Grand Shaman Fight/Rules

==General Rules==
Shaman Fights are held once each 500 years. The appearance of the two stars of destruction, Ragoh and Keito, as they fly across the sky, proclaims to all the Shaman Fighterss of the starting of the tournament.
as the tournament is held by the Dobie Tribe, who officiate the event in accordance with the will of the King of Spirits.
===Test===
The two Dobie Council members would travel around the world and would test new Shaman Fighters who are eligible to compete. To qualify, however a shaman fighter who must land a single hit on a Dobie officiant within ten minutes. as the main purpose of this test is to Jude the shaman fighter's ability to utilize their Furyoku and create an Spirit Control with their own Guardian Ghost. with Those who pass are given their very own colorful choice of their Oracle Bell, in which will send them information regarding the rest of the Shaman Fight.
===Preliminary Rounds===
As The Preliminary Round consists of each shaman fighters in two or three matches, the time and place of which are determined by the Great Spirit. A shaman must win at least two matches to progress. Two losses or forfeitures result in immediate disqualification and a revocation of the Oracle Bell. A draw is considered neither a win nor a loss for both participants.
Once the match starts, the shaman fighters must have their Spirit control ready and maintain them throughout the match. The first to be unable to sustain one whether due to injury, as the Furyoku depletion, or damage to medium is declared as the loser and the match is officially over. Officiants and other shaman fighters are banned from interfering during their matches.
Shaman fighters are also allowed to fight before their battle begins, in which can help or block the shaman fighters during their later battle.
After the final fight of the preliminary rounds, the shaman fighters are invited to attend the opening ceremony, during which the Council members would go over of the rules of the actual Shaman Fight.
===Round Two===
The shaman fighters who passed the preliminary rounds are brought to America and given three days to find Dobie Village. Any shaman fighters who do not reach the Village in the right time are disqualified. however, their souls are tested by the endless labyrinth of staircases and ruins within Mesa Verdede which lead down to the Village. Only the chosen shaman fighters can navigate the path by hearing the King of Spirits' call who was guiding them.
Once they reach the Village, they are met with the full manifestation of the King of Spirits. as the view of it awakens the billions of years' worth of the world's memories that are within everyone. The resulting vision can be overwhelming and cause shamans to faint and, in more extreme cases, never awake. The Officiants are tasked with bringing the fainted shamans to the rest station to recover.
The second part of the round is a tournament. Those who successfully reached the Village within the allotted time are then required to form three-member teams for the tournament. Once the teams are decided, the King of Spirits would determine the tournament limits. as the twelve shaman fighters of the four winning teams will advance to the third round of the grand Shaman Fight.
For the main tournament, each battle is a three-on-three battle with no limits on time limit or even their Guardian Ghosts. as a team loses when its members can no longer sustain their Spirit Controls, as a team member leaves the fighting area, or the team given up.
viewers which in including disqualified shaman fighters, non-shaman fighters, and competitors' friends and families in which are allowed for this portion of the Shaman Fight.
===Round Three===