D-Launcher (Device)

The is a Device in Fortnite: Creative, added in Update v22.40.
==Function==
Launches players in various directions as a traversal aid or a hazard.
==All Settings==
All default values have been Bolded.
All Options
Option 	Value 	Description
Enabled at Game Start 	Enabled, Disabled 	Determines whether the device is enabled when the game starts.
Launch Speed 	50 Meters/Second, Pick a speed	Determines the speed the device applies when launching.
Launch Angle 	
Standard and Primal: 38 Degrees, Pick an angle
Invasion: 90 Degrees, Pick an angle	Determines the angle of launch. If you choose 0 degrees, the player is launched along the ground. If you choose 90 degrees, the player is launched straight up.
Low Gravity 	
Standard: Yes, No
Primal and Invasion: No, Yes	Determines whether low gravity is applied on launch.
Visible During Game 	Yes, No 	Determines if the launcher is visible or invisible during the game. All forms default to being visible during the game.
Activating Team 	Any, Team 1 - Team 100 	Determines which team can activate the device. If you select a specific team, ability to activate can be reversed using the Invert Team Selection option.
Invert Team Selection 	No, Yes 	If you select Yes, the team selected in the Activating Team option is the only team that cannot activate the launcher.
Activating Class 	No Class, Any, 1 - 16 	Determines which class can activate the device. If you select a specific class, the ability to activate the device can be reversed using the Invert Class Selection option. If you select No Class, only players without a class assigned can activate the device. If you select Any, all players with an assigned class can activate the device.
Invert Class Selection	No, Yes 	If you select Yes, the class selected in the Activating Class option is the only class that cannot activate the launcher.
Allow Players 	Yes, No 	Determines whether players can activate the launcher device while on foot. This can be restricted for players in teams or classes selected in Activating Team or Activating Class.
Allow Creatures 	Yes, No 	Determines whether creatures can activate the launcher device.
Allow Wildlife 	Yes, No 	Determines whether wildlife can activate the device. While ridden, wildlife can be restricted by riders in teams or classes selected in Activating Team or Activating Class.
Allow Guards 	Yes, No 	Determines whether guards can activate the launcher device. Hired guards can be restricted if they are in teams or classes selected in Activating Team or Activating Class.
Allow Vehicles 	Yes, No 	Determines whether vehicles can activate the launcher device. When driven, vehicles can be restricted by drivers in teams or classes selected in Activating Team or Activating Class.
Allow Physics Objects 	Yes, No 	Determines whether the device will launch non-vehicle, non-projectile objects. Objects are not affected by the Activating Team or Activating Class options.
Launch FX 	On, Off 	Determines whether the device plays VFX on anything launched by the device. This also affects controller rumble.
Device FX 	On, Off 	Determines whether the launcher plays visual and sound effects.
==Functions and Events==
Functions
Option 	Description
Enable When Receiving From 	Enables the device.
Disable When Receiving From	Disables the device.
Events
Option 	Description
On Player Launched Send Event To 	The device transmits a signal on the selected channel when a player is launched.
On Non-Player Launched Send Event To	The device transmits a signal on the selected channel when a non-player is launched.
Category:Devices
Category:Creative