Interaction

An interaction is a core mechanic in Phasmophobia. It is an occurrence of the Ghost affecting its environment and items within it, and is one of the key parts of ghost activity. Although not evidence in and of itself, it both helps players to find certain pieces of evidence, and allows them to gather photo rewards by taking pictures of it.
Ghost events and hunts do not count as interactions, but the ghost can still interact with the environment during both.
==Mechanics==
Ghosts can interact with a variety of items, including handheld objects, doors, windows, electronics, and switches, among other things. Each interaction causes an EMF 2 or 3 reading emitted at the point of interaction for 20 seconds, depending on the type of interaction. If the ghost has EMF Level 5 as one of its types of evidence, each individual reading has a 25% chance to be EMF 5 instead. When touching surfaces or switches, the relevant ghosts may also leave fingerprints on them.
Most ghosts can interact with items located within a 3-metre range of it. More accurately, this is a 6m×6m×6m cube centred on the ghost. Ghosts can interact with objects through walls. Props (not fixed objects such as doors) are thrown with a "power" of 1 - 3.
During hunts, ghosts have a 50% chance of throwing a nearby prop every 0.5 seconds. Ghosts can also interact with doors during hunts, though at a different rate.
The chance of an interaction can be increased through the following:
*Playing on a lower difficulty
*Customizing the ghost's interaction rate on the Custom difficulty settings
*Cleansing the area near the ghost with Incense
*Saying phrases that are recognised by the game, such as its name or questions
**This has a cooldown of 10 seconds, and the player must have spent 2 seconds near the ghost
*Lowering sanity
*Using certain cursed possessions
===Ghost-specific modifiers===
Some ghosts have different interaction rates or mechanics:
*Mares are more likely to choose turning off lights as an interaction
*Oni are more likely to interact with objects if people are nearby
*Poltergeists are more likely to throw objects, and have a 100% chance of interacting with objects during hunts, instead of 50%
**When throwing an object, it has a chance of throwing it with a power of 2 - 6 instead of 1 - 3
**Poltergeists also have an ability to throw all nearby items with this power
*Shades cannot perform interactions if a player is in the same room, and in general perform interactions less often
*Thaye are initially twice as more likely to interact with objects; this decreases over time to a minimum of twice as less likely to interact as they age
*When The Twins uses its ability, it can interact within two ranges; one within ~3 metres (6m×6m×6m cube), and the other within ~16 metres (32m×32m×32m cube)
*Yokai are more active if people are talking nearby
Interactions can be forced by using a Voodoo Doll. Ghosts cannot throw items if the lights in their current room are on,"yeah it can't throw anything [with the room lights turned on" Dknighter, Phasmophobia Lead Developer. 4 December 2022.] except for when the Poltergeist uses its multithrow ability.
===Photo rewards===
Using a Photo Camera to take a photo of an interaction will yield a photo labelled as Interaction, and reward up to $5 and 5XP depending on the distance it was taken from. A photo must be taken within 20 seconds of the interaction occurring, the same duration that the EMF reading is active for.
===Types of interactions===
This is a list of interactions that the ghost can perform:
Type of interaction 	EMF emission	Obtaining photo evidence
Phone (wall-mounted, rotary dial-type or smartphone) ringing 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
A radio (not the Spirit Box) turning on or off 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
The Ouija Board's planchette moving after a successful question 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
Ghost Writing action and the written-in book 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
Fuse Box turning on or off 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
A musical instrument being played 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
A rocking chair rocking by itself 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
A grandfather clock chiming 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
A painting falling off the wall 	2 or 3 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
Items being moved (thrown) 	3 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
A teddy bear having its head twisted or giggling 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
A bear trap (only on Maple Lodge Campsite) 	2 	Take a picture of the objectItems thrown during hunts do not count for photo rewards
Car alarm being set off 	2 	Take picture of the front of the car
A television turning on or off 	2 	Take a picture of the remote
Computer monitors turning on or off 	2 	Take a picture of the keyboard
Lights being turned on or off 	2 	Take a picture of the light switch, or centre of light source if no separate switch. This does not count if it is turned off due to a ghost event
A shower being turned on or off 	2 	Take a picture of the knob
Firelight being blown out 	2 	Take a picture of the firelight. This does not count as a true interaction
Doors being moved 	2 	Take a picture of the same position where ultraviolet evidence would appear
Window/mirror knocks 	2 	Take a picture of the same position where ultraviolet evidence would appear
Other types of surface interactions (primarily in Maple Lodge Campsite)	2 	Take a picture of the same position where ultraviolet evidence would appear
A mannequin moving (either rotating or teleporting) 	2 	Take a picture of the base of the mannequin
==Tips==
*Common interactions in one room at the early stages of investigation can pinpoint to it being the ghost room, or near where the ghost is.
*The overall number of interactions of a given game can be seen on the corkboard at the end of the mission.
==Related difficulty settings==
*Activity level: Low/Medium/High
==References==
==Notes==
Category:Gameplay
fr:Interaction
ru:Взаимодействие