O Diabo (Ordem Paranormal)

==Summary ==
O Diabo (lit. The Devil) is the name given to the bearer of the Blood Relic. This entity of Blood with a complement of Knowledge and Fear is said to be one of the most significant manifestations of the Other Side in the history of Reality, being someone who has never been defeated, controlled or imprisoned, also able to summon and control any paranormal creatures associated with Blood in Reality. Mentions of this Machiavellian figure are present in various legends and cultures present in Reality. Everyone has heard of the Devil, but only a few have been able to experience the displeasure and agony of knowing him.
The Devil is constantly mentioned as an entity that can be conjured through a ritual, offering gifts to those who forge pacts with the creature, with payment being collected a while later.
==Powers and Stats==
Tier: , at least , likely far higher
Name: O Diabo
Origin: Ordem Paranormal
Gender: Inapplicable, refered as Male
Age: Older than human civilization
Classification: Creature, Relic
Powers and Abilities: 
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|-|Abilities=
Superhuman Physical Characteristics, Immortality (Type 1, 2, 3, 6 and 8: as a creature from the Other Side, he doesn't age; regenerates himself every turn; as the Relic of Blood, should he die, he would keep existing and just seek another host, so long as the Relic of Blood keeps existing), Invulnerability (With his Enigma of Fear, he is immune to all types of damage, be it Paranormal or Physical), Regeneration (At least Mid, probably High-Mid), Blood Manipulation (Can cause blood to explode out of the victim, can move through blood, create blood weapons, summon creatures through blood and etc...), Pain Manipulation, Empathic Manipulation, Life Manipulation and Paralysis Inducement (The Devil is the entity of the blood element, having all the characteristics of the element's rituals.), Power Bestowal (By cursing weapons with his blood, the Devil increases their potential and strength.), Summoning (The Devil can summon any creature of blood, including the likes of Annihilation), Portal Creation (With the blood element, he can create rifts with the element, creating portals to where he wants to go), Teleportation (Can teleport anywhere blood is present), Curse Manipulation (The Devil can make contracts and curses for those who seek him, and he can manipulate them with this, bringing benefits but also harm.), Mind Manipulation and Empathic Manipulation (The Devil can make all characters close to him go on a blood rage, attacking whoever The Devil wishes), Durability Negation (The Devil causes Blood damage, a type of Paranormal damage. Paranormal damage ignores resistence to Cut, Impact, Ballistic and Puncture damage. He can also make the enemy vulnerable to Blood damage this way), Madness Manipulation (Type 3), limited Power Nullification (The Devil is the only thing capable of solving The Magistrate's Enigma of Fear and nullifying nullifying her immunity to damage, could also nullify the deal she made with Joui Jouki), Multiple Selves (Type 3, can change between the bearer and the relic freely).
|-|Resistances=
Resistance to Mind Manipulation (Through hatred, The Devil can break any mental contact. Creatures from the Other Side can't be controlled and are immune to mental conditions), Empathic Manipulation, Damage Transferal, Pain Manipulation, Blood Manipulation(He is immune to Blood damage and its effects), Madness Manipulation, Fear Manipulation and Status Effect Inducement (Immune to mental effects and conditions, as well as paralyzing effects. Creatures from the Other Side are immune to Fear and its effects, and do not have Sanity, making them unable to become insane), all Paranormal resistances.
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Attack Potency: Unknown, at least Small Building level, likely far higher (As the Relic of Blood, he is far stronger than the likes of Annihilation and Spiral Reaper. Is comparable to the God of Death)
Speed: Unknown, at least Superhuman with Supersonic reaction speeds
Lifting Strength: At least Class K (Stronger than the Annihilation, a creature several times larger than a Blue Whale)
Striking Strength: Unknown, at least Small Building level
Durability: Unknown, at least Small Building level
Stamina: Superhuman
Range: Standard Melee Range, Several Meters with Blood Weapons
Standard Equipment: None 
Intelligence: Extraordinary Genius (The Devil is an ancient entity, having passed through various bodies around his covenants. Since he is from the other side, much of the human information is simple to him, being able to bring any pact to the people who seek him. The relic's power also concedes skill beyond regular human capacity in most subjects, however as the personification of the Blood element, the Devil seeks nothing but to fulfill carnal desires such as hunger and hatred, which may lead to the perception that he is irrational. Even then, over the centuries, The Devil has manipulated many people and events across all of reality)
Weaknesses: The Devil is a relic that can't act unless it has a body to carry its powers. Just like most blood creatures, the Devil is not resistant to cutting attacks when its Enigma of Fear is solved, and takes double damage from Death attacks. Once his Enigma of Fear is solved, he loses his type 6 and 8 immortalities and his immunity to damage.
Notable Attacks/Techniques: 
* Bleed Out: If The Devil strikes an attack with his horn, he can choose to let go of the appendage and leave it stuck to his foe. A foe with the horn stuck in himself suffers vulnerability to Blood damage until it is removed. This means that any damage The Devil or any blood creature does gets doubled. When removed the horn deals heavy Blood damage. The Devil's horn always grows back a couple seconds after its removed.
*Blood Explosion: The Devil is able to control blood with which he has direct contact. If he damages a being that bleeds or touches an open wound he can expand and explode its blood, causing severe damage. He can use this skill 2 times in, at most, a 6 second interval.
*Teleport Through Blood: The Devil can teleport through blood, including that which is coming from inside a character. With an action, The Devil can move to any space that has a large amount of blood exposed to or adjacent to a injured or dying character.
*Blood Lord: The Devil can summon and control one or more blood creatures with a strength limit equal to that of The Devil. The creatures appear within 18 meters of The Devil, and act upon his will.
*Pact: The Devil offers a Blood pact to a victim. If the Pact is accepted The Devil will fulfill what was promised, however the resolution is usually distorted to the letter. In return The Devil consumes a large amount of sanity from the victim. And if driven insane as a result, the victim becomes a minion obsessed with The Devil for the rest of their life.
*Blood craving: Any character within a 18 meters of The Devil is consumed by Bloodlust and it is forced to attack another character within a short range according to The Devil's choice. The character must use their most damaging ability, but may not use any sort of attack that requires concentration such as conjuring a ritual or magic, or trying to sneak up on someone to attack them. To resist this ability requires un unfathomable amount of willpower, and once resisted the target becomes immune to it until the end of the battle.
==Gallery==
The Devil Surges to Agents.gif|The Devil appears to the agents
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Ordem Paranormal
Category:Role-playing Characters
Category:Game Characters
Category:Antagonists
Category:Demons
Category:Curse Users
Category:Life Users
Category:Blood Users
Category:Empathic Manipulation Users
Category:Immortals
Category:Portal Users
Category:Paralysis Users
Category:Pain Users
Category:Power Bestowal Users
Category:Mind Users
Category:Multiple Selves Users
Category:Madness Users
Category:Regeneration Users
Category:Teleportation Users