138004-is-there-a-reason-to-cap-omnibits-for-subscribers

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Is there a reason to cap omnibits for subs? I mean the weekly cap (yes, it's a soft cap, but after the soft cap the rate is extremely low. As in, I got one omni bit in two vet dungeon runes and a few dailies). I know this is something that most F2P models do, but Carbine has been extremely generous to the F2P players, subs need some love too. And I don't really see a downside to removing the cap (or if that isn't acceptable, making it much higher). Yes, people already paying Carbine won't have to pay MORE to get a few things from the cash store, but that seems fair to me. I don't think everyone is even going to reach the current cap, and certainly not every week. So I don't know that it would make a huge difference. And it just promotes subs to keep playing the game more.
 
Right now, there is at least one item in the game that requires service tokens, and that is rune extraction. There are certain pieces, like the class rune set, that will absolutely need to be extracted if an upgrade drops (because once your guild stops running GA, these sets are going to be difficult to come by). At a hefty 225 service tokens, this will be hard to reach with a weekly cap of 120 omnibits (or 60 service tokens- though you can save by buying in bulk). At the current drop rate, uncapped, this would be a lot of grinding, but at least it's something a person could *do* in preparation for such an upgrade. At the moment, this is like a month of grinding and then you have to sit on the service tokens in case an upgrade ever drops.  Without a plat option for extraction, a sub player either has to save up omnibits at a very slow rate, or shell out even more cash. The whole reason I sub is so that I don't have to mess with real life money while playing a video game.
 
I think worst case with uncapped omnibits, you may get a few subscribers who put in gobs of time and get a few great things from the cash shop, but it's not like this would be game-breaking, and I doubt Carbine loses much money. It would also be a strong incentive for players to sub to the game. And again, I suspect, even with it uncapped, I bet a lot of subs wouldn't even reach the current cap amount most weeks. But for the few occasions it's needed, the option is there.
 
Right now it is frustrating knowing that in order to play this game on a sub without having to add additional money, I have to grind out ominibits a little each week and then store them up. For someone who plays a lot and is willing to support the game with two subs (one for me, one for my wife), that limitation is very frustrating. I'm willing to put in the effort so I can do everything necessary to make sure my gear is raid ready, but the option simply isn't there.
 
(With no change, I will work within the system. I will just pass on upgrades to any gear I have a class set in until I have stored up the service tokens I need, but it's frustrating being limited this way when I'm willing to pay for the game).	
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I dont see a reason to cap it either. they are not gained super fast and you really have to play alot to reach the soft cap atm.
i played a new char to lvl12, did like 40? dungeons/adventures/contracts 1 GA run with every miniboss. 5bosses in DS and still am ~30 points away from cap. 
reaching the elder gem cap is pretty easy on 2 chars compared to what you have to do to get close to reaching the softcap for omnibits.
			
				
	Edited October 6, 2015 by furoflo	
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			I didn't know there was a cap. What it is?	
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I didn't know there was a cap. What it is?
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			I guess monetization is the reason. It's to be expected on any f2p game that even subscribers get monetized content.	
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I guess monetization is the reason. It's to be expected on any f2p game that even subscribers get monetized content.
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			Does anyone know of somewhere that explains all these game systems and how they work? There seems to be a lot going on that I don't understand but I only just started playing and still just barely over lvl 10 on my highest character.	
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It's so you don't buy everything from the store in mere minutes.
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			It's so you don't buy everything from the store in mere minutes.	
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Rune extraction should never have been a Service Token exclusive. 
 
That's one of several gearing related issues that stain an otherwise great F2P conversion. 	
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I don't understand trying to extract more money from subscribers. The whole reason I sub is I don't want to deal with micro transactions. Actually, I refuse to deal with them. I don't think I'm the only one.
 
If it really is that, and they just keep pushing me to spend money, eventually I foresee me wearing down and moving on*.
 
*Don't worry guild- today is not that day! Just some point in the future :)
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I'm not saying I disagree with you. I'm just saying it didn't come as a surprise.
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Well at 14.99 per sub = 1499 in pennies x 12 (months) = 17988.00 divided by 52 (weeks) is 345.92
 
So the soft cap equals out to roughly 1/3 of what the sub is worth 
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Well at 14.99 per sub = 1499 in pennies x 12 (months) = 17988.00 divided by 52 (weeks) is 345.92
 
So the soft cap equals out to roughly 1/3 of what the sub is worth 
			
				
	Edited October 6, 2015 by Khandi	
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But the cap equally applies to sub and non-subs, and is gained through play. So it's not really like a "stipend" given to sub players.
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			you don't get any Ncoins, so the more Omnies you collect the easier it is to earn free stuff from the store (like dyes, etc). So there is a reason?	
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I guess monetization is the reason. It's to be expected on any f2p game that even subscribers get monetized content.
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you don't get any Ncoins, so the more Omnies you collect the easier it is to earn free stuff from the store (like dyes, etc). So there is a reason?
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Right, so the reason equals = make people who are already paying money pay more to play the game when necessary game functions (rune extraction) are locked behind service tokens.
 
That's a disappointing way to treat paying players if it is the case.
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			I dont think it would be good to uncap omnibits, but yeah, suscribes should have another cap. Maybe double or triple, that way you would get many more subs.	
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well you can do all of that with omnies, and you earn more of those than a non subscriber, so if you treat omnies right, you shouldn't be spending your money.
 
EDIT: don't subscribers already earn more omnies? Or is it just the rate?
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It's so you don't buy everything from the store in mere minutes.
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I dont think it would be good to uncap omnibits, but yeah, suscribes should have another cap. Maybe double or triple, that way you would get many more subs.
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well you can do all of that with omnies, and you earn more of those than a non subscriber, so if you treat omnies right, you shouldn't be spending your money.
 
EDIT: don't subscribers already earn more omnies? Or is it just the rate?
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The amount of omnibus earned is extremely small compared to how many you'do need to rune and/or extract runes from your gear.
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Anyone else who capped the 120 yesterday not getting omnibits today?
4 hours of play over 3 chars and nothing. Usually I have 10-15 by now.
Did the weekly reset not happen?	
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Anyone else who capped the 120 yesterday not getting omnibits today?
4 hours of play over 3 chars and nothing. Usually I have 10-15 by now.
Did the weekly reset not happen?
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I wouldn't mind an option to give away omnibits.
 
I won't be messing around with end game so service tokens aren't needed and there is nothing else in the cash shop I want.
 
Including daily log in rewards, i'm sat at just over 150 omnibits that would be more use to someone else than they will be to me. Unless they are planning on adding a lot more to the shop and the costumes they add are going to be completely different to those already in it (they are hideous) then trading bits would be a nice little extra so I can send mine to my missus, she needs them far more than I do.	
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			there isn't cap for omnibits...weekly bonus is "soft cap" aka for 1st 120 omnibits you get em at highly increased rate... but you can keep getting em in somewhat steady rate after 120 too:) 2 days after hit 120 soft cap I have gained already extra 45 (not counting sack from daily login bonus) and this from playing really slow mode of sniffing all corners and enjoying scenery while leveling	
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			I got one omnibit after two hours at the soft cap. Seems drastically reduced to me.	
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Monetization of gearing is usually frowned upon...
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well you can do all of that with omnies, and you earn more of those than a non subscriber, so if you treat omnies right, you shouldn't be spending your money.
 
EDIT: don't subscribers already earn more omnies? Or is it just the rate?
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There's a cosmic reward tier to earn Omnibits at an increased rate, but I think Subs don't get any special treatment in that regard.
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It does feel like the difference between the "Bonus" and the normal rate is just not at the right amounts. Even with the bonus, you have to play pretty regularly all week to hit it with some time to spare. And without the bonus, you will be lucky to earn even a couple omnibits a day. Once I reached my weekly bonus, even part of a raid and a few dungeons/adventures didn't get me more than a few exra omnibits.
 
 
Adding on top of that the very expensive costs of using service tokens to extra high value runes, and it doesn't feel that great. Really, I think removing runes should be a flat cost of service tokens, or at the very least on a very shallow curve.	
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			man... and I was getting the itch to play >.>.....This omni bits thing seemed cool until i heard about those service tokens being the way to buy rune extraction.	
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			Frankly I'm against this point of view of 'not' spending any real money in the game. The devs are running a business and that business is to provide us with a form of entertainment. If we are being entertained then they are doing their jobs and deserve to get paid for that. So a cap on omnibits even for subscribers makes sense. However, one thing I have noticed about the subscription compared with other F2P games that also have a subscription service is that other games offer a pittance of cash shop currency in the form of a stipend every month to the subscribers, but Wildstar doesn't. I think it would be a nice addition to the subscription to offer some bonus omnibits once a month to subscribers just to encourage people to subscribe, but at the same time it would still leave a cap on them which will encourage further spending via Ncoins for those that want to spend more than they are getting for their subscription.	
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Frankly I'm against this point of view of 'not' spending any real money in the game. The devs are running a business and that business is to provide us with a form of entertainment. If we are being entertained then they are doing their jobs and deserve to get paid for that.
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Frankly I'm against this point of view of 'not' spending any real money in the game.
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I guess monetization is the reason. It's to be expected on any f2p game that even subscribers get monetized content.
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Well if that's the case, I'd rather just drop my subscription and buy what I want directly from the cash shop. I'm not gonna sub and also spend extra money along with a subscription. It's not worth it to me. And it makes me really sad because I wanted to support this game with a subscription.
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			The part of my post where I said "Frankly I'm against this point of view of 'not' spending any real money in the game." Was not directed at the people with subscriptions, but to the people without them and are having issues with spending money in the game. Further in my post you will see where I said that I think that people who have subscriptions should get a bonus. I just don't think the bonus should be so much as to completely nullify the point of a cash shop.	
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The part of my post where I said "Frankly I'm against this point of view of 'not' spending any real money in the game." Was not directed at the people with subscriptions, but to the people without them and are having issues with spending money in the game. Further in my post you will see where I said that I think that people who have subscriptions should get a bonus. I just don't think the bonus should be so much as to completely nullify the point of a cash shop.
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Ok, fair enough. You are responding in a conversation about subscribers, so you can see why we would have thought that.
 
I don't want to nullify the cash shop, but I do want to nullify the bits that are near-mandatory for raiding.
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Well that and the idea that you can excessively monetize folks who are already giving you money in the first place and are supporting you (or have already been supporting you) in the first place.
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			Personally, I think the cash shop should be there mainly to monetize the f2p players and the subscribers that want a little extra flair.  The average subscriber should not be forced to spend more money unless they really, really want to.  I'd wager to say that a subscriber is already spending more money on this game than the majority of f2p players.	
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			Ummm, I have 400 Omni Bits... what cap?	
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Ummm, I have 400 Omni Bits... what cap?
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There's a soft cap at 120 after which the drop rates slows down. How did you get 400?
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Ummm, I have 400 Omni Bits... what cap?
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Me hopes that mysterious case of why a sub would be squeezed even harder for some extra coins is a 'wait and see' game. I guess/hope/want to believe it's easier to give us more later than take some away later. Its a good start this thread and the feedback in it as a message to aid in Carbine seeing the light, that a tad more bonuses for Sub's is in order.
 
As someone whom has blown 40P just re-runing my DPS gear, I can't see my stock pile of cash lasting much longer, meaning the pressure to spend real money “on top of my sub” is a choice I will need to make soon. I have a whole set of tank gear I WONT rune at the current prices, so I guess the message from me is that I won’t really spend any extra cash, on top of a sub………. But I understand not everyone is like me, a tight wad with cash, but to be fair im a poor fella :P	
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Well solution would be to give reasonable amount of service tokens/omnibits at the beggining of each subscribed month. Most F2P games have this mechanic and I was badly surprised we dont. I sort of expected tat as a standart. I may go back to TESO or AoC (hell even WoW) if the subject of this topic (aka you have to pay to be able do end game content) prove its correct.
 
I have no problem paying them every month as long as microtransactions will not bother my daily game life. Unless ofcourse I want that pet or mount or fashion. Thats the line.	
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What I'd like to see would be a dynamic soft cap, or Omnibits being bound to character. Each character with its own weekly soft cap.
Why?How am I gonna roll/extract runes on all my toons and maybe second specs when weekly cap is so small?That means probably when Season 2 PvP will start I won't have all of my 50s ready to compete equally against ppl who bought service tokens for real ca$h, although my subscription ends in 2016.
 
Edit: cha$h shop is fine for mounts, costumes, flask exp. I don't care if my sub doesn't give me any Store Coin and I will never buy that one mount, i get more gold ingame, higher rate on currency etc.
But hell, I don't wanna feel like I'm being hold back on gearing due to lack of service tokens. This is important when a new raid tier or pvp season start.
			
				
	Edited October 6, 2015 by Weer	
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I was actually surprised they didn't include some amount of NCoins on a monthly basis.  This isn't because I think it's something they should do, but because it's generally a good way of getting people to spend more money:
 
It sounds counter-intuitive, but if you give someone 500 NCoins, it's most likely going to go one of three ways:
1) He spends it on something that costs less than 500 NCoins, ensuring he always has extra NCoins tempting him.
2) He spends it on something that costs more than 500 NCoins, which requires buying more NCoins to complete the purchase.  He might be getting an item cheaper due to the free NCoins, but that might be a purchase that otherwise wouldn't have been made.
3) He doesn't spend it at all, deciding to stockpile it until he has enough for something more expensive, which means NCSoft isn't losing anything in the short-term since it's just virtual money anyways and the person has to remain subscribed to continue to be able to build his stockpile..
 
This is a lot of the reason these pseudo-currencies pop up in so many F2P MMOs.  They aren't just a form of money but bait.  You have to buy them in specific bundles and then can't evenly spend it in the store.  You're always left with some in your account, discouraging you from letting that go to waste.  Giving subscribers a small stipend every month is like just giving them a taste to get them hooked.	
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I'd just like to point out that I'm well past the cap, and still getting them.  I'm at about 185 right now.  What's changed is that the drop rate is way lower, I'd say 1/5 of what it was before the cap. Ish.
 
After checking out the store, playing for a while with the new system and all that, I have the following suggestion for Carbine.
 
Omnibits = Buys single character unlocks.
Ncoin = Buys account bound unlocks.
Signature = No omnibit cap
 
F2P people still get their bits and (eventual) access to everything in the store, signature players still get more currency then F2P, and Ncoin still has it's own appeal to satisfy the monetizers.  Everyone wins in this system.  Also, I'm not paying cash for single character unlocks.  Just ain't gonna happen.  Carbine needs to overcome that barrier if they want to sell Ncoins.
			
				
	Edited October 6, 2015 by PaxAmarria	
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Rune extraction should never have been a Service Token exclusive. 
 
That's one of several gearing related issues that stain an otherwise great F2P conversion. 
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I'm personally not adverse to spending on sub and cosmetics in store. Maybe not even against spending real money for items to sell for Plat (like credd). 
 
However. 
 
I am against any part of gearing having only service token option. If you give the option to remove runes, you should give Plat and service token option. End of story. 
I am also against the current players having to pay any Plat to replace gear they had. I have said this many times. Bungie level bullshit move there. 
I am also not comfortable with some of the Plat costs for certain options. 
 
I do not see the harm in upping the omnibits cap for subs. Or having no cap at all. Maybe even make it so the higher tier you are, the higher your omnibits cap while you are a sub. 
 
They will always want to encourage people to spend more than a sub. I don't see who is delusional enough not to realise that is one of the scopes in f2p models across the board. However, make this a subtle tug. Like... Oh man, that mount is sick, I want it, it'd take me two months farming hard at omnibits to get, to hell with it
.. I'm gonna buy this one now. That makes you feel like you're caving into instant gratification (your fault) than feeling squeezed to spend because you got a new piece of gear in a raid. 
 
That's just my view as a person who has happily parted with money in f2p games. WildStar so far hasn't made me feel generous... That should say something.	
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Did ohmni bits bug?
 
I thought the soft cap was supposed to reset, but I'm not dropping any. I know some people are dropping it and other aren't either. Can someone confirm?
Thanks.	
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120 Omnibits.
 
(Omnibits from other sources, like login rewards, don't count toward cap)
 
After the cap, I got one additional in something like 2 hours of play.
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			Also the fact that this cap is hidden (no description upon the matter in game or I did not found any) sucks.	
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Also the fact that this cap is hidden (no description upon the matter in game or I did not found any) sucks.
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As I understand it the cap is how many can be EARNED IN A WEEK and not on the total balance.
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My cap did reset this week.
 
And it's good to know people are still getting them after the cap. I only played for about two hours after the cap last week, so I didn't really get a good feel for what could happen (and you definitely get more farming mobs in the open world than doing dungeons, which is what I was doing).
 
Yasfan does make a good point about botting with uncapped omnibits, so probably an increase for subs, rather than removing the cap, would be better.	
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			Me :(	
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Can anyone with the reward that grants 100% gain on omnitbits or one of the devs confirm if it affects your weekly bonus limit?
If it also doubles the weekly limit I think it's not bad.
If it does not I really don't see it as a good reward. It just means you reach the cap faster, you don't really get much of an edge in terms of number gained. To put it into perspective, last week I reached the limit in 4 days. After that I've been getting 2 maybe 3 a day and I was questing all evening and night. With the reward it just means I reach the cap in 2 days instead of 4.. Doesn't sound to me very enticing.
 
If the cosmic reward does not affect the weekly bonus limit, I think a fair compromise is to increase the cap of the bonus while you are subscribed. Doesn't have to be double but something around 200. There is still a limit to how many people can make, but it gives subscribers a bit of a boost towards purchases from the cash shop,
 
Right now people are discussing whether subscribers should have better accessibility to store items, given that they already drop a bit of money up front, some people say monthly NCoins, others say discounts. To me I think raising this cap to 200 would solve all that.
 
PS: My weekly limit hasn't reset yet either, but I already posted that on the bug report forums, as it clearly is not working as intended.
			
				
	Edited October 7, 2015 by SubSidal	
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Rune extraction should never have been a Service Token exclusive. 
 
That's one of several gearing related issues that stain an otherwise great F2P conversion. 
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Can anyone with the reward that grants 100% gain on omnitbits or one of the devs confirm if it affects your weekly bonus limit?
If it also doubles the weekly limit I think it's not bad.
If it does not I really don't see it as a good reward. It just means you reach the cap faster, you don't really get much of an edge in terms of number gained. To put it into perspective, last week I reached the limit in 4 days. After that I've been getting 2 maybe 3 a day and I was questing all evening and night. With the reward it just means I reach the cap in 2 days instead of 4.. Doesn't sound to me very enticing.
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I'd just like to point out that I'm well past the cap, and still getting them.  I'm at about 185 right now.  What's changed is that the drop rate is way lower, I'd say 1/5 of what it was before the cap. Ish.
 
After checking out the store, playing for a while with the new system and all that, I have the following suggestion for Carbine.
 
Omnibits = Buys single character unlocks.
Ncoin = Buys account bound unlocks.
Signature = No omnibit cap
 
F2P people still get their bits and (eventual) access to everything in the store, signature players still get more currency then F2P, and Ncoin still has it's own appeal to satisfy the monetizers.  Everyone wins in this system.  Also, I'm not paying cash for single character unlocks.  Just ain't gonna happen.  Carbine needs to overcome that barrier if they want to sell Ncoins.
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F2P don't win at all by taking away their ability to get account unlocks with omnibits. Bad idea.
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U can if u got default bags(addon)
 Tooltip from hovering over Omnibits.
 
*Note* my cap dint reset as well.
Any one else from Jabbit who dint get the reset yesteday?
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I agree. It's best to keep it at 120 as it is for free players, and raise the cap to like 200 for those that are subscribed but -only- as long as they stay subscribed.
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My cap did reset this week.
 
And it's good to know people are still getting them after the cap. I only played for about two hours after the cap last week, so I didn't really get a good feel for what could happen (and you definitely get more farming mobs in the open world than doing dungeons, which is what I was doing).
 
Yasfan does make a good point about botting with uncapped omnibits, so probably an increase for subs, rather than removing the cap, would be better.
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I dont think "soft cap" which is called bonus is protection from bots. It simply protects carbine from people having too many omnibits.
 
Bots should be out of questions, those are violating eula and should be dealt with by other methods.	
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F2P don't win at all by taking away their ability to get account unlocks with omnibits. Bad idea.
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What it sounds like it comes down to is that you'd rather do some other content to grind omnibits than do GA. Even if your guild decides that they don't want to do an organized run despite their progression team needing runecrafting mats from it, you can pug it, perhaps with the help of some guildmates in a similar predicament. But it seems kinda crazy to me that a guild wouldn't do a GA run that I can't imagine takes more than 90 minutes (if you're geared and experienced to the point of not wanting to run it for anything but replacement 100ilvl class sets).
 
Right now the prices for those mats are really high but they'll get more reasonable in the coming months. So you could also just buy them with plat, which of course you can currently do an unlimited grind for. I doubt that Carbine will have an extreme reaction to the current situation because they know the market will definitely trend downward thus making omnibits and service tokens less valuable for runecrafting. It's unfair to ask them to try to balance it right now because the plat prices are temporarily boosted.
 
Capping omnibits and spending them all on service tokens gives you 300 tokens every four weeks, which means you are regularly getting freebies. And it's not like it's possible to have that many upgrades. Yeah, some people are gonna get stuck in an awkward situation where their guild gives them class set mats, they put it in ilvl 100 or 116 gear, and then an upgrade drops and they can't immediately use it. No reason to change a whole game system, just because someone is temporarily missing out on a basically insignificant amount of stats, for a temporary economic problem that'll fix itself as the market gets saturated with the mats.
 
If you want to just be a sub and play the game and forget that the microtransactions exist, nothing is stopping you but yourself.	
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			An additional reason for people at max level to subscribe would be brilliant. Don't care whether it is omnibits or an allotment of NCoin per month. Either way would be a massive reason for me (and at least a few of the friends I spoke to) to remain subscribed indefinitely.	
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Is there a reason to cap omnibits for subs? I mean the weekly cap (yes, it's a soft cap, but after the soft cap the rate is extremely low. As in, I got one omni bit in two vet dungeon runes and a few dailies). I know this is something that most F2P models do, but Carbine has been extremely generous to the F2P players, subs need some love too. And I don't really see a downside to removing the cap (or if that isn't acceptable, making it much higher). Yes, people already paying Carbine won't have to pay MORE to get a few things from the cash store, but that seems fair to me. I don't think everyone is even going to reach the current cap, and certainly not every week. So I don't know that it would make a huge difference. And it just promotes subs to keep playing the game more.
 
Right now, there is at least one item in the game that requires service tokens, and that is rune extraction. There are certain pieces, like the class rune set, that will absolutely need to be extracted if an upgrade drops (because once your guild stops running GA, these sets are going to be difficult to come by). At a hefty 225 service tokens, this will be hard to reach with a weekly cap of 120 omnibits (or 60 service tokens- though you can save by buying in bulk). At the current drop rate, uncapped, this would be a lot of grinding, but at least it's something a person could *do* in preparation for such an upgrade. At the moment, this is like a month of grinding and then you have to sit on the service tokens in case an upgrade ever drops.  Without a plat option for extraction, a sub player either has to save up omnibits at a very slow rate, or shell out even more cash. The whole reason I sub is so that I don't have to mess with real life money while playing a video game.
 
I think worst case with uncapped omnibits, you may get a few subscribers who put in gobs of time and get a few great things from the cash shop, but it's not like this would be game-breaking, and I doubt Carbine loses much money. It would also be a strong incentive for players to sub to the game. And again, I suspect, even with it uncapped, I bet a lot of subs wouldn't even reach the current cap amount most weeks. But for the few occasions it's needed, the option is there.
 
Right now it is frustrating knowing that in order to play this game on a sub without having to add additional money, I have to grind out ominibits a little each week and then store them up. For someone who plays a lot and is willing to support the game with two subs (one for me, one for my wife), that limitation is very frustrating. I'm willing to put in the effort so I can do everything necessary to make sure my gear is raid ready, but the option simply isn't there.
 
(With no change, I will work within the system. I will just pass on upgrades to any gear I have a class set in until I have stored up the service tokens I need, but it's frustrating being limited this way when I'm willing to pay for the game).
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No, you are not special for paying and you dont get a better treatment for paying, how about you buy some NCcoins  if you are cool enough to pay a subscription?
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This isn't actually all that cosmic of an idea...by subbing you've already proven you're willing to pay money for the game, and it's a proven fact that it's far easier to get someone who is already spending money to spend more of it than to get someone who isn't spending any money to start spending it.
 
So, games target the handful of players who are spending money, and try to milk them for all they can.  Some do this more blatantly than others, but yes, it's normal business practice to do so.	
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No, you are not special for paying and you dont get a better treatment for paying, how about you buy some NCcoins if you are cool enough to pay a subscription?
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What it sounds like it comes down to is that you'd rather do some other content to grind omnibits than do GA.
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I can't tell if you're being sarcastic or not. In the F2P games I've played, a sub usually bypasses the most egregious restrictions that F2Pers have. This doesn't really seem to be the case in Wildstar.
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I think signature is worth the cost: either in $$$ or as plat for C.R.E.D.D. If the primary complaint is rune reroll/removal costs for raiding: I thought that was handled with service tokens... which you can get with OmniBits - and I think tokens can be locked to the char you want? (So you could cap 120 OmniBits/week on alts, cash them in to service tokens... and accept the tokens on your main char?)
 
If it doesn't work that way then I've learned something new. Still trying to figure out this game... :)
 
(Edit: To answer the OP: I think applying the OmniBit limit to all players ensures that buying signature doesn't effectively become the max $$$ you give to Carbine every month. Everyone would pay no more than $15 (get signature, and the theoretical 'Omnibit unlock') and grind XP activities for OmniBits for anything else they wanted that month. Right now that $15-minimum wouldn't even be guaranteed, because you could grind for Plat for C.R.E.D.D and avoid that OmniBit limit for free.
 
Nothing wrong with limiting how fast everyone can get 'free' cash shop items: because some people will grind forever and not pay a dime. A known OmniBit cap will nudge some people towards buying NCoin... which is what keeps WiidStar running for everyone)
			
				
	Edited October 11, 2015 by Updraft	
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my cap dint reset as well.
 
ps: signature account
			
				
	Edited October 11, 2015 by Bende Senin	
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I think signature is worth the cost: either in $$$ or as plat for C.R.E.D.D. If the primary complaint is rune reroll/removal costs for raiding: I thought that was handled with service tokens... which you can get with OmniBits - and I think tokens can be locked to the char you want? (So you could cap 120 OmniBits/week on alts, cash them in to service tokens... and accept the tokens on your main char?)
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Just so you understand, to fully extract a class rune set from one piece of gear requires 225 service tokens, which is around 4 weeks worth of omnibits capped at 120 per week. That's 4 weeks worth of grinding and not using ominibits for any re-rolls.
 
But thankfully they are changing this.
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Are Service Tokens initially account-bound when you buy them with OmniBits? Could I play L50 alts, each until they get their 120 OmniBits... cash them into Service Tokens on the account page... then bind all the Tokens to my main?
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Are Service Tokens initially account-bound when you buy them with OmniBits? Could I play L50 alts, each until they get their 120 OmniBits... cash them into Service Tokens on the account page... then bind all the Tokens to my main?
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			this is the only mmo i play that i do not sub to. normally, like many have said, the sub is worth it to get the little extras that f2p don't. the benefits to a sub here just aren't worth it to me. still having fun with the game, though	
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			unfortunately the softcap for omnibits is currently not reseting ... I have asked in a cs ticket and they said they were working on it but no "eta" for the fix. I hope it comes before or at the bi weekly fix because this is part of the shop mechanics though ... and we get a hefty reward for having to wait while they fix it 	
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