Status effects

are temporary buffs and debuffs that are applied to the Stranger, Companions, creatures and other hostile combatants. A buff is a positive effect and a debuff is a negative effect.
==Buffs==
The Medical skill increases the effect duration of buffs.
Icon	Name 	Description 	Applied By
 	Adrena-Time High 	Movement speed and melee weapon attack speed are increased.When this expires, the Adrena-Time Crash debuff is applied. 	
 	Adreno Healing 	Heals for a short time. 	
 	Adreno-Stimulated Speed 	While in TTD, critical hits refill some of your TTD meter. 	
 	Alcohol 	Increases Charm and Temperament. 	
 	Alpha Howl 	Canids move faster, deal more damage, and take less damage. 	
 	Brown Vodka Blues 	Increases Strength, Charm and Health, but reduces Dexterity, Intelligence, andPerception 	
 	Caffeine Drink 	Increases Intelligence and Perception. 	
 	Carbohydrates 	Natural health regeneration increase. 	
 	Confident 	Your next attack after killing an enemy is a guaranteed critical hit. 	
 	Cower's Resilience 	Armor increased while a Human is cowered. 	
 	Deadly Focus 	No weapon sway after a kill with Long Guns. 	
 	Delirious-Delicious Euphoria	When you're a little too happy. This worker's State of Mind has been altered, risking an increase in their aggression bu 100%. 	
 	Doctor's Orders 	Attacks with this weapon deal increased damage when the wielder is low on health. 	
 	Dodge Force 	After dodging, the next melee attack has increased damage. 	
 	Dodge Penetration 	Weakspot hits have a chance to bypass armor after dodging. 	
 	Dodge Protection 	Armor increased after dodging. 	
 	Efficiency Protocol 	Automechanicals receive an increase to Movement Speed, Accuracy, and Rate of Fire. 	
 	Hardened 	Armor increased. 	
 	Heavy Weapon Frenzy 	Critical hits increase rate of fire. 	
 	Immunized 	Debuffs have a shorter duration. 	
 	Insight 	Tactical Time Dilation recharges faster. 	
 	Inspired Precision 	The party gains increase crit chance after a companion's kill. 	
 	Kinematic Heal 	Heals for a short time when low on health. 	
 	Kinematic Shield 	Health invulnerability when low on health.Does not clear or prevent buffs and debuffs. 	
 	Last Stand 	Damage increased while health is low. 	
 	Leader 	Companion abilities cooldown faster. 	
 	Manti-Block 	Mantisaurs can channel energy to block attacks, becoming practically invulnerable for a short time. If you hit them while they are blocking, the channeled energy may explode in your face.	
 	Meat 	Base health increased. 	
 	Melee Damage Up 	Increased Melee Weapon Damage. 	
 	Nicotine High 	Decreased ranged weapon spread and ranged weapon spray. 	
 	Scramble's Precision 	Crit Chance and Crit Damage increased when an automechanical is Scrambled. 	
 	Self Governed 	Damage increased when fighting targets allied with a Corporation.This only applies to damage that exceeds the target's armor. 	
 	Showtime 	Damage increased for a short time after using a Companion ability. 	
 	Sniper 	Crit damage increased. 	
 	Speedy 	Increased movement speed and melee weapon attack speed. 	
 	Stand Your Ground 	Armor increased after getting hit.This effect can stack 3 times. 	
 	Steady Hand 	While moving, ranged weapon spread and ranged weapon spray are decreased. 	
 	Sugary Drink 	Increases Strength and Dexterity. 	
 	Tactical Master 	When entering TTD with a full meter, movement speed is increased. 	
 	Terrify's Precision 	Crit chance and crit damage increased while a creature is terrified. 	
 	The Crew 	Crit chance increased when near creatures. 	
==Debuffs==
The Dodge skill decreases the effect duration of debuffs.
Icon	Name 	Description 	Applied By
 	 	Deals Damage over time and reduces Armor. Automechanicals take extra damage. The duration of the debuff is technically ∞, but will be automatically removed when not touching the acid pools. 	
 	Adrena-Time Crash 	Decreased all Attributes and walk speed.This effect can stack up to 3 times.Adrena-Time Crash is automatically applied after Adrena-Time High wears off. 	
 	Alcohol Addiction Withdrawal	Reduces Dexterity, Perception, and Temperament.Different addiction withdrawal effects can stack. 	
 	Bleed 	Deals damage over time and reduces body Attributes.Does not apply to Automechanicals. 	
 	Blind 	Reduces vision range of targets, and reduces ranged weapon accuracy. 	
 	Brown Vodka Blues 	Increases Intelligence, Perception and Temperament, but reduces Strength, Dexterity, and Health 	
 	Burn 	Deals damage over time. 	
 	Chilled 	Reduces Movement Speed, Rate of Fire, and Melee Attack Speed. 	
 	Concuss 	Reduces all Attributes and slows weapon attack rate. 	
 	Cower 	The target cowers in fear, unable to flee or fight.Only affects Human targets. 	
 	Cripple 	Reduces movement speed, melee attack speed, and rate of fire. 	
 	Disarm 	Removes the enemy's held weapon.Does not apply to special enemies, such as those with attached weapons. 	
 	Drug Addiction Withdrawal 	Reduces Dexterity, Perception, and Temperament.Different addiction withdrawal effects can stack. 	
 	Encumbered 	Reduces movement speed.Unable to sprint.Unable to fast travel. 	
 	Execute 	Has a small chance of instantly killing a target with every hit 	
 	Extra Paranoid 	Charm and Temperament are reduced while crouching and while wearing a disguise inside of a restricted area.This effect is the result of a chosen flaw. 	
 	Food Addiction Withdrawal 	Reduces Dexterity, Perception, and Temperament.Different addiction withdrawal effects can stack. 	
 	Frozen 	The target is unable to move. 	
 	Glooped 	Lifts the target into the air for a short time, incapacitating them, dealing shock damage and applying Weaken. 	
 	Hacked 	Automechanicals are turned off 	
 	Hangover 	Reduced Dexterity, Perception, and Charm. 	
 	Internal Injuries 	Deals significant damage over time and greatly reduces Body Attributes.Does not apply to Automechanicals. 	
 	Knockback 	Push back the target a short distance, reduces offensive and defensive Skills, and target takes increased physical damage. 	
 	Knockdown 	Knocks the target to the ground, making them unable to take any action for a short time. 	
 	Knockout 	Knocks the target to the ground, rendering them unconscious for a few seconds. 	
 	Maim 	Reduces the target's damage output. 	
 	Mind Controlled 	The target us being mind controlled to attack allies instead of enemies. 	
 	N-ray-diated 	A radiating pulse of N-ray energy that damages every enemy around the afflicted.Not effective against Automechanicals. 	
 	Nicotine Low 	Increased ranged weapon spread and ranged weapon sway. 	
 	Phobic 	Reduces Dexterity, Perception, and Temperament when near something that is frightening.Cynophobia: Fear of Canids.Pithecophobia: Fear of Primals.Acrophobia: Fear of Heights.Entomophobia: Fear of Insects.Herpetophobia: Fear of Mantisaurs.Raptiphobia: Fear of Raptidons.Robophobia: Fear of Automechanicals.This effect is the result of a chosen Flaws.	
 	Poison 	Deals damage over time, and reduces personality Attributes.Does not apply to Automechanicals. 	
 	Recently Revived 	Employee Benefits has recently revived this companion. The weapon will not be able to revive them again for a while. 	From being revived using Employee Benefits.
 	Scramble 	Automechanicals will slowly attack enemies for you. 	
 	Sensitive 	Increases incoming damage after being blocked with a Perfect Block. 	Be blocked with a perfect block.
 	Shocked 	Reduces ranged weapon Accuracy and Strength. 	
 	Shrunk 	Shrinks the target for a short time, reducing their damage and armor 	
 	Slowed 	Reduces movement speed and attack speed.This effect stacks. 	
 	Smoke Addiction Withdrawal 	Reduces Dexterity, Perception, and Temperament.Different addiction withdrawal effects can stack. 	
 	Stagger 	Pushes the target back a short distance, reducing Melee, Ranged, and Defense Skills, and increases the amount of physical damage received. 	
 	Stun 	Unable to attack for a short time. 	
 	Suffocating 	Personality is decreased while you continuously take damage.Exit or neutralize the hazard. 	
 	Terrify 	Flee from combat after witnessing a friendly die. 	
 	Toxic Sludge 	Deal damage over time and lowers all Attributes. Does not apply to Automechanicals. 	
 	Weaken 	Lowers all Skills a moderate amount and target takes increased plasma, shock, and N-ray damage. 	
==Supernova Debuffs==
The Dodge skill decreases the effect duration of debuffs.
Icon	Name 	Description 	Applied By
 	Dehydration	You are dying from dehydration which is severely affecting your Dexterity, Perception, and Intelligence, and you will continuously take damage until you drink something non-Alcoholic.	
 	Exhaustion 	You are dying from exhaustion, which is severely affecting your Temperament, Intelligence, and Strength, and you will continuously take damage until you rest. 	
 	Fatigue 	Temperament, Intelligence, and Strength are lowered until you rest in your bed on your ship.The more fatigued you are, the worse this effect gets. 	
 	Hunger 	Lowers Strength, Charm, and Perception, until you eat food.The hungrier you are, the worse this effect gets. 	
 	Starvation 	You are dying from starvation, which is severely affecting your Strength, Charm, and Perception, and you will continuously take damage until you eat food. 	
 	Thirst 	Lowers Dexterity, Perception, and Intelligence until you drink something non-Alcoholic.The thirstier you are, the worse this effect gets. 	
Category:Codex