Battle for the Freljord (Armello)

== Tileset ==
Tile 	Information 	Random Encounter 	
Queen's Palace	The Ice Witch 	 	
The Citadel 	A Peril. Attempting to enter the Citadel consumes all Action Points and places a Bounty.	 	
Plains 	Tundra 	 	
Forests 	Stealth at night. 	At night, you may encounter . 	
Mountains 	2 AP to enter. 	With 1 health, you may encounter . 	
Settlements 	Enter to claim. +1 Gold per Dawn per claimed Settlement. 	During the day, you may encounter .	
Barbarians 	-1 Health to enter. 	 	
Stone Circles 	+1 Health to enter. Corrupt units are killed, instead. 	 	
Dungeons 	Enter to explore. You may find a treasure, gold, mana, a portal or a Blackfrost. 	With 0 Magic, you may encounter . 	
== Cards ==
=== Symbols ===
* Wyld True Ice
* Sun
* Moon
* Sword
* Shield
* Rot Black Ice
Note that True Ice does not explode in The Battle for the Freljord, nor does each faction have a Clan Affinity (+1 Die in combat during either the day or night). Instead, each Champion has its own Class and each Class causes a different card symbol to explode. It is worth stressing that exploding die can occur in any situation, by contrast to Clan Affinity that previously only affected combat. 
* Fighter - Swords explode 
* Tank - Shields explode
* Marksman - Suns explode
* Caster - Moons explode
* Corrupt - Black Ice explode
=== Equipment ===
==== Treasures ====
=== Followers ===
; 
* At the end of your turn, you restore 1 Health for every unused Action Point.
; 
* You ignores movement penalties. 
; 
* You never retreat.
=== Spells ===
=== Trickeries ===
== The Villains ==
=== ===
: The King
==== Policies ====
=== The Frostguard ===
: Guards
=== ===
: Banes
== The Clans ==
=== The Avarosan === 
; 
* Attacking inflicts 1 damage prior to entering combat.
* Marksman
* 
* 
; 
* When attacking, you will always survive on 1 health unless Slaughtered.
* Fighter
* 
* 
; 
* Shield cards burned in battle gain Reflect.
* Tank
* 
* 
=== The Demacians ===
; 
* The top card of each deck is face up during the Draw Phase.
* Caster
* 
* 
; 
* Sword cards burned in battle gain Pierce.
* Fighter
* 
* 
; 
* Permanently has Scout.
* Marksman
* 
* 
=== The Frost Trolls ===
; 
* When attacking, Slaughtering your opponent ends the battle before they retaliate.
* Fighter
* 
* 
* Within this canon, Lokvar is now a Frost Troll tribe. Olaf was cursed by Nostrilla. 
; 
* When fighting a Corrupted target, use Spirit in place of Fight.
* Mage 
* 
* 
; 
* Begin the game with 2 Corruption. Restore 1 health whenever you kill an enemy. 
* Fighter
* 
* 
=== The Winter's Claw ===
; 
* Gain +1 Fight after each battle until the end of your turn.
* Fighter
* 
* 
; 
* Udyr's Class changes based on his current highest stat, including temporary bonuses.
* Fighter (Fight) / Tank (Body) / Fighter (Wits) / Mage (Spirit)
* 4 / 4 / 4 / 4
* 
; 
* When attacking, dealing damage will reduced the target's Action Points by 1 until the end of their next turn. When defending, dealing damage will reduced their remaining Action Points by 1.
* Tank
* 
*