Super Smash Bros. Ultimate x Okami

Super Smash Bros. Ultimate x Okami refers to the collaboration between Nintendo's Crossover Fighting game and Capcom's Puzzle, Action Adventure. With the Fighter Pass, this brings forth Okami content in the form of DLC, bringing forth Amaterasu as a playable character, Ryoshima Coast as a stage, music from the series, and a brand new Spirit Board containing spirits form the Okami series.
==The Franchise==
Okami features two games, Okami originally on the PlayStation 2 but later rereleased on the Wii and Nintendo Switch, and Okamiden on the DS. Okami was worked on by Clover Studios, which unfortunately went defunct and would soon become Platinum Games Studios. Okamiden would be handled by Mobile & Game Studio, Inc.
Both games are Adventure games that utilize the power of the Divine in order to solve various puzzles, though Okamiden would put a strong emphasis on working alongside partners you find throughout the adventure in addition to your Divine arts in order to progress through Demon-filled dungeons and fight back the forces of darkness.
==Challenger Pack==
The Challenger Pack adds the following...
===#XX Amaterasu===
Amaterasu is the goddess of the Sun and reincarnation of Shiranui, and is able to use the power of the gods to wear down foes in many creative ways. Her design is based off of her appearance in Okami, and features various alternate costumes: One resembles her in her statue form before she was awakened. One bears dark blue fur with red markings that end in black to represent Oki's wolf form. one bears brown fur with tan markings instead of red to represent Canine Warrior Tei. One features pink fur with white markings, representing Waka. Another costume features dark grey fur with white markings and, what appear to be, purple pants in reference to Jon Talbain from Darkstalkers.
Amaterasu is a very lightweight fighter, preferring speed. She's remarkably fast on foot, and is seen excelling at horizontal recovery with her agility, but falters a little with verticality. Her Reflector, when swung, helps to block many projectiles, while using her speed to close the distance between her and foes as fast as possible. Her up special helps to zip her around too, and her smash attacks can help cover enemies that are just out of tilt ranges. Her reflector, however, is relatively slow and has low coverage, though it is good for stunning foes for dangerous follow-ups. Her d-air and b-air also serve as useful knockback/spike tools, while her specials help her to control the battlefield. Be weary, though, for her specials and smash attacks are dictated by an Ink Meter, visible next to her character portrait, which disables her specials upon running out. 
Utilize her speed to affectively escape dangerous combat and close in on vulnerable foes, and rely on her smashes, airs, and specials to take care of foes.
====Ink Meter====
The Ink Meter is something to keep a careful eye on during the battle. Segments of it are used to deploy specials and smash attacks. Interestingly, unlike the Hero who uses a similar system, the ink can be used for a special that costs more than what is left, though at the cost of extending the wait period for it to fill up. The Ink Meter steadily fills up throughout the fight, and chunks will refill faster when an opponent is KO'ed. For the sake of the article, the max size of the Ink Meter will be said to be 100 so as to show the cost of the moves that use it.
====Moveset====
*Side Smash: Power Slash - Upon charge-up, an inky dot appears right in front of Amaterasu's muzzle. Upon release of charge, the dot darts forwards, creating a straight-line in its path and dealing slicing damage to whoever it hits. The Power Slash can be slightly angled with a tilt of the control stick. Absorbs 5 Ink.
*Up Smash: Whirlwind - Upon charge-up, an inky dot appears towards the upper left side of Amaterasu. On release, three parallel lines are drawn in rapid succession, before a raging whirlwind blows over Okami's back, the squall delivering painful nips to anyone directly over Amaterasu's back. It doesn't deal much damage, but it does deliver very good knockback. Absorbs 8 Ink.
*Down Smash: Thunderbolt - Upon charge-up, an inky dot appears just over Amaterasu's back. On release, the line forms a swift zig-zag pattern resembling a lightning bolt, which strikes the ground and delivers a puddle of electricity that expands beyond Amaterasu's length, repeatedly zapping anyone in range. While it's not particularly good for knockback, it does really bring on the damage. Absorbs 6 Ink.
*Neutral Special: Bloom - Amaterasu aims straight ahead, a dot appearing anywhere between her and two dash attacks away, depending on if anyone's in between. This initially acts as an invisible projectile, a dot forming on any foe that is in between those two points. The dot deals no damage and gives a half-second pause, before a tree suddenly blooms from the dot with intention of uppercutting anyone that happens to be on or above the point. It serves as a fairly useful launcher, though be weary of the beginning lag. Absorbs 8 Ink.
*Side Special: Cherry Bomb - Initiating produces a circle with a straight line extended from it drawn in ink in front of Amaterasu's face. After being drawn, a comically-sized firework bomb that's even bigger than her. It can be bumped into to move it around, and can be hit from various angles to either bump it or spike it. Upon impacting an opponent, it explodes like a bomb, though leaves a firework explosion. There can be only one Cherry Bomb on screen at a time. Absorbs 18 Ink.
*Up Special: Greensprout - Upon tapping, a wavy trail extends from Amaterasu's back upwards, which is suddenly replaced by a pair of vines. Anything between her and it is grasped, her pulling herself towards the subject to either foot-stool off of airborne foes, or pull herself towards a ledge or a wall she can wall-jump off of. If held, the wavy trail can be adjusted to have the player angle the trail such. If it collides with a surface in front of Amaterasu, she'll be pulled towards it. If it collides with a surface towards Amaterasu's paws, she'll be sling-shotted forwards. Absorbs 10 Ink.
*Down Special: Veil of Mist - A set of parallel lines are drawn over Amaterasu. After being drawn, a thick, alcoholic mist expands out from the wolf, covering with a radius of a Power Slash. Upon touching it, foes are inflicted with a status akin to grabbing a Timer, slowing them down. There can only be one Veil on screen at a time. Absorbs 30 Ink.
*Final Smash: Divine Intervention - A circle is drawn around Amaterasu. Upon being drawn, it blooms into a flurry of petals exploding outwards, covering everyone in the circle, as well as those by the edge. If an enemy is struck by the petals, they're thrust into a cutscene where they appear to be standing in the middle of the Ark of Yamato, it bathed in darkness. Suddenly, the room is alight with a divine shine, it appearing to emanate from Amaterasu, tendrils of power hanging from her. Suddenly, all caught foes are struck with a flurry of Power Slashes, blasted with a monstrously sized Cherry Bomb, and then Amaterasu suddenly zips around, repeatedly headbutting the foes. Finally, she delivers a painful headbutt to the foes' back, it ending the cutscene and launching them.
===#XXɛ Chibiterasu===
Chibiterasu is Amaterasu's pup. Nippon was in a state of peace, when demons came down to attack. Fortunately, their arrival was foreseen, so Chibiterasu was sent while the Celestial Plane was being reconstructed, so that he himself may eliminate the threat of demons. Throughout his journey, Chibi would encounter many faces, the likes of which either Ammy met, or entirely new. With them and brush techniques he relearns through the journey, maybe Chibi will be able to bring peace back to Nippon.
Chibi manages to be somewhat lighter than Amaterasu. He can't run as fast as her, but in exchange, he wields higher jumps and generally more verticality. His moves are fairly similar to Ammy's, wielding a reflector that can easily block projectiles, he swings it in similar ways... He even utilizes the same smash attacks, which help to control the battlefield in tandem with his specials. Just be weary of the change of stats. He can't run nearly as fast, but he jumps significantly higher than his mother. Players may wish to opt for a more air-focused game with him to utilize his differences.
He utilizes an Ink Meter just like Ammy.
====Moveset====
*Neutral Special: Bloom - Chibiterasu aims straight ahead, a dot appearing anywhere between her and two dash attacks away, depending on if anyone's in between. This initially acts as an invisible projectile, a dot forming on any foe that is in between those two points. The dot deals no damage and gives a half-second pause, before a tree suddenly blooms from the dot with intention of uppercutting anyone that happens to be on or above the point. It serves as a fairly useful launcher, though be weary of the beginning lag. Absorbs 8 Ink.
*Side Special: Cherry Bomb - Initiating produces a circle with a straight line extended from it drawn in ink in front of Chibiterasu's face. After being drawn, a comically-sized firework bomb that's even bigger than her. It can be bumped into to move it around, and can be hit from various angles to either bump it or spike it. Upon impacting an opponent, it explodes like a bomb, though leaves a firework explosion. There can be only one Cherry Bomb on screen at a time. Absorbs 18 Ink.
*Up Special: Greensprout - Upon tapping, a wavy trail extends from Chibiterasu's back upwards, which is suddenly replaced by a pair of vines. Anything between her and it is grasped, her pulling herself towards the subject to either foot-stool off of airborne foes, or pull herself towards a ledge or a wall she can wall-jump off of. If held, the wavy trail can be adjusted to have the player angle the trail such. If it collides with a surface in front of Chibiterasu, she'll be pulled towards it. If it collides with a surface towards Chibiterasu's paws, she'll be sling-shotted forwards. Absorbs 10 Ink.
*Down Special: Magnetism - Upon tapping, there's a brief pause where an ink spot appears just above Chibi's backside. During this pause, players can press up or down to alter the attack, with it performing its Up variant by default. If the Up variant is used, an enemy will be pulled up in front of Chibiterasu, which could be used to combo into an attack. If the Down variant is used, a non-damaging wave pulses outwards, it repelling those it touches.
*Final Smash: Celestial Cleaver - Kuni suddenly appears on Chibi's back, before a straight ink line extends from him, causing him to dash along the line. If anyone's struck by Kuni's dash, a cutscene plays showing the captured foes on a familiar platform out in the middle of darkness. On one end is Chibiterasu, Kuni riding on his back while wearing Nagi's armor. They charge forwards, Kuni leaping off of Chibi's back to bring his sword down upon the foe, in tandem with Chibi performing a power slash. This deals an exceptionally painful blow, ending the cutscene and launching the captured foes.
===Spirit Board===
*Issun - Enemy starts as mini, players battle Young Link on Ryoshima Coast.
**Novice, Attack
*Susano - Enemy is Ike in his purple outfit, allied with an Amaterasu fighter. Ike seems to evade confrontation while Amaterasu goes out and fights. Fought on Arena Ferox.
**Novice, Attack
*Kokari - Enemy is Isabelle wearing her yellow shirt. She favors her side special, and is aided by Duck Hunt with the bright fur and a stripe down the center of his head. Fought on Omega Hanenbow.
**Novice, Grab
*Spider Queen - Enemy is Yoshi in his normal costume, though he starts out big. The floors are also sticky. Fought on Dracula's Castle.
**Advanced, Grab
*Crimson Helm - Enemy is King K Rool in his dark red costume, though he starts out big, heavyweight, and wielding the Killing Edge. Fought on Norfair.
**Advanced, Shield
*Oki - Enemy is Amaterasu in her dark blue/red costume. However, the fight with her is preceded by a battle with Link in his Dark Link costume. After he's beaten, Amaterasu comes out wielding the Killing Edge. Fought on Summit.
**Advanced, Attack
*Orochi - Enemy is 8 Charizards, each an alternate costume. They start with two, and one replaces the fallen one. At the halfway point, the fourth player slot is filled up by yet another Charizard appearing. Red Charizard wields a Fire Flower. Pink Charizard wields a Lip's Stick. Green Charizard wields Gust Bellows. Yellow Charizard wields Beam Sword. Orange Charizard wields Pitfall. White Charizard wields a Deku Nut. Blue Charizard wields a Freezie. And Purple Charizard enters wielding an Assist Trophy that summons Nightmare. Fought on Unove Pokémon League.
**Ace, Neutral
===Mii Costumes===
*Brawler
*Sword
*Gunner
===Classic Route===
====Amaterasu====
Divine Intervention - Here, Amaterasu is coming to spread nature through the land. She seeks to purge darkness from the land and leave in its wake a thriving land of nature.
#Shulk (Reference: Waka)
#King K. Rool and Charizard, Ally: Ike (Reference: Crimson Helm and Orochi) (Ally Reference: Susano)
#Meta Knight (Reference: Blight)
#Amaterasu x8 (Reference: Ninetails)
#Wolf (Reference: Oki)
#Pit and Dark Pit, Ally: Wolf (Reference: Lechku and Nechku)
#Minigame
#Master Hand Crazy Hand, Ally: Shulk (Reference: Yami) (Ally Reference: Waka)
====Chibiterasu====
==Trivia==
*Credit to Doodlefox for suggesting Jon Talbain and BB Hood
*Credit to Pyra for suggesting Orochi spirit fight
Category:Fan DLC
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Okami
Category:Capcom
Category:Crossovers