Fenetes

==In game==
Fenetes — Vital statistics	Fenetes — Vital statistics	Fenetes — Vital statistics	Fenetes — Vital statistics	Fenetes — Vital statistics	Fenetes — Vital statistics	Fenetes — Vital statistics	Fenetes — Vital statistics	Fenetes — Vital statistics
 	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.	
Persian unique light infantry unit. Slower than conventional Javelineers, but cheaper to produce.
*Strong versus light infantry.
*Weak versus heavy cavalry, buildings.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	Upgrade of 	
:  	7s(105t) 	185 	8 	32 	2.1s(32t) 	24 	
 l 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 60; : 50;
:: 10 	
:: 40
: 	1 	 	2 	Melee 	
* Bonus damage versus buildings, siege weapons.	
* Bonus damage versus buildings, siege weapons.	
* Bonus damage versus buildings, siege weapons.
 	 	 	 	 	 	 	 	
===Overall strategy===
As a light axe unit, Fenetes enjoy the usual buffs - they attack slower but hit harder, and they also deal added damage to buildings and siege weapons. In addition, as they are assault units, they don't get hit as often as they would if facing enemy archer units (slingers, bowmen, buildings) and can be used to soak up enemy long-range fire (but not from longbows, composite bows, javelins or siege weapons). However, they also have an added bonus, in that they dish out a lot of damage against Celtic units, most notably Celtic melee infantry - the Tekeitos, the Arjos, the Kingetoi and the Runokingetoi - as well as Celtic mercenaries such as Pedites Gallorum, and Galatikoi Kluddolon. 
As a result, these units can be useful, especially for the Tyrrhenoi who are often militarily outclassed by other factions owing to their atrociously underpowered roster, however for the Boioi and Illyrioi (who historically would have had access to them) they are far less useful. While these two nations have better options on hand for anti-Celt warfare, or the assault role in general, the Tyrrhenoi however will have to fall back on the Fenetes as the Fenetes can be used to counter Celtic assault infantry, as well as fight off foot archer civs, such as the Aethiopes and the Sabaioi. If all else fails, their relatively dirt-cheap cost allows them to be utilised in raiding your opponent's settlements to produce resources, especially if you target buildings on the periphery of cities, such as mines and logging camps. Otherwise, it's best to either attack heavier infantry on the flank, or use a different unit instead.
===== See also =====
*Axemen
* Takabara
* Kulus Bomani
* Balkan Axemen	
* Fianna / Goidils
Category:Alexander mercenaries
Category:Tyrrhenoi
Category:Boioi
Category:Illyrioi