Su-folk (Race)

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
* When directly defending a mate or young, su-folk double their number of attacks per round. 
** The sufolk can maintain this surge of adrenaline for an amazing time: up to 4 turns for males and 6 turns for females.
** When in this defending frenzy, the su-folk can use only natural attacks, not weapons. 
** Alternatively, the su-folk can engage in psionic combat or use psionic abilities while physically attacking at their normal rate. Su-folk gain this ability at 5th level. This ability is only useable once per day, regardless of the number of times the family is threatened. 
* The mildly poisonous flesh of su-folk makes creatures reluctant to bite them.
* A lone su concealed in a tree forces enemies to suffer a -4 penalty on their surprise rolls.
* Su-folk can also hang by their tails and use all four claws to attack.
** Su-folk thieves who use this skill might be eligible for backstab bonuses, at the DM's discretion. 
* Su-folk are immune to all telepathic attacks.
** The character is still subject to psionic attack modes, but not telepathic sciences or devotions. 
Special Disadvantages:
* When dealing with good denizens of the forest (this includes elves, centaurs, treants, and others), su-folk suffer a +3 penalty to all reaction rolls.
* When dealing with neutral denizens of the forest (dryads, druids, and sprites, for example), su-folk suffer a +1 penalty to reaction rolls. 
 Racial Adjustment for Thieves
PP 	OL 	F/RT	MS	HS	DN 	CW 	RL
-5%	-5%	-5% 	— 	— 	+5 %	+15%	—