Civilization Eternal (2023)/Gameplay

== Raw Resources ==
* Amber - +1 Culture, +1 Science. Mined.
* Cotton - +2 Coin, +1 Food. 
* Dairy
* Gold - +3 Coin.
* Llama
* Maize - +2 Food, +1 Culture.
* Maple
* Marble
* Papyrus - +1 Food, +1 Science
* Rice - +3 Food. 
* Saffron - +1 Coin, +1 Culture, +1 Food.
* Salt
* Seashells - +1 Coin, +1 Culture
* Silver - +2 Coin.
* Tea - +1 Food, +1 Culture. Harnessed with Plantation.
* Tobacco - +1 Faith, +1 Coin, +1 Production. Harnessed with Plantation.
* Wheat - +2 Food.
=== Naval ===
* Fish - +2 Food.
* Pearls - +1 Food, +2 Coin.
* Whales - +1 Food, +1 Coin. 
** produces Ambergris and Whale Oil
=== Strategic Resources ===
* Copper - +2 Production
* Iron - +2 Production
* Petroleum - +2 Production, +2 Gold. 
* Tin (required for Bronze) - +1 Coin, +1 Production
== Terrain ==
* Desert
** Outback
** Salt Flat
* Ice
* Freshwater Lake
* Saltwater Lake
=== Features ===
* Coral Reef
* Forest
* Oasis
* Rainforest
*
== Natural Disasters ==
* Moving Icebergs that deal damage to ships
== Improvements ==
* Farm
* Military Trench
* Racetrack - Available for Horses late-game, provides + Coin.
=== Unique Improvements ===
* Chinampa (Aztec) - Farm built upon Lakes
* Maginot Line (French) - Unique upgrade for Military Trench
* Mound (Mississippian)
= Units =
== Civilian ==
== Land Military ==
=== Melee ===
* Clubber
* Swordsman
* Musketman
* Rifleman
* Infantry
=== Heavy Melee ===
* Handcannon
* Grenadier
* Flamethrower - Modern Era
* Commando - Atomic Era
=== Anticavalry ===
* Spearman
* Pikeman
* Pike and Shot
** Carolean (Swedish)
** Tercio (Spanish)
=== Single-Shot Ranged ===
*
* Slinger
* Archer
* Longbowman
** Yeoman Archer (English)
* Sniper
=== Multi-Target Ranged ===
* Slinger
* Skirmisher
* Crossbowman
* Machine Gun
=== Light Cavalry ===
=== Heavy Cavalry ===
* Chariot
** Ratha (Bengali)
* Knight
** Conquistador (Spanish)
** Paladin
=== Special Military ===
* Maroon - 
** If happiness is high, the Maroons can be used to help liberate the cities of other units. However, if happiness is low, the Maroons will act like barbarians and attack your cities, converting Population into Maroon units and establishing hostile Quilombos to spawn more Maroons.
== Naval Military ==
* Ironclad
== Siege ==
=== Anti-Fort Melee ===
* Battering Ram
* Siege Tower
=== Anti-Fortification Ranged ===
* Catapult 
** Onager (Roman)
* Trebuchet
=== Anti-Personnel Ranged ===
* Ballista
** Scorpio (Roman)
== Support ==
== Aeroplanes ==
=== Fighter ===
*
=== Bomber ===
*
== Warheads ==
* Atomic Bomb
* Neutron Bomb - Devastates units and population, but leaves infrastructure intact.
= Population =
Each Pop has these characteristics:
* Ethnicity - Its original Ethnicity
* Nationality
* Religion
* Estate
* Profession
* Happiness
Pops can be created, though not entirely Destroyed. If a city loses a Population, the Pop is diminished to a % of its full strength. Cities can only grow in Population if at least one Pop in the city is at 100%. 
= Civilization Management =
== Settling New Cities ==
New cities are founded by Settlers or Colonists. 
Colonists can travel water, and establish Colonies. Settlers cannot travel water, and instead settle Border Towns.
== Loyalty ==