Super Smash Clash/Shulk

"The future is ours to decide."
Shulk is a damage fighter in Super Smash Clash. He comes from the Xenoblade Chronicles series.
== Overview ==
Shulk is a young scientist who hails from Colony 9, a settlement situated on the lower leg of the Bionis, one of the two long-dormant titans that make up the world of Xenoblade Chronicles. He lives in a time when the people of Bionis are under siege from the Mechon, mechanical soldiers sent from Mechonis, the other titan. Shulk is a close-combat fighter that can change his stats via the Monado Arts, and go for a Chain Attack in his Final Smash.
== Abilities ==
===Monado===
The Monado is the only sword that's able to defeat the Mechonis in Xenoblade Chronicles. The sword has a decent range, but it is slow to be swung and used as a weapon.
===Monado Arts===
Enter a menu where Shulk can choose between 5 different Monado Arts, each that give him strengths and weaknesses.
*Smash: Deal less damage, but give more knockback.
*Buster: Deal more damage, but take more damage.
*Shield: Take less damage, but move slower and deal less damage.
*Speed: Move faster on the ground, but deal less damage.
*Jump: Jump higher, but take more damage.
Each Monado Art goes for 10 seconds.
*Cooldown (reload): 15 seconds
*Duration: 10 seconds
===Back Slash===
Shulk ascends quickly into the air, then slashes back downwards to hit opponents. Shulk only goes forward when being used.
===Final Smash: Chain Attack===
Press Q (PC/MAC) or B (Nintendo Switch, without moving control stick) to activate. Shulk unleashes a sphere of bright light, and if any enemy gets caught in it, Mecha-Fiora, Dunban and Riki team up with Shulk to deliver a powerful chain attack that deals massive damage. Up to three can be caught in the attack at one time.
== Strategy ==
Shulk is a close-quarters combat fighter.
===Weapons and abilites===
*Monado: Shulk's primary weapon.
*Monado Arts: Shulk's primary ability. This allows Shulk to change his abilites, giving him strengths but also some weaknesses. Make sure to weigh the costs of each Art and use it depending on the situation at hand. Choosing a Monado Art can leave you vulnerable until you activate an Art or cancel, so it's best to choose an Art when you're not out in the open.
**Smash is great for when you want to launch an opponent off a cliff. However, it deals little damage, so don't use it when you're not close to a cliff of some sort.
**Buster is perfect for finishing off an enemy quickly, as it can deal more damage. Remember, though, Shulk will take more damage when he's using Buster. It's a high risk, high reward Monado.
**Shield is great when you're lower on health to keep defense in hand. You will take significantly less damage when you use Shield, but you can't move and jump as quickly, and opponents don't take as much damage too.
**Speed is great when you need to move around to get through a choke point or shortcut to make your way to a control point or a payload, or to run away if you're very low on health. Remember, though, you cannot jump as high, and you deal less damage on opponents.
**Jump is just the right thing to use when it comes to taking up the high ground. This can lead to good strategies to take on opponents coming from below. However, you take more damage when activating Jump.
*Back Slash: A good defensive move that can deal damage upon hit. It launches opponents a little upon contact. This is a great move to backstab opponents that aren't aware of you - the best time to use this move if an opponent's back is turned towards you. However, when in the air, the move can leave you vulnerable to attacks from the other team, so use it with good timing.
*Chain Attack: The Chain Attack deals substantial damage towards those that get caught in the sphere of light that's summoned by Shulk, however, its range is small. Shulk needs to get close and personal towards an enemy for the full Final Smash to take effect.
== Cosmetics ==
== Quotes ==
=== Abilities ===
Ability	Quote	Audio
 	 	
=== Chatter ===
Trigger 	Quote
Fighter Selected 	
During Set Up 	
Match Start 	
Respawn 	
Respawn (no allies) 	
Pick Up Health Pack 	
On Fire 	
Fully Healed 	
Damage Boosted 	
Negative Status Effect 	
Voted Epic (5 Votes) 	
Voted Legendary (10 Votes)	
Enemy Resurrected 	
Resurrected 	
=== Call-Outs ===
Trigger 	Quote
Hero Change 	
Enemy Sighted 	
Outnumbered Against Enemy Team	
Enemy Final Smash 	
Ally Damaged Behind Them 	
Nano-Boosted 	
Time Running Out (Defense) 	
Time Running Out (Attack) 	
=== Mission Specific ===
Trigger 	Quote
Capturing Point (Attack) 	
Capturing Point (Defense) 	
Escorting Payload (Attack) 	
Escorting Payload (Defense)	
Payload Stuck 	
Payload Stuck 	
=== Eliminations ===
Trigger 	Quote	
Final Blow 	 	
Kill Streak 	 	
Multi Kill 	 	
Melee Final Blow 	 	
Environmental Kill 	 	
Witness Elimination	 	
Revenge 	 	
Team Kill 	 	
=== Communication ===
Wheel Option 	Quote
Hello 	
Thank 	
Acknowledge 	
Need Healing 	
Need Healing (no support in team)	
Group Up 	
Final Smash Status (0-89%) 	
Final Smash Status (90-99%) 	
Final Smash Status (100%) 	
Attacking 	
Countdown 	
Defending 	
Enemy (in world) 	
Enemy (on target) 	
Fall Back 	
Going In 	
Goodbye 	
Incoming 	
Need Help 	
No 	
On My Way 	
Ping (in world) 	
Press the Attack 	
Push Forward 	
Ready 	
Sorry 	
Watching Here 	
With You 	
Yes 	
You're Welcome 	
==== Voice Lines ====
== Trivia ==
Category:Super Smash Clash
Category:Subpages
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