Mongolia

Mongolia was a country before the Great War.
==Background==
===Pre-War===
 is mentioned in the Pioneer Scouts archaeologist exam, specifically in the fact that his tomb was never discovered.Pioneer Scout camp terminal entries; Pioneer badge exam terminal, Possum Exams, Archaeologist The Trans-Siberian Railroad, part of which passes through Mongolia, is also mentioned in the exam.Pioneer Scout camp terminal entries; Pioneer badge exam terminal, Possum Exams, Rail Enthusiast
===Post-War===
The Khans and New Khans, raider groups originating from Vault 15 in New California in the post-War United States, base their culture on the history of the Mongol Empire.The Courier: "Can I get the abridged version?"Ezekiel: "Oh, of course! I'm sorry, I do tend to get wrapped up in my own theories and forget that not everyone finds them as fascinating as I do. Here, I salvaged this book from an old library. It's a history of a people called the I think that's what the Khans built their culture on. You should read it, it's fascinating stuff."(Ezekiel's dialogue)
The remnants of these groups rebranded as the Great Khans and settled in the Mojave Wasteland. A book about the history of the Mongol Empire was found and brought to the region, entitled Pretty Pretty Horsies: A History of the Mongol Empire.
==Appearances==
Mongolia is mentioned in Fallout, Fallout 2, Fallout: New Vegas, and Fallout Shelter.
==Behind the scenes==
* R. Scott Campbell described the Khans' inception, based on a real-life biker gang named after the Mongols.R. Scott Campbell:"The Khans (the one tribe that did make it into the game), had its inception from a real-life biker gang, the Mongols. I was imagining the kind of tough, lawless, SOBs that could survive in the desolation of the wasteland; raiding and killing for their spoils. I could see these guys surviving. So, after a few generations, they became similar to the barbaric marauders they emulated."No Mutants Allowed, Origins of Fallout, R. Scott Campbell
* Mongolia would have appeared in the canceled Fallout Extreme, home to a group of raiders known as the Huns.Fallout Extreme game proposal: "Roving, warring bands of Mongolians who've decided to revive that whole 'horde' mentality."
* The Mongols would have been mentioned in the intro to Fallout Pen and Paper d20.Fallout Pen and Paper d20 intro: "When he arrived in Shady Sands, he was asked to help the town fight the radscorpions who had invested it. Being handy with a gun and having no particular love of radscorpions, he agreed. All in a day’s work for a wanderer, really. But, soon after these beasts had been taken care of, raiders kidnapped, Tandi, the daughter of the town’s leader. The Vault Dweller was again asked to help, even though the problems of this town are not his own and that the town’s leader openly distrusts him. The Vault Dweller set out to complete this quest. Tandi had been kidnapped by the Khans, a raider gang styling itself after the Mongols of ancient history."
==References==
Category:Pre-War countries
Category:Fallout mentioned-only locations
Category:Fallout 2 mentioned-only locations
Category:Fallout: New Vegas mentioned-only locations
Category:Fallout Shelter mentioned-only locations
es:Mongolia
fr:Mongolie
pl:Mongolia
pt:Mongólia
ru:Монголия
uk:Монголія