FRD Website Archive/Recruitment

__NOTOC__
If you are the killer-candidate, you'll be bagging a bunch of perks too, including:
* Help with relocation.
* Company fun days (Cover your work colleagues in paint, custard or whatever!).
* Free fruit (really).
Free Radical is leading the development industry by recognising the hard work of it's staff with a unique system of paid over-time.
We have a long history of originality and creativity with internally developed product.
We are pleased to be working with Ubisoft and LucasArts, two of the most respected publishers in the industry.
Art
* Environment Artists
* 2D Artists
Code
* Tools Programmers
* Graphics/Rendering Programmers
* Senior AI/Gameplay Programmers
* Senior Programmers
* Programmers
When applying, please mention which magazine or website led you to apply to Free Radical.
== Environment Artists ==
Oh boy, do we need Artists: Artists with a super-strong visual style, an eye for detail that would rival Poirot and hopefully some experience with 3D modelling packages like Maya.
We have some of the most talented artists in the industry. If you want to work with the very best, be part of a creative team and make your own contribution to game art, then Free Radical is the place for you.
As one of our Artists, you'll work on all of the key elements of environment art creation from start to finish including:
* Lo-poly modelling
* UV Mapping
* High-poly modelling
* Normal/Specular/Parallax-map generation
* Texturing
* Lighting
We don't care what your background is as long as you can demonstrate at least some of the following abilities:
* Excellent eye for detail.
* Use of colour palette and lighting to create atmosphere.
* Model and texture photo-realistically from reference.
* Familiarity with 3D modelling software (Maya preferred).
* Experience with Photoshop.
* Self-sufficiency and an ability to learn new techniques.
Additional knowledge that will help your application:
* Experience of 3D game environment creation eg.
** Involvement with modding or through previous employment.
* A developed interest in an area of art/design.
* Experience of concept art production.
* Thorough comprehension of next-generation art techniques e.g.
** Subdivision modelling, Normal-mapping, Ambient-occlusion, Shader use, etc...
* Understanding of cutting-edge game engine technology.
* Additional experience in complementary skill-sets e.g.
** Rendering, Shading, Drawing, MEL-scripting etc.
== 2D Artists ==
unarchived
== Tools Programmers ==
With a minimum of two years experience, the successful candidates will provide plug-ins, scripts and bespoke tools to support the creation of art and animation assets. Experience with a game tool chain would be a bonus. You should also possess a Computer Science or Maths-based degree.
== Graphics/Rendering Programmers ==
To join an existing team, working closely with the Art Lead and Art Director in realising game art at run time. The ideal candidates will have excellent C/C++ programming and previous graphics/rendering experience on current-gen or next-gen platforms, with at least one shipped title in the role. You should also possess a Computer Science or Maths-based degree.
== Senior AI/Gameplay Programmers ==
The ideal candidates will have responsibility for completing technical design and programming tasks to design requirements, to schedule and to a quality level that satisfies review by their group lead. They will be responsible for developing large-scale features of the project, potentially divning several months of development time. As well as the ability to provide technical guidance to other Gameplay programmers, the successful candidate should possess strong C++/object oriented design skills. They should be a fast learner, as they will need to get up to speed quickly and work on production code. 3+ years' experience in a software-engineering role in the game AI/gameplay arena, as well as knowledge of practical AI techniques and algorithm parallelisation and vectorisation would be a bonus. You should also possess a Computer Science or Maths-based degree.
== Senior Programmers ==
Working on both new and existing code, this role will primarily involve efficiently producing code that adheres to the highest standards of software development. The successful candidates will also be expected to assist in the technical design and scheduling of programming tasks. Mentoring of junior programmers is an essential part of the role. You should also possess a Computer Science or Maths-based degree.
== Programmers ==
The ideal candidates will have excellent C++, good knowledge of low-level programming and demonstrable excellence in general programming. Candidates need to be passionate about programming, able to work in a multi-disciplinary team and be comfortable working with a large code base. It is also desirable to have knowledge of 3D algorithms and graphics, with a general interest in games and some critical understanding of their strengths/weaknesses.
Send us your CV now and don't forget to include as much of your creative work as you can to really impress us.
Send us your CV, sample work and any supporting material to:
Unit 1 Interchange 25
Bostocks Lane
Sandiacre
Nottingham
NG10 5QG
or email: jobs@frd.co.uk
No offence, folks, but direct applications are preferred.