Elemental Ivyry

Elemental Ivyry is a plant in Plants vs Zombies 2 added in the 11.6.1 version. Elemental Ivyry attacks in an identical fashion to , as the player can tap on it to arm it, then aim at any tile on the lawn to fire one of three different projectiles. These projectiles are a water droplet, a blaze of fire, and an earthy leaf. 
The player cannot decide which projectile to use. After one of them is used, the player must fire the other two before the original one can be fired again. Once a projectile is used on a tile, that tile will be unusable until Elemental Ivyry is destroyed. As such, she has a limited lifetime of 20 seconds, after which she will be destroyed and the tiles will be restored to their original state.
==Origins==
		
Elemental Ivyry is based on the ivy, a genus of 12–15 species of evergreen climbing or ground-creeping woody plants in the family Araliaceae. Aside from being the aforementioned plan, she also takes inspiration from the classical philosophical elements, those being earth, fire, water, and air. The first three elements are a part of her ability to eject different projectiles, while the absence of the last one is referenced in her flavor text.
		
The word "Ivyry" is a portmanteau of the words "Ivy" and "Ivory", a reference to her color and being made of that material. Elemental Ivyry will show signs of breakage while on the lawn, alluding to possible damage to the ivory material she's made of. This is a sign of the plant's limited lifetime, disappearing a few seconds after being on the lawn.
==Almanac Entry==
==Overview==
 	 	
Does 25 damage on impact. Affected zombies will suffer doubling damage (starting at 25) every 0.6s for 3 seconds.	Knocks backs zombies on impact half a tile. Affected zombies will take 50% more damage for 7 seconds.	Stuns zombies on impact for 0.5s. Affected zombies will be turned into Carrothead Zomboids.
Elemental Ivyry is a manual attacking plant, players must first tap it and then select a tile to drop one of the plant's projectiles. She offers three distinct projectiles, each offering a unique effect on impact and unique ability afterwards. These projectiles are released in a cycle, meaning that after one of them has been ejected, it won't be usable until the other two have been ejected as well. Furthermore, these projectiles will damage the tile they are thrown towards, meaning it won't be usable for 20 seconds (Elemental Ivyry's lifetime). Elemental Ivyry has a 1 second cooldown between attacks, and she will fully disappear after 20 seconds of being on the lawn. The projectile cycle is the same as the order shown in the table above.
== Upgrades ==
===Plant Food effect===
When fed with , Elemental Ivyry will release 4 projectiles of each kind onto random populated tiles on the lawn. Drop projectiles will cause zombies to take 200% more damage, blaze projectiles will have a startup damage of 100, with it doubling every 0.6s for 3 seconds, and leaf projectiles releasing two Carrothead Zomboids for each affected zombie. These projectiles will not render the tile unusable.
=== effect ===
When boosted by , Elemental Ivyry will release all three projectiles at once, with them landing in the chosen tile and those to the left and right. These projectiles will not render the tile unusable.
== Level upgrades==
Level	Seed packets	Coins 	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades
Level	Seed packets	Coins 	Sun Cost	Recharge(Sluggish)	Toughness(Typical)	Special(Projectiles)	Special(Projectiles)	Special(Projectiles)
Level	Seed packets	Coins 	Sun Cost	Recharge(Sluggish)	Toughness(Typical)	Fire* 	Water** 	Earth***
1 	0 	0 	50 	20 seconds 	300 damage 	25 damage 	50% 	Carrothead
2 	10 	1,000 	50 	19 seconds 	350 damage 	30 damage 	53% 	Carrothead
3 	25 	2,500 	50 	18 seconds 	400 damage 	35 damage 	56% 	Carrothead
4 	50 	5,000 	50 	17 seconds 	450 damage 	40 damage 	59% 	Melonhead
5 	100 	10,000 	50 	16 seconds 	500 damage 	45 damage 	62% 	Melonhead
6 	200 	20,000 	50 	14 seconds 	600 damage 	55 damage 	68% 	Melonhead
7 	400 	30,000 	50 	13 seconds 	650 damage 	60 damage 	71% 	Melonhead
8 	800 	50,000 	50 	12 seconds 	700 damage 	65 damage 	74% 	Gargantuar
9 	1,200 	75,000 	50 	11 seconds 	750 damage 	70 damage 	77% 	Gargantuar
10 	1,600 	100,000	50 	10 seconds 	800 damage 	75 damage 	80% 	Gargantuar
* Referring to the impact and startup damage which will increase over time. 
** Referring to the increase zombies receive in terms of received damage. 
*** Referring to the transformation of affected zombies into respective Zomboids. 
==Strategy==
Four O'Lock is a plant ideal to deal with extremely tough zombies that may wreck your lawn. Unlike or , Four O'Lock does not rely on a luck factor to decide her target, seamlessly attacking the desired foe to get rid of him. Her damage makes her an extremely attractive option, starting off small but growing massively in a split second. This rewards players who manage to control crowds and keep zombies at bay, providing a swift removal option for sturdy threats.
==Gallery==
HD Elemental Ivyry.png|HD Elemental Ivyry
Elemental Ivyry SP.png|Elemental Ivyry's seed packet
== Trivia ==
*TBA