Report 1797

Report #1797
Skillset: Minstrelry Skill: Jitterbug
 Org: Gaudiguch Status: Completed Sept 2017
Furies' Decision:
Approved, though a smaller amount than suggested.
Problem: Currently Minstrels lack ways to reliably build insanity to push the
use of YaikoYaiko outside the accompaniment of roving bands of illuminati.
[A: 5 R: 5] Solution #1: When Jitterbug causes a cure to fail have it also
 give a small amount of insanity = 1 revelation
Player Comments:
---[Danquik on 9/3 @ 14:12 sets as pending]
---[Veyils on 9/6 @ 20:00 writes]:
How many sips is a revelation?
---[Veyils on 9/7 @ 14:03 writes]:
Would maybe need to see a bit of a cool down or it could just stack and build
forver. You get lets say stupidity on you and attempt to cure and fail thats one
insanity sip on you. So you sip again and cure stupidity then sip again to cure
the insanity and fail that etc etc. You could easily get a strip of constant
passive build.
---[Ejderha on 9/9 @ 08:03 writes]:
Perhaps I am confused by the explanations, but the sol1 indicates only give
insanity when jitterbug causes the failure. So the case when stupidity causes
the failure shouldn't trigger it, right? It does feel like it would be helpful
to have the failure rate for example as part of the skill explanation.
---[Veyils on 9/11 @ 14:31 writes]:
Jitterbug causes all cure attemps to fail 1/3 of the time. No cure balance loss.
So outside of aeon its essentially just command denial, doesn't really slow down
curing too much. Its strength is in command denial in aeon curing right now.
---[Shedrin on 9/14 @ 14:00 writes]:
Jitterbug does steal balance.
---[Anelissa on 9/16 @ 03:29 writes]:
Ok with sol1 with a cooldown added. Otherwise you have the situation vey
described where very unlucky rng could cause you to take several tics of
insanity in a short period. Up to admin discretion if CD is on the insanity tics
or on jitterbug itself.
---[Falaeron on 9/16 @ 07:57 writes]:
I'm a bit wary of adding more passive temporary insanity. On face value it
sounds like it's just mirroring the passive timewarp that some Halli skills
give, but I think there is a significant difference between the two that makes
it much more of a concern with temporary insanity. When going for instakills,
Institute does not rely on the smaller passive build up even from its own skills
like oracle and timeechoes, instead using timewarp in a burst fashion - you are
either at massive and just one command from dead or you're pretty much at
minor/no timewarp and have no need to worry about immediate death. With
Illuminati, temporary insanity is a build up mechanic where every bit of it will
add towards the kill condition faster, so adding more of it could have larger
consequences in the grand scheme of things.
---[Danquik on 9/17 @ 15:17 writes]:
While I understand the concern about insanity building, the proposed report is
to do both provide synergy in group settings and allow for insanity building
1vs1, There are also multiple reports waiting to be coded/approved to reduce
and/or make Insanity building from Illuminati more proactive and less passive.
---[Danquik on 9/17 @ 15:19 writes]:
As far as the cooldown is concerned, I am not against it, but I would like the
opportunity to see if it is truly needed before applying it. It's much easier to
add something needed later then to remove something that wasn't really needed.
---[Shedrin on 9/19 @ 19:17 writes]:
I think 1 revelation is too much, even without factoring potential Badluck
boosts. Full disclosure, I don't like Jitterbug as it stands currently,
primarily due to the rng factor. Assuming Revelation has the same numbers as
timechanting timewarp, it's ~7 revelations to massive. If your sipping and
smoking every balance, you'll get 4.4 procs on average with Jitterbug (up to 5.5
on average if they never have insanity when sipping slush), in addition to the
current effect of denying the cure and stealing balance. Though clearly a lone
Minstrel will have difficulty keeping up that many afflictions to force the sips
and smokes, in groups this is a possibility. Secondly, Minstrels can already
drain ego directly, through various means.
---[Aeldra on 9/29 @ 20:19 writes]:
I'm generally not liking the feel of the solution proposed having your cure
balance stolen ( as per comments ) 1/3 of the time is already a strong effect.
However, I do realize that I am not too familiar with many of the details and
feel rejecting would be making an assessment I do not feel capable of in this
setting due to lack of informations. => abstaining