Starports

"Ah, is that a Kiev-class farhauler? Rated for 300 tons cargo, am I correct? We should have that amount safely unloaded by nightfall." -- Mr. Jobson, longshoreman AI, speaking through Jobson-01. Starports are harbors where ships can be docked, repaired, and launched.
== Starport Classes ==
Starports are categorized into numerical classes, with the largest and most capable using V.
Class	Summary 	Description 	Max BerthingLargest SM (Size Modifier) ship that can be serviced by this port. Larger ones might be partly repaired, but will be very impractical--or cinematically possible with the right skills.	Space-trade volume
0 	No Facilities 	No designated landing site with no fuel. On low-tech worlds, this might be an airport, paved road, or parking lot. At least tarmac doesn't kick up dust. 	 	NA
I 	Emergency Facilities	This isn’t a real spaceport, just a designated landing area. Expect a lot of these on worlds that have recently discovered interstellar travel and want to meet aliens.. or outpost worlds with low-profile docks. 	SM+7 	NA
II 	Frontier Facilities 	These are space motels, optimized for interplanetary ships and shuttlecraft, with only emergency repairs available for large vessels. If you're a tramp freighter pilot, you'll be seeing a lot of these, with countless variations of local flavor and/or curious tourist traps.	SM+9 	$2 billion
III 	Local Facilities 	Common for the elbows of the galaxy, between larger shipping lanes and hubs, and the respectable minimum for starships anywhere. You can still get a motel here, but you can go fancier if you've got the resources. 	SM+10 	$50 billion
IV 	Standard Facilities 	One of the more common facilities along spaceways, allowing plenty of spacefaring vessels to port and launch. Expect hotels, coffee shops, and plenty of commemorative keychains. 	SM+11 	$1 trillion
V 	Full Facilities 	The most robust and capable of starports, capable of starship repair and construction. Amenities may include union halls, training facilities, and niche bookstores. These facilities are huge enough to build and overhaul the bulk freighters used at other ports. 	SM+12 	$20 trillion
Note: If a ship uses water as reaction mass, it can refuel almost anywhere with ice, if it can process it.
==For Reference==
In other works:
*TOS Enterprise: 287m long or SM+10
*Imperial I-Class destroyer (Star Wars): 1.6 km or SM+14 
*Event Horizon: ~2.6 km or SM+16
*Traveler (Destiny): 14 km or SM+19
*Mondas ("The Tenth Planet", Doctor Who): 7,917.5 mi or SM+24
==Notes==
== References ==
* GURPS Spaceships 2
*◄ FICTIONAL STARSHIPS Size COMPARISON ► 3D 🛸
Category:Space