Update Log/Version 1.5.0

This page contains all the changes made in Version 1.50.0.
== Official update log ==
Added
* Tree generation has been entirely rewritten, resulting in better performance and the ability to save trees on your property!
* New hotbar system! You can now re-organize your inventory, and dropping things should be more intuitive
* A new UI interface for health and oxygen has appeared! No more drowning without realizing.. Although, I'm not sure how you would've noticed you * weren't DYING FOR OXYGEN BEFORE!
* There is now an Aurora Borealis weather event!
* Two new vinyls have been added to the game, can you find them?
* New atmospheric sounds have been added to make the game more immersive
* There is now wind effects, including wind lines and moving leaves
Fixed
* A weird delay when an object first hits a sander should no longer happen
* Supporter gamepass money should now be given
* Rocks and trees should now spawn in the archway replacement for the tunnel
* Objects with invisible colliders (such as a ladder) should no longer falsely trigger refinery/forge/etc output blockage
* Signs should set their text color correctly for some darker materials such as Mythril
* Conveyors shouldn't "stick" objects as easily anymore, hopefully, please. I need this. please
* An issue where controller users couldn't use the advanced wire options should be fixed
* Icestone is now slippery, yipee!!!!
* Properties should no longer have a "height" limit
* The Alignment Conveyor should no longer grab onto currently dragged items
* An attempt has been made to fix pixel gaps that are created over time. This will not fix existing ones, sorry
* Doors and other misc. schematics should now be able to be replicated in build mode
* Many of the NPCs no longer show "None" for their dialogue prompt
* Improved performance for store region respawning
* Many of the vehicle inspection menus should now have the correct model shown in the viewport
* The lamp head exclusive should now always work
* When purchasing a boxed good with multiple quantity, it will now accurately reflect that in the purchase dialogue
* Moving a toy train track off of your property will now result in the train converting back into it's item form
* A bunch of small map fixes were made
* There was likely a lot of stuff we forgot to note! We hope these changes help everyone out.
Changed
* Vehicle beds are now rewritten to be better. (strike 1...)
* Crates are now entirely rewritten to be better. (strike 2!)
* Elevators are now rewritten to be better. (3 strikes, you're out!)
* The Large Bombs at the pirate ship are now much much cheaper (5000 -> 1200)
* Vehicles can now be respawned without the need to hover over the button
* The keybind for changing the mode of a calculator is now different due to accidental presses
* Box quantity counts now display on all sides of the box for better visibility
* Property selection should now be more smooth and automatically start on the first available property
* Cauldrons can now have their particles and sound toggled on and off
* The Menorah can now have the lights toggled on and off
* Sliding doors now take way less material to fill (0.7 -> 0.4)
* Modified some of the tutorial dialogue to be less obscure
* The beach music is now different! (Cumbiac by Kevin Macleod)
* Lowered the amount of normal mushrooms that spawn in the cave by 4x
* The inspect menu viewport now rotates and also now has better lighting
* The grabbiest grabber now has a blue light, similar to the grabby grabber
* The underwater ambiance sound is now different
* The ocean water now has transparency, hopefully you can see kelp and other resources easier now!
* The default server time cycle now starts at 12 PM rather than a random time from 12 AM to 12 PM
* Christmas Toy trains can now be picked up off of their track!
* Rocks now slightly shrink when mined in order to prevent them becoming hard to drag out of their node
* Tiny rock wedges no longer generate ore pieces
* The Highlands now have a different grass color