Zero Suit Samus (Super Smash Flash 2)

Zero Suit Samus is a veteran starter character in Super Smash Flash 2. She was first announced during the "Super Smash Flash 2 Demo v0.9b Trailer", and appeared at the McLeodGaming's booth at APEX 2014 alongside and . Her sprite design is based on her appearance in ; her moveset and voice clips are taken directly from .
Zero Suit Samus is currently ranked 7th in the S tier on the current tier list. Zero Suit has disjointed range in her attacks, amazing mobility, good zoning ability and finishers in her forward smash, up aerial, back aerial. Samus has a good long distance recovery due to her high air speed, good vertical mobility, Flip Jump gains quite a bit of horizontal height and can bounce off enemies in its initial windup, intangible or not, has a large ledge sweet spot thanks to her aerials. Her disjointed attacks allow for her to wall out her enemies and keep them at bay.
However, Zero Suit has below average weight which allows her to be KO'd horizontally earlier. She has problems KO'ing due to her finishers, outside of back aerial, need to being close to the blast line to kill or her opponents need to be at very high percentages. Her recovery, although covers a lot of distance, can be easily ledge hogged if timed right. Her height and being an average faller makes her easy to hit.
== Attributes ==
Zero Suit Samus is a fast, strong fighter. Zero Suit has great mobility overall, with having amazing ground mobility, great air speed and amazing vertical mobility, which aids her air game. She has disjointed reach in some of her attacks, that is very useful in walling out her opponents. She has finishers in her forward smash, back aerial, neutral aerial(when close to the horizontal blast zone) and up aerial(when close to the upper blast zone).
Zero Suit Samus has multiple options to recover, possessing great air speed and being able to use Flip Jump to bounce off opponents if the move connects. She has among the largest ledge sweet spots in the game due to her specials, Plasma Whip and Plasma Wire, focusing on grabbing the ledge.
She has strong tools for starting combos in her down smash and Paralyzer which stuns her opponents long enough to get follow ups.
Zero Suit Samus has a very useful throw game. Up throw is an incredible combo starter, being able to combo into neutral aerial, forward aerial, and back aerial/up aerial for kill confirms.
However, Zero Suit Samus is prone to getting KO'd early due to her below average weight. Despite having below average weight, she is susceptible to combos due to her being tall and possessing average accelerated falling speed. However, unlike other average fallers, she can escape combos more easily.
Zero Suit Samus has kill moves in her forward smash, forward aerial, up aerial, back aerial, Plasma Whip, and at higher percents, side tilt, dash attack, up smash, and back throw can kill.
Another problem she has is in her recovery, due to it relying on the ledge means she can be edge hogged if the opponent knows how long to stay on the ledge. However, she is still one of the hardest characters in the game to edge guard. Flip Jump, if an input is executed too fast, or if the input is held, will result in Samus sticking her foot out and not being to use any other move until the attack is finished which can leave her too far away to recover.
She also tools to deal with projectiles. Her disjointed range is only available in certain attacks, which it also does not give off long range with the exception of a few attacks, such as forward smash.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Performs a palm strike, a pistol whip, then an elbow strike. 	
Forward tilt 	Performs an around-the-body kick. 	8%
Up tilt 	Does a handstand split while spinning in place. 	
Up tilt 	Does a handstand split while spinning in place. 	
Down tilt 	A prone leg sweep. 	6%
Dash attack 	A sliding kick forward with her leg extended. 	
Dash attack 	A sliding kick forward with her leg extended. 	
Forward smash 	Lashes forward with her whip. 	
Forward smash 	Lashes forward with her whip. 	
Forward smash 	Lashes forward with her whip. 	
Up smash 	Spins in place, extending the Plasma Whip above her head in a swirl. All hits are somewhat hard to connect.	
Up smash 	Spins in place, extending the Plasma Whip above her head in a swirl. All hits are somewhat hard to connect.	
Up smash 	Spins in place, extending the Plasma Whip above her head in a swirl. All hits are somewhat hard to connect.	
Down smash 	Aims down and shoots her paralyzer at the ground in front of her. Has transcendent priority. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Spins the Plasma Whip around herself. 	
Neutral aerial	Spins the Plasma Whip around herself. 	
Forward aerial	Two forward kicks. 	
Forward aerial	Two forward kicks. 	
Forward aerial	Two forward kicks. 	
Back aerial 	Backward kick. 	
Back aerial 	Backward kick. 	
Up aerial 	Flip kicks both legs above her head. 	
Up aerial 	Flip kicks both legs above her head. 	
Down aerial 	A stall-then-fall kick downwards. Can meteor smash.	5%
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Reaches forward with Plasma Whip. 	
Pummel 	Knees the opponent. 	1%
Forward throw	Hits opponent forward with her gun. 	
Forward throw	Hits opponent forward with her gun. 	
Back throw 	Kicks opponent behind her. 	
Up throw 	Flips into the air and kicks the opponent. 	
Up throw 	Flips into the air and kicks the opponent. 	
Down throw 	Slams opponent on ground and then axe kicks them.	5%
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Does a break dance kick. 	8%
Ledge attack	Gets up and hits her opponent with her pistol.	7%
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Paralyzer 	Shoots a small laser from her Paralyzer gun that paralyzes opponents hit. 	
Side special move 	Plasma Whip 	Thrusts her Plasma Whip forward, launching opponents and tethering to ledges the tip makes contact with. 	
Side special move 	Plasma Whip 	Thrusts her Plasma Whip forward, launching opponents and tethering to ledges the tip makes contact with. 	
Up special move 	Plasma Wire 	Thrusts her Plasma Whip upward, meteor smashing opponents and tethering to ledges the tip makes contact with.	
Up special move 	Plasma Wire 	Thrusts her Plasma Whip upward, meteor smashing opponents and tethering to ledges the tip makes contact with.	
Down special move 	Flip Jump 	Flips forward into the air, with the ability to perform a meteor smashing kick. 	
Down special move 	Flip Jump 	Flips forward into the air, with the ability to perform a meteor smashing kick. 	
Down special move 	Flip Jump 	Flips forward into the air, with the ability to perform a meteor smashing kick. 	
Final Smash 	Crystal Flash	Creates an energy sphere around her that traps opponents. 	
Final Smash 	Crystal Flash	Creates an energy sphere around her that traps opponents. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Comes out of her Gunship. 	Comes out of her Gunship. 	Comes out of her Gunship.
Taunts 	Neutral 	Tosses her gun in the air while spinning, and catches it. 	
Taunts 	Down/Up 	Pulls out her whip and spins around while calmly saying, "You're mine.". 	
Taunts 	Side 	Swings her whip around while saying "Try me.". 	
Idle poses 	colspan="3" 	 	
Victory theme 	A remix of the flourish that plays whenever Samus acquires a new power-up or defeats Ridley and Kraid in the original .	A remix of the flourish that plays whenever Samus acquires a new power-up or defeats Ridley and Kraid in the original .	A remix of the flourish that plays whenever Samus acquires a new power-up or defeats Ridley and Kraid in the original .
Victory pose 	Stretches her leg. 	Stretches her leg. 	Stretches her leg.
== In competitive play ==
=== Match ups ===
=== Notable players ===
==== Active ====
* Extrov3rt
==== Inactive ====
=== Tier placement history ===
On the first tier list for v0.9b, Zero Suit was place 2nd of S tier on the tier list, showing that she was a strong character. For the second tier list of v0.9b, she remained 2nd of S tier, showing that she was still a strong character throughout most of v0.9b's run. However, on the third and last tier list, Zero Suit dropped down to 4th of A+ tier.
== Gallery ==
=== Costumes ===
=== Artworks ===
SSF2 Demo 0.9 Zero Suit Samus.png|Zero Suit Samus's first artwork in the DOJO!!!.
ZSS v1.0.png|Zero Suit Samus's second artwork, used from Beta 1.0 to Beta 1.1.0.1.
Zero Suit Samus Beta 1.2.png|Zero Suit Samus's third artwork, used in Beta 1.2.0.
=== Screenshots ===
Z & C.png|Zero Suit Samus uses Flip Jump over from his Chibi-Blaster on Crateria.
Zero Suit Samus 1.png|Zero Suit Samus and about to uses Paralyzer on Crateria.
Ball - Zero Suit Samus.png|Ball version.
Plasma whip beta.png|Zero Suit Samus's Plasma Whip effect changes.
=== Early designs ===
Kamehameha ND.png|Zero Suit Samus being hit by 's Kamehameha.
Sora back throw.png| using his back throw on Zero Suit Samus.
Goku DA.png|Zero Suit Samus getting hit by Goku's down aerial on Tower of Salvation.
ZSS and Chibi.png|Zero Suit Samus dashing toward , who is using Chibi-Blaster.
Ray Gun ND.png|Zero Suit Samus about to use Paralyzer on while he is holding the Ray Gun.
=== Misc. ===
SSF2 - Classic mode - Zero Suit Samus.png|Zero Suit Samus's congratulations screen on Classic mode.
SSF2 - All-Star mode - Zero Suit Samus.png|Zero Suit Samus's congratulations screen on All-Star mode.
== Trivia ==
*Zero Suit Samus, along with , , , , , and are the only characters so far who do not go into a helpless state under normal circumstances.
*Zero Suit Samus was a heavy character during her debut in v0.9b, before her weight got corrected in a subsequent patch.
Category:First-party characters
Category:Starter characters
Category:Veteran characters
Category:Super Smash Flash 2
Category:Super Smash Flash series