Tuesday X

==Entrance==
===X Jet===
Tuesday will slide from a rope from the X Jet onto the stage. The jet then flies off when she lands.
==Playstyle Origin==
As team investigator of the Xs, Tuesday's quick on her feet in terms of her spy abilities and her stealth-like mobility allows for her to be just as quick in close quarters combat. Certain tools in her kit represent a direct Hit n' Run contact in her playstyle with a touch of Mix-Up in-between some moves.
==Special Attacks==
===Neutral Special - CD Player===
Tuesday take out her CD player and flings out a disk projectile from it. The disk blows up and it descends from it's shot. The explosion impedes the movement of grounded or aerial opponents. In the startup is a short-ranged hitbox that does a little knockback. Tapping B up to three times or holding it down can fling out a maximum of three disks at once. The direction of the disks can be altered by tilting. (Forward, Up, Down, and Back) While Forward and Up are quite similar to the neutral direction (with different axis positions, speed, and damage), the flung disk downwards explodes when it hits a stage or platform. The flung disk from the Back direction only damages after the disk explodes, which does the most damage out of all disks. Holding Up then releasing B after one disk fling will allow her to jump quickly. In addition to throwing three more disks blow her once B is pressed again. 
===Side Special - Laser Gun===
Tuesday takes out her laser gun from behind and shoots a quick laser projectile. The projectile causes opponents to flinch. The burst from upfront electrifies nearby opponents, leaving them open for possible follow ups. this cancels the laser projectile inconveniently. Holding the B button and or side Charges the laser for a more powerful projectile. Other than a greater damage output, the projectile is now a hitstun. With the burst upfront it only has a greater damage value and longer stun time. There's an additional endlag difference in this variation. Tuesday can shield after charging the laser, giving her the option to use the variant rather than her neutral move without the charging time. This'll accumulate the charge projectile for 10 seconds
===Up Special - Rope Hook===
Tuesday quickly hops up and throws out her rope in the air. The hook from the rope latches midair, dealing a bit of chip damage. She swing below in an arch with a hitbox surrounding her bottom half. She spins in a path after releasing the rope from her swing, being a minimum hitbox. Holding Up will allow Tuesday to have a vertical varient of her spinning path. Around the conclusion of her swing, Tuesday can airdodge or preform an aerial to end the move early. Damaging her rope a least twice in total will put her into freefall but not attacking Tuesday herself.
===Down Special - Launch Button===
Tuesday pushes a button the launches a rocket in the air that stays up for a few seconds. The rocket them plummets down then explodes upon landing on stage or a platform at a distance from her position. she tosses behind the button which does a little knockback. Opponents near the Rocket's opening will also be damaged and launched upside the rocket. Attacking the rocket will cause it to explode midair, damaging nearby opponents in the process. The first 4 frames of the rocket's hitbox spikes. Alternately, holding forward will throw the button forwards with the same knockback output. Pressing shield after the startup will cancel the throw animation. You now have a button projectile as a down but, limiting the move until the button's discarded. The setup with the rocket's timing could be a good tool for potential combo finishers.
===Final Smash - Proceed to Phase C===
Two giant lasers appear from above, both being distant from each other, trapping those in-between. The giant lasers damage with every touch. You can control the lasers movement but it's exceptionally slow. The lasers close in slowly, limiting the mobility in between the lasers. A devastating explosion concludes the final smash. It's optional to roll out of the lasers, though it's a risky option since the lasers damage shields severely. Characters with a teleport move can easily escape being trapped in the lasers.
==KO Sounds==
1. *scream*
2. "NOOOOOO!"
Star: *scream*
==Taunts==
Up: *chuckles* "That's hilarious." *chuckles*
Side: *picks up her phone* Someone else: "Hello?" Tuesday: "Bye.,"
Down: *gets a call from Mr. X* Mr. X: "Mission status?" Tuesday: "Targets offering more resistance than projections indicating." Mr. X: "Understood." *hangs up*
==Results==
===Victories===
1. "Looks like I win, again."
2. *in a princess outfit, clapping her hands* "Yay!"
3. *does a pose*
===Losage===
Tuesday looks at the opponent angrily before sadly looking away
==Standard Attacks==
*Jab - Throws two straight punches, then a hook
*Side Tilt - Turns and does a back kick
*Up Tilt - 
*Down Tilt - Does a quick ducking kick
*Dash Attack - Does a shoulder charge
===Smashes===
*Side - Delivers a hard punch
*Up - 
*Down - 
===Aerials===
*N-Air - 
*F-Air - 
*B-Air - 
*U-Air - Does an upward kick
*D-Air - 
===Throws===
*Grab - Grabs the likely midsection
*Pummel - 
*Forward - 
*Back - Turns and kicks the opponent away
*Up - 
*Down - 
Category:Lawl Assault
Category:Playable Characters
Category:Nickelodeon
Category:Female
Category:TV Show Characters
Category:Mix-Up
Category:Hit n' Run
Category:Cartoon Characters
Category:The Xs
Category:Playable Character