Project false-start/MapDesign

@Muffins#3616 && @PedroAlmeida72#2321 - I want each of you to work on the map layout (together is fine, but I am assuming on two separate ideas).
After you have completed the first draft of the map, please submit it here. Your 3 conditions are as follows:
*1 - Vaugely meet the historical description (https://en.wikipedia.org/wiki/Defeat_of_Boudica#Battle) The main point is a choke point is required to funnel the troops Coolblade23 will be making and the Celtic forest behind.
Overwhelmingly outnumbered, Suetonius had chosen his battleground carefully. He selected a narrow gorge with a forest behind him, opening out into a wide plain. The gorge protected the Roman flanks from attack, while the forest would impede approach from the rear. This would have prevented Boudica from bringing considerable forces to bear on the Roman position, and the open plain in front made ambushes impossible. Suetonius placed his legionaries in close order, with auxilia infantry on the flanks and cavalry on the wings.
*2 - Have ample room for the enemy AI to set up multiple bases (as the enemy AI will be operating thinking this is a skirmish map)
*3 - while the map should be designed for solo play, it needs to have a bare-bones base slot for a 2nd player. This can be cramped for player 2, or require player 1 and player 2 to share base real estate, but it needs to be designed as such where a 2nd player CAN play.
Other than those, go nuts. I will not tell you how to do it, but what needs to be done and let each of you surprise me.
=== NOTE ===
This map should be balanced for single player. While it may be coop, for balance purposes Player 2 will start in age 1 with next to no resources (ex. 50 food, nothing else)
Category:Project