Chapter 3 - Game Masters

==Game Masters==
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Category:DGMs|Category:DGMs
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==Becoming a Game Master==
The 22nd Mobile Daedalus Fleet is the longest lasting Role Playing Community of Star Trek Online. It was founded opening day of Star Trek Online and through the seasons has developed and transformed into what it is currently. In the initial beginning months the Role Playing was based around every member being captains, and their short stories about their bridge officers. As time developed we have shifted to a more session based gaming to compensate with the game’s decline in popularity. Game Masters are used to admin these sessions providing members with the ability to interact with the universe of Star Trek. They use tools such as Foundry to create strange new worlds, and Starship Interiors crew interaction. The Game Master is an Out of Character role that a player holds in the Role Playing Community. They are responsible for developing Story Lines for their appointed groups, ensuring that members are remaining In Character at all times, settling any Out of Character dispute that my disrupt role playing. It is these three major responsibilities that safe guard the ongoing storyline in our community and provide a standard of excellence in role play that makes our community different than any of the others.
Requirements
*I want you to read Chapter 1 (Introduction), Chapter 3 (Adventures), Chapter 4 (NPC), Chapter 5 (Champagne), of the D&D 3.5 Dungeon Masters Guide. You do not have to take anything verbatim such as the rules but there are concepts that remain consent from system to system. It is in tihs effort I hope that these tips you may pick up from this read will expand your mind in terms of structuring your games and improve game play.
*http://www.scribd.com/doc/48244402/2003-07-Dungeons-Dragons-Dungeon-Master-s-Guide-3-5
*Must be able to maintain and eight characters in a chat window.
*Must be follow up with players on all questions and make good judgment calls.
*Must be knowledgeable with the UGC Tools.
Instructions:
Do not post to this thread. Make a new thread by copying and pasting the URL below titled Game Master Request: Your GM Name. Then recopy each field below the line and add your answers in complete sentences after each question. Once completed, you must a PM to the Captain Nyoko Honda that you have posted a request. Doing that will ensure that you've flagged your post for review.
: http://daedalusomega.proboards.com/index.cgi?board=gamemasterrequest
==GM Request Application==
 Section 01 – Getting to Know You:
 (All these questions are to be answered as Game Master)
 
 1.) Whats your STO User Handel?
 
 2.) What is Star Trek to you?
 
 3.) Tell us about your your previous role playing community.
 
 4.) Do you consider your self a Story Teller, Game Master, Admin, or 
 Enforcer when it comes to Guild Leadership?
 
 5.) Why do you want to be a Game Master?
 
 6.) If you had to pick one specific thing that interests you most in the 
 Star Trek Universe what would it be?
 
 7.) How do you deal with Monarchical Structured community?
 
 8.) Do you write Star Trek Fan Fiction?
 
 9.) What Star Trek race would you consider your personality best fits and why?
 
 10.) In the Role Playing groups are you a rules lawyer or are you a
 story line benefactor?
 
 
 Section 02 – Game Master Skills:
 (All these questions are to be answered as Game Master)
 
 1.) Are you able to communicate and multi-task with a chat room filled with 
 eight to ten players all expecting some kind of response from you? 
 If so, how do you go about achieving success in this task?
 
 2.) How do you plan on engaging players with a Trek Adventure?
 
 3.) Do you have any foundry missions that you've created to tell a story?
 
 4.) How would you deal with a player that has been experiencing 
 Out of Character issues about In Character happenings?
 
 5.) How do you deal with another Game Master that is overly critical? 
 
 6.) How do you deal with the shy player that is having trouble getting involved?
 
 7.) How will you included the non-primary characters such as the 
 Medical Officer, Ship's Counselor into your story lines?
 
 8.) What kind of inspiration would you use for your RP missions? 
 Give an example of a mission you'd like to run
 
 9.) Tell us about a time where you failed as GM or Player and what lessons 
 you learned?
 
 10.) How do you deal with problem players?
 
 11.) Do you believe endings should be scripted or up for the players to 
 work out for them selves? 
 
 12.) Do you like like to use super powerful NPC's to control the role playing
 or unfortunate circumstances?
 
 13.) How do you deal with a player that solves your challenges using methods
 that you as Game Master hadn't considered?
 
 14.) What role do you feel Technobabble has in a Trek Adventure? 
 (Star Trek Tech Science)
 
 15.) When considering the limitations that STO has with away parties. 
 How would you bridge the gap between ground and bridge interiors groups when
 players split up as Game Master?
 
 16.) Do you have additional custom slots to create your Story Line Characters
 for players to interact with?
 
 
 Section 03 – Game Master Samples:
 (This section is where an applicant can supply examples of previous works)
 
 1.) If any, post a link of some Fan Fiction
 
 2.) If any, post the name of your Foundry Mission
 
 3.) If any, post a outline of a Trek Adventure you wish too run.
==Game Master Charts==
This section will lay out various charts for Game Masters to use in there events.
==Using Injuries==
: (d100) Minor (1-60) | Major (61-90) | Critical (91-100)
*Minor Injuries can test Medical Sciences (First Aid) to remove penalty / Status.
*Major Injuiries can test Medical Science (First Aid) to remove penalty / Status.
*Critical can test Medical Science (Surgery) to remove penalty / Status.
Minor Injury Table
Minor Injury (1d6)
1.) Minor Particle / Energy Burn: Minor graze with a partial weapon. +10 on skill checks.
2.) Combat Stress: The Stress of combat is causing you to lose focused. +10 on will score checks.
3.) Bruised Ribs: Your ribs are bruised. +10 on agility score checks.
4.) Minor Concussion: Unconscious for one minute.
5.) Bleeding: Your bleeding and losing strength fast. +10 on Body score checks.
6.) Wrenched Limb: Gain the slow status.
Major Injury Table
Major Table (1d6)
2.) Combat Fatigue: The fatigue of combat is causing you to lose focus. +20 on Will Check Scores.
2.) Cracked Ribs: Your Ribs are cracked. +20 on Agility Score Checks.
3.) Radiation Sickness: You’re suffering from Radiation Sickness. +20 on body score checks.
4.) Broken Bone: Immobilization status.
5.) Major Particle / Energy Burn: Major graze with a partial weapon. +20 on skill checks.
6.) Concussion: Unconscious for the rest of the encounter.
Critical Injury Table
Critical Table (1d6)
1.) Combat Exhaustion: You are so exhausted that you cannot keep focuse. +50 on Mind score checks.
2.) Internal Bleeding: You're bleeding internally. +50 on Agility score checks.
3.) Head Trauma: Unconscious until revived.
4.) Gaping Wound: You’re seriously wounded and are bleeding profusely. +50 on body score checks.
5.) Open Wound: You are Weakened.
6.) Critical Particle / Energy Burn: Critical graze with a partial weapon. +50 on skill checks.
Status Effects List:
Blinded – You can’t see any targets. You take +50 on all Skill Checks.
Concealment: You cannot be targeted unless spotted.
Dazed – You can only take one Standard Action.
Deafened – You can’t hear anything.
Defeated – You’ve been battled into submission. You cannot longer take any action until moral is restored.
Dominated – You’re Dazed, the dominating creature chooses your actions.
Dying – You’re unconscious and NEED medical assistants.
Immobilized – You cannot move from your space. You can beam and can be forced to move by pull or push.
Prone – Your laying on the ground and must spend a standard action getting up. You can fall to the ground as a minor action.
Restrained – Your unable to take any actions due to restrains.
Slowed – All your actions are halfed.
Stunned – You cannot take any actions.
Surprised – Your enemy gets one free action against you.
Unconscious – You’re helpless. A successful Mind Check will allow you to come too.
Weakned – You cannot attack or perform a skill.
==Starship Damage Tables==
Starship Systems Chart Game Masters will decided which system is damaged when a result has multipule systems listed. Generally only one system can be damaged per result.
Starship Systems
1d100 	System List
1-3 	
Primary Structural Integerity Field
Backup Structural Integerity Field
4-6 	Artificial Gravity
7-9 	
Primary Inertial Dampening System
Backup Inertial Dampning System
10-12 	Central Processing System
13-15 	Navigation Computer
16-18 	Long-Range Sensors
19-21 	Lateral Sensors
22-24 	Navigational Sensors
25-28 	Flight Control Systems
29-31 	Turbolifts
32-35 	Industral Replicators
36-39 	Food Replicators
40-42 	
Warp Drive
Impulse Drive
43-44 	Aft Launch Bay
45-48 	Reaction Control System
49-52 	Plasma Injectors Systems
53-55 	Attidude Control
56-58 	
Basic Life Support
Reserved Life support
Receation Facilities
59 - 61 	Medical & Science Faciliites
62 - 64 	Fire Suppression Systems
68 - 70 	Auxiliary Power
71 - 73 	Emergency Power
74 - 76 	
Primary Navigational Deflector
Secondary Deflector
77 - 79 	Tractor Beam System
80 - 82 	
Personnel & Emergency Transporters
Industrial Transporters
83 - 85 	Anesthezine Delivery System
86 - 88 	Security System
89 - 91 	Threat Assesment / Tracking / Targeting System
92 - 94 	
Projectile Weapon Systems
Phaser Weapon Systems
95 - 97 	Communcations System
98 - 100	
Primary Shield Generator
Backup Shield Generator