Warmog Forest

In peaceful times, the forest of Warmog was like every other. Populated by squirrels, hedgehogs, large bears, wolves and deer fiends, it's now fallen victim to the inevitable war.
Half of the forest is being overrun by the Witchelven war machine, with demons and knights patrolling its grounds, and the other half is occupied by militia forces of the refugee city of Äelar'Ra, reinforced by Azanneese soldiers from Hasteria.
The Witch Elves would have swept Warmog and Äelar'Ra in full force by now, but there are rumours circulating around the Witchelven camp that many turncloaks have made refugee in Äelar'Ra, supplying the refugees and escaped slaves with valuable information concering their millitary plans.
== History ==
Warmog is a forrested area that used to extend much more to the south (into Hasteria) and the west (into Stymphalia), although firstly the southern human migrations, and secondly the Azaneese expansion to the north, led to a large increased need of both logging and arable land. This resulted in large parts of the forest being cut down, and its surrounding area being implemented in the Äelar'Ra province of the Azan Empire.
For long, the Äelar'Rans had established ranger patrols in the forest, which only increased alonside the Witchelven Empire's ambitions. One night, the Witch Elves swooped out of nowhere and took large swathes of the southern portion of the forest, using it as fuel towards their war machine, building many siege engines out of the trees. The Witch Elves remain in Warmog as of now, planning their next moves in great detail, while the people of Äelar'Ra watch from within the northern end of the forest.
== Settlements ==
No settlements are present within the forest, apart from the occasional logging camp or forest barracks, although many towns can be found to the north of the forest, in closer proximity to Äelar'Ra.
Category:Geographic location
Category:Giantstep