Sandsea

Sandsea (砂海 ; sakai) is an archetype featured since BS44, and has received no further support after BS49. This archetype often combines with the Pirate archetype, forming the name SandseaPirate (砂海賊 ; sakaizoku). All cards in this archetype are exclusively Blue. Except for one Nexus card, all of them are in the Beast Head family as well.
== Play style ==
The Sandsea cards followed the release of The Grandwalker Set. While the deck focuses on the Beast Head family, "Sandsea"-named cards are equally crucial due to some important effects relying on this archetype, as these effects grasp on various aspects of the deck like draws, protection, and core boost. For example, The SandseaEmperor Setnakh III requires the player to discard Sandsea cards from hand to recover Ultimates they control from opposing removal effects.
There are two main win conditions for the Sandsea cards, with each of them developed into a separate play style. One play style focuses on stalling until the arrival of The SandseaStormGod Typhom on the field. Typhom will then proceed with continuous attacks, while disabling the opponent from activating effects to end the attack step. It is usually braved to The EarthDeitySword Gaianohoko for the anti-Burst effect and double-symboled attacks. On Attack, Typhom also has a deck-discarding effect which cannot be prevented due to its unique wording. In addition, the Grandwalker Set's Grand Field prevents the use of Magic and Accel effects in the opposing hand. The opponent will lose because of either reaching zero lives or deck out.
The other play style involves fast attacks. It uses more low cost Spirits and Ultimates, and has more draw power than the previous play style. Ace cards include The SandseaWarKing Byakkoular, which can refresh on attack and draw and discard, and The SandseaSwordKing Jazlaan which also refreshes on attack and locks down opposing Grand Skills.
Category:Archetype