Teleport

is a spell of the Warp and Esper elements. The user concentrates for 10 seconds, then teleports anywhere within a sphere centered on the user with a radius of 360ft (110m) (about the length of a football field). The 10-second concentration can be broken by any distraction, such as taking damage or being inflicted with a status effect.
To be able to teleport, the user of the spell must be able to picture their target location in detail, and must know approximately where their target is in relation to their own location. Additionally, teleportation can be denied by a strong enough magical force, either natural or artificial, or a Faraday cage.
A teleporting creature is converted to psychic energy and moves at the speed of light to their destination, where they reform. Their clothes and any medium-sized objects they are holding teleport with them. However, anything bigger than half the size of the user will be left behind.
Teleporting into an object or creature will push them out of the way with the force of a human shove, but otherwise keep them intact. Teleporting within a medium displaces that medium to the side, which allows teleporters to not be gibbed by air, but also makes it possible to accidentally teleport into solid rock.
==Creatures that can use this spell==
===Compliens===
*Elvegno
*Niksaynt
*Sankharis
*Krampuest
*Transtort
*Verscut
*Henriscut
*Quarese
===Raethians===
None
===Mogurians===
None
===Other creatures===
*Harepiece
Category:Spells
Category:Spells that don't do damage
Category:Warp Element
Category:Esper Element
Category:Incorporeal spells
Category:Single-target spells