Weekend Cheat Sheet

Each mission should be around 75 minutes long and be given a deadline by the Head GM (a specific time, not a duration).
=== Gear ===
*Watch
*1d6
*Pencils
=== Friday ===
06:00pm Arrange and label the rooms
*Bag Room
**Label
*Feast room
**Label
**Tables as central column and the rest along the walls.
*Council Room
**Label
**Chairs in a horseshoe, tables in a second horseshoe.
**Log in and bring up map.
**Physical map and doom tracker on a table at the front.
*Mission Rooms
**Label (for the sake of security)
06:30pm GM's meeting
*Refresh GMs of the Laws of the Land.
*SGMs should give other SGMs the region briefing for where there character is from.
*The SGM running main plot should brief the other GMs on anything they should know.
*GMs should remember to be good role models in the council chamber
*Review of rules/systems changes since last game
*Go through the mission advice with GMs
*SGMs get Spring attrition to Speaker.
07:00pm Game introduction
*Explain the relevant official roles and introduce the people holding them
*Overview of the weekend.
**Code of Conduct
**Description of each room.
**Conduct in the Council Chamber
***Be quiet when the speaker asks for quiet, don't ask for quiet yourself
***IC always
***How to vote in motions / snap votes
***How to participate in debriefings
***Audiences/Faction NPCs
**Review of rules / systems changes since last game
*Reminder about upcoming structure of weekend, including character lunch and requests for food.
*Read any necessary player advice
*Introduce the weekend's Consuls and offer refusals.
*Break into region briefings.
08:00pm Game start
*Start of Spring season. (Attrition and a chance for SGMs to remind people of major issues in the lands they are about to visit.)
*Name badges in a "special" sack (apart from players with Sponsors and prologue night GMs).
*Generate starting mission groups.
*Play missions.
*Mission debriefs/consequences and main plot story setup in council chamber.
*Introduce a motion?
*Break to discuss (new players without the required paperwork are taken through it now by their sponsor).
10:30pm Game end
=== Saturday ===
10:00am Game start
*OC description of IC feast and the day's timetable.
*Mission(s) with motions around them
01:00pm Feast
02:00pm Game resumes
*Start of Summer season
*Discussion in the Council Chamber on info discovered about the main plot
*The players should now try and come up a plan for how to solve the main plot
*Missions with motions around them
10:30pm Game end
=== Sunday ===
10:00am Game start
*OC description of finale and the day's timetable
*Start of Autumn season
*Mission(s)
01:00pm Break for Lunch
02:00pm Game resumes
*Start of Winter season
*More missions and motions
*Report on the progress of the plan to solve main plot
*Reveal consequences of the main plot
04:00pm Game end