119235-wildstar-dead

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Greetings
I joined to this game yesterday because was bored of any others mmo on the market. Thought that Wildstar as a new product will be fun to play and my new game where I will spend a lot of time. But what I can say. Game is looking very promissing, like story line, questing, graphic is fun and world lives. But I cant understand one thing. Was looking around and cant find people. And I have one question is this game dead? I am playing on EU PvP server. Is only one. Forgot name and I am to lazy to look in internet:P. Happy to hear any info from you guys.	
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			Welcome to Luminai, the lowest population server from both NA and EU :D there has been some drama concerning the server transfers a month or so back and now what we're left with is around 1 English, 1 Austrian and 1 French guild on the Exile side and a bit less people on the dominion side. Obviously the view isn't very welcome. However if nobody stays we'll never populate back up! We started our own forums (http://www.luminai.eu/) and have weekly events (Clearing the level 50 20 man content in the Defile on Wednesdays and Saturdays, doing world bosses on Fridays, hoping to also set up a PvP day against the dominion), so we're making the best of it :)	
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Greetings
I joined to this game yesterday because was bored of any others mmo on the market. Thought that Wildstar as a new product will be fun to play and my new game where I will spend a lot of time. But what I can say. Game is looking very promissing, like story line, questing, graphic is fun and world lives. But I cant understand one thing. Was looking around and cant find people. And I have one question is this game dead? I am playing on EU PvP server. Is only one. Forgot name and I am to lazy to look in internet:P. Happy to hear any info from you guys.
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			Thanks guys for reply:) To be honest I dont get it why this server is so low populated. This game is really fun to play and much better then the biggest mmo on the market:P Anyone knows about which I am talking about:P I dont know how this game looks at end game so maybe this is issue. Hard to say for me:)	
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In Euro the pvp server died because Carbine killed it.
 
See Carbine allowed free transfers from the PvP server to the PvE server but not the other way around. So a couple big name guilds on the PvP server announced they were taking the free offer. This created a "Sky is falling, server is dead, abandoned ship" mentality. Most of the entire server transferred to the PvE one so I recommend doing it as well as you will have a much more enjoyable experience. You can always transfer back to the PvP server should the population ever recover
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Thanks guys for reply:) To be honest I dont get it why this server is so low populated. This game is really fun to play and much better then the biggest mmo on the market:P Anyone knows about which I am talking about:P I dont know how this game looks at end game so maybe this is issue. Hard to say for me:)
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			Yep BGs are dead for sure:) Waiting in queue 2 h and nothing happened:P But I am not sure that this server is going to be more populated later. I am not big fan free to play games and hate it because a lot of trolls show up but for wildstar this solution or for Luminai is only one hope in my opinion:)	
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Unless people transfer back, or not transfer in the first place, the pop won't recover. So such an advice is good towards a person, but bad for the server as a whole. 
 
Also fixing PvP might be a good solution. Right now open world kills grand 8 prestige each and don't exactly offer anything unique. Battlegrounds and Arenas are pretty much dead. So something should be done there, as PvPers and PvXers tend to be a good portion of all MMO players.
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If that person quits because there is so few people.. then its bad for the game as a whole. What really needs to happen is the big pvp guilds that transferred to the PvE server in the first place, need to come back
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Unless people transfer back, or not transfer in the first place, the pop won't recover. So such an advice is good towards a person, but bad for the server as a whole. 
 
Also fixing PvP might be a good solution. Right now open world kills grand 8 prestige each and don't exactly offer anything unique. Battlegrounds and Arenas are pretty much dead. So something should be done there, as PvPers and PvXers tend to be a good portion of all MMO players.
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			What I can say from my experience in WoW after new expansion that PvP over there sucks as hell and also whole expansion is much too easy and much too fast to get anything what you need so this is not danger in my opinion:) But you are right about DotA, LoL and GW2. All of them are free to play so this is big advantage. I am wondering how Wildstar looks at game end in PvP but without people possibly sucks. Damn this game was so promising for me. Dont know what to do now:)	
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Most legitimate PVPers in the MMO sector have moved to DoTA2, LoL or World of Warcraft.
70 million LoL players, 7million dota players, that's a massive PVP market, and a lot of that started from the MMO pvpers hoping ship to a more accessable and more popular option.
 
5~7 years ago this discussion would be very different, but unfortunately we've got 2 monolithic games and world of warcraft PVP, and even guild wars 2 PVP to contend with, and wildstar does't really have the community to make a large effort in PVP worthwhile.
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What I can say from my experience in WoW after new expansion that PvP over there sucks as hell and also whole expansion is much too easy and much too fast to get anything what you need so this is not danger in my opinion:) But you are right about DotA, LoL and GW2. All of them are free to play so this is big advantage. I am wondering how Wildstar looks at game end in PvP but without people possibly sucks. Damn this game was so promising for me. Dont know what to do now:)
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			But I love PvP:)	
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LoL and Dota are not MMOs
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And it seems like the overwhelming majority of PvP-minded gamers have figured out not being an MMO is a PLUS when it comes to being able to get into competitive play without a bunch of unrelated "progression" bullcrap getting in the way of your sweet, sweet live opponent throw downs.
 
Certainly fits the observable universe where GW2's hybrid instant max level, equivalent gear for all PvP environment did well enough that they didn't get their staff cut to ribbons in NCsoft's last pass.
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There's a couple things you have to remember when playing games and trying to view population.
 
1. People don't spend lots of time in leveling zones. Sure you get onsies and twosies that stick around much longer than they need to, but for the most part, people will do the quests in a zone and continue moving on as they level up. A few hours per zone is more than enough time to explore 100% (collect lore, finish all quests, path missions, etc).
 
2. The hours you play may not be peak gaming hours.
 
3. Not everyone sits around "high population areas" to spend time. I for one am constantly out and about farming various things, testing stuff, at my house, or inside instances.
 
4. PvP queues are, and were, cross server. More players on a PvP server will never mean faster BG/Arena queues. Some people enjoy PvP when the time comes and thus roll on PvE servers. It's not always fun to get ganked for hours when you're trying to level.	
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2. The hours you play may not be peak gaming hours.
 
3. Not everyone sits around "high population areas" to spend time. I for one am constantly out and about farming various things, testing stuff, at my house, or inside instances.
 
4. PvP queues are, and were, cross server. More players on a PvP server will never mean faster BG/Arena queues. Some people enjoy PvP when the time comes and thus roll on PvE servers. It's not always fun to get ganked for hours when you're trying to level.
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There's a couple things you have to remember when playing games and trying to view population.
 
1. People don't spend lots of time in leveling zones. Sure you get onsies and twosies that stick around much longer than they need to, but for the most part, people will do the quests in a zone and continue moving on as they level up. A few hours per zone is more than enough time to explore 100% (collect lore, finish all quests, path missions, etc).
 
2. The hours you play may not be peak gaming hours.
 
3. Not everyone sits around "high population areas" to spend time. I for one am constantly out and about farming various things, testing stuff, at my house, or inside instances.
 
4. PvP queues are, and were, cross server. More players on a PvP server will never mean faster BG/Arena queues. Some people enjoy PvP when the time comes and thus roll on PvE servers. It's not always fun to get ganked for hours when you're trying to level.
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2.How to check if it's peak time. If /who yelds 30+ players, it's peak time, if it's 10 or less, it's not. Yes, Luminai did get THAT bad. Today I found over 50 prime time, which was nice, but once I managed to get 6 in the whole server *shudders*.
3. /who goes trough all the zones. 
4. Yes, and at the moment they pretty much never pop. That's why I suggested big guilds on Jabbit to pick the times when they're queueing. If you search on EU for 10 hours, sometimes all you get is 2 practice BGs.  
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So then it's not a WildStar issue, it's a Luminai issue. The problem with PvP servers is there is literally no incentive to open-world PvP. There's no events, quests, or zones. This is probably why people don't wanna be on the PvP servers. Why not just transfer to Jabbit and keep your flag on?
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			I guess more to the point, server issues don't mean the whole game is dead. It's quite unfortunate that things are unstable on EU servers atm, but I don't know what to tell you. 	
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LoL and Dota are not MMOs
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Doesn't matter, they stole the show when it comes to Stats RNG Arena based PVP.(MMORPG PVP)
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Arena based PvP, that is 1. Small in scale 2. Top Down 3. Every character only has 4 abilities 
 
It's kind of like directing someone to quake instead of Planetside. 
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It's a worthwhile comparison because of what LoL and DoTA did to the market. 
Both free games with RNG/Stats arena combat, and both the largest 2 PVP games on the market.
 
Where did all those players come from? It's certainly not just the moba market because 5 years ago the moba market was just a few hundred thousand, All those new players had come from someplace.
 
A lot of the came from the MMO market because the Arena RNG.
 
and how do you know that? I play both some mobas and MMOs, but I like MMO pvp for a different reason than I like moba PvP. 
 
Denying the problem doesn't make it go away, the market doesn't just ignore one side for another.
I can go to any MMO guild and there's someone there that plays LoL, there's probably more than just a handful, DoTA2 is increasing in popularity.
 
I play Smite. I would still like MMOs with a strong PvP side. I also play RPG games. And I love simulation. And I participate in an odd Co-op shooter like Left 4 Dead, how does people playing multiple genres excuse a sorry state of pvp in an MMO?
 
If someone's looking for a structured and mostly balanced and popular Stats Arena based PVP option, there's 2 massively popular games for people to take up.
It affects the MMO market, and drastically so, because the products are similar. Except for WildStar's case, WildStar isn't free, Dota and LoL are.
 
Evolve isn't free and Tera is. Once again how does a price of some games in two different genres make any difference?
 
Just the fact that they are free and have millions of active daily players, is enough to gravitate people from their choice genre'.
 
There are quite a lot of buy to play mobas. Runescape is a very very popular free to play MMO. Should we start comparing all MMOs to it?
 
Regardless of what people do or don't like about LoL and DoTA, they've drastically changed the market because they've become the largest PVP competitors in the overall market.
MMO structured Battlegrounds/Arena PVP is vastly similar to MOBA Arena PVP, they're technically an apple and an orange but both are still fruit. Infact MOBA games have even affected StarCraft2's popularity as well.
 
They're the largest competitors in the MOBA market. Like I said I preffer MMO PvP for other reasons. Like
1. Character customization
2. More mature audience
3. Variety of modes of PvP
4. Variety of PvP sizes (including sizes bigger than 5 v 5)
5. Amount of abilities (pretty much all MOBAs have 4)
etc
 
MOBA games aren't going to directly affect say the FPS genre because of how drastically different they are, but MMO and MOBA gameplay is strikingly similar in a lot of ways.
 
moba simply refers to a multiplayer online battle arena. Technically Quake is a moba. 
 
 
The only real big difference between MOBA and MMO structured PVP systems are the premade characters in MOBA versus the player created character, and the camera and in wildstar's case Telegraphs. But Smite and WildStar really start the blue the lines when it comes to these details. 
 
smite is the only MOBA that I can stand and yet still I only have 4 abilities and can only enjoy battles up to 5 versus 5. 
 
If you ask for a box of fruit and you get apples grapes and strawberries and you like strawberries the best, you're probably going to eat the strawberries and buy more of just strawberries in the end.
Take this as a metaphor for the MMO PVP Market, A lot of people can get LoL free, play it endlessly, and millions of others already do, for the nearly same sort of pvp that you find in MMOs.
How do you(WildStar, a niche MMO with less than 200K subscribers) even hope to compete with a free PVP game with 70million unique active players world wide?
 
Okay. How will Wildstar ever compete with WoW? Or Runescape? We can pull large subscriber base MMOs into the conversation too. However it's still not an excuse for a poor pvp standing. A few ideas from other MMOs:
- increase prestige gain for open world pvp from 8 prestige to 100 or 200 prestige. Add a specific "reputation" that you could only earn doing open world PvP. Now there's a reason to do open world pvp. 
- be like Guild Wars 2 and remove gear advantages completely by providing everyone with their selected gear in structured pvp. 
- open a giant zone with objectives, more like Guild Wars 2 WvWvW or Planetside. 
 
 
On the contrary, you can't PvE in a MOBA.
WildStar has a crazy good PVE system that they can play with. Hardcore PVE is a thing again thanks to WildStar. Lets bring hardcore PVE back There's no one competeing for that really right now except for WildStar.
That's what I hope WildStar will focus on.
 
Wildstar had a big PvP following when it came out. They abandoned it and suddenly Wildstar hemorraged players like crazy. Almost every single person that I ever met is a PvXer. They participate in both. Ruin one and you ruin both. If their responce is not try to fix the situation, not to get a new PvP lead, then why should I stay here? Why should I stay when every single other MMO on the market does both or dies doing PvE only?
 
Also open world PVP is a think in moba games and if they get rid of factions and go FFA PK+Guild Wars, WildStar could really bring the MMO unique PVP options back
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moba simply refers to a multiplayer online battle arena. Technically Quake is a moba. 
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Error corrections
Negative, MOBA is a term brought into existance by League of Legends to describe the game they created, rather as they put. Really MOBA was around before such as DoTA and HoN.
It's LoL that coined the term, before that they were called Action RTS, which wasn't the greatest descriptor. So no Quake is not a MOBA. an Arena FPS.
 
multiplayer battle arena. Quake is indeed that. New mobas are now very experimentative. Over the shoulder 3rd person view, first person view, FPS, your generic top down view. The only limiter to a moba is literally the arena style combat and a relatively small group of people. Smite is not your typical moba, nor is evolve, nor are any of the upcomming ones, but they still get to call themselves a moba.
 
False assumption.
 
seems to be true in my case. How many times do you play a MOBA and get insults thrown at your by your teamates? Or whispers from the enemy team? I have never experienced that in an MMO, however I got called so many names in various mobas that it really put me off the genre.
 
 
"Evolve isn't free and Tera is. Once again how does a price of some games in two different genres make any difference?"
 
Broken comparison, Tera is a stats RNG MMO, Evolve is an FPS.
 
http://killscreendaily.com/articles/evolve-sure-looking-first-person-moba/
 
it has all the requirements to be called a moba.
 
 
MOBA PVP and MMO PVP are 2 different fruits due to similarity, Evolve has no similarity to TERA(unless you're shallow enough to say "but what about aiming" A completely and absolutely vastly different market.
 
Really if you're going to ask such questions then I don't think anything of what I said will be understood, because asking such questions means you don't know the problem in the first place.
 
well planetside bears no resemblance to world of warcraft either but both are allowed to call themselves MMOs. 
 
The MMO market is not a single entity in off itself, new genre's of games can and do encroach upon other genre's.
MOBA has done this to PVP MMOs.
 
I already told you the PVP advantage that MMOs have that MOBA's cannot provide.
 
 
For PVP to work, you need a lot of players, and you need a balanced and dependable system. WildStar can fix the 2nd, but doing so isn't going to all of the sudden fix the first.
 
the second influence the first and the first influence PVE. An MMO where developers don't care about a strong aspect of MMOs is not a great MMO.
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Planetside and WoW are 2 completely unrelated subgenre's of MMOs.
One's an FPS game, the others a Stats and RNG Roleplaying adventure.
MMO does not designate the same market or game similarities.	
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			Almost everyone I know used to roll on pvp servers exclusively for every mmobut the pvp experience in theme park mmo's, especially the open world pvp, has become such a diluted dull pointless experience. It's kind of a "why even bother?" situationWe even have a bunch of people that switched from the pvp servers and told their stories about how they thought it would destroy the game jumping to a pve server and after about a week every single one of them just openly admitted they can't even tell the differenceMy guilds mumble has channels for DotA2 and LoL for a reason.skill and strategy based pvp is just plain better than "I have better gear" pvp	
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Almost everyone I know used to roll on pvp servers exclusively for every mmo
 
but the pvp experience in theme park mmo's, especially the open world pvp, has become such a diluted dull pointless experience. It's kind of a "why even bother?" situation
We even have a bunch of people that switched from the pvp servers and told their stories about how they thought it would destroy the game jumping to a pve server and after about a week every single one of them just openly admitted they can't even tell the difference
 
My guilds mumble has channels for DotA2 and LoL for a reason.
skill and strategy based pvp is just plain better than "I have better gear" pvp
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			So what I observed Wildstar is dead game for PvP and without people will be and nothing will change it. In my opinion is only one way to reslove this issue. Make this game  free to play. But anyway if PvP here is broken by developers I cant see any hope for this game. Because if everything wouldbe be fine still some people would play. I play mostly PvP and to be honest we cant compare MOBAs to MMO PvP, its way diffrent.	
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In Euro the pvp server died because Carbine killed it.
 
See Carbine allowed free transfers from the PvP server to the PvE server but not the other way around.
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So what I observed Wildstar is dead game for PvP and without people will be and nothing will change it. In my opinion is only one way to reslove this issue. Make this game  free to play. But anyway if PvP here is broken by developers I cant see any hope for this game. Because if everything wouldbe be fine still some people would play. I play mostly PvP and to be honest we cant compare MOBAs to MMO PvP, its way diffrent.
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Another one of these guys.  :rolleyes:
 
What do you mean "Another one of these guys"?
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So what I observed Wildstar is dead game for PvP and without people will be and nothing will change it. In my opinion is only one way to reslove this issue. Make this game  free to play. But anyway if PvP here is broken by developers I cant see any hope for this game. Because if everything wouldbe be fine still some people would play. I play mostly PvP and to be honest we cant compare MOBAs to MMO PvP, its way diffrent.
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Um no.
 
They don't have to make it free to play, i dont want it to go Free to play anyways.
They need to fix the que and faction problems, and the population.
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Yup, I stopped PVPing in WildStar once I got all the 1200 PVP psyblades i needed for my costumes. I have League, Dota, CS:Go, and Guild Wars 2.
Why PVP in a new system that stacks agaisnt players and has poor balance?
I got LoL, and DoTA, if i wanna pvp ill go play lol and dota.
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This. PvP will be semi dead in this game until it goes F2P. There is no reason to pay the sub when you can get equivalent content in other games for free. 
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I agree that if I want to PVP, I'm going to go to a game that doesn't make me grind stupid PVP specific gear to do it casually.  That means SC2 or HOTS.  So do millions of other people.
 
I'd love it if my game of choice had good everything, but I haven't found a game yet that does both PVE and PVP well, and when push comes to shove, I'm going to pick PVE.
 
I don't agree that going F2P will fix anything for this game.	
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I agree that if I want to PVP, I'm going to go to a game that doesn't make me grind stupid PVP specific gear to do it casually.  That means SC2 or HOTS.  So do millions of other people.
 
I'd love it if my game of choice had good everything, but I haven't found a game yet that does both PVE and PVP well, and when push comes to shove, I'm going to pick PVE.
 
I don't agree that going F2P will fix anything for this game.
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I have to say that yes, wildstar appears to be "dead". Not a lot of new players are coming and the ones currently doing the endgame is getting tired of lag issues and the "roster boss".
 
If we are lucky 20 man DS can change that, but once that comes around most dedicated raiders will prob be so tired of the instance that they leave for another game for good or wait for redmoon (the next raid) to be released.	
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How will wildstar ever compete with wow?
 
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Why does W* even need to compete with WoW?  Not 1 mmo game currently out can compete with WoW.  Maybe be more realistic and say, "How will Wildstar compete with ToR, Aion, Tera, Rift, AoC, TSW, STO, ESO, GW2, etc."  Wildstar definitely brings a new brand and a little out of the realm of the others which are all goblins and swords and horses and magicians etc.  I think they made a step in the right direction for changing things in a way, but with how the market is now and what people want, things do need to change here.  But yeah, in general, people really need to stop comparing this to WoW or even asking things like, "How will wildstrar compete with WoW?"  That would be like a High School football team going up against the Green Bay Packers.
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The Problem with queues is that a lot of the PVP Players just stoped playing after getting to 2300-2700 Rating -  theres simply no reason to do it anymore after you get your gear, mount and title. 
I think i didnt queue for a BG in the last month or so, if i want to pvp ill play some lol or cod or whatever. 	
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If you realized how similar to Vanilla WoW, WildStar is...
 
I mean some of the devs said in interviews themselves "We wanted to do World of Warcraft right"
 
 
I really don't want to be rude or anything towards carbine, but There's a lot you did right, yes, but at the same time there's a whole lot Carbine did wrong and that's what's screwing the game over right now.
 
It tears at me to say negative things about WildStar, but without any critism or feedback about what's going wrong in the game, they will never know what they can do right if they haven't learned it by now.
 
And realize this to the person Im responding to.
WildStar is really just orcs golbins and magic, just with a Scifi Skin wrapped over it. Instead of Elves we got Aurin, instead of undead we got mordesh, instead of goblins/gnomes we got chua, instead of Orcs we got Draken and granok.
 
Instead of Sylvannas Windrunner we got Avara Darkos, I could go on and on.
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			Fun fact: I want to play PvP content like (practice) battlegrounds. I cannot, because rating too high :D :D :D :D (209) - no invite.	
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If it was orcs and goblins, I wouldn't be playing.  The sci-fi psychedelic feel is exactly what attracted me to the game.
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Fun fact: I want to play PvP content like (practice) battlegrounds. I cannot, because rating too high :D :D :D :D (209) - no invite.
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			Yes the game is dead and I love to play it. Hope that helped now please make sure you turn your lights out when leave the building.	
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The Problem with queues is that a lot of the PVP Players just stoped playing after getting to 2300-2700 Rating -  theres simply no reason to do it anymore after you get your gear, mount and title. 
I think i didnt queue for a BG in the last month or so, if i want to pvp ill play some lol or cod or whatever. 
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Most legitimate PVPers in the MMO sector have moved to DoTA2, LoL or World of Warcraft.
70 million LoL players, 7million dota players, that's a massive PVP market, and a lot of that started from the MMO pvpers hoping ship to a more accessable and more popular option.
 
5~7 years ago this discussion would be very different, but unfortunately we've got 2 monolithic games and world of warcraft PVP, and even guild wars 2 PVP to contend with, and wildstar does't really have the community to make a large effort in PVP worthwhile.
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I guess I can say that I am a new player in Wildstar and indeed, the starting zones look preeeety much empty, but for me it didn't matter much - it'd be just more ppl getting in my way doing my usual lvl up quests xD
 
Is the game dead? Defenitely not. Yes, BG are not active atm, but pve is very much alive. Queuing to dungeons happens fast, there are ppl running around the town etc. I think the problem might be that the maps are really big in WS + it is a game to play with friends, or groups or such - and therefore not much seems to be going on if you are an "outsider". Though, joining a (social) guild can fix the "problem" for you :)
 
As a new player there are SO many things to do, so much fun to have and gameplay that lasts for months and months (til a new Drop arrives and makes it even more exciting).
 
Yay!
*got excited and wishes she was at home playing WS*	
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just applied my 7 days after pausing the game for a couple of months due to the pvp problems after the release. One thing that annoyed me were the long pvp Q times even after the release, and coming back after a few months there isnt any pvp q popping at all.
 
Its sad to see, wildstar was a great game, if only the major pvp *cupcake* ups didnt happen and the majority of the pvp community quit. :(	
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Why does W* even need to compete with WoW?  Not 1 mmo game currently out can compete with WoW.  Maybe be more realistic and say, "How will Wildstar compete with ToR, Aion, Tera, Rift, AoC, TSW, STO, ESO, GW2, etc." 
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I agree that WoW shouldn't be used as a measuring stick for success, but a lot of players who tried WildStar came from WoW and went back to WoW after WoD, so, while it might not be competing for the general player base, it is competing for those players.
 
Also, the majority of the games you mentioned are subscription-based games that went hybrid/F2P because they couldn't compete with a subscription-based model. ESO is riding on the success of the franchise, and GW2 is B2P. WildStar stands alone as a brand-new IP trying to compete with a subscription-based model against a variety of hybrid-model games. Only time will tell if that will succeed in the long term.
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just applied my 7 days after pausing the game for a couple of months due to the pvp problems after the release. One thing that annoyed me were the long pvp Q times even after the release, and coming back after a few months there isnt any pvp q popping at all.
 
Its sad to see, wildstar was a great game, if only the major pvp *cupcake*ups didnt happen and the majority of the pvp community quit. :(
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It's still a great game. Believe it or not pvp dying won't have any real lasting effect on the longevity of WildStar.
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Anyone who left this game for WoD I feel bad for. I play WoW, this, and SWTOR and both SWTOR and this game are far better than the abomination that is WoD.
 
Anyone who cannot see that garrisons of Draenor, or warlords of garrisons is a horrible, gated, time consuming, mobile game expansion I feel sorry for.
 
Warlords Garrison feature plays like clash of clans with insane time gated content and it is imo, the first step to micro transactions.
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Hey folks, 
 
No need to argue about what game is better than or worse than what game in this thread. You're allowed to like or dislike more than just one. :) 
 
Lets get back on topic please. 
 
Thank you :) 
- Team WildStar 	
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This game is dead. Devs listen'd but never fixed anything.
 
The large amount of abilities that have been plagued with bugs since launch. The UI has had constant issues not working correctly and displaying name plates 100% of the time for most users. 
 
PVP Ranked died so fast due to PVE gear mixing for BIS to having to raid for BIS gadgets etc. Gear equalization and poor rune slot designs also played in this role.
 
Core issues with elder gems having a cap and not being able to recap previous weeks makes players not want to come back. You will never get as many AMP or ability points as players who didn't leave the game. Its just a time gated disaster.
 
Worst part about all of this is Megatf and myself posted about all these core issues. Same faction battlegrounds (bardic told me lore so it wouldn't be happening :S), elder gems being so time gated of 6 plus months of game play, AMP and ablity point drops issues, PVP Stats NOT working (they let us test this so late is was sad. They had it turned off since they were worried raiders would use pvp gear messing up data), and countless other issues. They said they would do stuff. NOTHING HAPPENING. 
 
Now the game people poured their heart in soul into will be shut down. No players left unless its randomly at like 6pm cst you maybe can get 1 practice ground pop. They were too worried during cbt about how big boobs where on toons after a few people cried (won't say who but its not hard to figure that out). They didn't fix any of the bugs and the staff had terrible communication with each other. One person would do one thing then another.
 
All these issues lead to why wildstar is dead. Carbine did listen but didn't fix anything. They just make up countless reasons why stuff COULDN'T BE DONE. They even told us they couldn't bring toon sliders for boobs etc but guess what THEY DID! 
 
I really hope wildstar recovers but sadly its not going to. This game forever will be known as the last "Hardcore" mmo after all these simple mistakes they made. Gaffeny during CBT promised us that Carbine was a NO BULLSHIT company. That's the number one rule at carbine. So sad it isn't true.
 
This game has the best movement and combat of any mmo out there. Just too many bugs with ablities, amps, PVP gear stats, favoring raiders, time gated eldergems, and many many more issues we pointed out. 
 
But yes Wildstar is dead. Are people going to come back? Doubtful at the current pace of things. 	
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			I keep checking back from time to time hoping it gets better cause I really enjoyed this game until I hit 50.. The pvp was so broken in the beginning that a lot of people left before the fix (which was what? 2 months later?) the game was new people have other options and they aren't going to wait around for a fix for something that should've never happened in the first place.. it was a poor design and they had MANY other games to look at before coming up with the system.  The pre 50 pvp was quite fun and the best I've ever seen.. as for PVE they geared the game to hardcore players what they failed to realize is hardcore players beat it and move on.. it's the casual players that pay to play even when they don't have time to actually play (I paid for wow for 6months and didn't play once) that being said I loved the difficulty of the dungeons they just failed so bad at risk vs reward.  at level 20 a pug group would wipe on average 7 times in the first dungeon ... average cause I did have a few pug runs that we didn't wipe at all.  and what do I get at the end for my hard work?  a portrait of a lady?  really? that didn't even pay my repair bill.  so that being said.. basically when I hit 50 I had nothing to do .. I wanted to pvp but the system was so broke I was getting killed by people in full max gear in 2 seconds or less... while I had on full set of the "honor" gear whatever it was called been a bit since I played but it was the best I could wear without winning many rated games which was impossible because no matter how good you are .. if it takes 2 hits to kill you and 15 to 20 to kill them ... you can't do anything.	
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LOL I love posts like this.  I play WoW and am loving WoD thanks.  I guess over 10 mil other people wanted to play WoW also.  But yeah just because you don't like it then it must be a bad game and anyone who plays it must be nuts.  WildStar is at the 10mil sub mark right?  WoD is a great expansion!  Loving it!!
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Wildstar is about as dead as something... alive. My whimsy knows no bounds
 
Certainly, it doesn't have the population it launched with but that's to be expected in any MMO's life cycle. I suspect that a decent number of people left their respective MMO's in anticipation of WoD. Once the hype for that dies down a bit (which it may already be doing if you check the WoW forums) I'm sure some more folk will start showing up.	
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{| class="blockquote"
This game is dead. Devs listen'd but never fixed anything.
 
The large amount of abilities that have been plagued with bugs since launch. The UI has had constant issues not working correctly and displaying name plates 100% of the time for most users. 
 
PVP Ranked died so fast due to PVE gear mixing for BIS to having to raid for BIS gadgets etc. Gear equalization and poor rune slot designs also played in this role.
 
Core issues with elder gems having a cap and not being able to recap previous weeks makes players not want to come back. You will never get as many AMP or ability points as players who didn't leave the game. Its just a time gated disaster.
 
Worst part about all of this is Megatf and myself posted about all these core issues. Same faction battlegrounds (bardic told me lore so it wouldn't be happening :S), elder gems being so time gated of 6 plus months of game play, AMP and ablity point drops issues, PVP Stats NOT working (they let us test this so late is was sad. They had it turned off since they were worried raiders would use pvp gear messing up data), and countless other issues. They said they would do stuff. NOTHING HAPPENING. 
 
Now the game people poured their heart in soul into will be shut down. No players left unless its randomly at like 6pm cst you maybe can get 1 practice ground pop. They were too worried during cbt about how big boobs where on toons after a few people cried (won't say who but its not hard to figure that out). They didn't fix any of the bugs and the staff had terrible communication with each other. One person would do one thing then another.
 
All these issues lead to why wildstar is dead. Carbine did listen but didn't fix anything. They just make up countless reasons why stuff COULDN'T BE DONE. They even told us they couldn't bring toon sliders for boobs etc but guess what THEY DID! 
 
I really hope wildstar recovers but sadly its not going to. This game forever will be known as the last "Hardcore" mmo after all these simple mistakes they made. Gaffeny during CBT promised us that Carbine was a NO BULLSHIT company. That's the number one rule at carbine. So sad it isn't true.
 
This game has the best movement and combat of any mmo out there. Just too many bugs with ablities, amps, PVP gear stats, favoring raiders, time gated eldergems, and many many more issues we pointed out. 
 
But yes Wildstar is dead. Are people going to come back? Doubtful at the current pace of things. 
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{| class="blockquote"
This game is dead. Devs listen'd but never fixed anything.
 
The large amount of abilities that have been plagued with bugs since launch. The UI has had constant issues not working correctly and displaying name plates 100% of the time for most users. 
 
PVP Ranked died so fast due to PVE gear mixing for BIS to having to raid for BIS gadgets etc. Gear equalization and poor rune slot designs also played in this role.
 
Core issues with elder gems having a cap and not being able to recap previous weeks makes players not want to come back. You will never get as many AMP or ability points as players who didn't leave the game. Its just a time gated disaster.
 
Worst part about all of this is Megatf and myself posted about all these core issues. Same faction battlegrounds (bardic told me lore so it wouldn't be happening :S), elder gems being so time gated of 6 plus months of game play, AMP and ablity point drops issues, PVP Stats NOT working (they let us test this so late is was sad. They had it turned off since they were worried raiders would use pvp gear messing up data), and countless other issues. They said they would do stuff. NOTHING HAPPENING. 
 
Now the game people poured their heart in soul into will be shut down. No players left unless its randomly at like 6pm cst you maybe can get 1 practice ground pop. They were too worried during cbt about how big boobs where on toons after a few people cried (won't say who but its not hard to figure that out). They didn't fix any of the bugs and the staff had terrible communication with each other. One person would do one thing then another.
 
All these issues lead to why wildstar is dead. Carbine did listen but didn't fix anything. They just make up countless reasons why stuff COULDN'T BE DONE. They even told us they couldn't bring toon sliders for boobs etc but guess what THEY DID! 
 
I really hope wildstar recovers but sadly its not going to. This game forever will be known as the last "Hardcore" mmo after all these simple mistakes they made. Gaffeny during CBT promised us that Carbine was a NO BULLSHIT company. That's the number one rule at carbine. So sad it isn't true.
 
This game has the best movement and combat of any mmo out there. Just too many bugs with ablities, amps, PVP gear stats, favoring raiders, time gated eldergems, and many many more issues we pointed out. 
 
But yes Wildstar is dead. Are people going to come back? Doubtful at the current pace of things. 
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He said he wanted to play on a PVP server. Those servers died. The PVE servers have SOME PEOPLE on them but they DON'T PVP. At launch the PVP SERVERS WERE HIGHER POPULATION but gee what happened?
 
Best movement ever MMO plagued with countless bugs and design flaws told to be addressed 5 months before launch. If I say too much more the mods will just delete my post again about the truth like they have been for weeks to hide these countless mistakes. 
 
WB 360 bug going to live for SS to medic field probs STILL NOT FIXED! The garden exploit and countless other things that they just don't look at. Great players have offered help to test but they just turn us away. :(
 
So who honestly cares about anyone on the pve servers since they won't pvp.	
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{| class="blockquote"
This game is dead. Devs listen'd but never fixed anything.
 
The large amount of abilities that have been plagued with bugs since launch. The UI has had constant issues not working correctly and displaying name plates 100% of the time for most users. 
 
PVP Ranked died so fast due to PVE gear mixing for BIS to having to raid for BIS gadgets etc. Gear equalization and poor rune slot designs also played in this role.
 
Core issues with elder gems having a cap and not being able to recap previous weeks makes players not want to come back. You will never get as many AMP or ability points as players who didn't leave the game. Its just a time gated disaster.
 
Worst part about all of this is Megatf and myself posted about all these core issues. Same faction battlegrounds (bardic told me lore so it wouldn't be happening :S), elder gems being so time gated of 6 plus months of game play, AMP and ablity point drops issues, PVP Stats NOT working (they let us test this so late is was sad. They had it turned off since they were worried raiders would use pvp gear messing up data), and countless other issues. They said they would do stuff. NOTHING HAPPENING. 
 
Now the game people poured their heart in soul into will be shut down. No players left unless its randomly at like 6pm cst you maybe can get 1 practice ground pop. They were too worried during cbt about how big boobs where on toons after a few people cried (won't say who but its not hard to figure that out). They didn't fix any of the bugs and the staff had terrible communication with each other. One person would do one thing then another.
 
All these issues lead to why wildstar is dead. Carbine did listen but didn't fix anything. They just make up countless reasons why stuff COULDN'T BE DONE. They even told us they couldn't bring toon sliders for boobs etc but guess what THEY DID! 
 
I really hope wildstar recovers but sadly its not going to. This game forever will be known as the last "Hardcore" mmo after all these simple mistakes they made. Gaffeny during CBT promised us that Carbine was a NO BULLSHIT company. That's the number one rule at carbine. So sad it isn't true.
 
This game has the best movement and combat of any mmo out there. Just too many bugs with ablities, amps, PVP gear stats, favoring raiders, time gated eldergems, and many many more issues we pointed out. 
 
But yes Wildstar is dead. Are people going to come back? Doubtful at the current pace of things. 
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{| class="blockquote"
So who honestly cares about anyone on the pve servers since they won't pvp.
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Well it seems that the population took a big hit on jabbit in the past ten days. Right now it's 6PM and there's only a handful of people near the AH. Okay it's monday. Stuff resets tomorrow.
 
I don't think the issues are bug (I mean who cares most mmos have a lot more bugs and don't get such threads or complaints) or the lack of rewards (It's the first game I ever play giving so many rewards so fast and so easily), it's just that many people have killed Omnha lately and there's litteraly nothing to do for them. Many people in the guild I joined are raid loggers, they log on for the raid on Thursday, and that's it. None of them seems to be willing to do pvp and many of them refuse to do dailies. They'll do gold dungeons if they're bored, and that's it.
 
Now i'm myself almost done with daily zones. They offer a very casual environment. I'm done in 30-40 mins for a zone (a bit less for solo zones) and I don't feel like playing for currency, because when I'm done with a daily zone I don't want to get back there, unless there's some mildly interesting group content. I'm attuned but guilds don't want to take new players to raids, because not enough experience. So I'm kinda stuck to the caretaker step. I have a lot of the pre-raid BiS gear from world drops, some adventures or dungeons, the drop rates are very high, so I don't have much to do.
 
Sadly people constantly blaming bugs are doing a great disservice to Carbine because if bugs are annoying none of them are game breaking and the game-breaking ones have been fixed quickly so far. The truth is that there's nothing to do if you're not either ultra casual and do dailies/weeklies or if you're not a raider and not done with Genetic Archives. If only we had a couple more dungeons with item sets equivalent to raiding gear, tied to let's say, silver medals to keep people playing content, with low drop rates. As much as RNG sucks it keeps people queueing. When people have nothing to do they just leave and don't come back. Lack of content will kill the game pretty fast.	
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{| class="blockquote"
He said he wanted to play on a PVP server. Those servers died. The PVE servers have SOME PEOPLE on them but they DON'T PVP. At launch the PVP SERVERS WERE HIGHER POPULATION but gee what happened?
 
Best movement ever MMO plagued with countless bugs and design flaws told to be addressed 5 months before launch. If I say too much more the mods will just delete my post again about the truth like they have been for weeks to hide these countless mistakes. 
 
WB 360 bug going to live for SS to medic field probs STILL NOT FIXED! The garden exploit and countless other things that they just don't look at. Great players have offered help to test but they just turn us away. :(
 
So who honestly cares about anyone on the pve servers since they won't pvp.
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{| class="blockquote"
All you forgo on a PvE servers is the 3v1 ganks in the daily zones.
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