Beast Claw (Priest Spell)

This spell temporarily transforms the caster's arms into extremely durable furry limbs with raking talons and gives the caster 18/72 Strength so that she or he can rend and rake for 2d4+4 points of damage (total), striking twice per round (once with each claw, unless holding something) at a +2 bonus to attack. The caster may employ a normal weapon with these limbs if desired, but the limbs only convey their Strength bonus to such attacks, and the caster otherwise follows all normal rules for attacking with the held weapon.
The spell can be ended at any time at will so that the caster's limbs instantly revert back to normal. The reversion banishes any damage done to the limbs, wiping out both hit point damage and any mutilations or even magical witherings suffered.
The claws are as dexterous as the caster's own hands and are capable of manipulating small objects and performing any delicate tasks the caster is normally able to do.- They are also immune to any magic that transforms physical shape. In other words, if a foe polymorphed the caster into a frog, she or he would retain the two mighty limbs—or if the caster employed shape change to take another form, the beast claws and their limbs would remain.
Notes: Granted by the evil beast god Malar of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells
Category:Spells from Priest's Spell Compendium