The Ironclad

==Summary==
The Ironclad is the last soldier of his tribe. Having made a deal with a demonic entity to become the strongest of them, he would go on to accidentally destroy their village, killing them all.
Due to unknown reasons, possibly seeking to repent, he would later go on to challenge The Spire, a giant, living tower that blighted the world surrounding it, dying and being resurrected without his memories over and over by, and eventually being one of the possible heroes to defeat the Corrupt Heart in the top of the Spire, and finally bringing an end to its reign of darkness.
==Powers and Stats==
Tier: 
Name: The Ironclad
Origin: Slay The Spire
Gender: Male
Age: Unknown
Classification: Ironclad soldier
Powers and Abilities:
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Attack Potency: Small Building level (Can hurt enemies capable of surviving The Bomb, Can destroy giant boulders and statues, and seemingly create craters in large rocks with Juggernaut)
Speed: Transonic (Can defend itself against the Corrupt Heart's "Beat of Death" and "Echo" moves, which are seemingly sound-based. Can seemingly move faster than the eye can see with Flash of Steel and Blur, and easily perceive bullets with Bullet Time)
Lifting Strength: Class 25 (Can lift a giant boulder with Perseverance. Should be comparable to enemies who can break through chains)
Striking Strength: Small Building level
Durability: Small Building level
Stamina: Superhuman. Can break through magical trances, hypnosis and even the onset of madness through sheer will. Can fight even when affected by several wounds, burns, or while dazed, decaying, writhing in agony or even invaded by a large parasite. Said to have mastered pain in battle and can quite literally shrug off or power through attacks and use his own blood to fight.
Range: Standard Melee Range, Extended Melee Range with weaponry, Several Meters with ranged moves
Standard Equipment: Sword, mace, shield
*Optional Equipment: Various potions and relics. Bandages, Panacea, The Bomb, J.A.X, Ritual Dagger, spear, Infernal Blade, Ghostly Armor, hammer.
*With other characters' cards: Staff, Bowling Ball, clothing which can be used as a weapon, Daggers and knives, garrote, Flechettes, spear, Glass Knife, Bouncing Flask, Bear Trap, Caltrops and various other weapons
Intelligence: Gifted. Out of the many, many to attempt it, he was the only one to ever defeat the Corrupt Heart. Has some scientific knowledge, or at least used to. Can use forges skillfully to improve their weaponry. Can quickly learn new techniques even mid-battle and controls their own mental state for the sake of improving their battle prowess. Can perform a large variety variety of mid-combat strategic ploys
Weaknesses: No notable inherent weaknesses, though most of his techniques have their weaknesses or flaws
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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