TEM Game

== Introduction ==
A standard game of The Extremist Map is played by a predetermined number of teams, on a world map. The game is generally divided into two phases. In the first phase, the “claiming phase”, each team, based on an area of the political compass, aims to claim pieces of land, known as “provinces”, on the map. In the second phase, the “role-play phase”, players role-play as nations, based on the land they owned through the claiming phase, and use in-game economic and war systems to interact with one another.
== TEM Game ==
=== Conception ===
A TEM game first starts with its hosts/developers, who make decisions on basic parameters of the game. This includes the number of teams, which is usually 4, 5, 8, or 9. The first TEM game was played with 4 teams, representing the four corners of the political compass: AuthLeft, AuthRight, LibLeft, and LibRight. An additional 4 teams can be added, representing the four cardinal directions on the political compass, AuthCenter, LibCenter, LeftCenter, and RightCenter. A fifth or ninth Centrist team can also be added. The developers also must choose the map to be used, which is a world map divided into provinces. These maps are commonly chosen from popular preexisting geopolitical simulator games such as Age of Civilizations or Hearts of Iron.
=== Preparation ===
Once information about the new game has been released, players try to form teams with trusted allies, and seek ways to recruit new members to help claim more land.
=== The Claiming Phase ===
The claiming phase begins with an empty map. Once a day, each and every player can claim one province (although many games have experimented with differing numbers of daily claims) on behalf of their team. Special claiming methods, such as “superclaims” or “encirclement” may also appear. Once the map has been completely claimed, the claiming phase ends.
=== The Role-Play Phase ===
Once the claiming phase has ended, teams divide their land amongst its players, for each of them to form nations to role-play as. Players can then begin to interact with one another through economy and war systems, both of which can vary greatly in terms of mechanics between each version of the game.
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