131253-wildball-the-wildstar-soccer-mini-game

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Introducing Wildstar's newest mini-game, Wildball!
 
https://www.youtube.com/watch?v=gt4fx9cuhxg
 
Wildball is a soccer mini-game made for Wildstar using housing plots and lua code:)  It's a game of strategy, positioning, and timing!  The latest in my line of lua-code enhanced housing mini-games (along with racing and fast draw competitions).
 
Every class has different skills they can use to hit the ball around the field (see http://tinyurl.com/wildballskills ),and you score by hitting the ball into the opposing goal.  The ball always moves straight away from the player that hit it.  Hitting the ball with most skills locks your team out of hitting it again for 1 second, so the other team can stop your dribbling if they are ahead of you.  Score is tracked by the digital scoreboard on the sideline!
 
I am awaiting drop 6's larger lots to build a stadium around the Wildball field:)
 
P.S.  The plot doesn't work if I'm not there, so if you want to try a game, find me online!  All my alts are Katia clones:)
			
				
	Edited September 7, 2015 by Katia Managan	
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			This looks fantastic, Katia. :D Is this going to be available as an addon other builders can use? Would be a great guild activity.	
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			Wildball......I see what you did there :D	
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			mind = blown	
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Definitely going to give this a spin, looks amazing.
 
Question: Is your source code available? I'm very interested to look into how you did certain things.	
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Reminds me of Rocket League.  Nicely done.
 
(hopefully Diego Costa signs with Galeras United as he's being wasted at Celestion) :P	
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Oh, Katia. If there was an award for Coolest Add-On, I would give it to you. I love that you've added something to the game that's truly unique.
 
While it is great as it is, the potential there is just ... awe-inspiring. Truly, well done.	
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Oh, Katia. If there was an award for Coolest Add-On, I would give it to you.
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			And that score board is also epic :)	
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Thanks everybody!
 
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Is this going to be available as an addon other builders can use?
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In the distant future.  For the time being it's better if there's only one Wildball field active since there aren't that many players yet, but I'm hoping things will change (especially with f2p coming).
 
Also the code is somewhat hacked together and also has a lot of hard-coded assumptions about the plot it's running on.  I'll need to add some UI for customizing it to other plots before releasing it.
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			How will perma sprint effect this?	
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OHHHH, imagine if Carbine did introduce something like the rocketball but just using our abilites.  Movement skills would be so fun. :D
 
 
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How will perma sprint effect this?
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How will perma sprint effect this?
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			Have you thought about (if you are able) throwing this on the PTR so that our EU friends can have some fun with this?  Maybe set up an event for some teams or podcast or even devs to play against each other as it is currently the only way for the two regions to play together at this time.	
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			That's a great idea, I'll copy Coach Katia over to the PTR :)	
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I'd like to mention that you blew Dahk, from QueueTimes, mind with this.  So this will be in this coming Sunday's show.  ;)
 
 
 
I hope he doesn't mind me mentioning that. :unsure:	
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			Omg, that looks like so much fun. I can see leagues forming up to play this. And championships with plat winning pot. Carbine, you watching this!!!	
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			needs to have the actual ball roll,  but yes love it!
			
				
	Edited September 8, 2015 by Talrune urncaller	
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So this will be in this coming Sunday's show.  ;)
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needs to have the actual ball roll,  but yes love it!
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There's some math for that.  But there's an alternative:
 
Not sure how the existing editor box implements the object local axes but if you have access to that, keep one axis (eg. y-axis).  Rotate the object around that axis so that one of the other two axes (eg. z-axis) is pointing in the direction of travel.  As the ball moves rotate it around the last axis (eg. x-axis) a little bit (5,10,15 degrees whatever makes it looks like it's rolling and not sliding) every movement tick.
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This is amazing! Great work Katia.
 
I wanted to ask though, it seems like you have some sort of background macros going on that automatically moves or changes decor positions when an object moves to particular areas, such as the scoreboard updating when the ball goes in the goal, and the blue flares placing themselves when that happens as well. Is there a chance we might see an addon that lets us program our own macros to do things like this in the future? 	
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This is amazing! Great work Katia.
 
I wanted to ask though, it seems like you have some sort of background macros going on that automatically moves or changes decor positions when an object moves to particular areas, such as the scoreboard updating when the ball goes in the goal, and the blue flares placing themselves when that happens as well. Is there a chance we might see an addon that lets us program our own macros to do things like this in the future? 
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XD
 
This is a fair point. I guess I'll have to learn to code then >_>.
 
I predict the next escalation in weaponry for the Lifestyles of Nexus war will be who has the best macros :P	
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Have you thought about (if you are able) throwing this on the PTR so that our EU friends can have some fun with this?  Maybe set up an event for some teams or podcast or even devs to play against each other as it is currently the only way for the two regions to play together at this time.
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PvP Playtime September 16
 
 
 
I'm not saying there should be a pre-pvp event at Coach Katia's plot or that maybe there should be an after event but ........
 
 
There should be.
			
				
	Edited September 9, 2015 by Ianpact	
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Done and done! :D
 
https://forums.wildstar-online.com/forums/index.php?/topic/131440-wildball-soccer-mini-game-pre-pvp-event/	
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YOU HAVE TO TRY THIS :)
 
yes i played a few games of it and it was FUN!!!!!!!!!
 
its sooo awesome!! carbine hire this person or talk to them to get this actually part of your game!!!	
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Glad you like it!
 
 
Update:  So I'd like to let our EU players try out Wildball, and since I couldn't get it to work on the PTR, I'm looking for someone to run a field on Jabbit :)  It needs to be someone who's available to run games for people frequently.  Unfortunately, I haven't had time to make a nice user-friendly interface for synchronizing it with your plot, so I'd need someone who is comfortable enough looking at the code to figure out what needs to be done (with help from me) to make a plot compatible with the addon.  I've tried to make the code itself as easy to read as possible:)
 
I'd also want to stick to the following rules:
 
1)  We will keep our addons "in sync" with each other.  I want everybody to be playing the same game, including whatever class balance changes come up as more people play it.  Which means they need to be ready to receive updates from me, and agree not to make changes to the class abilities on their own (we can discuss any changes anybody thinks should be made, so we can update both versions together:)
 
2)  Not to distribute the addon to anyone until I think it's ready for that.
 
If you're on Jabbit and are comfortable with all that, let me know! ^_^	
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<snip>.....need someone who is comfortable enough looking at the code to figure out what needs to be done....<snip>
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Great, great idea; WS should support this however they can: anything that gives people more entertainment is wonderful.
 
Are the different class "kick" skills more or less created equally in your game, or will there be the problem that "X class can kick further or at better angles than Y"?	
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Thanks Kaeret, lemme know if you find anyone:)
 
The classes are all made to play very differently, but hopefully be balanced with their own strengths and weaknesses.  Of course this is an ongoing tweaking process and I'm sure it'll take several more revisions to get there in terms of class balance!
			
				
	Edited September 14, 2015 by Katia Managan	
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Great, great idea; WS should support this however they can: anything that gives people more entertainment is wonderful.
 
Are the different class "kick" skills more or less created equally in your game, or will there be the problem that "X class can kick further or at better angles than Y"?
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That's the part that scares me, otherwise I'd be tempted to offer my time. I will pass word along to those I think might be capable/interested though, as I know many folks on EU who would love to give this a try. Cheers, Katia for keeping on this and bringing us such interesting and fun tools/toys.
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			Perhaps there's a Carbonite around who might care to talk about the storied Vindball! :)	
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			Super-thanks everybody who came out for the pre-pvp event, was really fun!  And thanks to Ianpact for suggesting it, and thanks to Caydiem for dropping in!	
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Super-thanks everybody who came out for the pre-pvp event, was really fun!  And thanks to Ianpact for suggesting it, and thanks to Caydiem for dropping in!
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			Woohoo awesome work getting it up so quick and thanks so much for offering your time to bring Wildball to Jabbit! :D	
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			Just a heads up to Jabbit EU players, I ended up volunteering to set up a Wildball field for us to use (it's on Exile side though, so if any Dominion players want to have a look, you'll have to defect, if only temporarily). With Katia's help (and vast patience) I've completed construction of the game field, which is pretty much an exact replica of Katia's on Entity, save some of the cosmetic things like bleachers (which I intend to add later). The main thing I have left to build/figure out is the scoreboard, which I hope to do today, and then give it a trial run to make sure everything is working as intended. As soon as I'm confident that is the case, I will be opening the field to the public, so stay tuned!	
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Kaeret's Jabbit field is now live! :D:D
 
https://forums.wildstar-online.com/forums/index.php?/topic/132102-wildball-eu-edition-katias-wildstar-soccer-mini-game/	
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