Firbolg (Race)

Special Advantages: Firbolgs have magical powers usable once per day. These develop, in order, at odd-numbered levels, starting at 3rd level. The powers are: detect magic, diminution (as double the potion), fools' gold, forget, and alter self. These cannot be used when the firbolg is engaged in melee combat.
Firbolgs can use large human weapons (like two-handed swords and halberds) with one hand without penalty.
When using weapons of their own make (huge double-sized versions of human weapons), firbolg can wield them with both hands to inflict double damage.
Firbolgs can swat away incoming missiles with a roll of 6 or better on 1d20. With one free hand, they can bat away up to two missiles per round. Large missiles, such as hurled boulders or catapult missiles, can be caught if the firbolg wishes. Caught missiles can be hurled back at opponents on the next round with a -2 penalty to the attack roll.
Special Disadvantages: Firbolgs never wear armor of any sort, nor do they carry shields.
Firbolgs take damage as large creatures.
When using man-made weapons, firbolg cannot apply their Strength bonuses.
Firbolgs must earn double the experience points of the base class to advance each level (for a fighter, 2nd level at 4,000, 3rd at 8,000, and so on).
==Giant-kin Weapons==
 Giant-kin Weapons
Item 	Cost(gp)	Wgt(lbs)	Size	Type	SpeedFactor	Damage	Damage
Item 	Cost(gp)	Wgt(lbs)	Size	Type	SpeedFactor	S-M 	L
bow, long 	125 	8 	G 	– 	10 	– 	–
arrow 	1/12 	– 	G 	P 	– 	1d8 	1d8
dagger 	5 	3 	G 	P 	3 	1d6 	1d8
halberd 	25 	35 	G 	P/S 	12 	1d12 	2d8
mace 	11 	12 	G 	B 	8 	1d8x2 	1d6x2
sword, 2-H.	100 	35 	G 	S 	13 	1d10x2	3d6x2
Giant-kin weapons, crafted by giant-kin, match their great size and strength. The most common are clubs, daggers, halberds, maces, two-handed swords, and voadkyn long bows.
When using weapons of their own make, giant-kin and other large humanoids suffer none of the penalties associated with the smaller human weapons. Most giant-sized weapons cause more damage than their human-made counterparts. Voadkyn long bows have ranges 50% greater than humansized long bows.