Dreams of the Dead

Dreams of the Dead is a quest in that is a part of the Gallows Hall Creation Club content.
==Background==
Quest takes place in Gallow's Hall which can be found near Mara's Eye Pond, located South West of Windhelm and east of Whiterun. The Dragonborn enters through a door, finding a washed out room with a shrine, mannequins and other furniture. When first arriving, jugs and plates are hovering and moving around.
==Objectives==
#Investigate the abandoned fort
#Read Naara's Journal
#Read the Arch Necromancer's First Clue
#Pick up the torches that trace the mage's path
#Pick up the fallen staff
#Read the fallen spell tome
#Find a use for the staff
#Examine the raised skeleton
#Search the necromancer's safe
#Read the Arch Necromancer's Second Clue
#Find a way to the dream world
#Find three gems inside a necromancer's coffers
#Exit the dream
#Read the Arch Necromancer's Final Instructions
#Find the last Dreamer's Soul Gem
#Use the Dreamer's Greater Soul Gems on the altar
==Walkthrough==
Naara can be found in the middle of the room next to the table covered with red cloth. Her journal is next to her on the right, along with Naara's Pleas reading "LET ME OUT" indicating that Naara did not work the puzzles out in time. The first clue is found on the table with a map of Skyrim and flags in a circular shape. The clue indicates in what order the torches should be removed:
*Morthal
*Falkreath
*Nightingale Inn
*Fort Dunstad
Pick up Staff of Worms on the floor near the coffins. As indicated by the item description, the staff can be used to animate the dead. This can be used on the adjacent mage skeleton that has a key to the safe with the next clue.
The second clue indicates that a Prince should be prayed to for the gems and the door. A way into the dream world is accessed by praying to the statue at the edge of the room, then using the bedroll to sleep. The Dragonborn will wake with sepia toned vision blurred at the edges. Gems inside the necromancer's coffers are called "Dreamer's Greater Soul Gems" and can be found at the following locations:
*In the coffin in a skeleton's arms, next to an open coffin of ingredients
*The coffin to the right of number one
*In a closed coffin near where the staff of worms was found
Once all three have been found, the Dragonborn immediately snaps out of the dream state.
The final instructions will instruct the Dragonborn to place the dreamer soul gems onto the altar. Once done, interacting with the altar will turn all the gems black and open the door. Inside is a room with the Helm of Oreyn Bearclaw and other items, downstairs is a bone forge which will allow the Dragonborn to create skeleton from items. A book explaining how to do so is nearby. There is also a spell tome on necromantic healing on the bookshelf.
==Journal==
Dreams of the Dead – ccRMSSSE001_Quest	Dreams of the Dead – ccRMSSSE001_Quest
ID 	Journal Entry
10 	I've heard rumors of necromancer activity in one of the old abandoned forts. I should investigate to see what I can find.
*Objective 10: Investigate the abandoned fort
20 	I've heard rumors of necromancer activity in one of the old abandoned forts. Shortly after entering, however, I was trapped inside. A nearby necromancer's journal might provide more clues.
*Objective 20: Read Naara's Journal
30 	I've heard rumors of necromancer activity in one of the old abandoned forts. Shortly after entering, however, I was trapped inside. After reading a necromancer's journal, it appears I am trapped inside this room. I must solve a series of clues to escape.
*Objective 30: Read the Arch Necromancer's First Clue
*Objective 35: Pick up the torches that trace the mage's path
40 	I've heard rumors of necromancer activity in one of the old abandoned forts. Shortly after entering, however, I was trapped inside. After reading a necromancer's journal, it appears I am trapped inside this room. I must solve a series of clues to escape.
*Objective 40: Pick up the fallen staff
*Objective 45: Read the fallen spell tome
50 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a powerful staff which may help me progress further.
*Objective 50: Find a use for the staff
60 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key.
*Objective 60: Examine the raised skeleton
70 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key to a nearby safe.
*Objective 70: Search the necromancer's safe
75 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key to a nearby safe.
*Objective 75: Read the Arch Necromancer's Second Clue
80 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key to a nearby safe. Inside the safe was another clue.
*Objective 80: Find a way to the dream world
90 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. Needing to enter a dream state to proceed, I prayed to Vaermina and went to sleep. According to the clues, I now need to explore this dream world and find special soul gems left in a necromancer's safe.
*Objective 90: Find the gems inside a necromancer's coffers (<Global=ccRMSSSE001_SoulGemGlobal>/3)
100 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. Needing to enter a dream state to proceed, I prayed to Vaermina and went to sleep. Following the clues, I explored this dream world and found special soul gems left in multiple coffins.
*Objective 100: Exit the dream
110 	I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. Needing to enter a dream state to proceed, I prayed to Vaermina and went to sleep. Following the clues, I explored this dream world and found special soul gems left in multiple coffins. After returning to the waking world, I found a note sitting on the altar placed in the middle of the room.
*Objective 110: Read the Arch Necromancer's Final Instructions
*Objective 115: Find the last Dreamer's Soul Gem
120 	I've found myself trapped in a necromancer's house. After solving a series of puzzles, I picked up a note sitting on the altar placed in the middle of the room. According to the note, I need to activate the altar using the soul gems I've picked up to free myself from this trap.
*Objective 120: Use the Dreamer's Greater Soul Gems on the altar
200 	While traveling Skyrim, I found myself trapped in a necromancer's house. After solving a series of puzzles, I found a note sitting on the altar placed in the middle of the room. I activated the altar and the door in front of me opened. I can now make use of the fort as a personal home.
*Quest complete
==Appearances==
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