114166-state-of-game-alt-situation-attunment-poll

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Hello team,
 
Like everyone that remained on Wildstar i am a huge fan. We all know that population issue is real and probably all you players out there have experienced at least 1 guild disband/merge/quit for this issue.
 
Well i would like to propose to the Devs a simple solution for keeping players engaged in the game in all the Dead-before-new-release-periods.
 
And that is to make the Attunment process Account Bound.
 
If you have already Datascape Attunment or 10/13 you should get a Achievment and that should be account bound for all your characters.
 
Honestly with the recent population changes a lot of people are struggling and some would like to make a alt but getting now attuned is close to impossible.
 
I have 3 Alts lvl 50, and i simply cannot get the groups for world bosses faze (off yeah, make those achievements account bound would be another good thing)
 
I think this would help much the community and guild who for example have a overflow of warrior to be able to get those Esper Healers or SS that they need now.
 
It will also keep players engaged for more periods of time having/wanting to do same raid with other class.
 
 
What are your opinion guys ? Wouldn't you like to see a raid throw another perspective ? and not be punished in the process because you already proved yourself once.	
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Already going to happen.
Chua recommend watching Nexus Report Streams more often.	
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			I'd like it if they made amps/ability points account bound as well. So once you collect all of them, any character you make will have em. If 1-49 balance is a problem then simply give them a lvl 50 requirement to use.	
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@ Chua. Is that for real ? Or is it Evil Chua ?
 
I was just wondering since it is a easy fix if they will put it in next patch since the game really needs it, and it is such a easy thing to implement.
 
@ Evade
You have a good point there, my personal opinion was to make the free and available for all. But yours sound even better to gain them once and not to be asked to go throw that hassle again.	
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@ Chua. Is that for real ? Or is it Evil Chua ?
 
I was just wondering since it is a easy fix if they will put it in next patch since the game really needs it, and it is such a easy thing to implement.
 
@ Evade
You have a good point there, my personal opinion was to make the free and available for all. But yours sound even better to gain them once and not to be asked to go throw that hassle again.
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Mods are not fond of "State of the Game threads" ... but you can disguise them if the are worded as suggestions. ;)
 
Game doesn't seem to be alt friendly .. but, what game is.  Maybe WS will step up?
 
OK ... I know, what was I thinking. ;)	
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@ Chua. Is that for real ? Or is it Evil Chua ?
 
I was just wondering since it is a easy fix if they will put it in next patch since the game really needs it, and it is such a easy thing to implement.
 
@ Evade
You have a good point there, my personal opinion was to make the free and available for all. But yours sound even better to gain them once and not to be asked to go throw that hassle again.
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More importantly, there's now a key that drops off Ohmna that will completely skip attunement for one character.  This will probably be used to attune alts and speed attune new players into GA.  Not much point in making attunement account bound if they've got this in for raiding guilds already.
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I disagree with the proposed solution. if there is already a problem with finding a group to attunement, reducing the number of people doing it won't help. 
 
Can you imagine a fresh 50 trying to get it all done? 
 
The solution has to help nee players and keep old players happy. I personally think it should lean towards new players.	
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What is it with people hating actually playing a game?
 
Attunement takes a couple days unless you are trying to pug it...
 
Amps and ability points are extras...
 
In FFXI nothing was account bound; you had to not only complete all the level cap quests on every character you played, you had to re-complete every zone access quest on any subsequent characters, re-obtain every teleport crystal on alts... re-obtain your ... everything....  This is the case in, most MMO's...
 
and that is what an alt is, another character... why is having to play it such a bad thing? 	
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What is it with people hating actually playing a game?
 
Attunement takes a couple days unless you are trying to pug it...
 
Amps and ability points are extras...
 
In FFXI nothing was account bound; you had to not only complete all the level cap quests on every character you played, you had to re-complete every zone access quest on any subsequent characters, re-obtain every teleport crystal on alts... re-obtain your ... everything....  This is the case in, most MMO's...
 
and that is what an alt is, another character... why is having to play it such a bad thing? 
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Why people want a 2014 game to be like a 2002 game ? Things change, people move on from old limitations, trying to limit people all the time will only make them quit, rewards on this game are bad enough as it is.
 
Attunement should've never existed, this kind of archaic *hardcore* mentality BS that this company keeps trying to sell only cloud peoples better judgement, all we have here is smokescream for *elitists* or *whales* that feel they can accomplish something *worthy* when it's all the same BS from 900 other mmos with the only differential being the timegates and false sense of a purpose.
 
Please let this timesink model die, we want to do fun things, not a second job BS that these money starved companies try to keep bringing back up.
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Why people want a 2014 game to be like a 2002 game ? Things change, people move on from old limitations, trying to limit people all the time will only make them quit, rewards on this game are bad enough as it is.
 
Attunement should've never existed, this kind of archaic *hardcore* mentality BS that this company keeps trying to sell only cloud peoples better judgement, all we have here is smokescream for *elitists* or *whales* that feel they can accomplish something *worthy* when it's all the same BS from 900 other mmos with the only differential being the timegates and false sense of a purpose.
 
Please let this timesink model die, we want to do fun things, not a second job BS that these money starved companies try to keep bringing back up.
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Chua saw made mistake of using "we" instead of "I"
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I think its just that some of the activities are boring.  I saw how a good chunk of the attunement was kill targets and i dont mind those. But i'm only actually on step 1, earn enough elder points to buy a key and it is booooring.  It wouldnt be so bad if the price was reduced and doing badlands, wastes and blighthaven once each was enough to earn the currency.    But i have to spend several days in those zones now?  Keep in mind that most people starting the attunements are just getting done with the leveling, and some people dont enjoy that too much.  I actually enjoy it but towards the end it was just strain this, strain that, oh no more strain! i hope the writers didnt strain themselves trying to come up with new enemies.  Towards the end i just wanted to get it over with but it wasnt, cause now i gotta deal with more adventure zones when i would rather be doing dungeons.
 
And its not that i'm a stranger to attunements...my first toon hit level 60 in WoW when top guilds were just farming BWL and starting Naxx40.  I did my attunements for lots of stuff.  I did MC, BWL, Ony40, AQ20, ZG, TBC heroic dungeon attunements, Kara, Gruul, SSC, TK, Hyjal, BT, SWP, Naxx10/25, Ulduar, ToTGC.  I know that some of those probably dont even have attunements but if it did have attunements i did it.  And i didnt mind any of it back then...i didnt even mind doing it on 1-2 alts which i had to do.  But most of those attunements back then were a little different.  I forget how most of them started but i dont think it was farming a daily zone for 3 days.  Well...maybe SWP was i dont remember. But i didnt mind most of them because i got to do stuff i liked anyways.  Go into a dungeon and kill some bosses? no problem i was gonna go into that dungeon anyways.  Click the jar inside the instance? no problem i was gonna pass through there anyways.
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I think i told this to you once, but i'll post it again, when all you have left to do on this game is to RP with your 3 buddies, you might remember the serious end tier raiders and pvpers that quit the game due to insane imbalances, what doesn't affect your playstyle doesn't make gamebreaking bugs/design flaws and a complete rushed incomplete release to be ok.
 
Now i really despise the fact you keep RPing on the forums as a Chua, but i never pointed that out or went raging on you, but imagine if you are RPing open world and you see the same guys harassing you, and no matter how much you report or complain, nothing gets really done, you keep getting harassed and the fun of the game starts dripping trough your mind,
 
For me when i raid and i see these absurd archaic designs for itemization and raids in general, not only they show me how this game should've been cooking in the oven for at least a solid 1+ year, but how the mmo population outside of WoW is completely blind to the impacts of raiding and how the lack of casual content hurts a game BADLY.
 
I made this post on a top10 us raiding guild forums, i used to raid with them but i decided to give a chance to WS, cause i sincerely thought some of the basic QoL stuff would've been figured out by now, sadly WoD is going on the same path for some gear RNG and that will have catastrophic consequences for wow endgame raiding, but blizzard have the man power to switch that for the next raiding tier, they can afford screw ups and fix it fast, heres the post i made : 
 
I guess i see the MMO industry in a very different way then others, when i learned how MMO(RPG)s are meant to be played. Initially when i started playing WoW i was like any other single player gamer taht wanted the RP factor, i was a very competitive person that felt i would do better with (insert epic badass item here) then the guy next to me, i felt a 5-10 man party would be the perfect thing so i wouldn't have the need to find another player of the same class as me to share loot. Little did i know that the only thing that ALWAYS mattered(matters) is profit x money spent. I could make a raid last 4 months, release another tier 4 months from that day since the boss difficulty would be ok but not crazy hard, but that would cost me too much man power, not to mention the QA team size to find bugs in a proper release window. So what do i do ? I start releasing big raids, with a need of many individuals that will have connection or social issues and it will slow down progression in a way i can keep making more content and delivering it in a speed i can keep charging a monthly fee and get obscene profit from it.
 
Now let's put aside the tin foil hat and see how things work from a player perspective, i have 30 other folks in my raid that want to see content and kill X boss, i now have killed this boss 29 times, after week 30 that one item that dropped 2 times is meaningless to anyone that isn't a hyperactive 18 year old kid that still puts more WEIGHT into the MEANING of that item.
 
Imagine how cool it will be to be on week 80, doing the same ROUTINE for the SAME BOSS, and hey another shit item nobody gives 2 shits dropped, wow how much fun. Good thing the guys in X guild got 3 WF perf stat trinket that will help them DESTROY parses, so the other few competitive guilds that got SQUAT will get *cupcake*ed on certain 1-3% boss wipes due to racials( horridon) or just absurd proc trinket that blizzard will never get rid of ( Lei-Shen crit trink) in any of their tiers.
 
People can argue as much as they want, giving RNG stats for items that require the same effort from the same folks is REALLY BAD, now imagine i rerolled my lock and i'm raiding on XGUILD again, this HWF BIS trinket drops and i have more EP then BADASSPLAYER to have it, so hey good for me, but bad for the raid, BADASSPLAYER is a insane warlock because he loves it and crunches every number he possibly can, but by the common social rules it's only fair that i can get it on top of him since i had more EP and my attendance is spot on.
 
These examples above, only show me how the devs are either absurdly malicious ( which i believe they are) or completely retarded, the carrot on a stick should always be fair to everyone, it's bad enough we have so much natural RNG, layers of RNG only cover up their lazy asses that don't want to work on more content and spend more money or hours to deliver in a better pace. If anything, the imbalances on classes will be so big now, that parses will be laughable and as bad as WS.
 
As you can see, my examples are pretty solid, most new players that come to these forums don't have enough raiding experience to see the 2004 raiding cycle that made WOW get to 2014 as the biggest mmo hit with a constant sub model, yet people try to use a formula that stopped working eons ago for grinding, attuning, timegating and whatnot, that kind of thing doesn't work with the younger audience, and i feel bad for the older EQ audience, because this game is def not for them either.
 
We NEED QoL stuff, when most youngsters figure out how meaningless some of the BADASS raiding things they do are, they will peace out, there are too many options nowadays for online gaming, when back in 2004 there wasn't, going foward with this kind of model won't do any good.
 
But if you guys want to keep living in the past instead of trying new things, that's ok for you, have all the fun in the world, but it won't last, i can tell you that right now.
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Chua think sound mad.
Nobody harrassing Chua with RP or in Open World
Chua raiding just fine and having fun.
 
Chua read through entire wall of text, and all Chua see if personal gripes
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Yeah most of the attunement was mainly to go to a dungeon, kill a boss or get exalted with a faction for a key, but to get exalted you had to grind dungeons, after enough people complained that grinding dungeons was honestly just tedious to be able to do Heroic Dungeons due to reputation and stuff blizzard gave up on the model. I dunno man, i think that MMOS have too much waste on them naturally, why add even more ? Timesink over timesink over timesink, i'm not doing anything challenging, it's all just illusory walls, if Datascape was 20m, it would've been cleared ages ago.
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They got rid of things like attunements and heroic keys but they replaced them with other 'walls' like requiring a certain ilevel before the LFG/LFR tool lets you in.  It wasnt as bad as the old ways, but it still provided some minor gating which i think they do need.   Timesinks unfortunately are a necessity...they cant design a raid from scratch, then a new one, then a new one then a new one in the time it takes a normal sized guild/raiders to go from progression to farm to boredom.  They have to either find a way to draw out the raid and make it last long enough for the release of the new one.  Or come up with adventure zones in between raids that are actually fun.
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If you really read trough all that and think all i have are personal gripes with this game, i think you really should try other games, but i never expected you of all the forum white knights to reply with anything meaningful or logic, i hope you are having a lot of fun, because it's going to end soon.
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Funny Human.
Chua been playing since EverQuest and Ultima Online.
WildStar nothing compared to old MMORPG.
But please keep trying, Chua find entertaining.
 
Problem is not game, problem is community not willing to in some effort
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Hey Folks
 
Discussions are great, but when they start to get insulting they become nonconstructive and get removed. Since the OP has already been answered regarding attunement and alts, I'm closing this thread. 
 
- Team WildStar 	
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