Belacane

“Planetary Output increased 0.00002 percent. Most excellent work, Forge Master.”
—Administratum Tithe-proctor Velnius Crum
The Forge World of Belacane, located in the Markayn Marches, is a hot, dry world shrouded in the polluted
exhaust clouds of industry and baked in the harsh
glare of its sun. The endless factoria, refinery plants, and vast
forge complexes are well supplied by the rich mineral content
of the planet’s crust, tirelessly mined in enormous operations
that have permanently scarred the planet. The world
constructs a large variety of items, mostly large-scale military
structures such as defense bastions, command bunkers, and
drop-fortresses, as well as small arms including the ubiquitous
lasgun and stubber weaponry. Belacane is also famed for its advancements in stasis technology. Great stasis vaults upon the world are used for a variety of purposes, including the preservation of the banners of great Rogue Trader dynasties. Consequently, Belacane is considered a vital link in the protection of the sector, one
that the Imperial Guard, in particular, relies upon. It is not
surprising that the Tithe-Proctors of the Administratum keep
a close watch on the Forge World’s levels of output, their
factotums checking and scrutinizing the manufacture logs
and tithe scrolls to ensure that Belacane does its duty to the
Emperor and does not fall behind on its quotas.
The Forge Masters and Forge Lords are the lofty individuals
charged with the responsibility of running and ruling the planet.
These high ranking members of the Adeptus Mechanicus are
so heavily augmented with bionic and cybernetic implants
that little remains of the human beings they once were. Now
they are almost entirely machines, driven by cold logic and
complex calculation to determine the optimum course of
action in any given situation. It was this implacable logic
that led Forge Master Hierox to undertake unusual efforts
to maintain factory output. The steadily increasing levels of
choking smog in Belacane’s atmosphere has resulted in an
incremental and ongoing rise in surface temperatures on the
planet as more and more of the sun’s heat and radiation have
become trapped. This led to an increasing shortage of one
vital resource---water. Although the Forge Lords requested
extra supplies from off-planet through official channels,
Hierox estimated that this could take decades, assuming the
request was even granted (of which there was no guarantee),
and, during that time, the world’s manufacturing totals would
decline markedly. Consequently, the Forge Master calculated
that the only viable course of action was to take matters into
his own hands (or servo-actuated pincers, to be accurate),
and obtain a large supply of water in as efficient a manner as
possible. This was eight years ago.
Since then, they have found the solution to their water problem: the feral world of Munsk. They have begun to actively drain its seas and harvest the water at the cost of widespread drought, famine, environmental devastation and death on the part of the natives, which is justified by the steadily-increasing productivity of the forge world.
==Unique Equipment==
Belecane-Pattern Stasis Grenade
Produced in very small quantities on the Calixian forge world of
Belecane, stasis grenades trap (or preserve) those caught in the
blast within a bubble of slowed time. For those within the stasis
field, everything around them appears to move at a blisteringly
fast pace, and for those outside those within the field appear as
if they are not moving at all, so slow are their movements. Stasis
Grenades use up their power quite quickly, so the field collapses
within moments, but they are excellent tools for capturing
important prey or disrupting pursuers during a hasty retreat.
Stasis Grenades have a radius of 2 metres, and anything
within this radius is held in time, unable to take any Actions
for 1d5 Rounds. Those outside cannot attack or interact with
anyone within the stasis field’s radius. Stasis grenades are
considered Exotic Weapons, and a character must have the
appropriate Talent before he can use them effectively.
Thrown, SBx3, S/–/–, DAM †, PEN †, Special Indirect, †, WT 0.5kg, Cost 8000, Very Rare
†See item entry for special rules.
Belecane-Pattern Stasis Mines
An excellent defensive measure for those able to afford them,
the Stasis Mines of forge world Belecane make fantastic alarm
systems. Far larger than a Stasis Grenade, the power systems
within the Stasis Mine can hold their victims for almost an
hour, and can even be recharged and reused.
Stasis Mines have a variable detection radius of up to 5
metres and can be set to detect creatures of a specific size
(e.g., it can be set to detect Size (Hulking) and above, but
ignore smaller-sized creatures). Once they detect the preset
target they activate automatically, interrupting the Actions of
whatever character triggered the mine. The radius for a Stasis
Mine is 6 metres, and anything within this radius is trapped
and unable to take any Actions for 3d10 minutes. Those
outside cannot attack or interact with anyone within the
stasis field’s radius. Good-Craftsmanship Stasis Mines come
with a remote detonator that allows the user to activate and
deactivate the stasis field at will. Once used, a stasis field can
be recharged with a Difficult (–10) Tech-Use Test. Three
or more Degrees of Failure means that the field generator
has burnt out and the mine is now useless. Stasis Mines are
considered Exotic Weapons, and an Acolyte must have the
appropriate Talent before he is able to use them effectively.
DAM †, PEN †, Blast (6), †, WT 20kg, Cost 19000, Very Rare
†See item entry for special rules.
==Forge World Origin==
Considered to be one of the more conventional forge worlds
within the Calixis Sector, those from Belacane have often have
more contact with the ancient and scarcely understood technology
of stasis weapons even most senior Tech-Priests elsewhere, as
well as other technological marvels unique to Belacane.
Characters originating from Belecane start with the Exotic Weapon Training (Stasis Grenades) Talent as well as one other Exotic Weapon Training Talent of their choice.
Category:Forge Worlds
Category:Planets
Category:Calixis Sector
Category:Markayn Marches