Gold Gate

The Gold Gates are items added by BuildCraft to control and/or interact with all pipes of BuildCraft via four configurable functions (see Usage).
The next tier is the Diamond Gate with eight configurable functions. The gate has an AND and OR version plus a Clock Timer, Redstone Fader, Light Sensor and Autarchic design.
== Recipe ==
The player can choose the desired mode (AND or OR) if he has placed all needed resources in the Assembly Table, and the chosen one is produced. 
== Usage ==
The Gold Gate can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe. 
Note: The basic function is that the gate checks the precondition in the right slot, and, if this precondition is true, executes the option in the left slot.
The difference between the AND and the OR version is when it will trigger an action. Both will trigger if one precondition is true, but if the AND version is used, and two or more conditions are set to trigger the same action, the action will only trigger when both preconditions are True. If the OR version is used and two or more preconditions are set to the same action, the action will trigger when either of the preconditions is True.
With a right-click the player can open the GUI, which has four rows, each having three slots, to configure functions. All slots can be configured by clicking in the slot.
The possible options depends on the pipe where the gate was mounted:
* All options like the standard Gate (goto)
* Additional options for extraction pipes and connected storage)
* Additional options from the Gold Gate for all pipes (see section Additional options for all pipe types)
* Furthermore, the Gold Gate has the ability to interact with Blue and Green Pipe Wire (in addition to Red Pipe Wire) to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture, but it is the same except that the Gate Gate can only interact with the Red, Blue and Green Pipe Wire. In the GUI the corresponding option is selectable if a pipe wire is connected to the gate (see section Additional options for pipe wire interaction)
=== Additional options for all pipe types ===
Following options are additional available for all types (kinesis, fluid, transport):
 	 	 	 	 	 	 	 	
 	Left slot (1. precondition; 2. special option)	Left slot (1. precondition; 2. special option)	Left slot (1. precondition; 2. special option)	Left slot (1. precondition; 2. special option)	Left slot (1. precondition; 2. special option) 	Right slot	Right slot	Right slot
 	Icon 	Text 	Icon 	Text 	Explanation 	Icon 	Text 	Explanation
Kinesis, Fluid, Transport Pipes	 	Redstone Signal On 	 	 	Set True if a redstone signal receives the gate 	 	 	
Kinesis, Fluid, Transport Pipes	 	Redstone Signal On 	 	Gate Side Only 	Set True if a redstone signal receives directly the side with the gate 	 	 	
Kinesis, Fluid, Transport Pipes	 	Redstone Signal Off 	 	 	Set True if no redstone signal receives the gate 	 	 	
Kinesis, Fluid, Transport Pipes	 	Redstone Signal Off 	 	Gate Side Only 	Set True if no redstone signal receives directly the side with the gate 	 	 	
 	 	Items Traversing 	 	empty 	Set True if the transport pipe transmits any item 	 	 	
 	 	Items Traversing 	 	for example Stone 	Set True if the transport pipe transmits Stone (item can be placed by drag and drop)	 	 	
=== Additional options for extraction pipes and connected storage ===
Following options are additional available for all extraction pipes and pipe they are connected to a storage. Note: In the second slot can be placed an item to specify the function.
	Left slot	Left slot 	Left slot	Left slot 	Left slot 	Right slot	Right slot	Right slot
	Icon 	Text 	Icon 	Text 	Explanation 	 	 	
	 	Inventory Has Space 	 	 	Set True if the inventory is full (independet of the item) 	 	 	
	 	Inventory Has Space 	 	for exampleStone 	Set True if the connected inventory is full with Stone 	 	 	
	 	Inventory Has Space 	 	 	Set True if a redstone signal receives the gate about a red pipe wire 	 	 	
	 	Inventory Has Space 	 	for exampleStone 	Set True if a redstone signal receives the gate about a red pipe wire and the second option is True	 	 	
	 	Inventory Contains <25%	 	 	Set True if the connected inventory has lesser than 25% of the item in the second slot 	 	 	
	 	Inventory Contains <50%	 	 	Set True if the connected inventory has lesser than 50% of the item in the second slot 	 	 	
	 	Inventory Contains <75%	 	 	Set True if the connected inventory has lesser than 75% of the item in the second slot 	 	 	
	 	Contains < 25% 	 	 	Set True if the connected tank contains lesser than 25% of any fluid 	 	 	
	 	Contains < 25% 	 	for exampleWater Bucket	Set True if the connected tank contains lesser than 25% Water 	 	 	
	 	Contains < 50% 	 	 	Set True if the connected tank contains lesser than 50% of any fluid 	 	 	
	 	Contains < 50% 	 	for exampleWater Bucket	Set True if the connected tank contains lesser than 50% Water 	 	 	
	 	Contains < 75% 	 	 	Set True if the connected tank contains lesser than 75% of any fluid 	 	 	
	 	Contains < 75% 	 	for exampleWater Bucket	Set True if the connected tank contains lesser than 75% Water 	 	 	
	 	Fluid in Tank 	 	 	Set True if the connected tanks contains any fluid 	 	 	
	 	Fluid in Tank 	 	for exampleWater Bucket	Set True if the connected tank contains Water 	 	 	
	 	Space for Fluid 	 	 	Set True if the connected tanks has space for any other fluid 	 	 	
	 	Space for Fluid 	 	for exampleWater Bucket	Set True if the connected tank has space to gather Water 	 	 	
	 	Fluid Traversing 	 	 	Set True if the pipe transmits any fluid 	 	 	
	 	Fluid Traversing 	 	for exampleWater Bucket	Set True if the pipe transmits Water 	 	 	
=== Additional options for pipe wire interaction ===
Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:
 	Left slot	Left slot 	Left slot	Left slot	Left slot 	Right slot	Right slot 	Right slot
 	Icon 	Text 	Icon 	Text 	Explanation 	 	 	
Kinesis, Fluid, Transport Pipes	 	Red Pipe Signal On 	 	 	Set True if a redstone signal receives the gate about a red pipe wire 	 	Red Pipe Signal 	Activates a red pipe wire signal
Kinesis, Fluid, Transport Pipes	 	Red Pipe Signal On 	 	 	Set True if a redstone signal receives the gate about a red pipe wire and the second option is True 	 	Blue Pipe Signal 	Activates a blue pipe wire signal
Kinesis, Fluid, Transport Pipes	 	Red Pipe Signal Off 	 	 	Set True if no redstone signal receives the gate about a red pipe wire 	 	Green Pipe Signal	Activates a green pipe wire signal
Kinesis, Fluid, Transport Pipes	 	Red Pipe Signal Off 	 	 	Set True if no redstone signal receives the gate about a red pipe wire and the second option is True 	 	 	
Kinesis, Fluid, Transport Pipes	 	Blue Pipe Signal On 	 	 	Set True if a redstone signal receives the gate about a blue pipe wire 	 	 	
Kinesis, Fluid, Transport Pipes	 	Blue Pipe Signal On 	 	 	Set True if a redstone signal receives the gate about a blue pipe wire and the second option is True 	 	 	
Kinesis, Fluid, Transport Pipes	 	Blue Pipe Signal Off 	 	 	Set True if no redstone signal receives the gate about a blue pipe wire 	 	 	
Kinesis, Fluid, Transport Pipes	 	Blue Pipe Signal Off 	 	 	Set True if no redstone signal receives the gate about a blue pipe wire and the second option is True	 	 	
Kinesis, Fluid, Transport Pipes	 	Green Pipe Signal On 	 	 	Set True if no redstone signal receives the gate about a green pipe wire 	 	 	
Kinesis, Fluid, Transport Pipes	 	Green Pipe Signal On 	 	 	Set True if a redstone signal receives the gate about a red pipe wire and the second option is True 	 	 	
Kinesis, Fluid, Transport Pipes	 	Green Pipe Signal Off	 	 	Set True if no redstone signal receives the gate about a green pipe wire 	 	 	
Kinesis, Fluid, Transport Pipes	 	Green Pipe Signal Off	 	 	Set True if no redstone signal receives the gate about a red pipe wire and the second option is True 	 	 	
Category:BuildCraft