Kinetic body suit

A product of dynamonomics, the kinetic body suit is used by those who regularly do physically demanding activities. The kinetic energy builds up and is sent wirelessly to power receivers. This generates credit that the user can cash in (usually in exchange of auto neutralizing moves, action points, enhanced strength or other helpful perks). When a certain level of energy is generated, a clearance can be granted for certain kinetic emitter moves.
== Kinetic emitter moves ==
These moves are integrated into the outfit and can be activated via prompts on the HUD, allowing the user to seamlessly use various moves in various contexts. The objective of these moves is to seamlessly create energy, which is rewarded in the grading. Any physical activity increases the counter that estimates the energy created by the activity (typically; fighting or moving around at above walking speeds). The energy is then wirelessly transferred to the nearest power receiver.
== Features ==
The suit has several features for those with the necessary clearance.
==== Kinetic gyroscopes ====
For those that have proven to be profitable in terms of energy production, kinetic gyroscopes can be fitted into the kinetic suit, meaning that they produce energy more efficiently, and can make use of the energy for other things. Kinetic gyroscopes are destined to reduce energy costs for movement. Since the procedure is expensive in rare resources, it is considered a privilege. The privilege isn’t permanent, and should a citizen prove to be an ill advised investment, the machines are removed. In practice, the gyroscopes lower the action point requirements for moves.
==== Sonar swarm ====
When sufficient kinetic energy is stored, it can be released as a sonic attack that disorients opponents in the immediate vicinity for a short while. Works by emitting a high pitched noise the user is protected against.
Category:Unfinished articles
Category:Dynamonomics
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Category:Outfits