Enchanting

Use Arcane Enchanters to enchant or disenchant weapons, armor and some jewelry. Enchanting an item requires three things: an enchantment, a filled soul gem, and a weapon or piece of armor that does not already have an enchantment.
You can learn enchantments by disenchanting (destroying) enchanted items at an Arcane Enchanter. Once you have learned an enchantment, you can use it to enchant any number of items.
You can find soul gems throughout the world, and buy them from many merchants. They come in a variety of sizes: larger soul gems can hold the souls of more powerful creatures, which yield stronger enchantments.
Most soul gems start off empty, and must be filled with a creature's soul before they can be used. To fill a soul gem, cast the Soul Trap spell on a creature and kill it before the spell wears off. If you have a soul gem of the appropriate size (or larger) in your inventory, the gem will absorb the creature's soul.
Any Weapon Enchantment can be applied to any weapon. Select the weapon you want to enchant, the soul gem you want to use, and then the enchantment. A slider bar allows you to select the power level of the Enchantment. Stronger enchantments consume more charges per hit, which means you will have to recharge the weapon more frequently.
Some Armor Enchantments can only be applied to specific pieces or types of armor. Select the armor you want to enchant, then choose from the available enchantments, or vice versa. The soul gem you use determines the strength of the enchantment. Armor Enchantments are permanent and do not need to be recharged. 
== Perks ==
Perks 	Requirements 	Description (Ranks)
Enchanter 	None 	New enchantments are 20% stronger.
Enchanter 	Enchanting 20 	New enchantments are 40% stronger.
Enchanter 	Enchanting 40 	New enchantments are 60% stronger.
Enchanter 	Enchanting 60 	New enchantments are 80% stronger.
Enchanter 	Enchanting 80 	New enchantments are 100% stronger.
Soul Squeezer 	Enchanting 20, Enchanter 	Soul gems provide extra magicka for recharging
Fire Enchanter 	Enchanting 30, Enchanter 	Fire enchantments on weapons and armor are 25% stronger
Soul Siphon 	Enchanting 40, Soul Squeezer 	Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon
Frost Enchanter 	Enchanting 40, Fire Enchanter 	Frost enchantments on weapons and armor are 25% stronger
Insightful Enchanter	Enchanting 50, Enchanter 	Skill enchantments on armor are 25% stronger
Storm Enchanter 	Enchanting 50, Frost Enchanter 	Shock enchantments on weapons and armor are 25% stronger
Corpus Enchanter 	Enchanting 70, Insightful Enchanter 	Health, magicka and stamina enchantments on armor are 25% stronger
Extra Effect 	Enchanting 100, Corpus Enchanter or Storm Enchanter	Can put two enchantments on the same item
== Enchantments ==
Below is a table showing what sorts of items can have the various enchantments applied to them:
Enchantment 	Armor	Boots	Gloves	Helms	Necklaces	Rings	Shields	Weapons
Absorb Health 	 	 	 	 	 	 	 	
Absorb Magicka 	 	 	 	 	 	 	 	
Absorb Stamina 	 	 	 	 	 	 	 	
Fear 	 	 	 	 	 	 	 	
Fiery Soul Trap 	 	 	 	 	 	 	 	
Fire Damage 	 	 	 	 	 	 	 	
Fortify Alchemy 	 	 	 	 	 	 	 	
Fortify Alteration 	 	 	 	 	 	 	 	
Fortify Alteration + Magicka Regen 	 	 	 	 	 	 	 	
Fortify Archery 	 	 	 	 	 	 	 	
Fortify Barter 	 	 	 	 	 	 	 	
Fortify Block 	 	 	 	 	 	 	 	
Fortify Carry Weight 	 	 	 	 	 	 	 	
Fortify Conjuration 	 	 	 	 	 	 	 	
Fortify Conjuration + Magicka Regen	 	 	 	 	 	 	 	
Fortify Destruction 	 	 	 	 	 	 	 	
Fortify Destruction + Magicka Regen	 	 	 	 	 	 	 	
Fortify Healing Rate 	 	 	 	 	 	 	 	
Fortify Health 	 	 	 	 	 	 	 	
Fortify Health Regen 	 	 	 	 	 	 	 	
Fortify Heavy Armor 	 	 	 	 	 	 	 	
Fortify Illusion 	 	 	 	 	 	 	 	
Fortify Illusion + Magicka Regen 	 	 	 	 	 	 	 	
Fortify Light Armor 	 	 	 	 	 	 	 	
Fortify Lockpicking 	 	 	 	 	 	 	 	
Fortify Magicka 	 	 	 	 	 	 	 	
Fortify Magicka Regen 	 	 	 	 	 	 	 	
Fortify One-handed 	 	 	 	 	 	 	 	
Fortify Pickpocket 	 	 	 	 	 	 	 	
Fortify Restoration 	 	 	 	 	 	 	 	
Fortify Restoration + Magicka Regen	 	 	 	 	 	 	 	
Fortify Smithing 	 	 	 	 	 	 	 	
Fortify Sneak 	 	 	 	 	 	 	 	
Fortify Stamina 	 	 	 	 	 	 	 	
Fortify Stamina Regen 	 	 	 	 	 	 	 	
Fortify Two-handed 	 	 	 	 	 	 	 	
Fortify Unarmed 	 	 	 	 	 	 	 	
Frost Damage 	 	 	 	 	 	 	 	
Magicka Damage 	 	 	 	 	 	 	 	
Muffle 	 	 	 	 	 	 	 	
Resist Disease 	 	 	 	 	 	 	 	
Resist Fire 	 	 	 	 	 	 	 	
Resist Frost 	 	 	 	 	 	 	 	
Resist Magic 	 	 	 	 	 	 	 	
Resist Poison 	 	 	 	 	 	 	 	
Resist Shock 	 	 	 	 	 	 	 	
Shock Damage 	 	 	 	 	 	 	 	
Silent Moons 	 	 	 	 	 	 	 	
Soul Trap 	 	 	 	 	 	 	 	
Stamina Damage 	 	 	 	 	 	 	 	
Turn Undead 	 	 	 	 	 	 	 	
== Trainers ==
* Sergius Turrianus at the College of Winterhold 	
* Hamal in the Temple of Dibella in Markarth
* Neloth in Tel Mithryn on Solstheim (Dragonborn DLC required).
== Skillbooks ==
* Catalogue of Armor Enchantments
* Catalogue of Weapon Enchantments
* Enchanter's Primer
* On the Great Collapse
* A Tragedy in Black
* Twin Secrets
Category:Skills
Category:Magic skills
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