Anti-Missile System

Anti-Missile Systems are a common active defense countermeasure used to scramble guided attacks, reducing the likelihood of them dealing damage.
__TOC__
==Statistics==
Class 	Anti-Missile System
Power Cost 	100
Rate of Fire 	1.00 secs
Intercept Range	200
Smart Targeting	No
 	Level I	Level II	Level III	Level IV	Level V
Guided Intercept Rating	198 	225 	253 	280 	307
Drone Intercept Rating 	135 	147 	159 	171 	183
==Research==
 	Credits 	Alloy 	Energy 	Synthetics	Requirements 	Research Time
Level I 	153,569 	14,664 	7,169 	10,754 	Defense Lab 4, Strike Cannon 1	7m 17s
Level II 	683,622 	62,334 	30,475 	45,712 	Defense Lab 5 	28m 42s
Level III	2,495,135 	217,250 	106,211 	159,317 	Defense Lab 6 	1h 40m 33s
Level IV 	8,323,117 	692,001 	338,312 	507,468 	Defense Lab 7 	5h 41m 34s
Level V 	26,396,539	2,095,671	1,024,551	1,536,826 	Defense Lab 8 	19h 10m 9s
==Build/Repair Times==
 	Build Times	Repair Times
Level l 	6m 16s 	30s
Level ll 	9m 13s 	43s
Level lll	13m 05s 	59s
Level lV 	18m 08s 	1m 39s
Level V 	24m 45s 	1m 46s
==Build/Repair Times==
 	Build Times	Repair Times
Advanced I 	9m13s 	43s
Advanced II 	18m 8s 	1m 20s
Advanced III	33m 25s 	2m 20s
Uncommon 	44m 47s 	3m 3s
Rare 	59m 40s 	3m 57s
Epic 	1h 19m 10s 	5m 6s
Legendary 	1h 44m 43s 	6m 33s
==Blueprint Variants==
*Advanced: 
*Uncommon: Anti-Missile Cannons
*Rare: Anti-Missile Railguns
*Epic: Anti-Missile Clusters
*Legendary: Flak Cloud
Category:Active Defenses
Category:Ship Defenses