Dragoon (Record Keeper ability type)

Dragoon is an ability type in Final Fantasy Record Keeper, and part of the Other category.
==Mechanics==
The Dragoon school is focused on striking enemies with Jump attacks, where the user leaps into the air and descends some time later to deal damage. This makes the Dragoon school a bit lacking in damage potential, since jump attacks still have landing time on top of the standard charge time. However, there are abilities that cause Jump attacks to land instantly, and there is the Rank 5 ability Sky Grinder which has no air time but still deals "jump" damage. Most Dragoon abilities are wind or lightning-elemental, with the exceptions of Aqua Corkscrew, which is dedicated to Kimahri, and Ice Jump.
==List of Dragoon abilities==
===Rank 2===
Users: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physical 	 	2.00 	None 	None 	x5 x3 x3
 	Leap into the air for a short time, dealing damage upon landing.	Leap into the air for a short time, dealing damage upon landing.	Leap into the air for a short time, dealing damage upon landing.	Leap into the air for a short time, dealing damage upon landing.	Leap into the air for a short time, dealing damage upon landing.	Leap into the air for a short time, dealing damage upon landing.	Leap into the air for a short time, dealing damage upon landing.
===Rank 3===
Users: 
Record spheres: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physical 	 	2.10 	Wind 	None 	x5 x3 x3
 	Leap into the air for a short time, dealing moderate wind damage upon landing. 	Leap into the air for a short time, dealing moderate wind damage upon landing. 	Leap into the air for a short time, dealing moderate wind damage upon landing. 	Leap into the air for a short time, dealing moderate wind damage upon landing. 	Leap into the air for a short time, dealing moderate wind damage upon landing. 	Leap into the air for a short time, dealing moderate wind damage upon landing. 	Leap into the air for a short time, dealing moderate wind damage upon landing.
 	2 (+2) 	Physical 	 	2.10 	Ice 	None 	x5 x3 x3
 	Leap into the air for a short time, dealing moderate ice damage upon landing. 	Leap into the air for a short time, dealing moderate ice damage upon landing. 	Leap into the air for a short time, dealing moderate ice damage upon landing. 	Leap into the air for a short time, dealing moderate ice damage upon landing. 	Leap into the air for a short time, dealing moderate ice damage upon landing. 	Leap into the air for a short time, dealing moderate ice damage upon landing. 	Leap into the air for a short time, dealing moderate ice damage upon landing.
 	2 (+2) 	Physical 	 	2.10 	Lightning 	None 	x5 x3 x3
 	Leap into the air for a short time, dealing moderate lightning damage upon landing.	Leap into the air for a short time, dealing moderate lightning damage upon landing.	Leap into the air for a short time, dealing moderate lightning damage upon landing.	Leap into the air for a short time, dealing moderate lightning damage upon landing.	Leap into the air for a short time, dealing moderate lightning damage upon landing.	Leap into the air for a short time, dealing moderate lightning damage upon landing.	Leap into the air for a short time, dealing moderate lightning damage upon landing.
===Rank 4===
Users: 
Record spheres: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physical 	 	2.50 	None 	None 	x5 x3 x3
 	Leap into the air for a short time, dealing heavy damage upon landing. 	Leap into the air for a short time, dealing heavy damage upon landing. 	Leap into the air for a short time, dealing heavy damage upon landing. 	Leap into the air for a short time, dealing heavy damage upon landing. 	Leap into the air for a short time, dealing heavy damage upon landing. 	Leap into the air for a short time, dealing heavy damage upon landing. 	Leap into the air for a short time, dealing heavy damage upon landing.
 	2 (+2) 	Physical 	 	2.30 	None 	None 	x5 x3 x3
 	Leap into the air for a short time, dealing physical damage to one target upon landing, and healing the user for a portion of the damage dealt.Heals user 40% of damage dealt	Leap into the air for a short time, dealing physical damage to one target upon landing, and healing the user for a portion of the damage dealt.Heals user 40% of damage dealt	Leap into the air for a short time, dealing physical damage to one target upon landing, and healing the user for a portion of the damage dealt.Heals user 40% of damage dealt	Leap into the air for a short time, dealing physical damage to one target upon landing, and healing the user for a portion of the damage dealt.Heals user 40% of damage dealt	Leap into the air for a short time, dealing physical damage to one target upon landing, and healing the user for a portion of the damage dealt.Heals user 40% of damage dealt	Leap into the air for a short time, dealing physical damage to one target upon landing, and healing the user for a portion of the damage dealt.Heals user 40% of damage dealt	Leap into the air for a short time, dealing physical damage to one target upon landing, and healing the user for a portion of the damage dealt.Heals user 40% of damage dealt
 	2 (+2) 	Physical 	1.65s 	2.20 	None 	None 	x5 x3 x3
 	Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns. 	Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns. 	Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns. 	Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns. 	Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns. 	Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns. 	Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns.
===Rank 5===
Users: 
Record spheres: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physical 	1.50s 	2x 1.15 	None 	None 	x10 x6 x6
 	Deal two physical attacks to all targets, with a high chance to critical strike.Critical hit rate +50% base chance	Deal two physical attacks to all targets, with a high chance to critical strike.Critical hit rate +50% base chance	Deal two physical attacks to all targets, with a high chance to critical strike.Critical hit rate +50% base chance	Deal two physical attacks to all targets, with a high chance to critical strike.Critical hit rate +50% base chance	Deal two physical attacks to all targets, with a high chance to critical strike.Critical hit rate +50% base chance	Deal two physical attacks to all targets, with a high chance to critical strike.Critical hit rate +50% base chance	Deal two physical attacks to all targets, with a high chance to critical strike.Critical hit rate +50% base chance
 	2 (+2) 	Physical 	 	4x 1.23 	None 	None 	x10 x6 x6
 	Leap into the air for a long time, dealing four jump attacks to one target upon landing. 	Leap into the air for a long time, dealing four jump attacks to one target upon landing. 	Leap into the air for a long time, dealing four jump attacks to one target upon landing. 	Leap into the air for a long time, dealing four jump attacks to one target upon landing. 	Leap into the air for a long time, dealing four jump attacks to one target upon landing. 	Leap into the air for a long time, dealing four jump attacks to one target upon landing. 	Leap into the air for a long time, dealing four jump attacks to one target upon landing.
 	2 (+2) 	Physical 	 	4x 1.13 	Lightning 	None 	x10 x6 x6
 	Deal four jump lightning attacks to one target. Long delay before landing. 	Deal four jump lightning attacks to one target. Long delay before landing. 	Deal four jump lightning attacks to one target. Long delay before landing. 	Deal four jump lightning attacks to one target. Long delay before landing. 	Deal four jump lightning attacks to one target. Long delay before landing. 	Deal four jump lightning attacks to one target. Long delay before landing. 	Deal four jump lightning attacks to one target. Long delay before landing.
 	2 (+2) 	Physical 	 	4x 1.13 	Wind 	None 	x10 x6 x6
 	Deal four jump wind attacks to one target. Long delay before landing. 	Deal four jump wind attacks to one target. Long delay before landing. 	Deal four jump wind attacks to one target. Long delay before landing. 	Deal four jump wind attacks to one target. Long delay before landing. 	Deal four jump wind attacks to one target. Long delay before landing. 	Deal four jump wind attacks to one target. Long delay before landing. 	Deal four jump wind attacks to one target. Long delay before landing.
 	2 (+2) 	Physical 	1.50s 	3x 0.70 	Wind, Lightning 	None 	x10 x6 x6
 	Deal three ranged physical attacks to one target, and remove the delay from the user's jump attacks for two turns.	Deal three ranged physical attacks to one target, and remove the delay from the user's jump attacks for two turns.	Deal three ranged physical attacks to one target, and remove the delay from the user's jump attacks for two turns.	Deal three ranged physical attacks to one target, and remove the delay from the user's jump attacks for two turns.	Deal three ranged physical attacks to one target, and remove the delay from the user's jump attacks for two turns.	Deal three ranged physical attacks to one target, and remove the delay from the user's jump attacks for two turns.	Deal three ranged physical attacks to one target, and remove the delay from the user's jump attacks for two turns.
 	2 (+2) 	Physical 	 	4x 0.80 	Water 	None 	x10 x6 x6
 	Instantly deal four water jump attacks to one target. 	Instantly deal four water jump attacks to one target. 	Instantly deal four water jump attacks to one target. 	Instantly deal four water jump attacks to one target. 	Instantly deal four water jump attacks to one target. 	Instantly deal four water jump attacks to one target. 	Instantly deal four water jump attacks to one target.
===Rank 6===
Unlocking access to Rank 6 Dragoon abilities requires the individual character to be at Level 65 and have their second level cap broken, unlocking their Record Spheres. The player can then use Dragoon Motes to unlock access to Rank 6 Dragoon. Note that only characters with innate access to Rank 5 Dragoon will have the Empowered Sphere that includes access to Rank 6 Dragoon; characters who must use their Record Spheres to access Rank 5 have no Empowered Sphere for Dragoon and cannot access Rank 6.
Users: 
Ability	Uses 	Damage 	Cast time 	Power 	Element(s) 	Status(es) 	Crafting
Ability	Description 	Description 	Description 	Description 	Description 	Description 	Description
 	2 (+2) 	Physical 	 	5x 1.17 	Wind, Non-Elemental 	None 	
 	Deal five wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack.5x 1.29/1.41/1.53/1.65/1.77 with 1/2/3/4/5 allies in the air	Deal five wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack.5x 1.29/1.41/1.53/1.65/1.77 with 1/2/3/4/5 allies in the air	Deal five wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack.5x 1.29/1.41/1.53/1.65/1.77 with 1/2/3/4/5 allies in the air	Deal five wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack.5x 1.29/1.41/1.53/1.65/1.77 with 1/2/3/4/5 allies in the air	Deal five wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack.5x 1.29/1.41/1.53/1.65/1.77 with 1/2/3/4/5 allies in the air	Deal five wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack.5x 1.29/1.41/1.53/1.65/1.77 with 1/2/3/4/5 allies in the air	Deal five wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack.5x 1.29/1.41/1.53/1.65/1.77 with 1/2/3/4/5 allies in the air
 	2 (+2) 	Physical 	 	6x 1.00 	Lightning 	None 	x10 x6 x6
 	Deal six lightning jump attacks to one target after a long delay. 	Deal six lightning jump attacks to one target after a long delay. 	Deal six lightning jump attacks to one target after a long delay. 	Deal six lightning jump attacks to one target after a long delay. 	Deal six lightning jump attacks to one target after a long delay. 	Deal six lightning jump attacks to one target after a long delay. 	Deal six lightning jump attacks to one target after a long delay.
* 	2 (+2) 	Physical 	1.50 	4x 0.80 	Lightning/Wind 	None 	x10 x6 x6
* 	Deal four ranged physical attacks to one target, and remove the delay from the user's jump attacks for three turns. 	Deal four ranged physical attacks to one target, and remove the delay from the user's jump attacks for three turns. 	Deal four ranged physical attacks to one target, and remove the delay from the user's jump attacks for three turns. 	Deal four ranged physical attacks to one target, and remove the delay from the user's jump attacks for three turns. 	Deal four ranged physical attacks to one target, and remove the delay from the user's jump attacks for three turns. 	Deal four ranged physical attacks to one target, and remove the delay from the user's jump attacks for three turns. 	Deal four ranged physical attacks to one target, and remove the delay from the user's jump attacks for three turns.
==Gallery==
FFRK Jump.png|Jump.
FFRK Leeching Leap.png|Leeching Leap.
FFRK Lightning Dive.png|Lightning Dive.
FFRK Sky Grinder.png|Sky Grinder.