Litchi Faye-Ling

==Summary==
Litchi Faye Ling is a renowned doctor living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi. She is a playable character in the BlazBlue series.
==Powers and Stats==
Tier: | | At least , possibly 
Keys: Calamity Trigger/Continuum Shift | Chronophantasma | Central Fiction
Name: Litchi Faye-Ling
Origin: BlazBlue
Gender: Female
Age: Likely at late 20s to early 30s
Classification: Scientist, Nurse, Alchemist
Powers and Abilities:
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|-|Pre-Central Fiction=
|-|Central Fiction=All previous abilities plus Time Manipulation, Heat Manipulation, Poison Manipulation, Madness Manipulation, Biological Manipulation, Technology Manipulation, Statistics Reduction, Memory Manipulation, Chaos Manipulation, Mind Manipulation, Information Manipulation, Corrosion Inducement, Transmutation, Existence Erasure/Void Manipulation and Corruption (Type 2) (So corrupted by Boundary now that she resembles a cauldron at this point), possible Phenomena Intervention ( )
</tabber>
Attack Potency: Large Town level+ (Can hold her own against CT Arakune) | Small Country level+ (Was able to harm CP Bang) | At least Small Country level+, possibly Large Planet level (Could go toe to toe with CF Arakune and Kokonoe). Able to ignore conventional durability using power of the Cauldron.
Speed: FTL (Can keep up with Arakune) | At least FTL, possibly Infinite (Could keep up with Bang) | Infinite (Was shown to keep up with characters that can move through the Boundary with ease, which is stated to be infinite in size)
Lifting Strength: Class 5 | Class T | Class T
Striking Strength: Large Town level+ | Small Country level+ | At least Small Country level+, possibly Large Planet level
Durability: Large Town level+ | Small Country level+ | At least Small Country level+, possibly Large Planet level
Stamina: Superhuman (Able to fight while her body, mind and soul is being affected by the boundary)
Range: Tens of Meters with Mantenbō.
Standard Equipment:
*Mantenbō: A staff Litchi is carrying throughout her fights. It is a staff that can turn into humanoid form and Litchi can control it at will. She can launch it, spin it mid-air, use it as her footing, and more for surprise mix-ups. A pretty good weapon for both offensive and defensive purposes overall.
Intelligence: Genius. She is the one who created Fluid Magic Element Theory, discovering it while not even Relius or Kokonoe thought it up before. Both of them praised her for this theory especially Relius who assigned her to be his secretary in Chronophantasma. Helped Relius on making Event Weapon Imitation. Has vast medical and scientific knowledge, to the point of being one of the smartest person within Sector Seven. She has knowledge on Alchemy as well, an advanced form of science that works on metaphysical elements like souls.
Weaknesses: None notable
Notable Attacks/Techniques:
*Myriad Heaven Pole: Places the staff on the ground. If she launch the Mantenbō after this move, it will make it fly up into the air, then loop back to her.
*The Great Wheel: Attacks the opponent by throwing the rod. It is trajectory can be altered in a flash.
*Crimson Peacock: Litchi sends her stickman out spinning at he opponent, this hits the opponent into the air where they a finished off with a kick from both sides by Litchi and the stickman.
*Straight Through: The pole wraps around and shields Litchi. Although it does not start right away, once it gets going she will guard point any and all hits. Can be combo'd by launching the rod to her opponent right after.
*Tsubame Gaeshi: Launches the rod above Litchi for an anti-air attack.
*Three Dragons: White: Moves forward while performing a low attack.
*Three Dragons: Green: Rises up while attacking. Can be chain with the other Three Dragon techniques.
*Three Dragons: Red: A charging overhead attack. Can be chain with the other Three Dragon techniques.
*Reach: Last Chance: Litchi jumps to her rod to step on it.
*One Shot: Attacks the opponent from top of rod.
*Reach: Robbing the Kong: Jumps toward the rod and flings it towards the opponent.
*Reach: Kong to Kong: Jumps toward the rod and uses it to spring towards the opponent.
*The Four Winds: Launches the rod towards the opponent. It follows standard Mantenbō flying pattern, so depending on how it is placed it will act differently.
*Kote Gaeshi: Moves rod forward or backward.
*Thirteen Orphans: Transforms the rod and sends it after the opponent to pummel them.
*All Green: Creates a flaming blast in front.
*All Terminals: Litchi rushes forward with a ki-charged punch after a brief whirlwind of energy. After it connects, she pummels the opponent in a “ranbu-styled” combo composed of all sorts of kicks from her other attacks.
*Nine Gates of Heaven: Litchi swiftly dashes forward and delivers her opponent one hundred kicks.
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:BlazBlue
Category:Female Characters
Category:Doctors
Category:Nurses
Category:Scientists
Category:Super Scientists
Category:Alchemists
Category:Game Characters
Category:Anime Characters
Category:Manga Characters
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Category:Adults
Category:Non-Physical Interaction Users
Category:Staff Users
Category:Weapon Masters
Category:Geniuses
Category:Martial Artists
Category:Telekinesis Users
Category:Magic Users
Category:Precognition Users
Category:Clairvoyance Users
Category:Statistics Amplification Users
Category:Information Analysis Users
Category:Information Users
Category:Technology Users
Category:Summoners
Category:Fire Users
Category:Transmutation Users
Category:Vibration Users
Category:Power Nullification Users
Category:Time Users
Category:Poison Users
Category:Madness Users
Category:Biology Users
Category:Statistics Reduction Users
Category:Memory Users
Category:Chaos Users
Category:Temperature Users
Category:Mind Users
Category:Existence Erasure Users
Category:Void Users
Category:Corruption Users
Category:Corrosion Users
Category:Soul Users
Category:Psychometry Users
Category:Regeneration Negation Users