Enchanter

Enchanter (Specialist Wizard Subclass)
Ability ScoreRequirements:	Intelligence 9Charisma 16
Prime Requisite: 	Intelligence
Races Allowed: 	Human, Half-Elf, Elf
Alignment Allowed: 	All
* The Enchanter is Specialist Wizard who specializes in Enchantment/Charm Spells.
* +1 bonus for saving throws against Enchantment/Charm Spells.
* Other have -1 penalty when rolling saving throws against an Enchanter's Enchantment/Charm Spells.
* One extra spell slot at each spell level. This slot has to be an Enchantment/Charm Spell.
* +15% chance when learning Enchantment/Charm Spells.
* -15% chance when learning spells from other school
* Learns one Enchantment/Charm at level up.
* Cannot Learn Invocation/Evocation, Necromancy spells.
From Player's Option: Spells & Magic (Optional):
* Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
* At 11th level, once per day, can cast a version of free action with touch
** Casting time 1, Somatic & Verbal, duration one hour.
* At 14th level, acquires immunity to all forms of the charm spell.
Enchantment/Charm Spells(PHB)
Enchantment/Charm Spells(WSC)
Category:PHB Subclass
Category:Subclass