Manor's Mindsight (Wizard Spell)

By means of this spell, a wizard gains the ability to concentrate and “see” everything in the spell's area of effect. This happens regard­less of intervening objects, but is subject to existing lighting. Everything in the area of effect is perceived simultaneously; the wizard need not look up or down to see objects out of his normal field of vision while concentrating.
Using the ability granted by the spell requires concentration. A caster concentrating on “seeing” cannot move, cast spells, or engage in any strenuous activities while doing so. If the caster's concentration is broken, the spell is not ruined and the caster can resume viewing after the interruption is resolved.
No actual sensory organs are needed for the mindsight spell-the caster being blinded or blindfolded does not hinder its use. The mind­sight spell can be used in conjunction with darksense, infravision, ultravision, and other sight-enhancing spells of 4th level or less; the enhanced perceptions have the area of effect of the mindsight spell.
The spell has limitations. It allows no spe­cial benefit with respect to illusions, nor distin­guishes between magical and non-magical items, nor allows discovery of alignment. The caster cannot see traps, tricks, pits, magical symbols, or other invisible or magically con­cealed items or objects unless able to detect such items normally.
However, the mindsight spell can be com­bined with other divinations of 4th level or less, provided these are cast first: detect invisible, detect evil, detect magic, etc. The area of effect of the enhanced perceptions is the area of the mindsight spell.
The spell requires the preserved eye of a blink dog, which is reusable.
Notes: Uncommon for diviners; otherwise rare or very rare. Known to be in Manor's Man­ual of Sight. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells