Horus (LL)

__TOC__
==Horus (lesser god)==
The son of Isis and Osiris, Horus was conceived following his father's death at the hand of Set. Afraid that he would also be slain by Set, Isis saw to it that her son was raised in secrecy by a family in the swamps of the Nile Delta.
Horus took his place among the gods when he reached adulthood and challenged Set. Horus brought all his might to bear and battled his uncle to a standstill. In the end, the goddess Neith was called upon to settle their dispute. After consideration, she ruled in Horus' favor (although Set was compensated to an extent).
In his true form, Horus appears as a hawk headed warrior of great physical power.
Role-playing Notes: Horus is a fierce and proud god. He is called upon by those who seek to avenge great wrongs or uphold the honor of their families. If any of his followers begins a quest to avenge the death of a family member, there is a 5% chance that he will send his avatar to aid them.
Statistics: AL eg; WAL any good; AoC the sun, revenge, war, and the sky; SY hawk's head.
==Horus' Avatar (paladin 20)==
The avatar of Horus is a dedicated foe of evil. He is merciless and relentless in his war against the forces of Set. He abhors all forms of deceit and treachery, and nothing will stand in his way when he is attempting to right a wrong or slay a traitor.
: Str 25 
: Int 20 
: MV 15 
: AC -3 
: #AT 2	
: Dex 25 
: Wis 20 
: SZ 7' 
: HD 15 
: THAC0 1	
: Con 25
: Chr 18
: MR 25%
: HP 430
: Dmg 2d10 +5 (sword) +14
Special Att/Def: Horus' avatar wields a sword of Horus in combat. This magical weapon acts as a sword + 5, holy avenger, but also has the special abilities of a luck blade, defender, and vorpal sword. In addition, Horus can employ a sunray or firestorm spell at will (once per round) and can only be hit by +3 or better magical weapons.
==Duties of the Priesthood==
Priests of Horus are, like the god's avatar himself, paladins. Unlike the traditional characters of this class as described in the Player's Handbook, they are only of chaotic good alignment. Thus, they are not bound by the normal restriction against chaotic behavior by paladins. Further, they cast spells as priests (not as paladins), but only gain the ability to turn undead upon reaching fifth level.
Requirements: AB as paladin; AL eg; WP any; AR a; SP all, combat, guardian , healing , necromantic , protection , sun; PW see above; TU special.
==Sage Advice (Dragon Issue #201)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Egyptian pantheon in Legends & Lore:
* Horus: Major: War; Minor: Wards.