Dallas

Dallas is an NPC that can be spawned from the "Dallas summon" item, which is only obtainable through the admin panels via private servers.
==Overview==
Dallas is similar to Billy. Unlike Billy, Dallas seems to seek the nearest player and devour them whole, this also applies to other NPCs. It is a tentacle creature with blue crosses in it's main body which is like the Billy but it is orange.
==Trivia==
*Dallas seems to be a multi-headed creature as when killed, it will show that you killed 3 Dallas'. This can be proven when using an instant-death item with it.
*Unlike Billy, Dallas is not deaf this is the reason he seeks players, similar to his original behavior in Rainworld.
*Using mimicry's Onrush ability on Dallas or Billy causes the mimicry user to permanently be stuck in place, unable to move or attack.
*Dallas may lag a server when spawned, so highly recommended to only spawn one.
*Dallas is capable of eating Billy.
*It is possible that Dallas is named "Dallas" because Daddy Long Legs (or what it is referencing) can be shortened to DLLs, which sounds like "Dallas".
*The shopkeeper has a piece of dialogue that says “Billy and Dallas are cousins, and they don't get along with each other.”
*Prior to v1.4.0, in the Klevprime map, if Dallas is spawned during the dialogue, Dallas will kill Klevinoroto in his invulnerable state, resulting in the boss fight being frozen, not ending unless the timer runs out or the owner of the server ends the round.
**This is no longer possible, though theoretically, it's possible to freeze the boss fight if Dallas is spawned during the cutscene where Klevinoroto says his final words. 
*Counter Dummies attempt to counter Dallas's detection, usually getting instantly consumed as they teleport into Dallas's head. 
*Similar to Billy, Dallas's swallow sound effect comes from a Tumblr post by user knewdrew.
==Gallery==
File:DaddyLongLegs_3.png|Dallas' original appearance in Rain World.
Category:NPCs
Category:Hostile NPCs
Category:Instant death NPCs
Category:Moving NPCs
Category:Utility NPCs