Paper Mario: The Original Story Remastered/Bestiary

The following subpage lists a tattle log (alternatively a bestiary) for Paper Mario: The Original Story Remastered for the Nintendo Switch. The newly updated bestiary has more enemies than the original N64 version. In addition, the enemy is automatically added to the bestiary when first seeing it without having your party member use Tattle to analyze it. Listed below are the enemies and their statistics.
==Goomba==
*Locations: Goomba Hill, Goomba Road, Pleasant Path, Cave of 100 Trials
*Max HP: 2
*Attack: 1
*Moves: Headbonk
*Description: One of the most common enemies beginners see. They are simple and easy to defeat.
==Paragoomba==
*Locations: Goomba Hill, Goomba Road, Pleasant Path, Cave of 100 Trials
*Max HP: 2
*Attack: 1
*Moves: Tackle
*Description: A Goomba with wings. Ground attacks, especially a hammer won't get to them. Jumping on them nullifies their wings, making them ordinary Goombas again.
==Spiked Goomba==
*Locations: Goomba Hill, Goomba Road, Pleasant Path, Cave of 100 Trials
*Max HP: 2
*Attack: 2
*Moves: Headbonk
*Description: A Goomba that wears a spike helmet. Jumping on top of it will hurt. Side attacks are recommended to defeat it.
==Gloomba==
*Locations: Toad Town Tunnels, Cave of 100 Trials
*Max HP: 7
*Attack: 3
*Moves: Headbonk
*Description: Stronger than an ordinary Goomba, it is only found in certain areas underground.
==Paragloomba==
*Locations: Toad Town Tunnels, Cave of 100 Trials
*Max HP: 7
*Attack: 3
*Moves: Tackle
*Description: Stronger than an ordinary Paragoomba, it is only seen underground. Jumping on nullifies its wings, making it vulnerable to ground attacks.
==Spiked Gloomba==
*Locations: Toad Town Tunnels, Cave of 100 Trials
*Max HP: 7
*Attack: 4
*Moves: Headbonk
*Description: Jumping on it hurts due to the spike helmet. Only side attacks are favorable.
==Hyper Goomba==
*Locations: Gusty Gulch, Cave of 100 Trials
*Max HP: 8
*Attack: 2
*Moves: Headbonk, Charge (raises attack by 6), Flying missile (only after charge)
*Description: Stronger than an ordinary Goomba, it can charge up and deal 8 HP damage for one time.
==Hyper Paragoomba==
*Locations: Gusty Gulch, Cave of 100 Trials
*Max HP: 8
*Attack: 2
*Moves: Tackle, Charge (raises attack by 6), Double-edge (only after charge)
*Description: Stronger than an ordinary Paragoomba, it can charge up and deal 8 HP damage for one time. Jumping on it releases its wings, making it vulnerable to ground attacks.
==Hyper Spiked Goomba==
*Locations: Gusty Gulch, Cave of 100 Trials
*Max HP: 8
*Attack: 3
*Moves: Headbonk, Charge (raises attack by 6), Flying missile (only after charge)
*Description: It can charge up and deal 9 HP damage for one time. Jumping on it hurts due to the spike helmet.
==Red Goomba==
*Locations: Goomba Road
*Max HP: 7
*Attack: 1
*Moves: Headbonk
*Description: One of the henchmen of the Goomba King. His brother is the Blue Goomba.
==Blue Goomba==
*Locations: Goomba Road
*Max HP: 6
*Attack: 1
*Moves: Headbonk
*Description: One of the henchmen of the Goomba King. His brother is the Red Goomba.
==Goomba King==
*Locations: Goomba Road
*Max HP: 10
*Attack: 1
*Moves: Low kick, Coconut summon
*Description: Said to be the king of Goombas. He can stomp the ground and make coconuts fall.
==Crystal King==
*Locations: Crystal Palace
*Max HP: 70
*Attack: 6
*Defense: 2
*Moves: Bit toss (4 x 1-3), Ice Beam (may freeze), Crystal Bit summon, Double Team, Recover (restores 20 HP)
*Description: A king that only roams polar climates. He can summon little bits and shoot ice to freeze opponents.
==Anti Guy==
*Locations: Shy Guy's Toy Box, Bowser's Air Fortress, Cave of 100 Trials
*Max HP: 50
*Attack: 10
*Moves: Tackle, Acrobatics
*Description: Said to be one of the rarest and strongest Shy Guys around. It bears the same techniques but is really powerful.
==Bowser==
*Locations: Peach's Castle
*Max HP: 70
*Attack: 6
*Defense: 2
*Moves: Body slam (may deactivate commands for a few turns), Punch, Fire Blast (may burn), Lightning, Horizontal shock wave, Recover (restores 20 HP), Jinx (Attack +5, Defense +3)
*Description: Mario's longtime nemesis who is always obsessed in kidnapping Peach. He stole the Star Rod so that he could rule the universe.
==Giga Bowser==
*Locations: Peach's Castle
*Max HP: 150
*Attack: 9
*Defense: 3
*Moves: Body slam (may deactivate commands for a few turns), Punch (may cause confusion), Shell attack (may freeze), Fire Blast (may burn), Lightning, Horizontal shock wave, Recover (restores 30 HP), Jinx (Attack +10, infinite defense)
*Description: Bowser was powered up and transformed into an upgraded version with enhanced capabilities. Very few have been able to defeat his new form.
==Gold Goomba==
*Locations: Goomba Hill
*Max HP: 80
*Attack: 8
*Defense: 1
*Moves: Headbonk, Charge (Attack +7), Multibonk, Rocket throw
*Description: A rare Goomba composed in gold. It relies on fighting against tough opponents.
==Megasparkle Goomba==
*Locations: Goomba Road
*Max HP: 100
*Attack: 8
*Moves: Headbonk, Multibonk, Rollout, Rocket throw, Charge (Attack +7)
*Description: A Goomba with a sparkling crown on its head. Could this really be a true king of Goombas?
==Gold Blooper==
*Locations: Toad Town Tunnels
*Max HP: 130
*Attack: 8
*Defense: 1
*Moves: Flop down, Ink shot, Electro-charge, Anger-charge
*Description: A rare Blooper made of gold. It has the techniques of all other Bloopers and is no pushover, making it a somewhat tough opponent.
==Gold Koopa==
*Locations: Koopa Village
*Max HP: 80
*Attack: 8
*Defense: 5
*Moves: Shell toss, Charge (Attack +8), Withdraw, Power shell, Flaming shell, Piercing shell, Shady shell
*Description: A rare Koopa composed in gold. If flipped over, it can still attack. Sometimes, it hides in its shell to render all attacks ineffective.
==Tower Pokey==
*Locations: Dry Dry Desert
*Max HP: 120
*Attack: 7
*Defense: 2
*Moves: Rapid spin, Sandstorm, Body slam, Summon (summons two Pokeys), Recover (restores 20 HP)
*Description: A Pokey thicker and taller than others. Its body frame is so massive that even slamming opponents can be devastating.
==Gold Chomp==
*Locations: Dry Dry Ruins
*Max HP: 88
*Attack: 13
*Defense: 8
*Moves: Swift charge
*Description: A rare Chomp forged in gold. Especially with a high defensive stat, fire and ice attacks cannot damage it.
==Big Chain Chomp==
*Locations: Dry Dry Ruins
*Max HP: 100
*Attack: 10
*Defense: 10
*Moves: Swift charge
*Description: This large chomp is so large and durable that even elite fighter have a hard time wrangling it. Fire and ice won't damage it since its hide is so durable.
==Gold Fuzzy==
*Locations: Forever Forest
*Max HP: 88
*Attack: 8
*Defense: 1
*Moves: Pounce, Absorb (drain target's HP)
*Description: A rare Fuzzy composed in gold. It can drain a target's health, which makes it a fairly formidable foe.
==Gold Boo==
*Locations: Boo's Mansion
*Max HP: 88
*Attack: 9
*Defense: 1
*Moves: Spook, Levitate, Transparency, Charge (Attack +9), Rebel yell, Body slam (may confuse)
*Description: A rare Boo composed in gold. If it slams an opponent from behind, it could lead to confusion.
==Big Boo==
*Locations: Boo's Mansion
*Max HP: 100
*Attack: 10
*Moves: Mass Spook, Body slam (may confuse), Transparency
*Description: A Boo bigger than all others. Can anyone fight something this big and scary?
==Silver Shy Guy==
*Locations: Shy Guy's Toy Box
*Max HP: 75
*Attack: 8
*Defense: 4
*Moves: Tackle, Acrobatics, Autotomize (Attack & Defense +3 for 3 turns)
*Description: A rare Shy Guy coated in silver. It can sometimes harden itself to boost its defense for a few turns.
==Gold Shy Guy==
*Locations: Shy Guy's Toy Box
*Max HP: 100
*Attack: 12
*Defense: 6
*Moves: Tackle, Acrobatics, Autotomize (Attack & Defense +3 for 3 turns)
*Description: A rare Shy Guy coated in gold. It can sometimes autotomize itself by raising its attack or defense by 3 for three turns.
==Gold Piranha Plant==
*Locations: Jade Jungle
*Max HP: 96
*Attack: 12
*Defense: 2
*Moves: Bite, Poison breath (may poisons), Frost breath (may freeze), Charge (Attack +9)
*Description: A rare Piranha Plant composed of gold. It has moves of all other known Piranha Plants and can be a fairly tough opponent.
==Big Cheep Cheep==
*Locations: Jade Jungle
*Max HP: 88
*Attack: 10
*Defense: 1
*Moves: Belly flop, Water gun, Tidal wave, Inflate (Attack +7), Explosion (sacrifice and instant KO)
*Description: A really big fish that outsmarts basic ones with all the moves it can garner. It its weak, it will sacrifice itself by blowing up and bringing down everyone else around.
==Big Buzzy Beetle==
*Locations: Mt. Lavalava
*Max HP: 100
*Attack: 9
*Defense: 10
*Moves: Shell toss, Power shell, Flaming shell, Dizzy shell, Withdraw, Shady shell, Piercing shell
*Description: A Buzzy Beetle bigger than ordinary ones. Even while flipped over, it can still attack, and takes no damage from fire or explosives.
==Gold Lakitu==
*Locations: Flower Fields
*Max HP: 88
*Attack: 9
*Defense: 1
*Moves: Spiny egg toss, Spiny surge, Cloud nine, Spiny summon (Summons a Gold Spiny), Charge (Attack +9)
*Description: A rare Lakitu made of gold. It can summon clouds to make opposing moves miss, making it a fairly tough opponent.
==Gold Spiny==
*Locations: Flower Fields
*Max HP: 50
*Attack: 10
*Defense: 7
*Moves: Shell toss, Withdraw, Charge (Attack +9)
*Description: A rare Spiny summoned by a Gold Lakitu. If it curls up, no attacks will leave a scratch.
==Big Spiny==
*Locations: Flower Fields
*Max HP: 130
*Attack: 10
*Defense: 8
*Moves: Shell toss, Withdraw, Power shell, Flaming shell, Dizzy shell, Piercing shell
*Description: This Spiny is bigger than all others, having enhanced fighting capabilities. Its so durable that stronger opponents will need to be ready for a challenge.
==Legendaree Dayzee==
*Locations: Flower Fields
*Max HP: 100
*Attack: 20
*Defense: 2
*Moves: Giga lullaby (puts opponents to sleep), Charge (Attack +9), Slip-through rush, Petal blizzard, Acrobatics, Five-hit combo
*Description: This legendary Dayzee shines like platinum, waiting for the ultimate challenger. This one is extremely tough to defeat.
==Mizzter Blizzard==
*Locations: Shiver Snowland
*Max HP: 100
*Attack: 10
*Moves: Rock throw, Snowball throw (may freeze), Charge (Attack +7), Big snowball throw (may freeze)
*Description: This snowman manning a crown has enhanced fighting capabilities, and only the top fighters may face it.
==Gold Swoop==
*Locations: Crystal Palace
*Max HP: 88
*Attack: 8
*Defense: 1
*Moves: Swoop down, Absorb (drain target's HP), Charge (Attack +7), Air raid
*Description: A rare Swoop composed in gold. It can drain a target's health and go on a rampaging air raid, turning the battle to be a devastating act.
==Bowser Snow Statue==
*Locations: Crystal Palace
*Max HP: 100
*Attack: 15
*Defense: 4
*Moves: Megaton punch (may confuse), Icy wind (may freeze), Vigor up (Attack +3), Valor up (Defense +3)
*Description: A snow statue that is capable of fighting, and very little have any control of battling against it.
==Gold Bullet Bill==
*Locations: Bowser's Fortress
*Max HP: 12
*Attack: 12
*Defense: 4
*Moves: Kamikaze (user faints)
*Description: This Bullet Bill is the strongest of the class. It can cause a lot of damage once it rams into an opponent.
==Gold Bill Blaster==
*Locations: Bowser's Fortress
*Max HP: 25
*Defense: 10
*Moves: Summon Gold Bullet Bills
*Description: This Bill Blaster is the most durable in the class. Even though it seems resilient, it just keeps summoning Gold Bullet Bills.
==Gold Bro==
*Locations: Bowser's Fortress
*Max HP: 96
*Attack: 9
*Defense: 5
*Moves: Hammer throw (may shrink), Hammer barrage (may shrink), Fireball (may burn), Fireball barrage (may burn), Boomerang toss, Ice ball (may freeze)
*Description: This Gold Bro has all the moves the other Bros in the Koopa clan can think of. It can be a tough enemy in sight.
==Gold Bones==
*Locations: Bowser's Fortress
*Max HP: 75
*Attack: 8
*Defense: 5
*Moves: Bone throw, Bone barrage, Builder (summons Dry Bones)
*Description: Bones of gold slated to be highly durable and tough to defeat. If its HP reaches zero, it could come back to life again.
==Big Bundt Cake==
*Locations: Subspace Dimension
*Max HP: 180
*Attack: 7
*Defense: 5
*Moves: Diamond saws, Blizzard, Painful lullaby, Sandstorm, Glowing drainer, Shore up (restores 30 HP), Celebration fireworks (one-hit KO to all opponents)
*Description: A massive cake made by the Tortes at Marrymore. Could it be all that delicious?
==Master Hand==
*Locations: Subspace Dimension
*Max HP: 150
*Attack: 6
*Moves: Forward punch, Slap, Walking fingers, Finger strikes (strikes twice for 4 HP damage each), Downward punch (may deactivate commands), Downward crush (may deactivate commands), Off-screen punch, off-screen crush, off-screen rocket (strikes once for 4 HP damage the again for another 4 HP), Missiles (strikes three times for 3 HP damage each), Grab (does 3 HP damage and player must keep tapping to escape)
*Description: A mysterious hand that only true fighters have encountered. Only a few were able to claim victory against it.
==Behemoth==
*Locations: Subspace Dimension
*Max HP: 150
*Attack: 8
*Defense: 1
*Moves: Piercing tackle, Earthquake, Work up
*Description: A mysterious creature that appeared from a different dimension.
==Behemoth King==
*Locations: Subspace Dimension
*Max HP: 200
*Attack: 12
*Defense: 2
*Moves: Piercing tackle, Earthquake, Work up
*Description: A mysterious creature that appeared from a different dimension.
==Culex==
*Locations: Subspace Dimension
*Max HP: 200
*Attack: 10
*Defense: 1
*Moves: Dark star storm, Meteor shower, Dispel, Sandstorm, Water geyser, Boulder storm, Heat wave, Icicle crash, Diamond saws, Ice shard, Blizzard, Thunder rage, Lightning orb, Petal blizzard, Vigor up (Attack +3), Valor up (Defense +3)
*Description: A mysterious being from a different dimension. Only a few were able to claim victory against it.
==Dark Bowser==
*Locations: Subspace Dimension
*Max HP: 200
*Attack: 15
*Defense: 5
*Moves: Body slam (may deactivate commands for a few turns), Punch, Shell attack, Color breath (orange burns, chartreuse poisons, pink shrinks, violet confuses, silver sleeps, indigo causes dizziness, and cyan freezes)
*Description: Said to be a dark sided clone of Bowser with upgraded abilities. Its breath attacks may cause certain status problems depending on the colors.
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