Upcoming features

:See also: Version history, TestLive, High Priority Community Issue Overview.
 for .SteamDBEpicDataDevKitDevKit patch notes, CE Modding discord (#announcements)
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==Focus development areas==
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Introduction=
Besides fixing general bugs, the following core aspects have been defined, which Funcom partially worked on in the past, as detailed focus categories for the next few patches. They are dedicated to building a strong foundation for Conan Exiles for the next year, improving and expanding on the existing core mechanics before they divide our focus back to fixing AND adding new content. So, do not panic, they are aware that new content is also needed.
These are the things that they are dedicating our full attention to for the next two month (including December) and you should see these being patched out to TestLive in quick succession. They do of course also have new exciting things for you in store but for now the focus is on improving the core aspects of Conan Exiles to build a strong foundation for future additions.
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General=
General information comes from earlier threads than below subsections.
The team is currently focusing on bug-fixing, free updates and future DLC production.
==DLCs==
* Each of these will be a paid cosmetic DLC with a specific theme.
==Free updates==
* Focus on either retention or acquisition of new (or inactive) players.
* Will continue to be rolled out in the coming months.
* Examples of free updates are eg. new dungeons.
* 1 patch every 4-6 weeks
* 1 possible hotfix within that 4-6 week period if needed.
* Patching all platforms as close together as possible, hopefully the same day.
* More frequent TestLive updates
** Incorporate ongoing bug fixes and testing as needed.
Provides time for
* Extensive bug fixing, tweaking and testing
** Making sure that a patch is as ready and as stable as it can be.
* Taking feedback into consideration.
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Current main focus=
Part of the developers focus is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. They already have Purge improvement/fixes on TestLive. January and February will see updates where they will gradually deploy more patches to our Test Servers which deal with the following issues, additions and improvements:
* More updates for The Purge (section).
* More performance updates.
* Improvements to AI behavior and controls (section).
* Progression balancing from starting experience to end game.Mostly on Live already.
* Improvements and additions to make exploration both more dangerous but also more rewarding. 
* Fixes to UI and Admin Panel.No details available right now.
* Avatar, Siege and Raiding balancing and improvements.
* More Exploit fixes (section)
* Building Quality of Life Improvements (section)
* More details and info for each of these areas will be revealed as this progresses, including VoIP (section)
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State of the newsletter=
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The Purge=
The Purge is a very important PvE aspect of the game and while it has worked on a technical level, it never really did hit the mark and confused a lot of players. The developers have seen your passion for this mechanic and your critique and reports. They are currently working on several significant improvements coding and design wise.
* A number of data-fixes has hit TestLive recently - but there are also code-fixes that will come that will make the purge more stable, coherent and with these fixes we will also introduce a new set of purge admin commands to allow for better control over the purge.
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Exploits=
:See also: Useful links.
In the past, exploits fixes were made as fast as possible. However in-between additional bug fixes and improvements they could not focus as much as they wanted on this area. They are now setting aside a dedicated period to go over all the remaining reports they could not focus on previously and will address as many as they can.
Some fixes for undermeshing have already gone to TestLive and Live.
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Building optimization=
The developers have been working on faster loading times and general optimizations for buildings. Conan Exiles has hardly any limits in place for how big you can build and they are especially excited to have you test these improvements.
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AI/Thrall improvements=
AI and thrall improvements are one additional, very important aspect. The developers want pets and thralls to feel rewarding. This part will include improvements regarding thrall attack patterns, swimming/moving with thralls, giving you more info what is happening or happened with your thrall/pets and further fixes to thralls falling through floors, to only name a few examples. More importantly they will be working directly with your feedback on additional settings and mechanics for your pets and thralls in the form of defensive and aggressive stances as well as other suggestion they collected from the forums.
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VoIP=
See the News and announcements tab for up-to-date TestLive patch ETA
The developers saw your many votes on the Trello board and are actively looking into options of how to improve the issues they have seen reported. This needs some testing and decisions going forward for the different platforms.
==More reliable and better quality VOIP==
The biggest difference for players will be increased stability, improved audio quality (nothing can be done about the microphone though) and stereo sound.
The current version of in-game voice chat is peer-to-peer. When you use the in-game voice chat to talk to another person the game client will send the sound of your voice to everyone around your character.
The new VOIP implementation uses a third party service called Vivox. Here is how it works: When using the new in-game voice chat, the sound of your voice is broadcast to a server at Vivox, where it is mixed to the correct audio track and sent to the game clients.
Vivox' server places the audio on a correct track in relation to your character in the game. If the speaker is far away their voice will sound distant. If they're standing to your right, the sound of their voice will mainly come from the right audio channel.
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==List of upcoming features==
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Overview=
:Note, official ETA may change due to unforeseen circumstances. If there is no official ETA, an estimate is given.
:A Year 4 DLC Bundle is currently not planned.Funcom_Ignasis, Discord (#game-chat) - May 7, 2020
:The only DLC currently planned for this year is Isle of Siptah (see below).
* Epic Games Store release (PC - No ETA, 2021)
:On November 16, 2021 Patch 2.6.2 was released to prepare for release on and cross-play with the Epic Games Store.
:Originally planned for July 2, 2020 with a free week July 2-9. It was moved to release as a paid product -without free week- at a later date by Epic Games Store shortly before it was supposed to release.
* Consoles - Anti-undermeshing feature Parity Patch (No ETA, 2021)
:This patch is planned for release after the Isle of Siptah DLC full release.
:* Enabling the anti-undermeshing feature on Exiled Lands consoles PvP Official servers.
:See also: Anti-undermesh feature to be enabled with 2.1.2 in Exiled Lands PC PvP Official Servers.
* PC - Server browser fixes and improvements (No ETA, 2021)
** Server browser fixes and improvements which will allow for a better pinging result (originally planned for PC - Hotfix 2.0.4).Ignasis, Funcom Forums - September 25, 2020
:See also: Ping cap temporarily increased in PC official servers (Exiled Lands & Isle of Siptah).
* Xbox - Out-of-memory hotfixes (No ETA, 2021)
:There are weekly updates on this issue. You can find them on the Funcom Forums.
:* Fixes for Out-of-memory (OOM) issues.
:* Removing a pop-up error message which states there are corrupt files and instructs players to reinstall.
::This message is a legacy message and does not provide accurate information on the state of the installation files.
:See also: Producer Letter on Xbox stability issues.
* Xbox Series X / S - Device profile improvement (No ETA, 2021)
:Improvements will be spread out over Console Parity Patches for Update 2.3 and Update 2.4.
:* Allowing the Xbox Series X / S consoles to launch the client with a different device profile. This will allow the client to access the additional CPU, GPU and memory that is available on the Series X / S.Spynosaur_Nicole, Funcom Forums - January 15, 2020
:See also "Next-gen consoles' compatibility" below.
* Next-gen consoles' compatibility
** Backwards compatible on PlayStation 5 and Xbox Series X / S, not inter-compatible.
:Inter-compatibility for next-gen consoles may be considered after the Isle of Siptah DLC full release.''
* Xbox Game Streaming:
** Project xCloud (Cloud to mobile device, no Xbox One required)
** Xbox Console Streaming (Xbox One to mobile device)
:Conan Exiles was seemingly removed from the list of supported games after it was initially added. It is currently unknown if it will be re-added at a later date.
* Update 2.5 or higher (No ETA, 2021)
** Follower Limiter on Official Servers.Exact numbers are still being evaluated, but you can expect an in-depth explanation of exactly how the Limiter will work before it is released. In addition, you will receive at least 2 weeks notice so you can prepare properly."Conan Exiles Producer Letter" torea, Site - March 10, 2020Author: Scott Junior, Executive Producer
** Adding additional modding features."Update and plans for the modding community" Spynosaur_Nicole, Funcom Forums - November 18, 2020
** Adding Turkish localization by Vardiya.Vardiya, Twitter - January 22, 2020Twitter - January 30, 2020Natascha Röösli, Nimo.tv - February 1, 2020 (GIST 2020)
** Improvements regarding the PvP time window and how it operates.Ignasis, Funcom Forums - September 7, 2020
** Fixing an issue where a thrall health buff from pork does not expire and can be stacked.Ignasis, Funcom Forums - August 26, 2020
** Fixing an issue where mounts get stuck when moving through water.Ignasis, Funcom Forums - May 4, 2021
** Additional fixes for unintended animation cancelling.
** Possibly includes a continuation of the story."Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019
** Possibly includes new UI/UX (designs)."UI/UX Programmer" Jobs, Funcom
*** Changes to mod loading.Funcom_Ignasis, Discord - May 19, 2020
** (PC parity: Fixing an issue where thralls are able to attack players outside of raid time.https://forums.funcom.com/t/slaves-also-attack-outside-of-the-raid-time/131096)
** (PC parity: Fixing an issue where the Purge is able to spawn inside buildings.https://forums.funcom.com/t/purge-spawnt-in-my-base/130176)
* Bugfixes "in a future patch" (No ETA, 2021)
** Fixing an issue where thralls occasionally lose health."Follower Taking 4K+ Damage For No Reason" Ignasis, Funcom Forums - January 23, 2020
** Fixing an issue where warpaint deletes equipment when used in the inventory bar.Twitter - March 12, 2020
** Fixing an issue where the contextual menu toggle resets on re-login."Contextual menu setting reset" Hugo, Funcom Forums - March 17, 2020
** Fixing an issue where Scorpion War Shield does not grant bonus armor."Queen scropion shield broken" Hugo, Funcom Forums - March 19, 2020
** Fixing an issue where thralls refuse to fight snakes.https://forums.funcom.com/t/thralls-are-refusing-to-attack-snakes/120701/3
** Fixing an issue where the Precision Carpenter Bench does not have Sturdy String / Insulated Wood recipes.Ignasis, Funcom Forums - November 2, 2020
Other mentions (No ETA, 2021)
* The next big feature. This is being worked on internally. Currently no details.Dennis Douthett, r/AmA Reddit; nokosa, Funcom Forums - May 20, 2021
* Recognition of additional Chosen of Asura. As of Spring 2020, this has been delayed for various reasons.https://forums.funcom.com/t/mia-the-chosen-of-asura/134136/14https://forums.funcom.com/t/chosen-of-asura-thralls-2-seems-to-be-missing/127822/12
* Additional measures against undermeshing and other exploits that allow players to build outside the intended area.
:An anti-undermeshing system is currently on TestLive.
* Adding new character customization options once they can resolve some technical problems; the system that is currently in place creates problems for when mods add new character customization options. They are working on a fix for this, though this new system will likely cause some issues with existing mods. They will work with mod authors on it as these improvements get closer to being done.
* Adding a wearable light source or similar for dark places where you do not have to use a torch.
* Balance raiding, which includes explosives.Twitter - January 14, 2020
* Reworking the Trebuchet.
* Improving storage (eg. the storage of potions in chests)
* Adding more endgame gameplay loops.
* Optimizations which should mitigate lag on servers."Latin America SERVER 1976 LAG" Ignasis, Funcom Forums - March 4, 2020
* Additional TestLive time and patches before each update.
* Console improvements.
** Reducing the gap in patching different platforms to avoid past situations in which consoles would receive a patch days or weeks after PC was patched.Funcom_Ignasis#8696, CE Main discord - August 15, 2019 (Ignasi Miró Sastre)
** Changes to the file system to prevent big file sizes, mainly for consoles."PC, PS4 & XBOX Patch (30.01.2020) - January Patch: General, Exploit, UI, NPC and more fixes" Funcom_Ignasis, Reddit - January 31, 2020
* Communicating changes in advance.Alex, Twitch; "Developer Stream Recap" Multigun, Funcom Forums - December 12, 2019
* Improved documentation for Automatic Downloading of Mods, Server Configuration and the Event Log."Conan exiles never to be fixed" Tascha, Funcom Forums - October 15, 2018Trello
:Bugs that crash servers have a higher priority than exploits. Official server wipes are not planned.
:Patches will go live on consoles a few days later usually, as it goes through certification at Sony (PS4) and Microsoft (Xbox) respectively.
:Hotfixes may not immediately be patched to consoles, as Funcom has to pay a fee for every console update.
:In certain regions' stores, DLCs may not be immediately present, as it takes time to update them.https://forums.funcom.com/t/season-pass-and-the-latest-dlss-in-playstation-store-z3-asia/80539/6
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Events=
* The developers are brainstorming and planning events for all servers.
** If you have any suggestions or ideas for events, feel free to share them with the developers in the suggestion forums.
* In theSHED's Powerhour interview, Jens Erik Vaaler mentioned they may be doing "halloween and christmas events" and events alike are able to be themed around Conan, for example "feast of the dead" (read "halloween" - 2018: Night of Lost Souls)."Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler! Special Saturday POWERHOUR! Conan Exiles with Jens Vaaler!" theSHED, Mixer - September 15, 2018 (deleted; more than 1 year ago)
* They are also talking about doing some competitions outside of the game."Dev Stream Recap: Dungeon Design Talk with Alex (October 12th, 2018)" Spynosaur_Nicole, Funcom Forums - October 15, 2018 (2018: Pumpkin Carving Contest)
* If you do not wish to participate in an in-game event, there may be a TestLive build available without the event content, but otherwise identical to the current live version. Players and admins should read the TestLive wiki page for important info on how to switch versions.
Planned for the future:
* Easter egg hunt contest."Developer Stream Recap: October 23rd, 2020" Narelle, Funcom Forums - October 25, 2020
:Players hunt hard to find easter eggs planted by Robert. This concerns current easter eggs and may also concern future easter eggs.
* more building contests."PC Update (13.03.2019) Optimize those buildings and Contest!" Tascha, Funcom Forums - March 13, 2019
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Stream summaries=
Stream summaries contain information which may need adding to this page. Please contribute it to the page if you are willing to and have time.
* Developer Stream Recap by Multigun - April 21, 2021
* Developer Q&A Recap: The Cursed Sands Discord Server Birthday Event by Multigun - April 15, 2021 (held on Discord)
* Developer Stream Recap by Multigun - March 12, 2021
===2020===
* Developer Stream Recap by Narelle - October 23, 2020
* Developer Stream Recap by Multigun - September 22, 2020
* Developer Stream Recap by Multigun - September 11, 2020
* Developer Stream Recap by Multigun - April 30, 2020
* Developer Q&A with Cursed Sands Server Recap by Multigun - April 16, 2020 (held on Discord)
===2019===
* Developer Stream Recap by Multigun - December 12
* Developer Stream Recap by Multigun - November 28
* Developer Stream Recap by Multigun - November 21
* Developer Stream Recap by Multigun - November 7
* Developer Stream Recap by Multigun - October 10
* Developer Stream Recap by Multigun - October 3
* Developer Stream Recap by Multigun - September 26
* Developer Stream Recap by Multigun - August 29
* Developer Stream Recap by Multigun - August 22
* Developer Stream Recap by Multigun - June 20
* Developer Stream: Anniversary Celebration - Anniversary Update, Riddle of Steel - Written Summary by Multigun - May 10
* Developer Stream: Conan Exiles Mod Showcase - Exile Architect and More by Multigun - May 3
* Developer Stream: Building Competition and Upcoming Content - Featuring Robtheswede by Multigun - April 12
* Developer Stream: Newest Patches and Steam Free Weekend - Written Summary by Multigun - March 9
* Developer Stream: Re-balancing, VOIP, TestLive - Written Summary by Multigun - February 8
===2018===
Older streams.
* Community Stream: The Age of Calamitous Mod Showcase by Multigun - December 7
* Developer Stream: TestLive Update with Oscar and Jens by Multigun - November 23
* Halloween Event and Community Showcase Stream by Multigun - October 26
* Developer Stream with Alex by Multigun - October 12
* Developer Stream Recap: Dungeon Design Talk with Alex by Spynosaur_Nicole - October 12
* Q&A Developer Stream by Multigun - September 8
* Stream Notes and Answers by Spynosaur_Nicole - April 10
* Stream Summary by TwinCrows - March 17
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==Cancelled features==
:If any of the below features will still be implemented, the developers will officially announce it with a dedicated thread. Speculation may be misleading.
Cancelled features are mentioned features which did not make it into the full game.
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Sorcery=
Sorcery was originally supposed to be available in one of the first patches after Early Access of . This info has since changed, as technical difficulties have arisen."Conan Exiles: Launch and beyond" jens, Site - February 16, 2018
On September 22, 2020 Scott Junior stated during the developer Q&A stream that sorcery will not be added before or with the Isle of Siptah DLC full launch. He also said they want sorcery to be as good and as true to the Conan lore as possible. Their focus is currently on other upcoming features, however.Scott Junior, Twitch - September 22, 2020 (see stream summary)
===List of features===
Sorcery is only partially implemented. Features available to the player currently do not require corruption.
* Summoning rituals are currently implemented in the Religion system.
* Shapeshifting is currently implemented in the form of weapons / armor (e.g. ).
* Magical items which are implemented for Crafting are:
** Glass, explosive and poisonous gas orbs.
** Brewing alchemical potions and poisons.
** Throwable lures.
** The fast travel system is teleportation magic, but it doesn't require corruption to fuel it
* Necromancy is currently implemented in the Pets system (undead pets).
===Notes===
* It will not be anything like Skyrim etc.u/Official_Funcom, r/IAmA, Reddit - February 3, 2017 You won't get access to fireball and similar types of combat magic.Early Access PlayGuide, DocDroid - January 31, 2017
* Sorcery in the Hyborian Age takes years of studying moldy tomes and performing dark rituals. Going from a starving exile to a dark sorcerer will take a lot of time.Twitter - October 13, 2016
* Possible sorcery features discussed by Joel Bylos on Reddit before sorcery was announced with GDC 2017.
* Originally, sorcery was mostly planned as a religion feature and as part of the lore.
* The developers can not say anything about sorcery at the moment (February 28, 2020).Twitter - February 28, 2020
* In the Cursed Sands Discord 3rd birthday developer Q&A event, it was mentioned sorcery is still something they want to explore.
* In the developer stream of December 12, 2019, Jens brought up the question of possible "future DLCs, maps, sorcery" with Alex to which Alex asked if people could see his face -for facial expressions- and specifically mentioned the map DLC -which had been hinted at before- and sorcery, both with the comment "we will see". This might hint at sorcery still being a planned feature, as the map DLC has since been confirmed."Future DLCs, Maps, Sorcery?"; "Dev Stream - Post-Update Mailbag" Alex, YouTube - December 12, 2019 (38:43)
* Before the reply by Jens in October 2018, it was mentioned by Joel Bylos in an interview with Firespark that sorcery may be released after the pets update. He hoped for the estimate release to be around the end of 2018. This he said was a very optimistic ETA however."Sorcery, Pets, Boss Mechanics And More Interview With Conan Exiles Joel Bylos Part 2" Joel Bylos, FireSpark81, YouTube - August 24, 2018"Firespark's Interview with Joel Bylos - Testlive, Mounts, Future DLC's and a Surprise Announcement!" Multigun, Funcom Forums - August 26, 2018
* Sorcery was cancelled in February 2018.
* Originally, Sorcery was thought to be feasible, but Funcom couldn't find a dedicated FX artist to do their vision justicedrukuku, Funcom Forums - June 16, 2020
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Settlement system=
The settlement system is a feature which expands on thralls. It was cancelled in February 2018.
===Notes===
* Games with similar mechanics, to give an idea of what this feature could be like.
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Siege features=
Some siege features did not make it to full launch. They were cancelled in February 2018.
===List of features===
* Siege towers.
* Corpse lockers.
:Throwing players with the Trebuchet is possibly still planned.Twitter - September 7, 2018
===Notes===
* Possible siege features discussed by Joel Bylos on Reddit before the siege system was announced with GDC 2017.
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Crom prayer=
This feature was later cancelled. It's possible Crom will get additional features in the future, but this is up to Joel Bylos (Creative Director).
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Sandstorm spawn=
The Sandstorm summoning enemies is a feature which was cancelled due to performance issues during prototyping.
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Crossbow=
Crossbows were part of Early Access, but did not work as intended with the Combat Revamp update, so they removed them."Developer Stream Recap: October 10th, 2019" Multigun, Funcom Forums - October 11, 2019 (duplicate of ref with ref name: "Oct10recap"; tabber incompatible) They can still be found in the DevKit.Multigun, Funcom Forums - May 3, 2019
There are also several types of Bolts which can be used with the crossbows. These can also be found in the DevKit.
==Notes==
* During the Cursed Sands Discord 3rd birthday developer Q&A event, it was explained why Crossbows did not work as intended.
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Linux client=
One of the programmers has tried to create a Linux build for setting up servers. However, there was a problem with the version of Unreal Engine 4 they started on which they never managed to get past.Reply from Toolguy via PM (postID: 50742) following a thread by SylenThunder, Funcom Forums - January 6, 2019
:If you want to set up a dedicated server for Linux, you can use the Dedicated Server Launcher or Wine to do so.
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Server types=
The "PvP Fast", "PvE Fast", "PvP Mayhem", "PvP Blitz" and official server monthly wipes are cancelled features from different phases of Early Access development.
In December 2019, it was mentioned they plan to internally discuss options such as "Official servers that wipe every 30 days with higher rates".Natascha Röösli, Twitter - December 12, 2019
===List of features===
* The "PvP Fast" / "PvE Fast" and "PvP Mayhem" server types, introduced in August 2017, were removed at full launch in favour of raid-time restricted PvP servers.
** Mayhem servers were also not ping restricted, unlike other server types. This allowed region cross-play. Originally, this might have been the reason they were set up.Joel Bylos, Reddit
* The "PvP Blitz" server type, introduced in January 2017, was later removed due to low popularity.
* Originally, all official servers were planned to have monthly wipes starting with the Early Access launch. This was cancelled due to received feedback from the community and the three server types "PvP", "PvE" and "PvP Blitz" were introduced instead."Server wipes in Conan Exiles" Jay_EV, Reddit - January 17, 2020
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==Not planned==
:If any of the below features will still be implemented, the developers will officially announce it with a dedicated thread. Speculation may be misleading.
Features which were not announced as intended feature for an update -and are currently not planned-.
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Cape=
Capes are currently not planned. They would have to solve some technical issues first before exploring them further.
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Floating buildings=
Floating buildings are currently not planned, due to various reasons.
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==References==
Category: