Attack Action

With one action, you can make an Attack against any opponent within the attack's range. To make a Touch Range attack, make an Melee Attack check. To make a Close Range or Long Range attack, make an Ranged Attack check. Perception Range attacks do not require an Attack roll, but still require the Attack Action, if not otherwise specified.
==Area Attacks==
Area attacks work similarly to single-target attacks. You make one attack roll with the area attack against all targets in the area and compare the result to the defense resistances of all the characters in the area of effect. All characters with a defense lower than your area attack's attack roll are affected. All characters with a Defense higher than your attack roll take only half damage.
When determining who is affected by area attacks, start by targeting a single target, then check to see whether the attack has a narrow or wide area of effect:
* Narrow: Your attack affects all characters adjacent to your target, and all character Engaged in melee with your target.
* Wide: Your attack affects all characters in the same Zone as your target.
Area attacks suffer no Penalty to hit targets with Concealment, but Cover imposes the usual Penalty or Penalties. Area attacks ignore Penalties for firing into Melee.
==Attacking Objects==
Objects are harder or easier to hit depending on several factors:
* Held Objects: An object held by a character has a base Defense equal the holder’s Defense + 1 Bonus per size category smaller than the attacker (usually 2 Bonuses for one-handed small items).
* Carried or Worn Objects: Objects carried or worn by a character have a base Defense equal the character’s Defense + the object’s size modifier.
* Immobile Objects: Immobile objects have a Defense of 5 + the object’s size modifier. Melee attacks get 2 bonuses to hit immobile objects. (If you take an extra action to aim, you get an automatic hit with a melee attack, or a 2 bonuses with a ranged attack.)
Category:Rulebook
Category:Action
Category:Combat