Gray Chasseur (Character Kit)

Gray chasseur
Gray chasseurs, or gray huntsmen, are wizards who specialize in hunting and destroying a specific breed of monster. They seek the undead, those foul creatures with a connection to the plane of the dead the Gray.
Character class: All gray chasseurs must be preservers. These huntsmen can be multiclassed or dual-classed, and elves and half-elves often combine this class with the fighter class to devastating  effect.
Races: This kit is available to all races that can become wizards aarakocra, elves, half-elves, and humans.
Requirements: Gray chasseurs must have Constitution scores of at least 13 and Wisdom scores of at least 11. Constitution allows them to withstand the rigors of a hunt, while Wisdom grants them the mental stamina necessary to face down the fear and dangers of the undead.
Role: The undead of Athas are, for the most part, unique creatures with powers, motives, and origins that are different from others of their kind. One thinking zombie, for example, may have different abilities from another thinking zombie, and chances are that the method used to destroy one kaisharga won’t even bother the second one encountered. The nature of Athasian undead make the gray chasseur a necessity.
The gray chasseur is a combination of occult scholar, paranormal investigator, and undead executioner. This wizard gathers every scrap of information and legend concerning the undead of Athas, filing it away for when he’ll need it most. He collects relics, unusual items, and strange components anything that might be used to create a defense or a weapon against the monsters of the Gray. He travels from village to village, watching for signs of undead activity. Then he identifies the type of creature he’ll be dealing with and devises some means for driving it off or if possible putting it to rest so it stops disturbing the living.
Unlike most wizards, the gray chasseur is welcomed (or at least tolerated) by the communities who need his help. A slave tribe or trading outpost troubled by some corporeal undead will often extend an invitation to a gray chasseur, figuring that a wizard is a lesser evil than the walking dead.
Other than his name and a good bit of knowledge about the subject, this wizard has no actual ties to the plane of Athasian dead known as the Gray. He doesn’t draw spell energy from the Gray (as Athasian necromancers do), nor does he commune with the dead for knowledge or power (as the pale wizard does). The gray chasseur has one goal to become an expert on all manner and variation of undead monsters in order to be able to confront them and destroy them before they can harm the living.
Though the gray chasseur is dedicated to learning about and destroying undead, he isn’t above being paid for his services. Most will provide help to a village for whatever the community can afford, though these wizards usually seek 1 sp per HD of the monster they’re hired to destroy.
Class Modification: The gray chasseur carries, among other things, the holy symbols associated with the four elemental clerics. While not a priest by any means, the gray chasseur knows he must show respect to the priestly powers if he hopes to use their relics in the battle against the undead.
As long as the gray chasseur maintains this respect and doesn’t do anything to damage his standing with the elementals, he receives the following priest spells as he advances in level. He may cast these spells once per day, though within 24 hours of casting he must make an offering to the granting elementals or lose this ability. Examples of offerings include teaching an agricultural technique to a village elder (Earth), setting someone or something free (Air), burning anything in dedication (Fire), or adding water to an oasis pond (Water).
Level      Granted priest spell
4th      Invisibility to undead (Air)
6th       Cure disease (Fire)
8th       Negative plane protection (Water) 
10th      Dispel evil (Earth)
In addition, a gray chasseur who keeps the pact gains the ability to turn undead as if he were a priest of three levels less than his experience. For example, a 4th-level gray chasseur turns undead as if he were a 1st-level cleric.
Weapon Proficiencies: Gray chasseurs have the same weapon proficiencies available to them as normal wizards, though at 9th level they treat all weapons as +1 against undead foes. They can’t bestow this bonus on any other character, as it’s a result of their own tinkering and knowledge.
Nonweapon Proficiencies:
* Bonus: Ancient history and undead lore.
* Required: Religion.
* Recommended: Agriculture, bribery etiquette, fire-build- ing, planes lore, survival, teaching.
Special Benefits: In addition to the priest spells and undead turning granted them due to their respect for the ele- mental powers and their efforts to eradicate life threatening abominations from the Gray, gray chasseurs also receive the benefit of being respected (or at least tol- erated) in communities that would otherwise drive them off for being wizards.
With the undead lore proficiency (Wisdom -1), a gray chasseur can study a particular undead creature in order to gain advantages over it. For each day of study (during which time the gray chasseur can watch and gain information on only a single type of undead creature), the wizard gets to make a proficiency check. If the check succeeds, the wizard learns one important bit of knowledge to help him fight the undead monster. Knowledge gained in this manner is accumulated in the following order, one item per day of successful study: number of undead powers, type of undead powers (learn one power per day), and possible weaknesses (learn one per day).
For every Hit Dice an undead is above the wizard’s level, the proficiency check receives a -1 penalty. For example, if a 4th-level gray chasseur attempts to study a 6 HD undead creature, the wizard’s undead lore check receives a -2 penalty (making a success Wisdom -3 or less).
Special Hindrances: Gray chasseurs must maintain their connection to the elemental powers to get the most of their special abilities. The moment a gray chasseur breaks his pact with the elementals or fails to make a proper offering, he loses the priest spell that power grants and the ability to turn undead. Without these special abilities, the gray chasseur must rely on his own knowledge and skills as a wizard to survive his battles with the creatures of the Gray.
If a gray chasseur reveals his occupation in the presence of a thinking undead (or fails at an undead lore check while trying to study the creature), that monster has a 55% chance of declaring a death hunt on the wizard. In this case, the undead won’t rest until either it or the wizard is destroyed.
Wealth Options: Gray chasseurs begin play with (3d4+3) x 30 cp.
Category:Character Kit
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