Player.dat format/Compasses

** Optional. 1 or 0 (true/false) - true if the compass is connected to a lodestone. When false, LodestoneDimension and LodestonePos is not automatically removed when the lodestone is destroyed, but the compass still points to that location.
** Optional. The dimension of the lodestone to which the compass is pointing.
** Optional. The coordinates of the lodestone to which the compass is pointing.
*** x coordinate
*** y coordinate
*** z coordinate
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