Ruby Ray of Reversal (Wizard Spell)

The ruby ray of reversal, sometimes called Nezram's ruby ray, is a powerful spell developed by the Nezram the Transmuter to reverse the effects of other spells and situations. It harnesses the magical energy naturally occurring within the ruby and creates a beam that lances out in a straight line in the caster's chosen direction to the limit of the range. The ruby (which must be worth at least 1,000 gp) is destroyed in the process.
Upon contact with any of the following situations or spells, the ruby ray will correct the situation as listed, then wink out of existence. The ruby ray can affect only one such item, character, or situation per casting. Situations and spells affected by the ruby ray include:
* Webs (natural and mystical) and viscous globs will immediately melt away, one patch of webbing or globs totally vanishing.
* Mechanical and magical traps will be automatically sprung. If there are targets these traps can affect, they will be affected normally.
* Knots will be untied by the ruby ray; chains, straps, and other restrictive devices will fall loose.
* Entangling devices and situations brought about by spells will be negated and the targets will be freed.
* Locked and barred doors will be opened upon the ruby ray striking them.
* Wizard locked and held portals will be opened.
* A 1-foot-wide hole will be opened in a wall of force or force cage. The force structure is not destroyed by the spell, but the hole can allow escape for those within or for spells to pass through it.
* Any illusion struck by the ruby ray is dispelled immediately.
* Any transformed individual, whether turned to stone or polymorphed, is returned to his original state. A system shock roll still is required where normally necessary.
* The ruby ray reverses the effect of a magic jar spell.
The ruby ray cannot pass through solid objects, or affect creatures or items in other dimensions. It cannot pierce an anti-magic shell or prismatic sphere or affect any other magics and situations than those listed here.
The material component is a ruby worth at least 1,000 gp, which crumbles to dust when the spell ends.
Notes: Very rare spell from the Forgotten Realms setting. Known to be in the tome, Unique Mageries.
Category:Wizard Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Wizard's Spell Compendium