Shadow the Hedgehog (Crimson Flame Continuity)/Moveset

Much like his blue-furred counterpart, Shadow is an incredibly mobile character, boasting incredible movement speed and a teleport special. However, very much unlike the Blue Blur, Shadow sports tools that put him much closer to being a well-rounded character with an ever-so-slight emphasis on a rushdown-oriented approach. On top of the general simplicity in his playstyle, Shadow also boasts an impressive damage output in many of his attacks, including his Style Action, all of which contribute to him being a great pick for beginner players.
Similarly to his blue-furred counterpart, however, Shadow is at his most dangerous when he's up close and personal with the opponent, since many of his normals, though indeed very quick, don't cover a whole lot of range, making his neutral game relatively weak when compared to others. In addition, beyond his Burning Sky special - not many of his moves prove to be reliable options for defensive play, and his greater durability can only help him so much. 
Damage	Defense	Mobility	Footsies	Rushdown	Zoning	Difficulty
A 	C 	A 	C 	B 	C 	C
==Moveset==
Chaos Slash - 
*Shadow's Style Action, where he channels Chaos Energy into one of his limbs before letting out a powerful Chaos-empowered strike.
Shadow Hawk - + 
*A Command Normal where Shadow quickly teleports slightly above the opponent's back before striking them with a downward kick.
Black Bolt - [delayable] + 
*A Command Normal where Shadow curls into a ball and smashes himself right onto the opponent, knocking them away with incredible force.
Chaos Spear - [delayable] + 
*Shadow channels Chaos Energy onto his hand before launching forth a projectile in the shape of a spearhead. The amount of damage dealt is directly proportional to how long it's charged, while it's travel speed is inveresly proportional.
Chaos Lance - [fully charged] + 
*Should Shadow fully charge the move, he instead launches a beam of Chaos Energy that covers an entire screen's worth of horizontal distance and deals multiple hits for additional damage.
Rocket Drive -  + / 
* Version - Shadow performs a short-ranged, horizontal flying kick that knocks the opponent back.
* Version - Shadow performs two kicks before rushing forward with a hard-hitting, flying kick.
> Follow-up Attack - 
* Version - Shadow performs an upward kick shrouded in flame.
* Version - Shadow performs a roundhouse kick coated in flame that hits low.
* Version - Shadow lets out a hard-hitting, flame-coated forward kick that sends the opponent flying.
Fire Rocket - + 
*An EX Move where Shadow warps forward and follows it with a forward flying kick coated in flames, knocking the opponent away. In midair, he instead performs a hard-hitting dive kick, also coated in flame.
Burning Sky - + 
* Version - Shadow leaps up into the air foot-first with a hard-hitting, flame-coated kick aimed upwards, knocking the opponent up with him.
* Version - Shadow sends himself and the opponent skyward with a fiery kick before following with a downward kick that knocks them back down.
* Version - Shadow performs an upward, flying kick coated in flames that deals multiple hits before knocking them back down with a downward kick.
Chaos Control - + 
* Version - Shadow teleports a set distance forward.
* Version - Shadow teleports a set distance backwards.
* Version - Shadow teleports directly behind his opponent’s position.
Chaos Blast ver.β - + 
*A Decisive Action where Shadow channels a large amount of Chaos Energy into the palm of his hand, forming a large sphere of raw power, before firing it forward and dealing heavy damage.
Black Tempest Desolation - + 
*A Decisive Action where Shadow rushes with a series of flaming kicks before finishing with one final horizontal flying kick coated in flames that deals plenty of damage.
Chaos Unleash - + 
*A Decisive Action where Shadow disengages his Inhibitor Rings, granting himself a massive boost in speed and power for a limited time.
Chaos Blast ver.α - + 
*Shadow's Decisive Climax, where Shadow channels Chaos Energy into both of his hands, between which a ball of energy is formed, before firing off a massive beam of mass destruction towards the opponent.
Chaos Cataclysm - + 
*Shadow's Shutdown finisher, where he ensnares the opponent within space-time rift induced via Chaos Control and surrounds his trapped foe with a large number of Chaos Spears before firing them all at once, utterly annihilating his foe with a barrage of projectiles.
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