111595-dungeon-sets-for-non-raiding-players

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So I know Carbine is working on re doing a lot of the loot table for a lot of dungeons hearing complaints that many of the items are inferior to crafted items, making no real reason to get them. On an unrelated note, there are a lot of people that are complaining that the game currently doesn't have much to do in the end game if you're unable to or not interested in raiding.
 
My proposal; add class-specific "dungeon sets" that can be obtained entirely outside of the raiding end-game, that are tailored toward solo or mildly cooperative (no more than 5 man) play.
 
Stat-wise, these sets would be superior to all other dungeon items and non-epic crafted items, but not quite as good as the epics that drop from GA. However, the difficulty in obtaining the items would be on par with (or perhaps even more difficult than) obtaining epics out of any of the raid instances. Getting the pieces could involve doing a class/path specific quest line, up to and including obtaining rare drops from specific (key word) bosses in the Veteran Dungeons.
 
Basically, I'm proposing what WoW did near the end of Vanilla with the Dungeon 2 sets. If you don't recall, you could obtain a class specific set by grinding out a dungeons, and on completing it launch a quest chain that would make it better. This chain was almost entirely achievable by doing solo quests or with a group of no more than 5 people, and basically involved completing certain challenges or downing "secret" bosses in the regular dungeons.
 
In early WoW, I was in a position where I couldn't really raid, and I was one of the few warriors to grind out a full Heroism set. I thought overall the idea was very cool, in that even though my armor wasn't as good as the first tier set out of Molten Core, it was still the best set I had access to short of raiding and drew quite a bit of attention even from the guys clearing the highest level content at the time (bragging rights).
 
WoW didn't develop the concept in Burning Crusade, and instead moved toward making the raids more accessible to casual or solo players by capping the high end raids at 25 and introducing a bunch of 10 man stuff. Carbine I think though could really push the concept by eventually adding multiple dungeon "tiers", available perhaps by unlocking more difficult versions of the veteran dungeons, or by releasing "raid level" dungeons that were pretty much just a gear check.
 
But this would most definitely give players a reason to grind out dungeons to complete the set, and would also give new level 50s who aren't interested in raiding something to work for for at least a few months until Carbine can release the new set.
 
EDIT: So an example of the quest chain might be, "The Exiles/Dominion have discovered plans for a secret Eldan-imbued armor project, which can be crafted by completing XYZ"	
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			Yes! We need more solo/small group content! And unique models for the dungeon sets, too, please. There's a sad lack of armor models in this game. It's alleviated by being able to costume all three types of armor, but it's still there!	
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			I'm a raider so this doesn't affect me, but I still +1 this idea.	
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OP, the sentiment is great but watch your wording.
 
It's a big no no for non-raiding dungeon sets.
 
BUT 
 
lets get some Veteran shiphands in, and have shiphand sets for solo players!. They can look like bad-cupcake scifi gear, have good stats for scaling content like shiphands / expeditions, and could start a progression for perhaps some new scaling content to come.
 
One great thing I'll say about SWTOR is the space battles w/ GSF and the guild capital ships. I know guild / joint housing is coming, and there is no need to go the route of SWTOR... but we have a spectacular Sci-Fi setting for space / upper atmosphere content; be it ship based combat, or vertically integrated zones with floating infrastructure and cool jetpack / aerial content (heck we already have jet-packs in game).
 
 
exploration and gameplay is already killer in W*, play up the strengths Carbine :D I'm still waiting for a full set of Firefly themed Shiphands ;) toss on a space suit and salvage a ship; land on moon X and deliver some 'honest' goods to buyer Y ..... Raid a space station to rescue captian random Ekos....  	
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			In addition to veteran shiphands being absolutely necessary to further small-group progression, I think they should take housing to another level and give us player-designed dungeons - in the same way Rift has given players the tools to make their own battlegrounds. We already have Warplots, so let's open housing up in the other direction.	
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			I actually liked the Tier 0 sets in WoW it made me feel like I had something to work for before raids and I felt special when I finally completed my 10 Thunders set  I would totes love to see this added.	
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+1 for this idea. I don't care if the stats are poppy as long as they look cool and consistent.
 
I have a few friends who are hardcore into raiding right now that would on a drop of a dime go farm cool looking gear for costumes.
 
We even have a circle called fashion police.	
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			I would come back to the game for this.	
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			I love this so, so much.	
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OP, the sentiment is great but watch your wording.
 
It's a big no no for non-raiding dungeon sets.
 
BUT 
 
lets get some Veteran shiphands in, and have shiphand sets for solo players!. They can look like bad-cupcake scifi gear, have good stats for scaling content like shiphands / expeditions, and could start a progression for perhaps some new scaling content to come.
 
One great thing I'll say about SWTOR is the space battles w/ GSF and the guild capital ships. I know guild / joint housing is coming, and there is no need to go the route of SWTOR... but we have a spectacular Sci-Fi setting for space / upper atmosphere content; be it ship based combat, or vertically integrated zones with floating infrastructure and cool jetpack / aerial content (heck we already have jet-packs in game).
 
 
exploration and gameplay is already killer in W*, play up the strengths Carbine :D I'm still waiting for a full set of Firefly themed Shiphands ;) toss on a space suit and salvage a ship; land on moon X and deliver some 'honest' goods to buyer Y ..... Raid a space station to rescue captian random Ekos....  
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			As a GA raider with little to no use for the proposed idea, I fully endorse. Massively recently did a profile of the WoW quest chain the OP references. Completing that quest remains one of my fondest memories of Vanilla WoW. Something similar for WildStar would be wonderful.	
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