Ten

Ten is a number of pervasive significance on Roshar. Below is a list of important connections to the number ten found in the The Stormlight Archive.
* Brandon has spoken about something he called "Honor's Purposes," and how they are the reason that ten is such a holy and dominant number, likely meaning that Honor had ten of them. He has also heavily implied that Odium, if he has similar Purposes, does not have ten of them.Book signing, Chicago, March 2014
* The ten Heralds and their opposites, the ten Fools, represent Ideals. (The Heralds are also represented by the ten facets of the divine prism in Vorin teachings.)
* The ten orders of Knights Radiant are based on the Ideals represented by the Heralds.
* The ten Surges.
* The ten Ideals and the ten Essences.
* The ten gemstones (or Polestones) and ten fundamental glyphs, all of which are ingrained in Roshar's culture, calendar, currency, etc..
* The ten months of which a year is comprised.
* The ten human failings, along with the ten divine attributes, are teachings of Vorinism.
* Oaths were made on the " ... tenth name of the Almighty," and " ... the Almighty's tenth name itself ... ."
* The ten Silver Kingdoms.
* The ten Alethi Princedoms, ten Alethi Highprinces and, subsequently, ten warcamps during the War of Reckoning.
* The Oathgate leading to Urithiru was a fabrial built from ten gems.
* The ten deaths.
* The ten heartbeats it takes for a Shardbearer to summon a Shardblade.
* The ten spheres which seem to infuse Shardplate.
* The ten days leading up to the Contest of Champions.
* Also of note is that during Kaladin's 'trip' to the Shattered Plains, there were ten slaves to a cart and he made ten attempts at escape.
Many of the above are listed in the Ars Arcanum.
==References==
Category:Ten
Category:Culture