Steel Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Priest
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Steel Dragon Age, XP & Hit DiceThe Western Wyrms (Article)
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	5
1 	Hatchling 	0-5 	16,000 	5
2 	Very young 	6-15 	64.000 	7
3 	Young 	16-25 	250,000 	9
4 	Juvenile 	26-50 	750,000 	11
5 	Young adult 	51-100 	1,000,000	12
6 	Adult 	101-200 	1,250,000	13
7 	Mature adult	201-400 	1,500,000	14
8 	Old 	401-600 	1,750,000	15
9 	Very old 	601-800 	2,000.000	16
10 	Venerable 	801–1,000 	2,225,000	17
11 	Wyrm 	1,001-1,200 	2,500,000	18
12 	Great Wyrm 	1,200+ 	2,750,000	19
==Hit Dice & THAC0==
* Age of the Steel Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-cleric - D8
** Dragon-mage - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior's THAC0 (level = age class)
** Dragon-priest: Priest THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
==Proficiencies==
 Steel Dragon Proficiency Slots
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
4 	2/3 	-5 	4 	3/2
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: 
A Steel Dragon's claws cause 1d10 points of damage, plus its combat modifier. Its bite uses 3d10 damage, plus modifier. 
Breath Weapon:
A steel dragon's breath weapon is a cube of toxic gas. The dragon can monitor the amount of gas released so closely that it can make the cube as small as it wishes or as large as shown in the table below (the a side of the cube). Creatures caught in the gas must roll successful saving throws vs. poison with a -2 penalty or die instantly. The gas is quickly absorbed through the skin and is just as lethal if inhaled. Coating all exposed skin with lard or grease offers some protection (saving throw penalty negated). Victims who succeed with the save suffer the indicated amount of damage. In still air, the gas stays active for two melee rounds. Steel dragons are immune to all poisons. (See "Steel Dragon Information by Age Class" table, at bottom of article, for damage.)Steel Dragon (Creature)
===Noncombat Proficiencies===
* Bonus: Modern Language
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Steel Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Steel Dragon Abilities==
Special Abilities:Steel Dragon (Creature)
* can communicate with any intelligent creature (19% chance at hatchling, 5% increase at each new age category);
* A steel dragon can polymorph self five times a day. Each change in form lasts until the dragon chooses a different form. Reverting to the dragon's normal form does not count as a change.
Innate Abilities:Steel Dragon (Creature)
* Young: cantrip twice a day
* Juvenile: friends once a day
* Adult: charm person three times a day
* Mature adult: suggestion once a day
* Old: enthrall once a day
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
* Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
* Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Steel Dragon Information by Age Class==
 Steel Dragon Information by Age ClassSteel Dragon (Creature)
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Body Lgt. (feet)	Tail Lgt. (feet)	AC	Breath Wpn.	Spells (W/P) 	MR
1 	+1 	Nil 	Nil 	2-8 	1-4 	3 	15'/1d4+1 	Nil 	25%
2 	+2 	Nil 	Nil 	8-14 	4-9 	2 	20'/2d4 	Nil 	30%
3 	+3 	Nil 	Nil 	14-20 	9-14 	1 	25'/2d4+1 	Nil 	35%
4 	+4 	Nil 	Nil 	20-26 	14-19 	0 	30'/3d4 	4 	40%
5 	+5 	15 yards 	+2 (+6) 	26-32 	19-24 	-1	35'/3d4+1 	4 4 	45%
6 	+6 	20 yards 	+3 (+7) 	32-38 	24-29 	-2	40'/4d4 	4 4 4 	50%
7 	+7 	25 yards 	+1 (+5) 	38-44 	29-34 	-3	45'/4d4+1 	4 4 4 4 	55%
8 	+8 	30 yards 	0 (+4) 	44-50 	34-39 	-4	50'/5d4 	4 4 4 4 4 	60%
9 	+9 	35 yards 	-1 (+3) 	50-56 	39-44 	-5	55'/5d4+1 	4 4 4 4 4 4 	65%
10 	+10 	40 yards 	-2 (+2) 	56-62 	44-49 	-6	60'/6d4 	5 4 4 4 4 4/2 	70%
11 	+11 	45 yards 	-3 (+1) 	62-68 	49-54 	-7	65'/6d4+1 	5 5 4 4 4 4/2 2 	75%
12 	+12 	50 yards 	-4 (0) 	68-74 	54-59 	-8	70'/7d4 	5 5 5 4 4 4/2 2 2	80%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races