Recharging Spells (Elemental) (EAFW)

Spells may only be recharged when a cleric is in contact with his or her patron element. The time required for meditation is exactly the same as that required for the prayers of traditional AD&D clerics.
A cleric who finds himself lacking his natural element can gate or summon the material and use it as a channeling medium. Air clerics are the only exception to this rule, since their raw material is stable for only one round. Fire clerics must be sure there is something flammable to hold the sacred flame once it has materialized on the Prime Material Plane.
 Recharging Spells Table
Element	Requirements
Earth 	Anywhere there is stone or soil beneath the cleric's feet. Not on silt.
Air 	Anywhere there is at least a slight breeze. Usually not underground.
Fire 	Must have at least a torch-sized flame.
Water 	Must pour a canteen of water onto the ground.