Civilizations (Civ1)

Sid Meier's Civilization features 14 playable civilizations, of which up to 7 will feature simultaneously in any given game.
== Color groups ==
Civilizations are grouped into one of seven color groups (plus s). A civilization's color determines its order of action during the : White acts first and Grey acts last, with the barbarians acting in the periphery.
 Civilization Team Color chart
Color 	Order	Civilization	Leader	Capital
WHITE 	1 	s 	 	Rome
WHITE 	1 	s 	 	Moscow
GREEN 	2 	s 	 	Babylon
GREEN 	2 	s 	 	Zimbabwe
GREEN 	2 	 	 	Tokyo
BLUE 	3 	s 	 	Berlin
BLUE 	3 	 	 	Paris
YELLOW	4 	s 	 	Thebes
YELLOW	4 	s 	 	Tenochtitlan
CYAN 	5 	s 	 	Washington
CYAN 	5 	 	 	Beijing
PINK 	6 	s 	 	Athens
PINK 	6 	 	 	London
GREY 	7 	s 	 	Delhi
GREY 	7 	s 	 	Samarkand
RED 	0 	(NPC) 	Attila	N/A
Only one civ of each color group can be present on the at a time, meaning a maximum of seven playable civs will be active in any game. A game that has less than seven active civs can spawn additional players through s. When a civ is vanquished, a new civ of the same color group can appear in unclaimed territory; it begins with the standard and few, if any, s.
== Leaders ==
Each civilization is represented by an animated sprite in the screen. Unlike later games, there is no mechanism to track a leader's gender, which is presumed male: 's titles (, , etc.) are custom-coded to Diplomacy dialogue; they are otherwise masculine in the rest of the user interface, such as the screen. Dynamic gender mechanics are first introduced in CivNet.
== Personality ==
A civilization's is guided by preset personality traits. Each civ has three personality traits, each with three possible values (two weighted, and a neutral or "balanced" middle):
* Aggressiveness determines the AI's tendency to launch and maintain war and its general attitude during diplomacy. Ranges from Aggressive to Friendly.
* Expansionism determines the AI's prioritization of founding new cities versus developing existing ones (i.e., "building wide" versus "building tall"). Ranges from Expansionist to Perfectionist.
* Civility influences a civ's starting advances (if any) and the AI's prioritization of military or civilian research. Ranges from Civilized to Militaristic.
== Modding ==
During , the user can customize their leader name. CivNet also allows customizing the civilization's name.
 CIV.EXE reveals definitions for three civilizations unused in the game: s (cyan), s (pink), and s (grey).
== See also ==
* Civilizations: overview and listing of civilizations in all Civilization games.
== Footnotes ==
 
Civilizations in Civ1
Category:Civilization lists