Mario Kart 9 (Nintendo Switch)

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Mario Kart 9 is a new installment in the Mario Kart series which is the third Mario Kart game and will be exclusive for the Nintendo Switch which will be released in the holidays of 2021. This game is the direct sequel of Mario Kart 8 for the Wii U and Mario Kart 8 Deluxe. This game will become the sixteenth installment in the overall series and the tenth in the main series. There are two new mechanics in this game known as the "water ski mechanic" allowing racers to race on the surface of water or any liquid matter and the "time flow mechanic" which slows down time and slows down objects around the racer allowing them to navigate through the race and dodge that are around them more easily obstacles more easily. This game will also be compatible with Amiibo Figurines just like Mario Kart 8 and Mario Kart 8 Deluxe.
== Gameplay ==
The gameplay is like the previous Mario Kart games from Mario Kart Wii, Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe. Tricks, stunts, bikes, and twelve player racing returns from Mario Kart Wii, the hang glider and underwater mechanics return from Mario Kart 7 and vehicle customization also returns from this game as well; now players have a new option for customizing their vehicles which they can now customize their water skis because of the new water ski mechanic and the ability to race in first person view also returns in this game. The anti gravity mechanic, ATV Vehicles, and Mario Kart TV returns from Mario Kart 8; now there are Segways added into the vehicle customization for the body frames. Racers can hold up to four items and just like Mario Kart: Double Dash!!, players get to switch between items as well. Players collect coins to increase their speed just like in Mario Kart 7 and Mario Kart 8 and just like Mario Kart Live: Home Circuit, the maximum amount of coins in one race they can collect is 20 and when racers get hit by an item or fall in a pit, they'll lose four coins. The new features in this game are the water ski mechanic which allows racers to race on water so racers can now drive underwater or on the surface of water; while using the water ski mechanic, racers can find even more hidden routes than just driving underwater and just like in anti gravity mode, when racers bump into each other, they get a spin boost too. Another new feature is the time flow mechanic which slows down time and obstacles allowing racers to navigate more easily through the race at certain areas especially areas with lots of road hazards throughout courses. The graphics of the game is now designed by the use of Unreal Engine 4. Mario Kart 9 now introduces Mario Kart Live which players can use Youtube or Twitch to broadcast live their gameplay online.
== Amiibo Compatibility ==
Amiibo will work in this game just like Mario Kart 8 /Mario Kart 8 Deluxe. With Amiibo, Players can not just only unlock new Mii costumes with them but can now also unlock new vehicle parts and can also unlock certain characters as well according to what Amiibo the player is using. The Amiibos that are compatible with this game are: Mario, Luigi, Peach, Daisy, Toad, Yoshi, Wario, Waluigi, Donkey Kong, Bowser, Rosalina, Bowser Jr., Diddy Kong, Gold Mario, Silver Mario, Cat Mario, Cat Peach, Wedding Mario, Wedding Peach, Wedding Bowser, and more. There will also be a new series of Amiibo for this game featuring Drivers, Karts, Bikes, Tires, Water Skis, and Hang Gliders.
== Game Modes ==
Grand Prix
Just like every Mario Kart game in the franchise, Mario Kart 9 has the Grand Prix as well and works similar to the past three installments. The player will race against eleven computer controlled opponents in four races in one of the eight cups in this game just like in Mario Kart Wii, Mario Kart 8, and Mario Kart 8 Deluxe. There are 3 engine classes from the start: 50cc (easy com difficulty and slow speed), 100cc (normal com difficulty and average speed), and 150cc (hard com difficulty and fast speed). Mirror (same as 150cc but courses are flipped) is unlocked by completing all of the engine classes by winning in first place in every cup, 200cc (extreme com difficulty and extremely fast speed) is unlocked after winning in first place in every cup in Mirror and obtaining 3 stars in every cup in every engine class including Mirror and 200cc Mirror (same as 200cc but courses are flipped) is unlocked after winning in first place and obtaining 3 stars in every cup in 200cc. Players can unlock new vehicle parts by collecting coins in each race and same with the other modes as well or using Amiibo. The point system works the same as it does in Mario Kart 8 and Mario Kart 8 Deluxe.
Time Trials
Once again just like every Mario Kart game in the series, Time Trial mode once again returns in this game. The player can complete any selected course as fast as possible and beat their own records. Players can now upload their records on Facebook or Twitter; players will be able to race 11 ghosts at a time as well.
Free Run (New)
Free Run is a new mode in the Mario Kart series. It allows players to freely cruise around courses as long as they want to. This mode is recommended for beginners and is a great mode to practice racing on courses. Players also have the options to select which engine class and decide how much computer players can be in during this mode; players can choose up to eleven computer players at once and can set their difficulty to easy, normal, or hard; once 200cc is unlocked, players will now have the option to set the computer difficulty to extreme.
VS Race
*Single Race
*Team Race
Battle
*Balloon Battle - This classic mode once again returns works the same as it does in Mario Kart Wii, Mario Kart 7, and Mario Kart 8 Deluxe. Racers must use items to pop or steal their opponents balloons to gain points and if racers lose all their balloons, they'll start over and lose some points. At the end of the battle, whoever has the most points wins.
**Single Battle
**Team Battle
*Balloon Thief (New) - This is a new battle mode in the Mario Kart series. In this mode, racers only use mushrooms, triple mushrooms, golden mushrooms, feathers, and stars. The objective is to steal your opponents balloons and at the end of the battle, whoever has the most balloons wins.
**Single Battle
**Team Battle
*Bob-omb Blast - This mode originated from Mario Kart: Double Dash!!. This mode works the same as it does in Mario Kart 8 Deluxe.
**Single Battle
**Team Battle
*Shine Thief - Another mode which originated from Mario Kart: Double Dash!!. This mode works the same as it does in Mario Kart 8 Deluxe. During Team Battles, whoever has the Shine Sprite will have the Shine Sprite for them and their team; the other team must use items to attack the racer with the Shine Sprite. At the end of the battle, the last racer who has the Shine Sprite team will win.
**Single Battle
**Team Battle
*Renegade Roundup - A mode that originated from Mario Kart 8 Deluxe. This mode works the same as it does in Mario Kart 8 Deluxe and this is the only mode which is Team Battle only. Before the battle, there will be a roulette to determine which team is the offense team and which team is the defense team.
*Survival (New) - This is another new battle mode in the Mario Kart series. In this mode, racers will have balloons just like in Balloon Battle but however if a racer loses all of his/her balloons, they'll be eliminated from the battle. The last racer surviving wins. During team battles, the first team that loses all of their balloons loses.
**Single Battle
**Team Battle
*Star Coin Runners (New) - This Mode works the same as coin runners in Mario Kart Wii and Mario Kart 7. Racers must collect as many Star Coins as they can in this mode; racers can also steal their opponent's star coins if they hit them with an item. Whoever has the most Star Coins at the end of the battle wins.
**Single Battle
**Team Battle
*Star Coin Rush (New) - This Mode works the same as Shine Runners in Mario Kart DS After every 60 seconds during the battle, racers with the least amount of Star Coins will get eliminated.
**Single Battle
**Team Battle
Online Gameplay
*VS Race
*Battle
== Playable Characters ==
Altogether there are 67 characters altogether including DLC; twelve from the start, fifty six unlockable, ten DLC, and twenty five new ones. The Unlockable characters will be unlocked randomly by winning a grand prix race just like in Mario Kart 8 and some of them can also be unlocked by using Amiibo; in order to unlock Mii, you must complete any engine class; you can now customize your Mii in this game by choosing the voice you want them to have, customizing their outfit, giving them accessories, and just like in Mario Kart DS, you can customize their emblem but however, custom emblems are turned off during online play.
Default
Mario
Alt: Fire Mario/ Ice Mario/ Tanooki Mario/ Propeller Mario/ Penguin Mario/ Flying Squirrel Mario/ Boomerang Mario/ Cat Mario/ Musician Mario/ Builder Mario/ Hakama Mario/ Classic Mario/ Santa Mario/ Halloween Mario/ Swimwear Mario/ Wedding Mario/ Happi Mario/ Pirate Mario/ Cowboy Mario/ Mechanic Mario/ Knight Mario/ Sunshine Mario/ Painter Mario/ Racer Mario/ Resort Mario
Weight Class: Medium
Frame Size: Medium	Luigi
Alt: Fire Luigi/ Ice Luigi/ Kitsune Luigi/ Propeller Luigi/ Penguin Luigi/ Flying Squirrel Luigi/ Boomerang Luigi/ Cat Luigi/ Classic Luigi/ Builder Luigi/ Cowboy Luigi/ Mechanic Luigi/ Swimwear Luigi/ Resort Luigi/ Halloween Luigi/ Holiday Luigi/ Lederhosen Luigi/ Painter Luigi/ Racer Luigi
Weight Class: Medium
Frame Size: Medium	Peach
Alt: Cat Peach/ Fire Peach/ Tanooki Peach/ Wedding Peach/ Kimono Peach/ Swimwear Peach/ Winter Peach/ Explorer Peach/ Sportswear Peach
Weight Class: Light-Medium
Frame Size: Medium	Daisy
Alt: Holiday Cheer Daisy/ Fairy Daisy/ Yukata Daisy/ Swimwear Daisy/ Sportswear Daisy
Weight Class: Light-Medium
Frame Size: Medium
Toad
Alt: Blue Toad/ Yellow Toad/ Green Toad/ Purple Toad/ Propeller Blue Toad/ Propeller Yellow Toad/ Flying Squirel Blue Toad/ Flying Squirrel Yellow Toad/ Cat Toad/ Builder Toad/ Red Pit Crew Toad/ Blue Pit Crew Toad
Weight Class: Light
Frame Size: Small	Yoshi
Alt: Red Yoshi/ Yellow Yoshi/ Blue Yoshi/ Light Blue Yoshi/ Orange Yoshi/ Purple Yoshi/ Pink Yoshi/ Black Yoshi/ White Yoshi/ Gold Yoshi/ Easter Yoshi/ Reindeer Yoshi
Weight Class: Light-Medium
Frame Size: Medium	WarioAlt: Warioware Wario/ Hiker Wario/ Cowboy Wario/ Pirate Wario/ Builder Wario/ Swimwear Wario/ Racer Wario
Weight Class: Heavy
Frame Size: Large	Waluigi 
Alt: Bus Driver Waluigi/ Cowboy Waluigi/ Builder Waluigi/ Pirate Waluigi/ Mime Waluigi/ Swimwear Waluigi/ Racer Waluigi
Weight Class: Medium-Heavy
Frame Size: Large
Koopa Troopa
Alt: Red Koopa Troopa/ Blue Koopa Troopa/ Yellow Koopa Troopa/ Black Koopa Troopa/ Red Freerunner Koopa Troopa/ Green Freerunner Koopa Troopa/ Blue Freerunner Koopa Troopa/ Purple Freerunner Koopa Troopa/ Gold Freerunner Koopa Troopa
Weight Class: Light
Frame Size: Small	Shy Guy
Alt: Green Shy Guy/ Blue Shy Guy/ Light Blue Shy Guy/ Yellow Shy Guy/ Orange Shy Guy/ Pink Shy Guy/ Purple Shy Guy/ Black Shy Guy/ White Shy Guy/ Gold Shy Guy/ Pastry Chef Shy Guy
Weight Class: Light
Frame Size: Small	Donkey KongWeight Class: Medium-Heavy
Frame Size: Large	Bowser
Alt: Santa Bowser/ Wedding Bowser
Weight Class: Heavy
Frame Size: Large
Unlockable
Rosalina*
Alt: Cat Rosalina/ Fire Rosalina/ Tanooki Rosalina/ Halloween Rosalina/ Aurora Rosalina/ Swimwear Rosalina/ Sportswear Rosalina
Weight Class: Medium-Heavy
Frame Size: Large	Bowser Jr.*
Alt: Pirate Bowser Jr.
Weight Class: Light-Medium
Frame Size: Small	Diddy Kong*
Weight Class: Light-Medium
Frame Size: Small	Funky Kong
Weight Class: Medium-Heavy
Frame Size: Large
Dixie Kong
Weight Class: Light-Medium
Frame Size: Small	Birdo
Alt: Red Birdo/ Blue Birdo/ Yellow Birdo/ Green Birdo/ Light Blue Birdo/ Purple Birdo/ White Birdo/ Black Birdo/ Gold Birdo
Weight Class: Medium
Frame Size: Medium	Boom Boom (New)
Weight Class: Medium-Heavy
Frame Size: Large	Pom Pom (New)
Weight Class: Medium
Frame Size: Medium
Luma (New)
Alt: Blue Luma/ Green Luma/ Pink Luma/ Red Luma/ Gold Luma
Weight Class: Light
Frame Size: Small	Spike (New)
Alt: Stone Spike/ Snow Spike
Weight Class: Light
Frame Size: Small	Lakitu
Alt: Blue Lakitu/ Yellow Lakitu/ White Lakitu/ Black Lakitu/ Gold Lakitu
Weight Class: Light
Frame Size: Small	Toadette
Alt: Captain Toadette/ Builder Toadette
Weight Class: Light
Frame Size: Small
Nabbit
Weight Class: Medium
Frame Size: Medium	Dry Bowser
Alt: Gold Dry Bowser
Weight Class: Heavy
Frame Size: Large	Captain Toad*
Weight Class: Light
Frame Size: Small	Metal Mario*
Alt: Gold Mario
Weight Class: Heavy
Frame Size: Medium
Metal Luigi (New)
Alt: Green Silver Luigi
Weight Class: Heavy
Frame Size: Medium	Pink Gold Peach
Weight Class: Heavy
Frame Size: Medium	Cappy (New)
Weight Class: Light
Frame Size: Small	Tiara (New)
Weight Class: Light
Frame Size: Small
Topper (New)
Weight Class: Medium
Frame Size: Medium	Harriet (New)
Weight Class: Light-Medium
Frame Size: Medium	Spewart (New)
Weight Class: Heavy
Frame Size: Large	Rango (New)
Weight Class: Medium-Heavy
Frame Size: Large
Madame Broode (New)
Weight Class: Heavy
Frame Size: Large	Gooigi (New)
Alt: Blue Gooigi/ Orange Gooigi/ Pink Gooigi
Weight Class: Medium
Frame Size: Medium	Peachette
Weight Class: Light-Medium
Frame Size: Medium	Pauline
Alt: Party Pauline/ Valentines Pauline
Weight Class: Medium-Heavy
Frame Size: Large
Ludwig Von Koopa
Weight Class: Medium
Frame Size: Medium	Lemmy Koopa
Weight Class: Light
Frame Size: Small	Roy Koopa
Weight Class: Medium-Heavy
Frame Size: Large	Iggy Koopa
Weight Class: Medium
Frame Size: Medium
Wendy O. Koopa
Weight Class: Light-Medium
Frame Size: Small	Morton Koopa Jr.
Weight Class: Heavy
Frame Size: Large	Larry Koopa
Weight Class: Light-Medium
Frame Size: Small	Baby Mario
Weight Class: Light
Frame Size: Small
151x151px
Weight Class: Light
Frame Size: Small	Baby Peach
Alt: Valentines Baby Peach
Weight Class: Light
Frame Size: Small	Baby Daisy
Weight Class: Light
Frame Size: Small	Baby Rosalina
Alt: Detective Baby Rosalina
Weight Class: Light
Frame Size: Small
Hammer Bro.
Alt: Boomerang Bro./ Fire Bro./ Ice Bro.
Weight Class: Medium-Heavy
Frame Size: Medium	Magikoopa (New)
Alt: Green Magikoopa/ Red Magikoopa/ Yellow Magikoopa/ Orange Magikoopa/ Pink Magikoopa/ Purple Magikoopa/ White Magikoopa/ Black Magikoopa (New)
Weight Class: Light-Medium
Frame Size: Medium	King Boo
Alt: Gold King Boo/ Luigi's Mansion King Boo
Weight Class: Heavy
Frame Size: Large	Petey Piranha
Weight Class: Heavy
Frame Size: Large
Paratroopa
Alt: Green Paratroopa/ Yellow Paratroopa/ Blue Paratroopa/ Black Paratroopa/ Gold Paratroopa
Weight Class: Light
Frame Size: Small	Dry Bones
Alt: Blue Dry Bones/ Green Dry Bones/ Dark Bones/ Gold Dry Bones
Weight Class: Light
Frame Size: Small	Wiggler
Weight Class: Medium-Heavy
Frame Size: Large	Monty Molethumb
Weight Class: Light
Frame Size: Small
Chain Chomp (New)
Weight Class: Heavy
Frame Size: Large	Honey Queen
Weight Class: Heavy
Frame Size: Large	King Bob-omb
Weight Class: Heavy
Frame Size: Large	Meowser (New)Weight Class: Heavy
Frame Size: Large
			Mii
Weight Class: Light, Medium, or Heavy
Frame Size: Any
DLC
Inkling Boy
Alt: Varient Colors
Weight Class: Medium
Frame Size: Medium	Inkling Girl 
Alt: Varient Colors
Weight Class: Medium
Frame Size: Medium	Mega Man (New)
Weight Class: Medium
Frame Size: Medium	R.O.B. 
Alt: Alternate Color R.O.B.
Weight Class: Heavy
Frame Size: Large	Sonic (New)
Weight Class: Light-Medium
Frame Size: Medium
Pac-Man (New in the Main Series)
Weight Class: Medium
Frame Size: Medium	Karate Joe (New)
Weight Class: Medium
Frame Size: Medium	Link
Alt: Breath of the Wild Link
Weight Class: Medium-Heavy
Frame Size: Large	Sora (New)
Weight Class: Medium
Frame Size: Medium	Ryu (New)
Weight Class: Medium-Heavy
Frame Size: Large
(*) - indicates the character can also be unlocked by using amiibo.
----
== Items ==
Found on the track
Item Box	Gives the Player a random item. The items are given depending on what position the player is in.
Double Item Box	Gives the Player two random items in both item slots. These item boxes are rare.
Coin	Increases the player's top speed as more are collected. The maximum amount of coins players can get in a single race is 20.
Star Coin	This item appears in Star Coin Runners and Star Coin Rush in Battle Mode only. They are scattered everywhere in the arena which racers must collect them. If racers are hit by an item or fall into a pit, they lose some of their Star Coins.
Found in Item Boxes
Item	Description 	Positions Given
Green Shell	These are one of the most common items in the Mario Kart series. This item just goes straight forward and bounces off walls and certain objects and knocks over any racer it makes contact with. 	1st - 6th
Triple Green Shells	Three green shells surround the racer and orbit around them. The racer can use three green shells instead of just one at any time and they can also be used as a barrier around the racer. 	3rd - 10th
Red Shell	This shell targets down the nearest racer ahead of them and knocks them over. When thrown backwards, the racer can slightly change it's angle when turning. Now when racers are hang gliding and this item is used, it has a parachute of it's own.	2nd - 6th
Triple Red Shells	Just like the triple green shells, they surround, orbit around the racer, and can be used as a barrier except they are three red shells which racers can use an advantage to get three racers ahead of them. 	3rd - 12th
Spiny Shell	This shell remains airborne and targets down any racer in first place and explodes on them; any racer in it's path will get knocked over. 	4th - 10th
Banana	Another common item in the Mario Kart Series. This item just stays stationary once dropped backwards or thrown foward. Racers will spin out of control if they slip on this item. 	1st - 6th
Triple Bananas	Three Bananas which surround and orbit around the racer. They can be used as a barrier around the racer and they act like a normal banana when used but the racer gets to use three of them. 	1st - 8th
Giant Banana	A large banana which serves as a bigger road hazard than a normal banana. If a racer crashes into this massive banana, it'll split into three more bananas. 	1st - 8th
Fake Item Box	A red replica of the actual item boxes however, these will knock racers over instead if they are touched. This item hasn't been in Mario Kart since Mario Kart Wii. 	1st - 6th
Mushroom	These items gives the racer a boost of speed. 	1st - 10th
Triple Mushrooms	Gives the racer three mushrooms which surround and orbit around the racer which allows the racer to use three boosts of speed. 	3rd - 12th
Golden Mushroom	These Special Mushrooms gives the racer unlimited boosts of speed for a short period of time. 	7th - 12th
Mega Mushroom	This item makes the racer grow in size for a short period of time allowing them to squash any racers in their way. 	6th - 10th
Blooper	This item sprays ink on the racers and partially covers the player's screen to make it hard for the player to see. 	4th - 8th
Boo	This item turns the racer invisible for a short period of time and steals an item from another racer. 	3rd - 8th
Fire Flower	This item allows the racer to throw unlimited amount of fire balls for a short period of time. 	3rd - 8th
Ice Flower	This item allows the racer to throw unlimited amount of ice balls for a short period of time which freezes opponents and cause them to spin out of control. 	3rd - 8th
Boomerang Flower	This item allows the racer to throw a boomerang up to three times. 	3rd - 8th
Super Leaf	This item gives the racer a tanooki tail for a short period of time which allows them to knock over nearby opponents or certain obstacles. 	1st - 6th
Potted Piranha Plant	When used, this item goes in front of the racer which chomps down anything in it's path and gives the racer a boost everytime it knocks over opponents or certain obstacles. 	4th - 8th
Super Horn	When used, this item will create one loud shockwave powerful enough to knock over opponents or certain objects nearby. This item can even blow up Spiny Shells. 	1st - 6th
Bullet Bill	This item turns the racer into a speeding flying Bullet Bill for a short period of time which knocks over anyone in it's path while it makes it's way back into the race. 	9th - 12th
Bob-omb	This item is very explosive. When thrown or placed down, they will follow the nearest racer and blow up creating an explosion which knocks over nearby racers. 	2nd - 8th
Triple Bob-ombs	Three Bob-ombs that surround and orbits the racer. but be careful, if they make contact with another race while orbiting, they could all blow up on the racer who is using them! 	3rd -10th
Giga Bob-omb	This item returns from Mario Kart Tour. When used, this massive bomb bounces on the race course and then explodes with a massive radius! 	5th - 10th
Chain Chomp	This item acts like the Bowser Shell from Mario Kart Tour. Unlike in Mario Kart: Double Dash!!, when used, this item remains stray and goes down the track chasing down any opponents nearby. 	7th - 12th
Star	This item makes the racer invincible and gives them faster speed for a short period of time and this item also allows the racer to knock over other racers in their path. 	7th - 12th
Lightning Bolt	This item shrinks opponents for a short period of time which also slows down their speed and makes them drop their items. Opponents will grow back to normal size in order of what place they're in. Normal sized racers can also flatten them. 	10th - 12th
Feather	This Item appears in battle mode only. This item allows racers to perform a high spin jump which allows racers to evade items used by other racers, steal their opponents' balloons, and more. 	N/A
Coin	Gives the Racer two coins. 	1st - 6th
New Items
Item 	Description 	Positions Given
Mega Magnet	A Magnet Item which creates an electric shield around the racer which attracts coins, item boxes, dropped mushrooms or dropped stars, and is invulnerable to Lightning. The shield disappears if the racer gets hit. 	1st - 12th
Poison Mushroom	This item tries to get close to the nearest racer and shrinks them down for a short period of time. This item does not effect the user of this item unless if they drive into it. 	1st - 6th
Gold Flower	This item works the same as the fire flower but racers throw golden fire balls which explodes on impact and the explosion will turn nearby items into coins. The explosions do not effect the racer using this item. 	3rd - 8th
Super Bell	Unlike in Mario Kart Tour, this item gives the racer claws in front of them and a cat tail for a short period of time. With this item, racers can use them to slash down certain objects and multiple opponents at once; every time they use this item, they get a speed boost. This item made it's first appearance in Super Mario 3D World.	5th - 9th
Magikoopa Wand	When used, this item will emit magic that when touched by other racers, the course will flip into mirror for them for a short period of time. This item works very similiar to the Magikoopa Magic in Mario Kart Live: Home Circuit except it doesn't last the entire race. 	4th - 8th
Strobe Camera	A camera item with a strobe light. This item blinds players for a split second if they get caught in the flash. 	3rd - 8th
Radical Nine	Gives the racer nine items that orbit around them. The items are: Green Shell, Red Shell, Banana, Mushroom, Star, Bob-omb, Blooper, Coin, and Mega Magnet. 	7th - 10th
== Courses ==
Altogether, there are 32 race courses total; 16 Nitro courses and 16 retro courses. The images of the courses are not the actual images, they are just there to make it how the course is like.
Nitro Courses
Mushroom Cup	Flower Cup	Star Cup	Special Cup
Mario Kart Circuit	
Mario Circuit	
Wario PrisonWario's Jail Factory	
Sky Station
Sky Terminal
Shy Guy Carnival	
Tropical Cove	
DK Treehouse	
Bowser Jr.'s Armada
Toad Studios	
Cyber Highway
Digital Anti-City	
Nightmare InnMacabre Resort	
Bowser's Castle
Snow Snow VillageWinter Town	
Dragon Valley	
Cheep Cheep Aquarium	
Rainbow Road
*Mario Kart Circuit - A race course that resembles Mario Kart Stadium from Mario Kart 8/Mario Kart 8 Deluxe which the setting changes everytime it's raced on just like how the layout changes in Excitebike Area and the seasons change in Animal Crossing in the downloadable packs in Mario Kart 8. The different settings are day, dawn/dusk, and night.
*Mario Circuit - The first course which will be in the E3 2021 demo. This race track's start/finish line is in a Warp pipe tunnel and there's a moat around Peach's Castle which racers can ski on or drive underwater and racers have the option to race inside Peach's Castle just like in Mario Kart 7.
*Toad Studios - A race course that takes place at night at a red carpet, inside a fancy grand lobby which leads to a movie theatre, and in a night city with neon lights which resembles Hollywood Los Angeles California.
*Tropical Cove - The second course which will be in the E3 2021 demo. This course takes place at a tropical beach resort with a tropical cave, a volcano, a residential area, and an indoor public pool.
*Dragon Valley - The third and final course which will be in the E3 2021 demo. This course is oriental themed and resembles Dragon Driftway from The Legend of Zelda x Mario Kart 8 DLC Pack with cliffs, hills, waterfalls, bridges, a bridge resembling the Great Wall of China, and Asian Architecture buildings. This course also has a dragon which racers will race on eventually throughout a lap around the course and after that, racers land on a rock platform and of a Time Flow and Hang Glider ramp where racers must dodge the Chinese fire crackers.
*Snow Snow Village - A small desolate snowy village near mountains. This course has a large frozen lake which is at the end of the town, has a cabin hotel, a dock on the side of the course, a frozen cave filled with water which racers can ski on eventually or remain underwater also with an anti gravity section which is a loop in the cave, and a cannon which activates the hang glider mechanic which leads racers onto the roofs of houses which also activates the anti gravity mechanic.
*Cyber Highway - A computer designed city which resembles Tron Legacy with lots of Anti Gravity sections because the roads are upside down or sideways most throughout the course, a hexagonal chamber which is a large Time Flow section with lasers that fire away on the track, and a long wide straight highway which is also a Time Flow section with cyber vehicles heading the opposite direction of the racers.
*Wario Prison - A Prison/Metal Factory like course with references to Wario. This course has conveyor belts, hydraulic machines, a hallway with cells of a prison, a time flow section with cameras that shoot lasers just like the bowser statues in Bowser's Castle in Mario Kart 8/Mario Kart 8 Deluxe and an outside area where racers enter an anti gravity section onto the prison walls.
*DK Treehouse - A jungle course which racers enter anti gravity sections where they race on tree trunks and they race into multiple treehouses and ski on a large river that leads them back to the start/finish line which is an anti gravity section on a tree trunk heading upwards.
*Nightmare Inn - A haunted hotel with twisted hallways, an underground catacomb with a river where racers can driver underwater or ski on it, an underground chamber with large cob webs which act like the red mushroom platforms in Mushroom Gorge in Mario Kart Wii, and a dark cemetery. This course resembles the Last Resort from Luigi's Mansion 3.
*Shy Guy Carnival - A carnival themed course with carnival stands, rides, A giant circus tent, and a ferris wheel.
*Cheep Cheep Aquarium - An aquarium themed race track with a Yoshi Museum, and underwater with cheep cheeps, bloopers, sushis, and a lot of underwater creatures from Super Mario games. This course's music also has a mix of theme of Jolly Roger Bay and Dire Dire Docks from Super Mario 64.
*Sky Station - A race course that takes place in the sky with planets, a station, Starship Mario from Super Mario Galaxy 2 and the Odyssey from Super Mario Odyssey can be seen as well.
*Bowser Jr.'s Armada - A race course that resembles Airship Fortress from Mario Kart DS. This course features many airships and many road cautions as well.
*Bowser's Castle - The brand new Bowser's Castle in this installment, It's said to be the most insane Bowser's Castle yet.
*Rainbow Road - The brand new Rainbow Road for this installment, It's said to be the best Rainbow Road ever. Just like Mario Kart 7, this Rainbow Road has sections as well and so far is the only course in Mario Kart 9 to have sections; this Rainbow Road will also be the first Rainbow Road that the race does not end where it started.
Retro Courses
Altogether, there are two returning courses from Super Mario Kart, one from Mario Kart 64, two from Mario Kart: Super Circuit, two from Mario Kart: Double Dash!!, two from Mario Kart DS, two from Mario Kart Wii, two from Mario Kart 7, and three from Mario Kart 8/Mario Kart 8 Deluxe. The courses are now much more redesigned than their original appearances. The Hang Glider Mechanic and the Under Water Mechanic appear in most of these courses just like Mario Kart 7's retro courses. Unlike Mario Kart 8 and Mario Kart 8 Deluxe, the Anti Gravity Mechanic doesn't just appear in some courses but now appears in all of these courses, and some courses are now added with the Water Ski Mechanic and the Time Flow Mechanic.
Shell Cup	Banana Cup	Leaf Cup	Lightning Cup
DS Figure 8 CircuitDS Figure-8 Circuit	
Wii DK Summit
Wii DK Snowboard Cross	
Wii U Sunshine Airport	
SNES Mario Circuit 4
SNES Choco Island 1	
N64 Wario Stadium	
DS Shroom Ridge	
Wii U Cloudtop Cruise
GBA Riverside Park	
GCN Mushroom City	
3DS Wario Shipyard
3DS Wario's Galleon	
GCN Bowser's Castle
Wii U Toad Harbor
Wii U Toad Harbour	
3DS Rock Rock Mountain
3DS Alpine Pass	
Wii Dry Dry Ruins	
GBA Rainbow Road
Battle Courses
It's confirmed that there will be 14 Battle courses all together; 7 new ones and 7 returning ones.
Nitro Courses	Retro Courses
Mario Kart Colosseum	
SNES Battle Course 2
Warp Pipe Labyrinth	
N64 Double Deck
New Donk City	
GBA Battle Course 4
Dry Dry Tomb	
GCN Tilt-a-Kart
Cheep Cheep Ocean	
DS Tart Top
Beep Block Skyway	
Wii Delfino Pier
Galactic Mobius	
3DS Sherbet Rink
==DLC Content==
It has been confirmed that DLC Content will be available in the future. So far it has been confirmed to have downloadable characters in the future. There will be a Mario Kart 8 Deluxe x Mario Kart 9, Splatoon x Mario Kart 9, Sonic Boom x Mario Kart 9, Mega Man x Mario Kart 9, Crash Bandicoot x Mario Kart 9, Rythym Heaven x Mario Kart 9, The Legend of Zelda x Mario Kart 9, Kingdom Hearts x Mario Kart 9, Street Fighter x Mario Kart 9 and Pac-Man x Mario Kart 9 DLC packs so far.
== Trivia ==
* This is the third Mario Kart game to be in HD and the first Mario Kart game to use Unreal Engine 4.
* This is the second Mario Kart game to be released on the Switch.
* Outside of the Mario & Sonic series and the Super Smash Bros. series, this is the first Mario Kart game to feature Sonic the Hedgehog as a playable character.
* This is the fourth Mario Kart game to feature a character or characters not from the Mario series. The first is Mario Kart DS which features R.O.B., the second is Mario Kart 8 which features Link from The Legend of Zelda x Mario Kart 8 DLC Pack and Villager and Isabelle from the Animal Crossing: New Leaf x Mario Kart 8 DLC Pack, and the third is Mario Kart 8 Deluxe.
* This is the third Mario Kart game to feature Mario Kart TV.
* This is the fifth Mario Kart game to feature Miis as playable characters.
* This is the third Mario Kart game to feature DLC.
* The Hang Glider and Underwater Mechanic introduced in Mario Kart 7 returns in this game and the Anti-Gravity Mechanic introduced in Mario Kart 8/Mario Kart 8 Deluxe returns in this game as well.
==Music==
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