In the Hall of the Drust King

==Objectives==
Confront Gorak Tul.
* slain
* Escape the Chamber
==Description==
I've been watching a lot of activity going on at the ruins at the base of the massive tree by the lake. What Master Ashton reported is accurate - something important is going on down there. 
We've disrupted their rituals but I worry we might have been too late.
We need to go over there. If there is anything remaining, we must destroy it.
==Rewards==
You will receive:
* 
* 20,560 XP
* +150 reputation with Order of Embers
==Progress==
We must confront Gorak Tul.
==Completion==
We've wounded him or he wouldn't have retreated as he did. Our victory won't last long unless we do something about his army.
==Notes==
On accept, the NPCs join the party. Run south to the tree with the door in it to find Gol Inath:
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Enter the tree and and a cutscene plays: As the adventurer and party run down further into the tree, Gorak Tul steps out of the darkness.
On the other side of the cutscene, start attack him. Get him to 35%, he stuns everybody with Drust King's Might and escapes:
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The tree starts caving in, so it's time to get out of the tree!
On exiting the tree, another cutscene, as all of the wicker statues awaken! Except the Crimsonwood Demolisher.
==Progression==
==Patch changes==
*
==External links==
Category:Order of Embers quests