Primal Plants (PvZCC)

This page is for Primal forms of plants. These Primal forms are first introduced in Jurassic Marsh with Primal Peashooter, Primal Wall-nut, Primal Sunflower and Primal Potato Mine. Feel free to include fan-made Primal forms of both official and fan-made plants.
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==PLANTS:==
Name 	Image 	Description 	Cost 	Recharge 	Plant Food Ability 	Creator
Primal Peashooter 	 	Shoots rocky peas that either stall or knock back zombies, but fires half as fast as a normal Peashooter. 	175 	Fast 	Shoots 5 rocky peas that always knock back zombies. 	EA/PopCap
Primal Wall-nut 	 	Has the same HP as a Wall-Nut but costs 25 more sun, can withstand 3 Gargantuar smashes and can be planted faster. 	75 	Fast 	Gains stone armor that gives it 120 more HP. 	EA/PopCap
Primal Sunflower 	 	Creates 75 sun at a time but costs more than Sunflower 	75 	Fast 	Produces 225 sun. 	EA/PopCap
Primal Potato Mine 	 	Costs more than Potato Mine but deals damage in a 3x3 area and arms faster. 	50 	Sluggish 	Arms itself and creates 3 more Primal Potato Mines. 	EA/PopCap
Primal Rafflesia 	 	Primal Raflessia can launch venom balls to attack zombies and cause slow effect. 	450 	Fast 	Lobs 5 venom balls at the random zombies. 	PopCap (China)
Amber-fling 	 	Lobbs his amber-covered pinecone that damages and slows zombies down periodically. 	100 	Fast 	Throws pinecones that hits every zombie and obstacle on-screen, dealing damage and paralyzing them. 	Rocky105
Primal Cherry Bomb 	 	Does damage in a 5x5 area and stuns Zombie survivors, but takes a while to recharge. 	225 	Very Slow	N/A 	
Primal Repeater 	 	Shoots 2 rocky peas that either stun or knock back zombies. 	275 	Mediocre 	Shoots 10 big rocky peas that knock back zombies and creates a Primal Wall-nut in front of it. 	Naren3000
Primal Snow Pea 	 	Shoots heavy ice chunks that chill Zombies and freeze chilled Zombies they hit. 	225 	Mediocre 	Rolls a giant snowball down the lane, freezing and damaging Zombies. 	BobertTheBoss
Image by 'Jay
Primal Cabbage-pult 	 	Lobs wild cabbages that stun Zombies and deal splash damage. 	150 	Fast 	Lobs 5 exploding cabbages onto every row, doing heavy damage on tiles they land on. 	Wikia-Critic
Primal Chomper 	 	Eats two zombies at once and burps after eating, knocking back nearby zombies. 	200 	Fast 	Sucks the first 5 Zombies in its row into its mouth, then spits out goop onto 5 random unoccupied tiles. 	Wikia-Critic
Primal Agilipea 	 	Every plant becomes thrice as fast as usual. 	325 	Sluggish 	N/A 	Wikia-Critic
Saber-Tooth Cattail 	 	Shoots out heavy spikes that damages Zombies and stuns them for a few seconds, if a Zombie gets close then it will bite the Zombie, dealing heavy damage. 	300 	Mediocre 	Bites Zombies all around it while shooting out spikes all around the lawn. 	
Meteorshooter 	 	Slowly shoots flaming meteor fragments that do 2.5 nds to all zombies on the tile and split into damaging meteor shards. 	225 	Fast 	Summons a meteor that crushes everything in a 3x3 area around the first Zombie in the lane. 	ScourgesCustomPlants
Primal Blover 	 	Pulls Zombies on lanes next door to its lane and then blows them to the start of it. Must recharge for a while after attacking again. 	350 	Mediocre 	N/A 	DigoBlaze12
Primal Squash 	 	Creates a shockwave upon hitting a zombie, damaging and stunning zombies in a 3x3 area. It can also squash three zombies before disappearing. 	150 	Sluggish 	Smashes 4 random zombies, then returns to the tile he was planted on. 	Mr slav
Primal Bloomerang 	 	Attacks faster with innacurate boomerangs that may deviate to adjacent lanes. 	125 	Slow 	Fires multiple boomerangs in a cone-shaped area. 	
Primal Iceberg Lettuce 	 	Freezes zombies in a 1x3 area for a shorter amount of time, but can do so up to 5 times. 	50 	Mediocre 	Freezes all zombies for a short period of time and creates 2 copies of itself. 	
Primal Grave Buster 	 	Consumes any obstacle or zombie on the tile it is planted on, converting them into sun. 	100 	Mediocre 	N/A 	
Primal Kernel-pult 	 	Lobs clusters that split into 4-6 kernels which land on adjacent targets, may sometimes be replaced with butter. 	150 	Fast 	Lobs clusters which are guaranteed to split into butter at each zombie on the lawn. 	
Primal Spikeweed (Stakeweed) 	 	Waits patiently on the ground, undetected by most zombies, and impales all grounded enemies on its tile as soon as it is stepped on. Takes some time to recharge between attacks. 	125 	Fast 	Summons giant spikes in his row that impale zombies and push them toward itself, starting from the first and last columns, and ending with a giant impaling on its tile. 	
Primal Spring Bean (Spring Stone) 	 	Bounces back a large group of zombies once, losing its spring and becoming a weak wall. 	0 	Mediocre 	Bounces back all zombies in a 3x3 area and gains a reinforced spring with multiple uses, but with a cooldown between each bounce. 	
Primal Coconut Cannon (Coconut Bowler) 	 	Can be tapped to fire a coconut down the lane which rolls forward if it defeats the zombie it makes contact with or bounces in a similar manner to Bowling Bulb if it doesn't. The coconut deals less damage after each hit and does not deal any splash damage.	500 	Fast 	Fires a giant coconut that works similarly to his regular attack, only it deals double the damage. Primal Coconut Cannon will also be ready to fire after using Plant Food. 	
Primal Spikerock (Stakerock) 	 	Works similarly to Primal Spikeweed, only it deals additional damage equal to 40% of the zombie's max health. Can withstand 9 smashes or crushes. 	300 	Mediocre 	Similar to Primal Spikeweed, except it deals extra damage equal to 40% of the zombie's max health. Also fully heals itself. 	
Primal Chili Bean (Caustic Bean) 	 	Makes the zombie that eats it explode, releasing gas in a 3x3 area that not only stuns, but also deals damage over time. 	75 	Sluggish 	Creates 2 copies of itself. 	
Primal Pea Pod 	 	Has increased health and fires rocky peas that either stun or knock back. Up to five can be planted on the same tile, becoming tougher and firing one additional pea per head in a cone (shotgun-like). 	200 	Mediocre 	Fires five waves of heavy peas. The number of peas per wave depends on the number of heads. 	
Primal Lightning Reed (Trident Reed/Thunder Reed) 	 	Shoots three lightning bolts at strongest zombies in its lane and the lanes above and below. These deal heavy damage and stun, but are fired slower and do not arc. 	225 	Slow 	Fires its lightning bolts at every zombie on the lawn, five times. 	
Primal Melon-pult (Melon Spiker) 	 	Throws spiky melons at a faster rate, dealing heavy direct damage. Instead of splash, the melons split into 8 seeds that travel in all directions, dealing light damage. 	250 	Fast 	Fires stronger spiky melons at every zombie on the lawn. 	
Primal Tall-nut 	 	Can be planted slightly faster than normal Tall-nut, can withstand 9 instant kills and is immune to being burned, flung off the lawn etc., forcing certain zombies to eat it. 	200 	Mediocre 	Gains obsidian armor which inherits his traits. 	
Primal Winter Melon (Glacier Melon) 	 	Lobs huge chunks of ice which deal no direct damage, but split into 8 piercing, chilling shards that travel in all directions. 	700 	Mediocre 	Lobs even bigger chunks of ice at every zombie on the lawn, each splitting into 16 shards. 	
Primal Pepper-pult (Chili-pult) 	 	Lobs spicy peppers that burn the entire lane after hitting their target. 	175 	Mediocre 	Lobs 5 large peppers, scorching all lanes. 	
Primal Chard Guard (Knockbeet) 	 	Grabs the first zombie that gets behind him and slams it onto the tile in front, stunning all zombies there and using up a leaf. Cannot be eaten and has 3 leaves which can regenerate. 	100 	Sluggish 	Flings all zombies in a 1x3 area off the lawn and regrows all leaves. 	
Primal Stunion (Painion) 	 	Releases a cloud of tear gas that hits all zombies in the lane, stunning them and making them take more damage. 	50 	Sluggish 	Releases clouds of tear gas its lane and the lanes above and below. 	
Primal Rotobaga (Protobaga) 	 	Fires big rutabagas in 4 directions. Although rooted, can be tapped to change directions between a "+" shape and a "x" shape. 	200 	Fast 	Fires a stream of big rutabagas in 4 directions, depending on her current orientation. 	
Primal Endurian (Centurian) 	 	Resists attacks with a decently high health and constantly fires spikes which hit all enemies in his lane when attacked. 	125 	Mediocre 	Fully heals and gains bone armor which gives him more health and increases his damage output. 	
Primal Stallia (Lethalia) 	 	Stuns and poisons all zombies in a 3x3 area for a very short period of time. 	25 	Mediocre 	Stuns and poisons all zombies on the screen for a slightly longer period of time. 	
Primal Gold Leaf (Fool's Gold Leaf) 	 	Creates a Fool's Gold Tile which produces sun when empty and deactivates when planted on. 	100 	Slow 	N/A 	
Primal Laser Bean (Basic Bean) 	 	Makes eye contact with the first zombie in sight, slowing it down and eventually making it take damage out of awkwardness. 	100 	Fast 	Maintains eye contact with all zombies in its lane for 10 seconds. 	
Primal Citron (Monderin) 	 	Fires smaller projectiles which deal more damage to targets at low health, attacking more often than its futuristic counterpart. 	300 	Fast 	Fires 15 projectiles which instantly defeat all zombies below half health or deal heavy damage otherwise. 	
Primal E.M.Peach (HPeach) 	 	Stuns and drains health from all zombies in a 5x5 area, using it to heal weakened plants. 	75 	Sluggish 	N/A 	
Primal Magnifying Grass (Hourgrass) 	 	Can be tapped to attack with a sand vortex, slowing down the recharge of all seed packets by 2 seconds. 	75 	Fast 	Summons a sandstorm that damages all zombies on the lawn and speeds up the recharge of all seed packets for 10 seconds. 	
Primal Tile Turnip (Double Turnip) 	 	Creates a Repeat Tile which activates the Plant Food effect of the plant on top of it twice for just one Plant Food. 	200 (does not increase)	Mediocre 	N/A 	
Primal Sun Bean (Sunspot Bean) 	 	Causes the zombie that eats it to produce sun at twice the rate of a normal Sunflower. 	50 	Fast 	Makes the zombie that eats it unable to move or be targeted by other plants (effectively killing it), but still produce sun. 	
Primal Phat Beet (Heartbeet) 	 	Has increased health and can heal itself and other plants in range when damaging zombies with its shockwaves. Also stuns zombies every few attacks. 	200 	Mediocre 	 	
Primal Celery Stalker (Celery Slayer) 	 	Captures and brutally attacks a single zombie, knocking back other nearby zombies when popping up from the ground. Cannot hide underground again. 	25 	Mediocre 	Spawns 4 Primal Celery Stalkers on random unoccupied tiles. 	
Primal Spore-shroom (More-shroom) 	 	Starts out small and unable to attack. When fully grown, starts producing other small Primal Spore-shrooms and flinging them at zombies. 	50 	Fast 	Grows to full, flings 3 fully grown Primal Spore-shrooms and grants them, as well as itself, an invincibility shield for 7 seconds. 	
Primal Intensive Carrot (Car-rot Restorer) 	 	Revives up to 5 zombies that died on the tile, hypnotized and at full health. 	125 	Sluggish 	N/A 	
Primal Tangle Kelp (Tangle Thorns) 	 	Insta-kills a zombie and leaves behind a thorn barrier to block other zombies, damaging them while they eat. Can be planted on both land and water. 	50 	Sluggish 	Creates thorn barriers out of 4 random zombies. 	
Primal Bowling Bulb (Mixed Bulbs) 	 	Switches between firing a bouncing bulb, an explosive bulb and a piercing bulb. Can only grow one bulb at a time. 	300 	Fast 	Fires 3 supercharged versions of the regular bulbs in quick succession. 	
Primal Guacodile (Archocado) 	 	Rushes immediately when planted and marks all zombies damaged initially. Returns every 5 seconds until all zombies it marked are defeated. 	175 	Fast 	N/A 	
Primal Toadstool (Poison Dartstool) 	 	Can only eat small zombies to produce sun, but chew time is drastically reduced. Attacks other zombies with its long range tongue, poisoning them. 	225 	Fast 	Attacks all zombies in a 3x5 area. If they are small targets, they get swallowed immediately, otherwise they are just poisoned. 	
Primal Strawburst (Strawblast) 	 	Grows a berry in 2 stages for huge or massive damage, but concentrated in a very small (1x1) explosion. 	450 	Fast 	Grows to full size and drops a giant berry on the first zombie in his lane, dealing massive damage in a 3x3 area. 	
Primal Cactus 	 	Fires giant spikes that stick to zombies instead of piercing, dealing stackable damage over time. Cannot hide, but has above-average health. 	225 	Mediocre 	Gains spiky armor, damaging zombies on contact and enhancing the damage of her attacks. 	
Primal Electric Blueberry (Storm Wardenberry) 	 	Channels lightning strikes through her rituals, using the strongest zombie on the lawn as a lightning rod. Multiple of them speed up the ritual. 	375 	Slow 	Strikes the 3 strongest zombies with lightning. 	
Primal Jack O' Lantern (Lantern O' Souls) 	 	Sprays fire 4 tiles ahead. The flame's duration is extended when any zombie on the screen is defeated. 	175 	Mediocre 	For the next 15 seconds, creates a burning wisp wherever a zombie is defeated. 	
Primal Escape Root (Emergency Root) 	 	Can be planted directly onto another plant to turn it into a seed packet and leave behind a primal Instant-use plant. 	75 	Sluggish 	N/A 	
Primal Wasabi Whip (Wasabi Lash) 	 	Whips zombies ahead, behind, above and below, applying a mark that burns for damage over time and explodes after multiple hits. 	200 	Fast 	Creates a wave of fire from his whip, burning and marking all zombies in the lane. 	
Primal Apple Mortar (Mortal Apple) 	 	Lobs slowing poisoned apples at the last targets in 3 lanes. The poison may drip onto other zombies below while the apples are still flying. 	350 	Mediocre 	Lobs giant poisoned apples at every zombie on the lawn. 	
Primal Witch Hazel (Haze-L) 	 	Periodically turns zombies into clouds which slow down other zombies and may hypnotize them should they remain long enough inside a cloud. 	175 	Slow 	Turns a zombie into a giant cloud, then materializes Fume-shrooms on the tiles it occupies. 	
Primal Parsnip (Parsneak) 	 	Burrows into the ground, leaving its giant claws on the surface to attack zombies on the tile ahead and the tile behind. 	100 	Fast 	Creates 2 copies of himself on random tiles. 	
Primal Missile Toe (Missile Foe) 	 	Provides freezing airstrikes anywhere on the lawn quickly and for a relatively cheap price, but they leave behind a chilled Troglobite. 	300 	Fast 	Rains 4 cold blasts at random targets, knocking back the spawned Troglobites. 	
Primal Caulipower (Caulitower) 	 	Can hypnotize one single zombie at a time, providing it with health and speed buffs. 	275 	Very Slow	Takes control of 2 additional zombies, besides the one he was already controlling. 	
Primal Electric Peashooter 	 	Fires slow-travelling orbs which shock and stun nearby zombies and explode when making direct contact, knocking back the target. 	150 	Sluggish 	Fires a total of 4 giant orbs at random zombies which knock them back and stun other zombies around them. 	
Primal Holly Barrier (Rolly Barrier) 	 	Can be tapped to roll forward a berry that stops when it encounters a zombie, knocking it back and staying in place as a barrier. Can regenerate health, as well as berries. 	100 	Mediocre 	Instantly regenerates all health and berries and rolls forward 4 armored berries. 	
Primal Pea-nut 	 	Shoots rocky peas (that either stun or knock back zombies) and blocks zombies, withstanding up to 3 smashes. 	225 	Fast 	Fires 5 rocky peas which knock back groups of zombies and gains rock armor. 	
Primal Homing Thistle (Homing Bristle) 	 	Fires 8 needles at a time, seeking the closest target to each of them. 	375 	Mediocre 	Fires a massive amount of needles which seek the closest targets. 	
Primal Bonk Choy 	 	Primal Bonk Choy punches Zombies in a 3x3 area around it and has a longer reach. 	225 	Fast 	Primal Bonk Choy unleashes a flurry of punches in a 5x5 area. 	CitronFire, image by Rayman901
Primal Grapeshot 	 	Explodes in a 3x5 area, dealing massive damage to Zombies there and scattering bouncing projectiles in eight directions that have different effects. 	375 	Very Slow	N/A 	
Primal Bombegranate 	 	Explodes in 4x5 area, dealing massive damage and leaving poison seeds in a 3x2 area 	350 	Very Slow	N/A 	Fooling Mushroom
Primal Ghost Pepper 	 	Haunts zombie in a ​​3x3 area and is immune to most attacks from zombies. Before it explodes, it'll leave three smaller ghosts that deal less damage in a small area. 	175 	Mediocre 	Haunts zombies in 4x3 area and deals 120 damage per shot and deals 470 damage per shot when explodes 	
Primal Fume-shroom 	 	Shoots stronger fumes that stun, slow down and even poison. Much weaker fumes pop out of the neighboring lanes. 	200 	Slow 	Shoots it's fume in an entire lane, and shoots Fume-shroom's fumes in the neighboring lanes. 	Charlies2020
Primal Magnet-shroom 	 	Can pull multiple metal items before having to wait. Instead of destroying objects it electrifies them, so it shoots them as projectiles. It also has a weak short range electric attack. 	175 	Sluggish 	Electrifies all metal objects on screen, making them explode which kills the zombies using them and deals damage in a 3x3 area around them. 	Dopplegamer
Primal A.K.E.E. 	 	Lobs spiky seeds that hit up to six zombies while having a chance to chill or freeze them. 	200 	Fast 	Lobs huge spiky seeds to all lanes that can freeze and bounce from zombie to zombie. 	SerenityStars364
Primal Sun-shroom 	 	Shoots Tiny Sun Rays that deal 5 Damage each, Giving 5 Sun Per Zombie Hit. Produces 60 Sun at small stage, 90 at Medium, 120 at Big. Spawns Sun-shrooms Randomly. 	100 	Fast 	Grows a Sun Amplifier. 	NoobYtLolz
Primal apple mortar 	 	Slowly launches stone apple cores that damage and stun all zombies in a 3x3 grid. 	300 	Fast 	Summons a meteor that damages all zombies on the board. 	cabbagepultpvz2
Primal Jalapeno 	 	Toasts the board tiles with a checker pattern, but costs a lot of sun. 	250 	Slow 	N/A 	WaffleMan22 (Image by El777Verg)
Primal Garlic 	 	Zombies that eat it walks to a chosen lane 	75 	Slow 	Moves all zombies to a chosen lane and poisons them 	El777Verg (Image bySneakysasquatchfan)
Primal Guaraninja 	 	Shoots guarana soda in a 3x3 grind and all the zombies that are in the shooting zone gets with sticky effects which makes it difficult for them to walk and eat the plants. 	350 	Very Slow	Shoots a huge wave of guarana soda in all lanes and stun all the zombies on screen, basically, the same as the original Guaraninja, except the zombies get stunned for a longer time.	Dark The Cute Human Fox
Primal Banana Launcher 	 	Primal Banana Launcher cost slightly less sun. Launches a rock banana missile that deals 2800 damage along with dealing splash damage. 	450 	Mediocre 	Launches 4 rock bananas
in random tiles. 	Make Me Meatballs
Primal Hypno-shroom 	 	Hypnotizes the zombie that eat it and makes it stronger. 	150 	Sluggish 	Zombies that eat it transforms into a buffed Gargantuar 	El777Verg
Primal Lily pad 	 	can scream and push zombies back 	100 	Sluggish 	Get a rock armor 	Endy678
Primal Gold Bloom 	 	Has a faster recharge (15s) but only produces 75 sun 	0 	Mediocre?	N/A 	
Primal Parsnip 	 	Primal parsnips can snip zombies up doing 29 damage. 	175 	Fast 	Mini Primal Parsnips charges up 	Johnrex12
Primal Marigold 	 	gives out blue diamonds which are equal to one diamond and green diamonds which are equal to 5 diamonds, but to balance it out you can only have one on the lawn 	100 	sluggish 	gives 7-9 blue diamonds and 3-5 green diamonds and then disappears 	Pvzsupersanicman
Primal Starfruit 	No Picture 	Shoots vertically and diagonally 	200 	Mediocre 	Shoots twice with increased damage 	BobGames08
Zombie Treestrickter ( Sort of a primal and shadow version of the Chinese plant, Ents	No pictures yet	Read this: 	 	 	 	
Primal Split Pea 	 	Shoots rocky peas back and forth that can stall or knock back zombies, but fire half as fast as a normal split pea. 	225 	Mediocre 	Shoots 5 rocky peas forward that always knock back zombies and 1 big rocky pea backwards killing doing great damage. 	ThisIsLuigi
Sabretooth Tiger Grass 	No picture 	Spawns sabretooth tigers that are stronger than Tiger Grass tigers 	200 	Slow 	Spawns 2 Ultimate Sabretooth Tigers 	Execcexrrvycvtvtv
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