Super Sauna

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"Boost Troops into Super Troops to make them the village wrecking machines they've always wanted to be!"
==Summary==
*The Super Sauna is a structure that enables you to boost certain troops into Super Troops. It automatically appears in the Home Village once the Town Hall is upgraded to level 11, in between the Trader and the Loot Cart.
*Each troop has its own unique level requirements in order to be boosted.
==Boosting Troops==
*To boost a troop, the player must be at least Town Hall 11 and also have upgraded the troop to a certain level.
**The troop's level requirement may require the player to be Town Hall 12 (or TH13 for the super miner) or higher to boost it into its Super form.
*Currently, sixteen different kinds of troops can be boosted: the , Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Dragon, , Miner, Minion, Hog Rider, Valkyrie, Witch, Lava Hound, and Bowler.
*Boosting a troop requires 25,000 Dark Elixir or a . Before the player boosts, the player will be able to see the stats of the corresponding Super Troop and also has the option try out the Super Troop in a specially-built "Playground" level.
*The level of the boosted Super Troop is equal to the level of the corresponding troop the player has researched in the Laboratory. For example, if the player has researched level 8 Barbarians and boosts them, the s will be at level 8.
*The Super Troops themselves cannot be upgraded directly in the Laboratory, but they can be upgraded indirectly by upgrading their normal versions instead. If such an upgrade completes while the relevant boost is active, the Super Troop will be upgraded automatically.
*Once the player has boosted a troop into the Super Troop, the Super variant is enabled in the Barracks or Dark Barracks for 3 days. The player can still train the normal variant as normal while this boost is active.
*Up to two super troop boosts can be active at any given moment. In Super Troop Spotlight events, this number is temporarily increased to three, but one of them must be the Super Troop highlighted in the event.
**If the maximum number of different Super Troops are in the player's army or queue, additional types of Super Troops cannot be boosted without removing (or using) all instances of at least one type of Super Troop.
*Super Troops that are trained will leave the Barracks/Dark Barracks appearing as a normal version of the troop. They will head to the Super Sauna, enter it and transform into their Super Version before entering s.
*While the boost is active, a countdown appears above the Super Sauna, showing how much time remains on the boost.
*Once the 3 days are up, the boost ends and the Super Troop will be removed from the Barracks interface. Any Super Troops that are being trained at the time the boost expires will train as normal, and any Super Troops that are ready will remain in the Army Camps until they are used. There is no cool-down between boosting troops.
*While a Super Troop boost is ongoing, it can be canceled at any time, as long as it is not a boost received from the Super Troop Spotlight event. Doing so immediately stops the boost without compensation, and additionally removes all Super Troops associated to that boost from the Army Camps and training queues. However, this allows a player to immediately boost a different Super Troop, if the limit on Super Troops was reached.
==About Super Troops==
*Super Troops are distinct from their normal counterparts. They have a special ability and differing stats from the normal version, usually having more health and damage output, but an increased housing space to match.
*The training times of Super Troops are proportional to those of their normal versions so that both versions have approximately the same base training time per housing space. For example, the takes double the housing space as the Giant and has twice the training time.
*Unlike temporary troops, Super Troops can be donated to Clan Castles and be used as reinforcements like any other troop. However, in order for a Clan Castle to receive Super Troops, it must be sufficiently upgraded to be able to receive a level of the base troop that can be boosted into the Super Troop. For example, a level 5 Clan Castle is required to hold level 8 s, which is the minimum level needed to boost s.
**Super Troops are also able to be donated through Quick Donations, but the donor must have Super Troop unlocked through the laboratory to be able to donate in this way. A Donation Upgrade that then fulfills the level requirement for a troop (e.g. a Town Hall 11 player with a Level 7 Minion that is upgraded to Level 8 through donations) are still unable to be Quick Donated.
*The below table shows the level requirements to boost each troop.
*Red indicates that the base troop level requirements can be achieved before Town Hall 11, and can be boosted as soon as the player reaches Town Hall 11, without having to upgrade the Laboratory and the base troop.
*Blue indicates this level requires Town Hall 12, and purple indicates this level requires Town Hall 13.
Boost Cost and Requirements
Boost Cost
25,000
Super Troop 	Original Troop	Level Required
 	 	8
Super Archer 	
Archer 	8
 	
Giant 	
9
Sneaky Goblin 	
Goblin 	7
Super Wall Breaker	
Wall Breaker 	8
 	
Balloon 	
8
 	
Wizard 	
9
 	
Dragon 	
7
 	 	
6
Super Miner 	
Miner 	7
Super Minion 	
Minion 	
8
Super Hog Rider	Hog Rider 	10
Super Valkyrie	
Valkyrie 	
7
Super Witch 	
Witch 	
5
Ice Hound 	
Lava Hound 	
5
Super Bowler 	Bowler 	4
Super Troop Summary Statistics
Super Troop 	Base Troop 	Housing Space	Housing Increasefrom Base Troop	Percent Housing Increasefrom Base Troop	Laboratory Level Required	Town Hall Level Required to train	Town Hall Level Required to request
 	 	5 	4 	400% 	9 	11 	9
Super Archer 	Archer 	12 	11 	1100% 	9 	11 	9
 	Giant 	10 	5 	100% 	10 	12 	10
Sneaky Goblin 	Goblin 	3 	2 	200% 	8 	11 	8
Super Wall Breaker	Wall Breaker	8 	6 	300% 	9 	11 	9
 	Balloon 	8 	3 	60% 	10 	12 	10
 	Wizard 	10 	6 	150% 	10 	12 	10
 	Dragon 	40 	20 	100% 	10 	12 	12
 	Baby Dragon 	15 	5 	50% 	10 	12 	10
Super Miner 	Miner 	24 	18 	300% 	11 	13 	11
Super Minion 	Minion 	12 	10 	500% 	10 	12 	10
Super Hog Rider 	Hog Rider 	12 	7 	140% 	11 	13 	11
Super Valkyrie 	Valkyrie 	20 	12 	150% 	10 	12 	10
Super Witch 	Witch 	40 	28 	233.33% 	10 	12 	12
Ice Hound 	Lava Hound 	40 	10 	33.33% 	10 	12 	12
==Trivia==
*When a player upgrades to Town Hall 10, a set of barrels and a sign will appear in place of the barrel, signifying that you will unlock super troops soon.
*The bucket and spoon that originally appears at Town Hall 10 seems to still be there once finished, showing it was not related to the construction.
*The super sauna always has a magenta glow to it.
*The playground mode has a 3x3 Army Camp instead of a 4x4 space. However, the Army Camp will not be targeted by any of the Super Troops as it is considered an obstacle rather than a building.
*Before 2021, the Super Sauna did not have an official name. It was confirmed in an AMA with Darian.
* The Super Sauna is one of 6 structures that are hidden from visitors and raiders upon visiting/scouting your Home Village.
Category:Other
Category:Buildings
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