Ganta Igarashi

==Summary==
Ganta Igarashi was an ordinary schoolboyDeadman Wonderland: Chapter 1: Page 10 until the mysterious Red Man mysteriously appeared outside of Ganta's classroom windowDeadman Wonderland: Chapter 1: Page 15 and swiftly knocks Ganta outDeadman Wonderland: Chapter 1: Page 16. When the boy comes to, he finds his entire class murderedDeadman Wonderland: Chapter 1: Page 18, only to have a mysterious red diamond plunged into his chestDeadamn Wonderland: Chapter 1: Pages 21-22.
Afterward, Ganta finds himself charged with the murder of all of his classmatesDeadman Wonderland: Chapter 1: Page 25 and sent to Deadman WonderlandDeadman Wonderland: Chapter 1: Pages 30-31, a hellish private prison run as an amusement park for the entertainment of onlookersDeadman Wonderland: Chapter 1: Page 8. Now forced to use his newfound ability to manipulate his own blood to fight in gladiatorial battles with similarly freakish individualsDeadman Wonderland: Chapter 7, Ganta swears vengeance on the Red Man for his predicament and the murder of his classmatesDeadman Wonderland; Chapter 1: Page 65Deadman Wonderland: Chapter 5: Page 9.
==Powers and Stats==
Tier: physically, with Ganta Gun, higher with compression, with Ganbare Gun | physically, with Ganta Gun, higher with compression, with Ganbare Gun | physically, , likely far higher with Ganta Gun, higher with compression, even higher with Ganbare Gun
Keys: Prison to Forgeries Arc [Chapters 1-29] | Revolt Arc [Chapters 30-41] | Return to Deadman Wonderland Arc [Chapters 42-56]
Name: Ganta IgarashiDeadman Wonderland: Chapter 1: Page 24, WoodpeckerDeadman Wonderland: Chapter 7: Page 15, N° 5580Deadman Wonderland: Chapter 7: Pages 28-30, MarutaDeadman Wonderland Wiki: Ganta's Page
Origin: Deadman Wonderland
Gender: Male
Age: 14Deadman Wonderland: Chapter 7: Page 15
Classification: Deadman
Powers and Abilities:
*Superhuman Physical Characteristics
*Supernatural Willpower (It's explained by Shiro that Ganta's biggest quality is his tenacity, that he'll always keep on going. This is shown with Ganta's fight against Senji, with Ganta continuing to stand and fight back against Senji even after receiving a beating from him which should've left him unconscious and out of bloodDeadman Wonderland: Chapter 7: Pages 33-35. He'll go beyond his natural limits while in these situationsDeadman Wonderland: Chapter 7: Page 36. Ganta can resist pain which normally would've knocked someone unconscious or would've killed them through shock, such as having negative stimuli applied directly to his nervesDeadman Wonderland: Chapter 30: Pages 5-6, the feeling of having a large truck smashed into his bodyDeadman Wonderland: Chapter 36: Pages 5-6, having his Nameless Worm eat away at his musculature and his nerves tissueDeadman Wonderland: Chapter 50: Page 23Deadman Wonderland: Chapter 51: Page 7 or taking multiple lashes from Minatsuki's whipsDeadman Wonderland: Chapter 9: Page 37Deadman Wonderland: Chapter 10: Pages 18-19Deadman Wonderland: Chapter 10: Page 24 which induce so much pain that it causes her victims to remain awake even though the pain created by her whips are potent enough to knock someone unconsciousDeadman Wonderland: Chapter 10: Page 20)
*Awakened Power (Unlocked more and more of his abilities after dealing with stressful, or impactful situations, such as unlocking his Ganta Gun to protect himself and Shiro from a massive falling ballDeadman Wonderland: Chapter 1: Pages 66-68 or unlocking his Ganbaru Gun after the unfortunate death of Nagi KengamineDeadman Wonderland: Chapter 21: Pages 1-11)
*Blood Manipulation, Size Manipulation and Explosion Manipulation (Ganta gained special abilities after receiving a Nameless Worm from ShiroDeadman Wonderland: Chapter 1: Pages 21-22. Nameless Worms are the crystallized remains of Shiro's Branch of Sin, they provide deadmen, such as Ganta, with the ability to manipulate and project one's blood in special and generally esoteric waysDeadman Wonderland: Chapter 16: Page 4Deadman Wonderland: Chapter 18: Page 23Deadman Wonderland: Chapter 7: Page 23. With Ganta in specific, he's capable of projecting his blood as heavily condensed balls which produce strong concussive forceDeadman Wonderland: Chapter 9: Page 42Deadman Wonderland: Chapter 25: Page 18Deadman Wonderland: Chapter 28: Page 30Deadman Wonderland: Chapter 10: Page 24Deadman Wonderland: Chapter 7: Pages 18-19. The size of these projectiles can be freely manipulated by Ganta through adding or retracting blood from them, he can even create multiple projectiles at the same time with his Branch of SinDeadman Wonderland: Chapter 49: Pages 10-11. Because of the amount of concussive force generated by these projectiles, Ganta can produce small-scale explosions with his Branch of SinDeadman Wonderland: Chapter 4: Pages 30-32)
*Light Manipulation (The projectiles created by Ganta's Branch of Sin are statedDeadman Wonderland: Chapter 2: Page 3 and shownDeadman Wonderland: Chapter 25: Pages 12-13 to create massive flashes of light)
*Damage Boost and Limited Statistics Amplification (Ganta can increase the destructive power behind his projectiles by adding more blood to themDeadman Wonderland: Chapter 7: Pages 20-21. He can also narrow the outlet which these blood projectiles are created from, allowing him to increase the power and speed behind them while using less blood than previouslyDeadman Wonderland: Chapter 19: Page 5)
*Limited Power Nullification (Ganta's Branch of Sin contains "Anti-Wretched Egg" propertiesDeadman Wonderland: Chapter 55: Page 25. It's capable of destroying the Nameless Worm within ShiroDeadman Wonderland: Chapter 56: Page 45, which grants her the ability to manipulate her bloodDeadman Wonderland: Chapter 41: Page 47)
Attack Potency: Small Building level physically (Ganta can damage those who could withstand blast from his Ganta Gun like MinatsukiDeadman Wonderland: Chapter 10: Page 30, or those of similarly powerful Deadman like ShiroDeadman Wonderland: Chapter 16: Pages 12-13. But his physical strikes are demonstrably shown to deal less damage compared to his Ganta Gun, and such he would downscale from its normal value), Building level with Ganta Gun (Ganta destroyed a massive ball of concrete with this attackDeadman Wonderland: Chapter 1: Pages 68-70), higher with compression and adding blood (Ganta can increase the power behind his Ganta Gun through compressing the outlet of which the projectiles are created fromDeadman Wonderland: Chapter 19: Page 5, or by adding more blood to the projectilesDeadman Wonderland: Chapter 7: Pages 20-21), Multi-City Block level with Ganbare Gun (Ganta destroyed a large section of an arena with this attackDeadman Wonderland: Chapter 25: Pages 15-19) | Building level physically (Ganta can slightly damage people like Shishito Madoka with his physical strikesDeadman Wonderland: Chapter 36: Page 8. Shishito is someone who scales relative with other K.O Unit members like IkazuchiDeadman Wonderland: Chapter 36: Page 1. But as previously, his physical strikes are demonstrably weaker compared to his Ganta Gun), Large Building level with Ganta Gun (Ganta can heavily damage people like Shishito Madoka with his Ganta GunDeadman Wonderland: Chapter 36: Page 38, with Shishito scaling relative with IkazuchiDeadman Wonderland: Chapter 35: Pages 41-42, who destroyed multiple walls with his enhanced blowsDeadman Wonderland: Chapter 35: Page 4), higher with compression and adding blood, Island level with Ganbare Gun (Ganta was capable of overcoming Shiro's Branch of SinDeadman Wonderland: Chapter 39: Pages 27-28 and damaging her after she re-activated her "Wretched Egg" personalityDeadman Wonderland: Chapter 39: Pages 29-32) | Island level physically (Ganta can slightly damage those like Shiro with his physical strikesDeadman Wonderland: Chapter 56: Page 29. But since his physical strikes are demonstrably shown to deal less damage compared to his Ganta Gun, he would downscale from its normal value), Large Island level with Ganta Gun (Heavily damaged ShiroDeadman Wonderland: Chapter 42: Pages 34-37 with his Ganta GunDeadman Wonderland: Chapter 43: Page 20, but this was a weakened Shiro that was still affected by the Mother Goose SystemDeadman Wonderland: Chapter 41: Pages 31-32. But even after her true strength was released when the Mother Goose System was destroyedDeadman Wonderland: Chapter 53: Pages 26-29Deadman Wonderland: Chapter 54: Page 10, Ganta was still capable of damaging Shiro and clashing with her Branch of SinDeadman Wonderland: Chapter 56: Pages 14-15Deadman Wonderland: Chapter 56: Page 28), higher with compression and adding blood, even higher with Ganbare Gun
Speed: Average Human, Supersonic attack speed with compression (Ganta can compress the outlet of his blood projectiles, increasing the speed behind them to the point of achieving supersonic capabilitiesDeadman Wonderland: Chapter 18: Pages 23-24) | Supersonic (Kept up with Shishito MadokaDeadman Wonderland: Chapter 36: Pages 8-39. Shishito is someone who would scale above Undertaker members given his position as the leader of a stronger iteration of the UndertakersDeadman Wonderland: Chapter 30: Pages 41-43. With those previous Undertaker members like Azuma Genkaku being capable of reacting to the compressed version of Ganta GunDeadman Wonderland: Chapter 20: Pages 5-6), higher attack speed with compression, Massively Hypersonic with Ganbare Gun (Was capable of tagging suppressed Wretched Egg ShiroDeadman Wonderland: Chapter 39: Pages 25-32) | Massively Hypersonic (Fought against Full-Power Wretched Egg Shiro on relatively equal termsDeadman Wonderland: Chapter 56: Pages 14-15Deadman Wonderland: Chapter 56: Pages 1-2), higher attack speed with compression
Lifting Strength: Superhuman | Superhuman | Superhuman
Striking Strength: Small Building level | Building level | Island level
Durability: Small Building level (Could somewhat withstand slashes from both SenjiDeadman Wonderland: Chapter 7: Page 26 and MinatsukiDeadman Wonderland: Chapter 9: Page 37, with both of them possessing comparable power with his Ganta Gun. Senji in particular was capable of cutting through it with his scythesDeadman Wonderland: Chapter 7: Page 21. Should scale relative with his striking strength as he can withstand the reverberating force created by his physical strikes) | Large Building level (Withstood multiple strikes from Shishito MadokaDeadman Wonderland: Chapter 36: Pages 5-6Deadman Wonderland: Chapter 36: Page 11. Should scale relative with his striking strength as he can withstand the reverberating force created by his physical strikes) | Large Island level (Withstood strikes from Full-Power Wretched Egg ShiroDeadman Wonderland: Chapter 55: Page 36Deadman Wonderland: Chapter 56: Page 9 and Toto SakigamiDeadman Wonderland: Chapter 44: Pages 27-28Deadman Wonderland: Chapter 49: Pages 14-16. Should scale relative with his striking strength as he can withstand the reverberating force created by his physical strikes)
Stamina: Superhuman (Deadmen in general are shown more resilient compared to your average person. With them being able to power through the pain of being jumped with steel pipesDeadma Wonderland: Chapter 26: Pages 24-28, deep gashes from knivesDeadman Wonderland: Chapter 3: Page 30 or contraptions within the prison itselfDeadman Wonderland: Chapter 3: Pages 31-32 or having people dig fingers into their woundsDeadman Wonderland: Chapter 10: Page 7Deadman Wonderland: Chapter 42: Page 32. Ganta however has shown himself more resilient compared to those Deadmen, with him sustaining and fighting through pain that's caused by, but is not limited to; being electrocuted multiple timesDeadman Wonderland: Chapter 6: Page 38, having large holes pierced through both his hands and feetDeadman Wonderland: Chapter 36: Pages 11-12, deep bruises and gashes from multiple beatings he took from TotoDeadman Wonderland: Chapter 44: Page 28Deadman Wonderland: Chapter 49: Page 16 and NagiDeadman Wonderland: Chapter 19: Pages 26-31, getting slashed by Minatsuki's whips which induce so much pain that it causes her victims to remain awake even though the pain created by her whips are potent enough to knock someone unconscious, having his five senses manipulated by ShishitoDeadman Wonderland: Chapter 36: Page 4, which granted control over his sense of touch and general feeling to himDeadman Wonderland: Chapter 36: Page 9, allowing Shishito to induce pain that was comparable to being struck by a large truck, having negative stimuli directly applied to his nerves and the pain of his Nameless Worm eating away at his musculature and nerves tissue)
Range: Standard Melee Range, Tens of Meters with Ganta GunDeadman Wonderland: Chapter 56: Page 36, Hundreds of Meters with Ganbare GunDeadman Wonderland: Chapter 21: Page 9
Standard Equipment: None Notable
Intelligence: Gifted
One of Ganta's greatest attributes would be his intelligence, as he can devise and act on complex, multi-layered plans he makes while in the moment, doing so with great efficiency most of the time or deduce patterns and actions from the environment around him or people who he's fighting against. 
Examples of these feats would include deducing the point symmetry pattern of the crumbling platform(s) he was on and he was around. Figuring out that the platform in-front of him was the one that was about to crumble, through this knowledge, he proceeded to use this against his opponent by stepping onto a platform which was just behind the crumbling one, which baited his opponent over and caused him to step up the crumbling platform. Causing his unfortunate demise through falling onto a pit of spikesDeadman Wonderland: Chapter 3: Pages 26-28. 
While in his fight against Senji, after being beaten and battered by him to the point of causing a normal person to pass out through pain and blood lostDeadman Wonderland: Chapter 7: Page 33. Ganta devised a plan. Initially he destroyed the upper announcement cage above him as a distraction, causing Senji to look up and destroy the falling rubble with his Branch of Sin. During this distraction Ganta sprinted forward and placed his hand on Senji's sternum, which previously was destroyed by one of Ganta's previous attacks during the storyDeadman Wonderland: Chapter 6: Pages 32-33Deadman Wonderland: Chapter 7: Page 8. While having knowledge of this weakness, Ganta exploited it and launched another attack at this weak point. Allowing him to win the match against an opponent that was categorically stronger and more experienced than himDeadman Wonderland: Chapter 7: Pages 36-42. 
In his fight against Minatsuki, Ganta was getting slashed up and battered around by her whips, which also acted as a natural counter to Ganta's projectiles because of the flowing nature of them while his projectiles were easily predictable and straight forward in movementDeadman Wonderland: Chapter 10: Page 21. These whips induce enough pain that normally it would've caused someone to pass out, but since these whips are special, it causes their victims to remain awake and conscious during the entire event. Even his friend, Takami, got captured and was used as a meat shield by MinatsukiDeadman Wonderland: Chapter 10: Page 14Deadman Wonderland: Chapter 10: Page 22. While dealing with all of these disadvantages, he devised a plan after getting instructional help from SenjiDeadman Wonderland: Chapter 10: Pages 21-23. He figured out that just because his projectiles are straight in direction, it didn't mean those projectiles needed to directly hit MinatsukiDeadman Wonderland: Chapter 10: Page 23. Through using the pillar behind Minatsuki as a tool, he released multiple projectiles at this structure, causing them to deflect off of it, with all of them initially missing. Given Minatsuki's arrogance she didn't see the reasoning behind why Ganta was doing such an action, believing he was trying to shoot through his friend hit her. While in the process of monologuing about her past. Ganta finally got the trajectory right on his projectiles, allowing him to catch Minatsuki off-guard and hit the strains of hair which were holding Takami hostage, releasing him from her hairy clutchesDeadman Wonderland: Chapter 10: Pages 24-28. 
He also understands the strength and weaknesses of his ability and purposely places himself in scenarios which are advantageous for those strengths while minimizing the weaknesses behind his ability or the strength of his opponent's ability, which generally capitalizes on his weaknesses. An example of this would be Ganta gaining himself the high ground against Senji, which provided him the most effective range for his projectile based, straight forward and narrow attacks while minimizing the strength of Senji's melee ranged weaponryDeadman Wonderland: Chapter 7: Pages 17-22
Weaknesses: Ganta needs an open wound in order to begin manipulating the blood in his bodyDeadman Wonderland: Chapter 6: Page 11, which he usually accomplishes by biting his own thumbDeadman Wonderland: Chapter 7: Page 16. Unlike other Deadmen, Ganta cannot recall the blood he's fired back into his body, so overusing his Branch of Sin will eventually render him anemic and light-headedDeadman Wonderland: Chapter 7: Page 22-25, though this has been mitigated by the end of the series. Ganta will die after three days if he doesn't consume these specialized candy which counteract the poison that's constantly injected into him by the his collarDeadman Wonderland: Chapter 3: Page 2, but this only extends to his beginning of the series keyDeadman Wonderland: Chapter 40: Pages 18-19. His use of the Ganbaru Gun is slowly killing himDeadman Wonderland: Chapter 51: Pages 7-8 and causes scars and burn marks to show up all over his bodyDeadman Wonderland: Chapter 50: Page 10. Shattering the Red Diamond in his chest will render him incapable of using his Branch of Sin.
Notable Attacks/Techniques:
Ganta Gun.gif|Ganta Gun
Supersonic Ganta Gun.gif|Supersonic Ganta Gun
Ganta Machine Gun.gif|Supersonic Ganta Gun used rapidly
Ganbare Gun.gif|Ganbare Gun
*Branch of Sin: Ganta Gun: Ganta's Branch of Sin allows him to compress his blood into bullets that can be launched with enough concussive force to easily shatter boulders several times Ganta's size, with the strength of the bullet being proportional to the amount of blood he uses. However, since he can't recall the blood he uses with this Branch of Sin, Ganta will eventually be rendered light-headed and anemic should he overuse it, though this has been mitigated through his own practice and the use of the Supersonic Ganta Gun.
**Supersonic Ganta Gun: Ganta eventually learned how to maximize the usage of his Branch of sin by compressing small amounts of blood into a tight shape, allowing him to fire smaller bullets at supersonic speedsDeadman Wonderland: Chapter 18: Pages 23-24.
**Ganbaru Gun: Ganta's ultimate trump card, it fires an even faster and more powerful version of the Ganta Gun that expands and explodes on impact to deal tremendous amounts of damageDeadman Wonderland: Chapter 21: Pages 4-10Deadman Wonderland: Chapter 25: Pages 11-13. However, using this ability takes a toll on Ganta due to how much blood is requiredDeadman Wonderland: Chapter 25: Pages 16-17. In addition, overuse of this ability leaves burn marks all over Ganta's body leading the the red diamond embedded in his chestDeadman Wonderland: Chapter 50: Pages 10-11Deadman Wonderland: Chapter 51: Pages 4-6, and will eventually kill him.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Anime Characters
Category:Blood Users
Category:Deadman Wonderland
Category:Male Characters
Category:Protagonists
Category:Humans
Category:Manga Characters
Category:Primary Protagonists
Category:Heroes
Category:Good Characters
Category:Teenagers
Category:Mutants
Category:Tragic Characters
Category:Supernatural Willpower Users
Category:Awakened Power Users
Category:Size Users
Category:Explosion Users
Category:Light Users
Category:Damage Boost Users
Category:Statistics Amplification Users
Category:Power Nullification Users