WillBrace Guide

== Introduction ==
First and foremost, I suggest everyone read the beginner's guide. I don't really want to edit it, as it has a lot of good information and is laid out in a particular fashion that's great in some ways! I just wanted to focus on other things. I don't really feel like making additional pages to the wiki other than this one so I'll just keep everything here.
This guide is designed to bring you from new player into the late game, understanding all of the choices that you can make in the game.
That being said, there are three major points of progression in this game: Combat strength, exploration strength, and income from towns and dungeons. The three of these points are very related to each other, leaning most heavily on combat strength. If you want to reach the end game as quickly as possible and catch up to the top players, I'd say you want to work on the the following: Fantasy, Ennoble, Fortresses and Immortal Dungeons, Root Gear, Detailed Exploration on the Big 4, Town Income. These are all daunting tasks for a new player, and you'll work your way up to it in time! 
In the mean time, the biggest things you want to improve on as quickly as possible: Join an active alliance that does bosses AT LEAST 1x daily, Cube to 10+ each boss, Rift to last 3 tower stages, Rift Fragment as cleared as much as you can before it resets every 2 months. Each of these will give you dividends in how quickly you grow overall, so I highly recommend
== How to get Stronger Combat Strength ==
# Fantasy
#* Ranks and levels give the most impact on your units. Try to get mythic asap as it'll make a large difference.
#* A level 250 Fantasy has about 2x more stats than a level 200 Mythic. Fantasy changes the game drastically for a new player. You should work on getting fantasy units from the moment you start the game. The rest of the guide is designed to help you focus on fantasy.
# Combatant selection
#* Not everyone was made equal. Seyona is overall the best PVE character, a single unit that is all around good in everything, but not necessarily the best in every situation. 
#* Because of this, you want to expand your selection of available combatants in order to handle every situation the game throws at you and maximize your damage against alliance boss.
#* Some fights become infinitely easier with a key companion, such as Nohara against mage type bosses.
#* With the best everything else in the game, without some of the right companions, some fights are nearly impossible to win.
#* Upgrading companions also makes a huge difference in combat strength.
# Gear
#* Gear gives huge bonuses to the strength of combatants. 
#* Alliance gear makes you do way more damage to alliance bosses, and the shiny gear has good overall stats. If you can't get root gear to +10, alliance gear is the best option for your gear.
#* Root gear, which is craftable from your CBT shop in town, is the usually best gear for everything other than alliance bosses. Make sure to ask the discord channel or your alliance which root gear you should be really focusing on!
# Ennoble 
#* Ennoble gives you stats AND % dmg increase/reduction. 
#* Ennoble is extremely expensive and time consuming. You even eat up other companions to make your important ones stronger.  
#* You have to work a lot on your domain in order to be able to ennoble properly.  
# Industry
#* There are a few industry upgrades that make your companions a little better.
# Associations
#* Simply said, there are some associations that give stats to your companions. They help a little bit.
== Rerolling ==
Do it if you want, see the Beginner's Guide. Getting a Seyona for free will help you drastically in this game. I wouldn't recommend restarting after playing for a week except in rare circumstances. 
== Jewels ==
The main thing to note about jewels is that you don't need to spend them as soon as you get them. In this game, spending them wisely on recruitments gives you a lot more benefits than spending the jewels as soon as you get them.
You want to use jewels on recruitment banners, industry, expanding companion slots, expanding item slots, expanding monster slots. 
As said in the beginner's guide:
#Rift gives 1 Jewel per Entry. Floor 20 also gives a bunch. [high level rifts increase this to 2]
#Shop>Regular>Jewel, you can get 9 Free Jewels a day.
#Arena gives jewels every week.
#Teary Runai gives 10+ jewels daily.
#Daily Mission gives 10 Jewels daily.
== Exploration Reports ==
When you first start the game out, your immediate goal should be to drop to below 1000 exploration reports [max without upgrades]. Just be active, and keep playing and they'll continue to go away! 
Later on you'll find you run out of exploration reports too quickly. For this, you want to get the association for this as quickly as possible. You get this association by changing opponents in arena and can upgrade it from the default 10 reports gained per hour to 15 reports gained per hour.
== Exploration ==
=== 
Early game ===
=== Mid game ===
=== Late game ===
== Dungeons ==
=== Early game ===
=== Mid Game ===
=== Late Game ===
== Town ==
=== Early Game ===
=== Mid Game ===
=== Late Game ===