Kirby Air Ride NEO

Kirby Air Ride NEO is the sequel to Kirby Air Ride.
== Gameplay ==
Like the original Kirby Air Ride, Kirby Air Ride Nitro is a racing game where Kirby rides a variety of Air Ride Machines. The game has three major modes, including Air Ride, Top Ride, and City Trial, and a simple control scheme that only requires the control stick and two buttons. Kirby uses the control stick to steer, and can quickly flick it back and forth to perform a Quick Spin attack. The A button is used to brake and charge up a boost, while the B button is used to inhale enemies and use Copy Abilities. (The X and Y buttons can be assigned to either function at the player's preference.)
=== Air Ride ===
Air Ride is the main mode of the game, with Kirby using Copy Abilities and racing Air Ride Machines in 3D environments. When starting a race, Kirby can select from a wide variety of Air Ride Machines with different capabilities. This is also one of two modes that allows playing as characters besides Kirby; these characters cannot inhale or use Copy Abilities, but they have their own unique skills. Unlike the original Kirby Air Ride, all characters can use all Air Ride Machines in the game. Some of the courses, characters and machines must be unlocked by completing specific objectives on the Checklist.
=== Top Ride ===
Top Ride is a simplified racing mode viewed from a top-down perspective. Kirby has a very small selection of Air Ride Machines and cannot use Copy Abilities, as there are no enemies on the course to inhale. Instead, items rain down on the course for Kirby to pick up. Courses in this mode are a different selection from Air Ride, being much smaller and shorter but requiring more laps to complete, and unlike the all-new courses in Air Ride, most of the Top Ride courses return from the original Kirby Air Ride. Several of the courses must be unlocked by completing objectives on the Checklist.
=== City Trial ===
City Trial is an extensive and unorthodox sandbox mode. Racers explore a vast, open environment and collect Patches to power up their Air Ride Machines within the time limit. Once the time limit expires, all racers compete in one of a variety of events in the Stadium; which event the racers will compete in is selected randomly and typically not announced in advance. Random events can also occur to help or hinder racers, and racers may find new machines or items scattered around the city, including parts of the rare and elusive Legendary Air Ride Machines. As in Air Ride, City Trial allows control of characters besides Kirby, and they have minor modifications to their starting stats.
== Courses ==
=== Air Ride ===
Course 	Description
Sunshine Gardens	A basic starting course taking place in a grassy meadow. The path is a straightforward figure eight that goes through some flowery plains and, towards the end, a lightly forested area.
Twilight Forest 	An average-length course set in a deep forest at sunset. There are numerous winding paths through the forest, some of which lead along riversides or even between waterfalls and cliffsides.
Dusty Dunes 	A rather lengthy course in a vast desert. The course starts in the open sands before moving into an ancient temple, with numerous traps both inside and outside the ruins to threaten racers.
Breezy Cove 	A peaceful course along the coast of a tropical island. The tide changes with each lap, potentially slowing racers down if they're caught in the water with certain vehicles.
Stardust Cavern 	A winding course with many branching paths through a deep cavern. Mysterious glowing crystals and glittery gemstones appear throughout the course, and there are numerous hidden passageways.
Aurora Glacier 	A long course in a beautiful snowy landscape. Certain vehicles may slip on the ice or be slowed down by thick snow drifts, and there are some alternate paths in varying vertical positions.
Cookie Canyon 	A playful course in a landscape made of desserts. Many of the hazards on this course can be destroyed or shifted around, and towards the end, racers fly over a waterfall of melted chocolate.
Volcanic Crater 	A dangerous course in a volcanic area with many lava flows. Naturally, fire and lava are frequent hazards, and the course takes a brief dive into an underground cavern inhabited by lava dragons.
Mecha Industries	A complex course in some sort of industrial factory. Mechanical hazards such as pistons and conveyor belts make frequent appearances, but so do boost pads to get a jump on rival racers.
Haunted Castle 	An extremely intricate course in a spooky castle. Branching pathways and secret passages are everywhere, and the ghosts haunting the castle may turn seemingly-harmless obstacles against racers.
Melody Land 	A strange course set in a land of music. The course features numerous shortcuts, whether by bouncing on drums or racing along the keys of a piano, and encourages risky maneuvers to get ahead.
Nimbus Skyway 	A course set high in the sky. This course features lots of verticality with multiple paths at different heights, as well as the most gliding segments of any course in the game.
Clockwork Temple	A course set in a strange mechanical temple. Shifting platforms and hazards in this course move like clockwork, making it essential to keep an eye on the road ahead at all times.
Mystic Circus 	An abstract course set in a strange circus with playing card theming. There are all sorts of twists and turns on this course, with many sharp changes in direction to keep racers on their toes.
Galaxy Road 	A very long course in the depths of outer space. There are no enemies and very few obstacles; instead, the course is littered with Copy Chance Wheels, incentivizing mid-race combat between racers.
=== Top Ride ===
Course	Description
Grass 	A simple course in a grassy meadow.
Sand 	A course in a dry, desolate desert.
Earth 	A rugged course on a craggy mountainside.
Sky 	A sky-high course on a floating stone platform.
Fire 	A course in an active volcano full of lava.
Light 	A high-tech course set in outer space.
Snow 	A course in a beautiful winter landscape.
Water 	A course on an ocean shoreline with lots of water.
Metal 	A course in a factory with lots of heavy machinery.
Dark 	A strange course in some dark dimension.
== Copy Abilities ==
Ability	Description
Archer 	Kirby fires a volley of arrows in front of him.
Beam 	Kirby swings two whip-like beams around himself, damaging nearby opponents.
Bomb 	Kirby throws a bomb, which travels further the longer he charges and creates a large damaging explosion where it lands.
Cutter 	Kirby throws a cutter boomerang which travels back to him and can be thrown multiple times.
Fire 	Kirby spits fireballs that damage anyone they touch and create damaging flames on impact with the ground.
Ice 	Kirby creates a short-ranged barrier of ice that protects him from damage and freezes nearby opponents.
Mike 	Kirby automatically starts singing, damaging nearby opponents in a very large radius.
Needle 	Kirby extends needles in all directions, which protect him from damage and damage nearby opponents.
Plasma 	Kirby fires off a variety of electric attacks, the power of which depends on how long he charges.
Sleep 	Kirby falls asleep, losing control of his vehicle.
Sword 	Kirby swings his sword at nearby opponents, damaging them.
Tornado	Kirby whips up a powerful windstorm whenever he uses a quick spin attack.
Wheel 	Kirby transforms into a wheel, rolling along the ground and running opponents over.
Wing 	Kirby temporarily jumps off his vehicle and takes flight, soaring through the air on his wings.
Category:Kirby Games