Books of Wizardry

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== General Books ==
#A history of conjurers I: The Age of Mist
#A history of conjurers II: The Age of Heroes
#Aldric The Conjurer: An Autobiography
#A Scholar's Guide to Strife Through The Ages
#Failed Wizards and where they went wrong
#Darwin's list of the worst spells ever written
#Sentient Weapons and Other Terrible Ideas
#A Criticism of the Early Philosophical Agreements of the Provinces
#Ancient Artifacts
#History of Arcane Enhancements and Developments
#Greatest Wizards in Arcadia
#Wizard Signs: A comprehensive History of Wizards
#Bigby's Biography
#Keldor: The Tales of the Wizard King and his Adventures
#Drexl's Darkest Deeds
#Tasha's Alliterative Autobiography
#Which Witch: An appendix of famous magic users
#Imps, Sprites, and Pixies
#Faefolk: Their culture and history
#Arcane probability theory
#Speculations, Theories, and Hoaxes: How magic has shaped Arcadia's history
#The Magical Adventures of Desmond the Dashing
#Collected Correspondence between the Arch-Wizards Garvalon and Hazamar
#Is it safe to drink? Identifying Potions
#Encyclopedia Magica: Potions, Oils, and Inks
#Encyclopedia Magica: Rods, Staves, and Wands
#Encyclopedia Magica: From Boot to Hats and Everything In between
#Encyclopedia Magica: Weapons and Armor
#Encyclopedia Magica: Tools, Bags, and Household Items
#Encyclopedia Magica: Weird Stuff
#Lori's List of Lost Magic Weapons
#Armors of the Ages: A guide to identifying magical armor
#Weapons of the Ages: A guide to identifying magical weapons
#Corman's Comprehensive Compendium on Wands
#The importance of stretching before spellcasting
#Adina's warmup: How to keep your gestures crisp and your inflections precise
#Great Heroes and their magical equipment 103 PA
#Great Heroes and their magical equipment 684 PA
#Great Heroes and their magical equipment 1300 PA
#The advanced guide to the basics of wizardry
#The basic guide to advancements in wizardry
#Dabbling in Magic: The homemaker's guide to spellcraft
#Shrugs, Winks and Waves: Simple Somatics
#Ven's Guide to the crossover of somatic components and offensive gestures
#Pacts and Contracts: Dealing with extraplanar creatures
#The Practitioners Pamphlet For Perfecting Pronunciation
#Tom's Tongue Twisters: Never miscast your spell again
#Songs, Sins and other Shenanigans
#Songs to train your vocal cords
#Social, political, and economic fallout of conjured and illusory currency
#Arcane Artillery and the effects of indiscriminate warfare
#Uphill battle: Magical aqueducts
#Trixie's Treatise on Mirrors, Mirage's and Reflections
#Magical Maladies and their causes
#Finger calisthenics for the elderly magus
#Etiquette of the Mage: Trading Spells
#Etiquette of the Mage: Spells in Public
#Etiquette of the Mage: Letting go of your Ego
#Etiquette of the Mage: The Court and Court Mages
#Etiquette of the Mage: Why Appearances Matter
#Wild Magic: How the uneducated will bring about the end of days
#Wizard for Dummies: the dangers of Wild Magic
#Luck and Wistfulness: wild magic and its determinants
#Things that go “bump” in the night: The definitive guide to the undead
#Defeating Dwarven Defenses
#The physicality of humanoids
#Icky Sticky: The wondrous uses of unpleasant fluids
#The Handbook of Applied Arcane Analysis
#Magic Circle Analysis’: Materials, Properties, Construction, and Care
#Getting Familiar with your Familiar
#Solomon's catalog of souls
#Arcane proofs of relative value of racial souls
#The Soul: Assessing the value of its essence.
#Safeguarding Spellbooks
#Leomund's tower design
#Gnomish Customs Regarding the Arcane: All the Knowledge thou need to Gain
#Golemcraft and its practical applications in tower defense
#Creating Kobolds: Koibu's notes human/dog hybridization 
#Collateral Damage: Sometimes it happens, so be prepared.
#Exercising Restraint: Just because you can doesn't mean you should
#Magic and Science: Damn the consequences and just do it
#Rites and Laws of Magic
#A Catalogue of Regional Laws Regarding the Uses of Magic
#Arcane magic and Laws: Eridon
#Arcane magic and Laws: Mistrya
#Arcane magic and Laws: Drekis
#Arcane magic and Laws: Akuba
#Arcane magic and Laws: Mahtava
#Arcane magic and Laws: Minor Kingdoms
#Basics of Dweomer: The Auras of Magic
#Commoner's reactions to spell and magic: How to avoid making a scene when dealing with Mundys. 
#Mundys’ expectations: The pros and cons of playing into the wizard stereotype 
#How to Avoid the Witch Hunts
#Aldric's guide to keeping your liege at bay
#Conversing with Nobles: How to Keep Your Head on your Shoulders
#Sky Scrying: A Weather Guide
#Mastering your Apprentice
#Magus Mainfeld's Primer to the plains
#Starscrying: What telescopes can do that magic can't
#Machinations of a Mage: The Advantages of versatility
#The Morality of Mind Reading and Mental Domination
#How to train your friends: Joris’ guide to adventuring
#An incomplete biography of Joris the Gastromancer
#The Winter Sky: Can Gods Die?
#Treaties on the Void
#Fickle Will of the Divine: Categorization of extraplanar powers
#Mordenkainen's fatal flaw: A treatise on the defensiveness of anonymity
#Selected Essays on the Nature of Interplanar Teleportation.
#A guide to wishing: Is it worth it?
#An advanced guide to wishing: Be careful what you wish for.
#Quills! Judging a bird by its feathers
#Toxic but useful: a guide to the magical uses of lead
#Inks! From soot to squids
#Combining somatic magic and dance
#Pseudomagic: A wizard's journey into the weird world of science
#Accents and Magical Accidents
#Alphys' Almanach of Alliteration: Is it magically significant? Experiments and observations.
#Semantic conversations on somatic components
#The Semantic of Somatics: An Illustrated Examination
#Enunciation and Articulation: A practical guide to spellcasting
#A Gnomes Tome to the Catacomb: A guide to being fancy with necromancy
#Splenda's guide to disguise annoying magical side effects
#Gaze attacks: Beauty is in the eye of the beholder
#Gestation to Germination I: Arcane things to avoid when you're expecting
#Gestation to Germination II: Babyproofing the laboratory and home
#Gestation to Germination III: Spells you might think help with childbirth, but really don't
#Gestation to Germination IV: Baby's first spellbook. How to encourage your child to be receptive to magic.
#A Geomancer's guide to architecture
#An Advanced Guide on the Planes and the Properties Thereof 
#Arcane Weather Effects and Weather Effects on the Arcane
#Shadows of Magic: The ethics of magic in war
#Extradimensional Space: The do's and don’ts of things bigger on the inside
#Worldbuilding: A guide to pocket dimensions
#The Benefits of Arcane Autonomy Over Divine Dependency
#The differences between the arcane and the divine
#Shalindor's guide on fabricate and all its wonderous uses
#Fabio's Fabulous Fabrications
#Wood Whispering: How to Converse with Animate Plants
#Cubes, Cones, & Spheres: The Mathematical Approach to Area of Effects
#Old languages: What verbal components they couldn't write down
#What's in the Box? A cautionary tale
#Whispering Winds: A Guide for Instant Messaging
#No, you can't do that: Tales of Interesting Spell Related Deaths.
#Path to Planes and Places otherworldly
#Experiments in Teleportation: Dimension, Displacement, and Death
#The Power of a Name: Gaining power Over Extradimensional Creatures
#Good Vibrations: Resonance frequencies materials both common and rare
#Gastromancy I: Spicing up your soup
#Gastromancy II: Flavors of the Arcane
#Gastromancy III: Summon your meat
#Gastromancy IV: Charming the stomach
#A collection of known magical barriers both Divine and Arcane.
#So they think you're a lich
#Ortho's Handy Handbook: Handling Hazardous Materials
#I charmed him; now to get rid of him: Unexpected effects of charms
#Tasha's guide on using magic in standup comedy
#Breaking the continuum: Why time travel should be avoided at all costs
#Essays on forms of instant travel: Teleportation, Dimension Door, Blink, and more
#Pyromania: The Fascination with Flame
#Burn Baby Burn: Flame Evoker's Guide
#Rising Smoke: The comprehensive guide to Akuban native incenses
#Practical magic for daily living
#Wizard Locks: Keeping your possessions safe from Mundys
#Potent Potables: Protecting your papers from the elements
#Books for Elvan Casters: How to keep your spellbook from breaking down before you do
#Bookworms for Bookworms: How to protect your library from ordinary pests
#Earth, Air, Water and Fire: Stories of elementals and their habitats
#Hunting With Magic: Monstrous Lairs & Magical Snares
#Flora and Fauna of Arcadia: Swamps and their denizens
#Flora and Fauna of Arcadia: The tundra teems
#Flora and Fauna of Arcadia: Dragons
#Flora and Fauna of Arcadia: Coastal creatures
#Flora and Fauna of Arcadia: Finding life in the desert
#Flora and Fauna of Arcadia: Freshwater fascinations
#Flora and Fauna of Arcadia: Monsters in the mountains
#Flora and Fauna of Arcadia: Endless Woodlands
#Flora and Fauna of Arcadia: When to run
#Flora and Fauna of Arcadia: Venomous creatures
#Flora and Fauna of Arcadia: Grass and how they're turned into gasses
#Flora and Fauna of Arcadia: Underground organisms
#Flora and Fauna of Arcadia: Innate magical resistances
#Flora and Fauna of Arcadia: Magical Beasts
#Flora and Fauna of Arcadia: Half Breeds and Hybrids
#Everything Poops I: Stinky but safe, spell components for the risk averse wizard.
#Everything Poops II: Excrements of the otherworldly
#Everything Poops III: A handling guide for your apprentice
#Magical Cultivation I: Fungus, Mushrooms and More
#Magical Cultivation II: Seeding, Growing, and Reaping
#Magical Cultivation III: Which Weather Withers
#Dragons of Arcadia
#The Paradox of Antimagic Field
#Things that crawl, things that stink, things that make your eyes go pink: Bizarre creatures and their effects
#A vegan's guide to spell components
#Lycanthropes: Separating Fact From Fantasy
#Approximating Spell Component Materials
#Common reactions to exotic components
#Joris’ Guide to Spell Components: Common, Uncommon, and Rare Species of Arcadia
#Tasha's index of Arcadian animals: Finding the exact component
#Projectiles, Bangs, and Beams: Calculating Trajectories and Impacts
#Magical Plants Of Mistrya
== School specific books . ==
=== Elemental ===
Elementalism: A different path
Elementalism: Fire and Flames
Elementalism: Water and Waves
Elementalism: Earth and Stones
Elementalism: Air and Gasses
A traveler's guide to visiting the elemental planes
Dealing with Elementals I: The hot issues
Dealing with Elementals II: Fluid movements
Dealing with Elementals III: Gaseous forms
Dealing with Elementals IV: Solid Fundamentals
=== Abjuration ===
Abjuration for Apprentices I: All the ways your can die
Abjuration for Apprentices II: Theories and practical limits of protection
Abjuration for Apprentices III: Conflicts and zones of exclusion
Mastering Abjuration I: Protecting yourself
Mastering Abjuration II: Protecting others
Mastering Abjuration III: Potent Potables
Abjuration Smabjuration
An Apprentice's Guide to Glyphs, Sigils, and Wards
Allan's abjurations: Telling them to leave with gusto
=== Conjuration / Summoning ===
Conjuring for Beginners I: What not with which to meddle.
Conjuring for Beginners II: Summoning instead of invoking.
Conjuring for Beginners III: The theoretical and practical limits of summoning.
Intermediate Conjuring I: Summoning semi autonomous entities.
Intermediate Conjuring II: Summoning inanimate forces
Intermediate Conjuring III: Summoner's guide to runes and wards
Advanced Conjuring I: Intraplanar Summoning
Advanced Conjuring II: Interplanar Summoning
=== Divination ===
Divination I: Spotting the obscure
Divination II: Dirty little secrets
Divination III: Finding the lost
Divination IV: Seeing beyond
Divination V: Senses outside of the basic 5
Advanced Divination I: Lead and escaping detection
Advanced Divination II: Misdirection
Advanced Divination III: Reading your own mind
A diviner's guide to scrying and identifying.
People Who Don't Know They're Dead - A Medium's Guide to Communing with Unfulfilled Spirits
Omniscience and Free Will
Reading the bones: Alternative forms of divination
=== Enchantment / Charm ===
Basics of Enchanting I: Common and dangerous mistakes
Basics of Enchanting II: Remedial charms
Basics of Enchanting III: Hypnosis and the power of suggestion
Basics of Enchanting IV: Wording matters
Advanced Enchantments I: Inanimate objects
Advanced Enchantments II: Controlling subjects through emotional manipulation
Advanced Enchantments III: Manipulating memories
Elves: An enchanter's worst nightmare
Enchanting the feeble minded
Do Constructs Dream of Marble Sheep?
Enchanters Guide to Recognizing Ancient Enchantments
Minor Curses: Why its better to keep your curses small and simple
Wilbur's guide to creating magical items
Cheyenne's recipes for wondrous creations
The Annotated notebook of Sophie the Enchanter
=== Illusion / Phantasm ===
Phantasmal Illusions and how to recognize them
Pentagrams, Protection Scrolls and Prestidigitation
Fake it ‘till you make it
The Illusion Codex
Fooling the senses I: Sight
Fooling the senses II: Hearing
Fooling the senses III: Touch
Fooling the senses IV: Taste and Smell
Illusions I: Is this a real book?
Illusions II: Are you sure?
Illusions III: Life is an illusion
Illusions IV: Illusions vs Delusions
Illusions V: How to avoid going mad when nothing around you seems real
Illusions VI: The truth of suffering
=== Evocation / Invocation ===
Basics of Evocation I: The wastes of summoning and the power of invoking
Basics of Evocation II: Enchantments and charms are the path of the weak
Invoker's Guide I: Shaping the energies of creation
Invoker's Guide II: The importance of your magical arsenal
Invoker's Guide III: Defeating without killing
Invoker's Guide IV: Minimizing collateral damage
Invoker's Guide V: Avoiding responsibility and why your client is at fault
An evokers guide to burn soothing ointments
Pyrotechnics: A guide to showmanship
=== Necromancy ===
Body Parts for the Advanced Student
101 uses for a corpse
Bodybuilding 101
Vices and Virtues of Necromancy
Corpse Compendium
On sharing lifeforce
Conquering death
A necromancer's guide to making the most of your friends
Fear cuts deeper than swords: Why the fear of the dead is your most powerful weapon
A Wizard's Guide to Undead: What Priests and Clerics Don't Want You To Know
There and back again: A Necromancer's Tale
=== Transmutation / Alteration ===
Lead and Gold: The never ending quest
Alteration: The most important school of wizarding
Adjusting to your altered self
Properties and their Properties. What you need to know before you can change them
Codex Transformicus
Transmutation: Everybody's doing it, but nobody's talking about it
Ridley's altered life: How far is too far?
The dangers and powers of polymorph
Things to consider before your enlarge it
Path of the Transmuter: Becoming a smith to reality's forge
Jenna's notes on altering your life
Alteration: Its half your fucking spellbook, so pay attention
Unsolicited advice for transmuters: Changing yourself will not change your life
Transmutation and Natural Philosophy: Useful properties and how to amplify them
Overcoming encumbrance: A transmuters guide
Category:Lore
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