Patch 0.6.0.6

== Intro ==
Hi Pioneers!
Hello again everyone, This is just a super minor patch with a hotfix for the crash introduced with yesterday’s QOL change, hope it helps :)
Yesterday’s patch was decently big so if you haven’t seen it, please go check the post for it, there’s a lot of important stuff you might want to know, like all creatures intentionally respawning.
There might be some other issues so if you find anything please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your comments every day.
Some people might have missed the Known Issues section from yesterday so I’m including it here again.
Until next time!, Take care everyone <3
== Bug fixes ==
* Fixed a crash when trying to snap a Power Line to another one during the second build step
* Wall Outlets now ignore the Power Line they are snapped to, so they can be placed directly behind it
== Known issues ==
* A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it. Sometimes moving very far away from the area you spawn in also results in Foliage being pickupable again, both in the new area and the old area. Worth noting that when Foliage is pickupable, it usually tends to break when disconnecting/reconnecting to server until the server is restarted. None of these workarounds are super reliable but they might help people play the game on the Experimental version on Dedicated Servers until we finish working on a proper fix for this.
* Resource Well Satellite Nodes have a few different issues on Dedicated Servers, from not working at all, the extractors not working or them working but producing Nuclear Waste instead of the correct resource and Clients not being able to interact with them. From version 194290 you should be able to dismantle and rebuild the Pressurizers and Extractors on a Resource Well and Satellite Nodes, this is a potential workaround for this issue while we work on a proper fix for this.