Community Buildings Classic

Categories:MiscellaneousAnything that doesn't fit into any of the other categories.FortificationAny building that helps keep mobs at bay/protect the public peaceCommercialBuildings/Locations for your people to shop and workResidentialPlaces for your people to live.Transportation:MinecartDedicated to Producing a variety of Minecart tracks and Minecarts. Is (mostly) not consideredTechnological. The rails themselves and the basic minecarts are not Tech, but higher end carts andTraincraft are considererd Technological. Tier 1 Steve's Carts is neutral.Port/Harbor (River/Ocean/Lake)Devoted to servicing the ships that dock at the city from various locations across water.page 17 / 284Refugee to Regent ChallengeAgriculturalFocused mostly on the production of foodstuffs and livestockTechnological:Using Metals (most of the time) to construct various machines that generally get moreefficient/automated. Basically anything that requires any form of electricity(MJ/EU/AE/Factorization/MFR/etc)Steam Power is considered TechnologicalMagical:Having to do with MagicPortals between dimensions, including writing brand new dimensions (Nether, End, Mystcraft, etc).Portal Mod is NOT considered Magical, and is instead TechnologicalSpellsMiscellaneous:AqueductsFortification:WallsAt the very basic level, Walls keep enemy Testificates, Players, mobs, and Herobrine out of certain areas.These are the mere basics of Fortifications, but they are important, as a simple wall stops nearly everyMob known to Minekind. That said, there are several different kinds of walls that can be used for defense(this list is certainly not exhaustive):Tall Wooden FenceThe bare basics, the Fence will not stop any arrows, but you will be able to see what is coming, and it willbe able to stop most mobs from coming after you.page 18 / 284Refugee to Regent ChallengeWooden PalisadesBarely a step up from the Tall Fence, the Palisades block arrow fire, and prevent Creepers and Zombiesfrom getting through. There is the problem of not being able to see what is on the other side, however....Stone WallWhether it's Cobblestone or Smoothstone, Stone walls last just a little bit longer than Wodden Palisades.Cobblestone walls are faster and cheaper to make, but Smoothstone walls end up being a little bitstronger.Glass WallProvides next to no blast protection, but Glass walls allow you to see what waits for you on the other sideof the wall.Obsidian WallThe ultimate in blast protectionForce FieldWalls of the Future--TODAY!Wall UpgradesWalls are great, everyone knows this. It keeps the outside out and the inside in. But they're not perfect.Here are a few suggestions to make your walls better. Again, this list is not exhaustive.Crenelationsby building a 2-high block every other block, and a 1-block high next to it, you can provide yourselfmaximum protection from arrows and other projectiles coming towards you, while still enabling you toreturn fire. NOTE: This Upgrade is recommended with the upgrade Wide Enough to Walk On.OverhangSick of those darn spiders climbing up and over your walls? Place a 1-block (or more) overhang on thetop of your walls, and watch your spider problems dissapear--until they find another way in.page 19 / 284Refugee to Regent ChallengeWide enough to walk onRecommended when you have ranged weaponry (such as bows, guns, mining lasers, spells, etc), WideEnough to Walk On lets you patrol the top of your walls, firing down at (or leaping down into the midstof) enemies, unfriendlies, or -inlaws for combat.WatchtowersWalls are all well and good, but it is highly recommended that you position Watchmen at regular intervalsalong your walls, to kill enemies that approach your lands--instead of merely stopping them.TNT CatapultsDo you fear a siege? Well, with a few well-positioned TNT Catapults, you should be able to put a dentinto their ranks. Be careful, however, because TNT can cause quite a bit of damage to the landscape ifyou keep shooting it......Military Support BuildingsBarracksMilitary HeadquartersParade GroundsArchery RangeInfirmaryCafeteriaObstacle CourseSparring ArenaResidential:page 20 / 284Refugee to Regent ChallengeApartment Building (Must have Basic Amenities)Commercial:Butcher (Meat Shop)Baker (Bread Shop)Candlestick Maker (Thaumic/Forestry Candles)Inn/Hotel/Motel (seedy, gaudy, luxurious, tacky, etc)Bar/Pub/Saloon (hole in the wall, height of luxury, etc)Coffee ShopSalonSpaRestaurantTheater (for actors or musicians)Art Gallery (Modern or paintings)TailorArmorerBlacksmith ShopWeaponsmithArmorsmithGoldsmithJewelerMeat ShopGrocery StoreFlower ShopSmokehouseCooper (Barrel Maker)Open air marketplace/bazaarMagical:Thaumaturge's Tower (1 per active Thaumaturge, whether that's Player or Villager)Aura Node HousingAspect Housing(Snow) Golem WatchtowersArcane Ear Wireless Transmission Network (alternative to Wireless Redstone?)Arcane Museum (showing examples of all your Magical creations?)Alchemist's WorkshopEssence Workshoppage 21 / 284Refugee to Regent ChallengeTechnological:Steam Production FacilityMinecraft Joules Production FacilityEU Production FacilityElectricity Storage FacilityPower Lines Connecting every house to a central Electrical storage facilityApplied Energistics Network HubMinecart Factory (for carts/tracks)Agricultural:I offer here three possible ways of creating distinctive Agricultural areas, if you're not feeling thatcreative. If you feel like having a Plantation that has an Orchard, Ranch, and Farm on it, feel free. Theseare general guidelines for people that either aren't creative or have a creative block at any particularmoment.Feel free to take whatever you want from any section and blend it together:Plantation:The Plantation owner doesn't care so much about growing food (though he does a bit of that) as he doesgrowing other crops to sell elsewhere. He leaves the bulk food crops to the Farmer, and concentrates onMelons, Pumpkins, Cotton, and other non-edible flora. They aren't quite as easy or straightforward asWheat, Potatoes, Corn, and Carrots are, but are useful in their own rights.[Challenge]: Once you have enough Plantations up and running (and at least 1 person to run eachPlantation), each Plantation must specialize. They can grow as much of the crop as you want, but theymay only grow 1 kind of crop per Plantation.Plantation Houses are NOT Considered Residential (but still count towards Population), and should beplaced as close to his Plantation's fields as possible.As a General Rule of Thumb, each Plantation should be responsible for 20-60 blocks of plants perperson in the household (30-80 in Hardcore).Farm:Farmers will probably be the main producers of food for your civilization, and they only care about food.Wheat, Potatoes, Carrots, and other food plants are their stock in trade.page 22 / 284Refugee to Regent Challenge[Challenge]: Once you have enough Farms (1 Person per Farm), each Farmer should focus on aparticular kind of food plant.Farmhouses are NOT considered Residential (but still count towards population), and should be placedas close to his fields as possibleAs a General Rule of Thumb, each Farmer should be responsible for 20-60 blocks of farmland perperson in the household. (40-100 in Hardcore)Ranch:Ranchers tends to livestock, such as Cows, Pigs, Horses, Chickens, and Sheep, for slaughter and goods.Or elephants, komodo dragons, horses, and wyverns for riding if Mo Creatures is installed.[Challenge]: Once you have enough Ranchhouses, each one should tend to a particular kind of livestock.[Optional]: The Muffler is an invaluable tool for keeping your sanity with many Ranches.Ranchhouses are NOT considered Residential (but still count towards population), and should be placedas close to his animal pens as possible.As a General Rule of Thumb, each Rancher should be responsible for 10-40 animals, 25-50 Chickensper person in the household.Orchards:The growing of trees and bushes in order to produce goods. This can range from standard trees to berrybushes to specially bred trees. Generally, Orchards are tended by people from other professions, and keptin public places (or near Farms, Ranches, Plantations, etc). The exception to this rule is that Ore Berriesare generally jealously guarded by town rulers/Tinkers/Weaponsmiths.Bee Keeper:The Bee Keeper, or Apiarist, raises Bees and Butterflies for fun and profit.As a General Rule of Thumb, Each Beekeeper keeps around 25 bees per person in the household.Mining:Transportationpage 23 / 284Refugee to Regent ChallengeMinecart/Trains:Port/Harbor:Docks for shops to dock atStorage area for goods coming off of shipsShips moored at dock (buildings, they don't necessarily move)Boats in the middle of the river/lake/oceanRafts in the middle of the river/lake/ocean (for swimming, for fishing, for defense, etc)Oil Derricks over water oil deposits.