Report 1404

Report #1404
Skillset: Tracking Skill: Disarm
 Org: Serenguard Status: Completed Dec 2015
Furies' Decision:
So at present, the code is already set up to do exactly this. However, this code
is never reached in the case presented because the trap is not visible. We can
do this, but it would require the disarmer to be able to disarm traps they can't
see via e.g. TRAPS. I'm perfectly fine with making traps visible generally and
just allowing the skill chance determine success rate, and thus am approving it,
but will hold off on implementation until I've had a chance to discuss it with
envoys in case removing the visibility requirement has undesirable side effects.
Problem: Currently, if you have fewer lessons invested in tracking and
environment than another tracker, you are completely unable to disarm or force
trip their traps. This is currently felt to be too heavy-handed.
[A: 0 R: 0] Solution #1: Allow those of fewer lesson investment trip and
 disarm traps of those with higher lesson investment.
 If a drawback is needed, perhaps a higher chance to
 fire the trap accidentally if disarming.
[A: 0 R: 0] Solution #2: Allow those of fewer lesson investment to at least be
 able to trip traps of those with higher lesson
 investment and conceal those traps.
Player Comments:
---[Synkarin on 12/3 @ 01:38 writes]:
Yes to both
---[Lerad on 12/3 @ 02:40 writes]:
Support for both.
---[Raeri on 12/3 @ 08:39 writes]:
Supported.
---[Jaamil on 12/3 @ 17:38 writes]:
Definitely
---[Jaamil on 12/3 @ 17:38 writes]:
Definitely supported...
---[Tanin on 12/3 @ 22:16 writes]:
I support this as well
---[Enyalida on 12/4 @ 21:14 writes]:
Supported.
---[Ryboi on 12/5 @ 22:09 writes]:
Supported
---[Shuyin on 12/8 @ 03:30 writes]:
Yeah sure
---[Xenthos on 12/11 @ 02:14 writes]:
Okay. You can make tripping (sol2) have a % chance to fail if lower if you want
to make higher tracking still have some meaning, but that's not really
necessary.
---[Tredian on 12/11 @ 10:14 writes]:
Higher tracking still grants you more trap varieties. Support 1 and 2.
---[Shedrin on 12/13 @ 03:42 writes]:
Support. Also support this for dispelling illusions.
---[Xenthos on 12/13 @ 03:46 writes]:
I know that this works already for illusions because I've seen someone with
lower illusions spend 5 minutes snapping to dispel it (and then finally it went
through). The chance is just, apparently, really low.
---[Shedrin on 12/13 @ 03:59 writes]:
To clarify, I meant that I think it should be 100% disarm/dispell, even at lower
skill levels.
---[Ushaara on 12/17 @ 09:55 writes]:
Supported.
---[Kaimanahi on 12/26 @ 03:17 writes]:
Supported.