Final Trial

The is a challenge and in DLC Pack for . It takes place inside what seems to be an unnamed . The design of the resembles an engine, suggesting a connection to the , the item received when completing this trial.
==Entrance to the Trial==
The can only be accessed after has completed "," "," "," and "." Once he has done so, he will hear the voice of , who instructs him to return to the for the .
Inside the , once again hears the voice of . He tells to return the to the he obtained it from, which seals the door to the chamber and causes it do descend into the . The door opens before the descent is complete, however, a magical barrier prevents the elevator from being exited prematurely. If has found the in the , it will not be present during and after the elevator's descent.
==Themes and Navigation==
Upon entering the , hears the voice of , who greets him. He then informs that he will need a , which can be obtained from the nearby . The authenticates the and grants a .
The is comprised of a central chamber containing a series of mechanical gears. Four adjoining chambers are themed after each of the other and four , with elemental themes of , , , and . The side-chambers contain gears and rotating walls and objects, but these will only move if the chambers are connected to the central mechanism via metallic or stone objects. Once the has been obtained, the gears can be configured to rotate clockwise or counter-clockwise, which will have a cascading effect on the side-chambers if they have been connected to the central mechanism.
Link can find a containing a in the thunder chamber, one containing a in the fire chamber, one containing a in the wind chamber, and one containing a in the water chamber. Each of these are the Weapons required to craft each of the Champions' Weapons. In addition, Link can find a in a Treasure Chest, which is also required to craft a Champions' Weapon. Link can also find a in a Treasure Chest within the Dungeon, which can be crafted into . Lastly, Link can find a Treasure Chest containing five .
Each of the themed chambers contains a that can authenticate with his to unlock a single bolt on a large stone door at the rear of the central chamber. The will then tell how many remain.
This is unique in that will gradually appear in the central chamber as the are activated. Initially, only a sole is present, but three additional along with a appear after activating the first . After activating a second, a appears in the center of the . After the third is activated, two will patrol the chamber.
After the final lock has been deactivated, the last will tell that he can now access the deepest area of the Dungeon. Once all four locks are disengaged, the door opens to reveal the bearing . tells that he has proven to possess the power of a true hero and then begins to move. then stands up, offering the The pair are to a floating platform above the . then initiates a battle with as the of the .
After defeating , he tells that he faced him with great courage and that he is a true hero. As a reward, gives the . Calling the a masterpiece of innovation for the one true hero, wishes well and sends him back to the surface of the .
===Minor Enemies and Traps===
File:BotW Guardian Scout I Model.png|
FIle:BotW Guardian Scout II Model.png|
File:BotW Guardian Skywatcher Model.png|
File:BotW Guardian Turret Model.png|
==Trivia==
* Each bolt in the rear of the bears a letter in the language, corresponding to the chamber's element: A (air), W (), F (), and E ().
==Gallery==
File:BotW Final Trial Fire Chamber.png|The -themed chamber
File:BotW Final Trial Lock.png|The lock that leads to the end of the 
File:BotW Final Trial Boss Arena.png|The arena where fights 
File:BotW Master Cycle Zero.png|The being presented to 
==See Also==
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