Puppetmaster Equipment Guide

CAUTION! 	CAUTION!	CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone.	 	
NOTE: This is a work in progress, please feel free to add any relevant information as seen fit. 
==Overview==
I was hoping to make a Equipment Guide for Puppetmaster that is similar to many others on FFXIclopedia. I would like to see essential items as well as a few not so essential but good to have items as well, there is no plan on adding everything that a PUP can use at this point but perhaps in the future. mogul 03:44, 28 December 2007 (UTC)
==Editing and Key Information==
First thing you may notice is that there is no Ranged/Ammo column, this is because as a Puppetmaster you always have some type of Animator and possiblly Automaton Oil in those slots and if they are filled with anything else you lose out on the most essential of Puppetmaster gear, the Animator.
Columns are obvious what they are used for. "Level Range Notes" should just contain anything special that someone should know about that level range such as AF starts or new Automaton quest.
===Augmenting Gear===
There are some notable pieces of gear available from the "Add-on" scenarios that drastically increase the viability of Puppetmasters. You can customize your pieces manually when you first choose them. These pieces are the Mirke Wardecors (body), Anwig Salade (head) and the Desultor Tassets (legs). You can choose the Augment to enhance the Master's capabilities or the Automaton's. It is important to note that these pieces also work well with the Beastmaster and if you're a pet player, it is critical that you choose carefully. If you focus on magic attacks with your automaton, you may want the Magic Att/Acc Augment. If you are a heavy melee/ranger puppetmaster, then the Ranged attack/Attack and Randge Accuracy/Accuracy Augments may be more viable. Consider your options carefully. 
Note also, that there are rings and capes that you can acquire that have decent Augments as well, including pet specific ones such as Pet Attack. It is a big game of chance as to whether you succeed in gaining the suitable Augments from the Treasure Coffer (Tenshodo).
===Formatting===
*Italic Names means this is a NM drop.
*Bold Names means it is a must have/essential item that no Puppetmaster should be without.
*Bold and Italic Names mean this is an NM dropped item and you should get it at some point in time.
* means this is a situational item and should have "(Tanking)" or "(DD)" next to it to denote what situation it is best used for.
* mean this is a nice item to have if you can get it.
*Please use the following appropriate templates for Rare and Exclusive items. Rare = {{Rare|nc}} and Exclusive = {{Exclusive|nc}} to prevent miscategorization.
*More to come...
==Level Ranges 1-99==
===Level 1-10===
Level	
Weapons 	
Head 	
Neck 	
Body 	
Hands 	
Waist 	
Back 	
Legs 	
Feet 	
Rings 	
Earrings 		
1 	Cat Baghnakhs +1 	Circlet +1 	 	Robe +1	Cuffs +1	 	 	Slops +1	Ash Clogs +1	San d'Orian Ring	Cassie Earring 		
2 	 	 	 	 	 	 	 	 	 	 	 		
3 	 	 	Pile Chain 	 	 	 	 	 	 	 	 		
4 	 	 	 	 	 	 	 	 	 	 	 		
5 	 	 	Buffoon's Collar +1	 	 	 	 	 	 	 	 		
6 	 	 	 	 	 	 	 	 	 	 	 		
7 	 	 	Wing Pendant 	 	 	 	 	 	 	 	 		
8 	 	 	 	Tunic 	Mitts 	Heko Obi +1	 	Slacks 	Solea 	 	 		
9 	 	Compound Eye Circlet	 	 	 	 	 	 	 	 	 		
10	Freesword's Baghnakhs	 	 	 	 	 	Mist Silk Cape	 	 	(Mage sub) 	Optical Earring		
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.	
* Level Range Notes: You can use whatever low armor that you may have like Lv.1 RSE or the various crafted sets. At level 10, you can upgrade your automaton's frame, best to choose the Sharpshot Frame for party use or the Stormwaker Frame for solo.
===Level 11-20===
Level	
Weapons 	
Head	
Neck 	
Body 	
Hands 	
Waist 	
Back	
Legs 	
Feet 	
Rings 	
Earrings 		
11	Brass Baghnakhs +1 		 	Doublet 	Gloves 	 		Brais 	Gaiters 	 	 		
12	 		 	 	 	 		 	 	 	 		
13	 		 	 	 	 		 	Light Soleas	 	 		
14	Strike Baghnakhs 		 	 	Battle Gloves	Friar's Rope		 	 	Vision Ring, Mighty Ring	Silver Earring +1(Tanking)		
15	Federation Baghnakhs		 	 	 	 		 	 	 	 		
16	 		 	 	 	 		 	 	 	Bone Earring +1 		
17	 		 	 	 	 		 	 	 	 		
18	 		Focus Collar, Focus Collar +1	Garrison Tunica	 	 		 	 	 	 		
19	 		 	 	 	 		 	 	 	 		
20	Cougar Baghnakhs 		 	Trader's Saio 	 	 		Baron's Slops	 	 	 		
* Level Range Notes:	
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===Level 21-30===
Level	
Weapons 	
Head 	
Neck 	
Body 	
Hands 	
Waist 	
Back 	
Legs 	
Feet 	
Rings	
Earrings 		
21	 	 	Spike Necklace	 	 	 	 	Garrison Hose 	 		(DD) 		
22	 	 	 	 	 	 	 	 	 		 		
23	 	 	 	Cotton Doublet 	 	 	 	Cotton Brais 	 		 		
24	Lynx Baghnakhs	Empress Hairpin, Emperor Hairpin	 	 	 	 	 	' (Solo) 	 		(Tanking), Reraise Earring (Solo)		
25	 	 	 	 	 	 	 	Herder's Subligar (DD) Tsukikazu Haidate	Rambler's Gaiters		 		
26	 	 	 	 	 	 	 	 	 		 		
27	 	 	 	 	 	 	 	 	 		 		
28	 	 	 	 	 	 	 	 	Air Solea 		 		
29	 	 	 	 	 	 	 	 	 		Dodge Earring(Solo) 		
30	Claws +1 	Mercenary Captain's Headgear 	 	Mercenary Captain's Doublet	Combat Mittens (Combat Mittens +1)	Mercenary Captain's BeltCestus Belt(sub mnk)	Fidelity Mantle Sarcenet Cape	 	 		 		
* Level Range Notes:	
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===Level 31-40===
Level	
Weapons 	
Head	
Neck 	
Body 	
Hands 	
Waist 	
Back	
Legs 	
Feet 	
Rings 	
Earrings 		
31	 		 	 	 	 		 	 	 	 		
32	 		 	Aega's Doublet 	 	 		 	 	 	 		
33	Katars +1		Peacock Charm Peacock Amulet	(Each Race Different) Linen Doublet +1 (Eva)	 	 		 	 	 	 		
34	 		 	 	 	 		 	 	Venerer Ring 	 		
35	 		 	 	 	 		 	 	Jaeger Ring 	 		
36	 		 	 	 	 		 	 	 	 		
37	 		 	 	 	 		 	 	 	 		
38	 		(Tanking) 	 	 	 		 	Mountain Gaiters	 	 		
39	 		 	 	 	 		 	 	 	 		
40	 		 	Fomor Tunic 	Combat Caster's Mitts	Tilt Belt		Combat Caster's Slacks	 	Woodsman Ring, Sniper's Ring	Intruder Earring		
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.	
* Level Range Notes: @ Lv.40 you can get either Soulsoother Head or Spiritreaver Head as well as Turbo Animator. Good idea to pick Soulsoother.
===Level 41-50===
Level	
Weapons 	
Head	
Neck 	
Body 	
Hands 	
Waist 	
Back 	
Legs	
Feet	
Rings 	
Earrings 		
41	Mythril Claws +1		 	 	 	 	 			 	 		
42	 		 	Wool Doublet +1 	 	 	 			 	 		
43	 		 	 	 	 	 			 	 		
44	 		 	 	 	 	 			 	 		
45	 		 	 	 	 	 			 	 		
46	Exocets 		 	 	 	 	 			 	 		
47	Adargas 		 	 	 	 	 			 	 		
48	 		 	 	 	Life Belt 	 			 	 		
49	 		 	 	 	 	Dodge Cape 			Ecphoria Ring	Heims Earring		
50	 		Storm Gorget	Cerise Doublet / Raven Jupon	(Solo/Evasion)	(MP boost for mage sub)	Gramary Cape (AOE defense boost)			 	(Tanking) 		
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!	
* Level Range Notes: @ Lv.50 you can get your last head, either Soulsoother or Spiritreaver, and start collecting your AF. Good luck!
===Level 51-60===
Level	
Weapons 	
Head 	
Neck 	
Body 	
Hands 	
Waist 	
Back 	
Legs 	
Feet 	
Rings 	
Earrings 		
51	 	 	 	 	 	 	 	 	 	 	 		
52	Tactician Magician's Hooks +2	Super Ribbon	 	 	 	 	Bellicose Mantle 	Puppetry Churidars	 	 	 		
53	 	 	 	 	 	 	 	 	 	 	 		
54	(Piercing DD) 	 	 	 	 	Virtuoso Belt	 	 	Puppetry Babouches 	 	 		
55	(Tanking) 	 	 	Royal Knight's Aketon	 	 	Republican Army Mantle	 	 	Lava's Ring Kusha's Ring	Spike Earring		
56	 	 	 	(mage sub MP boost) 	Puppetry Dastanas	 	 	 	 	 	 		
57	 	 	 	 	 	 	 	 	 	 	 		
58	Poppet Katars 	 	 	Puppetry Tobe 	 	 	 	 	 	 	 		
59	 	 	 	 	 	 	 	 	Tabin Boots +1 (nighttime tanking)	 	 		
60	Black Adargas 	Puppetry Taj	Chivalrous Chain Shepherd's Chain	(Tanking/Solo) 	 	Potent Belt 	 	 	Promptitude Solea 	 	(Tanking) 		
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!	
* Level Range Notes: hopefully it is congrats on obtaining all of your AF!
===Level 61-70===
Level	
Weapons 	
Head 	
Neck 	
Body 	
Hands 	
Waist 	
Back 	
Legs 	
Feet 	
Rings 	
Earrings 		
61	 	 	 	 	 	 	 	 	 	 	Minuet Earring 		
62	 	 	 	 	 	 	 	 	 	 	 		
63	 	 	 	 	 	 	 	 	 	Jelly Ring	Coral Earring 		
64	 	 	 	 	 	 	 	 	 	 	 		
65	Shiva's Claws 	 	Guarding Torque (Tanking/Solo)	Tabin Jupon Tabin Jupon +1	Fencing Bracers Tabin Bracers +1	 	 	 	 	 	Diabolos's Earring		
66	Feral Fangs 	 	 	 	 	 	 	 	 	 	 		
67	 	 	 	 	 	 	 	 	 	 	 		
68	 	Cobra Cap 	 	Cobra Harness 	 	 	Cheviot Cape, Umbra Cape 	Cobra Unit Subligar	 	 	 		
69	Avengers, Acantha Shavers 	 	 	 	 	 	 	 	 	 	Guignol Earring 		
70	Hades Sainti Adaman Sainti Gem Sainti	Optical Hat Breeder Mask	 	 	 	(MP boost for mage sub)	Boxer's MantlePantin Cape	 	Hermes' Sandals	 	 		
* Level Range Notes:	
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===Level 71-80===
Level	
Weapons 	
Head 	
Neck 	
Body 	
Hands 	
Waist 	
Back	
Legs 	
Feet 	
Rings	
Earrings 		
71	 	Gnadbhod's Helm 	 	Avalon Breastplate/Antares Harness 	 	 		Pantin Churidars/Vendor's Slops 	 		 		
72	Wagh Baghnakhs Scogan's Knuckles 	Pahluwan Qalansuwa Enkidu's Cap 	Soil Gorget 	Pahluwan Khazagand 	 	 		Pahluwan Seraweels 	Pantin Babouches 		 		
73	Indra Katars Lyft Sainti Pygme Sainti	 	Faith Torque 	 	Pantin Dastanas 	 		Surge Subligar 	 		 		
74	 	Puppetry Taj +1 	 	Pantin Tobe Puppetry Tobe +1 	Puppetry Dastanas +1 	 		Puppetry Churidars +1 	Puppetry Babouches +1		 		
75	Inferno Claws 	Anwig SaladePantin Taj Pantin Taj +1 Spurrer Beret	 	Mirke Wardecors Pantin Tobe +1 Goliard Saio	Pantin Dastanas +1 	 		Pantin Churidars +1 / Bahamut's Hose / / Desultor Tassets	Pantin Babouches +1 		Brutal Earring (mage sub MP boost)		
76	 	 	 	 	 	 		 	 		 		
77	Afflictors 	 	 	 	 	 		 	 		 		
78	 	(Haste if no W. Turban.) 	 	(TP if no Pantin Tobe/Evasion) 	(Haste if no Pantin Dastanas)	 		(Haste/ACC) 	(EVA/Haste) 		 		
79	 	 	 	 	 	Shaolin Belt		 	 		 		
80	/Taipan Fangs 	 	Cirque Necklace	 	 	 		 	 		 		
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!	
* Level Range Notes: Hopefully you're part of a Dynamis Linkshell and you can get the Pantin Attire Set. If your Dynamis shell does Chains of Promathia Dynamis you can get Pantin -1 items for Pantin Attire +1 Set. Also, if you're part of a group that does Einherjar, make sure you save your Therion Ichor to buy Animator +1. Puppetry Attire +1 Set items are from Apollyon and Temenos. Another possiblity for the level 80 weapon is the Magian Trial weapon Taipan Fangs. Add the INT+6 Pet: Magic Attack Bonus +8 augment and it will make a nice Nuking weapon!
===Level 81-85===
Level	
Weapons 	
Head 	
Neck	
Body	
Hands	
Waist 	
Back	
Legs 	
Feet 	
Rings	
Earrings
81	 	 				 		 	Cirque Scarpe/Cirque Scarpe +1/Cirque Scarpe +2		
82	 	 				 		 	 		
83	 	 				 		Cirque Pantaloni/Cirque Pantaloni +1/Cirque Pantaloni +2	 		
84	 	 				Cirque Sash		 	 		
85	Taipan Fangs +1	Cirque Capello/Cirque Capello +1/Cirque Capello +2				 		 	 		
===Level 86-90===
Level	
Weapons	
Head	
Neck	
Body	
Hands	
Waist	
Back	
Legs	
Feet	
Rings	
Earrings
86											
87											
88											
89											
90											
===Level 91-95===
Level	
Weapons	
Head	
Neck	
Body	
Hands	
Waist	
Back	
Legs	
Feet	
Rings	
Earrings
91											
92											
93											
94											
95											
===Level 96-99===
Level	
Weapons	
Head	
Neck	
Body 	
Hands 	
Waist	
Back 	
Legs 	
Feet 	
Rings	
Earrings
96				 	 		 	 	 		
97				 	 		 	 	 		
98				 	 		Rancorous Mantle	 	 		
99				Thaumas Coat	Nomkahpa Mittens		 	Thaumas Kecks	Thaumas Nails		
Category:Guides