Tempora: Killing Time

Tempora: Killing Time is an action-RPG drawing heavy inspiration from Kingdom Hearts, developed exclusively for the Onyx and released in 202X. The plot revolves around extratemporal parasites called tempora, and one woman's quest to rescue the one closest to her and exact vengeance against those who would endanger that person, regardless of the cost.
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Dodging an attack with near-perfect timing will enhance Tsuki's evasion, granting her full invulnerability for the dodge's duration and generating a surge of TP. Additionally, the avoided enemy will be slowed down temporarily... though more powerful enemies might not be able to be slowed when dodging certain attacks.
One of Tsuki's menu commands, Magic, allows her to spend her MP in order to unleash powerful spells. When she runs out of MP, she'll enter a state called MP Recharge that prevents her from casting spells. When MP Recharge ends, though, her MP will instantly return to full.
Tsuki only starts out with Mend and Twister, but will gain more spells as she progresses through the game and surmounts certain challenges.
 
 
 
 
 
 
As a magician in training, Tsuki's magic has more room to grow than the average spell-slinger. She can purchase effects called "Spellcrafts" from shops, which she can then equip to her spells in order to augment or alter their effects.
Rather than simply unlocking more powerful versions of her spells as she progresses, Tsuki will instead gain more slots for Spellcrafts on each of her spells, granting more room for customization. Each spell starts with at least one, but by her journey's end she'll have a whopping three Spellcraft slots for each one.
 Spellcraft
 Effect
 Compatible Spellcrafts❤️
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 ❄️️
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 ⚡
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While Tsuki's stylishness stems from perfect execution, Eclipse's stems from fighting an uphill battle and surviving against the odds. She is a high-risk character who favors fighting on the brink of defeat, but reaps incredible rewards from doing so.
While in combat, Eclipse's HP will gradually dwindle as if she were poisoned. This gradual damage can't reduce her to 0 HP, but not keeping a close eye on it can easily lead to death. However, Eclipse gets plenty of unique tools for managing this quirk of her playstyle.
The most notable is Bloodsuck - a special finishing blow that she can unleash on weakened enemy that allows her to warp to and then dispatch the foe with a quick strike while absorbing their life force. Defeating a foe with a Bloodsuck restores Eclipse's HP, and is the most reliable way of doing so.
Additionally, Eclipse regains TP as she loses HP. The lower it gets, the more TP each point will provide. This drip feed lets her use Overclocks much more liberally compared to Tsuki, giving her more tide-turning options and improved access to Rewind - an additional healing option.
Like Tsuki's Time Slip, Time Steal is a special ability triggered by dodging an enemy attack with precise timing. However, it's slightly more lenient, and activates if Eclipse dodges just a split second too late. While she'll still take damage, she will take halved damage, generate a large amount of TP, and endure the damage with 1 HP remaining.
TBA
In addition to the above, there are a few key gameplay mechanics that are shared by both Tsuki and Eclipse.
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Items are special consumables that can be spent with the Item menu command. The player can only use items they've equipped onto their character from the main menu; when that item stock runs out, they won't be able to use items again until the battle ends, one way or another! When an item is used, it's consumed forever, and you'll have to buy more from a shop.
Tsuki generally fights alone, so she can only use items on herself. Eclipse is the opposite, and can only use her items on her party members; being the selfless girl she is, she cares more about their well-being than her own...
Tsuki and Hinoiri's hometown - a sleepy seaside settlement of magic scholars, protected by a legendary sea monster known as the Leviathan. This is where the story begins.
A kingdom centered at an oasis in an endless desert, ringed by an enormous overgrown plant. It serves as the seat of Clepsydra's power, and the palace at its very center is where she makes her home.
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A secret facility, from which a government organization devoted to containing supernatural phenomena conducts its operations. One of the Timekeepers is kept locked inside of its halls... along with other oddities.
A satellite orbiting a black hole, sent to study it in the hopes of harnessing its immense gravic power as an energy source. A particularly powerful Tempora has moved in, and massacred nearly everybody on-board the satellite...
Orpheus's original home - a city of endless night, illuminated by billboards and holograms, crisscrossed by flying vehicles.
The most distant edge of time itself, on the boundary of the non-place that the tempora came from. This is where the story comes to an end.
Tempora Tsuki.png|Tsuki
Tempora Hinoiri.png|Hinoiri
Tempora Locust.png|Locust
Tempora Eclipse.png|Eclipse
Tempora Orpheus.png|Orpheus and Bifrost
* All of the tempora are based on real-world parasitic creatures.
** Locust and Cicada, despite their names, are actually based primarily on mosquitos. Locust is named after the biblical plague, and Cicada's name is a nod to how locusts and cicadas are often confused with each other.
** Bifrost is based on computer viruses, the "parasites of the digital age," and is named after the rainbow bridge leading to Asgard from Norse mythology.
** Nut is based on the giant flowers of the genus Rafflesia, and is named after the Egyptian goddess of the cosmos.
** Azura is based on the large blue, a species of butterfly, and is named after the power-hungry demigods of Indian mythology.
** Antaeus is based on the tick, along with the satirical comic book superhero named The Tick, and is named after an ancient Greek wrestler who was immortal while he was touching the ground.
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