Amusement Park Mastery

The power to have innate knowledge of amusement parks. Sub-power of Amusement Park Manipulation. Variation on Intuitive Aptitude.
== Also Called ==
* Amusement Park Expertise/Intuition
* Theme Park Expertise/Intuition/Mastery
==Capabilities==
The user, either innately or through training, is a master of amusement parks. They know how to manage one and all the requirements to uphold it. This requires knowledge over managing, entertaining, inventory checking, security, business practices, and attraction construction.
==Applications==
* Business Mastery
* Enhanced Cooperation
* Enhanced Socialness
* Entertainment Manipulation
* Excitement Inducement
* Happiness Inducement
* Joy Bringer
* Laughter Inducement
* Management Mastery
*Mechanical Mastery
* Performance Art Mastery
*Security Mastery
* Smile Inducement
* Social Attraction
* Quality Manipulation
==Associations==
* Amusement Park Manipulation
* Intuitive Aptitude
* Zoological Mastery
==Limitations==
* May require a degree of training or exposure.
* May take time to achieve mastery.
==Known Users==
* Various characters (Amagi Brilliant Park)
*Doctor Eggman (Sonic the Hedgehog)
*Breezie the Hedgehog (Archie's Sonic the Hedgehog)
*Swackhammer (Space Jam/Looney Tunes)
*Wonder Park animals (Wonder Park)
*Mammon (Helluva Boss)
*Magolor (Kirby's Return to Dream Land Deluxe)
*King Dedede (Kirby: Right Back at Ya; via Nightmare Enterprises)
*John Hammond (Jurassic Park)
*Simon Masrani (Jurassic World)
*Vignette Valencia (My Little Pony: Equestria Girls)
*Mr. Puzzles (SMG4)
Category:Powers
Category:Intuition
Category:Emotion-based Abilities
Category:Skills