Ankh

(Page pertains to UAX Character: See User:Ankhani for Player)
=History=
In the rare chance that one might ask of her past, much less receive an answer, the only reply found is she can't remember more than vague fragments of her life before her mutation manifested. Living on her own and mostly separated from normal social activity has not left her unscathed.
=Powers and Abilities=
Ankhani is a curious case. She doesn't talk much, but as they say, actions speak louder than words. While many mutants are usually unaffected beyond gaining some paranormal ability, a few are touched on a much deeper level. Her own mutation has altered her far from what could be considered 'normal' and some might argue beyond even human. While there is little apparent change, beyond her deep piercing red eyes, how she feeds is what anti-mutant groups take as justification for their actions against the rest. Her mutation is such that she can only survive by feeding off of blood. Well fed, she can regenerate wounds dealt at an alarming rate. Add to that Sharp clawed nails and supernatural dexterity and reflex; and groups like the Reavers consider her little more than a dangerous animal.
=Character Sheet=
==Ability&Skills:==
===Strength: +1===
===Dexterity: +7===
*Reflex 6
*Acrobatics 5
===Constituion: +2===
*Endurance 3
*Fortitude 1
===Intelligence: +0===
===Wisdom: +1===
*Perception 7
*Survival(Urban) 5
===Charisma: +3===
*Persuasion 1
*Will 5
===Combat===
*Defense 5
*Toughness 3 (Jacket 2 + Tough 1)
*Attack(Unarmed/Claws) 5
===28&44 char point===
==Feats==
*Attractive
*Equipment
*Fearless 
*Light Sleeper
*Prone Fighting
*Talented (Open Lock, Urban Survival, Medicine)
*Tough
*Attack Specialization (Claws)
*9 cp
==FX==
===Tooth&Nail===
Claws:
*Damage 8 (1/rk)
**Penetrating(+1/rk)
**Precise
**Full Power (-1 char point)
Alt Fx: Bite
*Damage 8/Drain 8
**Penetrating (+1/rk)
**Requires Combat Advantage (-1/rk)
**Drain CON
**17 cp
===Regeneration===
*Regeneration 24 (1/rk):
**Injured: 6 (no action)
**Staggered: 6 (no action)
**Resurrection: 2 (1/day)
***Prevented by: Severe Damage to head/torso after death
***->(e.g.: Decapitation, cremation, disembowlment, etc.)
**Recovery 10
**Persistant, Innate
**Drawback: Blood Fueled (-2 cp)
**Alt Fx: Regeneration 43 
***Injured: 6 (no action)
***Staggered: 6 (no action)
***Unconscious: 3 (no action)
***Resurrection: 10 (no action)
****Prevented by: Severe Damage to head/torso after death
****->(e.g.: Decapitation, cremation, disembowlment, etc.)
***Ability Damage: 8 (no action)
***Recovery 10
***Persistant, Innate, Regrowth, Diehard
***Source: Blood (-1/rk)
**27 char point
*Immunity 6 (1/rk):
**Aging, Disease, Poison, Starvation/Thirst (1 rk/each )
**Suffocation (2 rk)
**Innate
**Drawback: Poison/Disease immunity bypassed by feeding (-1 cp)
**6 char point
===Keen Sense===
*Enhanced Senses 4 (1/rk)
**Blood Scent (Accurate Smell - 2 ranks)
**Night Vision (Vision Counters Darkness - 2 Ranks)
**4 char point
===Total:54 char point===
==Equipment==
*Leather Jacket (+2 Toughness) - 2ep
*Open Lock tools - 1ep
==Drawbacks==
===Weakness: Blood Feeding===
*Common (per day)
*Major: Decrements Abilities
*+3 char point
===Weakness: Sunlight===
*Very Common (Per minute)
*Moderate: Dazzle(Visual)
*+3 char point