Partial Dice

an option for Innate Attack on B62
==Powers==
GURPS Powers 118 states:
*a “0d+60” attack that deals a flat 60 points of damage; this costs the same as 18d.
*a flat “0d+110” costing as much as 33d.
Since 1 damage costs 0.25 and +1 costs 0.30, 60*.3=18 and 110*.3=33. The 0.25 was probably ignored and is usually not consequential in cost, or it may not apply for more than 1 damage.
==Psionic Powers==
GURPS Psionic Powers 53 mentions you round up TWICE
==Subtraction examples==
*Burning Attack in The Weird pg 33 does 1d-2
*Corrosion Attack in GURPS Powers 133 does 1d-3
*Toxic Attack per GURPS Powers 144 "Venomous Bites and Stings" saying "Real-world venoms can have damage ranging
from 1d-3 to 4d" can do 1d-3. Pg 150 has an explicit 1d-2 for Radiation
*Cutting Blade in PU4 says for Cutting Attack that "Attacks that do less than 1d-2 or 2 points of damage cannot
take this modifier" implying that 1d-3 for 0.1 dice is acceptable
==quotes==
===Kromm===
22 November 206 http://forums.sjgames.com/showpost.php?p=323453&postcount=8
Should an advantage actually yield a fraction before modifiers, you're meant to round the fraction up and then apply the modifiers and round that result up.
===PK===
28 November 2006 http://forums.sjgames.com/showthread.php?t=21836
All cp-cost rounding takes place at the end. GCA should start with the "per-level cost" and do the following in no particular order:
Multiply by the number of levels
Multiply by the partial-dice factor
Sum the modifiers and 1.0 and multiply by the net result
After all that, it should round up. If it's doing it at any other step, that's going to produce minor errors here and there.
==see also==
*Modifying Dice + Adds
Category:Rules