Ickyrus

==Locations==
==Characteristics==
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==Spells==
* Winged Attraction: Automatic spell that is only cast on turns 2 and 3, and so on. This means it is NOT casted on turns 1, 4, 7 etc. The effect on turn 2 is different from the effect on turn 3. On turn 2, the spell attracts all characters/summons within a range 3 of the Ickyrus (does NOT have to be linear), removes 3 MP, steals 100 Agility (3 turns) and applies the gravity state to all affected entities. On turn 3, the spells has the same AoE but deals air damage instead of attracting and the side effects. If anything is hit by it, Ickyrus loses 10 MP for that turn.
* Ring of Fire: Deals moderate fire damage in a two cell AoE. Takes 100 intelligence (3 turns) from each target it affects.
* Deadaloss: Deals heavy earth damage on a range of 1-3. Takes 100 strength (3 turns) from the target for 2 turns and removes up to 3 ap.
** All effects are unbewitchable.
==Drops==
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==Notes==
* Fugitives each place a single-cell glyph under them when they start their turn. When a player steps on this glyph they swap places with the Fugitive that placed it, and a special effect is triggered.
** Ickyrus glyph: Both the player and the Ickyrus receive 1 MP for 1 turn. This can stack infinitely for the Ickyrus, and 2 times for the player.
Category:Xelorium
Category:Divine Dimensions