Market (Civ6)

The Market is a basic economic building in Civilization VI. It is built in the (or one of its replacements).
* Effects:
** +3 (boosted by Free Market policy card)
** +1 Citizen slot
** +1 point per turn.
** +4 for each Trade City-State with 3 s.
*** +2 for each Trade City-State with 3 s.
*** With Ethiopia Pack: +2 for each Trade City-State with 1 .
** +1 capacity if this city doesn't already have a .
== Strategy ==
In Rise and Fall, the Market is an invaluable component for both your infrastructure and wealth, because it allows one more Trader to be trained. Be aware that this doesn't occur if you've already built a Lighthouse in the Harbor district in the same city. Furthermore, each trade city-state with 3 or more s gives an additional +4 in each Market.
The Great Zimbabwe wonder must be built adjacent to a Commercial Hub with a Market.
The Great Merchant Giovanni de' Medici can be used to instantly build a Market and a Bank in a Commercial Hub.
Building two Markets triggers the for Guilds.
== Civilopedia entry ==
== See also ==
* Food Market (Civ6)
* Market in other games