Battlecurse (Wizard Spell)

This spell enables a caster to adversely affect any one creature not protected by a minor globe of invulnerability or stronger magical barrier (some spells and items also may prevent its func­tioning). A battlecurse can be cast only on being within range and visible to the caster. The target is allowed a saving throw vs. spell. If successful, the only effect is to prevent the creature from making any attacks on the following round (defensive spells, movement, readying of weap­ons, and parrying are all possible). If the saving throw fails, the creature's Armor Class is wors­ened by four points (from AC 4 to AC 8, for example) for four rounds.
The material components of this spell are a hair (broken or split) from any source, and a gem of not less than 200 gp value.
Notes: Very rare. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Dragon Magazine
Category:Spells from Wizard's Spell Compendium
Category:Spells