No-Lynching Day 1

Written by Mel.
==Why write this?==
Due to the nature of this server, starting the game on a day rather than a night, it is a common proposition to not lynch in order to minimise Town fatality as it's more likely to lynch Town initially. In a vacuum this is true, however I hope to convince you to look at the alternative route and in fact fall into the belief that even lynching Town would benefit the Town in the long run (of course the best case scenario is lynching Mafia D1). I am by no means stating that lynching Town also does not benefit the Mafia, because it most definitely does, but in the long run it puts us in a much better position than the alternative of lynching nobody.
==Why is no lynch D1 bad?==
* No-Lynch is a 0% chance to eliminate Mafia
* Town lives are a resource (even if it sounds sadistic)
* Maximising public information / removing reliance on power roles.
==No-lynch is a 0% chance to eliminate Mafia==
How do you win a game as a member of the Town? Is it to make sure as many Town live as possible? Absolutely not! It is about removing all Mafia from the equation and the focus of the Town should be reach that singular win-condition above all else.
Do you know what's an action that is the antithesis of that win-condition? Not lynching Mafia.
So why would you perform an action that has a 100% certainty to NOT lynch mafia?
== Town Lives as a Resource ==
Town lives can be used a resource for both Town and Mafia. Mafia can use Town lives as a lynch buffer to keep the lynch off of them and their teammates, so thinning the buffer leads to more likely chance to be getting closer to the evils. Town that would be eliminated early would instead create a backlog of Town players that could be scum that should have been removed earlier.
In an odd-numbered game (most common). No-lynching puts it on Evens, which requires yet another no-lynch which essentially means that the evils get two kills extra than what the Town gets. No-lynching makes sure that the evils get to kill two Townie Towns while we cannot kill two Scummy ones that would be a buffer from killing actual Mafia.
== Maximising Public Information ==
One of the main arguments for no-lynching is that of a reliance on Power Roles such as Cops. Those roles are a genuinely important tool for Town to use, but relying on them solely to solve the game for them (or to give initial or late direction) is a fools errand.
===Brief reasons why pure reliance is bad===
* Power Roles are a singular actor, they can be individually biased and pocketed.
* They can die or be intercepted with at any moment.
* Information based from the roles long-term align with the skill of the player.
* May not even be in the game long enough to make any real impact.
* Mechanical information very rarely ever solves a whole game.
*Power Roles and Citizens have a different but equally important perspective.
I am not saying to disregard the existence and information given from a Power Role, but there is a line between reliance and usage of a specific resource. For example, if you have the PRs and Citizens both equally hitting the evils hard. With a hidden PR and a very vocal, townie and powerful Citizen, the Mafia will very likely go for the vocal Citizen rather than a hit in the dark at a PR. Obfuscating the ideal kill to the Mafia, while also having the ultimate power of discussion to flood the game.
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