Mercantilism (Civ6)

Mercantilism is a Renaissance Era civic in Civilization VI. It can be hurried by earning a Great Merchant.
== Strategy ==
Mercantilism is the next step required to regulate an ever-spreading empire's commercial workings. Thanks to it, the outdated Caravansaries policy card is replaced by the modern Triangular Trade, and further improvements of transport arrangements help the "wilder" parts of your empire to flourish.
The development of Mercantilism motivates hunters to trade rare skins overseas for other expensive goods. Thus, all Camps provide +1 and +1 . In Gathering Storm, it has the added benefit of elevating awareness of the commercial uses of tropical timber, which allows Lumber Mills to be built on Rainforest tiles. If you're playing as the Māori, worry not that you won't get anything out of this arrangement, because your Woods will also gain 1 regardless of whether they're improved.
Mercantilism's long-distance commerce also spurs the appearance of a new type of naval unit: the Privateer. While the first of these were true pirate ships, crewed by desperate bandits preying upon innocent civilian merchants, states soon found out how useful such ships could be when attacking the "correct" targets and "appropriated" them into their fleets. You know, plausible deniability...
In the Monopolies and Corporations game mode, Mercantilism grants the ability to see the detailed numbers of all of the resources in the world.
== Civilopedia entry ==
== See also ==
* Mercantilism in other games