Magic is Power

Magic is Power is the seventh chapter of GURPS Thaumatology, beginning on T196 and it's first section is Magic Advantages on T197.
It expands on the idea from GURPS Powers of using the classic advantage system with power modifiers, similar to how 4e approached psionics, instead of a standalone rules system as psi had in 3e and magic still has in 4e.
This could be an alternative or a supplement to the normal rules.
category:chapters