Careers

== Career System ==
The Career System is a feature that gives you a buff when you win a duel or eliminate a certain number of enemies (the message that says "player is on fire"), Some Companions, Lords and Heroes also have Careers and they can be used to increase the prosperity of the center of the walled fief if set in the correct building.
=== Careers by Ienjoyvidyagames and AceForce (Discord) ===
Each career has an unique skill and those trigger only when the player is on fire
* Merchant: Gain Money
Weapon Bonus: PoDao, halberd, crossbow damage increased (5% per level)
Main Attribute Bonus: Every 10 points of INT increases walking speed (2% per level)
Defense Bonus: Increases defense while running (10% per level) I guess on foot? Might actually be straight up running since another career has a bonus for staying still apparently
Leadership Bonus: Ranger add DEF while as team leader (5% per level)
* Farmer: Gain food, Increase Prosperity
Weapon Bonus: Spear, fork, rake, sickle, stick, stick injury increase (5% per level) Spears, forks, rakes, sickles, sticks, and rods?
Main Attribute Bonus: Every 10 points of CHA increases defense and blood (1% per level)
Defense Bonus: Increases damage chance by half (7% per level) MTL'd original with DeepL, apparently you get a chance to halve damage taken
Leadership Bonus: Infantry add ATK/DEF/HP/SPD while team leader (2% per level)
* Warrior : Stop enemies (blue effect)
Weapon Bonus: All weapon damage increase (2% per level)
Main Attribute Bonus: Every 10 points of STR increases damage (1% per level)
Defense Bonus: Increases offense and defense when not holding a shield (5% per level)
Leadership Bonus: Cavalry add ATK/DEF/HP/SPD while team leader (2% per level)
* Artisan: Refill allies ammo and shield (player need press H)
Weapon Bonus: Single, machete, crossbow, firearm damage increased (5% per level) Single = knife?
Main Attribute Bonus: Every 10 points of INT increases precise remote (2% per level) Probably ranged accuracy
Defense Bonus: Defense elevated holding shields (10% per level)
Leadership Bonus: Ranger add ATK/DEF/HP/SPD while team leader (2% per level)
* Herder: Heal ally horses HP (player need press H)
Weapon Bonus: Lancer, spear, bow damage increased (5% per level)
Main Attribute Bonus: Every 10 points of AGI increases horse speed (2% per level)
Defense Bonus: Upgrade horses defense and blood (10% per level)
Leadership Bonus: Cavalry add SPD while team leader (5% per level)
* Titan: Reduce enemies morale and get chaos (green effect)
Weapon Bonus: Axe, hammer, rod, broadsword, throwing damage increased (5% per level)
Main Attribute Bonus: Every 10 points of STR increases HP (2% per level)
Defense Bonus: Without a helmet defense increases (10% per level)
Leadership Bonus: Infantry add HP while team leader (5% per level)
* Actor: Increase ally morale and make some ally heroes get on fire too
Weapon Bonus: Ge, halberd, lance damage increased (5% per level)
Main Attribute Bonus: Every 10 points of CHA increases walking and riding speed (1% per level)
Defense Bonus: Movement speed increase when barefoot (10% per level) 
Leadership Bonus: Cavalry add DEF while team leader (5% per level)
* Academic: Make enemies surrender
Weapon Bonus: Sword, Crossbow damage increased (5% per level)
Main Attribute Bonus: Every 10 points of INT increases walking speed and defense (1% per level)
Defense Bonus: Dodge increases dressed in cloth (7% per level)
Leadership Bonus: Cavalry add HP while team leader (5% per level)
* Barkeeper: Make enemies or hero get drunk, 100% chance to capture
Weapon Bonus: Podao, machete, throwing damage increased (5% per level)
Main Attribute Bonus: Every 10 points of CHA increases melee damage (2% per level)
Defense Bonus: Stationary damage defense (10% per level) Wow. Just wow. I think stationary defense increase? 
Leadership Bonus: Infantry add ATK while team leader (5% per level) (edited)
* Fisher: Make enemy heroes dead together while he's dying
Weapon Bonus: Podao, lance, bow, throwing damage increased (5% per level)
Main Attribute Bonus: Every 10 points of AGI increases ranged damage (2% per level)
Defense Bonus: Damage increased, defense decreased (10% per level)
Leadership Bonus: Ranger add ATK while team leader (5% per level)
* Thief: Invisible and steal enemies' equipment
Weapon Bonus: Double wielding, dagger, single knife, throwing damage increased (5% per level)
Main Attribute Bonus: Every 10 points AGL increases dodge chance (2% per level)
Defense Bonus: Attack and evasion increased when dual (8% per level)
Leadership Bonus: Infantry add SPD while team leader (5% per level)
* Doctor: Heal allies
Weapon Bonus: Hammer, rod, crossbow damage increased (5% per level)
Main Attribute Bonus: Every 10 points of INT increases speed and defense (1% per level)
Defense Bonus: Attack increased without gloves (10% per level)
Leadership Bonus: Ranger add HP while team leader (5% per level)
* Playboy: Make female enemies become allies (heart effect, 100% chance for enemy beauty), make female ally stronger
Weapon Bonus: Stick, whip, gun damage increased (5% per level) Stick, rod, whip, gun? This mod has whips?
Main Attribute Bonus: Every 10 points of CHA increases speed and melee damage (1% per level)
Defense Bonus: Attack increased without shield (10% per level)
Leadership Bonus: Cavalry add ATK as team leader (5% per level)
* Beauty: Make male enemies become allies (100% chance for enemy playboy)
Weapon Bonus: Dagger, sword, bow damage increased (5% per level)
Main Attribute Bonus: Every 10 points of CHA increases melee defense (2% per level)
Defense Bonus: Melee dodge increased when wearing cloth (10% per level)
Leadership Bonus: Ranger add SPD while team leader (5% per level)
* Taoist: enemies around him will take damage by percent per few second(red aura), but when he's on fire, the aura will disappear
Weapon Bonus: Taoist weapon, sword damage increased (5% per level)
Main Attribute Bonus: Every 10 points of INT increases and ranged defense (2% per level) Apparently just ranged defense, despite the and
Defense Bonus: Ranged dodge increased when wearing cloth (10% per level)
Leadership Bonus: Infantry add DEF while team ledear (5% per level)
==== Adding and Changing Careers ====
To acquire a 2nd career or change your 1st career you need to go talk to Han Bolong in the Dongjing Tavern. The requirement to learn/change a career is first completing Han Bolong's mind reading and second have a companion (recruited lords count) in your party that has the career you want at Lvl 4.
Newly Added Jobs (Combination of Careers) by Ienjoyvidyagames and AceForce (Discord)
1. Merchant (MER)
  Landlord (MER / FAR) - get extra money when life recovery Get extra money when you heal yourself
  Tyrannical (MER / WAR) - get extra money when the attack  Get extra money when you attack?
  Logistics (MER / ART) - extra money to obtain ammunition recovery  Get extra money when you get ammo from Artisan's rage?
  Horse Stall (MER / HER) - get extra money when horses move I dunno, I guess you get more money riding your horse
  Quartermaster (MER / TIT) - obtaining additional money when hit
  Troupe (MER / ACT) - increases rage allies can also be simultaneously obtain money Maybe allies who get extra rage from Actor       also get money from Merchant?
  Orator (MER / ACA) - can get extra money when capitulate soldiers
  Regal (MER / BAR) - get extra money when the attack hit Seems to be getting extra money when you hit or get hit
  Fishmongers (MER / FIS) - can get extra money when the defeated enemy Extra money when an enemy is defeated, doesn't seem to require that Fisher drowns them
  Profiteers (MER / THI) - dodge Get extra money on success
  Yaofan (MER / DOC) - you can get extra money when friendly forces to restore life 
  Master (MER / PLA) - get the amount of money rises when women around 
  Diao Chan (MER / BEA) - can get extra money when charm enemy
  Fortuna (MER / TAO) - spell will kill the enemy converted into money
2. Farmer (FAR)
  Grain Officer (FAR / WAR) - extra food consumed to increase the attacking force  Apparently consumes extra food to also boost your damage.` DeepL: Additional consumption of food to improve offensive power 
  Carpenter (FAR / ART) - resume when additional ammunition to restore life. DeepL: Extra life restoration when recovering from ammunition 
  Hermit (FAR / HER) - horses slowly restore life
  Butcher (FAR / TIT) - extra food consumption increases defense 
  Pillar (FAR / ACT) - rage consume extra food to enhance the increase 
  Elder (FAR / ACA) - can heal additional capitulate after the success
  Xianhan (FAR / BAR) - consume extra food to improve their offensive and defensive
  Fisherman (FAR / FIS) - extra time to defeat the enemy can heal 
  Tomb Pirates (FAR / THI) - extra food consumption increase dodge rate 
  Rural Doctors (FAR / DOC) - consume extra food to enhance friendly health regeneration amount 
  Jupiter (FAR / PLA) - when there are women around the life recovery will not consume food 
  Village Took (FAR / BEA) - charm successful when additional recovery health  Heal more when you charm?
  Kitchen King (FAR / TAO) - spell kill may additionally heal 
3. Warrior (WAR)
  Overseer (WAR / ART) - ranged damage additional hoist Boost to ranged damage
  Zhaizhu (WAR / HER) - additional horses collision damage
  Meng Who (WAR / TIT) - additional increase attack defense
  Takefu (WAR / ACT) - attack can additionally improve friendly rage obtain
  Lu (WAR / ACA) - melee attacks have a chance to capitulate to the enemy military
  Howard Will (WAR / BAR) - additional increase attack power
  Captaincy (WAR / FIS) - additional cuts around the time of the attack enemy lifeNot sure, [DeepL: Additional reduction of enemy lives in the surrounding area during the attack] Guess it causes more Fisher aura damage when you attack? 
  Righteous Thief  (WAR / THI) - when success can dodge an additional attack power
  Benevolent General (WAR / DOC) - can kill extra friendly life around recovery Extra healing for nearby allies when you kill?
  Men (WAR / PLA) - extra sharp rise melee attacks when there are women around Even more melee boost when women are nearby
  Woman (WAR / BEA) - attack when can charm the enemy Melee attacks can charm
  Military Teacher (WAR / TAO) - kill can additionally improve the range and spell damage Kills boost Taoist aura range and damage
4. Artisan (ART)
  Hunter (ART / HER) - remote attacker may recover additional horses blood Ranged attacks heal your horse
  Blacksmith (ART / TIT) - can restore additional ammunition when attacked
  Skilled Worker (ART / ACT) - remote attacker may obtain an additional increase friendly rage
  Craftsman (ART / ACA) - remote Attacks have a chance to persuade the enemy to surrender
  Fermented Rice (ART / BAR) - Upgrading a remote attack
  Boat Carpenter (ART / FIS) - extra recovery time of life consume remote ammunition I think you get extra ammo when your aura damages?
  Locksmiths (ART / THI) - additional recovery remote ammunition while dodging
  Carved Carpenter (ART / DOC) - Life restoration of friendly forces can additionally recover ammunition I think it also gives those you heal more ammo?
  Artist (ART / PLA) - when surrounded by women surged remote attackers additional Extra ranged damage if women nearby
  Hyun Within (ART / BEA) - when charm success may additional restoration of ammunition
  Luban (ART / TAO) - remote shooting range and can additionally increase spell damage Dealing ranged damage increases Taoist aura range/damage
5. Herder (HER)
  Call Ray (HER / TIT) - Upgrading a horse armor
  Bm (HER / ACT) - additional lift when moving horses friendly rage get
  Lay (HER / ACA) - horses can improve attributes capitulate success
  Pioneer (HER / BAR) - horses collision damage increase, Armor reduce
  Travelers (HER / FIS) - while riding their horses will give priority to consume blood Uses your horse's HP before yours
  Brigands (HER / THI) - horse will dodge effect
  Vet (HER / DOC) - Life restoration of friendly horses extra life can resume 
  Lanling (HER / PLA) - Properties horses surged when women around
  Mulan (HER / BEA) - charm when success will enhance the additional horses property Boost horse when you charm an enemy
  Shanshen (HER / TAO) - when the spell to restore life to kill horses Heal horse when Taoist aura kills
6. Titan (TIT)
  Zhengjing (TIT / ACT) - shot can get additional increase friendly rage Boost ally rage when you get hit?
  Tiehan (TIT / ACA) - dditional Increases defense
  Drunken (TIT / BAR) - additional increase attack defense
  Traveler(TIT / FIS) - reduce health cost
  Ruthless (TIT / THI) - Upgrading a defense with dodge
  Guards (TIT / DOC) - life-friendly recovery can additionally enhance their own defense force
  Gallant (TIT / PLA) - Defense extra sharp rise when women around
  Beast (TIT / BEA) - charm when success will enhance the additional defense
  Rohan (TIT / TAO) - Increases spell when hit in scope and damage When hit, boost Taoist aura range/damage
7. Actor (ACT)
  Crown Raw (ACT / ACA) - can raise additional allies to capitulate when anger Gets the value
  Hongsheng (ACT / BAR) - additional lift when the attack hit friendly forces rage get When hit or being hit, give additional rage to allies
  Aquatic (ACT / FIS) - consume extra life can enhance the friendly rage obtain Spend more life to boost ally rage more?
  Wu Ugly (ACT / THI) - dodge can additionally enhance the friendly rage obtain
  Laosheng (ACT / DOC) - restore life allies can restore additional rage Allies that are healed get more rage, separate from Actor's rage boost
  Fan Born (ACT / PLA) - around women Allied rage is greatly increased Female allies get even more rage
  Artistes (ACT / BEA) - can raise extra friendly charm rage when successfully acquired
  Wandering (ACT / TAO) - can enhance the application of additional magic damage allies rage get  Boost ally rage when you deal damage with your aura
8. Academic (ACA)
  Poet (ACA / BAR) - capitulate success can additionally enhance the attack, reduce defense Get even more attack / lose even more defense when Academic (only the rage part?) makes an enemy surrender.
  Angler (ACA / FIS) - influence by the surrounding enemy has a chance to be capitulate I think this means that your Fisher aura has a chance to make enemies surrender when it deals damage?
  Fantastic Man (ACA / THI) - dodge when can capitulate attack soldiers
  Scholar (ACA / DOC) - be extra friendly to restore life to capitulate when
  Saucy Man (ACA / PLA) - direct capitulate female attacker I guess a second roll to make female attacker surrender?
  Picture (ACA / BEA) - charm can enhance the probability of success when capitulate Boost chance to charm when an enemy surrenders
  Book Saint(ACA / TAO) - by enemy spells affect the probability capitulate I think it's the Taoist version of the ACA / FIS one
9. Bartender (BAR)
  Sailor (BAR / FIS) - enemy to improve life around extra cuts value Boost aura damage
  Thief(BAR / THI) - additional defense force is reduced, additional dodge rate increase
  Drunk Medical (BAR / DOC) - may additionally enhance the life time of the attack to nearby allies Reply amount When you deal damage, heal allies*
  Cowboy (BAR / PLA) - when there are women around, the defense will not reduce
  Yasha (BAR / BEA) - charm successful attack additional rise
  Bacchus (BAR / TAO) - additional increase defense when attacked spell range and damage When hit/being hit, increase Taoist aura range/damage**
10. Fisher (FIS)
  Pirates (FIS / THI) - dodge rate additional
  Shennong (FIS / DOC) - the lower the value of life, the higher the amount of nearby allies reply  Not sure, I think the lower your health, the more allies you can heal?
  Shuro (FIS / PLA) - when there are women around, reducing the value of their own lives to reduce  Less aura cost with female troops nearby?
  Daffodils (FIS / BEA) - around the enemy probability of charm Aura has a chance to charm?
  Poseidon(FIS / TAO) - surrounding enemy affected Some of the life consumed will be refunded when killed I think when either of your auras kill while you're in rage you get more HP?
11. Thief (THI)
  Grand (THI / DOC) - dodge successful when additional restore friendly life around
  Spend Less (THI / PLA) - dodge rate increase when there are women around additional
  Flower Thief (THI / BEA) - dodge success can charm the enemy
  Thief (THI / TAO) - dodge spells success can additionally enhance the range and damage Boost aura damage/range when you dodge
12. Doctor (DOC)
  Imperial (DOC / PLA) - Women around one's own life dramatically restore
  Lingsu (DOC / BEA) - additional nearby allies charm restore life success
  Medical Fairy (DOC / TAO) - additional restore life to nearby allies when Taoism kill
13. Playboy (PLA)
  Shemale (PLA / BEA) - spike all I dunno. [ 秒 杀 一 切, DeepL: Kill everything in seconds]
  Pan An (PLA / TAO) - Increases spell range and additional damage when there are women around
14. Beauty (BEA)
  Witch (BEA / TAO) - by enemy spells affect the probability of charm Aura has a chance to charm?