All-Out Charge

This GURPS Classic maneuver found on page 56 of GURPS Compendium II and also described in GURPS Combat Tactics: The Basics
"An All-Out Charge is essentially a Move with an All-Out Wild Swing tacked on. The first two options are identical to the last two options of All-Out Attack, and should be used in the same manner."
With up to half Move being built in to 4e's All-Out Attack, All-Out Charge was effectively eliminated.
Category:Classic
Category:Maneuvers