Zabgon

<tabber>
|-|Zabgon=
==Summary==
Zabgon is a species of dragon from Puzzle and Dragons Z. They are a common dragon, often given to new Rangers and Dragon Tamers when they start their service. Zabgon are known for being standoffish creatures, but are secretly desperate for attention.
|-|Zablion=
==Summary==
Zablion is a possible evolution for a Zabgon, they love being out in the rain. They are incredibly playful
and fun-loving dragons with bodies meant for swift swimming and moving on land.
|-|Zabshark=
==Summary==
Zabshark is a possible evolution for a Zabgon, they swim at high speeds, known for attacking its opponents by slamming into them at top speed.
|-|Cutlass=
==Summary==
Cutlass is a possible evolution for a Zablion, these dragons wings have become much larger for flight and have grown massive claws. The claws grow back quickly when broken, and were used by ancient peoples for sword blades.
|-|Reis=
==Summary==
Reis is a possible evolution for a Zablion, they have fused their bodies with bits of technology to increase their power, gaining energy beams mounted to their shoulders.
|-|Mizuchi=
==Summary==
Mizuchi is a possible evolution for a Zabshark, these dragons are docile and friendly, and attract schools of fish around them for safety. As far as can be observed, these dragons appear to enjoy having the company.
|-|Tyrfing=
==Summary==
Tyrfing is the evolution for a Cutlass and one of the final form options for a Zabgon, these dragons are extremely skilled and clever masters of the sky, mixing rip-and-tear strategy with ranged breath attacks.
|-|Blackbeard=
==Summary==
Blackbeard is the evolution for a Reis and one of the final form options for a Zabgon, these dragons were used as ancient war machines, being almost entirely mechanical now and armed with high-grade weapons and explosives.
|-|Levia=
==Summary==
Levia is a possible evolution for a Mizuchi and one of the final form options for a Zabgon, known for being very territorial and aggressive, creating massive storms as a defense mechanism.
|-|Abyss=
==Summary==
Abyss is a possible evolution for a Mizuchi and one of the final form options for a Zabgon, they typically live at the very bottom of the ocean and are rarely seen, only breaching to the surface when enraged.
</tabber>
==Powers and Stats==
Tier:  |  | | , with certain skills | | | At least , likely  | At least , likely  | At least , likely  | At least , likely 
Key: Zabgon | Zablion | Zabshark | Cutlass | Reis | Mizuchi | Tyrfing | Blackbeard | Levia | Abyss
Name: Zabgon | Zablion | Zabshark | Water Dragon, Cutlass | Water Dragon, Reis | Sea Dragon, Mizuchi | Torrent Dragon, Tyrfing | Deluge Dragon, Blackbeard | Stormy Sea Dragon, Levia | Deep-Sea Dragon, Abyss
Origin: Puzzle and Dragons
Gender: Unknown
Age: Varies
Classification: True Dragon
Powers and Abilities:
<tabber>
|-|Zabgon=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Breath Attack, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation 
|-|Zablion=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Breath Attack, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation
|-|Zabshark=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation
|-|Cutlass=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Flight, Breath Attack, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation 
|-|Reis=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Energy Projection, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation
|-|Mizuchi=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Breath Attack, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation
|-|Tyrfing=Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Flight, Breath Attack, Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation
|-|Blackbeard=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Explosion Manipulation (Main attack now includes firing missiles), Energy Projection, Underwater Breathing (Likely Type 2), Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation
|-|Levia=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Weather Manipulation (Can create violent storms), Underwater Breathing (Likely Type 2), Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Breath Attack, Statistics Amplification, Resistant to Fire Manipulation
|-|Abyss=
Superhuman Physical Characteristics, Natural Weaponry, Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Underwater Breathing (Likely Type 2), Healing, Forcefield CreationPuzzle and Dragons Gold; 2020; Tutorial, Statistics Amplification, Resistant to Fire Manipulation
</tabber>
Attack Potency: Street level (Should be comparable to Woodsie who can knock humans outPuzzle and Dragons Z; 2015; Monster Book, and the basic form Mystic Knights, and Goblins who fight with swords) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through themPuzzle and Dragons X; Ep 6) | Wall level (Comparable to Morigannon) | City Block level+ (Comparable to GrimRock who can create fissures by striking the groundPuzzle and Dragons Z; 2015; Monster Book), Multi-City Block level with certain skills (Via 'Water Boost - M', and 'Soul of the Sea's multipliers) | City Block level+ (Comparable to GrimRock) | City Block level+ (Comparable to GrimRock) | At least Small Country level, likely Country level (Comparable to Exia who can fill the world with lightPuzzle and Dragons Z; 2015; Monster Book) | At least Small Country level, likely Country level (Comparable to Exia) | At least Small Country level, likely Country level (Comparable to Exia) | At least Small Country level, likely Country level (Comparable to Exia)
Speed: Superhuman (at 30mph (13.4112m/s)Puzzle and Dragons Z; 2015; Monster Book) | Supersonic (Comparable to Warzard who can punch faster than the speed of soundPuzzle and Dragons Z; 2015; Monster Book) | Supersonic (Comparable to Warzard) | At least Supersonic (Faster than before, comparable to Shade) | At least Supersonic (Faster than before, comparable to Shade) | At least Supersonic (Faster than before, comparable to Shade) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning boltsPuzzle and Dragons Z; 2015; Monster Book) | Massively Hypersonic+ (Comparable to Verche) | Massively Hypersonic+ (Comparable to Verche) | Massively Hypersonic+ (Comparable to Verche)
Lifting Strength: Unknown
Striking Strength: Street level | Wall level | Wall level | City Block level+, Multi-City Block level with certain skills | City Block level+ | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | At least Small Country level, likely Country level | At least Small Country level, likely Country level
Durability: Street level | Wall level | Wall level | City Block level+, Multi-City Block level with certain skills | City Block level+ | City Block level+ | At least Small Country level, likely Country level | At least Small Country level, likely Country level | At least Small Country level, likely Country level | At least Small Country level, likely Country level
Stamina: Likely High
Range: Standard Melee Range; Kilometers via elemental attacks and breaths and missiles
Standard Equipment: None notable
Intelligence: Average
Weaknesses: Takes extra damage from Wood elements
Notable Attacks/Techniques:
All Keys:
*Water Orbs: Zabgon and its Evolutions can tap into Water Orbs in the atmosphere to unleash Water and Ice energy attacks
*Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
*Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
<tabber>
|-|Zabgon=
*Healing Blessing: Actively heals itself for a small amount of damage
*Soul of Water: Passively increases the Attack of all Water Element allies slightly
|-|Zablion=
*Water Boost - S: Briefly boosts the Attack of all Water Element allies slightly
*Soul of Water: Passively increases the Attack of all Water Element allies slightly
|-|Zabshark=
*Healing Blessing: Actively heals itself for a small amount of damage
*Water Aura: Passively increases the HP of all Water Element allies slightly
|-|Cutlass=
*Water Boost - M: Briefly boosts the Attack of all Water Element allies by 1.5x
*Soul of the Sea: Passively increases the Attack of all Water Element allies by 1.5x
|-|Reis=
*Reverse Orb Change - Water: Changes the Fire Orbs in the air nearby into Water Orbs
*Water Armor: Passively increases the Defense and HP of all Water Element allies slightly
|-|Mizuchi=
*Light of Healing: Actively heals itself for a medium amount of damage
*Sea Aura: Passively increases the HP of all Water Element allies by 1.5x
|-|Tyrfing=
*Water Boost - L: Briefly increases the Attack of all Water Element allies by 1.5x
*Sea God's Soul: Passively increases the Attack of all Water Element allies by 2x
|-|Blackbeard=
*Reverse Orb Change - Water: Changes the Fire Orbs in the air nearby into Water Orbs
*Water Amulet: Passively increases the Attack, Defense, and HP of all Water Element allies slightly
|-|Levia=
*Dragon's Lore: Briefly makes all allies' attack AOE attacks, hitting groups
*Sea Armor: Passively increases the Defense and HP of all Water Element allies by 1.5x
|-|Abyss=
*Blessing Light: Actively heals itself for a large amount of damage
*Sea Rune: Passively increases the Attack and HP of all Water Element allies by 1.5x
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Puzzle and Dragons
Category:Accelerated Development Users
Category:Bodily Weaponry Users
Category:Breath Attack Users
Category:Damage Boost Users
Category:Dragons
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Flight Users
Category:Forcefield Users
Category:Game Characters
Category:Healers
Category:Ice Users
Category:Monsters
Category:Non-Physical Interaction Users
Category:Reactive Power Level Users
Category:Statistics Amplification Users
Category:Underwater Breathing Users
Category:Video Game Characters
Category:Water Users
Category:Weather Users