Super Smash Bros. Duality

Super Smash Bros. Duality, known in Japan as グレートフレイスマッシュブラザーズ：スマッシュの双対性 Great Fray Smash Brothers: Duality of Smash and formerly titled Super Smash Bros. Dark Forces, is the seventh installment of the Super Smash Bros. series.
The game received the name Duality as a homage to the importance of appreciating age-old traditions that work for the series while simultaneously shattering the boundaries that may not work as well moving forward. The game's director, , believes that massive revitalization of the fighters and content that Smash fans have grown accustomed to for several years will prove to be helpful for the beloved franchise in the grand scheme of things, especially in the inevitable post-Ultimate era where a lot of content will have to be cut. Thus, Duality is intended to serve as a bridge between the era of Melee, Brawl, and Smash 4 and the post-Ultimate era; almost all series veterans join a massive amount of newcomers, with several veterans gaining some major tweaks and select fourth-party characters joining the fray.
==Intro Movie==
The intro begins with four lasers slicing out the four chunks of the classic Super Smash Bros. symbol, leaving a cross in the middle and setting the chunks themselves on fire, as a homage to the announcement teaser for Super Smash Bros. Ultimate. We zoom into the cross as the screen flashes white. After the white fades out, we catch a view of a massive, flowing cosmos of 0's and 1's, and a zoom in warps us to a massive coliseum not unlike the one seen at the beginning of Melee's intro.
Trophies of Mario and Sonic are dropped into the battlefield, and the two fighters are summoned in a glowing mist of binary. They glare at each other before charging for their attacks; Mario swings his cape as Sonic uses a Spin Dash and jumps over him, boosting towards him as Mario slings his hat to stop the hedgehog. Sonic leaps over the hat, and we see Cappy's eyes look up at him with shock.
We then see Samus and Fox taking on Ridley in what appears to be Frigate Orpheon. Donkey Kong and King K. Rool growl at each other over bananas, as Banjo & Kazooie look at them nervously. Meanwhile, Link, Ike, Shulk, and Cloud confront the demon Ganon, who aims his trident at them with fury.
In a Pokémon stadium, Pikachu, Greninja, Incineroar, and Serperior all pop out of Pokéballs and pose for the camera, before being interrupted by Bowser, who tries to attack them as Incineroar stands his ground.
Ness and Lucas duel in Magicant, and Wario rides past them both on his motorcycle, causing them to fall off the cloud. They are caught by Captain Falcon, who is chasing down Deathborn on his F-Zero machine, the Blue Falcon.
Bayonetta and Dante fire rapidly at each other with their pistols, as Wryn sits on a couch eating popcorn.
Mama prepares a fantastic meal for Kirby, Yoshi, and Pac-Man, but King Dedede steals the food, leaving the four of them to chase after him. Isaac and Shadow cross their arms with frustration as Piranha Plant holds a trophy, laughing.
The audience cheers at a boxing ring as Little Mac and Ryu brawl, with Pauline and MC Adore performing in the background.
Shantae walks out of her lighthouse and finds Pit and Sora fending off an army of Heartless. As she joins the battle, she sees a strange darkness swarming the bayside.
Simon and Snake enter a dimly lit temple where they encounter a large sword with a bulging eye at its side. They hear stomping, and Nightmare pulls Soul Edge out of the floor and yells with rage, swinging at them with one wide slash.
We cut back to the fight with Mario and Sonic, who have noticed the expanding darkness and paused. They see an armada of Subspace gunships approaching them, with Galleom leading the way. Mario and Sonic turn to each other, not knowing what to do, until a Hawaiian teenage girl wearing a short dress decorated like a set of Hanafuda cards meets up with them. Healani smirks and pulls out trophies of the other heroes seen in the intro thus far, summoning them into battle. However, Bowser, Wario, K. Rool, Ridley, Deathborn, and Nightmare have also been summoned.
The heroes split up to fight the villains, taking turns against them. Mario and Sonic charge towards the Subspace fleet, with even more heroes like Sparkster, Inkling, the Ice Climbers, Mega Man, and Olimar arriving to help. As the other heroes take down the other villains, they follow Mario and Sonic's group and leap towards Galleom. The camera angle shifts directly in front of the group, as Healani prepares to punch the screen.
A flash of white appears, and we see a man in a black/white suit hold a pistol up to his lips, blowing on the muzzle.
"The name's Bond... James Bond."
The famous GoldenEye 007 theme plays as he turns and walks out of the shot, and a quick montage of character icons flashes by. The Super Smash Bros. Duality logo appears, the announcer calling out the title with excitement.
==Gameplay==
In terms of gameplay, Super Smash Bros. Duality remains quite similar to past installments of the series. Players use normal and special attacks to deal damage to each other, trying to knock them out of the stage. Each player has a percentage shown at the bottom of the screen, which increases with each hit they take; the higher the percentage, the greater chance they have of being KO'd.
Each character has a moveset consisting of normal attacks like punches, grabs, throws, and aerial attacks, as well as four special moves unique to said character. They also have a powerful move known as a Final Smash, which can be used after breaking a Smash Ball that appears randomly on the stage.
If items are turned on, they will spawn randomly around the battlefield, allowing players to use them to their advantage. Some items can be used to attack opponents, and others will apply certain effects to the player using them.
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Compared to past installments, Duality puts an even bigger focus on interaction between players. It is the first game in the series to enable cross play; players on the Nucleo, V2, and Steam platforms can all play with each other online.
Due to the large amount of data the game takes up, there are more ways you can save your game without filling up storage. Players can now have multiple game files, which can be saved onto their console's internal storage, as well as their Cloud profile, a MicroSD card, or an amiibo figurine.
Players can also make mods for the game and share them with others.
===Changes from Past Installments===
*Several veterans returning from Ultimate have at least one new special move replacing an older one, with some in particular getting additional battle options entirely. Multiple fighters now have Tap Specials, which can be activated by tapping the button or control stick rather than just pressing/tilting it; and Hold Specials, which are used by holding the button down. Others have also received Shield Specials, which can be used by pressing the special attack button and the shield button at the same time; naturally, the Inkling's reloading mechanic from Ultimate has been officially labelled as a Shield Special.
*Dodges are now even more prominent as a means of aerial manueverability. Alongside the standard directional dodge mechanics, Duality introduces Arc Dodges, which are used by tilting the control stick in a curve while pressing the dodge button; Quick Step Dodges, which can be used while dashing; and Hopscotch Dodges, which are used by pressing the dodge button and both jump buttons together (the latter of which lets you hop) and can be used to get brief air time for aerial attacks.
*Trophies return after their absence from Ultimate; however, only fighters get trophies in this game. To compensate, Spirits also make a comeback, and can be applied to any fighter Trophies for customization in the same way Stickers could in Brawl.
*Transformations also return for certain characters, but this time around, they are activated via Shield Special, as opposed to a Down Special like in past games.
==Modes==
A wide variety of modes can be played in the game, some returning and others brand-new. The names of new modes are colored on this table.
SMASH 	
SMASH
Smash 	A traditional Smash battle, where up to twelve (12) players can duke it out on many stages based on several video game franchises and beyond.
Squad Strike 	Each player can choose three or five characters to use in battle, each with one stock. Unlike in the mode's debut in Ultimate, these characters can be swapped by holding down the shield button and then using a side taunt.
Smashdown 	After using a fighter in each battle, they will unavailable for later battles. You will need to adapt your skills with multiple fighters to make it to the top.
 	This mode reverses the basic Smash rules; the winner is the first player to be KO'd, and the loser is the last player standing. Intentionally falling off the stage will not count as a KO, though, and you will respawn with greater knockback resistance as a penalty. Items will be constantly spawning to help players accomplish their goal in this mode.
Special Smash 	Set up custom gimmicks for a battle. The following settings can be changed:
*Game Type: You can set up a 12-Player Smash, a Squad Strike, a Smashdown, a Negative Smash, or a combination of these modes.
*Stamina: Alternate settings include , which makes it much easier to KO opponents; , which drops the usual percentages and applies standard HP; and , which replaces percentages with a pie chart (as one player loses HP, everyone else gains more).
*Size: Players can make their matches or size.
*Head: One of three items can be worn on your head: a , which adds to your damage every second; a , which lets you jump much higher; or a , which allows you to fly around the stage.
*Body: You can apply eight different effects to your characters: , which increases your knockback resistance while decreasing your jump height; , which makes you invisible; , which lets you fall slowly; (self-explanatory); , which allows you to deal damage as you jump; , which deflects projectiles coming from behind you; , which increase your speed; and , which increases the power of your down attacks and lets you create shock waves after performing a down aerial.
*Status: makes your character constantly breath out fire that will damage opponents, and gives them a Frankln Badge that will deflect all projectiles.
*Gravity: Gravity can be set to Light to enable high jumps and floaty controls, or Heavy to enable lower jumps and greater knockback resistance.
*Speed: This time around, there are three speed levels to choose from: Half Time, Double Time, and Triple Time.
*Camera: The camera can be altered to be fixed or angled, or both.
Tournament 	Up to sixty-four players can sign up for a tournament hosted by the first player. These tournaments can be held locally or online.
SOLO MODESWith the exception of Stadium, you can play these modes by yourself or with a co-op partner. In the case of Story Mode, multiple players can drop in depending on how many playable characters are in the level.	
SOLO MODESWith the exception of Stadium, you can play these modes by yourself or with a co-op partner. In the case of Story Mode, multiple players can drop in depending on how many playable characters are in the level.
 	The game's story mode. As the space-time continuum begins to go haywire, it's up to the Smash Bros. to find as many newcomers as possible to save their worlds. (This mode may eventualy be renamed.)
Classic 	Fight through ten groups of warriors, then face off against Master Hand and Crazy Hand.
Adventure 	In this journey, it's you against the multiverse. Travel through various worlds where you'll be challenged by different fighters and eventually come face-to-face with Nightmare. For details, go here.
 	The Ultimate-style Classic Mode is now classified as its own mode, Arcade Mode, where each playable character has a path of opponents unique to them. Spirits can be found and acquired throughout the mode, and clearing their Arcade journey will allow you to unlock a hidden character.
Event Matches 	Take on challenges that test your Smash skills, with each match granting you a reward that gets better depending on the difficulty and certain other circumstances.
 	In this fresh take on a series tradition, All-Star Mode, you'll search through regions on a map to take on every other fighter in the game. Each region represents a specific era, and once a region is cleared you are free to explore and look for items and Spirits to put into your inventory. At the end, you'll fight Giratina, the Legendary Pokémon from the Distortion World.
This mode opens up after you unlock all of the game's playable characters, with the exception of one...
 	A new spin on the Training mode from past installments. Here, you can fight a clone of your character who incorporates techniques you learn into their own fighting style. You can also command them to perform certain actions to teach them new tricks, as well as spawn in items. Mirror fighters can be shared online so other players can test their own skills on them, and you can also send them on quests to rack up rewards in any battles they enter and win.
Alternatively, you can replace your clone with another character, who will adapt based on your advantages and disadvanatges compared to their own.
 	Inspired by the Paper Mario mode of the same name. Journey through a deep, dark pit where you will take on one hundred challenges -- one on each floor. Every tenth floor, you will fight a horde of enemies. On the 25th and 75th, you will have to make your way through a maze. On the 50th, the Fighting Glitch Team will show up and challenge you. Finally, on the 100th floor, the Dark Gaia will try to wipe you out -- defeat it for a huge reward!
Stadium 	
*Home Run Contest: See how far you can launch the Sandbox with a strong attack.
*Target Practice
**Target Smash: Choose a character and find all ten targets on a stage that is tailored to suit their skills.
**Target Blast: Launch a bomb towards a wall of targets and see how many you can destroy.
*Special Orders: Take care of some orders for a chance to win prizes.
**Master Orders: Pay a certain amount of gold and choose one of three orders that give you different prizes depending on their difficulty.
**Crazy Orders: After earning Crazy Passes in other modes, you can hand one over to Crazy Hand and enter a contest to complete as many orders as possible within the time limit.
**: The higher your wage of gold, the better the rewards. But you'll have to take down five fighters, each with a bounty on their head, within a certain amount of time -- or lose it all.
**: A Core Order will pit you against a powerful boss, and if you lose, they will steal some of your gold. Fortunately, you'll be able to use Spirits after a certain amount of losses, and potentially team up with a CPU fighter in further attempts. The more attempts it takes to finally beat the boss, the more rewards you'll earn as a result.
**: Each of these orders, sent to you by Galeem, will pit you against an opponent enhanced with a Spirit. Beating them will grant you said Spirit as a reward, but you must give up one of yours to enter. A Spirit for a Spirit...
**: Dharkon will summon a squadron of intensely powered-up fighters to test your skills -- and your patience. You will not forfeit anything if you lose, and you will simply respawn and have another chance. If you quit before finishing an order, it will still be available to return to next time you enter this mode -- but your reward will be smaller as a penalty. You do not lose when you fail... you lose when you quit.
*Multi-Man Smash: Test your skills against the Glitches, fighters controlled by the computer to try and take you down.
**Century Smash: Fight 100 Glitches who get stronger as the battle continues.
**3-Minute Smash: Try to survive against the Glitches for three minutes.
**: See how many Glitches you can knock out before time runs out.
**: Each type of Glitch has its own special effect.
**Rival Smash: Get more KO's than your rival to win.
**Endless Smash: Just keep racking up KO's til you die!
**Cruel Smash: Like Endless Smash, except the Glitches are far stronger than ever and you have a higher rate of knockback.
GROUP MODESThese modes can be played with multiple other players, but you are not obligated to do so, as you can also play them by yourself.	
GROUP MODESThese modes can be played with multiple other players, but you are not obligated to do so, as you can also play them by yourself.
Smash Run 	Make your way through a huge, mysterious island and gather as many upgrades as you can. After five minutes, you will be pitted against the other players. For more details, go here.
 	Inspired by the multiplayer mode of the same name from Kid Icarus: Uprising. Players split into two teams, each having one life gauge that is depleted when a member is KO'd. Once a team's life gauge is fully depleted, the last player to be KO'd becomes an Angel, and their strength is increased greatly.
 	Based off the ScareScraper multiplayer mode from Luigi's Mansion: Dark Moon. Players must make their way through a tower filled with puzzles and enemies, each floor harder than the last. The final floor will have you fight Zero.
 	A fresh take on the Smash Tour mode from Super Smash Bros. for Wii U. At the start of every round, a stage and layout is announced, and players must search through a triangular prism temple for items and allies to use against each other in a battle on said stage at the end of the round. You'll need to devise a strategy for each battle based on the chosen stage and which allies, items, and Spirits you have available.
ONLINE MODES 	
ONLINE MODES
Arena 	Set up an online lobby for friends to join and have battles with you, or join one that is already open. You can also set up a public arena that anyone can join, or allow "friends of friends" to enter.
Smash Run 	As previously stated, the players must gather upgrades throughout an island maze within five minutes, then use them in a Smash battle.
 	Played on Omega-form stages only. One player is chosen as the Juggernaut, who becomes giant and metal. The goal of the Juggernaut is to keep their status until the end of a timed Smash. If another player KOs the Juggernaut, they take their status.
 	An action-packed sports competition where players fight to score on a special stage made specifically for this mode. Players are split into two teams; the offensive team must launch a soccer ball into the goal of the defensive team, who must use attacks to block it. A defensive player can get up close to an opponent and steal the ball, which triggers a team switch -- then, the defensive team must try and get the ball into the opposite goal.
OTHER MODES 	
OTHER MODES
Stage Builder 	The Stage Builder allows players to create custom stages using parts unlocked in other modes. After finishing a stage, it can be shared with other players, who can then "rip out" some parts of the stage and use it in their own. Stages can be organized in the following sizes:
*Small
*Medium
*Large
*Giant
 	This department store has expanded its Unova business to the Smash world, and offers everything you want or need to improve your Smash experience, like Spirits, character costumes, CDs, and more.
Spirit Chamber	Train, feed, and challenge the Spirits you've collected, building up their experience and eventually evolving them into more powerful Spirits.
==Playable Characters==
All playable fighters from Super Smash Bros. Ultimate return except Marth, Chrom, Sheik, and the Mii Fighters, each being cut for the following reasons:
*Marth was introduced in Melee as a means of introducing the Fire Emblem series to regions outside of Japan due to his popularity among Japanese fans at the time, but in the post-Awakening era of the series, said popularity has generally faded. In Duality, Lucina takes his place as the "poster kid" for Fire Emblem, due to the game's creator believing Marth is essentially filler at this point and just wanting to use similar fighters he naturally prefers, like Lucina herself.
*Chrom, in the director's eyes, doesn't add much to the overall Smash roster aside from being "popular" and feels uninspired as a fighter, lacking the same "meat factor" that his bases, Roy and Ike, have in their attacks. He also believes he may have been a relatively late addition, since he is still shown in Robin's Final Smash, so that may be the reason for this. However, the director is considering bringing him back in a future update for the game and giving him an updated moveset.
*Sheik has only appeared in a single Zelda game (specifically, Ocarina of Time), and thus the director sees her as one of the more expendable fighters in the series. Impa, a more recurring character in the series, takes her place and uses a moveset based off of hers, albeit with a few notable tweaks.
*The Mii Fighters have been dropped from the roster due to the recent rise of cross-platform gaming, where Miis as characters will eventually become irrelevant. The new Wireframe Fighters were created with this in mind, and allow a much larger variety of customization options compared to Miis themselves.
===Wireframe Fighters===
Wireframe Fighters are the spiritual successors to the Mii Fighters from SSB4 and Ultimate, designed as an adaptation to platforms that do not use Mii characters in an attempt to make custom characters more universal for cross-platform play. They carry over most of the original features, but have a few additions of their own to make them stand out. Wireframe creation is also more expansive compared to Mii Fighter creation, but also more streamlined in that you do not need to create another Wireframe of the same model for each possible fighter class, and the classes can be accessed right away on the character select screen.
When you create a Wireframe, you will be able to choose from three possible gender options: Male, Female, and Neutral. From there, you can customize the Wireframe's height, weight, and body proportions, or select a model preset based on a particular character to expand on. If you choose to do so, you can also go beyond the normal Wireframe physical appearance and add skin/fur, clothes, etc.. Eye, hair/fur, and skin colors can be customized as well. (Note that you cannot make your Wireframe naked, as their undergarments are shown by default when you get past the classic wireframe.)
Personality traits are categorized under elements, which not only determine your Wireframe's quotes throughout the game, but also the attacks they use in battle. The game's Elemental Personalities, based on most of the Pokémon types, are as follows:
*Fire: Furious, instinctive, vengeful
*Wind: Wise, calm, thoughtful
*Water: Sarcastic, mocking, witty
*Electric: Arrogant, smug, condescending
*Ground: Serious, realistic, intelligent
*Poison: Harsh, rude, ill-tempered
*Fighting: Resistant, determined, rebel
*Rock: Blunt, straightforward, earnest
*Psychic: Manipulative, liar, controlling
*Ice: Relaxed, laidback, "go with the flow"
*Ghost: Sneaky, trickster, "plan ahead"
*Grass: Shy, nervous, easily scared
*Fairy: Compassionate, polite, honest
*Dark: Brutal, sinister, cruel
More TBA
==Stages==
In Super Smash Bros. Duality, each stage has five layout settings:
*Normal, which keeps the stage in its original format, gimmicks and all (unless gimmicks are switched off);
*Big, a larger version of the stage with more platforms and more space for up to 12 players;
*Alpha, a Battlefield-based layout set up with a single large platform and three semi-solid platforms above it, forming a small triangle;
*Gamma, a layout based on Meta Crystal from the original Super Smash Bros., with a smaller main platform and a single semi-solid platform above it;
*and Omega, with only one large platform to fight on and nothing else, based on Final Destination.
===Returning Stages===
Battlefield 	Final Destination 	Mushroom Kingdom 	Super Happy Tree
Saffron City 	Princess Peach's Castle	Kongo Falls 	Great Bay
Donut PlainsYoshi's Island (Melee)	Fountain of Dreams 	Corneria 	Subcon FallsMushroom Kingdom II
Brinstar Depths 	Big Blue 	Fourside 	Delfino Plaza
Figure-8 Circuit 	WarioWare, Inc. 	Frigate Orpheon 	Yoshi's Island
Halberd 	Lylat Cruise 	Port Town Aero Drive	Castle Siege
New Pork City 	Summit 	Skyworld 	Shadow Moses Island
Luigi's Mansion 	Spear Pillar 	75m 	Mario Bros.
Hanenbow 	Green Hill Zone 	Gerudo Valley 	Unova Pokémon League
Prism Tower 	Mute City SNES 	Magicant 	Arena Ferox
Reset Bomb Forest 	Tortimer Island 	Balloon Fight 	Living Room
Find Mii 	Tomodachi Life 	Mushroom Kingdom U 	Mario Galaxy
Mario Circuit 	Skyloft 	Palutena's Temple 	Garden of Hope
Town and City 	Wii Fit Studio 	Boxing Ring 	Gaur Plain
Duck Hunt 	Wrecking Crew 	Pilotwings 	Wuhu Island
Super Mario Maker 	Suzaku Castle 	Midgar 	Umbra Clock Tower
New Donk City Hall 	Great Plateau Tower 	Moray Towers 	Dracula's Castle
===New Stages===
Stage 	Details
Hanafuda Coliseum 	
The Hanafuda Coliseum is an arena consisting of giant Hanafuda cards, built by ancient peoples of the World of Trophies over several years so they could host early fighting tournaments that served as the building blocks for modern Smash Fighter culture. This stage consists of a wide platform made out of said cards, stretching out to the furthest horizontal points of the stage, meaning there are no edges to fall off of... unless you're unfortunate enough to fall through a hole formed when one of the cards rises out of the ground.
Meta Crystal 	
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Summary=
Meta Crystal appeared in the original Super Smash Bros. game for Nintendo 64, and players encountered Metal Mario here in Classic Mode. Now, for the first time ever in Smash history, players can choose to fight on this stage whenever they want.
Meta Crystal is smaller than most stages, with a sort of wavy bridge serving as the main platform and a semi-solid lantern above it. Due to its small size, it can be a lot easier to knock opponents off the edge.
Neo Bowser City 	
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Summary=
When Bowser took over back in Super Mario Excursion, Neo Bowser City became the capital of Mushroom World and his primary base of operations. Battles on this stage take place in Bowser's neon castle, where players fight on two stone pillars and a large, silver hovering platform in between them. Occasionally, a Blarrg will jump out of the lava beneath the silver platform and crush it, forcing fighters to balance on the pillars.
Marina Stadium 	
<tabber>
Summary=
Marina Stadium is Mushroom World's most popular tennis court, located near the Kingdom of Bask. Players compete on the Hard, Clay, and Grass courts found inside the stadium, and some matches take place at night for a dazzling experience.
During battles on this stage, a Koopa Troopa and a Paratroopa will be competing in a singles match. They will hit the tennis ball back and forth, dealing damage to anyone it hits. The ground will shift between the Hard, Clay, and Grass courts every once in a while; the ball will bounce higher and deal more damage on the Hard court, move a bit more slowly on the Clay court, and move faster but deal less damage on the Grass court.
Big Bad Baby Bowser	
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Summary=
After a long journey alongside Baby Mario, Yoshi finally arrived at Bowser's Castle, where Kamek the Magikoopa cast a spell on the Koopa prince to transform him into a giant monster for a last battle against them.
This stage takes place on a Final Destination-like platform as Baby Bowser stomps towards it, spewing fireballs that will launch fighters if they hit them. Debris will occasionally fall as he stomps, creating holes in the floor that you can fall through. Once Baby Bowser gets close enough, he will smash his hands on the floor and try to hit the fighters; you can keep him away by catching and throwing giant eggs carried by Baron von Zeppelins floating around the stage.
Moonlit Grotto 	
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Summary=
Moonlit Grotto is an underground dungeon on Crescent Island. On this stage you'll mostly fight inside the dungeon in the present time; this part of the stage is shown as a dimly-lit open room, and moths will sometimes swarm the area, dealing slight damage to fighters with every touch. When you hear the Tune of Ages playing on a harp, that's when you'll be warped into a much more dangerous area -- the Sea of No Return in the past, where a flood will cover the tomb and you must keep your feet on the small platform in the middle lest you get sucked up by whirlpools and raging currents. A reprise of the Tune of Ages will send you back to the present Moonlit Grotto.
Lavender Town 	
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Summary=
Lavender Town is a town in Kanto that was widely known as a final resting place for deceased Pokémon before being upgraded with modern technology and a radio tower. The ghosts of these dead Pokémon began haunting Lavender Town when Team Rocket disturbed them... but now that construction after the fact has led to the destruction of their graves... they're not done yet...
In Duality, Lavender Town is essentially a blend of its modern infrastructure in later games and its ominous aesthetic from the original Gen 1 titles. Fighters have their battles on the roof of the radio tower, which can be destroyed via interference from attacks, causing them to fall down to the control room where they will slowly take damage from a ghostly mist. In this case, players will have to stay in the air or risk greater knockback from even the slightest of attacks.
Flat Zone 3 	
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Summary=
Flat Zone 3 features an entirely new ensemble of Game & Watch games that fighters transition through in matches on the stage.
*Vermin takes place in a garden, and moles will pop out of the ground, launching fighters if they touch them.
*Parachute puts fighters on a boat surrounded by by an ocean. Falling in the ocean will cause you to be bitten by a shark, launching you vertically.
*Egg brings you to a hen house at a farm, where you must dodge the falling eggs as well as an anthropomorphic fox who tries to catch them.
*Turtle Bridge requires fighters to balance on a line of five turtles at a river, and touching the water will cause them to take damage. A turtle may dive underwater to catch fish swimming by.
*Fire Attack takes you to an Indian fort, where you will need to dodge firesticks thrown down by Indian chiefs.
Gamecube 	This stage has players battle on the cube-shaped home menu of the Nintendo Gamecube. Gravity is altered so fighters can walk all around the cube, and jumping off the edge of one side will cause them to fall down to the adjacent side. As such, it can be hard to knock opponents off the cube downwards, requiring you to launch them upwards to KO them.
Tilted Towers 	Tilted Towers is just one of several locations on Fortnite's huge Battle Royale map. It is an urban complex renowned for the high rarity of its loot, but it is also very dangerous because several players head straight for said loot after dropping off the Battle Bus, resulting in devastating gunfights. This intensity is expressed in this stage, where computer-controlled Fortnite players will rush into the towers, either on foot or by glider, and fire at any fighters in the battlefield. There are three chests scattered throughout the building, and if any of them starts glowing gold, you can open it and gain items from it.
Studiopolis Zone 	
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Summary=
This stage takes place on the rooftops of Studiopolis, a TV/movie studio city owned by Dr. Robotnik. Characters can bounce on Bumpers, teleport to the stage's "background" via satellite (a la Jungle Hijinx), and leap between the rotating platforms.
Block Temple 	
At one point in Mega Man 11, the titular hero Mega Man travels to an old stone temple which is being rebuilt into a secret base by Dr. Wily's forces and guarded by one of his several Robot Masters, Block Man. This stage takes place just outside the fortress, with a large stone platform, two conveyor belts on either side, and a semi-solid platform above. Block Man himself acts as a stage boss, morphing into his giant form via Power Gear and swiping across the stone platform to send stones flying at fighters. You can hit him in the large red button on his chest, and dealing enough damage will cause him to collapse.
Pac-World 	
<tabber>
Summary=
In Pac-Man World 2, Pac-Man went on a journey to Ghost Island to defeat Spooky, a ghost lord who sought to eradicate the Pac-People and rule the world. On his quest, he bounced on trampolines in the jungle, skated down frozen rivers, and leaped over pits of magma to gather the five Golden Fruit, which held Spooky in his prison underneath their tree.
Pac-World is an auto-scrolling stage, taking fighters throughout the various regions of Pac-Land, including the Pac-Dot Pond, the B-Doing Woods, Avalanche Alley, and Magma Opus, before eventually crossing the ocean and arriving on Ghost Island. Each region has their own obstacles to avoid.
Scuttle Town 	
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Summary=
Scuttle Town is a fishing port town and home of Shantae and her friends. Shantae works here as the town's Guardian Genie, and lives in her personal lighthouse just off the coast. Over time, Scuttle Town has faced many types of disaster, usually ending with buildings burning and Shantae being fired from her hero position until she can once again prove herself worthy.
Scuttle Town is a large stage on par with New Pork City and Palutena's Temple. Battles take place in the town square, where fighters can navigate the Dance Parlor, the Relic Hunter Expo Hall, and the imperial palace's throne room in the middle via semi-solid platforms. Shantae's lighthouse can be seen in the distance, and when you see explosions on the bridge leading to it, it is a sign that Risky Boots's pirate fleet has arrived. When this happens, cannon balls are launched at random points on the stage (revealed by aiming reticles).
==Items==
Image and Name 	Description 	Image and Name	Description
Smash Ball 	Once caught, this energized orb allows you to use your character's Final Smash, a powerful move that can deal tons of damage. In Duality, it will hover towards the character with the highest damage percentage so as to give them a better chance at winning. Watch out, though -- other players can still steal the ball.	Assist Trophy 	This item can be used to summon a random character to join you in battle. These assistants may place certain effects on opponents or just straight up attack them.
Pokéball 	Players can throw a Pokéball anywhere (except off the stage) to summon a Pokémon who will help them out. Throwing a Pokéball at an opponent will deal damage. 	Super Mushroom	Touching this mushroom makes you larger for a limited time. You can deal more damage, but you will be a much easier target.
Poison Mushroom	It looks kind of like a Super Mushroom, but looks can be deceiving. This mushroom will cause you to shrink and become a bit weaker. However, it will also allow you to avoid attacks more easily, so use your size to your advantage! 	Warp Star 	Grab this item to zoom into the air before crashing down at another location. The impact can deal plenty of damage.
Cucco 	Normally, these chickens are harmless, but once attacked, they will get angry and swarm around the character who attacked them. 	Screw Attack 	For a limited time, a character who picks this up will gain a spin jump attack that will deal damage to anyone they touch in rapid hits.
Monitor 	
Monitor 	These boxes can be opened with attacks, and will grant you a special item depending on the icon it displays.
*The Super Sneakers will increase your speed for a limited time.
*The Energy Shield will block damage, but will only take ten hits before dissolving.
*The Flame Shield will block all fire-based attacks, but dissolve upon five hits or an electric/water attack. If you press the top action button plus left or right in midair, you will get a short boost in the specified direction.
*The Lightning Shield blocks electric attacks and will dissolve once you take eight hits or a fire/water attack. You'll also get an extra jump, which can be useful for vertical recovery.
*The Water Shield blocks water attacks, but not fire/electric attacks. Your down smash will be replaced with a sort of bounce attack. This shield dissolves after three hits.	These boxes can be opened with attacks, and will grant you a special item depending on the icon it displays.
*The Super Sneakers will increase your speed for a limited time.
*The Energy Shield will block damage, but will only take ten hits before dissolving.
*The Flame Shield will block all fire-based attacks, but dissolve upon five hits or an electric/water attack. If you press the top action button plus left or right in midair, you will get a short boost in the specified direction.
*The Lightning Shield blocks electric attacks and will dissolve once you take eight hits or a fire/water attack. You'll also get an extra jump, which can be useful for vertical recovery.
*The Water Shield blocks water attacks, but not fire/electric attacks. Your down smash will be replaced with a sort of bounce attack. This shield dissolves after three hits.
===Assist Trophies===
Image and Name	Description 	Image and Name	Description
Lakitu 	When summoned, an 8-Bit Lakitu appears and starts dropping Spiny Eggs, which hatch into Spinies that start walking around the stage. Coming into contact with a Spiny will cause mild knockback. 	Knuckle Joe 	Dashes up to each player on stage except the one who summoned him, and attacks them with a barrage of rapid punches.
Funky Kong 	Funky rides in on his surfboard, bringing a massive wave with him. Anyone who gets caught in the wave will be knocked back and enter a helpless state. 	Infinite 	Infinite essentially does what Shadow did as an assist in past games. When summoned, he slows down every character in the battlefield except the character who summoned him. This lasts for ten seconds.
Chef Kawasaki 	He takes your opponents and puts them in a pot, stirring up the contents to make batches of food for you to heal with as your opponents are launched out. 	Space Invaders	The invaders begin to move side to side as they hover down, dealing damage and knockback to anyone who comes into contact with them. They can, however, be destroyed with attacks and pronectiles.
Centipede 	Several glowing green mushrooms pop up all over the stage, and the iconic Centipede crawls on screen, bumping into them. Hitting it in the head will defeat it instantly, but hitting any other part will split it into two parts. The mushrooms can be broken down as well, and occasionally a Spider will hop around.	Vivian 	She turns you invisible, making you invulnerable to opponents' attacks and able to pass through them, and steals an item for you if any other fighter has one.
Monita 	Monita hovers up to the top of the screen as pegs pop up in open spaces on the stage. She will drop pixellated coins from above, and they will bounce off the pegs and hit fighters as they go down. 	Bill Rizer 	When summoned, Bill Rizer loads his machine gun and begins shooting in all directions as he somersaults in the air.
==Additional Features==
===Resistance Calls===
Resistance Calls are this game's Smash Taunts, succeeding Codec Conversations and Palutena's Guidance from past installments. They can be activated by Sonic on an unknown stage.
Go to this subpage for details.
==Gallery==
An official gallery of artwork made for the game.
===Logos and Boxart===
Smash_Dark_Forces_Logo.png|The first Dark Forces logo, designed by .
SuperSmashBrosDarkForcesLogoRedo.png|The second Dark Forces logo, designed by well-known content creator .
SSBDF DarkSpark Boxart.png|A Dark Forces' beta boxart, made by .
SmashDarkForces Boxart.jpg|The last Dark Forces boxart before the game's rebranding as Duality. Designed by himself.
==Trivia==
*Development for Duality began around the same time as Ultimate, and they initially had the shared goal of bringing together all veterans and retaining as much content from past games as possible while also bringing in some new features. This was purely coincidental, though, and the director of Duality has taken some steps to further differentiate it from Ultimate.
==Credits==
*Super Mario Excursion created by .
*Baby Yoshi render made by , based on his appearance in Tetris Attack.
*'s Veran moveset used with her permission.
*Shadow stock icon made by .
*Holly Lingerbean stock icon made by .
*Remix for Koopa's Road composed by AdulescensFMusic.
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