Fallout Tactics races

There are 6 playable races in Fallout Tactics: Brotherhood of Steel. Each race has different minimum and maximum SPECIAL statistics, perks (although most are shared), traits and in-game abilities.
==Human==
 	ST	PE	EN	CH	IN	AG	LU
Min	1 	1 	1 	1 	1 	1 	1
Max	10	10	10	10	10	10	10
* The race of all humans in the Brotherhood of Steel. Enemy 'humans' such as raiders, tribals and the like, are actually internally represented by a separate race, although the statistics and traits are the same.
* Perk rate: 3
* Hit Points: 15 + Strength + 2x Endurance
==Ghoul==
 	ST	PE	EN	CH	IN	AG	LU
Min	1 	4 	1 	1 	2 	1 	5
Max	8 	13	10	10	13	6 	13
* Ghoul traits: Glowing One, Tech Wizard, Fear the Reaper
* Forbidden traits: Fast Metabolism, Bruiser, Heavy Handed
* Ghoul perks: Cancerous Growth, Bonsai, Rad Child
* Perk rate: 4
* Hit Points: 10 + Strength + 2x Endurance
* +10% poison resistance and +40% rad resistance
* Ghouls start the game with +2 Attribute points. (42 total)
* Ghouls can wear only ghoul armor, superior ghoul armor, environmental armor, environmental armor Mark II, power armor and advanced power armor.
* Power armor or the "Gain Strength" perk will not increase a ghoul's Strength beyond a maximum of level 8, meaning that they cannot wield Browning M2 guns. However, the "Gain Strength" trait can give them a functional Strength level beyond 8 (for purposes of ranged weapons), and will allow them to wield Browning M2 guns.
==Super mutant==
 	ST	PE	EN	CH	IN	AG	LU
Min	5 	1 	4 	1 	1 	1 	1
Max	13	10	12	8 	8 	8 	10
* Super mutant traits: Vat Skin, Ham Fisted
* Forbidden traits: Finesse, Small Frame
* Super mutant perks: Steady Arm, Tough Hide, Psychotic
* Perk rate: 4
* Hit Points: 25 + Strength + 2x Endurance
* 6% bonus damage, +25% damage resistance, +20% rad resistance and +20% poison resistance
* Cannot use Small Guns or human armor, but have mutant armor instead.
==Deathclaw==
 	ST	PE	EN	CH	IN	AG	LU
Min	6 	4 	1 	1 	1 	1 	1
Max	14	12	13	3 	4 	16	10
* Deathclaw traits: Rabid, Domesticated
* Forbidden traits: Fast Shot, Good Natured
* Deathclaw perks: Brutish Hulk, Talon of Fear, Hide of Scars, Death Sense
* Perk rate: 4
* Hit Points: 30 + Strength + 2x Endurance
* 3% bonus damage, +15% damage resistance and +10% rad resistance
* Cannot use guns, melee weapons, traps, any armor, or medical kits. However, they can disarm traps, throw grenades, use lockpicks, and heal themselves by holding a medical kit and using the First Aid or Doctor skills. They can also equip fist weapons such as the power fist.
==Humanoid robot==
 	ST	PE	EN	CH	IN	AG	LU
Min	7 	7 	7 	1 	1 	1 	5
Max	12	12	12	1 	12	12	5
* Humanoid robot traits: Tight Nuts, EMP Shielding, Targeting Computer, Beta Software
* Forbidden traits: Fast Metabolism, Good Natured, Chem Reliant, Chem Resistant, Night Person, Skilled, Gifted
* Cannot gain perks
* +5 skill rate per level
* Hit Points: 0 + Strength + 2x Endurance (multiplayer) or 30 + Strength + 2x Endurance (single player)
* +50% damage resistance, +100% poison resistance and +100% rad resistance
* Robots start the game with +2 Attribute points. (42 total)
* Cannot use human armor
==Dog==
 	ST	PE	EN	CH	IN	AG	LU
Min	1 	4 	1 	1 	1 	1 	1
Max	7 	14	6 	5 	3 	15	10
* Same traits as a human, and unable to use most items similar to a deathclaw
* Perk rate: 2
* Hit Points: 8 + Strength + 2x Endurance
* Dogs start the game with -5 Attribute points. (35 total)
Races