Dark Spell Factory

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"Only the most brilliant or reckless Master Wizards dabble in Dark Elixir brewery. Their compact Dark Spells require keen insight to master, but provide unique tactical advantages."
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Idle
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Active
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
==Summary==
*The Dark Spell Factory is a building that allows the player to create Dark Spells. It is unlocked at Town Hall level 8.
*The total spell storage capacity is shared between the Spell Factory and the Dark Spell Factory. The Dark Spell Factory adds one spell storage capacity to the total spell storage capacity upon construction, but adds no more when it is upgraded.
*Dark Spells are a class of Spells upgraded with Dark Elixir instead of Elixir. As with normal Spells, they can be received as reinforcements for players with sufficient Clan Castle space for them.
*Upgrading the Dark Spell Factory doubles the time to create new Dark Spells while it upgrades, however any Dark Spells that are in production will continue brewing at the normal rate, and any Dark Spells already complete will be available to the player if there is space for the spells.
*Players can use 10 Gems or a to boost the Dark Spell Factory; this boosts the regular Spell Factory alongside it and speeds up all spell creation by a factor of four for one hour.
*Like with the Spell Factory, destroying the Dark Spell Factory in an attack will not disrupt spell creation in any way.
==Upgrade Differences==
*The Dark Spell Factory undergoes a significant visual change at all levels.
**When initially constructed, the Dark Spell Factory consists of a big wooden cauldron with a red interior and metal rims, supported by 4 wooden legs which have metal bases. Unlike the Spell Factory, it doesn't have a slingshot-shaped structure for the mixing spoon.
**This is because there is no spoon. Instead, there is a flame at the bottom heating the mixture.
**At level 2, the base is now metal with golden spikes on the legs.
**At level 3, the outer side of the cauldron receives gold plating. The legs seem thicker and is protected by an external metal plating outside, which has crossed bones stuck on it.
**At level 4, the metal plating covering the legs becomes larger, and three large golden spikes replace the crossed bones. The top of the cauldron also becomes covered in gold, and the four points where the legs attach are covered in a light blue.
**At level 5, the golden spikes are removed from the base, the light blue rim coloring is replaced with gray with a diamond on top, and the bases are sharpened on the top. The legs resemble Bats, indicating the ability to brew the Bat Spell. When the Dark Spell Factory is active, a glow emanates from the legs (where the Bats' eyes appear to be).
**At level 6, the golden spikes appear once again, but this time gain thickened golden trims and spikes on each of the legs. The metal base has also been reinforced. Four small gold spikes are added to each of the cauldron's corners.
*When the Dark Spell Factory is brewing a spell, a fire can be seen beneath the Dark Spell Factory, and a bubbling mixture can also be seen inside the cauldron. The color of the mixture also changes with each level:
**At level 1, the mixture takes on an orange color, resembling the Poison Spell.
**At level 2, the mixture appears as olive-brown, resembling the Earthquake Spell.
**At level 3, the mixture changes to a magenta color, resembling the Haste Spell.
**At level 5, the mixture turns indigo, resembling the Bat Spell.
**At level 6, the mixture turns light green, resembling the Overgrowth Spell.
==Statistics==
Level	Hitpoints	Spell(s) Unlocked	Spell Storage Capacity	Build Cost	Build Time	Experience Gained	Town HallLevel Required
1 	600 	Poison Spell 	1 	130,000 	6h 	146 	8
2 	660 	Earthquake Spell 	1 	260,000 	18h 	254 	8
3 	720 	Haste Spell 	1 	600,000 	2d 	415 	9
4 	780 	Skeleton Spell 	1 	1,200,000 	4d 	587 	9
5 	840 	Bat Spell 	1 	2,500,000 	6d 	720 	10
6 	950 	Overgrowth Spell 	1 	5,000,000 	8d 	831 	12
==History==
February 12, 2013 	February 12, 2013	The user named MxR081N suggested adding a Dark Elixir version of the Spell Factory.
Patch 	Type 	Description
June 28, 2015 	Sneak Peek 	Announced the Dark Spell Factory, with 3 levels.
July 1, 2015 	Update 	Added the Dark Spell Factory.
May 24, 2016 	Update 	Added the level 4 Dark Spell Factory, the introduction of the Skeleton Spell.
October 12, 2016 	Update 	Merged the Dark Spell Factory's training queue together with that of the Spell Factory, meaning that brewing Elixir spells and Dark Elixir spells simultaneously is no longer possible.
June 26, 2018 	Balance Changes 	Reduced build time at all levels.
*Level 1: 4d -> 2d 12h 
*Level 2: 6d -> 4d 
*Level 3: 8d -> 5d 12h 
*Level 4: 10d -> 6d 12h
December 10, 2018 	Update 	Added the level 5 Dark Spell Factory, the introduction of the Bat Spell.
April 2, 2019 	Update 	
*Reduced build cost at all levels.
**Level 1: 1,500,000 -> 1,000,000 
**Level 2: 2,500,000 -> 2,000,000 
**Level 3: 3,500,000 -> 2,750,000 
**Level 4: 4,500,000 -> 3,250,000 
**Level 5: 5,500,000 -> 4,000,000 
*Reduced build time at levels 1-4.
**Level 1: 2d 12h -> 8h 
**Level 2: 4d -> 2d 
**Level 3: 5d 12h -> 3d 
**Level 4: 6d 12h -> 5d
April 12, 2021 	Update 	
*Reduced build cost at all levels.
**Level 1: 1,000,000 -> 250,000 
**Level 2: 2,000,000 -> 500,000 
**Level 3: 2,750,000 -> 1,000,000 
**Level 4: 3,250,000 -> 2,000,000 
**Level 5: 4,000,000 -> 3,000,000 
*Reduced build time at all levels.
**Level 1: 8h -> 6h 
**Level 2: 2d -> 18h 
**Level 3: 3d -> 2d 
**Level 4: 5d -> 4d 
**Level 5: 7d 12h -> 6d
December 9, 2021 	Update 	Reduced upgrade costs at all levels.
October 10, 2022 	Update 	Spells can now be brewed in the Dark Spell Factory while it is upgrading, but at a reduced speed of 50%.
December 12, 2023 	Town Hall Update 	
*Reduced upgrade costs at levels 1 and 2.
**Level 1: 150,000 -> 130,000 
**Level 2: 300,000 -> 260,000
February 27, 2024 https://supercell.com/en/games/clashofclans/blog/release-notes/february-2024-update-patch-notes/	Update 	Added the level 6 Dark Spell Factory, introducing the Overgrowth Spell.
==Trivia==
*The Dark Spell Factory's styling cues are inspired by the Dark Barracks.
*The Dark Spells brewed in the Dark Spell Factory are always placed inside vials, unlike Elixir Spells, where most are placed inside bottles, with the exception of the Lightning Spell, Freeze Spell, and the Invisibility Spell.
*Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells; the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by one. For example, you'll have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold eleven Dark Elixir spells.
*The Dark Spell Factory is one of the four buildings associated with Dark Elixir, the other three being the Dark Barracks, Dark Elixir Drill, and Dark Elixir Storage.
*Although the Skeleton Spell is red, brewing any spells from a level 4 Dark Spell Factory creates a magenta mixture on a cauldron that represents the Skeleton Spell.
*Although Dark Elixir Troops generally have more housing spaces than Elixir Troops, currently all Dark Elixir Spells occupy only 1 housing space, while most Elixir Spells have at least two. This possibly leaves room for future Dark Elixir spells which are more powerful and take more than one housing space.
*Although the Skeleton Spell is unlocked at Dark Spell Factory level 4, the crossbones appear on Dark Spell Factory level 3. Also, the level 4 Dark Spell Factory, which is unlocked at Town Hall level 9, has similar spiked bottom as the level 14 Cannon and Archer Tower, the level 10 Mortar, the level 5 Bomb Tower, and the level 2 Eagle Artillery, which are unlocked at Town Hall level 11.
*If the player only brews Elixir Spells but not Dark Spells, the Dark Spell Factory will still play its brewing animation, and vice versa.
*The flame at the bottom of the Dark Spell Factory that heats the pot may be fueled by Dark Elixir, as that is what the Inferno Tower's flame is fueled by.
*The Dark Spell Factory is the earliest maxable army building, at TH12.
*The Dark Spell Factory's initial purpose was to produce spells that used half the storage units of the regular Spell Factory - using only one storage unit instead of two as the elixir based spells started using after Dark Elixir spells were introduced to the game. However, the June 11, 2018 update broke this niche, by changing the Spell Factory's Freeze Spell to only use one storage unit. The February 27, 2024 update completely broke this niche by introducing a Dark Spell Factory spell that used two storage units, the Overgrowth Spell.
Category:Buildings
Category:Army
Category:Home Village
de:Fabrik für Dunkle Zauber