Gear/RE Large Laser

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Laser_Reengineered_Large
Manufacturer: Krupp
Re-engineered Lasers were developed by trying to mate a Pulse laser with a Heavy Laser. Though unsuccessful in that effort the weapons created had one odd benefit: They totally ignored specialty anti-laser armors, inflicting their full damage on a unit equipped with such armor. The twin pulses fired by a Re-engineered Laser hit so close together on a target that they bore straight through.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
5 	1 	250000	All 	All
* +40% damage dealt to armor
* -20% damage dealt to structure
* Re-engineered lasers deal increased damage to armor, but suffer against internals.
* Laser Weapons are lightweight and do not require ammo, but run very hot.
* Can be used with Laser Insulator weapon attachments.
* This weapon has an Anti-Air Factor of 10%
=Weapon Stats=
Category: Energy
Type: Laser
SubType: LargeLaser
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	NotSet	40 	0 	2 	1 	1 	30 	0 	0 	0 	0.08 	0.1 	48 	0 	150 	300 	450 	600 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
BAS-I 	BJ-2R 	BTL-C-2OJ
ENF-5R 	ETN-DX 	FEC-5CM
GLT-10-0	MAD-10D 	MEB-13
PTR-8D 	PY-SR10 	SDR-10K Eras-DarkAge3131--Base
SGT-14D 	SHD-6D 	TLR2-OC
WLF-6S 	WTC-4DM2	WTC-4MB
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2