Wand of Highfolk (Magic Wand)

A favorite weapon of high elves in the northwest, this wand causes dissension between humans, demi-humans, or humanoids of evil alignment in a 30'x30' area. Any of these creatures that fail a saving throw vs. wand will become unusually factious and quarrelsome, convinced that their allies are in fact dangerous enemies. This may lead to open fighting: those affected by the wand must make a saving throw vs. spell at each significant provocation to avoid coming to blows. If the DM desires, attacks by common enemies or strong leadership may improve the saving throws, while malicious insults or actual blows may worsen them. The effect of the wand lasts a maximum of 1d6 turns, less if one faction has been slain.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items