Kabal (Magic Sword)

Cymblline's long sword is highly magical, a flame tongue +3 whose light is blinding white. The sword's name. Kabal, is a word from an archaic (and mostly forgotten) dialect of the Baklunish tongue. The word means fate, but with a special twist: when someone “meets his or her fate” in a contest of arms, that is kabal. Kabul is a unique weapon, treated by late herself-sentient, strictly neutral in alignment, with an Intelligence of 20 and Ego of 30.
The sword has the following powers: read languages, read magic, know alignment (once a day), energy drain (three times a day), detect magic (once a turn), detect invisibility (once a turn), charm person (three times a day), telepathy (once per turn), suggestion (twice a day), and slow (twice a day with a -3 penalty to saving throws). All these powers are similar to spells of the same name, and operate at the 18th level.
Kabal has a special purpose-to aid Istus in her test of the character classes. The weapon communicates telepathically. It will let no one but its current owner touch the sword. If a wizard casts detect magic on the weapon, the caster receives a fleeting impression of frightening power: then the connection is broken. If anyone else touches the hilt of the sword while its current owner is alive, the weapon delivers 3d12 points of electrical damage.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons