Inner World Transportation

The power to transport anything in or out of one’s inner world. Sub-power of Inner World. Combination of Inner World Externalization and Inner World Internalization.
==Also Called==
*Inner World Entrance/Passageway/Gate/Traveling
==Capabilities==
Users can transport anything in and out of one's inner world. They are capable of bringing anything and anyone such as objects, beings, and even themselves between the physical world and a personal inner dimension. Users can freely and instantaneously travel in and outside of their inner worlds at will, regardless of how the transportation is manifested, either as portals or pathways or even teleport to move freely and instantaneously travel into and out of their inner worlds.
Users not only possess any means of transportation but also possesses the potential to open and close any or all the passageways to their inner worlds, making users the lock and the key and even the doorway to the corridors of their inner world and the myriad of possibilities behind each door. Through this, users have the potential to bring anything from their world into the outer world as well as expel visitors at any moment, returning them to their original location or any other place the user has previously visited, making it a powerful tool for potential strategies and unreachable by any external force due to the user being the the way in.
The usage of this can extend beyond mere travel between realms; the user can also bring others into their inner world, whether to protect, heal, or isolate them. Within their personal dimension, the user may have godlike control, capable of reshaping landscapes, altering perceptions, and manipulating the passage of time relative to the outside world. This makes the inner world an ideal place for training, meditating, or holding crucial meetings that require complete privacy. 
==Applications==
*Inner World Externalization
**Inner Conjuring
**Environmental Field Projection
**World Merging
*Inner World Internalization
**Absolute Storage
**Capture System
**Reality Departure
==Variations==
*Mindscape Transportation
==Association==
*Inner World
*Inner World Manipulation
==Limitations==
*Bringing things in can have consequences if one doesn’t know what they bring in.
*May be limited to the nature if their inner world.
==Known Users==
*Raven (DC Comics ) via her Mirror
*Alana Mareva (The 4400)
*Zanpakutō users (Bleach)
**Ichigo Kurosaki
*Timmy Turner (The Fairly Oddparents)
*Gluttony (Fullmetal Alchemist)
*Bill Cipher (Gravity Falls)
*Buck (Ice Age)
*Power of Waking users (Kingdom Hearts)
**Sora
**Riku
*Jinchūriki and Tailed Beasts (Naruto) 
**Naruto Uzumaki & Kurama
*Itachi Uchiha (Naruto)
*Sasuke Uchiha (Naruto)
*Obito Uchiha (Naruto)
*Yugi Moto/Yami Yugi (Yu-Gi-Oh! ) via Millennium Puzzle
==Known Items==
*The Head Key (Lock & Key)
* Raven's Mirror (Teen Titans)
* Millennium Puzzle (Yu-Gi-Oh! )
==Gallery==
S2e15_playing_interdimensional_chess.png|Bill Cipher (Gravity Falls) can transport people in their mindscape like Ford.
Buck1.png|Buck (Ice Age) can bring other into his mind with a touch.
AlanaMareva.jpg|Alana Mareva (The 4400) has the ability to create alternate dimensions within her and others minds which she can bring in and out at will.
Kinsey Locke (Locke & Key) Inner World.gif|With the Head Key, anyone like Kinsey Locke (Locke & Key) can enter...
Kinsey Locke (Locke & Key) Water Walking.gif|... and exist the literal worlds inside their own minds at will.
RavensMirror.jpg|Raven's Mirror (Teen Titans) acts as a portal in and out of her mind, which seems to be a whole separate dimension.
Yugi and Yami Yugi.jpg| Yugi and Atem (Yu-Gi-Oh!) through the power of their Millennium Puzzle they can bring anyone in and out of their mentally complex and surreal world.
Category:Powers
Category:Supernatural Powers
Category:Dimensional Powers
Category:Transportation
Category:Support Powers