Critical hit tables

This article contains the critical hit tables that are stored in the Fallout 1/2 executable. Each critter type has its own set of critical hit effects. There are nine sets of six criticals, corresponding to the hit locations in combat.msg (head, left arm, right arm, torso, right leg, left leg, eyes, groin and uncalled, in that order).
However, the "uncalled" tables are not actually used; unaimed shots use the torso criticals. The uncalled tables are (almost) identical to the torso ones, and so are not listed here.
The original article can be found here. It has been placed here for convenience and reference.
==Legend==
Each critical consists of seven four-byte fields. They are stored in little-endian format, so -3 is written as 0xFDFFFFFF and5002 (0x138A) as0x8A130000. (The Mac version is big-endian.)
The fields are as follows:
;Damage multiplier: The original values are divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage; in the tables below, this has been converted for convenience.
;Effects: This is a flag bit field controlling what effects the critical causes.
::0x01000000 - knockout
::0x02000000 - knockdown
::0x04000000 - crippled left leg
::0x08000000 - crippled right leg
::0x10000000 - crippled left arm
::0x20000000 - crippled right arm
::0x40000000 - blinded
::0x80000000 - death
::0x00040000 - on fire; triggers the "flamedance" animation, but not if the hit is fatal
::0x00080000 - bypass armor (divide target DT and DR by 5)
::0x00400000 - dropped weapon (doesn't work)
::0x00800000 - lose next turn
::0x00002000 - random
:::The "random" effect is used by robots for their "massive malfunction" critical, and causes one of a variety of results. Known outcomes include: crippling any single limb; crippling both legs; crippling both legs and an arm; knockdown and crippling a limb; and losing ammo.
;Stat check: This makes a check against a (SPECIAL) stat. Values of 2 (Endurance), 5 (Agility) and 6 (Luck) are used, but other stats will probably work as well. A value of -1 indicates that no check is to be made.
;Check modifier: Affects the outcome of the stat check, if one is made. Positive values make it easier to pass the check, and negative ones make it harder.
;Failure effect: Another bit field, using the same values as field #2. If the stat check is failed, these are applied in addition to the earlier ones.
;Message: The Message to show when this critical occurs, taken from combat.msg .
;Failure message: Shown instead of #6 if the stat check is failed.
There are several errors in the tables, which are noted. They could be fixed by patching the executable directly, or possibly with a future version of sfall.
==Determining a hit==
The critical hits are chosen by rolling a random number in the range [1, 100], adding 20 if the player has the Better Criticals perk (technically, the crit table modifier stat, which Better Criticals adds 20 to, so other critters can have modifiers), and subtracting 30 if the player has the Heavy Handed trait. The result is looked up in the following table:
 <= 20 : effect 1
 21-45 : effect 2
 46-70 : effect 3
 71-90 : effect 4
 91-100 : effect 5
 > 100 : effect 6
With Heavy Handed, only the first three criticals are possible; adding Better Criticals lets the first four occur, still worse than having neither.
==Tables==
"Bypass armor" means multiplying target DT and DR by 1/5, which does not stack with Weapon Penetrate.
===Men===
Body Part	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Head 	21-45 	2 	Bypass armor 	 	0 	Knockout 	With no armor defenses. 	The damaging attack knocks him unconscious.
Head 	46-70 	2.5 	Bypass armor 	 	-3 	Knockout 	With no armor defenses. 	The damaging attack knocks him unconscious.
Head 	71-90 	2.5 	Knockdown, bypass armor 	 	-3 	Knockout 	The blow knocks him to the ground. 	The damaging attack knocks him unconscious.
Head 	91-100	3 	Knockout, bypass armor 	 	0 	Blinded 	The strong blow to the head knocks him out. 	The attack crushes the temple. Good night, Gracie.
Head 	> 100 	3 	Death 	 	 	 	Death is instantaneous. 	
Left arm 	<= 20 	1.5 	 	 	 	 	Causing severe tennis elbow. 	
Left arm 	21-45 	1.5 	Lose next turn 	 	 	 	Pushing the arm out of the way. 	
Left arm 	46-70 	2 	 	 	-3 	Crippled left arm 	Leaving a big bruise. 	Crippling the left arm.
Left arm 	71-90 	2 	Crippled left arm, bypass armor 	 	 	 	Leaving the left arm dangling by the skin. 	
Left arm 	91-100	2 	Crippled left arm, bypass armor 	 	 	 	Leaving the left arm dangling by the skin. 	
Left arm 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	That arm now looks like a bloody stump. 	
Right arm	<= 20 	1.5 	 	 	 	 	Causing severe tennis elbow. 	
Right arm	21-45 	1.5 	Lose next turn 	 	 	 	Pushing the arm out of the way. 	
Right arm	46-70 	2 	 	 	-3 	Crippled right arm 	Leaving a crippled right arm. 	Really hurts.
Right arm	71-90 	2 	Crippled right arm, bypass armor 	 	 	 	His right arm is pulverized by this powerful blow. 	
Right arm	91-100	2 	Crippled right arm, bypass armor 	 	 	 	His right arm is pulverized by this powerful blow. 	
Right arm	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	That arm now looks like a bloody stump. 	
Torso 	<= 20 	1.5 	 	 	 	 	In a forceful blow. 	
Torso 	21-45 	1.5 	Bypass armor 	 	 	 	Blowing through the armor. 	
Torso 	46-70 	2 	Knockdown, bypass armor 	 	 	 	With no armor, knocking the combatant to the ground. 	
Torso 	71-90 	2 	Knockdown, bypass armor 	 	 	 	With no armor, knocking the combatant to the ground. 	
Torso 	91-100	3 	Knockout, bypass armor 	 	 	 	Knocking the air out, he slumps to the ground out of the fight. 	
Torso 	> 100 	3 	Death 	 	 	 	Unfortunately, his spine is now clearly visible from the front. 	
Right leg	<= 20 	1.5 	Knockdown 	 	 	 	Knocking him to the ground like a bowling pin in a league game. 	
Right leg	21-45 	1.5 	Knockdown 	 	0 	Crippled right leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Right leg	46-70 	2 	Knockdown 	 	-3 	Crippled right leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Right leg	71-90 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Smashing the knee into the next town. He falls. 	
Right leg	91-100	2 	Knockdown, crippled right leg, bypass armor	 	0 	Knockout 	Smashing the knee into the next town. He falls. 	The intense pain of having a leg removed causes him to quit.
Right leg	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	The intense pain of having a leg removed causes him to quit. 	
Left leg 	<= 20 	1.5 	Knockdown 	 	 	 	Knocking him to the ground like a bowling pin in a league game. 	
Left leg 	21-45 	1.5 	Knockdown 	 	0 	Crippled left leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Left leg 	46-70 	2 	Knockdown 	 	-3 	Crippled left leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Left leg 	71-90 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Smashing the knee into the next town. He falls. 	
Left leg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	0 	Knockout 	Smashing the knee into the next town. He falls. 	The intense pain of having a leg removed causes him to quit.
Left leg 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	The intense pain of having a leg removed causes him to quit. 	
Eyes 	<= 20 	2 	 	 	+4 	Blinded 	Inflicting some extra pain. 	Causing blindness, unluckily for him.
Eyes 	21-45 	2 	Bypass armor 	 	+3 	Blinded 	With no protection there, causing serious pain. 	Causing blindness, unluckily for him.
Eyes 	46-70 	3 	Bypass armor 	 	+2 	Blinded 	With no protection there, causing serious pain. 	Causing blindness, unluckily for him.
Eyes 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	Blinding him with a stunning blow. 	
Eyes 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	The loss of an eye is too much for him, and he falls to the ground. 	
Eyes 	> 100 	4 	Death 	 	 	 	Sadly, he is too busy feeling the rush of air on the brain to notice death approaching.	
Groin 	1.5 	 	 	 	 	Ouch! That had to hurt. 	 	
Groin 	1.5 	Bypass armor 	 	-3 	Knockdown 	He's not wearing a cup, either. 	Without protection, he falls over, groaning in agony. 	
Groin 	1.5 	Knockdown 	 	-3 	Knockout 	Without protection, he falls over, groaning in agony. 	The pain is too much for him and he collapses like a rag. 	
Groin 	1.5 	Knockout 	 	 	 	The pain is too much for him and he collapses like a rag. 	 	
Groin 	2 	Knockdown, bypass armor	 	0 	Knockout 	Without protection, he falls over, groaning in agony. 	The pain is too much for him and he collapses like a rag. 	
Groin 	2 	Knockout, bypass armor 	 	 	 	He mumbles "Mother", as his eyes roll into the back of his head.	 	
===Women===
Body Part	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Head 	21-45 	2 	Bypass armor 	 	0 	Knockout 	With no armor. 	The damaging attack knocks her unconscious.
Head 	46-70 	3 	Bypass armor 	 	-3 	Knockout 	With no armor. 	The damaging attack knocks her unconscious.
Head 	71-90 	3 	Knockdown, bypass armor 	 	-3 	Knockout 	The blow knocks her to the ground. 	The damaging attack knocks her unconscious.
Head 	91-100	3 	Knockout, bypass armor 	 	0 	Blinded 	The strong blow to the head knocks her out. 	The attack crushes the temple. Good night, Gracie.
Head 	> 100 	3 	Death 	 	 	 	Death is instantaneous. 	
Left arm 	<= 20 	1.5 	 	 	 	 	Causing severe tennis elbow. 	
Left arm 	21-45 	1.5 	Lose next turn 	 	 	 	Pushing the arm out of the way. 	
Left arm 	46-70 	2 	 	 	-2 	Crippled left arm 	Leaving a big bruise. 	Crippling the left arm.
Left arm 	71-90 	2 	 	 	-4 	Crippled left arm 	Leaving a big bruise. 	Crippling the left arm.
Left arm 	91-100	2 	Crippled left arm, bypass armor 	 	 	 	The left arm is barely attached to her shoulder. 	
Left arm 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	That arm now looks like a bloody stump. 	
Right arm	<= 20 	1.5 	 	 	 	 	Causing severe tennis elbow. 	
Right arm	21-45 	1.5 	Lose next turn 	 	 	 	Pushing the arm out of the way. 	
Right arm	46-70 	2 	 	 	-2 	Crippled right arm 	Leaving a crippled right arm. 	Really hurts.
Right arm	71-90 	2 	 	 	-4 	Crippled right arm 	Leaving a crippled right arm. 	Really hurts.
Right arm	91-100	2 	Crippled right arm, bypass armor 	 	 	 	Her right arm is turned into hamburger by the blow. 	
Right arm	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	That arm now looks like a bloody stump. 	
Torso 	<= 20 	1.5 	 	 	 	 	In a forceful blow. 	
Torso 	21-45 	1.5 	Bypass armor 	 	 	 	Piercing through her defenses. 	
Torso 	46-70 	2 	Knockdown, bypass armor 	 	 	 	With no armor, knocking the female fighter to the ground. 	
Torso 	71-90 	2 	Knockdown, bypass armor 	 	 	 	With no armor, knocking the female fighter to the ground. 	
Torso 	91-100	3 	Knockout, bypass armor 	 	 	 	Knocking the air out, she slumps to the ground. 	
Torso 	> 100 	3 	Death 	 	 	 	Unfortunately, her major organs have been exposed to the light. 	
Right leg	<= 20 	1.5 	Knockdown 	 	 	 	Knocking her over like a bad blind date. 	
Right leg	21-45 	2 	Knockdown 	 	0 	Crippled right leg 	Knocking her over like a bad blind date. 	Knocking her down and crippling that leg.
Right leg	46-70 	2 	Knockdown 	 	-3 	Crippled right leg 	Knocking her over like a bad blind date. 	Knocking her down and crippling that leg.
Right leg	71-90 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Smashing the knee into the next town. She takes the fast track to the ground.	
Right leg	91-100	2 	Knockdown, crippled right leg, bypass armor	 	0 	Knockout 	Smashing the knee into the next town. She takes the fast track to the ground.	She screams in pain from the broken leg.
Right leg	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	She screams in pain from the broken leg. 	
Left leg 	<= 20 	1.5 	Knockdown 	 	 	 	Knocking her over like a bad blind date. 	
Left leg 	21-45 	2 	Knockdown 	 	0 	Crippled left leg 	Knocking her over like a bad blind date. 	Knocking her down and crippling that leg.
Left leg 	46-70 	2 	Knockdown 	 	-3 	Crippled left leg 	Knocking her over like a bad blind date. 	Knocking her down and crippling that leg.
Left leg 	71-90 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Smashing the knee into the next town. She takes the fast track to the ground.	
Left leg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	0 	Knockout 	Smashing the knee into the next town. She takes the fast track to the ground.	She screams in pain from the broken leg.
Left leg 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	She screams in pain from the broken leg. 	
Eyes 	<= 20 	2 	 	 	+4 	Blinded 	Inflicting some extra pain. 	Causing blindness. She grimaces.
Eyes 	21-45 	2 	Bypass armor 	 	+3 	Blinded 	With no protection there, causing serious pain. 	Causing blindness. She grimaces.
Eyes 	46-70 	3 	Bypass armor 	 	+2 	Blinded 	With no protection there, causing serious pain. 	Causing blindness. She grimaces.
Eyes 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	The wound causes severe blindness, as if there is any other kind. 	
Eyes 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	She faints from the blinding attack. 	
Eyes 	> 100 	4 	Death 	 	 	 	Sadly, she doesn't get to pray to her gods before she meets them. 	
Groin 	1.5 	 	 	 	 	She takes it like a man. That is to say, it hurts. 	 	
Groin 	1.5 	 	 	0 	Knockdown 	She takes it like a man. That is to say, it hurts. 	Knocking her to the ground. 	
Groin 	1.5 	Knockdown 	 	0 	Knockout 	Knocking her to the ground. 	Her childbearing days are in trouble as she collapses in a limp heap. 	
Groin 	1.5 	Knockout 	 	 	 	Her childbearing days are in trouble as she collapses in a limp heap.	 	
Groin 	2 	Knockdown, bypass armor	 	0 	Knockout 	Knocking her to the ground. 	Her childbearing days are in trouble as she collapses in a limp heap. 	
Groin 	2 	Knockout, bypass armor 	 	 	 	Her childbearing days are in trouble as she collapses in a limp heap.	 	
===Children===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	0 	Knockout 	The little kid starts to cry. 	Unconscious, the small child falls over.
Head 	21-45 	2 	Bypass armor 	 	-2 	Knockout 	Ouchie!. 	The blow is true, and the child is knocked unconscious.
Head 	46-70 	2 	Bypass armor 	 	-2 	Knockout 	Ouchie!. 	The blow is true, and the child is knocked unconscious.
Head 	71-90 	3 	Knockout, bypass armor 	 	 	 	The blow is true, and the child is knocked unconscious. 	
Head 	91-100	3 	Knockout, bypass armor 	 	 	 	The blow is true, and the child is knocked unconscious. 	
Head 	> 100 	3 	Death 	 	 	 	Smashing the small child around like a limp rag. 	
Left arm 	<= 20 	1.5 	 	 	 	 	The left arm of this kid now has an owie. 	
Left arm 	21-45 	2 	Lose next turn 	 	0 	Crippled left arm 	Throwing the small child off balance. 	Breaking that arm with a loud snap. Some serious tears start to flow.
Left arm 	46-70 	2 	Lose next turn 	 	-2 	Crippled left arm 	Throwing the small child off balance. 	Breaking that arm with a loud snap. Some serious tears start to flow.
Left arm 	71-90 	2 	Crippled left arm, bypass armor 	 	 	 	Easily snapping that arm like a small piece of candy. 	
Left arm 	91-100	2 	Crippled left arm, bypass armor 	 	 	 	Easily snapping that arm like a small piece of candy. 	
Left arm 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	Easily snapping that arm like a small piece of candy. 	
Right arm	<= 20 	1.5 	 	 	 	 	The right arm starts to swell, like a balloon. 	
Right arm	21-45 	2 	Lose next turn 	 	0 	Crippled right arm 	Throwing the small child off balance. 	Breaking that arm with a loud snap. Some serious tears start to flow.
Right arm	46-70 	2 	Lose next turn 	 	-2 	Crippled right arm 	Throwing the small child off balance. 	Breaking that arm with a loud snap. Some serious tears start to flow.
Right arm	71-90 	2 	Crippled right arm, bypass armor 	 	 	 	Easily snapping that arm like a small piece of candy. 	
Right arm	91-100	2 	Crippled right arm, bypass armor 	 	 	 	Easily snapping that arm like a small piece of candy. 	
Right arm	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	Easily snapping that arm like a small piece of candy. 	
Torso 	<= 20 	1.5 	 	 	 	 	Starts to cry. 	
Torso 	21-45 	2 	Bypass armor 	 	 	 	In a sensitive spot. 	
Torso 	46-70 	2 	Knockdown, bypass armor 	 	 	 	The attack to a vital organ knocks the kid over. 	
Torso 	71-90 	2 	Knockdown, bypass armor 	 	 	 	The attack to a vital organ knocks the kid over. 	
Torso 	91-100	2 	Knockout, bypass armor 	 	 	 	Knocking the little kid over like a toy. 	
Torso 	> 100 	3 	Death 	 	 	 	Now this young child will never really experience life. 	
Right leg	<= 20 	1.5 	 	 	 	 	Inflicting a deep cut. 	
Right leg	21-45 	1.5 	Knockdown, crippled right leg 	 	 	 	The attack bowls the child over, and breaks the leg.† 	
Right leg	46-70 	1.5 	Knockdown, crippled right leg 	 	 	 	The attack bowls the child over, and breaks the leg.† 	
Right leg	71-90 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Inflicting great harm to the small child. 	
Right leg	91-100	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Inflicting great harm to the small child. 	
Right leg	> 100 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Inflicting great harm to the small child. 	
Left leg 	<= 20 	1.5 	 	 	 	 	Inflicting a deep cut. 	
Left leg 	21-45 	1.5 	Knockdown, crippled left leg 	 	 	 	The attack bowls the child over, and breaks the leg.† 	
Left leg 	46-70 	1.5 	Knockdown, crippled left leg 	 	 	 	The attack bowls the child over, and breaks the leg.† 	
Left leg 	71-90 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Inflicting great harm to the small child. 	
Left leg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Inflicting great harm to the small child. 	
Left leg 	> 100 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Inflicting great harm to the small child. 	
Eyes 	<= 20 	2 	 	 	+5 	Blinded 	The young child looks up and starts to cry. 	Which blinds the youth.
Eyes 	21-45 	2 	Bypass armor 	 	+2 	Blinded 	Bashing in the youthful looking nose. 	A cut appears above the eyes and the blood starts to flow freely.
Eyes 	46-70 	3 	Bypass armor 	 	+1 	Blinded 	Bashing in the youthful looking nose. 	A cut appears above the eyes and the blood starts to flow freely.
Eyes 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	Which opens an eye like an exploding grape. The child looks bewildered.	
Eyes 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	Causing blindness. The young child drops to the ground. 	
Eyes 	> 100 	4 	Death 	 	 	 	The blow continues into the small brain. 	
Groin 	1.5 	 	 	 	 	The child looks confused and shaken. 	 	
Groin 	1.5 	 	 	 	 	The child looks confused and shaken. 	 	
Groin 	1.5 	Knockdown 	 	 	 	Knocking this young target to the ground.	 	
Groin 	1.5 	Knockdown 	 	 	 	Knocking this young target to the ground.	 	
Groin 	1.5 	Knockdown 	 	 	 	Knocking this young target to the ground.	 	
Groin 	2 	Knockdown 	 	 	 	Knocking this young target to the ground.	 	
† Errors in the table: the descriptions for these criticals are shifted four bytes to the left of where they should be. The actual record is
 03000000 0A000000 FFFFFFFF 00000000 60140000 88130000 00000000
but it should be
 03000000 0A000000 FFFFFFFF 00000000 00000000 60140000 88130000
===Super mutants===
Body Part	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	Hurting the mighty mutant. 	
Head 	21-45 	2 	Bypass armor 	 	-1 	Knockdown 	Striking a vital spot. 	Striking a vital spot and knocking the giant to the ground.
Head 	46-70 	2.5 	Bypass armor 	 	-4 	Knockdown 	Striking a vital spot. 	Striking a vital spot and knocking the giant to the ground.
Head 	71-90 	2.5 	Knockdown, bypass armor 	 	-3 	Knockout 	Striking a vital spot and knocking the giant to the ground. 	The giant mutant looks around for a moment, and then slumps to the ground.
Head 	91-100	3 	Knockdown, bypass armor 	 	0 	Knockout 	Striking a vital spot and knocking the giant to the ground. 	The giant mutant looks around for a moment, and then slumps to the ground.
Head 	> 100 	3 	Death 	 	 	 	The head explodes like a giant, bloody watermelon. 	
Left arm 	<= 20 	1.5 	 	 	 	 	Hurting the mighty mutant. 	
Left arm 	21-45 	1.5 	 	 	0 	Lose next turn 	Hurting the mighty mutant. 	Causing the giant to spend a moment cursing the universe.
Left arm 	46-70 	2 	Bypass armor, lose next turn 	 	-1 	Crippled left arm 	Striking a nerve and forcing the giant to grab his arm in pain. 	The blow breaks the elbow and probably didn't feel too good.
Left arm 	71-90 	2 	Bypass armor, lose next turn 	 	-3 	Crippled left arm 	Striking a nerve and forcing the giant to grab his arm in pain. 	The blow breaks the elbow and probably didn't feel too good.
Left arm 	91-100	2 	Crippled left arm, bypass armor 	 	 	 	The blow breaks the elbow and probably didn't feel too good. 	
Left arm 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	The blow breaks the elbow and probably didn't feel too good. 	
Right arm	<= 20 	1.5 	 	 	 	 	Hurting the mighty mutant. 	
Right arm	21-45 	1.5 	 	 	0 	Lose next turn 	Hurting the mighty mutant. 	Causing the giant to spend a moment cursing the universe.†
Right arm	46-70 	2 	Bypass armor, lose next turn 	 	-1 	Crippled right arm 	Striking a nerve and forcing the giant to grab his arm in pain. 	Breaking the thick arm and spewing mutant blood over the ground.
Right arm	71-90 	2 	Bypass armor, lose next turn 	 	-3 	Crippled right arm 	Striking a nerve and forcing the giant to grab his arm in pain. 	Breaking the thick arm and spewing mutant blood over the ground.
Right arm	91-100	2 	Crippled right arm, bypass armor 	 	 	 	Breaking the thick arm and spewing mutant blood over the ground. 	
Right arm	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	Breaking the thick arm and spewing mutant blood over the ground. 	
Torso 	<= 20 	1.5 	 	 	 	 	Hurting the mighty mutant. 	
Torso 	21-45 	1.5 	Bypass armor 	 	 	 	Striking a vital spot. 	
Torso 	46-70 	2 	Knockdown, bypass armor 	 	 	 	Striking a vital spot and knocking the giant to the ground. 	
Torso 	71-90 	2 	Knockdown, bypass armor 	 	 	 	Striking a vital spot and knocking the giant to the ground. 	
Torso 	91-100	2 	Knockout, bypass armor 	 	 	 	Causing the giant to stumble for a moment and then collapse like a felled tree.	
Torso 	> 100 	3 	Death 	 	 	 	Gallons of viscera spurt to the ground. 	
Right leg	<= 20 	1.5 	 	 	 	 	Hurting the mighty mutant. 	
Right leg	21-45 	1.5 	 	 	0 	Knockdown 	Hurting the mighty mutant. 	Sending the giant flying to the floor.
Right leg	46-70 	2 	Knockdown 	 	-3 	Crippled right leg 	Sending the giant flying to the floor. 	The mutant stumbles and falls, his leg barely able to support him.
Right leg	71-90 	2 	Knockdown, crippled right leg 	 	 	 	The mutant stumbles and falls, his leg barely able to support him. 	
Right leg	91-100	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Striking a vital location. The mutant crumples under a broken leg. 	
Right leg	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	The pain of a broken leg overwhelms the mighty giant. 	
Left leg 	<= 20 	1.5 	 	 	 	 	Hurting the mighty mutant. 	
Left leg 	21-45 	1.5 	 	 	0 	Knockdown 	Hurting the mighty mutant. 	Sending the giant flying to the floor.
Left leg 	46-70 	2 	Knockdown 	 	-3 	Crippled left leg 	Sending the giant flying to the floor. 	The mutant stumbles and falls, his leg barely able to support him.
Left leg 	71-90 	2 	Knockdown, crippled left leg 	 	 	 	The mutant stumbles and falls, his leg barely able to support him. 	
Left leg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Striking a vital location. The mutant crumples under a broken leg. 	
Left leg 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	The pain of a broken leg overwhelms the mighty giant. 	
Eyes 	<= 20 	2 	 	 	 	 	Hurting the mighty mutant. 	
Eyes 	21-45 	2 	Bypass armor 	 	+5 	Blinded 	Nearly blinding the mutant. 	Blinding the now-furious mutant.
Eyes 	46-70 	3 	Bypass armor 	 	+3 	Blinded 	Nearly blinding the mutant. 	Blinding the now-furious mutant.
Eyes 	71-90 	3 	Bypass armor, lose next turn 	 	0 	Blinded 	Nearly blinding the mutant but throwing him off balance. 	The blinded mutant stumbles back, unprepared for the next attack.
Eyes 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	Blinding the now-unconscious mutant. 	
Eyes 	> 100 	4 	Death 	 	 	 	The eyes of the mutant glow for a moment, and then the light fades permanently.	
Groin 	1.5 	 	 	 	 	Hurting the mighty mutant. 	 	
Groin 	1.5 	 	 	0 	Bypass armor 	Hurting the mighty mutant. 	Blowing through the armor. 	
Groin 	1.5 	Bypass armor 	 	-2 	Knockdown 	Striking a vital spon. 	Striking a vital spot and knocking the giant to the ground. 	
Groin 	1.5 	Knockdown 	 	 	 	Sending the giant flying to the floor. 	 	
Groin 	2 	Knockdown, bypass armor	 	0 	Knockout 	Striking a vital spot and knocking the giant to the ground. 	The giant mutant looks around for a moment, and then slumps to the ground. 	
Groin 	2 	Knockout, bypass armor 	 	 	 	The giant mutant looks around for a moment, and then slumps to the ground.	 	
† This is what the message should be. The table erroneously uses 8E130000 instead of BA140000.
===Ghouls===
Body Part	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Head 	21-45 	2 	Bypass armor 	 	0 	Knockout 	The ghoul is surprised, and fails to defend against this attack. 	The damaging attack knocks him unconscious.
Head 	46-70 	2.5 	Bypass armor 	 	-1 	Knockout 	The ghoul is surprised, and fails to defend against this attack. 	The damaging attack knocks him unconscious.
Head 	71-90 	2.5 	Knockdown, bypass armor 	 	-2 	Knockout 	The blow knocks him to the ground. 	The strong blow to the head knocks him out.
Head 	91-100	3 	Knockout, bypass armor 	-† 	 	 	The strong blow to the head knocks him out. 	
Head 	> 100 	3 	Death 	 	 	 	This blow buries the ghoul. 	
Left arm 	<= 20 	1.5 	 	 	 	 	In a forceful blow. 	
Left arm 	21-45 	1.5 	 	 	0 	Dropped weapon‡, lose next turn 	A serious wound is inflicted. 	The stunned ghoul's hand flies open.
Left arm 	46-70 	2 	Dropped weapon‡, lose next turn 	 	0 	Crippled left arm 	The stunned ghoul's hand flies open. 	Leaving the left arm dangling by the skin.
Left arm 	71-90 	2 	Bypass armor, dropped weapon‡, lose next turn 	 	0 	Crippled left arm 	Sneaking through his armor and striking a critical joint. 	Sneaking through his armor and lopping the arm off.
Left arm 	91-100	2 	Crippled left arm, bypass armor, dropped weapon† 	 	 	 	Sneaking through his armor and lopping the arm off. 	
Left arm 	> 100 	2 	Crippled left arm, bypass armor, dropped weapon† 	 	 	 	Sneaking through his armor and lopping the arm off. 	
Right arm	<= 20 	1.5 	 	 	 	 	In a forceful blow. 	
Right arm	21-45 	1.5 	 	 	0 	Dropped weapon‡, lose next turn 	A serious wound is inflicted. 	The stunned ghoul's hand flies open.
Right arm	46-70 	2 	Dropped weapon‡, lose next turn 	 	0 	Crippled right arm 	The stunned ghoul's hand flies open. 	His right arm is pulverized by this powerful blow.
Right arm	71-90 	2 	Bypass armor, dropped weapon‡, lose next turn 	 	0 	Crippled rightarm 	Sneaking through his armor and striking a critical joint. 	Sneaking through his armor and lopping the arm off.
Right arm	91-100	2 	Crippled right arm, bypass armor, dropped weapon‡	 	 	 	Sneaking through his armor and lopping the arm off. 	
Right arm	> 100 	2 	Crippled right arm, bypass armor, dropped weapon‡	 	 	 	Sneaking through his armor and lopping the arm off. 	
Torso 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Torso 	21-45 	1.5 	Bypass armor 	 	 	 	Blowing through the armor. 	
Torso 	46-70 	1.5 	 	 	 	 	Inflicting an extra helping of damage. 	
Torso 	71-90 	2 	Knockdown, bypass armor 	 	 	 	The blow knocks him to the ground. 	
Torso 	91-100	2 	Knockout, bypass armor 	 	 	 	The damaging attack knocks him unconscious. 	
Torso 	> 100 	3 	Death 	 	 	 	Death is instantaneous. 	
Right leg	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right leg	21-45 	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	Knocking him to the ground like a bowling pin in a league game.
Right leg	46-70 	2 	Knockdown 	 	0 	Crippled right leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Right leg	71-90 	2 	Knockdown, crippled right leg 	 	 	 	Bowling him over and crippling that leg. 	
Right leg	91-100	2 	Knockdown, crippled right leg, bypass armor 	 	0 	Knockout 	Bowling him over and crippling that leg. 	The intense pain of having a leg removed causes him to quit.
Right leg	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	The intense pain of having a leg removed causes him to quit. 	
Left leg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left leg 	21-45 	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	Knocking him to the ground like a bowling pin in a league game.
Left leg 	46-70 	2 	Knockdown 	 	0 	Crippled left leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Left leg 	71-90 	2 	Knockdown, crippled left leg 	 	 	 	Bowling him over and crippling that leg. 	
Left leg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	0 	Knockout 	Bowling him over and crippling that leg. 	The intense pain of having a leg removed causes him to quit.
Left leg 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	The intense pain of having a leg removed causes him to quit. 	
Eyes 	<= 20 	2 	 	 	+3 	Blinded 	A serious wound is inflicted. 	The ghoul moves the wrong way at the wrong moment, and loses an eye.
Eyes 	21-45 	2 	Bypass armor 	 	0 	Blinded 	The ghoul is wearing no armor there. 	Without armor, the ghoul is blinded.
Eyes 	46-70 	3 	Bypass armor 	 	-3 	Blinded 	The ghoul is wearing no armor there. 	Without armor, the ghoul is blinded.
Eyes 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	Blinding him with a stunning blow. 	
Eyes 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	The loss of an eye is too much for him, and he falls to the ground.	
Eyes 	> 100 	4 	Death 	 	 	 	Causing the ghoul to look bewildered in his final moments. 	
Groin 	1.5 	 	 	 	 	A serious wound is inflicted 	 	
Groin 	1.5 	 	 	0 	Bypass armor 	A serious wound is inflicted 	Ouch! That had to hurt. 	
Groin 	1.5 	Bypass armor 	 	0 	Knockdown 	Ouch! That had to hurt. 	Without protection, he falls over, groaning in agony. 	
Groin 	1.5 	Knockdown 	 	 	 	The blow knocks him to the ground. 	 	
Groin 	2 	Knockdown, bypass armor	 	0 	Knockout 	Without protection, he falls over, groaning in agony. 	The pain is too much for him and he collapses like a rag. 	
Groin 	2 	Knockout, bypass armor 	 	 	 	The pain is too much for him and he collapses like a rag.	 	
† The game has a value of 0 here instead of -1, so it makes a St check; there are no additional effects if failed, but it produces the message "and really hurts."
‡ The 'dropped weapon' effect does not work.
===Brahmin===
Body Part 	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	In a forceful blow. 	
Head 	21-45 	2 	 	 	 	 	In a forceful blow. 	
Head 	46-70 	2.5 	 	 	+2 	Knockdown 	In a forceful blow. 	Knocking the big beast to the ground.
Head 	71-90 	2.5 	 	 	-1 	Knockdown 	In a forceful blow. 	Knocking the big beast to the ground.
Head 	91-100	3 	Knockout 	-† 	 	 	Stunning both brains and felling the giant animal. 	
Head 	> 100 	3 	Death 	 	 	 	The mutant cow gives a loud, startled cry. 	
Left hindleg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left hindleg 	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left hindleg 	46-70 	2 	 	 	0 	Crippled left leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Left hindleg 	71-90 	2 	 	 	0 	Crippled left leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Left hindleg 	91-100	2 	Crippled left leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Left hindleg 	> 100 	2 	Crippled left leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Right hindleg	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right hindleg	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right hindleg	46-70 	2 	 	 	0 	Crippled right leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Right hindleg	71-90 	2 	 	 	0 	Crippled right leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Right hindleg	91-100	2 	Crippled right leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Right hindleg	> 100 	2 	Crippled right leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Torso 	<= 20 	1.5 	 	 	 	 	Seriously hurting the mutant cow. 	
Torso 	21-45 	1.5 	 	 	 	 	Seriously hurting the mutant cow. 	
Torso 	46-70 	2 	 	 	 	 	Seriously hurting the mutant cow. 	
Torso 	71-90 	2 	Bypass armor 	 	 	 	Easily penetrating the thick hide of the giant beast. 	
Torso 	91-100	2 	Bypass armor 	 	 	 	Easily penetrating the thick hide of the giant beast. 	
Torso 	> 100 	3 	Death 	 	 	 	Penetrating straight through both hearts of the mutant cow.	
Right foreleg	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right foreleg	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right foreleg	46-70 	2 	 	 	0 	Crippled right leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Right foreleg	71-90 	2 	 	 	0 	Crippled right leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Right foreleg	91-100	2 	Crippled right leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Right foreleg	> 100 	2 	Crippled right leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Left foreleg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left foreleg 	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left foreleg 	46-70 	2 	 	 	0 	Crippled left leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Left foreleg 	71-90 	2 	 	 	0 	Crippled left leg 	In a forceful blow. 	Breaking one of the Brahmin's legs.
Left foreleg 	91-100	2 	Crippled left leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Left foreleg 	> 100 	2 	Crippled left leg 	 	 	 	Breaking one of the Brahmin's legs. 	
Eyes 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Eyes 	21-45 	2 	Bypass armor 	 	0 	Blinded 	With no protection there, causing serious pain. 	Blinding both sets of eyes with a single blow.
Eyes 	46-70 	3 	Bypass armor 	 	-3 	Blinded 	With no protection there, causing serious pain. 	Blinding both sets of eyes with a single blow.
Eyes 	71-90 	3 	Blinded, bypass armor, lose next turn	 	 	 	Blinding both heads and stunning the mutant cow. 	
Eyes 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	Completely blinding the Brahmin and knocking it out. 	
Eyes 	> 100 	4 	Death 	 	 	 	The large mutant bovine stumbles for a moment. 	
Groin 	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Groin 	1.5 	Bypass armor 	 	 	 	The Brahmin shakes with rage. 	 	
Groin 	1.5 	Bypass armor 	 	 	 	The Brahmin shakes with rage. 	 	
Groin 	2 	Bypass armor 	 	 	 	The Brahmin snorts with pain. 	 	
Groin 	2 	Bypass armor 	 	 	 	The Brahmin snorts with pain. 	 	
Groin 	3 	Bypass armor 	 	 	 	The Brahmin is most upset with this udderly devastating attack.	 	
† The game has a value of 0 here instead of -1, so it makes a St check; there are no additional effects if failed, but it produces the message "and really hurts."
These are in fact the same as the tables listed in the Fallout Bible for the PnP game.
===Radscorpions===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Head 	21-45 	2 	 	 	+3 	Knockdown 	A serious wound is inflicted. 	Sending the Radscorpion flying on its back.
Head 	46-70 	2.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	Sending the Radscorpion flying on its back.
Head 	71-90 	2.5 	 	 	-3 	Knockdown 	A serious wound is inflicted. 	Sending the Radscorpion flying on its back.
Head 	91-100	3 	Knockdown 	 	 	 	A serious wound is inflicted. 	
Head 	> 100 	3 	Death 	 	 	 	Separating the head from the carapace. 	
Tail 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Tail 	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Tail 	46-70 	2 	 	 	 	 	In a forceful blow. 	
Tail 	71-90 	2 	 	 	0 	Crippled left arm 	In a forceful blow. 	Seriously damaging the tail.
Tail 	91-100	2 	Crippled left arm 	 	 	 	Seriously damaging the tail. 	
Tail 	> 100 	2 	Crippled left arm 	 	 	 	Seriously damaging the tail. 	
Claw 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Claw 	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Claw 	46-70 	2 	 	 	 	 	In a forceful blow. 	
Claw 	71-90 	2 	 	 	+2 	Crippled right arm 	In a forceful blow. 	Putting a major hurt on its claws.
Claw 	91-100	2 	 	 	0 	Crippled right arm 	In a forceful blow. 	Putting a major hurt on its claws.
Claw 	> 100 	2 	Crippled left arm 	 	 	 	Putting a major hurt on its claws. 	
Carapace 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Carapace 	21-45 	1.5 	Bypass armor 	 	 	 	The blow slips between the cracks of the Radscorpion's tough carapace. 	
Carapace 	46-70 	2 	 	 	 	 	In a forceful blow. 	
Carapace 	71-90 	2 	Bypass armor 	 	 	 	Striking through the tough carapace without pausing. 	
Carapace 	91-100	2 	Bypass armor 	 	0 	Knockdown 	Striking through the tough carapace without pausing. 	Passing through the natural armor and knocking the Radscorpion over.
Carapace 	> 100 	2 	Death 	 	 	 	The Radscorpion cannot cope with a new sensation, like missing internal organs.	
Forelegs 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Forelegs 	21-45 	1.5 	 	 	+2 	-† 	A serious wound is inflicted. 	Sending the Radscorpion flying on it's back.
Forelegs 	46-70 	2 	Knockdown 	 	0 	Crippled right leg 	Sending the Radscorpion flying on it's back. 	Sending the 'scorpion flying and crippling some of it's legs.
Forelegs 	71-90 	2 	Crippled right leg, bypass armor 	 	 	 	The attack cuts through an unprotected joint on the leg, severing it. 	
Forelegs 	91-100	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Sending the 'scorpion flying and crippling some of it's legs. 	
Forelegs 	> 100 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Sending the 'scorpion flying and crippling some of it's legs. 	
Hindlegs 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Hindlegs 	21-45 	1.5 	 	 	+2 	-† 	A serious wound is inflicted. 	Sending the Radscorpion flying on it's back.
Hindlegs 	46-70 	2 	Knockdown 	 	0 	Crippled left leg 	Sending the Radscorpion flying on it's back. 	Causing severe tennis elbow.††
Hindlegs 	71-90 	2 	Crippled left leg, bypass armor 	 	 	 	The attack cuts through an unprotected joint on the leg, severing it. 	
Hindlegs 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Sending the 'scorpion flying and crippling some of it's legs. 	
Hindlegs 	> 100 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Sending the 'scorpion flying and crippling some of it's legs. 	
Eyes 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Eyes 	21-45 	2 	 	 	+3 	Blinded 	A serious wound is inflicted. 	Seriously wounding and blinding the mutant creature.
Eyes 	46-70 	3 	 	 	0 	Blinded 	In a forceful blow. 	Seriously wounding and blinding the mutant creature.
Eyes 	71-90 	3 	 	 	-3 	Blinded 	In a forceful blow. 	Seriously wounding and blinding the mutant creature.
Eyes 	91-100	4 	 	 	-3 	Blinded 	Penetrating almost to the brain. Talk about squashing a bug. 	Almost penetrating to the brain, but blinding the creature instead.
Eyes 	> 100 	4 	Death 	 	 	 	The attack is fiendish, and far too sophisticated for this simple creature. 	
Brain 	1.5 	 	 	 	 	If it was human, you would swear it's pretty pissed off.	 	
Brain 	1.5 	 	 	 	 	If it was human, you would swear it's pretty pissed off.	 	
Brain 	2 	 	 	 	 	If it was human, you would swear it's pretty pissed off.	 	
Brain 	2 	Knockout 	 	 	 	Knocking the poor creature senseless. 	 	
Brain 	2 	Knockout 	 	 	 	Knocking the poor creature senseless. 	 	
Brain 	2 	Death 	 	 	 	Spiking the brain to the floor. 	 	
† There is no effect, but given the description, it's probably supposed to knock down the radscorpion.
†† This is probably supposed to be "Sending the 'scorpion flying and crippling some of it's legs."
===Rats===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	Bypass armor 	 	 	 	The rodent's skull makes several unhealthy sounds. 	
Head 	21-45 	2 	Bypass armor 	 	 	 	The rodent's skull makes several unhealthy sounds. 	
Head 	46-70 	2 	Death 	 	 	 	Squashing the rodent's skull like a wet paper bag. 	
Head 	71-90 	2 	Death 	 	 	 	Squashing the rodent's skull like a wet paper bag. 	
Head 	91-100	3 	Death 	 	 	 	Squashing the rodent's skull like a wet paper bag. 	
Head 	> 100 	3 	Death 	 	 	 	Squashing the rodent's skull like a wet paper bag. 	
Left paw 	<= 20 	1.5 	Crippled left arm 	 	 	 	The left paw of the rat is blown off. 	
Left paw 	21-45 	1.5 	Crippled left arm 	 	 	 	The left paw of the rat is blown off. 	
Left paw 	46-70 	1.5 	Crippled left arm 	 	 	 	The left paw of the rat is blown off. 	
Left paw 	71-90 	2 	Crippled left arm 	 	 	 	The left paw of the rat is blown off. 	
Left paw 	91-100	2 	Crippled left arm 	 	 	 	The left paw of the rat is blown off. 	
Left paw 	> 100 	2 	Crippled left arm 	 	 	 	The left paw of the rat is blown off. 	
Right paw	<= 20 	1.5 	Crippled right arm	 	 	 	Blowing the right paw off. 	
Right paw	21-45 	1.5 	Crippled right arm	 	 	 	Blowing the right paw off. 	
Right paw	46-70 	1.5 	Crippled right arm	 	 	 	Blowing the right paw off. 	
Right paw	71-90 	2 	Crippled right arm	 	 	 	Blowing the right paw off. 	
Right paw	91-100	2 	Crippled right arm	 	 	 	Blowing the right paw off. 	
Right paw	> 100 	2 	Crippled right arm	 	 	 	Blowing the right paw off. 	
Body 	<= 20 	1.5 	 	 	 	 	The rat is seriously wounded by this attack. 	
Body 	21-45 	1.5 	Knockdown 	 	 	 	Seriously wounding the rat and knocking it around. 	
Body 	46-70 	1.5 	Knockdown 	 	 	 	Seriously wounding the rat and knocking it around. 	
Body 	71-90 	2 	Knockdown 	 	 	 	Seriously wounding the rat and knocking it around. 	
Body 	91-100	2 	Knockdown 	 	 	 	Seriously wounding the rat and knocking it around. 	
Body 	> 100 	2 	Death 	 	 	 	Splattering the rat across the floor. 	
Right leg	<= 20 	1.5 	Crippled right leg	 	 	 	Crippling the right leg. 	
Right leg	21-45 	1.5 	Crippled right leg	 	 	 	Crippling the right leg. 	
Right leg	46-70 	1.5 	Crippled right leg	 	 	 	Crippling the right leg. 	
Right leg	71-90 	2 	Crippled right leg	 	 	 	Crippling the right leg. 	
Right leg	91-100	2 	Crippled right leg	 	 	 	Crippling the right leg. 	
Right leg	> 100 	2 	Crippled right leg	 	 	 	Crippling the right leg. 	
Left leg 	<= 20 	1.5 	Crippled left leg 	 	 	 	Putting a big hole in the left leg. 	
Left leg 	21-45 	1.5 	Crippled left leg 	 	 	 	Putting a big hole in the left leg. 	
Left leg 	46-70 	1.5 	Crippled left leg 	 	 	 	Putting a big hole in the left leg. 	
Left leg 	71-90 	2 	Crippled left leg 	 	 	 	Putting a big hole in the left leg. 	
Left leg 	91-100	2 	Crippled left leg 	 	 	 	Putting a big hole in the left leg. 	
Left leg 	> 100 	2 	Crippled left leg 	 	 	 	Putting a big hole in the left leg. 	
Eyes 	<= 20 	2 	Bypass armor 	 	 	 	Doing some extra damage due to the sensitive location. 	
Eyes 	21-45 	2 	Death 	 	 	 	Summoning this creature to the great ratcatcher in the sky.	
Eyes 	46-70 	2 	Death 	 	 	 	Summoning this creature to the great ratcatcher in the sky.	
Eyes 	71-90 	3 	Death 	 	 	 	Summoning this creature to the great ratcatcher in the sky.	
Eyes 	91-100	3 	Death 	 	 	 	Summoning this creature to the great ratcatcher in the sky.	
Eyes 	> 100 	3 	Death 	 	 	 	Summoning this creature to the great ratcatcher in the sky.	
Groin 	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Groin 	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Groin 	2 	Bypass armor 	 	 	 	Doing some extra damage due to the sensitive location. 	 	
Groin 	2 	Bypass armor 	 	 	 	Doing some extra damage due to the sensitive location. 	 	
Groin 	3 	Death 	 	 	 	Summoning this creature to the great ratcatcher in the sky.	 	
Groin 	3 	Death 	 	 	 	Summoning this creature to the great ratcatcher in the sky.	 	
Messages 5702 ("The left paw now looks a little flat.") and 5704 ("The right paw is heavily damaged.") are not used; perhaps there was supposed to be a bit more diversity in the critical hits.
===Floaters===
Body Part 	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Head 	21-45 	2 	 	 	0 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground.
Head 	46-70 	2.5 	 	 	-3 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground.
Head 	71-90 	2.5 	Knockdown 	 	0 	Knockout 	The floater drops to the ground. 	The floater falls to the ground, seemingly lifeless.
Head 	91-100	3 	Knockdown 	 	-3 	Knockout 	The floater drops to the ground. 	The floater falls to the ground, seemingly lifeless.
Head 	> 100 	3 	Death 	 	 	 	With serious consequences to the creatures continued existence. 	
Mouth 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Mouth 	21-45 	1.5 	 	 	0 	Lose next turn 	A serious wound is inflicted. 	Stunning the foul creature.
Mouth 	46-70 	2 	 	 	-2 	Lose next turn 	A serious wound is inflicted. 	Stunning the foul creature.
Mouth 	71-90 	1.5 	Bypass armor, lose next turn 	 	 	 	Hitting a sensitive spot there and stunning the floater. 	
Mouth 	91-100	2 	Bypass armor, lose next turn 	 	 	 	Hitting a sensitive spot there and stunning the floater. 	
Mouth 	> 100 	2 	Death 	 	 	 	The blow causes the floater to shudder violently in a spray of crimson.	
Foremouth 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Foremouth 	21-45 	1.5 	 	 	0 	Lose next turn 	A serious wound is inflicted. 	Stunning the foul creature.
Foremouth 	46-70 	2 	 	 	-2 	Lose next turn 	A serious wound is inflicted. 	Stunning the foul creature.
Foremouth 	71-90 	1.5 	Bypass armor, lose next turn 	 	 	 	Hitting a sensitive spot there and stunning the floater. 	
Foremouth 	91-100	2 	Bypass armor, lose next turn 	 	 	 	Hitting a sensitive spot there and stunning the floater. 	
Foremouth 	> 100 	2 	Death 	 	 	 	The blow causes the floater to shudder violently in a spray of crimson.	
Body 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Body 	21-45 	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground.
Body 	46-70 	1.5 	 	 	-2 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground.
Body 	71-90 	2 	Knockdown 	 	 	 	The floater drops to the ground. 	
Body 	91-100	2 	Knockdown, bypass armor 	 	 	 	Hitting a sensitive spot there and stunning the floater. 	
Body 	> 100 	2 	Death 	 	 	 	The blow causes the floater to shudder violently in a spray of crimson.	
Float sac 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Float sac 	21-45 	1.5 	 	 	+1 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground.
Float sac 	46-70 	2 	 	 	-1 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground.
Float sac 	71-90 	2 	Knockdown 	 	-1 	Crippled left leg, crippled right leg	The floater drops to the ground. 	The blow causing some sort of violent reaction in the creature.
Float sac 	91-100	2 	Knockdown, bypass armor 	 	-3 	Crippled left leg, crippled right leg	The floater drops to the ground. 	The blow causing some sort of violent reaction in the creature.
Float sac 	> 100 	2 	Death, on fire† 	 	 	 	The floater suddenly bursts into flames. 	
Tail 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Tail 	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Tail 	46-70 	2 	Lose next turn 	 	 	 	Stunning the foul creature. 	
Tail 	71-90 	2 	Lose next turn 	 	 	 	Stunning the foul creature. 	
Tail 	91-100	2 	Crippled left arm, crippled right arm, lose next turn	 	 	 	Then it jerks wildly and quivers like a pudding surprise. 	
Tail 	> 100 	2 	Crippled left arm, crippled right arm, lose next turn	 	 	 	Then it jerks wildly and quivers like a pudding surprise. 	
Ganglion 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Ganglion 	21-45 	2 	Bypass armor 	 	 	 	With the blow hitting a sensitive spot. 	
Ganglion 	46-70 	2.5 	 	 	0 	Blinded 	In a forceful blow. 	The creature is obviously agitated.
Ganglion 	71-90 	2.5 	Bypass armor 	 	-3 	Blinded 	With the blow hitting a sensitive spot. 	The creature is obviously agitated.
Ganglion 	91-100	3 	Blinded, bypass armor 	 	 	 	The creature is obviously agitated. 	
Ganglion 	> 100 	3 	Knockdown, blinded, bypass armor 	 	 	 	The floater falls to the ground, seemingly lifeless. 	
Ovipositor	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Ovipositor	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Ovipositor	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground. 	
Ovipositor	1.5 	 	 	-3 	Knockdown 	A serious wound is inflicted. 	The floater drops to the ground. 	
Ovipositor	1.5 	Knockdown, bypass armor	 	 	 	The floater drops to the ground. 	 	
Ovipositor	1.5 	Knockdown, bypass armor	 	 	 	The floater drops to the ground. 	 	
† This is the only place the 'on fire' effect is used; unfortunately it doesn't work. It triggers the flamedance animation, but floaters don't have one, and it doesn't trigger if the hit is fatal, but this critical causes instant death.
===Centaurs===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	In a forceful blow. 	
Head 	21-45 	2 	 	 	0 	Knockdown, lose next turn 	In a forceful blow. 	Pushed like a bad habit, the centaur falls over and is stunned.
Head 	46-70 	2.5 	 	 	-3 	Knockdown, lose next turn 	In a forceful blow. 	Pushed like a bad habit, the centaur falls over and is stunned.
Head 	71-90 	2.5 	Bypass armor 	 	-3 	Knockdown, lose next turn 	As the blow strikes a critical spot. 	Pushed like a bad habit, the centaur falls over and is stunned.
Head 	91-100	3 	Bypass armor 	 	-3 	Knockdown, lose next turn 	As the blow strikes a critical spot. 	Pushed like a bad habit, the centaur falls over and is stunned.
Head 	> 100 	3 	Death 	 	 	 	Causing a massive neurological failure. 	
Left arm 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left arm 	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left arm 	46-70 	2 	 	 	0 	Lose next turn 	In a forceful blow. 	Stunning it with your violent attack.
Left arm 	71-90 	2 	 	 	0 	Crippled left arm 	In a forceful blow. 	Crippling the arm.
Left arm 	91-100	2 	Crippled left arm 	 	 	 	Crippling the arm. 	
Left arm 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	Striking a critical spot, and crippling the arm. 	
Right arm	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right arm	21-45 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right arm	46-70 	2 	 	 	0 	Lose next turn 	In a forceful blow. 	Stunning it with your violent attack.
Right arm	71-90 	2 	 	 	0 	Crippled right arm 	In a forceful blow. 	Crippling the arm.
Right arm	91-100	2 	Crippled right arm 	 	 	 	Crippling the arm. 	
Right arm	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	Striking a critical spot, and crippling the arm. 	
Body 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Body 	21-45 	2 	 	 	 	 	A serious wound is inflicted. 	
Body 	46-70 	2 	Bypass armor 	 	 	 	As the blow strikes a critical spot. 	
Body 	71-90 	2 	Bypass armor 	 	-2 	† 	As the blow strikes a critical spot. 	Pushed like a bad habit, the centaur falls over and is stunned.
Body 	91-100	2.5 	Knockdown, Bypass armor 	 	 	 	Pushed like a bad habit, the centaur falls over and is stunned.	
Body 	> 100 	2.5 	Death 	 	 	 	Causing a massive neurological failure. 	
Right leg	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right leg	21-45 	1.5 	Knockdown 	 	 	 	Pushed like a bad habit, the centaur falls over and is stunned.	
Right leg	46-70 	2 	Knockdown 	 	0 	Crippled right leg 	Pushed like a bad habit, the centaur falls over and is stunned.	Knocking the creature over and crippling the leg.
Right leg	71-90 	2 	Crippled right leg, knockdown 	 	 	 	Knocking the creature over and crippling the leg. 	
Right leg	91-100	2 	Crippled right leg, knockdown 	 	 	 	Knocking the creature over and crippling the leg. 	
Right leg	> 100 	2 	Crippled right leg, knockdown, lose next turn	 	 	 	Stunning the centaur as it is knocked over with a crippled leg.	
Left leg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left leg 	21-45 	1.5 	Knockdown 	 	 	 	Pushed like a bad habit, the centaur falls over and is stunned.	
Left leg 	46-70 	2 	Knockdown 	 	0 	Crippled left leg 	Pushed like a bad habit, the centaur falls over and is stunned.	Knocking the creature over and crippling the leg.
Left leg 	71-90 	2 	Crippled left leg, knockdown 	 	 	 	Knocking the creature over and crippling the leg. 	
Left leg 	91-100	2 	Crippled left leg, knockdown 	 	 	 	Knocking the creature over and crippling the leg. 	
Left leg 	> 100 	2 	Crippled left leg, knockdown, lose next turn 	 	 	 	Stunning the centaur as it is knocked over with a crippled leg.	
Eyes 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Eyes 	21-45 	2 	 	 	+1 	Blinded 	A serious wound is inflicted. 	Blinding a head.
Eyes 	46-70 	3 	Bypass armor 	 	-1 	Blinded 	As the blow strikes a critical spot. 	Blinding a head.
Eyes 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	Surprising the centaur. It blindly stumbles for a moment. 	
Eyes 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	Surprising the centaur. It collapses in a heap. 	
Eyes 	> 100 	4 	Death 	 	 	 	Surprising the centaur. It collapses in a pile of goo. 	
Groin ‡ 	1 	 	 	 	 	The attack was not as effective as it could have been.	 	
Groin ‡ 	1 	 	 	 	 	The attack was not as effective as it could have been.	 	
Groin ‡ 	1 	 	 	 	 	The attack was not as effective as it could have been.	 	
Groin ‡ 	1 	 	 	 	 	The attack was not as effective as it could have been.	 	
Groin ‡ 	1 	 	 	 	 	The attack was not as effective as it could have been.	 	
Groin ‡ 	1 	 	 	 	 	The attack was not as effective as it could have been.	 	
† Based on the critical message, this should knock down the centaur.
‡ Centaurs groin shots are the only criticals that do not cause more damage.
===Robots===
Body Part 	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier 	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	Inlicting some structural damage. 	
Head 	21-45 	2 	 	 	 	 	Inlicting some structural damage. 	
Head 	46-70 	2.5 	 	 	 	 	Inlicting some structural damage. 	
Head 	71-90 	2.5 	Knockdown 	 	 	 	Sparks fly and the robot goes momentarily out of control. 	
Head 	91-100	3 	Knockdown, bypass armor	 	 	 	Hitting a critical component and forcing the robot out of control. 	
Head 	> 100 	3 	Death 	 	 	 	Hitting a critical component and causing a massive malfunction. 	
Manipulator	<= 20 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Manipulator	21-45 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Manipulator	46-70 	1.5 	 	 	0 	Crippled left arm 	Inlicting some structural damage. 	The robot attempts to compensate.
Manipulator	71-90 	1.5 	 	 	-3 	Crippled left arm 	Inlicting some structural damage. 	The robot attempts to compensate.
Manipulator	91-100	2 	Crippled left arm 	 	 	 	The robot attempts to compensate. 	
Manipulator	> 100 	2 	Crippled left arm 	 	0 	Crippled right arm 	The robot attempts to compensate. 	The robot strains to compensate.
Manipulator	<= 20 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Manipulator	21-45 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Manipulator	46-70 	1.5 	 	 	0 	Crippled right arm 	Inlicting some structural damage. 	The robot attempts to compensate.
Manipulator	71-90 	1.5 	 	 	-3 	Crippled right arm 	Inlicting some structural damage. 	The robot attempts to compensate.
Manipulator	91-100	2 	Crippled right arm 	 	 	 	The robot attempts to compensate. 	
Manipulator	> 100 	2 	Crippled right arm 	 	0 	Crippled left arm 	The robot attempts to compensate. 	The robot strains to compensate.
Body 	<= 20 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Body 	21-45 	1.5 	Bypass armor 	 	 	 	Hitting some key part and causing heavy damage. 	
Body 	46-70 	2 	 	 	 	 	Inlicting heavy structural damage. 	
Body 	71-90 	2 	Bypass armor 	 	 	 	Hitting a critical component and causing severe damage. 	
Body 	91-100	3 	Bypass armor 	 	 	 	The robot shudders under this intense attack. 	
Body 	> 100 	3 	Death 	 	 	 	Dismantling the robot. 	
Motivator 	<= 20 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Motivator 	21-45 	2 	 	 	 	 	Inlicting heavy structural damage. 	
Motivator 	46-70 	1.5 	 	 	0 	Crippled right leg 	Inlicting some structural damage. 	The robot attempts to compensate.
Motivator 	71-90 	2 	 	 	-4 	Crippled right leg 	Inlicting heavy structural damage. 	The robot attempts to compensate.
Motivator 	91-100	2 	Crippled right leg 	 	0 	Knockdown 	The robot attempts to compensate, but fails, falling to the ground.	
Motivator 	> 100 	2 	Crippled right leg 	 	-3 	Knockdown, crippled left leg 	The robot attempts to compensate. 	The robot strains under the pressure, falling to the ground.
Motivator 	<= 20 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Motivator 	21-45 	2 	 	 	 	 	Inlicting heavy structural damage. 	
Motivator 	46-70 	1.5 	 	 	0 	Crippled left leg 	Inlicting some structural damage. 	The robot attempts to compensate.
Motivator 	71-90 	2 	 	 	-4 	Crippled left leg 	Inlicting heavy structural damage. 	The robot attempts to compensate.
Motivator 	91-100	2 	Crippled left leg 	 	0 	Knockdown 	The robot attempts to compensate, but fails, falling to the ground.	
Motivator 	> 100 	2 	Crippled left leg 	 	-3 	Knockdown, crippled right leg 	The robot attempts to compensate. 	The robot strains under the pressure, falling to the ground.
Sensors 	<= 20 	1.5 	 	 	 	 	Inlicting some structural damage. 	
Sensors 	21-45 	1.5 	 	 	0 	Blinded 	Inlicting some structural damage. 	Breaking the sensor lenses.
Sensors 	46-70 	1.5 	 	 	-2 	Blinded 	Inlicting some structural damage. 	Breaking the sensor lenses.
Sensors 	71-90 	1.5 	 	 	-4 	Blinded 	Inlicting some structural damage. 	Breaking the sensor lenses.
Sensors 	91-100	1.5 	 	 	-4 	Blinded 	Inlicting some structural damage. 	Breaking the sensor lenses.
Sensors 	> 100 	1.5 	Blinded 	 	 	 	Breaking the sensor lenses. 	
Regulator 	1.5 	 	 	 	 	Inlicting some structural damage. 	 	
Regulator 	1.5 	 	 	 	 	Inlicting some structural damage. 	 	
Regulator 	1.5 	 	 	-1 	Knockdown, lose next turn	Inlicting some structural damage. 	Hitting a critical component and forcing the robot out of control. 	
Regulator 	1.5 	 	 	-4 	Knockdown, lose next turn	Inlicting some structural damage. 	Hitting a critical component and forcing the robot out of control. 	
Regulator 	1.5 	Knockdown, lose next turn	 	0 	Random † 	Hitting a critical component and forcing the robot out of control.	Hitting a critical component and causing a massive malfunction. 	
Regulator 	1.5 	Knockdown, lose next turn	 	-4 	Random † 	Hitting a critical component and forcing the robot out of control.	Hitting a critical component and causing a massive malfunction. 	
† Causes one of a variety of unpleasant effects:
* Cripple any limb
* Cripple both legs
* Cripple both legs and either arm
* Knockdown and cripple any limb
* Lose rest of ammo [hasn't been verified to work]
===Dogs===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	In a forceful blow. 	
Head 	21-45 	2 	 	 	0 	Knockdown 	In a forceful blow. 	Knocking the pooch to the ground.
Head 	46-70 	2 	 	 	-3 	Knockdown 	In a forceful blow. 	Knocking the pooch to the ground.
Head 	71-90 	2 	 	 	-6 	Crippled left arm, crippled right arm 	In a forceful blow. 	Right across the snout.
Head 	91-100	2 	Knockdown 	 	-3 	Knockout 	Knocking the pooch to the ground. 	The dog falls over, but it is still breathing.
Head 	> 100 	2 	Death 	 	 	 	The animal coughs up a spurt of blood. 	
Hindleg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Hindleg 	21-45 	1.5 	 	 	-1 	Crippled left leg 	A serious wound is inflicted. 	Crippling the leg.
Hindleg 	46-70 	1.5 	 	 	-3 	Crippled left leg 	A serious wound is inflicted. 	Crippling the leg.
Hindleg 	71-90 	1.5 	 	 	-5 	Knockdown, crippled left leg 	A serious wound is inflicted. 	Crippling the leg. The animal tries to remain standing, but fails.
Hindleg 	91-100	1.5 	Crippled left leg 	 	-1 	Knockdown 	Crippling the leg. 	Crippling the leg. The animal tries to remain standing, but fails.
Hindleg 	> 100 	1.5 	Knockdown, crippled left leg 	 	 	 	Crippling the leg. The animal tries to remain standing, but fails.	
Hindleg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Hindleg 	21-45 	1.5 	 	 	-1 	Crippled right leg 	A serious wound is inflicted. 	Crippling the leg.
Hindleg 	46-70 	1.5 	 	 	-3 	Crippled right leg 	A serious wound is inflicted. 	Crippling the leg.
Hindleg 	71-90 	1.5 	 	 	-5 	Knockdown, crippled right leg 	A serious wound is inflicted. 	Crippling the leg. The animal tries to remain standing, but fails.
Hindleg 	91-100	1.5 	Crippled right leg 	 	-1 	Knockdown 	Crippling the leg. 	Crippling the leg. The animal tries to remain standing, but fails.
Hindleg 	> 100 	1.5 	Knockdown, crippled right leg	 	 	 	Crippling the leg. The animal tries to remain standing, but fails.	
Body 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Body 	21-45 	1.5 	 	 	-1 	Knockdown 	A serious wound is inflicted. 	Knocking the pooch to the ground.
Body 	46-70 	2 	 	 	 	 	In a forceful blow. 	
Body 	71-90 	2 	 	 	-1 	Knockdown 	In a forceful blow. 	Knocking the pooch to the ground.
Body 	91-100	2 	Knockdown 	 	 	 	Knocking the pooch to the ground. 	
Body 	> 100 	3 	Death 	 	 	 	The animal coughs up a spurt of blood. 	
Foreleg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Foreleg 	21-45 	1.5 	 	 	-1 	Crippled right leg 	A serious wound is inflicted. 	Crippling the leg.
Foreleg 	46-70 	1.5 	 	 	-3 	Crippled right leg 	A serious wound is inflicted. 	Crippling the leg.
Foreleg 	71-90 	1.5 	 	 	-5 	Knockdown, crippled right leg 	A serious wound is inflicted. 	Crippling the leg. The animal tries to remain standing, but fails.
Foreleg 	91-100	1.5 	Crippled right leg 	 	-1 	Knockdown 	Crippling the leg. 	Crippling the leg. The animal tries to remain standing, but fails.
Foreleg 	> 100 	1.5 	Knockdown, crippled right leg	 	 	 	Crippling the leg. The animal tries to remain standing, but fails.	
Foreleg 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Foreleg 	21-45 	1.5 	 	 	-1 	Crippled left leg 	A serious wound is inflicted. 	Crippling the leg.
Foreleg 	46-70 	1.5 	 	 	-3 	Crippled left leg 	A serious wound is inflicted. 	Crippling the leg.
Foreleg 	71-90 	1.5 	 	 	-5 	Knockdown, crippled left leg 	A serious wound is inflicted. 	Crippling the leg. The animal tries to remain standing, but fails.
Foreleg 	91-100	1.5 	Crippled left leg 	 	-1 	Knockdown 	Crippling the leg. 	Crippling the leg. The animal tries to remain standing, but fails.
Foreleg 	> 100 	1.5 	Knockdown, crippled left leg 	 	 	 	Crippling the leg. The animal tries to remain standing, but fails.	
Eyes 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Eyes 	21-45 	2 	Bypass armor 	 	 	 	Bowling him over and crippling that leg. † 	
Eyes 	46-70 	3 	Bypass armor 	 	 	 	Bowling him over and crippling that leg. † 	
Eyes 	71-90 	3 	Bypass armor 	 	+3 	Blinded 	Inflicting an extra helping of damage. 	The blinded animal howls in pain.
Eyes 	91-100	4 	Bypass armor 	 	0 	Blinded 	Inflicting an extra helping of damage. 	The blinded animal howls in pain.
Eyes 	> 100 	4 	Death 	 	 	 	Neutering the poor animal. 	
Groin 	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Groin 	1.5 	 	 	-2 	Knockdown 	A serious wound is inflicted. 	Knocking the pooch to the ground. 	
Groin 	2 	 	 	 	 	In a forceful blow. 	 	
Groin 	2 	 	 	-5 	Knockdown 	In a forceful blow. 	Knocking the pooch to the ground. 	
Groin 	2 	Knockdown 	 	 	 	Knocking the pooch to the ground. 	 	
Groin 	3 	Death 	 	 	 	The animal coughs up a spurt of blood.	 	
† This message doesn't match the effect; it's not clear what it should be.
===Mantis===
Body Part 	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Head 	21-45 	2 	 	 	0 	Knockdown 	A serious wound is inflicted. 	Knocking down this mutated insect.
Head 	46-70 	2.5 	 	 	-3 	Knockdown 	A serious wound is inflicted. 	Knocking down this mutated insect.
Head 	71-90 	2.5 	Knockdown 	 	-1 	Knockout 	Knocking down this mutated insect. 	Which collapses.
Head 	91-100	2.5 	Knockdown 	 	-3 	Knockout 	Knocking down this mutated insect. 	Which collapses.
Head 	> 100 	3 	Death 	 	 	 	The manti ponders whether to continue living. 	
Raptorial leg	<= 20 	1.5 	 	 	0 	Crippled left arm 	A serious wound is inflicted. 	Crippling the limb.
Raptorial leg	21-45 	1.5 	 	 	0 	Crippled left arm 	A serious wound is inflicted. 	Crippling the limb.
Raptorial leg	46-70 	1.5 	 	 	-2 	Crippled left arm 	A serious wound is inflicted. 	Crippling the limb.
Raptorial leg	71-90 	2 	 	 	-4 	Crippled left arm 	In a forceful blow. 	Crippling the limb.
Raptorial leg	91-100	2 	 	 	-4 	Crippled left arm 	In a forceful blow. 	Crippling the limb.
Raptorial leg	> 100 	2 	Crippled left arm, lose next turn 	 	 	 	Causing the Manti to lick its wounds. It holds the limb oddly. 	
Raptorial leg	<= 20 	1.5 	 	 	0 	Crippled right arm 	A serious wound is inflicted. 	Crippling the limb.
Raptorial leg	21-45 	1.5 	 	 	0 	Crippled right arm 	A serious wound is inflicted. 	Crippling the limb.
Raptorial leg	46-70 	1.5 	 	 	-2 	Crippled right arm 	A serious wound is inflicted. 	Crippling the limb.
Raptorial leg	71-90 	2 	 	 	-4 	Crippled right arm 	In a forceful blow. 	Crippling the limb.
Raptorial leg	91-100	2 	 	 	-4 	Crippled right arm 	In a forceful blow. 	Crippling the limb.
Raptorial leg	> 100 	2 	Crippled right arm, lose next turn	 	 	 	Causing the Manti to lick its wounds. It holds the limb oddly. 	
Abdomen 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Abdomen 	21-45 	1.5 	 	 	0 	Bypass armor 	A serious wound is inflicted. 	Bypassing the chitinous armor.
Abdomen 	46-70 	1.5 	 	 	-2 	Bypass armor 	A serious wound is inflicted. 	Bypassing the chitinous armor.
Abdomen 	71-90 	2 	 	 	-2 	Bypass armor 	In a forceful blow. 	Bypassing the chitinous armor.
Abdomen 	91-100	2 	 	 	-2 	Bypass armor 	In a forceful blow. 	Bypassing the chitinous armor.
Abdomen 	> 100 	3 	Death 	 	 	 	The manti shrieks and shivers most inhuman like. 	
Legs 	<= 20 	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	Which collapses.
Legs 	21-45 	1.5 	 	 	-2 	Knockdown 	A serious wound is inflicted. 	Which collapses.
Legs 	46-70 	2 	 	 	-4 	Knockdown 	A serious wound is inflicted. 	Which collapses.
Legs 	71-90 	1.5 	Knockdown 	 	0 	Crippled right leg 	Which collapses. 	Crippling the limb.
Legs 	91-100	2 	Knockdown 	 	0 	Crippled right leg 	Which collapses. 	Crippling the limb.
Legs 	> 100 	2 	Knockdown, crippled right leg 	 	 	 	Which causes the manti to fall over. A limb is bent at an odd shape.	
Wings 	<= 20 	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	Which collapses.
Wings 	21-45 	1.5 	 	 	-3 	Knockdown 	A serious wound is inflicted. 	Which collapses.
Wings 	46-70 	1.5 	Knockdown 	 	-2 	Crippled left leg 	Which collapses. 	Shredding the wings.
Wings 	71-90 	1.5 	Knockdown 	 	-2 	Crippled left leg 	Which collapses. 	Shredding the wings.
Wings 	91-100	1.5 	Knockdown 	 	-5 	Crippled left leg 	Which collapses. 	Shredding the wings.
Wings 	> 100 	1.5 	Knockdown, crippled left leg 	 	 	 	Shredding the wings. 	
Eyes 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Eyes 	21-45 	2 	Bypass armor 	 	0 	Lose next turn 	Bypassing the chitinous armor. 	Bypassing the chitinous armor and throwing the manti around.
Eyes 	46-70 	3 	Bypass armor 	 	-3 	Lose next turn 	Bypassing the chitinous armor. 	Bypassing the chitinous armor and throwing the manti around.
Eyes 	71-90 	3 	Bypass armor, lose next turn 	 	-3 	Blinded 	Bypassing the chitinous armor and throwing the manti around. 	Blinding the insect with an accurate blow.
Eyes 	91-100	4 	Bypass armor, lose next turn 	 	-3 	Blinded 	Bypassing the chitinous armor and throwing the manti around. 	Blinding the insect with an accurate blow.
Eyes 	> 100 	4 	Death 	 	 	 	The manti ponders whether to continue living. 	
Metathorax 	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Metathorax 	1.5 	 	 	 	 	A serious wound is inflicted. 	 	
Metathorax 	1.5 	Bypass armor 	 	 	 	Bypassing the chitinous armor. 	 	
Metathorax 	2 	 	 	 	 	In a forceful blow. 	 	
Metathorax 	2 	 	 	 	 	In a forceful blow. 	 	
Metathorax 	2 	Knockdown, bypass armor	 	 	 	Bypassing the chitinous armor and throwing the manti around.	 	
===Deathclaw===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	In a forceful blow. 	
Head 	21-45 	2 	 	 	0 	Knockdown 	In a forceful blow. 	Knocking him to the ground like a bowling pin in a league game.
Head 	46-70 	2.5 	 	 	-3 	Knockdown 	In a forceful blow. 	Knocking him to the ground like a bowling pin in a league game.
Head 	71-90 	2.5 	 	 	-5 	Knockdown 	In a forceful blow. 	Knocking him to the ground like a bowling pin in a league game.
Head 	91-100	3 	 	 	-4 	Knockdown, lose next turn 	In a forceful blow. 	The blow knocks him to the ground.
Head 	> 100 	3 	 	 	-5 	Knockdown, lose next turn 	In a forceful blow. 	The blow knocks him to the ground.
Left arm 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Left arm 	21-45 	1.5 	 	 	0 	Crippled left arm 	A serious wound is inflicted. 	Crippling the left arm.
Left arm 	46-70 	1.5 	 	 	-2 	Crippled left arm 	A serious wound is inflicted. 	Crippling the left arm.
Left arm 	71-90 	1.5 	 	 	-4 	Crippled left arm 	A serious wound is inflicted. 	Crippling the left arm.
Left arm 	91-100	1.5 	 	 	-6 	Crippled left arm 	A serious wound is inflicted. 	Crippling the left arm.
Left arm 	> 100 	1.5 	 	 	-8 	Crippled left arm 	A serious wound is inflicted. 	Crippling the left arm.
Right arm	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Right arm	21-45 	1.5 	 	 	0 	Crippled right arm 	A serious wound is inflicted. 	Leaving a crippled right arm.
Right arm	46-70 	1.5 	 	 	-2 	Crippled right arm 	A serious wound is inflicted. 	Leaving a crippled right arm.
Right arm	71-90 	1.5 	 	 	-4 	Crippled right arm 	A serious wound is inflicted. 	Leaving a crippled right arm.
Right arm	91-100	1.5 	 	 	-6 	Crippled right arm 	A serious wound is inflicted. 	Leaving a crippled right arm.
Right arm	> 100 	1.5 	 	 	-8 	Crippled right arm 	A serious wound is inflicted. 	Leaving a crippled right arm.
Torso 	<= 20 	1.5 	 	 	 	 	A serious wound is inflicted. 	
Torso 	21-45 	1.5 	 	 	-1 	Bypass armor 	A serious wound is inflicted. 	Even this beast seems fazed by that stunning attack.
Torso 	46-70 	2 	 	 	 	 	In a forceful blow. 	
Torso 	71-90 	2 	 	 	-1 	Bypass armor 	In a forceful blow. 	Even this beast seems fazed by that stunning attack.
Torso 	91-100	2.5 	Knockdown, bypass armor 	 	 	 	The blow knocks him to the ground. 	
Torso 	> 100 	2.5 	Knockdown, bypass armor, lose next turn	 	 	 	The strong blow to the head knocks him out. 	
Right leg	<= 20 	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	The blow knocks him to the ground.
Right leg	21-45 	1.5 	 	 	0 	Crippled right leg 	A serious wound is inflicted. 	The blow knocks him to the ground.
Right leg	46-70 	1.5 	knockdown 	 	-2 	Crippled right leg 	A serious wound is inflicted. 	The blow knocks him to the ground.
Right leg	71-90 	2 	Knockdown 	 	-4 	Crippled right leg 	In a forceful blow. 	Putting a major hurt on his leg.
Right leg	91-100	2 	Knockdown 	 	-5 	Crippled right leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Right leg	> 100 	2 	Knockdown 	 	-6 	Crippled right leg 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Left leg 	<= 20 	1.5 	 	 	0 	Knockdown 	A serious wound is inflicted. 	The blow knocks him to the ground.
Left leg 	21-45 	1.5 	 	 	0 	Crippled right leg † 	A serious wound is inflicted. 	The blow knocks him to the ground.
Left leg 	46-70 	1.5 	knockdown 	 	-2 	Crippled right leg † 	A serious wound is inflicted. 	The blow knocks him to the ground.
Left leg 	71-90 	2 	Knockdown 	 	-4 	Crippled right leg † 	In a forceful blow. 	Putting a major hurt on his leg.
Left leg 	91-100	2 	Knockdown 	 	-5 	Crippled right leg † 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Left leg 	> 100 	2 	Knockdown 	 	-6 	Crippled right leg † 	Knocking him to the ground like a bowling pin in a league game. 	Bowling him over and crippling that leg.
Eyes 	<= 20 	2 	 	 	 	 	A serious wound is inflicted. 	
Eyes 	21-45 	2 	 	 	-3 	Lose next turn 	A serious wound is inflicted. 	Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls.
Eyes 	46-70 	3 	Bypass armor 	 	-6 	Lose next turn 	Even this beast seems fazed by that stunning attack. 	Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls.
Eyes 	71-90 	3 	Bypass armor 	 	-2 	Blinded 	Slipping past the huge claws to strike the monster. The Deathclaw shakes and growls.	The result is massive damage to the Deathclaw's eyes.
Eyes 	91-100	4 	Blinded, bypass armor 	 	 	 	The result is massive damage to the Deathclaw's eyes. 	
Eyes 	> 100 	4 	Blinded, bypass armor 	 	 	 	The result is massive damage to the Deathclaw's eyes. 	
Groin 	1.5 	 	 	 	 	A serious wound is inflicted.	 	
Groin 	1.5 	 	 	 	 	A serious wound is inflicted.	 	
Groin 	2 	 	 	 	 	A serious wound is inflicted.	 	
Groin 	2 	 	 	 	 	A serious wound is inflicted.	 	
Groin 	2.5 	 	 	0 	Knockdown 	In a forceful blow. 	The blow knocks him to the ground. 	
Groin 	2.5 	 	 	-3 	Knockdown 	In a forceful blow. 	The blow knocks him to the ground. 	
† This should cripple the left leg, not the right one. Some programmer probably did a copy-and-paste here.
===Spore plant===
Body Part 	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Mouth 	<= 20 	2 	 	 	 	 	Almost tipping it over. 	
Mouth 	21-45 	2 	Bypass armor 	 	 	 	Breaking past the plant's defenses.	
Mouth 	46-70 	2.5 	 	 	 	 	Tearing some of its leaves off. 	
Mouth 	71-90 	2.5 	Bypass armor 	 	 	 	Breaking some of its fronds. 	
Mouth 	91-100	3 	Bypass armor 	 	-3 	Lose next turn 	Breaking some of its fronds. 	Damaging its chlorophyll intake.
Mouth 	> 100 	3 	Bypass armor 	 	-6 	Lose next turn 	Breaking some of its fronds. 	Damaging its chlorophyll intake.
Stalk 	<= 20 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	21-45 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	46-70 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	71-90 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	91-100	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	> 100 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	<= 20 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	21-45 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	46-70 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	71-90 	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	91-100	1.5 	 	 	 	 	Almost tipping it over. 	
Stalk 	> 100 	1.5 	 	 	 	 	Almost tipping it over. 	
Central stalk 	<= 20 	1.5 	 	 	 	 	Almost tipping it over. 	
Central stalk 	21-45 	1.5 	 	 	 	 	Almost tipping it over. 	
Central stalk 	46-70 	1.5 	Bypass armor 	 	 	 	Breaking past the plant's defenses.	
Central stalk 	71-90 	2 	 	 	 	 	Tearing some of its leaves off. 	
Central stalk 	91-100	2 	 	 	 	 	Tearing some of its leaves off. 	
Central stalk 	> 100 	2 	Bypass armor 	 	 	 	Breaking some of its fronds. 	
Roots 	<= 20 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	21-45 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	46-70 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	71-90 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	91-100	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	> 100 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	<= 20 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	21-45 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	46-70 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	71-90 	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	91-100	1.5 	 	 	 	 	Almost tipping it over. 	
Roots 	> 100 	1.5 	 	 	 	 	Almost tipping it over. 	
Sense-tendrils	<= 20 	2 	 	 	 	 	Almost tipping it over. 	
Sense-tendrils	21-45 	2 	Bypass armor 	 	 	 	Breaking past the plant's defenses.	
Sense-tendrils	46-70 	2.5 	 	 	 	 	Tearing some of its leaves off. 	
Sense-tendrils	71-90 	2.5 	Bypass armor 	 	 	 	Breaking some of its fronds. 	
Sense-tendrils	91-100	3 	Bypass armor 	 	-4 	Blinded 	Breaking some of its fronds. 	Damaging some of its branches.
Sense-tendrils	> 100 	3 	Blinded, bypass armor	 	 	 	Breaking some of its fronds. 	Damaging some of its branches.
Base 	1.5 	 	 	 	 	Almost tipping it over. 	 	
Base 	1.5 	 	 	 	 	Almost tipping it over. 	 	
Base 	2 	Bypass armor 	 	 	 	Breaking some of its fronds.	 	
Base 	2 	Bypass armor 	 	 	 	Breaking some of its fronds.	 	
Base 	2.5 	Bypass armor 	 	-3 	Lose next turn	Breaking some of its fronds.	Damaging its chlorophyll intake. 	
Base 	2.5 	Bypass armor 	 	-6 	Lose next turn	Breaking some of its fronds.	Damaging its chlorophyll intake. 	
===Gecko===
Body Part 	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	Tearing some of its slimy skin off. 	
Head 	21-45 	2 	Bypass armor 	 	0 	Knockout 	Breaking past the lizard's defenses. 	The damaging attack knocks him unconscious.
Head 	46-70 	2.5 	Bypass armor 	 	-3 	Knockout 	Breaking past the lizard's defenses. 	The damaging attack knocks him unconscious.
Head 	71-90 	2.5 	Bypass armor 	 	-3 	Knockout 	Breaking past the lizard's defenses. 	The damaging attack knocks him unconscious.
Head 	91-100	3 	Knockout, bypass armor 	 	0 	Blinded 	Breaking past the lizard's defenses. 	The attack crushes the temple. Good night, Gracie.
Head 	> 100 	3 	Death 	 	 	 	Breaking some of its digits. 	
Left claw 	<= 20 	1.5 	 	 	 	 	Breaking some of its digits. 	
Left claw 	21-45 	1.5 	Lose next turn 	 	 	 	Breaking some of its digits. 	
Left claw 	46-70 	2 	 	 	-3 	Crippled left arm 	Breaking some of its digits. 	Crippling the left arm.
Left claw 	71-90 	2 	Crippled left arm, bypass armor 	 	 	 	Breaking some of its digits. 	
Left claw 	91-100	2 	Crippled left arm, bypass armor 	 	 	 	Breaking some of its digits. 	
Left claw 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	Breaking some of its digits. 	
Right claw	<= 20 	1.5 	 	 	 	 	Breaking some of its digits. 	
Right claw	21-45 	1.5 	Lose next turn 	 	 	 	Breaking some of its digits. 	
Right claw	46-70 	2 	 	 	-3 	Crippled right arm 	Breaking some of its digits. 	Really hurts.
Right claw	71-90 	2 	Crippled right arm, bypass armor 	 	 	 	Breaking some of its digits. 	
Right claw	91-100	2 	Crippled right arm, bypass armor 	 	 	 	Breaking some of its digits. 	
Right claw	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	Breaking some of its digits. 	
Body 	<= 20 	1.5 	 	 	 	 	Tearing some of its slimy skin off. 	
Body 	21-45 	1.5 	Bypass armor 	 	 	 	Tearing some of its slimy skin off. 	
Body 	46-70 	2 	Knockdown, bypass armor 	 	 	 	Knocking the stuffing out of it. 	
Body 	71-90 	2 	Knockdown, bypass armor 	 	 	 	Knocking the stuffing out of it. 	
Body 	91-100	3 	Knockdown, bypass armor 	 	 	 	Knocking the stuffing out of it. 	
Body 	> 100 	3 	Death 	 	 	 	Knocking the stuffing out of it. 	
Right leg 	<= 20 	1.5 	Knockdown 	 	 	 	Almost tipping it over. 	
Right leg 	21-45 	1.5 	Knockdown 	 	0 	Crippled right leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Right leg 	46-70 	2 	Knockdown 	 	-3 	Crippled right leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Right leg 	71-90 	2 	Knockdown, crippled right leg, bypass armor 	 	 	 	Almost tipping it over. 	
Right leg 	91-100	2 	Knockdown, crippled right leg, bypass armor 	 	0 	Knockout 	Almost tipping it over. 	The intense pain of having a leg removed causes him to quit.
Right leg 	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	Almost tipping it over. 	
Left leg 	<= 20 	1.5 	Knockdown 	 	 	 	Almost tipping it over. 	
Left leg 	21-45 	1.5 	Knockdown 	 	0 	Crippled left leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Left leg 	46-70 	2 	Knockdown 	 	-3 	Crippled left leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Left leg 	71-90 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Almost tipping it over. 	
Left leg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	0 	Knockout 	Almost tipping it over. 	The intense pain of having a leg removed causes him to quit.
Left leg 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	Almost tipping it over. 	
Eyes 	<= 20 	2 	 	 	+4 	Blinded 	Breaking past the lizard's defenses. 	Causing blindness, unluckily for him.
Eyes 	21-45 	2 	Bypass armor 	 	+3 	Blinded 	Breaking past the lizard's defenses. 	Causing blindness, unluckily for him.
Eyes 	46-70 	3 	Bypass armor 	 	+2 	Blinded 	Breaking past the lizard's defenses. 	Causing blindness, unluckily for him.
Eyes 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	Breaking past the lizard's defenses. 	
Eyes 	91-100	4 	Knockout, blinded, bypass armor, lose next turn	 	 	 	Breaking past the lizard's defenses. 	
Eyes 	> 100 	4 	Death 	 	 	 	Breaking past the lizard's defenses. 	
Groin 	1.5 	 	 	 	 	Damaging its breathing ability.	 	
Groin 	1.5 	Bypass armor 	 	-3 	Knockdown 	Damaging its breathing ability.	Without protection, he falls over, groaning in agony. 	
Groin 	1.5 	Knockdown, bypass armor	 	-3 	Knockout 	Damaging its breathing ability.	The pain is too much for him and he collapses like a rag.	
Groin 	1.5 	Knockout 	 	 	 	Damaging its breathing ability.	 	
Groin 	2 	Knockdown, bypass armor	 	-3 	Knockout 	Damaging its breathing ability.	The pain is too much for him and he collapses like a rag.	
Groin 	2 	Knockout, bypass armor 	 	 	 	Damaging its breathing ability.	 	
===Alien===
Body Part 	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	Smearing some of its slime off. 	
Head 	21-45 	2 	Bypass armor 	 	0 	Knockout 	Sliding past the creature's defenses. 	The damaging attack knocks him unconscious.
Head 	46-70 	2.5 	Bypass armor 	 	-3 	Knockout 	Sliding past the creature's defenses. 	The damaging attack knocks him unconscious.
Head 	71-90 	2.5 	Knockdown, bypass armor 	 	-3 	Knockout 	Damaging its air (?) intake. 	The damaging attack knocks him unconscious.
Head 	91-100	3 	Knockout, bypass armor 	 	0 	Blinded 	Knocking the icky stuff out of it. 	The attack crushes the temple. Good night, Gracie.
Head 	> 100 	3 	Death 	 	 	 	Knocking the icky stuff out of it. 	
Left tentacle 	<= 20 	1.5 	 	 	 	 	Damaging some of its tentacles. 	
Left tentacle 	21-45 	1.5 	Lose next turn 	 	 	 	Damaging some of its tentacles. 	
Left tentacle 	46-70 	2 	 	 	-3 	Crippled left arm 	Damaging some of its tentacles. 	Crippling the left arm.
Left tentacle 	71-90 	2 	Crippled left arm, bypass armor 	 	 	 	Damaging some of its tentacles. 	
Left tentacle 	91-100	2 	Crippled left arm, bypass armor 	 	 	 	Damaging some of its tentacles. 	
Left tentacle 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	Damaging some of its tentacles. 	
Right tentacle	<= 20 	1.5 	 	 	 	 	Damaging some of its tentacles. 	
Right tentacle	21-45 	1.5 	Lose next turn 	 	 	 	Damaging some of its tentacles. 	
Right tentacle	46-70 	2 	 	 	-3 	Crippled right arm 	Damaging some of its tentacles. 	Really hurts.
Right tentacle	71-90 	2 	Crippled right arm, bypass armor 	 	 	 	Damaging some of its tentacles. 	
Right tentacle	91-100	2 	Crippled right arm, bypass armor 	 	 	 	Damaging some of its tentacles. 	
Right tentacle	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	Damaging some of its tentacles. 	
Body 	<= 20 	1.5 	 	 	 	 	Sliding past the creature's defenses. 	
Body 	21-45 	1.5 	Bypass armor 	 	 	 	Sliding past the creature's defenses. 	
Body 	46-70 	2 	Knockdown, bypass armor 	 	 	 	Sliding past the creature's defenses. 	
Body 	71-90 	2 	Knockdown, bypass armor 	 	 	 	Sliding past the creature's defenses. 	
Body 	91-100	3 	Knockout, bypass armor 	 	 	 	Sliding past the creature's defenses. 	
Body 	> 100 	3 	Death 	 	 	 	Sliding past the creature's defenses. 	
Right foot 	<= 20 	1.5 	Knockdown 	 	 	 	Almost tipping it over. 	
Right foot 	21-45 	1.5 	Knockdown 	 	0 	Crippled right leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Right foot 	46-70 	2 	Knockdown 	 	-3 	Crippled right leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Right foot 	71-90 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Almost tipping it over. 	
Right foot 	91-100	2 	Knockdown, crippled right leg, bypass armor	 	0 	Knockout 	Almost tipping it over. 	The intense pain of having a leg removed causes him to quit.
Right foot 	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	Almost tipping it over. 	
Left foot 	<= 20 	1.5 	Knockdown 	 	 	 	Almost tipping it over. 	
Left foot 	21-45 	1.5 	Knockdown 	 	0 	Crippled left leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Left foot 	46-70 	2 	Knockdown 	 	-3 	Crippled left leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Left foot 	71-90 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Almost tipping it over. 	
Left foot 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	0 	Knockout 	Almost tipping it over. 	The intense pain of having a leg removed causes him to quit.
Left foot 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	Almost tipping it over. 	
Eyes? 	<= 20 	2 	 	 	+4 	Blinded 	Damaging its air (?) intake. 	Causing blindness, unluckily for him.
Eyes? 	21-45 	2 	Bypass armor 	 	+3 	Blinded 	Damaging its air (?) intake. 	Causing blindness, unluckily for him.
Eyes? 	46-70 	3 	Bypass armor 	 	+2 	Blinded 	Damaging its air (?) intake. 	Causing blindness, unluckily for him.
Eyes? 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	Damaging its air (?) intake. 	
Eyes? 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	Damaging its air (?) intake. 	
Eyes? 	> 100 	4 	Death 	 	 	 	Knocking the icky stuff out of it. 	
Groin socket 	1.5 	 	 	 	 	Smearing some of its slime off. 	 	
Groin socket 	1.5 	Bypass armor 	 	-3 	Knockdown 	Smearing some of its slime off. 	Without protection, he falls over, groaning in agony. 	
Groin socket 	1.5 	Knockdown 	 	-3 	Knockout 	Smearing some of its slime off. 	The pain is too much for him and he collapses like a rag.	
Groin socket 	1.5 	Knockout 	 	 	 	Smearing some of its slime off. 	 	
Groin socket 	2 	Knockdown, bypass armor	 	0 	Knockout 	Knocking the icky stuff out of it.	The pain is too much for him and he collapses like a rag.	
Groin socket 	2 	Knockout, bypass armor 	 	 	 	Knocking the icky stuff out of it.	 	
===Giant ant===
Body Part 	Roll 	Dmg multiplier 	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	Ripping some of its antennae off. 	
Head 	21-45 	2 	Bypass armor 	 	0 	Knockout 	Ripping some of its antennae off. 	The damaging attack knocks him unconscious.
Head 	46-70 	2.5 	Bypass armor 	 	-3 	Knockout 	Breaking some of its feelers. 	The damaging attack knocks him unconscious.
Head 	71-90 	2.5 	Knockdown, bypass armor 	 	-3 	Knockout 	Breaking some of its feelers. 	The damaging attack knocks him unconscious.
Head 	91-100	3 	Knockout, bypass armor 	 	0 	Blinded 	Breaking some of its feelers. 	The attack crushes the temple. Good night, Gracie.
Head 	> 100 	3 	Death 	 	 	 	Breaking some of its feelers. 	
Left foreleg 	<= 20 	1.5 	 	 	 	 	Damaging some of its exoskeleton. 	
Left foreleg 	21-45 	1.5 	Lose next turn 	 	 	 	Damaging some of its exoskeleton. 	
Left foreleg 	46-70 	2 	 	 	-3 	Crippled left arm 	Damaging some of its exoskeleton. 	Crippling the left arm.
Left foreleg 	71-90 	2 	Crippled left arm, bypass armor 	 	 	 	Damaging some of its exoskeleton. 	
Left foreleg 	91-100	2 	Crippled left arm, bypass armor 	 	 	 	Damaging some of its exoskeleton. 	
Left foreleg 	> 100 	2 	Crippled left arm, bypass armor 	 	 	 	Damaging some of its exoskeleton. 	
Right foreleg	<= 20 	1.5 	 	 	 	 	Damaging some of its exoskeleton. 	
Right foreleg	21-45 	1.5 	Lose next turn 	 	 	 	Damaging some of its exoskeleton. 	
Right foreleg	46-70 	2 	 	 	-3 	Crippled right arm 	Damaging some of its exoskeleton. 	Really hurts.
Right foreleg	71-90 	2 	Crippled right arm, bypass armor 	 	 	 	Damaging some of its exoskeleton. 	
Right foreleg	91-100	2 	Crippled right arm, bypass armor 	 	 	 	Damaging some of its exoskeleton. 	
Right foreleg	> 100 	2 	Crippled right arm, bypass armor 	 	 	 	Damaging some of its exoskeleton. 	
Abdomen 	<= 20 	1.5 	 	 	 	 	Breaking past the ant's defenses. 	
Abdomen 	21-45 	1.5 	Bypass armor 	 	 	 	Breaking past the ant's defenses. 	
Abdomen 	46-70 	2 	Knockdown, bypass armor 	 	 	 	Knocking it around a bit. 	
Abdomen 	71-90 	2 	Knockdown, bypass armor 	 	 	 	Knocking it around a bit. 	
Abdomen 	91-100	3 	Knockout, bypass armor 	 	 	 	Knocking it around a bit. 	
Abdomen 	> 100 	3 	Death 	 	 	 	Knocking it around a bit. 	
Right hindleg	<= 20 	1.5 	Knockdown 	 	 	 	Almost tipping it over. 	
Right hindleg	21-45 	1.5 	Knockdown 	 	0 	Crippled right leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Right hindleg	46-70 	2 	Knockdown 	 	-3 	Crippled right leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Right hindleg	71-90 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Almost tipping it over. 	
Right hindleg	91-100	2 	Knockdown, crippled right leg, bypass armor	 	0 	Knockout 	Almost tipping it over. 	The intense pain of having a leg removed causes him to quit.
Right hindleg	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	Almost tipping it over. 	
Left hindleg 	<= 20 	1.5 	Knockdown 	 	 	 	Almost tipping it over. 	
Left hindleg 	21-45 	1.5 	Knockdown 	 	0 	Crippled left leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Left hindleg 	46-70 	2 	Knockdown 	 	-3 	Crippled left leg 	Almost tipping it over. 	Bowling him over and crippling that leg.
Left hindleg 	71-90 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Almost tipping it over. 	
Left hindleg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	0 	Knockout 	Almost tipping it over. 	The intense pain of having a leg removed causes him to quit.
Left hindleg 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	Almost tipping it over. 	
Feelers 	<= 20 	2 	 	 	+4 	Blinded 	Breaking past the ant's defenses. 	Causing blindness, unluckily for him.
Feelers 	21-45 	2 	Bypass armor 	 	+3 	Blinded 	Damaging some of its exoskeleton. 	Causing blindness, unluckily for him.
Feelers 	46-70 	3 	Bypass armor 	 	+2 	Blinded 	Ripping some of its antennae off. 	Causing blindness, unluckily for him.
Feelers 	71-90 	3 	Blinded, bypass armor, lose next turn 	 	 	 	Ripping some of its antennae off. 	
Feelers 	91-100	4 	Knockout, blinded, bypass armor 	 	 	 	Ripping some of its antennae off. 	
Feelers 	> 100 	4 	Death 	 	 	 	Ripping some of its antennae off. 	
Metathorax 	1.5 	 	 	 	 	Breaking past the ant's defenses.	 	
Metathorax 	1.5 	Bypass armor 	 	-3 	Knockdown 	Breaking past the ant's defenses.	Without protection, he falls over, groaning in agony. 	
Metathorax 	1.5 	Knockdown 	 	-3 	Knockout 	Breaking past the ant's defenses.	The pain is too much for him and he collapses like a rag.	
Metathorax 	1.5 	Knockout 	 	 	 	Damaging its health. 	 	
Metathorax 	2 	Knockdown, bypass armor	 	0 	Knockout 	Damaging its health. 	The pain is too much for him and he collapses like a rag.	
Metathorax 	2 	Knockout, bypass armor 	 	 	 	Damaging its health. 	 	
===Horrigan===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	1.5 	 	 	 	 	Bringing the Bodyguard to his knees. 	
Head 	21-45 	1.5 	 	 	 	 	Destroying his arm control mechanism. 	
Head 	46-70 	2 	 	 	 	 	Destroying his arm control mechanism. 	
Head 	71-90 	2 	Lose next turn 	 	 	 	Shattering his bionic eye. 	
Head 	91-100	2.5 	Knockdown 	 	0 	Blinded 	Causing him to pause and shake off your massive attack.	Compacting his chest plate.
Head 	> 100 	3 	Knockdown 	 	 	 	Causing him to pause and shake off your massive attack.	
Left arm 	<= 20 	1.5 	 	 	 	 	Compacting his chest plate. 	
Left arm 	21-45 	1.5 	 	 	 	 	Compacting his chest plate. 	
Left arm 	46-70 	1.5 	Lose next turn 	 	 	 	Compacting his chest plate. 	
Left arm 	71-90 	2 	Lose next turn 	 	 	 	Compacting his chest plate. 	
Left arm 	91-100	2 	Crippled left arm 	 	 	 	Compacting his chest plate. 	
Left arm 	> 100 	2 	Crippled left arm 	 	 	 	Compacting his chest plate. 	
Right arm	<= 20 	1.5 	 	 	 	 	Compacting his chest plate. 	
Right arm	21-45 	1.5 	 	 	 	 	Compacting his chest plate. 	
Right arm	46-70 	1.5 	Lose next turn 	 	 	 	Compacting his chest plate. 	
Right arm	71-90 	2 	Lose next turn 	 	 	 	Compacting his chest plate. 	
Right arm	91-100	2 	Crippled right arm 	 	 	 	Compacting his chest plate. 	
Right arm	> 100 	2 	Crippled right arm 	 	 	 	Compacting his chest plate. 	
Torso 	<= 20 	1.5 	 	 	 	 	Compacting his chest plate. 	
Torso 	21-45 	1.5 	 	 	 	 	Compacting his chest plate. 	
Torso 	46-70 	1.5 	 	 	 	 	Compacting his chest plate. 	
Torso 	71-90 	2 	 	 	 	 	Compacting his chest plate. 	
Torso 	91-100	2 	Knockdown 	 	 	 	Compacting his chest plate. 	
Torso 	> 100 	2.5 	Knockdown 	 	 	 	Compacting his chest plate. 	
Right leg	<= 20 	1.5 	Knockdown 	 	 	 	Compacting his chest plate. 	
Right leg	21-45 	1.5 	Knockdown 	 	0 	Crippled right leg 	Compacting his chest plate. 	Compacting his chest plate.
Right leg	46-70 	1.5 	Knockdown 	 	-3 	Crippled right leg 	Compacting his chest plate.† 	Compacting his chest plate.
Right leg	71-90 	2 	Knockdown, crippled right leg	 	 	 	Compacting his chest plate. 	
Right leg	91-100	2 	Knockdown, crippled right leg	 	 	 	Compacting his chest plate. 	
Right leg	> 100 	2 	Crippled right leg 	 	 	 	Compacting his chest plate. 	
Left leg 	<= 20 	1.5 	Knockdown 	 	 	 	Compacting his chest plate. 	
Left leg 	21-45 	1.5 	Knockdown 	 	0 	Crippled left leg 	Compacting his chest plate. 	Compacting his chest plate.
Left leg 	46-70 	1.5 	Knockdown 	 	-3 	Crippled left leg 	Compacting his chest plate. 	Compacting his chest plate.
Left leg 	71-90 	2 	Knockdown, crippled left leg 	 	 	 	Compacting his chest plate. 	
Left leg 	91-100	2 	Knockdown, crippled left leg 	 	 	 	Compacting his chest plate. 	
Left leg 	> 100 	2 	Crippled left leg 	 	 	 	Compacting his chest plate. 	
Eyes 	<= 20 	1.5 	 	 	 	 	Compacting his chest plate. 	
Eyes 	21-45 	1.5 	 	 	 	 	Compacting his chest plate. 	
Eyes 	46-70 	2 	 	 	+2 	 	Compacting his chest plate. 	Compacting his chest plate.
Eyes 	71-90 	2 	Lose next turn 	 	 	 	Compacting his chest plate. 	
Eyes 	91-100	2.5 	Blinded, lose next turn 	 	 	 	Compacting his chest plate. 	
Eyes 	> 100 	2.5 	Blinded, lose next turn 	 	 	 	Compacting his chest plate. 	
Groin 	1.5 	 	 	 	 	Compacting his chest plate.	 	
Groin 	1.5 	 	 	-3 	Knockdown 	Compacting his chest plate.	Compacting his chest plate. 	
Groin 	1.5 	Knockdown 	 	 	 	Compacting his chest plate.	 	
Groin 	1.5 	Knockdown 	 	 	 	Compacting his chest plate.	 	
Groin 	2 	 	 	 	 	Compacting his chest plate.	 	
Groin 	2 	Knockdown 	 	 	 	Compacting his chest plate.	 	
† The actual line number referenced (7060) doesn't exist; this is probably what was supposed to be there.
Horrigan seems to be unfinished; there are several different messages, but they aren't being used.
===Master===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	2 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
Head 	21-45 	2 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses. 	
Head 	46-70 	2.5 	 	 	 	 	Causing the Master some serious grief. 	
Head 	71-90 	2.5 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses and putting the pressure on the Master.	
Head 	91-100	3 	Bypass armor 	 	-3 	Lose next turn 	Breaking past the bio-organic defenses and putting the pressure on the Master.	Stunning the Master with a solid offensive plan.
Head 	> 100 	3 	Bypass armor 	 	-6 	Lose next turn 	Breaking past the bio-organic defenses and putting the pressure on the Master.	Stunning the Master with a solid offensive plan.
??? 	<= 20 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	21-45 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	46-70 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	71-90 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	91-100	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	> 100 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	<= 20 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	21-45 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	46-70 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	71-90 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	91-100	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	> 100 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
Frame 	<= 20 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
Frame 	21-45 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
Frame 	46-70 	1.5 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses. 	
Frame 	71-90 	2 	 	 	 	 	Causing the Master some serious grief. 	
Frame 	91-100	2 	 	 	 	 	Causing the Master some serious grief. 	
Frame 	> 100 	2 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses and putting the pressure on the Master.	
??? 	<= 20 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	21-45 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	46-70 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	71-90 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	91-100	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	> 100 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	<= 20 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	21-45 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	46-70 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	71-90 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	91-100	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
??? 	> 100 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
Eyes 	<= 20 	2 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	
Eyes 	21-45 	2 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses. 	
Eyes 	46-70 	2.5 	 	 	 	 	Causing the Master some serious grief. 	
Eyes 	71-90 	2.5 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses and putting the pressure on the Master.	
Eyes 	91-100	3 	Bypass armor 	 	-4 	Blinded 	Breaking past the bio-organic defenses and putting the pressure on the Master.	The blow gets by the bio-organic defenses, actually blinding the Master.
Eyes 	> 100 	3 	Blinded, bypass armor	 	 	 	The blow gets by the bio-organic defenses, actually blinding the Master. 	
CPU 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	 	
CPU 	1.5 	 	 	 	 	The attack against the Master seems to do less damage than it should have. 	 	
CPU 	2 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses and putting the pressure on the Master.	 	
CPU 	2 	Bypass armor 	 	 	 	Breaking past the bio-organic defenses and putting the pressure on the Master.	 	
CPU 	2.5 	Bypass armor 	 	-3 	Lose next turn	Breaking past the bio-organic defenses and putting the pressure on the Master.	Stunning the Master with a solid offensive plan. 	
CPU 	2.5 	Bypass armor 	 	-6 	Lose next turn	Breaking past the bio-organic defenses and putting the pressure on the Master.	Stunning the Master with a solid offensive plan. 	
===Player===
Body Part	Roll 	Dmg multiplier	Effects 	Stat check	Check modifier	Failure effect 	Message 	Failure message
Head 	<= 20 	1.5 	 	 	 	 	You'll have a headache tomorrow, if you live that long. 	
Head 	21-45 	1.5 	Bypass armor 	 	+3 	Knockdown 	Your armor provides no protection from this well-aimed blow. 	Bypassing your armor. The blow knocks you off your feet.
Head 	46-70 	1.5 	Bypass armor 	 	0 	Knockdown 	Your armor provides no protection from this well-aimed blow. 	Bypassing your armor. The blow knocks you off your feet.
Head 	71-90 	1.5 	Knockdown, bypass armor 	 	+2 	Knockout 	Bypassing your armor. The blow knocks you off your feet. 	You feel the pain for just a moment, and then the darkness takes you...
Head 	91-100	1.5 	Knockout, bypass armor 	 	+2 	Blinded 	Your armor provides no protection from this well-aimed blow. 	The shock makes your vision go dark. After a moment, you notice that your vision has not returned.
Head 	> 100 	3 	Bypass armor 	 	-2 	Death 	Your armor provides no protection from this well-aimed blow. 	You get a nice view of your body as your head sails through the air.
Left arm 	<= 20 	1 	 	 	 	 	Surprisingly, the damage feels no worse than normal. 	
Left arm 	21-45 	1 	Lose next turn 	 	 	 	Stunning you for a moment. 	
Left arm 	46-70 	1.5 	 	 	0 	Crippled left arm 	Feel the pain. 	The attack leaves your arm useless.
Left arm 	71-90 	1.5 	Bypass armor 	 	 	 	Your armor provides no protection from this well-aimed blow. 	
Left arm 	91-100	1.5 	Crippled left arm, bypass armor 	 	 	 	Slipping past your armor. The blow cracks the bones in your arm like deadwood. 	
Left arm 	> 100 	1.5 	Crippled left arm, bypass armor 	 	 	 	Slipping past your armor. The blow cracks the bones in your arm like deadwood. 	
Right arm	<= 20 	1 	 	 	 	 	Surprisingly, the damage feels no worse than normal. 	
Right arm	21-45 	1 	Lose next turn 	 	 	 	Stunning you for a moment. 	
Right arm	46-70 	1.5 	 	 	0 	Crippled right arm 	Feel the pain. 	The attack leaves your arm useless.
Right arm	71-90 	1.5 	Bypass armor 	 	 	 	Your armor provides no protection from this well-aimed blow. 	
Right arm	91-100	1.5 	Crippled right arm, bypass armor 	 	 	 	Bypassing your armor. Your arm now hangs limply at your side. 	
Right arm	> 100 	1.5 	Crippled right arm, bypass armor 	 	 	 	Bypassing your armor. Your arm now hangs limply at your side. 	
Torso 	<= 20 	1.5 	 	 	 	 	The bruise will look nice, and maybe the scars will make good party talk. 	
Torso 	21-45 	1.5 	 	 	 	 	The bruise will look nice, and maybe the scars will make good party talk. 	
Torso 	46-70 	1.5 	Bypass armor 	 	 	 	Feel the pain. 	
Torso 	71-90 	1.5 	Knockdown, bypass armor 	 	 	 	Bypassing your armor. The blow knocks you off your feet. 	
Torso 	91-100	2 	Knockdown, bypass armor 	 	 	 	Bypassing your armor. The blow knocks you off your feet. 	
Torso 	> 100 	2 	Knockdown, bypass armor 	 	+2 	Death 	Bypassing your armor. The blow knocks you off your feet. 	Crushing your internal organs. All you can do is gurgle blood
Right leg	<= 20 	1.5 	 	 	 	 	The bruise will look nice, and maybe the scars will make good party talk. 	
Right leg	21-45 	1.5 	Knockdown 	 	 	 	Sending you head over heels. 	
Right leg	46-70 	1.5 	Knockdown 	 	0 	Crippled right leg 	Sending you head over heels. 	Sending you flying and breaking your leg.
Right leg	71-90 	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Melting through your armor. The blow knocks you over and seriously hurts your knee.	
Right leg	91-100	2 	Knockdown, crippled right leg, bypass armor	 	 	 	Melting through your armor. The blow knocks you over and seriously hurts your knee.	
Right leg	> 100 	2 	Knockout, crippled right leg, bypass armor 	 	 	 	The pain from your broken leg sends you into unconsciousness. 	
Left leg 	<= 20 	1.5 	 	 	 	 	The bruise will look nice, and maybe the scars will make good party talk. 	
Left leg 	21-45 	1.5 	Knockdown 	 	 	 	Sending you head over heels. 	
Left leg 	46-70 	1.5 	Knockdown 	 	0 	Crippled left leg 	Sending you head over heels. 	Sending you flying and breaking your leg.
Left leg 	71-90 	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Melting through your armor. The blow knocks you over and seriously hurts your knee.	
Left leg 	91-100	2 	Knockdown, crippled left leg, bypass armor 	 	 	 	Melting through your armor. The blow knocks you over and seriously hurts your knee.	
Left leg 	> 100 	2 	Knockout, crippled left leg, bypass armor 	 	 	 	The pain from your broken leg sends you into unconsciousness. 	
Eyes 	<= 20 	1.5 	 	 	 	 	The painful blow makes you flinch, but does little else. 	
Eyes 	21-45 	1.5 	 	 	+3 	Blinded 	The painful blow makes you flinch, but does little else. 	Unlucky for you, it also causes immediate vision loss.
Eyes 	46-70 	1.5 	Bypass armor 	 	+3 	Blinded 	Your armor provides no protection from this well-aimed blow. 	Unlucky for you, it also causes immediate vision loss.
Eyes 	71-90 	2 	Bypass armor, lose next turn 	 	 	 	It takes you a moment to wipe the blood from your eyes. 	
Eyes 	91-100	2 	Blinded, bypass armor, lose next turn 	 	 	 	Slipping past your armor. You stand stunned as your realize you cannot see anymore.	
Eyes 	> 100 	3 	Death 	 	 	 	You feel a strange sensation in your head. You realize it's imminent brain-death. 	
Groin 	1.5 	 	 	 	 	Making you cringe. 	 	
Groin 	1.5 	 	 	0 	Knockdown 	Making you cringe. 	You cup your groin and fall to the floor in pain. 	
Groin 	1.5 	Knockdown 	 	 	 	You cup your groin and fall to the floor in pain. 	 	
Groin 	1.5 	Knockdown 	 	+4 	Knockout 	You cup your groin and fall to the floor in pain. 	The pain is sufficient to knock you out. Ouch. 	
Groin 	2 	Knockdown 	 	+2 	Knockout 	You cup your groin and fall to the floor in pain. 	The pain is sufficient to knock you out. Ouch. 	
Groin 	2 	Knockout 	 	 	 	There are not enough words in the universe to describe the pain your are feeling at this moment.	 	
While there are instant-kill criticals for the player, they can only occur if the attacking critter has a critical hit roll bonus, and it does not appear that any of them do.
Category:Fallout 2 gameplay
Category:Fallout gameplay