Beda

Beda has no idea who she was before she awoke two years ago. Not a name, goal, dream, weapon speciality, nothing. All she has is her belongings – all items she scavenged from the crater she woke up in.
She wandered around South Carolina for a few months, learning the region and its people, helping where she could in exchange for information, regardless of the type of work. Eventually, she managed to find someone who knew where the answers to her past lied – up north in Appalachia, with a man who always wears a surgical mask, said to have permanently ended the slave trade in South Carolina by destroying the main slaver base.
With no other leads, she began to long, lonesome trek north.
Details
Personality: Emotional, hotheaded (focused in combat), depressed/happy (when drinking, varies)
Vice - alcohol: Beda deals with the feeling of not knowing who she is and stress by drinking. She’s rather good at making sure she isn’t going to wake up blackout drunk and handles her liquor well, but she is almost always tipsy.
Strengths: Survival, vooking, shooting (shotguns and sniper rifles), analytical reasoning, social situations, weapon maintenance, tactics, basic first aid
Weakness: Understanding of pre-war institutions (due to memory loss), handling personal emotions, alcohol
Illness: Long-term memory loss. The last thing she remembers (aside from general knowledge) is waking up face down in a pile of rubble. A Geiger counter was lying next to her, ticking slowly. Other than that, she knows nothing of her previous life or actions.
Equipment: Recon rifle, combat shotgun (modified with a short stock and barrel, front ring sights, automatic receiver and a bayonet), tactical combat dagger, backpack, purified Water, packaged food, ammo, blue polymer combat armor (full suit, including helmet), sunglasses, gas mask, army fatigues, military cap (for when she’s in a town), beer, canteen (used for alcohol), undersuit, undersuit hood.
Category:NPCs