Baxter (SSB17)

Baxter is a playable character in Super Smash Bros. OC Future. He was revealed on July 13th, 2016 alongside , , and .
==Attributes==
===Strengths===
*Fantastic Projectile control.
*Short stature gives him Small Hurtboxes.
*Can Wall Jump, Wall Cling and Crawl.
*Forward tilt can combo twice in a row.
*Excellent Grab Attacks that is easy to start off Combos with. Especially his Down Throw, and afterwards Combo with a Neutral, Forward or Up Ariel attacks.
*Forward Smash is a Projectile.
*Good at edge-guarding and counter edge-guarding.
*Golden Cape reflects projectiles on the ground and is usable for Recovery off air in a Vertical Distance, doesn't let him go helpless thus making him a character that can go under Final Destination.
===Weaknesses===
*Not very good against fast characters that can pressure him or interrupt his control over the battle.
*All Smash Attacks have high ending lag.
*Can get Gimped with his Recovery move.
*Forward Smash can be reflected by those with a Reflector.
==Summary==
Baxter is a Stage-Control type of character, Although he can be hard to master, he's quite easy to use around battle once a professional Baxter player knows how to use him the right way.
He's also fantastic on his Comboing too. Making him perfect and easy for Grabbing attacks that is a fantastic recommendation for a start-off combo. Especially his down throw can follow-up with a Neutral, Forward or Up Aerial attack before finishing it with Golden Cape while in the air. Baxter's good in close combat to his opponents, his Neutral Attack, Side Tilt and Down Tilt are good examples of close range. His Smash attacks are powerful too. His Side Smash is Flame Knuckle which makes him unleash a more powerful fire blast of a fist from his own fist at full charge.
Fireball is Baxter's strongest projectile at full charge. It's also usable to kill enemies at low percentages as well if at full charge. It's chargable and it can be used for later use if the player moves him while he is charging.
Golden Cape is a special mechanic that allows him to Reflect projectiles on the ground and is a very usable recovery for horizontal distances and very good with range as well.
Fire Uppercut is his main means of recovery with it being easy to use around Horizontal movement. It covers around good Vertical Distance around it as well. It's also another usuable tool after Neutral, Forward or Up Aerial attacks at high percentages.
One of Baxter's problems, however, lies in his predictable recovery, It doesn't necessary go as high as it looks. It can be gimped or reflected by those with a Reflector and can be meteor smashed easily. 
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	Fire Combo 	3%, 3%, 1% (per hit), 8% 	Does a quick jab on the left, then the right and does a series of punches with fire then finishes it with a Flaming Kick
Side Tilt 	 	5% 	Does a Normal roundhouse kick forward.
Up Tilt 	Fire Uppercut 	15% 	Does a Jumping fire influenced uppercut.
Down Tilt 	Magma Slide 	15% 	Baxter's Signature sliding kick attack, He slides in a longer length and leaves a trail of Fire.
Dash Attack 	Fire Kick 	10% 	Hops off the ground littleit with one leg extended out with the other bend
Side Smash 	Fire Burst 	19.7% 	Baxter charges up Fire energy from his hand before firing a bigger and more powerful projectile that functions as a Side Smash.
Up Smash 	Fire Flip 	20% 	Baxter does a Fire flip cartwheel off the ground and back.
Down Smash 	Flame Down 	17% 	Baxter thrusts both arms out as it creates fire from his hands.
Neutral Ariel 	Mini-Fireball 	2% 	Baxter shoots mini fireballs that is spammable many times.
Forward Ariel 	Fire Buster 	7% 	Baxter shoots out a medium range fireball from his fist.
Back Ariel 	Fire Slash 	15% 	Baxter does a powerful slash behind him.
Up Ariel 	Fire headutt 	14% 	Baxter does a headbutt in the air.
Down Ariel 	Flame Meteor 	15% 	Baxter floats in the air abit as he shoots down a Meteor, it can spike the opponent too if timed correctly
Forward Throw 	Fire Punch 	12% 	Baxter winds up his fist and punches the opponent in the gut hard.
Back Throw 	Fire Throw 	12% 	Baxter spins 7 times in a row and throws the opponent behind himself.
Up Throw 	Star Flaming Uppercut	6% 	Baxter throws his opponent up and does a Star flaming uppercut.
Down Throw 	 	15% 	Baxter jumps up high holding the opponent and lands down with a Piledriver.
Neutral Special	Fireball 	6% (Uncharged) 12% (Mid-Charge) 20% (Fully Charged) 	A chargeable, condensed sphere of fire. Pressing the special button again will make Baxter throw it. Increases in size and deals more damage.
Side Special 	Golden Cape 	9% (on ground) 1% (per hit) 10% 	Baxter swings a cape at Projectiles and damages his opponents on the ground. Baxter can even use it as a Recovery when in the air. Works similar to Power of Flight.
Up Special 	Fire Uppercut 	5%/4% (hit 1, sweetspotted/sourspotted), 1% (hits 2-4), 8%/7% (hit 5, sweetspotted/sourspotted)	A Rising Uppercut that covers good vertical and great horizontal distance.
Down Special 	Fire Teleport 	17% 	Works similar to Meta Knight's Dimmensional Cape. Baxter will teleport in flames in a better distance. If the button is tapped again, He will sneak attack the opponent from behind.
Final Smash 	Super Baxter X1 	Varies. 	Transforms into his Super X1 Form, which enhances his current moveset. All of his Special Moves have been altered into Special Flames. His Standard and Down Special is now Special Blast and Special Bomb. Special Bomb will turn him back to normal to his base form.
===Taunts===
*Side Taunt - Moves his arms around slowly with flames coming out of it.
*Down Taunt - Does Fire Charge.
*Up Taunt - Flips and strikes a pose at the opponent.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
*See: Alternate Costumes (Super Smash Bros. OC Future)
==Trivia==
Category:Characters (SSB17)
Category:Super Baxter universe
Category:Super Smash Bros. OC Future
Category:Characters
Category:Playable Characters
Category:Starters
Category:Stage Control