Beast Strength Chart

de:Ökosysteme
Category:Guides
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All monsters in the game are part of a set of families. Some families are more adept at killing other families. For example, Beasts are better at killing Lizards, which are better at killing Vermin, which are better at killing Plantoids, which are better at killing Beasts. You can see that it is a closed loop (like the elements make), forming an ecosystem. 
===Beastmaster===
As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".
===Blue Mage===
As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.
==First Ecosystem==
===Beasts===
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Behemoths
Buffalo
Cerberuses
Coeurls
Dhalmels
Gnoles
Manticores
Marids
Opo-opo
Rabbits
Rams
Sheep
Tigers
Yztargs
==Second Ecosystem==
===Aquans===
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Crabs
Craklaws
Orobon
Pteraketos
Pugils
Rockfins
Ruszors
Sea Monks
Toads
Uragnites	
==Third Ecosystem==
===Undead===
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Corpselights
Corses
Doomed
Fomor
Ghosts
Hounds
Naraka
Qutrub
Shadows
Skeletons
Vampyrs
==Fourth Ecosystem==
===Dragon===
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Dragons
Hydra 
Pet Wyverns
Puks
Wyrms
Wyverns
Zilant
==Fifth Ecosystem==
===Lumorian===
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Aerns
Euvhis
Hpemdes
Phuabos
Yovras
Xzomits
==No Ecosystem==
*Beastmen
*Vorageans (Clionidae, Limules, Murex, Amoebans)
*Elementals / Avatars
*Pixies / Umbrils / Heartwings / Monoceros
*Archaia / Animated Weapons / Automatons / Biotechnological Weapons / Grimoires
*Promathia / Lady Lilith / Lilith Ascendant / Shinryu / Provenance Watcher
*Moogles (combination mole and bat)
*Objects such as Structures and Tubes
*All player races