Career

== /// SUMMARY ==
Career in Defend the Statue is a mechanic that tracks player's individual progress and activity while playing the game, Career tracks activity such as enemies killed, weapons used, session time, level, Defender Skill Rating (DSR) and much more. To view your Career, you can access it through main menu or while in the battlefield.
* If you are in the main menu, go to bottom right and click on "Extras" then click on the top 3rd button "Career"
* If you are in the battlefield, press the "=" key on your keyboard or click the purple icon at top left between Settings and Tasks.
Career will always track your activity across all Game Modes except for Custom, during Custom all activities will be disabled for tracking. Additionally activity can still track even if a Game Mode is not chosen. You can view other players Career by clicking on your username next to the EXP bar in Career menu, with this you can choose which player's career statistic you want to view.
== /// CAREER ==
=== Personal ===
This section will provide the general personal analytics of the player
Analytics 	Analytics
Records 	Description
Career Time 	Tracks the total time for how long the player have been playing for.
Battlefield Time 	Tracks the time for how long the player have been in battlefield.
Main Menu Time 	Tracks the time for how long the player have been in Main Menu.
First Time Played 	Tracks the date for when player joined the game for the very first time.
Inventories Sorted 	Tracks amount of time the player has used Inventory Sorting.
Consumables Used 	Tracks amount of time the player has used consumables, such as Ethereal Fury, Bloxy Cola etc.
Item Bought 	Amount of items bought.
Item Sold 	Amount of items sold.
Bosses Defeated 	Amount of bosses defeated by the player (does not have to be last-hit kill)
Mini-Bosses Defeated 	Amount of mini-bosses defeated by the player (does not have to be last-hit kill)
Events Completed 	Amount of events completed (have to pass through the wave)
Donations Made 	Amount of time the player has donated (does not track amount of cash donated)
Tasks Completed 	Amount of tasks completed
Credits Battle Encountered 	Amount of Credits Battle encountered
Headshots Landed 	Amount of Headshots Landed with a weapon that allows headshots (landed headshots don't have to be kills)
Team Bonuses 	Amount of Team Bonuses obtained (does not track total score from team bonuses)
Team Penalties 	Amount of Team Penalties obtained (does not track total score from team penalties)
Ammo Crates Collected 	Amount of Ammo Crates Collected (must have a ranged weapon with missing ammunition to grab ammo boxes)
XP Earned 	Amount of EXP earned in total
Deaths 	Amount of Deaths, tracks everytime the user dies without exception
Damage Dealt 	Amount of Damage Dealt in total (does not track how many times enemy has been hit, only the damage amount)
Healing 	Amount of Healing the player has done (every sort of healing, Repair Hammers also count)
Kills 	Amount of enemies killed in total
Peak Competitive Score 	Tracks the highest score the user has ever seen in Competitive
Cumulative Competitive Score	Tracks total amount of score obtained from Competitive
Demonhunter Stylish Points 	Tracks how many style points obtained from Demonhunter
Challenges Completed 	Tracks how many times the user has completed a Challenge from tasks
=== Class Analytics ===
This section is included in Personal section, for the sake of reading purposes these sections are divided. All classes (Melee, Ranged, Mage and Summoner) have same data tracking. Playtime only take effect if the player has the class-specific item equipped.
Analytics	Analytics
Records 	Description
Kills 	Tracks the amount of kills from a specific class
Damage 	Tracks the amount of damage from a specific class
Playtime 	Tracks the amount of playtime from a specific class
==== Defender Skill Rating ====
Defender Skill Rating (known as DSR) is a complicated mechanic that tracks the quality of the player in certain aspects being Economy, Matchmaking, Support and Matchmaking. DSR is affected by by certain factors, positive actions will result in positive DSR and same goes for negative actions, however some factors can cancel each other out depending on the quantity. DSR will not be reset after matches and is permanent statistic.
===== Economy Department =====
Economy is a DSR factor that revolves around spending, saving, donating and obtaining money, Economy weighs 1 Point for total DSR. It is represented as:
 (CashEarned + CashReserved + CashDonated - CashSpent) / (CashEarned + CashReserved + CashDonated) = 1 point from Economy DSR
Positive Actions	Positive Actions
Action 	Description
CashEarned 	Earning cash in any way will increase Economy DSR
CashDonated 	Donating Cash in any way will increase Economy DSR
* Donations during Intermissions will add on to Cash Donated
** However, spending money CashSpent will also increase *from* the Tax value of the donation, meaning donating 20,000$ won't result in 20,000$ Spent
* Restocking Sniper Turrets will add onto CashDonated if the Sniper Turret is not your own.
CashReserved 	Reserving cash in any way will increase Economy DSR
* Selling items will add onto CashReserved with full value depending on the sell value.
* Finishing the game will transfer 50% of the money you had to CashDonated
** Additionally, finishing the game will also transfer -50% of the money you had to CashSpent, however this time it will decrease it.
Negative Actions	Negative Actions
Action 	Description
CashSpent 	Earning cash in any way will decrease Economy DSR 
*Buying items will transfer the money spent to CashSpent with full value
*Building walls will transfer the money spend to CashSpent with 50% value
*Donating will transfer Tax value to CashSpent
*Selling an item will decrease CashSpent by how much the sell amount is
*Finishing the game will decrease CashSpent by 50% of the money the player had before the match ended
=====Matchmaking Department=====
Matchmaking is a department that revolves around wins and losses throughout every match. It weighs one point total for DSR and can be represented as:
 (Victories - Abandons) / (MatchesPlayed) = 1 point from Matchmaking DSR (outdated)
Positive Actions	Positive Actions
Action 	Description
Victories 	Winning matches will increase Matchmaking DSR
Negative Actions	Negative Actions
Action 	Description
Defeats 	Losing matches will decrease Matchnmaking DSR
=====Support Department=====
Support is a department that revolves around building and constructing structures, healing and providing buffs to your allies on the go. It weighs three points for DSR, and each point can be represented as:
 Buffs Criteria: (AlliesBuffed / BuffsRecieved) = 1 point from Support DSR
 Construction Criteria: (StructuresBuilt / StructuresPlaced) = 1 point from Support DSR
 Healing Criteria: (AlliesSupported / HealingRecieved) = 1 point from Support DSR
Positive Actions	Positive Actions
Action 	Description
StructuresBuilt 	Completing the construction of structures you have placed down will increase Support Department's Construction Criteria. This does not take account of you completing construction of other people's structures that you do not own.
AlliesHealed 	Healing allies by any means will increase Support Department's Healing Criteria.
AlliesBuffed 	Supporting your allies by providing buffs to them will increase Support Department's Buffs Criteria.
Negative Actions	Negative Actions
Action 	Description
StructuresPlaced	Placing down structures without completing the construction by yourself or by letting someone complete the construction for you will decrease Support Department's Construction Criteria
HealingRecieved 	Receiving healing from your allies without returning the deed will decrease Support Department's Healing Criteria.
BuffsRecieved 	Receiving buffs from your allies without returning the deed will decrease Support Department's Buffs Criteria
=====Teamwork Department=====
Teamwork is a department that revolve around team efficiency, coordination, and optimization. It weights three points for DSR, and each point can be represented as:
 No Casualty Criteria: (NoCasualtyStreaks / WavesCompleted) = 1 point from Teamwork DSR
 Score Criteria: (ScoreEarned - ScoreLost) = 1 point from Teamwork DSR
 Statue Lives Criteria: (StatueLivesSaved) / (StatueLivesSaved - StatueLivesLost) = 1 point from Teamwork DSR
Positive Actions 	Positive Actions
Action 	Description
NoCasualtyStreaks 	Completing waves without any of your teammates dying will increase the No Casualty Criteria in Teamwork Department.
StatueLivesSaved 	Any Statue Lives preserved upon completion of the match will increase the Statue Lives Criteria in Teamwork Department. Simply put, the less lives you lose throughout the session, the better your Teamwork Department will be.
TeamScoreAccumulated	Earning team score by any means will increase the Score Criteria in Teamwork Department. Getting bonuses from boss fights and from No Casualty Streaks will greatly benefit Teamwork Department's Score Criteria.
Negative Actions 	Negative Actions
Action 	Description
WavesCompleted 	Completing waves with any casualties throughout will decrease Teamwork Department's No Casualty Criteria.
StatueLivesLost 	Losing Statue Lives throughout the match will decrease Teamwork Department's Statue lives Criteria.
TeamScorePenalised	Team Score lost through boss penalties or losing a Statue life will decrease Teamwork Department's Score Criteria.
=== Specialties ===
Specialties 	Specialties
Tester Specialty 	Description
WIP 	Played Defend the Statue: Remastered during 2019 WIP build
Alpha 	Played Defend the Statue: Remastered during 2019 Alpha build
Beta 	Played Defend the Statue: Remastered during 2019 Beta build
WIP 2021 	Played Defend the Statue: NP Edition during 2021 WIP build
Alpha 2022 	Played Defend the Statue: NP Edition during 2022 Alpha build
Beta 2023 	Played Defend the Statue: NP Edition during 2023 Beta build
Community Event Specialty	Description
Advocate 	Main Menu Tips Community Event
April Fools 2022 	April Fools Thumbnail Community Event
Casual Czar 	Casual Tips Community Event
April Fools 2023 	Infinite Ourdice Community Event
Superweapon September 	Participated in the Superweapon September Community Event(Currently not added?)
Contribution Speciality 	Description
Developer 	Working for Nostalgic Proctors as a Developer
Contributor 	Made a contribution to Defend the Statue
Exclusive Speciality 	Description
Lead Developer 	...You're the one making it, bud.
Niko 	Spent $2.99 and server invites for Niko emotes. So take care of yourself, okay?
Voice Actor Speciality 	Description
Competitive 	Made a voice pack for Demonhunter
=== Arsenal ===
Tracks kills, healing, playtime and support with weaponry.
=== Titles ===
Titles are cosmetic displays show up on the chat, most titles are locked behind specific requirements, such as levels challenge badges and other specialties, you can equip at maximum of 3 chat tags.
Level Titles 	Level Titles 	Level Titles
Tags 	Description 	Requirements
Adept Apprentice	"Why do you have a blue tag? Are you Happy Chaos?" 	Reach Level 50
Own the "Adept Apprentice" badge
Elite Mercenary 	"There is no such thing as Elite Mercenary Grade Cosmetichat or skin in Team Fortress 2" 	Reach Level 100
Own the "Elite Mercenary" badge
Eccentric 	"To put this tag in perspective: That is 500% of Adept Apprentice,250% of Elite Mercenary and 50% of Ultimatum. Hitting the statisticalanomaly would go hard"	Reach Level 250
Own the "Eccentric" badge
Ultimatum 	"Do you think with enough Level 500s, we can make a Smash Bros 
Ultimate roster?" 	Reach Level 500
Own the "Ultimatum" badge
Challenge Titles	Challenge Titles 	Challenge Titles
Tags 	Description 	Requirements
Entropy 	"Now P-Rank it. Don't worry, glitches are allowed." 	Obtain the "Undefined Entropy" badge.
Combo Mad 	"For those who specialize in combo mad sessions.Don't forget to bring your recording softwareto complete your very first compilation without anyediting programs."	Obtain the "Sweaty Combo Mad Rehearsal" badge
Viper 	"That was cannon event by the way" 	Obtain the "Art of War" badge
Warborn 	"Patrolling the Battlefield almost makes you wish forCalamitous Winter" 	Obtain the "War never Changes" badge
Testament 	"Show me what you're made of. Imagine getting one of 
the hardest badges in the game only to be embarrassed
by your lack of skill in a certain department." 	Obtain the "Tale of Testament" badge
Tester Titles	Tester Titles	Tester Titles
Tags 	Description 	Requirements
 	 	
 	 	
 	 	
Misc. Titles	Misc. Titles	Misc. Titles
Tags 	Description 	Requirements
 	 	
 	 	
 	 	
Category:Other