The Epic RPG - The Forest of Neverknow

You walk along the path. The trees watch over you like guards. It's very dark, almost like it's night. A cold wind flies past you, bringing a chill up your spine. You eventually find some sort of construction in the middle of the forest. A sign next to it requests one Darkshard. You have flashbacks to the Soul Room, but you drop a Darkshard in anyways.
Suddenly, thunderbolts appear in the outskirts of the forest and the wind picks up heavily. The Darkshard glows a pale white and turns into a red smoke that floats into the sky and dissipates. The altar rises from the ground and grows fifty dark red tentacles. It opens an eye and stares at you, then screeches at the top of its lungs. You have to fight the satanic creature, or else bad things might happen...
Hellish God Pattern: Soulless (300 piercing damage to a party member nullifies the Heart of the Elements and its upgrades), Root (regenerates 250 HP each turn for seven turns), Dodge, Horrendous Gaze (1000 damage and petrifies one party member, which stuns them until cured, and counts as them being dead), Tenta Spike (500 piercing damage to a party member), Dodge, Demonic Scream (800 damage to you and three party members), Grand Slam (850 damage), Defense Chopping (100 piercing damage and removes 1/2 defense for seven turns), Tenta Spike, Dodge, Dodge, Refresh (removes all defense reduction from self if inflicted, otherwise deals 400 piercing damage to all party members), Gateway to the Underworld (summons two Curse Soldiers), Potion Warp, Demonic Scream, Dodge, Reanimate (summons two Bloodshedder Beast 2s and a Blue Slime), Grand Slam, Insanity (888 damage and inflicts insanity for four turns, which gives x2 attack but has the effects of brainshock as well), Dodge, Dodge, Dodge, Dodge, Tenta Spike, Grand Slam, Dodge, Root, Demonic Scream, Horrendous Gaze, Dodge, Dodge, Reanimate, Grand Slam, Demonic Scream, Dodge, Demonic Scream, Dodge, Dodge, Tenta Spike, Unpiercing, Immune System Flare (heals 100 HP and becomes immune to a random debuff for eleven turns), Dodge, Tenta Spike, Refresh, Dodge.
Hellish God Stats: 13275 HP, 165 defense, immune to stun, fire, demonfire, shattered, confusion, and brainshock, x0.5 vulnerable to spells and curse, x0.8 damage from plague and redfire, x1.1 damage from metal inferno, x1.4 vulnerable to defense reduction
You thrust your weapon into the demon one last time. It lets out an ear-piercing cry as it fades into thousands of dust particles that fade into nothingness. It leaves behind 1000 Dino Coins and... a key with engravings on it. How underwhelming. There's probably a use for the key, though. You study the engravings quickly, and they look like a castle, a skull, and a door. Pondering what its use might be, you pocket the money and key and return to the plains.
Category:Epic RPG