Sand Healing (Wizard Spell)

This spell enables the caster to use a handful of sand, a drop of water, spittle or tears, and a drop of blood or sap, to heal wounds. Applied to the wounds, the components cure 2d4 points of damage, but can't heal blindness, disease, in­sanity, or ongoing poison effects: only physical hurts.
Notes: Restricted to the desert mages of the Anauroch region of the Forgotten Realms set­ting and those trained by them.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells