Maulberry

Maulberry is a melee plant in , which added to the game in the 9.7.2 update. He is unlocked with the Enforce-mint's All-Out Milestone Quest, which requires 1,000,000 damage to be dealt with family plants. Progression of this quest is doubled during the weekends. The quest does not expire and is available for all players.
Maulberry attacks via smashing its hammer into the ground and deals area damage to all zombies in the tile in front of it. In a similar manner to , Maulberry has a chance to do a special attack, which deals 2.5 times more damage than usual. If the hit zombie has armor, 50% of the damage with pierce through the armor and hit the zombie instead. However, if Maulberry attacks with 4 consecutive non-critical hits, the next attack becomes a guarenteed critical hit.
==Origins==
It is based on the mulberry, or morus, whom mostly grow in the wild.
Its name, Maulberry, is a portmanteau of maul, which is a hammer-like tool with a heavier and elongated handle, and mulberry, the plant it originated from.
==Almanac Entry==
==Upgrades==
=== Effect===
When fed Plant Food, Maulberry gains a 100% chance to deal critical hits for 15 seconds. His range is also increased to 2 tiles.
=== Effect===
When boosted by Enforce-mint, Maulberry's critical hit multiplier increases by 5 and has double critical hit chance.
===Level Upgrades===
Level	Seed Packets	Coins 	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades
Level	Seed Packets	Coins 	Sun Cost	Recharge 	Toughness 	Damage 	Critical Hit Chance	Critical Hit Multiplier
1 	0 	1,000 	300 	Mediocre - 15 seconds	Elevated - 1000 	Heavy - 170	33 	2.5
2 	0 	2,500 	300 	Mediocre - 15 seconds	Elevated - 1250 	Heavy - 200	33 	2.5
3 	0 	5,000 	275 	Mediocre - 14 seconds	Elevated - 1500 	Heavy - 230	40 	3
4 	0 	10,000	250 	Mediocre - 14 seconds	Elevated - 1750 	Heavy - 260	40 	3
5 	0 	25,000	225 	Mediocre - 13 seconds	Elevated - 2000 	Heavy - 290	40 	3.5
6 	0 	50,000	200 	Mediocre - 12 seconds	Elevated - 2250 	Heavy - 310	45 	3.5
7 	0 	50,000	175 	Mediocre - 12 seconds	Elevated - 2500 	Heavy - 330	45 	4
8 	0 	50,000	175 	Mediocre - 11 seconds	Elevated - 2750 	Heavy - 360	50 	4
9 	0 	50,000	175 	Mediocre - 11 seconds	Protected - 3000	Heavy - 390	50 	4.5
10 	0 	50,000	175 	Mediocre - 10 seconds	Protected - 3250	Huge - 420 	55 	5
==Strategy==
Maulberry by itself is a powerful melee type plant. It has great damage to sustain itself, good toughness to tank some damage incase if a zombie tries to bite it whilst its recharging an attack, and area damage to control some zombies. However, even with area damage, Maulberry can still falter to swarms of small zombies, like or , as the time between attacks can allow the speedy swarmers to attack it whilst it can't retaliate. Plants akin to can help with this weakness, as they already have good crowd control capabilities. The most impactful one to use would be , as its chilling can act as a very helpful bonus to elongate Maulberry's longevity. Speaking of increasing its longevity, and are also options that support this idea, albeit the latter is a worse choice considering that the healing is not impactful at all.
Despite its offensive focus, Maulberry also has some defensive capabilities, as it can be used as a way more attack-oriented . Whilst it may not tank as much hits as other defensive choices, it can be a good help on levels where offense is the main focus. However, it does come at a cost, being that it is a bit expensive to be used as one. If you want to dedicate to this strategy, use strong sun producers, like and . Even with those two, is a must if you want to perform at maximum efficiency, as it can both produce sun and support for Maulberry, since it has a stun attack when zombies get to close to it, which cna help Maulberry get another attack in. Continuing with the topic of vines, Maulberry pairs very well with vines in general, as it can provide good offense to zombies that get too close to it, and long-ranged vines, like , can cover for its range weakness, or or complement the close-ranged nature that other vines have, like .
==Plant-Related Quests==
After unlocking Maulberry, the player will also be tasked with up to 3 quests that relate to the plant. Similar to its unlock quest, these quests do not expire. Those being:
* Smash It All! - Deal 50,000 damage with Maulberry.
** Reward: 15,000 
* Nail in the Coffin - Destroy 600 graves with Maulberry
** Reward: 50 
* Berry Empowering - Boost Maulberry 3 times with in the same level.
** Reward: 10,000 
==Gallery==
File:maulberry.png|HD Maulberry
File:maulberry seed all.png|Maulberry's Seed Packet
File:maulberry seed mint.png|Ditto, but with no sun tag
File:maulberry seed sun.png|Ditto, but with no mint symbol
File:maulberry seed.png|With nothing
File:maulberry seed boost all.png|Ditto, but boosted
File:maulberry seed boost sun.png|Ditto, but boosted (with a sun tag)
File:maulberry seed boost mint.png|Ditto, but boosted {with a mint symbol)
File:maulberry seed boost.png|Ditto, but boosted (with nothing)
File:maulberry seed all imi.png|Imitated variant
File:maulberry seed sun imi.png|Imitated variant (2)
File:maulberry seed boost all imi.png|Imitated variant (3)
File:maulberry seed boost sun imi.png|Imitated variant (4)
==Trivial==
* Early concepts of the plant gave it a stun attack and area attack instead of the critical hit mechanic, but those were scrapped due to being very generic.
* Originally, Maulberry used to wield a mace rather than a hammer.
Category:Berry Plants
Category:Hammer Plants
Category:Melee plants
Category:Enforce-mint Family plants
Category:Mediocre recharge plants
Category:Heavy Damage Plants
Category:Uncleared page