Lets Push The Players Face Into IT

* See also Huge_Signs
* See also Seriously_Chalkboards
* See also Gianormous_Infinite_BS
* See also Gianormous_Statues
* See also Infinite_BS
* See also Canon, Lore, STORY, Twist
* See also Authoritative Narration
* See also The_plot_says_so
* See also Milquetoast_Racism - made into a Circus
== Scatalogical Game Company Methodology - Spewing Crap At Players ... : ==
 "Immersion in Garbage is STILL "Immersion", Ain't it ?" - Lennie Bruce 
Is it : "SEE WHAT WE DID THERE !!!" ( The Writer fearing that Players won't see anything for themselves -- will miss all the gamemakers hard work - So things in the game must be blatantly SHOVED into the Player's face ?? )
 "True Cleverness is Allowing the Viewer to Discover Things For Themselves" - Jack Webb 
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Players Must Be Led By The Nose ... :
The Infinite Player (apparently) is considered 'too stupid' to notice/find/accept something (normal sized) for themselves, so the gamemakers must have thought : "So let's make it SO HUGE AND NEON GLOWING OBVIOUS such that they cannot possibly miss it ".
Possibly a side-effect of having SO LITTLE actually interesting game content ( and it is dumbed-down monotony ) - Such that many Players just want to 'Just Get Through It' ( for so much of the game ) in a desperate attempt to find something fun/challenging/different/interesting, and 'Be done with it' 'Just Get Through It' - 'Please make it End' - As more than a few Players of Infinite BS complained of ... when it is apparent there is little of interest to be found.
Gotabitstupid.jpg|Signs even blind people couldn't possibly miss
PuzzlesNotWorthyOfTheName.jpg|Puzzles a Flatworm could solve
Moronic_regurgitation.jpg|A technological moron of a game-designer created this abomination
AnotherHugeSign.jpg|Seriously couldn't they have made those signs a bit BIGGER ????????
ViolenceMuch.jpg| EXECUTION Moves !!!! Really adds to 'Story'.
ChalkboardRight.jpg| So Subtle ...
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In BioShock 1 :
There is a whole Slew of Player Manipulations in the original BioShock game - Example : Sad Music which played during the "Ryan Blew Up Atlas's Family", when it was all a lie by Fontaine in the setup of the Plot Twist ( getting the Player to sympathize with the story's ACTUAL Villain ).
So many of the game's 'Audio Diaries' were against Ryan, but are not necessarily factual in those biased opinion testimonials. The speakers may also be ADAM_Addled (mentally affected) Splicers at the time of those recordings - the recording time which itself is not clear as to what Context the opinion was told. There was a general lack of Audio Diaries with Citizens supporting Ryan, which would have been nice to explain more how Rapture worked ( which unfortunately also would go against the dystopic narrative the writers were pushing, and the 'Dat Evil Ryan' they staged to justify Jack following Atlas who is telling the Player to Murder Ryan ).
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Yes, Ryan had his little Museum in Ryan Amusements, but those were small displays.
Big displays of Positive Things ( The Great Chain, etc ... ) was the way it was done in Rapture.
Comstock must have been really insecure. He propagandizes and aggrandizes his contrived past like many tyrants do. 
Was Levine & Co insecure about Players even caring to look to see the game's Story stuff - That it had to be so blatantly Pushed in the Players Face ?? 
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