Report 1140

Report #1140
Skillset: Athletics Skill: Adrenaline/Hunger
 Org: Serenguard Status: Completed Jun 2013
Furies' Decision:
Solution 2.
Problem: Adrenaline is a skill that when used can either cure aeon when present
or if not, acts like quicksilver. When curing aeon, it requires equilibrium to
cast, consumes it for ~6 seconds and can be used in most forms of prone except
paralysis. Hunger is a skill which cures anorexia, adds to the level of hunger,
costs 5 seconds of equilibrium, requires it to cast, and is similarly stopped by
paralysis. In both cases, the skills in question cost a fair bit of equilibrium
to use which presents its own disadvantages, and they also are both stopped by a
fairly ubiquitous affliction. This makes it difficult to justify the existence
of Hunger as there are few hard locks in the game that are worth the 5 seconds
of equilibrium to cure out of unless you're also aeoned, in which case, you'd
use adrenaline instead.
[A: 0 R: 0] Solution #1: Allow Hunger to work when paralysed. This would open
 more situations where it would be used preferentially.
[A: 0 R: 0] Solution #2: In addition to solution 1, leave paralysis as a
 stopper for adrenaline while reducing the equilibrium
 cost. Optionally, while removing paralysis as a
 stopper for hunger, also reduce its equilibrium cost.
 Suggested reduction in either case is about ~2
 seconds (Making it ~3 for hunger and ~4 for
 adrenaline successfully curing aeon).
[A: 0 R: 0] Solution #3: In addition to solution 1 or 2, allow these skills to
 work while off balance and equilibrium, but still
 consume it.
Player Comments:
---[Thoros on 5/12 @ 23:55 writes]:
So then what would stop adrenaline? Unstoppable aeon-curing doesn't sound too
appealing to a class or other classes which rely on aeon to stick afflictions.
---[Rivius on 5/13 @ 00:10 writes]:
Neither solution 1 nor 2 change what stops adrenaline. Hunger is the only thing
I'm asking not be stopped by paralysis.
---[Celina on 5/13 @ 02:55 writes]:
1 only.
---[Ushaara on 5/13 @ 22:00 writes]:
Sols #1 and #2 supported.
---[Chade on 5/22 @ 19:52 writes]:
Solutions 1 and 2 supported
---[Synkarin on 5/23 @ 14:39 writes]:
I'm up for 1 by itself, and either 2 or 3 but not both, either make it cost a
lot of eq but usable off bal/eq or cut down the eq time and make it require eq.
---[Dynami on 6/1 @ 17:54 writes]:
Solution 1 supported and solution 2 supported if the eq costs were reduced by 2
seconds or less.
---[Shuyin on 6/5 @ 02:16 writes]:
Solution 1
---[Rivius on 6/5 @ 12:09 writes]:
Couldn't you just alteraura the defense away hidden? Only need to do it once
before someone notices unless they spam DEF.
---[Rivius on 6/5 @ 12:10 writes]:
Oops wrong report. Having issues with nexus.
---[Wobou on 6/6 @ 05:07 writes]:
Solution 1 sounds godo to me.
---[Nihta on 6/11 @ 04:17 writes]:
I am a bit confused, solution 1 does not seem to deal with adrenaline at all, is
that correct?
---[Rivius on 6/12 @ 12:07 writes]:
It doesn't. It aims to open up a situation, however rare, where someone would
use hunger over adrenaline, giving it some sort of use.
---[Nihta on 6/13 @ 01:39 writes]:
Solution 1.