Inari (KillGames)

Inari (known as Izuna pre-reboot) is a character created by . She made her debut in KillGames, appearing as a downloadable character.
==Appearence==
Izuna is a cyborg with brown-orangish hair. Her overall design takes inspiration from foxes and, specifically, the kitsune. She wears a mask with two eyes on the right side, and a large X on the left. Much of her body is coated in white armor with red streaks across them. She wears a large, ripped, brown coat, which she uses to hide her robotic body. She also wears a belt with a quiver. She possesses a tail.
In KillGames 2, she now wears a white and red tattered kimono.
In the reboot, Inari's outfit has a major overhaul, taking on an urban ninja style. She now hides much of her appearance, with the only notable part of her body being her dark blue hair. She wears a kitsune mask to hide her face, the ears of which pop out of her hood. She wears a large oversized jacket with neon pink streaks and symbols all around it. Outside of that and her pink sneakers, she wears mostly black, a black shirt, black shorts, and covers her arms and legs in black tape.
==Personality==
Izuna is skilled in her work as an archer, She believes that modern weapons are only used by the weak, and hates people who wield them because it makes it easy to kill people without any skill. She especially hates robots, and is ashamed of being a robot herself, choosing to wear a coat to conceal her body and not use its abilities. She is indepedent and brooding, preferring to stay away from other people.
Compared to her pre-reboot form, Inari is brash, hot-headed and shows disdain and jealousy toward her sister Misery. She had developed an inferiority complex toward her since she was young, believing that she was always better than her, exemplified by Misery being chosen by their clan to be the wielder of Muramasa. Her wish to be accepted can lead her to being easily manipulated by others, including her fellow clan members and Muramasa himself.
==Story==
===Background===
TBA
==Abilities==
Izuna primarily wields her bow, which she names Amaterasu. She is armed with a variety of arrows, each with different effects, from explosions, to fire, to scattering, etc.
In the reboot, Inari instead wields a more high-tech energy bow named Kanagayo, which can split into two daggers that she uses in close-ranged encounters. Alongside that, she wields paint cans filled with a poisonous graffiti. She can use them to spray onto enemies, toss them as explosives, or combine them with her arrows, poisoning enemies. She wields three different poisons, a Noxious variant (colored pink) that deals damage overtime, a Weakening variant (colored yellow) that makes enemies easier to combo, and a Disorienting Paint (colored blue) that slows their movement.
==Appearances==
===Canon Appearances===
====KillGames====
Izuna appears as a downloable character in KillGames.
====KillGames 2====
Izuna is set to appear in KillGames 2, this time as part of the base roster. She will be a part of the Marauders faction.
====KillGames: Rechained====
Inari makes an appearance in KillGames: Rechained as a playable character.
==Gallery==
IzunaKillGames.png|Izuna's official art in KillGames
Transparentizuna(new)KillGames.png|Transparent version of Izuna's official art.
IzunaKillGames2(transparent).png|Izuna's artwork in KillGames 2.
KiraiKGR.png|Inari's official art in KillGames: Rechained.
==Fan Art==
IzunaBunnyDay.jpg|Izuna in a Bunny Day Outfit by Exotoro.
==Trivia==
*Izuna was added because the creators wanted a bow-wielding character.
*Izuna being inspired by a fox is meant to parallel somewhat to Shine, who is inspired by a cat.
*The creators had wanted to bring in Izuna into the base roster of KillGames: Rechained for some time, but had trouble figuring out what to do with her role in the story, as they felt her old motivation was a bit too weird. She went through multiple concepts (such as changing her into an Egyptian jackal inspired by a scrapped concept for KillGames 3). Eventually, after coming up with base ideas for each character’s stories, the creators realized that Misery had no characters who could get into conflict with her. Thus, Izuna was redesigned and reworked to Inari (as the creators had accidentally realized that the character shares the name with a character from Guilty Gear)
**Before the name Inari was chosen, Kirai was used, though eventually the creators decided to change it as they wanted to keep the name as starting with the letter "I".
*Initially Inari was a more traditional ninja with Chinese attributes, being inspired by Kunimitsu from Tekken and Rin Rin from Madworld and Anarchy Reigns. However, while searching for art of the former, the creators stumbled across an alternate costume for Kunimitsu with an urban design, and they liked it so much that the creators ended up using it as the basis for the design she uses now.
*Originally, Inari used magnetism as her main power. However, overtime, the creators grew to dislike the idea, primarily due to complications regarding its origin not making sense from a story standpoint, and the creators feeling unhappy with her moveset, feeling that the execution wasn't as good as they wanted. Later, Inari's power was changed to spirit manipulation, as it would fit more with the kitsune-aesthetic, and the spirits could serve a role in her story, but the creators felt it was too boring. Eventually, inspired by characters like Kimberly from Street Fighter 6 and Isla from King of Fighters, Inari was made to instead wield graffiti as a weapon, in order to tie into her urban ninja design, and give her a unique powerset that hadn't been used in the KillGames series before. This magnet concept would later be used for Tecatl.
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Category:Playable Characters
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Category:KillGames (series)
Category:Ninjas
Category:Crakabo's Characters