Temporal Anomaly

Temporal anomalies are both a modifier and an area within the game. It provides zone bonuses for extra loot and experience, but also provides level 200 fight areas within the anomalies with unique bosses.
== Zone bonuses ==
Zone bonuses are server-wide and provide an extra percentage of loot and experience to any battles in that area.
A zone bonus evolves cyclically. It increases every hour according to the number of fights in the area. The more fights there are, the slower the bonus will increase. This also works vice versa: the less fights there are, the faster it will increase.
== Anomalies ==
Once an area reaches a bonus of +80%, it is eligible for an anomaly. When one opens, the bonus in that area increases to 120% for the duration of the anomaly. This anomaly will remain open for 2 hours, no matter what. The nearest zaap to this area will change its shape on the map to signify its status. The area on the map will also be coloured purple in the anomalies view.
Once closed, the area bonus will remain for another hour before the bonus falls back to 0% and resumes its progression as described above. 
During the 3 hours of 120% zone bonus, and after consuming one of the 3 Uchronic Elixirs, monsters in the area have a chance to drop temporal anomaly resources. Drop rate chances are increased with a higher level elixir. However, the monsters in these fights will have bonus stats proportional to the power of the elixir consumed.
== Finding the bonuses and anomalies ==
To see where the zone bonuses and anomalies are, open the world map. On the left side near the top is a small, vertical menu. The second button will open the anomaly map. The list located on the right will show the percentage applied to each territory of the game. Territories on the map will have colours corresponding to the bonus of the area.
If you are only interested in the anomalies, there is a check box at the bottom that will notify you the moment a new anomaly is opened.
== Accessing anomalies ==
To access an anomaly and fight the monsters within, you will have to go to the nearest zaap affected by the anomaly. This can be found either through looking at the map and finding the changed icon, or using the zaap interface and its corresponding anomaly tab. This tab will show all zaaps affected by anomalies.
A zaap affected by the anomaly will have transformed and thus allow you access into another dimension: a temporal anomaly. To enter this dimension, click on the zaap and go to the anomaly tab, then click the corresponding zaap you are accessing. You will be teleported to an area with only two maps: the entrance map (also used for exiting) and the map where the monsters to fight will spawn.
You can not join an anomaly from another zaap; you have to use the correct zaap for the anomaly you want to enter.
== Vestiges of zaap ==
Not every area in the game has a zaap tied to it, which would make it impossible for an anomaly to appear and fight. To combat this, vestiges of zaap were added to areas that needed them. These zaap can not be used like regular ones, but their position will be saved when you encounter them. You can use them when an anomaly appears in the area.
Location 	Coords
Ecaflipus 	[2,-8]
Enurado 	[-6,-1]
Xelorium 	[0,8]
Srambad 	[10,3]
Sakai Island 	[-54,-42]
Krismahlo Island 	[21,6]
Minotoror Island 	[-42,-18]
Lost Dimension 	[6,13]
Nimaltopia 	[-67,29]
Albatrocious Rock 	[83,-60]
Wukin and Wukang 	[-4,-1]
The Destroyers' Nightmare	[4,2]
Alma's Cradle 	[-57,-73]
Eliocalypse 	[1,-1]
Ohwhymi 	[8,-73]
==Resources==
For any resources to drop from monsters inside an anomaly area (so not the anomaly itself), the player will have to consume one of the three Uchronic Elixirs. Monsters inside the anomaly will drop these resources whether the player has consumed an elixir or not.
*Timeless Loop
*Time Loop
*Babyhemoth Relic
*Anomaly Fragment
==Quests==
There are 10 quests related to the temporal anomalies. These can be acquired from Xelor's Emissary at [2,1] in Amakna Village.
==Monsters==
Within an anomaly are a few sets of chronomoprhs protecting the Guardian. There are three main types: Briko, Bigbo, and Bruto. Each type has its own 5 subtypes that harness a separate element. Every fight with a Guardian will have an accompanying chronomorph of each main type, but a specific composition is randomised. This composition remains the same for the duration of the anomaly. 
Julith has two types of each chronomorph due to the mechanics of her fight.
Brikomorphs 	Bigbomorphs 	Brutomorphs
Altruistic Briko 	Crushing Bigbo 	Frenzied Bruto
Exhilerating Briko	Hardy Bigbo 	Pernicious Bruto
Galvanising Briko 	Intercepting Bigbo	Raging Bruto
Stimulating Briko 	Invasive Bigbo 	Relentless Bruto
Teasing Briko 	Protective Bigbo 	Virulent Bruto
== Anomaly Guardians==
Every anomaly will have its own randomised Guardian. These can be fought as many times as a player wants as long as the anomaly remains open.
==Credit==
All information and images on this page were taken from the Dofus pour les Noobs website. All credit goes to Arkaw for writing their in-depth article.
Category:Game information
Category:Area
Category:Temporal Anomaly