Sleep

When this modifier is applied to an FX that causes unconsciousness (such as Damage or Inflict), the FX puts targets into a deep sleep whenever it would normally render them unconscious. The target makes a recovery check to wake up only once per hour rather than once per minute, but may be awoken by loud noise (make a Perception check for the subject with 3 penalties, a successful check means the subject wakes up). Someone taking an action can awaken a sleeping character automatically. A sleeping character that takes damage automatically wakes up.
Category:Rulebook
Category:Characters
Category:FX
Category:Extras