Armor

***Note: All armor is made of the regeneratable, lightweight, alien metal and have the standard features of either environmental body armor or power armor unless otherwise stated. Also, ALL Havoc Enterprise armor protects the wearers of the EM Projector at Addison's Landing described in the city section.
== Havoc Enterprises Elite Body Armor ==
Heavy Body Armor: HE - 1, 80 M.D.C. weight 18 lbs (8.1 kg). Worn by infantry.
Medium Body Armor: HE - 3, 60 M.D.C. weight 14 lbs (6.3 kg). Worn by infantry.
Light Body Armor: HE - 5, 40 M.D.C. weight 9 lbs (4 kg). Worn by militia.
== Havoc Enterprises Light Power Armor ==
==== Phantom Power Armor ====
Model Type: HE-P9
Class: Strategic Environmental Exo-Skeleton
Crew: One
M.D.C. by Location:
Arms (2) 	40
FDL-P9 	30
FVS-P9 	25
Legs (2) 	70
* Head 	50
** Main Body	100
* The head is a small, difficult target to hit. The attacker must make a called shot and even then the character is at a -3 to strike.** Depleting the M.D.C. of the main body will shut the armor down completely, making it useless.
Speed
Running: 45 mph (72 km)
Leaping: The pilot can leap 15ft. (4.6 m) high or lengthwise from a stationary position; double when from a running start.
Statistical Data
Height: Roughly 6 to 7ft. (1.8 to 2.1 m)
Width: 3ft. (0.9 m)
Length: 2.5ft. (0.76 m)
Weight: 120 to 140 lbs. (36.6 to 42.7 kg)
Physical Strength: Equal to a PS: 20 (supernatural)
Cargo: None
Power System: Alien(Unknown to anyone who would possibly get their hands on it [except for Havoc Enterprises],but is effectively unlimited)
Black Market Cost: UNAVAILABLE! The Black Market doesn't even know this power armor exists yet. (But if they had this suit, it would be worth approximately 20 million credits.)
Current Stockpile: 2000 available units. The extras are to be used if the need arises.
Weapon Systems
FVS-P9 (Forearm Vibro-Sword) Located in the right forearm is a short, retractable vibro-sword.
Primary Purpose: Defense
Mega-Damage: 3d6 M.D.
Bonuses: +1 to strike and +1 to parry when engaged in hand to hand combat.
FDL-P9 (Forearm Dual-Lasers) Located on the left forearm is the dual-lasers.
Primary Purpose: Defense
Mega-Damage: 2d6 per single blast or 4d6 M.D. for a simultaneous double blast from both lasers at the same target(counts as one attack).
Rate of Fire: Equal to the combined hand to hand attacks.
Effective Range: 1000ft. (305 m)
Payload: Effectively Unlimited
Hand to Hand Combat:
Restrained Punch: 5d6 S.D.C.
Full Strength Punch: 1d6 M.D.
Power Punch: 3d6 M.D. (counts as two attacks)
Kick: 2d6 M.D.
Leap Kick: 4d6 M.D.
Additional Bonuses
+2 initiative
+1 to strike
+1 to parry
+2 to dodge
+2 to pull punch/roll with impact
+1 melee action/attack at levels 1, 3, 7, and 11.
***Note: All combat bonuses are in addition to those of the pilot!
Energy Rifles and other normal weapons can be used as back-up or in an emergency.