Progression

==Progression ==
=== Character Progression ===
*Character Level
*Trader Levels
*Bunker Upgrades
*Equipment
=== Account Upgrades ===
*Game Edition
* DLC
*Wipe Rewards
==== Wipe ====
* Character is deleted. Everything under character progression is deleted with it.
* New character gets Account Upgrades applied.
==Character Level==
===Experience to Level Up===
Each level requires more experience to level up than the previous level. Every 10 levels the amount it increases each level increases.
Experience to Level Up
Level	XP to Level Up
1 	1000
2 	2350
3 	3700
4 	5050
5 	6400
6 	7750
7 	9100
8 	10450
9 	11800
10 	13150
11 	16500
12 	19850
13 	23200
14 	26550
15 	29900
16 	33250
17 	36600
18 	39950
19 	43300
20 	46650
21 	51950
22 	57250
23 	62550
24 	67850
25 	73150
26 	78450
27 	83750
28 	89050
29 	94350
30 	99650
31 	109150
32 	118650
33 	128150
34 	137650
35 	147150
36 	156650
37 	166150
38 	175650
39 	185150
40 	194650
41 	208350
42 	222050
43 	235750
44 	249450
45 	263150
46 	276850
47 	290550
48 	304250
49 	317950
50 	331650
== Raid Experience ==
Raid experience is categorized into into Combat, Exploring, and Looting.
=== Combat ===
* Experience for killing enemies
* Bonus experience for headshots and longshots
* A longshot is a kill over 70m
* Example: Killing a player with a headshot at long distance grants 525 + 300 + 630 = 1455 XP
Combat Experience
Action 	XP
KilledFenix 	300
KilledPlayer	525
Headshot 	630
Longshot 	300
Ate 	3 x amount
Drank 	3 x amount
Healed 	3 x amount
===Killstreak===
* Calculated based on total number of kills
* High values with high number of kills due to exponential component
* TODO: Confirm -30 is not actually applied to total. Just reported that way.
Killstreak Experience
Kills	XP
0 	-30
1 	0
2 	60
3 	150
4 	270
5 	420
6 	600
7 	810
8 	1050
9 	1320
10 	1620
11 	1950
12 	2310
13 	2700
14 	3120
15 	3570
16 	4050
17 	4560
18 	5100
19 	5670
20 	6270
21 	6900
22 	7560
23 	8250
24 	8970
25 	9720
26 	10500
27 	11310
28 	12150
29 	13020
30 	13920
31 	14850
32 	15810
33 	16800
34 	17820
35 	18870
36 	19950
37 	21060
38 	22200
39 	23370
40 	24570
41 	25800
42 	27060
43 	28350
44 	29670
45 	31020
46 	32400
47 	33810
48 	35250
49 	36720
50 	38220
60 	54870
70 	74520
80 	97170
90 	122820
100 	151470
110 	183120
120 	217770
=== Exploring ===
* Unknown TODO: Research this one. Doesn't seem to be time in raid. Maybe distance travelled.
===Looting===
* Counts unique items. Having 2 Makarovs gives same experience as 1.
* An item will give 120, 240, 360, 480, 600, or 720 experience based on the how rare it is to find.
Loot Experience
Loot Level	XP 	Examples
1 	120	Money Stack, Capacitors, Ruger Mag, Makarov Mag, Luty Mag, Junk Gauge, Mat49 Mag, MP40 Mag, Makarov, Brass Pile, Nail Pile, Cat Food, Glock Mag, Muesli Bar, Spark Plug, Bandage, OKP-7, Kobra
2 	240	Tokarev Mag, USB Charger, Halo Mini Grip, Toilet Paper, Tape Measurer, Raging Hunter, M4A1, Agram, MP7 Mag, Glock, Herring Filets Can, Choco Bar, Junk RAM, STANAG Mag
3 	360	RMR Sight, ATE Helmet, CPU, Power Bank, Rope, Nuts and Bolts, Junk Phone, Thompson Drum Mag, Tangerines, Nuts and Bolts, Deagle Mag
4 	480	Wallet, USB Stick, SSD, Walkie Talkie, Deagle, Shotgun Suppressor, Purple Keycard, MP7, 6B102
5 	600	GPU, Hack Tool, Car Battery, Altyn, P90, Barret Suppressor
6 	720	DLC, Boss Drops, Streamer Items (Cowboy Hat, XM250, Burrito)
== Trader Levels ==
* Starts at 1 and goes to 5
* Per trader
* MoD purchases use other traders' levels
TODO Table with level up requirements and links to traders
== Bunker Upgrades ==
* Room
* Utility
TODO Make table with level and what unlocks
== Equipment ==
* Stored in bunker in rooms and the trade terminal
* Limited by space in rooms and weight in trade terminal
* Not how much you have but how you use it