Medicine

Medicine
Use: Unskilled
use penalized.
Macro
skill. May be used in round play as per first
aid.
Sample specializations:
(acupuncture, herbal medicine, etc.).
Medicine is used
to help a damaged character recover and heal from her physical injuries. Its
can represent a wide range of medical treatments, ranging from traditional “western”
treatments, acupuncture, herbal medicine, or other similar treatments for the
sick or injured. It can also be used in place of the first aid skill for
quick treatment of injuries. In play medicine
has two primary uses. 
MEDICINE CHART
Wound level Difficulty #
Wound
15
Heavy
wound 17
Mortal
20
If
the medicine skill
check is successful, it is treated like a power push (see Chapter Four again)
and the power push result is added as a bonus to the injured character’s
recovery check. If the check is not successful, the injured character makes a
normal recovery check - there is no penalty for a failed medicine check.
Only one medicine check
may be made per day on a character.