Tempered Skald

Some incite others to a raging fervor through music and chanting, calling them to unite under a common banner. Others, however, are called themselves and draw forth a divine power that even they do not fully understand. The gravity of this divine energy pulls forth fever-pitch emotions from both the tempered skald and others; as much as the tempered skald's powers are expansive and great, they are also cursed to never find rest.
==Unnegotiable==
Tempered skalds are generally quick to anger and not inclined to negotiate. They do not receive Diplomacy as a class skill from their class, and any versatile performance which would grant Diplomacy instead grants Intimidate as part of their versatile performance.
This ability modifies the tempered skald's class skills and versatile performance.
==Spellcasting==
A tempered skald uses Charisma to cast their spells as normal. However, their spells are considered divine spells and not arcane. Tempered skalds do not have to designate a specific deity as the source of their spells.
The following spells are added to the tempered skald spell list:
: 0—create water, stabilize
: 1st—detect evil/good/law/chaos, protection from evil/good/law/chaos
: 2nd—consecrate, desecrate, gentle repose
: 3rd—magic circle against evil/good/law, prayer
: 4th—remove disease, speak with dead, sending
: 5th—divination, restoration
: 6th—commune, hallow, unhallow, raise dead.
This ability modifies spellcasting.
==Tempered Curse==
Tempered skalds are cursed as much as they are blessed by the source of their power. At 1st level, they gain a curse, as in the oracle class feature, using their tempered skald level as their effective oracle level.
This ability replaces scribe scroll and well-versed.
==Tempered Mystery==
At 5th level, the tempered skald slowly begins to understand the source of their powers. They gain a mystery, as in the oracle class feature, and one revelation from that mystery. They do not automatically gain their mystery's spells, but they may add the spells from their mystery to their learned spell lists at appropriate levels where they can cast spells of that level. They otherwise gain any other benefits of having this mystery, such as additional class skills. They gain an additional revelation from their chosen mystery at tempered skald levels 8, 11, 14, and 17.
This ability counts as having the oracle mystery and revelation class features.
This ability replaces spell kenning and improved uncanny dodge.
Category:Homebrew