Soul Break/Core classes

This article lists all Soul Breaks used in Final Fantasy Record Keeper by the Core classes, Tyro and the non-playable characters Elarra and Dr. Mog. Soul Breaks marked with an asterisk (*) are currently only available in the Japanese version. 
==List of Soul Breaks==
===Tyro===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	105% ranged damage 	None
 	Call forth a giant sword to strike all targets. 	Call forth a giant sword to strike all targets. 	Call forth a giant sword to strike all targets. 	None
 	2 	Party 	h104 heal 	Healing Grimoire
 	Restore a very large amount of HP to the party. 	Restore a very large amount of HP to the party. 	Restore a very large amount of HP to the party. 	Healing Grimoire
 	2 	Party 	DEF/RES +200% 	Sentinel's Grimoire
 	Temporarily raise the party's Defense and Resistance a very large amount. 	Temporarily raise the party's Defense and Resistance a very large amount. 	Temporarily raise the party's Defense and Resistance a very large amount. 	Sentinel's Grimoire
 	2 	All 	725% magic damage, target RES -50% 	Cyclone Grimoire
 	Deal magic non-elemental damage to all targets and temporarily lower their Resistance a large amount. 	Deal magic non-elemental damage to all targets and temporarily lower their Resistance a large amount. 	Deal magic non-elemental damage to all targets and temporarily lower their Resistance a large amount. 	Cyclone Grimoire
 	2 	Single 	200% ranged damage/hit 	Stormlance Grimoire
 	Deal four physical lightning attacks to one target. 	Deal four physical lightning attacks to one target. 	Deal four physical lightning attacks to one target. 	Stormlance Grimoire
 	2 	All 	200% ranged damage, h35 party heal 	Celebration Grimoire
 	Deal ranged physical damage to all enemies, and restore a small amount of HP to the party. 	Deal ranged physical damage to all enemies, and restore a small amount of HP to the party. 	Deal ranged physical damage to all enemies, and restore a small amount of HP to the party. 	Celebration Grimoire
 	2 	All 	200% ranged damage/hit 	Last Judgment Grimoire
 	Deal three physical earth attacks to all targets. 	Deal three physical earth attacks to all targets. 	Deal three physical earth attacks to all targets. 	Last Judgment Grimoire
 	2 	Party 	Protect, Shell, Magic Barrier 	Keeper's Tome
 	Grant Protect and Shell to all allies and enable each to avoid one magic attack (effective against most spells), and grant Haste and Burst Mode to the user. 	Grant Protect and Shell to all allies and enable each to avoid one magic attack (effective against most spells), and grant Haste and Burst Mode to the user. 	Grant Protect and Shell to all allies and enable each to avoid one magic attack (effective against most spells), and grant Haste and Burst Mode to the user. 	Keeper's Tome
 	Book of Despair: target ATK/MAG -20% Book of Retribution: target DEF/RES -20% 	Book of Despair: target ATK/MAG -20% Book of Retribution: target DEF/RES -20% 	Book of Despair: target ATK/MAG -20% Book of Retribution: target DEF/RES -20% 	Keeper's Tome
 	2 	Single 	900% physical damage, party ATK/MAG/DEF/RES +15% 	Arbiter's Apocrypha
 	Deal massive physical damage to one target, and temporarily raise the Attack, Magic, Defense, and Resistance of all allies a small amount. Can break the damage cap. 	Deal massive physical damage to one target, and temporarily raise the Attack, Magic, Defense, and Resistance of all allies a small amount. Can break the damage cap. 	Deal massive physical damage to one target, and temporarily raise the Attack, Magic, Defense, and Resistance of all allies a small amount. Can break the damage cap. 	Arbiter's Apocrypha
 	2 	Party 	Haste, Astra, 2000 HP stockSelf CT0 for two turns 	Keeper's Frock Coat
 	Temporarily grant all allies Haste and a barrier that enables them to avoid one debuff, automatically heal damage they take (up to 2000 HP in total), and remove delay from the user's actions for two turns. 	Temporarily grant all allies Haste and a barrier that enables them to avoid one debuff, automatically heal damage they take (up to 2000 HP in total), and remove delay from the user's actions for two turns. 	Temporarily grant all allies Haste and a barrier that enables them to avoid one debuff, automatically heal damage they take (up to 2000 HP in total), and remove delay from the user's actions for two turns. 	Keeper's Frock Coat
 	2 	Single 	37% physical damage/hitParty ATK/MAG/DEF/RES/MND +15%, Haste 	Tome of Fantasy
 	Deal seventeen physical attacks to one target, temporarily grant all allies Haste and raise their Attack, Magic, Mind, Defense, and Resistance a small amount. 	Deal seventeen physical attacks to one target, temporarily grant all allies Haste and raise their Attack, Magic, Mind, Defense, and Resistance a small amount. 	Deal seventeen physical attacks to one target, temporarily grant all allies Haste and raise their Attack, Magic, Mind, Defense, and Resistance a small amount. 	Tome of Fantasy
 	2 	Party 	DEF/RES +200%, Protect, Shell, Haste 	Divine Veil Grimoire
 	Temporarily raise the Defense and Resistance of all allies a very large amount, and grant them Protect, Shell, and Haste. 	Temporarily raise the Defense and Resistance of all allies a very large amount, and grant them Protect, Shell, and Haste. 	Temporarily raise the Defense and Resistance of all allies a very large amount, and grant them Protect, Shell, and Haste. 	Divine Veil Grimoire
 	2 	Party 	Haste, critical = 50%, self cast speed x3Support: party critical chance +10% 	Arbiter's Tome
 	Temporarily set the critical hit chance of all allies to 50%, grant them Haste, temporarily reduce delay of the user's actions, and cause the user's support abilities to temporarily increase the critical hit chance of all allies (up to rank 5, 100%). Triggers instantly. 	Temporarily set the critical hit chance of all allies to 50%, grant them Haste, temporarily reduce delay of the user's actions, and cause the user's support abilities to temporarily increase the critical hit chance of all allies (up to rank 5, 100%). Triggers instantly. 	Temporarily set the critical hit chance of all allies to 50%, grant them Haste, temporarily reduce delay of the user's actions, and cause the user's support abilities to temporarily increase the critical hit chance of all allies (up to rank 5, 100%). Triggers instantly. 	Arbiter's Tome
 	1 	Party 	2000 HP heal, Esuna 	Purifying Grimoire
 	Instantly restore 2,000 HP to all allies, and cast Esuna on them. 	Instantly restore 2,000 HP to all allies, and cast Esuna on them. 	Instantly restore 2,000 HP to all allies, and cast Esuna on them. 	Purifying Grimoire
 	3 	Single 	520% ranged damage/hit 	
 	Deal three massive ranged physical holy and non-elemental attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical holy and non-elemental attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical holy and non-elemental attacks to one enemy. Can break the damage cap. 	
* 	 	 	 	Erdrick's Sword
* 	 	 	 	Erdrick's Sword
 	 	 	 	Fantasy Grimoire Vol. I
 	Temporarily set the critical hit chance of all allies to 50%, raise their Attack a moderate amount and Defense a small amount, grant them Haste, temporarily grant the user Awoken Keeper Mode, and cause every third support ability the user uses to trigger the follow-up ability Unraveled History, increasing the critical hit damage of all allies for one turn. Triggers instantly. 	Temporarily set the critical hit chance of all allies to 50%, raise their Attack a moderate amount and Defense a small amount, grant them Haste, temporarily grant the user Awoken Keeper Mode, and cause every third support ability the user uses to trigger the follow-up ability Unraveled History, increasing the critical hit damage of all allies for one turn. Triggers instantly. 	Temporarily set the critical hit chance of all allies to 50%, raise their Attack a moderate amount and Defense a small amount, grant them Haste, temporarily grant the user Awoken Keeper Mode, and cause every third support ability the user uses to trigger the follow-up ability Unraveled History, increasing the critical hit damage of all allies for one turn. Triggers instantly. 	Fantasy Grimoire Vol. I
 	 	 	 	Mythgraven Blade
 	Deal three massive physical holy and dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy and dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy and dark attacks to one enemy. Can break the damage cap. 	Mythgraven Blade
 	Almighty Chapter, Divine Chapter; Self Boost1~5, Self Shield@5 	 	 	Fantasy Grimoire Vol.II
 	Temporarily raise the user's Attack, Magic, and Mind up to a large amount, and Defense and Resistance up to a moderate amount depending on the number of allies that remain in the battle, grant the user an infusion of the element most allies are empowered with, temporarily increase all elemental damage a large amount, grant the user Sync Mode, and increase the user's Cap Break Level by 1. Triggers instantly.	Temporarily raise the user's Attack, Magic, and Mind up to a large amount, and Defense and Resistance up to a moderate amount depending on the number of allies that remain in the battle, grant the user an infusion of the element most allies are empowered with, temporarily increase all elemental damage a large amount, grant the user Sync Mode, and increase the user's Cap Break Level by 1. Triggers instantly.	Temporarily raise the user's Attack, Magic, and Mind up to a large amount, and Defense and Resistance up to a moderate amount depending on the number of allies that remain in the battle, grant the user an infusion of the element most allies are empowered with, temporarily increase all elemental damage a large amount, grant the user Sync Mode, and increase the user's Cap Break Level by 1. Triggers instantly.	Fantasy Grimoire Vol.II
 	 	 	 	True Sentinel's Grimoire
 	Temporarily raise the Defense and Resistance of all allies a very large amount. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily raise the Defense and Resistance of all allies a very large amount. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily raise the Defense and Resistance of all allies a very large amount. Triggers instantly and does not deplete the Soul Break gauge. 	True Sentinel's Grimoire
===Elarra===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	Roaming Warrior 	Party 	DEF/RES +200% 	None
 	Temporarily raise the party's Defense and Resistance a very large amount. 	Temporarily raise the party's Defense and Resistance a very large amount. 	Temporarily raise the party's Defense and Resistance a very large amount. 	None
 	Exclusive to Magicite Dungeons. 	Exclusive to Magicite Dungeons. 	Exclusive to Magicite Dungeons. 	None
 	Roaming Warrior 	Party 	ATK/MAG +30%, Haste 	None
 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	None
 	Exclusive to Magicite Dungeons, only available after completing all 3* battles. 	Exclusive to Magicite Dungeons, only available after completing all 3* battles. 	Exclusive to Magicite Dungeons, only available after completing all 3* battles. 	None
 	Roaming Warrior 	Party 	9999 HP party heal 	None
 	Instantly heal a very large amount of HP to all allies proportional to their max HP. 	Instantly heal a very large amount of HP to all allies proportional to their max HP. 	Instantly heal a very large amount of HP to all allies proportional to their max HP. 	None
 	Exclusive to Magicite Dungeons, only available after completing all 4* battles. 	Exclusive to Magicite Dungeons, only available after completing all 4* battles. 	Exclusive to Magicite Dungeons, only available after completing all 4* battles. 	None
 	Roaming Warrior 	Single 	99999 fixed damage 	None
 	 	 	 	None
 	Exclusive to Magicite Dungeons, only available after completing all 5* battles. 	Exclusive to Magicite Dungeons, only available after completing all 5* battles. 	Exclusive to Magicite Dungeons, only available after completing all 5* battles. 	None
 	Roaming Warrior 	Party 	Remove Haunted status 	None
 	Exclusive to the Haunted Seven event. 	Exclusive to the Haunted Seven event. 	Exclusive to the Haunted Seven event. 	None
 	2 	Party 	h25 heal 	None
 	Restore a moderate amount of HP to all allies. 	Restore a moderate amount of HP to all allies. 	Restore a moderate amount of HP to all allies. 	None
 	2 	Party 	h85 heal, cast speed x2 for two turns, Regenga 	Magika Album
 	Instantly restore a large amount of HP to all allies, reduce delay of their actions for two turns, and grant them Regenga, restoring 2,000 HP per tick. 	Instantly restore a large amount of HP to all allies, reduce delay of their actions for two turns, and grant them Regenga, restoring 2,000 HP per tick. 	Instantly restore a large amount of HP to all allies, reduce delay of their actions for two turns, and grant them Regenga, restoring 2,000 HP per tick. 	Magika Album
 	2 	Party 	h85 heal, Last Stand 	Elarra's Guise
 	Restore a large amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	Elarra's Guise
 	Pulchra Magika: self MND +20%, cast speed x2 for three turns Fomenta Magika: h25 party heal 	Pulchra Magika: self MND +20%, cast speed x2 for three turns Fomenta Magika: h25 party heal 	Pulchra Magika: self MND +20%, cast speed x2 for three turns Fomenta Magika: h25 party heal 	Elarra's Guise
 	2 	Party 	h85 heal, critical damage +50% (25s), self cast speed x2 (15s) 	Magika Orare
 	Instantly restore a large amount of HP to all allies, temporarily increase their critical hit damage, and temporarily reduce delay of the user's actions. 	Instantly restore a large amount of HP to all allies, temporarily increase their critical hit damage, and temporarily reduce delay of the user's actions. 	Instantly restore a large amount of HP to all allies, temporarily increase their critical hit damage, and temporarily reduce delay of the user's actions. 	Magika Orare
 	1 	Party 	h55 heal 	Magika Pius
 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	Magika Pius
* 	 	 	 	Lunar Fan
* 	 	 	 	Lunar Fan
 	 	 	 	Magika Phoenix
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, and temporarily grant the user Awoken Magika Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, and temporarily grant the user Awoken Magika Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Haste, and temporarily grant the user Awoken Magika Mode.	Magika Phoenix
 	 	 	 	Plumed Hat
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge 	Plumed Hat
 	 	 	 	Magika Animus
 	Instantly restore a very large amount of HP to all allies, grant them Regenga, reduce the delay of all allies' actions for two turns, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Instantly restore a very large amount of HP to all allies, grant them Regenga, reduce the delay of all allies' actions for two turns, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Instantly restore a very large amount of HP to all allies, grant them Regenga, reduce the delay of all allies' actions for two turns, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Magika Animus
===Dr. Mog===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	Roaming Warrior 	Party 	DEF/RES +200% 	None
 	Temporarily raise the party's Defense and Resistance a very large amount. 	Temporarily raise the party's Defense and Resistance a very large amount. 	Temporarily raise the party's Defense and Resistance a very large amount. 	None
 	Exclusive to Crystal Tower battles and Mote Dungeons. 	Exclusive to Crystal Tower battles and Mote Dungeons. 	Exclusive to Crystal Tower battles and Mote Dungeons. 	None
 	Roaming Warrior 	Party 	ATK/MAG +30%, Haste 	None
 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	None
 	Exclusive to Test of Strength battles. 	Exclusive to Test of Strength battles. 	Exclusive to Test of Strength battles. 	None
 	Roaming Warrior 	Various 	Enigmatic Orb: Unparalleled Darkness: Stop battle timer for 3 secondsThe Fury's Roar: grant Transcendent Barrier to caster 	None
 	Writings detailing the wonders of the Water Crystal. The words are infused with magic, and their recitation unleashes an echo of the Crystal's power. 	Writings detailing the wonders of the Water Crystal. The words are infused with magic, and their recitation unleashes an echo of the Crystal's power. 	Writings detailing the wonders of the Water Crystal. The words are infused with magic, and their recitation unleashes an echo of the Crystal's power. 	None
 	Exclusive to Transcendent Ruins.Transcendent Barrier: User damage taken charges Phoenix Record 	Exclusive to Transcendent Ruins.Transcendent Barrier: User damage taken charges Phoenix Record 	Exclusive to Transcendent Ruins.Transcendent Barrier: User damage taken charges Phoenix Record 	None
 	Roaming Warrior 	All 	99999 magic damageParty Arise, Full Cure, Haste 	None
 	Writings detailing the wonders of the Water Crystal. The words are infused with magic, and their recitation unleashes an echo of the Crystal's power. 	Writings detailing the wonders of the Water Crystal. The words are infused with magic, and their recitation unleashes an echo of the Crystal's power. 	Writings detailing the wonders of the Water Crystal. The words are infused with magic, and their recitation unleashes an echo of the Crystal's power. 	None
 	Exclusive to The Fury's Roar. 	Exclusive to The Fury's Roar. 	Exclusive to The Fury's Roar. 	None
 	Auto 	Party 	Permanent DEF/RES +200% 	None
 	Automatically raise the party's Defense and Resistance a very large amount at the beginning of battle. Buff has no time limit. 	Automatically raise the party's Defense and Resistance a very large amount at the beginning of battle. Buff has no time limit. 	Automatically raise the party's Defense and Resistance a very large amount at the beginning of battle. Buff has no time limit. 	None
 	Exclusive to Torment Dungeons. 	Exclusive to Torment Dungeons. 	Exclusive to Torment Dungeons. 	None
 	Roaming Warrior 	Party 	150-hit realm chain, all realm damage +30% 	None
 	Activate a realm chain up to 150 hits long and increase the damage of all allies from the realm a moderate amount. 	Activate a realm chain up to 150 hits long and increase the damage of all allies from the realm a moderate amount. 	Activate a realm chain up to 150 hits long and increase the damage of all allies from the realm a moderate amount. 	None
 	Exclusive to Torment Dungeons. 	Exclusive to Torment Dungeons. 	Exclusive to Torment Dungeons. 	None
 	Roaming Warrior 	Single 	The Looming Wall: stop Demon Wall for 3 secondsBomb Brigade: banish currently-standing Bomb from fight 	None
 	A collection of rare tales of legendary heroes. The words are infused with magic, and their recitation unleashes strange powers. 	A collection of rare tales of legendary heroes. The words are infused with magic, and their recitation unleashes strange powers. 	A collection of rare tales of legendary heroes. The words are infused with magic, and their recitation unleashes strange powers. 	None
 	Exclusive to the aforementioned events. 	Exclusive to the aforementioned events. 	Exclusive to the aforementioned events. 	None
 	Roaming Warrior 	Party 	ATK/MAG+40%, Break Damage Cap 	None
 	Temporarily raise the party's Attack and Magic a large amount, and enable them to break the damage cap. 	Temporarily raise the party's Attack and Magic a large amount, and enable them to break the damage cap. 	Temporarily raise the party's Attack and Magic a large amount, and enable them to break the damage cap. 	None
 	Exclusive to Damage Race event. 	Exclusive to Damage Race event. 	Exclusive to Damage Race event. 	None
 	2 	Single 	Target ATK/MAG/DEF/RES -30% 	None
 	Temporarily lower the Attack, Magic, Defense, and Resistance of one enemy a moderate amount. 	Temporarily lower the Attack, Magic, Defense, and Resistance of one enemy a moderate amount. 	Temporarily lower the Attack, Magic, Defense, and Resistance of one enemy a moderate amount. 	None
 	2 	Single 	163% magic damage/hit, party ATK/MAG/MND +30% 	Mythril Staff
 	Deal ten magic holy, fire, ice, lightning, and non-elemental attacks to one target, temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and temporarily cause the user's black magic, summoning, and white magic abilities to trigger the follow-up ability Moogle Magic or Moogle Heal, depending on the ability used. 	Deal ten magic holy, fire, ice, lightning, and non-elemental attacks to one target, temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and temporarily cause the user's black magic, summoning, and white magic abilities to trigger the follow-up ability Moogle Magic or Moogle Heal, depending on the ability used. 	Deal ten magic holy, fire, ice, lightning, and non-elemental attacks to one target, temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and temporarily cause the user's black magic, summoning, and white magic abilities to trigger the follow-up ability Moogle Magic or Moogle Heal, depending on the ability used. 	Mythril Staff
 	Moogle Magic: 5x 152% holy/fire/ice/lightning/NE magicMoogle Heal: h25 party heal 	Moogle Magic: 5x 152% holy/fire/ice/lightning/NE magicMoogle Heal: h25 party heal 	Moogle Magic: 5x 152% holy/fire/ice/lightning/NE magicMoogle Heal: h25 party heal 	Mythril Staff
 	1 	Party 	DEF/RES +200% 	Scholar's Hat
 	Temporarily raise the Defense and Resistance of all allies a very large amount. Triggers instantly. 	Temporarily raise the Defense and Resistance of all allies a very large amount. Triggers instantly. 	Temporarily raise the Defense and Resistance of all allies a very large amount. Triggers instantly. 	Scholar's Hat
 	 	 	 	Sage's Staff
 	 	 	 	Sage's Staff
 	 	 	 	Wyrmwand
 	 	 	 	Wyrmwand
 	 	 	 	Power Staff
 	Activate a Core Class chain up to 150 hits long that increases the damage of Core Class allies a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a Core Class chain up to 150 hits long that increases the damage of Core Class allies a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a Core Class chain up to 150 hits long that increases the damage of Core Class allies a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Power Staff
 	 	 	 	Judgment Staff
 	Deal fifteen magic holy, fire, ice, lightning, and non-elemental attacks to one target, temporarily raise the user's holy, fire, ice, and lightning attack levels by 3, grant the user Awoken Archivist Mode, increase the user's Cap Break Level by 1, and cause every third black magic or summon magic ability used by the user to trigger the follow-up ability Archivist's Teachings.	Deal fifteen magic holy, fire, ice, lightning, and non-elemental attacks to one target, temporarily raise the user's holy, fire, ice, and lightning attack levels by 3, grant the user Awoken Archivist Mode, increase the user's Cap Break Level by 1, and cause every third black magic or summon magic ability used by the user to trigger the follow-up ability Archivist's Teachings.	Deal fifteen magic holy, fire, ice, lightning, and non-elemental attacks to one target, temporarily raise the user's holy, fire, ice, and lightning attack levels by 3, grant the user Awoken Archivist Mode, increase the user's Cap Break Level by 1, and cause every third black magic or summon magic ability used by the user to trigger the follow-up ability Archivist's Teachings.	Judgment Staff
 	 	 	 	Mage's Habit
 	Deal twenty massive magic holy, fire, ice, and lightning attacks to one enemy, followed by one magic holy, fire, ice, and lightning attack that can break the damage cap 	Deal twenty massive magic holy, fire, ice, and lightning attacks to one enemy, followed by one magic holy, fire, ice, and lightning attack that can break the damage cap 	Deal twenty massive magic holy, fire, ice, and lightning attacks to one enemy, followed by one magic holy, fire, ice, and lightning attack that can break the damage cap 	Mage's Habit
 	 	 	 	Seafarer's Bestiary
 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every water ability used by the user to trigger the follow-up ability Marine Wave. Marine Wave cycles through a sequence of effects. 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every water ability used by the user to trigger the follow-up ability Marine Wave. Marine Wave cycles through a sequence of effects. 	Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every water ability used by the user to trigger the follow-up ability Marine Wave. Marine Wave cycles through a sequence of effects. 	Seafarer's Bestiary
 	 	 	 	Seraphim Mace
 	Temporarily grant the user Empowered Infusion for water, and temporarily reduce delay of the user's water abilities. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and temporarily reduce delay of the user's water abilities. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and temporarily reduce delay of the user's water abilities. Triggers instantly and does not deplete the Soul Break gauge. 	Seraphim Mace
 	 	 	 	Oak Staff
 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Oak Staff
 	 	 	 	Dr. Mog's Float
 	Deal three massive magic water attacks to one enemy. Can break the damage cap. 	Deal three massive magic water attacks to one enemy. Can break the damage cap. 	Deal three massive magic water attacks to one enemy. Can break the damage cap. 	Dr. Mog's Float
===Warrior===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Random 	70% physical damage/hit 	None
 	Attack twice in quick succession.	Attack twice in quick succession.	Attack twice in quick succession.	None
 	2 	Random 	90% physical damage/hit 	(III)
 	Attack twice in quick succession.	Attack twice in quick succession.	Attack twice in quick succession.	(III)
===Knight===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	DEF +50% 	None
 	Temporarily raise the user's Defense a moderate amount.	Temporarily raise the user's Defense a moderate amount.	Temporarily raise the user's Defense a moderate amount.	None
 	2 	Self 	DEF +100% 	(III)
 	Temporarily raise the user's Defense a large amount. 	Temporarily raise the user's Defense a large amount. 	Temporarily raise the user's Defense a large amount. 	(III)
===Monk===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	105% physical damage 	None
 	Deal physical damage to all targets.	Deal physical damage to all targets.	Deal physical damage to all targets.	None
===Red Mage===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	100% magic damage/hit 	None
 	Cast Fire twice in a row. 	Cast Fire twice in a row. 	Cast Fire twice in a row. 	None
 	2 	Single 	100% magic damage/hit 	(III)
 	Cast Thunder twice in a row.	Cast Thunder twice in a row.	Cast Thunder twice in a row.	(III)
===Black Mage===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	160% magic damage/hit 	None
 	Deal magic dark damage to one target. 	Deal magic dark damage to one target. 	Deal magic dark damage to one target. 	None
 	2 	Self 	MAG +50% 	(III)
 	Temporarily raise the user's Magic a large amount.	Temporarily raise the user's Magic a large amount.	Temporarily raise the user's Magic a large amount.	(III)
 	2 	All 	725% magic damage 	Fire Rod (III)
 	Deal magic fire damage to all targets. 	Deal magic fire damage to all targets. 	Deal magic fire damage to all targets. 	Fire Rod (III)
===Magus===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Black Magic cast speed x2 for three turns 	None
 	Reduce the user's black magic casting time for the next three turns.	Reduce the user's black magic casting time for the next three turns.	Reduce the user's black magic casting time for the next three turns.	None
===White Mage===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	h25 heal 	None
 	Restore a small amount of HP to all allies. 	Restore a small amount of HP to all allies. 	Restore a small amount of HP to all allies. 	None
 	2 	Self 	MND +50% 	(III)
 	Temporarily raise the user's Mind a large amount.	Temporarily raise the user's Mind a large amount.	Temporarily raise the user's Mind a large amount.	(III)
 	2 	Party 	h50 heal 	
 	Restore a moderate amount of HP to all allies. 	Restore a moderate amount of HP to all allies. 	Restore a moderate amount of HP to all allies. 	
===Devout===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	Removes Poison, Silence, Paralyze, Confuse, Blind, Sleep, Petrify, Berserk and Doom of Atomos	None
 	Remove all debuffs from one ally.	Remove all debuffs from one ally.	Remove all debuffs from one ally. 	None
===Summoner===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single or All 	Randomly cast Goblin (25%), Chocobo (25%) or Bomb (50%)	None
 	Call a random summon to your aid.	Call a random summon to your aid.	Call a random summon to your aid. 	None
 	2 	Single or All 	Randomly cast Goblin, Chocobo, Ifrit, Shiva or Ramuh 	Gaia Vest (III)
 	Call a random summon to your aid.	Call a random summon to your aid.	Call a random summon to your aid. 	Gaia Vest (III)
===Samurai===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	ATK +15%, h45 heal 	None
 	Temporarily raise the user's Attack a small amount and restore a moderate amount of HP.	Temporarily raise the user's Attack a small amount and restore a moderate amount of HP.	Temporarily raise the user's Attack a small amount and restore a moderate amount of HP.	None
===Dragoon===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	210% jump damage 	None
 	Launch a jump attack on one target.	Launch a jump attack on one target.	Launch a jump attack on one target.	None
===Dark Knight===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	170% physical damage, 12.5% max HP self damage	None
 	Sacrifice HP to deal damage to one target.	Sacrifice HP to deal damage to one target.	Sacrifice HP to deal damage to one target. 	None
===Spellblade===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	RES +30% 	None
 	Temporarily raise the party's Resistance a small amount.	Temporarily raise the party's Resistance a small amount.	Temporarily raise the party's Resistance a small amount.	None
===Viking===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	170% physical damage 	None
 	Deal heavy physical damage to one target. Takes longer than most Soul Breaks to activate.	Deal heavy physical damage to one target. Takes longer than most Soul Breaks to activate.	Deal heavy physical damage to one target. Takes longer than most Soul Breaks to activate.	None
===Berserker===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	150% physical auto-attack for three turns 	None
 	Deal physical damage to one enemy on each of the next three turns.	Deal physical damage to one enemy on each of the next three turns.	Deal physical damage to one enemy on each of the next three turns.	None
===Ranger===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	140% ranged damage, 100% hit rate 	None
 	Fire an unerring shot. 	Fire an unerring shot. 	Fire an unerring shot. 	None
 	2 	Single 	200% ranged damage, 100% hit rate 	(V)
 	Fire an unerring shot. 	Fire an unerring shot. 	Fire an unerring shot. 	(V)
 	2 	Single 	360% ranged damage, target ATK/MAG -40% 	
 	Deal ranged physical damage to one enemy, and temporarily lower its Attack and Magic a large amount.	Deal ranged physical damage to one enemy, and temporarily lower its Attack and Magic a large amount.	Deal ranged physical damage to one enemy, and temporarily lower its Attack and Magic a large amount.	
===Thief===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	130% physical damage, 20% Interrupt 	None
 	Deal physical damage to one target, with a small chance to interrupt its pending actions.	Deal physical damage to one target, with a small chance to interrupt its pending actions.	Deal physical damage to one target, with a small chance to interrupt its pending actions.	None
===Bard===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	ATK +20% 	None
 	Temporarily raise the party's Attack a small amount.	Temporarily raise the party's Attack a small amount.	Temporarily raise the party's Attack a small amount.	None
 	2 	Party 	ATK +40% 	(III)
 	Temporarily raise the party's Attack a large amount.	Temporarily raise the party's Attack a large amount.	Temporarily raise the party's Attack a large amount.	(III)
* 	2 	Party 	Haste 	
* 	Temporarily grant Haste to all allies. 	Temporarily grant Haste to all allies. 	Temporarily grant Haste to all allies. 	
===Ninja===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Mirror Image 	None
 	Enable the user to evade one physical attack.	Enable the user to evade one physical attack.	Enable the user to evade one physical attack.	None
===Gladiator===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	250% physical damage with 100% critical; 50% hit rate	None
 	Launch an all-or-nothing attack.	Launch an all-or-nothing attack.	Launch an all-or-nothing attack. 	None
===Biggs===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	200% physical damage, Dispel 	None
 	Deal physical damage to one enemy, and Dispel it. 	Deal physical damage to one enemy, and Dispel it. 	Deal physical damage to one enemy, and Dispel it. 	None
 	2 	Single 	70% physical damage/hitSelf ATK +30/50/70%, scales with Soul Break uses 	
 	Deal ten physical earth, holy, and non-elemental attacks to one target, temporarily raise the user's Attack up to a very large amount (increases with each use of Boulder Blow), and cause the user's earth and holy abilities to trigger the follow-up ability Elbow Blow, dealing physical earth, holy, and non-elemental damage to one target. Elbow Blow can break the damage cap.	Deal ten physical earth, holy, and non-elemental attacks to one target, temporarily raise the user's Attack up to a very large amount (increases with each use of Boulder Blow), and cause the user's earth and holy abilities to trigger the follow-up ability Elbow Blow, dealing physical earth, holy, and non-elemental damage to one target. Elbow Blow can break the damage cap.	Deal ten physical earth, holy, and non-elemental attacks to one target, temporarily raise the user's Attack up to a very large amount (increases with each use of Boulder Blow), and cause the user's earth and holy abilities to trigger the follow-up ability Elbow Blow, dealing physical earth, holy, and non-elemental damage to one target. Elbow Blow can break the damage cap.	
 	Elbow Blow: 200% earth/holy/NE physical, capped at 99999 	Elbow Blow: 200% earth/holy/NE physical, capped at 99999 	Elbow Blow: 200% earth/holy/NE physical, capped at 99999 	
 	1 	Single 	52% physical damage/hit, stackable earth infusion 	
 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for earth. 	
* 	 	 	 	Warlord Fang
* 	 	 	 	Warlord Fang
===Wedge===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	Esuna 	None
 	Cast Esuna on all allies. 	Cast Esuna on all allies. 	Cast Esuna on all allies. 	None
 	2 	Single 	70% physical or 168% magic damage/hitWind infusion, self ATK/DEF or DEF/MAG +30% 	
 	Deal ten ranged physical or magic wind, lightning, and non-elemental attacks to one target, temporarily infuse the user with the power of wind, raise the user's Attack or Magic a moderate amount and Defense a small amount, and temporarily cause the user's wind abilities to trigger the follow-up ability Aeroburst. Attack type and stats increased depend on the user's stats.	Deal ten ranged physical or magic wind, lightning, and non-elemental attacks to one target, temporarily infuse the user with the power of wind, raise the user's Attack or Magic a moderate amount and Defense a small amount, and temporarily cause the user's wind abilities to trigger the follow-up ability Aeroburst. Attack type and stats increased depend on the user's stats.	Deal ten ranged physical or magic wind, lightning, and non-elemental attacks to one target, temporarily infuse the user with the power of wind, raise the user's Attack or Magic a moderate amount and Defense a small amount, and temporarily cause the user's wind abilities to trigger the follow-up ability Aeroburst. Attack type and stats increased depend on the user's stats.	
 	Aeroburst: 5x 40% wind physical or 167% wind magic 	Aeroburst: 5x 40% wind physical or 167% wind magic 	Aeroburst: 5x 40% wind physical or 167% wind magic 	
 	1 	Single 	52% physical or 125% magic damage/hitStackable wind infusion 	
 	Instantly deal six ranged physical or magic wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Attack type depends on the user's stats. 	Instantly deal six ranged physical or magic wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Attack type depends on the user's stats. 	Instantly deal six ranged physical or magic wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Attack type depends on the user's stats. 	
* 	 	 	 	Slime Fan
* 	 	 	 	Slime Fan
* 	 	 	 	Scholar's Cap
* 	 	 	 	Scholar's Cap
==Gallery==
FFRK Aqua Mode.png|Aqua Mode.
FFRK Bubble Mode.png|Bubble Mode.
FFRK Exclusion.png|Exclusion.
FFRK Gigaslash.png|Gigaslash.
FFRK Grimoire of Fantasy Volume SB.png|Grimoire of Fantasy Volume.
FFRK Grimoire of Fantasy Vol2 SB.png|Grimoire of Fantasy Vol.2.
FFRK Grimoire of Purification SB.png|Grimoire of Purification.
FFRK Hustle Dance.png|Hustle Dance.
FFRK Improved Sentinel's Grimoire SB.png|Improved Sentinel's Grimoire.
FFRK Magica Animus SB.png|Magica Animus.
FFRK Magic Burst.png|Magic Burst.
FFRK Magica Album SB.png|Magica Album.
FFRK Magica Amretum SB.png|Magica Amretum.
FFRK Magica Poenics SB.png|Magica Poenics.
FFRK Marine Field.png|Marine Field.
FFRK Our Historian.png|Our Historian.
FFRK Puff!.png|Puff!.
FFRK Slime Shower.png|Slime Shower.
FFRK Surfing Moogle!.png|Surfing Moogle!.
FFRK Tetra Catastrophe.png|Tetra Catastrophe.
FFRK Triple Phase.png|Triple Phase.
FFRK Unknown Elarra SB.png|????
FFRK Unknown Elarra SB 2.png|マギカ・オーラーレ.
FFRK Unknown Elarra SB 3.png|マギカ・ピウス.
FFRK Unknown DQ SB.png|大連続じゅもん.
FFRK Unknown Dr. Mog SB 2.png|歴史省奥義「起源」.
Core classes