Sub-Weapon/Dracula X

The sub-weapons available to Richter Belmont in Castlevania: Dracula X behave much the same way as they did in Castlevania: Rondo of Blood. Notable features that carried over include:
*The ability to get their old sub-weapon back when they pick up a new one (old sub-weapon spawns nearby for a limited amount of time).
*The ability to have have two or three sub-weapons out at a time depending on how many Hearts are available instead of collecting Double Shots and Triple Shots (number required varies by sub-weapon).
*The ability to perform Item Crashes for each sub-weapon when the number of Hearts available is high enough (indicated by a translucent Heart count indicator).
*The inclusion of the Key sub-weapon (needed to rescue Maria and Annet).
These would appear as innovations for a player who was used to playing Super Castlevania IV on their Super Nintendo Entertainment System. Such a user would also notice, however, that there is no longer a special button reserved for sub-weapons, limiting their flexibility. A player coming from playing Rondo of Blood would notice the inability to play as Maria and the arsenal she had at her disposal. Some other changes may have been due to censorship of religious artifacts or technical limitations. These changes include the removal of the Holy Book sub-weapon and the alteration of the item crashes for the Boomerang (Cross) and Stopwatch.
Dracula X is the first game where the US Instruction Manual referred to these as Sub-Weapons (called Sub-Weapon Items and Special Weapons).
==Item Data==
==Gallery==
===Animations===
====Regular Attacks====
(Press Up + Attack)
Dagger DX.gif|Dagger
Axe DX.gif|Axe
Boomerang DX.gif|Boomerang
DX Holy Water.gif|Holy Water
Stopwatch DX.gif|Stopwatch
DX Key.gif|Key
====Item Crashes====
(Press Item Crash Button)
Dagger Crash DX.gif|Dagger
Axe Crash DX.gif|Axe
Boomerang Crash DX.gif|Boomerang
Holy Water Crash DX.gif|Holy Water
Stopwatch Crash DX.gif|Stopwatch
DX Key 2.gif|Key
Category:Sub-Weapons
Category:Dracula X