Double Jointed

You are double jointed. While being a cool party trick, this characteristic also gives you bonuses (and possibly penalties) in certain situations. For example, you may receive a one-rank up shift when trying to make your way through a tight spot or escape from being tied up, or a one-rank down shift from trying to land on your feet after falling from a good distance. How and when these rank shifts are implemented are chosen by the GM. You may purchase up to four ranks.
5 points
Category:Advantages