Blueprints List

This is a comprehensive set of sortable tables representing all blueprint variants available in Imperium. Tables that do not fit on the page may be expanded into fullscreen mode by clicking the icon in the top right corner.
The list is currently under construction. For a better understanding of how blueprints work and how to acquire them, visit the related Blueprints article.
Advanced Tech blueprints still being added!
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==Defenses==
===Active Defenses===
Name 	Class 	Weapon Type	Rarity 	Weapon Intercept	Drone Intercept	Bonus(es)
Advanced Anti-Missile System I 	Anti-Missile System	Guided 	Advanced 	225 	147 	Intercept Range +3%
Advanced Anti-Missile System II 	Anti-Missile System	Guided 	Advanced 	280 	171 	Intercept Range +3%
Advanced Anti-Missile System III	Anti-Missile System	Guided 	Advanced 	335 	196 	Intercept Range +3%
Anti-Missile Cannons 	Anti-Missile System	Guided 	Uncommon 	365 	209 	Anti-Drone Fire Time -5%
Anti-Missile Railguns 	Anti-Missile System	Guided 	Rare 	396 	223 	Intercept Range +3%
Anti-Missile Clusters 	Anti-Missile System	Guided 	Epic 	427 	236 	Intercept Range +3%, Universal Intercept +41
Flak Cloud 	Anti-Missile System	Guided 	Legendary	444 	244 	Anti-Drone Damage +20%, Projectile Intercept +41
Advanced Deflector Screen I 	Deflector Screen 	Projectile 	Advanced 	225 	147 	Anti-Drone Damage +20.0
Advanced Deflector Screen II 	Deflector Screen 	Projectile 	Advanced 	280 	171 	Anti-Drone Damage +20.0
Advanced Deflector Screen III 	Deflector Screen 	Projectile 	Advanced 	335 	196 	Anti-Drone Damage +20.0
Graviton Screen 	Deflector Screen 	Projectile 	Uncommon 	365 	209 	Anti-Drone Damage +20%
Gaussian Screen 	Deflector Screen 	Projectile 	Rare 	396 	223 	Rate of Fire -5%
Quantum Screen 	Deflector Screen 	Projectile 	Epic 	427 	236 	Rate of Fire -5%, Intercept Range +3%
Force Field 	Deflector Screen 	Projectile 	Legendary	444 	244 	Intercept Range +3%, Beam Intercept +41
Advanced Distortion Web I 	Distortion Web 	Beam 	Advanced 	225 	147 	Rate of Fire -20%
Advanced Distortion Web II 	Distortion Web 	Beam 	Advanced 	280 	171 	Rate of Fire -20%
Advanced Distortion Web III 	Distortion Web 	Beam 	Advanced 	335 	196 	Rate of Fire -20%
Refractor Web 	Distortion Web 	Beam 	Uncommon 	365 	209 	Intercept Range +3%
Scatter Web 	Distortion Web 	Beam 	Rare 	396 	223 	Rate of Fire -20%
Fracture Web 	Distortion Web 	Beam 	Epic 	427 	236 	Anti-Drone Damage +20%, Anti-Drone Fire Time -5%
Blackout Web 	Distortion Web 	Beam 	Legendary	444 	244 	Rate of Fire -20%, Guided Intercept +41
===Armor===
Name 	Class 	Type 	Rarity 	Armor Rating	Bonus(es)
Advanced Dispersion Armor I 	Dispersion Armor 	Energy 	Advanced 	216 	Profile +41
Advanced Dispersion Armor II 	Dispersion Armor 	Energy 	Advanced 	273 	Profile +41
Advanced Dispersion Armor III 	Dispersion Armor 	Energy 	Advanced 	330 	Profile +41
Duraweave Armor 	Dispersion Armor 	Energy 	Uncommon 	358 	Masking +41
Nanoweave Armor 	Dispersion Armor 	Energy 	Rare 	390 	Profile +41
Fractalweave Armor 	Dispersion Armor 	Energy 	Epic 	179 	Max Speed +5%, Evasion +41
Cortosisweave Armor 	Dispersion Armor 	Energy 	Legendary	187 	Explosive Armor +41, Hit Points +5%
Advanced Plastisteel Armor I 	Plastisteel Armor	Explosive	Advanced 	216 	Profile +41
Advanced Plastisteel Armor II 	Plastisteel Armor	Explosive	Advanced 	273 	Profile +41
Advanced Plastisteel Armor III	Plastisteel Armor	Explosive	Advanced 	330 	Profile +41
Resistium Armor 	Plastisteel Armor	Explosive	Uncommon 	358 	Masking +41
Gravity Web Armor 	Plastisteel Armor	Explosive	Rare 	390 	Profile +41
Inerton Armor 	Plastisteel Armor	Explosive	Epic 	423 	Max Speed +5%, Evasion +41
Duranium Armor 	Plastisteel Armor	Explosive	Legendary	187 	Force Armor +41, Hit Points +5%
Advanced Deflector Armor I 	Deflector Armor 	Force 	Advanced 	216 	Profile +41
Advanced Deflector Armor II 	Deflector Armor 	Force 	Advanced 	273 	Profile +41
Advanced Deflector Armor III 	Deflector Armor 	Force 	Advanced 	330 	Profile +41
Endurium Armor 	Deflector Armor 	Force 	Uncommon 	358 	Masking +41
Tritanium Armor 	Deflector Armor 	Force 	Rare 	390 	Profile +41
Photonium Armor 	Deflector Armor 	Force 	Epic 	423 	Max Speed +5%, Evasion +41
Adamantium Armor 	Deflector Armor 	Force 	Legendary	
444 	Energy Armor +41, Hit Points +5%
Advanced Neutronium Armor I 	Neutronium Armor 	Universal	Advanced 	110 	Evasion +41
Advanced Neutronium Armor II 	Neutronium Armor 	Universal	Advanced 	159 	Evasion +41
Advanced Neutronium Armor III 	Neutronium Armor 	Universal	Advanced 	208 	Evasion +41
Impervium Armor 	Neutronium Armor 	Universal	Uncommon 	232 	Evasion +41
Langston Field Armor 	Neutronium Armor 	Universal	Rare 	259 	Max Speed +5%
Sinisite Armor 	Neutronium Armor 	Universal	Epic 	287 	Profile +41, Max Speed +5%
Dwarfstar Alloy Armor 	Neutronium Armor 	Universal	Legendary	86 	Masking +41, Hit Points +5%
===Barriers===
Name 	Class 	Type 	Rarity 	Shield Rating	Bonus(es)
Advanced Concussive Barrier I 	Concussive Barrier	Explosive	Advanced 	97 	Explosive Shield +41
Advanced Concussive Barrier II 	Concussive Barrier	Explosive	Advanced 	120 	Explosive Shield +41
Advanced Concussive Barrier III	Concussive Barrier	Explosive	Advanced 	142 	Explosive
Shield +41
Refractor Barrier 	Concussive Barrier	Explosive	Uncommon 	153 	Explosive Shield +41
Reflector Barrier 	Concussive Barrier	Explosive	Rare 	165 	Energy Shield +41
Lensing Barrier 	Concussive Barrier	Explosive	Epic 	174 	
Universal Shield +22, Masking Rating +41
Blackout Barrier 	Concussive Barrier	Explosive	Legendary	187 	Shield Threshold +20%, Universal Shield +22
Advanced Energy Barrier I 	Energy Barrier 	Energy 	Advanced 	97 	Force Shield +41
Advanced Energy Barrier II 	Energy Barrier 	Energy 	Advanced 	120 	
Advanced Energy Barrier III 	Energy Barrier 	Energy 	Advanced 	142 	
Insulator Barrier 	Energy Barrier 	Energy 	Uncommon 	153 	Force Shield +41
Absorption Barrier 	Energy Barrier 	Energy 	Rare 	165 	Explosive Shield +41
Diffusor Barrier 	Energy Barrier 	Energy 	Epic 	174 	Universal Shield +22, Masking Rating +41
Conversion Barrier 	Energy Barrier 	Energy 	Legendary	187 	Shield Threshold +20%, Universal Shield +22
Advanced Kinetic Barrier I 	Kinetic Barrier 	Force 	Advanced 	97 	Energy Shield +41
Advanced Kinetic Barrier II 	Kinetic Barrier 	Force 	Advanced 	120 	
Advanced Kinetic Barrier III 	Kinetic Barrier 	Force 	Advanced 	142 	
Deflector Barrier 	Kinetic Barrier 	Force 	Uncommon 	153 	Energy Shield +41
Impedance Barrier 	Kinetic Barrier 	Force 	Rare 	165 	Force Shield +41
Ablation Barrier 	Kinetic Barrier 	Force 	Epic 	174 	Universal Shield +22, Masking Rating +41
Vector Barrier 	Kinetic Barrier 	Force 	Legendary	187 	Shield Threshold +20%, Universal Shield +22
Advanced Phase Barrier I 	Phase Barrier 	Universal	Advanced 	46 	Evation Rating +41
Advanced Phase Barrier II 	Phase Barrier 	Universal	Advanced 	56 	Evation Rating +41
Advanced Phase Barrier III 	Phase Barrier 	Universal	Advanced 	66 	Evation Rating +41
Distortion Barrier 	Phase Barrier 	Universal	Uncommon 	71 	Masking +41
Displacement Barrier 	Phase Barrier 	Universal	Rare 	76 	Evation Rating +41
Dilation Barrier 	Phase Barrier 	Universal	Epic 	81 	Armor Rating: +41, Evasion Rating +41
Stasis Barrier 	Phase Barrier 	Universal	Legendary	86 	Shield Threshold +22%, Area Radius +20%
===Shields===
Name 	Class 	Type 	Rarity 	Shield Rating	Bonus(es)
Advanced Concussive Shield I 	Kinetic Shield 	Force 	Advanced 	338 	Explosive Shield +41
Advanced Concussive Shield II 	Kinetic Shield 	Force 	Advanced 	405 	Explosive Shield +41
Advanced Concussive Shield III	Kinetic Shield 	Force 	Advanced 	472 	Explosive Shield +41
Deflector Field 	Kinetic Shield 	Force 	Uncommon 	506 	Explosive Shield +41
Vector Field 	Kinetic Shield 	Force 	Rare 	539 	Energy Shield +41
Ablation Field 	Kinetic Shield 	Force 	Epic 	573 	Universal Shield +22, Shield Reset Time -20%
Anti-Inertia Field 	Kinetic Shield 	Force 	Legendary	606 	Shield Threshold +20%, Universal Shield +22
Advanced Energy Shield I 	Energy Shield 	Energy 	Advanced 	338 	Force Shield +41
Advanced Energy Shield II 	Energy Shield 	Energy 	Advanced 	405 	Force Shield +41
Advanced Energy Shield III 	Energy Shield 	Energy 	Advanced 	472 	Force Shield +41
Insulator Field 	Energy Shield 	Energy 	Uncommon 	506 	Force Shield +41
Absorption Field 	Energy Shield 	Energy 	Rare 	539 	Explosive Shield +41
Impedance Field 	Energy Shield 	Energy 	Epic 	573 	Universal Shield +22, Shield Reset Time -20%
Conversion Field 	Energy Shield 	Energy 	Legendary	606 	Universal Shield +22, Shield Threshold +20%
Advanced Kinetic Shield I 	Concussive Shield	Explosive	Advanced 	338 	Energy Shield +41
Advanced Kinetic Shield II 	Concussive Shield	Explosive	Advanced 	405 	Energy Shield +41
Advanced Kinetic Shield III 	Concussive Shield	Explosive	Advanced 	472 	Energy Shield +41
Refractor Field 	Concussive Shield	Explosive	Uncommon 	506 	Energy Shield +41
Reflector Field 	Concussive Shield	Explosive	Rare 	539 	Force Shield +41
Lensing Field 	Concussive Shield	Explosive	Epic 	573 	Universal Shield +22, Shield Reset Time -20%
Blackout Field 	Concussive Shield	Explosive	Legendary	606 	Universal Shield +22, Shield Reset Time -20%
Advanced Phase Shield I 	Phase Shield 	Universal	Advanced 	147 	Shield Threshold +20%
Advanced Phase Shield II 	Phase Shield 	Universal	Advanced 	171 	Shield Threshold +20%
Advanced Phase Shield III 	Phase Shield 	Universal	Advanced 	196 	Shield Threshold +20%
Distortion Field 	Phase Shield 	Universal	Uncommon 	208 	Shield Threshold +20%
Displacement Field 	Phase Shield 	Universal	Rare 	220 	Shield Reset Time
-20%
Stasis Field 	Phase Shield 	Universal	Epic 	232 	Max Speed +5%, Turning Speed +20%
Entropy Field 	Phase Shield 	Universal	Legendary	244 	Shield Reset Time -20%, Shield Threshold +20%
==Ships==
Any unlisted ship statistics are the same as the base ship of that type, which can be found on its respective hull type page.
Name 	Hull Type 	Rarity 	Power	Hit Points	Cargo Capacity	Loading Speed	Bonus(es)
Dual Ion Engine Fighter 	Fighter 	Uncommon 	1,920	37,500 	11,982 	4,793/sec 	Max Speed +5%
Jim'Hedar Fighter 	Fighter 	Rare 	2,240	41,667 	17,946 	7,178/sec 	Universal Shield Rating +22
Gunstar Fighter 	Fighter 	Epic 	2,560	45,833 	28,671 	11,468/sec 	Lead Targets: Yes, Projectile Velocity +5.0%
Saberwing Fighter 	Fighter 	Legendary	2,880	50,000 	34,354 	13,742/sec 	Guided Reload Time -5%, Guided Velocity +5.0%
Dual Ion Engine Advanced	Heavy Fighter	Uncommon 	2,280	131,250 	14,336 	2,867/sec 	Rate of Fire -5%
Alken Fighter-Bomber 	Heavy Fighter	Rare 	2,660	145,833 	25,672 	5,134/sec 	Max Range +3%
Katan Interceptor 	Heavy Fighter	Epic 	3,040	160,417 	45,973 	9,195/sec 	Tracking +41, Penetration +41
Phoenixhawk 	Heavy Fighter	Legendary	3,420	175,000 	82,328 	16,466/sec 	Hit Points +5%, Explosive Armor +41
Hazard Class 	Corvette 	Uncommon 	2,640	300,000 	25,672 	3,423/sec 	Rate of Fire -5%
Centurion Class 	Corvette 	Rare 	3,080	333,333 	45,973 	6,130/sec 	Max Speed +5%
Castle Class 	Corvette 	Epic 	3,520	366,667 	82,328 	10,977/sec 	Armor Rating +41, Masking +41
Epoch Falcon 	Corvette 	Legendary	3,960	400,000 	147,431 	19,657/sec 	Max Speed +5%, Evasion +41
Havoc Class 	Destroyer 	Uncommon 	3,000	600,000 	45,973 	3,065/sec 	Damage +5%
Crixus Class 	Destroyer 	Rare 	3,500	666,667 	82,328 	5,489/sec 	Max Speed +5%
Ghost Mastiff Class 	Destroyer 	Epic 	4,000	733,333 	147,431 	9,829/sec 	Lead Targets: Yes, Evasion +41
Normandy Class 	Destroyer 	Legendary	4,500	800,000 	264,017 	17,601/sec 	Max Speed +5%, Evasion +41
Libra Class 	Battleship 	Uncommon 	3,240	900,000 	82,328 	3,659/sec 	Targeting +41
Thunderbird Class 	Battleship 	Rare 	3,780	1,000,000 	147,431 	6,552/sec 	Armor Rating +41
Starblazer Class 	Battleship 	Epic 	4,320	1,100,000 	264,017 	11,734/sec 	Turning Speed +20%, Projectile Range +2.5%
Galaxia Class 	Battleship 	Legendary	4,860	1,200,000 	472,797 	21,013/sec 	Energy Damage +5.0%, Beam Range +2.5%
Starraider Class 	Dreadnought 	Uncommon 	4,080	1,350,000 	147,431 	3,276/sec 	Armor Rating +41
Revelation Class 	Dreadnought 	Rare 	4,760	1,500,000 	264,017 	5,867/sec 	Acceleration Time -30%
Infinity Class 	Dreadnought 	Epic 	5,440	1,650,000 	472,797 	10,507/sec 	Projectile Reload Time -5%, Lead Targets: Yes
Eclipse Class 	Dreadnought 	Legendary	6,120	1,800,000 	846,675 	18,815/sec 	Guided Velocity +5.0%, Guided Range +2.5%
Conveyor Class 	Transport 	Uncommon 	1,080	750,000 	2,953,024 	21,874/sec 	Loading Speed +20%
Uteth Haul Class 	Transport 	Rare 	1,260	833,333 	5,288,220 	39,172/sec 	Sector Speed +20%
Heisenberg Class 	Transport 	Epic 	1,440	916,667 	9,470,042 	70,148/sec 	Hit Points +5%, Armor Rating +41
EX-36 Valdeze 	Transport 	Legendary	1,620	1,000,000 	16,958,770 	125,621/sec 	Sector Speed +20%, Max Speed +5%
==Technology==
===Ship Technology===
Name 	Class 	Rarity 	Ability 	Bonus(es)
Advanced Mass Lightening I 	Mass Lightening	Advanced 	Max Speed +11%	Turning Speed +20.0d/s
Advanced Mass Lightening II 	Mass Lightening	Advanced 	Max Speed +13%	Turning Speed +20.0d/s
Advanced Mass Lightening III	Mass Lightening	Advanced 	Max Speed +16%	Turning Speed +20.0d/s
Graviton Sump 	Mass Lightening	Uncommon 	Max Speed +17%	Sector Speed +20%
Inertial Dampeners 	Mass Lightening	Rare 	Max Speed +18%	Turning Speed +20%
Mass Displacers 	Mass Lightening	Epic 	Max Speed +19%	Universal Shield +22, Turning Speed +20%
Eezo Core 	Mass Lightening	Legendary	Max Speed +20%	Sector Speed +20%, Acceleration Time -30%
===Structural Slot===
Name 	Class 	Rarity 	Ability 	Bonus(es)
Advanced Integrity Field I 	Integrity Field	Advanced 	Hit Points +19%	Universal Shield Rating +22
Advanced Integrity Field II 	Integrity Field	Advanced 	Hit Points +37%	Universal Shield Rating +22
Advanced Integrity Field III	Integrity Field	Advanced 	Hit Points +54%	Universal Shield Rating +22
Containment Field 	Integrity Field	Uncommon 	Hit Points +63%	Universal Shield Rating +22
Structural Field﻿ 	Integrity Field	Rare 	Hit Points +72%	Max Speed +5%
Hardening Field 	Integrity Field	Epic 	Hit Points +81%	Universal Shield Rating +22, Shield Reset Time -20%
Indestructibility Field 	Integrity Field	Legendary	Hit Points +90%	Armor +41, Masking Rating +41
===Weapon Technology===
Name 	Class 	Weapon Type	Rarity 	Ability 	Bonus(es)
Advanced Mass Amplifier I 	Mass Amplifier 	Projectile 	Advanced 	Projectile Damage +11.1% 	Lead Target
Advanced Mass Amplifier II 	Mass Amplifier 	Projectile 	Advanced 	Projectile Damage +13.3% 	Lead Target
Advanced Mass Amplifier III 	Mass Amplifier 	Projectile 	Advanced 	Projectile Damage +15.6% 	Lead Target
Inertial Catapult 	Mass Amplifier 	Projectile 	Uncommon 	Projectile Damage +16.7% 	Projectile Resolution +41
Graviton Catapult 	Mass Amplifier 	Projectile 	Rare 	Projectile Damage +17.5% 	Projectile Penetration +41
Singularity Catapult 	Mass Amplifier 	Projectile 	Epic 	Projectile Damage +18.8% 	Projectile
Turning Speed +5.0%, Projectile Velocity +5.0%
Fractal Gravitator 	Mass Amplifier 	Projectile 	Legendary	Projectile Damage +20.0% 	Projectile
Velocity +5.0%, Profile +41
Advanced linear Accelerator I 	Linear Accelerator 	Projectile 	Advanced 	Projectile Velocity +11.1% 	Lead Target
Advanced linear Accelerator II 	Linear Accelerator 	Projectile 	Advanced 	Projectile Velocity +13.3% 	Lead Target
Advanced Linear Accelerator III 	Linear Accelerator 	Projectile 	Advanced 	Projectile Velocity +15.6% 	Lead Target
Accelerator Coil 	Linear Accelerator 	Projectile 	Uncommon 	Projectile Velocity +16.7% 	Projectile Tracking +41
Compression Coil 	Linear Accelerator 	Projectile 	Rare 	Projectile Velocity +17.8% 	Projectile Rate of Fire -5%
Rift Coil 	Linear Accelerator 	Projectile 	Epic 	Projectile Velocity +18.8% 	Projectile Tracking +41, Lead Targets: Yes
Power Driver 	Linear Accelerator 	Projectile 	Legendary	Projectile Velocity +20.0% 	Projectile
Velocity +5% (Radius: 500), Projectile Rate of Fire -5%
Advanced Neutronium Core I 	Neutronium Core 	Projectile 	Advanced 	Projectile Penetration +97 	Lead Target
Advanced Neutronium Core II 	Neutronium Core 	Projectile 	Advanced 	Projectile Penetration +120	Lead Target
Advanced Neutronium Core III 	Neutronium Core 	Projectile 	Advanced 	Projectile Penetration +142	Lead Target
Hyperkinetic Penetrator 	Neutronium Core 	Projectile 	Uncommon 	Projectile Penetration +153	Projectile Resolution +41
Dwarfstar Penetrator 	Neutronium Core 	Projectile 	Rare 	Projectile Penetration +165	Projectile Damage +5%
Spatial Penetrator 	Neutronium Core 	Projectile 	Epic 	Projectile Penetration +174	Projectile Resolution +41
Energon Penetrator 	Neutronium Core 	Projectile 	Legendary	Projectile Penetration +187	Projectile Shield Reduction +41, Projectile Damage +5%
Advanced Particle Lens I 	Particle Lens 	Beam 	Advanced 	Beam Range +5.6% 	Beam Tracking +41
Advanced Particle Lens II 	Particle Lens 	Beam 	Advanced 	Beam Range +6.7% 	Beam Tracking +41
Advanced Particle Lens III 	Particle Lens 	Beam 	Advanced 	Beam Range +7.8% 	Beam Tracking +41
Magnetic Aperture 	Particle Lens 	Beam 	Uncommon 	Beam Range +8.3% 	Beam Tracking +41
Quantum Aperture 	Particle Lens 	Beam 	Rare 	Beam Range +8.9% 	Beam Resolution +41
Graviton Aperture 	Particle Lens 	Beam 	Epic 	Beam Range +9.4% 	Beam Tracking +41, Beam Resolution +41
Flux Focus 	Particle Lens 	Beam 	Legendary	Beam Range +10.0% 	Beam Penetration +41 (Radius: 500), Beam Damage +5%
Advanced Backscatter Refractor I 	Backscatter Refractor	Beam 	Advanced 	Beam Damage +11.1% 	Beam Resolution +41
Advanced Backscatter Refractor II 	Backscatter Refractor	Beam 	Advanced 	Beam Damage +13.3% 	Beam Resolution +41
Advanced Backscatter Refractor III	Backscatter Refractor	Beam 	Advanced 	Beam Damage +15.6% 	Beam Resolution +41
Particle Condenser 	Backscatter Refractor	Beam 	Uncommon 	Beam Damage +16.7% 	Beam Resolution +41
Antiparticle Condenser 	Backscatter Refractor	Beam 	Rare 	Beam Damage +17.5% 	Beam Penetration +41
Neutrino Condenser 	Backscatter Refractor	Beam 	Epic 	Beam Damage +18.8% 	Beam Penetration +41, Beam Resolution +41
Q-String Vortex 	Backscatter Refractor	Beam 	Legendary	Beam Damage +20.0% 	Beam Intercept Avoidance +41, Beam Range +2.5%
Advanced Cooling Coils I 	Cooling Coils 	Beam 	Advanced 	Beam Reload Time -11.1% 	Beam Resolution +41
Advanced Cooling Coils II 	Cooling Coils 	Beam 	Advanced 	Beam Reload Time -13.3% 	Beam Resolution +41
Advanced Cooling Coils III 	Cooling Coils 	Beam 	Advanced 	Beam Reload Time -15.6% 	Beam Resolution +41
Disperser 	Cooling Coils 	Beam 	Uncommon 	Beam Reload Time -16.7% 	Beam Rate of Fire -5%
Multispectral Disperser 	Cooling Coils 	Beam 	Rare 	Beam Reload Time -17.5% 	Beam Resolution +41
Sub-Quantum Disperser 	Cooling Coils 	Beam 	Epic 	Beam Reload Time -18.8% 	Beam Penetration +41, Beam Rate of Fire -5%
Reclaimer 	Cooling Coils 	Beam 	Legendary	Beam Reload Time -20.0% 	Beam Damage +5%, Profile +41
Advanced Guidance Module I 	Guidance Module 	Guided 	Advanced 	Guided Turn Rate +22.2% 	Guided Extra Lifetime +5.00 secs
Advanced Guidance Module II 	Guidance Module 	Guided 	Advanced 	Guided Turn Rate +26.7% 	Guided Extra Lifetime +5.00 secs
Advanced Guidance Module III 	Guidance Module 	Guided 	Advanced 	Guided Turn Rate +31.1% 	Guided Extra Lifetime +5.00 secs
Seeker Guidance 	Guidance Module 	Guided 	Uncommon 	Guided Turn Rate +33.3% 	Guided
Velocity +5%
Hunter Guidance 	Guidance Module 	Guided 	Rare 	Guided Turn Rate +35.0% 	Guided Extra Lifetime +5.00 secs
Interceptor Guidance 	Guidance Module 	Guided 	Epic 	Guided Turn Rate +37.5% 	Guided Tracking +41, GuidedVelocity +5%
Artemis System 	Guidance Module 	Guided 	Legendary	Guided Turn Rate +40.0% 	Guided
Turn Rate +5% (Radius: 500), Guided Rate of Fire -5%
Advanced Shaped Charge I 	Shaped Charge 	Guided 	Advanced 	Guided Damage +11.1% 	Guided Damage +5%
Advanced Shaped Charge II 	Shaped Charge 	Guided 	Advanced 	Guided Damage +13.3% 	Guided Damage +5%
Advanced Shaped Charge III 	Shaped Charge 	Guided 	Advanced 	Guided Damage +15.6% 	Guided Damage +5%
Penetrator Warhead 	Shaped Charge 	Guided 	Uncommon 	Guided Damage +16.7% 	Guided Penetration +41
Columnar Warhead 	Shaped Charge 	Guided 	Rare 	Guided Damage +17.8% 	Guided Damage +5%
Beta Phase Warhead 	Shaped Charge 	Guided 	Epic 	Guided Damage +18.8% 	Guided Shield Reduction +41, GuidedVelocity +5%
Flicker Payload 	Shaped Charge 	Guided 	Legendary	Guided Damage +20.0% 	Guided Intercept Avoidance +41, Guided Range -2.5%
Advanced Impeller Nodes I 	Impeller Nodes 	Guided 	Advanced 	Guided Velocity +11.1% 	Guided Tracking +41
Advanced Impeller Nodes II 	Impeller Nodes 	Guided 	Advanced 	Guided Velocity +13.3% 	Guided Tracking +41
Advanced Impeller Nodes III 	Impeller Nodes 	Guided 	Advanced 	Guided Velocity +15.6% 	Guided Tracking +41
Multistage Drive 	Impeller Nodes 	Guided 	Uncommon 	Guided Velocity +16.7% 	Guided Tracking +41
Fusion Drive 	Impeller Nodes 	Guided 	Rare 	Guided Velocity +17.5% 	Guided
Turn Rate +5%, Guided Tracking +41
Gravity Drive 	Impeller Nodes 	Guided 	Epic 	Guided Velocity +18.8% 	Guided
Turn Rate +5%, Guided Tracking +41
Micro Warp Drive 	Impeller Nodes 	Guided 	Legendary	Guided Velocity +20.0% 	Guided Range +2.5%, Profile +41
Advanced Assessor Module I 	Assessor Module 	Universal 	Advanced 	Penetration +97 	Resolution +41
Advanced Assessor Module II 	Assessor Module 	Universal 	Advanced 	Penetration +120 	Resolution +41
Advanced Assesor Module III 	Assessor Module 	Universal 	Advanced 	Penetration +142 	Resolution +41
Armor Assayer 	Assessor Module 	Universal 	Uncommon 	Penetration +153 	Resolution +41
Deep Scan Assayer 	Assessor Module 	Universal 	Rare 	Penetration +165 	Tracking +41
Comprehensive Assayer 	Assessor Module 	Universal 	Epic 	Penetration +174 	Blueprint Acquisition +0.5%, Resolution +41
Nemesis Assayer 	Assessor Module 	Universal 	Legendary	Penetration +187 	Penetration +41 (Radius: 500), Tracking +41
Advanced Pattern Codifier I 	Pattern Codifier 	Universal 	Advanced 	Targeting +97 	Penetration +41
Advanced Pattern Codifier II 	Pattern Codifier 	Universal 	Advanced 	Targeting +120 	Penetration +41
Advanced Pattern Codifier III 	Pattern Codifier 	Universal 	Advanced 	Targeting +142 	Penetration +41
Vector Computer 	Pattern Codifier 	Universal 	Uncommon 	Targeting +153 	Penetration +41
Flight Path Computer 	Pattern Codifier 	Universal 	Rare 	Targeting +162 	Resolution +41
Battle Computer 	Pattern Codifier 	Universal 	Epic 	Targeting +174 	Blueprint Acquisition +0.5%, Penetration +41
Tactical Forecaster 	Pattern Codifier 	Universal 	Legendary	Targeting +187 	Tracking +41 (Radius: 500), Resolution +41
==Weapons==
===Base Weapons===
Name 	Class 	Type 	Rarity 	Damage	DPS 	Bonus(es)
Advanced Low Orbit Railgun I 	Low Orbit Railgun 	Projectile	Advanced 	20,529	10,264	Minimum Range -50%
Advanced Low Orbit Railgun II 	Low Orbit Railgun 	Projectile	Advanced 	23,950	11,975	Minimum Range -50%
Advanced Low Orbit Railgun III 	Low Orbit Railgun 	Projectile	Advanced 	27,372	13,686	Minimum Range -50%
Bombardment Cannon 	Low Orbit Railgun 	Projectile	Uncommon 	29,082	14,541	Splash Damage +5,816, Splash Radius +75
Meteor Gun 	Low Orbit Railgun 	Projectile	Rare 	30,793	15,396﻿	Max Range +3%
Anti-Starcraft Massdriver 	Low Orbit Railgun 	Projectile	Epic 	32,504﻿	16,252	Max Range +3%, Tracking +41
Regulator Cannon 	Low Orbit Railgun 	Projectile	Legendary	34,768	17,384	Splash Radius +75, Splash Damage +4,277, Turn Speed +5.0d/s
Advanced Missile Pod I 	Missile Pod 	Guided 	Advanced 	1,140 	5,066 	Max Range +3%
Advanced Missile Pod II 	Missile Pod 	Guided 	Advanced 	1,331 	5.915 	Max Range +3%
Advanced Missile Pod III 	Missile Pod 	Guided 	Advanced 	1,521 	6,759 	Max Range +3%
Fission Battery 	Missile Pod 	Guided 	Uncommon 	1,616 	7,182 	Splash Damage +323, Splash Radius +125
Fusion Battery 	Missile Pod 	Guided 	Rare 	1,711 	7,604 	Max Range +3%
Multi-Drive Pod 	Missile Pod 	Guided 	Epic 	1,806 	8,297 	Velocity +5%, Burst Size +1
Ghostrider Deployment Pod 	Missile Pod 	Guided 	Legendary	2,376 	23,760	Max Range +3%, Extra Lifetime +10.00s
Advanced Sentinel Mount I 	Sentinel Mount 	Projectile	Advanced 	1,109 	12,674	Intercept Avoidance +41
Advanced Sentinel Mount II 	Sentinel Mount 	Projectile	Advanced 	1,294 	14,788	Intercept Avoidance +41
Advanced Sentinel Mount III 	Sentinel Mount 	Projectile	Advanced 	1,478 	16,891	Intercept Avoidance +41
Guardian Mount 	Sentinel Mount 	Projectile	Uncommon 	1,571 	19,335	Burst Size +2
Phalanx Mount 	Sentinel Mount 	Projectile	Rare 	1,663 	19,005	Intercept Avoidance +41
Barrage Cannon Mount 	Sentinel Mount 	Projectile	Epic 	1,756 	20,508	Intercept Avoidance +41, Reload Time -5%
Fireshield Mount 	Sentinel Mount 	Projectile	Legendary	6,600 	33,000	Burst Size +2, Rate of Fire -5%
Advanced Point Defense Cluster I 	Point Defense Cluster	Beam 	Advanced 	2,112 	6,335 	Tracking +41
Advanced Point Defense Cluster II 	Point Defense Cluster	Beam 	Advanced 	2,462 	7,391 	Tracking +41
Advanced Point Defense Cluster III	Point Defense Cluster	Beam 	Advanced 	2,816 	8,447 	Tracking +41
Photon Projector Cluster 	Point Defense Cluster	Beam 	Uncommon 	2,992 	8,975 	Tracking +41
Ionic Salvo Cluster 	Point Defense Cluster	Beam 	Rare 	3,168﻿	9,503﻿	Penetration +41
Cyclonic Plasma Cluster 	Point Defense Cluster	Beam 	Epic 	3,344 	10,748﻿	Reload Time -5%, Damage +5%
Hydralaxi Hive Cluster 	Point Defense Cluster	Beam 	Legendary	4,400 	17,600﻿	Burst Size +1, Max Range +3%
Advanced Drone Squadron I 	Drone Squadron 	Projectile	Advanced 	370 	5,920 	Velocity +5%
Advanced Drone Squadron II 	Drone Squadron 	Projectile	Advanced 	 	 	Velocity +5%
Advanced Drone Squadron III 	Drone Squadron 	Projectile	Advanced 	493 	7,888 	Velocity +5%
Interceptor Defense Drones 	Drone Squadron 	Projectile	Uncommon 	524 	8,384 	Velocity +5%
Valkyrie Defense Drones 	Drone Squadron 	Projectile	Rare 	554 	
9,330	Anti-Drone Fire Time -5%
Reaper Defense Drones 	Drone Squadron 	Projectile	Epic 	585 	9,852 	Velocity +5%, Anti-Drone Fire Time -5%
Hive Defense Drones 	Drone Squadron 	Projectile	Legendary	770 	12,320	None
===Ship Weapons===
Name 	Class 	Type 	Rarity 	Damage	DPS 	Bonus(es)
Advanced Particle Blaster I  	Particle Blaster 	Projectile	Advanced 	855 	1,424 	Tracking +41
Advanced Particle Blaster II 	Particle Blaster 	Projectile	Advanced 	998 	1,663 	Tracking +41
Advanced Particle Blaster III 	Particle Blaster 	Projectile	Advanced 	1,140 	1,899 	Tracking +41
Pulse Blaster 	Particle Blaster 	Projectile	Uncommon 	1,212 	2,019 	Tracking +41
Disruptor Cannon 	Particle Blaster 	Projectile	Rare 	1,283 	2,138 	Max Range +3%
Phaser Cannon 	Particle Blaster 	Projectile	Epic 	1,354 	2,256 	Max Range +3%, Tracking +41
Tesla Annihilator 	Particle Blaster 	Projectile	Legendary	1,426 	2,377 	Splash Radius +75, Splash Damage +143, Chain React Targets +3, Shield Reduction +41
Advanced Strike Cannon I 	Strike Cannon 	Projectile	Advanced 	2,112 	1,056 	Intercept Avoidance +41
Advanced Strike Cannon II 	Strike Cannon 	Projectile	Advanced 	2,464 	1,232 	Intercept Avoidance +41
Advanced Strike Cannon III 	Strike Cannon 	Projectile	Advanced 	2,816 	1,408 	Intercept Avoidance +41
Assault Cannon 	Strike Cannon 	Projectile	Uncommon 	2,992 	1,496 	Intercept Avoidance +41
Gatling Cannon 	Strike Cannon 	Projectile	Rare 	3,168 	1,667 	Reload Time -5%
Barrage Cannon 	Strike Cannon 	Projectile	Epic 	3,344 	1,672 	Velocity +5%, Intercept Avoidance +41
Moonraker Cannon 	Strike Cannon 	Projectile	Legendary	3,520 	1,760 	Splash Damage +352, Area Length +150, Area Width +20, Max Range +3%
Advanced Railgun I 	Railgun 	Projectile	Advanced 	697 	1,161 	Penetration +41
Advanced Railgun II 	Railgun 	Projectile	Advanced 	813 	1,355 	Penetration +41
Advanced Railgun III 	Railgun 	Projectile	Advanced 	929 	1,548 	Penetration +41
Mass Driver 	Railgun 	Projectile	Uncommon 	987 	1,644 	Penetration +41
Gauss Rifle 	Railgun 	Projectile	Rare 	1,045 	1,741 	Velocity +5%
Gauss Cannon 	Railgun 	Projectile	Epic 	1,104 	1,839 	Penetration +41, Resolution +41
Supercollider 	Railgun 	Projectile	Legendary	1,056 	1,937 	Splash Damage +106, Splash Radius +75, Shield Reduction +41
Advanced Plasma MIssile I 	Plasma Missile 	Guided 	Advanced 	3,136 	1,425 	Max Range +3%
Advanced Plasma MIssile II 	Plasma Missile 	Guided 	Advanced 	3.659 	1,663 	Max Range +3%
Advanced Plasma MIssile III 	Plasma Missile 	Guided 	Advanced 	4,182 	1,900 	Max Range +3%
Fission Missile 	Plasma Missile 	Guided 	Uncommon 	4,443 	2,019 	Penetration +41
Fusion Missile 	Plasma Missile 	Guided 	Rare 	4,704 	2,138 	Splash Damage +941, Splash Radius +75
Manticore Missile 	Plasma Missile 	Guided 	Epic 	4,966 	2,257 	Max Range +3%, Velocity +5%
Ghostrider 	Plasma Missile 	Guided 	Legendary	4,840 	1,210 	Splash Damage +484, Area Length +150, Area Width +20, Intercept Avoidance +41
Advanced Antimatter Torpedo I 	Antimatter Torpedo	Guided 	Advanced 	2,334 	686 	Velocity +20%
Advanced Antimatter Torpedo II 	Antimatter Torpedo	Guided 	Advanced 	2,723 	800 	Velocity +20%
Advanced Antimatter Torpedo III	Antimatter Torpedo	Guided 	Advanced 	3,111 	915 	Velocity +20%
Photon Torpedo 	Antimatter Torpedo	Guided 	Uncommon 	3,306 	972 	Intercept Avoidance +41
Quantum Torpedo 	Antimatter Torpedo	Guided 	Rare 	3,500 	1,029 	Targeting +41
Vortex Torpedo 	Antimatter Torpedo	Guided 	Epic 	3,695 	1,086 	Splash Damage +50%, Splash Radius +20%
Planetbuster 	Antimatter Torpedo	Guided 	Legendary	3,890 	1,144 	Chain React Targets +3, Splash Radius +20%
Advanced Graviton Bomb I 	Graviton Bomb 	Guided 	Advanced 	4,858 	971 	Intercept Avoidance +41
Advanced Graviton Bomb II 	Graviton Bomb 	Guided 	Advanced 	5,667 	1,133 	Intercept Avoidance +41
Advanced Graviton Bomb III 	Graviton Bomb 	Guided 	Advanced 	6,477 	1,295 	Intercept Avoidance +41
Compression Bomb 	Graviton Bomb 	Guided 	Uncommon 	6,882 	1,376 	Intercept Avoidance +41
Implosion Bomb 	Graviton Bomb 	Guided 	Rare 	7,286 	1,457 	Splash Damage +50%
Singularity Bomb 	Graviton Bomb 	Guided 	Epic 	7,691 	1,538 	Splash Radius +20%, Splash Penetration +41
Balestrieri Device 	Graviton Bomb 	Guided 	Legendary	8,096 	1,619 	Effect Duration +20.0s, Pulse Rate +0.5s, Splash Penetration +41
Advanced Pulse Laser I 	Pulse Laser 	Beam 	Advanced 	523 	1,162 	Tracking +41
Advanced Pulse Laser II 	Pulse Laser 	Beam 	Advanced 	610 	1,663 	Tracking +41
Advanced Pulse Laser III 	Pulse Laser 	Beam 	Advanced 	697 	1,548 	Tracking +41
Gatling Laser 	Pulse Laser 	Beam 	Uncommon 	741 	1,684 	Rate of Fire -5%
Scatter Laser 	Pulse Laser 	Beam 	Rare 	784 	1,742 	Tracking +41
Turbo Laser 	Pulse Laser 	Beam 	Epic 	828 	1,936 	Reload Time -5%, Rate of Fire -5%
Death Blossom 	Pulse Laser 	Beam 	Legendary	594 	1,320 	Tracking +41, Rate of Fire -5%
Advanced Disintegration Ray I 	Disintegration Ray	Beam 	Advanced 	570 	1,424 	Penetration +41
Advanced Disintegration Ray II 	Disintegration Ray	Beam 	Advanced 	665 	1,663 	Penetration +41
Advanced Disintegration Ray III	Disintegration Ray	Beam 	Advanced 	760 	1,899 	Penetration +41
Polarity Ray 	Disintegration Ray	Beam 	Uncommon 	808 	2,019 	Penetration +41
Inversion Ray 	Disintegration Ray	Beam 	Rare 	855 	2,137 	Max Range +3%
Conversion Ray 	Disintegration Ray	Beam 	Epic 	903 	2,398 	Burst Size +2, Penetration +41
Death Ray 	Disintegration Ray	Beam 	Legendary	950 	2,692 	Shield Reduction +41, Burst Size +2
Advanced Graviton Beam I 	Graviton Beam 	Beam 	Advanced 	1,225 	1,267 	Penetration +41
Advanced Graviton Beam II 	Graviton Beam 	Beam 	Advanced 	1,429 	1,478 	Penetration +41
Advanced Graviton Beam III 	Graviton Beam 	Beam 	Advanced 	1,633 	1,689 	Penetration +41
Force Beam 	Graviton Beam 	Beam 	Uncommon 	1,735 	1,794 	Penetration +41
Ripper Beam 	Graviton Beam 	Beam 	Rare 	1,837 	1,900 	Resolution +41
Mikuru Beam 	Graviton Beam 	Beam 	Epic 	1,940 	2,006 	Penetration +41, Intercept Avoidance +41
Desslok Beam 	Graviton Beam 	Beam 	Legendary	2,042 	2,146 	Max Range +3%, Shield Reduction +41
Advanced Photon Burster I 	Photon Burster 	Arc 	Advanced 	8,448 	4,435 	Damage +5%
Advanced Photon Burster II 	Photon Burster 	Arc 	Advanced 	9,856 	4,928 	Damage +5%
Advanced Photon Burster III 	Photon Burster 	Arc 	Advanced 	11,264	5,913 	Damage +5%
Laser Burster 	Photon Burster 	Arc 	Uncommon 	11,968	5,984 	Area Length +20%
X-Ray Burster 	Photon Burster 	Arc 	Rare 	12,672	6,652 	Damage +5%
Gamma Burster 	Photon Burster 	Arc 	Epic 	13,376	6,688 	Reload Time -5%, Resolution +41
Gradius Burster 	Photon Burster 	Arc 	Legendary	14,080	7,040 	Area Width +40%, Penetration +41
Advanced Disintegrator Arc I 	Disintegrator Arc 	Arc 	Advanced 	12,672	8,448 	Tracking +41
Advanced Disintegrator Arc II 	Disintegrator Arc 	Arc 	Advanced 	14,784	9,856 	Tracking +41
Advanced Disintegrator Arc III 	Disintegrator Arc 	Arc 	Advanced 	16,896	11,264	Tracking +41
Polarity Arc 	Disintegrator Arc 	Arc 	Uncommon 	17,952	11,968	Tracking +41
Inversion Arc 	Disintegrator Arc 	Arc 	Rare 	19,008	13,338	Reload Time -5%
Conversion Arc 	Disintegrator Arc 	Arc 	Epic 	20,064	14,080	Rate of Fire -5%, Reload Time -5%
Covenant Arc 	Disintegrator Arc 	Arc 	Legendary	21,120	14,784	Damage +5%, Penetration +41
Advanced Kinetic Pulser I 	Kinetic Pulser 	Arc 	Advanced 	3,379 	6,335 	Penetration +41
Advanced Kinetic Pulser II 	Kinetic Pulser 	Arc 	Advanced 	3,942 	3,285 	
Penetration +41
Advanced Kinetic Pulser III 	Kinetic Pulser 	Arc 	Advanced 	4,506 	8,448 	Penetration +41
Neutron Pulser 	Kinetic Pulser 	Arc 	Uncommon 	4,787 	8,975 	Penetration +41
Graviton Pulser 	Kinetic Pulser 	Arc 	Rare 	5,069 	9,504 	Area Radius +20%
Gauss Pulser 	Kinetic Pulser 	Arc 	Epic 	5,350 	10,031	Penetration +41, Area Radius +20%
Collapsar Pulser 	Kinetic Pulser 	Arc 	Legendary	5.700 	4,750 	Effect Duration +20.0s, Pulse Rate +0.5s, Penetration +41
==Blueprint Requirements==
taken from the article Blueprints#Blueprint Requirements
Each rarity of blueprint requires a player to research a specific level of that blueprint's base item class. A player is not required to have the research already completed to acquire the blueprint, only to use it. They are as follows:
*Advanced Tech I blueprints require completed Level 1 research of that item class
*Advanced Tech II blueprints require completed Level 3 research of that item class
*Advanced Tech III blueprints require completed Level 5 research of that item class
*Uncommon blueprints require completed Level 2 research of that item class.
*Rare blueprints require completed Level 3 research of that item class.
*Epic blueprints require completed Level 4 research of that item class.
*Legendary blueprints require completed Level 5 research of that item class.
For example, Duraweave Armor (Uncommon) requires Level 2 Dispersion Armor before it can be equipped on a ship.
==Advanced Tech==
Coming soon!