Modern

== The Modern Ruleset ==
The modern ruleset is an attempt to create a ruleset which captures the technology and tactics of 20th-century warfare. Currently, it is still a 'beta'; although it is playable, there may still be bugs or balancing errors.
Todo:
- Eliminate bugs
- add a 'suburbs' improvement (increased trade, decreased food)
- patch the client to add a menu item for this
- add more techs (the tree is abbreviated)
- better graphics
Highlights of the ruleset include:
 - more spyplanes and a spy satellite
 - several different tank units
 - more aircraft (six fighters, five bombers, a ground attack and three recon planes)
 - ICBMs (require a silo)
 - world-affecting wonders
 - World Government gives everyone embassies with everyone else
 - World Bank increases everyone's trade
 - All five electrical plants can be built in a city
== Modern Units ==
The units of the modern ruleset are meant to provide a cross-section of the 20th century:
 
unit 	cost	req imprvmnt	tech req 	obsoletes 	atk	dfn	fp	hp	mvmnt	carry	notes
1900 	 	 	 	 	 	 	 	 	 	 	
Settlers 	40 	None 	None 	None 	1 	1 	1 	20	1 	0 	build cities, terraform, cost 1 pop
Engineers 	30 	None 	None 	None 	1 	2 	1 	20	2 	0 	terraform, build airbases
Cavalry 	15 	None 	None 	None 	6 	3 	1 	15	2 	0 	fast scout
Partisan 	10 	None 	None 	None 	4 	4 	1 	20	1 	0 	same as regular - Communism only tech needed
Riflemen 	10 	None 	None 	None 	5 	4 	1 	20	1 	0 	basic military unit (sim. to Warriors)
Artillery 	25 	None 	None 	None 	8 	2 	1 	20	1 	0 	-
Spy 	25 	None 	None 	None 	0 	1 	1 	10	3 	0 	= spy
Destroyer 	10 	Harbour 	None 	None 	4 	4 	1 	10	6 	0 	sea unit, vision 2
Cruiser 	25 	Harbour 	None 	None 	6 	5 	1 	20	5 	0 	sea unit, vision 2
Freighter 	30 	Harbour 	None 	None 	0 	2 	1 	10	6 	3 	sea unit, vision 2
Freight 	30 	Market 	None 	None 	0 	0 	1 	10	2 	0 	= freight
Fanatics 	10 	None 	None 	None 	6 	4 	1 	20	1 	0 	can only be built by Fundamentalist/Fascist governments
Revolutionary 	40 	None 	None 	None 	0 	0 	1 	10	2 	0 	= Barbarian Leader
1910 	 	 	 	 	 	 	 	 	 	 	
Tank Regiment 	20 	None 	Tanks 	Cavalry 	6 	5 	1 	20	2 	0 	Armor - antitank weapons have better defense
Militia 	5 	None 	Militia 	None 	4 	3 	1 	15	1 	0 	can perform settler actions, costs 1 pop.
Flyer 	10 	None 	Flight 	None 	0 	1 	1 	10	4 	0 	air unit, vision 2, fuel 1
1920 	 	 	 	 	 	 	 	 	 	 	
Light Tank Regiment 	20 	None 	Machine Guns 	Tank Regiment 	6 	4 	1 	20	3 	0 	Armor
Marines 	40 	Port 	Amphibious Warfare 	None 	7 	5 	1 	20	1 	0 	= Marines
Machine Guns 	20 	None 	Machine Guns 	None 	3 	6 	1 	20	1 	0 	--
Biplane 	15 	None 	Machine Guns 	Flyer 	2 	2 	1 	10	5 	0 	air unit, vision 2, fuel 1, can attack air
Biplane Bomber 	10 	None 	Bombing 	None 	4 	1 	1 	20	4 	0 	air unit, vision 2, fuel 2, 1Attack
Corvette 	10 	Harbour 	Welding 	None 	3 	4 	1 	10	8 	0 	sea unit, vision 2
Destroyer II 	15 	Harbour 	Welding 	Destroyer 	5 	5 	1 	15	6 	0 	sea unit, vision 2
Cruiser II 	30 	Harbour 	Welding 	Cruiser 	7 	6 	1 	20	6 	0 	sea unit, vision 2
PT Boat 	25 	Harbour 	Welding 	None 	10 	2 	1 	10	8 	0 	sea unit, vision 2
Airfreight 	60 	Airport 	Capitalism 	None 	0 	2 	1 	15	12 	0 	air unit, vision 2, fuel 3, = Freight
Antiaircraft Battery	25 	None 	Machine Guns 	None 	2 	4 	1 	20	1 	0 	x5 defense against air, missile
1930 	 	 	 	 	 	 	 	 	 	 	
Monoplane 	20 	None 	Aluminum 	Biplane 	4 	3 	1 	15	6 	0 	air unit, vision 2, fuel 1, can attack air
Monoplane Bomber 	15 	None 	Aluminum 	Biplane Bomber 	5 	1 	1 	20	6 	0 	air unit, vision 2, fuel 2, 1Attack
Transport 	30 	None 	Aluminum 	None 	0 	2 	1 	10	8 	1 	air unit, vision 2, fuel 2
Dreadnought 	50 	Port 	Strategy 	None 	10 	10 	2 	30	5 	0 	sea unit, vision 2
1940 	 	 	 	 	 	 	 	 	 	 	
Panzer Division 	30 	Factory 	Blitzkrieg 	Light Tank Regiment	8 	5 	1 	20	3 	0 	Armor
Assault Riflemen 	15 	Barracks 	Blitzkrieg 	Riflemen 	6 	5 	1 	20	2 	0 	
Fighter 	25 	Factory 	Alloys 	Monoplane 	5 	4 	1 	15	8 	0 	air unit, vision 2, fuel 1, can attack air
Howitzer 	35 	None 	Alloys 	Artillery 	10 	2 	1 	20	1 	0 	Ignores walls
Heavy Transport 	40 	Airport 	Alloys 	Transport 	0 	3 	1 	15	10 	2 	air unit, vision 2, fuel 2
Dreadnought II 	50 	Port 	Alloys 	Dreadnought 	12 	10 	2 	30	6 	0 	sea unit, vision 2
U-Boat 	40 	Harbour 	Submarines 	None 	12 	4 	1 	20	7 	0 	sea unit, vision 2, fuel 10
Carrier 	50 	Port 	Naval Airfare 	None 	1 	3 	1 	10	6 	4 	sea unit, vision 2, carries air units
1950 	 	 	 	 	 	 	 	 	 	 	
80 mm Battery 	40 	None 	Ingenuity 	Antiaircraft 	2 	6 	1 	20	1 	0 	x2 defense vs armor, x5 vs aircraft + missiles
Paratroopers 	25 	Airport 	Paradropping 	None 	6 	4 	1 	20	1 	0 	paradrop up to 20 tiles
Jet Fighter 	30 	Airport 	Jet Propulsion 	Fighter 	6 	4 	1 	20	10 	0 	air unit, vision 2, fuel 1, can attack air
Jet Bomber 	30 	Airport 	Jet Propulsion 	Monoplane Bomber 	10 	2 	1 	20	10 	0 	air unit, vision 2, fuel 2, 1Attack
Buzz Bomb 	35 	Factory 	Jet Propulsion 	None 	8 	1 	1 	20	6 	0 	air unit, vision 2, fuel 1, missile
Jet Transport 	45 	Airport 	Jet Propulsion 	Heavy Transport 	0 	4 	1 	20	12 	3 	air unit, vision 2, fuel 3
Scout Helicopter 	20 	None 	Rotary-Winged Flight	None 	0 	1 	1 	10	5 	0 	helicopter
Liberty Ship 	40 	Harbour 	Ingenuity 	Freighter 	0 	3 	1 	15	6 	8 	sea unit, vision 2
To be Continued 	 	 	 	 	 	 	 	 	 	 	
Category:Rulesets