Attack Resolution/Old

NOTE: The EN and JP Formats use the updated rules for Attack Resolution outlined in the new attack process. JP Format updated following the release of ST-15: Starter Deck Dragon of Courage and ST-16: Starter Deck Wolf of Friendship on the 26th of May, 2023. EN Format has updated following the pre-release of BT-13: Booster Versus Royal Knights on the 14th of July, 2023. Simplified Chinese and Korean formats will be using the old ruleset outlined in this page until further notice. All changes are limited to the beginning of the Attack Process.
==Old Attack Process==
#During your Main Phase, you can declare an attack with an unsuspended Digimon in your Battle Area. In order to declare an attack you would:
##Suspend the Digimon you wish to attack with.
##Choose an attack target:
##*A suspended Digimon in your opponent's Battle Area.
##*Your opponent.
#In response to the declaration of the attack, any of the turn player's and "when your X attacks" effects are triggered, and all player's "when suspending" are also triggered. You would resolve these effects following Effect Resolution.
#After resolving all effects in Step 2. This is the Reaction step where the opponent's "when your opponent's X attacks" and are triggered. You would resolve these effects following Effect Resolution.✝
#If you are attacking a Digimon, perform a battle with the two Digimon. If one of the battlers (attack target or attacker) is no longer in the Battle Area due to a or [Reaction] effect you skip to Step 7 (Ending the Attack) instead.
##The Digimon with the lowest DP is deleted. In the event of a tie, both Digimon are deleted.
##Any effects that are triggered in response to the deletion by battle are triggered after battle is completed. Continue resolving these effects following Effect Resolution before moving to the next step.
##After all effects in Step 2 have resolved, all effects that detail "end of battle" with a normal Digimon are triggered. Continue resolving these effects following Effect Resolution before moving to the next step.
#If you are attacking the opponent with a Digimon that has a net positive security attack and they have no Security cards in their Security Stack. You win the game. If the Digimon is no longer on the field or became a Tamer, you skip to Step 7 (Ending the Attack) instead.
#* cannot win you the game.
#*The attacking Digimon must still be on the field.
#*It must have a total net positive Security Attack. So it can't have a total of .
#If you are attacking the opponent or your had activated follow these steps to perform a security check and then repeat these steps again once for each your attacking Digimon has.
##A Digimon can only perform a security check if it is in the battle area, if it is no longer a Digimon in the battle area end the attack go to Step 7.
##Flip the top card of your opponent's security stack.
##Activate all of that card's effects. The "when security is reduced" effects are triggered at this time. Continue resolving effects as detailed in Effect Resolution before moving to before moving to the next step.
##*The revealed card in the security stack is not counted towards cards in the Security.
##* effects must be activated before "when security is reduced" effects.
##If the checked card is a Security Digimon perform a battle with the attacking Digimon.
###If the attacking Digimon has a lower DP than the Security Digimon, delete the attacking Digimon.
###Any effects that would be triggered due to the deletion of the attacking Digimon are triggered (such as effects of the attacking Digimon). Continue resolving effects in Effect Resolution before moving to the next step.
###After all effects have resolved any effects that happen at the end of the Security Battle are triggered (e.g. Lingering effect of that plays itself). Continue resolving effects in Effect Resolution before moving to the next step.
##If the Security card has not been moved by its own effect, it is sent to the trash.
#Any effects are triggered. Continue resolving effects following Effect Resolution.
#The attack process is now over, and all "for the attack" or "until end of that attack" effects stop applying.
✝This step was added in the new rules update to Version 2.0. Previously, the reaction Step 3 happened at the same time as the When Attacking Step 2.
==Examples==
===Example 1===
====Scenario====
Player A attacks with that has in its digivolution cards. Player B has an unsuspended and an unsuspended in play. Player B has no security left.
====Resolution====
#Player A's declares an attack against Player B by suspending HerculesKabuterimon.
#'s inherited effect triggers and activates suspending .
#*The attack target was already selected in Step 1 against Player B. Player A cannot choose a new attack target at this step.
#'s triggers at the [Reaction] step.
##Player B activates to redirect the attack from the player to itself.
#Start Battle.
##Compare the DP between and . Kabuterimon is deleted.
##End Battle.
#'s triggers and activates.
# was activated, so a security check would be performed. Player B has no security so no security checks are performed.
#*Piercing does not win the game.
#No further actions are required to be completed, the attack ends. 's triggers.
##Player A activates the effect to spend 3 memory and unsuspend HerculesKabuterimon.
===Example 2===
====Scenario====
Player A's attacks Player B's . Player B only has a suspended and an unsuspended . Player B chooses to block the attack.
====Resolution====
#Player A's declares an attack with BlackWarGreymon against Player B's Beelzemon by suspending BlackWarGreymon.
#'s triggers because it declared an attack on Player B's Digimon with the highest DP.
##Player A activates the and unsuspends BlackWarGreymon.
#'s triggers at the [Reaction] step.
##Player B decides to block the attack and does so by activating .
##*BlackWarGreymon has already unsuspended by activating its effect, so it cannot prevent BlackWarGreymon from unsuspending.
#Start Battle.
##Compare the DP between and . Vilemon is deleted.
##End Battle.
#No further actions are required to be completed, the attack ends.
===Example 3===
====Scenario====
Player A has in the battle area. Player B has a in their battle area. Player B has and in the Security.
====Resolution====
#Player A's declares an attack against Player B by suspending MetalGreymon.
#MetalGreymon’s effect trigger and resolves, causing Player A to lose 5 memory.
#*The turn does not end until all effects and attacks have been completed. It remains Player A's turn until the end of the battle.
#Piddomon's triggers in the [Reaction] step.
##Player B decides not to activate Piddomon’s .
#First security check is made, and reveals , triggering it’s effect resolve the effect.
#MetalGreymon now has a security attack value of 2 and therefore is only able to check 1 more security card. Checking second Security reveals . Start Battle.
##Compare the DP values. MetalGreymon survives.
##End Battle.
#No further actions are required to be completed, the attack ends.
===Example 4===
====Scenario====
Player A has a in their battle area with a in their digivolution cards and 4 cards in their trash. Player B has a and 4 in their battle Area. is the next card in Player B's Security.
====Resolution====
#Player A's declares an attack against Player B by suspending Boltmon.
#First security check is made, and reveals . This activates BlackGatomon's , and triggers DanDevimon’s effect.
##'s effect applies a lingering effect.
##'s effect discards a security from Player A's security.
#After resolving Step 2, Player A now has 5 cards in their trash, Yaamon’s effect is active and gives Player A’s Boltmon +1000DP. Start Battle.
##Compare the DP between the two Digimon. Boltmon has 13000 DP, and BlackGatomon has 12000 DP.
##Battle Ends, is played to Player B's Battle Area.
#No further actions are required to be completed, the attack ends.
===Example 5===
====Scenario====
Player A has a in their battle area with a in its digivolution cards. Player B has 2 security cards and a suspended in their battle area. Player B's Security from top to bottom is and . The top card of Player B's deck is .
====Resolution====
#Player A's declares an attack against Player B’s suspended .
#There are no to resolve at this time.
#There are no [Reaction] effects to resolve at this time.
#Start Battle.
##Compare the DP between and . Salamon is deleted.
#'s , 's and 's trigger at the same time. For more information go to Effect Resolution.
##Player A can use Herculeskabuterimon’s and MegaKabuterimon’s effect in any order.
##Resolving does not perform a security check at this time.
##MegaKabuterimon's trashes the top card of Player B's Security. is put from security to trash. Its does not trigger.
##Player B activates Salamon’s effect to .
# was activated, so a security check is performed after all effects have resolved. The top card of security is . Start a Security battle.
##Compare the DP of HerculesKabuterimon and Magnadramon. Magnadramon and HerculesKabuterimon have the same DP. Hercules Kabuterimon is deleted.
#No further actions are required to be completed, the attack ends.
===Example 6===
====Scenario====
Player A's suspended digivolves into and attacks Player B's suspended with . Player B's top card in Security is .
====Resolution====
#Player A digivolves into triggering both effects. For more information go to Effect Resolution.
##Omnimon is unsuspended first by the second effect.
##Omnimon declares an attack on by activating . This triggers effects.
###There are no effects to resolve at this time.
#There are no [Reaction] effects to resolve at this time.
#Start Battle.
##Compare the DP between and . Devimon is deleted.
#'s and 's are triggered. For more information go to Effect Resolution.
##Player A must use their effects first. So is activated. Activating does not perform security checks at this time.
##'s is activated to delete . Omnimon's interruptive is triggered.
###Omnimon's effect trashes to protect itself. It has lost .
# was activated and resolved even though Omnimon lost the effect, so a security check is performed after all effects have resolved. The top card of security is . Start a Security battle.
##Compare the DP between and . Omnimon survives.
#No further actions are required to be completed, the attack ends.
===Example 7===
====Scenario====
Player A attacks with against Player B. Player B has a suspended and an unsuspended with from last turn.
====Resolution====
#Player A's declares an attack against Player B.
#MetalGarurumon's effect and 's effect trigger at the same time.
##Player A activates their effects first so MetalGarurumon is unsuspended by its effect.
##Player B activates their effects after all of Player A's effects have resolved so Player B gains 1 memory from VenomMyotismon's effect.
#'s and effects are triggered at the [Reaction] step.
##Player A can choose either effect to declare first. Player A activates so Rosemon is suspended now.
##Player A activates Rosemon's effect to suspend MetalGarurumon.
#Start Battle.
##Compare the DP between and . Both Digimon are the same DP so both are deleted.
#No further actions are required to be completed, the attack ends.
===Example 8===
====Scenario====
Player A at 3 memory digivolves their unsuspended into while they have in play. Player B has a and in play.
====Resolution====
#Player A digivolves into triggering both effects and 's . For more information go to Effect Resolution.
##Player A activates first and declares an attack on Player B. This triggers all of its effects and 's effect.
###Player A activates their effects first. So 's effect, Player A gains 1 memory.
###Player B's activates, so Player B gains 1 memory.
##Player A activates 's effect to draw a card.
##Player A activates 's other to unsuspend itself.
#'s is triggered at the [Reaction] step.
##Player B activates 's effect to redirect the attack to itself.
#Start Battle.
##Compare the DP between and . Coredramon is deleted.
#No further actions are required to be completed, the attack ends.
==Sources==
*Official Rule Manual (Ver.2.1) (2021/04/23)
*Official Rule Manual (Ver.2.1), page 10 (Translated by Cylencer)
*Official Rule Manual (Ver.2.1) (2021/04/23)
*Detailed rule explanation (Ver1.0) (2021/04/23)
*Digimon Card Meta
*Detailed rule explanation (Ver1.0) (Translated and Localised by Decidueye and Tesero)
*Carddass Email English 11/03/2021: Security Card to Trash
*Carddass Email English 11/03/2021: Hercules No Attack Target
*Carddass Email English 01/04/2021: Security Digimon and VenomMyotismon
*Carddass Email English 09/04/2021: Security Attack and De-Digivolve
*Carddass Email Japanese 19/05/2021: <Advance> and [When Digivolving]
*Carddass Email Japanese 19/05/2021: <Advance> and Reaction timing Effects
*Carddass Email japanese 21/05/2021: VenomMyotismon and [When Attacking]
*Carddass Email English 15/07/2021: Old Rules Re-confirmation Part 1
*Carddass Email English 15/07/2021: Old Rules Re-confirmation Part 2
*Carddass Email Japanese 02/09/2021: Cannot Attack, Cannot Suspend
*Carddass Email English 10/09/2021: New Security Timing
*Carddass Email English 14/09/2021: New Security Timing Example
*Carddass Email English 14/09/2021: New Security Timing Old Example Re-Confirmation
*Carddass Email English 18/11/2021: Effects without "for the turn"
*Carddass Email English 23/06/2022: End of Turn <Blitz> Attack Resolution
*Carddass Email English 31/08/2022: Attacking Outside of Main Phase with Effects Part 1
*Carddass Email English 31/08/2022: Attacking Outside of Main Phase with Effects Part 2
*Carddass Email English 17/09/2022: Ending the Attack vs End of Attack
*Carddass Email English 29/11/2022: Security Battle vs Trash
*Carddass Email English 14/03/2023: Alliance and Wyvern's Breath
*Carddass Email English 14/03/2023: <Blitz> End of Attack