Ritual Path Specialists

"Ritual Path Specialists" provides new rules that make Ritual Path Magic magicians specialists in their arcane arts. Oddly enough, it's not about specializations, but about advantages
== Specialization Types ==
Type 	Description 	Cost / level	Modifier
Narrow	A mere handful of spells within a college, such as Divination (broad, but usually limited to Sense Chance and Sense Crossroads) or Warding (limited to a few Lesser Control spells).	3 	Narrow Tradition, -40%
Normal	acts as regular Higher Purpose 	5 	--, +0%
Broad 	A whole lot of spells, but in a particular theme. For example, Elementalism (wide range of matter and energy), or Self-Defense (lots of spells, but only for particular use) 	7 	Broad Tradition, +40%
* Druidic Turf: Treat areas that match your College's theme as Consecrated, negating the typical issues with ritual magic. 
**Druidic Turf 1: Only applies for druidic rituals [5]
**Druidic Turf 2: Applies to all spells cast in such places [7]
* 
==References==
*Pyramid 3/66: The Laws of Magic
Category:Pyramid Vol 3 Articles
Category:Jason "PK" Levine
Category:Magic Concepts