Sandy Gulf

is a location in .
==Description==
The container ship, split in two, has been rusting in the sun for more than two decades. The paint on it was almost peeled off, and the names could not be seen at all. Not far from it, driven by all the winds, the mobile city of Wanderers found its last refuge. Two miracles of technology with a sad fate.
Previously, there was a trading port from where Waderkvarn delivered supplies to its testing ground and traded with everyone who had enough money (and spirit). Immediately after the disaster due to bad weather, an unknown container ship ran into a reef and ran aground. The storm did not subside for several days and crashed the ship in half. When the storm subsided and the waters subsided, the bay was empty. The port has become one of the many natural anomalies that tore the Earth in those days.
In the same crash site, after a few years, the mobile city of the Wanderers suffered the misfortune. This is a closed nation, and they do not talk about what happened. The only strange thing is that they have settled here and are not trying to fix their equipment. Thus, a small peaceful settlement grew up, which made its scanty dwellings out of the containers that fell from the ship.
==Strategies==
The map is an open area, the main plus of which is good visibility from any point, which will allow players to quickly receive tactical information. On the territory there is a number of sniper positions for ranged combat, and the perimeter of the map is made so that fast machines effectively enter the enemy’s flank.
The main landmark is a broken cargo ship from which containers the settlement was built. On the opposite side there is a small lighthouse that serves as a convenient point for shooting at a map, as well as for facilitating orientation on the ground.
The central zone is the most open part of the map with the minimum number of shelters. It allows you to quickly break into the base of the enemy to any machine, but at the same time there is a high risk of meeting the return fire.
Along the perimeter are various objects that can be used as shelters. The edge of the card is suitable for fast armored vehicles with aggressive tactics, which are equipped with melee weapons and / or shotguns. Also in this area there are several high points, which offer a good view of the battlefield.
==Overview==
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==Gallery==
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ru:Песчаный залив