Lockjaw Simulation Settings

The table below documents the settings required to simulate specific tetris modes in Lockjaw.
== Classic 8-bit games ==
Origin 	A-type (NES) 	A-type (Game Boy)
Gimmick 	Marathon 	Marathon
Well width 	10 	10
Well height 	20 	18
Enter above ceiling 	Off 	Off
Speed curve 	NES 	Game Boy
Max entry delay 	150 ms 	0
Randomizer 	Memoryless 	Memoryless
Hold piece 	Off 	Off
Rotation system 	NES 	Game Boy
Floor kicks 	Off 	Off
Lockdown 	Classic 	Classic
Lock delay 	Set by speed curve	Set by speed curve
Line clear delay 	350 ms 	1500 ms
Clear gravity 	Naive 	Naive
4x4 squares 	Off 	Off
Scoring 	NES 	NES
Drop scoring 	Continuous 	Continuous
T-spin detection 	Off 	Off
Garbage 	None 	None
Sideways speed 	1/6G 	1/9G
Max sideways delay 	250 ms 	400 ms
Initial sideways motion	Off 	Off
Initial rotation 	Off 	Off
Allow diagonal motion 	Off 	Off
Soft drop speed 	1/2G 	1/3G
Soft drop 	Lock 	Lock
Hard drop 	Lock 	Lock
Next pieces 	1 	1
Next above shadow 	Hide 	Hide
Shadow 	None 	None
Hide blocks in well 	Off 	Off
Smooth gravity 	Off 	Off
Trails 	Off 	Off
Shift scale 	Off 	Off
Playfield position 	Middle 	Left
Next piece position 	Next at right 	Next at right
== General Guideline games ==
Mode Name (Origin) 	Marathon (TDS)
Gimmick 	Marathon
Well Width 	10
Well Height 	20
Enter above ceiling 	On
Speed curve 	Exponential
Max entry delay 	Off
Randomizer 	7-Piece Bag
Hold piece 	Empty
Rotation system 	SRS
Floor kicks 	Unlimited
Lockdown 	Move Reset
Lock delay 	Set by speed curve
Line clear delay 	Set by speed curve
Clear gravity 	Naive
4x4 squares 	Off
Scoring 	TDS
Drop scoring 	Softx1 Hardx2
T-Spin detection 	3-Corner T
Garbage 	None
Sideways speed 	1/5G (12 Hz)
Max Sideways Delay 	183 ms
Initial Sideways Motion	Off
Initial Rotation 	Off
Allow Diagonal Motion 	On
Soft Drop Speed 	1/2G (30 Hz)
Soft Drop 	Slide
Hard Drop 	Lock
Next Pieces 	6 Pieces
Next Above Shadow 	Hide
Shadow 	Faint Color
Hide Blocks in Well 	Off
Smooth Gravity 	Off
Trails 	On
Shift scale 	Off
Playfield Position 	Any
Next Piece Position 	Next at Right
== Tetris The Grand Master Series ==
Mode Name (Origin) 	Master (TGM2) 	T.A. Death (TGM2+)
Gimmick 	Marathon 	Marathon
Well Width 	10 	10
Well Height 	20 	20
Enter above ceiling 	Off 	Off
Speed curve 	Master 	Death
Max entry delay 	500 ms 	250 ms
Randomizer 	History 6 Rolls 	History 6 Rolls
Hold piece 	Off 	Off
Rotation system 	Arika 	Arika
Floor kicks 	Off 	Off
Lockdown 	Step reset 	Step reset
Lock delay 	Set by speed curve	Set by speed curve
Line clear delay 	Set by speed curve	Set by speed curve
Clear gravity 	Naive 	Naive
4x4 squares 	Off 	Off
Scoring 	N/A 	N/A
Drop scoring 	None 	None
T-Spin detection 	None 	None
Garbage 	None 	None
Sideways speed 	1G (60 Hz) 	1G (60 Hz)
Max Sideways Delay 	250 ms 	250 ms
Initial Sideways Motion	Off 	Off
Initial Rotation 	On 	On
Allow Diagonal Motion 	Off 	Off
Soft Drop Speed 	1G (60 Hz) 	(Disabled)
Soft Drop 	Lock 	Lock
Hard Drop 	Slide 	Slide
Next Pieces 	1 piece 	1 piece
Next Above Shadow 	Hide 	Hide
Shadow 	None 	N/A
Hide Blocks in Well 	Off 	Off
Smooth Gravity 	Off 	(Disabled)
Trails 	Off 	Off
Shift scale 	Off 	Off
Playfield Position 	Left or Right 	Left or Right
Next Piece Position 	Next at top 	Next at top
== Default Lockjaw settings ==
Well Width 	10
Well Height 	20
Enter above ceiling 	On
Speed curve 	Exponential
Max entry delay 	Off
Randomizer 	7-Piece Bag
Hold piece 	Empty
Rotation system 	SRS
Floor kicks 	Unlimited
Lockdown 	Move Reset
Lock delay 	Set by speed curve
Line clear delay 	Set by speed curve
Clear gravity 	Naive
4x4 squares 	Off
Scoring 	Lj
Drop scoring 	None
T-Spin detection 	3-Corner T
Garbage 	None
Sideways speed 	1G (60 Hz)
Max Sideways Delay 	183 ms
Initial Sideways Motion	On
Initial Rotation 	On
Allow Diagonal Motion 	Off
Soft Drop Speed 	1G (60 Hz)
Soft Drop 	Slide
Hard Drop 	Lock
Next Pieces 	8 Pieces
Next Above Shadow 	Hide
Shadow 	Faint Color
Hide Blocks in Well 	Off
Smooth Gravity 	On
Trails 	On
Shift scale 	Off
Playfield Position 	Left
Next Piece Position 	Next at Right
Category:Fan Games List