D&D Gamma Edition

Gamma Edition D&D is a modification of Gamma World mechanics for a specifically Medieval Fantasy setting. As both D&D and Gamma World can be linked through Gary Gygax it was suitable for us to use the name D&D. But that begs a question; would you play D&D without a level system? For many players 'leveling up' gives a feeling of progression and accomplishment. In Gamma like the Gamma World one instead advances in rank within an organization or relationship with a being of great power. Like Gamma World players play 'Types' rather then 'classes'- it's an entirely classless system where advancement hinges on building repoire with the people and organizations of the world. Like Gamma World there is a focus on exploration and accomplishing goals on behalf of a character's organization.
==Character Types==
The character types are Human, Magic User, Dwarf, and Elf.
===Human===
Standard type of character.
===Magic Users===
Magic Users demonstrated an early sign of being gifted with magical powers a-typical of Humans. The ability to practice any magic has set them apart.
*They use one less dice when determining Hit Points.
*During character creation they roll twice for both Intelligence and Mental Strength with the higher role being used.
*They can cast any spell with a spellbook.
*They can memorize up to three spells at any time and may cast those without a spellbook or scroll.
*They can create scrolls that store the power of a spell, recording it from a spellbook.
*They can write their own spellbooks using spells in other spellbooks, though each spellbook only contains a certain number of spells. They can't remove a spell from a spellbook once it's recorded in it.
=== Elf ===
* They use one less dice when determining Hit Points.
* During character creation they roll twice for both Dexterity and Charisma with the higher role being used.
* They know how to speak Elvish from the start.
* They can cast spells of the Enchantment and Nature types with a spellbook.
* They can memorize up to three spells at any time and my cast those without a spellbook or scroll.
* They can create scrolls that store the power of a spell, recording it from a spellbook.
*They can write their own spellbooks using spells in other spellbooks, though each spellbook only contains a certain number of spells. They can't remove a spell from a spellbook once it's recorded in it.
==Organizations==
Dungeon Masters should build organizations to fit their settings however by default the Titans RP group has provided the following as part of their default setting for this version of D&D. As a character advances in rank so too should their responsibilities and privileges with in the organization. Unlike D&D levels ranks can be diminished from poor performance or by leaving the organization.
*Fighters Guild - Characters gain status in this organization by defeating foes or contributing magical weapons and armor.
*Mages Guild - Characters gain status in this organization by contributing Spellbooks and Magical non-weapon items to it.
*Thieves Guild - Characters gain status in this organization by fencing stolen goods. The more valuable the more status is earned.
Category:D&D