Carrier units

A Carrier is a ship capable of carrying multiple smaller crafts. A carrier is different from a mothership, who also fulfill leadership roles within a fleet. 
== Overview ==
When the carrier was invented, its sheer awesome force projection made other ships a military relic. A carrier combines the strengths of the airplane, zeppelin and mobile fortress into one. The result of this is the Carrier, a step above the simple ships and crafts most militaries use to ferry armies around. A carrier is a literal mobile fortress and craftport and is also capable of raining hundreds of shells upon enemies. 
Carriers are among the most powerful warships in the Dalmer arsenal, and frequently take the role of Flagship in fleet maneuvers, where they serve as command centers for fleet commanders. 
== Design ==
At its most basic, a carrier serves as a mobile refueling and maintenance station with guns to make it a combination of a ship and a base. Carriers are large, heavily armored, and are protected by energy shields.
Carrier units are rare, as they require the stability, lift and size necessary to house internal craft hangars, making them inherently suited for prolonged operations. 
Large ships, generally modified bombers, which have doors in the bottom that smaller crafts can be launched through are also being used. These escape the classification as Carrier units however, as they lack the maintenance bays to service and repair the crafts (for example, Lance ships are not considered carriers). 
== Criticisms ==
However, in many cases it has proven to be too difficult for the craft to return to the Carrier to be considered practical, often resulting in the deaths of test pilots that tried and/or damage to both the boarding craft and the ship. Storage is also an issue; the Adder, for example, is ridiculously squat in order to fit inside a bomber plane, making it largely useless as a fighter. However, the widespread usage of drones got the idea to work, and became the dominant craft used within submarine carriers.
== Weapons ==
On top of its craft and drone launching capacities, Carriers have forward mounted energy weapons used for devastating single target strikes, they lack other armament beyond the crafts they contain. Carriers may make warp jumps, carry boosters to act as communication hubs, Carriers exist in water, land and air forms, the latter being able to operate in both atmospheric and near space conditions, easily descending into a planet's atmosphere if the need arises.
== Interior ==
Carrier commanders have private quarters. Carriers are further equipped with a bridge and teleportation platforms. The carrier's hangar is capable of housing craft such as Adders, Gorgons, and Cloudscreamers. Connected to the hangar is an automated manufacturing plant that produces interceptors. Engineers work in the plant, where they see to the drones maintenance and launch operations. The drones are launched through usage of a gravity catapult.
Category:Ships
Category:Short articles
Category:Military
Category:Warfare
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