Equipment

Equipment is an artifact subtype that has the "equip" keyword ability. By paying the equip cost (which can only be done at sorcery speed), it attaches to a creature you control. If that creature leaves play, the Equipment becomes unattached and remains in play. Paying the equip cost also allows the Equipment to be moved from one creature to another.
==History==
Equipment was created to improve the concept of creature enchantments—specifically, the inherent card disadvantage of attaching auras to a creature. First appearing throughout Mirrodin block, that block's heavy artifact theme presented an opportunity to represent a creature's magical weapons and devices as artifacts instead of enchantments, and introduce new rules for using them. Equipment was introduced to core sets in 9th Edition. 
Alara Reborn introduced the first colored Equipment; 12 years later, Zendikar Rising introduced equipment with colored equip costs. Zendikar Rising also expanded on "snap-on equipment", which attaches itself to a target creature upon entering the battlefield, first seen on . 
Kamigawa: Neon Dynasty introduced equipment that are also artifact creatures, alongside a new keyword for them in Reconfigure, allowing them to change forms. 
==Rules==
==Equipment tokens==
;Test cards
==Trivia==
*Since the Hero's Path of Journey into Nyx, Equipment may also be a subtype of the non-official hero card type.
*Equipment was featured as rules card 5 of 5 in the Morningtide set.
==See also==
*Fortification
*Living weapon
==External links==
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