Druid (Baldur's Gate)

This page about druids is made for . See Druid for the version in . See Druid (BG3) for the version in .
Druids are priests dedicated to nature and balance; they're limited to true neutral alignment. They can only use priest spells related to nature, so fewer spells are available to them than clerics. Ability Scores of the druid are Wisdom and Charisma. Their ethos limits their equipment to items that are primitive, related to their rituals, or made from material found on the surface. They can use clubs, quarterstaves, spears, daggers, scimitars, slings and darts as weapons. They can use leather armor, hide armor or Ankheg Plate Mail to protect their body, and all headgear to protect the head. They can use bucklers if the second hand is available.
==Ability Scores==
Ability Score	Min. requirement.	Max. requirement
Strength 	3 	18
Dexterity 	3 	18
Constitution 	3 	18
Wisdom 	12 	18
Intelligence 	3 	18
Charisma 	15 	18
Note: For the information of this table the human race was used, because they have no character bonuses/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Ability Scores for more information.
==Shapeshifting abilities==
Druids unlock their shapeshifting abilities at level 7 and these are found under the special abilities. They can shapeshift into one of these three different forms:
*Transform Wolf
*Transform Brown Bear
*Transform Black Bear
==Priest spells==
For the complete list of spells, see Spells. For the complete list of spells that can be used by clerics, druids and rangers, see Priest spells. Here are all spells that can be used by druids. With Tales of the Sword Coast installed, druids have access to level 5 priest spells.
===Level 1 spells===
*Bless
*Cure Light Wounds
*Detect Evil
*Entangle
*Remove Fear
*Shillelagh
===Level 2 spells===
*Barkskin
*Charm Person or Mammal
*Find Traps
*Flame Blade
*Goodberry
*Know Alignment
*Resist Fire and Cold
*Slow Poison
===Level 3 spells===
*Call Lightning
*Hold Animal
*Invisibility Purge
*Miscast Magic
*Protection From Fire
===Level 4 spells===
*Animal Summoning I
*Cure Serious Wounds
*Defensive Harmony
*Neutralize Poison
*Protection From Lightning
===Level 5 spells===
*Animal Summoning II
*Cure Critical Wounds
==Spell progression==
Spell lvl/Druid lvl	1	2	3	4	5	6+	7++	Total # of spellslots
1 	1	-	-	-	-	- 	- 	1
2 	2	-	-	-	-	- 	- 	2
3 	2	1	-	-	-	- 	- 	3
4 	3	2	-	-	-	- 	- 	5
5 	3	3	1	-	-	- 	- 	7
6 	3	3	2	-	-	- 	- 	8
7 	3	3	2	1	-	- 	- 	9
8 	3	3	3	2	-	- 	- 	11
9 	4	4	3	2	1	- 	- 	14
10 	4	4	3	3	2	- 	- 	16
==Experience table==
Level	Experienceneeded	Note
1 	0 	
2 	2,000 	
3 	4,000 	
4 	7,600 	
5 	12,500 	
6 	20,000 	
7 	35,000 	
8 	60,000 	Highest level for druids with Baldur's Gate
9 	90,000 	Tales of the Sword Coast is required to reach this level
10 	125,000 	Tales of the Sword Coast is required to reach this level