Mystic Devotee (Witch Archetype)

Rather than seek the patronage of some unknown entity, a few who seek esoteric powers do so by invoking secret holy rites, making pacts with the gods themselves. Even within their churches, Mystic Devotees are often misunderstood and mistrusted; but their unique perspective on faith and magic can prove invaluable to those willing to forgive their unorthodoxy.
A Mystic Devotee's spells are considered divine, not arcane. However, they do not require a divine focus, nor are they exempt from arcane spell failure from armor.
A Mystic Devotee's witch patron is a specific deity, whom they must worship as their patron deity. Only certain deities will accept Mystic Devotees, and will only provide familiars and patron spells from a select number of options. See Table 1: Mystic Devotee Deities. If the Mystic Devotee gains the Improved Familiar feat, they must select a familiar appropriate for their deity as approved by the DM.
This ability alters Patron Spells and Witch's Familiar. At the DM's discretion, this archetype may be combined with other archetypes that alter or replace these abilities, as long as they are compatible with the patron deity's domains and portfolio. 
Table 1: Mystic Devotee Deities
Deity 	Patron Themes 	Familiar
Aeon 	Fate, Portents, Time 	Any (Becomes a Construct with the Clockwork subtype).
Andeveraza 	Devotion, Protection, Vengeance	Swan (Grants a +3 bonus on Diplomacy checks)
Armenon 	Death, Decadence, Plague 	Jewel scarab (Use scarab statistics and grants a +3 bonus on Appraise checks)
Baatezel 	Conspiracies, Shadow, Trickery 	Mantis
Cherax 	Endurance, Strength, Vengeance 	Any, but must take the Mauler archetype
Council of Five	Death, Fate, Portents 	Sage mask (Use ioun wyrd statistics and grants +3 bonus on Knowledge [History] checks)
Dealazel 	Plague, Rot, Trickery 	Any venomous Animal or Vermin
Elunara 	Moon, Portents, Stars 	Owl
Hetaxia 	Conspiracies, Plague, Summer 	Horned lizard or scarab
Imperator 	Devotion, Shadow, Winter 	Bat, raven
Kharbydis 	Storms, Strength, Water 	Blue ringed octopus or vampire squid
Krakota 	Animals, Deception, Insanity 	None, Mystic Devotees of Krakota must also have the Bouda archetype
Kuulvaniz 	Decadence, Enchantment, Jynx 	Butterfly or peacock
Masked Fool 	Agility, Deception, Fate 	Fox
Meziraan 	Decadence, Nightmares, Insanity	Viper
Mystras 	Autumn, Spring, Summer, Winter 	Any Animal or Mote
Selene 	Animals, Plants, Thorns 	Any Animal or Plant
Shysenevia 	Conspiracies, Deception, Shadow	Raven
Ull 	Ethereal, Plague, Winter 	Any cold-dwelling Animal, becomes Undead
Vorixael 	Entropy, Insanity, Nightmares 	Lamprey
Vraxis 	Entropy, Insanity, Mind 	Mind Mote
Ximatia 	Elements, Strength, Vengeance 	King cobra (use viper statistics, and grants +3 bonus on Intimidate checks)
Yzyndria 	Mind, Protection, Wisdom 	Owl or mind mote
Your hexes get a +1 bonus to their DC against creatures who worship an enemy deity of your patron, and last (50% longer [minimum 1 round]) against those creatures. If the creature in question is a divine spellcaster or Vassal, this bonus increases to +2 and you gain the benefits of the Accursed Hex feat against them. If you already have Accursed Hex, you may use the affected hexes against them up to three times per day.
This ability replaces your choice of the Hex gained at 1st or 2nd level.
Category:Archetypes
Category:Divine Classes