Town Hall/Giga Inferno (TH16)

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"The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. Now upgraded even further, it unleashes a poisonous cloud upon destruction that hurts and slows down nearby attackers."
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Level 1
==Summary==
*The Giga Inferno is a defensive weapon fitted onto the level 16 Town Hall.
*Just like its predecessors at earlier Town Hall levels, the Giga Inferno deals very high damage per second (DPS) to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
*When the Town Hall is destroyed, it unleashes a poison bomb that works just like the Poison Spell; it deals damage and slows down movement and attack speed to all units around the Town Hall.
*Most statistics of the level 5 Giga Inferno from Town Hall 15 carry over to Town Hall 16's Giga Inferno: the only stat that changes is the Town Hall's hitpoints. Unlike previous Giga Inferno incarnations at previous Town Hall levels, the Giga Inferno at Town Hall 16 consists of only one level.
*Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a , and defense-targeting troops like Giants will not attack it while other defensive buildings remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
==Strategy and Tips==
*The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower, except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops, or use the Overgrowth Spell in order for it to be destroyed later, provided that if the troops have high enough hitpoints.
*Sometimes it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants, Balloons, Golems) can then attack the Town Hall. It is good to have a single-target Inferno Tower or Monolith nearby to counteract this.
*It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops.
*Like the Inferno Tower and Giga Tesla, the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos (especially at higher levels) can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
*When going against the Town Hall 16 Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Grand Warden's Eternal Tome ability can be useful to prevent the explosion damage from hurting or killing your troops, but will not prevent the Poison effect from slowing down your troops.
**Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and so do heavy damage to them. As such, it is advisable to destroy the Town Hall early into the attack with a hero or a siege machine so that the majority of your army never has to engage it.
**The Healing Tome, when equipped to the Grand Warden, lasts longer than the Poison effect of the Town Hall. However, even at level 1, the Poison can still outdamage units more than what the max-level Healing Tome can heal, so using a Healing Spell in tandem with the Healing Tome can render the Poison effect useless.
**Neither the Freeze Spell nor the Overgrowth Spell can mitigate the Giga Inferno's death explosion and poison effect.
**The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
**If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As, Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machines, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery, for example).
==Mechanics==
*When the Giga Inferno is activated, the giant stone-like orb embedded into the center of the Town Hall rises and floats slightly above the Town Hall, the orb pulses fiery energy upwards once, before glowing in a bright yellow color Flames are periodically emitted from the orb. When attacking, the orb fires solar beams which deal heavy damage up to 4 targets. Pertinent to the nature theme, the orb represents the sun and the inferno beams represent solar flares. When the Town Hall is destroyed, the stone-like orb falls into a container with a skull which progressively gets brighter and the poisonous orange liquid fills up, during which the container heavily shakes and glows orange before it violently explodes, leaving a large cloud of Poison behind.
==Statistics==
Damage per Second per Target	Damage per Hit per Target	Number of Targets	Damage when Destroyed	Death Damage Radius	Poison Max DPS	Speed Decrease	Attack Rate Decrease	Poison duration when Destroyed
300 	38.4 	4 	1,100 	4.5 tiles 	180 	50% 	50% 	12s
Hitpoints	Range	Attack Speed	Damage Type 	Unit Type Targeted
10,000 	10 	0.128s 	Multiple Targets	Ground & Air
==History==
 
*The Giga Inferno (TH16) was introduced with the Town Hall level 16 in December 12, 2023 update.
==Trivia==
*The Giga Inferno represents a bigger version of Inferno Tower in multi-target mode. However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
*The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower. The slowing could have been inspired by many troops and spells from Clash Royale.
*The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
*Its triggering criteria could be inspired by the Clash Royale King's Tower: either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower).
*The Giga Inferno at Town Hall level 16 is the only Giga Inferno variant to have only one weapon level, meaning it cannot be upgraded. As such, it is also the only Giga Inferno not to sport Roman numerals anywhere on its exterior.
Category:Buildings
Category:Defenses
Category:Home Village
Category:Town Hall