Dracula (Castlevania)

==Summary==
Dracula is the primary antagonist of the Castlevania series. He is loosely based on the character in Bram Stoker's novel and the historical figure, Vlad Drăcula. Originally a human named Mathias Cronqvist, Dracula fell into madness after the death of his first wife, and became an immortal vampire thanks to the energy of the Crimson Stone. With his new dark powers, Dracula created his army of monsters and his fortress, Castlevania. Since the 11th century, the Belmont Clan opposed Dracula, and renowned warriors fought him every time he returned from the dead. The last Belmont descendant finally destroyed him for good in 1999.
==Powers and Stats==
Tier: , higher through each resurrection | , higher through each resurrection
Key: Dracula's Curse - Portrait of Ruin | 1999
Name: Dracula Vlad Ţepeş, formerly Mathias Cronqvist, The Dark Lord/Lord of Darkness, The Demon King, The Prince of Darkness, The Demon Lord, The Vampire King, The King of Terror, etc.
Origin: Castlevania
Gender: Male
Age: 937 Years Old (Born 1062 as Mathias Cronqvist; Defeated in 1999 by Julius Belmont)
Classification: Dark Lord/Demon King, Vampire King, Avatar of Chaos; formerly a Human Knight/Crusader/Alchemist
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Self-Sustenance (Type 1 and 2; Vampires canKid Dracula survive in the vacuum of space and doesn't need any blood to surviveCastlevania Nocturne of Recollection Chapter 2: Omen), Blessed (Vampires are blessed by the night), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos, and is immune to any conventional weaponry not made specifically to harm VampiresDemon Castle Dracula: Demon's Blood, Blood Nightmare), Acausality (Type 1 and 4; Is unfazed by the paradoxical events in Castlevania Judgement, the laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord), Enhanced Senses (Is capable of seeing invisible beings), Extrasensory Perception (can sense other beings), Clairvoyance (Can gain information through other creaturesHistory of Castlevania - Crescent of the moon page 69), Abstract Existence (Type 1; due to being one with Death in his true form, who'sCastlevania: The Arcade theCastlevania Judgement Death True Story Mode literal abstract concept of deathCastlevania: Lords of Shadow: Reapers), Reactive Evolution (Vampires are capable of adapting new abilities on the fly to ensure their survival,Castlevania Lords of Shadow 2 Bat Cloud even apparent for Alucard who'sCastlevania Nocturne of Recollection chapter 3: Hunters resistance grew stronger than before,Castlevania Nocturne of Recollection Chapter 5: Recollection upscales from Dmitrii, who can adapt to any abilities he encountersCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 8), Reactive Power Level (DraculaCastlevania growsSuper Castlevania IV strongerCastlevania Chronicles manual through every singleCastlevania Grimoire of Souls chapter 4: That Witch Writhes resurrectionCastlevania Grimoire of Souls Chapter 5: Dark Laughter), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8, and 9; Has Eternal Life,Castlevania Legends can survive without a head, can regenerate his wounds,Castlevania: The Adventure resurrect, is superior to Innocent Devils who cannot die, can possess others to live, is undead and willCastlevania Grimoire of Souls Chapter 3: Ash Banquet always come back from the chaos within the hearts of humans, which is done by the Chaos Entity who exists in an alternate dimension beyond the normal world.), Regeneration (High-Godly; Has Death's regeneration, which can bring itself back after being erased from existence while being the abstract concept of Death.), Resurrection (Revives numerous times inHistory of Castlevania - Crescent of the moon page 43 the series), Incorporeality (As his disembodied Soul), Healing Negation (Can make wounds that are unhealableCastlevania II Simon's Quest Manual), Disease Manipulation and Curse Manipulation (His curse is capable of inflicting diseases across the land), Portal Creation (Can create a portal), Astral Projection (Can project himself to communicate with others), Summoning (Can summon creatures of chaos to fight for him) Intangibility (via Mist FormCastlevania: The Belmont Legacy issue 3), Flight (Is capable of flight), Electricity Manipulation (Can use lightning magic to attack), Holy Manipulation (via Demonic Megiddo), Danmaku (Can overwhelm his targets with numerous energy blasts), Ice Manipulation and Absolute Zero (Can use ice based attacks, Ice abilities are shown to reach absolute zero across numerous different creatures and is deemed a normal ability even by creatures of the night), Darkness Manipulation and Unholy Manipulation (Utilizes the powers of Darkness and anything deemed demonic), Sleep Manipulation (Upscales from Walter, who can cast a sleeping spell), Soul Absorption (via Soul Steal), Energy Manipulation and Energy Projection (Can use energy blasts for numerous different attacks), Matter Manipulation (Devil Forging, which can control matter, is a part of Dracula's magic), Vibration Manipulation (Can create shockwaves to deal damage), Afterimage Creation (Can create afterimagesCastlevania III: Dracula's Curse), Duplication (Can duplicate himself), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Natural Weaponry (Can utilize numerous body parts as his own weapon), Creation (Can create beings at will), Breath Attack (Can breathe out deadly power on his enemies), Death Manipulation (Scaling from Death, who has control over the death of all things), Telepathy (Upscales from Alucard, who can telepathically communicate with Soma), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Upscales from Alucard, who is able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. Alucard's magic and many weapons are capable of killing creatures of chaos easily who can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.), Statistics Amplification (via his body parts), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of using Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Blood Manipulation (Can create a blood rain), Pocket Reality Manipulation (Can make his own pocket dimension), Bone Manipulation (Can throw bones at his enemies), Fire Manipulation (Can control fire to attack his enemies), Homing Attack (Can home in attacks on his targets), Water Manipulation (Can create water bubbles to attack), Shapeshifting (Can transform into a Bat/Swarm of Bats, a Wolf and into a Mist), Transformation (Can transform into a varietyCastlevania Dracula X ofCastlevania Chronicles stronger formsCastlevania: The Adventure Rebirth), Telekinesis (Can telekinetically control objects at will), Teleportation (Can teleport around to catch his foes off guard), Animal Manipulation (Has control over demonic beasts and animals), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality), Reality Warping Is capableCastlevania: Rondo of Blood of warping theCastlevania: Dracula X Chronicles fabric ofCastlevania 64 realityCastlevania Legacy of Darkness when he transforms), Attack Reflection (Dracula's rib can passively reflect attacks back at the target), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Illusion Creation (The castle can create illusions), BFR (The castle can send one to another dimension), Perception Manipulation (The castle can warp one's senses), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (The castle's Void and Chaos powers can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations, and separate them into numerous planes at once. Can also warp the gravity inside the castle), Technology Manipulation (The castle can mess with satellite images), Law Manipulation and Physics Manipulation (The Inverted castle can warp the laws of everything that functions in the castle), Fate Manipulation (The castle's influence can bind the Lost Soul to it, which is literal Fate itself, which is capable of working on Type 4 Acausals), Morality Manipulation (the castle's influence can turn allies against each otherCastlevania Lords of Shadow - Mirror of Fate Act 1), Transmutation and Corruption (Type 2; The castle's influence can transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (The castle can mutate the targets and grow them in size), Existence Erasure (Dracula's magic can erase beings from existence,Castlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Dracula's magic can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Dracula's magic can absorb an entire being), Corruption (Type 1) and Madness Manipulation (Type 1 and 3; Turning someone into a vampire can drive one insane in the process and corrupt their very soul; and Dracula's magic can drive one insane by its mere presence), Body Puppetry (The castle's influence can control its targets like a puppet), Power Mimicry, Information Analysis and Power Absorption (Dracula's touch can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power. The power of Dominance lets him control every demon's power in existence, granting him their abilities and resistances as a result), Subjective Reality (Dracula's magic can bring what's in one's mind into reality), Fear Manipulation (The Castle's power can inflict fear onto others,), Possession (Dracula's magic can possess others), Power Nullification and Statistics Reduction (Dracula's castle can render one's power pathetic and nullify it completely)
|-|Power of Dominance Abilities=Through the Power of Dominance, he gains the abilities of every single creature of the night, which grants him the following: Transformation (via Devil, Manticore, and Curly), Information Analysis (via Death), Existence Erasure (via Time ReaperCastlevania Judgement Sypha True Story Mode), Power Modification (via Time ReaperCastlevania Judgement Cornell True Story Mode), Social Influencing (via Death), Void Manipulation (via Death), Forcefield Bypassing (via Abaddon), Plant Manipulation (has Plant based attacks), Telekinesis (via Crystal Rod), Shapeshifting (via Succubus and Death), Cosmic Awareness (via DeathCastlevania Judgement Death True Story Mode), Ice Manipulation (via Frozen ShadeCastlevania: Portrait of Ruins BradyGames strategy guide page 143), Abstract Existence (Type 2; via Aguni and Gaap and Salamander), Invulnerability (via Kyoma Demon and Final Guard), Possession (through demonic possession), BFR (via Death), Purification (Type 3; via Fairy Type ID), Enhanced Senses (via Werewolves), Aura (via Metal Ghost), Weapon Creation (via DeathHistory of Castlevania - Crescent of the moon page 42), Disease Manipulation (via GergothCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 79), Inorganic Physiology (Type 2; via Iron Golem), Magma Manipulation (via Lava BeastHistory of Castlevania - Crescent of the moon page 57), Spatial Manipulation (via Puppetmaster and Death), Immersion (via Paranoia), Energy Projection (via Beamer Skeletons), Martial Arts (through numerous demons), Flight (via Giant Bat), Enhanced Senses (via Peeping Eye), Regeneration (via Giant Worm), Reactive Power Level (via numerous demons), Status Effect Inducement (via Battle Type ID), Accelerated Development (via Erinys and Mothman), Water Walking (via Undine), Body Control (via Manticore), Homing Attack (via Witch and Battle Type ID), Danmaku (via Battle Type ID), Blessed (via Devil), Damage Reduction (via Draghignazzo and Dead Crusader and Tanjelly), Holy Manipulation (via Erinys), Underwater Breathing (Type 2; via Skula), Sleep Manipulation (via Shaft Fairy Type ID), Sealing and Crystal Manipulation (via Death), Portal Creation (via Death), Teleportation (via Death), Reality Warping (via Death), Biological Absorption (via Mist), Illusion Creation (via Mirage Skeleton), Body Puppetry (The Imp summon is capable of controlling the targets like a puppet), Deconstruction (through Holy Weapons), Poison Manipulation Corrosion Inducement and Acid Manipulation (via Skull Millione, Spittle Bone and Balloon Pods and SpidersHistory of Castlevania - Crescent of the moon page 65 which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Statistics Amplification (via numerous Demons), Instinctive Reaction (via Synchron Saucers), Pocket Reality Manipulation (via Imp), Explosion Manipulation (via Biphron), Electricity Manipulation (via Lightning Dolls), Shockwave Generation (via Black Panther), Weapon Mastery (can master numerous different weapons to utilize in combat), Attack Reflection (via Witch), Healing (via Alura Une), Breath Attack (via Catoblepas), Fire Manipulation (via numerous demons), Air Manipulation (via Tiny Devil), Temperature Manipulation (via Liquid Golem), Self-Destruction (via Phoenix), Earth Manipulation (via Rock Armor), Sound Manipulation (via Bats and Battle Type ID and BansheesCastlevania: Order of Ecclesia Brady Games strategy guide page 129), Technology Manipulation (via Nautilus Rod), Thread Manipulation (Can control spider webs), Bone Manipulation (via Skeletons), Reactive Power Level and Life Absorption (via Dryad and Persephone), Astral Projection (via Cagnazzo and Shadow Knight), Summoning (can summon numerous creatures to fight), Mind Manipulation (via Siren, Killer Doll), Soul Manipulation (via Lilith), Damage Boost (via Dead Pirate), Dimensional Travel (via Kyoma Demon), Petrification (via Cockatrice and Medusa Heads), Empathic Manipulation (via Waiter Skeleton), Disease Manipulation (via the werewolves which can inflict diseases upon others), Water Manipulation (via Merman), Time Travel (via Time ReaperCastlevania Judgement Aeon True Story Mode), Fear Manipulation (via Balore), Time Stop (via Chronomage and ZephyrCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 89), Durability Negation (via Killer Mantle), Curse Manipulation, Energy Absorption and Power Nullification (via Ectoplasm which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Life Manipulation (via Succubus and Agnea), Reactive Evolution (via Innocent Devils), Dream Manipulation (via Nightmare and Succubus), Necromancy (via Undead Parasite), Precognition (via Witches), Invisibility (via Nemesis and Phantom and DeathCastlevania Judgement), Light Manipulation (via Thunder Elemental), Power Mimicry (via Doppleganger), Weather Manipulation (via Death), Forcefield Creation (via numerous demons), Sound Manipulation and Madness Manipulation (Type 2; via the Mandragora's magicalCastlevania: Portrait of Ruins BradyGames strategy guide page 153 powersCastlevania: Order of Ecclesia Brady Games strategy guide page 135), and far more.
|-|Resistances=Resistance to the Following: Petrification (Can resist being Petrified), Illusion Creation (can resist the effects of the castle which can create illusions,Castlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can resist ice based attacks, Ice abilities are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official Strategy Guide page 132 creatures and is deemed a normal ability even by creatures of the night), Antimatter Manipulation (Can withstand attacks from the Positron rifle, which fires Positive electrons), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect, which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Extrasensory Perception (Is unable to be sensed by Death through Brauner), Regeneration Negation (High-Godly; Upscales from Dario, who's unable to have his immortality and regeneration nulled by Julius' powers), Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; is unable to die from any of the Belmonts or Alucard's powers as he always resurrects through the chaos within man), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), possibly Sleep Manipulation (Upscales from Alucard, who could break out of the Succubus' coffin which puts the victims to sleep), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is Acidic), Life Manipulation (Upscales from Alucard, who's unfazed by Death and Olrox's magic to drain the life of those near it and fight off the Succubus trying to drain his life), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle, unaffected by Charlotte's Dark Rift spell), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Magic (can resist magicCastlevania: Portrait of Ruins BradyGames strategy guide page 9), Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Electricity Manipulation (via Bugbear), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Precognition and Clairvoyance (is outside of Saint Germain's vision through Death), Darkness Manipulation and Unholy Manipulation (via Arc Demon), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Upscales from Alucard, who can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Upscales from Alucard, who can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Upscales from Alucard, who can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of his own magic which can drive one insane by its mere presence), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Can move in the abyss, where time is frozenCastlevania: Lords of Shadow Chapter 11: Necromancer's Abyss), Subjective Reality (Upscales from Alucard, who can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others and resist the effects of Dracula's Rib bone which can turn others to spineless cowardsCastlevania II Simon's Quest Manual), Attack Reflection (Upscales from Alucard, who can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribsCastlevania II Simon's Quest), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift, which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Sealing, (Can resist Brauner's seals and Shanoa's seals which can incapacitate others), Black Hole Creation (Can easily withstand Nathan's Black Holes)
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Attack Potency: Low Multiverse level (Even while dead and from within the Abyss, his influence could destabilize the flow of time itself, and his full power can manifest itself in the form of an entire alternate dimension his castle and is able to sustain the entirety of his castle and the inverted castle, which is an entire world with another dimension below it. Is far superior to Galamoth, who controls the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode), higher through each resurrection | Low Multiverse level (Is comparable to Soma Cruz, who's able to contend against Chaos), higher through each resurrection
Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss) | Infinite (Far faster than before)
Lifting Strength: Immeasurable (Is able to lift the entirety of Castlevania at his weakest state,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it), higher through each resurrection | Immeasurable (Is comparable to Soma Cruz), higher through each resurrection
Striking Strength: Low Multiverse level (Can harm those on his level with strikes), higher through each resurrection | Low Multiverse level (Is far stronger than before), higher through each resurrection
Durability: Low Multiverse level (Can withstand blows from numerous beings on his level), higher through each resurrection | Low Multiverse level (Is far stronger than before), higher through each resurrection. Immortality, his connection to Chaos, and abstract nature make him difficult to kill.
Stamina: Infinite (Vampires never tireCastlevania Lords of Shadow 2 - Soldier's Diaries: Dream of Marcus "The Loyal")
Range: Standard Melee Range normally, Low Multiversal with abilities (Is capable of affecting Castlevania, which is another world and can access the passage of time itselfCastlevania Judgement Dracula's True Story Mode)
Standard Equipment:
*Demon Castle: Dracula's Demon Castle is the domain of the Prince of Darkness, beingCastlevania Grimoire of Souls chapter 3: Ash Banquet the symbol of Dracula's dark magicalCastlevania: Curse of Darkness Bradygames official strategy guide page 96 powers and a manifestation of his chaotic will. From the outside, it may appear to be a Gothic grant construction. However, it is a creatureCastlevania: Portrait of Ruins BradyGames strategy guide page 2 of living Chaos, born out of the chaotic emotions in human souls. The Demon Castle is an entire pocket dimension to itself. Its interior does not abide by the laws of the human world, with its geometry and scope often defying logic. Within Dracula's Castle, there are countless demons and monsters born of the place's magic.
*Crimson Stone: The Crimson Stone is one of the two greatest treasures of Dracula. A magical stone crafted from Alchemy, it has the power to trap the souls of powerful vampires within it, bestowing he who wields it with immense dark forces. However, it also brings the curse of Vampirism with it, meaning that he who wears the stone shall lose his humanity and become a vampire too. Mathias Cronqvist used the Crimson Stone to absorb the powers of the Vampire Lord Walter Bernhard and become Dracula.
*Ebony Stone: The second greatest treasure of Dracula, the Ebony Stone makes it so that Dracula's kingdom is cursed with Eternal Night.
Intelligence: Extraordinary Genius (Was once a brilliant tactician commanding armies of crusaders and a master alchemist. He is responsible for many advanced technologies,History of Castlevania - Crescent of the moon page 61 robotics, and electronics beyond what was possible at the time. Is also an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest. And is capable of mastering new abilities on the fly through his Power of DominanceCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 127)
Weaknesses: His invulnerability can be bypassed by specific holy weapons.
Notable Attacks/Techniques:
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|-|Base Abilities=
*Power of Dominance: The Power of Dominance is the primary ability of the Dark Lord. Through it, Dracula gains absolute control over the souls of demons. As Dark Lord, Dracula's will extends across all devils. They owe their very existence to Dracula's power, being as much a part of him as Dracula's own Demon Castle. With the Power of Dominance, Dracula can bend the demonic spirits to his will, absorb the souls of demons to obtain their powers or even erase their souls from existence.
*Dracula's Curse: Dracula may curse humankind via "'Dracula's Curse".' The curse is pestilent, festers in people's hearts over time, making them deranged and vicious. Unless Hector intervened in 1479, Dracula's curse might have devastated all humanity.
*Bat Form: Dracula may transform into a single bat or a gigantic swarm of bats for transportation and overcome his enemy through sheer numbers and disorientation.
*Wolf Form: Dracula can transform into a wolf to gain increased speed and destroy his opponent with rapid charging attacks.
*Mist Form: Dracula can transform into a cloud of mist, becoming intangible and thus immune to physical harm. Said mist is also often poisonous.
*Hellfire: A classic attack Dracula is fond of. With a wave of his cape, the Count releases a trio of hellish fireballs to scorch his opponent.
*Dark Inferno: A more powerful variation of the Hellfire attack. Waving his cape, Dracula fires a pair of dark, meteoric orbs of darkness that bring great destruction.
*Dark Metamorphosis: With this spell, Dracula greatly enhances his vampire Blood-Draining abilities.
*Dark Void: With this spell, Dracula can teleport as a black mist of bats.
*Demonic Cleansing: Dracula summons a gigantic pillar of scorching hellfire to destroy his opponent.
*Dark Blaze: Dracula summons pillars of dark magic to destroy his opponent.
*Soul Steal: A potent spell that allows Dracula to rip and absorb the souls of nearby enemies, devouring their essence and vitality and converting it into power.
*Blood Storm: In a mockery of the Belmont's Hydro Storm, Dracula can provoke a rain of acid blood.
*Meteor Shower: Dracula can cause a barrage of flaming meteors to descend from the skies and destroy his opponents.
*Demonic Meggido: The Demonic Meggido (デモニックメキド Demonikku Mekido) is Dracula's ultimate magical attack. Spreading his arms and charging his power, demonic runes manifest before Dracula as his magic concentrates into the form of a gigantic sphere of destruction, which is fired at the opponent, producing a huge explosion. Dracula can also fire this attack as a gigantic spherical wave of destruction with him as its center.
|-|Power of Dominance Abilities=
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==Gallery==
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|-|Gallery=
|-|Themes=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Castlevania
Category:Absolute Zero Users
Category:Absorption Users
Category:Abstract Entities
Category:Acausal Characters
Category:Accelerated Development Users
Category:Acid Users
Category:Afterimage Users
Category:Alchemists
Category:Animal Users
Category:Air Users
Category:Astral Projection Users
Category:Attack Reflection Users
Category:Aura Users
Category:Axe Users
Category:BFR Users
Category:Biology Users
Category:Blessing Users
Category:Blood Users
Category:Bodily Weaponry Users
Category:Body Puppetry Users
Category:Breath Attack Users
Category:Chaos Users
Category:Clairvoyance Users
Category:Concept Users
Category:Corrosion Users
Category:Corruption Users
Category:Cosmic Awareness Users
Category:Creation Users
Category:Curse Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Danmaku Users
Category:Darkness Users
Category:Death Users
Category:Deconstruction Users
Category:Dimensional Manipulation Users
Category:Dimensional Travel Users
Category:Disease Users
Category:Dream Users
Category:Duplication Users
Category:Durability Negation Users
Category:Earth Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Energy Users
Category:Energy Projection Users
Category:Existence Erasure Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fate Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Gravity Users
Category:Healers
Category:Holy Users
Category:Homing Attack Users
Category:Ice Users
Category:Illusionists
Category:Immersion Users
Category:Immortality Negation Users
Category:Immortals
Category:Incorporeal Characters
Category:Information Analysis Users
Category:Inorganic Beings
Category:Intangibility Users
Category:Instinctive Action Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Knife Users
Category:Law Users
Category:Life Users
Category:Light Users
Category:Madness Users
Category:Magic Users
Category:Magma Users
Category:Male Characters
Category:Martial Artists
Category:Matter Users
Category:Memory Users
Category:Mind Users
Category:Morality Users
Category:Necromancers
Category:Non-Physical Interaction Users
Category:Pain Users
Category:Perception Users
Category:Petrification Users
Category:Physics Users
Category:Plant Users
Category:Plot Manipulation Users
Category:Pocket Reality Users
Category:Poison Users
Category:Portal Users
Category:Possession Users
Category:Power Absorption Users
Category:Power Mimicry Users
Category:Power Modification Users
Category:Power Nullification Users
Category:Precognition Users
Category:Primary Antagonists
Category:Purification Users
Category:Quantum Users
Category:Reactive Evolution Users
Category:Reactive Power Level Users
Category:Reality Warpers
Category:Regeneration Users
Category:Regeneration Negation Users
Category:Resurrection Users
Category:Sealing Users
Category:Self-Destruction Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Size Users
Category:Sleep Users
Category:Social Influencers
Category:Soul Users
Category:Sound Users
Category:Space Users
Category:Spear Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Subjective Reality Users
Category:Summoners
Category:Sword Users
Category:Technology Users
Category:Telekinesis Users
Category:Telepaths
Category:Teleportation Users
Category:Temperature Users
Category:Text Users
Category:Thread Users
Category:Time Users
Category:Time Travelers
Category:Tragic Characters
Category:Traitors
Category:Transformation Users
Category:Transmutation Users
Category:Underwater Breathing Users
Category:Unholy Users
Category:Vampires
Category:Vibration Users
Category:Video Game Characters
Category:Villains
Category:Void Users
Category:Water Users
Category:Free Movement Users
Category:Weapon Creation Users
Category:Weapon Masters
Category:Weather Users
Category:Misanthropes
Category:Horror Characters
Category:Fantasy Characters
Category:Weapon Users
Category:Cape Users
Category:Shoe Users
Category:Adults
Category:Kings
Category:Tyrants
Category:Knights
Category:Antagonists
Category:Evil Characters
Category:Enhanced Senses Users
Category:Element Users
Category:Bone Users
Category:Thrown Weapon Users
Category:Bubble Users
Category:Fear Users