Ancient Gold Dragon

The Gold Dragons are considered the rarest species of dragons, and they are usually never seen in direct confrontation, having taken a more passive and leadership role during the Punitive Wars.
Not much is known about these mysterious dragons, but they are quite famous for their incredible intellect and mysterious control over gravity and time. Records found after the war reveal that the gold dragons wrote in a slightly different language that the other dragons, with such scrips remaining unreadable by the mortal races to this day.
The gold dragons are also unique in the way that they refer to their leader. Although all dragons refer to them as “Dragon King”, when dealing with matters inside the order they prefer the term “Ancient Master”.
Ancient Gold Dragon	Ancient Gold Dragon	Ancient Gold Dragon	Ancient Gold Dragon	Ancient Gold Dragon	Ancient Gold Dragon
Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon 	Gargantuan Dragon
Armor Class: 22 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 22 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 22 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 22 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 22 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 22 (Natural Armor) 
Hit Points: 567 (30d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
15 (+2) 	10 (+0) 	29 (+9) 	30 (+10) 	30 (+10) 	23 (+6)
Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Thunder
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Thunder
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Thunder
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Thunder
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Thunder
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7	Saving Throws: DEX +7, CON +16, WIS +9, CHA +13
Skills: Perception +16, Stealth +7
Damage Immunities: Thunder
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26 
Languages: Common, Draconic 
Challenge 24 (62,000 XP) 
Proficiency Bonus: +7
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead, by observing the near future and avoiding the attack. But by doing so he must remove one of his foretelling rolls.
Divination. The dragon can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of his foretelling rolls. The foretelling rolls are (1, 1, 1, 20, 20)
Caster Level: 18th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead, by observing the near future and avoiding the attack. But by doing so he must remove one of his foretelling rolls.
Divination. The dragon can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of his foretelling rolls. The foretelling rolls are (1, 1, 1, 20, 20)
Caster Level: 18th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead, by observing the near future and avoiding the attack. But by doing so he must remove one of his foretelling rolls.
Divination. The dragon can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of his foretelling rolls. The foretelling rolls are (1, 1, 1, 20, 20)
Caster Level: 18th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead, by observing the near future and avoiding the attack. But by doing so he must remove one of his foretelling rolls.
Divination. The dragon can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of his foretelling rolls. The foretelling rolls are (1, 1, 1, 20, 20)
Caster Level: 18th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead, by observing the near future and avoiding the attack. But by doing so he must remove one of his foretelling rolls.
Divination. The dragon can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of his foretelling rolls. The foretelling rolls are (1, 1, 1, 20, 20)
Caster Level: 18th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead, by observing the near future and avoiding the attack. But by doing so he must remove one of his foretelling rolls.
Divination. The dragon can replace any attack roll, saving throw, or ability check made by him or a creature that he can see with one of his foretelling rolls. The foretelling rolls are (1, 1, 1, 20, 20)
Caster Level: 18th
Actions
Multiattack. The dragon makes three attacks with its claw, or two attacks with its bite.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) slashing damage.
Sand Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) slashing damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the save have their movement speed reduced by half until the end of their turn.
Reaction
Temporal Shunt. When the dragon is damaged by an attack, the creature is thrown into a pocket dimension containing a random point in time and space, causing the attack to miss. At the start of its next turn, the target reappears where it was or in the closest unoccupied space.
Villain Actions
The dragon can take 3 villain actions, he can take each action once during an encounter after an enemy creature’s turn. He can take these actions in any order but can only use one per round.
Action 1: Time Statue. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become petrified for 1 minute, turning into a sand statue. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it.
Action 2: Time Stop (9th Level Spell). The dragon briefly stops the flow of time for everyone but itself. No time passes for other creatures, while the dragon takes 1d4 + 1 turns in a row, during which he can use actions and move as normal.
This spell ends if one of the actions the dragon uses during this period, or any effects it creates during this period, affects a creature other than itself or an object being worn or carried by someone other than him.
Action 3: Forced Gravity and Time. The dragon conjures an aura around him for up to a minute, bending the laws of space and time. Creature within 120ft of the dragon have their speed halved, and whenever the creature makes more than one weapon attack on a turn or casts a spell that isn’t a cantrip, they take 14 (4d6) psychic damage.
Category:Monster
Category:Dragon