Report 1731

Report #1731
Skillset: Tracking Skill: Pits
 Org: Celest Status: Rejected Jun 2017
Furies' Decision:
We do not believe this is needed.
Problem: The current setup of all pit variants prove to provide a variety of
imbalances, combining with many a skill and imbalancing those skills as well.
All manner of pits remove people from the combatzone entirely, trapping them as
easy targets with forced delays, providing both an immensely unfun mechanic as
well as potential balance nightmare.
[A:13 R: 0] Solution #1: Make climb rocks instant. This gives the victim the
 choice to escape the pit quickly for power, but it is
 obviously limited, making traversing a pit infested
 area still a tricky task. [+ Shedrin's addition: Make
 climb up non-interruptible. Added 14/6]
[A: 0 R: 0] Solution #2: Change CLIMB ROCKS to 2 power, add an additional
 syntax to CLIMB ROCKS HASTY for 4p total, to escape a
 pit instantly.
[A: 0 R: 0] Solution #3: Halve the time to both CLIMB UP and CLIMB ROCKS.
 Remove the stun from regular pits if the victim lacks
 levitation as well.
Player Comments:
---[Aeldra on 6/12 @ 17:54 writes]:
I'd support either of these
---[Ciaran on 6/13 @ 05:18 sets as pending]
---[Anelissa on 6/13 @ 18:30 writes]:
I'm fine with either solution
---[Veyils on 6/13 @ 18:30 writes]:
Support solution 1. The other options are alright but I much prefer solution 1.
I'd be happy if any and all went through but pref for 1.
---[Shedrin on 6/13 @ 21:55 writes]:
How about, in addition to Solution 1, make normal CLIMB UP not interruptible.
---[Ciaran on 6/14 @ 06:28 writes]:
I'm fine with that solution also, but at this point don't want to change the
solutions since other people have weighed in specifically on sol1.
---[Veyils on 6/14 @ 09:51 writes]:
Making climb up not interruptible sounds good to me. That way you have pit traps
that are essentially either a 3 power drain or a 3-4ish second hinder. Either
way thats pretty good for a preset ability.
---[Iytha on 6/14 @ 22:11 writes]:
I very much like Shedrin's addition to solution 1. But solution 1 in general is
a good idea.
---[Falaeron on 6/14 @ 22:30 writes]:
+1 to Shedrin's idea.
---[Danquik on 6/14 @ 22:47 writes]:
Sol 1 + Shedrin's idea
---[Xenthos on 6/14 @ 22:53 writes]:
I'm on board with Shedrin's idea too. Solution 1 + Shedrin's. I'd say drop
Sol2 or Sol3 and replace with "In addition to Sol1, do Shedrin's"
---[Wobou on 6/16 @ 18:23 writes]:
I think solution 1 is the cleanest solution moving forward.