Jumping

Jumping is a physical skill represents a character's ability to leap for distance, leap for height, tumble, perform hand-stands, and perform other basic feats of acrobatics. This skill often partners well with the Climbing skill.
== Uses for Jumping ==
==== Rolls ====
* Avoiding being thrown from a steed
* Leaping across gaps
* Reducing falling damage
==== Stunts ====
* Jumping
==== Gifts ====
===== To Perform =====
* Death From Above
* Forceful Kick
* Impressive Kick
* Salmon Leap
* Sweeping Kick
* Triumphant Kick
* Untiring Kick
* Weight of the Leaf
===== To Resist =====
* Chien Tang Thrashes the Earth
* Ivy Path (If casting Ivy's Tangle)
== Gifts that Improve Jumping ==
* Fast Jumper (Jumping is an action, not a stunt)
* Retreating Save (+1 Mark to Jumping)
* Vast-as-Heaven-Vault (Bonus d8 to jumping if using a one-handed "Vast-as-Heaven" weapon, Bonus d12 to jumping if using a two handed "Vast-as-Heaven" weapon)
== Flaws that Damage Jumping ==
*Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
*Klutz (d8 penalty if roll involves Speed, d12 penalty if roll requires precise muscle control)
*Lame (d12 penalty if roll involves Body or Speed)
*Missing Eye(s) (d8 penalty to all rolls involving Jumping)
*Old (d8 penalty if roll involves Body, Speed, or Observation)
*Out of Shape (d12 penalty if roll involves Body)
*Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
*Poor Spatial Reasoning (d12 penalty to all rolls involving Jumping)
*Weathered Wound (d12 penalty if roll involves Body or Speed and it's raining, snowing, or under 50 degrees)
Category:Skills
Category:Physical Skills
Category:Skill Needs Rolls
Category:Skill Needs Stunts
Category:Skill Needs Gifts to Perform
Category:Skill Needs Gifts to Improve
Category:Skill Needs Flaws