Modifiers

In the course of each stage, an individual will be subjected to a randomly assigned negative modifier from a pool of 21 detrimental conditions. Additionally, at the commencement of each stage, three positive modifiers will be presented, from which the participant must select one. The chosen positive modifier will then be in effect throughout the entire arena or until the participant is defeated. It is imperative to note that the negative modifier persists following completion of each stage until the entire arena is concluded. A participant has the option to halt their progress and inspect the current set of modifiers at any juncture during arena mode. Notably, each new arena initiation may yield distinct modifiers, as the selection is consistently randomized.
== List of negative modifiers ==
Name 	Description
Armored Soldiers 	Soldiers may manifest with a Locked guard bar
Hidden Enemies 	Lackeys could emerge from destroyed Crates or Barrels
Call Reinforcements 	Defeating a Captain summons an additional soldier
Lethal Captains 	Increased damage received from Captain's attacks
Dauntless Lackeys 	Lackeys' attacks become Unparryable
Lethal Grenadiers 	Increased damage received from a Grenadier's Bomb
Martyrdom 	Defeated enemies may drop a lit bomb
Shameful Hits 	Taking a hit results in a loss of Panache
Zaida’s Mysterious Trick	Lackeys are replaced by Zaida’s illusions
Performance Anxiety 	Panache meter slowly decreases over time
Unyielding Enemies 	Enemies become more resistant to Weakening
Adrenaline Rush 	Soldiers can execute Unparryable attacks
Tenacious Enemies 	Enemies recover more quickly from being Weakened
Leg Ache 	Panache skill Surprise Kick is now unavailable
Shoddy Sword Tip 	Panache skill Secret Attack is now unavailable
Tunnel Vision 	Panache skill Tornado Strike is now unavailable
Reinforced Plates 	Captains resist Cannon fire
Henchperson Solidarity 	Defeating a Lackey heals other enemies near them
Duelist’s Scorn 	Hits from Duelist result in a significant Panache loss
Stun Grenades 	Grenadier’s bombs also stun the participant
Stunning Blows 	Hits from Captains also briefly stun the participant
== List of positive modifiers ==
Name 	Description
Bouncy Projectiles 	Projectiles thrown have the ability to bounce between enemies
Heavy Pitchers 	Pitchers possess sufficient weight to stun enemies
Hidden Gifts 	Projectiles may materialize from destroyed Crates or Barrels
Counter Parries 	Enhanced guard damage dealt to enemies upon successful parrying
Stunning Kick 	Kicks stun enemies after knocking them back
Revitalizing Parries	Healing occurs after X successful parries (every successful parry)
Stain of Defeat 	Slippery Areas appear under defeated enemies
Tricker’s Strike 	Attacks against stunned enemies are always Critical Strikes
Dazzling Recovery 	Healing triggers stun in 2 nearby enemies
Retaliation 	Successful parries lead to the next attack being a Critical Strike
Mindblowing 	Hitting stunned enemies with a Projectile causes an explosion
Contraband 	Defeated enemies may drop a random Projectile (every defeated enemy)
Masterful Thrust 	Guard damage from Critical Strikes is increased
Touche! 	Defeating an enemy fills half a Panache chunk
Agile Riposte 	Dodging sets up the next attack as a Critical Strike
Fancy Footwork 	Dodging an attack stuns the attack
Comeback Attack 	Healing precedes the next attack being a Critical Strike
Low Kicks 	Successfully kicking an enemy will Weaken them
Heavy Crates 	Crates possess sufficient weight to Weaken enemies
Deep Puddles 	Slippery Areas disappear after 3 enemies slip on them
Chaos Enjoyer 	Explosions heal 1 HP and no longer damage (except for Grenadier’s bombs)
Astonishing Panache 	Filling a Panache chunk stuns 3 nearby enemies
Gusto 	Attacking to remove HP heals 1 HP
Fencer’s Dance 	Weakened enemies fall when dodged near them
Spectacular Flourish	Special skills can stun nearby enemies
Finish the Fallen 	Attacking a knocked down enemy instantly removes 1 HP
Very Vigorous 	Healing occurs twice whenever healing
Empowered Kick 	Defeating an enemy makes the next kick unblockable
Panache is Life 	Filling a Panache chunk heals 2 HP
Cape of Wonders 	Healing results in a random Projectile appearance
Land with your Head 	Weakened enemies are instantly defeated if pushed down Stairs or Holes
Filled to the Brime 	Projectiles hitting enemies create a Slippery Area
Smuggled Wine 	Stunning an enemy causes a Slippery Area to appear under their feet
Stunning Parries 	Parrying an attack stuns the attack
Stunning Strikes 	Attacks removing HP from enemies also Stun them
Weakening Strikes 	Attacks removing HP from enemies also Weaken them
Flamenco of Steel 	Heal for every 2 attacks dodged
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