Report 362

Report #362
Skillset: Paradigmatics Skill: Temporaryinsanity
 Org: Aeromancers Status: Rejected Apr 2010
Furies' Decision:
We do not find this to be necessary at this time
Problem: Basically, there's a problem much like the Pyromancer burn stacking.
It's impossible to cure through temporary insanity, when all the passives are
going at once. The passives give more mental afflictions than can be cured in
one balance, so the temporary insanity effectively never gets cured, unless you
hit and run it (pretty much the same tactic for fighting current Pyromancers).
With more than one Paradigmatics user, I imagine it'll make group vs. group
combat really, really pointless. Obviously, similar goes for timewarp, though in
the case of timewarp, the actual effect is much, much weaker (though, as the
mechanic is the same, the unavoidable instakill stack is still problematic
there).
Solution #1: Increase the number of temporary insanity levels or the space
 between them.
Solution #2: Remove the temporary insanity effect or some of the mental
 afflictions from many of the skills.
Solution #3: Make sparkleberries cure insanity?
Player Comments:
---[Geb on 4/13 @ 04:45 writes]:
---[Geb on 4/13 @ 04:49 writes]:
Bah, sorry about the first comment. What I wanted to write was that another
possible solution is to decrease the number of effects that give TimeWarp and
Insanity. I think the real problem is practically everything done with Aeonics
and Pradigmatics gives TimeWarp or Temp Insanity respectively. Lesson the number
of effects that give it, and then it will be possible to cure through the mind
afflictions being given by both skill-set's passives.
---[Geb on 4/13 @ 04:50 writes]:
So yes, I agree with part of your suggestion in solution 2, the insanity part.
With a suggestion that the same be done for Aeonics and Timewarp.
---[Kalin on 4/15 @ 05:01 writes]:
I feel this report is premature and brought about by a bad curing result. The
majority of players use the Treant Healing system with a few aside using their
own or Ethelon's. None of which have been coded in the slightest to deal with
insanity and as such people will not be curing it and finding it hard to deal
with. With the most basic of triggers to handle Badluck and Insanity, through
config affmessages on, I was able to handle someone focusing on just the build
up of insanity with little trouble at all, despite the mental afflictions which
were cured as well. With the person trying to build insanity, and mental
afflictions through Greywhispers, and the other passives, while using knight
attacks and poisons I was again able to handle everything with the most basic of
triggers. Again at this time any changes to how insanity is given or cured is a
premature step based on nothing other than losing to something you are not coded
to cure yet.
---[Fillin on 4/24 @ 06:07 writes]:
After testing paradigmatics, it looks to me like the insanity itself is actually
the easiest part of the whole deal to keep up with. Would highly un-recommend
reducing the amount of timewarp/insanity as it's already very unlikely that
you'll reach insta range. The only thing I might suggest is making
timewarp/insanity not always the first thing cured by focus mind, but I'd rather
have these skillsets see more action before making changes so soon.