Piras

Piras is a country comprising the lands of the Underlord. 
== Counties of Piras ==
The lands are comprised of 7 counties. The lands are full of enslaved inhabitants who toil away, mining gold, forging weapons and armor, and collecting life force in endless tributes to feed the witch lords minion armies. The nocts that compose the armies of Piras are magical in nature, and are used in ritual manufacturing and artisanry to create unique weapons and armor for their masters.
=== Oberguard ===
Oberguard is a county found above Edalguard, which is the location of the lordships capital. Oberguard is mostly fertile farmlands where rural communities are found amongst the ruins of the former Vangol capital. 
=== Treeguard ===
Islands off the coast of northern Piras, home to the tropical jungles where a commune of elves live within massive temple complexes. Some small villages of social spiders exist as well, and are in charge of patrolling the forests but contacts are scarce and tense.
=== Eronguard ===
Mountaineous regions that borders the Knil country, separated by the Boro boro mountains. This mountain range previously held rich gold mines who were excavated and now are home to boulder golems.
=== Omguard ===
Central Lakes region, the town of Bubble is found there and it borders 
=== Edalguard ===
Main article: Edalguard
Underground region of Piras and location of the capital city of Bellow.
=== Venguard ===
Southern cold region of Piras, whose main town is Homefrei.
=== Nahguard ===
Hill region, mostly unpopulated after a previous underlords tower suffered a magical disaster and the area caused familiars to rebel against underlords and became forbidden.
== Rivers ==
Piras has three rivers, the Om, the Ven and the Nah.
== Major cities ==
=== Bellow ===
The city of ashes, The capital of Piras, and council seat of the Underline, who acts as a ruling body. The city is a massive floating tower suspended above the chasm of a hollow.
=== Bubble ===
An underwater town who gets its name from the bubble that serve as transport in and out of lake Roble, which borders the capital town of Bellow.
== Population ==
The dominant race of Piras are the Familiars, who obey the Underlord blindly, the other races retain their independence and work for the Underline (under magical enslavement) in other functions such as lifeforce collectors, farmers, cooks, miners, blacksmiths, inventors, couriers, spies, and service industry jobs.
=== Pirasian Familiars ===
The armies of the sorcerer underlords of piras are composed of magical creatures called familiars. These familiars are summoned using life force, which the lords know the secret to converting into familiars.
Familiars have a lifecycle that revolves around life force. The life force is collected by the familiars and brought to the hive, where it can be converted into birthing more familiars thanks to the sorcerer's magic. Pirasan sorcerers know how to create gates connected to the hives in order to summon familiars and replenish their forces on the field.
== Government ==
The land of Piras is subjected to the complete dominance of the line of underlords, its reign has been changed several times to date, the Underline of Bellow always eventually returned to power.
=== Piras Response Team ===
Specialized Familiars who lead secret missions in and outside Piras.
=== Piras Tactical Interests ===
The bureau of secret missions, in charge of surveillance, servant (slave) monitoring, quiet (assassination), and sometimes public and international relations.
=== Desk of Counter Propositions ===
Ministry of war.
== History ==
- The invasion, and subsequent enslaving of the salamander king and his kingdom.
- The enslavement of the elves of Treeguard and the humans of Homefrei
- The conquest of the Vaingol empire, and its subsequent ousting from Piras.
- The Wrathful Khan
- The first Familiar civil war
- The Burbin invade Gromguard
- Tribe of dam building hamsters cause droughts and floods, and are quickly enslaved
- The Underworld attempts to invade Piras (the Underlord is left behind in the underworld)
- The destruction of the underkings tower and subsequent second familiar civil war.
== Military ==
The familiars serve primarily as a standing army. 
=== Battle groups ===
Pirasan battle groups go from five to fifty units, divided into infantry, artillery, medical and reserve groups.
Infantry is the first line of defense to prevent the other lines coming to harm, while the reserves are kept behind, jumping into action to reinforce the infantry. Artillery are kept behind the lines or placed in order to use ranged attacks on targets that cannot retaliate. Finally, medic groups are generally placed in between infantry and artillery groups, in order to provide aid to fallen units.
=== Sorcery lords ===
Sorcery lords are military commanders that command up to 50 familiars, their status comes from their possession of a sorcerers tower, which grants them their powers. These lords are linked to their towers, which is where their tactical advisors and familiar hives are found. Should they be defeated, they return to their towers, their familiars however die immediately upon the lords defeat. A lord of sorcery's gauntlet allows the control of familiars, but the number of familiars it can control at a time is determined by the helmet. 
==== Familiar magics ====
Sorcerer lords are capable of sacrificing their familiars to achieve magical results. They can heal themselves at shrines (though some do not require the shrines to sacrifice familiars). They can enchant clothes and weapons by infusing them with familiars sacrificed in the forging process.
=== Battlefield commander ===
The battlefield commander serves a unique dual role as both a scout and a spellcaster. Usually they use kiting tactics to bring targets to the battle groups waiting in ambush.
=== Deployable siege engines ===
In times of larger conflicts, familiar technicians can create deployable siege engines such as siege towers, battering rams and trebuchets onto the battlefield.
=== Oppression tactics ===
The underline of bellows maintains its control of its territories by implanting familiar gates and portals all over Piras, in order to ensure the submission of the locals, and if not, a method to quickly assemble troops on site.
=== Lieutenants towers ===
Using lieutenant towers deployed by familiar techniciens, sorcerer lords can take control of one of their familiars directly in situations where their comparatively large size is a problem.
== Tactics ==
Piras battle tactics revolve around a battlefield commander scouting ahead and a lord placing groups of specialized units in strategic areas to accomplish objectives.
=== Terrain hazards ===
In hazardous environments, medical groups set up advance posts to clear out the material while the troops advance in tight formations. 
Typically reserve troops are used to clear fire, chemical, magical and biohazardous obstacles.
=== Familiars bastion ===
A pirasan formation where a horde adopts a defensive position around a banner, with three successive lines of infantry and their reserves, artillery and medical units. When Pirasan troops don't have the time to set up their groups, usually artillery sections are placed, then medical, while the infantry carries out the attack.
== Culture ==
Piras culture is one of near constant territorial disputes between witch lords, who appear periodically, conquer the lands, and then die, leaving the locals to rebuild their societies. Piras is also known for several magical items.
Piras pillars
The most common magical objects found in piras are pillars. These magical stoneworks are collected by sorcerers to increase various powers such as extending their lifespan, increasing their magical power, learning new spells, and increasing their horde of familiars. 
The pillars must be connected to a tower heart and sorcerer's armor to function correctly.
Pirasan pillars are unstable, which can cause magical catastrophe's if tampered with.
Sorcerers orb
Pirasan lords use sorcery orbs for their magical abilities. Orbs are natural magic wells, collecting it by concentrating ambient magical power or by transferring magic from another being. 
Orbs serve a number of functions for sorcerers, it links with the sorcerer's armor to the hives and pillars in the sorcerer's possession. It acts as a traveling device, allowing the sorcerer to use portal and hive gates. It also acts as a communication device with the sorcerer's servants in the tower.
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Category:Piras