Kirby: Popstar Voyage

Kirby: Popstar Voyage is a Kirby game pitting Kirby in a 3D environment, forcing him to square off against the world-transforming threat known as Pappucut. Throughout, he has to traverse a paper-fied Popstar, and investigate these Halberd machines that crash landed around the planet.
==Story==
The game opens with a shot of space, Popstar within frame. Then, the camera zooms far off in one direction, revealing one Halberd-looking machine approaching. It zooms elsewhere to see another approaching. And so on and so forth until the sixth Halberd-like machine is spotted. And they all seem to be approaching Popstar. 
The camera goes down to Meta Knights' own Halberd, when a bizarre signal starts ringing on his console. He moves over to it, and spies a strange looking reading on the radar. The reading seems to come from a strange being approaching Dedede's castle. The camera cuts to the fields outside the castle, where a bunch of Waddle Dees are fighting throwing spears at something off camera. One of them are manning a tank that looks like it's made of paper-Mache, and it fires a cartoony bomb off camera, which brings up a ton of smoke. 
The camera cuts to behind the Waddle Dee lines, focusing on the smoke. Suddenly, paper-like tentacles lash out, and all stab into the tank. Those manning it run out terrified, before the paper tentacles split it apart. Then, the figure owning them comes out, which is revealed to be a sort of paper-thin, odd creature, with a narrow, legless body that snakes along the ground, a set of long, paper-thin arms, and a trapezoidal head with a set of jaws that seem to unhinge like a snake's. 
It suddenly dashes forward, avoiding spear strike after spear strike, and knocking Waddle Dee after Waddle Dee away. It soon quickly makes its way up the castle, and into Dedede's throne room. He initially picks up his hammer to attack the creature, however, Meta Knight flies in from above, and opposes the creature. He lunges forth and attempts to stab the creature with Galaxia, however, one of its hands folds up into a sword-shaped piece of paper, which blocks the attack. It parries, and attempts to slash back at Meta Knight, only for him to jump over the slash. Meta Knight lunges forth, but the creature relaxes its body. It unfolds into what appear to be paper dolls just as Meta Knight strikes the one in front of him. In slow mo, Meta Knight realizes the paper dolls have surrounded him, and he witnesses them all take the monster's form, sword included. Before he can counter, he's struck on all sides, and booted out of the castle. 
Seeing this display, Dedede is left groveling before the monster. It takes his royal robe, and places a mop in Dedede's hand, leaving him looking dejected. Then, the creature's snake-like body embeds itself into the floor, and a paper-like substance spreads from where it stands to the rest of the room, then up the walls, then over the entire castle, then over the rest of Dreamland. Many residents are swallowed up by the paper, but others barely avoid its grip. Once the substance envelops all of Popstar, parts of the planet get covered with new land. One area appears to be made an entire jungle, one area appears to be a city dedicated to sports, one area appears to be a giant motor-themed city, one area appears to be a land built from a fairy tale, one area appears to be a giant beach, one area appears to be a casino the size of a city, and the castle appears to be the same place, just made of paper. 
Kirby, meanwhile, is out in the middle of Green Greens, when he sees the wave of paper-like substance come forth and swallowing up the area. Scared, he runs from it, and manages to avoid the substance, only to see the land around him change. Meanwhile, those Halberd-like machines are closing in on Popstar, but giant paper-like tendrils shoot from each land, and stab into each machine, destroying them, and causing them to crash down on Popstar. Confused, Kirby decides his first goal must be to seek out each of these machines, and help out whoever the creature knocked down.
===Wasp Woods===
First in the trail is going to the recently transformed woods, where many of the trees are black and yellow, wasps reign over the wilds, and much of the transportation puts travelers through hives. Kirby's path takes him into the crashed ship, where tree branches have grown through it, making traveling a little precarious as the wasps are forming a hive and Kirby has to go through it.
Soon, he reaches the navigation console, where he sees the mysterious Pappucut, stroking a Knight that looks like Meta Knight, except the Knight is green and is wielding a spear. Said Knight is passed out as Pappucut strokes them. Then, upon realizing Kirby was in the room, it hoisted up the Knight, and flees out, requiring Kirby to chase after it. His chase leads to a massive tree, Whispy Woods. After a fight with it and the spear-wielding wasp within, the hive within Whispy Woods breaks, the Knight falling out.
With the Knight in tow, Kirby's able to ask him about the recent wave of paper taking over Popstar. The Knight explains that, first of all he's Pierca Knight this belongs to a strange creature that he and other Knights have been hunting down. The Knight says he's one of many mercenaries paid to hunt down all sorts of monsters. They've been stationed in multiple corners of the universe to deal with any sorts of creatures. However, this creature, called Pappucut, has been a major target of theirs', so when its movement is detected, they spring into action to converge onto it.
===Supreme Stadium===
The next area of interest is this giant stadium filled up with sports equipment. It's initially hard for Kirby to find a direct path to go to, but a giant trophy near the edge of the stadium grabs his attention. So, he goes through numerous sports, involving normal balls being used, Waddle Dees being used as balls, and several posters about the supposed champion, Brawler Bull.
Soon, Kirby reaches the trophy, and, within it, he sees a Meta Knight-like creature, except with a brown-ish body, and a ball tucked under their side. Pappucut is looming over them, though not appearing malicious. Upon noticing Kirby, it was shocked. Then, the trophy unmakes itself, folding like paper, and a paper-y trail plucking the Knight and flying them elsewhere. But before Kirby can chase it, the paper below him folds away, causing him to drop into the room beneath the floor the trophy was placed upon. Within, he's forced into a fight with Grand Mam.
Afterwards, having seen where Pappucut flew, Kirby chases it towards the boxing area. After traversing some more levels, eventually reaching the boxing arena, Kirby sees another trophy hanging over the boxing ring. So, Kirby approaches it, climbing into the ring, when the borders suddenly light up with electricity. The platform suddenly rises, the trophy rising as well. Kirby finds himself in the middle of a sandy, bullfighting arena, when the Brawler Bull guy the various posters around the Stadium keep mentioning appears, boasting the Knight's ball, and wielding it like a dodgeball.
After a fight with him, and after fighting the bull down into the boxing arena, soon the bull is beaten, and dissolves into a bunch of paper scraps. The trophy lowers, and dissolves into scraps, and Kirby snatches the falling Knight, running off with him in tow.
Once he's out of the stadium, the Knight recovers, and introduces himself as Basha Knight. Kirby tells the Knight that Pierca Knight already said they were mercenaries, that were also looking out for Pappucut. So, Basha Knight explains that Pappucut was a very powerful being that'd claimed one of their Knights. He says it was born of some witch-like spell, and it flew onto a fairly recent Knight of their's, and they struggled against the being. They said they were able to overpower it, but it was able to fly away. Still, they acknowledged its power, and have been keeping an eye out for it. Unfortunately, it seems to've only grown stronger, and they might need all of the Knights to put an end to it.
===Motor Metropolis===
The next location of interest is this grand series of dangerously built roads. Normal transportation doesn't appear to've been accounted for, and instead drivers seem intended to make all sorts of stun-like maneuvers to traverse the roads of the Metropolis. Some of the vehicles seem to have a mind of there own, for a few Waddle Dees appear strapped into the cars against their free will, wildly struggling and flailing as the cars move. 
Throughout, Kirby has to carefully traverse roads to avoid being slammed by cars, sometimes ride vehicles to get to his destination, and sometimes even use the wheel ability to traverse. Frequently, Kirby, will on top of a car, will have to fight some sentient vehicles that try to ram into the car he's on. And, frequently as a wheel, Kirby will have to fight off other drivers on precarious roads in order to proceed, hopefully outracing them. Though the path is confusing, the numerous spotlights seem to focus on a racetrack in the center of the Metropolis.
Part way through the trek, Kirby's forced to be Wheel Kirby and race through a dirt track, spikes on the edges of the track, and Kirby simply drives through for a bit. However, as he drives forward, a cutscene plays, showing a mighty racer taking up the rear. Soon, the racer comes into view, being revealed to be Grand Wheelie. After a fight with it on the track, and then a cage match with it, Grand Wheelie is beaten, and Kirby is able to proceed further into the Metropolis, getting closer to the racetrack.
Once he reaches the racetrack, a cutscene plays, showing him approaching it, when suddenly a car zips around him, narrowly missing him. The car comes to a screeching halt on the grass in the middle of the racetrack. The top pops off, revealing Pappucut in the drivers seat, and a red Knight in the passengers seat, passed out, and a giant top near her feet. Pappucut notices Kirby, and gets annoyed. He grabs the top under the Knight, tosses it onto the grass, and then four spikes pop up, a force field forming around Kirby and the top. Suddenly, a porcine creature, known as Road Hawg, leapt onto the top, and engages Kirby. After a fight with it, consisting of enduring its speed within the force field, and consisting of jumping from racecar to racecar to get close enough to strike Road Hawg, soon it's beaten, the top stuttering. After a few stutters, a giant airbag inflates under Road Hawg's feet, sending it flying high up into the air. 
Meanwhile, one of the racecars stop, the top popping off, revealing Pappucut looking on incredulously. Fed up, it flew away, leaving behind the Knight. After taking the Knight away, Kirby explains what he learned, and the new Knight explains herself. She calls herself Speeda Knight, and explains a bit about the Knight Basha talked about. She says the Knight the paper being consumed was called Pappa Knight, a white Knight wielding a sword to battle. She says the Knight was relatively new and inexperienced, but seemed to harbor a lot of power way back when. She says Pappa Knight came with them on 6 successful adventures. And 1 failure.
===Fictitious Fantasy===
The next place of interest is this land with pink clouds, pink growth, and a fantastic castle far off in the distance. Immediately, the castle is the most interesting part of these lands, so Kirby decides he should see what that's about. However, as he progresses through the opening fields, he finds that the fields are shifting with mysterious magic, big bad wolves are blowing land masses and people around, and a mysterious, grand figure above the clouds is raining fire down upon the land.
After traveling through the land and reaching the castle, Kirby must fight through all sorts of treacherous traps and knights in order to scale the building, which also has pieces of it suspended in the air, as if hoisted by some fairy magic. Eventually, Kirby encounters Princess Rose, who stops Kirby from advancing further, and forces him into a fight. After beating her, she fades away into specks of paper, letting Kirby advance.
After platforming through more platforms, more big bad wolves huffing and puffing and more platforms levitating with fairy magic scattered around, Kirby soon reaches the highest point of the main tower, where he sees a bridge extend out to another tower, a pink Knight resting within. Kirby advances towards them, but when he gets close, an ominous shadow flies close to the tower, and the circular platform he stops on is suddenly surrounded in fire. The shadow comes close, and a mighty dragon flies on top of the tower. the King of the Skies has revealed himself, and engages the puffball. After battling, the creature is slain, falling from the tower, and dissipating into paper scraps on the way down.
Kirby rescues the Knight, and pulls him away. The knight, now wielding his powerful ring, thanks Kirby. He calls himself Faba Knight, and says that he was weirded out when he arrived on the planet. He says that he noticed how the land seemed to bear adventures the Knights had when there were seven of them. He remembered the hive that overtook a jungle planet, the sports stadium that enslaved its planet and made multiple citizens into victims for jocks, the motor park that tore up a green planet, the fantasy planet whose kingdom fell victim to a traitorous princess and a mighty dragon, the beach planet with an ever-waging war going on, and the casino planet where the goers were hypnotized into debt and servitude. He wonders why this Pappucut is recreating specifically these adventures.
===Battle Beach===
The next place of interest is the giant ocean, whose waters are dotted by great, sandy islands. These also boast lots of war machines, with tanks, planes, battleships, and all other things driving around, battling with other machines. Approaching, it looks like the machines are fighting without reason. No machine is safe from another, and it seems there are no teams. As Kirby journeys, he'll have to weave past Waddle Dees upon tanks, enemies carrying bombs and missiles, as well as bomb-drops and turret fire, to go from island to island. He'll also be found traveling from machine to machine, experiencing high winds when riding on top of planes, or potentially going through water when traveling through a sinking ship.
Kirby may be looking for the other Knight's ship, but as he travels, he swears he sees Meta Knight. So, he foregoes his current quest to see what's up with this guy and why he isn't fighting. Eventually, Kirby enters an island seemingly undisturbed by the warring outside, and encounters Meta Knight, who appears to be wielding more blades. Suddenly, Meta Knight engages, and the two are forced into a fight. After the fight, Meta Knight suddenly fades into paper scraps, being revealed to be one of Pappucut's creations. Then, a great big ship arrives, intending to destroy the island Kirby is on.
After Kirby escapes the ship's destructive power, he searches through more of the islands. Eventually, he discovers a strange looking base on one of the islands, which seems to have units pumping out of it. Curious, Kirby approaches, and the base is then revealed to be Military Mussel, engaging Kirby. After a dangerous battle, the base starts to fall apart, its various destructive equipment falling from it as the base itself dismantles. From the wreckage, a beige Knight rises, searching through the wreckage. He pulls up some of the cannons the Mussel was using, and equips them, apparently wielding a set of cannons.
Kirby drags the Knight away from the area. The Knight calls himself Blasta Knight, and says he admires Kirby, noting even he, the (self-declared) muscle of the group couldn't take out that Mussel a second time. He confirms Faba Knight's story about how this planet seems to be replicating a few select missions. He says he remembered Pappa Knight accompanying them during these missions. Except for the one that took Pappa Knight away from them. He says he personally engaged the demon that was formed from Pappa Knight's body, Pappucut, and tried to personally destroy the monster. He also notes that the creature seemed to more be playing hide and seek than fighting, seemed more to play tag than to try and destroy him. He said that stuff angered him, and only made him want to destroy the demon even more.
===Colossal Casino===
The next point of interest, and the last area a Halberd-like machine fell in, is the mysterious casino, colored golden and standing many miles high, as big as a city. The inside is covered in golden statues of a rabbit lady, and has tons of Popstar residents glued to various gambling machines. Waddle Dees, Waddle Doos, and Bronto Burts alike seem hypnotized by the gambling stations, hopelessly gambling money away and winding up deeper and deeper in debt. Before entering, Kirby noticed a large stack of money on top of the casino, a pile as wide as the casino's roof and large enough to put 6 extra feet on the casino. Kirby's convinced that's the next point of interest.
However, the way up require Kirby to beat through multiple gates, trying to get up multiple stairways and fight through multiple guards. As he travels upwards, he notices what appears to be Pappucut lurking through the casino. Suddenly, while unnoticed, the paper creature molded itself, forming into what looked like a white Knight, brandishing a straight sword. Then, it charged out of hiding, rushing a group of guards and slicing through each of them, the groups dissolving into paper. Kirby has to proceed upwards, and encounters Dedede, who, while looking upset, sees Kirby and gets angry. He reveals that he's been forced to take care of this gigantic casino, and now that Kirby's causing a scene, he has to clean up his act as well! So, Kirby squares off against the newly dubbed Janitor Dedede.
After defeating him, Kirby is able to proceed upwards through the roof. Eventually, he is able to get to the roof, and stomps through the coins. However, as he stomps around, a bunch of spotlights shine on the roof as the area seems to dim. The lights dance around, before settling on a single patch of the coins. Suddenly, a hat launches out of the pile, scattering a bunch of coins. A rabbit lady pops out of the hat, followed by white gloves, and Kirby engages Pawker.
After beating her, she disappears into doves, which disappear into paper scraps. The hat is then disappeared, and within, a black Knight falls, a set of cards in his hand. Kirby is about to approach, but he hears stomping behind him. He turns towards the source, and sees the now Knight-like Pappucut approaching. However, upon seeing the Knight saved, it slowed down as it approached. It looked whimper-y, and then stomped down, huffing. Then, it turned around, angry, before transforming into its normal Pappucut form. Then, it flies away from the roof, leaving Kirby and the new Knight behind.
Confused, Kirby picks up the new Knight, and takes him away. Later, the Knight reveals himself to be Gambla Knight. Kirby seems to speak to him, though no player watching would be able to understand Kirby. However, Gambla seems to understand him, reacting to the fact that Pappucut transformed into a Knight. He remembered how Pawker hypnotized him and took him hostage back in the mission on the original Colossal Casino. He remembered Pappa Knight charged headlong into the casino, fighting off the evil guards. Eventually, he challenged Pawker, defeated her, and saved him. Together, they broke the hypnotic spell on everyone in the casino, and left the casino. He didn't know why Pappucut would emulate that. He's certain the creature's either just toying with them or trying to devour them, so why would it emulate a rescue?
With that, the Knights are all saved, and the group collectively decide it's time to take the fight to Pappucut. So, it's time to charge onto the former Dreamland castle.
===Powerful Paper===
The final destination is the realm Pappucut took over to begin with, the Dreamland Castle. So, Kirby charges, and finds the realm covered in plain paper, pure white as far as the eye can see. The enemies now appear to be completely made of paper, colored white (though with a notable outline to them so they don't blend in with the environment). The platforming is more dangerous than any other world, as well as featuring even more dangerous foes.
As the world progresses, Kirby encounters areas where he's shut in, surrounded by Pappucut clones. They can all be taken down in one hit, but players will have to be careful to hit them, for they are fast, dash around to deal attacks, and can mold into shockwaves, hammers, swords, and cannons. With careful maneuvering, players are able to take out the Pappucut clones, and are able to advance.
After a while, players are able to reach the front fields of the castle, where they're sealed up. Then, more Pappucut clones than ever before spawn, and Kirby's forced to fight through an absolutely gigantic horde of enemies. After destroying them, players are able to move on to inside the castle, where the inside's been reworked into a dangerous obstacle course, no signs of enemies anywhere. The remainder of the world, save for the final boss, is an intense platforming challenge, with players being forced to carefully navigate platforms, have relatively high reaction time, and even navigate another wheel power race track.
After navigating, Kirby finds himself before the throne room. Behind it, the prime Pappucut. After opening the door, players enter, spying Pappucut in the middle of the room. The six Knights Kirby encountered have been recreated into paper-like statues around the room, and each glare down on the battle field. And thus, the battle against Pappucut proceeds.
After a long and tricky fight, Pappucut lies torn up and defeated. It looks downright pathetic, sniffling as it lies on its "knees". Then, the two of them hear the sound of a bunch of ships approaching. The six Knights then jump in, explaining that they were able to lift up their ships while Kirby distracted Pappucut. They say they can now take it from here. However, Pappucut holds up its hands, ushering for them to stop. Then, the room around the Knights begins to shift around.
"I MISSED YOU" is formed on the walls repeatedly, bits of paper folding to form the words. The Knights are all confused and worried as they scan around at the walls. Then, the letters reform into another message. "MY MIND'S BEEN STATIC SINCE LAST MISSION" they spell now. The Knights are even more worried. Blasta even says there's no way, his being was swallowed by the paper. The letters reformed again. "PAPPA... IS... HERE..." At that, the torn up Pappucut reforms into the Knight he looked like when he was going through the casino, still looking weak. Each Knight leaps back, realizing Pappa Knight hadn't disappeared when his body formed Pappucut. 
The words reform again. "PLAY..." "FUN..." "FRIENDS..." "NEED YOU..." The words are now alternating between the previous phrases as the Knights start to freak out. They couldn't believe the Knight they lost turned into this thing, that the thing they've been hunting still had some of Pappa in it. But then, the Knights shout, and the words stop forming. They declare Pappucut couldn't be their Knight. That Pappa was a gentle soul. But Pappucut, it caused chaos wherever it went, just to play with them? Just to have some fun with them? They denounce Pappucut, saying even if it is Pappa Knight, then it isn't no longer. Ultimately, Pappucut is their most dangerous enemy, and they need to take it down.
At that, Pappucut looked especially hurt. It began shaking uncontrollably, the very castle quivering with its rage. It reformed into the monstrous form of Pappucut, and let out a mighty screech. After the screech, the letters form again, though no longer all over the walls. Instead, a single iteration of one sentence is spelled out. "I WON'T LET YOU LEAVE ME AGAIN!" Then, miles upon miles of its paper peeling off of the planet and towards it in rapid succession as it shrieked. Soon, it faded into strands of paper, and it all flew up into space, a giant wad of shifting and reshaping paper forming over Popstar. Realizing how dire the situation is, the Knights each leap to their vessels, and fly up to confront Pappucut. 
Kirby, meanwhile, seems terrified, worried about the Knights going up to face Pappucut. However, he hears another ship. From above, he sees the Halberd, Meta Knight's Halberd, flying into view! Meta Knight motions for Kirby to get on, and thus Kirby does so. With Kirby on deck, the Halberd flies up into space, after the other Knights, to take on Pappucut.
===Pappucut Halberd===
Upon flying up, the Knights and Kirby see the mass of paper above Popstar. As they approach it, it molds, shifting into a gigantic form. Before each of the Knights and Kirby, Pappucut takes the form of a Halberd, this one donning the monster's face all over it, and seemingly just as alive as any of Pappucut's other creations. Upon creation, it immediately begins firing upon the other Knights, apparently furious. All of the Knights' attacks are nullified by Pappucut's own, so Meta Knight decides Kirby will be needed for this. So, with the help of a Warp Star, and with each Knight pitching in to help, Kirby engages Pappucut.
After a long, arduous fight, in which Kirby wields the weapon of each Knight he saved, along with Meta Knight's Galaxia, he's ultimately able to destroy the major parts of the Pappucut Halberd, before finally splitting it in half. As it fades into paper scraps, it seems that Kirby's finally beaten the beast, before he lands back on Meta Knight's Halberd.
With that, Meta Knight flies back down on Popstar's surface, but the other Knights hang around. They seem to look upon the scrap remains of Pappucut saddened, as if it dawned on them that they really just got rid of a member of their old crew. Soon, Kirby touches down on Popstar, and seems surprised at the feeling of the grass under his feet, not used to the feeling of it after the planet was covered in paper. He happily leaps upon the grass, and gleefully runs about, while Meta Knight looks up at the Halberd's lingering over Popstar.
The Knights all seem to turn towards Meta Knight, who's standing upon the Halberd's bridge. Still a little saddened, they wave Meta Knight goodbye, before each Halberd turns towards directions none of the other Halberds are facing. However, before they leave, each Knight presses a button on their Halberd, and their respective bridges open up, before a colored Warp Star from each Halberd flies out, and lands upon the planet's surface. This takes Kirby's attention away from the now natural feeling planet, with him now looking on each Warp Star, colored after each of the Knights.
===Credits===
The credits take place on what appear to be notebook pages, with the various credits written in normal pencils as well as colored pencils. Throughout these credits, sketches can be seen, though the outlines are drawn in different colors to differentiate the characters, Kirby of course being pink and each respective Knight being their own respective color.
One drawing shows Kirby with Pierca Knight, who appears to be playing a flute while insects seem to dance around, the green Warp Star being behind Kirby. One drawing show Kirby (now wearing a sweatband) appearing to engage in a tennis match against Basha Knight, except Basha Knight appears to be using his hands to beat the ball back. The next drawing shows Kirby driving a car, apparently very terrified, as Speeda Knight appears to be telling Kirby how to drive, and it looks like Kirby's taking this lesson on an active racetrack. Another drawing shows Kirby apparently wielding the painter ability, as he paints on a canvas while Faba Knight poses before Kirby, apparently offering to be his inspiration for the canvas. The next drawing has considerably more color to it, as it appears to depict Kirby running from Blasta Knight as he assails him with numerous paintballs from his artillery. The next drawing shows Kirby standing upon a tower of cards, the cards being bigger than he is, as he and Gambla Knight appear to be very carefully putting one card on the deck, while a clumsy Waddle Dee can be seen tripping dangerously close to one of the load-bearing cards. The next drawing shows Kirby back on Popstar, which can be ascertained due to the presence of the six Warp Stars behind him, with Meta Knight at one end of the picnic blanket, though he doesn't appear to be eating anything.
Once the lest credit rolls, Kirby's seen standing along with the seven Knights, as if posing for a picture, though there appears to be an additional Knight in the shot. A Knight drawn with pure white outlines, bearing a ghost tail as if to signify that they're a ghost, and the Knight appears to be looking sadly upon the group of Knights. At the same time, the words "The End?" can be seen at the bottom corner, with the question mark fading into view after a couple of seconds.
===Meta Knight Trek===
This mode is unlocked after the story mode is complete. It acts as a harder mode of the story mode, where players play Meta Knight and wield his powerful Galaxia, though he has generally reduced health.
In this, it plays similarly to the beginning cutscene, except instead of following Kirby, the camera follows Meta Knight, who's been separated from his Halberd. However, upon seeing that the now paper-ized planet has struck down the other Halberds, and seeing that his Halberd is too close to Pappucut, he realizes he has to take up arms and bring the other Knights back up to speed, hopeful to save the world.
====Wasp Woods====
Meta Knight's been knocked towards Wasp Woods, so he chooses to save the Knight here. It's mostly the same, except, whereas Kirby chases Pappucut to save Pierca Knight, Meta Knight's final few levels involve him scaling the whole of the Halberd, chopping through vines and trees in order to free the flying machine from the grasp of the plants. After reaching the bridge, he spies the tree pinning the Halberd down, Carbon Whispy Woods, a more powerful version of Whispy Woods.
After engaging in a fight with the Carbon Whispy Woods, the roots fade away, and Pierca Knight's Halberd is freed. Meanwhile, from on the deck, Meta Knight can see Kirby carrying Pierca Knight away from the Wasp Woods. Given the leeway, Meta Knight goes into the control deck, tending to it a little. After tending to it, he presses a button, triggering a hologram. Said hologram shows Pierca Knight playing into a flute, leading several wasps away from a hive and away from a queen wasp. Meanwhile, a Knight wielding a sword, who's known as Pappa Knight, is seen sneaking up on the Wasp Queen. When the sword Knight got close enough, he sliced at the Queen, causing the Wasp to fly away, wounded. Once she's wounded, the wasps are suddenly seen scattering, fearful. With that, Pierca and the sword Knight hoist up what they're holding in their hands victoriously. The whole time, Meta Knight looks on, a hand on his "chin."
====Supreme Stadium====
Meta Knight's next goal is to the Supreme Stadium, seeking out Basha Knight's Halberd. So, he has to go through the level, except instead of going towards the trophy, Meta Knight tries to get to a high area, in order to look around for any signs of the Halberd. One point of interest is a skyscraper, boasting several football courts, basketball courts, and other courts, until he eventually reaches the top. He looks around, and eventually spies a great big jumbotron. Upon it, there's a Halberd.
However, upon spying the Halberd, he feels the ground beneath him shift. He's suddenly sent falling through a hole, into the building. Within, he looks around, before spying Carbon Grand Mam. After defeating her, Meta Knight is able to leave the tower, and spends the remainder of Supreme Stadium scaling the towers up to the jumbotron. After maneuvering through more sports stuff, Meta Knight is upon the deck, where wires from the jumbotron are plugged into the Halberd, as if using it as a sort of battery.
Meta Knight approaches one of the wires, but a sound catches his attention. He turns, and sees a mighty Bull landing on the bridge. This looks similar to Brawler Bull, but boasts a much more golden complexion. This is Carbon Brawler Bull, and he summons up a round arena, which traps Meta Knight, forcing him to battle the beast before he can free the Halberd. After defeating the creature, he flicks his cape over himself, and suddenly vanishes. Then, suddenly, in the blink of an eye, he reappears, and the wires are all sliced, completely destroyed. The jumbotron shuts down, and lights turn on in the Halberd.
After getting to the deck, Meta Knight messes with the controls, before triggering another hologram. Here, Basha Knight and Pappa Knight are seen rushing down a large basketball court, Basha dribbling his ball as the two ran, what appeared to be Brawler Bull lagging behind them. Basha passed his ball to the Pappa, who grabs the ball and keeps running. Suddenly, Basha ran up behind Pappa, grabbed him from behind, and threw him up towards the sky. Midair, Pappa Knight turned himself towards Brawler, and spiked Basha's ball at him, striking the bull's head, and knocking the beast unconscious.
With the bull fallen, Pappa and Basha high five, congratulating each other. However, Meta Knight sees something in the sky. He pauses the hologram, and zooms in on the figure. On closer inspection, the figure appears to be some sort of paper-like being, shaped like a cootie catcher, a drawing of an eye on the center of each flap. It seemed to be looking down at the two, before it flew away.
====Motor Metropolis====
Next, Meta Knight needed to enter the Motor Metropolis. He had to find some sign of the next Halberd. To do so, he relies on the highways and speedways to get to the highest hills. Doing so requires dodging speeding vehicles, and even riding on top of some.
He's riding on one car as it drives up a highway. However, come one bridge, it suddenly crumbles. The car he's on top of falls, and he tries to take flight, though it's too late. He falls down, landing on top of a pile of fallen cars. Suddenly, he hears the roar of an engine. He turns towards the source, spying a giant, wheel creature. Meta Knight is suddenly confronted by Carbon Grand Wheelie.
After beating him, Meta Knight advances, going higher and higher. Soon, he encounters the Halberd, which was planted upon a series of poles, a road suspended around it. In the middle of the bridge is Carbon Road Hawg. Meta Knight is forced to fight him before he can continue.
With the beast beaten, Meta Knight's able to enter the Halberd, going to the main computer. There, he can see Speeda Knight flying down a track after Road Hawg, who's zooming through the road and leaving behind dangers for Speeda. The projection also shows that Pappa Knight is on the top with her. Speeda tries to get close, and Pappa jumps onto it. There, he stabs the car Road Hawg is driving, causing it to power down and stop. The Knights approached the stopped machine, Road Hawg holding up their hands in surrender.
As Meta Knight looks at the scene, he notices a figure in the sky. It looks like a cootie catcher flying through the air. He zooms in on it, curious, but it's too far away for him to gather information on. So, he powers off the machine, and gets the Halberd ready for movement.
====Fictitious Fantasy====
Now, Meta Knight chooses to approach the land with the giant castle, Fictitious Fantasy. Even from here, he could see a Halberd on top of one of the tower spires. The journey is fairly similar, except many levels within the castle contain darkness now, making it harder for him to traverse. 
Part way through the castle, a spotlight suddenly shines down on him in the darkness. He also sees another spotlight race around the ballroom he's entered. Eventually, the light settles on one point, revealing Carbon Princess Rose, now bearing blue petals and a blue sword. Thus, Meta Knight is forced into a duel with her, eventually overpowering her, and being able to progress more.
Higher up the tower, the platforming gets tougher and tougher, with lightning occasionally striking the platforms on his way up. After enough careful maneuvering, Meta Knight is soon upon the Halberd. However, when he gets on it, a roar grabs his attention. Looking to the sky, he sees a mighty dragon fly down, it bearing two heads. Meta Knight is now forced to battle the Carbon King of the Skies.
Through much strife, Meta Knight turns out victorious, knocking it down and having access to the Halberd. He goes up to the controls, and checks out the main computer. In this one, he sees Faba Knight fabulously checking out a map to the area while Pappa Knight is standing on lookout. Suddenly, Pappa signals to Faba, getting him over to him. The familiar dragon is flying near the Halberd, and they man cannons, getting ready to fire on the beast. Several shots blast against the creature's scales, it barely reacting to the blasts. It rammed against the side of the Halberd, causing the flying machine to tilt one way, though Faba was able to reorient it.
They kept firing on the beast, but Meta Knight notices that Cootie Catcher from before lingering nearby. It then cast forth paper-like tendrils, skewering the Halberd's deck, and causing it to enter a free fall.
The recording stopped, and Meta Knight rewound, getting a closer look at the creature. He seems to focus on some markings on it, them looking like eyes on the corners of the creature. He also sees fancy black curls along the edges. Curious, he turns off the projection, and gets the Halberd ready for movement.
====Battle Beach====
The next place to look is the beach with the constant war going on. Though, it's hard to tell who's on which side. First, Meta Knight decides he needs to find some soldiers, and possibly gather their maps or at least find something to direct him.
After traversing a few ships and taking out a few enemies, he soon encounters a strange being looking just like him. Except, that being appears to be dressed like a soldier. Tracking that person down, he goes into an island, upon a bridge, and ends up squaring off against the Carbon Meta Knight. After an intense fight, the bridge getting destroyed and them having to continue the fight on the shallow water below, Meta Knight defeats him. After defeating it, Meta Knight acquires a map from the beast, which apparently contains directions to a base.
So, Meta Knight rushes through the soldiers, and heads towards the source of soldiers. And the source: a Halberd repurposed into a battle ship. So, Meta Knight jumps onto the deck, it bearing an army base. Suddenly, the base springs to life, and Carbon Military Mussel appears. With that, Meta Knight gets to work on the Halberd, powering it back on, and checking out the recording on this one.
Here, he sees footage of Blasta Knight, tons upon tons upon tons of cannons set out on his deck. His Halberd is hovering over the oceans of a war, several planes firing at the Halberd. Blasts is blasting the planes out of the sky, while Pappa Knight is frantically reloading the ammunition. They manage to clear out the planes. However, that Cootie Catcher popped up again, and paper tendrils spun forth, forming another plane. Shocked, Blasta doubles his efforts, shooting through more and more planes.
The footage eventually stops, though it shows off the Cootie Catcher in greater detail. Meta Knight looks on curiously, and seems satisfied with the information he's gleamed. With that, he turns off the projection, and gets the Halberd ready for flight.
====Colossal Casino====
The next point of interest for Meta Knight is the ginormous casino Gambla Knight fell into. Upon entering, he notices Pappa Knight, though he was sure he was gone. It's revealed he'd taken Pappa Knight's place a while ago when the Pappa Knight looks at Meta Knight with anger. It runs away though, leaving Meta Knight with the Colossal Casino.
His travels takes him up towards the top of the Casino, though he struggles to find Gambla Knight's Halberd. Soon, however, he notices what looks like Dedede. Figuring the former king might have some knowledge on what's happening, he goes to speak to him. However, upon turning around, Dedede is revealed to be Carbon Janitor Dedede, who immediately begins fighting him! During the fight, Meta Knight is tossed down to the lower floors.
So, he's forced to maneuver about them, before he happens upon a giant poker table. When he touches down on it, he swears it feels funny. Curious, he begins cutting away at the fabric covering the floor beneath him. The more he cuts, the more he begins to notice the Halberd-like deck hidden beneath. Upon realizing this, the next level leads to him traversing this giant table to reach towards the command station, which is disguised at the far end of the table.
Once he reaches the end, a wall of cards blocks him off. He turns around, noticing the source of the cards. It's none other than Carbon Pawker, ready to stop him before he can ruin the Casino! After a tough fight, he eventually defeats her, her fading into paper scraps. With that, he entered the control center. He checked out the main computer to check out its footage, learning about what this has seen.
It depicts the Knights encroaching on a particular planet, seemingly covered in paper and other craft projects. The Knights seem to've tracked down that cootie catcher thing, and were intent on taking it down. However, the fight eventually culminates in that thing sending a magical blast at Pappa Knight, which seems to make his body evaporate, leaving behind a swirling mass of paper. The cootie catcher then commands the mass of paper to assault the Knights, and they're forced to retreat. At that point, however, Meta Knight paused the footage. He looked around the craft planet, checking out the planets and stars around it. He seems to've formulated a general area as to where that planet is.
He gets the Halberd ready to fly, and steps away, noticing Kirby escorting Gambla Knight out of the Casino. He realizes he needs to hurry if he's going to make this work. He flies off to his own Halberd, which had a bunch of Waddle Dees, Sword Knights, and Blade Knights, led by Bandana Dee, protecting it. Upon noticing Meta Knight approaching, they waved him over, stepping aside and allowing him to enter.
With that, the Halberd engages its engines, and flies off, leaving behind a scorch mark on the paper-y surface below. Meta Knight's Halberd flies at high speeds towards the planet he seems to've located.
====Craftian Cove====
Soon, the Craft planet from Gambla Knight's computer comes into view. He gets close and lands, before stepping onto the deck and looking over the planet. This world begins with some challenging platforming challenges that leads Meta Knight deeper into the planet, evading paper enemies and paper obstacles, resembling the various obstacles players encounter throughout the adventure.
After spending a couple of levels carefully maneuvering through the levels, he ends up at the end of one level, where several copies of Pappucut enemies pop up. Now, Meta Knight is forced to slash through several enemies that have Pappucut's moveset (though they go down in one hit), a long, arduous fight. After finishing them off, Meta Knight is able to enter the heart of Craftian Cove.
Upon entering that level, he briefly sees the cootie catcher that's started this whole mess. Though, when he approaches it, it suddenly splits into four different pieces, which each fly off into four different rooms. So, Meta Knight must go to each room in order to gather up the pieces and square off against this alien creature. The four pieces have led to four different Crafts, a series of yarns, a fancy painting, a pair of scissors, and a large pencil. Players are able to go to these in whatever order they want, but they each spawn a boss for Meta Knight to face (Yarn Magolor, Paint Sectonia, Scissor Haltmann, and Word Art Hyness respectively).
After defeating them, the four pieces are brought to the first room, hovering around the center. Players will be able to initiate the next fight by slashing the hovering pieces. Striking them leads to a battle with the Craftifact. However, just when it seems he beat the Craftifact, it transforms into a witch-like form, the form of Craftia! So, in a fight spanning over the whole of the planet's surface, Meta Knight is forced to strike down the creature. After a long fought battle, the creature is eventually beaten, and it shines a brilliant shine. Pieces of it begin flaking off, scattering off into space as its magic is left behind.
Meta Knight sheathe his sword, and takes the magic in his hands. He nods to himself, seeming exceptionally proud of himself. So, Meta Knight's Trek ends with him returning to his Halberd. There, it lifts off, and flies back towards Popstar, just in time for the paper-y surface to come off and fly into space.
==Gameplay==
Gameplay is usual Kirby fare, except for the fact that the game is in 3D. Players move the left analog stick to move in either direction, right analog stick to move the camera, press A to jump, tap A to inhale and flap, crouch with R, and inhale with B. After inhaling, players can crouch to swallow the enemy and get their ability (if there's one to get). It should also be noted that Kirby can only flap 8 times before beginning to descend.
To help with this game, Kirby's been given a standstill moveset, a moveset accessed while holding the L button. Certain abilities allow Kirby to move the analog stick in this mode to pull off attacks other than forward attacks, while certain abilities allow players to aim and launch certain attacks.
===Modes===
Listed here are a few modes. First is the story mode, which is talked about in detail up above. Second is...
====Dreamland Conquest====
A real time strategy game where players are able to control Bandana Dee (and additional players are able to control different colored Bandana Dees), gather units, and travel around 5 different maps in order to achieve conquest. Players control Bandana Dee on a map, and move him around the area. 
He starts with varying amounts of troops, can call them to his side with the B button, and travel around the map in order to achieve various goals. Dee can swap between which kind of troop is immediately at his side via either L or R, order them to charge forwards with the press of the A button, and depending on what the soldiers charge towards, they can cause certain things to happen.
If the troops reach food, they pull the food back to camp in order to produce more troops. If they reach a build site, Dee can approach them and order them to build one of a few things available depending on the context (cannons (which fire high damaging cannon balls upon units in range), wall (which block units, requiring them to attack it to pass), dam (which block aquatic units, requiring them to attack it to pass), spikes (which steadily damage whoever walks over them), backeries (which gather more food), and more). The more troops there are on a construction site, the faster it'll be built. If units engage enemies, they'll fight. While numbers do play a role in the victory, certain units are stronger against others. Slice beats smash, smash beats skewer, skewer beats slice. Fire beats ice, ice beats wind, wind beats electricity, electricity beats water, water beats ice. The units you gather each have a certain trait to them, so keep them in mind when you engage other enemies.
The goal of each map is to encroach on the enemy, defeat their defenses, and take out the camp. After a camp is destroyed, the boss of the map is revealed, each boss boasting their own special strategy players will have to enact in order to beat. Once the boss is beaten, the map is completed.
#Frigid Fights - Here, Bandana Dee leads a battle upon a chilling snowfield, where plenty of freezing enemies hang out, alongside a few flying enemies, smashing enemies, and very few water enemies. Players are able to construct Cannons, Walls, Farms, and Snow Boulders. The Snow Boulders roll down hills and barrel through enemies in their path. The opposition is defending their camp with a few ice walls, which are worn down especially fast by fire units. The goal is to take out the enemy's camp, and the enemy appears mainly defensive. They'll rarely step out to attack the player's camp. After taking out the enemy's camp, suddenly, Mr. Frosty appears, and the goal becomes to defeat him. He cycles between using freezing attacks and smashing attacks, so players should bring along fire units and slashing units. It should be noted that, while Frosty can take out a good number of units with single strikes, he'll try to hide behind a snowman he constructs, cowering in fear. Players can send units around the snowmen to attack him from either side, causing him to run off. After enough attacks, players will take down Mr. Frosty, and claim the field for Dreamland.
#Sandy Showdown - Here, Bandana Dee appears on the sandy shores of a beach, the landscape punctured by water. Many aqueous enemies maneuver around the beach through these passages, so players are encouraged to build Walls to stop them. The enemy camp is at the other end of the beach, several aqueous passages blocking the way. Fortunately, players will be able to build Bridges to bridge these gaps. The goal is to capture the enemy camp. After capturing it, the captain suddenly comes out, Gobbler. He is a master of the sea passages, so he zips around the field and pelts Dreamland bases with projectiles. So, players are encouraged to set up walls around the rivers to try and pin Gobbler down and attack him.
#Thunderous Thrashing - Here, Bandana Dee appears on the chilly tops of a mountain, thick snow all over to slow down units. Players and opposing ground units will have to carve through the snow to create a path, though flying units will be able to safely pass over the stuff to reach their destinations.
#Castle Conflict - Suddenly, Dreamland Castle itself is in danger! It seems Susie has rounded up the Robobot forces and is attempting to erase the previous history of the company in order to move onto a brighter future. And, unfortunately, that involves wiping out witnesses to the Robobot invasion. Now, Robobot forces are positioned near Dedede's castle, and Susie has parked a massive cannon nearby, and is pointing it at the castle.
====Dynablade Dogfight====
An aerial game that has users control Dynablade (and other players can play as her children). When her living space is threatened by other airborne villains, Dynablade will have to fly out and take down each enemy. 
Players fly around in a 3D space. The character they control hovers, but will fly forwards (wherever the camera points) with a press of A. However, if players press A in tandem with left/right on the movement stick, they'll quickly dash to the side. Tapping A in tandem with flicking backwards on the movement stick causes Dynablade to fly in a loop in the air. Pressing B has the player fire burning projectiles forwards, and pressing X has the player flick their head forwards for a painful chomp attack. Use these skills in tandem to take out the enemies.
Dynablade has 5 different stages to go through, and in each of these stages, she has to fight through waves of foes. Each wave increasing in difficulty. Throughout, power ups will be dropped from beaten foes, and collecting these will give the player some kind of boost, from increased speed to health restoration to varying projectile types to varying melee types. After wiping out enough waves, eventually the boss reveals itself. Bosses are the strongest members of their group, and brandish more dangerous attack patterns. They usually can't simply be shot at to be beaten, so players will usually need to find some weakspot to take them down.
#Green Greens - A battlefield taking place over the woods of Green Greens. In it, players are intent on fighting off several waves of enemies, from bronto burts, to gordos, to parasol waddle dees, to starmen. After fighting through waves, eventually the Warning banner appears over the screen. Then, from on high, a giant blimp flies in. In comes Kabula.
#Butter Building - A towering building stretches into the sky, and seems to support some celestial beings that have been messing up the local environment. The surrounding area is snowy, and some tufts of snow dust kick up to form thick fog. From the dust, players will have to battle floofs, snowls, yukis, and even ice dragons that somehow manage to flap their tails fast enough to keep themselves afloat. After taking on a few waves, the Warning banner appears over screen. Then, the sun and moon appear to hover down towards the field, except they're actually Mr. Shine and Mr. Bright.
#Another Dimension - Throughout a bizarre realm of blackness, bizarre, cream-colored shapes floating about the realm, players encounter a slew of alien enemies that attempt to ram and fire upon Dynablade. Players encounter enemies akin to what Kirby and friends battled when they chased Magolor. Part way through, Sphere Doomers show up, being a little harder to take down. After blasting through the waves of enemies, the Warning banner appears over screen. Then, a giant creature rises from the void of the Dimension. Players are thus brought face to face with the Grand Doomer.
#Star Dream - Seemingly in Green Greens, Dynablade appears to be settling down. However, a great shadow crosses over the field. Confused, Dynablade looks up, and sees a giant, stopwatch-shaped star floating over the planet. So, Dynablade flies up to it, intent on stopping it before it can do anything weird. The stage takes place within the mechanical insides of Star Dream, robotic ships flying up into the air while holograms of Marx spawn in order to attack the player. Players must shoot through many of these duplicates before they can reach the segments providing the barrier for the heart. Once the barrier's gone, the heart is completely exposed. After hitting it enough times, it'll shatter, but then the Warning banner will appear on screen. The heart splits some more, and out flies a figure, coated in crystal. The crystal fades away, and players are now treated to Galacta Knight. Galacta Knight is extremely fast, sends beams of energy, is able to seemingly warp around, and is able to produce a fiery beam at Dynablade. He's even able to stir up a tornado that he tries to ram into the bird!
====Meta Knight Trek====
A mode unlocked after the story mode is cleared, in this mode, players play through the story mode, except now there's a timer to encourage speedrunning, and now players play as Meta Knight. Additionally, Meta Knight makes some deviations to the trail, doing some other levels instead, he battles harder versions of the normal bosses, and he goes through a completely new world for the finale.
====Arena====
A mode set up for daring travelers. Do battle against every boss, midboss, and other tough creature with a limited amount of healing items between fights.
The arena is split into a few tiers, each tier containing a certain level of foe, which are randomly chosen for the proceeding fight. In the fourth tier, the enemy progression is more linear, meaning that, rather than randomly fight one of the enemies on the list, players will fight the left enemy first, and then fight the last one.
Tier 1	Whispy Woods, Grand Mam, Brawler Bull, Road Hawg, Midboss Rally 1
Tier 2	Grand Wheelie, King of the Skies, Pawker, Military Mussel, Midboss Rally 2
Tier 3	Meta Knight, Janitor Dedede, Princess Rose, Pappucut Enemy Rush
Tier 4	Pappucut, Pappucut Halberd
====True Arena====
Unlocked after clearing the Arena. This arena wields the most dangerous of foes. It's filled up with the carbon versions of the many enemies, as well as fights that were present in Meta Knight's story mode. This bears less effective healing items. Take care, for this is a fight only for the most powerful of souls.
Tier 1 	Carbon Whispy Woods, Carbon Grand Mama, Carbon Brawler Bull, Carbon Road Hawg, Midboss Rally 1
Tier 2 	Carbon Grand Wheelie, Carbon King of the Skies, Carbon Pawker, Carbon Military Mussel, Midboss Rally 2
Tier 3 	Carbon Meta Knight, Carbon Janitor Dedede, Carbon Princess Rose, Pappucut Enemy Rush
Tier 4 	Pappucut, Yarn Magolor, Paint Sectonia, Scissor Haltmann, Word Art Hyness
Tier 5 	Bandana Dee, King Dedede, True Meta Knight, Craftifact, Craftia
Final Round	Pappucut Halberd, Soul of Pappucut
==Abilities==
===Old===
Image	Name 	Description 	Enemies
TBA 	Fire Kirby 	With a blazing inferno on top of his head, Kirby now dons the abilities of Fire Kirby! By holding the attack button, he sends forth a breath of fire, and is forced into a standstill. While breathing fire, players can move the joystick to have Kirby spin around on his foot to move the fire around him in a circle. If players hold the L button before pressing B, they can turn the joystick towards themselves so they can pull the fire towards them, resulting in Kirby's body getting covered in fire. By attacking while dashing, Kirby can dash forwards, and players can use the joystick to adjust his flight path as he rockets forwards. 	Hothead
TBA 	Sword Kirby 	Donning a familiar cap, Kirby now wields the Sword Kirby ability. Normally, his combo consists of horizontal slices, ending in rapid jabs that extend far in front of him. With a twirl of the joystick and an attack, he can perform a spin attack, striking all around him. By slicing midair, he can chop his sword down in front of him to keep himself suspended. By holding L and aiming the joystick upwards, he can hold his sword overhead and prepare a sword beam. If he attacks during that, he can slice upwards with enough force to carry himself up, and can then attack again to enter a downwards dive slash. If he holds L and press the attack button midair, he can go into a downwards stab, striking those around the floor where he lands. 	Sword Knight, Blade Knight
TBA 	Wheel Kirby 	Donning a driving cap, Kirby can take the shape of a wheel at will, and zoom forwards at high speeds. By pressing the attack button, Kirby can zoom forwards and bash into a foe. By holding it, Kirby can zip forwards, racing at high speeds. This is good for racing through race-themed stages and around derby-like ranges. By holding the L button, Kirby is able to hit the brakes, allowing him to drift around corners, and turn easily to go where he wants. 	Wheelie
TBA 	Ball Kirby 	A special ability put in certain specific courses. Upon obtaining this, Kirby suddenly becomes as round as a ball, and as bouncy as one too. Simple movement is fairly easy. He'll simply bounce forwards at a controllable speed, not flopping to either side as he bounces. By pressing the jump button, Kirby can puff up, allowing him to jump and lose some forwards momentum. By pressing the attack button, he can suddenly jolt downwards, intent on squashing against the ground beneath him and damaging anyone beneath. If he hits a foe, he'll be propelled upwards, bouncing away from them. By holding the L button right as he hits a surface, he'll cling to it, and players will be able to use the movement stick to aim Kirby at wherever. When the L button is released, he'll zoom forwards in the direction he was aiming. This is good for maneuvering around courses and obstacles.	TBA
TBA 	Archer Kirby	Donning a fancy cap and a pretty bow, Kirby now suddenly wields the might of a hawkeyed sniper! The Archer ability is a range oriented ability, where many attacks consist of him firing arrows straight ahead, charging up so he can fire them farther forwards, rapidly firing a few forwards with a dash attack, and swiping in front of him with an arrow if an enemy is too close. By holding the L button, players are brought to an over the shoulder view, where players are able to hold the attack button to charge up the next shot, and at the same time see the arc of the shot in order to better aim the next shot. This is good for puzzles where a switch requires something to drop on it. Additionally, well aimed shots emit an exceptionally satisfying sound effect. 	Spynum
===New===
Image 	Name 	Description 	Enemies
 	Racket Kirby 	With a sweatband and a racket, Kirby now becomes Racket Kirby! Before he can attack, Kirby first has to serve a tennis ball. Pressing the attack button, while no tennis balls are in play, has him hit a tennis ball forward. It'll then bounce off of surfaces and enemies. While the ball's in play, Kirby can now use melee attacks. Along with hitting foes, Kirby's able to hit the ball and change its trajectory. After enough bounces, the tennis ball breaks. If it breaks on the racket, it'll split into two tennis balls, allowing the melee play to continue. Holding L and attacking allows Kirby to more accurately aim his shots.	Racket Waddle Dee
 	Balloon Kirby	With a balloon stretched over his noggin and a newly rubber-y body, Kirby has become Balloon Kirby! Not only can Kirby inflate the balloon hat to make his descent even slower, but certain combos have certain limbs inflate up to enormous size to make punching or kicking cover more area. On top of that, Kirby has the ability to inflate his whole body, essentially turning him into a giant boulder. Especially deadly on slopes. 	Whoopee
In Progress	Cat Kirby 	Sporting a headband boasting cat ears, Kirby now has many cat-like abilities. Normal attacks have him bat cat-like claws in front of him, other attacks has him lunge a fair distance ahead, and other attacks have him spring high into the air. Furthermore, if he gets close to an enemy, he'll claw at them before tossing them. 	In Progress
 	Tank Kirby 	Now wielding a tank cannon and a pair of treads, Kirby wields the power of a dangerous tank. Normal attacks has him unleash cannon balls and missiles, dash attacks having him fire machine gun fire forwards, regardless of where he's dashing. When in the air, he can launch more and more cannonballs. With the shoulder button, players can aim his cannon to have him fire in a desired direction. 	TBA
==Worlds==
Name 	Description 	Bosses
Wasp Woods 	A grand jungle seen boasting many bugs, wasps, plant life, and other beings. Many flowers and leaves and branches are used as platforms, and several flowers can be used like elevators or trampolines. There are even many vines scattered about to help with climbing. Later, players will have to travers the vines and roots to go through the inside of a Halberd. 	Whispy Woods
Supreme Stadium 	A colossal sports stadium that, to the surprise of many, hosts a plethora of numerous sporting equipment, accommodating all sorts of ball/contact/other sports. Giant pitching machines dot the area, which players can stand upon to be flung from place to place. A few switches also seem to involve putting a ball through hoops in order to open the way forwards. 	Grand Mam, Brawler Bull
Motor Metropolis 	What must be a city dedicated to vehicles. Roadways look like tracks built for vehicle stunts. Along with racing, roller derbies and stunts are a major attraction in this metropolis. Hop along the superfast vehicles to keep safe, and try to enter the speedy lifestyle whenever you absorb the wheel ability. 	Grand Wheelie, Road Hawg
Fictitious Fantasy	A city looking like it was lifted straight out of a fairy tale. Fluffy pink clouds hang in the air, fairy-people hang around the area, and a golden road leads to a castle, holding a Knight prisoner. Kirby must go over the river and through the woods, before going up the castle, where thick storm clouds are surrounding it. 	Princess Rose, King of the Skies
Battle Beach 	An entire island that appears to be a beach, complete with lifeguard stations around the island, beach towels strewn about them, and beach balls left around. However, this is no paradise. For some reason, mighty army machines have been showing up, causing mass chaos over the island. Each army machine is fighting against each other, and it's hard to tell which machine is on which side. Are there even sides? 	Meta Knight, Military Mussel
Colossal Casino 	It appears to be a casino the size of a city. The streets seem to be made of playing cards, slot machines are everywhere, giant roulettes are around the area, dangerous poker chips are seen falling all over the place, and it features a giant pinball machine. Can you believe one guy's been tasked with keeping this place clean? Yes, all the brilliant, shining gold textures have been tended to by the one and only Janitor Dedede, former ruler of Dreamland. Apparently, a Knight's been stranded in this place. 	Janitor Dedede, Pawker
Powerful Paper 	The familiar landscape of Dedede's castle, though covered in layers of white paper. The landscape is very treacherous, requiring careful platforming and maneuvering, evading paper-y spikes, paper-y shredders, boulders, and all sorts of other paper crafts. Throughout, the levels are filled with Pappucut enemies, which adopt a few of the moves of Pappucut from the proper boss fight. Eventually, the level traversing leads Kirby to the gates into the castle, the final place of the Pappucut. However, before Kirby can cross through, several Pappucut copies rise up, filling up the yard. Each one goes down in one hit, a good thing too, because Kirby must destroy each and every one of them before he can break into the castle, and continue the final trek towards Pappucut.	Pappucut
==Bosses==
Image 	Name 	Description 	World
In Progress	Whispy Woods 	It seems some things never change. Kirby now has to do battle with the sentient tree himself, Whispy Woods. The arena is built like a half circle, Whispy in the middle of a large wall making up the other end of the arena. Along with unleashing puffs of wind at Kirby, this time in any 3D direction, he can shake out some apples to fall in any direction, as well as throw gordos, and nasty wasps. At half health, Whispy Woods begins crying, before the leaves at the top of him part, revealing a hive. From it, a wasp, even bigger than Kirby and wielding a spear, crawls out. Now the wasp is the one that takes damage. Along with performing slices, the wasp also lunges across the area towards him. Occasionally, Whispy will shake some more, causing apples to fall. When the fruit falls, the wasp will twirl her spear, catching some of the fruit on it. After the apples are done falling, the wasp swings at Kirby, sending the fruit outwards in an arc. 	Wasp Woods
In Progress	Grand Mam 	A titanic, armored fighter that takes pride in her armor. In this battle, Kirby starts out at her feet, and has to run up a series of platforms in order to get to ladders and advance up to her exposed face. Grand Mam, meanwhile, with her soccer-ball fists, will either swipe her fists around the arena in an attempt to strike Kirby, deliver a few jabs at him, or perform some dangerous uppercuts. Eventually, Kirby has to get to the top floor, hop onto a pitching machine, and be thrown into her face to take out a third of her health. The platforms will transform, and Kirby has to get up to the top floor to deal damage again. Repeat once more, and Grand Mam is beaten. 	Supreme Stadium
In Progress	Brawler Bull 	The fight starts out in a sandy, bull-fighting arena, surrounded by an audience of Waddle Dees looking at the action from benches. The bull itself wields a dodgeball, and a pair of star-studded blue shorts. During this phase, the bull will charge towards Kirby, attempt to leap on top of him, perform a spin attack with the ball outstretched, and throw the ball at Kirby, after which it'll bounce around, before bouncing back into Brawler's hands. After taking out half of its health, it'll stamp the ground hard enough to make it shatter, leading to it and Kirby falling down onto a Boxing ring. The sides are lined with electrical wire, and Brawler ditches his dodgeball for a pair of steel boxing gloves. His moveset is largely unchanged, except he has no dodgeball attacks, sometimes he'll go from a charge into a punching combo, and sometimes will unleash a Fighter-Kirby-like projectile. 	Supreme Stadium
In Progress	Grand Wheelie 	Grand Wheelie, while not being the boss of Motor Metropolis, it's regarded as a monster on the track. The first phase of the fight consists of Kirby, while using the Wheel ability, racing down a track alongside Grand Wheelie. Throughout the fight, it'll try to ram into Kirby, and even beat him off the track or into obstacles. Kirby's goal is to beat him into hazards on the track to reduce his health more and more. After taking it down to half health, Kirby and Grand Wheelie fall down into a cage, which seals up around them, forming a sphere-shaped cage. If either fighter is fast enough, they'll drive all the way around it. The goal here is to ram into Grand Wheelie's side, and avoid its front. If Kirby's hit by the front, he'll take damage. 	Motor Metropolis
In Progress	Road Hawg 	A porcine creature in biker gear, and riding on top of a metallic top. The fight takes place within a grand race track. Road Hawg drives in on his top, grinding through the ground at high speeds. The first phase of the fight begins in a small, fenced off area in the middle of the field in the middle of the track. Road Hawg will ricochet off of the sides of the ring, intending to drive right into Kirby. He's also seen leaping up and towards Kirby, intending on skewering him, and driving hard enough to create a trail of fire. After he's knocked down to half health, the fencing disappears, and he flies towards the racetrack. A cutscene shows Kirby running towards the cars behind Road Hawg. He stands on top of one of them, and then Road Hawg zooms forward, the cars chasing after. Road Hawg will try to kick up debris that fly backwards, he'll also try to bump into a racecar (which'll deal damage to Kirby if he's on one), try to swing a fist either way, and will even zip forwards at high speeds, before coming up behind the cars and attempting to ram into the cars from behind. 	Motor Metropolis
In Progress	Princess Rose 	Within the castle of Fictitious Fantasy, there is a princess that, according to rumors, has stolen the castle from her parents by allowing the King of the Skies entry to the kingdom. In battle, she's fought in a ballroom, wielding a blade that appears to be wrapped up in rose thorns. In battle, Rose delivers elegant combos with stabs of the sword or slashes of the sword. She also tends to throw her sword forwards, it spinning around as it flies, before it boomerangs back towards her. At half health, her dress "blossoms," forming a beautiful bud that produces damaging petals. Now, melee attacks are harder to pull off due to a ring of petals acting as a shield for her, she'll throw two swords instead of one at a time, and uses longer combos. 	Fictitious Fantasy
In Progress	King of the Skies	Upon a tower reaching high into the skies, a bridge away from the Knight trapped in the castle, a giant figure flies through the storm clouds, before landing upon the tower, revealing itself to be a giant, green dragon. It's so big, it can't even fit on the main arena, and instead has to hang off of the edge. It'll blow Kirby away from itself in order to prime him for firebreath attacks, fireball attacks, or headbutts/bites. If Kirby's close to his chest, it'll either slam its head upon him, and slash a claw in front of him. After taking him down to half health, the King retreats, and begins flying around the tower, unleashing fireballs upon the arena. Now, it'll land on the arena, with a new inhale attack and a claw-slam-combo attack, and will sometimes fly away from the tower to unleash more fire attacks upon you. Also, occasionally, it'll take out a ring, which splits into several, before flicking them into the arena, which'll then begin dancing around it, forcing Kirby to carefully avoid them. 	Fictitious Fantasy
In Progress	Meta Knight 	He went missing after Pappucut attacked, but here he is, hidden inside some random cave. Now, Meta Knight seems to be wielding multiple swords, and actually uses them to extend his combos. Players first fight Meta Knight on a bridge over an apparent chasm. A few attacks have swords appear at certain areas, after which he appears at each sword to perform a combo. By slashing a Galaxia slash at the right time, players can knock Meta Knight off balance, and open to attack. After knocking him down to half health, he destroys the bridge, sending the two of them falling to shallow ponds below. There, not only does Meta Knight have his combos that seem to have him warp around the area, but he has a new attack where swords spawn over the water, and Meta Knight appears at each sword to do a downward stab from each. 	Battle Beach
In Progress	Military Mussel 	Hidden deep in the beach, the sole military base lies. However, upon approaching, the base is revealed to be a home for a massive, malicious hermit crab, as the creature rises from the sand and threateningly advances on Kirby. For the first part, the base boasts giant cannons that fire on Kirby, as well as lasers to fire beams that drag across the field, the crab will stamp towards Kirby, and will deploy some minor enemies. The crab isn't damageable in this state, so players will have to climb onto some of the metal to get to the first ridge, and then step on a switch. A section of the ridge opens up, revealing a fleshy area Kirby can hit, though he'll be fired upon all the while. After taking out half of its health, it growls, and some planes will fly out of the base. Now, players will have to make their way to the switch, all while the hermit crab's attacking, and while avoiding bomb-drops from the newly summoned planes. 	Battle Beach
In Progress	Janitor Dedede 	The former king of Dreamland, Dedede's been reduced to a janitor for the Colossal Casino, wearing a bucket on his head and wielding a mop instead of a hammer. When Kirby crosses his path causing some trouble, the janitor gets angry, seeking to get rid of him to stop the mess. The fight is mostly the same as most Dedede fights, except in 3D, and Dedede will occasionally toss out globs of water. After depleting a third of his health, Dedede seems beaten. However, a Waddle Dee behind him pours water upon the arena, a giant bucket that sweeps up Kirby and Dedede, and sends them falling into a giant pinball machine. Throughout, Kirby has to drive towards Dedede, slowly manipulating through the pinball machine, and hopefully avoiding the hazards, and hopefully hit Dedede into them. If they reach the bottom, the paddles will toss Kirby or Dedede up to the top of the machine, forcing Kirby to keep attacking. Once Dedede's lost another third of his health, a cutscene plays showing Kirby and Dedede sliding down the bottom of the machine, and onto a giant roulette wheel. Here, a normal Dedede fight plays out, except occasionally, the wheel spins. Depending on whatever symbol's displayed around the field and where either player is when the wheel finishes spinning, they'll receive a bonus. 	Colossal Casino
In Progress	Pawker 	The apparent queen of the Colossal Casino. When Kirby encounters her, he's on top of a poker table, and she pops out of a magical top hat, wearing a black and red outfit, and bringing along a pair of giant gloves (akin to Master and Crazy Hand). She pockets one of the hands into her hat, and wields a pair of cards in the remaining hand. She flicks out cards during the fight, as well as produces a row of cards that she flicks upwards to form a damaging wave. However, when the rabbit herself draws a card, then things get bad. She can draw one of four cards (a hammer, a sword, a bomb, or a rock). Depending on what card she draws, she wields them for a bit, and will use them to try and strike down Kirby. At half health, the second glove flies out of her hat, and draws a second pair of cards. Now, in addition to producing twice the amount of cards, she'll draw from both hands. In addition to the first four, she can pull four more at the same time (fire, electric, wind, ice). Now, she gets fusions depending on which two cards she draws (fire + anything will cause her to leave behind a trail of fire as she moves, electric + anything causes her to blink out of sight and seemingly warp and harm whatever is in her path, wind + anything gives her wings with which she hovers above the arena, ice + anything causes her to ice skate around as well as attack). Transformations last around 7 seconds before she discards the cards for both phases.	Colossal Casino
 	Pappucut 	The mysterious being that overtook Popstar. During one of the Knights' missions, their Pappa Knight was captured by a mysterious witch, and his body was sacrificed in order to construct this monster, and it's been chasing after the Knights ever since. Now, it's time to face off against the monster. In the fight, Pappucut will charge towards Kirby in an attempt to slice past him, it'll try to produce swords to slice at Kirby with, it'll snake around to get near Kirby, and it'll spiral upwards into a paper tornado for an attack. Along with that, it's seen producing a wave of sharp projectiles that it tries to pierce Kirby with. He's a little hard to hit, but with careful movement, he'll be able to knock the creature down to half health. When that happens, the arena becomes a cube, with the two of them trapped within it. While Pappucut is still out in the open, the walls, floor, and ceiling will brandish Pappucut's face. While the main Pappucut will use its normal attacks, while the wall faces will fire projectiles directly at Kirby, the floor Pappucut will spit out bombs that explode upon landing on the floor, and the ceiling Pappucut will unleash a powerful beam that it tries to sweep towards Kirby. 	Powerful Paper
<Poll>
Who's your favorite boss?
Whispy Woods
Grand Mam
Brawler Bull
Grand Wheelie
Road Hawg
Princess Rose
King of the Skies
Meta Knight
Military Mussel
Janitor Dedede
Pawker
Pappucut
</Poll>
===Midbosses===
Image 	Name 	Description 	Ability
In Progress	Ruckus Racket	A tennis ball-like creature seen wearing a football helmet, and boasting a set of sneakers, a great big racket levitating at its side like it were holding it. The creature is also twice Kirby's size. It jumps around the arena, and is seen batting tennis balls at Kirby, occasionally hitting a rubber-y one that bounces around the surfaces, being fairly hard to hit. It also tries to jump near Kirby before swiping its racket at him.	Racket
In Progress	Shnowser 	A tank-like creature that appears to have thick legs that articulate like an insect's, while also being capable of zip around via the treads. These creatures are seen zipping around while peppering Kirby with gun fire, launching homing missiles, charging up devastating beams, and even ramming him. 	Tank
===Meta Knight Trek===
Image 	Name 	Description 	World
In Progress	Carbon Whispy Woods 	Boasting darker bark and more orange leaves, Whispy Woods rises, roaring at Meta Knight. In addition to apples and gordos, he drops worms and poisonous apples, as well as produces roots that attempt to smack the player. At half health, Whispy Woods begins crying, before the leaves at the top of him part, revealing a hive. From it, a wasp, even bigger than Meta Knight and wielding a spear, crawls out. Now the wasp is the one that takes damage. In addition to her normal attacks, she also blows into the spear like it were a flute. This leads to wasps being summoned up, either flying at Meta Knight in a stream, forming walls and then flying at him, or forming rings around him and trying to close in. 	Wasp Woods
In Progress	Carbon Grand Mam 	A titanic, armored fighter that takes pride in her armor. In this battle, Kirby starts out at her feet, and has to run up a series of platforms in order to get to ladders and advance up to her exposed face. Grand Mam, meanwhile, with her soccer-ball fists, to use the attacks Grand Mam can normally perform, as well as wildly flail her arms to rapidly swing the soccer balls at Meta Knight. Eventually, Meta Knight has to get to the top floor, hop onto a pitching machine, and be thrown into her face to take out a third of her health. The platforms will transform, and Meta Knight has to get up to the top floor to deal damage again. After the second hit, Grand Mam suddenly grows two more arms, and is now able to cover more area, and attack at a more rapid pace. Repeat once more, and Grand Mam is beaten. 	Supreme Stadium
In Progress	Carbon Brawler Bull 	The bull itself wields a dodgeball, and a pair of star-studded burgundy shorts. The middle of the court has a giant tether ball pole, a giant spiked ball attached to it. The tether pole will rotate around constantly throughout the fight, the ball itself magically aligning itself with Meta Knight as it swings around. On top of the normal attacks, players will be forced to watch out for the tether ball. At half health, electrical wire lines the arena like they're in a boxing ring, and Brawler Bull boasts silver boxing gloves. On top of the normal attacks and the tether ball, Carbon Brawler Bull will leap opposite Meta Knight, and punch the tether ball with enough force to send it flying towards Kirby, making avoiding it a little harder, though it'll quickly go back to its normal pace. 	Supreme Stadium
In Progress	Carbon Grand Wheelie 	The fight takes place on a pile of smashed cars, while the giant, red, Carbon Grand Wheelie rolls around the remnants. The field is relatively even, making moving around fairly easy. Carbon Grand Wheelie will zip towards Meta Knight, requiring him to sidestep the attacks. Occasionally, Carbon Grand Wheelie will produce smaller wheelies, who'll dig into the ground, drive towards Meta Knight from below, and spring out like a shark jumping up from the water. Meta Knight can strike anywhere on the Wheelie to deal damage, so he has to pick and choose when to fight. To make things easier, after a few zips, Carbon Grand Wheelie will flop onto its side, allowing Meta Knight a few free hits. At half health, it jumps up and down, caysing the field to shift, and making it more jagged. On top of the Wheelie's normal attacks, Meta Knight now has to jump around to navigate the field, for simply walking around might be hard due to the field being jagged. 	Motor Metropolis
In Progress	Carbon Road Hawg 	On top of Speeda Knight's Halberd, First, the fight takes place on a small part of the bridge, contained within a fenced off area. Carbon Road Hawg zooms around, ricocheting off the sides like usual. On top of the usual attacks, Carbon Road Hawg can produce a second top, before hitting it and sending it zooming around for a couple of bounces. After taking him down to half health, Carbon Road Hawg leaps onto the racetrack around the Halberd, and Meta Knight flies onto one of the racecars on the track. The second half of this fight is similar to the non-carbon variant, except Carbon Road Hawg appears to be zooming around so fast, it looks like there's two. Now, his duplicate will either attack independent, or act in unison to attack. 	Motor Metropolis
In Progress	Carbon Princess Rose 	Within the castle of Fictitious Fantasy, there is a princess that, according to rumors, has stolen the castle from her parents by allowing the King of the Skies entry to the kingdom. In battle, she's fought in a ballroom, wielding a blade that appears to be wrapped up in rose thorns. In battle, Rose delivers elegant combos with stabs of the sword or slashes of the sword. She fights like normal, though the arena becomes enshrouded in darkness, a spotlight shining down on the player and on Princess Rose. This makes it a little harder to avoid her boomerang-ing blade, but isn't the end of the world. At half health, however, she forms those damaging petals, which now can fly out further, out of the range of her spotlight. 	Fictitious Fantasy
In Progress	Carbon King of the Skies	Upon a Halberd impaled on a spire, a giant figure flies through the storm clouds, before landing upon the bridge, revealing itself to be a giant, green dragon. It's so big, it can't even fit on the main arena, and instead has to hang off of the edge. Unlike the normal battle, this King of the Skies has two heads, both of which are able to unleash head-based attacks. This can lead to two heads breathing fire, one head biting while the other sends out fireballs, them alternating which one fires fireballs, and more. At half health, it'll acquire the usual upgrades, meaning it can now attempt to inhale players while also breathing fire just ahead of them, requiring players to run, but not run ahead too far, for example. 	Fictitious Fantasy
In Progress	Carbon Meta Knight 	He went missing after Pappucut attacked, but here he is, hidden inside some random cave. Now, Meta Knight seems to be wielding multiple swords, and actually uses them to extend his combos. The first part of the fight is over a bridge, and plays out very similarly to his normal fight. However, instead of normal sword attacks, his swords are powered up with elemental magic. One unleashes fire, one unleashes electricity, one unleashes ice, one unleashes water, one unleashes wind, and then there's Galaxia. After knocking him down to half health, he destroys the bridge, and they fall down to the field. In addition to his normal attacks, he can stab the water to unleash a wave of freezing clouds, unleash a wave of damaging water, produce a small explosion, and channel electricity through the water. 	Battle Beach
In Progress	Carbon Military Mussel 	Seated upon the Halberd is a massive, military base, producing weapons opposing the other Mussel's troops. When Meta Knight approaches it, it risies up, and advances menacingly. For the first part, he boasts the attacks his normal counterpart boasts, and also deploys fake switches. Striking on a false switch summons up evil foes, which'll try to distract Meta Knight. At half health, in addition to the planes flying overhead, the planes will now deploy dangerous foes that try to attack Meta Knight while he tries to expose the weakspot and attack. 	Battle Beach
In Progress	Carbon Janitor Dedede 	Part way up the Casino is it's very own janitor, Dedede, or at least a carbon copy of him. This Janitor is upset with Meta Knight stomping through and causing a mess, and seeks to knock him out with his tools. In the first phase, he functions similarly to his normal counterpart, except he also sweeps out his bucket to send forth wide, damaging waves. During the pinball phase, there are more damaging hazards in the path way, requiring players to be more careful as they approach the janitor and beat on him. During the roulette phase, it functions very similarly to the normal counterpart, except Dedede will occasionally perform a ground pound to stop the wheel prematurely, in order to make it stop on symbols that'd probably help him out more. 	Colossal Casino
In Progress	Carbon Pawker 	Up on the Halberd, the queen of the Colossal Casino stands, wielding a magical top hat and giant gloves. In battle, she pockets one of the hands and wields a pair of cards in the remaining hands, like normal. She also performs the usual damaging card tricks during her normal fight. However, when she draws the cards, she's capable of wielding four completely different abilities (a yoyo, a cutter, a staff, and ninja). Depending on the card she draws, she wields the ability associated with them, and intends to nail Meta Knight with them. At half health, she pulls out the second glove, and wields four more cards. In addition to more frequent attacks, her draws now involve her drawing a card from either hand, drawing a weapon card, and an ability card from the new hand. The second hand holds abilities (fire, electric, wind, ice) augment her such that, in addition to her weapon strikes, she also has elemental augmentations to her attacks. Fire + anything will cause her to leave behind a trail of fire as she moves, electric + anything causes her to blink out of sight and seemingly warp and harm whatever is in her path, wind + anything gives her wings with which she hovers above the arena, ice + anything causes her to ice skate around as well as attack. 	Colossal Casino
TBA 	Yarn Magolor 	Among the crafts in Craftian Coves is a mysterious series of yarns planted on the ground. When Meta Knight approaches it, the yarn suddenly springs to life. It slides along the ground, forming shapes and lines. The yarn manages to drag itself around the ground, and take the shape of an old foe, Magolor's Soul. The yarn acts sort of like a 2D drawing, in that the yarn representing Magolor shifts in size to simulate perspective, as if it occasionally sunk into the "background." When the face isn't large (as if it were close to the foreground), players can't hit him. His weakspot is his face, so when his face is close enough, plalyers should beat on it. Magalor, meanwhile, will form yarn projectiles that "travel" from the background to the foreground, the projectiles being dangerous when they get "close" enough. Magalor will also reach his hands up to attempt to swipe and smack the player, produce portals that transfer beams from the background to the player field, and form painful spikes that zip across the floor. After being knocked down to half health, Magalor will utilize his normal attacks, but will now throw in ultra abilities, from using giant swords to slice from the "background" to the "foreground," to producing a hammer that he throws "out of the background" to have it slam on the ground and produce an icy shockwave, to producing a ball of plasma that swipes across the floor, to producing trails of fire that zip in straight lines across the floor. 	Craftian Cove
TBA 	Paint Sectonia 	Among the crafts in Craftian Coves is a fancy painting that seems to depict a wasp, though the face is covered up by a fan. When Meta Knight walks in, the painting suddenly shifts, folding the fan, and revealing the Sectonia face behind it. Then, the paint lifts off of the paper, forming into a paint-covered Sectonia, who's now wielding a pair of paintbrushes. During the first phase, she uses her paintbrushes like swords, intent on getting close to Meta Knight and beat him repeatedly with colorful swipes. Such strikes include rapid slashes that advance towards Meta Knight, combos involving singular swipes (usually ending in a dual-brush dash), flying towards him to slash in an X fashion, and getting in close to smash her two brushes down on the player. After taking out half her health, a cutscene has her dash about the arena, painting on the ground, producing vines bearing deadly thorns. Now Meta Knight has to carefully maneuver if he's gonna wear down Sectonia. However, now she can perform special slashes that send globs of damaging paint forwards, stab the ground for short-ranged paint shockwaves, and performing a spin attack to produce a cyclone of paint globs about herself. 	Craftian Cove
TBA 	Scissor Haltmann 	Among the crafts in Craftian Coves is a pair of scissors. When Meta Knight approaches it, the thrusting of jets is heard, Meta Knight scanning around curiously. Suddenly, a cylindrical device flies down on the pair of scissors, it wrapping around the head. On top of the cylinder is Haltmann, wearing his robobot shades. At the start of the fight, Haltmann summons up four gold versions of Susie appear, though the Susies appear to be manufactured into scissor-like creations. With the device, Haltmann will leap about the arena, hover to send the Susie scissors out to home in on the player, it'll spin its arms around and ram towards the player, and it'll lift up its scissor-blade legs to approach and snap them down on the player. After knocking him down to half health, he carves the scissor blades around the center to pull up a cube, then trimmed through it to make it hollow, akin to his final phase in the game he comes from. In this phase, in addition to his normal attacks, Haltmann will drag a scissor blade across the ground as he zips towards the player, he uses the scissors to pull up cubes to through at the player, and he flies opposite the player to try and zip through the hollow cube to slam blade-first into the player to produce a shockwave. 	Craftian Cove
TBA 	Word Art Hyness 	Among the crafts in Craftian Coves is a large pencil. When Meta Knight approaches it, the pencil springs to life, and writes out a few ballooned up words, H-Y-N-E-S-S. Suddenly, the words morph into a sketch of Hyness. He then pulls himself off the paper, and snaps. With a flash of magic, three figures spawn around him. A pure blue visage of Francisca, a pure red visage of Flamberge, and a pure yellow visage of Zan Partizanne. During the first phase, Haltmann commands the mage-figures. The three are used to write out words, the words they write forming into various hazardous figures. Francisca can write snowflake (produces an icy aura that expands in six directions), icicle (a trail of ice-spikes begin traveling towards the player), and bubble (a bubble springs from the page and attempts to slam down on the player). Flamberge can write sword (produces several swords that fly outwards in a cutter-style attack), ball (produces a ring of fireballs that fly out in all directions), and wave (produces a large wave of fire that swipes across the floor). Zan Partizanne can write storm (produces a thundercloud that tracks down the player that frequently emits bolts of lightning to the ground), spear (a spear spawns, and then it flies in a straight line towards the player), and shock (a ball of lightning explodes a short distance outwards, leaving behind hazardous electricity on the ground). While the three are chasing down the player, the target is Hyness. After taking him down to half health, Hyness will use the three to form a friend wheel to leave behind a hazardous trail of elements while also trying to run the player down. When he leaves this form, his allies now also have a new word to draw. Francisca can write axe (a giant axe-head is summoned up before it slams down on the ground it's spawned from). Flamberge can write cannon (a cannon is summoned up, before it unleashes a powerful stream of fire that's slowly dragged towards the player). And Zan Partizanne can write drum (a drum is summoned up, which gets banged 3-6 times to produce several balls of electricity that're launched haphazardly).	Craftian Cove
TBA 	Craftifact 	After taking care of the four crafted guardians, it's time to contend with the main paper being itself. This being has all sorts of paper-magic, and is responsible for constructing Pappucut. Though, it just might have the means of undoing the Pappucut being.
The cootie catcher seen in the Halberds' recordings flies down onto a flat battle arena, the cootie catcher being bigger than Meta Knight. During this fight, Craftifact will start by turning itself such that the gap in between the four corners is facing Meta Knight. The corners will spread so the mouth can unleash tendrils of paper that fly towards Meta Knight, the mouth will spit up triangles that launch into the air before striking the floor and exploding, and ramming towards Meta Knight with the intent to snap him up and chew on him before spitting him away.
After taking out a third of its health, Craftifact will fly up into the sky, and then papery tendrils will pop out, them rapidly shaping into a Halberd. Then, the Halberd begins diving towards the floor Meta Knight is on. So, he's required to run up the deck and run up the entire length as the constructed Halberd smashes into the floor and blows up. After running up the length of the Halberd and evading falling debris and structures that just get in the way, Meta Knight is able to jump onto Craftifact, who flies away, and forms a crane, Meta Knight landing on the tail of it.
Meta Knight can then run up the length, feathers flying along its back, while Craftifact frequently shows up and tries to pepper Meta Knight with missiles and tendrils. Meta Knight will have to deal a bit of damage to Craftifact before it runs away and Meta Knight can advance further on the crane. After beating it down to the last third of its health, the fight finally reaches the head of the crane.
There, Craftifact will plant itself on the dragon's head, and then unfold, its corners stretching far out while its paper-y heart is seen beating in the center of Craftifact. The crane begins disappearing into chunks of paper, forcing Meta Knight to jump onto the edges of Craftifact. There, the bits of the former crane will from into origami cranes that attempt to pound Meta knight. On top of that, the edges will sprout spikes, forcing Meta Knight to go from one edge to another. On top of that, the vulnerable heart will also unleash damaging beam attacks, as well as produce fireballs, ice spikes, and lightning strikes. The fireballs fly up in the air before raining down, the ice spikes travel along the ground towards Meta Knight. And the lightning strikes where Meta Knight stood. After dealing enough damage to the heart, Craftifact's health is depleted. 
With that, the creature lowers down to the platform this all started, and Meta Knight jumps onto it, Craftifact appearing to exploding a bit. However, its "death" is a ruse. The corners fold back up, and more paper travels around Craftifact. A witch-like torso is formed on top of the cootie catcher, the catcher itself almost resembling a poofy dress underneath the torso. Two stubby legs are also formed, and the creature seems ready for the remainder of the fight.	Craftian Cove
TBA 	Craftia 	Craftia is the which-like form of the paper creature causing all sorts of paper mischief. This thing seems to be even responsible for Pappucut! The two of them are forced onto the surface of the planet, which molds itself into a spherical shape. Now, strangely enough, the fight seems to be taking place across the entire globe! Both characters will be able to maneuver around the now smooth surface of the planet! Craftia will produce needle-like missiles that fly up and pepper the planet at different points. She can also produce paper folded like ninja stars to through them around the planet (be weary of them looping around), and rushing towards Meta Knight with a paper folded into a sword. Once players knock her down to half health, she screams and begins the second phase. The second phase of the fight begins with her flying off of surface, and producing several comets, which zoom towards the planet and pound it, producing large craters. After the planet is badly beaten, the spiky under-surface is revealed, making it more treacherous as the Craftia uses her same attacks. Once she's brought down to a quarter of her health, she turns spherical, before producing paper that folds into a pair of hands. The main sphere is the target, and it produces cutter-like projectiles, it splits into two before zooming around the planet like a pair of meteors, and the hands are able to punch in front of her, claw at her sides, and slam the ground on either side of her. 	Craftian Cove
===Final Boss===
In Pappucut Halberd, the six Knights are all about to engage Pappucut, Meta Knight and Kirby close behind. However, as they approach, the paper-y mass of Pappucut begins shifting and shaping, forming very specific shapes. Before the heroes' eyes, Pappucut reforms into a ginormous creature. It seems to form into... a giant Halberd! It's far bigger than any of the other Halberds, has Pappucut's face where the mask usually is, a cannon sticking out of Pappucut's mouth, large wings, giant thrusters in the back, and a command deck where a Knight would command their Halberd from. This boss is identified as the Pappucut Halberd
The fight begins, and it immediately begins by trying to shoot the Halberds of the six Knights Kirby's been rescuing, and they try to fight back, though they can't leave a scratch on him. Meta Knight runs onto the deck, and summons up a Warp Star, motioning Kirby towards it. At his command, Kirby jumps onto the star, and launches off the deck, and towards the right wings of the Pappucut Halberd. As he flies, the camera briefly cuts to Pierca Knight, he loads his spear into a cannon, and fires it into the Warp Star's path. As Kirby flies towards the wing, he suddenly picks up the spear, and becomes Stinger Kirby, right before he approaches the wing.
*Halberd's Right Wing - Here, Kirby lands upon the wing, where he's suddenly accosted by a giant Pappucut face. It growls and acquires a health bar, marking it as the Halberd's Right Wing. Here, Kirby is required to adjust to the new ability in order to take on the beast. He gains the power to fly into the air by holding the jump button, aided by the newly acquired bee wings. He also has the standard spear combo, but aiming has him fire projections of bees as projectiles, while dashing has him leap into the air before charging spear-first downwards. The Pappucut face deploys several shockwaves that requires players to carefully fly over via the Stinger's wings, forces him to aim at the face in case the creature is far away, and allows him to get close to unleash a flurry of jabs. The Pappucut face will produce wasps that home towards Kirby as if they were projectiles (though they can be beaten with a single hit), creates dangerous shockwaves that go either horizontal through the wing or vertical, and fire off paper bullets. This form is mainly projectile based, encouraging players to either use the bee projections of Stinger, or to get close and attack. After enough damage, the wing starts to blast apart, before another Warp Star appears.
After taking out the right wing, Kirby can take the Warp Star, and fly away from the destructing wing, its destruction being viewable as Kirby flies away, the wing crumbling into space. After that, Basha Knight is shown loading his ball into a cannon, before firing it into the Warp Star's path. Kirby picks up the ball, and becomes Dunking Kirby. He flies towards the back of the ship.
*Halberd's Thrusters - Here, Kirby is looking down towards the Halberd's thrusters, standing within it. Here, he has to work quick, for he has a bit of a time limit. Around 3 minutes. This means he has to take out the thruster and get acquainted with the new power quickly. Dunking Kirby dribbles the balls around, but with a press of the attack button, he can throw it in front of him. Though, depending on what movements he inputs, he can curve the ball in a direction, lob it, and spike it. By pressing the L button, he immediately leaps towards it and is able to aim where to throw it as time slows around him. Players can throw the ball into the thruster, though they'll have to wait for it to come back to them before they're able to input a direction to send it forwards again. However, thankfully, enemies show up in the thrusters to try and defeat Kirby. While the ball's in play, players can input attacks to have him pick up enemies and throw them. So, Kirby will have to avoid damage, throw his ball into the thruster to damage it, and throw other enemies into it to do damage. If players are fast enough, they should make quick work of the thrusters. If they fail to destroy it in 3 minutes, a cutscene plays showing the thrusters revving up, before a giant stream of fire blows out of it, taking down one of Kirby's lives. However, if players are successful, it'll begin blowing up, and another Warp Star appears.
After destroying the thrusters, players are able to take the Warp Star out. They fly into space, and players are treated to a shot of the thrusters crumbling into pieces, before falling in pieces off of the ship. Then, Speeda Knight is shown putting her top into a cannon, and firing it into the Warp Star's path. Kirby picks it up, and becomes Daredevil Kirby. He then flies towards the remaining wings.
*Halberd's Left Wing - Kirby rides on top of a top, which functions kinda similarly to how the wheel worked. Players dash around the wing, use L to brake, and remove L to keep moving forwards. However, if players flick the analog stick in a direction, Kirby'll automatically turn that way and dash in that direction. Here, Kirby squares off against another Pappucut face, this one trying to stay away from Kirby, but is also spitting enemies towards Kirby, whose intent is to either electrify Kirby, or to bump him into the electrical barrier that's been set up around the wing. Players will have to navigate careful around the enemies, either hitting the electrical ones when they're not ignited, or using their speed to hit enemies into the electrical barriers. The ultimate goal is to hit the Pappucut face enough to bring down its health bar. The face itself will sometimes take the shape of a top and try to drive Kirby into the barrier. It is invulnerable if it isn't shaped like a face, so avoid it unless it looks like a face. Hit the face enough, and the wing begins exploding. Once it does, another Warp Star spawns.
After taking out the wing, Kirby flies away, the wing crumbling as he flies off. As he flies, he nears the front of the ship. Meanwhile, Faba Knight loads up his rings, and fires them into the Warp Star's path. Kirby picksu p the rings, and becomes Dazzling Kirby. He then flies to the Pappucut face covering the front.
*Halberd's Head - Kirby lands upon the jaw of the ship, which boasts considerably more health than the others. Any part of the head takes damage, but it'll take a lot of effort to take them down. With the rings, Kirby throws them like boomerangs, sending them forwards and beating foes. With certain combinations, he can throw the rings at different angles. He can produce two projectiles at once, and players can hold the attack button to have the rings hang midair to grind into whatever they land against. The entire face takes damage, so Kirby can repeatedly throw his rings against it to repeatedly deal damage. Or he can toss them and have them grind against the face. However, as the fight progresses, Kirby will have to move around, either jumping to the jaw, or either eye. For, as telegraphed by certain movements, either part will unleash an attack that'll hit Kirby if he doesn't move. The jaw will try to snap down on Kirby, either eye will fire a beam, the mouth can also unleash a flurry of bullets, and either eye can produce needle-like paper projections. After dealing enough damage, the face begins destructing, bits falling off, and another Warp Star spawns.
Once the head is taken out, Kirby's able to fly away, escaping the head that's falling apart. Kirby then flies towards the bridge, but not before Blasta Knight puts his cannons into a cannon and fires them into Kirby's path. Kirby acquires them, and becomes Artillery Kirby. He finally flies onto the bridge, as the Pappucut face on top grows in size, and deploys a set of cannons from it.
*Halberd's Main Cannon - The Main Cannon is entirely stationary, positioned near the middle of the main deck. Players, thankfully, are given the power of Artillery Kirby, a primarily projectile ability. Players fire forwards, sending several missiles ahead. Players can use L to have him aim and fire missiles at the main cannon, dashes has him send rapid gun-fire at whoever's in front of him, players can launch a cannonball if they hold the attack button in the air, and holding the attack button while on the ground has him load up more missiles, before sending them forwards. This time, players must hit each cannon the Pappucut face hosts. One is a laser cannon, which can charge up in order to unleash a single, powerful beam in Kirby's direction, as well as fire weaker, quick laser blasts. One is a bomb catapult, which fires giant bombs in an arc towards Kirby. One is a claw that tries to grab Kirby and hold him in place for another attack, as well as tries to slash at him. And one is a set of flamethrowers that burn a wide arc a short distance in front of the cannon. Each cannon lost is another attack the Main Cannon loses. Beware though, for the Main Cannon will occasionally screech, sending players hit by the resulting shockwave flying far back on the bridge. They'll be sent farther from the Main Cannon, and, while they can still attack it from here, they'll have to brave the onslaught of cannon fire in order to get close. Once all the cannons are taken care of, the entire set begins exploding, a Warp Star appearing on the bridge.
After destroying the main cannon, Kirby can fly off of the bridge via the Warp Star. A large explosion rocks the bridge, and a hole is now formed on the bridge. The Warp Star makes a U-turn, and flies down towards the hole. Meanwhile, Gambla Knight puts his cards in a cannon, and fires them in the Warp Star's path. Kirby is able to grab them midair, and becomes Trickster Kirby. With that, the Warp Star flies into the whole, deep inside the Pappucut Halberd.
*Halberd's Core - The Warp Star drops Kirby down into the depths of the Halberd, positioning him right before a set of disks, between which a paper-like heart levitates. The heart bares Pappucut's face, including a set of eyes that spy Kirby, and a mouth that growls as it gears up for battle. Trickster Kirby is a mix of melee and projectile. Mashing the attack button has him swipe the cards in front of him to slice whoever's in front, moving in a direction and attacking has him thrust a card a short distance forwards, jump attacks have him throw a card downwards at an angle, and dash attacks has him throw the cards far forwards. Players can also use L to have him aim his next card. Players can also hold B to set up a card, which suddenly gets a mirror-like surface, capable of reflecting projectiles. With this fight, players must attack the heart, which hovers over the ground, but is perfectly reachable to attacks. The heart, meanwhile, produces cutter-style projectiles, it can fly towards Kirby to try and skewer him with the bottom part, it can produce a ring of projectiles that spawn above Kirby and try to slam down on him. The innards also frequently summon turrets that track Kirby and attempt to fire a laser at him. While he can avoid them, players are also able to trick the beam into going into the heart in order to deal a lot more damage to it, by either having the turret aim at the heart, or by having the beam reflect off of one of the cards. After the Core takes enough damage, a paper tendril comes down and scoops the core out of the innards. The insides, meanwhile, attempt to close in on Kirby in an attempt to crush him. However, another Warp Star spawns.
After fighting the core, it seems Pappucut has moved it out of his reach, and is attempting to crush Kirby. However, with the Warp Star, Kirby is able to fly through the insides of the Halberd, flying up the neck, and out the destroyed head. He flies up into space, and begins to ascend to be level with the control part of the Halberd. However, before he flies off, Meta Knight pulls out his Galaxia, and fires it towards Kirby. Kirby aquires the blade, and becomes Master Kirby. With the sword in hand, Kirby flies towards the control center. The Halberd is firing paper projectiles towards the Warp Star to try and shoot Kirby down, but he manages to avoid each shot. After enough maneuvering, he rams the control station, breaking through the wall. Once he's inside, he leaps off of the Warp Star, and stands on the floor, and glares upon the Pappucut Heart that was pulled up from the core. It then unfolded before Kirby, sucking up some nearby paper, before taking the shape of a Knight with a Pappucut mask and a sword. Additional Knights are made, each resembling the Knights Kirby rescued.
*Pappa Knight(?) - With Galaxia in hand, Master Kirby delivers tremendous, golden slashes with taps of the attack button. Holding the attack button long enough allows Kirby to charge up the blade and unleash a powerful, crescent shaped sword beam forwards. Dashing has him charge sword first, a golden trail behind him as he charges at high speeds. L + Circular movement has him perform a spin attack, L + Up has him stab upwards, L + Back has him rear Galaxia back, charge up, and then perform an upwards slash that deals a ton of damage to whoever he strikes. For this fight, Pappucut starts by sending the six Knight copies at Kirby, each using attacks similar to what Kirby used when he had their respective weapon. Each copy goes down in one hit, so you just need to watch their moves carefully, avoid their attacks, and strike when there's an opening. After the six Knights are done, the resulting scrap from their beaten forms is suddenly pulled towards Pappucut, who forms them into long swords, each hovering behind him. For the first proper half of the fight, Pappucut will charge towards Kirby and attempt to slash him with long, quick combos, each extended as he commands the floating swords to attack to extend his combo. A few sword slams have him produce a shockwave of paper-like spikes forwards. Downward stabs has him produce a ring of paper-spikes around him. Occasionally, he'll fold into a bird-like creature that zooms at Kirby, before flying around and zooming towards him again. After taking out half his health, he growls, and suddenly, other Pappa Knight Pappucuts are formed, each taking one of the levitating swords. Even if Kirby is able to slash these Pappucuts, they just explode into a shockwave, before sucking back in and reshaping into Pappucut and continuing their attack. Sometimes, their combos sync up, and they'll sometimes form the line of paper-spikes or ring of paper-spikes simultaneously, making the ground a lot more dangerous. When it's knocked down to a quarter of its health, the paper projections are all turned into scraps. Pappucut holds up its sword, and all of the scraps zoom towards the sword, folding together in order to form a giant blade. The roof over their heads is even absorbed to make this sword giant! After the absorption, Pappucut now wields a sword as long as the stage. Though now, his swings are slow and more predictable. He has far more reach, and requires players to keep track of its movements in order to avoid the giant-sized slashes and combos, sometimes resulting in it smashing the sword against the floor to produce a shockwave. However, with careful maneuvering and slashes, players will finally be able to knock out Pappucut's final health bar.
After taking out Pappucut's last health bar, the creature is left huffing and puffing. Then, it growls, before shrieking. It hoists its sword up high, and then swings it down towards Kirby. He brings up Galaxia to block it, and manages to stop the giant sword in its tracks, though he seems to be struggling to keep it up. An input on screen tells players to mash the attack button so that Kirby keeps the blade up. After enough mashing, Kirby swipes the blade away, causing it to slam down onto the bridge. Kirby rushes forwards and slices Pappucut, who leaps backwards in pain in response. Then, it slices horizontally, and Kirby jumps over the attack. While in the air, Kirby holds Galaxia up high, and begins charging it. An input on screen tells players to mash the attack button, the mashing causing Galaxia to glow brighter. Pappucut, meanwhile, is bringing the giant sword back, and getting ready to strike Kirby midair. However, after enough mashing, the sword sparkles, and Kirby, with a determined gaze, rears back. Then, with a mighty shout, he swings Galaxia, producing a giant sword beam. Reflexively, Pappucut holds the sword in front of him to try and guard. Though it stops the beam for a moment, it ultimately goes through the sword. It then goes through Pappucut, and completely goes through the Halberd. The camera focuses on Pappucut, the sword splitting in two after the hit. A golden line runs down Pappucut, splitting him symmetrically. This line also runs down the whole of the Halberd. Then, with a moment to let the strike sink in, and with a look of horror on Pappucut, it splits in two. Simultaneously, the whole Halberd splits in two, right down the middle. The two halves begin splitting away from each other as the whole of the Halberd, and as Pappucut itself, fades into teeny scraps of paper. Kirby runs down the bridge as the Halberd fadaes behind him. Meta Knight's Halberd flies into Kirby's path, and Kirby leaps onto the bridge, before it flies away from the collapsing Halberd.
===True Arena Exclusive Bosses===
Image 	Name 	Description
In Progress	King Dedede 	Dedede is no longer depressed, no longer a simple janitor. Donning his royal red robes and his mighty hammer, Dedede now squares off against Kirby in a square arena, set up like a wrestling ring. Unlike his Janitor Dedede fight, he covers a much larger range, able to hit more in front of and more beside him. He likes to swing to the sides, before hoisting his hammer overhead and slamming in front of him repeatedly. He is also prone to puffing up to float towards Kirby, to attempting an inhale, to running towards Kirby before tripping on him, and to jumping up to slam either his body or his hammer down on Kirby. After taking out half of his health, the ropes disappear, an axe is thrown to him, and he picks it up, now dual wielding, carrying a hammer and an axe. On top of that, a pillar appears in either corner, each bearing a bumper. On top of throwing in a few spins to his combos, being quicker with his attacks, and slamming more areas at once with his attacks, he can also jump into the bumpers, which either bounce him to another bumper, or fling him onto the field, where he brings his hammer and axe down to produce an AOE explosion that'll deal a hefty amount of damage if Kirby's too close.
In Progress	True Meta Knight	Players stand upon a cog-like platform, several mechanical devices suspended on the walls and over the pit that's around the cog-like platform. On one end of the platform, players will see Meta Knight, the Meta Knight, boasting Galaxia, as well as several other sheathes, each containing an elemental sword. He's capable of producing a fire trail that leaves a lingering trail of fire, freezing the floor he's on to make it slippery, producing electrical waves with, spinning/producing shockwaves with wind, and combo finishers usually consist of him pulling out Galaxia to unleash a fairly large and powerful sword beam. On top of the usual sword combos, he's also capable of extending them by dual wielding, even swapping one of his two swords mid-combo to use different effects. After knocking him down to half health, he stands in the middle, and raises his sword to the sky, causing the mechanics on the perimeters to flare to life. Meta Knight then flies back just out of range for 3 Mecha Knights straight from Planet Robobot to fly onto the ring. Typically, only one will go in to attack, while one other tries to fire beams on Kirby, and the other unfurls their mechanical arm to try and smash Kirby. Thankfully, they don't have that much health. Though, once only one remains, swords will now begin spawning over where Kirby appears, after which Meta Knight spawns in upon the sword to slash at Kirby, forcing him to keep moving and hopefully destroy the final Mecha Knight. Once the three are beaten, Meta Knight now takes his stand upon the field again. Now, more Mecha Knights fly up, though they hang around the air, peppering the field with sword beams, lasers, and missiles. Meanwhile, Meta Knight is now able to unleash a powerful tornado that Kirby has to evade as he tries desperately to finish Meta Knight.
In Progress	Bandana Dee 	Players stand in the middle of the sandy field of an arena akin to the midboss arenas over in Super Star. From one of the gates, Bandana Dee marches forth, waving his spear like a baton while several other Waddle Dees march in behind him, copying his movements. Before the fight starts, Bandana Dee orders the Waddle Dees to line up in a circle around the field. Bandana Dee then rushes towards Kirby, and will typically start his combos with spear strikes that tend to track towards Kirby with the intent of striking him from a fair distance. He's also seen perform long-range dashes, skewering through foes spear-first as he winds up across the field, often chaining into multiple. He's also seen pulling out an umbrella to uppercut into the air, which is really bad to get hit by. Because, after he uppercuts into the air, he suddenly pulls out his spear to chuck them into the ground at Kirby. After 3-5 are thrown, he pulls out the umbrella to enter a dive down towards Kirby. He's also seen pulling out a racket to hit it, and if it hits one of the Waddle Dees on the sides, they'll bounce it around, essentially creating a long projectile that bounces around while Bandana Dee attacks. After knocking him down to half health, he stands in the middle of the arena. He then pulls up a bunch of hearts, and throws them out into the stands, befriending tons of the patrons. The patrons then jump up and form a giant ball. Bandana Dee then orders his Waddle Dees to push the ball, ordering them to roll the ball towards Kirby while Bandana Dee chases him and attempts to strike him down. Bandana Dee will even pull up his racket in an attempt to hit the ball towards Kirby. After knocking him down to a quarter of his health, he whistles. A star suddenly flies down, and he jumps onto it, a hothead, a plasma wisp, and a chilly lingering behind it. On top of firing elemental shots and piercing shots towards Kirby, Bandana Dee will even attempt to ram at Kirby.
In Progress	The Knights 	In the middle of the bridge of a Halberd, players see the six Knights they helped out throughout the game. In this fight, the Knights will swap out, one on one fighting at first, until 2 Knights come in to fight. Pierca Knight will flutter with insect-like wings, ram at Kirby from on high, fire bees at him, and unleash waves of bees. Basha Knight will dribble his ball and bounce it towards Kirby, even combo-ing to speed up its bounce, and even kicking it hard enough to produce two different balls. Speeda Knight will ride upon her top and zip around, intent on ramming into Kirby, and jumping up to drive down into the ground to produce a flurry of rocks, and zipping around to kick up trails of fire. Faba Knight, meanwhile, can throw his rings around like boomerangs, either spinning it around him, making it boomerang around, producing rings of rings to dash outwards, or expanding his ring real quick to work as a quick melee attack. Blasta Knight, meanwhile, peppers the field with a horde of bullets and missiles, intent on hitting Kirby with direct attacks, either unleashing long ranged flurries of machine gun fire, lobbing bombs over, or unleashing missiles that curl outwards and towards Kirby. Gambla Knight will toss forth cards, emit a wave of them with the intent of hitting them with a long-ranged strike, produce reflective cards to counter Kirby, and plant cards into the ground in order to have them jab upwards with the intent on hitting Kirby from below.
In Progress	Soul of Pappucut	With Meta Knight's help, the essence of Pappucut was flung off of Pappa Knight, freeing him. However, the essence began absorbing the Pappucut Halberd, forcing Meta Knight, Pappa Knight, and Kirby to flee. They manage to jump onto Meta Knight's Halberd, except a paper-like tendril wraps around Meta Knight, and is beginning to pull him. Realizing this, Kirby leaps onto the tendril, freeing Meta Knight from its grip and yanking Kirby into the essence. Kirby now stands in a void, a calm meadow seemingly stretching endlessly with a calm breeze blowing through. Kirby suddenly sees another Kirby. Upon approaching, it turns around, revealing a Pappucut face where Kirby's face is. The Kirby loses its color, before Pappucut's flat hands sprout from the duplicate's back. It's seen teleporting around as it approaches, before spawning one of several weapons (sword, hammer, spear, staff) to perform a combo that looks similar to Kirby's respective combos, except a bit faster. Typically mid combo, a brief Pappucut copy spawns next to Kirby to form a different weapon in an attempt to corner him. Whenever he isn't approaching Kirby, he's going up into the air, producing multiple copies of himself, and unleashing a literal wall of projectiles (cutter blades, arrows, racket balls, and normal stars akin to what Kirby spits). Frequently, copies of melee fighters will come in to attack while others are unleashing projectiles, and vice versa. After knocking down a third of his health, the Soul morphs the infinite meadow. Now, instead of being a long stretching plane, the long exteriors fold downwards, transforming the field into a square platform, an infinite void stretching beyond the platform as the Soul hovers over the field. Now, occasionally, some Soul copies linger out in the void, producing a Hypernova-like vortex to try and pull Kirby off of the field and into the pit, while copies also try to attack Kirby, who's likely struggling to stay here. Additionally, copies of the Soul pop up from the void, fold into Robobot creatures, and fly towards Kirby with the intent of drilling into him. After knocking him down to a quarter of his health, the Soul floats far above the arena, holding his hand up to the sky. Paper travels into his hand, morphing into what appears to be a Star Rod. The Soul frequently floats above the field to throw waves of stars down at Kirby, it hovers just above the field (yet still in melee range) to send more stars, is shown frequently duplicating to emit more and more waves of stars, and is seen spiraling towards Kirby with the rod outstretched.
Category:Kirby Games
Category:Fan Games
Category:Ursa Division Games
Category:Nintendo Switch Games
Category:Kirby (series)
Category:Games
Category:Nintendo Switch Games