Switching off jamming devices

The first task for you is removing five jammers from the [ electrical substation] behind the base. Make sure you have enough spare carry weight to lug at least an extra 54kg, more if you plan to pick up the bonus stashes.
== Walkthrough ==
Head to the substation and clear out the mutants there. A couple of electro-chimera and deathclaws will typically be living in these parts.
There are five jammers hidden in the substation; these are mid-sized devices that can be picked up (12kg each). Approaching each of the jammers causes double vision, which makes navigation confusing.
The fenced area is accessed through a hole in one of the fence sections. Find four jammers that are located on the ground; look out for the anomalies in your path. Grab the bonus stash inside the destroyed substation tower before moving on.
The fifth is on one of the substation towers. Enter the humming teleport inside the fence to get on top of the substation towers. You'll see the fifth jammer on the opposite corner, but the path to it is covered in various hazards. You can either shoot it off the tower and grab it from below, or carefully jump to it.
Return to Andersen with the jammers.
== Notes ==
* You can grab the Raven's Eye and the contents of the box on the top of the towers by jumping on the left edge of the tower with the anomaly on it.
* Three of the jammers are "Interference generators" and weigh 10kg, but the other two are "Adjustable interference generators" and weigh 12kg each.
== Bugs ==