Report 476

Report #476
Skillset: Sacraments Skill: Holylight
 Org: Celestines Status: Completed Jan 2011
Furies' Decision:
Solution 3
Problem: Holy light is a very difficult commodity for a Celestine or Paladin to
accrue for use in combat. It is my opinion that the usefulness of holy light
abilities is far outweighed by the difficulty of gaining globes.
[A: 0 R: 0] Solution #1: Keep all current methods of gaining light except for
 killing an infidel. Introduce a new method of
 gaining light, allow one globe of holy light to be
 gained on each heretic tick and two globes on each
 infidel tick.
[A: 0 R: 0] Solution #2: Keep all current methods of gaining light. Allow 1
 globe of holy light to be gained on a hallowed ground
 tick.
[A: 0 R: 0] Solution #3: Reduce the cost of holy light abilities. Proposed
 costs- Holy Healing: 1, Righteous Arms: 1, Hallowed
 Presence: 2, Infidel: 2, Numen: 4, Holy Presence: 5,
 Trueheal: 5.
Player Comments:
---[Xenthos on 1/6 @ 02:45 writes]:
Slight concern would be that Solution 1 just lets you cast it on your allies
with no real cost but a bit of power to yourself. Cast it on a few people at
the Pool of Stars, link, and you've got full Holy Light without really having to
do anything. It does seem like it's going a bit far in the other direction.
---[Placeus on 1/6 @ 02:45 writes]:
For reference, the most useful combat abilities which use holy light are
Hallowed Presence (-10 globes) which creates hallowed ground that follows the
caster. Infidel (-10) allows a third opening of the aura. Holy Being (-15)
cures health and heals an affliction of allies in the room every 10 (approx,
can't remember the exact amount) seconds for 5 minutes. Current sources of holy
light are: resurrect (+5), sacrifice (+15), landing a killing blow on a Celestia
enemy (+5), landing a killing blow on an infidel (+10) and blessed armaments
(costs 5 globes and gives a low chance of +1 globe when symbol striking or
hitting with a knight weapon. Only works on someone who is a personal enemy AND
undead).
---[Placeus on 1/6 @ 02:45 writes]:
My preference is for solution one. This would grant 5 globes for a single
casting of heretic. It would take two heretic casts (total 6 power and ~30
seconds) to gain enough light to allow casting of a useful holy light ability.
In the case of heretic -> infidel, you would gain 4 globes from the initial
heretic (the fifth doesn't hit as infidel must be cast before the final tick).
An infidel suffers on average 5 more ticks, about 70% of which are heretic and
30% are infidel. On average, there'd be a total of 10.5 globes of holy light
from casting heretic + infidel. Again this allows casting one useful holy light
ability for 6 power and ~30 seconds of combat. If inquisition hits, the target
will suffer on average 5 more ticks. Removal of light gain on killing an
infidel will approximately offset light gain from ticks during the inqui (if
inquisitioned they would probably die marked as an infidel).---Solution 2:
Hallowed ground lasts around 2 minutes and ticks every 10 seconds. Allow 1
globe of holy light to be gained on each tick. I do not like this option as
much since it allows one to sit in hallowed ground when not fighting and
passively gain light. It would also take longer to gain light during a fight.
---[Placeus on 1/6 @ 02:54 writes]:
A possible solution to Xenthos' concern would be to make the heretic/infidel
solution only work on enemies of Celestia. Would the breach of RP be enough of
a deterrant to trivial Celestia enemying for gaining holy light?
---[Inagin on 1/7 @ 00:46 writes]:
Just a slight correction to Placeus's comment. I think HallowedPresence is
HallowedGround for the room it was casted in and all adjacent rooms. I'm pretty
sure it does not follow the caster. Someone please confirm.
---[Placeus on 1/7 @ 08:59 writes]:
Yeah, my bad. Eventru confirmed that it casts HG in the room and all adjacent
rooms.
---[Iytha on 1/9 @ 08:13 writes]:
I support solution 1, with the proviso that it only works on Celestia enemies as
per Placeus's 3rd comment, to curb the chances of weird/stupid RP
justifications.
---[Solanis on 1/11 @ 01:12 writes]:
Could maybe have supplicants generate 1 HolyLight? Otherwise, I don't really
support Solution 1 or 2 - as far as I am aware HolyLight was something that was
supposed to difficult to get to and not become a normal part of combat.
---[Inagin on 1/11 @ 06:24 writes]:
Solution #3 looks best, but maybe not exactly with those numbers.
---[Placeus on 1/13 @ 09:18 writes]:
The numbers I have proposed in Solution 3 are based on the usefulness of the
skills compared to what is required to gain light. I have tried come up with
light costs that are commensurate with the power cost and likelihood of actions
required to gain light. I've nudged the proposed costs of numen from 2 to 4 and
Holy Presence from 4 to 5. Please suggest new costs if you think any of these
are unreasonable!
---[Inagin on 1/15 @ 00:10 writes]:
Holy Presence is STARCHANT HOLYBEING under HolyLight in the AB, right?
---[Placeus on 1/16 @ 00:04 writes]:
Hallowed Presence is STARCHANT HALLOWEDPRESENCE under AB SACRAMENTS HALLOWED
GROUND. Holy Being is STARCHANT HOLYBEING under AB SACRAMENTS HOLYLIGHT
---[Placeus on 1/16 @ 00:04 writes]:
Hallowed Presence is STARCHANT HALLOWEDPRESENCE under AB SACRAMENTS HALLOWED
GROUND. Holy Being is STARCHANT HOLYBEING under AB SACRAMENTS HOLYLIGHT
---[Placeus on 1/16 @ 00:06 writes]:
Sorry for the double!
---[Talan on 1/16 @ 02:48 writes]:
Reducing the costs is probably the best solution - keep it difficult to gain
holylight.
---[Placeus on 1/16 @ 06:35 writes]:
Bah! Sorry Inagin, I just figured out what you were asking. In sol 3 and my
comment where I said said Holy Presence (which doesn't exist), I meant to say
Holy Being.
---[Ixion on 1/16 @ 07:59 writes]:
Agree with Talan. I could get behind a very slight reduction in holy light
costs, so long as it remains difficult to accrue.
---[Viynain on 1/16 @ 10:43 writes]:
I have no problem with a possible reduction in costs of Holy Light, but agree
with the other comments as to keeping the difficulty of accruing the commodity
challenging.
---[Ridley on 1/16 @ 19:46 writes]:
I think Holy Light isn't supposed to have an easy way to be -actively- accrued
like Solutions 1/2. 3 is fine.