Gear/BA Satchel Charge

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_BattleArmor_SatchelCharge
Manufacturer: Generic
Satchel Charges are powerful explosive devices that have to be placed on its target by hand. The resulting explosion is not very large, but is specially designed to penetrate thick armor. Due to its shape and having to be placed manually, it is quite slow to arm and requires a flexible manipulator to be handled. Can fail to fire if placed misaligned.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0 	1 	75000	All 	All
* Battle Armor Weapons represent a single suit's weapon.
* Battle Armor Satchel Charges are small explosive devices placed manually on weak points of foes to do maximal damage.
* To use this weapon Flexible Manipulators has to be available on the same squad member.
* Weapon carries 5 shots.
* +5 accuracy with this weapon.
* Weapon damage varies between +/-25 
* 25 Damage dealt directly to Internals, always rolls for a Crit.
* +200% critical hit chance with this weapon
* 3 Turn Cooldown between shots.
* Weapon has a 15% jam chance - Mitigated by Gunnery
=Weapon Stats=
Category: BattleArmor
Type: MachineGun
SubType: MachineGun
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	LRMInternal	25 	0 	0 	1 	1 	0 	0 	-5 	0 	3 	2 	300 	0 	1 	1 	1 	1 	
=Used By Mechs=
Mechs 	Mechs	Mechs
GDSC-STD	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2