Ur-Locust's Unquiet/Locales

Main	Affliction	Characters	Items	Locales	Quests
== Asgard ==
*Type Settlement (Village / Small Town)
*Purpose Commercial, Residential; Population Humans
*Attitude Indifferent; Status Quiet
*Notable Locations Salmonstreet Inn, Straslund Docks
== The Dunes ==
[tbd]
[tbd]
[tbd]
==Eastern Ossiria==
*Type Small Town
*Purpose Adventuring Site, Commercial, Residential; Population Demiossirae, Humans, Janniblooded
*Attitude —; Status Unknown
*Type Ruins (Large City)
*Purpose Adventuring Site, Historically Military & Residential; Population Historical - Demiossirae, Humans, Ossirae, Terrans
*Attitude —; Status Unknown
*Type Settlement (Small City)
*Purpose Commercial, Residential; Population Aquans, Demiossirae, Dwarfkin, Humans, Infernals
*Attitude Mixed; Status Bustling
*Notable Locations Governor's Estate
A coastal Ossirian city at the southernmost border of Old Ossiria and the birthplace of the treasure-hunters' adventures, fortunes, and catastrophes. Founded several hundred years ago by the merchant-prince Hurrem Pasham, currently governed by her distant descendant Ariel Shurem. The city's core belongs to a wealthy group of aristocratic dynasties which is surrounded by a thriving, ambitious class of merchants, craftspeople, and businessfolk. The walled gates to the city are surrounded by sprawling favelas and ghettos where a large amount of laypeople live in abject poverty. 
Elias procured the services of a Wizard's Cabal and a notable local alchemist, and the treasure-hunters engaged the services of the local Traver's Guild chapter to procure travel to Low Hope. The people of Efroud speak the names of the treasure-hunters in daily conversation. The local dynasties are expectant that the treasure will be spent on decadent luxury for them; the middle classes are confident the capital will be invested in local infrastructure and enterprise; the impoverished have high hopes, low expectations, and a simmering anger. 
*Type Ruins
*Purpose Ceremonial; Population Undead (formerly)
*Attitude Hostile; Status Cleared, Looted
*Notable Locations —
Located several days outside of Efroud, at the hidden crest of a large ridgeline, and sealed by a magic phrase. Contained the choicest riches belonging to Hurrem Pasham, Ossirian merchant-prince, along with unique traps designed to ensnare and kill her three children. The shades of her adult children, Hrimannah, Cianjar, and Zaso, haunted her burial chamber for quiet centuries before being discovered and exorcized by the treasure-hunters. 
During this process the treasure-hunters discovered a pair of Sandscale kobolds afflicted with an exotic affliction of the soul. One of them, more elderly and abused by the restless shades, perished after being roughly handled by the raider and released a storm of spectral locusts. A number of these bugs burrowed their ways into the bodies of the treasure-hunters, whose long-term consequences they had just witnessed firsthand.
==Federal Republic of the Free Wastes (FRFW)==
*Type Encampment
*Purpose Criminal, Residential; Population Goblins (formerly)
*Attitude Hostile; Status Cleared, Destroyed, Looted 
*Notable Locations —
A ramshackle fortification surrounding a Wasteland oasis. A band of 20-30 goblins built junk walls around the watering hole itself and either constructed or captured the adjacent radio rebroadcasting tower. The tower was broadcasting through speaker systems radio frequency 61.1, which played a variety of popular Metropolitan jazz songs encoded with subliminal messages encouraging violent cannibalism. The liberator suspects a Vorixaelan influence, as cannibalism falls under the Hound of Hell's domain.
Of note, the treasure-hunters looted a junk-tech gas-powered vehicle from the camp, a crudely drawn map of the region, and an unholy symbol of Vorixael in the shape of a twisting maw.
*Type Settlement (Small Village)
*Purpose Religious, Residential; Population Demiossirae, Dwarfkin, Elioud, Humans 
*Attitude Helpful; Status Recovering
*Notable Locations Monastery of 10,000 Steps
A great monastery of Hamoniel carved into a sheer cliff face in a deep valley. Isolated for miles in every direction. A small townstead lies at the foot of the structure, where an ascent of 10,000 steps is required to reach the Monastery proper. Is said to be sanctified grounds where no evil may tread. The monks of the Monastery swear vows of piety and fealty, forsaking other bonds and attachments in the pursuit to lead pure lives. Three sage-masters represent the heads of their order. The Monastery's headmaster can be summoned by the combined efforts of the current masters, whom is reputed to be a powerful healer.
The Efroudi treasure-hunters met personally with the headmaster, a skinless angel of Hamoniel named Inuviel.
== Minor Planes ==
*Type Demiplane (formerly)
*Purpose Arcane; Population Blood Homunculi (formerly), Seraphim (formerly)
*Attitude Unfriendly; Status Destroyed, Looted
*Notable Locations —
A wintry magician's tower contained within a pocket plane, belonging to the mad seraph Falavander Xilos Cadius. Therein he attempted to enact the Rite of the Thrice-Great King, a profane ritual designed to steal the might of greater beings and infuse it into the ritualist. A Hamonielen demigod, a Fortean hero, and a Mystrae had been kidnapped for these purposes. The heart of an ancient Frost Dragon was used to provide power for the ritual. 
Elias freed the Djinni, Kliadszervas, from his imprisonment there. Razek rescued Joy, Patros, and the Mystrae from their fates. They both saved their companion Viyan. The demiplane was destroyed during the Efroudi treasure-hunters' rescue mission due to long-term disrepair and disregarded maintenance. The fates of the sanctum's final occupants — Father Hammod, Falavander, and an abberation from between worlds — remain unknown.
== Shadow Realm ==
* Type Settlement (Metropolis)
* Purpose Religious, Residential; Population Revenants
* Attitude Unfriendly; Status Bustling, Nightmarish
* Notable Locations The Stygian Commons, the Nightmare Museum
Dread metropolis and throne city of Armenon, the Dead King. Its streets throng with countless hordes of Revenants, the undead bonded servants of Armenon. Its main streets are gilded in staggering riches, while the boroughs and gray streets between lack both vitality and color. Dis' free citizens ape the luxuries of the living and sustain their decadent privileges by the labor of the Shackled, the sprawling and miserable caste of Dis' slaves.
The Sygian Commons is a meeting ground frequented by Deadliners — Revenants who petition Armenon for additional services in order to gain power, status, and security in unlife. Nestled deep within the Gray Streets north-east of the Black Pyramid, it attracts patrons who were most comfortable in life among the criminal underworld.
The Nightmare Museum is the domain of Nancie de Perpignon, the Gregorian witch of legend. The structure is in theory open to the public, but it and its curators' horrific reputation deters all but the most stouthearted or foolish knowledge-seekers. Those who brave the Nightmare Museum's profane halls may browse rare and otherworldly knowledge, at the steep price of Nancie's companionship whilst within. Rumors whisper of an unwritten code of conduct for visitors that, if broken, can spell doom for the unwary. 
*Type Settlement (Small Town)
*Purpose Magical, Residential; Population Cimmerians
*Attitude Friendly; Status Stable
*Notable Locations Wall of Ancestors
In the crux where two rivers meet East of Gallows Pass proudly stands Gawain's Keep, a fortress-town populated by Cimmerian ex-patriots of old Niedisch descent. Its citizens live harsh and martial lives largely devoted to the refinement of the town's defenses against the hungry denizens of the Ossirian Shadow. Its most notable protectors are its Knight-Paladins who trace their warrior-lineage back to the Knights of Nied, who practice a spiritual offshoot of Paladinism wherein their supernatural abilities are derived from ancestor-spirits of their order. The Wall of Ancestors encircles the inner keep, and is inscribed with the names of every Knight-Paladin to have died in the defense or service of Gawain's Keep.
Gawain's Keep is under the patronage of a mysterious Nornja hag, whose interventions over the course of centuries protect her people.
*Type Settlement (Small Town)
*Purpose Magical, Residential; Population Cimmerians
*Attitude Friendly; Status Stable
*Notable Locations Inner Ring
Across a cold bog in the plains West of Gallows Pass sprawls Karabraxos, a witches' haven populated by Cimmerian ex-patriots of old Niedisch descent. This maze-like mire of self-interest and magical pioneering benefits greatly from the patronage of their peoples' benefactor, a mysterious Nornja hag, who will take on the occasional student to teach her secrets. Cabals of witches and warlocks form into like-minded Lodges, where they carve out as much physical territory as their magical ability and social reputations allow. Each Lodge has a say in handling matters of import in Karabraxos, although only insofar as they are able to make themselves heard.
Karabraxos is under the patronage of a mysterious Nornja hag, whose interventions over the course of centuries protect her people.
== The Trave ==
*Type Settlement (Metropolis+)
*Purpose Commercial, Magical, Residential; Population Humans, Travekin
*Attitude Indifferent; Status Stable
*Notable Locations Blatherskite Heights, Leman's Folly, Skullstone Mount, Little Ossiria
* Type Vehicle (Airship)
* Purpose Commercial, Locomotive; Population Aurans, Aquans, Infernals
* Attitude Friendly; Status Stable
* Notable Locations Passenger Wing Beleph-5