King Boo (Smash Plus)

King Boo is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Super Mario Bros universe (and its spinoff series Luigi's Mansion), King Boo is listed as Fighter #12 in Smash's modified numbering system, and is classified as a Heavyweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in versus mode, or defeating Classic Mode with Luigi. He is also a new character, as this is his first playable appearance in a Smash game.
King Boo is a very floaty character, particularly for a Heavyweight, but his speed and mobility is merely average. While his attacks are powerful, particularly his Smash Attacks, they suffer from strong endlag and King Boo can be punished, particularly if players are not able to hit the attacks or capitalize on followup opportunities. The upside of his Smash Attacks however is that King Boo becomes semi-impermeable while the attacks are charging, making him invulnerable to all Physical attacks. However, projectiles will still hurt him, particularly energy projectiles which will do more damage in this state. It only takes a few good hits for King Boo to finish off opponents, so players should keep their guard up when facing him. King Boo has two normal jumps and no additional movement options. 
==Moveset==
===Basic Attacks===
*Neutral Jab- King Boo delivers two quick punches with his arms which leads into a rapid jab, as he performs several quick jabs with his tongue before delivering one final lick straight in front of him for the final hit.
*Side Tilt- King Boo performs a single licking motion with his tongue straight upwards in front of him.
*Up Tilt- King Boo performs a lasso motion with his tongue right above his head, spinning once in place.
*Down Tilt- King Boo spins in a circle once with his tongue on the ground, potentially tripping foes hit by the attack.
*Dash Attack- King Boo will spin in a somersault twice, his whole body transformed into a hit box.
*Grab & Pummel- King Boo psychokinetically holds onto foes using the powers of his crown, holding them out slightly in front of him. He pummels by licking them quickly with his tongue.
*Forward Throw- King Boo will inhale the opponent and then spit them out directly in front of him.
*Back Throw- King Boo will disappear and then quickly reappear behind where the opponent was held, facing the opposite direction from which King Boo was originally facing, before inhaling them and launching them in the new direction. This will change King Boo's location on the battlefield, but will not toss him off stage.
*Up Throw- King Boo will summon three smaller Boos who fly up from underneath the foe, delivering three successive uppercuts that launch them skyward.
*Down Throw- King Boo will warp the ground around the foe, causing them to sink into the floor, before delivering a ground pound attack that sends them flying.
*Neutral Air- King Boo spins in a circle with his arms extended, his whole body becoming a hit box.
*Forward Air- King Boo delivers a single downwards strike with his tongue, that can spike foes if it hits right on the edge of the tongue.
*Back Air- King Boo delivers a backwards swipe with his tongue to knock foes away.
*Up Air- King Boo detonates a small explosion of psychic energy directly above himself with his crown.
*Down Air- King Boo will solidify his lower body and fall towards the ground slightly, damaging any foe directly underneath him. He is only solid for about one and a half seconds, and he will enter freefall after using this move. It will spike opponents if they are hit directly by the solid part of King Boo.
===Smash Attacks===
Special Gimmick: King Boo is semi-impermeable while charging his Smash Attacks, making him immune to all physical attacks. He is still vulnerable to projectiles, particularly energy projectiles, which interrupt the charging motion. The tradeoff though is that all of King Boo's Smash Attacks have some of the worst endlag in the game, making them high risk high reward.
*Side Smash- King Boo will look away, as if hiding, before immeditately leaping forward to "scare" opponents, launching them away with a shockwave hitbox. It has the added effect of stunning foes if their back is to King Boo when this attack is launched.
*Up Smash- King Boo will begin charging dark psychic energy in his crown before detonating a huge explosion directly above his head. Enemies can be hurt by this move while it is charging, as it will do small flinching damage.
*Down Smash- King Boo rises up in the air slightly before ground pounding the stage, causing a small shockwave to appear on either side of himself. King Boo's hitbox does much more damage than the hitbox of the shockwave.
===Special Moves===
*Neutral Special: Spike Bomb- King Boo will toss out a spike ball made from ethereal energy. This ball is launched at a slightly upward angle and impacted by gravity, meaning that if it is higher when launched it will do slightly more damage. The ball will remain on stage for three seconds once it comes to a complete stop, before exploding in a rather large fashion, dealing damage to opponents. It will also explode if it takes more than five seconds for it to hit the stage or it is airborne for more than five seconds. Only three spike balls can be on the field at once.
*Side Special: Wisps- King Boo will launch out blue flame projectiles called Wisps. These flames have moderate homing capability in that they will head in the direction that an opponent was in when they were fired. King Boo can fire several of these at once, as up to 6 wisps can be on screen at once, but they don't do much in the way of damage or knockback, instead swarming opponents to disjoint their attacks.
*Up Special: Peek-A-Boo- King Boo will vanish from sight and teleport a large distance away in an indicated direction of the player. While he teleports, King Boo is invulnerable. If he teleports to a location occupied by a player, he will create a psychic attack that will launch that player away. However, if the player holds down the special button during the teleporting animation, then King Boo will cancel the teleport entirely and reappear in his previous location. If in midair, King Boo will gain an additional jump. This can cause opponents trying to anticipate your moves difficulty and change things up, presenting new attack opportunities.
*Down Special: Phase Counter- King Boo will laugh and flash bright white temporarily. During this time, any physical attack or projectile will be countered with a powerful psychic blast. After the counter phase, holding down the special button will allow King Boo to remain semi-impermeable for up to five seconds before he returns to normal, during which time only energy projectiles will damage him. However, holding the impermeability for five seconds will cause King Boo to be exhausted briefly, giving the move endlag. While semi-impermeable, King Boo will be unable to move otherwise, though letting go of the special button early will cancel this state and allow you to move again.
*Final Smash: Ghost Portrification- King Boo will produce a large portrait frame directly above his head, which will suck in any opponent nearby. While in the portrait, players will take damage from attacking Boos, before King Boo slams the portrait down on the stage, breaking it and launching foes. This is a guaranteed KO for any player who is caught by the portrait with over 90% damage before they are caught.
===Miscellaneous===
*Entry Animation- King Boo will simply appear out of thin air, with a group of boos flying off of him while laughing.
*Idle Animation 1- King Boo will wave to the camera, his tongue sticking out as he laughs.
*Idle Animation 2- King Boo will readjust his crown on his head, causing it to shimmer as he does so.
*Side Taunt- King Boo will spin in place and laugh at the opponent.
*Up Taunt- King Boo will hold up a piece of the Dark Moon, admiring it before causing it to disappear with a laugh.
*Down Taunt- King Boo will jump up and down, clapping his hands with his eyes closed while laughing at the opponent. This taunt will cause a very small shockwave around King Boo that can damage opponents.
*Victory Animation 1- The camera lingers on a closeup of an empty space, before jumping back as King Boo appears suddenly, "scaring" the player and then laughing about it in triumph.
*Victory Animation 2- The Giant Bowser Suit from the original Luigi's Mansion shows up, with King Boo flying out of its head and standing next to it proudly, smiling.
*Victory Animation 3- King Boo laughs and smiles at the camera before waving and then promptly disappearing in a puff of smoke, several boos disappearing with him in his wake.
==How to Unlock==
King Boo can be unlocked any of the following ways:
*Playing versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Classic Mode with Luigi on starting difficulty 5.0 or higher.
*Unlock him in the Finale of World of Light by defeating him.
*Paying 1,000 Gold in the Shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters