Attraction

Attraction is a system defining the romantic attraction between two Sims introduced The Sims 4: Lovestruck. A spiritual successor to chemistry from The Sims 2: Nightlife, it functions in a similar fashion, taking into account a Sim's individual Turn-Ons and Turn-Offs, while expanding upon selectable categories. Attraction between two Sims is indicated by a magnet icon in the Relationships panel, with an upturned icon with waves indicating positive attraction, and a down-turned magnet signifying a lack of attraction.
Attraction works mainly in two parts; a Sim will first notice another Sim's physical attributes they may be attracted, or unattracted to. As they get to know each other better, Sims mutually discover each other's traits and personality, dictating whether there is further attraction or not. 
Attraction is a hidden relationship bar that is completely one-sided going from as low as -100 to a maximum of 100. Every characteristic turn-on and turn-off give -30 or 30 points, all skill and activity turn-offs and turn-ons give -20 or 20 points, while physical ones like hair color and outfit color only -10 or 10 points. As your sim gets to know one another, these points get summed up as a whole and may shift attraction in unpredictable ways. 
For game-generated sims (otherwise known as townies), attraction preferences are added only when the active sim is interacting with them. Their attraction is calculated on a chance-based system. There are factors to weigh the result in a certain direction: 3 weigh points for a despisable match, 8 weigh points for a potential lover and 9 weigh points for a completely random match. 
Turn-Ons and Turn-Offs overall utilize the same framework as the likes and dislikes system, and closely resemble the Social Compatibility system from The Sims 4: Growing Together. However, Social Compatibility is used for platonic and familiar relationships, whereas Attraction is used purely for romantic relationships.
==Description ==
Choose your Sim's Turn-Ons and Turn-Offs. These control how romantically Attracted or Unattracted they are toward other Sims: higher levels of Attraction make Romantic Interactions easier. Romance Style Turn-Ons and Turn-Offs determine how this feels about different types of romance (such as Flirting or Gift Giving).
==Effect==
Attraction has numerous effects. Sims are more likely to do Romantic socials toward someone they are attracted tomixer_social_BlowAKiss_targeted_romance_highScore: <T n="key">358558</T> <T n="value">5</T>" (5x more likely to perform "Blow a Kiss" when attracted, 10x more likely is very attracted), and there is a chance for a Happy moodlet if Sims experience mutual attraction. Sims are much less likely to perform romantic interactions if they find the target unattractive. They may also receive an embarrassed moodlet.
==Romantic Satisfaction==
Turn-Ons and Turn-Offs play a vital role in romantic satisfaction, notably the romantic styles category. When Sims spend time in a relationship they can raise their romantic satisfaction by having their romantic interaction needs filled, Sims have individual satisfaction and when one Sim's satisfaction isn't being met or has decayed too much, they will start wanting to seek romantic consulting, or will want to break up with their partner.
Upkeeping the romantic satisfaction of both partners is important for a healthy and long term relationship. Knowledge, just like attraction, is a one way street and unless the player has the partner in the same household; they will not be able to see how satisfied they are in a relationship. And thus the Sim must find out attraction by asking them under the learn more selection of interactions under the Relationships social category.
Romantic Satisfaction will decay over time, if no actions are taken at all. It takes about 10 and a half in-game days for Satisfaction to drop from maximum to minimum, making it somewhat difficult to lower over time unless sims don't live in the same household and are too busy to see each other regularly. Traits like Lovebug increase the Romantic Satisfaction decay by 15%, the Romantically Reserved trait slows the decay by 15% and Affection Aficionado slows the decay by 99.3%.
===Levels of Satisfaction===
There are five levels of satisfaction Sims can feel within a relationship:
: Very Satisfied - When both Sims in a relationship are very satisfied, their romantic relationship will increase overtime for as long as they are satisfied.
: Satisfied - Sims satisfied in a relationship will benefit from happy moodlets.
: Fine
: Unsatisfied - Sims unsatisfied in a relationship will suffer from sad moodlets.
: Very Unsatisfied - When very unsatisfied, an autonomous breakup of the relationship triggers after four repeated offenses (cheating, being mean, breaking romantic boundaries). Romantic relationship will decrease overtime in this state.
==List of Turn-Ons and Turn-Offs==
===Way of Life===
A Sim's way of life can affect their attractiveness to this Sim. Skills, career, or even their wealth can all play a factor.
A Way of Life is a way to describe various details of a Sim's life, ranging from skills, career levels, marital status, to net worth. Attraction to this category only comes into play once Sims discover more about each other. 
For instance, Sims attracted to Academic Sims will find themselves more attracted to a Sim upon learning that they have skills such as Logic, Research and Debate, or Vampire Lore.
Icon	Way of Life 	Factors
 	Academic 	Skills:
*Logic
*Research and Debate
*Vampire Lore
*Archaeology
*Selvadoradian Culture
*Gemology
 	Arts & Crafts 	Skills:
*Painting
*Photography
*Writing
*Flower Arranging
*Cross-Stitch
*Knitting
 	Broke 	Net worth:
*Under §10,000
 	Career Minded 	Career Level:
*Level 7 or higher.
 	Culinary 	Skills:
*Cooking
*Gourmet Cooking
*Baking
 	Drink Making 	Skills:
*Mixology
*Juice Fizzing
*Nectar Making
 	Engineering 	Skills:
*Handiness
*Rocket Science
*Robotics
*Fabrication
 	Health & Sports 	Skills:
*Fitness
*Snowboarding
*Skiing
*Rock Climbing
*Wellness
*Bowling
 	Highly Skilled 	Skills:
*At least 3 skills at level 8 or higher.
 	Interpersonal 	Skills:
*Charisma
*Romance
*Parenting
*Medium
 	Media & Technology	Skills:
*Video Gaming
*Programming
*Media Production
*Entrepreneur
 	Nature 	Skills:
*Gardening
*Fishing
*Veterinarian
*Riding
*Herbalism
 	Performer 	Skills:
*Guitar
*Piano
*Violin
*Dancing
*DJ Mixing
*Singing
*Acting
*Pipe Organ
 	Self-Employed 	Career:
*Any Freelance or work-from-home Career.
 	Sense of Humor 	Skill:
*Comedy
*Mischief
 	Slacker 	Traits:
*Lazy
 	Slacker 	Career:
*Unemployed
 	Taken 	Marital Status:
*Sims already in a relationship with another Sim.
 	Wealthy 	Net Worth:
*Over §500,000
===Characteristics===
Sim Characteristic preferences will determine what types of personalities this Sim will be attracted to.
Sim Characteristics return from The Sims 4: Growing Together, and are almost identical to the categories used by the Social Compatibility system, instead being used for romantic criteria. A key difference is that Characteristics in this context have no negative score modifiers. With Social Compatibility, a Sim who likes Ambitionless Sims for instance will have negative compatibility with Ambitious Sims. 
Meanwhile, a Sim who is Turned On by Ambitionless Sims in the romantic context, won't be Turned Off by Ambitious Sims. Instead, an Ambitious Characteristic is introduced, which is up to the player to decide whether or not their Sim will be romantically attracted to.
Like Ways of Life, Characteristic preferences only come into play once two Sims discover more about each other's Traits, Likes, and Lifestyles.
Icon	Characteristic 	Factors
 	Ambitionless 	Traits:
*Slob
*Professional Slacker
*Lazy
 	Ambitious 	Traits:
*Ambitious
*Overachiever
*Generous
 	Argumentative 	Traits:
*Evil
*Hotheaded
*Mean
 	Argumentative 	Likes & Dislikes
*Likes Debating
 	Cerebral 	Traits:
*Bookworm
*Geek
*Genius
*Wise
 	Cerebral 	Likes & Dislikes
*Likes Video Gaming
*Likes Rocket Science
*Likes Robotics
 	Cerebral 	Lifestyles
*Techie Lifestyle
 	Clean 	Traits:
*Neat
*Squeamish
 	Egotistical 	Traits:
*Materialistic
*Snob
*Self-Absorbed
*Nosy
*High Maintenance
 	Emotional Decision Makers	Traits: 
*Erratic
*Hot-Headed
*Jealous
*Noncommittal
*Paranoid
 	Family-Motivated 	Traits: 
*Childish
*Family-Oriented
*Loyal
*Child of the Village
 	Funny 	Traits:
*Goofball
*Cringe
 	Funny 	Likes & Dislikes
*Likes Comedy
 	Hardworking 	Traits:
*Ambitious
*Neat
*Perfectionist
*Overachiever
 	Hardworking 	Likes & Dislikes
*Likes Handiness
 	Hardworking 	Lifestyles
*Workaholic Lifestyle
 	High Energy 	Traits:
*Active
*Dance Machine
*Adventurous
 	High Energy 	Likes & Dislikes
*Likes Fitness
*Likes Bowling
*Likes Dancing
*Likes Rock Climbing
*Likes Skiing
*Likes Snowboarding
 	High Energy 	Lifestyles
*Frequent Traveller Lifestyle
*Coffee Fanatic Lifestyle
*Energetic Lifestyle
*Adrenaline Seeker Lifestyle
 	Homebody 	Traits:
*Bookworm
*Clumsy
*Geek
*Lazy
*Loner
*Socially Awkward
*Romantically Reserved
 	Homebody 	Likes & Dislikes
*Likes Cooking
*Likes Video Gaming
*Likes Writing
*Likes Baking
*Likes Knitting
*Likes Cross Stitching
 	Homebody 	Lifestyles
*Sedentary Lifestyle
 	Idealist 	Traits:
*Art Lover
*Creative
*Music Lover
*Generous
 	Idealist 	Likes & Dislikes
*Likes Painting
*Likes Violin
*Likes Acting
*Likes Media Production
 	Messy 	Traits:
*Glutton
*Slob
 	Nature Enthusiast 	Traits:
*Loves Outdoors
*Vegetarian
*Child of the Islands
*Child of the Ocean
*Child of the Village
*Freegan
*Green Fiend
*Recycle Disciple
 	Nature Enthusiast 	Likes & Dislikes
*Likes Fishing
*Likes Gardening
*Likes Wellness
 	Nature Enthusiast 	Lifestyles
*Outdoorsy Lifestyle
 	Optimistic 	Traits:
*Ambitious
*Cheerful
*Good
*Generous
 	Pessimistic 	Traits: 
*Evil
*Gloomy
*Hates Children
*Jealous
*Noncommittal
*Unflirty
*Paranoid
 	Pet Enthusiast 	Traits: 
*Animal Enthusiast
*Cat Lover
*Dog Lover
*Horse Lover
*Rancher
 	Spirited 	Traits:
*Bro
*Cheerful
*Outgoing
*Romantic
*Self-Assured
*Insider
*Party Animal
*Child of the Village
*Cringe
*Lovebug
 	Spirited 	Likes & Dislikes
*Likes Mixology
*Likes Acting
*Likes Dancing
*Likes DJ Mixing
*Likes Singing
 	Spirited 	Lifestyles
*People Person Lifestyle
===Romance Styles===
Romance Styles Turn-Ons and Turn-Offs determine how a Sim feels about various expressions of romance in their relationships with other Sims. Sims with a Turn-On for a given Romance Style will gain extra Romantic Satisfaction from performing these types of interactions. Likewise, Sims with a Turn-Off for a given style will lose Romantic Satisfaction from these types of interactions.
Romance Styles are ways your Sim expresses their love. While one Sim may enjoy being showered in gifts, another may despise it. 
Icon	Romance Style
 	Affection
 	Flirting
 	Gift Giving
 	Physical Intimacy
 	WooHoo
===Hair Color===
Hair color can affect the initial level of attraction between two Sims.
Icon	Hair Color
 	Auburn Hair
 	Black Hair
 	Blonde Hair
 	Brown Hair
 	Dark Blue Hair
 	Gray Hair
 	Green Hair
Icon	Hair Color
 	Hot Pink Hair
 	Orange Hair
 	Platinum Hair
 	Purple Pastel Hair
 	Red Hair
 	Turquoise Hair
 	White Hair
===Outfit Color===
The color of a Sim's outfit can affect the initial level of attraction between two Sims.
Icon	Outfit Color
 	Black Clothes
 	Blue Clothes
 	Brown Clothes
 	Gray Clothes
 	Green Clothes
 	Orange Clothes
Icon	Outfit Color
 	Pink Clothes
 	Purple Clothes
 	Red Clothes
 	White Clothes
 	Yellow Clothes
===Fashion===
The style of fashion a Sim has can affect the initial level of attraction between two Sims.
Icon	Fashion type
 	Basics
 	Boho
 	Costumes
 	Country
 	Hipster
Icon	Fashion type
 	Outdoorsy
 	Polished
 	Preppy
 	Rocker
 	Streetwear
pt-br:Atração
es:Atracción
Category:Simology
Category:Lovestruck
ru:Влечение