Stats

This page lists the game's stats, which can be affected by upgrades.
== How stat modifiers work ==
The effect of stat modifiers (from upgrades, runes, etc.) is calculated as follows: 
value = (base \ value \times (1 + sum \ of \ positive \ multipliers) \times 
(product \ of \ (1 - negative \ multipliers)) )+ flat \ bonus 
For example, if your weapon damage starts at 10, then you get bonuses of +15% and +40%, penalties of -20% and -30%, and a flat +2 bonus, the end result is the following:
(10 \times (1 + 0.15 + 0.40) \times ((1 - 0.20)\times(1-0.30))) + 2 = 10.68
Observe that every negative multiplier is multiplied together, whereas positive multipliers are first added together. This means that negative multipliers have a stronger effect than positive ones. In the above example, the positive multipliers add up to 55%, while the negative multipliers only add up to -50%. However, because the negative multipliers are all multiplied together, the end result without the flat bonus of +2 is 8.68, which is 13.2% less than the base value of 10.
== List of Stats ==
=== Ammo ===
The number of times you can shoot before you have to reload.
Upgrading Max Ammo increases the size of your weapon's magazine. This is especially useful for weapons with long reload times, such as Dual SMGs.
=== Burn ===
Status effect. Enemies inflicted with Burn will take damage every second, for 3 seconds. Burn can be stacked.
=== Bounce ===
Makes your projectiles bounce off enemies. Projectiles still deal full damage after bouncing, so upgrading Bounce can substantially increase your damage output.
=== Bullet Damage ===
Increases the damage of your weapon's projectiles.
=== Bullet Size ===
Increases the size of your weapon's projectiles. For , this increases the AoE.
=== Bullet Speed ===
Increases the speed of your weapon's projectiles. This implicitly increases the projectiles' range, as they travel further due to their increased speed.
=== Character Size ===
Increases your size and hitbox. Only the and upgrades affect this.
=== Curse ===
Status effect. Enemies inflicted with Curse will, after 2 seconds, take damage equal to 200% of your Bullet Damage.
=== Dodge ===
Increases your chance to avoid losing HP upon getting hit. Capped at 70%.
=== Fire Rate ===
Decreases the time in between your weapon's shots, increasing how quickly it fires.
=== Freeze ===
Status effect. Enemies inflicted with Freeze are held in place for 1.5 seconds. Bosses are only frozen for 0.3 seconds.
Frozen enemies can't move or attack, but still deal contact damage. 
Like Burn, Freeze can be stacked. With a high fire rate, it's possible to freeze-lock bosses into place.
=== HP ===
The number of hits you can take before dying. Your Max HP can be increased in-game, e.g. from the Vitality, Giant, or Titan upgrades, the Tome of Might, or the Tome of Vitality. HP can be restored in-game by collecting pickups from the Healing rune, or regenerating health from the Regeneration or Soothing Warmth upgrades, or the Growth rune. Your Max HP is capped at 20.
=== Move Speed ===
Increases your movement speed, both while shooting (walk speed) and while not shooting.
=== Pickup Range ===
Increases the range within which you can pick up XP orbs.
=== Piercing ===
Allows projectiles to pass through enemies, dealing full damage to every enemy they hit. Piercing takes priority over Bounce.
For , pierced projectiles only deal half the weapon's current damage.
=== Projectiles ===
Increases the number of projectiles your weapon fires in a single shot. Influenced by Spread.
=== Reload Rate ===
Decreases the time it takes to reload your weapon. 
=== Spread ===
Increases the gap between your projectiles, spreading them further apart.
Can be beneficial or a hindrance, depending on your weapon and projectiles count.
=== Summon Attack Speed ===
Decreases the cooldown between summon attacks, increasing their rate of fire.
Also increases the fire rate of .
=== Summon Damage ===
Increases damage from summons.
Also increases the damage of , and the bonus damage from .
=== Vision Range ===
Increase the visible range around you. Useful for Glare.
=== Walk Speed ===
Increases how fast you move while shooting. Indirectly increased by upgrading Move Speed, or directly increased with Run and Gun.
=== XP ===
XP (short for experience) is collected to level up. XP gain can be increased with the Growth rune (+4% per rank) and from Shana's Quick Learner upgrade (+40%).
Some upgrades trigger effects when you collect XP orbs: Recharge has a chance to refill ammo and Excitement briefly increases your Fire Rate.
Category:Stats