Patch 1.12.1

is a patch released for Total War: Warhammer II on September 8, 2021.
It contains bug fixes and balance tweaks, and directly follows The Hammers & Herdstones Update. At the same time, a beta went live where players can test out balance changes to cavalry units.
==Patch notes==
=== General changes ===
* Fixed issues with collision models on Chariots which were causing them to be overpowered.
* Area of Effect spells no longer affect units outside of their effect range.
* Fixed an issue where entities moving into a wizard casting a magic missile spell can cause that character to cast it again.
* When a mod gives foreign slots to a faction that does not have them, the game no longer crashes on load.
=== Beastmen ===
==== Khazrak & Morghur ====
*Khazrak and Morghur can no longer re-emerge after their death.
* Fixed a bug where Khazrak couldn’t use his abilities when mounted on a Tuskgor Chariot.
* Khazrak now gives Razorgor Chariots vanguard deployment.
==== Taurox ====
*Juggernaut raiding stance no longer takes away the movement range increase from razing a settlement.
*A maximum of 50 Rampage can be earned through a single battle now, regardless of how many are fought. This prevents an infinite rampage bug where 150 rampage can be gained in a single battle.
*In the Mortal Empires Campaign, the objective to either Raze of Control Settlements now ticks off correctly.
==== General ====
*Fixed an issue where Kadon Unleashed would not unlock when requirement conditions were met.
*Defiled Bloodground regions don’t move to a new Bloodground in case of overlap when establishing a new Bloodground
*Fixed an issue in Beastmen Co-op campaigns where a partner upgrading their starting Herdstone would prevent the user from upgrading theirs.
*Tuskgor Chariot mounted Heroes now count towards the hero cap.
=== Lizardmen ===
==== Oxyotl ====
*Sanctum defence missions now display the correct amount.
*Increased frequency of Medium/Hard Visions spawning.
*Final Quest Battle will no longer expire.
==== Nakai ====
*All appropriate Horde Buildings within Nakai’s faction now correctly effect new units and increase Skink Oracle Capacity.
==== General ====
*Made improvements to Coatl melee animations.
*Fixed a bug where the Skink Oracle on the Troglodon was firing a double volley of the Troglodon’s venom spit whilst on the move.
*Temple of the Old Ones ritual now increases Skink Oracle capacity.
=== Greenskins ===
*Fixed an issue where in Grom’s Final Battle the player would be unable to control their units.
=== Vampire Counts ===
*Removed duplicate Wight King button from the Hero Recruitment UI.
*Kevin von Lloydstein now correctly equips either Skeletal Steed mount when purchased via his skill tree.
== External links ==
Total War WARHAMMER II – Patch 1.12.1 and Cavalry Beta
Category:Patches