Torm - Paragon (Character Kit)

Class Information 	Class Information
Racial Requirements 	Human
Ability Requirements 	Charisma 15, Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	Yes
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest, Warrior
Bonus Proficiencies 	Religion
Recommended Proficiencies	Blindfighting
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==Overview==
Paragons are best described as priests who act like paladins, much in the same way as Torm's crusaders, but paragons have much closer ties to the organized church. Thus far, the only paragons of Torm are found operating in the vicinity of Tantras.
Paragons focus on completing quests or leading people in a great cause or crusade. With the rise in Torm's popularity (from a corresponding fall in Helm's reputation and church), the paragons always hope to lead new worshipers to great deeds in Torm's name.
==Description==
Paragons wear glistening white plate mail, massive pearl-white helms, and sky-blue cloaks. They look every inch the hero, and one would swear that they actually glow with holiness. Paragons favor two-handed swords or bastard swords, and thus refuse to use shields.
==Role-Playing==
Paragons are scrupulously honest and fiercely loyal to Torm's credos. They do not utter vows lightly, because they will die before breaking one. Paragons are idealistic heroes who love grand quests and crusades. These holiest of priests deliberately keep a high profile wherever they go to inspire those around them.
==Special Abilities==
Paragons have all the special powers of a paladin, except for a paladin's priestly spell abilities. They turn undead at four levels lower than their actual experience level.
==Special Disadvantages==
Paragons have all the restrictions of paladins. Additionally, at 6th level and each level after that, a paragon must undergo a quest, commit a heroic deed, or slay a monster of twice the paragon's level singlehandedly before he can advance to the next level.