Arch-Druid Henge

The Arch-Druid Henge is a level 4 Artillery Tower in Kingdom Rush: Origins, unlocked in stage 7, Rockhenge. Arch-Druids can store up their ammunition when idle and then release up to three rocks at once, like the Archmage Tower from Frontiers.
==Description==
Arch-Druids have total control over nature, commanding earth, beast and spirit alike.
Compared to the other level 4 tower, the Weirdwood, the Arch-Druid Henge attacks faster and its upgrades give it superior crowd control. However, the damage is the same from the Menhir Circle, requiring some support when facing stronger enemies.
==Abilities==
===Sylvan Curse===
 Share the pain! 
Curses an enemy for 5 seconds, causing a percentage of all damage dealt to it to also affect nearby enemies.
(Cooldown: 16 seconds)
Level	Cost	Percentage of Damage
1 	250 	35%
2 	250 	70%
3 	250 	100%
===Runed Bears===
 The right to bear arms! 
Invokes a mythical runed bear to block and fight enemies.
Level	Cost	Number of Bears
1 	350 	1
2 	350 	2
HP 	Heal Rate	Damage (1.0s)	Armor	Respawn
250	25 	20-40 	20% 	20s
The Runed Bears have different names, as with all soldier units.
* Booboo
* Fozzy
* Yogi
==Range==
* 27% wider than the Level 1 Stone Circle
* 12% wider than the Level 2 Boulder Circle
* Same as the Level 3 Menhir Circle
==Cost analysis==
* Total DPS: Average damage / attack speed * number of enemies hit
* Cost Efficiency: Total cost / DPS
Note: DPS is calculated without Hardened Boulders.
==== Damage Efficiency Comparisons ====
 	Stone Circle	Boulder Circle	Menhir Circle	Arch-Druid	Weirdwood
Cost 	120 	340 	660 	1035 	1040
DPS 	3.2 	8 	13.3 	23.5 	24
g/DPS	38 	42.5 	50 	44 	43
==Strategy==
=== General Strengths ===
#The faster fire rate means more consistent damage vs the Weirdwood's slow fire rate which means if even a single shot misses, it is a massive decrease in DPS. 
#When there are no enemies in range, Arch-Druid Henges will store up to 3 boulders, and when any enemies enter his range, it will launch all of them at once with a slight spread.
#With their ability to summon up to two bears, Arch-Druid Henges are able to provide a small amount of stalling, which can alleviate the necessity to build barracks in tower spots that could be better used by other towers. 
#Faster fire rate also means more utility gained out of Shocking Impact as the slow duration is the same despite the amount of damage done.
=== General Weaknesses ===
# Arch-Druid shouldn't be upgraded too quickly in early waves, because there are overflow enemies that can overwhelm the boulder. Barracks are recommended to slow them down.
# The bears have very poor stats for their immense cost, as a single bear has less total HP than even Warden Barracks, while costing more. They should only be used to supplement a very important choke point where no more barracks can reasonably be built. (Warden Barracks: 270 total HP, 260 gold, 1 bear: 200 HP, 350 gold)
# Arch-Druid can only target enemies on the ground. However, flying enemies flying right above the boulder explosions can still be damaged.
# Fast targets, like Blood Gnolls, are often missed. Therefore the Arch-Druid needs barrack support to hit more of their shots.
=== Arch-Druid + Golden Longbow Combo ===
A combination of Sylvan Curse and Hunter's Mark abilities can do up to double damage to all enemies around the curse until the cursed enemy dies. When supported by barracks and/or Runed Bears, it can cluster many enemies around the cursed enemy. This strategy can quickly dispatch commonly spammed enemies such as Satyr Cutthroats, Sword Spiders, Spiderbroods and Gnolls. However, the downside is that this requires some luck for Sylvan Curse and Hunter's Mark to hit the same enemy, at roughly the same time.
==Related Upgrades==
==Related Achievements==
 BEORNINGS Have 8 or more Runed Bears in any single stage.
 NO PAIN, NO GAIN Deal over 100000 damage with Sylvan Curse.
==Quotes==
===Arch-Druid===
* "Into the wild" (main)
* "Verdant fury!" (Sylvan Curse)
===Runed Bear===
* "Grr!"
== Trivia ==
* The names Yogi and Booboo are both references to the bears of the same name from Hanna Barbera.
* Fozzy
** The name of a bear from The Muppets.
* "Into the Wild"
** A 2007 biographical drama film adaptation of the 1996 non-fiction novel of the same name by Jon Krakauer, based on the adventures of Christopher McCandless.
* "Verdant Fury"
** An attack response said by Nature's Prophet in DOTA2
* Both Sylvan curse and Runed Bears adds people sitting below the Arch Druid, just as Wrath of the Forest adds one to the Rangers Hideout.
==Gallery==
Henge-Curse.jpg|Sylvan Curse
Henge-bears.jpg|Runed Bears
Verdant fury!.gif|Verdant fury!
Category:Kingdom Rush: Origins
Category:Towers
Category:Artillery Towers
Category:Units