Weather and Biomes

== Roguetech Biomes ==
Roguetech replaces some of the vanilla game's map biomes. The list below shows which biomes Roguetech use and how they are combined.
 Roguetech Map Biomes
Roguetech Biome	Replaced Vanilla Game Biomes 	Roguetech Base Characteristics
Arctic 	Polar, Tundra 	+20% Heat Sink Capacity, +20% Unit Signature
Arid 	Badlands, Desert 	-15% Heat Sink Capacity
Verdant 	Highlands (Spring, Fall), Lowlands (Spring, Fall, Coastal)	-
Jungle 	Jungle 	-
Lunar 	Lunar 	-35% Heat Sink Capacity, +30% Max Range for Missile/Ballistic weapons, +30% Jump Jet Range
Martian 	Martian 	-25% Heat Sink Capacity, +15% Max Range for Missile/Ballistic weapons, +15% Jump Jet Range
Urban 	Urban 	-
== Dynamic Weather and Effects ==
Roguetech uses an advanced system of dynamic weather and effects for each mission, provided through the mod EDM (Environmental Design Masks by BlueWinds).
The system allows defining a weighted list of possible weathers and biome effects per base map biome, and then picking one entry at random per deployed mission.
Before deploying the crew of the Argo will shortly inform of any abnormalities they have detected for the mission. During the mission the current weather and effects' modifiers can be seen as an icon in the lower left corner with the other statuses affecting your units.
Note: The weather or effect of the mission is not shown during contract selection, only the base map biome.
=== Visual Effects / Crystal Clear ===
Most of the weather and effects have varying degrees of visual effects (VFX) that will modify how the map looks. If some of the effects cause performance issues or annoy you, the optional mod Crystal Clear available in the Roguetech Launcher during installation removes most of the visual effects. 
Note: To many players the mod Crystal Clear actually worsens performance (it is a very old mod), so try both with and without it to make sure you don't actually worsen the game.
=== Available Weather and Effects ===
The tables below will list all available weather and effects for each map biome, its modifications to the current mission and an approximation of how rare each entry is. The listed modifications replaces the base map biomes characteristics, but often they are similar.
 Arctic Map Biome
Time of Day	Weather or Effect	Rarity 	Heat Per Turn	Heat Sink Capacity	Stability Damage1	Sensor Strength	Visibility	Defense	Movement Cost 	Other
Day 	Frozen 	Common 	- 	+20% 	- 	+20% 	- 	- 	- 	-
Day 	Foggy 	Uncommon 	- 	+20% 	- 	+20% 	-20% 	+1 	- 	-
Day 	Blizzard 	Very Rare	-12 	+20% 	+15% (Land Units)	-40% 	-40% 	+2 	+20% (Mech, Wheeled)	-
Day 	Heavy Snowfall 	Uncommon 	- 	+20% 	- 	+20% 	-25% 	+1 	+10% (Mech, Wheeled)	-
Day 	Extreme Cold 	Very Rare	-12 	+20% 	- 	+20% 	- 	+1 	- 	+5% Damage Taken
Sunset 	Frozen 	Common 	- 	+20% 	- 	+20% 	-10%- 	+1 	- 	-
Sunset 	Foggy 	Uncommon 	- 	+20% 	- 	+20% 	-20%- 	+1 	- 	-
Night 	Frozen 	Uncommon 	- 	+20% 	- 	+20% 	-20%- 	- 	- 	-
Night 	Foggy 	Rare 	- 	+20% 	- 	+20% 	-30%- 	+1 	- 	-
1) Land Units Only
 Arid Map Biome
Time of Day	Weather or Effect	Rarity 	Heat Per Turn	Heat Sink Capacity	Stability Damage1	Sensor Strength	Visibility	Defense	Movement Cost 	Other
Day 	Clear 	Common 	- 	-15% 	- 	- 	- 	- 	- 	-
Day 	Windy 	Uncommon 	- 	-15% 	+10% 	-10% 	-10% 	- 	- 	+15% Scatter2, -1 Evasion (VTOL)
Day 	Heatwave 	Very Rare	-8 	-15% 	- 	- 	- 	- 	- 	+25% Heat Generated
Day 	Dry Quicksand 	Very Rare	- 	-15% 	- 	+20% 	- 	- 	+10% (Mech, Wheeled)	
Day 	Salt Flats 	Very Rare	- 	-15% 	- 	+5% 	- 	- 	-10% (Mech, Wheeled)	+5% Energy Weapon Damage
Day 	Sandstorm 	Very Rare	- 	-15% 	+20% 	-50% 	-50% 	+3 	- 	+10% Scatter2, -10% Max Range (Missile/Ballistic), -30% Jump Jet Range, +15% Heat Generated, -2 Evasion (VTOL)
Day 	Volcanic Eruption	Special3 	-10 	-35% 	- 	-35% 	-35% 	+2 	- 	-
Day 	Nuclear Fallout 	Special3 	-12 	-15% 	- 	-60% 	- 	- 	- 	+20% Damage Taken, -2 Accuracy
Afternoon 	Clear 	Common 	+4 	-15% 	- 	- 	- 	- 	- 	-
Sunset 	Clear 	Common 	- 	-15% 	- 	- 	-10% 	+1 	- 	-
Sunset 	Foggy 	Uncommon 	- 	-15% 	- 	- 	-20% 	+1 	- 	-
Night 	Clear 	Common 	- 	-15% 	- 	- 	-10% 	- 	- 	-
Night 	Foggy 	Rare 	- 	-15% 	- 	- 	-30% 	+1 	- 	-
1) Land Units Only
2) Only weapons that scatter, e.g. artillery
3) Can only appear in certain types of systems
 Jungle Map Biome
Time of Day	Weather or Effect	Rarity 	Heat Per Turn	Heat Sink Capacity	Stability Damage1	Sensor Strength	Visibility	Defense	Movement Cost 	Other
Day 	Clear 	Common 	- 	+10% 	- 	- 	- 	- 	- 	-
Day 	Misty 	Common 	- 	+10% 	- 	- 	-10% 	- 	- 	-
Day 	Swamp 	Rare 	- 	+10% 	- 	- 	- 	- 	+20% (Mech, Wheeled, Tracked - Light/Medium)
+30% (Mech, Wheeled, Tracked - Heavy/Assault/Superheavy )	-
Day 	Pollen Clouds 	Very Rare	- 	+10% 	- 	-30% 	-30% 	+2 	- 	+5% Damage Taken
Day 	Tar Pits 	Very Rare	- 	+10% 	+15% 	- 	- 	- 	+10% (Mech, Wheeled) 	-
Day 	Volcanic Eruption	Special2 	-10 	-10% 	- 	-35% 	-35% 	+2 	- 	-
Afternoon 	Monsoon 	Common 	-12 	+10% 	- 	-10% 	-20% 	+1 	+10% (Mech, Wheeled, Tracked)	-1 Evasion (VTOL)
Afternoon 	Typhoon 	Very Rare	-12 	+10% 	+30% 	-30% 	-30% 	+3 	+20% (Mech, Wheeled, Tracked)	+40% Scatter3, -2 Evasion (VTOL)
Sunset 	Clear 	Uncommon 	- 	+10% 	- 	- 	-10% 	- 	- 	-
Sunset 	Foggy 	Rare 	- 	+10% 	- 	- 	-20% 	+1 	- 	-
Sunset 	Bug Swarm 	Very Rare	- 	-10% 	- 	-10% 	-20% 	- 	- 	-
Night 	Misty 	Common 	- 	+10% 	- 	- 	-20% 	+1 	- 	-
1) Land Units Only
2) Can only appear in certain types of systems
3) Only weapons that scatter, e.g. artillery
 Lunar Map Biome
Time of Day	Weather or Effect	Rarity 	Heat Per Turn	Heat Sink Capacity	Stability Damage1	Sensor Strength	Visibility	Defense	Movement Cost 	Other
Day 	Clear 	Common 	- 	-35% 	- 	- 	- 	- 	+200% (VTOL) 	+30% Range (Ballistic/Missile), +30% Jump Jet Range
Sunset 	Unstable Terrain 	Rare 	- 	-35% 	+10% 	- 	- 	- 	+10% (Heavy/Assault/Superheavy Mech/Wheeled/Tracked), +200% (VTOL)	+30% Range (Ballistic/Missile), +30% Jump Jet Range
Sunset 	Dust Clouds 	Very Rare	+8 	-35% 	- 	-30% 	-30% 	+2 	+250% (VTOL) 	+25% Range (Ballistic/Missile), +25% Jump Jet Range, +10% Heat Generated
Sunset 	Solar Storm 	Very Rare	+4 	-35% 	- 	-60% 	-3 	- 	+300% (VTOL) 	+20% Range (Ballistic), +20% Jump Jet Range, -2 Evasion (VTOL)
Night 	Clear 	Common 	- 	-35% 	- 	- 	-10% 	- 	+200% (VTOL) 	+30% Range (Ballistic/Missile), +30% Jump Jet Range
1) Land Units Only
2) Only weapons that scatter, e.g. artillery
 Martian Map Biome
Time of Day	Weather or Effect	Rarity 	Heat Per Turn	Heat Sink Capacity	Stability Damage1	Sensor Strength	Visibility	Defense	Movement Cost	Other
Day 	Volcanic Eruption	Special2 	-10 	-45% 	- 	-35% 	-35% 	+2 	+100% (VTOL) 	+15% Range (Ballistic/Missile), +15% Jump Jet Range
Day 	Nuclear Fallout 	Special2 	-12 	-25% 	- 	-60% 	- 	- 	+100% (VTOL) 	+20% Damage Taken, -2 Accuracy, +15% Range (Ballistic/Missile), +15% Jump Jet Range
Afternoon 	Clear 	Common 	- 	-25% 	- 	- 	- 	- 	+100% (VTOL) 	+15% Range (Ballistic/Missile), +15% Jump Jet Range
Afternoon 	Dust Storm 	Common 	- 	-25% 	- 	-40% 	-40% 	+2 	+100% (VTOL) 	+15% Range (Ballistic/Missile), +15% Jump Jet Range
Sunset 	Clear 	Common 	- 	-25% 	- 	- 	-10% 	- 	+100% (VTOL) 	+15% Range (Ballistic/Missile), +15% Jump Jet Range
Sunset 	Ionic Storm 	Very Rare	+4 	-25% 	- 	-50% 	- 	- 	+200% (VTOL) 	+10% Range (Ballistic), -10% Range (Energy), +10% Jump Jet Range, +40% Scatter2, +5% Damage Taken, -2 Evasion (VTOL)
Night 	Clear 	Uncommon 	- 	-25% 	- 	- 	-20% 	- 	+100% (VTOL) 	+15% Range (Ballistic/Missile), +15% Jump Jet Range
1) Land Units Only
2) Can only appear in certain types of systems
 Urban Map Biome
Time of Day	Weather or Effect	Rarity 	Heat Per Turn	Heat Sink Capacity	Stability Damage1	Sensor Strength	Visibility	Defense	Movement Cost 	Other
Day 	Cloudy 	Common 	- 	- 	- 	- 	- 	- 	-15% (Wheeled) 	-
Day 	Smoggy 	Common 	- 	- 	- 	- 	-20% 	+1 	-15% (Wheeled) 	-
Day 	Volcanic Eruption	Special3 	-12 	-20% 	- 	-35% 	-35% 	+2 	- 	-
Day 	Heavy Pollution 	Special3 	- 	-5% 	- 	-20% 	-20% 	+1 	-15% (Wheeled) 	-
Day 	Biotoxic Fog 	Special3 	- 	-10% 	- 	-20% 	-35% 	+1 	-15% (Wheeled) 	+20% Panic Gained
Day 	Nuclear Fallout 	Special3 	-12 	- 	- 	-60% 	- 	- 	- 	+20% Damage Taken, -2 Accuracy
Afternoon 	Clear 	Common 	- 	- 	- 	- 	- 	- 	-15% (Wheeled) 	-
Afternoon 	Rubble 	Very Rare	- 	- 	+10% 	- 	- 	+1 	-5% (Wheeled), +10% (Mech, Tracked, Hover)	-
Afternoon 	Acid Rain 	Special4 	+8 	-10% 	- 	-30% 	-10% 	- 	- 	+30% Damage Taken
Sunset 	Foggy 	Uncommon 	- 	- 	- 	- 	-20% 	+1 	-15% (Wheeled) 	-
Night 	Foggy 	Rare 	- 	- 	- 	- 	-30% 	+1 	-15% (Wheeled) 	-
1) Land Units Only
2) Only weapons that scatter, e.g. artillery
3) Can only appear in certain types of systems
 Verdant Map Biome
Time of Day	Weather or Effect	Rarity 	Heat Per Turn	Heat Sink Capacity	Stability Damage1	Sensor Strength	Visibility	Defense	Movement Cost 	Other
Day 	Clear 	Common to Rare2	- 	- 	- 	- 	- 	- 	- 	-
Day 	Foggy 	Common 	- 	- 	- 	- 	-20% 	+1 	- 	-
Day 	Rainy 	Common 	-8 	- 	- 	- 	-5% 	- 	- 	-
Day 	Windy 	Common 	- 	- 	+10% 	- 	- 	- 	- 	+15% Scatter3, -1 Evasion (VTOL)
Day 	Hailstorm 	Very Rare 	- 	- 	- 	-10% 	-40% 	+1 	- 	-1 Accuracy
Day 	Hurricane 	Very Rare 	-12 	- 	+30% 	-30% 	-30% 	+3 	+40% Scatter3, -2 Evasion (VTOL), +50% Sprint Cost (Hover)	-
Day 	Thunderstorm 	Very Rare 	-8 	- 	- 	-20% 	-20% 	+1 	- 	-2 Accuracy (Missile)
Day 	Volcanic Eruption	Special4 	-12 	-20% 	- 	-35% 	-35% 	+2 	- 	-
Day 	Nuclear Fallout 	Special4 	-12 	- 	- 	-60% 	- 	- 	- 	+20% Damage Taken, -2 Accuracy
Afternoon 	Cloudy 	Uncommon 	-2 	- 	- 	- 	- 	- 	- 	-
Afternoon 	Foggy 	Uncommon 	-4 	- 	- 	- 	-20% 	+1 	- 	-
Afternoon 	Acid Rain 	Special4 	+8 	-10% 	- 	-30% 	-10% 	- 	- 	+30% Damage Taken
Sunset 	Foggy 	Uncommon 	- 	- 	- 	- 	-20% 	+1 	- 	-
Sunset 	Rainy 	Uncommon 	-8 	- 	- 	- 	-25% 	+1 	+5% (Mech, Wheeled, Tracked) 	-
Night 	Full Moon 	Common 	- 	- 	- 	- 	-10% 	+1 	- 	-
Night 	Foggy 	Rare 	- 	- 	- 	- 	-30% 	+1 	- 	-
1) Land Units Only
2) Depends on version of map
3) Only weapons that scatter, e.g. artillery
4) Can only appear in certain types of systems
=== Flashpoints ===
Although Flashpoints can also use this system, many of them currently haven't been updated to it so in many cases a standard map biome will be used.
Category:Guides