Doomhound (Priest Spell)

This spell creates a shadowy mastiff visible only to the caster and the intended target of the spell. Once created, a doomhound inexorably stalks the creature, never approaching closer than 10 feet or falling more than 100 yards behind. It creates an unshakable premonition of death.
though creatures immune to magical fear are unaf­fected by this spell.
The initial appearance of a doomhound causes fear in the creature, as the reverse of the 1st level priest spell remove fear. A successful saving throw vs. spell negates the fear effect, but does not dispel the doomhound. Regardless of whether or not the creature attempts to flee the doomhound when it first appears, for as long as the doomhound stalks the creature, the creature rolls all subsequent saving throws with a -2 penalty and also all morale checks and saving throws against fear ef­fects unless a 20 is rolled.
Only one doomhound can stalk at creature at any time. The effects of this spell can be ended at by a remove curse, limited wish, or wish or by the death of the target creature, but physical or magi­cal attacks are otherwise ineffective against a doomhound.
The material component of this spell is the priest's holy symbol.
Notes: Granted by the halfling god Urogalan.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells