Headhunter

Headhunter is a basic ability for Chamber.
==Description==
Headhunter is an Empowerment ability that equips Chamber with a pistol. He can continuously equip and unequip this weapon so long as he has purchased ammunition for it before round start. Headhunter has an Alt-Fire ADS mode and has no damage falloff.
Headhunter Equip.png|Equip
Headhunter ADS.png|ADS (Aim down sights)
Headhunter Primary Fire.png|Primary Fire
Headhunter ADS Fire.png|Alt Fire ADS
==Stats==
===Ability Stats===
Stat 	Value 	Confirmedvalue?
Equip time 	0.3 seconds 	Game files
Ammunition 	8 rounds max.(4 rounds max. in Spike Rush)No reserve	In-game &
Damage 	159 Head55 Body46 Legs 	Game files
Damage multipliers 	Headshot: x2.9<Br>Leg shot: x0.85 	Game files
Fire mode 	Semi 	In-game
Fire rate 	4 per second1 every 0.25 seconds 	Game files
Wall penetration 	High 	*
ADS Zoom 	x1.5 	Game files
Unequip time(out of ammo)	0.5 seconds 	*
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
===TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–50 m 	Body 	2 	0.250 	3 	0.500 	3 	0.500
0–50 m 	Legs 	3 	0.500 	3 	0.500 	4 	0.750
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	0.25 	0.19 	3 	2.25 	0.1 	1.2 	3 	7
Alternate Fire	0 	0 	3 	2.25 	0.1 	1.2 	3 	7
==Update History==
de:Kopfjäger
Category:Abilities
Category:Basic Abilities