Castlevania (universe)

The Castlevania universe, known as the Akumajō Dracula universe () in Japan, refers to the series' collection of characters, stages, items, and properties that hail from the Konami's Castlevania series of horror-themed video games focusing on the centuries long fight of the Belmont clan of vampire hunters and their constant crusade against Count Dracula in his castle with other similar monstrous threats accompanying him. The franchise alongside Metroid has popularized the Metroidvania genre of games due to how influential their gameplay was for the time. Its series symbol is the silhouette of Dracula's Castle and a bat, both a recurring place and a recurring enemy in the series.
== Franchise description ==
The very first console title, , released for the NES in 1986 by Konami, was a typical platform game in which the player takes the role of Simon Belmont, a descendant of the Belmont clan, a family of vampire hunters. He travels to Dracula's demonic castle, Castlevania and fights his way through the castle destroying Dracula himself and the castle. Belmont's main weapon is a whip called "Vampire Killer", while the secondary weapons are powered by Hearts, collected by attacking candles and killing monsters. Secondary weapons available are Daggers, Holy Water, Flying Axe and the Boomerang-esque Flying Cross. Hidden items such as power-ups and food (health replenishment) items are also found by attacking walls within the levels, a feature inspired by Nintendo's with countless hidden items across the game's levels.
Vampire Killer, released in 1986 for the MSX computer, took a departure from the traditional platform gameplay of Castlevania, instead introducing an open-ended form of gameplay. The game's non-linear design had a similar structure to released that same year. , released in 1987, featured non-linear gameplay more open-ended than that of Vampire Killer and Metroid, with several exclusive elements such as a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It also introduced a persistent world with its own day-night cycle that affects when certain NPCs appear in certain locations and offered three possible multiple endings depending on the time it took to complete the game. , released for the NES in 1989, while having more in common with the original NES Castlevania, added new features, including non-linear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters.
A major turning point in the gameplay mechanics of the series was , released in 1997 for the Sony PlayStation and later for the Sega Saturn in 1998. Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest, Symphony of the Night's style of gameplay has been termed "Metroidvania" due to its similarities with the side-scrolling games of the series. It also used role-playing video game elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template.
Ayami Kojima's art was introduced in Symphony of the Night, and has been featured in a few other titles. Years later, the first two Castlevania games for the Nintendo DS returned to the anime style used in the original , among other titles, in hopes of broadening the player demographic by not discouraging slightly younger Nintendo DS owners to be put off by Kojima's art. Dawn of Sorrow was the first game to do this, and the second DS release followed with the same style.
The first games in the series to employ 3D graphics were and for the Nintendo 64. In 2003, the next 3D Castlevania title featured combat-oriented hack and slash gameplay that drew comparisons to the 2001 title Devil May Cry, though Lament of Innocence introduced several unique features to set itself apart from Capcom's title. The game has also drawn comparisons to the 2002 release Rygar: The Legendary Adventure and 2005 release God of War, both of which used similar chained-blade weapons, while the latter also used similarly flashy and smooth attacks that could change direction in the middle of a combo.
The success of the Castlevania series has resulted in Guinness World Records awarding the series 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include "Most Games in an Action Adventure Series", "Largest Number of Platforms for One Series", and "Longest Castlevania Title" for the 1999 release Castlevania: Legacy of Darkness.
== In the Super Smash Flash series ==
=== In Super Smash Flash 2 ===
Even with no overall representation in the original Super Smash Flash, the Castlevania franchise received representation in the game's reboot, Super Smash Flash 2, in the form of a stage and a veteran character.
==== Character ====
*Simon Belmont: Simon comes from the Belmont clan, a bloodline of hunters with immense power that have engaged in combat against Dracula for centuries. His appearance is based on his design in the game Castlevania Chronicles, in which Simon has long red hair and black armor. Simon's moveset mainly consists of attacks with his whip, the Vampire Killer, along with several items he uses in the Castlevania series.
==== Stage ====
*Dracula's Castle: This stage is directly taken from the popular mod, , a unique trait for these series. Taking place on a gloomy and stormy castle, the stage is mainly a hard platform with 3 one-way platforms that randomly shift their positions as the match is developing. There are no hazards.
==== Item ====
*Medusa Head: A recurring enemy from the Castlevania series, they are heads spawn from the hair of Medusa herself. These heads fly through the air in a wave-like pattern in an attempt to ram into the player, as an item it behaves the same way when thrown.
== Media with elements appearing in the Super Smash Flash series ==
The following list consists of media from the Castlevania universe that appears in Super Smash Flash 2.
=== ===
*Simon Belmont, who debuted in this game as its main protagonist, is an unlockable character in SSF2.
*Simon's forward tilt and forward aerial in SSF2 are based on the standard whip attack that originates from this game.
*Axe, Cross, and Holy Water, Simon's neutral special move, side special move, and down special move in SSF2, respectively, originate as items in this game.
*Simon's twelfth costume in SSF2 is based on his in-game sprites from this game.
*The stage Dracula's Castle in SSF2 originates as the main location in this game.
**The series symbol for Castlevania in SSF2 is based on this location.
*The Medusa Head, an item in SSF2, originates as an enemy in this game.
*Castlevania Retro Medley, a rock medley which includes Vampire Killer, the theme that plays during the first level in this game, plays as Dracula's Castle's main music track in SSF2.
*The victory theme of Simon in SSF2 is a remix of the theme that plays whenever he clears a stage in this game.
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*Castlevania Retro Medley, a rock medley which includes Bloody Tears, the theme that plays during the day in this game, plays as Dracula's Castle's main music track in SSF2.
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*Simon's fourth and eleventh costumes in SSF2 are based on Trevor Belmont and Alucard, respectively, who each debuted in this game.
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*Simon's neutral attack, forward aerial, back aerial, and up aerial in SSF2 are based on the free whip controls in this game.
*Ring Grapple, Simon's up special move in this game, originates as a level element in this game.
*Castlevania Retro Medley, a rock medley which includes Simon's Theme, the theme that plays during the first level in this game, plays as Dracula's Castle's main music track in SSF2.
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*Simon's design in SSF2 is based on his appearance in the PlayStation version of this game.
**The designs of his weapons are based on this game as well.
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*Grand Cross, Simon's Final Smash in SSF2, originates as Richter's Item Crash attack in this game.
*Simon's third costume in SSF2 is based on Richter Belmont, who debuted in this game.
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*Simon's dash attack in SSF2 is based on Richter's Blade Dash technique from this game.
*Simon's eleventh costume in SSF2 is based on Alucard's appearance in this game.
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*Simon's eighth costume in SSF2 is based on Sonia Belmont, who debuted in this game.
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*Proof of Blood, an orchestral symphonic remix of the theme that plays during the battle against Dracula's second form in this game, plays as Dracula's Castle's alternate music track in SSF2.
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*Simon's fifth costume in SSF2 is based on Juste Belmont, who debuted in this game.
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*Simon's sixth costume in SSF2 is based on Julius Belmont, who debuted in this game.
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*Simon's seventh costume in SSF2 is based on Leon Belmont, who debuted in this game.
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*Simon's voice samples in SSF2 are taken from this game
*The design of Dracula's Castle in SSF2 is based on its appearance in this game.
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*Simon's down aerial in SSF2 originates as an ability he uses in this game.
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*Simon's second costume in SSF2 is based on his appearance in this game.
== Trivia ==
*Castlevania is one of the five universes to appear in the Super Smash Flash series before appearing in the official Super Smash Bros. games, the other four being , , and .
**Unlike the other four, Castlevania was only represented with stage content prior to being confirmed to appear in the official Super Smash Bros. games; although Simon was developed for Super Smash Flash 2 prior to the announcement of his appearance in Super Smash Bros. Ultimate, he was not revealed for the game until after his confirmation for Ultimate.
**Because of its early inclusion in Super Smash Flash 2, Castlevania originally bore a different series symbol, that being a cross. This was changed to be the same as the series symbol in the official Super Smash Bros. games starting with Beta 1.3.1.
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Konami