Countryside

==#rolling-fields==
The great war brought with it devastation unlike any had seen before. The grasslands of Poland were by no means exempt: scarred and butchered by young men and their horses racing forward to die.
Regardless of the time or place, the countryside will ever be unchanged; always returning to its original form regardless of what may have occurred on its soil. With the war now but a recent memory, the land has been allowed to heal; returned to the peaceful hills so many once knew.
==#ridgeback-mountains==
Several hours' drive to the south of the city, the mountains of Poland cut an imposing figure across the horizon. Fraught with both perilous trails for mountaineers and thrill seekers, and easy routes for hikers and marching armies, the natural barrier serves more as an obstacle than an actual hazard.
That is, of course, assuming that nothing lurks within the mountain's natural network of caves and the like. Cold, harsh and windy, the mountain makes for a fine spot for training or soul-searching.
==#lake==
The lake provides a fine spot for couples, families or fishermen to relax. Sitting by the foot of the mountains, highland streams keep the water of the lake from growing stagnant; encouraging the ecosystem inside to flourish.
Peaceful almost all year round, the vast body of water boasts little in the way of excitement. It is a mundane place of play and relaxation.
==#darkgrove-forest==
Brooks and rivers run through Darkgrove like veins, the ground a bog of mud and dead leaves. Gnarled willows droop over waterways, as pines and oaks hem in travellers to winding, narrow paths. Weeds and herbs and shrubs carpet the forest floor; trees furred with moss and peppered with mushrooms. The very air of Darkgrove seems green, barely visible in the little light that makes it through the canopy.
Dark, shapeless things stalk the woods at night. Travellers are ill-advised to follow whatever they see. During the day, however, the forest makes for fine foraging- or a quiet break from the monotony of the city.
==#local-county-jail==
At the heart of #darkgrove-forest, hidden from view, stands St. Constantine's Correctional Facility. The name is largely a farce: since the prison doesn't cater to any kind of mundane inmate. Instead, the facility is built to contain supernatural entities. The anti-demon factions will usually bring prisoners here that they are either unwilling or unable to kill: condemning them to a cold, lonely existence in the sunken cells of the building.
The guard is surprisingly light, however- making breakouts difficult but by no means impossible. The oldest prisoners in the facility, however, have been trapped with remarkably powerful magic: no doubt by beings of power equal to theirs. Due to the nature of the supernatural, permanently containing an entity is almost impossible without a perfect understanding of it: which is why the jail is far harder to break into than it is to break out of.
One wouldn't want what sleeps below to awake.
Category:Places