Solmyr

"Solmyr was trapped in a genie bottle for more than a thousand years. He's eternally grateful to the person who's freed him -- Gavin Magnus, the immortal ruler of the Bracada Highlands -- and has pledged everlasting allegiance to him."
As the master of air spells, Solmyr further enhances Chain Lightning, which can deal mortal damage with each cast.
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=How to obtain=
=Specialty=
=Spells=
Spell	School	Type	ManaCD	Description
=Adjutant=
=Masteries=
==Recommended by the game==
==Recommended by players==
Khaly:
The first three are actually competing for the best mastery for Solmyr.
Air Magic decreases cooldowns which allows to cast him spells faster, but because he is quite mana starved he won't be able to take maximum advantage of it as a hero like, say, Astral. Therefore you want to use it with some other source of mana generation, like Mysticism mastery, Archmage unit and/or Replenished Mana spell mark.
With Wisdom all your spells gain 3 levels, which as a consequence leads to more spell damage without increasing their cost.
As explained before, Mysticism is great for Solmyr as he is a mana starved hero. You want him to cast spells constantly.
Because Solmyr isn't bound to a specific unit composition or factions, the last mastery depends on your units. Scout, Sorcery, Tactics and First Aid are all good candidates as long as your units actually benefit from them (none of these synergise with Solmyr's spells). Once your units go into high potential territory and unlock natural resistance, you can also amplify it with Resistance - but doing it earlier will once again get wasted.
==Recommended spellmark by players==
Khaly: Replenished Magic or Air Mastery
As Solmyr is quite a mana starved hero, as already mentioned multiple times, you don't really want an active spell mark. This leaves two good candidates:
* Replenished Magic - for obviously more mana, hence more spells to cast.
* Air Mastery - to make all his Air spells deal even more damage.
If you really want to pick an active spell mark, I suppose you can also consider Storm.
=Strategy=
==By Khaly(9th August, 2020)==
1. What does Solmyr play like and which players would enjoy him the most?
Solmyr really likes to burn down his enemies with his spells, so if you like to kill enemies by lightning strikes, he is the one for you.
2. What are Solmyr's biggest strengths?
Solmyr's biggest strength is to take down 1x units. His ultimate does a great amount of damage + 30% of enemy's maximum HP, which is much more impactful on 1x units than 9x (on 4x it's also quite good). In general his spell damage is really high.
Another advantage is his flexibility. He isn't bound to any unit or fraction, which is giving you the freedom to build your own unique team for him. It's also more budget friendly, making Solmyr a popular choice among Free to Play players.
3. What about weaknesses?
His weakness is definitely his poor resilience and burning out much quicker than the top heroes. This is due to a complete lack of healing effects in his spells.
4. Which would you say are the core creatures and why?
The beauty of Solmyr lies in the lack of any absolute core units. This means you can benefit from both budget units as well as get creative with your team formations.
5. What is your favorite formation for Solmyr?
Personally, my favorite to play with Solmyr is Inferno as core. For me this means Efreeti, Demon and Pit Fiend - all cheap and accessible, but also quite powerful. A good fit to strengthen demons durability is Roc. And if we are already going into the Stronghold fraction we can take Ogre as a great tank and, if available, Behemoth.
Storm Elementals are superb in mirror matches, because they increase your Air Magic Resistance, while also boosting your own spells' damage. They are also a 9x unit - which usually makes them easier to kill, but not versus other Solmyrs.
Angel is in all teams a good fit and matched with Ogre helps dampen Solmyr's weakness of lacking healing. And of course if possible, you can also highlight Devil in this team.
Other units you can consider for Solmyr include:
*Arch Mage - each Air spell gives 2 mana back
*Dendroid Guard - very strong tank, and now with an awakening, budget in place of Behemoth
*Earth Elemental - another strong tank that helps against earth magic, especially Jeddite and Sandro
*Cyclops - another Stronghold unit, in case you are facing many 9x units, Chargers, want to limit your rosters or just lack other options
Now for the actual formation, you want your tanks close together, so they help each other with their AoE abilities. That is making you a bit vulnerable to Chargers.
As mentioned above, you can employ Cyclops for this as a back-line tank, or start already with a 4 tank front-line. Angel and Devil may look like a pay wall, but they are not musts for the build, they are simply good round creatures that make it better.
=Lore=
=Skins=
Skin 	How to Obtain 	Bonus	Quote
Classic 	Acquire Solmyr	- 	I pledge allegiance only to the King of Bracada who has freed me from my glassy prison!
Devil in a Bottle	Lore 	KNW+1	Four centuries after he was sunk to the depths of the sea, the devil in the bottle swore an oath to kill the man who releases him from the seal.
=Community videos=
*Era of Chaos - Solmyr Lore (full auto!) (by Brendan)
=Galleries=
==Concept Arts==
Solmyr1.png|Classic Solmyr|link=File:Solmyr1.png
Solmyr2.png|Devil in a Bottle Solmyr|link=File:Solmyr2.png
Solmyr3.png|Unknown Solmyr Skin|link=File:Solmyr3.png