A-10 strike

The A-10 Strike can be ordered by US generals who reached a rank of three star general.
==Game Effect==
Summons one A-10 Thunderbolt to saturate the targeted area with six missiles and autocannon fire. Each successive level adds one more A-10, up to three. The A-10s can be destroyed by concentrated anti-aircraft fire before their arrival, but, unlike other tactical aircraft, they are immune to EMPs. 
With its focused area of effect, the strike is commonly used to strike a perimeter defense structure, creating a gap for subsequent forces to punch through. Another common role is to assist in the destruction of a superweapon, although successful delivery of the payload depends upon sufficient suppression of air defenses along the sortie's flight path.
===Counters===
As with many aircraft summoned by support powers, A-10 targets rarely even survive, and won't be able to prevent such an attack. The best measure is to preemptively station defenses along their flight path to maximize the chances of interception. All three factions have effective measures against them, although they need to be deployed in numbers to stop a full strength attack.
* USA has access to the Avengers, which is quipped with both anti-air and anti-missile lasers; nevertheless, several are needed to fully counter an A-10 strike.
** Townes' Laser Turrets are effective against the plane itself; when combined with enough Avengers, they can block a full attack.
* China's Gattling Cannon and various equivalents (most specifically their dedicated air defense unit are effective if deployed far enough ahead of the target.
** Shin Fai's Mini-Gunners can further supplement his defense, as they too can hit air units and are relatively inexpensive.
* GLA's Quad cannon is an effective air defense unit against the A-10, if deployed in sufficient numbers.
==See also==
* 
Category:Generals 1 American general's powers