Dungeons & Dragons: Adventures in the Forgotten Realms/Commander decks

Four Dungeons & Dragons: Adventures in the Forgotten Realms Commander Decks were released together with Dungeons & Dragons: Adventures in the Forgotten Realms on July 23, 2021. They are meant to be on-ramps to Commander, partially with new cards and the rest reprints.
==Description==
There are 62 new cards (with printed set code AFC and collector numbers) printed in the Dungeons & Dragons: Adventures in the Forgotten Realms Commander Decks. These cards are legal for play in the Commander, Vintage, and Legacy formats. They aren't legal for play in the Standard, Pioneer, or Modern formats. The other cards in these decks (with printed set code AFC and collector numbers #63–331) are legal for play in any format that already allows those cards; that is, appearing in these decks doesn't change a card's legality in any format. Cards from the main set retain their own symbol and code.
Like with Ikoria Commander, the new cards are themed to the world and the reprints can be from anywhere.
===Contents===
Each package contains:
* 1 Display Commander card
* 2 foil Legendary cards
* 98 regular cards
* 10 double-sided tokens
* 1 Life Wheel
==Cycles==
The Commander decks for Adventures in the Forgotten Realms feature two cycles.
Cycle name 	 	 	 	 	
Endeavors 	(d6) 	(d8) 	(d10) 	(d12) 	(d4)
Endeavors 	Five rare, high mana value sorceries which roll two dice of the same type. Each one uses a different die. 	Five rare, high mana value sorceries which roll two dice of the same type. Each one uses a different die. 	Five rare, high mana value sorceries which roll two dice of the same type. Each one uses a different die. 	Five rare, high mana value sorceries which roll two dice of the same type. Each one uses a different die. 	Five rare, high mana value sorceries which roll two dice of the same type. Each one uses a different die.
Skill Checks	 	 	 	 	
Skill Checks	Five rare instant and sorcery spells which roll a d20 and have one of two effects occur depending on the result. One occurs if the result is between 1 and 14, and a stronger effect occurs if the result is 15 or greater. Thematically, these represent ability checks with a difficulty class of 15. Berserker's Frenzy rolls two d20 and ignores the lowest result (representing an ability check made with advantage), while the others add a value to the number rolled on the die before determining which effect occurs (the added value representing an ability modifier).	Five rare instant and sorcery spells which roll a d20 and have one of two effects occur depending on the result. One occurs if the result is between 1 and 14, and a stronger effect occurs if the result is 15 or greater. Thematically, these represent ability checks with a difficulty class of 15. Berserker's Frenzy rolls two d20 and ignores the lowest result (representing an ability check made with advantage), while the others add a value to the number rolled on the die before determining which effect occurs (the added value representing an ability modifier).	Five rare instant and sorcery spells which roll a d20 and have one of two effects occur depending on the result. One occurs if the result is between 1 and 14, and a stronger effect occurs if the result is 15 or greater. Thematically, these represent ability checks with a difficulty class of 15. Berserker's Frenzy rolls two d20 and ignores the lowest result (representing an ability check made with advantage), while the others add a value to the number rolled on the die before determining which effect occurs (the added value representing an ability modifier).	Five rare instant and sorcery spells which roll a d20 and have one of two effects occur depending on the result. One occurs if the result is between 1 and 14, and a stronger effect occurs if the result is 15 or greater. Thematically, these represent ability checks with a difficulty class of 15. Berserker's Frenzy rolls two d20 and ignores the lowest result (representing an ability check made with advantage), while the others add a value to the number rolled on the die before determining which effect occurs (the added value representing an ability modifier).	Five rare instant and sorcery spells which roll a d20 and have one of two effects occur depending on the result. One occurs if the result is between 1 and 14, and a stronger effect occurs if the result is 15 or greater. Thematically, these represent ability checks with a difficulty class of 15. Berserker's Frenzy rolls two d20 and ignores the lowest result (representing an ability check made with advantage), while the others add a value to the number rolled on the die before determining which effect occurs (the added value representing an ability modifier).
==Cardlists==
===Aura of Courage===
A deck focused on Equipment and Auras, as well as manipulating the top card of your Deck for your Commander.
<d title="Aura of Courage">
Commander 
1 Galea, Kindler of Hope
Creatures
1 Acidic Slime 
1 Angel of Finality 
1 Catti-brie of Mithral Hall 
1 Clay Golem 
1 Cold-Eyed Selkie 
1 Fey Steed 
1 Fleecemane Lion 
1 Knight of Autumn 
1 Paradise Druid
1 Prognostic Sphinx 
1 Puresteel Paladin 
1 Realm-Cloaked Giant 
1 Riverwise Augur 
1 Sram, Senior Edificer 
1 Storvald, Frost Giant Jarl 
Instants
1 Brainstorm 
1 Bant Charm
1 Diviner's Portent 
1 Heroic Intervention 
1 Ride the Avalanche 
1 Song of Inspiration 
1 Valorous Stance 
Sorceries
1 Nature's Lore
1 Serum Visions 
1 Valiant Endeavor 
1 Winds of Rath 
Artifacts
1 Arcane Signet 
1 Argentum Armor 
1 Basilisk Collar 
1 Behemoth Sledge 
1 Belt of Giant Strength 
1 Colossus Hammer 
1 Ebony Fly 
1 Explorer's Scope 
1 Holy Avenger 
1 Masterwork of Ingenuity 
1 Moonsilver Spear 
1 Robe of Stars 
1 Sol Ring 
1 Swiftfoot Boots 
1 Sword of Hours
1 Sword of the Animist 
1 Viridian Longbow
1 Winged Boots 
Enchantments
1 Abundant Growth 
1 Angelic Gift 
1 Curse of Verbosity 
1 Eel Umbra 
1 Fertile Ground 
1 Greater Good 
1 Gryff's Boon 
1 Imprisoned in the Moon 
1 Kenrith's Transformation 
1 Mantle of the Ancients 
1 Netherese Puzzle-Ward 
1 Psychic Impetus 
1 Rancor 
1 Shielding Plax
1 Utopia Sprawl 
1 Verdant Embrace 
1 Wild Growth 
Lands
1 Azorius Chancery 
1 Bant Panorama 
1 Canopy Vista 
1 Command Tower 
1 Evolving Wilds 
1 Exotic Orchard 
1 Flood Plain 
8 Forest 
1 Fortified Village 
1 Grasslands 
1 Halimar Depths 
4 Island 
1 Lumbering Falls 
1 Mishra's Factory 
2 Plains
1 Path of Ancestry 
1 Port Town 
1 Prairie Stream 
1 Seaside Citadel 
1 Simic Growth Chamber 
1 Skycloud Expanse 
1 Sungrass Prairie 
1 Terramorphic Expanse 
1 Thriving Grove 
1 Thriving Heath 
1 Thriving Isle 
1 Vitu-Ghazi, the City-Tree 
</d>
The new cards are: 
The double-sided tokens are:
*4× 4/4 Angel with flying // 1/1 Saproling
*6× 2/2 Knight with vigilance // 1/1 Saproling
===Dungeons of Death===
A deck focused on Dungeons and Aristocrat strategies.
<d title="Dungeons of Death">
Commander
1 Sefris of the Hidden Ways
Creatures
1 Ashen Rider 
1 Baleful Strix 
1 Burnished Hart 
1 Cataclysmic Gearhulk 
1 Champion of Wits 
1 Clay Golem 
1 Cloudblazer 
1 Curator of Mysteries 
1 Doomed Necromancer 
1 Eternal Dragon 
1 Hama Pashar, Ruin Seeker 
1 Hostage Taker 
1 Karmic Guide 
1 Merfolk Looter 
1 Meteor Golem 
1 Midnight Pathlighter 
1 Minn, Wily Illusionist 
1 Mulldrifter 
1 Murder of Crows 
1 Necrotic Sliver 
1 Nihiloor 
1 Obsessive Stitcher 
1 Phantasmal Image 
1 Phantom Steed 
1 Plaguecrafter 
1 Radiant Solar 
1 Reassembling Skeleton 
1 Ronom Unicorn 
1 Shriekmaw 
1 Solemn Simulacrum 
1 Sun Titan 
1 Sunblast Angel 
1 Wall of Omens
Instants
1 Despark 
1 Forbidden Alchemy 
1 Grave Endeavor 
1 Revivify 
1 Swords to Plowshares 
1 Utter End 
1 Vanish into Memory 
Sorceries
1 Arcane Endeavor 
1 Extract Brain
1 Necromantic Selection 
1 Unburial Rites 
1 Victimize 
Artifacts
1 Arcane Signet 
1 Bucknard's Everfull Purse 
1 Commander's Sphere 
1 Component Pouch 
1 Dungeon Map 
1 Fellwar Stone 
1 Immovable Rod 
1 Lightning Greaves 
1 Rod of Absorption 
1 Sol Ring 
1 Wand of Orcus 
1 Wayfarer's Bauble 
Enchantments
1 Minimus Containment 
1 Propaganda 
1 Thorough Investigation 
Lands
1 Arcane Sanctum 
1 Azorius Chancery 
1 Choked Estuary 
1 Command Tower 
1 Darkwater Catacombs 
1 Dimir Aqueduct 
1 Esper Panorama 
1 Evolving Wilds 
1 Exotic Orchard 
1 Geier Reach Sanitarium 
1 High Market 
5 Island
1 Nimbus Maze 
1 Orzhov Basilica 
7 Plains
1 Port Town 
1 Prairie Stream 
1 Sunken Hollow 
7 Swamp 
1 Terramorphic Expanse 
1 Thriving Heath 
1 Thriving Isle 
1 Thriving Moor 
</d>
The new cards are: 
Cards printed in Dungeons & Dragons: Adventures in the Forgotten Realms, and therefore having that set symbol and code, are:
The double-sided tokens are:
*1× 1/1 Illusion with "This creature gets +1/+0 for each other Illusion you control" // 
*2× 1/1 Illusion with "This creature gets +1/+0 for each other Illusion you control" // 1/1 Skeleton
*2× 1/1 Illusion with "This creature gets +1/+0 for each other Illusion you control" // 2/2 Zombie
*1× Clue // 1/1 Goblin
*2× Clue // Treasure
*1× <c>Dungeon of the Mad Mage</c> // <c>Lost Mine of Phandelver</c>
*1× <c>Tomb of Annihilation</c> // <c>The Atropal</c>
===Draconic Rage===
A deck focused on Enrage and Die Rolling.
<d title="Draconic Rage">
Commander 
1 Vrondiss, Rage of Ancients
Creatures
1 Anger 
1 Atarka, World Render 
1 Bogardan Hellkite 
1 Chameleon Colossus 
1 Chaos Dragon 
1 Demanding Dragon 
1 Dragonborn Champion 
1 Dragonlord's Servant 
1 Dragonmaster Outcast 
1 Dragonspeaker Shaman 
1 Druid of Purification 
1 Earth-Cult Elemental 
1 Hoard-Smelter Dragon 
1 Klauth, Unrivaled Ancient 
1 Neverwinter Hydra 
1 Opportunistic Dragon 
1 Savage Ventmaw 
1 Scourge of Valkas 
1 Shivan Hellkite 
1 Skyline Despot 
1 Skyship Stalker 
1 Taurean Mauler 
1 Terror of Mount Velus 
1 Thunderbreak Regent 
1 Vengeful Ancestor 
1 Wulfgar of Icewind Dale 
Instants
1 Beast Within 
1 Berserker's Frenzy 
1 Decree of Savagery 
1 Kindred Summons 
1 Klauth's Will 
1 Magmaquake 
1 Return of the Wildspeaker 
1 Return to Nature 
1 Spit Flame 
Sorceries
1 Chain Reaction 
1 Cultivate 
1 Explore 
1 Rampant Growth 
1 Rile 
1 Rishkar's Expertise 
1 Shamanic Revelation 
1 Wild Endeavor 
Artifacts
1 Arcane Signet 
1 Bag of Tricks
1 Commander's Sphere 
1 Component Pouch
1 Dragon's Hoard 
1 Gruul Signet 
1 Heirloom Blade 
1 Sol Ring 
1 Sword of Hours 
Enchantments
1 Barbarian Class 
1 Colossal Majesty 
1 Garruk's Uprising 
1 Gratuitous Violence 
1 Indomitable Might 
1 Maddening Hex 
1 Outpost Siege 
1 Warstorm Surge 
Lands
1 Cinder Glade 
1 Command Tower 
1 Crucible of the Spirit Dragon 
1 Desert 
1 Exotic Orchard 
15 Forest
1 Game Trail 
1 Gruul Turf 
1 Haven of the Spirit Dragon 
1 Mossfire Valley 
1 Mosswort Bridge 
12 Mountain
1 Path of Ancestry 
1 Underdark Rift 
</d>
The new cards are:
Cards printed in Dungeons & Dragons: Adventures in the Forgotten Realms, and therefore having that set symbol and code, are:
The double-sided tokens are:
*4× 5/5 Dragon with flying // 5/4 Dragon Spirit with "When this creature deals damage, sacrifice it"
*5× 3/3 Beast // 5/4 Dragon Spirit with "When this creature deals damage, sacrifice it"
*1× <c>The Monarch</c> // 5/4 Dragon Spirit with "When this creature deals damage, sacrifice it"
===Planar Portal===
A deck focused on Treasure Tokens and casting from Exile.
<d title="Planar Portal">
Commander
1 Prosper, Tome-Bound 
Creatures
1 Chaos Channeler 
1 Chittering Witch 
1 Dark-Dweller Oracle 
1 Death Tyrant 
1 Dire Fleet Daredevil 
1 Dream Pillager 
1 Etali, Primal Storm 
1 Fiend of the Shadows 
1 Gonti, Lord of Luxury 
1 Grim Hireling 
1 Izzet Chemister 
1 Karazikar, the Eye Tyrant
1 Lorcan, Warlock Collector 
1 Loyal Apprentice 
1 Marionette Master 
1 Ogre Slumlord 
1 Piper of the Swarm 
1 Pontiff of Blight 
1 Tectonic Giant 
1 Wild-Magic Sorcerer 
Instants
1 Bedevil 
1 Bituminous Blast 
1 Chaos Warp 
1 Commune with Lava 
1 Hellish Rebuke 
1 Hurl Through Hell 
1 Rakdos Charm 
1 Terminate 
1 You Find Some Prisoners 
Sorceries
1 Apex of Power 
1 Consuming Vapors 
1 Danse Macabre 
1 Disrupt Decorum 
1 Fevered Suspicion 
1 Hex
1 Ignite the Future 
1 Light Up the Stage 
1 Phthisis 
1 Reckless Endeavor 
1 Throes of Chaos 
1 Vandalblast 
Artifacts
1 Arcane Signet 
1 Bag of Devouring 
1 Bucknard's Everfull Purse 
1 Chaos Wand 
1 Commander's Sphere 
1 Ebony Fly 
1 Fellwar Stone 
1 Fiendlash 
1 Mind Stone 
1 Orazca Relic 
1 Rakdos Signet 
1 Sol Ring 
1 Talisman of Indulgence 
1 Unstable Obelisk 
Enchantments
1 Dead Man's Chest 
1 Share the Spoils 
1 Shiny Impetus
1 Theater of Horrors 
1 Warlock Class 
Lands
1 Bojuka Bog
1 Command Tower
1 Exotic Orchard
1 Foreboding Ruins
1 Mortuary Mire
13 Mountain
1 Rakdos Carnarium
1 Shadowblood Ridge
1 Smoldering Marsh
1 Spinerock Knoll
14 Swamp
1 Tainted Peak
1 Underdark Rift
1 Zhalfirin Void
</d>
The new cards are: 
Cards printed in Dungeons & Dragons: Adventures in the Forgotten Realms, and therefore having that set symbol and code, are:
The double-sided tokens are:
*4× 1/1 Rat // 2/2 Zombie
*1× 1/1 Servo // 2/2 Zombie 
*2× 1/1 Servo // Treasure
*3× 1/1 Thopter with flying // Treasure
==Tokens and markers==
The Dungeons & Dragons: Adventures in the Forgotten Realms Commander Decks come with tokens. 
Cards printed in Dungeons & Dragons: Adventures in the Forgotten Realms, and therefore having that set symbol and code, are:
* 2/2 Zombie creature, for <c>Death Tyrant</c> and <c>Wand of Orcus</c>.
* Treasure artifact, for <c>Bucknard’s Everfull Purse</c>, <c>Grim Hireling</c>, <c>Prosper, Tome-Bound</c>, <c>Reckless Endeavor</c> and <c>Shiny Impetus</c>.
*All token needed for the venture into the dungeon mechanic:
**The dungeons: <c>Dungeon of the Mad Mage</c>, <c>Lost Mine of Phandelver</c>, and <c>Tomb of Annihilation</c>
** 1/1 Goblin creature, for <c>Lost Mine of Phandelver</c>.
** 1/1 Skeleton creature, for <c>Dungeon of the Mad Mage</c>.
**<c>The Atropal</c>, for <c>Tomb of Annihilation</c>.
== Cards with new art ==
Twelve reprints feature new art.
==Gavin's Teaser==
Gavin Verhey gave a teaser about cards in the decks with the following hints.
* a white card that can phase out your own creatures <c>Robe of Stars</c>
* a Legendary creature with "Whenever an Illusion you control dies..." <c>Minn, Wily Illusionist</c>
* a cursed version of a previous D&D inspired Magic card <c>Bag of Devouring</c> 
* a new card with Melee <c>Wulfgar of Icewind Dale</c>
* a card called 
* a card that uses component counters <c>Component Pouch</c>
* a land which can remove an artifact, creature, or planeswalker <c>Underdark Rift</c>
* a brand new Enchant player Curse <c>Maddening Hex</c>
* Creature - Beholder Skeleton <c>Death Tyrant</c>
* an equipment with Equip <c>Belt of Giant Strength</c>
* a card with the ability "Until end of turn, permanents your opponents control gain..." <c>Hellish Rebuke</c>
* a card which grants some of your spells Cascade <c>Wild-Magic Sorcerer</c>
==References==
Category:Dungeons & Dragons crossover