Zoroark

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|-|Zorua=
|-|Zoroark=
|-|Shiny Zoroark=
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==Summary==
Zoroark (Japanese: ゾロアーク Zoroark) is a Dark-type Pokémon introduced in Generation V. It is a bipedal, gray-brown, fox-like Pokémon with crimson and black accents.
Zoroark can create illusions that are indistinguishable from reality, deluding many people simultaneously. It can even create illusory landscapes in the forests where it dwells, to hide its territory and protect its den. However, Zoroark is incapable of physically changing itself into another form; it is merely capable of casting illusions. When a Zoroark takes the form of a human, it is capable of human speech. It can make convincing illusions of attacks, and these illusions are extremely realistic, enough to fool even cameras and make one believe they're being physically affected, though the illusion does not have any direct physical effect. Zoroark, along with its pre-evolution Zorua, is the only Pokémon capable of learning Night Daze.
Zoroark lives in groups, where unity is strong. It is extremely protective of those it cares about and will go to any lengths to keep them safe, including risking its own life, and it can hold grudges on those who harm its loved ones. Zoroark will hide its Zorua young in its mane to protect them and carry them around. There are stories that say Zoroark punishes those who attempt to catch it by trapping them in an illusion.
==Powers and Stats==
Tier: At most | 
Name: Zoroark
Origin: Pokémon
Gender: Male or Female
Age: Varies
Classification: Dark Type Pokémon, Illusion Fox Pokémon
Powers and Abilities: 
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|-|Zorua=
Superhuman Physical Characteristics, Superhuman Speed, Telepathy, Enhanced Senses, Non-Physical Interaction (Can harm non-corporeal Pokemon), Energy Manipulation (Via Night Daze), Energy Projection (Via Dark Pulse), Statistics Amplification (Via Pride, Shadow Dash, Hone Claws, Agility, Nasty Plot and Snatch), Statistics Reduction (Via Night Daze, Leer, Scary Face, Fake Tears, Captivate, Snarl and Memento), Darkness Manipulation (Via Night Slash, Pursuit, Night Daze, Feint Attack and Dark Pulse), Shapeshifting (Zorua and Zoroark are able to change their shape and appearance), Attack Reflection and Damage Transferal (Via Counter), Instinctive Reaction and limited Precognition (Via Detect), Telekinesis (Via Extrasensory), Power Mimicry (Via Copycat and Snatch), Limited Healing, Purification and Regeneration (Via Snatch), Power Nullification (Via Imprison, Taunt, Torment and Embargo), Limited Chain Manipulation (Via Embargo), Damage Boost (Via Pursuit, Foul Play, Punishment and Extrasensory), Homing Attack (Via Feint Attack), Limited Status Effect Inducement (Via Extrasensory), Can use the attack power of opponents against them with Foul Play, Aura (Explosive and Fear type; Via Dark Pulse), Empathic Manipulation (Via Dark Pulse, Fake Tears, Taunt, Torment, Nasty Plot, Captivate and Snarl), Limited Social Influencing (Via Captivate), Fear Manipulation (Via Scary Face), Resistance to psychic attacks, Darkness Manipulation and Ectoplasm Manipulation.
|-|Zoroark=
Same as Zorua, additionally Energy Projection (Via Dark Pulse), Perception Manipulation and Illusion Creation (Zoroark can create powerful illusions that can deceive hundreds of targets and even machines)
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Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | Large Mountain level+ (Comparable to the other powerful 2-Stage evolutions like Lucario)
Speed: Massively Hypersonic+ | FTL (Comparable to Samurott)
Lifting Strength: Class 25 | Class M (Superior to Brock's Happiny)
Striking Strength: At most Small City level| Large Mountain level+
Durability: At most Small City level | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee range, Kilometers with most attacks
Standard Equipment: None notable
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Zorua (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Zoroark (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Weak against Fighting, Bug, and Fairy type attacks
Notable Attacks/Techniques:
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|-|Abilities=
* Illusion: Zoroark can create incredibly realistic illusions. They can transform into both people and other Pokémon. They use their illusory powers to protect their lair and their pack. They have the ability to fool a large group of people simultaneously with their illusion-generating powers.
* Pride: Zoroark raises Attack and Defense when suffering from a status ailment.
* Shadow Dash: Zoroark increases its attack range when there are no enemies nearby
|-|Level Up Moves=
* Night Slash: Zoroark slashes the foe with dark energy the moment an opportunity arises. This move has a high critical hit ratio.
* Night Daze: Zoroark lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
* Imprison: Zoroark manifests a psychic seal inscribed with the character 封 (the first kanji of 封 印, which translates to English as "seal") on the target's body, preventing them from using any techniques that Zoroark also has complete knowledge of.
* U-Turn: Zoroark strikes the opponent and switches out with a teammate.
* Scratch: Zoroark's claws glows white and it scratches the opponent with them.
* Leer: Zoroark lowers the target's Defense. Useful against tough, armored enemies.
* Pursuit: Zoroark attacks the opponent with dark energy, and does double damage if the opponent attempted to flee.
* Hone Claws: Zoroark sharpens its claws to boost the power and accuracy of its attacks.
* Fury Swipes: Zoroark repeatedly scratches the opponent with its claws.
* Feint Attack: Zoroark hits the opponent with a darkness moved as soon as the moment arises. This attack never misses.
* Scary Face: Zoroark makes a scary face at the opponent to lower their speed.
* Taunt: Zoroark deliberately provokes the opponent with gestures, inciting them into a blind range and forego strategic or defensive maneuvers. In this state the opponent can only use offensive moves.
* Foul Play: Zoroark strikes with its opponent's power, becoming more powerful the more powerful its opponent is.
* Torment: Zoroark torments and enrages the target, making it incapable of using the same move twice in a row.
* Agility: Zoroark relaxes its body, causing its body to lighten and drastically increasing its speed.
* Embargo: Zoroark prevents the opponent from using any items, and from any outside force from using any items on them as well.
* Punishment: Zoroark strikes the opponent with a move that does more damage the more the opponent has boosted itself.
* Nasty Plot: Zoroark stimulates its brain by thinking bad thoughts. This sharply raises Zoroark's Sp. Atk stat.
* Fake Tears: Zoroark feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|-|Egg Moves=
* Captivate: Zoroark uses its supernatural allure to charm other Pokémon of the opposite gender, significantly weakening the potency of their special attacks.
* Copycat: Zoroark mimics the move used immediately before it, even if it was the last one that used a move.
* Counter: If Zoroark takes a physical hit, it does double damage back. Counter must be activated before Zoroark takes the physical hit to work.
* Dark Pulse: Zoroark focuses its negative and violent thoughts into a visibly dark aura, before projecting the aura outwards as an omnidirectional "wave" of dark energy. This may also make the target flinch.
* Detect: Zoroark predicts an attack coming, and dodges it. This move lowers in succession unless another move is used in between.
* Extrasensory: Using a telekinetic force, Zoroark attacks the opponent possibly making them flinch. Its power is doubled if the opponent has somehow made themselves smaller such as through Minimize.
* Memento: Zoroark sacrifices itself to sharply lower the physical and special attack of the opponent. This is pretty much useless in a versus match.
* Snatch: Zoroark steals the opponent's intended move if its either a healing move like Recover or a stat boosting move like Swords Dance and uses it itself.
* Sucker Punch: Zoroark sucker punches the opponent before they can attack. It fails if they aren't going to use an offensive move.
|-|Event Moves=
* Snarl: Zoroark yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
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==Gallery==
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Pokemon
Category:Attack Reflection Users
Category:Darkness Users
Category:Energy Users
Category:Fire Users
Category:Foxes
Category:Game Characters
Category:Illusionists
Category:Neutral Characters
Category:Power Nullification Users
Category:Species
Category:Shapeshifters
Category:Statistics Amplification Users