Pit Lord (Warcraft III)

The Pit Lord is a warrior hero, exceptional at weakening enemies and melee combat. These massive Demons take sadistic pleasure from instilling crazed terror, and then slaughtering their enemies. Attacks land units.http://www.battle.net/war3/neutral/pitlord.shtml
==Statistics==
Level	Strength	Hit Points	HP Regen Rate(On Blight)	Attack (Ground/Air)	Agility	Armor (In-game)	Cooldown 	Intelligence	Mana	Mana Regen Rate
1 	26 	750 	1.30 (3.30) HP/sec. 	28-38 (33 avg)/None	16 	2.8 (3) 	1.55 sec.	14 	210 	0.71 Mana/sec.
2 	29.2 	825 	1.45 (3.45) HP/sec. 	31-43 (36 avg)/None	17.3 	3.1 (3) 	1.53 sec.	15.5 	225 	0.76 Mana/sec.
3 	32.4 	900 	1.60 (3.60) HP/sec. 	34-44 (39 avg)/None	18.6 	3.4 (3) 	1.51 sec.	17 	255 	0.86 Mana/sec.
4 	35.6 	975 	1.75 (3.75) HP/sec. 	37-47 (42 avg)/None	19.9 	3.7 (4) 	1.49 sec.	18.5 	270 	0.91 Mana/sec.
5 	38.8 	1050 	1.90 (3.90) HP/sec. 	40-50 (45 avg)/None	21.2 	4.3 (4) 	1.44 sec.	20 	300 	1.01 Mana/sec.
6 	42 	1150 	2.10 (4.10) HP/sec. 	44-54 (49 avg)/None	22.5 	4.6 (5) 	1.42 sec.	21.5 	315 	1.06 Mana/sec.
7 	45.2 	1225 	2.25 (4.25) HP/sec. 	47-57 (52 avg)/None	23.8 	4.9 (5) 	1.40 sec.	23 	345 	1.16 Mana/sec.
8 	48.4 	1300 	2.40 (4.40) HP/sec. 	50-60 (55 avg)/None	25.1 	5.2 (5) 	1.37 sec.	24.5 	360 	1.21 Mana/sec.
9 	51.6 	1375 	2.55 (4.55) HP/sec. 	53-63 (58 avg)/None	26.4 	5.5 (6) 	1.35 sec.	26 	390 	1.31 Mana/sec.
10 	54.8 	1450 	2.70 (4.70) HP/sec. 	56-66 (61 avg)/None	27.7 	5.8 (6) 	1.33 sec.	27.5 	405 	1.36 Mana/sec.
==Hero names==
Azgalor, Brutillus (Brutallus?), Mongrethod, Destromath, Gogonnash (Gorgonnash?).
==Information==
The Pit Lord is a ferocious Strength hero! He can cast Rain of Fire from a distance to burn up low hit point units. He has Howl of Terror to lower the effectiveness of enemy troops. His Cleaving Attack gives him an edge when wallowing in hordes of enemy troops. His ultimate Dooms an enemy to a fate of unholy servitude to your Pit Lord.
Like most Neutral heroes, using the Pit Lord is a matter of choosing between his two big spells and then putting spare points in his minor skill. The "Rain Pit Lord" uses Rain to soften up enemy troops once or twice and then charges in with Cleaving Attack to finish them off. The "Howling Pit Lord" is the first one to enter combat and stays in the front line until he or his enemies die. His Doom ultimate is another tool for players (especially Banshee-using Undead players) to swing a large conflict to your favor from the outset.
Due to his Cleaving Attack, the Pit Lord will benefit more from attack damage and attack speed items. The game considers Pit Lords as Undead heroes, making them ideal for Undead players but poor for Humans.
==Spells and abilities==
===Rain of ire===
:Calls down waves of fire that damage units in an area.
:Each wave deals initial damage and then burns enemies for 3 seconds.
Duration	Cooldown	Mana Cost	Area of Effect
3 sec. 	8 sec. 	85 	20
Level	Range	Effect 	Hero Level Req
1 	70 	6 waves at 25 damage each, 5 damage per second. 	1
2 	80 	8 waves at 30 damage each, 10 damage per second. 	3
3 	80 	10 waves at 35 damage each, 15 damage per second.	5
Rain of Fire has a damage cap that is invoked when it hits more than 5 targets per wave.
Similar to Blizzard, except it also ignites affected units, causing moderate damage over time to them. Additionally, it costs a bit more mana than Blizzard, has a longer cooldown, and in all circumstances will do slightly more damage.
Rain of Fire is an area effect spell. This spell will damage all units including friendly units.
Rain of Fire will hurt your own troops so don't cast it on your own units or on allied units. Be sure to prevent your units from running into the Rain of Fire after your enemy steps out of it. Whenever possible aim Rain of Fire on low hit point units such as ranged units and spellcasters. Try to move the enemy into areas where their retreat is cut off so you can cast Rain of Fire on them. Cast Rain of Fire on any enemy units that can't run away.
Rain of Fire does 50% damage to buildings. Rain of Fire is not that effective against buildings but it can work.
===Howl of error===
:The Pit Lord lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage.
Duration	Cooldown	Mana Cost	Area of Effect	Allowed Targets
15 sec. 	12 sec. 	75 	50 	Air, Ground, Enemy, Neutral
Level	Effect 	Hero Level Req
1 	30% damage reduction.	1
2 	40% damage reduction.	3
3 	50% damage reduction.	5
===leaving Attack (Passive)===
:The Pit Lord strikes with such force that he damages multiple enemies with his attack.
Area of Effect	Allowed Targets
25 	Ground, Enemy, Neutral
Level	Effect 	Hero Level Req
1 	40% of damage is splash.	1
2 	65% of damage is splash.	3
3 	90% of damage is splash.	5
Notes: Cleaving Attack ignores armor.
This skill benefits more if the map contains many attack damage or speed boosting items, as the damage can stack up very quickly against clusters of units at higher skill levels and has impressive AoE. This doesn't work on air units however.
=== oom (Ultimate) ===
:Marks a target unit for the manifestation of a Demon. The afflicted unit will take 40 damage per second until it dies.
:Upon its death, a great Doom Guard will spawn from its corpse. Doom cannot be dispelled or canceled.
Duration	Cooldown	Mana Cost	Range	Allowed Targets 	Effect 	Hero Level Req
120 sec.	120 sec.	150 	65 	Air, Ground, Non-Hero, Organic	Target unit take 40 damage per second, gain 50% movement speed reduction, and becomes Doom Guard on death.	6
Notes:
*The unit is not just silenced, but most abilities are disabled. Even some passive abilities such as Critical Strike and Feedback are disabled.
*Pit Lord cannot use Doom on Creeps above level 5.
==Quotes==
*See Warcraft III Pit Lord quotes
==Patch changes==
*
*
*
*
*
==References==
==External links==
Category:Annihilan
fr:Seigneur des Abîmes