Golem

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"The mighty Golem loves to soak up damage! When destroyed, it explodes and splits into Golemites. The resulting Golemites have one-fifth the Golem's strength and hitpoints."
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Level 1-2
Level 3-4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
==Summary==
*The Golem is the fourth Dark Elixir Troop unlocked once the Dark Barracks is upgraded to level 4. It is a slow defense-targeting ground troop with low damage but massive hitpoints.
**When a Golem is defeated, it spawns two, three, or four Golemites (depending on the Golem's level) which keep fighting, each carrying 1/5th of the Golem's stats. These Golemites inflict area damage when they are destroyed just like their parent troop, however they attack slower than their parent troop.
*
==Strategy==
===Offensive Strategy===
*A good strategy is to release Golems and wait until all splash damage defenses like Mortars and Wizard Towers fire on them and then release units like Archers, Barbarians, or Wizards.
*Since Golems do little amounts of damage themselves, it is important that they are backed up by high damage-dealing troops and ranged troops, like Wizards or Witches.
*Golems are not affected by s since they take over 18 housing spaces. However, the Golemites are, since they technically take 6.
*It is good to level up Golems to either 8 or 14 (max level), since they will gain an extra Golemite at these levels, which will be a massive tanking boost for your army because of the extra health of the Golemites.
*If possible, destroy any single target s as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen, as they tend to be much more important to the attack. A Freeze Spell can be used to temporarily disable an Inferno Tower and "reset" its damage. If the Inferno Tower is set to multiple target mode, it will be less of a threat to the Golem, but may be a nuisance to the troops protected behind it.
*Golems are fundamental as the tanks of the GoWiPe, GoWiWi, and GoHo attack strategies, amongst others, whether it be for the army or the kill squad.
*An attack strategy is called the Avalanche, where 4 or more Golems are paired with Wizards or s, and the Golems can act as a good tank and distracting things such as the Eagle Artillery, while the Wizards deal all the damage.
**However, some Lightning Spells and Freeze Spells will still be needed to prevent the Golems from dying.
**Also, too much Golems can also lessen the damage done to the base.
===Defensive Strategy===
*Golems are very high-health units, similar to Ice Hounds and Lava Hounds, that can be used to soak up heavy fire. Make sure that the Golem is in the middle or in range of most of your defenses, as it can distract attacking defenses very effectively for a considerable amount of time.
*Golems are typically not found in defensive Clan Castles. They take up too much space and can do very little against enemy troops due to their low damage. However, they make potentially good distractions, especially against low health troops. Their death damage can destroy any smaller melee units attacking it, and its Golemites can do the same on a smaller scale. 
**If a Golem has been defeated on a defense, it will not be returned to the Clan Castle even if a Golemite survives.
==Upgrade Differences== 
The Golem undergoes significant visual changes at all levels except levels 2 and 4.
*Initially, the Golem is a large, smooth, light gray-shaded rocky creature. It has bright, Elixir-colored eyes with a slight glow.
**At level 3, the Golem's rocky exterior changes to a slightly darker gray.
**At level 5, the Golem gains purple, crystal-like spikes on its back, similar to those on the level 7 . Its entire body also gains a grayish purple color.
**At level 6, some of the Golem's spikes change color to grayish pink. More crystal spikes appear on its shoulders and head.
**At level 7, the Golem's spikes become lavender and much larger and jagged.
**At level 8, the Golem's spikes change color to a sky blue while its body becomes grayer in color.
**At level 9, the Golem's spikes change color to dark purple, and its body also changes to a light grayish purple color.
**At level 10, the Golem's spikes change to a sky-royal blue mix, and its body is now a slightly bluish gray.
**At level 11, the Golem's spikes change to a greenish mix and its body is also now a greenish color to match the level 14 Town Hall's jungle theme. Its eyes also turn yellowish white.
**At level 12, some of the Golem's spikes change to a darker, purple color while others glow white. Its body changes to a more cyan color to match the level 15 Town Hall's magical theme. Its eyes become dark purple.
**At level 13, the Golem's purple spikes turn dark red, while its white ones now give off an orange glow. Its body changes to a grayish red color while its eyes become yellow.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Dark Barracks Level Required	Range 	Death Damage Radius
Defenses 	Melee (Ground Only)	30	12 	2.4s 	4 	1 tile	1.5 tiles
Training Time of Golems	Training Time of Golems
Dark Barracks available	Dark Barracks upgrading
5m 	10m
Level	Damage per Second	Damage per Hit	Damage Upon Death	Golemites spawned Upon Death	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	35 	84 	350 	2 	5,100 	N/A 	N/A 	N/A
2 	40 	96 	400 	2 	5,400 	8,000 	1d 6h 	6
3 	45 	108 	450 	2 	5,700 	12,000 	2d 12h 	7
4 	50 	120 	500 	2 	6,000 	20,000 	3d 	7
5 	55 	132 	550 	2 	6,300 	37,000 	3d 18h 	8
6 	60 	144 	600 	2 	6,600 	53,000 	4d 6h 	9
7 	65 	156 	650 	2 	7,000 	77,000 	5d 	9
8 	70 	168 	700 	3 	7,500 	100,000 	5d 12h 	10
9 	75 	180 	750 	3 	7,900 	125,000 	6d 12h 	10
10 	80 	192 	800 	3 	8,200 	160,000 	7d 	11
11 	85 	204 	850 	3 	8,500 	210,000 	9d 	12
12 	90 	216 	900 	3 	8,800 	245,000 	10d 	13
13 	95 	228 	950 	4 	9,200 	350,000 	15d 	14
==History==
November 16, 2012 	tiffosco suggested adding Golem.
Patch 	Description
April 17, 2013 	Added Golem with 4 levels.
May 23, 2013 	
*Added the level 5 Golem. 
*Decreased training time at level 2 to 4.
January 26,2016 	Golem and Golemites received 3x damage from the Eagle Artillery.
May 4, 2016 	Reduced training time of Golem from 45 minutes to 15 minutes.
October 12, 2016 	Reduced the Golem's training time from 15 minutes to 10 minutes.
December 19, 2016 	
*Added the level 6 Golem. 
*Decreased upgrade times at level 2 to 5. 
*Gave the Golem a new artwork in the icon and info.
October 11, 2017 	Added the level 7 Golem.
December 18, 2017 	Increased hitpoints at level 1 to 3.
June 11, 2018 	
*Added the level 8 Golem. 
*The Eagle Artillery no longer deals 3x damage to Golems and Golemites.
June 26, 2018 	Reduced research times for Golem:
*Level 2 upgrade time reduced from 6d to 4d. 
*Level 3 upgrade time reduced from 8d to 5d 12h. 
*Level 4 upgrade time reduced from 10d to 6d 12h. 
*Level 5 upgrade time reduced from 12d to 8d. 
*Level 6 upgrade time reduced from 14d to 9d 12h. 
*Level 7 upgrade time reduced from 14d to 11d 12h.
October 23, 2018 	
*Reduced training cost for Golem.
*Reduced gem donation cost for the Golem from 30 to 20 Gems.
April 2, 2019 	Reduced training cost for Golem at all levels.
June 18, 2019 	
*Added the level 9 Golem.
*Increased Golem and Golemite's death damage at levels 5 to 8. 
*Increased death damage radius at all levels.
September 11, 2019	Gave the Golem and Golemites three balance changes: 
*DPS adjusted across all levels to be consistent with DPS of Golemites (new DPS is now exactly five times the DPS of the Golemites).
**Golemite levels 1 to 3 HP increased.
**Level 8 and 9 Golems spawn 3 Golemites instead of 2.
March 30, 2020 	
*Reduced upgrade costs at levels 2 to 7. 
*Healer AI made less likely to target Golemites.
June 22, 2020 	
*Added the level 10 Golem.
*Reduced the level 7-9 Golem training cost:
**Level 7: 600 -> 575 
**Level 8: 700 -> 650 
**Level 9: 800 -> 725
October 12, 2020 	Reduced research costs and times at levels 2 to 8.
April 12, 2021 	Further reduced research costs and times at levels 2 to 9.
September 27, 2021	Added the level 11 Golem.
December 9, 2021 	Reduced research times at levels 2 to 4.
October 10, 2022 	Added the level 12 Golem.
June 12, 2023 	Reduced research costs and times at levels 8 to 10.
December 6, 2023 	
*Added the level 13 Golem.
*Healer AI made less likely to target Golems and Golemites.
December 12, 2023 	Healer AI made even less likely to target Golems and Golemites.
June 3, 2024 	
*Increased Golem's hitpoints at level 7 to 11.
**Level 7: 6,900 → 7,000 
**Level 8: 7,200 → 7,500 
**Level 9: 7,500 → 7,900 
**Level 10: 8,000 → 8,200 
**Level 11: 8,400 → 8,500
==Gallery==
Avatar Golem.png|Golem's icon
Golem.jpeg|Golem's old look
Golem.png
==Trivia==
*
**However, this is inadvisable, since at higher Town Hall levels, they deal too low damage, causing the attacker to time fail.
*The word "Golem" occurs once in the Bible in Psalm 139:16, which uses the word "golmi", that means "my light form", "raw" material, connoting the unfinished human being. A golem is an animated, anthropomorphic being in Jewish folklore, which is entirely created from inanimate matter, usually clay or mud. The most famous golem narrative involves Judah Loew ben Bezalel, the late 16th-century rabbi of Prague.
*A Golem event lasted from UTC 8:00 14 January, 2017 through UTC 8:00 16 February, 2017, which functioned like a mini-achievement with a limited time period. Golems cost only 10% of the normal cost during these two days. Players needed to win three multiplayer battles, each with at least two Golems (Town Hall 10-11) or one Golem (Town Hall 8-9) to claim 300 Experience and 30 Gems. Players also got a chance to gain some Dark Elixir (up to 11,872 if they had level 6 Golems) by queuing just before the end of the event and un-queuing after the event ended.
*The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.
*The Golem in Clash Royale resembles the level 6 Golem in Clash of Clans, however they have either red (enemy) or blue (ally) crystals.
**In Clash Royale, a Loading Screen Hint suggests that the Golem's heart is made of stone.
*The Golem is 1 of 9 troops to be featured as a monster in the game Squad Busters. The others are the Wall Breaker, P.E.K.K.A, Minion, Skeleton, Lava Hound, Bowler, Baby Dragon, Ice Golem, and Yeti.
**The Golem in Squad Busters resembles the level 1 -2 Golem in Clash of Clans.
**There is also a variant of Golem called the Gem Golem, which resembles the Golem in Clash of Clans, but has Gems growing on its body and has glowing green eyes.
*The Golem is featured as a Hero Skin for the Barbarian King. It is 1 of 5 troops that is featured as a Hero skin, the others being the Goblin, P.E.K.K.A, Miner, and the Valkyrie.
===Comparisons=== 
*The level 11 Golem has the highest hitpoints among all regular troops.
*The Golem, Balloon and Lava Hound are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, who dies as it delivers splash damage.
*The Golem, along with the Healer, Electro Dragon, Yeti, Dragon Rider, Ice Golem, Headhunter, Root Rider and Druid, are the only troops that do not have a Builder Base or Super Troop or Clan Capital counterpart.
*The level 13 Golem is the troop with most hitpoints in the Home Village, if both the Golem itself and its four Golemites are accounted for, as they have a total of 16,560 hitpoints (Golem: 9,200 + Golemites: 4 x 1,840 = 7,360).
**The Mountain Golem in the Clan Capital has the highest overall hitpoints of all troops in the game (with 44,000 at max level).
Category:Troops
Category:Dark Elixir Troops
Category:Ground Troops
Category:Home Village
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