Autodrome Lago Maggiore - Full Course

The Autodrome Lago Maggiore is a fictional circuit first appearing in Gran Turismo Sport. It is a 3.6-mile circuit that is - as the name implies - located by Lake Maggiore in Italy.
It is built as a Grand Prix circuit, hence the GP tag it had in GT Sport. It features numerous complex corner sequences, as well as two long straights to simulate DRS zones, which also require hard braking at the end. It also features numerous corners that require trail braking to navigate successfully. It is a track that requires expert control of the throttle and brakes to accomplish a fast and successful lap.
==Events==
===Gran Turismo Sport===
====Driving School====
*Lesson 15: Reduce speed before entering a corner: 3
**Gold: 0:12.360
**Silver: 0:12.700
**Bronze: 0:13.200
*Lesson 21: Cornering in an S-curve: 2
**Gold: 0:20.300
**Silver: 0:20.900
**Bronze: 0:21.700
*Lesson 34: Try trail braking: 2
**Gold: 0:16.000
**Silver: 0:16.500
**Bronze: 0:17.200
====GT League====
*Clio Cup (reverse); Race 3 - 2 Laps
*Mazda Roadsters Cup; Race 3 - 2 Laps
*FR Challenge +; Race 2 - 4 Laps
*Boxer Spirit (reverse); Race 2 - 4 Laps
*Mazda Roadsters Cup +; Race 3 - 5 Laps
*Premium Sports Lounge; Race 2 - 10 Laps
*All Japan GT Car Championships; Race 2 - 10 Laps
*Group 1 Cup; Race 1 - 8 Laps
====Mission Challenge====
*3-7: Autodrome Lago Maggiore GP Gr.3 Race: 3 Laps
**Race; Garage Car Event (Gr.3)Participate in a race in your favorite Gr.3 Car! The 2 long straights are the best points to overtake. Downforce and gear ratio settings are your shortcuts to victory!
***Gold: 1st
***Silver: 3rd
***Bronze: 5th
*4-5: Rotary sound: Mazda LM55 VGT
**Sector King; Mazda LM55 VGT (Gr.1)A battle on a high speed section with extreme ups and downs and consecutive corners. Focus on exit speed in the first turn, and clip the apex in the S-curve!
***Gold: 1st
***Silver: 2nd
***Bronze: 3rd
*6-8: Lake Maggiore Circuit GP 30 lap endurance
**Race; Porsche 911 RSR (991) '17A 30 lap endurance race where the fuel map and tire selection will greatly affect the outcome.
***Gold: 1st
***Silver: 8th
***Bronze: 29th
===Gran Turismo 7===
====License Centre====
*IA-4: Consecutive Corners: Expert 2
**Gold: 0:34.700
**Silver: 0:35.700
**Bronze: 0:38.100
*Master A-8: Racing Line: Intermediate 3
**Gold: 0:25.200
**Silver: 0:25.900
**Bronze: 0:27.800
*Master IB-6: Racing Line: Expert 3
**Gold: 0:44.850
**Silver: 0:46.200
**Bronze: 0:49.300
====World Circuits====
*Porsche Cup; Race 3 - 5 Laps
*Ferrari Circuit Challenge; Race 3 - 5 Laps
*World Touring Car 800; Race 3 - 10 Laps
*GT Cup Gr.3; Race 7 - 5 Laps
*X2019 Nations Cup; Race 4 - 14 laps
====Missions====
*The Human Comedy: Lake Maggiore Circuit One Hour
**One Hour Endurance Series; Garage Car Event (Gr.3)A one-hour endurance race for Gr.3 cars. There's no rain expected, according to the forecast - so will you go for two stops on medium tires, or one stop on hard tires?
***Gold: 1st
***Silver: 5th
***Bronze: 15th
==Layout & Sectors==
===Sector 1===
For the hard left turn 1, brake using the 100m mark board as a cue. Depending on the approach speed, this may be as far back as the 150m marker board. Exit the corner from a middle line. Once braking and entering the tight turn 2, turn the heading of the car while being careful not to apply too much throttle. The surface is banked towards the outside, so players need to be careful not to go wide and off the track.
Once the player is on the right side, momentarily let off the throttle and enter turn 3. Again, players want to come out of the corner in a middle line, brake, then enter turn 4. While turn 4 is a blind corner, the course is wide at the exit. Once past the apex, open the throttle early on to raise the exit speed.
===Sector 2===
Turn 5 is one of the overtaking points on the track. Brake using the grey curbstones on the left as a cue, decelerating along the left edge and start turning the steering around when the inner curbstone becomes visible, and pass the apex while opening the throttle. At the exit, minimize the steering angle driving along the outer edge.
Following is a series of high speed S-bends. For turn 6 at the entry point, use the right side curbstones and color changes of the surface as a cue to brake, and keep to the inside when turning. Pass through turn 7 flat out; turn back to the left around where the curbstones end to clear turn 8. For turns 9 and 10, use the full width of the track to gain exit speed.
===Sector 3===
Turn 11 is a hairpin corner with a 20 degree bank, at the end of a descending straight. Contrary to its appearance, it is a thrilling corner that can be taken at high speed. Start braking using the 50m marker board as a cue, and decelerate towards the inside curbstones. When the outer curbstones come into view, apply the throttle to shoot out of the corner. However, depending on the car's approach speed and handling characteristics, the player may need to start braking when descending down the hill from the 150m marker board.
Following them is an ascent with blind corners. The uncertainty may make the player turn the steering more than usual, but they will need to watch for this as it will lead to understeer. For turn 12, get on the right side of the straight section, and go out-in-in ending on the left side at the exit. Keep in mind that if a player don't get on the left side here, it will make the next corner very tight.
===Sector 4===
For turn 13, trace and out-in-out line at full throttle. At turn 14, brake using the 50m marker boards as a cue. Rather than decelerate all at once, adjust the braking and move the car towards the inside. Exit turn 14 on the outer side, brake momentarily and approach turn 15. Be careful not to overspeed off of the track here.
Clearing the following turn 16 flat out, players will then up on turn 17, the final corner. Brake using the 50m marker board as a cue, and start turning the steering towards the wide curbstones on the inside. Once passing the apex, open the throttle early on, making the most of the bank to raise the speed. Be wary that pit lane entry begins mid-way through this corner, so try to avoid going in too close to the dotted lines.
==Replay Demo==
thumb|center|500 px
Category:Tracks
Category:Italian Circuits
Category:GT Sport Circuits
Category:GT7 Circuits
Category:Original Circuits
Category:Fictional Circuits