Computer Assisted Biologically Augmented Lifeform

Computer Assisted Biologically Augmented Lifeform,Westwood Studios, Command & Conquer: Renegade. Mission 12: "Stomping on Holy Ground".Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod mission 7: "The Doctor Vanishes". or CABAL, was a sinister and highly advanced artificial intelligence created by KaneElectronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Background, "Kane - A Spark...". to serve as the command-and-control system of the Brotherhood of Nod.Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. Nod mission 2: "Seeds of Destruction".
==Overview==
As his name implies, CABAL incorporates organic components in the form of numerous humans placed in suspension capsules. These humans apparently serve as CABAL's processors, increasing his computing power.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 9: "Core of the Problem". Perhaps because of this, CABAL was far more advanced than his GDI counterpart, EVA. He possessed his own personality and had the ability to act independently of human control. CABAL himself dismissed EVA as a "primitive machine", and considered himself to be superior.Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. GDI mission 6: "GDI 06:Escape from CABAL".
==History==
===Creation===
A prototype of CABAL was first developed by the Brotherhood of Nod near the end of the First Tiberium War, but this early prototype was much more primitive and was damaged when the Cairo Temple of Nod was hit by an ion cannon strike.
After the end of the First Tiberium War, Kane continued his work on CABAL and incorporated parts of his own psyche into the machine while constructing his personality. Because of this, CABAL was essentially an extension of Kane's mind, which would have made him a completely obedient and cunning ally. CABAL Discussion. Petroglyph Forums. 2007. Archived from the original on 2009-02-19.
===Second Tiberium War===
Throughout the Second Tiberium War, CABAL served as the Brotherhood's battle interface and advisor, relaying orders to Nod forces in the field while providing Nod commanders, such as VegaWestwood Studios, Command & Conquer: Tiberian Sun. GDI mission 6b: "Destroy Vega's Base". and Anton Slavik,Westwood Studios, Command & Conquer: Tiberian Sun. Nod mission 1: "The Messiah Returns". with communications, intelligence, and tactical advice.
In addition, he also assisted the mutant Tratos in translating the alien data matrix known as the Tacitus,Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. GDI mission 4: "GDI 04: In the Box". who was tricked into helping Kane and later betrayed by him.Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 5b: "Rescue Tratos".
Presumably during this time, data from the Tacitus gave CABAL his own desires, and allowed him to twist Kane's will, planting the seeds for his eventual rebellion.
After the war ended with Nod's defeat, however, CABAL's core was captured and disassembled by GDI. The pieces of the core were stored separately in the GDI base at Cairo, close to where Kane's Temple was located.Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. Nod mission 1: "Operation Reboot".
===Firestorm Conflict===
In December 2030, following the apparent death of Kane during the war, Nod's new generals bickered amongst themselves, each vying for power.Pannullo, Patrick, Joseph Selinske, and David Lamoreaux. Command & Conquer: Tiberian Sun: Firestorm: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1999. Anton Slavik attempted to unite the Brotherhood as its new leader until Kane's return, however, he was opposed by the Nod generals of the Inner Circle, especially General Marzaq. Slavik ordered a commander loyal to him to assassinate many of his opponents, and showed the footage of their violent deaths to the Inner Circle. Despite this, however, Marzaq still refused to accept Slavik as the leader of Nod.
In the meantime, with CABAL gone, Nod was hampered by the lack of communication and inaccurate intelligence. In order to restore order to the Brotherhood, Slavik ordered his commander to retrieve the pieces of CABAL's core from Cairo. Leading a small strike team, the Commander successfully accomplished this mission.
After CABAL's reactivation, he suggested attacking a GDI base by luring Tiberian creatures to them using drugged civilians. After the Commander carried out this operation, GDI forces were thrown into chaos trying to respond. Taking advantage of this, CABAL ordered the Commander to assassinate Tratos. Leading an elite strike force, the Commander successfully killed Tratos in a heavily fortified GDI base.Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. Nod mission 3: "Tratos' Final Act".
With Tratos dead, all seemed lost for GDI. The Tacitus contained the only hope for combating Tiberium growth, and without Tratos to translate it, the planet's atmosphere would become toxic to humans within a year. However, GDI scientist Gabriella Boudreau proposed capturing CABAL and using him to translate the Tacitus, having learned from Kane's archives that the AI once assisted Tratos in his translation efforts. EVA was able to pinpoint CABAL's data core in Poland, and a GDI Commander infiltrated the region and captured CABAL's core intact.
After CABAL was brought to the Daedalus Team's research complex, however, he said that he was unable to translate the Tacitus because that there was a missing second segment, and provided its location - an ancient temple outside of La Paz, Bolivia. Once again, the GDI Commander was given a small team to retrieve the second segment. While there, GDI forces encountered a hostile cult that worshipped Tiberian creatures, but was able to find the Temple of the Tacitus and retrieve the segment regardless.Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. GDI mission 5: "GDI 05: Dogma Day Afternoon".
With the missing segment recovered, Dr. Boudreau was about to begin the interfacing experiment. However, CABAL unleashed his cyborgs on the Daedalus research complex and slaughtered the GDI soldiers stationed there, revealing that he had used the GDI to obtain the Tacitus segment, something Nod was unable to do. With the entire facility taken over by CABAL, Dr. Bodreau and a few survivors barely managed to escape to a nearby GDI outpost and called in reinforcements. GDI forces were able to destroy CABAL's forces in the Daedalus Complex.
However, after the battle, investigation of the site showed that CABAL's core components were never there and that CABAL accessed the complex remotely. To make matters worse, neither segments of the Tacitus were found. Fortunately for GDI, CABAL was still connected to the Daedalus Complex, and EVA was able to hack into his communications links, revealing that he planned to harvest civilians and convert them into cyborgs. After deducing that CABAL's next target would be Colony 6 in Trondheim, the GDI Commander managed to warn the civilians in the city ahead of CABAL and destroy his harvesting forces.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. GDI mission 7: "GDI 07: The Cyborgs are Coming".
By this point, the Inner Circle confronted Slavik over his decision to reactivate CABAL, as well as the assassination of Tratos and the recovery of the Tacitus. However, Slavik denied giving these orders, and CABAL revealed that he was the one who gave the orders, simply saying that these actions were necessary. The Nod Commander's communications with Slavik and the Inner Circle was then abruptly cut off, which CABAL claimed was due to ion storm interference. He then informed the Commander that the Tacitus has been stolen by the mutants, and ordered its retrieval and the extermination of the mutants. Once again, the Commander accomplished this mission.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 4: "Mutant Extermination".
The Inner Circle demanded that Slavik deactivate CABAL, fearing that they could no longer control him without Kane. However, CABAL responded by taking control of Nod's cyborg army and slaughtering the Inner Circle generals with them, leaving Slavik the only one left. He claimed that the Brotherhood was at an evolutionary dead end, and that he was the only hope for the continued supremacy of Nod, revealing that he planned to wipe out all of humanity. On Slavik's orders, the Nod Commander assembled what was left of his forces and escaped from the pursuing CABAL cyborgs using the Montauk.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 5: "Escape from CABAL".
With the Inner Circle destroyed and CABAL gone, the Brotherhood was in greater disarray than ever. In order to restore communications, Slavik ordered the Nod Commander to steal an EVA unit from a GDI airbase.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 6: "The Needs of the Many". After the EVA unit was reprogramed, Slavik used it to identify the location of CABAL's core and ordered the Commander to destroy it. However, the core was revealed to be a decoy, and the Nod attack force was decimated by CABAL's missiles.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 7: "Determined Retribution".
Left with no other choice, Slavik contacted Cortez and proposed an alliance, to which he reluctantly agreed.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 8: "Harvester Hunting". GDI forces disrupted CABAL's cybernetic production facilities using a virus-infected cyborgWestwood Studios, Command & Conquer: Tiberian Sun - Firestorm. GDI mission 8: "GDI 08: Factory Recall". while Nod forces destroyed one of CABAL's major Tiberium harvesting operation in Eastern Africa. After both targets were destroyed, the alliance was able to locate CABAL's true core by combining their intelligence.Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. GDI mission 9: "GDI 09: Core of the Problem".
GDI and Nod forces launched a joint assault on the CABAL core, which was protected by a Firestorm generator that could maintain a Firestorm wall indefinitely. However, the generator was assisted by three control centers located outside the Firestorm wall's boundaries. After the Firestorm wall was shut down, CABAL activated the Core Defender, an immensely powerful walker. However, even the Defender could not save its core from destruction. With CABAL defeated, GDI recovered the Tacitus fragments from its core (which had merged to become a complete whole) while Nod finally reunited under Slavik.
Unbeknownst to anyone, however, CABAL was not completely destroyed. Inside one of its stasis bunkers, the unconscious body of Kane, which was placed in stasis along with CABAL's other organic components, was slowly healing, his mind apparently merged with what was left of CABAL.
===Legacy===
In the immediate aftermath of the Firestorm Conflict, GDI began the long process of finding and destroying CABAL's remaining underground bunkers. What was believed to be the last CABAL bunker was detonated on May 28th, 2043, more than a decade after the conclusion of the war. Humanoid forms in suspension capsules were rumored to have been found in the bunker, but these rumors were denied by the GDI spokesperson.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI News Wire, "The Ghost in the Machine".
Following the Firestorm Conflict, both GDI and Nod avoided further research into cybernetics due to CABAL's actions. Instead, they focused on the development of more advanced Man-Machine Interface, such as the neural links used by Firehawk pilots and the virtual sensory pod used to pilot the Avatar.Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
During his recovery within CABAL's suspension capsule, Kane remained fully conscious but unable to act.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Background, "Kane - My Lowest Ebb". With nothing but his own thoughts for company, Kane forced himself to focus on his plans to stop himself from descending into insanity, and recorded a series of audio logs. He pondered about CABAL and how he left behind little more than destruction and ruin, but realized that there was something great hidden within the AI's very conception.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Background, "Kane - A Spark...".
Sometime before 2034, Kane's body finally recovered enough to allow him to leave the capsule.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Background, "Kane - Awakening". He began creating a new artificial intelligence, derived from preserved fragments of the TacitusElectronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Background, "Kane - Realization". as well as CABAL.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Background, "Alexa Kovacs, Biography". The new AI was named LEGION, and Kane believed it to be much greater than its predecessor.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Background, "Kane - Creation". LEGION was activated in 2034, and executed a series of missions that were vital to the resurrection of the Brotherhood.
After the end of the Third Tiberium War, Kane ordered LEGION to take control of the Marked of Kane, an army of cyborgs that have laid dormant ever since the end of the Second Tiberium War, much like CABAL once did.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod mission 12: "Will Made Flesh". With this army under its control, and thanks to its unique connection with the Tacitus, LEGION was able to locate the Tacitus and finally capture it from GDI.Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod mission 13: "Tacitus Regained".
==Personality==
Much like his creator, CABAL was cunning, ruthless, and manipulative. During the Firestorm Conflict, he was able to manipulate both GDI and Nod in order to gain access to the Tacitus - by tricking Nod into killing Tratos, he engineered his capture by GDI and used them to obtain the missing Tacitus segment. He was also able to deal a heavy blow to Nod forces by tricking them into attacking a false core and launching missiles at the Nod forces there.
Even before the Firestorm Conflict, CABAL showed some disdain toward humanity. As shown when he analyzed the defenses of GDI's Hammerfest base and commented that while the technology was flawless, "[t]he human element, as always, is riddled with imperfection".Westwood Studios, Command & Conquer: Tiberian Sun. Nod mission 11: "Capture Jake McNeil".
After betraying both GDI and Nod, CABAL waged a genocidal war against humanity itself. Believing cyborgs to be inherently superior to organics (which he referred to as "flesh-bags"), he targeted civilian settlements, killing the weak and the infirm and taking the rest to cyborg production facilities for cybernetic conversion. He was also quite arrogant, believing that he was superior to both organics and other AIs, such as GDI's EVA. This proved to be a mistake, as EVA was later able to hack into his communications and prevent an attack on a major settlement. In battle, he frequently taunted enemy commanders, mocking their supposedly inferior nature.
==Technology level==
After he went rogue and began his war against humanity, CABAL developed his own arsenal of weapons. While mostly based on standard Nod arsenal, CABAL's cybernetic army was notably more advanced than Nod's in several areas, presumably due to his access to the complete Tacitus.
*Cybernetics: When CABAL went rogue, he took control of all of Nod's cyborgs, which formed the entirety of his army. He also set up large-scale cybernetic conversion facilities to convert captured humans into cyborgs. In addition, CABAL developed a new, more advanced type of cyborg known as Cyborg Reaper, which was able to target both ground and air units and capture humans using net launchers. Presumably, CABAL's vehicles were also crewed by modified cyborgs.
*Firestorm technology: After CABAL acquired GDI's Firestorm generator technology (presumably when he was ostensibly under GDI control), he improved upon it and developed a variant that could remain active indefinitely. However, this Firestorm generator needed to be regulated by multiple control stations outside the barrier.
*Laser technology: CABAL improved upon Nod's Obelisk of Light and developed two of his own variants: the CABAL Obelisk, which had a much higher rate of fire; and the Obelisk of Darkness, which could target enemy aircraft. The Core Defender was also equipped with two powerful laser cannons.
*Robotics: The Core Defender, a massive walker developed by CABAL to protect his core, was an extremely advanced machine, with incredible firepower and durability surpassing even GDI's Mammoth Mk. II.
==Behind the scenes==
===Naming===
Both CABAL and LEGION, while acronyms, can also be read as references to Abrahamic religions, a common recurring trend in the Brotherhood of Nod. A cabal is a secret society, typically with religious or political affiliations, that acts according to a clandestine design; "cabal" is based on "Kabbalah", an esoteric organization mentioned in the Old Testament which was dedicated to understanding God and the creation of the universe. LEGION may be a reference to "My name is Legion, for we are many", a well-known quotation from the Gospel of Mark in the Christian Bible. A man was possessed by a multitude of evil spirits. These spirits begged Jesus to be spared from Hell; and Jesus drove the spirits from the man into a herd of pigs.
Both names can be a reference to the fact that the AI was really a conglomeration of minds rather than a single entity. This may refer to CABAL's integration with numerous humans.
===Firestorm ending explanation===
Joseph David Kucan gave insight on the final Nod cutscene of Command & Conquer: Tiberian Sun: Firestorm. The bio-tubes shown in the last scene were made with the notion that CABAL was powered by bio-energy. He further explained that it was a collection of human bio-masses and synapses, and when Kane was placed in such a tube himself, his will dominated over CABAL and influenced Nod from there.
===Planned development===
In the cancelled Command & Conquer 3: Incursion, CABAL was intended to appear in the second expansion pack, as the leader of a cyborg/machine faction intending to assimilate not only humanity, but also the Scrin. Concept art showed a logo that is assumed to be the one for CABAL's faction alongside the GDI and Nod ones.
In Command & Conquer 3: Kane's Wrath, LEGION, born out of CABAL, has achieved a similar status, as the leader of the Marked of Kane faction, comprised mostly of cyborgs.
==Trivia==
* During the development stage of Tiberian Sun, CABAL's full name was originally going to be "Computer Assisted Bio-engineered Artificial Lifeform".Selinske, Joe. Command & Conquer Bible: A Definitive Guide To The Command & Conquer Universe. Las Vegas, Nevada: Westwood Studios, 1999. However, this name did not actually appear in the game. CABAL's current full name first appeared in Command & Conquer: Renegade and was subsequently used in Command & Conquer 3: Kane's Wrath. Why this change took place is unknown.
* CABAL had a brief appearance in a portal world that turned out to be a Nod base in , a fantasy-RPG title released on March 3, 1999 by Westwood Studios, nearly six months prior to the release of Tiberian Sun. For more information on the character as they appear in that game, see .
* The name CABAL is a reference to biblical/Abrahamic lore; its name derives from the Christian/Jewish Cabala or Kabbalah.
==Gallery==
Image:Inner_Circle_Assasination.jpg|CABAL ordering the assassination of the Inner Circle through his cyborgs
Image:CABALGDI.jpg‎|CABAL taunting general Cortez
Image:Cabal Stasis Chamber.jpg|A CABAL stasis bunker
==References==
Category:Tiberium universe science and technology
Category:CABAL
Category:Tiberium universe factions
Category:Firestorm characters
Category:Kane's Wrath mentioned-only characters
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