Gear/Zombie Acid Thrower

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: HandHeld_Weapon_ZombieAcid
Manufacturer: Necromo
Apparently someone wanted to keep some zombies as pets, and put them inside a Zorb, which... is really prophetic naming. Anyway, the fool kept them near some heaters too long, and made some zombie stew. Lost a tech to it when they tried to clean it out; dissolved him completely. Tried some armor, same thing, so we're thinking to make some lemonade from this... well, horrific creation. Toss 'em at your enemies, melt their armor, maybe spook them with the bones or whatever still floating around... Oh, XO, why are you here? Search for some giant balls? Wait, THEY'RE YOURS!?
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	1 	119999	Arms 	All
* Hand Held Weapon System. Requires Hands. Uses HandHeld slot. Requires 5 Tons Carry Capacity. Blocks (BLK) other weapons in same location until Ejected.
* Projectiles that miss attempt to lock onto secondary target within 100 meters.
* Target takes +30% more damage for 2 turns from the acid spewing Zombies - does stack.
* Hand Held Weapon has 6 shots.
* 399.99 Cbills Cost per Shot.
* Cannot be fired at Flying Targets
=Weapon Stats=
Category: SpecialHandHeld
Type: Autocannon
SubType: AC20
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode 	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	1 	ZombieAcid	10 	0 	10 	1 	1 	0 	0 	0 	0 	0.1 	0 	1 	30 	60 	90 	120 	150 	
 	Everything	ZombieAcid	10 	0 	10 	6 	1 	0 	0 	4 	0 	0.1 	0 	1 	30 	60 	90 	120 	150 	
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: No
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2