Clearance

Clearance is the ability for an individual to have access to something, usually a higher tier of an ability or technology. To the Dalmer, this mostly translates as the algorithm monitoring individual Dalmer giving access to improved abilities, and more refined technologies. In order to receive clearance, an individual must be either receive authorization by an authority, or have unlocked the clearance by proving its skill to its monitoring algorithm. 
The clearance an individual Dalmer has is also entirely dependent on the amount of processing power that can be afforded to it. As such, civilized areas with more processing power available enjoy better quality of life when compared to the wilderness. For the former reason, clearances concerning survival and combat are adapted for low processing power in the wild. However, this also means that which clearances are granted depend on several factors such as the presence of other race, present dangers, local legislation and others.
== Unit Clearance ==
As units progress they may unlock clearances, which confers access to new abilities and items not just for a unit but for an entire particular class under the orders of one commander. 
== Challenges ==
Challenges (or tests) are prerequisites to clearances or perks. Challenges are generated by the algorithm in order to ascertain a user's experience and ability to master what the clearance entails.
The technology is not perfect, users can find ways to circumvent the challenges by cheating, which is why some local policies still use skill temples dedicated to learning and improving existing skills and technologies.
Completing challenges created by the developers of the technology also has applications as they use the data from challenges in order to improve the quality of the product. For example, a low percentage of completion could mean that the learning curve is too steep, and too few users can grasp the usage of the technology.
Category:Dalmer Government
Category:Dalmer Technology
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