Lanayru Mining Facility

is the third in . It seems to be a refinery or a factory of some kind for .
==Entrance to the ==
The is located within , at first sunken beneath the large pool of in the east frontier of the ancient . It was the main industrial complex of an unnamed civilization or corporation that had died out. The is full of that has built up over time. 
 initially proceeds to the location of the , only to discover that the entrance is blocked. He then learns from an that the and the are connected underground. To unveil the , proceeds to activate three power nodes placed strategically in the areas close to its entrance. Two power nodes are located inside caches, and one is hidden behind a bombable statue. In all cases, the nodes can only be activated when a is activated nearby, and to do so stabs at the center of each of them so he can proceed to rotate the pointer up to a certain angle. Each pointer has a symbol: a bolt, a droplet, and a . When all three nodes are activated, goes to the that is in front of the 's resting area, and proceeds to input its three pointers in an order that is indicated by the order of placement of the symbols, which in turn is based on the position of the original power nodes (this can be seen on the map, where the three symbols are shown). The is then revealed, and proceeds to enter.
==Themes and Navigation==
Compared to previous , shows a significantly more advanced technology, such as artificial lights and luminous platforms and stairs. It also contains a large number of that were mined from the earth, as well as many ruined and disused systems that come to life when the are activated.
Inside, the proves as difficult to navigate as outside, requiring plenty of to dash across the various -filled rooms. Also found inside the 's walls are a number of minecarts and conveyor systems that have fallen into disrepair. The use of allow to restore these systems and help him trigger in order to further proceed into the . However, must evade the rugged piles of unrefined minerals and electric barriers as he navigates the conveyor belts. are occasionally dropped, allowing to continue running across the belts. The past also contains several mechanical sentries, powered by ancient and relatively unknown technology, which must defeat in order to proceed.
Large piles of softer frequently appears alongside the dangerous , and although they rarely impede movement, one of them blocking a door, the piles frequently hide , , or . must use the to blow away the and reveal what it hides. will have to continue activating and use the as he travels deeper into the . Several mechanical platforms must be moved by using the , and some are triggered in this fashion as well. on moving minecarts have to be used at some points, meaning the young hero must move quickly and precisely to ensure that tasks they need to do in the small past area are completed.
Interestingly, this doesn't have a , and the doesn't directly guard any quest reward other than a . Instead, after defeats it, he crosses a railroad that takes him to a scene at the where he has to protect and from 's reaches, and receives from his childhood friend the .
==Small Keys==
*There is one small key.
==Minor Enemies==
File:SS Aracha Render.png|
File:SS Armos Render.png|
File:SS Beamos Render.png|
File:SS Electro Spume Render.png|
File:SS Froak Model.png|
File:SS Sentrobe Model.png|
File:SS Sentrobe Bomb Model.png|
File:SS Staldra Render.png|
File:SS Thunder Keese Model.png|
File:SS Yellow Chuchu Render.png|
==Trivia==
*The is Eiji Aonuma's favorite in .
*The railroad leading to the is linked to the via a turntable, which is located underneath the of the room. Surrounding the turntable are several closed tunnels, which could lead to other parts of the .
*This is the only in which doesn't include a .
==Nomenclature==