Flaming Weapons

Flaming Weapons is a mage spell from the Primal tree in Dragon Age: Origins.
== Information ==
* Fire Damage Bonus: 2 * (Spellpower / 7.5). (Minimum: 2.0. Maximum: 20.0)
* Conjuration time: 1s.
== Notes ==
* Upkeep is in .
* Fire damage values are displayed in the game as the color: .
* Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
* A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if you cast one directly after the other.
* Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via Animate Dead) do benefit from the spell.
* The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.
* Per the mouse over description in the name bar, only affects melee weapons. Bows and staves do not get a bonus.
* Only damage calculated from Spellpower counts toward the damage cap. Bonuses from elemental damage boosts or using debuffs on an enemy can be used to pass the damage cap.
* The damage cap of 20 is achieved when the caster has 75 Spellpower.
== See also ==
* Ability mechanics
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Category:Dragon Age: Origins spells
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