Seven (Type-0 party member)

Seven is a playable character in Final Fantasy Type-0. She wields a whipblade that can extend and contract, damaging enemies at both close and long range. Seven's fighting style is fluid and graceful, allowing her to cover a wide area while involving many acrobatic moves that make her easy to use.
Seven is static when attacking since her whipblade covers a wide range. Her attack action time gets longer the more combos she chains, but her attacks are fast and easily stagger enemies making an opening for other characters to attack as well. Her Foreflay attacks (analog up) have more hits and longer range but are narrower, while her Whirlwhip attacks (analog down) have fewer hits and slightly shorter attack radius, but hit enemies around her. Her attacks get faster the longer she chains them. Her forward attack deals less damage, but her attacks usually deal critical damage, especially during the forward attack. Seven can easily shift between forward and wide attack from basic attacks.
==Stats==
Level 	HP 	MP 	Strength	Defense	Flame Magic	Ice Magic	Lightning Magic	Defense Magic
9 	363 	262	67 	55 	59 	65 	47 	62
10 	379 	270	68 	55 	60 	66 	48 	63
20 	530 	310	78 	58 	65 	71 	53 	68
30 	668 	350	88 	60 	70 	76 	58 	73
40 	792 	390	98 	63 	75 	81 	63 	78
50 	904 	430	108 	65 	80 	86 	68 	83
60 	1001	470	118 	68 	85 	91 	73 	88
70 	1086	510	128 	70 	90 	96 	78 	93
80 	1157	549	138 	73 	95 	101 	83 	98
90 	1215	589	148 	75 	100 	106 	88 	103
99 	1255	621	157 	77 	104 	110 	92 	107
Ranking:	7th 	7th	6th 	8th 	4th 	2nd 	10th 	3rd
==Abilities==
Seven can initially use Snakebite, which allows her to "shoot" her whipblade at an enemy and stick it at them to deal damage. When struck, she can move around while having her whipblade at her target, but if she dodges or is staggered or knocked away while her whipblade is on an enemy, it is retracted. While her whipblade is at her target, Seven can either pull herself towards the enemy (pressing the input again), or pull the enemy to her instantly (pressing the input while tilting the analog down). She can pull herself at any kind of enemy, but she cannot pull just any enemy to herself (heavy enemies, such as Flan, cannot be pulled). If one tries to pull an "immovable" enemy to Seven, it will instead pull Seven to the target.
If Seven learns Livewire, she may send a powerful electricity (Thunder-elemental) through her struck whipblade, allowing for easy exploitation of the Breaksight and Killsight opportunities as they travel through her whipblade "lightning-fast". Livewire is exceptional against Milites, whose armies are commonly weak to the Thunder element.
Seven's other abilities, such as Elementalash, allow her to deal great damage with her whipblade. When the analog is neutral, Seven smites with a Fire-elemental whipblade. When the analog is tilted up, she smites with an Ice-elemental whipblade. When the analog is tilted down, she smites with Lightning-elemental whipblade. The ability costs a lot of AG, but like Cater, gives Seven access to all three elements in one ability slot. 
The Sadistic Spikes ability allows Seven to strike the ground with her whipblade, creating a blast of spikes that inflict Stop to enemies. Unlike other characters' abilities that inflict Stop (like Ace's Short Stop from his Cut Card ability, and Cater's Stop Bullet), Sadistic Spikes has a significantly higher chance to inflict the status, making it convenient against high-HP enemies, such as the Colossus, and even the larger Flan. Because of this, it also costs a lot of AG.
Seven can use both Drainlash and Osmoselash. She can dish out multiple strikes with her whipblade to drain HP or MP. Both have short range, poor accuracy and easily miss swift enemies.
The Diving Strike allows Seven to conjure a powerful energy with her whipblade in which it flies high before dive-bombing onto the target. It has strong homing, travels fast, and can deal critical damage. It has unlimited range as long as it knows its target, but can still miss.
The key to her effectiveness requires well-timed evades. Well-timed hits are also vital for exploiting Killsight opportunities.
Seven's Insult to Injury has a damage bonus on Stunned enemies; having an AI-controlled Cinque as a party member is thus a good pairing with her Earthquake and Gaia Pulse.
Ability 	Effect 	Obtained 	AP
() 	Increase movement speed. 	Level 28 	4
Twinspell() 	Equip two spells at once. 	Level 28 	5
Quick Draw II() 	Cast level II finishing magic. 	Learn Quick Draw. 	15
Quick Draw III() 	Cast level III finishing magic. 	Level 55Learn Quick Draw II.	30
Triple Slip() 	Execute up to three dodges in succession. 	Level 15 	4
Slipstream() 	Execute any number of dodges in succession. 	Learn Triple Slip. 	6
Untouchable() 	Window for dodging increases. 	Learn Slipstream. 	8
() 	Check status of locked-on targets. 	Default 	Default
Quick Draw() 	Cast finishing magic after a normal attack. 	Level 30 	8
Foreflay() 	Deliver a long-reaching attack with left analog stick up + normal attack. 	Default 	Default
Foreflay II() 	Increase number of hits for Foreflay. 	Level 25 	5
Foreflay III() 	Further increase number of hits for Foreflay. 	Learn Foreflay II. 	6
Whirlwhip() 	Deliver a wide-area attack with left analog stick down + normal attack. 	Default 	Default
Whirlwhip II() 	Increase number of hits for Whirlwhip. 	Learn Foreflay III. 	6
Whirlwhip III() 	Further increase number of hits for Whirlwhip. 	Learn Whirlwhip II. 	8
Insult to Injury() 	Powerfully lash enemies inflicted with Stun. 	Learn Whirlwhip III. 	4
() 	Capture an enemy and either reel them in or instantaneously approach the target. 	Default 	Default
Livewire() 	Electrify ensnared enemies to damage and possibly inflict Stun with left analog stick up + ability button.	Default 	3
Snakebite: AG Down() 	Reduce AG cost of Snakebite. 	Default 	5
() 	Launch whipblade skyward to pierce enemies from above. 	Level 15 	2
Diving Strike: Power Up() 	Increase power of Diving Strike. 	Learn Diving Strike. 	4
() 	Strike enemies with a whip imbued with elemental magic (defaults to Fire). 	Level 10 	4
Flamelash: Power Up() 	Increase power of Elementalash's Flamelash. 	Learn Elementalash. 	12
Frostlash() 	Imbue whip with Ice magic with left analog stick up + ability button. 	Learn Elementalash. 	4
Frostlash: Power Up() 	Increase power of Elementalash's Frostlash. 	Learn Frostlash. 	12
Thunderlash() 	Imbue whip with Lightning magic with left analog stick down + ability button. 	Learn Elementalash. 	4
Thunderlash: Power Up() 	Increase power of Elementalash's Thunderlash. 	Learn Thunderlash. 	12
() 	Drive whipblade into the ground to summon Stop-inflicting thorns. 	Level 17 	3
Sadistic Spikes: Time Up()	Sadistic Spikes remains active for a longer time. 	Learn Sadistic Spikes. 	6
Sadistic Spikes: AG Down()	Reduce AG cost of Sadistic Spikes. 	Learn Sadistic Spikes. 	10
() 	Attack enemies and absorb HP. 	Level 19 	4
Drainlash: Power Up() 	Increase power of Drainlash. 	Learn Drainlash. 	10
() 	Attack enemies and absorb MP. 	Level 24 	6
Osmoselash: Power Up() 	Increase power of Osmoselash. 	Learn Osmoselash. 	12
FF_Type-0_-_Seven_Catch.jpg|Snakebite (PSP).
Snakebite-Type-0-HD.png|Snakebite (HD).
FF_Type-0_-_Seven_Element_Whip_Ice.jpg|Frostlash (PSP).
Drainslash-Type-0-HD.png|Drainslash (HD).
==Equipment==
Seven's exclusive accessory is the Lace Leggings that increases her Defense by 40 and grants Auto Regen status.
*Whipblade
*Silver Whipblade
*Knight's Whipblade
*Platinum Whipblade
*Sleipnir Tail
*Chain Whipblade
*Wyvern Tail
*Steel Snake
*Mythril Whipblade
*Wildfire Whipblade
*Hoarfrost Whipblade
*Whipblade
*Rosethorn
*Reginleif
*Beastmaster
*Brynhildr (ultimate weapon)
==Support Personnel==
Some Support Personnel in Final Fantasy Type-0 HD appear as Seven: Hiroaki Masukawa (Guitarist for Bump of Chicken), Hiroko Kawabe (QA Coordinator), Sayako Oozono (Level Designer), and Tomomi Iwakura (Project Manager).
==Quotes==
Category:Character gameplay in Final Fantasy Type-0