Taco Imp (PvZH)

Taco Imp is a in and a member of the class. It costs 1 to play. It has 3 and 1. It has no traits, and its ability shields it for the turn it is played, as well as giving the plant player a when it gets destroyed.
==Origins==
Taco Imp is based on the in with the same name and a similar appearance, as well as a similar ability.
==Statistics==
*Class: Hearty
*Tribe: Gourmet Imp Zombie
*Traits: None
*Abilities: When played: This can't be hurt this turn. When destroyed: The Plant player gains a 2nd-Best Taco of All Time.
===Card description===
Hiding in tacos is a great strategy until Crazy Dave gets hungry.
==Strategies==
===With===
Taco Imp is a great turn 1 play, as it will potentially get 3 damage in for you on the first turn. And because it can't be hurt on the turn it is played, you don't need to worry about your opponent blocking it or destroying it on the turn you play it, because it will survive to the next turn regardless. The fact that Taco Imp gives the plant player a 2nd-Best Taco of All Time when destroyed can be quite annoying, but remember that they'll have to spend 3 sun to play it, and it will only help them recover from a little bit more than one of Taco Imp's attacks. As , you can combine Taco Imp with to deal unblockable damage to the enemy hero when the Taco Imp gets destroyed. As , you can play it in a to make it guaranteed to deal damage. As , you can play it in a to guarantee that it will get transformed next turn and to prevent it from activating its when destroyed ability.
===Against===
Taco Imp can be quite annoying if played on the first turn. If you block it, you'll lose a fighter and you'll be at a card disadvantage. If you don't block it, you'll be taking 3 damage. If you're a hero, you can play a defensive plant like a to block the damage with little to no penalty. heroes can also attempt to reduce Taco Imp's health without actually damaging it through cards like and .
==Gallery==
HD_PvZH_Taco_Imp.png|an HD version of Taco Imp
Category:Uncleared page