API C PingSecure.SendPing

Sends a ping to all members of your current group.
 result = C_PingSecure.SendPing(type [, target])
==Arguments==
:;type:
:;target:
==Returns==
:;result:
==Details==
* To submit a ping to an in-world location, first call with the screen position to place the ping at. If it returns true, call this function with the target parameter omitted or set to nil.
* To submit a ping that will display over a unit, the target parameter must be a valid unit GUID.
* Pings for units only support a limited subset of unit types. Creatures, Pets, Players, and Vehicles can all be pinged, but GameObjects such as gathering nodes and treasure chests cannot.
==Patch changes==