NPCs of Serôs (SofS)

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The races discussed in this section, while "monsters," are merely the antagonists and enemies of the player character races of Serôs. They are labeled as monsters to fit the standard viewpoint a Faerûnian (and AD&D players) put on the inhuman creatures. They all have cultures after a sort, though only the ixitxachitl and the morkoth cultures come close to what the other Serôsian races consider "civilized"
These races are presented in different formats to those player-character races of the previous section as they are intended to be nonplayer characters only for the Dungeon Master. If players (and their DMs in turn) choose to use denizens of these races as active player characters, note that all the political and social biases and drawbacks of these creatures should be placed in play against said characters. If you or your players want to play an outcast, choose the noble malenti PC above.
As nearly all of these races have different hit dice than the basic human or demihuman races of the Realms, DMs can use two options for basic hit points.
* Simply allow the NPC to start as a 1st-level character and ignore the base Hit Dice benefits or drawbacks;
or
* Use the base monster HD for initial statistics, and while the NPC can adopt a character class, it gains no added hit points or Constitution bonuses until they reach the level beyond their base Hit Dice.
Like most undersea races, these monsters (when they choose to wield weapons) most often wield tridents, spears, and daggers. However, given the scavenging nature of some of these races, it is not unheard of to see koalinth fighting with badly pitted cutlasses or knives found in shipwrecks. As armor is quite a luxury, most of these NPCs do without it, though they scavenge what they can off their victims, so they sometimes have pieces of armor taken from other Serôsian races.