Physical Transformations

==Metamorphoses==
*Active Camouflage [30]: Chameleon 3 (Controllable, +20%; Dynamic, +40%; Extended, Infravision, Radar, +40%)
*Rubber Body [195]: Double-Jointed [15] + Modular Abilities (Cosmic Power, 30 points; All-Out, -25%; Limited, Body Parts Only, -20%; Costs Fatigue, 1 FP/5 points, -15%; Physical, +50%; Requires HT Roll, -10%; Takes Extra Time 3, -30%) [150] + Stretching 5 [30].
*Shape-Stealing [75]: Morph (Cannot Memorize Forms, -50%; Mass Conservation, -20%; Needs Sample, Touch, -5%; Unlimited, +50%)
==Transmutations==
* Body of Swarm [190]: Injury Tolerance Diffuse; Swarm, +80%; Switchable, +10%) 
* Elemental Form [19+90% of meta-trait; 25 (Fire); 52 (Air); 109 (Ice); 145 (Stone); 177 (Earth, Metal, or Water)]: Alternate Form (Elemental Meta-Trait; Absorptive Change, No Encumbrance, +5%; Active Change, +20%)
* Spirit Form [260]: Insubstantiality (Affect Substantial, +100%; Requires Will Roll, -5%) [156] + Invisibility (Accessibility, Only when insubstantial, -10%; Substantial Only, -10%) [32] + Doesn’t Breathe, Doesn’t Eat or Drink, Doesn’t Sleep, and Immunity to Metabolic Hazards (all with Accessibility, Only when insubstantial, -10%) [72]
* Transparent Body [60]: Invisibility (Affects Machines, +50%; Fringe, -10%; Switchable, +10%) .
==References==
*GURPS Powers pg 151
Category:Meta-Traits
Category:Powers