Borric Hawkins (perrinmiller)

===Basic Information===
 Race: Human
 Class: Fighter
 Level: 13
 Experience: 210,000 (TBX thru 31 Dec 2014 easily cleared)
 Alignment: Neutral
 Languages: Common (Venzan), Inner Sea, Dwarven, Giant
 Deity: Callisto
 First Seen: The Dunn Wright Inn
 Currently: Allbrights Shadow
===Abilities===
 STR: 21 +5 (05 pts) +2 Racial; +3 4th/8th/12th level; +2 Magic Belt
 DEX: 14 +2 (05 pts)
 CON: 14 +2 (05 pts)
 INT: 14 +2 (05 pts)
 WIS: 12 +1 (02 pts)
 CHA: 08 -1 (-2 pts)
===Combat Statistics===
 (Max-2) HP: 127 = [12d10(98) + CON (24) + FC (5)] (Fighter)
 AC: 31 = [10 + DEX(2) + ARM(11) + SHD(5) + NAT(1) + DEFL(1)** + Dodge(1)]
 AC Touch: 14 = [10 + DEX(2) + Size(0) + DEFL(1)** + Dodge(1)]
 AC Flatfooted: 28 = [10 + ARM(11) + SHD(5) + Natural(1) + DEFL(1)**]
 INIT: +4 = [DEX (2) + Reactionary Trait (2)]
 BAB: +12 = [Fighter(12) + Class 02 (00)]
 CMB: +17 = [BAB(12) + STR(5) + Misc (00)]$
 CMD: 30 = [10 + BAB(12) + STR(5) + DEX(02) + DEFL(1)**]&
 Fortitude: +13 = [Fighter(8) + Class 02(0) + CON(2) + Cloak(3)]
 Reflex: +9 = [Fighter(4) + Class 02(0) + DEX(2) + Cloak(3)]
 Will: +8 = [Fighter(4) + Class 02(0) + WIS(1) + Cloak(3)]#
 Speed: 40ft % 
 Damage Reduction: 3/- @
 Spell Resistance: 00
 
 ** = +1 Ring of Protection
 # = +3 vs. Fear with Bravery
 $ = Additional +4 CMB vs. Trip and +2 CMB vs. Disarm
 & = Additional +2 CMD vs. Trip and +2 CMD vs. Disarm 
 @ = DR vs. natural weapons/unarmed strikes of magical beasts & monstrous
 humanoids
 % = Includes +10ft Movement for Boots
===Weapon Statistics===
 Maneuvers:
 
 Trip CMB: +21 
 Flail Trip CMB: +26 = BAB(12) + STR(5) + WF/GWF(2) + WT(2) + ImpTrip(2)
 + GrTrip(2) + Magic(1) & Free AoO on success
 (Include -4 from PA if used that round)
 Disarm CMB: +17 
 Flail Disarm CMB: +24 = BAB(12) + STR(5) + WF/GWF(2) + WT(2) + ImpDisarm(2)
 + Magic(1)
 (Include -4 from PA or CE if used that round)
 Combat Reflexes: 3 AoO/round, can use when flat-footed
 Melee:
 Power Attack: -4 Attack, +8 Damage
 Combat Expertise: -4 Attack, +4 AC
 Lunge: +5ft Reach for -2AC
 
 +1 Holy Flail: Attack: +22/17/12 = [BAB(12) +STR(5) +GWF(2) +WT(2) +Magic(1)]
 Damage: 1d8+10 Holy, Crit: 20/x2, 
 Special: Bludgeon, Disarm, Trip, Weapon Focus Gtr, Weapon
 Specialization, Weapon Training +2 & Holy(+2d6 vs. Evil &
 Good Aligned for DR), Mithral (Silver for DR)
 
 MWK Cold Attack: +22/17/12 = [BAB (12) +STR(5) +GWF(2) +WT(2) +MWK(1)]
 Iron Flail: Damage: 1d8+9, Crit: 20/x2, Special: Bludgeon, Disarm, 
 Trip, Weap Focus Gtr & Specialization; Weap Training +2
 
 Sap: Attack: +17/12/7 = [BAB (12) + STR (5) + Magic (0)]
 Damage: 1d6+5, Crit: 20/x2, Special: Bludgeon, non-lethal
 
 MWK Spiked Attack: +18/13/8 = [BAB (12) + STR (5) + MWK (1) + Magic (0)]
 Gauntlet: Damage: 1d4+5, Crit: 20/x2, Special: Piercing
 
 Light Hammer: Attack: +17/12/7 = [BAB (12) + STR (5) + Misc (0) + Magic (0)]
 Damage: 1d4+5, Crit: 20/x2, Special: Bludgeon, Can be 
 thrown
 Ranged:
 
 MWK Comp Attack: +15/10/5 = [BAB (12) + DEX (2) + MWK (1) + Magic (0)]
 Longbow: Damage: 1d8+3, Crit: 20/x3, Range: 110', Special: P or B
 
 MWK Chakram: Attack: +16/11/6 = [BAB (12) + DEX (2) + WT (1) + MWK (1)]
 Damage: 1d8+6, Crit: 20/x3, Range: 30', Special: Slashing
 Weapon Training +1
 
 Chakram: Attack: +15/10/5 = [BAB (12) + DEX (2) + WT (1) + Magic (0)]
 Damage: 1d8+6, Crit: 20/x3, Range: 30', Special: Slashing
 Weapon Training +1
 
 Light Hammer: Attack: +15/10/5 = [BAB (12) + DEX (2) + WT (1) + Magic (0)]
 Damage: 1d4+6, Crit: 20/x2, Range: 20', Special: Bludgeon
 Weapon Training +1
===Human Racial Traits===
 Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (+1 HP 4 times, +1 Skill point 7 times)
 Bonus Feat: +1 Feat at 1st level
 Skilled: +1 Skill Point per level
===Fighter Class Features===
 (Favored Class)
 
 Armor/Weapons: Light/Medium/Heavy Armor
 Shields (including Tower)
 Simple & Martial Weapons
 Bonus Feats: One at 1st level & then every even level
 Bravery: At 2nd Level gain +1 Will save vs. Fear; increase +1
 every 4 levels beyond 2nd. (6th, 10th, 14th, 18th)
 Current: +3 vs Fear
 Armor Training(ex): At 3rd level -1 to ACP & +1 to Max Dex allowed; 
 increases by one every 4 levels after 3rd. (7th, 11th, 15th)
 Current: -3ACP, +3 Max Dex allowed
 In addition, a fighter can also move at his normal speed
 while wearing medium armor. At 7th level, a fighter can move
 at his normal speed while wearing heavy armor.
 Weapon Training(Ex): Starting at 5th level, a fighter can select one group
 of weapons, as noted below. Whenever he attacks with a weapon
 from this group, he gains a +1 bonus on attack and damage
 rolls.
 Every four levels thereafter (9th, 13th, and 17th), a
 fighter becomes further trained in another group of weapons.
 He gains a +1 bonus on attack and damage rolls when using a
 weapon from this group. In addition, the bonuses granted by
 previous weapon groups increase by +1 each. For example, when
 a fighter reaches 9th level, he receives a +1 bonus on attack
 and damage rolls with one weapon group and a +2 bonus on
 attack and damage rolls with the weapon group selected at 5th
 level. Bonuses granted from overlapping groups do not stack.
 Take the highest bonus granted for a weapon if it resides in
 two or more groups. 
 He also adds this bonus to any combat maneuver checks
 made with weapons from this group. This bonus also applies to
 the fighter's Combat Maneuver Defense when defending against
 disarm and sunder attempts made against weapons from this
 group. Current Group: Flails +2, Thrown +1
===Traits===
 World Traveler (Human): +1 Sense Motive Skill & always Class Skill
 Reactionary (Combat): +2 Initiative
===Feats===
 Combat Expertise -4/+4 (General 1st): You can choose to take a 
 –1 penalty on melee attack rolls and combat maneuver checks to 
 gain a +1 dodge bonus to your Armor Class. When your base attack 
 bonus reaches +4, and every +4 thereafter, the penalty increases 
 by –1 and the dodge bonus increases by +1. You can only choose to 
 use this feat when you declare that you are making an attack or a 
 full-attack action with a melee weapon. The effects of this feat 
 last until your next turn.
 Quick Draw (Bonus Human): Can draw weapon as a free action.
 Improved Trip (Bonus Fighter 1st): +2 bonus on trip attempts, no AoO. 
 +2 CMD vs. Trip attempts
 Improved Disarm (Bonus Fighter 2nd): +2 Bonus on disarm attempts, 
 no AoO. +2 CMD vs. Disarm attempts
 Weapon Focus Flail (General 3rd): +1 attack bonus with flails
 Weapon Specialization Flail (Bonus Fighter 4th): +2 damage bonus 
 with flails
 Combat Reflexes (General 5th): You may make a number of additional attacks
 of opportunity per round equal to your Dexterity bonus. With this 
 feat, you may also make attacks of opportunity while flat-footed.
 Greater Trip (Bonus Fighter 6th): You receive a +2 bonus on checks made to
 trip a foe. This bonus stacks with the bonus granted by Improved
 Trip. Whenever you successfully trip an opponent, that opponent 
 provokes attacks of opportunity.
 Step Up (General 7th): Whenever an adjacent foe attempts to take a 5-ft
 step away from you, you may also make a 5-ft step as an immediate
 action so long as you end up adjacent to the foe that triggered
 this ability. If you take this step, you cannot take a 5-ft step 
 during your next turn. If you take an action to move during your
 next turn, subtract 5 ft from your total movement.
 Greater Weapon Focus Flail (Bonus Fighter 8th): Gain a +1 bonus on attack
 rolls you make using the selected weapon. This bonus stacks with
 other bonuses on attack rolls, including those from Weapon Focus.
 Power Attack -4/+8(12) (General 9th level): Can trade a –1 penalty on all
 melee attack rolls and combat maneuver checks to gain a +2 bonus
 on all melee damage rolls. This bonus to damage is increased by
 half (+50%) when an attack with a two-handed weapon, a one
 handed weapon using two hands, or a primary natural weapon that
 adds 1.5 times Strength modifier on damage rolls. This bonus to
 damage is halved (–50%) for attacks with an off-hand weapon or
 secondary natural weapon.
 When BAB reaches +4, and every 4 points thereafter, the penalty
 increases by –1 and the bonus to damage increases by +2.
 Lunge (Bonus Fighter 10th): You can increase the reach of your melee
 attacks by 5 feet until the end of your turn by taking a –2
 penalty to your AC until your next turn. You must decide to
 use this ability before any attacks are made.
 Felling Smash (General 11th level): If you use the attack action to make
 a single melee attack at your highest base attack bonus while using
 Power Attack and you hit an opponent, you can spend a swift action
 to attempt a trip combat maneuver against that opponent.
 Dodge (Bonus Fighter 12th): You gain a +1 dodge bonus to your AC. A
 condition that makes you lose your Dex bonus to AC also makes you lose
 the benefits of this feat.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 67 = [Base (24) + INT (24)/Level; FC (7), Race (12)] (Fighter)
 
Skills Total Rank CS Ability ACP Misc
Acrobatics +0/+5 0 0 2 -2 +5 (Jumping)
Appraise +2 0 0 2 +0
Bluff -1 0 0 -1 +0
Climb +12 6 3 5 -2 +0
Craft ( ) +2 0 0 2 +0
Diplomacy -1 0 0 -1 +0
Disable Device 0 0 2 -2 +0
Disguise -1 0 0 -1 +0
Escape Artist +0 0 0 2 -2 +0
Fly 0 0 2 -2 +0
Handle Animal +5 3 3 -1 +0
Heal +1 0 0 1 +0
Intimidate +12 10 3 -1 +0
Knowledge (Arcana) 0 0 2 +0
Knowledge (Dngnrng) +11/13 6 3 2 +2 w/ Book
Knowledge (Engnrng) +6/8 1 3 2 +2 w/ Book
Knowledge (Geography) 0 0 2 +0
Knowledge (History) 0 0 2 +0
Knowledge (Local) 0 0 2 +0
Knowledge (Nature) 0 0 2 +0
Knowledge (Nobility) 0 0 2 +0
Knowledge (Planes) 0 0 2 +0
Knowledge (Religion) 0 0 2 +0
Linguistics 0 0 2 +0
Perception +18 12 0 1 +5#
Perform ( ) -1 0 0 -1 +0
Profession ( ) 0 * 1 +0
Ride +10 9 3 2 -2 +0
Sense Motive +15 10 3 1 +1 Trait
Sleight of Hand 0 0 2 -2 +0
Spellcraft 0 0 2 +0
Stealth +0 0 0 2 -2 +0
Survival +9/11 5 3 1 +2 w/ Compass
Swim +11 5 3 5 -2 +0
Use Magic Device 0 0 -1 +0
# = Bonus from Eyes of the Eagle
===Equipment===
Equipment Cost Weight
Explorer's Outfit 0 lb
Belt of Giant Strength +2 4000 gp 1 lb
+2 Elysian bronze Full Plate 8500 gp 50 lb
+3 Darkwood Heavy Shield 8257 gp 5 lb
MWK Spiked Gauntlet 305 gp 1 lb
MWK Cold Iron Flail 316 gp 5 lb
+1 Holy Flail of Mithral 20508 gp 2.5 lb
Sap 1 gp 2 lb
MWK Composite Longbow (+3 Str) 700 gp 3 lb
 Arrows (40) 2 gp 6 lb
 Blunt Arrows (40) 4 gp 6 lb
MWK Chakram (1) 301 gp 1 lb
Cold Iron Chakram (6) 12 gp 6 lb
Light Hammers (2) 2 gp 4 lb
Handy Haversack 2000 gp 5 lb
*Center compartment (8 cubic feet & 80 lbs)
 Bedroll 0.1 gp ( 5 lb)
 Waterskin 1 gp ( 4 lb)
 Crowbar 2 gp ( 5 lb)
 Bolt cutters 6 gp ( 5 lb)
 Rope, Silken (50ft) 10 gp ( 5 lb)
 Courtier's Outfit 30 gp ( 6 lb)
 +1 Chain shirt 1250 gp (25 lb)
 Sub-total (55 lb)
*Left Side compartment (2 cubic feet & 20 lbs) 
 Trail rations (2 days) 1 gp ( 2 lb)
 Sacks, empty (2) .2 sp ( 1 lb)
 Torches (2) .02 gp ( 2 lb)
 Sunrod (2) 4 gp ( 1 lb)
 Book of Dungeoneering (+2) 50 gp ( 2 lb)
 Book of Engineering (+2) 50 gp ( 2 lb)
 Grooming Kit# 1 gp ( 2 lb)
 Mess Kit$ .2 gp ( 1 lb)
 Sub-total (13 lb)
*Right Side compartment (2 cubic feet & 20 lbs)
 Flasks of Alchemists Fire (3) 60 gp ( 3 lb)
 Flasks of Holy Water (3) 75 gp ( 3 lb)
 Thunderstones (2) 60 gp ( 2 lb)
 Wand of CLW (38/50 charges) 750 gp ( 0 lb)
 Sub-total ( 9 lb)
Belt Pouches 2 gp 1 lb
 Tindertwigs (1) 1 gp - lb
 Ioun Torch (upgraded CL=7) 125 gp - lb
 Compass 10 gp .5 lb
+1 Amulet of Natural Armor 2000 gp - lb
Ring of Feather Falling 2200 gp - lb
+1 Ring of Protection 2000 gp - lb
+3 Cloak of Resistance 9000 gp 1 lb
Boots of Striding & Springing 5500 gp 1 lb
 (+10ft Speed, +5 Acrobatics Jumping)
Eyes of the Eagle 2500 gp 0 lb
 Total Weight: 101 lb
 Light Medium Heavy 
Max Weight: 0-153 154–306 307–460
Light Horse, War-trained 110 gp - lb
 Leather Barding 40 gp 30 lb
 Bit & Bridle 2 gp 1 lb
 Military Saddle 20 gp 30 lb
 Saddlebags 4 gp 8 lb
 Tent 10 gp 20 lb
 4 days Feed .2 gp 40 lb
 # = This pouch of toiletries includes a comb, scissors, nail file,
 sponge, hairbrush, miniature mirror, soap, chewing stick, and
 tooth powder.
 
 $ = This kit includes a plate, bowl, cup, fork, knife, and spoon,
 made of tin. Each item has a handle or small hole, and can be
 tied together using the included leather cord.
 Magic Items Linked
 
 +2 Elysian Bronze Platemail
 +3 Heavy Shield of Darkwood
 Handy Haversack
 Boots of Striding and Springing
 +3 Cloak of Resistance
 Eyes of the Eagle
 +1 Holy Flail ofMithral
 +1 Ring of Protection
 Ring of Feather Falling
 Amulet of Natural Armor
===Finances===
PP: 00 
GP: 27 
SP: 1 
CP: 13 
Gems/Jewelry/Other:
0000
 Start-up Character: 150 gp
 3 DMC: 8,670 gp
 Adventures: 61,999.95 gp
 ============
 Career Earnings: 70,819.95 gp
 Carried Inventory: -70,782.72 gp
 Living Conditions: 0 gp
 Consumed or Destroyed: -10 gp
 ============ 
 Coinage: 27.23 gp
List of Consumed or destroyed items:
 * Ioun Stone received Continue Flame spell upgrade to CL=7 for 50gp
 (factored into items cost)
 * Spent 10gp on CLW from temple
===Details===
 Size: Medium
 Gender: Male
 Age: 19
 Height: 6' 2"
 Weight: 210 lbs
Hair Color: Black
 Eye Color: Blue
Skin Color: Tanned
Appearance: Tall and muscular build with tanned skin, Black hair, 
 facial hair trimmed beard
 Demeanor: Boisterous and daring, not afraid to speak his mind. 
 Faithful and a team player, but can be uncouth and a jerk. 
 Generally not an idiot and is a tactician.
Background:
 Borric has always been a traveling man, having gone to sea at a young 
age he traveled the through many coastal towns and cities throughout his 
teenage years. He learned some skills aboard ship, but mainly he was 
most useful for his strong back. He continued to grow become a large 
muscular and tall young man.
 After getting older he left the shipboard life and traveled from city 
to city looking for a little adventure. Generally his skill with weapons
kept him out of trouble, that his tongue got him into. He spent some 
time as a soldier for hire guarding caravans as he traveled from place to 
place.
===Adventure Log===
 Creating character: 150 GP
 Buyer's Remorse:
 1,184 XP 1,604.55 GP
 A Soul Indiscretion:
 2,562 XP 2,949.33 GP
 Brief Interlude:
 465 XP 587 GP
 Bad Light:
 4,161 XP 5,140 GP
 Dockside Diversion:
 5,903 XP 6,887.07 GP
 Dwarven Crusade: *
 23,675 XP 22,807 GP
 Borric & Co.:
 27,072 XP 22,025 GP
 Spending 2 DMC at 9th: 
 (116XP/89gp*60days) 6,960 XP 5,340 GP
 Spending 1 DMC at 10th: 
 (188XP/111gp*30days) 5,640 XP 3,330 GP
 
 Inprogress Adventure:
 Allbright's Shadow: (18 Oct 2014)
 118,678 XP GP
 
 
 * = Includes 1 DMC spent on 7 March 2012
 Running Totals: 196,30 XP 70,819.95 GP
===Level Ups===
 Level 2:
 Class: Fighter
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Improved Disarm
 Features: Bravery: At 2nd Level gain +1 Will save vs. Fear; increase +1
 every 4 levels beyond 2nd
 HP: 8 (1d10 -2), + 2 Con = +10
Skill Pts: +11 = +2(FTR) +2(Int) +1(Human) +05(Old Total) +1(FC) = 11(New)
Skill Ranks(6): Handle Animal +1, Know Dungeoneering +1, Perception +1, 
 Sense Motive +1, Swim +1, Climb +1 
 Level 3:
 Class: Fighter
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +0 to +1
 Feat: Weapon Focus Flail
 Features: Armor Training: At 3rd level -1 to ACP & +1 to Max Dex allowed; 
 increases by one every 4 levels after 3rd.
 HP: 8 (1d10 -2), + 2 Con = +10
Skill Pts: +17 = +2(FTR) +2(Int) +1(Human) +11(Old Total) +1 (FC) = 17(New)
Skill Ranks(6): Handle Animal +1, Know Engineering +1, Perception +1, 
 Sense Motive +1, Ride +1, Intimidate +1 
 Level 4:
 Class: Fighter
 BAB: +3 to +4
 Fort: +3 to +4
 Ref: +1 to +1
 Will: +1 to +1
 Feat: Weapon Specialization Flail (Fighter Bonus)
Ability +: +1 Strength
 Features: None
 HP: 8 (1d10 -2), + 2 Con = +10
Skill Pts: +23 = +2(FTR) +2(Int) +1(Human) +17(Old Total) +1 (FC) = 23(New)
Skill Ranks(6): Handle Animal +1, Know Dungeoneering +1, Perception +1, 
 Sense Motive +1, Ride +1, Intimidate +1 
 Level 5:
 Class: Fighter
 BAB: +4 to +5
 Fort: +4 to +4
 Ref: +1 to +1
 Will: +1 to +1
 Feat: Combat Reflexes (General)
 Features: Weapon Training: Flails +1
 HP: 8 (1d10 -2), + 2 Con = +10
Skill Pts: +29 = +2(FTR) +2(Int) +1(Human) +23(Old Total) +1 (FC) = 29(New)
Skill Ranks(6): Climb +1, Swim +2, Perception +1, Sense Motive +1,
 Intimidate +1 
 Level 6:
 Class: Fighter
 BAB: +5 to +6 (second attack)
 Fort: +4 to +5
 Ref: +1 to +2
 Will: +1 to +2
 Feat: Greater Trip (Fighter Bonus)
 Features: Bravery +2
 HP: 8 (1d10 -2), + 2 Con = +10
Skill Pts: +35 = +2(FTR) +2(Int) +1(Human) +29(Old Total) +1 (FC) = 35(New)
Skill Ranks(6): Climb +1, Swim +2, Perception +1, Ride +1, Intimidate +1
 
 Level 7:
 Class: Fighter
 BAB: +6 to +7
 Fort: +5 to +5
 Ref: +2 to +2
 Will: +2 to +2
 Feat: Step Up
 Features: Armor Training +2
 HP: 8 (1d10 -2), + 2 Con = +10
Skill Pts: +41 = +2(FTR) +2(Int) +1(Human) +35(Old Total) +1 (FC) = 41(New)
Skill Ranks(6): Climb +1, Ride +2, Perception +1, Survival +1, Intimidate +1
 Level 8: (13 Dec 2012)
 Class: Fighter
 BAB: +7 to +8
 Fort: +5 to +6
 Ref: +2 to +2
 Will: +2 to +2
Ability +: +1 Strength
 Feat: Greater Weapon Focus: Flails (Fighter Bonus)
 Features: None
 HP: 8 (1d10 -2), + 2 Con = +10
Skill Pts: +47 = +2(FTR) +2(Int) +1(Human) +41(Old Total) +1 (FC) = 47(New)
Skill Ranks(6): Knowledge Dungeoneering +1, Perception +1, Survival +1, 
 Intimidate +1, Sense Motive +1, Ride +1
 Level 9: (9 May 2013)
 Class: Fighter
 BAB: +8 to +9
 Fort: +6 to +6
 Ref: +2 to +3
 Will: +2 to +3
 Feat: Power Attack (General)
 Features: Weapon Training: Flails +2, Thrown +1
 HP: 8 (1d10 -2), + 2 Con, +1 (FC) = +11
Skill Pts: 52 = +2(FTR) +2(Int) +1(Human) +47(Old Total) = 52(New)
Skill Ranks(5): Knowledge Dungeoneering +1, Perception +1, Survival +1, 
 Intimidate +1, Sense Motive +1
 Level 10: (30 Aug 2013)
 Class: Fighter
 BAB: +9 to +10
 Fort: +6 to +7
 Ref: +2 to +3
 Will: +2 to +3
 Feat: Lunge(Fighter 10)
 Features: Bravery +3
 HP: 8 (1d10 -2), + 2 Con, +1 (FC) = +11
Skill Pts: 57 = +2(FTR) +2(Int) +1(Human) +52(Old Total) = 57(New)
Skill Ranks(5): Knowledge Dungeoneering +1, Perception +1, Survival +1, 
 Intimidate +1, Sense Motive +1
 Level 11: (10 Feb 2014)
 Class: Fighter
 BAB: +10 to +11
 Fort: +7 to +7
 Ref: +3 to +3
 Will: +3 to +3
 Feat: Felling Smash (General 11)
 Features: Armor Training +3
 HP: 8 (1d10 -2), + 2 Con, +1 (FC) = +11
Skill Pts: 62 = +2(FTR) +2(Int) +1(Human) +57(Old Total) = 62(New)
Skill Ranks(5): Ride +2, Perception +1, Intimidate +1, Sense Motive +1
 Level 12: (1 Jun 2014)
 Class: Fighter
 BAB: +11 to +12
 Fort: +7 to +8
 Ref: +3 to +4
 Will: +3 to +4
 Feat: Dodge (Fighter 12)
 Features: None
Ability +: +1 Strength
 HP: 8 (1d10 -2), + 2 Con, +1 (FC) = +11
Skill Pts: 67 = +2(FTR) +2(Int) +1(Human) +62(Old Total) = 67(New)
Skill Ranks(5): Ride +1, Perception +1, Intimidate +1, Sense Motive +1
 Climb +1
===Approvals===
* Approval (Dec. 14, 2010) (Aldern Foxglove) level 1
* Approval (Dec. 14, 2010) (Mowgli) level 1
* Approval (Jan. 11, 2010) (Aldern Foxglove) Rebuild
* Approval (Jan. 21, 2010) (Aldern Foxglove) level 2
* Approval (May 12, 2011) (GlassEye) level 3
* Approval (July 13, 2011) (Satin Knights) level 4
* Approval (Nov 28, 2011) (Satin Knights) level 5
* Approval (Mar 14, 2012) (Satin Knights) level 6
* Approval (July 30, 2012) (GlassEye) level 7
* Approval (Dec 17, 2012) (Satin Knights) level 8
* Approval (May 21, 2013) (Satin Knights) level 9
* Approval (Sept 3, 2013) (Satin Knights) level 10
* Approval (Frb 14, 2014) (Satin Knights) level 11
* Approval (Jul 11, 2014) (Satin Knights) level 12
* Retired at level 13th, made an NPC for GM use
Category:Approved Characters
Category:NPC