Dice

Dice are Tools that improve the wearer's Mood at the cost of reducing their Overall Work Efficiency. Both the Base Mood bonus and the work efficiency penalty are determined by the Work Speed Coefficient of the Material they're made from. 
In addition to increasing Base Mood Value, provides the wearer with "An Interesting Plaything" Moodlet, further increasing the total Mood provided by the dice. 
Does not affect Cultivation Speed or Learning Speed, making dice essentially a no-penalty item for cultivators. 
==How to obtain==
Dice are crafted at a Handcraft Station by an Outer Disciple with the Crafting task activated. Right-click the Dice in the crafting menu to specify material. 
==Effect==
The Base Mood provided isn't proportional to the material's tier and has it's own progression instead. The Overall Work Efficiency penalty is strictly proportional to the Base Mood Value increase.
Material 	Tier	Base Mood	Penalty to Work Efficiency
Lumina Core 	 	 	
Lumina Core Bar 	 	 	
PhoenixWood 	 	 	
Parasol Timber 	 	 	
Holy Stone Block 	7 	37.5 	-25%
Holy Stone 	 	 	
Darksteel Bar 	6 	30 	-20%
Darksteel Ore 	5 	30 	-20%
Jade Essence 	 	 	
Spiritwood (timber) 	5 	30 	
Spiritwood 	5 	30 	
Goldwood Timber 	4 	27 	-18%
Spirit Crystal Block	6 	27 	-18%
Stone Essence 	 	 	
Spirit Stone Block 	6 	21 	-14%
Igneocopper Bar 	4 	21 	-14%
Igneocopper Ore 	3 	21 	-14%
Ice Crystal Bar 	4 	21 	-14%
Ice Crystal Ore 	3 	24 	-16%
Iron Bar 	2 	18 	-12%
Iron Ore 	2 	18 	-12%
Jade Block 	4 	18 	-12%
Jade 	 	 	
Marble Block 	2 	15 	-10%
Marble 	2 	 	
Brownstone Block 	2 	15 	-10%
Brownstone 	2 	15 	-10%
Graystone Block 	2 	15 	-10%
Graystone 	2 	15 	-10%
Goldwood 	4 	12 	-8%
Timber 	1 	12 	-8%
Wood 	1 	12 	-8%
==Bugs==
* A Dice crafted from about half of the above Materials does not provide the "An Interesting Plaything" Moodlet they are supposed to. As a general rule either raw or processed material won't be providing the moodlet. In case of Metals usually the Bar provides the moodlet and the Ore doesn't, while in case of Stone and Wood usually raw material provides the moodlet and processed doesn't, although at least one exception exists. A Dice made of Spirit Stone Crystal would provide the moodlet but one made out of Spirit Stone Blocks wouldn't.
*While as a general rule raw and processed materials have similar effects, some of them have an unusual gap, notably Goldwood Timber and Ice Crystal Ore.
Category:Tools
Category:Items
Category:Objects