Prophet

== Introduction ==
== Appearance ==
== Ark Build ==
Out of a total of 90 Resources, the Ark and its loadout are customized to suit a Pilots needs.
* Heavy Ark Resource Cost: 35 (70 HP)
* Basic Controls (0): Gain a basic and intuitive set of controls for your Ark. Can be customized to accommodate limbs and attachments, or to work solely for specific limbs/attachments.
* Vocal (0) : A built in device that projects your voice outside of your suit up to 100m.
* Dummy A.I. (5): Helps manage suit functions. Has no emotion or sentience. Capable of autonimously controlling a drone, if present on the Ark.
* Physical Shield (5) (Invulnerability effect) (15 HP): Gain a deployable or permanent shield on a limb to gain directional defense from incoming damage. Will successfully defend your Ark from all frontal attacks until it is either destroyed or the opponent gets a 20 for accuracy. One-time use per battle.
* Chaff Explosive (10) (Blind Effect): Create a 15m radius cloud of chaff particles to disrupt targeting and vision. Applies a blind effect status to anyone who is within this chaff explosive's radius for 2 turns, meaning their accuracy is reduced to 0 regardless of their hit-chance roll for 2 turns. One-time use per battle.
* Combat Drone (15 HP) (+1 Damage Modifier): Small combat drone pre-equipped with a non-lethal set and Light Ballistics. Adds a +1 damage modifier to your attacks for an indiscriminate amount of turns, until it is destroyed
* Electro Pulse (Stun Effect 2 rounds): Emits a small shock wave of non-lethal electrical energy that is capable of disabling organics and electronic based targets for 2 turns. If it is a crit failure, then the player who used the attack will be unable to move for 2 turns.
* Proximity Mine Launcher (AoE Effect +1 Damage): Proximity mines can be deployed at up to medium range and will await enemy movement before triggering. Can also be set for manual or timed detonation (must set before firing). 10m radius.
Category:Loaf's Roster
Category:Arks
Category:Loaf's Arks