146605-major-design-changes-i-would-make-to-wildstar

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I personally find this to be the best mmorpg out there,I have sense launch. But I still think some things can be changed to make it more fun of an experience. Which I will list for you now.
 
 
Implement GW2 level scaling for the entire game world: I feel this was a genius back when ANet launched Gw2, and I feel it would open up the doors for the next thing I will list, but, I also feel this will make people less scared of pvp servers since one shot camping will not exist.
 
Scrap Contracts, Then expand the idea of the system: I would remove the contract system and replace it with this, when you open the world map and go to a zone, there is a list of objectives there, about 10 per zone, you click one and accept it, these quests will give you rep for a zone reputation which will unlock pets, mounts, gear, ect.
 
Pvp contracts can stay as they are.
 
For PvP: I would revamp the system as a whole, I would make it much more like a shooter as I think WS supports that kind of pvp style more than any other mmo, I would remove current BGs and replace them with different maps that aren't as objective base (4-5) and include:
1.)Team Death match
2.)Capture the Flag
3.)Escort
 
Rated and Practice would return as two seperate entities.
 
Gear progression would stay the same as it is now.
Battlegrounds would be 8v8
Arenas would still exist as 2v2,3v3, and 5v5
Warplots would remain.
 
 
I don't think adding the things I have listed would make for that much of a better game, I just personally would find them cool, they aren't features I am demanding nor want that bad in the game, just things I think would be cool.	
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I wouldn't mind them adding more to PvP but not removing what is there.
 
I like Tiki Temple and Halls ... okay, the other one I refuse to name can go.
 
I do not, I repeat for emphasis, do not like level scaling zones. I hated it in GW2. It kills the need for progressing in levels, may as well just remove them completely.	
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Wot? Wildstar a shooter? You sound like you haven't played many mmos or shooters based on that statement
 
 
Team death match? That's arena
Capture the flag? That's wakaliki
Escort? That's daggerstone
 
And before you suggest capture and control, that's bloodsworn.
 
 
Glad you aren't the ceo	
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I would suggest something similar, but don't scale the zones up scale the players back. Leave the contracts as is but add contracts that bring max level players back to low level zones to do repeatable quests / content along with lower level players. 
 
SWTOR just did this in their new Expac, and it's one of the better things they've done. To collect the items to improve your influence with your alliance leaders you need to finish heroic missions. But now returning to the low level planets automatically scales your level down to the max of that planet. It's been a great way to have max level players working and grouping in lower level planets to complete useful content for progression. W* could definitely do something similar with contracts for solo and group quests in the lower level areas.
			
				
	Edited November 9, 2015 by Nazryn	
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SWTOR just did this in their new Expac, and it's one of the better things they've done. To collect the items to improve your influence with your alliance leaders you need to finish heroic missions. But now returning to the low level planets automatically scales your level down to the max of that planet. It's been a great way to have max level players working and grouping in lower level planets to complete useful content for progression. W* could definitely do something similar with contracts for solo and group quests in the lower level areas.
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I really like the concept of downscaling in lower level zones. I don't think anyone can say with a straight face that killing low level mobs with a vastly overgeared and over levelled character is fun in the slightest.
 
Being level appropriate for the zone also opens up a lot of possiblities. Like you mentioned, Contract quests can be moved out of the endgame zones and into any zone, which makes the world feel more alive for levelling players; also they don't need to put as much consideration into level 50 players when adding new zones. Additionally World PvP also becomes substantially more fair and fun by and large.
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As I said, I hate it.
 
What's the point of levelling if you are going to be scaled back down when you go to lower level zone?
 
Just remove levels completely.
 
When I get a max level character and get it geared up, I don't want to go to a level 10 zone and have level 10 mobs on equal standing with me, ever. It's the most ridiculous concept i've ever seen. I hated GW2, I can't stand to play SWTOR anymore and this would be another game i'd have to leave if it happened here.
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^ also while your lvl gets scaled, you still got your superior gears, all skills, amps, runes etc. It wouldn't be equal footing 100%, but enough to make the zone relevant again.
 
Rift did this and it was my fave thing from that game (and the treasure hunting :p).
 
I REALLY cant see anything bad about this idea. DO ET CARBINE.
			
				
	Edited November 9, 2015 by mostlyharmless	
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			I'd really love a large scale deathmatch mode for pvp, it would be pure chaos but I could see it being a really popular bg... They could call it the colosseum or something, based on the draken tribal areas for sparring.	
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To progress your character? What's the point of allowing level to make a zone trivial / allow you to gank / grief lower leveled characters?
One of the best parts about this game is level isn't terribly important against mobs, and you actively need to dodge and keep active during combat even against many "easy" mobs. It's refreshing IMO, and contributes to the unique challenge and appeal of W*.
 
The added benefit is opening back up the leveling areas (which are amazingly detailed) back up to players instead of re-skinning them and turning them into isolated daily zones. You could still have the level scaling set you to the highest end of the zone scale, which would still make you superior stat wise to most mobs.  
 
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I'm not on a PvP server so ganking isn't a thing.
 
That being said, if I have something to pick up in a low level zone on a high level character then I do expect to go in, stomp on it and get what I need.
 
As I said, if you are going to scale a character by zone then you may as well remove levels completely, it renders them pointless. It's a design I absolutely detest. There is absolutely no point in progressing a character if that progress means absolutely nothing. I should not have trouble with level 10 mobs on a level 50 character.
 
In games where character progression is everything, zone scaling should not happen.
 
Won't bother me if they do add it here. As I said, they have it in GW2, I don't play it. They added it to SWTOR, I stopped playing it. They add it here, I move on. It's not a big issue, just saying I really don't like it and it is a deal breaker for me. I play MMO's to progress my character, yes that means low level zones are trivial as they should be to a max level pretty well geared character. I should be stomping all over mobs 40 levels lower than me. I don't care about it making zones "relevant". 
 
If I have anything to do in a low level zone then I want to get in and get it done not spend 20 minutes fighting through mobs I should breeze through.
 
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			So what you're saying is you want to be able to faceroll most of the game. Got it.
			
				
	Edited November 9, 2015 by Thelonious	
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Won't bother me if they do add it here. As I said, they have it in GW2, I don't play it. They added it to SWTOR, I stopped playing it. They add it here, I move on. It's not a big issue, just saying I really don't like it and it is a deal breaker for me. I play MMO's to progress my character, yes that means low level zones are trivial as they should be to a max level pretty well geared character. I should be stomping all over mobs 40 levels lower than me. I don't care about it making zones "relevant". 
 
If I have anything to do in a low level zone then I want to get in and get it done not spend 20 minutes fighting through mobs I should breeze through.
 
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^ also while your lvl gets scaled, you still got your superior gears, all skills, amps, runes etc. It wouldn't be equal footing 100%, but enough to make the zone relevant again.
 
Rift did this and it was my fave thing from that game (and the treasure hunting :P).
 
I REALLY cant see anything bad about this idea. DO ET CARBINE.
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Er. Rift makes scaling entirely voluntary, which is exactly how scaling should work - now forced like GW2.
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You' be level 50 in a level 10 zone getting level 10 rewards for whatever it is you do.
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Er. Rift makes scaling entirely voluntary, which is exactly how scaling should work - not forced like GW2.
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			Ummm... so nobody mentioned grouping with a lowbie and mentoring?	
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Very few people mentor down anymore unless it's for an IRL friend, or a good game friend/guildie. There are more efficient ways to earn renown, and that was originally the major draw to mentoring at all.
 
As for scaling, I would ask that it be voluntary. I absolutely loathe that it's forced in SWTOR, and no amount of logical arguments about how it's better that way will make me like it lol...
 
As for the PvP changes, I haven't PvPed since back at Launch and that was almost entirely Open World PvP wars in various zones, usually started because someone ganked someone or ganked a guildie and we retaliated and it would escalate from there.	
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Wot? Wildstar a shooter? You sound like you haven't played many mmos or shooters based on that statement
 
 
Team death match? That's arena
Capture the flag? That's wakaliki
Escort? That's daggerstone
 
And before you suggest capture and control, that's bloodsworn.
 
 
Glad you aren't the ceo
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So what you're saying is you want to be able to faceroll most of the game. Got it.
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