Powers and Limitations (Paraelemental) (EAFW)

Paraelemental clerics have the same powers and abilities as elemental clerics, although with some unique differences. These abilities are as follows:
* Turning undead. Paraelementals are as repulsed by these unnatural creatures as the elementals are, and give their champions the ability to turn them just as elemental clerics. Good clerics may turn undead as usual, and evil clerics can control them. A neutral paraelemental priest has an advantage in that he may choose whether he turns or controls the undead. All paraelemental clerics must return any undead servants to the earth when they are finished with their tasks.
* Followers. Paraelemental champions do not acquire followers due to level. Unlike elemental clerics, however, they are often accompanied by dedicated minions gained through social connections or charm spells. Although this is more likely to occur among higher level priests, there is no direct connection between experience and the number of companions a cleric might have. With the exception of rain clerics, paraelementals do not have to be as concerned about attracting the attention of the templars, so they are more likely to attract and keep their minions.
* Element effects. A cleric can ignore the presence of his paraelement upon reaching the 5th level. This ability operates the same as for elemental priests.
* Gate abilities. A cleric can gate in material directly from the paraelemental plane when he reaches the 7th level.