Keepers of Secrets

==Summary==
Keepers of Secrets are the Greater Daemons of Slaanesh. The Keepers of Slaanesh personify limitless experience and unfettered desire, the very concepts born into flesh. They are repulsive and horrific, yet they transfix mortals with a monstrous allure that defies explanation. The Base Ones are ultimate license. They exist to evoke the senses, to create, to experience, and to exult in the mortal whims of passion. They also dull the mind, making it harder to appreciate the ordinary and the mundane. They are the pain of failure, the agony of excess, and that which drives mortals to more daring acts to escape the ordinary.Warhammer Fantasy Roleplay: Tome of Corruption; pg. 246-247
==Powers and Stats==
Tier: | | from up to 
Key: Regular Keeper of Secrets | Exalted Keeper of Secrets | Within the Realm of Chaos 
Name: Keepers of Secrets
Origin: Warhammer Fantasy
Gender: Has no true gender
Age: Unknown
Classification: Daemon of Chaos, Greater Daemon of Slaanesh, Aethyric Being
Powers and Abilities:
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|-|Powers=
 
*Superhuman Physical Characteristics (Daemons are natural greatly superior to normal humans) 
*Large Size (Type 1; Should be comparable to Bloodthirsters of Khorne in size)
*Incorporeality
*Aethyr Manipulation (In the Realm of Chaos, Daemons should have a rudimentary control and manipulation over the Aethyr that makes up the realm. Practices the lore of Slaanesh)
*Natural Weaponry (Daemons are usually equipped with teeth, horns, and claws to fight with. Keepers of Secrets in particular utilize their claws, horns, and piercing tongue)
*Telepathy (Daemons can read and influence the minds of some mortals)
*Telekinesis 
*Analytical Prediction
*Enhanced Senses (Daemons make use of Witchsight similar to other Aethyric beings and magic users)
*Dream Manipulation (Daemons can influence and interact with susceptible beings in their dreams. The mere presence of a Keeper of Secrets can cause people to dream of unattainable beauty, driving them mad depression due to such unattainable beauty)
*Abstract Existence (Type 1, Daemons are formed from the thoughts and emotions of mortals or created by as extensions of their gods)
*Invulnerability & limited Nonexistent Physiology (Type 2 nature and all aspects; Daemons are Aethyric entities'. While the physical form of a Daemon can be harmed, the essence itself will remain intact while connected to the body. The essence of a Daemon within their physical form is made out of Aethyr which is non-existent in natureDaemonslayer)
*Mind Manipulation
*Fear Manipulation (The unnatural nature of daemons causes supernatural fear)
*Soul Manipulation (Daemons are able to devour the souls of mortals and can strike bargains with mortals for their souls)
*Immortality (Types 1, 2, 3, 4, 5, 6, 8 and 9)
*Shapeshifting (Daemons can take on a number of forms to trick and entice mortals)
*Regeneration (Low-Godly, when Daemons physical forms are slain, they are banished to the Realm of Chaos to reform)
*Intangibility (Daemons can phase and shift between reality, walking through walls and other solid objects)
*Damage Reduction (Daemons are greatly resistant to non-magical attacks, largely ignoring any damage)
*Possession (Daemons are capable of possessing mortals and taking control of their bodies)
*Corruption (Daemons are physical embodiments of Chaos manifest, corrupting the landscape, mutating mortals, and causing madness)
*Madness Manipulation (Type 1 and 3; A Keeper of Secrets can induce maddening lust into their opponents, causing them to gouge their eyes or do bodily self-harm in a search for beauty and pleasure. Merely perceiving their beauty can cause many to go mad)
*Broadway Force & Death Manipulation (Its presence can drive singers to sing songs so depressing people die of broken hearts)
*Social Influencing & Empathic Manipulation & Biological Manipulation & Mind Manipulation & Fragrance Manipulation & Matter Manipulation (The mere existence of a Keeper of Secrets can cause cities to turn into dens of sin, with people pursuing the heights of pleasure with abandoned lust. It has many ways in inducing uncontrollable lust into its opponents, its mere aura reaches for miles and puts people in a frenzy, even inducing lust into mindless beings like weapons, wood, even the earth itself begins to react to its mere presence, gushing water forth from underground. It causes a mere sensory overload that can overwhelm the senses, and cause them to abandon all reason. Women in its presence rapidly start swelling up and giving birth to corrupted children with sickening appetites. Even disregarding all of its powers, a Slaaneshi demon is a master at seduction, and even the mere words whispered from them are dangerous to the weak-willed)
|-|Within the Realm of Chaos=
 
All previous plus: 
*Acausality (Type 4, possibly 5; Aethyric Beings exist within the Warp, a realm in which cause need not follow effectDemons of Chaos Armybook: 8th Edition. The Warp is entirely unbound from the laws of space and timeCodex: Chaos Daemons (8th Edition); pg 6. It's completely unrestricted by typical causality and the very concept of time is meaningless to the denizens of the WarpCodex Chaos Daemons 8th edition page 7. For one to effect the Warp, it must be dealt with in terms of absolute actionsPath of the Renegade; Chapter Ten)
*Beyond-Dimensional Existence (Type 2; The Warp has no true Geography and is fundamentally structureless. Daemons are formed out of the substance of the WarpCodex Chaos Daemons 8th edition page 6)
*Nonexistent Physiology (Type 2 Nature, All Aspects; Daemons, like their gods, are 'Aethyric entities', the Aethyr at its coreRealm of Sorcery Warhammer Fantasy Roleplay: 2nd Edition. has no definite existing physical reality of its own, Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un')
*Dimensional Manipulation (Daemons can manipulate the higher dimensions of the Warp, imposing whatever dimensionality he wished upon itA Thousand Sons Chapter 10: Page 85)
*Conceptual Manipulation & Corruption (Type 1; Greater Daemons and above can excert a degree of Psychic control over their environment and corrupt the structure warp and remaking it in the image of their related Chaos God)
|-|Resistances=
 
*Fear Manipulation (Daemons are immune to the effects of Fear and Terror)
*Soul Manipulation (Daemons do not have a conventional soul like mortals races)
*Aethyr Manipulation (Dhar; Can traverse the Chaos Wastes with no effect, where Aethyr flows wildly and induces Corruption, Mutation, Madness, and Soul Manipulation, and are largely unaffected by the Realm of Chaos itself as Daemons are born in the realm)
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Attack Potency: Large Island level (Bloodthirsters can generate storms with just their wing beats) | Moon level (Comparable to Incarnates, All the incarnates contain the energy inside of them required to perform feats like this) | Varies from Low Outeverse level up to Outeverse level (Daemons can ascend and descend the layers of The Warp at will)
Speed: Massively Hypersonic (Should be comparable to characters who can dodge lightning)
Lifting Strength: Class M (Should scale to Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.) | Same as before | Immeasurable
Striking Strength: Large Island level | Moon level | Varies from Low Outeverse level up to Outeverse level 
Durability: Large Island level (Can survive blows from other Greater Daemons) | Moon level (Able to trade blows with Incarnates) | Varies from Low Outeverse level up to Outeverse level (Capable of trading blows with other Daemons within the layers of The Warp)
Stamina: Infinite (Daemons are incapable of physical exhaustion and are immune to vigour loss)
Range: Extended Melee Range to Several Meters with Claws and Whip, several Kilometers to Tens of Kilometers with their Aura and Empathic Manipulation
Standard Equipment: None notable
Intelligence: Genius (Slaaneshi demons are cunning and knowledgeable in various arts. They are skilled in many fields related to beauty and create pieces beyond the skill of mortals, such pieces being able to drive men mad with their beauty)
Weaknesses: Will kill their enemies as slowly as possible and rarely ever finish a fight quickly.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Abstract Entities
Category:Biology Users
Category:Bodily Weaponry Users
Category:Chaos (Warhammer)
Category:Demons
Category:Empathic Manipulation Users
Category:Fragrance Users
Category:Mind Users
Category:Nonexistent Characters
Category:Social Influencers