Brotherhood of Tranquility

= Table of Contents =
Devices and Uniforms:
Deity:
Goal:
Territory:
Code & Conduct:
Enemies:
Quote:
Past:
Present:
Game mechanics:
== Devices and Uniforms: ==
 The Holy Symbol for this order is a flower (any type of flower) blessed
 by Sheela never to wilt (Game rules: use any artificial flower and it 
must be displayed openly)
== Deity: ==
 Sheela (Goddess of the meek and helpless)
== Goal: ==
 To work in non-violent means to get the populations of Xaria to set aside their differences and join together.
== Territory: ==
 Currently, members of the Brotherhood can be found in most countries except for Dakkor, Uragoth, The Thieves Isles, and the Badlands
 (they have gone to these countries, just that no member has ever 
returned or sent a message back). Most nations just look on them as a 
bunch of religious zealots who don’t cause any trouble. Rynith is the only country who actively persecutes the members of the Brotherhood.
== Code & Conduct: ==
 Never participate in acts of violence of ANY kind.
Spread the message of the Brotherhood to all those who will and will not
 listen. Violence begets violence. When attacked, members have one of 
three options. They may run away, stand where they are and be a martyr 
for the cause showing how violence achieves nothing but death and 
destruction, or use magical means for defense only, never attack. Always
 seek out those whose hearts are wicked and go to them. Preach to them 
and possibly they will be enlightened. Does a healer travel among the 
healthy? No, a healer goes where he/she is needed most; among the sick 
and dying. Go where you are needed most.
== Enemies: ==
 The Acolytes of Vorak, and, all who would seek to do harm to others.
== Quote: ==
 “An end to this world is coming and only by standing together as one will all of nature’s children be able to survive.”
“Violence begets violence. Violence against other beings must be stopped
 non-violently any way possible; even at the cost of our own lives.”
== Past: ==
 The Brotherhood of Tranquility was established in the year 250 AY. In 
that same year the “Blood Sky Omen” appeared over Xaria. For an entire 
month the sky was blood red in color. The prophets predicted that this 
was an omen for the coming apocalypse in the year 500. As a result of 
the “Blood Sky Omen” the Acolytes of Vorak in Icara Formed the 
“Bloodfaith”. Father Morton, a priest of Sheela (Goddess of the meek and
 helpless), was in Icara at the time and disagreed with the Acolytes 
actions. Father Morton believed that the world must do away with all 
violence and all races must co-exist and work together in harmony in 
order for the world to survive the coming apocalypse. Father Morton 
gathered together those few who believed as he did and established a 
order within the church of Sheela called the Brotherhood of Tranquility.
 Their mission: to work in non-violent means to get the populations of 
Xaria to set aside their differences and join together so our 
descendants have a chance of survival in the year 500AY. For the next 
ten years the Brotherhood went throughout Icara recruiting new members 
and supporters. They had minimal success but did manage to establish a 
good size flock. Then in 260 AY, as Father Morton lay on his deathbed at
 the age of 86, he told his followers “It is time for you to go out into
 the world. Spread our message to all corners of Xaria: East, West, 
North, and South. Let all those who can listen hear our word. Those who 
cannot listen can hear through the example we set. Go now, even unto 
those who are violent and unwilling to listen. For they must know what 
it is they do.”
== Present: ==
 His followers did as he asked. The Brotherhood sent members of their 
order throughout the counties of Xaria spreading the message of Father 
Morton. They especially went out and tried to convert the more “shady” 
elements of society. As a result, through the examples they set and the 
message they taught, quite a number of former thieves, assassins, and 
rogues joined the Brotherhood over the years. In Rynith the Brotherhood 
did well in recruitment, but didn’t affect Rynith society too much at 
all. In Nost’Karé, most of the brotherhood were arrested for their acts 
of passive resistance to violence and turned into slaves. In 469 AY Lord
 Kyrrath declared all members of the Brotherhood “Enemies of the State” 
and proceeded to have them all captured and executed. Those members 
still operating in Rynith are the only members in all of Xaria that 
operate in secret.
Currently, members of the Brotherhood can be found in most countries 
except for Dakkor, Uragoth, The Thieves Isles, and the Badlands (they 
have gone to these countries, just that no member has ever returned or 
sent a message back). Most nations just look on them as a bunch of 
religious zealots who don’t cause any trouble. Rynith is the only 
country who actively persecutes the members of the Brotherhood.
Sheela and her followers were impacted by the Second Blood Sky of 502(or was it 503?). This needs to be updated.
== Game mechanics: ==
 Members can NEVER attack another being. The only way they can 
participate in combat is by being a victim. All special skills and 
abilities must never be used in a hostile way. Members of the 
Brotherhood are not afraid of death. They will put themselves in the 
middle of a battle and, while the fighting is going on, try to persuade 
those fighting to give up their ways and embrace the cause of peace. 
Since most members of the Brotherhood were at one point “on the path of 
wickedness” themselves earlier in their life they do have quite a lot of
 street smarts and are not easily fooled. Since they are so overmatched 
by those wanting to harm them, the Goddess Sheela has granted every 
member of the order a standard set of powers and abilities. These powers
 are:
• Cast Shield of Goddess 1x/day on self only
• Cast Heal 3x/day (can be used on anyone)
• Cast Resurrect 1x/campaign on another. This brings the Brother CASTER 
down to zero body points (regardless how many they had; this represents 
the transfer of their life force to the TARGET) and the caster is 
unconscious for 90 seconds. Sheela has also given members of the 
Brotherhood another special ability: Resurrect Self. Once per campaign 
event / weekend, if a member of the Brotherhood of Tranquility is 
killed, 60 seconds later they will be resurrected at zero body points. 
They still require rest to restore their body points. Sheela understands
 the danger her followers are in and has granted them this gift since 
they cannot fight back to defend themselves. For each experience point a
 player spends on this ability they may be resurrected one additional 
time per campaign event / weekend.
If a member of the Brotherhood of Tranquility EVER attacks a living 
creature, this must be reported to the GM’s immediately AND the 
Brotherhood Character loses ALL of the special abilities listed above.
Any special skills / abilities / spells from their previous occupation 
are retained, however, the character must not use any hostile skills / 
abilities / spells in a hostile and / or offensive manner or suffer the 
consequences listed above.