Union Pass

==History==
Union Pass was Founded as a Trade Hub between The capital and the Neighboring Kingdoms to Try and make people trust their races more, it had a tough time in forming but after it finished they Established a Large Black Marble statue of a Dragon protecting a Group of People, each of a different race, to show that the Great Dragons protect all who pass through here with peaceful intentions
==Settlements Laws==
All are Treated as Welcome unless they do something to have that Right Revoked
===Pact-Bound===
Pact-Bound have been blessed by the council to have special rights within the Kingdom. these privilege's are a reward for doing something truly special for the kingdom as a Whole. This is a unique magic marking on the person made from the blood of a Dragon, no two markings are the same, as it is a testament to the person. This cannot be remove but bringing harm to the kingdom when you carry the mark can turn it to a Curse.
#Killing must have a justified reason but is accepted as you delivering Judgement.
#Theft must be repaid in full or your mark will cause pain till you do.
#Your weapons are never questioned though try not to scare people.
#Forced "Actions" against peoples will, will result in burning pain in your body and a Duel against a Punishment the mark has deemed Proper.
#If accused of Crime, it is sweep aside normally and very careful checked. if you had nothing to do with it the mark proves it for you.
#You are welcomed into most homes so trespassing rarely happens but as long as you aren't a hindrance or threaten them, you are innocent
#No violence is undue as long as you have a proper reason, it is carried out as judgement. but if it is without reason wounds you cause will be return to you in searing pain.
#Your Duels are seen as Duels watched by the The dragons and carry a heavier weight to them, Still must have reason to challenge someone to a duel.
===Welcomed===
After some time, or proving themselves welcomed have more privileges' and can be allowed to even take place in Trials and such to Judge a Crime if it is Deemed necessary. You receive a Earing as proof which can be taken away if you commit a crime suiting the punishment. This is also the rights for normal Citizens
#No Killing inside of City or town territory, Outside of Duels of Order.
#Theft is punished by being locked away for 30 day and 30 nights minimum and extended based on the worth, but may be waved depending on the reasoning
#you may keep your weapons on you in the towns, but are to keep them sheath and hands away unless threatened
#Forced "actions" against peoples will, will be judged by a council to decide your opponent for a Duel of Right
#If accused of Crimes without proof you have the chance to prove your innocence and explain things, along with produce your own proof along with whatever they find.
#Trespassing will have you Questioned and Locked up depending on your reasoning for why, and if you were threatening to the people.
#Undue violence will have your taken to the council to hear your reasoning and decide the severity of your punishment.
#you may challenge others to Duels within Reason, and may decide Council judgements by fighting a Defender of their choice.
===Outsider===
All outsiders are allowed in their territory but have many stipulations and cannot interfere with Their ways.
#No Killing inside of City or town territory, Outside of Duels of Order.
#Theft is punished by a Duel of Right, Fought by Either a suitable warrior of who you stole from, or a appointed Warrior of the People
#Hostility will have you Thrown out of the town
#weapons are to Remain in your Cart or Tavern room unless Entering or leaving, or For a Duel
#Forced "actions" against peoples will, will have your through in the Wyverns Pit covered in Fresh Blood from Cattle Unarmed and left to your fate.
#If accused of a crime but without proof you will be brought to a council to decide your fate, they are normally Fair unless you have proven Troublesome.
#Trespassing will have you locked away for 20 nights and 20 days, no matter the reason
#undue violence will have you beaten by the guard and locked away for a time depending on Severity.
#you may not challenge another to any for of duel.
==Settlement Qualities==
Details
==Buildings==
Temple of Unity: a Unique temple that is made to allow people of other races to pay respects to their gods, it is a large building with multiple sections some are specially dedicated and one room where it is made to be used by those of more obscure religions
==Notable NPCs==
Details
Dragonsworn Chalcopyrite the Copper - the settlement leader.