Sanctum Heart Inauguration

*Type Magic Ritual; School Transmutation
*Target One permanent, stationary structure and its grounds, or portion of a larger structure, whose perimeter cannot exceed 1 square mile
*Components A bloodstar with 9 points of drained Constitution, incense (1,000 gp), ruby dust (100 gp per 5 square feet of the structure's floor plan)
===Description===
This ritual allows a Seraph ritualist to claim a structure as their sanctum, becoming its Master. First, the ritualist must spill their own blood within the structure, causing 3 points of sacrificial Constitution damage to themselves. This blood is mixed with the ruby dust, forming the ink used to draw a ritual circle with the bloodstar at its center, requiring a Knowledge (Religion) check (DC 22). Failure wastes the ink. The incense is lit, and allowed to burn for 9 minutes. Then, ritualist must then cast guards and wards upon the bloodstar, empowering the spell with the Rite of Empowerment for 3 vitae points. Upon doing so, the bloodstar becomes a Sanctum Heart, a Construct bound to the structure (now a sanctum) which obeys the ritualist (now the sanctum's Master) and serves as a focus for their power over the new sanctum. If the Master had an existing sanctum, their old Sanctum Heart becomes a useless, inert gray gem.
As long as the Sanctum Heart is intact, it creates the following effects. Any bonuses given are sacred or profane (depending on your alignment):
* While within 1 mile of the Sanctum Heart, you may telepathically communicate with the Sanctum Heart and any creatures you know are present in the sanctum's grounds.
* You may pass freely through any arcane lock the Sanctum Heart creates.
* You get a +10 bonus to Trave checks targeting any point within the sanctum's grounds.
* You and your allies gain a +1 bonus to attack and weapon damage rolls, saves, and to caster and manifester level while within the sanctum's grounds.
Category:Magic
Category:Magic Rituals
Category:Transmutation Rituals
Category:Seraphim