Politics of Ancient Arcadia

The focus of this article is the makeup of Arcadia in the Age of Heroes.
It is before the time of Kingdoms and Nations in Arcadia, and instead the land is littered by Independent City States, Villages, and Trading Posts.
As with much of the Age of Heroes, the land is defined by the Heroes of the time, who dictate how their city will be run and prosper. Their every action lauded or denounced by the general public. Everything they do changes their reputation. The common person will have no power, but it would be a foolish hero who does not cultivate a reputation. There is distrust of those without a reputation.
The style of leadership between each city does differ greatly, some heroes hold themselves as absolute rulers, while others leave the city management to a council. Abalar for example is a theocracy ruled by Queen Priest Mehohlahtah.
When two heroes disagree on a matter, it appears that might makes right, and the strongest hero will overpower the lesser hero. In terms of a stalemate, concessions are likely to be made.
Typically if there is law enforcement, it is confined to the city itself, and has no jurisdiction to outside the walls. This has the result of making the lands outside the cities into a land of lawlessness.
There has been no observed warfare or politics between the different city states as of yet. Trade does occur between the city states, but what treaties and such exist are currently unknown. Some city-states like Vodan and Abalar are highly militant, but so far it appears the target of their forces are bandits and pirates who would hinder trade routes.
Slavery and human trafficking is common-place in most places in Ancient Arcadia.
Category:Lore