Falling

Falling is described in Basic Set: Campaigns on B431. It is described under B430's Collisions and Falls and uses the Damage from Collisions subrule Immovable Objects.
==Falling Velocity Table==
This table assumes 1G. For other Gs multiply velocity by √G. For practical reasons just ignore terminal velocity.
Fall(yards)	Velocity		
Fall(yards)	Velocity		
Fall(yards)	Velocity		
Fall(yards)	Velocity
1 	5 		13-14	17 		35-37	28 		68-71 	39
2 	7 		15 	18 		38-39	29 		72-75 	40
3 	8 		16-17	19 		40-42	30 		76-79 	41
4 	9 		18-19	20 		43-45	31 		80-82 	42
5 	10 		20-21	21 		46-48	32 		83-86 	43
6 	11 		22-23	22 		49-51	33 		87-90 	44
7 	12 		24-25	23 		52-54	34 		91-95 	45
8 	13 		26-27	24 		55-57	35 		96-99 	46
9 	14 		28-29	25 		58-61	36 		100-103	47
10-11	15 		30-32	26 		62-64	37 		104-108	48
12 	16 		33-34	27 		65-67	38 		109-112	49
==Math==
The Falling Velocity Table begins at 1 yard, but an alternate formula is given which would allow it at a shorter distances, or interim between amounts given in the table.
It is not clear why Velocity is rounded to the nearest whole number, as DFC multiplies it with HP when determining crushing damage.
Subbing the sub-FVT formula into the DFC formula directly could get more specific numbers without needing to round twice.
G= gravity in Earth Gs
Dice = HP x √(21.4*distance in yards*G)/100
The easiest way to handle this equation is to have a program set up where all one has to to do is input HP, distance, and G and it automatically calculates the results.
==Martial Arts==
Breakfall that succeeds allows landing in a crouch, even if not enough to reduce fall to 0
==Pyramid==
===Series 2===
there was an article about taking damage to multiple locations
Category:Rules