Temporal Champion (CB)

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==Temporal Champion==
The Temporal Champion is a combination of chronomancer and warrior, originally based on characters that time traveled to engage in combats in other times or against legendary or future opponents. The subclass has changed in the years it has been known, and while it still demands great discipline, the driving force is not necessarily combat. Some still search for the ultimate battle or the "promised" fight. Others are now stressing their chronomantic heritage and applying their fighting skills in service to their intellectual pursuits. Many find reasons on both sides of their nature that motivate them to follow this path.
Besides the normal Intelligence and Wisdom minimums, a Temporal Champion also requires a minimum Strength of 15 and a Constitution of 14. Champions attack using fighter attack tables, but cannot specialize in particular weapons or use the multiple attack bonus. Although they do not get the Constitution or Strength bonuses of the warrior class, Temporal Champions may attract followers as per normal warrior rules.
Changes to the normal experience awards for warriors are listed on Table 3. Table 1, concerning chronomancer awards, also applies to the Temporal Champion. As with regular chronomancers, the character never receives the 10% bonus to experience points for having high ability scores.
 ﻿Table 3: Temporal Champion Individual Experience
Action 	XP Value
Per hit die of creature defeated 	10 XP/hit die
Per hit die of temporal creature defeated	25 XP/hit die
﻿Champions progress between levels more slowly than normal chronomancers, and their Hit Dice are on the low side of an average between the Hit Dice of the two classes. Consult Table 4 for level advancement and Hit Dice. They make saving throws as wizards.
 ﻿Table 4: Temporal Champion Experience Levels
Level	Experience Points	Hit Dice (d6)
1 	0 	1
2 	4,000 	2
3 	8,000 	3
4 	16,000 	4
5 	30,000 	5
6 	60,000 	6
7 	120,000 	7
8 	200,000 	8
9 	350,000 	9
10 	700,000 	9+2
11 	1,000,000 	9+4
12 	1,500,000 	9+6
13 	2,000,000 	9+8
14 	2,500,000 	9+10
15 	3,000,000 	9+12
16 	4,000,000 	9+14
17 	4,500,000 	9+16
18 	5,000,000 	9+18
19 	5,500,000 	9+20
20 	6,000,000 	9+22
﻿
Spell-level progression proceeds at a pace equivalent to the normal chronomancer, but fewer spells are available to memorize. Table ﻿5 details the rate of spell progression but does not include the bonus spell every chronomancer receives with access to a new spell level. The Temporal Champion gains the other specialist benefits and hindrances of the chronomancer, with one exception. The +10 bonus when attempting to learn a chronomancy spell is eliminated.
 Table 5: Temporal Champion Spell Progression
 	Spell Level	 	 	 	 	 	 	 	
Wizard Level	1 	2	3	4	5	6	7	8	9
1 	1 	—	—	—	—	—	—	—	—
2 	1 	—	—	—	—	—	—	—	—
3 	1 	1	—	—	—	—	—	—	—
4 	2 	1	—	—	—	—	—	—	—
5 	2 	1	1	—	—	—	—	—	—
6 	2 	1	1	—	—	—	—	—	—
7 	2 	2	1	1	—	—	—	—	—
8 	2 	2	2	1	—	—	—	—	—
9 	2 	2	2	1	1	—	—	—	—
10 	2 	2	2	1	1	—	—	—	—
11 	2 	2	2	2	2	—	—	—	—
12 	2 	2	2	2	2	1	—	—	—
13 	3 	3	3	2	2	1	—	—	—
14 	3 	3	3	2	2	1	1	—	—
15 	3 	3	3	3	3	1	1	—	—
16 	3 	3	3	3	3	2	1	1	—
17 	3 	3	3	3	3	2	2	1	—
18 	3 	3	3	3	3	2	2	1	1
19 	3 	3	3	3	3	2	2	2	1
20 	3 	3	3	3	3	2	2	2	1
Category:Chronomancer Book