111868-megaserver-feedback-thread-page-8

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Okay, let's clarify something (and I know it's somewhat our fault).
 
It's not "surnames" it's more like a second name.
 
If your character is Thornberry, you could change it to
 
Nigel Thornberry
Lord Thornberry
Thornberry Senpai
Thornberry Darkmagic
 
Or even change it completely and be "King Reginald".
 
You can use any combination of two names you wish, as long as conforms to the usual CS rules and is unique.
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{| class="blockquote"
TLDR; we should just merge ALL european servers. PvP/PvE can actually be merged and still preserve their gameplay experience. In fact that would be a great enhancement for both sides if done correctly.
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Overall I'm glad that the mega-server is coming, though as an Evindra dude I lament the potential destruction of that community.  There's absolutely nothing that an RPer can do to avoid naked characters /dancing their way through Illium where scenes might be taking place.
 
Sympathies to Carbine also though as there's no way to enforce something like this short of an expensive army of GM's.
 
I imagine Housing will see more use.	
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			Will people that pre-ordered and supported this game before launch that used your name reservation get any kind of compensation during this character name overhaul?	
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Not sure about multiple spaces. My understand is it will be FIRST NAME (SPACE) SECOND NAME
 
Edit: Yep and adding in from Miiyo and the FAQ. 30 characters total, 2 words, 1 space.
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Can we use more than one space to have a double or triple barreled name?
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{| class="blockquote"
Can we use more than one space to have a double or triple barreled name?
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Don't believe so, as you can't use spaces in a normal name. So you will have a box for Name 1, and a box for Name 2, and the system will put a space in between for you. At least that's my understanding of it!
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{| class="blockquote"
I really don't see how anyone can have a problem with this, other than a childish "BUT I DON'T WANNA!!!!!!" rant. Having Megaservers will create problems, this is very much the least of them.
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{| class="blockquote"
I really don't see how anyone can have a problem with this, other than a childish "BUT I DON'T WANNA!!!!!!" rant. Having Megaservers will create problems, this is very much the least of them.
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{| class="blockquote"
I don't RP, but I truly feel for my fellow gamer who does. We've been told an RP Megaserver isn't logistically possible. Have we been told why? And why would the RP server need to be a "megaserver"? Why not just keep Evindra how it is alongside the new megaservers?
 
Regarding the surnames - I love them, I've missed having them since my days in EverQuest. But forcing them on people who don't want them isn't cool, especially given, as previously pointed out in this thread, the reasons for not having them instilled in Carbine's very own lore. Not sure what the solution is here, but I suspect there's a better one than this. Perhaps you could use a system like WoW does with CRZ - append the character's original server name when sending whispers, group invites, etc.
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{| class="blockquote"
We cannot really compare PvE and PvP ruleset with RP. PvE and PvP are things that are -enforced- by our systems, so yeah you can call that a ruleset. You will be automatically flagged for PvP on PvP Realms, whether you like it or not.
 
For RP, we do not enforce nor regulate anything could it be through our systems our through our policies. There are no naming restriction in place and our Customer Support policy remain the same on RP Realms. Our Global Code of Conduct is still in place on RP Realms and will still be kept when Megaservers are there, nothing will change on that front.
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{| class="blockquote"
Because, while Evindra does seem "full", well, it's definitely not because there are a ton of roleplayers. People roll characters on RP servers for multiple reasons. People roll on RP servers because their friends did, or they think the community is nicer on RP servers while they themselves don't RP. Some rolled on Evindra because other servers were lacking population so they either transfered over or started new on Evindra.
 
The players begging Carbine to leave Evindra alone or make it it's own megaserver don't understand the consequence. That's just begging all of those players to transfer off before the megaservers go live. Sure, RPers got what they wish, but now they're stuck on a dead server with hardly anyone left. While I RP myself, I would much rather be on a lively server.
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{| class="blockquote"
I don't know, because maybe when this game launched there was much camping and competition to reserve your name and now we're going to most likely lose our names?
 
Logging into a website to reserve a name was one thing, trying to download a patch and then actually be able to log in at like what...3-4AM my time I think, and try and frantically rename all my characters to keep my names is another.
 
It's just another backtrack from Carbine that, while not the end of the world, is pretty lame.
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{| class="blockquote"
Since that's your preference, it would make sense for you to transfer to the new megaservers. Why not allow those who feel otherwise to stay behind if they so wish? The choice between a roleplaying but dead server or an active but trollish one is a tough choice. And mind you, I do NOT feel that player choice is always a better thing in every circumstance. But in this case I believe that it is.
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When people say *we are playing happily* means we dont think about coming on forum to cry rivers because we dont feel the need. I prefer checking reddit/imgur spend time with others and so on. The whole reason i came to forum is cause i had a question to be answered.. that is the point.
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{| class="blockquote"
Because some people have defined, recognizable and important IGNs.
 
Zybak for example, he actually plays this game.
 
or
Dyrus
Meteos
DoubleLift
HotShotGG
Dendi
Day9
HanSoul
Even myself FranBunnyFFXII
I could go on and on naming professional and recognizable players, but I hope you get the picture.
 
WildStar(Carbine) needs to realize that it's no world of warcraft, and it's never going to be as big as it wants to be, so they really need to ease up on restriction and stop modifying things.
They need to start making choices that a smaller market game will make to stay in business, because that's exactly where WildStar is now.
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Meh, bring the megaservers on. By this point, the RP "community" has earned whatever happens to it.
 
My thought today, can Carbine even pull it off? Yeah, sure there'd be hiccups no matter what company did it. But Carbine's track record with doing big things with a lot of people really isn't the greatest. But hey, baseball players make millions with worse batting records.	
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When forced to pick a surname, will you be allowed to change your original character name too?
 
Since naturally, the original character names might be unsuitable for a firstname/surname structure	
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{| class="blockquote"
When forced to pick a surname, will you be allowed to change your original character name too?
 
Since naturally, the original character names might be unsuitable for a firstname/surname structure
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I get that, but you dont have to change your name, just add to it. You aren't going to lose 'FranBunnyFFXII', just change to 'Fran BunnyFFXII', 'FranBunny FFXII' or whatever.
If someone else is making an account with your name (which is very unique) and are trying to use that status as a pro/recognisable player i admit this is a problem. I think this is maybe something that the devs should look at. Even if it just a reporting system.
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Don't believe so, as you can't use spaces in a normal name. So you will have a box for Name 1, and a box for Name 2, and the system will put a space in between for you. At least that's my understanding of it!
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Feldyn IHateLastName The Hobo... cuz that's just perfect!
 
Thanks for the server fix ^.^	
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			The community would really appreciate it if they had one last chance to transfer from PVE to PVP before the mega server consolidation. I know many people that feel this way.	
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If someone else is making an account with your name (which is very unique) and are trying to use that status as a pro/recognisable player i admit this is a problem. I think this is maybe something that the devs should look at. Even if it just a reporting system.
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How will NPCs and quest text refer to our characters? Will they use both names?
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Yes. You can change both the first and second na,e.
 
So you could be Boudas Stonecrusher OR Lord Boudas. Or change it completely and be Nigel Humperdink.
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Ahhhh what happened to your post after "lose"?
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Someone actually did that during name reservations. They reserved FranBunnyFFXII out of spite.
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Some questions for Carbine : 
 
Why the mega servers? Why not starting with free transfer, closing some servers and see what happen? 
 
Why you have to make Mega server?
 
I'm asking because that's exactly what happen with SWTOR.
 
From experience, Mega server = cash shop = F2P = no more development except for mini games and new items to put in packages for sale.
 
So what is the plan for Carbine from now on?	
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{| class="blockquote"
cash shop = F2P = no more development except for mini games and new items to put in packages for sale.
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Let me ask again.
 
Our guild master has quit the game for good. He has stated he won't be back. Myself and another officer want to sort out the guild with the upcoming megaserver. Will you be implementing the SWTOR style where if the GM has not logged in for say 4 weeks, that the leadership of the guild is passed onto one of the officers ?
 
Also, will those of us that pre-ordered the game get another chance to reserve our names again ?	
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{| class="blockquote"
I wasn't the only one targetted. A lot of famous, and recognizable players got their names ninja'd or stolen.
But then again most of the pro gamers that were here for WildStar we're just goofing off while LCS and TI4 were going on anyways. They don't care.
 
Meanwhile I've come to like my characters name, as it is even if its not FranBunnyFFXII, but now Carbine is just stomping on the naming methods...
 
again...
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{| class="blockquote"
Why you have to make Mega server?
 
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Assuming there will be some sort of shard system to prevent zones from being overpopulated, would it be possible for one shard of each zone be designated RP, and then have a toggle in the options menu so that a player's character will always sync to the RP shard by default?
 
I think that'd go a long way in resolving the RP community's concerns.	
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{| class="blockquote"
What the *cupcake*?
Free to play games don't have "no more developement"
 
Where did you come up with that BS?
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I like the mega server change! For the RPers I would propose a different solution than just give them a role play channel;I would have a RP flag (toggle) that can be set. If this flag is set your name is displayed in a special color, maybe purple such as Everquest did back in the day (I used to lay on Firiona Vie the RP server) or an incon to show this player is a RPer and then that ALL public chat this player does /say /shout /zone is only visible to others with this tag and normal non RP tagged players do not see this chat nor does the RPers see the non RP tagged players chat.
 
PS. I do not like the forced surname idea though.	
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{| class="blockquote"
Let me ask again.
 
Our guild master has quit the game for good. He has stated he won't be back. Myself and another officer want to sort out the guild with the upcoming megaserver. Will you be implementing the SWTOR style where if the GM has not logged in for say 4 weeks, that the leadership of the guild is passed onto one of the officers ?
 
Also, will those of us that pre-ordered the game get another chance to reserve our names again ?
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{| class="blockquote"
What the *cupcake*?
Free to play games don't have "no more developement"
 
Where did you come up with that BS?
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{| class="blockquote"
Let me ask again.
 
Our guild master has quit the game for good. He has stated he won't be back. Myself and another officer want to sort out the guild with the upcoming megaserver. Will you be implementing the SWTOR style where if the GM has not logged in for say 4 weeks, that the leadership of the guild is passed onto one of the officers ?
 
Also, will those of us that pre-ordered the game get another chance to reserve our names again ?
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{| class="blockquote"
I *believe* that system already exists. There is also a way for a guild to incite a vote to pick a new leader I believe, it's a /g command but I can't remember it off the top of my head.
 
As for reserving names again, I do not believe that is planned no. But then by choosing a second name (either prefix or suffix) you're less likely to have an conflict with somebody else.
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Well, I'm here to tell the devs why mandatory surnames are a bad idea (I actually made a seperate thread first to discuss just this one issue, but apparently they want everything to be in a giant thread, even when discussing just one small part of the megaservers) From what I've gathered, these are the reasons for Carbine to implement mandatory surnames instead of optional:
 
- Having people around with surnames and others without makes whispering a bit more complicated.
 
- Having one person run around without the surname and others with the same name having to choose a surname because of that isn't fair.
 
Now, the first point is just dumb. Yes, it makes it a tad more complicated to new players, but you got to remember people aren't dumb and will find out soon enough how the system works.
 
The second reasoning is a lot more reasonable. However, I can say that instead of pissing 5 people off who can't use their first name because it was taken and are forced into a second name, now 6 people are forced into it. Yes, they aren't jelly anymore of the guy who could get that one name, but it doesn't make them happier either. Besides that, RPërs are most of the times the ones who come up with the original names. 
 
However, let me get to the point why (mostly) RPërs don't like this change. RPërs tend to read the lore and be immersed into the setting and the lore. They will try to make their character fit within the lore and write an appropriate backstory to go with it. As some have found out, not all races use a surname (Mechari and Granok for example). So they don't want to pick a surname because of that (and telling these RPërs to just use their server as a surname is a dumb suggestion and I don't know why any dev would suggest something like that)
A solution by Carbine is instead of using surnames is to use the first name or last name as a title. Now that's fine and dandy and all, and would work for people who don't RP, but for those who do, I got to say this: Titles change over a lifetime. And as we won't be able to change our names once we choose it, there's no point to use a title like that. Plus, not everyone wants people to show them their title. Maybe my character is humble and doesn't really care for his title.
 
RPërs already get shafted the most probably by the megaservers, and this doesn't help at all with that. I have guildies who play Granok and don't want a second name. It just doesn't fit their character. And yes, names are important to RPërs. Now, I'm lucky enough to have a race that does use last names and I already use a last name for her. But not everyone is that lucky. Immersion is important to us RPërs, and when we say mandatory second names is a bad idea, we really mean, IT'S A BAD IDEA. Yes, we know there are dumb ways around it, trust me, we've already thought of those, but for us that just doesn't work. So please Carbine, go talk with eachother again. Apparently, some devs don't even know that there are races without surnames in the lore. And apparently, some devs don't get why us RPërs don't like the suggestions you gave us. Don't screw this community more than you have to, we're already the ones hit hardest.	
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You need the GM to have been inactive for 30 consecutive days.
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Surprisingly for someone who has spent supposedly so long on a pvp server you don't really seem to understand the concept of how much pvp is started and thrives on the dreaded "ganking".
 
regardless of a person enjoying pvp, if they are ganked it causes frustration. This is on purpose, why? to get you to fight back, call in guildies, friends, etc. What does this do? it causes multiple scaled events to occur in world pvp thus breathing life into the stale stagnant pvp you would only otherwise get via queueing systems. World pvp is the best pvp at its core because the environment changes. Thus breathing new factors into the equation.
 
The basis of people having to chose is their own fault. If they are such a great friend of yours then why feel pressured to roll on a pvp server? obviously they either love pvp and you don't so don't roll on a pvp server. If you love pve so much roll on a pve server and add that firend as an account. invite them anytime you want to do PVE.
 
If you really are being ganked 5+ times by the same person in a short window, that's what the rival system is for so you can see them coming sooner. Or if they are a stealth class or still annoying you then use the report harassment option. Lets be honest 97% of ganking occurs during completing dailies, 1% during leveling, 1% during farming and 1% during world events like bosses......ALL of these things can be done by inviting someone to a group who you enjoy playing with, or even asking in zone chat to group up.	
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			I like the Mega Server idea, even though I do feel sorry for the Evindra crew. But I really really like the last name part. Everyone of my characters have their last name merged into there first name. Love the idea to have them finally separated.	
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I like the Mega Server idea, even though I do feel sorry for the Evindra crew. But I really really like the last name part. Everyone of my characters have their last name merged into there first name. Love the idea to have them finally separated.
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{| class="blockquote"
Surprisingly for someone who has spent supposedly so long on a pvp server you don't really seem to understand the concept of how much pvp is started and thrives on the dreaded "ganking".
 
regardless of a person enjoying pvp, if they are ganked it causes frustration. This is on purpose, why? to get you to fight back, call in guildies, friends, etc. What does this do? it causes multiple scaled events to occur in world pvp thus breathing life into the stale stagnant pvp you would only otherwise get via queueing systems. World pvp is the best pvp at its core because the environment changes. Thus breathing new factors into the equation.
 
The basis of people having to chose is their own fault. If they are such a great friend of yours then why feel pressured to roll on a pvp server? obviously they either love pvp and you don't so don't roll on a pvp server. If you love pve so much roll on a pve server and add that firend as an account. invite them anytime you want to do PVE.
 
If you really are being ganked 5+ times by the same person in a short window, that's what the rival system is for so you can see them coming sooner. Or if they are a stealth class or still annoying you then use the report harassment option. Lets be honest 97% of ganking occurs during completing dailies, 1% during leveling, 1% during farming and 1% during world events like bosses......ALL of these things can be done by inviting someone to a group who you enjoy playing with, or even asking in zone chat to group up.
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{| class="blockquote"
It's certainly an interesting idea. I have no idea if that would work myself, but I am happy to pass on the idea to the teams.
 
Could be good for FR and DE players as well.
 
Edit: Could see an issue with abuse, for resources, world bosses etc as people could just flag themselves to get access to a world boss that hasn't spawned on another shard.
 
I think it's worth mentioning to the devs though, there could be an easier fix or work around.
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{| class="blockquote"
Until you realize that your names have been taken by someone else before you get to rename.  Woooo!
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{| class="blockquote"
Okay, let's clarify something (and I know it's somewhat our fault).
 
It's not "surnames" it's more like a second name.
 
If your character is Thornberry, you could change it to
 
Nigel Thornberry
Lord Thornberry
Thornberry Senpai
Thornberry Darkmagic
 
Or even change it completely and be "King Reginald".
 
You can use any combination of two names you wish, as long as conforms to the usual CS rules and is unique.
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{| class="blockquote"
 
Hello Carbine,
 
I'm playing on PvP servers since the release of WoW. I rarely played on a PvE server. After like 10 years of experience in PvP server, I can say with a 99% certainty that PvP servers are indeed a terrible design.
 
Why ? I'll explain.
 
First, most of the times you don't get to chose your servers. That's some naive 2000s game designer thought. Experience proved that in most of the case, you chose your server because your friends/community/people-who-talked-to-you-about-the-game were on it. I hate PvP server. But I never got to play on a PvE one. Half of my friends are in the same case. Which is quite ironic. We all went here because we all joined people that went on a PvP server. Ironically, some PvE-player will join another PvE-player on a PvP server because the first one joined a PvP-player. And so on. In the end, A PvP server is most likely composed of 20-40% PvE  60-80% PvP, and I wouldn't be surprised if some old PvP servers on WoW had a majority of players hating PvP servers on them. Which is really fun. Or not. The amount of frustration is too damn high. Of course, some of my friends also said "no, I won't" and went on a PvE server. And they stopped the game because they were playing alone. Because, well, most of us were on the PvP side. 
 
Second, no one is benefitting from this system. PvP players can always PvP. They can just activate their PvP flag at all time and gank & get ganked all day long. PvP servers are just some additionnaly and unnecessary comfort for PvP players. Something PvP players often answer us is "well, on a PvE server, we wouldn't be able to gank ANYONE". Well YES, that's INTENDED ! You SHOULDN'T be able to gank PvE players that don't want to PvP in the first place ! Right now you're only able to do so because PvE players are forced into PvP environments ! This is just creating frustration for PvE players, and not adding any pleasure to PvP players. (except the sad one of ruining someone else experience) Right now, the design of the PvP servers is : "we'll create a server were some players that don't want to PvP will be forced into so you can gank them and be satisfied while they'll be frustrated and eventually quit". Sorry, but this is what you call a terrible design. 
 
Third, I have a solution. Actually. In my opinion, you could just merge and delete PvP servers. But then, PvP players would complain that they'll miss the adrenaline feel of "I can get attacked anytime". There is a very easy fix for this. Instead of asking players to chose between a PvP and a PvE server, ask them to chose between a PvP character and a PvE character. When they create their character, they have to chose between an "always PvP" and a "PvE" character. "Always PvP" characters would never be allowed to switch off the "PvP flag". Then you can eventually give them (small) PvP rewards, achievements, and so on. You could lower slightly the rank prerequisite of HL items, or lower their cost, for "always PvP" players. There's a lot of things you could do to improve their experience and ours. While merging all your servers into one.
 
Megaserver is the right time to think about this. PvP/PvE is a flawed design inherited from WoW. You can't actually get rid of RP servers (which are indeed good and productive) and at the same time not get rid of PvP/PvE in the process. 
 
 
Thanks for listening.
 
Nymphz, engineer. Treespeaker. (PvP-FR)
Nymph, warlock. Conseil des Ombres. (PvP-FR)
 
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I like the Mega Server idea, even though I do feel sorry for the Evindra crew. But I really really like the last name part. Everyone of my characters have their last name merged into there first name. Love the idea to have them finally separated.
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{| class="blockquote"
The RP servers are a special rule set server just like pvp.  There is a differnt level of expectations.  You shouldnt merge RP w/ any other server unless there isn't enough population at all. 
 
Addtionally, what do you intened to do with rescource gathering?  Those are global nodes, not personal.
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{| class="blockquote"
 
Well, I'm here to tell the devs why mandatory surnames are a bad idea (I actually made a seperate thread first to discuss just this one issue, but apparently they want everything to be in a giant thread, even when discussing just one small part of the megaservers) From what I've gathered, these are the reasons for Carbine to implement mandatory surnames instead of optional:
 
- Having people around with surnames and others without makes whispering a bit more complicated.
 
- Having one person run around without the surname and others with the same name having to choose a surname because of that isn't fair.
 
Now, the first point is just dumb. Yes, it makes it a tad more complicated to new players, but you got to remember people aren't dumb and will find out soon enough how the system works.
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{| class="blockquote"
Didn't you quit after several drama llama posts on the forum?
 
https://forums.wildstar-online.com/forums/index.php?/topic/92238-calling-it-quits-had-fun-but-its-time-to-leave/&do=findComment&comment=936507
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{| class="blockquote"
Surprisingly for someone who has spent supposedly so long on a pvp server you don't really seem to understand the concept of how much pvp is started and thrives on the dreaded "ganking".
 
regardless of a person enjoying pvp, if they are ganked it causes frustration. This is on purpose, why? to get you to fight back, call in guildies, friends, etc. What does this do? it causes multiple scaled events to occur in world pvp thus breathing life into the stale stagnant pvp you would only otherwise get via queueing systems. World pvp is the best pvp at its core because the environment changes. Thus breathing new factors into the equation.
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{| class="blockquote"
I totally agree, except for the "it causes frustration" part. No, it doesn't. If someone choses to play on a PvP server because of the gameplay, he isn't supposed to be frustrated. He is supposed to enjoy it.
 
It is NEVER a good design decision to frustrate your players on purpose. NEVER. I don't say it because all game design books are saying it. I say it because it's common sense. Your players are here to have fun. They are not here to be frustrated. So no, frustrating your players is NOT a good idea.
 
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{| class="blockquote"
Okay, let's clarify something (and I know it's somewhat our fault).
 
It's not "surnames" it's more like a second name.
 
If your character is Thornberry, you could change it to
 
Nigel Thornberry
Lord Thornberry
Thornberry Senpai
Thornberry Darkmagic
 
Or even change it completely and be "King Reginald".
 
You can use any combination of two names you wish, as long as conforms to the usual CS rules and is unique.
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{| class="blockquote"
Why do people keep saying that? It's NOT about "people" being "too dumb" to figure out if a person's name is 1 or two words. It's about the parsing of the whisper command. Go back and read the dev posts (there are links that will move you from dev post to dev post so you don't even have to search all that hard for them) and it explains perfectly:
 
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If you read it, he's talking about other systems being 'too difficult' to communicate to the players, so people get more confused more easily. But that's just a dumb reason. And they already need to deal with the parsing anyways. So again, it's not about that, it's about it becoming more difficult for people to use the whisper, which as I said, might be, but it won't be that much more difficult.
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Okay caught up, PHEW!
 
Thank you all for your various contributions. I didn't see too many unanswered questions at this point, as the EU team picked up most of the unanswered ones overnight. But feel free to bring up any lasting confusion or uncertainty so myself or someone else can get you the answer!	
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As someone who has criticized Carbine multiple times (sometimes harshly), I am of a split opinion on the Megaserver front.
 
On the one hand, you've had to see it coming. Carbine could only do so much and, quite honestly, Megaservers are the way to go, not just because of technical advantages but also from a Cost Efficiency perspective. The world will seem more populated (seem being the key word here, tons of people left and no Megaserver is gonna hide that) and will pair up nicely with the upcoming changes to Attunement, making PUGs actually viable.
 
On the other hand, what worries me is the fact that, according to Pyaray (exact quote): We've been working to increase the server concurrency since before launch.  We had a bottle neck that limited our concurrency, that bottleneck is now fixed.  The answer is both, yes & no.  No, we were always planning on upping the concurrency, yes, we always knew the realm concurrency would drop some post launch.  Our launch servers could not have handled this.  We figured out why, and we fixed it.
 
This actually means that the plan to migrate to Megaserver technology was in the cards even since Launch. I'm not going to go outright and say they kept this from us, but without giving too much away, they could have hinted at this as a  future Server Pop solution. This does not speak to me of Transparency, and as a costumer, is akin to me buying a car with a specific set of conveniences to be upgraded in the near future (for an added cost, of course) only to find out, after paying said premium, that the same conveniences would be later added as part of the standard package. Not exactly a huge deal, but it speaks volumes about the disconnect between Carbine's teams and the general playerbase.
 
NOTE: This doesn't mean I want us to be privvy to all Design decisions, but I do think strategies that affect us as clients should be discussed with some anticipation. Maybe it's just me.
 
Overall, I won't say it's the ideal choice, specially this early in the game, but I will concede its viability outweighs the cons. Bear in mind, we are in large part responsible for this outcome, as we cried and demanded MOAR SERVERZ NAO to avoid the Login Queues that, in truth, would've died down after a few weeks. This here is as much our fault as it is Carbine's. They acted out of arrogance and poor planning, we did so out of impatience and entitlement.
 
 
Now, on the name front, I really have no opinion one way or the other. I respect the people who defend their online identity "tooth and nail" but to me, the name of my characters is just that, a name and nothing more. I'd be more upset if something more fundamental like appearance or I dunno, physical traits were changed or lost. I can always create a new name, or add a prefix or suffix. No skin off my back, but I can sorta understand the uproar for some folks. I don't share the "sky is Falling" philosophy many folks are adopting, but I also get where they're coming from. 
 
"Surnames" are also a simple, elegant and cost-effective solution that won't impact as many players as a Unique ID would. I'd much rather append another word than having to go thru the pain Name Reservation was. You have to remember, Carbine is still a part of NCSoft, and they're masters at screwing things up. So I'm comfortable with the lesser of two evils.
 
A caveat though, same as Megaservers, this probably had been planned from the get go, so the same worries I posited earlier apply.
 
A final note: I truly feel the pain of my fellow RP players. Building a Community is tough, building one within it, it's not only difficult, but admirable. But like many posters said already, give it a chance. You may be a vocal minority, but an essential minority that brings character and spirit to any game.
 
I'm sure RP is more than just a designated server, it's an attitude, a community and a way of life that can transcend any obstacle.
 
I for one will try to help you guys be as comfortable and welcome as I can (my name will remain the same I imagine), and although I'm not a heavy RPer, I'll be sure to participate in any events you guys might need help with.
 
There's a time to be critical, and there's a time to at least give solutions a time to work before becoming Harbingers of Doom.
 
That time is now. Carbine can have my support... for now.	
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{| class="blockquote"
I much prefer being forced to have a second name than being forced to have an ugly account modifier added on, or some "soopar sekret" code that people need to know to properly whisper me instead of "that other Mae".
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{| class="blockquote"
Unfortunately none of these really promote open world PVP very well.
fun on paper, but in practice it's still really inefficient.
 
I always wanted to try Warhammer, but I never found the time, but I have to ask. Were Adeptus Sororitas playable in the game?
"Emperor Do not forsake me!"
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{| class="blockquote"
gotta love how this queen ignores when it is pointed she *quit* gaming altogether some time ago. Long live the (drama) Queen.
----
			
{| class="blockquote"
We can't just "leave Evindra" alone due to tech. It's just not an option sadly.
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{| class="blockquote"
I much prefer being forced to have a second name than being forced to have an ugly account modifier added on, or some "soopar sekret" code that people need to know to properly whisper me instead of "that other Mae". 
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{| class="blockquote"
It's not that I don't believe you, but I do wish we could hear an explanation as to why the tech can't be changed to allow this. Some of us have a decent technical understanding, after all. :P
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Hi Cougar,
 
Could you give us your point of vue on the PvE/PvP merging idea ?
 
I really think you should consider it as if you don't do that now you will never have the chance to do it again. (since the "surname" is a one-time joker)	
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Hey everyone,
 
Let's please do our best to keep this thread on the topic of feedback about  the megaserver announcement. I am doing some clean-up to remove things that are off-topic or violations of the Code of Conduct (linked in my sig), but we're leaving actual feedback intact. If you have concerns about the moderation, as always, we would encourage you to email theredphone@carbinestudios.com.
 
We now return you to your regularly scheduled discussion, already in-progress.
 
Thanks,Team WildStar	
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{| class="blockquote"
Hi Cougar,
 
Could you give us your point of vue on the PvE/PvP merging idea ?
 
I really think you should consider it as if you don't do that now you will never have the chance to do it again. (since the "surname" is a one-time joker)
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{| class="blockquote"
Carbine's assertion that it techinically cannot POSSIBLY be done in WildStar is laughable at best.
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{| class="blockquote"
I much prefer being forced to have a second name than being forced to have an ugly account modifier added on, or some "soopar sekret" code that people need to know to properly whisper me instead of "that other Mae". 
----
			
{| class="blockquote"
PvP -> PvE we will open up a free transfer link in each data center to restore the functionality we had before yesterday. That way if you were thinking about moving to PvE, you can (and should) do so before the Megaservers hit.
 
As far as PvE -> PvP, that has not been possible for the entirety of WildStar, nor does it look like our direction will change on this any time soon. 
----
			
Apologies if this has been answered.
 
 
Will there be an option to hide Surnames?
 
 
Will we be forced to take a Surname even if our name isnt taken?	
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{| class="blockquote"
Apologies if this has been answered.
 
 
Will there be an option to hide Surnames?
 
 
Will we be forced to take a Surname even if our name isnt taken?
----
			
{| class="blockquote"
Apologies if this has been answered.
 
 
Will there be an option to hide Surnames?
 
 
Will we be forced to take a Surname even if our name isnt taken?
----
			
{| class="blockquote"
Apologies if this has been answered.
 
 
Will there be an option to hide Surnames?
 
 
Will we be forced to take a Surname even if our name isnt taken?
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{| class="blockquote"
 
Player griefing for RPersRPers legitimately fear non-RPers interrupting their game play by either trolling the proposed /rp channel or physically interrupting their game play by being a visual nuisance.
(Popular) Proposal for phasing: Permit RPers to opt-in with a RP flag that phases them on the megaserver and puts them into their own specific instance to reduce chances of a non-RPer interrupting their immersion. Combined with the below proposal would alleviate a lot of concerns.
(Popular) Proposal: Permit the /ignore function to not only ignore /emotes, /say, /whisper, /yell, /party, /aw but to also visually "erase" or phase that person out of the player's game. As it is, ignored people can still /emote spam you, see what YOU say, they can still troll you by spamming you with visual effects, train things onto you / by you, and trigger in-game things such as bombs while you're nearby. Phasing them out will help reduce this type of player griefing and potentially increase quality of life for RPers as well.
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{| class="blockquote"
 
 
 
I'm not an RPer but I wanted to quote this and express my support for these ideas.  I'm all for providing RPer's a place to have fun and I understand their concerns around the Mega-Server.
 
I don't really have a problem with surnames.  I do however want to express that I'm not interested in a "Legacy" system ala SWTOR.  I'm cool with first and last name.  In the event of two players have the same first name I do believe that the person who "had it first" via when the character was created / name reserved should get the option to keep the first name and not have to add a surname.
 
I also think that everyone playing should get a free OPTIONAL rename for all their characters.  Frankly if I could have made every character have the same first name with a different surname or different first names with same surname I would have right from the start.  Adding this in after the fact and not giving me the option of taking advantage of it would be in poor form imo.  This may have already been mentioned, I didn't wade through all the posts here, I just wanted to express my feelings on the matter.
 
----
			As a hardcore roleplayer, I have one thing to say:Thank you, Carbine. Can't wait for the megaservers, and to finally see people about. Hardcore authors and actors don't need a ruleset to play around... It's not like RP rules are ever even enforced in games. It's just a tag on the server that says "Hey, RP'ers go here", and nothing else.Rock on.Addendum: You should make the RP channels global, so that RP'ers can just use them to announce where RP is happening and what's going on. We don't communicate globally in-character... :P	
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			I welcome the idea of a megaserver!	
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As much as I like the idea of full avatar ignore, I don't think it's terribly practical. It could be done, hell, everything COULD be done, but the cost to benefit ratio for Carbine would be quite small. I'd be happy with being able to elect my shard/phase to stay connected with my fellow roleplayers. I don't need an RP specific shard designated from Carbine. We can elect that for ourselves. We just need the ability to be able to select a specific shard.
 
If we could get some official word on shard/phasing control, that would be a goodthing™.	
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{| class="blockquote"
regarding RP...
 
..............is everyone RP-ing forgetting the chat settings?
Whenever I logged on for the first few times I always had to reset my chat settings. They automatically had a "NO RP" restriction, a profanity filter, and filtered invites (among other things I'm sure). Options for chat were RP only, no RP, ALL. You could also turn a profanity filter on or off.
Wouldn't uhm...the existing features.....................help with what everyone's totally paranoid about (non rp-ers messing with chats).
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			I'm trying to keep up, so you probably are too: TL;DR Consolidation	
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{| class="blockquote"
As much as I like the idea of full avatar ignore, I don't think it's terribly practical. It could be done, everything COULD be done, but the cost to benefit ratio for Carbine would be quite small. I'd be happy with being able to elect my shard/phase to stay connected with my fellow roleplayers. I don't need an RP specific shard designated from Carbine. We can elect that for ourselves. We just need the ability to be able to select a specific shard.
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{| class="blockquote"
I'm trying to keep up, so you probably are too: TL;DR Consolidation
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Just throw in my two cents for this regarding the merger with Evindra in mind.
 
I severely hope that they give us roleplayers some security and ways to potentially deal with harassers. Kaelish's suggestion post is filled with wonderful ideas, phasing being my particularly favorite option (and since we know phasing is utilized often, it shouldn't be a long shot to do this). I haven't jumped into the RP community yet, but I'd like to, and many of my guildees are RPers as well. While we always seem the minority, we're one passionate-as-hell minority about what we do, and it ties heavily into the deeper parts of what a game is.
 
That aside, to the RPers of Evindra, I can offer up at least making a player-driven fix to finding RP in a highly diluted world. I would like to see how many guilds, circles, and guild-independent players would want to start up a list (I will hope Carbine can assist us on this using Wildstar's forums with a sticky'd post, to help new players looking for RP) that keeps track of every guild/circle/person that is interested in doing RP, actively doing RP, or seeking more RPers so that we may all stay in touch on the megaserver. <The Final Frontier> is dedicated to keeping its RPing players happy, and I will swing my support in favor of something like this.
 
While it's obviously not the best fix, I believe it's something we can do and that Carbine can help us do well in a less-than-ideal situation with the megaserver pushing RPers further apart.
 
Of course, if you have different/better ideas to keep the RPers in touch, feel free to share!	
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This may sounds like a silly question but:
- since people will go through a rename process no matter what, implying a unicity check
- and you can simply use " in the /w command, like /w "Suh" or /w "Mister ILikeSurname"
 
Why don't you take the best of both worlds and allow nickname with or without surname?	
----
			@Naunet, I already stated that I'll be modifying Killroy to allow for auto insertion of the RP marker and RP chat filtering on any channel. This will allow you to have "say" and "emote" chat filtered for OOC material without having to enter anything other than your chat stream, and allow all your other channels to be "OOC" so you see everyone's chat. Is there something more that you think should be done on that front?	
----
			What about /played .... is this being reset as a result of the server merger?	
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{| class="blockquote"
What about /played .... is this being reset as a result of the server merger?
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{| class="blockquote"
This may sounds like a silly question but:
- since people will go through a rename process no matter what, implying a unicity check
- and you can simply use " in the /w command, like /w "Suh" or /w "Mister ILikeSurname"
 
Why don't you take the best of both worlds and allow nickname with or without surname?
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{| class="blockquote"
 
 
Hm i cant find a scenario where you would need more than 100 neighbours
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{| class="blockquote"
This may sounds like a silly question but:
- since people will go through a rename process no matter what, implying a unicity check
- and you can simply use " in the /w command, like /w "Suh" or /w "Mister ILikeSurname"
 
Why don't you take the best of both worlds and allow nickname with or without surname?
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{| class="blockquote"
Who doesn't even work, I don't want them trying to make nicknames work =P
----
			
{| class="blockquote"
Just so we're clear, you're going to allow us to award ourselves titles?  I could, for instance, develop my alts' housing plots into great big spaceships and rename myself "Admiral ReckenSchmidt?"
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{| class="blockquote"
GW2 and other MMO's can tell you different
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I suppose I should have seen this coming. The sever population issue was pretty dire and these megasevers will certainly help to make the game seem more alive and fresh, thus drawing in more players and making an overall more popular game environment.
 
I'm just very sad you had to tell us roleplayers to shut up and sit in our houses and RP chat channels if we dare to roleplay anymore. Why should we be allowed to enjoy and tell stories in the open world you created without harassment? It's not like RPer's actually use the main cities for events or make extensive use of the /emote system to RP in any way.
 
{| class="blockquote"
Just throw in my two cents for this regarding the merger with Evindra in mind.
 
I severely hope that they give us roleplayers some security and ways to potentially deal with harassers. Kaelish's suggestion post is filled with wonderful ideas, phasing being my particularly favorite option (and since we know phasing is utilized often, it shouldn't be a long shot to do this). I haven't jumped into the RP community yet, but I'd like to, and many of my guildees are RPers as well. While we always seem the minority, we're one passionate-as-hell minority about what we do, and it ties heavily into the deeper parts of what a game is.
 
That aside, to the RPers of Evindra, I can offer up at least making a player-driven fix to finding RP in a highly diluted world. I would like to see how many guilds, circles, and guild-independent players would want to start up a list (I will hope Carbine can assist us on this using Wildstar's forums with a sticky'd post, to help new players looking for RP) that keeps track of every guild/circle/person that is interested in doing RP, actively doing RP, or seeking more RPers so that we may all stay in touch on the megaserver. <The Final Frontier> is dedicated to keeping its RPing players happy, and I will swing my support in favor of something like this.
 
While it's obviously not the best fix, I believe it's something we can do and that Carbine can help us do well in a less-than-ideal situation with the megaserver pushing RPers further apart.
 
Of course, if you have different/better ideas to keep the RPers in touch, feel free to share!
----
			
After giving it some thought, a few ideas for making the merge of PvE and RP servers go smoother came to me. Some of these have already been suggested, but I'm adding them anyway with my own thoughts as well.
 
PhasingThis one has been suggested several times, and while it does have opportunity for abuse as Anlath said, I believe the pros outweigh the cons and Carbine could find a way to make it work properly. PvEers deserve to go about their business without wading through RP, and the RPers deserve to have their scenes without OOC conversations getting in the way. Not to mention the aforementioned problem of a lot of RP happening in the capitals, which would probably get phased awkwardly otherwise.
 
One possible way to prevent phasing abuse could be that phase changes can only be done every X amount of time. When a big RP event happens, everyone that wants to attend should be able to get there. Raid parties don't work very well because they don't work cross faction and there's no guarantee that the person you join is in the right phase to begin with. Nothing kills a scene faster than the heroes and the bandits being stuck in different phases! Being able to tell people "RP Event X is happening on Phase Y".
 
I'm sure there is more to be said on this one, but I lack the technical know how to comment further.
 
Unscramble cross faction chatThere's no lore reason for the factions to be unable to understand each other, and the RPers are using Killroy anyway, so it may as well work by default, at least in RP phases. I don't know of any reason why cross faction chat would ever really need to be scrambled, but if there is a reason then it could be tied to the above suggestion of selectable RP-only phases, with normal ones having the current filter.
 
Global /rpI'm using /rp to refer to the RP chat channel since that's what I assume it will be. ;) As described hardly anyone will actually use /rp, as zone-restricted chat isn't generally used IC, and isn't used for much beyond PvE goals OOC. A realm-wide channel however, could be used to announce events and other RP-related topics.
 
Local /rpsay, etc.As others have said, RP utilizes all channels of communication: all local chat channels, both stock and custom emotes, character positions and abilities, sheathing/unsheathing weapons, etc. This is why a zone-wide channel is virtually useless. However, adding copies of /s, /y, and /e for RP would be highly beneficial. People who want to only hear one type of conversation or the other can simply hide the channels they don't want. Currently, there is no way to do this manually as custom channels, guilds, and circles are global. (And for anyone who hasn't seen it, /e is in there because it's commonly used to combine lines of narrative and descriptive lines into one. (For example: /e wrings his hands. "I have something to tell you.") While the default grey text is hard to read, as I mentioned before RPers usually have Killroy which color codes and formats chat text to make sense, so anything enclosed in quotes is colored as /say text, anything in double parentheses is colored as OOC, etc.)
 
Complete /ignoreWhile not as important as the above, it still has its uses. There's always that guy that just wants to harass everyone, so being able to ignore not just his chat, but his emotes, abilities, mounts, etc would be extremely helpful. Of course, the use of RP phases would make this much less important.
 
EDIT: Forgot a couple:
 
Ability to kick/ban people from your housing plotThis is a QoL thing that will allow RP spots to remain public. Without it, many will likely turn neighbor-only, which limits things severely.
 
Cross faction housing accessThis would probably only work with the last point in effect as well. There are many legitimate reasons why this makes sense. Housing plots are not always played as being private, force-field protected chunks of land in the sky. Instead they're on the ground in some faction neutral territory, in the wilderness, in a capital, or even in the Halon ring. Some people play neutral characters running neutral businesses, and have to do all their cross faction RP outside of their established RP spot. A player being able to flag their plot as neighbors only, public - my faction only, or public - both factions could work for extra control.	
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{| class="blockquote"
Apologies if this has been answered.
 
 
Will there be an option to hide Surnames?
 
 
Will we be forced to take a Surname even if our name isnt taken?
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{| class="blockquote"
I bet the /who command works in GW2 and other MMO's too... what's your point?
 
The /who command in WS DOES NOT WORK, so I don't want them to even attempt to make nicknames work, until they stop telling me that the guy standing in front of me is not online, or the person who just whispered me can't be found.
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{| class="blockquote"
@Naunet, I already stated that I'll be modifying Killroy to allow for auto insertion of the RP marker and RP chat filtering on any channel. This will allow you to have "say" and "emote" chat filtered for OOC material without having to enter anything other than your chat stream, and allow all your other channels to be "OOC" so you see everyone's chat. Is there something more that you think should be done on that front?
----
			
{| class="blockquote"
It's a principle thing as well. I don't like the idea of hiding away. My main problem with Killroy, though, is that I can't use it in combination with ChatFixed, which to me is a 100% required addon because of Carbine's borked chat settings system.
----
			
Okay! If I missed something, if you feel you want it here and you're not going to be snarky about it, let me know what I've missed, give me a link to your post so I can paraphrase and direct link it. 
 
Thanks!	
----
			Server merges are a great idea. The mega-servers are what we need for this game to keep out of the bargain bin. For you RPers, can we have a PvE, RP, and PvP mega servers? It doesn't seem like 1 more server strictly for the RPers would be completely out of the question UNLESS the vocal RPers here are the only ones we have. Aside from that, I agree with these changes and they might be able to keep me in the game. And in the long run lets hope for the best.	
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{| class="blockquote"
What does ChatFixed do?
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{| class="blockquote"
I think there's some miscommunication here. I think what the previous guy meant with Nicknames was the first name, so names without a surname.
----
			
{| class="blockquote"
It's a principle thing as well. I don't like the idea of hiding away. My main problem with Killroy, though, is that I can't use it in combination with ChatFixed, which to me is a 100% required addon because of Carbine's borked chat settings system.
----
			
Not happy about the forced surnames, either. I know in Tera for example, you can name your character a singular name if it isn't already taken, then add a surname if it is.
 
Give us options please, Carbine.	
----
			
{| class="blockquote"
Okay! If I missed something, if you feel you want it here and you're not going to be snarky about it, let me know what I've missed, give me a link to your post so I can paraphrase and direct link it. 
 
Thanks!
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{| class="blockquote"
I don't understand this:
 
*********
So what if *I* have the same name on different servers?
Based on the responses from devs and Cougar, everyone is going to have a mandatory last name. They're looking into how to handle it for people with firstname+lastname as their current character name.*********
 
Aren't all names flagged for rename? So if you have the same name on 2 different servers, you'd just get to rename both of them, and they'd still need to be unique.
 
Also, tons of people have First+last as their current character name and can do what they want. They can make it First space Last, or FirstLast space Someothersurname.
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{| class="blockquote"
What borked settings in ChatLog are giving you trouble? If it's simply a matter of getting settings to stick (I thought Carbine had taken care of that) I can make Killroy override those. That's a discussion for another location though. Point being, if you have problems with ChatLog that you want Killroy to address, send me a PM and let me know about them. I'll see what I can do.
 
 
From what I'm reading, it just makes ChatLog settings stick. As for coloring the channels, Killroy will do that for you, along with several other things.
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{| class="blockquote"
Every character on a server has to have a unique name, plain and simple. It's the same as it is now: If you have multiple versions of the same character (which happens a lot so a person can have the same character with different class/path combos) they have to have different names. For example, all of my characters are on Evindra. I have MeiLei, a Stalker/Settler, and I also have MeiiLei, a SpellSlinger/Scientist. They're the same character for RP, but have different "system names" so they can exist on the same server.
----
			
{| class="blockquote"
What's your point? The question was about what happens if you currently have the same name on different servers. They will both be flagged for rename, and you'll need to make them unique with First Last names.
----
			
{| class="blockquote"
What's your point? The question was about what happens if you currently have the same name on different servers. They will both be flagged for rename, and you'll need to make them unique with First Last names.
----
			
{| class="blockquote"
My point is that the answer is very simple: If you have the same name on multiple servers, when the merge happens each of those characters will have to be renamed with a unique combination of two names.
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{| class="blockquote"
That's it.
 
No matter how, I can't take it seriously.
You're able to press 2 keys to type /w, right? So, we can assume you're good enough to press a third key, twice, to make it works, no? What sounds complicated?
----
			
Inb4 the race to reserve Tigole Bitties.
 
I can neither confirm or deny that I might be one of them.	
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{| class="blockquote"
 
Right.
 
I have six Texarcana's.
 
Once the merge happens, I'll have
 
Marshall Texarcana
Tex Arcana
Sheriff Tex
Tex Winchester
Luke Winchester
Texarcana Evindragon
 
----
			
Hello Cougar,
 
Thanks for your answer ! But that's not at all what I was talking about.
 
I was talking about how the PvE/PvP dichotomy is an old and terrible design and how you could move from this design to a "one megaserveur" PvE+PvP design, where PvP is still a choice at character selection but on a character-wise basis and not on a server basis.
 
This has multiple benefit :
- You no longer have 20% to 40% of your players frustrated because they are on a PvP server while they don't like it. (and this is not their fault, it's a social flux related design mistake)
- You can target these specific players and give them achievements and rewards for being full-PvP
- You have one only giant megaserver instead of a clunky 2. Which is even better.
- This doesn't require a lot of additional tech on your part, except some work on the character creation UI.
 
Now is the only time you will be able to make this choice ; once you'll change to 2 megaserver, you will never be able to merge them again.
 
In my opinion, the PvE/PvP difference is something inherited from older MMO that you should have questionned in your developement process. I'm surprised this still exists.	
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{| class="blockquote"
 
Right.
 
I have six Texarcana's.
 
Once the merge happens, I'll have
 
Marshall Texarcana
Tex Arcana
Sheriff Tex
Tex Winchester
Luke Winchester
Texarcana Evindragon
 
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{| class="blockquote"
Or in my case, because I remade Kaelish on Evindra, a SS with the same looks and all, I will be deleting her soon as I know for sure Evindra merges into my PVE megaserver.
----
			
{| class="blockquote"
Now you won't, unless you log on to rename them before me.
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{| class="blockquote"
You sure you want to be me, man? :lol:
----
			
Well, I'd be flattered and all, but really, that's kind of a silly thing to want to do. Meh. I'd get a good giggle out of it and then rename myself something easier to spell and use my "Forum Name Change" to reflect that.
 
Ain't skeered.
 
Plus, I don't really have six Tex's on six servers. That was just an example to make it clear to the person I was replying to. ;)	
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{| class="blockquote"
Idk.  After reading some of your posts today, I realized I wasn't as bipolar as I thought I was!  #jk #kindanotjk #butjk
 
 
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{| class="blockquote"
This has multiple benefit :
- You no longer have 20% to 40% of your players frustrated because they are on a PvP server while they don't like it. (and this is not their fault, it's a social flux related design mistake)
- You can target these specific players and give them achievements and rewards for being full-PvP
- You have one only giant megaserver instead of a clunky 2. Which is even better.
- This doesn't require a lot of additional tech on your part, except some work on the character creation UI.
 
 
----
			
 For the RP issue.. was thinking about this..
 
I dont happen to be an RP'r though it sounds like it maybe fun but since i play female characters I would feel to awkward pressing it any further than looking at their hindside when running lol
 
But besides the point... Sounds like the main issue is mostly Players that are engaged in RP attracting unwanted attention from potential malicious players... this concern is fair to voice.
 
 Im no stranger to games that have megaservers but correct me if im wrong here but mega servers takes full advantage of phasing technology so things don't get over clustered and performance becomes an issue. So why not give the RP'rs more than just a chat channel give them their own group of phases and just have an option for choosing to phase into the RP community via the ui.. This would allow the RP'rs to continue RP'ng without the fear of looking like street performers to those that don't or won't understand their community. Plus when their not RP'ing they will still have access to the community for looking for groups ect.	
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Complicated?  No.  More complicated than not needing extra keys unrelated to the name?  Yes.  Intuitive to know that you need a delimiter around a name?  No.
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On the topic of PvE - PvP (or other way around). I believe Cougar was chatting to some devs last night, I haven't seen any confirmation on plans yet though so need to wait for an update from them.
 
We've flagged it as a concern.
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Surnames will be forced if there's another "Baelix" (in your case) on another Realm. Surnames are applied to all, in this case so it's unavoidable.
 
Sorry!
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so, no discussion about this?
 
There were quite a few people in this thread who want to go from PvE->PvP. 
It seems unfair that you can switch the other way around and also there is really no reason to not have both directions
 
Please at least discuss this internally and give us a clear statement as to why. Really got my hopes up with the first post :(
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			Maybe just allow the people that went PVP --> PVE to switch back.	
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Im a bit confused here.. so if someone else has the same name the surname is enforced.. now if someone doesnt have that name is it still enforced or will it be when someone makes a new name the new character will have to aquire the surname... leaving the first character with that name unhindered of having to get a surname?
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"More complicated" is invalid as you stated yourself it was not complicated in the first place.
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Regardless, you are going to be flagged for a full rename when you log in the first time after Megaservers are up.
 
TL;DR.
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I'm not taking a side on this, but I can paraphrase what was said in the past on Twitter since I can't find the exact tweet.
 
It was said that the reasoning for no PvE to PvP was due to it being considered unfair to those who leveled to max cap on PvP servers. PvE players did not have to deal with OWPvP set backs or fear of ganks while leveling/doing OWEvents, whereas PvPers from lvl 1-50 did and do.
 
So the theory is that it'd be unfair to put someone who was PvE 1-50, did BGs, got geared up, with people who have worked hard for their standing and gear as an initial PvPer on start.
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Give a mouse a cookie, and he'll complain its not big enough...
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I don't think that's a good reason.
 
Even if there are people who are leveling on PvE just to switch, as long as they are paying for it?
 
I think they should at least allow people to switch before the megaserver change will come, rerolling and attuning 3 chars is no option <.<
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I don't think that's a good reason.
 
Even if there are people who are leveling on PvE just to switch, as long as they are paying for it?
 
I think they should at least allow people to switch before the megaserver change will come, rerolling and attuning 3 chars is no option <.<
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I don't understand this desire to switch.  If you didn't want to level on a PvP server, why do you want to be level 50 on one?
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I don't understand this desire to switch.  If you didn't want to level on a PvP server, why do you want to be level 50 on one?
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Pretty sure there was a lot of discussion of what could be done from a tech standpoint and in the end the team working on it agreed that surnames would be the best option available. I don't know the details on why we couldn't do an ID, but Pyaray should.
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Oh look, a bus....
 
 
Silly side thought of the day... does anyone expect a character named "Bob Where" shortly after the megaserver goes live? :)
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Actually, I really expect someone to make a Buster Casey.
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But I can see the frustration of players with friends on a PVP server that have been in the game since the get go, chose PVE because their friends were wishywashy on the matter and was left SOL because they chose, collectively without their friend, to roll PVP.
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And they're free to it, my characters are already all set with their names. :P
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I'm not sure I am understanding your example.  Were the players on the PvE server first, or were their friends playing on the PvP server originally?
 
 
 
This seems to be mostly a UI problem.  If a player's name is right clickable, with a proper context menu, everywhere the game supplies it then there would rarely be a need to display the hidden ID as players can right click the Bob they want to report.  And for cases where you do need to show the ID to help differentiate, it could be no more obtrusive than the current server designations in cross realm groups are.
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I feel sorry for the Roleplayers, other than that I take pot luck and hope this will bring improvement for several problems and not make them worse... I am looking forward to surnames, missed those :)
 
I have some question though - do we have to transfer every single character or just one and then all on the account get transferred? And I know we keep our housing stuff, but will our homes transfer as they are? I am not sure if I want to start decorating all over again xD
 
In general - is it save/advantageous to transfer already or would it be better to wait and go with the big move?	
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