Decoy Threat (Apocalypse Witch)

==Summary==
The Decoy Threat is a series of unmanned weapons made by the weapons company Smart Arms as training dummies for the Problem Solvers. Modeled after data taken from the real Threat, they take the form of bizarre robots that look like existing animals and plants mixed with inorganic objects like weapons or coffins. 
==Powers and Stats==
Tier: to at least 
Name: Decoy Threat
Origin: Apocalypse Witch: To The Strongests of an Age of Plenty
Gender: None
Age: Unknown
Classification: Robot, Unmanned Weapon
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 2), limited Absorption (Can cannibalize fallen decoy threats and absorb their parts and armor to improve themselves). Some units have extra abilities like Large Size (Type 0), Flight, Invisibility, or weapons like lasers/heavy metal pellet cannons.
Attack Potency: Below Average Human level (The smallest models like the Mini-Scout and bivalves are much smaller than humans and physically unimpressive, although they can still easily cut through a human's throat and bite/gnaw through a human body with their teeth) to at least Small Building level (Can fight and kill Crystal Magicians like Marika Amaashi, the bigger units can easily crush a large tour bus and knock over an 8-story building; the anti-air heavy metall pellet cannon has firepower similar to a thermobaric weapon)
Speed: Unknown, likely Supersonic flight for flying models (Can fight Crystal Magicians who fly at supersonic speeds)
Lifting Strength: Superhuman for larger models
Striking Strength: Below Average Human level to Small Building level
Durability: Up to Small Building level (The stronger models can take lasers and other attacks from Crystal Magicians)
Stamina: Unknown, can fight for more than a day
Range: Standard Melee Range, at least Hundreds of Meters, possibly higher with anti-air pellet cannon (Can fire at flying Crystal Magicians and Karuta Utagai thought a distance of less than 5km to be within possible range of their weapons)
Standard Equipment: None notable
Intelligence: Animalistic, although acting and communicating like animals, the Decoy Threats are smart enough to quickly develop countermeasures against the flight ability of Crystal Magicians and took the time to dig through buildings defended by the Crystal Magician on their battle to investigate what they were protecting
Weaknesses: Flying units aren't particularly maneuverable and have issues in dogfights in difficult terrain like fighting in the middle of an area with several buildings, given the appropiate data on their communication methods weather-manipulation abilities could be used to disrupt their communications and effectively control them
Feats/Statements
Notable Attacks/Techniques:
Types: There are multiple Decoy Threat models, all modeled in some way after an existing animal or plant mixed with manmade objects. The units range in size from models as small as a slipper to ones as large as a small building. Besides the ones described below there are also mentons of units modeled after crabs, mantises and hunks of mold.
* Mini-Scout Threat: A slipper-sized units similar to a pill bug, apparently used for recoinassance due to its small size and ability to crawl on surfaces like walls allowing it to sneak thhrough ducts and pipes. It has large metal mandibles sharper than scissors, able to easily cut through a human's throat.
* Bivalve: A bivalve-like unit as thick as two fingers, with jagged edges much like a bear trap that they can use to bite and gnaw into enemies.
* Ant: A giant ant-like unit with revolvers instead of legs, large enough to be capable of crushing a human with its "legs".
* Carnivorous Plant: A carnivorous plant-like units the size of a car with coffins for mouths.
* Squid: A giant squid-like units with a body covered with gaping mouths lined with teeth like dentures.
* Octopus: A giant octopus-like unit with red and green lights on its body that spins its tentacles in alternating directions to fly like a helicopter.
* Flying Fish: A flying fish-like unit capable of actual flight similar to a missile that has razor-sharp pectoral fins.
* Scorpion: A giant scorpion-like unit larger than a dump truck and with five fingered human-like hands instead of pincers. As a weapon the scorpion uses its tail, shaped like an airbrush, to fire a heavy metal pellet. Then the scorpion fires lasers from its palms at the pellet mid-air. Upon being hit the pellet then produces an explosive omnidirectional shockwave with destructive power similar to a thermobaric weapon, in a variation of a laser space elevator. 
* Centipede: A centipede-like unit with optical camouflage abilities, allowing it to become invisible to the naked eye.
Cannibalization: Like the real Threat, Decoy Threats posses the ability to cannibalize the parts of fallen or heavily damaged units to customize themselves, improving and evolving mid-battle. For example, very shortly after a Decoy Threat army began their battle with the Crystal Magicians of Grimnoah, who can fly, they made several flying units to counter said advantage.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Artificial Characters
Category:Light Novel Characters
Category:Apocalypse Witch
Category:Robots
Category:Inorganic Beings
Category:Absorption Users
Category:Large Sized Characters
Category:Flight Users
Category:Invisibility Users
Category:Antagonists