InventorySlotId

Inventory slots refer to a unique equipment or bag slot.
* For equipment, slot names are resolved to a slot id constant with ()
* InventorySlotName also doubles as a GlobalString
==Equipment==
Example: prints the InventorySlotId for an InventorySlotName, and the related globalstring and constant.
/dump GetInventorySlotInfo("SHOULDERSLOT") -- 3
/dump SHOULDERSLOT -- "Shoulders" (slot name doubles as a globalstring)
/dump INVSLOT_SHOULDER -- 3 (the related constant)
InvSlotNameGlobalString (enUS)	InvSlotNameGlobalString (enUS)	InvSlotId	Constant
AMMOSLOT 	Ammo 	0 	INVSLOT_AMMO
HEADSLOT 	Head 	1 	INVSLOT_HEAD
NECKSLOT 	Neck 	2 	INVSLOT_NECK
SHOULDERSLOT 	Shoulders 	3 	INVSLOT_SHOULDER
SHIRTSLOT 	Shirt 	4 	INVSLOT_BODY
CHESTSLOT 	Chest 	5 	INVSLOT_CHEST
WAISTSLOT 	Waist 	6 	INVSLOT_WAIST
LEGSSLOT 	Legs 	7 	INVSLOT_LEGS
FEETSLOT 	Feet 	8 	INVSLOT_FEET
WRISTSLOT 	Wrist 	9 	INVSLOT_WRIST
HANDSSLOT 	Hands 	10 	INVSLOT_HAND
FINGER0SLOT 	Finger 	11 	INVSLOT_FINGER1
FINGER1SLOT 	Finger 	12 	INVSLOT_FINGER2
TRINKET0SLOT 	Trinket 	13 	INVSLOT_TRINKET1
TRINKET1SLOT 	Trinket 	14 	INVSLOT_TRINKET2
BACKSLOT 	Back 	15 	INVSLOT_BACK
MAINHANDSLOT 	Main Hand 	16 	INVSLOT_MAINHAND
SECONDARYHANDSLOT 	Off Hand 	17 	INVSLOT_OFFHAND
RANGEDSLOT 	Ranged 	18 	INVSLOT_RANGED
TABARDSLOT 	Tabard 	19 	INVSLOT_TABARD
PROF0TOOLSLOT 	Profession Tool (1) 	20 	
PROF0GEAR0SLOT 	Profession Accessory (1.1) 	21 	
PROF0GEAR1SLOT 	Profession Accessory (1.2) 	22 	
PROF1TOOLSLOT 	Profession Tool (2) 	23 	
PROF1GEAR0SLOT 	Profession Accessory (2.1) 	24 	
PROF1GEAR1SLOT 	Profession Accessory (2.2) 	25 	
COOKINGTOOLSLOT 	Cooking Tool 	26 	
COOKINGGEAR0SLOT 	Cooking Accessory 	27 	
FISHINGTOOLSLOT 	Fishing Rod 	28 	
FISHINGGEAR0SLOT 	Fishing Accessory (1) 	29 	
FISHINGGEAR1SLOT 	Fishing Accessory (2) 	30 	
==Bags==
Slot ids for bags are returned from ()
-- Constants
NUM_BAG_SLOTS = 4;
NUM_BANKBAGSLOTS = 7; -- 6 in vanilla
-- Example (retail)
ContainerIDToInventoryID(1) -- 20 (1st character bag, the rightmost one)
ContainerIDToInventoryID(NUM_BAG_SLOTS) -- 23 (4th character bag, the leftmost one) 
ContainerIDToInventoryID(NUM_BAG_SLOTS + 1) -- 80 (1st bank bag)
ContainerIDToInventoryID(NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) -- 86 (7th bank bag)
Slot ids for the stock containers in the bank are returned from ()
-- Constants
NUM_BANKGENERIC_SLOTS = 28; -- 24 in classic
-- Example (retail)
BankButtonIDToInvSlotID(1) -- 52 (first bank container slot)
BankButtonIDToInvSlotID(NUM_BANKGENERIC_SLOTS) -- 79 (last bank container slot)
{| class="sortable darktable zebra"
|-
! ID !! Vanilla1.13.7 !! Vanilla1.14.0 !! TBC2.5.2 !! Retail !! Description
|-
| 1 || colspan="4" | 20 || 1st character bag
|-
| 2 || colspan="4" | 21 || 2nd character bag
|-
| 3 || colspan="4" | 22 || 3rd character bag
|-
| 4 || colspan="4" | 23 || 4th character bag
|-
| || 48-71 || 48-71 || 48-75 || 52-79 || bank slots (vanilla: 24, bcc/retail: 28)
|-
| 5 || 72 || 76 || 76 || 80 || 1st bank bag
|-
| 6 || 73 || 77 || 77 || 81 || 2nd bank bag
|-
| 7 || 74 || 78 || 78 || 82 || 3rd bank bag
|-
| 8 || 75 || 79 || 79 || 83 || 4th bank bag
|-
| 9 || 76 || 80 || 80 || 84 || 5th bank bag
|-
| 10 || 77 || 81 || 81 || 85 || 6th bank bag
|-
| 11 || || || 82 || 86 || 7th bank bag
|}
===Bag InvSlotNames===
/dump GetInventorySlotInfo("BAG0SLOT") -- 20
InvSlotName	InvSlotId
BAG0SLOT 	20
BAG1SLOT 	21
BAG2SLOT 	22
BAG3SLOT 	23
/dump GetInventorySlotInfo("BAG1") -- 64
InvSlotName	InvSlotId
BAG1 	64
BAG2 	65
BAG3 	66
BAG4 	67
BAG5 	68
BAG6 	69
BAG7 	70
BAG8 	71
BAG9 	72
BAG10 	73
BAG11 	74
BAG12 	75
== Patch changes ==
* 
== See also ==
* Enum.InventoryType
* ()
Category:Macros