Mechs/WVR-6R

==Description==
Wolverine 6Rs are fairly flexible in terms of weaponry ranges, tending somewhat more toward closer engagements. This is supported by their jump capability and pretty decent heat management.
Drop Cost Multiplier: 1.03
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Reflective Coating: -10% Energy Damage Taken (Quirk)
40 	Improved Communications (1)	High Command: -10% Lance Ability Resolve Cost (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/90S=45 	A=40/45S=16 	A=80/90S=45
Arms/Head	HardPoints	 	[ 1E ] 	[ 1B ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	 	
Medium Laser 	
Ammo AC5
AC5
Torso 	Health 	FA=100/130 RA=30/65S=65	FA=100/180 RA=40/90S=65	FA=100/130 RA=30/65S=65
Torso 	HardPoints	[ 2M ] 	[ 1S ] 	
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo SRM
SRM-6 	
Engine Core 275
Jump Jet (S)	
2x Heat Sink
Legs 	Health 	A=80/130S=65 	 	A=80/130S=65
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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