Super Mario 3D Land + Kitsune Mountain

Super Mario 3D Land + Kitsune Mountain is a Nintendo Switch port of Super Mario 3D Land. Inspired by Super Mario 3D World + Bowser's Fury, it makes tweaks to the original game and adds a new side campaign, and new features such as online multiplayer.
The game predominantly uses the Nintendo 3DS version's models with higher-quality textures and screen resolution, causing it to resemble an upscale. The low polygon count allows the game to be played in 3D through the Nintendo Labo Toy-Con VR Goggles. Objects' draw distances have been increased to avoid pop-in.
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Super Mario 3D Land
Super Mario 3D LandSuper Mario 3D Land
Controls
The Ground Pound Jump and Dive moves have been added. The Synchro Ground Pound is also available in multiplayer.
The game interface is tweaked to fit on one screen. Within courses, it is laid out similarly to Super Mario 3D World. The touchscreen camera controls are only present when playing undocked with a single Joy-Con, and the depth view indicator only appears during VR play. The world map interface has been entirely rearranged to accommodate the single screen and match elements of the in-course layout.
Cutscenes can be skipped.
Multiplayer
Two-player local and online play is available. Each player can choose their character between those that have been unlocked. If both players choose the same character, the guest plays as a Toad with the same abilities. Courses have an indicator for being cleared in multiplayer, though this is not required for 100% completion.
The original game's StreetPass functionality is reimplemented. When a friend has been playing the game and is online at around the same time, it will share the same Mystery Box and Toad House benefits as on Nintendo 3DS. This feature does not require a Nintendo Switch Online subscription.
Side modes have also been added to add more variety to multiplayer sessions.
Playable characters
When the player has cleared Special 8- and returns to clear World 8-: Part 2, Peach is unlocked as a playable character (alongside Toadette in multiplayer). Tanooki Peach uses her design from the postcard in the original game, rather than the one in Super Mario 3D World. When Peach also clears every course up to this point, the title screen demo area becomes a playable course in World 1. Its course model is Peach's Castle.
Mario	Toad 	Unlocked by default.
Luigi	Green Toad	Clear Special 1-.
Peach	Toadette 	Clear Special 8-,then World 8-: Part 2.
Comet Medals
After Luigi is unlocked and all Star Medals in a world are collected, Comet Medals are unlocked for its courses. Each Comet Medal is either placed in a trickier location, or requires completing a challenge to reveal it, similar to the challenges in Captain Toad: Treasure Tracker. This extra content is intended to add incentive to replaying the courses and unlock Special 8-.
When all of a world's Comet Medals are collected, a Prankster Comet flies overhead. Players can then select challenges with special, more difficult conditions, reminiscent of Prankster Comets in Super Mario Galaxy and Super Mario Galaxy 2. One Moon Medal appears in each mission as a final side challenge.
Modes
Coin Battle is a multiplayer mode returning from New Super Mario Bros. Wii and New Super Mario Bros. U. Players compete to collect the most coins in the selected course. A random course can also be chosen. Players can choose a number of rounds, where the game tracks each player's total coins collected and number of rounds won.
The first brand-new mode, Marathon, challenges players to get through as many courses as possible, in shuffled order, while capped at one life each. The time limit is strict, but defeating enemies, collecting Star, Comet, and Moon Medals, and reaching the Goal Pole can help refill it. While 1-Up Mushrooms are removed, other methods of gaining extra lives, such as collecting 100 coins, will revive a fallen player. There are separate Marathon high scores for singleplayer and multiplayer.
Boss Rush is a singleplayer-only mode, unlocked when all boss characters have been defeated, excluding Dry Bowser. It tasks the player with defeating Tail Bowser, Boom Boom, Pom Pom, the final boss of Kitsune Mountain, and Bowser (battled as in World 8-: Part 2). Boss Rush records the player's best time, excluding cutscenes.
Mystery Hotel shows a collection of all Mystery Boxes the player has entered, analogous to World 3- for postcards. It is hosted by a blue Sprixie who tracks which Star Medals have been collected, and which Mystery Box layouts have been perfectly cleared (indicated by a jingle when achieved). The player can try more difficult layouts exclusive to this mode to collect Moon Medals. They can also go for a Mystery House-like challenge where all Mystery Boxes must be cleared back-to-back to win.
Finally, Stats shows the player's statistics on the current save file, such as completion progress, the number of coins and items collected, enemies defeated, and the like. Each collected power-up and defeated enemy has a bestiary description; the rest appear as silhouettes. Stats also collates the player's best time on each course.
Bugfixes
A number of glitches that were present in Super Mario 3D Land for Nintendo 3DS have been fixed, including the following.
*Shadows have been reworked. They can no longer pass through multiple floors. The long shadow effect while wall sliding, which is thought to originally have been a graphical glitch, is retained, but redesigned to fade out more naturally.
*The player can no longer overlap the title screen demo music and the background music for Peach's Castle by starting the file select menu with good timing.
*A softlock that involved triggering the Tail Bowser defeat cutscene has been patched.
*Baddie Boxes are properly destroyed when Invincible Mario or White Tanooki Mario Ground Pounds them.
*If a Spike Ball gets stuck, it stops moving and will not shake the screen.
Kitsune Mountain
Kitsune MountainKitsune Mountain
Kitsune Mountain is an original side campaign first introduced in this rerelease. It is set on the titular mountain, which is inhabited by Tanooki- and Kitsune-themed characters. Unlike Bowser's Fury, it retains the limited camera of the main campaign and has a somewhat greater focus on story.
Plot
Kitsune Mountain is set immediately after Mario, Peach, and the Toads fly back to Peach's Castle in Super Mario 3D Land.
Mario returns to his house and checks the mail, where he finds a letter from Kit, a Kitsune Goomba. She writes that the elder of the Kitsune Kingdom has arranged for the kidnappings of several of the neighboring Tanookis, and may be preparing for a larger conflict. Kit asks for investigative help to resolve the situation. Ever the hero, Mario promptly flies to the mountain.
Kit is surprised to meet Mario, as she intended for the letter to reach "Luigi Mario", who she met during his vacation in the kingdom at some point. From Luigi's stories, Kit also believes the brothers to be skilled diplomats. Though Mario has confronted many evil rulers through less-than-diplomatic means, he assures Kit that he can at least help rescue the kidnapped Tanookis.
Mario and Kit team up and set off along a mountain trail to search the twin kingdoms for answers.
Gameplay
The layout of Kitsune Mountain takes inspiration from Pokémon regions. Trails connect settlements and other points of interest, which are set up as courses with a condensed footprint, light exploration elements, and multiple missions. The player can also find Switch Palaces that unlock Mario's power-ups in this campaign.
Over time, enemies battled on the trails reach higher levels, and unlock new movement patterns, attacks, and strategies not seen in the main campaign. Kit can be sent to stave off certain enemies using touch or pointer controls, much like Bowser Jr. in Bowser's Fury.
Kit's forms
Occasionally, the player will come across Tail Trees that Kit can use to transform. Mario and Kit will think of a form that is useful for the upcoming environment, granting new controls and abilities for that part of the game. For example, there are multiple sections where Kit can turn into a Tail Bowser, gaining speed, strength, jump height, and fire breath. This mechanic was added to parallel how the Koopa Troop used Super Leaves in Super Mario 3D Land.
Courses
Enemies
Final boss
Category:Games
Category:Platforming Games
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Category:3D Platforming Games
Category:Mario (series)
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Category:Super Mario Games
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