Weather

===Weather Effects===
Outdoor areas can experience the below weather effects. However, in Game Options they can be disabled using the "Weather" toggle.
*Rain
*Snow
*Fog
=== Lightning ===
Seemingly added in Baldur's Gate: Tales of the Sword Coast, it is also possible for creatures to be hit by lightning bolts when the rain weather effect is active. These strikes use the same animation and sound effects as the level 3 Druid spell, Call Lightning. While exceedingly rare, this is purely cosmetic and is mostly an Easter egg.
As of the release of Baldur's Gate II: Shadows of Amn, and included also in Baldur's Gate: Enhanced Edition, these random lightning strikes hit for half of the creature's maximum hit points. Electricity resistance doesn't mitigate this particular damage. Furthermore, the bolts now can occur in groups, typically once a round for as many as five rounds (as known). This lightning can hit any creature, regardless of friendliness or hostility (including those without metallic items, such as wild dogs). The strikes only occur within an unknown radius of the party (or perhaps just the main character), that seems to extend only a small amount beyond the party's sight radius. 
==== Notes : ====
* Because this is an engine change, rainstorms become much more dangerous in the original Baldur's Gate areas when they are explored through BG1 Tutu or Baldur's Gate: Enhanced Edition.
* Weather Effects can be turned off in the settings of the Enhanced Edition. 
* Some areas are flagged to have snow and lightning, but not rain. There are no known instances of lightning striking while snow is falling instead of rain, and so it is presumed to not occur. 
* It is unknown if weather effects modify the chance of a successful Stealth check, the way time of day and pre-placed lights and shadows do.
Category:Game mechanics