122993-rpers-please-help

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Hello friends :)
 
In the upcoming new pvp changes, POTATO will finally be hosting some fun events (easier to balance with gold purchasable gear :P) mainly along the lines of pvp.
 
We want everyone to feel welcome into the events including roleplayers, who play an important part of the game. 
 
Basically, I want to know if writing a backstory to go with the event (why it is happening, motives, who is involved) would make it more attractive to roleplayers and give them enjoyment to act out the event rather than just saying "Oh we're gonna have a big battle in Grimvault!". I have written a rough backstory already, but deciding whether to flesh it out or putting it in a certain context to appeal to all is difficult :P
 
If so, then is a certain format that roleplayers would prefer? Does it need to fit 100% with the lore? How much time in the event would I need to set aside for people to Roleplay?
 
I'm not really very experienced when it comes to roleplayers as I've never actually attempted to roleplay in an RPG setting, but I would really like to expand my horizons and make the community a great place to be by making everyone feel welcome! 
 
I apologise if my post comes off slightly ignorant (I kind of am :P) or rude, this is all for good intentions not bad!
 
Thanks in advance, looking forward to reading your replies :)
 
Syl x	
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Hey Syl,
 
Interesting approach for PvP I must say.
Problem is, that with roleplaying it all boils down to taste really. This initiative is definitely a nice approach.
 
So let's break it down into the various pieces:
 
Backstory:
This will definitely help get roleplayers more involved. You still need to have people interested in doing actual PvP, but it provides a nice approach to justify it for their character, as to why they're actually participating in the fight.
Of course you're not going to be please everyone. When you're dealing with pacifist or non-combat characters, there's not really going to be a good approach to actually get them involved into PvP combat.
Olivar for example would not join in a mass-campaign for PvP, but would accept a mission to eliminate a single target.
 
Format:
Personal preference really. One format to please everyone is not going to exist I'm afraid.
Write it the way you think is best and collect feedback from the RP community about it.
As for being in line with lore: My personal preference is to stick to lore as much as possible, but there's also a lot of roleplayers that don't follow lore as closely.
 
Wish you the best of luck with your Pvp event.	
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I too would love to pick up Roleplay in game. I myself have never done it (except in my mind when I'm playing) Not a massive PvP kinda guy either. But I am 100% behind the community and the revival of everything in this game.
 
Only wiling to come along and support any event (EU) 	
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			I role play all the time.  But mostly as a deaf mute who doesn't know any lore.	
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Roleplaying is a lot of fun, and I'll try to add to what Olivar is saying with some general observations:
 
-One of the reasons PVP and RP don't tend to coexist very well is that PVP doesn't wait for you to be ready.  RP is great for getting people into your story and getting them involved in the outcome, but once the PVP starts, things go pretty straight-laced pretty quick.  So while I think you can really help in the run up to the event that way, you'll probably find that the RP isn't as important to the overall event.
 
-RP tends to be a sort of long-term affair.  We've gotten used to narratives with a very strict formula.  Introduction, Complication, Resolution.  You've got the introduction down right, your complication will be your event, make sure you have something lined up afterwards to act as an aftermath.
 
-You want to stick to the lore.... sort of.  Feel free to make some stuff up as you go as long as you don't break the lore.  Whole guilds have whole independent stories of independent planets and organizations that aren't in the game lore, and that gives us all kinds of freedom to move forward.  Feel free to expand.
 
-Remember the three golden rules of RP:  don't auto, don't godmode, and treat other characters the way you'd like your character to be treated.
 
You'll be just fine.  RP is always great to add to an event.  It gets people more heavily invested in what's going on, lends weight to your event, and best of all provides content that isn't necessarily in the game.  Plenty of roleplayers are still around that maybe actually play the game once or twice a week.  The rest is invested in character development, storylines, and the social aspects of RP.  More than anything else in MMORPGs that I've seen, nothing keeps a player around long-term like RP.  It squeezes the most practical use out of that MMO half of the genre description.	
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			How would you role play in Wildstar though since there is no Ye Ol' King's English to speak in?	
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