Vincenzo (Scott DeWar)

===Basic Information===
 Name: Vincenzo del Vecchio da via 
 della Rosa D'Avorio II, son 
 of merchant guilds man, family
 Del Vecchio da via della 
 Rosa D'Avorio
 Race: Human
 Class: Fighter, free hand style (APG)
 Level: 13
Experience: 255,668 XP (295,000 TNL)
 Alignment: Chaotic Good
 Languages: Common, Elvin, Dwarven
 Deity: XXX
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 17 +3 (03 pts) (+2 race)lv 8,12)
DEX: 14 +2 (05 pts)
CON: 14 +2 (03 pts) (lv 4)
INT: 14 +2 (05 pts) 
WIS: 12 +1 (02 pts)
CHA: 12 +1 (02 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 142 = [12d10(10+(12*8)) + CON(26) + FC(10)] (Fighter) 
 AC: 27 = [10+ DEX(2)+ Armor(6)+ Natural(3)+ Dodge(3&^)+ Magic(2)]
 AC Touch: 20 = [10+ DEX(2)+ natural(3)+ Dodge (3&^)+ Magic (2)]
 AC Flatfooted: 21 = [10+ Armor (6)+ Natural (3)+ Misc (00)+ Magic (2))]
 With combat expertise:[-3 att/+3 to ac] AC 29 AC Touch 23 AC; ff 21 
 INIT: +2 = [DEX (2) + Misc (00)]
 BAB: +12/+/+27 = [Fighter(12)]
 CMB: +15 = [BAB (12) + STR (3) + Misc (00)]
 CMB: +18 to Trip* 
 CMB: +22 to Disarm*,***
 CMD: 28 = [10 + BAB (12) + STR (3) + DEX (2) + Misc (01)]
 CMD: 30 vs Trip**
 CMD: 33 vs Disarm**,***
 Fortitude: +12 = [fighter (8) + CON (2) + Misc (0)]+2 mag
 Reflex: +9 = [fighter (4) + DEX (2) + Racial (1)] +2 mag
 Will: +7 = [fighter (4) + WIS (1) + Misc (0)]+2 mag
 Speed: 20'
Damage Reduction: 00/Any
 * +7 to CMB for Disarm and Trip (Improved Disarm Feat +2, Improved Trip Feat 
 +2, Fav class bonus +3 to disarm and trip)
 ** +2 to CMD for Disarm and Trip (Improved Disarm Feat, Improved Trip Feat)
 *** +3 to CMB/CMD Disarm and Bluff to Feint (Deceptive Strike)
 & +3 dodge bonus to A/C [elusive- free hand fighter 3]
 ^ Situational additional +1 dodge bonus to A/C when adjacent to two allies
cloak resistance +2; amulet nat armour +3
mithral agile breastplate: 
 armor bonus: +6; max dex: +5; 15% spell fail; acp: +/- -1
===Weapon Statistics===
 **,& Rapier : Attack: +22/+17/+12 = [BAB(12/7/2) + Str(3) + Magic(3) + 
 W.Focus(1) + G.W. Focus (1) + class(!2)]
 Damage: 1d6+12, Crit: 15-20/x2+2d6 bleed, Type: P
 [str +3; wpn spec +2; magic +3; class (!2),
 Feat gtr wpn spec +2]
 Longsword, mwk: Attack: +18/+13/+8 = [BAB(12/7/2)) + Str(3) + Misc(1) + Magic(0)
 + class (!2)]
 Damage: 1d8+5, Crit: 19-20/x2+2d6 bleed, Special: Type: P/S
 Dagger, Melee: Attack: +17/+12/+7 = [BAB(12/7/2) + Str(3) + Misc(0) + 
 Magic(0)+ class (!2)]
 Damage: 1d4+5, Crit: 19-20/x2+2d6 bleed, Special: range 10', 
 Type: P/S
 Dagger, Thrown: Attack: +14/+9/+4 = [BAB(12/7/2) + Dex(2) + Misc(0) + Magic (0)]
 Damage: 1d4+3, Crit: 19-20/x2, Special: range 10', Type: P/S
 Dagger,+1 kris Attack: +18/+13/+8 =[BAB(12/7/2)+ 3[str]+ 1[mag]+ 2[class]
 Adamentine, Damage: 1d4+6, Crit 19-20/*2 Spec: rng 10'; type p/s 
 Club: Attack: +17/+12/+7 = [BAB(12/7/2) + Str(3) + Misc(0) + 
 Magic(0)+ class(!2)]
 Damage: 1d6+5, Crit: 20/x2, Type: B
Long Bow, Comp: Attack: +14/+9/+4 = [BAB(12/7/2) + Dex(2) + Misc(0) + Magic(0)]
Mighty +2 Damage: 1d8+2, Crit: x3, Type: P
mace, silver, mwk Att: +18/+13/+8 =[BAB(12/7/2) + Str(3) + Misc(1) + Magic(0)
 + class (!2)]
 Damage: 1d6+5, Crit: x2, type B
special notes
**Trait: Fencer (combat) {+1 Attack on AoO }
special:
 +1 cmb/cmd vs disarm checks and on Bluff checks to feint [deceptive strike]
! Singleton [ex] class feature
& Feat: weapon specialization +2 damage
Special modifiers:
 Combat Expertise -3 Att/+3 AC
 Lunge -2 AC +5 foot reach
 fighting defensively -4 att/ +4 AC
 +4 to confirm crit
 +1 for AOO
===Human Racial Features===
Ability Adjustments: +2 (Strength)
 Size: med size
 Speed: 30 ft
 Favored Class: fighter (see alt below) (+1 HP taken ten times)
 Bonus Feat: Impr. Feint ( Feint as a move action )
 Alt. favored class: Add +1 to the fighter’s CMD when resisting two combat 
 maneuvers of the character’s choice. (APG) Trip and disarm !
 (taken 2 times)
 Alt skilled: Heart of the Streets: Humans from bustling cities are
 skilled with crowds. They gain a +1 bonus on Reflex saves
 and a +1 dodge bonus to Armor Class when adjacent to at
 least two other allies. Crowds do not count as difficult
 terrain for them. This racial trait replaces the skilled
 racial trait.
===Class Features===
 Wpn Prof: A fighter is proficient with all simple and martial weapons
 Armor Prof: with all armor (hvy, lt, and med) and shields(including tower).
 Bonus feat: Combat Expertise (Combat) (-3 att for +3 ac)
 Fav class: fighter(+1 hp/fighter level)[taken 10 times
 Alt fav class +1 CMB to 2 [taken 3 times]
 
 level 2: Deceptive Strike [+1 bonus to CMB and CMD on disarm checks and
 on Bluff checks to feint or create a diversion to hide. This
 bonus increases by +1 for every four levels after 2nd. This
 ability replaces bravery.]
 level 3: elusive [+1 dodge bonus to AC. This bonus increases by +1 
 for every four levels after 2nd.]
 level 4: feat, combat
 level 5: Singleton (Ex): At 5th level, a free hand fighter gains a +1 bonus 
 on attack and damage rolls when wielding a melee weapon in one
 hand and leaving his other hand free. 
 This ability replaces weapon training 1
 level 6: Bonus feat, Deceptive Strike increases to +2 CMB/CMD (see level 2)
 level 7: elusive increases to +2 AC (see level 3)
 level 8: Greater Wpn Focus: Rapier
 level 9: Timely tip (Ex)disarm to move opp's shield to remove shield bonus; 
 a move action
 level 10: blind fight; deceptive strike +3
 level 11: Elusive +3 (Ex); singleton (EX)+2 attack,damage
 level 12: Greater Weapon Specialization: Rapier 
 Level 13: Interference (Ex) use disarm or trip to make threatened target flat 
 footed
 
 
===Feats===
*_* Improved Feint (Bonus Human): Feint as a move action
*_* Combat Expertise (Bonus Fighter 1st):-3 att/+3 def @ lv 12;
 -1/+1 at +4 lvs
*_* Improved Disarm (General 1st): +2 Bonus on disarm attempts, 
 no AoO. +2 CMD vs. Disarm attempts
*_* Improved Trip (Bonus Fighter 2nd): +2 bonus on trip attempts, 
 no AoO. +2 CMD vs. Trip attempts
*_* Weapon Focus,Rapier (General 3rd): +1 on attacks
*_* Weapon Specialization,Rapier (Bonus Fighter 4): +2 damage
*_* Disengaging feint (General 5th): feint to move up to your move rate away
 without provoking A O O
*_* Lunge (Combat level 6) +5 foot reach to weapon with -2 pen. to AC 
 until next turn
*_* Alertness(General 7th) +2 perception and sense motive
*_* Gtr. Weapon Focus,Rapier: +1 on attacks (Combat 8th) 
*_* Critical focus (General 9th)+4 to confirm crit
*_* blind fight(combat 10th)re-roll concealment
*_* Critical bleed {Combat 11) crit Dam +2d6 bleed each hit, effects stack 
*_* Greater Weapon Specialization: Rapier (combat 12)+2 Damage
*_* Monkey Lunge[general 13]removes -2 to AC with Lunge
 
 
 Special: possible future combat feats
Dodge - Redirect attack 
critical sickening, staggering, tiring, impaling - critical mastery
Greater trip 
greater Feint
quick draw 
Greater Disarm - disarming strike
Fencing grace
defensive weapon training [rapier/light weapons] 
flanking foil
 
 
===Traits===
 Fencer (combat) {+1 att on AOO }
 Fast-Talker (social) {+1 to bluff and bluff is class skill}
===Skills===
Skill Points: 52 = [Base (2)*Level[13] + INT (2)*Level; FC (0), Human (0)] (Fighter)
Background skill points = level [13] * 2 = 26 
 10 points to be reassigned, 26 to background 
Skills Total Rank CS Abil ACP Misc
Acrobatics 2 1 - 2 -1 0
Appraise [B] 2 - - 2 0
Artistry [B]
Bluff 19 11 3 1 4 [trait +1][class lv 10: +3] 
Climb 7 2 3 3 -1 0
Craft [B] - 3 2 0
Diplomacy 1 - - 1 0
Disable Device - - 0 0
Disguise 1 - - 1 0
Escape Artist 1 - - 2 -1 0
Fly 0 - - 0 0
Handle Animal [B] 1 - - 1 0
Heal 1 - - 1 0
Intimidate 1 - 3 1 0
Knowledge (Arcana) - - 0 0
Knowledge (Dngnrng) 6 1 3 2 0
Knowledge (Engnrng) [B] 10 5 3 2 0
Knowledge (Geography) [B] - - 2 0
Knowledge (History) [B] - - 2 0
Knowledge (Local) - - 2 0
Knowledge (Nature) 3 1 - 2 0
Knowledge (Nobility) [B] - - 2 0
Knowledge (Planes) - - 2 0
Knowledge (Religion) - - 2 0
Linguistics [B] - - 0 0
Lore
Perception 14 11 - 1 2 [alertness]
Perform [B] - - - 0 0
Profession (Merchant)[B] 5 1 3 1 0
Ride 6 2 3 2 -1 0
Sense Motive 4 1 - 1 2 [alertness]
Sleight of Hand [B] - - 2 0
Spellcraft - - - 0 0
Stealth 7 6 - 2 -1 0
Survival 5 2 3 1 0
Swim 10 4 3 3 0
Use Magic Device - - 0 0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 0.0 Gp --0 lb wearing
+2 agile mithral breastplate 8400.0 Gp 12.5 lb
+3 ivory handled Rapier, keen 32320.0 Gp 2.0 lb 
Dagger 2.0 Gp 1.0 lb 
Dagger, +1 adamentine kris 3002.0 Gp 1.0 lb
Boots of the Cat 1000.0 Gp 0.25 lb
Amulet natural armor +3 18000.0 Gp --- lb
Cloak of resistance +2 4000.0 Gp 1.0 lb
Goggles of the night 12000.0 Gp 
Handy Haversack 2000.0 Gp 5.0 lb Contained in Haversack
 wand of clw (49/50 charges) 750.0 Gp --- lb
 Winter Blanket 0.5 Gp 3.0 lb
 Bedroll 0.1 Gp 5.0 lb
 Sun Rod x 4 8.0 Gp 4.0 lb 
 Flint and Steel ** gave away to dark elf** 1.0 Gp --- lb
 Lamp, Common 0.1 Gp 1.0 lb
 Oil x 1 pint 0.1 Gp 1.0 lb
 Trail Rations x 8 4.0 Gp 8.0 lb
 rope, silk 50 ft 10.0 Gp 5.0 lb
 potion C L W * 9 450.0 Gp --- lb
 potion C M W * 2 600.0 GP ----
Belt Pouch 1.0 Gp 0.5 lb
 river rocks 2.0 lb
mwk longsword 315.0 GP 4.0 lb
comp l. bow +2 mighty+arrows 301.0 GP 6.0 lb 2+4 arrows
silvered mwk lt mace 325.0 Gp 4.0 lb
 ========== ======== =======
 Totals: 71,489.80 gp 39.25 lb 27.0 lb
Special: commisioned item
breastplate, agile, mithral +3 enchantment, fire res. 10, electricity 10
cost 49,500 gp time 147 days, new years day, 2022
 Light Medium Heavy 
Max Weight: 0-76 77-153 154-230 Light Encumbrance
===Finances===
 
PP: 00 Character Creation: 150 gp
GP: 1745-325 +94,413 + Velvet Underground: 635 gp
SP: 6 Sinking Ever Deeper: 1,828 gp
CP: 10 Toad in the Hole: 3,035 gp
 Greener is the Grass: 11,122 gp
 The devil we know pt 2: 5,672.5 gp
 Through the Looking Gate: 8,695 gp
 From whence none return: 45,064 gp
 Perception is reality: 94,413 +
 Item gained[ googles of night]: 12,000 gp
 =========
 Career Earnings: 76,201.5 GP
 Carried Inventory: -74,137.8 GP 
 Used items: -264.0 gp
 =========
 Coinage: 10.7 gp
items used or lost:
 rope, silk 50 ft 10.0 gp 5.0 lb
 Sun Rod * 2 4.0 gp 2.0 lb 
 weapon blanch [cold iron] 50.0 gp
 4 cure light potions 200.0 gp
 12 arrows-4
.
===Details===
 Size: medium
 Gender: Male
 Age: 19
 Height: 5' 4"
 Weight: 150 lb
Hair Color: black
 Eye Color: black
Skin Color: Mediterranean olive
Appearance: unimposing build, wiry physique
 Demeanor: Friendly, protective
Background:
Not a prominent family, the Del Vecchios are ruled by the stubborn and energetic 
grand sire Ernesto. His three sons have been busying themselves with the 
political arena as well as the business sides of being a member of the guild. 
The eldest son, Ernesto II, stands to inherit the family business, but he 
maintains the management with as many family members as he can employ. He and 
his wife have 4 daughters and one son (yes, Ernesto III)
The second born son, Vincenzo I, has been the family source of political 
connections. He and his wife are presently childless, however he treats his 
nieces and nephew with the same love as if they were his own children.
The youngest son, Benedicto, and his wife, A woman of beauty and character, 
have 2 daughters and 5 sons, the first two being a son and daughter set of
twins, the second two being a pair of identical twin sons, then down a ways
to their youngest, Vinnie II. Poor Vinnie II always seemed to be the last. 
Last born, the one to get a borrowed name of an uncle, all his clothing always
the ones of his older brothers' and he is the last to wear them. He was also the
youngest to the point that he never was quite needed to help in the family 
business. That is where his father and uncle Vinnie came to an understanding 
with each other. They did not want this child to grow up unwanted, and when 
there was a rumor that the venerable society of the crossed swords was soon to
be opened to guild members, they knew what they needed to do. Uncle Vinnie had
an acquaintance that was well trained with the rapier and dagger style, as well
as other styles of fighting. Just maybe they can introduce him into that arena
to further the family on a basis of political suave'. . . . ?
the youngest son of the youngest son
===Adventure Log===
Velvet Underground
 XP Received: 645 xp
Treasure Received: 635 GP
 Items
 potion cure light 50 gp
Sinking Ever Deeper final tally Vincenzo: 1,915xp and 1,828gp
previous xp: 645
this adventure : +1915
total now 2560
Toad in the Holefinal tally Vincenzo: 2511 xp and 3035 gp 
previous xp: 2560
this adventure: 2511
total now: 5071
greener is the grass final tally Vincenzo: 9,608 xp and 11,122 gp 
previous xp: 5,071
this adventure: 5,019
total now: 10,090 Jan 21st, 2013 to level to fifth
total now: 14,679 10 April 2013 at game finish
Partial payment: comp long bow mighty +2
Post 358: +1 ring of protection
The Devil We Know, Part II
final tally Vincenzo: finished at 20,806 XP & Earned +5672.5 gp
previous xp: 14,679 
this adventure: gained 6,127 XP
total now: finished at 20,806 XP
Through the Looking Gate DM: jackslate45
previous xp: 20,806 XP 
this adventure: gained 9218 xp, 8695 gp
 (Can buy a 4,000 item from Pearl without a roll)
total now: 30,024xp
===From whence none return DM: Satin knights ===
previous xp: 30,024 XP 
this adventure: gained 45,064 xp, gp
total now: 88,697 xp
===perception is reality DM: Aura===
previous xp: 88,697 XP 
this adventure: gained 166,971 xp, 94,413 gp
total now: 255,668 xp
item gained: Goggles of night [12,000 gp]
===Level Ups===
====Level 2====
 Class: free hand fighter
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Improved Trip
 Features: fighter bonus feat (Improved Trip) and Deceptive Strike +1
 HP: 12+10=22 (Max -2 +1 FC Bonus +1 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 4 (Old Total) = 8 (New Total)
 +1 to Bluff, Climb, Knowledge engineering and swim
 
====Level 3====
 Class: free hand fighter
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +0 to +1
 Feat: weapon focus: rapier
 Features: elusive (free hand fighter 3)
 HP: 12+10+10=32 (Max -2 +1 FC Bonus +1 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 8 (Old Total) = 12 (New Total)
 +1 to Bluff, Climb, Knowledge engineering and perception
http://www.enworld.org/forum/5984633-post315.html
 
====Level 4====
goal to reach: 6000 xp
 Class: free hand fighter
 BAB: +3 to +4
 Fort: +3 to +4
 Ref: +1 to +1
 Will: +1 to +1
 Features: stat increase: +1 to con; class bonus feat wpn spec
 HP: 13+11+11+11=46 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 12 (Old Total) = 16 (New Total)
skills improved: Bluff, Ride, Perception, Know: nature
 
====Level 5====
goal to reach lv 6: 10,000 xp
 Class: free hand fighter
 BAB: +4 to +5
 Fort: +4 to +4
 Ref: +1 to +1
 Will: +1 to +1
 Features: character level feat: Disengaging feint
 class: Singleton (Ex)
 HP: 13+11+11+11+11=57 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 16 (Old Total) = 20 (New Total)
skills improved: Bluff, Ride, Perception, survival
approved 12 Feb 2013 http://www.enworld.org/forum/showthread.php?314367-Character-Level-Up-Approvals/page16&p=6086589&viewfull=1#post6086589
 
====Level 6====
goal to reach: 15,000 xp
 Class: free hand fighter
 BAB: +5 to +6/+1
 Fort: +4 to +5
 Ref: +1 to +2
 Will: +1 to +2
 Features: Class bonus feat Lunge
 HP: 13+11+11+11+11+11=68 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 20 (Old Total) = 24 (New Total)
skills improved: Swim, Knowledg: engineering, Bluff, Perception
 
====Level 7====
goal to reach: 23,000 xp
 Class: free hand fighter
 BAB: +6/+1 to +7/+2
 Fort: +5 to +5
 Ref: +2 to +2
 Will: +2 to +2
 Features: +2 elusive-replaces armor training 
 + general feat: Alertness
 HP: 13++11+11+11+11+11+11=79 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 24 (Old Total) = 28 (New Total)
skills improved: Stealth*2, Bluff, Perception
 
====Level 8====
 goal to reach: 34,000 xp
 Class: free hand fighter
 BAB: +7/+2 to +8/+3
 Fort: +5 to +6
 Ref: +2 to +2
 Will: +2 to +2
 Features: bonus combat feat
 HP: 13+11+11+11+11+11+11+11+11=90 (Max -2; +1 FC Bonus; +2 con)
 Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 28 (Old Total) = 32 (New Total)
 skills improved: Knowledge Dungeoneering,engineering; perception; stealth
==== Level 9 ====
goal to reach: 50,000 xp
 Class: free hand fighter
 BAB: +8/+3 to +9/+4
 Fort: +6 to +6
 Ref: +2 to +3
 Will: +2 to +3
 Features: timely tip
 HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: Perception, stealth, survival, swim
 
====Level 10====
 goal to reach: 105,000 xp
 Class: free hand fighter
 BAB: +9/+4 to +10/+5
 Fort: +6 to +7
 Ref: +3 to +3
 Will: +3 to +3
 Features: bonus combat feat: blind fight, Deceptive strike +3 
 HP: 13+11+11+11+11+11+11+11+11+11+11=112 (Max -2; +1 FC Bonus; +2 con)
 Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 36 (Old Total) = 40 (New Total)
 skills improved:acrobatics, bluff, perception, stelth 
==== Level 11 ====
goal to reach: 145,000 xp
 Class: free hand fighter
 BAB: +10/+5 to +11/+6/+1
 Fort: +7 to +8
 Ref: +3 to +3
 Will: +3 to +3
 Features: general feat: crit bleed ; Elusive (Ex); singleton (EX)+2 attack
 HP: 13+11+11+11+11+11+11+11+11+11+11+10=122 (Max -2; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 40 (Old Total) = 44 (New Total)
skills improved: perception +2,bluff +1, sense motive +1
==== Level 12 ====
goal to reach: 210,000 xp
 Class: free hand fighter
 BAB: +11/+6/+1 to +12/+7/+2
 Fort: +8 to +8
 Ref: +3 to +4
 Will: +3 to +4
 Features: combat feat: Greater Weapon Specialization [rapier]
 HP: 13+11+11+11+11+11+11+11+11+11+11+10=133(Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 44 (Old Total) = 52 (New Total)
skills improved: bluff x 2' perception; stealth
==== Level 13 ====
goal to reach: 295,000 xp
 Class: free hand fighter
 BAB: +12/+7/+2 to +13/+8/+3
 Fort: +8 to +
 Ref: +4 to +
 Will: +4 to +
 Features: General feat: Monkey Lunge; Interference [replaces weapon training]
 HP: 13+11+11+11+11+11+11+11+11+11+10+10+10=142 (Max -2; +1 FC Bonus; +2 
 con) alt fc bouns taken 3 times
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 52 (Old Total) = 56 (New Total)
skills improved: [background skills applied]
==== Level 14 ====
goal to reach: 425,000 xp
 Class: free hand fighter
 BAB: +13/+8/+3 to +14/+9/+4
 Fort: +8 to +9
 Ref: +4 to +4
 Will: +4 to +4
 Features: Class: Combat feat; deceptive strike +4
 HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 52 (Old Total) = 56 (New Total)
skills improved: 
==== Level x ====
goal to reach: xxx,000 xp
 Class: free hand fighter
 BAB: + to +
 Fort: + to +
 Ref: + to +
 Will: + to +
 Features: 
 HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: 
==== Level x ====
goal to reach: xxx,000 xp
 Class: free hand fighter
 BAB: + to +
 Fort: + to +
 Ref: + to +
 Will: + to +
 Features: 
 HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: 
==== Level x ====
goal to reach: xxx,000 xp
 Class: free hand fighter
 BAB: + to +
 Fort: + to +
 Ref: + to +
 Will: + to +
 Features: 
 HP: 13+11+11+11+11+11+11+11+11+11=101 (Max -2; +1 FC Bonus; +2 con)
Skill Pts: +4 = +2(Class)+1(Int)+1 (Race)+ 32 (Old Total) = 36 (New Total)
skills improved: 
==== modified class tree and information ====
advancement tree: Free Hand Fighter
 
 Level 12: Bonus feat
 Level 13: Interference (Ex)
 Level 14: Bonus feat, Deceptive Strike +4 (Ex)
 Level 15: Elusive (Ex)
 Level 16: Bonus feat
 Level 17: Singleton (EX) +3 attack
 Level 18: Bonus feat, Deceptive Strike +5 (Ex)
 Level 19: Reversal (Ex)
 Level 20: Bonus feat, weapon mastery
The free hand fighter specializes in the delicate art of handling a single 
weapon in one hand while using his free hand to balance, block, tip, and 
distract his opponents. While not a brawler, his open hand is as much a 
weapon as a bow or blade. His fighting school benefits only apply when he 
is using a one-handed weapon and carrying nothing in his other hand.
Deceptive Strike (Ex): At 2nd level, a free hand fighter gains a +1 bonus 
to CMB and CMD on disarm checks and on Bluff checks to feint or create a 
diversion to hide. This bonus increases by +1 for every four levels after 2nd.
This ability replaces bravery.
Elusive (Ex): At 3rd level, a free hand fighter gains a +1 dodge bonus to AC. 
This bonus increases by +1 for every four levels after 2nd. This bonus does 
not apply when wearing medium or heavy armor or carrying a medium or heavier 
load. 
This ability replaces armor training 1, 2, 3, and 4.
Singleton (Ex): At 5th level, a free hand fighter gains a +1 bonus on attack and 
damage rolls when wielding a melee weapon in one hand and leaving his other hand 
free.
This ability replaces weapon training 1 and 4.
Timely Tip (Ex): At 9th level, a free hand fighter can make a disarm combat 
maneuver against a target he threatens as a move action to push aside the 
target’s shield. If successful, the target loses its shield bonus to AC against 
the free hand fighter’s next attack.
This ability replaces weapon training 2.
Interference (Ex): At 13th level, a free hand fighter can make a disarm or 
trip combat maneuver against a target he threatens as a move action to push 
his opponent off balance. If successful, the target becomes flat-footed. This 
condition lasts until the target takes damage from a melee or ranged attack or 
until the beginning of the free hand fighter’s next turn, whichever comes first.
This ability replaces weapon training 3.
Reversal (Ex): At 19th level, a free hand fighter can make a disarm combat 
maneuver against a creature he threatens as an immediate action when he is the 
target of a melee attack from another creature. If successful, the attack changes 
to target the target of the free hand fighter’s maneuver instead of the free 
hand fighter himself.
This ability replaces armor mastery.
SPECIAL INFO:
mule back cords
These thick leather cords wrap around the wearer's biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
===Approvals===
*Approval (Jan. 24, 2011) (HolyMan) level 1
*Approval (Jan. 25, 2011) (Satin Knights, non-judge) level 1
*Approval (Jul. 14, 2011) (perrinmiller) level 2
*Approval (Aug 6, 2012) (Satin Knights) level 3
*Approval (Oct 26, 2012) (perrinmiller) level 4
*Approval (Jan 12, 2013) (Satin Knights) level 5
*Approval (Sep 14, 2013) (perrinmiller) level 6
*Approval (Nov 22, 2013) (Satin Knights) level 7
*Approval (Mar 1, 2015) (Aura) levels 8+9
*Approval (May 14, 2015) (Aura) level 10
*Approval (Mar 1, 2016) (perrinmiller) level 11
Category:Approved Characters
Category:The Dunn Wright Inn