Forest Encounter: Boats of Zoats

Forest Encounter: Boats of Zoats is a unique Forest Encounter dilemma for the Heralds of Ariel faction, part of the Wood Elves race, introduced in Total War Warhammer II The Twisted and the Twilight DLC.
The player can chose to temporarily but dramatically improve diplomatic relations with the Lizardmen race and receive major recruitment cost reduction and recruit rank bonuses for Zoats units in exchange for a moderate public order, growth and leadership penalty for Dryads, Tree Kin and Treeman units, or face an enemy to receive a moderate diplomatic relations penalty with the Lizardmen race but moderate public order, growth and leadership for Dryads, Tree Kin and Treeman bonuses. Regardless of the choice, the forest health of a random owned forest settlement will increase by a moderate amount.
Alternatively, the player can decide to leave and return later to make a decision.
==In-game description==
The forest is approached by an unusual force - an enormous group of Zoats, accompanied by a guard of Lizardmen, The Skink says that the Great Plan insists these Zoats are the rightful inhabitants of the forest, and must be allowed to tend to it at your side. However, the forest spirits are reluctant to share power with the Zoats, whose true intentions are unknown - they urge that you slay tham all!
==Requirements==
*Player is Heralds of Ariel faction
==Trigger timing==
*As soon as all requirements, the player can move an army to the Forest Encounter location marker in the campaign map to trigger the dilemma immediately.
*The player may leave without making a decision and return at a later date.
==Options==
===Option 1: Admit the Zoats===
*Unhappy Tree Spirits
**Leadership: -10 for Dryads, Tree Kin and Treeman units (all armies)
**Growth: -10 (all provinces)
**Public order: -5 (all provinces)
**Turns remaining: 5
The spirits of the forest are less than impressed at your lenience towards these outlanders and wilt in disapproval. 
*Lizardmen Spared
**Diplomatic relations: +40 with Lizardmen (factionwide)
**Recruitment cost: -35% for Zoats units
**Recruit rank: +2 for Zoats units
**Turns remaining: 15
THe wisdom of the Zoats would be a welcome boon, as would the friendship of the children of the Old Ones.
*Forest Health (random owned forest settlement): +10
The Zoats' knowledge is worth the risk of outside interference.
===Option 2: Attack the Lizardmen===
*Abundant Growth
**Leadership: +10 for Dryads, Tree Kin and Treeman units (all armies)
**Growth: +10 (all provinces)
**Public order: +5 (all provinces)
**Turns remaining: 5
The roused Tree Spirits now lend their aid to perpetuate the forests' sacred cycles of life and death.
*Lizardmen Punished
**Diplomatic relations: -40 with Lizardmen (factionwide)
**Turns remaining: 5
Why should you be beholden to worn glyphs on ancient plaques? You alone are the true guardian of the jungles.
*You will face a foe in battle
*Forest Health (random owned forest settlement): +10
The Great Plan is of little consequence to you. Slay the intruders!
===Option 3: Decide Later===
*You will be able to return to this marker later.You do not have time for this right now.
Category:Dilemmas
Category:Wood Elves dilemmas
Category:Forest Encounters