Charcoal Burner (Character Kit)

The Charcoal Burner is a member of a secret society of Psionkists who hide their activities in a land where psionics are feared or hated. GfficiaElv he is a member of the Charcoal Burner's Guild, a group that partially bums wood in huge kilns to produce quality charcoal This requires guildsmen to work in the woods tending these fires late into the night while wearing masks to protect them from smoke. In truth, those working seek privacy for secret meetings and wear masks to protect their identities^ 
The guild acts as a school and support group, training Psionkists and protecting them from those who would harm them. The primary goal of a Charcoal Burner is to protect and promote PSionirist Sr However, he must also maintain the business of the guild, both to protect his cover and to gain political power that can promote the cause of psionks. 
Races: Only humans may be Charcoal Burners, 
Requirements: The Charcoal Burner must have an Intelligence of 16, in addition to the normal requirements to be a Psionkist. They may be of any Lawful alignment. 
Role: An JMPC Charcoal Burner must hire guards and prelect caravans as would any other merchant PCs might be hired for such tasks and eventually gain favor with the guild. Although they might notice their employers acting oddly on occasion, it is important that the PCs not immediately suspect the guild's true purpose. .After they have undertaken several missions for a Charcoal Burner and shown themselves to be trustworthy, he might take the PCs into his confidence, although he would certainly swear them to secrecy Such a patronage would involve missions like rescuing young Psionkists who are held as witches, monsters, or worse. Alternatively, the PCs might oppose a Charcoal Burner NFC Perhaps they captured one of his agents or foiled a plot without even realizing it The Charcoal Burner would move cautiously against the PCs, relying on political power more than psionlc abilities An occasional well placed nightmare or other subtle attack might be used against the heroes without the Charcoal Burner exposing himself, A PC Charcoal Burner is much more difficult to introduce into a game. If the party has already befriended a Charcoal Burner NPC, he could simply ask them to look after his young protege. If not, the PC Charcoal Burner could go along with the party on a dangerous journey, seeking safety in numbers. In a city based campaign, the Charcoal Burner could be a member of the local guild, spending time with the other PCs out of friendship. Preferred Disciplines: A Charcoal Burner must select Psychokinesis, Psychometabolism, and Telepathy as his first three disciplines, although they maybe taken in any order.
Weapon Proficiencies:
* Bonus: None. Recmtmeruted; Fire Bomb, Fire Staff (see Equipment), 
Non weapon Proficiencies: fidnus: Fire Building. Remmntmded: Etiquette, Reading/Writing. 
Equipment: The Charcoal Burner has access to a number of unusual weapons, provided by the guild. The lire bomb is a simple incendiary device based on Greek fire. When thrown, treat it like a grenade*type missile. It inflicts 1d6 points of damage to everything Ln a 5' radius and ignites combustible materials unless they make a save vs. spell. Each bomb costs 10 gp, weighs 1 lb., and has a speed factor of 7. The fire staff is a 5' iron pole with a simple lantern built into the top, It costs 15 gp and acts as a quarterstaff, except that when lit it inflicts one additional point of damage. One flask of oil lights a fire staff for 10 rounds. 
Special Benefits: A Charcoal Burner is allowed to lake the Fire Bomb and Fire Staff weapon proficiencies, even though 
they are not normally available to Fstonicists, He may also take nonweapon proficiencies from the Wizard group at no additional cost. The Charcoal Burner's Guild is a widely spread organization. A Charcoal Burner can always stay at a guild house for free and can have a number of companions equal to one-halt his level stay there as well. There is a 30% chance of a guild house being in any given major dty and a 15% chance in a minor dty or large tovm. There is also a 1% chance per level of the Charcoal Burner that the guild will provide other aid as well, such as free equipment or the loan of 2d6 1st level Fighters in the guild's employ. 
Special Hindrances: The Charcoal 
Burner must maintain secrecy about his psionie powers at all times. Even though psionic powers have few outward signs of their use, people become suspicious if a Charcoal Burner's enemies burst into flames for no reason. Thus, a Charcoal Burner's psionic attacks are always carefully timed with he physical attacks of others. Psychometabolic powers can be cloaked as armor or used only when no one can see them. The Charcoal Burner heals himself only if no one saw his wounds or while he is being healed through other means. The DM must monitor this restriction carefully as the Charcoal Burner w ould rather die than risk revealing his true na ture to the general public. To do so not only costs the Charcoal Burner all the benefits of this kit but also might cause other Charcoal Burners to seek his destruction as a renegade. 
Weath Options: The Charcoal Burner starts with 4d4 X10 gp.
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