Exhaustible Technologies

This page lists technology that is usable only once per round and must be exhausted 
These technologies are able to be refreshed by the use of Bio-Stims (with the exception of Bio-Stims itself) 
== Standard Technology ==
X-89 Bacterial Weapon	X-89 Bacterial Weapon	X-89 Bacterial Weapon
Req. 	
*ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet	
*ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet
 	
*ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet	
*ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet
 	
*ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet	
*ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet
 	 	
Sling Relay	Sling Relay	Sling Relay
Req. 	
*ACTION: Exhaust this card to produce 1 ship in any system that contains your space docks	
*ACTION: Exhaust this card to produce 1 ship in any system that contains your space docks
 	
*ACTION: Exhaust this card to produce 1 ship in any system that contains your space docks	
*ACTION: Exhaust this card to produce 1 ship in any system that contains your space docks
 	
*ACTION: Exhaust this card to produce 1 ship in any system that contains your space docks	
*ACTION: Exhaust this card to produce 1 ship in any system that contains your space docks
 	 	
Graviton Laser System	Graviton Laser System	Graviton Laser System
Req. 	
*You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able	
*You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
 	
*You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able	
*You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
 	
*You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able	
*You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
 	 	
Transit Diodes	Transit Diodes	Transit Diodes
Req. 	
*You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.	
*You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
 	
*You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.	
*You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
 	
*You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.	
*You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
 	 	
Predictive Intelligence	Predictive Intelligence	Predictive Intelligence
Req. 	
*At the end of your turn, you may exhaust this card to redistribute your command tokens
*When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card	
*At the end of your turn, you may exhaust this card to redistribute your command tokens
*When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
 	
*At the end of your turn, you may exhaust this card to redistribute your command tokens
*When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card	
*At the end of your turn, you may exhaust this card to redistribute your command tokens
*When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
 	
*At the end of your turn, you may exhaust this card to redistribute your command tokens
*When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card	
*At the end of your turn, you may exhaust this card to redistribute your command tokens
*When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
 	 	
Magen Defense Grid	Magen Defense Grid	Magen Defense Grid
Req. 	
*You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.	
*You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.
 	
*You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.	
*You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.
 	
*You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.	
*You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.
 	 	
AI Development Algorithm	AI Development Algorithm	AI Development Algorithm
Req. 	
*When you research a unit upgrade technology, you may exhaust this card to ignore any one prerequisite
* When one or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.	
*When you research a unit upgrade technology, you may exhaust this card to ignore any one prerequisite
* When one or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
 	
*When you research a unit upgrade technology, you may exhaust this card to ignore any one prerequisite
* When one or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.	
*When you research a unit upgrade technology, you may exhaust this card to ignore any one prerequisite
* When one or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
 	
*When you research a unit upgrade technology, you may exhaust this card to ignore any one prerequisite
* When one or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.	
*When you research a unit upgrade technology, you may exhaust this card to ignore any one prerequisite
* When one or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
 	 	
Self Assembly Routines	Self Assembly Routines	Self Assembly Routines
Req. 	
*After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
*After 1 of your mechs is destroyed, gain 1 trade good	
*After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
*After 1 of your mechs is destroyed, gain 1 trade good
 	
*After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
*After 1 of your mechs is destroyed, gain 1 trade good	
*After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
*After 1 of your mechs is destroyed, gain 1 trade good
 	
*After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
*After 1 of your mechs is destroyed, gain 1 trade good	
*After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
*After 1 of your mechs is destroyed, gain 1 trade good
 	 	
Bio-Stims	Bio-Stims	Bio-Stims
Req. 	
*You may exhaust this card at the end of your turn to ready one of your planets that has a technology specialty or to ready one of your other technologies.	
*You may exhaust this card at the end of your turn to ready one of your planets that has a technology specialty or to ready one of your other technologies.
 	
*You may exhaust this card at the end of your turn to ready one of your planets that has a technology specialty or to ready one of your other technologies.	
*You may exhaust this card at the end of your turn to ready one of your planets that has a technology specialty or to ready one of your other technologies.
 	
*You may exhaust this card at the end of your turn to ready one of your planets that has a technology specialty or to ready one of your other technologies.	
*You may exhaust this card at the end of your turn to ready one of your planets that has a technology specialty or to ready one of your other technologies.
 	 	
== Faction Technology ==
=== The Emirates of Hacan ===
Production Biomes	Production Biomes	Production Biomes
Req. 	
*ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.	
*ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
 	
*ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.	
*ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
 	
*ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.	
*ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
 	 	
=== The Ghosts of Creuss ===
Wormhole Generator Ω	Wormhole Generator Ω	Wormhole Generator Ω
Req. 	
*ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships	
*ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships
 	
*ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships	
*ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships
 	
*ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships	
*ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships
 	 	
=== The L1Z1X Mindnet ===
Inheritance Systems	Inheritance Systems	Inheritance Systems
Req. 	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
 	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
 	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.	
* You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
 	 	
=== The Naaz-Rokha Alliance ===
Supercharge	Supercharge	Supercharge
Req. 	
*At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round	
*At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round
 	
*At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round	
*At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round
 	
*At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round	
*At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round
 	 	
=== The Nomad ===
Temporal Command Suite	Temporal Command Suite	Temporal Command Suite
Req. 	
*After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent you may perform a transaction with that player	
*After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent you may perform a transaction with that player
 	
*After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent you may perform a transaction with that player	
*After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent you may perform a transaction with that player
 	
*After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent you may perform a transaction with that player	
*After any player's agent becomes exhausted, you may exhaust this card to ready that agent; if you ready another player's agent you may perform a transaction with that player
 	 	
=== The Universities of Jol-Nar ===
Spacial Conduit Cylinder	Spacial Conduit Cylinder	Spacial Conduit Cylinder
Req. 	
*You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.	
*You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.
 	
*You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.	
*You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.
 	
*You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.	
*You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.
 	 	
===The Vuil'Raith Cabal===
Vortex	Vortex	Vortex
Req. 	
*ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements	
*ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
 	
*ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements	
*ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
 	
*ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements	
*ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements
 	 	
=== The Winnu ===
Lazax Gate Folding	Lazax Gate Folding	Lazax Gate Folding
Req. 	
*During your tactical actions, if you do not control Mecatol Rex, treat its systems as if it contains both an alpha and beta wormhole.
*ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.	
*During your tactical actions, if you do not control Mecatol Rex, treat its systems as if it contains both an alpha and beta wormhole.
*ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.
 	
*During your tactical actions, if you do not control Mecatol Rex, treat its systems as if it contains both an alpha and beta wormhole.
*ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.	
*During your tactical actions, if you do not control Mecatol Rex, treat its systems as if it contains both an alpha and beta wormhole.
*ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.
 	
*During your tactical actions, if you do not control Mecatol Rex, treat its systems as if it contains both an alpha and beta wormhole.
*ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.	
*During your tactical actions, if you do not control Mecatol Rex, treat its systems as if it contains both an alpha and beta wormhole.
*ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.
 	 	
Hegemonic Trade Policy	Hegemonic Trade Policy	Hegemonic Trade Policy
Req. 	
*Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.	
*Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
 	
*Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.	
*Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
 	
*Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.	
*Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
 	 	
=== The Xxcha Kingdom ===
Instinct Training	Instinct Training	Instinct Training
Req. 	
*You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.	
*You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
 	
*You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.	
*You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
 	
*You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.	
*You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
 	 	
Nullification Field	Nullification Field	Nullification Field
Req. 	
*After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.	
*After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
 	
*After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.	
*After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
 	
*After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.	
*After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
 	 	
=== The Yssaril Tribes ===
Mageon Implants	Mageon Implants	Mageon Implants
Req. 	
*ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.	
*ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.
 	
*ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.	
*ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.
 	
*ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.	
*ACTION: Exhaust this card to look at another player's hand of action cards.  Choose 1 of those cards and add it to your hand.
 	 	
Category:Technologies