In Shining Armor

In Shining Armor is a perk .
==Effects==
Taking this perk grants a temporary +5 to DT against energy weapons(see bugs) while wearing any kind of metallic armor and an additional +2 while wearing reflective helmets or eyewear.
==Affected armors==
==Notes==
It is not possible to take this perk without leaving Goodsprings; the maximum attainable Science skill level at level 2 is 67 (having 10 Intelligence, all Science choices in the psychological evaluation taken, choosing Science as a Tag Skill), 3 points short of the required 70.
==Behind the scenes==
* The name of the perk is a reference to the phrase "A knight in shining armor."
* The +2 DT effect for wearing reflective eyewear is handled by a separate, hidden perk.
==Bugs==
 This perk does not provide any DT boost because the parameter that is referenced when checking the skill type of enemy weapons is "Energy" instead of "EnergyWeapons". This means that the function "IsWeaponSkillType" will never return a value that can activate the perk effect, because there is no weapon skill called "Energy". 
* This bug was fixed in JSawyer.
Category:Dead Money perks
de:In glänzender Rüstung
es:De brillante armadura
ru:Сияющие доспехи
uk:Сяючі обладунки