Margarette Macaroon

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==Summary==
Margarette Macaroon is the Prefect of the Orca Dorm, and was one of the antagonists and later supporting character in the Divine Visionary Selection Exam arc and onward.
First shown in the series being given an offer from Orter Mádle to take down Mash Burnedead, she is stopped by Rayne Ames where she quickly retreated after defeat. Later on during the Divine Visionary Exam, she clears through all of the stages before finally fighting Mash, though loosing. She then helps protect the other students from Innocent Zero's sudden invasion. During the Tri-Magic-Athalon Divine Visonary Final Exam arc, she showed up once again along with Abel Walker and Abyss Razor to help Mash and the others against Domina Blowlive and his group. After these events, she was shown to be fine along with Abel and Abyss.
==Powers and Stats==
Tier: , up to with Sounds Metamorphose
Name: Margarette Macaroon 
Origin: Mashle: Magic and Muscles
Gender: Nonbinary (However, its said to have "woman's intent")
Age: 17
Classification: Human, Student at Easton Magic Academy, Double-Liner 
Powers and Abilities: Superhuman Physical Characteristics, Magic, Sound Manipulation (Margarette's personal magic consists in controlling sound, being able to ignore durability with itMashle: Magic and Muscles Chapter 59. Using her Secondth, Margarette is able to extend her range to kilometers, with the potential to incapacitate everything within the rangeMashle: Magic and Muscles Chapter 61), Information Analysis and Enhanced Senses (She can tell how strong an enemy is by the soundMashle: Magic and Muscles Chapter 55), Forcefield Creation (Able to create shields based on soundMashle: Magic and Muscles Chapter 47), Creation (Can create equipments to amplify the powerMashle: Magic and Muscles Chapter 59), Explosion Manipulation (Created musical notes that explode according to the opponent's castingMashle: Magic and Muscles Chapter 45), Statistics Amplification and Transformation (Sounds Metamorphose awakens a power so strong that the magical aura extends over hundreds of meters and is described as a magical energy above any other spell the students have ever feltMashle: Magic and Muscles Chapter 60. Her power level in this form was so high that Mash instinctively realized that he had to defeat Margarette before she activated the spellMashle: Magic and Muscles Chapter 59), Afterimage Creation (By using Sounds Metamorphose, Margarette is able to create afterimages with her movementsMashle: Magic and Muscles Chapter 60), Martial Arts (If Margarette has a speed advantage, she can physically fight MashMashle: Magic and Muscles Chapter 60), Sleep Manipulation (Wizards can put living things to sleepMashle: Magic and Muscles Chapter 10, although it is not shown as something applicable in combat), Teleportation (Wizards at this point are able to teleportMashle: Magic and Muscles Chapter 8), Telekinesis (Cell War, who is at the level of a Divine VisionaryMashle: Magic and Muscles Chapter 35 as much as Margarette, is capable to stop any attack that are inferior in term of lifting strengthMashle: Magic and Muscles Chapter 35 and control opponent body at willMashle: Magic and Muscles Chapter 36), Extrasensory Perception (Wizards can sense magicMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 25Mashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapter 101. Comparable to Rayne, who can sense even non-magic aurasMashle: Magic and Muscles Chapter 30), Aura (Even very inferior magic users are shown to possess an auraMashle: Magic and Muscles Chapter 1), Non-Physical Interaction (Divine Visionaries are considered the top of the magic world in every senseMashle: Magic and Muscles Chapter 40Mashle: Magic and Muscles Chapter 79Mashle: Magic and Muscles Chapter 112. By the fact that the higher the level of a wizard's magical power, the greater the sea of possibilities for more advanced spellsMashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapters 55 to 61 (Bonus pages), Divine Visionaries and comparable possess at least the same capacity as the creatures from Future Visionarie exam, which are able to affect the soul with any attackMashle: Magic and Muscles Chapter 48), Cloth Manipulation and Shapeshifting (Wizards at this point are capable to change their clothes and appearances at willMashle: Magic and Muscles Chapter 35Mashle: Magic and Muscles Chapter 107), Illusion Negation (Wizards are capable to nullify illusions with DiscloseMashle: Magic and Muscles Chapter 21), Illusion Inducement (Wizards at this point are able to induce illusionsMashle: Magic and Muscles Chapter 23), Transmutation (Transmuting objects is something simpleMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5, although it is not shown as something applicable in combat), Text Manipulation (Wizards can control textsMashle: Magic and Muscles Chapter 2), Blessed and Holy Manipulation (Magic is a power directly from GodMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 78), Minor Pain Inducement (Powerful magic powers can create a sensation of pain in the stomachMashle: Magic and Muscles Chapter 58), Energy Projection (With "Nalcos" wizards can create attack projectilesMashle: Magic and Muscles Chapter 58), limited Precognition (With a crystal ball, wizards can see their own futuresMashle: Magic and Muscles Chapter 55 to 61, Bonus pages), Abstract Summon (Type 2; Wands are an extension of the bodyMashle: Magic and Muscles Chapter 43, each wand having its own will to cast spells, but still being limited to the user [Except if you use Thirds Spell with a specific method]Mashle: Magic and Muscles Chapter 70. In addition, wands possess consciousness of their own, being able to even choose the userMashle: Magic and Muscles Chapter 53. Thanks to this, the wands are shown to breakMashle: Magic and Muscles Chapter 61 but later return intactMashle: Magic and Muscles Chapter 80). Resistance to Pain Inducement (Powerful magic powers can create a sensation of pain in the stomachMashle: Magic and Muscles Chapter 58 and yet she is not bothered in the presence of comparables) and unconventional resistance to Absorption (Wizards can restore magic naturallyMashle: Magic and Muscles Chapter 21, Q&A)
Attack Potency: Large Island level (Margarette is at the level of a Divine VisionaryMashle: Magic and Muscles Chapter 55Mashle: Magic and Muscles Chapter 58While various Visionaries have different levels of power, constantly the series goes on to say that there are characters "At the level of a Divine Visionary", which establishes that there is a minimum power for such. Her power is respected by Kaldo and OrterMashle: Magic and Muscles Chapter 58, both who call Mash's feat of throwing a giant as a "little show of force"Mashle: Magic and Muscles Chapter 73 and would have been able to stop the giant if it were not for the barrier of anti-magicMashle: Magic and Muscles Chapter 72 [121 Gigatons]. The power of a Visionary is capable of take on entirety of a country's forcesMashle: Magic and Muscles Chapter 112), up to Small Country level with Sounds Metamorphose (It's a power so strong that the magical aura extends over hundreds of meters and is described as a magical energy above any other spell the students have ever feltMashle: Magic and Muscles Chapter 60. Her power level in this form was so high that Mash instinctively realized that he had to defeat Margarette before she activated the spellMashle: Magic and Muscles Chapter 59. It's way above spells like Sectional Graviole, which multiply the user's power by at least 10 times [1.21 Teratons]Mashle: Magic and Muscles Chapter 64)
Speed: At least Subsonic (Able to keep up with MashMashle: Magic and Muscles Chapter 58, who at the moment was using more strength than at the time of the fight against Andre Qrore [Mach 0.64]Mashle: Magic and Muscles Chapter 19Mashle: Magic and Muscles Chapter 20. Fought against RayneMashle: Magic and Muscles Chapter 45), up to Transonic with Sounds Metamorphose (Sounds Metamorphose allows Margarette to move at the speed of soundMashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapter 61) and sound attakcs (Her attacks are literally soundMashle: Magic and Muscles Chapter 59)
Lifting Strength: Class E with spells (Mash has difficulty lifting Margarette's nalcosMashle: Magic and Muscles Chapter 58, who at the moment is using a force comparable to when he threw a giant [4.9209837e+19 Kg]Mashle: Magic and Muscles Chapter 72), Class M with Telekinesis (As someone with the power of a VisionaryMashle: Magic and Muscles Chapter 55Mashle: Magic and Muscles Chapter 58, Margarette is comparable to Cell War, who threw Dot like nothing, who stopped an attack of a stone head [25389.91 Tons]), higher with Sounds Metamorphose 
Striking Strength: Unknown (Smashed a wall and knocked out a student by moving her fingerMashle: Magic and Muscles Chapter 56), up to Small Country level with Sounds Metamorphose (The Sounds Metamorphoseis mainly focused on amplifying Margarette's bodyMashle: Magic and Muscles Chapter 60)
Durability: Large Island level (Margarette withstood dozens of attacks from Mash and managed to get up quicklyMashle: Magic and Muscles Chapter 59, who at the moment is using a force comparable to when he threw a giant [121 Gigatons]Mashle: Magic and Muscles Chapter 72), up to Small Country level with Sounds Metamorphose (Can handle the recoil of hitting MashMashle: Magic and Muscles Chapter 60 and withstood one of his attacksMashle: Magic and Muscles Chapter 60)
Stamina: Superhuman. She could easily have become a VisionaryMashle: Magic and Muscles Chapter 56 and has the skills of oneMashle: Magic and Muscles Chapter 44, even being respected by people like Kaldo and OrterMashle: Magic and Muscles Chapter 58. Visionaries are people who show insane pain tolerance, being able to fight despite having part of their skull and neck stabbedMashle: Magic and Muscles Chapter 111, survive despite having their spine brokenMashle: Magic and Muscles Chapter 112 and having their entire body pierced by spearsMashle: Magic and Muscles Chapter 112. Rayne was capable to fight even while losing part of his stomach and having their shoulders cut offMashle: Magic and Muscles Chapter 119Mashle: Magic and Muscles Chapter 120. Margarette manages to get up quickly after being attacked dozens of times by MashMashle: Magic and Muscles Chapter 59.
Range: Tens of Metres with normal attacks (As shown hereMashle: Magic and Muscles Chapter 59 and hereMashle: Magic and Muscles Chapter 46). Kilometers with Secondth (Her Secondth expands over an area of 2 kilometersMashle: Magic and Muscles Chapter 61)
Standard Equipment:
*Wand: Like any wizard, Margarette has a wand to increase the variety and potency of her magical powers. It can be used to use various spells, such as transmutationMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 and sleep controlMashle: Magic and Muscles Chapter 10. Wands are also an extension of the bodyMashle: Magic and Muscles Chapter 43, and thanks to this, the wands can be brokenMashle: Magic and Muscles Chapter 61 and then return intactMashle: Magic and Muscles Chapter 81
Intelligence: Genius. She is way above the average Aeston Magic Academy student, an school being considered one of the top three in the worldMashle: Magic and Muscles Chapter 79, where only 3% of people pass and which has only considerably elite studentsMashle: Magic and Muscles Chapter 2. She can physically compete against Mash if she has an advantage in speedMashle: Magic and Muscles Chapter 60. It should be noted that Margarette wasn't beating Mash purely thanks to speed, since he can react and fight sound waves easlyMashle: Magic and Muscles Chapter 59, while against Margarette it was another story.
Weaknesses: If the wand is broken, all current spells are lostMashle: Magic and Muscles Chapter 61.
==Explanations==
==References==
Category:Characters
Category:Mashle: Magic and Muscles
Category:Geniuses
Category:Sound Users
Category:Non-Physical Interaction Users
Category:Aura Users
Category:Magic Users
Category:Wizards
Category:Extrasensory Perception Users
Category:Information Analysis Users
Category:Summoners
Category:Creation Users
Category:Enhanced Senses Users
Category:Sleep Users
Category:Cloth Users
Category:Teleportation Users
Category:Afterimage Users
Category:Forcefield Users
Category:Pain Users
Category:Illusionists
Category:Telekinesis Users
Category:Piano Users
Category:Musicians
Category:Humans
Category:Teenagers
Category:Students
Category:Wand Users
Category:Antagonists