Kumoko (Light Novel)

==Summary==
Kumoko is the Protagonist of "Kumo desu ga, Nani ka?" A girl who lost her memories after the dimensional magic released by a fight between the Hero and Demon Lord of another world killed her and her entire class in modern day Japan. Kumoko and her classmates were then reborn on this alternate world which has a game-like system that allows its inhabitants to acquire powerful abilities in the form of skills and level ups. However, unlike most of her classmates who were reincarnated as newborn children, Kumoko was reincarnated in the most dangerous dungeon on the planet as the weakest of monsters: a spider. After fighting tooth-and-nail for two years, manipulating the System and gaining ridiculous amounts of power, she finally leaves the dungeon as an immortal Arachne. After killing her mother, a Queen Taratect, and cheating death time and again she comes to a truce with the demon lord Ariel and finds one of her other classmates, Sophia, who is still a baby.
While traveling with them to the demon territory, they encounter a relic of the past that results in a huge battle involving all the major power players on the planet. The battle ends when Kumoko is forced to absorb the energy of a bomb that could destroy the vestige of the planet they are on. The energy fuses with her, causing her to ascend the System and become a god; she is given the name Shiraori by D.
==Powers and Stats==
Tier: | 
Key: Arachne | God
Name: Kumoko (official fan name), Shiraori (post Apotheosis), Shiro, White, White Weaver
Origin: Kumo Desu ga, Nani ka? (So I'm a Spider, So What?)
Gender: Female
Age: 16
Classification: Nightmare of the Labyrinth, Arachne, Goddess
Powers and Abilities: Superhuman Physical Characteristics, Energy Stockpiling, Statistics Amplification, Reactive Evolution (Being exposed to abilities can grant and improve resistance to it), Enhanced Senses, Thread Manipulation and Adhesive Manipulation (), Stealth Mastery, Magic, Status Effect Inducement, Healing, Immortality (Type 2, 3, and 6; reliant on her eggs being intact as she can transfer her soul into them should her main body be destroyed), Regeneration (Low-Godly), Possession, Soul Attacks, Mind Manipulation, Precognition, Probability Manipulation, Deconstruction(Can Decompose Matter), Death Manipulation, Telekinesis, Fear Inducement, Pseudo Flight, Pain Inducement, Power Nullification, Forcefield Creation, Shadow Manipulation, Pocket Reality Manipulation (Can create pocket dimensions), Teleportation, Telepathy, Earth Manipulation, Air Manipulation, Fire Manipulation, Light Manipulation, Holy Manipulation, Darkness Manipulation, Poison Manipulation, Information Analysis, Accelerated Development (Leveling; Physical Stats, Abilities), limited Energy Absorption (of things she eats), Resistance to Poisons, Acid, Paralysis, Petrification, the breakdown and collapse of matter, Death Manipulation, Fear, Pain Manipulation, Fainting, Soul Manipulation, Mind Manipulation, Status Effect Inducement, Blunt Attacks, Slashing Attacks, Piercing Attacks, Shock Attacks, Fire, Water, Wind and Earth Attacks, Lightning, Holy, Darkness, great Weight, and Sleep | Superhuman Physical Characteristics, Magic, Thread Manipulation, Statistics Amplification, Energy Absorption, Deconstruction(Can Decompose Matter), Death Manipulation, Darkness Manipulation, Water Manipulation, Power Nullification, limited Telekinesis, Time Stop, Spatial Manipulation,Kumo Desu Ga Nani Ka Light Novel Volume 13 BFR, Portal Creation, Attack Reflection via Portal Creation, Telepathy,Kumo Desu Ga Nani Ka Light Novel Volume 14 Clairvoyance, Enhanced Senses, Extrasensory Perception, Teleportation, Pocket Reality Manipulation, Healing, Longevity, Immortality (Type 1, 3 and 8; dependent on her clones), Regeneration (High), Resurrection, minor Precognition, Duplication, limited Time Manipulation, Transformation (Can freely switch between human and Arachne form), Illusion Creation, Forcefield Creation, Poison Manipulation, possibly Teleportation Negation, Forcefield Creation, unconventional Hacking, limited Resistance Negation (against Pain Resistance. Possibly many more.), Curse Manipulation, Mind Manipulation, limited Information Analysis (can analyze magic and conjuring), Stealth Mastery, Resistance to Power Nullification, Charm (has no sexuality or sense of romance, so she can't be charmed) and Soul Manipulation, wears clothes made out of material with resistance to Destruction, Cutting, Piercing, Impact, Shock, Soul Manipulation, Mind Manipulation, Fire Manipulation, Water Manipulation, Ice Manipulation, Air Manipulation, Earth Manipulation, Electricity Manipulation, Light Manipulation, Darkness Manipulation, Poison Manipulation, Spatial Manipulation, Time Stop, Gravity Manipulation, Curse Manipulation, Power Nullification, Statistics Reduction, Status Effect Inducement, Deconstruction, Acid Manipulation, Petrification, Paralysis Inducement, Holy Manipulation, Death Manipulation and Sleep Manipulation
Attack Potency: Mountain level (Superior to the Queen Taratekt, whose attacks are powerful enough to blow up a mountain, alter the landscape and make deep holes) | Multi-Continent level (Wields the energy of the MA bomb and is stated to be powerful enough to destroy continents)
Speed: At least Subsonic (can aim-dodge bullets from 100 opponents at once, vastly faster than superhumans, superior to a Queen Taratekt which was stated to be able to dodge cannon fire as long as it isn't a wide area bombardment, can easily dodge arrows, superior to Mother), Future Vision, Thought Acceleration, Probability Compensation and Teleport make her more difficult to hit. | Hypersonic+ (Superior to Ariel)
Lifting Strength: At least Superhuman
Striking Strength: Mountain level | Multi-Continent level
Durability: Mountain level (Kumokos defensive stats are nearly equal to her offensive ones) | Up to Multi-Continent level (Depends on how much she boosts her durability via conjuring)
Stamina: Superhuman (Abnormal Condition Nullity negates all negative effects of not sleeping, limiting her stamina only to her Stamina Points and mental fatigue. Through the Engorgement skill she has a large amount of SP in reserve beyond even her large normal amount. The SP Rapid Recover and SP Minimized Consumption help her keep up her stamina points) | Superhuman (Has an enormous pool of energy to draw on, could fight for days without any problem)
Range: Hundreds of Kilometers (Superior to the Queen Taratekt, which's attacks can reach into outer space), Interdimensional (Can teleport in a dout of her pocket realities)
Standard Equipment: A Scythe made out of her own body, which she can use to employ skills like Decay Attack without knockback | Same as before, 10000 Meteor Bullets, over one million clones
Intelligence: Gifted normally, Genius in magic (Finds applications for abilities even the creator of the skill system didn't consider, has often won against stronger opponents through wit and preparation and is capable of quickly analyzing and then reproducing or countering enemies magic mid-battle. Her concentration, High-Speed calculation, Super Though Acceleration and Parallel Will skills improve her thinking abilities further. She fights her battles carefully and effectively, analyzing her opponents and developing counter strategies fitting them. She has also developed powerful, unique Magecraft within a comparatively short time that is generally reserved for gods who have lived millennia. However, Kumoko's communication ability is extremely low, making it difficult for her to lead fluent conversations. Character-wise, Kumoko is merciless and rarely feels any guilt for eradicating her enemies. As a god she demonstrated the capability to control thousands of clones simultaneously)
Standard Tactics: Various skills such as, for example, Future Vision, Thought Acceleration, Probability Compensation and her fear auras are passively activated. Kumoko usually uses Appraisal on an opponent the moment she meets it, in order to make the best decision based on which stats and abilities the opponent has. Her most commonly used techniques are her Dark Magic, Space Magic and her Evil Eyes. In close combat, she wields her Scythe with its decay attacks but has also plenty of experience fighting with just her spider body. | In battle Kumoko uses conjuring to amplify her stats. She uses her Scythe for close combat and her Spatial Conjuring for ranged combat. She, for example, uses it to teleport the opponent high into the air or to teleport rocks into the air and use them as meteors
Weaknesses: None notable
Notable Attacks/Techniques:
*White's Scythe: A special scythe Shiro created from her own body and further upgraded by D. The scythe is a sort of intelligent weapon, that is loyal to Shiro and grows proportional to Shiro's own growth. It is extremely sharp, as reflected by its high attack stat. The weapon has a resistance of 99,999 and the Auto-Repair skill, making it indestructible by attacks in the System. The scythe is imbued with the Rot and Dark attribute. The truly special function of the scythe is its ability to ignore anti-magic and its ability to apply rot attribute damage even to inanimate objects. Through that, it can turn even power nullifying robots into dust with a single hit. Additionally, the scythe can emit a ranged dark mist, that likewise deals rot attribute damage even to inanimate objects with anti-magic. The Scythe seems to have some amount of intelligence and detection ability, as it will on its own return to Shiro's hands should danger approach her. The Scythe is also able to automatically produce a barrier.
<tabber>
|-|Arachne=
*ｎ％Ｉ＝Ｗ: A skill granted to those that reincarnated from the other world. The effects are mostly unknown, but one of it is that the users are restored to optimal health upon level up.
*Satiation: Allows the user to eat far more than their usual limit. When doing so, the user recovers HP, MP, and SP. Furthermore, any surplus is stored in a stockpile. This stockpile is stored as pure energy, so the user does not get fat. The maximum size of the stockpile is dependent on the skill’s level.
*Various Passive Stat Boosting Skills: Kumoko posses a great number of skills that increase her stats like resistance, defense, physical strength, speed, HP, MP etc.
*Taboo: A skill earned by breaking taboos. You must not raise this skill. Upon reaching it to max the user learns the truth about the bad state of the world.
*HP Ultra-Fast Recovery: Gradually restores lost HP. Allows for recovery of basically all physical injuries as long as the user isn't dead.
*Divine Thread Weaving: Produces customizable silk threads. Attributes: Adhesion, elasticity, resilience, texture, strength, size, imbued attribute (slash, bash, impact), imbued resistance. Can, for example, be used to create flame resistant threads, threads strong enough that a human can't severe them and adhesive enough that they can't come loose or near invisible thread sharp enough to kill a human just by them running into it. By weaving them together Kumoko can also create durable fabric with all kinds of different textures, such as a fabric that feels like human skin.
**Cutting Thread: Applies the slashing attribute to threads, making it so that they can be used as blades.
*Thread Control: Allows the user to freely manipulate thread. Kumoko can control a thread in a big town that reaches all the way into the forest she's in to kill a single person there. She also used that thread to listen to the conversations in town, through the principle of a string telephone.
*Throw: When throwing something, increases the strength and accuracy of the throw.
*Concentration: Increases the ability to concentrate.
*Stealth: Conceals the user’s presence.
*Silence: Dampens the sounds the user produces.
*Odorless: Reduces the users smell.
*Five Senses Super-Enhancement: Greatly improves the users five senses.
**Visible Spectrum Expansion: Widens the band of frequencies that the user is capable of perceiving.
**Night Vision: Provides a sense of sight even when no light sources exist.
*Rot Super-Resistance: Greatly increases the user’s defense against the Rot attribute, which encompasses the breakdown and collapse of matter as well as instant death.
*Pain Nullification: Completely negates the restrictive effects of pain on the user’s mind and body.
*Heresy Nullification: A skill that negates all negative influences on the user's soul, including attacks that influence the mind.
*Status Condition Nullification: Grants immunity to negative status effects.
*Poison Attack: Applies poison-type damage to an attack.
*Mana Manipulation: Allows for the manipulation of mana.
*Ruler skills: Ruler Skills are unique skills that can only be acquired by a single person in the world at a time. The skills are special in that they allow a certain amount of interference with the skill system, for example enabling the ruler to make the Appraisal skill not work against them. The explanations Appraisal gives of the skills usually go: "n% of the power to reach godhood. [Explanation what the specific skill does] In addition, the user will gain the ability to surpass the W system and interfere with the MA field." All rulers can use their authority to erase the skills of others, although doing so strains their soul a lot. It can result in losing skills and stats of their own.
**Pride: Drastically increases the rate of experience gain and skill proficiency gain, and greatly increases the rate of stat growth.
**Sloth: Greatly increases the reduction amount of the numerical value in the surrounding system excluding yourself.(In other words, the decrease of HP, MP, and SP for existences other than the user becomes greater.)
**Charity: Gives the effect equal to the Super-speed HP Recovery LV1 to everything that's recognized to be the ally around yourself.
**Perseverance: While the user has MP remaining, no source of damage can reduce them to less than 1 HP.
**Wisdom: Allows the user to gain knowledge of everything within their area of perception, up through the information provided by Inspection level one. Adds Auto-mapping and the ability to add markers to targets to be displayed on the map, the ability to appraise information got from Detection, the ability to see the entire skill list, lifts all restrictions on skills one can purchase and adds details to the stats, like separate Attack and Defense stat for each body part, the height of resistance to each element separately or breakdown of speed into endurance, reflexive and instantaneous speed.
***Appraisal: Displays information about various things. If the target has the same Appraisal level or a good intuition it can tell if the skill is used on it.
***Detection: A composite skill that encompasses every perception skill in the system. Skills included: Magic Power Perception, Physical Perception, Material Perception, Danger Perception, Motion Perception, Heat Perception, Space Perception and Reaction Perception. It can sense where someone teleports to in advance and also registers if someone uses a skill to spy on the user from a distance.
***Magic Power Perception: Allows for the perception of mana.
*Parallel Thinking: Allows the user to think about multiple things at once.
*Multiple Wills: Evolved form of Parallel Thinking. Grants the user additional consciousnesses per level, that are capable of thinking completely separately at the same time. Only one of those can control the body, but the others can analyze the situation, focus on the many informations provided by Detection and other skills or take care of the mental processes required to perform magic. The wills can be synchronized in order to exchange information non-verbally. The different wills can also work together to cast spells that would usually require multiple people.
**Possession / Soul Absorption: An Application of parallel will. Kumoko is able to have one of her parallel wills consume the soul of beings with a connection to her soul and posses their body, unifying them in her so that she gains their stats and skills. It was noted that this skill is outside of the normal system, as parallel wills were not supposed to be usable that way. Aside from gaining the body of the one consumed this way, she also gains their knowledge and memories.
*Arithmetic Processing: Increases the computational power of the user’s brain.
*High-Speed Processing: Accelerates the speed of the user’s thoughts, making it seem for the user as if things go in slow motion.
*Prediction: Increases analytical ability when making predictions.
*Future Sight: Strengthens the user’s predictive abilities. Furthermore, allows the user to see the possible outcomes of the immediate future.
*Probability Super-Correction: Increases the success rate of skills that are governed by probability. This does not only have an effect on the probability to use the skill, but also helps with aiming the skill and can help with evading skills either. So it apparently increases the user's luck.
*Poison Synthesis: Consumes MP to customize and purify poisons. The kinds of poison that may be synthesized are dependent on skill level.
**Damage adjustment: Modifies the strength of the poison-type damage.
**Duration adjustment: Modifies the duration over which the poison’s effect is applied.
**Imbue Paralysis Attribute: Applies the Paralysis attribute to the created poison.
*Conviction: Weighs the accumulated sins of a target as recognized by the system, then deals unblockable damage equivalent to the price of those crimes.
*Telescopic Sight: Allows the user to visually magnify distant images. Can be separately activated in each eye allowing to focus it on different places at once or to keep a normal Field of View while using it. Multiple Wills skill can be used to be able to watch the overlapping views separately.
*Clairvoyance: Enhanced version of Telescopic sights. Additionally, it adds the ability to see through things.
*Panoptic Vision: Makes it so that the user can combine the effects of Clairvoyance with those of vision related skills like Evil Eyes or Appraisal.
*Evil Eye Skills: Skills that grant an evil eye. One can have one of those skills per eye. Usage doesn't restrict sight. Can't be boosted by attribute attack skills, like Greater Poison Attack. Since Kumoko has 10 eyes she can activate all at once. Can affect all beings within sight of the user.
**Jinx Evil Eye: Continually weakens all of the recipient’s stats while damaging their HP, MP, and SP. Adds the decreased HP, Mana and SP to the users.
**Inert Evil Eye: Evolved version of Evil Eye of Paralysis. Makes the target become completely stationary, even if it could still slightly move when paralyzed.
**Repellent Evil Eye: Evolved version of Evil Eye of Heaviness. Instead of just being able to produce a force that pulls the target down, this skill can create a force that pulls the target in any direction. It can produce a repelling force, which when applied around the user can serve as a form of shield.
**Annihilating Evil Eye: Applies Decay-attributed damage to things within the user’s field of view. Decay attribute is the one, which encompasses the breakdown and collapse of matter, such as that associated with death.
**Sealing Evil Eye: Deals Seal-attribute damage to anything in the user's field of vision. This inflicts the "seal" status condition, which prevents the usage of one skill.
**Antimagic Evil Eye: Deals Antimagic-attribute damage to anything in the user's field of vision. This prevents the target from invoking magic, similar to the dragon scale skill, making it difficult to cast magic in the first place.
**Warped Evil Eye: Deals Space-attribute damage to anything in the user's field of vision. It allows the user to warp space in any place they can see. If there's anything in the warped space it gets twisted around as well, destroying it in the process. One can even target the insides of things with it, like the brain of a target.
*Rot Attack: Inflicts Rot on the target, instantly decomposing it completely and inflicting an instant death. This can even scatter mist into nothingness. Using the attack damages the body part the user used it with as well, relative to the level of decay resistance. In Kumokos case the edge of the sickle she used it with ended up all tattered and worn-out. Can be applied to weapons to negate the self-damage effect.
*Height of Occultism: Provides assistance in controlling magic within the System and maximizes all ability scores relating to the development of magical formulae. Furthermore, maximizes the recovery rate of mana and minimizes its expenditure.
*Magic Divinity: Consumes MP to temporarily raise all magic stats.
*Mental Warfare: Consumes SP to temporarily raise all physical stats.
*Divine Dragon Power: Temporarily gain the power of a Dragon. Raises the Status of the user and enables them to release breath attacks. The user can either release a single shot or a wide range breath. The breath becomes the attribute most suitable to the user, so in Kumoko's case, it has the poison-dark attribute, dark producing raw power and poison eroding the opponent. Furthermore, it gives the user a similar ability to "Dragon Scales", that unravels the formula of spells targeted at the user, by that negating them. Consumes MP and SP.
*Dragon Barrier: A physical barrier that negates the effects of skills and magic, as well as their construction near it.
*Emperor: Applies the Heresy Magic effect "Dread” to targets in the immediate area, striking fear into them.
*Dimensional Maneuvering: Allows the user to move freely in any kind of empty space. The skill allows the user to jump again in the air or even stand there. It works by manifesting something like an invisible platform below the user. In essence, this skill allows the user to fly. As long a platform is created this way, the skill consumes SP at a high rate, which means that it is most efficient to just manifest a platform briefly to jump off instead of standing on one.
*Swim: Under normal circumstances Kumoko can't really swim with her body, but just automatically floats at the surface. This skill grants her the ability to actually navigate in water and most importantly to dive.
*Medicine Synthesis: Synthesizes medicine to treat injuries.
*Immortality: Makes it impossible to die in the system. However, should the soul of the user collapse it can still die.
*Concealment: Camouflages the target. Adds an effect that makes it so that the concealed object is hard to perceive with the 5 senses. Can even be used to conceal skills.
*Egg-Laying: A skill that allows reproducing one's kin as eggs, without copulating. Kumoko can use them in order to transfer her soul into one of the eggs should her body be defeated and be reborn that way.
*Kin Control: A skill that enables to user to manipulate their children.
*Telepathy: A skill that allows the user to communicate with others via their thoughts. Thanks to Wisdom Kumoko can even eavesdrop on the Telepathy of others.
*Fast magic analysis: Kumoko is able to quickly analyze the opponents magic and replicate it or find ways to disrupt it, even while she battles the opponent.
*Heresy Magic: Magic that directly affects the soul.
**Discomfort: Manipulates the target’s soul to directly induce discomfort.
**Phantom Pain: Manipulates the target’s soul to induce illusory feelings of pain. Can't be alleviated through pain resistance.
**Phantom Insanity: Implants madness directly into the soul of the target.
**Hypnotism: Temporarily forces the target to obey the user's orders.
**Phantasm: Shows that target an illusion of the users choice.
**Rend Soul: Destroys the opponents Soul.
*Shadow Magic: A low-rank Darkness magic that manipulates shadows.
**Dark Shadow: Darkens target shadow.
**Large Shadow: Manipulate the size of a shadow.
**Shadow Surface: Creates a shadow, even where there is light.
**Shadow Change: Allows to shape shadows.
**Solid Shadow: Enables the user to give shadows a solid form.
**Shadow Manipulation: Enables the user to manipulate/move shadows.
**Shadow Sink: Lets the user sink things into a shadow. The mana expenditure increases based on how large the object is, though it’s impossible to sink an object into a shadow smaller than itself. Things submerged in shadow, seem to go to someplace one could call the Shadow Dimension. This dimension has no air, nor can one really move around, so it’s an incredibly dangerous space that will basically just kill you if you enter it. However it’s impossible to actually close the entrance once something’s inside.
*Dark Magic: Evolved Version of Shadow Magic.
**Dark Bullet: A magic that fires a pitch black ball, as the name suggests. It's a dark attribute attack and seems to have the shock attribute added, when it hits, it will burst open and inflict damage to the opponent.
**Dark World: Darkness gushes out, dealing moderate damage to anything that touches it.
*Black Magic: Evolved version of Dark Magic.
**Black Bullet: Fires a jet-black ball which explodes upon collision.
**Black Spear: The spear version of the Darkness Bullet, and pierce attribute damage is added to it.
**Black Blade: Creates a blade of darkness.
**Black World: A spell which produces a great amount of darkness to gush out enveloping the surroundings in a 100m diameter area. Those touched by the darkness are damaged greatly.
*Abyssal Magic: The most powerful of dark magic, able to manipulate the darkness of the Abyss itself. Killing with those spells produces no exp. That is because gaining exp means absorbing a part of the soul and those spells destroy even that.
**Hell Gate: The first gate. A spell that first causes pitch black darkness the envelope the surroundings. Afterwards, the darkness is pulled back towards its origin, annihilating everything it swallowed up, leaving nothing behind. This magic leaves a hundred-meter radius, five-meter deep hole in the earth, centered on the user. At the point where all the darkness rushes together and collapses, there’s an extremely deep hole.
**Hell of Unbelievers: The hell for those innocents who did not believe.
**Hell of Lust: The hell for those who were stained with lust.
**Hell of Gluttony: The hell for those who were consumed by their appetites.
**Hell of Greed: The hell for those who chased their greed above all else.
**Hell of Wrath: The hell for those who were controlled by their anger.
**Hell of Heresy: The hell for those who spread their heresy.
**Hell of Violence: The hell for those who gave themselves to violence.
**Hell of Fraud: The hell for those who whispered lies.
**Hell of Treachery: The hell for those who betrayed those who trusted them. A spell that causes inverted black crosses to fall from the sky. They don't affect anything but the target (apparently meaning they are impossible to intercept), but if the target is hit that part disappears completely. The magic ignores things such as resistances or immortality completely and the flesh and souls are thrown into the ＭＡ area and destroyed there.
*Poison Magic: Magic that manipulates poison.
**Poison Touch: Inflicts poison damage on target touched.
**Poison Shot: Fires a projectile at the target, dealing poison-type damage.
**Poison Resist: Temporarily increases the target's poison resistance.
**Poison Fog: Causes a mist of poison to spread out.
*Spatial Magic: A magic that manipulates space. It contains spell that can do things like cut through space.
**Coordinate Designation: Selects a square bit of space, like a selection tool.
**Coordinates Fixation: Fixates the selection from Coordinate Specification. One can shoot magic at the fixed selection with 100% accuracy.
**Long-Distance Teleport: A spell that allows the user to instantly teleport to every place he once was before.
**Large-Scale Teleport: Teleports a group.
**Short-Range Teleport: Teleports a short distance.
**Spatial Storage: Item Box like magic that allows storing things in a pocket space. Consumes magic, while something is stored, proportional to the size or weight of the object. Kumoko for example used this magic to store a great amount of water and than flood a room with it to drown her opponents.
*Dimension Magic: Evolved version of Spatial Magic.
**Range Teleport: Teleports everything within an area to a target destination, including unwilling targets.
*Recovery Magic: Healing spells. Apparently also contains spells which can lift mind control effects.
**Micro Treatment: A healing spell that can heal a scratch or other small injury.
**Abnormal Condition Recovery: Presumably removes abnormal status conditions. Strong enough to remove a poison that is lethal for a human.
**HP Recovery: Presumably restores HP. Strong enough to make a dying human survive and heal wounds.
*Miracle Magic: Advanced version of Healing Magic. Allows the user to heal basically anything that isn't dead.
*Terrain Magic: Magic that manipulates Earth. Advanced version of Earth Magic.
**Terrain Wall: Changes the ground at the target point into a spear.
**Terrain Wall: Produces a wall of earth from the ground.
*Titles: Enhancement codes that may be obtained by fulfilling special requirements. Upon acquisition, may grant up to two skills. Some titles may include special effects or provide statistical bonuses.
**Foul Feeder: Acquisition criteria – Consume a significant amount of poisoned or otherwise fouled material within a set amount of time. Effect – Strengthen’s the holder’s stomach. Description – A title awarded to those who eat nothing but poison.
**Kin Eater: Acquisition criteria – Devour a blood relative. Effect – None. Description – A title awarded to those who have eaten their kin.
**Assassin: Acquisition criteria – Achieve a set rate of success in executing surprise attacks. Effect – Provides a damage bonus to the first strike of a surprise attack. Description – A title awarded to those who repeatedly assassinate their targets.
**Monster Slayer: Acquisition criteria – Slay a certain number of monsters. Effect – Increases the damage dealt to monster opponents. Description – A title awarded to those who have defeated many monsters.
**Poison Technique User: Acquisition criteria – Use a certain amount of poison. Effect – Strengthens the holder’s Poison attribute. Description – A title awarded to those who use poison.
**Thread User: Acquisition criteria – Perform a certain number of attacks using threads. Effect: Strengthens the offensive power of the holder’s threads. Description – A title awarded to those who wield thread as a weapon.
**Merciless: Acquisition criteria – Perform truly merciless actions. Effect – Prevents the holder from feeling guilt. Description – A title awarded to those who have shown no mercy.
**Ruler of Pride: Acquisition criteria – Acquire the skill [Pride]. Effect – Increases the holder’s mana, magic, and resistance statistics. Increases the rate of proficiency gain towards mental skills. Grants the holder a Ruler’s Privileges. Description: A title awarded to those who rule over Pride.
**Ruler of Perseverance: Acquisition criteria – Acquire the skill [Patience]. Effect – Increases the user’s defense and resistance statistics. Unlocks the Evil Eye skills. Increases the rate of proficiency gain towards resistance skills. Grants the holder a Ruler’s Privileges. Description: A title awarded to those who rule over Patience.
**Ruler of Wisdom: Acquisition criteria – Acquire the skill [Wisdom]. Effect – Increases MP, Magic Power, and Resistance. Increases the rate of proficiency gain towards magic skills. Grants the holder a Ruler’s Privileges. Description: A title awarded to those who rule over Wisdom.
**Ruler of Sloth: Acquisition criteria – Acquire the skill [Sloth].
**Dragonslayer: Acquisition criteria – Slay a certain number of Dragon-type creatures. Effect – Marginally increases damage against dragons and dragonkind. Description – A title bestowed to those who have slain a great many dragons.
**Fearbringer: Acquisition criteria – Cause others to accumulate a certain amount of proficiency in Fear Resistance. Effect – Applies the effect of the Corruption Magic spell "Dread” to those who look at the holder. Description – A title bestowed to those who embody fear itself.
**Rescuer: Acquisition criteria - Acquire a certain number of purification points. Effect - The effect of treatment rises. Description - The title presented to those who bring help.
**Medicinal Technique User: Acquisition criteria - Use a certain amount of medicine. Effect - Enhance the effect of the medicine. Description - The title presented to those who use medicine.
**Saint: Acquisition criteria - Acquire a certain number of purification points. Effect - The effect of treatment rises greatly. Description - The title presented to those who bring much help.
**Savior: Acquisition criteria：Acquire a certain number of purification points. Effect - The elementary attainments of light attribute rise greatly. Description - The title presented to those who bring help widely.
**Guardian: Acquisition criteria - Protect many people. Effect - Each ability of defense and resistance rise. Description - The title presented to those who are a guardian.
**Ruler of Charity: Acquisition criteria - Acquisition of 「Charity」. Effect - Every ability of MP, magic and resistance rise. A＋correction whenever Ruler-type skill proficiency gained. The Ruler class privilege is acquired. Description - The title presented to those who rule charity.
|-|God=
*Darkness Conjuring: Even after becoming a god, Shiraori retains her affinity for darkness. She can use conjuring similar to her original darkness spells.
**Black Wave Motion Gun: Releases a wave of darkness from her hand, which knocks the opponent back and deals damage.
**Ball of Darkness: Shiraori can conjure a ball of darkness, which creates a small explosion upon contact.
**Black Spear: Creates a spear of darkness that pierces the target.
**Black Bullets: Creates lots of darkness projectiles that shoot at the target.
*Water Manipulation: Shiraori can create water and manipulate it in mid-air.
*Statistics Amplification: Shiraori can user conjuring in order to increase her statistics. She can by now maintain several of them semi-passively during battle.
*Evil Eyes: Shiraori has retained many of the Evil Eyes she originally possessed, just that she is now replicating them by means of conjuring.
**Anti-Magic Evil Eye: Negates opposing magic within her field of view.
**Repellent Evil Eye: Blows targets backwards within her field of view.
**Inert Evil Eye: Freezes targets within her field of view in place, by stopping them in time. The effect doesn't wear of until Shiraori consciously stops them.
**Warped Evil Eye: Warps space in the field of view in order to destroy the things in it, regardless of their durability.
**Rot Evil Eye: Shiraori has an Evil Eye that applies rot on those in her field of view. The rot attribute breaks down matter, even scattering mist into nothingness, and additionally applies an instant death effect to the target.
**Gluttonous Evil Eye: An Evil Eye that absorbs energy from a target. Any conjuring that enters Shiraori's line of sight while this evil eye is on is broken down and turned into energy, negating it. It in fact can even erase conjurings which erase other conjurings, including the effects of anti-magic skills.
*Clairvoyance: Shiraori is able to see distant objects, even through physical obstacles. She can even combine this with the Evil Eyes to make them nearly undodgable. She also has a technique similar to her original Detection skill, which works over the range of an entire country.
*Rot Attack: Shiraori can use conjuring to create a Rot attack that decomposes matter and inflicts instant death, even without her Scythe. However, she still suffers from recoil when using it.
*Enhanced Vision: Shiraori can see the movement of energy, distrubances in space and souls.
*Spatial Manipulation: Shiraori inherited the ability to use space manipulation conjuring from her Arachne self. At this point her spatial conjuring is superior to that which can be accessed in the System making it impossible for people on that level to counter any of her spells.
**Teleportation: Shiraori can teleport by simply thinking of the place she wants to go. This is even easier for her, than it was back when she still had access to the Systems support. Aside from teleporting herself, Shiraori can also teleport even distant targets to places of her choice. She can for example easily teleport a target three miles up into the air or to teleport them to other dangerous areas. She is powerful enough to teleport entire armies.
***Meteor Attack: By teleporting a huge boulder high up into the sky or space, Shiraori can emulate a meteor attack, with which she easily could cause massive damage.
***Pseudo-Gluttony: Shiraori can use spatial magic in order to replicate something similar to the gluttony skill. In order to devour a target instantly she simply directly teleports it into her stomach and/or the stomachs of her clones.
***Battlefield Removal: Shiraori uses her ability to teleport others for purposes such as to dump them into one of her pocket dimensions, to get rid of them.
**Pocket Dimension Creation: Shiraori can use spatial conjuring in order to create alternate dimensions separate from her usual plane of existence. She is able to freely put things into them and to take them out, via teleportation. It is indicated that if she stopped powering the dimension it would disappear alongside everything that is inside. Shiraori is able to control the flow of time in her pocket dimension to a certain extend. She can seemingly manipulate some details of their structure, such as creating pocket dimensions in which space loops or maintaining a vacuum in them.
**Sensing: Shiraori can sense changes and space and by that notice if someone is teleporting into her surroundings before they do so.
**Spatial Cutting: Shiraori can cut through space to cut people apart. She can also split people in half, by teleporting their torso away from their bottom.
**Space Warping: Shiraori can temper with space to make it impossible for an opponent to run in a certain direction.
**Spatial Separation: Shiraori can separate one part of space from another. Doing so, she can create barriers that nothing can pass through, as space itself is severed between the two sides. She can also create those barriers all around herself in order to isolate herself from the outside completly. Since these aren't the usual physical barriers they have the special property that something crashing into them recieves 100% of the knockback, as the barriers themselves absorb nothing of it. The barriers can also be used to cut targets in half by creating the barriers inside the space they occupy. Shiraori is confident that it is impossible to sense and predict when she uses this, hence making it practically impossible to dodge.
**Dimension Cutter: A special move that separates the space the enemy is occupying, creating an unblockable slashing attack.
**Portal Creation: Shiraori can create portals to other places or pocket dimensions. She for example uses those portals as shields against attacks. She can then open another portal to send the blocked attacks straight back at the opponent.
**Spiderweb Cracks: Shiraori can create a spiderweb of cracks in space. Those cracks are useful for protecting against attacks, while maintaining visibility for her evil eyes to take effect.
*Meteor Bullets: Meteor Bullets are rocks which Shiraori teleported into space and from there had drop towards the planets like meteors. Instead of letting them crash into the planet, though, she catches them into a portal and sends them into a pocket dimension. Inside the pocket dimension is a vacuum and the space loops, so that the bullets continue flying around in it forever without slowing down. Once she wants to use the projectiles she simply opens a portal and has them shoot the opponent. One big advantage of the technique is that the bullets are in themselves completely non-supernatural making regular anti-conjuring techniques useless against them. The shockwaves of the Meteor Bullets are strong enough to rupture eardrums.
*Healing Conjuring: Shiraori can heal and realign broken bones, fix flesh wounds caused by acid and generally easily cure lethal wounds.
*Clone Creation: Shiraori can produce many clones of herself and share her senses with them. However the clones only grow stronger slowly and start off nearly as weak as regular spiders.
**Clone Revival: Shiraori can at any moment she pleases transfer her soul from her main body into one of her clones. Currently her clones are physically still pretty weak, so she needs some time to recover her full strength after using this technique.
**Brainwashing Clones: Shiraori can produce tiny clones, which crawl through peoples ears into their head. Once their they start controlling their mind.
**Spy-ders: Palm-sized spiders that aren’t easily detected. Unless you’re specifically keeping a close eye out for them, they’re incredibly hard to spot. Shiaori has spread thousands of those all over the world to create a powerful information network, as Shiraori can share their senses or even project what they see unto special monitors. They can't be detected by any detection skill in the system, which includes Magic Power Perception, Physical Perception, Material Perception, Danger Perception, Motion Perception, Heat Perception, Space Perception and Reaction Perception.
**Battle Clones: These clones are about three feet in size. They look more or less like Kumoko in her Zana Horowa days, the form she evolved into right before arachne. Basically, a white body with scythes for the two front legs. And they’re just about as strong as she was back then, too. Shiraori can power them up with her own strength if necessary, though. They shoot lots of conjuring, they use Evil Eyes like crazy, and they counter with the scythes if an enemy gets too close. They’re fully loaded with thread and poison, too, of course. The clones are able to use rot attacks, but doing so kills the clone.
**Queen Taratect Clones: Clones made based on Mother, the “bigger boat”-level huge ones, that crush things with the sheer power of their giant bodies.
**Space-specialist Clones: As the name implies, they specialize in spatial conjuring. They’re the same palm-sized shape and appearance as the spy clones, but their abilities are on an entirely different level. They can create other dimensions, erode the fabric of space, can slice through space to sever head and accomplish other feats of Shiraori's conjuring.
**System Clone: A type of clone that specializes in analyzing and hacking conjuring, the System in particular.
*Future Sight: While Shiraori can technically see the future, the technique needs such a ridiculous amount of processing power that she can basically do nothing else while using the skill.
*Thread Manipulation: Shiraori can create and control spider thread, which is resistant to everything within the System. Despite being resistant to everything it still is less resistant to fire, though, making it much easier to burn it than to destroy it by any other method. Her clothes are made out of this thread.
*Illusion Creation: Shiraori can create illusions. This technique doesn't manipulate the opponents mind, but instead his closer to creating holograms.
*Magic Item Creation: Shiraori can imbue items with magical properties that resemble her own techniques. As such she can for example create a bag that stores its contents in an alternate dimension.
*Resurrection: Shiraori is capable of resurrecting others. However, this is only possible for her in a world like her own, which has a System that manages reincarnation.
*Curses: Shiraori can cast curses on people, which force them to perform an action of her choice on Shiraori's command. This is demonstrated on Sophia, who has been cursed to get on her hands and knees when Shiraori tells her to 'Sit'.
*Conjuring Hacking: Shiraori can "hack" other peoples conjuring in order to gain (partial) control over it. She most notably is hacking the System, the giant conjuring that grants all magic and skill in her world, in order to gain access to functions of it she shouldn't be able to use. She has for instance attempted to erase the Hero from the System.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Kumo Desu ga, Nani ka?
Category:Characters
Category:Female Characters
Category:Spiders
Category:Light Novel Characters
Category:Manga Characters
Category:Statistics Amplification Users
Category:Enhanced Senses Users
Category:Thread Users
Category:Stealth Masters
Category:Magic Users
Category:Status Effect Users
Category:Healers
Category:Immortals
Category:Regeneration Users
Category:Possession Users
Category:Soul Users
Category:Mind Users
Category:Precognition Users
Category:Probability Users
Category:Matter Users
Category:Telekinesis Users
Category:Fear Users
Category:Flight Users
Category:Pain Users
Category:Power Nullification Users
Category:Forcefield Users
Category:Darkness Users
Category:Pocket Reality Users
Category:Teleportation Users
Category:Earth Users
Category:Air Users
Category:Fire Users
Category:Light Users
Category:Holy Users
Category:Poison Users
Category:Information Analysis Users
Category:Accelerated Development Users
Category:Reactive Evolution Users
Category:Hackers
Category:Stinger Users
Category:Additional Limbs Users
Category:Gods