CouId Be Better

(formally known as iGameTypes) CouId Be Better has been competing on Spartan Sasuke since Tournament 5. CouId Be Better has defeated Stage One 5 times (T9, T11, T13, T16, T18) and has reached Stage Three once in Tournament 11. CouId Be Better is an All Star on Ninja Warrior of Halo, and a former All Star on Halo Ninja Warrior. His biggest success came in Aborigines Warrior hosted by Swantron97 and ump double ump. In that show he is referred to as Phil, and in the 19th Tournament of Aborigines Warrior, he achieved Complete Victory.
Phil has been having streaky success though since the move to Halo 5. He has not beaten Stage One on HNW since Tournament 8 and hasn't beaten Stage One on Halo 5 on NWoH either. But on Spartan Sasuke, Could Be Better finally had his return to Stage Three in the Halo 5 Era on a "Major Course".
== Record ==
Though an All-Star on NWoH, and a former one on HNW, Could Be Better (A.K.A IGameTypes) hasn't had nearly the same success on Spartan Sasuke compared to the other courses.
Could Be Better did not compete in the 1st 4 Tournaments of Spartan Sasuke but would eventually make his debut in Spartan Sasuke 5. He was still going by IGameTypes at this time. He got past the first two obstacles, but on the Pole Maze, he failed getting inside, and wasn't able to backtrack to the platform and fell.
GameTypes returned for Spartan Sasuke 6, where he sped through the Pole Maze which beat him before. He'd get deeper into Stage One but would unexpectedly fail the Reverse Fly when he hit it too far to the right.
Now known as Could Be Better heading into Spartan Sasuke 7, Phil once again though failed the Reverse Fly. This time he didn't even turn around when hitting the trampoline and came up short of the landing. He was only 1 of 2 victims in the obstacles lifespan, and the only competitor to have failed it twice.
In Spartan Sasuke 8, Could Be Better had a very quick run in Stage One, having no problems at all and getting up the Warped Wall with over 50 seconds remaining. Unfortunately, that all ended when he reached the Flying Chute, as he jumped just a bit too early and barely overshot the bar, not being able to get a save jump off of it.
Then in Spartan Sasuke 9, Phil finally had his breakthrough into Stage Two in Spartan Sasuke. He had no difficulty with most of the obstacles, got up both Warped Walls in one, and his only slip-up came on the Vertical Plank where he jumped wrong. Could Be Better went on to clear Stage One with 9 seconds remaining. This was the first time he had reached Stage Two on a major course on the Xbox One. In his first attempt at Stage Two, Could Be Better had a decent pace going, though he did take his time a bit on the Spider Walk. On the Backstream, he skipped the 1st trampoline and went to the 2nd but got a false bounce as he didn't jump and failed there.
He returned for Spartan Sasuke 10 looking for a 2nd consecutive clear but would end up going out early in Stage One, failing the Jump Hang Kai despite beating it previously. He jumped too late and would've come up short, and he tried to stop and backtrack, but it was too late, and he couldn't recover.
Could Be Better had a triumphant return in Spartan Sasuke 11. Though his Stage One run was digested, he was shown clearing with an unknown amount of time remaining. His Stage Two run was very smooth, and his pace wasn't that bad. Could Be Better went on to defeat Stage Two with 9 seconds left, for the first time on the Xbox One he had reached Stage Three on a major course. Could Be Better's run would end early in Stage Three. He took his time on the 1st obstacle, and on the 2nd obstacle, which was the Flying Shelf Grab, he attempted to get a jump off the 2nd shelf but did not get a jump and fell into the water. This would be his personal best.
In Spartan Sasuke 12, Phil again attempted to get two clears in a row but was unable to as he failed the Double Pendulum in Stage One. Though he made the transfer to the pendulum, he slipped off the back when preparing to jump for the dismount.
Could Be Better recovered slightly in Spartan Sasuke 13, having a good run in Stage One, though he did need 2 attempts for the Warped Wall. He ended up beating Stage One with 8 seconds remaining. In Stage Two though, it was an early exit for him. He was getting up the Salmon Ladder pretty quickly, but when he went for the 7th and final rung, he missed it, and then fell all the way down the ladder without being able to save himself.
He would miss SS14 and returned for Spartan Sasuke 15. Here Phil went out on Stage One, failing the Dragon Glider when he jumped a bit too late.
In Spartan Sasuke 16, Could Be Better had a close call on the Swing Bridge, and a bit on the Jumping Spider as well, but nonetheless went on to defeat Stage One, taking his time for the final obstacle and clearing with 4.0 seconds left. But in Stage Two, Could Be Better once again failed the Salmon Ladder, this time it being the Double Salmon Ladder. He'd hit his head on the 3rd rung of the 1st ladder and fell off.
Missing SS17, Could Be Better returned for Spartan Sasuke 18, and for the first time beat Stage One in consecutive appearances, doing so with just 2.8 seconds remaining. In Stage Two, Could Be Better struggled early, failing to get to the 4th rung of the 1st ladder 4 times, before falling back down to the 2nd. He did quickly get back to the 3rd and finally got the 4th on his 5th attempt, but now he had to make up time. Phil though didn't really pick up the pace, as another slip up on the 2nd ladder cost him some time, and though he got past the new Hop and Swap and the Rolling Maze, he eventually failed the Metal Spin when the klaxon was sounding.
Could Be Better was looking for a 3rd clear in a row in Spartan Sasuke 19, but he was one of the biggest shocks of the Tournament. Not only did he not beat Stage One, but he didn't even beat the first obstacle, going out on the new Log Jam when he jumped too early. He was easily the biggest victim of the Log Jam.
He would miss the next three tournaments, eventually returning for Spartan Sasuke 23, filling in for both weaponmatt and TrickyCyrus. Could Be Better looked good on the course, all the way up until the Joust Clash, however. Even though he beat the mongoose section, he would struggle with the wrap around jump, before eventually missing the ledge and failing.
Then missing SS24, Could Be Better returned for Spartan Sasuke 25, where he would fail the Jumping Spider after he didn't get a good enough bounce to mount into it. This is actually the first time he's failed this obstacle.
Tournament	Position	Result 	Notes
5. 	30/40 	Failed Pole Maze (Stage One) 	
6. 	13/40 	Failed Reverse Fly (Stage One) 	
7. 	26/50 	Failed Reverse Fly (Stage One) 	
8. 	32/50 	Failed Flying Chute (Stage One) 	
9. 	38/50 	Failed Backstream (Stage Two) 	
10. 	45/50 	Failed Jump Hang Kai (Stage One) 	
11. 	43/50 	Failed Flying Shelf Grab (Stage Three) 	
12. 	44/50 	Failed Double Pendulum (Stage One) 	Slipped off 2nd Pendulum.
13. 	42/50 	Failed Salmon Ladder (Stage Two) 	Slipped off 7th Rung.
15. 	30/50 	Failed Dragon Glider (Stage One) 	
16. 	33/50 	Failed Double Salmon Ladder (Stage Two)	
18. 	89/100 	Failed Metal Spin (Stage Two) 	
19. 	989/1000	Failed Log Jam (Stage One) 	First Obstacle.
23. 	91/100 	Failed Joust Clash (Stage One) 	
25. 	90/100 	Failed Jumping Spider (Stage One)