start cracking on the next drop!!
 
Also, I sincerely hope that Carbine prints out all the non constructive, hater and "quit" post's to be used as urinal cakes at the office. In fact, you should announce that in Drop 4.
 
Love,
L. Crow
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Seems to be something fishy with diminishing returns on stuns, posted a bug report.
https://forums.wildstar-online.com/forums/index.php?/topic/118028-diminishing-returns-on-stuns-not-working-as-intended/
 
This is something new since the patch.	
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I found that I was having a really strange delay with damage registering. I'd go up to a group of NPCs, release my opening salvo off attacks, get the agro but do no damage would register for several seconds. It didn't seem like lag as there was no appreciable delay in my attacks/dodges or in those of the NPCs, or even my interrupts, but damage would not register for several seconds. 
 
Additionally, I feel as if I've been nerfed in terms of both damage output and durability. I'm a spellslinger, so that's not really great news. 
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Still no sign of missing Celestion journal "Junction Zeta Prisoner Procedures". Zone Lore tab shows "20/21" journals. If there is no additional journal in the zone, atleast fix the tab please.
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			The lag in Malgrave on Entity is palpable. Mobs take a few seconds to react to your abilities, apparently stand there and take hits without hitting back, and then when you kill them, take up to 10 seconds to actually fall over dead and drop the loot. This affects the target window, as the mob will show full health until it dies, then it drops to 0. It's very disconcerting and worrying as I have no idea if I'm simply not seeing the mobs attack, or they are (or I am) so lagged that they really aren't able to attack. In any case, it's annoying as heck and making questing in there a dreadful drag as you wait, and wait, and wait some more each kill.	
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I'm going to do the good bad good sandwich here.
 
First Good:
 
Housing changes, UI changes, even if some Addons broke, yeah it's good over all. The Main story is pretty good Exile side, not as gut wrenching as last drop.
 
Got people logging in again. Another Daily Zone.  Voice acting was good.
 
Okay Now The Bad
 
First of all, this Daily Zone is worse to get to than The Nursery in Blighthaven. Seriously Carbine, don't put any more daily zones way out there. Just put up a portal. No one is going to die.  Content is unnecessarily strained (pun intended) by putting it way out there.
 
The content out in the open world was a little stale I admit. The fights and the quests in some of the story weren't epic enough. It all had a ... terrible sameness to it.
 
Let me zone back where I was in the OmniCore 1 when I DC. DCing was the big downer of my day when I found out I had to start all the way back to the beginning.
 
Second Good:
 
I have to say that the last fight in Omnicore is the best  solo fight I have experienced so far. Please continue to make fights like this.  I want challenge. Granted I don't want impossibility, but I want to die or at least be at serious risk of it. 	
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Décor shopping, crafting housing items, and decorating my plot are a big part of my game enjoyment, and they are ruined.
 
You put housing items on the CX. WHY???
 
-If there is an issue with décor item costs, then fix the damn crafting system to be more reflective of the rarity and difficulty. It does not need to be accessible to players under level 14,  and expensive items do not need to be easily accessible to low level players, it gives them something to work for.
 
-The cx is horribly disorganized and overloaded, I don't even want to look at it. K.I.S.S.? No?
 
-DECOR ITEMS ARE NOT COMMODITIES
 
-I can't browse for anything on the CX , it gives my the first 50 items and I have no way of seeing more.
 
-I would already have to know what I was looking for to type it into the search. If I am a new player-how do I know what's out there if I can't scroll or turn a  page to browse and know what to work for?
 
I can only see line after line of  generic undescribed boxes. Nothing to see, nothing will be bought,. no economy. No joy.
 
I was really excited about this patch, especially the housing, now I can't  get the pleasure of the housing changes because I can't f-ing look for items, or sell items.
 
So much upset, I can't even play. 
 
 
 	
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I do not think I can express my hatred for the changes to the auction system. 
1. Housing is no longer a viable source of entertainment/income for me.
    a. Having housing in the auction house portion allowed for discovery of items via searching by low/high and long/short. I have no patience for going out to google, finding the potential name of the item I want, then having to try and find it in commodities. 
   b. The bidding system allowed for people like myself to find something they wanted and potentially get it for a lower than standard price. I enjoy balancing cost vs demand in my head (I know lol, I blame it on my ADD) and love to pick up something that I had no idea existed simply because it happened to be at the ending soon portion of the list. 
2. I Hate Commodities. With a passion that outdoes the flames of a million hopefuls on one of those food network confectionary shows. I cannot stand it. I can count on one hand the number of items I have ever purchased from that waste of pixelated space and shudder to think that I shall have to brave even more now.
    a. Why in the 7 hells can I pay more than the top sell offer? How? Why? Fail. 
 
Oh and let's not mention the fact that every time you buy something or bid it defaults you to the first page. >.<
 
This actually might be a dealbreaker for me. I mean... I like the story, I love the humor, and I am willing to overlook the perpetual beta that it seems to be in every time I turn around. But really? You screw with my auction hunting? 
No, I take that back. This is a dealbreaker for me. I use Wildstar to help unwind after I get home from work in Customer Care/Retail. I do not need more stress trying to realign my thinking because you poorly executed a fundamental change to game mechanics. 
 
I will wait a few days to see how much of this "brilliance" remains... But I confess that my hopes are so unconcerned about rising that they have gone to bed without setting an alarm. 	
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"Finished" the Defile. I don't care for the physical layout of the area, and the daily quests were not my cup of tea, but I applaud the effort to make something different.
 
Then I got into Omnicore 1. Omnicore 1 is everything I hate in non-MMORPG video games and the reason I primarily play MMORPGs. 
 
I had hoped it would be a couple simple "Simon" puzzles and a bunch of smash: I like smash; smash is fun. Instead it was a bunch of hurry up and wait; tedious click puzzles; moving platform puzzles that knock you off and evaporate underneath your feet; more jump puzzles; and, "best of all", a clustf*ck boss fight. After I died twice, death of course resets the fight back to the beginning so I get to have the pleasure of going through my least favorite type of boss fight twice, I shut the game off. I don't want anyone to tell some great tactics for the fight, or what I need to do at what point, because that's like telling me the best way to punch myself in the face: I don't like punching myself in the face, so I don't want any advice on the best way to do it. I'm quite glad that there are people who are really enjoying Omnicore 1; unfortunately, I am not one of those people. 
 
I am disappointed in this Drop, and I felt like I had realistic expectations for this Drop. I expected another straightforward daily zone like Crimson Badlands or Northern Wastes, but the physical set up of the area is terrible for dailies (not a lot of straight lines from A to B ), and the quests themselves were less interesting to me than what is in CB and NW. I knew that from all reports Omnicore 1 wasn't something I'd want to run everyday, but I'd obviously hoped for something other than the embodiment of everything I hate most. Anyone who's read my forum posts over the last few weeks knows that I did not expect much of Drop 3 in terms of correcting the game's core problems, the most important issues in the game aren't actually being addressed until Drop 4, but I had at least hoped for stuff that I'd find entertaining enough to make me want to keep this game in number the number two slot and log in once or twice a week to take a break from SWTOR.
 
For me, Drop 3 failed to bring any fun. Bugs, lag, and glitches can be forgiven (and most aren't as serious as many of the drama queens hype them up to be anyway), but failing to at least make something fun? This drop leaves me in the exact same spot as I was in yesterday: knowing that this game has a solid foundation and some fun mechanics, wanting to like it, but having no reason to log in.	
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Just thought I'd pop in here to express my gratitude.
 
Thank you so much for Journey to Omnicore-1! I really had a blast with it. I found the voice acting, gameplay, and juicy lore bits all exceptional. :D
 
I hope to see more content like this in the future. Can't see wait to see how the world story will continue to unfold. :)	
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			Drop 3 is pretty much what everyone asked for while at the same time it's not what everyone *wanted* For me, personally it doesn't really matter other than the fact being that wildstar needed something new and Drop 3 is *new*. Hopefully the next Drops and such don't have this long cycle of trying to please a ton of poeple by having a major update without any bugs, which is just crazy to try and do anyway. Overall +1 for Drop 3 being live	
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I'm enjoying the rebalancing of character power and mob difficulty in the Daily Zones. Aside from the fact that my Esper is now, ironically, tearing through the bad guys even faster, Challenges are much easier to do, Gold is feasible when solo, Superior mobs abound, and in general, everything goes more smoothly and less grindy.
 
Good work with the dailies, Carbine. Also, I really appreciate the new quest item SFX; my favourite is the sound the water sprayer makes.	
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I am very disappointed by Drop 3. I like only to raid (not hardcore), go gold dungeons or to craft stuff for sale. I do not like farming, grinding or leave Illium for ony other reason than getting to the raid.
 
For me the current content, I waited months for to come, did not address the problems I see in the game (balance, itemisation, missing content for 10-20 people, ease farming need for raiders) and added stuff I do not enjoy (more farming for vouches, runes and ANOTHER farming area, a solo dungeon I might visit twice tops). That is not bad as a such since the content was meant for farmers and co. However every bit of farming the games makes necessary for me to complete to be competitive (like new recipes for my technology profession or elder gems) lowers my fun in the game, eventually I decided not to do that anymore and watch as people who do it outperform me and I loose access to game content, my guild accepts that luckily.
 
In a consequence in the current way Wildstar progresses people like me will loose interest in the game while it becomes more interesting for others. That can be a economic decision for Carbine since my kind is low in numbers but it s a fact worth stated. My hope that carbine could choose a different path than the standar MMO crumble (there is no fixed rulestet for an MMO!).	
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			Big bugs:I can't switch action sets without relogging. Action set 1 disappears when you go to 2 and vice versa. I can't switch abilities without relogging. Switching an ability out 80% of the time will make the ability flicker and the ability page act as if you didn't change a thing.I can't heal. At all. Why? Because Soothe is now hold to cast, instead of two clicks, one to start casting, one to release. There is an option in combat settings to change that but it bugged out and does nothing. Everything on my garden has disappeared. Can't plant new stuff at all. It eats seeds but doesn't give plants.My Elite relic mining place spawns random things. Relics anywhere from Tier 1 to 5. Sometimes spawns other stuff too. Some people have reported their auction house stuff disappearing as if they sold it with no money or objects coming back. Fading chat text. Starts okay, then fades into nothingness, then comes back 30 minutes later. Makes communicating impossible.Patch itself:I don't like it. The new quest text is tiny with some sort of weird outline and hurts my eyes. I can't increase the size of the text without increasing the size of my LAS. So if I want to read I have to put up with a giant LAS.Mid defile this problem fixes itself, but the first defile questing area can give you a headache. Very bright colours clashing with each other, while there are many NPCs, enemies and quest pointers around. Didn't have such a problem with any other zone before. Not enough single player quests. There were around 4 single player, 4 5-man and 5 20-man? Well I finished the single player ones and we duo'd the majority of the 5-man ones. 20 man are absolutely impossible on my server. So now I'm at 4000 rep and am limited to going up 200 rep a day as I can do one daily. On top of that the rep vendors don't sell anything pretty. No FAB kits, no costumes, no hoverboards (like Blighthaven one did) and the skin for the items there is a copy/paste from basic level 50 gear. 	
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Here is my feedback.
 
WEEKLY BUG FIXS ON ISSUES THAT PLAYER'S ARE REPORTING TO YOU ON A DAILY BASIS!
 
You will not keep your player base by releasing a drop that was supposed to be a huge bug fix, breaking a huge number of other things, then not fixing it for months.
 
There is a list of bugs from Drop 3 PTR that weren't even addressed.  I suggest you start addressing these bugs and rolling them out in the weekly maintenance.  It will go a long way towards rebuilding trust with your player base and showing you can run this game.  	
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Initial impressions are okay, being the pessimist I am. Optimization seems to be much better now, the additions to housing are pretty nice (specially sitting and the toggles!), the new area has a bit more visual variety than the previous Strain areas (though the public event that leads to the Spire is more of the same) and the solo dungeon was okay from a gameplay persepective. I do agree that the NPC's walking and talking constantly will get REALLY tiresome with multiple playthroughs, so you might want to add a "fast" version of some sort. The final boss fight was probably the best part, I must say.
 
On to the bad things, now, because that's the stuff that bit by bit adds up until you suddenly have a mountain of badness overshadowing everything else. In no partcular order:
 
-The Spire area is really underwhelming once you actually start playing on it to do the daily quest: just a flat zone. The daily objectives there also felt really, really lazy thanks to the fact they all take place in visually identical (dare I say, almost copy pasted) little areas.
-Doing challenges with certain classes solo still means you are likely to miss the gold medal by a long stretch.
-The Defile's layout makes it awkward to get to the 20-men event area if you are an Exile, since there's a big Dominion encampment in the most obvious route.
-The reward from the Omnicore wasn't actually better than my current gear, which was solely bought from the Auction House. This means solo players still have no progression beyond "reach level 50, now buy gear from the auction". It would be nice if it was at least visually unique, but I haven't got enough parts to tell yet. It looks dangerously close to a reskinned/recolored version of another armor piece I have, to be honest. And did I mention it's not actually an improvement? Or at least so minor I can't tell if it is.
-Incidentally, while I understand the idea and the lore behind it, it seems pretty shifty that the only way to start the quests leading to that dungeon is the 20men public event. You know what's going to happen to that event in a few months? It's going to be barren. New characters (and players) will have trouble reaching the Omnicore thanks to that...unless you change it later on or provide an alternative route. Or forget completely about it and make it irrelevant, of course. That's another solution!
-I was dissapointed at the lack of new costumes in the Shady Dealer. That's probably just me, though. I guess all those costumes that were in the PTR were just for the Halloween event that never was.
-Speaking of dissapointment, the Omnicore-1's ending is pretty bad. No new information was gotten at all (unless you are interested in the Datascape, I guess), and instead we got a...sequel hook. Or "Drop 4 hook" maybe. It was kind of cheap storytelling (or storyselling, more accurately).
-That made me think: Carbine? Some parts of the Omnicore could be read between lines as you telling the soloers to stop soloing and do the raids instead. I'm just saying! No need to take it seriously.
 
Once my friends get to level 50 (anytime, now!) I'll probably poke them to do the 5-men area, which I have not visited. Until then, I'll see if the dailies of this particular zone are fun (or at least not incredibly coumbersome and repetitive). So...until then, I guess?	
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			pls fix the lvl20 dungeon farm ... destroys the whole System	
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			What did solo players get outside of the instance you can only do once a week?	
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Fix your *cupcake*ing login boss. I was disconnected as my 5 man group was pulling Koral and I was stuck on the login screen, had to take 2 minutes to get back on my main to find the group had killed Koral and I had gotten no credit. 
Like *cupcake*ing hell, I spend 30 minutes helping them out and I get dc'd at the end of the 5 man quest chain. What a waste of time, fix it. 	
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			In the spider garden, the challenge to find kit's objects bugs out sorta. It loops the roulette sound over and over and instantly gave its reward before doing the roulette cycle. The UI dissapears for the rewards and the sound just loops until you log out. Minor annoyance, but still a bug.	
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Chat text fade...
 
Really? Who came up with this moronic feature? Give us a way to turn that damn useless feature off, and then allow us to rip the knob off that turns it back on.
 
Still boggles the mind how bad that feature is.	
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Haven't played the new zone yet. Enjoyed the new drops in dungeons (seemed to be a lot more stuff) and the rune changes. Enjoyed having more people online- hope that keeps up.
 
Spellslinger DPS still seems to be garbage- I feel like I work twice as hard to do worse than other classes. Enjoying the class mechanics, but it sure does feel crummy to always be last in DPS when you are playing with similarly geared players who have some idea what they are doing.	
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Chat text fade would be nice if it was working properly, needs a reset of some sort in there. 
 
Enjoying the new content, not enjoying the lag in the defile but this is all to be expected. I really like the coloring on the runes, especially after they've been socketed. 
 
Oh - medic threat still seems super high, thought I saw that was fixed in patch.	
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PVP: playing practice grounds BGs yesterday as an engineer dps...
 
Healers are in a good spot they were good all around and didnt feel shotty.
 
espers target sword drops dont follow anymore and burnt you down =that felt really good!!!- and i see many of them dont even use it anylonger...
 
warriors are still OP- need alot of work.
 
engineers felt ok- but agasint a warrior bothe wearing heavy armor the engineer was like a light armor class agasint it, and in pve they are lowest in dps=sad.
 
other classes felt ok.	
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{| class="blockquote"
What did solo players get outside of the instance you can only do once a week?
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{| class="blockquote"
Initial impressions are okay, being the pessimist I am. Optimization seems to be much better now, the additions to housing are pretty nice (specially sitting and the toggles!), the new area has a bit more visual variety than the previous Strain areas (though the public event that leads to the Spire is more of the same) and the solo dungeon was okay from a gameplay persepective. I do agree that the NPC's walking and talking constantly will get REALLY tiresome with multiple playthroughs, so you might want to add a "fast" version of some sort. The final boss fight was probably the best part, I must say.
 
On to the bad things, now, because that's the stuff that bit by bit adds up until you suddenly have a mountain of badness overshadowing everything else. In no partcular order:
 
-The Spire area is really underwhelming once you actually start playing on it to do the daily quest: just a flat zone. The daily objectives there also felt really, really lazy thanks to the fact they all take place in visually identical (dare I say, almost copy pasted) little areas.
-Doing challenges with certain classes solo still means you are likely to miss the gold medal by a long stretch.
-The Defile's layout makes it awkward to get to the 20-men event area if you are an Exile, since there's a big Dominion encampment in the most obvious route.
-The reward from the Omnicore wasn't actually better than my current gear, which was solely bought from the Auction House. This means solo players still have no progression beyond "reach level 50, now buy gear from the auction". It would be nice if it was at least visually unique, but I haven't got enough parts to tell yet. It looks dangerously close to a reskinned/recolored version of another armor piece I have, to be honest. And did I mention it's not actually an improvement? Or at least so minor I can't tell if it is.
-Incidentally, while I understand the idea and the lore behind it, it seems pretty shifty that the only way to start the quests leading to that dungeon is the 20men public event. You know what's going to happen to that event in a few months? It's going to be barren. New characters (and players) will have trouble reaching the Omnicore thanks to that...unless you change it later on or provide an alternative route. Or forget completely about it and make it irrelevant, of course. That's another solution!
-I was dissapointed at the lack of new costumes in the Shady Dealer. That's probably just me, though. I guess all those costumes that were in the PTR were just for the Halloween event that never was.
-Speaking of dissapointment, the Omnicore-1's ending is pretty bad. No new information was gotten at all (unless you are interested in the Datascape, I guess), and instead we got a...sequel hook. Or "Drop 4 hook" maybe. It was kind of cheap storytelling (or storyselling, more accurately).
-That made me think: Carbine? Some parts of the Omnicore could be read between lines as you telling the soloers to stop soloing and do the raids instead. I'm just saying! No need to take it seriously.
 
Once my friends get to level 50 (anytime, now!) I'll probably poke them to do the 5-men area, which I have not visited. Until then, I'll see if the dailies of this particular zone are fun (or at least not incredibly coumbersome and repetitive). So...until then, I guess?
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{| class="blockquote"
-The Defile's layout makes it awkward to get to the 20-men event area if you are an Exile, since there's a big Dominion encampment in the most obvious route.
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Hey folks,
 
Firstly my apologies that I haven't been able to post in here/on the forums as much as yesterday. We are tracking all of the issues you're flagging to us and chasing down responses on a number of things currently. We'll try to post as quickly as we can once we have a definite answer on something.
 
The hotfix contains what we could quickly sort out and all of Dev & QA is working hard to investigate and address the others. We're also going to be updating the Known Issues thread as and when we can, so keep an eye on that too.
 
Please continue to give us your feedback on any issues, as well as your thoughts on the update overall (good and bad please! It's always good to know when we get something right ;) ). Your opinion and feedback is very genuinely important to us and I want everybody playing WildStar to give us their thoughts so we can improve and develop great content. :)
 
All the best, 	
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Another piece of feedback:
 
Having new rune pieces land in our inventory instead of our tradeskill bag is ... bad. Why have a tradeskill bag if all this crap is going to be in our inventory taking up space?	
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{| class="blockquote"
I'm just annoyed that the two tracks people will want the most cost large amounts of the group currency.
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{| class="blockquote"
Another piece of feedback:
 
Having new rune pieces land in our inventory instead of our tradeskill bag is ... bad. Why have a tradeskill bag if all this crap is going to be in our inventory taking up space?
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{| class="blockquote"
Hey Mae is it ALL Rune fragments pieces? Or just certain types?
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I'm not sure if this was reported, but when I did practice grounds I noticed in one of my matches(Walatiki temple) that I was unable to change my action set even after /reloadui. I was fine outside of the battleground, but it appared to be an issue while inside.
 
Chat also seems weird...the text randomly dims/fades. Not sure if this is an option or something as it started to occur before i logged for bed.
 
I apologize if this was pointed out already.	
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{| class="blockquote"
Big bugs:
 
I can't switch action sets without relogging. Action set 1 disappears when you go to 2 and vice versa. 
I can't switch abilities without relogging. Switching an ability out 80% of the time will make the ability flicker and the ability page act as if you didn't change a thing.
I can't heal. At all. Why? Because Soothe is now hold to cast, instead of two clicks, one to start casting, one to release. There is an option in combat settings to change that but it bugged out and does nothing. 
 
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{| class="blockquote"
The rune fragments are all going into tradeskill bag (including ones that didn't used to), but the "Rune of Finesse" and "Rune of Shield Cap" (the ones that look different, not the brown things) are not. Those are the only two I got last night so no idea if all of those types are broken or not, but those two specifically are in inventory.
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{| class="blockquote"
Those aren't rune fragments, actually -- I believe they're runes that you can already slot into your equipment. That's why they're not included in the tradeskill bag.
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{| class="blockquote"
And how many conceivably exist? I mean, potentially this could take up a huge amount of already limited inventory space. I don't see why they can't also fall into the tradeskill bag, when they could potentially take up dozens of spots for a single character.
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			Its almost like there's a tutorial missing or something...	
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{| class="blockquote"
A heads up on these:
 
First, if you're seeing weird flickering on your abilities when you change them out, or you're locked out of your action set, this is because you did it while mounted. As a temporary workaround while we fix this bug, do all your LAS changing with your feet on the ground.
 
If you're having issues with Soothe, check your Combat settings to ensure "Hold ability key down instead of pressing key twice for some abilities" is not checked.
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Just adding to the Rune discussion a bit:
 
From what I can see all fragments go into the crafting materials bag, while full "ready to go" runes remain in primary invoentory. However there seems to be a couple(I will confirm this when I get home) that I recall escaped this rule that were blue and purple fragments used to make specific rune sets.
 
To illustrate exactly what I saw:
Rune Fragment and Augmented Rune Fragment will move into the crafting inventory as expected
And a Rune of Tech  or a Protect your neck rune of armor as expected will go to the primary inventory
 
However
A Shadow Gaurd Fragment will go to the primary inventory even though it is actually a crafting material as opposed to a fully crafted rune.
 
This may be what Mae is seeing.	
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{| class="blockquote"
I can confirm other's reports that the U-craft vendingbot in Thayed is missing the basic crafting material tab (oil, carbon, thread, etc.).
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{| class="blockquote"
I expect if they are full runes, designed to be put into items right away, as Caydiem says (I'm guessing they are the new Weakened runes etc) then if they go into Tradeskill a lot of newer/less hardcore players will miss them. A lot of less-experienced players miss out on their trade items going into the bag.
 
Edit: The above is full on "my guess is..." FYI. :P
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{| class="blockquote"
But the new salvageable runes (while awesome overall) cause space issues.
 
Sense there are many unique versions of the runes I end up with bags full of the things and I can't sell them b/c of the 25 CX limit.  ATM I just mail them off to alts to deal with later so I can have room in my bags.  It's a big headache.
 
I know you are afraid of newer players not realizing they have runes but isn't that already the case with the other items in the Tradeskill bag?  I think most players are pretty smart.  I think you think so also... Doing your new math quests made me feel like I was back in Diffy Q.
 
My point is I think the majority of us would be very happy if runes could go into the tradeskill bags.  Everyone loves QOL changes.  Kick it around the office  ;p
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{| class="blockquote"
This issue should be fixed now. All Vendbots should be restocked!
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Ok, Carbine please. SLOW DOWN with this RNG; I personally can run gold medal STL clears for an hour and get about 3-4 module's(IF we're lucky)whereas a player could solo normal mode dungeons, ignoring medal standing and get more per hour. Is it too much to ask that medal rating for dungeons guarantee module's instead of being RNG despite the effort some groups put in for a dungeon they're most likely going to be running hundreds of times? Datascape raiders have to get 9 per slot, for up to 7 slots on a single item. The attrition of this update is REAL.
 
 
Decadence
Face Palm Spellslinger Raid DPS	
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I play for housing.
 
-The inside of my house keeps reverting back to ugly.
-All housing decor is now on the CX, so I can't search for interesting decor pieces.
-I have titanium and zephyrite growing in my tier four mining node (and in my walls, since I built a building around my fabkit.)
-My garden still doesn't work.
 
 
My husband plays for raiding.
 
-He's a stalker tank.  
 
 
 
Not feelin' it.	
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Ok my feedback on the defile area. I've done all the quests.
 
I've enjoyed the storyline, there were some cool part and no content is bugged in that area!
 
Highlights on what I found great:
- the 20 people content. While the aircraft part is underwhelming to say the least the rest is fun, the npcs made me feel like in the Starship trooper movie. It wasn't very challenging but that's ok I guess as long as we get new dungeons on par with the existing ones at some point.
- I got a purple drop from the event. That was an improvement, not a crap loot with a mix of junk stats which never completely fit any role. The imbument took me to a secret place, that was interesting.
- the science quests... OMG where do I start... They're awesome. I have yet to find the solution to the riddle one and some others felt like little quests. :)
 
So on the defile, that's a good job. Hopefully we'll get a couple of new instances soon though. While open world zones are fine that's not really why some of us play MMOs.	
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Twenty days before I can change my tradeskills? Is this INTENDED or a BUG?
 
NOT HAPPY!
 
I also don't like that Housing moved to the Commodites Exchange.	
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{| class="blockquote"
This, right here, is my point. These runes are great but there's just ... so... many. Variety is the spice of life, but the bane of limited inventory space. I did a limited search of "Rune of" on Jabbit and came up with 600+ items. I know not all of them are these particular runes, but wow. And honestly, no one is slapping runes on out in the wild, they do it at the runing station, so does it matter if the runes they have are in their inventory or in their TS bag? It pops up in the rune station UI which you have, it shouldn't matter where it is.
 
(note: I have not messed with runing since yesterday, I don't know if that UI has changed at all. I just foresee a problem with my inventory being jam packed with runes that I don't want to get rid of "just in case" one of my alts need them.)
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{| class="blockquote"
Twenty days before I can change my tradeskills? Is this INTENDED or a BUG?
 
NOT HAPPY!
 
I also don't like that Housing moved to the Commodites Exchange.
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You can almost see the anthill being kicked by the NCsoft layoffs and in the last few weeks sections whose code/content worked just fine suddenly felt the need to mess with things to look busy.
 
Oh, is it Thursday? Then let me just add: harvest node icons, now with splotches of RED! ...because you know how often you need to be aware that logic leaf plant might attack you...	
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{| class="blockquote"
You can almost see the anthill being kicked by the NCsoft layoffs and in the last few weeks sections whose code/content worked just fine suddenly felt the need to mess with things to look busy.
 
Oh, is it Thursday? Then let me just add: harvest node icons, now with splotches of RED! ...because you know how often you need to be aware that logic leaf plant might attack you...
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I'm a little concerned that much of the feedback has concentrated solely on changes and/or bugs, and very little on the playable content itself (the Defile and it's quests, and Omnicore 1). When people aren't talking about that stuff, it means there's implicit approval from the game's population, and I find that strange that so far there are very few people who actually dislike that content itself. And implicit approval of the content means that we're liokely to see more content designed in the same manner, and thew thought of seeing more content designed like this horrifies me.
 
As I stated earlier, I really disliked Omnicore 1: its set up of having to wait for the "story" to play out in each room kills replayability beyond the first two or three run-throughs for most players; and the final boss fight is built on the type of sensory overload principles ( the whole "hey, let's have 15 different things that can kill you in this room and only 2 safe spots that shift position every 7 seven seconds" type of boss fights) that repel many players from raiding (and dungeons in this game). Because of the "implicit approval I'm talking about, I'm concerned that this is the type of fight design that we can expect to be in Veteran Shiphand missions, then this game mights as well be retitled "Sray Repellent" because that is exactly what it will become.	
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{| class="blockquote"
I'm a little concerned that much of the feedback has concentrated solely on changes and/or bugs, and very little on the playable content itself (the Defile and it's quests, and Omnicore 1). When people aren't talking about that stuff, it means there's implicit approval from the game's population, and I find that strange that so far there are very few people who actually dislike that content itself. And implicit approval of the content means that we're liokely to see more content designed in the same manner, and thew thought of seeing more content designed like this horrifies me.
 
As I stated earlier, I really disliked Omnicore 1: its set up of having to wait for the "story" to play out in each room kills replayability beyond the first two or three run-throughs for most players; and the final boss fight is built on the type of sensory overload principles ( the whole "hey, let's have 15 different things that can kill you in this room and only 2 safe spots that shift position every 7 seven seconds" type of boss fights) that repel many players from raiding (and dungeons in this game). Because of the "implicit approval I'm talking about, I'm concerned that this is the type of fight design that we can expect to be in Veteran Shiphand missions, then this game mights as well be retitled "Sray Repellent" because that is exactly what it will become.
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{| class="blockquote"
I'm a little concerned that much of the feedback has concentrated solely on changes and/or bugs, and very little on the playable content itself (the Defile and it's quests, and Omnicore 1). When people aren't talking about that stuff, it means there's implicit approval from the game's population, and I find that strange that so far there are very few people who actually dislike that content itself. 
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{| class="blockquote"
Hopefully they don't take it as implicit approval- I mean, I don't know if it's good or not as I haven't even entered the new zone yet even though I've played the last two evenings. I've been working on runes, learning my new rotation, running dungeons, farming modules, and QQing about Spellslinger DPS.
 
Overall, having fun. But really the only new content that would be exciting to me to the point I'd do it RIGHT AWAY would be a new dungeon. The new solo instance was interesting to me originally, but from what I've heard it's probably going to be trivially easy for anyone with raid-level gear and it being locked behind a 20 man event means I can't just run out and do it. So I'm looking forward to it, but I'll get to it when I get to it.
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{| class="blockquote"
I don't think it's locked behind a 20 man event, man.  You can get there by doing Defense of the Lightspire, which is soloable and doable with a small group.  You can also get to it by completing the Siege of the Lightspire, which is the 20 man event, but there seem to be a lot of groups running that as soon as it's available since it's essentially a daily open world raid.  And it's awesome.
 
But yeah, you can solo the Defense of the Lightspire and get in, as far as I'm aware.
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Relic node housing plugs are producing significantly less mats after the drop. Each node is dropping 3-4 plasms instead of 6.
 
Bug?	
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As Vic says, you don't need to do the 20 Man Event to access OMNICore-1.
 
I appreciate there isn't a "Solo Dungeon" finder, but if you want to do it you only need to do one quest for Drusera (which I found I could solo with decent gear) and then it starts the STORY quest which leads you into the OMNICore-1. As it is heavily story influenced, we want to make sure folk understand why going into OMNICore-1 is a big deal.
 
So if you want to do it, just speak to Drusera in your faction camp outside the Lightspire and do the quest for her.	
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Hello! I've noticed nobody's really mentioned the Expert Technologist Research here yet. I wanted to drop my two cents in.
 
The crafting voucher, material, and Data requirements are all quite high, though my guildmates tell me that's normal. What is weird to them is that all but one gadget is BoP, preventing me from making any of the sweet Osun gadget line for any of them or to sell for myself and recoup some of the lost materials. I get the feeling that Eldan Signs of Logic are going to inflate horrendously in the next few days.
 
The actual items produced are kickass, though. There are already a couple of guildmates arguing over who gets the first Luminite Hybrid Core, even though I've told them I'm 100k+ vouchers away from that. I'm a little annoyed that so much of the gear falls into the expensive Adventus camp rather than the Epochos line, but I can manage. It's just a matter of patience.
 
So, yes. It's an annoyingly expensive and frustrating pursuit, but no more so than Expert Research was expected/designed to be and it's very rewarding if you stick to it, so that's fine. My only real complaint is the BoP gadgets. It's not like Weaponsmiths can't distribute their weapons - why do Technologists not get to sell their gadgets?	
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{| class="blockquote"
Hello! I've noticed nobody's really mentioned the Expert Technologist Research here yet. I wanted to drop my two cents in.
 
The crafting voucher, material, and Data requirements are all quite high, though my guildmates tell me that's normal. What is weird to them is that all but one gadget is BoP, preventing me from making any of the sweet Osun gadget line for any of them or to sell for myself and recoup some of the lost materials. I get the feeling that Eldan Signs of Logic are going to inflate horrendously in the next few days.
 
The actual items produced are kickass, though. There are already a couple of guildmates arguing over who gets the first Luminite Hybrid Core, even though I've told them I'm 100k+ vouchers away from that. I'm a little annoyed that so much of the gear falls into the expensive Adventus camp rather than the Epochos line, but I can manage. It's just a matter of patience.
 
So, yes. It's an annoyingly expensive and frustrating pursuit, but no more so than Expert Research was expected/designed to be and it's very rewarding if you stick to it, so that's fine. My only real complaint is the BoP gadgets. It's not like Weaponsmiths can't distribute their weapons - why do Technologists not get to sell their gadgets?
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{| class="blockquote"
There's a very simple fix for it, stick all runes in the tradeskill bag and have a popup window like an inventory just for your runes and matts, bung it in the tutorial like the tradeskill bit or salvage bit all done!
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{| class="blockquote"
Not really sure what you're trying to say here, cuz you're using slang I don't understand, but I think I agree.... the runes should be in the TS bag, because you need to be at a table to attach them anyway, so why do they need to take up inventory space? It's not like you need to click to apply.
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			     I am having a blast with this drop. Optimization is working for my AMD card ( less stutter by moving npc,framerates steady at 30+ in Illium etc... ), the economic increase at low levels so I can afford gear and abilities at the same time :D is sweet! The housing music is awesome and makes me want to earn plat asap. Taxi costs down and portal time dropped means trips to Illium are easier and can use AH/CX. Rental mounts to explore areas a bit faster and get back to quests after runs to vendors is great. Just tons more qol stuff that is nifty and amazing. Thanks Carbine and all the people (past and present) that have worked so hard on this really awesome drop!      And if you don't think this is awesome you have not played mmorpg's much. Everquest broke the internet (entire west coast of USA was down). CoH had to rollback servers because update broke the game. WoW loses entire DAYS of gametime after launching expansions (Think I earned 7-12 days free time total plus ingame mounts and such with Raid intro, Cataclysm, Outland, Lichking causing massive problems). And it's not just mmo's, Assasin's Creed launched and the game does not work, Call of Duty missing content. Having realm disconnects every 5-20 min is bad but it was fixed very fast. Not being able to pay NCSoft your moneys to sub/ resub is very bad but it is fixed. Hundred plus pages of bug fixes and new zone, all the quests and events in it, all the other stuff that hasn't been mentioned but took time and effort to do and that's the worst that happened is just amazing. Thank you Carbine.	
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So I have yet to see a practice battleground pop since this patch went live. I had hopes for it to work after the megaservers when live but with pvp changes in this patch I thought for sure they would happen. Here is my experience so far.
 
So I queue up last night during prime time hours with mine and my girlfriends level 50 characters and here was the outcome.
 
Estimated wait time approx. 26:00 minutes. - Pretty long but oh well give it a shot.
Check timer.. in queue for approx. 51:00 minutes with estimated wait time approx. 4:00 minutes.
Check timer again. in queue for approx. 1 hour 15 min with estimated wait time approx. 7:00 minutes.
 
We finally gave up and logged for the evening.
 
 
It was suggested its because we are new fresh PVPers with 1200 rating and no gear yet. If thats so how are we supposed to earn gear if we can't get into a BG to begin with?
 
 
Any information would be greatly appreciated.
 
Thanks.	
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Here is a bunch of stuff i've noticed :
 
GOOD :
My game run really smoother everywhere, especially in Datascape (10-20fps in heavy situation compared to 1-10fps).
The new zone, omnicore and story was really fun.
New Esper rotation is amazing, fun to play and our damage seem on par with the other classes now.
Rune changes are great.
BAD :
The LAS/Trinket bug is game breaking, I have to remove/requip trinket and switch LAS all the time because I can't switch my abilities.
The winner of greed/need rolls isnt showed anymore (BUG?)
Why adding a menu on ctrl+RMB, it was working perfectly before as each command had its own fonctionality.
The chat window is fading out slowly for no apparent reason.
Not only housing items in AH was near impossible to find because of the anoying "not specific enough" and the limited 25 items on 2 pages(?) (why such a limitation, why not allowing players to scroll through 100+ pages of housing items like every other games), but since you transfered the housing decoration and FABKIT to the CX, is it impossible to see an item unless you know the name, and nobody knows the name of the items. They want to scroll and preview stuff until they find something nice.
Drop rate of modules in raids. No modules dropped from SD in DS and we got a total of 2 modules out of 4 bosses and 4 minibosses in GA. (FUN MATH : 0,025 modules per player per hour in the high end content)(MORE FUN MATH : ~10 modules per player per hour in STL)
All in all, the good really outweight the bad and I really like drop 3.	
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"Players reporting that Harvesting Nodes now have level requirements. - We are investigating claims that this is not working for Relic Hunter, but for Mining/Harvesting this is working as intended. This is a preventive measure to fight against botting/gold farming."
 
This is bullshit, I can't level my alts the way I want to via PVP and I really, really have no interest in trying to grind another alt to 50 through questing. Having my low level alts be able to harvest through affiliation with circles was the only way for me to actually put some coin in my pocket. Now I need to rely on the level 50 miners/survivalists/relic hunters to harvest my plots for me. Stupid move and quite possibly the final straw for me.	
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{| class="blockquote"
 Having my low level alts be able to harvest through affiliation with circles was the only way for me to actually put some coin in my pocket. Now I need to rely on the level 50 miners/survivalists/relic hunters to harvest my plots for me. Stupid move and quite possibly the final straw for me.
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Need to fix the lag issues with mob loot and damage being done to mobs not being reported until 3 seconds later.  Biggest issue I have with Drop 3.
 
Thanks	
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{| class="blockquote"
Should have been set up this way from the start!  I'm sorry they finally shut down your money making exploit.  Oh wait, no I'm not.
 
Cheers for level caps on nodes =D
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2 important things.
 
-first dont make every purple boe item soulbound! the "ah" for gear is kinda dead now there is no reason why there should be an ah in the game anymore.
-second fix "PVP"! big mistake to not remove 1500-1800 gear with the resets because everyone will be able to smash 1200 easily from beginning on. Second thing fix those raiting pusher, if u have premades u can que up at the same time with mates to raise youre raiting. Go setup some system that detects matchups against the same player over and over!
carbine pls i beg you guys dont *cupcake* that shit up again those obvious things are so easy to fix..	
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Please Carbine, I am begging you...Please please make it so you can see what slots are re-rollable WITHOUT having to remove the rune that is already in the slot.
 
I personally love the little "dice" icon above every slot indicating that the slot is rerollable, but with so many slots and so much gear even after 1 day I have forgotten if I already rerolled a few of my slots.  I don't see any logical reason why the dice indicator doesnt appear when a slot is runed...
 
This would really really help a lot of people to not make stupid mistakes like deleting an expensive rune (like a Fusion Blast rune) only to see that they forgot they already rerolled that slot once.
 
Please!	
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I am in turmoil about this drop. I like parts of it and others I could care less if it was ever implemented.
 
What I found irritating:
Some of the new UI changes, while made to be more simpler, have me going about relearning their new ways, and thus counter intuitive.
While acknowledged, the gadget icon missing on the primary bar is frustrating despite learning about the work-a-round of dragging the gadget into the hot bar to use it / see its cool down timer.
Gardens seem to be a bane still. (i.e. seeds get eaten, holes not showing up after doing a repair, et cetera. )
All harvesting nodes are spawning with less than full harvesting materials.
 Relogging seems to be rolling a dice to see if that said harvest node will spawn with a full material to harvest on the housing plot.
Fixing my internal home decor every … single… time… I long onto any character.
Having to repurchase what I had prior to this drop from the said interior housing bug.
New runes and its system feels overwhelming when glancing at it.
The dice ( slot randomizer ) on the rune slot is confusing, as I was trying to see if I had the appropriate rune for said slot, and it would pull up both options of randomizing the slot or placing a rune in there.
Runes aren’t clearly marked which slots they could go in. Visual helps but I also prefer an indicator as visuals seem to meld or mix up in this game.
 
What I dislike:
5+ mobs are still not as easily distinguishable from regular minions.
Still hard to get credit for 5+ / 20+ mob kills when exploring / questing solo. So I feel assisting others is futile, if not deadly to one’s character, while in those areas going solo.
Both faction base encampments seem too close for one to get too carelessly close, or lost in, without getting one-shot by their guards in both areas of the Defile.
Chat fading… it feels pointless and forced upon for me.
Level restriction on nodes. ( SO WHY!? Why can I have a level 20 character but I have to be level 25 to harvest off the same plug I got for their house. This feels as if I was slap in my face and sent to bed without dinner while not telling me why I was being punished. )
Why can I harvest some of the higher level nodes and some others, of the same exact level, I cannot if there is this new restriction in place?
Memory leak is present.
Tweaking the Auction House when it wasn’t needed.
Said AH / CX are still too daunting, if not even more than prior, to use for casual / newer players.
The puzzle in OMNICORE-1 felt compulsory upon at the last minute, as if it was meant for a time sink to extend the dungeon time completion for a benchmark.
 
What I love:
New Housing music!
Can buy all decals for house / interior / lights / sky and reuse them without having to buy them again.
Revisiting earlier minor story plots and tying them in with the current plots / missions.
The new racing challenge and its music.
I can recolor my telegraphs!
Increase in Housing décor.
Rewards from mission parameters stand out a tad more in their text box.
Salvaging seems to be more productive as they now produce more useful stuff rather than a small chance for a core, some mats and an occasional rune, with mostly junk to sell.
OMNICORE-1 made me feel I was a hero too, alongside those whom raid Datascape. ( I would love to see more content like this. )
Frogger Tribute.
Alien Resurrection Tribute.
Helping the Aurin girl band. ( I need to see if the Dommies have the Chua boy band to help out now. )
I enjoyed the cinematic and the voice acting for OMNICORE-1, especially the intro movies.
 
I did expect there to be bugs, just a tad more than what people are reporting. Yes the ones they report are irritating for us players, but I was really expecting more to pop up.	
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			I don't like the fact that i spent all my crafting gems on random stuff because at the time there was nothing else to spend them on. I spent 30000 or so on random stuff just because there was nothing else to use them on. I feel like anyone that have spent a lot of time doing crafting should get some free crafting gems if the are maxed out on every thing. It just seems like people that max out before the patch are getting punished. 
			
				
	Edited November 14, 2014 by BusterCasey
	
		Language	
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			Is Algoroc Soup still not a thing for dominion side? Is that going to be in drop 6 or 7?	
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{| class="blockquote"
I don't like the fact that i spent all my crafting gems on random stuff because at the time there was nothing else to spend them on. I spent 30000 or so on random stuff just because there was nothing else to use them on. I feel like anyone that have spent a lot of time doing crafting should get some free crafting gems if the are maxed out on every thing. It just seems like people that max out before the patch are getting punished. 
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			I have a habit of salvaging extra gear. After the patch I'm getting flooded with runes.	
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Why take 3+ months to release a content patch intended to be bug-free, when you're going to release something infested with new, additional bugs, to add to the mix?
 
This is very much disheartening to know that your best attempt is simply just like your other content patches--- 1000s of bugs in favor of releasing new content.
 
Thanks for nothing, Carbine.	
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Where to begin...
 
Defile Zone: 
Fun zone with a lot of interesting NPC interaction.  I think that people looking for more lore and creative storytelling really got what they wanted.  Again, many of the solo quests were well done - good job.  
 
5-man quests are solid, good stuff. 
 
The 20-man daily to get into the Lightspire is the best one out there, in my opinion.  There is a lot of movement and different objectives (kill these bosses, blow this crap up, defend these things, etc.)  The final boss is also super cool looking and on-par or better than Scorchwing as far as fight design goes.  The other 20-man boss guy, Gargantua I think, is pretty lame.  
 
The dailies are... dailies.  I do think that blending 20-man, 5-man, and solo dailies feels better than one or a combination of fewer like in the other zones.  
 
Overall, the zone gets a solid 8/10 on a scale relative to other content from me.  (Who am I to give scores?  Honestly, I just want to give actual feedback and not the mindlessness in most of the thread so bare with the silly scores at the end.)
 
Omnicore-1:
Very cool.  If there is anybody people wanted to interact with more on the Exile side, it was probably Belle.  She is constantly quoted in Teamspeak and is certainly one of the stronger personalities in the game.  I hope the same can be said on the Dominion side.  Also, Avatus is quite fun to listen to from the opening scene until the end.  As far as the dialogue goes (which is a big part of a solo dungeon experience, mind you) I think that you guys are about at the high-quality level you should be at, but keep making it better!  More cut-scenes and more personalities like Belle and Avatus!  Good stuff, Carbine.
 
Now, actually playing the content.  It was pretty good.  I don't mean to sound arrogant or something, but it obviously isn't as challenging as the dungeon or raid content and it shouldn't be (maybe.. idk lol).  That being said, I do still kind of want to die a little bit learning the tasks (a BIT more of a learning curve.)  I am probably nitpicking, since it was enough I think to challenge a number of people.  Also, I think that with solo content you really want to keep things a lot flashier and grandiose to supplement for the fact that it is much harder to create 10 minute, epic encounters.  More giant explosions, laser beams, and stuff.  Less kill this one mob and fix this circuit breaker.   Use time that is more monotonous to really build up the characters of the story such, like when you are crashing firewalls with Belle (program option not warbot).  
 
I really did have a good bit of fun in Omnicore-1, but I see so much room for improvement it would pain me to give this content a really high score.  Also, I have nothing to compare it to other than content with more players involved or content with not even a fraction of the time put into it.  That being said, I would give Omnicore-1 a 6/10, because YES I did have fun but dang-it you know you have something awesome with solo-dungeons and you know you can do even better!
 
Edit:  Oh, I wanted to mention replayability.  You made this a weekly quest and it should take people trying to max rep about 2 weeks to do so (it will certainly take me much longer but don't mind me).  You also built in a few choices to add to that replayability.  All that being said, I think you created an instance that should stay fresh anywhere from 2-5 times for most players.  That seems about where you want to be, maybe?  80 - 200 minutes of content give or take?  Seems pretty good.  
 
Classes:
I'm a Warrior Tank, so you know I'm happy.  Overall, I think people are pretty happy other than Stalker Tanks.  Their threat isn't great, but it was fine on a fight like System Daemons where they get a reprieve from the dps every now and again.  The class teams did a good job with trying to make things more interesting and moving towards putting all classes on an even footing.  I think you can see that the goals are to bring the classes in line with each other and also keep the rotations a but more robust in some cases.  Did they actually bring all of the dps numbers within 5% of each other?  Nope.  But, I really get the feeling they are trying and are moving in the right direction.  Keep it up!  (I don't feel qualified to rate this one, haha.)
 
Runes:
I don't think anyone is arguing about this one.  More rune slots and less RNG... uh, yes!  The only things that would be better would have been some way for already obtained gear to get those minimum number of runeslots (2 slot GA gear).  Also, I hate to say it since I am doing it, but should the normal dungeon bosses really be dropping runic modules?  About 1 module every 5 minutes from normal unrallied STL vastly outperforms what you you could do with, say, 20 minute Gold Vet STL runs (loot distribution and all that considered).  Personally, I will kill that dragon all day and not care, but I worry about what you wanted this to do for the economy.  Just keep a close eye on how easy it is to obtain the modules and adjust as necessary.  Anyways, 9/10, because the idea and implementation are pretty good except for a bug here and there.  No bugs and you can have 10/10!  Imagine hanging that on your refrigerator.  "10/10 from some loser on the internet on some forum."  
 
Raids:
Uh, can't really touch on these changes.  Haven't been able to raid other than System Daemons kill.  Whole guild is busy farming bloodbriar or something?  Idk.  They look good!  I am scared about the minibosses now.  Hold me.  
 
Final remarks...
There were also tons of QoL changes and bug fixes that are simply too numerous to go through and say thanks for, but we are all very happy about those.  Hey would you mind building that item preview you added into the whole game and not just the loot distribution window?  Oh, and fix your dang LAS!  Other than that great job!  8/10.  
 
Sooooo, just go ahead and post this around the office as the totally official review and message me if you have any questions.  But in all seriousness, great job, El Carbino.  I hope drop 4 is even better!  Keep it up!  I love you!  Marry me?  
 
I'll go now...	
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{| class="blockquote"
I appreciate your opinion, but the only answer I have is that I'm not just giving implicit approval of the content.  I loved the Defile so far, and your description of Omnicore (though I haven't had time to get to it yet between my housing) seems like exactly the kind of thing I want to see.  I loved Ikaruga, and when people talk about difficult solo content, it has to be that overwhelming to make it worthwhile.
 
If your problem is with the story, though, I don't think vet shiphands will include those.  I hope they're that hard though.  I like a good challenge, whether I'm alone or in a raid.
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I had been unsubbed from the game for 2-3 months and came back with Drop 3. So far, I'm having a good time. So grats for pulling me back for a go of it.
 
REASON I LEFT: The game felt like a brick wall at level 50. I would literally log in for hours upon hours and have nothing meaningful to show for it. The game did not value my time. I will tolerate a "reasonable" amount of farming/grinding, but I absolutely hate that game design. So, I'm happy that AMP and AP points are more easily accessible, gold acquisition has been apparently increased, I think rep is easier to grind (?), attunement only requires Bronze, and runes are somewhat less RNG. I also have a complete Technologist end game now.
 
I really enjoyed the new Dungeon. I loved the voice work, the tie in with the DS Raid, and the end boss. I hate platforming tasks. That part, as in all other places you put it (Woodhaven in Celestion - that room atop the tree in the center - holy cow), is horrendous. Please quit it. I love double jump for the sake of doing it - not for its precision!. Please completely take it out of level design. It's probably the worse thing in your game. I'd take more bugs if platforming was entirely removed from this game.
 
MY MAIN RECOMMENDATION: you need to reward failure in this game, not punish it. Your game is essentially about failure - its a hard game. Failure, in a sense, is a key mechanic of what you've designed. So you need to incentivize people to keep picking themselves up and trying again (dungeons, etc). Instead, you just get a repair bill and hardly anything worthwhile when you do succeed (RNG, and lackluster improvements).	
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{| class="blockquote"
Tradeskill cooldown is being investigated. I believe this is a bug.
 
Housing on CX feedback has been passed to Dev.
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{| class="blockquote"
 hate platforming tasks. That part, as in all other places you put it (Woodhaven in Celestion - that room atop the tree in the center - holy cow), is horrendous. Please quit it. I love double jump for the sake of doing it - not for its precision!. Please completely take it out of level design. It's probably the worse thing in your game.
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			No mention of Recycle or Leftover Parts being changed in the parch notes yet when it went live proc rates went in toe toilet, was this an intended ninja patch for architect. ???	
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I finally got into Lightspire, but now I can't even finish Operation Guardian.  I found out the hard way that if you leave the instance of the core to go repair because you're broken, you must begin all over again.
 
If I'd give any feedback, being able to pick back up from where you where would be something.  Or between the various sections, you step on teleportals in and out.  	
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