Zero (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3: Fate of Two Worlds=
|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Zero is a primary protagonist from the Marvel vs. Capcom series. Created by the evil Dr. Wily, he was intended as a powerful weapon in his schemes, only to be mysteriously discovered in a cave by the Maverick Hunter known as Sigma. Zero came out of his stasis pod, infected with an unknown virus, causing him to act outside his own control. Ultimately, he overcame the effects of this strange infection, while Sigma was corrupted, leading to an uproar of Maverick uprisings under the latter's command. With an extreme intolerance for evil kept beneath his aloof attitude, Zero went on to become a hunter himself, cutting down his malicious mechanical enemies mercilessly. Along the way, he would earn himself a close friend and rival in X, a fellow ally.
In response to the threat of Galactus, Zero aided several other Marvel and Capcom characters in fighting the World Eater. Later on, he would be overwritten by Grandmaster Meio, who was serving under Ultron-Sigma during his attempt to rule over the universes he was responsible for merging. After being freed by X and Rocket Racoon, he joined the resistance, aiding them in the war against Ultron-Sigma.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Zero, Oblivion (while under Grandmaster Meio's control)
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Pre-Reploid Robot, Maverick Hunter
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Genius Intelligence, Inorganic Physiology (Type 2), Weapon Mastery and Marksmanship (Stated to have excellent skills with a variety of weapons, including his Z-Saber and Z-Buster), Martial Arts, Acrobatics (Often performs several flips.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Self-Sustenance (Types 1, 2, and 3), Teleportation (Can take the form of a beam of light to teleport in and out of battlesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Bodily Transformation and Bodily Weaponry (Zero can turn either one of his arms into cannons known as the Z-Busters), Energy Projection (Can fire an assortment of energy attacks from his Z-Buster and Z-Saber), Energy Manipulation (The Z-Saber is classified as an energy sword, using a variety of close-ranged energy attacks when in useMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Afterimage Creation (Performs several of his attacks fast enough to leave behind afterimages), Ice Manipulation (Utilizes ice-based attacks with Hyouretsuzan and F-SplasherMarvel vs. Capcom: Infinite), Fire Manipulation (The Z-Buster can fired an orange blast composed of fire.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite When performing Ryuenjin, Zero slashes into his opponents while his Z-Saber is imbued in flamesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Electricity Manipulation (Possesses several techniques that combatively utilize lightning), Air Manipulation (The Raijinshou Hyper Combo creates a large tornado surrounding Zero as well as harming his opponent), Duplication (Sougenmu briefly creates a shadow copy of Zero that mimics all of his movementsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: InfiniteMarvel vs. Capcom: Infinite), Limited Flight (Zero is capable of traversing without having to touch the ground with his dash thrusters, even capable of moving diagonally upwardsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: InfiniteMarvel vs. Capcom: Infinite), Power Mimicry, Absorption, and Statistics Amplification (Like the original Mega Man, Zero is capable of copying and absorbing the powers of defeated opponents, whether they are robotic or not.Marvel vs. Capcom: Clash of Super Heroes Gaining new abilities causing Zero to grow stronger than before as a resultMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Aura (Dons a green aura when activating Sougenmu.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite When performing Genmu Zero, his body takes on a red auraMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Status Effect Inducement (Opponents hit with the Hyouretsuzan and F-Splasher will briefly be frozen in iceMarvel vs. Capcom: Infinite), Information Analysis and Analytical Prediction (Zero can read and analyze an opponent's moves and data before they have the chance to act.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite The moment he encounters an enemy, Zero can confirm whether or not they are stored within the Maverick Hunter database.Marvel vs. Capcom: Infinite Capable of identifying extraterrestrial beings and demonic entities.Marvel vs. Capcom: Infinite Can decipher the exact amount of time required to defeat an opponentMarvel vs. Capcom: Infinite), Regeneration (High-Low; After Zero was injured to the point he needed help walking and seemed to have suffered interior damage to his torso, he was completely fine hours laterMarvel vs. Capcom: Infinite), Damage Boost (Charging his Z-Buster shots allows Zero to unleash even stronger blasts.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite Zero can freely control the output of his Z-Saber's power, logically meaning he can increase its damageMarvel vs. Capcom: Infinite), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Ice Manipulation (Can cover the front of his body in ice undeterredMarvel vs. Capcom: Infinite), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Limited Resistance to Information Analysis (Due to his similar advanced nature, Zero should have comparable, if not superior functions to X, who was so complex in design that he was incapable of being completely analyzed by Dr. CainMarvel vs. Capcom: Infinite)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Has defeated X in the past.Ultimate Marvel vs. Capcom 3 Stated by Sigma to hold "limitless potential".Marvel vs. Capcom: Infinite As Dr. Wily's greatest creation with startlingly advanced technology amongst the future generation of robots, X would be far stronger than the likes of the original Mega ManMarvel vs. Capcom: Infinite - Zero Tutorial (Official)Marvel vs. Capcom: Infinite), higher with X-Factor
Speed: FTL (Superior to Mega Man. Kept up with XUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), higher with X-Factor
Lifting Strength: Class Y (Superior to Mega Man. Comparable to X)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range to Several Meters with the Z-Saber (Although the Z-Saber can be wielded at the standard length of a blade, Zero can freely adjust it to a much greater length); Kilometres with Special Attacks; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment:
*Z-Saber: Zero's primary melee weapon, being an energy sword he personally wields. It come with a number of traits, such as being able to change in its output and size, imbue itself in fire or an icy energy, leave trails of lightning behind, and fire energy slash projectiles.
*Z-Buster: Zero's primary ranged weapon. It allows him to shoot energy projectiles, which can be charged further to unleash stronger blasts. At their strongest, Z-Buster shots can shoot large fireballs as well.
*Dash Thrusters: Thrusters built into the bottom of Zero's feet, allowing him to dash quickly in the direction of his choice without having to touch the ground. Zero has shown considerable mobility with this equipment, being able to moving upwards and downwards sharply, complimenting his quick style of combat rather well.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Extraordinary Genius (Defined as startlingly advanced compared to other reploids, even among mechanical marvels such as X. Easily capable of recognizing Tony Stark's technology is comparable, if not superior to that of Abel City's. Known to be an incredibly skilled combatant, serving within the Maverick Hunters' 17th Elite Unit, successfully defeating malicious and obtaining their abilities.Marvel vs. Capcom: Official Complete WorksUltimate Marvel vs. Capcom 3 Zero has efficiently utilized the techniques he has taken from Mavericks, integrating them rather well into his fast-paced fighting style.Marvel vs. Capcom: Official Complete Works His combative prowess was enough for him to defeat X in the past, who has takes on Maverick threats on a daily basis.Ultimate Marvel vs. Capcom 3 Sigma views Zero as having limitless potential, making the latter's body desirable to himMarvel vs. Capcom: Official Complete Works)
Weaknesses: Zero can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
*Shippuga: Zero dashes forwards while swinging his Z-Saber.
*Kuenzan: While airborne, Zero spins counterclockwise with his Z-Saber out.
*Youdantotsu: Zero performs a quick outwards slash.
*Resshoukyaku: Zero performs a somersault kick with both legs,
*Koketsuga: While crouching, Zero will spin forwards with an obliquely-angled rolling Z-Saber slash along the ground to trip an opponent.
*Rasenkyaku: Zero jumps into the air and performs a forward inwards-spinning kick.
|-|Throws=
*Forward Throw: Zero thrusts his Z-Buster into the opponent's chest, unleashing a blast that hits multiple times and pushes them back.
*Back Throw: Zero dashes behind an opponent, blasting them in the back with his Z-Buster.
*Forward Air Throw: While airborne, Zero thrusts his Z-Buster into the opponent's chest, unleashing a blast that hits multiple times and sends them towards the ground.
*Back Air Throw: While airborne, Zero dashes behind an opponent, blasting them in the back with his Z-Buster, sending them towards the ground.
|-|Special Attacks=
*Hadangeki: Zero sends out a slashing energy projectile from his Z-Saber.
*Ryuenjin: Zero performs an upwards slash while the Z-Saber is coated in flames.
*Hyouretsuzan: If Zero has a fully charged Hyper Zero Blaster when performing the Ryuenjin, he can follow up the attack with a directly downwards stab, in which he plummets to the ground to strike an opponent while his Z-Saber is covered in an icy energy. On contact, this briefly freezes the opponent.
*Raikousen: While airborne, Zero stops momentarily, then performs a charging Z-Saber attack with the help of his dash thrusters, followed by a trail of lightning that covers the distance he traveled. Zero can opt to aim this attack at an upwards angle, at a downwards angle, or simply straight forwards.
*C-Sword: If Zero has a fully charged Hyper Zero Blaster while performing the Raikousen, he will perform a spinning circular slash with his Z-Saber, creating a large neon yellow energy crescent in the direction he is facing.
*Sentsuizan: An aerial attack in which uses his dash thrusters Zero lunges at a sharp diagonally downwards angle with the Z-Saber.
*F-Splasher: If Zero has a fully charged Hyper Zero Blaster while performing the Sentsuizan, he will charge into the opponent with an icy energy covering his front. On contact, this briefly freezes the opponent.
*Hienkyaku: Zero uses his dash thrusts to move incredibly fast in a specified direction and distance. This move can be performed aerially and allows Zero to make sharp directionally changes to catch an opponent off-guard.
*Hyper Zero Blaster: Zero fires a blast of energy from his Z-Buster. A standard shot will fire a blue blast. If charged for a brief duration, a slightly larger green blast will fired instead. If charged to its full extent, the Z-Buster will unleash an orange blast composed of fire. Zero can continue to charge blasts while performing other attacks, making this technique a very useful follow up.
|-|Hyper Combos=
*Rekkoha: Zero punches the ground with a charged up Z-Buster, bringing down a salvo of rainbow-colored pillars of energy onto the opponent from the sky
*Raijinshou: Zero amplifies the size of his Z-Saber before performing an upwards slash on the opponent, which moves high into the air. During this, a tornado forms around Zero and the opponent while lightning strikes around it. Additionally, this Hyper Combo has a vacuum effect, pulling enemies in.
*Sougenmu: Zero creates a shadow copy of himself that mimics his actions and doubles his hits from attacks similar to an afterimage. This technique provides incredible utility, allowing Zero to overwhelm opponents with both close and long ranged attacks.
*Genmu Zero: Zero jumps into the air, spinning and slashing out a massive sword beam wave.
|-|Infinity Gems=
*Power Gem: Zero can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Zero can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Zero can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Zero can use the Space Gem to increase his defense for a period of time, which reduces damage taken from an opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Zero can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him with a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Zero can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs the health off the opponent upon hit.
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Note: While beings who lack souls are incapable of using the Soul Gem in Marvel vs. Capcom, Zero should be seen as an exception given his comparability to X, the latter of which could canonically use it with the Infinity Buster, a weapon specifically designed for his usage, as well as utilize his spiritual energy.Marvel vs. Capcom: Infinite
==Notable Matchups==
Victories:
Mega Man X (Marvel vs. Capcom) Mega Man X's Profile (Mega Man X's Base Key was used)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
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