Necramech (Enemy)

The Necramechs are war machines encountered on the ruins of Cambion Drift, Deimos. They are cybernetic bipedal mecha built during The Old War as a predecessor to Warframes, though they were far less intelligent. They were then repurposed by Father to defend the civilians of Deimos. After the Infestation came, the autonomous Necramechs reverted back to their old attack precepts, causing them to attack both Tenno and Infested alike.
Hostile Necramechs can be found in Isolation Vault Bounties which have a chance to drop Necramech mods, parts, and after being destroyed.
==Lore & History==
===The Old War===
Necramechs are heavily armored, archaic war platforms that were designed by Father to fight against the encroaching Sentient forces. Thanks to their Void-shielding, Necramechs were immune to the tech-disabling pulses of the Orphix, and became a solid defense against the invading Sentients.
One notable Necramech was the experimental Tombjockey; a squat mech with a low center of gravity, built for endurance. During a test drive into the Lux-Severin Hotzone, the Tombjockey came across a Sentient Ropalolyst, which proceeded to tear the Necramech to pieces.
However, due to the mechs rudimentary behavior, the Orokin claimed that they weren't smart enough to face the ever-evolving Sentients, and chose to retire them early in favor of the more advanced Warframes.
===The Re-emergence of Deimos===
After the Heart began to fail, Deimos was forced to re-phase back into martian orbit. The moon has long since succumbed to the Infested Grey Strain, with the Entrati's remaining Necramechs regressing to their autonomous-kill precepts, causing them to indiscriminately attack what ever is in front of them.
Currently, these hostile Necramechs can be found defending the subterranean Isolation Vaults, located beneath the surface of the Cambion Drift. 
===Albrecht's Laboratories===
Albrecht Entrati has employed smaller Necramech models to defend his labs, located deep within the underground of Deimos. However, these Necramechs have long since malfunctioned and no longer perceive The Indifference and The Murmur as an enemy.
==Tactics==
Enemy Necramechs are highly durable, with weakspots on their arms and the green vials on their backs. The arms can be shot off with enough damage to deprive its weapon and melee, but Necramechs will walk back to pick them up and reattach them if not defeated in a timely manner. Destroying the shoulder pads reveal additional weak spots marked by orange coloration where the arms were attached.
Instead of an Energy pool, their Abilities have a cooldown timer for when they can be used again.
=== Voidrig ===
Hostile s have access to all their abilities sans , use the , and behave as follows:
* acts similarly to , absorbing all damage taken for 3 seconds, and turning it into an electrical barrier. This barrier will last forever until enough damage has been done to destroy it and only then can the player damage its health/shields. The barrier also reflects damage taken and Status Effects inflicted.
*The Voidrig will only cast if its left arm is still attached, slowing any players caught in its radius.
*From time to time the Voidrig will cast to saturate the area in front of it with explosions, often downing durable Warframes with little trouble.
*After losing both of its arms, the Voidrig will immediately activate both Storm Shroud and Gravemines when their cooldowns allow it and walk towards the player.
=== Bonewidow ===
Hostile s have all their abilities sans , and sport more health than their Voidrig counterparts in exchange for reduced ranged DPS. They use the . They behave as follows:
*Bonewidows will activate at the first sight of combat, absorbing incoming damage and protecting them from any frontal attacks until the Shield is destroyed. Bonewidows will typically face their chosen target to maximize their Shield's effectiveness and can cast it even if its left arm is removed.
* will be used to forcibly move players in front of the Bonewidow without them, countering any flanking attempts.
*If a player or Companion gets too close to the Bonewidow and it still has its right arm attached, the Bonewidow will immediately draw out its and melee, dealing heavy damage.
===Damage Resistance===
Enemy Necramechs possess DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by
:(\text{modded damage})\cdot (\text{critical multiplier if triggered})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipiers}) 
This DR applies to its shoulders and back.
{
\text{Damage Modifier} =
\begin{cases}
\end{cases}
}
==Notes==
*Can only receive up to 4 stacks of any status effect with the exception of which can stack up to 6 times, and only amplifies the damage the Necramech receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status.
*They are completely immune to any source of armor strips, including , and Warframe abilities.
*Allied Necramechs can appear on the surface during Vome.
*Corpses can be looted ('s and Chesa Kubrow's ).
*Additional loot retrieval does not work for loot while alive ('s ) and loot on death ('s , 's , 's Monkey Luck passive) abilities. They also cannot be petrified ('s ).
*Certain abilities, such as 's , are immediately canceled upon activation, and placed on a short cooldown. The Nocturne buff granted by 's does not get canceled, however, due to the nature of how the buff is applied.
*Octavia's requires both of a Necramech's arms to be destroyed before it deals damage.
* waves affect Necramechs.
*Necramechs are affected by .
*Damaged Necramech parts are tradeable.
*Destroyed Necramech arms will drop to the ground, disabling their Archgun from firing, or lowering their shield. Necramechs will occasionally return to where their arms were dropped, and reattach it, repairing their damaged arm back to a functional state.
*Necramechs will take additional damage from weapons modded with faction damage mods against Corrupted.
==Tips==
*'s can prevent Necramechs from using their abilities.
*'s , 's , and 's can freeze a Necramech in place making it easier to damage their weakpoints (shoulders and back).
*Companions, Specters, 's , and allied enemies (e.g. from ' , 's , or 's ) can distract the Necramech, allowing the player to easily strafe around it to attack its weak points.
**Enemy Infested units may also target the Necramech but are a less reliable source of distraction.
**Be aware that their attacks do contribute to the Necramech's Shroud Storm barrier health.
*The Dreamer Air Support Charges from Nightwave landing craft prevent the Necramech from any action for the duration.
*' can be used to double Orokin Matrix drops from the Necramech since they have a 100% chance of dropping.
*A Beast companion with or can also be used to double Orokin Matrix drops received on pickup.
* and 's Microwave proc, when fired at a Necramech's arms until they are destroyed, will make it manifest inactive arms which still take damage until the Necramech dies, turning them into a permanently vulnerable zone.
==Patch History==
es:Necramech (Enemigo)
Category:Update 29
Category:Unaffiliated
Category:Entrati
Category:Boss