Update v7.40

Update v7.40 released on February 14th, 2019.
== Battle Royale ==
=== Share the Love Valentine's Surprise ===
*The response we’ve seen to the #SharetheLove event has been amazing. And with the arrival of Valentine’s Day, we’re here to share one more surprise.
*Everyone who completes 13 free Overtime Challenges by February 27 will receive the upcoming Season 8 Battle Pass for FREE! If you don’t have an outfit, now is your chance to get several for free. With the Battle Pass, you’ll receive two Season 8 Outfits instantly and you can earn up to five more. Save your V-Bucks, this one’s on us!
=== Gifting - Limited Time ===
*Gifting is back for a limited time starting now until February 22! And for Valentine’s day, you can send the Heartspan Glider to your special someone for FREE until Friday, February 15 at 7pm ET.
=== Weapons + Items ===
Infantry Rifle
*Available in Common, Uncommon and Rare variants.
**Deals 41, 43, 45 damage. 2x headshot multiplier.
*Can be found from Floor Loot, Chests, and Vending Machines.
*Uses Medium Ammo.
*Fires quick-moving projectiles without damage falloff.
Bush
*Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush.
*Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings.
Hand Cannon
*Epic rarity
**Reduced environmental damage from 150 to 100.
*Legendary rarity
**Reduced environmental damage from 157 to 105.
Rocket Launcher
*Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
*Removed Rocket Launchers from Chests.
*Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%.
*Epic rarity
**Reload speed increased from 2.66 to 3.42.
**Now only available from Vending Machines
*Legendary rarity
**Reload speed increased from 2.52 to 3.24.
Vaulted
*Grenades
Unvaulted
*Clingers
*Crossbow - Limited Time Item
**Epic Rarity.
**Infinite ammo.
**Bodyshot Damage: 79.
***Headshot Damage: 197.
**Can be found in Floor Loot and Chests.
**Does 1 environmental damage.
Share the Love - Promo - Fortnite.jpg|Share the Love Poster
=== Gameplay ===
* Added Pop-Up Cup settings to default playlists
** We're introducing a few larger changes into the default Fortnite playlist as a test. We've seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement.
** Based on the positive feedback we received during these specific Pop-Up cups, we’re implementing the following adjustments:
*** 50 Health (or Shield) based on your health when the Elimination occurs.
*** 50/50/50 materials dropped on Elimination
*** 500/500/500 Cap on materials
*** Harvest rate increased by 40%
** We’ll be closely monitoring feedback on this change - play a couple matches and let us know what you think!
* Removed the ability for the X4 Stormwing to break through structures and large objects.
** Small props will still be destroyed from direct hit from an X4 Stormwing.
* Changes to Ziplines
** Ziplines are now interact to engage.
** Ziplines grant fall damage immunity.
** Ziplines now have an audio visualizer icon.
* Final Circle adjustments
** Increased the travel distance by 48%.
** Shrink time has been increased from 45 seconds to 75 seconds.
* PC, Mac, and console players can now crouch while in Edit Mode.
** Gamepad players can assign this through custom gamepad controls.
** Note: This functionality is coming to mobile soon.
* Turbo Building
** Reduced the initial timer for turbo building from 0.15 to 0.05.
* Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping.
** Added UI text to show players they’re able to use swap.
** Not available on touch input.
* Floor traps will automatically build a floor piece for you if needed. You must have the required resources.
* Logitech and Razer RGB peripherals will now react when doing emotes.
* Sneaky Snowmen will be destroyed if they fall from a high distance.
** Stand on the head of a Sneaky Snowman to avoid fall damage.
* Removed HUD bar for the minigun overheating mechanic.
* Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects.
* Added a Bottle Rocket sound indicator for the explosion of rockets.
===Events===
*New Tournament Series - ‘Share The Love Series’ (Solo & Duo)
**Available from February 14 until February 24.
**Players will compete across any of four division tournaments:
***Open Division
***Prospect Division
***Contender Division
***Champion Division
**Earning enough points during any nightly session to receive a pin will unlock the next highest division.
**Earning a pin during a Champion Division session will advance to Round 2 - the Champion Division Finals!
**‘Share the Love Series’ Sprays will be granted based on the highest division achieved, including the Champion Division Finals.
**All divisions run simultaneously and share the same tournament schedule. The full schedule for your server region can be viewed from the Events tab.
*New Tournament - ‘Trios One Day Cup’
**Available on February 17
**Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day.
**The tournament takes place across three rounds - earn a pin during each round to advance.
**The full schedule for your server region can be viewed within the Events tab.
*Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament.
*Multiple tournaments are now able to be running at the same time.
*Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes.
**This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time.
*Increased the minimum amount of players for tournament matches from 80 to 90.
*Streamer Mode can now be used during tournament play.
*In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session.
===UI===
*Stats v2
**The ability to track all of your play in one place and view it across all platforms.
**This includes the ability for mobile and Switch players to view their stats in-game.
**Breaks up stats by each individual Limited Time Mode.
*Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account.
*When eliminated by the Storm, instead of saying "You Eliminated Yourself", the text now says "Eliminated by the Storm"
*Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping.
**Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal
*Slash commands have been improved and re-enabled in chat windows.
Category:Patch Notes
===Social===
*Gifting returns for a Limited Time
**The Gifting feature is back for a limited time! You’ll be able to send or receive presents from friends until February 22.
===Mobile===
*Adding an optional Targeted Edit button to allow you to edit without having to touch the screen. This allows the player to edit using their crosshairs, similar to other platforms. 
**The Targeted Edit button can be found in the extra buttons section under the HUD Layout Tool.
*Edit and Edit Reset Buttons will now capture touches.
**No more editing through the edit button.
*Adding visual feedback to many mobile buttons to allow for better instant feedback and help us better diagnose issues seen in the community.
*Now backing up the most recently saved hud layout to the player’s cloud save.
==Bug Fixes==
===Weapons + Items===
*Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range.
*Fixed an issue that was causing explosive splash damage to be blocked when players didn’t actually have cover.
===Gameplay===
*Aim Assist “Snap-To” Adjustments
**We’ve added a compounding time delay to the aim assist “snap-to” feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist “snap-to” effect is applied.
**We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely.
***This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We'll be closely monitoring feedback about this change.
*Fixed an issue where Bottle Rockets would not align to specific slope angles.
*Cozy Campfire logs no longer block movement.
*Prevent weapon auto-reload from canceling emotes.
*Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot.
*Fixed auto pickup not occurring when landing from skydiving.
*Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps.
*Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving.
*Fixed an issue that would block building beneath a mounted turret.
*Fixed an issue where Snowmen placed on the map would appear invisible or under the map.
===Audio===
*Fixed the Air Horn emote only having 1 variation on Mobile/Switch.
===UI===
*Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu.
*Fixed missing Remove Marker map icon on Mac.
*Battle Pass info not displaying properly in the lobby in certain cases.
*Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes.
===Replay===
*Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays.
===Social===
*Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby.
===Mobile===
*Fixing an issue with the input blocked message appearing on mobile when leaving a game.
*Fixed an issue causing some key-bind widgets to display incorrectly on mobile with controllers.
*Quick switching from a weapon to a consumable no longer briefly fires the equipped weapon.
*Fixed multiple issues with Turbo Building or weapon firing stopping when switching weapons or switching between Build, Edit, Combat mode.
*Fixed an issue with touch input causing controllers to stop responding when scrolling.
*Fixed multiple issues to support more controller hardware as well as fixed many issues related to parts of the UI that may not be properly navigable by controllers.