Bardin Goreksson

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|-|Ranger Veteran=
|-|Ironbreaker=
|-|Slayer=
|-| Outcast Engineer=
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==Summary==
Bardin Goreksson is a Dwarf, and one of the five playable Heroes in Vermintide 2. In official media, he is usually seen with a large beard, wielding a Hammer and occasionally a Shield.
He may be the shortest in the group of heroes, but the Dwarf Ranger Bardin Goreksson certainly makes up for it in ferocity, determination and spirit. Gregarious, prideful and not afraid to offend, Bardin is frequently seen charging into the thick of battle, axe or hammer in full swing and leaving a trail of Skaven corpses behind him. Once the victory is assured, he will be the first back to the pub, roaring and laughing at the top of his lungs in a manner of which only a dwarf is capable.
Bardin arrived in Ubersreik as part of his journey to discover the lost hold of Karak Zorn. After the events of Vermintide, Bardin continues to accompany the rest of the heroes while still searching for the lost Dwarven hold.
Based on which Career the player chooses in-game, he is seen as a Ranger Veteran, honing his existing Ranger skills, an Ironbreaker, skilled in underground fighting, a Slayer, who has sworn an oath to only die during combat with a great foe, or an Outcast Engineer, armed with an array of experimental weaponry.
==Powers and Stats==
Tier: | , higher with Trollhammer Torpedo | | , higher with Trollhammer Torpedo
Key: Ranger Veteran | Ironbreaker | Slayer | Outcast Engineer
Name: Bardin Goreksson
Origin: Warhammer Fantasy
Gender: Male
Age: Unknown
Classification: Dwarf, Ranger, Ironbreaker, Slayer Engineer
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Longevity (Dwarves can live for extreme periods of time, with the oldest totaling at over 10,000 years old), Limited Immortality (Type 1; Bardin like all dwarfs are incredibly long lived, and are reportedly to continue living no matter age, as long as they have will to live, but their bodies will continue to age, albeit slower than humans), Weapon Mastery (Bardin can wield a vast array of warhammers, axes, guns, shields, axes and more), Acrobatics (Can navigate tough terrain, and use his agility to dodge opponents), Enhanced Senses (Can sense enemies that are behind or out of view, able to detect the presence of specific enemies far from his position), High Pain Tolerance (Can still fight and run even with heavy wounds), Fire Manipulation (Through Fire Bombs), Explosion Manipulation (Through bombs), Healing (Through Healing Draught and Medical Supplies), Absorption (Can gain temporary health from killing his foes), Resistance to Corruption (Walked through a Warp portal with no visible mutations), Transmutation (Resisted the transmuting effects of Warp Lightning), Curse Manipulation (Has charms that reduce the cursing effects of grimoires), Life Manipulation and Soul Manipulation (Can survive having their soul drained by a Lifeleech), Empathic Manipulation and Disease Manipulation (Can resist the corrupting and disease-inducing effects of the Blightreaper), Limited Resistance to Aethyr Manipulation (All dwarves have an innate resistance to the winds of magic), Poison Manipulation, Matter Manipulation (Can survive breathing toxic and transmutative effects of warp gas and being in close proximity to Warpstone, limited Resistance to Aethyr Manipulation (Dhar; Can traverse the Chaos Wastes with little difficulty, where Aethyr flows wildly and induces Corruption, Mutation, Madness, and Soul Manipulation)
|-|Ranger Veteran=All base abilities plus Creation (Killing enemies can drop ammunition, bombs, potions and Ale), Smoke Manipulation, Invisibility, and Stealth Mastery (Bardin can throw a smoke bomb that completely conceals his presence), Damage Boost (Gains more physical power when out of ammo, can increase chance for critical hits, deals more damage to staggered enemies), Statistics Amplification (Has other skills that help him increase the cutting power of his attacks, as well as cleave through his opponents. Has access to numerous potions that can increase his strength, speed, and focus. Can use ale to increase his speed and defense), Damage Reduction (Takes less damage from behind, Ale increases damage reduction), Limited Regeneration/Healing (High-Low for him and all allies in temporary health within smoke bomb)
|-|Ironbreaker=All base abilities plus Damage Reduction, Empathic Manipulation (His career ability causes him to take 50% less damage, and causes nearby enemies to target him, hee also has a passive ability that gives him 30% Damage Reduction), Invulnerability (He can completely negate the damage of one attack every 20 seconds, this can be reduced to 10 seconds with the “Tunnel Fighter” Talent), Statistics Amplification (The Rune of Stone increases the natural durability of Gromril Armour, when taunting Bardin’s defence increases and he no longer loses stamina when blocking an attack, each nearby ally increases his damage by 5 percent, blocking an attack increases Bardin and his Allies damage by 2 percent, this ability is stackable, when using either drake weapons, Drake Fire damage increases from 80% to 120% and ranged attack speed reduces from 100% to 150% depending on overcharge.), Damage Boost (Has passive talents that allow him to boost his and his allies' power when he blocks an attack), Fire Manipulation/Explosion Manipulation (With Drakegun and Drakefire pistols and torpedo, Trollhammer Torpedo can deal heavier damage than anything else Bardin is capable of), Shockwave Manipulation (using the Gromril Curse Talent, after he absorbs one hit, he knocks back all enemies around him), Improved Pain Tolerance (Can recover better from strikes), Limited Resistance to Paralysis (Bardin is stunned for only half the time that he should be as an Ironbreaker)
|-|Slayer=All base abilities plus Improved Acrobatics (Bardin can leap incredibly high at opponents and deal heavy damage with plunging attacks), Damage Reduction (Has talents that decrease the damage of incoming hits when he's attacking), Damage Boost/Statistics Amplification (Bardin has talents that increase his damage as well as his attack speed as he keeps killing), Shockwave Manipulation (When he leaps, he staggers any enemies in his radius when he lands, effective dodges can stagger and push away small enemies), Statistics Amplification (Whenever he hits someone, he increases his his damage by 10 percent, stacking up to 4 times, Whenever he leaps, his attack and movement speed is increased by 30 percent, though he can also activate this buff without leaping, using the “Dawi Drop” Talent increases his attack damage while airborne during a leap by 150 percent), Damage Reduction (When Bardin is hit by Monsters or Elite enemies Bardin takes greatly reduced damage, hitting an enemy with a charged attack reduces incoming damage by 40 percent). Weapon Control (Bardin can pull Throwing Axes back to his hands after throwing them). Instinctive Reaction (the moment a slayer is killed, he automatically makes one final attack on their opponent), Reactive Power Level (As with slayers, if an enemy’s Durability is greater than his strength, his strength becomes equal to their Durability)
|-|Outcast Engineer=All base abilities plus Damage Reduction (Bardin's talent allows him to stack Damage Reduction up to 25% ), Statistics Amplification (Has other skills that increase his attack power, his attack speed, and other abilities), Explosion Manipulation (Trollhammer Torpedo can deal heavier damage than anything else Bardin is capable of), Limited Creation (cranking his Crank Gun restores ammunition for it), Damage Boost/Aura (Increases the ranged damage of his allies by 10 percent), Fire Manipulation/Explosion Manipulation (with the Trollhammer Torpedo, Drake Gun and Drakefire Pistols), Damage Boost (Every 4th ranged attack is a guaranteed critical hit), Limited Durability Negation (with the Armour Piercing Slugs Talent, all ranged attacks pierce through to strike another enemy), Shockwave Manipulation (Every 15 seconds, his next attack with produce massive stagger power)
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Attack Potency: Multi-City Block level (Can fight and kill Stormfiends like Grinderfists who scale to this feat) | Multi-City Block level, higher with Trollhammer Torpedo (Should be as strong as before, Trollhammer Torpedo deals heavy damage to equally durable opponents) | Multi-City Block level (Should be as strong as before) | Multi-City Block level, higher with Trollhammer Torpedo (Should be as strong as before, Trollhammer Torpedo deals heavy damage to equally durable opponents)
Speed: Massively Hypersonic (Can dodge Tzeentch's lightning and Grey-Seer Rasknitt's Warp Lightning)
Lifting Strength: Class M (Should scale to Saurus Leaders and Warriors, who are able to crush rocks and steel)
Striking Strength: Multi-City Block level | Multi-City Block level, higher with Trollhammer Torpedo | Multi-City Block level | Multi-City Block level, higher with Trollhammer Torpedo
Durability: Multi-City Block level (Can endure hits from rat-ogres and trolls) | Multi-City Block level (Should be as durable as before) | Multi-City Block level (Should be as durable as before) | Multi-City Block level (Should be as durable as before)
Stamina: Superhuman (Capable of fighting through hordes and hordes of enemies)
Range: Extended Melee Range with hammers and axes, higher with bombs; Hundreds of Meters with guns and crossbows | Extended Melee Range with hammers and axes, higher with bombs; Hundreds of Meters with guns and crossbows | Extended Melee Range with hammers and axes, higher with bombs; Hundreds of Meters with throwing axes | Extended Melee Range with hammers and axes, higher with bombs; Hundreds of Meters with guns and crossbows
Standard Equipment: Potions, Bombs
Available equipment as Ranger Veteran
Available equipment as Ironbreaker
Available equipment as Slayer
Available equipment as Outcast Engineer
Intelligence: At least Above Average, likely Gifted (Has decades worth of experience in combat as a veteran dwarven warrior. Has learned to work together with his team. Has intimate knowledge of Dwarven engineering and has constructed many of his own weapons himself. Likely Genius in combat, comparable to his wife who was a famous slayer of Greenskins. Was skilled enough to face a Chaos Champion and a Skaven Warlord in melee combat)
Weaknesses: None notable; Slayers are completely willing to die if it kills the enemy
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dwarves
Category:Warhammer Fantasy
Category:Immortals
Category:Weapon Masters
Category:Gun Users
Category:Empathic Manipulation Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Acrobats
Category:Shockwave Users
Category:Reactive Power Level Users
Category:Instinctive Action Users
Category:Explosion Users
Category:Fire Users
Category:Statistics Amplification Users
Category:Invisibility Users
Category:Stealth Masters
Category:Smoke Users
Category:Creation Users
Category:Regeneration Users
Category:Healers
Category:Characters
Category:Fantasy Characters
Category:Engineers