Hoker

The Hoker is a small fixed-bodied Spacer Grav-bike. It is equipped with two Small hardpoints, and has very high speed and maneuverability. 
== Acquisitions Entry ==
I know the spacers don't call it that, but I can't find any other designation. Spacer design philosophy is split down the middle between things that are designed within the typical realm of resembling function (a fast agrav looks something like a bird, like the Lexov), and defiant geometric crap like the Hoker. Why is this thing shaped like an expensive saucepan? How does it land? I like to think some of it is a lingering push for psyops within their design teams. Anyway, the Hoker may only offer fractional protection for the pilot, but it's got speed and that bizarre shape to its advantage.-MB
== Notes & Strategy ==
* The Black Hand seems a natural choice for the Hoker, leaving sprayed targets to decay while you zoom away.
* A more upfront attack is launching towards hostiles with the Donkey and bodyslamming survivors.
* Choose where to fight: sprawling AOs will offer ample room for maneuvers. A district like the Gasworks Turnpike will feel claustrophobic for a hit-and-run Brigador.
* Use rough terrain patches (mud, rail tracks) to your advantage to slow down enemy pursuit in the form of tanks or mechs.
Category:Grav-bikes
Category:Spacer Vehicles
Category:Spacer Agrav
Category:Agrav
Category:Vehicles
Category:Pilotable Vehicles