Shaman

The is a NPC found in the Magic Area. It is the NPC which manages the Jewelry system.
== Interaction ==
Upon interacting with the Shaman, an interface will pop up. It is divided in two categories: Jewelry Making and Jewelry Engraving.
* As of Update 4.0.2, Jewelry Making was available, but Jewelry Engraving was not open.
== Jewelry Making ==
In order to craft a Jewelry, the player must either collect 99 General Blueprint Fragments, or a complete Blueprint of the concerned Jewelry. Both required items are mainly obtained in The Origin game mode.
 General Blueprint Fragments can be obtained by defeating a boss from either of the three Origin biomes. In Normal mode, a boss can drop 2 to 4 fragments, whereas in Badass mode they may drop from 4 to 8 fragments. 5 to 40 fragments may also be dropped by the Alien Aircraft Carrier endgame boss. A player cannot hold more than 99 general blueprint fragments.
Complete Blueprints may be occasionally dropped by Alien Aircraft Carrier. A complete blueprint is used over fragments.
Other than The Origin, both items may appear as a reward of weekly challenges.
== Jewelry ==
Currently, there are 15 Jewelries that the player can craft. The player can then equip the Jewelry of their choice on any character through the character selection. Each Jewelry has a different effect, and while some of them work in any situation, some others are character-specific.
Each Jewelry has a durability value, which goes down if a character equips it and completes a run. They will become defunct if their durability decreases to 0. The repair cost scales with lost durability, rounded up to the next integer.
Jewelry 	Description/Note	Repairing cost
Frosty Ring 	Deal increased damage to frozen enemies.
*Frozen enemies take 10% extra damage (round up) from all sources.
*Make a unique visual effect when this triggers.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Fluorite Ring 	Deal Increased damage to enemies when you inflict a critical hit. The effect has a cooldown.
*The next critical hit inflicts 100% extra damage which stacks additively with Crit damage.
*This effect has a cooldown of 3~4 seconds.
*Make a unique visual effect when this triggers.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Diamond Amulet 	Daze monsters around you when your armor is broken.
*When Armor is broken, the character emits a shockwave with a 2 tiles radius that Stuns the enemies in range.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Jade Ring 	Chance to drop energy orbs when you lose HP, or HP orbs when you consume energy.
*The player has a chance to drop 1 energy orb when they lose HP, or 1 HP orb upon consuming 8 energy within a short duration. The energy orb restores 8 energy, and the HP orb heals 1 HP.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Witch Totem 	Projectiles summoned by the skill deal higher damage to enemies.
*[Compatibility]: Elf 2nd skill, Taoist 1st skill, Vampire 1st skill, Airbender all skills.
*Does not work with Airbender's laser beam.
*Each arrow/sword/bat/potion deals 1 extra damage.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Wolfbite Amulet 	Pets summoned by the skill increase the defense of the character. Pets take the offset damage.
*[Compatibility]: Engineer 1st and 3rd skills, Druid all skills, Necromancer all skills, Demonmancer Passive Buff and 2nd skills
*As long as the aforementioned characters' summons are alive, the player's defense increases by 1.
*Whenever the player takes damage, one of the summons takes 1 damage.
*This effect does not wear off until the next level, and does not work unless the summons are on the battlefield.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Flying Feather Ring	Deal higher damage as the movement speed increases.
*[Compatibility]: Assassin 1st skill, Rogue 3rd skill, Taoist 3rd skill.
*When the movement speed of the player increases (during the skill), damage from all sources increases by 1.
*When using Trekking Pole, the damage of floating off-hand weapons (like Floating Gun, or weapons under the influence of Taoist's passive buff) increases by 1.
*This effect also applies to when the player is mounting Floating 51.
*The extra damage is added after all other effects like crits.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Balrog Bones 	Projectiles can apply fire or poison to enemies at certain intervals. 
*The players' weapons alternately inflict Poison or Fire status effect every 18 shots or swings.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
Crusader's Emblem 	Deal increased damage when you are in the armor state.
*[Compatibility]: Paladin 1st skill, Priest 1st and 3rd skills, Elf 1st and 3rd skill, Taoist 2nd skill.
**While Paladin's Energy Shield or Taoist's Bagua is active, or when under the Faster Armor Regeneration effect, all wielded weapons deal 1 extra damage.
**Under Taoist's 2nd skill, this effect stacks with the skill's inherent damage increase.	
* for every 1% durability
* for every 20% durability
* for every 10% durability
===Matrix exclusive Jewelry===
The following Jewelry are only effective in the Matrix of the Lord of Evil Mode.
Jewelry 	Description/Note 	Repairing cost
Ogre's Fang 	Grants a random bonus for each different boss defeated:melee damage +1 / ranged damage +1 / elemental damage +1 / max health +1 / max energy +20 / attack speed +5% / crit hit rate +5% / movement speed +5% / projectile size +10%. 	
Incineration 	Upon entering the next level, if you have replaced all your weapons, your character permanently gains +5% weapon damage. If you have any unchanged weapons, you will lose the 5% weapon damage bonus you have gained. You can only carry one weapon.	
Bejeweled Chest	Summons a chest of a random tier for every 25 crates you break. 	
Feilian Skull 	After damaging an enemy, if its health is lower than your max health, it will be devoured. Devouring a boss enemy increases your max health by 1. 	
Jade Necklace 	Increases skill's cooldown reduction and damage by 25%. When hit, loses 5% of both until fully depleted. 	
Gold Ruyi 	For every 200 energy consumed, energy restored +1, up to 5 times. 	
==Trivia== 
*This NPC was added in Update 2.5.0.
*Until Update 4.0.0, the Shaman did not have any use and was just an NPC with which the player could interact with. Upon interaction, the Shaman would trigger one of the following quotes: "Sorry. Not open yet." or "I foresaw your visit today."
**Additionally, interacting with the Shaman would occasionally cause its staff to change into Hope for a short duration.
*After Update 4.0.2, another piece of jewelry was discovered in the game files. Its name and functionality are currently unknown.
*Before Update 6.3.0, there were no Jewelries exclusive to the Matrix of the Lord of Evil Mode.
**This update added 6 of such type of Jewelry: Ogre's Fang; Incineration; Bejeweled Chest; Feilian Skull; Jade Necklace; Gold Ruyi.
*At the WeChat version, Shaman is a playable character with Goddess Staff as its main weapon. The skill is similar to Alchemist's.
==Gallery==
Shaman.png|'s old sprite
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ru:Шаман
Category:NPCs
Category:Items