Kit Organization (CSH)

__TOC__
The following sections contain kits for warriors (including paladins and rangers), wizards (including specialty mages), priests (including druids and specialty priests of specific mythoi), and rogues (including bards). Within each section, the kits may be found in alphabetical order.
Each kit consists of a variety of elements: Description: This section explains the cultural background, appearance, and manner of characters associated with this kit. It also lists any requirements necessary for characters taking the kit. Suggestions are also given for how a character might abandon the kit.
Role: This section describes the role of a particular character in his society and campaign. For example, the Missionary has a different cultural role than the Crusader, even though both are priests.
Secondary Skills: If you're using the secondary skills rules from the AD&D® 2nd Edition game, a kit may require a character to take a specific skill instead of choosing it or rolling randomly for it. (When choosing kits for characters, we suggest you use the weapon and nonweapon proficiency rules instead of the secondary skills rules.)
Weapon Proficiencies: If you are using the weapon proficiency rules, this entry indicates which weapon proficiency is required for characters taking this kit. In some cases, a specific weapon proficiency is required; in other cases, a weapon proficiency can be chosen from a list of recommended proficiencies.
Nonweapon Proficiencies: If you are using the nonweapon proficiency rules, this entry indicates whether specific bonus nonweapon proficiencies are provided for characters taking this kit. If a kit provides Astrology as a bonus, the character gets that proficiency free in addition to the slots he is normally granted. Even if such proficiencies belong to groups that would normally not be available to the character without extra cost, the character still gets them as bonuses at no charge.
Some nonweapon proficiencies are recommended but are not given as bonuses. In such cases, most characters who take the kit should take the proficiency, but they are not required to. If a character takes a recommended proficiency, she spends the normal number of available proficiency slots.
Equipment: Some character types tend to use specific equipment. Others have limitations or restrictions on what they can acquire or use. This entry details the equipment employed by characters using this kit.
Special Benefits: Most kits grant special benefits to characters. Often, these benefits are defined as special reaction bonuses when encountering certain classes of society, or as special rights in specific cultures.
Special Hindrances: Each kit also carries certain disadvantages. These may be reaction penalties or cultural restrictions.
Wealth Options: Some character types have special rules regarding their wealth. Usually, these rules specify differences in the amount of money received when the character is created and limitations on how the money can be spent.
Races: If a kit is not available to particular races, this will be noted here. Unless the DM makes exceptions for his campaign, humans can choose any of the kits.
==A Note About Reaction Adjustments==
Several of the kits receive reaction benefits and penalties as part of their special benefits and hindrances. As noted in the Player's Handbook (Chapter 1), characters with very high or very low Charisma receive "reaction adjustments." A character with high Charisma gets a bonus (expressed as a plus, such as +3), while a character with low Charisma gets a penalty (expressed as a minus, such as -3). The plus and minus signs should not be interpreted as arithmetic instructions, however. When rolling 2d1O for encounter reactions (see Table 59 in the Dungeon Master's Guide), add penalties and subtract bonuses from the die roll. If the character has a Charisma of 16, thus receiving a +5 reaction adjustment, subtract that number from the die roll; do not add it. Otherwise, a character with high Charisma would get a worse reaction from the MPCs than would a character of low Charisma.