Armor Plates

Armor Plates (later known as Armor Kits) are pieces of SHD Technology used by the Division agents during their activities in Washington, D.C. and Lower Manhattan, during the events of Tom Clancy's The Division 2 and Warlords of New York. They replace the Medkits from the first game.
== Functionality ==
Armor Plates are used by agents to regenerate their armor, when their armor take sufficient damage or has been completely destroyed. Depending on the Specialization an Agent has activated when they reach endgame, armor plates can provide temporary bonuses after use and have different abilities. 
== Variants ==
There are nine different variants of Armor Plates: six of them connected to a Specialization, one of them being a Gear Set talent. 
=== Standard Armor Kit ===
The base variant that all Division agents start off with. It recovers all of the health and armor of an agent after use with no after-affect bonuses. This is also the only armor kit that is accessible to hostile factions.
=== Instant Armor Kit ===
A subvariant of the Standard Armor Kit that is available to all Division agents. After use, Agents gain 20% of their armor back. It has a 2 second cooldown and requires the player to double tap the Armor Kit button to use. Instant Armor Kits do not have any after-effect bonuses, even if the Agent has a specialization activated. 
=== Distributed Repair Kit ===
The variant that is unique to the Survivalist specialization. After use, the armor bar will be repaired over 5 seconds instead of instantly, even if the agent is being shot at; armor heal will also be applied to group members that are within 10 meters of the agent.
=== Stimulant Patch Kit ===
The variant that is unique to the Demolitionist specialization. After use, the agent will gain back 100% of their armor and weapon handling will be boosted by 30% for 15 seconds.
=== Emergency Cleanse Kit ===
The variant that is unique to the Sharpshooter specialization. After use, the agent will get back 100% of their armor; moreover, the use of the Sharpshooter Armor Plate will also remove any status effect that agent is being affected by, as well as increase resistance to Bleed, Poison and Burn for 20 seconds. 
=== Hardened Armor Kit ===
The variant that is unique to the Gunner specialization. After use, agents will recover 100% of their armor, plus have an additional 30% bonus armor for 10 seconds. 
=== Emergency Patch Kit ===
The variant that is unique to the Technician specialization. After use, healing done from the armor kit also applies to friendly skills that are within 10 meters to the agent. 
=== Extracellular Matrix Mesh Kit ===
The variant that is unique to the Firewall specialization. After use, the agent will gain back 200% armor and 200% health overtime for 10 seconds.
=== Hackstep Protocol Ability ===
The Hackstep Protocol is the talent exclusive to the System Corruption Gear Set. The Hackstep Protocol is infinite and gives 20% armor repair while providing 50% bonus armor; in addition, using the Hackstep Protocol hides the agent's nameplate upon use and increases weapon damage. The Hackstep Protocol bonuses last for 5 seconds and the ability has a 20 second cooldown per use. 
== Differences between Medkits and Armor Kits ==
While both the medkit and Armor Kit have the same role (recover health to the agent) they work differently. 
* Armor Plates recover all armor and health; medkits only recover two-thirds of an agent's health.
* Armor Plates require players to hold down the button down for 2 seconds to receive the full after-effects of the kit; medkits provide instant healing and after-effects (which The Division community termed as "popping a medkit").
* Medkits cure the agents from status effects; only the Sharpshooter's Armor Plate has this ability.
Category:The Division 2
Category:Equipment
Category:SHD Tech