Little Mac (SSS)

Despite being some Italian stereotype guy who wouldn't look too out of place on a TV show like , Little Mac was somehow allowed into Super Smash Stadium, where he is an active, playable character. He debuted late in Season 1, alongside the WVBA Boxing Ring, his "home". Unlike in canon, he has never been an Assist Trophy.
==In his own universe==
Little Mac is the "star" of the Punchout games. As his name would imply, he's quite short and thin for a boxer. Clearly inspired by Sylvester Stallone and/or the Rocky movies, Little Mac is a new guy to the world of boxing, who comes from The Bronx, New York City to be "adopted" by former world champion Doc Louis. (What WAS Nintendo's apparent obsession with NYC in the 1980's, anyway?) Your job in the Punchout games is to advance through the ranks to make Little Mac the WVBA world champion yourself.
==Attributes==
In a game dominated by Metaknight, swords, guns, foxes with lasers, fire, animé chibis with mallets, and Metaknight, often in that exact order, Little Mac's job on SSS is awfully hard. A clear man of extremes, his boxing skills let him dominate in close quarters. His CQC moves come out fast and are hard to guard against; Mac himself is also extremely fast on the ground and has close to the highest traction of all characters, but outside of that, he's often screwed. He has no projectiles or air game whatsoever, nor does he have any defense against projectiles. His jump is weak and his air speed is ultra fast.
He has a unique gimmick in his KO Meter. As Mac either takes or dishes out damage, it fills up. See his neutral special below for details on what exactly happens when the KO Meter is full.
===Changes===
...Yes.
===Moveset===
Entrance: Runs onto the battlefield in a hoodie, then flings it off.
Move Name	Description
Neutral Special:
Straight Lunge	Little Mac charges up a cross punch, then releases. Shield to save a charge for later. Does a maximum of 30% at full charge and hits once, while the uncharged version hits three times.
If his KO Meter is full, this move instead becomes KO Uppercut, where Mac does a HARD jumping punch that inflicts 35% and is almost certainly an instant kill. It even hits through shields. But if Mac misses, he suffers through five seconds of cooldown lag and becomes wide open!
Straight Lunge kills at 60%.
KO Uppercut kills at 10%.
Side Special:
Jolt Haymaker	Little Mac jumps up while throwing a hook punch downward. Can be used as an alternate recovery, but much like with Bowser and DK's up specials, this move doesn't give him much vertical gain.
Kills at 90%.
Up Special:
Rising Uppercut	Little Mac jumps up, punching anyone he hits up to six times. For a recovery move, it doesn't travel very far.
Cannot kill unless the opponent is right up against the vertical kill zone.
Down Special:
Slip Counter	A counter, duh. Little Mac assumes a full crouching stance for one second; if he's hit during this, he intercepts the opponent's attack and pays it back by about 25% more.
Kills at 115%.
Final Smash:
Giga Mac	Little Mac becomes a gigantic hulking beast for 30 seconds, doubling all of his stats.
===Taunts===
*Up Taunt: Pumps a fist, while Doc Louis, offscreen, says "Hit 'em, baby!"
*Side Taunt: Tightens his gloves up, while Doc Louis, again offscreen, says "Let 'em have it, Mac!"
*Down Taunt: Throws a few punches while facing the screen, as Doc Louis, once again offscreen, says "Show 'em what you got, Mac baby!"
===Victory===
*Pose: Doc Louis holds up Little Mac's left arm like a referee might, indicating that he is indeed the winner. He also says "This game's winner is...Little Mac!" himself.
**Before Season 36: Doc Louis wasn't present, so Little Mac held up his own arm, and the announcer announced his victory as usual.
*Theme: The "you win" theme from the NES Punchout.
*"No Contest"/Loss Theme: A sad riff on the Minor Circuit theme.
==Costumes==
*Default
*Yellow/red shorts
*White/black shorts
*Blue/blue shorts
*Super NES
*Stuck in hoodie
*Wireframe
*Stuck in hoodie AND wireframe
Category:Humans