Shinran Ikkyuu

Shinran Ikkyuu (親鸞一休, Shinran Ikkyuu) is a highly recongnized Concordis Monks from Petrico. After learning the art of the Concordis Monks during his time protecting the sacred grounds, Shinran wanted to take the skills he acquired and better serve and enlighten those around the world. He had always had in interest in the healing arts, focusing on traditional medicines, but the new world medicine took his interest when he ventured outside of his home country. He found himself in Petrico at one of the worlds most renowned hospitals, Heaven's Hospital. It was here that Shinran became fascinated by the work and mental workings of one of the lead doctors, Kouzai Odol. Asking to become his apprentice, in hopes of learning of ways he can use Ki in more advanced ways to spread his gospel, Kouzai reluctantly agreed. The science and experimentation went to his head and he became obsessed with the doctor's work, secretly sampling the Ki drugs the doctor was testing, becoming addicted and his mental state shifting to become to borderline obsessed with Dr. Kouzai in line with the way Shinran saw his deities.
It was then, when Shinran became obedient, that Kouzai introduced him to the works of his Four Horseman. Taking in Shinran as his true disciple, Shinran was inducted into the organization that was bent on destroying the work and rebuilding it in their own image. Shinran became enthralled with the idea of ridding those who were lazy and unaccepting and rebuilding the world with active members who worshiped his deities as faithfully as he did. But he soon escaped the brainwashing words of Kouzai when they were attacked by a squad of the elite Cambium Knights, and Kouzai was incapacitated and taken into custody. After spending some time in prayer and searching for a way to repent from his sins of deviating from the kindness put forth by the scripture, Shinran found himself in the home of Kairos Flight, a rehabilitation branch that helps those who have lost their path find the light once more.
==Appearance==
His face is not one of anything extraordinary or significant, and yet, it somehow radiates a sense of luminous tranquility. His hard jaw line and dimpled chin gives him a strong, yet simple charm; though his dimple is hidden behind his kobicha scruff goatee. With pencil thin eyebrows and long, thick eyelashes, no other hair stands on Shinran’s face; for he shaved it when he became a Concordis Monk, and the freedom of it made the “hairstyle” a habit for his. His nose is so low profile that it is merely a bump above his thin pink lips. His miniscule features can give him a boyish appearance, especially when he smiles his signature wide smile; one that pushes on his cheeks and makes his eyes almost squint close. When one moves away from his face they will realize that his body is anything but “boyish”. Years of training in martial arts at the Mys monasteries has given him a very muscular appearance, his broad shoulders and taught arms making some believe he could lift things thrice his size. And when you account for his well-balanced, and regulated diet, Shinran’s body is the perfect balance of lean limbs and thick muscles; though his gait makes you think he is like a twig floating down a smooth stream, as his steps are so feather-light and fluid.
 
When alone, or in the hospital, Shinran will typically wear a navy karategi with a black belt cinched around the waist. Some make think this makes him look like he is on his way to a karate class, because this was the attire for the master martial artists from his monastery, and was a comfort Shinran had grown used to. But what most people recognize him for is the ritual monk garb that Shinran will adorn when he is out, or when he is expecting to face a foe. Shinran will put on an off-shoulder white uwagi, one that cinches at his left elbow, to prevent it from falling off during his swift movements. Similar white, loose pants go beneath, with turquoise accents on the bottom half of the garb. The pants are wrapped with a black chord into the bound footwear, made of a highly lightweight and durable material. The shoes have rubber soles to prevent destruction of the sacred cloth on rough terrain, as well as provide the user resistance to any electricity based attacks from below. A sacred turquoise chest wrap goes around the ribcage and extends downwards to cover the hips, loose black tassles hanging off of it. It is held in place by a surdy leather belt, with the monastary’s emblem in the center, as well as a bright red cloth. Shinran completes his look with his giant Mala prayer beads crossed from his left shoulder to his right hip, as well as his sacred cuffs around his neck, biceps, and wrists, that serve as limiters to his magic power so that he is “not wasteful, and remembers to thank the gods for each gift they have given him”.
==Personality==
A rather peaceful and patient man, Shinran is highly admired among the Concordis Monks for his abilities to teach. He has the gentle disposition to guide others towards that which will help them grow, and can intuitively see the potential in others so that he can help foster that. With his charisma and humble warmth, he can fluidly talk his way through any difficulty with eloquence and wisdom. It brings him great joy to see other people succeed, and admires those who say they are going to get something done, and they do it; as that drive matches his own iron will. He is baffled by people who don't hold their own word in the same respect, and holds great disdain for those who use both laziness and dishonesty to get what they want, rather than hard work.
He has a passion for his duty as a Monk, and wants to help spread his teachings to others, while also learning from them as well. It was this desire to learn that led him to Petrico to learn the medical techniques of Kouzai Odol, as well as share his countries own practices, so as to better round out their abilities to save others.
Though generally a pacifist, the Concordis Monks are well trained in martial arts, magic, and medical practices, so that they can overcome any challenges so they can continue to serve their gods for as long as required. This need for elite skill from the Concordis Monks makes Shinran highly dependable in combat, as well as incredible fearsome for his power, despite his generally calm demeanor while fighting. He holds impeccable personal integrity, his beliefs never wavering in a fight, as he has all the faith that his gods will protect him and only end his life when he has completed what they have planned for him. It is this unwavering faith and belief in himself that gives his magic so much power, and allows him to easily draw forth his Phantom Guardian to help aide him in defeating those who oppose his ideals.
 
==History==
== Magic Abilities ==
===Art of the Concordis Monks===
Art of the Concordis Monks (Concordis僧侶のアート Concordis sōryo no āto) is primarily a Caster Magic that is taught exclusively to the monks and their pupils in the land of Mys, who train and practice through intense sessions on the hills of Mount Katiwala, one of the biggest and tallest mountains in the continent. This kind of art requires, determination, experience and extreme focused concentration which is very vital to the execution of these many spells that are powerful if they are used correctly in the right situation, proving useless to others as they have been designed specifically for them. The Art of the Concordis Monks does not require Etheranno magic energy, infact the whole art of this magnificent style of magic doesn't base it's attacks or power it's attacks with magic at all, making it a humongous advantage when in an environment where magic has been wiped out of the magic particles such as the world when activate by the Face weapon. By concentrating an internal power that resides within all human beings named by the Concordis monks as Manus (手 Te), extreme focus and concentration is required here as Manus in the body hasn't been converted into the proper power source for the art of combat yet, so through the mage concentrating on transforming and mutating their Manus into Ki, they are able to unlock it's capabilities when finished allowing the mage to finally start casting the Art of the Concordis Monks. Growing up at the temples, Shinran received training at a young age allowing him to gain along period of experience in order to fully master this special art of combat, which the monks use to both as a way of praising and worshiping their deities as well as fight in the name of their gods to please them. This type of magic is invulnerable to the effects of nullification and dispelling magic due to the fact that Art of the Concordis Monk uses a totally different energy source from Ki which is the primary magic Dispel and Nullification works against. This also comes at a plus in that his magic is not able to be consumed by the nature of slayers, as the Manus energy would cause great distress to the slayer's biological system and render them ineffective in combat, similar to the effects of Etherion poisoning. So although Shinran has the capabilities of using regular Ki, he tends to stick with Manus to provide peace of mind that his attacks will be effective.
*Harmonic Convergence (高調波収束, Kōchōha Shūsoku): is an enhancement that a mage can perform after they have mastered the art of Ki manipulation through years of training, very similar to the effects of a Slayer's Drive. It allows them to harness the power of pure Ki from the environment to give both their body and their attacks a heightened level of performance due to the strength that comes from the natural energy of the world. Only mages who have mastered the art of Ki manipulation are able to take in the pure Ki of Earthland at an accelerated rate, doing what would take normal mages hours to assimilate, in a matter of seconds. They are also able to alter the natural Ki within their body to act as a buffer so that the use and storage of such power will not harm their magic origin. Mage's are able to enter this mode during battle, though in order to take in the pure magical power they must remain still and focused; which is why most assimilation is done during meditation prior to battle. A well seasoned mage will be able to meditate and draw in the pure Ki, isolating the substance as to protect it from the body's natural transcription and translation of the substance into their own Ki nature. They will then be able to hold this energy in their second origin to be brought out later, but at a cost. A mage can only have at most fifty percent of their second origin filled with this pure Ki. Should the pure Ki become the majority of the mixture, it will overwhelm the second origin and cause great damage; potentially sealing it off from it's user. Should they successfully store such Ki, when they tap into their second origin during battle the body will take on the appearance of a white glow, similar to that of an aura release, as well as the pure Ki's effect on the mage's iris will cause them to give off a glowing effect as well. Using pure Ki can give a mage peak physical abilities as well as turn their spells into those of incomparable strength.The nature of this enhancement will increase the mages strength, speed, and biological processes nearly tenfold as the body reacts with this new substrate. This allows them to enter a state of heightened awareness, where their perception, reaction time, and subsequent counter would allow the user to take on an opponent who may be classes above them with a degree of ease. The control and manipulation of the pure Ki entering their body will also increase the potency of the user's spells, making them able to easily obliterate what they could not before. This does come at a cost however. Should the mage rely solely on the pure Ki they assimilate, their attacks will lose whatever elemental nature their magic initially possessed. Their spells will instead become bouts of pure Ki energy with the exchange of a spell power twice that of it's normal deliverance. Manipulating such pure magic can come at quite the cost if a mage is inexperienced, requiring the mage to have great control over their own magic origin. A mage attempting this technique must be able to maintain the balance of ambient Ki taken into the body with the refined Ki naturally produced within them. If the balance is in any way interrupted by a sudden surge of either of the two types may be detrimental to the health of the mage's magic origin. If too much of the mages own refined Ki is found in the body the ambient Ki will be ejected, causing massive pain and wounding the magic origin with the possibility of long lasting damage. If too much of the pure Ki is absorbed into the body it may overwhelm the mage's origin and completely fill the container, causing irreversible damage to the origin which will no longer refine its own Ki and thus the mage will completely lose the ability to use magic.
===Phantom Guardian Magic===
Phantom Guardian Magic (ファントム保護者の魔法, Fantomu hogo-sha no mahō)
*Linked Senses: Susa is Shinran's inner power personified, sharing many qualities that link them together both physically and mentally. This is both a strength and weakness. This psychic link both share cannot be cut or interfered with, the only possible way to cut Shinran off from his guardian is to either kill him or knock him unconscious, forcing the guardian to dissipate. Susa itself cannot be separated from Shinran, as the guardian will simply disappear and reform right beside Shinran no matter the pull from the opponent. While linked, whatever the guardian sees or hears, will be displayed and broadcasted to Shinran's mind in real time, giving Sloane almost an omnipotent sense of the battlefield due to Susa's towering height. If Sloane wishes, he can talk through his phantom guardian in order to communicate with whomever he is facing, making it a safe way to hide or conceal his true identity. However, since both wizard and phantom are linked together, any damage the phantom suffers will be inflicted onto their body in the same degree and position, making this magic ability a double-edged sword. With Susa however, this only applies to his "main body" and head, as the thousand arms are not something apparent on Shinran's body; as such damage to them will not translate to Shinran's form. 
*Immense Physical Prowess: Unlike living creatures, phantom guardians are unimaginably powerful and strong, incorporating all of the most powerful traits and abilities that make-up their user and becoming the living embodiment of that power, making them very difficult to deal with in battle, especially with an experienced mage, such as Shinran, behind the wheel. A phantom guardian's strength and physical abilities are divided into 7 stat categories that measures their prowess in battle and how greatly they are able to excel at doing it. A phantom guardian is able to increase their natural affinity toward a skill through natural training and constant use, perfecting their skills in regard to a specific category. 
** Power: His power is among the level of the Saints, drawing most of his strength from the spirit realm that he originates from; as well as getting organic Ki from the environment due to his organic link with Shinran and his art of the Concordis monks.
** Speed: Due to his overwhelming size, standing about 30 feet tall, Susa is not the most conducive for speed across large planes of space. His only speed comes from his reactionary time with his limbs, having the speed to adjust his shield and sword to block incoming attacks from as close as twenty feet with a ninety percent success rate. His movement across planes of space is only about 15 miles an hour, which is about the same speed as a nonmagical human running. 
** Accuracy: Susa is an exceptional marksman, which he has proven from time to time again with his skills with his bow and arrow. Susa has shown that he can fire in a multitude of positions, regardless of environmental influences or interference; always hitting his marks with ease, and almost never misses. In fact his skills in shooting are so great, that his opponents are more fearful of being further away, knowing that Susa is able to shoot them from impossible lengths, just by sensing their magical energies.
** Durability: As Susa is formed through the use of organic Ki found within the air, this gives him a highly durable form that is able to withstand many wave of nullification type magic as well as general elemental magic. His thick skeleton, dense muscle tissue, and the use of his Ki shield, Susa is able to withstand blasts of a high caliber without so much as flinching. 
*Linked Magic: Incorporating Shinran's powers, Susa is able to use all the magic spells and abilities belonging to Shinran, and is even capable of generating his own unique spells if Shinran lets the guardian roam around freely. Unlike living creatures, Susa is able to use magic to their absolute fullest, without suffering any form of negative impacts on their health, since these beings are composed of the most powerful aspects of the user's ability to fight. Much like the connection they share in body mind and body, when Shinran summons Susa, he take a small fraction of Shinran's magic energy in order for them to store inside his body with the purpose of casting spells. The amount that can be given can be predetermined, allowing for the guardian to house an even greater level of magic energy in order to use even more powerful spells. Wizards that possesses vast levels of magic energy are known to be able to give such enormous quantities of their magic in order for them to function and fight without any sense of restriction in magic usage, able to cast massive numbers of spells without running out of energy. Magic abilities that tend to affect Shinran's body can also function in the same way for their phantom guardians, being able to use the Concordis Monk art. But Susa typically will rely on his own form of Bone Magic magic that comes from his uniquely constructed skeletal form.
Aesir Techniques 	Aesir Techniques 	Aesir Techniques
Name 	Description 	Appearance
Spear of Salvation 	Using various bones from the body, or condensing the collection of calcium from the environment around them, a user is able to create a spear that can pierce through almost any target. This spear can be wielded like that of a normal weapon, but it’s dense construct makes it a great deal more deadly to those who stand in it's way, as the spear will not yield to the thickest of steel. The spear itself stands about 7 feet tall, but it is connected with an Ki strand that is freely shaped and manipulated by the user to allow for easy retrieval of the spear. It connects on the wrist and can increase the combat range of the spear by an additional 5 feet. The main wrath of this spear comes from its impact in the earth when it is launched at an opponent. When thrown, it produces a massive blast of Ki behind it to increase it’s speed, allowing for optimal power to penetrate even the thickest of steel. When it digs the tip of its spear into an object, whether that be a person or the earth, it will shard out to make the wounds almost impossible to heal through means of magic or traditional medicine. 	
Heavenly Sword Beam 	When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left.	
Four Saint Slash 	Splitting his arms into two, duplicating the number of energy swords that he can hold, Susa will bring them up in a double X formation before swinging forward. When swinging the blade so swiftly Susa is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the his enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. 	
Neutrophil Coat (好中球上着 Jaketto no Kōchūkyū) 	Susa's bone marrow covering possess a unique and detrimental immune function, in which they use to attack their prey unknowingly as soon as contact is made. The dense neutrophil covering of Susa's bone helps give it a shiny appearance, as neutrophils are the predominant cells in pus, yet their function is far more than just aesthetics. Neutrophils are highly mobile cells that can enter parts of tissues that other molecules wouldn’t be able to, moving seamlessly through blood vessels and interstitial tissues. The way this unique coat works come when the neutrophils, of the seemingly invisible pus, are left over on the target; giving the user an army of a million cells just from a passing touch of Susa. These immune cells will attack anything not of the same genetic make-up of their caster, and their devastating effects can be activated on command by the caster. This means that any physical contact made by Susa to an organic target will cause the Neutrophils to begin breaking down the matter. This can be defended against by the use of metals, as they are inorganic material, but any carbon containing derivative of plants or animals will be dissolved. Shinran and Susa can speed up this process by adding Manus or Ki to the neutrophils, speeding up the process by double or triple the time. For example, the neutrophils are able to disintegrate a one square foot area in around ten minutes without help, but when fed Ki, they can finish the area in about 4 minutes. 	
Degranulation Barrage (脱顆粒 Datsu Karyū) 	Manipulating the secretion of his neutrophil coat, Susa will form numerous vesicles that contain various cytoxic granules within them and load them into the arrows of his bow. But these vesicles can also stand alone, creating a minefield of disaster for an unsuspecting opponent. This process is similar to the phagosome creation process, in the fact that the pus-like secretion is shaped into a bubble form that will contain it's more deadly mode of attack. The formation of these vesicles can occur at any point on the body of the Susa, however, they tend to favor the creation of these six inch diameter vesicles from the secretions of his wings; as it gives them the power to push forth these deadly bubbles with a higher speed from the beat of his wings. The viscous properties of the puss allow them to withstand the air currents up to speeds of thirty miles per hour, making them useful as a projectile attack. These vesicles can also be set out like a floating mine field, where bubbles of neutrophil granulocytes hover in mid air to prevent their opponent from maneuvering effortlessly through the battlefield. Once these bubbles are touched, regardless of if their more deadly content is released, the pus will adhere to the object due to its viscous nature. Should a mage continue to maneuver through the mine field without popping the bubbles, they will be rendered immobile or likely to suffocate, as the adherence of the pus will form a film over any possible airway or mode of transportation that could occur without popping said vesicle. Once these vesicles pop, they release a medley of cytotoxic granules that will eat away at any foreign organic substance by causing apoptosis of the cells. Those who have experienced this attack have described it as a feeling similar to that of an acidic burn at first, and then a numbness that washes over. This is because the granules themselves will make their way through the nervous of the tissues and render the target completely void of pain, unfeeling of the sensation of their body being physically destroyed. 	
Wings of Heaven 	One might even call this type of spell a staple of maker magics, using specific individual elements to create wings and allow the user to take flight on their creation. Aesir's wings are rather special in the fact that he often forms hands at the bottom of the wings to give him an extra way to hold energy swords made up of his magical energy. Users of bone make magic are and an imaginative bunch that has discovered a way to create usable wings through the usage of their magic. Like nearly all creations that are extended or ripped from the body, they are often altered copies of other preexisting bones. The wings created through the usage of Bone Magic are made of three types of bones, humerus, femur, and ribs. These three bones sprouting from the shoulder blades and extending outward to a wingspan of about 21 feet in length from tip to tip, which is the minimal amount theorized would be needed to allow for human flight. In order to catch the wind, cartilage is grown between the rib bones which extend downward to allow it to support the cartilage. The end result often looking like bat wings which is quite fitting seeing how, much like bats, and unlike birds, the bones within the wings are not hollow but instead are simply very delicate, the density being far less than that of human bones which allow the wings to support themselves with lesser strain on the user. Using these wings is as simple as flexing the muscles in one's back which often takes users time to get used to but for seasoned users it's second nature. Susa has come to coat his bone wings in his neutrophil coat, giving them a deadly addition that takes on the beautiful look of feathers coating the wings and hands. 	
Phagocytosis (食作用 Shoku Sayō) 	Sent out as a toxic mist, once it comes in contact with the skin of his opponent the real magic begins. Once the mist comes into contact with organic matter microscopic cells will begin to form a phagosome, or a vesicle that takes shape around the target cell. Shinran has been able to protect himself from this by staying within the protective form of Susa, shielding him from the harmful mist outside as well as Susa's neutrophil coat. This attack can take place in two various scales. The first scale Phagocytosis Parvus (), is of a much smaller affected zone, typically only starting out at the area of contact and then slowly spreading out to the rest of the body. This appears as a numerous welt-like bubbles on the skin caused from the formation of phagosomes around the cells of the skin and underlying muscle tissue. Once the phagosome is formed, the neutrophils will release hydrolytic enzymes and reactive oxygen species into the cell. The reactive species will consume oxygen and causes what is called a “respiratory burst” of the cell; something that is then cleaned up by the enzymes secreted into the phagosome. This completely destroys any evidence of the preexisting cell, and due to the lifespan of the neutrophil being that of five days, even the slightest drop of the excretion from the coat of Susa will cause serious tissue degradation to the target during that time. The power of the neutrophil’s effect is equivalent to one milliliter of Susa’s “pus” can do five cubic centimeters of damage on the skin of a human; making the damage of an area five times that of what was initially contacted! The second form of this attack has been deemed Phagocytosis Magnum (), as the initial phagosome is created by Susa itself and then cast towards the target, as if it was blowing a bubble. The name of this rendition comes from the fact that the phagosome is large enough to encapsulate the target in a single phagosome, causing degradation from all exposed surface area of organic matter. 	
Angelic Shield 	A defensive spell and one of the most basic of bone magic that allows the user to create a shield from their own bones. The most simplest casting of this spell involves the user focusing their magical energy into either one or both of their forearms, the user activating this spell and fusing the radius and ulna together before allowing it to grow outwardly both forward to protrude out from the flesh of the forearm vertically to become a small circular shield capable of protecting the user from attacks. Despite the shields size, the shield may be capable of stopping heavy attacks and even bullets in their tracks if the user decides to infuse the created bone with the trace metals found within their bodies. Even if they do not, the shield is normally capable of withstanding most lighter attacks such as punches and kicks, even blocking swords depending on the power behind them. While the most common version of this spell is that which utilizes the radius and ulna, the spinal column may also be used, creating a rear shield to protect them from surprise attacks from behind. This can be fixed via the use of one's ribs rather that the spinal column, the ribs growing backward, protruding out of the user's back to fuse together behind them like a shell. While this does still constrict movement, it makes it far more sturdy in blocking large scale attacks. Susa will also cover the shield with his neutrophil coat to ensure that any who touch the shield will face the consequences. 	
N.E.T (ネット Netto) 	Using a specialized pouch within it's throat, Susa is able to shoot out a web-like structures of DNA that will serve as a detainment mechanism as well as corrosive agent. NETs provide a high local concentration of antimicrobial components and bind, disarm, and kill cells that it comes into contact with. This grid can expand to cover an area of 35 square feet, with each individual square making up 2 square inches. It's construct is similar to that of a fibrous rope with a viscous like membrane around it that contains the antimicrobial components that serve to degrade any organic barrier it comes into contact with. In addition to their antimicrobial properties, NETs may serve as a physical barrier by altering the mesh pattern to be a more tight-nit construct. This mesh barrier has elastic properties that will be able to stretch and recoil to their original form in order to combat physical and basic magic spells. 	
===Holy Light Magic===
Though very similar to Light Magic, it should be noted that Holy Light Magic has an essence that links it to the divine light of the gods. It was intentionally created to be used as a counter against Darkness Magic and later Black Arts, two types of Magic that feed on negativity and cause massive destruction. This is triggered by going by the opposite of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of Ki and magical power, only manifesting magical power in a light and benevolent nature; drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. This version of light magic is more commonly known and used by Legal Mages as they are often encouraged to use their emotions when it comes to fighting, being taught it will increase the overall power of their spells, though this is just a rumor and has not yet been official confirmed. Shinran uses the desires of wanting to cleanse the world and make the world one of his god's design. Shinran will manifest and modify his very Ki and magical energy, entwining it, into that of protons which he can then alter the movement of them, allowing them to be able to use virtually any light based power; being granted the ability to control, generate, and absorb light as well as utilizing said element as a form of offense and defense. Users of, what has now been dubbed, natural Light Magic have taken note that the light that is manifested through this specific procedure is not capable of being sense as it does not have any feeling in it, making most mages feel uncomfortable around a mage that is capable of using this variation of Light Magic. 
Holy Light Magic can be utilized in a multitude of different ways, ranging from offensive to supplementary applications. Occasionally, a certain technique will usually involve the use of hands to cast a spell, though an experienced user can preform said spell without having to go through such an approach. It can be used to destroy and pick up various objects, defend various enemies' attacks and unleash devastating beams of light with immense power behind them. Holy Light Magic can also be used in the most basic way possible which can still lead devastating results; by emitting light from the caster's body, depending on the brightness and the heat that the light emits, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant light. Shinran can create constructs and weapons made of the element, and even teleport himself away via transforming into light; being capable of taking out a horde of opponents in a flash of light and rendering them unable to fight, blinding them with radiance. Similar to other elemental magics, Holy Light Magic allows him to transform their entire body into the very element that they use to fight: by transforming into pure light, Shinran is able to negate and avoid attacks, and gain the added advantage of traveling at incredible speeds and causing significant damage to their opponent and everything that they come in contact with, like a ray of divine light coming to unleash its judgment. The nature of the light also allows him to create stigmas to unleash judgement and aid him in battle.
*Stigma: This process can come about through any use of Shinran's holy light attack, though he must adjust his Ki output in order to create the mark, as well as he must make physical contact with the target to place the stigma on his opponents body. Once placed the stigma will restrict the targets ability to move, first starting with paralysis of the legs, and with each minute the paralysis will spread to the upper body before a full body constriction takes place. Shinran will generally use this to his advantage so that he can capture a non-moving target and render them unconscious. These stigma's effects will only be removed if the mark is physically removed from the skin, and because of his Art of the Concordis Monk, Nullification type magic will not render these marks gone.
* Photokinesis: Shinran has the unique ability to manipulate the light all around him, which puts he at an advantage against other users of light magic. This also makes any fire based attacks rather useless as well. Because of the light dragon slayers ability to control light on the electromagnetic spectrum, this gives him access to manipulation of infrared light. Infrared is the unique wavelength of light given off from flames that can be felt as heat. This is because the photon emission from the combustion transfers the kinetic energy from the created photons to another body, which is what we feel as heat. Even thermal radiation up to 2000 Kelvin is 99% from infrared light. So most fire attacks are rather futile against him because Shinran can choose to manipulate the infrared light produced by the flames reaction and cause it to dissipate. This does come with limits however, such as he can only completely cool attacks that run up to 2000 K, making it very useful against fire attacks, as they can get up to around 1800 K. It is useless against elements such as plasma and lightning, which can get into the hundred thousands, or even millions as far as temperature. There is also a limit as to how much light he can move. An attack that spans larger than 40 square feet would be too large to completely cool, but he is able to reduce the temperature a bit to lessen the damage. Speed is another deterant, as this photokinesis would only work if he had time to prepare for it. So close range attacks like fire coated fists would still hurt just the same because he can't react quick enough to dissipate the heat.
* Tears of the Angels: This is a rather advanced healing technique that Shinran has picked up after learning of his Phantom Guardian's special magic. Because his guardian possess such an nondiscriminatory destructive force from the neutrophil coat that surrounds his body, Shinran was taught the all healing spell from the guardian to be able to undo its disintegrating effects on organic matter. Through a rather complex mantra, Shinran is able to call upon his Holy Light to form small droplets of magic that will go into an affected area and mimic the structure of neighboring healthy cells, as if it were like an infinite mirror. He can even take these droplets of magic and bottle them like an antidote for his comrades to use to protect themselves from harm for a period of up to 3 hours. This magic will cover the destroyed organic matter, transforming itself into "pseudo cells" that will prevent infection from exposure, keep cellular processes running, as well as speed up the body's natural recover process. Though the amount of magic used is in proportion to the damaged area, Shinran has been able to repair gashes, cuts, holes, and even limbs from those affected by the hardships of battle. It is because of this spell that Shinran often finds himself travelling to the centers of wars and battles alike, healing those who will repent for their violent sins and start anew with their refreshed body.
* Light Blast (光竜の咆哮, Kōryu no Hōkō): Shinran builds up a large amount of magical energy on the inside of his palms and proceeds to produce a large blast of light upon release of the stored energy. Due to intensity of the light produced, this blast is incredibly dangerous, and can blast through even the toughest of metals. Shinran has the ability to alter the wavelength of the light to allow for a more brute force attack, or even change the consistency of the light to make it infrared. The shorter the wavelength of light, the more damage will be done by the attack. Because short wavelengths of light have a higher frequency, the Violet Blast is the most powerful of all his single color blasts, acting as a million tiny needles piercing your skin at a high speed; while Red Blast is the weakest of all the attacks, but the most “dense” feeling. His ultimate blast is White Blast, where each visible color is combined on the color spectrum with the same wavelength and frequency, causing it to be a powerful blast that is said to be able to pierce dragon scales. His blast has been shown to have an impressive range of over half a mile before dissipating out, making it one of his more powerful mid range attacks.
* Illuminating Dragon Claws (竜の爪を照らします, Ryū no Tsume o Terashimasu): Shinran creates sharp claws by gathering light into his fingertips, being able to extend them out to various lengths to help catch his opponent off guard during his swipes. The claws are so sharp they can cut cleanly through a thick steel door and every time Shinran swings, the claws leave a trail of light that is extremely sharp and durable that can be used for multiple defensive purposes. Some would say that the trail of light that the claws leave behind appear like rips in space, what with their illuminating jagged appearance that seem to float unhindered. Shinran will sometimes use this as a defense, slashing in an X formation to cause a mesh like appearance of light that can be used to block an average level attack. These slahes can also be puhed forward to cause deep lacerations upon connection. The downfall to this is that the slash marks made by the claws can only stay in physical form for around 15 seconds, though when used as an attack their travel speed can easily give them enough time to transverse fifty yards before fading out of existence. Should someone try and catch Shinran’s wrist before connecting with his claws, they are also able to shoot light needles from the finger tips, at the loss of some of his claw length, but it allows his a chance to get free and cause some serious damage. 
*Blinding Fist (光竜の眩惑鉄拳 Kōryu no Genwaku Tekken): Similar to the way of releasing an aura, Shinran will channel his magical energy into both of his fists, surrounding them in a bright white-golden light. However, Shinran will release an almost undetectable amount of Ki into his arm, muscle, and shoulder’s structure to help strengthen the resistance of his body as well as increase output of the punch. This light around his fist is of a greater molecular speed and density, making it act as a greater protection as well as a means to deal a more damaging hit on his opponent. He could easily use this spell to pierce through or block physical or magical attacks, depending on the strength of the attack. He uses this attack to mostly up the power of his close range combat. This spell doesn’t take up much Ki either, as the output of such an attack is relatively close range and can be recycled by reincorporating in the lost photons. This means that Shinran could easily keep this up for the duration of a battle, and even use other spells simultaneously. 
** Radiating Strike (分かれ出る当て身 Wakarederu Atemi): While using Blinding Fist, Shinran is able to alter the wavelength of the light surrounding his hands into that of infrared light. Infrared light is the unique wavelength of light, although unseen to the human eye, is felt as heat. This appears invisible to those of normal eyesight, giving him a surprise advantage in close combat. Even to mages with keen eyesight, his fists only appear slightly hazy, as if they were staring through the heat wave that bounces off the hot pavement in the summer. To Shinran, who can see the wide spectrum that he can, it appears as a red hue, the light crawling up his arms like a flickering flame. By generating a great deal of infrared light, Shinran is able to hit with extreme heat, coming close to that of a Fire Dragon Slayer's attacks, and leaving his opponent with scorched skin. 
** Photovoltaic Strike(太陽光発電ストライキ, Taiyōhikarihatsuden Sutoraiki): Using the metallic rings on his fingers as his conductor, Shinran will bombard the metal molecules with high energy photons from his Blinding Fist to help dislodge the valence electrons within the ring and give the object a sitting charge. Through intensive training and Ki manipulation, Shinran has developed a slight tolerance to the electricity that surges through his during the photovoltaic attacks, but the same cannot be said for his opponent usually. When this strike hits it can cause extreme local muscular contraction, stunning the area for around a minute from one hit. Consecutive blows can cause the paralysis to spread out and increase its duration. 
* Shimmering Arrows (光竜の水明雨注 Kōryu no Suimei Uchū): First Shinran will concentrate his Ki into the palm of his hand, causing a small glow to spread out as this technique is activated, encircling his hand in a radiant golden glow as multiple streams of light are sent out to attack the enemy. The spread of these beams can cover a distance of 260 feet straight, and 35 feet across, making it one of most widespread and threatening attacks in Shinran’s arsenal. The beams themselves are always connected at the point of origin, allowing Shinran to alter the beam's direction after being shot by the aid of expert Ki manipulation. This makes it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The beams start off at a thickness of 8 inches from their point of origin, and gradually get thinner as the travel down their path, ending at a mere quarter inch thickness at their maximum length. They can easily puncture steel or earth, and even make their way through viscous liquid due to their vibrational frequency. A unique trait about this spell is his ability to increase the number of beams to a substantially large amount, splitting them in half in the process. An initial attack can generate 15 different beams, each which can easily be controlled by Shinran. But should he desire to split them up towards their 480 beam maximum, the maneuverability of the arrows lessens, turning the attack into more of a barrage, rather than a pinpoint attack. 
* Dragon's Falling (光竜の要撃, Kōryu no Yōgeki): Crouching down and putting his two fists together, Shinran brings about a decent amount of Ki into his arms and hands. This Ki swells outwards, taking shape in what appears as large draconic wings, spanning a total of 32 feet arched upwards. The benefit of this extremely dense attack is that can be performed both at close range, or “thrown” from a distance. Once formed, Shinran will bring his hands as far back as he can and then proceeds to swing his arms forwards into an extended clapping motion. Should an opponent be in close range of this clap, he will feel the concussive force of this photonic attack like a freight train hitting him head on. The light itself can cause minor lacerations from its molecular speed, but the true power of this wing attack comes from the barrage of force. This is even a two part attack, as a shockwave of pressure from the force of the wing attack will follow a couple seconds after the initial strike. This does as much damage to the body as it does to the earth; effective ripping up rocks and roots half a foot under the surface. This can act as a boosted attack as well. Whereas by aiming one attack at the ground, he can propel himself upwards about ten feet, allowing him to use the force of gravity to aid in the strength of subsequent downward strike of the second “wing”. This increased power does come at a cost, for Shinran is subjecting himself to the rubble and debris shot up from his attack on the initial boost. 
* Illuminating Whip (照らす鞭, Terasumuchi): Sticking his hand out in an outstretched fashion, Shinran will begin to channel his Ki out of his palm into a concentrated stream of golden white light. This stream takes on the shape of an eight foot long bullwhip, with a heavier light concentration near the handle to balance out the sleek tapered length of the whip. The amount of control Shinran has over this whip allows his to easily hit his target with the accuracy that can clean the wick off a candle. He can easily use this to wrap around a target’s body to constrict and crush them with great force; or fling them into objects or the ground for excruciating pain. He has even been seen using this whip to latch onto object to save himself from a fall, or to swing himself around and object and use the momentum from a more powerful hit. 
* Light Step (光歩, Hikariho): This allows Shinran to quickly dodge incoming attacks within fractions of a millisecond. By quickly shifting himself into light particles. Shinran is able to shift himself into photons and transverse these particles across space to appear at a location within a twenty feet of his original stance. This allows him to almost “flash” to a different spot to counter a linear attack or appear in the null spaces of a multifaceted attack to come out unscathed. 
** Flash Step (瞬間歩, Shukanho): Similar to that of Light Step, Shinran will transition his molecular structure into that of photons; but these are moving at a far greater speed. Giving off an burst of 1850 lumens, if an opponent happens to be looking his way when he performs this spell they will experience severe photo-bleaching, seeing spots for around 15 seconds. Now this spell has be akin to a Transportation Magic spell, for he is able to cover a distance of up to 60 feet in a matter of millisecond, but he can only travel in a straight line and is incapable of passing through solid objects. Because the photons are moving at light speed, should an opponent step in his way, they will experience a great deal of force that is able to knock the wind out of them. The photons themselves will dissipate to travel around the object, but because of their strong atomic bonds, they will rejoin back together quickly, allowing Shinran to form on the other side of the object. 
* Light Body (明り体, Akari Karada): While performing this relatively complex and useful spell, Shinran integrates his Light Magic into his flesh and fuses it with his body. In doing so, he becomes a mass of photon particles. Once he has shifted into this form, he gains the signature intangibility of the elemental magics, which allows Shinran to let physical and magical attacks pass harmlessly through his body while he is transformed. This form also grants Shinran some traits typical of light; capable of freely moving around at light speed, being able to travel long distances and rapidly appearing at his destination as if he was teleporting. This can act as a boost to his physical attacks as well, in which he will typically shift into his photon form and travel with an insanely high velocity to his target, shifting back a mere second prior to impact. This will give his punch an amazing amount of force behind it, capable of shattering bones or concrete, as long as he reinforces and protects his arm with Ki prior to contact with his target.
*Veiled Body (隠す体 Kakusu Karada): One of his most useful abilities to the novice mages who don’t have as well developed sense of magic detection, Shinran is able to refract the light particles around his body, effectively gives off the illusion that he is invisible. This is because no light particles bounce off of his body; rather they are emitting a wavelength to reflect that of what is behind him. This allows him to obtain the element of surprise, or escape from a difficult situation, without his enemy visibly detecting him. This does take up a lot of focus and energy to stay in this form, and so he only has 12 seconds before it begins to take a deeper toll on his magic. But given his speed and agility, this is more than enough time to be able to land a substantial hit, or escape to better cover. 
* Luminous Cloak (発光マント Hakkō Manto): Shinran coats himself in a shroud of light that increases the damage of his attacks, as well as greatly increases his endurance, and even his speed slightly. This is due to the light being emitted and recycled into his aura that gathers up ambient Ki to bring into his body and replenish his muscles more rapidly. His speed has been noted to increase two fold, giving the appearance that he is merely floating on the earth, for the light being emitted from his allows his to simply glide over the earth, lowering resistance, and increasing speed. When wearing this cloak the light given off by the shroud can help blind the enemy, making it extremely useful, especially in close combat. The photo-bleaching of the opponent’s eyes can last for over 2 minutes depending on the exposure, and direct visual contact with the cloak for over 3 minutes can cause permanent retinal damage. Although those who have an affinity towards Light or Lightning Magic are immune to its visual effects, as the Ki that flows through their body has altered the physiology of their rods and cones, making it possible to withstand such intense lumens. An added benefit of this form is the resistance to light based attacks, as they become integrated with the luminous cloak, reinforcing its properties. The strength of a punch in this light clad form is able to easily break through brick, stone, and weaker metals; but given the output of Ki into the cloak, the power of a mages physical skill can be increased.
* Light Clone (クローン Kurōn): A highly advanced technique for that of a mage, this spell allows the caster to construct an almost identical clone of themselves made out of Ki. Akin to the ninja way of Shadow Clone Jutsu, a mage will have to expend a great deal of Ki to give shape to a human body. The clone is able to perform physical techniques and interact with the environment due to it having physical substance, and has an Ki network as an exact replica of Shinran, giving it the ability to perform known spells as well. The clone itself is not of its own free will, but is instead directed by original by fluctuating the Ki output of the clone’s construct. Shinran can even send his consciousness through to the clone to give it the ability to speak, but this leaves the original body open to attack as one’s mind cannot be in two bodies at the same time. This is why Shinran will generally hide his real body and send his consciousness to the clone to help use it to assess his targets abilities before getting injured himself. Typically used in combination for a close range, omnidirectional attack, a clone’s maneuverability and power can be highly advanced depending on the skill of the caster. But this is all dependent upon the control of the caster and how well they can keep the clone in their line of vision, because without seeing the environment the clone is inhabiting, their movements would see inorganic and tip off their opponent to the likes of a clone. This technique can be used for more than one clone, however, it will evenly distributes the caster’s magic between each clone, which comes at a cost of weakening the overall effectiveness of the clone and expend a great deal of energy. If the clone is seriously injured, it will revert to its natural light-state, at the same time blinding whatever opponent dealt such damage. Shinran has used this as a trap himself, as he will use the clone to latch on to his target and then stab himself in the chest to cause the clone to revert and blind his enemy. Another great benefit of this is that a small portion of Ki from the clone is returned to the caster’s body, in which their brain will process the information gathered by the clone. This can help a great deal with intel and even with training on a new technique. As the time to master a technique can be halved if using a clone. 
* Shining Impact (光竜の映射振盪, Kōryu no Eisha shintō): Shinran engulfs his entire body in a whitish-gold light, expelling and circulating Ki at a faster rate than normal to coat himself in a dense, oscillating light that ferociously wears away at a surface like a high powered water jet against a cliff. He then channels a great deal into his feet to give him a high speed boost as he propels himself towards him opponent, hitting them with a powerful headbutt. He protects his head from any damage by shifting the coat of Ki to be the thickest at the point of impact, allowing it to absorb the energy and expel it out the back to further propel him forwards. Shinran then halts the propulsion from beneath his feet to plant himself underneath the bent over opponent and release all the light in his coat to send the enemy flying up in the air. This huge release of magical pressure can launch a target about 10 feet in the air; giving Shinran enough time to generate another attack, typically Illuminating Whip, to slam his target back into the ground with great force. 
* Solar Flare (光竜の太陽フレア, Kōryu no Taiyōfurea): Creating a large concentration of magical energy above his head, Shinran creates a sphere of densely molded light that consists mainly of the infrared spectrum. This infrared spectrum gives it an invisible quality to it for those who do not have the keen senses to pick up on such a wavelength. In order to help fool the senses, Shinran will create a central pocket of visible light, so that his target will be tricked into thinking they can dodge an attack only spans a given distance, when in fact the projectile can be twice or thrice that diameter. Shinran does his best to condense the ball into having a smaller diameter, thus making it a more accurate projectile attack, but he has only been able to get it down to about 4.5 feet wide. The light itself is can be altered in its wavelength to suit Shinran’s need, whether that is intended for a massive photonic explosion that can blind someone, or an infrared explosion that can ignite flames onto the nearby landscape. He can then proceed to throw it towards his target, and upon impact, it explodes to level out the land up to a 2 mile radius. He can even use it as a handheld orb similar to a Magic Orb, but is required to alter the light’s properties to prevent mass explosion; he will instead give it a high frequency vibrational property that allows it to eat through the hardest of substances such as adamantine and iridosmium. 
* Photon Shield (光竜の光子盾, Kōryu no Kōshi Tate): One of his most practices skills, Photon Shield serves as Shinran’s highly used defense. By manipulating the light particles in the air and combining them with his own Ki, Shinran is able to construct a highly durable hexagonal shield that can span around 120 square foot area. This spell is immovable to those without photokinesis, but to Shinran it is a freestanding shield that he can easily use in conjunction with his movements to help block incoming attacks. It’s Ki frequency and molecular density is so high that very few magic attacks are able to pierce it’s construct on the first hit. Though those of S Class Rank and higher have been seen cracking it through the use of a very powerful attack. Needless to say, that repeated hits will eventually cause it to crack and shatter, leaving Shinran with little time to construct a new one. He generally has a refractory period of ten seconds before he can effectively create a shield of a suitable thickness. Once created his spell can last for a time of twenty seconds to two minutes, dependent on the size and thickness of the shield and how much magic Shinran wishes to devote to keeping its structure intact. Though generally used to block incoming attacks from opponents, these photon shields can be used in many other ways, such as trapping his foes, using them as a means to limit his opponent’s movements, or even as a creation to aid in travelling over areas where there is no solid earth beneath. A unique variance of his Photon Shield has been developed after witnessing the reflective abilities of Ice Mage’s barriers. By altering the shape and elasticity of his Ki construct, Shinran is able to simply “bounce back” an offensive attack back at his opponent. This only works for spells constructed out of magic, and won’t working with objects like knives and swords, but has the means to redirect projectiles with this highly elastic shield. This Photon Bungee Shield () is something Shinran can only do on a small scale currently, as it takes a great deal of concentration to manipulate his Ki into something with elastic properties, so omnidirectional or surprise attacks generally are not combated with this shield variation.
* Static Discharge (静電放電 Seiden Hōden): More of an Ki ability, rather than a Light Magic ability, Shinran will first build up magical energy in his core and then slowly expanding his aura at a high molecular vibration, only to pull it back towards his core once more. Static electricity is then generated by the vibrational friction caused between the Ki particles in his aura, and the molecules in the air. The molecules of the two materials of different composition tend to stick together on contact due to a form of chemical reaction. This is very close to a chemical bond; the adjacent dissimilar molecules exchange electrons. And when one material is physically moved away from the other, such as the condensing of Ki back into Shinran’s core, it is regarded as friction. The result is that excess electrons are left behind in one material, while a deficit occurs in the other. With the air having developed a slight charge, Shinran releases the stored Ki energy from inside him, causing the previously charged air molecules to become electrically overstress and come alive with streams of lightning going off in all directions. Depending on how long Shinran collects radiant Ki, the reach of this spell is positively correlated. A typical discharge with a collection period of 5 seconds will reach a radius of 10 feet, while doubling that time will double the reach. A mage’s body can only store such energy for a given amount of time however, and so the maximum reach of this spell tops out at a charging time of 160 seconds, with a reach of 320 feet. The epicenter of this attack, with a 15 foot radius, will yield the most devastating damage; while to outer rim will only cause little discomfort, described to feel like the shock that occurs when you rub your feet on the rug and touch another surface. 
* Double Sight (光幻 (ダブル・サイト), Daburu Saito lit. Light Illusion): When performing Double Sight, the user intensifies their light, releasing a burst of pure photonic energy that covers the immediate vicinity for the smallest of moment- the sheer amount of light unleahed causes a shift in the atmosphere, causing illusions all around. When the light settles in a matter of seconds, anyone in the area will see two or more doubles of the caster- this is because Double Sight is an all-around illusion-casting spell that affects the area around the user, blurring the light in the area so that everyone will see double. Generally, the illusions manifested by Double Sight are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the user and perhaps their allies, it is the easiest to perform. The user can also use Double Sight in conjunction with their spells and attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. Even so, Double Sight requires a considerable amount of mental focus in order to continue stabilizing the illusions, even moreso per fake manifested, making it extremely difficult to sustain for longer than a few seconds per spell cast, though it does not cost much magical energy. 
* Infrared (光霊気感 (インフレアド), Infureaedo lit. Light Aura Sense): By using Infrared, the user is capable of focusing and expanding their light, albeit in a non-offensive measure, focusing it into their own Magical Aura and subsequently, their sight, enabling them to perceive the infrared spectrum, a type of electromagnetic radiation; which serves as an alternate Sensory Magic of sorts. With Infrared, the user can visualize temperature variations in the immediate vicinity, including those within objects and in the environment. This spell is incredibly useful for observation, and as stated above, can serve as an alternate version of Sensory Magic, as the user is capable of observing the heat presences of everyone around them, which can change at any time, alerting them of any shift in emotions, stamina, health, or magical power. Infrared can also be utilized as a form of night vision, allowing them to sense radiation that would normally be invisible to anyone else.
* Lumen Grid (ルーメングリッド, Rūmenguriddo): Placing a magic circle out in front of him, Shinran releases a tight grid pattern made out of light. This grid can expand to cover an area of 35 square feet, with each individual square making up 2 square inches. This is one of the more Ki expensing spells as the individual squares are sealed with pure Ki to solidify the construct of this grid. Meaning that Shinran, at maximum capacity, can only give form to this spell for around 30 minutes. The amount of time greatly decreases as the battle progresses, making it only capable of defending off a short burst attack, rather than a steady stream of attacks. The moment that an offending attack comes into contact with the grid it acts like an elastic net and bounces the foe's power back at them at such a speed that it seems that Shinran had cast it himself. This is due to the high resonant frequency of the Ki, causing it to vibrate at such speeds that the interaction of the energy clouds emitted by the Ki particles will keep them held together, but still allow them to stretch and recoil back into their original form. It is able to affect physical as well as projectile attacks of both magic or non-magic origin, so much as they are within the scope of this spell and an adequate amount of Ki was put into the spell to reinforce it. It is the utmost highest in defensive spell in the proper hands, but should the magical energy of the opponent overwhelm the caster, the Lumen Grid will merely shatter, but can slow down the attack enough for the caster to get out of the way. This can act as either an offensive trap, or a defensive wall, making it a very versatile attack. In Shinran’s case the luminous lines that make up the grid pattern have the capability of blinding those who look at his attack, also distracting them from the counter attack.
* Scatter Shot (光竜散弾,Kōryu Ryū Sandan): By gathering light from the surroundings he can create a giant magic circle in front of her hand or hands that shoot out beams of light. Shinran can choose either to have the beams shoot out in a linear fashion or to shoot out in multiple directions making it great for a wide-spread attack. 
* Blinding Angel (光竜盲目の天使,Kōryu Ryū Mōmoku no Tenshi): Creating a Photon Shield around the target, Shinran seals off their body from the rest of the world. With a clench of his fist, a thousand tiny shard of light shoot forth from the shield onto the targets body with enough velocity to pierce steel plated armor. With shards coming from all angles, this attack acts more like an Iron Maiden rather than a blinding angel. The duration of the spell depends upon the density of the Photon Shield created. Because the needles are formed from the magic of the shield, when the shield runs out, so does the spell. A quickly constructed barrier of 1 inch will last about 15 seconds. 
* Firefly Shrapnel (ホタルの榴散弾,Hotaru no Ryūsandan): Cupping both his hands together to make a single pocket, Shinran will release his Ki as well as draw in the light within the atmosphere to create multiple small orbs in his palms. These orbs are only about three inches in diameter, but are a combination of both atmospheric and Ki-based light to create a pocket of pressurized air between the two different molecules that have been combined together. Scattering them across the playing field, these small orbs are made up of concentrated, high energy photons with an internalized pocket of compressed air that will explode upon contact. During the explosion, the target will be blasted with a high speed particles that feel like a million shards of metal are being blasted at their skin. The unique construct of these small orbs make theme immune to nullification type magic’s, and are able to stay free standing for long periods of time due to their integration of the surrounding atmospheric light. This spell has been called an attack akin to a mine field, as Shinran can set it up at the beginning of a battle, the series of orbs able to withstand a time limit of one hour before imploding on their own. 
* Needle Bringer(針ブリンガー, Hari Burinjaa): This spell releases a rushing wave of massive light spikes that rip from the earth below and rise to the surface, impaling and tearing anything above it apart. These needles themselves are extremely sharp and immensely destructive stampeding through most defenses and literally ripping the ground up as they surface. When impaled by the sharp points the target is instantly struck with a mass of light energy that can cause extreme pain and deep lacerations. 
* Apollo's Wrath (アポロの怒り, Aporo no Ikari): By gathering and generating light between his open facing palms, Shinran can clap his hands together to bring about a massive spear upon release. This spear can be wielded like that of a normal weapon, but it’s luminous construct makes it a deal a great bit of damage if even a graze from it occurs. The spear itself stands about 7 feet tall, but it is connected with a light chain that is freely shaped and manipulated by Shinran. It connects on his right wrist and can increase the combat range of the spear by an additional 5 feet. The main wrath of this spear comes from its impact in the earth when it is launched at an opponent. When thrown, it produces a massive blast of light behind it to increase its speed, allowing for optimal power to penetrate even the thickest of metals. When it digs the tip of its spear into an object, whether that is a person or the earth, the spear will look as if it is collapsing, the light compressing down and traveling into the earth. When the length of the spear has traveled down into the earth it will spider web out in a 20 foot radius, where merely 2 seconds after impact, the light hidden beneath the earth will shoot up like a multitude of geysers. The light beams will cover every square feet of space in its domain, ensuring that even if it’s target escaped the initial pierce of its blade, it will be struck by its secondary means of damage. 
* Light Circuits (光回路, Kōryu Kairo): By generating a large amount of their magic to surround them it appears as though all light is being absorbed into the user who then proceeds to let out a large shockwave that not only knocks away everything in its path,but once the blast is over, large numerous lines which some are interlinking with each other making them look like computer circuits are drawn all over the surrounding area. The lines shoot out beams of light targeting his opponents that explode on contact and anyone that gets near gets blasted by a blinding flash, stopping his opponents movements momentarily.Any attacks towards the drawn lines are quickly deflected by a barrier of light and the user has the lines bend the light around themselves to make them appear invisible.
* Great Dragon's Photoelectric Burst (この巨大な龍の光電バースト, Kono Kyodaina Ryū no Hikari-den Bāsuto): Cupping his hands together, this attack can be performed in five different levels dependent on the level of strength desired from the output. For the first stage of the fist, an output of 20% of full power is released. For this, Shinran will cup his hands together by holding the wrists together and keeping the palms open. He will then extend both of his index fingers towards the center of his palm and begin emitting high speed Ki from both of them, keeping the force contained within the space in front of him. His fingers act like rods for the light energy to bounce back and forth, the particles of energy hitting one another in the space between his fingers, causing the particles to become more excited and give off a great deal of static electricity. Due to the speed and containment of such a spell the Ki will continue bouncing off one another, generating more and more energy and static electricity, that after a "charging" time of only 10 seconds this concentrate light and static electricity will have an output of 30,000 amperes for a 20% power blast, as well as a light of 20,000 lumens, the attack also known as First Strike (先制攻撃 Sensei Kōgeki). Once the charging period is complete, Shinran will push forth a large surge of Ki from the middle of his palms, breaking the containment he had on the mass and sending the blast of lightning forward in a beam towards his target at a speed twice that of a lightning strike. This spell is able to increase its power and output by increasing the number of "rods", or fingers, that Shinran puts into the palm's space to channel his Ki. When all five fingers are used for this attack, the Fifth Strike (フィフスストライキ Fifususutoraiki), the electrical output is equal to that of lightning forming at the top of the cloud, a strike that exceeds a billion volts. Its light is of such a high frequency that it will be able to pierce through a S Class level Barrier Spell and blind the target for up to 5 minutes. Its speed makes it an almost sure strike, but even in the wake of the attack, buildings can be leveled in a five mile radius when Shinran unleahes his Fifth Strike. This spell is said to be derived from the legendary spell Kamehameha (かめはめ波; lit. "Turtle Devastation Wave") of old times, when dragons still roamed the earth.
* Great Dragon's Burning Fist (拳燃え偉大な竜, Ken Moe Idaina Ryū): By gathering a large amount of his Light Magic and the light particles from the surroundings into his hands, he can proceed to shoot out a large stream of the concentrated magic from his fist. While gathering the light particles it seems like a black void is forming around the him, as if all light around them is being absorbed. When shot, the stream seems to have swirls of fire trailing behind it. The attack is so strong, not only does the ground shatter on take off, but it continues to shatter the ground as it reaches its target.
* Raksha (ディフェンス, Difensu): Is used by creating and gathering large amounts of light particles either from Shinran's magic or the surroundings to create a shield surrounding him. The shield being able withstand extremely powerful attacks. If the shield should ever crack or break it is instantly repaired by the surrounding light inside or outside the shield. The Shield is also capable of shooting rays of light towards the sky that burst and cause multiple rays of light to rain down on the immediate area. They have quite the piercing power as they can shatter steel quite easily. Shinran is also able to mold this shield as a thin hell that surrounds his body, almost as a second skin. Because of the magical drain it has to keep the shield in place, Shinran is only able to use this for an hour or so.
== Physical Abilities ==
Enormous Magical Power: From a young age Shinran had been somewhat of a protegee when it came to drawing in ambient Ki from the atmosphere; even able to do it kinetically, rather than through traditional means of meditation. This energy explodes in the form of a powerful pressure; causing an overwhelming force to be released from his body, and can cause a shockwave to crater the earth; infecting the ground around him to enable small chunks of rock to float upwards just by its presence. His control over Ki has also given him the keen ability to sense the magic of others, allowing him to "see" others even in the blackest of night just by tracking the strong magical energy coming from the origins of his enemy. Because of his mastery over his techniques, Shinran has a natural control over the exertion of his large Ki, keeping it contained to the point where it is virtually impossible to detect him by normal means, though the constant effort can be taxing. This precise control over his Ki extends to his skillful manipulation of his magical energy and regulated output during the casting of his techniques, enabling him to control it to soaring heights that many other users could never imagine. His Ki storage allows him prolong usage of his Ki, and thus allow him to fight for as long as necessary. Through rigorous training and practice, Shinran has been able to hone his abilities so that his techniques are not very costly, and allow him to conserve his Ki for those he cannot seem to subdue through sheer tactics alone. It has been rumored that Shinran would be able to last days on his Ki if he were to fight a dangerous opponent; Shinran dismisses these claims, saying she has yet to fully test his reserves.
*Magical Aura(魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of Shinran's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Ki particles exceeds the limits of what it contains, or is purposefully released by Shinran. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of Gold Rank strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Shinran, being that of a higher calibur, is able to give off an aura capable of repelling average mage's attacks if she wishes. Although typically not resulting to such wasteful measures, Shinran's aura has been seen to be a purplish-blue color and has a skull like appearance.
Ki Manipulation: From a young age Shinran had been somewhat of a protegee when it came to drawing in ambient Ki from the atmosphere; even able to do it kinetically, rather than through traditional means of meditation. He has the additional capabilities of absorbing Ki into his magical origin, as well as manipulating the Ki for offensive, defensive, and supportive purposes in any way that he wishes; although it still requires a great deal of concentration for him to harness ambient Ki, and so it isn't used in battle frequently. Generally, a magician has an easier time collecting this stray Ki in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. He has however, been able to manipulate his own Ki reserves with great skill, allowing him to execute attacks without excess waste of Ki. At the absolutely highest level, a master magician's Ki prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications.
*Physiological Meliorism (生理的な改善説, Seiri-tekina Kaizen-setsu) : Through the use of this magic a user is able to alter the efficiency of particular cells to allow for greater efficiency of a certain physiological process. Particularly used on the endocrine system, nervous system, muscular system, and skeletal system; this ability is able to affect all anatomical systems to improve a mages performance. This is done through the manipulation of their Ki, allowing their magic to act as a catalyst or substitute substrate in various reactions in the body. This can greatly increase the output and efficiency of cell, as the body is able to use a form that can be replenished slowly through the means of ambient absorption; which is far less finite than the traditional metabolism and production.
** Aldo Mena: Vigilant- Adrenaline, also known as epinephrine a hormone secreted by the adrenal glands; especially in conditions of stress, increasing rates of blood circulation, breathing, and carbohydrate metabolism and preparing muscles for exertion. So once the mage is able to get control of the glands that secrete adrenaline Samarra may experience effects such as increased blood pressure allowing Shinran to react faster and become faster in general. As vasoconstriction occurs, Shinran may feel a bit stiffer afterwards using this.
** Aldo Mena: Unleashed- The manipulation of norepinephrine can be used to treat oneself and give Shinran on final push if he is extremely wounded or fatigued. Once Shinran seems like he is about to faint or lose a fight due to fatigue the norepinephrine can kick in to increase blood pressure. As norepinephrine is referred to as a "stress" hormone, using an excess amount can lead to organs being worn down faster than usual.
** Aldo Mena: Propogate- Using Ki as a substitute, a Mage is able to disperse Ki through the epimysium of the skeletal muscles and cause massive depolarization of the muscle fibers which causes the body to utilize all myofibrils during contractions. This can give a Mage an extra 20% increase in brute force, but this comes with a cost. Because a Mage is overriding the bodies natural defense mechanism of not utilizing all muscle fibers, prolonged use of this spell can result in extreme tearing of the muscles and related torque injuries. 
** Aldo Mena: Nutriment- but utilizing substrate substitution or Ki catalysis on the adrenal gland, a Mage is able to increase their levels of cortisol, a steroid hormone. One this spell is in effect, the body will begin gluconeogenesis, allowing the body to have an increased supply of "fuel". Although this can increase the output of muscles, but giving it the copious amounts of energy it needs, it is one of the more risky spells to use; as prolonged use can increase water loss, increase protein and bone degradation, and decrease immune and healing functions. So this spell is best used for a quick boost in power on a final hit.
** Aldo Mena: Inspiration- By increasing production of erythropoietin in the kidneys and liver, the body is signaled to begin erythropoiesis, or the creation of red blood cells. With physiological meliorism a mage is able to increase their erythropoietin levels to hypoxic condition, which is about 10,000 mU of the hormone per milliliter of blood. This increase red blood cell production by almost 1000 fold, giving the mage a greater capacity for gas exchange, allowing their muscles to perform aerobic respiration and prevent the build up of lactic acid, which causes soreness.
** Aldo Mena: Vitality- Activating this spell will increase metabolic rate, protein synthesis, bone growth and repair, and increase the body's sensitivity to hormones like adrenaline. The manipulation of these hormones, via substrate substitution or Ki catalysis, will increase protein, fat, and carbohydrate metabolism of the mage's body and improve how cells use energetic compounds.
** Aldo Mena: Vigor- Manipulating the hormone produced by adipose tissue, a mage is able to increase the concentration of Leptin going to the hypothalamus. Using this spell helps slow down appetite, speeds up lipolysis, and maintain energy homeostasis allowing a mage to fight without fatigue for a greater period of time, while still maintaining substantial enough energy to fight at peak performance.
** Aldo Mena: Overhaul- Concentrating their Ki on the anterior pituarity gland, a mage can stimulate release of Growth Hormone (GH) to stimulates growth, cell reproduction, and cell regeneration. This allows a mage to recover from injuries and minor wounds within a matter of seconds. The effects of this spell is only highly effective on superficial wounds, yet it can help with deep wounds by increasing the healing process exponentially related to the amount of Ki output.
** Aldo Mena: Alleviate- This is a two fold modification that helps with releasing greater concentrations of enkephalin, a pain suppressant. This is one of the more difficult spells to master if Shinran wishes to grant instant pain relief. This can be done as a localized spell, or a generalized spell. Shinran will modify their Ki to act as a substitute preproenkephalin, a signal peptide that will cause the cells to release proenkephalin. If wishing to use this a precaution, a user can stop this spell in the first stage and allow their body to naturally create enkephalin through the post-translational modification of proenkephalin. If wanting to grant instant pain relief, Shinran may enter the second stage and use their magic to catalyze the proteases used to cleave peptide bonds on proenkephalin and greatly reduce the time for the opioid peptide to take effect.
Expert Hand-to-Hand Combatant: One of his most prized abilities, Shinran is highly skilled at martial arts and was one of the main contributors to the development of Ki no Michi. Shinran has repeatedly shown his prowess in agility and speed, and when coupled with his impressive strength, his punches are unexpected and bruise-forming. Additionally, he is quite inventive—coming up with creative attacks on the spot to launch against his enemies, finding ways to use the targets own body against them. He can also change the flow of his fighting style, making it an aggressive and straight forward attack style, to fluid and acrobatic motions while using pinpoint accuracy and lethal strikes. Shinran excels both in power, using strong and precise punches, such as power packed jabs or piercing uppercuts, to deal damaging blows to his opponents; but also puts a major emphasis on speed, agility, and ferocity by using head-height kicks, jumping and spinning kicks, and fast punching techniques by utilizing the whole upper body and waist rotation to maximize power, which increases impact force and damage. Once he catches an opponent in his combos, he keep them trapped by increasing the rate of his strikes in a seemingly unpredictable manner, not allowing his opponents a chance to block or counterattack. He has even taken in the techniques of sumo wrestlers, called Nekodamashi, to help disrupt the rhythm of defense for his opponent, creating opening for subsequent blows to land. Shinran movements are consistently changing in such as quick manner that even the most observant of opponents have trouble following and blocking his hits. Due to Shinran's relatively passive nature, he does not feel the need to employ hand to hand combat often, and will only use these techniques when evading blows, as he has a sophisticated understanding of how the body moves in various styles of combat due to his extensive training in the area. This all changed after he was brainwashed by Kazuo, and now he has no qualms about throwing the first punch.
* Capoeira: Being a fast and versatile martial art, this style emphasizes using the lower body to kick, sweep and take down an opponent, while the upper body is used assist those movements and occasionally attack as well.The series of complex positions creates an uninterrupted flow, in order to strike, dodge and move without breaking motion, giving it the characteristics of unpredictability and versatility. The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it. This fighting strategy allows quick and unpredictable counterattacks, giving the mage with the fastest reflexes the upper hand.
* Aiki-jūjutsu: Like other forms of jujutsu, it emphasizes throwing techniques and joint manipulations to effectively subdue or injure an opponent. With her rather quick reflexes and movements, Shinran is able to blend his defensive and offensive strike to fluidly neutralize an attack's effectiveness and to use the force of the attacker's movement against him. Some of the art's striking methods employ the swinging of the outstretched arms to create power and to hit with the fists at deceptive angles, this can easily level an opponent by striking vital points. This way Shinran is free to use his knee to pin his opponent, while leaving his hands free to access weapons or to deal with the threat of other opponents. When combined with Capoeira, Shinran can be highly lethal when subduing an opponent by alternating between the swift kicks of Capoeira and the damaging blows done by Aiki-jujutsu.
* Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Shinran momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
** God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
** Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an Ki pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a Ki infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful. 
** Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of Ki into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Shinran has to focus a great deal of Ki into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
** Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
** Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of Ki to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
** Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Samarra covers their hand in a coat of Ki; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
** Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly, they will strike with the weight of their whole body. When the strike is covered in Ki, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.
Spear/Staff Specialist: Though not his featured weapon of choice, he is highly skilled in the use of a bo staff or spear. He can be seen utilizing fluid motions when he is wielding a spear, giving his attacks a sense of grace, as well as a seemingly endless array of potential strikes. By slowing his breathing down to match his opponent's Shinran is capable of entering a state of keen awareness of his opponents moves, basing it on the pattern and alteration of their breaths. His stance can alter between one for countering his opponent's moves by using the shaft of his spear to deflect attacks away; or he can lower his spear toward the ground to execute various Ki defenses, like Defenser. It is this lowered stance Shinran becomes far more deadly, as he is capable of blocking attacks from any direction as well as being able to attack with a swift raise of the spear. He is able to perform as a dual-handed spearman, capable of using each hand to fight and throw his opponents off guard. When using his spears he has shown a master usage of Sojutsu and Bojutsu, with a mastery in Torunku Ryu, and has even gone as far being capable of moving his spear fast enough to deflect projectiles. His ability to perform tremendously powerful and precise strikes, launch several consecutive strikes in a matter of mere moments, and versatility against opponents has given him the skill to render many of his targets unable to fight by striking and paralyzing the joints needed to wield a weapon.
*Torunku Ryū: The offensive aspects of the style focus on conditioning Shinran on an instinctive basis to, when fighting with a pole weapon, always keep the opponent within a certain zone of attack to optimize offense while still retaining the ability to defend oneself. By keeping the opponent a comfortable distance away Shinran is able to focus more on offense. Taking advantage of the extended reach of the staff, Torunku-Ryu holds a distinct advantage over weapons with shorter reaches, besetting the enemy with a relentless flurry of vigorous assaults at range. In the interest of pressing the advantage, practitioners of this weapons form are able to close considerable distance in a short space of time relying on pure agility as long as the opponent is within 15 meters of their position. Because of the extended reach of the weapons used in this form Shinran is able to deliver attacks faster than the time it takes for an opponent to cast a spell, forcing the mage to attempt to physically dodge or block Shinran's strike. Thus, this weapons form is extremely effective in closing the distance and forcing a direct physical confrontation. A master of such art can fight fluidly with two polearms at once. The draw back to this form is that Shinran will not be able to fight quite as effectively in extreme close quarters, nor can the advantage be maintained if the opponent's weapon is sufficiently heavy or of similar length to Shinran's. Torunku Ryu is also excellent at defense and evasive maneuvers. The defensive aspects of the style rely on perception and awareness of surroundings. By using deceptively quick sweeping movements Shinran is able to divert force away from their body easily by simultaneously shifting into the least accessible position while also not confronting the force directly when necessary. This can work to defend Shinran even from extremely swift assaults. Shinran can easily alternate between offence and defense, as this form allows for fluid transition. In addition Shinran is trained to whip the staff around their body so quickly, they are able to block multiple projectiles from several directions easily so long as none are fired from a blind spot. This form is less effective in close quarters or in tight, confined spaces with places to potentially catch the staff weapon and halt its movement. Adept skill in the style allows Shinran to fight on par with close range combat masters on equal terms, and mastery of the style allows Shinran the ability to fight on equal terms with nearly any opponent.
* Bōjutsu: The basis of bo technique comes from thrusting, swinging, and striking techniques that often resemble empty-hand movements, following the philosophy that the bō is merely an "extension of one’s limbs". Bōjutsu attacks are often avoided by agile footwork or jumps and returning strikes made at the enemy’s weak points. The bō is typically gripped in thirds, and when held horizontally in front, the right palm is facing away from the body and the left hand is facing the body, enabling the bō to rotate. The power is generated by the back hand pulling the bō, while the front hand is used for guidance. When striking, the wrist is twisted, as if turning the hand over when punching. Bō technique includes a wide variety of blocks, strikes, sweeps, and entrapments. The bō may even be used to sweep sand into an opponent’s eyes.
* Sojutsu: Sojutsu focuses on the various uses of the spear in combat, and is one of the principle stance and holding techniques for those who learn the spear. Generally speaking, there are many kinds of spears or, Yari, that a mage can use within combat, however, nearly all of them are used in the same way. Shinran holds the bottom of the shaft with one hand and uses the other one near the middle. With the spear held like this, Shinran can keep the weapon between himself and the opponent, giving him a great advantage, and can also move it out of the opponent's range and slash back at them easily.
Grandmaster Swordsmanship: A world class swordsman, Shinran's inventive style and skill with a blade was what made him well known through the Concordis temples. With the sword he has shown that he is incredibly skilled in the one handed grip, but he does not lose a significant amount of power when compared to that of the traditional two handed grip. He is able to swing his weapons in an incredible fast manner, using his reflexes and speed to the fullest, moving fluidly and gracefully to block and strike down any enemy in his path. When coupled with his speed he is able to unleashed swift strikes, often attacking in such an aggressive manner that his opponent is unable to retaliate or deflect all of the powerful blows. His defenses when blocking seems unmatched as well, for his speed at manipulating his weapons has even been able to deflect bullets and projectile from an enemy target; something he has even practice doing in his free time with the use of an automatic firing gun equipped with rubber bullets. Utilizing evasion techniques, with effortless counterattacks, Shinran tends to use his speed to overwhelm the opponent and create an opening for himself. His power with a weapon is able to produce shockwaves from his strikes, giving him tremendous cutting power capable of effortlessly slicing through defenses while pushing enemies to their absolute limits. His attacks are typically that with a large, quick, sweeping movements, using his sword to cleave through opponents with every strike. In order to draw his enemies in to allow for the use of this power, he is noted to have a very unorthodox fighting stance with his blades at times. He will bend his knees and will separate his feet at a shoulder distance to make him a bit smaller and wider. He will keep a front face to the opponent, rather than the convention side face, making him appear to be a larger target to the enemy. However this opening stance is only meant to entice many enemies to rush in after seeing the broad target Shinran makes of himself. Due to the enhancements of his Ki in giving him unimaginable speed and reflexes, Shinran is easily able to switch from his front stance to a more orthodox stance in a matter of milliseconds, easily getting in a swift hit on his approaching enemy before he begins his execution. This taunting maneuver of his stance is more of a psychological attack, as it gets his opponent into a false sense of security, luring them into what could easily become a mass of lacerations from this renowned swordsman.
* Master Iaijutsu: One of the principle sword techniques Shinran has at his disposal, this technique is by far his most proficient. Iaijutsu is a combative sword-drawing art, but not necessarily an aggressive art, because iaijutsu is also a counterattack-oriented art. Iaijutsu technique may be used aggressively to wage a premeditated surprise attack against an unsuspecting enemy. This fits in well with Shinran's nature as he is never one to initiate attack without reason, and this art allows him to focus on counter attacks. 
* Jikishinkage-ryū: This is mainly learned to teach a mage footwork and breathing. The footwork used in the Jikishinkage-ryū style and can be translated as law, rule or method (for) transporting, conveying or carrying ('walking'). It is stressed that both feet stay firmly planted on the ground at all times. The kiai consists not only of the shouting, like most martial arts, but of the proper way of inhaling and state of mind as well. Every kata has two distinct roles called uchidachi, the striking/attacking sword, and shidachi, the doing/receiving sword. Roughly, the swordsman draws a semicircle (upwards or downwards) with both their right hand (holding the sword), and their left hand (free). They finish the movement with his arms extended, the sword pointing upwards, and the free hand's index finger pointing downwards. They represent all the things in heaven and all the things in earth, and the practitioner in the center of everything. Another typical technique is both arms movement in which uchidachi raises with both arms and receives the subsequent uchikomi with the side of the blade. This results in thrusting the left arm forwards and turning both arms outwards to allow to absorb shidachi's cut which is in kiritsuki style like performed by a kaishakunin. 
* Hokushin Ittō-ryū: Hokushin Ittō-ryū is a very intense dueling style, which focuses on simple and fast techniques where no unnecessary movements are made. Controlling the enemy’s center line with the Kiri-Otoshi and dominating him with extremely fast tsuki-waza are the signature techniques of this ryūha. The principles of this style are that a perfect technique should contain defense and offense in one action. 
*Air Slicer (エアスライサー Easuraisā):His power with a sword is on par with that of any branch master, and she can also put forth a great deal of power behind his strikes. An example of this is his power to swing his sword with such great force that it creates a concentrated air current that is capable of slicing through objects in his path; regardless of if the blade actually hits the target or not.
* Shield Breaker (シールドブレイカー, Shīrudo Bureikā): Shield Breaker is one of Shinran's most powerful sword attacks; when using it, Shinran charges eternano into his blade, then she unleashes a mighty overhead slash, which causes a decent-sized explosion of lightning upon impact. Shinran takes a bit of recoil from the explosion, but because it is his own magic, the effects are minimal.
* Marvelous Combination (マーベラスコンビネーション, Māberasu Konbinēshon): Marvelous Combination is a unique sword technique, as it consists of four different attacks chained together. The attacks simply change the motion trail of his sword, but swiftly moving the blade along with alternating wrist and pivot movements, it is extremely challenging to tell which angle the blade will be striking from. If the first hit connects, it is nearly impossible to escape the rest of the combo. This is a combination based on speed and misdirection, making it one of the most versatile moves for Shinran.
* Kitsune Slash (狐スラッシュ, Kitsune Surasshu): Kitsune Slash is a sword technique which is most notable for it's quick execution; almost as fast as the speed of lightning. When using it, Shinran quickly gathers his magical energy within his feet and leaps up, expelling the magical energy as a sort of boost, flying quickly upwards with his blade extended out horizontally beneath the enemy. Kitsune Slash is best used point blank if it's meant to be used as an attack, since there is a greater chance of hitting the target with the edge of the blade. Shinran can adjust his trajectory anywhere from directly upward to a 45 degree diagonal on either side, at the expense of some vertical distance.
Intelligence: From the midst of the battlefield, Shinran is very calm and rational when it comes to analyzing his opponents movement and their use in magic. He effectively analyzes and remembers the motions of his opponent to allowing him to plan his next move accordingly and exploit the weakness of his enemy. Shinran is able to easily judge their combat style based on eye movement, body language, and verbal communication; using this information to deduce the most appropriate plan of action. This way he can intentionally take control of their path of travel and awareness by manipulating his own actions to subtly direct others in the way he wants them to go. It is this kind of mental manipulation that allows him to fight on par with even that of the most devious of criminals, taking advantage of the way the human mind processes information. Therefore, Shinran is predetermined on changing how the battle scenario plays out from the moment it starts, sabotaging his opponents' playing field and ability to counter him in battle. He is highly observant and analytical, and judging from how quickly he can analyze an opponent's power and attack patterns, most maneuvers are ultimately useless against in due time. He is capable of performing a calm analysis of battle conditions, even when in danger, and deduce an appropriate course of action after considering all possibilities to successfully execute his target. This skill can also translate into easily pinpointing weaknesses and quickly calculate new battle plans as the fight is taking place. This is in part due to his great instincts and intuition which allows him to quickly become aware of his surroundings and react to incoming danger in time. In addition to his incredible tactical prowess, he is also shown to be a very perceptive; being able to deduce a person’s true motives and intentions by thoroughly observing their individual patterns, personality traits and characteristics.
Resounding Strength: 
Perhaps his most astonishing physical attribute, aside from his speed, is the fact that Shinran possesses a truly monstrous level of strength; strength to such a degree that it was thought to require no less than 40 years to achieve such status without the use of mechanical enhancements. When coupled with his highly verbose skills in martial arts, he is able to generate hits with such force that it can fracture bones and even knock a person unconscious. This comes from his ability to suppress the inhibition signals that comes with using his muscles, enabling him to use a larger fraction of his muscles potential when lifting or hitting. When it comes to static lifting, he maxes out around 265 kilograms (585 lbs) with an overhead lift, earning him the current world record in lifting by a little over a kilogram. Though his muscles do not seem to be the most prominent in terms of size, Shinran is able to activate a greater portion of muscle fibers during his lifts and swings, giving him a greater output of force. His body has adjusted to such strain and helps prevent him from tearing these fibers during exercise, allowing him to outperform elite athletes without the fear of damaging his body. But what really sets him apart in terms of strength comes from the amount of force he is able to put behind a blow; something that dwarfs the most skilled of professional fighters. A professional boxer is able to put out 5,000 newtons of force at maximum with a punch, something that can immediate cause contusions for those who have not trained their body to withstand such force, but Shinran is able to up this output by around 40% due to his unique physiology, giving his punches around 7,000 newtons of force behind them when conditions are right and he is able to unleash his full strength. When it comes to kicks his body is able to generate ever greater force since there is more body mass behind it, being able to get a maximum output of 9,700 newtons, which is roughly equal to a ton of force. For comparison on his strength, a quick sharp blow of around 3,300 newtons of force has a 25 percent chance of cracking an average person’s rib; and around 4,000 newtons of force would be needed to crack a person’s femur, the strongest bone in the body. It is this comparison that makes the maximum output of Shinran’s strength truly frightful, as he could easily break bones with just a glancing blow of his fist. This strength also allows him to knock someone unconscious fairly easily, as with a punch, the shear forces from a strike can whip the head back will stress out neurons and cause the brain to shut down as a protective response. With a clean, moderate punch, Shinran is able to give the head enough spin to go from 0 to 43,000 rpm in just one second, which gives him a 25 percent chance of knocking someone unconscious. Should he have a clean punch using his maximum strength, a person would undoubtedly be knocked out for several minutes, and perhaps hours. It is this fearsome statistic that makes Shinran one of the most fearsome of all the subordinates in Gigantomachy.
High Pain Tolerance and Heightened Sensation: Shinran has shown excessively high pain tolerance, with markedly decreased endogenous concentrations of nociceptin (pain-activating neurotransmitter) and extraordinarily high levels of enkephalin and anandamide (natural biologically-occurring pain relievers), which both serve to decrease pain reception. Furthermore, their thalamus show super-threshold afferent and efferent innervation, especially to the eye, ear, nose, and somatosensors, thus increasing the ability of their central nervous system to receive and integrate external sensory stimuli. This increased perception time, in combination with their heighten impulse speed, has given them a reaction time of 0.047; a time twice that of the average human. His experimentation with the drugs that Kouzai has created has given him these extra abilities, something that he is very thankful for. He has also obtained enhanced vision from the drugs, allowing him to tell what direction an enemy is coming in which helps him counter "surprise attacks". This also allows him to see wavelengths unseen by that of the normal human eye. In his normal form he is able to see 1012 Hz to 1016 Hz, making him capable of seeing almost all of the infrared spectrum to the ultraviolet spectrum. This can be used to his advantage in generating attacks of great heat, as well as altering the wavelengths of his attacks to make them appear invisible to the average human eye.
Endurance: When studied his muscles were shown to express extensive and continual neovascularization and increased mitochondrial proliferation, accelerating both short-duration and long-duration muscular contraction by capillary perfusion and readily available creatine phosphate. This ideal physiology grants him greater stamina, allowing him to operate at peak capacity for several hours without fatigue or assistance from his Ki. This has been obtained through countless years of high intensity interval training at various altitudes and conditions to expose his body to various environments to help shape it into that of an elite athlete. This training has also greatly affected his heart in a way that the size of his left ventricle is far greater than that of an average human; greatly increasing his stroke volume and cardiac output, allowing for him to send more hemoglobin rich blood to transport oxygen to his muscles and increase his endurance. When functioning at high intensities, such as during his sparing session with his guards, this comes in great help as this endurance training has helped his body maximize the efficiency in both his aerobic and anaerobic metabolism. This means that his body has an efficient metabolic cycle that can prevent muscle depolarization and can help keep up with the production of lactic acid that causes post exercise fatigue. His body will be able to stand a high level of exertion, such as long distance running, for a total of 12 hours without the need for a break. Shinran thinks that he could potentially run for three days straight without feeling tired, with a speed of about 6.5 meters per second (14.5 mph), if he were to truly push his body to its limits without sleep. But is this endurance and stamina that allows him to outlast even the most conditioned of foes, and will prevent him from missing a step in combat due to physical or mental fatigue.
Immense Durability: His joints and bone structure have adapted to such strain he puts on his body, as the cells within his joints produce a higher amount of hyaluronic acid, lubricin, proteinases, and collagenases to increase the replacement of synovial fluid at an unimaginable rate. This helps cushion impacts on the skeleton, preventing Akito from suffering severe damage during hits far greater than that of the layman. His body has also undergone extreme ossification of his bones due to the weight pushed upon them from constant training, allowing his body to act as a physical shield against the force of his opponent punches and kicks. This enhanced structure makes him resistant to blunt force trauma and allows him to fight beings with superior strength without being instantly decimated. This increased density allows him to withstand 5,000 Newtons (1,125 lbs) of force, that of a professional boxer’s hardest punch, without breaking; or even withstand the kick of a professional kickboxer, clocking in at a max of 9,000 Newtons, with only heavy bruising. One of the surprising factors of his durability comes from his mental clarity. He is able to prevent the tensing of his muscles and joints during a fall or incoming blow; the flexibility helping to cushion the impact on the spinal column, joints, brain, and internal organs. This mental control allows him to walk away rather unscathed from being thrown into a wall, or falling from a few stories up with the extent of only a broken bone or two.
Master Acrobatic Skills/Superb Flexibility: Shinran can perform any complicated sequence of gymnastic stunts with ease. Shinran is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, making feats such as flips and springs as easy as breathing. He has the combined agility and acrobatic prowess of the most skilled acrobats and easily incorporates this into his fighting style. He has impressive personal strength and phenomenal equilibrium, making him one of the most lethal combatants; as accomplishing feats such as scaling a wall, evading trip wires, and leaping from roof support beams is easily accomplished with little to no discomfort.
Incredible Speed: Shinran is capable of running and moving at speeds that are far beyond the natural physical limits of the average mage due to his physical prowess and light-based magic, a magic that greatly affects the synaptic speed of his muscles and allow him to contract all possible muscles fibers to maximize output. In combat this speed has allowed him to take down foes in the blink of an eye; having been shown to be fast enough to travel from city to city within a matter of minutes when in his Light Body. His natural physical speed has been documented at around 73.6 mph, but is able to achieve speeds of Mach 1.5 (1,150.5 mph) while in his Light Form, though he has topped out at nearly fifteen hundred miles per hour when traveling in a straight line. His cardiovascular and respiratory systems have become far more efficient than those of a normal human due to repetitive training and conditioning. The chemical processes within his muscles are so highly enhanced and efficient that his body does not produce lactic acid or other harmful byproducts of respiration, or rather, it produces so little of it that it is almost negligible. His joints are smoother and lubricated more efficiently, as well as increased tensile strength on his tendons and muscle fibers to better suit that of high speed exertion; preventing him from getting injured due to the strain the high speeds potentially places on his body. His speed is one of his most formidable abilities, giving him the power to quickly subdue his opponent and counter any possible attack sent his way.
==Equipment==
Jurōjin (寿老人): Without regards to the hilt, the Swords of the Shichi Fukujin each possess a similar make up and special ability. The blade itself is a uniquely colored full tang blade made from high grade AISI 5160 steel; giving it a tough, durable, and corrosive resistant profile. It has been carefully heat treated to give it the maximum toughness, while staying true to it's 'spring steel' name and allowing superior flexibility in the blade to be able to absorb impacts. It is shaped with a hira niku blade design, or apple seed geometry, to give the blade durability against heavy targets, while still maintaining its sharpness. The blade is typically coated in a tinted Kinesium overlay, though some of the coating can be left in its normal red tint to add decoration to the blade's design. Because of the material used to construct the blade, it is able to take the kinetic energy transferred by the molecules and store it within the Kinesium molecules of the blade.
Although unnoticeable to the human eye, each blade actually has a thicker coating of Kinesium at two points in his blade to better store the energy where it occurs most naturally. The first point of thickness rests at the vibrational node, located near the tip of the blade, because this is one of the fundamental flexural vibration zones within a sword that typically vibrates during a strike. The second is located near the hilt of the blade to absorb radiant percussive energy that would generally travel down the blade and cause a slight stinging of the hands. Because of this feature the wielder feels little to no sting when hitting rather tough substances. This feature can also serve as an offensive tool as well, as the kinetic energy stored within the blade can be expelled by sending a pulse of Ki with enough speed to separate the molecules within the coating and release the kinetic energy stored within. This feature is actually it’s greatest downfall, as this ability only relates to attacks with solid kinetic force, such as bullets, blades, physical hits, and other projectiles; this ability does not work with magical constructs. The blade is also able to withstand wear and tear by having the Kinesium molecules absorb Ki which is used to shift the molecules on the edge of the blade, allowing the sword to alter its shape to prevent dullness from problems such as abrasion, rolled edge, flatted edge, chipped edge, and corrosion. Because of the enchanted nature of the Swords of the Shichi Fukujin, alongside the kinesium abilities, they have been enchanted to withstand ny abuse put towards it without breaking. Even if faced with the most harshest of magic or physical attack, the blade will be unaffected and remain intact.
Each sword has the ability to change size as well, allowing the wielder to easily carry the sword in a small sheath on their hip for quick draw; or to stick with the traditional length of a sword for a more practiced draw. The sword requires little magic to alter its shape, and can typically use the energy stored within its Kinesium coat to alter size upon the user's command. Keeping it minimized it will hold it's blade size around six inches, with the total length being that of a single foot. It can alter its size in a matter of .5 seconds up to its normal blade length of forty three inches, but in double the time in can reach its maximum blade length of eighty three inches. Though its length can change, Jurōjin actually has the smallest width of the blades, earning the nickname the "Sewing Blade", for its appearance similar to that of a sewing needle. Shinran will keep keeping a spool of metallic wires on his belt in his robe that have been said to have been threaded with the hair of dragons to give them the ultimate tensile strength and prevent them from breaking. The attachment itself takes the appearance of of an embedded spindle that attaches to the needle and can reach lengths up to 150 feet, a length that can be extended with the use of Ki wire. Because of their dragon thread, they are able to survive the temperatures of 4,990 °C (9,010 °F), where as the metallic portion of the thread allows for manipulation with his wire magic. He is able to reel in this reusable thread with a press of a button on the spindle; where as the other button presses down on a micro blade that is found scarcely in the world. Because of the durability of the thread can withstand general steel and adamantine blades; the razor in the attachment has been smelted with shards of the dragons teeth who's body hair was woven into the thread. Especially when Shinran uses it in cooperation with his Wire Magic When coupled with its kinetic qualities and durable design, this sword is highly useful for any mage.
*Size Adaptation: This sword has the ability to change size, allowing him to easily carry the sword in a small sheath on his hip for quick draw. The sword has the same properties as another sword, the Musica Sword, and requires little magic to alter its shape. Keeping it minimized it will hold it's blade size around six inches, with the total length being that of a single foot. It can alter its size in a matter of .5 seconds up to its normal blade length of forty three inches, but in double the time in can reach its maximum blade length of eighty three inches.
*Wire Magic (線の魔法 Waiyāmajikku) is a unique form of magic that relies on the manipulation of wires and threads, given the nature of his blade, this magic has come second nature to Shiran in order to use it effectively. It has been classified as a Caster Magic, due to a mages ability to manipulate preexisting wires or construct threads from their own Ki to cast at the target. Shinran has the capability of utilizing 11 different spells with his wire magic, combining them with his needle like blade for a deadly execution. The manipulation and creation of wire through a mage's Ki is the fundamental factor of this magic that allows them to create thin and flexible form of wire, shaping and combining them as needed, or moving them with filukinesis. The wires themselves are ultra-sharp and incredibly thin, so much so that they can hardly be seen by the naked eye. Due to the fact that wires are constructed of extremely dense Ki, a skilled mage would be able to sense the location of each wires. But because of the overwhelming number of wires produced, a user can overwhelm the senses of their target to take away from their ability to decipher the location of each individual thread. This can also be overcome if a user is able to manipulate metallic wires that are stored on their person, alluding to the fact that a degree of ferrokinesis is required for this. Shinran can wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform a variety of offensive feats. The wires are shown to possess absurd cutting power due to their unique construct and vibrational pattern. Besides restraining enemies and even controlling other people's bodies against their will, they can be highly versatile in attacking. Wires can be used to slice through opponent's flesh and bone, or even cut through boulders and buildings with ease. This can also include actions such as wrapping objects and pulling them closer, binding and snatching an opponents weapon, or swinging from place to place. The wire provides for more conventional usage as well, including forming mesh shields to block bullets or attacks, or creating a support to walk across large ravines. In addition, users are able to use the wires to stitch any wounds that they might have sustained as well as those of their allies. The maximum length Shinran is able to extend their wires is that of 125 feet for a single strand, but for combat a mage will typically be able to cover a square radius of 45 feet with a multitude of wires. The sharpness of these wires depends on the compression of the mages Ki, for when done properly, a wire is easily capable of slicing through flesh and bone as if they were warm butter. The wires manage to have an amazing tensile strength, capable of supporting five grown mages on a single strand thick floor, and even supporting a boulder with the weight of 3,600 pounds.
Saisen Offering (与えられた賽銭, Ataerareta Saisen): One of Shinran’s greatest creations is that of his sword’s special ability, Saisen Offering. Though it is not actual a sword ability, more so, it is actually a spell that Shinran has contracted with his sword so that its activation can only be started once a hit has been achieved with the blade. This reasoning was first made in order to challenge Shinran to become the ultimate swordsman and defeat any opponent who stood in his way. Once a hit has been made on his opponent with any part of his sword, including the hilt, a small Ki construct will appear to float beside Shinran’s target. This creature, looking like a small chibi robot with a counter in its forehead, has been seen to be indestructible due to its construct, to where even the highest of Enchanters haven’t been able to destroy its form. It is not of any offensive advantage to Shinran, and it will always move out of the way of the battle, making it a useless defensive tool as well. Once this Ki counter is present, which Shinran has nicknamed Bani, the chibi robot will begin keeping track of an ever increasing MP loan. This is a numerical representation of the aura that each mage gathers and stores within their origin. Each mage has a present Ki output potential (PEP), which is the current level at which their magical strength is at. There is also a limit on how much magical power (MP) a mage can release during one spell, which is a combination of training, charging time, and spell damage potential; but this actual Ki output potential (AEP) can never exceed the PEP, or else a mage would collapse from magical deficiency syndrome. But as a mage continues to battle they start to expend MP naturally through the aura they give off, typically a negligible 1-10 MP per second. But when a mage begins to use powerful spells, increasing their AEP with each move, their PEP begins to lower and approach a point to where mages will collapse from exhaustion, unable to use any more of the MP to meet the AEP required of even the most basic spells.
How the attack works is with the first strike of his sword Shinran will give his opponent 210 MP, or part of his own Ki reserves that his opponent can use in one of their own attacks. That will start Bani off with a beginning amount of 210 on his counter embedded in his forehead. Shinran’s spell will then begin to charge ten percent interest every ten seconds, as long as his target is within 1000 meters of his being. This interest will continue to accrue throughout the battle, as well as aura lent by Shinran to his opponent, until the counter reaches his targets PEP. Bani will grow in size as a visual representation of the increasing debt, serving more as a psychological pressure than anything. When the counter surpasses the amount of remaining PEP of his target, his target will “bust” and the spell will act as a nullification hold on the targets magical origin for a span of five days. This means that should a mage “bust”, they will be unable to use any Ki related attacks or power ups for those five days until Bani releases his hold on their magical origin. After the initial loan of 210 MP, interest will begin to accrue, but Shinran can increase that amount by loaning his target more of his MP. This can only be done through his attacks that rely on Ki to hold their form. Meaning that magical attacks, like his Thunder Devil Slayer Magic, will have their Ki transferred to the total MP amount displayed on Bani’s forehead if they successfully land. This can come at a slight positive for his target, as the attack will feel like nothing because the Ki that typically causes damage will go straight to Bani. Physical attacks, such as punches and sword slashes, will still be felt as pain by his target, but can also serve to loan MP if they are covered with Ki. Once his target has gone into “Penance”, or “bust”, Shinran’s attacks will resume their full effects on his magic-less target.
The only way to get rid of Bani during the course of a battle, before their “Penance” is reached, is to pay back the MP signaled on Bani’s counter. This can be done through successful hits on Shinran’s person, though only those that are Ki based will count towards paying off the debt owed to Shinran. A downfall is that, until the debt is repaid, Shinran won’t take damage from Ki based attacks as well. This feature basically turns it into a physical fight, though Shinran has the advantage because he can use his Ki to increase his speed and physical features; where as if his opponent were to do such a stunt, it would lower their PEP, due the fact that they would be expending MP through the AEP of their supplementary spells. This would only lower the time it would take for Bani to reach. As the interest grows and grows, Shinran’s victory becomes more and more assured, making this spell one of the most detrimental abilities to come across.
== Trivia ==
Category:Lady Komainu