Report 1001

Report #1001
Skillset: Skill: Ripple
 Org: Illuminati Status: Completed May 2013
Furies' Decision:
Solution 1.
Problem: Ripple passively stuns enemies on cosmic planes. Such an effect is
overly powerful when you add in shrine powers, distort trapping in enemies
(unlike ethereal planes), player defenders, cosmic mobs (especially from the
newer cities), and a 2 million essence penalty for dying. Being unable to cure
for upwards of 3+ seconds due to said stun fairly often simply favors the
defending side too much. This report hopes to address this issue.
[A: 0 R: 0] Solution #1: Replace the stun effect with one that passively
 knocks off equilibrium instead, allowing the victims
 to cure.
[A: 0 R: 0] Solution #2: Replace the stun effect with one that passively
 disrupts instead (requiring the victim to
 CONCENTRATE), allowing the victims to cure.
[A: 0 R: 0] Solution #3: Replace the stun effect with one that passively
 knocks off balance instead, allowing the victims to
 cure.
Player Comments:
---[Shuyin on 4/29 @ 06:02 writes]:
I am in favor of solution 1 or 2, so it doesn't stack as easily with other affs
that increase balance loss.
---[Thoros on 5/1 @ 01:07 writes]:
In favor of solution 1, not so much with 2 or 3.
---[Celina on 5/1 @ 01:50 writes]:
1 only.
---[Ushaara on 5/1 @ 15:41 writes]:
Sol. #1 supported.
---[Kregarn on 5/2 @ 12:27 writes]:
Solution 1
---[Llandros on 5/2 @ 15:28 writes]:
Solution 1 is good but should be as long as, if not a little longer, than the
current stun
---[Viynain on 5/4 @ 03:32 writes]:
I prefer solution 1 of the current spread of proposals.
---[Ushaara on 5/4 @ 12:56 writes]:
Query from Akyaevin: Will the eq loss stack with cast eq? If so, ripple under
sol. #1 would be worse for casters than it would be for non-casters (non-casters
being off bal some of the time, so able to ignore). And other way around for
sol. #3?
---[Shuyin on 5/4 @ 17:04 writes]:
This seems to be an unavoidable situation, but the intent is to not make ripple
completely ignorable, simply rebalanced. Plus, if we did 3 instead of 1,
wouldn't it be worse for balance users? It seems like a few classes will always
be more affected by one change compared to others, but I feel like this will be
a vastly improved situation over the current anyway. I'd be fine with reviewing
ripple again after this first step though and/or am willing to take alternate
ideas.
---[Veyrzhul on 5/4 @ 17:21 writes]:
Solution 3 opposed. I believe that passive balance loss is out of the question
considering ectoplasm and crucify. Solution 1 is alright if the stacking with
already existing eq loss is kept small. Alternatively, keep the stun duration of
ripple at 1.5 seconds and it also afflict with paralysis once a certain number
of enemies are present on the plane.
---[Enyalida on 5/4 @ 17:49 writes]:
Solution 1.
---[Rivius on 5/5 @ 03:17 writes]:
Solution 1 seems best of those presented here.