Mario & Luigi - Partners in Time & Kamek's Mission

Mario & Luigi: Partners in Time & Kamek's Mission is an upcoming game for the Nintendo Switch and set to release in Winter 2024. It is a remake of the 2005 Nintendo DS game Mario & Luigi: Partners in Time. Originally it was planned to be released on the Nintendo 3DS and developed by Alphadream, but due to Alphadream's bankruptcy it got delayed and is now developed by Nintendo.
The original idea for this game belongs to the user @yukinokouji2 (X)/@yukino8311 (discord).
== Description ==
=== Partners in Time ===
Join Mario and Luigi with their younger versions on their journey through the Mushroom Kingdom's past and save Princess Peach from an alien invasion!
=== Kamek's Mission ===
Kamek is on a special mission for Prince Bowser, but gets into more than he wanted to...
== Differences from the Original ==
* The graphic will be the same as Super Mario Bros. Wonder.
* The title screen has more characters beside Mario, Luigi and their younger counterparts in their own colored clock hands. Those are Toadsworth, younger Toadsworth, Baby Bowser, younger Kamek, Baby Peach and Peach.
** Mario, Luigi, Baby Mario and Baby Luigi will have 4 animations instead of 3.
** Peach can be unlocked by beating the game.
* 3 Save slots instead of 2.
* A music player will be added to the menu. More sountrack can be unlocked during the story. It starts with two songs.
* There will be different difficulties the player can choose: Easy, Normal, Hard. A fourth option will be added once the game was beaten; Super Hard. It can only be chosen with the finished game file.
** The player has a limited amount of items; 10 of each healing Mushrooms, Herbs, and Peppers and Sirups. 5 of each 1-Up Mushroom.
** There will be no Recovery Blocks.
** In Easy Mode there will be two new Pepper Items: Purple Pepper and Yellow Pepper. They will increase HP/BP by 20 for 3 turns.
* Bros. Items will be changed to Bros. Attacks. They can be learned with Level Ups.
* Animated cutscenes will be featured at certain points, as well as a option to skip scenes.
* All will get points every second level for Mustache.
== Battlesystem ==
The Battle system doesn't change much from the original game.
Mario, Luigi, Baby Mario or Baby Luigi can start a battle in the overworld by walking into a enemy, jumping on them, or in case of Baby Mario also hitting them with the hammer, which has a chance to give them a Dizzy Status. (The last thing is possible after defeating the Hammer Bros. and getting the hammers in Vim Factory.) Depending on the enemy type, First Strike damage can be done, or damage the brother who jumped onto enemies with spikes or fire. If a enemy touches a brother from behind, they get the Trip Status and cannot attack until the first turn of the brother or taking damage from the enemy.
Attacks and Actions are in this game symbolized through Command Blocks; Jump, Hammer, Items, Bros. Attacks, and Flee.
* Jump is a normal jump attack and default, which be done by pressing the respective button of the brother who uses it, if not the damage will be lower. With the babies, the damage can be increased by pressing the X/Y button after A/B.
* Hammer is a attack which can only be performed by the babies. If Baby Mario and Baby Luigi are with their older counterparts, the attack will differ by pressing the A/B button before X/Y and give more damage.
* Items is the inventar which has all healing Mushrooms and boosting Peppers. For this game, the Sirup item will be added.
** The maximum of all items is 99 for all difficulties.
** For Super Hard difficulty the limit is 10 for Mushrooms, Drops, Sirups, Peppers and Herb, while 1-Up and Super 1-Up Mushrooms have 5.
** For Easy difficulty there will be 2 additional Pepper items; Purple and Yellow Pepper, which give all bros. a HP or BP boost of 20 for 3 turns.
* Flee allows the brothers to flee from a battle. It is locked during Boss Battles and absent during Mario and Baby Mario's tutorial battles.
* Bros. Attacks (Bros. Items in the original) will be unlocked in Hollijolli Village during the Shroob battle with the babies. 
== Unused ==
* The bonus roulette was supposed to appear over the selected stat in a horizontal position instead on the right side, but it got scratched early in development.
== Trivia ==
* This is the second game to feature Kevin Afghani as the voice actor of Mario and Luigi, and the first of Baby Mario and Baby Luigi.
* When the player interacts with the radio in the Shroom Shop a 18 second clip of 9 different soundtracks from other Mario & Luigi games will play in a random order. The soundtracks are:
** "Beanish People" and "Teehee Valley" (Superstar Saga)
** "Everyone, Attack!" (Bowser's Minions)
** "Tough Guy Alert!" and "Fawful is There" (Bowser's Inside Story)
** "Dark Fawful Battle" and "Final Boss (Bowser Jr.)" (Bowser's Inside Story+Bowser Jr.'s Journey)
** "Our Story Begins" (Paper Jam)
** "Sacred Somnom Woods" (Dream Team)
*** The radio has different reactions depending on the progress.
**** In the beginning before the shop opens, there will be static sounds.
**** Before the player meets Fawful in the Dungeons, his laugh can be heard after the 10th interaction.
* In the Shroom Shop is a poster of Pi'illo Island.
== Link ==
Mario & Luigi - Partners in Time & Kamek's Mission (Gallery)
Category:Mario & Luigi (series)
Category:Mario & Luigi Games