Version 0.3.5

Version 0.3.5 was a major patch released on the 20th of March 2013.
Forum Changelog
===Multiplayer===
*Early multiplayer component implemented in Fort Defense.
*Added multiplayer setup menu to create a server, IP to join will be used.
*Resource system for Fort Defense mode.
*Added "grab" function.
*Players can flip vehicles over.
*Desert themed Fort Wars level.
*Implemented a chat, kick and ban system.
*Solved some network movement issues.
*Lobby system displaying ping/gametype and server name.
===Movement===
*Fixed certain character problems.
*Fatigue system, player screaming during falls.
*Players can go prone.
*Major movement changes.
===Blocks and Resources===
*Added stairs and ramps
*Added pallet system 
*Implemented different types of material durability.
*Pallets will act as physical objects which can be thrown at other players.
===Misc===
*Optimized 3D tileset merging process and LODs - related memory bug fixed.
*Optimized particle effects for explosions.
*New login system.
*The ingame login system has been rebuilt and now makes use of simple 3D menus and is fully stable. It will be included in the next update.
*Giant Leeches may spawn, rate at wich they do spawn is unknown.
*Added glass shattering particles for the VAT.
*Option to switch between online and offline play.
*New flying enemy.
*AI tweaks.
*Implement sound system for vehicles.
*Improved vehicle physics.
*Multi threading support.
*Fixed some bugs with the rocket and laser turrets.
*Enemies use a special physics movement system as the player.
=Minor=
The following minor patches followed this version.
==Version 0.3.5b==
===Additions===
* Chat window has a history which can be viewed by pressing [ENTER].
* Chat history can be scrolled via your Mouse Wheel.
* Network connection status is logged on-screen while attempting to join servers, create servers, etc.
* Texture sizes reduced: 4x Smaller on Fastest, 2x Smaller on Fast, Simple and Good.
===Fixes===
* Activate, Respawn and Drop (default [E], [R] and [X]) keys will not trigger while in chat or other menus.
* Resetting the level or disconnecting does not cause lag; clearing of all blocks will not cause audio nor particle spam.
* Failure to connect to our servers to download StarForge account info does not prevent users from playing the game. (Steam account still required.)
* Pallets spawn rapidly in Creative mode - as opposed to almost not at all.
* The server host pressing [Q] will not cause server-wide slow-motion.
* Pressing [C] will not cause camera to switch to the camera positions of other players.
Category:Patches