Abhorash

==Summary==
Abhorash is most legendary of all Blood Dragons was and is their first master, the Dragon Slayer, the Scourge of the Greenskins, the Blade Immortal, the Lord of Blood, Abhorash the Great, Abhorash the Wanderer, Abhorash the Master. But his location is unknown. Some say he wandered north, deep into the Chaos Wastes, or east into the land of the Giants to seek out even greater conquests. Others say he followed the path of Sigmar and became a God; others say he still walks amongst their ranks in the disguise of a young thrall, watching for the most worthy amongst them. Still, others think of the tales of other Dragon slayers, like the mighty Gilles le Breton and Lord Amara of Hoeth, and wonder how many faces their master might wear in a life as long as his. Whatever the case, none have seen or spoken to him in centuries, and his location and his plans remain mysterious
==Powers and Stats==
Tier: , possibly 
Name: Abhorash
Origin: Warhammer Fantasy
Gender: Male
Age: At least 4118 years old
Classification: Vampire, Blood Dragon Founder, Blade Immortal, Blademaster
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Acrobatics, Immortality (Types 1, 3, 4, 5 and 7. Vampires are Undead creatures and cannot die traditionally, instead when their body dies, they still live on and are fully aware of their surroundings, but unable to do anything. Allies can resurrect them, and they revive upon being given blood), Necromancy, Lore of Vampires (Vampires immediately become practitioners of Necromancy upon turning), Regeneration (Mid. Lesser vampires have survived and regenerated from nearly any of their weaknesses outside of heart destruction. Should scale higher with Unholy Regeneration Blood Gift, which makes them superior to other regular vampires' regenerationWarhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 104Warhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 109), Self-Sustenance (Type 1, 2 and 3; via being undeadWarhammer Fantasy Roleplay 4th Edition, 2018, pg. 330), Extrasensory Perception, possible Analytical Prediction (Vampire Thralls eventually develop Magical Sense which allows them to read the Winds of Magic, and by extension, the thoughts of people, reading them as though it is laid bare to them.), Martial Arts Mastery, Analytical Prediction (The Blood Gift trait of Blademaster describes Vampires as masters of every style and variation of hand-to-hand combat, enabling them to predict every action an opponent will take Warhammer Vampire Counts 6th Edition; 2001Warhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 105), Surface Scaling (Vampires have the Scale Sheer Surface SkillWarhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 101), Social Influencing (Outside of their Empathic Manipulations, Vampires have a strong ability to command others with their charisma), Supernatural Willpower (Vampires can resist their typical weaknesses like sunlight or running water with sheer willpower), Shapeshifting (Vampires are able to turn themselves into certain animals and Blood Dragons specifically can turn themselves into wolves.Warhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 110), Transformation (Vampires risk being turned into Varghulfs or Vargheists depending whether they consume too much or too little bloodWarhammer Vampire Counts 8th Edition; 2012; pg. 43-44) Accelerated Development (Vampires become faster and stronger as they age), Corruption (Type 2, via the Blood Kiss), Necromancy (Should be able to perform necromantic rituals), limited Durability Negation (via Master Strike), Rage Power (With Red Fury, a Vampire gains an bloodlust that causes them to fly into a fit of rage that does not stop until their opponent lies deadWarhammer Warriors of Chaos 8th Edition; 2012; pg. 61), Enhanced Senses (Vampires can see well in the darkWarhammer Fantasy Roleplay 4th Edition, 2018, pg 141, and have the Keen Senses talent, which gives them much better PerceptionWarhammer Fantasy Roleplay: Old World Bestiary, 2005, pg. 114) Paralysis Inducement (A vampire's gaze can paralyze someone and potentially turn them to stone), High Pain Tolerance (Vampires can withstand normally fatal and painful wounds due to their regeneration and undead natureWarhammer Fantasy Roleplay 4th Edition, 2018, pg. 340), Life Leech (Upon biting and sucking the blood of their prey, Vampires heal their wounds.), Fear Manipulation (Vampires, especially Blood Knights have the Frightening trait, Honor or Death traits of Vampire Counts strike fear into their opponents who challenge themTotal War Warhammer, Blood Dragon Vampire Lord Traits), Enhanced Senses (With Sixth Sense, Vampires can sense when something is amiss.Warhammer Fantasy Roleplay: 2nd Edition, 2005, pg. 100) Dark Magic (Vampire Counts can manipulate Dark Magic or Dhar to use different spellsWarhammer Fantasy Roleplay: 2nd Edition, 2005, pg. 97), Poison Manipulation (Vampires can prepare poisons to line their blade withWarhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 112), Resistance to Soul Manipulation (A person's soul is turned into Dhar when they become a vampire.Warhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 40), Disease Manipulation (Vampires are described as "immune to conventional diseases"Warhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 13), Stealth Mastery (Vampire Counts can move silently to avoid alerting enemiesWarhammer Fantasy Roleplay: 2nd Edition, 2005, pg. 95Warhammer Fantasy Roleplay: Night's Dark Masters, 2007, pg. 111), Aethyr Manipulation, Poison Manipulation (Vampire Lords have a particular resistance to the Winds of Magic and various poisons)
Attack Potency: Large Island level (Should be comparable to Greater Daemons like Bloodthirsters), possibly Moon level (Likely fought Exalted Greater Daemons during the End Times, who are comparable to Incarnates. All the incarnates contain the energy inside of them required to perform feats like this) 
Speed: Supersonic (Should be superior to the combat speed of Thralls) with Massively Hypersonic reactions and combat speed (Should be comparable to Elves and characters who dodge lightning) 
Lifting Strength: Class M (Should be superior to Saurus Leaders, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this) 
Striking Strength: Large Island level, possibly Moon level 
Durability: Large Island level, possibly Moon level 
Stamina: Superhuman (Can fight for prolonged periods of time, even when badly gored and mauled)
Range: Extended Melee Range with weapons, up to Hundreds of Meters with Magic
Standard Equipment: 
*Hand weapon of choice (Axe, sword, etc.) 
*Shield 
*Heavy armor
Optional Equipment:
*Nightshroud armor
*Mount of choice (Barded Nightmare, Hellsteed, Abyssal Terror, Zombie Dragon, Coven Throne) 
*
Intelligence: Above Average, Genius in combat (Vampires are described as masters of every style and variation of martial arts and hand-to-hand combat. They are greatly skilled, able to match skilled warriors like Elves easily. On top of this, they have an extensive academic knowledge ranging from magic, to monsters, to humans and others. Blood Dragons are among the most martially skilled and disciplined of vampires, honing their focus and skill to even obtain a tiny fraction of Abhorash's skill. Abhorash in particular is far above these Blood Dragons, being their founder, his skill is legendary and even his subordinates have achieved great feats of matching Grail Knights and slaying warriors with hundreds to thousands years of experience. So great is his legend that even his subordinates, Walach Harkon and the Red Duke, who themselves could wage brutal wars against Grail Knights and kill thousands by themselves, are still greatly inferior to him in skill. In their early days as humans, even Vlad von Carstein acknowledged his martial superiority)
Weaknesses: Vampires suffer weaknesses against weapons made of silver, as well as sunlight, garlic, daemonbane, wooden stakes, the tears of the innocent, running water. These can be overcome with willpower though, as Abhorash is an incredibly old vampire and likely has developed resistance to these weaknesses. 
Notable Attacks/Techniques:
*Iron Sinews: After death the Vampire's muscles grow far greater than they ever could have been in his mortal life. The Vampire becomes a beast of pure muscular power. This trait is especially common amongst Strigoi and Blood Dragons.
*Master Strike: So strong is the lord of the night, that a well-placed blow from his sword can bring low, sever a limb or decapitate the toughest opponents. This trait is especially common amongst Blood Dragons.
*Quickblood: Is it possible to dart aside and avoid a cannon ball? Is it possible to grab an arrow in fight with one's hand? It certainly is for these Vampires. The sword-strikes of even the most skilful men are but clumsy and childlike before the preternatural speed of the Vampire. This trait is especially well represented amongst Lahmians and Blood Dragons.
*Unhallowed Soul: Vampires are truly cognizant of their freedom from the spiritual realm, and thus, they fear no God or Daemon. They are immune to the repulsing powers of places or objects of faith, including those of the Chaos Gods. This trait is especially well represented amongst Blood Dragons, Lahmians, and Strigoi.
*Waterwalker: A vampire's will is so strong you may overrule the curse on your blood and cross running water with immense effort. This trait is especially well represented amongst Blood Dragons and Strigoi.
*Wolf Form: The Vampire can change his shape to that of a wolf. This trait is especially common in Blood Dragons and Von Carsteins.
*Blademaster: Trained by the best swordsmen of different periods and cultures, a Blood Dragon Vampire can easily deflect the blows from his puny enemies.
*Doomrider: A knight and his horse share a very strong bond – so strong that sometimes it can continue even after death.
*Heart Piercing: Using a combination of great strength and amazing speed, it is easy for the Vampire to create a gap in his opponent's guard.
*Might of Arms: The Vampire has trained for centuries in the use of his favourite weapons, acquiring a skill that is rarely matched, even by the best of mortals.
*Piercing Strike: Whenever you attack with a weapon, you put the full force of your might behind the swing, delivering gruesome injuries.
*Warrior Pride: A Blood Dragon High Lord will be buried with his finest and most precious suit of armour.
*Strength of Steel: Such is the Vampire's martial prowess that he is able to strike at the precise moment when it will cause the most carnage. Further, a true knight will never abandon his armour and sometimes the steel skin becomes part of his own body.
*Terrible Blows: Your great strength and incredible speed allows you to rain blows of terrifying force on your enemies.
*Unholy Regeneration: Your wounds heal at a startling rate.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Longevity Users
Category:Empathic Manipulation Users
Category:Fear Users
Category:Non-Physical Interaction Users
Category:Bodily Weaponry Users
Category:Damage Reduction Users
Category:Instinctive Action Users
Category:Reactive Power Level Users
Category:Reactive Evolution Users
Category:Accelerated Development Users
Category:Statistics Amplification Users
Category:Mind Users
Category:Status Effect Users
Category:Rage Users
Category:Berserkers
Category:Power Nullification Users
Category:Warhammer Fantasy
Category:Characters