Happy Death Designer

Happy Death Designer is an Indie Game originally released for PC. It involves creating dungeons to thwart heroes from stopping you performing evil deeds. You play as the boss, and you design your dungeon, hire midbosses, and try to become a popular dungeon master on 'Deddit', all while making sure your dungeon has water, food, and wi-fi.
== Story ==
The story starts out as the boss you chose decides to go on Deddit and become a dungeon master. After choosing an area, You get right to work, and your father gives you a grant of 1000 mune (pronounced money). With the grant, you're able to buy a few rooms. Soon, after becoming very mildly popular on Deddit, your first hero comes. With your rooms, however, they stand no chance. After receiving money from all your likes on Deddit, (and from what you looted from the hero,) You expand some more. But will you become the King of Deddit? You can only hope and wait... and kill more heroes, of course.
== How to play ==
This game is essentially, when boiled down to a minimum, expanding. You buy rooms and position them to defeat the hero while able to receive food and water and streaming services. As you defeat heroes, you gain more mune and can expand more. 
But, that's not all to the game. Doing things stylish-ly, such as having an item that will help the hero, will gain you more likes, and therefore more mune. Midbosses can also be hired to help. And the wi-fi's quality can always be improved.
You start the game with picking a boss and an area. Some have more benefits, while others have difficulties. You can choose to make your game easier or harder. As you upgrade your dungeon to include more rooms, puzzles, and traps, you're not the only thing leveling up. Heroes will become stronger. Competition will rise on Deddit. And the cost of Pizza will be higher then ever before... 
The road to becoming the final boss, the King of Deddit, will not be easy. Prepare yourself, for the most pestering Heroes. The fiercest villains. And the ever growing inflation.
== Bosses ==
Most bosses have a unique trait, and all bosses are either Force type, Magic type, or Demon type, and being such types makes some rooms more effective than others, and some midbosses and rooms can only be hired/made with a specific type. Each boss also has different fighting styles. (More will be coming.)
Boss Name	Boss type	Boss Trait 	Boss Fight
Sharkius 	Force 	Any room with water does extra damage.	Sharkius's boss fight is a simple one. He can slam his fists in front of him, take a bite in front of him, and shoot a fish out of his mouth every couple of seconds. He can move around rather quickly.
Cygnus 	Magic 	TBD 	Cygnus's battle has him firing spells and magic. He moves slowly, but can fire lightning spells, ice spells, and fire spells. However, these can be reflected back at him.
Beuax 	Demon 	TBD 	Beuax can charge forward with his horns, stab heroes with his tail, and shoot fireballs. He has a weakness to light-based projectiles.
== Rooms ==
Rooms are what you buy to build dungeons. Usually, the more dangerous a room, the more expensive it is. (More will be coming.)
Room Name 	Effects 	Cost & Requirements 	Cost to mantain
Blank 	None 	10 mune. 	None
Cluster Room	The skeletons do a little bit of damage to the hero. 	Small cost of 200 mune. 	15 mone per day to pay skeletons. Restoration is free.
Fire Room 	Fireplaces shoot energy at the hero. 	400 mune to buy. Must have a sorcerer or be Magic type.	None
Pit 	A pit. Heroes must climb the walls to make it to the other side.	100 mune. 	None
Trap 	Can lure gullible heroes into a spiky pit. 	200 mune. 	Restoration requires 25 mune.
== To be announced ==
* More bosses
* More rooms
* Midbosses
* Deddit explained
* A Gallery
* Online Features
* Nintendo Switch exclusive content
* More! (Probably)
Category:Indie Games
Category:PC Games