Diplomat

* May be disbanded in a city to recover 50% of the production cost.
* May fortify, granting a 50% defensive bonus.
* May pillage to destroy infrastructure from tiles.
* Can perform diplomatic actions.
* Ignores zones of control.
* A non-military unit (cannot attack; no martial law).
* May become veteran through training or combat.
* A Diplomat can establish embassies with other civilizations by moving into another player's city.
* Diplomats can also try to sabotage enemy production, or steal an advance from an enemy city. (An advance can be stolen only once per city.)
* A Diplomat can also bribe an enemy unit, if that unit is the only unit on its square.
* Diplomats can even start a revolution in an enemy city and turn it into your own, if you have the money!
* In some game strategies, hordes of Diplomats can be used to wreak havoc on the enemy. Little wonder that Diplomats are often viewed with suspicion and fear!
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Category:Units