Damage Modifiers

In the Christmas Update 2007 the elemental system was changed and damage modifiers were introduced.
Before that update there were only two options for monsters, and that was full damage (100%) or immune to that damage (0%). Since the update each and every creature type may have specific modifiers to each elemental type, like fire and ice.
== Conversion from old system ==
* A creature is immune against ice -> ice damage modifier 0%
* A creature is strong by 90% against ice -> ice damage modifier 10%
* A creature is strong by 20% against ice -> ice damage modifier 80%
* A creature is strong by 10% against ice -> ice damage modifier 90%
* A creature is neutral against ice -> ice damage modifier 100% (neither weak, nor strong, nor immune)
* A creature is weak by 10% against ice -> ice damage modifier 110%
* A creature is weak by 20% against ice -> ice damage modifier 120%
* A creature is weak by 90% against ice -> ice damage modifier 190%
== How to calculate ==
Simply take your average damage, divide it with 100 and multiply with the damage modifier. For example the creature has a damage modifier of 120% for ice (it's weak against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 240 (200 ÷ 100 × 120). Another example the creature has a damage modifier of 40% for ice (it's strong against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 80 (200 ÷ 100 × 40).
== Available damage types ==
* Physical Damage
* Holy Damage
* Death Damage
* Fire Damage
* Energy Damage
* Ice Damage
* Earth Damage
* Drown Damage
* Life Drain
== Special values for editors/contributors ==
Some damage modifiers in the source of a creature on TibiaWiki serve a special purpose for editors:
* You don't know the value at all, use 100%?
* You don't know the value, but you're quite sure the creature is weak against that element, use 101%>?
* You don't know the value, but you're quite sure the creature is strong against that element, use 99%<?
Category:Game Terms
Category:Game Elements