109165-my-honest-try-at-giving-feedback

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First of all english is not my main language so forgive any mistakes.
 So i've played since beta, done the attunement and im currently helping other people in my guild finish theirs .i've also been watching youtubers, reddit, forums, and just plain old people ingame trash talk wildstar or even worse, just leave the game without giving a reason.
 I have seen almost every major mmo release the past 8 years and this pattern almost always leads to ftp or the 'tabula rasa' abrupt ending, and i really *cupcake*ing love playing this game and i would like for it to keep growing strong so here is my advice:
Please introduce as soon as you posibly can 10 man raiding. The ammount of people who can raid 20 man is low and almost no one will ever see 40 mans. Why have content only 1% of the player base will ever experience? Being hardcore is not related with crowds of people, is about how well you do ur job in game and the passion for playing the best you can. Dont kick people out of your own game just because there is not enough population to sustain those raid types. Adapt and improve.
Thx for reading	
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Thank you for giving your feedback Drenh.
 
I honestly wouldn't worry too much about this becoming a Tabula Rasa situation really., but then again I can't predict the future either.
 
The attunement is getting a bit of a rework which honestly I feel will increase the pool of available raiders overall. They saw people getting getting "walled" and are adjusting it to make it less of a "wall". I'm not going into that whole nasty conversation on that subject(and i hope no one else does, but eh...its the forums), but this helps to make raids a bit more accessible for 20 and 40 mans.
 
They're also working on changes to systems people have issues with, ranging from class balance to mechanics like rune slots as well as adding in more content each drop to some degree.
 
The biggest concern is just "when" and how long people with their particular problems can and will hold out. Some people are actually returning because of announced upcoming changes(well some people i know anyway). There is also the concern of population in general, but that is a far larger discussion in itself.
 
All you can really do is just keep enjoying the game and have a fun time, give any input you feel needs to be said and take it from there. You'll just place a burden on yourself when you worry too much about the negativity...	
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			 Theres positive changes coming up.. the real test of whether we love the game or not.. will lie in our patience dealing the game while we wait for them to be applied.	
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Tabula Rasa was ended more because of an ego than much else.
 
I would be more worried about an SOE/SWG scenario where they decide to completely change the game one expansion or go F2P	
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The thing is im more than willing to wait for the game to improve but opening up high end content to a wider % would gain more people than anything else. Even if server merges occur and they make the attunement easier 20/40 are obsolete numbers. Even in wow most of the guilds where 10 man oriented , and they had a much larger player base.
Thx for the good comments. Hope carbine notices this!	
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https://www.youtube.com/watch?v=xKGNH9Rmt7Y&index=3&list=UUHWRzq45vbfzPagu3AuzwGQ
 
Not my video but it's good insight to raiding I think. 
 
TL;DR: To Sum up the video raiding doesn't look fun. But totally looks hardcore so who knows, congratulations Carbine for following though.
 
I'm not saying to tone down the current raids, I'm content playing forward knowing I'll likely never see them but a ten man, even just a rehash of an existing raids environment, now that model will get me excited to login a couple nights a week rather then just logging on to do the occasional challenge, AH/CX, BG and then get bored and logout. 	
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 Theres positive changes coming up.. the real test of whether we love the game or not.. will lie in our patience dealing the game while we wait for them to be applied.
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Problem is people don't feel invested in any of the characters or lore.
Off the top of your head, can you name any of the faction leaders besides Mondo Zax? No, didn't think so.
 
Wildstar needs a shit tonne more end game content that's not only accesible by everyone at level cap but is also void of any progression gating and RNG BUT also more meaningful lore, zone stories which actually remain in your head long after you've smashed through...these are the things that build successful mmorpg's. Not 'hardcore' garbage which just means constantly having to dodge red circles or interrupt bosses -_-	
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{| class="blockquote"
Problem is people don't feel invested in any of the characters or lore.
Off the top of your head, can you name any of the faction leaders besides Mondo Zax? No, didn't think so.
 
Wildstar needs a shit tonne more end game content that's not only accesible by everyone at level cap but is also void of any progression gating and RNG BUT also more meaningful lore, zone stories which actually remain in your head long after you've smashed through...these are the things that build successful mmorpg's. Not 'hardcore' garbage which just means constantly having to dodge red circles or interrupt bosses -_-
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Dorian Walker, Commander Durek, Victor Lazarin and forgot the name of the Aurin queen :wacko:
 
I partly agree, the story does not necessarily stick to your mind. But then again, the story never sticked to my mind in any other game unless I've played it multiple times. I missed those little sequences they had at the beginning. Wildstar does have the potential for great, funny sequences imo.
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{| class="blockquote"
Problem is people don't feel invested in any of the characters or lore.
Off the top of your head, can you name any of the faction leaders besides Mondo Zax? No, didn't think so.
 
Wildstar needs a shit tonne more end game content that's not only accesible by everyone at level cap but is also void of any progression gating and RNG BUT also more meaningful lore, zone stories which actually remain in your head long after you've smashed through...these are the things that build successful mmorpg's. Not 'hardcore' garbage which just means constantly having to dodge red circles or interrupt bosses -_-
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			10-men dungeons would be really nice to have. Though it won't solve some of the other longevity problems the game has (little content for doing solo beyond boring dailies, no alternative levelling paths for alts), but more poeple would stick around to run those. Not everyone likes raiding in very large groups at end-game (or at any point in game, really).	
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{| class="blockquote"
Problem is people don't feel invested in any of the characters or lore.
Off the top of your head, can you name any of the faction leaders besides Mondo Zax? No, didn't think so.
 
Wildstar needs a shit tonne more end game content that's not only accesible by everyone at level cap but is also void of any progression gating and RNG BUT also more meaningful lore, zone stories which actually remain in your head long after you've smashed through...these are the things that build successful mmorpg's. Not 'hardcore' garbage which just means constantly having to dodge red circles or interrupt bosses -_-
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