Essence of Time

==Essence of Time==
Worlds collide as the Elysians travel to ruined Athensphere to rescue Elaina, the Time-Weaver! After her abduction by the crazed demigod Draegar, Grandt enlists the help of Elaina’s feisty protégé, Nia, to track down her whereabouts. Meanwhile, the Mad Tinkerer finally reveals his magnum opus to the last surviving demigods—a testament to his genius, and a harbinger of the violent rebirth of Athensphere.
Aid the Elysians in their vengeance against Draegar, and witness the showdown between Gazia and Athensphere’s last demigods!
==Rewards==
===Floor Completion===
Floor	Rewards
1 	Burst Queen x3
2 	Almighty Imp Arton x10
3 	Omni Frog x5
4 	Geminus Tome x10 Elementum Tome x20 Amber Butterfly x1
5 	Geminus Tome x20 Elementum Tome x40 Amber Butterfly x2 Aurelia the Ascended
===Individual Score===
Grade	Score 	Rift Tokens
SSS 	> 3,000,000 	200
SS 	2,000,000 - 2,999,999	150
S 	1,500,000 - 1,999,999	150
A 	1,000,000 - 1,499,999	150
B 	500,000 - 999,999 	150
C 	250,000 - 499,999 	100
D 	< 250,000 	50
===Other Milestone Rewards===
Score 	Rift Tokens
1 	500
850,000 	1000
2,000,000	2000
3,000,000	3000
==Event Bazaar==
:See Event Bazaar/Frontier Rift.
==Frontier Rift==
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Essence of Time Lv.1=
Wave	Enemies	Special Notes
1 	 	
Note: Enemy moves first, turn counting skills are based from the moment the fight starts (if a skill that occurs every 4 turns and it is turn 3, whatever action you do will start enemy action on turn 4)
Turbo Netherhound
*BINDING BITE - 50% chance of inflicting Paralysis, nullifies Leader Skill & Extra Skill effects on a single unit for 1 turn
**Used every 3 turns
*STATIC SHOCK - 7 hit ST attack that pierces 50% mitigation (200% mod)
*OVERPOWERED SCENT DETECTED - Drains 100% OD gauge
**Used every 3 turns
*TIGHTENING CRUNCH - 11 hit ST attack
*ABILITY DENIED - Inflicts DoT (150% mod) on a single unit for 1 turn
Turbo Hydraloid
*STRENGTHENING... - Adds 75% Atk and Def buff to allies for 1 turn
*ENGULFING WAVES - 9 hit AoE attack
*RAIN ARROW - 9 hit ST attack that pierces 60% mitigation (200% mod)
*CRASHING TIDES - 4 hit AoE attack
*ENGULFING WATER - 9 hit AoE attack that pierces 80% mitigation (250% mod)
|-|
Essence of Time Lv.2=
Wave	Enemies	Special Notes
1 	Nia 	
Note: Enemy moves first, turn counting skills are based from the moment the fight starts (if a skill that occurs every 4 turns and it is turn 3, whatever action you do will start enemy action on turn 4)
*Harmony of the Spheres - Invalidates Leader Skill effects & reduces Active Healing effect by 90% for 5 turns 
**Used every 5 turns
*Form Constant - 14 hit AoE attack
**Used every 2 turns
*Flower of Metatron - Adds 120% Atk and Def buff to self for 1 turn
**Used every 4 turns
*Great Terra Seal - Inflicts 35% Atk and Def debuff for 2 turns & 50% chance to inflict Turn-Skip on units for 3 turns
**Used on turn 6 and every 5 turns afterwards
*Fractal Cage - 21 hit ST attack that pierces 90% mitigation (175% mod)
*Living Kaleidoscope - 23 hit AoE attack that pierces 70% mitigation (200% mod) & reduces Passive Heal by 80% for 999 turns
**Used upon reaching < 50%
2 	 	
Note:
*Eltri will spawn Trent every 2 turns that mirror your squad. When Eltri spawns 1 Trent, the target is the mirrored unit positioned . When Eltri spawns 2 Trents at the top left and bottom left, the target is the top right and bottom right units. When Eltri spawns 3 Trents at the front row, the target is all units on the left column. When Eltri spawns 5 Trents, the target is all units but the back middle unit. Move units around if necessary.
*
*Extra Action effects are nullifed
God Tree Eltri
*Eltri will start spawning between 2 - 3 Trents back and forth every turn when HP < 70%
*You have no where to hide - 6 hit ST attack that pierces 50% mitigation
**Used every 2 turns
*Shattered Ground! - 6 hit AoE attack that pierces 70% mitigation (300% mod)
**Used upon reaching < 60% HP
*Ravaging Roots! - Drains 100% BB gauge
**Used upon reaching < 30% HP
Trent
*Enhanced Lockdown - Inflicts 30% max HP reduction & invalidates Leader Skill effects for 2 turns
**Used when summoned & every 2 turns if not defeated
*Binding Roots - Inflicts strong DoT (300% mod), Turn-Skip on a single unit for 1 turn & reduces Active Heal, Passive Heal by 90% for 2 turns
**A unit with Stealth buff active will not be affected by Turn-Skip
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Essence of Time Lv.3= 
Wave	Enemies	Special Notes
1 	 	
Note: Enemy moves first, turn counting skills are based from the moment the fight starts (if a skill that occurs every 4 turns and it is turn 3, whatever action you do will start enemy action on turn 4)
Phase 1
*Upon defeat, Phase 2 will begin
*
*TARGETTED FIRE - 6 hit ST attack
**Used on the highest HP unit
*HEAVY CRUNCH - 8 hit ST attack that pierces 100% mitigation (300% mod)
**Used every 5 turns
*EMPOWER ME! - Adds 30% damage reduction to self for 1 turn
*DEFENCE MODULE ONLINE - Adds 12% damage reduction to self for 1 turn
*FAMILIAR SCENT DETECTED - 75% max HP reduction, inflicts 50% Atk and Def debuff, invalidates Leader Skill effects and Sphere effects for 999 turns & 100% chance to inflict Curse
**Used on units that were revived through buffs or items. Will also be used if swapping unit positions. Guarding revived units is HIGHLY RECOMMENDED. The debuff is removed by the end of the phase if the unit is still alive
Phase 2
*Upon defeat, Phase 3 will begin. Turbo Grievesnare will have access to Phase 1 skills
*
*Extra Action and Brave Burst Recast effects are nullified
*Turbo Grievesnare will reappear and spawn 1 extra Turbo Grievesnare at the start
*ENHANCED POWER - Reduce max HP by 20%, Active Heal by 70%, and Passive Heal by 100% for 999 turns
**Used upon the start of phase 2
*SYNCHRONISING... - Adds 100% Spark-Crit to self for 1 turn
**Used every 3 turns
*THIS IS FOR MY ALLY! - 6 hit strong AoE attack that pierces 100% mitigation (700% mod)
**Used upon failing to defeat all Turbo Grievesnare simultaneously
*STRENGTH IN NUMBERS - 30 hit RT attack & adds increases Spark damage by 600% to allies for 1 turn
*Wearing target down... - Inflicts strong DoT (350% mod) for 3 turns
**Used every 3 turns
Phase 3
*Turbo Grievesnare will reappear and spawn 2 extra Turbo Grievesnare at the start. Turbo Grievesnare will have access to Phase 2 skills
*
*Extra Action and Brave Burst Recast effects are nullified
*MAXIMUM POWER ENGAGE... - Reduce max HP by 40%, Active Heal by 85%, and Passive Heal by 85% for 999 turns
**Used upon the start of phase 3
*HOLDING YOU DOWN - 30% chance to inflict Turn-Skip for 3 turns
**Used every 5 turns
*CLOSE ENOUGH... - Adds Defense Ignore to self for 1 turns & drain 100% OD gauge
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Essence of Time Lv.4= 
Wave	Enemies 	Special Notes
1 	Draegar the Impentrable	
Note: Enemy moves first. Having EWD null on water units or running mono- is highly recommended.
Enemy Stats:
*Has 80,000,000 HP
*Has 10,000 Atk
*Has 5,000 Def
*Evasion, Damage Mitigation, Elemental Mitigation, Parameter Boost, Parameter Conversion, Self Parameter Boost, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Self Spark Boost, Spark Critical, Heal on Spark, Heal when attacked, Critical Damage Boost, BB Atk Boost, Critical Negation, Elemental Negation, Spark Negation, Status Negation, Attack Boost on Status Afflicted Foes, and Hit Count Boost effects have a 1 turn duration reduction between 50~100% HP and a 2 turn duration reduction between 0~50% HP
----
Phase 1 (Draegar the Impenetrable)
*Transforms to Phase 2 upon reaching 75% and 25%
*Passively reduces enemies Active Heal by 50%, Passive Heal by 75%, max HP by 20%, inflicts 50% Atk and Def debuff & adds Taunt to self for 999 turns
**Used every turn
*These fumes seep further. - Idle
*I've only got time. - Idle
*OFFENSIVE MODE ACTIVATE - Adds 100% Atk buff relative to max HP to self for 3 turns
**Used on turn 2 and every 4 turns afterwards
*You're a glutton for pain! - 6 hit AoE attack that pierces 100% mitigation (10% mod)
**Used if attacking with BB. The amount of times this skill is cast is based on how many BB was used during the turn
*Perish now you pests! - 12 hit AoE attack that pierces 100% mitigation (10% mod)
**Used if attacking with SBB. The amount of times this skill is cast is based on how many SBB was used during the turn. Under 50% it is highly recommended to avoid triggering this
*Come at me if you dare. - Adds 10% Damage Reflect & reduce HC effectiveness by 90% for 2 turns
**Used every 3 turns
*The vortex empowers me. - Invalidates Leader Skill effects for 2 turns
**Used whenever UBB is used. Avoid triggering this under 50% is recommended
*Time is in my hands. - Inflicts Turn-Skip to a single unit for 1 turn
**Used whenever UBB is used
*Enough of your tricks. - Adds 75% Base/Buffed BC drop resist to self for 2 turns
**Used every 4 turns
*DEFENSIVE MODE ACTIVATED - Adds 50% Def buff relative to max HP to self for 3 turns
**Used on turn 4 and every 4 turns afterwards
*Tick tock, tick tock. - Inflicts Turn-Skip for 1 turn
**Used every 5 turns
*Hahaha! Prepare for the worst. - Idle
*Wither away, fools - Inflicts DoT for 3 turns & 100% chance to inflict Poison
**Used every 3 turns when < 50% HP
*Not too fast now. - Idle
Phase 2 (Draegar the Zealous)
*Transforms to Phase 1 upon reaching 50% HP
*Evasion and Mitigation buff only lasts for 2 turns from 75% - 50% and only for 1 turn from 50% - 25%
*Passively reduces enemies Active Heal by 50%, Passive Heal by 75%, max HP by 20%, inflicts 50% Atk and Def debuff & adds Taunt to self for 999 turns
**Used every turn
*Normal attacks passively pierce 60% - 100% mitigation
*OFFENSIVE MODE ACTIVATE - Adds 100% Atk buff relative to max HP to self for 3 turns
**Used every 2 turns
*DEFENSIVE MODE ACTIVATED - Adds 50% Def buff relative to max HP to self for 3 turns
**Used every 2 turns
*Tick tock, tick tock. - Inflicts Turn-Skip for 1 turn
**Used every 4 turns. Having Nia Overdrive a turn before this is recommended.
*Perish now you pests! - 12 hit AoE attack that pierces 100% mitigation (10% mod)
**Used if attacking with SBB. The amount of times this skill is cast is based on how many SBB was used during the turn. It is HIGHLY RECOMMENDED to use only 2 SBB per turn. Under 25% do not use SBB at all or you will likely not survive.
*Pain is only the frontier. - 6 hit ST attack that pierces 75% mitigation (20% mod)
**Used upon transforming and every turn
*The vortex empowers me. - Invalidates Leader Skill effects for 2 turns
**Used whenever UBB is used and the following turn afterwards
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