DataCrime (Plot)

A DataCrime is one of the possible Plots in a game of Covert Action. A somewhat common plot, the DataCrime is also one of the simplest plots in the game. Its structure is mostly linear, the Participants take a long time to go into hiding, it is easy to delay the plot with Confiscations, and there's plenty of time to catch the Mastermind.
==General Plot Overview==
In a DataCrime plot, 6 participants attempt to hack into a key mainframe computer to steal sensitive information which would help them in future missions. This is performed loosely in four general steps:
The plot begins with several participants planning the operation and getting in touch with some of the other participants.
In the next step, a Board Shark acquires a set of recent passwords for the target mainframe. They are delivered by Messenger to the Hacker who will use them to hack that mainframe. In the meantime, a Paymaster acquires a payoff which he delivers to yet another Courier - this money is later used to pay the Hacker for his efforts.
In the third step, the Hacker commits the Primary Crime by hacking into the target mainframe and acquiring a disk containing sensitive data.
In the final step, the data disk is delivered by Messenger directly to the Mastermind. The Hacker receives payment for his trouble via the other Courier.
==Mission Sets==
The DataCrime plot occurs as part of four different Mission Sets:
* Broken Arrow
* Freedom Games Strike
* Stealth Fighter Heist
* Trade Show Strike
The DataCrime may occur either first or second in the sequence in any of these Mission Sets. However, it is most likely to be the first mission of each set. It will never be the third and final mission of any set.
==Participants==
Role 	Role Arch. 	Actions
Planner 	Organizer 	Begins the plot by contacting the Paymaster, Board Shark and Hacker to explain their tasks.
Paymaster 	Organizer/Paymaster	Contacts the Courier to inform him to stand by to receive a delivery.Acquires to pay the Hacker for his work.
Board Shark	Minor Agent 	Retrieves to help with the hacking effort.
Messenger 	Courier 	Delivers the from the Board Shark to the Hacker.At the end of the plot, delivers the from the Hacker to the Mastermind.
Hacker 	Major Agent 	Uses the passwords to hack into the mainframe and steal some .
Courier 	Courier 	Delivers the from the Paymaster to the Hacker after his job is done.
Mastermind 	Mastermind 	Waits to receive the at the very end of the plot.
==Items==
During a DataCrime plot, three items are created and will move between participants as the plot dictates:
Icon	Item Name	Sequence of Events
 	Passwords	Acquired in a Minor Crime by the Board Shark.Delivered to the Messenger, and from him to the Hacker.The Hacker "loses" this item during the Primary Crime.
 	Data Disk	Acquired by the Hacker during the Primary Crime.Delivered to the Messenger, and from him to the Mastermind.The Mastermind will go into hiding with this item if he can.
 	Payoff 	Acquired in a Minor Crime by the Paymaster.Delivered to the Courier, and from him to the Hacker, either before or after the Primary Crime.The Hacker will go into hiding with this item if he can.
==Plot Outline==
The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.
===Activation===
During this stage, the Organizers activate one and contact nearly everyone else involved in the plot.
By this point, the Planner has completed his mission. He will go into hiding if not arrested or turned.
 The Planner's second message (to the Hacker) tends to be sent during the second part of the mission rather than the first - giving you more time to observe and apprehend him. However, the exact timing changes from mission to mission, depending both on random chance and on Max's actions.
===Acquisitions===
During this stage, two Minor Crimes are committed, to acquire the Passwords and Payoff. These items travel by Couriers to the Hacker. One item - the Passwords - reaches the Hacker before the stage is completed, and will assist him in perpetrating the Primary Crime.
By this point, the Paymaster, Board Shark and Messenger have fulfilled their mission and will go into hiding if not arrested or turned.
===Execution===
No participants complete their missions at this stage.
===Resolution===
In this stage, the Data Disk Item is delivered to the Mastermind by Messenger. This is the only time that the Mastermind is contacted at all during this plot. Also, the Hacker receives the Payoff for his part in the plot.
At this point all participants have completed their missions, and will go into hiding if not arrested or turned.
==Scoring==
This is a list of the points you will be rewarded for performing various actions during the course of the mission.
Action 	Target 	Points																																																																																																		
Arrests 	Planner 	45 																																																																																																		
Arrests 	Paymaster 	35 																																																																																																		
Arrests 	Board Shark	25 																																																																																																		
Arrests 	Messenger 	30 																																																																																																		
Arrests 	Hacker 	40 																																																																																																		
Arrests 	Courier 	30 																																																																																																		
Arrests 	Mastermind 	200 																																																																																																		
Arrests 	 	 																																																																																																		
Confiscations	 	50 																																																																																																		
Confiscations	 	50 																																																																																																		
Confiscations	 	50 																																																																																																		
In addition, the following failure will increase the Maximum Score by the listed amount of points:
Action 	Max. Score Increase
Fail to prevent the Primary Crime 	120
Fail to prevent the from reaching the Mastermind	280
The highest final score possible for this mission is 1350, before applying Difficulty multipliers.
Category:Plots