Mario Kart Wonderland

Mario Kart Wonderland is an upcoming Kart Racing Game for the Nintendo Switch, it is the ninth mainline Mario Kart game released in the series (tenth if counting Mario Kart Tour). The game features various features from previous games mainly those seen in Mario Kart 7 and Mario Kart 8 Deluxe.
GAMEPLAY
Mario Kart Wonderland has similar gameplay to the previous Mario Kart game on consoles, Mario Kart 8 Deluxe using a multi-terrain racing system where players race in a variety of vehicles across numerous race tracks (some new and some returning from prior games) with the goal of passing the Finish Line in first. Alongside this are several additional game modes which shift up gameplay in various ways.
GAME MODES
In Mario Kart Wonderland there are four selectable modes to play in; Grand Prix, Battle Mode, Mission Mode and Online Mode. Although functionally Online Mode simply provides a wireless multiplayer option of the Grand Prix and Battle Modes.
GRAND PRIX
Grand Prix is the primary mode for Mario Kart Wonderland. It focuses on racing against other racers either CPU or player controlled (LAN). The mode uses "Cups" which have four tracks each. The goal of each Cup is to get 1st and achieve a podium position. The first two Cups of the Nitro Tracks are available from the beginning. The other Cups unlock as the player completes each of the other Cups. In total there are eight main Cups grouped into two groups of four. First, are the Nitro Tracks (Mushroom, Flower, Star & Special). Second, are the Retro Tracks (Shell, Banana, Leaf & Lightning). There are two Bonus Cups which are separate being the Globe Cup and Falcon Cup.
The player is able to unlock new Cups as long as their score in the pre-requisite cups is 3rd or higher. The player's score is their position in each of the four race tracks in that cup. The player can have a mixture of high and low placements and still be able to unlock new cups. Cups have different appearances depending on the player's total score. Third gets Bronze, Second gets Silver and First gets Gold. The player can also get a Platinum trophy if they get 1st on all four tracks in a Cup.
Along with the main cups there are also Cumulative Cups . Cumulative Cups have more than four tracks in them and use tracks from other courses. There are three Cumulative Cups known as the Cumulative Tracks and are;
*Nitro Cup - Uses Tracks from Mushroom Cup, Flower Cup, Star Cup and Special Cup
*Retro Cup - Uses Tracks from Shell Cup, Banana Cup, Leaf Cup and Lightning Cup
*Grand Cup - Uses Tracks from all other Cups (including Bonus Cups)
Unlike the regular cups, these cups select their tracks at random. The last tracks in these cups is always Rainbow Road.
The player can also select Reverse Mode once they've beaten a Cup with Gold (or Platinum). Reverse Mode Cups play the tracks in reverse with modified track designs. There is no trophy reward for beating a cup in its Reverse Mode.
New to Mario Kart Wonderland is Mirror Mode. This is not the same as the Mirror Mode in prior Mario Kart games which describes Reverse Mode. Mirror Mode in Mario Kart Wonderland reverses the track and changes the theme. The themes of these Mirror Tracks are the opposite of their regular counterparts. Tracks are also designed to be more challenging in this mode with more hazards. To unlock Mirror Mode the player must beat the eight Cups from the Nitro & Retro Tracks with Gold (or Platinum). The player can also have both Reverse and Mirror Mode active to play the Mirror Tracks in their reverse.
BATTLE MODE
Battle Mode returns once more with the player able to select from a variety of minigames. Unlike Grand Prix, Battle Mode focuses on achieving a goal that is more focused around strategy and team play as opposed to speed. The following are the Battle Mode Minigames available in Mario Kart Wonderland (New Game Modes are bolded);
*Balloon Battle (Points) - Players have Balloons attached to the back of their Karts, the goal being to pop the balloons of the opponents, the item pool in this mode is limited with a heavier emphasis on Mushrooms and Shells (ramming someone with boosted speed can steal their balloon). This can be played in Solo or Team mode, in addition on the course itself are balloons which can be popped for additional points, sometimes a gold balloon will appear which is worth three points if popped.
*Balloon Battle (Survival) - Similar to the other Balloon Battle mode, however this one has players limited to a set number of balloons (three or five) and once a player is knocked out they're eliminated appearing as a ghost that can't interact with the living players. Like the Points variant, this mode can be played in Solo or Team Mode although unlike the Points mode there are no neutral balloons on the course itself.
*Renegade Roundup - Returning from Mario Kart 8 Deluxe, this game mode is similar to Cops and Robbers with half of the racers being the Chasers and the other half being the Runners. The Chasers goal is to use the Piranha Plant attached to their vehicle to catch all the Runners, in addition to the Piranha Plant, Chasers can also get a number of items from item boxes that help with trapping the Runners. The Chasers win if the Runners are all captured. The Runners by contrast must focus on evading the Chasers, the item pool differs for Runners focusing on helping them evade the Chasers, in addition when a Runner is captured they're sent to a jail area located around the arena, Runners who are free can help their other Runners by running over Key Panels on the map which will unlock the Jail freeing the caught Runners. The Runners win if at least one of them is not in jail when the timer runs out.
*Mud Trooper Tag - A new game mode which is functionally similar to Zombie Tag, the game mode is Solo Mode only in contrast to Renegade Roundup which is Team Mode only. One character at the start of the game is selected as the Mud Trooper while the others are the Runners. The goal of the Mud Trooper is to catch each of the other players turning them into Mud Troopers as well, and wins if they succeed in catching all the players. By contrast the Runners like in Renegade Roundup must avoid the Mud Troopers and win if they're not a Mud Trooper by the end of the time limit. Uniquely the Mud Troopers are not able to use items and as such disable an Item Box for a short period of time when they pass through it, by contrast the Runners start out with a fairly standard set of items however as fewer players remain relative to the number of Mud Troopers the item pool improves significantly.
*Bob-Omb Blast Off - A new variant of the Minigame Bob-Omb Blast that had appeared in prior games, unlike the original the goal of this game is to load the player team's rocket with Bob-Ombs to launch it into space, like the original game mode the player can collect up to 10 Bob-Ombs and use them offensively to attack and stun opponents knocking their Bob-Ombs off their vehicle as a result. Bob-Ombs can be collected from Item Boxes or by by passing over wandering Bob-Ombs in the arena. The first team to fill their Rocket with the necessary Bob-Ombs wins.
*Bob-Omb Blast Away - A new variant of the Minigame Bob-Omb Blast that had appeared in prior games, this is functionally more similar to the original than Bob-Omb Blast Off although features some new mechanics in the form of stage destruction. The goal of this mode is to knock out all other players by using Bob-Ombs, the only item obtainable in this mode. The player can once again carry up to ten Bob-Ombs although can sometimes acquire Red Bob-Ombs which have a larger blast radius and King Bob-Omb which only one can appear on the arena at any given time and has an enormous blast radius. In contrast to the original parts of each arena can also be damaged and destroyed if struck by a Bob-Omb this includes structures falling as well as the floor disappearing. The minigame has both a Solo and Team Mode option.
*Coin Runners - Returning from previous games, Coin Runners is a game mode that focuses primarily on picking up as many coins as possible and holding onto them, the minigame can be played in Solo Mode or Team Mode. While collecting coins the pool of items the player can get is relative to their position overall with the characters with the most coins getting the weakest item pool while those with the fewest coins getting stronger item pools.
*Shine Thief - Returning from previous games, Shine Thief sees players attempting to hold onto a Shine Sprite for a period of time, the game can be played in Solo or Team Mode and has two options for the timer being either a sustained timer or resetting timer which refers to whether the timer records how long the player had held the Shine Sprite for or not, sustained timer has a longer overall time required relative to resetting timer. The player with the Shine Sprite is slightly slower although their item pool is improved.
*Delivery Rush - A New Game Mode which sees players take on a delivery role where they must bring a particular item that is scattered across the arena to Lakitu who moves around the arena. The game is able to be played in both Solo Mode and Team Mode and can have both a Score and Time based system (i.e. a player wins when they reach a certain score or there is a timer). The various items that need to be delivered can vary wildly and some have helpful or hindering attributes, in addition characters can steal each others items assuming the thief isn't already carry the item, like in Balloon Battle this is done by ramming the target player with boosted speed.
MISSION MODE
Returning for the first time since its original appearance in Mario Kart DS, Mission Mode allows the player to tackle unique scenarios both on the Grand Prix Tracks and Battle Mode Tracks. Mission Mode is split into 45 Missions which are grouped into Nine Worlds (five Missions per World). Missions can vary significantly with some using mechanics not seen anywhere else in the game, every fifth level is a Boss level where the player must go up against a Boss Character, these are often similar to the ones seen in the original Mission Mode with some taking place on Grand Prix Tracks while others take place in Battle Mode Tracks and some using unique arenas of their own, the goal of each Boss Level is to knock out the Boss by depleting their health bar, this can be done by ramming them with boosted speed, knocking them into obstacles and hazards or attacking them with items.
The Game mode is able to be played as Single Player or Co-Op with a star denoting completion of that mission in each mode.
GAME MECHANICS
As with prior Mario Kart games, the core driving mechanics are fairly straight-forward and intended for a more casual audience.
CHARACTER & VEHICLE SELECTION
Before actually racing at all the player is able to select their Character and Vehicle. Characters are split into five Weight Categories which denote the types of vehicles they can drive with the second and fourth weight classes able to drive a mixture of the first & third and third & fifth weight classes respectively. The five weight classes are; Feather, Light, Medium, Cruiser and Heavy. Each Character has secret stats which cause them to vary slightly from one another within the same weight class, these stats are not directly shown to the player although can be inferred by picking two characters in the same weight class and having them choose the same vehicle composition which may show slight stat variation.
The Vehicle selection system has been completely overhauled in Mario Kart Wonderland resulting in somewhat of a mixture between the system in Mario Kart Wii and the one in Mario Kart 7 and Mario Kart 8. Players now select the Shell, Core and Paint Job of their vehicle. For all intents and purposes the Core is the only part of the vehicle now which affects stats with the Shell and Paint Job being purely visual. Shells and Paint Jobs are available to all characters while Cores are specific to each Weight Class. The Shell of the vehicle is the visual aspect being what that vehicle looks like while the Paint Job determines the colouration, all vehicles have a default colouration with additional paint jobs being unlockable.
DRIVING
Like with prior games the driving controls for Mario Kart Wonderland are functionally straight-forward and intended to be easy to make use of. The player is able to Accelerate (A-Button) and Brake (B-Button) as well as steer with the left control stick or D-Pad (Left and Right only). Players can also change their view to Third-Person View (default), Rear View and First-Person View with the X-Button. Drifting is able to be performed with the Right Shoulder Buttons (R or ZR) or the Y-Button as long as the player is also steering left or right respectively, when driving straight the player will instead hop which can be used to jump small gaps and dodge some obstacles. Pressing the Left Shoulder Buttons (L or ZR) will have the player beep their Horn or use an Item if they have one. Items can also be held behind the player by holding the Left Shoulder Button allowing them to be used defensively, the player can also press on the Left Joystick or D-Pad (Up and Down only) to swap between their Primary and Secondary Item Slots allowing the player to effectively hold up to three distinct items at once (two in slots and one while holding the Left Shoulder Button).
Alongside Drifting another technique players can use is Drafting which is performed by riding behind another character which causes a wind break to appear in front of the player which if sustained for a few seconds will give them a significant speed boost temporarily. A slight variation that appears in Mario Kart Wonderland is the introduction of the distinct Powerslide, a mechanic that is performed by initiating a Drift while at Boosted Speed. Powerslides are similar to Drifts however allow for much sharper turns and when the player ejects themselves from a powerslide will get a significant speed boost temporarily.
Returning from prior Mario Kart games are the terrain systems which allow the player to drive underwater, in the air and even in gravity defying manners. Driving underwater is functionally identical to how it served in prior games although gliding through the air has slightly changed with the player now able to perform dives and lifts by accelerating of braking allowing the player to more quickly approach the ground or glide for a longer distance. Perhaps the most changed mechanic is Anti-Gravity, in contrast to Mario Kart 8 where the mechanic was limited to certain sections of the track, in Mario Kart Wonderland, anti-gravity is constantly active allowing players to much more significantly adjust their position around the track, this is most notable in cylindrical sections of track where the player can now functionally drive all along the track. The anti-grav bumpers also return giving the player the same speed boost if struck however unlike in Mario Kart 8 hitting other players will not result in a speed boost anymore.
ITEM MECHANICS
Items are a core part of Mario Kart being obtained primarily from Item Boxes which are floating rainbow-coloured cubes located across each course track and battle arena. Items can vary wildly in functionality with some being minor advantages to significantly helping the player. In general the items a player can get are determined by their position within the race with higher positioned players (such as 1st) getting generally weaker items compared to lower positioned players (such as 16th). As mentioned prior, the player can effectively hold three items as once by holding the Left Shoulder Button, having an item in the reserve slot and running over an item box to generate a new item in the primary slot. An items use can also vary somewhat from item to item with some being single-use while others can be used multiple times before being consumed and others are used once but have a prolonged effect.
CHARACTERS
Like previous Mario Kart games, there are a large number of characters that players are able to select from. Unlike previous games however there is a significant emphasis put on reducing the overall fluff of the roster by making characters Alternates of one another, this is similar to what was seen in Mario Kart 8 where the various Yoshi and Shy Guy colour alts were not designated as their own character slots.
Though listed under the same character slot, some alt characters have slightly different stats to their base counterparts.
Character 	Character	Stats 	Unlock
Mario 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Mario 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 6 Boss of Mission Mode
Luigi 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Princess Peach 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Princess Peach 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in any Cup as Metal Mario
Wario 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Bowser 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Bowser 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Motley Bossblob
Bowser 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 8 Boss in Mission Mode
Donkey Kong 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Donkey Kong 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Donkey Kong
Baby Mario and Friends	100x100px	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Mario
Baby Mario and Friends	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Luigi
Baby Mario and Friends	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Princess Peach
Baby Mario and Friends	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Princess Daisy
Baby Mario and Friends	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Rosalina
Yoshi 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Princess Daisy 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Waluigi 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Koopa Troopa 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Koopa Troopa 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Koopa Troopa
Koopa Troopa 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Dry Bowser
Koopa Troopa 	 	Speed:Acceleration:Weight:Handling:Traction:	Win 5 Rounds in Battle Mode
Diddy Kong 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Banana Cup
Diddy Kong 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Diddy Kong
Shy Guy 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Flower Cup
Toad 	 	Speed:Acceleration:Weight:Handling:Traction:	Starting Character
Toad 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Mushroom Cup
Toad 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Toad
Toad 	 	Speed:Acceleration:Weight:Handling:Traction:	Use every Item available in Grand Prix at least once
Rosalina 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Star Cup
Birdo 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Yoshi
Hammer Bro. 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Shell Cup
Hammer Bro. 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Hammer Bro.
Hammer Bro. 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Fire Bro.
Hammer Bro. 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup's Reverse Mode
Hammer Bro. 	 	Speed:Acceleration:Weight:Handling:Traction:	Win 15 Rounds in Battle Mode
Pauline 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Globe Cup
Motley Bossblob 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Special Cup
Nabbit 	 	Speed:Acceleration:Weight:Handling:Traction:	Win 10 Rounds in Battle Mode
Tostarenan 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 2 Boss in Mission Mode
Shiverian 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 3 Boss in Mission Mode
Shiverian 	 	Speed:Acceleration:Weight:Handling:Traction:	Win 1st in Any Cup as Shiverian
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Buy the Clown Car Shell in the Shop
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Win 1st in Any Cup as Bowser Jr.
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Win 1st in Any Cup as Roy Koopa
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 4 Boss in Mission Mode
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Leaf Cup
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Knock another Racer off the track
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Use a Secret Path in any Race Track and come 1st
Bowser Jr. 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Lightning Cup
Broodals 	 	Speed:Acceleration:Weight:Handling:Traction:	Win as a Runner in Renegade Roundup or Mud Trooper Tag
Broodals 	 	Speed:Acceleration:Weight:Handling:Traction:	Win in Bob-Omb Blast Off or Bob-Omb Blast Away
Broodals 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 5 Boss in Mission Mode
Broodals 	 	Speed:Acceleration:Weight:Handling:Traction:	Win in Coin Runners or Shine Thief
Boo 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 7 Boss in Mission Mode
Boo 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Boo
Kamek 	 	Speed:Acceleration:Weight:Handling:Traction:	Win 25 Rounds in Battle Mode
Kamek 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup as Kamek
Wiggler 	 	Speed:Acceleration:Weight:Handling:Traction:	Beat World 1 Boss in Mission Mode
King Kaliente 	 	Speed:Acceleration:Weight:Handling:Traction:	Get Platinum in Any Cup
Chargin' Chuck 	 	Speed:Acceleration:Weight:Handling:Traction:	Get Gold in Any Cup
Petey Piranha 	 	Speed:Acceleration:Weight:Handling:Traction:	Get 1st in Any Cup's Mirror Mode
Mii 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in all Nitro Track and Retro Track Cups
Mii 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in all Nitro Track and Retro Track Cups
Mii 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in all Nitro Track and Retro Track Cups
Captain Falcon 	 	Speed:Acceleration:Weight:Handling:Traction:	Win Gold in the Falcon Cup
COURSE TRACKS
As with most prior Mario Kart games, Race Tracks are divided into Cups, of which each Cup has four Race Tracks. Race Tracks can vary in their design with most following a 3-Lap Course although there is some variation.
Key 	Key 	Key 	Key 	Key 	Key
 	 	 	 	 	
Small Jump 	Large Jump 	Underwater Segment 	Gliding Segment 	Accelerator Segment 	Launch Cannon
The track contains small jumps which can be tricked off, these are jumps that do not provide a speed boost when going up them	The track contains large jumps which can be tricked off, these are jumps that do provide a speed boost when going up them	One or more segments of this track are underwater and may be mandatory to complete the track	One or more segments of this track make use of the Glider and may be mandatory to complete the track	The track contains one or more segments with multiple Boost Panels in a series or pattern	The track contains a cannon which launches the racers
GRAND PRIX TRACKS
NITROUS TRACKS
Race Track 	Laps 	Features
Mushroom Cup 	Mushroom Cup	Mushroom Cup
Tiny-Huge Circuit 	3 Laps 	
Toadsworth's Archives 	2 Laps 	
Peach-Tea Falls 	3 Laps 	
Thwomplestone Wall 	1 Lap 	
Flower Cup 	Flower Cup 	Flower Cup
Blockstepper Parade 	3 Laps 	
Cheep-Cheep Rapids 	3 Laps 	
Cooligan Mountain 	3 Laps 	
Bramball Botanical 	3 Laps 	
Star Cup 	Star Cup 	Star Cup
Bullet Blitz Airships 	3 Laps 	
Boo's World 	1 Lap 	
Hammer Bro. Dojo 	2 Laps 	
Bowser's Crater Castle	3 Laps 	
Special Cup 	Special Cup 	Special Cup
Girder High-Rise 	3 Laps 	
Koopa Pyramid 	3 Laps 	
Dragaddon's Lair 	3 Laps 	
Rainbow Road 	3 Laps 	
RETRO TRACKS
Race Track 	Laps 	Features
Shell Cup 	Shell Cup 	Shell Cup
Mario Circuit [SNES] 	3 Laps 	
Sweet Sweet Canyon [WII U]	3 Laps 	
Shy Guy Bazaar [3DS] 	3 Laps 	
Toad Factory [WII] 	3 Laps 	
Banana Cup 	Banana Cup 	Banana Cup
Waluigi Pinball [DS] 	1 Lap 	
Daisy Cruiser [GC] 	3 Laps 	
Choco Mountain [N64] 	3 Laps 	
Boo Lake [GBA] 	3 Laps 	
Leaf Cup 	Leaf Cup 	Leaf Cup
Ribbon Road [GBA] 	3 Laps 	
Piranha Plant Slide [3DS] 	3 Laps 	
Maple Treeway [WII] 	3 Laps 	
Bowser's Castle [N64] 	2 Laps 	
Lightning Cup 	Lightning Cup	Lightning Cup
Cloudtop Cruise [WII U] 	3 Laps 	
Vanilla Lake [SNES] 	3 Laps 	
Wario Colosseum [GC] 	2 Laps 	
Rainbow Road [DS] 	3 Laps 	
BONUS TRACKS
Race Track 	Laps 	Features
Globe Cup 	Globe Cup 	Globe Cup
Yoshi Park [ARCADE] 	3 Laps 	
Bananan Ruins [ARCADE] 	3 Laps 	
Ninja Hideaway [MOBILE]	3 Laps 	
Dragon Driftway [WII U]	3 Laps 	
Falcon Cup 	Falcon Cup	Falcon Cup
Mute City 	5 Laps 	
Devil's Forest 	3 Laps 	
Cosmo Terminal 	5 Laps 	
Outer Space 	7 Laps 	
BATTLE MODE TRACKS
Battle Courses 	Battle Courses 	Battle Courses 	Battle Courses 	Battle Courses 	Battle Courses 	Battle Courses 	Battle Courses
 	 	 	 	 	 	 	
 	Crystal Cross 	Kettlepot Volcano 	Switchback 	Octa-Go-Go! 	Twisted Cobweb 	Waterfall Island 	
 	 	 	 	 	 	 	
Battle Course 1 [SNES]	Double Deck [N64]	Battle Course 4 [GBA]	Pipe Plaza [GC]	Palm Shore [DS]	Chain-Chomp Roulette [WII]	Honeybee Hive [3DS]	Dragon Palace [WII U]
VEHICLES
Mario Kart Wonderland changes the Kart system from prior Mario Kart games. The selection process has players select parts of the vehicle; Shell, Core and Paint Job. Unlike prior games only the Core affects the vehicle stats which act like Mario Kart Wii. The Shell and Paint Job are cosmetic affecting the vehicle's appearance and colour.
Although, the Shells are generally cosmetic, they are also grouped into classes. Classes of shells have unique qualities giving them effects other than their stats. There are six vehicle classes; Kart, Bike, ATV, Rocket, Gyrocopter and Quadbike.
* Karts - The standard vehicle, balanced with no unique effects.
* Bikes - Capable of performing wheelies and having a smaller hit box. They lack the second level of drift turbos and are lighter than other vehicles using the same stats.
* ATVs - Better at handling off-road terrain and having a short spin-out time. This is in exchange for an inferior road speed and worse turning angle.
* Rockets - Faster than other vehicles by comparison, especially on straight road sections. Their turning radius is far larger than any other vehicle and so often need to brake when turning. Rockets also have a longer spin-out than other vehicles.
* Gyrocopters - Unique in that they do not touch the track and as a result aren't affected by some hazards. Gyrocopters also don't get a penalty from driving off-road, but this is at a reduced speed. Gyrocopters also have a faster gliding speed, but slower underwater speed.
* Quadbikes - Quadbikes have the smallest frame of all vehicles and can take much sharper turns. They suffer from being lighter than other vehicles and slide on slippery surfaces.
Vehicle stats have five categories; Speed, Acceleration, Weight, Handling and Traction. Cores fall into weight classes which denote which characters can use them. Shells and Paint Jobs are available to all characters regardless of weight class. Below is a list of each vehicle part with associated stats for the Cores;
SHELLS
Shells 	Shells 	Shells 	Shells 	Shells 	Shells 	Shells
Karts 	Karts 	Karts 	Karts 	Karts 	Karts 	Karts
Autumn Fuzzler 	B-Dasher 	Banisher 	Bruiser 	Cheep Charger 	Chincho Sarcophagus 	Circuit Special
Classic Dragster 	Cosmic Chaser 	Daytripper 	Decorated Coach 	DK Jumbo 	Draglet Tower 	Egg 1
Flame Flyer 	Goo-Goo Buggy 	Gushen Aquarium 	Jurassic Explorer 	Koopa Dasher 	Magmaargh Mantle Mk.I	Mushmellow
Parade Kart 	Piranha Pipe 	Piranha Prowler 	Prancer 	Pseudo-Sherm 	Rhino Rider 	Standard Kart
Tri-Speeder 	Tri-Speeder 	Uproot Deeproot 	Waddlewing Logger 	Wario Cruiser 	Wild Wing 	Wild Wing
Bikes 	Bikes 	Bikes 	Bikes 	Bikes 	Bikes 	Bikes
Big Top Skipsqueak	Bullet Bike 	Dash Pepper Patch 	Dolphin Dasher 	Dragoneel Rider 	Flame Runner 	Gold Coin Roller
Ice Breaker 	Jet Bike 	Jet Bubble 	Magikruiser 	Moonlight Eclipse	Mr. Scooty 	Phantom
Pokio Chopper 	Quacker 	Scaredy Rat Runner	Shooting Star 	Standard Bike 	Sugarscoot 	Tropical Wiggle-Waggle
Wario's Bike 	Wario's Bike 	Wario's Bike 	 	Zipper 	Zipper 	Zipper
ATVs 	ATVs 	ATVs 	ATVs 	ATVs 	ATVs 	ATVs
4 Wheel Cradle 	Astro-Gravometrica	Bone Rattler 	Chomp Chomp Roller	Conkdor Crest 	Fire Buggy 	Huckit Shell Fort
Koopa King 	Piranha Thornside 	Spine Shell Castle	 	Standard ATV 	Tiny Titan 	Wild Wiggler
Rockets 	Rockets 	Rockets 	Rockets 	Rockets 	Rockets 	Rockets
Barrel Rocket 	Blue Falcon 	Bullet Blaster 	Bumble V 	Coin Coffer Bank 	Giga-Digga 	Mecha Monster
Moon Rabbit Carrot	Poltergust G-00 	Sky Unagi 	 	Standard Rocket 	Super Blooper 	Ty-Foo Boom
Gyrocopters 	Gyrocopters 	Gyrocopters 	Gyrocopters 	Gyrocopters 	Gyrocopters 	Gyrocopters
Cloud 9 	Cluckboom-Boom 	Cluckboom-Boom 	Koopa Car 	Landship 	Landship 	Mach 8
Standard Gyro 	Standard Gyro 	Stingby Hive 	Stingby Hive 	Stingby Hive 	Topman UFO 	Topman UFO
Quadbikes 	Quadbikes 	Quadbikes 	Quadbikes 	Quadbikes 	Quadbikes 	Quadbikes
Biddybuggy 	Block-Attack Quad 	Block-Attack Quad 	Bolt Buggy 	Clanky Kart 	Clanky Kart 	Mandibug Muncher
Mini-Mush Ring 	Mini-Mush Ring 	Standard Quadie 	Standard Quadie 	Standard Quadie 	Tanooki Tail-Chaser 	Tanooki Tail-Chaser
CORES
Core 	Stats	Stats 	Stats 	Stats 	Stats 	Weight Class
Core 	Speed	Accel.	Weight	Handling	Traction	Weight Class
Bob-Omb Core 	 	 	 	 	 	Light Only
Mushroom Core 	 	 	 	 	 	Light Only
Fuzzy Core 	 	 	 	 	 	Light Only
Star Bit Core 	 	 	 	 	 	Light Only
Koopa Shell Core 	 	 	 	 	 	Light Only
Blooper Core 	 	 	 	 	 	Light & Middle
Flurry Core 	 	 	 	 	 	Light & Middle
Tanuki Core 	 	 	 	 	 	Light & Middle
Cloud Core 	 	 	 	 	 	Light & Middle
Cheep-Cheep Core 	 	 	 	 	 	Light & Middle
Tryclyde Core 	 	 	 	 	 	All
Fire Flower Core 	 	 	 	 	 	All
Egg Core 	 	 	 	 	 	All
Ice Flower Core 	 	 	 	 	 	All
Rex Core 	 	 	 	 	 	All
Porcupuffer Core 	 	 	 	 	 	Middle & Heavy
Bullet Bill Core 	 	 	 	 	 	Middle & Heavy
Draggadon Core 	 	 	 	 	 	Middle & Heavy
Super Star Core 	 	 	 	 	 	Middle & Heavy
Pokey Core 	 	 	 	 	 	Middle & Heavy
Banzai Core 	 	 	 	 	 	Heavy Only
Chain-Chomp Core 	 	 	 	 	 	Heavy Only
Bowser Core 	 	 	 	 	 	Heavy Only
Thwomp Core 	 	 	 	 	 	Heavy Only
Piranha Plant Core	 	 	 	 	 	Heavy Only
PAINT JOBS
Paint Jobs are colour options for the player to select for their vehicle. The player must select three Paint Jobs for their vehicle. These are the primary, secondary and tertiary colours. The three Paint Jobs chosen can be the same colour or different colours. Some Paint Jobs are available from the beginning while others are unlockable.
Paint Jobs 	Paint Jobs 	Paint Jobs 	Paint Jobs 	Paint Jobs
Starting Paint Jobs 	Starting Paint Jobs 	Starting Paint Jobs 	Starting Paint Jobs 	Starting Paint Jobs
Plumber's Red 	Plumber's Green 	Royal Pink 	Greedy Yellow 	Tyrant Black
Jungle Brown 	Dinosaur Green 	Desert Orange 	Trickster Purple 	Koopa Green
Toadstool Red 	Goomba Brown 	Cheep-Cheep Red 	Stingby Yellow 	Bullet Bill Steel
Boo White 	Chain Chomp Steel 	Thwomp Gray 	Underground Blue 	Lava Bubble Orange
Piranha Green 	Blooper Black 	Flurry White 	Pokey Orange 	Boomerang Blue
Unlockable Paint Jobs	Unlockable Paint Jobs	Unlockable Paint Jobs	Unlockable Paint Jobs	Unlockable Paint Jobs
Silver Metal 	Pink-Gold Metal 	Super Bell Orange 	Bone White 	Funky Yellow
Cosmic Blue 	Dry Gray 	Mecha Green 	Diddy Red 	Dixie Pink
Shy Guy Red 	Toadette Pink 	Wiseman Brown 	Birdo Pink 	New Donk Red
Carnival Metal 	Thief's Purple 	Shiver White 	Magikoopa Blue 	Wiggle-Wiggle Yellow
Octoomba Blue 	Falcon Blue 	Urchin Purple 	Spike Green 	Ka-Thunk Metal
MISSION MODE
Mission Mode returns for the first time since Mario Kart DS. The mode allows players to take on challenges using the Grand Prix and Battle Mode tracks. Within Mission Mode there are Nine Worlds each with Five Missions including a Boss. The player unlocks the Worlds be completing the prior worlds. Players can choose at two points which Worlds they want to tackle in the cases of Worlds 3 & 4 and 6 & 7. Defeating the boss of each World will also unlock a new Driver for players. World 9 is an exception to this as defeating the World 9 Boss instead unlocks the Jukebox.
Missions have a pre-requisite to complete with each focusing on an aspect of driving. Boss Missions by contrast are generally longer and focus around the boss itself.
Below is a list of the Missions in Mission Mode;
MISSIONS
Mission 	Mission 	Goal 	Location
WORLD 1Rolling Greens 	Around the Mushroom Ring 	Race through the five Goals in order 	Tiny-Huge Circuit
WORLD 1Rolling Greens 	Shy Guy 500 	Complete a Lap in First 	Shy Guy Bazaar [3DS]
WORLD 1Rolling Greens 	Balloon Target Practice 	Pop all the Balloons with Mushrooms or Green Shells 	Battle Course 1 [SNES]
WORLD 1Rolling Greens 	Circuit Tyrant 	Knock out Mario before he completes a lap without losing your Balloons	Mario Circuit [SNES]
WORLD 1Rolling Greens 	BOSSGiga-Chomp 	Get to the end before the Giga-Chomp squashes you 	Thwomplestone Wall
WORLD 2Alpine Rapids 	Sherm Target Practice 	Hit all the Targets within the Time Limit 	Octa-Go-Go!
WORLD 2Alpine Rapids 	Cheep-Cheep Frenzy 	Knock Out 10 Cheep-Cheeps and complete a Lap 	Cheep-Cheep Rapids
WORLD 2Alpine Rapids 	Light in the Darkness 	Light all the Torches while avoiding the Boos 	Boo Lake [GBA]
WORLD 2Alpine Rapids 	Greatest Choco-Miner 	Complete a Lap in 1st and have the most Choco-Blocks 	Choco Mountain [N64]
WORLD 2Alpine Rapids 	BOSSDon Cooligan 	Knock out Don Cooligan and his gang before completing three Laps 	Cooligan Mountain
WORLD 3Mushroom Castle 	Grand Parade Stowaway 	Catch MIPS the Rabbit before completing a Lap 	Blockstepper Parade
WORLD 3Mushroom Castle 	Overdue Panic 	Collect 25 Lost Books while avoiding the Bookends 	Toadsworth's Archives
WORLD 3Mushroom Castle 	Hydrophobia 	Complete the race in 1st, don't touch any Water 	Daisy Cruiser [GC]
WORLD 3Mushroom Castle 	Conveyer Belt Crash 	Break all 12 Item Boxes while avoiding the Fake Item Boxes 	Toad Factory [WII]
WORLD 3Mushroom Castle 	BOSSRescue V Squad 	Hold onto the Shine Sprite for 30 Seconds 	Ninja Hideaway [MOBILE]
WORLD 4Koopa Outpost 	Pipeway Cleanout 	Race through the eight Goals in order while avoiding the enemies 	Piranha Plant Slide [3DS]
WORLD 4Koopa Outpost 	Breaking the Bank 	Collect 100 Coins while avoiding the Chain Chomp 	Chain-Chomp Roulette [WII]
WORLD 4Koopa Outpost 	Infiltration at the Dojo 	Complete a Lap in 1st while avoiding the other racers 	Hammer Bro. Dojo
WORLD 4Koopa Outpost 	Switchback Rally 	Perform 8 Drift Mini-Turbos in the Time Limit 	Switchback
WORLD 4Koopa Outpost 	BOSSBowser Jr. & the Koopalings	Complete 2 Laps in 1st 	Bowser's Crater Castle
WORLD 5Relic Land 	Curse of the Golden Pyramid 	Collect 32 Coins while avoiding the Chinchos 	Koopa Pyramid
WORLD 5Relic Land 	Lakitu Storm 	Complete a Lap while avoiding the Spinies 	Cloudtop Cruise [WII U]
WORLD 5Relic Land 	Krazy for Bananas 	Complete the Lap in 1st 	Bananan Ruins [ARCADE]
WORLD 5Relic Land 	Master of the Palace 	Knock out all the other racers within the time limit 	Dragon Palace [WII U]
WORLD 5Relic Land 	BOSSGobblegut 	Complete a Lap while avoiding Gobblegut's attacks 	Dragon Driftway [WII U]
WORLD 6High-Rise Mountain 	Quick Turns Trial 	Race through the twelve Goals in Order 	Double Deck [N64]
WORLD 6High-Rise Mountain 	Big Thwomp Cleanout 	Knock out all nine Thwomps within the Time Limit 	Bowser's Castle [N64]
WORLD 6High-Rise Mountain 	25m 	Knock out Donkey Kong before completing a Lap 	Girder High-Rise
WORLD 6High-Rise Mountain 	Explosive Cargo Onboard 	Complete a Lap without hitting any Boxes 	Bullet Blitz Airships
WORLD 6High-Rise Mountain 	BOSSSultan Guy the Great 	Complete a Lap in 1st with the most Coins 	Wario Colosseum [GC]
WORLD 7Shimmerlight Canyon	Sweet Tricks 	Drive through all five Donuts within the Time Limit 	Sweet Sweet Canyon [WII U]
WORLD 7Shimmerlight Canyon	Entangled Slide 	Complete the Lap in 1st and perform 3 Powerslides 	Ribbon Road [GBA]
WORLD 7Shimmerlight Canyon	Gushens in the Flowers 	Complete a lap while avoiding the Gushens 	Peach-Tea Falls
WORLD 7Shimmerlight Canyon	Haunted Drifts 	Perform a Drift for 10 Seconds 	Boo's World
WORLD 7Shimmerlight Canyon	BOSSJackpot Mecha 	Collect 100 Coins by attacking Jackpot Mecha 	Waluigi Pinball [DS]
WORLD 8Stewing Woods 	Ambush Attack! 	Last 2 Minutes with at least one of your Balloons 	Battle Course 4 [GBA]
WORLD 8Stewing Woods 	Topzy-Turvy Bramballs 	Get to the Finish backwards while avoiding the Bramballs 	Bramball Botanical
WORLD 8Stewing Woods 	Mushroom Hunt 	Collect all 8 Mushrooms while avoiding Poison Mushrooms 	Maple Treeway [WII]
WORLD 8Stewing Woods 	Bob-Omb Delivery 	Complete a Lap without getting burned 	Dragaddon's Lair
WORLD 8Stewing Woods 	BOSSGiga Bowser 	Knock out Giga Bowser within the Time Limit 	Kettlepot Volcano
WORLD 9Comet Observatory 	Groovy Yoshi Rally 	Complete the Lap in 1st 	Yoshi Park [ARCADE]
WORLD 9Comet Observatory 	Outrageous Octoombas 	Knock Out all 24 Octoombas within the Time Limit 	Outer Space
WORLD 9Comet Observatory 	Mondo Cruising Tricks 	Complete the Lap in 1st and perform 12 Drift Mini-Turbos 	Rainbow Road [DS]
WORLD 9Comet Observatory 	Tubular Triple Attack 	Complete 3 Laps in 1st without losing your Balloons 	Cosmo Terminal
WORLD 9Comet Observatory 	BOSSFunky Cosmic Clone 	Complete 3 Laps in 1st and have the most Star Bits 	Rainbow Road
ITEMS
Below are a list of items in Mario Kart Wonderland, items fall into one of two categories; Regular Items and Special Items. Regular Items are obtainable by all characters whereas Special Items are only obtainable by one of a handful of characters and are typically more powerful than most Regular Items.
Regular Items 	Regular Items 	Regular Items 	Regular Items 	Regular Items
 	 	 	 	
Mushroom 	Triple Mushrooms 	Golden Mushroom 	Poison Mushroom 	Bubble
Gives the user a Speed Boost 	Gives the user a Speed Boost (can be used three times) 	Gives the user a Speed Boost (can be used multiple times within a limited time frame) 	Slows down anyone who makes contact 	Protects the user from one potential spin-out
 	 	 	 	
Super Star 	Coin 	Double Cherry 	Fake Item Box 	Super Bell
Gives the user invulnerability for a short period of time 	Gives the user between one and three Coins 	Creates a duplicate of the user which can negate the effect of a hazard, the clone disappears if they get too far away 	Creates a stationary obstacle intended to look like an Item Box 	Rings three times deflecting nearby hazards
 	 	 	 	
Green Shell 	Red Shell 	Triple Green Shell 	Triple Red Shell 	Spiny Shell
When thrown travels in a straight line, bouncing off up to three walls 	When thrown homes in on the racer ahead of the user 	When thrown travels in a straight line, bouncing off up to three walls (can be used three times) 	When thrown homes in on the racer ahead of the user (can be used three times) 	When thrown will fly towards 1st place and unleash an explosion
 	 	 	 	
Banana 	Triple Bananas 	Lightning 	Thunder Cloud 	Blooper
Can be thrown or placed, causes racers to spin-out if they make contact 	Can be thrown or placed, causes racers to spin-out if they make contact (can be used three times) 	Electrocutes all racers ahead of the user causing them to shrink for a short period of time 	Temporarily speeds up the user, can be passed to other racers by making contact, once the cloud strikes the holder of the item will shrink for a short period of time 	Sprays all racers ahead of the user with Ink making it difficult to see, the ink clears after a short period of time
 	 	 	 	
Boo 	Bob-Omb 	Banzai Bill 	POW Block 	Super Horn
Steals an item from another racer for the user 	Can be Thrown or Placed, explodes after a few seconds, can be held to cook making it explode sooner although holding for too long will cause it to explode on the user 	Rockets the user across the track at an extreme speed for a short period of time 	Causes a spin-out to any racer ahead of the user who is touching the ground, a forewarning is shown before impact 	Can be used to deflect any oncoming projectile including the Spiny Shell
 	 	 	 	
Boomerang Flower 	Piranha Plant 	Poison Piranha Plant 	Trapeetle 	Gushen
When thrown travels in a straight line for a set distance before returning (can be used three times) 	For a short period of time a Piranha Plant appears on the front of the user's vehicle and attacks other drivers and removes hazards in front of the user 	For a short period of time a Poison Piranha Plant appears on the front of the user's vehicle and spits poisonous goo that causes anyone who impacts it to spin-out and have reduced speed, the goo disappears after a short period of time	When placed will wait on the track for a target before grabbing them and holding them, slowing their speed, after the target gets out of range the Trapeetle lets go, the hazard disappears either after a short period of time or after it ensnares a target	When placed will create a geyser in the location the Gushen is placed which causes racers to spin-out, the hazard disappears if the Gushen is run over while not atop the geyser
 	 	 	 	
Sherm 	Blurker Wall 	Brolder 	Hop-Chop 	Ty-Foo
For a short period of time, a cannon on the front of the User's vehicle fires cannonballs which travel in a straight line until they impact a target or wall 	When thrown, creates a wall that causes anyone who attempts to pass through it to spin-out, the wall extends and recedes in a horizontal direction and can be jumped over, the hazard disappears after a short period of time 	When thrown travels in a straight line bouncing off walls, will only break when it impacts a racer or falls into a chasm, when the Brolder impacts a driver it explodes 	The user is sprung up into the air, deploying their glider giving them increased speed until they land 	For a short period of time, a Ty-Foo appears on the back of the user's vehicle and blows a powerful wind which pushes other drivers away as well as some hazards
Special Items 	Special Items 	Special Items 	Special Items 	Special Items
 	 	 	 	
All-Form MushroomToad, Toadette, Toadsworth 	Super PickaxCaptain Toad 	Protective HeartPrincess Peach, Princess Daisy, Baby Peach, Baby Daisy 	Spiked WreckerMetal Mario, Pink Gold Peach 	Retro Barrel VolleyPauline
For a short period of time all hazards that make contact with the user become Mushrooms which give the user a Speed Boost 	A Super Pickax appears on the front of the user's vehicle, each time it swings it releases an explosion which destroys nearby hazards and causes a spin-out on nearby racers 	For a short period of time a series of hearts rotate around the user protecting them from most hazards, this has the longest duration of any protective item 	The user becomes a giant rolling spiked ball that has increased speed and bounces off walls without losing speed 	The user throws barrels from their vehicle which upon impact with a racer or wall cause an explosion of small bananas that scatter across the race track
 	 	 	 	
Giant FormMotley Bossblob 	Raging RushWiggler, Chargin' Chuck 	Launch StarRosalina, Baby Rosalina 	Golden Road HogWario 	JaxiTostarenan
The user becomes giant with a slight speed boost, they flatten any other racer they hit and release shockwaves which cause nearby drivers to spin-out 	The user becomes extremely fast although making turns is made more difficult 	Rockets the user forwards, performing stunts while in flight unleashes shockwaves which knock other racers away 	The user becomes golden in colour and turns any hazards that make impact with them into Coins 	The user gains a significant speed boost and is able to perform near hairpoint turns although has an exponential acceleration as a result
 	 	 	 	
Barrier ShellKoopa Troopa, Paratroopa, Dry Bones, Mechakoopa 	Bowser's ShellBowser, Dry Bowser, Bowser Jr. 	Fury BowserMeowser 	Homing EggYoshi, Birdo 	PhantoShy Guy
Protects the user from all incoming attacks, has a set amount of health before breaking rather than being on a timer 	When thrown travels in a straight line, it slightly homes in on nearby racers and can bounce off walls up to sixteen times 	The user becomes giant with a slight speed boost, pillars that behave as walls rain down around the user potentially blocking or crushing nearby racers 	When thrown homes in on the racer ahead of the user, when struck the egg releases up to nine regular items 	When thrown homes in on every racer ahead of the user hitting them causing them to spin-out, each racer it hits also generates a small explosion that becomes larger the more racers Phanto hits destroying nearby hazards
 	 	 	 	
Giant BananaDonkey Kong, Diddy Kong 	Ponytail TwisterDixie Kong 	Funky SurfboardFunky Kong 	Thunder WavesSumo Bro. 	Octogoomba RingKing Kaliente
Can be thrown or placed, causes racers to spin-out if they make contact 	Creates a vortex around the user which pulls and pushes nearby racers, those that get too close get a spin-out 	The user creates a wake of water that destroys hazards and pushes other racers away for a period of time 	The user generates shockwaves that extend out from their vehicle, racers hit by these shockwaves will shrink similar to being struck by lightning 	A protective ring of Octogoombas surround the user shooting rocks in all directions, when a hazard impacts an Octogoomba it disappears, the ring also disappears after a period of time
 	 	 	 	
Boolette RingBooKing Boo 	Bob-Omb RallyWaluigiHariet 	Bullet Bill CannonRoy Koopa 	Chain ChompBaby MarioBaby LuigiIggy Koopa 	Thieving BagNabbit
When used this item randomly swaps every item between all racers, aside from guaranteeing the user gets two items all other items are completely randomly shuffled 	Can be Thrown or Placed, explodes after a few seconds, the last Bob-Omb has an increased explosive range (can be used up to twelve times) 	Can shoot Bullet Bills that travel extremely fast in a straight line, the Bullet Bills have a slight homing effect and explode when they hit a racer or wall 	Carries the user at high speed along the race track knocking any other racers away, the Chain Chomp will home in on nearby drivers to hit them if it can and has a slightly longer duration than a Banzai Bill 	The user carries a large knapsack behind their vehicle, any hazards and items that make contact with the user become pocketed in the knapsack, after the timer expires the best items are given to the user in their item slots (assuming the item slots do not already have items occupying them)
 	 	 	 	
Fire FlowerMario, Fire Bro. 	Ice FlowerIce Bro. 	Thunder FlowerLuigi 	HammerHammer Bro. 	Homing BoomerangBoomerang Bro.
The user can hurl Fireballs which bounce along the ground at high speed, racers hit are spun-out, they can be hurled extremely quickly 	The user can hurl Iceballs which bounce along the ground, racers hit become frozen causing them to slide until they break free, after three bounces if the Iceball hasn't hit anything it leaves behind a slippery ice puddle 	The user can hurl Thunderballs which bounce along the ground, racers hit shrink similar to being hit by Lightning 	The user can hurl Hammers which have a long arc, when they impact a racer or the ground they explode releasing a shockwave that can destroy nearby hazards and cause nearby racers to spin-out 	When thrown homes in on nearby drivers for a set distance before returning (can be used six times)
 	 	 	 	
Airship BombardMorton Koopa Jr. 	Top-Hat SpinoutTopper, Rango 	Bouncing WaveShiverian, Shiverian Elder, Lemmy Koopa 	Wand MagicLarry Koopa, Ludwig Von Koopa 	Wild CardKamek, Kamella
A miniature Airship rotates around the user's vehicle firing Bob-Ombs and Bullet Bills at racers that pass nearby, it can also tank a hit from a Spiny Shell although this destroys the Airship in the process	The user throws a number of spinning top hats which bounce around the race track, other racers who get impacted by the Top Hats will Spin-Out, Topper's version of this attack has smaller hats but more while Rango's has larger but fewer hats	A bouncy ball appears below the user's vehicle, each bounce releases a shockwave which pushes nearby drivers away and destroys hazards, the user can also perform tricks while bouncing to get a speed boost 	The user can fire magical blasts which travel in a straight line, if they impact a driver they will cause a random negative effect 	Generates a circle of nine items around the user; a Coin, Mushroom, Green Shell, Red Shell, Bob-Omb, Bubble, Banana, Fake Item Box and Super Star
 	 	 	 	
CookatielSpewart 	Ring-SwingWendy O. Koopa 	Piranha Goo StormPetey Piranha 	Full BlastMii 	Boost EnergyCaptain Falcon
Summons the Cookatiel which flies around the user's vehicle spewing lava onto the track either ahead of the user or targeting nearby racers, making contact with the lava will cause a wipe out 	The user hurls an electrified ring that latches onto nearby racers slowing them down while speeding the user up, the effect has a limited range but can latch onto multiple racers which stacks the speed boosts for the user 	A rainstorm around the user that lays down globs that become Polluted Piranha Plants that behave like a stationary version of the Potted Piranha Plant although will not attack the user, they disappear after a period of time 	The user fires a giant laser beam from the front of their vehicle, the laser dissipates after a certain range, racers hit by the laser will spin-out 	The user receives a significant boost of speed and while in a speed boost will gain mini-turbos from impacting other racers, unlike other speed boosts a meter is shown indicating how much booster fuel the user has left rather than a timer
TRIVIA
*This is the first Mario Kart game developed exclusively for the Nintendo Switch as Mario Kart 8 Deluxe was a port of Mario Kart 8 for the Nintendo Wii U
*The game takes some inspiration from F-Zero GX with its implementation of Anti-Gravity as well as the even higher number of playable characters during a single race
**This is also reflected by the inclusion of the Falcon Cup which remakes tracks from the mainline F-Zero games
*The racetrack Outer Space marks the second time in the Mario Kart series a track has 7 Laps, the first being Baby Park in Mario Kart: Double Dash, the seven laps in Outer Space are unique as each lap shifts up the racetrack's obstacles and boosters making it extremely unpredictable as the order of each obstacle set is random aside from the first and last laps
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