Plants vs. Zombies: Garden of Armies

THIS GAME'S DEVELOPMENT IS CURRENTLY HALTED
PvZ: GoA is a game similar to Forge of Empires and Civilization.
==Description==
TBA
==Plants==
Name	Building 	Training Cost	Training Time	Stats	Movement	Range	Leader Skill	Time Period 	Research Required 	Bonuses	Plant Food Ability
 	Peashooting Range	100 Sun 	20 seconds 	
Atk: 1
HP: 6	14 	5 	
Hyper
Gives a 25% dodge chance to allies	2009 	Peashooting 	
+3 Atk on Rocks/Hills
-3 incoming damage on Bush/Forest	Deals 60 Atk to nearest enemy.
 	Sunflower Farm 	50 Sun 	1 minute 	
Atk: 0.5
HP: 6	12 	4 	
Solar Flare
Healing is increased 50%	2009 	Solar Power 	
Heal Beam
Attacks heal allies 20%	All allies heal 35% of their full HP
 	Wall-nut Hut 	150 Sun 	5 minutes 	
Atk: 3
HP: 40	7 	1 	
Nut Bulwark
Decreases incoming damage 20%	2009 	Nutshells 	
Hardshell
Takes 30% less damage	Doubles HP with armor and heals fully.
 	Spud Armory 	25 Sun 	7 minutes 	
Atk: 40
HP: 3	7 	3x3 	
Burrow
Allies gain a 20% dodge chance at 30% or less HP	2009 	Spud Munitions 	
Revenge
Always counterattacks, even if it dies.	Creates 2 more
 	Asparagus Tower 	125 Sun 	7 minutes 	
Atk: 2
HP: 6	9 	14 	
Deadly Precise
20% chance for allies to deal 50% extra damage	2009 	Asparagus Snipers 	
+3 Atk against units with over 20 HP
+3 Atk on Rocks/Hills	Range and damage are doubled
 	 	 	 	 	 	 	 	 	 	 	
 	Lettuce Igloo 	0 Sun 	1 minute 	
Atk: 0
HP: 2	22 	4 	
Ice Armor
Nearby enemies lose 25% movement	Ancient Egypt	Icebergs in Deserts	
Frostbite
Zombies lose 25% movement or get stunned if Iceberg Lettuce attacks them or gets attacked.	Freezes all zombies for 3 turns.
 	Cabbage Patch 	125 Sun 	1 minute 	
Atk: 2
HP: 6	10 	14 	
Cabbage Patch-up
Allies gain 20% extra HP.	Ancient Egypt	Physics 	
+5 Atk against armor or shield zombies.
+5 Atk on hills/rocks	Deals 20 Atk to all zombies
 	Choy Barracks 	150 Sun 	2 minutes 	
Atk: 4
HP: 10	7 	1 	
Boxing Match
Melee unites deal 75% extra damage.	Ancient Egypt	Fist Fights 	
+5 Atk in Plains
-5 incoming damage in Bush	Deals 90 Atk in a 3x3 area
==Zombies==
Name	Building 	Training Cost	Training Time	Stats	Movement 	Range	Leader Skill	Time Period 	Research Required 	Bonuses 	Brain Food Ability
 	Browncoat Mausoleum 	75 Necroil 	20 seconds 	
Atk: 1
HP: 10	14 	1 	
Vigor
Movement is increased 25%	2009 	Horror Movies 	-3 incoming damage in bush/forest	Doubles movement
 	Roadcone Graveyard 	125 Necroil 	3 minutes 	
Atk: 1
HP: 28	12 	 	Cone Shield 	2009 	Roadcone Hats 	-5 incoming damage in bush/forest	HP is doubled and cones strike random enemies onscreen.
 	Paint Bucket Factory 	175 Necroil 	7 minutes 	
Atk: 1
HP: 65	10 	1 	
Ironclad
Allies take 20% less damage	2009 	Red Paint-Splattered Buckets	
+3 Atk on plains
-5 incoming damage on plains	HP is doubled for all allies
 	Olympic Pole Vaulting Grounds	125 Necroil 	7 minutes 	
Atk: 7
HP: 25	10 	6 	
Agility
Allies use less Movement.	2009 	Pole Vaulting 	
+3 Atk on Rocks/Hills
+5 Atk against enemies with 20 or more HP.	Throws poles at 5 random enemies.
 	Imp Playground 	50 Necroil 	20 seconds 	
Atk: 2
HP: 7	22 	1 	
Stealth
Allies have a higher chance of dodging the closer they get to the enemy.	2009 	Children 	N/A 	Summons 2 more
 	Telephone Pole 	350 Necroil 	15 minutes 	
Atk: 40
HP: 160	8 	1 	
Juggernaut
Decreases incoming damage 40%	2009 	Brute Force 	+5 Atk on plains 	Unleashes an electrical burst in 5 nearby tiles.
 	Flag Pole 	200 Necroil 	10 minutes 	
Atk: 3
HP: 12	20 	1 	
Flag Bearer
Nearby allies gain 25% movement and Atk.	2009 	Flag Bearers 	N/A 	Summons 2 weakened Browncoats
 	Sarcophagus 	100 Necroil 	1 minute 	
Atk: 1
HP: 10	10 	1 	
Sandstorm
Allies gain 60% movement	Ancient Egypt	Mummification 	N/A 	Summons 2 Cat Imps at 150% movement
 	Ra Temple 	175 Necroil 	3 minutes 	
Atk: 3
HP: 15	15 	5 	
Power of Ra
All zombies heal 20% HP per turn.	Ancient Egypt	Worship of Ra 	
Sun Steal
When the plant it attacked gets healed, Ra Zombies is healed 50% of it.	Heals all allies 35% of their full health.
 	Anubis Temple 	250 Necroil 	5 minutes 	
Atk: 4
HP: 25	14 	5 	
Anubis Curse
1 random zombie will spawn every 5 turns.	Ancient Egypt	Funerary Rites 	-5 incoming damage on Rocks 	Creates 2 graves, these will summon zombies every 5 turns.
 	Pharaoh's Tomb 	300 Necroil 	15 minutes 	
Atk: 2
HP: 74	10, then 20 at 10% HP	1 	
Pharaoh's Support
HP and ATK is boosted 35%	Ancient Egypt	Sarcophagi 	
Armor Health
Avoids the first 70 damage it takes	Doubles HP of armor
==Other Characters==
Name	Affiliation	Role
 	Plants 	Tutorial and miscellaneous quests
 	Plants 	Quests involving plants
 	Plants 	Quests that tell you to build something
 	Plants 	Military-based quests
 	Plants 	
==Buildings==
===Other Buildings===
Name/Image	Cost 	Usage
Town Hall 	N/A 	N/A
Zen Garden	1200 Coins	Upgrades plants.
===Plant Side Buildings===
====Military====
Name/Image 	Cost 	Building Time	Time Period	Unit 	Storage Space	Size
Peashooting Range	100 Coins	10 seconds 	2009 	Peashooter 	5 	3x2
Sunflower Farm 	150 Coins	1 minute 	2009 	Sunflower 	5 	3x4
Wall-nut Hut 	200 Coins	7 minutes 	2009 	Wall-nut 	3 	2x2
Spud Armory 	750 Coins	10 minutes 	2009 	Potato Mine	5 	3x3
Asparagus Tower 	350 Coins	15 minutes 	2009 	Aspearagus 	5 	2x2
====Coin Production====
Name/Image 	Cost 	Build Time	Time Period 	Storage Space	Production per Hour	Research Required	Upgrades	Size
Suburban House	125 Coins	10 seconds	2009 	4000 Coins 	100 Coins 	N/A 	N/A 	2x2
Adobe House 	100 Coins	30 seconds	Ancient Egypt	5000 Coins 	150 Coins 	Adobe 	N/A 	2x2
====Sun Production====
Name/Image 	Cost 	Build Time	Time Period 	Storage Space	Production per Hour	Research Required	Upgrades	Size
Solar Panel 	10 Coins 	10 seconds	2009 	1500 Sun 	25 Sun 	Solar Power 	 	1x1
Temple of Ra	1500 Coins	20 minutes	Ancient Egypt	3000 Sun 	500 Sun 	Egyptian Sun God 	 	4x4
Statue of Ra	600 Coins 	10 minutes	Ancient Egypt	1500 Sun 	100 Sun 	Statue-making 	 	2x2
===Zombie Side Buildings===
====Military====
====Zombuck Production====
====Necroil Production====
==Time Periods==
Name/Image 	Terrain Features 	Unlocking Requirements
2009 	Streets/Plains, Hills, Rocks, Trees/Forest/Bush	N/A
Prehistoric Ages	Plains, Hills, Rocks, Forests/Bush 	Research "Time Travel"
Ice Age 	Water, Snow/Plains, Hills 	Beat Prehistoric Ages
Pompeii 	Lava, Hills, Rocks, Plains 	World Key
Ancient Egypt 	Desert/Plains, Dunes/Hills, Rocks 	World Key
Viking Age 	Water, Hills, Plains 	World Key
Dark Ages 	Plains, Rocks, Hills, Forest/Bush 	Beat Viking Age
High Middle Ages	Plains, Rocks, Hills, Forest/Bush 	Beat Dark Ages
Feudal Japan 	Plains, Forest, Rocks, Hills 	World Key
Qing Dynasty 	Plains, Hills, Rocks, Forest/Bush 	World Key
Pirate Seas 	Water, Planks/Plains 	World Key
D-Day Beach 	Plains, Barbed Wire, Bush, Hills, Water 	World Key
The Gold Rush 	Plains, Rocks, Hills, Bush 	World Key
60's Beach 	Water, Beach/Plains, Dunes/Hills 	World Key
Space Age 	TBA 	World Key
Information Age 	TBA 	Beat Space Age
Tomorrow Era 	TBA 	Beat Information Age
Far Future 	Plains, Hills 	Beat Tomorrow Era
==Gameplay==
You control 8 plants/zombies. One plant/zombie is designated as the "leader", which activates their leader skill.
On the playing field, you move 3 of your units the designated amount of tiles it can move or less. If an enemy is in range, that unit can attack.
There is also the researching feature. It is a flowchart and each "technology" unlocks a building or new feature. It works the same as in Forge of Empires and/or Civilization.
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