Dr Mario (Smash Plus)

Dr. Mario is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Super Mario Bros universe, Dr. Mario is listed as Fighter #6 in Smash's modified numbering system, and is also classified as a Middleweight Fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode, or by defeating at least 50 competitors in Multi-Man Melee within the Smash Colosseum.
For his entire Smash existence, Dr. Mario has essentially been a clone of the original Mario. However Smash Plus adds a few new tools (combined with some of Mario's changes) that make him feel like his own character. For one thing, Dr. Mario's throws are slightly stronger, in addition to his damage output also being slightly higher. The trade off is that his speed and combo ability is greatly reduced, and his aerial game is nowhere near as versatile as his plumbing counterpart (especially given the improvements to Mario's airgame in Smash Plus). Once you are used to the way Dr. Mario moves, though, he becomes a dangerous fighter who can spoil the chances of your opponents. Dr. Mario has two jumps, and can wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Dr. Mario performs a simple two punch followed by a kick combo, almost identical to Mario's.
*Side Tilt- Dr. Mario performs a roundhouse kick straight ahead of himself that can be angled slightly up or down depending on directional input.
*Up Tilt- Dr. Mario performs a short spinning uppercut in front of him. Arguably his best juggling tool.
*Down Tilt- Dr. Mario performs a low sweeping kick that has the potential of tripping foes at low percentages.
*Dash Attack- Dr. Mario performs a baseball slide kick. It has a vertical launch angle as opposed to an angular one, and while Dr. Mario doesn't cover as much distance he does do more damage.
*Grab & Pummel- Dr. Mario grabs with both hands and pummels with a short headbutt attack.
*Forward Throw- Dr. Mario tosses the opponent up in front of him and simply kicks them away, similar to the finishing move of his neutral jab.
*Back Throw- Dr. Mario heaves the opponent over his head with a press slam style toss. Dr. Mario's most powerful throw.
*Up Throw- Dr. Mario tosses the opponent straight up into the air as a combo starting move.
*Down Throw- Dr. Mario slams the opponent on the ground, popping them straight up for potential combos.
*Neutral Air- Dr. Mario performs a lingering side kick that does more damage if it connects as it comes out.
*Forward Air- Dr. Mario performs a forward punch that can spike foes if it hits at the beginning of the move.
*Back Air- THe opposite of his forward air, as Dr. Mario performs a downward backfist strike that also can meteor spike enemies.
*Up Air- Dr. Mario performs an overhead bicycle kick, hitting opponents directly above his head.
*Down Air- Dr. Mario performs a double foot stomp attack. While this retains the spike ability of Mario, Dr. Mario will not gain additional height from footstomping enemies.
===Smash Attacks===
*Side Smash- Dr. Mario holds up his stethoscope directly in front of himself, creating a small electrical hitbox at the end of the medical instrument. The hitbox's size and duration will be increased by charge time, and a fully charged attack will hitstun foes briefly before knocking them away.
*Up Air- Dr. Mario performs a powerful headbutt attack from back to front, similar to Mario's old up air move. The move does more damage at the start than at the end.
*Down Air- Dr. Mario performs a breakdance kick in a 360 degree motion around himself, with the front hitbox being stronger than the back one.
===Special Moves===
*Neutral Special: Megavitamins- Dr. Mario fires off one of his trademark MegaVitamins just like Mario's fireball. The Megavitamin will bounce twice across the ground before disappearing and do slightly more damage than the Fireball on average, but a new mechanic can greatly increase their damage. The Megavitamins come in six color combinations of red, blue and yellow. If you get one of the three mixed color combinations, the vitamins do a set amount of damage. However if you randomly spawn one of the three unicolored vitamins (all red, all blue or all yellow, then the damage will scale up, with the all reds doing the most damage overall and the all yellows only scaling slightly higher.
*Side Special: Virus Outbreak- Dr. Mario flings a jar of Viruses onto the field, creating a small cloud of gas that lingers in the spot where the jar burst open. Any player hit by the cloud will suffer debilitating effects, depending on the color of the gas The color of the gas is one of three different Viruses (again, red, blue or yellow), with the color determined by controller input. Red gas, garnered by pressing the control stick straight forward, will increase the damage any affected opponent takes for 6 seconds. Blue, garnered by pressing the control stick forward and down, will slow the opponents movements and jumping ability for 6 seconds. Yellow, garnered by pressing the control stick forward and up, will increase the amount of knockback opponents take from attacks for 6 seconds. Only one cloud of gas can be on screen at a time.
*Up Special: Doc Tornado- Dr. Mario spins around several times with his fists extended, rising in height in a semi-controllable fashion before finishing with a powerful punch attack on either side of himself. Rises higher than it did in Smash Ultimate, but doesn't do as much damage or launch nearly as far, giving it more utility as a recovery move than an attack.
*Down Special: Super Lab Coat- Dr. Mario will flip up his lab coat, similar to Mario's Super Cape. Any opponent hit by it will be dealt minor damage and turned around, disorienting them. Timed right, the lab coat will reflect any projectile it hits, sending it back from whence it came.
*Final Smash: Doctor Finale- Dr. Mario jumps backwards and then fires off two giant Megavitamins that orbit around each other, damaging foes multiple times and launching them on the final hit. While the Vitamins travel farther than the Fireballs in the Mario Finale, they do slightly less damage overall per hit.
===Miscellaneous===
*Entry Animation- Dr. Mario emerges from a wall of Megavitamins that disappear from the stage.
*Idle Animation 1- Dr. Mario rolls his neck around, stretching it.
*Idle Animation 2- Dr. Mario taps his shoe against the ground, as if wiping a scuff mark off of it.
*Side Taunt- Dr. Mario pulls out a Megavitamin and tosses it up in the air, catching it and causing it to disappear.
*Up Taunt- Dr. Mario leans forward and scratches his chin, as if examining a patient nearby.
*Down Taunt- Dr. Mario pulls off his visor and tosses it like a frisbee, similar to what Mario does with Cappy, and then puts it back on his head.
*Victory Animation 1- Dr. Mario tosses out two Megavitamins in different directions, and then pulls out two more and poses with them.
*Victory Animation 2- Dr. Mario waves his stethoscope in front of him, finishing on a dramatic pose.
*Victory Animation 3- Dr. Mario taps his shoe on the ground and then leans forward as if thinking, stroking his chin as the Victory Animation ends.
==How to Unlock==
Dr. Mario can be unlocked any of the following ways:
*Play Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Score at least 50 KO's in a single Multi-Man Melee Round in the Smash Colosseum.
*Unlock him in the Finale of World of Light by defeating him.
*Paying 1,000 gold in a Shop, where he can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters