Sartosa Free Company

are a melee infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast, exclusive to the .
== Recruitment ==
* Unlocked with: Smugglers' Landing
== Description ==
The Decadent Pirate Principality of Sartosa, known more politely by its swashbuckling inhabitants as the Free City of Sartosa or simply the City of Pirates, is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure!
==Attributes==
== Unit Abilities ==
=== Passive Abilities ===
* Rowdy
==Strategy==
Unique to Aranessa Saltspite, the Sartosa Free Company is a solid upgrade to the Zombie Deckhand Mobs Vampire Coast factions will typically use, easily doing more damage with their anti-infantry bonus. With Aranessa's army specific buffs in campaign they can become far superior to the Deckhands, shredding through most infantry. Outside of her army, they are still solid units, although not as strong. 
However, the Free Company are not line troops, a role that should be left to the Undead -- as living units with Morale they can Rout, leaving holes in the line, and as dual-weapon units they are lacking in defense, particularly against charges. SFC are best used as damage dealers rather than damage takers, ordered to bomb into a melee against a tough target that has crashed into your undead seawall and cut it up.
Very worth noting is their speed and their Rowdy trait. SFC's foot speed of 36 is dramatically faster than any of the Undead infantry and indeed most of the Vampire Coast's units overall, and Rowdy means that so long as their morale stays up, they have Perfect Vigour, letting them run forever without tiring. This can let SFC act as pseudo-cavalry units for the Sartosans early on, capable of flanking maneuvers around enemies expecting a much slower line or "gunspiking" expeditions to attack enemy ranged and artillery units, but with much more melee strength than Fell Bats or even Deck Droppers.
Category:Curse of the Vampire Coast units