Soul Break/Final Fantasy

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from the original Final Fantasy and Mobius Final Fantasy. Soul Breaks marked with an asterisk (*) are currently only available in the Japanese version.
==List of Soul Breaks==
===Warrior of Light===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Self 	ATK/MAG/DEF/RES +30% (25s) 	None
 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	None
 	23.0s 	Single 	540% ranged damage 	(I)
 	Attack one target with a wave of light. 	Attack one target with a wave of light. 	Attack one target with a wave of light. 	(I)
 	22.50s 	Single 	130% physical damage/hitSelf RES +100% (25s) 	Helm of Light (I)
 	Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount. 	Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount. 	Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount. 	Helm of Light (I)
 	22.50s 	All 	75% physical damage/hitParty Mirror Image 	(I)
 	Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. 	Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. 	Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. 	(I)
 	22.50s 	Single 	81% physical damage/hit, holy infusion (25s)Self Haste, Burst Mode (15s) 	(I)
 	Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	(I)
 	Stroke of Light: 1-5x 48% holy/NE physical(2/3/4/5 hits at 327/654/1700/2490 DEF) Crystalize: 2x 65% group holy/NE physical, self DEF +50% (25s) 	Stroke of Light: 1-5x 48% holy/NE physical(2/3/4/5 hits at 327/654/1700/2490 DEF) Crystalize: 2x 65% group holy/NE physical, self DEF +50% (25s) 	Stroke of Light: 1-5x 48% holy/NE physical(2/3/4/5 hits at 327/654/1700/2490 DEF) Crystalize: 2x 65% group holy/NE physical, self DEF +50% (25s) 	(I)
 	22.50s 	Single 	1144% physical damage(Up to 1293% with hits taken) 	(I)
 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap. 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap. 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap. 	(I)
 	22.50s 	Single 	71% physical damage/hit, holy infusion (25s)EX Mode: Light's Blessing (15s) 	Braveheart+ (I)
 	Deal ten physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount. 	Deal ten physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount. 	Deal ten physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount. 	Braveheart+ (I)
 	Light's Blessing: DEF +100%, Knight ability damage boost(+5% damage with each ability use, up to 30%) 	Light's Blessing: DEF +100%, Knight ability damage boost(+5% damage with each ability use, up to 30%) 	Light's Blessing: DEF +100%, Knight ability damage boost(+5% damage with each ability use, up to 30%) 	Braveheart+ (I)
 	22.50s 	Single 	72% physical damage/hit, party 2000 HP stock99-hit holy chain (+20% field, 15s) 	(I)
 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally). 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally). 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally). 	(I)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(I)
 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	(I)
 	22.50s 	Single 	71% physical damage/hit, holy infusion (25s)EX Mode: Prophesied Warrior (15s) 	Warrior of Light's Guise (I)
 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap. 	Warrior of Light's Guise (I)
 	Prophesied Warrior: Knight ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5)Bright Finale: 35% of holy damage dealt in Prophesied Warrior, capped at 99999 	Prophesied Warrior: Knight ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5)Bright Finale: 35% of holy damage dealt in Prophesied Warrior, capped at 99999 	Prophesied Warrior: Knight ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5)Bright Finale: 35% of holy damage dealt in Prophesied Warrior, capped at 99999 	Warrior of Light's Guise (I)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: holy (25s)Cast speed x3 (2 turns) 	(I)
 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	(I)
 	22.50s 	Single 	72% physical damage/hitParty holy reflection barrier (25s)Party instant cast (1 turn) 	(I)
 	Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn. 	Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn. 	Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn. 	(I)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, holy infusion (25s)Awoken Holy, Cap Break +1 (25s)Party holy damage +30% (15s) 	(I)
 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3. 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3. 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3. 	(I)
 	Awoken Holy: holy ability rank boost + Dualcast, infinite hones 	Awoken Holy: holy ability rank boost + Dualcast, infinite hones 	Awoken Holy: holy ability rank boost + Dualcast, infinite hones 	(I)
 	22.50s 	Party 	150-hit FFI realm chain (field +50%) (15s)ATK/MAG +30% (25s), Haste 	(I)
 	Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(I)
 	0 (1 use)0.01s 	Party 	Last StandSelf instant cast (1 turn) 	Dawn of Fantasy (I)
 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Dawn of Fantasy (I)
 	 	 	 	Excalibur II (I)
 	Deal fifteen physical holy and non-elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed.	Deal fifteen physical holy and non-elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed.	Deal fifteen physical holy and non-elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed.	Excalibur II (I)
===Garland===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Self 	ATK +35%, DEF -35% (25s) 	None
 	Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. 	Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. 	Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. 	None
 	22.50s 	All 	138% ranged damage/hitTarget dark weakness +20% (25s) 	Dark Plate (I)
 	Deal three ranged physical dark attacks to all targets, and temporarily lower their resistance to dark. 	Deal three ranged physical dark attacks to all targets, and temporarily lower their resistance to dark. 	Deal three ranged physical dark attacks to all targets, and temporarily lower their resistance to dark. 	Dark Plate (I)
 	22.50s 	Random 	195% physical damage/hit (drain 50% of damage) 	(I)
 	Deal four physical dark attacks to random targets, healing the user for a portion of the damage dealt. 	Deal four physical dark attacks to random targets, healing the user for a portion of the damage dealt. 	Deal four physical dark attacks to random targets, healing the user for a portion of the damage dealt. 	(I)
 	22.50s 	All 	115% physical damage/hitTarget ATK/DEF -50% (25s) 	(I)
 	Deal five physical dark and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. 	Deal five physical dark and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. 	Deal five physical dark and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. 	(I)
 	22.75s 	Single 	110% physical damage/hit, dark infusion (25s)Self Haste, Burst Mode (15s) 	(I)
 	Deal six physical dark attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal six physical dark attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal six physical dark attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	(I)
 	Deathblow: 230% dark physical, drain 20% of damage Wave of Darkness: 2x 63% group dark ranged (critical = 80%) 	Deathblow: 230% dark physical, drain 20% of damage Wave of Darkness: 2x 63% group dark ranged (critical = 80%) 	Deathblow: 230% dark physical, drain 20% of damage Wave of Darkness: 2x 63% group dark ranged (critical = 80%) 	(I)
 	22.50s 	Single 	1125% physical damage(1275% vs. target weak to dark) 	(I)
 	Deal massive physical dark and non-elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to dark. Can break the damage cap. 	Deal massive physical dark and non-elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to dark. Can break the damage cap. 	Deal massive physical dark and non-elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to dark. Can break the damage cap. 	(I)
 	22.50s 	Single 	36% physical damage/hit99-hit dark chain (+20% field, 15s) 	(I)
 	Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical dark attacks to one enemy. 	Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical dark attacks to one enemy. 	Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical dark attacks to one enemy. 	(I)
 	22.50s 	Single 	71% physical damage/hit, dark infusion (25s)Darkness ⇨ self cast speed x2 (1 turn) (15s)Follow Darkness abilities with Grip of Chaos (15s) 	(I)
 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's darkness abilities to reduce delay of the user's actions for one turn, and cause darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical dark and non-elemental attacks to one target, and healing the user for a portion of the damage dealt. 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's darkness abilities to reduce delay of the user's actions for one turn, and cause darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical dark and non-elemental attacks to one target, and healing the user for a portion of the damage dealt. 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's darkness abilities to reduce delay of the user's actions for one turn, and cause darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical dark and non-elemental attacks to one target, and healing the user for a portion of the damage dealt. 	(I)
 	Grip of Chaos: 2x 91% dark/NE physical (drain 20% of damage) 	Grip of Chaos: 2x 91% dark/NE physical (drain 20% of damage) 	Grip of Chaos: 2x 91% dark/NE physical (drain 20% of damage) 	(I)
 	22.50s 	Single 	83% physical damage/hit, dark infusion (25s)Self Haste, Burst Mode (15s) 	(I)
 	Deal eight physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	(I)
 	Chain Cast: 2x 40% dark/NE physical Twist Drill: 4x 54% / 5x 89% / 6x 105% / 7x 125% dark/NE physical(critical = 0/5/10/25%, scales with Chain Cast uses) 	Chain Cast: 2x 40% dark/NE physical Twist Drill: 4x 54% / 5x 89% / 6x 105% / 7x 125% dark/NE physical(critical = 0/5/10/25%, scales with Chain Cast uses) 	Chain Cast: 2x 40% dark/NE physical Twist Drill: 4x 54% / 5x 89% / 6x 105% / 7x 125% dark/NE physical(critical = 0/5/10/25%, scales with Chain Cast uses) 	(I)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(I)
 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	(I)
 	1 (3 uses)0.01s 	Self 	Dark damage +20% (15s)Cast speed x3 (2 turns) 	Garland's Helm (I)
 	Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Garland's Helm (I)
 	22.50s 	Single 	71% physical damage/hitDark infusion, self ATK/DEF +30% (25s)Follow Heavy Physical abilities with Chaos Impact (15s) 	(I)
 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's heavy physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical dark and non-elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's heavy physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical dark and non-elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's heavy physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical dark and non-elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank.	(I)
 	Chaos Impact: 5x 32%/38/44% dark/NE physical (scales with Heavy Charge rank) 	Chaos Impact: 5x 32%/38/44% dark/NE physical (scales with Heavy Charge rank) 	Chaos Impact: 5x 32%/38/44% dark/NE physical (scales with Heavy Charge rank) 	(I)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, dark infusion (25s)Party dark reflection barrier (30s)Awoken Dark, Cap Break +1 (15s) 	(I)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	(I)
 	Awoken Dark: dark ability rank boost, dualcast, infinite hones 	Awoken Dark: dark ability rank boost, dualcast, infinite hones 	Awoken Dark: dark ability rank boost, dualcast, infinite hones 	(I)
===Sarah===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	All 	140% white magic damage 	None
 	Deal white magic holy damage to all targets. 	Deal white magic holy damage to all targets. 	Deal white magic holy damage to all targets. 	None
 	23.0s 	Party 	h50 heal, Regen 	(I)
 	Restore a moderate amount of HP to all allies, and grant them major Regen. 	Restore a moderate amount of HP to all allies, and grant them major Regen. 	Restore a moderate amount of HP to all allies, and grant them major Regen. 	(I)
 	22.50s 	Party 	ATK/DEF +30% (25s) 	(I)
 	Temporarily raise the party's Attack a moderate amount, and their Defense a small amount. 	Temporarily raise the party's Attack a moderate amount, and their Defense a small amount. 	Temporarily raise the party's Attack a moderate amount, and their Defense a small amount. 	(I)
 	22.50s 	Party 	h85 heal, Haste 	(I)
 	Restore a large amount of HP to all allies, and grant them Haste. 	Restore a large amount of HP to all allies, and grant them Haste. 	Restore a large amount of HP to all allies, and grant them Haste. 	(I)
 	22.50s 	Party 	h55 heal, Magic BarrierSelf MND/RES +30% (25s)Self Haste, Burst Mode (15s) 	(I)
 	Restore a moderate amount of HP to all allies, enable each to avoid one magic attack (effective against most spells), temporarily raise the user's Mind a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, enable each to avoid one magic attack (effective against most spells), temporarily raise the user's Mind a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, enable each to avoid one magic attack (effective against most spells), temporarily raise the user's Mind a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	(I)
 	Inviolate Prayer: instant h80 ally heal + Regen Simple Plea: h25 party heal 	Inviolate Prayer: instant h80 ally heal + Regen Simple Plea: h25 party heal 	Inviolate Prayer: instant h80 ally heal + Regen Simple Plea: h25 party heal 	(I)
 	22.50s 	Party 	ATK/MAG +30% (25s)Haste, Shell, 2000 HP stock 	(I)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Shell and Haste, and automatically heal damage they take (up to 2000 HP in total). 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Shell and Haste, and automatically heal damage they take (up to 2000 HP in total). 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them Shell and Haste, and automatically heal damage they take (up to 2000 HP in total). 	(I)
 	1 (3 uses)(0.01s) 	Party 	Haste, Shell, Negate Damage Barrier (30%) 	(I)
 	Instantly grant Shell and Haste to all allies, and grant all allies a barrier that negates attack damage up to 30% of their max HP. 	Instantly grant Shell and Haste to all allies, and grant all allies a barrier that negates attack damage up to 30% of their max HP. 	Instantly grant Shell and Haste to all allies, and grant all allies a barrier that negates attack damage up to 30% of their max HP. 	(I)
 	20.01s 	Party 	h85 heal, Last StandBrave Mode: Healing Song (15s) (starting at Lv 2) 	(I)
 	Instantly restore a large amount of HP to all allies, grant them Last Stand, temporarily grant the user Bravery Mode, and set their Bravery Level to 2. 	Instantly restore a large amount of HP to all allies, grant them Last Stand, temporarily grant the user Bravery Mode, and set their Bravery Level to 2. 	Instantly restore a large amount of HP to all allies, grant them Last Stand, temporarily grant the user Bravery Mode, and set their Bravery Level to 2. 	(I)
 	Healing Song: (+1 level on White Magic or Bard abilities)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal + instant cast (1 turn) 	Healing Song: (+1 level on White Magic or Bard abilities)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal + instant cast (1 turn) 	Healing Song: (+1 level on White Magic or Bard abilities)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal + instant cast (1 turn) 	(I)
 	20.01s 	Party 	h85 heal, RegengaSelf cast speed x2 (15s) 	(I)
 	Instantly restore a large amount of HP to all allies, grant them Regenga (restores 2,000 HP), temporarily reduce delay of the user's actions, and grant all allies an effect if the Warrior of Light, Garland, or both are in the party. The effect gained depends on which combination of the Warrior of Light and Garland are in the party. 	Instantly restore a large amount of HP to all allies, grant them Regenga (restores 2,000 HP), temporarily reduce delay of the user's actions, and grant all allies an effect if the Warrior of Light, Garland, or both are in the party. The effect gained depends on which combination of the Warrior of Light and Garland are in the party. 	Instantly restore a large amount of HP to all allies, grant them Regenga (restores 2,000 HP), temporarily reduce delay of the user's actions, and grant all allies an effect if the Warrior of Light, Garland, or both are in the party. The effect gained depends on which combination of the Warrior of Light and Garland are in the party. 	(I)
 	with Warrior of Light: party holy damage +10%with Garland: party dark damage +10%with both: party holy/dark damage +20% 	with Warrior of Light: party holy damage +10%with Garland: party dark damage +10%with both: party holy/dark damage +20% 	with Warrior of Light: party holy damage +10%with Garland: party dark damage +10%with both: party holy/dark damage +20% 	(I)
 	1 (3 uses)0.01s 	Party 	Magic Barrier, Haste 	(I)
 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	(I)
 	 	 	 	(I)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Cornelian Princess Mode. If the Warrior of Light or Garland are in the party, grant an additional effect depending on how many of them are present.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Cornelian Princess Mode. If the Warrior of Light or Garland are in the party, grant an additional effect depending on how many of them are present.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, reduce delay of their actions for two turns, and temporarily grant the user Awoken Cornelian Princess Mode. If the Warrior of Light or Garland are in the party, grant an additional effect depending on how many of them are present.	(I)
 	 	 	 	(I)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	(I)
===Wol===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	60% physical damage/hit 	None
 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	None
 	22.50s 	Single 	44% physical damage/hit (100% Interrupt) 	Blank Gear (I)
 	Deal four physical attacks to one target, and temporarily lower its Defense a large amount. 	Deal four physical attacks to one target, and temporarily lower its Defense a large amount. 	Deal four physical attacks to one target, and temporarily lower its Defense a large amount. 	Blank Gear (I)
 	22.50s 	All 	150% physical damage/hitTarget ATK/MAG -40% (25s) 	(I)
 	Deal four physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal four physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal four physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. 	(I)
 	22.50s 	Single 	96% ranged damage/hit, DispelCrushed: target DEF/RES -70% (8s) 	(I)
 	Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. 	Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. 	Deal eight ranged physical attacks to one target, Dispel it, and afflict it with Crushed, briefly lowering its Defense and Resistance a very large amount. 	(I)
 	22.50s 	Random 	109% physical damage/hitTarget ATK/MAG/DEF/RES -40% (25s)Self Haste, Burst Mode (15s) 	Monk's Leathers (I)
 	Deal seven physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal seven physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal seven physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Monk's Leathers (I)
 	Sneaky Attack: 4x 65% physical (9% Interrupt) Break Slayer: 2x 120% group physical, target ATK/DEF -20% (15s) 	Sneaky Attack: 4x 65% physical (9% Interrupt) Break Slayer: 2x 120% group physical, target ATK/DEF -20% (15s) 	Sneaky Attack: 4x 65% physical (9% Interrupt) Break Slayer: 2x 120% group physical, target ATK/DEF -20% (15s) 	Monk's Leathers (I)
 	20.01s 	Single 	63% physical damage/hitTarget ATK/MAG/MND -30% (25s)Self cast speed x2 (15s)Brave Mode: Sudden Strike (15s) (starting at Lv 2) 	(I)
 	Instantly deal ten physical earth and holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly deal ten physical earth and holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly deal ten physical earth and holy attacks to one enemy, temporarily lower its Attack, Magic, and Mind a moderate amount, temporarily reduce delay of the user's actions, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	(I)
 	Sudden Strike: (+1 level on Heavy Physical abilities)Lv 0: 192% earth/holy physicalLv 1: 3x 104% earth/holy physical, target DEF -40% (15s)Lv 2: 6x 99% earth/holy physical, target DEF -40% (15s)Lv 3: 10x 88% earth/holy physical, target ATK/DEF/MAG -70% (8s) 	Sudden Strike: (+1 level on Heavy Physical abilities)Lv 0: 192% earth/holy physicalLv 1: 3x 104% earth/holy physical, target DEF -40% (15s)Lv 2: 6x 99% earth/holy physical, target DEF -40% (15s)Lv 3: 10x 88% earth/holy physical, target ATK/DEF/MAG -70% (8s) 	Sudden Strike: (+1 level on Heavy Physical abilities)Lv 0: 192% earth/holy physicalLv 1: 3x 104% earth/holy physical, target DEF -40% (15s)Lv 2: 6x 99% earth/holy physical, target DEF -40% (15s)Lv 3: 10x 88% earth/holy physical, target ATK/DEF/MAG -70% (8s) 	(I)
 	22.50s 	Party 	ATK +50% (25s), HasteSelf Haste, Burst Mode (15s) 	Rogue Regalia (I)
 	Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack a large amount, and grant Burst Mode to the user. 	Rogue Regalia (I)
 	Hellish Impact: 3x 65% earth/holy physical, Heavy Charge +1 Heavy Break: 4x 58% earth/holy physical, target ATK/MAG -20/30/50% (25s) (scales with Heavy Charge rank) 	Hellish Impact: 3x 65% earth/holy physical, Heavy Charge +1 Heavy Break: 4x 58% earth/holy physical, target ATK/MAG -20/30/50% (25s) (scales with Heavy Charge rank) 	Hellish Impact: 3x 65% earth/holy physical, Heavy Charge +1 Heavy Break: 4x 58% earth/holy physical, target ATK/MAG -20/30/50% (25s) (scales with Heavy Charge rank) 	Rogue Regalia (I)
 	 	 	 	(I)
 	Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. 	(I)
 	 	 	 	(I)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	(I)
 	 	 	 	(I)
 	Instantly deal ten physical earth, holy, and non-elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.	Instantly deal ten physical earth, holy, and non-elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.	Instantly deal ten physical earth, holy, and non-elemental attacks to one target, briefly lower its Defense, Resistance, and Mind a very large amount, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using an earth or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.	(I)
 	 	 	 	(I)
 	Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. 	Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. 	Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily lower its earth and holy resistance levels by 2, temporarily grant the user Awoken Cosmic Warrior Mode, increase the user's Cap Break Level by 1, temporarily reduce delay of the user's actions, and grant the user Twin Element Mode. 	(I)
===Echo===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Party 	Regen 	None
 	Grant Regen to all allies. 	Grant Regen to all allies. 	Grant Regen to all allies. 	None
 	22.50s 	All 	240% magic damage/hit 	Mogurumi (I)
 	Deal four magic lightning and non-elemental attacks to all targets. 	Deal four magic lightning and non-elemental attacks to all targets. 	Deal four magic lightning and non-elemental attacks to all targets. 	Mogurumi (I)
 	22.50s 	Party 	Shell, Haste, RES +50% (25s) 	Seraphic Rod (I)
 	Grant Shell and Haste to all allies, and temporarily raise their Resistance a moderate amount. 	Grant Shell and Haste to all allies, and temporarily raise their Resistance a moderate amount. 	Grant Shell and Haste to all allies, and temporarily raise their Resistance a moderate amount. 	Seraphic Rod (I)
 	22.50s 	All 	473% magic damage/hitTarget MAG/RES -50% (25s) 	Mythic Maracas (I)
 	Deal three magic non-elemental attacks to all targets, and temporarily lower their Magic and Resistance a large amount. 	Deal three magic non-elemental attacks to all targets, and temporarily lower their Magic and Resistance a large amount. 	Deal three magic non-elemental attacks to all targets, and temporarily lower their Magic and Resistance a large amount. 	Mythic Maracas (I)
 	22.50s 	Party 	40% max HP heal, MAG/RES +30% (25s)Self Haste, Burst Mode (15s) 	Wisdom Cane (I)
 	Restore a moderate amount of HP to all allies based on their max HP, temporarily raise their Magic a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies based on their max HP, temporarily raise their Magic a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies based on their max HP, temporarily raise their Magic a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Wisdom Cane (I)
 	Punishing Thunder: 4x 262% lightning/NE magic Magic Meddling: target MAG -40% (15s) (20% Stop) 	Punishing Thunder: 4x 262% lightning/NE magic Magic Meddling: target MAG -40% (15s) (20% Stop) 	Punishing Thunder: 4x 262% lightning/NE magic Magic Meddling: target MAG -40% (15s) (20% Stop) 	Wisdom Cane (I)
 	22.50s 	All 	232% magic damage/hitTarget ATK/MAG/DEF/RES/MND -30% (25s)Self Haste, Burst Mode (15s) 	Angel's Bell (I)
 	Deal six magic holy and non-elemental attacks to all targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal six magic holy and non-elemental attacks to all targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal six magic holy and non-elemental attacks to all targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Angel's Bell (I)
 	Faltering Blade: 490% magic, target ATK -40% (15s) Faltering Magic: 490% magic, target MAG -50% (15s) 	Faltering Blade: 490% magic, target ATK -40% (15s) Faltering Magic: 490% magic, target MAG -50% (15s) 	Faltering Blade: 490% magic, target ATK -40% (15s) Faltering Magic: 490% magic, target MAG -50% (15s) 	Angel's Bell (I)
 	22.50s 	Party 	MAG/DEF +30% (25s)Protect, HasteCast speed x2 (2 turns) 	Fairy Echo (I)
 	Temporarily raise the Magic of all allies a moderate amount and Defense a small amount, grant them Protect and Haste, and reduce delay of their actions for two turns. 	Temporarily raise the Magic of all allies a moderate amount and Defense a small amount, grant them Protect and Haste, and reduce delay of their actions for two turns. 	Temporarily raise the Magic of all allies a moderate amount and Defense a small amount, grant them Protect and Haste, and reduce delay of their actions for two turns. 	Fairy Echo (I)
 	 	 	 	Staffuar (I)
 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, and temporarily cause every second black magic or dancer ability used by the user to trigger the follow-up ability Timely Encore, restoring a small amount of HP to all allies, and reducing the delay of all allies' actions for one turn.	Instantly restore a moderate amount of HP to all allies, grant them Regenga, and temporarily cause every second black magic or dancer ability used by the user to trigger the follow-up ability Timely Encore, restoring a small amount of HP to all allies, and reducing the delay of all allies' actions for one turn.	Instantly restore a moderate amount of HP to all allies, grant them Regenga, and temporarily cause every second black magic or dancer ability used by the user to trigger the follow-up ability Timely Encore, restoring a small amount of HP to all allies, and reducing the delay of all allies' actions for one turn.	Staffuar (I)
 	 	 	 	Kitty Suit (I)
 	Instantly restore a very large amount of HP to all allies, grant them Last Stand and Haste, temporarily grant the user Awoken Fickle Faerie Mode, and cause every second black magic or dancer ability used by the user to trigger the follow-up ability Fickle Aid 	Instantly restore a very large amount of HP to all allies, grant them Last Stand and Haste, temporarily grant the user Awoken Fickle Faerie Mode, and cause every second black magic or dancer ability used by the user to trigger the follow-up ability Fickle Aid 	Instantly restore a very large amount of HP to all allies, grant them Last Stand and Haste, temporarily grant the user Awoken Fickle Faerie Mode, and cause every second black magic or dancer ability used by the user to trigger the follow-up ability Fickle Aid 	Kitty Suit (I)
 	 	 	 	Pink Garb (I)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Pink Garb (I)
===Master===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	22.50s 	Single 	97% physical damage/hitSelf ATK/DEF +35% (25s)Self instant cast (2 turns) 	(I)
 	Deal eight physical attacks to one target, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. 	Deal eight physical attacks to one target, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. 	Deal eight physical attacks to one target, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. 	(I)
 	22.50s 	Single 	78% physical damage/hitSelf critical = 50% (25s), Last StandSelf Haste, Burst Mode (15s) 	(I)
 	Deal ten physical attacks to one target, temporarily raise the user's critical hit chance a large amount, and grant Last Stand, Haste, and Burst Mode to the user. 	Deal ten physical attacks to one target, temporarily raise the user's critical hit chance a large amount, and grant Last Stand, Haste, and Burst Mode to the user. 	Deal ten physical attacks to one target, temporarily raise the user's critical hit chance a large amount, and grant Last Stand, Haste, and Burst Mode to the user. 	(I)
 	Storm and Strife: 4x 40% NE physical (8x with Unbound Fury) Bitter Blow: 4x 60% NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	Storm and Strife: 4x 40% NE physical (8x with Unbound Fury) Bitter Blow: 4x 60% NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	Storm and Strife: 4x 40% NE physical (8x with Unbound Fury) Bitter Blow: 4x 60% NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	(I)
 	22.50s 	Single 	72% physical damage/hitSelf ATK/DEF +30%, critical damage +50% (25s)Follow critical hits with Follow-Up Flurry (15s) 	(I)
 	Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause the user's critical hits to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. 	Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause the user's critical hits to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. 	Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause the user's critical hits to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. 	(I)
 	Follow-Up Flurry: 4x 54% physical 	Follow-Up Flurry: 4x 54% physical 	Follow-Up Flurry: 4x 54% physical 	(I)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(I)
 	Deal three massive physical earth, fire, and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth, fire, and lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth, fire, and lightning attacks to one enemy. Can break the damage cap. 	(I)
 	1 (3 uses)0.01s 	Self 	Elemental weakness damage +30% (15s)Critical = 100% (2 turns) 	(I)
 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	(I)
 	 	 	 	(I)
 	Deal fifteen physical earth, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives monk abilities used by the user a high chance to trigger twice.	Deal fifteen physical earth, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives monk abilities used by the user a high chance to trigger twice.	Deal fifteen physical earth, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives monk abilities used by the user a high chance to trigger twice.	(I)
 	 	 	 	(I)
 	Deal ten physical earth, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. 	Deal ten physical earth, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. 	Deal ten physical earth, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. 	(I)
 	 	 	 	(I)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an earth, fire, or lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an earth, fire, or lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an earth, fire, or lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	(I)
===Matoya===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	Esuna 	None
 	Cast Esuna on a single ally. 	Cast Esuna on a single ally. 	Cast Esuna on a single ally. 	None
 	22.50s 	Party 	ATK/MAG +30% (25s), Regen 	(I)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. 	(I)
 	22.50s 	Single 	200% magic damage/hitSelf Haste, Burst Mode (15s) 	Matoya's Broom (I)
 	Deal eight magic fire, ice, and lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, ice, or lightning. 	Deal eight magic fire, ice, and lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, ice, or lightning. 	Deal eight magic fire, ice, and lightning attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, ice, or lightning. 	Matoya's Broom (I)
 	Firefrost Chant: 4x 262% fire/ice magic Flamebolt Chant: 4x 262% fire/lightning magic 	Firefrost Chant: 4x 262% fire/ice magic Flamebolt Chant: 4x 262% fire/lightning magic 	Firefrost Chant: 4x 262% fire/ice magic Flamebolt Chant: 4x 262% fire/lightning magic 	Matoya's Broom (I)
 	22.50s 	Single 	168% magic damage/hitSelf MAG/RES +30% (25s)Witch abilities ⇨ self cast speed x2 (1 turn) (15s)Follow weakness hits with Tceles Nottub B (15s) 	(I)
 	Deal ten magic fire, ice, and lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic fire, ice, and lightning attacks to one target.	Deal ten magic fire, ice, and lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic fire, ice, and lightning attacks to one target.	Deal ten magic fire, ice, and lightning attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily cause the user's witch abilities to reduce delay of their actions for one turn, and cause attacks of the target's Vulnerable or Slight Weakness elements to trigger the follow-up ability Tceles Nottub B, dealing four magic fire, ice, and lightning attacks to one target.	(I)
 	Tceles Nottub B: 4x 208% fire/ice/lightning/NE magic 	Tceles Nottub B: 4x 208% fire/ice/lightning/NE magic 	Tceles Nottub B: 4x 208% fire/ice/lightning/NE magic 	(I)
 	 	 	 	(I)
 	Deal fifteen magic fire, ice, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second fire, ice, or lightning witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. 	Deal fifteen magic fire, ice, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second fire, ice, or lightning witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. 	Deal fifteen magic fire, ice, lightning, and non-elemental attacks to one target, temporarily reduce delay of the user's witch abilities, grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, grant the user Quartz Eye Mode II, and cause every second fire, ice, or lightning witch ability used by the user to trigger the follow-up attack Quartz Eye based on the element used. 	(I)
 	 	 	 	(I)
 	Deal twenty massive magic fire, ice, and lightning attacks to one enemy, followed by an additional magic fire, ice, and lightning attack that can break the damage cap. 	Deal twenty massive magic fire, ice, and lightning attacks to one enemy, followed by an additional magic fire, ice, and lightning attack that can break the damage cap. 	Deal twenty massive magic fire, ice, and lightning attacks to one enemy, followed by an additional magic fire, ice, and lightning attack that can break the damage cap. 	(I)
 	 	 	 	(I)
 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly remove delay from the user's actions for two turns, and temporarily grant the user Quartz Eye Mode. After entering Quartz Eye Mode, using a fire, ice, or lightning ability as the next action temporarily grants the user an elemental infusion of the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	(I)
===Meia===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Self 	MAG +30% (25s) 	None
 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	None
 	22.50s 	Single 	195% magic damage/hitSelf magic cast speed x2 (4 turns) 	(I)
 	Deal nine magic water, ice, and non-elemental attacks to one target, and reduce the user's offensive magic casting time for four turns. 	Deal nine magic water, ice, and non-elemental attacks to one target, and reduce the user's offensive magic casting time for four turns. 	Deal nine magic water, ice, and non-elemental attacks to one target, and reduce the user's offensive magic casting time for four turns. 	(I)
 	22.50s 	All 	199% summon damage/hit, water infusion (25s)Self Haste, Burst Mode (15s) 	Arc Mirage (I)
 	Deal six summon magic water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal six summon magic water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal six summon magic water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Arc Mirage (I)
 	Pallida Fructus: self MAG +30%/DEF -30%, self Summon Strike(w/ Summon Strike: 4x 425% group water/NE summon, Summon Strike off) Pallida Schelling: 4x 224% water/NE summon(4x 249% with Summon Strike) 	Pallida Fructus: self MAG +30%/DEF -30%, self Summon Strike(w/ Summon Strike: 4x 425% group water/NE summon, Summon Strike off) Pallida Schelling: 4x 224% water/NE summon(4x 249% with Summon Strike) 	Pallida Fructus: self MAG +30%/DEF -30%, self Summon Strike(w/ Summon Strike: 4x 425% group water/NE summon, Summon Strike off) Pallida Schelling: 4x 224% water/NE summon(4x 249% with Summon Strike) 	Arc Mirage (I)
 	22.50s 	Single 	3720% magic damage(4280% vs. target weak to water) 	Femme Fatale (I)
 	Deal massive magic water and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. 	Deal massive magic water and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. 	Deal massive magic water and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. 	Femme Fatale (I)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	Svetovid (I)
 	Deal three massive magic water attacks to one enemy. Can break the damage cap. 	Deal three massive magic water attacks to one enemy. Can break the damage cap. 	Deal three massive magic water attacks to one enemy. Can break the damage cap. 	Svetovid (I)
 	1 (3 uses)0.01s 	Single 	125% magic damage/hitEmpowered Infusion: water (25s) 	High Tide Swell (I)
 	Instantly deal six magic water and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for water. 	Instantly deal six magic water and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for water. 	Instantly deal six magic water and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for water. 	High Tide Swell (I)
 	22.50s 	Single 	170% magic damage/hit, water infusion (25s)15s: Water ⇨ self cast speed x2.0/2.5/3.0 (up with uses)Follow water abilities with Awash (15s) 	Mellow Mermaid (I)
 	Deal ten magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, and temporarily cause the user's water abilities to reduce delay of the user's actions (up to 3 ranks), and trigger the follow-up ability Awash, dealing five magic water and non-elemental attacks to one enemy.	Deal ten magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, and temporarily cause the user's water abilities to reduce delay of the user's actions (up to 3 ranks), and trigger the follow-up ability Awash, dealing five magic water and non-elemental attacks to one enemy.	Deal ten magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, and temporarily cause the user's water abilities to reduce delay of the user's actions (up to 3 ranks), and trigger the follow-up ability Awash, dealing five magic water and non-elemental attacks to one enemy.	Mellow Mermaid (I)
 	Awash: 5x 159% water/NE magic 	Awash: 5x 159% water/NE magic 	Awash: 5x 159% water/NE magic 	Mellow Mermaid (I)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, water infusion (25s)Party water reflection barrier (30s)Awoken Water, self Cap Break +1 (15s) 	Malicious Revolt (I)
 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, temporarily grant the user Awoken Water Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, temporarily grant the user Awoken Water Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, temporarily grant the user Awoken Water Mode, and increase the user's Cap Break Level by 1. 	Malicious Revolt (I)
 	Awoken Water: water ability rank boost, dualcast, infinite hones 	Awoken Water: water ability rank boost, dualcast, infinite hones 	Awoken Water: water ability rank boost, dualcast, infinite hones 	Malicious Revolt (I)
===Thief===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	20.01s 	Single 	130% physical damage 	None
 	Instantly deal physical poison damage to one target. 	Instantly deal physical poison damage to one target. 	Instantly deal physical poison damage to one target. 	None
 	20.01s 	Random 	50% physical damage/hitTarget ATK/DEF -50% (25s)Self Haste, Burst Mode (15s) 	(I)
 	Instantly deal ten physical wind and poison attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Instantly deal ten physical wind and poison attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Instantly deal ten physical wind and poison attacks to random targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	(I)
 	Storm Trick: 4x 55% wind/poison physical, Thief ability cast speed x2 (2 turns) Storm Break: 2x 110% wind/poison physical, target DEF -40% (15s) 	Storm Trick: 4x 55% wind/poison physical, Thief ability cast speed x2 (2 turns) Storm Break: 2x 110% wind/poison physical, target DEF -40% (15s) 	Storm Trick: 4x 55% wind/poison physical, Thief ability cast speed x2 (2 turns) Storm Break: 2x 110% wind/poison physical, target DEF -40% (15s) 	(I)
 	22.50s 	Single 	81% physical damage/hit, target MAG/DEF -40% (25s)(9/10/11 hits at 140/175/190 SPD) 	(I)
 	Deal eight to eleven physical wind and poison attacks to one target, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. 	Deal eight to eleven physical wind and poison attacks to one target, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. 	Deal eight to eleven physical wind and poison attacks to one target, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. 	(I)
 	 	 	 	(I)
 	Deal fifteen physical wind, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second thief or celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste.	Deal fifteen physical wind, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second thief or celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste.	Deal fifteen physical wind, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second thief or celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste.	(I)
 	 	 	 	(I)
 	Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind and poison attacks to one enemy. Can break the damage cap. 	(I)
 	 	 	 	(I)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(I)
 	 	 	 	(I)
 	Temporarily grant the user Empowered Infusion for wind, temporarily grant the user one level of Storm Raider Mode, and cause wind and poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, temporarily grant the user one level of Storm Raider Mode, and cause wind and poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, temporarily grant the user one level of Storm Raider Mode, and cause wind and poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. 	(I)
==Gallery==
FFRK A Piece of Chaos.png|A Piece of Chaos.
FFRK Age-old Hymn.png|Age-old Hymn.
FFRK Ancient Lute.png|Ancient Lute.
FFRK Arc Slash.png|Arc Slash.
FFRK Ballad of Cornelia.png|Ballad of Cornelia.
FFRK Bardiche.png|Bardiche.
FFRK Bitter End.png|Bitter End.
FFRK Breaker's Gift.png|Breaker's Gift.
FFRK Chaos Bringer.png|Chaos Bringer.
FFRK Chaos Cyclone.png|Chaos Cyclone.
FFRK Chaos Genocide.png|Chaos Genocide.
FFRK Classic Light.png|Classic Light.
FFRK Class Change.png|Class Change.
FFRK Compassion For Cornelia.png|Compassion For Cornelia.
FFRK Crossover.png|Crossover.
FFRK Crushing Fist.png|Crushing Fist.
FFRK Crystal Eruption.png|Crystal Eruption.
FFRK Crystal Glow.png|Crystal Glow.
FFRK Crystal Magic.png|Crystal Magic.
FFRK Crystal Wave.png|Crystal Wave.
FFRK Dancing Edge MFF.png|Dancing Edge.
FFRK Dark Class Change.png|Dark Class Change.
FFRK Dark Rebirth.png|Dark Rebirth.
FFRK Discord Incarnate.png|Discord Incarnate.
FFRK Dust Devil.png|Dust Devil.
FFRK Echo Collaboration Time.png|Echo Collaboration Time.
FFRK Echo Showtime.png|Echo Showtime.
FFRK Echo's Mischief.png|Echo's Mischief.
FFRK Echo's Reward.png|Echo's Reward.
FFRK Element Choice.png|Element Choice.
FFRK Elemental Gift.png|Elemental Gift.
FFRK Extreme Crimson.png|Extreme Crimson.
FFRK Eye-Aware Witch.png|Eye-Aware Witch.
FFRK Fairy Ale.png|Fairy Ale.
FFRK Hastening Gift.png|Hastening Gift.
FFRK Hell Howling.png|Hell Howling.
FFRK Improved Round Slash.png|Improved Round Slash.
FFRK Improved Sudden Smite.png|Improved Sudden Smite.
FFRK Inner Eye.png|Inner Eye.
FFRK Invisible Break.png|Invisible Break.
FFRK Light Melody.png|Light Melody.
FFRK Living Malice.png|Living Malice.
FFRK Megid Flood.png|Megid Flood.
FFRK Moment of Clarity.png|Moment of Clarity.
FFRK Noble Song.png|Noble Song.
FFRK Notorious Thieves.png|Notorious Thieves.
FFRK Over Bright.png|Over Bright.
FFRK Overkill.png|Overkill.
FFRK Oversoul SB.png|Oversoul 
FFRK Pallida Mors.png|Pallida Mors.
FFRK Photon Wave.png|Photon Wave.
FFRK Radiant Buckler.png|Radiant Buckler.
FFRK Radiant Soul.png|Radiant Soul.
FFRK Radiant Sword.png|Radiant Sword.
FFRK Rampaging Fighter.png|Rampaging Fighter.
FFRK Remain Soul.png|Remain Soul.
FFRK Rondo of Light.png|Rondo of Light.
FFRK Root of Hatred.png|Root of Hatred.
FFRK Rune Saber MFF.png|Rune Saber.
FFRK Sacred Prayer.png|Sacred Prayer.
FFRK Shield of Light.png|Shield of Light.
FFRK Shijin Spiral.png|Shijin Spiral.
FFRK Shining Saber.png|Shining Saber.
FFRK Shining Wave.png|Shining Wave.
FFRK Show of Courage.png|Show of Courage.
FFRK Soul of Chaos SB.png|Soul of Chaos.
FFRK Spirit Gathering.png|Spirit Gathering.
FFRK Sudden Smite.png|Sudden Smite.
FFRK Summon Famfrit.png|Summon Famfrit.
FFRK Ultimate Shield.png|Ultimate Shield.
FFRK Unique Devotion.png|Unique Devotion.
FFRK Vital Elan.png|Vital Elan.
FFRK Voice of Light.png|Voice of Light.
FFRK Wind Drive.png|Wind Drive.
FFRK Wind Trick.png|Wind Trick.
FFRK Witch's Blend.png|Witch's Blend.
FFRK Witch's Brew.png|Witch's Brew.
FFRK Unknown Garland SB.png|闘争の境地.
FFRK Unknown Thief SB.png|クラウダエッジ.
FFRK Unknown Master SB.png|無手の頂.
FFRK Unknown Sarah SB.png|戦士に捧ぐ歌.
FFRK Unknown Sarah SB 2.png|再会を願う歌.
FFRK Unknown Meia SB.png|ファータ・フィオーレ.
FFRK Unknown Meia SB 2.png|フィアット・ルクス.
FFRK Unknown Meia SB 3.png|グロス・ヴァーグ.
01