118801-bound-gadget

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So, I wanted to get in on the hot technologist action. Dropped a tradeskill, pushed techno to max and used some of my eldan data fragments to do stuff in the expert research tree.
 
I saw some discussion about the armor pierce gadget and wanted to give it try for myself. Took a bit of hassle to get the vouchers, but I managed. Crafted the gadget and dropped it in the mail to my main for experimentation.
 
Imagine my surprise when that didn't work.
Because the gadget is bound-on-pickup.
WTF!?!
 
Is that an oversight that's gonna be hotfixed next week, or do I have to level techno on any character on which I would like to use that gadget?
 
edit: Anlath replied to this concern a week ago in the feedback thread, saying he'd check with the devs, but no news has been posted since.
https://forums.wildstar-online.com/forums/index.php?/topic/117873-mystery-of-the-genesis-prime-feedback/?view=findpost&p=1229865	
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			I don't think that's an oversight.  Are not all techno gadgets BoP?	
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This is possibly intened, as ^ most crafted gadgets are BoP.
 
But the rest of the stuff in the tree......  Field Tech that overrides boosts, wrong tooltips, just the level of inattention surprises me.  Carbine seemed well aware of the necessity of a bug free drop, and the entirety of crafting changes (Expert Tech and GA patterns) was so messed up at a conceptual level.   Has nothing to do with manpower or coding time, they just didn't type the right tooltips, attach the correct timers and didn't correctly label Boost/Field Tech in the code.    I mean, why put in all that work only to mess up the landing?   It's like installing expensive marble floors in a building, then kicking over the paint bucket on your way out the door.	
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I distinctly remember passing several of the lower level gadgets off to my alts, which are around level 25-40.
 
If I couldn't sell these or make them for guildies that's be one thing, but not even being able to use them on my alts? Very disappointing!
 
According to the quote from Anlath I linked, he at least seems to agree that it's a bit odd.	
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			None of the lower level crafted gadgets were BoP.  I made them and passed them on to my alts and friends.  Not sure if the Expert Research gadgets being BoP is as intended, but it is definitely disappointing.	
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			Don't think anyone said "There are no BoE gadgets."    The lower level ones - aka the ones used temporarily, seem to be BoE.  As soon as you get to higher levels they become BoP.    This is just me saying that I think they intended the new epic gadgets to be that way.   *Why* they intended that, who knows?  It prohibitive for no reason.  If the gadgets were OP as hell, sure, make people craft to pay their dues.   If a lot of crafters had BoP gear, sure, bring tech in line.   But as is, it makes no sense.     They intentionally made it bad, just like someone went to work one day and put time and effort into those regen specials on the heavy armor.   They're actually putting thought into these things that come out so poorly.  	
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			Made a research gadget with my long-ignored technologist and it was BoP. Why on earth would a tradeskill produce non-tradeable stuff. If it's intended, it shoud be called soulboundskill instead.	
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Made a research gadget with my long-ignored technologist and it was BoP. Why on earth would a tradeskill produce non-tradeable stuff. If it's intended, it shoud be called soulboundskill instead.
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Can we please get an update or horfix on this? A huge frustration from maxing out a tradeskill and then finding out you're unable to make it for an alt, friend, or make money from it. 
 
There's no reason why these gadgets can't at least be accountbound, if I wanted a specific gadget on all my toons, I would have to max technologist on all of them, which is pretty ridiculous.	
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Gadgets crafted by Expert Technologists are BoP rather than BoE like other Tradeskill items.Confirmed as a bug. A fix is being worked on.
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I don't think it's so much that gadgets are BoP, but the better endgame crafted gear is often BoP in most MMORPGs I've played.
But looking one post above mine I can see that they aren't doing that here!	
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I don't think it's so much that gadgets are BoP, but the better endgame crafted gear is often BoP in most MMORPGs I've played.
But looking one post above mine I can see that they aren't doing that here!
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Hi all,
 
I just wanted to recap the status of Gadgets for Expert Technologist:
~They were bind-on-pickup when they should have been bind-on-equip.
~A fix has been made, but I unfortunately cannot comment on when it will go live.
 
Separately, we definitely share the sentiment there should be awesome (if not best-in-slot) crafted items that ARE bind-on-pickup, but these items are not THAT level of awesome.
 
~Noah	
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You're alive!  You seem to have lost your job, but its good to know that you are still around.
 
Edit:  And its back.  Albeit not on the dev tracker, but hopefully thats another temporary condition.
 
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Separately, we definitely share the sentiment there should be awesome (if not best-in-slot) crafted items that ARE bind-on-pickup, but these items are not THAT level of awesome.
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			Thanks for the update. 	
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I just wanted to recap the status of Gadgets for Expert Technologist:
~They were bind-on-pickup when they should have been bind-on-equip.
~A fix has been made, but I unfortunately cannot comment on when it will go live.
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Can you give an example of such an awesome item and explain how that is not going to cause a $#!+ storm? Unless it's a pure custom item.
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A lot of people's problem with crafted gear being better than dropped gear is that, even if its a lengthy, difficult process to learn the schematic, you can create that item for people who haven't jumped through the hoops.  By putting in powerful BoP crafted items, you are making sure that everyone who wants the item has to jump through the hoops to get it.  At that point its a matter of making the hoop jumping difficult enough to justify the item's power.
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