Changelog/2024/May 21

Hello!
Hoppity’s event was well received, so we added a few features to enhance its gameplay. This Alpha testing session is centered around it.
== ► 2 New Rabbit Family Towers ==
We noticed that five towers weren’t providing enough gameplay depth, even during the first few prestiges, so we added 2 new family members:
* Rabbit Uncle grants 6 chocolate per second per level. You unlock them after the first prestige. They clearly peaked in high school and can’t stop talking about that infamous game they lost during the championship. Not the most riveting character to talk to.
* Rabbit Dog grants 7 chocolate per second. You unlock them after the second prestige. They are the pet of the family, but because he’s a dog, he still performs better than the rabbits.
== ► Shop Milestones ==
To add a strategic layer, we’ve introduced shop milestones. This system rewards 24 new rabbits based on your total chocolate spent in the shop. Players now have an extra reason to invest chocolate in the shop, as it contributes to factory progression.
* This system grants mythic rabbits earlier in the reward tree.
* Each rabbit represents a letter from the Greek alphabet, so you are all going to gain immense general knowledge. Unless you already speak Greek.
Unfortunately the milestones are not retroactive! You will have to spend the chocolate again!
== ► Prestige 5 ==
Introducing a 5th Prestige, unlocking a new rabbit rarity: Divine. Five Starborn Rabbits increase the max level of your rabbit family members by 1.
Here are the other perks of prestige 5:
* Level up rabbit family towers to level 220 (And 225 if you have all 5 Starborns)
* Unlock new shop items
* Increase max storage from 25B to 60B.
* Prestige multiplier goes from +1x to +1.5x.
== ► New Shop items and yearly shop cap ==
Each Update of the chocolate factory will increase the max amount of chocolate per day, therefore we are adding yearly caps on shop items balanced around the production you should have around the time you unlock those items.
We also added a few extra things to spend all your chocolate on:
* Prestige 4
** Chocolate Dye - A chocolate color Dye.
*** Cost: 4B - Max 4 per SkyBlock year.
** Chocolate Barn - A fantastic looking barn!
*** Cost: 5B - Max 1 per year.
* Prestige 5
** Chocolate Fortune: Grants 1 Cocoa Fortune per level.
*** Cost: 2B per level (25 level)
** Fish Chocolat a la Vapeur - Used to obtain Hoppity’s Abiphone Contact.
*** Cost: 50B - Max 1 per year
*** His contact allows you to buy his 7 rabbits later in the year if you missed the event. Hoppity might also sometimes call you…
== ► Unlockable Rabbits ==
We added a short list of achievements that once done, will add new rabbits to the Egg pool of rabbits. There are a few rabbits related to the chocolate factory gameplay, such as:
* Hub (Common Rabbit)
** Find 15 different egg locations in the Hub
We also added a few rabbits that are unlocked after doing various activities in the game, for example:
* Necron (Epic Rabbit)
** Defeat Necron in the Catacombs
Let us know what you think of this system!
Your feedback during alpha has an impact!
== ► General Changes ==
* We added a few Crystal Hollow Nucleus egg locations. It might seem like an annoying change but we feel like the spirit of the event is lost too much in the Nucleus, it still remains a simpler zone to collect the eggs.
* Rabbit the Fish and Fish the Rabbit are now obtainable…somehow.
* Stray rabbits now stay 20 seconds inside the menu instead of 5, and are twice as common.
* During Hoppity’s Event, right after collecting an egg, the first stray rabbit you find has a small chance to be a Golden Rabbit! Those have a stronger effect than stray rabbits.
* Fixed a bug regarding duplicate rabbits. Finding/Crushing a duplicate should now correctly give 10% extra chocolate based on how many duplicates of those rabbit you found, capping at +100%.
== ► Small Glacite Tunnels Changes ==
We've made a couple small changes after the most recent Glacite update.
* Blocks broken with custom abilities, such as Efficient Miner or Pickobulus, now affect Mineshaft rates again. However, these blocks broken will be at 50% effectiveness towards Mineshaft pity.
* Scrap drop chances have been significantly buffed.
* Removed all Powder drops from corpses now that we give out a flat amount per corpse.
* Adjusted some Tungsten and Umber block strengths.
New Scrap Chance Changes:
Scrap 	Old Chance	New Chance
1st Scrap in Mineshaft	1/1k 	1/200
2nd Scrap in Mineshaft	1/1.5k 	1/400
3rd Scrap in Mineshaft	1/2k 	1/800
4th Scrap in Mineshaft	1/2.5k 	1/1400
5th Scrap in Mineshaft	1/3k 	1/2200
== ► Other Changes ==
We fixed a bunch of bugs this patch too. Here's one in particular that we thought you should be made aware of before we rolled to live.
* Fixed an issue where Ender Pearls could be used in Dungeon Trap Rooms.
** We appreciate your feedback regarding this change. This change will be reverted by the time this update releases.
== ► Where is Better Mayors? ==
We are working hard on making the update look as good as possible before sending it for alpha testing, where you'll learn all the details on the Alpha thread. There's a lot to unpack, so stay tuned.
Enjoy this minigame teaser while we wait.
That’s it! We hope you will enjoy those additions to the Chocolate Factory minigame. If you encounter any bugs, whether they be small or large, please make sure to report them here. Make sure that you select alpha.hypixel.net as the server IP!