Hospital

"This one is a little different, no mutants... no raiders. However there is something here that can hear you, but can't see you"
The Hospital is an area in the game that can be explored during Expeditions. The difficulty of the Hospital is Medium.
== Appearance ==
The area is an abandoned and run-down hospital devastated by the nuclear blast. It is a claustrophobic cluster of hallways, with stretchers, wheelchairs, and heaps of trash scattered across the dense halls. Many sections have their lights busted or dropped from the ceiling, meaning a flashlight is required to explore them.
At the entrance, there is 2 lines of text written in blood on the walls, hinting at the creature's abilities. 
== Threats ==
The Hospital consists of only one danger, the Hospital Abomination. It can run at immense speeds, and attacks with heavy damage at insane speeds, basically one-shotting players. However, it is blind, and is entirely reliant on it's hearing to detect intruders to it's place. It's not killable or hittable .When the Abomination hears noise, it will charge to the spot where the sound was generated, linger around for a few seconds, before wondering away. The player(s) have a multitude of ways of generating noise.
==== Player Movement ====
While moving around in the hospital when the creature isn't around is completely safe; doing so when it's close by is a death sentence. The Abomination isn't attracted to you moving the camera around, so it's safe to look around, even when it's near.
==== Broken Glass ====
Across the Hospital, there are several piles of broken glass. Being in a dimly lit Hospital and on the floor, it can be quite hard to actually spot it, so be cautious when moving around. If a player steps on the glass, a light shattering sound will be heard, and the Abomination will be attracted to the area.
==== Tripwire Traps ====
There are several wires laying across the Hospital. These wire are connected to a red electrical wire, that connects to a megaphone. While the tripwire is quite faint and hard to see, the bright red electrical wire will make it clear that the trap is nearby. Tripping one of these wires will cause a loud blaring sound to play, attracting the Abomination to the area.
== Tips ==
* Bringing a flashlight is recommended due to the fact that it hard to see you need to look at the ground and locate the glass shards and the tripwire so you do not trigger any sounds.
* It takes three hits for the Abomination to kill a fully healed player but if you are low on hp depending it can take two or one hit to kill you so heal yourself before heading to Hospital.
* Players that are experienced in the Hospital location should go there any players who is not confident or don’t know what to do they should stay at the Bunker.
* This should be stated but do not move when the Abomination is near they can easily shred anyone HP and kill them. You can detect them by there movements and there clicking sounds they make.
* The clicking sounds it makes are extremely similar to those of clickers from The Last of Us.
* If you and your friend are close to the Abomination, and your friend is closer than you, avoid moving to prevent accidentally causing harm. The Abomination prioritizes targeting the closest individual, and moving might inadvertently put your friend at risk.
* The Abomination will not attack when alarmed by broken glass or a tripwire if you aren't too close when it arrives, so if you trip them you wont always die
Category:Expedition Locations