The Contingency Plan

The Contingency Plan, also known as The Second or Secondary Plan, is a plan of nine children to leave Lorien to become the new Elders, in case, the initial plan fails to complete their mission.
==History==
WIP!
== Powers & Abilities ==
* Enhancement-Enhancement is an ability that all members of the Loric species have to some extent. It enhances physical attributes which makes them physically superior than humans. The Garde subspecies seems to have more enhanced attributes than their Cêpan counterparts, probably due to the fact that the Garde defend Lorien. Enhancement can also be further enhanced through Legacies.
* Telekinesis-Telekinesis is a Legacy that all members of the Garde, Loric and Human alike, first develop. It gives the Garde the ability to move objects with their mind and other mediums. Telekinesis tends to develop around the same time as a Garde's first Legacy. Though it can come first or be delayed. Telekinesis can also be enhanced through many different forms of Telekinesis like Psychokinesis.
=== One ===
* Fortem-Fortem is the first Legacy that Number One develops. It is an extension of his strength enhancement and allows him to be quite strength, being able to lift tons. It has been shown that he can break necks with just a few blows in the right spots. He developed this Legacy during a fight with the Mogadorians, finding out after he snapped one of their necks. This Legacy is also the reason why One uses his Telekinesis more has a defense measure than a fighting one.
* Thermun-Thermun is the second Legacy that Number One develops. This Legacy allows him to manipulate the temperature around him, allowing him to make the environment around him as hot or as cold as he wanted to be. This can lead to massive fires starting or can bring massive patches of ice. Though he doesn't use Thermun a whole lot, he is still quite good with it. Thermun developed as a response to the original Number One dying.
* Sturma-Sturma is the third and final Legacy that Number One develops, developing as his Master Legacy. Sturma gives him control over various elements, including air, earth, fire and water. This Legacy can also give him the power to create storms using said elements. One has used Thermun with Sturma to create some unique storms, like one where he made the rain unbearably hot.
=== Two ===
* Force Field Generation-Force Field Generation is the first Legacy that Number Two develops. Force Field Generation allows her to create force fields out of energy and/or material she has around her, preventing the people inside the force field from getting hurt. The size of the force field depends on the amount of energy and/or material she has around her, though they have been shown to be as large as New York City. Two developed this Legacy at the same time as her Telekinesis and didn't realize it until Two and Fatime were trying to figure out if she had gotten a Legacy yet.
* Miras-Miras is the second Legacy that Number Two develops. This Legacy allows her to share her other Legacies with both humans and other Loric and can transer Loric essence to humans, in order for them to use Loric items. Other Garde, both human and Loric, can also share their Legacies with Two so she gains them instead of the other way around. This Legacy has a time limit, spanning from about ten to twenty minutes. Two developed Miras as a response to her friend getting badly injured during a fight.
* Sentir-Sentir is the third Legacy that Number Two develops. Sentir allows her to manipulate the senses of others. She can enhance, remove or reduce a specific sense of her choice on a specific person, like getting rid of exhaustion and pain from her allies during a fight or enhancing a human friend's eyes or ears. She developed this Legacy when she sustained an injury to her knee while riding a bike.
* Sensior-Sensior is the fourth Legacy that Number Two develops. This Legacy allows her to manipulate and control the emotions of others. She can enhance, remove or reduce certain emotions and replace them with those of her choosing. She uses Sensior in tandem with her Sentir Legacy to make the emotion or emotions the person is feeling more realistic. She developed Sensior in response to the original Number Two dying.
* Hypnen-Hypnen is the fifth and final Legacy that Number Two develops, developing into her Major Legacy. Hypnen allows her to control and manipulate the minds of those around her. With this Legacy, she can even remove or manipulate the memories of those she controls, like how she did with the Mogadorians who attacked her and Fatime. She usually uses her Sensior and Sentir Legacies in tandem with Hypnen to make it feel more realistic. She developed Hypnen in reply to Fatime dying.
=== Three ===
* Duplication-Duplication is the first Legacy that Number Three develops. Duplication gives him the ability to produce duplicates of himself that he can dictate. When he first developed this Legacy, Three had a hard time controlling it, often letting clones pop out at the most inconvenient times, a lot of what Caleb Crane has to deal with. Three first developed this during a school final.
* Chlorokinesis-Chlorokinesis is the second and final Legacy that Number Three develops, turning into his Master Legacy. Chlorokinesis gives him the ability to control and alter plant life, making plants grow or die whenever he wants. Three first discovers his Legacy when he first arrived on Clipperton Island, being angry at Carol's decision.
=== Four ===
* Noxen-Noxen is the first Legacy that Number Four develops. This Legacy gives her the ability to see in the dark. Though not as clearly as in the day, even in darkest recesses, she can still see as if it had been lit by candle-light. Seven developed Noxen when she had to walk home alone after she stayed at a playdate for too long.
* Auris-Auris is the second Legacy that Number Four developes. This Legacy is an extension of her hearing enhancement and gives her the ability to hear quite well, being able to hear for miles in every direction. It has been shown that she could hear the Mogadorian warship coming over Moscow minutes before it appeared. She first discovered this Legacy while on the train to Saint Petersburg.
* Accelix-Accelix is the third Legacy that Number Four develops. It is an extension of her speed enhancement and allows her to become quite fast, being able to overcome the sound barrier. She developed this Legacy while trying to get out of a lightning storm.
* Fortem-Fortem is the fourth Legacy that Number Four develops. It is an extension of her strength enhancement and allows her to be quite strength, being able to lift tons. She developed this Legacy while lifting a heavy box when her adoptive family were moving more on the outskirts of Moscow due to her adoptive father's job.
* Lumen-Lumen is the fifth Legacy that Number Four develops. This Legacy allows her to produce light from her hands, allowing her to use the Legacy as a flashlight of sorts. Lumen also allows her to be resist to heat and fire and may lead to Pyrokinesis as well, which it did in the original Number Four's case. It is unknown when she developed this Legacy, but Four noticed her Lumen Legacy while watching the Battle of New York.
* Flexibus-Flexibus is sixth and final Legacy that Number Four develops, turning into her Major Legacy. Flexibus gives her the ability to manipulate the spectrum of light, allowing her take away someone's vision or flashbang her enemies. Like with her Lumen Legacy, it is unknown when she developed Flexibus, but she first noticed it when she flashbanged Ten and her group.
=== Five ===
* Morfen-Morfen is the first Legacy that Number Five develops. Morfen gives Five the ability to physically alter her form into most, if not all, living creatures as well as alter her form to become taller, shorter, etc. This Legacy usually starts off as minor shapeshifiting, like a fish or a turtle. After a little training, Five was able shift into more complex forms. She developed Morfen after she ended up in the deep end of the pool.
* Stamine-Stamine is the second and final Legacy that Number Five develops, becoming her Master Legacy. Stamine gives Five the ability to create and manipulate illusions and hallucinations, allowing her to manipulate those around her through their own minds. She is even able to manipulate those through teletronics. Five developed Stamine after Miguel died, changing her name from Norma Sánchez to Sofia García in the news report to hide her identity.
=== Six ===
* Pondus-Pondus is the first Legacy that Number Six develops. This Legacy gives him the ability to alter his molecular density at will, making him able to walk through walls, walk on water and even become impenetrable.
* Catatonem-WIP!
* Fragorem-WIP!
* Dynakina-WIP!
=== Seven ===
* Psychokinesis-WIP!
* Novis-Novis is the second Legacy that Number Seven develops. Novis allows him to conceal her presence, effectively disappearing to the visible eye. This Legacy also can make other people and objects disappear as long as he is in contact with it or them in his hands.
* Time Manipulation-WIP!
=== Eight ===
* Rapid Regeneration-WIP!
* Reflexion-WIP!
* Recupero-Recupero is the third Legacy that Number Eight develops. Recupero gives him the ability to heal all natural living things, including animals and plants. Although this ability cannot bring someone back from the dead, it can heal someone on the brink of death.
* Elecomun-WIP!
=== Nine ===
* Submari-Submari is the first Legacy that Number Nine develops. Submari gives her the ability to breathe while submerged underwater.
* Noxen-Noxen is the second Legacy that Number Nine develops. This Legacy gives her the ability to see in the dark. Though not as clearly as in the day, even in darkest recesses, she can still see as if it had been lit by candle-light.
* Auris-Auris is the third Legacy that Number Nine developes. This Legacy is an extension of her hearing enhancement and gives her the ability to hear quite well, being able to hear for miles in every direction.
* Vocal Mimicry-WIP!
* Vox-WIP!
* Hydren-WIP!
=== Ten ===
* Aeternus-WIP!
* Precognition-WIP!
* Mentis-WIP!
* Dreynen-Dreynen is the fourth and final Legacy that Number Ten develops, developing into her Major Legacy. Dreynen allows Ten to render other Garde's Legacies null either by charging an object or by lightning.
== Weaknesses ==
* WIP!
==Known Members==
===Official Members===
====One====
====Devon====
====Two====
====Fatime====
====Three====
====Carol====
====Four====
====Ekaterina Kuznetsova====
====Five====
====Miguel Sánchez====
====Six====
====Angelo====
====Seven====
====Eunice====
====Eight====
====Sorin Marin====
====Nine====
====Janet====
===Unofficial Members===
====Ella====
====Crayton====
==Appearances==
WIP!
==Trivia==
*WIP!
Category:Lorien Legacies
Category:Organizations
Category:Lorien Legacies Organizations
Category:The Contingency Plan
Category:T Pages
Category:All Pages
Category:Loric
Category:Garde
Category:Cêpan
Category:Work In Progress