Custom world generation/block state provider

** : The type of the block state provider. One of (specifies a block state directly), (rotates axially-rotated block, such as logs, chain), (chooses a block state from a weighted list), (assigns a random value to an integer block property), (randomly choose a block state according to a noise value), (randomly choose a block state according to two noise values), or (use different block state when a noise value above or below the threshold).
**; If type is simple_state_provider, additional fields are as follows:
** : The block state to use.
*** 
**; If type is rotated_block_provider, additional fields are as follows:
** : The block ID to use. The block properties are ignored.
*** 
**; If type is weighted_state_provider, additional fields are as follows:
** : (Cannot be empty) A weighted list of block state entries.
*** A block state and its corresponding weight.
**** : The block state to use.
***** 
**** : The weight of this entry.
**; If is , additional fields are as follows:
** : The name of a block property.
** : The value of the block property.
*** 
** : Another block state provider that specifies the source of the block state.
*** 
**; If is , additional fields are as follows:
** : The seed of the noise.
** : A noise.
** : Horizontal scale of the noise. Must be a positive value.
** : (Cannot be empty) List of optional block states.
*** : A block state.
**** 
**; If is , additional fields are as follows:
** : The seed of the noise.
** : A noise.
** : Horizontal scale of noise. Must be a positive value.
** : The noise used for the first selection.
** : Horizontal scale of the slow noise. Must be a positive value.
** : The number of block states that seleted out by slow noise.
*** : The min number of block states after selection by slow noise. Must be an integer equal to or greater than 1.
*** : The max number of block states after selection by slow noise. Must be an integer equal to or less than 64, and must be greater than .
** : Shorthand version of .
*** : Min number. Must be an integer equal to or greater than 1.
*** ：Max number. Must be an integer equal to or less than 64, and must be greater than the min number.
** ：Shorthand version of when the min equals to the max. Value between 1 and 64 (both inclusive).
** : List of block states to choose from.
*** : A block state.
**** 
**; If is , additional fields are as follows:
** : The seed of the noise.
** : A noise.
** : Horizontal scale of noise. Must be a positive value.
** : Value between -1.0 and 1.0 (inclusive). The threshold of the noise value. If the noise value is lower than this value, the block states in will be selected.
** : Value between -1.0 and 1.0 (inclusive). If the noise value is higher than the threshold, the block states in will be selected with a probability of high_chance.
** : Default block state. These block states is used when the noise value is higher than but high_states is not selected according to high_chance.
*** 
** : (Cannot be empty) List of block states to choose from when lower than threshold.
*** : A block state.
**** 
** : (Cannot be empty) List of block states to choose from when higher than threshold.
*** : A block state.
**** 
Category:Java Edition
Category:Data packs
ja:カスタムワールド生成/block state provider