116499-7-day-pass-feedback

== Content ==
			
So I am on the tail end of my 7 day pass here for WildStar, and I don't typically do feedback threads because honestly who cares what Joe Internet has to say about a game, but it appears that this game is having a bit of a rough go of it coming out of the gate. I am intrigued enough about the game and feel it has a lot of potential (love the style the game has, it's pretty brash and exuberant) and I want to see it succeed.
 
Without further ado the biggest barrier to entry that I see for this game (price aside) is the UI. A surprising candidate I know, but I have to admit the UI is just downright frustrating.
 
Many things the game is trying to communicate to you appear to be placed haphazardly on the screen and have sort of a floaty feel to them, rather than feeling like a natural part of the frame. Too many elements of the UI share the same color, so the important parts (spell power, health) don't pop out at you, forcing you search them out.
 
Some parts of the UI are too small, the experience bars at the bottom in particular again feel like you really need to search them out to read them. Other parts of the interface really lack intuition, such as the difference between the quests and the communicator at the lower right, and I had issues understanding what exactly was going on when I right clicked bags in my inventory. My space increased and the bag disappeared, but where did it go? Is it in a slot of some sort? I'm sure the answer is simple, but the problem is that the answer was not readily apparent.
 
Items that you pick up too, kind of float momentarily on the screen, without any sensible relation to anything else that is going on with the interface.
 
Lastly, and perhaps most importantly for me, a lot of the quest and dialogue text is victimized by the same problem as things like health and spell power: they're all the same damn color as everything else. Rather than jumping out at you, my eyes feel like they really need to work to differentiate it from everything else. I am the kind of person who really enjoys story, and I even like reading the quest text even if it's a stupid I need 3 yeti pelts nonsense, but as it is I found myself skipping over most of the dialogue because it became a pain in the ass to read.
 
For a game that has a great sense of artistic style that is full of bold colors, I feel like the UI needs to be equally bold in order to stand out sufficiently to communicate the information that it needs to communicate, and certain parts of the UI really need to be reorganized to be more intuitive.
 
I realize there are custom UI's available, but this is a post about barrier to entry, so it is mostly concerned with how the UI might put people off who just installed the game.
 
I am on the fence about whether I am going to continue playing or not, but if I do I will definitely be using a custom UI, and I hope the devs consider revising the stock one that comes with the game.
 
That's the best I've got. Game could use some more voice acting I think because there's a lot of wonderful characters, but that's a smaller complaint. Otherwise like a lot of other things they are doing.	
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			Would be a nice touch if the cutscene on the dominion arkship with Artemis Zin was actually voiced, instead of her mouth moving in silence :P	
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Would be a nice touch if the cutscene on the dominion arkship with Artemis Zin was actually voiced, instead of her mouth moving in silence :P
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