GURPS Doctor Who

This was inspired by James Ryan's effort using GURPS Classic rules. For practical reasons, this is set pre-Time War, though it pulls ideas from the revived show.
Suggested works: GURPS Infinite Worlds, GURPS Space, and Classic: Aliens.
==Time Lords==
In the original series, the Time Lords didn't really consider anyone their "enemy", not even the DaleksAt best, they convinced the Doctor to try and either prevent the Daleks' creation or make them less hostile, rather then take an active role. (Genesis of the Daleks). Also, while they believe that they are the most technologically advanced civilization, in reality, with the exception of time travel, "there are worlds out there where this kind of equipment would be considered prehistoric junk".The Doctor in "The Deadly Assassin" putting them at TL9^.
Furthermore, The Doctor, The Master, Rani, Meddling Monk, and War Chief are not your standard Time Lord - the majority stay on Gallifrey. Finally, despite claims to the contrary, "After the twelfth regeneration, there is no plan that will postpone death.", - Engan in "The Deadly Assassin", there are ways for Time Lords to live past their 13th incarnation - one of which is to be granted extra regenerations by the High CouncilMASTER: What makes you think I want your forgiveness?CASTELLAN: We can offer you an alternative to your renegade existence.BORUSA: Regeneration. A complete new life cycle. - "The Five Doctors"
==Additional Information==
*Doctor Who Transcripts
*Doctor Who Fandom wiki
==Notes==
==References==
Category:Infinite Worlds