History of textures/Unused textures

This page documents textures which are or once were present within Minecraft, but are not actually used.
In specific, only textures which themselves were fully unused are documented here. Disused textures which were used for a given feature in previous versions are not listed here, nor are textures which became used in a version after the texture itself was added, even if the texture in question was changed first (examples being cobwebs, crying obsidian, the original end stone texture, the original two sandstone texture variants, and the pigman, which was later retconned to the piglin). Unused duplicates of textures are generally also not listed here unless tied to another unused texture or being changed later down the line.
A much more quantitative, but less analytical, list of unused textures of varying levels of notability can be found here.
== Blocks ==
=== Removed ===
==== Classic white texture ====
In the versions of terrain.png used between 0.0.14a and 0.0.14a_08 there is a white texture which was not used in any in-game block. It may have been an early experimental snow texture, as Notch had stated interest in adding snow and ice before this point,https://web.archive.org/web/20090529032513/http://notch.tumblr.com/post/110593679/winter-is-an-awesome-idea-i-can-see-snow-and-tiles or it could relate to clouds, as they were added in the same version. This texture was removed from terrain.png in 0.0.15a.
==== Brick texture variations ====
In the versions of terrain.png used between 0.26 SURVIVAL TEST and 0.30 inclusive, there existed four textures very similar to the existing bricks texture, although with subtle differences. These textures were removed from terrain.png at the start of Indev.
Bricks (texture) JE1.png|The actual bricks texture
Bricks Variation 1 (texture) JE1.png|Top-left
Bricks Variation 2 (texture) JE1.png|Top-right
Bricks Variation 3 (texture) JE1.png|Bottom-left
Bricks Variation 4 (texture) JE1.png|Bottom-right
==== Chair textures ====
From Indev 20100206 to Infdev 20100627 two textures were present in terrain.png which were based off of the oak planks texture. The first texture is commonly recognised to be the side view of a chair, and the other texture is often interpreted as being either the front view of a chair or a side a table, although the latter was never mentioned by Notch and as such this interpretation remains speculative.
Indev 20100206 also added a duplicate oak planks texture. This may have been intended to be used for such blocks as well (as the back or seat portion), or it may have simply been the texture copied for the other two textures to be cut from,mars said textures are clearly oak planks derivatives. This was removed earlier than the other two textures in Infdev 20100607.
In Infdev 20100618, the chair texture specifically changed to be slightly darker, which was likely unintentional: the door and ladder textures, which were relatively close to it on terrain.png, were also darkened in said version, and the second texture remained completely untouched.
Chair (texture) JE1.png|The original chair side texture.
Chair (texture) JE2.png|The darkened chair side texture.
Chair or table (texture) JE1.png|The chair front texture.
Oak Planks (texture) JE3 BE1.png|The duplicated wooden planks texture.
Chair.png|Recreated possible model of chair using all 3 textures.
Table.png|Recreated possible model of table using front texture.
During the period of time where these textures existed in terrain.png, Notch made multiple statements of plans to implement chairs,"Asynchronous saving and loading, and slightly more complex save files" – The Word of Notch, June 3, 2010"I got my Pandora yesterday" – The Word of Notch, June 5, 2010 alongside mentions of other furniture (like doors, signs, ladders and chairs)."Lo and behold, now I need larger blocks" – The Word of Notch, June 3, 2010"Finally, an update" – The Word of Notch, June 7, 2010
Intriguingly, these textures were added in the exact same version as wheat crops and farming mechanics were. Crops of invalid data values (8 and beyond, as wheat normally only grows to 7) would overflow to the next line of terrain.png, due to how wheat models and texture selection were defined at the time. Data values 11 and 12 specifically happened to use the exact spots where these two textures were positioned, resulting in wheat with these data values appearing as rather broken chairs. It is speculated, although not at all proven, that Notch may have positioned these textures at these positions as an early test for their models, although given their buggy and unrealistic appearances this is rather unlikely.
Wheat Age 11 JE1.png|Wheat with age 11 used chair side texture.
Wheat Age 11 JE2.png|Wheat with age 11 used Darkened chair side texture.
Wheat Age 12 JE1.png|Wheat with age 12 used chair front texture.
Mojang have since rejected the idea of adding "furniture" blocks to the game, as their existence would "inhibit natural creativity".https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
==== Possible coral texture ====
In Infdev 20100629, a texture was added to terrain.png of completely unknown use. This texture was composed of several transparent, black, white and various shades of gray pixels. This texture was removed in Alpha v1.0.4 with its position being taken by the snowy grass block side texture.
The addition of this texture to terrain.png roughly coincides with Notch mentioning an attempt to add coral blocks to the game, according to a post on The Word of Notch documenting a failed attempt to draw a realistic-looking coral block texture.https://web.archive.org/web/20130104104219/http://notch.tumblr.com/post/746938105/the-server-is-back-up The texture's hyperbolic appearance does in fact resemble the early iterations of coral blocks showcased at Minecon in 2017.
==== Grass block top texture duplicate ====
In Beta 1.6 Test Build 3, a duplicate of the grass block top texture was added to terrain.png. As this version also added grass and ferns, which appear adjacent to this texture, it is highly likely that this texture was copied simply to pick the colors from during texturing, and was accidentally left in.
Interestingly, in Beta 1.9 Prerelease 5, despite being completely unused in-game, this texture was actually changed alongside other block textures that changed in this version. The actually used grass block texture also changed in this version, however despite both textures being identical beforehand, the Beta 1.9 Prerelease 5 textures made the two textures visually distinct from each other.
The terrain.png used in Pocket Edition v0.2.0 alpha, being based off of the terrain.png from Java Edition 1.0.0, also includes this texture. It was also present in Xbox 360 Edition since its inception, due to initially being based on Java Edition Beta 1.6.6.
The texture was eventually removed from Java Edition in 13w02a and Pocket Edition in v0.8.0 alpha build 2 due to the deprecation of terrain.png in those versions. It was removed from Xbox 360 Edition in TU12 due to being replaced by the vertical dispenser texture, although it still technically persists in the base game as the original terrain.png was never removed, despite never being used in TU3 onwards.
Grass Block (top texture) JE3 BE1.png|The original duplicate, identical to the actually used texture
Unknown Grass (texture) JE1 BE1.png|The retextured duplicate
Grass Block (top texture) JE4 BE2.png|The retextured actual grass block top, which differs from the duplicate
==== "Footprints" texture ====
In Beta 1.8 Pre-release, a texture possibly composed of three footprints was added to terrain.png. Its intended use is unknown. The texture was eventually removed in 13w03a due to terrain.png's deprecation in 13w02a and the subsequent removal of it and results.png.
This texture also carried on to Pocket Edition in v0.2.0 alpha due to the terrain.png used then being based off of the one from Java Edition 1.0.0, before its removal in v0.8.0 alpha build 2.
The texture was also present in Xbox 360 Edition since TU0 due to said version including a copy of Java Edition 1.2's terrain.png. It was re-replaced by a lilac placeholder texture in TU12.
==== "Village border" ====
These textures, also added to terrain.png in Beta 1.8 Pre-release, remained unused and were removed in 13w03a per terrain.png's deprecation in 13w02a and the subsequent removal of it and results.png. These textures were said to have been used to mark the edges of villages as seen in the Beta 1.8 PAX demo,2013 TCRF page revision: https://tcrf.net/index.php?title=Minecraft:_Java_Edition/Unused_Graphics&oldid=158074#Village_Border however footage of these textures in action does not seem to exist.
The "edge" texture was carried to Pocket Edition in v0.2.0 alpha, however the "corner" texture was not, as its place was taken up by the info_update texture. The "edge" was removed in v0.8.0 alpha build 2 alongside many other such textures.
Both textures were present in Xbox 360 Edition since TU0 due to said version including a copy of Java Edition 1.2's terrain.png. In TU12, the "edge" was replaced by the bottom texture of the block of quartz (later known as the smooth quartz texture), and the "corner" by the top texture of the hopper.
Village Border Edge (texture) JE1 BE1.png|"edge"
Village Border Corner (texture) JE1.png|"corner"
==== Beta/Release white texture ====
The last of four unused textures added in Beta 1.8 Pre-release, this white texture was located alongside the three others. Its use is also unknown (potentially, it could be meant to be a "snowy" overlay for saplings), and was removed in 13w02a per terrain.png's deprecation in 13w02a and the subsequent removal of it and results.png.
This texture never appeared in Pocket Edition Alpha, as its position was taken by the texture for info_update2.
The texture was present in Xbox 360 Edition since TU0 due to said version including a copy of Java Edition 1.2's terrain.png. It was re-replaced by a lilac placeholder texture in TU12.
==== Paeonia ====
The paeonia was a flower type originally planned for implementation in 1.7.2. Originally revealed by Jeb in a screenshot,"I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding" – @jebkhaile, August 16, 2013 the flower was ultimately never implemented, ultimately superseded by the peony.
Paeonia First Image.jpg|The screenshot revealed by Jeb on Instagram
Paeonia.png
However, the texture for the paeonia was still added to the game's texture files in 13w36a as flower_paeonia.png, alongside all the actually implemented flowers. This texture persisted in the files for over four years, eventually being removed in 17w47a without a doubt due to resource changes and the Flattening.
Interestingly, despite the texture being completely unused throughout its presence in the game files, paeonias were redone in the Texture Update beta packs for an unknown reason.
Paeonia (texture) JE1.png|Original paeonia texture
Paeonia (texture) TU1.png|Texture Update paeonia texture
==== Vine variants ====
Three unused vine variant textures were present in early revisions of the texture update.
Vines 2 (texture) TU1.png
Vines 3 (texture) TU1.png
Vines 4 (texture) TU1.png
==== Barrel variants ====
In beta 1.9.0.2, these two barrel top textures were added to Bedrock Edition's block textures, but were unused. The "empty" texture visually resembles the later-introduced open texture. What these textures were specifically intended for remains unknown, and it is not known if they have been removed yet.
Empty Barrel (texture) BE1.png
Fish Barrel (texture) BE1.png
It is extremely likely that the textures would be used as follows:
Empty Barrel.png|How the empty barrel with the aforementioned texture as the top would look in-game. Again, the empty top texture is different than its later in-game counterpart.
Fish Barrel.png|How the fish-filled barrel with the aforementioned texture as the top would look in-game.
==== Wax block ====
A texture for a wax block was added to the game files in 19w34a. This texture was removed in 19w42a, as it was never actually intended to be used.https://twitter.com/cojomax99/status/1183761380228452355
As this was a lone texture, it is implied that it would simply be rendered as a full cube:
Wax Block (recreated model).png
==== Calibrated sculk sensor ====
In 20w49a, these two textures were added to the assets/minecraft/textures/blocks directory. The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlayed on the amethyst texture. Interestingly, the amethyst textures are based on those from 20w45a, despite these textures being added in 20w49a after the amethyst block textures were redone twice, implying these textures come from a probably long-since-scrapped functionality of the sculk sensor coupled with amethyst. 
The textures were removed in Java Edition 21w13a. The calibrated sculk sensor was later reimplemented on snapshot 23w12a with a new texture.
Sculk Sensor (calibrated top texture) JE1.png|calibrated_sculk_sensor_top.png
Sculk Sensor (calibrated side texture) JE1.png|calibrated_sculk_sensor_side.png
Possible interpretations of how these textures could have actually looked in-game are as follows:
Calibrated Sculk Sensor (recreated model).gif|One interpretation of how a "calibrated sculk sensor" could look.
Calibrated Sculk Sensor (recreated model).png|Another interpretation.
==== Root vines ====
In Java Edition 21w05a, this texture called root_vines_head.png was added to the assets/minecraft/textures/block/ directory. This was an early design for cave vines. There is no known "body" texture despite this being implied by this texture being named "head" alongside the naming of existing cave vines.
The texture was removed in Java Edition 21w16a.
Given its translucent appearance, it likely would have been rendered as a cross, similar to cave vines and weeping vines.
Root Vines.png
=== Unused ===
==== debug.png and debug2.png ====
In 15w31a, these two textures were added to the game, where they remain to the current day. Given their name, they are used for debugging purposes by Mojang, likely for the creation and testing of block textures and models.
debug.png could be made to appear in-game in certain Java Edition 1.13 snapshots due to being defined as the particle texture for bubble columns, meaning actions that would result in the creation of particles (such as falling from a height onto the edge of a block next to a bubble column) would show particles with this texture. They could also be seen when the bubble column was pushed by a piston.
Debug.png
Debug (texture) JE1.png|debug.png
Debug2 (texture) JE1.png|debug2.png
Despite being unused, both of these blocks were given new textures for the 2018 April Fools' update:
 .
== Items ==
=== Removed ===
==== Studded armor ====
Studded armor refers to four armor item textures which were found in the initial versions of items.png, alongside the leather armor, chain armor and plate (iron) armor sets. First appearing in the second December 31, 2009 build, the sprites technically did see use in-game, but this is of little significance as all sprites on items.png were used at the time, with basically no functionality. These textures were taken directly from one of Notch's games Legend of the Chambered 2.
Studded Helmet (item) JE1.png|Helmet
Studded Chestplate (item) JE1.png|Chestplate
Studded Leggings (item) JE1.png|Leggings
Studded Boots (item) JE1.png|Boots
The textures were ultimately removed some time between the 4th and 6th of February, 2010 in preparation for the actual implementation of armor and its mechanics.
==== Quiver ====
The quiver was another item texture which existed in items.png from the very beginning, but which persisted for much longer. Having its origins in Legend of the Chambered, one of Notch's prior games, the texture was also included among the first item sprites in the game. While it too technically existed as an item, it was also ultimately nonfunctional and only existed for testing purposes.
Its texture was changed on the 22nd of January, 2010 by flipping it horizontally from its original orientation.
Quiver JE1.png|Original texture
Quiver JE2 BE1.png|Second version
The texture remained in items.png for as long as items.png itself existed, and even outlived it, becoming an individual file in 13w02a with items.png's splitting, and still not being removed in 13w24a with the advent of resource packs despite many other unused textures being deleted.
Despite the quiver texture continuing to exist in the game unused, Jeb stated in 2011 he would not add quivers to the game as an item."No" – Jeb, April 24, 2011
During the development of Java Edition 1.9, Dinnerbone posted a 2×204960 image on Twitter which could be reformed into a 854×480 Minecraft screenshot, clearly depicting the quiver as a usable item in the inventory, where it had what seemed to be a dedicated slot alongside a slot for arrows. On June 30, 2015, Dinnerbone posted that he removed them again as holding arrows in the off-hand felt "more natural."
Quiver-decode.png|The screenshot which Dinnerbone's 854×480 image decodes to
Quiver Creative Inventory.png|Another quiver screenshot posted by Dinnerbone
As a result of this scrapping, with there no longer being any planned future uses for the texture, it was ultimately removed in 1.9's first snapshot: 15w31a.
The quiver texture was also present in Pocket Edition's items.png file and, reflecting the behavior of early Indev, was even unintentionally assigned to an invalid ID item. Its removal time is unknown, and it was later re-added. It was also present in the Legacy Console Edition from the start, being replaced by the end crystal item texture in TU43 and equivalent versions.
==== Handheld camera ====
Between Pocket Edition v0.1.0 alpha and Pocket Edition v0.2.0 alpha, there was an unused item texture resembling a handheld camera, next to the texture for the actual camera entity.
==== Ruby ====
Rubies were intended to be the original currency used for trading. They could be seen in a screenshot released by Jeb on 21 May 2012,https://twitter.com/jeb_/status/204619936616808451 in which the trading system was first being tested. While it was later decided that emeralds would take their place as a currency, a ruby texture still made its way into items.png in Java Edition 12w21a alongside that of the emerald. The unused ruby texture which was present in the game differed from the version shown in the screenshot, however; both versions of the texture are shown below for the sake of comparison.
Ruby pJE20120521.png|The unreleased ruby texture as seen in Jeb's screenshot
Ruby JE1 BE1.png|The unused ruby texture present in released Minecraft versions
Alongside emeralds, 12w21a also implemented emerald ore as a method of obtaining them. However, the intended emerald ore was accidentally left out of this release,https://twitter.com/jeb_/status/205641953742819328 and as such the emerald ore block instead used a texture clearly more reminiscent of something that would yield rubies as a drop. Java Edition 12w21b was swiftly released to patch this, giving emerald ore its intended release texture. There were also translation strings in the game's language files referencing rubies and ruby ore, which were ultimately removed in the full release of Java Edition 1.10:
* item.ruby.name=Ruby
* tile.oreRuby.name=Ruby Ore
Later it was reimplemented as a joke feature in 23w13a_or_b snapshot. 
Emerald Ore JE1.png|Emerald ore in its first iteration, using the "ruby ore" texture
Emerald Ore JE2 BE1.png|Emerald ore in its second iteration, using its intended texture
Emeralds were decided upon over rubies as Dinnerbone stated he had difficulty distinguishing between ruby ore and redstone ore.
Despite being completely unused throughout its existence in the game files, it, like the quiver, inexplicably survived the splitting of items.png and remained in the game as an unused texture file for much longer than expected. It even beat the quiver in longevity, remaining unused in the game for close to a decade prior to its removal in Java Edition 21w13a.
The texture was added to Pocket Edition in v0.8.0 alpha build 2, likely on accident, as all item textures from Java Edition at the time were likely indiscriminately copied over and stitched into items-opaque.tga without concern for what was actually used. It was eventually removed in the first v0.14.0 build (but later re-added). The texture was also added to Xbox 360 Edition in TU9, and remained in the console editions until TU54 and equivalent versions, in which it was replaced by one of the textures used for bed items.
Rubies were also a currency in the now-discontinued game Minecraft Earth, but with completely different textures from those present in the main game.
==== Banner item textures ====
During the Java Edition 1.8 snapshots, starting with Java Edition 14w30a, there were two unused item textures, "banner_base" and "banner_overlay", probably intended to be used together as a recolorable inventory icon for banners. The texture for "banner_base" was removed in 16w41a and the texture "banner_overlay" was removed in 17w47a.
Banner (item base) JE1.png|The base texture.
Banner (item overlay) JE1.png|The overlay texture.
Banner (item) JE1.png|Both textures put together.
==== Crystallized honey ====
A texture for a crystallized honey item was added to the game files in 19w34a. This texture was removed in 19w42a, as it was never actually intended to be used.
==== Mask Spawn Egg ====
There is an unused spawn egg texture in the Bedrock Edition files.
In Bedrock Edition 1.15, On pocket devices (PE) When moving the Bee Spawn Egg, The Mask Spawn Egg Can be seen for a Split Second.
=== Unused ===
==== Unused potions ====
Bedrock Edition has unused potion textures for several effects, along with their splash variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
Potion of Absorption BE2.png|Potion of Absorption
Potion of Blindness BE2.png|Potion of Blindness
Potion of Haste BE2.png|Potion of Haste
Potion of Health Boost BE2.png|Potion of Health Boost
Potion of Hunger BE2.png|Potion of Hunger
Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
Potion of Nausea BE2.png|Potion of Nausea
Potion of Resistance BE2.png|Potion of Resistance
Potion of Saturation BE2.png|Potion of Saturation
Potion of Levitation BE2.png|Potion of Levitation
Splash Potion of Absorption BE2.png|Splash Potion of Absorption
Splash Potion of Blindness BE2.png|Splash Potion of Blindness
Splash Potion of Haste BE2.png|Splash Potion of Haste
Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost
Splash Potion of Hunger BE2.png|Splash Potion of Hunger
Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue
Splash Potion of Nausea BE2.png|Splash Potion of Nausea
Splash Potion of Resistance BE2.png|Splash Potion of Resistance
Splash Potion of Saturation BE2.png|Splash Potion of Saturation
Potion of Levitation BE2.png|Splash Potion of Levitation
Potion of Absorption BE1.png|Potion of Absorption (old version)
Potion of Blindness BE1.png|Potion of Blindness (old version)
Potion of Haste BE1.png|Potion of Haste (old version)
Potion of Health Boost BE1.png|Potion of Health Boost (old version)
Potion of Hunger BE1.png|Potion of Hunger (old version)
Potion of Mining Fatigue BE1.png|Potion of Mining Fatigue (old version)
Potion of Nausea BE1.png|Potion of Nausea (old version)
Potion of Resistance BE1.png|Potion of Resistance (old version)
Potion of Saturation BE1.png|Potion of Saturation (old version)
Potion of Levitation BE1.png|Potion of Levitation (old version)
Splash Potion of Absorption BE1.png|Splash Potion of Absorption (old version)
Splash Potion of Blindness BE1.png|Splash Potion of Blindness (old version)
Splash Potion of Haste BE1.png|Splash Potion of Haste (old version)
Splash Potion of Health Boost BE1.png|Splash Potion of Health Boost (old version)
Splash Potion of Hunger BE1.png|Splash Potion of Hunger (old version)
Splash Potion of Mining Fatigue BE1.png|Splash Potion of Mining Fatigue (old version)
Splash Potion of Nausea BE1.png|Splash Potion of Nausea (old version)
Splash Potion of Resistance BE1.png|Splash Potion of Resistance (old version)
Splash Potion of Saturation BE1.png|Splash Potion of Saturation (old version)
Potion of Levitation BE1.png|Splash Potion of Levitation (old version)
==== Unused compounds ====
In the chemistry resource pack folder of the education edition, there are numerous compound textures which are not used in the game, including a variant of the bleach texture.
Flask EE1.png|Flask
Black Flask EE1.png|Black Flask
Blue Flask EE1.png|Blue Flask
Brown Beaker EE1.png|Brown Beaker
Brown Flask EE1.png|Brown Flask
Dark Gray Beaker EE1.png|Dark Gray Beaker
Dark Gray Flask EE1.png|Dark Gray Flask
Dark Gray Jar EE1.png|Dark Gray Jar
Green Beaker EE1.png|Green Beaker
Green Flask EE1.png|Green Flask
Green Jar EE1.png|Green Jar
Indigo Beaker EE1.png|Indigo Beaker
Indigo Flask EE1.png|Indigo Flask
Indigo Jar EE1.png|Indigo Jar
Light Gray Beaker EE1.png|Light Gray Beaker
Light Gray Flask EE1.png|Light Gray Flask
Orange Beaker EE1.png|Orange Beaker
Orange Flask EE1.png|Orange Flask
Orange Jar EE1.png|Orange Jar
Purple Beaker EE1.png|Purple Beaker
Purple Flask EE1.png|Purple Flask
Purple Jar EE1.png|Purple Jar
Red Beaker EE1.png|Red Beaker
Red Flask EE1.png|Red Flask
Red Jar EE1.png|Red Jar
White Flask EE1.png|White Flask
Yellow Flask EE1.png|Yellow Flask
Bleach (compound).png|Bleach
== Entities ==
=== Removed ===
==== 2char.png ====
2char.png is a texture that was added in Java Edition Classic 0.0.20a. The texture is mostly identical to that of Steve except for being entirely white. It was removed in Java Edition Alpha v1.2.2, which likely had something to do with the addition of texture pack support.
2char (texture) JE1.png|2char.png
==== char_2.png ====
char_2.png is a texture that could be found in the jar file for the first Indev build released on February 12, 2010. The texture is mostly identical to that of Steve, with the difference being the presence of two yellow pixels on the head, as well as hair being present in the hat layer as well as the base. It was removed two days later.
char_2 (texture) JE1.png|char_2.png
char_2 model.png|char_2.png used as a player skin
==== Door entity ====
On 3 June 2010, Notch discussed on his blog plans to add different types of furniture to the game, which included doors. These postings include discussions of implementing said furniture in the form of entities as opposed to blocks, as was previously done for paintings in Indev, with Notch also stating his successful reimplementation of signs the previous dayhttps://web.archive.org/web/20210118183930/https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more as a block entity.https://web.archive.org/web/20210225110701/https://notch.tumblr.com/post/660061390/lo-and-behold-now-i-need-larger-blocks If implemented as a block entity, this would allow doors to have a smooth opening and closing animation, similarly to what was added for chests a bit over a year later by converting them from normal blocks.
Doors were ultimately added on the 7th of June, 2010, as a relatively normal block, which would instantly open or close when interacted with, having no continuous animation in the process as had been mentioned. However, the /item directory in minecraft.jar, which stored the textures for other non-mob entities at that time such as minecarts and arrows, gained a texture called door.png in this same version, which is without a doubt linked to said opening/closing animation. An early iteration of the oak door can be seen in it, with empty space filled out in solid purple in a fashion resembling the placeholder texture from terrain.png and kz.png as well as the checkerboard missing texture.
An interesting thing to note about this door texture is the absence of any windows, a significant difference from the door actually implemented in the June 7th Infdev build, the top half of which does have a transparent window. The item form, however, still did not have a window in it until Alpha v1.0.1, meaning said item form was likely based off of this early iteration of the door before the animation was scrapped and the now comparatively inanimate door being given a window.
Oak Door (item) JE1.png|The oak door item from the June 7th build of Infdev
Oak Door (item) JE2 BE1.png|The oak door item in Alpha v1.0.1
This door entity texture was one of many unused textures removed in 13w24a with the reconfiguring of game assets and the introduction of resource packs as the successor to texture packs.
==== Pigman ====
An unused pigman texture was added in Java Edition Alpha v1.2.0 and later removed in Java Edition 13w24a.
Pigman (texture) JE1.png
==== villager.png ====
Villagers were added to Java Edition in the first Beta 1.9 prerelease, with their textures located together in a dedicated subfolder of the mob textures folder: /mob/villager. However, another texture was added in this version, called villager.png, which is directly in the mob folder itself rather than the villager subfolder. (It is not to be confused with the "generic" file also called villager.png which is located in the villager subfolder, which was later used for nitwits.) This texture is completely unused, and closely resembles Steve, but with significant modifications to fit a different entity model.
If this texture is applied to a villager through use of a custom texture pack, the overall appearance is glitchy, implying that the model it was intended to be used for had changed since, and was eventually developed into the villager model that was actually released.
VillageSteveWithVillagerModel.png|villager.png used as the texture for a villager using a texture pack
IntentionForVillageSteve.png|How this texture was likely intended to look, applied to a speculative entity model
Along with many other unused textures, villager.png was removed in 13w24a when texture packs were succeeded by resource packs.
==== Duplicate ender dragon textures ====
In Java Edition Beta 1.9 Prerelease 4, two unused duplicate ender dragon textures, titled "body" and "dragon", were added, probably left over from an earlier phase in development, as they resemble other pre-release ender dragon textures that Notch shared on twitter. They were removed in Java Edition 1.6.1.
Ender Dragon (body texture) JE1.png|The "body" texture.
Ender Dragon (dragon texture) JE1.png|The "dragon" texture.
==== Skis ====
In 12w50a, a snapshot for Java Edition 1.4.6, a texture named skis.png was added to the game. 1.4.6 was released close to Christmas of 2012, meaning this texture was likely decided upon due to the time of this update's release. The texture was never actually intended to be used, and instead added by Dinnerbone as a red herring. 
Like many other unused textures, it was removed in 13w24a with the switch to resource packs. The texture was once again reimplemented as a joke feature in 23w13a_or_b. 
Skis 3d.png|A fan-made model for skis.png
== Particles ==
=== Removed ===
==== Light blue particles ====
In Beta 1.4, two blue particles were added to particles.png of completely unknown use. They visually resemble water droplets, possibly implying early plans to add the water dripping event later added in 1.0.0, or a change to existing water splash effects. These particle textures were eventually removed in 19w06a due to the splitting of particles.png into its constituent textures, with unused particle textures being removed outright.
The textures were also added to Pocket Edition in v0.1.0 alpha due to its particles.png being the same as the version from Beta 1.4. It existed in Bedrock Edition up to release 1.16.
Water Flame (texture) JE1 BE1.png
Water Lava (texture) JE1 BE1.png
It may be worth noting that these two particles also closely resemble the existing used "flame" and "lava" particles in shape, possibly hinting at a planned connection:
 	flame	lava
fire	 	
blue	 	
==== Angry villager head ====
In 12w34a, a texture resembling an angry-looking villager head was added to particles.png. However, it remained unused, likely superseded by the cloud texture next to it. This texture was also removed in 19w06a due to being unused.
This unused texture was added to Pocket Edition in v0.12.1 alpha build 1 due to it changing to use a particles.png based on the one from 12w34a. It still exists in Bedrock Edition's particles.png as of 1.16.
=== Unused ===
==== Elephant toothpaste ====
An unused particle called elephant_toothpaste.png was added to the chemistry pack of Education Edition in an unknown version. It appears to be a particle atlas similar to that of campfire smoke, recolored to appear lighter.
Elephant's toothpaste is a popular demonstration in introductory chemistry, and as such was likely intended to be implemented among the other educational chemistry content, but was later scrapped.
==== Soul lava ====
In an unknown build of Bedrock Edition 1.16.0, a "soul lava" particle was added to particles.png. It can be seen that this particle is to the "lava" particle texture what the soul flame particle is to the ordinary "flame" particle. While likely added for consistency, it appears completely unused and whether it was actually planned for use at all is unknown.
Unlike normal campfires, soul campfires do not emit any type of ember. This is due to there being no defined particle for a soul ember, something which this texture would fill in. However, despite this, the texture is yet to make any appearance in Java Edition and remains unused in Bedrock Edition.
== Miscellaneous ==
===== waterterrain.png =====
In the 15 June 2010 Infdev release, a texture file named waterterrain.png was added to the jar file. Resembling terrain.png in name, dimensions and the use of similar lilac textures in empty spots, it featured a multitude of different directional symbols.
Since this was added in the same version that implemented new flowing mechanics for water and lava, it is extremely likely that this was used to test its flow directions: the presence of two sets of icons implies one set was used for water and the other for lava (further reinforced by one being blue and the other pink), the circle would represent still fluids, the eight orthogonal/diagonal arrows would correspond to orthogonal flowing, and the downwards arrow the sides of liquid ("waterfalls").
It is also possible that it was intended as a texture atlas for fluid textures, distinct from block textures, and that the textures present on it at the time were placeholders.
Ultimately, flowing liquids simply used a 32x32 texture each (which remained within terrain.png), rotated accordingly depending on the flow direction (which could be orthogonal, diagonal or knightwise, the last of which this sheet did not account for), and this file fell into disuse. It was eventually removed in Alpha v1.2.2 with the addition of texture pack support.
===== watercolor.png =====
Java Edition Beta 1.6 Test Build 3 introduced this file to the /misc/ directory in the jar file. This image was a color map intended to be used depending on the biome, similarly to the existing grasscolor.png and foliagecolor.png, where a color would be selected from a point on the image depending on temperature and humidity.
Intended for use on water, with the game even containing unused code around the time of its introduction which would apply it to water,https://twitter.com/craftycodie/status/1464312766886465545?s=20 it ultimately remained unused, with water maintaining a constant color regardless of biome at the time. This may or may not be due to water's texture being blue at the time, rather than the gray or white required for an effective tint, and as such multiplying it with a color would yield undesirable results (tinting already-blue water with another shade of blue would just make it much darker and unsightly); since water's texture was generated at runtime rather than defined as an image, actually making water's raw texture be gray would be a non-trivial task.
Biome-tinted water was first introduced in Java Edition Beta 1.9 Prerelease, but only to a very limited extent, as swamps were the only biome to have a tint defined, and as water's texture was still blue by default, swamp water had to be tinted green to make it appear browner.
When procedurally-generated animated textures were replaced by texture files in 13w02a, the water texture was still inherently blue, even though making it gray or white would have been an easy task at this point and would allow watercolor.png to be used for biome-dependent water colors.
watercolor.png was ultimately removed in 13w24a alongside many others due to it remaining unused.
When Java Edition 18w15a expanded on biome-dependent water tints (and made the water textures white to accommodate this), the subject biomes still remained limited, as swamps and different temperature oceans were the only biomes to have colors which differed from the default color specified. These colors were values explicitly specified per biome, rather than taken from a colormap like watercolor.png. As a result of this approach, there are currently several oversights in the current game where special water colors have not been defined for certain biomes even when they should be.
Reimplementing and actually using this file for the majority of biomes, like is done for grass and foliage, with swamps and possibly a few other biomes being the only remaining special-cased biomes, would likely resolve this issue in its entirety, as there would no longer be a need to specify water colors in biome json files; a blank entry would cause the game to seek out a value from the color map, which is what happens currently for grass and foliage.
== References ==
Category:History
Category:Textures
es:Historial de texturas/Texturas no usadas