Mysh

<--Races
<--Gog
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(NON-TYPICAL RACE)
Description:Mysh are a rodent-like people who live in the shadows left by the mountainous structures of other races. Stories are often told of children being snatched up and eaten by mysh in the night, though the reality of this should be questioned. The greatest concentration of mysh is deep underground in the realm of Vechnost, though they also have a sizeable population in Earthrise of Norrik.
Within the shadowy realm of Vechnost, the mysh live within one great city known as the Underburrow. Though the size of the underburrow is hard to precisely quantify, even for the mysh who live there, it is said that there are no cities on the surface that challenge it. With their cunning nature, the mysh are talented in feats of stealth and thievery despite their poor Charisma.
Rumors suggest that in the mysh underburrow some of their race grow to sizes three or four times as large as a man, but there is little evidence to support this. The few mysh who find their way to the surface realms are somewhat smaller than a man. The mysh have found a well-suited home in the the loosely affiliated cities of thieves that live forever in shadow beneath the idyllic floating islands of Skyfall.-- --
Racial Traits:
[Mysh Claws]
: (Requires Mysh)
: Passive Effect - Racial Trait
: The mysh has claws on its hands and feet and receives a +1 to all skill tests made for digging or tunneling, and receives a +1 damage bonus to all damage dealt while unarmed.
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[Mysh Cunning]
: (Requires Mysh)
: Passive Effect - Racial Trait
: The mysh is at home in the shadows and receives a bonus of +1 to all rolls made for [Stealth].
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[Mysh Prejudice]
: (Requires Mysh)
: Passive Effect - Racial Trait
: The mysh is a creature of myth and surrounded by fear on the surface, most upstanding peoples would hang a mysh for the act of entering their realm alone.
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Category:Destiny of the Fated
Category:DOTF Races