Pokey Vaulting

Pokey Vaulting (or World 5-2) is the second level of World 5 in Super Mario Run.
==Layouts==
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|-|Pink Coins = The level starts with many Pokeys, along with a row of ? Blocks with one containing a Super Mushroom. A few more Pokeys appear, along with the first Pink Coin. A Pause Block appears after that, along with some Koopa Paratroopas and the second Pink Coin, right in a path of a Pokey. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading directly to the third Pink Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts to a Hard Block with the fourth Pink Coin on top. A P Switch follows, as well as a few more Pokeys, leading to a segment with three levels. The player must take the lower path, then jump up onto the middle path to get the fifth and final Pink Coin. Afterwards, a trampoline appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the Goal Pole.
|-|Purple Coins = The level starts with many Pokeys, along with a row of ? Blocks with one containing a Super Mushroom. A few more Pokeys appear around Brick Block enclosures, along with the first Purple Coin. A Pause Block appears after that, along with some Koopa Paratroopas and the second Purple Coin, right in a path of a Pokey. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading directly to the third Purple Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts, past a Hard Block, to a P Switch, producing a trail of Blue Coins with the fourth Purple Coin at the very end. This leads to a segment with three levels; the player must take the high path, then fall down the gap to the fifth and final Purple Coin. Afterwards, a trampoline appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the Goal Pole.
|-|Black Coins == The level starts with many Pokeys, along with a row of ? Blocks with one containing a Super Mushroom. A few more Pokeys appear around Brick Block enclosures, along with the first Black Coin, which the player must wall jump between some Brick Blocks to collect. A Pause Block appears after that, along with some Koopa Paratroopas and another Koopa Paratroopa that can be kicked into the second Black Coin. Several more Pokeys appear afterwards, as well as another Koopa Paratroopa that the player can kick into even more Pokeys. A cannon appears afterward, leading straight up to the third Black Coin. After a few more Koopa Paratroopas, the player must follow some track-controlled lifts, then drop down and kick a Koopa Paratroopa into a ? Block containing the fourth Black Coin. After using a trampoline to evade a Pokey, the player is led to a segment with three levels. They must alternate between the top and middle paths, and jump over Pokeys to reach the fifth and final Black Coin, obtainable via a jump from the top path. Afterwards, a trampoline appears, and the player must jump to avoid the Pokey. One final cannon then appears that takes the player to the Goal Pole.
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==Enemies==
*Pokeys
*Koopa Paratroopas
Category:Levels
Category:Levels in Super Mario Run
Category:Desert-themed