Weapon Qualities (SWAC)

The following is a list of all weapon qualities listed for weapons in the Savage Worlds Arms Compendium. This includes weapon qualities from Savage Worlds Deluxe as well as new weapon qualities introduced in the SWAC.
=== 3RB ===
The weapon has a three-round burst selector. 
=== AP (Armor Piercing) ===
The weapon or round ignores this many points of Armor. A weapon with an AP value of 4, for instance, ignores 4 points of Armor. Excess AP is lost.
=== Auto ===
This full-auto weapon may fire in semi-automatic.
=== HW (Heavy Weapon) ===
The weapon can affect vehicles or other devices with Heavy Armor.
=== HE (High Explosive) ===
High explosive rounds use a burst template, the size of which is noted in the weapon or ammunition's notes.
=== Parry +X ===
The weapon adds the bonus to the character's Parry score when used.
=== Reloading ===
Some weapons are very slow to reload. Each of these weapons notes how many actions it requires to reload, such as 1/3, which means the weapon can fire every third round if the firer does nothing but load every action. Characters can load and walk at no penalty. If the character tries to run and load, they must make an Agility roll (at the usual -2 penalty for running). Failure means no progress toward reloading was made that action.
=== Semi-Auto ===
The weapon fires on semi-automatic and can take advantage of the double-tap rules.
=== Shotgun ===
Shotguns fire a spread of metal balls (called shot) and so do more damage at close range where the spread is less and more of the shot hits the target. Farther away, the shot spreads more and causes less damage. Because of the increased chance of hitting due to spread, shotguns add +2 to their user's Shooting rolls. They cause 1d6 damage at Long range, 2d6 at Medium, and 3d6 at Short range.
* Double Barrels: If an attacker wielding a double-barrel shotgun wants to fire both barrels at once, they roll an additional Shooting die just like when firing Full Auto (plus Wild Die), including recoil (which cancels out the usual +2 for shotguns). Roll damage for each successful shot separately.
* Slugs: Shotguns can also fire slugs. The attacker doesn't gain the +2 shotgun bonus to their Shooting roll, but the damage is 2d10 regardless of the range increment.
=== Snapfire Penalty ===
Certain weapons, such as sniper rifles, are very inaccurate if fired while moving. If the character moves in the action they fire, they suffer a -2 penalty.
Category:SWAC