Success or Ability Checks

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=== Example for how to make a Success or Ability Check: ===
# The Adventure Master says you hear a noise, and you want to determine what caused it. 
# The Adventure Master tells you you need to make a Success Check using your Listening (LIS) Ability.
# The Adventure Master tells you that the noise has a Difficulty Level (DL) of 4.
# You look at your Listening Ability (LIS) level and see that it is 7.
# You then look at the Success Grid.
## The numbers across the top row of the grid represent Difficulty Levels.
## The numbers down the first column represent Ability Ratings. 
# Find the number 7 (your Wisdom Ability) on the Ability column and move horizontally along the row until it intersects with the column under the 4 (the Difficulty Level the Adventure Master determined) on the Difficulty Level row. the number 45 will be at the intersection.
# To determine if you make the check, you must roll the Starlot twice.
## The first number will determine the tens digit. If you rolled a 4, it would be a number in the 40's.
## The second number will determine the ones digit. If you second roll came out to be a 1, then the number you would have rolled would be 41.
# Because the number to win a Success Check in this case must be equal to or greater than a 45, you would have lost the check, and would not have been able to determine what the noise was.
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