110273-rewards-in-wildstar

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To me in endgame dungeons and raids, gear makes very little impact in the overall encounter, that is because if a telegraph his you, you die even if wearing BIS gear. Wearing BIS gear does impact ones dps output slightly. The secondary stats have little value due to their poor scaling which results in players min-maxxing their main stat. The ultimate result is that gear is unrewarding and getting a purple has little effect on your raid or dungeon gameplay, a telegraph still one or two shot you. New gear just isn't rewarding because it doesn't have much practical impact.
 
This is a great game and many people love it; however, when I work my butt off to get some awesome piece of gear it's just not rewarding because it makes no difference on ones gameplay and doesn't make things any easier. So what's the point and where is the incentive and reward for new gear?
 
One thing every MMO has is players that are proud to have a certain piece of gear like Thunderfury or their Tier 5 armor set. Wearing these was like a badge of honour, but most importantly wearing this gear made the game easier to play because they gave your character increased critical stats that made encounters easier to beat.
In Wildstar I cannot think of any one piece of gear that makes encounters easier or that gives your character any kind of noticeable edge. I don't see players pushing hard to get the "blessed blade of Druseria" (made up name) or some awesome armor that makes things easier that someone can wear like a badge of honour knowing they worked hard to get it and now beating Kurulak will be a little easier now. It doesn't exist in Wildstar, all that matters is avoiding telegraphs it seems, and that in one or two mistakes I will die, or worse others will die.
 
I am not asking for an easier game; rather, I am looking for awesome gear rewards that actually matter in game because they make a real difference in encounters. I am also not asking for relic gear, just gear that makes a difference in encounters. Then we have REAL rewards worth getting.	
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A lot of this is just not true, past the "you'll still die if you stand in red" part.
 
Try healing a vet dungeon without good focus regen gear.
Try doing sufficient raid DPS without at least approaching the strikethrough cap.
Try tanking when mobs crit you every 5 seconds.
 
Gear is huge in this game.
It just can't fix cluelessness and/or bad reflexes.
 
That being said, I do agree there's a lack of "special cool items". Hope we get those in the future.	
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That being said, I do agree there's a lack of "special cool items". Hope we get those in the future.
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In a vet dungeon or raid as a dps- wearing crafted blues or just blues in General could be the same as wearin all purples other than the slightly more dps the epics have.
 
I am not yet wearing T1 GA gear... But if I was would it be much difference other than slightly more dps? Still one shot kill in a telegraph right?
 
As for the guy above who said gear is huge in this game- couldn't disagree with you more. I can easily silver vet dungeons on my alt wearing blues and even some greens. WS is a game about skill NOT a game where you can "out-gear" the content like in WOW.	
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In a vet dungeon or raid as a dps- wearing crafted blues or just blues in General could be the same as wearin all purples other than the slightly more dps the epics have.
 
I am not yet wearing T1 GA gear... But if I was would it be much difference other than slightly more dps? Still one shot kill in a telegraph right?
 
As for the guy above who said gear is huge in this game- couldn't disagree with you more. I can easily silver vet dungeons on my alt wearing blues and even some greens. WS is a game about skill NOT a game where you can "out-gear" the content like in WOW.
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 I can easily silver vet dungeons on my alt wearing blues and even some greens. WS is a game about skill NOT a game where you can "out-gear" the content like in WOW.
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Ok, but that's really advanced. Many people won't even ever see that stuff.
"Special cool" doesn't have to mean very powerful, it just has to be... interesting. Most gear isn't. Even item "specials" are 95% garbage ("chance to siphon 50 health on crit every 30 seconds" on a level 40 item, wooooowww call the nerf-police).
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A lot of this is just not true, past the "you'll still die if you stand in red" part.
 
Try healing a vet dungeon without good focus regen gear.
Try doing sufficient raid DPS without at least approaching the strikethrough cap.
Try tanking when mobs crit you every 5 seconds.
 
Gear is huge in this game.
It just can't fix cluelessness and/or bad reflexes.
 
That being said, I do agree there's a lack of "special cool items". Hope we get those in the future.
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Sounds like you haven't actually raided yet. 
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			Well they are going to redo all the stats so secondary stats are going to matter more, also crafted gears are getting a nerf with the next rune slots update as well as the stats rebalancing in the future. I'm gathering drop blues when this happens.	
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That said; I usually find aesthetics more interesting than specials as long as I have my stats covered. 
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Oh I'm a huge sucker for playing dress-up myself. :P
Three cheers for MMO vanity.
 
But there's enough very cool looking low level gear in Wildstar that nearly no raid-gear would right now make me go "oh god, must have".
Except maybe that one Engineer outfit. With the smiley face helmet. *swoon*
 
So overall I'm more concerned about lack of interesting gear mechanics than lack of interesting gear aesthetics.
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