Possession

Possession (DK2) or Possess Creature (DK1) is a Keeper spell in Dungeon Keeper and Dungeon Keeper 2.
==General Information==
The Possession spell will give complete access to a minion's mind, so you can inhabit its body to explore the dungeon and beyond, through its eyes. Vision depends on the creature being possessed.
While possessing a minion, you can select and use one of its spells or weapons.
Any creature under your control can be possessed, including chickens. If you possess a chicken, you have no control over its actions, and the chances of you getting eaten are likely.
Possession controls are akin to a First-Person Shooter.
===Dungeon Keeper===
Dungeon Keeper Possess Creature Vampire.jpg|Vampires' vision (DK1)
Dungeon Keeper Possess Creature Dragon.jpg|Dragons' vision
Dungeon Keeper Possess Creature Hellhound.jpg|Hellhounds' vision
Dungeon Keeper Possess Creature Ghost.jpg|Ghosts' vision
Dungeon Keeper Possess Creature Beetle.jpg|Beetles' vision
Dungeon Keeper Possess Creature Fly.jpg|Flies' vision
Creatures work faster when they're being possessed, with abilities including fighting, digging, and exploring being accelerated.
The manual falsely states that you can perform any task that the creature whom you possessed can. In fact, there are many things that you cannot do whilst possessing a creature: 
*Take over enemy or neutral floor or rooms (Imp)This is possible in KeeperFX 0.4.9
*Reinforce walls (Imp)
*Train
*Research
*Manufacture
*Scavenge
*Pray in a Temple
*Pick up creatures or objects (Imp)By extension, this also means you cannot arm traps or take Workshop crates, spell books, Dungeon Specials, corpses, or stunned creatures to their appropriate rooms
*Specify where to Teleport
*Sleep
*Eat
*Take payday gold
*Toke (Imp)
*Deposit gold in a Treasure Room (Imp)
*Pick up loose gold (Imp)Other creatures will steal loose gold piles automatically when they walk over one
*Leave the dungeon
*Destroy enemy rooms
====Passenger Control====
Passenger Control is a variant of the Possess Creature ability (known as Direct Control). Here, you "control" the creature as a "passenger"; you have no control whatsoever over the creature, and simply observe what it's doing from its own point of view. This is what happens when you possess a Chicken. To Passenger Control anything else, you need to activate the cheat menu.
This mode is only available in prototypes and in KeeperFX. In the prototypes and earlier versions of KeeperFX, this view is buggy: the creature whom you're "controlling" is not rendered invisible, so will mostly or even completely obstruct the view. This is fixed in KeeperFX 0.4.9.
====KeeperFX====
In KeeperFX, in addition to the aforementioned claiming and pickup abilities, the view distance is greatly increased:
Also, icons for Creature Spells currently affecting the possessed creature appear in the bottom-left corner of the screen.
====Gallery====
Frozen in Possession Dungeon Keeper.png|Being frozen whilst in Possession
Possess Creature prototype Dungeon Keeper.png|A prototype Possess Creature in action. Visible are the creature's health and Mana
Flashing on interface in early Possess Creature Dungeon Keeper.png|A tutorial icon scintillation remains on the panel while possessing a creature (21 May 1997 prototype).
Early Possess Creature icon Dungeon Keeper.png|Early Possess Creature icon
===Dungeon Keeper 2===
Firefly Possession Dungeon Keeper 2.png|Fireflies' vision
Black Knight Possession Dungeon Keeper 2.png|Black Knights' vision
Guard Possession Dungeon Keeper 2.png|Guards' vision
The possessed minion gains a boost to its offensive and defensive stats.
When possessed, creatures do not gain experience, and attack strength is reduced to 60 per cent. However, the creature can strike four times as often, and will walk and run at double the normal speed. Creeping and crawling is slower (by how much depends on the creature's experience level).
Instead of being knocked unconscious, a creature will die if defeated while possessed. If a creature dies while being possessed, you lose 100 mana.
==== Grouping ====
By pressing 7 and right-clicking on a creature, you will be able to recruit a creature to follow you. Up to eight creatures can be grouped with the possessed creature.
==== Pick Lock/Disarm/Jailbreak ====
Pressing on the Numpad would make the possessed creature pick a lock, disarm a trap, or break friendly creatures out of Prison. However, this feature was removed in later versions.
==== Special Abilities ====
Certain creatures have special abilities that are only available whilst being possessed:
====Special Notes====
*You will literally see out of the possessed creature's eyes, with such notable examples being:
**The Black Knight's helmet view port.
**The compound eyes of a Firefly.
**The Dark Angel seeing everything in a blueish tint.
**The Vampire seeing everything in a (mostly) red tint.
**The Salamander seeing things in an amber or orange tint.
*When you control an Imp, you can't take over a room.
==Notes==
==References==