139024-suggestion-service-tokens

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My apologies if there is a suggestion forum, but I don't see it.
I think i have an idea for those expensive rollings on runes and customizing characters and dying costumes...
What about adding service tokens as a reward when some level 50 rallies to instance level of dungeons/adventures in a random queue (not with more than a friend)? But only with rallying and not when doing instance their level.
They might do it in thinks like 5/3/2 service tokens for the 1st, 2nd and 3rd,4th,5th rally players performance in the instance. This way you would have level 50 people helping lowbies with his top char to do dungeons before they ding 50 and with 2 runs they could just dye a full set. With 5 add the desired slot to his rading gear, etc (although i still think this is something expensive).
And the name is service tokens which I think is appropiate for the help they are providing community and game itself.
Just a suggestion, what do you think? Please, be polite if you think it is stupid idea.	
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I don't think it's a good idea to pay high level players to run low level content.  It's going to boil down to the high level people wanting to run it as fast as possible to get their reward and lowbies are just going to get dragged along or kicked to the side.
 
It's one of the major problems I had with dungeons in GW2, if you weren't the right class/spec and didn't know the most efficient path you got kicked from the group because you made the dungeon take longer.
 
If people are ONLY running content for an end reward they'll try to get it as fast as possible and kick those in the way to the side.	
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with high lvl gear, even if mentored down you could probably solo all the content anyway so having the lowbies come along is now going to slow you down that much
 
i like the idea	
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with high lvl gear, even if mentored down you could probably solo all the content anyway so having the lowbies come along is now going to slow you down that much
 
i like the idea
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Rallying 
 
{| class="blockquote"
I don't think it's a good idea to pay high level players to run low level content.  It's going to boil down to the high level people wanting to run it as fast as possible to get their reward and lowbies are just going to get dragged along or kicked to the side.
 
It's one of the major problems I had with dungeons in GW2, if you weren't the right class/spec and didn't know the most efficient path you got kicked from the group because you made the dungeon take longer.
 
If people are ONLY running content for an end reward they'll try to get it as fast as possible and kick those in the way to the side.
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