Wild Mana Generator

Cost: 100 points
Wild Mana Generator is effectively a special form of Mana Enhancer where the area's mana is turned into wild mana type (though it retains its level) The clerical equivalent is Wild Sanctity Generator.
The closest inverse is Twisted Mana Generator.
==Special Enhancements==
* Area Effect (+50%/level): Allows it to work over an area. The first level of Area Effect creates a radius of one yard. Each level after the first doubles this radius as usual ie 2, 4, 8, 16, 32, etc. In theory a +25%/level could be used to simulate 3, 6, and 12 ranges. Past that point the half point is just the previous number. (16, 32...)
* Switchable (+100%): The ability can be turned on and off.
==Comment==
Note that Wild Mana is mana type not a level above Very High Mana (except in some continuous mana worlds). So this advantage must be combined with Mana Enhancer to negate the effects of no, very low, and Low mana areas.
Classic: Celtic Myth's version of Wild Mana Generator was [50] but required Sidhe Blood [10/level] 4 for a total of [90] 
==Referencess==
GURPS Thaumatology pg 61
Category:Advantages