Instant mining

Instant mining is a game mechanic in which 1 block can be broken per game tick without the delay of of a second (6 ticks). Below are listed the tool tier and the Efficiency and Haste levels necessary to instant-mine a block.
== Without commands ==
Tool 	Efficiency enchantment levelHaste level	Blocks instantly mined	Calculation
 	Efficiency VHaste II 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	(8 + 26)× (1 + 0.4) = 47.6 which is greater than 1.5 × 30 = 45
 	Efficiency VHaste I 	
* 
* 
* 
* 
* 
* 
* 	(8 + 26)× (1 + 0.2) = 40.8 which is greater than 1.25 × 30 = 37.5
 	Efficiency IIIHaste II 	
* 
* 
* 	(8 + 10)× (1 + 0.4) = 25.2 which is greater than 0.8 × 30 = 24
 	Efficiency V 	
* 
* 	8 + 26 = 34 which is greater than 1 × 30 = 30
 	Efficiency IV 	
* All Rails
* 
* 
* 
* 
* 
*	8 + 17 = 25 which is greater than 0.8 × 30 = 24
 	Efficiency IIIHaste I 	
* 
* 
* 
* 	(8 + 10)× (1 + 0.2) = 21.6 which is greater than 0.6 × 30 = 18
 	Efficiency IIHaste I or Efficiency III 	
* 
* 
* 
* 
* 
* 
* 	(8 + 5)× (1 + 0.2) = 15.6 which is greater than 0.5 × 30 = 15
 	Efficiency II 	
* 
* 	8 + 5 = 13 which is greater than 0.4 × 30 = 12
 	Efficiency VHaste I 	
* 	(12 + 26)x (1 + 0.2) = 45.6 which is greater than 1.5 × 30 = 45
 	Efficiency V 	
* 
* 
* 	12 + 26 = 38 which is greater than 1.25 × 30 = 37.5
 	Efficiency II 	
* 
* 
* 
* 
* 
* 
* 	12 + 5 = 17 which is greater than 0.5 × 30 = 15
 	None 	
* 
* 	12 exactly equals to 0.4 × 30 = 12
 	Efficiency VHaste II 	
* 
* 
* 	(8 + 26)× (1 + 0.4) = 47.6 which is greater than 1.5 × 30 = 45
 	Efficiency V 	
* 
* 
* 
* 
* 
* 
* 	8 + 26 = 34 which is greater than 1 × 30 = 30
 	Efficiency IV 	
* 
* 
* 
* 	8 + 17 = 25 which is greater than 0.8 × 30 = 24 and0.6 × 30 = 18
 	Efficiency III 	
* 	8 + 10 = 18 which is greater than 0.5 × 30 = 15
 	Efficiency II 	
* 
* 
* 	8 + 10 = 18 which is greater than 0.5 × 30 = 15
 	Efficiency I 	
* 	8 + 2 = 10 which is greater than 0.3 × 30 = 9
 	None 	
* 
* 
* 
* 
* 	6 exactly equals to 0.2 × 30 = 6
 	None 	
* 	4 is greater than 0.1 × 30 = 3
 	Efficiency IV 	
* 
* 
* 
* 
* 
* 
* 	8 + 17 = 25 which is greater than 0.65 × 30 = 19.5 and0.6 × 30 = 18
 	Efficiency III 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	8 + 10 = 18 which is greater than 0.5 × 30 = 15
 	None 	
* 
* 	8 is greater than 0.25 × 30 = 7.5
 	None 	
* 	6 exactly equals to 0.2 × 30 = 6
 	None 	
* 	4 is greater than 0.1 × 30 = 3
 	Efficiency V Haste II 	
* 
* 	(8 + 26)× (1 + 0.4) = 47.6 which is greater than 1.5 × 30 = 45
 	Efficiency V 	
* 
* 
* 	8 + 26 = 34 which is greater than 1 × 30 = 30
 	Efficiency IV 	
* 
* 	8 + 17 = 25 which is greater than 0.6 × 30 = 18
 	Efficiency III 	
* 
* 
* 	8 + 10 = 18 which is greater than 0.5 × 30 = 15
 	None 	
* 
* 
* 	6 exactly equals to 0.2 × 30 = 6
 	None 	
* 
* 	4 is greater than 0.1 × 30 = 3
 	None 	
* 	hard-coded
 	Efficiency V 	
* 	5 + 26 = 31 which is greater than 0.8 × 30 = 24
 	Efficiency II 	
* 
* 	1.5 + 5 = 6.5 which is greater than 0.2 × 30 = 6
 	None 	
* 	15 is greater than 0.2 × 30 = 6
(none)	None 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	All blocks have the hardness value of 0, hence 0 × 30 = 0, and 1 is greater than 0, meaning that all blocks can be broken instantly regardless of enchantments, status effects, and breaking damage penalties.
== With the help of commands ==
Using commands, much higher levels of haste may be applied. Using these (or other mods that allow higher levels), the following blocks are instant-breakable.
Tool used, Efficiency Enchantment level and Haste Level	Blocks instantly mined	Calculation
Efficiency V
Haste III 	 	(8 + 26)× (1 + 0.6) = 54.4 which is greater than 1.8 × 30 = 54
Efficiency V
Haste IV 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	(8 + 26)× (1 + 0.8) = 61.2 which is greater than 2 × 30 = 60
Efficiency V
Haste IV 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	(8 + 26)× (1 + 0.8) = 61.2 which is greater than 2 × 30 = 60
Efficiency V
Haste VI 	
* 
* 
* 
* 
* 	(9 + 26)× (1 + 1.2) = 77 which is greater than 2.5 × 30 = 75
Efficiency V
Haste VI 	
* 
* 
* 
* 
* 
* 
* 
* 
*	(9 + 26)× (1 + 1.2) = 77 which is greater than 2.5 × 30 = 75
Efficiency V
Haste VII 	 	(9 + 26)× (1 + 1.4) = 84 which is equal to 2.8 × 30 = 84
Efficiency V
Haste VIII 	
* All overworld Ores
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	(9 + 26)× (1 + 1.6) = 91 which is greater than 3 × 30 = 90
Efficiency V
Haste VIII 	
* 
* 	(9 + 26)× (1 + 1.6) = 91 which is greater than 3 × 30 = 90
Efficiency V
Haste VIII 	
* 
* 	(9 + 26)× (1 + 1.6) = 91 which is greater than 3 × 30 = 90
Efficiency V
Haste X 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	(9 + 26)× (1 + 2) = 105 which is equal to 3.5 × 30 = 105
Efficiency V
Haste XV15. 	All Deepslate Ores 	(8 + 26)× (1 + 3) = 136 which is greater than 4.5 × 30 = 135
Efficiency V
Haste XVIII18. 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	(8 + 26)× (1 + 3.6) = 156.4 which is greater than 5 × 30 = 150
Efficiency V
Haste XCV95. 	 	(8 + 26)× (1 + 19) = 680 which is greater than 22.5 × 30 = 675
Efficiency VI
Haste XCV95. 	 	(8 + 37)× (1 + 19) = 900 which is equal to 30 × 30 = 900
Efficiency VII
Haste CXXV125. 	
* 
* 
* 
* 	(8 + 50)× (1 + 25) = 1508 which is greater than 50 × 30 = 1500
== Blocks unaffected by Efficiency ==
These blocks don't have an assigned tool. However, with commands, they can be instantly broken with the right level of haste. Note that the maximum level of haste is 127, but can be increased with the help of mods.
Level of Haste 	Blocks instantly mined	Calculation
Unbreakable 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	All of these blocks have a hardness of -1, and -1 × 30 = -30. Since breaking starts at 1, these blocks can never be broken.
? 	
* 	?
Haste X 	
* 
* 	1 × (1 + 2) = 3 which is equal to 0.1 × 30 = 3
Haste XXV 	
* 	1 × (1 + 5) = 6 which is equal to 0.2 × 30 = 6
Haste XXXIII 	
* 	1 × (1 + 6.6) = 7.6 which is greater than 0.25 × 30 = 7.5
Haste XL40. 	
* 
* 
* 
* 
* 
* 
* 
* 
*	1 × (1 + 8) = 9 which is greater than 0.3 × 30 = 9
Haste LV55. 	
* 	1 × (1 + 11) = 12 which is equal to 0.4 × 30 = 12
Haste LXX70. 	
* 
* 
* 
* 
* 	1 × (1 + 14) = 15 which is equal to 0.5 × 30 = 15
Haste LXXXV85. 	
* 	1 × (1 + 17) = 18 which is equal to 0.6 × 30 = 18
Haste CXLV145. 	
* 	1 × (1 + 29) = 30 which is equal to 1 × 30 = 30
Haste CDXLV445. 	
* 
* 	1 × (1 + 89) = 90 which is equal to 3 × 30 = 90
Haste DXCV595. 	
* 	1 × (1 + 119) = 120 which is equal to 4 × 30 = 120
Haste MCDXCV1495. 	
* 
* 
* 
* 
* 	1 × (1 + 299) = 300 which is equal to 10 × 30 = 300
Haste VIIICCXLV8245.	
* 	1 × (1 + 1649) = 1650 which is equal to 55 × 30 = 1650
== History ==
== See also ==
* Breaking
* Efficiency
* Haste
* Tiers