Goblin Weaver

Category:BestiaryCategory:Goblins
Job: Red Mage
Family: Goblin
Crystal: 
Weak to:	
Zone	Level	Drops	Steal	Spawns	
Notes
Inner Horutoto Ruins	
1 - 7	
*Ash Clogs 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*	
*Grass Thread
*	
14 	
A, L, S
Outer Horutoto Ruins	
1 - 7	
*Ash Clogs 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*	
*Grass Thread
*	
19 	
A, L, S
East Sarutabaruta	
3 - 8	
*Beastcoin 
*Cotton Cloth 
*Cotton Thread 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*	
*Grass Thread
*	
14 	
A, L, S
South Gustaberg	
3 - 8	
*Beastcoin 
*Cotton Cloth 
*Cotton Thread 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*	
*Grass Thread
*	
11 	
A, L, S
East Ronfaure	
4 - 8	
*Ash Clogs 
*Beastcoin 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*Wool Cloth 
*	
*Grass Thread
*	
14 	
A, L, S
King Ranperre's Tomb	
4 - 8	
*Ash Clogs 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*	
*Grass Thread 
*	
21 	
A, L, S
North Gustaberg	
4 - 8	
*Ash Clogs 
*Beastcoin 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*Wool Cloth 
*	
*Grass Thread
*	
9 	
A, L, S
Ranguemont Pass	
4 - 8	
*Ash Clogs 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*	
*Grass Thread
*	
3 	
A, L, S
West Ronfaure	
4 - 8	
*Cotton Cloth 
*Cotton Thread 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*	
*Grass Thread 
*	
15 	
A, L, S
West Sarutabaruta	
4 - 8	
*Beastcoin 
*Cotton Cloth 
*Cotton Thread 
*Goblin Armor 
*Goblin Mask 
*Grass Thread 
*Grass Cloth 
*	
*Grass Thread
*	
6 	
A, L, S
Dangruf Wadi	
5 - 8	
*Ash Clogs 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*	
*Grass Thread
*	
25 	
A, L, S
Konschtat Highlands	
8 - 10	
*Ash Clogs 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*Wool Cloth 
*	
*Grass Thread
*	
10 	
A, L, S
La Theine Plateau	
8 - 10	
*Ash Clogs 
*Circlet 
*Cotton Cloth 
*Cotton Thread 
*Cuffs 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Slops 
*Wool Cloth 
*	
*Grass Thread
*	
10 	
A, L, S
Tahrongi Canyon	
8 - 10	
*Beastcoin 
*Cotton Cloth 
*Cotton Thread 
*Goblin Armor 
*Goblin Mask 
*Grass Cloth 
*Grass Thread 
*Wool Cloth 
*	
*Grass Thread
*	
5 	
A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D)= Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D)= Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D)= Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D)= Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D)= Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants	
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D)= Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
== Notes ==
* Casts Dia and Paralyze before attacking.
* Casts Stone and Water (Some areas)
* Casts Blind and Poison when in range.
* Casts Cure and Protect on themselves and nearby enemies.