Goblin

== Green-Skinned Backstabbers ==
"Little greenskins ain't so bad when you get to know them... well, at least the ones who don't stab you or pelt you with arrows. Some of my best companions and partners were goblins. Just don't trust them with the gold."
-Esmeralda Cordis, Wanted Conman and Thief
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Goblins, at one point ages ago, once lived in an enormous capital city named Morogahor. It is unknown exactly what happened to the city, but sages say the cataclysm that befell it was enough to turn the entire city to ruin, splintering the Goblin people.
The Goblin kingdom placed their blame onto the Dwarves, though no evidence was ever found to prove any involvement in the destruction of the capital city.
The remaining Goblin people were out for blood. They announced their war and began a long, bloody conflict lasting many hundreds of years. The Goblins and Dwarves fought without either side gaining any advantage over the other, The Dwarves behind traps and deep in the mountains, The Goblin horde being far larger and highly trained in combat and guerrilla warfare. 
At one point, A particular Goblin general, Maglubiyet, discovered an artifact of the Nine Hells left over from the Incursion. He used this to transform his own army into taller, stronger, crueler, and more intelligent soldiers: creating the first Hobgoblins. His lieutenants, Nomog-Geaya, Khurgorbaeyag, and Bargrivyek, were favored the most. Maglubiyet easily took control of the remaining Goblins, forcing them into servitude and began preparing strategies and military tactics that easily out maneuvered the Dwarven armies.
It wasn't until a family of Dwarvish engineers and Gnomish mages created the first Warforged did the new Hobgoblin army see defeat. Maglubiyet was defeated, but not killed. He ascended to Acheron, vowing to wage endless war for all eternity. 
The Goblin people still remained under the banner of the Hobgoblin army, 
Goblins are generally viewed with distrust and the occasional prejudice in civilized areas. A good 90% of Goblins are raised under evil, the other 10% remain neutral or good. Goblins are born with an insatiable greed in their hearts, hence the turn to evil for the fastest ways to earn quick gold, sex, and other pleasures. 
Goblins gestation period averages 2 months. By one year after birth, a Goblin can be capable of fighting human teenagers. A Goblin is considered an adult 2 years after birth. Goblins are in their prime by 3-3.5 years to 25 years. Goblins normally live to about 50, but have been known to live up to 80 years.
Most goblins are thieves, murderers, and vandals, generally due to their upbringing. Those few that are raised by non-goblins or by other good-aligned goblins in civilized towns and cities follow in the footsteps of their parental guide. Sometimes, these goblins still turn to a life of crime by falling into gangs due to their greed. 
Some Goblin families are even nobles, such as the Grimgold family, a family of goblins spanning many generations who have a niche career of banking coin for the Northern Albera, Southern Albera, Dolmin, and Harhorus area. 
Generally, the majority of civilized Goblins live in and around the kingdom of Bheric. Other towns of Goblins hide in the Untamed Wilds. Goblins born into civilization are more approachable to diplomacy than goblin tribes and clans raised to commit atrocities. The Goblins born and raised for evil by evil Goblins will rarely be redeemable.  
Category:Races