Level

Levels are the general competency of the player character in the SPECIAL character system. A measure of experience and abilities. The level is determined by the number of Experience Points the player character has earned throughout their adventure.
In Fallout Shelter, levels are associated with each dweller independently, and there is no global level given to the player.
==Level up==
Fallout, Fallout 2 and Fallout Tactics Level Up
Fallout 3 Level UpFallout New Vegas Level Up
Each time the player character levels up, they have the option to modify skills but not primary statistics. They can also gain special perks. Therefore, the player character becomes stronger and better with each level gained.
==Level cap==
The maximum level reachable varies from game to game:
* Fallout: 21
* Fallout 2 and Fallout: Brotherhood of Steel: 99
* Fallout Tactics: should be 99, but is bugged and will not go past 50 even if the required experience level is reached, or perks such as Here and Now are used.
* Fallout 3: 20 (30 with the Broken Steel add-on)
* Fallout: New Vegas: 30–50; each of the four add-ons raises the level cap by 5 levels.
* Fallout 4 does not have a level cap;Bethesda Game Studios on Twitter: "To our fans who've asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling." however, the game crashes upon leveling past 65,535.
* Fallout 76: 32,767; however, additional SPECIAL points cease to be received after level 50, capping a player character's total number of SPECIAL points at 56.
* Fallout Shelter: 50 for each dweller.
===Notes===
* Fallout 3s level cap can be raised to 99 using the console command every new game. Playing with this command can cause some random crashes.
* In Fallout 3: Game of the Year Edition, leveling will stop at level 20 until Broken Steel is activated through the datafiles option. The console version, however, allows the player character to reach level 30 without even continuing the main quest line the moment they exit the vault.
==Fallout==
The very first Fallout game has a fixed character level limit of 21, which is generally difficult to achieve under normal circumstances. 
Level	Experience 	Reputation (Fallout)
1 	0 XP 	Vault Dweller
2 	1,000 XP 	Vault Scion
3 	3,000 XP 	Vault Veteran
4 	6,000 XP 	Vault Elite
5 	10,000 XP 	Wanderer
6 	15,000 XP 	Desert Wanderer
7 	21,000 XP 	Wanderer of the Wastes
8 	28,000 XP 	Elite Wanderer
9 	36,000 XP 	Strider
10 	45,000 XP 	Desert Strider
11 	55,000 XP 	Strider of the Wastes
12 	66,000 XP 	Strider Elite
13 	78,000 XP 	Vault Hero
14 	91,000 XP 	Wanderering Hero
15 	105,000 XP 	Striding Hero
16 	120,000 XP 	Hero of the Desert
17 	136,000 XP 	Hero of the Wastes
18 	153,000 XP 	Hero of the Glowing Lands
19 	171,000 XP 	Paragon
20 	190,000 XP 	Living Legend
21 	210,000 XP 	Last, Best Hope for Humanity
n 	(n*(n-1)/2) * 1,000 XP	
==Fallout 2==
The sequel does not have a fixed level cap, but due to the way the experience required to level up is calculated, leveling up slows down dramatically the higher the player character goes.
Level	Experience 	Reputation (Fallout)
1 	0 XP 	Vault Dweller
2 	1,000 XP 	Vault Scion
3 	3,000 XP 	Vault Veteran
4 	6,000 XP 	Vault Elite
5 	10,000 XP 	Wanderer
6 	15,000 XP 	Desert Wanderer
7 	21,000 XP 	Wanderer of the Wastes
8 	28,000 XP 	Elite Wanderer
9 	36,000 XP 	Strider
10 	45,000 XP 	Desert Strider
11 	55,000 XP 	Strider of the Wastes
12 	66,000 XP 	Strider Elite
13 	78,000 XP 	Vault Hero
14 	91,000 XP 	Wanderering Hero
15 	105,000 XP 	Striding Hero
16 	120,000 XP 	Hero of the Desert
17 	136,000 XP 	Hero of the Wastes
18 	153,000 XP 	Hero of the Glowing Lands
19 	171,000 XP 	Paragon
20 	190,000 XP 	Living Legend
21 	210,000 XP 	Last, Best Hope for Humanity
n 	(n*(n-1)/2) * 1,000 XP	
===Behind the scenes===
==Fallout 3==
Level 	Experience 	Exp to next level 	Karma (Good) 	Karma (Neutral) 	Karma (Evil)
1 	0 XP 	200 XP 	Vault Guardian 	Vault Dweller 	Vault Delinquent
2 	200 XP 	350 XP 	Vault Martyr 	Vault Renegade 	Vault Outlaw
3 	550 XP 	500 XP 	Sentinel 	Seeker 	Opportunist
4 	1,050 XP 	650 XP 	Defender 	Wanderer 	Plunderer
5 	1,700 XP 	800 XP 	Dignitary 	Citizen 	Fat Cat
6 	2,500 XP 	950 XP 	Peacekeeper 	Adventurer 	Marauder
7 	3,450 XP 	1,100 XP 	Ranger of the Wastes 	Vagabond of the Wastes 	Pirate of the Wastes
8 	4,550 XP 	1,250 XP 	Protector 	Mercenary 	Reaver
9 	5,800 XP 	1,400 XP 	Urban Avenger 	Urban Ranger 	Urban Invader
10 	7,200 XP 	1,550 XP 	Exemplar 	Observer 	Ne'er-do-well
11 	8,750 XP 	1,700 XP 	Capitol Crusader 	Capitol Councilor 	Capitol Crimelord
12 	10,450 XP 	1,850 XP 	Paladin 	Keeper 	Defiler
13 	12,300 XP 	2,000 XP 	Vault Legend 	Vault Descendant 	Vault Boogeyman
14 	14,300 XP 	2,150 XP 	Ambassador of Peace 	Pinnacle of Survival 	Harbinger of War
15 	16,450 XP 	2,300 XP 	Urban Legend 	Urban Myth 	Urban Superstition
16 	18,750 XP 	2,450 XP 	Hero of the Wastes 	Strider of the Wastes 	Villain of the Wastes
17 	21,200 XP 	2,600 XP 	Paragon 	Beholder 	Fiend
18 	23,800 XP 	2,750 XP 	Wasteland Savior 	Wasteland Watcher 	Wasteland Destroyer
19 	26,550 XP 	2,900 XP 	Saint 	Super-Human 	Evil Incarnate
20 	29,450 XP 	3,050 XP 	Last, Best Hope of Humanity 	Paradigm of Humanity 	Scourge of Humanity
Levels that can only be reached through Broken Steel or through modding	Levels that can only be reached through Broken Steel or through modding	Levels that can only be reached through Broken Steel or through modding	Levels that can only be reached through Broken Steel or through modding	Levels that can only be reached through Broken Steel or through modding	Levels that can only be reached through Broken Steel or through modding
21 	32,500 XP 	3,200 XP 	Restorer of Faith 	Soldier of Fortune 	Architect of Doom
22 	35,700 XP 	3,350 XP 	Model of Selflessness 	Profiteer 	Bringer of Sorrow
23 	39,050 XP 	3,500 XP 	Shepherd 	Egocentric 	Deceiver
24 	42,550 XP 	3,650 XP 	Friend of the People 	Loner 	Consort of Discord
25 	46,200 XP 	3,800 XP 	Champion of Justice 	Hero for Hire 	Stuff of Nightmares
26 	50,000 XP 	3,950 XP 	Symbol of Order 	Model of Apathy 	Agent of Chaos
27 	53,950 XP 	4,100 XP 	Herald of Tranquility 	Person of Refinement 	Instrument of Ruin
28 	58,050 XP 	4,250 XP 	Lightbringer 	Moneygrubber 	Soultaker
29 	62,300 XP 	4,400 XP 	Earthly Angel 	Gray Stranger 	Demon's Spawn
30 	66,700 XP 	null 	Messiah 	True Mortal 	Devil
===Notes===
* The experience points required to climb from level n to level n+1 can be calculated from the following expression:
::::50 + 150 n
* The level cap is raised to 30 in the Broken Steel add-on.
===Bugs===
* There may be a glitch that will not let the player keep their perks after level 30.
* Levels 20-29 will all register as Last, Best Hope of Humanity for a good Karma player character in the Pip-Boy Stats screen.
==Fallout: New Vegas==
Level 	Experience 	Karma (Good) 	Karma (Neutral) 	Karma (Evil) 	Notes 	
1 	0 XP 	Samaritan 	Drifter 	Grifter 	- 	
2 	200 XP 	Martyr 	Renegade 	Outlaw 	- 	
3 	550 XP 	Sentinel 	Seeker 	Opportunist 	- 	
4 	1,050 XP 	Defender 	Wanderer 	Plunderer 	- 	
5 	1,700 XP 	Dignitary 	Citizen 	Fat Cat 	- 	
6 	2,500 XP 	Peacekeeper 	Adventurer 	Marauder 	- 	
7 	3,450 XP 	Ranger of the Wastes 	Vagabond of the Wastes 	Pirate of the Wastes 	- 	
8 	4,550 XP 	Protector 	Mercenary 	Betrayer 	- 	
9 	5,800 XP 	Desert Avenger 	Desert Scavenger 	Desert Terror 	- 	
10 	7,200 XP 	Exemplar 	Observer 	Ne'er-do-well 	- 	
11 	8,750 XP 	Vegas Crusader 	Vegas Councillor 	Vegas Crimelord 	- 	
12 	10,450 XP 	Paladin 	Keeper 	Defiler 	- 	
13 	12,300 XP 	Mojave Legend 	Mojave Myth 	Mojave Boogeyman 	- 	
14 	14,300 XP 	Shield of Hope 	Pinnacle of Survival 	Sword of Despair 	- 	
15 	16,450 XP 	Vegas Legend 	Vegas Myth 	Vegas Boogeyman 	Recommended minimum level for Old World Blues 	
16 	18,750 XP 	Hero of the Wastes 	Strider of the Wastes 	Villain of the Wastes 	Stronger NPC types like NCR Veteran Rangers start to appear 	
17 	21,200 XP 	Paragon 	Beholder 	Fiend 	- 	
18 	23,800 XP 	Wasteland Savior 	Wasteland Watcher 	Wasteland Destroyer 	- 	
19 	26,550 XP 	Saint 	Super-Human 	Evil Incarnate 	- 	
20 	29,450 XP 	Guardian of the Wastes 	Renegade of the Wastes 	Scourge of the Wastes 	Recommended minimum level for Dead Money 	
21 	32,500 XP 	Restorer of Faith 	Soldier of Fortune 	Architect of Doom 	- 	
22 	35,700 XP 	Model of Selflessness 	Profiteer 	Bringer of Sorrow 	- 	
23 	39,050 XP 	Shepherd 	Egocentric 	Deceiver 	- 	
24 	42,550 XP 	Friend of the People 	Loner 	Consort of Discord 	- 	
25 	46,200 XP 	Champion of Justice 	Hero for Hire 	Stuff of Nightmares 	Recommended minimum level for Lonesome Road 	
26 	50,000 XP 	Symbol of Order 	Model of Apathy 	Agent of Chaos 	- 	
27 	53,950 XP 	Herald of Tranquility 	Person of Refinement 	Instrument of Ruin 	- 	
28 	58,050 XP 	Last, Best Hope of Humanity 	Moneygrubber 	Soultaker 	- 	
29 	62,300 XP 	Savior of the Damned 	Gray Stranger 	Demon Spawn 	- 	
30 	66,700 XP 	Messiah 	True Mortal 	Devil 	- 	
Levels that can only be reached with one or more of the four add-ons installed* 	Levels that can only be reached with one or more of the four add-ons installed* 	Levels that can only be reached with one or more of the four add-ons installed* 	Levels that can only be reached with one or more of the four add-ons installed* 	Levels that can only be reached with one or more of the four add-ons installed* 	Levels that can only be reached with one or more of the four add-ons installed* 	
31 	71,250 XP 	Messiah 	True Mortal 	Devil 	- 	
32 	75,950 XP 	Messiah 	True Mortal 	Devil 	- 	
33 	80,800 XP 	Messiah 	True Mortal 	Devil 	- 	
34 	85,800 XP 	Messiah 	True Mortal 	Devil 	- 	
35 	90,950 XP 	Messiah 	True Mortal 	Devil 	- 	
Levels that can only be reached with two or more of the four add-ons installed* 	Levels that can only be reached with two or more of the four add-ons installed* 	Levels that can only be reached with two or more of the four add-ons installed* 	Levels that can only be reached with two or more of the four add-ons installed* 	Levels that can only be reached with two or more of the four add-ons installed* 	Levels that can only be reached with two or more of the four add-ons installed* 	
36 	96,250 XP 	Messiah 	True Mortal 	Devil 	- 	
37 	101,700 XP 	Messiah 	True Mortal 	Devil 	- 	
38 	107,300 XP 	Messiah 	True Mortal 	Devil 	- 	
39 	113,050 XP 	Messiah 	True Mortal 	Devil 	- 	
40 	118,950 XP 	Messiah 	True Mortal 	Devil 	- 	
Levels that can only be reached with three or more of the four add-ons installed*	Levels that can only be reached with three or more of the four add-ons installed*	Levels that can only be reached with three or more of the four add-ons installed*	Levels that can only be reached with three or more of the four add-ons installed*	Levels that can only be reached with three or more of the four add-ons installed*	Levels that can only be reached with three or more of the four add-ons installed*	
41 	125,000 XP 	Messiah 	True Mortal 	Devil 	- 	
42 	131,200 XP 	Messiah 	True Mortal 	Devil 	- 	
43 	137,550 XP 	Messiah 	True Mortal 	Devil 	- 	
44 	144,050 XP 	Messiah 	True Mortal 	Devil 	- 	
45 	150,700 XP 	Messiah 	True Mortal 	Devil 	- 	
Levels that can only be reached with all four add-ons installed* 	Levels that can only be reached with all four add-ons installed* 	Levels that can only be reached with all four add-ons installed* 	Levels that can only be reached with all four add-ons installed* 	Levels that can only be reached with all four add-ons installed* 	Levels that can only be reached with all four add-ons installed* 	
46 	157,500 XP 	Messiah 	True Mortal 	Devil 	- 	
47 	164,450 XP 	Messiah 	True Mortal 	Devil 	- 	
48 	171,550 XP 	Messiah 	True Mortal 	Devil 	- 	
49 	178,800 XP 	Messiah 	True Mortal 	Devil 	- 	
50 	186,200 XP 	Messiah 	True Mortal 	Devil 	- 	
: 
===Notes===
* A new perk can be selected after every 2 levels gained.
* The experience points required for level n can be calculated from the following expression:
::::25(3\cdot n + 2)(n - 1).
* The level cap is raised by 5 after starting every add-on, up to a maximum of 50. One is given the choice to take a trait that lets the player character stay at 30 in Old World Blues.
* An earlier patch prior to the third add-on had allowed some player characters to obtain level 50 prior to the final add-on. This does not result in any glitches or such but does put one's experience bar to the max when the final add-on is installed if level 50 has already been reached.
* Unlike the other add-ons, there is no recommended minimum level to start Honest Hearts.
===Behind the scenes===
* The level 29 neutral Karma title "Gray Stranger" is a reference to the Gray Fox, a character in The Elder Scrolls IV: Oblivion who, when not wearing his mask, is called "The Stranger."
==Fallout 4==
* When the Sole Survivor levels up, they can choose to either increase one of the seven S.P.E.C.I.A.L. stats or rank up one of the seventy perks available.
* Fallout 4 does not have an actual level cap, but the hard limit is 65,535 (hex number FFFF).65,535 (in computing) at Wikipedia Trying to level past this point by any means will crash the game due to the value overflowing back to zero.
* Reaching level 272 will allow for acquiring all perks and rank 10 in every S.P.E.C.I.A.L. stat. This level is increased to 286 if both Far Harbor and Nuka-World are installed which add new ranks to various perks.
Level 	Experience 	Exp to next level	Notes
1 	1 	200 	
2 	201 	275 	Reaching level 2 requires one extra experience point.
3 	476 	350 	
4 	826 	425 	
5 	1,251 	500 	
6 	1,751 	575 	
7 	2,326 	650 	
8 	2,976 	725 	
9 	3,701 	800 	
10 	4,501 	875 	
11 	5,376 	950 	
12 	6,326 	1,025 	
13 	7,351 	1,100 	
14 	8,451 	1,175 	T-51 power armor pieces begin spawning at various locations.
15 	9,626 	1,250 	The starting quest of Automatron appears in the Pip-Boy.
16 	10,876 	1,325 	
17 	12,201 	1,400 	
18 	13,601 	1,475 	
19 	15,076 	1,550 	
20 	16,626 	1,625 	The starting quest of Vault-Tec Workshop appears in the Pip-Boy.
21 	18,251 	1,700 	T-60 power armor pieces begin spawning at various locations.
22 	19,951 	1,775 	
23 	21,726 	1,850 	
24 	23,576 	1,925 	
25 	25,501 	2,000 	
26 	27,501 	2,075 	
27 	29,576 	2,150 	
28 	31,726 	2,225 	X-01 power armor pieces begin spawning at various locations.
29 	33,951 	2,300 	
30 	36,251 	2,375 	The starting quest of Nuka-World appears in the Pip-Boy.
31 	38,626 	2,450 	
32 	41,076 	2,525 	
33 	43,601 	2,600 	
34 	46,201 	2,675 	
35 	48,876 	2,750 	
36 	51,626 	2,825 	
37 	54,451 	2,900 	
38 	57,351 	2,975 	
39 	60,326 	3,050 	
40 	63,376 	3,125 	
41 	66,501 	3,200 	
42 	69,701 	3,275 	
43 	72,976 	3,350 	
44 	76,326 	3,425 	
45 	79,751 	3,500 	
46 	83,251 	3,575 	
47 	86,826 	3,650 	
48 	90,476 	3,725 	
49 	94,201 	3,800 	
50 	98,001 	3,875 	Every rank of every perk becomes available.
... 	... 	... 	...
95 	346,626 	7,250 	All generic content is available (ancient behemoths, specifically, begin to spawn).
... 	... 	... 	...
272 	2,798,076 	20,525 	Minimum level where all ranks of all perks can be acquired (without add-ons).
... 	... 	... 	...
279 	2,943,326 	21,050 	
... 	... 	... 	...
286 	3,070,826 	21,575 	Minimum level where all ranks of all perks can be acquired (with add-ons).
... 	... 	... 	...
65,535	161,062,092,626	4,915,250 	Leveling past this point by any means causes the game to crash.
===Notes===
* The number of points to earn in level n in order to progress to the next are:
::::\Delta\mathrm{XP}_n=75\cdot(n-1)+200\,.
::Simplified:
::::\Delta\mathrm{XP}_n=75n+125\,.
::The XP thresholds for level n are thus:
::::XP_n=37.5\cdot n^2+87.5\cdot n-124\,.
* Many NPCs scale to the player character level when a cell is entered for the first time and will most likely remain at that level when they respawn.
==Fallout 76==
* At level 1, player characters start out with a single point in each S.P.E.C.I.A.L. attribute. Every level up, the player character gains an additional point they can distribute to a single attribute, up to level 50.
* Every time player characters level up, they may also select a perk card. After level 50, the selection of a new perk card is no longer automatic and requires loading the Pip-Boy and selecting the Perks screen.
* The player character gains one S.P.E.C.I.A.L. point with each level up, which they can assign to a SPECIAL stat of their choosing, until they reach level 50. From level 25 onward, punch card machines can be utilized for different SPECIAL loadouts. They allow for easy (re-)distribution of SPECIAL points for loadouts, and also for changing the currently active loadout.
* After reaching level 50, player characters are no longer able to gain S.P.E.C.I.A.L. points, meaning the maximum number of base points available is 56. However, SPECIAL stats may be further raised by unlocking and equipping legendary perks.
Level	Experience to next level
1 	0 XP
2 	200
3 	360
4 	520
5 	680
6 	840
7 	1000
8 	1160
9 	1320
10 	1480
11 	1640
12 	1800
13 	1960
14 	2120
15 	2280
16 	2440
17 	2600
18 	2760
19 	2920
20 	3080
21 	3240
22 	3400
23 	3560
24 	3720
25 	3880
26 	4040
27 	4200
28 	4360
29 	4520
30 	4680
31 	4840
32 	5000
33 	5160
34 	5320
35 	5480
36 	5640
37 	5800
38 	5960
39 	6120
40 	6280
41 	6440
42 	6600
43 	6760
44 	6920
45 	7080
46 	7240
47 	7400
48 	7560
49 	7720
50 	7880
100 	15880
1000 	159880
50000	159880
===Notes===
* The number of points to earn in level n in order to progress to the next are:
::::\Delta\mathrm{XP}_n=160\cdot(n-1)+200\,.
::Simplified:
::::\Delta\mathrm{XP}_n=160n+40\,.
::The XP thresholds for level n are thus:
::::XP_n=80n^2-40n-40\,.
* Player characters receive a perk card pack at levels 4, 6, 8, and 10, and then every 5th level. These card packs consist of 4 random perk cards, some of which may be level locked, as well as a flavored bubblegum.
* At level 5, player characters can be killed in PvP.
==Fallout Tactics==
Level	Experience
1 	0 XP
2 	1,000 XP
3 	2,000 XP
4 	4,000 XP
5 	7,000 XP
6 	10,000 XP
7 	15,000 XP
8 	20,000 XP
9 	30,000 XP
10 	45,000 XP
11 	60,000 XP
12 	80,000 XP
13 	100,000 XP
14 	130,000 XP
15 	160,000 XP
16 	210,000 XP
17 	260,000 XP
18 	330,000 XP
19 	410,000 XP
20 	510,000 XP
21 	640,000 XP
22 	810,000 XP
23 	1,000,000 XP
24 	1,200,000 XP
25 	1,500,000 XP
26 	1,900,000 XP
27 	2,400,000 XP
28 	3,000,000 XP
29 	3,800,000 XP
30 	4,800,000 XP
31 	6,000,000 XP
32 	7,500,000 XP
33 	9,400,000 XP
34 	11,000,000 XP
35 	14,000,000 XP
36 	18,000,000 XP
37 	23,000,000 XP
38 	35,000,000 XP
39 	44,000,000 XP
40 	56,000,000 XP
41 	70,000,000 XP
42 	87,000,000 XP
43 	100,000,000 XP
44 	130,000,000 XP
45 	170,000,000 XP
46 	210,000,000 XP
47 	260,000,000 XP
48 	330,000,000 XP
49 	440,000,000 XP
50 	520,000,000 XP
==Fallout: Brotherhood of Steel==
Level	Rank 	Experience 	Skill points
1 	Initiate	0 XP 	0
2 	Initiate	300 XP 	2
3 	Initiate	700 XP 	2
4 	Initiate	1,500 XP 	4
5 	Squire 	2,600 XP 	4
6 	Squire 	4,100 XP 	8
7 	Squire 	7,000 XP 	8
8 	Squire 	11,000 XP 	16
9 	Squire 	16,100 XP 	16
10 	Knight 	22,000 XP 	16
11 	Knight 	28,800 XP 	16
12 	Knight 	37,100 XP 	16
13 	Knight 	48,400 XP 	16
14 	Knight 	61,700 XP 	16
15 	Knight 	77,000 XP 	32
16 	Knight 	94,300 XP 	32
17 	Knight 	114,600 XP 	32
18 	Knight 	137,900 XP 	32
19 	Knight 	164,200 XP 	32
20 	Knight 	194,500 XP 	32
21 	Paladin 	228,800 XP 	32
22 	Paladin 	267,100 XP 	32
23 	Paladin 	306,400 XP 	32
24 	Paladin 	346,700 XP 	32
25 	Paladin 	388,000 XP 	32
26 	Paladin 	430,000 XP 	32
27 	Paladin 	473,000 XP 	32
28 	Paladin 	520,000 XP 	32
29 	Paladin 	563,200 XP 	32
30 	Paladin 	610,500 XP 	32
31 	Elder 	659,800 XP 	32
32 	Elder 	711,100 XP 	32
33 	Elder 	764,400 XP 	32
34 	Elder 	819,700 XP 	32
35 	Elder 	877,000 XP 	32
36 	Elder 	936,300 XP 	32
37 	Elder 	998,600 XP 	32
38 	Elder 	1,063,900 XP	32
39 	Elder 	1,132,200 XP	64
40 	Elder 	1,203,500 XP	64
41 	Elder 	1,277,800 XP	0
==References==
Non-game
Category:Experience
de:Stufe
es:Nivel
fr:Niveau
pl:Poziom
pt:Nível
ru:Уровень персонажа
uk:Рівень персонажа
zh:等级