Morality

==MORALITY==
Morality reflects a characterÕs sense of compassion for his fellow human being and basic respect for the rule of law. This isn't an absolute value. As people grow and change over time their perspectives on society and morality often shift. Some individuals strive to become more compassionate and virtuous, while others, driven by desperation or embittered by dire circumstances, reject their old convictions and adopt a more callous and selfish approach to existence.
Your character's Morality is not fixed. Depending on his actions it can increase or decrease during play. A starting character has a Morality of 7 a basic respect for the law and a realistic sense of compassion for other people. He believes in the need to uphold the law, and treats others as he would expect to be treated himself. He has the potential to become more selfless and virtuous, or has a long way to fall into the depths of human barbarity. The course he follows depends entirely on the choices he makes during the course of the chronicle.
Each Morality rating has a threshold of sinful behavior from your character must refrain in order to avoid degeneration to a lower moral state.
The following is a unique hierarchy of sins for use with their characters.
Morality	
===Minimum Wrongdoing for Morality Roll===	Dice Rolled
10 	Selfish thoughts. 	05
09 	Minor selfish act (withholdingcharity). 	05
08 	Injury to another (accidental orotherwise).	04
07 	Petty theft (shoplifting). 	04
06 	Grand theft (burglary). 	03
05 	Intentional, mass property damage(arson). 	03
04 	Impassioned crime (manslaughter). 	03
03 	Planned crime (murder). 	02
02 	Casual/callous crime (serial murder). 	02
01 	Utter perversion, heinous act (massmurder).	02
===ROLL RESULT S===
When making a degeneration roll, use only the dice pool associated with the sin committed. Likewise, when rolling Morality to check for a derangement, do not add other Attributes, traits or bonuses and do not apply any penalties. You may not spend Willpower to gain a +3 modifier on either kind of roll.
*Dramatic Failure: Not possible on either kind of roll. At no point is a chance roll made.
*Failure: On a degeneration roll, your character loses the struggle to maintain his standards of morality when faced with the reality of his sin. He loses one dot of Morality. On a Morality roll, he gains a derangement.
*Success: Your character emerges from his crisis of conscience with his sense of right and wrong intact. His Morality is unchanged and he remains as sane as before.
*Exceptional Success: Your character re-dedicates himself to his convictions in the wake of his sin, driven by remorse and horror at the deeds he has committed. Not only does his Morality remain unchanged on a degeneration roll, he gains a point of Willpower (which cannot exceed his Willpower dots). No special bonuses are gained for an exceptional Morality roll when testing for a derangement.
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