Battle Leveling

Battle Leveling is a gameplay system in that increases the attributes of characters and the items they use to create relative parity between them, allowing characters of all levels to participate in content in all locations when they would otherwise be under-leveled. Attributes that are increased are done up to the point of being equivalent to 160. The higher the level of a character, the less their attributes will be affected by battle leveling. It was first introduced in Update 1 for Cyrodiil to make player-versus-player content fairer and was later applied to the Imperial City, Gold Coast, Hew's Bane, and Wrothgar.Battle leveling in Cyrodiil and the Imperial City was only applicable to player-versus-player content up to 150. All other content was leveled to level 50 (originally), 5 (Patch 1.1.2), 12 (Patch 2.0.2), and 120 (Patch 2.4.5) for Cyrodiil and 16 and 160 for the Imperial City. Battle leveling was later applied to all zones in Update 12 with One Tamriel, where Alliances zones had previously set content levels depending on the character's Alliance.PC/Mac Patch Notes v2.6.4 (Update 12 & One Tamriel) The battle level applied to DLC zones prior to Update 12 was set at 15 and later 150.PC/Mac Live Patch Notes v2.2.4
==Attributes==
Battle leveling increases the following attributes:
*Maximum Magicka – The maximum magicka a character has.
*Maximum Health – The maximum health a character has.
*Maximum Stamina – The maximum stamina a character has.
*Magicka Recovery – The amount of magicka that is restored every two seconds.
*Health Recovery – The amount of health that is restored every two seconds.
*Stamina Recovery – The amount of stamina that is restored every two seconds.
*Spell Damage – The base amount of damage that is dealt by attacks that scale off magicka.
*Spell Critical – The chance an attack that scales off spell damage will deal additional critical damage. 
*Spell Penetration – The maximum amount of spell damage that ignores the target's spell resistance.
*Weapon Damage – The base amount of damage that is dealt by attacks that scale off stamina.
*Weapon Critical – The chance an attack that scales off weapon damage will deal additional critical damage. 
*Physical Penetration – The maximum amount of weapon damage that ignores the target's physical resistance.
*Spell Resistance – The amount of damage that is ignored from attacks that scale off magicka.
*Physical Resistance – The amount of damage that is ignored from attacks that scale off stamina.
*Critical Resistance – The amount of additional damage taken from critical attacks that is ignored.
Battle leveling accounts for the number of attributes that have been invested into health, stamina and magicka when upscaling maximum resource values. The more points that are invested into a resource, the smaller the bonus will be for that resource. The value of each resource will still remain proportionate according to the relative investment.
==Items==
The battle leveling system scales up the effectiveness of items according to their level and quality, including weapons, armor, potions and poisons, and food and beverages. Items of higher quality maintain the same proportion of increasing effectiveness over lower quality items, in the following order: Normal, , , , and . The weapon damage, armor rating, and magnitudes of enchantments and traits are all upscaled. The magnitude of these stats will be reduced as the character levels beyond them, meaning that only items at the character's level will be upscaled to the equivalent of 160. Items below the character's level will only upscale to the commensurate level relative to 160. For example, a character at level 40 with a level 30 item will only have that item scaled up to the equivalent of 60. The equipment bonus rating in the character menu is indicative of how much a character's stats are being battle leveled. Four gold stars indicate that the character's equipment is not being battle leveled, because their stats are already at the level they would have otherwise been increased to.
==Abilities==
Abilities are battle leveled and also modified by the character's maximum magicka and spell damage for abilities that scale off magicka or maximum stamina and physical damage for abilities that scale off stamina, which are also battle leveled. Abilities continue to increase in magnitude and effectiveness as they rank up from I to IV. The cost of an ability is proportionate to the maximum amount of the resource it costs to use the ability and will still continue to decrease as it ranks up.
==Resource nodes==
Resources nodes found throughout the world are battle leveled according to the character's relevant passive crafting skills unlocked and their level, with half of all resources found being appropriate for the character's skills and the other half appropriate to their level. For example, a level 30 character with Metalworking II will have half of all blacksmithing resource nodes be for high iron ore which corresponds to levels 16–24 unlocked with Metalworking II, and they will have the other half of all blacksmithing resource nodes be for orichalcum ore which corresponds to levels 26–34 because they are within that level range, even if they have not unlocked Metalworking III. This is applicable for all crafting skills when gathering leveled resources. Characters whose level and passive skill rank align will have every resource node be of the same type and will not find any different resources.PC/Mac Patch Notes v2.4.5
==Trivia==
*Prior to Update 7, battle leveling only upscaled characters to level 50.PC/Mac Patch Notes v2.1.4
*Prior to Update 12, items would display their non-battle leveled stats instead of their battle leveled stats.
*It was previously possible to enable and disable battle leveling in the gameplay settings menu.Patch Notes v1.1.2
==Appearances==
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==Notes==
==References==
Category:Online: Gameplay