Donkey Kong (Life & Death)

Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Life or Death.
Donkey Kong, also known simply as DK, is the main protagonist of the Donkey Kong series, and a recurring character in the Mario series. The original Donkey Kong was an antagonist for Mario, but in later games it was established to be Donkey Kong's grandfather, Cranky Kong. The current Donkey Kong is the main protagonist of the Rare-developed Donkey Kong Country series, first appearing in Donkey Kong Country. However, he also appears as a featured character in Mario spinoff titles.
Donkey Kong is voiced by Takashi Nagasako in-game, who also voices Ganondorf in Life or Death. 
==How to Unlock==
Donkey Kong is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	A hook followed by an uppercut.
Forward Tilt 	N/A 	A backhanded slap. Can be angled to deal more damage.
Up Tilt 	N/A 	An overhead arcing swipe. It deals more damage and knockback if the target is hit near DK's hand.
Down Tilt 	N/A 	A crouching swat. It has a 40% chance to trip opponents.
Dash Attack 	N/A 	The Roll Attack, his signature attack from Donkey Kong Country. It deals less damage towards its end
Forward Smash 	N/A 	A lunging clap. It deals slightly less damage and knockback if it hits with Donkey Kong's arms.
Up Smash 	N/A 	An overhead clap.
Down Smash 	N/A 	Raises his arms overhead and then quickly swings them downward to perform forearm clubs.
Neutral Aerial 	N/A 	Quickly spins around to perform discus clotheslines with both arms, similarly to Spinning Kong.
Forward Aerial 	N/A 	A double axe handle. It appears similar to his midair attack from Donkey Kong 64, which itself was inspired by this attack due to Smash 64 debuting before Donkey Kong 64.
Back Aerial 	N/A 	A back kick.
Up Aerial 	N/A 	An upwards arcing headbutt that appears visually similar to his side special, Headbutt.
Down Aerial 	N/A 	A stomp.
Grab 	N/A 	Reaches out with one hand.
Pummel 	N/A 	Chops the opponent's body.
Forward Throw 	N/A 	Hauls the opponent on his shoulder, allowing him to move and jump around while still holding the opponent. Appears to be based off of when DK holds an item in Donkey Kong Country, such as a Steel Keg. This gives him access to forward, back, up, and down throws that are distinct from his normal grabs. He also gains Knockback-based Armor when he starts a throw instead of gaining Throw Invulnerability, of which allows him to resist up to 16 Units of Knockback, akin to Bowser's Tough Guy.
Forward: Rears back and violently throws the opponent forward at a high angle. Able to stage spike if Donkey Kong faces the stage center.
Back: Heaves the opponent backwards using both hands, launching them at a slightly higher trajectory than the forwards variant. This is his most damaging cargo throw and possesses the best kill power as well.
Up: Heaves the opponent upwards. It can be used to start combos. It also has decent KO potential, with Donkey Kong able to jump on platforms for extra height.
Down: A bear hug. Donkey Kong gets a small boost upwards when using this move in the air, making it his safest throw offstage.
When the opponent is too damaged to escape in time, all of these throws allow for easy stage spikes. Donkey Kong can simply walk off the edge, pull back and throw them against the underside.
Back Throw 	N/A 	Flings the opponent backward.
Up Throw 	N/A 	Heaves the opponent upward with one arm.
Down Throw 	N/A 	Shoves the opponent into the ground with one arm. It launches opponents horizontally in front of DK.
Neutral Special	Giant Punch 	A wind-up punch which fully charges after ten wind-ups. When fully-charged, the punch deals excellent damage, grants super armor and is overall faster than if used uncharged. Its charge can charge canceled and saved, and chosen when to be released after being fully charged. Unlike in Melee, Brawl, and Smash 4, Giant Punch does not induce helplessness in the air, much like in Smash 64.
Side Special 	Headbutt 	A headbutt. The move buries the opponent, who will remain trapped longer if the opponent has already been dealt a fair amount of damage. The aerial version will meteor smash the opponent if they are hit by its sweetspot. The move has super armor during startup, but only in the middle of the animation, providing no protection at the very beginning or the end. It has a deceptively large range and tremendous shield damage, so full power shields will barely manage to avoid breaking against this move.
Up Special 	Spinning Kong	Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before launching them. It has good horizontal distance, but very little vertical distance. The grounded version grants Donkey Kong super armor on frame 5, making it a reliable tool for powering through many moves. Donkey Kong is immune to most windboxes during the move.
Down Special 	Hand Slap 	Slaps the ground to cause earth-shaking vibrations. When grounded, Donkey Kong can keep pounding by repeatedly pressing the special button. The attack gives him some protection from opponents while grounded and has good range, but is unable to KO until extreme percentages due to its very low knockback growth. In midair, Donkey Kong will perform two midair slaps, the second hit being a powerful meteor smash that combos from the first slap. Can combo into a KO confirm with up smash at 60%-80%. Originates from Donkey Kong Country.
Final Smash 	Jungle Rush 	Punches forward. If the initial hit connects, Donkey Kong will then perform a long series of rapid punches. Has about the same range as his forward smash, but extremely powerful.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose. 	
Taunt 1 	Beats his chest rapidly while scowling. 	
Taunt 2 	Shakes himself with a humorous expression as if he is drying off. 	
Taunt 3 	Faces the camera and shrugs while bellowing confusedly with a humorously shocked expression. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	D - K! -- Donkey - Kong! 	
Victory Pose 1 	Does a backflip and flexes his arms (his "character chosen" animation in Super Smash Bros.). 	
Victory Pose 2 	Holds his hands above his head and shakes them (his animation upon completing a bonus game in Donkey Kong Country).	
Victory Pose 3 	Angrily beats his chest with a scowl and then looks at the camera. 	
==Role in Classic Mode==
Like all other fighters, Donkey Kong appears in Classic Mode. Donkey Kong's Mini-Boss is unknown. 
===Donkey Kong Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Brown 	Donkey Kong's modern design from Donkey Kong Country onwards. 	Default
 	02 	Black 	Resembles a real-life gorilla. The tie is reminiscent of Donkey Kong's appearance in Donkey Kong Country's Two-Player Contest Mode. 	Default
 	03 	Red 	Resembles the original D.K. from Donkey Kong. 	Default
 	04 	Blue 	Resembles one of his alternate costumes from Donkey Kong 64's Multiplayer Mode. It also resembles one of his alternate colors from Mario Golf. 	Default
 	05 	Green 	Resembles one of his alternate colors in DK: King of Swing's Jungle Jam mode. 	Default
 	06 	White 	Referred to as "Yeti DK" on the Brawl DOJO!! Resembles the mythical yeti. It also resembles the Fire Mini Donkey Kongs from Mario vs. Donkey Kong, and Eddie the Mean Old Yeti from the Donkey Kong Country TV series.	Default
 	07 	Yellow	Resembles one of his alternate colors in DK: King of Swing's Jungle Jam mode. 	Default
 	08 	Pink 	Resembles Junior (II) from Donkey Kong Jr. Math. 	Default
 	09 	Brown 	Dr. Donkey Kong from Dr. Mario World. 	Unlockable
 	10 	Brown 	Donkey Kong's costume from Western Land in Mario Party 2. 	Unlockable
 	11 	Orange	Donkey Kong's costume from Horror Land in Mario Party 2. 	Unlockable
 	12 	Orange	Donkey Kong's costume from Space Land in Mario Party 2. 	Unlockable
 	13 	White 	Donkey Kong's costume from Pirate Land in Mario Party 2. 	Unlockable
 	14 	Tan 	Donkey Kong's costume from Mystery Land in Mario Party 2. 	Unlockable
 	 	Brown 	Stylized update to Donkey Kong's appearance and design from Donkey Kong '94. 	
 	 	Yellow	Donkey Kong's home team uniform from Mario Strikers Charged. 	
 	17 	Purple	Donkey Kong's away team uniform from Mario Strikers Charged. 	
 	 	 	 	
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Donkey Kong's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Donkey Kong in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Donkey Kong - Mario Kart X.png
File:Dr. Donkey Kong.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death