Evolved PumpkinLord

For the base version, see PumpkinLord.
Evolved PumpkinLord is the second Mogloween class. It is obtained by paying 800 candy in any Mogloween Chapter besides Chapter 1. It costs an additional 4200 candy to fully train this class.
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==Skills==
* Cleaving Thorn
** 55 MP, 9 CD
** Attacks for 2 hits of 90% damage (180% total) with +200 Crit.
* Creeping Roots 
** 45 MP, 12 CD 
** Attacks for 1 hit of 140% damage. 
** Inflicts 'Creeping Root' for 3-5 turns, a stun. 
* Bramble Shield 
** 40 MP, 7 CD 
** Applies 'Returning damage taken!' for 1 turn inclusive.
*** Reflects 100% of damage taken.
** After 'Returning damage taken!' expires, applies 'Returning partial damage taken!' for 4 turns inclusive.
*** Some of your thorns shatter, lowering damage returned
*** Reflects 25% of damage taken.
* Sling Thorns
** 26 MP, 2 CD 
** Attacks all enemies for 1 hit of 150% Nature damage. 
* Health Candy 
** 40 MP, 9 CD 
** Heals the player for 20% of their maximum HP. 
*** If you have Candy, spends 5 candy and instead heals the player for 30% of their maximum HP.
* Vine Whip 
** 20 MP, 1 CD 
** Attacks for 1 hit of 170% damage. 
* Thorny Bulwark 
** 30 MP, 4 CD 
** Applies '+140 Melee/Pierce/Magic' for 2 turns inclusive.
*** +140 Melee/Pierce/Magic. 
* Attack 
** 0 MP, 0 CD 
** Attacks for 1 hit of 140% damage. 
* Pumpkin Bomb 
** 28 MP, 4 CD 
** Attacks for 1 hit of 140% Fire damage. 
** Inflicts 'Pumpkin's Fire' for 4 turns, a 70% Fire DoT. 
* Wicked Night Blade 
** 38 MP, 3 CD
** Applies 'Wicked Night Blade' for 4 turns inclusive.
*** +50 Bonus.
** Attacks for 1 hit of 160% damage with +100 Bonus.
* Mana Candy 
** 0 MP, 12 CD 
** Heals the player for 20% of their maximum MP. 
*** If you have Candy, spends 5 candy and instead heals the player for 30% of their maximum MP.
* Thorn Cyclone
** 30 MP, 2 CD 
** Attacks all enemies for 1 hit of 160% Nature damage. 
* Enfeebling Scythe 
** 40 MP, 4 CD
** Attacks for 3 hits of 60% Nature Damage (180% total).
** Inflicts one of two effects, with equal chance:
*** 'Enfeeble!' for 1 turn, a stun.
*** 'Scythe slash' for 1 turn.
**** -100 Bonus.
**** -20 Boost.
** Has a 10% chance to instead do the following:
***Your scythe takes on the power of the night!
*** If the target's maximum HP is equal or less than 50% of the player's maximum HP:
**** Automatically inflicts 'Death Scythe' for 1 turn, a NaN DoT equal to the target's maximum HP.
**** Attacks for 3 hits of 60% Nature Damage (180% total).
*** Otherwise, attacks for 3 hits of 210% Nature damage (630% total).
* Draining Roots 
** 32 MP, 8 CD
** If target is not affected by 'Creeping Root':
*** Applies 'Sapped' for the next 3 turns.
**** +30 Boost.
*** Attacks for 1 hit of 145% Nature damage.
*** Inflicts 'Sapped' for 3 turns.
**** -30 Boost.
** If target is affected by 'Creeping Root':
*** Applies 'Sapped' for the next 3 turns.
**** +45 Boost.
**** +25 All.
*** Attacks for 1 hit of 145% Nature damage.
*** Inflicts 'Sapped' for 4 turns inclusive.
**** -45 Boost.
**** -60 Nature.
* Endless Night 
** 65 MP, 15 CD
** Attacks for 3 hits of 130% damage (390% total).
==Rotation==
Evolved PumpkinLord has a damage rotation that inflicts high damage over 5 turns, by stunning the monster, weakening them to Nature, and then piling a huge amount of damage immediately afterwards.
# Creeping Roots: 140%
# Draining Roots: 145%
# Cleaving Thorn: 2 * Crit(90) * 1.45 * 1.6 = 835.2% (200% Crit modifier with 250 INT)
# Eternal Night: 3 * (130) * 1.45 * 1.6 = 904.8%
# Enfeebling Scythe: 3 * (60) * 1.45 * 1.6 = 417.6% (or 3 * [210] * 1.45 * 1.6 = 1,461.6% with Night Scythe)
For a pre-crit total of 2,442.6% damage over 5 turns (avg 488.52%), or 3,486.6% damage (avg 697.32%).
==Strategy==
Evolved PumpkinLord has decent defenses:
* Thorny Bulwark provides 2 turns of defense on a 4-turn cooldown
* Enfeebling Scythe either provides 1 turn of -100 BtH or a 1 turn stun
* Health Candy gives +20% (or +30% of maximum HP) every 10 turns, or +2% (+3%) per turn
Coupled with a long stun, a respectable Boost debuff, and other effects, Evolved PumpkinLord is a solid choice for Inn Challenges... or at least, it was, before everything became immune to stuns.
Category:Class
Category:Seasonal Class