Robert HP Pohl

"No comment." - Pohl on Operation Walk-In, Walk-Out
Robert H.P. Pohl is a former Alliance Spy and "Practical Magician". He decided to join the winning team, once his funding ran out.
== Appearance ==
Pohl is a very dull-looking man, save for his wide selection of ties, and a borderline psychopathic stare that he seems to wear on his face at all times, with little to no emotion ever displayed in them. Otherwise, he is a completely normal and everyday-looking person, with a strong jawline, slicked & combed hair, and a clean-shaven face. He tries to keep a tidy, and low-profile.
It's a bit hard to remember his face, clearly.
== Personality ==
As one might predict, Pohl appears to display extreme antisocial behaviors; those being consistent with sociopathy, making him the single worst person to have been given the ability which he possesses. In most interactions, Pohl at least attempts to be friendly, although this front usually crumbles as fast as it is put up, provided the conversation isn't of any interest to him.
To date, there are very few personal attachments Pohl has made, one being a general empathetic attitude towards former Alliance members, and, interestingly enough, Pohl has made actual friends with a few of those in the Las Vegas Practical Magicians Guild (An organization comprised of no actual magic users. Instead, it's members use "practical" magic to entertain, which usually includes anything from simple parlor tricks, acrobatic skills, displays of self-flagellation, and the use of technology to deceive), How Pohl managed to join the guild, despite being a super, is unknown, but it probably has something to due with the usually dismissed accusations levied against the Las Vegas Practical Magicians Guild, that they are in fact condoning & acting in criminal activities to stomp out competition in Las Vegas. 
Pohl may also be fitting in because he is a very passionate magician, and registered as a card-carrying guild member.
== Abilities ==
Pohl was trained by the Alliance as an Espionage Agent, and worked as such for several years. He has a wide variety of skills he used in his missions, some of which are more useful than others. Some of his skills include: Lockpicking, Some "advanced interrogation" techniques (some of which, he himself has experienced), Forgery of a wide variety of documentation (He'll need reference material first, though), and some knowledge on hand-to-hand combat.
Finally, there are abilities inherent to him, and why he was chosen for his role in the Alliance in the first place. His Power, "Ignored Presence", enabled him to simply walk wherever he pleased, without fear of being caught, provided people were not already acknowledging his presence, and had an idea of who he was. It was a subtle, but incredibly useful ability for gathering information, or leaving a crime scene. He has theorized that if he is really pushed, he may be able to erase his presence entirely from even the minds of those already aware of him, basically allowing him to act as a non-entity. His fingerprints are already so easily overlooked, so it may certainly be a possibility.
== Alliance Missions ==
=== Operation Barefoot: ===
Operation Barefoot was conducted in 2052 as part of a lead-up to the Alliance Offensive. H.P. was tasked with gathering information from local forces. In less than two weeks, H.P. had exceeded budget by roughly 2000 dollars and killed four Alaskans, one of which was without apparent cause. The operation concluded five days before the invasion, and was deemed a success.
=== Operation Still Water: ===
Operation Still Water was conducted in 2053, and saw H.P. once again deployed in Alaska to infiltrate and gather information on opposition forces, which included politicians and low-level criminal organizations. In three weeks, H.P. had killed three of his political suspects without apparent cause, and set the low-level criminal organizations against each other using subterfuge. H.P. concluded his investigation after getting a hangover, without any significant information. The Operation was deemed a failure, and H.P. was put on probationary warning.
=== Operation Walk-In, Walk-Out: ===
Operation Walk-In was to be conducted in late 2054, but was delayed until early 2055, which put H.P. in the position to conduct a series of political assassinations. It was considered that, thanks to his ability and his past operations, he would be an ideal candidate. The main tactic that would be deployed would be to "Walk-In", kill the target, and "Walk-Out". These assassination's were usually carried out by H.P., and unnecessarily complicated, if only because H.P. was bored with the operation. Some of these operations would take anywhere from five minutes, to, at most, an entire two days. The operation was ongoing until the end of the Alliance. Operation was, for the most part, a success.
=== Operation Break it: ===
Operation Break it: began in late 2055, and operated alongside Operation Walk-In, Walk-Out. H.P. Would be deployed once again for espionage purposes beyond assassinations, which were executed with considerably more enthusiasm after the year-long hiatus in such a field. Operation Break It: called for H.P. to infiltrate and gather information on, as well as sabotage enemy operations. The operation ended on new years day, after H.P. apparently killed a civilian with a brick. Significant information was gathered, so the operation was deemed a success.
=== Operation Specialty: ===
Operation Specialty called for H.P. to transport classified and high-value materials out of Roethsburg during its siege. It was a hastily put-together operation, which was executed fairly well by H.P., Although the quantity of materials transported outside of Roethsburg before its destruction were considerably less than what was ideal. The team overseeing the operation then retreated to Las Vegas, along with H.P. Operation was not deemed a failure, nor success, considering the circumstances.
=== Operation Nail-Bomb: ===
Operation Nail-Bomb would have begun in 2056, shortly following the death of Ray Mygerion, which would have been a continuation of Operation Walk-In, Walk-Out, except on far more high-value targets, but was cancelled when H.P. failed to turn up at the first operation. Apparently, H.P. had decided to use the remainder of his funding to pursue a career in practical magic in Las-Vegas. 
=== Operation Disappearing Act: ===
Operation Disappearing Act was carried out in 2058 by H.P. along with the team once overseeing Operation Specialty. Although H.P. did not take any part in the operation directly, it was seen that his wealth, along with his connections to the Las Vegas Practical Magicians Guild, went to aiding former Alliance members escape their past crimes, by hiding them in Las Vegas, and surrounding communities in Nevada, until documentation could be forged that would allow them to escape even further to other countries across the globe. The operation continued until its resources dried up in 2059, and could no longer aid any former Alliance members escape by dubious means. Operatives are still left-over in Las Vegas, however, and still have the proper network in place to aid Alliannce members, for a price. Operation was deemed a success.