The Six Factions AU

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There are six different main factions, as well as multiple different smaller ones, some consisting of just a few dragons. Most dragons are born into their faction and inherit their parents’ powers, but some switch when they get their ability. Those who choose to leave their Faction are called Loners, and those who have powers without others who have similar abilities to make a Faction from are called Factionless.
There is a faction-wide tradition where once a year all the dragons who have not gotten their powers yet go to the fountain to get sorted into their powers. The fountain is said to glow the color of the powers the dragon has, once the dragon sees the color their powers become as evident as day. Another thing, a leader challenged to a 1v1 duel for power must accept it or he will lose the throne. If the other dragon wins then they become ruler, if they don’t, the leader stays in power.
Note: All are led by a leader and a second in-command. Beside the Elementalists who have multiple 2nd in commands. 
The 6 factions and a couple minor ones are stated below: 
== The Elementalists ==
=== Abilities ===
All members of this Faction have some sort of elemental control, whether it be fire, earth, water, ice, air, lightning, nature, etc. It is very rare to control more than one element, and the most common element is air.
=== Leader ===
Aloe the SandWing-LeafWing hybrid. Aloe has a very, very rare ability- he can control all four of the basic elements (air, fire, water, and earth). This is about as rare as a NightWing on the Brightest Night, and Aloe quickly became the leader. Aloe is a rather calm and level-headed dragon, and always thinks before he speaks. He highly values the healers of his Faction, and always looks to the main healer for advice.
=== Territory ===
The Elementalists occupy the plains/meadows, aka the upper west area of the island, a medium-sized chunk
== The Mindwarpers ==
=== Abilities ===
This Faction is all about the mind. This gives them a rather wide range of abilities, from illusions to telekinesis to mind reading, even among non-NightWings. Though this Faction is mostly comprised of Nightwings, there is a small chance that a non-NightWing may be part of this Faction
=== Leader ===
Dreamweaver the SilkWing-NightWing. As her name suggests, she can control others’ dreams. While rather quiet-speaking and small, Dreamweaver is rather agile, and a skilled fighter. There’s definitely a spark in her, and she can become rather fierce in an instant, and is fiercely loyal to her Faction.
=== Territory ===
The Mindwarpers occupy the birch forest, which is completely diagonal from the plains and meadows, at the other side of the continent. They have the largest chunk of land, and are one of the biggest Factions on the Island. 
=== Religion ===
They believe in Loki, the God Of Trickery and try to please him to grant his favor. They have Temples and holy spots.
== The Beastcallers ==
=== Abilities ===
The Beastcallers have everything animal-related. Some abilities include talking with animals or shapeshifting into animals (usually one animal per dragon, but Beastcallers have been known to be able to shapeshift into any species Ex: Any type of cat)
=== Leader ===
Violet the SilkWing, who can make domestic animals (dogs, cats, etc) do her bidding. Violet is rather bold, and hates lying and liars. She’s been known to almost match Wildfire in personality, just without the SkyWing’s temper. Violet is a bit sly, and one of the most competitive of the Faction leaders.
=== Territory ===
The Beastcallers occupy the area around the marketplace, and they also run the market. However, they signed a pact so this does not mean they get sales or discounts
== The Scaleshifters ==
=== Abilities ===
This Faction has abilities regarding the body. This includes healing wounds, changing into other dragons, inflicting wounds with barely a tap, etc. Considered one of the most dangerous Factions, Scaleshifters have gained a reputation for being sneaky and unpredictable, and some have been known to spy on the other factions.
=== Leader ===
Bloodember the NightWing-SkyWing hybrid, who has harming magic, and can cause serious pain, broken bones, wounds, etc, to dragons with a simple touch of their claws. One of the most powerful faction leaders, Bloodember is actually, unlike their name suggests, rather kind- to those of their faction, not outside of it (with a few exceptions, like elderly and dragonets). However, Bloodember is the Faction leader most likely to negotiate instead of choosing violence. 
=== Territory ===
Straight north of the center of the island, the Scaleshifters live among the trees. There are three different forests where they live- oak, pine, and rainforest. Some say this is because there are mainly three types of Scaleshifters.
== The Visionaries ==
=== Abilities ===
While this Faction does not have very powerful powers, they more than make up for it. They have different types of vision- heat, night, underwater, etc. This Faction also has enhanced senses- speed, strength, sight, hearing, etc, as well as some enhanced things like stealth and intelligence. It is rare for a dragon to have vision powers and enhanced senses, but even rarer for one to have two of the same type.
=== Leader ===
Oceandepths, or Depths, the SeaWing-NightWing hybrid. Depths, true to the Faction’s name, is always thinking about the future. How to improve, how to be better, how to win. Depths is quite competitive, and likes to win.
=== Territory ===
Right above the Mindwarpers’ territory, in a very mountainous area
== The Stormtamers ==
=== Abilities ===
The Stormtamers have everything to do with weather. Summoning lightning bolts, making it rain, making a stormy day perfectly clear in an instant. Some Stormtamers -very, very rarely- have abilities to do things such as hurricanes, but they often have a hard, if not impossible, time controlling these giant storms, and though they are accepted into the Stormtamers Faction, they are encouraged not to use their powers unless absolutely necessary.
=== Leader ===
Wildfire the SkyWing. Bold, courageous, and definitely with a temper, Wildfire fits his name perfectly. He’s a bit out of control sometimes, but other times he can be perfectly calm, still, and serene, even if that doesn’t happen often.
=== Territory ===
Like the Elementalists, the Stormtakers have a plains/meadow territory, which is good for practicing to their powers, as there is much space there. 
== The Factionless Faction ==
=== Abilities ===
Factionless dragons are dragons who have an ability that does not fit in with any of the other Factions. The Factionless Faction is not technically an approved Faction, and are other Factionless besides this Faction, but a fellow Factionless realized there were so many Factionless and decided to make them a Faction.
=== Leader ===
Sting the SandWing-HiveWing hybrid, who decided to unite the Factionless. Sting is incredibly secretive, and does not openly reveal his power. He is the oldest Faction leader, which has made him incredibly wise. However, Sting is very guarded, and only opens himself up around a few close members. 
=== Territory ===
A smaller island next to the Island, right near the bottom left. 
== The Loners ==
=== Abilities ===
The loners, per say, are not a faction. In fact, they might just be the complete opposite. The Loners are dragons who chose to leave the Factions, or have been exiled, for whatever reason. They have powers relating to the factions, but they chose to live alone or with other loners. Some reasons that dragons become Loners include that love is forbidden between Factions, or they simply do not want the pressure of being in a Faction.
=== Leader ===
While the Loners have no leader, occasionally they will need someone to speak for them at group meetings. When this happens, they will meet together and vote on a representative.
=== Territory ===
The Loners have no territory, but when they meet they gather in the area between the Beastcaller and Elementalist’s territories. They are free to go wherever they please, but few dragons willingly interact with them, as Loners are shunned. Loners are also not allowed in any Faction’s main camp.
== The Pirates: ==
=== Abilities ===
None, the pirates have just captured the island and control it. There is a huge group (they have a name, but are not referred to by it) of them guarding the fountain, which they hope to be able to access and use for themselves and nobody else. They are selfish and power-hungry, and are pretending to be soldiers, when in reality they’re just probably one of the largest groups of pirates ever formed. 
=== Leader ===
Scuttle the SandWing-HiveWing, Sting’s sister, and a former Mindwarper. She is very sly, cunning, and cruel. Scuttle has an ability that makes her very… convincing, we’ll say, and makes anyone who listens to her fall into her web, almost like a spider, and get tangled all up by her soothing voice, which can also put dragons to sleep. Scuttle is the only known Pirate to have powers.
=== Territory ===
The Pirates have taken over the entire island, and are basically holding all territories captive… and literally holding some actual dragons captive. 
== World Information: ==
It’s been about a thousand or so years since the third arc. The Island has been around for about seven hundred years, but few from the outside world know about it. No major achievements/advancements have occurred. The Island is a purely independent island/country, and they get everything themselves. Food, water, wood, etc.
The continents have become much closer over time, and are ever so slowly drifting closer together. This makes trade many times easier. The RainWings still rule over the NightWings. 
== Current Queens: ==
SandWing: Queen Arroyo 
SkyWing: Queen Avian 
SeaWing: Queen Dolphin 
IceWing: Queen Mistral 
RainWing: Queen Hyacinth 
MudWing: Queen Fawn 
SilkWing: Queen Periwinkle 
HiveWing: Queen Icius 
LeafWing: Queen Herbaceous
 
== Island Information: ==
=== The Marketplace ===
The Marketplace is a place in the center of the Island, run by the Beastcallers. It is the one place that dragons from different factions mingle and talk in peace, trading their goods for others. Speaking of, the Factions do not use scales or gold. Instead, they trade. For example, they might trade a few fish for some logs. 
=== The Fountain ===
The fountain is the direct center of the island, where the magic granted to the Factions comes from. Whenever dragons are in the Marketplace, it is custom to go to the fountain and pray, as the fountain is worshiped almost like a god. If the fountain were to ever get dirty, damaged, or blocked, the magic would slowly begin to fade away, leaving all dragons on the island powerless except for their tribal abilities…
== Major Events ==
=== The Ceremony ===
Once a year, all four year old dragonets go to the fountain for a ceremony. During this day, nobody is allowed to trade for anything in the Marketplace, and it is cleared out besides the dragonets and the leader of each Faction. The dragonets undergo a ritual, and their powers are revealed. Usually the dragonets stay with their Faction, but sometimes they switch, or become Factionless. If they simply switch Factions, the fountain’s waters somehow make it so they switch willingly, and don’t care about their past Faction, and their past Faction no longer cares about them either- not even their own family.
=== The Contest ===
Every year, there’s a contest. Every Faction wants to win it, but they don’t really get anything besides bragging rights and a trophy. Think of it kind of like the Cup from Harry Potter. You gain points from doing different things, like power usage and fighting other Factions, and lose points from doing things like losing battles with other Factions. The battles can be small, like one-on-ones, or huge, like the entire Faction. However, nobody is allowed to hurt the other Faction too seriously. If they do it once, they’re given a warning. Twice, prohibition for a week. Three times a month. Four times, and they get exiled from their Faction. After all, this is basically just a competition, not a real battle/war.
The Games:
The Games are sort of like the Olympics and a fair/carnival combined, except they take place twice every single year, and there’s twice as many events. The first Games, cheating is frowned upon, and can even get you banned from every single future Games. However, in the second Games, cheating is highly encouraged… as long as you don’t get caught. But if you do get caught, you’ll only be punished lightly, and whatever you did will still hold. Example: If you get caught rigging a game, the game will still be rigged. However, if you get caught three times… Well, three strikes and you’re out. This is a great opportunity for dragons to win and/or lose points for their Factions. 
Category:Alternate Universes
Category:Content (Skittle1923)
Category:Work in Progress