Gear/Ammo Inf Mines Bomb (Bay)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Bay_Bomb_Mine_Inferno
Manufacturer: Generic
Field Artillery Scatterable Mines Bomb, Inferno. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	36000	All 	All
* 10 heat damage dealt
* Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
* Installs 15 mines within 15 meters of projectile impact. N/A% Chance to fail deploy.
* 50% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
* 2 Primary damage. 0 AoE Damage in 30 Radius.
* 1 Heat damage. 2 AoE Heat Damage in 30 Radius.
* N/A% reduced movement per mine
* Always ignites terrain.
* Max Range of Bombs increased by evasive pips of bomber. BaseRange*(Pips^0.133)
* Inferno Mine Ammo - 1 Shots
* 7200 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 heat per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
1 	7200 	 	2.5 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
AJX-X1	AJX-X1H	QNB-A
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2