Zelda (Life & Death)

Zelda (ゼルダ, Zelda)  is a playable character in Super Smash Bros. Life or Death.
Zelda is the titular character of The Legend of Zelda series. Unlike the majority of Nintendo characters, there are several, distinct incarnations of Princess Zelda seen throughout The Legend of Zelda series. Regardless, most share the same status as the crown princess of Hyrule, the setting for the vast majority of the series. Unlike the versions present in Melee, Brawl, Smash 4, Ultimate, and Galactic Battle, Zelda is based on the Breath of the Wild, Age of Calamity, and BOTW 2 versions.
Zelda is voiced by Patricia Summersett in the Western versions of Life or Death, while Yu Shimamura voices her in the Japanese version of the game who previously voiced the Skyward Sword incarnation of Zelda. Patricia Summersett notably also voices Ash for Life or Death. 
==How to Unlock==
Zelda is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	Extends her palm to emit a burst of magical energy, then follows up with a series of several magical bursts before finishing with a slightly larger blast
Forward Tilt 	N/A 	A magically-infused outward knifehand strike.
Up Tilt 	N/A 	Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
Down Tilt 	N/A 	A kneeling low-level roundhouse kick.
Dash Attack 	N/A 	A double palm thrust that emits a blast of magical energy from her hands, similarly to Peach's dash attack.
Forward Smash 	N/A 	A palm thrust that emits a multiple-hitting blast of magical energy.
Up Smash 	N/A 	Waves her arm twice in an overhead fanning motion while her hand is infused with magical energy.
Down Smash 	N/A 	A spinning, low-level roundhouse kick.
Neutral Aerial 	N/A 	Twirls with her arms outstretched and her hands infused with magical energy.
Forward Aerial 	N/A 	A magically-infused flying kick.
Back Aerial 	N/A 	A magically-infused flying kick. It functions almost identically to forward aerial.
Up Aerial 	N/A 	Leans back and turns slightly to extend her arm in order to use her magic to create a fiery explosion from her index and middle fingers.
Down Aerial 	N/A 	A magically-infused stomp, also known as the Lightning Stomp.
Grab 	N/A 	Restrains the opponent with magic.
Pummel 	N/A 	A blast of magical energy.
Forward Throw 	N/A 	Magically spins the opponent in front of herself and then throws them away.
Back Throw 	N/A 	Magically spins the opponent and turns around with them in tow before throwing them away.
Up Throw 	N/A 	Magically spins the opponent overhead and then throws them upward.
Down Throw 	N/A 	Magically shoves the opponent underneath herself and then blasts them with fiery, magical energy from her hands.
Neutral Special	Nayru's Love 	Creates a crystalline barrier around herself. The barrier deals damage and reflects projectiles with 25% more power and speed than they originally had.
Side Special 	Din's Fire 	Launches a magical fireball. It can be aimed up or down, and releasing the button causes it to explode. It has a large hitbox, and despite being a projectile, it cannot be reflected but only absorbed. The longer the button is held down, the farther the fireball will travel, and it will automatically detonate when it reaches its maximum distance. Its sweet spot, which is located in the inner part of the explosion, is quite powerful, especially when fully charged.
Up Special 	Farore's Wind 	Warps in a given direction. It travels a long distance and can be angled in eight directions similarly to Fox's Fire Fox, but is much faster compared to it. It deals damage upon contact while disappearing and while reappearing, and grants intangibility on frames 21-39. When combined with a jump, its travel distance is greatly increased.
Down Special 	Phantom Slash 	Conjures a Phantom piece by piece and propels it forward with another button press. Serves as a projectile with varying attacks reaching various levels of damage and distance depending on the charge. When fully charged, the phantom will delay its attack for around a second, giving Zelda time to add pressure, perform combined combos or to retreat behind it for protection
Final Smash 	Triforce of Wisdom	Uses the Triforce of Wisdom to generate a triangular portal that sucks in opponents using massive periodic shockwaves. Upon catching an opponent, they will either be launched with poor knockback. However, if they reach 100% or higher during it, they are instantly KO'd. Very difficult to avoid on smaller stages (such as Dream Land or Mushroom Kingdom II), due to its long duration and large vacuum hitboxes.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Zelda transports onto the stage via the Sheikah Slate teleportation while holding her hands to her chest, then enters her fighting stance. 	
Taunt 1 	Zelda takes out her Sheikah Slate and checks its map before putting it back on her belt loop. 	
Taunt 2 	Zelda kneels on her knees and picks up a Silent Princess flower from the ground. She sniffs it and pockets it happily. 	
Taunt 3 	Zelda bows her hands and head sending her power to Hylia, as she does this the spirit of Mipha, Champion of the Zora tribe, appears beside Zelda and offers her prayers to Hylia as well for a moment.	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Zel - da! 	
Victory Pose 1 	A decayed Guardian is seen laying on the ground as Zelda is tending to it. She turns around triumphantly and stares off into the distance. 	
Victory Pose 2 	Zelda scans the area with her Sheikah Slate before staring out into the distance heroically. 	
Victory Pose 3 	Zelda is seen picking a Silent Princess flower from the ground and holding it close to her heart before staring out into the distance heroically. 	
==Role in Classic Mode==
Like all other fighters, Zelda appears in Classic Mode. Zelda's Mini-Boss is unknown. 
===Zelda Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Default	Zelda's design from Breath of the Wild. 	Default
 	02 	Cyan 	Based on Revali, Champion of the Rito. 	Default
 	03 	Red 	Based on Urbosa, Champion of the Gerudo. 	Default
 	04 	Pink 	Based on Mipha, Champion of the Zora. 	Default
 	05 	Orange 	Based on Daruk, Champion of the Goron. 	Default
 	06 	Green 	Based on Link, Champion of the Wild in his traditional green tunic.	Default
 	07 	Purple 	Based on Calamity Ganon. 	Default
 	08 	White 	Zelda's Royal Dress from Breath of the Wild. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Zelda's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Zelda in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Zelda-1.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death