Abel Walker

==Summary==
Abel Walker is a second year student at Easton-Magic Academy and first fanged of the Magia Lupus, and was the main antagonist of the Magia Lupus arc.
While his mother believed in the goodness of humanity, Abel himself believed the opposite, with his beliefs fueled further after his mother was murdered by a miscreant. He believed that everyone who was evil came from the bottom of society. So he formed the Magia Lupus, filled with people that were displeased with the world. Eventually, he was beaten at the hands of Mash, though was almost killed by Cell War before being saved by Abyss. Later on, he was shown arriving with Margaret and Abyss to help Mash and co against Domina and his group. Even later, he was shown to go after one of Domina's underlings along with Margaret. After these events, he's shown to be fine.
==Powers and Stats==
Tier: by himself, with puppets, up to with the strongest ones
Name: Abel Walker
Origin: Mashle: Magic and Muscles
Gender: Male
Age: 16
Classification: Human, Student at Easton Magic Academy, Double-Liner (His Triple-Line is fake), Magia Lapus's member
Powers and Abilities:
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|-|General=Superhuman Physical Characteristics, Magic, Body Puppetry (Abel's puppet magic blocks signals from the brain and wrests control of the bodyMashle: Magic and Muscles Chapter 34), Sense Manipulation and Minor Dream Manipulation (When someone is turned into a puppet, the person enters a dream where it's impossible to sense anythingMashle: Magic and Muscles Chapter 21), Transmutation via Personal Spell (Abel's magic transforms a person's exterior in woodMashle: Magic and Muscles Chapter 34), Absorption (Can absorb magic from people to increase his magical essenceMashle: Magic and Muscles Chapter 21Mashle: Magic and Muscles Chapter 26Mashle: Magic and Muscles Chapter 34), Acid Manipulation (Some of his artificial puppets are formed by acidMashle: Magic and Muscles Chapter 32), limited Inorganic Physiology (Via his puppets), Thread Manipulation (Can control threadsMashle: Magic and Muscles Chapter 33), Sleep Manipulation (Wizards can put living things to sleep,Mashle: Magic and Muscles Chapter 10 although it is not shown as something applicable in combat), Teleportation (Wizards at this point are able to teleportMashle: Magic and Muscles Chapter 8), Telekinesis (Any ordinary citizen is shown as being able to use telekinesis to workMashle: Magic and Muscles Chapter 1), Extrasensory Perception (Wizards can sense magicMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 25Mashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapter 101), Aura (Even very inferior magic users are shown to possess an auraMashle: Magic and Muscles Chapter 1), Illusion Negation (Wizards are capable to nullify illusions with DiscloseMashle: Magic and Muscles Chapter 21), Illusion Inducement (Wizards at this point are able to induce illusionsMashle: Magic and Muscles Chapter 23), Transmutation via General Spell (Transmuting objects is something simple,Mashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 although it is not shown as something applicable in combat), Text Manipulation (Wizards can control textsMashle: Magic and Muscles Chapter 2), Blessed and Holy Manipulation (Magic is a power directly from GodMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 78), Energy Projection (With "Nalcos" wizards can create attack projectilesMashle: Magic and Muscles Chapter 58), limited Precognition (With a crystal ball, wizards can see their own futuresMashle: Magic and Muscles Chapter 55 to 61, Bonus pages),Abstract Summon (Type 2; Wands are an extension of the body,Mashle: Magic and Muscles Chapter 43 each wand having its own will to cast spells, but still being limited to the user [Except if you use Thirds Spell with a specific method].Mashle: Magic and Muscles Chapter 70 In addition, wands possess consciousness of their own, being able to even choose the user.Mashle: Magic and Muscles Chapter 53 Thanks to this, the wands are shown to breakMashle: Magic and Muscles Chapter 61 but later return intactMashle: Magic and Muscles Chapter 80). Unconventional resistance to Absorption (Wizards can restore magic naturallyMashle: Magic and Muscles Chapter 21, Q&A)
|-|Marioness Secondths: Harm Puppet=Invisibility (He can control strings that cannot be seen,Mashle: Magic and Muscles Chapter 34 even for characters like Mash), Enhanced Body Puppetry, Enhanced Sense Manipulation and Minor Dream Manipulation, Enhanced Transmutation (Abel's Secondth can turn anything within a 100-meter radius into his puppet. It begins the moment the strings touch the person. They will put in such state that there'll be no recoveryMashle: Magic and Muscles Chapter 34), Aura (Secondths possess an auraMashle: Magic and Muscles Chapter 86)
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Attack Potency: Unknown by himself, Varies with puppets (His puppets vary in characteristics, some are extremely easy to break,Mashle: Magic and Muscles Chapter 32 others are created by human bodiesMashle: Magic and Muscles Chapter 17 and there are those that are vastly superior in physical termsMashle: Magic and Muscles Chapter 17), up to Island level with the strongest ones (Even though Abel knows that Mash defeated Abyss,Mashle: Magic and Muscles Chapter 32 he believed that Mash did not have the strength to stop his strongest puppets.Mashle: Magic and Muscles Chapter 32 Should be noted that after a few minutes of the battle between Mash and Abyss, Mash confronted RayneScales to approximately 120.98 Gigatons and was able to easily defeat 10% of his power despite his injuries,Scales to approximately 12.98 GigatonsMashle: Magic and Muscles Chapter 30 which shows that Abyss is at least stronger than 10% of Rayne power)
Speed: At least Subsonic+ reactions (Able to react to Mash,Mashle: Magic and Muscles Chapter 34 who have shown this level of speed before [0.64 Mach]), Varies with puppets, up to at least Subsonic+ with the strongest ones (Characterized by being physically stronger than Abel and are considered far above than an average Magia Lapus memberMashle: Magic and Muscles Chapter 32)
Lifting Strength: Unknown by himself, Varies with puppets, up to Class T with strongest ones (Easily stronger than Mash,Mashle: Magic and Muscles Chapter 17 who at the moment must be using more strength than at the time of the fight against SilvaScales to approximately 1.2636e+13 KgMashle: Magic and Muscles Chapter 15), higher with threads (Capable to stop Mash, the same one who defeated his strongest puppets an instant beforeMashle: Magic and Muscles Chapter 33)
Striking Strength: Unknown by himself, Varies with puppets, up to Island level with the strongest ones
Durability: At least Island level by himself (Can withstand Mash's punch and a kick), Varies with puppets, up to Island level with the strongest ones (Even though Abel knows that Mash defeated Abyss,Mashle: Magic and Muscles Chapter 32 he believed that Mash did not have the strength to stop his strongest puppets.Mashle: Magic and Muscles Chapter 32 Should be noted that after a few minutes of the battle between Mash and Abyss, Mash confronted RayneScales to approximately 120.98 Gigatons and was able to easily defeat 10% of his powerScales to approximately 120.98 Gigatons despite his injuries,Mashle: Magic and Muscles Chapter 30 which shows that Abyss is at least stronger than 10% of Rayne power)
Stamina: Average
Range: Tens of Meters with magic (His magic is capable to affect parts of the schoolMashle: Magic and Muscles Chapter 21); Hundreds of Meters with Secondth (Abel's Secondth can turn anything within a 100-meter radius into his puppet. It begins the moment the strings touch the person) 
Standard Equipment:
*Wand: Like any wizard, Abel Walker has a wand to increase the variety and potency of his magical powers. It can be used to use various spells, such as transmutationMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 and sleep control.Mashle: Magic and Muscles Chapter 10 Wands are also an extension of the body,Mashle: Magic and Muscles Chapter 43 and thanks to this, the wands can be brokenMashle: Magic and Muscles Chapter 61 and then return intactMashle: Magic and Muscles Chapter 81
Intelligence: Genius (Due to the fact that Abel is a member of the Magia Lapus, he is considerably above the students from Aeston Magic Academy, an school being considered one of the top three in the world,Mashle: Magic and Muscles Chapter 79 where only 3% of people pass and which has only considerably elite students.Mashle: Magic and Muscles Chapter 2 He is comparable to Margarette in terms of skillMashle: Magic and Muscles Chapter 44)
Weaknesses: If the wand is broken, all current spells are lost.Mashle: Magic and Muscles Chapter 61 Abel tends to hold back in a duel, and therefore only uses his strongest spells as a last resort. He is able to use the Secondths only after absorbing the essence of several peopleMashle: Magic and Muscles Chapter 34
==References==
==Notes/Explanations==
Category:Characters
Category:Mashle: Magic and Muscles
Category:Antagonists
Category:Body Puppetry Users
Category:Dream Users
Category:Energy Projection Users
Category:Geniuses
Category:Precognition Users
Category:Sense Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Thread Users
Category:Transmutation Users
Category:Villains
Category:Humans
Category:Teenagers
Category:Students
Category:Doll Users
Category:Male Characters