Regnator Pureblood

*Power Whenever you use a mind-affecting spell, power, or spell-like, psi-like, or supernatural ability; you may spend 1 blood point to increase its DC by your lore bonus. Whenever a creature succeeds a save against one such of your abilities, if they did not succeed by 5 or more, you may deal 1d6 psychic damage to them. Finally, you may spend 1 blood point to use sanctuary as a mind-affecting spell-like ability.
*Weakness You only gain half as many blood points when draining blood, unless the creature being drained is a Daemon, of noble birth, or has Cha 15.
Category:Creatures
Category:Seraphic Bloodlines
Category:Seraphim