Tyrien e’Adrianne (perrinmiller)

===Basic Information===
 Race: Half-Elf
 Class: Fighter(Archer)-6
 Bard(Arcane Duelist)-1
 Arcane Archer-4
 Level: 11 (6/1/4)
 Experience: 117,040 (TNL 145k)
 Alignment: Chaotic Good
 Languages: Common(Venzan), Middle Landellian, Elven, Sylvan
 Deity: Callisto
 First Seen: Crypt of the Everflame
 Currently: Evil Unto Evil
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 26 +8 (10 pts)* 
CON: 10 +0 (0 pts)
INT: 12 +1 (2 pts)
WIS: 10 +0 (0 pts)
CHA: 13 +1 (3 pts)
* = +2 Racial, +2 level-up, +6 Belt
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 88 = [6d10(50) + CON(0) + FC(0)] (Fighter-6)
 [1d8(6) + CON(0) + FC(0)] (Bard-1)
 [4d10(32) + CON(0) + FC(0)] (Arcane Archer-4)
 AC: 30 = [10 + DEX(8)^ + ARM(9) + SHD(0) + NAT(1) + Items(2)]
 AC Touch: 20 = [10 + DEX(8)^ + Size(0) + Items(2)]
 AC Flatfooted: 23 = [10 + ARM(9) + SHD(0) + NAT(1) + Items(2)]
 INIT: +10 = [DEX (8) + Misc (2)*]
 BAB: +10 = [Fighter(6) + Bard(0) + Arcane Archer(4)]
 CMB: +12 = [BAB(10) + STR(2) + Misc (0)]
 CMD: 32 = [10 + BAB(10) + STR(2) + DEX(8) + Items(2)]
 Fortitude: +9 = [Fighter(5) + Bard(0) + AA(2) + CON(0) + Cloak(2)]
 Reflex: +16 = [Fighter(2) + Bard(2) + AA(2) + DEX(8) + Cloak(2)]
 Will: +7 = [Fighter(2) + Bard(2) + AA(1) + WIS(0) + Cloak(2)]#
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
* = Elven Reflexes Trait.
# = +2 to Will saves against enchantment spells and effects
^ = Max Dexterity Bonus for Armor is +8
===Weapon Statistics===
 RANGED COMBAT
 Conditionals:
 Arcane Strike: +1 Damage magical (untyped) 
 Point Blank Shot: +1 Attack/Damage within 30'
 Rapid Shot: Full attack at -2 to both
 Deadly Aim: -3 Attack for +6 Damage
 Many Shot: 1st Attack on Full Attack hits, two arrows for damage
 Improved Snap Shot: Threaten 15ft with Bow
 Combat Reflexes: 8 AoO
 Always (Already factored in):
 Expert Archer: +1 Attack & +1 Damage with bows
 Weapon Focus+Specialization: +1 Attack & +2 Damage with bows
 Bracers of Falcon's Aim: +1 Ranged Attacks
 Enhanced Arrows: +1 Attack/Damage, doesn't stack with Mwk/AS, +1d6 Elemental
 
 MWK Comp Longbow: Attack: +22/17 = [BAB(10) + DEX(8) + MWK(1) + Feat(2)+ 
 Bracers(1)]
 Damage: 1d8+6+1d6 Electric, Crit: 19-20/x3, Range: 120',
 Special: P or B
 
 Ranged disarm: CMB: +12 = BAB(10) + STR(2) + WF(1) + ExpArchr(1)
 + Bracers(1) + Enhanced Arrows(1)
 MELEE COMBAT
 MWK Rapier: Attack: +13/8 = [BAB(10) + STR(2) + MWK(1) + Magic(00)]
 Damage: 1d8+2, Crit: 20/x2, Special: Pierce
 MWK Greatsword: Attack: +13/8 = [BAB(10) + STR(2) + MWK(1) + Magic(00)]
 Damage: 2d6+3, Crit: 19-20/x2, Special: Slashing
 Dagger: Attack: +12/7 = [BAB(10) + STR(2) + Misc(0) + Magic(00)]
 Damage: 1d4+2, Crit: 19-20/x2, Special: Pierce, Can be 
 thrown
===Half-Elven Racial Features===
 Ability Adjustments: +2 DEX
 Size: Medium
 Speed: 30'
 Favored Class: Fighter & Bard (+7 SP)
 Vision: Low-Light Vision
 Adaptability: Skill Focus Disable Device
 Elven Immunities: Immune to magic sleep effects
 +2 to Will saves against enchantment spells and effects
 Keen Senses: +2 to Perception
 Multitalented: Choose another favored class (Bard)
===Class Features===
 Fighter(Archer) (Favored Class)
 Armor/Weapons: Light/Medium/Heavy Armor
 Shields (including Tower)
 Simple & Martial Weapons
 Bonus Feats: One at 1st level & then every even level
 Hawkeye (Ex): At 2nd level, an archer gains a +1 bonus on Perception
 checks, and the range increment for any bow he uses increases
 by 5 feet. These bonuses increase by +1 and 5 additional feet
 for every 4 levels beyond 2nd. This ability replaces bravery.
 Trick Shot (Ex): At 3rd level, an archer can choose one of the following
 combat maneuvers or actions: disarm, feint, or sunder. He can
 perform this action with a bow against any target within 30
 feet, with a –4 penalty to his CMB. Every four levels beyond
 3rd, he may choose an additional trick shot to learn. These
 maneuvers use up arrows as normal. This ability replaces
 armor training 1-4. Picked Disarm.
 Expert Archer (Ex): At 5th level, an archer gains a +1 bonus on attack and 
 damage rolls with bows. This bonus increases by +1 for every
 four levels beyond 5th. This ability replaces weapon
 training 1.
 Bard(Arcane Duelist) (Favored Class)
 Armor/Weapons: Gain proficiency with whip
 Bonus Feats: Arcane Strike (1st Level)
 Bardic Performance: (5 rounds per day) Trained to use the Perform skill to
 create magical effects on those around her, including
 herself if desired.
 Arcane Spellcasting: Cantrips & 1st level spells spontaneously. No chance
 for failure while wearing light armor
 Rallying Cry: Use performance to rally dispirited allies. Each round she
 makes an Intimidate check. Any ally (including the bard) 
 within 30 feet may use this check in place of their own
 saving throw against fear and despair effects. Those already
 under a fear or despair effect can attempt a new save each
 round using the bard’s Intimidate check. Rallying cry does
 not work on effects that don’t allow saves. 
 Distraction: Use performance to counter magic effects that depend on
 sight. Each round of the distraction, she makes a Perform
 (act, comedy, dance, or oratory) skill check. Any creature
 within 30 feet of the bard (including the bard herself)
 that is affected by an illusion (pattern) or illusion
 (figment) magical attack may use the bard’s Perform check
 result in place of its saving throw if, after the saving
 throw is rolled, the Perform check result proves to be
 higher. If a creature within range of the distraction is
 already under the effect of a non-instantaneous illusion
 (pattern) or illusion (figment) magical attack, it gains
 another saving throw against the effect each round it sees
 the distraction, but it must use the bard’s Perform check
 result for the save. Distraction does not work on effects
 that don’t allow saves. Relies on visual components.
 Fascinate: Use performance to cause one or more creatures to become
 fascinated. Each creature to be fascinated must be within
 90 feet, able to see and hear the bard, and capable of
 paying attention to her. The bard must also be able to see
 the creatures affected. The distraction of a nearby combat
 or other dangers prevents the ability from working. Will
 Save DC12.
 Inspire courage +1: Use performance to inspire courage in allies (including
 herself), bolstering them against fear and improving their
 combat abilities. To be affected, an ally must be able to
 perceive the bard’s performance. An affected ally receives a
 +1 morale bonus on saving throws against charm and fear
 effects and a +1 competence bonus on attack and weapon
 damage rolls. Inspire courage is a mind-affecting ability.
 Inspire courage can use audible or visual components.
 
 Arcane Archer (Prestige Class)
 Armor/Weapons: Nothing new
 Bonus Feats: None
 Enhance Arrows (Su): At 1st level, every non-magical arrow an arcane archer 
 nocks and lets fly becomes magical, gaining a +1 enhancement 
 bonus. Unlike magic weapons created by normal means, the
 archer need not spend gold pieces to accomplish this task. 
 However, an archer’s magic arrows only function for him. In
 addition, the arcane archer’s arrows gain a number of 
 additional qualities as he gains additional levels. The 
 elemental, elemental burst, and aligned qualities can be 
 changed once per day, when the arcane archer prepares spells
 or, in the case of spontaneous spellcasters, after 8 hours 
 of rest.
 At 3rd level, every non-magical arrow fired by an arcane archer
 gains one of the following elemental themed weapon qualities: 
 flaming, frost, or shock. +1d6 damage fire/cold/electric
 Imbue Arrow (Su): At 2nd level, an arcane archer gains the ability to place
 an area spell upon an arrow. When the arrow is fired, the
 spell's area is centered where the arrow lands, even if the
 spell could normally be centered only on the caster. This
 ability allows the archer to use the bow's range rather than
 the spell's range. A spell cast in this way uses its
 standard casting time and the arcane archer can fire the
 arrow as part of the casting. The arrow must be fired during
 the round that the casting is completed or the spell is
 wasted. If the arrow misses, the spell is wasted.
 Seeker Arrow (Su): At 4th level, an arcane archer can launch an arrow at a 
 target known to him within range, and the arrow travels to the
 target, even around corners. Only an unavoidable obstacle or the
 limit of the arrow's range prevents the arrow's flight. This
 ability negates cover and concealment modifiers, but otherwise the
 attack is rolled normally. Using this ability is a standard action 
 (and shooting the arrow is part of the action). An arcane archer 
 can use this ability once per day at 4th level, and one additional 
 time per day for every two levels beyond 4th, to a maximum of four 
 times per day at 10th level.
===Feats===
 Point Blank Shot (General 1st level): +1 Attack/Damage within 30ft with
 ranged attack.
 Precise Shot (Fighter Bonus 1st level): Shoot or throw ranged weapons at an
 opponent engaged in melee without taking the standard –4 
 penalty on attack roll.
 Arcane Strike (Arcane Duelist Bonus 1st Level): Swift action to deal +1 
 damage per five caster levels with weapon. Weapon counts as 
 magic vs. DR. Lasts 1 round.
 Weapon Focus Longbow (Fighter Bonus 2nd Level): Gain a +1 bonus on all 
 attack rolls made using the selected weapon.
 Rapid Shot (General 3rd level): When making a full-attack action with a 
 ranged weapon, can fire one additional time this round. All of 
 attack rolls take a –2 penalty when using Rapid Shot.
 Weapon Specialization Longbow (Fighter Bonus 4th Level): Gain a +2 bonus on
 all damage rolls made using the selected weapon.
 Deadly Aim (General 5th Level): Take a –1 penalty on all ranged attack 
 rolls to gain a +2 bonus on all ranged damage rolls. When your 
 base attack bonus reaches +4, and every +4 thereafter, the 
 penalty increases by –1 and the bonus to damage increases by 
 +2. You must choose to use this feat before making an attack 
 roll and its effects last until your next turn. 
 Current: -3 Attack/+6 Damage.
 Many Shot (General 7th Level): When making a full-attack action with a bow,
 her first attack fires two arrows. If the attack hits, both 
 arrows hit. Apply precision-based damage (such as sneak attack)
 and critical hit damage only once for this attack. Damage 
 bonuses from using a composite bow with a high Strength bonus 
 apply to each arrow, as do other damage bonuses, such as a 
 ranger’s favored enemy bonus. Damage reduction and resistances
 apply separately to each arrow.
 Snap Shot (Fighter Bonus 6th Level): While wielding a ranged weapon with 
 which you have Weapon Focus, you threaten squares within 5 feet
 of you. You can make attacks of opportunity with that ranged 
 weapon. You do not provoke attacks of opportunity when making a
 ranged attack as an attack of opportunity.
 Combat Reflexes (General 9th Level): You may make a number of additional
 attacks of opportunity per round equal to your Dexterity bonus.
 With this feat, you may also make attacks of opportunity while
 flat-footed. Current: 9 AoOs.
 Improved Snap Shot (General 11th Level): You threaten an additional 10 
 feet with Snap Shot.
===Traits===
 Elven Reflexes (Racial): +2 to Initiative
 Armor Expert (Combat): -1 to ACP
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 52 = [[Base (2) + INT (1)] x Level + FC (6)] (Fighter-6)
 + [[Base (6) + INT (1)] x Level + FC (1)] (Bard-1)
 + [[Base (4) + INT (1)] x Level] (Arcane Archer-4)
Skills Total Rank CS Ability ACP Misc
Acrobatics +14 5 3 8 -2 +0
Appraise +1 0 * 1 +0
Bluff +1 0 * 1 +0
Climb +4 1 3 2 -2 +0
Craft ( ) +1 0 * 1 +0
Diplomacy +1 0 * 1 +0
Disable Device +22 11 0 8 -2 +5$
Disguise +1 0 * 1 +0
Escape Artist +12 3 3 8 -2 +0
Fly +6 0 0 8 -2 +0
Handle Animal +5 1 3 1 +0
Heal +0 0 0 0 +0
Intimidate +5 1 3 1 +0
Knowledge (Arcana) 0 * 1 +0
Knowledge (Dngnrng) +5/7 1 3 1 +2 (book)
Knowledge (Engnrng) 0 * 1 +0
Knowledge (Geography) 0 * 1 +0
Knowledge (History) 0 * 1 +0
Knowledge (Local) +5 1 3 1 +0
Knowledge (Nature) 0 * 1 +0
Knowledge (Nobility) 0 * 1 +0
Knowledge (Planes) 0 * 1 +0
Knowledge (Religion) 0 * 1 +0
Linguistics 0 * 1 +0
Perception +21 11 3 0 +7#
Perform ( ) +1 0 * 1 +0
Profession ( ) 0 * 0 +0
Ride +10 1 3 8 -2 +0
Sense Motive +10 7 3 0 +0
Sleight of Hand 0 * 8 -2 +0
Spellcraft 0 * 1 +0
Stealth +15 6 3 8 -2 +0
Survival +5/7 2 3 0 +2 (Compass)
Swim +4 1 3 2 -2 +0
Use Magic Device 0 * 1 +0
# = +2 Racial +2 Hawkeye (Fighter Feature) +3 Bracers of Falcon's Aim
$ = +3 Skill Focus & MWK Thieves' Tools
===Spell casting===
 Caster Level: 4 Concentration: +5 = [CL(4) + Cha(1)]
 
 Cantrips (Known 6 Base) DC11 
 Casting: At Will
 * Prestidigitation
 * Message
 * Resistance
 * Mending
 * Know Direction
 * Ghost Sound
 
 1st Level (Known 4 Base) DC12
 Casting: 4/Day (3 Base + 1 Cha)
 * Timely Inspiration 
 * Cure Light Wounds
 * Chord of Shards
 * Silent Image
 
 2nd Level (Known 2 Base) DC13
 Casting: 1/Day (1 Base + 0 Cha)
 * Sound Burst
 * Cure Moderate Wounds
 Haste from boots: 10 Rounds/day
 Fly from armor: 1x/day
===Equipment===
Equipment Cost Weight
Explorer's Outfit - lb
Celestial Armor 22400 gp 20 lb
+2 Cloak of Resistance 4000 gp 1 lb
+6 Belt of Dexterity 36000 gp 1 lb
+1 Ring of Protection 2000 gp 0 lb
+1 Amulet of Natural Armor 2000 gp 0 lb
Jingasa of Fortunate Warrior 5000 gp 3 lb
 (+1 Luck to AC, 1x/day Immediate Action 
 to negate Sneak Attack or Critical Hit)
Bracers of Falcon's Aim 4000 gp 1 lb
Boots of Speed 12000 gp 1 lb
MWK Greatsword 350 gp 8 lb
MWK Rapier 320 gp 2 lb
Dagger 2 gp 1 lb
MWK Composite Longbow (+2 Str) 600 gp 3 lb
MWK Composite Longbow (+2 Str) 600 gp 3 lb
Efficient Quiver 1800 gp 2 lb
 Arrows (140) 2+NT gp - lb
 Blunt Arrows (100) 10 gp - lb
 Silver Arrows (40) 6 gp - lb
 Cold Iron Arrows (40) 4 gp - lb
Handy Haversack 2000 gp 5 lb
*Center compartment (8 cubic feet & 80 lbs)
 Large water proof bag (2) 4 gp ( 4 lb)
 -Bedroll NT gp ( 5 lb)
 -Blanket NT gp ( 1 lb)
 -Winter blanket NT gp ( 3 lb) 
 Water proof bags (2) empty NT gp ( 1 lb)
 Sacks, empty (2) NT gp ( 1 lb)
 Waterskin NT gp ( 4 lb)
 Torches (2) NT gp ( 2 lb) 
 Canvas (5sq yards) NT gp ( 5 lb)
 Courtier's Outfit (dress) 30 gp ( 6 lb)
 Traveler's Outfit 1 gp ( 5 lb)
 Hot Weather Outfit 8 gp ( 4 lb)
 Cold Weather Outfit 8 gp ( 7 lb)
 Sub-total (49 lb)
*Left Side compartment (2 cubic feet & 20 lbs) 
 Flasks of Holy Water (3) 75 gp ( 3 lb)
 Flasks of Alchemists Fire (2) 40 gp ( 2 lb)
 Flasks of Acid (2) 20 gp ( 2 lb)
 Flasks of Liquid Ice (2) 80 gp ( 4 lb)
 Anti-toxin (2) 100 gp ( 0 lb)
 Cure Moderate Wounds Potion 300 gp ( 0 lb)
 Lesser Restoration Potion 300 gp ( 0 lb)
 Invisibility Potion 300 gp ( 0 lb)
 Fly Potions (2) 1500 gp ( 0 lb)
 Sub-total (11 lb)
*Right Side compartment (2 cubic feet & 20 lbs)
 Water proof bags (2) NT gp ( 1 lb)
 - Trail rations (3 days) NT gp ( 3 lb)
 - Tindertwigs (3) NT gp ( 0 lb)
 Scroll of Less Restoration (2) 300 gp ( 0 lb)
 Compass 10 gp ( ½ lb)
 Ioun Torch 75 gp ( - lb)
 Wand of CLW (37 charges) 555 gp ( - lb)
 Wand of Feather Step (50 chg) 750 gp ( - lb)
 Sewing needle NT gp ( - lb)
 String/twine (50ft) NT gp ( ½ lb)
 MWK Thieves Tools 100 gp ( 2 lb)
 Grooming Kit# NT gp ( 2 lb)
 Mess Kit$ NT gp ( 1 lb)
 Sub-total (10 lb)
Spell Component Pouch 5 gp 2 lb
 Total Weight: 55.0 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
 # = This pouch of toiletries includes a comb, scissors, nail file,
 sponge, hairbrush, miniature mirror, soap, chewing stick, and
 tooth powder.
 
 $ = This kit includes a plate, bowl, cup, fork, knife, and spoon,
 made of tin. Each item has a handle or small hole, and can be
 tied together using the included leather cord.
 Magic Items Linked
 
 Celestial Armor
 Handy Haversack
 Jingasa of Fortunate Warrior
 +2 Cloak of Resistance
 Bracers of Falcon's Aim
 +1 Ring of Protection
 +1 Amulet of Natural Armor
 Efficient Quiver
 Wand of Feather Step
 Boots of Speed
===Finances===
PP: 0
GP: 203
SP: 15
CP: 0
Gems/Jewelry/Other:
0000
 Start-up Character: 150 gp
 9 DMC: 2,220 gp
 Crypt of the Everflame: 7,680 gp
 2 DMC: 1,500 gp
 Kostry Kopec: 12,597.5 gp
 Darkness Rising: 22,595 gp
 Evil Unto Evil: 51,263 gp
 ============
 Career Earnings: 98,005.5 gp
 Carried Inventory: -97,656 gp
 Living Conditions: -100 gp
 Consumed or Destroyed: -45 gp
 ============ 
 Coinage: 204.5 gp
Living Conditions:
 Average (100 gp): Small apartment in Venza. Does not track nonmagical
 expenditures of 1 gp or less.
 - Arrows, Chakrams, Blanket, Trail Rations, Waterskin
 - Sewing Needle, Twine, Bedroll, Canvas, Tindertwigs
 - Torches, Waterproof Bags
Consumed or Destroyed Items:
 * Used 3 charge on CLW wand (45gp)
===Character Description Details===
 Size: Medium
 Gender: Female
 Age: 25
 Height: 5' 5"
 Weight: 115 lbs
 Hair Color: Black
 Eye Color: Blue
 Skin Color: Olive
 Appearance: Lithe girlish looks with an athletic build. She 
 is moderately attractive but doesn’t worry or care
 about it, often having her hair a little unkempt 
 with a smug of dirt on her face. She has blue eyes
 and long black hair that tends to be unruly, pretty 
 loose around her head, but a pony tail that starts 
 at the base of her neck tied with a leather thong and
 then running halfway down her back. Wearing her bracers
 her eyes become wide and raptor-like, and there are 
 feathers on the sides of her head.
 Her colorful attire when not adventuring is an orange
 dress that is very short (mid-thigh), green tights
 underneath, and some nice crimson, ankle boots with silver
 buckles on her feet. The dress is roomy enough, that her
 mithral shirt fits okay underneath, but the silvery mail
 is clearly visible at the neckline. Atop her head is a
 jaunty felt beret of purple with a small white, spade
 shaped feather.
 The kaleidoscope of colors is not what she wearing out
 adventuring. Her mithral armor is under a sturdy looking
 green jerkin over brown form hugging trousers. Her brown
 boots are of soft leather, but made for walking quieter.
 Atop her head is the wide-brimmed jingasa (conical shaped
 hat) that looks like and underside down wok.
 Demeanor: Tyrien believes in helping others, but doesn't 
 really respect the laws for their sake alone. She 
 still retains some elvish stoicism, but she doesn't 
 have their patience to match. She is adventuresome 
 and brave, but still practical. She can be childish 
 at time and not very courtly in her manners.
===Background===
Normally the wood elves of her community avoided the civilizations
of man but Tyrien e’Adrianne was always a little bit rebellious 
and enjoyed exploring, probably because of her lineage being only 
part elven. After straying too far, she ended up taken from her 
home in the forest before hitting puberty by some bandits.
These bandits were later captured and executed, but Tyrien's was 
too young to remember how to return to her homeland. She was taken 
in by the resident ranger of Haaste, Palarna Lastrid. The female 
ranger was thought to be able to find the half-elven girl's 
community in her travels. In the course of those years, Tyrien 
came to learn how to use the bow and other weapons from her 
guardian and mentor.
Tyrien believes in helping others, but doesn't really respect the 
laws for their sake alone. She still retains some elvish stoicism, 
but she doesn't have their patience to match. Having been 
separated from her family and never returned, she feels more 
in common with the shorter lived humans that she has known.
Being an outsider, she was skipped over for the rite of passage to 
the crypt, but she accompanied the ill-fated group of pranksters 
that left ahead of time to prepare. Unfortunately she was captured 
by the forces that have taken over the crypt and has been locked 
in a room to await her unpleasant fate of death unless a miraculous 
rescue can be made.
===Adventure Log===
 Spending 6 DMC Creating 3rd character: 150 GP
 Spending 6 DMC at 1st:
 (7XP/6gp*180 days) 1,050 XP 900 GP
 Spending 3 DMC at 2nd: 
 (11XP/11gp*90 days) 1,320 XP 1,320 GP
 Crypt of the Everflame:
 6,404 XP 7,680 GP
 Spending 2 DMC at 4th:
 (22XP/25gp*60days) 1,320 XP 1,500 GP
 Kostry Kopec:
 9,738 XP 12,597.5 GP
 Darkness Rising: 7th level
 24,945 XP 22,595 GP
 Evil Unto Evil:
 72,263 XP 51,263 GP
 
 Running Totals: 117,040 XP 98,005.5 GP
===Level Ups===
 Level 2: 10 Aug 2011
 Class: Bard (Arcane Duelist)-1
 BAB: +1 to +1
 Fort: +2 to +2
 Ref: +0 to +2
 Will: +0 to +2
 Feat: Arcane Strike (Bonus)
 Features: Cantrips, Spells, Bardic Performance, Rallying Cry, Distraction,
 Fascinate, Inspire Courage +1
 HP: Max -2 =6+0=6
Skill Pts: 12 = +6(Bard) +1(Int) +4(Old Total) +1(FC) = 12(New Total)
 Spent on: Disable Device, Perception, Stealth x 2, Intimidate, Sense Motive,
 Acrobatics, Escape Artist 
Added Known Spells: Prestidigitation, Mending, Message, Resistance,
 Timely Inspiration, Cure Light Wounds.
 
 Level 3: 9 Sep 2011
 Class: Fighter (Archer)-2
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +2
 Will: +2 to +2
 Feat: Weapon Focus Longbow (Fighter Bonus), Rapid Shot (General)
 Features: Hawkeye (Ex): Gains a +1 Perception checks & +5ft range increment
 HP: Max -2 =8+0=8
Skill Pts: 16 = +2(Fighter) +1(Int) +12(Old Total) +1(FC) = 16(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Swim
 Level 4: 14 Jan 2012
 Class: Fighter (Archer)-3
 Ability: +1 Dexterity
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +2 to +3
 Will: +2 to +3
 Feat: None
 Features: Trick Shot (Ex): Ranged Disarm with bow vs. any target within 30 
 feet, with a –4 penalty to her CMB
 HP: Max -2 =8+0=8
Skill Pts: 20 = +2(Fighter) +1(Int) +16(Old Total) +1(FC) = 20(New Total)
 Spent on: Disable Device, Perception, 2xStealth 
 Level 5: 6 Feb 2012
 Class: Fighter (Archer)-4
 BAB: +3 to +4
 Fort: +3 to +4
 Ref: +3 to +3
 Will: +3 to +3
 Feats: Weapon Spec Longbow, Deadly Aim
 Features: None
 HP: Max -2 =8+0=8
Skill Pts: 24 = +2(Fighter) +1(Int) +20(Old Total) +1(FC) = 24(New Total)
 Spent on: Disable Device, Perception, Stealth, Survival 
 Level 6: 28 Jun 2012
 Class: Fighter (Archer)-5
 BAB: +4 to +5
 Fort: +4 to +4
 Ref: +3 to +3
 Will: +3 to +3
 Feats: None
 Features: Expert Archer
 HP: Max -2 =8+0=8
Skill Pts: 28 = +2(Fighter) +1(Int) +24(Old Total) +1(FC) = 28(New Total)
 Spent on: Disable Device, Perception, Stealth, Handle Animal
 Level 7: 24 Nov 2012
 Class: Fighter (Archer)-6
 BAB: +5 to +6
 Fort: +4 to +5
 Ref: +3 to +4
 Will: +3 to +4
 Feats: Many Shot, Snap Shot
 Features: Hawkeye +2
 HP: Max -2 =8+0=8
Skill Pts: 32 = +2(Fighter) +1(Int) +28(Old Total) +1(FC) = 32(New Total)
 Spent on: Disable Device, Perception, Survival, Knowledge Local
 Level 8: 10 Apr 2013
 Ability: +1 Dexterity 
 Class: Arcane Archer-1
 BAB: +6 to +7
 Fort: +5 to +6
 Ref: +4 to +5
 Will: +4 to +4
 Feats: None
 Features: Enhance Arrows
 HP: Max -2 =8+0=8
Skill Pts: 37 = +4(Arcane Archer) +1(Int) +32(Old Total) = 37(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Acrobatics x2 
 Level 9: 12 Feb 2014
 Class: Arcane Archer-2
 BAB: +7 to +8
 Fort: +6 to +6
 Ref: +5 to +5
 Will: +4 to +5
 Feats: None
 Features: Imbue Arrow, +1 Level Casting of Bard
 Spells: +1 1st Level per day, +1 Cantrip(Know Direction) &
 +1 1st Level (Chord of Shards) Known
 HP: Max -2 =8+0=8
Skill Pts: 42 = +4(Arcane Archer) +1(Int) +37(Old Total) = 42(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Acrobatics x2 
 Level 10: XX XXX 2014
 Class: Arcane Archer-3
 BAB: +8 to +9
 Fort: +6 to +7
 Ref: +5 to +6
 Will: +5 to +5
 Feats: None
 Features: Enhance Arrows (Elemental), +1 Level Casting of Bard (3rd)
 Spells: +1 1st Level per day, +1 Cantrip(Ghost Sound) &
 +1 1st Level (Silent Image) Known
 HP: Max -2 =8+0=8
Skill Pts: 47 = +4(Arcane Archer) +1(Int) +42(Old Total) = 47(New Total)
 Spent on: Disable Device, Perception, Sense Motive, Escape Artist x2 
 Level 11: Oct 2014
 Class: Arcane Archer-4
 BAB: +9 to +10
 Fort: +7 to +7
 Ref: +6 to +6
 Will: +5 to +5
 Feats: Improved Snap Shot
 Features: Seeker Arrow, +1 Level Casting of Bard (4th)
 Spells: +1 2nd Level per day & +2 2nd Level Known (CMW, Sound Burst)
 HP: Max -2 =8+0=8
Skill Pts: 52 = +4(Arcane Archer) +1(Int) +47(Old Total) = 52(New Total)
 Spent on: Disable Device, Perception, Sense Motive x 2, Climb 
===Approvals===
*Approval (July 14th, 2011) (Satin Knights) level 1
*Approval (July 15th, 2011) (Systole - Non-Judge) level 1
*Approval (August 13, 2011) (Mowgli) Level 2
*Approval (September 11, 2011) (Mowgli) Level 3
*Approval (February 10, 2012) (Satin Knights) Level 4
*Approval (February 10, 2012) (Satin Knights) Level 5
*Approval (July 22, 2012) (Satin Knights) Level 6
*Approval (Dec 15, 2012) (Satin Knights) Level 7
*Approval (May 31, 2013) (jkason) Level 8
*Approval (27 Feb 2014) (Systole) Level 9
*Approval (July 31, 2014) (Aura) Level 10
*Approval (Nov 11, 2014) (Aura) Level 11
Category:Approved Characters
Category:At Home