Rules (Standard Future Map Game II)

The rules for Standard Future Map Game II. It is imperative you read up on this before you start playing.
== Rules ==
*Each nation will have its own set of rules pertaining to Tier and Global Influence. Read up on this before doing anything drastic.
*Plausibility is key. Any instance that defies this will be removed and the author given a warning. 3 or more implausibilities will result in a banning of the user for 20 turns.
*Please remain civil to other players, and no racism will be tolerated whatsoever.
*Players that are inactive for over 5 turns will be removed from the game to ensure others may join, and likewise for players that have similar posts each turn.
*If a nation wants to advance to a higher Tier, the player must contact the Mods about why their nation should advance to a higher Tier. If 3 or more Mods agree on Tier advancement, the nation will advance to the Tier above the one said nation is currently on.
=== Technological Advancement Rules ===
*The rate at which your nation progresses depends on said nation's Tier.
*Technologies can only be developed at certain stages. 
*Any nation caught using technology that is not permitted at the current turn will be disabled from researching said technology for 5 years after it is available.
*There will be no sudden advancement in technology unless a mod event permits it.
=== War Rules ===
*Players will not be able to declare war on other nations without a mod-approved casus belli.
*Escalation to war will require at least 3 years of tension.
*The outcome of every war will be determined by a mod.
*A declaration of war will take 2 years to finalize before troops can be mobilised.
=== Nuclear Weapons Rules ===
*Only Tier 1 and 2 nations may use nuclear weapons.
*The use of nuclear weapons must be approved by a group of at least 2 mods.
Category:Standard Future Map Game II