HydraWings (Angel Of Madness 001)

HydraWings were made for CascabelaTheLeafWonk's Fantribe Contest. 
== Overview ==
Current Royal Family:
Queen- Queen Arsenic, the Vengeful
King- King Emerald, the Mad
Princesses- Princess Benzene, the Immortal; Princess Mint, the Gargantuan; Princess Xylene, the Enigma
Princes- Prince Sage
HydraWings are based off of the mythical hydra, as well as toxins and the green dragons of Dungeons and Dragons. Their scales are shades of green, with black or brown mixed in and meant to hide amongst the swampy vegetation and waters, waiting to strike. They have narrower snouts meant for catching fish, and leaner bodies to swim and float in the water, but most notably have multiple heads-anywhere from two to five. They have an acidic breath weapon that has the added effect of making their very breath toxic and irritating to inhale.
HydraWings and their multiple heads are an interesting topic for other tribes to debate. While their society seems chaotic and disorganized, almost an every-dragon-for-themselves situation, they do work together and get along rather well. One dragon's heads will all respond to the same name, and tend to share almost identical personalities, but problems arise when one head gets too much attention, causing the dragon to 'shatter', in which they become incoherent, aggressive, and the heads seem completely different, bickering and fighting. Shattering is more likely the more heads a dragon has.
Like most tribes, HydraWings have royal challenges that can be initiated by daughters, sisters, or nieces. The current queen is Queen Arsenic, the Vengeful, who won a challenge initiated against her aunt, Queen Toxin, the Determined.
HydraWings haven't been well-known for involvement in wars or starting conflicts, but are quick to defend their home and leap at intruders. They typically only form alliances with tribes that directly interact with them, and the tribe is seen as too unstable to be effective allies. However, underestimating the tribe is a major-even lethal-mistake. 
== Rules ==
=== Free-To-Make ===
Normal HydraWings
Hybrids (Within Reason)
Royalty
Cresconian HydraWings (See Abilities and Weaknesses)
Shattered HydraWings (See Abilities and Weaknesses)
=== Permissions For ===
Recresconian HydraWings (See Abilities and Weaknesses)
== Description ==
=== Coloration ===
HydraWings want colors that allow them to blend into dark, swampy puddles with plants floating on them. Shadowy colors that the water hides so they seem like one with the swamp. But just because they camouflage doesn't mean that they can't look different. While your standard HydraWing is a neutral green with some almost-neon fades and black stripes, their greens can vary in lightness. Some look nearly black, and others pale as a sheet. Some HydraWings forgo the green entirely, instead appearing greenish-brown or yellow-green, and their darker black stripes can also be dark brown or sometimes a lighter gray. 
Their webbing, wings, and finned tails are commonly lighter than their main body, but can be darker as well. HydraWing eyes are a true marvel of beauty, however, as not only can they have shining oranges, golds, and reds, but multiple heads can have different eye colors that usually compliment. In fact, HydraWing eyes will change colors if a dragon is shattered or has shattered before, and the eye colors of each head will change to clash-sometimes becoming entirely new colors not natural to the tribe. 
=== General Build ===
HydraWings have slimmer bodies, but not thin. They have a shape meant to help them cut through the water smoothly, reducing the amount of effort they have to use to propel themselves through the water. Their webbed talons and finned tail help them steer and power themselves in the water, and they spend most of their time sitting submerged in swampy pools of toxic water. The webbing along their back also aids in swimming. They have large wings used for floating, steering, and of course, flying. They have long, thinner snouts, and sharp bone-like protrusions above their eyes, on their chins, and the tip of their snouts. The tribe has traditionally non-forked tongues and smooth horns that angle downwards. They have sharp hooked claws that they sometimes use to skewer fish, or to clear vegetation out of their path. 
But of course, their most notable feature is their multiple heads. A HydraWing can hatch with one head, but it's considered a defect of sorts. The dragons are usually raised to adulthood and then exiled, since the tribe isn't completely heartless. Any one-headed dragon is seen as less useful and overall worth less. With their multiple heads, however, they join at the base of the neck and seem identical (same patterns, same shape, etc) at hatching. They share control over the body, and how they share can vary from dragon to dragon (Some may take turns, or silently vote on what to do, or are just so in-sync with each other). Their minds are linked and each head knows what the others are thinking. They understand how to share, and often split things evenly between the heads, including talking (either they talk at the same time, or they take turns with words).
All of this only applies to normal HydraWings, however. Shattered HydraWings lack the abilities that make multiple heads work. They may be unable to coordinate properly, and can have shaky, uncertain, or hesitant movements. They talk over each other, different sentences that make them incoherent and hard to understand. They lose the mind link, and it becomes essentially multiple dragons stuck together.
Some of the unique adaptations the tribe has for their survival include a finned tail for easier steering in the water, as well as a mucus lining in their throat to protect from the acidic spit. It is fully developed by about the age of 3, around the same time where dragonets start using their breath weapon. Their blood also clots extremely quickly when wounded, as to prevent bleedout.
=== Hybrids ===
Please make hybrids responsibly and make sure you understand which ones are more likely to happen than others! If unsure whether you'll need permission, don't hesitate to ask me.
HydraWings' unique body structure and abilities are nothing to ignore when mixing blood with other tribes. Some particular traits are dominant in the offspring, while others are impossible or rare. A helpful list has been compiled here of the guarantees and the unlikelies:
-HydraWings currently lack the animus gene, but if it was introduced they can have animus offspring. 
-Breath weapons tend to go one of two routes: Either one breath weapon is dominant, or different heads will have different breaths (e.x. A three-headed Hydra-Mud hybrid could have two heads with acid and one head with fire. A three-headed Hydra-Mud-Ice tribrid could have one head with acid, one head with fire, and one head with ice.) 
-Hybrids tend to hatch with 1-3 heads, but rarely seem to have more than that. 
-Hybrids cannot inherit the recresconian ability due to a biological incompatibility with other tribes.
-Hybrids can inherit the cresconian ability.
==== Most Common Hybrids ====
SeaWings: HydraWings and SeaWings seem to meet frequently, and their queens tend to get along over common territory and diet. At times, they invite each other for royal feasts, and they see eye-to-eye on many subjects. The SeaWings are unnerved by the multiple heads, and the HydraWings find single heads odd, but they have that problem with every tribe. Hybrids are usually welcomed into one of the tribes, depending on how many heads they have.
MudWings: With both tribes living in swampy conditions, the two get along quite well. The MudWings seem to be more open to the oddities of the HydraWings, and the two tribes often engage in hunting contests, sparring for sport, and often cross each other while in the swamps. Hybrids are more often accepted with the MudWings, even with multiple heads. 
LeafWings: LeafWings and HydraWings, while not meeting frequently, seem to have an odd interest in one another. They are invested in the kind of poisons and toxins the other knows about, such as the HydraWing's acidic breath, and the various plants the LeafWings know about. Similar to the SeaWings, the queens get along despite the oddities with having multiple heads versus one. Hybrids are accepted easily into both tribes, depending on how many heads they have.
==== Least Common Hybrids ====
RainWings: RainWings often get caught when they venture too far out in the trees and into HydraWing territory, getting mistaken for prey and attacked. They try to avoid the areas, but some HydraWings venture farther than others, and overall it leads to a difficult relationship between the tribes where the HydraWings keep getting actual prey scared off and the RainWings falling victim to unobservant HydraWings.
== Abilities and Weaknesses ==
=== Abilities (+) ===
==== Acidic Spit ====
HydraWings are partially known for their capability to spit corrosive acid that has the same capabilities as RainWing venom, but takes about twice as long to come into effect. In reality, their acid spit is simply them spraying stomach acid at their target. It can corrode metal and other inorganic matter, but at a far slower rate. When the dragon wishes to use this weapon, it's a quick process starting from coiling back their neck to launching forwards, spitting the acid as they do. 
Since they so commonly use this acidic spit, it somewhat leeches into their breath, making dragons who breathe it feel choked and dizzy with enough inhalation being capable of death, as it's a major lung irritant. Dragons who stop using this spit for years may lose this trait. Younger and elderly HydraWings are prone to hurting themselves with their acidic spit, as they may have an undeveloped or thinning throat lining to protect themselves. 
==== Breath-Holding Capability ====
==== Cresconian/Recresconian ====
The cresconian trait is a rare gene with a similar chance to inherit as flamesilk (being genetic with ~50% chance if one parent has it). HydraWings with this trait can uniquely regrow lost heads, a rare scenario, but a useful ability nonetheless. The process of regrowing the head is slow, energy-intensive, and can even be painful for some dragons, with the missing head taking nearly a full year to grow back. Multiple missing heads can be regrown at once. For some Cresconian HydraWings, heavily damaged heads that pose a threat to the entire body (infection, dead weight, etc) can be intentionally removed, though it's a rare choice. 
==== Excellent Swimmers ====
=== Weaknesses (-) ===
==== Shattering ====
==== Semi-Solitary ====
== Territory ==
=== Geography ===
Category:Tribes (Fanon)
Category:Work in Progress
Category:Content (Angel Of Madness 001)