Juggle (Wizard Spell)

This spell requires a proficiency in juggling. The geisya creates harmless balls of fire that can be juggled safely. With further work, spheres of ice, water, colored light, or glowing white daggers can be substituted-one such substitution is gained with every three levels of experience the geisya has attained.
The items disappear on contact with something besides the juggler's hands or when the geisya ceases her concentration. Each item can be thrown, up to two per round at a target. This requires both an attack roll to strike the target and a juggling proficiency roll to keep the other items juggling). Each missile, regardless of form, does 1d4 damage plus 1 hit point per level of the geisya. A water ball inflicts no damage, but causes the creature struck to lose its next initia­tive roll.
Notes: Used by geisya (common) and wu jen (rare) in oriental settings; otherwise very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells