File Directory

By default, WARFRAME's file directory is located in the following file paths on Microsoft Windows:
*Steam - C:\Program Files\Steam\steamapps\common\Warframe or C:\Program Files (x86)\Steam\steamapps\common\Warframe
*Epic Games Store - C:\Program Files\Epic Games\Warframe or C:\Program Files (x86)\Epic Games\Warframe
*Standalone launcher - C:\Users\<USERNAME>\AppData\Local\Warframe\Downloaded\Public
==Cache.Windows==
Cache.Windows is the folder where all of WARFRAME's assets are stored. Each .cache file will have an associated .toc file paired with it containing a tree structure of the directory with file sizes and offsets in binary data. B caches contain compiled binary content, F caches contain compressed sound and texture assets, H caches contain file headers.
An example file directory for an English game client:
B.AnimRetarget.cache
B.AnimRetarget.toc
B.CharacterCodesCache.cache
B.CharacterCodesCache.toc
B.Emblem.cache
B.Emblem.toc
B.Font.cache
B.Font.toc
B.LightMap.cache
B.LightMap.toc
B.Misc.cache
B.Misc.toc
B.Misc_en.cache
B.Misc_en.toc
B.Misc_xx.cache
B.Misc_xx.toc
B.ShaderDx11.cache
B.ShaderDx11.toc
B.ShaderPermutationDx11.cache
B.ShaderPermutationDx11.toc
B.Texture.cache
B.Texture.toc
B.Texture_en.cache
B.Texture_en.toc
B.Texture_xx.cache
B.Texture_xx.toc
F.LightMap.cache
F.LightMap.toc
F.Misc.cache
F.Misc.toc
F.Misc_xx.cache
F.Misc_xx.toc
F.Texture.cache
F.Texture.toc
F.VideoTexture.cache
F.VideoTexture.toc
F.VideoTextureStreaming.cache
F.VideoTextureStreaming.toc
H.AnimRetarget.cache
H.AnimRetarget.toc
H.CharacterCodesCache.cache
H.CharacterCodesCache.toc
H.Emblem.cache
H.Emblem.toc
H.Font.cache
H.Font.toc
H.LightMap.cache
H.LightMap.toc
H.Misc.cache
H.Misc.toc
H.Misc_en.cache
H.Misc_en.toc
H.Misc_xx.cache
H.Misc_xx.toc
H.ShaderDx11.cache
H.ShaderDx11.toc
H.ShaderPermutationDx11.cache
H.ShaderPermutationDx11.toc
H.Texture.cache
H.Texture.toc
H.Texture_en.cache
H.Texture_en.toc
H.Texture_xx.cache
H.Texture_xx.toc
H.VideoTexture.cache
H.VideoTexture.toc
H.VideoTextureStreaming.cache
H.VideoTextureStreaming.toc
===Contents===
Folder 	File extensions present 	Content description
AnimRetarget 	.animtree, .fbx, .level, .swf 	
*Animations and cloth physics
*Tile Sets level data
CharacterCodesCache 	.lch 	
Emblem 	.png 	Clan emblems
Font 	.lua 	Lua scripts for:
*Arcane Enhancements
*Abilities
*Weapons
*Missions
*Enemy Behavior
*Audio transmissions
*UI
*SFX
LightMap 	.hlpm, .png 	Lightmap
Misc 	.animfsm, .bin, .bmp, .fbx, .gm, .hlm, .ico, .lndscp, .lwo, .nav, .obj, .rnv, .scatter, .sdfgm, .tmesh, .tmf, .txt, .unihan, .vc, .wav, .x	
*Sound effects, music, Foley, ambient sounds
*NPC pathing
*Binaries for:
Languages.bin
Packages.bin
H.Cache.bin
Dependancies.bin
Deps.bin
B.Cache.Windows_tr.bin
B.Cache.Windows_ja.bin
B.Cache.Windows_pl.bin
B.Cache.Windows_uk.bin
B.Cache.iOS.bin
B.Cache.OGL.bin
B.Cache.Dx11.bin
B.Cache.Windows_de.bin
B.Cache.Windows_en.bin
B.Cache.Windows_es.bin
B.Cache.Windows_it.bin
B.Cache.Windows_ko.bin
B.Cache.Windows_tc.bin
B.Cache.Windows_zh.bin
B.Cache.Windows.bin
B.Cache.Windows_th.bin
B.Cache.Windows_ru.bin
B.Cache.Windows_fr.bin
B.Cache.Windows_pt.bin
*Hierarchical level of detail (HLOD)
Misc_de, Misc_en, Misc_es, Misc_fr, Misc_it, Misc_ja, Misc_ko, Misc_pl, Misc_pt, Misc_ru, Misc_tc, Misc_tr, Misc_uk, Misc_zh 	.fl, .ts 	Font files, language filters (using ISO 639-1 for language code, "tc" is exception for Traditional Chinese)
Misc_xx 	.wav 	Dialogue audio, language filters (independent from language)
ShaderDx11 	.hlsl 	Lighting, reflection, shadow, and decal shaders
ShaderPermutationDx11 	.hlsl 	Shader permutation
Texture 	.png, .raw 	Textures and item images
Texture_de, Texture_en, Texture_es, Texture_fr, Texture_it, Texture_ja, Texture_ko, Texture_pl, Texture_pt, Texture_ru, Texture_tc, Texture_tr, Texture_uk, Texture_zh	.png 	Fonts (using ISO 639-1 for language code, "tc" is exception for Traditional Chinese)
Texture_xx 	.png 	Fonts (independent from language)
VideoTexture 	.bk2 	
*Abilities and Intrinsic videos
*Awakening cinematic intro
VideoTextureStreaming 	.bk2 	Abilities and Intrinsic videos
==Tools==
Tools is the folder where the game launcher and third-party tools are stored.
Bink2
CEF3_1
Oodle
OpenSSL
PhysX
Windows
ZStandard
CachePlan.txt
Launcher.exe
RemoteCrashSender.exe
==File Compression==
As of , WARFRAME's files and assets are compressed using Bink Video, Oodle compression, and Zstandard.
==See Also==
*User blog:Rxl-noir/Methods For Backup, Restoring And Converting Warframe (Steam And Standalone Version)
*[Guide] How to claim the Epic Game Store (EGS) weapon skins without having to re-download the entire game by u/rafaelloaa - For launching Warframe from Epic Games Store without having to redownload files again
Category:Development
Category:Real-World References