Water Clout

An experienced practitioner of Water magic may develop the ability to shape and alter the power of their elemental Water spells, even after they've been cast. This skill is believed by many to be a distinguishing mark of a wizard with a truly well-developed ability to control and understand their magic.
==Gift Effects==
* Gain +1 Mark to Swimming. This increase is permanent and will continue to exist even if the gift is exhausted.
* If you are casting a spell with the "Water" descriptor, you may exhaust this gift to claim a bonus 2d8 with your casting dice.
* If you are casting a spell with the "Water" descriptor that targets a group or area, you may exhaust this gift to exclude anyone of your choosing from the attack.
* You may buy this Gift multiple times. If you do, each Gift give you +1 Mark and a new Exhaustion, but you may only use one Clout per roll.
==Notable Users of this Gift==
Category:Gifts
Category:Chapter Gifts
Category:Combat Gifts
Category:Skill Gifts
Category:Supernatural Gifts
Category:Water Magic Gifts
Category:Gift Needs Shorthand
Category:Gift Needs Users