White Mage (Final Fantasy XIV)

The White Mage is a Job in Final Fantasy XIV, introduced as the Discipline of Magic Conjurer in the original release. Players start as a Conjurer, and then may upgrade to White Mage using the Soul Crystal obtained from the quest Seer Folly after Conjurer reaches level 30.
==Profile==
===Conjurer===
Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.
Attuned to the essence of all things around them, the Conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.
===White Mage===
White Mages wear the typical red and white attire recurring in the series. White Mages are Pure Healers, with high potency healing spells and the only spell to heal a target to full health. They also have high damage potential with their spells, such as Glare, Assize, and especially Afflatus Misery.
While there may be multiple White Mage players in the game, the lore dictates that, aside from the Padjal, only the Warrior of Light may be a White Mage, owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A-Towa-Cant. Canonically, the only other White Mages in Eorzea are Kan-E-Senna and her siblings.
==Story==
===History===
The mages of Amdapor devised the arcane art of white magick during the
Fifth Astral Era to counter the destructive black magick of Mhachi sorcerers in the infamous War of the Magi. Focusing upon spells of restoration and purification, the practice of white magic led to great advances in Amdapori society. Intoxicated by their newfound power, however, they created ever more potent magicks to wield until the clash of eldritch energies upset the balance of nature, manifested great floods, and the realm was drowned by the Sixth Umbral Calamity. Both cities were lost, and the magicks that brought about the catastrophe thenceforth adjudged dangerous and forbidden. The ruins of Amdapor were swallowed by the forest - the city and its secrets concealed by the elementals of the Twelveswood.
Some five centuries past, the elementals relented, and allow the legacy of the Amdapori magi to be wielded by a chosen few. The Padjal, revered leaders of Gridania, have since served as the stewards of white magick.
===Conjurer===
===White Mage===
===Heavensward===
===Stormblood===
===Shadowbringers===
==Equipment==
Conjurers and white mages wield staves and rods as their weapons. At lower levels they also have access to one-handed wands, which they can use in conjunction with shields, but these items stop appearing past level 50. Their armor is primarily made up of "Healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.
The primary attribute for conjurers and white mages is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As healer disciplines, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.
Lists of conjurer and white mage equipment	Lists of conjurer and white mage equipment
 Conjurer's Arms (1H|2H) 	
 Shields
 Head
 Body
 Hands
 Waist
 Legs
 Feet 	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Job Gauge==
The Job Gauge was introduced to players in 4.0 Stormblood. The White Mage uses the Healing Gauge. 
In Shadowbringers, the Healing Gauge indicates the number of Lilies a white mage has accumulated. Lilies fills up over time (one every 30 seconds) when battle is initiated as a small light traces along the length of the branch and causes it to glow. Reaching the end sprouts a blue Lily. These Lilies are required to use the Afflatus series of spells, first learned at Level 52 with Afflatus Solace. Upon reaching Level 74 and learning the trait Transcendent Afflatus, consuming Lilies will develop a Blood Lily. After three Blood Lilies, it grows into full bloom, allowing the use of Afflatus Misery (acquired at level 76).
==Abilities==
===Class and Job Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	1 	Spell 	1.5s 	2.5s 	200 MP 	25y 	—
 	Deals earth damage with a potency of 140.
 Upgrades to Stone II. 	Deals earth damage with a potency of 140.
 Upgrades to Stone II. 	Deals earth damage with a potency of 140.
 Upgrades to Stone II. 	Deals earth damage with a potency of 140.
 Upgrades to Stone II. 	Deals earth damage with a potency of 140.
 Upgrades to Stone II. 	Deals earth damage with a potency of 140.
 Upgrades to Stone II. 	Deals earth damage with a potency of 140.
 Upgrades to Stone II.
 	2 	Spell 	1.5s 	2.5s 	400 MP 	30y 	—
 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Cure II will cost no MP
: Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Cure II will cost no MP
: Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Cure II will cost no MP
: Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Cure II will cost no MP
: Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Cure II will cost no MP
: Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Cure II will cost no MP
: Duration: 15s 	Restores target's HP.
:Cure Potency: 450 ( 500)
: Additional Effect: 15% chance next Cure II will cost no MP
: Duration: 15s
 	4 	Spell 	Instant 	2.5s 	200 MP 	25y 	—
 	Deals wind damage with a potency of 50.
:Additional Effect: Wind damage over time
:Potency: 30
:Duration: 18s
 Upgrades to Aero II. 	Deals wind damage with a potency of 50.
:Additional Effect: Wind damage over time
:Potency: 30
:Duration: 18s
 Upgrades to Aero II. 	Deals wind damage with a potency of 50.
:Additional Effect: Wind damage over time
:Potency: 30
:Duration: 18s
 Upgrades to Aero II. 	Deals wind damage with a potency of 50.
:Additional Effect: Wind damage over time
:Potency: 30
:Duration: 18s
 Upgrades to Aero II. 	Deals wind damage with a potency of 50.
:Additional Effect: Wind damage over time
:Potency: 30
:Duration: 18s
 Upgrades to Aero II. 	Deals wind damage with a potency of 50.
:Additional Effect: Wind damage over time
:Potency: 30
:Duration: 18s
 Upgrades to Aero II. 	Deals wind damage with a potency of 50.
:Additional Effect: Wind damage over time
:Potency: 30
:Duration: 18s
 Upgrades to Aero II.
 	10 	Spell 	2s 	2.5s 	900 MP 	— 	15y radius
 	Restores own HP and HP of all nearby party members.
:Cure Potency: 300 ( 400) 	Restores own HP and HP of all nearby party members.
:Cure Potency: 300 ( 400) 	Restores own HP and HP of all nearby party members.
:Cure Potency: 300 ( 400) 	Restores own HP and HP of all nearby party members.
:Cure Potency: 300 ( 400) 	Restores own HP and HP of all nearby party members.
:Cure Potency: 300 ( 400) 	Restores own HP and HP of all nearby party members.
:Cure Potency: 300 ( 400) 	Restores own HP and HP of all nearby party members.
:Cure Potency: 300 ( 400)
 	12 	Spell 	8s 	2.5s 	2400 MP 	30y 	—
 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state. 	Resurrects target to a weakened state.
 	18 	Spell 	1.5s 	2.5s 	200 MP 	25y 	—
 	Deals earth damage with a potency of 190.
 Upgrades to Stone III. 	Deals earth damage with a potency of 190.
 Upgrades to Stone III. 	Deals earth damage with a potency of 190.
 Upgrades to Stone III. 	Deals earth damage with a potency of 190.
 Upgrades to Stone III. 	Deals earth damage with a potency of 190.
 Upgrades to Stone III. 	Deals earth damage with a potency of 190.
 Upgrades to Stone III. 	Deals earth damage with a potency of 190.
 Upgrades to Stone III.
 	30 	Spell 	2s 	2.5s 	1000 MP 	30y 	—
 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800) 	Restores target's HP.
:Cure Potency: 700 ( 800)
 	30 	Ability 	Instant 	120s 	— 	— 	—
 	Reduces spell cast time and recast time, and auto-attack delay by 20%.
:Duration: 15s
: Additional Effect: Grants 3 stacks of Sacred Sight
: Duration: 30s 	Reduces spell cast time and recast time, and auto-attack delay by 20%.
:Duration: 15s
: Additional Effect: Grants 3 stacks of Sacred Sight
: Duration: 30s 	Reduces spell cast time and recast time, and auto-attack delay by 20%.
:Duration: 15s
: Additional Effect: Grants 3 stacks of Sacred Sight
: Duration: 30s 	Reduces spell cast time and recast time, and auto-attack delay by 20%.
:Duration: 15s
: Additional Effect: Grants 3 stacks of Sacred Sight
: Duration: 30s 	Reduces spell cast time and recast time, and auto-attack delay by 20%.
:Duration: 15s
: Additional Effect: Grants 3 stacks of Sacred Sight
: Duration: 30s 	Reduces spell cast time and recast time, and auto-attack delay by 20%.
:Duration: 15s
: Additional Effect: Grants 3 stacks of Sacred Sight
: Duration: 30s 	Reduces spell cast time and recast time, and auto-attack delay by 20%.
:Duration: 15s
: Additional Effect: Grants 3 stacks of Sacred Sight
: Duration: 30s
 	35 	Spell 	Instant 	2.5s 	400 MP 	30y 	—
 	Grants healing over time effect to target.
:Cure Potency: 200 ( 250)
:Duration: 18s 	Grants healing over time effect to target.
:Cure Potency: 200 ( 250)
:Duration: 18s 	Grants healing over time effect to target.
:Cure Potency: 200 ( 250)
:Duration: 18s 	Grants healing over time effect to target.
:Cure Potency: 200 ( 250)
:Duration: 18s 	Grants healing over time effect to target.
:Cure Potency: 200 ( 250)
:Duration: 18s 	Grants healing over time effect to target.
:Cure Potency: 200 ( 250)
:Duration: 18s 	Grants healing over time effect to target.
:Cure Potency: 200 ( 250)
:Duration: 18s
 	40 	Spell 	2s 	2.5s 	1500 MP 	30y 	10y radius
 	Restores HP of target and all party members nearby target.
:Cure Potency: 550 ( 600) 	Restores HP of target and all party members nearby target.
:Cure Potency: 550 ( 600) 	Restores HP of target and all party members nearby target.
:Cure Potency: 550 ( 600) 	Restores HP of target and all party members nearby target.
:Cure Potency: 550 ( 600) 	Restores HP of target and all party members nearby target.
:Cure Potency: 550 ( 600) 	Restores HP of target and all party members nearby target.
:Cure Potency: 550 ( 600) 	Restores HP of target and all party members nearby target.
:Cure Potency: 550 ( 600)
 	40 	Ability 	Instant 	60s 	— 	— 	—
 	Quickly dash 15 yalms forward.Cannot be executed while bound. 	Quickly dash 15 yalms forward.Cannot be executed while bound. 	Quickly dash 15 yalms forward.Cannot be executed while bound. 	Quickly dash 15 yalms forward.Cannot be executed while bound. 	Quickly dash 15 yalms forward.Cannot be executed while bound. 	Quickly dash 15 yalms forward.Cannot be executed while bound. 	Quickly dash 15 yalms forward.Cannot be executed while bound.
 	45 	Spell 	2.5s 	2.5s 	400 MP 	— 	8y radius
 	Deals unaspected damage with a potency of 140 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 Upgrades to Holy III. 	Deals unaspected damage with a potency of 140 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 Upgrades to Holy III. 	Deals unaspected damage with a potency of 140 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 Upgrades to Holy III. 	Deals unaspected damage with a potency of 140 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 Upgrades to Holy III. 	Deals unaspected damage with a potency of 140 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 Upgrades to Holy III. 	Deals unaspected damage with a potency of 140 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 Upgrades to Holy III. 	Deals unaspected damage with a potency of 140 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 Upgrades to Holy III.
 	46 	Spell 	Instant 	2.5s 	200 MP 	25y 	—
 	Deals wind damage with potency of 50
:Additional Effect: Wind damage over time
:Potency: 50
:Duration: 30s
 Upgrades to Dia. 	Deals wind damage with potency of 50
:Additional Effect: Wind damage over time
:Potency: 50
:Duration: 30s
 Upgrades to Dia. 	Deals wind damage with potency of 50
:Additional Effect: Wind damage over time
:Potency: 50
:Duration: 30s
 Upgrades to Dia. 	Deals wind damage with potency of 50
:Additional Effect: Wind damage over time
:Potency: 50
:Duration: 30s
 Upgrades to Dia. 	Deals wind damage with potency of 50
:Additional Effect: Wind damage over time
:Potency: 50
:Duration: 30s
 Upgrades to Dia. 	Deals wind damage with potency of 50
:Additional Effect: Wind damage over time
:Potency: 50
:Duration: 30s
 Upgrades to Dia. 	Deals wind damage with potency of 50
:Additional Effect: Wind damage over time
:Potency: 50
:Duration: 30s
 Upgrades to Dia.
 	50 	Spell 	2s 	2.5s 	1000 MP 	— 	20y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Medica III. 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Medica III. 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Medica III. 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Medica III. 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Medica III. 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Medica III. 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 200 ( 250)
:Additional Effect: Regen
:Cure Potency: 100 ( 150)
:Duration: 15s
 Upgrades to Medica III.
 	50 	Ability 	Instant 	180s 	— 	30y 	—
 	Restores all of a target's HP. 	Restores all of a target's HP. 	Restores all of a target's HP. 	Restores all of a target's HP. 	Restores all of a target's HP. 	Restores all of a target's HP. 	Restores all of a target's HP.
 	52 	Spell 	Instant 	2.5s 	— 	30y 	—
 	Restores target's HP.
:Cure Potency: 700 ( 800)
: Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores target's HP.
:Cure Potency: 700 ( 800)
: Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores target's HP.
:Cure Potency: 700 ( 800)
: Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores target's HP.
:Cure Potency: 700 ( 800)
: Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores target's HP.
:Cure Potency: 700 ( 800)
: Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores target's HP.
:Cure Potency: 700 ( 800)
: Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores target's HP.
:Cure Potency: 700 ( 800)
: Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily
 	52 	Ability 	Instant 	90s 	— 	30y 	15y radius
 	Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
:Cure Potency: 100
:Duration: 24s
: Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%	Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
:Cure Potency: 100
:Duration: 24s
: Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%	Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
:Cure Potency: 100
:Duration: 24s
: Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%	Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
:Cure Potency: 100
:Duration: 24s
: Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%	Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
:Cure Potency: 100
:Duration: 24s
: Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%	Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
:Cure Potency: 100
:Duration: 24s
: Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%	Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
:Cure Potency: 100
:Duration: 24s
: Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
 	54 	Spell 	1.5s 	2.5s 	300 MP 	25y 	—
 	Deals earth damage with a potency of 220.
 Upgrades to Stone IV. 	Deals earth damage with a potency of 220.
 Upgrades to Stone IV. 	Deals earth damage with a potency of 220.
 Upgrades to Stone IV. 	Deals earth damage with a potency of 220.
 Upgrades to Stone IV. 	Deals earth damage with a potency of 220.
 Upgrades to Stone IV. 	Deals earth damage with a potency of 220.
 Upgrades to Stone IV. 	Deals earth damage with a potency of 220.
 Upgrades to Stone IV.
 	56 	Ability 	Instant 	40s 	— 	— 	15y radius
 	Deals unaspected damage with a potency of 400 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of nearby party members.
:Cure Potency: 400
:Additional Effect: Restores 5% of maximum MP 	Deals unaspected damage with a potency of 400 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of nearby party members.
:Cure Potency: 400
:Additional Effect: Restores 5% of maximum MP 	Deals unaspected damage with a potency of 400 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of nearby party members.
:Cure Potency: 400
:Additional Effect: Restores 5% of maximum MP 	Deals unaspected damage with a potency of 400 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of nearby party members.
:Cure Potency: 400
:Additional Effect: Restores 5% of maximum MP 	Deals unaspected damage with a potency of 400 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of nearby party members.
:Cure Potency: 400
:Additional Effect: Restores 5% of maximum MP 	Deals unaspected damage with a potency of 400 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of nearby party members.
:Cure Potency: 400
:Additional Effect: Restores 5% of maximum MP 	Deals unaspected damage with a potency of 400 to all nearby enemies.
:Additional Effect: Restores own HP and the HP of nearby party members.
:Cure Potency: 400
:Additional Effect: Restores 5% of maximum MP
 	58 	Ability 	Instant 	60s 	— 	— 	—
 	Next action is executed without MP cost.
:Duration: 12s
:Maximum Charges: 2 	Next action is executed without MP cost.
:Duration: 12s
:Maximum Charges: 2 	Next action is executed without MP cost.
:Duration: 12s
:Maximum Charges: 2 	Next action is executed without MP cost.
:Duration: 12s
:Maximum Charges: 2 	Next action is executed without MP cost.
:Duration: 12s
:Maximum Charges: 2 	Next action is executed without MP cost.
:Duration: 12s
:Maximum Charges: 2 	Next action is executed without MP cost.
:Duration: 12s
:Maximum Charges: 2
 	60 	Ability 	Instant 	60s 	— 	30y 	—
 	Restores target's HP.
:Cure Potency: 700
: Maximum Charges: 2 	Restores target's HP.
:Cure Potency: 700
: Maximum Charges: 2 	Restores target's HP.
:Cure Potency: 700
: Maximum Charges: 2 	Restores target's HP.
:Cure Potency: 700
: Maximum Charges: 2 	Restores target's HP.
:Cure Potency: 700
: Maximum Charges: 2 	Restores target's HP.
:Cure Potency: 700
: Maximum Charges: 2 	Restores target's HP.
:Cure Potency: 700
: Maximum Charges: 2
 	64 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals earth damage with a potency of 260.
 Upgrades to Glare. 	Deals earth damage with a potency of 260.
 Upgrades to Glare. 	Deals earth damage with a potency of 260.
 Upgrades to Glare. 	Deals earth damage with a potency of 260.
 Upgrades to Glare. 	Deals earth damage with a potency of 260.
 Upgrades to Glare. 	Deals earth damage with a potency of 260.
 Upgrades to Glare. 	Deals earth damage with a potency of 260.
 Upgrades to Glare.
 	66 	Ability 	Instant 	30s 	— 	30y 	—
 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
:Duration: 15s
: Maximum Charges: 2 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
:Duration: 15s
: Maximum Charges: 2 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
:Duration: 15s
: Maximum Charges: 2 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
:Duration: 15s
: Maximum Charges: 2 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
:Duration: 15s
: Maximum Charges: 2 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
:Duration: 15s
: Maximum Charges: 2 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
:Duration: 15s
: Maximum Charges: 2
 	70 	Ability 	Instant 	60s 	— 	— 	20y radius
 	Grants Confession to self and nearby party members.Upon receiving HP recovery via Medica, Medica II ( Medica III), Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
:Cure Potency: 200
:Duration: 10s	Grants Confession to self and nearby party members.Upon receiving HP recovery via Medica, Medica II ( Medica III), Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
:Cure Potency: 200
:Duration: 10s	Grants Confession to self and nearby party members.Upon receiving HP recovery via Medica, Medica II ( Medica III), Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
:Cure Potency: 200
:Duration: 10s	Grants Confession to self and nearby party members.Upon receiving HP recovery via Medica, Medica II ( Medica III), Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
:Cure Potency: 200
:Duration: 10s	Grants Confession to self and nearby party members.Upon receiving HP recovery via Medica, Medica II ( Medica III), Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
:Cure Potency: 200
:Duration: 10s	Grants Confession to self and nearby party members.Upon receiving HP recovery via Medica, Medica II ( Medica III), Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
:Cure Potency: 200
:Duration: 10s	Grants Confession to self and nearby party members.Upon receiving HP recovery via Medica, Medica II ( Medica III), Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
:Cure Potency: 200
:Duration: 10s
 	72 	Spell 	Instant 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 65 ( 75).
:Additional Effect: Unaspected damage over time
:Potency: 65 ( 75)
:Duration: 30s 	Deals unaspected damage with a potency of 65 ( 75).
:Additional Effect: Unaspected damage over time
:Potency: 65 ( 75)
:Duration: 30s 	Deals unaspected damage with a potency of 65 ( 75).
:Additional Effect: Unaspected damage over time
:Potency: 65 ( 75)
:Duration: 30s 	Deals unaspected damage with a potency of 65 ( 75).
:Additional Effect: Unaspected damage over time
:Potency: 65 ( 75)
:Duration: 30s 	Deals unaspected damage with a potency of 65 ( 75).
:Additional Effect: Unaspected damage over time
:Potency: 65 ( 75)
:Duration: 30s 	Deals unaspected damage with a potency of 65 ( 75).
:Additional Effect: Unaspected damage over time
:Potency: 65 ( 75)
:Duration: 30s 	Deals unaspected damage with a potency of 65 ( 75).
:Additional Effect: Unaspected damage over time
:Potency: 65 ( 75)
:Duration: 30s
 	72 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 290.
 Upgrades to Glare III. 	Deals unaspected damage with a potency of 290.
 Upgrades to Glare III. 	Deals unaspected damage with a potency of 290.
 Upgrades to Glare III. 	Deals unaspected damage with a potency of 290.
 Upgrades to Glare III. 	Deals unaspected damage with a potency of 290.
 Upgrades to Glare III. 	Deals unaspected damage with a potency of 290.
 Upgrades to Glare III. 	Deals unaspected damage with a potency of 290.
 Upgrades to Glare III.
 	74 	Spell 	Instant 	2.5s 	— 	25y 	5y radius
 	Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( 1,320) for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( 1,320) for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( 1,320) for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( 1,320) for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( 1,320) for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( 1,320) for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( 1,320) for the first enemy, and 50% less for all remaining enemies.Can only be executed when the Blood Lily is in full bloom.
 	76 	Spell 	Instant 	2.5s 	— 	— 	20y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300 ( 400)
:Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300 ( 400)
:Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300 ( 400)
:Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300 ( 400)
:Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300 ( 400)
:Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300 ( 400)
:Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 300 ( 400)
:Additional Effect: Nourishes the Blood Lily
:Healing Gauge Cost: 1 Lily
 	80 	Ability 	Instant 	120s 	— 	— 	—
 	Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
:Duration: 20s
: Additional Effect: Grants Divine Grace
: Duration: 30s 	Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
:Duration: 20s
: Additional Effect: Grants Divine Grace
: Duration: 30s 	Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
:Duration: 20s
: Additional Effect: Grants Divine Grace
: Duration: 30s 	Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
:Duration: 20s
: Additional Effect: Grants Divine Grace
: Duration: 30s 	Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
:Duration: 20s
: Additional Effect: Grants Divine Grace
: Duration: 30s 	Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
:Duration: 20s
: Additional Effect: Grants Divine Grace
: Duration: 30s 	Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
:Duration: 20s
: Additional Effect: Grants Divine Grace
: Duration: 30s
 	82 	Spell 	1.5s 	2.5s 	400 MP 	25y 	—
 	Deals unaspected damage with a potency of 310 ( 330). 	Deals unaspected damage with a potency of 310 ( 330). 	Deals unaspected damage with a potency of 310 ( 330). 	Deals unaspected damage with a potency of 310 ( 330). 	Deals unaspected damage with a potency of 310 ( 330). 	Deals unaspected damage with a potency of 310 ( 330). 	Deals unaspected damage with a potency of 310 ( 330).
 	82 	Spell 	2.5s 	2.5s 	400 MP 	— 	8y radius
 	Deals unaspected damage with a potency of 150 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s 	Deals unaspected damage with a potency of 150 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s 	Deals unaspected damage with a potency of 150 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s 	Deals unaspected damage with a potency of 150 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s 	Deals unaspected damage with a potency of 150 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s 	Deals unaspected damage with a potency of 150 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s 	Deals unaspected damage with a potency of 150 to all nearby enemies.
:Additional Effect: Stun
:Duration: 4s
 	86 	Ability 	Instant 	60s 	— 	30y 	—
 	Reduces damage taken by a party member or self by 15%.
:Duration: 8s 	Reduces damage taken by a party member or self by 15%.
:Duration: 8s 	Reduces damage taken by a party member or self by 15%.
:Duration: 8s 	Reduces damage taken by a party member or self by 15%.
:Duration: 8s 	Reduces damage taken by a party member or self by 15%.
:Duration: 8s 	Reduces damage taken by a party member or self by 15%.
:Duration: 8s 	Reduces damage taken by a party member or self by 15%.
:Duration: 8s
 	90 	Ability 	Instant 	180s 	— 	30y 	—
 	Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
:Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
:Cure Potency: 400
The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
:Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.	Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
:Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
:Cure Potency: 400
The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
:Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.	Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
:Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
:Cure Potency: 400
The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
:Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.	Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
:Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
:Cure Potency: 400
The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
:Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.	Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
:Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
:Cure Potency: 400
The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
:Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.	Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
:Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
:Cure Potency: 400
The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
:Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.	Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
:Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
:Cure Potency: 400
The effect of this action can only be triggered once per second.Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
:Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.
 	92 	Spell 	Instant 	2.5s 	— 	25y 	5y radius
 	Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active. 	Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active. 	Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active. 	Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active. 	Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active. 	Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active. 	Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.Can only be executed while Sacred Sight is active.
 	96 	Spell 	2s 	2.5s 	1000 MP 	— 	20y radius
 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s 	Restores own HP and the HP of all nearby party members.
:Cure Potency: 250
:Additional Effect: Regen
:Cure Potency: 175
:Duration: 15s
 	100 	Ability 	Instant 	1s 	— 	— 	15y radius
 	Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
:Duration: 10s
:Additional Effect: Grants Divine Aura when barrier effect expires
:Divine Aura Effect: Healing over time
:Cure Potency: 200
:Duration: 15s
Can only be executed while Divine Grace is active.	Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
:Duration: 10s
:Additional Effect: Grants Divine Aura when barrier effect expires
:Divine Aura Effect: Healing over time
:Cure Potency: 200
:Duration: 15s
Can only be executed while Divine Grace is active.	Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
:Duration: 10s
:Additional Effect: Grants Divine Aura when barrier effect expires
:Divine Aura Effect: Healing over time
:Cure Potency: 200
:Duration: 15s
Can only be executed while Divine Grace is active.	Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
:Duration: 10s
:Additional Effect: Grants Divine Aura when barrier effect expires
:Divine Aura Effect: Healing over time
:Cure Potency: 200
:Duration: 15s
Can only be executed while Divine Grace is active.	Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
:Duration: 10s
:Additional Effect: Grants Divine Aura when barrier effect expires
:Divine Aura Effect: Healing over time
:Cure Potency: 200
:Duration: 15s
Can only be executed while Divine Grace is active.	Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
:Duration: 10s
:Additional Effect: Grants Divine Aura when barrier effect expires
:Divine Aura Effect: Healing over time
:Cure Potency: 200
:Duration: 15s
Can only be executed while Divine Grace is active.	Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
:Duration: 10s
:Additional Effect: Grants Divine Aura when barrier effect expires
:Divine Aura Effect: Healing over time
:Cure Potency: 200
:Duration: 15s
Can only be executed while Divine Grace is active.
===Role Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	8 	Spell 	2.5s 	2.5s 	600 MP 	30y 	—
 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution. 	Afflicts target with Sleep
:Duration: 30s
Cancels auto-attack upon execution.
 	10 	Spell 	1s 	2.5s 	400 MP 	30y 	—
 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target. 	Removes a single detrimental effect from target.
 	14 	Ability 	Instant 	60s 	— 	— 	—
 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s 	Gradually restores own MP.
:Potency: 55
:Duration: 21s
 	18 	Ability 	Instant 	60s( 40s) 	— 	— 	—
 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s 	Next spell is cast immediately.
:Duration: 10s
 	44 	Ability 	Instant 	120s 	— 	— 	—
 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s 	Spells can be cast without interruption.
:Additional Effect: Nullifies most knockback and draw-in effects
:Duration: 6s
 	48 	Ability 	Instant 	120s 	— 	30y 	—
 	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.	Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
===Traits===
Name	Level	Description
 	18 	Upgrades Stone to Stone II.
 	20 	Increases base action damage and HP restoration by 10%.
 	32 	Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
:Duration: 15s
 	40 	Increases base action damage and HP restoration by 30%.
 	46 	Upgrades Aero to Aero II.
 	52 	Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3.
 	54 	Upgrades Stone II to Stone III.
 	64 	Upgrades Stone III to Stone IV.
 	72 	Upgrades Aero II to Dia.
 	72 	Upgrades Stone IV to Glare.
 	74 	Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.
 	78 	Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.
 	82 	Upgrades Glare to Glare III.
 	82 	Upgrades Holy to Holy III.
 	85 	Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
 	88 	Allows the accumulation of charges for consecutive uses of Divine Benison.
:Maximum Charges: 2
 	92 	Presence of Mind grants 3 stacks of Sacred Sight upon execution.
:Duration: 30s
 	94 	Increases the potency of Dia and its damage over time to 75, Afflatus Misery to 1,320, and Glare III to 330.
 	96 	Upgrades Medica II to Medica III.
 	98 	Allows the accumulation of charges for consecutive uses of Tetragrammaton.
:Maximum Charges: 2
 	100 	Temperance grants Divine Grace upon execution.
:Duration: 30s
===Role Traits===
Name	Level	Description
 	94 	Reduces Swiftcast recast time to 40 seconds.
===PvP Actions===
Action	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	Spell 	1.44s 	2.4s 	– 	25y 	–
 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000. 	Deals unaspected damage with a potency of 5,000.
 	Spell 	1.44s 	15s 	– 	30y 	–
 	Restores target's HP.
:Cure Potency: 12,000
:Maximum Charges: 2
This action does not share a recast timer with any other actions.※Action changes to Cure III when under the effect of Cure III Ready.	Restores target's HP.
:Cure Potency: 12,000
:Maximum Charges: 2
This action does not share a recast timer with any other actions.※Action changes to Cure III when under the effect of Cure III Ready.	Restores target's HP.
:Cure Potency: 12,000
:Maximum Charges: 2
This action does not share a recast timer with any other actions.※Action changes to Cure III when under the effect of Cure III Ready.	Restores target's HP.
:Cure Potency: 12,000
:Maximum Charges: 2
This action does not share a recast timer with any other actions.※Action changes to Cure III when under the effect of Cure III Ready.	Restores target's HP.
:Cure Potency: 12,000
:Maximum Charges: 2
This action does not share a recast timer with any other actions.※Action changes to Cure III when under the effect of Cure III Ready.	Restores target's HP.
:Cure Potency: 12,000
:Maximum Charges: 2
This action does not share a recast timer with any other actions.※Action changes to Cure III when under the effect of Cure III Ready.
 	Spell 	Instant 	15s 	— 	25y 	5y radius
 	Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.This action does not share a recast timer with any other actions.	Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.This action does not share a recast timer with any other actions.
 	Ability 	Instant 	20s 	— 	30y 	—
 	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
:Duration: 10s
:Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
:Duration: 10s
:Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
:Duration: 10s
:Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
:Duration: 10s
:Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
:Duration: 10s
:Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.	Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
:Duration: 10s
:Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.
 	Ability 	Instant 	45s 	— 	10y 	—
 	Forcibly transforms target into a diminutive creature, preventing them from using actions.
:Duration: 2s
Has no effect on players under the effect of Guard, players riding machina, or non-player combatants.	Forcibly transforms target into a diminutive creature, preventing them from using actions.
:Duration: 2s
Has no effect on players under the effect of Guard, players riding machina, or non-player combatants.	Forcibly transforms target into a diminutive creature, preventing them from using actions.
:Duration: 2s
Has no effect on players under the effect of Guard, players riding machina, or non-player combatants.	Forcibly transforms target into a diminutive creature, preventing them from using actions.
:Duration: 2s
Has no effect on players under the effect of Guard, players riding machina, or non-player combatants.	Forcibly transforms target into a diminutive creature, preventing them from using actions.
:Duration: 2s
Has no effect on players under the effect of Guard, players riding machina, or non-player combatants.	Forcibly transforms target into a diminutive creature, preventing them from using actions.
:Duration: 2s
Has no effect on players under the effect of Guard, players riding machina, or non-player combatants.
 	Ability 	Instant 	20s 	— 	20y 	10y radius
 	Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000.
:Additional Effect: Grants Protect to self and nearby party members
:Protect Effect: Reduces damage taken by 10%
:Duration: 10s
:Additional Effect: Grants Cure III Ready
:Duration: 10s
Cannot be executed while bound.※Cure II changes to Cure III while under the effect of Cure III Ready.	Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000.
:Additional Effect: Grants Protect to self and nearby party members
:Protect Effect: Reduces damage taken by 10%
:Duration: 10s
:Additional Effect: Grants Cure III Ready
:Duration: 10s
Cannot be executed while bound.※Cure II changes to Cure III while under the effect of Cure III Ready.	Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000.
:Additional Effect: Grants Protect to self and nearby party members
:Protect Effect: Reduces damage taken by 10%
:Duration: 10s
:Additional Effect: Grants Cure III Ready
:Duration: 10s
Cannot be executed while bound.※Cure II changes to Cure III while under the effect of Cure III Ready.	Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000.
:Additional Effect: Grants Protect to self and nearby party members
:Protect Effect: Reduces damage taken by 10%
:Duration: 10s
:Additional Effect: Grants Cure III Ready
:Duration: 10s
Cannot be executed while bound.※Cure II changes to Cure III while under the effect of Cure III Ready.	Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000.
:Additional Effect: Grants Protect to self and nearby party members
:Protect Effect: Reduces damage taken by 10%
:Duration: 10s
:Additional Effect: Grants Cure III Ready
:Duration: 10s
Cannot be executed while bound.※Cure II changes to Cure III while under the effect of Cure III Ready.	Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 8,000.
:Additional Effect: Grants Protect to self and nearby party members
:Protect Effect: Reduces damage taken by 10%
:Duration: 10s
:Additional Effect: Grants Cure III Ready
:Duration: 10s
Cannot be executed while bound.※Cure II changes to Cure III while under the effect of Cure III Ready.
 	Spell 	Instant 	15s 	– 	30y 	5y radius
 	Restores HP of target and all party members nearby target.
:Cure Potency: 16,000
Can only be executed while under the effect of Cure III Ready.※This action cannot be assigned to a hotbar.	Restores HP of target and all party members nearby target.
:Cure Potency: 16,000
Can only be executed while under the effect of Cure III Ready.※This action cannot be assigned to a hotbar.	Restores HP of target and all party members nearby target.
:Cure Potency: 16,000
Can only be executed while under the effect of Cure III Ready.※This action cannot be assigned to a hotbar.	Restores HP of target and all party members nearby target.
:Cure Potency: 16,000
Can only be executed while under the effect of Cure III Ready.※This action cannot be assigned to a hotbar.	Restores HP of target and all party members nearby target.
:Cure Potency: 16,000
Can only be executed while under the effect of Cure III Ready.※This action cannot be assigned to a hotbar.	Restores HP of target and all party members nearby target.
:Cure Potency: 16,000
Can only be executed while under the effect of Cure III Ready.※This action cannot be assigned to a hotbar.
 	Limit Break 	Instant 	10s 	– 	40y 	40y line
 	Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Temperance
:Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms
:Cure Potency: 4,000
:Duration: 15s
Can only be executed when the limit gauge is full.Gauge Charge Time: 60s	Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Temperance
:Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms
:Cure Potency: 4,000
:Duration: 15s
Can only be executed when the limit gauge is full.Gauge Charge Time: 60s	Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Temperance
:Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms
:Cure Potency: 4,000
:Duration: 15s
Can only be executed when the limit gauge is full.Gauge Charge Time: 60s	Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Temperance
:Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms
:Cure Potency: 4,000
:Duration: 15s
Can only be executed when the limit gauge is full.Gauge Charge Time: 60s	Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Temperance
:Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms
:Cure Potency: 4,000
:Duration: 15s
Can only be executed when the limit gauge is full.Gauge Charge Time: 60s	Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Temperance
:Temperance Effect: Increases damage dealt and healing potency by 10%, and grants Regen to self and nearby party members within 30 yalms
:Cure Potency: 4,000
:Duration: 15s
Can only be executed when the limit gauge is full.Gauge Charge Time: 60s
 	Ability 	4.5s 	5s 	— 	— 	—
 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
 	Ability 	Instant 	1s 	2500 MP 	— 	—
 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000
 	Ability 	Instant 	30s 	— 	— 	—
 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.
 	Ability 	Instant 	30s 	— 	— 	—
 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.
 	Ability 	Instant 	1.5s 	— 	— 	—
 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action.
===Removed actions===
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	6 	Ability	Instant	5s 	— 	— 	—
 	Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.
Replaced by Cleric Stance Role Action in patch 4.0.	Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.
Replaced by Cleric Stance Role Action in patch 4.0.	Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.
Replaced by Cleric Stance Role Action in patch 4.0.	Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.
Replaced by Cleric Stance Role Action in patch 4.0.	Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.
Replaced by Cleric Stance Role Action in patch 4.0.	Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.
Replaced by Cleric Stance Role Action in patch 4.0.	Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.
Replaced by Cleric Stance Role Action in patch 4.0.
 	8 	Spell 	 	 	 	30y 	15y radius
 	Increases the physical and magic defense of target and all party members nearby target.Duration: 30m
Replaced by Protect Role Action in patch 4.0.	Increases the physical and magic defense of target and all party members nearby target.Duration: 30m
Replaced by Protect Role Action in patch 4.0.	Increases the physical and magic defense of target and all party members nearby target.Duration: 30m
Replaced by Protect Role Action in patch 4.0.	Increases the physical and magic defense of target and all party members nearby target.Duration: 30m
Replaced by Protect Role Action in patch 4.0.	Increases the physical and magic defense of target and all party members nearby target.Duration: 30m
Replaced by Protect Role Action in patch 4.0.	Increases the physical and magic defense of target and all party members nearby target.Duration: 30m
Replaced by Protect Role Action in patch 4.0.	Increases the physical and magic defense of target and all party members nearby target.Duration: 30m
Replaced by Protect Role Action in patch 4.0.
 	15 	Ability	Instant	— 	— 	25y 	—
 	Binds target.Duration: 6s
Removed in patch 6.0.	Binds target.Duration: 6s
Removed in patch 6.0.	Binds target.Duration: 6s
Removed in patch 6.0.	Binds target.Duration: 6s
Removed in patch 6.0.	Binds target.Duration: 6s
Removed in patch 6.0.	Binds target.Duration: 6s
Removed in patch 6.0.	Binds target.Duration: 6s
Removed in patch 6.0.
 	18 	Spell 	 	 	 	30y 	—
 	Removes a single detrimental effect from target.Additional Effect: 20% chance spell will cost no MP
Replaced by Esuna Role Action in patch 4.0.	Removes a single detrimental effect from target.Additional Effect: 20% chance spell will cost no MP
Replaced by Esuna Role Action in patch 4.0.	Removes a single detrimental effect from target.Additional Effect: 20% chance spell will cost no MP
Replaced by Esuna Role Action in patch 4.0.	Removes a single detrimental effect from target.Additional Effect: 20% chance spell will cost no MP
Replaced by Esuna Role Action in patch 4.0.	Removes a single detrimental effect from target.Additional Effect: 20% chance spell will cost no MP
Replaced by Esuna Role Action in patch 4.0.	Removes a single detrimental effect from target.Additional Effect: 20% chance spell will cost no MP
Replaced by Esuna Role Action in patch 4.0.	Removes a single detrimental effect from target.Additional Effect: 20% chance spell will cost no MP
Replaced by Esuna Role Action in patch 4.0.
 	26 	Spell 	 	 	 	30y 	—
 	Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Replaced by Repose Role Action in patch 5.0.	Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Replaced by Repose Role Action in patch 5.0.	Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Replaced by Repose Role Action in patch 5.0.	Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Replaced by Repose Role Action in patch 5.0.	Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Replaced by Repose Role Action in patch 5.0.	Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Replaced by Repose Role Action in patch 5.0.	Afflicts target with Sleep.Duration: 30sCancels auto-attack upon execution.
Replaced by Repose Role Action in patch 5.0.
 	34 	Spell 	 	 	 	30y 	—
 	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30m
36 Quick Stoneskin: Reduces cast time to 2.5 seconds.
Removed in patch 4.0.	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30m
36 Quick Stoneskin: Reduces cast time to 2.5 seconds.
Removed in patch 4.0.	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30m
36 Quick Stoneskin: Reduces cast time to 2.5 seconds.
Removed in patch 4.0.	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30m
36 Quick Stoneskin: Reduces cast time to 2.5 seconds.
Removed in patch 4.0.	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30m
36 Quick Stoneskin: Reduces cast time to 2.5 seconds.
Removed in patch 4.0.	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30m
36 Quick Stoneskin: Reduces cast time to 2.5 seconds.
Removed in patch 4.0.	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30m
36 Quick Stoneskin: Reduces cast time to 2.5 seconds.
Removed in patch 4.0.
 	38 	Ability	Instant	120s 	— 	— 	—
 	Reduces enmity by half.Additional Effect: RefreshRefresh Potency: 60Duration: 15s
48 Enhanced Shroud of Saints: Increases refresh potency to 80.
Removed in patch 4.0.	Reduces enmity by half.Additional Effect: RefreshRefresh Potency: 60Duration: 15s
48 Enhanced Shroud of Saints: Increases refresh potency to 80.
Removed in patch 4.0.	Reduces enmity by half.Additional Effect: RefreshRefresh Potency: 60Duration: 15s
48 Enhanced Shroud of Saints: Increases refresh potency to 80.
Removed in patch 4.0.	Reduces enmity by half.Additional Effect: RefreshRefresh Potency: 60Duration: 15s
48 Enhanced Shroud of Saints: Increases refresh potency to 80.
Removed in patch 4.0.	Reduces enmity by half.Additional Effect: RefreshRefresh Potency: 60Duration: 15s
48 Enhanced Shroud of Saints: Increases refresh potency to 80.
Removed in patch 4.0.	Reduces enmity by half.Additional Effect: RefreshRefresh Potency: 60Duration: 15s
48 Enhanced Shroud of Saints: Increases refresh potency to 80.
Removed in patch 4.0.	Reduces enmity by half.Additional Effect: RefreshRefresh Potency: 60Duration: 15s
48 Enhanced Shroud of Saints: Increases refresh potency to 80.
Removed in patch 4.0.
 	50 	Spell 	 	 	 	— 	15 radius
 	Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.Duration: 30m
Removed in patch 4.0.	Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.Duration: 30m
Removed in patch 4.0.	Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.Duration: 30m
Removed in patch 4.0.	Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.Duration: 30m
Removed in patch 4.0.	Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.Duration: 30m
Removed in patch 4.0.	Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.Duration: 30m
Removed in patch 4.0.	Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.Duration: 30m
Removed in patch 4.0.
 	58 	Spell 	 	 	 	25y 	5y radius
 	Deals wind damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Wind damage over timePotency: 40Duration: 24s
Removed in patch 5.0.	Deals wind damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Wind damage over timePotency: 40Duration: 24s
Removed in patch 5.0.	Deals wind damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Wind damage over timePotency: 40Duration: 24s
Removed in patch 5.0.	Deals wind damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Wind damage over timePotency: 40Duration: 24s
Removed in patch 5.0.	Deals wind damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Wind damage over timePotency: 40Duration: 24s
Removed in patch 5.0.	Deals wind damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Wind damage over timePotency: 40Duration: 24s
Removed in patch 5.0.	Deals wind damage with a potency of 50 to target and all enemies nearby it.Additional Effect: Wind damage over timePotency: 40Duration: 24s
Removed in patch 5.0.
==Limit Break==
Conjurers' and White Mages' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Conjurers and White Mages both have the same Level 1 and Level 2 limit breaks as other Healers.
Action	Level	Description 	Image
 	1 	Restores 25% of HP of all nearby party members. 	
 	2 	Restores 60% of HP of all nearby party members. 	
 	3 	Restores 100% of HP of all nearby party members. Revives any KO'd allies with full MP and no weakness.	
==Other appearances==
===Final Fantasy Brave Exvius===
FFBE Cleric Stance.png|Cleric Stance.
===Final Fantasy Trading Card Game===
White Mage and Conjurer appear in Final Fantasy Trading Card Game as Backup cards. White Mage appears as Water- and Wind-elemental cards, while Conjurer appears as Ice-elemental cards.
WhiteMage XIV TCG.png|White Mage [12-103C] Chapter series card.
Conjurer XIV TCG.png|Conjurer [15-029C] Chapter series card.
White Mage 2-058C from FFTCG Opus.jpg|White Mage [2-058C] Opus series card.
Conjurer 5-035C from FFTCG Opus.jpg|Conjurer [5-035C] Opus series card.
White Mage 6-047C from FFTCG Opus.jpg|White Mage [6-047C] Opus series card.
==Behind the scenes==
At the launch of the original Final Fantasy XIV, Conjurers were somewhat similar to the series's traditional depiction of Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities. While the opening cinematic of the 1.0 version featured a female Conjurer using a barrier spell similar to Y'shtola's Aetherial Pulse, it never existed as an ability throughout the original game's operation.
At the launch of patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.
At the time of the relaunch's first anniversary in 2014, White Mage was the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.
Square Enix's Eorzea Cafe served a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!
==Gallery==
ARR Conjurer.png|Conjurer render for Final Fantasy XIV: A Realm Reborn.
ARR White Mage.png|White Mage render for Final Fantasy XIV: A Realm Reborn..
WHM Soul Crystal.png|The White Mage Soul Crystal.
White Mage Lalafell.png|A Lalafell White Mage in the End of an Era video.
FFXIV 1st Anniversary Countdown 17 Days.jpg|Artwork of a White Mage for Final Fantasy XIV Online Anniversary.
White Mage XIV.jpg|White Mage render.
CNJ Weapon of Light.png|The Conjurer's weapon of light.
White Mage Unicorn.jpg|Unicorn, an exclusive mount for Conjurers.
FFXIV White Mage Sprite.png|White Mage sprite.
White mage Victory Pose.gif|White Mage victory pose.
;Arms and Gear sets
FF14ConjourerWeapon.jpg|A Conjurer wand/cane.
Conjurer Weapons FFXIV Art.jpg|Weapons.
White Mage Relic Concept Art.jpg|White Mage Artifact equipment concept art.
White Mage FFXIV Art 3.jpg|White Mage Artifact equipment concept art.
Swansgrace Set.jpg|Swansgrace PVP set.
FFXIV SBG White Mage.png|Artifact equipment from Shadowbringers.
;Actions
Stone XIV.png|Stone.
Cure XIV.png|Cure.
FFXIV ARR Aero.png|Aero.
FFXIV Medica.png|Medica.
WHM using Raise from FFXIV.png|Raise.
FFXIV Stone II.png|Stone II.
FFXIV ARR Cure II.png|Cure II.
FFXIV ARR Presence of Mind.png|Presence of Mind.
FFXIV Regen.png|Regen.
FFXIV Cure III.png|Cure III.
Aetherial Shift from FFXIV.png|Aetherial Shift.
White Mage Holy from FFXIV.png|Holy.
FFXIV Aero II.png|Aero II.
FFXIV ARR Medica II.png|Medica II.
White Mage Benediction from FFXIV.png|Benediction.
FFXIV WHM Afflatus Solace.png|Afflatus Solace.
FFXIV Asylum.png|Asylum.
FFXIV Stone III.png|Stone III.
FFXIV Assize.png|Assize.
FFXIV Thin Air.png|Thin Air.
FFXIV Tetragrammaton.png|Tetragrammaton.
FFXIV Stone IV.png|Stone IV.
FFXIV Divine Benison.png|Divine Benison.
FFXIV Plenary Indulgence.png|Plenary Indulgence.
FFXIV WHM Dia.png|Dia.
FFXIV Glare.jpg|Glare.
FFXIV Afflatus Misery.jpg|Afflatus Misery.
FFXIV WHM Afflatus Rapture.png|Afflatus Rapture.
FFXIV Temperance.jpg|Temperance.
Glare III from FFXIV.png|Glare III.
White Mage using Holy III from FFXIV.png|Holy III.
Aquaveil from FFXIV.png|Aquaveil.
Liturgy of the Bell from FFXIV.png|Litgury of the Bell.
WHM using Glare IV from FFXIV.png|Glare IV.
WHM Medica III from FFXIV.png|Medica III.
WHM using Divine Caress from FFXIV.png|Divine Caress.
;Role Actions
Swiftcast Role Action from FFXIV.png|Swiftcast.
FFXIV ARR Surecast.png|Surecast.
;PvP actions
;
File:Afflatus Purgation.png|Afflatus Purgation.
File:Miracle of Nature.png|Miracle of Nature.
;Removed PvE actions
Cleric Stance XIV.png|Cleric Stance.
FFXIV ARR Protect.png|Protect.
Fluid Aura XIV.png|Fluid Aura.
FFXIV ARR Esuna.png|Esuna.
FFXIV Repose.png|Repose.
FFXIV ARR Stoneskin.png|Stoneskin.
Shroud of Saints XIV.png|Shroud of Saints.
Divine Seal XIV.png|Divine Seal.
FFXIVARR Stoneskin II.png|Stoneskin II.
FFXIV Aero III.png|Aero III.
==Etymology==
==Citations==
de:Weißmagier (FFXIV)
es:Elementalista (Final Fantasy XIV)
fr:Elémentaliste/Final Fantasy XIV
Category:Disciplines in Final Fantasy XIV
Category:White Mages