Plants vs. Zombies: The Terrific Time-off

Plants vs. Zombies: The Terrific Time-off is a game made by TDR. What happens, other than the following, is yet to be determined. If you're in the team, please don't add PvZAS things.
==Areas==
Tutorial: The 'tutorial' of the game. It is like the Day level in Plants vs. Zombies.
Mycotic Forest: Non-mushroom plants will get eaten by the mycelium. You'll need the Sod to plant non-mushroom plants.
The Cool Pool: The levels are almost entirely water, with some tiling at where the zombies come. The depth of the pool changes with the day.
Countryside: The paths make zombies follow them. As they take zombies through multiple lanes, area-of-effect plants are recommended.
Ghastly Graveyard: Graves will appear, but only on patches of soft soil. Zombies can come out of graves.
Flozen Slopes: A slope that's covered in snow. Snow slowly freezes plants, and fire plants can thaw it. The amount of snow changes with the level.
Future Lab: There's Power Tiles that share a plant's Plant Food effect. There's also teleporters that can teleport zombies and portable plants.
Creek: The rushing water means you need to plant aquatic plants. There's a slope that normal shots splatter on, so lobbed shots are necessary.
==Plants==
===Tutorial===
Name 	Picture	Function 	Sun Cost	Plant Food effect
Peashooter 	 	Shoots a pea at zombies in its lane. 	100 	Shoots 60 peas.
Sunflower 	 	Produces sun at a steady rate. 	50 	Makes 150 sun.
Cherry Bomb	 	Blows up, dealing massive damage. 	150 	N/A
Wall-nut 	 	A tough plant that absorbs plenty of damage. 	50 	Gains tough armor that absorbs 160 bites.
Potato Mine	 	Explodes on contact but takes time to arm. 	25 	Immediately arms (if not already armed) and makes 2 more Potato Mines.
Snow Pea 	 	Shoots ice-cold peas that freeze zombies, but thaw in fire.	175 	Shoots 60 ice-cold peas and freezes the 5 tiles in front of it. The freezing slowly expands if the peas escape the area of it.
Chomper 	 	Eats zombies in front of it. It needs to chew afterwards. 	175 	Sucks in zombies within 4 squares of it, eats some of them, then burps them back 5 squares.
Repeater 	 	Shoots 2 peas in its lane per shot. 	200 	Shoots 90 peas, then shoots a big pea worth 30 damage.
===Mycotic Forest===
Name 	Picture	Function 	Sun Cost	Plant Food effect 	Unlocked
Sod 	 	Allows you to plant regular plants in the Mycotic Forest. 	0 	Summons 4 more Sods in a + shape. 	Night 1
Puff-shroom 	 	Puffs out spores in a short range, but only lasts for a while. 	0 	Puffs out 30 spores and makes Puff-shrooms in a 3 by 3 area puff 15 spores. It also resets the timer of every Puff-shroom on-screen.	Night 2
Sun-shroom 	 	Makes sun at a steady rate. The amount increases as it grows. 	25 	Grows to full size and makes 175 sun. 	Night 3
Fume-shroom 	 	Squirts fumes that pass through zombies and shields. 	100 	Squirts heavy fumes that push zombies back 6 squares. 	Night 5
Pult-shroom (1)	 	Lobs kernels, then cabbages, butter and even melons. 	75 	Fires lots of the projectiles it's currently lobbing. 	Night 7
Sun Bean 	 	Infects zombies that eat it with sun, making them drop 10 sun per damage. 	50 	Glows brightly, making the eater explode. They drop 15 sun for every health point they had. 	Night 10
Hypno-shroom 	 	Makes zombies that eat it fight for you. 	125 	It's cap glows brightly and turns the eater into a Gargantuar. 	I, Zombie Path: Night 3
Port-a-bello 	 	Can be planted on and moved around, but it needs a short break before it can be moved again. 	50 	Stops its break if it is having one, and makes 2 more Port-a-bellos. 	Night 12
Zoom-shroom (1)	 	Deflects zombie projectiles and speeds up passing projectiles. It also increases projectile range.	75 	Revs up, speeding up projectiles more. 	Night 15
===The Cool Pool===
Name 	Picture	Function 	Sun Cost	Plant Food effect 	Unlocked
Lily Pad 	 	Allows non-aquatic plants to be planted on it. 	25 	Summons 4 more Lily Pads in a + shape. 	Day 1
Tangle Kelp	 	Sinks a zombie. 	25 	Sinks four random zombies. 	Day 3
Sea-shroom 	 	Shoots short-ranged spored, but can only be planted in water. 	0 	Shoots 30 spores and makes all Sea-shrooms and Puff-shrooms in a 3 by 3 area shoot 15 spores.	Day 6
Guacodile 	 	Shoots avacado pits, and rushed down the lane when contact is made.	175 	Summons 2 rushing Guacodiles. 	Day 10
Bananha (1)	 	Swims around an area, attacking zombies that come nearby. 	225 	Summons 2 more Bananhas. 	Day 12
Cumin Soon 	 	A placeholder plant. 	0 	N/A 	Coming soon!
===Countryside===
Name 	Picture	Function 	Sun Cost	Plant Food effect 	Unlocked
Aspearagus 	 	Shoots asparagus spears with a huge range. 	125 	Shoots 65 spears  	Day 1
Beet 	 	Beats nearby zombies. 	100 	Deals more damage for 50 beatings. 	Day 3
Popcorn 	 	Explodes in a 3 by 3 area upon eating, but takes time to arm. 	50 	Arms instantly and summons 3 more Popcorns. 	Day 5
Fir Grenade 	 	Explodes, dealing damage on it's tile and extinguishing nearby fire attacks.	75 	N/A 	Day 7
Runner Bean 	 	Whacks nearby zombies, and cam be moved around. 	150 	Spins around, dealing damage and minorly slowing zombies. It can still be moved around.	Day 9
Panihua 	 	Massively damages zombies with its pan, but needs to rest afterwards. 	225 	Wakes up if it's resting, and bashes a 2 by 3 area around it. 	Day 11
Bamboo Shoot 	 	Shoots explosive shells within a 4 by 3 area. They deal heavy damage. 	175 	Shoots explosive shells with more damage at every zombie within its range. 	Day 14
Chilly Pepper	 	Explodes, dealing heavy damage and freezing any survivors. 	100 	N/A 	Coming soon!
===Ghastly Graveyard===
Name 	Picture 	Function 	Sun Cost	Plant Food effect 	Unlocked
Scardey-shroom	 	Puffs out long-ranged spores, but hides when zombies are close. 	50 	Puffs 45 spores, and doesn't get scared for 10 seconds afterwards. 	Night 1
Grave Buster 	File:PVZIAT Grave Buster.PNG	Eats a grave, but takes time to do so. 	0 	N/A 	Night 4
Lanternip 	 	Shocks nearby zombies with their cursed light. 	125 	The light turns indigo, and nearby zombies will be more greatly slowed. 	Night 5
Pumpkin 	File:PumpkinPvZ2.PNG 	Protects plants inside it. 	100 	Gain a tough, metal mask. 	Night 7
Garlic 	 	Diverts zombies to different lanes. 	50 	Summons 2 more Garlics. 	Night 10
Ghost Pepper 	 	Haunts nearby zombies, but explodes after a while. 	100 	Haunts all zombies in a big area, massively damaging them. 	Night 13
Apple-ration 	 	Absorb plenty of damage and can teleport. 	150 	Summons 2 more Apple-rations. 	Night 17
Scythe-weed 	 	Deals massive damage, and divides the damage to defensive plants.	250 	The scythe turns purple, dividing the damage to every plant on-screen with each slash.	Night 21
===Frozen Slopes===
Name 	Picture	Function 	Sun Cost	Plant Food effect 	Unlocked
Iceberg Lettuce	 	Freezes a single zombie on contact for a short time. 	0 	Freezes all zombies on the screen for a short period of time. 	Day 1
Torchwood 	 	Sets passing projectiles on fire, increasing their damage. 	175 	The fire turns napalm, increasing the damage of passing projectiles.	Day 3
Sap-fling 	 	Lobs sap-covered pinecones that cover the tile and slow zombies on the tile.	150 	Lobs multiple sap-covered pinecones that have a little more slowing.	Day 5
Bauble Apple 	 	Speeds plants up by a 6th of their original speed. 	175 	Makes plants chill zombies unless they already do or are fire-based.	Day 8
Cumin Soon 	 	A placeholder plant. 	0 	N/A 	Day 10
Cumin Soon 	 	A placeholder plant. 	0 	N/A 	Day 14
===Future Lab===
Name 	Picture	Function 	Sun Cost	Plant Food effect 	Unlocked
E.M.Peach 	 	Disables machinery in a 3 by 3 area. 	25 	N/A 	Day 2
Healiotrope 	 	Heals plants in a 3 by 3 area. 	150 	Overheals the plants surrounding it, giving them 30 extra health (15 for defensive plants)	Day 4
Cumin Soon 	 	A placeholder plant. 	0 	N/A 	Day 5
Laser Bean 	 	Shoots piercing lasers through the lane. 	200 	Fires a massive laser through the lane, hugely damaging zombies. 	Day 7
Cumin Soon 	 	A placeholder plant. 	0 	N/A 	Day 12
Labender 	 	Allows you to import plants from Future Dave's Lab. 	75 	N/A 	Save Dave's Lab Path: Day 2
Meteorite Flowerstar	 	Shoots meteorite stars which do heavy damage, but must bloom first.	250 	Shoots a platinum star which dazzles zombies in a 3 by 3 area for 3 seconds. 	Sun Bombs Path: Day 3
Cumin Soon 	 	A placeholder plant. 	0 	N/A 	N/A
===Creek===
Name 	Picture	Function 	Sun Cost	Plant Food effect 	Unlocked
Cabbage-pult	 	Lobs cabbages at zombies. 	100 	Shoots big cabbages at every zombie on-screen. 	Day 1
Moss Bridge 	 	Lets you plant on them, but takes up four tiles. 	40 	N/A 	Day 2
Kernel-pult 	 	Lobs kernels and occasionally butter. 	125 	Shoots butter at every zombie on-screen. 	Day 4
Melon-pult 	 	Lobs heavy melons with splash damage. 	300 	Shoots melons at every zombie on-screen. 	Day 10
Winter Melon	 	Lobs cold hard melons with freezing splash damage.	500 	Shoots deep-frozen melons at every zombie on-screen. The deep-frozen melons immobilize zombies for a very short time.	Coming soon!
Cumin Soon 	 	A placeholder plant. 	0 	N/A 	N/A
===Gem Prems===
These plants require a one-time purchase with gems.
Name 	Picture	Function 	Sun Cost	Plant Food effect 	Gem Cost
Sweet Pea 	 	Shoots candy that deals splash damage.  	150 	Shoots 60 candies with a bit more damage. 	40 gems
Demon Scythe 	 	Deals immense damage, and gives the damage to defensive plants. 	475 	The scythe turns magenta, healing every plant on-screen with each slash. 	55 gems
Twin Healiotrope	 	Heals plants twice as fast as a Healiotrope. 	300 	The Healiotrope's Plant Food effect, along with healing every plant on screen to their full health. 	55 gems
Oatmeal 	 	Gives zombies who eat it a health boost at the cost of their speed.	75 	Makes 2 more Oatmeals, and the zombie who eats it gets 3.5 times more health but are completely immobilized.	40 gems
==Zombies==
===Tutorial===
Name 	Picture	Function
Zombie 	 	An ordinary, browncoat wearing zombie.
Flag Zombie 	 	Indicates a huge wave or 'flag' of zombies.
Conehead Zombie 	 	Wears a cone hat that protects him from plenty of damage.
Pole Vaulter Zombie	 	Vaults over plants, but slows down after vaulting.
Buckethead Zombie 	 	Wears a metallic bucket hat that absorbs lots of damage.
===Mycotic Forest===
Name 	Picture	Function
Fungal Zombie 	 	A mycelium-covered zombie that's infected with mushrooms.
Fungal Flag Zombie 	 	Indicates a huge mushrooming wave of zombies.
Fungal Conehead Zombie 	 	Wears a conical fungus to protect him from some damage.
Fungal Buckethead Zombie	 	Wears a somehow metallic toadstool that absorbs plenty of damage.
Shroom Carrier Zombie 	 	Carries a mushroom to absorb straight shots. If killed with the mushroom, it will fall on the ground and act as a shield.
Mushroom Imp 	 	Summoned by the mycelium past your defences, then squishes onward.
===The Cool Pool===
Name 	Picture	Function
Bikini Zombie 	 	A not-so-ordinary female zombie.
Flag Bikini Zombie 	 	Indicates a huge literal wave of zombies.
Bikini Conehead Zombie 	 	Wears a starfish-decorated cone hat that protects her from a bit of damage.
Buckethead Bikini Zombie	 	Wears a metallic bucket hat that absorbs lots of damage.
Snorkel Zombie 	 	Hides beneath the water to avoid most attacks. He can still be hit by lobbed-shot plants.
Mermaid Imp 	 	Washes in past your defenses, then flounders forward.
Fast Swimmer Zombie (1) 	 	Swims quickly and can only be hit by low-hitting plants. He only stops to eat plants.
Gargnivore 	 	A huge zombie that crunches down on plants.
===Countryside===
Coming soon!
===Ghastly Graveyard===
Name 	Picture	Function
Zombie (2) 	 	An ordinary, browncoat wearing zombie.
Flag Zombie
(2) 	 	Indicates a huge wave or 'flag' of zombies.
Conehead Zombie
(2) 	 	Wears a cone hat that protects him from plenty of damage.
Buckethead Zombie
(2) 	 	Wears a metallic bucket hat that absorbs lots of damage.
Skeleton Zombie 	 	A skeleton-costumed zombie.
Skeleton Conehead Zombie 	 	Wears a witch hat 'cone' that absorbs some damage.
Skeleton Buckethead Zombie	 	Wears a metallic treat-holding bucket that absorbs lots of damage.
Grave Dropper Zombie (1) 	 	Drops down and places a grave. It may also steal plants, too.
Necromancer Zombie 	 	Immediately summons zombies from graves.
Coffin Zombie 	 	Wears a coffin that absorbs loads of damage. An Imp may fall out upon destruction.
===Frozen Slopes===
Name 	Picture	Function
Zombie Mountain Climber 	 	A zombie that climbs up and down mountains.
Flag Mountain Climber 	 	Indicates a huge frostbitten wave of zombies.
Conehead Mountain Climber 	 	Wears a deep-frozen ice-cream cone to moderately protect him from damage.
Buckethead Mountain Climber	 	Wears a metallic ice bucket that absorbs heaps of damage.
Skier Zombie 	 	Skies down the slope rapidly. Upon colliding with a plant or being slowed, he crashes, leaving his skis as a shield.
Ice Block Zombie 	 	Has an ice block that absorbs lots of damage, but is weak to fire attacks.
===Future Lab===
Name 	Picture	Function
Future Zombie 	 	A hitchhiking zombie from the future that came on Future Dave's lab.
Future Flag Zombie 	 	Indicates a huge futuristic wave of zombies.
Future Conehead Zombie 	 	Wears a cutting-edge cone made from the latest in damage-absorbing plastics.
Future Buckethead Zombie	 	Wears a futuristic bucket hat that absorbs lots of damage.
Zombie Heal Station 	 	Crawls on-screen to heals zombies. It can also absorb some damage.
Bug Bot Imp 	 	Lands on the lawn past your defenses, then hops forward.
Robo-Cone Zombie 	 	Pilots a heavy robotic roadcone that absorbs tons of damage.
===Creek===
Coming soon!
1: This was going to be in one of the PvZ games, but was removed/scrapped.
2: This zombie appears in this level from another world. They will not add an extra position in the Almanac.
Category:Uncleared page