Fark

Fark the Electric Jester, also known as Unit-2, is both the rival character and the playable character in his own campaign in Spark the Electric Jester, as well as the main protagonist of Spark the Electric Jester 2 and the deuteragonist for Spark the Electric Jester 3. He is a robotic recreation of Spark, created to be his replacement, but in truth was remodeled after him to not raise any suspicion of his true origin.
==Appearance==
Due to being a clone of Spark, Fark shares some visual similarities to him. He is painted a bright yellow, and wears a red scarf, red sneakers with sock cuffs, black soles with glowing green lights and blue stars, and a jester hat similar to Spark's. His hat notably has the red and blue swapped, with the blue being on the left, and red on the right. The hat strands are also longer and thinner than Spark's, going down Fark's back. In some depictions, the brim of Fark's hat is sharper and straighter, while Spark's is more rounded and curved. The white polka dots are replaced with white diamonds, but only in-game. In art by Andy Tunstall, they're still polka dots. Fark also has a unique blue star mark on his left hip.
Being a GPA R-model robot, he also shares similarities with other robots seen in the games. He has a jagged overbite, green earpieces, and fully red eyes.
In Spark 2, Fark achieves his super form, in which, he doubles in height, gaining a more humanoid appearance and proportions. With the addition of gray metal between the yellow, it gives off the appearance of yellow armor on a gray body. Glowing cyan strips dot his limbs and back. He gains black and red shoulder armor. His eyes now become more emotive, gaining a red pupil with black sclera. While mostly angry and determined, his eyes can now scrunch up with pain or widen in surprise. The covering over his earpieces break, leaving a gray earpiece with a glowing green middle, along with cracks. His bandana now becomes a scarf, with red and blue ribbons nearly reaching his feet.
Upon establishing the Fark Force, in Spark 3, Spark gains a buff-like appearance, henceforth the name "Buff Fark", he remains relatively the same height as his super form however, he bares only one eye, the eye seemingly covered with a visor. His head is revealed more, with a spike-like shape on the top of its head, and the hat being positioned on the back of his head. Fark also loses some of his more robotic elements and seems to have a change of shoes as well. Later on, Fark gains his "formie" form, which is a more natural, and less robotic looking version of his normal form. He also grows larger gloves, and loses the hat, revealing antennas on him. His eyes also change to be more similar to a formie.
==Personality==
Fark is generally an aloof robot, although he was programmed that way to get Spark off his trail (though it ended up doing the opposite). He's firmly on the side of good, however.
In Spark the Electric Jester 2, he's more emotional, displaying regret when he finds out he was created by Freom.
He is rather stoic and curt, only saying what needs to be said. He often avoids answering questions to avoid a bad outcome. He can have his moments of anger, such as any meeting with E.J, realizing his true origins, and confronting Freom on the Apocalypse Thruster.
He yearns for his own identity, and "happiness", according to what he said to Freom. He may also want to have friends, judging by his reaction to what Float said before their fight.
==Abilities==
Fark attacks with electricity much like Spark's base form, but his attacks are distinct. In Spark 1, he is relegated to just using his electrokinesis. In Spark 2, he has access to Jester Powers as well, though his own repertoire is much smaller than Spark's.
His signature ability is his parry, where he summons a brief shield that is said to absorb almost any kinetic energy from attacks. He can only use this shield in short bursts, however. In Spark 1, his shield lasts for mere moments, and stops all momentum. His shield is upgraded in Spark 2, allowing him to attack and move while holding his shield, and his shield can be held for a longer time. He runs the risk of overheating if the shield is held for too long, and he is unable to use his shield while he cools down. His parry is all about timing. Blocking right as an attack hits him scores a perfect, blue parry. This destroys any weak enemy in the vicinity, and gives him a considerable amount of Static Energy. Timing it too late results in a red parry. Fark isn't hurt, but he is stunned momentarily, and he loses some Static Energy. Any parry between these two is a yellow, okay parry. This gives him a small amount of Static Energy.
When his Static Gauge is at least 40% full in Spark 1, he has the ability to spend that energy for a temporary powered up state. He is fully healed, is invulnerable to most attacks and stage hazards, and he gains a speed and power buff. The state lasts until the Gauge is emptied. When Fark's Gauge reaches 100%, he automatically transforms into his Super Jester form, gaining his emerald staff. His attacks do more damage, and gain a considerable buff in their range. He is not invincible in this form, however, as one hit will revert him back to normal, taking out a small chunk of his Static Gauge.
In Spark 2, his Static Gauge operates similarly to Spark's own Gauge, slowly draining without continuous attacks and/or parries. As his Gauge fills up, Fark gains attack multipliers, reaching a max of 3x damage. Once the Gauge is completely full, holding down the heavy attack will let him charge up a super attack. This can range from a large laser beam in his normal form, to an area-of-effect attack in Edgy Jester or Power Armor forms. This super attack will heal him, too, but not completely.
==History==
Two months before the events of the freom incident, Unit-1 created his son, Unit-2, to carry on his data, and bypass the weaknesses forced upon him. Disguising his son as a jester to not raise any suspicions, Unit-1 presumably sent Unit-2 to the circus Spark performed at, causing the jester to lose his job.
Unit-2 had no recollection of his origins or his purpose, just a voice informing him of his mission to destroy a robot named Freom.
===Spark the Electric Jester===
Unit-2 confronts Spark at the edge of F.M City, bouncing on the unsuspecting Spark's head. The two are immediately hostile with one another, with Spark referring to Unit-2 as a "disgrace". The two hurl a few more insults, before Unit-2 leaves with a cackle.
Spark hounds down the robot throughout different locales and cities, before finding him again in Sunset Heights. Unit-2 is seen piloting a mech, attacking Spark on a blimp. After being defeated, he blows up the blimp, though Spark escapes unharmed.
Spark scales the Efilare Tower, seeing Unit-2 perched upon Metal Crow. Unit-2 is noticeably politer, and desperate, pleading with Spark to go home, before the formie got himself killed. Spark is firm, refusing to leave. Unit-2 reluctantly understands, and sics Metal Crow on Spark.
Spark emerges victorious, destroying Metal Crow. He hitches a ride on some small ships flying overhead. Lounging on one of the ships, he ponders about the encounter he just experienced. He wondered why Unit-2 was so concerned about him, despite their first encounter. He then decides to give the robot a name. Combining "fake" and "Spark", Spark dubs the robot "Fark", then chuckling a bit at how "gross" it sounds. The ship then malfunctions, and plunges Spark into Lightoria Bay.
Later on, Fark and Spark meet, Spark does manage to stop Fark, and takes his super jester bat.
===Spark the Electric Jester 2===
Fark reminisces on the events of the megagraph incident, stating that he found his origins shrouded in mystery, except for a voice informing him of his mission to backstab Freom.
After a system scan, Fark awakes in Dr. Armstrong's lab. Dr. Armstrong comments on Fark's one-of-a-kind body, and how it suffered minimal damage. He then goes on to state the lack of a need for a combat body anymore, due to Freom's defeat. Fark asks the doctor if he knew anything about Fark's true name. Dr. Armstrong says no, but offers to look through Fark's code, much to his eagerness. Before Dr. Armstrong could begin, however, a mysterious robot named E.J leaps into the lab, and kidnaps the doctor. Fark is left reaching for the doctor in vain.
Determined to save Dr. Armstrong, Fark begins a familiar chase after E.J. He follows E.J to the edge of F.M City, meeting the copy on a truck bay. Here, Fark learns that Freom survived his first defeat by Spark. After a round of insults, E.J sics Ryno Dyno on Fark, and leaves with a cackle.
Fark dispatches Ryno Dyno and moves to a scenic outlook near the edge of the city. Fark peers over the edge, before being surprised by Romalo. Romalo introduces himself, and tells Fark what he knows about the doctor's kidnapping, saying E.J was last heading towards Technoria City. Fark apologizes for his demanding attitude, and thanks Romalo for the information, before blasting off.
Fark takes care of Glail, the guardian of an entrance, and moves on. He reaches the top and meets E.J again, Turbo Bird beside him. After another round of E.J's insults and Fark looking away from him, E.J threatened that the doctor will die if he doesn't fight Turbo Bird. So they fight. And after that, Fark moves to Floresta Blanca then Castela Blanca, where after looking at the scenery, he meets Float. She explains to him that the scenery he's looking at is a work of Holographic Nanomachines and that they are just there to see their ruins and that this information is what she learned from her friends. Fark then asks her if she does have friends and who are they. Then Float responds that he shouldn't worry about them and that they are out there, then she activates her blades and prepares to kill Fark, with him responding that he assumes that her friends are after him as well. Then Float responds that he's quite different as if he knows about that. Fark asks what is that supposed to mean. Then she says it doesn't matter than they start the battle. Upon killing Float, Astra explains to Fark that Float may not had the intent to actually kill Fark. After which, she tells the backstory of Float, as well as the location of the doctor. Fark then heads off to find him.
Suddenly, Fark gets a vision, after questioning who the vision is, it's reveled to be Clarity. Clarity exclaims to Fark to help her stop Freom, and then ends the vision on that, Fark then notices E.J. in the distance and heads off to him. Upon reaching E.J., Fark grabs him and asks where the doctor is, E.J. jokes about it and then fights Fark, ultimately losing. Double then speaks to Fark about the doctor but, is confused. Freom suddenly then appears behind Fark and tells Fark that the doctor's dead. Freom then gives Fark the truth that his real name is "Unit-2" and that he is Freoms son. Fark struggles to grasp this new truth, after bantering with Double, they fight. With Fark ultimately killing him.
Fark makes his way to Flint, and asks why he's out to get Fark, Flint explains to Fark that he had killed Float, therefore, Fark deserves to die. Flint states that if he's the one who dies that, Fark should never trust Clarity. And, thus they fight. Fark later on confronts Astra, Astra says that Fark was supposed to save everyone, and work with Clarity. Fark disagrees as he decides that he no longer cares abouts missions, and wants his own freedom, seemingly under the influence of Flint, Fark decides that he won't trust Clarity. Fark ends up killing Astra.
Fark finally confronts Freom. Freom explains to Fark his purpose, and his plan to help destroy the planet, he then offers Fark to join him. Fark refuses to join Freom on "a mountain of corpses", reminding Freom that Fark is not a destroyer. Fark explains to Freom that he will destroy Clarity, and that he just wants to be happy, like how Spark was, which is why he wants to find the reason to care to beat Freom. Fark then finds Freoms original body and only body, he then explains to Fark his original purpose, and reveals he can be stronger than he already is. This causes Fark to go to his super form and kill Freom, without carrying on his legacy.
Fark then arrives to Flint, and Armstrong, to discuss a new problem.
===Spark the Electric Jester 3===
====Pre-Assimilation====
Upon Freom's defeat, Fark meets with Flint and Armstrong and demands them to tell him everything they know about Clarity. Flint explains that Clarity may be connected to Freom in some way. Armstrong is depressed due to Clarity being a failure to him, Clarity was meant to help him however, ended up not, and Claritys duplicate ability. With a plan in mind, Fark apologizes about his attitude and heads off.
Fark makes his way towards the Government capital, and discusses his current situation with the government, they decide to strike a deal. Fark then gathers Flint, and Armstrong, and with Efilares money, Fark bands the Fark Force, an organization dedicated to stopping Clarity. They then decide to shutdown the worlds internet, causing Claritys spread to stop. Fark then establishes the base underground away from Claritys influence.
Later on, whilst researching with Armstrong, Fark would find out about Claritys plans, and her intent to absorb every living being into its system. This causes the force, and Fark to try to do anything and everything he can to stop Claritys invasion. However, Spark would intervene with his journey, with the Fark Force being destroyed from it, causing Clarity to win and assimilate all life forms.
====Post-Assimilation====
In the core of Utopia Shelter, Fark lies in a throne, Spark confronts Fark and demands him to get rid of the Fark Force. Fark agrees to this, Spark questions what "the catch is", Fark then makes Spark take a seat and explains the events before assimilation. Fark then explains that he is only partially assimilated, this was due to his body being preserved, unenabling Clarity to scan Farks brain. 
Clarity then arrives and gives a speech to Fark on how the simulation makes a better world, while Clarity gives this speech, Spark goes through a panic attack and lashes out on Clarity. This causes Fark to get thrown back. Fark speeds to Spark and explains that Clarity is multiple beings in one, and that he can siphon a tad bit of Claritys powers, Fark then elaborates that he needs someone who's fully intergrated within the system, that being Spark. However, before Spark can take action, Clarity fully takes control of Spark, Fark then gets turned into his normal form (due to it being Sparks preferred appearance of him), Fark then heads to fight the linework beasts. 
Upon beating the beasts, Fark waits a while for Spark to wake up. One Spark wakes up, Fark realizes Spark may have some control over Claritys system. Spark then borrows Farks power, and turns into Sfarx and takes down Clarity. Spark and Fark split up, Spark tells Fark that he's going to destroy himself and the Clarity system. Fark is fueled with rage and transforms into his formie form upon this and scowls at Spark for attempting to kill himself despite having such power, Fark flies to Spark and yells that his true biggest mistake was not reaching out to Spark for help. Fark convinces Spark that they're in this together, and it's not just Sparks fault but also his equally. They then shutdown Claritys system.
Later on, Fark works with Spark to help the few survivors out, and reverse the effects of Clarity. Fark then looks onto the horizon and hopes for a better future... A future where everyone can be free.
==Weaknesses==
==Relationships==
==Music==
thumb|left|335 px|Composed by Falk Au Yeong.
== Trivia==
*Fark's name is a portmanteau of "spark" and "fake." It also sounds similar to the word "farce."
*When Spark gives Fark his name after Sunset Heights, he refers to it as "gross". This is perhaps a reference to how similar Fark sounds to a crude word in some English accents. This could plausibly be a reason for the sequel's name change from Fark the Electric Jester, to Spark the Electric Jester 2, along with avoiding confusion and providing a clear series name.
*According to his concept art description in the sequel, Fark was made to look like a Jester in order to not raise any suspicion of his true origins.
*A redesign was planned for Fark in the sequel, featuring a much more detailed design. This was scrapped, instead of keeping Fark with his original, simpler design, although some small details were added in between games. The main bulk of the details would be carried over to Super Fark, such as the cyan strips on his limbs and the gray metal in between the yellow.
*Fark's Super Form in Spark 2 was called "Ultimate Fark" in the game files.
*Fark was originally not planned to be Spark's main rival, or even be in the game at all. That role would've been filled by the Prototype instead. When LakeFeperd overhauled the story, the Prototype's rival role went to Fark, while Freom became the main antagonist.
==Gallery==
P5256OD.png|Concept art of Fark by Andy Tunstall, which Lake later traced over for his Fark art for Spark 2.
Fark Artwork 2.png|Fark artwork by Andy Tunstall.
SrtMG3s.png
FarkProgress.png|Sketch, line art and the final image of Fark's artwork.
Annotation 2020-08-26 112443.jpg|Fark sketch by Andy Tunstall.
Fark Concept Visor.png|With a visor.
Fark Concept.png|Fark concept art from the artbook.
Annotation 2020-08-26 111948.jpg|Concept art of Fark for Spark 2, traced over Andy's art.
FarkRedesignConcept.png|Concept art of a redesign for Fark.
SuperFarkConcept.png|Concept art for Super Fark. Notably, it features a different mouth than the one seen in-game. In the gallery, the flavor text states, "It could've worked", implying some difficulty implementing the mouth design.
FarkDead.png|Fark's death sprite in Spark the Electric Jester.
Signfark.gif|Fark's Level Clear Sign.
Signfark.png
FarkDesc.png|Fark's description on the Kickstarter page.
Super Fark.PNG|Super Fark, in the cutscene before Freom Mk. Ultimate's fight.
Super Fark (Front).PNG
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