Censer of Thaumaturgy (Magic Censer)

This perforated, metal vessel is typically (75%) made of electrum, but may be formed of any precious metal. If it is filled with incense and lit, the vapors from the incense permeate a 10’ radius after one round, and increase by 10’ per round thereafter until reaching a limit, 70’ in radius after the seventh round. The effect of the vapors depends on what sort of character or creature ignited the incense. (This may be someone other than the owner of the censer.) If the lighting was done by a member of a spellcasting class or a creature with those abilities, all wizard spells cast by someone who is within the vapors are treated as if cast by a wizard of18th level. If the lighting is done by a character or creature with no spellcasting or innate spell-like abilities, then all wizard spells cast by someone within the vapors will take effect as if cast at 5th level, A ranger or paladin who has obtained spelt-user abilities is considered a spellcaster for purposes of this determination.
All forms of magic that are equivalent to any wizard spell (such as a monster’s innate spell-like abilities or priestal spells that directly duplicate wizard spells) are affected by the magic of the censer of thaumaturgy. Psionic powers, magical items, and other magical effects are not altered. The high-level effect of the censor’s magic gives any spell cast the range, duration, and effectiveness as if cast by a wizard of the18th level, but does not allow the casting of any spell the caster did not already possess. The low-level version of this magic limits the spells usable within the vapors to magic that is available to a 5th-level caster; in other words, nothing higher than a 3rd-level spell can be successfully cast. Any attempt to use a spell of 4th level or higher simply fails, and the spell is wasted. As with the high-level version, no caster can use a spell to which he or she would not normally be entitled.
The censer burns for 3d4 turns unless deliberately extinguished. A gust of wind spell, the approach of a wind walker, or the presence of similar air currents that markedly affect the vapors will disperse them and end the effect. When the censer goes out or is extinguished, the vapors persist for 1d4 rounds thereafter before losing their power.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Censer