Jim Raynor

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==Summary==
James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has become one of the major figures in the Koprulu sector through his work to bring down the Confederacy and, later, in the struggle against the Confederacy's successor, the Dominion. Raynor is one of the few terrans to engage in a long-term alliance with the protoss. He is one of the Protagonists of the Starcraft series.
==Powers and Stats==
Tier: At least , higher with grenades and the commando rifle. High 6-C with the experimental plasma rifle
Name: Jim Raynor
Origin: StarCraft
Gender: Male
Age: In his 30's (Born 2470, Became head of Raynor's Raiders in late 2500 and joined the Terran Dominion in 2505)
Classification: Terran, Protagonist
Powers and Abilities: Superhuman Physical Characteristics, Acrobatics (Can jump 12 feet high), Social Influencing (Easily rallies groups of people with his great charisma and compassion), Time Manipulation via Chrono-rift Device, Plasma Manipulation and Energy Projection with the Experimental Plasma Rifle, Explosion Manipulation with optional grenade launcher attachment and grenades, Personal Gravity Manipulation, Enhanced Senses and Extrasensory Perception (Infrared Vision, Color-Coded Threat Recognition, Terrain Map, Radar), Resistance to Nuclear Radiation, Biological agents, Sound Manipulation, Light Manipulation, and Chemical weapons. 
Attack Potency: At least Building level (Superior to a majority of Marines within the Starcraft universe.), higher with grenades and the commando rifle. Large Island level with the experimental plasma rifle (The mission he acquired this weapon included enemies such as Thors and a Brutalisk and said weapon was reverse engineered from alien technology.)
Speed: At least Peak Human, possibly Superhuman and with Hypersonic attack speed (All rifles Marines carry fire projectiles moving at least this speed) 
Lifting Strength: At least Class 1
Striking Strength: At least Building level
Durability: At least Building level, possibly higher. Higher with combat shield
Stamina: Superhuman (A regular Marine's combat suit augments the user's stamina, allowing them to fight for long periods of time)
Range: Standard Melee Range physically, Kilometers with the Gauss Rifle, likely higher with the Commando Rifle
Standard Equipment: CMC Powered Combat Suit, C-14 Gauss Rifle, C-150 Ronin Pistol or Flak Pistol
Optional Equipment: Combat Shields, HEV/Commando Rifle, Grenades, Underbarrel Grenade Launcher attachment, Experimental Plasma Rifle, and Chronorift-rift Devices
Intelligence: Gifted (Raynor developed good leadership and excellent tactical acumen through practical experience; a lack of formal training allowed him to avoid the preconceived notions of "accepted" knowledge. Rather than plan in depth, Raynor is an excellent improviser able to achieve victory by using what is on hand. Zeratul recognized Raynor to be highly resourceful, and even Arcturus Mengsk considered Raynor a grave threat. He has a casual confidence in command that inspires others to follow him. Ariel Hanson commented that Raynor's knowledge of the protoss and zerg exceeds that of many other terrans, even "experts.")
Weaknesses: Armor piercing weaponry can make short work of a Marine; if the Marine's blast visor is not down, their helmet is vulnerable to explosions; a Stimpack will damage the user.
Notable Attacks/Techniques:
*Deploy Breaching Charge: Jim Raynor plants an explosive device on a destructible doodad. After a brief delay, it explodes, doing minimal damage in an area of effect and destroying the doodad.
*Experimental Plasma Gun: Jim Raynor can only use this ability after picking up ammunition for the weapon. A shot deals damage to its target.
*Chrono-rift Device: Jim Raynor charges of this kind of device to act as a sort of "time bomb" that slows down all targets in the devices' blast zone.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:StarCraft
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Category:Soldiers
Category:Regeneration Users
Category:Shield Users
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Category:Enhanced Senses Users
Category:Male Characters
Category:Explosion Users
Category:Gravity Users
Category:Protagonists
Category:Primary Protagonists
Category:Heroes
Category:Humans
Category:Adults
Category:Gun Users
Category:Plasma Users
Category:Time Users
Category:Military Characters
Category:Science Fiction Characters
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Category:Armor Users
Category:Revolutionaries
Category:Freedom Fighters
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Category:Mercenaries