Changelog v2.1.5.117759 - Week 102

Changelog v2.1.5.117759 - Week 102
New Content
* Added deep ore deposits to all quads, Styx
* Permit exotic voxels in open world, replenish exotic voxels as part of 'timed meteor replenish event'
* Enabling salt, platinum, titanium deep ore nodes
* Enabling spawning of clay, obsidian, scoria deep ore nodes on Prometheus
Fixed
* Fixed a few more instances of the word wooly being used in place of shaggy for the Shaggy Zebra
* Fixed an issue where trophies were using the name wooly zebra instead of shaggy zebra
* Added a tag you can add to items that will allow things to be stacked on it. 'Buildings.Stackable'
* Added item classifications (recipe filters) for each decoration set, and statues
* EL CAMINO: Fixed loot granting Health Paste instead of the new Health Enhancement Tonic
Future Content
* Added text for Art Deco set
* Added deep ore deposits to all quads, Olympus
* Adding Art Deco Items, Talents, Icons Etc
* Adding Packflags for Industrial & Art Deco Packs
* Adding new cheat to spawn item sets based off itemtemplate prefix
* Adding first pass molotov VFX and Materials. Added new effects to BP_Payload_Molotov
* Adding correct socket to axe attack whoosh animations to fix whoosh not following the hand. Small adjustment to spacial to balance against now moving whooshes
* Added chimney caps for the art deco fireplace
* Resaving the data table with the inhaler audio so its pointing to the right data row
* Added emissive element to art deco wall light
* Added destructible meshes + material for Art Deco Fireplace (base, mid, extension) and Vase
* Added deep ore deposits to all quads, Prometheus
* Added destructable meshs for art deco assets
* Added missing DM for DCO_BedSingle_ArtDeco
* Ice Mammoth - CAC maps and material setup for ice pieces
* Yellow Quad on Prometheus
* Added final Art deco assets to the project. Nightstand, bookshelf, and vault
* Added most remaining Art Deco furniture items, as well as assgned proper PMs to all Art Deco materials
* Manual Cave Pass, Foliage Pass and Placement of Obsidion and Scoria, Ashlands, Prometheus
* Added Voxels & Set Dressing Pass, Ice Sheet Yellow Quad on Prometheus
* Scorpion Rifle - added remaining textures/materials, set up mesh LODs, collision, physics assets
* Submitting Mini Hippo and textures
* Added recipes for the Brutalist furniture set
* Fixed recipes for the Industrialist furniture set
* Adding biolab inhaler audio, event and data table entries
* Added art assets for art deco wardrobe, safe, dresser and chandelier
* Added Several more assets for the Art Deco Furniture set
* Added Voxels & Set Dressing Pass, Ice Sheet Yellow Quad on Prometheus
* Voxel pass and cliff polish pass, ashlands, prometheus
* Shortening more overly long audio files
* WIP commit of materials and textures for Scorpion Rifle
* Small balance adjustment to the scorpion crossbow
* Round 2 of adjusting any long files (over 50 seconds) to shorter versions for better efficiency
* Field Guide resources and tools first pass
* More work on molotov VFX, Fire effect now rotates to impact normal
* Reducing excessively long audio event so not too many instances play at once
* Adjusted LODs on art deco safe
* Field Guide clickable navigation on icons (between categories)
* Adding deploy gold deco sound to all gold decorations
* Adding Gold decorations deploy audio and event
* Adding Destructible Meshes for the remaining Art Deco Set
* Removing unused talent and renaming gold -> art deco
* Adding Art Deco in world droppable mesh
* Adding in Art Deco Fireplace & Caps
* Freed up additional linked objects from the IcarusActor header file
* Freed up additional linked objects
* Field Guide - fix the build again (missing WITH_EDITOR guards)
* destructible meshes for chimney caps, added logs to Fireplace DM
* Added logs to art deco fireplace
* Enabled weather events in new Prometheus biomes
* Added Art deco decoration kit assets
* Field Guide display multiple recipes when an item has more than one way to craft
* Field Guide fix the build
* Decal pass and Manual caves in Red and Purple Quad, Ashlands, Prometheus
* Field Guide localized sort of displayed search results
* Field Guide add a widget switcher to prevent view rebuild when changing from search to category list
* Removed Cave Worms, Added to Cave Network and Set dressed Area, Ice Sheet Yellow Quad on Prometheus
* Manual Cave Pass and Decal Pass, Ashlands, Prometheus
* Field Guide add a 'catch all' category for any itemables not in another category
* Adding small wood broken event and to data table
* Adding small wood deployable item audio and applying to items
* Field Guide add search option for items
* Creating additional destruction sounds. Adding audio and event and data table. Dense metal
* Added One extra Cave Deep ore Deposit to all Styx and Oly Prefab Caves
* Updated Art Deco Chandelier to correctly be a light
* Added One extra Cave Deep ore Deposit to all Styx and Oly Prefab Caves
* Fixed recipe list search bar not allowing clicking across the entire bar
* Added recipes for Art Deco Decorations set
* Fixed fire and smoke effect on Art Deco Fireplace
* Initial setup for decoration classifications (pending icons)
* Field Guide add an overview page for the items view
* Cliff Pass on open areas in the Ashlands and Decal Pass, Prometheus
* Added Cave Worm Spawns to New Cave Network & Placed Deep Ore / Super Cooled Ice, Ice Sheet Yellow Quad on Prometheus
* Adding correct data tabel entry to all gold items in itemstatic
* Adjusting destruction sound for gold decorations. Adding cooldowns
* Field Guide create a custom index and page view for armor
* Field Guide show 'no icon' for no icon, conditionally hide some fields
* Fixed several asset startup warnings
* SK, physicsAsset, material, textures added for T3 Platinum shovel (SK_ITM_Shovel_T3)
* Field Guide Tidy up overlap on index screen
* SK, physicsAsset, material, textures added for T4 Titanium shovel (SK_ITM_Shovel_T4)
* Cleaned up startup warning for some assets
* Adding Basic Setup for Beehives using new deployable logic
* Adding Queen Bee, Beehive, Beehive Expansions, honey, honeycomb, beeswax and other related items, basic setup
* Set Dressing New Cave Network with Stalagmite, Ice Sheet Yellow Quad on Prometheus
* Decal pass and Landscape Sculpting, Ashlands, Prometheus
Category:Changelog