Evade

== Description ==
The Evade ability gives you access to the special EVADE defense level. While Evading, you are unhittable! But this comes at a cost -- each attack you dodge will burn up 10 Energon. EVADE is offensively similar to PROTECTED, since it comes with an offsetting (-20) attack bonus.
When switching to the EVADE defense level, other combatants in the room will not see the standard "<name> has set her defense level to Evade." message. To prevent people from exploiting the 10-energon-per-dodge side-effect of Evade, the system will broadcast a different defense level instead. You can modify which defense level is "displayed" -- see the command section below.
Evade should otherwise be treated just like any other defense level and should only be set or reset during your own turn.
EVADE is a 9 point ability and comes with an expected level of responsibility, just like other 8+ point abilities.
== Commands ==
!defend evade - Switch to the special EVADE defense level.
!fakedefend <display level> - Switch your "broadcasted" defense level. This is displayed in the Combat message instead of "Evade" and yes, it can be set to "Evade" if you want to tell everyone what you are really doing.
== Strategies ==
* Don't forget to turn it off! The last thing you want to do is waste 10 Energon dodging a Level 0 or Level 1 freebie attack.
* Even if you would naturally dodge, Evade will still make you waste 10 energon. So only use it when you are pretty sure that you are going to be hit by an attack that will do 10+ damage. If you think you will be able to dodge normally, you don't need Evade on at that time.
* If you have been Stunned, Evade will not let you dodge the next hit, because Stun does not let you change defense level. Evade is still useful if you are Crippled or had your Agility hit by stat damage, however.
== Notes ==
* Evade takes priority over Crackshot, and Sneak attacks from the abilities Cloak and Sneak.
== Related Abilities ==
* Cloak
* Sneak
Category:Combat
Category:Ability
Category:Wizard-Approval-Needed