Prepare Enchantment (Priest Spell)

This spell is used to enchant an item by forcing the alteration of its true name. The caster must know the true name of the item to be created, which varies in complexity according to the com­plexity of the item.
Immediately prior to casting the spell, the priest must ritually purify himself or herself by fasting and so on. The ritual takes six days to pre­pare and one to cast but the resultant drain on the caster is such that it is be impossible to cast any other spell for the following d100 days. In addi­tion, there is a chance of taking mental damage.
After the spell has been cast there is a chance that the item will have had its true name altered. The base chance is 60% with the following modi­fiers: -1% per pound weight of natural material (wood, leather) -3% per pounds of other non-ferrous material -10% per 1 pound of ferrous material +1%per level of caster
+1%per day of fasting prior to casting the spell. +1%per 10,000 gp worth of material components.
After casting the spell, the caster must make a successful saving throw vs. spell (at a +3 bonus if the spell was successful) or be feebleminded as the 6th level wizard spell. Even if the saving throw is successful, the caster is magically drained ford 100 days and can wield no dweomers for that time.
The material components vary according to the item that is to be enchanted; their existence is revealed to the caster as part of the true name of the item. However, these are of at least 5,000 gp value. The materials are mined if the spell fails, and become a part of the item if it succeeds.
Notes: Very rare spell. (Updated from Imagine Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells