Giant River Troll Hag

is a Hero unit introduced in Total War: Warhammer II with The Warden and the Paunch.
== Recruitment ==
* Unlocked with: Hag Hut
== Description ==
Giant River Troll Hags are repulsive and bitter creatures, far larger and more dangerous than their common Troll kin. Steeped in hateful, deathly magic absorbed over the ages into the stagnant mudholes where they lurk, they lay spiteful curses upon all who walk in nearby dry places beneath the hated sun. With a crudely-wrought net stuffed with all manner of dead things slung over its shoulder and a gnarled tree stump in the other hand, a River Troll Hag will readily use both devices to inflict mighty blows upon its prey before making it dinner. When the Winds blow especially strong, Hags have been known to answer the summons of Shamans who would bind them to their will, or Orcs who have lured them out of their lairs using live Goblins hung on the ends of long fishing lines as bait. Once their bellies are full, they happily accompany Greenskin hordes onto the field of battle where their fearsome nature, massive strength, and ability to cast myriad curses and hexes upon their foes make them terrible enemies indeed.
== Attributes ==
== Spells ==
* Aspect of the Dread Knight
* Spirit Leech
* Doom & Darkness
* Soulblight
* The Purple Sun of Xereus
* The Fate of Bjuna
== Hero Actions ==
=== Embed Hero ===
* Replenish Troops
=== Constant Local Effect ===
* Spread Control
=== Target ===
*Settlement
* Steal Technology
*Hero
* Wound
*Army
* Assault Units
== Unit Abilities ==
=== Active Abilities ===
* Mither
* Swamp Breath
==== Campaign Only ====
* Deadly Onslaught
=== Passive Abilities ===
* Life Leeching
* Overwhelming Odour
* Regeneration
* Wounds
==== Campaign Only ====
* Arcane Conduit
* Evasion
=== Item Abilities (Multiplayer) ===
* Assault of Stone
* Scroll of Blast
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner
== Strategy ==
Giant River Troll Hag is a valuable addition to the Greenskin roster. She brings the lore of death which is not available outside of Azhag the Slaughterer. She also regenerates, is tanky, and hits decently hard (without armour piercing). This makes her a slow but tanky spellcaster that is harder to take out compared to a Orc Shaman. Mither is also a powerful ability for debuffing key enemy units. 
She is still vulnerable to heavy missile fire, fire damage, and low Leadership (her leadership is on par with an Orc Shaman and better than a Night Goblin Shaman, notably).
== Gallery ==
grn_troll_hag_campaign_02_0.png
grn_troll_hag_campaign_03_0.png
grn_troll_hag_campaign_04_0.png
grn_troll_hag_campaign_05_0.png
Category:Greenskins spellcasters
Category:Total War: Warhammer II heroes
Category:The Warden and the Paunch units