Altorin

== The Altorin Landmass ==
Altorin is a vibrant and large landmass full of diverse races who have built large, stable kingdoms.
The North of the landmass is an untamed wilderness.
The South has kingdoms that have far entrenched their boundary line between one another.
The most populous of the sapient races are Humans, Dwarves, Elves, and Hobgoblins.
== Kingdoms ==
=== Aeiris ===
Aeiris is a petty kingdom built on a savage island full of alien resources. The majority of the population are sages, alchemists, and those seeking to be the first to discover a rare herb. Aeiris is controlled by Red-Lance.
=== Elemari ===
Elemari is all that remains of the once great High-Elf empire that once spanned the majority of the North. Now, the kingdom holds only a large island and a small outer bit of the mainland. High-Elves, Wood Elves, and Low-born Elves call this kingdom "home."
=== Espiriton ===
A small kingdom held along the northern Beholding Spine mountain range. Esper-Spawn were given this land by the Dwarves for their help.
=== Forbaren ===
A small kingdom held by the Tieflings. Granted to them by the Esper-Spawn.
=== Savanhelsh ===
The Mountain Dwarf homeland built inside an enormous mountain range. The majority of the kingdom is beneath the earth and is under constant threat of Underdark creatures and Demons from the Catacylsm site. 
=== Red-Lance ===
A large Human kingdom. Took control of Gnomish kingdoms many years ago. Knights believing in the 5 Virtues serve their Queen. Focus on wine and study important to the noble people. At war with Bheric.
===Steel Cliff===
A Mountain Dwarf Kingdom that broke away from Savanhelsh. In a cold war with Savanhelsh.
=== Northern Albera ===
Human kingdom with many other races. Most popular with adventurers traveling to the Untamed Wilds.
=== Southern Albera ===
Human kingdom with many other races. Constantly losing soldiers to the demons at the Cataclysm site. Arguably the largest kingdom by land size. Suffers from a large amount of banditry and monsters.
=== Bheric ===
Goblin homeland, now controlled by Hobgoblins. Led by an Ancient Blue Dragon as their queen, The Hobgoblin empire continues to grow. Highest populace. At war with Red-Lance.
=== Dolmin ===
A plutocratic kingdom of merchants. Many different races live in Dolmin, but the highest populace are Human, Dwarf, Goblin, and Half-Elves. The merchant king, the richest merchant in Tivoli, rules over the land. Dolmin has the highest populace of slaves and blackmarket sales. Dolmin is the only human-oriented kingdom with a fully implemented prison system. 
=== Harhorus ===
A Kingdom of Hill Dwarves and Giants. Harhorus is led by a Cloud giant king, who isn't afraid to fight any giant monster who dares challenge him, he isn't benevolent. Ogres, Hill Giants, Trolls, and Stone Giants are relatively common, some Ogres were raised amongst good people and grew up themselves to be good, but still stupid. Kingdom isn't very cohesive, but the Cloud giant king chooses what land is his.
=== Malorum ===
Kingdom of Human Mage-Slayers. Malorum despises mages, having overthrown their mage tyrants, and executes mages found in their lands. Their people train for combat by a young age. At war with Mystosit and Grottom, but rarely sends troops to fight, instead choosing guerilla tactics and kidnapping of important people. 
=== Grottom ===
A kingdom controlled by druids who seek to keep a perfect balance of wilderness and civilized life. The kingdom is ruled by the ancient dryad, Bowsam, one of the Creator's Firstborn.
=== Mystosit ===
A magocracy kingdom controlled by mages; the stronger the mage, the higher in the hierarchy you sit. The capitol sits on top of a large chunk of rock torn from the ground below. The richest and most powerful reside in the capitol whereas the the low-born and those who lack magic live below. 
=== Saebaen ===
A kingdom filled with turmoil by many of the animal-folk, serpent-folk, and even draconic beings like dragonborn. Wars are commonplace for the control of land.
=== Farrin ===
A kingdom run by Risen. Risen are often hunted for being walking corpses in varying degrees of decay, Farrin offers a home for these beings in the hidden capitol known as the "Necropolis." 
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