103875-pvp-pve-leveling

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I'll have my third character up and leveled now, but I do know that leveling process is pretty boring after a point. I realised it in mid levels of my second character, but can say. I'm altholic.
Anyway, I just want to ask why is questing is the only way for leveling. After some point victory in PVP gives less than 1 bar. PVE hardly fills 3 bars for 1 hour of hardwork. And you just don't have additional or alternate areas to level on. So the only thing you can ever do, Is to go through same but same stuff all the time. I want to tank or heal while leveling. I want to experience how the class expands through levels, but it is impossible with this only quest content. With my SS I always do top dmg top kill no death top assist and even I did top healing in one of the matches in the same time. And so 1 bar hardly filled for 10 minutes of match. The Dungeon ques are already slow. Shouldn't we get rewarded in a more bountiful way? PVE items can hardly match with the crafts, personaly I prefer crafts over them. And no xp aswell? Couldn't find the meaning that why we even have dungeons before lvl 50. It's pretty much of a trick to lure noobs and let them level even slower. I can just half my xp bar in a single dungeon time with questing. 
I want alternate ways, I want to choose how my character is going to evolve. Everything is so stricted. 
I use pvp leveling through ellevar, 20 is pretty fast, pvp gives 1/3 of level every victory. but after 20 its a major dropdown like, stop there. 
PVP and PVE experiences are not scaling with progression of level. We always get the same xp while our xp bar is going larger. Please fix this. I want to use my class rather something rather than questing (In a useful way)	
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