Protection from Glebes (Wizard Spell)

In the early days of mining, it was discovered that certain creatures that seemed to be made from the earth itself would often attempt to halt any digging. At this time, the elemental theory was not well-known, and such creatures were classified as glebes (from the Old Tongue word for “earth”). Nowadays, scholars realize that such entities are actually minor earth elementals, but to the ancients, they were a threat that needed to be protected against. The first rhabdomancers developed this spell, with its multiple aspects and uses. First and foremost, protection from glebes can be cast to provide a globe of protection 10' wide that is centered on the rhabdomancer and moves with him. Any protected individual within this area may break the warding effects by entering into melee with a glebe. Otherwise, no creature originating from the elemental plane of earth (whether or not this protects against the para- and quasi-elemental planes alongside is unknown) with eight or less hit dice can intrude upon the protected area. In addition, any magical or spell effects cast upon those inside the globe by a “glebe” are saved at +3. The second application of this spell is to create a ward that prevents egress. The caster merely draws a line (no more than 10' long) before him on the ground and incants the spell. Thereafter for the duration of the spell, no glebe can cross this line, and this includes bypassing it by flight or burrowing. Minor protection may also be offered to any item. In such a case, the ward is placed directly on the object, and any glebe that touches the item suffers 1d6 HP of damage plus an amount equal to the caster's level, no saving throw allowed. A side effect of this spell that the latter-day rhabdomancers discovered is that individuals so protected also receive a +5 on all saves vs. all petrification attempts, whether this be from a creature's gaze or by spell.
Category:Wizard Spells