Report 163

Report #163
Skillset: Stag Skill: Ringwalk
 Org: Hartstone Status: Completed Apr 2009
Furies' Decision:
The effectiveness of ringwalk will be increased.
Problem: Ringwalk suffers from two problems as I and other Stag users see it.
The first being that Stag is not a group oriented skillset, it is for the solo
person as there are no real roup skills in the skillset aside from ringwalk.
While the theme of the skill is nice this cause a problem in the actual use of
the skill. The second problem is that it can only be used at groundlevel making
it virtually useless for druids, who are forced to take Stag as their secondary
skillset.
[A: 0 R: 0] Solution #1: Raise the solo blocking ability of ringwalk to be
 more inline with other blocking skills(carcer,
 shafts, etc...) and lower or completely drop the
 additional % of other users also ringwalking in the
 room. As well as, allow ringwalk to be used in the
 trees so that druids can make use of it in a place
 that they spend 90% of their time fighting.
Player Comments:
---[Nydekion on 3/24 @ 20:30 writes]:
Doesn't ringwalk have a chance of blocking everyone from leaving? Are you
changing this to only affect a single target?
---[Gregori on 3/25 @ 12:13 writes]:
Why would I change it to affect a single target? Carcer, Shafts, heck even block
are not single target only.
---[Nydekion on 3/25 @ 20:08 writes]:
If that is the case, it should have a lower rate of fire than carcer/shafts as
both of the aforementioned skills have a lingering effect and will block allies
just as often as it blocks enemies., this is particularly true when carcer comes
into play (where it will split up an allied group if used incorrectly). Ringwalk
does not have this disadvantage if the person ringwalking moves from the room.
---[Gregori on 3/26 @ 05:41 writes]:
Ringwalk blocks allies as well.
---[Gregori on 3/26 @ 05:44 writes]:
And in fact ringwalk dropping when you leave the room is to your advantage
because it means you can force the stag user to drop it by forcing them to leave
the room.
---[Shuyin on 3/26 @ 05:49 writes]:
Ringwalk dropping when the stag user leaves the room definitely kills its
'usefulness' compared to carcer/shafts, which you can just drop everywhere
without a worry. Given that, I don't see a problem with raising its single stag
user ringwalking chance and removing the group aspect completely, to be more in
line with similar abilities
---[Gregori on 3/26 @ 05:49 writes]:
Errr I meant to say ringwalk dropping when I leave the room, niot you leave the
room. So yeah, gust, tackle, beckon, any number of ways to force it to drop is
all an advantage for you.
---[Viynain on 3/26 @ 06:21 writes]:
As above, I agree that Stag's usefulness is severely limited in solo situations
since its dependability on other Stag-users to even be there before a noticeable
difference is made highly limits the viability for a druid to use the skill to
their own purposes. By lowering the group boost and favouring it to towards the
solo use would make the skill a bit better. Go suggestions go.
---[Nydekion on 3/26 @ 08:57 writes]:
Good luck forcefully moving a druid with Nature rooting, spiritbond rock,
lowmagic red, potentially trueheart (if beckoned), potentially size 25 from
demigod/titan, and fear immunity from spiritbond wolf. Most guilds just won't be
able to get around those defenses reliably in any way. If a ringwalk is being
stopped, changes are incredibly good that it is by the stag user's own volition
and not anyone else's.
---[Gregori on 3/26 @ 13:58 writes]:
Prior to having the ability be size 25 I was tackled/gusted even rad runed
regularly even with those defenses.
---[Nydekion on 3/26 @ 21:03 writes]:
I'm not saying it's -impossible-, it's just -highly- improbable to move a druid
with all of those defenses active.
---[Ethelon on 4/16 @ 14:17 writes]:
Are you sure it blocks allies also, as my AB I have says enemies only? Aside
from that, you have an entire demense to stop a person from running. You have
stuns, entanglements, and paralysis. Why do you need to increase your ability to
stop people even more?
---[Gregori on 4/16 @ 22:52 writes]:
It blocks allies as well, yes. As to the demesne commnet, not all combat that we
partake in is in a demesne and ringwalk is quite often used outside a demesne,
or at the least not always in our own demesne. Nor is ringwalk limited to -just-
druids. Serenguard have it as well and it is just as useless to them in its
current state, compared to carcer/shafts.
---[Gregori on 4/16 @ 22:53 writes]:
I should clarify, it blocks everyone that is NOT a stag user. Only stag users
are immune to ringwalk.
---[Gregori on 4/16 @ 23:08 writes]:
I would also like to point out since you bring up demesne that both barrier and
stonewalls, combined with passive stun, hunger, and prone are greater than
ringwalk + paralysis, and Druids don't have a timed instakill to go along with
it.
---[Gregori on 4/16 @ 23:17 writes]:
Because it was apparently misunderstood, my comment was not saying barrier and
stonewall can be used together in the same room, it was saying barrier with
those other skills, or stonewall with those other skills...
---[Krellan on 4/23 @ 08:29 writes]:
It definitely still can fire and the group rate increases drastically. I
personally think carcer is already annoying enough. As an alternative, the eq
time on ringwalk could just be lowered so that it's worth the time to cast or
the smaller chance it has to fire.
---[Gregori on 4/23 @ 13:22 writes]:
The single user fire rate is low enough that it rarely fires, and with even 3
druids in testing it was seldom firing. The point of the change is not to make
it faster to cast, it is to make it not require an army of stag users to be
used. Especially in a skillset that is by design not a group skillset. Lowering
the eq cost of it doesn't make the skill a more viable choice to use.