Lore of Beasts

The Lore of Beasts is a lore of magic introduced in Total War: Warhammer.
== Lore Attribute ==
=== Wild Heart === 	
=== Wild Heart ===
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.	Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
 	Passive Ability
Lore of Beasts
Type 	Augment of the Winds
Target 	Self
Power Recharge 	+80%
Duration 	25 seconds
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
==Spells==
=== Flock of Doom === 	
=== Flock of Doom ===
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.	With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
 	Spell
Lore of Beasts
Cost 	6 Winds12 Winds (Overcast)
Type 	Direct Damage (Area)
Target 	Ground, Enemies
Damage Per Second 	62-125
Range 	100 metres300 metres (Overcast)
Effect range 	35 metres
Duration 	7 seconds14 seconds (Overcast)
Cooldown 	30 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(all)
Extended cast range Extended effect duration 	Extended cast range Extended effect duration
Causes damage to combatants Strong vs 25 men unit or above Strong vs multiple combatants Weak vs a single combatant 	Causes damage to combatants Strong vs 25 men unit or above Strong vs multiple combatants Weak vs a single combatant
=== Wyssan's Wildform === 	
=== Wyssan's Wildform ===
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.	The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
 	Spell
Lore of Beasts
Cost 	4 Winds8 Winds (Overcast)
Type 	Augment
Target 	Self, AllyAllies (Overcast)
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Armour 	
Range 	200 metres
Effect range (Overcast) 	35 metres (Overcast)
Duration 	19 seconds
Cooldown 	28 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)Affects allies in range(all) (Overcast)
Added effect area 	Added effect area
=== Pann's Impenetrable Pelt=== 	
=== Pann's Impenetrable Pelt===
Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.	Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
 	Spell
Lore of Beasts
Cost 	7 Winds13 Winds (Overcast)
Type 	AugmentAugment(Area) (Overcast)
Target 	Self, AllyAllies (Overcast)
Speed 	
Melee Defence 	
Physical Resistance 	
Range 	200 metres
Effect range (Overcast) 	35 metres (Overcast)
Duration 	31 seconds
Cooldown 	43 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)Affects allies in range(all) (Overcast)
Added effect area 	Added effect area
Good against AP damage 	Good against AP damage
=== The Amber Spear=== 	
=== The Amber Spear===
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy. 	Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
 	Spell
Lore of Beasts
Cost 	7 Winds11 Winds (Overcast)
Type 	Magic Missile
Target 	Enemy
Ranged Damage 	500 (70%) 1000 (70%) (Overcast)
Explosive Damage 	108 (100%)216 (100%) (Overcast)
Range 	200 metres
Cooldown 	43 seconds
Miscast chance 	50% (Overcast)
Greater armour-piercing explosion damage Greater armour-piercing damage 	Greater armour-piercing explosion damage Greater armour-piercing damage
Causes moderate magical damage Effective at all range Good against armour Can cause damage to friendly combatants Requires line of sight to the target	Causes moderate magical damage Effective at all range Good against armour Can cause damage to friendly combatants Requires line of sight to the target
=== The Curse of Anraheir=== 	
=== The Curse of Anraheir===
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.	At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
 	Spell
Lore of Beasts
Cost 	11 Winds14 Winds (Overcast)
Type 	Hex
Target 	Enemies
Melee Defence 	
Melee Attack 	
Accuracy 	
Speed 	
Range 	200 metres
Effect range 	35 metres55 metres (Overcast)
Duration 	21 seconds
Cooldown 	47 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(all)
Increased effect area 	Increased effect area
=== Transformation of Kadon=== 	
=== Transformation of Kadon===
Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back... 	Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...
 	Spell
Lore of Beasts
Cost 	20 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 seconds
Cooldown 	45 seconds
Affected units 	Affects allies in range(max: 1)
Summons a Manticore Powerful unit ideal for combat Summoned units degrade over time Spawned unit fights in this battle only	Summons a Manticore Powerful unit ideal for combat Summoned units degrade over time Spawned unit fights in this battle only
==Variations==
=== Transformation of Kadon=== 	
=== Transformation of Kadon===
Kadon, a master of forms, was able to shift his shape into anything he chose. Here, his magic is used to summon a Varghulf, as if Kadon himself fights for you.	Kadon, a master of forms, was able to shift his shape into anything he chose. Here, his magic is used to summon a Varghulf, as if Kadon himself fights for you.
 	Spell
Von Carstein Lore Pool
Cost 	18 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 seconds
Cooldown 	45 seconds
Affected units 	Affects allies in range(max: 1)
Summons a Varghulf 	Summons a Varghulf
Available to only 	Available to only
=== Transformation of Kadon=== 	
=== Transformation of Kadon===
Kadon was able to shift his shape to that of any monster, even an Eagle. One day he found he could not change back... 	Kadon was able to shift his shape to that of any monster, even an Eagle. One day he found he could not change back...
 	Spell
Lore of Beasts
Cost 	14 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 seconds
Cooldown 	45 seconds
Affected units 	Affects allies in range(max: 1)
Summons a Great Eagle unit Powerful unit ideal for combat Summoned units degrade over time Spawned unit fights in this battle only	Summons a Great Eagle unit Powerful unit ideal for combat Summoned units degrade over time Spawned unit fights in this battle only
Available to and only 	Available to and only
== Units ==
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===High Elves===
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(Formless Horror: Durthu) 							
(Formless Horror: Malagor the Dark Omen)							
(Formless Horror: Teclis) 							
(Formless Horror: The Blue Scribes) 							
(Formless Horror: Tehenhauin) 							
(Formless Horror: Vlad von Carstein) 							
 							
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==Strategy==
The lore attribute is notable for adding magic to the reserve as well as increasing recharge rate, simultaneously giving you more magic as well as improving the rate at which you get it. The recharge rate is only half as effective as the attributes from the Lore of Death and Lore of the Big Waaagh! However, the increase to reserves helps maintain your pool of magic. While this is not exploitable for Infinite magic, the additional casting it provides is useful. 
*Flock of Doom is a solid direct damage spell in an area of effect. It can do good damage against clumps of enemies or units vulnerable to magic. It does not do the most damage, however the fact that it is guaranteed magic ensures its value.
*Pann's Impenetrable Pelt is good for protecting a unit from incoming damage as well as giving them the movement to engage with foes or disengage. Generally best used for damage resistance rather than speed.
*The Amber Spear is a cheap and useful missile spell that penetrates deep into unit formations so if lined up correctly can go through multiple models of elite infantry, killing them instantly.
*The Curse of Anraheir has a number of different effects, but is generally good for lowering melee stats and speed of enemies in an engagement.
*Transformation of Kadon is very valuable for the ability to manifest a terror causing flying unit. Notably, the manticore rampages quite easily, so you really get one chance to target it onto a foe before you lose control.
*Wyssan's Wildform is a good hybrid spell that boosts damage and armour of a unit. This can be valuable, but be aware of the armour piercing of your enemy and how much armour your units are wearing as both can mitigate the spell's effectiveness.
Overall, a diverse lore of magic that can accomplish a variety of tasks. Its spells generally cover a variety of roles, but makes it harder for them to excel at one role in particular. For example, you can boost the armour and weapon damage of a unit, but neither to absurd heights. Or you can boost the movement speed and physical resistance of a unit, but neither super well.
In Multiplayer, many people bring the Lore of Beasts purely to summon Manticores. However, it is a good idea to bring an additional spell as well. Only two manticores can be summoned per game and it is easy to have winds of magic left over. If the battle does not end quickly, there is a good chance you will have unused magic left over which can be spent on a cheap second spell like Wyssan's Wildform or the Amber Spear.
The Wild Heart improve to recharge rate boosts regen by .075. This is half of Life Leeching (Lore of Death) and Power of Da Waaagh! (Lore of Big Waaagh!) which improve regen by .15. This makes sense as Wild Heart also improves power reserves by 10 winds. What is also interesting is that Sneaky Stealin' (Lore of Little Waagh!) reduced recharge rates also does .075. This means that if Wild Heart and Sneaky Stealin' were active at the same time they would cancel each other out. Whereas Sneaky Stealin would only halve the effectiveness of the other two mentioned above.
Source: https://twwstats.com/abilities?q=&right=2049963969484436867
==Trivia== 
*With the Shadow and the Blade DLC, CA introduced a transformation ability for Malus and Tz'arkan. As the flavor text for Transformation of Kadon suggests, it is supposed to turn your caster into a manticore rather than summon one. Upon release of the dlc, CA made a statement that they considered changing the spell to a transformation rather than a summon. However, they thought that players would usually opt to keep their caster rather than turn it into a manticore (Having a spellcaster is much more useful than having a single manticore usually). As such, they decided not to change the spell.
*The Lore of Beasts is the third-most-widespread lore in the game, being available in full to generic casters of seven races, and in part to eight thanks to the Vampire Count's Von Carstein Vampire Lord. The first most common is Death, which is available to ten races, while the second, Shadows, is available to nine.
==Videos==
Category: Lores of Magic