I, Vampire (Post-Flashpoint)

==Summary==
Andrew Bennett, also known as I, Vampire, is a centuries old vampire, who commands over most living vampires and wishes for them to coexist with humanity without harming anyone.
==Powers and Stats==
Tier: | 
Keys: Originally | After being resurrected by the Crystal One
Name: Andrew Bennett, I, Vampire
Origin: DC Comics
Gender: Male
Age: Centuries
Classification: Vampire
Powers and Abilities:<tabber> |-|Originally=Superhuman Physical Characteristics, Regeneration (Low-Mid) and Immortality (Type 1, 3, 7 and 8, The only way a vampire of Andrew's age can die if he or his love choose toI, Vampire Vol 1 3 . Equal to Mary who, after being petrified and shattered by Andrew, healed in a few secondsI, Vampire Vol 1 10), Transformation (Vampires can turn into mist, wolves, bats and werevolvesI, Vampire Vol 1 1), Flight (By turning into mist or bats, he can easily fly across long distances), Cloth Manipulation (Has the same abilities as Mary, who can control the clothing she wears with enough precision and strength to block a thrown swordI, Vampire Vol 1 2), Power Bestowal & Corruption (Vampires can convert others through a bite,I, Vampire Vol 1 0 with the newly turned often becoming subservient to their sireI, Vampire Vol 1 6), Martial Arts and Weapon Mastery (Killed dozens if not hundreds of vampires in minutes. Was said to move in an animalistic yet incredibly precise way), Weapon Creation (Can summon weapons of various sorts out of nothing), Mind Manipulation (Vampires are capable of performing hypnosisI, Vampire Vol 1 5), Extrasensory Perception (Has a psychic connection with his progeny. Can also sense who the sire of other vampires is), Social Influencing (Vampires like Andrew are incredibly charismatic, to the point of being able to convert foes into allies in minutes and turn experiences that should have been traumatic into treasured onesI, Vampire Vol 1 14), Sleep Manipulation (Can knock out others with his mist formI, Vampire Vol 1 4), Enhanced Senses (Vampires can feel molecular disturbances in the air and pheromonesI, Vampire Vol 1 13. Can smell magicTrinity of Sin: Pandora Vol 1 13), Acrobatics (Shown hereI, Vampire Vol 1 16), Regeneration Negation (Mid, equal in powers to Mary who prevented amped vampires from growing back their headsI, Vampire Vol 1 7), Flight (Shown here by MaryI, Vampire Vol 1 11), Stealth Mastery (Vampires are naturally hard to notice, as they do not breathe or have a heartbeatTrinity of Sin: Pandora Vol 1 14), Self-Sustenance (Type 1, doesn't breathe) |-|After being resurrected by the Crystal One= All previous abilities to a much greater extent, Regeneration (Low-Godly. Despite his body being taken over by Cain, he reformed out of random debrisJustice League Dark Vol 1 8. Cain, who has the same powers as him, reformed out of dust after being killedI, Vampire Vol 1 8), Magic Negation and Absorption (Has the same abilities as Cain, who cancelled Constantine's attempts at forming a magic seal and passively drained the magic of nearby magicians such as ZatannaJustice League Dark Vol 1 7), Flight, Earth Manipulation (Can control dust), Deconstruction and Mind Manipulation (Turned Cain's vampires to dust and reformed them under his control), Energy Projection (Can fire blasts of energy, even AOE ones), Memory Manipulation (Wiped Gotham's memories of the vampire apocalypse), Telekinesis (Magically lifted a vampireI, Vampire Vol 1 9), Illusion Creation (Made two people hallucinate their heads blowing up), Air Manipulation (Struck Mary with a wind attack when she turned into mist), Petrification (Petrified Mary, then shattered her), Forcefield Creation, Attack Reflection and Magic (Can create large forcefields by using Zatanna's backwards magic or just with his Energy Projection, and give them reflective propertiesI, Vampire Vol 1 15), Paralysis Inducement (Froze two warring armiesI, Vampire Vol 1 11), Absorption (Absorbed the darkness of every vampire nearby, curing them, although this cause him to go insane from the sheer amount of evil he'd taken inI, Vampire Vol 1 12), Empathic Manipulation and Statistics Amplification (Has the same abilities as Cain who controlled all of Mary's vampires, putting them into a state of bloodlust as well as giving them more strength and stronger regeneration), Extrasensory Perception and Soul Manipulation (Cain sensed the souls inside Andrew and drew them outI, Vampire Vol 1 18)</tabber>Attack Potency: Building level (Far superior to younger vampires, who can throw around cars, to the point that they cannot kill him even in large groups. Knocked down Batman after a short fight) | Solar System level (One-shot Cain, who stomped Zatanna and Madame Xanadu, and has all his powers. Shrugged off an attack from Apollo during the day, then stomped him and Midnighter at once when bloodlusted. Destroyed future Faust's veins, which were able to hold Frankenstein prisonerJustice League Dark Vol 1 36)
Speed: At least Supersonic+, possibly Hypersonic+ (Comparable to Batman) | Massively FTL+ (Stomped Apollo)
Lifting Strength: At least Class 5 (Far superior to younger vampires, who can easily lift and throw cars) | Unknown (Far stronger than before. Stomped Apollo with ease, and can effortlessly rip off arms)
Striking Strength: Building level | Solar System level
Durability: Building level | Solar System level
Stamina: Superhuman. Thanks to his regenerative abilities Andrew can fight after grievous injuries and defeat entire armies of vampires by himself.
Range: Standard Melee Range, at least up to Extended Melee Range with weaponry, at least Tens of Meters with other abilities | Thousands of Kilometers with his abilities
Standard Equipment: Sunglasses to hide his vampiric eyes.
*Can Summon: Various weaponry such as swords, daggers, wooden stakes, katanas or axes.
Intelligence: Gifted. Not only is Andrew a great fighter, but he is also a good leader, managing to control most vampires into not hurting anyone through sheer charisma and a little intimidation. Learned Zatanna's backwards magic, although he isn't as proficient in it as she is.
Weaknesses: Vampires are weakened by sunlight and holy water, although those have much less effect on him than the normal vampire, to the point that even anti-vampire equipment designed by Batman barely affects those at his level. After his resurrection he seems to have completely lost those weaknesses, as he's completely unaffected by Apollo's solar attacks. Killing a vampire's sire within the first 72 hours lifts the curse, turning them human again. Would rather not kill enemies, even vampiric ones, but he will if he believes it necessary.
Notes: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:DC Comics
Category:Vampires
Category:Kings
Category:Antiheroes
Category:Heroes
Category:Comic Book Characters
Category:Male Characters
Category:Undead
Category:Regeneration Users
Category:Regeneration Negation Users
Category:Immortals
Category:Transformation Users
Category:Cloth Users
Category:Martial Artists
Category:Weapon Masters
Category:Weapon Creation Users
Category:Extrasensory Perception Users
Category:Social Influencers
Category:Sleep Users
Category:Enhanced Senses Users
Category:Acrobats
Category:Flight Users
Category:Stealth Masters
Category:Self-Sustenance Users
Category:Magic Users
Category:Absorption Users
Category:Power Nullification Users
Category:Earth Users
Category:Deconstruction Users
Category:Mind Users
Category:Energy Users
Category:Illusionists
Category:Memory Users
Category:Telekinesis Users
Category:Air Users
Category:Petrification Users
Category:Attack Reflection Users
Category:Forcefield Users
Category:Paralysis Users
Category:Empathic Manipulation Users
Category:Statistics Amplification Users
Category:Soul Users
Category:Justice League Dark Members
Category:Characters
Category:Post-Flashpoint
Category:Primary Protagonists