Two-handed weapons

Weapons that use the Two-Handed Weapons skill aren't subtle. They're designed to hit hard and win through raw damage.
==Features==
* Melee weapons are generally divided into two basic types: Bronze and iron weapons. Bronze weapons are faster and more accurate, while iron weapons pierce armor easily. 
* Every weapon type deals a specific kind of damage. 
==List of weapons==
===Greataxes and halberds===
;Weapons that deal Slash damage.
====Common====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	17-21 	2 	1.75 	2 	1/64 	
 	17-21 	2 	1.75 	2 	1/64 	
 	17-21 	2 	1.75 	2 	1/64 	
 	17-21 	2 	1.75 	2 	1/64 	
 	17-21 	 	1.75 	5 	1/50 	
 	17-21 	 	2.25 	5 	1/64 	
====Unique====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	29-36 	8 	1.75 	5 	58/7 	Arcane Blast: On critical hit damage target for 14-28 Arcane damage
 	20-25 	4 	1.75 	3 	25/7 	Nighthunter: +20% Accuracy at night
 	31-38 	8 	1.75 	5 	58/7 	Preying: +1% bonus damage for every 1% of user's missing health
 	20-25 	4 	1.75 	3 	25/7 	Explosive: On critical hit, deal 12-22 Fire damage. Save vs. Dodge.
 	24-30 	 	2.25 	7 	36/24 	Annihilation: +25% to Critical Damage multiplier
===Greatswords===
; Greatswwords deal Slash or Pierce damage, whichever would be highest. This category also includes uncommon weapons, like the falx.
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	14-18 	2 	1.5 	 	1/64 	
 	14-18 	2 	1.5 	 	1/64 	
 	14-18 	2 	1.5 	 	1/64 	
 	14-18 	 	2 	3 	1/50 	
 	14-18 	 	2 	3 	1/50 	Rending: On critical hit, target suffers -1 Armor
====Rare====
Weapon 	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	14-18 	2 	1.5 	 	 	Parrying: +5 Parry
(Tales from the Tiers)	14-18 	 	+2 	3 	 	
Cumbersome: +20% Recovery when user is woundedHeavy: +25% Raw damage<Br/>Quicksilver Poison: Target poisoned for 5.6s. Save vs. Endurance.
====Unique====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	16-21 	 	2 	4 	40/24 	Freezing: On critical hit, freeze foe for 5.8s if in 6m range and fails Parry checkRending: On critical hit, target suffers -1 Armor
 	24-31 	8 	1.5 	 	 	Ring-Calling: +1 Ring per kill
 	20-25 	6 	1.5 	 	38/27 	Vigilant: +5% health every 6s if character is wounded.
 	16-21 	4 	1.5 	 	25/7 	Potency II: +2 Might
 	20-25 	 	2 	5 	 	Gravelit: On weapon critical: Drain 8.72 Health from target, restore same amount to wielder.
===Warhammers and warmaces===
;These weapons deal Crush damage.
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	17-21 	2 	1.75 	 	1/64 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)
 	17-21 	2 	1.75 	 	1/64 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)
 	17-21 	 	2 	2 	1/50 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)
 	17-21 	 	2.25 	3 	1/50 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)
====Unique====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	29-36 	8 	1.75 	 	66/7 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)Static: On critical hit, stun target for 1.9s
 	20-25 	4 	1.75 	 	25/7 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)Potency: +1 Might<Br/>Hardy: +10% Endurance defense
 	24-30 	 	2.25 	5 	36/24 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)Annihilation: +25% to Critical Damage multiplier
 	29-36 	 	2.25 	6 	62/24 	Devastating: On critical hit, push target back 0.5m, interrupt (weak)<Br/>Rejuvenating: Accelerates Recovery on kill.
===Greatspears===
; Greatspears deal Pierce damage at range
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	13-19 	2 	1.5 	 	1/64 	
 	13-19 	2 	1.5 	 	1/64 	
 	13-19 	 	2 	3 	1/50 	
====Rare====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	13-19 	 	2 	3 	17/50 	Bloodthirsty: Enraged on kill.
====Unique====
Weapon	Base damage	Accuracy bonus	Recovery penalty	Armor penetration	PriceBronze Rings/Copper Rings	Additional
 	15-22 	4 	1.5 	 	17/7 	Goring: +100% Hit Precision on targets with <35% Health
 	15-22 	 	2 	4 	32/24 	Haste: +1 Quickness<Br/>Nighthunter: +20% Accuracy at night
 	19-27 	 	2 	5 	44/24 	Multi-Strike: On critical hit, deal 7-10 slash/Pierce damage vs. Parry