Damage

Damage is a vital concept featured in all games of the Yandere Slayer! series, which refers to a loss of health suffered as a result of harmful situations.
== Overview ==
Whenever an player is hit by enemy attacks (heavy weapons and weapons), it will suffer damage. In most games, damage can be tracked through a suit vector and percentage in the lower right corner of the screen. The vector will change color as damage is suffered: green indicates perfect or high health, yellow indicates medium damage, red means high damage and flashing red symbolizes critical health. Certain sources of damage, such as injuries with the environment or attacks from Rocket Launchers, will instantly destroy an armor. soft injuries with the ground, will increase damage to 98% damage (destroying the armor if the damage is already this high), and by 95% from a charging.
There are ways to reduce or, in some cases, remove damage completely. In most games, damage can be healed exclusively through Return Line. However, this advantage is usually disabled in higher difficulty modes. Yandere Slayer: World, Yandere Slayer: The Run, Yandere Slayer 2 and Yandere Slayer: Anniversary featured armor upgrades that would help limit damage sustained in roam. World introduced a special tuning part called the "Slayer's Amulet", which regenerates an armor's health at certain intervals. Yandere Slayer 3 features damage reduction parts and a health regeneration part. The latter slowly repairs the player's aircraft up to 50% health and can only be used in Campaign mode.
Yandere Slayer: Anniversary handles the damage concept differently. The game features a "regenerating health" system, which heals any battle damage in a short period. The healing speed and enemy damage depend on the difficulty. In higher difficulties, healing is disabled entirely.
Category:Gameplay