Cura (VII Remake)

Cura is a magic spell in Final Fantasy VII Remake and "Episode INTERmission". It is the second-level curative spell provided by . It restores HP at a rate above but below , and has a medium MP cost. The effect can be boosted if the target being healed has the Salvation Badge.
==Mechanics==
 	
Effects 	Medium healDamages undeadIgnores random variance1 second charge time
Interrupt stats 	Interrupted by attacks with ≥40 interrupt strength
Compatible 	
Unconditional weapon passive bonuses	MP Saver: Healing Spells
Healing formula:
User's\ Magic\ Attack \times 13
Damage formula (Undead targets):
(2 \times User's\ Magic\ Attack\ - Target's\ Magic\ Defense) \times 6.5
== Use==
Cura costs 8 MP (less with MP Saver: Healing Spells) and can be used with the healing materia at level 2. At lower levels, Cura heals characters a great amount, comparable to or greater than that of a Hi-Potion. Its main limitation is its MP cost, which can be restrictive early on.
As characters' MP pool and MP regeneration increase, Cura only becomes more effective and can be used more frequently. Even after Curaga is obtained, Cura still remains useful as an MP-efficient spell. The spell remains very ATB-efficient, and can heal by amounts greater than or comparable to both Chakra and Pray, though its MP cost remains a drawback in comparison. Unlike , Cura depends on the caster's attribute, whereas Regen's heal is based on HP percentage.
Cura can be amplified by pairing the healing materia with to allow one to heal all allies at once for only a single ATB cost, which can rescue the party from difficult situations. Though Pray is also capable of this, Cura is more ATB-efficient. Additionally, the Healing Carcanet will improve the amount that is healed, and many weapons include passives that improve the healing amount when the spell is cast on others or on oneself.
==Etymology ==
Category:Magic in Final Fantasy VII Remake