Level -202

Level -202 is the 202nd negative level of the Backrooms. 
==Description ==
Level -202 is an indefinite sketch of a barren desert consisting of a nameless, road of undetermined distance. This location is perpetually in a state of high noon. The temperature is variable. The weather patterns of this level are unpredictable, normal and abnormal, and sometimes conflicting, thus making it dangerous for any wanderer to traverse this road without a vehicle. 
===Nameless road===
The “nameless” road is an undetermined distance, is non-Euclidean, and does not obey gravitational law. On this road, several places will invert vehicles to a full 180° without vehicles losing contact with the road. This road, in random segments, is levitating off the desert floor by unknown means. These roadways are floating above ground at heights between ~2.6ft – 2624.7ft (0.8m - 800m). Interestingly, this road is perfectly paved and marked. The asphalt and markings on this road look freshly laid. It is unknown who or what is maintaining this road. Road markings are consistent with the US two-way roads marked with a double-solid-yellow centerline to indicate that passing is not allowed. US traffic laws are forsaken on this road. However, these rules should be followed as there are no guardrails on this road. 
==Traversing Level -202==
The vehicle required to transverse this road is a typical civilian vehicle of various models and makes. How vehicles protect wanderers from the treacherous and variable weather occurring in Level -202 cannot be confirmed despite wanderers documenting the phenomenon:
Report 1: Wanderer S.C. recalls being picked up by an "Elderly couple" in a red convertible. Over their radio, there were weather reports of lavender, acidic rain, and microburst induced by methane clouds. The temperature in the area had dropped to -60°F (~-51.1°C) after being 82°F (~27.8°C) most of that day. Despite riding in an opened convertible, the car by unknown means repelled the abnormal precipitation, wind activity, cloud consistency, and temperature.
Report 2: Wanderer T.J. recalls being picked up by a "Southern man" in a green pickup. Over his radio, there were weather reports of a hell-storm of molten gold and silver proceeded by a "wintry" mix of ice, needles, and blood.
Nevertheless, taking shelter in an unremarkable pickup truck, coup or convertible is not only for your protection but also the only way you can get out of Level -202. You cannot walk to exits. Sadly, wanderers never appear on this road with a vehicle of their own regardless of their driving capabilities. Wanderers must risk catching a ride from humanoid entities called Travelers, as hinted at above. Pick your ride to your next destination wisely.
==Picking your rides carefully==
47% of all wanderers who enter Level -202 will disappear and never be seen or heard again. Sadly, most wanderers do not disappear because they got swept up by a category 500 fire tornado. It is worth noting here that the risk of disappearing in Level -202 is increased because wanderers must switch out of vehicles at least six times before they can get out of Level -202. The most commonly reported vehicle switches were 27 times. It is unknown why so many transfers are required. Wanderers might need to transfer vehicles because of a minor situation such as, “The cute newlyweds are only going part of the way, so you were dropped off here.” Wanderers might need to switch vehicles to avoid precarious situations such as, “This deranged dude has a fermenting dog in his backside. He keeps pulling over to look for a cassette in his trunk." Nevertheless, needing to make several vehicle changes pressure wanderers to find anyone who will take them closer to the level's exit(s). The longer you stay out of a car, the more likely you will be caught in a molten iron ice storm, for example. The added desperation reduces the wanderer's level of caution when seeking and selecting Travelers to get rides from. Having to swap out of vehicles several times also increases the risk of encountering a hostile Traveler. 
==Travelers==
Wanderers cannot safely traverse Level -202. They must hitch a ride with a humanoid entity called a Traveler. These beings are almost indistinguishable from humans. The only difference being humans and Travelers is that they have two rows of teeth, 7-digit polydactyly, and a reptilian-like tail. Travelers are a vague identifier given to these entities as they travel “through” Level -202 but do not inhabit Level -202. (It cannot be confirmed if any entities inhabit Level -202 due to the unpredictable weather making it hard to explore.) Wanderers who encountered and conversed with friendly Traveler(s) reported these beings saying they reside elsewhere and just passing through this area to get there. There are reports that some Travelers are condescending, disrespectful, and mean-spirited for every cordial and respectful encounter. However, trolling Travellers are the least of your worries. 
===Traveler Rating Catalogue and Guide ===
There is no way of knowing if the Traveler you are hitching a ride from is safe or dangerous until you get into their vehicle with them... or is there? This is where this catalogue and guide comes in. This catalogue and guide consist of some of the most common Travelers you will encounter on your journey through Level -202. This 'page' will summarize the following: 
*Travelers' rating (Travelers are ranked on a scale of 1 - 5 on how comfortable you should be accepting a ride from them. (1 = DO NOT get in their vehicle! You will never see the light of day again!! 5 = You should hitch a ride with this entity!) This catalogue will start with the more positively rated Travelers first.)
*Survival score
*Entity's or entities' general appearance
*Vehicle driven by entity. (Image of vehicle included)
*Do's and Don't's to interacting with entities
*Close to an exit?
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|-|Travel Rating 5 =
==Travel Rating 5 ==
|-|Travel Rating 4 =
==Travel Rating 4 ==
|-|Travel Rating 3 =
=="A Karen..." ==
Survival rating: 43% * Vehicle: Canary yellow Scion * Number of entities in vehicle: 1 (Thank God...)
*Rebecca [surname not provided] appears to be an entitled female from the Southern parts of the US. She is between the ages of 40 - 50 years. She is what you would call a Karen. She looks like a Karen. She acts like a Karen.
==Riding with "A Karen." - Do's and Don't's. ==
===Do's ===
*Ride with her as a last resort.
* Get her to call the police on you whether or not she lets you into her car.
===Don't's ===
*Try to engage her in meaningful conversation. She cannot be reasoned with. She is always right.
*Stay in her car if you want to stay sane.
==Riding with "A Karen..." - Close to an exit? ==
Wanderers will regret asking her for a ride. Getting a ride from her is rare. She will accuse you of trying to mug her out here. Being left out in the environment by her is one of the reasons why wanderers die. Minus being out of the weather, there are no benefits to riding with her. If you do get a ride from her, prepare yourself for long, disjointed rants about her entitlement, politics, religion, and outlandish conspiracy theories. She will rant the entire time. She does not help you transfer to another safe vehicle. She will not take you to any exits. She will not give you anything to help you on your journey. She will act like you are inconveniencing her. Well... I take that back. There is one benefit to riding with her. Her presence indicates you are six vehicle transfers in, which means you can exploit an exit and use her disdain for everyone to gain access to this exit. Get her to call the police on you. Exploiting this exist is ill advised if 'your misconduct is major and irredeemable' resulting in a 'Scenario 5' upon arrival. 
|-|Travel Rating 2 =
=="Deranged Man" ==
Survival rating: 17% * Vehicle: Rusty, white and teal, 1960 Plymouth Station Wagon. * Number of entities in vehicle: 1
* This “entity” will not give you, his name. He appears as a seedy, Caucasian man. He is possibly younger than he looks, but he looks 50. There is not a lot known about him.
==Riding with "Deranged Man." - Do's and Don't's. ==
===Do's ===
*Refuse to ride with him.
*Stall as long as you can. “Crazy Ed” will appear. (Not much is known about "Crazy Ed", but you will know it is him. He appears to be a man of Jamaican descent. He is roughly 60 ages old. He drives a salmon-colored Cadillac. He will start shooting into the Deranged Man's car to either kill him or scare him off.)
*Open the door while he is driving if you decide to ride with him. You will roll out of the car and no-clip the road.
===Don't's ===
*Ride with him.
*Ask to ride with him.
*Ride in the back seat if you decide to ride with him. You have to sit in the front because he always has decaying animals in the backseat.
*Stay in the car with him. It is unknown what he does to his victims.  
==Riding with "Deranged Man" - Close to an exit? ==
Assuming you are desperate enough, you can (you really should not) ask him for a ride. If you do not initiate a request, he will extend the offer. Feel free to turn him down. Like Rebecca, his presence indicates you are six vehicle transfers in, thus can exploit an exit. Open the door while he is driving. You will roll out of the car, no-clip the road, and find yourself on the highway of Level 311 or Level -422 (50:50 possibility). 
|-|Travel Rating 1 =
=="Just Paul" ==
Survival rating: 0.01% * Vehicle: matte gold Rolls-Royce * Number of entities in vehicle: 1 
*Paul is not the entity's real name. This being's real name is not known. He appears as a charming man of Hispanic descent. He looks to be in his mid 20's. He dresses in business casual attire and sports aviator sunglasses. If you look carefully at him, you will notice spots of blood in his hair, on his face, and his clothes. If you want to know more about this entity, ask anyone with a traveler rating of 4 and 5 about him.
==Riding with "Just Paul." - Do's and Don't's. ==
===Do's ===
*Refuse to ride with him.
*Run if he gets out of his car.
*Ask Theo about him if you ride with "The Rosewoods". He will give you a whistle. Using the whistle when encountering "Just Paul" will trigger the appearance of "The Rosewoods". Run to their car!
*Ask Elijah about him if you ride with "The Cute Newlyweds Going Down". He will give you cursed apples and tell you to offer them to "Just Paul". "Just Paul" will freak out and drive away. "Just Paul" is allergic to cursed apples.
*Run to a Neon Green Jeep Wrangler that by random change spawns on the road as this is the vehicle driven by "Clowns in Jeep". (Not much is known about the clowns that drive this jeep. It is believed they are a part of a circus group somewhere in The Backrooms. There is a total of seven of them in this vehicle. Their appearance is also an indicator that you are near an exit.) "Just Paul" hates clowns so, he will drive off in frustration.
===Don't's ===
*Get into his vehicle.
*Ask him from a ride.
*Let his good looks and nice car fool you.
*Look into his eyes. That is how he lures in his victims.
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==Riding with "Just Paul" - Close to an exit? ==
DO NOT ride with this entity. He instantly kills anyone who gets into his car. How cannot be confirmed. 
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==Colonies and Outposts==
The unpredictable and inhospitable environment conditions of this level make it impossible to establish a colony or outpost on Level -202.
==Entrances and Exits==
===Entrances===
*No-clipping an unpaved road in Level 10 might result in you appearing in Level -202. 
*No-clipping a sidewalk in Level 11 might result in you appearing in Level -202. 
===Exits===
*Mr. and Mrs. Rosewood will take you to an undesignated spot on the road and wait for a storm of darkness to sweep through the area. As the storm approaches, you will be told by Mrs. Rosewood to repeat the following three times, "We will be a perfect family even in the face of darkness." If successful, you will be transported to a fully furnished house on Level 9.
*If you are hitching a ride from the "Deranged Man", open the door while he is driving. You can roll out of the car, no-clip the road, and find yourself on the highway of Level 311 or Level -422 (50:50 possibility). 
*Some wanderers are luckily enough to hitch a ride with the "Southern Man" twice. If this is your second trip with him, you are possibly over your 6th vehicle transfer. For wanderers traveling a second time with this entity, ask him how many vehicle transfers have been completed. If you are at or over six, he will stop his pickup. It does not matter where he stops. He will tell you a storm is coming. Wait with him for 30 minutes. The storm will come, and he will bid you farewell as the storm engulfs his vehicle. You must exit his truck and embrace the storm. You will be swept up by a normal tornado and dropped into Level 10.
*No one knows a lot about "Crazy Ed", but he is best described as chaotic good. He will help you get out of Level -202 via a joke level if you are at your 6th transfer when traveling with him. With your permission, of course. He will transfer you to another safe entity if you tell him no. Anyway! He has a weird sense of humor. He will take you to the highest point on this road and stop his car. He will get out to drag you out of his car. He will bring you to the edge of the road to Sparta kick you off. You will fall into Level -115.2 or Nine Plus Ten Equals Twenty-One (Joke).
*If you are hitching a ride with "The Taxi Driver", you can request to leave Level -202 into any level as long as you are twelve vehicle transfers in and can you provide payment.
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Category:Levels
Category:Negative Levels
Category:Unconfirmed Levels
Category:The Behavioral Suite
Category:Cluster -I
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Category:Dangerous
Category:Desert
Category:Neutral