Asphalt Xtreme

NO ROAD. NO RULES!
Asphalt Xtreme slogan
Asphalt Xtreme, also known as Asphalt Xtreme: Rally Racing, is a 2016 racing video game, published and developed by Gameloft and the second spinoff in the Asphalt series. The first off-road racing iteration in the series, the game features a lineup of rally cars, monster trucks and of off-road tracks. The visual interface, angular camera view and vehicular design of the game concept have a strong visual resemblance to the Motorstorm video game series.
The game received updates regularly until September 2017 when the game's soft-update mechanism was used from October 2017 onwards to download new vehicles. From 2018 onwards, Asphalt Xtreme only had intermittent updates for bug fixes.
In August 2021, Gameloft began sending in-game messages (in ad format) informing the players that the game will be shutting down on September 30, 2021 and that sales of in-game currency will end on September 1. The announcement affects all platforms and the game was unlisted from the iOS App Store, Android Play Store and Windows Store on August 10. On October 8, the game's servers were shut down.
In late November 2021, Netflix licensed Asphalt Xtreme from Gameloft to add to its gaming service. Now with a subscription model, no microtransactions, advertisements, and bundles exist, and tokens have now been replaced with a new exclusive currency called Crowns. The in game economy has also been improved, with , , , now costing 750, 3000, 12 500, and 50 000 respectively. Additionally, a Platinum box is available for 300 Crowns, granting only S and A class blueprints. Interestingly, a substantial amount of content has been cut from the last version of Gameloft's Asphalt Xtreme, mainly being nearly half of the game's tracks, and nearly half of the car list.
== Race Modes ==
*Classic ※
*Versus
*Infected ※
*Elimination
*Knockdown
※ Available in the World Series
== Tracks ==
*Gobi, Mongolia
**Lost Roads ※
**Dry Plains
**Aircraft Boneyard
**No Man's Land ※
*Phuket, Thailand
**Thai Beach
**Emerald Forest
**Across Waterfalls ※
**Temple Race ※
*Nile Valley, Egypt
**Lost Catacombs
**Ancient Relics
**Desert Sandstorm 
**Forbidden Oasis ※
*Svalbard, Norway
**Buried Ship
**Ice Tunnel ※
**Arctic Outpost
**Frozen Lake 
*Detroit, U.S.A
**Urban Playground
**The Factory
**Steel Ruins ※
**Industrial Downtown ※
*Alps, France
**Mountain Village
**High Altitude
**Off-Piste Race 
**Through the Avalanche ※
*Coachella Valley, Southern California, USA 
**Desert Dash
**Racing Blast
*Nepal, Asia ※
**Himalayan Mountains
**Autumn Winds
※ Not available in the Netflix Version
== Career Mode ==
Seasons
Asphalt Xtreme has 20 seasons with each containing 15 races, and each race has 3 goals, which will be rewarded with an increasing amout of . Goal 1 is finish first, goal 2 is "Beat lap time / Drift distance / Knockdowns / Flat spins / Barrel Rolls", goal 3 is "Finish first with Vehicle Category/Specific Vehicle". Upon achievement of all three goals, the player is rewarded a Box, generally Iron, however every 5th box is Bronze, Silver or even sometimes Gold.
Starting with race 060, every fifth race also requires a certain car for the third goal. Players who want to obtain the event reward boxes may want to make sure that the required cars can compete by upgrading them beforehand:
The Netflix version has a scaled down version of the career mode, instead having 15 seasons, with the highest recommended rank being 37 instead of 50. Instead of credits, Crowns are given to the player for goals 1 and 2. Depending on the season, completion of the 3rd goal can give multiple amounts of the same box, increasing in either amount given, or rarity of the box. For the last season, players will be able to earn 3X Silver Boxes for each 3rd goal. Tracks that have been cut have been replaced by a non-cut track of the same location, with the exception being Nepal, as it is missing from the game entirely.
Race	Season 	Car 	Track 	Recomm.level	Event reward
060 	Class C, levels 8–10 	Chevrolet Colorado Z71 	Across Waterfalls 	10 	
065 	 	Unimog U 4023 	The Factory 	11 	
070 	Class C, levels 10–12	Ford Focus RS 	Mountain Village 	12 	
075 	Class C, levels 10–12	Predator X-18 Intimidator 	Ice Tunnel 	12 	
080 	Class C, levels 13–15	Land Rover Defender 	Off-Piste Race 	13 	???
085 	Class C, levels 13–15	Volkswagen Type 2 (T1) 	Racing Blast 	14 	???
090 	Class C, levels 13–15	Ford Super Duty F-450 Platinum 	Industrial Downtown	15 	???
095 	Class B, levels 15–17	H&H Bulldog Extreme 4x4 	Across Waterfalls 	16 	???
100 	Class B, levels 15–17	Mitsubishi R5 	Arctic Outpost 	17 	
105 	Class B, levels 15–17	Polaris RZR XP 1000 EPS 	Desert Sandstorm 	17 	???
110 	Class B, levels 18–20	Chevrolet Silverado 2500HD Monster	Racing Blast 	18 	
115 	Class B, levels 18–20	Jeep Wrangler Rubicon 	Desert Dash 	19 	
120 	Class B, levels 18–20	Suzuki SX-4 S-Cross 	Steel Ruins 	20 	
125 	Class B, levels 20–22	Rage Comet R 	High Altitude 	21 	
130 	Class B, levels 20–22	Chevrolet Bel Air 	Temple Race 	22 	
135 	Class B, levels 20–22	Volkswagen Polo R 	Forbidden Oasis 	22 	
140 	Class B, levels 23–25	Lynx DCC 2016-J 	 	23 	
145 	Class B, levels 23–25	Chevrolet Silverado 2500HD 	 	24 	
150 	Class B, levels 23–25	Peugeot 208 WRX 	 	25 	
155 	Class A, levels 25–27	BMW X6 	 	26 	
160 	Class A, levels 25–27	Mercedes-Benz Ener-G-Force 	 	27 	
165 	Class A, levels 25–27	Chevrolet Camaro Z28 	 	27 	
170 	Class A, levels 28–30	Perlini 105F Red Tiger 	 	28 	
175 	Class A, levels 28–30	Nissan Titan XD 	 	29 	
180 	Class A, levels 28–30	Mini John Cooper Works 	 	30 	
185 	Class A, levels 30–32	Chevrolet Camaro SS 	 	31 	
190 	Class A, levels 30–32	Mercedes-Benz G 500 4x4(2) 	 	32 	
195 	Class A, levels 30–32	SMG Buggy Dakar 	 	32 	
200 	Class A, levels 33–35	MAN TGX D38 	 	33 	???
205 	Class A, levels 33–35	Chevrolet 3100 Pickup 	 	34 	???
210 	Class A, levels 33–35	Ford Racing Ranger Dakar 	 	35 	???
215 	Class A, levels 35–37	Peugeot 2008 DKR 	 	36 	???
220 	Class A, levels 35–37	Ford Mustang Mach 1 	 	37 	???
225 	Class A, levels 35–37	Chevrolet El Camino 1980 	 	37 	???
230 	Class S, levels 38–40	Chevrolet Colorado Z71 	 	38 	???
235 	Class S, levels 38–40	Unimog U 4023 	 	39 	???
240 	Class S, levels 38–40	Ford Focus RS 	 	40 	???
245 	Class S, levels 40–42	Predator X-18 Intimidator 	 	41 	???
249 	Class S, levels 40–42	Land Rover Defender 	 	41 	???
255 	Class S, levels 40–42	Volkswagen Type 2 (T1) 	 	42 	???
260 	Class S, levels 43–45	Ford Super Duty F-450 Platinum 	 	43 	???
265 	Class S, levels 43–45	H&H Bulldog Extreme 4X4 	 	44 	???
270 	Class S, levels 43–45	R5 	 	45 	???
275 	Class S, levels 45–47	Suzuki SX-4 S-Cross 	 	46 	???
280 	Class S, levels 45–47	Bailey Blade XT4 	 	46 	???
285 	Class S, levels 45–47	Perlini 105F Red Tiger 	 	47 	???
286 	Class S, levels 47–50	Mitsubishi Lancer Evolution X 	 	47 	???
287 	Class S, levels 47–50	Ariel Nomad 	 	48 	???
288 	Class S, levels 47–50	Subaru WRX STI GRC 	 	48 	???
289 	Class S, levels 47–50	Mercedes-Benz Zetros 	 	48 	???
290 	Class S, levels 47–50	2017 Bass 770 	 	48 	???
291 	Class S, levels 47–50	Ford Fiesta ST GRC 	 	48 	???
292 	Class S, levels 47–50	Dodge Challenger SRT8 	 	48 	???
293 	Class S, levels 47–50	Hummer H1 	 	49 	???
294 	Class S, levels 47–50	DeLorean DMC-12 	 	49 	???
295 	Class S, levels 47–50	Ford 3-Window Coupé 	 	49 	???
296 	Class S, levels 47–50	Hummer HX 	 	49 	???
297 	Class S, levels 47–50	Bailey Blade XT4 	 	49 	???
298 	Class S, levels 47–50	Volkswagen Beetle GRC 	 	50 	???
299 	Class S, levels 47–50	1968 Chevrolet Camaro 	 	50 	
300 	Class S, levels 47–50	Ford Focus RS 	 	50 	
Mastery
In parallel to the usual Career Mode Seasons, the Mastery offers at least 15 races per car which give various rewards such as , , , , , and occasionally .
The Masteries are the only possibility to get Decals, they originally could not be bought, but with the introduction of the Netflix version, some decals for cars can be bought with Crowns, with prices varying depending on classes (D, C, B, A, S decals cost 30, 45, 60, 75, 90 crowns respectively). This feature now makes it possible for players to have all decals for certain cars without the need of participating in Limited Time Events.
== Special Projects ==
A series of races available during a limited time, allowing the user to earn a car if all objectives are fulfilled. Similar to Research & Development, participation in a race needs fuses, which are periodically refilled (three fuses every 4 hours, refills only when empty).
Special Projects appear to have returned to Asphalt Xtreme's Netflix version. The differences are minimal, as a red/white background is used for the UI instead of the previous blue/white background, and is titled "Launch Event". The Launch Event allows players to participate for a chance of unlocking the Chevrolet Camaro Z/28, and lasts for 3 months.
== Vehicles ==
Asphalt Xtreme has 67 vehicles, classified by either archetype or class. Only 38 of the 67 vehicles made it to the Netflix versions
=== Archetype ===
There are 7 archetypes:
* Buggy
* Rally Car
* SUV
* Muscle Car
* Pickup
* Truck
* Monster Truck
=== Class ===
The vehicles are also sortable by the same 5 Performance classes from Asphalt 8: Airborne: D, C, B, A, S. The button to switch from the Category view to Performance view is a looped directional arrow in the detail view of a car.
See Vehicle list (Asphalt Xtreme) for a list of cars.
== Game Elements ==
Many of Asphalt 8: Airborne's game elements are brought over:
* Credits and Tokens:
** Credits is the main means of payment buy car upgrades (and, prior to Blueprints, also cars) while Tokens are used to speed up oil changes and upgrade times, purchase Boxes, Limited-Time Event tickets and Special Event Fuses.
** For car upgrades, Tokens can replace Credits, and the exchange rate is to , whereas in in A8 it is to , thus Tokens are 4 times more valuable in Asphalt Xtreme compared to Asphalt 8.
* Blueprints: After the introduction of Blueprints in the Asphalt Xtreme Coachella Update, all vehicles now only require Blueprints. Blueprints are acquired from Boxes (see Car Upgrades below). Once enough Blueprints are collected, the car can be built instantly without any further costs.
** Car Prices were initially subject to change as the player advances, but no longer since the introduction of Blueprints.
* Garage: Vehicles are now sorted by 2 categories: (performance) Class, and Archetype.
** Oil: Now removed entirely in the Netflix version, every car originally had an Oil indicator, with 20 segments. Every race uses some oil, and when the oil status falls below 6 segments (30%), the performance of the vehicle will be degraded. Changing the oil will cost credits and takes some time, during which the car is unusable.
*** This is functionally identical to the Vehicle Condition bar for Elite Cars in Airborne but with significantly shorter waiting times and cost.
**** The minimum for an oil change costs and takes 2 minutes. In comparison, the minimum in Airborne costs for a 90 minute duration. Oil change duration is higher for higher class cars, for instance ranging from 14 to 45 minutes for a C class car and 60 minutes minimum for an A class car.
* Nitro: Nitro is no longer 1 large bar but instead 3 segments (4 with the Extra Tank booster). A nitro boost will only last for 1 segment even if a 'Long nitro' (Identical to a Perfect nitro) is activated, but can be extended by firing again when in the marked zone. A Long nitro is also no longer locked once activated as the player can still activate a 'Level 3' nitro.
** Stunts, obstacles and knockdowns no longer directly refill nitro but now towards a white fill up bar that only grants 1 segment whenever it is fully filled up.
** Since Long Nitro has to be triggered at the right moment after every Segment (Tank), the nitro bar needs much more attention than in A8. Each vehicle category has a different nitro consumption rate (each vehicle in a category has roughly the same nitro durations), meaning the player cannot rely solely on reflexes. Even with an audio and visual cue, this adds a considerable distraction to the main challenges (staying on the track, paying attention to the opponents, picking up nitro refills), making the game much harder than Asphalt 8: Airborne.
* Car Upgrades: Upgrades require Blueprints, Tech Cards, Credits or Tokens, and time. While a low level class D upgrade can take a few seconds, a level 50 class S upgrade will take 25 hours to complete. Upgrade timers are now removed from the Netflix version, making upgrades instantenous. 
** Boxes: Boxes are a means of obtaining Blueprints and Tech Cards. There are five types of permanent Boxes:
*** ("higher chances of getting S cards")
*** ("higher chances of getting A cards")
*** ("higher chances of getting B cards")
*** 
*** 
** Pre-blueprints upgrades: All upgrades needed cards, with levels 1 to 10. Four car specifications are subject to upgrades: Top speed, Acceleration, Handling, Nitro.
*** Cards: Upgrades can need up three different card types: Material Card, Part Card, Tech Card. In order to access upgrade level 5 and 10, a special card of type Elite Card is necessary, which can only be applied if all other specifications are at level 4 or 9 respectively.
**** This is functionally identical to the Pro Kits system in Airborne of requiring cards to install upgrades.
**** The selling price for all cards has been reduced to ~10% of the prices in Asphalt 8 Airborne.
*** Boxes: There are special occasion boxes, as well as a Daily Box (free), a 4-Hour-Box (free), a Champions, Specialist, and Expert Kit Box. Boxes will be opened as soon as they are purchased / obtained due to the lack of a Pro Kit inventory limit.
*** Inventory: An overview of your Cards available. Unlike in A8 Airborne, the Inventory does not have a limited card capacity.
*** Daily Login: A reward which can be claimed on every day of a month.
* Vehicle Classes: Each vehicle class has its own unique racing style. Each class is explained in-game from the 'i' button next to the vehicle's name.
** For example: Buggies gain more nitro from performing stunts while Trucks and Monster Trucks can smash through otherwise impervious marked walls for a shortcut.
* Track Terrain: The alternate routes on all tracks will slow down the player's vehicle to balance out the shorter driving distance. The speedometer will flash in red while driving over it. Truck and Monster Truck vehicles are not affected due to their larger wheels and higher ground clearance.
* Boosters: The and boosters have been carried over from Airborne but have significantly shortened durations and/or effect. This is balanced out by the cheaper purchase costs
** The Double Credits only lasts for 4 hours and costs (which is equivalent to ).
** The Extra Tank only lasts for 2 hours and only gives a 30% capacity boost instead of the 100% and costs (equivalent to ).
** The Nitro Starter (Asphalt 8) is not brought over directly but is replaced by the which shortens the duration for the fill up bar to be refilled and grant a nitro segment.
** The booster from the Nepal Update serves as Xtreme's equivalent of the Tuning Kit (Asphalt 8).
* AI Racers: In addition to each vehicle class having varying ease of dealing knockdowns, AI races can pose more of an obstacle than in Airborne. Attempting a grinding knockdowns against an AI will result in them driving straight ahead into a wall, even at a turn and causing a Wreck for both vehicles or a considerable slowdown.
** Additionally, if the player has an under-ranked vehicle or sufficiently difficult race (i.e. series showdown races), the AI will often have vehicles that are several performance classes ahead of what the player has. This adds another level of difficulty as the AI can easily keep up and take the lead from the player.
* Solo player mode
** Stars: Stars can be earned by participating in the Career Mode. They reflect your advancement level.
** Career Mode: There are 5 Series, which is divided into 9 Seasons, each containing 4 to 7 races. Each Series or Season requires a certain amount of stars or car to be unlocked.
** Masteries Mode: For each vehicle, there are mastery races available, with the difficulty reflecting the cars upgrade status. Each race has a unique completion reward ranging from decals for the vehicle, Upgrades and Boosters and tokens.
*** Mastery Mode now requires a minimum of 3 vehicles to be owned to be accessed rather than a minimum star count.
** The Infected race mode does not have the "Infection Overload" wreck but nitro pickups will cause an Infection. Instead, when the infection timer runs out, the virus is simply lost. Also, stunts and obstacles destruction will prolong the infected remaining time.
* Online only:
** The game cannot be played without an internet connection with a notice saying "No connection".
== Teasers & Trailers ==
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thumb|center|250px|Netflix Trailer
 
==Version Updates==
Category:Asphalt Xtreme
Category:Grouping 5