Sha Naqba Imuru

is the mentality of Gilgamesh sublimated into a Noble Phantasm, said to have "spread across all corners of the world as if the brilliance of the stars, seeing through all creation." It is a "continuously active-type Noble Phantasm" that does not require its name to be invoked, but it is assumed that Gilgamesh keeps it intentionally restrained. Possessing tremendous efficiency, it can discern heavily concealed truths with a single glance, from that of the opponent's True Name and Noble Phantasms to possibly even seeing through a piece of the truth of the demise of human history in the Grand Orders of Fate/Grand Order.
 Upon releasing its True Name, it will work as a form of "instruction" for him to guide others with the most optimal tactics, simultaneously increasing the attack power and defense power of his whole team near his position.Fate/Grand Order material III - Child-Gil, p.198-203
Gilgamesh is a clairvoyance user with a "sense of 'sight' several levels above the ordinary."Fate/EXTRA CCC - Gilgamesh Route - Chapter 2: Girl's Side Laboratory When facing him in a game like chess, he claims that even someone making advanced predictions and reading the flow of the game will have already lost at that moment. He does not read the future of the chess board, but instead gazes down upon and oversees it, allowing the correct move to always be visible to him. Even in something like a card game, the very minimum requirement to play against him on equal terms would be to draw the precise hand required. He can also see the possibilities of various parallel worlds should he so choose, such as being able to see his participation in the Fourth Fuyuki Holy Grail War and even glimpse the world of Fate/hollow ataraxia, albeit accidentally.Fate/strange Fake Volume 3 - Chapter 9: Day 1, Evening "A Horse Not Yet Pale; Mud Yet Firm" But, as a Heroic Spirit, the Throne of Heroes normally adjusts his memories and knowledge to the world in which he is summoned in to keep him from being confused by multiple sets of memories. Even with this ability, his personality would cause him to reject certain world lines as nonsense, such as using clairvoyance to see something like a possibility of a world where he is swallowed by the mud of the grail. Grail mud is also able to block his view.
==Development==
The Noble Phantasm was first introduced in the Toraburu Hanafuda Travel Journal mini-game in Fate/hollow ataraxia as the Noble Phantasm Skill of Child-Gil, allowing him to view some of the cards in the opponent's hand and deck. It was not classified as a plot-related Noble Phantasm until Child-Gil was released in Fate/Grand Order over ten years later.
==References==
it:Sha Naqba Imuru
vi:Sha Naqba Imuru
Category:Noble Phantasms
Category:Anti-Unit Noble Phantasms
Category:EX rank Noble Phantasms
Category:Continuously Active-Type Noble Phantasms
Category:Noble Phantasms introduced in Fate/hollow ataraxia
Category:Noble Phantasms of Gilgamesh
Category:Conceptual Noble Phantasms