Angry Mob

==In game==
Angry Mob — Vital statistics	Angry Mob — Vital statistics	Angry Mob — Vital statistics	Angry Mob — Vital statistics	Angry Mob — Vital statistics	Angry Mob — Vital statistics	Angry Mob — Vital statistics	Angry Mob — Vital statistics	Angry Mob — Vital statistics
 	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.	
Very weak, short-ranged unit which is only good for city defence and diversionary operations but little else.
*Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
*Weak versus military units, especially heavy cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* for Franks
* for other factions.	3.3s(50t) 	60 	0 	7 	2.33s(35t) 	22 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 10 	
:: 2 	1 	
* 
* 
* 	0 	1-4 	
*Cannot resist attrition.
*Cannot be directly selected using the mouse.
*Cannot garrison buildings.
*Very severe defence debuff versus armoured units, cavalry. 
*Very severe attack debuff versus towers and forts.	
*Cannot resist attrition.
*Cannot be directly selected using the mouse.
*Cannot garrison buildings.
*Very severe defence debuff versus armoured units, cavalry. 
*Very severe attack debuff versus towers and forts.	
*Cannot resist attrition.
*Cannot be directly selected using the mouse.
*Cannot garrison buildings.
*Very severe defence debuff versus armoured units, cavalry. 
*Very severe attack debuff versus towers and forts.
 	 	 	 	 	 	 	 	
===Overall strategy===
As their name suggests, Angry Mobs are just that — mobs, who substitute discipline and experience with fervour and battle frenzy. That doesn't mean that they are effective though — they are fairly weak units, with no minimum range or armour to speak of, and usually appearing only late in the game to civilised factions with historic reserves of manpower (such as India as well as China, along with the Arabs) and/or with a strong religious-inspired streak (eg Japan, the Franks and Byzantium). So while they are even cheaper to train than Peasant Levy, don't expect to rely on them for defence — they are worse than Peasant Levies due to their inability to damage Forts and Towers, and are easy prey for armoured units, as well as cavalry. Heavy horse archers such as Tudun Darqan or Sogdian Cataphracts do well as crowd control, although even Javelin Cavalry en masse can tear them down quickly. Equally, they cannot be selected by clicking with your mouse (this was intentional). One method of rushing them would probably be to locate your enemy's city, place the rally point of your settlement near the town, and then begin spam-building Angry Mobs to march there once you have set their unit stance to whichever setting you desire.
Still, if there is one faction which specialises in the mobilisation and usage of Angry Mobs, it would be the Franks. The Franks do not need to wait for the punishing slow task of researching all four levels of Administration from the Library when they can fast-track the unlocking process by obtaining 1 level of Science and 3 of Administration to complete the two levels of Religion upgrades at the House of Worship to obtain this unit. In addition, once the Frankish player achieves Attrition Level 2 (Communalism), Angry Mobs can be upgraded alongside Militia into the more destructive Enfants-perdus. This provides the Frankish player with a different set of incentives — create and bank the cheaper Angry Mobs, then convert them over into Enfants-perdus, giving them additional armour, regular status and armour-piercing javelin attacks. As a result, while other players may shun their use due to how difficult they are to use, the Frankish player can create a strategic gambit around them by pumping out lots of these units, and then upgrading them to turn them into a powerful infantry force.
===Unit summary===
*Rowdy — Angry Mobs cannot garrison Towers and Forts, and also cannot be clicked or selected with your mouse.
*An Unworthy Foe — Angry Mobs can't be attacked directly, so the best units that you should use against them would be ranged cavalry.
*Frankish Fervour — The Franks can obtain Angry Mobs more easily, and can also upgrade them to Enfants-perdus units, making them more destructive and viable infantry units.
====See also====
*Peasant Levy
*Skirmisher Levy
====Notes====
rioter_def cameo.jpg|Slavic - is used by Rome, Poles, Varangians, Visigoths, 
rioter_asian cameo.jpg|Chinese.
rioterindian cameo.jpg|Indian - Arab, Indian
rioter2 cameo.jpg|Barbarian - Visigothic, Frankish
Category:Levy
Category:Light infantry
Category:Rabble