Roadrunner (CY BORG)

==Summary==
Roadrunners are nomadic thugs living in the wastelands outside of Cy, often taking cover in the Tomb Towns to hide from the radiation. Generally, they are prompted out of the megacity by bounties placed on their heads, often substantial ones at that. Now they live their lives pillaging other vagrants and corporate sites outside of Cy proper, as well as offering their services as mercenaries for hefty sums. 
==Powers and Stats==
Tier: 
Name: Roadrunner
Origin: CY_BORG
Gender: Varies
Age: Varies
Classification: Vagrant Criminal
Powers and Abilities: Peak Human Physical Characteristics, Vehicular Mastery (They are most known for their weaponized vehiclesCY_BORG Rulebook, pg 93), Weapon Mastery (They make use of advanced assault rifles as part of their standard kit), Resistance to Radiation Manipulation (The Wastelands in which they live are polluted with radiationCY_BORG Rulebook, pg 24)
Attack Potency: Wall level (Their assault rifles are more powerful than grenades, which should be at least comparable to real world equivalents)
Speed: Subsonic (Capable of dodging short-range assault rifle fire and fighting others who replicate the same feat consistently), up to Supersonic+ with firearms
Lifting Strength: Varies from Athletic Human to Peak Human (Capable of carrying a great many implements- depending on their strength, one could carry between 127 to 270 kgs), likely at least Class 5 (They can escape the death roll grapples of genetically modified crocodilesCY_BORG Rulebook, pgs 100-101, which should be superior to real world variants)
Striking Strength: Wall level (Both their ranged and melee strikes can rip out huge chunks of the body, shatter bones and spines, or destroy previously existing steel replacements)
Durability: Wall level (With armor, they can reliably survive the detonation of heavy gunfire and explosives such as grenadesCY_BORG Rulebook, pgs 60-61)
Stamina: Athletic (Characters can continue to fight largely unimpeded by the loss of a limb or other severe wounds)
Range: At least Hundreds of Meters, as their rifles should be considerably more powerful than modern equivalents
Standard Equipment: Assault rifle, their vehicle (often bikes or armored cars), a "Waster's Tux" that serves as armor
Intelligence: Average 
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Jim Hopper (Stranger Things) Jim's Profile (Starting distance was 30 meters with no line of sight, speed was equalized, Jim had his assault rifle and flamethrower)
Inconclusive:
==References==
Category:Characters
Category:CY_BORG
Category:Antagonists
Category:Board Game Characters
Category:Game Characters
Category:Science Fantasy
Category:Vehicular Masters
Category:Weapon Masters