Maps

Each match of VALORANT takes place on a map. Four maps were available at launch, and annually a new standard map is released https://www.youtube.com/watch?v=HZEoem2Wr0c&t=652s. There are currently thirteen playable maps in VALORANT overall, with an additional one for practice and training new players.
==List of Maps==
A downloadable folder containing all the map theme audio files can be found here.
===Standard===
:For more information on map rotations, see this section.
Standard play maps feature a spawn area for each team, barriers that limit accessible areas during the Buy Phase for Plant/Defuse game modes, and objective sites where the spike is to be planted. These maps are also for Deathmatch-class modes, such as Escalation and Deathmatch.
Name & Image 	Minimap 	Location 	Release Patch 	Release Patch 	Theme
Name & Image 	Minimap 	Location 	PC 	Console 	Theme
Bind 	 	Rabat, Morocco, Alpha Earth 	Beta 	 	
Haven 	 	Thimphu, Bhutan, Alpha Earth 	Beta 	 	
Split 	 	Tokyo, Japan, Alpha Earth 	Beta 	 	
Ascent 	 	Venice, Italy, Alpha Earth 	 	 	
Icebox 	 	Bennett Island, Russia, Alpha Earth 	 	 	
Breeze 	 	Bermuda Triangle, Atlantic Ocean, Alpha Earth 	 	 	
Fracture 	 	Santa Fe County, New Mexico, USA, Alpha Earth 	 	 	
Pearl 	 	Lisbon, Portugal, Omega Earth 	 	 	
Lotus 	 	Western Ghats, India, Omega Earth 	 	 	
Sunset 	 	Los Angeles, California, USA, Alpha Earth 	 	 	
Abyss 	 	Sør-Jan, Jan Mayen, Norway, Alpha Earth 	 	 	
Maps in the Console column marked with are unreleased and will be added in subsequent patches.	Maps in the Console column marked with are unreleased and will be added in subsequent patches.	Maps in the Console column marked with are unreleased and will be added in subsequent patches.	Maps in the Console column marked with are unreleased and will be added in subsequent patches.	Maps in the Console column marked with are unreleased and will be added in subsequent patches.	Maps in the Console column marked with are unreleased and will be added in subsequent patches.
===Team Deathmatch===
Team Deathmatch is played on maps created specifically for the mode. Though most of their designs reflect the appearance of other standard maps, they are not based on physical locations (hence the missing coordinates), instead being simulated environments created by Max Bot as part of his revenge program against the agents of the VALORANT Protocol. Max Bot himself is also used as the game mode's announcer and has a visible presence in the maps' spawn rooms. All of the maps for Team Deathmatch use the same map theme: 
Name & Image	Minimap	Map orcountry origin	Release Patch
District 	 	Split 	
Kasbah 	 	Bind 	
Piazza 	 	Ascent 	
Drift 	 	Thailand 	
===Practice===
Name & Image	Minimap	Location 	Release Patch	Theme
The Range 	 	Venice, Italy, Alpha Earth	Beta 	
==Map rotations==
Map rotations are used in Competitive, Premier and Deathmatch, keeping seven maps in the pool at once and disabling all other maps from appearing. Factors that can influence which maps are rotated out of the pool include player sentiment, time since release, planned updates, and the strategic variance of current and newly-released mapsVALORANT Map Pool Changes.
The map rotation was introduced in Episode 05 with the arrival of VALORANT's eighth map, Pearl. Keeping the map pool limited to seven was seen as the sweet spot in order to ensure there is enough variety whilst not overwhelming players with having to learn and understand too many maps at once, and also allowing them to go deeper on those that are in the pool. A seven-map pool is also ideal for pro play, allowing both best-of-three and best-of-five formats to give both teams an equal number of bans without needing to play the same map twice in a series. 
On release, the map rotation was only utilized by Unrated and Competitive. At the start of Episode 08, it was expanded with to include all game modes utilizing Standard maps. In , it is now only applied to Competitive, Premier and Deathmatch.
===History===
Whilst pro play is also affected by these map rotations, changes to the map pool may only come into effect for the scene at later dates in order to give teams enough time to adjust to changes.
Maps 	ReleasePatch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch 	Starting Patch 	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch	Starting Patch
Maps 	ReleasePatch	 	 	 	 	 	 	9.08State of the Maps - July 2024	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Abyss 	 	— 	— 	— 	— 	— 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Ascent 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bind 	Beta 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Breeze 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fracture	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Haven 	Beta 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Icebox 	 	 	 	 	 	 	Icebox and Lotus were added to Competitive and Deathmatch map pool on Console in and respectively.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Lotus 	 	— 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Pearl 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Split 	Beta 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Sunset 	 	— 	— 	— 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	Notes:
*A green background indicates current rotation as of that patch.
*A gray background indicates an upcoming rotation recently announced and currently not Live.	 	
==Map Coordinates==
Each map in VALORANT has a real-life location, with its coordinates shown on the loading screen when entering a game on that map. The coordinates are listed as latitude and longitude using degrees, minutes, and seconds. The seconds values are shown as letters instead, with each letter representing a digitSolving the meaning of the map coordinates' letters:
Latitude letters (N/S)	Longitude letters (E/W)	Digit
A 	Z 	0
B 	Y 	1
C 	X 	2
D 	W 	3
E 	V 	4
F 	U 	5
G 	T 	6
H 	S 	7
I 	R 	8
J 	Q 	9
The real-life locations given by these coordinates are shown here:
Maps are not currently compatible with mobile view. To see the map and interact with its markers, switch to desktop view.
==Determining map selection==
VALORANT uses a deterministic map system in order to increase the variety of maps players will encounter and vastly reduce the possibility of playing on the same map multiple times in a row. Once 10 players have been selected for a match, the system looks at all maps those players have played over the last 5 maps for the mode they have queued into. Any maps that a player has played twice in the past 5 maps are removed, before the system then picks the least played map from those remaining. If all maps have been removed due to the “Twice Played” rule, then this restriction will be ignored and the least played out of all the maps will be picked instead.
===Previous system iterations===
From launch, VALORANT used a completely random map selection system that gave all maps an equal chance of being selected. For the duration of this system there were only 4 maps available (Icebox was not released until ), meaning each map had a 25% chance of being selected with no other factors taken into account. The small map pool and equal chance meant streaks of the same map were very common, resulting in 72% of players getting the same map multiple times over the course of 5 games, 26% of which would get a map streak for 3-5 of those games.VALORANT Systems Health Series - Map Diversity
 changed this system to be pseudo-random instead. This system would favor maps that were, on aggregate, not seen by the 10 players selected for a match, heavily punishing maps that any player had gotten a recent streak of. With the map pool still at only 4 with the introduction of this update, many players would still get map streaks at first, but as more maps were added to the pool the chances of these streaks got much lower. Once Fracture (VALORANT's 7th map) was released, only 28% of players were getting the same map multiple times over the course of 5 games, with only 3% of which getting a map streak for 3-5 of those games.
Despite these improvements, many players felt that map streaks were still too common using the pseudo-random system. Though it heavily punished maps recently played by the 10 selected players, there was still a small chance of that map being selected anyway. In order to remove the chances of these maps appearing instead, the pseudo-random system was replaced with the current deterministic system in . While it's not possible to completely prevent map streaks using the deterministic system, it was still able to further reduce the chances of players getting a map streak for 3+ games.
==References==
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