Hunting for Money

Hunting for money is a deliberate, repetitive activity focused on obtaining cash quickly by selling skins. This guide presents the basic concepts behind hunting for money in Far Cry 5.
==The Need for Money==
Money is required in Far Cry 5 to buy weapons, weapon upgrades, clothing, ammunition, vehicles, and other items. The need for money is most intense at the start of the game when you are initially outfitting yourself for the dangers and challenges of Hope County, but cash will be required throughout the game to replace expended items and to purchase newly-unlocked items.
==Fishing for Money==
Fishing for Money can also provide you with the cash needed to successfully navigate and equip yourself for Hope County. Fishing is, in general, an easier and safer activity than hunting and may be done effectively at the very start of the game when you have few resources. The mechanics of fishing are easy, unlimited fish are available at some locations, a basic fishing rod is inexpensive, and fishing is somewhat safer than hunting because the fish won’t attack you. However, individual fish are far less valuable than the animal skins obtained by hunting, and usually only one species of fish are present at any single location, so it takes longer to raise cash by fishing.
==Far Cry 5 Animals==
This section is focused primarily on the major animal species that you will encounter in Hope County. These animals may provide bait, valuable skins, and/or perk points via the completion of hunting challenges. Animal skins are so valuable that you should always harvest animals wherever the opportunity presents itself.
===List of Challenge Animals===
The following animals have hunting challenges associated with them. The list includes the value of each animal’s skin/feathers, how many of each animal needs to be skinned to satisfy the species challenge, and how many perk points the challenge provides once it has been satisfied.
* Bison ($200 skin. 3 skinned = 3 perk points)
* Black Bear ($185 skin. 2 skinned = 2 perk points)
* Boar ($170 skin. 2 skinned = 2 perk points)
* Caribou ($190 skin. 4 skinned = 3 perk points)
* Cougar ($225 skin. 4 skinned = 3 perk points)
* Deer ($180 skin. 1 skinned = 1 perk point)
* Eagle ($100 feathers. 3 skinned = 3 perk points)
* Elk ($190 skin. 2 skinned = 2 perk po ints)
* Grizzly Bear ($185 skin. 3 skinned = 3 perk points)
* Hare ($300 skin. 1 skinned = 2 perk points)
* Moose ($200 skin. 2 skinned = 3 perk points)
* Pronghorn ($180 skin. 1 skinned = 1 perk point)
* Skunk ($170 skin. 3 skinned = 2 perk points)
* Turkey ($100 feathers. 2 skinned = 2 perk points)
* Wolf ($170 skin. 5 skinned = 2 perk points)
* Wolverine ($170 skin. 3 skinned = 2 perk points)
Notes:
* If you use a bow or melee weapon to take animals you will double the number of skins and bait received from each animal. The Harvest Master perk skin/bait increases are also doubled if you use a bow or melee weapon, resulting in 4 skins/bait from each animal taken.
* If you use RPGs, grenade launchers, explosives, flamethrowers, or vehicles to kill animals you will receive only damaged meat and skin worth just $5 each.
* Birds (ducks, eagles, grouse, turkey and vultures) drop feathers worth $100 each.
===Alpha Animals===
There are alpha animals associated with some of the above species. Wolf Leaders are included in this group.
Alpha animals are less common, are generally tougher and more dangerous, and have a slightly different appearance. Alpha animal skins are stored separately within your inventory from those of their normal cousins, and are worth more money when sold. There are no specific hunting challenges directly associated with alpha animals.
* Alpha Black Bear ($300 skin)
* Alpha Deer ($300 skin)
* Alpha Hare ($350 skin)
* Alpha Moose ($350 skin)
* Alpha Wolverine ($400 skin)
* Wolf Leader ($225 skin)
===Bait Animals===
Some animals provide you with bait, which is thrown to attract valuable predators to your location and is very useful when you are trying to fill your various inventories as quickly as possible while hunting. The Enhanced Bait used to attract Angels (obtained after completing a set of Henbane River missions) will still attract predators.
* Some of the challenge animals previously listed also provide bait along with skins, such as bison, deer, elk, and moose.
* Other animals provide bait only, such as cows, bulls, domestic pigs and sheep, and some other smaller animals.
* A few animals, such as dogs and rodents, provide neither bait nor skins when killed. Dogs, like those that often accompany the general shop people, will sometimes eat the bait you have thrown to attract predators.
You are limited on how much bait you can carry in your inventory at any one time, but this limit can be increased with the Throwables Bag perk.
Bait is selected for use at the bottom of the Weapons Wheel. If you keep throwing after your bait inventory is empty you will probably throw a grenade instead, so keep track of how much bait you have left by checking the Weapons Wheel.
==Perks Related to Hunting==
There are four perks directly related to hunting. These are listed below, along with the number of perk points necessary to unlock each one:
* Harvest Master (8 perk points). This doubles the number of skins and bait you can harvest from each animal.
* Journey Pack (7 perk points). This increases the amount of skins you can carry.
* King of the Jungle (6 perk points). This perk reduces the damage you receive during an animal attack, causes most predators to prioritize others over you when they do attack, and makes prey species less likely to flee.
* Throwables Bag (9 perk points). This increases the amount of bait you can carry.
There are other perks that may be helpful while hunting:
* Perks which improve your ability to use/aim specific types of weapons, such as Rifle Mastery (rifles and sniper rifles), Heavy Weapons Mastery (LMGs), Primal Mastery (bows), and Weapons Pro (SMGs and shotguns).
* Perks which increase your stealth, such as Sneaky Sprint (you to move faster while crouched) and Ghost (noise is reduced when you move).
* Perks which increase the amount of ammunition you can carry, such as Tactical Ammo Bag (SMG and shotgun), Quiver (arrows), Rifle Ammo Bag (rifle and .50-cal), and Heavy Ammo Bag (LMG).
==Consumables that Aid Hunting==
Consumables are drugs that temporarily alter your performance and abilities. They are crafted from ingredients either discovered growing in the wild or looted from enemies/containers.
Ultimate Hunter is the consumable most closely associated with hunting. For a short period of time it tags all animals/enemies in the immediate area and causes predators to flee (not good if you want to hunt the predators).
Other consumables, such as The Fast (increases your speed) and Ultimate Survivor (reduces incoming damage), may have some limited use while hunting.
The Furious consumable (increases the melee damage you inflict) has little value in hunting, unless you want to try beating a bear to death with a baseball bat.
Note: Using any combination of six of these consumables will complete a challenge, giving you 2 perk points. You may choose to quickly consume six of these just to get the perk points; they won’t harm you, provide interesting visuals, wear off quickly, and you can always craft more consumables later once the ingredients are obtained.
==Guns/Fangs for Hire that Aid Hunting==
Two of the Guns/Fangs for Hire are especially valuable while hunting:
* Jess Black (find her at the Baron Lumber Mill in the Whitetail Mountains). Jess is an excellent hunting companion for three reasons: she uses a bow (this doubles the skins/bait you obtain from looting the animals she kills), she is exceptionally stealthy, and wildlife are not afraid of her. Use your binoculars/weapon sights to target individual animals and command her to kill them. Jess is such an asset while hunting for money that you may want to have her slay all of the bait animals: she speeds up bait/skin collection due to her use of a bow, she uses her arrows and not your ammunition, your exposure to dangerous bait animals is reduced, and you can focus on harvesting predators with the bait she supplies. Note that some of the tougher animals require multiple arrows to take down, so be ready to back her up/revive her if the animal attacks before she can kill it, especially in close-quarters engagements (she isn't good at close-quarter fights).
* Boomer (find him at Rae Rae’s Pumpkin Farm in Holland Valley). Boomer will automatically mark all of the animals (and enemies) in your immediate surroundings. If you are having a difficult time seeing the animals Boomer marks in the daylight, try hunting at night with the dog so it is easier to see the game indicators against a dark background. When you throw bait to attract predators they may engage Boomer rather than approach the bait.
Two Guns for Hire you probably don’t want on a hunting trip are Hurk Drubman (he uses an RPG, which ruins bait and hides) and Sharky Boshaw (he uses a flamethrower, which also ruins bait and hides). However, if you are at the stage within a region where aircraft are hunting you, Hurk may be valuable because he can destroy the attacking aircraft with his RPG; just make sure you are the only one taking animals if you are with Hurk.
==Weapons to Use for Hunting==
Theoretically, you can use any weapon you want for hunting, even your bare hands if you get close enough. What you want to do is match the hunting weapon you use to the animal and the distance. Whenever possible, use headshots to bring animals down quickly and avoid expending large amounts of expensive ammunition. This section discusses weapons in the context of hunting, not combat.
* Melee weapons actually can be used to hunt some small, less dangerous animals (turkeys) that will engage you at close range. As with bows, animals taken with melee weapons provide double bait, skins or feathers.
* Pistols and SMGs are generally less powerful than full-sized rifles. They can be used for hunting, but they may burn through a great deal of ammunition taking down animals.
* Shotguns are very powerful at close range, but do less damage as the distance to the target increases. They are excellent against fast, small animals (eagles and hares), and provide an effective up-close defense against charging animals.
* Standard rifles are the most common weapons used in Hope County, making ammunition easier to obtain from enemies and containers. They are powerful, have a moderate ammunition capacity, and their accuracy benefits from sight/scope upgrades. They are a good choices for regular prey and predators at close to moderate distances, but can quickly go through a great deal of ammunition when used in full-automatic mode.
* Bows are powerful, silent, very effective at close to moderate distances, and result in double the skins/bait harvested per animal. Remember to recover your arrows from the animals taken and any misses from the ground. Multiple, well-placed arrows may be needed to take down tougher animals.
* A powerful scoped .50-cal sniper rife is excellent for tough and/or dangerous animals at moderate to long distances. Ammunition is expensive and capacity limited (increase the ammunition capacity with the Rifle Ammo Bag perk), but the killing power and great accuracy of these weapons means you will use far less of it, making them cost effective. A powerful scoped semi-automatic .50-cal sniper rifle, such as the SA-50, allows for quick follow-up shots if more than one is needed for tougher animals. These are expensive weapons usually available for purchase only later in the game.
* Surprisingly, a scoped LMG is an excellent and versatile hunting weapon that can be used in almost all circumstances. They are powerful (they can destroy vehicles and down aircraft), have a fast rate of fire when needed, a large ammunition capacity, and if fitted with a good scope (such as an Enhanced Ranger scope) they are accurate at almost all normal ranges. They are excellent for quick, close kills against tough and/or dangerous animals (moose, bison, bears, etc.), animals that attack in swarms (boar), and against larger, quick animals (wolverines). However, they are not particularly useful against flying animals (eagles) or small, fast animals (hares); a shotgun would be a better choice for these. LMGs are full automatic weapons only, so try to conserve ammunition and maintain accuracy by cycling the trigger so the LMG fires in short bursts (unless full-automatic is needed to stop a charging bear, of course). The M60 is a great LMG that is immediately available for purchase at the start of the game, relatively inexpensive (and can be found for free in some cult cargo trucks), burns through ammunition at a slower rate than the other LMGs, is quite accurate if scoped (it can be used effectively in combat as a suppressed sniper weapon at moderate distances), and is very controllable if fired in short bursts.
If you are primarily interested in harvesting bait and skins to sell, which is the purpose of hunting for money, avoid taking animals with RPGs, grenade launchers, explosives, flamethrowers, incendiary ammunition, or vehicles. These will take out the toughest animals, but they will also ruin the hides and meat.
Beyond improved sights/scopes, consider other upgrades for your hunting weapons. Weapon upgrades are expensive, but that is why you hunt for money.
* Consider suppressors for all of the ballistic weapons you use; less noise is always better than more (in hunting and combat), and suppressors seem to have no impact on weapon range or accuracy.
* Extended magazines mean less reloading at inconvenient times.
==Locating Fallen Animals==
As in real life hunting, it is sometimes difficult (or even impossible) to locate animals slain at long distances or in tall/heavy vegetation.
At the top of the screen is a compass bar showing the current direction the player is facing, the compass bearing of enemies, and other information. When you kill an animal an “X” is added to the compass bar indicating its direction from you. Follow the “X” to the approximate location of the animal.
Note that if you have taken multiple animals in an area, there may be several of the “X” indicators displayed on the compass bar at the same time. Also note that if the fallen animal is in the same direction as another type of compass indicator, the “X” may be obscured or masked (if you think this has happened move around a bit to separate the indicators).
==Finding Hunting Locations==
High animal concentrations are found only at specific locations. These locations may be found several ways:
* Signs along roads and trails will tell you what game is in the area. If you “read” a sign for the first time you will be notified that the hunting location has been marked on your map.
* Find various species-specific hunting magazines scattered throughout the game. Once you locate a hunting magazine for a particular species, all of the locations for that animal will be marked on your map. You can sell hunting magazines immediately after picking them up.
* You can also find good hunting areas by exploring. Many good locations are not marked on your map with an icon. If you find an unmarked location with plentiful game, the same animals will probably be there the next time you visit.
Note that the game icons on your map do not indicate the exact location of the animals, only the general area where they can be found. Animals of the indicated species may be found anywhere within a wide radius of the map icon, so you may need to walk around.
Also remember that the program continuously spawns animals at these locations, so animals may suddenly show up in an area you have just “hunted out” or walked through without seeing anything.
==Identifying Locations to Hunt for Money==
Hunting for money is the deliberate, repetitive process of harvesting, and then selling, as many valuable skins as possible as quickly as possible. The following are some characteristics of good locations to hunt for money. No location is perfect, but you want as many of these to be present as possible.
* The most important characteristic of a good spot to hunt for money is the reliable presence of bait animals, preferably bait animals that also provide skins to sell (for example, deer, bison, moose, elk). Bait is thrown to attract predators, which may be otherwise scarce at a location unless bait is used. If bait animals are present they can be quickly hunted to obtain more bait as needed, which in turn is used to attract more valuable predators, and so on. This “harvest bait -> attract predators –> harvest bait –> attract predators” cycle is repeated until your inventory is filled with skins to sell. If there are no bait animals in an area to continuously provide bait, you are limited by your current bait inventory as to how many predator skins you can harvest on each trip.
* Easy return to the hunting location is another important characteristic of a good location to hunt for money. Once your inventory of skins is full you can fast travel to any shop on the map to sell them. What you want is to find a hunting for money location that allows you to quickly return to hunting there after selling your skin inventory. Look for locations with nearby fast travel points, or at least safe, easy access.
* The location should be reasonably safe from human enemies. You want to focus on hunting, not defending yourself from enemies trying to shoot you. Occasional single enemies are tolerable, but you don’t want to try hunting immediately next to an active cult outpost filled with angry and aggressive Peggies, or along a road where numerous enemies often travel. The ideal location to hunt for money is in a region that has been completely liberated, and thus devoid of most human enemies.
* You want a mix of several animal species, both bait animals and predators. Your inventory will hold skins from multiple animals at the same time, so you want to fill it with as many different types of animal skins as possible during a single visit. There are locations where bison, moose, bears, cougars and wolf leaders are all reliably found in close proximity. Sometimes there is only one type of bait animal or predator at a location, so you will have to work with what is available.
* You want to hunt at locations with higher value skins whenever possible. You can make a lot of money by repeatedly selling inventories full of deer and wolf skins. You can make more money by repeatedly selling the skins of bison/moose and cougar/bear. When evaluating a location you will know almost immediately what bait animals are present, so throw out some bait to see what species of predators show up.
* You want open, unobstructed hunting areas that allow you to easily spot bait animals/predators, engage them at a safe distance, and to find them after they have been killed. You can’t control where bait animals appear, but when using bait try to throw it in an area where you will have a clear shot at the predators attracted. Remember that the compass bar at the top of the screen shows the direction to slain animals with an “X”.
When deciding where to hunt for money, be guided primarily by the availability of bait animals (preferably those that also provide skins) and the ability to quickly return to the location for further hunting after selling your skins. Again, no location is perfect.
==Selling Skins==
When your inventory is full of skins, or nearly full, you need to sell them so you can return and hunt for more. Skins can be sold at any type of shop: general, boat, aircraft, helicopter, or vehicle.The general shop people seen walking around will buy skins; watch for the green icon that floats above them as they travel.
If the bait animals also provide skins your inventories for these species will quickly fill. Eventually the bait animals will only provide you with bait, as no more of their skins can be carried, which is tolerable as long as you still have room for valuable predator skins. If there are several types of bait animals at the location (for example, deer and alpha deer), try to selectively fill your inventory with both types of skins as you harvest bait.
As you lure/harvest predators using bait their skin inventories will also fill. Usually, but not always, there are several different types of predators that are attracted to bait at a single location, with some being seen more often than others. The skin inventory of the predator encountered most often will obviously fill first.
While you may want to maximize your skin inventory for all of the predator species attracted to your bait before leaving a location, it doesn’t make sense to expend expensive ammunition and valuable time obtaining bait and luring predators just to get that last wolf or bear skin, especially since you don’t know when, or if, it will appear. When your skin inventory for the most common predator encountered is full, consider leaving and selling all of your skins at a shop. The key to hunting for money is speed and efficiency in harvesting skins, selling them, and returning to hunt for more.
==2 Examples of Hunting for Money Locations==
Here are two examples of locations where you can hunt for money. You will discover many other locations in Hope County which may be as good, or even better, than these.
===Gardenview Ridge (Holland Valley)===
General description:
This is an area that most players access very early in the game (just southwest of Dutch’s Island). It is in northern Holland Valley on the west-facing slope of a ridge, roughly between The Big Apple (a large red apple on a pole) and Rae-Rae’s Pumpkin Farm (where you recruit Boomer). Near the ridge crest is a camouflaged hunting blind with minor loot (located where the cougar icon is displayed on your map). There is occasional minor enemy activity at the hunting blind and on the dirt paths in the area, so stay alert.
If you walk back and forth along the west face of the ridge, keeping slightly below the crest, you have an excellent view of the fields and animals below. Use binoculars or your weapon sights to scan for animals; Boomer can be used to mark animals, but he will tangle with the cougars you try to lure with bait.
The best approach seems to be locating and taking animals from higher up on the slope where there is good visibility, moving down to recover bait and skins, then returning to the upslope areas to continue hunting.
Note: you should clear Rae-Rae’s before hunting here because it provides a fast travel point, a shop (vehicle) where you can sell skins and purchase replacement ammunition, and is immediately adjacent to the hunting area. Liberating Rae-Rae’s also makes Boomer available as a Fang for Hire.
Bait animals present:
Regular deer (plentiful) and alpha deer, both of which provide skins as well as bait, as well as occasional turkeys, which provide feathers and bait. Try to harvest both types of deer and the turkeys to get as many different skin types and feathers as possible during a single visit.
Predators present:
Cougars (one of the more valuable animals), but other types of predators may show up. Watch for cougars stalking and taking prey in the grass; harvest them and loot the animals they may have killed. The dogs that often accompany the general shop people walking in the area will consume bait if they are close when you throw it.
Pros:
One of the best things about this area is the fast travel point and shop available at Rae-Rae’s after that location is cleared and Boomer recruited, allowing you to fast travel here from any location, and to sell your skins at the shop without leaving the immediate hunting area. Bait animals are plentiful and also provide skins. This location is reasonably free of human enemies, but be cautious near the hunting blind and foot paths along the crest of the ridge. Visibility is generally very good. While the bait animals and predators can be taken with standard weapon headshots, powerful .50-cal sniper rifles are better here due to the long distances (they provide one shot kills on deer and cougars).
Cons:
There are few cons – this is a great spot to hunt for money. There is a lack of predator species diversity that can be lured with bait, thus reducing the total number and types of predator skins that can be collected before your inventory is full cougar skins. The cougars may attack you if they get the chance; harvest them. There is an occasional minor human enemy presence in this area (generally 1 Peggie at a time) along the paths and near the hunting blind, so stay vigilant and prepared. There is a great deal of enemy activity around the paved roads and you may be attacked if you approach them; try to stay east of the dirt road that parallels the paved road. Once the Holland Valley has been completely liberated the enemy activity here apparently ceases.
Notes:
* This entire ridge, from around Rae-Rae’s north to where the ridge ends near Gardenview Orchards, is full of deer and cougars on both the west-facing and east-facing slopes. The eastern side of the ridge is mostly wooded, so visibility is reduced and hunting more difficult, but there also seems to be slightly less human enemy activity on that side of the ridge. Check the entire area out.
* Deer and cougars are also seen along the banks of the river to the east of the ridge, but there is a significant human enemy presence near the Bridge of Tears railroad bridge, due east of Rae-Rae’s (this is the location of the Swingers prepper stash).
===Taft Lookout Tower (Henbane River)===
General description:
This is an excellent location to hunt for money. This site is best utilized after the Henbane River region has been fully liberated (this removes the enemies at the lookout tower), but the hunting is so good here you may want to use it before then (see Cons below).
Valuable bait animals and predators are found at open hillside locations to the west, northwest, and southeast of the lookout tower. Expect multiple human enemies at the nearby lookout tower (usually including a sniper and an enemy using a mortar) unless the Henbane River region has been liberated.
Weapons to use:
Due to the tough/dangerous moose and bison, the long distances, and the lack of cover, this is an area well suited for using powerful .50-cal sniper rifles to harvest bait. Other less-powerful weapons can be used to take these tough bait animals at moderate distances, but they are not as effective and you may expend a considerable amount of ammunition. The predators baited here can be readily taken with standard weapons, allowing you to conserve your limited .50-cal sniper rifle ammunition.
Consider using Jess Black as a Gun for Hire to kill the moose and bison for you. Locate a target bait animal with binoculars or your weapon sights, then command Jess to kill the animal. She is very stealthy and animals don’t fear her, so she can easily get within effective bow range. Her kills with a bow also provide double bait and skins from each bait animal.
Another unusual option is to possibly draw an entire herd of bait animals to you and kill them at close quarters with a LMG. First arm yourself with a LMG, approach one of the bait animals until it targets you as an enemy (turns to face you and makes threatening noises) or charges, and then dispatch it with headshots at very close range. The use of an LMG is important because you may need a powerful weapon with a large ammunition capacity that will kill several moose or bison quickly, for after you engage the first animal several others may immediately converge on you and attack, making it necessary to kill multiple tough bait animals quickly at very close quarters. Watch for the approach of these additional attackers and, if possible, kill them at a distance; remember to loot them all. If the other animals in the herd do not attack, loot the animal you have killed, reload the LMG, and repeat the process with another bait animal.
The above technique may dramatically speed up bait/skin collection because the animals may come directly to you rather than staying spread out, and it might also be a way to draw bait animals away from the lookout tower if it is occupied by enemies, but there is a real chance your character may be overwhelmed if not well prepared; perks that provide additional health reserves are beneficial if you want to try this unusual way of harvesting bait.
another technique is grabbing a bow and jess (optional) running up to the animals (or not) and hit shoot them with the bow and if they run chase them it might not be that quick (becouse ussualy you have to chase them) but its a decent technique use the sam technique when predators (wich you have lured with bait) and shooting them in thei head with the bow
Bait animals present:
West and northwest of the lookout tower both moose (plentiful) and alpha moose are found, while southeast of the lookout tower bison (plentiful) are found. The moose area seems to be larger than the bison area. The locations shown on the map are approximate; there are animals throughout the area, with bison generally found to the east of the ridge the lookout tower is on and moose to the west.
Predators present:
To the west and northwest black bears, cougars, and wolf leaders have been baited. To the southeast black bears and cougars have been baited. Other types of predators may show up. Dogs that accompany the traveling general shop people will also take your bait if they are close when you throw it.
Cougars can be seen stalking prey in the grass, and occasionally are observed fighting one of the bait animals. If you want to intervene in the fight, kill the cougar first because of its ability to quickly flee, then engage the bison or moose.
Pros:
The nearby lookout tower is a fast travel location (see Cons below), allowing for a fast return after selling your skins elsewhere. High value skins from 5+ species may be taken during a single trip here if both the moose and bison areas are hunted, returning thousands of dollars per hunting trip even after the cost of ammunition is deducted. This is open country where visibility is generally excellent.
Cons:
The most significant problem with this location is the potential presence of multiple enemies at the lookout tower. After the Henbane River region has been fully liberated the lookout tower appears to stay vacant, and hunting here is then very easy, fast, and lucrative.
Fast travel lands you far enough away from the lookout tower that you can usually stealthily withdraw and sneak off to the hunting areas. Some of the moose hunting areas are far enough away or hidden from the lookout tower to probably escape enemy notice, but the bison hunting area is quite close to it and very exposed, so exercise caution if the lookout tower has enemies. When in doubt, hunt as far away from the lookout tower as possible. Alternatively, you can clear the enemies from the lookout tower prior to hunting (an approach from uphill works well), but they appear to eventually re-occupy it if the region hasn’t been liberated.
The powerful scoped .50-cal sniper rifles suggested for use here are expensive weapons usually available for purchase only later in the game. Predator attacks are somewhat rare (cougars), but the bison and/or moose will charge you (sometimes several at one time).
Notes:
* A note related to the Overwatch prepper stash on the top of Raptor Peak is at the lookout tower.
* This location is visited during the Friendly Skies mission when you recruit Adelaide Drubman as a Gun for Hire.
* There are usually vehicles parked around the lookout tower (possibly even a helicopter).
Category:Far Cry 5 gameplay