Elder Orb (Fear)

These two Elder Orb's are encountered during Chapter 7 within the The Abyss as part of the Test of Fear. Fighting these beholders is optional. An additional Elder Orb and two Gauths are also present in the vicinity.
==Gameplay==
These elder orbs have use of nine beholder eye ray capabilities: Anti-Magic Ray, Cause Serious Wounds Ray, Charm Person Ray, Death Ray, Domination Ray, Fear Ray, Flesh to Stone Ray, Paralyze Ray, and Slow Ray. Immunity's include being protected from backstabs and movement modifying effects like Hold Creature, Paralyze, Slow and Stun. They are under permanent Free Action and are unaffected by Entangle, Grease, and Web.
Unlike other elder orbs, they can detect invisible creatures, but they cast no spells (including Death Spell when a summoned creature is within sight) and have no magic resistances.
In battle they will utilize their eye rays in the following manner:
*PC or Mage class seen: — Anti-Magic Ray
*General attacks: — Death Ray (target the party member with the highest remaining hit points)
*Summons seen: — Paralyze Ray
*HP >65: — Charm Person Ray (target nearest party member)
*HP >55: — Fear Ray (target the second closest party member)
*HP >45: — Cause Serious Wounds Ray (target the party member with the highest remaining hit points)
*HP >35: — Slow Ray (target the second closest party member)
*HP >25: — Flesh to Stone Ray (target the third closest party member)
*HP >15: — Domination Ray (target nearest party member)
*HP >5: — Cause Serious Wounds Ray (target the third closest party member)
==External links==
*