Flight of the Firefly

Flight of the Firefly is an action adventure game in which players control a character that is able to use magic to spawn all sorts of powerful creatures. This character is part of a race of creatures called Fireflies, beings that store a flame, which stores Creation Energy, within their bellies. With these flames, these creatures are tasked with lighting up the sky. However, when a darkness envelops Fireflies and absorbs them into nothingness, one of the newest Fireflies are tasked with investigating the source of this sudden darkness and stopping it in its tracks.
==Story==
===Prelude===
The game begins with an intro cutscene, featuring a scroll with rather abstract drawings on it. While the camera pans over drawings on the scroll, the narrator explains each drawing, revealing that a divine being produced Fireflies to light up the darkened cosmos and are able to manipulate Creation Energy, meaning they too are able to create. And then the being created planets, and filled them with life. The being, however, was introduced to the concept of mortality, when one of the Fireflies died of old age, darkness filling the space they once lit up. When a Firefly was put where the expired Firefly once was, the being found that the planets lit up by that Firefly have mysteriously vanished into the nothingness. So, it was decided that the Fireflies would have to reproduce, learn to store Creation Energy to kindle their flame, and then replace expiring Fireflies.
===Pyrurya===
After that, the game cuts to a light in the sky, which, upon zooming in, is revealed to be a mysterious, human-bug-like creature, this one wearing a red vest, boasting a red exoskeleton, and short antennae. He is riding upon a cerulean bird with yellow swirls on the undersides of its wings. Most striking is the translucent flame over its stomach, revealing a flame shining brightly through space. Suddenly, something off camera catches his attention, and he looks over confused. However, his confusion turns to horror as a darkness envelopes him. The camera cuts to a far off shot, showing one of the lights in the sky vanishing.
The camera cuts to a planet, where Fireflies are sprawling. They have a red vest, but are of varying sizes, shades of color, gender, antennae length, shell shape, etc. It zooms in, and settles on a door, which is about to open. However, players are put into a character creation menu, where they can choose the gender, shade, skeleton shape, height, antennae length, and eye style. They can also choose a particular character class which'll alter the character's stats. For the sake of this article, the avatar will be referred to as Layla, a female Firefly.
Layla steps out and walks out onto the street. Fireflies are heading to the square, and a nearby poster reveals that a Firefly is about to be chosen to be a star. The avatar is chosen to go first. And here, players are given a staff, a 5 foot wooden poll topped with a bundle of clear gems. They are then given three bowls, each filled with some ground up material. The left one holds fiery powder, the middle one holds a brown, earthy powder, and the right one holds a blue, aqueous powder. She is then encouraged by the elder to gather energy from the powders. Then, with the user's input, they suck up red, brown, and blue energy. 
The elder explains that these are specks of Creation Energy, an energy that makes up each individual aspect of the world. Earth and Water energy create plants, Fire and Earth energy create magma, Water and Fire create steam, and so much more. He then tells the avatar that Fireflies are able to warp the energy to their whims, and that he wishes her to do so now. So, following one of three recipes for a being, the avatar creates one of those, either a beast well adjusted to flame, a beast as hard as earth, or a beast that flows like it's always in water. After creating a beast, the avatar is then given a tutorial about the beast. She learns that, with the proper input, she can go onto the beast's back, and switch between using her own attacks, and making the beast attack. She could also rely on the beast to, hopefully, support her.
After learning that, the elder channels forth Creation Energy from his flame, and forms a creature of his own, a warthog exhaling flame from its nostrils. Players are then tasked with using their creation to do battle. After a simple battle where the creature has predictable attacks and health only slightly larger than Layla's max health at this point. After defeating them, the player is then dubbed worthy of being a star. So, she's formally allowed to own the staff.
After praise and cheer from the crowd, the elder brings Layla into his quarters to discuss a grave issue. One of the stars have gone dark far sooner than predicted, and they fear something very dangerous is afoot. He then says that, if the cause is what he predicts it might be, then Layla will need to gather energy for star-life faster than most fireflies have before. To do so, she'll have to garner Luminary Energy from each planet. He explains each of the eight planets in their solar system store a particular type of Luminary Energy, which acts as a superior form of a particular type of Creation Energy.
The planet the reside on, Pyruya, houses the Fiery Luminary Energy. Said planet features lava really close to the surface. As such, there are occasional cracks leading towards lava, and some cracks containing water are pouring steam. Some of the Fireflies' creations have cultivated this steam, using it as an energy resource. As such, it features multiple train lines, steam-powered vehicles, and drills in more industrial areas. The creations have also refined the molten lava into various metals, so much of the architecture is built from metals.
The Firefly civilization on this planet is stationed at the northern pole of the planet, requiring Layla to go southwards until she finds a town, for the location of the Fiery Luminary Energy is within a industrial area, which requires special permission to access. The elder states that, on this planet, the whole story of the creation of Fireflies and reality was considered myth, so they won't understand the "need this energy to restore the stars" story.
So, Layla is tasked with going towards the equator, and arriving at the closest town, in order to find a way into the facility surrounding the Luminary Energy. As she heads south, Layla finds herself potentially near a town made from metals. It's filled with large tiger people and large bull people, smoke seemingly pouring from them. A few are seen lugging 1-3 steel beams, a few are dragging along wagons of iron ingots, and a few are lounging at their homes.
However, as she walks through the town, she can hear talk of an energy crisis. Apparently, the wildlife has been going wild, and has torn up some of the steam valves and pipes, and they can't produce metal fast enough to replace the many damages they encounter. When she approaches a train towards the facility, she's told that access to the facility is restricted on account of the many damages occurring recently. That facility has been one of the few machineries on the planet that haven't been damaged, and they can't risk having anyone unfamiliar approaching it.
So, following a few directions as to damaged machinery within the town, they find pipes shredded open, and a generator broken down. Players find that they can summon up fiery energy to fill up the holes, and completely repair the machinery. After repairing 4 pipes in the area and the generator, the town is back in running order, much to the residents' elation. The guards blocking access to the Luminary Facility still insist on restricting access, on account of the other two factories being down. Not only that, but their defenses would also need to be boosted in order to keep them safe.
So, with that, the quest is updated to tell players to make their way to the other two factories.
===Acuata===
Upon arriving upon Acuata, players will notice that the entire surface is covered in water. Ancient marble buildings dot the surface, some sunk under the water, some standing above it. Layla is requested to go to one of the risen buildings, and ask for directions to the Water Luminary Energy. By asking around, players learn that a grand beast has been causing a ruckus around the planet.
===Guya===
Guya appears very desolate. It seems there's no civilization on it, and it's only populated by various ancient-looking creatures. Apparently, recently, numerous ancient races have been resurfacing, a few breaking through the surface, and have been taking over the world. They've torn through the civilization that was on the planet, leaving a few remnants to escape to caves, caverns, or other crevices out of the creatures' reach.
===Aerow===
The planet's landmass is split up into pieces of land floating high above a small planetoid in the center of each landmass. Each landmass appears to rest upon a cloud.
===Jouluae===
The planet appears yellow, and has storm clouds reigning above them. There are also flowers conducting electricity, pulling lightning from the clouds towards them. Several tribes wearing feline pelts are situated around the planet. Perhaps the strangest part is an ominous pillar of storm clouds near the northern pole.
===Crinomia===
The planet is covered in snow and ice, boasting a city of what appear to be ice-structures.
===Tocsue===
The planet is positively coated in swamps of corrosive liquids. The planet looks like a giant swamp filled with purple liquid, which is known to devour many creatures not attune with poisonous energy. Fortunately, the dominating race here is a race of rock-like creatures that use the corrosive liquid to trim their bodies as they wish.
===Fantala===
The planet's plantlife has a wide range of pastille coloration to it. From bright pinks to cool blues, it looks like something straight out of a dream.
==Gameplay==
As stated, Flight of the Firefly is an action RPG, meaning players will frequently have to mind stats, buffs and debuffs, item management, and so on and so forth while They deal with action in real time. Players can press to jump, and again midair to double jump. Players will have access to an action menu, in the form of the balls of energy under their health, which they can scroll through with the and , and select spells from a real time menu with the button. They can use the button to deal light attack, and the button to deal heavy attacks. They can also chain these two buttons together to form combos. The player uses and to cycle between 8 different types of Creation Energy, which'll be discussed below. The attacks will change up depending on what type of Energy is used.
One of the most important powers of a Firefly is Creation. If players press the or , they enter creation mode, represented by a large grid that they can put energy onto each grid space. A selected grid space is highlighted white, and players can move the square along the grid with the . Scrolling through the Creation Energy is done the same way as before, and players can press to place a cube of the corresponding color. By forming them into various shapes (all of which are given a proper recipe, but can be discovered via experimentation), they can create all sorts of things, either powerful spells to unleash magical havoc in the area, make environmental objects to make areas more accessible, or, perhaps more importantly, to create living beings. Each thing has its own recipe to follow.
Next to Layla's health and Creation Energies is a symbol of a flame that steadily fills up as the Firefly delivers combos. After acquiring three Luminary Energies, Layla earns the power to act like a dim star. And, with this, she acquires a limit breaker: Shooting Star. When players press and at the same time when the flame next to their health and Creation Energies is filled up, Creation Energy pools in towards Layla, forming a celestial glow around her. Then, with a flap of her wings, she flies upwards with enough force to breach the atmosphere from sea level. Then, she turns towards the place she launched from, and flies forward, leaving behind a celestial trail. Players can use the to adjust Layla's landing position, and it's recommended to adjust it such that she launches either in the middle of a group of enemies, or right in the middle of a dangerous enemy. The landing produces an explosion of pure, neutral energy, the energy striking foes with neutral energy, and the impact leading to intense physical damage. Due to how this move works, it can only be done in space that allows Layla to fly way up high. Furthermore, movement for everyone besides the Firefly seems to have slowed down to a standstill, making impact much easier.
===Mounts===
Often, the player encounters mounts, whether they be their creation or ordinary creatures. Players are automatically allied with mounts they create, however, they can make natural mounts into their allies with correct food. Players can press near the mount when the command "Mount" appears in their action menu, meaning they ride upon the creature. They can either use this stance to attack foes with their usual attacks, or they can click either to switch between the Firefly's moveset, or the mount's moveset.
Name 	Description 	Role 	Resident Planet	Recipe
Flintiger 	A feline creature that stands bigger than a normal dog. It boasts fiery-red fur with soot-black stripes, and claws that seem to always emit steam. Some say that just resting its claws against a steel surface could melt through it. These creatures are beasts at close combat, their claws used to rend through most opponents with relative ease. However, they're quick to be destroyed, so they should be careful in combat. 	Attack 	Pyrurya 	WIP
Smout 	A winged, rodent-like creature that appears to be made of smoke, a basketball sized ball of smoke with two wing-like clouds of smoke on either side of the ball. Some say there's an actual creature hidden beneath the cloud of smoke, and some say it's a cloud of sentient smoke. No one's every really been able to tell. The smoke stays attached to them even in the harshest of winds. These creatures are known to deploy clouds of toxic smoke, coating areas in toxic clouds of pollution. However, they're never reported to be capable of physically attacking anyone. Plus, their clouds don't do a lot of damage outright, but are more used for wearing foes down. They're also not too strong, so they rely on hit and run tactics to wear down foes during an invasion, and disappear under a cloud of smoke when attacked. 	Saboteur	Pyrurya 	WIP
Liziren 	An aqueos creature with the upper body of a salamander and the lower body of a fish. These creatures are also blue, appearing almost model-like, save for them being reptilian and them being part fish. They're usually found swimming, but are able to slide across land thanks to their hands. Still, if you try to ride on them while they're on land, you're terrible. They're usually seen channeling water and firing them into sharp projectiles, firing powerful jets of water, propelling themselves with jets of water, and forming a restorative area for allies to regain health. They also use their claws and tails to strike up close foes. In combat, however, they don't tend to do a lot of damage, but can hit a lot of enemies with less attack than most. Fireflies tend to use them for their incredible swimming speed to traverse flooded areas. 	Crowd 	Acuata 	WIP
Chomper 	A relatively tiny fish native to Acuata. It's a little larger than a bowling ball, as well as a row of teeth as sharp as daggers. They usually attack in a group, swarming foes to pick at them and chew the flesh from any unfortunate prey. Other than that, they don't have that many options for hurting people. Swarms usually corner prey to prevent them from escaping, and then deliver painful chomps. 	Attack 	Acuata 	WIP
Dirtle 	A creature resembling a reptile that's about the size of a dog. It boasts a long neck, stubby limbs, and a shell, larger than its body, made of stone. They're known for being slow, but their strength is commendable. Even if someone stands on their shell, they're able to move forward without any immediately obvious changes in speed. They aren't renowned for being especially powerful creatures in combat, nor are they known for engaging in fights too often. Still, when they do, they tend to bash into foes shell first, or even throw their weight onto them. Unfortunately, their speed makes it relatively easy to avoid these otherwise painful attacks. Fortunately, if an ally is threatened, they emit a cry to draw attention towards them, for their shell is capable of resisting a lot of damage. 	Tank 	Guya 	WIP
Racktor 	A grand, reptile-like creature formerly buried under the earth. It's a couple of heads taller than the average person, boasts red scales, long legs for fast running, short arms and claws, and a powerful jaw. They were said to be extinct a long time ago, but now for some reason, they've dug through the ground and back into the world. They're known for being dangerous when they get within biting distance of prey. However, that's not the worst thing about them They're usually found in packs, lying in wait to pincer prey and charge in for the kill. If you separate them, however, they become relatively easy to take down. 	Attack 	Guya 	WIP
Rockerops 	A reptile-like creature formerly buried under the earth. It's as bigger than a boulder, its head appears to be built like a giant shield, horns jut out of the face, and behind its head is a giant body several tons heavy. Their whole body appears to be made of stone. They're herbivores, so they don't hunt that often. However, lucky for them, their sheer mass make other monsters scared of approaching them. A simple stomp from them is almost guaranteed to squash anyone smaller than them. They're notoriously slow, but excessively sturdy. 	Tank 	Guya 	WIP
Robyn 	A relatively small, pudgy avian with red feathers and a white underbelly. It also boasts a relatively long beak and wings. They're not known for being violent, rather they stick to tree tops and tend to their families, which stick to nests high up in the branches. If one of their nests are threatened, the adult usually flies in at high speeds, ramming beak-first into foes with enough force to pierce skin. They've also been seeing flapping their wings hard enough to send forth wing that seems to pierce through foes. They need to be fast, or else their weak frame makes them susceptible to strong foes. 	Attack 	Aerow 	WIP
Phasian 	A bird with bright, colorful feathers residing on Aerow. They bear a coat of feathers featuring vibrant blue hues, a plume of similarly colored feathers protruding up from their heads, and a giant fan of tail feathers which unfurl into a brilliant display of color behind them. These creatures appear to be designed specifically to be as alluring as possible, perhaps to attract mates. Their evolutionary line must be a constant fashion-fight where they're trying to out-pretty the other. When they extend their tail feathers, they attract creatures of all kinds to them, but when they unfurl, they're incredibly fast. If their loved ones are in danger, they usually put on a show to attract a predator, only to tuck their tail feathers in order to run away from danger. Aside from that, they use their giant tail feathers to fan powerful jets of wind at opponents to push them away. Be careful, for, despite attracting plenty attention, they're not too good at upfront confrontation. It's preferred that they push foes away with flaps of their tail feathers, or to draw opponents away someone.	Tank 	Aerow 	WIP
Pegasus 	A common ally for Fireflies originating from Aerow. These creatures are horse-like beings with white fur and a great big wings. Fireflies often ride upon these things into space to go from planet to planet, or even to the depths of space, where they'd stand to shine light upon the realm. Some stories say that Pegasi would hang out with Fireflies for a long time before it was time for them to become stars. Some stories say when that day comes, the Firefly will reside in space and send their mount to Aerow. Some say the mounts go onwards, unaware they'd never see their master again. They're quite big, and thus rather big targets. Thankfully, their defenses allow them to hold out for a while. They aren't typically known for fighting, they the stomp on foes, kick foes, and blow foes away with swipes of their wings. However, they have a narrow range of attack, so enemies out of their scope could easily flank them. If you wish to keep yourself safe for a quick spell, take one of these out to draw attention. 	Tank 	Aerow 	WIP
Buzzbum 	A bright, yellow, winged insect with black stripes on their abdomen, a thorn protruding from their backside, and fur that seems to garner a lot of static electricity from simply moving. Ordinarily, these creatures exist to carry electricity in their fur and use it to energize Jouluae's flowers. After all, the flowers provide necessary energy for them. A few members of the species act as defenders for the crowd. These defenders have been seeing zipping towards foes to enact an electrified tackle, extending their thorn to stab it into foes, channeling electricity to their thorn to emit zaps of electricity, and emit a buzz that's designed to summon other defender buzzbums to them. Their skills usually take a couple of seconds to go into effect, but otherwise, they're very fast with tackling foes and using their thorns. They're also excellent at maneuverability. 	Attack 	Jouluae 	WIP
Woolmonger 	A creature resembling a cloud seen floating around the fields of Jouluae. Four tiny legs poke out from large clouds of yellow fluff, and a small snout peaks out from the fluff, boasting a pair of black and yellow horns. Their most interesting aspect is the fur surrounding them. This fur is a powerful conductor, absorbing electricity from either attackers or the environment, though some report that they are capable of generating electricity by rubbing their fluff. Many have tried to remove the fluff, but a simple touch caused electricity to course through the toucher. They're not hunters, and so they prefer to use their powers to defend themselves. They rarely ever attack when unprovoked, but when they do, the generate short-range jolts of electricity, send forth beams of electricity through their horns, inflate their fluff to envelope anyone with electricity, and charge into attackers with their electrical wool. 	Tank 	Jouluae 	WIP
Frosx 	A realtively small canine with a coat of snow-white fur and beads of ice-shards dangling from its fur. They're not usually fighters, but they do have a means of defending themselves. They usually distance themselves from foes, using either their speed to dash in close and claw opponents in order to run away, or use ice magic to send forth dangerous shards of ice. These shards of ice are either thrown out like kunai, or pierce the ground like a stalagmite. They're also known for their digging abilities, so they tend to go underground to burrow away from dangerous foes, or even hit them with a sneak attack. They're fairly fragile, but good at maintaining crowds. 	Crowd 	Crinomia 	WIP
Pinguin 	A medium-sized, bird-like residing on Crinomia. It has a white underbelly and blue feathers, and wields ice like a horn and claws. Despite being birds, they've never been spotted flying. However, they're notoriously slippery, using their small bodies to slide around foes and outflank them, or outrun foes via belly-sliding into the freezing water. Be warned, for in the water, they're at their most dangerous. With their insane mobility in the water, they're capable of quick 3D movement around foes, where they use the ice they wield to skewer and slice foes. With their quick swimming and dangerous weapon usage, they're not to be taken lightly in the water. However, on land, they are quite clumsy and much slower. 	Attack 	Crinomia 	WIP
Blubberbus 	A fairly large creature living on Crinomia. They're mostly blubber, and only has frontal flippers and a tail to help it move. Besides that, they bear large fangs and the ability to deploy ice magic. They're notorious predators, although they're fat makes it hard for them to move. It's easier for them to move in water, but they aren't much faster. However, they tend to use their massive bulk and dangerous jaws to deal the bulk of damage, though they're slow in attacking. They also use icy winds to buffet foes far away, and use magic to Freeze Over certain areas to make it harder for creatures to move. In water, they can freeze some of the water to slow them down, making it harder for foes to move. 	Tank 	Crimonia 	WIP
Scorpoal 	A very infamous vermin originating from Tocsue. It resembles an arachnid smaller than the average canine, bears a hard, purple shell, two powerful claws, and a tail that they mainly use to administer poison. Poison courses through them, meaning they're able to use poisonous skills. They usually use their powerful claws or their sharp tail to deal heavy damage, which usually has a chance to administer poison with each strike. However, they can produce poisonous fog which is said to corrode the flesh of anyone within them. And their tails can spew either a poisonous bubble or a stream of poison. Their skills aren't too powerful, and their size makes them more susceptible, but their claws and tail make them deadly if they ambush foes, and properly employing hit-and-run tactics will make them a force to be reckoned with. 	Saboteur	Tocsue 	WIP
Bloatonium 	A pudgy amphibian residing on Tocsue. It looks like a fat frog a little smaller than a boulder. It constantly cooks up poison within itself, readying to strike prey. Its tongue is laced with said poison, and stuffed into a target when the tongue reaches a foe. Besides that, it pulls prey towards it with its tongue, hacks up a ball of poison, and leaps towards foes in an attempt to bodyslam them. However, it's slow and isn't particularly good at damaging foes. It's more of a distraction than anything else. 	Tank 	Tocsue 	WIP
Abraclaymore	A creature whose existence baffles the minds of many. Apparently, there was once an iron sword, formed from the magma of Pyrurya. However, one was allowed near the Luminary Energy on Fantala, and it somehow became imbued with Mind Creation Energy. Since then, sentience spread from it to other weaponry like a viral disease. They've soon become an accepted member of the ecosystem. They aren't typically violent, and usually engage in philosophical discussion with each other from time to time. However, if someone they like is threatened, they usually swing their bodies into foes to slice them. They're pretty much exclusively melee fighters, due to not having the ability to employ magic. Unfortunately, they're not too defensive, so they should rely on a Firefly channeling the shield swings of a staff channeling Mind Creation Energy employs. However, they're wonderful complements to such fighters, rushing out to slice foes once a shield's been cast. Just mind their health. 	Attacker	Fantala 	WIP
Fae 	A relatively small humanoid living on Fantala. They're seen wearing dresses that appear to be made of leaves, boast thin, insect-like wings, and an exoskeleton akin to a Firefly, although it's much thinner. Some say Fantala actively fought the light off, even when other Fireflies shined on it from space. They say the Creator then sent forth Fireflies to deal with that planet themselves, but they evolved into the smaller creatures that now populate it and shine upon the fantastic world. Due to their small frame, they're very fragile. They also don't tend to create a lot of damaging stuff with their manipulation of creation energy, however some say they're notoriously juvenile. They pull all sorts of nasty pranks, the likes of which leave foes at a massive disadvantage. These creatures must do everything in their power to avoid conflict, else they'll be in grave danger. 	Saboteur	Fantala 	WIP
WIP
===Creation Energy===
Now, Creation Energy is paramount to any Firefly. Creation Energy makes up every aspect of existence. Fireflies have the unique ability to manipulate these energies in order to construct all sorts of new affects. It should be noted, that you don't have to worry about running out if you're decent in combat. If you land a decent combo on enemies, you're likely to suck some Creation Energy from them, refilling your stock. The type of Creation Energy you get from an enemy is usually dependent on what the target is made of.
Name 	Description
Fire 	Swipes of the rod while using fire energy unleashes a ball of flame. Pressing Y has the player swing the ball like a short range melee weapon. Pressing X has them throw the ball, which can bounce off of foes. While it's in motion, players can bounce it in a certain direction with either attack button if they're close to it.
Water 	Swipes of the rod while using water energy unleashes a whip made of water.
Earth 	Swipes of the rod while using earth energy forms a column of rock around the tip, forming it into a makeshift hammer.
Wind 	Swipes of the rod while using wind energy summons up close-range blasts of wind that slice through close foes.
Electricity	Swipes of the rod while using electric energy sends forth javelins of electricity.
Ice 	Swipes of the rod while using ice energy forms a shard of ice at the tip of the staff that acts like a sword.
Poison 	Swipes of the rod while using poison energy creates a purple, mace-like extension on the end of the staff that leaves a poisonous cloud behind it as it's swung.
Mind 	Swipes of the rod while using mind energy forms a shield in front of the Firefly that blocks many attacks
Be careful, the player has a limited amount of Creation Energy of either type, so they'll have to grind up creature parts to absorb Creation Energy to use later.
===Spells===
Fireflies are capable of channeling any kind of element to form a spell. Spells are the result of Creation Energy interacting with each other, creating a strange new affect. Spells usually cost a short amount of Creation Energy. Before players can use spells, they'll have to go into their menu to set them up. Then, they can use the directional buttons to scroll through another menu in real time, and cast their chosen spell with . 
It should be noted that many of these spells are usable by enemies. It's just that Fireflies can use any combination of them, while creatures are usually restricted to their Creation makeup.
*Fiery Cough - the user sticks out an appendage, and releases a short range burst of fire.
**+24 Mag
**Uses 10 Fire Energy
*Burning Soul - the user sticks an appendage towards an ally, and pours fire into their soul. With this, the target becomes Fired UP
**Induces Fired Up
**18 Fire Energy
*Heat Wave - the user lifts two appendages up, and then thrusts them downwards, sending forth a wave of extreme heat, getting rid of a frozen over area.
**Uses 22 Fire Energy
**Cure Frozen Over
*Smog - the user spins about, producing a cloud of heavy smoke around them. This smoke then inflicts "Nauseating" onto the nearby area.
**Uses 25 Fire Energy
**Cure Nauseating
*Soothing Spa - the user extends their appendages, and coats themselves in a gentle fog akin to a sauna. This is said to be so calming, the user restores some health. 
**+10% HP
**Uses 15 Water Energy
*Earthquake - the user slams the ground, producing a shockwave of rubble that strikes those on the ground around them.
**Uses 30 Earth Energy
**+40 Str
*Nipping Arc - the user swipes an appendage before them, sending forth a crescent shaped arc of wind, slicing against foes in front of them.
**Uses 15 Wind Energy
**+22 Mag
*Cleansing Wind - the user thrusts both appendages forward, sending a blast of wind that passes harmlessly around foes, and wipes out the nauseating status.
**Uses 23 Wind Energy
**Cure Nauseating
*Freezing Pirouette - the user outstretches a limb and pirouettes in a circle. The user is also able to input direction in order to make them move around. They spin around for about 4 seconds.
**Uses 18 Ice Energy
**+13 Str per hit, 07% chance of freezing
*Corrosive Bubble - the user produces a large, purple bubble. It moves slowly towards the target. If it makes contact with the target, it'll unleash corrosive gas, harming anyone in contact with the fog for light damage.
**Uses 17 Poison Energy
**+5 Mag per second in fog
===Greater Spells===
Greater Spells are spells that require more precise element manipulation. Like creating creatures, this requires users to enter the grid mode, then arrange creation energy into particular shapes in order to produce a preferable affect. These affects usually cover a very large area, and have a great affect, but players have to be careful not to be attacked while setting up the Greater Spell.
Name 	Description 	Effect 	Recipe
Volcano 	After forming a protrusion in the earth and filling it with fiery energy, a powerful explosion erupts, spilling out lava over the general area, the waves dealing lots of damage to anyone in range of the explosion. The lava fades almost as quickly as it comes.	
*+150 Mag 	WIP
Heavy Rainstorm	After surrounding water creation energy with wind creation energy, a cloud forms above the general area, before unleashing a powerful blast of rainfall onto the general area. The raindrops formed are soothing, restoring allies greatly. 	
*+ 70% HP 	WIP
Slumber 	After placing Mind Energy in a Z shape on the ground, a bubble forms above the Z, which pops and covers the area in a lulling fog. Those caught in this fog are likely to fall asleep. 	Induce Sleep	WIP
===Statuses===
Like most RPGs, Flight of the Firefly features statuses, which represent either a benefit to a person's overall condition, or a detriment. There are two types of statuses: Person or Environment. Person statuses are statuses that affect an individual. And Environment statuses are statuses that affect a general area.
*Individual
**Poisoned - A status typically caused by poisonous creatures. When one is infected with poison, they steadily lose damage overtime until either an antidote is applied, or the poison is forced out of the system.
**Frozen - A status typically caused by ice creatures. When one is frozen, they'll find it difficult to move until either they work through the freeze, or until fiery magic is applied to their body.
**Burning Up - A status typically caused by fiery creatures. When one is burning up, that means a creature has put a mighty flame within their soul. While this status takes effect, the individual becomes physically stronger and more defensive.
*Environmental
**Frozen Over - When an environment is frozen over, anyone on the ground is more likely to slide around due to the limited friction. This can be undone with fiery magic.
**Windy - When an environment is windy, it makes it harder for airborne creatures to move around. Flying creatures caught in a windy area are likely to be thrown around and interrupted when attempting a skill.
**Nauseating - When an environment is nauseating, most creatures that aren't purely poisonous are sickened by it. A nauseating environment is more likely to be driven away. The castor and their allies won't be grossed out by a nauseating area, nor will the main character.
===Bosses===
*Pyrurya
**BahBeaQue
*Acuata
**Hydra
*Jouluae
**Raiju
*Crinomia
**Megaptera
**Aleu
*Fantala
**Psyhander
*Space
**Cerberus
==Characters==
*Layla
==Gallery==
Firefly.jpg|Layla, the character players play as.
==Credit==
*The page's logo was made by Bearjedi
Category:Action Role-Playing Games
Category:Ursa Division Games
Category:Original Games