Race Checkpoint

The Race Checkpoint is a Device in Fortnite: Creative. 
It places down a ring that serves as a start, checkpoint, or end of a race through settings.
==Function==
A customizable checkpoint for creating a timed race.
==All Settings==
All default values have been Bolded.
Device Settings
Option 	Value 	Description
Checkpoint Number 	Set To Highest, 1 - 150 	What is the place of this checkpoint? Passing this checkpoint will unlock the next one with a higher sequence number.
Allow Players to Pass without Vehicle	Yes, No 	Are players allowed to pass this checkpoint while not in a vehicle?
Allowed Vehicles 	All, None, Ground Vehicles, Air Vehicles, Water Vehicles	What vehicles will be able to pass this checkpoint?
Inactive Checkpoint Color 	White, Pick a Color1 	What color is this checkpoint when it is not the current target and not yet passed?
Current Checkpoint Color 	Apple Green, Pick a Color1 	What color should this checkpoint be if it's the current target?
Completed Checkpoint Color 	Sky Blue, Pick a Color1 	What color should this checkpoint be once it's been passed?
Visible Prior to Race Start 	No, If Start, Yes 	Should this checkpoint be visible prior to the race starting?
Checkpoint Visible when Passed 	Yes, No 	Determines if the checkpoint stays visible after being passed.
Activating Team 	Any, 1 - 60 	Determines which Team can activate the device.
Allowed Class 	No Class, Any, 1 - 16 	Determines which Class can activate the device.
Play Audio 	Yes, No 	Plays an audio cue when a checkpoint is passed or failed.
Enabled During Phase 	None, All, Pre-Game Only, Gameplay Only 	Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown)
1 - All Usable Colors: Team Relationship, Team Color, White, Sky Blue, Red-Orange, Gold, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green
Device Channel Settings
Option 	Value 	Description
Enable When Receiving From 	No Channel, 1 - 500	Enables the device on receiving a signal from the selected channel.
Disabled When Receiving From 	No Channel, 1 - 500	Disables the device on receiving a signal from the selected channel.
Set As Current Checkpoint When Receiving From 	No Channel, 1 - 500	Sets this checkpoint as the current target for the player when a message is received on this channel. Will start the race if it's not currently active.
When Checkpoint Completed Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when a player passes this checkpoint.
When Checkpoint Becomes Current Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when this checkpoint becomes the next checkpoint players need to pass.
When Checkpoint Becomes Current for the First Time Transmit On	No Channel, 1 - 500	Transmits a signal on the selected channel when this checkpoint becomes the next checkpoint players need to pass for the first time.
Category:Devices