104801-the-game-is-in-a-bad-way-sadly-its-not-carbines-fault

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      I am going to start this off by saying that I am a big fan of Wildstar, and I am in no way trying to bash the game or the dev team. I actually feel that an undertaking like Wildstar was very ambitious. Do I think every
 
decision they  have made was the right one? No. But I don't make video games either, and I believe they have made the best of what was destined to be an uphill struggle from the get-go.  This is just my take on why I
 
think the future of the game is grim.
     
Sadly enough, it has nothing to do with balancing issues, clipping hats, or even the fact that (insert whatever your *cupcake*, moan, or groan is here). The fact of the matter is the only thing holding this game back is the
 
players. Trolling and cancer is part of EVERY multiplayer community currently, unfortunately the cancer in the wildstar forums, is actually encouraging people to not want to play. People are spoiled to having every thing
 
handed to them in games that no one wants to invest time or money into what could possibly rewarding experience (MMO's are time investments and shouldn't be looked at with short term goals...judging before even
 
attempting endgame content means you probably did't want to be here that bad to begin with).
 
Many people are also coming from WoW which is a polished game thats been around for more than a decade, so they will run at the first sign of a gui glitch. And people for get that there hasn't been an MMO in the
 
history of MMO's that have gone through balancing issues. What bugs me about all of this is that for all of it's fault's Wildstar has a lot to offer and is a very fun game. The development team is doing an amazing job
 
putting out hotfixes and content drops. And even though no one likes AH/CX pricing or long dungeon queues, low popualtions affect those. The more impatient people get and the more they quit, the worse these issues
 
become. Imagine the price of Trigger Fingers on a server that was constantly full during the peak hours? 15 plat would suddenly turn into 6 or 7(and thats no tunreasonable to farm).
 
Queue times would drop (the more tansk that play, the more grps that get to run adventures and dungeons). A sad side note to that is that people would have to give up trying to be the glory hogs and actually try to
 
learn tanking mechanics and healing mechanins instead of everybody rolling SS or trying to be the top DPS with a MEDIC. In this day and age that is just too much work for someone to do, this is a videogame after all.
    
I plan on investing a good bit of time into this game...and if you are new or on the fence about staying, i encourage you to stick it out. The devs are doing the best they can but in all honsety, at this point, the only thing
 
that can bring this game back from the dead is a better community that actually wants to play the game...to all the cancer and trolls, hurry the hell up and GTFO....so at least then they could merge servers and put the
 
people who actually care about the game into a tighter community.
 
p.s. i apologize to the grammar nazis out there, i am sure this is atrocious, i just dont feel like proofreading. my next post wont even have spaces xD	
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			paragraphs for the love of god	
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paragraphs for the love of god
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			While I appreciate where you're trying to come from here, I think you're vastly overestimating how many people are actually coming to the forums for erstwhile opinions on a game.  I mean, I'm sure it probably happens that people come along and read a few posts before playing, but at this point people know better than to think that they'll get honest feedback about a product through an open forum.  Going to a reviews website to read "real reviews from real people" is already a passe for old people who don't know any better.  That kind of thinking died when even my 60 year old aunt knows what a "forum troll" is.	
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<snip>
p.s. i apologize to the grammar nazis out there, i am sure this is atrocious, i just dont feel like proofreading.
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It's totally Carbine's fault. They knew were coming from "that game" or similar. They knew that millions play that game. They knew that most companies who have tried the Philosophy they were going to be building on, failed. They knew that the game was too RNG heavy in Beta. They knew that people used more than single core Rigs in 2009. They were told that The Attunement was going to hurt the game for atleast a month now. They knew that The a Sytem of Attunement didn't line up with such a high player count for Raids. They knew that most people didn't want 40 man raids(lol I did so I failed too lol).
 
 
They put out this inaccessible, RNG heavy, unpuggable mess of a game. I'm tired of seeing WoW come up every 2 seconds. The folks at Carbine thought they were smarter than everyone else and they were wrong. Stop making excuses for them.	
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Unformatted but spot on. The problem is that people don't compare MMOs to how WoW was when it released-- they are comparing it to how WoW is now.
 
That said, you need to realize that the percentage of the total playerbase that engages with the forums for any given MMO is very small, and frequently appears larger in the mirror than it actually is.	
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It's totally Carbine's fault. They knew were coming from "that game" or similar. They knew that millions play that game. They knew that most companies who have tried the Philosophy they were building on failed. They knew that the game was too RNG heavy in Beta. They knew that people used more than single core Rigs in 2009. They knew that The Attunement was going to hurt the game for atleast a month now. They knew that The a sytem of Attunement didn't line up with such a high requirement for Raids. They knew that most people didn't want 40 man raids(lol I did so I failed too lol).
 
 
They put out this inaccessible, RNG heavy, unpuggable mess of a game. I'm tired of seeing WoW come up every 2 seconds. The folks at Carbine thought they were smarter than everyone else and they were wrong. Stop making excuses for them.
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Unformatted but spot on. The problem is that people don't compare MMOs to how WoW was when it released-- they are comparing it to how WoW is now.
 
That said, you need to realize that the percentage of the total playerbase that engages with the forums for any given MMO is very small, and frequently appears larger in the mirror than it actually is.
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I wanted 40 mans myself.
 
I haven't even made it to 20 mans yet. Don't think I'm going to see any raid content at this rate either.
 
Kind of sad because that was the whole reason I bought this game.
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			I suppose i do sound a bit like i am trying to justifying the Blaf and yo umade some valid points. I probably should have been heaver on the part where i totally agree that Carbine is guilty for getting themself into this mess to begin with...the sheer fact they released this game when they did is probably hurting them more than anything, and new content drops before the vanilla game is even done, just bad planning...i was referring more to fact that i feel they realize this and are truly trying to learn from and correct this mistake...has carbine *cupcake*ed up alot, yes, are they trying to fix it, i think they are. and my fear for the future fo the game isn't from what i read in the forums...its from what i see in the game on the social aspect.	
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I wanted 40 mans myself.
 
I haven't even made it to 20 mans yet. Don't think I'm going to see any raid content at this rate either.
 
Kind of sad because that was the whole reason I bought this game.
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They dropped the ball. Blizzard didn't force a fumble lol
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Keep plugging away.  If you need into a raiding guild, they aren't impossible to find.  Most of the players are just hitting 50 or working raid attunement.
 
I remember this happening in WoW as well.  People said there just weren't enough raiding guilds.  That was before everyone and their mother was 60, and everyone had a raiding guild of some description, usually sitting somewhere around Baron Geddon wondering why half the raid was dying all of a sudden.
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Holy *cupcake*-ing christ dude. Use a friggin paragraph here & there, huh?
 
Kudos to those that could read this, seriously. Just trying to made my eyes water.	
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First - when you charge a monthly fee the demand of everything goes through the roof.  If your game isn't a 10 - players will bail.  Too many great games are free (no monthly anyway - they do get their money other ways - as this one should have).  Every small detail is blow into something huge - all do to that monthly.
 
Second - if you can't handle the players - you have NO business making games or any other product.  
 
Third - you sound as bad as the players you are attacking.
 
Forth - normally, if the game is awesome you don't have to worry about anything.  I think this game is pretty awesome.  But that monthly will keep the game under a magnifying glass.	
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In one, lost interest in SIlver Vets.
 
Was invited to biggest one on server today, just no interest in it anymore.
 
Mainly due to being out DPS'ed by a fresh 50 Engineer couple weeks ago after I had been farming for a few weeks to get gear good enough to run SIlvers with.
 
I kind of just watched the parse, checked the wildstar logs, read patch notes and gave up.
 
Heavy armor classes outdamaging light armor classes is just... what?
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			every game has some sort of imbalance with classes, look at wow after so many years people still complain about mages and warlocks. there will always will be some unbalance but i do wish they fixed the healing and increased it y say 2 or 3 k, in bgs right now i see healers doing roughly 1 to 2k outgoing heals why incoming dps on a target is 3 to 5 k. i miss my druid that could solo 5 pips T_T	
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Heavy armor classes don't necessarily do less damage in any game (for those that weren't around when you couldn't walk a ret paladin into a raid to save your life).  They have heavier armor to mitigate the damage they tend to eat at closer ranges.  It's all defensive, rather than offensive.
 
Engineers just got a pretty decisive damage buff.  Class balance will be class balance.  If it was enough to quit over, I wouldn't have made it through FFXI, let alone WoW.
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Ahhhh, the good old days of WoW class balance cycles taking 6 months for them to fix anything.
 
And hey. We took ONE ret paladin into Sunwell for Replenishment. That's good enough right?
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Third - you sound as bad as the players you are attacking.
 
 
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Ahhhh, the good old days of WoW class balance cycles taking 6 months for them to fix anything.
 
And hey. We took ONE ret paladin into Sunwell for Replenishment. That's good enough right?
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Reckoning bombs on world bosses FTW.
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And I loved how there was always one spec that was just useless.  You always had one for PVP, one for PVE, and the other that wasn't "good enough" for either.  Assassination rogues that couldn't use poisons because they'd stack off the REAL dots.  Survival hunters that were always trying to roll on melee gear to buff their raptor strike, because they kept running out of ammo (I wonder how many WoW players even remember ammo anymore?)  Or Arms warriors.  I rolled Arms on my warrior, thinking nothing of it, because I wanted to use a two-hander.  I went all the way down to mortal strike.  Turns out that was three or four tiers too far, roll fury or GTFO.  And that was during that phase when Fury was the spec for everything except the tank.
 
Man, vanilla WoW was crazy.  Sometimes I miss it, and all the wackiness that went with it.  You never knew, from day to day, what was coming down the road when they tried figuring everything out.  In the end, they just kind of made all the specs and classes fit four easily balanced archetypes, which sort of solved the seesaw problem at the expense of the flavor.
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 (I wonder how many WoW players even remember ammo anymore?)  Or Arms warriors. 
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REAGENTS for buffs lol
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Rogue Stunlock autowins.
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And I loved how there was always one spec that was just useless.  You always had one for PVP, one for PVE, and the other that wasn't "good enough" for either.  Assassination rogues that couldn't use poisons because they'd stack off the REAL dots.  Survival hunters that were always trying to roll on melee gear to buff their raptor strike, because they kept running out of ammo (I wonder how many WoW players even remember ammo anymore?)  Or Arms warriors.  I rolled Arms on my warrior, thinking nothing of it, because I wanted to use a two-hander.  I went all the way down to mortal strike.  Turns out that was three or four tiers too far, roll fury or GTFO.  And that was during that phase when Fury was the spec for everything except the tank.
 
Man, vanilla WoW was crazy.  Sometimes I miss it, and all the wackiness that went with it.  You never knew, from day to day, what was coming down the road when they tried figuring everything out.  In the end, they just kind of made all the specs and classes fit four easily balanced archetypes, which sort of solved the seesaw problem at the expense of the flavor.
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REAGENTS for buffs lol
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Yep yep yep. Good old days of "Trying to tank on anything but a warrior? hahahahaHAHAHAHAHAHAＨＡＨＡＨＡＨＡＨＡＨＡＨＡＨＡ　ＧＥＴ　ＯＵＴ"
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What?  Tank on anything but a warrior?  Surely, you had a warlock to help tank.
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What?  Tank on anything but a warrior?  Surely, you had a warlock to help tank.
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Hunters often rolled engineers and picked up guns instead of bows for this reason too.
 
Lol.
 
It's probably why I'm willing to be a lot more patient with WS. I think others either look at WoW with rose tinted glasses or simply weren't there at vanilla. 
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Or 30 second blessings.  We had a holy paladin whose job it was to do nothing but cycle through raid members upkeeping critical buffs on the most important players.
 
Sure as Hell wasn't me, I was a hunter and was usually only good for kiting.  We had a ton of different possible pets, but we all had the exact same cat because it did the most damage, back when having certain pets came with certain native stats.  And I was on Emerald Dream, getting the cat was Hell because we were often working as a group on a PVP server across from other hunters.
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Rogue Stunlock autowins.
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			Anyone ever ask what a "Developer" actually is?  Word gets thrown around alot.  Like.. Producer.  Is Video Game Developer = Movie Producer?  Because if it is... well... there ya go.  (I honestly don't know.)	
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There were warlocks in WoW?  ..Oh!  The portable summoning stones!  That's what they were?!
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Its why I'm less patient. because these are the same devs who made vanilla wow, and its becoming increasingly obvious they never learned from any of their mistakes.
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Back when druids were useless for everything, 
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Anyone ever ask what a "Developer" actually is?  Word gets thrown around alot.  Like.. Producer.  Is Video Game Developer = Movie Producer?  Because if it is... well... there ya go.  (I honestly don't know.)
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Anyone ever ask what a "Developer" actually is?  Word gets thrown around alot.  Like.. Producer.  Is Video Game Developer = Movie Producer?  Because if it is... well... there ya go.  (I honestly don't know.)
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A few lead developers that split off at Vanilla don't make up the entire dev team for this game. And they've kinda been busy for 10 years, probably not playing WoW, nor agreeing with the "fixes" done for that game. I didn't agree with WoW's direction either. Else, I'd probably not be playing -this- game and I'd be playing -that- one. 
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Whoa whoa whoa slow down. You could heal man. With 4sec healing touch. That was tons of fun.
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Whoa whoa whoa slow down. You could heal man. With 4sec healing touch. That was tons of fun.
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And SWIM faster than anyone else!  Lets not forget that!  That epic, insanely stupid quest across 2 freakin' continents so you could swim 20% faster in water.
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You reap what you sow.
 
They released the game early, full of bugs and with many things still needing to be worked out or tested more thoroughly. Yes there were understandable reasons why they decided they needed to do this, but the fact remains the game wasn't ready. They're trying very hard to put things right, which is encouraging, but only time will tell if the damage is already done. I hope not, there's enough good aspects to the game to outweigh the bad if they sort some of the issues out.
 
They also took a decision to make this game 'hardcore' and seem to have confused this with 'grindy' in an old-school MMO way. There's consequences from that which are now manifesting themselves. I think it's becoming quite clear that the bulk of the player base have moved on somewhat from how MMOs were when this game was originally conceived and they might need to adjust how it is pitched. Newer MMO players tend to be more casual and a lot of MMO veterans are burned out or have less available time. Casual doesn't necessarily mean bad, The target audience who still have a stomach for hardcore game mechanics will rant and rave at this, but if they want this game to still be around for years to come they have to accept that it needs to broaden its appeal.
 
It's all well and good to encourage players to 'stick it out' but you're expecting people to pay to do that, or use CREDD (which means someone else is paying on their behalf). Everyone will have to decide for themselves if they like the game enough in its current state to keep supporting it in this way. For me, I'm switching to CREDD because I don't feel I can justify the sub until the game is more polished and until the game has more things for a non-raider to do. I'm at least thankful the CREDD option exists.	
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Yes. Even a Producer is considered a "Developer." Anyone that contributes to the development of the game and profits from it. The guy that is charged with making sure lighting appears correctly, developer. The guy that contributes to design meetings, developer. The guy that looks for code that is broken and bug fixes, developer. 
 
The guy above me, I think is placing Produce and Publisher as synonymous. However, Producer is defined as:
 
A person responsible for the financial and managerial aspects of making of a movie or broadcast or for staging a play, opera, etc.
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Better to have your priest with every single level of every single heal he'd ever owned taking up huge swathes of his UI with extra frames.  It didn't matter, he didn't need to see what was going on on the screen.  He just needed to make sure he used just enough heal and just enough mana to heal the tank.
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You reap what you sow.
 
They released the game early, full of bugs and with many things still needing to be worked out or tested more thoroughly. Yes there were understandable reasons why they decided they needed to do this, but the fact remains the game wasn't ready. They're trying very hard to put things right, which is encouraging, but only time will tell if the damage is already done. I hope not, there's enough good aspects to the game to outweigh the bad if they sort some of the issues out.
 
They also took a decision to make this game 'hardcore' and seem to have confused this with 'grindy' in an old-school MMO way. There's consequences from that which are now manifesting themselves. I think it's becoming quite clear that the bulk of the player base have moved on somewhat from how MMOs were when this game was originally conceived and they might need to adjust how it is pitched. Newer MMO players tend to be more casual and a lot of MMO veterans are burned out or have less available time. Casual doesn't necessarily mean bad, The target audience who still have a stomach for hardcore game mechanics will rant and rave at this, but if they want this game to still be around for years to come they have to accept that it needs to broaden its appeal.
 
It's all well and good to encourage players to 'stick it out' but you're expecting people to pay to do that, or use CREDD (which means someone else is paying on their behalf). Everyone will have to decide for themselves if they like the game enough in its current state to keep supporting it in this way. For me, I'm switching to CREDD because I don't feel I can justify the sub until the game is more polished and until the game has more things for a non-raider to do. I'm at least thankful the CREDD option exists.
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And SWIM faster than anyone else!  Lets not forget that!  That epic, insanely stupid quest across 2 freakin' continents so you could swim 20% faster in water.
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NCSOFT has kept Aion running, hasn't it?
 
I think even if WS dropped down to 1 type of each server per region, NCSOFT would keep WS running.
 
I love the personality and gameplay mechanics of the game, I'm willing to see if Carbine can adapt and make this game as awesome as I think it can be. 	
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NCSOFT has kept Aion running, hasn't it?
 
I think even if WS dropped down to 1 type of each server per region, NCSOFT would keep WS running.
 
I love the personality and gameplay mechanics of the game, I'm willing to see if Carbine can adapt and make this game as awesome as I think it can be. 
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It keeps aion running because its a massive-super-ultimate hit back in Korea. also because its f2p and even if the sub numbers are terrible, they just need a few whales to make it profuitable.
 
if anything, wildstar's more like CoH. likely to be profitable, but nowhere near stellarly enough to justify treating it well.
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We'll see how things go.
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You reap what you sow.
 
They released the game early, full of bugs and with many things still needing to be worked out or tested more thoroughly. Yes there were understandable reasons why they decided they needed to do this, but the fact remains the game wasn't ready. They're trying very hard to put things right, which is encouraging, but only time will tell if the damage is already done. I hope not, there's enough good aspects to the game to outweigh the bad if they sort some of the issues out.
 
They also took a decision to make this game 'hardcore' and seem to have confused this with 'grindy' in an old-school MMO way. There's consequences from that which are now manifesting themselves. I think it's becoming quite clear that the bulk of the player base have moved on somewhat from how MMOs were when this game was originally conceived and they might need to adjust how it is pitched. Newer MMO players tend to be more casual and a lot of MMO veterans are burned out or have less available time. Casual doesn't necessarily mean bad, The target audience who still have a stomach for hardcore game mechanics will rant and rave at this, but if they want this game to still be around for years to come they have to accept that it needs to broaden its appeal.
 
It's all well and good to encourage players to 'stick it out' but you're expecting people to pay to do that, or use CREDD (which means someone else is paying on their behalf). Everyone will have to decide for themselves if they like the game enough in its current state to keep supporting it in this way. For me, I'm switching to CREDD because I don't feel I can justify the sub until the game is more polished and until the game has more things for a non-raider to do. I'm at least thankful the CREDD option exists.
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maybe you will. I'm leaving when my sub is up. always a mistake when I get it in my head its a good idea to buy extra sub time ahead of time. always backfires on me.
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Heh, old school grind.  In Wildstar?
 
You want to know what an old-school grind was?  Wildstar's less old-school than most of the games out there.  What's attunement, two weeks of running dungeons and killing world bosses?  Ever have to farm up an entire set of gear because you can't even walk into a raid without a full SET of fire resist gear?  Now that's old school.
 
Wildstar's not even the grindiest new MMORPG out there by a long shot, it just seems that way because so many people are in attunement and the average player skill is still low for pugs (this game's not easy to learn if you came in figuring your position in the DPS leaderboard was the most important thing about your game).  Right now, I'd say the biggest, most pressing problem is that DPS don't know how to catch heals from their healers in line with the tank, forcing the healer to try to heal each individually.
 
The inability for DPS to really learn how to be good teammates, rather than number generators, is really what stalls most PUGs.  You can teach a DPS boss mechanics, but it's harder to teach him that managing his HP is also part of his job?  In most games, keeping players at max HP is the healer's job, no matter what.  In Wildstar, you have to make things easier on the healer, because they don't always have enough power to keep both you and the tank standing.  And the tank must survive.
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The first reply to this post pretty much sums up the typical forum gamer, *cupcake*. But you can go to the top 10 mmo's forums and you will see the same, unfortunately. 
 
 Your right the game is in a bad way atm, but I'm afraid carbine are to blame. They are following the same suit that other mmo's have instead of learning from their mistakes, they would rather cut their own throat to spite their face. A mmo with out the mm is just another single player game that you put back in the box and move on to something else. 
 
While they clutch on to the short term money grab of server transfer fee, they are losing the long term players. Who in their right mind will pay $20 to move somewhere that may have no one to play with either. I've done my part to support the game, I got 3 months subscription, I've bought creed twice for plat. But I'll be stuffed if im shelling out any more cash to hunt down a server with players on it. That's the responsibility of carbine to do, give us the ability to play with other players. 
 
 As it stands on Warbringer, most of the time it feels like there is only half a dozen people on it at any one time. Bite the bullet carbine. 
 
Free server transfers, put the massively multiplayer back in mmo You don't just have to be online to have fun you need other players to.	
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Maybe because I healed in every other MMO, as a DPS, I'm constantly looking for the green healer circle to get my HP back up. Totes respect for healers in any MMO. 
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http://catchthatdruid.ytmnd.com/
 
Vanilla WoW WSG simulator 
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The quick fix, is drop the pointless speed counter on dungeon runs, make that a challenge mode, silver should be complete the dungeon with optional objectives, gold should be no deaths + optionals.
 
Remove the stupid kill 10 world bosses, make it into kill all world bosses once.
 
remove war of the wilds, or change it to make it less retarded,
 
 
I don't mind attunement processes, if any of you played Everquest and did the Luclin and planes of power flagging/keying then that is how you do proper attunement.	
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It's totally Carbine's fault. They knew were coming from "that game" or similar. They knew that millions play that game. They knew that most companies who have tried the Philosophy they were building on failed. They knew that the game was too RNG heavy in Beta. They knew that people used more than single core Rigs in 2009. They knew that The Attunement was going to hurt the game for atleast a month now. They knew that The a sytem of Attunement didn't line up with such a high requirement for Raids. They knew that most people didn't want 40 man raids(lol I did so I failed too lol).
 
 
They put out this inaccessible, RNG heavy, unpuggable mess of a game. I'm tired of seeing WoW come up every 2 seconds. The folks at Carbine thought they were smarter than everyone else and they were wrong. Stop making excuses for them.
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The whole, "it's the players/gamers fault" is getting OLD.  Gamers/players react to however the game runs, is built, etc.  Similarly to how I keep reading that the excess amount of servers and their low pops are somehow the players fault... (might want to jog memories at who actually decided to add the extra server... not like players ever have a say, otherwise there'd be RP PvP servers already... players begged for server caps to be raised... devs said it'd be easier to just add new server... even practically begged/shouted at users to migrate, while many didn't due to losing progress and being some of the first on their servers on day one headstart, free server migrations were even tossed out... yet, I keep reading that "players begged for more servers and got what they asked for".  Then the goal posts shift even more when people try to claim the servers are "super-capacity servers" and low here is like 10x mega-super-excessive in any other games... even though the devs said a resounding no to raising server caps... interesting.)
 
Good example of players and how they react to a solid/decent product... check out Realm Reborn... still have yet to run into anybody complaining, being mean, "trolling" (becoming a rather subjective term), or being anything resembling a poor-sport or bad player.
 
The gamers/players are the paying customers/consumers... it'd be like going to a restaurant, ordering a meal, having it come out ice-cold, or moldy, or spoiled, or just not edible... and then being told that it's your fault as the paying customer, and you're not supposed to say anything about it, just stick it out... say what!? :blink:
 
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Unformatted but spot on. The problem is that people don't compare MMOs to how WoW was when it released-- they are comparing it to how WoW is now.
 
That said, you need to realize that the percentage of the total playerbase that engages with the forums for any given MMO is very small, and frequently appears larger in the mirror than it actually is.
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Sadly enough, it has nothing to do with balancing issues, clipping hats, or even the fact that (insert whatever your *cupcake*, moan, or groan is here). The fact of the matter is the only thing holding this game back is the
 
players.
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 moar daily zones instead.
 
 
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What annoys me is there isn't even a new Shiphand with these things.
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I blame you for their nonexistence. You really dropped the ball, again.
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This horse is long past dead, but the community here isn't any different than other MMO communities.
 
Beta was great because everyone played for free and expected their bugs to be fixed. When the wallet opens and the game launches, people lose their goddamned minds. It's immutable law, like the rising of the tide or the setting of the sun.
 
Have a beer or the nonalcoholic beverage of your choice (La Croix is pretty good), kick back, and enjoy the game.	
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It's totally Carbine's fault. They knew were coming from "that game" or similar. They knew that millions play that game. They knew that most companies who have tried the Philosophy they were building on failed. They knew that the game was too RNG heavy in Beta. They knew that people used more than single core Rigs in 2009. They knew that The Attunement was going to hurt the game for atleast a month now. They knew that The a sytem of Attunement didn't line up with such a high player count for Raids. They knew that most people didn't want 40 man raids(lol I did so I failed too lol).
 
 
They put out this inaccessible, RNG heavy, unpuggable mess of a game. I'm tired of seeing WoW come up every 2 seconds. The folks at Carbine thought they were smarter than everyone else and they were wrong. Stop making excuses for them.
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Try to look at the situation without assuming you are some omnipotent entity that knows everything better.
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Although the OP comes from a good place (wanting to have a better community), ultimately threads about threads/posters and call outs really only ever lead to others feeling attacked and getting defensive, which in turn leads to more animosity and arguments. 
 
For my money, the best way to have a better community is to exemplify the change you want to see. Don't like hateful troll posts? There are many ways to combat this, using the ignore feature of the forums or killing them with kindness or simply refusing to respond are all pretty effective. Also, using the report button on a post will call a mod's attention so we can see if action needs to be taken.
 
So, with that said, I'm going to lock this one up.	
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