Zero (Katana Zero)

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==Summary==
Zero, is a professional assassin found in Katana ZERO. He wears a Kimono (commonly mistaken as a bathrobe) and carries a katana. As part of the NULL program, he was inundated with the combat drug Chronos all throughout his childhood, being raised and trained as a living weapon and little more. He fought along side Fifteen in the Cromag War, where they destroyed whole villages of people. After suffering some form of head trauma and subsequent memory loss, he found himself working to cover up the NULL project as a contract killer employed by a government agent, with this job causing him to delve deeper into the circumstances behind his own existence and ultimately defy his orders. A diagnosed psychopath and relentless killer, Zero is an extremely dangerous combatant who could as easily cut down entire warehouses of combatants as he could enjoy a cup of tea in his shabby apartment.
Currently, after killing The Psychiatrist, Zero is completely on his own without any specific allies and his only goal is to get more Chronos to prolong his torturing life as well as discovering more of his true past and the meaning of his existence. Further will be developed with the DLC that will be possibly 6 times longer than the standard campaign.
==Powers and Stats==
Tier: , likely , far higher with Claymore Prototype
Name: Zero, NULL Zero,Bunker Part 2 - Ending "The (FalseMansion Hideout - V's boss fight) Dragon", true name unknown/nonexistent
Origin: Katana ZERO
Gender: Male
Age: 22Zero's dossier (However, there are several indications that such information is false)
Classification: Executor Class Gamma NULL,Zero's dossier Assassin, Chronos user, Serial Killer
Powers and Abilities: 
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*Swords
**Prism Sword: Minor Blood Manipulation via Transmutation (The cut of the Prism Sword can turn the opponent's blood into inkPrism Sword Description)
**Sword of Masters: Energy Projection (Shoots an otherwordly beamSword of Masters Description)
**Savant Knife: Speed Amplification (Increases the attack speedSavant Knife Description)
**Claymore Prototype: Damage Amplification (Increases the attack potencyClaymore Prototype Description)
**Phoenix Edge: Fire Manipulation (Can create waves of firePhoenix Edge Description)
*Optional
**Explosion Manipulation (Via explosive)
**Smoke Manipulation (Via smoke bomb)
**Fire Manipulation (Via flamethrower)
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Attack Potency: Small Building level+ (Can damage and kill Headhunter despite her superior equipment and assistance from others, who is able to survive explosions which are capable to pulverize a whole floor [0.2184 Tons of TNT].Bunker Part 2 - Headhunter Boss Fight Can cut through heavy machine guns. Can match in a duel of strength against Mr.Kissface and later kill him, who can took explosions without any damage [0.04130 Tons of TNT].Mansion Hideout Destroyed part of a building [0.00932 tons of TNT]Factory Hideout and a wooden floor more than ten meters long [0.0103 Tons of TNT]Studio 51), likely Building level (As said before, Zero can hurt Headhunter, someone who after being drastically injured throughout the fight and receiving a deep stab wound, was able to withstand the suicide blast that possessed five of her explosives [1.092 Tons of TNT]Each of Headhunter's explosives has a total energy of 0.2184 Tons of TNT thus making five bombs generate 1.092 Tons of TNT), far higher with Claymore Prototype (Its mechanically the strongest sword in the game, and is described as being able to crush defenses and bulletsClaymore Prototype Description)
Speed: Massively Hypersonic+ (The speed of his attacks is fast enough to cross several meters in a timeframe that a bullet moves a few centimeters [Mach 1140.21]) combat and reactions speed with far higher perception speed (Zero has a completely different perception of time than the rest of the world,Mutual-Nil Prision where everything is in slow motion, including his opponent's movements and his own), potentially Infinite without Chronos (When the Chronos runs out time stops completely from the user's perspective,Mansion Hideout leaving him forever in the nightmares of one's own mindChinatown)
Lifting Strength: Class 25 (Can match in a duel of strength against Mr.Kissface [11.514 Tons of force].Mansion Hideout Can blow his opponents' skulls off by throwing potted plants and carry around stone busts and move completely uninhibited)
Striking Strength: Small Building Class+, likely Building level
Durability: Small Building level+Although both Zero and Fiftheen die to any damage in-game, including to random goon punches, this is remarkably a game mechanic, since it makes no sense for Headhunter, another NULL possibly of a lower class, to be hundreds of times more durable than both without any narrative support. This is further proven with what is currently known from the DLC, where Zero is shown withstanding an explosion capable of destroying an entire party hall without any damage. (Can handle the force of his attacks. As a Gamma NULL,Zero's dossier Zero scales to Headhunter, who can withstand explosions that pulverize entire floors [0.2184 Tons of TNT].Bunker Part 2 - Headhunter Boss Fight Can withstand kicks from Mr.KissfaceMansion Hideout and punchs from V), likely Building level (As said before, Zero is comparable to Headhunter, someone who after being drastically injured throughout the fight and receiving a deep stab wound, was able to withstand the suicide blast that possessed five of her explosives [1.092 Tons of TNT])
Stamina: Superhuman (Able to kill entire military bunkers without a sweat,Bunker Part 1Bunker Part 2 and despite receiving nowhere near as much Chronos as he should he is capable of ignoring the effects until his final death is imminent. Outlasted Headhunter in what was essentially a battle of wills,Bunker Part 2 - Headhunter Boss Fight while she experienced their fight hundreds if not thousands of times before giving up, with most of them was Zero dying in various ways, such as explosions, gunshots, and having his body evaporated by lasers.Bunker Part 2 - Headhunter Boss Fight Even after being beaten up momentarily by V, Zero was still capable to fight and defeat Mr.Kissface and ride a motorcycle while killing numerous enemies from all directions,Mansion Hideout later being able to destroy an armed helicopter without tiringMansion Hideout - V's boss fight), Infinite mental endurance (Can watch time expand into infinite probabilities without showing any side effects as well being able to fight for all eternity inside is own mind experiencing all the outcomesBunker Part 2 - Headhunter Boss Fight) 
Range: Extended Melee Range normally (His standard equipment is just a katana), Tens of Meters with equipment or throwable items (With simple things like a bottle he can hit enemies that are tens of meters away. The Sword of Masters is capable to create a otherwordly energy that can go through several metersSword of Masters Description)
Equipment:
Katana: Its Zero's standard weapon at the beginning of the game and the only one used until the final chapter of the main campaign. It particularly shows no special features other than an abnormal durability.
 
File:DrawSword 1.gif|Katana
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Intelligence: Genius (As a former elite soldier tasked with functioning alone in enemy territory for long periods of time, would need this sort of intelligence to conduct his operations. In present, he is a renowned assassin with an impeccable record who is capable of wiping out entire military fortifications with just his katana even while suffering severe Chronos withdrawal.Bunker Part 1Bunker Part 2 He's able to learn more of the Chronos and NULL project conspiracy on his own despite steps being taken to keep him in the dark by his government overseers, and can use his precognition to become privy to much more information than he should be able to. In terms of combat, NULL soldiers were said to have slaughtered villages and thousands of soldiers without batting an eye,Mansion HideoutBunker Part 2 - Ending even while undergoing withdrawal Zero is near untouchable in combat against numerous armed assailants all at once, and he defeated Headhunter despite her superior equipment and assistance from others.Bunker Part 2 - Headhunter Boss Fight In every battle Zero uses his precognition to know the possibilities of his actions and after finding the solution to win he performs perfectly every movement in exact detail. Able to manipulate V's head into not killing him after understanding the situation. As an Gamma NULL,Zero's dossier Zero is far more skilled than an Alpha NULL and an Beta NULL, who have only a 7% to 13% chance to win Leon's skill test, while an Gamma NULL has 100%.Slaughterhouse - Leon Von Alvensleben's Test Can memorize everything that is going to happen within his precognition, no matter how many enemies, traps, machines, lasers and bullets are in his way, with Zero's greatest feat being memorizing everything that was going to happen on several different levels on a bunker in a single glance and ultimately doing every needed move in exact detailBunker Part 1)
Weaknesses: Chronos withdrawal is an unpleasant process. If starved of Chronos, the user's mental health degenerates to the point of near constant hallucination,ChinatownMansion Hideout their precognition fails them,Mansion Hideout and eventually time slows to a halt as they're forever trapped in the prison of their own mind.Mansion HideoutChinatown NULLs are supposed to receive multiple Chronos dosages per day. Zero is a diagnosed sociopath,Bunker Part 2 - The Psychiatrist's last sentence in the normal ending with his mental health problems exacerbated by Chronos. He cannot kill children.Bunker Part 2 - Headhunter Boss Fight A NULL can be defeated as Zero managed to "kill" Headhunter with a fatal attack that caused her to lose a lot of blood before death,Bunker Part 2 - Headhunter Boss Fight and therefore, losing Chronos, making her unable to rezet the universe when killed and bringing her into complete withdrawal.However, its worth noting that it was established earlier that both Headhunter and Zero were low on Chronos, so its difficult to say how much blood must be lost for this method to work if both were at their 100%. Zero can't control his killer instinct propely
Notable Attacks/Techniques:
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==Gallery==
Screenshot (248).png|Zero's kill order
File:Zerosprite.png|Zero's in game sprite
File:Zerobike.png|Zero on a bike
File:Maskedzero.png|Zero in a military uniform
File:Unmaskedzero.png|Zero in a military uniform unmasked
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
==Notable Matchups==
Victories:
Foil (Parahumans) Foil's profile (Speed was equalized)
Losses:
Inconclusive:
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