Duty Support

Duty Support is a gameplay feature in Final Fantasy XIV that allows players to run select main scenario duties with a party of allied NPCs, with the ability to revisit these dungeons and level up NPC avatars in the Trust system.
==History==
The feature was first announced alongside Shadowbringers in the North American Fan Festival 2018 in the form of the Trust System. It was included in the launch of Shadowbringers consisting of a Scenario Mode that was only available during playthroughs of the Main Scenario (either as a first run or via New game Plus) and Avatar mode.
While originally only covering Shadowbringers (and later Endwalker) duties, the system was gradually expanded to include all main scenario dungeons and 4-player trials during Endwalker's patch cycle. Support for duties from the initial release of A Realm Reborn was added in patch 6.1, with the remaining A Realm Reborn duties and the first three Heavenward duties added in patch 6.2. Support for the remaining Heavensward duties was added in patch 6.3, while support for base Stormblood duties was added in patch 6.4. The last update was added in 6.5. In patch 7.1, dungeons not part of the main scenario will start to be included, beginning with .
==Overview==
The Duty Support system functions similarly to Adventurer Squadrons, sharing various elements. Players can enter dungeons with their NPC allies as an alternative to using the Duty Finder, useful for bypassing queue times, fighting alongside main scenario allies, and leveling up jobs in a solo player setting. Duty Support NPCs will follow the player, respawning close to them if separated, and the party will automatically return to the entrance if the player is KO'd. Otherwise, healers will Swiftcast raise spells in battle and hardcast outside of battle. Unlike Adventurer Squadrons, there are no player-given orders, and Duty Support NPCs will acknowledge boss mechanics. They are also capable of reviving healers with Phoenix Downs outside of battle, while DPS Duty Support members can use Limit Breaks. As when running a dungeon solo, treasure coffers have fewer rewards that are automatically given to the player, and some enemies won't drop items. Clear rewards are unaffected, and running a duty in this mode will count towards the Challenge Log, Wondrous Tales, and other such criteria, though roulettes are inaccessible.
Duty Support NPCs do not use MP and are immune to many negative status effects, including the standard Vulnerability Up debuff inflicted by failed mechanics in boss fights, as well as Weakness/Brink of Death in the event that they are KO'd and need to be revived. Duty Support NPCs often have access to unique abilities not available to the player; those using base class disciplines will often use renamed versions of abilities available to the promoted job. The AI may also solve mechanics before they are properly communicated to the player. When confronting enemies, Duty Support NPCs will refrain from disengaging until they are all dispatched, though the player may pull additional enemies themselves at the risk of being overwhelmed.
While the AI is able to compensate for any perceived loss of DPS, they are balanced around the expectation that a run will take around 25 minutes, with more time potentially added depending on player KOs and idle time, in comparison to the more standard 15 to 20 minutes a run with a party of respectable players should take. 
For trials, the rules for running as a Duty Support are tweaked slightly. The fight is not significantly slower than it would be with a party of players, and the player gets three lives before the fight is reset, reviving automatically without penalty. The amount of times that a player may die before resetting is increased after every reset. These fights are not allowed to be played in Avatar mode.
The Duty Support system becomes available upon unlocking , while the Trust system becomes available upon completing the main scenario quest . Players can enter dungeons using the Duty Support menu, by interacting with the entrance of a Duty Support-compatible dungeon, or (in Shadowbringers content or later) by speaking to NPCs that accompanied them to the entrance. These NPCs will cover all necessary roles for the party composition of one tank, one healer, and two DPS. The NPCs will always be at the minimum level requirement for the dungeon. Upon completing the quest a dungeon is introduced in, it can be run afterwards with a party of NPC avatars using the Trust system.
Note that in all cases, Duty Support is strictly a solo player alternative. It is not possible to form parties with a mix of other players and Duty Support NPCs at the same time.
Overall, Duty Support NPCs can be split into 3 groups:
* Adventurers: more generic characters created for the new system and older duties. The first four generics introduced by the system are recurring characters throughout all A Realm Reborn duties and some Heavensward dungeons, who, as the story progresses, join the Grand Companies, and eventually the Scions of the Seventh Dawn. Some Heavensward and Stormblood dungeons use a mixture of story characters and generics that more specifically suit that part of the story.
* Avatars: the main focus of the original system. Available for main story duties in Shadowbringers and Endwalker in either Duty Support (formerly Scenario) mode (including running it for the main story, if desired) with restrictions based on the main story, or the Trust system (formerly Avatar mode).
* Story characters: Other important characters, typically only available for a single duty. As such they are not included in the Trust system and are only available for the initial run, or replaying the respective duty in Duty Support (formerly Scenario Mode), remaining at the same level. This is similar to guests in previous Final Fantasy iterations. 
===Trust===
The Trust system is unlocked by completing containing all the dungeons from patch 5.0's main scenario, with later dungeons being added after completing the quest that unlocks them. This system allows the player to revisit supported duties with Avatars of Duty Support NPCs. Avatars can be used in all Trust-compatible dungeons regardless of their absence in the main scenario (except for Ryne and Estinien, who are exclusive to Shadowbringers and Endwalker respectively). While Duty Support NPCs are normally at the required level of a duty, the initially available Trust Avatars start at level 71 and must be leveled up to participate in further duties, though Avatars acquired later start at higher levels. Avatars earn a fixed amount of experience for completing a duty, with more EXP awarded if they are below level 80. Upon reaching level 80, NPCs can have glamours applied to them depicting previous outfits. Another glamour is unlocked for avatars that reach level 90.
Avatars have unique lines of dialogue in available dungeons at specific points and also respond to certain boss mechanics in different ways befitting their characters, though they are typically less expressive in dungeons that they weren't available for in the initial main story run. They also have some unique interactions between themselves, depending on the party setup.
Leveling all avatars to 80 rewards the achievement and the title "Trusted Friend", and leveling all avatars to 90 rewards the achievement and the title "The Seventh Dawn".
===All-Rounders===
Certain characters can perform in multiple roles, granting the player some flexibility in how they arrange their party. G'raha Tia and Venat are both All-Rounders, allowing them to fill the role of tank, healer, or DPS (magical for G'raha Tia, physical ranged for Venat). Emet-Selch's discipline of the Third Seat allows him to perform as a tank or magical DPS. Urianger Augurelt can perform as either a healer or a magical DPS, but only during the trial ; he is otherwise locked into the healer role. Alphinaud's Academician discipline can perform as either a healer or a magical DPS, but only in Heavensward duties, otherwise he is locked into a healer role. Ysayle's Oracle of Frost discipline allows her to perform as a tank or a magical DPS. Haurchefant's Chivalric Knight and Aymeric's Lord Commander disciplines allow them to perform as a tank or a melee DPS, though they are still functionally a Gladiator either way. Varshahn's Satrap discipline allows him to act as a tank or a melee DPS. Though Y'shtola's Sorceress class usually only allows her to act as a DPS in most dungeons, she is able to take on the role of healer specifically in . Thancred's version of the Archon discipline allows him to act as a tank or a melee DPS in Heavensward duties.
When adding a character with multiple roles to the party, they will occupy the highest listed party slot they are allowed to; the order is the same as the player's party list sorting. All-rounders will be automatically barred from a role if having them join as that role would make party composition impossible (e.g. if G'raha is the only available tank, and the player themselves is not a tank, then the game will force G'raha to join the party as a Paladin), in this event the barred role icons will disappear from that character's portrait in party selection and the boxes they appeared in will dim.
==Supported duties==
===A Realm Reborn===
Duty	Level	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines
 	15 	Eager Marauder 	 	Eager Conjurer 	
 	15 	Eager Thaumaturge 	 	Eager Lancer 	
 	16 	Eager Marauder 	 	Eager Conjurer 	
 	16 	Eager Thaumaturge 	 	Eager Lancer 	
 	17 	Eager Marauder 	 	Eager Conjurer 	
 	17 	Eager Thaumaturge 	 	Eager Lancer 	
 	20 	Scion Marauder 	 	Scion Conjurer 	
 	20 	Scion Thaumaturge 	 	Scion Lancer 	
 	24 	Scion Marauder 	 	Scion Conjurer 	
 	24 	Scion Thaumaturge 	 	Scion Lancer 	
 	28 	Scion Marauder 	 	Scion Conjurer 	
 	28 	Scion Thaumaturge 	 	Scion Lancer 	
 	32 	Scion Marauder 	 	Scion Conjurer 	
 	32 	Scion Thaumaturge 	 	Scion Lancer 	
 	34 	Scion Marauder 	 	Scion Conjurer 	
 	34 	Scion Thaumaturge 	 	Scion Lancer 	
 	41 	Scion Marauder 	 	Scion Conjurer 	
 	41 	Scion Thaumaturge 	 	Scion Lancer 	
 	44 	Scion Marauder 	 	Scion Conjurer 	
 	44 	Scion Thaumaturge 	 	Scion Lancer 	
 	50 	Storm Marauder 	 	Serpent Conjurer 	
 	50 	Flame Thaumaturge 	 	Serpent Lancer 	
 	50 	Storm Marauder 	 	Serpent Conjurer 	
 	50 	Flame Thaumaturge 	 	Serpent Lancer 	
 	50 	Storm Marauder 	 	Serpent Conjurer 	
 	50 	Flame Thaumaturge 	 	Serpent Lancer 	
 	50 	Scion Marauder 	 	Scion Conjurer 	
 	50 	Scion Thaumaturge 	 	Scion Lancer 	
 	50 	Scion Marauder 	 	Scion Conjurer 	
 	50 	Scion Thaumaturge 	 	Scion Lancer 	
===Heavensward===
Duty	Level	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines
 	53 	Alphinaud 	 	Estinien 	
 	53 	Ysayle 	 	 	
 	55 	Estinien 	 	Temple Knight 	
 	55 	Temple Chirurgeon 	 	Temple Banneret 	
 	57 	Alphinaud 	 	Haurchefant 	
 	57 	Temple Banneret 	 	 	
 	59 	Alphinaud 	 	Y'shtola 	
 	59 	Pero Roggo 	 	 	
 	60 	Scion Marauder 	 	Scion Conjurer 	
 	60 	Scion Thaumaturge 	 	Scion Lancer 	
 	60 	Alphinaud 	 	Thancred 	
 	60 	Y'shtola 	 	 	
 	60 	Alphinaud 	 	Aymeric 	
 	60 	Temple Banneret 	 	 	
 	60 	Alphinaud 	 	House Fortemps Banneret 	
 	60 	House Fortemps Knight 	 	House Fortemps Archer 	
 	60 	Scion Marauder 	 	Scion Conjurer 	
 	60 	Scion Thaumaturge 	 	Scion Lancer 	
===Stormblood===
Duty	Level	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines
 	61 	Carvallain 	 	Alphinaud 	
 	61 	Lyse 	 	Alisaie 	
 	65 	Gosetsu 	 	Mol Youth 	
 	65 	Hien 	 	Lyse 	
 	67 	Gosetsu 	 	Doman Shaman 	
 	67 	Yugiri 	 	Doman Liberator 	
 	69 	Resistance Fighter 	 	Alphinaud 	
 	69 	Alisaie 	 	Resistance Pikedancer 	
 	70 	Arenvald 	 	Alphinaud 	
 	70 	Lyse 	 	Raubahn 	
 	70 	Arenvald 	 	Alphinaud 	
 	70 	J'moldva 	 	 	
 	70 	Hien 	 	Alisaie 	
 	70 	Y'shtola 	 	Yugiri 	
 	70 	Hien 	 	Alisaie 	
 	70 	Yugiri 	 	Doman Shaman 	
===Shadowbringers===
Shadowbringers dungeons can be played with Trust avatars.
Duty	Level	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines
 	71 	Alphinaud 	 	Alisaie 	
 	71 	Lyna 	 	Crystal Exarch 	
 	73 	Alphinaud 	 	Alisaie 	
 	73 	Thancred 	 	Urianger 	
 	73 	Minfilia 	 	 	
 	75 	Thancred 	 	Urianger 	
 	75 	Y'shtola 	 	Minfilia 	
 	77 	Alphinaud 	 	Alisaie 	
 	77 	Thancred 	 	Urianger 	
 	77 	Y'shtola 	 	Ryne 	
 	79 	Alphinaud 	 	Alisaie 	
 	79 	Thancred 	 	Urianger 	
 	79 	Y'shtola 	 	Ryne 	
 	80 	Alphinaud 	 	Alisaie 	
 	80 	Thancred 	 	Urianger 	
 	80 	Y'shtola 	 	Ryne 	
 	80 	Alphinaud 	 	Alisaie 	
 	80 	Y'shtola 	 	Crystal Exarch 	
 	80 	Alphinaud 	 	Alisaie 	
 	80 	Thancred 	 	Urianger 	
 	80 	Y'shtola 	 	Ryne 	
 	80 	Alphinaud 	 	Alisaie 	
 	80 	Thancred 	 	Urianger 	
 	80 	Y'shtola 	 	Ryne 	
 	80 	Alphinaud 	 	Alisaie 	
 	80 	Y'shtola 	 	G'raha Tia 	
 	80 	Alphinaud 	 	Alisaie 	
 	80 	Thancred 	 	Urianger 	
 	80 	Y'shtola 	 	G'raha Tia 	
===Endwalker===
Endwalker dungeons can be played with Trust avatars.
Duty	Level	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines
 	81 	Alphinaud 	 	Alisaie 	
 	81 	Thancred 	 	Estinien 	
 	83 	Alphinaud 	 	Alisaie 	
 	83 	Thancred 	 	Urianger 	
 	83 	Y'shtola 	 	Estinien 	
 	83 	G'raha Tia 	 	 	
 	85 	Alphinaud 	 	Alisaie 	
 	85 	Thancred 	 	Y'shtola 	
 	85 	Estinien 	 	G'raha Tia 	
 	87 	Hythlodaeus 	 	Emet-Selch 	
 	87 	Venat 	 	 	
 	89 	Alphinaud 	 	Alisaie 	
 	89 	Thancred 	 	Urianger 	
 	89 	Y'shtola 	 	Estinien 	
 	89 	G'raha Tia 	 	 	
 	89 	Alphinaud 	 	Alisaie 	
 	89 	Thancred 	 	Urianger 	
 	89 	Y'shtola 	 	Estinien 	
 	89 	G'raha Tia 	 	 	
 	90 	Alphinaud 	 	Alisaie 	
 	90 	Thancred 	 	Urianger 	
 	90 	Y'shtola 	 	Estinien 	
 	90 	G'raha Tia 	 	 	
 	90 	Urianger 	 	Y'shtola 	
 	90 	Estinien 	 	G'raha Tia 	
 	90 	Varshahn 	 	Y'shtola 	*
 	90 	Estinien 	 	 	
 	90 	Varshahn 	 	Alphinaud 	
 	90 	Alisaie 	 	Y'shtola 	
 	90 	Estinien 	 	Zero 	
 	90 	Thancred 	 	Urianger 	
 	90 	Zero 	 	Varshahn 	
 	90 	Varshahn 	 	Y'shtola 	*
 	90 	Estinien 	 	Zero 	
===Dawntrail===
Dawntrail dungeons can be played with Trust avatars.
Duty	Level	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines	Party Members and Disciplines
 	91 	Wuk Lamat 	 	Alphinaud 	
 	91 	Krile 	 	 	
 	93 	Wuk Lamat 	 	Alisaie 	*
 	93 	Krile 	 	 	
 	93 	Thancred 	 	Wuk Lamat 	*
 	93 	Urianger 	 	Alisaie 	*
 	93 	Zoraal Ja 	 	Krile 	
 	93 	Koana 	 	 	
 	95 	Wuk Lamat 	 	Alphinaud 	
 	95 	Alisaie 	 	Krile 	
 	97 	Wuk Lamat 	 	G'raha Tia 	
 	97 	Alisaie 	 	Krile 	
 	99 	Wuk Lamat 	 	G'raha Tia 	
 	99 	Alisaie 	 	Krile 	
 	99 	Wuk Lamat 	 	G'raha Tia 	
 	99 	Alphinaud 	 	Y'shtola 	*
 	99 	Estinien 	 	Alisaie 	
 	99 	Krile 	 	 	
 	100 	Wuk Lamat 	 	G'raha Tia 	
 	100 	Krile 	 	 	
==Duty Support NPCs==
Name 	Job 	Trust? 	Portrait
Character-specific details	Character-specific details	Character-specific details	Character-specific details
// 	 	No 	
*The Eager, Scion, and Storm Marauder are all the same Roegadyn at varying levels of advancement.
*He will not appear if the player is a tank.
*Will use Onslaught to immediately get in range at the start of combat.
*Uses Holmgang when near death.
*As he develops, he will use his buffs more frequently and becomes more aggressive.
*The Marauder's first outfit as the Eager Marauder appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Marauder appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Marauder appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*His fourth outfit as the Storm Marauder appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Marauder appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Marauder appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Storm Marauder are all the same Roegadyn at varying levels of advancement.
*He will not appear if the player is a tank.
*Will use Onslaught to immediately get in range at the start of combat.
*Uses Holmgang when near death.
*As he develops, he will use his buffs more frequently and becomes more aggressive.
*The Marauder's first outfit as the Eager Marauder appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Marauder appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Marauder appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*His fourth outfit as the Storm Marauder appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Marauder appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Marauder appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Storm Marauder are all the same Roegadyn at varying levels of advancement.
*He will not appear if the player is a tank.
*Will use Onslaught to immediately get in range at the start of combat.
*Uses Holmgang when near death.
*As he develops, he will use his buffs more frequently and becomes more aggressive.
*The Marauder's first outfit as the Eager Marauder appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Marauder appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Marauder appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*His fourth outfit as the Storm Marauder appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Marauder appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Marauder appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Storm Marauder are all the same Roegadyn at varying levels of advancement.
*He will not appear if the player is a tank.
*Will use Onslaught to immediately get in range at the start of combat.
*Uses Holmgang when near death.
*As he develops, he will use his buffs more frequently and becomes more aggressive.
*The Marauder's first outfit as the Eager Marauder appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Marauder appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Marauder appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*His fourth outfit as the Storm Marauder appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Marauder appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Marauder appears in the Aetherochemical Research Facility and Baelsar's Wall.
// 	 	No 	
*The Eager, Scion, and Serpent Lancer are all the same Elezen at varying levels of advancement.
*She will not appear if the player is DPS.
* The Lancer's first outfit as the Eager Lancer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
* Her second outfit as the Scion Lancer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Lancer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Serpent Lancer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Lancer appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Lancer appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Serpent Lancer are all the same Elezen at varying levels of advancement.
*She will not appear if the player is DPS.
* The Lancer's first outfit as the Eager Lancer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
* Her second outfit as the Scion Lancer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Lancer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Serpent Lancer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Lancer appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Lancer appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Serpent Lancer are all the same Elezen at varying levels of advancement.
*She will not appear if the player is DPS.
* The Lancer's first outfit as the Eager Lancer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
* Her second outfit as the Scion Lancer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Lancer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Serpent Lancer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Lancer appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Lancer appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Serpent Lancer are all the same Elezen at varying levels of advancement.
*She will not appear if the player is DPS.
* The Lancer's first outfit as the Eager Lancer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
* Her second outfit as the Scion Lancer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Lancer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Serpent Lancer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Lancer appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Lancer appears in the Aetherochemical Research Facility and Baelsar's Wall.
// 	 	No 	
*The Eager, Scion, and Flame Thaumaturge are all the same Lalafell at varying levels of advancement.
*Will always be the party's main DPS member, even if the player is also a Thaumaturge/Black Mage.
*After Copperbell Mines she will become more confident and aggressive, using Limit Breaks immediately when possible.
*As she develops, she will learn new spells capable of doing high burst damage.
*During , she will use in the last phase of the fight against Ultima Weapon if the player is not a DPS.
*The Thaumaturge's first outfit as the Eager Thaumaturge appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*Her second outfit as the Scion Thaumaturge appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Thaumaturge appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Flame Thaumaturge appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Thaumaturge appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Thaumaturge appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Flame Thaumaturge are all the same Lalafell at varying levels of advancement.
*Will always be the party's main DPS member, even if the player is also a Thaumaturge/Black Mage.
*After Copperbell Mines she will become more confident and aggressive, using Limit Breaks immediately when possible.
*As she develops, she will learn new spells capable of doing high burst damage.
*During , she will use in the last phase of the fight against Ultima Weapon if the player is not a DPS.
*The Thaumaturge's first outfit as the Eager Thaumaturge appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*Her second outfit as the Scion Thaumaturge appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Thaumaturge appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Flame Thaumaturge appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Thaumaturge appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Thaumaturge appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Flame Thaumaturge are all the same Lalafell at varying levels of advancement.
*Will always be the party's main DPS member, even if the player is also a Thaumaturge/Black Mage.
*After Copperbell Mines she will become more confident and aggressive, using Limit Breaks immediately when possible.
*As she develops, she will learn new spells capable of doing high burst damage.
*During , she will use in the last phase of the fight against Ultima Weapon if the player is not a DPS.
*The Thaumaturge's first outfit as the Eager Thaumaturge appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*Her second outfit as the Scion Thaumaturge appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Thaumaturge appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Flame Thaumaturge appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Thaumaturge appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Thaumaturge appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Flame Thaumaturge are all the same Lalafell at varying levels of advancement.
*Will always be the party's main DPS member, even if the player is also a Thaumaturge/Black Mage.
*After Copperbell Mines she will become more confident and aggressive, using Limit Breaks immediately when possible.
*As she develops, she will learn new spells capable of doing high burst damage.
*During , she will use in the last phase of the fight against Ultima Weapon if the player is not a DPS.
*The Thaumaturge's first outfit as the Eager Thaumaturge appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*Her second outfit as the Scion Thaumaturge appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*Her third outfit as the Scion Thaumaturge appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
*Her fourth outfit as the Flame Thaumaturge appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*Her fifth outfit as the Scion Thaumaturge appears in Snowcloak and the Keeper of the Lake.
*Her sixth outfit as the Scion Thaumaturge appears in the Aetherochemical Research Facility and Baelsar's Wall.
// 	 	No 	
*The Eager, Scion, and Serpent Conjurer are all the same Hyur at varying levels of advancement.
*He will not appear if the player is a healer.
*After Copperbell Mines, he curiously has slightly more HP than the Thaumaturge.
*The Conjurer's first outfit as the Eager Conjurer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Conjurer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Conjurer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
* His fourth outfit as the Serpent Conjurer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Conjurer appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Conjurer appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Serpent Conjurer are all the same Hyur at varying levels of advancement.
*He will not appear if the player is a healer.
*After Copperbell Mines, he curiously has slightly more HP than the Thaumaturge.
*The Conjurer's first outfit as the Eager Conjurer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Conjurer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Conjurer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
* His fourth outfit as the Serpent Conjurer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Conjurer appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Conjurer appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Serpent Conjurer are all the same Hyur at varying levels of advancement.
*He will not appear if the player is a healer.
*After Copperbell Mines, he curiously has slightly more HP than the Thaumaturge.
*The Conjurer's first outfit as the Eager Conjurer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Conjurer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Conjurer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
* His fourth outfit as the Serpent Conjurer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Conjurer appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Conjurer appears in the Aetherochemical Research Facility and Baelsar's Wall.	
*The Eager, Scion, and Serpent Conjurer are all the same Hyur at varying levels of advancement.
*He will not appear if the player is a healer.
*After Copperbell Mines, he curiously has slightly more HP than the Thaumaturge.
*The Conjurer's first outfit as the Eager Conjurer appears in Sastasha, the Tam-Tara Deepcroft, and Copperbell Mines.
*His second outfit as the Scion Conjurer appears in the Bowl of Embers, the Thousand Maws of Toto-Rak, and Haukke Manor.
*His third outfit as the Scion Conjurer appears in Brayflox's Longstop, the Navel, the Stone Vigil, and the Howling Eye.
* His fourth outfit as the Serpent Conjurer appears in Castrum Meridianum, the Praetorium, and the Porta Decumana.
*His fifth outfit as the Scion Conjurer appears in Snowcloak and the Keeper of the Lake.
*His sixth outfit as the Scion Conjurer appears in the Aetherochemical Research Facility and Baelsar's Wall.
 	 	No 	
*Can be a or depending on the required role.
*As a Gladiator, she will use abilities used by Shiva through her rotation. If overwhelmed, she will use Icebrand, a potent AoE, signalled by ("Shiva, aid me!"). Uses Excellence, a renamed Hallowed Ground, when near death.
*As a Thaumaturge, Ysayle exclusively uses Blizzard spells and AoEs often, but does not build up Astral Ice.
*Has a unique level 2 Limit Break as a Thaumaturge, reminiscent of Shiva's Diamond Dust.
*Ysayle has only one outfit for her single appearance in Sohm Al.	
*Can be a or depending on the required role.
*As a Gladiator, she will use abilities used by Shiva through her rotation. If overwhelmed, she will use Icebrand, a potent AoE, signalled by ("Shiva, aid me!"). Uses Excellence, a renamed Hallowed Ground, when near death.
*As a Thaumaturge, Ysayle exclusively uses Blizzard spells and AoEs often, but does not build up Astral Ice.
*Has a unique level 2 Limit Break as a Thaumaturge, reminiscent of Shiva's Diamond Dust.
*Ysayle has only one outfit for her single appearance in Sohm Al.	
*Can be a or depending on the required role.
*As a Gladiator, she will use abilities used by Shiva through her rotation. If overwhelmed, she will use Icebrand, a potent AoE, signalled by ("Shiva, aid me!"). Uses Excellence, a renamed Hallowed Ground, when near death.
*As a Thaumaturge, Ysayle exclusively uses Blizzard spells and AoEs often, but does not build up Astral Ice.
*Has a unique level 2 Limit Break as a Thaumaturge, reminiscent of Shiva's Diamond Dust.
*Ysayle has only one outfit for her single appearance in Sohm Al.	
*Can be a or depending on the required role.
*As a Gladiator, she will use abilities used by Shiva through her rotation. If overwhelmed, she will use Icebrand, a potent AoE, signalled by ("Shiva, aid me!"). Uses Excellence, a renamed Hallowed Ground, when near death.
*As a Thaumaturge, Ysayle exclusively uses Blizzard spells and AoEs often, but does not build up Astral Ice.
*Has a unique level 2 Limit Break as a Thaumaturge, reminiscent of Shiva's Diamond Dust.
*Ysayle has only one outfit for her single appearance in Sohm Al.
Temple Knight 	 	No 	
* This Elezen serves as the party's tank in the Aery if the player is not a tank.
*Will use Excellence, a renamed Hallowed Ground, when near death, but otherwise nothing noteworthy.
*Has only one outfit for his single appearance in The Aery.	
* This Elezen serves as the party's tank in the Aery if the player is not a tank.
*Will use Excellence, a renamed Hallowed Ground, when near death, but otherwise nothing noteworthy.
*Has only one outfit for his single appearance in The Aery.	
* This Elezen serves as the party's tank in the Aery if the player is not a tank.
*Will use Excellence, a renamed Hallowed Ground, when near death, but otherwise nothing noteworthy.
*Has only one outfit for his single appearance in The Aery.	
* This Elezen serves as the party's tank in the Aery if the player is not a tank.
*Will use Excellence, a renamed Hallowed Ground, when near death, but otherwise nothing noteworthy.
*Has only one outfit for his single appearance in The Aery.
Temple Chirurgeon 	 	No 	
* This Elezen serves as the party's healer in the Aery if the player is not a healer.
*Will use Aero II for high burst damage, signalled by ("I call upon the wind!").
*Despite being equipped with a shield, she cannot block with it.
*Has only one outfit for her single appearance in The Aery.	
* This Elezen serves as the party's healer in the Aery if the player is not a healer.
*Will use Aero II for high burst damage, signalled by ("I call upon the wind!").
*Despite being equipped with a shield, she cannot block with it.
*Has only one outfit for her single appearance in The Aery.	
* This Elezen serves as the party's healer in the Aery if the player is not a healer.
*Will use Aero II for high burst damage, signalled by ("I call upon the wind!").
*Despite being equipped with a shield, she cannot block with it.
*Has only one outfit for her single appearance in The Aery.	
* This Elezen serves as the party's healer in the Aery if the player is not a healer.
*Will use Aero II for high burst damage, signalled by ("I call upon the wind!").
*Despite being equipped with a shield, she cannot block with it.
*Has only one outfit for her single appearance in The Aery.
Temple Banneret 	 	No 	
*This Hyuran serves as the party's secondary DPS member in the Aery (if the player is not a DPS), the Vault, and Sohr Khai.
*Rarely uses Limit Breaks, deferring to the other DPS party members (Estinien, Haurchefant, Alphinaud, Aymeric, or the player).
*Has only one outfit, used in The Aery, The Vault and Sohr Khai.	
*This Hyuran serves as the party's secondary DPS member in the Aery (if the player is not a DPS), the Vault, and Sohr Khai.
*Rarely uses Limit Breaks, deferring to the other DPS party members (Estinien, Haurchefant, Alphinaud, Aymeric, or the player).
*Has only one outfit, used in The Aery, The Vault and Sohr Khai.	
*This Hyuran serves as the party's secondary DPS member in the Aery (if the player is not a DPS), the Vault, and Sohr Khai.
*Rarely uses Limit Breaks, deferring to the other DPS party members (Estinien, Haurchefant, Alphinaud, Aymeric, or the player).
*Has only one outfit, used in The Aery, The Vault and Sohr Khai.	
*This Hyuran serves as the party's secondary DPS member in the Aery (if the player is not a DPS), the Vault, and Sohr Khai.
*Rarely uses Limit Breaks, deferring to the other DPS party members (Estinien, Haurchefant, Alphinaud, Aymeric, or the player).
*Has only one outfit, used in The Aery, The Vault and Sohr Khai.
 	 	No 	
*Chivalric Knight is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Haurchefant will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
* As a tank, he will cast Cure when he or the party are at low HP.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses and his Shield Bash is now used for burst damage but without stun. He will not cast Cure as a DPS.
*Uses some Paladin abilities regardless of role.
*Haurchefant has only one outfit for his single appearance in the Vault.	
*Chivalric Knight is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Haurchefant will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
* As a tank, he will cast Cure when he or the party are at low HP.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses and his Shield Bash is now used for burst damage but without stun. He will not cast Cure as a DPS.
*Uses some Paladin abilities regardless of role.
*Haurchefant has only one outfit for his single appearance in the Vault.	
*Chivalric Knight is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Haurchefant will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
* As a tank, he will cast Cure when he or the party are at low HP.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses and his Shield Bash is now used for burst damage but without stun. He will not cast Cure as a DPS.
*Uses some Paladin abilities regardless of role.
*Haurchefant has only one outfit for his single appearance in the Vault.	
*Chivalric Knight is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Haurchefant will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
* As a tank, he will cast Cure when he or the party are at low HP.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses and his Shield Bash is now used for burst damage but without stun. He will not cast Cure as a DPS.
*Uses some Paladin abilities regardless of role.
*Haurchefant has only one outfit for his single appearance in the Vault.
Pero Roggo 	 	No 	
* Assigned as the "Porrogo" class, which can either be Tank or DPS depending on the player's chosen role.
*Uses "Iron Will" as a tank stance.
* Uses "Froggy Jump" to pull and deal AOE damage as a tank.
*Uses "Frog Legs" to deal AOE damage as a tank.
*Casts the spell "Water" as their main source of damage regardless of role.
*Can use the spell "Water II" for increased damage.
* Pero Roggo has only one outfit for their single appearance in the Great Gubal Library.	
* Assigned as the "Porrogo" class, which can either be Tank or DPS depending on the player's chosen role.
*Uses "Iron Will" as a tank stance.
* Uses "Froggy Jump" to pull and deal AOE damage as a tank.
*Uses "Frog Legs" to deal AOE damage as a tank.
*Casts the spell "Water" as their main source of damage regardless of role.
*Can use the spell "Water II" for increased damage.
* Pero Roggo has only one outfit for their single appearance in the Great Gubal Library.	
* Assigned as the "Porrogo" class, which can either be Tank or DPS depending on the player's chosen role.
*Uses "Iron Will" as a tank stance.
* Uses "Froggy Jump" to pull and deal AOE damage as a tank.
*Uses "Frog Legs" to deal AOE damage as a tank.
*Casts the spell "Water" as their main source of damage regardless of role.
*Can use the spell "Water II" for increased damage.
* Pero Roggo has only one outfit for their single appearance in the Great Gubal Library.	
* Assigned as the "Porrogo" class, which can either be Tank or DPS depending on the player's chosen role.
*Uses "Iron Will" as a tank stance.
* Uses "Froggy Jump" to pull and deal AOE damage as a tank.
*Uses "Frog Legs" to deal AOE damage as a tank.
*Casts the spell "Water" as their main source of damage regardless of role.
*Can use the spell "Water II" for increased damage.
* Pero Roggo has only one outfit for their single appearance in the Great Gubal Library.
 	 	No 	
*Lord Commander is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Aymeric will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
*Aymeric does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses.
*Aymeric has only one outfit for his single appearance in Sohr Khai.	
*Lord Commander is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Aymeric will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
*Aymeric does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses.
*Aymeric has only one outfit for his single appearance in Sohr Khai.	
*Lord Commander is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Aymeric will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
*Aymeric does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses.
*Aymeric has only one outfit for his single appearance in Sohr Khai.	
*Lord Commander is listed as a Gladiator, but can serve as either a Tank or Melee DPS. Aymeric will not use Iron Will as a DPS, and thus generates less enmity; he also uses Melee DPS Limit Breaks. Both roles use the same weaponskills and animations.
*Aymeric does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
*As a DPS, his HP and Defense are nerfed to that of a Lancer; to compensate, he is more aggressive against bosses.
*Aymeric has only one outfit for his single appearance in Sohr Khai.
House Fortemps Knight 	 	No 	
*This Elezen serves as the party's tank in Xelphatol if the player is not a tank.
*Uses some Paladin abilities.
*Has only one outfit for his single appearance in Xelphatol.	
*This Elezen serves as the party's tank in Xelphatol if the player is not a tank.
*Uses some Paladin abilities.
*Has only one outfit for his single appearance in Xelphatol.	
*This Elezen serves as the party's tank in Xelphatol if the player is not a tank.
*Uses some Paladin abilities.
*Has only one outfit for his single appearance in Xelphatol.	
*This Elezen serves as the party's tank in Xelphatol if the player is not a tank.
*Uses some Paladin abilities.
*Has only one outfit for his single appearance in Xelphatol.
House Fortemps Banneret 	 	No 	
*This Elezen serves as a melee DPS for the party in Xelphatol regardless of the player's chosen role.
*Defers Limit Breaks to the player or Alphinaud.
*Has only one outfit for his single appearance in Xelphatol.	
*This Elezen serves as a melee DPS for the party in Xelphatol regardless of the player's chosen role.
*Defers Limit Breaks to the player or Alphinaud.
*Has only one outfit for his single appearance in Xelphatol.	
*This Elezen serves as a melee DPS for the party in Xelphatol regardless of the player's chosen role.
*Defers Limit Breaks to the player or Alphinaud.
*Has only one outfit for his single appearance in Xelphatol.	
*This Elezen serves as a melee DPS for the party in Xelphatol regardless of the player's chosen role.
*Defers Limit Breaks to the player or Alphinaud.
*Has only one outfit for his single appearance in Xelphatol.
House Fortemps Archer 	 	No 	
*This Elezen serves as the party's secondary DPS member in Xelphatol in the event the player chooses to play as a tank.
* Defers Limit Breaks to the Banneret.
*Has only one outfit for her single appearance in Xelphatol.	
*This Elezen serves as the party's secondary DPS member in Xelphatol in the event the player chooses to play as a tank.
* Defers Limit Breaks to the Banneret.
*Has only one outfit for her single appearance in Xelphatol.	
*This Elezen serves as the party's secondary DPS member in Xelphatol in the event the player chooses to play as a tank.
* Defers Limit Breaks to the Banneret.
*Has only one outfit for her single appearance in Xelphatol.	
*This Elezen serves as the party's secondary DPS member in Xelphatol in the event the player chooses to play as a tank.
* Defers Limit Breaks to the Banneret.
*Has only one outfit for her single appearance in Xelphatol.
Carvallain 	 	No 	
*Quick to use Interject against enemies with interruptible attacks.
*Has only one outfit for his single appearance in the Sirensong Sea.	
*Quick to use Interject against enemies with interruptible attacks.
*Has only one outfit for his single appearance in the Sirensong Sea.	
*Quick to use Interject against enemies with interruptible attacks.
*Has only one outfit for his single appearance in the Sirensong Sea.	
*Quick to use Interject against enemies with interruptible attacks.
*Has only one outfit for his single appearance in the Sirensong Sea.
Lyse 	 	No 	
*Normally uses Limit Breaks immediately against bosses once the gauge fills, though she will wait for Level 2 on the last boss of a dungeon. During Ala Mhigo, however, she will not use the Level 2 Limit Break until Zenos' add phase ends.
*Her first outfit is her appearance from the start of Stormblood, which she wears in Sirensong Sea and Bardam's Mettle.
*Her second outfit is her appearance from the end of Stormblood onwards, which she wears in Ala Mhigo.	
*Normally uses Limit Breaks immediately against bosses once the gauge fills, though she will wait for Level 2 on the last boss of a dungeon. During Ala Mhigo, however, she will not use the Level 2 Limit Break until Zenos' add phase ends.
*Her first outfit is her appearance from the start of Stormblood, which she wears in Sirensong Sea and Bardam's Mettle.
*Her second outfit is her appearance from the end of Stormblood onwards, which she wears in Ala Mhigo.	
*Normally uses Limit Breaks immediately against bosses once the gauge fills, though she will wait for Level 2 on the last boss of a dungeon. During Ala Mhigo, however, she will not use the Level 2 Limit Break until Zenos' add phase ends.
*Her first outfit is her appearance from the start of Stormblood, which she wears in Sirensong Sea and Bardam's Mettle.
*Her second outfit is her appearance from the end of Stormblood onwards, which she wears in Ala Mhigo.	
*Normally uses Limit Breaks immediately against bosses once the gauge fills, though she will wait for Level 2 on the last boss of a dungeon. During Ala Mhigo, however, she will not use the Level 2 Limit Break until Zenos' add phase ends.
*Her first outfit is her appearance from the start of Stormblood, which she wears in Sirensong Sea and Bardam's Mettle.
*Her second outfit is her appearance from the end of Stormblood onwards, which she wears in Ala Mhigo.
Gosetsu 	 	No 	
*Gosetsu uses a unique version of the Samurai job that serves as a tank. He has a unique tank stance, "Imposing Figure".
*Uses a unique area of effect attack, Engetsu, to draw enmity from enemies at the start of an encounter.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Does not use any abilities that raise defense, instead depending on his high HP to survive attacks.
*Has only one outfit, used in Bardam's Mettle and Doma Castle.	
*Gosetsu uses a unique version of the Samurai job that serves as a tank. He has a unique tank stance, "Imposing Figure".
*Uses a unique area of effect attack, Engetsu, to draw enmity from enemies at the start of an encounter.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Does not use any abilities that raise defense, instead depending on his high HP to survive attacks.
*Has only one outfit, used in Bardam's Mettle and Doma Castle.	
*Gosetsu uses a unique version of the Samurai job that serves as a tank. He has a unique tank stance, "Imposing Figure".
*Uses a unique area of effect attack, Engetsu, to draw enmity from enemies at the start of an encounter.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Does not use any abilities that raise defense, instead depending on his high HP to survive attacks.
*Has only one outfit, used in Bardam's Mettle and Doma Castle.	
*Gosetsu uses a unique version of the Samurai job that serves as a tank. He has a unique tank stance, "Imposing Figure".
*Uses a unique area of effect attack, Engetsu, to draw enmity from enemies at the start of an encounter.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Does not use any abilities that raise defense, instead depending on his high HP to survive attacks.
*Has only one outfit, used in Bardam's Mettle and Doma Castle.
Mol Youth 	 	No 	
*This Auri serves as the party's healer in Bardam's Mettle if the player is not a healer.
*Very quick to react when healing.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Bardam's Mettle.	
*This Auri serves as the party's healer in Bardam's Mettle if the player is not a healer.
*Very quick to react when healing.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Bardam's Mettle.	
*This Auri serves as the party's healer in Bardam's Mettle if the player is not a healer.
*Very quick to react when healing.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Bardam's Mettle.	
*This Auri serves as the party's healer in Bardam's Mettle if the player is not a healer.
*Very quick to react when healing.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Bardam's Mettle.
Hien 	 	No 	
*Hien's version of the Samurai job serves as an All-Rounder capable of acting as a tank or DPS depending on the duty.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Against bosses (with the exception of Bardam), he will use Limit Breaks when available as soon as it is safe to do so.
*Has only one outfit, used in Bardam's Mettle, the Burn, and Ghimlyt Dark.
*As a tank, he shares Engetsu with Gosetsu, using it to draw enmity from enemies at the start of an encounter. Uses Honed Eye, a unique defense-boosting ability.	
*Hien's version of the Samurai job serves as an All-Rounder capable of acting as a tank or DPS depending on the duty.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Against bosses (with the exception of Bardam), he will use Limit Breaks when available as soon as it is safe to do so.
*Has only one outfit, used in Bardam's Mettle, the Burn, and Ghimlyt Dark.
*As a tank, he shares Engetsu with Gosetsu, using it to draw enmity from enemies at the start of an encounter. Uses Honed Eye, a unique defense-boosting ability.	
*Hien's version of the Samurai job serves as an All-Rounder capable of acting as a tank or DPS depending on the duty.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Against bosses (with the exception of Bardam), he will use Limit Breaks when available as soon as it is safe to do so.
*Has only one outfit, used in Bardam's Mettle, the Burn, and Ghimlyt Dark.
*As a tank, he shares Engetsu with Gosetsu, using it to draw enmity from enemies at the start of an encounter. Uses Honed Eye, a unique defense-boosting ability.	
*Hien's version of the Samurai job serves as an All-Rounder capable of acting as a tank or DPS depending on the duty.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Against bosses (with the exception of Bardam), he will use Limit Breaks when available as soon as it is safe to do so.
*Has only one outfit, used in Bardam's Mettle, the Burn, and Ghimlyt Dark.
*As a tank, he shares Engetsu with Gosetsu, using it to draw enmity from enemies at the start of an encounter. Uses Honed Eye, a unique defense-boosting ability.
Doman Shaman 	 	No 	
*This Hyuran serves as the party's healer in Doma Castle if the player is not a healer.
*During normal encounters, he stays away from the fight and focuses on avoiding AoE attacks. This may result in being late to heal.
*As of 6.4, he has no lines of dialogue throughout the dungeon.
*Has only one outfit, used in Doma Castle and Ghimlyt Dark.	
*This Hyuran serves as the party's healer in Doma Castle if the player is not a healer.
*During normal encounters, he stays away from the fight and focuses on avoiding AoE attacks. This may result in being late to heal.
*As of 6.4, he has no lines of dialogue throughout the dungeon.
*Has only one outfit, used in Doma Castle and Ghimlyt Dark.	
*This Hyuran serves as the party's healer in Doma Castle if the player is not a healer.
*During normal encounters, he stays away from the fight and focuses on avoiding AoE attacks. This may result in being late to heal.
*As of 6.4, he has no lines of dialogue throughout the dungeon.
*Has only one outfit, used in Doma Castle and Ghimlyt Dark.	
*This Hyuran serves as the party's healer in Doma Castle if the player is not a healer.
*During normal encounters, he stays away from the fight and focuses on avoiding AoE attacks. This may result in being late to heal.
*As of 6.4, he has no lines of dialogue throughout the dungeon.
*Has only one outfit, used in Doma Castle and Ghimlyt Dark.
Yugiri 	 	No 	
*Does not use Hide to enbable Trick Attack.
*Uses Ninjutsu sparingly, and largely limits herself to two-Mudra combinations.
*Uses Limit Breaks against bosses as soon as it is safe to do so, but defers to the player if the player is DPS.
*Has only one outfit, used in Doma Castle, the Burn, and Ghimlyt Dark.	
*Does not use Hide to enbable Trick Attack.
*Uses Ninjutsu sparingly, and largely limits herself to two-Mudra combinations.
*Uses Limit Breaks against bosses as soon as it is safe to do so, but defers to the player if the player is DPS.
*Has only one outfit, used in Doma Castle, the Burn, and Ghimlyt Dark.	
*Does not use Hide to enbable Trick Attack.
*Uses Ninjutsu sparingly, and largely limits herself to two-Mudra combinations.
*Uses Limit Breaks against bosses as soon as it is safe to do so, but defers to the player if the player is DPS.
*Has only one outfit, used in Doma Castle, the Burn, and Ghimlyt Dark.	
*Does not use Hide to enbable Trick Attack.
*Uses Ninjutsu sparingly, and largely limits herself to two-Mudra combinations.
*Uses Limit Breaks against bosses as soon as it is safe to do so, but defers to the player if the player is DPS.
*Has only one outfit, used in Doma Castle, the Burn, and Ghimlyt Dark.
Doman Liberator 	 	No 	
* This Hyuran serves as the party's secondary DPS member in Doma Castle if the player is not a DPS.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Uses Limit Breaks against bosses as soon as it is safe to do so, though she is usually slower on the draw than Yugiri.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Doma Castle.	
* This Hyuran serves as the party's secondary DPS member in Doma Castle if the player is not a DPS.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Uses Limit Breaks against bosses as soon as it is safe to do so, though she is usually slower on the draw than Yugiri.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Doma Castle.	
* This Hyuran serves as the party's secondary DPS member in Doma Castle if the player is not a DPS.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Uses Limit Breaks against bosses as soon as it is safe to do so, though she is usually slower on the draw than Yugiri.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Doma Castle.	
* This Hyuran serves as the party's secondary DPS member in Doma Castle if the player is not a DPS.
*Only uses Iaijutsu after accumulating enough Sen for Midare Setsugekka.
*Uses Limit Breaks against bosses as soon as it is safe to do so, though she is usually slower on the draw than Yugiri.
*As of 6.4, she has no lines of dialogue throughout the dungeon.
*Has only one outfit for her single appearance in Doma Castle.
Resistance Fighter 	 	No 	
*This Hyuran serves as the party's tank in Castrum Abania if the player is not a tank.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Pikedancer, though their portraits are different.	
*This Hyuran serves as the party's tank in Castrum Abania if the player is not a tank.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Pikedancer, though their portraits are different.	
*This Hyuran serves as the party's tank in Castrum Abania if the player is not a tank.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Pikedancer, though their portraits are different.	
*This Hyuran serves as the party's tank in Castrum Abania if the player is not a tank.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Pikedancer, though their portraits are different.
Resistance Pikedancer 	 	No 	
*This Hyuran serves as the party's secondary DPS member in Castrum Abania in the event the player chooses to play as a tank.
*Defers Limit Breaks to Alisaie.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Fighter, although their portraits are different.	
*This Hyuran serves as the party's secondary DPS member in Castrum Abania in the event the player chooses to play as a tank.
*Defers Limit Breaks to Alisaie.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Fighter, although their portraits are different.	
*This Hyuran serves as the party's secondary DPS member in Castrum Abania in the event the player chooses to play as a tank.
*Defers Limit Breaks to Alisaie.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Fighter, although their portraits are different.	
*This Hyuran serves as the party's secondary DPS member in Castrum Abania in the event the player chooses to play as a tank.
*Defers Limit Breaks to Alisaie.
*As of 6.4, they have no lines of dialogue throughout the dungeon.
*Has only one outfit for their single appearance in Castrum Abania, which they share with the Resistance Fighter, although their portraits are different.
Arenvald 	 	No 	
*Arenvald's version of the Gladiator class serves as an All-Rounder capable of acting as a tank or DPS as needed.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*During the battle with Zenos, as the add phase ends, he will use Divine Veil (which functions as it did prior to Endwalker) and then Celemency on himself to grant the barrier effect to the party.
*Has only one outfit for his single appearance in Ala Mhigo	
*Arenvald's version of the Gladiator class serves as an All-Rounder capable of acting as a tank or DPS as needed.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*During the battle with Zenos, as the add phase ends, he will use Divine Veil (which functions as it did prior to Endwalker) and then Celemency on himself to grant the barrier effect to the party.
*Has only one outfit for his single appearance in Ala Mhigo	
*Arenvald's version of the Gladiator class serves as an All-Rounder capable of acting as a tank or DPS as needed.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*During the battle with Zenos, as the add phase ends, he will use Divine Veil (which functions as it did prior to Endwalker) and then Celemency on himself to grant the barrier effect to the party.
*Has only one outfit for his single appearance in Ala Mhigo	
*Arenvald's version of the Gladiator class serves as an All-Rounder capable of acting as a tank or DPS as needed.
*Uses Shield Bash and Shield Swipe for burst damage, but without stun.
*During the battle with Zenos, as the add phase ends, he will use Divine Veil (which functions as it did prior to Endwalker) and then Celemency on himself to grant the barrier effect to the party.
*Has only one outfit for his single appearance in Ala Mhigo
Raubahn 	 	No 	
*Raubahn's Champion Gladiator class allows him to serve as a DPS using Gladiator abilities.
*Uses the Bull of Ala Mhigo, a renamed Intervene, for burst damage. Against bosses, also uses a unique burst attack, Flaming Tizona.
*Uses Limit Breaks immediately against bosses when the gauge fills, though he will not use it during Zenos' add phase. Has a unique Level 2 Limit Break, Immortal Flame.
*Has only one outfit for his single appearance in Ala Mhigo.	
*Raubahn's Champion Gladiator class allows him to serve as a DPS using Gladiator abilities.
*Uses the Bull of Ala Mhigo, a renamed Intervene, for burst damage. Against bosses, also uses a unique burst attack, Flaming Tizona.
*Uses Limit Breaks immediately against bosses when the gauge fills, though he will not use it during Zenos' add phase. Has a unique Level 2 Limit Break, Immortal Flame.
*Has only one outfit for his single appearance in Ala Mhigo.	
*Raubahn's Champion Gladiator class allows him to serve as a DPS using Gladiator abilities.
*Uses the Bull of Ala Mhigo, a renamed Intervene, for burst damage. Against bosses, also uses a unique burst attack, Flaming Tizona.
*Uses Limit Breaks immediately against bosses when the gauge fills, though he will not use it during Zenos' add phase. Has a unique Level 2 Limit Break, Immortal Flame.
*Has only one outfit for his single appearance in Ala Mhigo.	
*Raubahn's Champion Gladiator class allows him to serve as a DPS using Gladiator abilities.
*Uses the Bull of Ala Mhigo, a renamed Intervene, for burst damage. Against bosses, also uses a unique burst attack, Flaming Tizona.
*Uses Limit Breaks immediately against bosses when the gauge fills, though he will not use it during Zenos' add phase. Has a unique Level 2 Limit Break, Immortal Flame.
*Has only one outfit for his single appearance in Ala Mhigo.
J'moldva 	 	No 	
*This Miqo'te serves as the party's secondary DPS member in the Drowned City of Skalla.
*Has only one appearance for their single appearance in the Drowned City of Skalla.	
*This Miqo'te serves as the party's secondary DPS member in the Drowned City of Skalla.
*Has only one appearance for their single appearance in the Drowned City of Skalla.	
*This Miqo'te serves as the party's secondary DPS member in the Drowned City of Skalla.
*Has only one appearance for their single appearance in the Drowned City of Skalla.	
*This Miqo'te serves as the party's secondary DPS member in the Drowned City of Skalla.
*Has only one appearance for their single appearance in the Drowned City of Skalla.
 	 	Yes 	
*Alphinaud's job is fixed based on the expansion the dungeon is from; he will always be an Academician in content prior to Endwalker, and a Sage in Endwalker content.
*In Heavensward and Stormblood dungeons, Alphinaud's Academician job is listed with the Arcanist icon, and acts as an All-Rounder discipline capable of serving as a Healer or Magical DPS. In Shadowbringers dungeons, Academician is listed with the Scholar icon, and Alphinaud can only serve the Healer role.
*As an Academician, Alphinaud summons a Carbuncle as his pet, regardless of role. While it lacks periodic healing, it will cast weak attack magic and can provide Damage Up buffs to party members. Alphinaud summons a normal Carbuncle in Sohm Al, Ruby Carbuncle in the Vault, and Obsidian Carbuncle from the Great Gubal Library to Castrum Abania. He summons Moonstone Carbuncle for Ala Mhigo and all Shadowbringers dungeons.
*As an Academician DPS, his skills are based on Arcanist skills before the Endwalker rework.
*As a Sage, he does not use Kardia, however his healing spells have a higher potency to compensate.
*Alphinaud will prioritize Alisaie's safety if they are grouped up. If she is not in the party, Alphinaud will instead prioritize the player.
*Very strong at healing critical HP.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Alphinaud will slowly walk through before nervously ("I'm not afraid... I'm not afraid...") running the rest of the way at the halfway point and takes a sigh of relief when finishing, preventing him from reaching the boss's barrier in time.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alphinaud will note the tracks left by Lyssa and figure out where to go ("Footprints?), making it just in time to the dodge. During the second usage he will again note Lyssa's disappearance and follow the tracks to safety more quickly ("Vanished again... But again, it's left footprints.")
*Alphinaud's first outfit is his main Shadowbringers appearance, which he wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward, Stormblood, and late Shadowbringers appearance. He wears this outfit in all of his Heavensward and Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is his Endwalker appearance. He wears this outfit in all Endwalker duties, and it is unlocked for his Trust avatar by leveling him up to 90.	
*Alphinaud's job is fixed based on the expansion the dungeon is from; he will always be an Academician in content prior to Endwalker, and a Sage in Endwalker content.
*In Heavensward and Stormblood dungeons, Alphinaud's Academician job is listed with the Arcanist icon, and acts as an All-Rounder discipline capable of serving as a Healer or Magical DPS. In Shadowbringers dungeons, Academician is listed with the Scholar icon, and Alphinaud can only serve the Healer role.
*As an Academician, Alphinaud summons a Carbuncle as his pet, regardless of role. While it lacks periodic healing, it will cast weak attack magic and can provide Damage Up buffs to party members. Alphinaud summons a normal Carbuncle in Sohm Al, Ruby Carbuncle in the Vault, and Obsidian Carbuncle from the Great Gubal Library to Castrum Abania. He summons Moonstone Carbuncle for Ala Mhigo and all Shadowbringers dungeons.
*As an Academician DPS, his skills are based on Arcanist skills before the Endwalker rework.
*As a Sage, he does not use Kardia, however his healing spells have a higher potency to compensate.
*Alphinaud will prioritize Alisaie's safety if they are grouped up. If she is not in the party, Alphinaud will instead prioritize the player.
*Very strong at healing critical HP.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Alphinaud will slowly walk through before nervously ("I'm not afraid... I'm not afraid...") running the rest of the way at the halfway point and takes a sigh of relief when finishing, preventing him from reaching the boss's barrier in time.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alphinaud will note the tracks left by Lyssa and figure out where to go ("Footprints?), making it just in time to the dodge. During the second usage he will again note Lyssa's disappearance and follow the tracks to safety more quickly ("Vanished again... But again, it's left footprints.")
*Alphinaud's first outfit is his main Shadowbringers appearance, which he wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward, Stormblood, and late Shadowbringers appearance. He wears this outfit in all of his Heavensward and Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is his Endwalker appearance. He wears this outfit in all Endwalker duties, and it is unlocked for his Trust avatar by leveling him up to 90.	
*Alphinaud's job is fixed based on the expansion the dungeon is from; he will always be an Academician in content prior to Endwalker, and a Sage in Endwalker content.
*In Heavensward and Stormblood dungeons, Alphinaud's Academician job is listed with the Arcanist icon, and acts as an All-Rounder discipline capable of serving as a Healer or Magical DPS. In Shadowbringers dungeons, Academician is listed with the Scholar icon, and Alphinaud can only serve the Healer role.
*As an Academician, Alphinaud summons a Carbuncle as his pet, regardless of role. While it lacks periodic healing, it will cast weak attack magic and can provide Damage Up buffs to party members. Alphinaud summons a normal Carbuncle in Sohm Al, Ruby Carbuncle in the Vault, and Obsidian Carbuncle from the Great Gubal Library to Castrum Abania. He summons Moonstone Carbuncle for Ala Mhigo and all Shadowbringers dungeons.
*As an Academician DPS, his skills are based on Arcanist skills before the Endwalker rework.
*As a Sage, he does not use Kardia, however his healing spells have a higher potency to compensate.
*Alphinaud will prioritize Alisaie's safety if they are grouped up. If she is not in the party, Alphinaud will instead prioritize the player.
*Very strong at healing critical HP.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Alphinaud will slowly walk through before nervously ("I'm not afraid... I'm not afraid...") running the rest of the way at the halfway point and takes a sigh of relief when finishing, preventing him from reaching the boss's barrier in time.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alphinaud will note the tracks left by Lyssa and figure out where to go ("Footprints?), making it just in time to the dodge. During the second usage he will again note Lyssa's disappearance and follow the tracks to safety more quickly ("Vanished again... But again, it's left footprints.")
*Alphinaud's first outfit is his main Shadowbringers appearance, which he wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward, Stormblood, and late Shadowbringers appearance. He wears this outfit in all of his Heavensward and Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is his Endwalker appearance. He wears this outfit in all Endwalker duties, and it is unlocked for his Trust avatar by leveling him up to 90.	
*Alphinaud's job is fixed based on the expansion the dungeon is from; he will always be an Academician in content prior to Endwalker, and a Sage in Endwalker content.
*In Heavensward and Stormblood dungeons, Alphinaud's Academician job is listed with the Arcanist icon, and acts as an All-Rounder discipline capable of serving as a Healer or Magical DPS. In Shadowbringers dungeons, Academician is listed with the Scholar icon, and Alphinaud can only serve the Healer role.
*As an Academician, Alphinaud summons a Carbuncle as his pet, regardless of role. While it lacks periodic healing, it will cast weak attack magic and can provide Damage Up buffs to party members. Alphinaud summons a normal Carbuncle in Sohm Al, Ruby Carbuncle in the Vault, and Obsidian Carbuncle from the Great Gubal Library to Castrum Abania. He summons Moonstone Carbuncle for Ala Mhigo and all Shadowbringers dungeons.
*As an Academician DPS, his skills are based on Arcanist skills before the Endwalker rework.
*As a Sage, he does not use Kardia, however his healing spells have a higher potency to compensate.
*Alphinaud will prioritize Alisaie's safety if they are grouped up. If she is not in the party, Alphinaud will instead prioritize the player.
*Very strong at healing critical HP.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Alphinaud will slowly walk through before nervously ("I'm not afraid... I'm not afraid...") running the rest of the way at the halfway point and takes a sigh of relief when finishing, preventing him from reaching the boss's barrier in time.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alphinaud will note the tracks left by Lyssa and figure out where to go ("Footprints?), making it just in time to the dodge. During the second usage he will again note Lyssa's disappearance and follow the tracks to safety more quickly ("Vanished again... But again, it's left footprints.")
*Alphinaud's first outfit is his main Shadowbringers appearance, which he wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward, Stormblood, and late Shadowbringers appearance. He wears this outfit in all of his Heavensward and Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is his Endwalker appearance. He wears this outfit in all Endwalker duties, and it is unlocked for his Trust avatar by leveling him up to 90.
 	 	Yes 	
* Alisaie will immediately use Limit Breaks when possible, including level 1, though she does tend to wait for level 2 on the final boss. In Endwalker, she receives a unique Level 2 Limit break based on the Resolution spell, with higher potency.
*Will heal and raise in emergencies, making her well balanced and reliable, but does not truly excel in any specific playstyle.
*Tends to slightly prioritize Alphinaud's safety if he is in the party, though not to the extent that he looks after her.
*If Alphinaud or the player are struggling with healing the party back up to full HP, she will attempt to heal more frequently until the party is back to healthy levels, signalled by ("I'll handle the healing!").
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Alisaie will sprint the entire way ("Oh, come now. We know this is an illusion.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alisaie will become frustrated and attempt to reveal the boss's hiding place with several uses of Contre Sixte before running to the safe spot.
* Alisaie's first outfit is her main Shadowbringers appearance, which she wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward, Stormblood, and late Shadowbringers appearance. She wears this outfit in all Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for her Trust avatar by leveling her up to 80.
*Her third outfit is her Endwalker appearance. She wears this outfit in all Endwalker duties, and it is unlocked for her Trust avatar by leveling her up to 90.	
* Alisaie will immediately use Limit Breaks when possible, including level 1, though she does tend to wait for level 2 on the final boss. In Endwalker, she receives a unique Level 2 Limit break based on the Resolution spell, with higher potency.
*Will heal and raise in emergencies, making her well balanced and reliable, but does not truly excel in any specific playstyle.
*Tends to slightly prioritize Alphinaud's safety if he is in the party, though not to the extent that he looks after her.
*If Alphinaud or the player are struggling with healing the party back up to full HP, she will attempt to heal more frequently until the party is back to healthy levels, signalled by ("I'll handle the healing!").
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Alisaie will sprint the entire way ("Oh, come now. We know this is an illusion.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alisaie will become frustrated and attempt to reveal the boss's hiding place with several uses of Contre Sixte before running to the safe spot.
* Alisaie's first outfit is her main Shadowbringers appearance, which she wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward, Stormblood, and late Shadowbringers appearance. She wears this outfit in all Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for her Trust avatar by leveling her up to 80.
*Her third outfit is her Endwalker appearance. She wears this outfit in all Endwalker duties, and it is unlocked for her Trust avatar by leveling her up to 90.	
* Alisaie will immediately use Limit Breaks when possible, including level 1, though she does tend to wait for level 2 on the final boss. In Endwalker, she receives a unique Level 2 Limit break based on the Resolution spell, with higher potency.
*Will heal and raise in emergencies, making her well balanced and reliable, but does not truly excel in any specific playstyle.
*Tends to slightly prioritize Alphinaud's safety if he is in the party, though not to the extent that he looks after her.
*If Alphinaud or the player are struggling with healing the party back up to full HP, she will attempt to heal more frequently until the party is back to healthy levels, signalled by ("I'll handle the healing!").
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Alisaie will sprint the entire way ("Oh, come now. We know this is an illusion.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alisaie will become frustrated and attempt to reveal the boss's hiding place with several uses of Contre Sixte before running to the safe spot.
* Alisaie's first outfit is her main Shadowbringers appearance, which she wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward, Stormblood, and late Shadowbringers appearance. She wears this outfit in all Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for her Trust avatar by leveling her up to 80.
*Her third outfit is her Endwalker appearance. She wears this outfit in all Endwalker duties, and it is unlocked for her Trust avatar by leveling her up to 90.	
* Alisaie will immediately use Limit Breaks when possible, including level 1, though she does tend to wait for level 2 on the final boss. In Endwalker, she receives a unique Level 2 Limit break based on the Resolution spell, with higher potency.
*Will heal and raise in emergencies, making her well balanced and reliable, but does not truly excel in any specific playstyle.
*Tends to slightly prioritize Alphinaud's safety if he is in the party, though not to the extent that he looks after her.
*If Alphinaud or the player are struggling with healing the party back up to full HP, she will attempt to heal more frequently until the party is back to healthy levels, signalled by ("I'll handle the healing!").
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Alisaie will sprint the entire way ("Oh, come now. We know this is an illusion.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Alisaie will become frustrated and attempt to reveal the boss's hiding place with several uses of Contre Sixte before running to the safe spot.
* Alisaie's first outfit is her main Shadowbringers appearance, which she wears in all Shadowbringers duties bar Matoya's Relict and Paglth'an. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward, Stormblood, and late Shadowbringers appearance. She wears this outfit in all Stormblood support appeances, Matoya's Relict and Paglth'an, and it is unlocked for her Trust avatar by leveling her up to 80.
*Her third outfit is her Endwalker appearance. She wears this outfit in all Endwalker duties, and it is unlocked for her Trust avatar by leveling her up to 90.
 	 	No 	
*Lyna does not use to select a Dance Partner. As a soldier, her efforts are more focused on offense, prioritizing the use of Technical Finish to increase the party's damage.
*Will use Shield Samba and Curing Waltz if she or the party are at low HP.
*Lyna has only one outfit for her single appearance in Holminster Switch.	
*Lyna does not use to select a Dance Partner. As a soldier, her efforts are more focused on offense, prioritizing the use of Technical Finish to increase the party's damage.
*Will use Shield Samba and Curing Waltz if she or the party are at low HP.
*Lyna has only one outfit for her single appearance in Holminster Switch.	
*Lyna does not use to select a Dance Partner. As a soldier, her efforts are more focused on offense, prioritizing the use of Technical Finish to increase the party's damage.
*Will use Shield Samba and Curing Waltz if she or the party are at low HP.
*Lyna has only one outfit for her single appearance in Holminster Switch.	
*Lyna does not use to select a Dance Partner. As a soldier, her efforts are more focused on offense, prioritizing the use of Technical Finish to increase the party's damage.
*Will use Shield Samba and Curing Waltz if she or the party are at low HP.
*Lyna has only one outfit for her single appearance in Holminster Switch.
/ 	 	Yes* 	
*Can be a , , or depending on the desired role.
*Uses abilities available to the job he is using despite not being at the required level for them.
*As the Crystal Exarch, he is only playable in Scenario mode. After completing the quest , G'raha Tia joins as an Avatar and starts at level 80.
* As a Paladin he is all-around good, effective against any type of encounter and AoE's often through his rotation. Will use Clemency on himself and others at low HP and uses Hallowed Ground in emergencies but otherwise relies on his high defense.
* Extremely aggressive as a White Mage, AoEs frequently and runs into groups to use Holy and stun them, making him very effective against a large number of enemies but can struggle healing critical HP.
* As a Black Mage he functions similar to Y'shtola, although G'raha sacrifices AoE damage for high single target damage and will not heal in emergencies. He will rarely use a Limit Break, as most other Scions are more likely to do it first and he defers to the player if they are a DPS.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, G'raha Tia will run to the start of the rope and stop briefly to unsheathe his weapon ("I regret to disappoint, but I'm more than comfortable with heights!"), then sprint the entire way.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, G'raha will first be shocked by Lyssa's disappearance and confuse it for the "Vanish" spell, but realizes the truth in time to get out of the way ("Is this...Vanish?...No, it couldn't be.") During the second usage, he will identify the safe spot quickly and run over, stretching while waiting for Lyssa to reappear ("If you would conceal yourself...You must really learn to cover your tracks.").
*During The Mothercrystal, G'raha will act as the off-tank to Thancred if the player is not a tank. If the player is a tank, G'raha will stay as a Black Mage with Thancred acting as the off-tank instead.
*G'raha Tia's first outfit is his initial appearance as the Crystal Exarch, which he wears in Holminster Switch. This outfit is unlocked by default for his Trust avatar.
*G'raha Tia's second outfit is his second appearance as the Crystal Exarch with his hood down, which he wears in the Grand Cosmos. This outfit is not available for his Trust avatar.
*His third outfit is his appearance as G'raha Tia from patch 5.3 onwards, and is used for all duties from Matoya's Relict onwards. This outfit is the default outfit for his Trust avatar.
*His fourth outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*Can be a , , or depending on the desired role.
*Uses abilities available to the job he is using despite not being at the required level for them.
*As the Crystal Exarch, he is only playable in Scenario mode. After completing the quest , G'raha Tia joins as an Avatar and starts at level 80.
* As a Paladin he is all-around good, effective against any type of encounter and AoE's often through his rotation. Will use Clemency on himself and others at low HP and uses Hallowed Ground in emergencies but otherwise relies on his high defense.
* Extremely aggressive as a White Mage, AoEs frequently and runs into groups to use Holy and stun them, making him very effective against a large number of enemies but can struggle healing critical HP.
* As a Black Mage he functions similar to Y'shtola, although G'raha sacrifices AoE damage for high single target damage and will not heal in emergencies. He will rarely use a Limit Break, as most other Scions are more likely to do it first and he defers to the player if they are a DPS.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, G'raha Tia will run to the start of the rope and stop briefly to unsheathe his weapon ("I regret to disappoint, but I'm more than comfortable with heights!"), then sprint the entire way.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, G'raha will first be shocked by Lyssa's disappearance and confuse it for the "Vanish" spell, but realizes the truth in time to get out of the way ("Is this...Vanish?...No, it couldn't be.") During the second usage, he will identify the safe spot quickly and run over, stretching while waiting for Lyssa to reappear ("If you would conceal yourself...You must really learn to cover your tracks.").
*During The Mothercrystal, G'raha will act as the off-tank to Thancred if the player is not a tank. If the player is a tank, G'raha will stay as a Black Mage with Thancred acting as the off-tank instead.
*G'raha Tia's first outfit is his initial appearance as the Crystal Exarch, which he wears in Holminster Switch. This outfit is unlocked by default for his Trust avatar.
*G'raha Tia's second outfit is his second appearance as the Crystal Exarch with his hood down, which he wears in the Grand Cosmos. This outfit is not available for his Trust avatar.
*His third outfit is his appearance as G'raha Tia from patch 5.3 onwards, and is used for all duties from Matoya's Relict onwards. This outfit is the default outfit for his Trust avatar.
*His fourth outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*Can be a , , or depending on the desired role.
*Uses abilities available to the job he is using despite not being at the required level for them.
*As the Crystal Exarch, he is only playable in Scenario mode. After completing the quest , G'raha Tia joins as an Avatar and starts at level 80.
* As a Paladin he is all-around good, effective against any type of encounter and AoE's often through his rotation. Will use Clemency on himself and others at low HP and uses Hallowed Ground in emergencies but otherwise relies on his high defense.
* Extremely aggressive as a White Mage, AoEs frequently and runs into groups to use Holy and stun them, making him very effective against a large number of enemies but can struggle healing critical HP.
* As a Black Mage he functions similar to Y'shtola, although G'raha sacrifices AoE damage for high single target damage and will not heal in emergencies. He will rarely use a Limit Break, as most other Scions are more likely to do it first and he defers to the player if they are a DPS.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, G'raha Tia will run to the start of the rope and stop briefly to unsheathe his weapon ("I regret to disappoint, but I'm more than comfortable with heights!"), then sprint the entire way.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, G'raha will first be shocked by Lyssa's disappearance and confuse it for the "Vanish" spell, but realizes the truth in time to get out of the way ("Is this...Vanish?...No, it couldn't be.") During the second usage, he will identify the safe spot quickly and run over, stretching while waiting for Lyssa to reappear ("If you would conceal yourself...You must really learn to cover your tracks.").
*During The Mothercrystal, G'raha will act as the off-tank to Thancred if the player is not a tank. If the player is a tank, G'raha will stay as a Black Mage with Thancred acting as the off-tank instead.
*G'raha Tia's first outfit is his initial appearance as the Crystal Exarch, which he wears in Holminster Switch. This outfit is unlocked by default for his Trust avatar.
*G'raha Tia's second outfit is his second appearance as the Crystal Exarch with his hood down, which he wears in the Grand Cosmos. This outfit is not available for his Trust avatar.
*His third outfit is his appearance as G'raha Tia from patch 5.3 onwards, and is used for all duties from Matoya's Relict onwards. This outfit is the default outfit for his Trust avatar.
*His fourth outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*Can be a , , or depending on the desired role.
*Uses abilities available to the job he is using despite not being at the required level for them.
*As the Crystal Exarch, he is only playable in Scenario mode. After completing the quest , G'raha Tia joins as an Avatar and starts at level 80.
* As a Paladin he is all-around good, effective against any type of encounter and AoE's often through his rotation. Will use Clemency on himself and others at low HP and uses Hallowed Ground in emergencies but otherwise relies on his high defense.
* Extremely aggressive as a White Mage, AoEs frequently and runs into groups to use Holy and stun them, making him very effective against a large number of enemies but can struggle healing critical HP.
* As a Black Mage he functions similar to Y'shtola, although G'raha sacrifices AoE damage for high single target damage and will not heal in emergencies. He will rarely use a Limit Break, as most other Scions are more likely to do it first and he defers to the player if they are a DPS.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, G'raha Tia will run to the start of the rope and stop briefly to unsheathe his weapon ("I regret to disappoint, but I'm more than comfortable with heights!"), then sprint the entire way.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, G'raha will first be shocked by Lyssa's disappearance and confuse it for the "Vanish" spell, but realizes the truth in time to get out of the way ("Is this...Vanish?...No, it couldn't be.") During the second usage, he will identify the safe spot quickly and run over, stretching while waiting for Lyssa to reappear ("If you would conceal yourself...You must really learn to cover your tracks.").
*During The Mothercrystal, G'raha will act as the off-tank to Thancred if the player is not a tank. If the player is a tank, G'raha will stay as a Black Mage with Thancred acting as the off-tank instead.
*G'raha Tia's first outfit is his initial appearance as the Crystal Exarch, which he wears in Holminster Switch. This outfit is unlocked by default for his Trust avatar.
*G'raha Tia's second outfit is his second appearance as the Crystal Exarch with his hood down, which he wears in the Grand Cosmos. This outfit is not available for his Trust avatar.
*His third outfit is his appearance as G'raha Tia from patch 5.3 onwards, and is used for all duties from Matoya's Relict onwards. This outfit is the default outfit for his Trust avatar.
*His fourth outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.
 	 	Yes 	
*For duties prior to Shadowbringers, Thancred uses the Archon job, an All-Rounder discipline capable of serving as a or depending on the required role. From Shadowbringers onward, Thancred uses the Gunbreaker job and can only serve the tank role.
*As a Gladiator, Thancred does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
* As a Gunbreaker, Thancred will not use Cartridge-based skills in Shadowbringers dungeons unless Ryne (and later, Y'shtola or Urianger) is in the party, owing to his inability to charge cartridges on his own. This does not affect his performance significantly, as he uses alternate, but functionally identical, abilities in their place. In Endwalker he can use cartridge-based skills regardless of party setup.
*Very strong against bosses as he is able to sustain himself with self-healing and shields.
*Will conserve mitigation buffs, using them against tank busters and when at low HP, however if the player pulls enemies ahead of him, he will use his buffs more frequently and attempt to blind the mobs using Quick Slash, an AoE attack, signaled by ("Are you alright?!").
*If a party member is injured, Thancred will refrain from using Aurora on himself and instead use it on the party member on low HP, prioritizing the player and then healers.
*Frequently uses Heart of Light to increase the party's magic defense when an unavoidable enemy AoE is incoming.
*Uses Superbolide when near death.
* Focuses more on single target through his rotation, with higher self-sustain and utility compared to G'raha as a Paladin.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Thancred expresses mild annoyance ("This wouldn't fool a child.") before running part of the way and leaping across to the boss using ("Good thing I'm light on my feet.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Thancred will be unimpressed by Lyssa's ability to use stealth, and quickly notes the footprints in the snow giving away its location before moving to safety. During the second usage, he is mildly impressed that Lyssa tries to confuse the party by wandering in stealth more, but notes that the same problem as before persists.
*During The Mothercrystal, Thancred acts as main tank while G'raha becomes off-tank. If the player is a tank, Thancred will be the off-tank, supporting the player with stack mechanics and buffs.
* Thancred's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80. This outfit is also used fo his Duty Support appearances in the Antitower, though with different portraits depending on whther he is acting as a tank or DPS.
*His third outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*For duties prior to Shadowbringers, Thancred uses the Archon job, an All-Rounder discipline capable of serving as a or depending on the required role. From Shadowbringers onward, Thancred uses the Gunbreaker job and can only serve the tank role.
*As a Gladiator, Thancred does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
* As a Gunbreaker, Thancred will not use Cartridge-based skills in Shadowbringers dungeons unless Ryne (and later, Y'shtola or Urianger) is in the party, owing to his inability to charge cartridges on his own. This does not affect his performance significantly, as he uses alternate, but functionally identical, abilities in their place. In Endwalker he can use cartridge-based skills regardless of party setup.
*Very strong against bosses as he is able to sustain himself with self-healing and shields.
*Will conserve mitigation buffs, using them against tank busters and when at low HP, however if the player pulls enemies ahead of him, he will use his buffs more frequently and attempt to blind the mobs using Quick Slash, an AoE attack, signaled by ("Are you alright?!").
*If a party member is injured, Thancred will refrain from using Aurora on himself and instead use it on the party member on low HP, prioritizing the player and then healers.
*Frequently uses Heart of Light to increase the party's magic defense when an unavoidable enemy AoE is incoming.
*Uses Superbolide when near death.
* Focuses more on single target through his rotation, with higher self-sustain and utility compared to G'raha as a Paladin.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Thancred expresses mild annoyance ("This wouldn't fool a child.") before running part of the way and leaping across to the boss using ("Good thing I'm light on my feet.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Thancred will be unimpressed by Lyssa's ability to use stealth, and quickly notes the footprints in the snow giving away its location before moving to safety. During the second usage, he is mildly impressed that Lyssa tries to confuse the party by wandering in stealth more, but notes that the same problem as before persists.
*During The Mothercrystal, Thancred acts as main tank while G'raha becomes off-tank. If the player is a tank, Thancred will be the off-tank, supporting the player with stack mechanics and buffs.
* Thancred's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80. This outfit is also used fo his Duty Support appearances in the Antitower, though with different portraits depending on whther he is acting as a tank or DPS.
*His third outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*For duties prior to Shadowbringers, Thancred uses the Archon job, an All-Rounder discipline capable of serving as a or depending on the required role. From Shadowbringers onward, Thancred uses the Gunbreaker job and can only serve the tank role.
*As a Gladiator, Thancred does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
* As a Gunbreaker, Thancred will not use Cartridge-based skills in Shadowbringers dungeons unless Ryne (and later, Y'shtola or Urianger) is in the party, owing to his inability to charge cartridges on his own. This does not affect his performance significantly, as he uses alternate, but functionally identical, abilities in their place. In Endwalker he can use cartridge-based skills regardless of party setup.
*Very strong against bosses as he is able to sustain himself with self-healing and shields.
*Will conserve mitigation buffs, using them against tank busters and when at low HP, however if the player pulls enemies ahead of him, he will use his buffs more frequently and attempt to blind the mobs using Quick Slash, an AoE attack, signaled by ("Are you alright?!").
*If a party member is injured, Thancred will refrain from using Aurora on himself and instead use it on the party member on low HP, prioritizing the player and then healers.
*Frequently uses Heart of Light to increase the party's magic defense when an unavoidable enemy AoE is incoming.
*Uses Superbolide when near death.
* Focuses more on single target through his rotation, with higher self-sustain and utility compared to G'raha as a Paladin.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Thancred expresses mild annoyance ("This wouldn't fool a child.") before running part of the way and leaping across to the boss using ("Good thing I'm light on my feet.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Thancred will be unimpressed by Lyssa's ability to use stealth, and quickly notes the footprints in the snow giving away its location before moving to safety. During the second usage, he is mildly impressed that Lyssa tries to confuse the party by wandering in stealth more, but notes that the same problem as before persists.
*During The Mothercrystal, Thancred acts as main tank while G'raha becomes off-tank. If the player is a tank, Thancred will be the off-tank, supporting the player with stack mechanics and buffs.
* Thancred's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80. This outfit is also used fo his Duty Support appearances in the Antitower, though with different portraits depending on whther he is acting as a tank or DPS.
*His third outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*For duties prior to Shadowbringers, Thancred uses the Archon job, an All-Rounder discipline capable of serving as a or depending on the required role. From Shadowbringers onward, Thancred uses the Gunbreaker job and can only serve the tank role.
*As a Gladiator, Thancred does not carry a shield, and thus does not use Shield Bash or Shield Lob in his rotation.
* As a Gunbreaker, Thancred will not use Cartridge-based skills in Shadowbringers dungeons unless Ryne (and later, Y'shtola or Urianger) is in the party, owing to his inability to charge cartridges on his own. This does not affect his performance significantly, as he uses alternate, but functionally identical, abilities in their place. In Endwalker he can use cartridge-based skills regardless of party setup.
*Very strong against bosses as he is able to sustain himself with self-healing and shields.
*Will conserve mitigation buffs, using them against tank busters and when at low HP, however if the player pulls enemies ahead of him, he will use his buffs more frequently and attempt to blind the mobs using Quick Slash, an AoE attack, signaled by ("Are you alright?!").
*If a party member is injured, Thancred will refrain from using Aurora on himself and instead use it on the party member on low HP, prioritizing the player and then healers.
*Frequently uses Heart of Light to increase the party's magic defense when an unavoidable enemy AoE is incoming.
*Uses Superbolide when near death.
* Focuses more on single target through his rotation, with higher self-sustain and utility compared to G'raha as a Paladin.
* During the Funambulist's Fantasia mechanic in Dohn Mheg, Thancred expresses mild annoyance ("This wouldn't fool a child.") before running part of the way and leaping across to the boss using ("Good thing I'm light on my feet.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Thancred will be unimpressed by Lyssa's ability to use stealth, and quickly notes the footprints in the snow giving away its location before moving to safety. During the second usage, he is mildly impressed that Lyssa tries to confuse the party by wandering in stealth more, but notes that the same problem as before persists.
*During The Mothercrystal, Thancred acts as main tank while G'raha becomes off-tank. If the player is a tank, Thancred will be the off-tank, supporting the player with stack mechanics and buffs.
* Thancred's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his Heavensward and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80. This outfit is also used fo his Duty Support appearances in the Antitower, though with different portraits depending on whther he is acting as a tank or DPS.
*His third outfit is his winter wear appearance from Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.
/ 	 	Yes* 	
*Known as Minfilia in Dohn Mheg and the Qitana Ravel in the main scenario.
*Ryne is the only avatar with a basic class instead of a job, though this does not make her any less effective in combat than the rest.
*Has a low priority to use Limit Breaks and prioritizes fight mechanics and her own wellbeing, making her unlikely to use it in time or attempt it again. If the player is a DPS, she will not use Limit Breaks at all.
* For most encounters Ryne will initially use Vanish, approach the enemy, and use to lower her target's defense.
*Frequently uses Artful Edge to lower her target's attack.
*Ryne has access to the unique spell Banish to attack enemies out of her range, as a nod to her Oracle of Light powers in the story.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Ryne will nervously pause at the start ("W-We're supposed to cross this?") before tip-toeing through while pausing at certain points ("One step at a time...") and is unable to reach the boss's barrier in time.
*Ryne's Avatar can be used in Matoya's Relict and Paglth'an despite these duties occurring in the Source.
*Her Avatar's level is capped at 80 and she cannot be used in Endwalker dungeons.
*Ryne's first outfit is her appearance as Minfilia, which she uses in Dohn Mheg and the Qitana Ravel. This outfit is unlocked for her Trust avatar by leveling her up to 80, albeit with a different portrait.
*Her second outfit is her appearance after taking the name Ryne, as is used in all duties from Malikah's Well onwards. This outfit is the default outfit for her Trust avatar.	
*Known as Minfilia in Dohn Mheg and the Qitana Ravel in the main scenario.
*Ryne is the only avatar with a basic class instead of a job, though this does not make her any less effective in combat than the rest.
*Has a low priority to use Limit Breaks and prioritizes fight mechanics and her own wellbeing, making her unlikely to use it in time or attempt it again. If the player is a DPS, she will not use Limit Breaks at all.
* For most encounters Ryne will initially use Vanish, approach the enemy, and use to lower her target's defense.
*Frequently uses Artful Edge to lower her target's attack.
*Ryne has access to the unique spell Banish to attack enemies out of her range, as a nod to her Oracle of Light powers in the story.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Ryne will nervously pause at the start ("W-We're supposed to cross this?") before tip-toeing through while pausing at certain points ("One step at a time...") and is unable to reach the boss's barrier in time.
*Ryne's Avatar can be used in Matoya's Relict and Paglth'an despite these duties occurring in the Source.
*Her Avatar's level is capped at 80 and she cannot be used in Endwalker dungeons.
*Ryne's first outfit is her appearance as Minfilia, which she uses in Dohn Mheg and the Qitana Ravel. This outfit is unlocked for her Trust avatar by leveling her up to 80, albeit with a different portrait.
*Her second outfit is her appearance after taking the name Ryne, as is used in all duties from Malikah's Well onwards. This outfit is the default outfit for her Trust avatar.	
*Known as Minfilia in Dohn Mheg and the Qitana Ravel in the main scenario.
*Ryne is the only avatar with a basic class instead of a job, though this does not make her any less effective in combat than the rest.
*Has a low priority to use Limit Breaks and prioritizes fight mechanics and her own wellbeing, making her unlikely to use it in time or attempt it again. If the player is a DPS, she will not use Limit Breaks at all.
* For most encounters Ryne will initially use Vanish, approach the enemy, and use to lower her target's defense.
*Frequently uses Artful Edge to lower her target's attack.
*Ryne has access to the unique spell Banish to attack enemies out of her range, as a nod to her Oracle of Light powers in the story.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Ryne will nervously pause at the start ("W-We're supposed to cross this?") before tip-toeing through while pausing at certain points ("One step at a time...") and is unable to reach the boss's barrier in time.
*Ryne's Avatar can be used in Matoya's Relict and Paglth'an despite these duties occurring in the Source.
*Her Avatar's level is capped at 80 and she cannot be used in Endwalker dungeons.
*Ryne's first outfit is her appearance as Minfilia, which she uses in Dohn Mheg and the Qitana Ravel. This outfit is unlocked for her Trust avatar by leveling her up to 80, albeit with a different portrait.
*Her second outfit is her appearance after taking the name Ryne, as is used in all duties from Malikah's Well onwards. This outfit is the default outfit for her Trust avatar.	
*Known as Minfilia in Dohn Mheg and the Qitana Ravel in the main scenario.
*Ryne is the only avatar with a basic class instead of a job, though this does not make her any less effective in combat than the rest.
*Has a low priority to use Limit Breaks and prioritizes fight mechanics and her own wellbeing, making her unlikely to use it in time or attempt it again. If the player is a DPS, she will not use Limit Breaks at all.
* For most encounters Ryne will initially use Vanish, approach the enemy, and use to lower her target's defense.
*Frequently uses Artful Edge to lower her target's attack.
*Ryne has access to the unique spell Banish to attack enemies out of her range, as a nod to her Oracle of Light powers in the story.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Ryne will nervously pause at the start ("W-We're supposed to cross this?") before tip-toeing through while pausing at certain points ("One step at a time...") and is unable to reach the boss's barrier in time.
*Ryne's Avatar can be used in Matoya's Relict and Paglth'an despite these duties occurring in the Source.
*Her Avatar's level is capped at 80 and she cannot be used in Endwalker dungeons.
*Ryne's first outfit is her appearance as Minfilia, which she uses in Dohn Mheg and the Qitana Ravel. This outfit is unlocked for her Trust avatar by leveling her up to 80, albeit with a different portrait.
*Her second outfit is her appearance after taking the name Ryne, as is used in all duties from Malikah's Well onwards. This outfit is the default outfit for her Trust avatar.
 	 	Yes 	
*For , Urianger can switch to Lithomancer if the player's job is a healer. This is the only duty where he can change discipline.
*Lithomancer acts similarly to how Arcanists and Summoners behaved prior to their rework in Endwalker, with a persistent Topaz Carbuncle pet supplementing Urianger's own damage. Urianger is still capable of raising as a Lithomancer and will do so immediately if needed.
*Will occasionally use Gravity, an AoE damaging spell that also inflicts slow and heavy on enemies, making him effective against a large number of enemies. In Endwalker, Gravity has received a large damage buff and is used more frequently if the party is healthy, making him an effective damage dealer against all encounters.
* Urianger will, on occasion, cast Death on enemies to instantly defeat them. This does not extend to bosses, and will always target the enemy with the lowest HP. In Endwalker, he no longer uses Death and instead prioritizes using Gravity.
*Provides damage up buffs to the DPS in the party, generally favoring the player.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Urianger expresses mild amusement before teleporting across ("This shan't trouble us.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Urianger will immediately realize what is happening and makes no hurry to get to safety, gliding away at the last second knowing he will dodge in time. During the second time he will be unimpressed the boss would repeat its tactics, which causes Urianger to repeat his own method to dodge.
*Urianger's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his A Realm Reborn, Heavensward, and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is the unmasked version of his outfit from when he was assisting the Warriors of Darkness in Heavensward, which he also wore as his winter wear in Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*For , Urianger can switch to Lithomancer if the player's job is a healer. This is the only duty where he can change discipline.
*Lithomancer acts similarly to how Arcanists and Summoners behaved prior to their rework in Endwalker, with a persistent Topaz Carbuncle pet supplementing Urianger's own damage. Urianger is still capable of raising as a Lithomancer and will do so immediately if needed.
*Will occasionally use Gravity, an AoE damaging spell that also inflicts slow and heavy on enemies, making him effective against a large number of enemies. In Endwalker, Gravity has received a large damage buff and is used more frequently if the party is healthy, making him an effective damage dealer against all encounters.
* Urianger will, on occasion, cast Death on enemies to instantly defeat them. This does not extend to bosses, and will always target the enemy with the lowest HP. In Endwalker, he no longer uses Death and instead prioritizes using Gravity.
*Provides damage up buffs to the DPS in the party, generally favoring the player.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Urianger expresses mild amusement before teleporting across ("This shan't trouble us.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Urianger will immediately realize what is happening and makes no hurry to get to safety, gliding away at the last second knowing he will dodge in time. During the second time he will be unimpressed the boss would repeat its tactics, which causes Urianger to repeat his own method to dodge.
*Urianger's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his A Realm Reborn, Heavensward, and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is the unmasked version of his outfit from when he was assisting the Warriors of Darkness in Heavensward, which he also wore as his winter wear in Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*For , Urianger can switch to Lithomancer if the player's job is a healer. This is the only duty where he can change discipline.
*Lithomancer acts similarly to how Arcanists and Summoners behaved prior to their rework in Endwalker, with a persistent Topaz Carbuncle pet supplementing Urianger's own damage. Urianger is still capable of raising as a Lithomancer and will do so immediately if needed.
*Will occasionally use Gravity, an AoE damaging spell that also inflicts slow and heavy on enemies, making him effective against a large number of enemies. In Endwalker, Gravity has received a large damage buff and is used more frequently if the party is healthy, making him an effective damage dealer against all encounters.
* Urianger will, on occasion, cast Death on enemies to instantly defeat them. This does not extend to bosses, and will always target the enemy with the lowest HP. In Endwalker, he no longer uses Death and instead prioritizes using Gravity.
*Provides damage up buffs to the DPS in the party, generally favoring the player.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Urianger expresses mild amusement before teleporting across ("This shan't trouble us.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Urianger will immediately realize what is happening and makes no hurry to get to safety, gliding away at the last second knowing he will dodge in time. During the second time he will be unimpressed the boss would repeat its tactics, which causes Urianger to repeat his own method to dodge.
*Urianger's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his A Realm Reborn, Heavensward, and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is the unmasked version of his outfit from when he was assisting the Warriors of Darkness in Heavensward, which he also wore as his winter wear in Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*For , Urianger can switch to Lithomancer if the player's job is a healer. This is the only duty where he can change discipline.
*Lithomancer acts similarly to how Arcanists and Summoners behaved prior to their rework in Endwalker, with a persistent Topaz Carbuncle pet supplementing Urianger's own damage. Urianger is still capable of raising as a Lithomancer and will do so immediately if needed.
*Will occasionally use Gravity, an AoE damaging spell that also inflicts slow and heavy on enemies, making him effective against a large number of enemies. In Endwalker, Gravity has received a large damage buff and is used more frequently if the party is healthy, making him an effective damage dealer against all encounters.
* Urianger will, on occasion, cast Death on enemies to instantly defeat them. This does not extend to bosses, and will always target the enemy with the lowest HP. In Endwalker, he no longer uses Death and instead prioritizes using Gravity.
*Provides damage up buffs to the DPS in the party, generally favoring the player.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Urianger expresses mild amusement before teleporting across ("This shan't trouble us.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Urianger will immediately realize what is happening and makes no hurry to get to safety, gliding away at the last second knowing he will dodge in time. During the second time he will be unimpressed the boss would repeat its tactics, which causes Urianger to repeat his own method to dodge.
*Urianger's first outfit is his appearance from Shadowbringers onwards, which he wears in all duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his A Realm Reborn, Heavensward, and Stormblood appearance. This outfit is unlocked for his Trust avatar by leveling him up to 80.
*His third outfit is the unmasked version of his outfit from when he was assisting the Warriors of Darkness in Heavensward, which he also wore as his winter wear in Endwalker. This outfit is unlocked for his Trust avatar by leveling him up to 90.
 	 	Yes 	
*For duties prior to Shadowbringers, Y'shtola uses the Archon job, a variant of which serves as a DPS in Heavensward and a healer in Stormblood. From Shadowbringers onward, Y'shtola uses the Sorceress job, a variant of Black Mage.
*For and , Y'shtola can switch to a unique variant of Sorceress, that acts closer to , if the player's job is not a healer. Outside of those duties, Y'shtola can only act as a DPS while using the Sorceress job.
* Y'shtola will cast offensive magic in set sequences, using visuals from both Thaumaturge/Black Mage and Conjurer/White Mage spells. Periodically in Shadowbringers onward, she will instead use and then cast multiple spells.
* Has some minor AoE splash damage through her spell rotation.
*Uses Cure of the Seventh Dawn to heal any party member at critical HP, albeit at a low frequency. If the entire party is at critical HP or that the healer is dead, she will heal more often. She cannot raise.
*If a party member dies or if she is at critical HP, she will use Manaward to shield herself, exclaiming ("Don't be so reckless.").
*If her Manaward shield is broken and she is outside of healing range while at critical HP, she will use Aetherial Manipulation to position herself next to the healer.
*As a healer, she attempts to strike a balance between healing and damage with high reaction times. If the party is healthy, she will switch to a rotation similar to her DPS behavior and is capable of using Flare for high AoE damage.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Y'shtola will simply briskly walk through as if there were no illusion ("An asinine trick.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Y'shtola will be able to see the aether of the boss in hiding and walks to the safe spot immediately.
*Y'shtola's first outfit is her appearance from Shadowbringers onwards, which she wears in all duties. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward and Stormblood appearance. This outfit is unlocked for her Trust avatar by leveling her up to 80. It is used for her Duty Support appearances in Heavensward though with a different portrait.
* Her third outfit is her winter wear appearance from Endwalker. This outfit is unlocked for her Trust avatar by leveling her up to 90.	
*For duties prior to Shadowbringers, Y'shtola uses the Archon job, a variant of which serves as a DPS in Heavensward and a healer in Stormblood. From Shadowbringers onward, Y'shtola uses the Sorceress job, a variant of Black Mage.
*For and , Y'shtola can switch to a unique variant of Sorceress, that acts closer to , if the player's job is not a healer. Outside of those duties, Y'shtola can only act as a DPS while using the Sorceress job.
* Y'shtola will cast offensive magic in set sequences, using visuals from both Thaumaturge/Black Mage and Conjurer/White Mage spells. Periodically in Shadowbringers onward, she will instead use and then cast multiple spells.
* Has some minor AoE splash damage through her spell rotation.
*Uses Cure of the Seventh Dawn to heal any party member at critical HP, albeit at a low frequency. If the entire party is at critical HP or that the healer is dead, she will heal more often. She cannot raise.
*If a party member dies or if she is at critical HP, she will use Manaward to shield herself, exclaiming ("Don't be so reckless.").
*If her Manaward shield is broken and she is outside of healing range while at critical HP, she will use Aetherial Manipulation to position herself next to the healer.
*As a healer, she attempts to strike a balance between healing and damage with high reaction times. If the party is healthy, she will switch to a rotation similar to her DPS behavior and is capable of using Flare for high AoE damage.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Y'shtola will simply briskly walk through as if there were no illusion ("An asinine trick.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Y'shtola will be able to see the aether of the boss in hiding and walks to the safe spot immediately.
*Y'shtola's first outfit is her appearance from Shadowbringers onwards, which she wears in all duties. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward and Stormblood appearance. This outfit is unlocked for her Trust avatar by leveling her up to 80. It is used for her Duty Support appearances in Heavensward though with a different portrait.
* Her third outfit is her winter wear appearance from Endwalker. This outfit is unlocked for her Trust avatar by leveling her up to 90.	
*For duties prior to Shadowbringers, Y'shtola uses the Archon job, a variant of which serves as a DPS in Heavensward and a healer in Stormblood. From Shadowbringers onward, Y'shtola uses the Sorceress job, a variant of Black Mage.
*For and , Y'shtola can switch to a unique variant of Sorceress, that acts closer to , if the player's job is not a healer. Outside of those duties, Y'shtola can only act as a DPS while using the Sorceress job.
* Y'shtola will cast offensive magic in set sequences, using visuals from both Thaumaturge/Black Mage and Conjurer/White Mage spells. Periodically in Shadowbringers onward, she will instead use and then cast multiple spells.
* Has some minor AoE splash damage through her spell rotation.
*Uses Cure of the Seventh Dawn to heal any party member at critical HP, albeit at a low frequency. If the entire party is at critical HP or that the healer is dead, she will heal more often. She cannot raise.
*If a party member dies or if she is at critical HP, she will use Manaward to shield herself, exclaiming ("Don't be so reckless.").
*If her Manaward shield is broken and she is outside of healing range while at critical HP, she will use Aetherial Manipulation to position herself next to the healer.
*As a healer, she attempts to strike a balance between healing and damage with high reaction times. If the party is healthy, she will switch to a rotation similar to her DPS behavior and is capable of using Flare for high AoE damage.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Y'shtola will simply briskly walk through as if there were no illusion ("An asinine trick.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Y'shtola will be able to see the aether of the boss in hiding and walks to the safe spot immediately.
*Y'shtola's first outfit is her appearance from Shadowbringers onwards, which she wears in all duties. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward and Stormblood appearance. This outfit is unlocked for her Trust avatar by leveling her up to 80. It is used for her Duty Support appearances in Heavensward though with a different portrait.
* Her third outfit is her winter wear appearance from Endwalker. This outfit is unlocked for her Trust avatar by leveling her up to 90.	
*For duties prior to Shadowbringers, Y'shtola uses the Archon job, a variant of which serves as a DPS in Heavensward and a healer in Stormblood. From Shadowbringers onward, Y'shtola uses the Sorceress job, a variant of Black Mage.
*For and , Y'shtola can switch to a unique variant of Sorceress, that acts closer to , if the player's job is not a healer. Outside of those duties, Y'shtola can only act as a DPS while using the Sorceress job.
* Y'shtola will cast offensive magic in set sequences, using visuals from both Thaumaturge/Black Mage and Conjurer/White Mage spells. Periodically in Shadowbringers onward, she will instead use and then cast multiple spells.
* Has some minor AoE splash damage through her spell rotation.
*Uses Cure of the Seventh Dawn to heal any party member at critical HP, albeit at a low frequency. If the entire party is at critical HP or that the healer is dead, she will heal more often. She cannot raise.
*If a party member dies or if she is at critical HP, she will use Manaward to shield herself, exclaiming ("Don't be so reckless.").
*If her Manaward shield is broken and she is outside of healing range while at critical HP, she will use Aetherial Manipulation to position herself next to the healer.
*As a healer, she attempts to strike a balance between healing and damage with high reaction times. If the party is healthy, she will switch to a rotation similar to her DPS behavior and is capable of using Flare for high AoE damage.
*During the Funambulist's Fantasia mechanic in Dohn Mheg, Y'shtola will simply briskly walk through as if there were no illusion ("An asinine trick.").
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Y'shtola will be able to see the aether of the boss in hiding and walks to the safe spot immediately.
*Y'shtola's first outfit is her appearance from Shadowbringers onwards, which she wears in all duties. This outfit is the default outfit for her Trust avatar.
*Her second outfit is her Heavensward and Stormblood appearance. This outfit is unlocked for her Trust avatar by leveling her up to 80. It is used for her Duty Support appearances in Heavensward though with a different portrait.
* Her third outfit is her winter wear appearance from Endwalker. This outfit is unlocked for her Trust avatar by leveling her up to 90.
 	 	Yes* 	
*Unlocked as an Avatar in . Avatar starts at level 81 and cannot be used in Shadowbringers dungeons.
*Appears in Duty support parties for some Heavensward dungeons as well, though lacking many of his flashier skills for story reasons.
*High HP and Defense.
*Many of his attacks are AoEs, making him very effective against a large number of enemies.
*Estinien has a unique buff named "Shadow of the Dragon" in counterpart to Dragoon's .
*Estinien will immediately use Limit Breaks when possible if safe to do so. However if the tank dies, he will use Limit Break immediately, regardless of his own safety.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Estinien will use Elusive Jump to avoid the first cast. During the second usage, he will attempt to the flush out the boss using Stardiver, before walking casually to the safe side to wait.
*Estinien's first outfit is his appearance from Stormblood onwards, which he wears in all Endwalker duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his 1.0, A Realm Reborn, and early Heavensward appearance, which he uses in Sohm Al and The Aery. This outfit is unlocked by default for his Trust avatar.
*His third outfit is his adventuring gear that debuted in Shadowbringers. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*Unlocked as an Avatar in . Avatar starts at level 81 and cannot be used in Shadowbringers dungeons.
*Appears in Duty support parties for some Heavensward dungeons as well, though lacking many of his flashier skills for story reasons.
*High HP and Defense.
*Many of his attacks are AoEs, making him very effective against a large number of enemies.
*Estinien has a unique buff named "Shadow of the Dragon" in counterpart to Dragoon's .
*Estinien will immediately use Limit Breaks when possible if safe to do so. However if the tank dies, he will use Limit Break immediately, regardless of his own safety.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Estinien will use Elusive Jump to avoid the first cast. During the second usage, he will attempt to the flush out the boss using Stardiver, before walking casually to the safe side to wait.
*Estinien's first outfit is his appearance from Stormblood onwards, which he wears in all Endwalker duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his 1.0, A Realm Reborn, and early Heavensward appearance, which he uses in Sohm Al and The Aery. This outfit is unlocked by default for his Trust avatar.
*His third outfit is his adventuring gear that debuted in Shadowbringers. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*Unlocked as an Avatar in . Avatar starts at level 81 and cannot be used in Shadowbringers dungeons.
*Appears in Duty support parties for some Heavensward dungeons as well, though lacking many of his flashier skills for story reasons.
*High HP and Defense.
*Many of his attacks are AoEs, making him very effective against a large number of enemies.
*Estinien has a unique buff named "Shadow of the Dragon" in counterpart to Dragoon's .
*Estinien will immediately use Limit Breaks when possible if safe to do so. However if the tank dies, he will use Limit Break immediately, regardless of his own safety.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Estinien will use Elusive Jump to avoid the first cast. During the second usage, he will attempt to the flush out the boss using Stardiver, before walking casually to the safe side to wait.
*Estinien's first outfit is his appearance from Stormblood onwards, which he wears in all Endwalker duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his 1.0, A Realm Reborn, and early Heavensward appearance, which he uses in Sohm Al and The Aery. This outfit is unlocked by default for his Trust avatar.
*His third outfit is his adventuring gear that debuted in Shadowbringers. This outfit is unlocked for his Trust avatar by leveling him up to 90.	
*Unlocked as an Avatar in . Avatar starts at level 81 and cannot be used in Shadowbringers dungeons.
*Appears in Duty support parties for some Heavensward dungeons as well, though lacking many of his flashier skills for story reasons.
*High HP and Defense.
*Many of his attacks are AoEs, making him very effective against a large number of enemies.
*Estinien has a unique buff named "Shadow of the Dragon" in counterpart to Dragoon's .
*Estinien will immediately use Limit Breaks when possible if safe to do so. However if the tank dies, he will use Limit Break immediately, regardless of his own safety.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Estinien will use Elusive Jump to avoid the first cast. During the second usage, he will attempt to the flush out the boss using Stardiver, before walking casually to the safe side to wait.
*Estinien's first outfit is his appearance from Stormblood onwards, which he wears in all Endwalker duties. This outfit is the default outfit for his Trust avatar.
*His second outfit is his 1.0, A Realm Reborn, and early Heavensward appearance, which he uses in Sohm Al and The Aery. This outfit is unlocked by default for his Trust avatar.
*His third outfit is his adventuring gear that debuted in Shadowbringers. This outfit is unlocked for his Trust avatar by leveling him up to 90.
 	 	No 	
* Can be a , or depending on the desired role.
*Extremely aggressive, will provide frequent buffs to the party and reacts very fast to mechanics.
* Has access to True Renew, a healing spell that fully recovers the party's HP and MP. She will use it if the player or the party are on dangerously low HP, or if Emet-Selch as a Dark Knight uses Katabasis.
*Will use True Arise to instantly raise Emet-Selch and Hythlodaeus if they are defeated in battle, regardless of role.
*As a Paladin she has a unique battle stance and will keep casting Clemency on herself when on low HP. When near death she will use True Hallowed Ground and heals herself to full using True Renew.
*As a White Mage she will cast True Stoneskin regularly, granting a potent shield to the party.
*As a Dancer, though she will not use , she will cast True Bravery on the player frequently, buffing their damage, while also using True Finish to further buff the party's damage.
*Has a unique level 2 Limit Break as a Dancer called Thelema.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Venat will immediately get to the safe spot and casually waits for the Warrior of Light, Emet-Selch and Hythlodaeus to join her.
*Venat has only one outfit for her single appearance in Ktisis Hyperboreia.	
* Can be a , or depending on the desired role.
*Extremely aggressive, will provide frequent buffs to the party and reacts very fast to mechanics.
* Has access to True Renew, a healing spell that fully recovers the party's HP and MP. She will use it if the player or the party are on dangerously low HP, or if Emet-Selch as a Dark Knight uses Katabasis.
*Will use True Arise to instantly raise Emet-Selch and Hythlodaeus if they are defeated in battle, regardless of role.
*As a Paladin she has a unique battle stance and will keep casting Clemency on herself when on low HP. When near death she will use True Hallowed Ground and heals herself to full using True Renew.
*As a White Mage she will cast True Stoneskin regularly, granting a potent shield to the party.
*As a Dancer, though she will not use , she will cast True Bravery on the player frequently, buffing their damage, while also using True Finish to further buff the party's damage.
*Has a unique level 2 Limit Break as a Dancer called Thelema.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Venat will immediately get to the safe spot and casually waits for the Warrior of Light, Emet-Selch and Hythlodaeus to join her.
*Venat has only one outfit for her single appearance in Ktisis Hyperboreia.	
* Can be a , or depending on the desired role.
*Extremely aggressive, will provide frequent buffs to the party and reacts very fast to mechanics.
* Has access to True Renew, a healing spell that fully recovers the party's HP and MP. She will use it if the player or the party are on dangerously low HP, or if Emet-Selch as a Dark Knight uses Katabasis.
*Will use True Arise to instantly raise Emet-Selch and Hythlodaeus if they are defeated in battle, regardless of role.
*As a Paladin she has a unique battle stance and will keep casting Clemency on herself when on low HP. When near death she will use True Hallowed Ground and heals herself to full using True Renew.
*As a White Mage she will cast True Stoneskin regularly, granting a potent shield to the party.
*As a Dancer, though she will not use , she will cast True Bravery on the player frequently, buffing their damage, while also using True Finish to further buff the party's damage.
*Has a unique level 2 Limit Break as a Dancer called Thelema.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Venat will immediately get to the safe spot and casually waits for the Warrior of Light, Emet-Selch and Hythlodaeus to join her.
*Venat has only one outfit for her single appearance in Ktisis Hyperboreia.	
* Can be a , or depending on the desired role.
*Extremely aggressive, will provide frequent buffs to the party and reacts very fast to mechanics.
* Has access to True Renew, a healing spell that fully recovers the party's HP and MP. She will use it if the player or the party are on dangerously low HP, or if Emet-Selch as a Dark Knight uses Katabasis.
*Will use True Arise to instantly raise Emet-Selch and Hythlodaeus if they are defeated in battle, regardless of role.
*As a Paladin she has a unique battle stance and will keep casting Clemency on herself when on low HP. When near death she will use True Hallowed Ground and heals herself to full using True Renew.
*As a White Mage she will cast True Stoneskin regularly, granting a potent shield to the party.
*As a Dancer, though she will not use , she will cast True Bravery on the player frequently, buffing their damage, while also using True Finish to further buff the party's damage.
*Has a unique level 2 Limit Break as a Dancer called Thelema.
*During the Frostbite and Seek mechanic in Ktisis Hyperboreia, Venat will immediately get to the safe spot and casually waits for the Warrior of Light, Emet-Selch and Hythlodaeus to join her.
*Venat has only one outfit for her single appearance in Ktisis Hyperboreia.
 	 	No 	
*Can be a or depending on the desired role.
*As a Dark Knight, his tank stance is "Klymenos", literally "The Famous One". At low HP he will begin casting high damaging spells on his target, when near death he will use Katabasis, functioning identical to Living Dead.
*As a Black Mage, like Y'sthola, he can use more elemental spells than the usual Fire/Blizzard/Thunder.
*Will use Anabasis to instantly raise Hythlodaeus and Venat if they are defeated in battle, regardless of role.
*Incorporates his signature fingersnap when spell-casting.
*As a DPS, he will immediately use Limit Breaks against bosses, though he is slower on the draw than Hythlodaeus if the Limit Gauge is full at the start of the encounter.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express annoyance over the strategy and will simply teleport to the safe spot at the last second.
* Emet-Selch has only one outfit for his single appearance in Ktisis Hyperboreia.	
*Can be a or depending on the desired role.
*As a Dark Knight, his tank stance is "Klymenos", literally "The Famous One". At low HP he will begin casting high damaging spells on his target, when near death he will use Katabasis, functioning identical to Living Dead.
*As a Black Mage, like Y'sthola, he can use more elemental spells than the usual Fire/Blizzard/Thunder.
*Will use Anabasis to instantly raise Hythlodaeus and Venat if they are defeated in battle, regardless of role.
*Incorporates his signature fingersnap when spell-casting.
*As a DPS, he will immediately use Limit Breaks against bosses, though he is slower on the draw than Hythlodaeus if the Limit Gauge is full at the start of the encounter.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express annoyance over the strategy and will simply teleport to the safe spot at the last second.
* Emet-Selch has only one outfit for his single appearance in Ktisis Hyperboreia.	
*Can be a or depending on the desired role.
*As a Dark Knight, his tank stance is "Klymenos", literally "The Famous One". At low HP he will begin casting high damaging spells on his target, when near death he will use Katabasis, functioning identical to Living Dead.
*As a Black Mage, like Y'sthola, he can use more elemental spells than the usual Fire/Blizzard/Thunder.
*Will use Anabasis to instantly raise Hythlodaeus and Venat if they are defeated in battle, regardless of role.
*Incorporates his signature fingersnap when spell-casting.
*As a DPS, he will immediately use Limit Breaks against bosses, though he is slower on the draw than Hythlodaeus if the Limit Gauge is full at the start of the encounter.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express annoyance over the strategy and will simply teleport to the safe spot at the last second.
* Emet-Selch has only one outfit for his single appearance in Ktisis Hyperboreia.	
*Can be a or depending on the desired role.
*As a Dark Knight, his tank stance is "Klymenos", literally "The Famous One". At low HP he will begin casting high damaging spells on his target, when near death he will use Katabasis, functioning identical to Living Dead.
*As a Black Mage, like Y'sthola, he can use more elemental spells than the usual Fire/Blizzard/Thunder.
*Will use Anabasis to instantly raise Hythlodaeus and Venat if they are defeated in battle, regardless of role.
*Incorporates his signature fingersnap when spell-casting.
*As a DPS, he will immediately use Limit Breaks against bosses, though he is slower on the draw than Hythlodaeus if the Limit Gauge is full at the start of the encounter.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express annoyance over the strategy and will simply teleport to the safe spot at the last second.
* Emet-Selch has only one outfit for his single appearance in Ktisis Hyperboreia.
 	 	No 	
*Will use True Benediction to fully restore the target's HP if it is dangerously low.
*Will use True Raise to instantly raise Emet-Selch and Venat if they are defeated in battle.
*If the Limit Gauge is full when encountering a boss, Hythlodaeus will immediately use Limit Break once the boss is engaged. If the gauge fills during battle, he will wait for a safe opening. He will not use Limit Break if the player is a DPS.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express amusement over the strategy and will simply teleport to the safe spot at the last second.
*Hythlodaeus has only one outfit for his single appearance in Ktisis Hyperboreia.	
*Will use True Benediction to fully restore the target's HP if it is dangerously low.
*Will use True Raise to instantly raise Emet-Selch and Venat if they are defeated in battle.
*If the Limit Gauge is full when encountering a boss, Hythlodaeus will immediately use Limit Break once the boss is engaged. If the gauge fills during battle, he will wait for a safe opening. He will not use Limit Break if the player is a DPS.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express amusement over the strategy and will simply teleport to the safe spot at the last second.
*Hythlodaeus has only one outfit for his single appearance in Ktisis Hyperboreia.	
*Will use True Benediction to fully restore the target's HP if it is dangerously low.
*Will use True Raise to instantly raise Emet-Selch and Venat if they are defeated in battle.
*If the Limit Gauge is full when encountering a boss, Hythlodaeus will immediately use Limit Break once the boss is engaged. If the gauge fills during battle, he will wait for a safe opening. He will not use Limit Break if the player is a DPS.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express amusement over the strategy and will simply teleport to the safe spot at the last second.
*Hythlodaeus has only one outfit for his single appearance in Ktisis Hyperboreia.	
*Will use True Benediction to fully restore the target's HP if it is dangerously low.
*Will use True Raise to instantly raise Emet-Selch and Venat if they are defeated in battle.
*If the Limit Gauge is full when encountering a boss, Hythlodaeus will immediately use Limit Break once the boss is engaged. If the gauge fills during battle, he will wait for a safe opening. He will not use Limit Break if the player is a DPS.
* During the Frostbite and Seek mechanic in Ktisis Hyperboreia, he will express amusement over the strategy and will simply teleport to the safe spot at the last second.
*Hythlodaeus has only one outfit for his single appearance in Ktisis Hyperboreia.
 	 	No 	
*Can be a or , depending on the desired role.
*Regardless of role, he will use The Scarlet Whisper, an AoE attack with high burst damage, signalled by ("I am of the first brood!").
*As a Gladiator, he uses Hailed Radiance, a single target attack that absorbs HP, and Young Star, an AoE attack that absorbs HP from every enemy he hits, allowing him very high sustainability. When near death he will use Warding Scales, a renamed Hallowed Ground.
* As a Dragoon he does not use Jumps and has less abilities overall than Estinien, but attempts to compensate by using The Scarlet Whisper.
*Has a unique level 2 Limit Break, Ashen Thread, which has an extremely short recovery animation, and will attempt to use it immediately when it becomes available. At level 1, he tends to defer to the player or Estinien.
*Has only one outfit for his appearances in , , and .	
*Can be a or , depending on the desired role.
*Regardless of role, he will use The Scarlet Whisper, an AoE attack with high burst damage, signalled by ("I am of the first brood!").
*As a Gladiator, he uses Hailed Radiance, a single target attack that absorbs HP, and Young Star, an AoE attack that absorbs HP from every enemy he hits, allowing him very high sustainability. When near death he will use Warding Scales, a renamed Hallowed Ground.
* As a Dragoon he does not use Jumps and has less abilities overall than Estinien, but attempts to compensate by using The Scarlet Whisper.
*Has a unique level 2 Limit Break, Ashen Thread, which has an extremely short recovery animation, and will attempt to use it immediately when it becomes available. At level 1, he tends to defer to the player or Estinien.
*Has only one outfit for his appearances in , , and .	
*Can be a or , depending on the desired role.
*Regardless of role, he will use The Scarlet Whisper, an AoE attack with high burst damage, signalled by ("I am of the first brood!").
*As a Gladiator, he uses Hailed Radiance, a single target attack that absorbs HP, and Young Star, an AoE attack that absorbs HP from every enemy he hits, allowing him very high sustainability. When near death he will use Warding Scales, a renamed Hallowed Ground.
* As a Dragoon he does not use Jumps and has less abilities overall than Estinien, but attempts to compensate by using The Scarlet Whisper.
*Has a unique level 2 Limit Break, Ashen Thread, which has an extremely short recovery animation, and will attempt to use it immediately when it becomes available. At level 1, he tends to defer to the player or Estinien.
*Has only one outfit for his appearances in , , and .	
*Can be a or , depending on the desired role.
*Regardless of role, he will use The Scarlet Whisper, an AoE attack with high burst damage, signalled by ("I am of the first brood!").
*As a Gladiator, he uses Hailed Radiance, a single target attack that absorbs HP, and Young Star, an AoE attack that absorbs HP from every enemy he hits, allowing him very high sustainability. When near death he will use Warding Scales, a renamed Hallowed Ground.
* As a Dragoon he does not use Jumps and has less abilities overall than Estinien, but attempts to compensate by using The Scarlet Whisper.
*Has a unique level 2 Limit Break, Ashen Thread, which has an extremely short recovery animation, and will attempt to use it immediately when it becomes available. At level 1, he tends to defer to the player or Estinien.
*Has only one outfit for his appearances in , , and .
 	 	Yes 	
*Unlocked as an Avatar in . Avatar is level 90, cannot gain EXP, and can only be used in dungeons in which she was available in Duty Support.
*Utilises the "Memoriate" job; a variation of without Avatar and Enshroud related skills.
*Has her own version of Communio utilized for AOE damage.
*Has only one outfit for her appearances in , and .	
*Unlocked as an Avatar in . Avatar is level 90, cannot gain EXP, and can only be used in dungeons in which she was available in Duty Support.
*Utilises the "Memoriate" job; a variation of without Avatar and Enshroud related skills.
*Has her own version of Communio utilized for AOE damage.
*Has only one outfit for her appearances in , and .	
*Unlocked as an Avatar in . Avatar is level 90, cannot gain EXP, and can only be used in dungeons in which she was available in Duty Support.
*Utilises the "Memoriate" job; a variation of without Avatar and Enshroud related skills.
*Has her own version of Communio utilized for AOE damage.
*Has only one outfit for her appearances in , and .	
*Unlocked as an Avatar in . Avatar is level 90, cannot gain EXP, and can only be used in dungeons in which she was available in Duty Support.
*Utilises the "Memoriate" job; a variation of without Avatar and Enshroud related skills.
*Has her own version of Communio utilized for AOE damage.
*Has only one outfit for her appearances in , and .
==Behind the scenes==
Duty Support was originally known as the Trust system when released in patch 5.0. The Trust system featured a Scenario Mode for when doing the duties as part of the main scenario and an Avatar Mode for when revisiting duties with NPC avatars. The overarching system and its Scenario Mode was renamed to Duty Support in patch 6.1, with the Trust name now applying to the former Avatar Mode.
de:Inhaltshelfer
es:Trust
Category:Gameplay in Final Fantasy XIV