Vacuum Field

Vacuum FieldsEvent Never-Ending Battle Challenge Stage: Ode to the Elemental Rainbow are objects that displace enemies, players and other objects within an AoE.
==Overview==
Two types of Vacuum Fields exist: Pulling Vacuum Fields and Pushing Vacuum Fields.
Pulling Vacuum Fields are the most common, and will pull targets towards the center of the field. The player can create
Pulling Vacuum Fields via character talents like Venti's Wind's Grand Ode, The Viridescent Hunt weapon passive, and special event effects. Pulling Vacuum Fields are a kind of crowd control that can group enemies closer together, making it easier for the player to attack multiple enemies at the same time.
Pushing Vacuum Fields will push targets away from the center of the field. This type of Vacuum Fields is used by some characters to push enemies away while casting certain abilities, and vice versa.
Most player-created vacuums have a Weight requirement. Enemies that do not match this requirement will not be affected by the Vacuum Field.
==Vacuum Data==
Targets within the vacuum Pulling Radius will start to accelerate towards the vacuum center. Radii are measured in meters.
* "Inner Radius" refers to the area at the center of the Vacuum Field where the pulling effect stops.
There are two parameters governing the pulling strength of the Vacuum Field (also labeled "Wind Zones" in the source code):
*Strength: Positive Strength indicates a Pulling Vacuum Field; Negative Strength indicates a Pushing Vacuum Field.
*Attenuation: If Attenuation is greater than 0, the pulling effect will be stronger the closer a target is to the center of the Vacuum Field. If Attenuation is 0, the pulling effect will be the same anywhere inside the Vacuum Field.
** Certain vacuum fields have reversed Attenuation. These vacuum fields will have a stronger pulling effect the farther the target is from the center of the field.
Displacement velocity of a Vacuum Field is calculated as:NGA: 《聚怪效果学》- 风场参数与怪物重量对牵引效果影响的量化研究
Attenuation Type	Formula
Regular 	\text{Displacement Velocity (m/s)} = \frac{\exp ({\frac{\text{Distance from Center}} {\text{Vacuum Radius}} \times -0.5 \times \text{Attenuation})} \times 5000 \times \text{Pulling Strength}} {\max (50, (\text{Target Weight} - 14))^2}
Reversed 	\text{Displacement Velocity (m/s)} = \frac{\exp ({(1 - \frac{\text{Distance from Center}} {\text{Vacuum Radius}}) \times -0.5 \times \text{Attenuation})} \times 5000 \times \text{Pulling Strength}} {\max (50, (\text{Target Weight} - 14))^2}
Vacuum 	Pulling Radius (m)	Inner Radius (m)	Strength 	Attenuation 	Weight Requirement
Characters 	Characters 	Characters 	Characters	Characters 	Characters
 	15 	0.2 	6 	0.5 	None
 	6 	1 	4 	2 	None
 	15 	3 	4 	2 	Weight ≤ 100
(Plunging Attack: Midare Ranzan) 	6 	0.5 	4 	1 	Weight ≤ 150
(Press, Against Small Enemies) 	6 	0.5 	4 	2 (Reversed)	Weight < 100
(Press, Against Large Enemies) 	6 	0.5 	4 	2 (Reversed)	100 ≤ Weight ≤ 150
(While Holding) 	10 	3 	3.5 	2 (Reversed)	Weight ≤ 150
(After Hold, Against Small Enemies) 	10 	1.2 	10 	3 (Reversed)	Weight < 100
(After Hold, Against Large Enemies) 	10 	1 	20 	4 (Reversed)	100 ≤ Weight ≤ 150
(Hold) 	10 	0 	2 	2 	Weight ≤ 150
(Hold, C1 Unlocked) 	10 	0 	4 	2 	Weight ≤ 150
(Initial Cutting) 	5 	0.5 	4 	2 	None
(Max Cutting) 	5 	0.5 	4 	2 	Weight ≤ 100
 	5 	1 	7 	0.5 	Weight ≤ 100
(Pre-C2) 	6 	0.5 	3.7 	2 	Weight < 150
(C2, Against Small Enemies) 	6 	0.5 	4 	2 (Reversed)	Weight < 100
(C2, Against Large Enemies) 	6 	0.5 	10 	3 (Reversed)	100 ≤ Weight ≤ 150
(Pressurized Collapse) 	6 	1 	4 	2 	None
 	6 	1 	10 	3 	None
(Against Small Enemies) 	6 	0.5 	4 	2 (Reversed)	Weight < 100
(Against Large Enemies) 	6 	0.5 	10 	3 (Reversed)	100 ≤ Weight ≤ 150
(Against Crystallize Shards) 	8 	0.1 	15 	0 	None
(Against Crystallize Shards) 	12 	0.1 	15 	0 	None
(Against Crystallize Shards) 	10 	0.1 	30 	0 	None
Activation pushing vacuum of the following abilities: 	2 	0 	-3 	2 	Weight ≤ 250
Activation pushing vacuum of the following abilities: 	2 	0 	-2 	0 	Weight ≤ 100
Activation pushing vacuum of the following abilities: 	2 	0 	-2 	0 	Weight ≤ 150
Activation pushing vacuum of the following abilities: 	3 	0 	-3 	2 	Weight ≤ 250
Enemies 	Enemies 	Enemies 	Enemies 	Enemies 	Enemies
pushing vacuum 	4 	0 	-10 	1 	Weight ≤ 100
pushing vacuum 	8 	0 	-15 	3 	Weight ≤ 100
vacuum 	5 	1.5 	5 	1.2 	Weight ≤ 100
final vacuum 	7.5 	1.5 	5 	1.2 	Weight ≤ 100
vacuum 	15 	1 	10 	1 	None
vacuum 	10 	2 	10 	1 	Weight ≤ 90
vacuum 	10 	0.5 	3.75 	1 	Weight ≤ 100
Airborne Mode pushing vacuum 	10 	0 	-30 	2 	Weight ≤ 250
Phase 2 pushing vacuum 	20 	0 	-15 	3 	None
Blast pushing vacuum 	10 	0 	-10 	3 	None
vacuum 	7 	1.5 	6 	2 	None
continuous vacuum 	8 	2 	5 	1.2 	Weight ≤ 100
initial vacuum 	10 	3.5 	6 	1.5 	Weight ≤ 100
death vacuum normal 	5 	1.5 	5 	1.2 	Weight ≤ 100
death vacuum enraged 	2.5 	1 	5 	1.2 	Weight ≤ 100
Dolphin Dive pushing vacuum 	5 	0 	-7.5 	0 	None
Rifthound Skulls summon pushing vacuum 	10 	0 	-7.5 	0 	None
Jetstream vacuum 	7.5 	0.2 	5 	0.5 	None
middle vacuum (Zone 1) 	5 	1 	6 	0.5 	None
middle vacuum (Zone 2) 	7.5 	1.5 	5 	0.8 	None
middle vacuum (Zone 3) 	9 	3 	3 	1 	None
Magatsu Electroculi, Musou no Hitotachi, Stance Switch pushing vacuum	5 	0 	-7.5 	0 	None
Stun Recovery pushing vacuum 	5 	0 	-5 	0 	None
transformation pushing vacuum 	7.5 	0 	-7.5 	0 	None
Baleful Vajra's Destructive Waves pushing vacuum 	5 	0 	-5 	0 	None
vacuum (Zone 1) 	5 	1.5 	6 	0.5 	None
vacuum (Zone 2) 	8 	5 	5 	0.5 	None
vacuum (Zone 3) 	12 	8 	4 	0.5 	None
vacuum (Zone 4) 	17 	12 	3 	0.5 	None
Kazuha Slash vacuum 	5 	0.5 	3 	0.5 	None
vacuum 	5 	1 	5 	0 	None
vacuum 	6 	1 	5 	1 	None
Hydrospout vacuum 	5 	1 	7.5 	1 	None
Arm Slam pushing vacuum 	3 	0 	-7.5 	0 	None
Triple Earthshock pushing vacuum 1 	12.5 	0 	-7.5 	0 	None
Triple Earthshock pushing vacuum 2 	15 	0 	-7.5 	0 	None
Triple Earthshock pushing vacuum 3 	15 	0 	-7.5 	0 	None
Thunder Lance pushing vacuum 	20 	0 	-7.5 	0 	None
vacuum 	8 	1.2 	3.75 	2.7 	Weight ≤ 140
Honed Whirlwind vacuum 	5 	0.2 	4 	0.5 	None
Vortex of Blades vacuum 	18 	3 	6 	1.2 	None
Melee Vacuum Trap vacuum 	5 	1 	5 	1 	None
Ranged Vacuum Trap vacuum 	5 	1 	4 	1 	None
Others 	Others 	Others 	Others 	Others 	Others
The Viridescent Hunt vacuum 	4 	1 	4.5 	0 	None
Tornado vacuum (Zone 1) 	6 	0 	10 	0 	None
Tornado vacuum (Zone 2) 	10 	0 	5 	0 	None
Tornado vacuum (Zone 3) 	40 	0 	2 	0 	None
Tornado pushing vacuum 	5 	0 	-10 	0 	None
Never-Ending Battle Vacuum Fields 	 	 	 	 	
Theatre Mechanicus Dust Devil field 	 	 	 	 	
Vortex Balloon 	 	 	 	 	
Shikifuda: Strixwind Summoning 	~5-6 	 	 	 	
==Vacuum Field Immunity==
Certain enemies are immune to the displacement effect of Vacuum Fields:
* 
* 
* 
* 
* 
* 
* (While Shielded)
* (While Shielded)
* (While Shielded)
* (While Shielded)
* (While Shielded)
* (While in Polarization State)
* (While at Max Fury)
* (While in Polarization State)
==Affected Entities==
The following entities can be pulled into (some or all) player-created Vacuum Fields:
* Many enemies
* Items dropped by enemies
* Some wildlife like foxes and boars
* Windblume Festival Commemorative Balloon
* Some player-created entities:
** Aloy's Chillwater Bomblets
** Amber's Baron Bunny
** Klee's Jumpy Dumpty (both the Bounce and the Mines)
** Sayu's Muji-Muji Daruma
** Xiangling's Guoba
==Talents==
The following character talents can create Vacuum Fields that can pull in enemies and/or objects.
==Constellations==
==Weapon Passives==
==Special Vacuum Fields==
Some quests and events have special effects or objects that can create Vacuum Fields that affect either the opponent or player.
===Quests===
* Archon Quest, Prologue, Act III: Song of the Dragon and Freedom: A Tornado obstacle appears in Stormterror's Lair that can draw players in, displace them, and deal damage.
===Events===
* Never-Ending Battle: Days 2-3 allow players to create Vacuum Fields under special conditions
* Invitation of Windblume (Floral Freefall): the Vortex Balloon can create a small Vacuum Field in the air that can pull in the gliding player
* Theater Mechanicus/2021-08-12: one of the upgrades for the Dust Devil will allow it to pull enemies within an AoE
* Labyrinth Warriors: The Shikifuda: Strixwind Summoning allows the player to continuously pull surrounding opponents
==Enemies==
===Pulling Vacuums===
===Pushing Vacuums===
==Preview==
==Other Languages==
==Change History==
==References==
==Navigation==
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