Umralar (blackwlf)

===Basic Information===
 Race: Wayang
 Class: Ninja
 Level: 1
 Experience: 417 XP
 Alignment: True Neutral
 Languages: Common, Middle Landellian, Wayang, Goblin, Draconic
 Deity: Lady of Shadows
 First Seen: The Dunn Wright Inn
 Location: The Dunn Wright Inn
 Background: Open
__TOC__
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 7 -2 (-4 pts)
DEX: 18 +4 (10 pts) [+2 Racial]
CON: 12 +1 (2 pts)
INT: 16 +3 (5 pts) [+2 Racial]
WIS: 12 +1 (5 pts) [-2 Racial]
CHA: 12 +1 (2 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 10 = [1d8 + CON (1) + FC (1)] (Ninja)
 AC: 17 = [10 + DEX (4) + Armor (2) + Shield (00) + Size (1)]
 AC Touch: 15 = [10 + DEX (4) + Size (1) + Misc (00)]
 AC Flatfooted: 13 = [10 + Armor (2) + Shield (00) + Size (1)]
 INIT: +4 = [DEX (4) + Misc (00)]
 BAB: +00 = [Ninja (00)]
 CMB: -3 = [BAB (00) + STR (-2) + Misc (-1 Size)]
 CMD: 11 = [10 + BAB (00) + STR (-2) + DEX (+4) + Misc (-1 Size)]
 Fortitude: +1 = [Ninja (00) + CON (01) + Misc (00)]
 Reflex: +6 = [Ninja (02) + DEX (04) + Misc (00)]
 Will: +1 = [Ninja (00) + WIS (01) + Misc (00)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 10%
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Katana: 
Attack: -1 = [BAB (00) + STR (-2) + size (01) + Magic (00)]
Damage: 1d6-2, Crit: 18-20/x2
Crossbow, Light: 
Attack: +5 = [BAB (00) + DEX (+4) + size (01) + Magic (00)]
Damage: 1d6, Crit: 19-20/x2, 80ft Range Increment
===Racial Features===
Ability Adjustments: +2 (Dex), +2 (Int), -2 (Wis)
 Size: Small
 Speed: 20'
 Favored Class: Ninja
 Shadow Resistance: +2 racial bonus on saving throws against spells of the
 shadow subschool.
 Lurker (Ex): +2 racial bonus on Perception and Stealth checks.
 Darkvision: Darkvision 60ft
Light and Dark (Su): Once per day as an immediate action, a wayang can treat
 positive and negative energy effects as if she were an
 undead creature, taking damage from positive energy and
 healing damage from negative energy. This ability lasts
 for 1 minute once activated.
Dissolution's Child: Once per day, you may change your appearance to look as
 if you were little more than a 4-foot-tall area of shadow.
 Your physical form still exists and you are not
 incorporeal—only your appearance changes. This works like
 invisibility, except it only lasts 1 round per level 
 (maximum 5 rounds). This is a supernatural ability. This
 racial trait replaces shadow magic.
===Class Features===
Ninja
Armor/Weapons: Light Armor, Simple Weapons, plus the kama, katana, kusarigama,
 nunchaku, sai, shortbow, short sword, shuriken, siangham, and
 wakizashi.
 Poison Use: At 1st level, a ninja is trained in the use of poison and
 cannot accidentally poison herself when applying poison to a
 weapon.
 Sneak Attack: If a ninja can catch an opponent when he is unable to defend
 himself effectively from her attack, she can strike a vital
 spot for extra damage.
 The ninja’s attacks deal extra damage anytime her target would
 be denied a Dexterity bonus to AC (whether the target actually
 has a Dexterity bonus or not), or when the ninja flanks her
 target. This extra damage is 1d6 at 1st level, and increases
 by 1d6 every two ninja levels thereafter. Bonus damage from
 sneak attacks is precision damage. Should the ninja score a
 critical hit with a sneak attack, this precision damage is not
 multiplied. Ranged attacks count as sneak attacks only if the
 target is within 30 feet.
 With a weapon that deals nonlethal damage (such as a sap, whip,
 or unarmed strike), a ninja can make a sneak attack that deals
 nonlethal damage instead of lethal damage. She cannot use a
 weapon that deals lethal damage to deal nonlethal damage in a
 sneak attack, even with the usual –4 penalty.
 The ninja must be able to see the target well enough to pick
 out a vital spot, and must be able to reach this spot. A ninja
 cannot sneak attack while striking a creature that has
 concealment.
===Feats===
Rapid Reload(Level 1): (light crossbow) The time required for you to reload your
 chosen type of weapon is reduced to a free action (for a
 hand or light crossbow), a move action (for heavy
 crossbow or one-handed firearm), or a standard action
 (two-handed firearm). Reloading a crossbow or firearm
 still provokes attacks of opportunity.
 If you have selected this feat for a hand crossbow or
 light crossbow, you may fire that weapon as many times in
 a full-attack action as you could attack if you were using
 a bow.
===Traits===
 Poverty-Stricken (Social): You gain a +1 bonus to Survival checks, and Survival
 is always a class skill for you.
Child of the Streets(Combat): You gain a +1 trait bonus on Sleight of Hand checks,
 and Sleight of Hand is always a class skill for you.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 11 = [Base (08) + INT (03)/Level; FC (00), Misc (00)] (Ninja)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 8 1 3 4 -0 +0
Appraise 3 0 0 3 +0
Bluff 5 1 3 1 +0
Climb 2 1 3 -2 -0 +0
Craft ( ) 3 0 0 3 +0
Diplomacy 1 0 0 1 +0
Disable Device 8 1 3 4 -0 +0
Disguise 5 1 3 1 +0
Escape Artist 8 1 3 4 -0 +0
Fly 4 0 0 4 -0 +0
Handle Animal 0 0 1 +0
Heal 1 0 0 1 +0
Intimidate 1 0 0 1 +0
Knowledge (Arcana) 0 0 3 +0
Knowledge (Dngnrng) 0 0 3 +0
Knowledge (Engnrng) 0 0 3 +0
Knowledge (Geography) 0 0 3 +0
Knowledge (History) 0 0 3 +0
Knowledge (Local) 0 0 3 +0
Knowledge (Nature) 0 0 3 +0
Knowledge (Nobility) 0 0 3 +0
Knowledge (Planes) 0 0 3 +0
Knowledge (Religion) 0 0 3 +0
Linguistics 0 0 3 +0
Perception 7 1 3 1 +2 Racial
Perform ( ) 1 0 0 1 +0
Profession ( ) 0 0 1 +0
Ride 4 0 0 4 -0 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand 9 1 3 4 -0 +1 Trait
Spellcraft 0 0 3 +0
Stealth 14 1 3 4 -0 +6 Racial; Size
Survival 6 1 3 1 +1 Trait
Swim -2 0 0 -2 -0 +0
Use Magic Device 5 1 3 1 +0
===Equipment===
Equipment Cost Weight
Pickpockets's Outfit 0 gp 0 lb
Leather Armor 10 gp 7.5 lb
Katana 50 gp 3 lb
Crossbow, Light 35 gp 2 lb
-bolts(10) 1 gp 0.5 lb
Backpack 2 gp 0.5 lb
 Thieves' Tools 30 gp 1 lb
 Bedroll .1 gp 1.25 lb
 Rations, 4 days 2 gp 1 lb
 Total Weight: 16.75 lb
 Light Medium Heavy 
Max Weight: 0-17.25 17.26-34.5 34.51-52.5
===Finances===
PP: 
GP: 19
SP: 9
CP: 
Gems/Jewelry/Other:
===Details===
 Size: Small
 Gender: Male
 Age: 54
 Height: 3'3"
 Weight: 37lbs
Hair Color: Black
 Eye Color: Gray
Skin Color: Gray
Appearance: A small, long-armed humanoid with darting grey eyes. His clothing is
 all in grey colors, designed to help him blend in with the shadows he
 stays near.
 Demeanor: 
===Background===
Umralar's parents were both killed during the fall of Sumbru. After wandering the outskirts of the city ruins for a time, barely surviving, the child was taken in by an old wayang cleric.
The last surviving worshiper of his sect, the cleric hoped that the child would be called to the Goddess. While Umralar never heard the calling to be a cleric, the Goddess did have other uses to make of him. The old cleric soon discovered that the child was adept at the more martial arts the Goddess favored, and found him suitable trainers to hone his skills.
Eventually, Umralar's adoptive father passed on. Packing up what gear he had, Umralar set out into the world, to make his way and bring new glory and worshipers to his Goddess.
===Adventure Log===
Wreck Ashore 
 XP Received: 417 XP last post Dec 1st, 2012
 Treasure Received: 469 GP
===Level Ups===
 Level 1: +1 HP FC Bonus
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (10/5/12) (HolyMan) level 1
*Approval (10/9/12) (Satin Knights) level 1
Category:Approved Characters