Inventory

"Inventory" may refer to the player character's inventory, a party member's inventory, or any other creature's inventory. Only the party member's inventories are accessible during the game though, not counting cases of partial access such as pickpocketing someone, dealing with them in some manner through dialogue (getting quest rewards, buying/selling items), or killing them in order to loot their belongings.
The game sometimes refers to a player character's inventory as a "pack" or backpack on occasion, although this isn't everything the inventory manages. Everything a creature has equipped or is in its possession is being handled through its inventory, and various effects of them on the creature can be observed there, like a breakdown of the current Armor Class, THAC0 and damage potential. The max and current hit points, the total weight currently being carried and the max weight before being encumbered are also shown there, as well as the party's amount of gold coins.
The inventory is a series of slots and spaces available to allocate objects or stacks of objects. Objects are also items.
==Party member inventory==
The inventory is accessed on the individual party member record screen. There is quite a bit of information on this screen, but here is where "item management" takes place. The screen allows the display of those items to be viewed, selected, sorted, changed, and moved about. 
From the player's party game screen/combat display select the desired party member to inspect and then click on the Inventory Icon on the left side of the screen, or just press the "I" key. This will open another screen - the "Inventory Screen".
On the screen there are several categories of inventory slots:
Quiver: 3 slots - For different ammunition types such Arrow, Bolt, and Bullet. One stack of each type per slot.
Quick Weapons: Up to 4 Slots (Determined by character class) - For different weapon types, such Long Sword, Quarterstaff or Heavy Crossbow. One weapon per slot.
Quick Items: 3 slots - for certain consumable items such as a Wand, potion, or a scroll. Potions and scrolls with a stacking quantity assigned can be placed here. 
Gold (gold coins icon): Shows the Gold Piece quantity possessed by the party in total.
Backpack (pack/bag icon): 16 total slots to store any item {or stacks of an item if they have a stacking quantity rating) - such as Bag of Holding, a Familiar, Boo, special item, book, scroll, potion, suit of armor etc.
Ground: This slot area is for viewing and moving items to and from the ground (picked up from the ground/chest/container or placed in a pile next to the selected character). There are 10 slots shown, but when there are more than ten items present in a given stockpile (pile, container etc.) then the Ground inventory has a sliding selector bar to move up or down.
Paper Doll: In the center of the display screen is "paper doll" of the character, a depiction of the character's form that will reflect the worn clothing, armor and items equipped in the hands, or worn on the head and feet. It will change with any items added or subtracted from the paper doll slots.
The doll has the following slots available for a single item in each:
- Torso Slot: For a suit of armor, or a robe.
- Hands Slot: Gauntlets, bracers or gloves go here. One slot for both hands.
- Head Slot: A helmet, Ioun stone, circlet, bandana, cowl or similar headgear would go here.
- Neck slot: This is for a necklace, clasp, pendant, amulet and similar items worn on or near the neck.
- Off-hand Slot: An off-hand weapon, shield, or buckler would go here. If an item in the Quick Weapons Slot requires two hands to use, then this slot can be closed off from use.
- Right Ring Slot: a single ring, or perhaps an item such as Holy Symbols belong here.
- Left Ring Slot: Same as above.
- Waist Slot: A belt or girdle will go here.
- Cloak Slot: A cape, shroud or cloak is placed here.
- Feet Slot: Boots, shoes and footwear are placed here.
==Selecting/moving items ==
Any item can be selected in any of the slots discussed above with a cursor or applicable function key (depends the game platform, such as PC, Nintendo Switch, Playstation, Mobile Device). Once selected the item can be "dragged" to another slot such as from the off-hand to the backpack, or the Right Ring Slot to a Bag of Holding in the backpack slot.
Items with stacks applicable can be selected, and by clicking a specific quantity from the stack selected and moved.
Moving items between party members can be done by dragging items from the donating characters inventory screen to the recipient party members portrait. The item will always be placed in the receiving members Backpack slot. If that backpack has no empty slot, then the item won't transfer. There is a distance limitation for this function. Party members transferring items must be within that distance or they are "too far away".
Items on the ground or from the "Quick Loot Bar" can be moved to any eligible slot, such as a found diamond to a Gem Bag, or dozen arrows to a Quiver Slot.
==Creature inventory==
The game's .CRE or creature files for any kind of non-player-controlled entity has a similar structure to that of the player character inventory. For example, there are quick items slots, head slot, ring slots and more. 
This information is not visible to the player, however for the game developers, modders and users of editing tools these .CRE files can be viewed and edited. The rules for what kind of item is allowed in a specific slot can be contorted with this kind of access. For instance, Kangaxx has the Ring of Gaxx placed in an armor slot instead of a ring slot. This prevents it from being pickpocketed yet will be available as dropped loot when the creature is defeated. 
Category:Game mechanics