The Creature (The White Vault)

==Summary==
The Creature is a monstrosity that hunts the members of the assessment and repair team sent to Outpost Fristed in Svalbard. Fast, intelligent and strong, with a host of eldritch powers, the Creature is a deadly foe.
The Creature is an entity known as a Forrmynður. Also called Guardians, they are the inhabitants and wardens of the sites whose job it is to keep whatever is locked inside the Antechamber from "hatching". The Forrmynður were not born as such and were formerly animals or humans who were changed into Forrmynður.
When Forrmynður are dormant they take the form of statues that resemble their active form. In their active form, their appearance is reminiscent of what they were when they were alive, but bigger, sharper and with leathery black skin. Human Forrmynður are tall and thin with disproportionately long and clawed fingers and toes. They can assume the form and voice of any person they have killed, though they cannot copy memories. Forrmynður can switch between forms instantly at will without any effect on the environment.
==Powers and Stats==
Tier: 
Name: Unknown
Origin: The White Vault
Gender: Unknown
Age: At least 1000 years
Classification: Arctic Monster
Powers and Abilities: Superhuman Physical Characteristics, Longevity (Appears to have been on Iceland since the earliest human settlers), Stealth Mastery, (Adapt at using its abilities to remain hidden), possibly Self-Sustenance (Types 2 and 3, is not observed to feed or sleep during the podcast), Life Manipulation (The hearts of people that it kills remain beating), Telekinesis (Unlocked and opened the bunker door from the outside), Fear Manipulation (Its mere presence scared Katrina to the point where she jumped off of the ledge in the village rather than face it), Intangibility (Is consistently described as "blurry", is able to stand in the shower without touching Katrina), Invisibility (In the shower, when Katrina screams, the rest of the team cannot see the creature when they enter. Appears to vanish from the common room between minutes), Mind Manipulation (After Katrina sees it, it begins to give her hallucinations, temporarily makes her comatose and finally forces her to sleepwalk out of the bunker), Enhanced Senses (Hears the team through two feet of solid concrete), Technology Manipulation (Prevents the teams SOS messages from reaching Svalbard, sends audio recording of it killing previous victims to the station transmitter and enters malicious code into the station transmitter), Weather Manipulation (It is implied that the creature is generating the giant snowstorm that is keeping the team trapped in Outpost Fristed), Darkness Manipulation (Despite Iceland never having 24 hours of darkness, night remains for more than two weeks) and Resistance to freezing temperatures (Exists in -25 degree temperatures)
Attack Potency: Wall level (Rips Katrina's heart and teeth out of her body, left deep claw marks in the stone of the bunker, performed all of the aforementioned with ease)
Speed: Superhuman (Easily outpaced Graham while dragging a struggling Katrina)
Lifting Strength: Peak Human physically (Casually overpowered Graham and Katrina simultaneously), Class 5 with telekinesis (Moved several one-ton statues extremely quickly)
Striking Strength: At least Wall level
Durability: At least Wall level (Appears to not fear Graham's shotgun)
Stamina: Extremely high. Has lived for hundreds, possibly thousands of years and does not eat or sleep while maintaining a constant vigil on the outpost
Range: Extended melee range with claws, possibly several meters with telekinesis, kilometres with mind manipulation
Standard Equipment: None
Intelligence: Average. Knew which cords to cut to both kill the transmitter and cut power to the outpost. Appears to have a basic understanding of technology
Standard Tactics: The Creature shows itself to its victim, opening them up to be attacked through its mental faculties. At this point, the Creature does not directly attack, rather using its presence to drive them further into madness. When the Creature attains full mental control over its victim, it strikes when they are alone and drags them away. When the victim is sufficiently weakened from blood loss, the Creature rips out their heart and teeth. While this does not kill them, it is sufficient for permanent incapacitation
Weaknesses: Appears to fear direct confrontation
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Evil Characters
Category:Monsters
Category:The White Vault
Category:Longevity Users
Category:Stealth Masters
Category:Self-Sustenance Users
Category:Life Users
Category:Telekinesis Users
Category:Fear Users
Category:Intangibility Users
Category:Invisibility Users
Category:Mind Users
Category:Enhanced Senses Users
Category:Technology Users
Category:Weather Users
Category:Darkness Users
Category:Serial Killers