Report 776

Report #776
Skillset: Nihilism Skill: Channels
 Org: Nihilists Status: Completed Mar 2012
Furies' Decision:
We will allow OPEN CHANNELS to be used on your home plane for half power cost
(5).
Problem: For Nihilists (can't speak for Celestines), Channels is not important
to a fight as it is to Wiccans. A Nihilist does not rely on its thrall for
offense, nor does a Nihilist revolve their offense around their thrall, due to
their short life-span. A 10 power defense to save yourself four seconds on
something that isn't required for you to win the fight is a waste of the power,
and doesn't get used nearly as often as it does for their Wiccan counterparts.
Nor does putting up Channels provide any other extra bonuses for Guardians, like
it does for Wiccans.
[A: 0 R: 0] Solution #1: Reduce powercost for Channels for just Guardians from
 10 power to 5 power, or even less
[A: 0 R: 0] Solution #2: Reduce powercost for Channels for all classes
 (Guardians and Wiccans) from 10 power to 5 power.
[A: 0 R: 0] Solution #3: Cut thrall-investment time in half if Channels are
 open, from 4 seconds to 2 seconds, while keeping the
 skill at 10 power.
Player Comments:
---[Silvanus on 3/15 @ 03:29 writes]:
I, personally, have never put up Channels, nor have I ever found the need. The
only thing that is truly required of a thrall in (most) combat is the ability to
beckon, where in most instances if I have found myself separated from my thrall,
either two things happen. A) I die, or B) I walk back into the room where my
thrall was and beckon again. I personally would prefer solution 1 or 2, to
reduce some power costs for skills that I felt were not worth it (like 687), but
if people feel like the skill could be upgraded in better ways, I am open to
suggestions. The best suggestion I can come up with was solution 3.
---[Shuyin on 3/15 @ 05:30 writes]:
Solution 1 or 2 seem best, but I'm not entirely sure it's necessary since
channels stay up all the time
---[Inagin on 3/20 @ 09:20 writes]:
From Placeus: Have OPEN CHANNELS cost half power if cast on the
guardian/wiccan's home plane.