Líf (Fire Emblem)

<tabber>
|-|Lethal Swordsman=
|-|Undying Ties Duo=
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==Summary==
Líf is an antagonist in Book III of Fire Emblem Heroes. He formed a pact with the dragon god, Askr, and founded a Kingdom with the same name.
It is later revealed that this "Líf" is not the original King of Askr, but rather an alias. His real identity is that of Alfonse, but from an alternate reality. In this reality, Hel invaded the realm of the living, forcing both Askr and Embla to team up. Due to Hel's unkillable nature, they had to preform the Heart's Rite, the only method that could kill Hel. However, this came at a cost; each time the heart pulsed, one being within the realm would die. Soon, everyone died off one by one. In order to restore his realm, he forged a contract with Hel, where he must decimate Alfonse's world in order to restore his.
==Powers and Stats==
Tier: , higher with a Weapon Refine | , higher with a Weapon Refine 
Key: Book III-VI | Book VII+
Name: Líf (Originally Alfonse)
Origin: Fire Emblem
Gender: Male
Age: Unknown, several years older than Alfonse
Classification: Lethal Swordsman, General of Hel, Prince of Askr (formerly)
Powers and Abilities: <tabber>
|-|Base=Superhuman Physical Characteristics, Weapon Mastery (Swords), Immortality (Types 4, and 7. All forces of the dead will keep rising regardless of how many times they are defeated. Came back to life shortly after Hel was defeated), Incorporeality, Teleportation, Healing (Has various specials that heal him), Regeneration (High-Low. via Renewal), Portal Creation (All of Askrian Royalty can create portals to other worlds), Clairvoyance (Was able to see a vision of Hel being defeated in his dreams), Statistics Amplification (Has various skills that amplify his, and his allies stats), Statistics Reduction (Has various skills that reduce the stats of his foes), Poison Manipulation (via Poison Strike), Damage Boost, Power Nullification (via Lull Atk/Res), Healing Negation, Law Manipulation and Mind Manipulation (Capable of creating Contracts, which makes it impossible for others to oppose his commands), Can counterattack from any distance via Distant Counter, Non-Physical Interaction (Can interact with abstract, and non-corporeal beings such as Hel and Sothis), Can survive without his soul, Resistance to Death Manipulation and Corrosion Inducement (Can stand close to Hel, who can passively kill everyone around her), Chaos Manipulation, Space-Time Manipulation and Causality Manipulation (Can withstand being in Tempest, a region of pure chaos. The Tempest distorts space-time, and warps causality), possibly Soul Manipulation (Can survive Surtr's flames, which burns the soul)
|-|Optional Equipment=Same as before, Flower Manipulation, Energy Projection, Magic, Limited Damage Reduction Negation (via Þjálfi), Power Nullification (via Fatal Smoke)
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Attack Potency: Low Complex Multiverse level (Scales Infinitely above 9 Times 6-D Fought with Alfonse numerous times), higher with a Weapon Refine | Low Complex Multiverse level (Scales to Infinite Times Infinitely above 9 Times 6-D Comparable to the rest of the Order of Heroes, who fought Gullveig, and defeated her, before she rewound time), higher with a Weapon Refine
Speed: Superhuman travel speed with Massively Hypersonic+ combat speed and reactions (Can keep up with enemies in Lost Lore, who can dodge lightning attacks), higher with a Weapon Refine | Superhuman travel speed with Massively Hypersonic+ combat speed and reactions, higher with a Weapon Refine
Lifting Strength: Superhuman
Striking Strength: Low Complex Multiverse level (As he and Alfonse are the same person, he should be comparable to him), higher with a Weapon Refine | Low Complex Multiverse level, higher with a Weapon Refine
Durability: Low Complex Multiverse level (Can take hits from Alfonse) | Low Complex Multiverse level, higher with a Weapon Refine
Stamina: High. Consistently fought the Order of Heroes multiple times all within a relatively short timeframe.
Range: Extended Melee Range with swords, Tens of Meters with magic, Multiversal+ via Portals, can counterattack regardless of range
Standard Equipment: Sökkvabekkr 
*Optional Equipment: Þjálfi, Horse, Thrasir
Intelligence: Genius. He should have several more years of experience than Alfonse. Using his knowledge of his former self, he was able to predict where the Order of Heroes would go to fight him, which allowed him to set up a trap in advance.
Weaknesses: After losing to Hel, he has gone mad, and will go to any measure to restore his world. Cannot close portals.
Notable Attacks/Techniques:<tabber>
|-|Weapons/Items=
*Sökkvabekkr: The personal sword of Líf. It is called the Sword of Ruin, and is a blade from the Realm of the Dead. If he is within 3 spaces of an ally, grants Atk/Spd/Def/Res +4, and he makes a guaranteed follow-up attack. But if he is attacked, 20 damage is dealt to the nearest ally.
*Þjálfi: Líf carries this vase during the Day of Devotion. It fires two energy beams, and spreads flowers. Grants Atk +3. If he is within 3 spaces of an ally, grants Atk/Spd/Def/Res +6, makes a guaranteed follow-up attack, and reduces the effectiveness of damage reduction skills by 50%. But if he is attacked, deals 20 damage to the nearest ally.
|-|Abilities=
*Death Blow: Grants Atk +8.
*Special Spiral: If the user's special activates, accelerates special trigger by 2.
*Spur Atk: Grants Atk +4 to adjacent allies.
*Drive Atk: Grants Atk +3 to allies within 2 spaces.
*Desperation: If the user's HP ≤ 75% and the user initiates combat, the user can make a follow-up attack before the foe can counterattack.
*Savage Blow: If the user initiates combat, deals 7 damage to foes within 2 spaces after their attack.
*Distant Counter: Can counterattack regardless of range.
*Deadly Balance: If the user's HP ≥ 50%, or if there is a debuff on the user, inflicts Atk/Def -5 on the foe, and grants Special Cooldown +1 per foe's attack.
*Chill Atk: Inflicts Atk -7 on the foe with the highest Atk. 
*Distant Guard: If the foe attacks with a ranged attack, any allies within 2 spaces gains Def/Res +4.
*Time's Pulse: If the Special Cooldown count is at it's maximum value, grants Special Cooldown +1.
*Renewal: At the start of Odd-numbered turns, restores 10 HP.
*Heavy Blade: If unit's Atk ≥ foe's Atk, grants special cooldown charge +1 per attack.
*Pulse Smoke: Inflicts special cooldown count +1 on the target, and foes within 2 spaces of the target.
*Darting Stance: If the foe initials combat, grants Spd +6 to the user.
*Poison Strike: If the user initiates combat, deals 10 damage to the foe after an attack.
*Atk/Def Push: If the user's HP ≥ 25%, grants Atk/Def +7, but if attacked, deals 5 damage to the user.
*Lull Atk/Res: Inflicts Atk/Res -3 on the foe, and neutralizes bonuses to Atk/Res.
*Fatal Smoke: The foe, and nearby allies cannot recover HP.
|-|Assists=
*Reposition: Moves the target ally behind the user.
|-|Specials=
*Daylight: Restores HP equal to 30% of damage dealt.
*Sol: Restores HP equal to 50% of damage dealt.
*Aether: Treats foe's Def/Res as if reduced by 50%. Restores HP equal to 50% of damage dealt.
*Draconic Aura: Boosts damage by 30% of the user's Atk.
*Open the Future: Boosts damage by 50% of the user's Def. Restores HP equal to 25% of damage dealt.
*Bonfire: Boosts damage dealt by 50% of the user's Def.
*Glimmer: Boosts damage dealth by 50%.
|-|Other=
*Duo Skill: Deals damage to foes within 3 spaces by 50% of total damage dealt to allies within 3 spaces plus 10, with the max damage being 40. Inflicts Atk/Spd -7 on foes within 3 spaces.
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Note: As Líf and Alfonse are the same person, he should have the same abilities that Alfonse has displayed. However, due to not having them, he does not have any of the skills gained from his former weapons.
==Gallery==
Lif lethal swordsman pop01.png
Heroes Líf Sprite.png
Lifcipher.jpg
File:Fire Emblem Heroes - Book Ⅲ Movie：Cohort of the Dead
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Fire Emblem
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Category:Statistics Amplification Users
Category:Statistics Reduction Users
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Category:Plant Users
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