Gear/MG Dual (QSC)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_MachineGun_Dual_QSC
Manufacturer: Quicksell Customs
Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. This one is just two welded together to operate off a single hardpoint.
Uses MG Ammo.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.75 	2 	21999	All 	All
* Machine guns can be set to fire between 1 and 6 shots but have recoil and can jam.
* +10 Accuracy against Battle Armor & Protomech units.
* +300% damage against Battle Armor & Protomech units.
* Weapon carries 12 salvos.
* 5 Cbills Cost per Shot.
* -2 accuracy with this weapon.
* This weapon has a recoil of 2
* Weapon has a 20% misfire chance - Mitigated by Gunnery
* Internal Ammo Storage can explode for 0.5 damage, 0.3 heat and 0.1 stability per remaining shot on weapon destruction.
=Weapon Stats=
Category: Ballistic
Type: MachineGun
SubType: MachineGun
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	MG 	1 	0 	0.2 	13 	1 	7 	2 	2 	0 	0.5 	0.1 	4 	0 	90 	120 	150 	240 	
=Used By Mechs=
Mechs 	Mechs	Mechs
PRA-QSC	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2