Deacon

Deacon is a member of the Railroad, acting as a spy and performing reconnaissance in the Commonwealth . He is a possible companion of the Sole Survivor.
==Background==
===Past===
Little is known about Deacon's past prior to joining the Railroad; even his real name is unknown and he admits he is frequently dishonest about himself to even his fellow Railroad members.Deacon: "I lied. I do that."(Deacon's dialogue) Among other things, he claims that he was among the first wave of liberated Gen 3s, that he helped found the Railroad, and that he is the true leader of the organization while Desdemona merely serves as a figurehead.The Sole Survivor: "You? You founded the Railroad?"Deacon: "Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count."The Sole Survivor: "Do you really think I'm going to fall for this?"Deacon: "Fall for what? Haven't you noticed when I say the word Desdemona does a 180.}"(Deacon's dialogue) Privately, Desdemona suspects that Deacon and the equally mysterious "John D.," credited in the Railroad's records with pioneering many of the organization's clandestine practices, are one and the same.Railroad HQ terminal entries; PAM mainframe terminal, 2284
The most detailed account of his past that Deacon shares holds that when he was younger, he was a member of the University Point (UP) Deathclaws, a gang from the eponymous University Point that harassed people accused of being synths. The gang's antagonism eventually escalated to the point of lynching a man suspected of being a Gen 3, an act that left Deacon shaken.Deacon: "I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. We kept egging each other on. Started with some property damage graduated to some beat downs. Then, inevitably, a lynching."(Deacon's dialogue) Unwilling to continue down such a violent path, Deacon left the gang to settle down as a farmer, eventually marrying a woman named Barbara. They intended to start a family, but the UP Deathclaws reemerged and attacked the farm out of revenge for his desertion. During the attack, it was apparently uncovered, to both Deacon's and Barbara's surprise, that Barbara was actually a synth herself.Deacon: "We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. She didn't know that. I certainly didn't. I don't know how the Deathclaws found out. But... there was blood."(Deacon's dialogue) Barbara was killed in the attack, and Deacon says he slaughtered the gang in retaliation.
In the aftermath, he was contacted by the Railroad, who were unaware of his prior affiliation with the gang. Despite believing himself undeserving, Deacon swore himself to their cause as a way to make amends.Deacon: "I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. The Railroad contacted me, figuring I'd be sympathetic. Seeing that I lost my wife. And, well, what I did afterwards."(Deacon's dialogue) Though there is no direct evidence that this story is any more honest than his other claims, Deacon insists when pressed that it is the truth for once.Sole Survivor: "Is this the part where you admit it's a lie? And try teaching some stupid lesson?"Deacon: "I deserve that. But no. That's the end of the story."(Deacon's dialogue)
===Spying for the Railroad===
By 2273, the allegedly reformed gang member had taken the codename "Deacon," and in December of that year, survived an Institute raid on the Railroad, with Pinky Thompson attributing the organization's survival to his escape plan.Railroad HQ terminal entries; PAM mainframe terminal, 2273 Dec When Pinky stepped down from leadership in 2277, Deacon aided Doctor Carrington and Desdemona in revising the organization's policies to put a focus on operational security.Railroad HQ terminal entries; PAM mainframe terminal, 2277 Dec Deacon subsequently became one of Desdemona's top men, trusted with vital reconnaissance missions and keeping an eye on the broader Commonwealth.
By 2287, most of the field work Deacon conducts consists of gathering intel on persons of interest for the Railroad.Deacon: "In our little outfit, it's my job to know things."(Deacon's dialogue) It was in his capacity as a spy doing intel-gathering that Deacon discovered and tracked the progress of the Sole Survivor since they left Vault 111. Throughout their many feats, up to taking out KelloggEvents of Reunions in Fallout 4 and then defeating a CourserEvents of Hunter/Hunted in Fallout 4 he decided they could be a useful asset to the Railroad in the near future.Desdemona: "I need intel. Who is this?"Deacon: "Wow. News flash, boss, this [guy/lady] is kind of a big deal out there."(Deacon's dialogue)
==Interactions with the player character==
===Interactions overview===
===Companion===
* Deacon becomes available as a companion after first meeting the Railroad during Road to Freedom, followed by completing Tradecraft.
* Deacon is one of only two human companions who cannot be romanced, along with Old Longfellow from the Far Harbor add-on.
===Effects of player's actions===
* If Road to Freedom is progressed before killing the Courser at Greenetech Genetics during Hunter/Hunted, when meeting Desdemona below the Old North Church, Deacon will vouch for them to join the Railroad, citing many of the Sole Survivor's accomplishments.
** The number of possible events that Deacon can comment on is varied, such as taking out Sinjin,Deacon: "Does the Silver Shroud mean anything to you? I heard he took out Sinjin's Gang all by himself. Pretty remarkable, huh?"(Deacon's dialogue) helping the Brotherhood of Steel clear Fort Strong,Deacon: "Dez, [he's/she's] the one that cleared Fort Strong for the Brotherhood. [He's/She's] one of their main knights or something."(Deacon's dialogue) saving Amelia Stockton from the Compound,Deacon: "You saved Amelia Stockton from those maniacs at Covenant. That earns you points in my book."(Deacon's dialogue) helping the Commonwealth Minutemen retake the Castle,Deacon: "You're the leader of the Minutemen. I hear you cleared out the Castle. Everyone's talking about that."(Deacon's dialogue) rescuing Nick Valentine from the Triggermen in Vault 114Deacon: "Nick Valentine was in a jam, as usual. But word is you bailed him out. [And talked your way past Skinny Malone, too./Rubbed out Skinny Malone in the process, too.]"(Deacon's dialogue) among other notable achievements.
** If no other quests have been completed between leaving Vault 111 and entering the Old North Church, Deacon will only remark on their ability in figuring out the password to reach the Railroad HQ.Desdemona: "I need intel. Who is this?"Deacon: "Well, ]he's/she's] got to be someone. [He/She] made it down here, right? Normal people just don't do that."The Sole Survivor: "What, normal people can't figure your decoder ring out front?"Deacon: "These days being able to even spell "Railroad" is cause for celebration."(Deacon's dialogue and Desdemona's dialogue)
* Reaching maximum affinity with Deacon grants the Cloak & Dagger perk, which offers a permanent 40% increase to the duration of Stealth Boys and a permanent 20% bonus to sneak attacks.
* Deacon will instantly become hostile if the player character kills a settler or anyone involved in the Railroad. He will also become immediately hostile along with the rest of the Railroad if the player character travels to the HQ or in the vicinity of the Old North Church with X6-88 as an active companion.
* If completing The Nuclear Option with the Minutemen, and one does not issue the evacuation order to complete the optional objective, the Railroad and Deacon will turn hostile when the player character next speaks to Desdemona. They may still speak to other Railroad characters and complete quests for them.
===Other interactions===
* Deacon will not comment if taken to Nate/Nora's corpse in Vault 111.
* He claims to have visited the Capital Wasteland, mentioning how the Brotherhood of Steel "wasn't so bad" prior to Arthur Maxson's ascension to elder,Deacon: "The Brotherhood... well, I met them on an op in Capital Wasteland a few years back. But now with Elder Maxson... Let's just say, not a fan."(Deacon's dialogue) as well as how the region has drinkable waterDeacon: "I miss Capital Wasteland. You can actually drink the water there."(Deacon's dialogue) (indicating that the Lone Wanderer canonically did not use the modified FEV to sabotage Project Purity ).
* Deacon makes negative comments when brought to elevated locations such as Trinity Tower,Deacon: "Let's just stay away from the... ledge. I feel dizzy."(Deacon's dialogue) implying a fear of heights.
===Range of interests===
Approvals	Disapprovals
; Likes
* Lock-picking.
* Hacking terminals.
* Accepting radiant settler requests.
* Using a stimpak on Dogmeat.
* Being peaceful in dialogue.
* Helping and speaking positively of synths.
* Agreeing (or disagreeing) to take the shot from Tinker Tom in the Railroad HQ.
* Joining the Minutemen.
* Suggesting to Doctor Carrington that Old Man Stockton has a good reason to be paranoid or picking "this mission is important" during Boston After Dark.
* Asking Dr. Carrington if there is anyone he likes in Boston After Dark.
* Telling Dr. Carrington that Deacon has already informed the player character about the countersign.
* Speaking covertly to Old Man Stockton during Boston After Dark.
* Using the Railroad code phrase when meeting High Rise during Boston After Dark.
* Completing Boston After Dark.
* Successfully setting up Mercer Safehouse.
* Telling Travis he did pretty good after rescuing Vadim in Confidence Man.
* Telling Dr. Carrington he must be the head of the unwelcoming committee.
* Humoring Tinker Tom's paranoia.
* Destroying the Prydwen with artillery during With Our Powers Combined.
* Agreeing to go with Paul Pembroke during Diamond City Blues.
* Telling Paul Pembroke to put the gun away during Diamond City Blues.
* Dividing the spoils 50/50 with Paul Pembroke during Diamond City Blues.
* Using the "Misunderstanding" option with the first mate or ask him to calm down during Last Voyage of the U.S.S. Constitution
* Siding with Ironsides against the Scavengers during Last Voyage of the U.S.S. Constitution.
* Telling Joe at Bunker Hill that helping synths is a good thing.
* Giving the serum to Brian Virgil.
* Agreeing to help Bobby De Luca get off of chems during Dependency.
* Teaming up with Glory by letting her decide what to do or asking her to do it during Memory Interrupted.
* Defending the freedom of the press to Piper and Mayor McDonough during Jewel of the Commonwealth.
* Bribing Brother Thomas or saying that Sole Survivor is a friend of Emogene's family during Emogene Takes a Lover.
* Killing Lorenzo Cabot during The Secret of Cabot House.
* Saying sorry about Lorenzo to Jack during The Secret of Cabot House.
* Killing Doctor Chambers during Human Error.
* Telling Hancock that Pickman Gallery was "horrific" during Art Appreciation.
* Telling Kent Connolly to keep fighting after rescuing him during The Silver Shroud.
* Giving Danny Sullivan a stimpak during In Sheep's Clothing.
* Siding with the Railroad when speaking with Desdemona during End of the Line.
* Choosing any dialogue option when speaking to Maria during Special Delivery.
* Calling the Slog impressive when talking to Wiseman as well as calling it a great idea further into the conversation.
* Telling Initiate Clarke that he should just run during Duty or Dishonor.
* Telling X6-88 that you don't need his help during Synth Retention.
* Telling Finn to back off when first entering Goodneighbor.
* Saying "I feel you" to Hancock after he kills Finn when first entering Goodneighbor.
* Telling Skinny Malone that Darla is the problem during Unlikely Valentine.
* Encouraging violence against Darla during Unlikely Valentine.
* Convincing Paladin Brandis to rejoin the Brotherhood during The Lost Patrol.
* Telling Supervisor White that robots need humans when first meeting her at Graygarden.
* Keeping Buddy instead of sending him to the Hotel Rexford during Trouble Brewin'.
* Persuading Bobbi No-Nose to flee during The Big Dig.
* Freeing Initiate Clarke from the Cambridge Police Station during Precipice of War.
* Picking "sorry for your loss" when talking with Ada during Mechanical Menace. 
* Defending the Railroad's ideals to DiMA during Where You Belong. 
* Promising to reserve judgement about Acadia when telling DiMA about the Brotherhood of Steel during Where You Belong. 
* Being sarcastic to DiMA during Where You Belong. 
* Persuading Sister Gwyneth to leave the Island during The Heretic. 
* Giving Sister Aubert her note back during Witch Hunt. 
* Responding sarcastically to Grand Zealot Richter during The Heretic. 
* Saying that what Brother Devin does is nuts when asked by Zealot Ware. 
* Agreeing to talk to Brother Devin when asked by Zealot Ware, starting The Trial of Brother Devin. 
* Saying that one does not want trouble when talking to the trapper during The Arrival. 
* Saying sorry and agreeing to keep Captain Avery's secret after giving her the locket and skull.
* Saying Howard Dunbar gave his life when talking to Captain Avery during Safe Passage. 
* Saying that the people of Far Harbor are good people when asked by Teddy Wright. 
* Helping Andre Michaud after talking to Teddy Wright. 
* Helping Small Bertha for free and saying that she is remarkable, starting Turn Back the Fog. 
* Saying anything for the family when talking to Mitch, starting The Hold Out. 
* Telling Valery Barstow that Vault-Tec can burn during Vault-Tec Calling. 
* Offering Harvey a Stimpak (Fallout 4) during All Aboard. 
* Cracking a joke to Porter Gage after defeating Colter during Taken for a Ride. 
* Telling Nisha that the Gauntlet should be shut down during An Ambitious Plan. 
* Convincing Oswald the Outrageous to stand down and leave Kiddie Kingdom during A Magical Kingdom. 
* Keeping the Hubologists alive during Trip to the Stars.
; Loves
* Giving Austin Engill the cure during Hole in the Wall.
* Keeping Kent Connolly alive during The Silver Shroud. He also likes if one tries to frighten Sinjin and his men (pass or fail).
* Threatening as the Shroud when talking to Sinjin during The Silver Shroud.
* Choosing the sympathetic response when Blake Abernathy mentions the death of his daughter Mary during Returning the Favor.
* Refusing to join the Brotherhood of Steel during Call to Arms.
* Telling Elder Maxson that Paladin Danse needs a chance to explain himself during Blind Betrayal.
* Sparing Danse during Blind Betrayal.
* Agreeing to attempt to communicate with Patriot during The Molecular Level.
* Joining the Railroad during Tradecraft.
* Picking "Whisper" as a codename when asked by Desdemona during Tradecraft.
* Telling Desdemona to protect the Railroad during End of the Line.
* Informing Desdemona about the Institute's plans before joining The Battle of Bunker Hill.
* Telling Glory "I promise" when she asks the Sole Survivor to save the synths during Precipice of War.
* Telling Desdemona about missing Glory.
* Arguing against the genocide of Synths during Human Error.
* Rejecting Doctor Chambers' deal during Human Error.
* Completing the launch of the ship during Last Voyage of the U.S.S. Constitution.
* Lying to save the suspect after successfully interrogating them during the Suspected Synth radiant settler quest.
* Promising that the Sole Survivor won't tell betray Initiate Clarke during Duty or Dishonor.
* Telling Doctor Amari that you lost your chance to say goodbye to H2-22 during Memory Interrupted.
* Telling Rei Nakano that even if her daughter is a synth, she needs help during Far From Home. 
* Telling Kasumi Nakano that Acadia is worth protecting. 
* Pretending to be Atom's messenger when talking to Brother Devin during The Trial of Brother Devin. 
* Embellishing the tale of the Red Death during The Great Hunt. 
* Completing Open Season. 
* Killing the Hubologists by inserting a fourth fusion core during Trip to the Stars.	
; Dislikes
* Passing Charisma checks to ask for more money in dialogue.
* Using chems.
* Cannibalism.
* Giving drugs to Mama Murphy during The Sight.
* Saving Pickman.
* Speaking indiscreetly to Old Man Stockton during Boston After Dark.
* Saying to Tinker Tom that the Institute's plan to "terraform" the Commonwealth is crazy.
* Entering Lorenzo's cell after killing him or if he was freed during The Secret of Cabot House.
* Helping the Minutemen retake the Castle during Taking Independence.
* Entering the town of Covenant.
* Returning the egg to the deathclaw during The Devil's Due.
* Saying it was an honor to work with Abbot during Painting the Town.
* Telling Paladin Brandis the rest of his team is dead during The Lost Patrol.
* Threatening Brother Thomas in Emogene Takes a Lover.
* Bringing a HalluciGen gas canister to Fred Allen during Hazardous Material.
* Betraying and killing Bobbi No-Nose during The Big Dig.
* Telling Initiate Clarke to turn himself in during Duty or Dishonor.
* Choosing to kill Initiate Clarke in Duty or Dishonor.
* Telling Glory that Sole Survivor doesn't need her help during Memory Interrupted.
* Threatening the first mate when first aboard the USS Constitution.
* Telling Ironsides to abandon ship during Last Voyage of the U.S.S. Constitution.
* Siding with the scavengers during Last Voyage of the U.S.S. Constitution.
* Telling Ada that it's "not my fight". 
* Asking Sister Aubert to pay up. 
* Saying "Glory to Atom" to Grand Zealot Richter during The Heretic. 
* Encouraging Devin or admiring his devotion when asked by Zealot Ware. 
* Saying Howard Dunbar is mirelurk food when talking to Captain Avery during Safe Passage. 
* Saying caps is the reason to help the people of Far Harbor when asked by Teddy Wright. 
* Telling Mags Black that killing Colter was a thrill. 
* Going along with Cleansed's explanation of Hubology. 
; Hates
* Killing Paladin Brandis at Recon bunker Theta, regardless of whether he attacked first during The Lost Patrol.
* Joining the Brotherhood of Steel.
* Telling Blake Abernathy that his daughter "got what she deserved."
* Assassinating Shelly Tiller during The Silver Shroud.
* Killing settlers and innocent people (this will turn him hostile).
* Executing Paladin Danse during Blind Betrayal.
* Surrendering one's possessions to Brother Thomas at the Charles View Amphitheater.
* Activating Liberty Prime during Liberty Reprimed.
* Killing the Railroad when speaking with Desdemona in End of the Line (this will turn him hostile).
* Giving Proctor Ingram the network scanner during Outside the Wire.
* Killing Marowski, after being offered caps by Malcom Latimer during The Marowski Heist.
* Siding with Bobbi No-Nose during The Big Dig.
* Killing Trish during Diamond City Blues.
* Describing Pickman Gallery as beautiful when turning the quest into Hancock during Art Appreciation.
* Killing the accused settler in the Suspected Synth radiant settler quest.
* Killing Brian Virgil during A Loose End.
* Killing the Cabots except for Lorenzo during The Secret of Cabot House.
* Telling High Rise that the Sole Survivor is not signed up to babysit him during Boston After Dark.
* Killing Machete Mike during Hull Breach. 
* Saying "You did the right thing" to DiMA during Best Left Forgotten.
==Inventory==
==Notes==
* Prior to entering the Old North Church, one may come across Deacon working incognito in some major settlements. His appearance will be changed save for the only constant in his disguises being the sunglasses which he never removes.
** Even after being recruited as a companion, if one doesn't equip any clothing to Deacon, his appearance will dynamically change while traveling with the player as they move between zones. Taking him to certain areas will cause him to put on specific disguises, such as disguising himself as a security guard when taken into the Diamond City market.
** He is present for the argument between Piper and Mayor McDonough during Jewel of the Commonwealth, disguised as Diamond City Security.
** He can be found wandering around Goodneighbor disguised as an unnamed drifter. He will also join in Hancock's speech about the Institute when the events triggers. He can also be found in one of the pods in the Memory Den.
** He may be spotted in Bunker Hill disguised as a "caravan worker."
** When spoken to in these disguised roles, Deacon will often have unique dialogue that differs from the dialogue used by the other unnamed NPC residents.
** There's a chance for one of Deacon's disguises to be just him wearing nothing but a left leather leg piece.
** Deacon is marked as "essential" in all of the above disguises. If cheats or mods are used to kill him in any of the disguises before one reaches the Railroad, he will still appear alive during Road to Freedom and will act as if nothing happened. This is due to his disguised appearances being considered separate characters by the game files.
* Deacon was previously kicked out of the Railroad HQ by former leader Pinky Thompson because he was "sick of the lying, face-changing son of a bitch," after Deacon had apparently spent a month as a ghoul, which "freaked a lot of people out."Railroad HQ terminal entries; Pinky (73-77)
==Notable quotes==
==Appearances==
Deacon appears , , , and supplement book Settler's Guide Book.
==Behind the scenes==
* Deacon was written by quest designer Ferret Baudoin.Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:Ferret Baudoin: "I was a designer on Fallout 4, I did the Railroad, I did Deacon, I did Curie, I did all sorts of fun quests there. And I was the lead quest designer at launch for all the content for Fallout 76, and then post-launch, I was lead designer."
* In localized versions of the game, Deacon's voice is dubbed by Antonio Domínguez (Spanish), Jiro Saito (Japanese) and Alessandro Capra (Italian).
* Ryan Alosio, Deacon's voice actor, has expressed interest in reprising his role as Deacon in future installments, and often shares fan-created content related to Deacon on his social media.Ryan Alosio interview on Gamerant
* Deacon's dialogue contains nods to previous Fallout games, including suggesting "Code Violet" as a team name, which was part of Harkness' override code during The Replicated Man in Fallout 3,Deacon: '"Since we're a team, you think we could use a code name? Red Orchard? Or... Code Violet? Or... the Death Bunnies. That'll confuse them."(Deacon's dialogue)Horace Pinkerton: "Just say to him, "Activate A3-21 Recall Code Violet" and that will activate the hidden subroutines."(Horace Pinkerton's dialogue) attempting to use what he says is Robert House's personal override codes on Deezer (which he supposedly won in a poker game),Deacon: "Command override. Vocal audio House, Robert. "Access core programming.""Deezer: "You're really missing out. Enjoy a longer, healthier life with: Deezer's Lemonade."'Deacon: "Ah, too bad. I won those codes in a poker game once. Hasn't worked yet." (Deacon's dialogue) and joking about convincing a new Railroad member that he is actually President John Henry Eden.Deacon: "I'm convincing the next raw recruit I'm actually President Eden. Think I can pull it off?"(Deacon's dialogue)
==Bugs==
* Deacon will be stuck in walk mode after completing The Nuclear Option (Minutemen), resulting in him often falling behind when exploring.
** It can happen before completing the quest, seemingly at random.
** Possible fix for PC is to use the console command .
** Another possible fix (only tested on PS4) is to draw your weapon to cause him to draw his and start running.
* During Rockets' Red Glare Deacon can get stuck lying face down on the ground after exiting the Vertibird. This can be fixed by dismissing Deacon. He will revert to normal when you find him in whichever settlement you sent him to.
* When in power armor, Deacon's outfit changes affect the armor too, and he will unequip whatever armor pieces are equipped.
** Additionally, Deacon will unequip all armor pieces at the destination of your fast travel causing you to take him out of the armor, reattach all armor pieces and put him back into it. Deacon may lose the power armor, including the frame, during these changes. This can be seen sometimes in Diamond City when he changes into a Diamond City security outfit.
* Deacon cannot be told to exit the power armor because he only talks about his recall code. To fix this read the recall code, and then start the dialog and tell him the code. After this it will be possible to make him exit the power armor the usual way.
** If there is no dialogue option to read the recall code, pause the conversation by moving the camera away, read the note from the inventory and then turn back to Deacon.
* Sometimes when giving Deacon an outfit to wear, he will stay in that outfit even when trying to switch to a different outfit. The different outfit will change his body shape, but he will still be wearing the original outfit.
* A rare glitch may occur where Deacon will keep his rifle out, except the trigger will be floating above his hand; he will not move and keep aiming with his rifle while remaining on the spot.
* He can disappear when Father asks for the Railroad to be eliminated. He won't be in the Railroad HQ until the character sides with the Railroad or starts killing them. Once a side is chosen, the message "Deacon tolerates you" will appear and he talk to you about how you're acting crazy.
** The only way to fix this is to fire him and come back for him later.
* When exploring, Deacon's outfit may begin to change rapidly. If you try to speak to any companion after that it will not work.
==Gallery==
===Fallout 4===
Deacon as companion.jpg
Deacon-DC Security-Diamond-City.jpg|Deacon disguised as DC security at Diamond City
Deacon-Drifter-Goodneighbor.jpg|Deacon disguised as a drifter at Goodneighbor
Deacon-Caravan Worker-Bunker Hill.jpg|Deacon disguised as a caravan worker at Bunker Hill
FO4 Bunker Hill Deacon.png|Deacon's caravan worker disguise, close-up
Deacon No Glasses.png|Deacon without his sunglasses
Deacon perk icon.png|Deacon's icon from the Cloak & Dagger perk
===Fallout: Wasteland Warfare===
FOWW,Deacon.webp|Deacon in Fallout: Wasteland Warfare
FOWW,DeaconUnitCard.jpg|Unit card
Fallout wasteland warfare Railroad operatives.png
===Fallout Shelter Online===
UI_C_ShopIcon_deacon01.png|Shop icon 
FSO UI C ShopIcon deacon.png|Deacon's hero card in Fallout Shelter Online
FSO UITex YS C Bg HeroShare digeng.png|Deacon's maxed hero card in Fallout Shelter Online
==References==
Non-game
Category:Fallout 4 human characters
Category:Fallout 4 companions
Category:Fallout 4 Railroad characters
Category:Fallout: Wasteland Warfare characters
Category:Fallout Shelter Online characters
Category:Fallout: The Roleplaying Game characters
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ru:Дьякон
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zh:迪耿