Report 1448

Report #1448
Skillset: Tailoring Skill: Splendours
 Org: Minstrels Status: Completed Mar 2016
Furies' Decision:
Solution 1.
Problem: With the armour and gear overhaul, the way splendour robes functioned
has dramatically changed. There are no longer any stats and the only people that
can't wear plate armour now are acrobats. Splendours provide 3 gear slots while
forged armour only provides 1 slot, but forged armour provides 20% resistance to
physical damage outside the bodyscan system where as splendours only provide
14%. There is a tradeoff between splendours and forged armour for casters in the
resist vs amount of gear slots. The problem arises in that people can forge and
make more than one set of plate armour, so they can simply switch to the plate
armour that is most beneficial enhancement to them at that point in time,
whereas you can only have one set of splendours at any given time. This report
seeks to help return splendours to a place where they are comparable to forged
armour in that regard.
[A: 0 R: 0] Solution #1: Allow tailors to sew multiple sets of splendour
 robes. Non-tailors do not benefit from the splendours
 so that is not an issue.
Player Comments:
---[Raeri on 3/12 @ 03:37 writes]:
Supported
---[Tredian on 3/12 @ 12:42 writes]:
In light of the new limitation on applicable resists, I support Solution 1.
---[Rivius on 3/13 @ 12:21 writes]:
Sure. I don't see why not.
---[Shuyin on 3/13 @ 23:52 writes]:
Yeah sure
---[Cyndarin on 3/14 @ 02:25 writes]:
Sure, dont' think this makes tailoring desirable at all though. Needs more, IMHO
---[Lerad on 3/14 @ 03:22 writes]:
Support solution 1. Slightly related, however, I'm concerned at the fact that
we'll have mages/guardians walking around with plate armour (20% even without
any investment in any tradeskills), while bards are relagated to the only class
with the need to trans tailoring for 14% (12% if they don't invest to trans
tailoring). Monks at least have tattoos (which provides 14% WITHOUT need for any
tradeskill investment), though they face the problem of not being able to choose
robes if they want to be competitive (transing tailoring gives them 14%, same as
if they had full body tattoos without transing tattoos - it's just not worth
it), creating a lack of diversity and choice of aesthetics for monks - but
that's definitely not a pressing issue as compared to the bards vs
mages/guardians situation. Can we do something about plate mages/guardians (and
by extension, druid/wiccans), please?
---[Cyndarin on 3/17 @ 03:15 writes]:
I don't see any reason to change plate mages/guardians other than asthetics when
you consider that both monks and bards get an inherent health buff in acrobatics
that casters do not. I'm actually quite pleased to see the survivability
discrepency get addressed, even if a roundabout method.
---[Wobou on 3/22 @ 10:15 writes]:
I support solution 1.
---[Xenthos on 3/29 @ 23:51 writes]:
I don't see a huge problem with this, except that it kind of devalues the
artifact that increases the number of slots, doesn't it? That said, the armour
enhancements are all pretty terrible, so it's not even that much of a problem.
I can't see a compelling reason to buy the slot artifacts, so just making it
easier for splendor-people to swap (instead of swapping non-splendors at 2 slots
each) is fine. Any particular reason not to allow the same for master-armour,
though?