GRAVE (PvZ: BfN)

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GRAVE is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is an Attack class that specializes in being a versatile attacker with the ability to upgrade and get stronger over time with the use of Turbo Transform. He does not have natural health regeneration unlike all other playable characters and cannot sprint unlike most other playable characters, but he makes up for this with very impressive stats. 
==Description==
===In-game description===
GRAVE are mean fighting machines who pummel their enemies with fists, rockets, and other awesomely deadly weaponry. They can level themselves up to gain increased health and more firepower while in combat!
==Primary Weapon==
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|-|Level 1=
GRAVE's primary weapon is the MAD Missiles, which fires explosive fist rockets that deal 10 direct damage with 15 splash damage in a 2.25-meter radius and fires at a rate of 100 RPM (rounds per minute) or RPS (rounds per second) with DPS. MAD Missiles fires as a burst of two shots, and if a MAD Missile hits the ground it will explode after 1 second (or instantly if an enemy gets in range). MAD Missiles can hold 12 ammo and must reload for 2s once it is depleted.
|-|Level 2=
GRAVE's primary weapon is the MAD Missiles, which fires explosive fist rockets that deal 10 direct damage with 20 splash damage in a 2.5-meter radius and fires at a rate of 100 RPM (rounds per minute) or RPS (rounds per second) with DPS. MAD Missiles fires as a burst of two shots, and if a MAD Missile hits the ground it will explode after 1 second (or instantly if an enemy gets in range). MAD Missiles can hold 14 ammo and must reload for 1.8s once it is depleted.
|-|Level 3=
GRAVE's primary weapon is the MAD Missiles, which fires explosive fist rockets that deal 10 direct damage with 25 splash damage in a 2.75-meter radius and fires at a rate of 100 RPM (rounds per minute) or RPS (rounds per second) with DPS. MAD Missiles fires as a burst of two shots, and if a MAD Missile hits the ground it will explode after 1 second (or instantly if an enemy gets in range). MAD Missiles can hold 16 ammo and must reload for 1.6s once it is depleted.
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==Abilities==
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|-|Level 1=
===Pub Stomper===
When activated, GRAVE arms a powerful jumping attack and shows the trajectory of where he will go when it is used in a similar fashion to Captain Deadbeard's Anchor's Away with a maximum range of 25 meters and a minimum of 5 meters. GRAVE cannot move while the jump attack is armed, and has to either finish using the attack or cancel it to move again. When activated by pressing [fire] or the ability again, GRAVE jumps forward and lands where the trajectory was shown, dealing 50 damage to enemies in a 3-meter area and dealing 25 additional damage if GRAVE directly lands on an enemy. It takes 19 seconds to recharge.
===Turbo Transform===
When activated, GRAVE upgrades himself over 3 seconds and creates a powerful shockwave around him. The shockwave has a radius of 7.5 meters and deals 25 damage to enemies (as well as knocking them back 4 meters and up 3 meters). When GRAVE upgrades to level 2, his max health is increased from 200 to 250, he is healed for 100 health instantly, and gains upgrades and improvements for his primary weapon and abilities. Unlike almost every ability in the game, Turbo Transform does not have a timer and instead requires 5 vanquishes to charge and be able to upgrade to level 2.
===Ultra Rocket Storm===
When activated, GRAVE begins launching rockets with massive spread after 1 second in waves of three that each deal 4 direct damage with 4 splash damage in a 2.25-meter radius and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. As mentioned earlier, Ultra Rocket Storm fires in waves of three rockets, with a total of eight waves of three rockets over roughly 3 (actually 2.67) seconds for a total of damage. It takes 19 seconds to recharge
|-|Level 2=
===Pub Stomper===
When activated, GRAVE arms a powerful jumping attack and shows the trajectory of where he will go when it is used in a similar fashion to Captain Deadbeard's Anchor's Away with a maximum range of 30 meters and a minimum of 5 meters. GRAVE cannot move while the jump attack is armed, and has to either finish using the attack or cancel it to move again. When activated by pressing [fire] or the ability again, GRAVE jumps forward and lands where the trajectory was shown, dealing 50 damage to enemies in a 4-meter area and dealing 25 additional damage if GRAVE directly lands on an enemy. It takes 19 seconds to recharge.
===Turbo Transform===
When activated, GRAVE upgrades himself over 3 seconds and creates a powerful shockwave around him. The shockwave has a radius of 7.5 meters and deals 25 damage to enemies (as well as knocking them back 7 meters and up 5 meters). When GRAVE upgrades to level 3, his max health is increased from 250 to 300, he is healed for 150 health instantly, and gains upgrades and improvements for his primary weapon and abilities. Unlike almost every ability in the game, Turbo Transform does not have a timer and instead requires 5 vanquishes to charge and be able to upgrade to level 3.
===Ultra Rocket Storm===
When activated, GRAVE begins launching rockets with massive spread after 1 second in waves of three that each deal 5 direct damage with 5 splash damage in a 2.25-meter radius and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. As mentioned earlier, Ultra Rocket Storm fires in waves of three rockets, with a total of eight waves of three rockets over roughly 3 (actually 2.67) seconds for a total of damage. It takes 19 seconds to recharge.
|-|Level 3=
===Pub Stomper===
When activated, GRAVE arms a powerful jumping attack and shows the trajectory of where he will go when it is used in a similar fashion to Captain Deadbeard's Anchor's Away with a maximum range of 35 meters and a minimum of 5 meters. GRAVE cannot move while the jump attack is armed, and has to either finish using the attack or cancel it to move again. When activated by pressing [fire] or the ability again, GRAVE jumps forward and lands where the trajectory was shown, dealing 50 damage to enemies in a 5-meter area and dealing 25 additional damage if GRAVE directly lands on an enemy. It takes 19 seconds to recharge.
===Rapid Repairs===
When activated, GRAVE rapidly heals himself for 4 health every 0.1 seconds, healing a total of 40 health per second for a duration of 2 seconds. In total, the ability heals GRAVE for 80 health and it does not grant overhealth. If GRAVE takes any damage during Rapid Repairs, its healing effect is decreased to 2 health every 0.1 seconds for a duration of 0.5 seconds (taking damage reduces the healing power). After Rapid Repairs ends, GRAVE gains 50% armor for a duration of 2 seconds. This ability replaces Turbo Transform when at level 3. It takes 16 seconds to recharge and this ability can only be used while GRAVE is at his max level of 3.
===Ultra Rocket Storm===
When activated, GRAVE begins launching rockets with massive spread after 1 second in waves of three that each deal 6 direct damage with 6 splash damage in a 2.25-meter radius and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. As mentioned earlier, Ultra Rocket Storm fires in waves of three rockets, with a total of eight waves of three rockets over roughly 3 (actually 2.67) seconds for a total of damage. It takes 19 seconds to recharge.
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==Upgrades==
==Strategies==
===With===
GRAVE might seem very weak at first glance, as his damage output is fairly slow and his lack of sprinting and health regeneration puts him at a heavy disadvantage compared to other characters, but a large amount of his power comes from his Turbo Transform ability - where he can upgrade himself and gain very powerful buffs that are retained until he is vanquished. Picking off weaker enemies at first is advised to quickly get your first upgrade, as once you reach level 2 GRAVE will begin to be around on par with other strong characters and will only then be reliably able to take on stronger enemies. Once GRAVE reaches level 3, he becomes almost unstoppable and is very difficult to vanquish: however, he is not immortal and can still be overrun by a group of powerful plants.
==Balancing changes==
December 15, 2020
*Ultra Rocket Storm
**Added 1-second windup delay
**Decreased recharge from 21 -> 19 seconds
*Rapid Repairs
**Decreased recharge from 17 -> 16 seconds
December 19, 2020
*MAD Missiles
**Decreased rate of fire from 115 RPM -> 100 RPM
**Increased reload time from 1.9-1.6-1.3 -> 2-1.8-1.6 seconds
*Turbo Transform
**Increased upgrade time from 2 -> 3 seconds
*Ultra Rocket Storm
**Decreased rate of fire from 240 RPM -> 180 RPM
*Upgrade First Strike
**Increased equip cost from 3 -> 4
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