Leveling Up

Once you've reached the appropriate amount of experience points, your character levels up! Experience points are accumulated throughout the game by accomplishing tasks, be they finding information, defeating an enemy, and so on. Unlike in many console RPGs, you don't only get experience points for killing foes. Forcing a foe to surrender or avoiding a fight entirely through diplomatic means will still count as a "defeat".
Experience points do not reset to 0 when you level up. If it takes 1000 experience points to reach level 2, you'll still have that 1000 experience points when you hit level 2. Myth-Weavers will tell you at what threshold you'll level up.
So, once you level up, what do you get?
==More Hit Points==
When you level up, you roll your class' hit die (HD) and add your Constitution modifier to the result. The total is how many more hit points you get (i.e. add to your current hit points). Even if your result is 0 or lower, you still get one more hit point.
==More Skill Points==
Your class lists how many skill points you get at a given level. Follow what your class page says for skill points on level-up.
Bear in mind that you cannot have more than your current character level (i.e. all your class levels combined) in ranks in a skill. So, if you're level 2, you can only have 2 ranks in a skill. As usual, this does not count against bonus modifiers to skills. It only applies to ranks.
==Better Attack Bonus and Saves==
Every class has a table that shows what your base attack bonus and base saves will be at a given level. Update those values to what your class page says for your level. If, for example, your base Fortitude save goes from +1 to +2, you do not add 2 to it. Your base Fortitude save is now 2.
==More Class Perks==
Add any additional perks your class gets at that level, be they new spells, new abilities, and so on. They're listed on your class page. Make sure you add those to your character sheet.
==New Feats==
At every odd-numbered level (3, 5, 7, 9, 11, 13, 15, 17, 19) you get a new feat.
==Ability Points==
At every fourth level (4, 8, 12, 16, 20) you get a point to place in any ability score you want.
==Leveling Animal Companions and Eidolons==
Eidolons and animal companions level the same way as player characters, except:
*They gain HP at a fixed rate, whatever the "average" of their HD is times the number of their HD. For most creatures, this is a d8, and the average value is 5.5. So a level 2 eidolon would have 2 HD, and thus 11 HP (plus their Con mod at each level).
*Eidolons/animal companions gain ability increases and additional feats at whatever level their class page indicates.
Category:Game Mechanics