The Relic

The Relic is a unique dilemma for the Dark Elves race introduced in Total War Warhammer II and part of the loyalty game mechanic. The name of the lord that triggered this event is displayed under the dilemma name.
The player is given two choices with differing bonuses and effects, namely:
*The crafted Skull Helmet armour item in exchange for a major loyalty cut
*Temporary moderate growth for all owned provinces
==In-game description==
During a feast, one of your loyal Lords accidentally lets slip that some of his noble family members are in the possession of a priceless relic!
==Requirements==
*Player is a Dark Elves faction
*Player has a lord with high loyalty (10)
==Trigger timing==
*As soon as all requirements are met there is a random chance chance the dilemma will trigger immediately.
==Options==
===Option 1: Seize it at once!===
*Loyalty: -4
*Skull Helmet
This realm, and everything in it, belong to you alone! Have this object seized; slay anyone that dares complain!
===Option 2: Let them keep it===
*Let them keep it
**Turns remaining: 5
**Growth: +20 (all provinces)
Send a messenger granting a pardon but ensure he also mentions that the annual tribute will be double from now on.
==Strategy==
*It pays off to improve lord loyalty and keep it high as this dilemma can provide a variety of bonuses and effects which can support your campaign strategy.
*High loyalty dilemmas are triggered only once per lord so it may be helpful to consider how your choice fits in with your long term strategy.
Category:Dark Elves dilemmas
Category:Dilemmas
Category:Loyalty dilemmas