Report 1238

Report #1238
Skillset: Skill: None
 Org: Blacktalon Status: Completed Jul 2013
Furies' Decision:
Solution 1 if feasible.
Problem: Right now, Nature Growth (and, by extension, the watering can) does
little to help herb growth. As herbs can't grow by more than one per day, once
the growth rate hits 100%, Nature Growth has absolutely no value to it. This,
coupled with the fact that herb growth hits 100% very quickly, means that Nature
Growth has little to no real usage. It can be added that both Nature Growth and
the effect of the watering can has a 33% chance of fading every day, so the
effects are rather short.
[A: 0 R: 0] Solution #1: Allow the growth rate to go above 100%, giving herbs
 a chance to grow multiple at a time. For instance, if
 the growth rate ended up at 250%, it would always
 grow at least two plants, but have a 50% chance to
 grow a third.
[A: 0 R: 0] Solution #2: Instead of Nature Growth increasing the growth rate,
 have it instead have an extra chance to grow an herb.
 This would mean the growth could vary between 0 and 3
 plants per day, even if it's both growthed and
 watered.
Player Comments:
---[Xenthos on 7/18 @ 00:54 writes]:
Solution 1!
---[Llandros on 7/18 @ 02:22 writes]:
No objections
---[Enyalida on 7/21 @ 04:36 writes]:
Supported
---[Ushaara on 7/21 @ 22:15 writes]:
Supported.
---[Synkarin on 7/23 @ 19:28 writes]:
Supported
---[Viynain on 7/26 @ 05:04 writes]:
Go for it.
---[Vivet on 7/30 @ 04:50 writes]:
Solution 1 sounds better to me.
---[Steingrim on 7/30 @ 23:57 writes]:
Supported