Energy

Energy is the resource used to execute Elemental Bursts.
==Overview==
The amount of energy required for each Elemental Burst varies and can be checked in-game via the Skill Attributes section of a character's Talents menu. After a character uses their Elemental Burst, their energy is completely drained.
A character cannot have more energy than is required for their Elemental Burst, nor can a character have negative energy.
When a character is knocked out, they will lose all their energy.
===Particles and Orbs===
Elemental particles and orbs are primarily dropped by characters' Elemental Skills and by enemies who lose HP. When particles and orbs are picked up, they regenerate energy for the entire party.
Particles and orbs only give energy once they reach a character, not when they are generated. As a result, it is possible to switch the active character before the particles or orbs are received so that a different character can recover more energy.
Particles and orbs also only begin to travel to the character if they are in range, and they disappear if not collected within approximately 30 seconds and 9 seconds, respectively.
There are also some weapons that can generate elemental particles, and the Elemental Resonance High Voltage will generate an Electro elemental particle on a 5-second cooldown if an Electro-related Elemental Reaction is triggered on an enemy. Lightning strikes may occasionally produce one Electro particle.
The amount of energy that a character gains when a particle or orb is picked up depends on the character's element, their Energy Recharge stat, whether they are on the field ("active") or off the field ("inactive"), and how many characters are in the player's party.
The number of characters in the party affects the Conversion Rate of inactive characters.Bilibili: Energy Recharge Research
* For 2 / 3 / 4 characters in the party, the Conversion Rate of inactive characters is 80% / 70% / 60% of the Conversion Rate of active characters, respectively.
* In Co-Op Mode, the number is determined by characters a player can control. For 2 Players, the host is considered to have 2 characters in their party, so the Conversion Rate of inactive characters is 80% of the Conversion Rate of active characters.
The table below shows the conversion rates of elemental particles and orbs to energy without taking the Energy Recharge stat into account. For example, if the active character picks up an elemental particle of the same element, they gain 3 Energy at 100% Energy Recharge.
Character 	Particle 	Particle 	Particle 	Orb 	Orb 	Orb
Character 	Same Element	Different Element	Non-Elemental	Same Element	Different Element	Non-Elemental
Active 	3 	1 	2 	9 	3 	6
Inactive (4 characters in the party)	1.8 	0.6 	1.2 	5.4 	1.8 	3.6
Inactive (3 characters in the party)	2.1 	0.7 	1.4 	6.3 	2.1 	4.2
Inactive (2 characters in the party)	2.4 	0.8 	1.6 	7.2 	2.4 	4.8
===Direct Energy Generation===
Energy can be directly generated through some artifacts, weapons, character talents, and character Constellations when their activation conditions are met. Direct energy generation is not affected by the Energy Recharge stat.
Energy can also be directly generated at the beginning of Event domains or through Event effects.
===Direct Energy Loss===
Aside from using an Elemental Burst or becoming knocked out, a character's energy may also be drained by certain enemies; Ley Line Disorders such as High Voltage; and effects from weapons and Artifacts, such as Katsuragikiri Nagamasa and Shimenawa's Reminiscence.
==Particles Generated by Elemental Skills==
Elemental Skills can generate up to 5 particles at once or a smaller number of particles at intervals upon hitting an enemy. These particles will match the respective character's element. The particles generated will spawn at the location of the enemy hit, the player, or the construct that generated the attack, depending on the Elemental Skill. A small number of characters do not generate any particles at all.
Particles can be generated even if no damage is dealt due to an enemy's elemental immunity or a shield that prevents all damage. However, some Elemental Skills that deal coordinated attacks will not trigger against enemies that cannot take damage, thus preventing those Elemental Skills from generating particles.
The amount of particles generated by some Elemental Skills are not fixed. These skills have a guaranteed amount of particle generation (which may be 0) and a chance to generate 1 additional particle.
Some Elemental Skills have a cooldown for particle generation, which is independent of the cooldown of the Elemental Skill itself. After an attempt to generate particles from a successful hit, the particle generation cooldown will be entered, even if no particles were generated.
Hitting inanimate objects or non-hostile wildlife will not generate elemental particles, with the following exceptions:
* The press version of Razor's can generate particles upon hitting non-hostile wildlife.
* Wriothesley's Normal Attacks enhanced by his and Charged Attacks enhanced by his can generate particles upon hitting inanimate objects.
==Particles Generated by Enemy Drops==
When an enemy's HP decreases to a certain threshold, it will drop Energy particles or orbs. The HP thresholds and drops vary across different enemies, with larger enemies tending to have more thresholds, and one enemy may have up to 4 such thresholds. Depending on the type of enemy, these particles may or may not be elementally charged; for example, particles and orbs dropped by Slimes are always of their own element.
Note that if a threshold has already been reached, and the enemy is healed over that threshold, reaching this threshold again will not drop Energy.
==Energy Generated by Normal Attacks==
When a Normal or Charged Attack hits an enemy, it has a probability to generate 1 Energy for the character. Every time a Normal or Charged Attack fails to generate Energy, the probability will be increased. When Energy is successfully generated, the probability will be reset. Energy restored this way is not affected by Energy Recharge.
Weapon Type	Base Probability (%)	Probability Increase Per Fail (%)	Avg. Hits Taken
Sword 	10 	5 	4.52
Bow 	0 	5 	6.29
Claymore 	0 	10 	4.66
Polearm 	0 	4 	6.95
Catalyst 	0 	10 	4.66
==Energy Cost Table==
==Energy Generation Effects==
This is the list of Talents with the effect of regenerating energy directly, or recharging energy via Elemental Particles.
To see the list of effects which increase the Energy Recharge attribute, or are dependent on the Energy Recharge attribute, see Energy Recharge.
===Talents===
===Constellations===
===Artifacts===
The following artifact sets generate energy.
===Weapons===
The following weapons have energy generation as a part of their passive effect.
==Other Energy-Related Effects==
===Talents===
===Artifacts===
The following artifact sets have effects related to energy.
===Weapons===
The following weapons have passive effects related to energy.
==Enemies==
The following enemies have the ability to drain Energy:
==Gallery==
Palm Vortex Press (Aether) Preview.gif|Anemo Elemental Particles after hitting an enemy with an elemental skill
==Notes==
==References==
==Navigation==
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pt-br:Energia
ru:Энергия
th:พลังงาน
tr:Enerji
vi:Năng Lượng Nguyên Tố