Bedrock Edition 1.19.10

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1.19.10 is a minor update to released on July 12, 2022, which brought more parity with and fixes bugs.
== Additions ==
=== Items===
; Spawn eggs
* Added trader llama spawn egg.
=== Command format===
;
* Added , which can look for specific biomes.
===General===
;Splashes
*Added the following splash text for pride and for the commemoration of Technoblade:
**"You are valid!"
**"I'm glad you're here!"
** "You are welcome here!"
**"Your gender is valid!"
**"Contains infinite genders!"
**"Technoblade never dies!"
==Changes ==
===Blocks===
;Flowered Azalea Leaves
*Renamed to "Flowering Azalea Leaves" to match .
;Lapis lazuli block
*Renamed to "Block of Lapis Lazuli".
;Monster Spawners
*Now drop XP only when destroyed by a pickaxe.
;Sweet Berry Bushes
*Can now be placed on the top of mud, muddy mangrove roots, and rooted dirt.
===Items===
;Goat Horn
*Now dropped when a goat rams mangrove logs as well.
*Changed "Feel" sound to match .
*Renamed "Resist" sound variant to "Dream".
;Pufferfish
* Decreased its poison level from IV to II.
===Mobs===
; Allays
* Can now dance when a nearby jukebox is playing.
* If an allay is given an amethyst shard while dancing, it can "duplicate", creating another allay and consuming the shard.
** It has a 5 minute cooldown between each duplication.
; Fish
*Now have less health from to to match Java Edition.
; Trader Llama
* Are now separate from normal llamas.
; Wandering Trader
* When day comes, they will drink milk to clear the invisibility potion effect.
; Warden
*Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as Protection.
* Now despawn when stuck in a liquid instead of digging away.
===Command format ===
;
*Locating structures now use instead of 
** The original still exists however.
===General===
;Controls
* Added Bluetooth mouse and keyboard support on iOS and iPadOS.
;Death messages
* Death messages are now displayed on the death screen as well as in the chat.
;Death screen
* Changed and revamped the screen to be similar to Java Edition's death screen.
;Experiments
* Removed the Vanilla Experiment and Wild Update toggle since it has no active experimental content.
;Music
* Music is now included in the iOS and iPadOS app and is no longer needed to be downloaded from the marketplace.
;Sound
* Equipping armor using the inventory now plays a sound.
* Placing items that aren't armor (such as pumpkins and skulls) in the headwear slot now plays a generic equip sound.
==Fixes==
; Performance / Stability
* Fixed a crash that could occur when boats are unloaded from the world
* Fixed a crash that could occur when a wither is loaded into the world
* Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
* Fixed a crash that could occur when a fishing rod was cast through dimension-changing portals ()
* Fixed a crash that could occur when players died while affected with the Wither effect
* The game no longer crashes when entering the coin starter bundle screen
* Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled
; Gameplay
* Players are no longer pushed by doors as they close ()
* Items now stack properly in the offhand when inventory is full ()
* Equipping items in armor slots through inventory screen now produces sounds ()
* Players can now hear each other equipping items in armor slots
* Fixed a bug where players could take fall damage when walking around on scaffolding at certain heights (even when not actually falling) ()
* Fixed a bug that reset the player's vertical camera angle upon entering a boat ()
* Advanced pick block now copies the items inside when used on a boat with chest ()
* Resistance effect is no longer one level weaker than it should be ()
* Haste I will now properly increase the player's mining speed ()
* Conduit Power I now grants the effect of Haste I instead of Haste II
* Fixed an issue with extra health from Health Boost not persisting after exiting the world ()
* Container entities like boat with chest can now be opened on mobile devices without crouching if all the seats are occupied
* The player no longer endlessly jumps after entering a boat while holding down the jump button ()
* Fixed a bug causing player hitboxes to not reset if they die while swimming ()
* Fixed an issue where new users given Operator permissions by default were not able to use operator commands
* Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
* Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content
; World Generation
* Fixed a bug where upgrading old worlds could result in water columns below y=0
* Mangrove swamps are now denser to more closely match Java Edition ()
* Grass blocks in mangrove swamps now have dirt blocks underneath them ()
* Clay patches now correctly generate in mangrove swamps
* Campground structures now generate correctly in ancient cities ()
* Updated ancient city structures to match Java Edition
* Sculk vein feature can now generate within the same height-span as the sculk patch feature ()
; Mobs
* Fixed issues with mobs disappearing after going through nether portals ()
* Fixed a bug causing tamed mobs to disappear when they go through a nether portal in a multiplayer world ()
* Villagers now spawn as swamp villagers in mangrove swamp ()
* Villagers will now flee from zoglins ()
* Parrots are once again poisoned by cookies ()
* The trader llama now has the correct name displayed when opening its inventory ()
* Fixed a bug that prevented trader llamas from becoming aggressive towards entities that attack the wandering trader ()
* The wandering trader will now flee from zoglins
* The wandering trader will now drink milk to clear its Invisibility effect ()
* Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
* Breaking a boat with chest or minecart with chest will now anger nearby piglins ()
* Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
* Fixed a bug where slimes would no longer spawn in flat worlds made before 1.18 ()
* Fixed a bug where failed slime spawn attempts would reduce the spawning rates of other mobs ()
* Wither now breaks obsidian when attacked by players ()
* Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
* Entities entering nether portals exit in same relative position and rotation to the portal ()
* Edited health points of cod, pufferfish, salmon, and tropical fish to be 3, matching Java Edition
* Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit
; Frog
* Tadpoles now grow up into temperate frogs in meadows, and into cold frogs in deep darks
* Frogs no longer lay frogspawn on shallow, flowing water ()
; Allay
* Allays can now follow players through nether portals ()
* Taking a stackable item from an allay now correctly adds the item to existing stacks ()
* Taking a stackable item from an allay no longer cause item duplication
* Allay pickup range is changed from 64 to 32 blocks to match Java Edition ()
* Allay now retains information about the vibration it is reacting to through save and load
* Items held by allays now glow in darkness ()
; Warden
* Warden can now path through lava ()
* Warden can now pass through water ()
* Warden is no longer pushable while emerging or digging
* If the warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound ()
* Warden now always chases a nuisance after it roars at it
* Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
* There are no longer graphical artifacts from the warden’s emerge or dig particle effects ()
* Warden's hurt animation no longer differs between Bedrock Edition and Java Edition ()
* Wardens can now spawn on more types of non-full blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires ()
* Warden now retains information about the vibration it is reacting to through save and load
* Warden’s sonic boom attack now bypasses enchantment damage reduction such as Protection ()
; Blocks
* Nether sprouts and fungi can now be placed on mud and muddy mangrove roots
* Froglight walk sound volume is now more similar as other blocks walk sound volume ()
* Monster spawners now drop XP only when destroyed by a pickaxe
* Fixed a visual issue where barrier blocks would show a red texture/overlay when being viewed from the inside ()
* Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves"
* Renamed "Lapis Lazuli Block" to "Block of Lapis Lazuli" ()
* Cut copper slab and its variants can now be placed on the top half of a block on the first attempt ()
* Campfires can now provide full-faced bottom support to other blocks
* Lecterns can now provide full-faced bottom support to other blocks
* Weeping vines can now be placed underneath all blocks which can provide full-faced bottom support (, )
* Fixed an issue where carved pumpkins launched from dispensers weren't equipping to nearby mobs
* Bell now rings when hit by any type of projectile
* Hit sound is now played when amethyst block is hit by projectiles ()
* Amethyst clusters are no longer destroyed if attached to a sculk sensor
* Structure blocks can no longer be waterlogged ()
; Mangrove and mud blocks
* Muddy mangrove roots are now broken fastest with a shovel ()
* Mangrove roots are now broken fastest with an axe ()
* Mangrove leaves are no longer collected into different stacks when using Silk Touch ()
* Mangrove leaves are no longer collected into separate stacks when using shears
* Stripped mangrove logs now craft into stripped mangrove wood instead of mangrove wood ()
* Mangrove log is now included in bonus chest loot tables ()
* Mangrove propagules are no longer blocked to grow by Leaves ()
* Mangrove propagules now render correctly when placed in flower pots ()
* Mangrove propagules now use grass sounds
* Mangrove propagules are no longer destroyed by flowing water ()
* Mangrove signs now use mangrove plank textures for breaking particles ()
* Mangrove propagule is now placed at a random offset ()
* Iron bars and glass panes now connect to mangrove roots ()
* Sweet berry bushes can now be planted on mud, muddy mangrove roots, and rooted dirt ()
; Sculk Blocks
* A sculk vein block now drops as many items as its number of faces when mined with Silk Touch
* Sculk catalyst can now spread sculk through mud and muddy mangrove roots ()
* When a mob dies in proximity of multiple sculk catalysts, only the closest one will bloom
* The "It Spreads" achievement is no longer unlocked when a sculk catalysts blooms after the death of a mob which carries no XP
* Sculk shriekers now scan for wardens in a box with side 48 blocks, not 96 blocks
* Sculk shriekers now apply the Darkness effect to players with threat level 3 or 4
* Sculk shriekers now detect players when riding any type of entity ()
* Sculk shriekers now activate repeatedly while players are standing on them (50%) ()
* Sculk shriekers now implicate the player that provokes it from afar
* Sculk shrieker now retains information about the vibration it is reacting to through save and load
* A sculk shrieker can no longer summon a warden underwater ()
* Sculk shrieker particles are now correctly rendered from behind ()
* Sculk shrieker now detects players when riding all types of entities, including striders, skeleton horses, pigs, and llamas ()
* The sculk sensor now correctly detects when a big dripleaf block changes its tilting state ()
* The sculk sensor now correctly detects when a grass, grass path, dirt, coarse dirt, or rooted dirt block is tilled with a hoe ()
* Sculk sensors cannot detect a player equipping a handheld item anymore ()
* Sculk sensors are now occluded by wool in a consistent manner, no matter which direction vibrations come from ()
* Sculk sensors cannot detect a player placing, destroying, walking and falling on carpets anymore ()
* Sculk sensors cannot detect wool and carpets hitting the ground in item form anymore ()
* Sculk sensor now retains information about the vibration it is reacting to through save and load
* Sculk sensors can now detect a boat with chest having its chest opened and closed ()
* Sculk sensors give out a redstone signal of 12 and 13 when detecting fluids being placed and picked up, respectively
* Sculk sensors can now detect a player drinking milk
* Sculk sensors can now detect a player picking up powder snow via bucket ()
* Sculk sensors cannot detect an entity jumping on wool covered by sculk veins anymore
* Sculk sensors cannot detect an entity standing still in scaffolding anymore ()
* Sculk sensors can now detect an entity moving in powder snow and cobwebs ()
* Sculk sensors can now detect items being placed in the hand of an armor stand
* Sculk sensors cannot detect any more items being equipped on mobs at spawn time
; Items
* Goat horn now correctly drops when goats ram mangrove logs ()
* Goat horn now has the same sound for the “Call” variant as Java Edition ()
* The last sound for goat horn was renamed from “Resist” to “Dream” to match Java Edition ()
* Fixed bottles being not usable on water and boats not placeable on water ()
* Wooden tools can now be repaired using mangrove planks, crimson planks, and warped planks ()
* Smelting gold and iron tools and weapons into nuggets now rewards XP ()
* Shields that are disabled when struck by an axe or by warden now plays broken item sound ()
* Items in off-hand are once again rendered properly
* Pufferfish now gives Poison II effect instead of Poison IV when consumed ()
; Graphical
* Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand. ()
* Darkness effect now works in the Nether and the End dimensions
* Lava and powder snow fogs now take priority over Darkness and Blindness fogs ()
* Fixed animation system issues for players in split-screen situations
** Fixed crossbow, trident, and shield rendering for other players ()
** Fixed split-screen render position when sleeping in a bed ()
** Fixed elytra's animation during split-screen
** Fix attached lead position when second player is using first person perspective
* Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen ()
* Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
* Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks ()
* Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
* Fixed an issue with underground light sources being generated when breaking or placing a block ()
; User Interface
* Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area ()
* Infinite loading should no longer occur when entering the Dressing Room ()
* Fixed up some of the text for the emote wheel so it would fit inside the box
* Added settings to change duration of notifications
* Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
* On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
* Fixed issue where info and buttons did not appear for downloaded skin packs ()
* On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
* Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
* Added correct death message when dying from sweet berry bush ()
* Added a minimum size to yellow splash screen text
* Fixed a typo in notification duration label for Accessibility Settings ()
* Fixed "Crafting" word above the crafting slots in the inventory on Classic UI ()
* Worlds created with a template will now always disable achievements
* Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, smithing table, loom, cartography table, and stonecutter
* Fixed an issue where some paragraphs of text in modals were misaligned ()
* Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 ()
* Fixed a typo in notification duration label for Accessibility Settings ()
* Player can now continuously jump while holding down the jump button ()
* Player can now descend from the top of scaffolding with the new touch controls ()
; Realms
* Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
* Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages ()
* Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform
* Added a popup to notify players on Google Play about holds on Realms subscriptions
* Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm
; Spectator Mode (Experimental)
* Players in spectator mode no longer get effects from gameplay
* Players in spectator mode no longer trigger raids while in village with the Bad Omen effect
* While in spectator mode, actors in other chunks are no longer culled away
* Players in spectator mode can now breathe anywhere
* Players in spectator mode can no longer be pushed by pistons
* Spectators will be ignored for sleeping rules to skip the night
* Moving around as a spectator will no longer affect player's hunger level
* Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
* Player's insomnia timer stops ticking once the player switches to spectator mode
* The head only renders for other players in spectator mode
* Players in spectator now render semi-transparently to other players in spectator mode
* Projectiles such as arrows, tridents, fireballs will now shoot through spectators
* Spectators playing with gamepad no longer are shown unusable tooltips
==References==
ja:Bedrock Edition 1.19.10
pt:Edição Bedrock 1.19.10
zh:基岩版1.19.10