132902-not-sure-loss-of-milestones-was-a-good

== Content ==
			I'm not sure the removal of milestones was that great an idea.  Why?  Well, the way I usually used runes (for low level and leveling characters) was to eek out that last little bit of stat to push me over a milestone only when needed.  Otherwise low level runes are just too underpowered to even care about.  It doesn't seem like runes are changed enough to make them anything but less important than the unimportant low level object that they already were.  My feeling is that if you want people to use them even at lower levels you have ito make a compelling reason for it.  Milestones were good incentive ..you could have also scaled the power up or added new rune features that low levels could appreciate I guess.    Unless I've missed something there is now no reason for me to even touch runes until I'm 50.    Some of the changes with this f2play thing were good...but this change seems unfortunate.
			
				
	Edited September 29, 2015 by Leftyleap	
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