Paul/Attack Set

This is an overview of Paul's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- straight left punch
Standing M- left hook
Standing H- hard right kick
Crouching L- low left kick
Crouching M- straight right punch (mid)
Crouching H- sweeping right kick (knockdown)
S launcher- gets on one knee and does an upward right open palm strike
Air L- straight left punch
Air M- straight left kick
Air H- downward right kick
Air S- right axe kick
TAC exchange up- upward right kick
TAC exchange side- an aerial version of Phoenix Smasher
TAC exchange down- same animation as air S
F + H- Hammer Punch (downward left punch; overhead)
B + H- Hammer of the Gods (downward right punch; overhead; ground bounces aerial foes)
==Throws==
Forward ground- Grabs foe's arm before delivering a swift right punch to their chest
Backward ground- Falls on back and uses leg to toss foe behind him
Forward air- Same scenario as forward ground
Backward air- Same animation as backward ground
==Special Moves==
QCF + atk- Phoenix Smasher (an advancing hard right punch; stronger versions inflict more damage; knocks down; hard knockdown against aerial foes)
HCB + atk- Mountain Raze (advances forward while crouching before jumping up with a hard right knee attack; button strength determines distance traveled; knocks down)
DP + atk- Shredder (leaps upward and kicks with his left foot and right foot alternately in that order; L version- 2 hits; M version- 3 hits; H version- 4 hits; hard knockdown)
D (charge), U + atk- Incomplete Somersault (leaps into the air for a frontflip, but stops so he looks like he looks like he's about to land on his back; OTG-capable; overhead; knocks down foe; if an aerial foe is hit by Paul's legs as he lands, foe is slammed to ground with Paul in a hard knockdown state)
QCB + atk- Mortar Punch (leaps forward for a downward overhead right punch; causes ground bounce; OTG-capable; button strength determines distance jumped)
==Hyper Combos==
QCF + atk x2- Demolition Man (does a sweeping right kick [which hits low] followed by a dashing right shoulder blow [which hits mid] before finishing with thrusting both palms outward [which hits mid]; knockdown)
QCB + atk x2- Shoulder Cracker (does a left elbow blow and a right knee attack; if both portions or at least the last one connects, he will climb onto the foe's arm, slam them to the ground, and "break" their arm; hard knockdown)
DP + atk x2- Burning Fist* (does an advancing hard right punch; if it hits, he will step back to perform an advancing right uppercut followed by charging his fist [the charge being a flaming aura on Paul's right fist] before performing a powered up version of his Phoenix Smasher; causes wall bounce into hard knockdown [or simply a hard knockdown if wall bounce was already used])
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay