N. Trance

==Summary==
N. Trance is a recurring antagonist of the Crash Bandicoot franchise, an outer-dimensional being originating from the 5th Dimension. The so-called Master of Hypnotism, he debuted in Crash Bandicoot 2: N. Tranced as an acquaintance of Dr. Nefarious Tropy and Uka Uka, aiding them in locating and hypnotizing the Bandicoots, Crash, Coco and Crunch. Instead of the real Crash, however, they instead captured Fake Crash, whom they mistook for the real deal. This gave Crash and Aku Aku the opportunity to gather all the Power Crystals and free their allies one-by-one, eventually leading to N. Trance's defeat at their hands. Following these events, he made his return in Crash Team Racing Nitro-Fueled and Crash Nitro Kart as the leader of Team Trance, consistent of himself, as well as Dingodile, Polar and Pura, whom he had hypnotized. Besides that, however, he plays no role in the respective games' stories and mainly appears as a playable character.
N. Trance is shown to be psychotic and back-stabbing, characteristics that are inherited by those he hypnotizes, as particularly shown when he had no trouble working against N. Tropy and Uka Uka. Meanwhile, in Nitro Kart and Team Racing, he is oddly prone to making egg puns as a reference to his actual body, in addition to being a bit of a hot-headed coward.
==Powers and Stats==
Tier: , possibly 
Name: N. Trance, The Master of Hypnotism
Origin: Crash Bandicoot
Gender: Male
Age: Unknown
Classification: Cyborg, 5th-Dimensional Being
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2 and 3), likely Higher-Dimensional Existence (As the 5th Dimension is likely spatial, N. Trance originating from it warrants this), likely Genius Intelligence, Vehicular Mastery, Time Travel and Dimensional Travel (Able to traverse and manipulate hyperspace, as well as travel to various timelines and spatial dimensions), Flight (5th-dimensional technology allows him to fly), Energy Manipulation/Projection (Can generate energy within himself and blast it out from his eyes), Hypnosis (His claw hand, which resembles a clock, allows him to hypnotize others. In Nitro Kart, he used helmets to brainwash people instead), Explosion Manipulation and Shockwave Generation (Via Bowling Bombs, Red-Eye Missiles and TNT/Nitro Crates), Air Manipulation (Via Tornado Tops), Chemical Manipulation (Via N. Brio Beakers), Ice Manipulation (Via Ice Mines), Electricity Manipulation (Via Static Orbs), Time Manipulation (Can temporarily slow down time for his opponents using the N. Tropy Clock), Homing Attack and Possible BFR (Via the Warp Orb), Toon Force, Invisibility (Via Invisibility power-up), Forcefield Creation (Via Power Shields), Temporary Invulnerability (Via Velo Masks)
Attack Potency: Island level, possibly Large Island level (Can fight and harm Crash Bandicoot in their fight)
Speed: Supersonic+ with Massively Hypersonic+ or higher reaction speed (Can keep up with and dodge attacks from Crash Bandicoot)
Lifting Strength: Superhuman
Striking Strength: Island level, possibly Large Island level
Durability: Island level, possibly Large Island level (Can survive hits from Crash Bandicoot), higher with Power Shields and Velo Masks
Stamina: High
Range: Standard melee range. At least hundreds of meters via power-ups
Standard Equipment: 5th-dimensional technology
Intelligence: Likely Supergenius (Can create and operate 5th-dimensional technology, which is likely transcendent to that of lower dimensions)
Weaknesses: Can be somewhat overconfident at times
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Crash Bandicoot
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Category:Video Game Characters
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Category:Claw Users
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Category:Self-Sustenance Users
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Category:Explosion Users
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Category:Acid Users
Category:Ice Users
Category:Electricity Users
Category:Time Users
Category:Homing Attack Users
Category:BFR Users
Category:Toon Force Users
Category:Forcefield Users
Category:Invulnerability Users
Category:Invisibility Users
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Category:Rocket Users
Category:Energy Projection Users