Goliath Abilities D20

4Here is where all the possible routes for abilities the Goliath can take depending on their stat distribution. This connects with the bonus perk only Goliaths have: Goliath's Methodology.
== The Goliath Muscle-Paths ==
The Muscle-Paths is a sequence of routes that branch away, explaining strict methods certain Goliath can do depending on their stat distribution. Other paths will be locked away and unavailable if their stats do not meet the numbers.
Stat Requirement	 	Stats & Muscle Perks	Stats & Muscle Perks	Stats & Muscle Perks	Stats & Muscle Perks	Stats & Muscle Perks	Stats & Muscle Perks	Stats & Muscle Perks	 	Stat Requirement
-5 to 0 	INT	STR 	CHA 	INT 	MVT 	MED 	PER 	NTR 	MED	-5 to 0
-5 to 0 	 	Strengthen Arm Muscles
* Increase blocking rolls with arms by +3.
* No Stat Required
* No cooldown
* +5 instead with STR 1+	 	 	Strengthen Leg Muscles
* Increase jumping rolls with legs by +3.
* No Stat Required
* No cooldown
* +5 instead with MVT 1+	 	 	Strengthen Stomach Muscles
* Increase chance to puke out poisons successfully with smooth muscles by +3.
* No Stat Required
* No cooldown
* +5 instead with NTR 1+	 	-5 to 0
1 	 	Strengthen Core Muscles
* Increase lifting action rolls by +3 and can ignore holding fatigue for three turns. User does not need to keep rolling STR until after three turns.
* STR Required
* No cooldown	 	 	Strengthen Skeletal Muscles
* Increase muscle focus rolls, which include running speed, small precision with hands, and other joint-related rolls by +3.
* MVT Required
* No cooldown	 	 	Strengthen Visual Muscles
* Increase visual and focus stability rolls by +3.
* NTR Required
* No cooldown	 	1
2 	Strengthen Brain Protection
* Form muscle strands along the head of the user to cancel out any critical hits and stuns to the head.
* STR +2 & INT +2 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	Strengthen Brain Protection
* Form muscle strands along the head of the user to cancel out any critical hits and stuns to the head.
* STR +2 & INT +2 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	 	Strengthen Brain Process
* Empower the thought speed of the brain, allowing the user to do two movement actions in one turn and increase reaction counter rolls by +3.
* MVT +2 & INT +2 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	Strengthen Brain Process
* Empower the thought speed of the brain, allowing the user to do two movement actions in one turn and increase reaction counter rolls by +3.
* MVT +2 & INT +2 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	 	Strengthen Brain Senses
* Empower the information the user can consume from all their senses. Increased hearing, sight, touch, taste, and more. 
* NTR +2 & PER +2 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	Strengthen Brain Senses
* Empower the information the user can consume from all their senses. Increased hearing, sight, touch, taste, and more. 
* NTR +2 & PER +2 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	 	2
3 	 	Strengthen Throat Muscles
* Utilizing one's muscles in the throat, the user can increase the noise they can generate for others to hear. Yelling rolls to garner attention gain an increase of +10. If yelling is used to intimidate, the bonus is a +3.
* STR +3 & CHA +3 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	Strengthen Throat Muscles
* Utilizing one's muscles in the throat, the user can increase the noise they can generate for others to hear. Yelling rolls to garner attention gain an increase of +10. If yelling is used to intimidate, the bonus is a +3.
* STR +3 & CHA +3 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	 	Strengthen Heart 
* Utilizing one's heart, the user can increase their adrenaline and physical recovery in the moment. Heals +2 for each turn until duration ends.
* MVT +3 & MED +3 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	Strengthen Heart 
* Utilizing one's heart, the user can increase their adrenaline and physical recovery in the moment. Heals +2 for each turn until duration ends.
* MVT +3 & MED +3 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	 	Strengthen Lung Capacity
* Utilizing one's muscles and lungs allows the user to last without breathing under water or in locations that lack oxygen for the duration.
* NTR +3 & MED +3 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	Strengthen Lung Capacity
* Utilizing one's muscles and lungs allows the user to last without breathing under water or in locations that lack oxygen for the duration.
* NTR +3 & MED +3 Required
* 3 turns cooldown when duration ends, lasts 2 turns when active.	3
4 	 	Muscle Harden Augment
* Expands and forms muscle strands around the arms and chest of the user. STR bonuses can be used constantly in this form for combat. Additional +4 to all strength-based actions.
* STR +4 Required
* 1 day cooldown. 6 turns duration.	 	 	Muscle Stretch Augment
* Causes the user's muscles and skin to become rubber-like and stretch double the user's height. Additional counter rolls to physical shots or strikes +4.
* MVT +4 Required
* 1 day cooldown. 6 turns duration.	 	 	Muscle Temperature Augment
* The user can increase the heat generated from their muscles to be capable of burning targets with strikes from their hands. The Burn verb applies to targets upon skin to skin contact, immediately after being struck. They can also decrease their heat to appear dead or almost invisible to thermal vision.
* NTR +4 Required
* 1 day cooldown. 6 turns duration.	 	4
5 	 	Organ Protection
* Naturally protect all lethal organs. Increase health by +5 always.
* STR +5 Required
* No cooldown	 	 	Weight Shift
* The user can shift their weight rather easily and facial structure to disguise themselves but will lose the appearance when they lose concentration. 
* MVT +5 Required
* No cooldown	 	 	No Disease
* Recover from radiation damages or muscle diseases by replacing muscles that have been destroyed as it happens. If this is not concentrated on, the user will fall to the damages.
* NTR +5 Required
* No cooldown	 	5
Category:Dice System
Category:1E - First Edition