Golems

== Overview ==
Golems are large and broad constructs created by Artificers and commonly formed from raw materials. They are usually created for the use of those who need assistance, whether it be the simple task of moving objects, or as personal protection.
Golems tend to express a low intelligence and usually require the intricate guidance of a master. Without a master, the Golem will usually wander aimlessly with no true understanding or purpose.
Golems are commonly found in Granthel, where they can commonly be seen being used in the arena for the peoples amusement.
== Creation ==
=== Construction ===
The construction of a golem is fairly rudimentary, the only major requirements are a knowledge of Sigil Scribing and a stable construct that you wish to animate. The process of animating a Golem takes a large load on the master, usually fatiguing them for a few days, depending on the size of the Golem.
=== Control Sigil ===
In order to activate a Golem, one must inscribe a special "Control Sigil", usually formed as an intricate pattern that weaves all applicable forms of magic depending on what the creator has built into the Golem itself and what one wishes the Golem to accomplish. These Sigils can allow a Golem to speak, problem solve or attain a better grasp on certain motor functions, allowing a Golem to serve a variety of purposes.
This Sigil acts as the main source of intelligent thought, movement and "consciousness" effectively tying the Golem to the person who had inscribed the Sigil, becoming its master. If the Sigil is destroyed, either by physical interruption or complete destruction, the Golem will lose all function and revert to nothing more than an inanimate statue. Due to this, many Artificers inscribe these Sigils within hallowed out portions of the construct.
With each addition to the Control Sigil's functionality, the Sigil becomes larger and would eventually require additional upkeep, including scheduled Sigil repair and a surplus of Arcane Essence to be applied to the Sigil itself.
=== Reactivation ===
Though a Golem may be deactivated through the destruction of the Control Sigil, they can be reactivated with enough repairs to the Sigil itself. A Golem may also be claimed by another mage, though the Control Sigil would have to be re-inscribed and unless commanded otherwise, this action would be seen as hostile.
=== Personality ===
Once a Golem is activated, they do not have any working personality to speak of, unless inscribed within the Control Sigil itself. The process of creating a personality can be simply completed by teaching the Golem through example, verbal instruction or immersing them in an environment so that they may learn from others. Golems do not form personal connections unless commanded to, or through the inscribing of the Control Sigil itself.Category:Aberrations