Kurai Culture

==Kurai Culture==
*Home Region Free Wastes; Capital None; Major Races Gannoa, Hiena, Humans
*Languages Kurai
*Cultural Skills Acrobatics, Handle Animal, Knowledge (Geography), and (Nature), Ride, Survival
*Weapon Familiarity None
===Description===
====Alignment====
Kurai tend towards neutrality. While they value the dependability that laws and order bring, their nomadic wanderlust and strong hearts prevent them from being truly tied to a dominion. Each individual tribe has its own teachings regarding what is right and wrong, or whether those ideas even matter or not.
====Religion====
The Kurai have a long-standing tradition of worshiping spirits, with many tribes being lead by Shamans or those who shared some sort of natural bond with the spirits of the land. While much of Kurai culture was upheaved or subverted by the colonization of the Vastlands, Kurai spiritual beliefs are kept strong.
====Adventurers====
Adventures are actually an important part of Kurai tradition. When a Kurai comes of age, they must set out on their own and accomplish something of worth–such as exploring an old ruin, defeating a creature who threatens the tribe, or negotiating an important pact between two tribes. While all Kurai adventure at least once in their lives, for most of them this is enough. It does, however, serve to ignite the spark in those for whom adventuring is a calling. Kurai adventurers do well in the roles of barbarians, druids, fighters, oracles, and rangers.
====Kurai Names====
Kurai names are inspired by African and Native American cultures, with only a single personal name, and a tribal association. The Kurai place almost no value on direct bloodlines, instead choosing to view their tribe as an extended family.
*See Kurai Naming Conventions
====Kurai and the Empire====
Imperials and the Kurai have difficulty seeing eye to eye. The shamanic traditions that are so dear to the Kurai are seen as heretical by the Empire, and their societal structures clash, with deeply rooted differences in values. Those Kurai who take to the Empire must make harrowing compromises–or abandon their culture alltogether. Needless to say, this is not a common occurence.
Category:Prime Cultures