Know Time (Priest Spell)

Know time is particularly useful when the caster has been unconscious. This spell enables the caster to know the precise time of day to the nearest minute, including the current hour, day, month, and year.
===High-Level Campaigns Addition===
Know Time: This spell reveals the correct local time in terms the caster can most readily understand. If the caster has just arrived on a new world where he is unfamiliar with the names of hours, days, months, and years, the spell reveals a generic result that might not be immediately useful until the caster gets more information. For example, the spell might reveal that it is the 10th hour of the 23rd day of the 7th month in the 2,345th year. The hour is always given in relation to local midnight.
If the world where the know time spell is cast has a time flow different from that of the base campaign, this spell has a 2% chance per caster level of giving an estimation of the difference. The caster can learn if time flows faster or slower and the general degree of difference; great, moderate, or minor. When using table 2 (page 46), ratings of 2–4 and 18–20 are great; ratings of 5–7 and 15–17 are moderate, and ratings of 8–9 and 13–14 are minor.
==Priest's Spell Compendium Version==
Know time is particularly useful when the caster has been unconscious. This spell enables the caster to know the precise time of day to the nearest minute, including the current hour, day, month, and year. This knowledge is in terms the caster can most easily understand. If the caster has just arrived on a new world and is unfamiliar with the names of the hours, days months, and so on, the spell reveals a generic result (such as the 10th hour of the 23rd day of the 7th month of the 2,345th year) that may not be as useful until the caster learns more.
If time in the area actually flows at a different rate from that of the caster's origin (see Chronologi­cal Ratings table), then the caster has a 2% per level chance to learn if the rate is faster or slower and the general degree of difference: minor, moderate, or great. For example, at the midpoint of the table (II), a minor difference is less than one degree (10, 12) moderate is exactly one degree (9, 13), and great is more than one degree (8 or less, 14 or more).
Notes: Common for priests with access to the sphere of Time (ToM).
 Chronological Ratings
WorldRating	LocalTime	Base CampaignTime
2 	1 week 	= 1 second
3 	1 week 	= 15 seconds
4 	1 week 	= 1 minute
5 	1 week 	= 10 minutes
6 	1 week 	= 30 minutes
7 	I week 	= I hour
8 	I week 	= 6 hours
9 	1 week 	= 1 day
10-12* 	1 week 	= 1 week
13 	1 week 	= 1 month
14 	1 week 	= 3 months
15 	1 week 	= 6 months
16 	1 week 	= 1 year
17 	1 week 	= 5 years
18 	I week 	= 10 years
19 	1 week 	= 30 years
20 	1 week 	= 100 years
: * Most campaign worlds hve a raiting in this range.
Category:Priest Spells
Category:Spells from Tome of Magic
Category:Spells