Fantasy Guide

IMPORTANT:THIS WHOLE GUIDE IS OUTDATED.
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*This guide rates and ranks the various Area Groups in the game in terms of the exploration materials available and the immortal materials obtainable from the dungeons there. This guide is meant for people who will be stabilising with Fantasy content in mind, not Marquis 6 newbies.
*For a guide on how to stabilise, the cleaner requirements, etc., (not necessarily for end-game players) visit Stabilisation.
*For a guide on how to go on about exploring the zones once you've stabilised them, visit Detailed Exploration.
The ratings are split into four parts:
#The Final Evaluation
#The Reasoning
## Exploration Materials
## Dungeon Materials
## Diffiulty of Suppression
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Here are some tips to those trying to break into the fantasy barrier:
*Read the guide below and decide which areas you want to suppress first.
*Join an alliance, visit the community, and make some friends. It's very difficult to get through the fantasy barrier without them. They can even let your borrow immortal materials like gems, because those are very hard to get initially if you don't have +10 masters with mythic gears.
*Be patient, and don't ignore rift and cube boss (honor title) progress. This process can take a month or more easily.
*Give Detailed Exploration and Stabilisation a read.
*Try to go in the order of Explorer (find dungeons) -> Station (man dungeons) -> Become self sufficient -> Fantasy Combatant. (A little birdy told me getting fantasy stones from rifts will become easier in May). Of course, you can go for a combatant first if you find it impossible to actually clear the monsters protecting the dungeon.
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Always remember: the normal order goes as Explorer -> Station -> Combatant.
Use the explorer to find mats and dungeons quickly, station to become self sufficient in immortal materials (especially gems, the non-Big4 dungeons can be handled by +10 elites or +10Masters without much equipment). Then finally when you have more leeway, go for Fantasy Companion. 
The evaluation is more or less based on the materials required for the fantasy companions, and the following companions having following tiers were considered. Moreover, the formula for how the scores were assigned is given here. 03/04/2019
Material priority
highest rank + number of units*0.5 + material difficulty
S - 2 points
A - 1.5 points
B - 1 point
ORE - 1.5 points
RELIC - 1 point
GEM - 3 points
EXPLO (can't buy) - 2 points
EXPLO (can buy) - 1.5 points
HEXA/CLEANER - 0.5 point
S:
Dane (A little more difficult than Morgan to get explo mats)
Morgan (Easy to get mats for)
Lihilt
Effie
Rose
A:
Ororo
Chichir (Since she has lower MBT)
B:
Elpaiton
Nohara
Alpha
Other combatants are more of a luxury, the three in B rank get mention mostly because of people generally having them upgraded already, which gives them some power in the meta. They are "not the first priority in order to ""go fantasy"" (B ranks kinda cover " other healers, Cayan and Rudra who are ok too, enough to raise the priority of some materials).
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Higher number is better.
FINAL EVALUATION 	EXPLO	DUNG	TOTAL	DIFF	RATING	
Starter's Plain 	0 	11 	11 	7 	C 	Short suppression time reduces the amount of field cleaner needed, but in the end the materials gained are of average quality.
Eastern Field 	5.5 	3 	8.5 	8 	C 	Terrible dungeon, but has some exploration materials.
Scattered Mountains 	5 	18 	23 	7 	A 	High quality and easily accessible dungeon, some exploration materials, premium low requirements zone.
Trial Gorge 	6 	6 	12 	12 	B 	Easy to suppress but starts having higher exploration requirements for not exactly too much gain.
Secret Coast 	4 	9 	13 	10 	B 	Like Trial Gorge, easy to suppress but limited use.
Forgotten City 	16 	3 	19 	4 	A 	High quality exploration materials but weak dungeon.
Southern Desert 	8.5 	3 	11.5 	8 	B 	Some exploration materials, and relatively easy to suppress given its size and requirements, but weak dungeon.
Eastern Mountains 	16 	3 	19 	5 	A 	High quality exploration materials but weak dungeon.
Southeastern Mountains	19 	11 	30 	6 	S 	Take a lot of time to suppress but 5 areas have easy cleaner, great materials from both exploration and dungeon; premium zone.
Red Mountain 	8.5 	45 	53.5 	9 	S 	Very easy access to cleaner; great for amethysts and sapphires.
Midnight Land 	9 	49.5	58.5 	7 	S 	Harder to suppress than Volcano, but not awful, with very good selection of materials.
Broken Sea 	8 	39 	47 	5 	A 	Some good materials to get here, but being the only endzone without shrine cleaner makes it very difficult to suppress.
Ice Mountains 	5.5 	42 	47.5 	8 	A 	Middle of the road of endzones - not too difficult to suppress, with ok materials, but feels less important than volcano/dark zones.
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The exploration materials are naturally scored by the tiers of Fantasy-able companions that require them. 
EXPLORATION MATS 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
SCORE 	2 	2 	1.5	4 	2 	4.5	2 	1.5	5 	2 	2 	4.5	4 	3.5	1.5	3.5	3 	2 	1.5	3.5	FINAL SCORE
Starter's Plain 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	0
Eastern Field 	 	 	 	 	 	 	 	 	 	 	OOO	 	 	 	 	 	 	 	 	OOO	5.5
Scattered Mountains 	 	 	OOO	 	 	 	 	 	 	 	 	 	 	 	 	OOO	 	 	 	 	5
Trial Gorge 	 	 	 	 	 	 	 	 	 	 	 	OOO	 	 	 	 	 	 	OOO	 	6
Secret Coast 	OOO	 	 	 	 	 	 	 	 	OOO	 	 	 	 	 	 	 	 	 	 	4
Forgotten City 	 	 	 	OOO	OOO	 	 	 	OOO	 	 	 	 	 	 	 	 	OOO	 	 	16
Southern Desert 	 	 	 	 	 	 	 	OOO	 	 	 	OOO	 	OOO	OOO	 	OOO	 	 	 	8.5
Eastern Mountains 	 	OOO	 	 	 	OOO	 	 	 	 	 	 	OOO	 	 	 	 	OOO	 	OOO	16
Southeastern Mountains	 	 	 	 	 	 	OOO	 	 	OOO	 	 	OOO	OOO	 	 	OOO	 	 	 	19
Red Mountain 	 	 	 	 	OOO	 	 	 	OOO	 	 	 	 	 	 	 	 	 	OOO	 	8.5
Midnight Land 	 	 	 	OOO	 	 	 	OOO	 	 	 	 	 	 	 	OOO	 	 	 	 	9
Broken Sea 	OOO	 	OOO	 	 	OOO	 	 	 	 	 	 	 	 	 	 	 	 	 	 	8
Ice Mountains 	 	OOO	 	 	 	 	OOO	 	 	 	 	 	 	 	OOO	 	 	 	 	 	5.5
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These scores are also based on the importance of Fantasy-able companions for which they're required. The visual shift in materials obtained is clear to see. It is insanely difficult for players with fantasy companions to get the gems for them without either borrowing or buying from friends. The first fantasy users either bought the (then) 99$ fantasy pack or used +10 Master Explorers and Station with Mythic gear sets.
ORE/GEM 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
RELIC 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
score 	4.5	10.5	6.5	7.5	9.5	1.5	1.5	1.5	1.5	1.5	4 	5.5	7.5	8 	7 	1.5	1.5	1.5	1.5	1.5	FINAL SCORE
Starter's Plain 	OOO	 	OOO	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	11
Eastern Field 	 	 	 	 	 	 	 	OOO	 	OOO	 	 	 	 	 	 	 	 	 	 	3
Scattered Mountains 	 	OOO 	 	OOO	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	18
Trial Gorge 	OOO	 	 	 	 	 	 	OOO	 	 	 	 	 	 	 	 	 	 	 	 	6
Secret Coast 	 	 	 	OOO	 	 	 	 	 	OOO	 	 	 	 	 	 	 	 	 	 	9
Forgotten City 	 	 	 	 	 	OOO	OOO	 	 	 	 	 	 	 	 	 	 	 	 	 	3
Southern Desert 	 	 	 	 	 	 	OOO	 	OOO	 	 	 	 	 	 	 	 	 	 	 	3
Eastern Mountains 	 	 	 	 	 	OOO	 	 	OOO	 	 	 	 	 	 	 	 	 	 	 	3
Southeastern Mountains	 	 	 	 	OOO	 	 	OOO	 	 	 	 	 	 	 	 	 	 	 	 	11
Red Mountain 	 	OOO 	OOO	 	OOO	OOO	 	 	 	 	 	 	OOO	OOO	 	 	 	 	OOO	 	45
Midnight Land 	OOO	OOO 	 	 	OOO	 	 	 	OOO	 	 	OOO	 	OOO	OOO	 	 	OOO	 	OOO	
Broken Sea 	 	 	 	OOO	 	 	OOO	OOO	 	OOO	OOO	OOO	OOO	 	OOO	 	 	OOO	 	 	39
Ice Mountains 	 	OOO 	OOO	 	OOO	OOO	OOO	 	 	 	OOO	OOO	 	 	 	 	 	 	OOO	OOO	42
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*The Station Stats scale from 1-3, with 3 being the easiest/lowest in terms of stats required.
*The Cleaner Access scales from 1-5, with 5 being easiest to procure in high amounts.
*The Time Required scales from 1-5, with 5 being the fastest in terms of areas or job count to stabilise completely.
 	Time Required	Cleaner Access	Station Stats	SCORE
Starter's Plain 	3 	1 	3 	7
Eastern Field 	3 	2 	3 	8
Scattered Mountains 	2 	1 	3 	7
Trial Gorge 	5 	4 	3 	12
Secret Coast 	5 	2 	3 	10
Forgotten City 	1 	1 	2 	4
Southern Desert 	1 	5 	2 	8
Eastern Mountains 	1 	2 	2 	5
Southeastern Mountains	1 	3 	2 	6
Red Mountain 	3 	5 	1 	9
Midnight Land 	3 	3 	1 	7
Broken Sea 	3 	1 	1 	5
Ice Mountains 	3 	4 	1 	8