Marry Mother

Marry Mother is a Side Quest in Budgens and Dragons. It is the most easily and commonly unlocked Side Quest.
== Unlocking ==
Marry Mother can be unlocked when Mother and a player character tell one another they love each other. This then leads to a die roll from the DM- if the roll is successful, Mother will ask the player "Will you marry me?". If the player responds in the affirmative, Marry Mother will be activated. An additional dice roll will determine how long the player has to marry Mother in order to complete the quest.
Marry Mother can, and frequently is, activated completely by accident when players are being polite or nice and the DM seizes upon this. A friendly "Ooh, I love you!" can quickly turn into a marriage proposal.
Players should be advised that rebuffing Mother's marriage proposal will result in a second die roll. If this roll fails, Mother will die of heartbreak.
== Completion ==
Despite being the easiest Side Quest to activate, completing Marry Mother often proves anything but simple. There is no singular winning strategy and the unpredictable combination of the player party can often cause tremendous complications to a seemingly straightforward goal. As the name suggests, Marry Mother requires the player who activates it to marry Mother. The dice roll-induced time limit arguably forces the players' hands as a short time limit means the Side Quest immediately has to take precedence over The Task lest Mother die of heartbreak as a result of the Side Quest being incomplete. A lengthy time limit gives the players more free reign to focus on The Task, though might mean Mother ends up accompanying the betrothed player, necessarily putting her at much higher risk of death through the course of normal gameplay. A time limit that extends past when the players would reasonably be able to complete The Task would mean players could focus on the main game but be unlikely to reap the benefits of completing the Side Quest.
Some player parties take to hosting a wedding using their own members to serve the required roles of a wedding party (officiant, ring-bearer, best man, etc). Mother isn't always impressed with how these low budget weddings play out though it doesn't seem to have any particular bearing on her survival.
Successfully completing the Side Quest results in the wedding party being given perks by the DM, at the latter's discretion.
Note that marrying Mother does not necessarily result in the spouse becoming Father.
== Additional Risks ==
If the betrothed player is killed during the course of the game and Mother learns of this, she will die of grief. If the betrothed player acts in a way that leads Mother to believe they do not love her, a die roll will confirm or deny her suspicions- if the roll fails, Mother will break off the engagement either in anger or sadness. In this scenario, anger is actually preferable as it merely means the quest is rendered impossible to complete, whereas sadness means Mother may die of heartbreak.
== Mother's Spouses ==
A list of every character who has activated the Marry Mother Sidequest.
=== ASAN ===
* Episode 11, Loop 19.
* ASAN did not Marry Mother; in fact he accidentally killed her.
== Trivia ==
* The Music played when Mother pop's the question is Love's Theme by Love's Unlimited Orchestra (1973).
Category:Side Quests
Category:Mother