Arawn (LL)

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==Arawn (intermediate god)==
As god of death and the underworld, Arawn rarely has reason to venture into the world of the living. His home is an island so far out at sea that no one, not even Manannan mac Lir, can find it while living, for only the dead can travel there. In fact, Arawn generally only sends an avatar to the world of the living after someone has been resurrected that Arawn would rather keep. Many other Celtic gods will endorse resurrections, but none can guarantee that Arawn will leave the matter at that. Arawn has absolute power over life and death among the Celts.
Role-playing Notes: On resurrecting any individual, there is a 2% chance per level of that individual that Arawn will intervene. He will either send his avatar to reclaim the body or (25% chance) he will attempt to bargain. He will offer some other similar character from the legions of the dead provided he can keep the original character. Refusal of his offer will be met with force.
Statistics: AL ne; WAL any evil; AoC life and death; SY warrior's skull.
==Arawn's Avatar (priest 18, wizard 12)==
Arawn's avatar appears as a normal man in black robes. His features are very dark and deep set.
: Str 17
: Int 15
: MV 12
: AC 0
: #AT1	
: Dex 15
: Wis 18
: SZ 6'
: HD 18
: THAC0 10	
: Con 18
: Cha 12
: MR 50%
: HP 144
: Dmg 1d6(club)
Special Att/Def: Arawn's avatar has 50% magical resistance normally, but this is increased to 100% for any magical or clerical spells that would otherwise inflict damage on his avatar's body. Anyone hitting Arawn's avatar with a magical weapon must instantly save versus spells or die.
==Duties of the Priesthood==
Priests of Arawn officiate at one and only one religious function—burial. Celtic burials involve simple graves for most, complex graves including chariot and trophies for warriors and chieftains. Priests of Arawn do not officiate at sacrifices to other gods, but are generally on hand for ceremonies of their own immediately following such events.
Requirements: AB standard; AL any evil; AR a; WP club or scythe; SP all, astral, creation, divination, guardian, necromantic, summoning; PW1) speak with dead; 10) animate dead once per hour; TU command.
==Sage Advice (Dragon Issue #200)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Celtic pantheon in Legends & Lore:
* Arawn: Major: Time; Minor: Chaos.