The Player (Right 2 Fight)

==Summary==
The Player is the main protagonist in Right 2 Fight. They appear in all story and substory-related cutscenes.
The Player's appearance is based on your current avatar on Roblox.
==Powers and Stats==
Tier: At least , higher with Time For Destruction
Name: Varies 
Origin: Right 2 Fight 
Gender: Varies 
Age: 20 (Prequel Story), 21 (Steel District Story) 
Classification: Human, Street Fighter.
Powers and Abilities:
 
*Superhuman Physical Characteristics
*Martial Arts (Capable of using 3 different fighting styles)
*Weapon Mastery (Can utilize any weapon effectively)
*Resurrection (Can be instantly resurrected while using Azure Dragon Spirt)
*Regeneration (High-Low with White Tiger Spirit. Can regenerate from multiple gunshots)
*Extrasensory Perception (Can see the trails of guns and know when a gun is being aimed at them)
*Statistics Amplification (Able to increase their speed with Wind God Mastery)
*Limited Invulnerability (Gains 3 seconds of invulnerability if they land a Perfect Block)
*Damage Boost (With Fighting Spirit, Last Ditch Effort and Destroyer's Secret)
*Acrobatics (Via Guru Safety Roll)
*Attack Reflection (Can parry attacks with Guru Parry)
*Transformation (Via Time For Resolve, Time For Godspeed, and Time For Destruction)
*Status Effect Inducement (Can stun enemies for 3 seconds with Guru Parry)
*Healing (With various recovery items)
Attack Potency: At least Wall level (Can knock down a metal door, which requires this much energy), higher with Time For Destruction (Increases the user's power by 2 times) 
Speed: At least Supersonic reactions and combat speed (Can casually avoid gunfire from an AK-47), Hypersonic attack speed with Time For Godspeed (Increases the user's attack speed by 3 times) 
Lifting Strength: Class 1 (Can casually lift, swing around, and throw people a long distance. Capable of snapping necks. Can easily pick up heavy things such as a moped and use them as weapons)
Striking Strength: At least Wall level (Can defeat dozens of people at once. Capable of beating people to death by slamming their head against a wall. Able to send people flying with a single punch), higher with Time For Destruction 
Durability: At least Wall level (Comparable to their Attack Potency. Can tank getting hit with a RPG-7), higher with Time For Destruction
Stamina: Superhuman (Can clear entire buildings full of enemies with no signs of tiring) 
Range: Standard Melee Range to Extended Melee Range physically, up to Hundreds of Meters with various equipment.
Standard Equipment: For a full list of The Player's equipment and recovery items, see here. 
Intelligence: Above Average (Having been trained in martial arts since childhood by their foster father, the Player is extremely skilled in hand to hand combat and with all manners of weaponry. Can fight strategically and make use of their abilities and surroundings effectively)
Weaknesses: The Player has a limited number of recovery items that they can use. 
Notable Attacks/Techniques:
*All Heat Actions
<tabber>
|-|Fisticuffs=
Fisticuffs is a balanced style that fares well in all situations and can be used to fight anyone. It has a balance between speed and power and is mainly based on the Dragon and Brawler styles from the Yakuza series and Yakuza 0/Kiwami 1 respectively.
*Grab: The user can grab an enemy.
*Knockdown Grab: The user can grab an enemy off the floor.
*Quickstep: The user can evade attacks in a direction.
*Guard: The user can defend against attacks.
*Black Tortoise Spirit: Successfully blocking multiple attacks while guarding.
*Re-Guard: The user can put their guard back up right after an enemy breaks through it.
*Perfect Guard: The user can guard against an attack right before it hits them to become invulnerable to all sources of damage for 3 seconds.
*Guru Safety Roll: Performs an evasive roll after a Quickstep.
*Grab Pummel: Performs a quick jab to deal chip damage without losing the grasp of their target. Can be done multiple times in succession.
*Resolute Counter: Performs a counter-attack when an enemy hits the user.
*Rising Tornado: When recovering from getting knocked down, the user performs a spin attack to knock out everyone around them.
*Dropkick: The user jumps and kicks forward, knocking down most enemies and ignoring guards.
*Dragon God Defense: Guard against bladed and bullet attacks while guarding.
*Azure Dragon Spirit: The user can survive a single lethal blow and recover 25% of their Health.
*Guru Knockback: A backhand slap. Pierces Blocks and Hyperarmor to interrupt enemy attacks and give a few frames of invincibility.
*Double Finishing Blow: The user performs a second finishing blow right after the first one.
*Finishing Hold: A dynamic grab executed after a finishing blow. Variation depends on the amount of Rush Combos executed before the throw.
*Guru Parry: The user dodges the enemy’s attack then moves to their side before driving their knee into the attacker’s gut at the same time as striking them with an axe attack. Stuns the enemy for 3 seconds.
*Time for Resolve: Passively drains stamina while active and will stay active until stamina is fully exhausted. No Heat Actions can be used while active. The user gains immunity to flinching and knockdowns, excluding counters from bosses and special moves.
|-|Frenzy=
Frenzy is one of the 3 main fighting styles players can use in Right 2 Fight. This style utilizes fast, light kicks. Its gameplay is mainly based on the Rush style from Yakuza 0/Kiwami 1, and its animations are based on Taekwondo.
*Wind God Mastery: Increases the user's speed and evasion distance.
*Regain Footing: Recovers from being knocked down faster.
*Fighting Spirit: The user deals 34% more damage if they have not taken direct damage which is indicated by an orange glow on their head.
*Damage Weaving: Rally out of a damaged state by weaving.
*Extra Quickstep Distance: Increases Quickstep's distance.
*Last Ditch Effort: The user deals 25% more damage while at critical health.
*White Tiger Spirit: Taunting at downed or stunned enemies will increase the user's health.
*Time for Godspeed: Passively drains stamina while active and will last until stamina is fully exhausted. The user gains a 3x attack speed for all attacks and also gains the ability to quickstep and cancel any move.
|-|Brute=
Brute is one of the 3 main fighting styles players can use in Right 2 Fight. This style utilizes slow, heavy attacks, and is mainly based on the Beast style from Yakuza 0/Kiwami 1.
*Destroyer's Secret: The user deals 25% more damage while at full health.
*Bear Hug: The user hugs their opponent then snaps their back.
*Yellow Dragon Spirit: The user heals 10% of their health for each attack they land.
*Mighty Grab: Allows the user to grab bigger enemies.
*Time for Destruction: Passively drains stamina while active and will last until stamina is fully exhausted. Gains double damage using any fighting style.
</tabber> 
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Humans
Category:Boxers
Category:Protagonists
Category:Martial Artists
Category:Immortals
Category:Weapon Users
Category:Invulnerability Users
Category:Damage Boost Users
Category:Extrasensory Perception Users
Category:Acrobats
Category:Attack Reflection Users
Category:Regeneration Users
Category:Healers
Category:Transformation Users
Category:Tonfa Users
Category:Gun Users
Category:Knife Users
Category:Adventurers
Category:Antiheroes
Category:Right 2 Fight
Category:Sword Users
Category:Snipers
Category:Status Effect Users
Category:Statistics Amplification Users
Category:Video Game Characters