Difficulty settings (Dragon Age II)

There are four difficulty settings in Dragon Age II:
* Casual difficulty is best suited to players who are new to role-playing games or expect to play combat in real-time, rather than pausing often to plan tactics.
* Normal difficulty is the recommended setting for players familiar with role-playing games, providing a good balance of challenge and survivability. It requires moderate use of tactical pausing to plan actions during combat. You will generally only need to control your main character, and can allow the game to control your companions.
* Hard difficulty provides a considerably greater challenge than normal difficulty. To survive most fights, you will need to make sophisticated use of tactical pausing as well as clever combinations of spells and talents, controlling each of your party members in turn.
* Nightmare difficulty is intended for tactical geniuses who found hard difficulty too easy. Aim carefully: At this setting, errant spells and attacks will harm your allies as easily as your enemies.
== Scaling ==
Difficulty 	Casual 	Normal	Hard	Nightmare
Friendly fire 	— 	— 	— 	100%
Enemy health 	67.1875%	100% 	130%	160%
Enemy damage 	75% 	100% 	140%	150%
Enemy attack 	100% 	100% 	150%	200%
Enemy regeneration 	0 	0 	1 	2
Enemy ability cooldown	100% 	100% 	80% 	50%
Enemy effect duration 	100% 	100% 	80% 	60%
Potion limit 	16 	12 	8 	4
== Nightmare ==
Some handicaps are specific to Nightmare difficulty. These are:
* Friendly fire.
* Assassins can steal potions from your party members.
* Enemies receive immunities to some elements. For example, rock wraiths are completely immune to electricity damage.
Category:Game mechanics