Electricity Hit Location Chart (POSM)

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==Electricity==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Victim shocked and knocked down; spasms distract character for 1d4rounds causing a –2 penalty to attack rolls
5 	Leg struck, move; victim knocked down and shocked for 1d6 rounds
6 	Foot burned, move, victim knocked down, spasms last 1d6 rounds
7 	Armor destroyed, leg burned, move, victim knocked down andstunned 1d6 rounds
8 	Hip/thigh burned, knocked down, stunned 1d6 rounds, move
9 	Armor destroyed, leg broken, stunned 1d6 rounds, move and –4penalty to all attacks
10 	Foot incinerated; minor bleeding, victim stunned 1d6 rounds, then nomovement and –4 penalty to all attacks
11 	Leg incinerated at knee, major bleeding, no move or attack
12 	Leg incinerated at hip, no move or attack, major bleeding
13+ 	As 12 above with an additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds
5 	Abdomen struck, –2 to attack rolls, move, victim knocked down
6 	Armor destroyed, abdomen burned, move, –2 to attack rolls, victimstunned 1d6 rounds
7 	Abdomen burned, move, –2 to attack rolls, victim stunned 2d8 rounds
8 	Abdomen burned, move, –4 to attack rolls, stunned 2d8 rounds
9 	Armor destroyed, abdomen burned, victim stunned 2d8 rounds, move, –4to attack rolls
10 	Severe internal burns, no move or attack
11 	Abdomen partially incinerated, no move or attack, death follows in 1d4hours if victim is not treated with a cure critical wounds or more powerfulhealing magic
12 	Abdomen incinerated, immediate death
13+ 	As 12 above with additional torso or leg hit (50% chance of each)
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds
5 	Torso struck; move, –2 to attack rolls, victim knocked down
6 	Shield destroyed, torso burned, victim knocked down, move, –2 toattack rolls
7 	Armor destroyed, torso burned, victim stunned 1d6 rounds, move, –2to attacks
8 	Torso burned, victim stunned 2d8 rounds, move, –4 to attack rolls
9 	Torso burned, no move or attack
10 	Torso burned deeply, no move or attack, possible stopped heart; roll asaving throw vs. death magic or die in 1d3 rounds
11 	Torso partially incinerated, victim reduced to 0 hit points and dies in 1d3turns unless treated by cure critical wounds or more powerful healingmagic
12 	Torso incinerated, victim killed instantly
13+ 	As 12 above with additional abdomen, arm or head hit (40% abdomen,20% left arm, 20% right arm, 20% head)
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand shocked, weapon or shield dropped
5 	Arm struck, victim knocked down, –2 to attacks for 1d6 rounds due tomuscle spasms
6 	Hand burned, –2 to attacks with that hand (or no shield use if shield arm isburned)
7 	Armor destroyed, arm burned, –2 penalty to all attacks, victim stunned1d6 rounds
8 	Arm burned, victim stunned 2d8 rounds, –4 to attacks with affected armand –2 to all other attacks, current crosses body and may stop heart; rollsaving throw vs. death magic or die in 1d3 rounds
9 	Arm broken and useless, victim stunned 2d8 rounds
10 	Hand incinerated, stunned 1d6 rounds, –2 to all attacks
11 	Arm incinerated at elbow, stunned 1d6 rounds, no attacks
12 	Arm incinerated at shoulder, stunned 2d8 rounds, move, no attacks
13+ 	As 12 above with an additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Victim shocked, knocked down, –2 penalty to attacks for 1d6 rounds
5 	Head struck, helm destroyed, victim stunned 1d6 rounds, –2 to all attackrolls
6 	Head struck, –2 to attacks, stunned 2d8 rounds, victim deafened
7 	Helm destroyed, face burned, stunned 2d8 rounds, –4 to all attacks and move
8 	Face burned, victim blinded, stunned 2d8 rounds
9 	Scalp burned, victim stunned 2d8 rounds, move and –4 penalty toattacks; roll saving throw vs. death magic or heart stops, killing characterin 1d3 rounds
10 	Face burned, victim blinded, no move or attack, unconscious 4d6 days
11 	Head burned, victim blinded, deafened, and paralyzed, and remains sountil he receives a regenerate spell or similar healing magic
12 	Skull incinerated, immediate death
13+ 	As 12 above with additional torso hit
 Location: Tail 
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail shocked; if prehensile, any items carried are dropped, –2penalty to all tail attacks
7–8 	Tail burned, lose any tail attacks; normal animals must roll saving throwvs. Death magic or retreat
9–10 	Tail burned, lose any tail attacks, move if animal uses tail formovement
11 	Tail incinerated at mid-length, victim stunned 1d3 rounds, minor bleeding,lose any tail attacks, no movement or attacks if creature uses tail formovement
12 	Tail incinerated, victim stunned 1d6 rounds, pain reduces creature to move and –2 penalty on any attack rolls, minor bleeding; no move orattack and major bleeding if creature uses tail for movement
13+ 	As 12 above with abdomen or torso hit (50% chance of either)