Communism (Civ6)

Communism is a form of Tier 3 government in Civilization VI. It is unlocked by the Class Struggle civic.
In Rise and Fall, this government's legacy bonus is conferred by Communist Legacy, a Wildcard policy unlocked by changing governments after adopting Communism and constructing a Tier 3 government building (National History Museum, Royal Society, or War Department). In Gathering Storm, adopting this government unlocks Collectivization and Defense of the Motherland.
== Strategy ==
Under the vanilla ruleset, Communism focuses primarily on military power and . It serves as a counter of sorts to Fascism; whereas Fascism focuses on Combat Strength and unit production, Communism focuses on defensive strength and all forms of production.
With the change to the minor bonus in Gathering Storm, this government still helps militaristic civilizations with its multiple Military policy slots, but it can also assist with a Science Victory due to its boosts to and . Its exclusive policy cards focus on self-sustaining economies that do not rely on foreign s, such as the Inca or especially Japan under Tokugawa and Persia under Nader Shah. 
== Civilopedia entry ==
== See also ==
* Communism in other games