Report 82

Report #82
Skillset: Aquamancy Skill: Stillwater
 Org: Aquamancers Status: Rejected Nov 2008
Furies' Decision:
We do not believe this to be necessary.
Problem: When one with fluidswim in environment passes through a demesnes and is
hit by paralyze(prone), they should stop swimming. This would allow stillwater's
effects to hit, which is relatively small, but will stack up if the person is
trying to fight in the demesne.
Solution #1: Players with fluidswim, who are proned, will no longer be
 swimming so would take damage if stillwater was up.
Solution #2:
Solution #3:
Player Comments:
---[Shuyin on 11/27 @ 02:06 writes]:
I wouldn't know much about this, but it sounds fine at least.
---[Xenthos on 11/27 @ 02:49 writes]:
We were discussing this idea. Waterbreathe allows one to filter air out of
water, Stillwater removes the air from the water (in Roleplay terms).
Waterbreathe/Fluidswim currently blocks Stillwater from damaging a person. The
"prone" solution doesn't really make much sense in this, but
Waterbreathe/Fluidswim could either be removed from counteracting Stillwater, or
given a percent chance to bypass it (50% or so). I personally would go with a
percent chance of these defences failing, which would still end up being more
effective than the proposed solution (more chances of it firing over time),
without it being every possible time.
---[Xiel on 11/30 @ 03:45 writes]:
I don't really know how often an Aquamancer demesne can render someone prone, so
perhaps Xenthos' solution would indeed be better?