109498-i-feel-ws-is-going-to-follow-gw2

== Content ==
			In the sense that they're going to release below average content monthly that remains relevant for 2 days only unfortunately and whats depressing is they already have a years worth penned. Perhaps i'm wrong but I believe in total the next 10 drops will simply be 4 new dungeons, 2 new raids, 1 new BG, 1 new arena and 2 more daily zones, essentially what shouldv'e been available since day 1. Perhaps i'm wrong but honestly I kinda lost faith in Carbine 	
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eh for once I'm in an adam86shadow thread and not going "oh Adam..."
 
...I'll be honest that I kind of got that feeling a bit too. The difference being that it's permanent content(in a way that hopefully people still do it, like scorchwing). I don't mind monthly drops, but I don't believe Carbine has the staffing to get them out the door smoothly and not cause some really strange bugs in the current content. Maybe they do have the manpower for it, but I personally don't feel like they do and theres nothing wrong with that.
 
I think a bi or tri monthly drop would be better so it gives more room for creative mechanics and assets to the game. In between them have technical fixes worked in.
 
That's just my view and educated guess though..
 
Feels like they're just trying to find a good schedule to settle into, but wouldn't say I personally have no faith in their abilities.	
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In the sense that they're going to release below average content monthly that remains relevant for 2 days only unfortunately and whats depressing is they already have a years worth penned. Perhaps i'm wrong but I believe in total the next 10 drops will simply be 4 new dungeons, 2 new raids, 1 new BG, 1 new arena and 2 more daily zones, essentially what shouldv'e been available since day 1. Perhaps i'm wrong but honestly I kinda lost faith in Carbine 
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I really hope not, not a fan of GW2 living story.  Sub par buggy content, lousy story, commercial for gem store items, no xpac, & a decade plus concept of festivals just on a ramped up cycle.
 
no thanks	
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			TBF I have supported WS since April but watched Carbine's decisions on things... A lot made me think WTF truthfully. Perhaps things will hopefully change by October	
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4 new dungeons, 2 new raids, 1 new BG, 1 new arena and 2 more daily zones
 
ok..
 
So, how many games these days release with that much content for max level ? and have that much content come within the first year ?  Not many...
 
We currently have 4x Dungeons, 1x 20man Raid, 1x 40main Raid, 2x daily zones (3 if you count blighthaven)
 
 
After they finish adding..
8x dungeons.. 4x raids.. 2x Arenas  4-5 daily zones.
That's actually pretty good, and by the end of that, i imagine there will be an expansion on the horizon...
 
New games have to balance out their system, and get there bugs fixed and everything going, carbine is actually taking leaps and bounds to address these issues and correct them.  Every mmo has the growing pains of this.
 
Every game has broken pvp at the start, carbine is addressing it, i have a feeling it will be in a better place after the pvp gear changes and healing stat fixes.
Every game has broken pve classes for being effective.. carbine has already taken steps to fix this...(how long was any spec for druid horrid besides healing in wow ?)
 
 
Since everyone loves wow so much it seems.. wow was horrid  for the first year..but look how it grew... wildstar can do the same thing.	
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Since everyone loves wow so much it seems.. wow was horrid  for the first year..but look how it grew... wildstar can do the same thing.
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Since everyone loves wow so much it seems.. wow was horrid  for the first year..but look how it grew... wildstar can do the same thing. 
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I really hope not, not a fan of GW2 living story.  Sub par buggy content, lousy story, commercial for gem store items, no xpac, & a decade plus concept of festivals just on a ramped up cycle.
 
no thanks
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First year? WoW got decent with the beginning of TBC considering class balance and endgame content. You literally had nothing to do than farm gold in vanilla WoW between raid nights.
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Actually, I think it's going to go more like DC Universe On-Line.
 
DCUO started as a Pay2Play, box cost + subscription model. It wasn't the game that broke that system though, it was the SOE Hack Attack that drive away massive numbers of players.
 
To recover, they went to a Free2Play Hybrid model. You could subscribe and get "everything" or you could play "for free" and purchase tiers of unlocked content that ended up costing more than keeping a subscription.
 
I've already said in the other thread that this is the future I foresee for Wildstar, sad as it makes me.
 
What will likely happen is the download will become free, as will all "launch content" up to 50. Free players will have to pay to unlock Vet Modes, Bank access, Guild-forming access, Guild Bank access, AH/CX access (and another unlock if you want to post more than two things at a time). You'll also have a Gold Cap you'll have to unlock. Any new "Drop Content" will require an unlock. As will extra LAS/AMP/Costume slots. Pretty much anything "extra" will cost even more money.
 
Then will come the Cash Shop, with a plethora of services and an ever-growing number of cosmetic and "booster" items (XP, Rep, Gold Increase, etc.) to bring us full circle.
 
The up-side is this will bring in tons of new players.
 
The down-side is all sense of community will vanish, as players come and go willy-nilly because they've no vested interest in the game.	
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Actually, I think it's going to go more like DC Universe On-Line.
 
DCUO started as a Pay2Play, box cost + subscription model. It wasn't the game that broke that system though, it was the SOE Hack Attack that drive away massive numbers of players.
 
To recover, they went to a Free2Play Hybrid model. You could subscribe and get "everything" or you could play "for free" and purchase tiers of unlocked content that ended up costing more than keeping a subscription.
 
I've already said in the other thread that this is the future I foresee for Wildstar, sad as it makes me.
 
What will likely happen is the download will become free, as will all "launch content" up to 50. Free players will have to pay to unlock Vet Modes, Bank access, Guild-forming access, Guild Bank access, AH/CX access (and another unlock if you want to post more than two things at a time). You'll also have a Gold Cap you'll have to unlock. Any new "Drop Content" will require an unlock. As will extra LAS/AMP/Costume slots. Pretty much anything "extra" will cost even more money.
 
Then will come the Cash Shop, with a plethora of services and an ever-growing number of cosmetic and "booster" items (XP, Rep, Gold Increase, etc.) to bring us full circle.
 
The up-side is this will bring in tons of new players.
 
The down-side is all sense of community will vanish, as players come and go willy-nilly because they've no vested interest in the game.
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Lost faith? I wouldn't get too much caught with negativity vibe. Just know its going to get better later on so go with the flow until you know it's uninteresting for ya.
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SWTOR went the same way for it's own reasons...
 
Honestly 1) I don't see W* going F2P anytime soon.... but 2) frankly if / when it did I don't think it will be a big deal. As long as Carbine keeps the game philosophy the same and doesn't nerf content; W* would be just as fun if you could sub for full access; or F2P with limits on your character.
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I like the monthly updates. It's one of the things I'm glad the old Turbine people brought over with them.
 
Sure, you don't get the crazy huge content drops, but you also don't have to wait forever in order to get them!
 
More smaller updates > fewer large updates	
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Not like that norm ever changes huh....
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the problem is, this whole idea that, in order to make a subscription viable they need to continue to offer content.
 
thats a great idea.
 
the problem is you released 50% of the content most mmos release with to accomplish this, and held the rest back to validate subsctiption.
 
im all for subs btw .. but im not all for 50% of a game.	
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See here's the one thing Carbine is doing glaringly wrong it's the same thing that doomed every other game that had promise, when things get to this point.
 
They've shut up. They quit being as vocal, You know how many of these QQ threads would be curbed if they just addressed peoples issues by telling them what they are doing. I'm beginning to think PR and Sales departments hurt these games more than anything.
 
Other than that I am heppy with the game for the most part, I think we'll see these things addressed. Just wish they would keep us in the loop.
 
But I'm staying positive, nothing happens by being negative, you can still give critical feedback and stay positive. You get negative to long you get stuck in that spiral. It infects you, and those you play with.	
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There's no guarantee that it will 'get better'. If the servers keeps being in a decline population wise, there will hardly be anyone around to play with for one.
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First year? WoW got decent with the beginning of TBC considering class balance and endgame content. You literally had nothing to do than farm gold in vanilla WoW between raid nights.
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			I feel that gut feelings don't carry much weight.	
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I feel that gut feelings don't carry much weight.
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First 6 months of WoW = 5 5man dungeons, 1 40 man raid (Molten Core) and no pvp
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In the sense that they're going to release below average content monthly that remains relevant for 2 days only unfortunately and whats depressing is they already have a years worth penned. Perhaps i'm wrong but I believe in total the next 10 drops will simply be 4 new dungeons, 2 new raids, 1 new BG, 1 new arena and 2 more daily zones, essentially what shouldv'e been available since day 1. Perhaps i'm wrong but honestly I kinda lost faith in Carbine
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Balck Rock Spire and Scholomance were basically like mini-raids though before they adjusted them. PvP was all player based until they instituted the honor system and even then Hillsbrad was nothing but corpses everywhere...
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You've not had faith in Carbine since the beginning.
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Neither of those dungeons compare to Wildstars dungeons. Both in terms of difficulty and variety
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Actually, I think it's going to go more like DC Universe On-Line.
 
DCUO started as a Pay2Play, box cost + subscription model. It wasn't the game that broke that system though, it was the SOE Hack Attack that drive away massive numbers of players.
 
To recover, they went to a Free2Play Hybrid model. You could subscribe and get "everything" or you could play "for free" and purchase tiers of unlocked content that ended up costing more than keeping a subscription.
 
I've already said in the other thread that this is the future I foresee for Wildstar, sad as it makes me.
 
What will likely happen is the download will become free, as will all "launch content" up to 50. Free players will have to pay to unlock Vet Modes, Bank access, Guild-forming access, Guild Bank access, AH/CX access (and another unlock if you want to post more than two things at a time). You'll also have a Gold Cap you'll have to unlock. Any new "Drop Content" will require an unlock. As will extra LAS/AMP/Costume slots. Pretty much anything "extra" will cost even more money.
 
Then will come the Cash Shop, with a plethora of services and an ever-growing number of cosmetic and "booster" items (XP, Rep, Gold Increase, etc.) to bring us full circle.
 
The up-side is this will bring in tons of new players.
 
The down-side is all sense of community will vanish, as players come and go willy-nilly because they've no vested interest in the game.
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			Hope they actually do follow gw2, at least GW2 releases 2x patches a month that actually has large amounts of fixes + content + it all actually get's TESTED (wtf?). You can argue the quality of said content but at least it's MORE than WS plus they actually put out COMMUNITY based events that bring the PEOPLE together; WS has none of that, zero. On top of that GW2 has separate PvE and PvP systems which means....it's 100x easier to balance and not *cupcake* off pvpers and pvers. All I can say is that there seems to be way more people playing GW2 than here so who actually fails when it comes right down to it? Last thought, Anet seems honestly proud of their game...like seriously dedicated to their product. Can we say the same about WS?	
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None of those updates were memorable or gamechanging and especially not permanent.
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GW2 was trying something different, which is why they started out rough. They wanted to create a world that actually evolved over time - a living story - which built upon the concept of dynamic events. The content was temporary because you were meant to be living through it as it happened. Any lasting effects the content introduced always left a permanent mark.
 
Recently, season 2 of the living story started, which so far, has been offering roughly 1-3 hours of story content every 2 weeks, not including additional achievements, exploration or obtaining any special rewards. Everything is also permanent now through the use of replayable personal story instances.
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Destroying the main city?
 
GW2 was trying something different, which is why they started out rough. They wanted to create a world that actually evolved over time - a living story - which built upon the concept of dynamic events. The content was temporary because you were meant to be living through it as it happened. Any lasting effects the content introduced always left a permanent mark.
 
Recently, season 2 of the living story started, which so far, has been offering roughly 1-3 hours of story content every 2 weeks, not including additional achievements, exploration or obtaining any special rewards. Everything is also permanent now through the use of replayable personal story instances.
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I like the monthly updates. It's one of the things I'm glad the old Turbine people brought over with them.
 
Sure, you don't get the crazy huge content drops, but you also don't have to wait forever in order to get them!
 
More smaller updates > fewer large updates
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If Carbine had the same amount of success Arenanet had with GW2, we'd have pics of Gaffer diving into piles of money like Scrooge McDuck. If only.
 
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After they finish adding..
8x dungeons.. 4x raids.. 2x Arenas  4-5 daily zones.
That's actually pretty good, and by the end of that, i imagine there will be an expansion on the horizon...
 
New games have to balance out their system, and get there bugs fixed and everything going, carbine is actually taking leaps and bounds to address these issues and correct them.  Every mmo has the growing pains of this.
 
Every game has broken pvp at the start, carbine is addressing it, i have a feeling it will be in a better place after the pvp gear changes and healing stat fixes.
Every game has broken pve classes for being effective.. carbine has already taken steps to fix this...(how long was any spec for druid horrid besides healing in wow ?)
 
 
Since everyone loves wow so much it seems.. wow was horrid  for the first year..but look how it grew... wildstar can do the same thing.
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			It won't matter what pay model they use if carbine doesn't start moving away from the combo of excessive grind + excessive RNG in a hurry.	
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