Bandana Waddle Dee

==Summary==
 Bandana Waddle Dee, otherwise known as Bandana Dee or simply Waddle Dee, is a Waddle Dee who wears a blue bandana first seen in Kirby Super Star. He went from being an insignificant, unimportant character in his first appearances to being a prominent character that has appeared in most Kirby games. In his debut, he only made a brief appearance in Megaton Punch, though the remake extends this appearance to Revenge of the King as a servant of King Dedede and joke boss. While everyone is friends with each other in Dreamland, Bandana Dee, Dedede, Kirby and Meta Knight seem to have a closer relationship. Bandana Dee can act as an ally to Kirby against challenges done by King Dedede, and help Kirby & co. on larger heroic adventures, assisting in beating notable threats.
==Powers and Stats==
Tier: | | 
Keys: Pre-Return to Dream Land | Pre-Star Allies | Post-Star Allies
Name: Bandana Waddle Dee, Waddle Dee, or Bandana Dee
Origin: Kirby Super Star
Gender: Male
Age: Unknown (Could be anything from a kid, teen or an adult) | Around or over 1000 years old (May remain a kid or teen if he was one, as for other kids in the series the time skip was irrelevant)
Classification: Waddle Dee, King Dedede's servant | As before (Could be viewed as less of a servantKirby's Dream Land Wii Deluxe interview · Nintendo Dream magazine issue of May, 2023), | As before, Star Ally, The representative member of the Waddle DeesBandana Dee's main pause screen description (Translated) • Kirby Star Allies, KIRBY STAR ALLIES THE ORIGINAL ART BOOK (page 36), Kirby JP twitter (post of Oct 27, 2021), Kirby and the Forgotten Land interview from the June 2022 edition of Nintendo Dream
Powers and Abilities:
<tabber>
|-|By himself=
|-|Ghost form= Loses an interpretable amount of powers from base, and has Incorporeality, Non-Physical Interaction, Immortality (Type 7. Has no health and can't be destroyed or defeated by others who can affect ghosts, unlike them), Self-Sustenance (Types 2 and 3), Flight, Limited Life-energy Absorption (Triggers the aforementioned regeneration of his physical body), Invisibility and Intangibility (Can actively become invisible and intangible, even to other ghosts and the likes of Kirby), Resistance to Death Manipulation and Life Manipulation (Is a ghost. Given his lack of health, he can't be hit by other characters in Ghost form for them to revive, unlike living fighters and bosses, nor can he recover health via healing items)
|-|Optional Equipment=
</tabber>
Attack Potency: Continent level (A Waddle Dee closely serving King Dedede,Revenge of the King · Kirby Super Star Ultra"A Visitor from Afar" cutscene · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe which should make him on par with Parasol Waddle Dees that are all over Popstar & outer space. His Megaton Punch fails to be as good as Iron Mam's, but it is in part a manner of timing, precision and technique, rather than exclusively power, hence Kirby can perform poorly despite his power being at the peak performance of a Megaton Punch. Can fight against Kirby & a Helper at once, easily losing because of Kirby, but not necessarily because of the Helper, who can harm and defeat Iron Mams) | Low Multiverse level (While helped with Kirby, King Dedede, and Meta Knight, their battle against Magolor EX "went beyond limits" [ie made them stronger], allowing them to defeat Magolor Soul, destroying the Master Crown. Overpowered 2 Grab Hands from a Dark Crafter-possessed Claycia, when one of them then repeatedly assaulted Kirby, overpowering him on contact and being up to Bandana Dee to always beat the Grab Hand,Kirby and the Rainbow Curse comics · Kirby Art & Style Collection, page 141 as "Kirby can't seem to defeat him".Grab Hand figurine · Kirby and the Rainbow Curse Won Dedede's Cake Royale alongside Kirby, which consisted mostly of physical confrontations, beating various Kirby clones as good as the original in the process, as well as a Meta Knight seeking to become stronger, who reiterated that Kirby used his true strength, and King Dedede. In side content, which shows what Kirby and other characters, he can defeat the following; Phase 2 Magolor [a weaker form of Magolor with the same multiversal feat], Crowned Doomer [who obtained the power of the fragments of the crown], the Master Crown possessing the Red Fruit, and the stronger Magolor Soul of the updated The True ArenaThe True Arena · Kirby's Return to Dream Land Deluxe) | Low Multiverse level (Can assist Kirby & 2 fellow Star Allies in the canonical defeats of Void Termina, Corrupt Hyness, and the retaliators Three Mage-Sisters [at once].Story Mode & Heroes in Another Dimension · Kirby Star Allies On non-canon side content, and while assisted by 3 Star Allies, they can defeat Morpho Knight EX and the stronger incarnations of Void Termina.Guest Star ???? Star Allies Go! (If playing the Three Mage-Sisters' story) and The Ultimate Choice (Soul Melter & Soul Melter EX difficulties) · Kirby Star Allies In canon, he and Gooey are the main partners Kirby can choose to defeat everyone in the Buddy Fighters Tower, the team of two faced inexplicable hordes of Kirbys, Bandana Waddle Dees, Gooeys and Magolors, and more notably they a few times defeated Shadow Kirby, Meta Knight and King Dedede, becoming more powerful by deepening their bonds of friendship. Can follow Kirby through all of Forgotten Land, helping him defeat the likes of Fecto Soul-absorbed Morpho Knight and Chaos Elfilis, and when Kirby uses evolved Copy Abilities, Bandana Dee grows a bit stronger too to match the their evolution level, admitting & being glad to be able to keep up with him), able to negate durability with Friend Hearts 
Speed: Relativistic+ Combat Speed (Can punch Planet Popstar hard enough to quickly leave a crack in it visible from spaceMegaton Punch, level 3 · Kirby Super Star & Kirby Super Star Ultra in side content, which shows what Kirby and other characters can do. He's a Waddle Dee closely serving King Dedede, which should make him on par with Parasol Waddle Dees that are all over Popstar & outer space. Can fight against Kirby & a Helper at once, easily losing because of Kirby, but not necessarily because of the Helper, who can harm and defeat Iron Mams and are comparable to each other; like Knuckle Joe, who can also punch Planet Popstar to quickly leave a crack in it visible from space, his being better, or Simirror, who can react to an incoming laser by using a reflective move at a close distance [0.64 c]; Any Helper can react to & dodge those lasers across their adventures) | Massively FTL+ (Kept up with Kirby, Meta Knight and King Dedede in an adventure, sharing comparable Travel, Reaction & Combat Speed, if Meta Knight's Travel Speed is slightly superior by flying. Repeatedly outran "Dimensional Walls", space waves which were consuming interstellar parts of Another Dimension,See the AP of Magolor (Phase 2)/Magolor Soul or the Master Crown. This space waves were only consuming interstellar parts in the context of what was outrun, regardless of the scale of the whole feat. which were moving fast enough to get past stars & nebulae in the background,Inter-dimensional rift areas · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe as well as keeping up with a flying Lor Starcutter and Landia in the time a fainted Kirby woke up & they all escaped."Each to His Own World" cutscene · Kirby's Return to Dream Land & Kirby's Return to Dream Land Kept up in combat against the latter two and Magolor EX; Drew his spear against Phase 1 Magolor while riding a Landia flying across Another Dimension's Road,"Final Battle EX" cutscene · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe meaning that he was really to face Magolor like that and was reacting to the obstructed flight Landia just took while passing by stars & nebulae.Level 8: Another Dimension · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe In side content, which shows what Kirby and other characters can do, he can keep up with & dodge projectiles from several types of Doomers empowered by the Master Crown previously shown in their regular state to keep up with & obstruct Landia as he flew across Another Dimension's Road, and he can defeat Crowned Doomer, the tyrant boss of the Doomers who should be comparable to those types of Doomers, and Galacta Knight. Can join the Star Allies who chased and kept up with Jamba Heart pieces multiple times, which were scattered across the galaxy from its edge. While there are a few characters with means of a slightly superior Travel Speed, all Star Allies show a comparable Travel, Reaction & Combat Speed, notable ones being Kirby, Meta Knight, King Dedede, Gooey, Marx, Ribbon, Magolor, and the Three Mage-Sisters. Can react riding a Friend Star for travel & in combat, when that vehicle is made by the energies & "the collective power of Kirby and Friends",KIRBY STAR ALLIES THE ORIGINAL ART BOOK, page 28 whereas a regular Warp Star can be made by a lone Kirby. Kirby & 3 Star Allies kept up in combat & defeated the Three Mage-Sisters, Hyness, and Void Termina, who in turn was able to keep up with an improved version of the Warp Star or the Friend Star, which Bandana Dee can maneuver in combat. In side content, 4 Star Allies can defeat Morpho Knight EX, the stronger incarnations of Void Termina. Along Kirby, they defeated Shadow Kirbya few times)
Lifting Strength: Class 1 | Multi-Stellar (Can withstand outrunning & outflying near Magolor Soul's , including the stars in the background of it, and survive getting sucked in itMagolor Soul battle · Kirby's Return to Dream Land) | Multi-Stellar, possibly Universal (As before. Can withstand harmed Black Hole attacks from Post-Magolor Epilogue Magolor.Kirby Star Allies (If Magolor is mind-controlled by Void Termina or Morpho Knight's powers, or if Bandana Dee is controlled by them), Kirby Fighters 2 His Grab works against those who can survive the latter and Magolor Soul's Black Hole, either they manage to break free or succumb to the Grab)
Striking Strength: Continent level (Attacks with his body in gameplay, being able to throw punches outside of it) | Low Multiverse level (Using his spear) | Low Multiverse level (As before. Can slap or tackle comparable foes as a ghost)
Durability: Continent level (Can fight against Kirby & a Helper at once, easily losing because of Kirby, but not necessarily because of the Helper, who can harm and defeat Iron Mams. Bandana De can take several hits in said one sided fight) | Low Multiverse level (Can take several hits from anyone he can defeat) | Low Multiverse level (Can take multiple hits from the Kirbys created by the Kirby Printer, which were as good as the original, Meta knight, and King Dedede. Can take blows from Void Termina in all his forms; The Star Allies Sparkler doesn't cover the bodies of its drivers. Can take attacks from Post-Magolor Epilogue MagolorKirby Star Allies (If Magolor is mind-controlled by Void Termina or Morpho Knight's powers, or if Banana Dee is controlled by them), Kirby Fighters 2)
Stamina: Superhuman (On par with Kirby, Meta Knight, and King Dedede, doing an adventure with them that left them similarly fatigued)
Range: Below Standard Melee Range, far higher destructive capacity | As before, Extended Melee Range with spears, longer with transformations, up to Planetary length in destructive capacity (A fully changed & prepared strike can create a thin crack going from one side of Planet Popstar to the opposite side of the planet, explicitly incomparable to his AP by the end of itNote that the destruction seen inside Popstar continues offscreen before reaching the other side of the planet, only visually reaching earth with some magma in it. The measure that goes up to "999.99" both doesn't stand for anything and is just a point of reference for the game rather than distance, as its highest value unevenly reaches a much higher distance than anything lower.). Higher physical range with some Boost Orbs (If they increase the range of his attacks), Tens of Meters with Scope Shot gun, Interdimensional via Dimensional Travel (Via Warp Star [See its Feats]) | As before, Hundreds of Kilometers via Extrasensory Perception (Around 2000 kilometers; Can sense King Dedede and Meta Knight's presences with an ominous power somewhat different than what they had before from outside the Buddy Fighters Tower, which surpassed orbit and had the latter two on top of it)
Standard Equipment: None notable | A spear, A floaty 
*Optional Equipment: Nothing | Maxim Tomatoo, Invincibility Candy, Balloon Bomb, Cracker, Prism Shield, Invisibility Stone, Warp Star, Scope Shot gun, Ninja Dojo equipment, Souvenir items, Booming Blasters equipment, Smash Star, Reviving Tomato, a Parasol, the Blaze Wheelie, a miniature Heavy Lobster | As before, Friend Star, the Dream Rod, Star Allies Sparkler, Power-Up Hearts, Bomber, Buddy Star Blaster, Cheer Pom-Poms, Gordo Ball, Ice Container, Zap Weapon
*Can Create/Summon: Nothing | Spears | As before, a Friend Star
Intelligence: Below Average in general, vast combat skills. Portrayed as slightly submissive, emotional, and with an unreasonably low regard for his own abilities, Bandana Dee has childish goals and reactions to things, but works around what he aims to do with the competence of a young teenager. He's humble and will act heroic when needed to. Like other Kirby characters, his intelligence in combat is another story entirely; A master spear wielder and an experienced combatant who has gone toe to toe alongside Kirby on multiple occasions. Possesses vast combat skills due to being able to contend with, and defeat, foes with either some notable edge in power, competent combat skills, experience, complex attack patterns that require coordination to dodge, use abilities that give them a reasonable advantage mid-combat, or a combination of those factors, those being: Metal General, Landia EX, Magolor EX, Magolor Soul (In canon and in side content against the stronger, more complext Magolor Soul of the updated The True Arena), Galacta Knight (Side content), Crowned Doomer (Side content), the Master Crown possessing the Red Fruit (Side content), many Kirby clones as good as the original, Meta Knight | As before. Adding to that list of foes: The Three Mage-Sisters, Hyness, Void Termina (In canon, and the stronger version in side content), Parallel Meta Knight, Morpho Knight (Galacta Knight-absorbed regular and EX form in side content, Soul Forgo in canon), many Kirbys, Bandana Waddle Dees, Magolors of a magic tower, Shadow Kirby, Meta Knight & Dedede (As a team), the real Kirby (In side content), Phantom Meta Knight, Fecto Elfilis & Chaos Elfilis
Weaknesses: None notable
Note: Scans were presented stating Super Star Ultra Bandana Dee to be "A very weak enemy character" and having "gone to great lengths to become a mid-boss", which supports Helpers being on his level and him having trained further from the crack in Popstar he could already do earlier that game & in Super Star. However, the source of this scans is currently unknown, and so they can't be used until the name of the Japanese guide they come from can be provided.
== Notable Attacks/Techniques==
Note that there is no distinction between his keys in this section.
<tabber>
|-|Unique powers=
*Toon Force:
**Elasticity: While his body is naturally pretty soft, which is not Toon Force, it goes to the degree that he can survive being crushed flat and quickly recover, weapon included.
**Transmutation (Toon Force variant): Can turn a katana into a paper fan, and back into a katana, as it's common for characters to do in Samurai Kirby. It's possible this isn't even a Toon Force-based power, as it might seem.
**Illogical:
***Vaguely knowing about Merry Magoland for some reason, Kirby & co. were able to used a Warp Star to reach it in another dimension and point in time, misunderstanding the situation by thinking it had the Magolor in the same point in time as the one they repeatedly meet in the adventure they're doing, when outside Merry Magoland. It's nonsense how they can reach this theme park at this point in time without being told, even if assumed that it was skipped them being told where this place is and that they activated the vehicle's Time Travel unknowingly every time they go & return from there.
***The precision of his Carry and Throw moves.
**Others: His Regeneration (Partially or entirely) and 4th Wall Awareness.
*Acrobatics: Bandana Dee can instantly make leaps of around a meter, mobilize by spinning around & back his body mid-air to dodge attacks, and easily & quickly do flips and wacky moves during diverse victory dances, as well as making an immediate flip at the highest reach of a jump.
*Energy Manipulation:
**See his Dodge and Team Attack in his common powers.
**Limited Deconstruction: Can send bolts to drop entire rows of blocks in whatever direction he's facing, when they otherwise stay stable midair (Checkerboard Chase)
Bandana Dee's Waddle Triple Throw-Fighters 2.gif|Waddle Triple Throw
Bandana Dee's Ground Thrust-Kirby Star Allies-Kirby twitter.gif|Ground Thrust
Bandana Dee's Waddle Spear Barrage-Return to Dream Land Deluxe.gif|Waddle Spear Barrage
*Waddle Spear Throw: Throws 1 spear a short distance.
**Waddle Spear Barrage: In the air he throws multiple spears in succession one after the other while slowly descending. During this descent, he can glide left or right, but will not change the direction he faces.
**Waddle Triple Throw: Briefly charges to then throw three spears at once in a spread.
*Transformation & Transmutation: His transformations include summoning a cannonball-blasting bazooka from nothing, which has a super attack which briefly turns his weapon into a machine gun, and a torpedo-firing submarine. If you pay attention to the Yellow Submarine Dee in this clip, you will notice that the transformation also comes with a super attack that allows him to fire a mega-sized torpedo. He also can transform his spear into a latch and use it to climb up rope.
*Ground Thrust: Rushes his spear forward along the ground, then flicks it upward. Before the flick he can pole-vault instead, dropping his spear.
|-|Common powers=
*Infinity Jump: A technique most Kirby characters have if they otherwise lack the ability to fly. While midair, he can still jump over and over again into whatever direction he wants, therefore flying. The jumps become less high after some uses, but the move can be used indefinitely.
*Space Jump: A technique most Kirby characters have, Bandana Dee transforms into a small ball of energy which turns out to be intangible, he uses this power to mobilize himself or regroup with mates faster. Any carried item is transformed too. He can use this ability on a Warp Star too to carry himself & the vehicle.
*Guard: Blocks damage coming in any direction. He can also perform a perfect guard blocking something just in time. Certain moves he faces ignore Guard, those being either overwhelming, unbalancing, or using abilities that bypass durability, and Bandana Dee should have a degree of prudence against attacks that follow that pattern by not Guarding against them as a response.
Bandana Dee's Perfect Dodge & counterattack-Kirby and the Forgotten Land.gif|Perfect Dodge & counterattack
*Dodge: Acrobatically twirls either to one side or in place to dodge attacks. He can replace the twirls to do somersaults into controllable directions to dodge attacks, and he can interrupt them to swiftly counterattack enemies, spinning his spear above his head many times before slashing forward with an energy projectile. He can also dodge attacks midair.
*Carry: A move from Battle Royale where he carries something on top of his head, be it a thing or a knocked out foe. It can quickly be used many times to accumulate a large pile of things balanced through unreal precision. This doesn't hinder his moments and jumps while going around with it, but he can't fly.
**Throw: Quickly throws forward the first thing in said pile, which can be used consecutively to take all of it off into a wanted location, throw a foe away, throw it against another foe to harm them both, or overwhelm foes by quickly throwing things from the pile into them.
Everybody using Friend Hearts-27th anniversary twitter video.gif|Bandana Dee making use of a Friend Heart
*Friend Heart: Obtained in Kirby Star Allies, Bandana Dee generates a Friend Heart which is then thrown to his objective(s). This can be done an unlimited amount of times as well as repeatedly. Upon contact or near it, the Friend Heart will generate a major change in the empathy of the being(s) affected to the point of making them change their morality towards being friends & allies with Bandana Dee. The Friend Hearts have also shown to make feel objectives extremely happy, make them have a deep appreciation for the one who used a Friend Heart on them, generate clothes in others, work on robots, heal & purify others, operate without making direct contact to others' bodies as well as affect more than one being at a time. Friend Hearts were also shown either creating or turning small areas they reached into Friend Platforms (Creation or Transmutation), an ability any Star Ally may possess, but no character in Star Allies uses Friend Hearts in this manner or were aware that this happened. The last function the Friend Hearts have is that their sentient targets will immediately be bestowed with the ability the generate and use Friend Hearts with all previously mentioned characteristics.
*Friend Ability: Powers the Star Allies could use in Star Allies, they were bestowed to them due to being reached by a Friend Heart (be it by another ally or off-screen from one of the many that scattered in space, much like it happened to Kirby) since this are new powers they had already when playable.
**Friend Action: They all supposedly need 4 allies in total to be done and, gameplay wise, a special platform to be used; This are only Game Mechanics, the narrative seems to indicate the Star Allies Sparkler to have been made by the Star Allies without mentioning said platform, Hyness can use his own version of the Friend Circle without it, even when using 3 woods as his partners, and the Three Mage-Sisters themselves can use a Friend Circle on their own too.
***Friend Circle: The friends form a donut circle by holding each other, then they constantly roll forward while being coordinated enough to make jumps while they advance. They use this to travel faster on stages and power through minor enemies instead of bothering to deal with them with their moves.
***Friend Star: Through their collective power, the friends use energies from their bodies that combine to create a Friend Star, much like how Kirby alone can create a Warp Star, the Friend Star is basically a better version of it. One drives while the others are behind sustained by nothing but the energies generated by the Friend Star, they can change driver mid-use. They can fly around with the vehicle, do spin attacks, and shoot projectiles which can be charged and have different attributes depending on the leading friend's ability (ice, wind, fire, water, electricity, cutting properties or explosives).
***Friend Bridge: The friends hold each other in a line to form a bridge, which they can move up or down. They likely use some form of telekinesis to hold themselves too as energies go around them and they don't reach each other perfectly. They only use this for puzzle solving.
***Friend Train: Using their powers the leading friend gets a train chimney created in their head, while the other friends line up behind. The train continuously runs forward powering through minor enemies, they can jump, travel up walls, across ceilings, and over the surface of the water (it can't jump while on a wall or ceiling).
***Star Allies Sparkler: A Friend Star combined with the 4 Heart Spears, see the section of Optional Equipment for more info.
*Positive Energy Manipulation: Called "positive energy" in America and left nameless & vague in the original version, it refers to the energies Star Allies manipulate while doing Friend Actions and Team Attacks; The white energy with colorful stars around, which may trigger with a heart-shaped wave. What exactly positive energy is is a bit vague, but it's related to friendship and companionship, and should be the opposite of "negative energy" (American name)/ "dark matter/substance" (Original name. Not to be confused with Dark Matter), which is conformed by, or related to, hatred, obsession, jealousy, desire, . In short, they are opposite types of concepts that respectively relate to morally good, healthy attitudes and evil, unhealthy attitudes, and is something that forms energy-based moves, powers up attacks, and allows Star Allies to use certain abilities in the first place.
*Revival Spell: Initially, in the Team Kirby Clash mini-game, the Kirbys there could approach others Kirbys and heal them when being defeated, which meant falling into the floor with their souls leaving their bodies. This continued on the Team Kirby Clash Deluxe game with the Kirbys there even obtaining items to improve their ability to resurrect others. After that game, many characters became able to "Revive" defeated allies by doing the same process Kirby showed before, but these defeated allies don't lose their souls when falling and are instead just unconscious. Nonetheless, this technique is likely to hold the same properties previously shown.
Bandana Dee's Team Attack-Kirby's Return to Dream Land.gif|Team Attack (Return to Dream Land)
Bandana Dee's Team Attack-Star Allies.gif|Team Attack (Star Allies)
Bandana Dee's Grab-Kirby Fighters 2.gif|Grab
*Team Attack: A technique Bandana Dee can access to with at least another known ally with similar control over energy, such as every Star Ally.
**In Return to Dream Land when piggybacking an ally or more, they can briefly charge energy to use a special attack, the more allies charging energy the more powerful the attack will be. The form of the attack depends on the ally below, which is shooting it. Bandana Dee performs multiple attacks with his spear and launches 3-way energy shots, one forward and the rest ascending. Bandana Dee & all other allies in-game (Kirby, Meta Knight and King Dedede) can use their Team Attack to push back and warp the waves of space that were consuming interstellar parts of Another Dimension.
**In Star Allies when piggybacking an ally or more, they can briefly charge energy to shoot an energy beam. The more allies charging energy the more powerful the attack will be.
*Grab: Grabs a target and hits it away. He can aim where to throw the target and use it as a projectile against other foes.
*Ghost form: Once dead, he can transform into a ghost, his only objective in this state is to bring himself back to life. In-game, he can't be destroyed or defeated by others who can harm ghosts as Bandana Dee's health is already gone. Bandana Dee doesn't have access to the moves he had with his body but presumably maintains his resistances, his mobility is also slightly slower than when alive. There is no limit to the amount of times Bandana Dee can access this form when dying. This form was originally only used by Kirby as 1 of his Copy Abilities, but since Fighters 2 it was no longer said to be a Copy Ability and became a transformation several characters could use (meaning that they have no reason to share other powers the Ghost ability has), the reason why they can be defeated during canon plots without using this is due to the cartoonish nature of the verse and this power.
**Flight: As a ghost, Bandana Dee naturally floats and can fly around at will.
Bandana Dee goes Ghost and back-Kirby Fighters 2.gif
**Attack, Double Attack & Tackle: A slap (or slaps), charged slaps and a tackle forward respectively. Managing to land any attack against living opponents will result in Bandana Dee's body being quickly recreated, though he would be with low "health". Although this presumably works by way of absorbing some of the health/life of a target (hence it needs to be hit) the process can technically be done through having an item hitting the target or firing energy at them, meaning that physical contact isn't necessary.
**Vanish: Disappears, becoming invisible and intangible even to other characters in Ghost form. Bandana Dee can move but not attack like this, and re-appear at will.
</tabber>
===Optional Equipment===
<tabber>
|-|Various food items=Heal varying amounts of his health.
|-|Maxim Tomato=Heals all of his health when eaten.
|-|Invincible Candy=When collected, Bandana Dee becomes invincible and faster for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.
|-|Balloon Bomb=It starts growing in size after being picked up, and explodes by itself if held for too long.
|-|Cracker=When held, it fires arcing shots automatically to a fixed distance ahead of the carrier for as long as it lasts.
|-|Invisibility Stone=The character holding it cannot fly or float with it. As long as it is being held, its carrier is both invisible and intangible. The Invisibility Stone will respawn in its original place if destroyed. It only lasts for a limited time, and flashes red when it is close to expiring.
|-|Scope Shot gun=
Kirby & co at Scope Shot-Kirbys Return to Dream Land.gif
An energy gun used when playing Scone Shot, a sub-game/attraction Kirby & co. could canonically playKirby's Dream Land Wii Deluxe interview · Nintendo Dream magazine issue of May, 2023 in Return to Dream Land. It has unlimited shots, an immense range, and it can charge for more powerful shots. Its power scales to Kirby & co. at the time, as its shoots harm Robo Dedede, who can throw bombs that can both harm Kirby & co. and harm itself with it, surviving. Magolor is also a wicked character whose noted to put real danger in his attractions.
|-|Ninja Dojo equipment=In the Ninja Dojo minigame Bandana Dee either trains as a ninja or plays as one. . Although this could simply be tactics of confusion & quick movements, common to ninjutsu. He has a number of "ninja stars" (shurikens).
|-|Souvenir items=
Kirby's Max Toma Souvenir-Kirby's Return to Dream Land Deluxe.gif|Maxim Tomato
Certain items given in Merry Magoland, a theme park Magolor made, many of them and many of each can be carried at a time. Bandana Dee can choose and use whatever items he has at any time. This include:
*Energy Drink: Restores health by 50% when used.
*Random Copy Essence: Only useful for Kirby. Randomly cycles itself to become all Copy Essences in Return to Dream Land Deluxe, slowing down after a few seconds of being summoned and somewhat removing the random factor. Touching the Copy Essence makes Kirby use the Copy Ability it represents.
*Crackler: Same as listed elsewhere as an item.
*Maxim Tomato: Same as listed elsewhere as an item.
*Balloon Bomb: Same as listed elsewhere as an item.
|-|Basket=In the Egg Catcher minigame he's given a basket to equal Kirby & Dedede's inhaling powers. He uses the basket to catch 30 eggs tossed at him one after another, have them hatch into chicks and safely come off, although they all die if he catches a bomb along them. This is either a display of his Toon Force or a magic basket.
|-|Booming Blasters equipment=In the Booming Blasters minigame Kirby, Meta Knight, Dedede & Bandana Dee fight each other with an energy gun each. Hitting rivals twice would level up the gun. While some things in Merry Magoland are pretty harmless, this guns' ability to harm this characters is most likely genuine, as the deceptive Magolor noted to place real dangers in his park.
*Overhead Shot: A technique; A short charge and aiming upwards would make the shot over walls and stay for a time where it lands as a continuous blast.
*Energy Capsule: An item that recharges ammo for the gun.
*Super Blaster & Super Shot: An item & a technique; "When a Super Blaster appears, use it to take out multiple rivals at once with a piercing Super Shot. It can even blast through walls!"
|-|Smash Star=A Warp Star-like vehicle that hovers around and are used as bumper cars in the Smash Ride minigame, with better mobility and speed. The goal is to kick rivals out of a stage rather than to simply hit them. A charged tackle can be used too.
|-|Reviving Tomato=If Bandana Dee has one of these items when he is KO'd, it will automatically revive him to full health in a flash. It can also be used in the middle of combat as a normal Maxim Tomato.
|-|Boost Orbs=These could be shared between him and Kirby in the story of Battle Royale, 3 could be set at a time. They give extra powers constantly or when activated:
*Super Charge: Widens charge-attack range and raises attack strength by 20% for 15 seconds when activated.
*Small Speed Boost: Increases movement speed by 10% constantly.
*Big Speed Boost: Increases movement speed by 50% for 15 seconds when activated.
*Quick Charge: Halves charging time for 15 seconds when activated.
*Maxim Tomato: Recovers all health when activated.
*Metal: When activated, it protects Bandana Dee for 10 seconds, but he's heavier and less mobile.
*Small Attack Boost: Increases attack strength by 10% constantly.
*Big Attack Boost: Increases attack strength by 40% for 15 seconds when activated.
*Quick Revive: Decreases the amount of time it takes to recover constantly.
*Life Up: Raises maximum health by 40% constantly.
*Power Throw: Improves throwing ability constantly.
*Invisibility: Makes Bandana Dee transparent for 15 seconds when activated.
*Mega Blast: Will send foes Bandana Dee attacks flying farther constantly.
*Cashgrabber: Raises the number of things Bandana Dee can steal from foes with his regular attacks by 50% constantly.
*Deflector: Brushes off attacks automatically for 60 seconds when activated.
*Superspicy Curry: Lets Bandana Dee blow flames for 10 seconds when activated.
*Berserk: Raises attack strength by 40% and mobility by 50%, but slowly drains health when activated.
|-|Dream Rod=When picked up and used Bandana Dee summons one of the following Dream Friends to assist him
*Bandana Waddle Dee
*King Dedede
*Meta Knight
*Rick & Kine & Coo
*Marx
*Gooey
*Adeleine & Ribbon
*Dark Meta Knight
*Daroach
*Magolor
*Taranza
*Susie
*The Three Mage-Sisters
|-|Star Allies Sparkler=The Final Weapon in Star Allies, used to take out Void Termina. The Star Allies Sparkler fires projectiles from the tip, fly around quickly and efficiently, and spin counterclockwise to avoid all damage on a relative scale (Sparkler Turn). Kirby canonically took the lead in the center of the Sparkler while his friends rode in the tail. Still, the leader can be rotated to imbue the shots with a different element depending on the leader (the technique is called Rider Switch). The Sparkler can fire different homing projectiles with varying power depending on charge time. An uncharged shot is called the Sparkler Comet, and it fires a star-shaped projectile. A charged shot is called the Sparkler Starshot, and it fires a projectile shaped like two intertwining stars. The strongest attack is called Team Star Allies!, which, if everyone who's riding charges together and releases at the same time, fires a giant laser at the opponent. Bandana Dee uses this item on his own when used in The Ultimate Choice of Star Allies.
|-|Power-Up Hearts=Used to increase his statistics. The effects are shared with allies.	
*Speed Power-Up Hearts: Increases speed.
*Health Power-Up Hearts: Increases & heals all health.
*Attack Power-Up Hearts: Increases attack potency.
*All Power-Up Hearts: Gives all previous effects at once.
|-|Blaze Wheelie=A vehicle that Bandana Dee can use, its charge attack is a powerful dash attack.
|-|Miniature Heavy Lobster=Another vehicle that he can use, its charge attack is a powerful electroshock that comes from its mouth area.
|-|Action Star=
Action Star-Kirby Fighters 2.gif|Dropping Health to one point
When this item is attacked, one of the following effects occurs at random:
*Everyone's speed increases.
*Causes everyone to explode, dropping Health to one point.
*Decreases the speed and jump of all the other opponents, that will also have a maroon aura around them.
*Puts all opponents to sleep.
*Drops a bomb on all the opponents.
*Drops a random Food item. One may occasionally be a Maxim Tomato.
*Drops three Timed Dynamites.
|-|Bomber=A common enemy that can appear and be used as a throwable item, exploding when landing.
|-|Buddy Star Blaster=
The 2 parts that make up this item can appear when Dedede is fighting along an ally. The 2 need to put together both parts to create a Warp Star-like vehicle in which they can shoot projectiles at targets and blast them with an energy beam. Kirby and a buddy have used this item after it was somehow heavenly delivered to them from above in order to finish an evil force at the end of Fighters 2, and an official twitter post has praised it for its power, poetically hyping the range of its energy beam and acknowledging the fact that it appears from the heavens.
|-|Cheer Pom-Poms=Used to dance for some time and then gain an amp in power.
|-|Dash Shoe=The Dash Shoe drastically increases the speed and jumping capability of anyone who touches it, it also surrounds them with a blue glow. The item's effects are temporary.
|-|Gordo Ball=A Gordo with its spines retracted, it can be thrown somewhere so that it may grow its spines.
|-|Ice Container=It has visible items inside, it can be broken to get them.
|-|Microphone=Greatly damages all nearby enemies with a sound-based attack.
|-|Mint Leaf=Will make him fly and spit an unlimited number of air bullets for a limited time, much faster and farther than how Kirby can.
|-|Timed Dynamite=Once he picks up a Timed Dynamite, the clock shown on it will slowly begin to tick down. Once the clock makes one cycle, the dynamite will explode.
|-|Zap Weapon=A small capsule with a smaller Plugg inside. Attacking it charges electricity which will then be used to shoot a projectile into a target.
|-|Story Items=
Items Kirby could obtain through the Story Move in Fighters 2, its effects stayed until reaching the Summit of a tower where the adventure took place (At best, this meant climbing 50 floors, each with a fight). Kirby & "his buddy" (Bandana Dee, Gooey, or Magolor) choose 1 of a small, random list of this items being available to him after finishing a battle, and using more than once the same item or the same type of items would keep accumulating its effects, always making Kirby more powerful in a customizable way. Some of them don't do anything due to being Game Mechanics.
*Healing Items
**Cherry: Heals some health for Kirby and his buddy.
**Energy Drink: As before but better.
**Maxim Tomato: As before but better.
*Stones: Increase certain stats, using the same stone more than once increase the stat further. The descriptions are given as if 1 use per item was used.
**Attack Stone
***Attack Stone Lv. 1: Raises attack power a little for Kirby and his buddy (+37 in-game).
***Attack Stone Lv. 2: As before, but better (+55).
***Attack Stone Lv. 3: As before, but better (+73).
***Attack Stone Lv. 4: As before, but better (+92).
***Cursed Attack Stone Lv. 5: Raises attack power immensely for Kirby and his buddy (+128), but it will also damage them for half of their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Health Stone
***Health Stone Lv. 1: Raises maximum health for Kirby and his buddy to some degree (By 45 in-game, the standard being 100).
***Health Stone Lv. 2: As before, but better (+60).
***Health Stone Lv. 3: As before, but better (+75).
***Health Stone Lv. 4: As before, but better (+85).
***Cursed Health Stone Lv. 5: Raises maximum health for Kirby and his buddy by 110, but it will also damage them for half of their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Quick-Charge Stone
***Quick-Charge Stone Lv. 1: Shorters the charge time for charge attacks a little for Kirby and his buddy (+45 in-game).
***Quick-Charge Stone Lv. 2: As before, but better (+67 in-game).
***Quick-Charge Stone Lv. 3: As before, but better (+89 in-game).
***Quick-Charge Stone Lv. 4: As before, but better (+106 in-game).
***Cursed Quick-Charge Stone Lv. 5: Shorters the charge time for charge attacks immensely for Kirby and his buddy (+138), but it will also damage them for half their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Recovery Stone
***Recovery Stone Lv. 1: Raises the power of recovery items a little for Kirby and his buddy (+64 in-game).
***Recovery Stone Lv. 2: As before, but better (+85).
***Recovery Stone Lv. 3: As before, but better (+106).
***Recovery Stone Lv. 4: As before, but better (+132).
***Cursed Recovery Stone Lv. 5: Raises the power of recovery items immensely (+158) for Kirby and his buddy, but it will also damage them for half their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Ghost Stone
***Ghost Stone Lv. 1: Let's Kirby become a ghost a little faster, and his health increases a little moe than normal after reviving (+25 in-game). It also increases his speed as a ghost.
***Ghost Stone Lv. 2: As before, but better (+38 in-game).
***Ghost Stone Lv. 3: As before, but better (+50 in-game).
***Ghost Stone Lv. 4: As before, but better (+75 in-game).
***Cursed Ghost Stone Lv. 5: Let's Kirby become a ghost immensely faster and have immensely more health after reviving, but it will also damage him for half his health. Although continuing his fights and gaining more items, Kirby can heal himself.
*Badges
**Bandana Waddle Dee Badge: Multiplies attack power against Bandana Waddle Dee by 3.
**Gooey Badge: Multiplies attack power against Gooey by 3
**Magolor Badge: Multiplies attack power against Magolor by 3.
**Boss Badge: Supercharges Kirby's attack power against bosses in the Buddy Fighters Tower.
*Stickers: Bestow certain effects, using the same sticker more than once increase the scale further. The descriptions are given as if 1 use per item was used.
**Crackler Sticker: Multiplies the attack power of a Crackler by 2.
**Explosives Sticker: Multiplies the attack power of Timed Dynamite and Bombers against enemies by 2.
**Extension Sticker: Extends the remaining time for a battle by 20 seconds; this are game mechanics.
**Quick-Cheer Sticker: Reduces by half the time it takes for a successful Cheer dance. It also doubles the dance's attack power.
**Score-Bonus Sticker: Increases the score got from a battle by 10%. This are game mechanics.
**Mint Leaf Sticker: Multiplies the attack power of a Mint Leaf by 2.
**Auto-Heal Sticker: Increases the auto-heal after winning a battle by 30 (the base health being 100). The auto-heal after winning may be due to Kirby and his buddy's regenerative abilities, or just game mechanics.
**Zap Weapon Sticker: Increases a Zap Weapon's charge speed and doubles its electric attack power.
**Ice Container Breaking Sticker: Helps Kirby break Ice Containers 3 times faster.
*Score Statues: All are game mechanics.
**Bronze Score Statue: Increases score by 1,000.
**Silver Score Statue: Increases score by 3,000.
**Gold Score Statue: Increases score by 5,000.
*Charms
**Anti-Explosion Charm: Greatly reduces the damage from Timed Dynamite and Bombers.
**Anti-Mike Charm: Reduces the damage from enemies using Mike attacks by 75%.
**Anti-Hazard Charm: Reduces the damage from (stage) hazards such as Magma and Springy Hands by 50%. It may be game mechanics.
**Anti-Gordo Charm: Reduces damage from Gordo Balls and Gordos thrown by bosses by 75%.
*Auto Guards
**Auto Guard I: Makes Kirby use his Guard technique automatically every so often. 
**Auto Guard II: Makes Kirby sometimes use his Guard technique automatically, more often than before.
*Item Selection Plus: Adds an extra item slot in the Item Room, letting Kirby have more items to choose from after finishing a fight.
*Cursed Rings: All of them are said to be cursed.
**Cursed Auto-Heal Ring: It multiplies the auto-healing after a battle by 3, but in return, no food items will appear in it. The food items appearing are game mechanics.
**Cursed Attack Ring: Multiplies his attack and that of his buddy by 2, but in return, their maximum health is cut by 66%.
**Cursed Anti-Ghost Ring: Stops enemies, Kirby and his buddy from becoming ghosts.
*Buddy Skill Up: Increases the combat skills of Kirby's buddy, apparently making him stronger too.
</tabber>
==Feats==
*When he started off as just fodder, he could make a crack visible from space on Planet Popstar
*With enough experience he became powerful enough to be comparable to Kirby.
**Helped Kirby, Meta Knight, and King Dedede defeat Magolor.
**Helped Kirby defeat Claycia, and harmed the hands of Dark Crafter.
**In Star Allies, he's portrayed as a Legend among regular enemy characters and not like carefree parasol-wielders (Parasol Waddle Dees).
**Can follow Kirby through all of Forgotten Land, helping him defeat the likes of Meta Knight, King Dedede, Sillydino, Leongar, Fecto Forgo, Fecto Elfilis, the Phantom versions of Tropic Woods, Clawroline, King Dedede, Sillydillo, Meta Knight & Forgo Dedede, Forgo Leon, Morpho Knight and Chaos Elfilis. And when Kirby uses evolved Copy Abilities Bandana Dee grows a bit stronger too to match the their evolution level, admitting & being glad to be able to keep up with him.
==Gallery==
About Waddle Dee, pause description • Kirby's Return to Dream Land.png|His pause screen description in Return to Dream Land
The Arena pause description-Kirby's Return to Dream Land Deluxe.png|Pause description, see kanjis here • The Arena in Kirby's Return to Dream Land Deluxe
==Notable Matchups==
Victories:
Losses:
Neko Majin Z (Dragon Ball) Neko Majin Z's Profile (Speed was equalized)
Inconclusive:
==References==
Category:Characters
Category:Kirby
Category:Fourth Wall Aware Characters
Category:Absorption Users
Category:Accelerated Development Users
Category:Acrobats
Category:Air Users
Category:Antiheroes
Category:Aura Users
Category:Automatic Translation Users
Category:Cloth Users
Category:Creation Users
Category:Curse Users
Category:Deconstruction Users
Category:Dimensional Storage Users
Category:Dimensional Travel Users
Category:Elasticity Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Empowerment Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Bosses
Category:Game Characters
Category:Good Characters
Category:Healers
Category:Homing Attack Users
Category:Ice Users
Category:Immortals
Category:Incorporeal Characters
Category:Instinctive Action Users
Category:Intangibility Users
Category:Intangibility Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Life Users
Category:Longevity Users
Category:Loyal Characters
Category:Magic Users
Category:Male Characters
Category:Morality Users
Category:Non-Physical Interaction Users
Category:Parasol Users
Category:Playable Characters
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Purification Users
Category:Regeneration Users
Category:Resurrection Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Sidekicks
Category:Small Sized Characters
Category:Soul Users
Category:Space Users
Category:Spear Users
Category:Star Allies
Category:Statistics Amplification Users
Category:Summoners
Category:Teleportation Users
Category:Time Travelers
Category:Toon Force Users
Category:Transformation Users
Category:Vehicular Masters
Category:Warriors
Category:Water Users
Category:Weapon Masters
Category:Balloon Users
Category:Bomb Users
Category:Food Users
Category:Shield Users
Category:Gun Users
Category:Wheel Users