Half-Orc (POSP)

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Another example of a hybrid, half-orcs are products of human and orc parents. Of a height similar to half-elves, half-orcs usually resemble their human parent enough to pass for a human in public. Their skin ranges from peach to olive to deep tan, and their hair can be blond, red, brown, black, gray, and shades in between. Half-orcs can be members of the following classes: fighter, cleric, or thief. They can be multi-classed in any two classes, but not three. Half-orcs can be of any alignment.
Players who choose half-orcs for their characters have 15 character points to spend on racial abilities. These points can be spent to customize a half-orc from the general skill list below, or they can be used to purchase the subrace's skill package. Only 5 points can be retained for use later in the character creation process.
==Half-Orc Standard Racial Abilities (10)==
: Infravision, 60'
: Languages*
: * Common, orc, dwarf, goblin, hobgoblin, and ogre.
==Half-orc Penalties==
In human societies, half-orcs suffer a –2 reaction roll penalty.
==Half-Orc Abilities==
If the player wishes to create his own customized half-orc character, he can pick and choose from the list of orc abilities listed below. Abilities cost either 5 or 10 character points; refer to the descriptions below.
* Active sense of smell (5): The character's sense of smell is sensitive enough to give a +1 bonus to surprise rolls.
* Acute taste (5): The character's sense of taste is so sensitive he gains a +2 bonus to saving throws vs. imbibed poisons.
* Attack bonus (5): +1 attack bonus with one weapon of the player's choice.
* Damage bonus (5): +1 damage bonus with one weapon of the player's choice.
* Fitness bonus (10): +1 bonus to the character's Fitness subability score, due to his hardy heritage. The character's Fitness score may be up to 5 points higher than his Health subability score.
* Infravision (10): Infravision with a 60' range.
* Mining Detection Abilities (5): A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
:: Detect any grade or slope in the passage they are passing through, 1 on 1d4.
:: Detect new construction in stonework., 1–2 on 1d6.
* Stamina bonus (10): +.1 bonus to the character's Stamina subability score. The character's Stamina score may be up to 5 points higher than his Muscle subability score.