Gor-Rok

==Summary==
Gor-Rok is one of the greatest Saurus Warriors to exist, the unmatched champion of Itza. When Gor-Rok first emerged from the spawning pool of Itza, his size, pure albino colourings and lone arrival immediately marked him as a future champion. And so it has been — for the Great White Lizard, as Gor-Rok is also known, has fought in countless battles, his heavily scarred body a testament to many thousands of hard-fought triumphs.
Gor-Rok does not know pain or fear, and in combat he is unrelenting — always looking for another opening to attack, while never himself taking a single step backwards. Like all Saurus, Gor-Rok is a fighting machine — a creature wholly purposed for war and the slaughtering of enemies. Unlike most of his species, however, Gor-Rok is oversized — his heavy frame thickly corded with muscles and covered with scales tough enough to turn all but the most determined of sword thrusts. Indeed, Gor-Rok has survived horrendous wounds, and bears monstrous scars, yet never has injury hindered him from duty, or prevented him from achieving victory.
==Powers and Stats==
Tier: , possibly 
Name: Gor-Rok
Origin: Warhammer Fantasy
Gender: Genderless
Age: At least 2213 years old
Classification: Dinosaur, Lizardmen, Warrior, Great White Lizard
Powers and Abilities:<tabber> |-|Base=Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Longevity (Saurus can live for thousands of years, though have a life expectancy of a few centuries due to fierce conflict with other enemies), Immortality (Type 2; , Gor-Rok will shrug off killing blows.Warhammer Lizardmen 8th Ed.; pg. 15 , and even pulled himself closer to tear his enemy's throat out.Warhammer Lizardmen 8th Ed.; pg. 15), Martial Arts (Saurus are incredibly hard to beat in hand-to-hand combat, and are able to utilize their natural weaponry such as their tails, claws, and teeth effectively), Non-Physical Interaction (Can harm and kill daemons, and therefore are Aethyric in nature), Natural Weaponry, Damage Reduction (, ), Instinctive Reaction (, lacking the knowledge to properly explain technique but instinctively knowing how to react. They can also pull off ambushes and perfect military tactics with no real communication with their fellow soldiers.), Reactive Evolution/Reactive Power Level/Accelerated Development (The longer Saurus live, the tougher and more ferocious they become, their scales becoming thicker and their killer instincts honed. They are immediately born with the knowledge of how to fight.), Supernatural Willpower (Saurus Warriors can continue fierce combat, even when badly wounded), Animal Manipulation (Saurus like Gor-Rok have control over the creatures of Lustria)
|-|With Equipment= All base abilities plus limited Probability Manipulation (, Gor-Rok's strikes are said to be guided by the Old Ones themselves, making them less likely to miss) Statistics Reduction (With Warrior Bane, any character that they hit has their attack lowered), Mind Manipulation/Status Effect Inducement (With Tormentor Sword, induces Stupidity into its opponents and causes their intelligence to lower and their mental performance to suffer), Fear Manipulation (With Wailing Banner, Scarecrow Banner, and Shrieking Blade; any wielder of this weapon will strike fear into their opponents), Rage Power/Berserk Mode (With Berserker Sword), Limited Power Nullification (With Spellthieving Sword, when a wizard is wounded by an attack they lose one of their spells at random), Limited Probability Manipulation (With Armor of Fortune, Gambler's Armor and various trinkets that increase Ward, Saurus veterans can increase the chance of an attack missing or doing little damage to them), Durability Negation (With the Obsidian Blade and the Piranha Blade; Saurus Scar-Veterans gain armor piercing with these weapons), Reactive Power Level (With the Sword of Anti-Heroes; The Saurus grows in power for every enemy that's near them), Regeneration (Mid-Low; Bearers of the Seed of Rebirth can have their wounds healed during combat), Fire Manipulation/Power Bestowal (When holding the Banner of Eternal Flame, all units surrounding the banner gain flame attacks)
|-|Resistance = Resistance to Aethyr Manipulation (Gor-Rok has a heavy resistance to the Winds of Magic, His Shield of Aeons absorbs and negates magic damage), Empathic Manipulation/Mind Manipulation/Madness Manipulation (Their cold-blooded trait makes them less susceptible to fear, making them harder to rout. Was able to fight horde of daemons without being incapacitated by their maddening forms, even able to contest with Bloodthirsters and other Greater Daemons, whose maddening aura can reach entire cities), High Pain Tolerance (Can sustain heavy wounds and continue fighting fiercely)
</tabber>Attack Potency: Large Island level (Has fought and is greatly superior to Greater Daemons like Bloodthirsters, who can generate storms with their wingbeats.), possibly Moon level (Likely fought Exalted Greater Daemons during the Great Catastrophe, who are comparable to Incarnates. All the incarnates contain the energy inside of them required to perform feats like this)
Speed: Massively Hypersonic (Should be comparable to characters who can dodge lightning)
Lifting Strength: Class M (Scales above Saurus Warrios and Leaders, who can crush rocks with their bare hands and should scale to Ka'Bandha.), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)
Striking Strength: Large Island level, possibly Moon level
Durability: Large Island level, possibly Moon level
Stamina: Superhuman (Saurus Warriors fight for prolonged periods of time, even when badly gored and mauled. Gor-Rok in particular is no stranger to injury, and can injure many fatal blows and fight on as though nothing had happened.)
Range: Standard Melee Range with jaws and claws, Extended Melee Range with weapons and tail. Several meters with banners.
Standard Equipment:
*The Mace of UlumakWarhammer Lizardmen 8th Ed.; pg. 54
*The Shield of Aeons
*Shield
*
*
*
*
*
Intelligence: Gifted. Genius in combat. Contrary to what others may think, Saurus Warriors are neither dim-witted nor simple, their minds are narrowly focused on battle alone. Saurus Warriors are spawned with knowledge on how to fight, and instinctively know combat. In addition to that, Saurus veterans have millennia of experience, having lived and honed their martial senses over time and are able to go toe-to-toe with other combat geniuses like Chaos Champions. Gor-Rok in particular, should be comparable to the likes of Kroq-Gar and Chakax and scale massively above Bloodthirsters who are tactical and combat geniuses in their own right. He has millennia worth of experience involving nonstop combat against varied amount of foes.
Weaknesses: None notable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Reptiles
Category:Warhammer Fantasy
Category:Immortals
Category:Damage Reduction Users
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Instinctive Action Users
Category:Characters
Category:Fantasy Characters