136994-why-so-unserious

== Content ==
			
Really, folk.
Before F2P Wildstar was not so technically optimised (imo), poor populated (oh, that hours and hours of LFG), but bright and challenging game! To fulfill many of quests I had to try! I could die and I died sometimes while trying! And it was exciting! Group game in instances - I'll not even talk about it, it was something.
And now? I can strip naked my recently created Chua, give him an any gun (runes? why?) and know what? He will not die. All I need to do is push one or two buttons - BAM-BAM - and my enemy is corpse, next, please. No need crafting, no need runes, no need to think. My Chua is 20 level already.
Where is the Challenge, Carbine? You hid it in dungeons? But what about remaining world you created? I can't belive in this world, 'cause it became too easy, too childish, too unseriuos! Without trials there are no memories. For whom this world we go through in blink of eye? For casual players? You think they will appreciate it? And whats remaining to us, hardcore fans - adventures and raids only? Or maybe I missing something and about 30 lvl challenging will back to game?
It's sad, folk. Tell me, that things will change to good, please.
 
Sorry for the clumsy English, I'm not a local )	
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			ohhh come on Kashtak this game is great.. as it is right now.a lot of players when i played before game go f2p said to me that the game is to hard... i guess they are doing the right thing that they lower hardest standard of lvling...all the hard stuff starts in lvl 50 dungeons and Raids ! so enjoy and play the Game..btwlvl 30 is nothing game start to be harder in lvl 44+..and in lvl 50 welcome to WildStar Cupcake Nami..
			
				
	Edited October 4, 2015 by MadjokerZ	
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Zones do feel "safer" now with a lack of any elite mobs dotted around the quest areas.
 
But to be honest you could probably count on one hand the amount of quests it was not possible to solo in the open world on your journey from 1 to 50 before F2P, and I don't think that has really changed at all.	
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all the hard stuff starts in lvl 50 dungeons and Raids ! 
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			having in mind that this game needs an audience to live, and super hardcore leveling was turning people away... I don't think that that was a bad decision.	
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having in mind that this game needs an audience to live, and super hardcore leveling was turning people away... I don't think that that was a bad decision.
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