Plants vs. Zombies: Rage Against the Machines

Plants vs. Zombies: Rage Against the Machine is a game set after the events of the first two games. There is a robot uprising and both the plants and the zombies are at stake - the robots plan to make the world perfect for robots, which involves making it inhospitable for plants, and they destroy zombies due to their human protocols. As a result, the plants and the zombies team up and fight the robots.
==Background Info/Story==
It is the year 2019. Mankind created the first sapient computer, which promptly took over factories and mass-produced sapient robots to do its bidding. Humanity has been able to survive fairly well, relying on 2009 technology and EMP grenades, keeping all of Europe and most of Russia perfectly safe. However, America is in a bit of a bind - its infrastructure was so dependant on the machines that it broke down to 19th-century standards. Of course, one courageous person, who helped defeat the zombies twice, along with his crazy neighbor, Crazy Dave, team up with the thrice-evil zombie leader Doctor Zomboss and his zombie army to save America and the world.
==Areas==
Lawn - Pretty much PvZ2's Tutorial, except longer. Split into Day and Night.
Backyard - Like Pool, but longer. Split into Day and Night.
(Unknown distance later)
Zomburg - The former metropolis of the zombies, now overrun with robots. Some rough-and-tumble zombies have been able to hold them off long enough for you to get there.
==Returning Plants==
Name 	Image	Description 	Unlocked 	Plant Food Ability 	Sun Cost	Recharge
Peashooter 	 	Your first line of defense. Fires average-power peas at robots. 	Start 	Shoots 60 peas a second at 20 a second for 3 seconds 	100 sun 	Fast
Sunflower 	 	Produces extra sun for you to plant plants. Try to plant as many as you can fit. 	Lawn Day 1 	Creates 150 sun 	50 sun 	Fast
Wall-nut 	 	Has a hard outer shell that absorbs lots of damage. 	Lawn Day 2 	Doubles its health 	50 sun 	Sluggish
Potato Mine 	 	Has a powerful explosion but takes time to arm itself. 	Lawn Day 3 	Arms itself and creates 2 Potato Mines randomly 	25 sun 	Slow
Chomper 	 	Eats robots whole, but takes time to chew. 	Lawn Day 5 	Eats every zombie in its lane. 	100 sun 	Mediocre
Spikeweed 	 	Attacks robots that walk over it and destroys one rolling robot. 	Lawn Day 11 	Pulls all robots onto it and attacks its lane with spikes 	100 sun 	Fast
Snow Pea 	 	Shoots frozen peas at robots which slow them down. 	Lawn Day 14 	Like the Peashooter's, but with frozen peas and freezes everything in its lane. 	175 sun 	Fast
Cherry Bomb 	 	Explodes, dealing massive damage. 	Lawn Day 20 	N/A 	150 sun 	Slow
Repeater 	 	Shoots two peas in quick succession. 	Lawn Day 24 	Like the Peashooter's, but finishes with a large pea 	200 sun 	Fast
Puff-shroom 	 	Shoots short-ranged spores and stays on the field for a limited time 	Lawn Night 1 	Every Puff-shroom and Sea-shroom on the screen fires 30 spores in 3 seconds and resets their timer. 	0 sun 	Fast
Sun-shroom 	 	Creates small sun first, normal sun second, and large sun last. 	Lawn Night 2 	Grows to full size and creates 225 sun 	25 sun 	Fast
Fume-shroom 	 	Shoots powerful fumes that pierce robots. 	Lawn Night 4 	Pushes all zombies in the lane back and deals exactly 75 damage. 	100 sun 	Fast
Scaredy-shroom	 	Shoots long-range spores but hides when a robot gets near. 	Lawn Night 12 	Like the Peashooter's, but with spores, stops hiding to do it, and activates any Scaredy-shrooms in a 3x3 area of itself.	25 sun 	Fast
Hypno-shroom 	 	Makes robots fight for you. 	Lawn Night 19 	The robot that attacks it turns into the appropriate (insert large robot name here). 	75 sun 	Sluggish
Doom-shroom 	 	Explodes with extreme force. 	Lawn Night 24 	N/A 	150 sun 	Slow
Lily Pad 	 	Lets you plant on water. 	Backyard Day 1 	Creates three more Lily Pads. 	25 sun 	Fast
Bloomerang 	 	Hurls boomerangs that hit three zombies twice. 	Backyard Day 2 	Hurls 10 boomerangs in four directions, with infinite pierce. 	150 sun 	Fast
Torchwood 	 	Lights projectiles of all sorts on fire, boosting damage. 	Backyard Day 5 	Increases its fire strength, tripling damage instead of doubling. 	175 sun 	Fast
Tangle Kelp 	 	Instantly defeats one aquatic robot. 	Backyard Day 11 	Creates two more Tangle Kelps. 	25 sun 	Sluggish
Threepeater 	 	Shoots one pea in three lanes. 	Backyard Day 18 	Shoots peas in a leaf pattern; each head shoots 60 peas. 	300 sun 	Fast
Tall-nut 	 	Absorbs tons of damage and cannot be passed by low-flying robots. 	Backyard Day 24 	Gains tough armor, doubling its health. 	125 sun 	Sluggish
Sea-shroom 	 	Shoots short-ranged spores and stays on the field for a limited time; is aquatic.	Backyard Night 1 	Every Puff-shroom and Sea-shroom on the screen fires 30 spores in 3 seconds and resets their timer. 	0 sun 	Fast
Cactus 	 	Shoots spikes that pop balloons and similar things. 	Backyard Night 2 	Like the Peashooter's, but with spikes. 	125 sun 	Fast
Blover 	 	Blows away fog and flying robots. 	Backyard Night 6 	N/A 	50 sun 	Fast
Magnet-shroom 	 	Steals loose parts from robots. 	Backyard Night 12	Attracts every loose part from robots and expells them, dealing lots of damage. 	100 sun 	Mediocre
Sun Bean 	 	Infects zombies with sun, making them drop tiny sun when damaged. 	Backyard Night 17	The zombie that eats it explodes into 5 times its health in sun, damaging nearby zombies and infecting them with sun. 	50 sun 	Fast
Spikerock 	 	Attacks robots that walk over it and destroys nine rolling robots. 	Backyard Night 24	Like the Spikeweed's, but it attacks faster. 	250 sun 	Fast
==Returning Zombies==
Name 	Image	Description 	Unlocked 	Brain Cost 	Health 	Speed 	Recharge
Basic Zombie 	 	Your average, garden, variety zombie. 	Lawn Day 1 	25 brains 	10 nds 	Average 	Very Fast
Conehead Zombie 	 	A zombie wearing a roadcone that makes it tougher. 	Lawn Day 2 	50 brains 	28 nds 	Average 	Fast
Buckethead Zombie 	 	An extremely durable zombie wearing a tough bucket. 	Lawn Day 4 	100 brains 	65 nds 	Average 	Sluggish
Flag Zombie 	 	A flag-holding zombie that leads large groups of zombies. 	Lawn Day 6 	300 brains 	10 nds 	Above Average 	Slow
Pole Vaulting Zombie	 	Jumps over the first robot it encounters and continues on to attack. 	Lawn Day 9 	50 brains 	17 nds 	Speedy with pole, Average after 	Mediocre
Pirate Zombie 	 	Attacks robots with a broken bottle, dealing more damage than normal. 	Lawn Day 14 	50 brains 	10 nds 	Average 	Fast
Imp 	 	A fast zombie that attacks robots very quickly. 	Lawn Day 19 	25 brains 	7.5 nds 	Hungry 	Very Fast
Cloud Zombies 	 	Uses cloud-painted panels for protection; comes in groups of three to ten. 	Lawn Day 24 	200 brains 	21 nds per zombie	Creeper 	Sluggish
Brain Grave 	 	Produces Brains. 	Lawn Night 1 	50 brains 	18 nds 	Unmoving 	Fast
Spawn Grave 	 	Summons zombies randomly between waves and at the start of waves. 	Lawn Night 1 	50 brains 	7 nds 	Unmoving 	Mediocre
Blocking Grave 	 	Acts as a Zombie-based Wall-nut. 	Lawn Night 1 	50 brains 	65 nds 	Unmoving 	Sluggish
Newspaper Zombie 	 	Speeds up upon losing its newspaper. 	Lawn Night 3 	50 brains 	16 nds 	Average, Speedy after losing newspaper.	Fast
Screen Door Zombie 	 	Its screen door absorbs lots of damage. 	Lawn Night 6 	100 brains 	65 nds 	Average 	Sluggish
Mummy Zombie 	 	Slow but tough. 	Lawn Night 15 	25 brains 	20 nds 	Stiff 	Fast
Peasant Zombie 	 	Salvages parts from robots it defeats to boost its health. 	Lawn Night Day 19	50 brains 	10 nds 	Average 	Very Fast
Gargantuar 	 	Deals massive damage and hurls its Imp at half health. 	Lawn Night Day 24	325 brains 	175 nds 	Average 	Slow
Ducky Tube Zombie 	 	The aquatic version of regular zombie types. 	Backyard Day 1 	25, 50, 100, or 300 brains	10, 28, or 65 nds	Average or Above Average 	Very Fast, Fast, Sluggish, or Slow
Kung-Fu Zombie 	 	Attacks robots with epic Kung-Fu moves. 	Backyard Day 2 	75 brains 	15 nds 	Average 	Very Fast
Snorkel Zombie 	 	Swims beneath robots; if it gets to their side, it attacks them from behind.	Backyard Day 5 	50 brains 	10 nds 	Hungry 	Fast
Jetpack Zombie 	 	Flies over weak robots and stops to attack stronger ones. 	Backyard Day 14 	50 brains 	12 nds 	Hungry 	Fast
Jumpsuit Zombie 	 	Its jumpsuit reduces the damage it takes from robot attacks. 	Backyard Day 18 	75 brains 	24 nds 	Average 	Mediocre
Archer Zombie 	 	Fires arrows at robots, dealing high damage. 	Backyard Day 24 	75 brains 	10 nds 	Average 	Mediocre
Dancing Zombie 	 	Dances when spawned and then summons Backup Dancers. 	Backyard Night 1 	200 brains 	17 nds 	Speedy when spawned, Stiff otherwise 	Slow
Backup Dancer 	 	Summoned by Dancing Zombies. 	N/A 	N/A 	10 nds 	Stiff 	N/A
Seagull Zombie 	 	Flies over short robots and attacks them very quickly. 	Backyard Night 3 	75 brains 	14 nds 	Speedy 	Mediocre
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
==Robots==
Name 	Image	Description 	Encountered	Health	Speed
Reconbot V1 	 	A standard-grade robot built for reconnaissance missions.	Lawn Day 1 	10 nds	Average
Recon Squad Commander	 	A reconnaissance bot mission leader. 	Lawn Day 2 	10 nds	Above Average
Reconbot V2 	 	A more durable version of the Reconbot V1. 	Lawn Day 3 	28 nds	Average
Reconbot V3 	 	A heavily durable reconbot. 	Lawn Day 4 	65 nds	Average
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