Damien Silvertongue (itsgottabeodin)

===Basic Information===
 Race: Halfling
 Class: Ninja
 Level: 1
 Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Halfling, Elven
 Deity: Issolatha
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
===Abilities===
STR: 8 +0 ( 0 pts) -2 racial
DEX: 18 +0 (10 pts) +2 racial
CON: 12 +0 ( 2 pts)
INT: 13 +0 ( 3 pts)
WIS: 10 +0 ( 0 pts)
CHA: 16 +0 ( 5 pts) +2 racial
===Combat Statistics===
(Max-2) HP: 10 = [1d8 + CON (1) + FC (1)] (Ninja)
 AC: 18 = [10 + DEX (4) + Armor (3) + Shield (0) + Size (1)]
 AC Touch: 15 = [10 + DEX (4) + Size (1)]
 AC Flatfooted: 14 = [10 + Armor (3) + Shield (0) + Size (1)]
 INIT: +4 = [DEX (4)]
 BAB: +0 = [Ninja (0)]
 CMB: -2 = [BAB (0) + STR (-1) + SIZE (-1)]
 CMD: 12 = [10 + BAB (0) + STR (-1) + DEX (4) + SIZE (-1))]
 Fortitude: +2 = [Ninja (0) + CON (1) + Racial (1)]
 Reflex: +7 = [Ninja (2) + DEX (4) + Racial (1)]
 Will: +1 = [Ninja (0) + WIS (0) + Racial (1)]
 vs Fear: +3 = [Will + Racial(2)]
 vs Charm/Comp: +3 = [Will + Trait(2)] 
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
Melee
Wakizashi: Attack: +5 = [BAB (0) + DEX (4) + Size (1)]
 Damage: 1d4-1, P or S, Crit: 18-20/x2, Special: Deadly
 Cestus: Attack: +5 = [BAB (0) + DEX (4) + Size (1)]
 Damage: 1d3-1, B or P, Crit: 19-20/x2
Ranged
 Shuriken: Attack: +5 = [BAB (0) + DEX (4) + Size (1)]
 Damage: 1-1, Crit: 20/x2, Range: 10'
===Racial Features===
Ability Adjustments: +2 (DEX), +2 (CHA), -2 (STR)
 Size: Small
 Speed: 20'
 Favored Class: Ninja (+1 HP)
 Fearless: Halflings receive a +2 racial bonus on all saving throws 
 against fear. This bonus stacks with halfling luck.
 Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
 Keen Senses: Halflings receive a +2 racial bonus on Perception.
 Swift as Shadows: Halflings with this racial trait reduce the penalty for 
 using Stealth while moving by 5, and reduce the Stealth 
 check penalty for sniping by 10.
===Class Features===
Ninja
Armor/Weapons: Proficient with light armor, all simple weapons, plus the kama,
 katana, kusarigama, nunchaku, sai, shortbow, short sword, 
 shuriken, siangham, and wakizashi.
 Poison Use: At 1st level, a ninja is trained in the use of poison and cannot
 accidentally poison herself when applying poison to a weapon.
 Sneak Attack: If a ninja can catch an opponent when he is unable to defend 
 himself effectively from her attack, she can strike a vital spot
 for extra damage.
 The ninja’s attacks deal extra damage anytime her target would 
 be denied a Dexterity bonus to AC (whether the target actually 
 has a Dexterity bonus or not), or when the ninja flanks her 
 target. This extra damage is 1d6 at 1st level, and increases by 
 1d6 every two ninja levels thereafter. Bonus damage from sneak 
 attacks is precision damage. Should the ninja score a critical 
 hit with a sneak attack, this precision damage is not multiplied.
 Ranged attacks count as sneak attacks only if the target is 
 within 30 feet.
 With a weapon that deals nonlethal damage (such as a sap, whip, 
 or unarmed strike), a ninja can make a sneak attack that deals 
 nonlethal damage instead of lethal damage. She cannot use a 
 weapon that deals lethal damage to deal nonlethal damage in a 
 sneak attack, even with the usual –4 penalty.
 The ninja must be able to see the target well enough to pick out
 a vital spot, and must be able to reach this spot. A ninja cannot
 sneak attack while striking a creature that has concealment.
===Feats===
Weapon Finesse (Level 1): With a light weapon, elven curve blade, rapier, whip, 
 or spiked chain made for a creature of your size 
 category, you may use your Dexterity modifier instead 
 of your Strength modifier on attack rolls. If you 
 carry a shield, its armor check penalty applies to
 your attack rolls.
===Traits===
Birthmark (Faith): +2 vs. Charm & Compulsion, Divine Focus
Power of Suggestion (Equipment): You may make a Bluff check to make observers 
 believe that an object in your possession is actually a 
 different object entirely. The DC for the check is 20 for 
 items of a similar size, shape, and color (such as a glaive 
 and a quarterstaff). Items of a different shape, size, or 
 color raise the DC by 5 for each dissimilar aspect, or more 
 if the dissimilarity is extreme. This deception lasts 1 
 minute; if the item is still in view, the observers may 
 recognize their error unless you make another bluff check. 
===Skills===
Skill Points: 9 = [Base (8) + INT (1)/Level; FC (0)] (Ninja)
Skills Total Rank CS Ability ACP Misc
Acrobatics 7 1 3 4 -1 +0
Appraise 1 0 * 1 +0
Bluff 7 1 3 3 +0
Climb -2 0 * -1 -1 +0
Craft ( ) 1 0 * 1 +0
Diplomacy 7 1 3 3 +0
Disable Device 7 1 3 4 -1 +0
Disguise 7 1 3 3 +0
Escape Artist 3 0 * 4 -1 +0
Fly 3 0 0 4 -1 +0
Handle Animal 0 0 3 +0
Heal 0 0 0 0 +0
Intimidate -1 0 * 3 -4 Size
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 5 1 3 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 * 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 0 * 1 +0
Perception 6 1 3 0 +2 Racial
Perform ( ) 3 0 * 3 +0
Profession ( ) 0 * 0 +0
Ride 3 0 0 4 -1 +0
Sense Motive 0 0 * 0 +0
Sleight of Hand 7 1 3 4 -1 +0
 hide small obj on self 9 (1) 3 4 -1 +2 Equipment
Spellcraft 0 0 1 +0
Stealth 11 1 3 4 -1 +4 Size
Survival 0 0 0 0 +0
Swim -2 0 * -1 -1 +0
Use Magic Device 0 * 3 +0
===Equipment===
Equipment Cost Weight
Pickpocket's Outfit -- lb
 Thieves' Tools 30 gp 1 lb
Studded Leather Armor 25 gp 10 lb
Spring-Loaded Wrist Sheath 5 gp .25 lb
 Wakizashi 35 gp 1 lb
Cestus 5 gp .5 lb
Shuriken (10) 2 gp .5 lb
Backpack 2 gp .5 lb
 Rations, Trail (4) 2 gp 1 lb
 Blanket .2 gp 1 lb
 Waterskin 1 gp 1 lb
 ====== =======
 Total Inventory: 107.2 gp
 Total Weight: 16.75 lb
 Light Medium Heavy 
Max Weight: 0-19.5 19.6-39.75 39.76-60
===Finances===
PP: 0
GP: 42
SP: 8
CP: 0
Gems/Jewelry/Other: N/A
===Details===
 Size: Small
 Gender: Male
 Age: TBD
 Height: TBD
 Weight: TBD
Hair Color: Dark Brown
 Eye Color: Brown
Skin Color: Light Tan
Appearance: TBD
 Demeanor: TBD
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1
Category:In Progress/Character