Armour Smith

Added in the 0.50 update, Armour Smithing affects the crafting speed and quality of the armour you craft. Armour Smithing is composed of two components: producing crafting materials and crafting the armour itself.
The quality of Homemade armour depends on the skill of the smith (with a small random factor). Unlike in Weapon Smithing, no research is required to unlock higher armour grades.
The ability to smith armour is negatively affected by darkness therefore lighting fixtures should be present throughout the whole crafting process in order to prevent quality deterioration. The skill also deteriorates if the character has body parts which aren't at full health (lower skill below <80-85%).
The best way to start learn the skills from a low level is by making raw materials such as Armour Plating, Chainmail, or Leather until at least level 40 is reached. From that point on, the skill can be trained by making Bandanas, which should provide a decent profit at standard quality.
== Materials ==
Materials needed for crafting can be made with Fabric Looms (hemp or cotton), a Leather Tanning Bench, a Chainmail Sheet Fabrication Bench, and a Plate Beating Station. Alternatively, characters can buy or steal these materials from shops.
The material cost to craft an item is based off the coverage % of the piece of gear. The formula is (Head + Stomach + Left Arm + Right Arm + Left Leg + Right Leg)0.01 + (Chest)0.015. For instance Samurai Armour which has 100 chest coverage (100x0.015=1.5 Materials) and 85 left arm, right arm, and stomach coverage ((85+85+85)0.01=2.55 Materials) requires 4.05 materials. Heart protector has 50 chest coverage (50x0.015=0.75 Materials) which equals 0.75 Materials. The fabrics cost of items which do not use Fabrics as their main material is 20% of the materials cost. So, for heart protector again 0.75 x 0.2 = 0.15. So, the fabrics required are 0.15 per Heart Protector. If an item has no coverage then the materials are whatever they are set to.
== Crafting times ==
=== Armour formula ===
\text{hours} = \frac{1.3 \times \text{materials} \times \text{slot} \times \text{type}}{\text{Armoursmithing speed}}
* Materials is the main materials used in the recipe. (So, Armour Plating for Samurai Armour, Fabrics for Bandanas etc...)
* Slot is the armour slot the armor piece is for.
Slot 	Multiplier
Head 	0.6x
Armour	1x
Shirt 	3x
Pants 	0.45x
Boots 	0.5x
* Type is the main material used when crafting the item.
Type 	Multiplier
Fabrics 	1x
Leather 	1x
Chainmail Sheets	2x
Armour Plating 	1x
* Armoursmithing speed is based off your Armoursmithing level. You can see it in game by opening up your stats page and mousing over Armoursmithing.
** The Formula for Armoursmithing speed is \text{Armoursmithing speed} = 0.5 + 0.009 \times \text{Armoursmithing level}
=== Clothing formula ===
If an item has no coverage (Clothing) then the crafting time is:
\text{hours} = \frac{1.5 \times \text{materials}}{\text{Armoursmithing speed}}
== Crafting Benches ==
Crafting armour is done using the Leather Armour Crafting Bench, Chain Armour Crafting Bench and Heavy Armour Smithy. Clothing items are made on the Clothing Bench. Each of those will require a separate tech researched through Science.
Buildings and Technology
Building 	Research related to 	Input	Input 	Unlocks
Clothing Bench 	Clothing Manufacture 	 	Fabrics 	Rag Loincloth, Rag Shirt, Martial Arts Bindings
Clothing Bench 	Hats and Headgear 	 	Fabrics 	Bandana, Basket Hat, Cap, Rattan Hat, Tagelmust, Turban, Wool Hat
Clothing Bench 	Simple Clothing Types 	 	Fabrics 	Black Cloth Shirt, Cargopants, Cloth Shirt, Gi, Gi Pants, Turtleneck, White Vest, Wooden Sandals, Worn-out Shorts
Leather Armour Crafting Bench	Leather Armour Crafting	 	Fabrics 	Trader's Leathers
Leather Armour Crafting Bench	Leather Armour Crafting	 	Leather 	Trader's Leathers
Heavy Armour Smithy 	Plate Armour Crafting 	 	Fabrics 	Heart Protector, Armoured Rag Skirt, Armoured Rags
Heavy Armour Smithy 	Plate Armour Crafting 	 	Armour Plating 	Heart Protector, Armoured Rag Skirt, Armoured Rags
Chain Armour Crafting Bench 	Chain Armour Crafting 	 	Fabrics 	All output requires blueprints.
Chain Armour Crafting Bench 	Chain Armour Crafting 	 	Chainmail Sheet	All output requires blueprints.
== Blueprinted Armour ==
Shops in cities sell blueprints that allow factions to learn how to make specific clothing. Many can also be found at the Great Library.
=== Clothing Bench ===
* Bandana
* Samurai Clothpants
* Straw Hat
=== Leather Armour Bench ===
* Assassins Rags
* Leather Shirt
* Leather Turtleneck
* Leather Vest
* Longcoat
* Ninja Rags
* Rattan Hat
* Sleeveless Longcoat
* Tagelmust
* Tricorn Hat
* Turban
=== Heavy Armour Smithy ===
* Mercenary Plate
* Tin Can
* Heart Protector (Already learned when unlocking Plate Armour Crafting so this blueprint is useless)
* Masked Helmet
* Visored Helmet
* Side Angle Hachigane
* Hachigane
* Iron Hat
* Plated Longboots
=== Chain Armour Crafting Bench ===
* Armoured Hood
* Bucket Zukin
* Chain Shirt
* Chainmail
* Karuta Zukin
* Kusari Zukin
=== Special ===
*Human Skin Suit
== Armour Grades ==
Armour Grades by Level
Quality 	Level Range
Prototype 	0
Shoddy 	20
Standard 	40
High 	60
Specialist	80
Masterwork	NoneTechnically, it is possible to consistently craft Masterwork grade armour after reaching a certain level (130). However, this is only possible through reaching a critical success chance of 100%. The predicted result displayed cannot surpass Specialist.
===Critical Success Chance ===
Upon crafting a piece of armour there is a chance that the armour crafted will be one quality grade higher than normal. This 'critical success chance' is dependent on how much higher the crafter's skill is compared to the armour quality he is crafting. The chance of a critical success can be viewed by selecting the corresponding station for the piece of armour, selecting "Queue...", and rolling the cursor over the piece of armour currently being crafted. Critical Success chance increases by 1% for every 50% of a level you gain. Example at 90 Armoursmithing you would have a 20% chance to craft Masterwork quality armour.
=== Name of Smith ===
The game makes note of the name of the Smith that created the armour (as well as weapon), for example "This item was made by Player of Nameless (faction)". This feature can be used to make little "player notes" in the game by temporarily changing character names (via the Plastic Surgeon) and player faction renaming. For example, "Uniform of Smiths" Cloth Shirt can be produced and placed in a general container where a player could place a typical uniform of his or her faction's smiths. This can be done by renaming a character to "Uniform" and the players faction to "Smiths" and have that character make the item.
Another use of this technique is to keep track of specific characters' boxes. For example, a simple Iron Stick crafted by Red of Nameless faction placed in a container can remind the player that all items in the container belong to Red. 
NB smith's name does not change on the already created armour once the name has been changed (back). Name of Smith is erased once an item has been sold to a vendor and the trading window is closed.
=== Branded Clothing Items ===
High quality clothes made by the player can be identified from lower quality items made by the player or the NPCs. While they give no stats bonus depending on their quality, the player-crafted high quality items are marked by a slight change in the worded description of these items. Such items are described as a "high quality armour", followed by a generic description that cites the creator's name ("This high quality dyed shirt was made by Red of Nameless"). Only the smiths that are able to regularly craft "Specialist" level gear make items with this special description. Other clothing items simply note the creator's name. The same naming convention applies to Armours of "Specialist" quality or above.Category:Statistics
== Most profitable Armour to craft for each bench ==
This chart is made using Specialist quality armour values and 1x material values. If a town has a mark up (or down) it may cause an armour piece to be more or even not profitable at all. If you are a beginner and want to know what to make at the very start just begin with Bandanas. This is more for users wanting to make the most out of their high level Armoursmith.
Specialist Armour Cost to make and Profits/time (Note this does not include your Armoursmithing speed. You can multiply that yourself to get your cats/hr.
Armour Name	Time to Craft (1x speed)	Material # 	Fabrics # 	~Cost per craft	Selling Price	Profit per	~Profit/hr
(Heavy Armour Smithy)
Heart Protector	0.975 hours 	0.75 Armour Plating 	0.15 Fabrics	c.387.45 	c.4,352 	c3,664.55 	c.4,066.2
(Clothing Bench)
Bandanas	0.312 hrs 	0.4 Fabrics 	Extra N/A 	c.25.2 	c.692 	c.666.8 	c.2,137.179
(Leather Armour Crafting Bench)
Rattan Hat	0.546hrs 	0.7 Leather 	0.14 Fabrics	c.118.02 	c.867 	c.748.98 	c.1,371.758
(Chain Armour Crafting Bench)
Blackened Chain Hive Shirt	19.5hrs 	2.5 Chainmail Sheets	0.5 Fabrics 	c.6,349 	c.10,674 	c.4,325 	c.221.7948
In other words, if you have Armour Plating, make Heart Protectors, if you do not have instead of tons of Fabrics make Bandanas, if you are running low on Fabrics then make Rattan Hats. Blackened Chain Hive Shirt is horrid profit and is suggested to never actually make. It is the "Best" profit of its bench however which is why it was included here.