Puppetmaster

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=Job Overview=
:Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." This puppet uses different frames, manuevers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%" |	Table of Contents:
Abilities, Traits, The Puppet, Combat Skill Ratings
Artifact Equipment, Puppetmaster Guides
=Job Abilities=
{|border="1" width="80%" cellspacing="0" cellpadding="2"	Level 	 Name
01 	 Overdrive 	
01 	 Activate 	
15 	 Repair 	
75 (Merit)	 Role Reversal	
75 (Merit)	 Ventriloquy 	
=The Puppet=
==Pet Commands==
{| border="1" cellpadding="2" cellspacing="0" width="80%"	Level 	 Command
01	 Deploy 	
01	 Deactivate	
10	 Retrieve 	
==Other Notes==
* Each time you level up Puppetmaster, ensure you Deactivate and Activate your Automaton so its new level stats will take effect.
* You may have up to three (3) elemental maneuvers active at the same time. 
* Each maneuver lasts 1 minute.
* You must have an Animator, Turbo Animator, or Animator +1 equipped to use maneuvers. 
* If you toss your starting Animator, Iruki-Waraki will sell you a new one for 10,000 gil.
* Be careful using elemental maneuvers, or you may Overload your Automaton.
* You must have Automaton Attachments equipped for your Automaton to receive the effects of the attachments when using elemental maneuvers corresponding to the elements of the attachments. However, you still receive slight temporary stat increases for a particular stat of the elemental maneuver if no corresponding attachment is equipped.
* Automatons with the Soulsoother Head have the ability to cast spells on all members of the Puppetmaster's party.	
==See Also==
*Puppetmaster: Upgrading Your Automaton
*Automaton Attachments
*Automaton Names
*Automaton Magic Skill
*Automaton Weapon Skills
*Harlequin Head / Harlequin Frame 
*Sharpshot Head / Sharpshot Frame 
*Stormwaker Head / Soulsoother Head / Spiritreaver Head / Stormwaker Frame 
*Valoredge Head / Valoredge Frame
=Combat Skill Ratings=
==Puppetmaster==
 Skill 	Skill Ranking	Cap at Level 1	Cap at Level 37	Cap at Level 75
 Hand-to-Hand	C 	5 	105 	225
 Dagger 	C- 	5 	105 	220
 Club 	D 	4 	101 	210
 	 	 	 	
 Throwing 	C+ 	5 	105 	230
 	 	 	 	
 Evasion 	B 	5 	109 	250
 Guard 	B- 	5 	109 	240
 Parrying 	D 	4 	101 	210
See Puppetmaster Skill Caps for a by-level breakdown of weapon skill limits.
==Harlequin Frame==
{| border="1" cellpadding="2" cellspacing="0" width="80%"	 Skill	Skill Ranking	Cap at Level 1	Cap at Level 37	Cap at Level 75
 Melee 	B- 	5 	109 	240 	
 Magic 	B- 	5 	109 	240 	
 Ranged	B- 	5 	109 	240 	
Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob.
= Artifact Equipment =
{|border="1" width="100%" cellspacing="0" cellpadding="2"	Artifact Set 	Artifact Set	Artifact Set
Level	Artifact 	 	
40 	 Turbo Animator 	 	
52 	 Puppetry Churidars	 	
54 	 Puppetry Babouches	 	
56 	 Puppetry Dastanas 	 	
58 	 Puppetry Tobe 	 	
60 	 Puppetry Taj 	 	
==Puppetmaster Guides==
*Puppetmaster: A History
*Puppetmaster Guide by Poof
*Puppetmaster Guide: Support Jobs
*Puppetmaster Equipment Guide
*Puppetmaster on a Budget: Guide by Zhecks
*Puppetmaster: Behavior of the Stormwaker Frame
*Resheph's Golden Salvage Guide for Puppetmasters
*Puppetmaster: The Definitive Solo Guide by Guwhenivar
*Achieving True Power Limit Break 5
*Achieving True Power Guide by Elras
*Puppetmaster Guide: By Kristaan
*How To: Playing the Puppermaster Job. Guide By Scoda
category:jobs