Vek (Into The Breach)

==Summary==
Vek are a race of gigantic insects who burrow underground. An incredibly deadly swarm of parasites, the Vek have ended humanity in hundreds of timelines, despite the best efforts of the Time Travelers who constantly travel between them to try and stop their advance.
==Powers and Stats==
Tier: , higher for Alpha Vek and Vek Leaders, far higher in groups
Name: None
Origin: Into The Breach
Gender: Varies
Age: Unknown
Classification: Vek
Powers and Abilities: Superhuman Physical Characteristics, Flight (Hornets and Psion Vek can fly), Large Size (Type 1, possibly higher for Leader Vek, who're stated to be massive, although the game's graphics don't reflect this), Natural Weaponry, Organic Manipulation (Many Vek can shoot some dangerous organic fluids), Acid Manipulation and limited Durability Negation (Centipede Vek can attack with A.C.I.D, a corrosive substance that melts enemies or at least greatly reduces their defenses making them suffer more damage from any attack), Underground Mobility (All Vek can burrow in or out of the ground in a second despite their enormous size, and make their nests underground. Digger Vek in particular constantly burrow in and out of the ground while fighting), Thread Manipulation (Scorpion and Leaper Vek can wrap their enemies in webs), Accelerated Development (Vek eggs hatch in seconds, and the babies are formed enough to fight), Power Bestowal and Statistics Amplification (Psion Vek can increase the health of fellow Vek, harden their carapaces, make them regenerate from damage suffered (likely Mid-Low) or explode upon death), Telekinesis (Tyrant Vek can inflict unavoidable damage to Mechs with their psionic powers), Fire Manipulation (Beetle Leaders set the path of their charges ablaze), Duplication and Regeneration (Mid) (Goo can regenerate from being destroyed by splitting into smaller goo, although this has a limit), Resistance to Fire Manipulation (Although a Vek can be set on fire, they'll suffer minimal damage from it. Vek Leaders can step in lava and suffer no immediate negative effects, although they will be set on fire if they stay there for too long), Acid Manipulation (A Vek can be hit with A.C.I.D. a corrosive liquid powerful enough to melt a small mountain, and only suffer reduced defense instead of being destroyed. Vek Leaders can even step in large pools of A.C.I.D. with no further negative effects), Electricity Manipulation (Can resist blasts of electricity from Mechs) and Ice Manipulation (A Vek can be completely frozen and encased in ice and it will suffer no damage)
Attack Potency: Large Building level+ (Able to shove around Mechs with this level of strength and destroy small mountains), higher for Alpha Vek and Vek Leaders (Both Alpha and Leader Vek can inflict far more damage than a normal Vek, usually being able to destroy an enemy Mech in two hits or one-shot normal Vek, with Leader Vek being a bit stronger than Alpha Vek), far higher in groups (Can cause an entire volcanic island to surface when provoked and are able to completely tear apart the ground above their nest in seconds)
Speed: Transonic (Can move at these speeds and consistently tag Mechs despite the skill of their pilots)
Lifting Strength: Class M (Able to shove and even throw around other Mechs and Vek that are able to do the same), higher with webs (Mech that are physically superior to weaker Vek still cannot break out of their webs)
Striking Strength: Large Building level+, higher for Alpha Vek and Vek Leaders
Durability: Large Building level+, higher for Alpha Vek and Vek Leaders
Stamina: Athletic. Can keep fighting after receiving heavy damage, and will be able to complete their attack even if they're sucker-punched right before attacking, although Vek swarms usually retreat after short assaults.
Range: Tens of Meters via sheer size, Hundreds of Meters with ranged attacks
Standard Equipment: None (Not intelligent enough for tool usage)
Intelligence: Animalistic. Vek are aggressive and not particularly intelligent, however they at least comprehend basic objectives such as needing to destroy Powered Buildings to cut the Mechs' connection to the Power Grid, or needing to destroy the bomb planted in their nest.
Weaknesses: Most Vek will die if submerged in water or other liquids, although Vek Leaders and flying Vek are immune to this.
Notable Attacks and Techniques: A list of Vek subspecies.
*Vek: (All of these Vek have stronger Alpha versions)
**Blobber: Shoots a growth off its back.
***Blob: Will rapidly explode, although it can be destroyed before it does.
**Scorpion: Wraps an opponent in their web, before piercing them with their stinger. It's worth mentioning that the stinger likely doesn't inflict its damage through poison, as it is usually used against robotic mechs.
**Firefly: Shoots a volatile mass of goo from their thorax.
**Leaper: Leaps next to a target, webs them up then bites down on them.
**Beetle: Charges forward, attacking the enemy with their pincers.
**Scarab: Lobs a shot produced from their glands upwards and on the target.
**Crab: Lobs several explosive shots to targets.
**Centipede: Launches a mass of goo that applies A.C.I.D. to the target. A.C.I.D. is a corrosive substance that greatly reduces the defense of targets it does not melt.
**Digger: Creates a defensive rock wall before attacking adjacent enemies.
**Hornet: Attacks with its stinger. Alpha Hornets can stab much further, giving their attacks increased range.
**Spider: Shoots sticky eggs that quickly hatch into spiderlings.
***Spiderling: Relatively small spider, although still gifted with powerful fangs.
**Burrower: Slams down with its spiked carapace to attack with surprising range, and will burrow and re-emerge to move around.
*Psion: Harmless on their own with the exception of the Psion Tyrant, these Vek upgrade all of their allies with their psionic powers, although these bonuses will fade away if the Psion Vek dies.
**Soldier Psion: Increases the health of all Vek through invigorating spores.
**Shell Psion: Hardens the carapace of all Vek, making them more resilient to damage.
**Blood Psion: Causes all Vek to regenerate damage suffered quite rapidly.
**Blast Psion: Causes all Vek to explode on death.
**Psion Tyrant: Inflicts unavoidable damage to all enemies.
*Vek Leaders: Particularly large Vek that are immune to being submerged and lead large-scale assaults.
**Beetle Leader: Charges forward, setting the path it crosses on fire.
**Large Goo: Shuffles forward rapidly, crushing whatever it touches. If destroyed, it will split into two smaller Medium Goo units, and those will split in two Small Goo units each, although the Small Goo cannot split again.
**Hornet Leader: Can attack from several tiles away with its super stinger.
**Psion Abomination: All other Vek gain extra health, regeneration and explode on death.
**Scorpion Leader: Covers all targets in webs before attacking adjacent ones.
**Firefly Leader: Launches bullets both in front of itself and behind.
**Spider Leader: Lays two-three spider eggs at once.
Category:Characters
Category:Flight Users
Category:Bugs
Category:Large Sized Characters
Category:Bodily Weaponry Users
Category:Organic Users
Category:Acid Users
Category:Durability Negation Users
Category:Underground Mobility Users
Category:Accelerated Development Users
Category:Thread Users
Category:Power Bestowal Users
Category:Statistics Amplification Users
Category:Regeneration Users
Category:Biology Users
Category:Explosion Users
Category:Telekinesis Users
Category:Fire Users
Category:Duplication Users
Category:Into The Breach
Category:FTL (Game)
Category:Species