Scepter of Defense (Magic Scepter)

The scepter of defense is a rod-like instrument about 3' long, with a handgrip on one end. It may be used by all fighter classes, wizards, druids, thieves, and monks as a parrying device. When its user is in combat against a human, demihuman, or humanoid opponent, the scepter may be wielded to cause all attacks against the user to be made at a -1 penalty to hit. The scepter can parry two attacks in one melee round, regard less of the user's level, so long as the attacks come from the user's front and sides. Attacks made from the rear cannot be parried. The scepter is useless as a parrying implement against nonhumanoid creatures like dragons or black puddings, against blows from humanoid creatures larger than an ogre, and against attacks from creatures using weaponless combat (such as ogrillons, trolls, arm wrestlers).
The user's Strength bonus to hit (if any) may be subtracted from an opponent's chance to hit the scepter's wielder. No sort of attack can be made in the same round that the scepter is used as a parrying device. The scepter functions as a club +1 if used offensively. And, so long as it is carried, it confers a +1 bonus to the holder's saving throw vs. all magical effects. This bonus is cumulative will) other saving throw bonuses, as a ring of protection.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Scepters