Orbeetle

<tabber>
|-|Blipbug=
|-|Dottler=
|-|Orbeetle=
|-|Gigantamax Orbeetle=
</tabber>
==Summary==
Orbeetle is a dual Bug and Psychic-type Pokémon introduced in the eighth generation. It is the final evolved form of Blipbug, evolving from Dottler at Level 30.
==Powers and Stats==
Tier: | At least | | 
Key: Blipbug | Dottler | Orbeetle | Gigantamax Orbeetle
Name: Blipbug | Dottler | Orbeetle
Origin: Pokémon Sword & Shield
Gender: Varies; 50/50 male/female ratio
Age: Unknown
Classification: Larva Pokémon | Radome Pokémon | Seven Spot Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 1), Enhanced Senses, Reactive Evolution (When its health falls below half, its Bug-type mvoes are strengthened), Telepathy, Insect Manipulation (Via Infestation), Statistics Reduction (Sp. Attack), Dynamax, Resistance to Fighting, Ground, and Grass-type moves | All previous abilities, plus Superior Telepathy and Enhanced Senses, possibly Self-Sustenance (Is described as "hiding in its shell without food or water" in the Pokedex), Forcefield Creation via Reflect and Light Screen, Statistics Amplification, Mind Manipulation, Telekinesis, Status Effect Inducement (Confusion), Superior Resistance to Martial Arts, Resistance to Psychic-type moves | All previous abilities except Self-Sustenance, Information Analysis via Frisk, Clairvoyance, Flight, Superior Status Effect Inducement (Confusion and Sleep), Mind Manipulation, and Telekinesis, Sound Manipulation | All previous abilities, except Small Size, Gigantamax, Far superior Mind Manipulation (Is described as being able to take control of "the minds of every living being in its vicinity"), Superior Mind Manipulation and Gravity Manipulation via G-Max Gravitas, Animal Manipulation and Statistics Reduction (target's Sp. Atk) via Max Flutterby, Forcefield Creation via Max Guard
Attack Potency: Building level (Comparable to Caterpie) | At least Building level | At least City level (Should at least be comparable to second-stage Pokémon such as Charmeleon and scale to Dawn's Piplup) | Island level (Far stronger than before. Should be comparable to other Gigantamax pokemon such as Centiskorch)
Speed: Transonic | At least Transonic | At least Massively Hypersonic+ (Should at least be comparable to second-stage Pokémon and first-stages like Pikachu) | FTL
Lifting Strength: Unknown | Unknown | Class K | Class T
Striking Strength: Building level | At least Building level | At least City level | Island level
Durability: Building level | At least Building level | At least City level | Island level (Can endure attacks from other Dynamax or Gigantamax Pokémon)
Stamina: Low | Low (It barely moves but often hides in its shell without food or water) | Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Below Standard Melee Range | Below Standard Melee Range, Tens of Meters with Confusion | Below Standard Melee Range, Kilometers via clairvoyance, Hundreds of Meters with most attacks | Tens of Meters, Hundreds of Meters with most attacks
Standard Equipment: Psychic Seed (Has a 5% chance to be holding this in the wild)
Intelligence: At least Gifted normally (Is described as being incredibly intelligent), Above Average in battle as in its first and second stage (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Orbeetle (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam) | Extraordinary Genius (Gigantamax Orbeetle's brain is massive and its intelligence is described as being overpowering)
Weaknesses: Weak to Flying, Rock, and Fire-type moves | Weak to Flying, Rock Bug, Ghost, Fire, Dark-type moves | Weak to Flying, Rock Bug, Ghost, Fire, Dark-type moves | Gigantamax can only be used in areas with Dynamax energy (i.e. dens and stadiums), Destroying their non-move forcefield through any means will harm them
Notable Attacks/Techniques:
*Abilities:
**Swarm: Powers up Bug-type moves when HP falls below half.
**Compound Eyes: Blipbug and Dottler only. Increases the accuracy of moves
**Frisk: Orbeetle only. User identifies the opponent's held item upon switching in.
**Telepathy: Hidden ability. Prevents itself and allies from being damaged by each other's moves.
*Movepool:
**Reflect: Psychic-type status move. Creates a barrier that halves damage from physical attacks for a few turns.
**Light Screen: Psychic-type status move. Creates a barrier that halves damage from special attacks for a few turns.
**Confusion: Psychic-type special move. A weak telekinetic force with a chance to confuse the target.
**Struggle Bug: Bug-type special move. Attacks the opponent while resisting to lower their Special Attack.
**Confuse Ray: Ghost-type status move. Emits a beam of light that confuses the target.
**Magic Coat: Psychic-type status move. Creates a barrier that reflects status moves.
**Agility: Psychic-type status move. User moves swiftly to sharply increase their speed.
**Psybeam: Psychic-type special move. A beam with a small chance to confuse the target.
**Hypnosis: Psychic-type status move. Hypnotizes the target into falling asleep.
**Ally Switch: Psychic-type status move. In double battles, the user switches places with their ally.
**Bug Buzz: Bug-type special move. Vibrates its wings to create a damaging sound wave with a small chance to lower the target's Special Defense.
**Mirror Coat: Psychic-type special move. If hit by a special attack, the user reflects it for twice as much damage.
**Psychic: Psychic-type special move. Strikes with a strong telekinetic force with a small chance to lower the target's Special Defense.
**After You: Normal-type status move. Allows the target to move before the user.
**Calm Mind: Psychic-type status move. The user concentrates to raise their Special Attack and Special Defense.
**Psychic Terrain: Psychic-type status move. The user conjures a field of psychic energy that boosts the power of Psychic-type attacks and negates moves with increased priority.
**G-Max Gravitas: Orbeetle's signature move upon Gigantamaxing. Intensifies the gravity of the area after using, increasing all Pokémon's weights and overruling immunities to Ground-type moves.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Pokemon
Category:Air Users
Category:Animal Users
Category:Attack Reflection Users
Category:Aura Users
Category:Bugs
Category:Clairvoyance Users
Category:Dynamax Users
Category:Electricity Users
Category:Enhanced Senses Users
Category:Flight Users
Category:Forcefield Users
Category:Gigantamax Pokemon
Category:Gravity Users
Category:Information Analysis Users
Category:Insects
Category:Large Sized Characters
Category:Mind Users
Category:Monsters
Category:Power Nullification Users
Category:Psychics
Category:Species
Category:Reactive Evolution Users
Category:Role-playing Characters
Category:Self-Destruction Users
Category:Self-Sustenance Users
Category:Small Sized Characters
Category:Sound Users
Category:Species
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Telekinesis Users
Category:Telepaths
Category:Video Game Characters
Category:Weather Users