Currencies in Asphalt Nitro

== Main ==
=== Credits ===
Big icon 	Small icon
- 	
Balance display 	Balance display
Top bar of most screens	Top bar of most screens
Credits are the basic currency of Asphalt Nitro.
* Unit: 
* Spending:
** Buying vehicles (if not or real money only)
** Upgrades (only in combination with )
** 
* Earning:
** Finishing races
** 
** Rewards from Time-Limited Events
* Buying:
** Real money: Credits can be bought with Credit Packs in the store. 
* Exchange rates:
** Credits cannot be converted into other currencies, but comparing the real money prices of Credit and Token Packs in the store delivers an exchange rate of = to ( = to ).
=== Tokens ===
Big icon 	Small icon
 	
Balance display 	Balance display
Top bar of most screens	Top bar of most screens
== Other ==
=== Cards ===
Big and small icon
Balance display
Inventory
* Unit: Card (also named Kit card)
* Spending: 
** Upgrades (only in combination with )
* Earning:
** Through random containers, the Kit Boxes. Kit Boxes are rewarded for high leaderboard positions in competitions, mostly for reaching the first place in Time-Limited Events and at least the top 50 in Rivals.
* Buying:
** Through Kit Boxes bought with or 
** Exchange system: Exchange Boxes can be bought with the subsidiary currency which can be obtained by selling cards.
* Selling:
** Cards can be sold for .
* Exchange rates:
=== Exchange Points ===
Big icon 	Small icon
- 	-
Balance display 	Balance display
Left side of inventory, after tapping on a Card	Left side of inventory, after tapping on a Card
Exchange Points is the unofficial name for an unnamed and undocumented subsidiary currency with the sole purpose of selling and buying . Exchange Points cannot be earned, bought or spent. The only way is to exchange Cards for Exchange Points and vice versa. This is the same concept as the former in Asphalt 8: Airborne.
As with most currency transactions in real life, this exchange is always connected with a loss. An additional disadvantage is that players cannot directly exchange Cards for Exchange Points, but only via random containers: There are five Kit Boxes that can be bought with Exchange Points, granting random cards that are only vaguely defined by the concept of rarity.
The balance display of Exchange Points has five sections marking the thresholds for each of the five Exchange Boxes. A bar shows the player's current amount of Exchange Points. An additional bar indicates the amount of Exchange Points that would be added if the currently chosen cards were exchanged with the Exchange button. The Exchange Boxes can be bought with the Get the box! button.
* Unit: Exchange Point (unofficial)
* Exchange rates:
=== Fuel ===
Big icon 	Small icon
 	
Balance display 	Balance display
Top bar of Events screen	Top bar of Events screen
Fuel is used for Time-Limited Events.
* Unit: or 
* Cap: The Fuel bar has a maxium capacity of . If the conter is at 999, further Fuel, for example obtained from Kit Boxes, is lost. The number of displayed cells in the bar changes according to the player's :
** : 10 cells
** : 11 cells
** : 12 cells
** : 13 cells
* Spending:
** Entry fee for Time-Limited Event races. Cost per race: 
* Earning:
** Automatic: every 10 minutes
** Ads: Players can watch ads to gain Fuel.
** : Refill of single Fuel cells, granted in Daily Reward () and Kit Boxes (). The Fuel is added to a player's balance even if the bar is full and is displayed as numbers after the bar, for example "38/10". Important: Surplus Fuel is lost when the game is reinstalled. Players will restart with 10/10.
* Buying:
** : Fixed price of for a complete Fuel refill, regardless of the number of empty cells.
* Exchange rates:
** Buy: = to , depending on the number of empty Fuel cells. This is extremely expensive and should only be considered as a last resort.
=== VIP Coins ===
Big icon 	Small icon
- 	
Balance display 	Balance display
Top of VIP screen	Top of VIP screen
VIP Coins are needed to reach higher . They cannot be earned but only be acquired trough in-game purchases.
* Unit: 
* Spending:The sole purpose of VIP Coins is to reach higher . Unlike in Asphalt 8: Airborne, VIP Coins are subtracted from the players' balance once the next VIP level is reached, so they act as a real currency that is acually spent. Each level costs a certain amount of VIP Coins:
VIP Level	Price
 	
 	
 	
 	
 	
 	
* Buying:
** Real money: Buying vehicles, buying Token Packs, Credit Packs or Special Packs in the shop.
* Exchange rates:
** € 1 = since May 2020 (originally )
** Prices in US$ are the same despite different exchange rates, so players from the USA have an advantage as long the exchange rate for is below .
== Level indicators ==
=== Rating ===
Big icon 	Small icon
- 	-
Level display 	Level display
Leaderboard screen	Leaderboard screen
* Unit: Point
=== Stars ===
Big and small icon
Level display
Top bar of most screens
* Unit: 
=== VIP Level ===
Big icon 	Small icon
- 	
Level display 	Level display
Top bar of most screens	Top bar of most screens
* Unit: 
== Gallery ==
<tabber>Credits =
Pagani Zonda R promo image an.jpg | Promo image for the Pagani Zonda R with a pile of Credits
|-|Tokens =
Tokens promo image an.jpg | Promo image with standard Tokens pile
Tokens promo image valentine's day an.jpg | Valentine's day promo image with standard Tokens pile
Tokens promo image easter an.jpg | Easter promo image with standard Tokens pile
Lamborghini Aventador BMW M3 Sedan Halloween promo image an.jpg | Halloween promo image with altered standard Tokens pile behind a Lamborghini Aventador LP 700-4 and a BMW M3 Sedan
Tokens promo image tubs an.jpg | Promo image with rearranged Tokens
Pagani Zonda R promo image an.jpg | Promo image for the Pagani Zonda R showing a pile of Tokens in the wrong color, obviously taken from Asphalt 8 
</tabber>