108225-no-replay-value

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I started in beta not liking wildstar, then a friend convinced me to play it with him. I started liking it again. He no longer plays and I still do.
 
But now that I'm approaching cap i'm starting to ask repeatedly "why would I do this all over again".
 
In swtor there were different stories for each class. You could replay that about 8 times and see different perspectives. If I roll another character in wildstar I will or the most part see the same story again.
 
I've seen many say that there are things that you miss and going back through it is fun to see if you can find them, but the bulk of play time will be playing the same story over again.
 
I just can't get myself to do it, and sadly the only thing I will miss is not having the freedom that housing gives in this game.	
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There are 2 factions, different classes, and different races. There are also different Paths.
 
Seeing that you have a Aurin Stalker on Evindra, this is a fine opportunity to dump it and start a Dominoin something, and join the Skullkickers.	
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There are 2 factions, different classes, and different races.
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I have yet to get there on my Exile, but doesn't the story become essentially the same once you hit Whitevale? Not sure I'm up to do that slog again.
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I started in beta not liking wildstar, then a friend convinced me to play it with him. I started liking it again. He no longer plays and I still do.
 
But now that I'm approaching cap i'm starting to ask repeatedly "why would I do this all over again".
 
In swtor there were different stories for each class. You could replay that about 8 times and see different perspectives. If I roll another character in wildstar I will or the most part see the same story again.
 
I've seen many say that there are things that you miss and going back through it is fun to see if you can find them, but the bulk of play time will be playing the same story over again.
 
I just can't get myself to do it, and sadly the only thing I will miss is not having the freedom that housing gives in this game.
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			I wouldn't want to level a toon to cap immediately following leveling a toon to cap in any game, let alone think of doing it before I even reach cap on a single toon.	
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			Oh and different crafts. You can make your second character a lot different from the first. Yeah, quite a lot is cosmetic, but quests are quests, whether the same ones, or not.	
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I have Engineer 50, Esper 40, Stalker 30, Warrior 22, Spellslinger 22, Medic 20, and I will say this.  The classes all play very different.  The combination of inate + telegraph shape + abilities + class resource makes each class feel very unique.  In most other MMO, I could macro every class to play basically the same with the exception of ranged vs melee, but in W* every class is different.
 
Also, since I already know the story, I have the option to skip parts of it to PvP or do Adventures as I level.	
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			Dunno OP, currently still leveling the other 5 classes have a 50 Esper main, and have been leveling my alts mainly through PvP with the occasional questing session here or there, and doing so have gotten my Medic to 45 and Spellslinger to 37 without much effort and 3 other alts in the 20's. Honestly SWTOR's leveling experience was more or less the same yeah there were the class stories, but those aren't going to level you the whole way through a planet so you ended up either PvP'ing or doing the same planet quests that were on every character, so really it was more or less the same as this game outside of the level or two you might gain for doing the class stories for each character. Also the class stories in that game only had so much replay value, there were 8 advanced classes per faction based on 4 class stories so you ended up replaying them again if you played a lot of alts, and outside of the light/grey/darkside options nothing really changed about them. TBH MMO's can only cram so many quests into the game or it would become overwhelming for the developers to manage, Wildstar to me has the same leveling and alt experience one has grown to expect in MMO's, and myself don't find leveling alts that bad at all considering one can do it through many possible ways. For me leveling alts through PvP is the most enjoyable and avoids doing the same quests over again, however when I do go out on a questing session I can't say it bothers me that much, it's been a while since I hit 50 on my Esper. Overall though I'd say the Wildstar alt leveling experience isn't that bad at all, and really is the same as any other MMO. I have to disagree with your point that SWTOR's alt experience was that much better, the class story lines only encompassed a small portion of the leveling process so you ended up doing the same planet quests repetitively if you leveled a lot of alts or like in this game could level them through PvP. 	
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One of the few things that I was disappointed with was that the Exile and Dominion leveling experience was similar after the intro areas.  After playing beta, I had it in my plan to play 3 months of Dom, then start over with an Exile.  Thought I would get a whole new story and landscape to explore.  But that isn't the case.  Being a Dom Explorer path, I ended up seeing most of the Exile landscape anyways.  This probably was my fault for imaging there would be different zone, but I was kinda bummed. 
 
As someone who works in the industry, I understand the enormous undertaking to have 2 completely different 0-50 experiences. Oh well.  Adapt and move on. 	
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To date there's only been a handful of MMOs where I can recall not having any issue with making an alt and playing the game all over again, even right away, and being able to have fun doing it.
 
Anarchy Online - Story was really deep with so much to do, and so many class/race possibilities there was tons of room for "re-pathing", and lots of options for flexibility to do things completely and totally different if one wanted to.
 
Diablo & Diablo 2 - Mostly due to the random layouts each playthrough.... still have yet to check out Diablo 3, but the gear rolling and random gameplay were cool.
 
The Secret World - Maybe/somewhat... was complex enough that by the end, the beginning was a tad fuzzy... however, was about halfway through the second playthrough it started becoming real familiar and clunky again.
 
DCUO / City of Heroes - Superheroes... I mean, duh! :D
 
Fallen Earth - Game is pretty massive, lots to do, tons of quests, and plays a lot like FallOut in a way.  PvP can be a bit fun if you don't mind doing the dance of the Sugar-Plum Fairy to do it, lol.  (Skill system in FE also kind of reminded me of Anarchy Online if I recall correctly.)
 
World of Warcraft - Yeah, of course... the game that they've literally overhauled and stretched as thin as can be for the past 10 years... packed so full to capacity that one day that poor elevator is going to plummet to the basement and explode... maybe.
 
FFXIV: ARR - With the ability to play every class, job, gathering profession, and crafting possession on the same character, along with so many different areas, missions, fates, duties, tasks, side-stuff, etc... not only would it be hard to replicate everything exactly the same even if one tried, game is so content-full and packed with options, chance of getting funneled into the same exact experience is near impossible.  Granted, the main storyline runs the same, and I suppose any that never branch off the main storyline and partake in everything else the game offers (which was one of the big things being chanted by the "hardcore" supporters of Wildstar) will get the same experience, somewhat, again and again.
 
Wildstar, however, wasn't all that overly deep, doesn't have that many "side options" (some I guess), and had a very linear progression along with massive grind.  Now, if not for the impression of massive grind, could imagine MAYBE having enough replay if a person wanted to play the other faction... like Exile and then Dominion or vice-versa... but beyond that, yeah, nah, can't really see much replay for WS.  Managed to get one lvl50, and have a handful of low-level alts that I just can't muster the will-power/desire to level up all over again. <_<	
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To be fair, the Exiles and Dominion are totally different from 1-22. It's only from 22 onward that they are the same. And, the have two different choices of 1-22 each also.
 
I think it just depends if you have fun leveling. If you do, then rolling alts is no problem. If you don't, then different zones probably wouldn't do a lot for you anyway.	
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To be fair, the Exiles and Dominion are totally different from 1-22. It's only from 22 onward that they are the same. And, the have two different choices of 1-22 each also.
 
I think it just depends if you have fun leveling. If you do, then rolling alts is no problem. If you don't, then different zones probably wouldn't do a lot for you anyway.
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I don't think I have ever played a mmo that awards the "main" playstyle so much as W*, still on the fence whether I like that or not.  I do enjoy my main, just find it odd I have zero desire to level a 2nd 50.  Amp points, ability tier, story, leveling experience, EG, and dead server all shout to me "hell no!"
 
Maybe through PvP, but I doubt it due to some of the reasons mentioned above.	
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And it depends on you idea of replay value.  For some they want to see a different story, for me mastering the different mechanics of the classes was enough.
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I'm an altoholic in most MMOs that I've played. But not so much in Wildstar. After getting my Chua Engineer to 50 I decided to take a look at the Exile side and started leveling a Human Medic. Up to about level 20 things were different enough to be interesting. But once I hit Whitevale, then Farside and now Wilderrun I've realised the quests are exactly the same. There's barely any opposite faction spin on the stories and the main story is essentially the same of course. Plus there's a lot of shared neutral faction quests (Lopp, Freebots etc). It doesn't feel any different leveling an Exile 20+ than it does Dominion.
 
I don't mind this too much, the different playstyle of Medic compared to Engineer has sustained me. But once I hit 50 on the Medic I think that will be it. I won't level any more alts to endgame because the game is not alt friendly, for the following reasons:
 
* Attunement is character specific
* Achievements and reputation are character specific
* There's no account bank and no cross-faction email between alts
* Dyes are soulbound
* Housing doesn't have an option to pool resources between alts
 
Now I'm not going to campaign for any of this to be changed. It's a design decision Carbine have made and I'll live with it. But it does mean the game has a shorter lifespan for me than it otherwise would if all my alts could contribute towards common goals.
 
The Legacy system in SWTOR and account-wide aspects of GW2 are examples of better alt friendly systems. I'm not saying they are better games (they have their issues like all MMOs do) but they are certainly more alt friendly than Wildstar.	
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			Yeah, this game isn't alt friendly it's HARDCORE. That's what I like, non of this account wide nonsense (except some items). I hated all the account wide stuff they did with WoW.	
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Yeah, this game isn't alt friendly it's HARDCORE. That's what I like, non of this account wide nonsense (except some items). I hated all the account wide stuff they did with WoW.
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O.o, you're for real?
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			SWTOR had little replay value. All the quests were the same except for the class specific ones (which made up like 10% of the quests). Also your choices meant NOTHING.	
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I wish more MMOs would provide a greater variety of mid-game paths. I could level up half a dozen alts in WoW and have their experiences rarely intersect with one another. Such is sadly not the case in many other MMOs. :/ Which is frustrating, because I really like creating alts and leveling but man it gets tedious when I'm clicking through the exact same quests for the fourth, fifth, sixth time. WildStar starts out positive in this regard, but the paths merge far too early (after only 1 1/2 zones), and with only two options per faction... In TERA, I at least had the novelty of trying out new race-class combinations because each race had different animations for each class, and each race also had different armor models for each type of armor, so while the quests were largely the same on every play through, I felt different. Rift suffered from a horrible level of sameness in its leveling paths.
 
This level of replayability is really important to me to keep me playing a game.	
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SWTOR had little replay value. All the quests were the same except for the class specific ones (which made up like 10% of the quests). Also your choices meant NOTHING.
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Yeah, this game isn't alt friendly it's HARDCORE. That's what I like, non of this account wide nonsense (except some items). I hated all the account wide stuff they did with WoW.
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			This might be as good a thread to ask this as any, being as it's about alt leveling. Was there not mention recently from someone at Carbine about an alternative leveling zone to Whitevale being worked on. I can't remember If It was in response to a player question or actual developer info about future content. Hope I didn't imagine It as I personally found Whitevale to be one of the zones I was most glad to leave. Not looking forward to going through It again. Every other zone so far I've enjoyed  :)	
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@OP,
 
I disagree.
 
As an altoholic, this game does have replay value (to me and I suspect many others that are also, like me, altoholics).	
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			What I like about the games leveling is its very video gamey - you're always moving, its loud and flashy, and there's incentive to push it and fight higher level mobs. To me it doesn't play like a mmo grind, its just like playing a console game for a couple hours a night, but then you get stuff later. There are like 2 computer games ever that had anything resembling a decent story, so, I guess we just have different tastes on that. There are mmo's that are great worlds and very immersive and there are some that play well, but story has never kept me going in any of them. To me a game has to be about what you do, not listening to a set dialogue.	
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In swtor there were different stories for each class. You could replay that about 8 times and see different perspectives. If I roll another character in wildstar I will or the most part see the same story again.
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			This is an MMORPG, MMORPG's are supposed to start at max level. The story on the way to max level is a build up and also works as something to not get you bored. At max level dungeons, raids and stuff like that should make the story even better.As im not 50 yet i cant tell you wether or not this is the case with wildstar.	
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The story my not change but the Class and spell set does.[/background]Also.. have you completed all the 20man and 40man content? If not then you have tons to do.Get to it Cupcake!
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The story my not change but the Class and spell set does.Also.. have you completed all the 20man and 40man content? If not then you have tons to do.Get to it Cupcake!
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Hello. I know some of you can't parse this but let me tell it to you directly: some people DO NOT LIKE RAIDING. Dailies and veteran dungeons can only go so far. People who like small group content most likely ran them while levelling, and they don't get anything new at level cap. Dailies are fine the first few days, but then you just get into the crazy monotony of doing the same you did yesterday. Some people do not find that fun, either. Levelling an alt has the same problem: you are essentially repeating all content once again.
 
Nobody should feel forced to experience everything an MMO has to offer if they don't want to. We all like and dislike different things. If the game expected us to use one character and complete all content with them before moving to an alt, they should have forbidden alts from being created until you 'finished' all content with a character. But this isn't the case. The "you still have things to do" defense is moot because no, there is no other things to do that we, non-raiders, like. 
But that isn't the point of the problem. The problem is that the game allows us to have multiple (6) alts. It offers two distinct levelling experiences per faction up until level 15. Then they merge into one zone per faction, and then they merge once again into each other for one single path. People who like to level alts are not offered variety in zones. You get to repeat everything again. 
 
Oh, and if you want to raid with that alt? You better repeat attunement, too! We have to prepare you for the raids! What is that, player? That you already have an attuned level 50 character with good gear? Sorry, not interested! Go do everything again! Don't mind that there's only enough levelling paths for exactly one character.	
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			Account-wide achievements would be a good start.	
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Account-wide achievements would be a good start.
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Yeah, this game isn't alt friendly it's HARDCORE. That's what I like, non of this account wide nonsense (except some items). I hated all the account wide stuff they did with WoW.
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Account-wide achievements would be a good start.
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Well you'll be biting your tongue on the account stuff... carbine is looking into more account features. It was stated this week on live stream. I happen to prefer more account features myself. Inconvenience isn't the same thing as hardcore.
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 I could level up half a dozen alts in WoW and have their experiences rarely intersect with one another. 
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That is your problem, I'm afraid: the Horde shared a lot of zones initially. Orcs, trolls and tauren ended up meeting in the Barrens and then were thrown into Ashenvale and Stonetalon. 
Let's compare WoW's levelling paths up until level 30 during vanilla (because after that my memory becomes very, very bad):
 
Dwarf/gnome: Dun Morogh -> Loch Modan  -> Wetlands / Hillsbrad Foothills
Human: Elwynn Forest -> Westfall -> Redridge Mountains -> Duskwood 
Night Elf: Teldrassil -> Darkshore -> Ashenvale / Stonetalon Mountains
Total of unique areas for the Alliance: 12
 
Orc/Troll: Durotar -> Barrens -> Ashenvale / Stonetalon Mountains
Tauren: Mulgore -> Barrens -> Ashenvale/Stonetalon Mountains
Undead: Tirisfal Glades -> Silverpine Forest -> Hillsbrad Foothills
Total of unique areas for the Horde: 8
 
So yeah, the Horde shared a lot of space with each other for quite a while. Wildstar's two factions are the Horde in that sense: they both share a lot of zones except for the very first ones. And even then you just need 4 characters on level 15 to have experienced all the unique levelling paths.	
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That is your problem, I'm afraid: the Horde shared a lot of zones initially.
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			I feel for you OP. I've got so many alts below level 20 and 15 because it just takes so long with those lower levels. I know from experience once you pop into level 20, things start not sucking..but I'm finding it hard to motivate myself. So I just stick to my level 50 for the most part!	
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I've got all 11 classes on the Horde side and 4 of them on the Alliance side at max level. All the Horde paths were the same as well as all the Alliance paths. You might go to one of two different zones for that particular level range but that's about it.
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As someone with 4. Yes 4 level 50s let me shed light on this topic. There is zero replay value at end game for alts. It is painful to cap just one one toon... let alone 4.. The reason I leveled 50s were for one reason... Crafting you HAVE to be 50 in order to craft the epochos and adventus. 2 of my 50s just sit and do nothing but craft... Dailies on more than one.... HELL NO... I did it once on all 40s.. it took me all  cupcaking day... I mean 6-7 hours of playtime just doing the same crap... I hate dailies.. I only do them because its the easiest way to cap EG.. But capping EG on more than one toon... god... IM attuned on my main and working attunement on one of my 50s.. but that is painful as well as my guild is reluctant to do that all over again to help that toon... So I pug it.. yes I am pugging attunement because my guild wont help attune another. I am raiding and that is holding my attention somewhat.. But I am burning out fast I WANT TO PLAY my other toons.. I want to raid with them too.. I want to have a reason to log in and play my alts and not just have them do a daily fragment crafting quest once a day.
 
 
TLDR- Zero replay value for alts because EG cap is painful enough on one toon. I have 4 50s 3 of them sit doing crafting dailies .	
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			I've ignored the story on my main entirely (my friend i was running with just wanted to level through PvP)... So i have an alt i am taking my sweet time with. Enjoying it when i jump on.	
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I started in beta not liking wildstar, then a friend convinced me to play it with him. I started liking it again. He no longer plays and I still do.
 
But now that I'm approaching cap i'm starting to ask repeatedly "why would I do this all over again".
 
In swtor there were different stories for each class. You could replay that about 8 times and see different perspectives. If I roll another character in wildstar I will or the most part see the same story again.
 
I've seen many say that there are things that you miss and going back through it is fun to see if you can find them, but the bulk of play time will be playing the same story over again.
 
I just can't get myself to do it, and sadly the only thing I will miss is not having the freedom that housing gives in this game.
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			The endgame is repetitive and lacking. Ironically many of the white knights will come along and make a list of crap you can do at 50, and it all mostly includes old and bland ideas, farming, and other bs activities.Raiding was a let down, pvp is nearly dead, and megaservers ain't gonna change waiting in a queue as a tank or healer for 30 minutes to several hours. RIP wildstar.	
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 megaservers ain't gonna change waiting in a queue as a tank or healer for 30 minutes to several hours. 
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Like a above poster..I've got 3 level 50s so far.  One is a Spellslinger / Explorer / Weaponsmith at Expert Research level.  Another is a Warrior / Settler / Relic Hunter-Miner with both capped.  The last is a Engineer / Scientist / Technologist who is ready for Expert Tech Research to be put in.
 
The replay value doesn't come from the stories so much...not saying it doesn't but  there's a whole slew of other factors.  With the Explorer it's all run-and-gun and jumping/acrobatics.  The Settler is a whole different deal from that obviously.  And the Scientist, which I initially hated in beta and was never going to pick, has ended up being rather fun after I got past the first little bit of the game.  It's one of those things that grow on you.
 
For me at least, replay value comes in seeing new skills and how they work, new path options opening up, and building different things based on tradeskill.  It's also in working to develop each character's build to suit how I play, and for each of my 3 50s, the playstyle is vastly different.  One is a run-and-gun as I mentioned..another plays like more of a siege-breaker, where you apply steady pressure to the mob until it explodes, and the last is more like a support role where you aren't necessarily on the front lines but are still contributing significant damage in the fight.
 
We'll add on to that, the prospect of acquisition.  That's actually something you can do in any MMO really, but it ties into this based on the fact that each character I have plays so differently.  It's interesting to see each character acquire more funds, new items and a bigger house, new gear and so on based on their abilities to do so.
 
It's really what you find enjoyment in doing, when it comes down to it.  The quests in Wildstar are pretty straightfoward to be honest, and going through the motions on the way to 50 a second time isn't really all that bad unless you didn't pay attention the first time around. 	
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pvp is nearly dead
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This literally does not happen in endgame content unless maybe you're playing at 4.30 in the morning. Stop the trollperbole.  :rolleyes:
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Any time but prime time.
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Ah, so you were playing at 4.30.
Nuff said, fix your sleeping cycle.
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Ah, so you were playing at 4.30.
Nuff said, fix your sleeping cycle.
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			Only replay value the missus and I have found so far, is opening up our accrued boom-boxes (which only every once and awhile have something remotely interesting, now if only they could have something actually good too).  Once they're done and gone, we'll send a postcard from Eorzea. :ph34r: B) ;) :lol: :P	
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