Plants vs. Zombies: Battle Evolve/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: Battle Evolve and filled up the team of plants the player uses to fight the undead assailants or other players.
== Stats and Info ==
=== Stat ===
HP Stat: Amount needed to deplete to defeat an Enemy
Attack Stat: Damage dealt to Enemies
Defense Stat: Damage resisted to Enemies
Speed Stat: Unit with the faster speed will move first
Evasiveness: Chance to dodge an attack
Accuracy: Chance for attack to not miss
Critical Chance: Chance for attack to deal increasing damage, all character has a low chance at the start
===Effect===
Burn: Damage the Unit every start of the turn for 2 turns
Poison: Damage the Unit every end of the turn for 2 turns
Stun/Freeze: The Unit is unable to perform moves until their move turns is over, also unable to recharge move
Target: Team can only attack targeted enemy, regardless of position or Hidden
Blind: Attack randomly targets Enemy for 1 turn
Invincible: Can’t be hurt
Slow Down: Decrease Speed Stat
Shield: Absorb damage for the Unit until its own HP is gone or after 3 turns (Except Some Plant’s Plant Food)
Recharge: This move can’t be used until the amount of turns has ended, begin count down at the beginning and after using the move
Splash-Damage: Deal Damage to Enemies 1 tile next to it
Moves that Attack Multiple Times: Damage after the First Attack is reduced to balance the Damage
Hidden: Can’t be targeted by the Enemies unless the user is targeted, only they are left in the team or by an area of effect attack.
Reflect: Reflect the damage back to the attacker and them only, the damage is base only the base damage rather than the damage the user takes.
===Attack Moves Types===
Range: User attack from afar usually with straight shooting projectiles
Lobbed: User throw projectiles overhead, can ignore tombstone
Melee: User attack with their body part at close range
Close Range: User close up to attack without using their body part
Targeting: Can damage Enemies other than those in the front
Plant Food: User uses their most over powered attack. Only 1 Plant Food Move can be use per turns for the entire team, so be careful
===Moves' Usage===
Basic Attacking Moves can be used for 40 Times
Other Moves can be used for 20 Times
Plant Food Moves can only be used for 5 Times
After Running out Moves, they can only deal minimum damage and take damage themselves
===Moves' Effectiveness Order===
Light → Low → Medium-Low → Medium → Great → High → Huge
==Plants==
(The following stats are the base stats of the plants, their stats will be stronger as they level up)
=== Adventure Mode 1 ===
Pea Line (Attack)
<tabber>	Pea Line (Attack)
<tabber> 	Pea Line (Attack)
<tabber> 	Pea Line (Attack)
<tabber>
Peashooter	
Peashooter 	HP: 110 	Def: 90
Peashooter	
Peashooter 	Atk: 125 	Spd: 100
Pea Cannon	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Pea Gatling	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge
Repeater	
Repeater 	HP: 140 	Def: 125
Repeater	
Repeater 	Atk: 150 	Spd: 110
Multi-Pea Cannon	Range Attack, Deal Medium Damage, Attack 1-4 Times	Range Attack, Deal Medium Damage, Attack 1-4 Times	Range Attack, Deal Medium Damage, Attack 1-4 Times
Pea Gatling	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge
Hyper	Increase User’s Speed 	Increase User’s Speed 	Increase User’s Speed
Gatling Pea	
Gatling Pea 	HP: 180 	Def: 160
Gatling Pea	
Gatling Pea 	Atk: 200 	Spd: 165
Multi-Pea Cannon	Range Attack, Deal Medium Damage, Attack 1-4 Times	Range Attack, Deal Medium Damage, Attack 1-4 Times	Range Attack, Deal Medium Damage, Attack 1-4 Times
Pea Gatling	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge	Increase User’s Accuracy, Decrease User’s Evasiveness
Range Attack, Deal Great Damage
Need 1 Turn Recharge
Hyper	Increase User’s Speed 	Increase User’s Speed 	Increase User’s Speed
Plant Food Ability:
Pea Gatling Cannon	Range Attack, Deal High Damage, Attack 1-2 Times
Always Accurate
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage, Attack 1-2 Times
Always Accurate
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage, Attack 1-2 Times
Always Accurate
Need 5 Turns Recharge
</tabber>
Sunflower Line (Support)
<tabber> 	Sunflower Line (Support)
<tabber> 	Sunflower Line (Support)
<tabber> 	Sunflower Line (Support)
<tabber>
Sunflower 	
Sunflower 	HP: 100 	Def: 50
Sunflower 	
Sunflower 	Atk: 70 	Spd: 110
Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)
Sun Pulse 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Heal Beam 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge
Twin Sunflower 	
Twin Sunflower 	HP: 175 	Def: 60
Twin Sunflower 	
Twin Sunflower 	Atk: 75 	Spd: 120
Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)
Sun Pulse 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Heal Beam 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge
Sun Beam 	Range Attack, Deal Great Damage
Heal the Entire Team for 10% of the Damage Dealt
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Heal the Entire Team for 10% of the Damage Dealt
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Heal the Entire Team for 10% of the Damage Dealt
Need 3 Turns Recharge
Triplet Sunflower 	
Triplet Sunflower 	HP: 225 	Def: 80
Triplet Sunflower 	
Triplet Sunflower 	Atk: 80 	Spd: 130
Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)
Sun Pulse 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Heal Beam 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge
Sun Beam 	Range Attack, Deal Great Damage
Heal the Entire Team for 10% of the Damage Dealt
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Heal the Entire Team for 10% of the Damage Dealt
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Heal the Entire Team for 10% of the Damage Dealt
Need 3 Turns Recharge
Plant Food Ability:
Sunlight Glory 	Heal the Entire Team for 60% of their Max Health
Need 6 Turns Recharge
</tabber>	Heal the Entire Team for 60% of their Max Health
Need 6 Turns Recharge
</tabber>	Heal the Entire Team for 60% of their Max Health
Need 6 Turns Recharge
</tabber>
 
Walnut Line (Defense)
<tabber>	Walnut Line (Defense)
<tabber> 	Walnut Line (Defense)
<tabber> 	Walnut Line (Defense)
<tabber>
Wall-Nut	
Wall-Nut 	HP: 200 	Def: 100
Wall-Nut	
Wall-Nut 	Atk: 50 	Spd: 80
Wall-Nut Bowling	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Shielding Nut	Increase the User’s defense 	Increase the User’s defense 	Increase the User’s defense
Tall-Nut	
Tall-Nut 	HP: 300 	Def: 120
Tall-Nut	
Tall-Nut 	Atk: 60 	Spd: 80
Wall-Nut Bowling	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Shielding Nut	Increase the User’s defense 	Increase the User’s defense 	Increase the User’s defense
Unstable Wall	Melee Attack, Deal High Damage
Damage the User by 20% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 20% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 20% of the Damage Dealt
Need 1 Turn Recharge
Go-Nuts	
Go-Nuts 	HP: 400 	Def: 140
Go-Nuts	
Go-Nuts 	Atk: 60 	Spd: 80
Wall-Nut Bowling	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Cheering Defense	Increase the User or a teammate’s defense	Increase the User or a teammate’s defense	Increase the User or a teammate’s defense
Unstable Wall	Melee Attack, Deal High Damage
Damage the User by 10% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 10% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 10% of the Damage Dealt
Need 1 Turn Recharge
Plant Food Ability:
Super Armored Nuts	Highly Increase the User’s Defense
Reflect Range and Lobbed Attack to the User with 25% of the Damage for 2 Turns
Need 5 Turns Recharge
</tabber>	Highly Increase the User’s Defense
Reflect Range and Lobbed Attack to the User with 25% of the Damage for 2 Turns
Need 5 Turns Recharge
</tabber>	Highly Increase the User’s Defense
Reflect Range and Lobbed Attack to the User with 25% of the Damage for 2 Turns
Need 5 Turns Recharge
</tabber>
 
Mine Line (Attack)
<tabber> 	Mine Line (Attack)
<tabber> 	Mine Line (Attack)
<tabber> 	Mine Line (Attack)
<tabber>
Potato Mine 	
Potato Mine 	HP: 100 	Def: 25
Potato Mine 	
Potato Mine 	Atk: 120 	Spd: 65
Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)
Mine Zap 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Arm Explosion 	Charge 1 Turn
Close Range Attack, Deal Great Damage 	Charge 1 Turn
Close Range Attack, Deal Great Damage 	Charge 1 Turn
Close Range Attack, Deal Great Damage
Hothead 	
Hothead 	HP: 125 	Def: 35
Hothead 	
Hothead 	Atk: 170 	Spd: 75
Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)
Mine Zap 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Arm Explosion 	Charge 1 Turn
Close Range Attack, Deal Great Damage 	Charge 1 Turn
Close Range Attack, Deal Great Damage 	Charge 1 Turn
Close Range Attack, Deal Great Damage
Hot Blooded 	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge
Escape Root 	
Escape Root 	HP: 150 	Def: 40
Escape Root 	
Escape Root 	Atk: 200 	Spd: 115
Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)
Root of Escape 	Can Choose a Teammate or an Enemy
Either Make a Teammate Hidden for 1 Turn
Or Range Attack, Deal Medium Damage	Can Choose a Teammate or an Enemy
Either Make a Teammate Hidden for 1 Turn
Or Range Attack, Deal Medium Damage	Can Choose a Teammate or an Enemy
Either Make a Teammate Hidden for 1 Turn
Or Range Attack, Deal Medium Damage
Arm Explosion 	Charge 1 Turn
Close Range Attack, Deal Great Damage 	Charge 1 Turn
Close Range Attack, Deal Great Damage 	Charge 1 Turn
Close Range Attack, Deal Great Damage
Hot Blooded 	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge
Plant Food Ability:
SPUDOW! 	Charge 1 Turn
Close Range Attack, Deal Huge Damage
Need 5 Turns Recharge
</tabber> 	Charge 1 Turn
Close Range Attack, Deal Huge Damage
Need 5 Turns Recharge
</tabber> 	Charge 1 Turn
Close Range Attack, Deal Huge Damage
Need 5 Turns Recharge
</tabber>
Bean Line (Support)
<tabber>	Bean Line (Support)
<tabber> 	Bean Line (Support)
<tabber> 	Bean Line (Support)
<tabber>
Weenie Beanie	
Weenie Beanie 	HP: 80 	Def: 60
Weenie Beanie	
Weenie Beanie 	Atk: 75 	Spd: 110
Beanie Headbutt	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Bean’s Growth	Increase the User or a teammate’s Attack, Defense and Speed	Increase the User or a teammate’s Attack, Defense and Speed	Increase the User or a teammate’s Attack, Defense and Speed
Bean Counter	
Bean Counter 	HP: 90 	Def: 100
Bean Counter	
Bean Counter 	Atk: 130 	Spd: 125
Counter Smasher	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Bean’s Growth	Increase the User or a teammate’s Attack, Defense and Speed	Increase the User or a teammate’s Attack, Defense and Speed	Increase the User or a teammate’s Attack, Defense and Speed
Count Down to Death	Charge 2 Turns
Range Attack, Deal High Damage
Need 1 Turn Recharge	Charge 2 Turns
Range Attack, Deal High Damage
Need 1 Turn Recharge	Charge 2 Turns
Range Attack, Deal High Damage
Need 1 Turn Recharge
Plant Food Ability:
Growing Bean Vines	Increase the Entire Team’s Attack, Defense and Speed
Need 5 Turns Recharge
</tabber>	Increase the Entire Team’s Attack, Defense and Speed
Need 5 Turns Recharge
</tabber>	Increase the Entire Team’s Attack, Defense and Speed
Need 5 Turns Recharge
</tabber>
Bomb Line (Attack)
<tabber>	Bomb Line (Attack)
<tabber> 	Bomb Line (Attack)
<tabber> 	Bomb Line (Attack)
<tabber>
Small Cherry	
Small Cherry 	HP: 75 	Def: 30
Small Cherry	
Small Cherry 	Atk: 130 	Spd: 100
Berry Blast	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Explosion	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward
Cherry Bomb	
Cherry Bomb 	HP: 130 	Def: 55
Cherry Bomb	
Cherry Bomb 	Atk: 185 	Spd: 100
Berry Blast	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Explosion	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward
Explosion Target	Target an Enemy for 2 Turns and decrease their defense
Need 1 Turn Recharge	Target an Enemy for 2 Turns and decrease their defense
Need 1 Turn Recharge	Target an Enemy for 2 Turns and decrease their defense
Need 1 Turn Recharge
Grapeshot	
Grapeshot 	HP: 165 	Def: 95
Grapeshot	
Grapeshot 	Atk: 225 	Spd: 100
Grapes Shoot	Range Attack, Deal Medium Damage, Attack 2-4 Times	Range Attack, Deal Medium Damage, Attack 2-4 Times	Range Attack, Deal Medium Damage, Attack 2-4 Times
Explosion	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward
Explosion Target	Target an Enemy for 2 Turns and decrease their defense
Need 1 Turn Recharge	Target an Enemy for 2 Turns and decrease their defense
Need 1 Turn Recharge	Target an Enemy for 2 Turns and decrease their defense
Need 1 Turn Recharge
Plant Food Ability:
LARGE Explosion	Close Range Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>
Baberry Line (Defense)
<tabber>	Baberry Line (Defense)
<tabber> 	Baberry Line (Defense)
<tabber> 	Baberry Line (Defense)
<tabber>
Baberries	
Baberries 	HP: 320 	Def: 90
Baberries	
Baberries 	Atk: 175 	Spd: 110
Baberry Lob	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage
Baberry Jam	Great Healing to the User
Need 2 Turns Recharge	Great Healing to the User
Need 2 Turns Recharge	Great Healing to the User
Need 2 Turns Recharge
Berry Bushes	Become Hidden for 2 Turns
Need 2 Turns Recharge	Become Hidden for 2 Turns
Need 2 Turns Recharge	Become Hidden for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Jam of the Soul	The User gain Great Self-Healing for 3 Turns
Target the User for 3 Turns
Need 5 Turns Recharge
</tabber>	The User gain Great Self-Healing for 3 Turns
Target the User for 3 Turns
Need 5 Turns Recharge
</tabber>	The User gain Great Self-Healing for 3 Turns
Target the User for 3 Turns
Need 5 Turns Recharge
</tabber>
===Adventure Mode 2===
Cactus Line (Attack)
<tabber> 	Cactus Line (Attack)
<tabber> 	Cactus Line (Attack)
<tabber> 	Cactus Line (Attack)
<tabber>
Ball Cactus 	
Ball Cactus 	HP: 110 	Def: 50
Ball Cactus 	
Ball Cactus 	Atk: 120 	Spd: 60
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Spike Shoot 	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies
Cactus Sneak 	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge
Cactus 	
Cactus 	HP: 115 	Def: 55
Cactus 	
Cactus 	Atk: 180 	Spd: 65
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Spike Shoot 	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies
Cactus Sneak 	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge
Pointier Spike 	Increase the User’s Accuracy and Crit Chance
Need 1 Turn Recharge 	Increase the User’s Accuracy and Crit Chance
Need 1 Turn Recharge 	Increase the User’s Accuracy and Crit Chance
Need 1 Turn Recharge
Tree Cactus 	
Tree Cactus 	HP: 215 	Def: 60
Tree Cactus 	
Tree Cactus 	Atk: 250 	Spd: 70
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Ability: Flying (Immune to Grounded Moves.) 	Ability: Flying (Immune to Grounded Moves.) 	Ability: Flying (Immune to Grounded Moves.) 	Ability: Flying (Immune to Grounded Moves.)
Spike Shoot 	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Deal Critical Damage to Enemies
Cactus Sneak 	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge	Become Hidden for 1 Turn
Increase the User’s Evasiveness
Need 1 Turn Recharge
Pointier Spike 	Increase the User’s Accuracy and Crit Chance
Need 1 Turn Recharge 	Increase the User’s Accuracy and Crit Chance
Need 1 Turn Recharge 	Increase the User’s Accuracy and Crit Chance
Need 1 Turn Recharge
Plant Food Ability:
Headshot 	Range Attack, Deal Great Damage
High Chance to Deal Critical Damage to Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
High Chance to Deal Critical Damage to Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
High Chance to Deal Critical Damage to Enemies
Need 5 Turns Recharge
</tabber>
Aspearagus Line (Attack)
<tabber>	Aspearagus Line (Attack)
<tabber>	Aspearagus Line (Attack)
<tabber>	Aspearagus Line (Attack)
<tabber>
Aspearagus	
Aspearagus	HP: 115 	Def: 120
Aspearagus	
Aspearagus	Atk: 110	Spd: 110
Asparagus Spear	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage
Target Strike	Range Targeting Attack, Deal Great Damage
Target the Enemy for 2 Turns
Need 4 Turns Recharge	Range Targeting Attack, Deal Great Damage
Target the Enemy for 2 Turns
Need 4 Turns Recharge	Range Targeting Attack, Deal Great Damage
Target the Enemy for 2 Turns
Need 4 Turns Recharge
Acespearagus	
Acespearagus	HP: 185 	Def: 175
Acespearagus	
Acespearagus	Atk: 220	Spd: 160
Asparagus Spear	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage
Target Strike	Range Targeting Attack, Deal Great Damage
Target the Enemy for 2 Turns
Need 4 Turns Recharge	Range Targeting Attack, Deal Great Damage
Target the Enemy for 2 Turns
Need 4 Turns Recharge	Range Targeting Attack, Deal Great Damage
Target the Enemy for 2 Turns
Need 4 Turns Recharge
Rocket Spear	Charge 1 Turn
Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge	Charge 1 Turn
Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge	Charge 1 Turn
Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge
Plant Food Ability:
Rocket Charge	Charge 1 Turn
Range Targeting Attack, Deal High Damage in 3x2 Area
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Range Targeting Attack, Deal High Damage in 3x2 Area
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Range Targeting Attack, Deal High Damage in 3x2 Area
Need 5 Turns Recharge
</tabber>
Chomper Line (Attack)
<tabber> 	Chomper Line (Attack)
<tabber> 	Chomper Line (Attack)
<tabber> 	Chomper Line (Attack)
<tabber>
Chomper 	
Chomper 	HP: 130 	Def: 40
Chomper 	
Chomper 	Atk: 110 	Spd: 80
Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)
Bite 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Consume 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge
Super Chomper 	
Super Chomper 	HP: 145 	Def: 75
Super Chomper 	
Super Chomper 	Atk: 160 	Spd: 85
Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)
Bite 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Consume 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge
Goop 	Poison an Enemy
Need 2 Turns Recharge 	Poison an Enemy
Need 2 Turns Recharge 	Poison an Enemy
Need 2 Turns Recharge
Three-Headed Chomper 	
Three-Headed Chomper 	HP: 350 	Def: 90
Three-Headed Chomper 	
Three-Headed Chomper 	Atk: 180 	Spd: 90
Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)
Tri-Bite 	Melee Attack, Deal Medium Damage, Attack 1-3 Times 	Melee Attack, Deal Medium Damage, Attack 1-3 Times 	Melee Attack, Deal Medium Damage, Attack 1-3 Times
Consume 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge
Goop 	Poison an Enemy
Need 2 Turns Recharge 	Poison an Enemy
Need 2 Turns Recharge 	Poison an Enemy
Need 2 Turns Recharge
Plant Food Ability:
Poisonous Bites 	Melee Targeting Attack, Deal Great Damage to 3 Enemies
Poison the Enemies
Need 6 Turns Recharge
</tabber>	Melee Targeting Attack, Deal Great Damage to 3 Enemies
Poison the Enemies
Need 6 Turns Recharge
</tabber>	Melee Targeting Attack, Deal Great Damage to 3 Enemies
Poison the Enemies
Need 6 Turns Recharge
</tabber>
Cabbage Line (Attack)
<tabber> 	Cabbage Line (Attack)
<tabber> 	Cabbage Line (Attack)
<tabber> 	Cabbage Line (Attack)
<tabber>
Cabbage-Pult 	
Cabbage-Pult 	HP: 130 	Def: 60
Cabbage-Pult 	
Cabbage-Pult 	Atk: 90 	Spd: 95
Cabbage Lob 	Lobbed Attack, Deal Medium Damage 	Lobbed Attack, Deal Medium Damage 	Lobbed Attack, Deal Medium Damage
Shadowless Lobbing 	Increase User’s Speed and Slightly for Attack
Need 1 Turn Recharge 	Increase User’s Speed and Slightly for Attack
Need 1 Turn Recharge 	Increase User’s Speed and Slightly for Attack
Need 1 Turn Recharge
Cabbage Patch 	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge
Golden Cabbage-Pult 	
Golden Cabbage-Pult 	HP: 275 	Def: 85
Golden Cabbage-Pult 	
Golden Cabbage-Pult 	Atk: 175 	Spd: 105
Ability: Gold Heal (Heal the User a small amount whenever they deal damage)	Ability: Gold Heal (Heal the User a small amount whenever they deal damage)	Ability: Gold Heal (Heal the User a small amount whenever they deal damage)	Ability: Gold Heal (Heal the User a small amount whenever they deal damage)
Golden Cabbage 	Lobbed Attack, Deal Medium Damage in 1x2 Area 	Lobbed Attack, Deal Medium Damage in 1x2 Area 	Lobbed Attack, Deal Medium Damage in 1x2 Area
Shadowless Lobbing 	Increase User’s Speed and Slightly for Attack
Need 1 Turn Recharge 	Increase User’s Speed and Slightly for Attack
Need 1 Turn Recharge 	Increase User’s Speed and Slightly for Attack
Need 1 Turn Recharge
Cabbage Patch 	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge
Plant Food Ability:
Golden-Pult 	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Heal The Entire Team for 15% of their Max Health
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Heal The Entire Team for 15% of their Max Health
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Heal The Entire Team for 15% of their Max Health
Need 5 Turns Recharge
</tabber>
Ice Pea Line (Attack)
<tabber>	Ice Pea Line (Attack)
<tabber>	Ice Pea Line (Attack)
<tabber>	Ice Pea Line (Attack)
<tabber>
Snow Pea	
Snow Pea	HP: 100 	Def: 70
Snow Pea	
Snow Pea	Atk: 110	Spd: 115
Ice Pea	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy
Ice Trail	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge
Ice Queen Pea	
Ice Queen Pea	HP: 135 	Def: 90
Ice Queen Pea	
Ice Queen Pea	Atk: 165	Spd: 130
Ice Pea	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy
Ice Trail	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge
Icicle Fall	Range Targeting Attack, Deal Great Damage
Good Chance to Freeze Enemy
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Good Chance to Freeze Enemy
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Good Chance to Freeze Enemy
Need 3 Turns Recharge
Frostbolt Pea	
Frostbolt Pea	HP: 160 	Def: 120
Frostbolt Pea	
Frostbolt Pea	Atk: 200	Spd: 145
Frost Arrow	Range Attack, Deal Medium Damage in 1x2 Area
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage in 1x2 Area
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage in 1x2 Area
Medium Chance to Slow Down Enemy
Ice Trail	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge	Grounded Attack, Slow Down a line of Enemies
Need 2 Turns Recharge
Icicle Fall	Range Targeting Attack, Deal Great Damage
Good Chance to Freeze Enemy
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Good Chance to Freeze Enemy
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Good Chance to Freeze Enemy
Need 3 Turns Recharge
Plant Food Ability:
Peas of Winter	Range Attack, Deal Great Damage to a line of Enemies
Slow Down Every Enemy
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a line of Enemies
Slow Down Every Enemy
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a line of Enemies
Slow Down Every Enemy
Need 5 Turns Recharge
</tabber>
Freezing Line (Defense)
<tabber>	Freezing Line (Defense)
<tabber>	Freezing Line (Defense)
<tabber>	Freezing Line (Defense)
<tabber>
Iceberg Lettuce	
Iceberg Lettuce	HP: 110 	Def: 110
Iceberg Lettuce	
Iceberg Lettuce	Atk: 95 	Spd: 75
Snowy Ball	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies
Frosting	Freeze an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Freeze an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Freeze an Enemy
Stun the User Afterward
Need 1 Turn Recharge
Hurrikale	
Hurrikale	HP: 175 	Def: 145
Hurrikale	
Hurrikale	Atk: 110	Spd: 85
Snowy Ball	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies
Frosting	Freeze an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Freeze an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Freeze an Enemy
Stun the User Afterward
Need 1 Turn Recharge
Cold Wind	Range Attack, Deal Low Damage to a line of Enemies
High Chance to Slow Down Enemies	Range Attack, Deal Low Damage to a line of Enemies
High Chance to Slow Down Enemies	Range Attack, Deal Low Damage to a line of Enemies
High Chance to Slow Down Enemies
Missile Toe	
Missile Toe	HP: 285 	Def: 185
Missile Toe	
Missile Toe	Atk: 135	Spd: 90
Snowy Ball	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies
Icy Missile	Lobbed Targeting Attack, Deal Great Damage
Medium Chance to Freeze Enemies
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Medium Chance to Freeze Enemies
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Medium Chance to Freeze Enemies
Need 3 Turns Recharge
Cold Wind	Range Attack, Deal Low Damage to a line of Enemies
High Chance to Slow Down Enemies	Range Attack, Deal Low Damage to a line of Enemies
High Chance to Slow Down Enemies	Range Attack, Deal Low Damage to a line of Enemies
High Chance to Slow Down Enemies
Plant Food Ability:
Large Icicle Missile	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Great Chance to Freeze Each Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Great Chance to Freeze Each Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Great Chance to Freeze Each Enemies
Need 5 Turns Recharge
</tabber>
Shooter Mushroom Line (Attack)
<tabber>	Shooter Mushroom Line (Attack)
<tabber>	Shooter Mushroom Line (Attack)
<tabber>	Shooter Mushroom Line (Attack)
<tabber>
Puff-Shroom	
Puff-Shroom 	HP: 50 	Def: 20
Puff-Shroom	
Puff-Shroom 	Atk: 80 	Spd: 100
Puffy Shot	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Shroom for Two	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge
Fume-Shroom	
Fume-Shroom 	HP: 200 	Def: 20
Fume-Shroom	
Fume-Shroom 	Atk: 150 	Spd: 90
Fume Blast	Range Attack, Deal Medium Damage in 1x2 Area
Can't be reflected	Range Attack, Deal Medium Damage in 1x2 Area
Can't be reflected	Range Attack, Deal Medium Damage in 1x2 Area
Can't be reflected
Shroom for Two	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge
Poisonous Bubbles	Range Attack, Deal Low Damage
Medium Chance to Poison Enemies	Range Attack, Deal Low Damage
Medium Chance to Poison Enemies	Range Attack, Deal Low Damage
Medium Chance to Poison Enemies
Gloom-Shroom	
Gloom-Shroom 	HP: 300 	Def: 20
Gloom-Shroom	
Gloom-Shroom 	Atk: 180 	Spd: 80
Fume Spread	Range Attack, Deal Medium Damage to a Column of Enemies
Can't be reflected	Range Attack, Deal Medium Damage to a Column of Enemies
Can't be reflected	Range Attack, Deal Medium Damage to a Column of Enemies
Can't be reflected
Shroom for Two	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge	Give Shield that absorb small amount of damage to Every Mushroom on the Team for 3 Turns (75 HP)
Need 4 Turns Recharge
Poisonous Bubbles	Range Attack, Deal Low Damage
Medium Chance to Poison Enemies	Range Attack, Deal Low Damage
Medium Chance to Poison Enemies	Range Attack, Deal Low Damage
Medium Chance to Poison Enemies
Plant Food Ability:
Toxic Factory	Range Attack, Deal Great Damage in 2x3 Area
Poison Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage in 2x3 Area
Poison Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage in 2x3 Area
Poison Enemies
Need 5 Turns Recharge
</tabber>
===Endless Floor 5===
Magic Vine Line (Attack)
<tabber> 	Magic Vine Line (Attack)
<tabber> 	Magic Vine Line (Attack)
<tabber> 	Magic Vine Line (Attack)
<tabber>
Magic Vine 	
Magic Vine 	HP: 220 	Def: 50
Magic Vine 	
Magic Vine 	Atk: 80 	Spd: 80
Ability: Magic Increase (Gain a boost in Attack and Defense each turns.)	Ability: Magic Increase (Gain a boost in Attack and Defense each turns.)	Ability: Magic Increase (Gain a boost in Attack and Defense each turns.)	Ability: Magic Increase (Gain a boost in Attack and Defense each turns.)
Plasma Magic 	Lobbed Attack, Deal Medium Damage 	Lobbed Attack, Deal Medium Damage 	Lobbed Attack, Deal Medium Damage
Electric Charge 	Melee Attack, Deal Great Damage
Increase the User’s Attack
Need 2 Turns Charge	Melee Attack, Deal Great Damage
Increase the User’s Attack
Need 2 Turns Charge	Melee Attack, Deal Great Damage
Increase the User’s Attack
Need 2 Turns Charge
Vine Whip 	Melee Attack, Deal Low Damage, Attack 1-3 Times
Increase the User’s Speed	Melee Attack, Deal Low Damage, Attack 1-3 Times
Increase the User’s Speed	Melee Attack, Deal Low Damage, Attack 1-3 Times
Increase the User’s Speed
Plant Food Ability:
Buff Overload 	Lobbed Attack, Deal Great Damage
Deal more Damage when the User’s Stat is Increase More
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage
Deal more Damage when the User’s Stat is Increase More
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage
Deal more Damage when the User’s Stat is Increase More
Need 5 Turns Recharge
</tabber>
===Endless Floor 10===
Squash Line (Attack)
<tabber>	Squash Line (Attack)
<tabber> 	Squash Line (Attack)
<tabber> 	Squash Line (Attack)
<tabber>
Squash	
Squash 	HP: 250 	Def: 90
Squash	
Squash 	Atk: 195 	Spd: 40
Squashing	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Crater Smash	Melee Attack, Deal High Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge	Melee Attack, Deal High Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge	Melee Attack, Deal High Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge
Earthquake	Range Grounded Attack, Deal Low Damage to a Line of Enemies
Good Chance to Decrease Enemies’ Accuracy
Need 1 Turn Recharge	Range Grounded Attack, Deal Low Damage to a Line of Enemies
Good Chance to Decrease Enemies’ Accuracy
Need 1 Turn Recharge	Range Grounded Attack, Deal Low Damage to a Line of Enemies
Good Chance to Decrease Enemies’ Accuracy
Need 1 Turn Recharge
Plant Food Ability:
Spring Training	Melee Attack, Deal Huge Damage to 2 Enemies with the Highest Health
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Huge Damage to 2 Enemies with the Highest Health
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Huge Damage to 2 Enemies with the Highest Health
Need 5 Turns Recharge
</tabber>
===Adventure Mode 3===
Choy Line (Attack)
<tabber>	Choy Line (Attack)
<tabber> 	Choy Line (Attack)
<tabber> 	Choy Line (Attack)
<tabber>
Bonk Choy	
Bonk Choy 	HP: 165 	Def: 70
Bonk Choy	
Bonk Choy 	Atk: 140 	Spd: 75
Choy Punch	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Grass Uppercut	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge
Monk Choy	
Monk Choy 	HP: 180 	Def: 75
Monk Choy	
Monk Choy 	Atk: 165 	Spd: 85
Choy Punch	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Grass Uppercut	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge
Spin Punch	Melee Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge
Master Choy	
Master Choy 	HP: 210 	Def: 80
Master Choy	
Master Choy 	Atk: 190 	Spd: 95
Choy Punch	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Grass Uppercut	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the Enemy’s Defense
Need 2 Turns Recharge
Spin Punch	Melee Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge
Plant Food Ability:
Fists of Fury	Melee Attack, Deal Great Damage to Every Enemies, Attack 2-3 Times
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Great Damage to Every Enemies, Attack 2-3 Times
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Great Damage to Every Enemies, Attack 2-3 Times
Need 5 Turns Recharge
</tabber>
Spikeweed Line (Defense)
<tabber> 	Spikeweed Line (Defense)
<tabber> 	Spikeweed Line (Defense)
<tabber> 	Spikeweed Line (Defense)
<tabber>
Spikeweed 	
Spikeweed 	HP: 100 	Def: 115
Spikeweed 	
Spikeweed 	Atk: 110 	Spd: 80
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Spike Pierce 	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense
Spikes Warning 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge
Spikerock 	
Spikerock 	HP: 120 	Def: 150
Spikerock 	
Spikerock 	Atk: 140 	Spd: 80
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Spike Pierce 	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense
Spikes Warning 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge
Rolling Spikes 	Melee Grounded Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Melee Grounded Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Melee Grounded Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge
Spike-Diamond 	
Spike-Diamond 	HP: 140 	Def: 220
Spike-Diamond 	
Spike-Diamond 	Atk: 180 	Spd: 80
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Spike Pierce 	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense	Melee Grounded Attack, Deal Medium Damage
Deal Extra Damage to Enemies with Higher Defense
Spikes Warning 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge 	Reflect 40% of the Incoming Damage for 1 Turn
Need 2 Turns Recharge
Rolling Spikes 	Melee Grounded Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Melee Grounded Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Melee Grounded Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge
Plant Food Ability:
Spikes Liners 	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Deal Extra Damage to Enemies with Higher Defense
Need 5 Turns Recharge
</tabber>	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Deal Extra Damage to Enemies with Higher Defense
Need 5 Turns Recharge
</tabber>	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Deal Extra Damage to Enemies with Higher Defense
Need 5 Turns Recharge
</tabber>
Boomerang Line (Attack)
<tabber>	Boomerang Line (Attack)
<tabber> 	Boomerang Line (Attack)
<tabber> 	Boomerang Line (Attack)
<tabber>
Frislea	
Frislea 	HP: 90 	Def: 55
Frislea	
Frislea 	Atk: 130 	Spd: 105
Boomerang Back	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Spin Scope	Increase the User or a teammate’s Accuracy 	Increase the User or a teammate’s Accuracy 	Increase the User or a teammate’s Accuracy
Bloomerang	
Bloomerang 	HP: 110 	Def: 65
Bloomerang	
Bloomerang 	Atk: 160 	Spd: 115
Boomerang Back	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Spin Scope	Increase the User or a teammate’s Accuracy 	Increase the User or a teammate’s Accuracy 	Increase the User or a teammate’s Accuracy
Projectile Spam	Range Attack, Deal Medium-Low Damage in 2x3 Area
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 2x3 Area
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 2x3 Area
Need 2 Turns Recharge
Cross Bloomerang	
Cross Bloomerang 	HP: 125 	Def: 75
Cross Bloomerang	
Cross Bloomerang 	Atk: 245 	Spd: 125
Boomerang Back	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Spin Scope	Increase the User or a teammate’s Accuracy 	Increase the User or a teammate’s Accuracy 	Increase the User or a teammate’s Accuracy
Projectile Spam	Range Attack, Deal Medium-Low Damage in 2x3 Area
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 2x3 Area
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 2x3 Area
Need 2 Turns Recharge
Plant Food Ability:
Spin Snipe	Range Attack, Deal High Damage to a line of Enemies, Attack 2 Times
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage to a line of Enemies, Attack 2 Times
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage to a line of Enemies, Attack 2 Times
Need 5 Turns Recharge
</tabber>
Reed Line (Attack)
<tabber>	Reed Line (Attack)
<tabber> 	Reed Line (Attack)
<tabber> 	Reed Line (Attack)
<tabber>
Lightning Reed	
Lightning Reed 	HP: 80 	Def: 30
Lightning Reed	
Lightning Reed 	Atk: 110 	Spd: 150
Electrocute	Range Attack, Deal Medium Damage and Low Splash Damage	Range Attack, Deal Medium Damage and Low Splash Damage	Range Attack, Deal Medium Damage and Low Splash Damage
Thunder Cloud	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge
Storming Reed	
Storming Reed 	HP: 90 	Def: 40
Storming Reed	
Storming Reed 	Atk: 160 	Spd: 175
Electrocute	Range Attack, Deal Medium Damage and Low Splash Damage	Range Attack, Deal Medium Damage and Low Splash Damage	Range Attack, Deal Medium Damage and Low Splash Damage
Thunder Cloud	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge
Overcharge	Range Attack, Deal High Damage
Target the Enemies
Need 2 Turns Recharge	Range Attack, Deal High Damage
Target the Enemies
Need 2 Turns Recharge	Range Attack, Deal High Damage
Target the Enemies
Need 2 Turns Recharge
Thundering Reed	
Thundering Reed 	HP: 120 	Def: 50
Thundering Reed	
Thundering Reed 	Atk: 220 	Spd: 200
Electrocute	Range Attack, Deal Medium Damage and Low Splash Damage	Range Attack, Deal Medium Damage and Low Splash Damage	Range Attack, Deal Medium Damage and Low Splash Damage
Thunder Cloud	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge
Overcharge	Charge 1 Turn
Range Attack, Deal High Damage
Target the Enemies for 2 Turns
Need 1 Turn Recharge	Charge 1 Turn
Range Attack, Deal High Damage
Target the Enemies for 2 Turns
Need 1 Turn Recharge	Charge 1 Turn
Range Attack, Deal High Damage
Target the Enemies for 2 Turns
Need 1 Turn Recharge
Plant Food Ability
Power Surge	Range Attack, Deal High Damage and Great Splash Damage
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage and Great Splash Damage
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage and Great Splash Damage
Need 5 Turns Recharge
</tabber>
Peanut Line (Defense)
<tabber>	Peanut Line (Defense)
<tabber> 	Peanut Line (Defense)
<tabber> 	Peanut Line (Defense)
<tabber>
Pea-Nut	
Pea-Nut 	HP: 200 	Def: 75
Pea-Nut	
Pea-Nut 	Atk: 90 	Spd: 75
Peanut Shots	Range Attack, Deal Medium Damage, Attack 1-2 Times	Range Attack, Deal Medium Damage, Attack 1-2 Times	Range Attack, Deal Medium Damage, Attack 1-2 Times
Peanuts Shell	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge
Three-Nut	
Three-Nut 	HP: 340 	Def: 125
Three-Nut	
Three-Nut 	Atk: 190 	Spd: 75
Peanut Shots	Range Attack, Deal Medium Damage, Attack 1-2 Times	Range Attack, Deal Medium Damage, Attack 1-2 Times	Range Attack, Deal Medium Damage, Attack 1-2 Times
Peanuts Shell	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge
Set to Three	Set an Enemy’s Attack to only 3 for 1 Turn
Need 3 Turns Recharge	Set an Enemy’s Attack to only 3 for 1 Turn
Need 3 Turns Recharge	Set an Enemy’s Attack to only 3 for 1 Turn
Need 3 Turns Recharge
Plant Food Ability:
Offense and Defense	Range Attack, Deal Great Damage, Attack 3 Times
Increase the Entire Team’s Defense
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack 3 Times
Increase the Entire Team’s Defense
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack 3 Times
Increase the Entire Team’s Defense
Need 5 Turns Recharge
</tabber>
Burning Wood Line (Support)
<tabber>	Burning Wood Line (Support)
<tabber> 	Burning Wood Line (Support)
<tabber> 	Burning Wood Line (Support)
<tabber>
Torchwood 	
Torchwood 	HP: 150 	Def: 90
Torchwood 	
Torchwood 	Atk: 75 	Spd: 65
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.)
Ball of Fire 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Burning Bullet 	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies
Wispywood 	
Wispywood 	HP: 200 	Def: 125
Wispywood 	
Wispywood 	Atk: 90 	Spd: 85
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.)
Ball of Fire 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Burning Bullet 	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies
Will-o’-the-Wisp 	Burn an Enemies
Need 2 Turns Recharge 	Burn an Enemies
Need 2 Turns Recharge 	Burn an Enemies
Need 2 Turns Recharge
Captain Combustible 	
Captain Combustible 	HP: 250 	Def: 150
Captain Combustible 	
Captain Combustible 	Atk: 105 	Spd: 95
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.)
Ball of Fire 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Burning Bullet 	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies	Increase a teammate’s Attack and Chances for their Attacks to Burn Enemies
Will-o’-the-Wisp 	Burn an Enemies
Need 2 Turns Recharge 	Burn an Enemies
Need 2 Turns Recharge 	Burn an Enemies
Need 2 Turns Recharge
Plant Food Ability:
Blazing Bark	Highly Increase a teammate’s Attack for 3 Turns
Need 4 Turns Recharge
</tabber>	Highly Increase a teammate’s Attack for 3 Turns
Need 4 Turns Recharge
</tabber>	Highly Increase a teammate’s Attack for 3 Turns
Need 4 Turns Recharge
</tabber>
Corn Line (Attack)
<tabber> 	Corn Line (Attack)
<tabber> 	Corn Line (Attack)
<tabber> 	Corn Line (Attack)
<tabber>
Kernel-Pult 	
Kernel-Pult 	HP: 115 	Def: 50
Kernel-Pult 	
Kernel-Pult 	Atk: 100 	Spd: 90
Kernel Lob 	Lobbed Attack, Deal Low Damage 	Lobbed Attack, Deal Low Damage 	Lobbed Attack, Deal Low Damage
Buttery Butter 	Lobbed Attack, Deal Medium Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Medium Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Medium Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge
Popcorn-Pult 	
Popcorn-Pult 	HP: 155 	Def: 70
Popcorn-Pult 	
Popcorn-Pult 	Atk: 140 	Spd: 95
Kernel Lob 	Lobbed Attack, Deal Low Damage 	Lobbed Attack, Deal Low Damage 	Lobbed Attack, Deal Low Damage
Buttery Butter 	Lobbed Attack, Deal Medium Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Medium Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Medium Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge
Buttered Popcorn 	Stun an Enemy
Need 2 Turns Recharge 	Stun an Enemy
Need 2 Turns Recharge 	Stun an Enemy
Need 2 Turns Recharge
Cob Cannon 	
Cob Cannon 	HP: 260 	Def: 110
Cob Cannon 	
Cob Cannon 	Atk: 200 	Spd: 100
Ability: Large Tank (Fill Up 2 Tiles of a Lane.)	Ability: Large Tank (Fill Up 2 Tiles of a Lane.)	Ability: Large Tank (Fill Up 2 Tiles of a Lane.)	Ability: Large Tank (Fill Up 2 Tiles of a Lane.)
Corn Blaster 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Corn Missiles 	Range Targeting Attack, Deal Medium Damage, Attack 1-2 Times
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium Damage, Attack 1-2 Times
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium Damage, Attack 1-2 Times
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge
Buttered Popcorn 	Stun an Enemy
Need 2 Turns Recharge 	Stun an Enemy
Need 2 Turns Recharge 	Stun an Enemy
Need 2 Turns Recharge
Plant Food Ability:
Cob of War 	Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Stun Enemies
Need 7 Turns Recharge	Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Stun Enemies
Need 7 Turns Recharge	Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Stun Enemies
Need 7 Turns Recharge
Equip 5 Robot Parts found in Imp-vasion: 	Equip 5 Robot Parts found in Imp-vasion: 	Equip 5 Robot Parts found in Imp-vasion: 	Equip 5 Robot Parts found in Imp-vasion:
Cob Cannon (Full Armored) 	
Cob Cannon (Full Armored) 	HP: 360 	Def: 125
Cob Cannon (Full Armored) 	
Cob Cannon (Full Armored) 	Atk: 240 	Spd: 100
Ability: Large Tank (Fill Up 2 Tiles of a Lane.)	Ability: Large Tank (Fill Up 2 Tiles of a Lane.)	Ability: Large Tank (Fill Up 2 Tiles of a Lane.)	Ability: Large Tank (Fill Up 2 Tiles of a Lane.)
Corn Blaster 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Corn Missiles 	Range Targeting Attack, Deal Medium Damage, Attack 1-2 Times
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium Damage, Attack 1-2 Times
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium Damage, Attack 1-2 Times
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge
Buttered Popcorn 	Stun an Enemy
Need 2 Turns Recharge 	Stun an Enemy
Need 2 Turns Recharge 	Stun an Enemy
Need 2 Turns Recharge
Plant Food Ability:
Cob of War 	Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Stun Enemies
Need 7 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Stun Enemies
Need 7 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Stun Enemies
Need 7 Turns Recharge
</tabber>
===Endless Floor 20===
Umbrella Line (Defense)
<tabber>	Umbrella Line (Defense)
<tabber> 	Umbrella Line (Defense)
<tabber> 	Umbrella Line (Defense)
<tabber>
Umbrella Leaf	
Umbrella Leaf 	HP: 320 	Def: 140
Umbrella Leaf	
Umbrella Leaf 	Atk: 60 	Spd: 80
Leafy Cutter	Range Attack, Deal Low Damage, Attack 1-3 Times	Range Attack, Deal Low Damage, Attack 1-3 Times	Range Attack, Deal Low Damage, Attack 1-3 Times
Umbrella Block	Reflect the next Range and Lobbed Attack to anyone on the Team with 50% of the Damage
Need 3 Turns Recharge	Reflect the next Range and Lobbed Attack to anyone on the Team with 50% of the Damage
Need 3 Turns Recharge	Reflect the next Range and Lobbed Attack to anyone on the Team with 50% of the Damage
Need 3 Turns Recharge
Plant Cover	Make a Teammate Hidden for 2 Turns
Need 2 Turns Recharge	Make a Teammate Hidden for 2 Turns
Need 2 Turns Recharge	Make a Teammate Hidden for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Perfect Blockade	Reflect the next Range and Lobbed Attack to anyone on the Team with 200% of the Damage
Need 5 Turns Recharge
</tabber>	Reflect the next Range and Lobbed Attack to anyone on the Team with 200% of the Damage
Need 5 Turns Recharge
</tabber>	Reflect the next Range and Lobbed Attack to anyone on the Team with 200% of the Damage
Need 5 Turns Recharge
</tabber>
===Adventure Mode 4===
Sun Mushroom Line (Support)
<tabber> 	Sun Mushroom Line (Support)
<tabber> 	Sun Mushroom Line (Support)
<tabber> 	Sun Mushroom Line (Support)
<tabber>
Sun-Shroom 	
Sun-Shroom 	HP: 120 	Def: 40
Sun-Shroom 	
Sun-Shroom 	Atk: 60 	Spd: 80
Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)
Sun Spore 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Mushroom Solar 	Low Healing to the User or a teammate
Increase Healing amount to Great after the First Use
Need 1 Turn Recharge	Low Healing to the User or a teammate
Increase Healing amount to Great after the First Use
Need 1 Turn Recharge	Low Healing to the User or a teammate
Increase Healing amount to Great after the First Use
Need 1 Turn Recharge
Sunnier-Shroom 	
Sunnier-Shroom 	HP: 210 	Def: 90
Sunnier-Shroom 	
Sunnier-Shroom 	Atk: 70 	Spd: 90
Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)	Ability: Self-Heal (Heal a small amount of health start of each turns.)
Sun Spore 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Mushroom Solar 	Low Healing to the User or a teammate
Increase Healing amount to Great after the First Use
Need 1 Turn Recharge	Low Healing to the User or a teammate
Increase Healing amount to Great after the First Use
Need 1 Turn Recharge	Low Healing to the User or a teammate
Increase Healing amount to Great after the First Use
Need 1 Turn Recharge
Grow-Shroom 	Greatly Increase a teammate’s Attack and Defense for 1 Turn
Need 2 Turns Recharge	Greatly Increase a teammate’s Attack and Defense for 1 Turn
Need 2 Turns Recharge	Greatly Increase a teammate’s Attack and Defense for 1 Turn
Need 2 Turns Recharge
Plant Food Ability:
Sunnier Healing 	Huge Healing to the User or a teammate
Increase their Attack and Defense
Need 5 Turns Recharge
</tabber>	Huge Healing to the User or a teammate
Increase their Attack and Defense
Need 5 Turns Recharge
</tabber>	Huge Healing to the User or a teammate
Increase their Attack and Defense
Need 5 Turns Recharge
</tabber>
Multi-Pea Line (Attack)
<tabber>	Multi-Pea Line (Attack)
<tabber> 	Multi-Pea Line (Attack)
<tabber> 	Multi-Pea Line (Attack)
<tabber>
Split Pea	
Split Pea 	HP: 115 	Def: 60
Split Pea	
Split Pea 	Atk: 125 	Spd: 90
Splitting Pea	Range Attack, Deal Medium Damage to 2 Enemies	Range Attack, Deal Medium Damage to 2 Enemies	Range Attack, Deal Medium Damage to 2 Enemies
Pod of Pea	Increase the User’s Attack 	Increase the User’s Attack 	Increase the User’s Attack
Threepeater	
Threepeater 	HP: 135 	Def: 70
Threepeater	
Threepeater 	Atk: 170 	Spd: 100
Splitting Pea	Range Attack, Deal Medium Damage to 2 Enemies	Range Attack, Deal Medium Damage to 2 Enemies	Range Attack, Deal Medium Damage to 2 Enemies
Pod of Pea	Increase the User’s Attack 	Increase the User’s Attack 	Increase the User’s Attack
Multi-Lane Cannon	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge
Pea Pod	
Pea Pod 	HP: 180 	Def: 80
Pea Pod	
Pea Pod 	Atk: 215 	Spd: 110
Splitting Pea	Range Attack, Deal Medium Damage to 2 Enemies	Range Attack, Deal Medium Damage to 2 Enemies	Range Attack, Deal Medium Damage to 2 Enemies
Pod of Pea	Increase the User’s Attack 	Increase the User’s Attack 	Increase the User’s Attack
Multi-Lane Cannon	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge
Plant Food Ability:
Cross Path Pea	Range Attack, Deal Great Damage, Attack Every Enemies in the front, Attack 2-4 Times
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack Every Enemies in the front, Attack 2-4 Times
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack Every Enemies in the front, Attack 2-4 Times
Need 5 Turns Recharge
</tabber>
Boost Flower Line (Support)
<tabber>	Boost Flower Line (Support)
<tabber>	Boost Flower Line (Support)
<tabber>	Boost Flower Line (Support)
<tabber>
Bellflower	
Bellflower 	HP: 90 	Def: 70
Bellflower	
Bellflower 	Atk: 90 	Spd: 120
Ringing Music	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Flourish	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge
Lily of the Valley	
Lily of the Valley 	HP: 120 	Def: 140
Lily of the Valley	
Lily of the Valley 	Atk: 100 	Spd: 130
Ringing Music	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Flourish	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge
Height Gain	A teammate become immune to Grounded, Melee and Close Range attacks for 2 Turns
Need 3 Turns Recharge	A teammate become immune to Grounded, Melee and Close Range attacks for 2 Turns
Need 3 Turns Recharge	A teammate become immune to Grounded, Melee and Close Range attacks for 2 Turns
Need 3 Turns Recharge
Plant Food Ability:
Song of the Valley	Greatly Increase a teammate’s Attack and Defense
Need 5 Turns Recharge
</tabber>	Greatly Increase a teammate’s Attack and Defense
Need 5 Turns Recharge
</tabber>	Greatly Increase a teammate’s Attack and Defense
Need 5 Turns Recharge
</tabber>
Flytrap Line (Support)
<tabber> 	Flytrap Line (Support)
<tabber> 	Flytrap Line (Support)
<tabber> 	Flytrap Line (Support)
<tabber>
Venus Flytrap 	
Venus Flytrap 	HP: 150 	Def: 75
Venus Flytrap 	
Venus Flytrap 	Atk: 90 	Spd: 85
Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)
Vampire Bites 	Range Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt	Range Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt	Range Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt
Consume 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge
Mars Flytrap 	
Mars Flytrap 	HP: 225 	Def: 95
Mars Flytrap 	
Mars Flytrap 	Atk: 110 	Spd: 85
Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)
Vampire Bites 	Range Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt	Range Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt	Range Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt
Consume 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge
Flytrap Heal 	Medium Healing to all teammates in this Column
Need 2 Turns Recharge 	Medium Healing to all teammates in this Column
Need 2 Turns Recharge 	Medium Healing to all teammates in this Column
Need 2 Turns Recharge
Mercury Flytrap 	
Mercury Flytrap 	HP: 300 	Def: 135
Mercury Flytrap 	
Mercury Flytrap 	Atk: 150 	Spd: 85
Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)
Vampire Bites 	Melee Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt	Melee Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt	Melee Attack, Deal Medium Damage
Heal the User by 50% the Damage Dealt
Consume 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge 	Melee Attack, Deal High Damage
Need 2 Turns Recharge
Flytrap Heal 	Medium Healing to all teammates in this Column
Need 2 Turns Recharge 	Medium Healing to all teammates in this Column
Need 2 Turns Recharge 	Medium Healing to all teammates in this Column
Need 2 Turns Recharge
Plant Food Ability:
Blood Sucker 	Melee Attack, Deal Great Damage
Heal all teammates and the User in this Column for 50% the Damage Dealt
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Great Damage
Heal all teammates and the User in this Column for 50% the Damage Dealt
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Great Damage
Heal all teammates and the User in this Column for 50% the Damage Dealt
Need 5 Turns Recharge
</tabber>
Blover Line (Support)
<tabber>	Blover Line (Support)
<tabber>	Blover Line (Support)
<tabber>	Blover Line (Support)
<tabber>
Blover	
Blover	HP: 100 	Def: 50
Blover	
Blover	Atk: 80 	Spd: 180
Windy Wind	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First
Whirlwind	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge
Four-Leafed Blover	
Four-Leafed Blover	HP: 120 	Def: 70
Four-Leafed Blover	
Four-Leafed Blover	Atk: 100	Spd: 200
Windy Wind	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First
Whirlwind	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge
Fast as Wind	Greatly Increase a teammate’s Speed and Evasiveness for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed and Evasiveness for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed and Evasiveness for 2 Turns
Need 2 Turns Recharge
Fan Blover	
Fan Blover	HP: 140 	Def: 120
Fan Blover	
Fan Blover	Atk: 120	Spd: 240
Windy Wind	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First	Range Attack, Deal Low Damage in 1x2 Area
Always Attack First
Whirlwind	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage
Need 2 Turns Recharge
Fast as Wind	Greatly Increase a teammate’s Speed and Evasiveness for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed and Evasiveness for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed and Evasiveness for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Tornado Warning	Range Attack, Deal Great Damage
Always Attack First
Greatly Increase a teammate’s Speed
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Always Attack First
Greatly Increase a teammate’s Speed
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Always Attack First
Greatly Increase a teammate’s Speed
Need 5 Turns Recharge
</tabber>
Pepper Line (Attack)
<tabber> 	Pepper Line (Attack)
<tabber> 	Pepper Line (Attack)
<tabber> 	Pepper Line (Attack)
<tabber>
Smallapeno 	
Smallapeno 	HP: 90 	Def: 50
Smallapeno 	
Smallapeno 	Atk: 125 	Spd: 130
Pepper Breathe 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Flame Line 	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge
Jalapeno 	
Jalapeno 	HP: 120 	Def: 60
Jalapeno 	
Jalapeno 	Atk: 180 	Spd: 160
Pepper Breathe 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Flame Line 	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge
Hot Blooded 	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge
Devil Chili 	
Devil Chili 	HP: 160 	Def: 75
Devil Chili 	
Devil Chili 	Atk: 250 	Spd: 190
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)
Pepper Breathe 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Flame Line 	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge
Hot Blooded 	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge
Plant Food Ability:
Devil’s Breathe	Range Attack, Deal Great Damage to a Line of Enemies
Medium Chance to Burn Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Medium Chance to Burn Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Medium Chance to Burn Enemies
Need 5 Turns Recharge
</tabber>
Buster Line (Defense)
<tabber>	Buster Line (Defense)
<tabber> 	Buster Line (Defense)
<tabber> 	Buster Line (Defense)
<tabber>
Grave Buster	
Grave Buster 	HP: 200 	Def: 100
Grave Buster	
Grave Buster 	Atk: 60 	Spd: 75
Spiked Vine	Melee Attack, Deal Medium Damage
Deal Extra Damage to Shield and Tombstone	Melee Attack, Deal Medium Damage
Deal Extra Damage to Shield and Tombstone	Melee Attack, Deal Medium Damage
Deal Extra Damage to Shield and Tombstone
Buster	Destroy an Enemies’ Shield, Tombstone or Afterlife/Ghost Sprout Grave
Need 2 Turns Recharge	Destroy an Enemies’ Shield, Tombstone or Afterlife/Ghost Sprout Grave
Need 2 Turns Recharge	Destroy an Enemies’ Shield, Tombstone or Afterlife/Ghost Sprout Grave
Need 2 Turns Recharge
Blockbuster	
Blockbuster 	HP: 250 	Def: 160
Blockbuster	
Blockbuster 	Atk: 80 	Spd: 75
Spiked Vine	Melee Attack, Deal Medium Damage
Deal Extra Damage to Shield and Tombstone	Melee Attack, Deal Medium Damage
Deal Extra Damage to Shield and Tombstone	Melee Attack, Deal Medium Damage
Deal Extra Damage to Shield and Tombstone
Buster	Destroy an Enemies’ Shield, Tombstone or Afterlife/Ghost Sprout Grave
Need 2 Turns Recharge	Destroy an Enemies’ Shield, Tombstone or Afterlife/Ghost Sprout Grave
Need 2 Turns Recharge	Destroy an Enemies’ Shield, Tombstone or Afterlife/Ghost Sprout Grave
Need 2 Turns Recharge
Twin Vine	Melee Attack, Deal Medium Damage, Attack 2 Times	Melee Attack, Deal Medium Damage, Attack 2 Times	Melee Attack, Deal Medium Damage, Attack 2 Times
Plant Food Ability:
Grave Mistake	Melee Attack, Deal High Damage
Deal Extra Damage to Shield and Tombstone
If Destroy Shield or Tombstone then Deal Great Damage to Every Enemies
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal High Damage
Deal Extra Damage to Shield and Tombstone
If Destroy Shield or Tombstone then Deal Great Damage to Every Enemies
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal High Damage
Deal Extra Damage to Shield and Tombstone
If Destroy Shield or Tombstone then Deal Great Damage to Every Enemies
Need 5 Turns Recharge
</tabber>
=== Endless Floor 35===
Thistle Line (Attack)
<tabber>	Thistle Line (Attack)
<tabber> 	Thistle Line (Attack)
<tabber> 	Thistle Line (Attack)
<tabber>
Homing Thistle	
Homing Thistle 	HP: 185 	Def: 90
Homing Thistle	
Homing Thistle 	Atk: 170 	Spd: 120
Thistle Missile	Range Targeting Attack, Deal Medium Damage	Range Targeting Attack, Deal Medium Damage	Range Targeting Attack, Deal Medium Damage
Thistle Spread	Charge 1 Turn
Range Targeting Attack, Deal Medium Damage to 3 Enemies
Need 1 Turn Recharge	Charge 1 Turn
Range Targeting Attack, Deal Medium Damage to 3 Enemies
Need 1 Turn Recharge	Charge 1 Turn
Range Targeting Attack, Deal Medium Damage to 3 Enemies
Need 1 Turn Recharge
Spiked Batter	Range Targeting Attack, Deal Great Damage to 2 Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage to 2 Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Great Damage to 2 Enemies
Need 2 Turns Recharge
Plant Food Ability:
Homing Element	Range Targeting Attack, Deal Great Damage to 3 Enemies
Medium Chance to Burn or Freeze Each Enemies
Need 6 Turns Recharge
</tabber>	Range Targeting Attack, Deal Great Damage to 3 Enemies
Medium Chance to Burn or Freeze Each Enemies
Need 6 Turns Recharge
</tabber>	Range Targeting Attack, Deal Great Damage to 3 Enemies
Medium Chance to Burn or Freeze Each Enemies
Need 6 Turns Recharge
</tabber>
===Adventure Mode 5===
Kelp Line (Attack)
<tabber>	Kelp Line (Attack)
<tabber> 	Kelp Line (Attack)
<tabber> 	Kelp Line (Attack)
<tabber>
Tangle Kelp	
Tangle Kelp 	HP: 150 	Def: 80
Tangle Kelp	
Tangle Kelp 	Atk: 115 	Spd: 70
Sea Slap	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Tangle Grab	Stun an Enemy and Decrease their Defense
Need 2 Turns Recharge	Stun an Enemy and Decrease their Defense
Need 2 Turns Recharge	Stun an Enemy and Decrease their Defense
Need 2 Turns Recharge
Undertow	Melee Attack, Deal Medium Damage
Decrease the Defense of the Column the Enemy is in
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage
Decrease the Defense of the Column the Enemy is in
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage
Decrease the Defense of the Column the Enemy is in
Need 2 Turns Recharge
Strangle Kelp	
Strangle Kelp 	HP: 210 	Def: 100
Strangle Kelp	
Strangle Kelp 	Atk: 175 	Spd: 70
Sea Slap	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Tangle Grab	Stun an Enemy and Decrease their Defense
Need 2 Turns Recharge	Stun an Enemy and Decrease their Defense
Need 2 Turns Recharge	Stun an Enemy and Decrease their Defense
Need 2 Turns Recharge
Undertow	Melee Attack, Deal Medium Damage
Decrease the Defense of the Column the Enemy is in
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage
Decrease the Defense of the Column the Enemy is in
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage
Decrease the Defense of the Column the Enemy is in
Need 2 Turns Recharge
Plant Food Ability:
Entanglement	Targeting Attack
Stun 2 Enemies and Highly Decrease their Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Targeting Attack
Stun 2 Enemies and Highly Decrease their Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Targeting Attack
Stun 2 Enemies and Highly Decrease their Defense for 2 Turns
Need 5 Turns Recharge
</tabber>
Banana Line (Attack)
<tabber>	Banana Line (Attack)
<tabber> 	Banana Line (Attack)
<tabber> 	Banana Line (Attack)
<tabber>
Banana Launcher	
Banana Launcher 	HP: 100 	Def: 70
Banana Launcher	
Banana Launcher 	Atk: 280 	Spd: 90
Banana Mash	Lobbed Targeting Attack, Deal Medium Damage	Lobbed Targeting Attack, Deal Medium Damage	Lobbed Targeting Attack, Deal Medium Damage
Banana Bomb	Charge 1 Turn
Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Charge 1 Turn
Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Charge 1 Turn
Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge
Banana Peel	Targeting Attack
Switch 2 Enemies’ Spot for 2 Turns
Need 4 Turns Recharge	Targeting Attack
Switch 2 Enemies’ Spot for 2 Turns
Need 4 Turns Recharge	Targeting Attack
Switch 2 Enemies’ Spot for 2 Turns
Need 4 Turns Recharge
Plant Food Ability:
Banana Rain	Charge 1 Turn
Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Lobbed Targeting Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>
Bouncy Bean Line (Defense)
<tabber>	Bouncy Bean Line (Defense)
<tabber>	Bouncy Bean Line (Defense)
<tabber>	Bouncy Bean Line (Defense)
<tabber>
Spring Bean	
Spring Bean 	HP: 90 	Def: 170
Spring Bean	
Spring Bean 	Atk: 80 	Spd: 110
Bean Splat	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Bounce Back	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge
Jumping Bean	
Jumping Bean 	HP: 120 	Def: 190
Jumping Bean	
Jumping Bean 	Atk: 90 	Spd: 150
Bean Splat	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Bounce Back	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge
Bouncy Training	Increase the User’s Evasiveness 	Increase the User’s Evasiveness 	Increase the User’s Evasiveness
Jelly Bean	
Jelly Bean 	HP: 140 	Def: 220
Jelly Bean	
Jelly Bean 	Atk: 100 	Spd: 190
Bean Splat	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Bounce Back	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the others in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge
Bouncy Training	Increase the User’s Evasiveness 	Increase the User’s Evasiveness 	Increase the User’s Evasiveness
Plant Food Ability:
Bounce, Bounce, Bounce!	Bounce Every Enemy in the front to the Last Tiles of the Line and Move the others in the same Line 1 Tile Forward for the rest of the game
Need 5 Turns Recharge
</tabber>	Bounce Every Enemy in the front to the Last Tiles of the Line and Move the others in the same Line 1 Tile Forward for the rest of the game
Need 5 Turns Recharge
</tabber>	Bounce Every Enemy in the front to the Last Tiles of the Line and Move the others in the same Line 1 Tile Forward for the rest of the game
Need 5 Turns Recharge
</tabber>
Armored Nut Line (Defense)
<tabber>	Armored Nut Line (Defense)
<tabber>	Armored Nut Line (Defense)
<tabber>	Armored Nut Line (Defense)
<tabber>
Jugger-Nut	
Jugger-Nut 	HP: 100 	Def: 175
Jugger-Nut	
Jugger-Nut 	Atk: 80 	Spd: 40
Metal Headbutt	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Tough-Nuts	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge
Bling-Nut	
Bling-Nut 	HP: 150 	Def: 225
Bling-Nut	
Bling-Nut 	Atk: 90 	Spd: 50
Metal Headbutt	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Tough-Nuts	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge
Heart Attack	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge
Crystal-Nut	
Crystal-Nut 	HP: 200 	Def: 375
Crystal-Nut	
Crystal-Nut 	Atk: 100 	Spd: 60
Crystallized Headbutt	Melee Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Melee Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Melee Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack
Tough-Nuts	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
Target the User for 2 Turns
Need 4 Turns Recharge
Heart Attack	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge
Plant Food Ability:
Full-On Defense	All teammates and/or the User in the front become Invincible for 2 Turns
Need 6 Turns Recharge
</tabber>	All teammates and/or the User in the front become Invincible for 2 Turns
Need 6 Turns Recharge
</tabber>	All teammates and/or the User in the front become Invincible for 2 Turns
Need 6 Turns Recharge
</tabber>
Coconut Line (Attack)
<tabber>	Coconut Line (Attack)
<tabber> 	Coconut Line (Attack)
<tabber> 	Coconut Line (Attack)
<tabber> 	Coconut Line (Attack)
<tabber> 	Coconut Line (Attack)
<tabber> 	Coconut Line (Attack)
<tabber>
Coconut Sniper	
Coconut Sniper 	
Coconut Sniper 	
Coconut Sniper 	HP: 150 	HP: 150 	Def: 80
Coconut Sniper	
Coconut Sniper 	
Coconut Sniper 	
Coconut Sniper 	Atk: 120 	Atk: 120 	Spd: 60
Coconut Bullet	
Coconut Bullet 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Coconut Bomb	
Coconut Bomb 	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge
Coconut Cannon	
Coconut Cannon 	
Coconut Cannon 	HP: 200 	HP: 200 	Def: 95 	Def: 95
Coconut Cannon	
Coconut Cannon 	
Coconut Cannon 	Atk: 140 	Atk: 140 	Spd: 60 	Spd: 60
Coconut Cannonball	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area
Coconut Bomb	
Coconut Bomb 	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge
Coconut Volley	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge
Coconut Launcher	
Coconut Launcher 	
Coconut Launcher 	HP: 250 	HP: 250 	Def: 130 	Def: 130
Coconut Launcher	
Coconut Launcher 	
Coconut Launcher 	Atk: 175 	Atk: 175 	Spd: 60 	Spd: 60
Coconut Cannonball	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area	Range Attack, Deal Medium-Low Damage in 2x2 Area
Coconut Bomb	
Coconut Bomb 	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Stun the User Afterward
Need 1 Turns Recharge
Coconut Volley	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge
Plant Food Ability:
Coconut Warhead	Range Attack, Deal Huge Damage in 2x2 Area
Stun the User for 2 Turns Afterward
Need 6 Turns Recharge
</tabber>	Range Attack, Deal Huge Damage in 2x2 Area
Stun the User for 2 Turns Afterward
Need 6 Turns Recharge
</tabber>	Range Attack, Deal Huge Damage in 2x2 Area
Stun the User for 2 Turns Afterward
Need 6 Turns Recharge
</tabber>	Range Attack, Deal Huge Damage in 2x2 Area
Stun the User for 2 Turns Afterward
Need 6 Turns Recharge
</tabber>	Range Attack, Deal Huge Damage in 2x2 Area
Stun the User for 2 Turns Afterward
Need 6 Turns Recharge
</tabber>	Range Attack, Deal Huge Damage in 2x2 Area
Stun the User for 2 Turns Afterward
Need 6 Turns Recharge
</tabber>
Guacodile Line (Attack)
<tabber> 	Guacodile Line (Attack)
<tabber> 	Guacodile Line (Attack)
<tabber> 	Guacodile Line (Attack)
<tabber>
Guacodile 	
Guacodile 	HP: 120 	Def: 60
Guacodile 	
Guacodile 	Atk: 125 	Spd: 125
Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)	Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)	Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)	Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)
Guacodile Pit 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Baby Guacodile 	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Need 2 Turns Recharge 	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Need 2 Turns Recharge 	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Need 2 Turns Recharge
Croco Bite 	Melee Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge 	Melee Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge 	Melee Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge
Guacagator 	
Guacagator 	HP: 140 	Def: 75
Guacagator 	
Guacagator 	Atk: 215 	Spd: 150
Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)	Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)	Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)	Ability: Guacodile Dash (When defeated, deal medium damage to the line of enemies it is in.)
Guacodile Pit 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Baby Guacodile 	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Need 2 Turns Recharge 	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Need 2 Turns Recharge 	Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Need 2 Turns Recharge
Croco Bite 	Melee Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge 	Melee Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge 	Melee Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge
Plant Food Ability:
Alligator Rush 	Melee Attack, Deal High Damage in 1x2 Area, Attack 2 Times
Need 5 Turns Recharge
</tabber> 	Melee Attack, Deal High Damage in 1x2 Area, Attack 2 Times
Need 5 Turns Recharge
</tabber> 	Melee Attack, Deal High Damage in 1x2 Area, Attack 2 Times
Need 5 Turns Recharge
</tabber>
Cattail Line (Attack)
<tabber>	Cattail Line (Attack)
<tabber> 	Cattail Line (Attack)
<tabber> 	Cattail Line (Attack)
<tabber>
Cattail	
Cattail 	HP: 120 	Def: 40
Cattail	
Cattail 	Atk: 150 	Spd: 110
Targeting Spike	Range Targeting Attack, Deal Medium Damage 	Range Targeting Attack, Deal Medium Damage 	Range Targeting Attack, Deal Medium Damage
Lightning Spike	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge
Electric Cattail	
Electric Cattail 	HP: 130 	Def: 60
Electric Cattail	
Electric Cattail 	Atk: 200 	Spd: 125
Targeting Spike	Range Targeting Attack, Deal Medium Damage	Range Targeting Attack, Deal Medium Damage	Range Targeting Attack, Deal Medium Damage
Lightning Spike	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge
Lightning Missile	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Great Chance to Stun the User
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Great Chance to Stun the User
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Great Chance to Stun the User
Need 3 Turns Recharge
Laser Cattail	
Laser Cattail 	HP: 140 	Def: 80
Laser Cattail	
Laser Cattail 	Atk: 240 	Spd: 140
Targeting Spike	Range Targeting Attack, Deal Medium Damage	Range Targeting Attack, Deal Medium Damage	Range Targeting Attack, Deal Medium Damage
Lightning Spike	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Targeting Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge
Lightning Missile	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Great Chance to Stun the User
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Great Chance to Stun the User
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Great Chance to Stun the User
Need 3 Turns Recharge
Plant Food Ability:
Lightning Laser	Range Targeting Attack, Deal High Damage
Stun Enemies
Need 5 Turns Recharge
</tabber>	Range Targeting Attack, Deal High Damage
Stun Enemies
Need 5 Turns Recharge
</tabber>	Range Targeting Attack, Deal High Damage
Stun Enemies
Need 5 Turns Recharge
</tabber>
===Endless Floor 50===
Poisonous Pea Line (Attack)
<tabber>	Poisonous Pea Line (Attack)
<tabber>	Poisonous Pea Line (Attack)
<tabber>	Poisonous Pea Line (Attack)
<tabber>
Goo Peashooter	
Goo Peashooter	HP: 180 	Def: 90
Goo Peashooter	
Goo Peashooter	Atk: 225	Spd: 85
Poison Pea	Range Attack, Deal Medium-Low Damage
Low Chance to Poison Enemies	Range Attack, Deal Medium-Low Damage
Low Chance to Poison Enemies	Range Attack, Deal Medium-Low Damage
Low Chance to Poison Enemies
Poison Trail	Range Grounded Attack, Deal Low Damage to a Line of Enemies
Medium Chance to Poison Each Enemies
Need 2 Turns Recharge	Range Grounded Attack, Deal Low Damage to a Line of Enemies
Medium Chance to Poison Each Enemies
Need 2 Turns Recharge	Range Grounded Attack, Deal Low Damage to a Line of Enemies
Medium Chance to Poison Each Enemies
Need 2 Turns Recharge
Poison Perfume	Range Attack, Deal Medium-Low Damage
Slow Down Enemies
Need 1 Turns Recharge	Range Attack, Deal Medium-Low Damage
Slow Down Enemies
Need 1 Turns Recharge	Range Attack, Deal Medium-Low Damage
Slow Down Enemies
Need 1 Turns Recharge
Plant Food Ability:
Ball of Poisonous	Range Attack, Deal Great Damage to a Line of Enemies
Poison and Slow Down Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Poison and Slow Down Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Poison and Slow Down Enemies
Need 5 Turns Recharge
</tabber>
===PVP Reward===
Fire Dragon Line (Attack)
<tabber>	Fire Dragon Line (Attack)
<tabber>	Fire Dragon Line (Attack)
<tabber>	Fire Dragon Line (Attack)
<tabber>
Snapdragon	
Snapdragon	HP: 175 	Def: 100
Snapdragon	
Snapdragon	Atk: 200	Spd: 120
Flame Wall	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Burn Each Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Burn Each Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Burn Each Enemies
Flaming Spirit	Increase the User’s Attack and Chance to Burn Enemies
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Burn Enemies
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Burn Enemies
Need 1 Turns Recharge
Dragon’s Wings	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Dragon’s Breathe	Close Range Attack, Deal Great Damage in 3x2 Area
Burn Enemies
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Burn Enemies
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Burn Enemies
Need 5 Turns Recharge
</tabber>
Ice Dragon Line (Attack)
<tabber>	Ice Dragon Line (Attack)
<tabber>	Ice Dragon Line (Attack)
<tabber>	Ice Dragon Line (Attack)
<tabber>
Cold Snapdragon	
Cold Snapdragon	HP: 200 	Def: 100
Cold Snapdragon	
Cold Snapdragon	Atk: 175	Spd: 120
Cold Wall	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Medium Chance to Slow Down Each Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Medium Chance to Slow Down Each Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Medium Chance to Slow Down Each Enemies
Freezing Spirit	Increase the User’s Attack and Chance to Slow Down Enemies
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Slow Down Enemies
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Slow Down Enemies
Need 1 Turns Recharge
Dragon’s Wings	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Frozen Breathe	Close Range Attack, Deal Great Damage in 3x2 Area
Slow Down Enemies
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Slow Down Enemies
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Slow Down Enemies
Need 5 Turns Recharge
</tabber>
Water Dragon Line (Attack)
<tabber>	Water Dragon Line (Attack)
<tabber>	Water Dragon Line (Attack)
<tabber>	Water Dragon Line (Attack)
<tabber>
Deep Sea Snapdragon	
Deep Sea Snapdragon	HP: 175 	Def: 200
Deep Sea Snapdragon	
Deep Sea Snapdragon	Atk: 150	Spd: 120
Wave Wall	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Decrease Each Enemies’ Defense	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Decrease Each Enemies’ Defense	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Decrease Each Enemies’ Defense
Watering Spirit	Increase the User’s Attack and Chance to Decrease Enemies’ Defense
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Decrease Enemies’ Defense
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Decrease Enemies’ Defense
Need 1 Turns Recharge
Dragon’s Wings	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Wet Breathe	Close Range Attack, Deal Great Damage in 3x2 Area
Decrease Enemies’ Defense
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Decrease Enemies’ Defense
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Decrease Enemies’ Defense
Need 5 Turns Recharge
</tabber>
Electric Dragon Line (Attack)
<tabber>	Electric Dragon Line (Attack)
<tabber>	Electric Dragon Line (Attack)
<tabber>	Electric Dragon Line (Attack)
<tabber>
Zapdragon	
Zapdragon	HP: 175 	Def: 100
Zapdragon	
Zapdragon	Atk: 175	Spd: 200
Zap Wall	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Deal Critical Damage to Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Deal Critical Damage to Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Deal Critical Damage to Enemies
Thundering Spirit	Increase the User’s Attack and Chance to Deal Critical Damage
Need 2 Turns Recharge	Increase the User’s Attack and Chance to Deal Critical Damage
Need 2 Turns Recharge	Increase the User’s Attack and Chance to Deal Critical Damage
Need 2 Turns Recharge
Dragon’s Wings	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Lightning Breathe	Close Range Attack, Deal Great Damage in 3x2 Area
Great Chance to Deal Critical Damage to Enemies
Need 6 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Great Chance to Deal Critical Damage to Enemies
Need 6 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Great Chance to Deal Critical Damage to Enemies
Need 6 Turns Recharge
</tabber>
Poison Dragon Line (Attack)
<tabber>	Poison Dragon Line (Attack)
<tabber>	Poison Dragon Line (Attack)
<tabber>	Poison Dragon Line (Attack)
<tabber>
Toxisnapdragon	
Toxisnapdragon	HP: 175 	Def: 175
Toxisnapdragon	
Toxisnapdragon	Atk: 175	Spd: 150
Toxic Wall	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Poison or Blind Each Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Poison or Blind Each Enemies	Close Range Attack, Deal Medium-Low Damage to a Column of Enemies
Low Chance to Poison or Blind Each Enemies
Poisoning Spirit	Increase the User’s Attack and Chance to Poison or Blind Enemies
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Poison or Blind Enemies
Need 1 Turns Recharge	Increase the User’s Attack and Chance to Poison or Blind Enemies
Need 1 Turns Recharge
Dragon’s Wings	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge	Increase the User’s Speed and Ignore Grounded Attack for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Deadly Breathe	Close Range Attack, Deal Great Damage in 3x2 Area
Poison and Blind Enemies
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Poison and Blind Enemies
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal Great Damage in 3x2 Area
Poison and Blind Enemies
Need 5 Turns Recharge
</tabber>
===Adventure Mode 6===
Beet Line (Defense)
<tabber>	Beet Line (Defense)
<tabber> 	Beet Line (Defense)
<tabber> 	Beet Line (Defense)
<tabber>
Beet	
Beet 	HP: 170 	Def: 150
Beet	
Beet 	Atk: 70 	Spd: 75
Head Beet	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack
Feel the Beet	Increase the User and a random teammate’s Attack	Increase the User and a random teammate’s Attack	Increase the User and a random teammate’s Attack
Beetboxer	
Beetboxer 	HP: 210 	Def: 170
Beetboxer	
Beetboxer 	Atk: 90 	Spd: 80
Head Beet	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack
Feel the Beet	Increase the User and a random teammate’s Attack	Increase the User and a random teammate’s Attack	Increase the User and a random teammate’s Attack
Combo Beater	Melee Attack, Deal Medium Damage, Attack 1-5 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 1-5 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 1-5 Times
Need 2 Turns Recharge
Tough Beets	
Tough Beets 	HP: 250 	Def: 200
Tough Beets	
Tough Beets 	Atk: 120 	Spd: 85
Head Beet	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack	Melee Attack, Deal Medium Damage
Slightly Increase the User’s Attack
Feel the Beet	Increase the User and a random teammate’s Attack	Increase the User and a random teammate’s Attack	Increase the User and a random teammate’s Attack
Combo Beater	Melee Attack, Deal Medium Damage, Attack 1-5 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 1-5 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 1-5 Times
Need 2 Turns Recharge
Plant Food Ability:
Power Beeting	Increase the User’s Attack
Melee Attack, Deal Great Damage, Attack 4 Times
Need 5 Turns Recharge
</tabber>	Increase the User’s Attack
Melee Attack, Deal Great Damage, Attack 4 Times
Need 5 Turns Recharge
</tabber>	Increase the User’s Attack
Melee Attack, Deal Great Damage, Attack 4 Times
Need 5 Turns Recharge
</tabber>
Fire Pea Line (Attack)
<tabber> 	Fire Pea Line (Attack)
<tabber> 	Fire Pea Line (Attack)
<tabber> 	Fire Pea Line (Attack)
<tabber>
Fire Peashooter 	
Fire Peashooter 	HP: 100 	Def: 40
Fire Peashooter 	
Fire Peashooter 	Atk: 140 	Spd: 100
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)
Fire Pea Cannon 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Burst Spread 	Increase Burning Damaging 	Increase Burning Damaging 	Increase Burning Damaging
Plasma Fire Peashooter 	
Plasma Fire Peashooter 	HP: 120 	Def: 60
Plasma Fire Peashooter 	
Plasma Fire Peashooter 	Atk: 180 	Spd: 120
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)
Plasma Fire Cannon 	Range Attack, Deal Medium Damage
Medium-Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Burn Enemies	Range Attack, Deal Medium Damage
Medium-Low Chance to Burn Enemies
Burst Spread 	Increase Burning Damaging 	Increase Burning Damaging 	Increase Burning Damaging
Flamethrower 	Range Attack, Deal Light Damage to a Line of Enemies
Medium Chance to Burn Enemies	Range Attack, Deal Light Damage to a Line of Enemies
Medium Chance to Burn Enemies	Range Attack, Deal Light Damage to a Line of Enemies
Medium Chance to Burn Enemies
Ghost Fire Peashooter 	
Ghost Fire Peashooter 	HP: 150 	Def: 80
Ghost Fire Peashooter 	
Ghost Fire Peashooter 	Atk: 240 	Spd: 140
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)
Ghost Fire Cannon 	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies
Burst Spread 	Increase Burning Damaging 	Increase Burning Damaging 	Increase Burning Damaging
Flamethrower 	Range Attack, Deal Light Damage to a Line of Enemies
Medium Chance to Burn Enemies	Range Attack, Deal Light Damage to a Line of Enemies
Medium Chance to Burn Enemies	Range Attack, Deal Light Damage to a Line of Enemies
Medium Chance to Burn Enemies
Plant Food Ability:
Bursting Fire	Range Attack, Deal Great Damage to a Line of Enemies
Burn Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Burn Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Burn Enemies
Need 5 Turns Recharge
</tabber>
Bell Pepper Line (Attack)
<tabber> 	Bell Pepper Line (Attack)
<tabber> 	Bell Pepper Line (Attack)
<tabber> 	Bell Pepper Line (Attack)
<tabber>
Bell Pepper 	
Bell Pepper 	HP: 100 	Def: 40
Bell Pepper 	
Bell Pepper 	Atk: 130 	Spd: 80
Burning Pepper 	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies
Heat Up 	Increase the User’s Attack and Chances for Attacks to Burn Enemies	Increase the User’s Attack and Chances for Attacks to Burn Enemies	Increase the User’s Attack and Chances for Attacks to Burn Enemies
Pepper-Pult 	
Pepper-Pult 	HP: 180 	Def: 70
Pepper-Pult 	
Pepper-Pult 	Atk: 230 	Spd: 90
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.) 	Ability: Heating (Can’t be freeze.)
Burning Pepper 	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies 	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies
Heat Up 	Increase the User’s Attack and Chances for Attacks to Burn Enemies	Increase the User’s Attack and Chances for Attacks to Burn Enemies	Increase the User’s Attack and Chances for Attacks to Burn Enemies
Wildfire 	Lobbed Attack, Deal Low Damage in 2x2 Area
High Chance to Burn Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Low Damage in 2x2 Area
High Chance to Burn Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Low Damage in 2x2 Area
High Chance to Burn Enemies
Need 2 Turns Recharge
Plant Food Ability:
Mega Pepper	Lobbed Attack, Deal High Damage in 2x2 Area
Burn Enemies
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal High Damage in 2x2 Area
Burn Enemies
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal High Damage in 2x2 Area
Burn Enemies
Need 6 Turns Recharge
</tabber>
Melon Line (Attack)
<tabber>	Melon Line (Attack)
<tabber> 	Melon Line (Attack)
<tabber> 	Melon Line (Attack)
<tabber>
Melon Slice-Pult	
Melon Slice-Pult 	HP: 160 	Def: 75
Melon Slice-Pult	
Melon Slice-Pult 	Atk: 140 	Spd: 80
Melon Lob	Lobbed Attack, Deal Medium Damage and Low Splash Damage	Lobbed Attack, Deal Medium Damage and Low Splash Damage	Lobbed Attack, Deal Medium Damage and Low Splash Damage
Melon Slice Party	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge
Melon-Pult	
Melon-Pult 	HP: 210 	Def: 80
Melon-Pult	
Melon-Pult 	Atk: 180 	Spd: 90
Melon Lob	Lobbed Attack, Deal Medium Damage and Low Splash Damage	Lobbed Attack, Deal Medium Damage and Low Splash Damage	Lobbed Attack, Deal Medium Damage and Low Splash Damage
Melon Slice Party	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge
Rolling Melon	Lobbed Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge
Winter Melon	
Winter Melon 	HP: 240 	Def: 95
Winter Melon	
Winter Melon 	Atk: 210 	Spd: 100
Frozen Melon	Lobbed Attack, Deal Medium Damage and Low Splash Damage
Low Chance to Freeze Enemies	Lobbed Attack, Deal Medium Damage and Low Splash Damage
Low Chance to Freeze Enemies	Lobbed Attack, Deal Medium Damage and Low Splash Damage
Low Chance to Freeze Enemies
Melon Slice Party	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge	Lobbed Attack, Deal Low Damage and Medium Splash Damage
Need 1 Turn Recharge
Rolling Melon	Lobbed Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge
Plant Food Ability:
It’s Raining Melon	Lobbed Attack, Deal Great Damage to Every Enemies
Medium Chance to Freeze Each Enemies
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage to Every Enemies
Medium Chance to Freeze Each Enemies
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage to Every Enemies
Medium Chance to Freeze Each Enemies
Need 6 Turns Recharge
</tabber>
Bomb Nut Line (Defense)
<tabber> 	Bomb Nut Line (Defense)
<tabber> 	Bomb Nut Line (Defense)
<tabber> 	Bomb Nut Line (Defense)
<tabber>
Explode-O-Nut 	
Explode-O-Nut 	HP: 200 	Def: 20
Explode-O-Nut 	
Explode-O-Nut 	Atk: 120 	Spd: 80
Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)
Rolling Bomb 	Melee Attack, Deal Great Damage
Damage the User by 10% of the Damage Dealt 	Melee Attack, Deal Great Damage
Damage the User by 10% of the Damage Dealt 	Melee Attack, Deal Great Damage
Damage the User by 10% of the Damage Dealt
Exploding Shell 	Melee Attack, Deal High Damage
Damage the User by 40% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 40% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 40% of the Damage Dealt
Need 1 Turn Recharge
Ghost Sprout 	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge 	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge 	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge
Nuke-Nut 	
Nuke-Nut 	HP: 450 	Def: 40
Nuke-Nut 	
Nuke-Nut 	Atk: 180 	Spd: 90
Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)
Rolling Bomb 	Melee Attack, Deal Great Damage
Damage the User by 10% of the Damage Dealt 	Melee Attack, Deal Great Damage
Damage the User by 10% of the Damage Dealt 	Melee Attack, Deal Great Damage
Damage the User by 10% of the Damage Dealt
Exploding Shell 	Melee Attack, Deal High Damage
Damage the User by 40% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 40% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 40% of the Damage Dealt
Need 1 Turn Recharge
Ghost Sprout 	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge 	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge 	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Exploding Armor 	Create a Shield that absorb damage for the User (125 HP)
When the Shield is destroyed, deal High damage to the enemy who last Damage the Shield
Need 6 Turns Recharge
</tabber>	Create a Shield that absorb damage for the User (125 HP)
When the Shield is destroyed, deal High damage to the enemy who last Damage the Shield
Need 6 Turns Recharge
</tabber>	Create a Shield that absorb damage for the User (125 HP)
When the Shield is destroyed, deal High damage to the enemy who last Damage the Shield
Need 6 Turns Recharge
</tabber>
Radish Line (Support)
<tabber> 	Radish Line (Support)
<tabber> 	Radish Line (Support)
<tabber> 	Radish Line (Support)
<tabber>
Small Radish 	
Small Radish 	HP: 90 	Def: 50
Small Radish 	
Small Radish 	Atk: 70 	Spd: 85
Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)
Leaf Smack 	Melee Attack, Deal Low Damage 	Melee Attack, Deal Low Damage 	Melee Attack, Deal Low Damage
Therapy Hand 	Medium Healing to 2 plants with the lowest HP
Need 2 Turns Recharge 	Medium Healing to 2 plants with the lowest HP
Need 2 Turns Recharge 	Medium Healing to 2 plants with the lowest HP
Need 2 Turns Recharge
Resistance Radish 	
Resistance Radish 	HP: 145 	Def: 70
Resistance Radish 	
Resistance Radish 	Atk: 80 	Spd: 85
Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)
Leaf Smack 	Melee Attack, Deal Low Damage 	Melee Attack, Deal Low Damage 	Melee Attack, Deal Low Damage
Therapy Hand 	Medium Healing to 2 teammates with the lowest HP
Need 2 Turns Recharge	Medium Healing to 2 teammates with the lowest HP
Need 2 Turns Recharge	Medium Healing to 2 teammates with the lowest HP
Need 2 Turns Recharge
Cold Heal 	Medium-Low Healing to a teammate
Remove Slow Down and Freeze effect on that teammate	Medium-Low Healing to a teammate
Remove Slow Down and Freeze effect on that teammate	Medium-Low Healing to a teammate
Remove Slow Down and Freeze effect on that teammate
Ginseng 	
Ginseng 	HP: 190 	Def: 90
Ginseng 	
Ginseng 	Atk: 90 	Spd: 85
Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)	Ability: Life Cycle (When defeated, medium healing to every teammate.)
Leaf Smack 	Melee Attack, Deal Low Damage 	Melee Attack, Deal Low Damage 	Melee Attack, Deal Low Damage
Therapy Hand 	Medium Healing to 2 plants with the lowest HP
Need 2 Turns Recharge 	Medium Healing to 2 plants with the lowest HP
Need 2 Turns Recharge 	Medium Healing to 2 plants with the lowest HP
Need 2 Turns Recharge
Cold Heal 	Medium-Low Healing to a teammate
Remove Slow Down and Freeze effect on that teammate	Medium-Low Healing to a teammate
Remove Slow Down and Freeze effect on that teammate	Medium-Low Healing to a teammate
Remove Slow Down and Freeze effect on that teammate
Plant Food Ability:
Resurrection 	Revive a teammate
Need 6 Turns Recharge
</tabber> 	Revive a teammate
Need 6 Turns Recharge
</tabber> 	Revive a teammate
Need 6 Turns Recharge
</tabber>
Chili Bean Line (Support)
<tabber>	Chili Bean Line (Support)
<tabber>	Chili Bean Line (Support)
<tabber>	Chili Bean Line (Support)
<tabber>
Chili Bean	
Chili Bean	HP: 80 	Def: 45
Chili Bean	
Chili Bean	Atk: 100	Spd: 90
Bean Bomb	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies
Fart Stun	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge
Sombrero Chili Bean	
Sombrero Chili Bean	HP: 90 	Def: 65
Sombrero Chili Bean	
Sombrero Chili Bean	Atk: 130	Spd: 95
Bean Bomb	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies
Fart Stun	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge
Poison Gas	Poison an Enemy
Need 2 Turns Recharge	Poison an Enemy
Need 2 Turns Recharge	Poison an Enemy
Need 2 Turns Recharge
Super Chili Bean	
Super Chili Bean	HP: 100 	Def: 85
Super Chili Bean	
Super Chili Bean	Atk: 160	Spd: 110
Bean Bomb	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies	Melee Attack, Deal Low Damage
Low Chance to Stun Enemies
Fart Stun	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge	Stun an Enemy
Stun the User Afterward
Need 1 Turn Recharge
Poison Gas	Poison an Enemy
Need 2 Turns Recharge	Poison an Enemy
Need 2 Turns Recharge	Poison an Enemy
Need 2 Turns Recharge
Plant Food Ability:
Chili Charge	Range Attack, Deal Great Damage to a Line of Enemies
Stun and Poison Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Stun and Poison Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to a Line of Enemies
Stun and Poison Enemies
Need 5 Turns Recharge
</tabber>
===Adventure Mode 7 ===
Laser Bean Line (Attack)
<tabber>	Laser Bean Line (Attack)
<tabber>	Laser Bean Line (Attack)
<tabber>	Laser Bean Line (Attack)
<tabber>
Energy Bean	
Energy Bean	HP: 130 	Def: 70
Energy Bean	
Energy Bean	Atk: 100	Spd: 70
Laserbean	Range Attack, Deal Medium-Low Damage to a Line of Enemies 
Can’t be reflected	Range Attack, Deal Medium-Low Damage to a Line of Enemies 
Can’t be reflected	Range Attack, Deal Medium-Low Damage to a Line of Enemies 
Can’t be reflected
Force Field	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge
Laser Bean	
Laser Bean	HP: 180 	Def: 100
Laser Bean	
Laser Bean	Atk: 120	Spd: 75
Laserbean	Range Attack, Deal Medium-Low Damage to a Line of Enemies 
Can’t be reflected	Range Attack, Deal Medium-Low Damage to a Line of Enemies 
Can’t be reflected	Range Attack, Deal Medium-Low Damage to a Line of Enemies 
Can’t be reflected
Force Field	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge
GRBs	Charge 1 Turn
Range Attack, Deal Great Damage to a Line of Enemies 
Can’t be reflected
Need 1 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage to a Line of Enemies 
Can’t be reflected
Need 1 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage to a Line of Enemies 
Can’t be reflected
Need 1 Turns Recharge
Superman Bean	
Superman Bean	HP: 240 	Def: 130
Superman Bean	
Superman Bean	Atk: 150	Spd: 80
Laserbean	Range Attack, Deal Medium-Low Damage to a Line of Enemies
Can’t be reflected	Range Attack, Deal Medium-Low Damage to a Line of Enemies
Can’t be reflected	Range Attack, Deal Medium-Low Damage to a Line of Enemies
Can’t be reflected
Force Field	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (75 HP)
Need 3 Turns Recharge
GRBs	Charge 1 Turn
Range Attack, Deal Great Damage to a Line of Enemies 
Can’t be reflected
Need 1 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage to a Line of Enemies 
Can’t be reflected
Need 1 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage to a Line of Enemies 
Can’t be reflected
Need 1 Turns Recharge
Plant Food Ability:
Overbean	Range Attack, Deal High Damage to a Line of Enemies 
Can’t be reflected
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage to a Line of Enemies 
Can’t be reflected
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage to a Line of Enemies 
Can’t be reflected
Need 5 Turns Recharge
</tabber>
Citron Line (Attack)
<tabber>	Citron Line (Attack)
<tabber> 	Citron Line (Attack)
<tabber> 	Citron Line (Attack)
<tabber>
Small Kumquat	
Small Kumquat 	HP: 80 	Def: 50
Small Kumquat	
Small Kumquat 	Atk: 150 	Spd: 80
Plasma Cannon	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage
Photonic Charge	Increase the User’s Crit Chance	Increase the User’s Crit Chance	Increase the User’s Crit Chance
Citron	
Citron 	HP: 120 	Def: 75
Citron	
Citron 	Atk: 250 	Spd: 100
Plasma Cannon	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage
Photonic Charge	Increase the User’s Crit Chance	Increase the User’s Crit Chance	Increase the User’s Crit Chance
Electromagnetic Detonation	Charge 1 Turn
Range Attack, Deal High Damage and Low Splash Damage
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal High Damage and Low Splash Damage
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal High Damage and Low Splash Damage
Need 2 Turns Recharge
Super Citron	
Super Citron 	HP: 140 	Def: 95
Super Citron	
Super Citron 	Atk: 350 	Spd: 130
Plasma Cannon	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage	Charge 1 Turn
Range Attack, Deal Great Damage
Photonic Charge	Increase the User’s Crit Chance	Increase the User’s Crit Chance	Increase the User’s Crit Chance
Electromagnetic Detonation	Charge 1 Turn
Range Attack, Deal High Damage and Low Splash Damage
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal High Damage and Low Splash Damage
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal High Damage and Low Splash Damage
Need 2 Turns Recharge
Plant Food Ability:
Electron Blast	Range Attack, Deal High Damage and Medium Splash Damage
Medium Chance to Deal Critical Damage to Enemies
Need 6 Turns Recharge
</tabber>	Range Attack, Deal High Damage and Medium Splash Damage
Medium Chance to Deal Critical Damage to Enemies
Need 6 Turns Recharge
</tabber>	Range Attack, Deal High Damage and Medium Splash Damage
Medium Chance to Deal Critical Damage to Enemies
Need 6 Turns Recharge
</tabber>
Peach Line (Defense)
<tabber>	Peach Line (Defense)
<tabber>	Peach Line (Defense)
<tabber>	Peach Line (Defense)
<tabber>
Small Peach	
Small Peach	HP: 160 	Def: 120
Small Peach	
Small Peach	Atk: 70 	Spd: 130
Antenna Lightning	Range Attack, Deal Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Low Damage
Low Chance to Stun Enemies
Stun Field	Medium Chance to Stun Each Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge	Medium Chance to Stun Each Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge	Medium Chance to Stun Each Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge
E.M. Peach	
E.M. Peach	HP: 190 	Def: 160
E.M. Peach	
E.M. Peach	Atk: 90 	Spd: 140
Antenna Lightning	Range Attack, Deal Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Low Damage
Low Chance to Stun Enemies
Stun Field	Medium Chance to Stun Each Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge	Medium Chance to Stun Each Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge	Medium Chance to Stun Each Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge
Shield Shock	Decrease an Enemy’s Defense
Disable Their Healing for 1 Turn
Need 2 Turns Recharge	Decrease an Enemy’s Defense
Disable Their Healing for 1 Turn
Need 2 Turns Recharge	Decrease an Enemy’s Defense
Disable Their Healing for 1 Turn
Need 2 Turns Recharge
E.C. Peach	
E.C. Peach	HP: 210 	Def: 185
E.C. Peach	
E.C. Peach	Atk: 110	Spd: 145
Antenna Lightning	Range Attack, Deal Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Low Damage
Low Chance to Stun Enemies
Stun Field	Medium Chance to Stun Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge	Medium Chance to Stun Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge	Medium Chance to Stun Enemies in 2x2 Area
Stun the User Afterward
Need 1 Turn Recharge
Shield Shock	Decrease an Enemy’s Defense
Disable Their Healing for 1 Turn
Need 2 Turns Recharge	Decrease an Enemy’s Defense
Disable Their Healing for 1 Turn
Need 2 Turns Recharge	Decrease an Enemy’s Defense
Disable Their Healing for 1 Turn
Need 2 Turns Recharge
Plant Food Ability:
Heartbeat Jamming	Stun Enemies in 2x2 Area
Decrease the Enemies’ Defense
Disable Their Healing for 2 Turns
Need 6 Turns Recharge
</tabber>	Stun Enemies in 2x2 Area
Decrease the Enemies’ Defense
Disable Their Healing for 2 Turns
Need 6 Turns Recharge
</tabber>	Stun Enemies in 2x2 Area
Decrease the Enemies’ Defense
Disable Their Healing for 2 Turns
Need 6 Turns Recharge
</tabber>
Hologram Nut Line (Defense)
<tabber>	Hologram Nut Line (Defense)
<tabber>	Hologram Nut Line (Defense)
<tabber>	Hologram Nut Line (Defense)
<tabber>
Infi-Nut	
Infi-Nut 	HP: 250 	Def: 100
Infi-Nut	
Infi-Nut 	Atk: 70 	Spd: 90
Nutty Beam	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Projection Meditation	Medium-Low Healing to the User
Need 1 Turn Recharge	Medium-Low Healing to the User
Need 1 Turn Recharge	Medium-Low Healing to the User
Need 1 Turn Recharge
Energy Shield	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (75 HP)
Need 4 Turns Recharge	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (75 HP)
Need 4 Turns Recharge	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (75 HP)
Need 4 Turns Recharge
Infi-Tall-Nut	
Infi-Tall-Nut 	HP: 380 	Def: 145
Infi-Tall-Nut	
Infi-Tall-Nut 	Atk: 80 	Spd: 105
Nutty Beam	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Projection Meditation	Medium-Low Healing to the User
Need 1 Turn Recharge	Medium-Low Healing to the User
Need 1 Turn Recharge	Medium-Low Healing to the User
Need 1 Turn Recharge
Energy Shield	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (75 HP)
Need 4 Turns Recharge	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (75 HP)
Need 4 Turns Recharge	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (75 HP)
Need 4 Turns Recharge
Plant Food Ability:
Shield Generator	Create a Shield that absorb damage for Every teammates for 3 Turns (200 HP)
Need 6 Turns Recharge
</tabber>	Create a Shield that absorb damage for Every teammates for 3 Turns (200 HP)
Need 6 Turns Recharge
</tabber>	Create a Shield that absorb damage for Every teammates for 3 Turns (200 HP)
Need 6 Turns Recharge
</tabber>
Magnetic Mushroom Line (Defense)
<tabber>	Magnetic Mushroom Line (Defense)
<tabber>	Magnetic Mushroom Line (Defense)
<tabber>	Magnetic Mushroom Line (Defense)
<tabber>
Magnet-Shroom	
Magnet-Shroom 	HP: 120 	Def: 90
Magnet-Shroom	
Magnet-Shroom 	Atk: 50 	Spd: 85
Magnetic Headbutt	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Armor Steal	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge
Electromagnetic-Shroom	
Electromagnetic-Shroom 	HP: 150 	Def: 160
Electromagnetic-Shroom	
Electromagnetic-Shroom 	Atk: 60 	Spd: 90
Magnetic Headbutt	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Armor Steal	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge
Return the Stolen	Decrease an Enemy’s Defense
Range Attack, Deal the Same amount of Damage as their Decreased Defense
Need 1 Turn Recharge	Decrease an Enemy’s Defense
Range Attack, Deal the Same amount of Damage as their Decreased Defense
Need 1 Turn Recharge	Decrease an Enemy’s Defense
Range Attack, Deal the Same amount of Damage as their Decreased Defense
Need 1 Turn Recharge
Magneto-Shroom	
Magneto-Shroom 	HP: 190 	Def: 210
Magneto-Shroom	
Magneto-Shroom 	Atk: 75 	Spd: 95
Magnetic Headbutt	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Armor Steal	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge	Targeting Attack
Decrease an Enemy’s Defense
Increase the User Defense
Need 2 Turns Recharge
Return the Stolen	Decrease an Enemy’s Defense
Range Attack, Deal the Same amount of Damage as their Decreased Defense
Need 1 Turn Recharge	Decrease an Enemy’s Defense
Range Attack, Deal the Same amount of Damage as their Decreased Defense
Need 1 Turn Recharge	Decrease an Enemy’s Defense
Range Attack, Deal the Same amount of Damage as their Decreased Defense
Need 1 Turn Recharge
Plant Food Ability:
Magnetic Field	Decrease 3 Enemies’ Defense
Range Targeting Attack, Deal the Same amount of Damage as their Decreased Defense
Need 5 Turns Recharge
</tabber>	Decrease 3 Enemies’ Defense
Range Targeting Attack, Deal the Same amount of Damage as their Decreased Defense
Need 5 Turns Recharge
</tabber>	Decrease 3 Enemies’ Defense
Range Targeting Attack, Deal the Same amount of Damage as their Decreased Defense
Need 5 Turns Recharge
</tabber>
Starfruit Line (Attack)
<tabber>	Starfruit Line (Attack)
<tabber> 	Starfruit Line (Attack)
<tabber> 	Starfruit Line (Attack)
<tabber>
Starfruit	
Starfruit 	HP: 120 	Def: 65
Starfruit	
Starfruit 	Atk: 110 	Spd: 120
Twin Star	Range Attack, Deal Medium-Low Damage to 2 Enemies	Range Attack, Deal Medium-Low Damage to 2 Enemies	Range Attack, Deal Medium-Low Damage to 2 Enemies
Wishing Star	Lobbed Targeting Attack, Deal Medium Damage and Low Splash Damage
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage and Low Splash Damage
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage and Low Splash Damage
Need 2 Turns Recharge
Seeing Starfruit	
Seeing Starfruit 	HP: 160 	Def: 85
Seeing Starfruit	
Seeing Starfruit 	Atk: 220 	Spd: 160
Twin Star	Range Attack, Deal Medium-Low Damage to 2 Enemies	Range Attack, Deal Medium-Low Damage to 2 Enemies	Range Attack, Deal Medium-Low Damage to 2 Enemies
Wishing Star	Lobbed Targeting Attack, Deal Medium Damage and Low Splash Damage
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage and Low Splash Damage
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage and Low Splash Damage
Need 2 Turns Recharge
Star Sea	Range Attack, Deal Medium-Low Damage to Every Enemies
Need 4 Turns Recharge	Range Attack, Deal Medium-Low Damage to Every Enemies
Need 4 Turns Recharge	Range Attack, Deal Medium-Low Damage to Every Enemies
Need 4 Turns Recharge
Plant Food Ability:
Wishing Starburst	Lobbed Targeting Attack, Deal Great Damage and Medium-Low Splash Damage to 3 Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage and Medium-Low Splash Damage to 3 Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage and Medium-Low Splash Damage to 3 Enemies
Need 5 Turns Recharge
</tabber>
Apple Tree Line (Defense)
<tabber>	Apple Tree Line (Defense)
<tabber>	Apple Tree Line (Defense)
<tabber>	Apple Tree Line (Defense)
<tabber>
Attreetion	
Attreetion	HP: 200	Def: 130
Attreetion	
Attreetion	Atk: 80	Spd: 65
Orbiting Apples	Range Attack, Deal Medium Damage
Remove Flying Ability on the Enemy for 2 Turns	Range Attack, Deal Medium Damage
Remove Flying Ability on the Enemy for 2 Turns	Range Attack, Deal Medium Damage
Remove Flying Ability on the Enemy for 2 Turns
Gravity Shift	Move an Enemy to an empty space for 2 Turns
Need 3 Turns Recharge	Move an Enemy to an empty space for 2 Turns
Need 3 Turns Recharge	Move an Enemy to an empty space for 2 Turns
Need 3 Turns Recharge
Gravitree	
Gravitree	HP: 360	Def: 185
Gravitree	
Gravitree	Atk: 95	Spd: 85
Orbiting Apples	Range Attack, Deal Medium Damage
Remove Flying Ability on the Enemy for 2 Turns	Range Attack, Deal Medium Damage
Remove Flying Ability on the Enemy for 2 Turns	Range Attack, Deal Medium Damage
Remove Flying Ability on the Enemy for 2 Turns
Gravity Shift	Move an Enemy to an empty space for 2 Turns
Need 3 Turns Recharge	Move an Enemy to an empty space for 2 Turns
Need 3 Turns Recharge	Move an Enemy to an empty space for 2 Turns
Need 3 Turns Recharge
G-Force	Range Attack, Deal Medium-Low Damage
Slow Down Enemies
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
Slow Down Enemies
Low Chance to Stun Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
Slow Down Enemies
Low Chance to Stun Enemies
Need 2 Turns Recharge
Plant Food Ability:
Newton's Revenge	Range Attack, Deal High Damage
Remove Flying Ability on the Enemy for 2 Turns
Slow Down and Stun Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage
Remove Flying Ability on the Enemy for 2 Turns
Slow Down and Stun Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage
Remove Flying Ability on the Enemy for 2 Turns
Slow Down and Stun Enemies
Need 5 Turns Recharge
</tabber>
===Endless Floor 75===
Acorn Line (Support/Defense)
<tabber> 	Acorn Line (Support/Defense)
<tabber> 	Acorn Line (Support/Defense)
<tabber> 	Acorn Line (Support/Defense)
<tabber>
Acorn 	
Acorn 	HP: 100 	Def: 60
Acorn 	
Acorn 	Atk: 140 	Spd: 160
Ability: Acorn Dash (Have a higher chance to dodge enemies’ attacks.)	Ability: Acorn Dash (Have a higher chance to dodge enemies’ attacks.)	Ability: Acorn Dash (Have a higher chance to dodge enemies’ attacks.)	Ability: Acorn Dash (Have a higher chance to dodge enemies’ attacks.)
Shell Shot 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Lumber Support 	Medium Healing to the User and a teammate next to the User
Need 2 Turns Recharge	Medium Healing to the User and a teammate next to the User
Need 2 Turns Recharge	Medium Healing to the User and a teammate next to the User
Need 2 Turns Recharge
Invoke Oak 	Transform into Oak 	Transform into Oak 	Transform into Oak
Plant Food Ability:
Seeds of Destruction 	Range Attack, Deal Great Damage
Increase Evasiveness
Need 4 Turns Recharge	Range Attack, Deal Great Damage
Increase Evasiveness
Need 4 Turns Recharge	Range Attack, Deal Great Damage
Increase Evasiveness
Need 4 Turns Recharge
Transform into: 	Transform into: 	Transform into: 	Transform into:
Oak 	
Oak 	HP: 450 	Def: 140
Oak 	
Oak 	Atk: 160 	Spd: 40
Ability: Stubby Tree (Can’t dodge any enemies’ attacks.) 	Ability: Stubby Tree (Can’t dodge any enemies’ attacks.) 	Ability: Stubby Tree (Can’t dodge any enemies’ attacks.) 	Ability: Stubby Tree (Can’t dodge any enemies’ attacks.)
Wood Grief 	Range Attack, Deal Great Damage 	Range Attack, Deal Great Damage 	Range Attack, Deal Great Damage
Super Sap Trap 	Range Attack, Deal High Damage and Low Splash Damage 	Range Attack, Deal High Damage and Low Splash Damage 	Range Attack, Deal High Damage and Low Splash Damage
Treeject 	Transform into Acorn 	Transform into Acorn 	Transform into Acorn
Plant Food Ability:
Trees of Destruction 	Range Attack, Deal Huge Damage and Medium Splash Damage
Need 7 Turns Recharge
</tabber>	Range Attack, Deal Huge Damage and Medium Splash Damage
Need 7 Turns Recharge
</tabber>	Range Attack, Deal Huge Damage and Medium Splash Damage
Need 7 Turns Recharge
</tabber>
===Adventure Mode 8 ===
Lantern Line (Defense)
<tabber>	Lantern Line (Defense)
<tabber>	Lantern Line (Defense)
<tabber>	Lantern Line (Defense)
<tabber>
Grass Lantern	
Grass Lantern	HP: 120	Def: 105
Grass Lantern	
Grass Lantern	Atk: 65	Spd: 90
Shining Light	Range Attack, Deal Medium-Low Damage
Medium Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Medium-Low Damage
Medium Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Medium-Low Damage
Medium Chance to Blind Enemy
Can’t be reflected
Bright Light	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge
Plantern	
Plantern	HP: 160	Def: 135
Plantern	
Plantern	Atk: 70	Spd: 95
Shining Light	Range Attack, Deal Medium-Low Damage
Low Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Medium-Low Damage
Low Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Medium-Low Damage
Low Chance to Blind Enemy
Can’t be reflected
Bright Light	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge
Life Light	Increase the User or a teammate’s Defense and Gain Self-Healing for 2 Turns
Need 2 Turns Recharge	Increase the User or a teammate’s Defense and Gain Self-Healing for 2 Turns
Need 2 Turns Recharge	Increase the User or a teammate’s Defense and Gain Self-Healing for 2 Turns
Need 2 Turns Recharge
Lighthouse Flower	
Lighthouse Flower	HP: 220	Def: 165
Lighthouse Flower	
Lighthouse Flower	Atk: 75	Spd: 100
Shining Light	Range Attack, Deal Medium-Low Damage
Low Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Medium-Low Damage
Low Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Medium-Low Damage
Low Chance to Blind Enemy
Can’t be reflected
Bright Light	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge	All Enemy become Unhidden and Unable to Dodge for 1 Turns
Need 2 Turns Recharge
Life Light	Increase the User or a teammate’s Defense and Gain Self-Healing for 2 Turns
Need 2 Turns Recharge	Increase the User or a teammate’s Defense and Gain Self-Healing for 2 Turns
Need 2 Turns Recharge	Increase the User or a teammate’s Defense and Gain Self-Healing for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Lights Up	Attack Every Enemy
Great Chance to Blind Each Enemies
Increase the Entire Team’s Defense
Need 5 Turns Recharge
</tabber>	Attack Every Enemy
Great Chance to Blind Each Enemies
Increase the Entire Team’s Defense
Need 5 Turns Recharge
</tabber>	Attack Every Enemy
Great Chance to Blind Each Enemies
Increase the Entire Team’s Defense
Need 5 Turns Recharge
</tabber>
Coffee Bean Line (Support)
<tabber>	Coffee Bean Line (Support)
<tabber> 	Coffee Bean Line (Support)
<tabber> 	Coffee Bean Line (Support)
<tabber>
Coffee Bean	
Coffee Bean 	HP: 90 	Def: 60
Coffee Bean	
Coffee Bean 	Atk: 80 	Spd: 120
Coffee Seed	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Excitement	Increase a teammate’s Attack and Speed	Increase a teammate’s Attack and Speed	Increase a teammate’s Attack and Speed
Latte Bean	
Latte Bean 	HP: 100 	Def: 75
Latte Bean	
Latte Bean 	Atk: 90 	Spd: 135
Coffee Seed	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Excitement	Increase a teammate’s Attack and Speed	Increase a teammate’s Attack and Speed	Increase a teammate’s Attack and Speed
Hyper Caffeine	Greatly Increase a teammate’s Speed for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed for 2 Turns
Need 2 Turns Recharge
Mocha Bean	
Mocha Bean 	HP: 120 	Def: 95
Mocha Bean	
Mocha Bean 	Atk: 100 	Spd: 150
Coffee Seed	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Excitement	Increase a teammate’s Attack and Speed	Increase a teammate’s Attack and Speed	Increase a teammate’s Attack and Speed
Hyper Caffeine	Greatly Increase a teammate’s Speed for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed for 2 Turns
Need 2 Turns Recharge	Greatly Increase a teammate’s Speed for 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Wakey Wakey	Remove all Negative Effect on Every teammate
Increase the Entire Team’s Attack and Speed
Need 5 Turns Recharge
</tabber>	Remove all Negative Effect on Every teammate
Increase the Entire Team’s Attack and Speed
Need 5 Turns Recharge
</tabber>	Remove all Negative Effect on Every teammate
Increase the Entire Team’s Attack and Speed
Need 5 Turns Recharge
</tabber>
Charm Mushroom Line (Attack)
<tabber>	Charm Mushroom Line (Attack)
<tabber>	Charm Mushroom Line (Attack)
<tabber>	Charm Mushroom Line (Attack)
<tabber>
Beauty-Shroom	
Beauty-Shroom	HP: 95 	Def: 40
Beauty-Shroom	
Beauty-Shroom	Atk: 100	Spd: 90
Heart Charm	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack
Hypnosis	Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge	Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge	Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge
Hypno-Shroom	
Hypno-Shroom	HP: 135 	Def: 65
Hypno-Shroom	
Hypno-Shroom	Atk: 145	Spd: 105
Heart Charm	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack
Hypnosis	Greatly Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge	Greatly Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge	Greatly Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge
Possession	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, Transform into that Enemy with 50% health
Transform back when Defeated
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, Transform into that Enemy with 50% health
Transform back when Defeated
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, Transform into that Enemy with 50% health
Transform back when Defeated
Need 2 Turns Recharge
Talisman-Shroom	
Talisman-Shroom	HP: 165 	Def: 90
Talisman-Shroom	
Talisman-Shroom	Atk: 190	Spd: 130
Talisman Lock	Range Attack, Deal Medium Damage
Medium-Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Medium-Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Medium-Low Chance to Decrease Enemies’ Attack
Hypnosis	Greatly Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge	Greatly Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge	Greatly Decrease an Enemy’s Attack for 2 Turns
Need 2 Turns Recharge
Possession	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, Transform into that Enemy with 50% health
Transform back when Defeated
Original Moves do not Recharge during Transform
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, Transform into that Enemy with 50% health
Transform back when Defeated
Original Moves do not Recharge during Transform
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, Transform into that Enemy with 50% health
Transform back when Defeated
Original Moves do not Recharge during Transform
Need 2 Turns Recharge
Plant Food Ability:
Advanced Charm	Range Attack, Deal Great Damage
Greatly Decrease Enemies’ Attack for 2 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly Decrease Enemies’ Attack for 2 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly Decrease Enemies’ Attack for 2 Turns
Need 5 Turns Recharge
</tabber>
Magical Mushroom Line (Attack)
<tabber>	Magical Mushroom Line (Attack)
<tabber>	Magical Mushroom Line (Attack)
<tabber>	Magical Mushroom Line (Attack)
<tabber>
Magic-Shroom	
Magic-Shroom 	HP: 180 	Def: 110
Magic-Shroom	
Magic-Shroom 	Atk: 195 	Spd: 115
Card of the Deck	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Magical Hat	Range Targeting Attack, Deal Damage based on the Enemy’s Own Attack Stat
Need 1 Turns Recharge	Range Targeting Attack, Deal Damage based on the Enemy’s Own Attack Stat
Need 1 Turns Recharge	Range Targeting Attack, Deal Damage based on the Enemy’s Own Attack Stat
Need 1 Turns Recharge
Growth Card	Reflect the next Attack with 40% of the Damage
Need 2 Turns Recharge	Reflect the next Attack with 40% of the Damage
Need 2 Turns Recharge	Reflect the next Attack with 40% of the Damage
Need 2 Turns Recharge
Plant Food Ability:
Golden Card	Range Attack, Use User’s Attack Stat plus the Enemy’s Attack Stat, Deal Medium Damage
Need 5 Turns Recharge
</tabber>	Range Attack, Use User’s Attack Stat plus the Enemy’s Attack Stat, Deal Medium Damage
Need 5 Turns Recharge
</tabber>	Range Attack, Use User’s Attack Stat plus the Enemy’s Attack Stat, Deal Medium Damage
Need 5 Turns Recharge
</tabber>
Destroyer Mushroom Line (Attack)
<tabber>	Destroyer Mushroom Line (Attack)
<tabber>	Destroyer Mushroom Line (Attack)
<tabber>	Destroyer Mushroom Line (Attack)
<tabber>
Moody-Shroom	
Moody-Shroom 	HP: 75 	Def: 40
Moody-Shroom	
Moody-Shroom 	Atk: 150 	Spd: 100
Doom Laser	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Doom-plosion	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge
Doom-Shroom	
Doom-Shroom 	HP: 85 	Def: 50
Doom-Shroom	
Doom-Shroom 	Atk: 200 	Spd: 105
Doom Laser	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Doom-plosion	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge
Revenge	Close Range Attack, Deal Medium Damage
Deal Increased Damage if the User is hurt this Turn
Need 2 Turns Recharge	Close Range Attack, Deal Medium Damage
Deal Increased Damage if the User is hurt this Turn
Need 2 Turns Recharge	Close Range Attack, Deal Medium Damage
Deal Increased Damage if the User is hurt this Turn
Need 2 Turns Recharge
Doomsday-Shroom	
Doomsday-Shroom 	HP: 105 	Def: 60
Doomsday-Shroom	
Doomsday-Shroom 	Atk: 275 	Spd: 110
Doom Laser	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Doom-plosion	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Stun the User for 2 Turns Afterwards
Need 2 Turns Recharge
Revenge	Close Range Attack, Deal Medium Damage
Deal Increased Damage if the User is hurt this Turn
Need 2 Turns Recharge	Close Range Attack, Deal Medium Damage
Deal Increased Damage if the User is hurt this Turn
Need 2 Turns Recharge	Close Range Attack, Deal Medium Damage
Deal Increased Damage if the User is hurt this Turn
Need 2 Turns Recharge
Plant Food Ability:
Nuclear Radiation	Close Range Attack, Deal Huge Damage to Every Enemy
Stun the User for 3 Turns Afterwards
Need 6 Turns Recharge
</tabber>	Close Range Attack, Deal Huge Damage to Every Enemy
Stun the User for 3 Turns Afterwards
Need 6 Turns Recharge
</tabber>	Close Range Attack, Deal Huge Damage to Every Enemy
Stun the User for 3 Turns Afterwards
Need 6 Turns Recharge
</tabber>
Icy Mushroom Line (Defense)
<tabber>	Icy Mushroom Line (Defense)
<tabber>	Icy Mushroom Line (Defense)
<tabber>	Icy Mushroom Line (Defense)
<tabber>
Snow-Shroom	
Snow-Shroom	HP: 95 	Def: 130
Snow-Shroom	
Snow-Shroom	Atk: 70	Spd: 80
Cold Shard	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies
Snow Roll	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge
Frost-Shroom	
Frost-Shroom	HP: 120	Def: 150
Frost-Shroom	
Frost-Shroom	Atk: 80	Spd: 85
Cold Shard	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies
Snow Roll	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge
Freeze Frame	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 2 Turns Recharge	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 2 Turns Recharge	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 2 Turns Recharge
Ice-Shroom	
Ice-Shroom	HP: 180	Def: 185
Ice-Shroom	
Ice-Shroom	Atk: 90	Spd: 95
Cold Shard	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies
Snow Roll	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge	Range Attack, Deal Low Damage to a Line of Enemy
Medium Chance to Slow Down Each Enemies
Need 2 Turns Recharge
Freeze Frame	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 2 Turns Recharge	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 2 Turns Recharge	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 2 Turns Recharge
Plant Food Ability:
Ice Cold Heart	Slow Down Every Enemy
Medium Chance to Freeze Each Enemies
Need 5 Turns Recharge
</tabber>	Slow Down Every Enemy
Medium Chance to Freeze Each Enemies
Need 5 Turns Recharge
</tabber>	Slow Down Every Enemy
Medium Chance to Freeze Each Enemies
Need 5 Turns Recharge
</tabber>
Melee Bamboo Line (Defense)
<tabber>	Melee Bamboo Line (Defense)
<tabber> 	Melee Bamboo Line (Defense)
<tabber> 	Melee Bamboo Line (Defense)
<tabber>
Bamboo-Shoot	
Bamboo-Shoot 	HP: 130 	Def: 95
Bamboo-Shoot	
Bamboo-Shoot 	Atk: 90 	Spd: 60
Ground Burrow	Melee Grounded Attack, Deal Medium Damage	Melee Grounded Attack, Deal Medium Damage	Melee Grounded Attack, Deal Medium Damage
Perseverance	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge
Bambrook	
Bambrook 	HP: 180 	Def: 125
Bambrook	
Bambrook 	Atk: 110 	Spd: 75
Nunchaku Hit	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Perseverance	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge
Dragon Strike	Melee Attack, Deal Medium Damage, Attack 2-4 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 2-4 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 2-4 Times
Need 2 Turns Recharge
Bruce Bamboo	
Bruce Bamboo 	HP: 245 	Def: 170
Bruce Bamboo	
Bruce Bamboo 	Atk: 130 	Spd: 85
Nunchaku Hit	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Perseverance	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge	Increase the User’s Defense and Gain Self-Healing for 2 Turns
Need 3 Turns Recharge
Dragon Strike	Melee Attack, Deal Medium Damage, Attack 2-4 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 2-4 Times
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage, Attack 2-4 Times
Need 2 Turns Recharge
Plant Food Ability:
Dragons from the Sea	Melee Attack, Deal Great Damage, Attack 4 Times
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Great Damage, Attack 4 Times
Need 5 Turns Recharge
</tabber>	Melee Attack, Deal Great Damage, Attack 4 Times
Need 5 Turns Recharge
</tabber>
===Adventure Mode 9===
Akee Line (Attack)
<tabber>	Akee Line (Attack)
<tabber> 	Akee Line (Attack)
<tabber> 	Akee Line (Attack)
<tabber>
A.K.E.	
A.K.E. 	HP: 130 	Def: 40
A.K.E.	
A.K.E. 	Atk: 110 	Spd: 80
Seed Bounce	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy 	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy 	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy
Explosive Seed	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage
A.K.E.E.	
A.K.E.E. 	HP: 150 	Def: 50
A.K.E.E.	
A.K.E.E. 	Atk: 150 	Spd: 90
Seed Bounce	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy 	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy 	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy
Explosive Seed	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage
Split Bomb	Lobbed Attack, Deal Great Damage to 3 Random Enemy
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage to 3 Random Enemy
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage to 3 Random Enemy
Need 2 Turns Recharge
A.C.K.E.E.	
A.C.K.E.E. 	HP: 190 	Def: 60
A.C.K.E.E.	
A.C.K.E.E. 	Atk: 190 	Spd: 100
Seed Bounce	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy 	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy 	Lobbed Attack, Deal Medium-Low Damage to a Line of Enemy
Explosive Seed	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage	Lobbed Attack, Deal Medium-Low Damage and Low Splash Damage
Split Bomb	Lobbed Attack, Deal Great Damage to 3 Random Enemy
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage to 3 Random Enemy
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage to 3 Random Enemy
Need 2 Turns Recharge
Plant Food Ability:
Seeds Explosion	Lobbed Attack, Deal Great Damage to a Line of Enemy and Medium-Low Splash Damage
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage to a Line of Enemy and Medium-Low Splash Damage
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage to a Line of Enemy and Medium-Low Splash Damage
Need 5 Turns Recharge
</tabber>
Spiked Fruit Line (Defense)
<tabber> 	Spiked Fruit Line (Defense)
<tabber> 	Spiked Fruit Line (Defense)
<tabber> 	Spiked Fruit Line (Defense)
<tabber>
Durian 	
Durian 	HP: 200 	Def: 100
Durian 	
Durian 	Atk: 100 	Spd: 60
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Thorn Grow 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Reflective Defense 	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge
Endurian 	
Endurian 	HP: 250 	Def: 140
Endurian 	
Endurian 	Atk: 110 	Spd: 70
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Thorn Grow 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Reflective Defense 	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge
Seedling Bonus 	Low Healing to a teammate
Increase the teammate’s Defense
Need 1 Turn Recharge	Low Healing to a teammate
Increase the teammate’s Defense
Need 1 Turn Recharge	Low Healing to a teammate
Increase the teammate’s Defense
Need 1 Turn Recharge
Jackfruit 	
Jackfruit 	HP: 350 	Def: 160
Jackfruit 	
Jackfruit 	Atk: 120 	Spd: 80
Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)	Ability: Spiky Body (Deal damage to enemies when they melee attack the User.)
Thorn Grow 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage 	Melee Attack, Deal Medium Damage
Reflective Defense 	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge	Increase the User’s Defense and “Spiky Body” Damage
Absorb damage for another teammate for 2 Turns
Need 2 Turns Recharge
Seedling Bonus 	Low Healing to a teammate
Increase the teammate’s Defense
Need 1 Turn Recharge	Low Healing to a teammate
Increase the teammate’s Defense
Need 1 Turn Recharge	Low Healing to a teammate
Increase the teammate’s Defense
Need 1 Turn Recharge
Plant Food Ability:
Thorny Body 	All teammates get the “Spiky Body” ability for 3 Turns
Increase their Defense
Need 4 Turns Recharge
</tabber>	All teammates get the “Spiky Body” ability for 3 Turns
Increase their Defense
Need 4 Turns Recharge
</tabber>	All teammates get the “Spiky Body” ability for 3 Turns
Increase their Defense
Need 4 Turns Recharge
</tabber>
Carrot Line (Attack)
<tabber>	Carrot Line (Attack)
<tabber> 	Carrot Line (Attack)
<tabber> 	Carrot Line (Attack)
<tabber>
Carrot Rocket	
Carrot Rocket 	HP: 140 	Def: 90
Carrot Rocket	
Carrot Rocket 	Atk: 120 	Spd: 60
Carrot Launch	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage
Overhead Rocket	Lobbed Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge
Carrotillery	
Carrotillery 	HP: 230 	Def: 100
Carrotillery	
Carrotillery 	Atk: 210 	Spd: 70
Carrot Launch	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage
Overhead Rocket	Lobbed Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge	Lobbed Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge
Carrot Missile	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Need 3 Turns Recharge
Plant Food Ability:
Carrot Nuke	Lobbed Attack, Deal High Damage in 2x2 Area to the Last Column
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal High Damage in 2x2 Area to the Last Column
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal High Damage in 2x2 Area to the Last Column
Need 5 Turns Recharge
</tabber>
Shamrock Line (Defense)
<tabber>	Shamrock Line (Defense)
<tabber>	Shamrock Line (Defense)
<tabber>	Shamrock Line (Defense)
<tabber>
Shamrock	
Shamrock 	HP: 120 	Def: 80
Shamrock	
Shamrock 	Atk: 160 	Spd: 85
Rainbow Blast	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Rock Hide	Highly Increase Defense for 1 Turn
Need 1 Turn Recharge	Highly Increase Defense for 1 Turn
Need 1 Turn Recharge	Highly Increase Defense for 1 Turn
Need 1 Turn Recharge
Shamrockstar	
Shamrockstar 	HP: 190 	Def: 155
Shamrockstar	
Shamrockstar 	Atk: 190 	Spd: 105
Rainbow Blast	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Rock Hide	Highly Increase Defense for 1 Turn
Need 1 Turn Recharge	Highly Increase Defense for 1 Turn
Need 1 Turn Recharge	Highly Increase Defense for 1 Turn
Need 1 Turn Recharge
Rock Music	Increase the User and a teammate’s Defense
Need 1 Turn Recharge	Increase the User and a teammate’s Defense
Need 1 Turn Recharge	Increase the User and a teammate’s Defense
Need 1 Turn Recharge
Plant Food Ability:
End of the Rainbow	Highly Increase the Entire Team’s Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Highly Increase the Entire Team’s Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Highly Increase the Entire Team’s Defense for 2 Turns
Need 5 Turns Recharge
</tabber>
Swordsman Line (Attack)
<tabber>	Swordsman Line (Attack)
<tabber>	Swordsman Line (Attack)
<tabber>	Swordsman Line (Attack)
<tabber>
Zorrose	
Zorrose 	HP: 90 	Def: 20
Zorrose	
Zorrose 	Atk: 140 	Spd: 130
Sword Slice	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Sword Dance	Increase the User Attack
Need 1 Turn Recharge	Increase the User Attack
Need 1 Turn Recharge	Increase the User Attack
Need 1 Turn Recharge
Guerrequila	
Guerrequila 	HP: 110 	Def: 50
Guerrequila	
Guerrequila 	Atk: 180 	Spd: 175
Sword Slice	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Sword Dance	Increase the User Attack
Need 1 Turn Recharge	Increase the User Attack
Need 1 Turn Recharge	Increase the User Attack
Need 1 Turn Recharge
Triple Cut	Melee Attack, Deal Medium-Low Damage, Attack Every Enemy in the Front
Need 2 Turns Recharge	Melee Attack, Deal Medium-Low Damage, Attack Every Enemy in the Front
Need 2 Turns Recharge	Melee Attack, Deal Medium-Low Damage, Attack Every Enemy in the Front
Need 2 Turns Recharge
Bromel Blade	
Bromel Blade 	HP: 130 	Def: 80
Bromel Blade	
Bromel Blade 	Atk: 220 	Spd: 215
Flaming Blade	Melee Attack, Deal Medium Damage
Low Chance to Burn Enemies	Melee Attack, Deal Medium Damage
Low Chance to Burn Enemies	Melee Attack, Deal Medium Damage
Low Chance to Burn Enemies
Sword Dance	Increase the User Attack
Need 1 Turn Recharge	Increase the User Attack
Need 1 Turn Recharge	Increase the User Attack
Need 1 Turn Recharge
Triple Cut	Melee Attack, Deal Medium-Low Damage, Attack Every Enemy in the Front
Need 2 Turns Recharge	Melee Attack, Deal Medium-Low Damage, Attack Every Enemy in the Front
Need 2 Turns Recharge	Melee Attack, Deal Medium-Low Damage, Attack Every Enemy in the Front
Need 2 Turns Recharge
Plant Food Ability:
Swordsman Flash	Melee Attack, Deal High Damage, Attack Every Enemy in the Front
Medium Chance to Burn Each Enemies
Need 6 Turns Recharge
</tabber>	Melee Attack, Deal High Damage, Attack Every Enemy in the Front
Medium Chance to Burn Each Enemies
Need 6 Turns Recharge
</tabber>	Melee Attack, Deal High Damage, Attack Every Enemy in the Front
Medium Chance to Burn Each Enemies
Need 6 Turns Recharge
</tabber>
Tomato Line (Attack)
<tabber>	Tomato Line (Attack)
<tabber>	Tomato Line (Attack)
<tabber>	Tomato Line (Attack)
<tabber>
Smallomato	
Smallomato	HP: 115 	Def: 85
Smallomato	
Smallomato	Atk: 125	Spd: 90
Tomato Laser	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected
Ultoplosion	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt
Superomato	
Superomato	HP: 165 	Def: 105
Superomato	
Superomato	Atk: 200	Spd: 110
Tomato Laser	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected
Ultoplosion	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt
Charge Up	Greatly Increase the User’s Attack and Defense for 2 Turns
After 2 Turns, Decrease the User’s Attack and Defense for 2 Turns
Need 4 Turns Recharge	Greatly Increase the User’s Attack and Defense for 2 Turns
After 2 Turns, Decrease the User’s Attack and Defense for 2 Turns
Need 4 Turns Recharge	Greatly Increase the User’s Attack and Defense for 2 Turns
After 2 Turns, Decrease the User’s Attack and Defense for 2 Turns
Need 4 Turns Recharge
Ultomato	
Ultomato	HP: 195 	Def: 135
Ultomato	
Ultomato	Atk: 250	Spd: 140
Tomato Laser	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected	Charge 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected
Ultoplosion	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt	Close Range Attack, Deal High Damage
Damage the User by 25% of the Damage Dealt
Charge Up	Greatly Increase the User’s Attack and Defense for 2 Turns
After 2 Turns, Decrease the User’s Attack and Defense for 2 Turns
Need 4 Turns Recharge	Greatly Increase the User’s Attack and Defense for 2 Turns
After 2 Turns, Decrease the User’s Attack and Defense for 2 Turns
Need 4 Turns Recharge	Greatly Increase the User’s Attack and Defense for 2 Turns
After 2 Turns, Decrease the User’s Attack and Defense for 2 Turns
Need 4 Turns Recharge
Plant Food Ability:
Energy Waves	Charge 1 Turn
Greatly Increase the User’s Attack for 1 Turn
Range Attack, Deal High Damage
Can’t be reflected
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Greatly Increase the User’s Attack for 1 Turn
Range Attack, Deal High Damage
Can’t be reflected
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Greatly Increase the User’s Attack for 1 Turn
Range Attack, Deal High Damage
Can’t be reflected
Need 5 Turns Recharge
</tabber>
Rose Line (Support)
<tabber>	Rose Line (Support)
<tabber>	Rose Line (Support)
<tabber>	Rose Line (Support)
<tabber>
Mini Rose	
Mini Rose	HP: 80 	Def: 50
Mini Rose	
Mini Rose	Atk: 70 	Spd: 160
Magic Thistles	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemy’s Defense	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemy’s Defense	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemy’s Defense
Arcane Enigma	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge
Rose	
Rose	HP: 110 	Def: 65
Rose	
Rose	Atk: 100	Spd: 190
Magic Thistles	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Defense	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Defense	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Defense
Arcane Enigma	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge
Goatify	Transform an Enemy into a Goat for 2 Turns
Goat have 125 HP and can Melee Attack with Low Damage to Enemy
Need 4 Turns Recharge	Transform an Enemy into a Goat for 2 Turns
Goat have 125 HP and can Melee Attack with Low Damage to Enemy
Need 4 Turns Recharge	Transform an Enemy into a Goat for 2 Turns
Goat have 125 HP and can Melee Attack with Low Damage to Enemy
Need 4 Turns Recharge
Nec’Rose	
Nec’Rose	HP: 130 	Def: 75
Nec’Rose	
Nec’Rose	Atk: 125	Spd: 220
Magic Thistles	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Defense	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Defense	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Defense
Arcane Enigma	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge	Become Invincible for 1 Turn and increase the User and a teammate’s Speed
Need 2 Turns Recharge
Goatify	Transform an Enemy into a Goat for 2 Turns
Goat have 125 HP and can Melee Attack with Low Damage to Enemy
Need 4 Turns Recharge	Transform an Enemy into a Goat for 2 Turns
Goat have 125 HP and can Melee Attack with Low Damage to Enemy
Need 4 Turns Recharge	Transform an Enemy into a Goat for 2 Turns
Goat have 125 HP and can Melee Attack with Low Damage to Enemy
Need 4 Turns Recharge
Plant Food Ability:
Thorn Apart	Range Attack, Deal Great Damage
Greatly Decrease Enemies’ Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly Decrease Enemies’ Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly Decrease Enemies’ Defense for 2 Turns
Need 5 Turns Recharge
</tabber>
===Endless Floor 100===
Imitater Line (Attack)
<tabber>	Imitater Line (Attack)
<tabber>	Imitater Line (Attack)
<tabber>	Imitater Line (Attack)
<tabber>
Imitater	
Imitater	HP: 120 	Def: 80
Imitater	
Imitater	Atk: 120	Spd: 100
Plants Imitating	Do the Basic Damaging move of a teammate
If no teammates is pleasant:
Melee Attack, Deal Low Damage	Do the Basic Damaging move of a teammate
If no teammates is pleasant:
Melee Attack, Deal Low Damage	Do the Basic Damaging move of a teammate
If no teammates is pleasant:
Melee Attack, Deal Low Damage
Enemy Mimic	Do the same move as the last Enemy’s move to the same tile (Other than Plant Food Move)
Need 2 Turns Recharge	Do the same move as the last Enemy’s move to the same tile (Other than Plant Food Move)
Need 2 Turns Recharge	Do the same move as the last Enemy’s move to the same tile (Other than Plant Food Move)
Need 2 Turns Recharge
Transformer	Transform into an Enemy with 50% health
Transform back when defeated or after 3 Turns
Original Moves do not Recharge during Transform
Need 3 Turns Recharge	Transform into an Enemy with 50% health
Transform back when defeated or after 3 Turns
Original Moves do not Recharge during Transform
Need 3 Turns Recharge	Transform into an Enemy with 50% health
Transform back when defeated or after 3 Turns
Original Moves do not Recharge during Transform
Need 3 Turns Recharge
Plant Food Ability:
Copy Pasta	Perform the last 3 moves of both teammates and Enemies (Other than Plant Food Move)
Need 5 Turns Recharge
</tabber>	Perform the last 3 moves of both teammates and Enemies (Other than Plant Food Move)
Need 5 Turns Recharge
</tabber>	Perform the last 3 moves of both teammates and Enemies (Other than Plant Food Move)
Need 5 Turns Recharge
</tabber>
===Adventure Mode 10===
Bamboo Shooter Line (Attack)
<tabber>	Bamboo Shooter Line (Attack)
<tabber>	Bamboo Shooter Line (Attack)
<tabber>	Bamboo Shooter Line (Attack)
<tabber>
Bamboo Shooter	
Bamboo Shooter 	HP: 100 	Def: 70
Bamboo Shooter	
Bamboo Shooter 	Atk: 135 	Spd: 60
Bombshell Strike	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage
Aerial Strike	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge
Bamboom	
Bamboom 	HP: 130 	Def: 90
Bamboom	
Bamboom 	Atk: 195 	Spd: 80
Bombshell Strike	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage
Aerial Strike	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge
Heavy Flying Mine	Lobbed Targeting Attack, Deal Medium Damage
Deal Extra Medium Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 4 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage
Deal Extra Medium Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 4 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage
Deal Extra Medium Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 4 Turns Recharge
Bamboozle	
Bamboozle 	HP: 150 	Def: 120
Bamboozle	
Bamboozle 	Atk: 235 	Spd: 90
Bombshell Strike	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage
Aerial Strike	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Need 3 Turns Recharge
Heavy Flying Mine	Lobbed Targeting Attack, Deal Medium Damage
Deal Extra Medium Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 4 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage
Deal Extra Medium Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 4 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage
Deal Extra Medium Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 4 Turns Recharge
Plant Food Ability:
Kaboom Strike	Lobbed Targeting Attack, Deal Great Damage
Deal Extra Great Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 6 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage
Deal Extra Great Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 6 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage
Deal Extra Great Damage to the Enemy when they use Melee/Close Range move Next Turn
Need 6 Turns Recharge
</tabber>
Passionflower Line (Attack)
<tabber>	Passionflower Line (Attack)
<tabber> 	Passionflower Line (Attack)
<tabber> 	Passionflower Line (Attack)
<tabber>
Passionflower Apprentice	
Passionflower Apprentice 	HP: 95 	Def: 90
Passionflower Apprentice	
Passionflower Apprentice 	Atk: 125 	Spd: 75
Rotating Gear	Range Attack, Deal Medium-Low Damage, Attack 2 Times	Range Attack, Deal Medium-Low Damage, Attack 2 Times	Range Attack, Deal Medium-Low Damage, Attack 2 Times
Stacked Gears	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge
Passionflower Researcher	
Passionflower Researcher 	HP: 125 	Def: 120
Passionflower Researcher	
Passionflower Researcher 	Atk: 175 	Spd: 80
Rotating Gear	Range Attack, Deal Medium-Low Damage, Attack 2 Times	Range Attack, Deal Medium-Low Damage, Attack 2 Times	Range Attack, Deal Medium-Low Damage, Attack 2 Times
Stacked Gears	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge
Gears are Turning	Increase Chance for Attacks to Attack 1 more times
Need 1 Turn Recharge	Increase Chance for Attacks to Attack 1 more times
Need 1 Turn Recharge	Increase Chance for Attacks to Attack 1 more times
Need 1 Turn Recharge
Passionflower Engineer	
Passionflower Engineer 	HP: 155 	Def: 170
Passionflower Engineer	
Passionflower Engineer 	Atk: 225 	Spd: 85
Rotating Gear	Range Attack, Deal Medium-Low Damage, Attack 2 Times	Range Attack, Deal Medium-Low Damage, Attack 2 Times	Range Attack, Deal Medium-Low Damage, Attack 2 Times
Stacked Gears	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack 1-4 Times
Need 2 Turns Recharge
Gears are Turning	Increase Chance for Attacks to Attack 1 more time
Need 1 Turn Recharge	Increase Chance for Attacks to Attack 1 more time
Need 1 Turn Recharge	Increase Chance for Attacks to Attack 1 more time
Need 1 Turn Recharge
Plant Food Ability:
Mechanical Engineering	Range Attack, Deal Great Damage, Attack 5 Times
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack 5 Times
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack 5 Times
Need 5 Turns Recharge
</tabber>
Air Fighter Line (Attack)
<tabber> 	Air Fighter Line (Attack)
<tabber> 	Air Fighter Line (Attack)
<tabber> 	Air Fighter Line (Attack)
<tabber>
Aspiragus 	
Aspiragus 	HP: 120 	Def: 50
Aspiragus 	
Aspiragus 	Atk: 150 	Spd: 200
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Grass Bullets 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Bullet Barrage 	Range Attack, Deal Medium-Low Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage, Attack Every Enemies in the front
Need 2 Turns Recharge
Egrett Flower 	
Egrett Flower 	HP: 160 	Def: 75
Egrett Flower 	
Egrett Flower 	Atk: 250 	Spd: 300
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Grass Bullets 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Bullet Barrage 	Range Attack, Deal Medium-Low Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage, Attack Every Enemies in the front
Need 2 Turns Recharge
Egrett Missile 	Range Attack, Deal Great Damage in 2x2 Area
Medium-Low Chance to Stun Each Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage in 2x2 Area
Medium-Low Chance to Stun Each Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage in 2x2 Area
Medium-Low Chance to Stun Each Enemies
Need 3 Turns Recharge
Plant Food Ability:
Bullet Bombardment 	Range Attack, Deal Great Damage, Attack Every Enemies in the front
Medium Chance to Stun Each Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack Every Enemies in the front
Medium Chance to Stun Each Enemies
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage, Attack Every Enemies in the front
Medium Chance to Stun Each Enemies
Need 5 Turns Recharge
</tabber>
Apple Line (Attack)
<tabber>	Apple Line (Attack)
<tabber>	Apple Line (Attack)
<tabber>	Apple Line (Attack)
<tabber>
Apple Tosser	
Apple Tosser	HP: 150 	Def: 50
Apple Tosser	
Apple Tosser	Atk: 100	Spd: 50
Apple Cores Lob	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies
Stun-Apple	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge
Apple Mortar	
Apple Mortar	HP: 200 	Def: 60
Apple Mortar	
Apple Mortar	Atk: 140	Spd: 65
Apple Cores Lob	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies
Stun-Apple	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge
Stunning Core	Targeting Attack, Stun an Enemy
Need 3 Turns Recharge	Targeting Attack, Stun an Enemy
Need 3 Turns Recharge	Targeting Attack, Stun an Enemy
Need 3 Turns Recharge
Apple of Eden	
Apple of Eden	HP: 250 	Def: 75
Apple of Eden	
Apple of Eden	Atk: 180	Spd: 75
Gold Apple Cores	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies
Low Chance to Medium Heal the User	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies
Low Chance to Medium Heal the User	Lobbed Attack, Deal Medium-Low Damage to 2 Enemies
Light Chance to Stun Each Enemies
Low Chance to Medium Heal the User
Stun-Apple	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge
Stunning Core	Targeting Attack, Stun an Enemy
Need 3 Turns Recharge	Targeting Attack, Stun an Enemy
Need 3 Turns Recharge	Targeting Attack, Stun an Enemy
Need 3 Turns Recharge
Plant Food Ability:
Mythical Fruits	Lobbed Attack, Deal Great Damage to 3 Enemies
Great Chance to Stun Each Enemies
Medium Chance to Greatly Heal the User
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage to 3 Enemies
Great Chance to Stun Each Enemies
Medium Chance to Greatly Heal the User
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage to 3 Enemies
Great Chance to Stun Each Enemies
Medium Chance to Greatly Heal the User
Need 6 Turns Recharge
</tabber>
Spinach Line (Support)
<tabber>	Spinach Line (Support)
<tabber> 	Spinach Line (Support)
<tabber> 	Spinach Line (Support)
<tabber>
Civilized Spinach	
Civilized Spinach 	HP: 90 	Def: 85
Civilized Spinach	
Civilized Spinach 	Atk: 150 	Spd: 120
Spinach Claw	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Savage Muscle	Greatly Increase the User or a teammate’s Attack
Need 1 Turns Recharge	Greatly Increase the User or a teammate’s Attack
Need 1 Turns Recharge	Greatly Increase the User or a teammate’s Attack
Need 1 Turns Recharge
Savage Spinach	
Savage Spinach 	HP: 140 	Def: 110
Savage Spinach	
Savage Spinach 	Atk: 250 	Spd: 175
Spinach Claw	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Savage Muscle	Greatly Increase the User or a teammate’s Attack
Need 1 Turns Recharge	Greatly Increase the User or a teammate’s Attack
Need 1 Turns Recharge	Greatly Increase the User or a teammate’s Attack
Need 1 Turns Recharge
Can of Spinach	Increase the User and a teammate’s Attack and Defense
Need 2 Turns Recharge	Increase the User and a teammate’s Attack and Defense
Need 2 Turns Recharge	Increase the User and a teammate’s Attack and Defense
Need 2 Turns Recharge
Plant Food Ability:
Savage Evolution	Greatly Increase the Entire Team’s Attack and Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Greatly Increase the Entire Team’s Attack and Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Greatly Increase the Entire Team’s Attack and Defense for 2 Turns
Need 5 Turns Recharge
</tabber>
Navy Bean Line (Support)
<tabber>	Navy Bean Line (Support)
<tabber>	Navy Bean Line (Support)
<tabber>	Navy Bean Line (Support)
<tabber>
Navy Bean	
Navy Bean 	HP: 140 	Def: 90
Navy Bean	
Navy Bean 	Atk: 70 	Spd: 135
Bean Splash	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Navy Wave	Decrease the Defense of an Enemy	Decrease the Defense of an Enemy	Decrease the Defense of an Enemy
Admiral Navy Bean	
Admiral Navy Bean 	HP: 160 	Def: 100
Admiral Navy Bean	
Admiral Navy Bean 	Atk: 85 	Spd: 165
Bean Splash	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Navy Wave	Decrease the Defense of an Enemy	Decrease the Defense of an Enemy	Decrease the Defense of an Enemy
Bubble Shield	Give Shield that absorb small amount of damage to the User or a teammate for 3 Turns (50 HP)
Enemies who attack the shield will have their Defense decrease
Need 3 Turns Recharge	Give Shield that absorb small amount of damage to the User or a teammate for 3 Turns (50 HP)
Enemies who attack the shield will have their Defense decrease
Need 3 Turns Recharge	Give Shield that absorb small amount of damage to the User or a teammate for 3 Turns (50 HP)
Enemies who attack the shield will have their Defense decrease
Need 3 Turns Recharge
General Navy Bean	
General Navy Bean 	HP: 200 	Def: 120
General Navy Bean	
General Navy Bean 	Atk: 100 	Spd: 195
Bean Splash	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Navy Wave	Decrease the Defense of an Enemy	Decrease the Defense of an Enemy	Decrease the Defense of an Enemy
Bubble Shield	Give Shield that absorb small amount of damage to the User or a teammate for 3 Turns (50 HP)
Enemies who attack the shield will have their Defense decrease
Need 3 Turns Recharge	Give Shield that absorb small amount of damage to the User or a teammate for 3 Turns (50 HP)
Enemies who attack the shield will have their Defense decrease
Need 3 Turns Recharge	Give Shield that absorb small amount of damage to the User or a teammate for 3 Turns (50 HP)
Enemies who attack the shield will have their Defense decrease
Need 3 Turns Recharge
Plant Food Ability:
Armor Sinking	Greatly Decrease the Defense of All Enemy in the front
Need 5 Turns Recharge
</tabber>	Greatly Decrease the Defense of All Enemy in the front
Need 5 Turns Recharge
</tabber>	Greatly Decrease the Defense of All Enemy in the front
Need 5 Turns Recharge
</tabber>
Podded Pea Line (Attack)
<tabber> 	Podded Pea Line (Attack)
<tabber> 	Podded Pea Line (Attack)
<tabber> 	Podded Pea Line (Attack)
<tabber>
Pod Fighter 	
Pod Fighter 	HP: 165 	Def: 100
Pod Fighter 	
Pod Fighter 	Atk: 220 	Spd: 300
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Sky Pea 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Aerial Bonus 	Range Attack, Deal Medium-Low Damage, Attack 1-2 Times
Need 1 Turns Recharge
Use this Move whenever a teammate or an Enemy is defeated	Range Attack, Deal Medium-Low Damage, Attack 1-2 Times
Need 1 Turns Recharge
Use this Move whenever a teammate or an Enemy is defeated	Range Attack, Deal Medium-Low Damage, Attack 1-2 Times
Need 1 Turns Recharge
Use this Move whenever a teammate or an Enemy is defeated
Anti-Heal Laser 	Range Attack, Deal High Damage
Need 3 Turns Recharge
Reduce 1 Turn Recharge whenever an Enemy is healed	Range Attack, Deal High Damage
Need 3 Turns Recharge
Reduce 1 Turn Recharge whenever an Enemy is healed	Range Attack, Deal High Damage
Need 3 Turns Recharge
Reduce 1 Turn Recharge whenever an Enemy is healed
Plant Food Ability:
Special Bonus for U	Range Attack, Deal High Damage, Attack 2 Times
Need 6 Turns Recharge
Reduce 1 Turn Recharge whenever a teammate or an Enemy is defeated
</tabber>	Range Attack, Deal High Damage, Attack 2 Times
Need 6 Turns Recharge
Reduce 1 Turn Recharge whenever a teammate or an Enemy is defeated
</tabber>	Range Attack, Deal High Damage, Attack 2 Times
Need 6 Turns Recharge
Reduce 1 Turn Recharge whenever a teammate or an Enemy is defeated
</tabber>
===Endless Floor 125 ===
Stinger Line (Attack/Defense)
<tabber>	Stinger Line (Attack/Defense)
<tabber> 	Stinger Line (Attack/Defense)
<tabber> 	Stinger Line (Attack/Defense)
<tabber>
Red Stinger	
Red Stinger 	HP: 150 	Def: 75
Red Stinger	
Red Stinger 	Atk: 225 	Spd: 210
Petal Blast	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Defense Offense	Switch the Attack and Defense Stat of the User	Switch the Attack and Defense Stat of the User	Switch the Attack and Defense Stat of the User
Stinger Laser	Charge 1 Turn
Range Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage in 1x2 Area
Need 2 Turns Recharge
Plant Food Ability:
Power of Both Side	Range Attack, Deal Great Damage in 1x2 Area
Increase all teammate’s Attack and Defense
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage in 1x2 Area
Increase all teammate’s Attack and Defense
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage in 1x2 Area
Increase all teammate’s Attack and Defense
Need 5 Turns Recharge
</tabber>
===Adventure Mode 11===
Shadow Flower Line (Support)
<tabber>	Shadow Flower Line (Support)
<tabber>	Shadow Flower Line (Support)
<tabber>	Shadow Flower Line (Support)
<tabber>
Moonflower	
Moonflower 	HP: 230 	Def: 110
Moonflower	
Moonflower 	Atk: 90 	Spd: 130
Moon Staff	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Shadow Powered	Increase the Attack, Defense and Speed of a Shadow Plant teammate
Need 2 Turns Recharge	Increase the Attack, Defense and Speed of a Shadow Plant teammate
Need 2 Turns Recharge	Increase the Attack, Defense and Speed of a Shadow Plant teammate
Need 2 Turns Recharge
Dark Solar	Medium-Low Healing to the User or a teammate
Increase to Great Healing for Shadow Plants
Need 1 Turn Recharge	Medium-Low Healing to the User or a teammate
Increase to Great Healing for Shadow Plants
Need 1 Turn Recharge	Medium-Low Healing to the User or a teammate
Increase to Great Healing for Shadow Plants
Need 1 Turn Recharge
Plant Food Ability:
Under the Night Sky	Increase the Attack, Defense and Speed of all Shadow Plant teammates
Great Healing to all Shadow Plant teammates
Need 6 Turns Recharge
</tabber>	Increase the Attack, Defense and Speed of all Shadow Plant teammates
Great Healing to all Shadow Plant teammates
Need 6 Turns Recharge
</tabber>	Increase the Attack, Defense and Speed of all Shadow Plant teammates
Great Healing to all Shadow Plant teammates
Need 6 Turns Recharge
</tabber>
Shadow Petal Line (Attack)
<tabber>	Shadow Petal Line (Attack)
<tabber>	Shadow Petal Line (Attack)
<tabber>	Shadow Petal Line (Attack)
<tabber>
Nightshade	
Nightshade 	HP: 145 	Def: 80
Nightshade	
Nightshade 	Atk: 250 	Spd: 300
Night Petal	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Shadow Spin	Increase the Attack of a Shadow Plant teammate
Need 1 Turn Recharge	Increase the Attack of a Shadow Plant teammate
Need 1 Turn Recharge	Increase the Attack of a Shadow Plant teammate
Need 1 Turn Recharge
Grim Slap	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Plant Food Ability:
Powered Petal	Highly Increase the Strength of its next 3 attacks
Need 5 Turns Recharge
</tabber>	Highly Increase the Strength of its next 3 attacks
Need 5 Turns Recharge
</tabber>	Highly Increase the Strength of its next 3 attacks
Need 5 Turns Recharge
</tabber>
Shadow Mushroom Line (Support)
<tabber>	Shadow Mushroom Line (Support)
<tabber>	Shadow Mushroom Line (Support)
<tabber>	Shadow Mushroom Line (Support)
<tabber>
Shadow-Shroom	
Shadow-Shroom	HP: 200 	Def: 60
Shadow-Shroom	
Shadow-Shroom	Atk: 120	Spd: 110
Poison Droplet	Range Attack, Deal Low Damage
Low Chance to Poison the Enemies	Range Attack, Deal Low Damage
Low Chance to Poison the Enemies	Range Attack, Deal Low Damage
Low Chance to Poison the Enemies
Sludge Up	A Shadow Plant teammate attacks all have Medium Chance to Poison Enemies for 2 Turns
Need 2 Turns Recharge	A Shadow Plant teammate attacks all have Medium Chance to Poison Enemies for 2 Turns
Need 2 Turns Recharge	A Shadow Plant teammate attacks all have Medium Chance to Poison Enemies for 2 Turns
Need 2 Turns Recharge
Poison Spread	Range Attack, Deal Light Damage and Light Splash Damage
Great Chance to Poison the Enemies	Range Attack, Deal Light Damage and Light Splash Damage
Great Chance to Poison the Enemies	Range Attack, Deal Light Damage and Light Splash Damage
Great Chance to Poison the Enemies
Plant Food Ability:
Maximum Poisonous	Poison Every Enemies for 2 Turns
Need 5 Turns Recharge
</tabber>	Poison Every Enemies for 2 Turns
Need 5 Turns Recharge
</tabber>	Poison Every Enemies for 2 Turns
Need 5 Turns Recharge
</tabber>
Shadow Cactus Line (Attack)
<tabber>	Shadow Cactus Line (Attack)
<tabber> 	Shadow Cactus Line (Attack)
<tabber> 	Shadow Cactus Line (Attack)
<tabber>
Dusk Lobber	
Dusk Lobber 	HP: 180 	Def: 100
Dusk Lobber	
Dusk Lobber 	Atk: 225 	Spd: 190
Dusk Lob	Lobbed Attack, Deal Medium Damage and Low Splash Damage	Lobbed Attack, Deal Medium Damage and Low Splash Damage	Lobbed Attack, Deal Medium Damage and Low Splash Damage
Spiny Buddy	A Shadow Plant teammate gain Low Splash Damage for all of their attacks for 2 Turns
Need 2 Turns Recharge	A Shadow Plant teammate gain Low Splash Damage for all of their attacks for 2 Turns
Need 2 Turns Recharge	A Shadow Plant teammate gain Low Splash Damage for all of their attacks for 2 Turns
Need 2 Turns Recharge
Vine Binding	All Enemies are unable to be Moved or use Melee/Close Range Attack for 2 Turns
Need 4 Turns Recharge	All Enemies are unable to be Moved or use Melee/Close Range Attack for 2 Turns
Need 4 Turns Recharge	All Enemies are unable to be Moved or use Melee/Close Range Attack for 2 Turns
Need 4 Turns Recharge
Plant Food Ability:
Shadow Splash	Lobbed Targeting Attack, Deal Great Damage and Medium Splash Damage to 2 Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage and Medium Splash Damage to 2 Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Targeting Attack, Deal Great Damage and Medium Splash Damage to 2 Enemies
Need 5 Turns Recharge
</tabber>
Shadow Nut Line (Defense)
<tabber>	Shadow Nut Line (Defense)
<tabber>	Shadow Nut Line (Defense)
<tabber>	Shadow Nut Line (Defense)
<tabber>
Murkadamia Nut	
Murkadamia Nut 	HP: 250 	Def: 225
Murkadamia Nut	
Murkadamia Nut 	Atk: 90 	Spd: 85
Nut Roll	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Dark Reflector	A Shadow Plant teammate or the User gain “Spiky Body” Ability for 3 Turns
Increase their Defense for 3 Turns
Need 3 Turns Recharge	A Shadow Plant teammate or the User gain “Spiky Body” Ability for 3 Turns
Increase their Defense for 3 Turns
Need 3 Turns Recharge	A Shadow Plant teammate or the User gain “Spiky Body” Ability for 3 Turns
Increase their Defense for 3 Turns
Need 3 Turns Recharge
Regenerative Jelly	Create a Shield that absorb some damage for the User for 3 Turns (100 HP)
The Shield Regenerate Some Health Every Turn
Need 4 Turns Recharge	Create a Shield that absorb some damage for the User for 3 Turns (100 HP)
The Shield Regenerate Some Health Every Turn
Need 4 Turns Recharge	Create a Shield that absorb some damage for the User for 3 Turns (100 HP)
The Shield Regenerate Some Health Every Turn
Need 4 Turns Recharge
Plant Food Ability:
Lurking Murky	Create a Shield that absorb some damage for the Entire Team for 5 Turns (140 HP)
The Shield Regenerate Half of Max Health Every Turn
Need 5 Turns Recharge
</tabber>	Create a Shield that absorb some damage for the Entire Team for 5 Turns (140 HP)
The Shield Regenerate Half of Max Health Every Turn
Need 5 Turns Recharge
</tabber>	Create a Shield that absorb some damage for the Entire Team for 5 Turns (140 HP)
The Shield Regenerate Half of Max Health Every Turn
Need 5 Turns Recharge
</tabber>
Shadow Pea Line (Attack)
<tabber>	Shadow Pea Line (Attack)
<tabber>	Shadow Pea Line (Attack)
<tabber>	Shadow Pea Line (Attack)
<tabber>
Shadow Peashooter	
Shadow Peashooter	HP: 150 	Def: 90
Shadow Peashooter	
Shadow Peashooter	Atk: 180	Spd: 265
Shadow Bullet	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemy
Speed of Shadow	All Shadow Plant teammate’s Speed can’t be reduced for 2 Turns
All Shadow Plant teammate attacks all have Low Chance to Slow Down Enemies for 2 Turns
Need 2 Turns Recharge	All Shadow Plant teammate’s Speed can’t be reduced for 2 Turns
All Shadow Plant teammate attacks all have Low Chance to Slow Down Enemies for 2 Turns
Need 2 Turns Recharge	All Shadow Plant teammate’s Speed can’t be reduced for 2 Turns
All Shadow Plant teammate attacks all have Low Chance to Slow Down Enemies for 2 Turns
Need 2 Turns Recharge
Sneaky Shadow	Dodge the next attack this Turn
If Enemies tries to attack it, Deal Great Damage to them
Need 3 Turns Recharge	Dodge the next attack this Turn
If Enemies tries to attack it, Deal Great Damage to them
Need 3 Turns Recharge	Dodge the next attack this Turn
If Enemies tries to attack it, Deal Great Damage to them
Need 3 Turns Recharge
Plant Food Ability:
Spirit Bomb	Range Attack, Deal Great Damage
Greatly Slow Down All Enemy for 3 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly Slow Down All Enemy for 3 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly Slow Down All Enemy for 3 Turns
Need 5 Turns Recharge
</tabber>
Shadow Rose Line (Attack)
<tabber>	Shadow Rose Line (Attack)
<tabber>	Shadow Rose Line (Attack)
<tabber>	Shadow Rose Line (Attack)
<tabber>
Grimrose	
Grimrose	HP: 125 	Def: 50
Grimrose	
Grimrose	Atk: 295	Spd: 280
Shadow Consume	Range Grounded Attack, Deal Medium Damage
Can’t be reflected	Range Grounded Attack, Deal Medium Damage
Can’t be reflected	Range Grounded Attack, Deal Medium Damage
Can’t be reflected
Covered Shadow	A Shadow Plant teammate or the User becomes Hidden for 2 Turns
Need 2 Turns Recharge	A Shadow Plant teammate or the User becomes Hidden for 2 Turns
Need 2 Turns Recharge	A Shadow Plant teammate or the User becomes Hidden for 2 Turns
Need 2 Turns Recharge
Black Hole Powered	Absorb the next Range Attack dealt to the User and Increase the Attack for themselves
The Amount of Attack increase is equal to the Range Attack Power
Need 4 Turns Recharge	Absorb the next Range Attack dealt to the User and Increase the Attack for themselves
The Amount of Attack increase is equal to the Range Attack Power
Need 4 Turns Recharge	Absorb the next Range Attack dealt to the User and Increase the Attack for themselves
The Amount of Attack increase is equal to the Range Attack Power
Need 4 Turns Recharge
Plant Food Ability:
Grim Reaper	Range Attack, Deal High Damage
If Defeated an Enemy, perform the Attack again with Decreased Damage to a random Enemy
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage
If Defeated an Enemy, perform the Attack again with Decreased Damage to a random Enemy
Need 5 Turns Recharge
</tabber>	Range Attack, Deal High Damage
If Defeated an Enemy, perform the Attack again with Decreased Damage to a random Enemy
Need 5 Turns Recharge
</tabber>
===Endless Floor 175===
Alchemist Line (Support)
<tabber>	Alchemist Line (Support)
<tabber>	Alchemist Line (Support)
<tabber>	Alchemist Line (Support)
<tabber>
Lily of Alchemy	
Lily of Alchemy	HP: 200 	Def: 140
Lily of Alchemy	
Lily of Alchemy	Atk: 100	Spd: 165
Lily Potion	Lobbed Attack, Deal Medium Damage
Low Chance to Blind Enemies	Lobbed Attack, Deal Medium Damage
Low Chance to Blind Enemies	Lobbed Attack, Deal Medium Damage
Low Chance to Blind Enemies
Potion Absorb	Remove All Debuff on a teammate
Need 1 Turn Recharge	Remove All Debuff on a teammate
Need 1 Turn Recharge	Remove All Debuff on a teammate
Need 1 Turn Recharge
Potion Spilled	Remove All Negative Effect on a teammate
If successful, Lobbed Attack, Deal Low Damage
Deal the same Negative Effect onto the Enemy
Need 2 Turns Recharge	Remove All Negative Effect on a teammate
If successful, Lobbed Attack, Deal Low Damage
Deal the same Negative Effect onto the Enemy
Need 2 Turns Recharge	Remove All Negative Effect on a teammate
If successful, Lobbed Attack, Deal Low Damage
Deal the same Negative Effect onto the Enemy
Need 2 Turns Recharge
Plant Food Ability:
Splash Potion	Remove All Negative Effect on all teammate
If successful, Deal the same Negative Effect onto Every Enemy
Need 5 Turns Recharge
</tabber>	Remove All Negative Effect on all teammate
If successful, Deal the same Negative Effect onto Every Enemy
Need 5 Turns Recharge
</tabber>	Remove All Negative Effect on all teammate
If successful, Deal the same Negative Effect onto Every Enemy
Need 5 Turns Recharge
</tabber>
===Adventure Mode 12===
Aloe Line (Support)
<tabber>	Aloe Line (Support)
<tabber>	Aloe Line (Support)
<tabber>	Aloe Line (Support)
<tabber>
Aloe	
Aloe	HP: 120	Def: 80
Aloe	
Aloe	Atk: 50	Spd: 130
Aloe Spikes	Range Attack, Deal Low Damage
Low Healing to the User	Range Attack, Deal Low Damage
Low Healing to the User	Range Attack, Deal Low Damage
Low Healing to the User
Healing Water	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge
Aloe Vera	
Aloe Vera	HP: 140	Def: 90
Aloe Vera	
Aloe Vera	Atk: 65	Spd: 150
Aloe Spikes	Range Attack, Deal Low Damage
Low Healing to the User	Range Attack, Deal Low Damage
Low Healing to the User	Range Attack, Deal Low Damage
Low Healing to the User
Healing Water	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge
Bonus Heart	Increase the Max Health of a teammate and Low Healing to them
Need 3 Turns Recharge	Increase the Max Health of a teammate and Low Healing to them
Need 3 Turns Recharge	Increase the Max Health of a teammate and Low Healing to them
Need 3 Turns Recharge
Astro Vera	
Astro Vera	HP: 180	Def: 160
Astro Vera	
Astro Vera	Atk: 85	Spd: 160
Aloe Spikes	Range Attack, Deal Low Damage
Low Healing to the User	Range Attack, Deal Low Damage
Low Healing to the User	Range Attack, Deal Low Damage
Low Healing to the User
Healing Water	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge	Medium Healing to a teammate
Increase Healing Amount to teammate with less than Half Health
Need 1 Turn Recharge
Bonus Heart	Increase the Max Health of a teammate and Low Healing to them
Need 3 Turns Recharge	Increase the Max Health of a teammate and Low Healing to them
Need 3 Turns Recharge	Increase the Max Health of a teammate and Low Healing to them
Need 3 Turns Recharge
Plant Food Ability:
Crystallized Healing	Greatly Increase the Max Health of a teammate and Great Healing to them
Need 6 Turns Recharge
</tabber>	Greatly Increase the Max Health of a teammate and Great Healing to them
Need 6 Turns Recharge
</tabber>	Greatly Increase the Max Health of a teammate and Great Healing to them
Need 6 Turns Recharge
</tabber>
Grapes Line (Attack)
<tabber>	Grapes Line (Attack)
<tabber> 	Grapes Line (Attack)
<tabber> 	Grapes Line (Attack)
<tabber>
Sour Grapes	
Sour Grapes 	HP: 110 	Def: 100
Sour Grapes	
Sour Grapes 	Atk: 175 	Spd: 95
Grapes Bounce	Range Attack, Deal Medium Damage to 2 Random Enemies	Range Attack, Deal Medium Damage to 2 Random Enemies	Range Attack, Deal Medium Damage to 2 Random Enemies
Planet of the Grapes	Increase the Attack and Defense of a Random teammate	Increase the Attack and Defense of a Random teammate	Increase the Attack and Defense of a Random teammate
Sacrifice Scatter	Range Attack, Deal Great Damage to 3 Random Enemies
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge
Grapes of Wraith	
Grapes of Wraith 	HP: 110 	Def: 100
Grapes of Wraith	
Grapes of Wraith 	Atk: 375 	Spd: 95
Grapes Bounce	Range Attack, Deal Medium Damage to 2 Random Enemies	Range Attack, Deal Medium Damage to 2 Random Enemies	Range Attack, Deal Medium Damage to 2 Random Enemies
Planet of the Grapes	Increase the Attack and Defense of a Random teammate	Increase the Attack and Defense of a Random teammate	Increase the Attack and Defense of a Random teammate
Sacrifice Scatter	Range Attack, Deal Great Damage to 3 Random Enemies
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge
Plant Food Ability:
Walls Bounce	Range Attack, Deal High Damage to 3 Random Enemies
Need 5 Turn Recharge
</tabber>	Range Attack, Deal High Damage to 3 Random Enemies
Need 5 Turn Recharge
</tabber>	Range Attack, Deal High Damage to 3 Random Enemies
Need 5 Turn Recharge
</tabber>
Electric Berry Line (Attack)
<tabber>	Electric Berry Line (Attack)
<tabber> 	Electric Berry Line (Attack)
<tabber> 	Electric Berry Line (Attack)
<tabber>
Electric Currant	
Electric Currant 	HP: 150 	Def: 90
Electric Currant	
Electric Currant 	Atk: 170 	Spd: 80
Discharge	Close Range Attack, Deal Medium Damage	Close Range Attack, Deal Medium Damage	Close Range Attack, Deal Medium Damage
Chained Lightning	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with nearby Enemies
Need 1 Turns Recharge	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with nearby Enemies
Need 1 Turns Recharge	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with nearby Enemies
Need 1 Turns Recharge
Electric Blueberry	
Electric Blueberry 	HP: 180 	Def: 110
Electric Blueberry	
Electric Blueberry 	Atk: 220 	Spd: 100
Discharge	Close Range Attack, Deal Medium Damage	Close Range Attack, Deal Medium Damage	Close Range Attack, Deal Medium Damage
Chained Lightning	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with a nearby Enemy
Need 1 Turns Recharge	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with a nearby Enemy
Need 1 Turns Recharge	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with a nearby Enemy
Need 1 Turns Recharge
Storm Cloud	Range Targeting Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge
Elderberry	
Elderberry 	HP: 210 	Def: 130
Elderberry	
Elderberry 	Atk: 260 	Spd: 120
Discharge	Close Range Attack, Deal Medium Damage	Close Range Attack, Deal Medium Damage	Close Range Attack, Deal Medium Damage
Chained Lightning	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with a random nearby Enemy
Need 1 Turns Recharge	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with a random nearby Enemy
Need 1 Turns Recharge	Range Attack, Deal Medium Damage
Medium Chance to Connect the Attack with a random nearby Enemy
Need 1 Turns Recharge
Storm Cloud	Range Targeting Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 3 Turns Recharge
Plant Food Ability:
Thunder Storm	Range Targeting Attack, Deal Great Damage
Connect the Attack with a random nearby Enemy
Medium Chance to Stun Each Enemies
Need 5 Turns Recharge
</tabber>	Range Targeting Attack, Deal Great Damage
Connect the Attack with a random nearby Enemy
Medium Chance to Stun Each Enemies
Need 5 Turns Recharge
</tabber>	Range Targeting Attack, Deal Great Damage
Connect the Attack with a random nearby Enemy
Medium Chance to Stun Each Enemies
Need 5 Turns Recharge
</tabber>
Pumpkin Line (Attack)
<tabber>	Pumpkin Line (Attack)
<tabber> 	Pumpkin Line (Attack)
<tabber> 	Pumpkin Line (Attack)
<tabber>
Smashing Pumpkin	
Smashing Pumpkin 	HP: 400 	Def: 20
Smashing Pumpkin	
Smashing Pumpkin 	Atk: 100 	Spd: 30
Pumpkin Seeds	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Super Smash	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Low Chance to Stun the User Afterwards
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Low Chance to Stun the User Afterwards
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Low Chance to Stun the User Afterwards
Need 2 Turns Recharge
Haunted Pumpking	
Haunted Pumpking 	HP: 500 	Def: 40
Haunted Pumpking	
Haunted Pumpking 	Atk: 200 	Spd: 30
Pumpkin Seeds	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Super Smash	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Low Chance to Stun the User Afterwards
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Low Chance to Stun the User Afterwards
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Low Chance to Stun the User Afterwards
Need 2 Turns Recharge
Haunting Eyes	Charge 2 Turns
Great Chance to Stun all Enemy in the front
Need 1 Turn Recharge	Charge 2 Turns
Great Chance to Stun all Enemy in the front
Need 1 Turn Recharge	Charge 2 Turns
Great Chance to Stun all Enemy in the front
Need 1 Turn Recharge
Plant Food Ability:
Spooky Trade-Off	Stun all Enemy
Stun the User for 2 Turns Afterwards
Need 5 Turns Recharge
</tabber>	Stun all Enemy
Stun the User for 2 Turns Afterwards
Need 5 Turns Recharge
</tabber>	Stun all Enemy
Stun the User for 2 Turns Afterwards
Need 5 Turns Recharge
</tabber>
Boomerang Acorn Line (Defense)
<tabber>	Boomerang Acorn Line (Defense)
<tabber>	Boomerang Acorn Line (Defense)
<tabber>	Boomerang Acorn Line (Defense)
<tabber>
Tornacorn	
Tornacorn	HP: 120 	Def: 175
Tornacorn	
Tornacorn	Atk: 130	Spd: 140
Cap Boomerang	Charge 1 Turn
Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Charge 1 Turn
Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Charge 1 Turn
Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Tornado Spin	Melee Attack, Deal Great Damage to a Line of Enemy
Great Chance to Stun the User Afterward
Need 1 Turn Recharge	Melee Attack, Deal Great Damage to a Line of Enemy
Great Chance to Stun the User Afterward
Need 1 Turn Recharge	Melee Attack, Deal Great Damage to a Line of Enemy
Great Chance to Stun the User Afterward
Need 1 Turn Recharge
Tricorn	
Tricorn	HP: 175 	Def: 320
Tricorn	
Tricorn	Atk: 160	Spd: 150
Cap Boomerang	Charge 1 Turn
Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Charge 1 Turn
Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times	Charge 1 Turn
Range Attack, Deal Medium Damage in 1x2 Area, Attack 2 Times
Tornado Spin	Melee Attack, Deal Great Damage to a Line of Enemy
Great Chance to Stun the User Afterward
Need 1 Turn Recharge	Melee Attack, Deal Great Damage to a Line of Enemy
Great Chance to Stun the User Afterward
Need 1 Turn Recharge	Melee Attack, Deal Great Damage to a Line of Enemy
Great Chance to Stun the User Afterward
Need 1 Turn Recharge
Triple Throw	Charge 1 Turn
Range Attack, Deal Great Damage to All Enemy in the front
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage to All Enemy in the front
Need 2 Turns Recharge	Charge 1 Turn
Range Attack, Deal Great Damage to All Enemy in the front
Need 2 Turns Recharge
Plant Food Ability:
Clockwork Rotation	Charge 1 Turn
Range Attack, Deal High Damage to a Line of Enemy, Attack 2 Times
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Range Attack, Deal High Damage to a Line of Enemy, Attack 2 Times
Need 5 Turns Recharge
</tabber>	Charge 1 Turn
Range Attack, Deal High Damage to a Line of Enemy, Attack 2 Times
Need 5 Turns Recharge
</tabber>
Rafflesia Line (Attack)
<tabber>	Rafflesia Line (Attack)
<tabber>	Rafflesia Line (Attack)
<tabber>	Rafflesia Line (Attack)
<tabber>
Rafflesia	
Rafflesia	HP: 150 	Def: 80
Rafflesia	
Rafflesia	Atk: 160	Spd: 50
Bombing Bubble	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front
Multi-Bubble	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge
Royal Rafflesia	
Royal Rafflesia	HP: 170 	Def: 90
Royal Rafflesia	
Royal Rafflesia	Atk: 190	Spd: 65
Bombing Bubble	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front
Multi-Bubble	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge
Evil Bubble	Lobbed Attack, Deal Medium Damage and Medium-Low Splash Damage
Medium-Low Chance to Poison Enemies
Can only Target Enemies in the last rather than the front
Need 4 Turns Recharge	Lobbed Attack, Deal Medium Damage and Medium-Low Splash Damage
Medium-Low Chance to Poison Enemies
Can only Target Enemies in the last rather than the front
Need 4 Turns Recharge	Lobbed Attack, Deal Medium Damage and Medium-Low Splash Damage
Medium-Low Chance to Poison Enemies
Can only Target Enemies in the last rather than the front
Need 4 Turns Recharge
Primal Rafflesia	
Primal Rafflesia	HP: 225 	Def: 100
Primal Rafflesia	
Primal Rafflesia	Atk: 240	Spd: 80
Bombing Bubble	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front	Lobbed Attack, Deal Medium Damage
Can only Target Enemies in the last rather than the front
Multi-Bubble	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge	Lobbed Attack, Deal Medium-Low Damage
Attack All Enemies in the last
Need 2 Turns Recharge
Evil Bubble	Lobbed Attack, Deal Medium Damage and Medium-Low Splash Damage
Medium-Low Chance to Poison Enemies
Can only Target Enemies in the last rather than the front
Need 4 Turns Recharge	Lobbed Attack, Deal Medium Damage and Medium-Low Splash Damage
Medium-Low Chance to Poison Enemies
Can only Target Enemies in the last rather than the front
Need 4 Turns Recharge	Lobbed Attack, Deal Medium Damage and Medium-Low Splash Damage
Medium-Low Chance to Poison Enemies
Can only Target Enemies in the last rather than the front
Need 4 Turns Recharge
Plant Food Ability:
Bubble Blaster	Lobbed Attack, Deal Great Damage
Attack All Enemies in the last
Medium Chance to Poison Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage
Attack All Enemies in the last
Medium Chance to Poison Enemies
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Great Damage
Attack All Enemies in the last
Medium Chance to Poison Enemies
Need 5 Turns Recharge
</tabber>
Weed Line (Other)
<tabber>	Weed Line (Other)
<tabber> 	Weed Line (Other)
<tabber> 	Weed Line (Other)
<tabber> 	Weed Line (Other)
<tabber>
Weed 	
Weed 	HP: 100 	HP: 100 	Def: 100
Weed 	
Weed 	Atk: 100 	Atk: 100 	Spd: 100
Weed Whip 	Melee Attack, Deal Medium Damage
(All Weed variety has this Move)	Melee Attack, Deal Medium Damage
(All Weed variety has this Move)	Melee Attack, Deal Medium Damage
(All Weed variety has this Move)	Melee Attack, Deal Medium Damage
(All Weed variety has this Move)
Seed Spit 	Range Attack, Deal Great Damage
Need 1 Turn Recharge
(All Weed variety has this Move)	Range Attack, Deal Great Damage
Need 1 Turn Recharge
(All Weed variety has this Move)	Range Attack, Deal Great Damage
Need 1 Turn Recharge
(All Weed variety has this Move)	Range Attack, Deal Great Damage
Need 1 Turn Recharge
(All Weed variety has this Move)
Plant Food Ability:
Weed Wacker	Summon Normal Weeds as teammate in all Empty Space
The Weeds Stay for 3 Turns
Need 6 Turns Recharge
(All Weed variety has this Move)	Summon Normal Weeds as teammate in all Empty Space
The Weeds Stay for 3 Turns
Need 6 Turns Recharge
(All Weed variety has this Move)	Summon Normal Weeds as teammate in all Empty Space
The Weeds Stay for 3 Turns
Need 6 Turns Recharge
(All Weed variety has this Move)	Summon Normal Weeds as teammate in all Empty Space
The Weeds Stay for 3 Turns
Need 6 Turns Recharge
(All Weed variety has this Move)
Equipment (One Only): 	Effect: 	Effect: 	Effect: 	Effect:
Pot Helmet 	Increase Health by 150 and Defense by 50 	Increase Health by 150 and Defense by 50 	Increase Health by 150 and Defense by 50 	Increase Health by 150 and Defense by 50
Wooden Shield 	Increase Defense by 125, Attack by 75
Decrease Speed by 20	Increase Defense by 125, Attack by 75
Decrease Speed by 20	Increase Defense by 125, Attack by 75
Decrease Speed by 20	Increase Defense by 125, Attack by 75
Decrease Speed by 20
Gatling Helmet 	Increase Attack by 150 and Accuracy by 50% 	Increase Attack by 150 and Accuracy by 50% 	Increase Attack by 150 and Accuracy by 50% 	Increase Attack by 150 and Accuracy by 50%
Cart Head 	Increase Speed by 150 and Evasiveness by 75%	Increase Speed by 150 and Evasiveness by 75%	Increase Speed by 150 and Evasiveness by 75%	Increase Speed by 150 and Evasiveness by 75%
Move Item (One Only):	Move: 	Move: 	Ability Description: 	Ability Description:
Dragonfruit 	
Dragon Fire 	
Dragon Fire 	Range Attack, Deal Great Damage
Low Chance to Burn Enemies
Increase the User’s Attack
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Low Chance to Burn Enemies
Increase the User’s Attack
Need 3 Turns Recharge
Burnt Vine 	
Full Burn 	
Full Burn 	Range Attack, Deal Medium Damage
Great Chance to Burn Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Great Chance to Burn Enemies
Need 1 Turn Recharge
Protein Shake 	
Protein Gain 	
Protein Gain 	Increase a teammate or the User’s Attack, Defense and Speed
Need 2 Turns Recharge	Increase a teammate or the User’s Attack, Defense and Speed
Need 2 Turns Recharge
Heal Flag 	
Heal Boost 	
Heal Boost 	Medium Healing to the User or a teammate
Need 1 Turn Recharge	Medium Healing to the User or a teammate
Need 1 Turn Recharge
Ghost Trap 	
Haunting 	
Haunting 	Stun an Enemy
Decrease their Defense
Need 2 Turns Recharge	Stun an Enemy
Decrease their Defense
Need 2 Turns Recharge
Ice Crown 	
Ice Slab 	
Ice Slab 	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 2 Turns Recharge
Knight Armor Set 	
Defense Buff 	
Defense Buff 	Greatly Increase the User’s Defense for 2 Turns
Target the User for 2 Turns
Need 2 Turns Recharge
</tabber>	Greatly Increase the User’s Defense for 2 Turns
Target the User for 2 Turns
Need 2 Turns Recharge
</tabber>
===Endless Floor 250===
Gumnut Line (Defense)
<tabber>	Gumnut Line (Defense)
<tabber>	Gumnut Line (Defense)
<tabber>	Gumnut Line (Defense)
<tabber>
Gumnut	
Gumnut	HP: 250 	Def: 285
Gumnut	
Gumnut	Atk: 100	Spd: 65
Gum Splat	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies	Range Attack, Deal Medium Damage
Low Chance to Slow Down Enemies
Sticky Feet	Slow Down all Enemy in the front
Need 1 Turn Recharge	Slow Down all Enemy in the front
Need 1 Turn Recharge	Slow Down all Enemy in the front
Need 1 Turn Recharge
Gum Block	Create a Barrier around an Enemy for 3 Turns (125 HP)
That Enemy can only target the Barrier before it broke
Need 4 Turns Recharge	Create a Barrier around an Enemy for 3 Turns (125 HP)
That Enemy can only target the Barrier before it broke
Need 4 Turns Recharge	Create a Barrier around an Enemy for 3 Turns (125 HP)
That Enemy can only target the Barrier before it broke
Need 4 Turns Recharge
Plant Food Ability:
Gum Pop	Create a Barrier for each Enemy in the front for 3 Turns (125 HP)
Those Enemies can only target the Barrier before it broke
After the Barrier is destroyed, Slow them Down
Need 6 Turns Recharge
</tabber>	Create a Barrier for each Enemy in the front for 3 Turns (125 HP)
Those Enemies can only target the Barrier before it broke
After the Barrier is destroyed, Slow them Down
Need 6 Turns Recharge
</tabber>	Create a Barrier for each Enemy in the front for 3 Turns (125 HP)
Those Enemies can only target the Barrier before it broke
After the Barrier is destroyed, Slow them Down
Need 6 Turns Recharge
</tabber>
Endless Floor 350
Lemon Line (Attack)
<tabber>	Lemon Line (Attack)
<tabber>	Lemon Line (Attack)
<tabber>	Lemon Line (Attack)
<tabber>
Acid Lemon	
Acid Lemon	HP: 140 	Def: 120
Acid Lemon	
Acid Lemon	Atk: 315	Spd: 190
Acidic Lemon Juice	Range Attack, Deal Medium Damage
Increase Damage to Enemies with Higher Defense	Range Attack, Deal Medium Damage
Increase Damage to Enemies with Higher Defense	Range Attack, Deal Medium Damage
Increase Damage to Enemies with Higher Defense
Armor Melt	Targeting Attack
Decrease an Enemy’s Defense
Increase Amount when the Enemy has higher Defense	Targeting Attack
Decrease an Enemy’s Defense
Increase Amount when the Enemy has higher Defense	Targeting Attack
Decrease an Enemy’s Defense
Increase Amount when the Enemy has higher Defense
Lemon Cutter	Range Attack, Deal Low Damage
Greatly Increase Damage to Enemies with Higher Defense
Need 2 Turns Recharge	Range Attack, Deal Low Damage
Greatly Increase Damage to Enemies with Higher Defense
Need 2 Turns Recharge	Range Attack, Deal Low Damage
Greatly Increase Damage to Enemies with Higher Defense
Need 2 Turns Recharge
Plant Food Ability:
Acid Rain	Range Attack, Deal Medium Damage to Every Enemies
Increase Damage to Enemies with Higher Defense
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Medium Damage to Every Enemies
Increase Damage to Enemies with Higher Defense
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Medium Damage to Every Enemies
Increase Damage to Enemies with Higher Defense
Need 5 Turns Recharge
</tabber>
===Endless Floor 500===
Whipvine Line (Support)
<tabber>	Whipvine Line (Support)
<tabber>	Whipvine Line (Support)
<tabber>	Whipvine Line (Support)
<tabber>
Whipvine	
Whipvine 	HP: 295 	Def: 105
Whipvine	
Whipvine 	Atk: 120 	Spd: 95
Leafy Whip	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Vine Move	Move an Enemy to an empty Spot for 2 Turns
Target them
Need 2 Turns Recharge	Move an Enemy to an empty Spot for 2 Turns
Target them
Need 2 Turns Recharge	Move an Enemy to an empty Spot for 2 Turns
Target them
Need 2 Turns Recharge
Teammate Swap	Switch 2 teammate’s Spot
Need 2 Turns Recharge	Switch 2 teammate’s Spot
Need 2 Turns Recharge	Switch 2 teammate’s Spot
Need 2 Turns Recharge
Plant Food Ability:
Moving Forest	Can Choose a Teammate or an Enemy
Either Switch 2 teammate’s Spot
They become Hidden for 2 Turns
Or Move an Enemy to an empty Spot for 3 Turns
Target them
Need 4 Turns Recharge
</tabber>	Can Choose a Teammate or an Enemy
Either Switch 2 teammate’s Spot
They become Hidden for 2 Turns
Or Move an Enemy to an empty Spot for 3 Turns
Target them
Need 4 Turns Recharge
</tabber>	Can Choose a Teammate or an Enemy
Either Switch 2 teammate’s Spot
They become Hidden for 2 Turns
Or Move an Enemy to an empty Spot for 3 Turns
Target them
Need 4 Turns Recharge
</tabber>
===Endless Floor 750===
Ninja Mushroom Line (Attack)
<tabber> 	Ninja Mushroom Line (Attack)
<tabber> 	Ninja Mushroom Line (Attack)
<tabber> 	Ninja Mushroom Line (Attack)
<tabber>
Nightcap 	
Nightcap 	HP: 100 	Def: 70
Nightcap 	
Nightcap 	Atk: 400 	Spd: 300
Ability: Shadow Sneak (Hidden for the first 2 turns.)	Ability: Shadow Sneak (Hidden for the first 2 turns.)	Ability: Shadow Sneak (Hidden for the first 2 turns.)	Ability: Shadow Sneak (Hidden for the first 2 turns.)
Poison-Shroom 	Range Attack, Deal Medium-Low Damage
Medium Chance to Poison Enemies	Range Attack, Deal Medium-Low Damage
Medium Chance to Poison Enemies	Range Attack, Deal Medium-Low Damage
Medium Chance to Poison Enemies
Casting Shadows 	A teammate or the User become Hidden
Increase their Speed
Need 2 Turns Recharge	A teammate or the User become Hidden
Increase their Speed
Need 2 Turns Recharge	A teammate or the User become Hidden
Increase their Speed
Need 2 Turns Recharge
Fung-Fu 	Melee Attack, Deal High Damage to 3 Enemies with the Highest Health
Need 4 Turns Recharge	Melee Attack, Deal High Damage to 3 Enemies with the Highest Health
Need 4 Turns Recharge	Melee Attack, Deal High Damage to 3 Enemies with the Highest Health
Need 4 Turns Recharge
Plant Food Ability:
Mush-Boom 	2 Teammates with the Lowest Health become Hidden
Poison the 2 Enemies with the Lowest Health
Need 5 Turns Recharge
</tabber>	2 Teammates with the Lowest Health become Hidden
Poison the 2 Enemies with the Lowest Health
Need 5 Turns Recharge
</tabber>	2 Teammates with the Lowest Health become Hidden
Poison the 2 Enemies with the Lowest Health
Need 5 Turns Recharge
</tabber>
===Endless Floor 1000===
Kernel Corn Line (Attack)
<tabber>	Kernel Corn Line (Attack)
<tabber>	Kernel Corn Line (Attack)
<tabber>	Kernel Corn Line (Attack)
<tabber>
Kernel Corn	
Kernel Corn 	HP: 250 	Def: 100
Kernel Corn	
Kernel Corn 	Atk: 335 	Spd: 130
Cob Buster	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Butter Barrage	Decrease Every Enemies’ Defense for 2 Turns
Need 3 Turns Recharge	Decrease Every Enemies’ Defense for 2 Turns
Need 3 Turns Recharge	Decrease Every Enemies’ Defense for 2 Turns
Need 3 Turns Recharge
Shuck Shot	Range Attack, Deal Great Damage in 2x1 Area, Attack 2 times
Need 3 Turns Recharge	Range Attack, Deal Great Damage in 2x1 Area, Attack 2 times
Need 3 Turns Recharge	Range Attack, Deal Great Damage in 2x1 Area, Attack 2 times
Need 3 Turns Recharge
Plant Food Ability:
Butterhawk	Range Attack, Deal Great Damage to Every Enemy, Attack 2 times
Decrease their Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to Every Enemy, Attack 2 times
Decrease their Defense for 2 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to Every Enemy, Attack 2 times
Decrease their Defense for 2 Turns
Need 5 Turns Recharge
</tabber>
===Endless Floor 1500===
Firebloom Line (Attack)
<tabber> 	Firebloom Line (Attack)
<tabber> 	Firebloom Line (Attack)
<tabber> 	Firebloom Line (Attack)
<tabber>
Firebloom Queen 	
Firebloom Queen 	HP: 170 	Def: 75
Firebloom Queen 	
Firebloom Queen 	Atk: 220 	Spd: 180
Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)	Ability: Heating (Can’t be freeze.)
Fireball Lob 	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies	Lobbed Attack, Deal Medium Damage
Low Chance to Burn Enemies
Burnt Aura 	Close Range Grounded Attack, Deal Medium Damage in 1x2 Area
Low Chance to Burn Enemies
Need 2 Turns Recharge	Close Range Grounded Attack, Deal Medium Damage in 1x2 Area
Low Chance to Burn Enemies
Need 2 Turns Recharge	Close Range Grounded Attack, Deal Medium Damage in 1x2 Area
Low Chance to Burn Enemies
Need 2 Turns Recharge
Enchantress 	Attacks always Burn Enemies for 3 Turns
Need 3 Turns Recharge	Attacks always Burn Enemies for 3 Turns
Need 3 Turns Recharge	Attacks always Burn Enemies for 3 Turns
Need 3 Turns Recharge
Plant Food Ability:
Queen of Inferno	Close Range Grounded Attack, Deal High Damage to a Line of Enemies
Burn Enemies
Need 6 Turns Recharge
</tabber>	Close Range Grounded Attack, Deal High Damage to a Line of Enemies
Burn Enemies
Need 6 Turns Recharge
</tabber>	Close Range Grounded Attack, Deal High Damage to a Line of Enemies
Burn Enemies
Need 6 Turns Recharge
</tabber>
===Endless Floor 2500 ===
Patches Line (Defense)
<tabber>	Patches Line (Defense)
<tabber> 	Patches Line (Defense)
<tabber> 	Patches Line (Defense)
<tabber>
Soul Patch	
Soul Patch 	HP: 350 	Def: 400
Soul Patch	
Soul Patch 	Atk: 125 	Spd: 40
Soul Punch	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Soul Block	Target the User for 2 Turns
Increase the User’s Defense for 2 Turns
Need 2 Turns Recharge	Target the User for 2 Turns
Increase the User’s Defense for 2 Turns
Need 2 Turns Recharge	Target the User for 2 Turns
Increase the User’s Defense for 2 Turns
Need 2 Turns Recharge
Rainbow Connection	Create a Shield that absorb damage for this Column for 3 Turns (150 HP)
When the Shield disappear on its own, it will Deal the Same Damage as its remaining to the front Column
Need 5 Turns Recharge	Create a Shield that absorb damage for this Column for 3 Turns (150 HP)
When the Shield disappear on its own, it will Deal the Same Damage as its remaining to the front Column
Need 5 Turns Recharge	Create a Shield that absorb damage for this Column for 3 Turns (150 HP)
When the Shield disappear on its own, it will Deal the Same Damage as its remaining to the front Column
Need 5 Turns Recharge
Plant Food Ability:
Rainbow Smite	All Enemies who attack Shields in this 2 Turns will take the same damage as their own moves
All teammate covered in Shields will have self-healing in this 2 Turns
Need 5 Turns Recharge
</tabber>	All Enemies who attack Shields in this 2 Turns will take the same damage as their own moves
All teammate covered in Shields will have self-healing in this 2 Turns
Need 5 Turns Recharge
</tabber>	All Enemies who attack Shields in this 2 Turns will take the same damage as their own moves
All teammate covered in Shields will have self-healing in this 2 Turns
Need 5 Turns Recharge
</tabber>
===Endless Floor 5000===
Banana Dinosaur Line (Attack)
<tabber> 	Banana Dinosaur Line (Attack)
<tabber> 	Banana Dinosaur Line (Attack)
<tabber> 	Banana Dinosaur Line (Attack)
<tabber>
Bananasaurus Rex 	
Bananasaurus Rex 	HP: 200 	Def: 140
Bananasaurus Rex 	
Bananasaurus Rex 	Atk: 235 	Spd: 225
Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)	Ability: Devour (When defeating an enemy, heal small amount of health)
Banana Bite 	Melee Attack, Deal Medium Damage, Attack 2 Times 	Melee Attack, Deal Medium Damage, Attack 2 Times 	Melee Attack, Deal Medium Damage, Attack 2 Times
Banana Buff-et 	Restore a teammate’s Move Usage to full including Plant Food Move
Need 5 Turns Recharge	Restore a teammate’s Move Usage to full including Plant Food Move
Need 5 Turns Recharge	Restore a teammate’s Move Usage to full including Plant Food Move
Need 5 Turns Recharge
Dino-Roar 	Can Choose a Teammate or an Enemy
Either Make a teammate perform the same Attack they did this Turn (Except Plant Food Moves)
Or Stun an Enemy for 1 Turn
Need 3 Turns Recharge	Can Choose a Teammate or an Enemy
Either Make a teammate perform the same Attack they did this Turn (Except Plant Food Moves)
Or Stun an Enemy for 1 Turn
Need 3 Turns Recharge	Can Choose a Teammate or an Enemy
Either Make a teammate perform the same Attack they did this Turn (Except Plant Food Moves)
Or Stun an Enemy for 1 Turn
Need 3 Turns Recharge
Plant Food Ability:
Dino-Instinct 	Another teammate perform their Plant Food Moves
Their Plant Food Move will not Recharge
Can be used on teammate that hasn’t done Recharging their Plant Food Moves
Need 6 Turns Recharge
</tabber>	Another teammate perform their Plant Food Moves
Their Plant Food Move will not Recharge
Can be used on teammate that hasn’t done Recharging their Plant Food Moves
Need 6 Turns Recharge
</tabber>	Another teammate perform their Plant Food Moves
Their Plant Food Move will not Recharge
Can be used on teammate that hasn’t done Recharging their Plant Food Moves
Need 6 Turns Recharge
</tabber>
===Event===
Lawn of Doom:
Ghost Pepper Line (Attack)
<tabber> 	Ghost Pepper Line (Attack)
<tabber> 	Ghost Pepper Line (Attack)
<tabber> 	Ghost Pepper Line (Attack)
<tabber>
Ghost Pepper 	
Ghost Pepper 	HP: 125 	Def: 70
Ghost Pepper 	
Ghost Pepper 	Atk: 245 	Spd: 280
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Ghost Soul 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Haunted Explosion 	Close Range Attack, Deal High Damage in 2x2 Area
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge	Close Range Attack, Deal High Damage in 2x2 Area
Damage the User by 15% of the Damage Dealt with all Enemies
Need 3 Turns Recharge
Ghost Sprout 	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge
Plant Food Ability:
Soul Feast 	Range Attack, Deal Medium Damage to all Enemy in the front
If successfully Vanquish any Enemy then Revive a teammate
Need 6 Turns Recharge
</tabber>	Range Attack, Deal Medium Damage to all Enemy in the front
If successfully Vanquish any Enemy then Revive a teammate
Need 6 Turns Recharge
</tabber>	Range Attack, Deal Medium Damage to all Enemy in the front
If successfully Vanquish any Enemy then Revive a teammate
Need 6 Turns Recharge
</tabber>
Witch Line (Attack)
<tabber>	Witch Line (Attack)
<tabber>	Witch Line (Attack)
<tabber>	Witch Line (Attack)
<tabber>
Witch Hazel	
Witch Hazel	HP: 180 	Def: 85
Witch Hazel	
Witch Hazel	Atk: 190	Spd: 200
Witch Magic	Range Attack, Deal Medium Damage
When Defeating an Enemy, Increase the Entire Team’s Attack
Can’t be reflected	Range Attack, Deal Medium Damage
When Defeating an Enemy, Increase the Entire Team’s Attack
Can’t be reflected	Range Attack, Deal Medium Damage
When Defeating an Enemy, Increase the Entire Team’s Attack
Can’t be reflected
Shroomify	Range Attack, Deal Medium Damage
When Defeating an Enemy, Summon a Puff-Shroom as teammate in an empty spot
The Puff-Shroom stays for 3 Turns
Can’t be reflected
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
When Defeating an Enemy, Summon a Puff-Shroom as teammate in an empty spot
The Puff-Shroom stays for 3 Turns
Can’t be reflected
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
When Defeating an Enemy, Summon a Puff-Shroom as teammate in an empty spot
The Puff-Shroom stays for 3 Turns
Can’t be reflected
Need 1 Turn Recharge
Toadstool Creation	Range Attack, Deal Great Damage
Can’t be reflected
When Defeating an Enemy, Heal the Entire Team for small Amount
Need 2 Turns Recharge	Range Attack, Deal Great Damage
Can’t be reflected
When Defeating an Enemy, Heal the Entire Team for small Amount
Need 2 Turns Recharge	Range Attack, Deal Great Damage
Can’t be reflected
When Defeating an Enemy, Heal the Entire Team for small Amount
Need 2 Turns Recharge
Plant Food Ability:
Gloomify	Range Attack, Deal Great Damage
When Defeating an Enemy, Summon a Gloom-Shroom as teammate in an empty spot
The Gloom-Shroom stays for 5 Turns
Can’t be reflected
Need 5 Turn Recharge
</tabber>	Range Attack, Deal Great Damage
When Defeating an Enemy, Summon a Gloom-Shroom as teammate in an empty spot
The Gloom-Shroom stays for 5 Turns
Can’t be reflected
Need 5 Turn Recharge
</tabber>	Range Attack, Deal Great Damage
When Defeating an Enemy, Summon a Gloom-Shroom as teammate in an empty spot
The Gloom-Shroom stays for 5 Turns
Can’t be reflected
Need 5 Turn Recharge
</tabber>
Fall Food Fight:
Sweet Potato Line (Defense)
<tabber>	Sweet Potato Line (Defense)
<tabber>	Sweet Potato Line (Defense)
<tabber>	Sweet Potato Line (Defense)
<tabber>
Sweet Potato	
Sweet Potato	HP: 300	Def: 195
Sweet Potato	
Sweet Potato	Atk: 80	Spd: 130
Sweet Perfume	Range Attack, Deal Low Damage
Medium Chance to Decrease Enemies’ Attack	Range Attack, Deal Low Damage
Medium Chance to Decrease Enemies’ Attack	Range Attack, Deal Low Damage
Medium Chance to Decrease Enemies’ Attack
Sweet Attraction	Target the User for 3 Turns
Need 3 Turns Recharge	Target the User for 3 Turns
Need 3 Turns Recharge	Target the User for 3 Turns
Need 3 Turns Recharge
Super Sweetness	Enemies who attack the User this 2 Turns will have their Attack Decrease
Need 2 Turns Recharge	Enemies who attack the User this 2 Turns will have their Attack Decrease
Need 2 Turns Recharge	Enemies who attack the User this 2 Turns will have their Attack Decrease
Need 2 Turns Recharge
Plant Food Ability:
Heal and Attract	Target the User for 4 Turns
Enemies who attack the User this 4 Turns will have their Attack Decrease
Need 5 Turns Recharge
</tabber>	Target the User for 4 Turns
Enemies who attack the User this 4 Turns will have their Attack Decrease
Need 5 Turns Recharge
</tabber>	Target the User for 4 Turns
Enemies who attack the User this 4 Turns will have their Attack Decrease
Need 5 Turns Recharge
</tabber>
Cornucopia Line (Attack)
<tabber>	Cornucopia Line (Attack)
<tabber>	Cornucopia Line (Attack)
<tabber>	Cornucopia Line (Attack)
<tabber>
Cornucopia	
Cornucopia 	HP: 200 	Def: 80
Cornucopia	
Cornucopia 	Atk: 200 	Spd: 70
Horn Cannon	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Thanksgiver	Summon a Seedling as teammate on a random empty spot
Need 3 Turns Recharge	Summon a Seedling as teammate on a random empty spot
Need 3 Turns Recharge	Summon a Seedling as teammate on a random empty spot
Need 3 Turns Recharge
Seedling Care	Increase All Seedlings’ max health to 200 and Heal them to Full
Need 3 Turns Recharge	Increase All Seedlings’ max health to 200 and Heal them to Full
Need 3 Turns Recharge	Increase All Seedlings’ max health to 200 and Heal them to Full
Need 3 Turns Recharge
Plant Food Ability:
Horn of Planty	Summon Seedlings as teammate on all empty spots
Need 6 Turns Recharge
</tabber>	Summon Seedlings as teammate on all empty spots
Need 6 Turns Recharge
</tabber>	Summon Seedlings as teammate on all empty spots
Need 6 Turns Recharge
</tabber>
Seedling (Token)	
Seedling (Token)	HP: 100	Def: 50
Seedling (Token)	
Seedling (Token)	Atk: 0 	Spd: 100
Seedling Transform	Charge 1 Turn
Transform into a random max evolved plant for the rest of the game with 50% of their max hp	Charge 1 Turn
Transform into a random max evolved plant for the rest of the game with 50% of their max hp	Charge 1 Turn
Transform into a random max evolved plant for the rest of the game with 50% of their max hp
Feastivus:
Sap Line (Support)
<tabber>	Sap Line (Support)
<tabber> 	Sap Line (Support)
<tabber> 	Sap Line (Support)
<tabber>
Sap-Fling	
Sap-Fling 	HP: 210 	Def: 100
Sap-Fling	
Sap-Fling 	Atk: 75 	Spd: 160
Sapling Leaves	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Sappy Place	Heavily Slow Down an Enemy for 1 Turn
Need 1 Turn Recharge	Heavily Slow Down an Enemy for 1 Turn
Need 1 Turn Recharge	Heavily Slow Down an Enemy for 1 Turn
Need 1 Turn Recharge
Amber Crystals	Stun an Enemy
When they are free, Slow Them Down
Need 3 Turns Recharge	Stun an Enemy
When they are free, Slow Them Down
Need 3 Turns Recharge	Stun an Enemy
When they are free, Slow Them Down
Need 3 Turns Recharge
Plant Food Ability:
Sap-Land	Slow Down Enemies in 2x3 Area
Low Chance to Stun Each of them for 2 Turns
When they're free, Slow Them Down again
Need 5 Turns Recharge
</tabber>	Slow Down Enemies in 2x3 Area
Low Chance to Stun Each of them for 2 Turns
When they're free, Slow Them Down again
Need 5 Turns Recharge
</tabber>	Slow Down Enemies in 2x3 Area
Low Chance to Stun Each of them for 2 Turns
When they're free, Slow Them Down again
Need 5 Turns Recharge
</tabber>
Holly Line (Defense)
<tabber>	Holly Line (Defense)
<tabber> 	Holly Line (Defense)
<tabber> 	Holly Line (Defense)
<tabber>
Holly Barrier	
Holly Barrier 	HP: 150 	Def: 300
Holly Barrier	
Holly Barrier 	Atk: 125 	Spd: 170
Holly Berries	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Barrier Block	Create a Shield that absorb damage for a teammate or the User for 3 Turns (150 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for a teammate or the User for 3 Turns (150 HP)
Need 3 Turns Recharge	Create a Shield that absorb damage for a teammate or the User for 3 Turns (150 HP)
Need 3 Turns Recharge
Spiked Barrier	Create a Shield that absorb damage for this Column for 3 Turns (75 HP)
The Shield will damage the Enemy if they Melee or Close Range Attack it
Need 3 Turns Recharge	Create a Shield that absorb damage for this Column for 3 Turns (75 HP)
The Shield will damage the Enemy if they Melee or Close Range Attack it
Need 3 Turns Recharge	Create a Shield that absorb damage for this Column for 3 Turns (75 HP)
The Shield will damage the Enemy if they Melee or Close Range Attack it
Need 3 Turns Recharge
Plant Food Ability:
Barrier of Reflect	Create a Shield that absorb damage for the Entire Team for 3 Turns (175 HP)
The Shield will damage the Enemy if they Melee or Close Range Attack it
Need 5 Turns Recharge
</tabber>	Create a Shield that absorb damage for the Entire Team for 3 Turns (175 HP)
The Shield will damage the Enemy if they Melee or Close Range Attack it
Need 5 Turns Recharge
</tabber>	Create a Shield that absorb damage for the Entire Team for 3 Turns (175 HP)
The Shield will damage the Enemy if they Melee or Close Range Attack it
Need 5 Turns Recharge
</tabber>
Valenbrainz:
Heart Line (Attack)
<tabber>	Heart Line (Attack)
<tabber>	Heart Line (Attack)
<tabber>	Heart Line (Attack)
<tabber>
Blooming Heart	
Blooming Heart	HP: 150 	Def: 110
Blooming Heart	
Blooming Heart	Atk: 100	Spd: 260
Heart Bloom	Lobbed Attack, Deal Medium Damage
Increase the User’s Attack	Lobbed Attack, Deal Medium Damage
Increase the User’s Attack	Lobbed Attack, Deal Medium Damage
Increase the User’s Attack
Spin Strength	Greatly Increase the User’s Attack for 2 Turns
Need 2 Turns Recharge	Greatly Increase the User’s Attack for 2 Turns
Need 2 Turns Recharge	Greatly Increase the User’s Attack for 2 Turns
Need 2 Turns Recharge
Tough Love	Lobbed Attack, Deal Medium-Low Damage
Greatly Increase Damage to Enemies with Higher Defense	Lobbed Attack, Deal Medium-Low Damage
Greatly Increase Damage to Enemies with Higher Defense	Lobbed Attack, Deal Medium-Low Damage
Greatly Increase Damage to Enemies with Higher Defense
Plant Food Ability:
Binding Love	Lobbed Attack, Deal Medium Damage to 4 Random Enemies
Increase the User’s Attack for each Enemies it Damaged
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Medium Damage to 4 Random Enemies
Increase the User’s Attack for each Enemies it Damaged
Need 5 Turns Recharge
</tabber>	Lobbed Attack, Deal Medium Damage to 4 Random Enemies
Increase the User’s Attack for each Enemies it Damaged
Need 5 Turns Recharge
</tabber>
Date Line (Defense)
<tabber> 	Date Line (Defense)
<tabber> 	Date Line (Defense)
<tabber> 	Date Line (Defense)
<tabber>
Hot Date 	
Hot Date 	HP: 325 	Def: 120
Hot Date 	
Hot Date 	Atk: 170 	Spd: 90
Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)	Ability: Self-Destruct (When defeated, deal high damage to the enemy who last damage the user.)
Burning Love 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemy 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemy 	Range Attack, Deal Medium Damage
Low Chance to Burn Enemy
Love Attraction 	Target the User for 2 Turns
Increase the User’s Attack
Need 2 Turns Recharge 	Target the User for 2 Turns
Increase the User’s Attack
Need 2 Turns Recharge 	Target the User for 2 Turns
Increase the User’s Attack
Need 2 Turns Recharge
Fire Burst 	Enemies who attack the User this Turn will be Burned
Need 3 Turn Recharge 	Enemies who attack the User this Turn will be Burned
Need 3 Turn Recharge 	Enemies who attack the User this Turn will be Burned
Need 3 Turn Recharge
Plant Food Ability:
Spicy Aftertaste 	Target the User for 3 Turns
Enemies who attack the User this 3 Turns will be Burned for 3 Turns
Need 5 Turns Recharge
</tabber>	Target the User for 3 Turns
Enemies who attack the User this 3 Turns will be Burned for 3 Turns
Need 5 Turns Recharge
</tabber>	Target the User for 3 Turns
Enemies who attack the User this 3 Turns will be Burned for 3 Turns
Need 5 Turns Recharge
</tabber>
Springening:
Dandelion Line (Attack)
<tabber>	Dandelion Line (Attack)
<tabber> 	Dandelion Line (Attack)
<tabber> 	Dandelion Line (Attack)
<tabber>
Dandelion	
Dandelion 	HP: 175 	Def: 80
Dandelion	
Dandelion 	Atk: 210 	Spd: 165
Seed Bombing	Range Attack, Deal Medium-Low Damage to an Enemy and another Enemy two tiles behind	Range Attack, Deal Medium-Low Damage to an Enemy and another Enemy two tiles behind	Range Attack, Deal Medium-Low Damage to an Enemy and another Enemy two tiles behind
Explosion Seed	Range Attack, Deal Great Damage and Medium-Low Splash Damage
Need 2 Turns Recharge	Range Attack, Deal Great Damage and Medium-Low Splash Damage
Need 2 Turns Recharge	Range Attack, Deal Great Damage and Medium-Low Splash Damage
Need 2 Turns Recharge
Weed Out	Range Attack, Deal High Damage to a Random Enemy
Need 2 Turns Recharge 	Range Attack, Deal High Damage to a Random Enemy
Need 2 Turns Recharge 	Range Attack, Deal High Damage to a Random Enemy
Need 2 Turns Recharge
Plant Food Ability:
Bomb Scattering	Range Attack, Deal Great Damage to all Enemy in the front and other Enemies two tiles behind
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to all Enemy in the front and other Enemies two tiles behind
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage to all Enemy in the front and other Enemies two tiles behind
Need 5 Turns Recharge
</tabber>
Plum Line (Attack)
<tabber>	Plum Line (Attack)
<tabber> 	Plum Line (Attack)
<tabber> 	Plum Line (Attack)
<tabber>
Plumping Plummy	
Plumping Plummy 	HP: 90 	Def: 200
Plumping Plummy	
Plumping Plummy 	Atk: 260 	Spd: 90
Petal Split	Range Attack, Deal Medium Damage in an X pattern	Range Attack, Deal Medium Damage in an X pattern	Range Attack, Deal Medium Damage in an X pattern
White Plum Bloom	Greatly increase the Attack for the next Attack Move it performs
Need 2 Turns Recharge	Greatly increase the Attack for the next Attack Move it performs
Need 2 Turns Recharge	Greatly increase the Attack for the next Attack Move it performs
Need 2 Turns Recharge
Ricochet Petal	Range Attack, Deal Medium Damage
After the first hit, it will Attack a random targets in the next Column, and again to the next Column
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
After the first hit, it will Attack a random targets in the next Column, and again to the next Column
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
After the first hit, it will Attack a random targets in the next Column, and again to the next Column
Need 1 Turn Recharge
Plant Food Ability:
Spreading Petals	Range Attack, Deal Great Damage in an X pattern
After the first hit, it will Attack a random targets in the next Column, and again to the next Column, however they will not be in X pattern
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage in an X pattern
After the first hit, it will Attack a random targets in the next Column, and again to the next Column, however they will not be in X pattern
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage in an X pattern
After the first hit, it will Attack a random targets in the next Column, and again to the next Column, however they will not be in X pattern
Need 5 Turns Recharge
</tabber>
Luck O' the Zombie:
Clover Line (Support)
<tabber>	Clover Line (Support)
<tabber> 	Clover Line (Support)
<tabber> 	Clover Line (Support)
<tabber>
Plucky Clover	
Plucky Clover 	HP: 180 	Def: 120
Plucky Clover	
Plucky Clover 	Atk: 130 	Spd: 140
Rainbow Pellet	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Pot of Gold	Recharge 1 Turn for a teammate’s every Moves beside Plant Food Move
Need 2 Turns Recharge	Recharge 1 Turn for a teammate’s every Moves beside Plant Food Move
Need 2 Turns Recharge	Recharge 1 Turn for a teammate’s every Moves beside Plant Food Move
Need 2 Turns Recharge
Luck of the Clover	Increase a teammate or the User’s Accuracy and Evasiveness
Need 1 Turn Recharge	Increase a teammate or the User’s Accuracy and Evasiveness
Need 1 Turn Recharge	Increase a teammate or the User’s Accuracy and Evasiveness
Need 1 Turn Recharge
Plant Food Ability:
Golden Fortune	Recharge 1 Turn for all teammate’s every Moves beside Plant Food Move
Need 5 Turns Recharge
</tabber>	Recharge 1 Turn for all teammate’s every Moves beside Plant Food Move
Need 5 Turns Recharge
</tabber>	Recharge 1 Turn for all teammate’s every Moves beside Plant Food Move
Need 5 Turns Recharge
</tabber>
Cauliflower Line (Attack)
<tabber> 	Cauliflower Line (Attack)
<tabber> 	Cauliflower Line (Attack)
<tabber> 	Cauliflower Line (Attack)
<tabber>
Caulipower 	
Caulipower 	HP: 215 	Def: 120
Caulipower 	
Caulipower 	Atk: 190 	Spd: 130
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Rainbow Strike 	Lobbed Attack, Deal Medium Damage 	Lobbed Attack, Deal Medium Damage 	Lobbed Attack, Deal Medium Damage
Hypno Shot 	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, That Enemy becomes a teammate in a random empty spot with 25% HP
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, That Enemy becomes a teammate in a random empty spot with 25% HP
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage
If Defeated an Enemy, That Enemy becomes a teammate in a random empty spot with 25% HP
Need 2 Turns Recharge
Power Toss 	Switch an Enemy’s Spot to an Empty Spot
Stun them
Need 3 Turns Recharge	Switch an Enemy’s Spot to an Empty Spot
Stun them
Need 3 Turns Recharge	Switch an Enemy’s Spot to an Empty Spot
Stun them
Need 3 Turns Recharge
Plant Food Ability:
Ultimate Hypno 	Range Attack, Deal Great Damage
If Defeated an Enemy, That Enemy becomes a teammate in a random empty spot with 50% HP
If it doesn’t, Stun them
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
If Defeated an Enemy, That Enemy becomes a teammate in a random empty spot with 50% HP
If it doesn’t, Stun them
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
If Defeated an Enemy, That Enemy becomes a teammate in a random empty spot with 50% HP
If it doesn’t, Stun them
Need 5 Turns Recharge
</tabber>
Summer Nights:
Strawberry Line (Attack)
<tabber>	Strawberry Line (Attack)
<tabber>	Strawberry Line (Attack)
<tabber>	Strawberry Line (Attack)
<tabber>
Strawburst	
Strawburst	HP: 225 	Def: 55
Strawburst	
Strawburst	Atk: 245	Spd: 95
Growing Burst	Lobbed Attack, Deal Medium-Low Damage
Increase to Medium Damage after the first use
Increase to Great Damage after the second use	Lobbed Attack, Deal Medium-Low Damage
Increase to Medium Damage after the first use
Increase to Great Damage after the second use	Lobbed Attack, Deal Medium-Low Damage
Increase to Medium Damage after the first use
Increase to Great Damage after the second use
Strawberry Juice	Targeting Grounded Attack
Slow Down an Enemy	Targeting Grounded Attack
Slow Down an Enemy	Targeting Grounded Attack
Slow Down an Enemy
Giga-Berry	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Reset the User’s Normal Attacking Move to Medium-Low
Need 1 Turn Recharge	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Reset the User’s Normal Attacking Move to Medium-Low
Need 1 Turn Recharge	Lobbed Targeting Attack, Deal Great Damage in 2x2 Area
Reset the User’s Normal Attacking Move to Medium-Low
Need 1 Turn Recharge
Plant Food Ability:
Blast Time	Lobbed Attack, Deal High Damage
Increase Damage if the User is in the Third Phase
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal High Damage
Increase Damage if the User is in the Third Phase
Need 6 Turns Recharge
</tabber>	Lobbed Attack, Deal High Damage
Increase Damage if the User is in the Third Phase
Need 6 Turns Recharge
</tabber>
Daisy Line (Attack)
<tabber>	Daisy Line (Attack)
<tabber>	Daisy Line (Attack)
<tabber>	Daisy Line (Attack)
<tabber>
Dazey Chain	
Dazey Chain	HP: 130 	Def: 30
Dazey Chain	
Dazey Chain	Atk: 300	Spd: 230
Triple Petal	Range Attack, Deal Medium Damage
Attack 2 Times after the first use
Attack 3 Times after the second use	Range Attack, Deal Medium Damage
Attack 2 Times after the first use
Attack 3 Times after the second use	Range Attack, Deal Medium Damage
Attack 2 Times after the first use
Attack 3 Times after the second use
Stun Gas	Stun a Random Enemy
Stun 2 Random Enemies in the Second Phase
Stun 3 Random Enemies in the Third Phase
Need 2 Turns Recharge	Stun a Random Enemy
Stun 2 Random Enemies in the Second Phase
Stun 3 Random Enemies in the Third Phase
Need 2 Turns Recharge	Stun a Random Enemy
Stun 2 Random Enemies in the Second Phase
Stun 3 Random Enemies in the Third Phase
Need 2 Turns Recharge
Deadly Gas	Poison and Slow Down an Enemy
Increase Poison Damage and Slowing amount in the Second and Third Phase
Need 3 Turns Recharge	Poison and Slow Down an Enemy
Increase Poison Damage and Slowing amount in the Second and Third Phase
Need 3 Turns Recharge	Poison and Slow Down an Enemy
Increase Poison Damage and Slowing amount in the Second and Third Phase
Need 3 Turns Recharge
Plant Food Ability:
Mixed Gas	Stun, Poison and Slow Down an Enemy
Increase Poison Damage and Slowing amount in the Second Phase
Increase to 2 Enemies in the Third Phase
Need 5 Turns Recharge
</tabber>	Stun, Poison and Slow Down an Enemy
Increase Poison Damage and Slowing amount in the Second Phase
Increase to 2 Enemies in the Third Phase
Need 5 Turns Recharge
</tabber>	Stun, Poison and Slow Down an Enemy
Increase Poison Damage and Slowing amount in the Second Phase
Increase to 2 Enemies in the Third Phase
Need 5 Turns Recharge
</tabber>
Birthdayz:
Sunflower Singer Line (Support)
<tabber>	Sunflower Singer Line (Support)
<tabber>	Sunflower Singer Line (Support)
<tabber>	Sunflower Singer Line (Support)
<tabber>
Sunflower Singer	
Sunflower Singer 	HP: 240 	Def: 100
Sunflower Singer	
Sunflower Singer 	Atk: 75 	Spd: 95
Singing Sun Spark	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Sunlight Singing	Medium Healing to a teammate
Increase Their Attack
Need 2 Turns Recharge	Medium Healing to a teammate
Increase Their Attack
Need 2 Turns Recharge	Medium Healing to a teammate
Increase Their Attack
Need 2 Turns Recharge
Passionate Singing	Increase Every teammate’s Attack for 2 Turns
Need 3 Turns Recharge	Increase Every teammate’s Attack for 2 Turns
Need 3 Turns Recharge	Increase Every teammate’s Attack for 2 Turns
Need 3 Turns Recharge
Plant Food Ability:
Singing Anniversary	Medium Healing to Every teammate
Increase their Attack for 3 Turns
Need 5 Turns Recharge
</tabber>	Medium Healing to Every teammate
Increase their Attack for 3 Turns
Need 5 Turns Recharge
</tabber>	Medium Healing to Every teammate
Increase their Attack for 3 Turns
Need 5 Turns Recharge
</tabber>
Balloon Flower Line (Attack)
<tabber>	Balloon Flower Line (Attack)
<tabber>	Balloon Flower Line (Attack)
<tabber>	Balloon Flower Line (Attack)
<tabber>
Boom Balloon Flower	
Boom Balloon Flower	HP: 185 	Def: 175
Boom Balloon Flower	
Boom Balloon Flower	Atk: 205	Spd: 90
Balloon Bomb	Can Choose the User or an Enemy
Either Increase the User Attack for the next Attack
Or Range Attack, Deal Medium Damage and Low Splash Damage	Can Choose the User or an Enemy
Either Increase the User Attack for the next Attack
Or Range Attack, Deal Medium Damage and Low Splash Damage	Can Choose the User or an Enemy
Either Increase the User Attack for the next Attack
Or Range Attack, Deal Medium Damage and Low Splash Damage
Targeted Balloons	Charge 1 Turn
Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge	Charge 1 Turn
Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge	Charge 1 Turn
Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge
Doom Balloon	Charge 2 Turns
Range Attack, Deal High Damage in 2x2 Area
Need 3 Turns Recharge	Charge 2 Turns
Range Attack, Deal High Damage in 2x2 Area
Need 3 Turns Recharge	Charge 2 Turns
Range Attack, Deal High Damage in 2x2 Area
Need 3 Turns Recharge
Plant Food Ability:
Balloons of Celebration	Can Choose the User or an Enemy
Either Highly Increase the User Attack for the next Attack
Or Range Targeting Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>	Can Choose the User or an Enemy
Either Highly Increase the User Attack for the next Attack
Or Range Targeting Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>	Can Choose the User or an Enemy
Either Highly Increase the User Attack for the next Attack
Or Range Targeting Attack, Deal High Damage in 2x2 Area
Need 5 Turns Recharge
</tabber>
New Year:
Firework Line (Attack)
<tabber>	Firework Line (Attack)
<tabber> 	Firework Line (Attack)
<tabber> 	Firework Line (Attack)
<tabber>
Flowerwork Rocket	
Flowerwork Rocket 	HP: 140 	Def: 140
Flowerwork Rocket	
Flowerwork Rocket 	Atk: 310 	Spd: 165
Firework Blast	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Firework Cluster	Range Attack, Deal Great Damage to 3 Random Enemies
Medium Chance to damage the user as well
Need 2 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Medium Chance to damage the user as well
Need 2 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Medium Chance to damage the user as well
Need 2 Turns Recharge
Firework Display	Deal Medium Damage to the user
Increase the entire team’s Attack
Need 2 Turns Recharge	Deal Medium Damage to the user
Increase the entire team’s Attack
Need 2 Turns Recharge	Deal Medium Damage to the user
Increase the entire team’s Attack
Need 2 Turns Recharge
Plant Food Ability:
Firework Show	Range Attack, Deal Great Damage
Greatly reduce damage taken from self for 5 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly reduce damage taken from self for 5 Turns
Need 5 Turns Recharge
</tabber>	Range Attack, Deal Great Damage
Greatly reduce damage taken from self for 5 Turns
Need 5 Turns Recharge
</tabber>
Kiwi Line (Attack)
<tabber>	Kiwi Line (Attack)
<tabber>	Kiwi Line (Attack)
<tabber>	Kiwi Line (Attack)
<tabber>
Monkiwi	
Monkiwi	HP: 110 	Def: 120
Monkiwi	
Monkiwi	Atk: 240	Spd: 360
Monkey King Bar	Range Attack, Deal Medium Damage
Remove Enemy’s Buffs	Range Attack, Deal Medium Damage
Remove Enemy’s Buffs	Range Attack, Deal Medium Damage
Remove Enemy’s Buffs
Technique of Slowness	Targeting Attack
Slow Down an Enemy	Targeting Attack
Slow Down an Enemy	Targeting Attack
Slow Down an Enemy
Clone Technique	Summon a Small Clone onto an Enemy for 3 Turns
The Clone attack the Enemy before they Attack
Need 3 Turns Recharge	Summon a Small Clone onto an Enemy for 3 Turns
The Clone attack the Enemy before they Attack
Need 3 Turns Recharge	Summon a Small Clone onto an Enemy for 3 Turns
The Clone attack the Enemy before they Attack
Need 3 Turns Recharge
Plant Food Ability:
Giant Bar Smash	Close Range Attack, Deal High Damage in 1x2 Area
Remove Enemy’s Buffs
Slow them Down
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal High Damage in 1x2 Area
Remove Enemy’s Buffs
Slow them Down
Need 5 Turns Recharge
</tabber>	Close Range Attack, Deal High Damage in 1x2 Area
Remove Enemy’s Buffs
Slow them Down
Need 5 Turns Recharge
</tabber>
Garden Warfare:
Rainbow Line (Support)
<tabber>	Rainbow Line (Support)
<tabber>	Rainbow Line (Support)
<tabber>	Rainbow Line (Support)
<tabber>
Rainbow Flower	
Rainbow Flower 	HP: 205 	Def: 105
Rainbow Flower	
Rainbow Flower 	Atk: 70 	Spd: 150
Rainbow Sun Pulse	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Rainbow Heal Beam	Medium Healing in 2x2 Area to the User or teammates
Need 2 Turns Recharge	Medium Healing in 2x2 Area to the User or teammates
Need 2 Turns Recharge	Medium Healing in 2x2 Area to the User or teammates
Need 2 Turns Recharge
Heal Flower Pot	Summon a Heal Flower as teammate in an Empty Spot
Need 5 Turns Recharge	Summon a Heal Flower as teammate in an Empty Spot
Need 5 Turns Recharge	Summon a Heal Flower as teammate in an Empty Spot
Need 5 Turns Recharge
Plant Food Ability:
Shining Rainbow	Heal in 2x2 Area to the User or teammates for 75% of their Max Health
Need 5 Turns Recharge
</tabber>	Heal in 2x2 Area to the User or teammates for 75% of their Max Health
Need 5 Turns Recharge
</tabber>	Heal in 2x2 Area to the User or teammates for 75% of their Max Health
Need 5 Turns Recharge
</tabber>
Heal Flower (Token)	
Heal Flower (Token) 	HP: 125 	Def: 0
Heal Flower (Token)	
Heal Flower (Token) 	Atk: 0 	Spd: 100
Sun Drop	Low Healing to a teammate	Low Healing to a teammate	Low Healing to a teammate
Agent Citron Line (Defense)
<tabber>	Agent Citron Line (Defense)
<tabber> 	Agent Citron Line (Defense)
<tabber> 	Agent Citron Line (Defense)
<tabber>
Agent Citron	
Agent Citron 	HP: 200 	Def: 225
Agent Citron	
Agent Citron 	Atk: 140 	Spd: 75
Orange Beam	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Spin Dash (Ball Form Only)	Melee Attack, Deal Medium Damage to a Line of Enemies	Melee Attack, Deal Medium Damage to a Line of Enemies	Melee Attack, Deal Medium Damage to a Line of Enemies
Citron Ball	Switch Defense and Speed Stat of the User
Replace Orange Beam with Spin Dash and Vice Versa when in Ball Form	Switch Defense and Speed Stat of the User
Replace Orange Beam with Spin Dash and Vice Versa when in Ball Form	Switch Defense and Speed Stat of the User
Replace Orange Beam with Spin Dash and Vice Versa when in Ball Form
Peel Shield	Block 80% of All Incoming Damage This Turn
Teammate Behind this Can’t be reached by Line Attacks and Splash Damage
Need 3 Turns Recharge	Block 80% of All Incoming Damage This Turn
Teammate Behind this Can’t be reached by Line Attacks and Splash Damage
Need 3 Turns Recharge	Block 80% of All Incoming Damage This Turn
Teammate Behind this Can’t be reached by Line Attacks and Splash Damage
Need 3 Turns Recharge
Plant Food Ability:
The Great Wall	Block 80% of All Incoming Damage in this Column This Turn
All Teammate Behind this Column Can’t be reached by Line Attacks and Splash Damage
Need 5 Turns Recharge
</tabber>	Block 80% of All Incoming Damage in this Column This Turn
All Teammate Behind this Column Can’t be reached by Line Attacks and Splash Damage
Need 5 Turns Recharge
</tabber>	Block 80% of All Incoming Damage in this Column This Turn
All Teammate Behind this Column Can’t be reached by Line Attacks and Splash Damage
Need 5 Turns Recharge
</tabber>
Category:Plant lists
Category:Plant List
Category:Plants vs. Zombies: Battle Evolve
Category:DarkMatter Creations
Category:Uncleared page