War Mammoth (Warshrine)

is a monstrous unit introduced in Total War: Warhammer with the Norsca (DLC).
== Recruitment ==
* Unlocked with: Altar of the Bloodfathers
== Description ==
Roaming across the frozen north are the woolly colossuses of the Old World – the gargantuan Feral Mammoths. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Favour of the Ruinous Powers
* Giver of Glory
* Wounds
== Strategy ==
Stats wise the exact same as the War Mammoth. The differences are the two abilities on this variant as well as the fact that it encourages nearby allies.
Despite having the extra abilities, the War Mammoth is a better option due to its ranged capabilities especially on harder difficulties. The Warshrine can still be used to buff other units but should not be massed.