Ruger/Movelist

*Ruger has an infinite: [Just Charge-cancel the followup]>....until you Break the enemy or reached a desired BRV value>Dodge cancel backwards>[C]Calibur Cross [Just Charge again on hit-Jump Cancel]>*restart Aerial Calibur<>Jump Cancel<>[Just Charge]Calibur Cross* until the opponent dies. If you drop the combo, back dodge and Aerial Calibur again.
*Between Nelo and Sanna, has the highest damage potential to deal over 9,999 HP damage, though Dark Weave with 9,999 BRV can only deal 13,332 HP damage at max, he can throw out Dark Weave as long as he's in Ex. Meaning it can be 13,332+++. Because of the lengthy attack sequence however, the opponent can break out of the second part with Ex. Or you could just learn CaliCross loops.
==Personal==
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
The classic.	Ground 	 	N/A 	Self 	N/A 	 	
The classic.	Ruger taunts the opponent with a thumbs down. Triples the damage output of Ruger for the next 5 seconds.	Ruger taunts the opponent with a thumbs down. Triples the damage output of Ruger for the next 5 seconds.	Ruger taunts the opponent with a thumbs down. Triples the damage output of Ruger for the next 5 seconds.	Ruger taunts the opponent with a thumbs down. Triples the damage output of Ruger for the next 5 seconds.	Ruger taunts the opponent with a thumbs down. Triples the damage output of Ruger for the next 5 seconds.	Ruger taunts the opponent with a thumbs down. Triples the damage output of Ruger for the next 5 seconds.	Ruger taunts the opponent with a thumbs down. Triples the damage output of Ruger for the next 5 seconds.
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PreShade=
;BRV Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
06A-NR Custom 	Ground 	Varies 	Melee Mid 	Varies 	Physical 	 	
06A-NR Custom 	Ruger's basic sword combo. Different timing of button inputs have him performing different variations. All hits cannot be delayed, but can be cancelled into another attack.
*, , , 
:Custom A:[Close]Ruger performs a hilt-jab, an sideway kick, then a horizontal slash into a back-turning rising cut. Finisher initiates Chase.
*, —, , , 
:Custom B:[Close~Mid]Ruger performs a hilt-jab, a rushing thrust kick, a forward leaning slash, finishing with a leaping claw strike. Finisher slams the opponent in front of him with Wall Rush.
*, —, —, 
:Custom C:[Close]Ruger performs a hilt-jab, a straight punch, then winds up for a powerful blow with his sword similar to a bat-swing. Last hit automatically deals 2.5x damage of Ruger's current stats and causes Wall Rush.	Ruger's basic sword combo. Different timing of button inputs have him performing different variations. All hits cannot be delayed, but can be cancelled into another attack.
*, , , 
:Custom A:[Close]Ruger performs a hilt-jab, an sideway kick, then a horizontal slash into a back-turning rising cut. Finisher initiates Chase.
*, —, , , 
:Custom B:[Close~Mid]Ruger performs a hilt-jab, a rushing thrust kick, a forward leaning slash, finishing with a leaping claw strike. Finisher slams the opponent in front of him with Wall Rush.
*, —, —, 
:Custom C:[Close]Ruger performs a hilt-jab, a straight punch, then winds up for a powerful blow with his sword similar to a bat-swing. Last hit automatically deals 2.5x damage of Ruger's current stats and causes Wall Rush.	Ruger's basic sword combo. Different timing of button inputs have him performing different variations. All hits cannot be delayed, but can be cancelled into another attack.
*, , , 
:Custom A:[Close]Ruger performs a hilt-jab, an sideway kick, then a horizontal slash into a back-turning rising cut. Finisher initiates Chase.
*, —, , , 
:Custom B:[Close~Mid]Ruger performs a hilt-jab, a rushing thrust kick, a forward leaning slash, finishing with a leaping claw strike. Finisher slams the opponent in front of him with Wall Rush.
*, —, —, 
:Custom C:[Close]Ruger performs a hilt-jab, a straight punch, then winds up for a powerful blow with his sword similar to a bat-swing. Last hit automatically deals 2.5x damage of Ruger's current stats and causes Wall Rush.	Ruger's basic sword combo. Different timing of button inputs have him performing different variations. All hits cannot be delayed, but can be cancelled into another attack.
*, , , 
:Custom A:[Close]Ruger performs a hilt-jab, an sideway kick, then a horizontal slash into a back-turning rising cut. Finisher initiates Chase.
*, —, , , 
:Custom B:[Close~Mid]Ruger performs a hilt-jab, a rushing thrust kick, a forward leaning slash, finishing with a leaping claw strike. Finisher slams the opponent in front of him with Wall Rush.
*, —, —, 
:Custom C:[Close]Ruger performs a hilt-jab, a straight punch, then winds up for a powerful blow with his sword similar to a bat-swing. Last hit automatically deals 2.5x damage of Ruger's current stats and causes Wall Rush.	Ruger's basic sword combo. Different timing of button inputs have him performing different variations. All hits cannot be delayed, but can be cancelled into another attack.
*, , , 
:Custom A:[Close]Ruger performs a hilt-jab, an sideway kick, then a horizontal slash into a back-turning rising cut. Finisher initiates Chase.
*, —, , , 
:Custom B:[Close~Mid]Ruger performs a hilt-jab, a rushing thrust kick, a forward leaning slash, finishing with a leaping claw strike. Finisher slams the opponent in front of him with Wall Rush.
*, —, —, 
:Custom C:[Close]Ruger performs a hilt-jab, a straight punch, then winds up for a powerful blow with his sword similar to a bat-swing. Last hit automatically deals 2.5x damage of Ruger's current stats and causes Wall Rush.	Ruger's basic sword combo. Different timing of button inputs have him performing different variations. All hits cannot be delayed, but can be cancelled into another attack.
*, , , 
:Custom A:[Close]Ruger performs a hilt-jab, an sideway kick, then a horizontal slash into a back-turning rising cut. Finisher initiates Chase.
*, —, , , 
:Custom B:[Close~Mid]Ruger performs a hilt-jab, a rushing thrust kick, a forward leaning slash, finishing with a leaping claw strike. Finisher slams the opponent in front of him with Wall Rush.
*, —, —, 
:Custom C:[Close]Ruger performs a hilt-jab, a straight punch, then winds up for a powerful blow with his sword similar to a bat-swing. Last hit automatically deals 2.5x damage of Ruger's current stats and causes Wall Rush.	Ruger's basic sword combo. Different timing of button inputs have him performing different variations. All hits cannot be delayed, but can be cancelled into another attack.
*, , , 
:Custom A:[Close]Ruger performs a hilt-jab, an sideway kick, then a horizontal slash into a back-turning rising cut. Finisher initiates Chase.
*, —, , , 
:Custom B:[Close~Mid]Ruger performs a hilt-jab, a rushing thrust kick, a forward leaning slash, finishing with a leaping claw strike. Finisher slams the opponent in front of him with Wall Rush.
*, —, —, 
:Custom C:[Close]Ruger performs a hilt-jab, a straight punch, then winds up for a powerful blow with his sword similar to a bat-swing. Last hit automatically deals 2.5x damage of Ruger's current stats and causes Wall Rush.
Piercing Fang 	Ground 	↑+/(hold) 	Melee Mid 	Varies 	Physical 	 	
Piercing Fang 	[Mid]Ruger skewers the opponent at high speed. Causes a high amount of hitstun on hit. 	[Mid]Ruger skewers the opponent at high speed. Causes a high amount of hitstun on hit. 	[Mid]Ruger skewers the opponent at high speed. Causes a high amount of hitstun on hit. 	[Mid]Ruger skewers the opponent at high speed. Causes a high amount of hitstun on hit. 	[Mid]Ruger skewers the opponent at high speed. Causes a high amount of hitstun on hit. 	[Mid]Ruger skewers the opponent at high speed. Causes a high amount of hitstun on hit. 	[Mid]Ruger skewers the opponent at high speed. Causes a high amount of hitstun on hit.
High Time 	Ground 	↓+/(hold) 	Melee Mid 	Varies 	Physical 	 	
High Time 	[Close]Ruger swings his sword upwards to fling enemies into the air. Can be jump cancelled into air combos. Hold down the attack button launches the opponent far and away to initiate Chase instead. 	[Close]Ruger swings his sword upwards to fling enemies into the air. Can be jump cancelled into air combos. Hold down the attack button launches the opponent far and away to initiate Chase instead. 	[Close]Ruger swings his sword upwards to fling enemies into the air. Can be jump cancelled into air combos. Hold down the attack button launches the opponent far and away to initiate Chase instead. 	[Close]Ruger swings his sword upwards to fling enemies into the air. Can be jump cancelled into air combos. Hold down the attack button launches the opponent far and away to initiate Chase instead. 	[Close]Ruger swings his sword upwards to fling enemies into the air. Can be jump cancelled into air combos. Hold down the attack button launches the opponent far and away to initiate Chase instead. 	[Close]Ruger swings his sword upwards to fling enemies into the air. Can be jump cancelled into air combos. Hold down the attack button launches the opponent far and away to initiate Chase instead. 	[Close]Ruger swings his sword upwards to fling enemies into the air. Can be jump cancelled into air combos. Hold down the attack button launches the opponent far and away to initiate Chase instead.
Ghost Butterfly	Ground 	↓,↑+/(hold) 	Melee Mid 	Wall Rush 	Physical 	 	
Ghost Butterfly	[Close]Ruger performs a low kick, then followup with a deft forward kick. The first part of the attack cannot force Ruger into stagger on Block/Attack clash, but the opponent will not enter stagger either. Can be Just Charged just as Ruger is winding up for the roundhouse.	[Close]Ruger performs a low kick, then followup with a deft forward kick. The first part of the attack cannot force Ruger into stagger on Block/Attack clash, but the opponent will not enter stagger either. Can be Just Charged just as Ruger is winding up for the roundhouse.	[Close]Ruger performs a low kick, then followup with a deft forward kick. The first part of the attack cannot force Ruger into stagger on Block/Attack clash, but the opponent will not enter stagger either. Can be Just Charged just as Ruger is winding up for the roundhouse.	[Close]Ruger performs a low kick, then followup with a deft forward kick. The first part of the attack cannot force Ruger into stagger on Block/Attack clash, but the opponent will not enter stagger either. Can be Just Charged just as Ruger is winding up for the roundhouse.	[Close]Ruger performs a low kick, then followup with a deft forward kick. The first part of the attack cannot force Ruger into stagger on Block/Attack clash, but the opponent will not enter stagger either. Can be Just Charged just as Ruger is winding up for the roundhouse.	[Close]Ruger performs a low kick, then followup with a deft forward kick. The first part of the attack cannot force Ruger into stagger on Block/Attack clash, but the opponent will not enter stagger either. Can be Just Charged just as Ruger is winding up for the roundhouse.	[Close]Ruger performs a low kick, then followup with a deft forward kick. The first part of the attack cannot force Ruger into stagger on Block/Attack clash, but the opponent will not enter stagger either. Can be Just Charged just as Ruger is winding up for the roundhouse.
Aerial Calibur 	Aerial 	, , 	Melee Mid 	Wall Rush/Chase 	Physical 	 	
Aerial Calibur 	[Close]Ruger performs kick, a downwards cleave, finishing with a spinning rising slash that lifts his air momentum higher. All hits cannot be delayed, but can be cancelled into another attack. 	[Close]Ruger performs kick, a downwards cleave, finishing with a spinning rising slash that lifts his air momentum higher. All hits cannot be delayed, but can be cancelled into another attack. 	[Close]Ruger performs kick, a downwards cleave, finishing with a spinning rising slash that lifts his air momentum higher. All hits cannot be delayed, but can be cancelled into another attack. 	[Close]Ruger performs kick, a downwards cleave, finishing with a spinning rising slash that lifts his air momentum higher. All hits cannot be delayed, but can be cancelled into another attack. 	[Close]Ruger performs kick, a downwards cleave, finishing with a spinning rising slash that lifts his air momentum higher. All hits cannot be delayed, but can be cancelled into another attack. 	[Close]Ruger performs kick, a downwards cleave, finishing with a spinning rising slash that lifts his air momentum higher. All hits cannot be delayed, but can be cancelled into another attack. 	[Close]Ruger performs kick, a downwards cleave, finishing with a spinning rising slash that lifts his air momentum higher. All hits cannot be delayed, but can be cancelled into another attack.
Helm Breaker 	Aerial 	↑+ 	Melee High 	Wall Rush 	Physical 	 	
Helm Breaker 	[Dive]Ruger dives down with an overhead slash. Ignores armor. 	[Dive]Ruger dives down with an overhead slash. Ignores armor. 	[Dive]Ruger dives down with an overhead slash. Ignores armor. 	[Dive]Ruger dives down with an overhead slash. Ignores armor. 	[Dive]Ruger dives down with an overhead slash. Ignores armor. 	[Dive]Ruger dives down with an overhead slash. Ignores armor. 	[Dive]Ruger dives down with an overhead slash. Ignores armor.
;HP Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Broken Snap Burst 	Ground 	/(hold) 	Melee High 	Wall Rush 	Magical 	 	
Broken Snap Burst 	[Mid]Ruger charges up his left hand then discharges huge blast of energy. 	[Mid]Ruger charges up his left hand then discharges huge blast of energy. 	[Mid]Ruger charges up his left hand then discharges huge blast of energy. 	[Mid]Ruger charges up his left hand then discharges huge blast of energy. 	[Mid]Ruger charges up his left hand then discharges huge blast of energy. 	[Mid]Ruger charges up his left hand then discharges huge blast of energy. 	[Mid]Ruger charges up his left hand then discharges huge blast of energy.
Bandit Spiker Prototype	Ground 	↑+/(hold) 	Unblockable 	N/A 	Magical/Physical 	 	
Bandit Spiker Prototype	[Mid~Long]Ruger slides forward accompanied with a blaze of fire then finishes with a crouching claw strike. Knocks down the opponent directly in front of him. Charging the attack increases the hit-count and range.	[Mid~Long]Ruger slides forward accompanied with a blaze of fire then finishes with a crouching claw strike. Knocks down the opponent directly in front of him. Charging the attack increases the hit-count and range.	[Mid~Long]Ruger slides forward accompanied with a blaze of fire then finishes with a crouching claw strike. Knocks down the opponent directly in front of him. Charging the attack increases the hit-count and range.	[Mid~Long]Ruger slides forward accompanied with a blaze of fire then finishes with a crouching claw strike. Knocks down the opponent directly in front of him. Charging the attack increases the hit-count and range.	[Mid~Long]Ruger slides forward accompanied with a blaze of fire then finishes with a crouching claw strike. Knocks down the opponent directly in front of him. Charging the attack increases the hit-count and range.	[Mid~Long]Ruger slides forward accompanied with a blaze of fire then finishes with a crouching claw strike. Knocks down the opponent directly in front of him. Charging the attack increases the hit-count and range.	[Mid~Long]Ruger slides forward accompanied with a blaze of fire then finishes with a crouching claw strike. Knocks down the opponent directly in front of him. Charging the attack increases the hit-count and range.
Pin Nail 	Aerial 	 	Melee High 	Wall Rush 	Physical 	 	
Pin Nail 	[Mid]Ruger grabs the opponent then performs a thrusting blade strike sending the enemy flying. 	[Mid]Ruger grabs the opponent then performs a thrusting blade strike sending the enemy flying. 	[Mid]Ruger grabs the opponent then performs a thrusting blade strike sending the enemy flying. 	[Mid]Ruger grabs the opponent then performs a thrusting blade strike sending the enemy flying. 	[Mid]Ruger grabs the opponent then performs a thrusting blade strike sending the enemy flying. 	[Mid]Ruger grabs the opponent then performs a thrusting blade strike sending the enemy flying. 	[Mid]Ruger grabs the opponent then performs a thrusting blade strike sending the enemy flying.
Calibur Cross 	Aerial 	↑+ 	Melee High 	Wall Rush 	Physical 	 	
Calibur Cross 	[Mid]Ruger streaks towards the opponent in midair and delivers a heavy cross-cut. Auto-tracks to some extent. Can be Just Charged the moment Ruger swap-grips his sword, which creates a larger slashing motion and the cross-cut hits twice. Normally charged version produces the same effect.
:If Ruger performs a Calibur Cross that crosses up and over any platform with ledge(s), he can cancel into another Calibur Cross. In Ex Mode, doing so completely restores all of his air-options without requiring an enemy step.	[Mid]Ruger streaks towards the opponent in midair and delivers a heavy cross-cut. Auto-tracks to some extent. Can be Just Charged the moment Ruger swap-grips his sword, which creates a larger slashing motion and the cross-cut hits twice. Normally charged version produces the same effect.
:If Ruger performs a Calibur Cross that crosses up and over any platform with ledge(s), he can cancel into another Calibur Cross. In Ex Mode, doing so completely restores all of his air-options without requiring an enemy step.	[Mid]Ruger streaks towards the opponent in midair and delivers a heavy cross-cut. Auto-tracks to some extent. Can be Just Charged the moment Ruger swap-grips his sword, which creates a larger slashing motion and the cross-cut hits twice. Normally charged version produces the same effect.
:If Ruger performs a Calibur Cross that crosses up and over any platform with ledge(s), he can cancel into another Calibur Cross. In Ex Mode, doing so completely restores all of his air-options without requiring an enemy step.	[Mid]Ruger streaks towards the opponent in midair and delivers a heavy cross-cut. Auto-tracks to some extent. Can be Just Charged the moment Ruger swap-grips his sword, which creates a larger slashing motion and the cross-cut hits twice. Normally charged version produces the same effect.
:If Ruger performs a Calibur Cross that crosses up and over any platform with ledge(s), he can cancel into another Calibur Cross. In Ex Mode, doing so completely restores all of his air-options without requiring an enemy step.	[Mid]Ruger streaks towards the opponent in midair and delivers a heavy cross-cut. Auto-tracks to some extent. Can be Just Charged the moment Ruger swap-grips his sword, which creates a larger slashing motion and the cross-cut hits twice. Normally charged version produces the same effect.
:If Ruger performs a Calibur Cross that crosses up and over any platform with ledge(s), he can cancel into another Calibur Cross. In Ex Mode, doing so completely restores all of his air-options without requiring an enemy step.	[Mid]Ruger streaks towards the opponent in midair and delivers a heavy cross-cut. Auto-tracks to some extent. Can be Just Charged the moment Ruger swap-grips his sword, which creates a larger slashing motion and the cross-cut hits twice. Normally charged version produces the same effect.
:If Ruger performs a Calibur Cross that crosses up and over any platform with ledge(s), he can cancel into another Calibur Cross. In Ex Mode, doing so completely restores all of his air-options without requiring an enemy step.	[Mid]Ruger streaks towards the opponent in midair and delivers a heavy cross-cut. Auto-tracks to some extent. Can be Just Charged the moment Ruger swap-grips his sword, which creates a larger slashing motion and the cross-cut hits twice. Normally charged version produces the same effect.
:If Ruger performs a Calibur Cross that crosses up and over any platform with ledge(s), he can cancel into another Calibur Cross. In Ex Mode, doing so completely restores all of his air-options without requiring an enemy step.
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==Ex Mode==
Ruger's Ex Mode is First Distortion, where his mask cracks open and lets down his hood, revealing his face. Apart from the standard Regen, he gains the Distorted Release ability, which grants him enhanced speed, increased damage output and shortens the time required for a standard charge. Next, he gains the Burst Charge ability, which augments his (Just) Charged attack priority to 'Melee High' and inflicts . Ruger can also jump off the opponent anytime he pleases without any requirements as long as he is in Ex Mode.
Ruger also gains a new HP attack, Dark Weave, triggered by pressing R+, where he rushes forward striking the enemy with a series of claw strikes weaved with distortion blades. The sequence of hits can be further altered by inputting 720°+R+, in which Ruger follows up by beating(clawing?) the living shades out of the opponent. The entire attack is unique is such that it allows Ruger to deal HP damage twice in a string of hit sequence. As long as the secondary input is executed before the third claw strike fully connects, Ruger will only deal HP damage based on 1/3 of his current BRV, but his BRV counter will not be reset. Linking the secondary input will allow Ruger to deal HP damage based on his total BRV on the second finisher. The entire sequence of hits will always deal damage scaled according to Ruger's [current] base stats, but completely ignores the opponent's innate/personal/special ability. HP damage dealt (both versions) are 100% permanent, meaning it cannot be regenerated by any means, even by passing phases (it will always be max health - Dark Weave(+Lunar Raden) damage).
Ruger's Ex Burst is Overload. In his Ex Burst Ruger plants his sword on the ground to create a mini shockwave. On hit, Ruger then distorts into midair and comes crashing down on the opponent 5 times in a row, where each hit auto-charges and can be altered into Distorted Release versions. Assuming all 5 hits are Distorted, Ruger ends with overloading his sword with Distortion and strikes at the opponent with a deadly slash, causing a crack on screen. An incomplete sequence of Distortions result in Ruger simply finishing off by skewering the opponent in high speed.
Category: Characters