Ring of Neutralization (Magic Ring)

This magical ring can be employed by any character class. Its sole function is to protect the wearer from the effects of a predetermined offensive wizard spell. Each ring has the ability to completely negate any damage or ill effects from a given, specific spell, as noted in an inscription on the ring itself. A ring of fireball neutralization, for example, allows a character to stand in the center of a fireball blast, totally unharmed. A ring of neutralization uses a charge each time a spell's effects are nullified. A typical ring of this sort, when found, has 4d4 charges. It can only be recharged to a maximum of 20 charges, but this requires a prolonged and costly ritual (one day and 1,000 gp per charge). A charge is lost from the ring for each predesignated attack made on an individual wearing it, A magic missile or Melf's minute meteor forces rings matched for those spells to use a charge for each separate missile stopped. For example, if four magic missiles are negated by a ring of magic-missile neutralization, then four charges are used.
A ring of neutralization only nullifies one type of spell. For example, if a character is wearing a ring of cone of cold neutralization and is the target of an ice storm spell, he or she takes normal damage from the attack. Spells with similar effects are nonetheless considered different for purposes of using this ring: a delayed blast fireball does normal damage if a character is wearing a ring of fireball neutralization. Similarly, a character wishing protection from both lightning bolts and a chain lightning spell would require two different rings. Only the person wearing the ring of neutralization is immune to that spell's effects. Anyone else caught in the area of effect takes normal damage or suffers the effects of that particular spell. Below is a table of some ring of neutralization options (roll 5d12):
Roll	Spell Neutralized
05 	Bigby's crushing hand
06 	Blindness
07 	Cantrips
08 	Chain lightning
09 	Charm person
10 	Chill touch
11 	Cloudkill
12 	Clone
13 	Color spray
14 	Cone of cold
15 	Confusion
16 	Delayed blast fireball
17 	Disintegrate
18 	Domination
19 	Energy drain
20 	Enervation
21 	Evard's black tentacles
22 	Explosive runes
23 	Eyebite
24 	Fear
25 	Feeblemind
26 	Fire trap
27 	fireball
28 	Flame arrow
29 	Flaming sphere
30 	Forget
31 	Geas
32 	Hunting hands
33 	Hypnotism
34 	Ice Storm
35 	Imprisonment
36 	Incendiary cloud
37 	Lightning bolt
38 	Magic jar
39 	Magic missile
40 	Massmorph
41 	Melf's acid arrow
42 	Melf's minute meteor
43 	Meteor swarm
44 	Mind blank
45 	Power word: Blind
46 	Power word: Kill
47 	Power word: Stun
48 	Prismatic sphere
49 	Prismatic spray
50 	Prismatic wall
51 	Ray of enfeeblement
52 	Sepia snake sigil
53 	Shocking grasp
54 	Shout
55 	Stinking cloud
56 	Suggestion
57 	Temporal stasis
58 	Vampiric touch
59 	Wall of fire
60 	Wall of ice
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings