Immortal (Game Difficulty)

Immortal is a game difficulty option, available when starting a new Classic game, that locks the difficulty settings of which to their highest levels and unlocks an extra difficulty menu.
== Function ==
=== Theoretically ===
* While playing on "Immortal" difficulty Achievements are unlocked
* You are locked to the highest "difficulty" setting options of Classic
* New difficulty menu gets unlocked. Going up to Tribulation IX with all difficulty settings enabled
* Many in-game indicators disappear. Your knowledge of the game is tested to its limits
=== In Practice ===
* You need to enable Immortal for even the most basic achievements, like "1 creature killed". ie: a farm animal. 
* Immortal locks you out of multiple saves, though you can manually bypass this by backing up the save folder.
* You cannot save manually in-game without exiting.
* You cannot exit the game without saving (unless you use task manager to force close). If your game is autosaving, you have to wait for it to finish, then save and exit.
* You cannot change the frequency of saves from every 20 minutes.
* The already confusing Feng Shui system has some of its variables re-hidden.
* Chances of success, eg: Breakthrough, Artifact Crafting, or GC Quality predictions are all gone. Easy to accidentally initiate a GC breakthrough instead of a normal one, panic, cancel it, and end up with a Tier 9 Golden Core Cultivator.
* If you use the Developer Console during an Immortal game, you can no longer save as Immortal. Your old save is kept, but a new "effectively classic" one is branched off from it.
* You can still use Mods, including cheat/admin mods like MODModifier (Mod), which is arguably easier than using the console.
== Screenshots ==
Category:Immortal (Game Difficulty)