Gear/Clan Laser Rifle (L)

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=Description=
ID: HandHeld_Weapon_Laser_Chemical_Large_Clan
Manufacturer: CLAN
Debuting on Solaris VII have the Clans fielded this masterpiece of a Laser Rifle. Combining Clan advances to Laser Technology with a SLDF Laser Rifle is this weapon able to outmatch many opponents in the Arena as well as the Battlefield.
32 rounds.
Alternative firing modes allows either a stronger shot or Extreme Range with increased ammo consumption. 
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	1 	120000	Arms 	All
* Hand Held Weapon System. Requires Hands. Uses HandHeld slot. Requires 6 Tons Carry Capacity. Blocks (BLK) other weapons in same location until Ejected.
* Chemical Lasers need ammo, but are light weight and don't generate much heat.
* Hand Held Weapon has 32 shots.
* 185 Cbills Cost per Shot.
* Eject this weapon with CTRL+Click on Ammo panel. Removes Passive Effects, Unblocks Location & Dumps Ammo.
=Weapon Stats=
Category: SpecialHandHeld
Type: Laser
SubType: LargeLaser
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	STD 	ChemLargeInternal	40 	0 	6.6 	1 	1 	0 	0 	0 	0 	0.08 	0.1 	48 	0 	150 	300 	450 	600 	
 	DMG 	ChemLargeInternal	80 	0 	6.6 	1 	1 	0 	0 	0 	0 	0.08 	0.1 	48 	0 	100 	200 	300 	450 	
 	ER 	ChemLargeInternal	40 	0 	6.6 	1 	1 	0 	0 	0 	0 	0.08 	0.1 	48 	0 	300 	600 	900 	1200 	
=Used By Mechs=
Mechs 	Mechs	Mechs
INC-II-LR	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes