Finger Lock

GURPS Martial Arts 73 addition to arm Lock, defaults from it. This allows an exploit with Technique Mastery because Arm Lock can normally be bought to skill+4, and using TM if you bought Finger Lock to prereq+4 that basically gives you skill+8 making it VERY easy to strike with.
GURPS Martial Arts: Technical Grappling 38 now refers to it as a Hand Lock and there is no -3 penalty. It is a single combined technique with Arm Lock now.
The penalty is now built into the initial grapple itself, as TG now requires a grapple to precede it, and cannot follow freely after a parry unless it is a Grabbing Parry
Category:Techniques