Fruit Salad

Fruit Salad is an Arma-mint family plant introduced in the 11.8.3 update of Plants vs. Zombies 2, he was featured during the Fruit Salad's Picnic Season
Fruit Salad launches a random fruit projectile at zombies (armia-mint projectiles clump up and spit out of the top, while other straight shot fruit projectiles like citron spill out of fruit salad and pursue their normal launching animation)
This plant is not finished yet, more images will come in the future to help describe this plant
==Origin==
Fruit Salad is based on a dish that contains a various kinds of fruit. The goal of this plant is to introduce new players to all the fruit projectiles even if they don't own all of the fruit plants. I also wanted to introduce another fun rng interesting plant
==Upgrades==
===Plant Food Effect===
Fruit Salad flings a bunch of fruit in the air, the fruit lands on zombies dealing a bunch of damage.
===Arma-mint Effect===
Increases fruit damage by 5 levels and fires fruit projectiles faster
===Leveled up more===
While leveling up this plant more fruits get introduced for Fruit Salad to launch
==Stats Advanced==
Lvl 1: 200C - Lvl 1 Fruit Damage - 300 Toughness - 4 sec recharge
Lvl 2: 200C - Lvl 2 Fruit Damage - 400 Toughness - 4 sec recharge
Lvl 3: 200C - Lvl 3 Fruit Damage - 400 Toughness - 3.5 sec recharge + More Fruits (Wintermelon + Citron Ball)
Lvl 4: 175C - Lvl 4 Fruit Damage - 500 Toughness - 3.5 sec recharge
Lvl 5: 175C - Lvl 5 Fruit Damage - 500 Toughness - 3.5 sec recharge + More Fruit (Fully charged Strawberry)
Lvl 6: 175C - Lvl 6 Fruit Damage - 600 Toughness - 3.5 sec recharge
Lvl 7: 175C - Lvl 7 Fruit Damage - 600 Toughness - 3 sec recharge
Lvl 8: 175C - Lvl 8 Fruit Damage - 650 Toughness - 3 sec recharge
Lvl 9: 175C - Lvl 9 Fruit Damage - 650 Toughness - 2.5 sec recharge
Lvl 10: 175C - Lvl 10 Fruit Damage - 700 Toughness - 2.5 sec recharge
==CUT LIST==
This is a very complicated plant so I first I want to start off with reasons why some "fruit" plants didn't make the cut for fruit salad. 
Cherry Bomb: Instant use plants will complicate it by providing extra unnecessary coding 
Pepper Pult: The projectile is just kind of boring and not unique plus its a controversial topic of whether a pepper is a vegetable or fruit 
E.M.Peach: Instant use plants will complicate it by providing extra unnecessary coding 
Guacodile: The projectile is just kind of boring and not unique plus it is a mix of fruits and vegetables 
Jalapeno: Instant use plants will complicate it by providing extra unnecessary coding plus its a controversial topic of whether a pepper is a vegetable or fruit 
Ghost Pepper: Instant use plants will complicate it by providing extra unnecessary coding plus its a controversial topic of whether a pepper is a vegetable or fruit 
Electric Blueberry: An interesting case, there is nothing wrong with it game breaking wise it could work with Fruit Salad but I feel like the electricity, is a little too powerful for how much this plant costs and the fact that fruit salad will shoot out lighting clouds instead of actually fruit 
Grapeshot: Instant use plants will complicate it by providing extra unnecessary coding 
Kiwi Beast: Fruit Salad is designed to be a ranged plant not an enforcement plant and it just wouldn't make sense 
Starfruit: Another interesting case, his projectiles are almost perfectly fine with fruit salad, its only the fact that they are not a straight shot that makes him out of the running 
Bombegranate: Instant use plants will complicate it by providing extra unnecessary coding 
Solar Tomato: Instant use plants will complicate it by providing extra unnecessary coding plus its a controversial topic of whether a tomato is a vegetable or fruit 
Imp Pear: how would this work? The answer is no, it doesn't 
Ultomato: Suffers the same fate as Electric Blueberry, the attack doesn't represent a fruit (Although it would be fun to get a random fully charged beam coming out of Fruit Salad) 
Noctarine: Instant use plants will complicate it by providing extra unnecessary coding 
Bramble Bush: Fruit Salad is designed to be a ranged plant not a trap plant and it just wouldn't make sense 
Chilly Pepper: Instant use plants will complicate it by providing extra unnecessary coding plus its a controversial topic of whether a pepper is a vegetable or fruit 
( STILL CONSIDERING) Boom Berry: This plant's projectile might be added, there is no problem with it. The only reason why it isn't, is because I haven't seen this plant in action yet 
Any plants that I missed or things I haven't considered please let me know 
==Answered Questions==
I also want to answer any current questions or future questions that may occur
Q: Which Fruits will be introduced with this plant?
A: Lvl 1 Fruit Salad will have watermelons (Melon pult), Berries (Berryblast Vine), Apples (Apple Mortar), Bananas (Banana Launcher) and Coconuts (Coconut Canon). Lvl 3 will have Wintermelons (Wintermelon pult) and Citrus Orange (Citron). Lvl 5 will have a fully charged strawberry (Strawburst).
Q: How in the world will tap activation plants work? Like banana launcher
A: Coconut canons and Strawburst's projectile will automatically be fired with the original projectile animation and will not require any input from the player. The same goes for banana launcher, however bananas will target the closest zombie from Fruit Salad
Q: Will this plant every be updated again in the future?
A: I'm hoping to update this more with some pictures of seed packets, different levels of Fruit Salad but I got a busy life and I can't put a lot of my focus on this, so I will try to work on this as much as I can :)
==Strategies ==
There really isn't many strategies to this plant, it is mainly meant to be just a fun plant
Category:Uncleared page