Akijutsu

AkijutsuMartialProficiency1200 hoursDouble learning difficulty
This hand-to-hand martial art is a highly defensive form that is, by its own philosophy, impossible to use for attack, only for defending. This is a form favoured by pacifists for its protective/non-aggressive nature. Training in this skill includes the skills: circular parry, defensive stance, hand parry, and the combo grapple/attack (can do both at the same time with one attack roll such as roll to grab then automatically one-hand flip as one attack). Throws and pushes hit automatically while grappling. This defensive combat skill allows one skilled in its use to parry once per two skill levels per round free—as with a weapon proficiency.
Skill level I: +2 to parry
Hip throw—1D8 damage (no strength bonus to damage)
+1 to parry, +1 to dodge
Soft push—push back 1D6 + skill level in feet, 30% chance to cause knock-down (agility check or fall and take 1D6 damage; no strength bonus)
Two-finger—push back level in feet and knock down if agility check failed (1D6 damage with no strength bonus); +1 to parry
+2 to parry, +2 to dodge
One-finger—as two finger, but is a ranged attack—you don't need to touch your opponent—3 inch range, doubles every additional skill level
One-hand flip—1D8 damage (no strength bonus); +1 to dodge
Circle sweep—low foot sweep that knocks down everyone within melee range if they fail an agility check (1D6 damage with no strength bonus), those who make the check still take 4 + Strength bonus in kicking damage; +2 to parry, +1 to dodge
Infinite defence—gets a parry/dodge combo for all attacks; i.e. if the parry fails, you still get a chance to dodge, you can continue to use this combo until you run out of actions (that is, if you get 2 attacks you could parry / dodge / parry / dodge a single attack)+1 to parry for each additional level; +1 to dodge for every additional even level
Category:Proficiencies
Category:Martial
Category:Hand-to-Hand
Category:Skills
Category:Codex
Category:Kick