Greenfellow (Character Kit)

Greenfellow
Description: A greenfellow is not your average rogue. Now and then the fey folk who live in the wilds of the countryside are known to steal awayhuman babes and substitute their own children in their place. The human chil- dren are raised by the faeries as their own, often becoming greenfellows.
A greenfellow has strong ties to the fey folk that fostered him. Usually the faeries are brownies, leprechauns, or pixies. They know the language and ways of their fostering parents more so than humankind, and they seek to protect faerie interests both locally and abroad. Though most greenfellows are human babies swapped with changelings, it is not unknown for half- elven and full elven babies to be taken by the mischievous fey folk. (In the later cases, the children are often raised as multiclassed greenfellow/enchanters.) Greenfellows tend to be short for their age, for fey food and drink stunt their growth. Their features are often attractive and merry, with alluring, twinkling eyes.
Role: Greenfellows are a wily but good natured lot. They mostly travel the countryside, rarely setting foot in anything more urban than local villages and hamlets.
Should they come across an instance where the fey are not honored as in the past, the greenfellow uses his thieving talents to ensure that enough mischief happens that the locals return to the old practices.
A greenfellow may take the road to adventure, hoping to see other fey cultures or perhaps to act as an envoy or courier between faerie courts.
As greenfellows are always raised by good-natured faeries, a character choosing this kit must be of good alignment.
Weapon Proficiencies:
* Required: Dart.
* Recommended: Dagger, short sword.
Secondary Skills: None. Due to their strange upbringing, greenfellows rarely learn human skills.
Nonweapon Proficiencies:
* Required: Alertness, fey lore (new).
* Recommended: Dancing, directional sense, fast talking, foraging, set snares, spellcraft.
Skill Progression: Greenfellows tend to become more skilled with Move Silently and Hide in Shadows than the other thieving talents. This is simply because there is often more call for them to be hard to catch than to pick a merchant’s pocket or evade a trapped lock in the king’s vault.
New proficiency: Fey lore
1 Slot, Int -2
Greenfellows possess this special new profi- ciency, due to their upbringing in the fey world. Other characters may eventually learn fey lore, but they must either spend much time within that strange culture or gain it through through weeks of reading about the faerie races.
Fey Lore: This is the knowledge of the fey folk and their ways. A character can use this proficiency to discern what sort of faerie would lurk in a specific area or terrain, whether or not an item was made by the fey folk, or simply to gather some clue in dealing with such creatures in a diplomatic manner.
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