The Antechamber

The Antechamber is the first stage of The Exaltia Tower. It is followed by The Spiral of Creation. Rather than being a single challenge fight, the Antechamber is a test of attrition, comprising of multiple tower floors.
The stages of the Antechamber feature the following:
* Trade-off: At the start of each floor, the player is given a choice between two ways to augment the tower. Each choice may be beneficial or detrimental, and may contain a secondary trade-off.
* Minion monsters
* Miniboss
* Boss
== Attacks ==
=== Darkness Elemental ===
# The Darkness Elemental approaches its target and swings upwards on it with both fists.
#* Attacks for 1 hit of 100% Darkness Melee damage.
#* Inflicts 'Corruption' for 5 turns, a 300% Darkness DoT.
=== Earth Elemental ===
# The Earth Elemental approaches its target and slams down on it with both fists.
#* Applies 'Solid Earth' for 2 turns.
#** +255 Block/Parry/Dodge.
#* Attacks for 1 hit of 100% Stone Melee damage.
=== Energy Elemental ===
# The Energy Elemental approaches its target and slams down on it with both fists.
#* Attacks for 1 hit of 200% Energy Melee damage.
# The Energy Elemental approaches its target and punches it.
#* Attacks for 1 hit of 200% Energy Melee damage.
=== Fire Elemental ===
# The Fire Elemental approaches its target and swings upwards on it with both fists.
#* Attacks for 1 hit of 100% Fire Melee damage.
#* Inflicts 'Burn!' for 5 turns, a 100% Fire DoT.
# The Fire Elemental launches a fireball at its target.
#* Attacks for 1 hit of 100% Fire Melee damage.
#* Inflicts 'Burn!' for 5 turns, a 100% Fire DoT.
=== Ice Elemental ===
# The Ice Elemental approaches its target and swings upwards on it with both fists.
#* Attacks for 1 hit of 100% Ice Melee damage.
# The Ice Elemental launches an ice shard at its target.
#* Attacks for 1 hit of 100% Ice Melee damage.
#* Inflicts 'Frozen' for 1 turn, a stun.
=== Light Elemental ===
# The Light Elemental approaches its target and swings upwards on it with both fists.
#* Attacks for 1 hit of 100% Light Melee damage.
#* Inflicts 'Blind' for 2 turns.
#** -75 Bonus.
=== Water Elemental ===
# The Water Elemental approaches its target and slams down on it with both fists.
#* Heals itself and its allies for 25% of the Water Elemental's maximum HP.
#* Attacks for 1 hit of 100% Water Melee damage.
# The Water Elemental approaches its target and punches it.
#* Heals itself and its allies for 25% of the Water Elemental's maximum HP.
#* Attacks for 1 hit of 100% Water Melee damage.
=== Wind Elemental ===
# The Wind Elemental approaches its target and slashes it with a gust of wind.
#* Attacks for 1 hit of 100% Wind Melee damage.
# The Wind Elemental approaches its target and blows a whirlwind at it.
#* Applies 'Wind Blown' for 2 turns.
#** +125 Melee/Pierce/Magic.
#* Attacks for 1 hit of 100% Wind Melee damage.
=== Samaranth / Mahanaem (Miniboss) ===
Randomly selects Samaranth (Celestial) or Mahanaem (Infernal) as the miniboss of each run.
=== Ezrajal / Yaphael (Boss) ===
Randomly selects Ezrajal (Celestial) or Yaphael (Infernal) as the boss of each run.
Category:Quest
Category:Monster