Avatars

Avatars were first introduced in as random icons, and they returned in as mono-color circles. They made a colored and shaped re-appearance in and Just Dance Wii U, then a colored sticker appearance in and its Chinese version, , and its Chinese version, , , and its Chinese version, and . They received a complete graphic overall with full coach avatars in and beyond.
==Avatars==
The avatars in did not represent any song and were instead unrelated pictures.
Starting from , avatars have a 2D white and transparent appearance. They represent coaches from the game itself or from past games. They can be unlocked through the Wheel of Gifts on the Xbox 360 and Wii.
Starting from , avatars are in color and have a much wider selection. Most avatars for coaches can be unlocked by playing their respective routine, whereas most other avatars are either purchasable through the Avatar Shop or unlockable through different means (such as achieving a certain level on World Dance Floor or unlocking a monthly Mashup).
From this game onwards, specific animations are triggered when pressing some buttons: they can smile, wink, blow a kiss, growl, laugh, stick out the tongue, or blow a bubble using bubblegum.
Starting from , avatars are more detailed.
In , avatars are also unlocked by playing their respective map; however, each of them only has one avatar (even though some multiplayer maps might have additional avatars that are available for purchase in the Shop).
From the major update made on October 22, 2015 to the other update made in June 2017, each main avatar also had golden and diamond counterparts, which could be respectively unlocked by reaching Level 3 and 6 in their respective maps.
Starting from , avatars have a sticker-like appearance. Coaches for Alternate Routines can also have their own avatar. Like in the previous title, avatars have animations, even though they cannot be triggered while playing World Dance Floor; however, written messages (such as "Lol!" or "Oh no!") can pop up depending on which button one presses. Some of these messages can also be caused by certain events: for example, when an opponent beats the player, they say "Grrr". These mechanics return in the 7th-generation version of every following game, up to .
In , it is similar to . However, selected avatars from the previous games will be unlock based on Game Level (instead of Online Level, since there is no World Dance Floor existing to unlock the avatar) to be followed by current avatars of the song's choice.
From , avatars no longer blink nor express emotions (except on 7th-generation consoles). On 8th-generation consoles, many avatars can be unlocked by playing their respective map via .
In , all avatars represent a Yo-kai from the franchise and have to be unlocked through the Gashapon machine.
In  and , each avatars has its own sound effects. They can also perform some actions when pressing certain buttons, such as spinning, zooming in quickly, and shake (except on 7th-generation consoles).
In , avatars have to be unlocked via the Gift Machine. As a result, exclusives no longer have avatars.
In , in a similar way to its predecessor, avatars can be unlocked by paying 100 Mojos to start the Gift Machine up (excluding those that have to be purchased by registering in Ubisoft Club).
The avatars in can be unlocked in two ways: either by playing any map in or through the Gift Machine, which gives Kids Mode avatars or avatars from previous games. A golden version of every avatar can be unlocked by earning Megastar or higher on its related map.
In , avatars are also similar to , but avatars from World Dance Floor, Ubisoft games and All Stars Mode are removed since they are not in the game. More avatars are added through seasons, including a 1 year anniversary avatar, avatars of 舞力全开 (Wu Li Quan Kai) (Alternate) and avatars of , they are unlockable by dancing to the respective maps on .
The same mechanics are applied to ; however, avatars from previous games are no longer available, and avatars based on coaches from non-solo routines are unlocked via the Gift Machine.
The same mechanics are applied to ; however, unlike previous games, playing songs on the World Dance Floor counts towards unlocking avatars. Additionally, Kids Mode avatars from previous games are unlocked from the start instead of needing to be unlocked via the Gift Machine.
In Just Dance 2023 Edition and beyond, avatars were given a complete graphical overhaul. Instead of just faces, they are animated full-body coaches with detailed outfits. Some avatars are available in alternate outfits not present in their original routines. Most avatars are unlocked through progression systems, such as prestige and the limited-time seasonal progression systems, though there are a few avatars that are unlocked from the start or have different unlocking methods.
==Trivia==
*The avatars undergo a series of changes and improvements:
**In , the avatars consists with white outlines. They also have their own special sound effects.
**From onwards, the avatars are now displayed in colors. All sound effects are the same regardless of their appearance.
**From onwards, the avatars are designed to resemble like stickers and some of the newer avatars are given slightly more details.
**From onwards, the avatars are given more details and the sticker-like outlines are notably thinner.
**From onwards, all avatars now have their own sound effects based on their appearance (e.g. all avatars which look like dogs bark and all robotic avatars make robotic noises). It can also be heard when the coach is selected and when the song starts.
**In , the avatars are now fully bodied and resembling animated versions of their respective dancers. The avatars are also slightly animated in certain modes.
*In , the avatar glitch sometimes: when they are glitched, they appear faraway from the user's feedback area.https://youtu.be/Ax-2jC96e-Q?list=WL&t=24
*The most expensive avatar that can be purchase is Disco Ball Head Dancer's avatar in , which costs 500 Mojo Coins.
*The avatars have their eyes and mouth separated in the files.:File:Wecantstop ava 2014.png
* avatars lack the aura seen in avatars from onwards.
* contain avatars from previous Just Dance Wii games as well as some altered versions of avatars from the main series.
*On the Wii version of , there is a glitch where an avatar that has the price of five or twenty Mojo Coins will have its price changed to fifty Mojo Coins. The glitch will continue on to the next avatar after the game has been reset after the said avatar has been purchased.
*In and 2016, the Ubisoft game avatars must be unlocked with Ubisoft Club.
* is the first game where background elements appear as avatars. For example, Gangnam Style’s Horse, or Starships’s Monster.
**This is also the first time that avatars have names (shown when the avatar represents a CPU opponent on a Dance Quest). For example, Ievan Polkka’s avatar is named Hatsune, and Want To Want Me’s avatar is named Golden Boy.
*The avatars of Get Lucky (P1):File:158 AVATAR.png and Rabback:File:Rabback wdf ava.png is based on ’s appearance in spite all of the other avatars prior to being updated to 's style.
*On the previous versions of , Feel This Moment’s avatar will accidentally be unlocked by leveling up Turn Up the Love to level 2.
*Some avatars have different appearances during development stages of the games:
**In the earlier version of , Somethin' Stupid (P1), A-Punk (P2), Night Boat To Cairo (P3), and Funky from were in the avatars’ menu, hinting that they are supposed to be selectable.
**Sympathy For The Devil, Viva Las Vegas and Hot Stuff’s avatars were going to be based in their appearances in .
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