TOCR-8

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==The Colonial Marshals Service - The Outer Colonies Region==
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Fiat Justitia
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== The MarshalsOverview==
If the Star League did one thing for the Outer Colonies, it simplified the matter of legal jurisdiction and extradition: under the Cameron Star, a criminal wanted for a crime committed on Terra could be arrested on Main Street and sent back to face justice. Unfortunately, the period of confusion between the fall of the Star League and the birth of the Outer Colonies as a political, military and social entity saw the end to this universal dedication to law and justice, with many worlds re-enacting laws and prosecutors dating back to their first founding. Even when the rest of the treaty concerning the formation of the Council of Eleven was hammered out, none of the representatives were willing to see their citizens subject to the laws of others without some guarantee that everyone would be treated equally under the eyes of the law, no matter who they were or where they were from.
Thus was born the Colonial Marshals Service, a federal agency with universal jurisdiction and a mandate to see that the guilty are tracked down and brought to justice, wherever they may be. Drawn from both existing police forces and the local Star League Department of Justice, the Marshals forged themselves into a new, unique force dedicated to the idea that no one was above the law. Their independence was guaranteed by the very treaty that founded them, which stated that any government official, no matter what their position, who attempted to to unduly influence an investigation could be arrested on the spot. This impartiality, as well as a string of early, high profile successes, gained them a lot of popular support amid a population that feared a decent into anarchy.
Basing themselves out of Carson City on San Antonio to distance themselves from the central authority on Port Stanley, the Marshals adopted the six-pointed star insignia of their ancient predecessors, as well as the motto Fiat Justitia, Latin for Let Justice Be Done, pointing to their main mission. Armed with the best weapons and equipment available, including a small fleet of DropShips, and the ability to commandeer any civilian or government vessels, the Marshals set out a list of the twenty most wanted criminals in the Outer Colonies; men and women who had used the complex web of laws and treaties to stay one step ahead of local law enforcement. Many expected them to not only fail, but to do so in a spectacular and bloody fashion.
But those naysayers hadn't taken into account just the kind of people who had taken up the challenge of turning the Marshals from a political ploy into a force for justice. People like Joseph "Old Stone Face" Fargo, who arrested his own twin brother when he caught him on the take, Samuel "Bird-Dog" Gerard, who tracked a wanted man across four worlds before finally capturing him, or Josefina "Joâ" Lupo, who's small stature hid an expert in most forms of combat that had passed the rigorous SLDF recon-assault commando course just days before word of Operation Exodus reached the Outer Colonies. They, along with hundreds of others like them, stood as a bulwark against the rising tide of lawlessness and held firm.
In a little over a year, the Marshals had apprehended every one of their targets, and the Twenty Most Wanted list became a permanent feature of every Marshals office and station.
Over the centuries that followed, the Colonial Marshals Service became one of the cornerstones of the Outer Colonies, proving to one and all that here at least, the rule of law would be upheld. Tens of thousands of men and woman have carried the Star, many of them dying in the line of duty. Those that have are buried at the Service's cemetery outside Carson City, where row after row of white headstones in mute witness stand in testimony to the memory of those who died in the cause of law and order.
Today, the Marshals Service maintains outposts on every single world in the Outer Colonies, including most of the major space stations and moons. They also have detachments on several independent but allied worlds to keep an eye out for any fugitives who may seek to escape justice outside of our boarders. While in most cases they defer to local law enforcement, many people sleep soundly in their beds knowing that the silver star of justice is watching over them.
===Uniforms===
The standard Marshals duty uniform is a karki shirt with matching pants and boots. Many add a Stetson with a duplicate of their bade embroiled on the front. The standard Stetson is the same colour as the uniform, lighter-coloured straw version is available for hot weather or situations where the officer's hat being highly visible isn't a concern. On patrol most ware a black tactical vest designed to resemble an old-fashioned waistcoat, with built-in kevlar armour and encrypted radio, as well as self-polarising glasses that adapt to ambient light levels. In cold or inclement weather, a long, in kevlar lined trench-coat is often used, which also has the advantage of being able to conceal weaponry.
Support and technical staff are issued with dark blue shirts and pants, with wind-breakers and caps for field work. High-visibility clothing is available if and when needed, such as when assisting with large scale crime scenes or natural disasters.
All Marshals Service personnel are free to wear citation ribbons on duty, and full medals on formal occasions as part of their dress uniform.
===Weapons===
The standard issue ammunition for use by the Marshals Service is a 10mm ACP derived cartridge designed to be fired by revolvers, automatics and even SMG.
Marshals are free to chose between revolver or automatic, with a customization subsidy available on completion of a short form. The only requirement is that the weapon chose can fire the standard issue 10mm rimless cartridge to allow for ammo sharing. Most opt for the automatic, while some stick with the revolver, either through a sense of historical relevance, or because they like to carry more powerful ammunition.
The standard backup weapon is a SMG chambered in the same 10mm ACP cartridge, but other options include a GyroJet carbine and 12-gage semi-automatic shotgun that can be used to breach doors and fire specialist ammunition, such as gas, smoke and stun grenades. Marshals that have passed the designated marksman course have the option of supplementing their arsenal with either a .30 rifle (bolt-action or semi-automatic), or a 3mm laser rifle for long-ranged sharpshooting.
Most Marshals assigned to field posts have also been trained in the use of heavier weapons, including grenade launchers, squad automatic weapons and other military grade small-arms. A select few have also been trained in the use of power armor and light armored vehicles for special operations and hostage rescue situations.
The Marshals field a few light Mechs when needed, relaying on the Regular Army should large force is needed.
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*; Note from Author : For the Marshals and the Regular Army, you might as well ask how someone like the FBI, ATF or US Marshals Service interacts with the US Military.The Knight Templar are, well, something different. Legally they are an independent nation with various treaties granting them independence. If a fugitive enters their territory the Marshals can request their detention by the Knights pending an extradition hearing. This goes both ways, with the Knights requesting the Marshals arrest someone who is wanted in their territory. This is normally a formality, as the two organizations have a good working relationship and cross-train.The Outer Colonies Defense Force treats the Knight Templar military arm as an allied formation, often engaging in joint operations and war-games. A treaty exists that allows the Knights the use of OCDF bases in an medical or humanitarian emergency, or to drop of prisoners to be prosecuted for crimes recognized by both parties. They can also restock their supplies from OCDF bases on a near-cost basis, as long as the supplies are not needed by Regular Army units.They are the only people to have Most Favored Nation Status with Fox Bay Armaments, allowing them to all but the most restricted weapons systems and equipment. Oddly, they mainly buy newer stuff, lending weigh to the theory that they have either a massive stockpile of equipment, or their own hidden factories. They also have Preferred Customer Status with Clarke Station and Newport News Orbital Shipbuilding Inc., cutting the cost of repairing or servicing their ships.To answer a question: They only use a few light Mech's, but nine times out of ten, if it's that kind of work, they call in the regular army.
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