Swimming

Swimming is one of Kenshi's in-game stats. While increases in a character's Athletics stat has more universal benefits, an increase in a character's swimming stat can help in evading certain enemies by escaping through large bodies of liquid. Despite the in-game description, characters cannot drown in water and can therefore swim indefinitely.
Skeletons can improve their swimming stat despite not needing it because they do not swim. Animals can continue attacking while in shallow water. 
== Swim Speed ==
A character's max Swim Speed is determined by their race and excluding Skeletons, can only be reached at level 100. Skeletons have a locked "swim" speed of 30 (their swim speed is double their walk speed) units which never increases.
To find the swim speed (in units) of a character you can enter the following:
\text{Swim Speed} = 6 + \text{Swimming Level} \times \text{Swim Speed Multiplier} \times 0.38
All prosthetic limbs have a negative effect on your swimming level.
=== Swim Speed Multipliers ===
* 0.5 — Sheks
* 1.0 — Humans, Hivers, Garru, Bonedogs and many other animals
* 1.1 - Black Gorillo
* 1.5 — Bulls & Beakthings
==Ways to Train==
===Swimming around in water===
Swimming in water is time consuming but water can easily be found in the following regions:
* Floodlands
* Wend
* South Wetlands
* The Swamp
Swimming off the coast in most places is also safe, however in a couple regions the bodies of water are Acid and will be damaging to characters which are not Hive or Skeleton. When swimming in Acid, Weather protections do not apply.
* Deadlands
* Vain
You can double your XP gain by carrying another character while swimming. Please note that you will not gain STR when swimming.
==Speed==
The following table shows the maximum swim speed for an unencumbered character of a certain race at milestone levels. These numbers on the left are in Kenshi units per second. 1 Kenshi unit is 0.1 meters. The value on the right is the Mph in game. To get the miles per hour value from units, simply multiply them by 0.2237. Round to nearest whole number to get the value shown in-game.
Level	(0.5) Shek	(0.5) Shek	(1.0) Hivers, Humans and many animals	(1.0) Hivers, Humans and many animals	(1.1) Black Gorillo	(1.1) Black Gorillo	(1.5) Beak Things and Bulls	(1.5) Beak Things and Bulls	(Non-swimmers) Skeletons and other non-swimmers	(Non-swimmers) Skeletons and other non-swimmers
 	Units 	Mph 	Units 	Mph 	Units 	Mph 	Units 	Mph 	Units 	Mph
0 	6 	1.3422 	6 	1.3422 	6 	1.3422 	6 	1.3422 	30 	6.711
10 	7.9 	1.76723 	9.8 	2.19226 	10.18 	2.277266 	11.7 	2.61729 	30 	6.711
20 	9.8 	2.19226 	13.6 	3.04232 	14.36 	3.212332 	17.4 	3.89238 	30 	6.711
30 	11.7 	2.61729 	17.4 	3.89238 	18.54 	4.147398 	23.1 	5.16747 	30 	6.711
40 	13.6 	3.04232 	21.2 	4.74244 	22.72 	5.082464 	28.8 	6.44256 	30 	6.711
50 	15.5 	3.46735 	25 	5.5925 	26.9 	6.01753 	34.5 	7.71765 	30 	6.711
60 	17.4 	3.89238 	28.8 	6.44256 	31.08 	6.952596 	40.2 	8.99274 	30 	6.711
70 	19.3 	4.31741 	32.6 	7.29262 	35.26 	7.887662 	45.9 	10.26783 	30 	6.711
80 	21.2 	4.74244 	36.4 	8.14268 	39.44 	8.822728 	51.6 	11.54292 	30 	6.711
90 	23.1 	5.16747 	40.2 	8.99274 	43.62 	9.757794 	57.3 	12.81801 	30 	6.711
100 	25 	5.5925 	44 	9.8428 	47.8 	10.69286 	63 	14.0931 	30 	6.711
== Trivia ==
* Sheks have the lowest swim speed multiplier of any race in Kenshi. It is so low that even with max level swimming they are still slower than Skeletons/other non-swimmers.
* Bulls and Beakthings are the fastest swimmers in Kenshi. Although Raptors have an insane 4x swim speed mult and Fishmen have a 5x swim speed mult, they are "non-swimmers", so they only go 6.711 mph at all levels under water.
* Swimming (Is not stated anywhere in game but discovered through testing) levels up twice as fast when carrying another character. This may be due to the fact that while swimming you do not gain strength xp for being encumbered. Please note that you do not gain bonus xp for being encumbered when swimming, it's only for carrying another unit.
Category:Statistics