Falco Lombardi

==Summary==
Falco Lombardi is a member of an avian race and ace pilot of the Star Fox team. He is also a good friend and friendly rival to Fox McCloud. Falco has appeared alongside his wingmates in every Star Fox game to date, and usually retains his brash, cool, and collected behavior.
Although he's an ace pilot, Falco is sometimes caught in situations in which he cannot escape, and must rely on Fox for assistance. Since Star Fox 64, Falco has starred in his own manga, which centers on events happening between Star Fox 64 and Star Fox Adventures.
==Powers and Stats==
Tier: physically, with weapons, with his Arwing
Name: Falco Lombardi
Origin: Star Fox
Gender: Male
Age: 30 years old
Classification: Peregrine Falcon
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Energy Projection, Explosion Manipulation and Weapons Mastery (Of blasters, and explosives), Skilled Pilot, Acrobatics (Capable of combat rolls)
|-|Arwing=Flight, Homing Attack (With charged shots), Explosion Manipulation (With charged shots and Smart Bombs), Magnetism Manipulation (While rolling, an Arwing can create a localized magnetic field), Electricity Manipulation and Attack Reflection (While Barrel Rolling, the Arwing generates an electromagnetic shield that makes attacks bounce off Arwings while rolling and are reflected back to sender), Forcefield Creation (The G-Diffuser produces a forcefield that protects the ship from enemy fire), Heat Manipulation (Smart Bombs can evaporate Solar Prominences, which are arches of incandescent gasses, breaking them apart. Said gasses are higher than 9,000 degrees), Resistance to Radiation Manipulation and Magnetism Manipulation (Radiation and magnetism-based storms cause most ships in Sector Y to malfunction. Star Fox's Arwings are not affected by this), Gravity Manipulation (Comes equipped with an anti-gravity device), Heat Manipulation (Arwings can take up to 9,000 degrees, something that Slippy reaffirms. However, even if the temperature exceeds this, the ship's shields will protect it from this for a limited time)
|-|Aparoid Invasion Equipment=Homing Attack (With homing missiles), Enhanced Senses (Carries radar that can show himself, his opponents, and surrounding vehicles), Explosion Manipulation (With grenades, sensor bombs, and missiles), Plasma Manipulation (With Plasma Cannon), Healing (With First Aid Kits), Invisibility (With Stealth Suit), Forcefield Creation (With Barriers)
</tabber>
Attack Potency: Wall level physically (Roughly on-par with Fox, way stronger than Slippy), Small Building level with weapons, Multi-Continent level with his Arwing (The Arwing is capable of obliterating Andross wielding the powers of the Krazoa Spirits, who are able to reconstruct Saurai's planet. Should be comparable to its durability)
Speed: Superhuman with Supersonic combat speed and reactions (Reacted to lasers; is faster than Fox), FTL with the Arwing
Lifting Strength: Unknown
Striking Strength: Wall level
Durability: Building level, Multi-Continent Level with his Arwing (Can take hits from a Krazoa Spirits-empowered Andross and is able to take hits from the Gorgon's laser, which is capable of piercing a planet's crust in one shot, which would yield this much energy)
Stamina: Quite High
Range: Standard Melee Range, higher with various weapons
Standard Equipment: Some weapons and Sky Claw (Personal Arwing)
Intelligence: Gifted in combat intelligence (Possesses such a mastery over piloting that they are superior to the entire Cornerian Army, managing to take down Andross and his army, including entire fleets of ships alongside his team. He is able to defeat Aparoids frequently. Just one Aparoid was able to take down an entire fleet by itself, and he was able to best their queen, ending the threat of the species. He frequently dogfights Star Wolf, who are considered to be Star Fox's equals)
Weaknesses: Rather arrogant
==Notable Matchups==
Victories:
Losses:
Leon S. Kennedy (Resident Evil) Leon's Profile
Inconclusive:
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