Holder of the Red

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Red”. The worker will nod and pull out a dusty old notebook and hand it to you. She will then point out a door labeled “No Entry”. As you enter the door, take a look at the notebook. It will seem completely blank at first but upon further inspection, a random page will have four numbers written in red ink. Memorize the numbers and continue down the hall. Eventually you will reach a red wrought iron door. There will be a number lock in the center of the door with four spaces. The door is slightly warm to the touch. Enter the number you memorized. Enter the wrong number and a violent end awaits you.
Inside several red lights hang from the ceiling, casting everything in a semi-dark yet seeable shade of crimson. The walls are covered in children’s toys, dolls, and model trains. Walk forward... inside a small boy will be crouching with his back to you. He will respond to only one question, “Who can control them?”
You will be answered with giggles from the child. He will turn around and stab you with a needle attached to a strand of thread. Let him do so, stopping him will only make the pain much worse and last eternity. The sewing needle will pop out your back, and he will pull on it, letting the thread become coated in a thick layer of your blood. Once done, he will begin to gracefully sew. Wait and do not speak... do not move... do nothing to draw attention to yourself. Before long, you will have a small blood red doll in the shape of a human. The doll has no face or any other distinguishing features but the craftsmanship is perfect. Protect it as though you were to protect your own life. Whatever happens to it, also happens to you.
That doll is Object 108 of 538. Do you control the Objects? Or do the Objects control you?
In any city, in any country go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Blue". The worker will take a step back and rustle through a drawer. Should they take their eyes off you, or you off them, run. They will alert the Holder, and the fate of all those in the room will be sealed. Should they hand you an old notebook, take it, turn, and look for a chair. It will be blue, and marked "Fresh Paint". The seat is dry. Sit in it and open the book. Look carefully. It will be filled with gibberish and pointless drivel. Look for writing on a page in an ink that matches the chair. This will tell you vital words, but they change each time this Holder is called upon. 
Return the notebook to the clerk. They will wave you to a blue door with a paper sign on it. Lift that paper to reveal an arcane mark. Touch that mark with your hand and say the first vital word. Do not move your hand, even when ice covers it. Move your hand only when the door swings away. Blue halogen lights drown this hallway in light. There will be five doors ahead of you, Two on each side and one at the end. Go to each of the doors, first on the left, then the right, then the end. Say the second vital word at each door. If you think about it, this word will tell you which door is the right one. 
Each door carries with it different trials. We Who Write have yet to test each door. Know this, regardless of what horrors await you, the third vital word will keep your mind from bleeding into madness. Meditate on it well. At the end, you will find a pedestal with a book and pen. It will detail your every step from the moment you realized the Objects were real. Read through this book to the end. At the first blank space, take up the pen and write the fourth vital word. That word will vanish into a plume of smoke. The smoke will coalesce into an imp with a face made from faces of all those you hate. 
Ask the imp "What happens to those who fail to seek them?". It will tell you every horrid detail, down to every splintered toenail and every burned out eye socket. As it speaks, it will dissipate into the air. When it finishes its tale, it will be gone. The pedestal will slide away, revealing a small mask with hair, almost as if it was to be fitted over a doll's face. Take this up, and if you so choose, take up the book as well. Jump into the hole the mask was kept in. You will fall into a shower-room in the place you call home. 
This mask is Object 107 out of 538, The Mask of the Blue Path. Its face always looks forward to when they are reunited. 
The book is the first object of We Who Write, The Journal of the Writer. Hold it tight, for you may yet join us. 
In any city, in any country go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Blue". The worker will take a step back and rustle through a drawer. Should they take their eyes off you, or you off them, run. They will alert the Holder, and the fate of all those in the room will be sealed. Should they hand you an old notebook, take it, turn, and look for a chair. It will be blue, and marked "Fresh Paint". The seat is dry. Sit in it and open the book. Look carefully. It will be filled with gibberish and pointless drivel. Look for writing on a page in an ink that matches the chair. This will tell you vital words, but they change each time this Holder is called upon. 
Return the notebook to the clerk. They will wave you to a blue door with a paper sign on it. Lift that paper to reveal an arcane mark. Touch that mark with your hand and say the first vital word. Do not move your hand, even when ice covers it. Move your hand only when the door swings away. Blue halogen lights drown this hallway in light. There will be five doors ahead of you, Two on each side and one at the end. Go to each of the doors, first on the left, then the right, then the end. Say the second vital word at each door. If you think about it, this word will tell you which door is the right one. 
Each door carries with it different trials. We Who Write have yet to test each door. Know this, regardless of what horrors await you, the third vital word will keep your mind from bleeding into madness. Meditate on it well. At the end, you will find a pedestal with a book and pen. It will detail your every step from the moment you realized the Objects were real. Read through this book to the end. At the first blank space, take up the pen and write the fourth vital word. That word will vanish into a plume of smoke. The smoke will coalesce into an imp with a face made from faces of all those you hate. 
Ask the imp "What happens to those who fail to seek them?". It will tell you every horrid detail, down to every splintered toenail and every burned out eye socket. As it speaks, it will dissipate into the air. When it finishes its tale, it will be gone. The pedestal will slide away, revealing a small mask with hair, almost as if it was to be fitted over a doll's face. Take this up, and if you so choose, take up the book as well. Jump into the hole the mask was kept in. You will fall into a shower-room in the place you call home. 
This mask is Object 108 out of 538, The Mask of the Blue Path. Its face always looks forward to when they are reunited. 
The book is the first object of We Who Write, The Journal of the Writer. Hold it tight, for you may yet join us. 
Category:Holders