Ashleigh (VL.Arandur)

===Basic Information===
 Race: Tiefling
 Class: Alchemist
 Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Infernal, Elven, Draconic, Goblin, Abyssal
 Deity: Agnostic
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 10 +0 (00 pts)
DEX: 18 +4 (10 pts, Racial +2)
CON: 10 +0 (00 pts)
INT: 18 +4 (10 pts, Racial +2)
WIS: 10 +0 (00 pts)
CHA: 08 -1 (00 pts, Racial -2)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 09 = [1d8 + CON (00) + FC (1)] (Alchemist)
 AC: 16 = [10 + DEX (04) + Armor (02) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 14 = [10 + DEX (04) + Size (00) + Misc (00)]
 AC Flatfooted: 12 = [10 + Armor (02) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +04 = [DEX (04) + Misc (00)]
 BAB: +00 = [Alchemist (00)]
 CMB: +00 = [BAB (00) + STR (00) + Misc (00)]
 CMD: 14 = [10 + BAB (00) + STR (00) + DEX (04) + Misc (00)]
 Fortitude: +02 = [Alchemist (02) + CON (00) + Misc (00)]
 Reflex: +06 = [Alchemist (02) + DEX (04) + Misc (00)]
 Will: +00 = [Alchemist (00) + WIS (00) + Misc (00)]
 Speed: 30'
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Bombs: Attack: +05 = [BAB (00) + Ability (04) + Throw Anything (01) + Magic (00)]
 Damage: 1d6+4, Crit: 20/x2, Special: Splash 5, Range 20 feet
 Sickle: Attack: +04 = [BAB (00) + Ability (04) + Misc (00) + Magic (00)]
 Damage: 1d6, Crit: 20/x2, Special: Trip
===Racial Traits===
Ability Adjustments: +2 Dex, +2 Int, -2 Cha
 Size: Medium
 Speed: 30'
 Darkvision: 60 feet
 Favored Class: Alchemist
Fiendish Resistance: Resistance 5 (Cold, Electricity & Fire)
 Spell-like Ability: Darkness 1/Day
===Class Features===
Alchemist
Armor/Weapons: Simple weapons and bombs
Extracts: 
Bombs: 7/day
Mutagen:
Feats: Extra Bombs & Throw Anything
===Feats===
Throw Anything (Alchemist): No penalties for improvised ranged weapons
 Extra Bombs (Alchemist): Throw two additional bombs per day
 Weapon Finesse (Lvl 1): Use Dex instead of Str on attack rolls with
 light weapons
===Extract Lists (Known)===
1st Level
* Bomber's Eye
* Comprehend Languages
* Cure Light Wounds
* Enlarge Person
* Expeditious Retreat
* Reduce Person
===Extract Lists (Prepared)===
1st Level
* Cure Light Wounds
* Reduce Person
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 08 = [Base (04) + INT (04)/Level; FC (00), Misc (00)] (Alchemist)
Skills Total Rank CS Ability ACP Misc
Acrobatics 04 0 0 4 -0 +0
Appraise 04 0 0 4 +0
Bluff 01 0 0 -1 +2 racial
Climb 00 0 0 0 -0 +0
Craft (Alchemy) 08 1 3 4 +0
Diplomacy -1 0 0 -1 +0
Disable Device 08 1 3 4 -0 +0
Disguise -1 0 0 -1 +0
Escape Artist 04 0 0 4 -0 +0
Fly 04 0 0 4 -0 +0
Handle Animal 0 0 -1 +0
Heal 04 1 3 0 +0
Intimidate -1 0 0 -1 +0
Knowledge (Arcana) 08 1 3 4 +0
Knowledge (Dngnrng) 0 0 4 +0
Knowledge (Engnrng) 0 0 4 +0
Knowledge (Geography) 0 0 4 +0
Knowledge (History) 0 0 4 +0
Knowledge (Local) 0 0 4 +0
Knowledge (Nature) 0 0 4 +0
Knowledge (Nobility) 0 0 4 +0
Knowledge (Planes) 0 0 4 +0
Knowledge (Religion) 0 0 4 +0
Linguistics 0 0 4 +0
Perception 04 1 3 0 +0
Perform ( ) -1 0 0 -1 +0
Profession ( ) 0 0 0 +0
Ride 04 0 0 4 -0 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 09 1 3 4 -0 +1 trait
Spellcraft 0 0 4 +0
Stealth 07 1 0 4 -0 +2 racial
Survival 00 0 0 0 +0
Swim 00 0 0 0 -0 +0
Use Magic Device 03 1 3 -1 +0
===Traits===
 Anatomist (Combat): +1 trait bonus on critical hit confirmation rolls
Child of the Streets (Social): +1 trait bonus to Sleight of Hand
===Equipment===
Equipment Cost Weight
Explorer's Outfit 08 lb
Leather Armor 10 gp 15 lb
Sickle 06 gp 02 lb
Bombs (7) 00 gp 00 lb
Backpack (bandoleer) 02 gp 02 lb
 Sunrod 02 gp 01 lb
 Potion of Cure Light Wounds 50 gp 00 lb
 Mutagen (Dex) 00 gp 00 lb
 Total Weight: 28 lb
 Light Medium Heavy 
Max Weight: 0-33 34-66 67-100
===Finances===
PP: 00
GP: 80
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Female
 Age: 19
 Height: 5'5"
 Weight: 120 lbs.
Hair Color: Black
 Eye Color: Amber
Skin Color: White
Appearance: Lithe and wiry
 Demeanor: Quiet but not shy
Background: Ashleigh is, erm... "crazy" would probably be a bit harsh. A trau-
 matic experience in her past has left her almost stereotypically
 aloof and without feeling. She turned to her alchemical studies, and
 soon developed a means of power beyond that which she had ever
 imagined. Now she wanders the land without any particular purpose,
 helping people with their problems for her living wages.
===Adventure Log===
Little Rock of Horrors (DM:GlassEye)
 XP Received: 0404
Treasure Received: 0456 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approved (12/05/2010) (GlassEye) Level 1
*Approved (12/05/2010) (Mowgli ) Level 1
Category:Approved Characters