122941-i-miss-wildstar

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It has been a while since I've posted here.
 
Noticed the 10 day trial offer in my mail some days ago and decided to take it. Also spent some time browsing the forum while I was away from home. What I've seen has greatly saddened me. Incredible amount of venom practically dripping from posts. I still remember being helped out by some posters, particularly by VicVanMeter, when I was looking for ways to play the game despite certain physical limitations. Or the heated but respectful debates about many facets of the game. Where did that attitude go?
 
I have a feeling this thread might be in vain, to be honest. Still, I miss WildStar. My friends miss it too. Every other week it comes up in conversations and we check back, hoping that things have changed. Hoping that PvE content became more accessible, particularly open world PvE and dungeons. Hoping that PvP is more active and that there's more to it than Walatiki Temple.
 
Yet, I see no change. Other than RP seemingly having disappeared entirely and the zones being even emptier. I thought Drop 3 was supposed to be the game changer patch but I'm not seeing the effect of it. There are so many things I could write but I feel that I've written everything there was to write in the past (on these very forums) and at this point would just be repeating myself.
 
I miss WildStar. I miss my aurin esper and mordesh stalker albeit I hadn't much luck with the latter.
 
This game is laid on a solid foundation, has great visuals and great audio. It's a pleasure to move around. Wish it was more accessible so it could have more people. Wish I could bring my friends back and not have them feel either left out or slowed down just because we're not on the same skill level and the punishing nature of the game does not allow us to play together. It also does not have progression content for different levels of people so the less skilled or more time starved folk are stuck running adventures and decorating their house.
 
Wishing luck to Carbine regardless and I'll secretly keep hoping that big changes are coming. One day, perhaps.	
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VicVanMeter attitude drips venom? 
 
No way! He is a very reasonable man and always looking to help people out in game and on the forums.
 
Just never got past that part of your post. Sorry. 
 
Reading comprehension needed here.....	
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VicVanMeter attitude drips venom? 
 
No way! He is a very reasonable man and always looking to help people out in game and on the forums.
 
Just never got past that part of your post. Sorry.
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No, Khandi. Vic is the positive example.
 
As I said, he actually helped me out some months ago and we had some great debates. There used to be more posters like him. Now I see very few.	
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oh man...sorry. I was like what?? I guess I read it and my eyes glazed over.
 
And yes lots of crying on the forums. As per usual in any game.	
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Unfortunately, a lot of people seem to have it in for this game for all sorts of reasons depending on who you ask, I myself have just subbed again for another month due to missing the game. Really hopin I can get into it this time but the lack of players is hard to ignore, however I will continue to push on and hopefully things will change in the slightly higher level zones :).
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No, Khandi. Vic is the positive example.
 
As I said, he actually helped me out some months ago and we had some great debates. There used to be more posters like him. Now I see very few.
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I have seen them, Wolvo and I'm quite excited!
 
That being said, I was quite excited for Drop 3 too. As I said, I keep hoping. This game is indeed too great to simply give up on.	
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Exiles, Entity.  Ignore the haters.  People on these forums would rather flap their jaws about how the game is sinking than make any effort to help it.
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we dont see like 2 days in a row without a post thats says someone its coming back.
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			drop 3 was history, drop 4 is live and  well i might said pve its in the better state it has been, i think the most dark age of wildstar was october-december 2014 but now the game its getting on his feet and getting people back, we dont see like 2 days in a row without a post thats says someone its coming back.even the proof (for me) that the game its doing better its that im in a niche guild of a niche game, thats a very very few population for it (spanish speakers) and its growing steady everyday ( almost all new players) so that would mean something.	
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don't make me cry...
but as a less skilled or time starved player, you now have Veteran shiphands that you can literally solo (or do as a group of 2-3-4 or 5, they will scale in difficulty).
so yeah. there is that.
and I think 1 more daily zone ? the defile ? that you can add in your dailies rotation.
pvp still in bad shape, but anyway, it is hard on less skilled players that cannot handle the "badass" nature of pvp talk.
 
basically, there's some juice for you. but don't expect nerfed content (even if it is, it barely isn't enough to make a difference past a certain level of gameplay skill)	
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yeah, drop 4 was kind of a mini revival.
 
hopefully the pvp drop happens not too late, because the momentum is now. and all those returning/new players will need pvp at some point, soon.	
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			I'm leveling an Aurin Esper(Entity), currently lvl 12.  I play her at an odd time, since I'm a SAHM, so I haven't been playing her during peak hours(on my main during peak hours).  Both times I've asked if anyone needed a group quest done, I got instant replies, and I've been seeing quite a few people running around in Algoroc.  People still seem reluctant to use group finder, but if Exile side has a LFG/LFM player made chat channel, use that, that seems to be where all the action is happening on Dom side anyway.	
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It has been a while since I've posted here.
 
Noticed the 10 day trial offer in my mail some days ago and decided to take it. Also spent some time browsing the forum while I was away from home. What I've seen has greatly saddened me. Incredible amount of venom practically dripping from posts. I still remember being helped out by some posters, particularly by VicVanMeter, when I was looking for ways to play the game despite certain physical limitations. Or the heated but respectful debates about many facets of the game. Where did that attitude go?
 
I have a feeling this thread might be in vain, to be honest. Still, I miss WildStar. My friends miss it too. Every other week it comes up in conversations and we check back, hoping that things have changed. Hoping that PvE content became more accessible, particularly open world PvE and dungeons. Hoping that PvP is more active and that there's more to it than Walatiki Temple.
 
Yet, I see no change. Other than RP seemingly having disappeared entirely and the zones being even emptier. I thought Drop 3 was supposed to be the game changer patch but I'm not seeing the effect of it. There are so many things I could write but I feel that I've written everything there was to write in the past (on these very forums) and at this point would just be repeating myself.
 
I miss WildStar. I miss my aurin esper and mordesh stalker albeit I hadn't much luck with the latter.
 
This game is laid on a solid foundation, has great visuals and great audio. It's a pleasure to move around. Wish it was more accessible so it could have more people. Wish I could bring my friends back and not have them feel either left out or slowed down just because we're not on the same skill level and the punishing nature of the game does not allow us to play together. It also does not have progression content for different levels of people so the less skilled or more time starved folk are stuck running adventures and decorating their house.
 
Wishing luck to Carbine regardless and I'll secretly keep hoping that big changes are coming. One day, perhaps.
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I'm leveling an Aurin Esper(Entity), currently lvl 12.  I play her at an odd time, since I'm a SAHM, so I haven't been playing her during peak hours(on my main during peak hours).  Both times I've asked if anyone needed a group quest done, I got instant replies, and I've been seeing quite a few people running around in Algoroc.  People still seem reluctant to use group finder, but if Exile side has a LFG/LFM player made chat channel, use that, that seems to be where all the action is happening on Dom side anyway.
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yeah, drop 4 was kind of a mini revival.
 
hopefully the pvp drop happens not too late, because the momentum is now. and all those returning/new players will need pvp at some point, soon.
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Is Entity the NA server? I play on Jabbit as I'm in the EU .. just wondered?
 
And yes, as per usual lots of doom and gloom posts as with any other MMO.
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Wish I could bring my friends back and not have them feel either left out or slowed down just because we're not on the same skill level and the punishing nature of the game does not allow us to play together. It also does not have progression content for different levels of people so the less skilled or more time starved folk are stuck running adventures and decorating their house.
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My $0.02 on dungeons being accessible or not - I think this is really something people get worked up about, and I don't understand why. For whatever reason, people have it in their head that the group wiping on something 2, 3...10 times, somehow means they are bad. Why can't it just mean that the mechanics are interesting? Why can't it simply mean that you need to practice it a bit and learn it? Particularly now...there are plenty of people that know the dungeons and can help make even learning runs not terribly painful. Set a time limit on how long you're willing to spend, and then stick to it. Learn what you can in that time limit, and come back the next time you are on. Before you know it, you'll be downing stuff faster and easier. Join a guild, and the process is even faster.
 
Once you have the experience and gear, you can blow past mechanics or kill things without everyone needing to be up. While learning it, though, it just doesn't work that way. If you are new, in a new group, then yea - you're gonna wipe a bunch until you all figure out how to live through fights. But then, you'll know it well. And you won't wipe on it all the time anymore.
 
I have taught taught tons of people these dungeons, and I can think of maybe one or two total that really struggled and never quite got the hang of them. 1-2 out of the hundred+ I've taught....that's not something out of reach for most players.
 
Also, please don't judge the community by the forums...in this or ANY game. It's just not the place to find the majority of the people playing the game.	
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This is still a major problem. For a lot of people the only thing you can do is veteran ship hands, housing, adventures, work on alts, and grind rep via PEs and world bosses. We both know that is not sufficient to justify a subscription fee. 
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Unfortunately, a lot of people seem to have it in for this game for all sorts of reasons depending on who you ask, I myself have just subbed again for another month due to missing the game. Really hopin I can get into it this time but the lack of players is hard to ignore, however I will continue to push on and hopefully things will change in the slightly higher level zones :).
 
I really do admire this game, it could be so very great!
 
I'm not sure if you have read the Wildstar plans for 2015 but they sound very promising, let's hope that changes things.
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			I really have to say how arenanet designed the level scaling system in gw2 was pretty much spot on. You can enjoy the whole world regardless of how op you are because an 80 walking into a 20 zone becomes a lvl 20 so they don't feel like they are wasting their time with boring one shots.	
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Maybe not for you.
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Not for the hundreds of thousands of players who unsubbed and quit. 
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Thank you for the comments everyone!
 
I did log on during Drop 3 and played a bit. Sold mats gathering dust around my bank and got some plat. Finished decorating the house. I tried to look around for former Lightspire folk (I play on the EU side.) without much success. I was the last one active in my guild as well. So I decided to go and play a bit on my own. Tried to get into an adventure group as well (dungeons are sadly way too hard for me) and queued for battlegrounds but those endeavours did not bear fruit. The adventure group never came together and the battleground que popped after an awfully long time just to port me into Walatiki where I was roflstomped for almost the entire duration of the match. Ah, well.
 
I did notice though that if I'm patient enough and keep at it I can eventually fail my way to a set of PvP gear so that I could be on more equal footing with others. That's good. Also, great that AMP acquistion got fixed. I was still missing one on my esper due to the extraorbitant cost.
 
But these aren't the features I or my friends miss from the game but things to do together (or sometimes alone) on a casual level. Veteran shiphands aren't solo or small scale progression. They're not much more challenging than regular shiphands (especially in a team) and lack the rewards as well. I'm not saying that Carbine should nerf raids and open the floodgates. I raided seriously enough in WoW during TBC and WOTLK. No longer care for that. If the difficulty is never lowered or no alternative difficulties are introduced that's fine too. Let the raiders keep that content.
 
I'd like to see shiphands, adventures and dungeons being expanded upon. An open world PvE that's less focused on dailies as its endgame. Perhaps minigames. Anything that you can do on a daily basis, for an hour or two each evening and a couple of hours during the weekend, once you have finished decorating your house and don't raid. I know many of you hate even the idea of it but yes, I'm missing drop-in / drop-out activites that one can do either alone at their own pace or with their small group of friends and progress towards a greater goal. Something that we don't need to join a large guild for. Nor spend whatever time we have on trying to find a PuG.
 
Right now, that content begins and ends with adventures. Dungeons are already demanding enough that me and another friend couldn't participate due to the twitch skill requirement (fast paced action combat) which left the other three friends having to continously look for PuGs. On the other hand, as I mentioned, shiphand posed no challenge when done in a group so we were all bored. Adventures seemed to have hit that sweet middle spot. However, there aren't enough of them and the rewards (just like with shiphand) leaves you with the bitter feeling that you're actually meant to be doing dungeons and raids instead of wasting time on this "inferior" content.
 
As for endgame PvE zones? I'd love to see less dailies and more treasure hunting, jumping puzzles, path (scientist, explorer, soldier, settler) specific challenges and unlockables, flexibly sized group content and even (optional!) world PvP with its own set of rewards.	
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			well dude, raids are now on farming, heck even seen some DS pugs now. and all the weekends i see GA pugs so content is more avalaible because people got better, know the stuff and got gear so the content has nerfed itself	
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It has been a while since I've posted here.
 
Noticed the 10 day trial offer in my mail some days ago and decided to take it. Also spent some time browsing the forum while I was away from home. What I've seen has greatly saddened me. Incredible amount of venom practically dripping from posts. I still remember being helped out by some posters, particularly by VicVanMeter, when I was looking for ways to play the game despite certain physical limitations. Or the heated but respectful debates about many facets of the game. Where did that attitude go?
 
I have a feeling this thread might be in vain, to be honest. Still, I miss WildStar. My friends miss it too. Every other week it comes up in conversations and we check back, hoping that things have changed. Hoping that PvE content became more accessible, particularly open world PvE and dungeons. Hoping that PvP is more active and that there's more to it than Walatiki Temple.
 
Yet, I see no change. Other than RP seemingly having disappeared entirely and the zones being even emptier. I thought Drop 3 was supposed to be the game changer patch but I'm not seeing the effect of it. There are so many things I could write but I feel that I've written everything there was to write in the past (on these very forums) and at this point would just be repeating myself.
 
I miss WildStar. I miss my aurin esper and mordesh stalker albeit I hadn't much luck with the latter.
 
This game is laid on a solid foundation, has great visuals and great audio. It's a pleasure to move around. Wish it was more accessible so it could have more people. Wish I could bring my friends back and not have them feel either left out or slowed down just because we're not on the same skill level and the punishing nature of the game does not allow us to play together. It also does not have progression content for different levels of people so the less skilled or more time starved folk are stuck running adventures and decorating their house.
 
Wishing luck to Carbine regardless and I'll secretly keep hoping that big changes are coming. One day, perhaps.
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things that pushed people away:
-not enough easy endgame content.
-not alt friendly.
-bad pvp
-difficulty (oh so many guilds and players i saw rage quit or cry quit...)	
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things that pushed people away:
-not enough easy endgame content.
-not alt friendly.
-bad pvp
-difficulty (oh so many guilds and players i saw rage quit or cry quit...)
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think about it this way.. you and a bunch of buddies and gals start to do dungeons..
death..
deads everywhere.
people get blamed. that easily enraged tank player throws a tantrum and quit.
the guild manage to keep going.
they are now raiding..
they been stuck for 2 months on x89.
people start to get blamed.
that fun girl end up understanding she is the issue and decide to quit.
then the moral becomes morose.
the guild finally manage to kill x89 and then kuralak.
 
the guild disband.	
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Yeah, that sounds pretty bleak. :(  I can only imagine all the frustration and aggravation that people probably went through... 
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think about it this way.. you and a bunch of buddies and gals start to do dungeons..
death..
deads everywhere.
people get blamed. that easily enraged tank player throws a tantrum and quit.
the guild manage to keep going.
they are now raiding..
they been stuck for 2 months on x89.
people start to get blamed.
that fun girl end up understanding she is the issue and decide to quit.
then the moral becomes morose.
the guild finally manage to kill x89 and then kuralak.
 
the guild disband.
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Wildstar has the most fun play/fight mechanics of any mmo I've played.  I love the telegraph system and the LAS bar.  You get to focus on whats going on in the fight instead of managing 345345 skills on 34534 hot bars and you are forced to do more than just stand in one spot and spam a rotation the whole fight.  The difficulty of the raids and vet dungeons is fantastic and keeps me playing.
 
Now that being said, these are also the reasons a lot of people left the game.  Some found it too hard, some found it too pc intensive, some
 
Also, It may sound silly, but not having a LFG channel hurt the game in a big way.  Everyone is use to having this global channel in pretty much every mmo for recruiting groups and general social chatter.  While, I'm sure the devs left this out to try to avoid a "Baron chat" scenario, it makes you feel not alone seeing the chat scroll.  LFG channel should be there by default from level 1.
 
 
 
 
 
 	
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Fortunately for us all, things are looking up.  It's one thing to talk about the game's failures while dwelling on the past; it's another to appreciate the changes and help the game move forward.
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			PvP fixes seem to be coming around the Corner... I snuck some time in on beta, but left because our Community dropped MMORPG's all togther.. Ive came back though and started the 10 day trial, and now im hooked.. Hopefully with the upcoming PvP changes, people will respond well to things like tournaments with prizes and the likes. 	
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I dont know, I've been creeping on these forums fairly recently, and posting now that I am a bit of an addict, and I've only seen the community as welcoming and encouraging to all new players.
 
Maybe I'm just only reading the good, but so far I  have to rank the current wildstar community as one of the best gaming communities out there.	
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I dont know, I've been creeping on these forums fairly recently, and posting now that I am a bit of an addict, and I've only seen the community as welcoming and encouraging to all new players.
 
Maybe I'm just only reading the good, but so far I  have to rank the current wildstar community as one of the best gaming communities out there.
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PvP fixes seem to be coming around the Corner... I snuck some time in on beta, but left because our Community dropped MMORPG's all togther.. Ive came back though and started the 10 day trial, and now im hooked.. Hopefully with the upcoming PvP changes, people will respond well to things like tournaments with prizes and the likes. 
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Not for the hundreds of thousands of players who unsubbed and quit. 
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Honestly I'd be willing to bet at least 70% of those players were never planning on staying anyway. Most gamers have the attention span of a goldfish and once the next big thing comes out (Warlords of Draenor in this case because "I wanna do what's trending so I gotta play WoW!") they flock off to it. Then they get bored of that trendy thing and come back or find a new thing.
 
Hence why Wildstar has been gaining players the last couple months. The fixes are happening, and people are getting bored of the tiny amount of unoriginal content Blizz pushes out every couple years for another $60.
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 there is so little at endgame other than raids.
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OP,
  On thing that *has* changed in the game is the addition of Veteran Shiphands. It really sounds like Shiphands fit the bill for what you and your friends were looking for. I don't know if you made it to endgame, but even while leveling you and your friends could now queue for shiphands and get insta-pops (because you don't have to fill out a full 5 people). And at 50 you can get some decent gear from the veteran versions. They are not nearly as punishing as the other group content, but if you get good at them it might open the door to other content.
 
Edit: Ah, I just saw that you posted that Vet Shiphands weren't doing it for you. Did you guys try NORMAL SSM? It's easily dooable by a group that struggles with vet dungeons and rewards vet dungeon level loot. Honestly, it was doing normal SSM that hooked my wife on instancing (that was a few weeks ago- she just did Vet SSM last night for the first time).	
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No
.
 
I've been a part of plenty of different mmo's over the years and I always see this excuse thrown around. When people initially play an mmo, they're judging that game and deciding whether or not that they want to commit to it. When a person who is levelling their character can't get a dungeon queue in less than two hours, or play the game at more than 20fps they decide that they dont want to commit to that game, especially if they're also playing a different game that meets their needs.
 
Obviously for most people that played WildStar, the decision to commit was no; and to make matters worse, they've already made up their minds now so nothing short of a huge announcement will get them interested in the game again. The only players that are really commited to WS at the moment are the endgame raiders and a few wellwishers, which makes sense because there is so little at endgame other than raids.
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Clearly more appealing to the standard casual than anything any new IP can offer, it doesn't even matter how good the game itself is. NOTHING can beat familiarity and trendiness. Wildstar could have been completely bug-free and fully itemized at launch and it STILL would have lost tons and tons of players as soon as WoD came out or whatever other mainstream game came out. This happens with everything.
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			This is just an opinion. I would say it is the best game ever. Yes it is an opinion too.	
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This is just an opinion. I would say it is the best game ever. Yes it is an opinion too.
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Yeah, but my opinion is an opinion that is evidently shared by a greater number of mmo players. When most players have a lesser or bad opinion of your game that is not a good thing.
 
Sure we could make it less subjective, and go into the objective differences between the games (like I did in my last post) but there's not much point, it's not like anyone important is reading this.
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Yeah, but my opinion is an opinion that is evidently shared by a greater number of mmo players. When most players have a lesser or bad opinion of your game that is not a good thing.
 
Sure we could make it less subjective, and go into the objective differences between the games (like I did in my last post) but there's not much point, it's not like anyone important is reading this.
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Okay, maybe I'm being a little harsh. I think that, as a game, WildStar is pretty good. The engine is great, the combat is fast and fun, the music is great, love the asthetics. However as an mmo, especially in relation the other AAA mmo's on the market, WildStar comes up short.
 
In my mind the biggest problems are the crappy group finder which causes average wait times to be far too long, the poor optimisation which greatly restricts who can play the game, PvP which is just a giant mess at the moment and the fact that casual players get a substantialy lower amount of endgame content than hardcore players. Drop 5 will (hopefully) address two of these concerns but that won't be arriving till May which means that more people will probably have left by then.
 
I like the game, I'm still playing it and have been since Beta but I don't feel that it's worth the same subscription cost as the other AAA mmo's, especially given that certain features are either missing or broken. I couldn't recommend it to a friend over say WoW in good faith. I hope that this will change but only time will tell.	
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Okay, maybe I'm being a little harsh. I think that, as a game, WildStar is pretty good. The engine is great, the combat is fast and fun, the music is great, love the asthetics. However as an mmo, especially in relation the other AAA mmo's on the market, WildStar comes up short. That is still your opinion, I think it comes in head and shoulders above the other MMO's out there. Requires you to pay attention to what's going on, great freaking combat system. You have a limited number of skills you can use, not the 60 buttons that mostly are never touched in other MMO's. I could go on, but this is an opinion, just like what you say is an opinion.
 
In my mind the biggest problems are the crappy group finder which causes average wait times to be far too long, Couldn't care less about LFG, usely populated but terrabads and anti-social people that can't, or won't, join a guild.
 
the poor optimisation which greatly restricts who can play the game, This I can see to an extent, but even those in my guild playing on AMD processors have noticed improvements in the past few months to performance.
 
PvP which is just a giant mess at the moment Agreed, PvP is a mess right now, but Drop 5 is supposed to address that.
 
and the fact that casual players get a substantialy lower amount of endgame content than hardcore players. I'm in no way a "hardcore" player, yet I see raids every week if I want too. Join an active guild and that problem goes away. Common misconception of people is that raiding requires a soul sucking amount of time to do, that is simply a false statement,
 
Drop 5 will (hopefully) address two of these concerns but that won't be arriving till May which means that more people will probably have left by then. I've seen a substantial up-tick in the amount of people returning to the game. My guild alone has added 6 returning players to our rooster in the past couple weeks. We closed recruitment, so as not to become overly populated and then have to play the pick and choose game as to which characters get to raid that day.
 
I like the game, I'm still playing it and have been since Beta but I don't feel that it's worth the same subscription cost as the other AAA mmo's, especially given that certain features are either missing or broken. I would say it's worth more then other triple-A titles out there right now. But then, that's my opinion. Kinda like what you said was an opinion.
 
I couldn't recommend it to a friend over say WoW in good faith. I wouldn't recommend WoW to an enemy as it is now. It's so dumbed down and thoughtless now that drawing stick figures in dirt has more appeal. 
 
I hope that this will change but only time will tell. I think it's fine as is right now and will only get better with time, like a fine wine...
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I think it could survive on PvE alone
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Okay, maybe I'm being a little harsh. I think that, as a game, WildStar is pretty good. The engine is great, the combat is fast and fun, the music is great, love the asthetics. However as an mmo, especially in relation the other AAA mmo's on the market, WildStar comes up short.
 
In my mind the biggest problems are the crappy group finder which causes average wait times to be far too long, the poor optimisation which greatly restricts who can play the game, PvP which is just a giant mess at the moment and the fact that casual players get a substantialy lower amount of endgame content than hardcore players. Drop 5 will (hopefully) address two of these concerns but that won't be arriving till May which means that more people will probably have left by then.
 
I like the game, I'm still playing it and have been since Beta but I don't feel that it's worth the same subscription cost as the other AAA mmo's, especially given that certain features are either missing or broken. I couldn't recommend it to a friend over say WoW in good faith. I hope that this will change but only time will tell.
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WoW's definitely not got the most compelling PVP, though, so I still wouldn't recommend it to those people.
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It's great to see a person who I thought, honestly, played just because I played logging in every day to run content with our guild, gearing up for the next step.  This game is maddeningly addictive when you aren't handcuffing yourself. 
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I'm in the same boat, Loiterer.
 
One week until my CREDD sub runs out for good, and I still keep coming by to check up. I see a lot of people expressing concerns about certain aspects of the game, and generally the response is "well that isn't a problem for me, so you're wrong." The community of a game really is a make or break aspect for a lot of people.
 
That, combined with the fact that I still don't see normalized gear in PvP, is a big part of what keeps me from clicking the icon in my games folder. Sad, because this game has great art, an absolutely amazing soundtrack, and a fun combat system.
 
For the record, I played the closed and open beta, came in through the deluxe edition, leveled two characters to 50 and had several more on the way up and a huge CREDD-sub buffer before I hit the wall, so I'm not just bashing on the game because I want it to fail.	
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You recommend games that you know people won't have interest in and they stop listening to your suggestions. I'm enjoying WoW right now, but I don't tell EVERYONE to play WoW - some people can play WoW and yet I KNOW the game will never be for them, because they don't like MMOs, or fantasy worlds, or whatever the case.
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Check the PTR.  The first round of PVP changes are on there right now and will be in game reportedly before Drop 5.
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--snip--
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From what I can tell, gear gaps will still exist, and are in fact actively requested by the vocal PvP folks. The gaps may be getting smaller but they're still there. I'll keep checking, though.
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Okay, maybe I'm being a little harsh. I think that, as a game, WildStar is pretty good. The engine is great, the combat is fast and fun, the music is great, love the asthetics. However as an mmo, especially in relation the other AAA mmo's on the market, WildStar comes up short. That is still your opinion, I think it comes in head and shoulders above the other MMO's out there. Requires you to pay attention to what's going on, great freaking combat system. You have a limited number of skills you can use, not the 60 buttons that mostly are never touched in other MMO's. I could go on, but this is an opinion, just like what you say is an opinion.
 
I didn't say anywhere that my word is fact; you're pointing out that the combat is great which I agree with, but its the other mmo features that aren't so great.
 
 
In my mind the biggest problems are the crappy group finder which causes average wait times to be far too long, Couldn't care less about LFG, usely populated but terrabads and anti-social people that can't, or won't, join a guild.
 
You might not care, but the majority of casual players will expect the game to have a system in place that gets them into the content quickly. WoW has one, FF14 has one, GW2 has one, so why doesn't WildStar?
 
and the fact that casual players get a substantialy lower amount of endgame content than hardcore players. I'm in no way a "hardcore" player, yet I see raids every week if I want too. Join an active guild and that problem goes away. Common misconception of people is that raiding requires a soul sucking amount of time to do, that is simply a false statement,
 
Forcing people to join a guild just to be eligable to play content is not a good idea, in any way..
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Can you decide what you're trying to say before you post? That was a sort of incoherent stream of consciousness.
 
Anywho, I think one of the problems you don't want to acknowledge is that your buddy can raid BRF RIGHT NOW, whereas if he wanted to play Wildstar, he'd have to jump through all sorts of hoops - learning a new combat system, leveling up, gearing up, attuning, finding a guild in a small-sized game that was looking for his specific class that fit his time table and level of progression, etc.
 
I think a lot of raiders who might like Wildstar are in that boat. Maybe Wildstar's raids are better than BRF... but the way WoW is setup, in less than a day they can hit 100, then within a week hit enough LFR to get into a normal raiding guild for current content. No rep grind, characters they're familar with, they get a great AAA experience while leveling, etc.
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Thanks for the response, Vic.
 
From what I can tell, gear gaps will still exist, and are in fact actively requested by the vocal PvP folks. The gaps may be getting smaller but they're still there. I'll keep checking, though.
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Couldn't care less about LFG, usely populated but terrabads and anti-social people that can't, or won't, join a guild.
 
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Forcing people to join a guild just to be eligable to play content is not a good idea, in any way..
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I do hope one day Wildstar has a vast population where people can essentially level without ever speaking to another player, in the interest of those players who don't have guilds or friends in the game.  However, it makes sense to say that people in a half decent guild don't have some of the problems you're reporting.
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I would like very much so for that to become a reality too, but it just isn't going to happen unless they start making this game more casual friendly. Casuals like to be able to click a button and do content quickly (that includes all of the content, not just some content) without being forced to think about guilds, difficult attunement processes etc..
 
Love them or hate them, these are the people that keep an mmo afloat, and WildStar just doesn't do enough to appeal to them.
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With all due respect, the addition of Vet Shiphands and adding better rewards for normal SSM has made the game more casual friendly, and we've seen good things come from it. Rather than waste developer time creating an ez mode GA (which I'm certain is a significant amount of time), why don't we see how this shakes out. None of us can possibly know just how much casual content this game needs in order for the population to increase.
 
Right now it has a nice slope of difficulty increase, which it didn't have before. At launch it was
 
Ding 50->
Vet Adventures (have to find a group of 5 people with tank and healer, and deal with ragequitters when Gold was lost)->
Vet Dungeons (BIG step up in difficulty, especially with so many people focused on silvers)->
Silver Vet Dungeons (a challenge that was burning people out)->
GA (if you managed to find an additional 20 people to play with->
DS (if you managed to find an additional 20 people to play with) Now you have 
Ding 50->Vet Shiphands->(Does not require a specific group with specific roles)
Vet Adventures (have to find a group of 5 people with tank and healer)->Normal SSM (a mild step up from Vet Adventures that awards Vet Dungeon quality loot)->
Vet Dungeons Tier 1 (A reasonable step up from Normal SSM)->
 *Optional* Vet Dungeons Tier2 (*optional* except for one run through Vet SSM)
 *Optional* Silver Vet Dungeons
GA (if you managed to find an additional 20 people to play with->
DS 	
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How much more casual friendly can it get?  There are only two instances in PVE you can't queue for.  Everything else is puggable.
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With all due respect, the addition of Vet Shiphands and adding better rewards for normal SSM has made the game more casual friendly, and we've seen good things come from it. Rather than waste developer time creating an ez mode GA (which I'm certain is a significant amount of time), why don't we see how this shakes out. None of us can possibly know just how much casual content this game needs in order for the population to increase.
 
Right now it has a nice slope of difficulty increase, which it didn't have before. At launch it was
 
Ding 50->
Vet Adventures (have to find a group of 5 people with tank and healer, and deal with ragequitters when Gold was lost)->
Vet Dungeons (BIG step up in difficulty, especially with so many people focused on silvers)->
Silver Vet Dungeons (a challenge that was burning people out)->
GA (if you managed to find an additional 20 people to play with->
DS (if you managed to find an additional 20 people to play with) 
 
Now you have 
Ding 50->
Vet Shiphands->(Does not require a specific group with specific roles)
Vet Adventures (have to find a group of 5 people with tank and healer)->
Normal SSM (a mild step up from Vet Adventures that awards Vet Dungeon quality loot)->
Vet Dungeons Tier 1 (A reasonable step up from Normal SSM)->
 *Optional* Vet Dungeons Tier2 (*optional* except for one run through Vet SSM)
 *Optional* Silver Vet Dungeons
GA (if you managed to find an additional 20 people to play with->
DS 
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Dollars to donuts if Genetic Archives lifted its attunement system, went to a loot-locked rather than a raid ID system, and implemented some sort of Group Finder interface rather than LFG, you'd see PUGs clear it.
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Removing attunment won't make GA in its current state more puggalbe.
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people would get vastly farther if you removed raid IDs and moved to loot-locked.
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PUGs are not bad.
 
In WoW, PUGs were doing 7/7 H HM the first month it came out. PUGs are often just players who have friends they won't abandon, or players with irregular schedules... not neccesarily bad players.
 
Dollars to donuts if Genetic Archives lifted its attunement system, went to a loot-locked rather than a raid ID system, and implemented some sort of Group Finder interface rather than LFG, you'd see PUGs clear it. Of course, Carbine may not have the programming expertise to design and maintain such complicated systems (loot locked and group finder), so I can't neccesarily blame them for that, but the game would become vastly more approchable.
 
I have friends who came back to WoW, and I brought my dad back to WoW, just based on the ability to do real raiding up to Mythic difficulty completely on your own schedule with no guild. It is better to have a guild? Yeah. You can't realistically do Mythic without a guild, but you can do actual, REAL raiding with PUGs. No LFR gimmicks, real raiding.
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Bro, I'm not talking about LFG/LFR, I specifically said I am NOT talking about LFR. I'm talking about the Group Finder tool.
 
You have not played since MoP have you?
 
Group Finder is basically just a formalized bulletin board for listing groups, in order to form CRZ raids. In a way, it is WoW's implementation of megaservers, /2, and OQ combined into one. It is an absolute smash hit and probably one of the best additions they've ever added. It is so seamlessly integrated into the game people who have been playing WoW all this while completely forgot that it wasn't there before the release of the expansion.	
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Bro, I'm not talking about LFG/LFR, I specifically said I am NOT talking about LFR. I'm talking about the Group Finder tool.
 
You have not played since MoP have you?
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Not until the gear power gets a lot higher. As in, high enough that a raid filled with randoms has enough DPS to 4 egg Kuralak.
 
There are PUGs now that clear GA, but they are made up of a lot of alts and people familiar with the instance. Removing attunment won't make GA in its current state more puggalbe.
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As I said, I ran a heroic Highmaul from a cold start on another players' character (not LFR, so I haven't used the queue system since MOP).  That's it.  I'm working towards GA in my own slow way, I'm not particularly interested in WoW's raiding scene anymore considering I had more fun in regular dungeon clears in Wildstar.  I'm merely stating my main "objections" if you can call them that.  One being that I don't often hear of PUG GA clears right now, and I'm vehemently opposed to making any concessions in difficulty.  If they want to make an autoqueue, that's fine, but we also aren't using the LFD mask over server merges WoW used.  We had actual merges.  So we're on the same server as most of the people we'd be pugging with.  So I'm not sure how effective it would be, considering you could feasibly put together a PUG on a player channel and do exactly the same thing.
 
Coupled with the loot allocation and exclusivity changes, though, it might be a lot more effective.  Then again, I think a lot of things will be more effective in Wildstar's raiding scene once raid lockouts are removed and loot lockouts introduced.
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Which is good, because Raids should never be puggable. Else Wildstar becomes just as easy as WoW and loses one of the main things that set it apart.
 
Also holy *cupcake*people kill Kuralak before 4 eggs? DS gear is just stupid.
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You wrote half a dozen paragraphs and you didn't even know what you were talking about. Again, you gotta chill out with these stream of consciousness type posts that you just spew down.
 
You are literally still talking about autoqueue, even though Group Finder has NOTHING to do with that.
 
And no, trade chat is nowhere near the same thing as an interface tool that allows you to put up a persistent listing that can automatically filter players based on ilvl, allows players to filter/search for groups they're interested in, accessible from anywhere in the game world, so on and so forth.
 
 
Lol. Unless raids have artificial barriers or are just so brain-shatteringly difficult that only WoW world 100 guilds can clear them, they will be beaten in PUGs. I would wager cold hard cash that if Wildstar broken down its barriers to entry, GA would be pugged with regularlity just like Heroic Highmaul or the majority of Heroic Blackrock.
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Group Finder is, by definition, an autoqueue.  That is literally what it is.
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Lol. Unless raids have artificial barriers or are just so brain-shatteringly difficult that only WoW world 100 guilds can clear them, they will be beaten in PUGs. I would wager cold hard cash that if Wildstar broken down its barriers to entry, GA would be pugged with regularlity just like Heroic Highmaul or the majority of Heroic Blackrock.
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That is literally, LITERALLY not what it is. That is NOT what WoW's group finder does. There is no automation. Players are manually applying for groups, and players are manually accepting those applications.
 
Holy ****. Again, AGAIN, you posted without having any idea what you're talking about. Just stop.
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I'm talking about WoW's Group Finder tool bro.
 
http://us.battle.net/wow/en/blog/15200760/
 
 
Edit: I see where some confusion may have arisen. Technically these other options do technically fall into the 'Group Finder' tool as it is called by Blizzard, but colloquially, the Premade Groups option is referred to as Group Finder both on the forums and in-game, whereas the Dungeon Finder and Raid Finder components of the Group Finder are referred to as LFG and LFR respectively.	
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Also holy *cupcake*people kill Kuralak before 4 eggs? DS gear is just stupid.
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I'm talking about WoW's Group Finder tool bro.
 
http://us.battle.net/wow/en/blog/15200760/
 
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I'm talking about WoW's Group Finder tool bro.
 
http://us.battle.net/wow/en/blog/15200760/
 
 
Edit: I see where some confusion may have arisen. Technically these other options do technically fall into the 'Group Finder' tool as it is called by Blizzard, but colloquially, the Premade Groups option is referred to as Group Finder both on the forums and in-game, whereas the Dungeon Finder and Raid Finder components of the Group Finder are referred to as LFG and LFR respectively.
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			I queue. Love to queue. Would love to see that in this game.	
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Hard to think that this is what WildStar is up against. WoW has a tool that easily brings players together for any type of content that they want to play; meanwhile our groupfinder doesn't even let us queue for multiple types of content, let alone raids lol.
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You poor kids that queue.
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			Again, I can't imagine Kuralak not being a huge block to PUG (not alt-raid PUGs).	
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			just spam in lfg channel (exile side) or  entitylfg (dominion side) on entity, thats the easiest way to get a group that has been working since everquest 	
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Again, I can't imagine Kuralak not being a huge block to PUG (not alt-raid PUGs).
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As I said, PUGs in Group Finder often clear the current content up to 'Mythic' difficulty within a month of release (although as I also said, Blast Furnace seems to be a bit of a block since it is so mechanical and has high gear checks on it). Whether it is just insane power creep due to the multiple difficulty modes or it speaks to the rapid learning of players (usually once fatboss puts up a video of a fight, the success rate of PUGs for that encounter seems to skyrocket), PUGs have honestly become a reliable way to clear content in WoW if you don't have a consistent schedule, making LFR, in essence, obsolete (which is part of the reason Blizzard has been able to remove tier gear from LFR without massive outcry - real raids are honestly accessible enough now).
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There isn't a difference between an alt-raid PUG and a regular PUG once people put in enough attempts. Took me fifeteen hours in PUGs to learn Blackhand and down him, might have been faster if I had done progression on that fight in a guild, but now that I know the fight, I can tank it as well as anyone in a raid guild (which is how I got into the raid guild that I'm in now in the first place, via a real raid guild trying me out in a PUG and seeing that I knew my shit which I had learned via PUGing in the first place).
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			And BTW, I've attempted a pug raid in WS before. It was one of the most painful experiences in the game thus far.	
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LOL- not what I meant. I meant *before* 8 eggs (so you only get 4 eggs). Sorry if I said the wrong way.
 
I'm pretty sure a pug could reasonably orchestrate handling 4 eggs.
 
Hahaha, before 4 eggs would be ridiculous.
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Well, that could be why you're getting frustrated.  So you want that also in the game?  I can't say it would bother me (again, I tend to put my groups together the old fashioned way).  However, that looks like it works a lot better than LFD/LFR did.  No complaints from me there in practice.  Then again, I still don't think it's better than actually asking for a group in a channel, having someone respond, and working out how your group will work before you kick off.
 
At least this thing looks a little more nuanced, though.  Sort of like when we'd say "LFM BFD need a healer and 2 DPS then GTG", only it doesn't scroll off the channel.
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Oh, I don't doubt at all that it works.  I don't know if you'll get the same results in Wildstar; I think the first GA clear took a few months even by the hardest of hardcores (from launch).  Then DS took about 5-6 months on top of that for the 40-man kill.  Even retuning DS for 20 people hasn't made it clearable by more than 2 guilds.  So while GA is starting to finally become PUGgable in a looser sense (I have heard tales of GA PUGs winning), Wildstar's current content is still murderously difficult at the highest levels.  I don't see that being PUGgable anytime soon by any stretch of the imagination.  We'd need another tier of dungeons and adventures to boost people into GA gear to make that in any way feasible.
 
 
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