Report 354

Report #354
Skillset: Skill: Cleanse
 Org: Hartstone Status: Rejected Apr 2010
Furies' Decision:
We do not find this to be necessary.
Problem: It is currently possible to POINT CLEANSE AT <target> in order to
remove sap from the target. This is problematic for druids in group situations
as small as 2v2, as if the targets ally is paying enough attention to see his
ally is sapped and is not just as hindered, it is relatively simple to point
cleanse and destroy the druid's lock. This is comparable to using a gust
enchant to move a target out of a room from a timed killed
(Judge/Chasm/Soulless), however that and a number of other forced movement can
be blocked with icewall enchants, as well as summon resitance succedding. There
is nothing beyond hindering two people completely to prevent the one from
cleansing the other.
[A: 0 R: 0] Solution #1: Make CAST CLEANSE ME work as it currently does, and
 CAST CLEANSE <target> work like a targeted NATURE
 RAIN. RUB CLEANSE and POINT CLEANSE AT ME would also
 stay the same while pointing at somebody else would
 also be a targeted NATURE RAIN.
[A: 0 R: 0] Solution #2: Make cleanse only have a % chance of removing sap
 when pointed at another person.
[A: 0 R: 0] Solution #3: Make CAST CLEANSE ME work as it currently does, and
 CAST CLEANSE do the same as NATURE RAIN, remove
 casting at a target. RUB CLEANSE would cause the
 same effects as NATURE RAIN, and POINT CLEANSE AT ME
 would work as it currently does. Pointing cleanse at
 another target would fizzle out.
Player Comments:
---[Xenthos on 3/26 @ 00:27 writes]:
This would be more akin to being able to KISS TOAD to cure a toadcurse... though
there is a % chance of a downside. Anyways, buffing sap? Hm.
---[Lehki on 3/29 @ 17:25 writes]:
Suppose that might be a better comparison, but KISS TOAD is a clearly intended
mechanic with it's own drawback of % chance to backfire. I don't know if
pointing cleanse to cure sap lock is intended, and even if it is, there's very
little that can be done to stop it.
---[Ilaveuse on 4/7 @ 06:28 writes]:
First off, I think this would be helpful, but there are a few things to think
about. How would this affect actually casting cleanse at a target? On the one
hand, it makes some sense to say that casting cleanse and pointing cleanse would
have the same effect, and keeping casting cleanse as it is would give
elementalism users a pretty hefty advantage. On the other hand, if there isn't
much point to casting cleanse on another person, it loses a lot of usefulness.
Nature Rain is room-wide, isn't it? So the two are hard to compare. Obviously if
Rain removed sap from everybody in the room, that would be a problem. But
cleanse only works on a single target at a time. It would sort of just become a
skill for removing stink from a person, which... aside from flavor, isn't all
that important.
---[Lehki on 4/7 @ 17:29 writes]:
Cleanse is learned at inept, it doesn't have to be a highly important skill for
Elementalists aside from curing Sap and such. And actually casting cleanse had
slipped my mind, shouldn't be able to remove it on other people that way either.
When I said work like nature rain when pointed I meant that it won't remove
sap/ectoplasm/mud, just stink and ablaze. And weren't people recently asking
for cleanse to be able to remove stink in a room? Perhaps it could go so far as,
RUB CLEANSE/CAST CLEANSE ME, works like they do now, and POINT CLEANSE/CAST
CLEANSE will work like nature rain, spraying the room and everybody in it with
water, enough to remove stink and fire, but not for sap/ectoplasm/mud?
---[Ilaveuse on 4/8 @ 04:09 writes]:
I would be okay with turning cleanse into a Rain-type skill. I think if you take
away the ability to cure sap on another person, cleanse really needs the ability
to wash away stink to retain usefulness when cast on something other than
yourself. So sure.
---[Fillin on 4/20 @ 05:32 writes]:
I disagree with this. Sap is extremely powerful when backed up by a group, and
thus there is rightfully a way for your own group to counter. Allies cleansing
sap is no different than allies gusting chokers, or webbing judgers/decappers,
and so on.