Fan15/Faz Studios

Hello and welcome to Faz Studios’ Fan15 presentation! I am Faz, and as per usual, I will be your host for the evening (or morning, or whenever I post this).
When teasing this presentation, I only mentioned that I would be talking about CrossClash II. However, I have decided to try and talk about all of my current projects rather than just sticking to that one game. Not everything will be some sort of major update, but hopefully it’ll give you some insight into what my plans are regarding Fantendo.
To begin, though, CrossClash II is just what we’ll talk about! Without any further ado, let’s do it to it!
==CrossClash==
===A Challenger Approaches: Jess!===
To start, why don’t we talk about Jess, who was revealed in our April Fool’s presentation. In case you missed out, here’s that reveal trailer one more time.
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The trailer opens in the CrossArena, with an audience eagerly awaiting a brawl. In the center of the arena, a Super Jump indication mark appears on the ground, with a red streak bursting out of the sky, landing right in the center with an inky explosion. Returning to his humanoid form, this contender is revealed to be none other than Gary, who looks around for his opponent.
Suddenly, a tendril of gum whizzes past him, which he barely dodges. The camera pans over to reveal Chewout reeling the tendril back, a smug smirk on her face. The two face each other down before charging. A battle then erupts between the two, with ink and gum hurled left and right. The two then go in for a close-combat blow before a pink figure headbutts the two of them, launching them back.
Yalp, now joining the fight, rears back as Gary and Chewout prepare to deal with this new foe. However, a loud hissing sound is heard, prompting all three to turn their attention to a new sight; A cloud of purplish smoke has appeared in the center of the arena. The three stare warily at the haze as a figure’s silhouette begins to appear. Once the smoke clears, the fourth fighter is revealed… A young woman in a jester-like costume, coughing a little before flashing an eager grin.
Gary, Chewout, and Yalp all look somewhat confused, clearly not recognizing the newcomer. Noticing their expression, the woman quickly introduces herself.
???: …Oh, right, new gal on the scene, I get it. Hey, isn’t that tagline supposed to show up right abo - 
Jess Gets To The Punchline!
Jess: Oh, there it is! Haha!
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So, who is Jess?
…Good question!
In all seriousness, though, Jess is the first of a series of characters I like to call “Faz Studios Originals”. To clarify, these are characters I have made without any specific project in mind. This means you won’t be seeing Project Cape characters given this distinction or anything; Faz Studios Originals will be making their Fantendo debut as part of DLC. I currently don’t have any FSOs planned for the future, but as I develop more characters, you may see one or two more pop up in future seasons!
For now, though, let’s talk about Jess herself. Since this is the first time I’m getting into depth about her, here’s a little backstory.
Jess hails from a magical world, being raised in a family of powerful wizards and witches. However, magical arts never interested her; She would much rather be trying to make people laugh and make the most of life. However, that doesn’t mean that she hasn’t picked up on some of her family’s spells; Good thing too, ‘cause she’ll need them after stumbling into the world of CrossClash II!
So, how will these spells help Jess in battle? Well, let’s take a look at a few!
*Jess’ Neutral Special is her signature tool… or shall we say toolkit? Hammerspace allows Jess to pull out one of ten random items for use. While some of them are proper weapons, others are more silly. Regardless, each one has their use! …Well, aside from one…
*Of course, Jess has a Forward Special which is a bit more consistent; The Magic Palm. While not the strongest projectile in the world, this small blast of magical energy is Jess’ best tool for damaging opponents from afar.
*Jess’ Down Special has her begin laughing. Not too bad on paper, but you should note that Jess’ laughter tends to be contagious - Contagious enough to disarm her opponent for a few seconds, at that! She does take a moment to recover from her giggling fit, though, so don’t be too trigger happy!
*Finally, Jess’ Level 3 Clash Attack has her pull the opponent into one of her comedy shows. While Jess and her audience have a good laugh at the opponent’s expense, the real joke is on the foe themselves, as they’ll be dazed upon returning to the arena!
Jess is definitely one of the goofier characters on the CC2 roster, and mastering her odd tools can be tricky. However, if you can manage to figure her out, she can put on one hell of a show!
Expect Jess to release later today.
===Development Update===
With Jess explained, I want to take a moment to explain where the rest of the game is going.
*Right now, I have six more base game Arcade Modes left to do. It is my goal to finish these by the end of the month, with any DLC routes I can manage to do being thrown in for good measure.
*Assists will continue as per usual - I’m probably working on the Angry Birds assists once this goes live!
*As for Story Mode, I will begin properly working on that soon. I know I haven’t said much about it, but I want to make sure I get absolutely everything right. Please stay tuned for more!
*Finally, I do want to let people know that DLC seasons will be going on a temporary hiatus starting next month. Between final exams and needing some time to plan out future seasons, I expect DLC to return around June. However, Season 3 will be finished before this hiatus, so don’t worry about that.
Alright, that’ll be it for the CrossClash II portion of this presentation. As always, please stay tuned to the CrossClash II Dojo for any future updates!
==Project Cape Rumble==
Next, we come to Project Cape Rumble. This will be a smaller update, but an important one nevertheless.
I have a general idea of where I want the plot to go; The tricky part now is writing out all the cutscenes and doing all the needed art. As such, at the current moment, I expect to begin rolling out Exam Day’s content starting sometime next month.
…That’s all. Told you it was a small update.
==Unett==
The Unett is a console I had announced some time ago, but have been relatively silent about. Simply put, there’s just not that much to talk about. I don’t find talking about the console in a presentation manner all that fun, so I’d rather leave details to the page itself.
So, when will the page be released? Right now, I’m going to say sometime in the summer. I dunno yet. Hopefully soon!
==Character Pages==
Next, I wanna take a brief tangent from “projects” to talk about something I have really dropped the ball on; Character pages. I mean, the last one I did was Citra back in November 2021. That’s five months ago!
Anywho, I want to get back to them, but I don’t get as much time to work on wiki stuff these days as I’d like, and I’d rather put the time I do get towards working on actual projects. I will try to get to work on character pages over summer break, though, so please stay tuned.
==Beatdown Town==
Finally, let’s talk about my newest project, Beatdown Town.
I would like to warn people that it will be FAR from my largest project. Despite me putting a lot of work into it, this is inherently a smaller game, and I designed it that way on purpose. Between working on all these major projects, I wanted to put out something smaller for people to enjoy while I worked on the bigger portions of other stuff.
Despite its size, I’ve had a blast working on it, and I hope you’ll enjoy reading it when it releases.
Oh, and you won’t have to wait long, either. It comes out tomorrow evening (if all goes well, anyway).
Welp, that’ll be it for this showcase. Thank you so much for tuning in, and I’ll see you next time!
Category:Showcases