Ethereal Tracking (Proficiency)

The confused boil of ethereal mists normally makes it impossible to track anything across the plane's infinite expanses once the target moves beyond a body's sight. However, an observant cutter can follow the trail of ephemeral ether produced by a body in motion on the Ethereal. Anyone with this proficiency can track an object or person on a successful proficiency check. Note that nonrangers suffer a -4 penalty to their check, while rangers suffer a -2 penalty.
To track a target across the Ethereal, a body must've either seen the target in the last 3 turns, possess eyewitness reports of its recent passage, or have obvious evidence that the target has passed through recently. In all the above cases, a body can't track if more than 3 turns has elapsed; the wake has faded. If these conditions are met, a body makes a proficiency check. Success means that the tracker identifies the ethereal wake of the target, while failure indicates that the mists appear undifferentiated to the tracker. A body can't make another ethereal tracking attempt on the same wake; she must wait until the target moves again, or she hears from a basher who's seen the target.
Once a body finds the ethereal wake, she may follow the creature to its destination, overtake it if moving faster than the target, or lose the trail altogether if she falls more than 3 turns behind the target. If a tracker is forced to stop and rest, eat, or deal with aggressors, she must make another ethereal tracking check in order to relocate the wake-provided the target is still within the 3-tum distance.