Report 432

Report #432
Skillset: Necromancy Skill: Ghost
 Org: Nihilists Status: Rejected Jul 2010
Furies' Decision:
Ghosts cannot cross water.
Problem: The inability to cross water while in ghost form. Ghosts by nature
should float or hover over the ground as they are incorporeal and do not have
physical contact with the world, therefore should not have this physical
restriction. To my knowledge there is also nothing within the mythos that would
restrict a ghost from entering or leaving water environments.
Solution #1: Allow ghosts to move naturally throughout a water environment
Solution #2: Allow waterwalk to function within ghostform to allow movement
 across water
Solution #3: Impose a slight mana drain to enable hovering while over water
Player Comments:
---[Xenthos on 7/17 @ 14:30 writes]:
This has been denied repeatedly, but even so it's still a good change. And
should be done.
---[Inagin on 7/25 @ 17:34 writes]:
Deluged rooms and doors are the only way to stop the movement of ghosts. I could
agree to change those if eye sigils were changed to prevent ghosts from entering
the room instead. Otherwise, there would be no way to stop ghosts at all.
---[Sahmiam on 7/26 @ 04:21 writes]:
Distortion will strip ghost every few seconds as well. I don't think ghosts
provide enough of a threat to warrant changing eye sigils, however.
---[Inagin on 7/26 @ 16:51 writes]:
Nexus distort costs 500 power. It's kind of costly for an annoying person that
wants to ghost in and out just to cause trouble.
---[Sahmiam on 7/28 @ 03:48 writes]:
Shrine distort also works. And there's no difference in that respect between
someone using ghost and someone using a 'bix of some kind.
---[Ruiku on 7/28 @ 03:50 writes]:
Ghosts are severely limited in what they can do, they cannot pass water, they
cannot pass certain doors, they cannot attack, enter special exits and you lose
balance upon your native form, in fact the only thing you can do(circumstances
willing, i.e., not deluged, not distorted) is move. In addition to Sahmiam's
comment, shrine distort does not stop an orgbix, so comparing ghosts to
transplanar devices, it's quite inferior to use it instead of just using the
device.
---[Inagin on 7/28 @ 19:11 writes]:
I agree that ghosts are "limited" in that they cannot pass water, cannot pass
closed doors, and cannot use special exits. I am fine with those being changed
as long as something ELSE can prevent ghosts. Eye sigils seem like the perfect
choice, as they are accessible by everyone but also require preparation.
---[Inagin on 7/28 @ 19:24 writes]:
The reason I'm suggesting that something else stop ghosts is because despite the
current limitations, Ghost does have functionality beyond what transplanar
devices can accomplish. It can be used while indoors, used for infiltration, and
often makes the user undetectable (Indigo and Chockmah can be used but consumes
equilibrium where a ghost can easily leave). Ghosts can also bypass barrier
(which costs 10 power). Due to these reasons, Ghost serves as a great way to
escape unless in a deluged Aquamancer meld.
---[Xenthos on 7/30 @ 03:28 writes]:
Eye sigils stopping ghosts would be excessive. By a huge degree. Further,
deluge (being available to only one organization) isn't really a 'valid' counter
to me. None of the rest of us have deluge, and we deal with ghosts in our own
way (often we can kill someone when they ghost before they can even leave the
room). Other escape abilities can move the user out of the room completely
(though leaving the person still targetable by other actions). This one leaves
the user in the room, but reduces actions that can be used. And distort pulls
the person right out of it, so using it for raiding or in shrine-heavy areas is
out (and that counter is available to all organizations). As I stated above, I
do believe that this change is still a good one.
---[Inagin on 7/30 @ 17:38 writes]:
Violet and Kether are fabled and mythical level abilities, respectively.
Psiblade is also very weak against ghosts. It is very hard for people to just
kill a ghost before they leave the room. It is even harder to kill a ghost if
they are already moving. Distort should not be the only means available to stop
an ability that can be used anywhere.
---[Fillin on 7/31 @ 18:43 writes]:
Alternate solution: Allow ghosts to do ENTER <thing>