Mech Battles

Mech Battles, Official website., also known as Divine Knight Battles (騎神戦) is a new battle system introduced in and used until .
== Description ==
At the end of , Rean Schwarzer will become able to summon Valimar, the Ashen Knight, to battle enemies too big or powerful to fight on foot. In all of , only Rean and Valimar are able to fight during a Mech Battle, while from onwards, other party members can fight Mech Battles through the use of a Panzer Soldat.
During a Mech Battle, normal attacks can target three separate areas on each enemy. Depending on the enemy's stance, each part has a different vulnerability, which can result in a critical strike and unbalancing, guarding for 70% reduction in damage or having the attack avoided and countered. Unlike in a normal battle, a Combat link isn't necessary to unbalance, and following up will have the triggering unit attack again.
Star Rating	Critical	Normal	Guard	Counter
 	100% 	0% 	0% 	0%
 	55% 	45% 	0% 	0%
 	15% 	60% 	25% 	0%
 	10% 	35% 	40% 	15%
 	0% 	0% 	45% 	55%
In addition to normal attacks, crafts, EX arts and other commands are available. Attack crafts and EX arts target the entirety of the enemy, without discriminating for each part. Each character in a Mech Battle can be assigned a partner that takes on turns during the battle to support the character using EX arts or support commands. Depending on the partner, different bonuses and EX arts are available.
== Follow-Up Attacks ==
When unbalancing an enemy, a choice of follow-up attacks can be used. The basic follow-up attack earns one Brave Point, which can be stored up to 5 to perform more advanced attacks.
Attack	BP Cost	Effect 	Acquire
蓮撃 	-1 	The attacker performs a follow-up basic attack. 	
必殺 	3 or 2 	The attacker performs a special finisher on the enemy. 	
協力 	5 	The attacker and the partner perform a special finisher on the enemy.	
== Commands ==
Command 	 	 	 		onwards 	onwards	onwards
Command 	Effect 	Cost 	Delay		Effect 	Cost 	Delay
Defend防御 	Reduces damage taken by 70% and restores 5% HP. Not usable by partner.	25 CP 	20 AT		Reduces damage taken by 70% and prevents abnormal statuses. Not usable by partner.	20 CP 	20 AT
Spirit神気 	Restores 50% HP and 30 CP. 	400 EP 	20 AT		Restores 50% HP and 30 CP, and cures abnormal status. 	400 EP 	20 AT
Chargeチャージ 	Restores 1000 EP. 	—	40 AT		Restores 500 EP. 	—	30 AT
 	 	 	 		 	 	
 	 	 	 		 	 	
 	 	 	 		 	 	
 	 	 	 		 	 	
==References==
Category:Mechanics