Swampbones

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Swampbones is a that can only be found on this wiki, but let's pretend for the sake of it that it's in . It slogs down the lane like you'd expect a zombie to, but it's no ordinary zombie. This amalgamation of bones, algae, and strange zombie parts trudges down the lane with zombie-like intent and a fierce ferocity. Legally speaking, Swampbones is closer to a crocodile than it is to a zombie.
Swampbones has a few strange properties, but in our classification of this strange zorganism we'll start with its weird slowing abilities. Any plant that Swampbones is touching, whether that's actively eating or simply walking over, will be slowed down by 75% for 5 seconds. To compensate for this, Swampbones has a little slower eating speed, about 30% slower than a regular zombie (so damage a second instead of the standard 50, and therefore seconds to eat instead of ). The plant might not be able to fight back, but it'll also stick around a bit longer.
When Swampbones is taken down, which can be difficult given its high Toughness, it'll fall apart into a Bogbones, which is mechanically a grid item but with the placement potential of a regular zombie where it's not locked or centered to a single tile. The Bogbones has half the Toughness of the parent Swampbones, and if those remnants are left along for 10 seconds they will turn back into a new Bogbones - or is it the same one? - with the full 1790 Toughness and everything. If not properly taken care of, Swampbones can keep coming back over and over again. The Bogbones has the same slowing effect as the Swampbones, so anything on the same tile as it will be slowed down by 75% as previously described.
Swampbones is immune to stunning effects and takes 50% less damage from poison such as from . It cannot be frozen, and attempting to do so will only chill it. In addition, when hypnotized, the slowing effect that Swampbones exudes is reduced from 75% to 60% to avoid it being too powerful.
==Origins==
	Swampbones is based on Zombones, a zombie in Plants vs. Zombies: Road Trip, which is a skeletal zombie who turns into a stationary Gravebones when defeated. The Gravebones turns back into another Zombones after enough time passes, just like Bogbones turn into new Swampbones.
==Overview==
The Swampbones absorbs 1790 damage per shot and his appearance changes upon receiving 895 (when his arm falls off) before dying at 1790 damage per shot. When destroyed, Swampbones turns into a Bogbones that can take up to 895 damage before being destroyed.
==Almanac entry==
==History==
===March 1st, 2024===
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===March 15th, 2024===
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==Strategies==
Swampbones poses a significant threat to conventional plant defenses due to its slowing effect, which hampers the efficiency of most plants. Defensive plants like in particular become particularly pointless as their effectiveness is drastically reduced when slowed down. Moreover, the slowing effect completely neutralizes plants like or , rendering them mostly useless against Swampbones. However, employing ranged plants mitigates this issue to a large extent, as they can still deal damage effectively despite being slowed. Thus, when facing Swampbones, prioritizing the use of plants with long-range attacks or attacks from other places on the lawn can help maintain offensive pressure despite the slowing effect.
The resurrection ability of Swampbones adds another layer of complexity to combatting this formidable foe. Even if Swampbones is defeated initially, it can return in its remnants form if not properly destroyed. Instant-kill plants such as , , or may seem like effective solutions, but they cannot fully eradicate Swampbones as it will still turn into its remnants form and potentially come back. Therefore, it becomes crucial to focus on strategies that involve sustained damage output or continuous suppression to prevent Swampbones from resurrecting. Additionally, utilizing plants with abilities that can target multiple tiles or have area-of-effect attacks can help in dealing with Swampbones remnants efficiently, ensuring they do not rise again to threaten your defenses.
==Demonstration==
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==Gallery==
Zom-BogHD.png|HD Swampbones
Grave-BogHD.png|HD Bogbones
SwampbonesCage.png|Almanac icon
==Trivia==
*Originally, Swampbones was supposed to be two different zombies - a poison-based Zom-Blob and a resurrecting Zombones.
**The problematic one was Zom-Blob, since the creator disliked adding game suffixes (such as (PvZ2)) to his pages.
**Swampbones takes the swampy theming of the Zom-Blob and combines it with the function of the Zombones.
**Some of the newly combined Swampbones' names during development were "Vanquished", "Smogbones", "Mudbones", and "Zom-Bog".
**The creator's zombies don't usually spend months in the pits of development hell like this one did, but this is a special case.
*The Bogbones created by Swampbones were originally called "Swampbones Remnants" but were renamed last-minute to give them some more character, and to more closely mirror the Zombones -> Gravebones progression of its inspiration.
*Swampbones originally had glowing yellow pupils in a similar fashion to the Zombones/Skeleton Zombie, but the creator wanted the zombie to look as "dead" as was possible.
**The Bogbones were always going to have the hollow, soulless eyes.
*Swampbones is the second zombie made by the creator that doesn't have a traditional zombie word like "Zombie", "Imp", or "Gargantuar" in its name, with the first being Wicked Hat.
Category:Sani's Stuff
Category:Uncleared page