Plants vs. Zombies: The Garden

Plants vs. Zombies: The Garden is a Tower Defense created by Popcap Games. It follows many mechanics followed by the official Plants vs. Zombies 2, but also brings many mechanics inspired by The Settlers.
== Gameplay ==
=== Overview ===
The player is equipped with a map showing different environments. The player should choose one of them to build a base, where they use plants to collect resources and produce plants to defend it.
The part of the Tower Defense resides in the fact that players should defend their base against zombie invasions that come after some periods. The defense mission is very similar to the PvZ2 gameplay, but can have special modifiers brought by in-game events or actions performed by the player.
=== The Base ===
Once the player deploy a base, he/she should build constructions there to prepare for the invasion. These buildings include plant storages, resource buildings and unit producers. 
If the zombies succeed on their invasions, the player should select a new environment for their base. Once a new base is made, every building is lost, but resources, plant storage buildings and unused plants are kept, so the players should restart the building to prepare for more invasions. 
=== Plants ===
The plants can act both as defensive lines and resource gatherers.
They are produced with resources called Biotic Materials and are stored in corresponding building. If you run out of Biotic Resources, you have to start the game all over again. Fortunately, these are kept when the zombies take your base.
If you have plants, but have nowhere to store them, you won’ t be able to use them to protect yourself or gather resources.
=== Zombies ===
The enemies that the payer should destroy, they come in different shapes and sizes, but are, in most of times directed to get the player' s brains. They come in great invasions, that are divided in waves and special waves called "Flags'. If the zombies reaches the base, the invasion ends and the player is forced to move the base to another zone.
=== Game Modes ===
The game is filled with different game modes that the player can choose from. Those are:
*Campaign: A mode for starters. Here, players follow the story of Lyla, Green, Walt and Harvey and learn the basics of the game. 
*Solo: the normal gamemode following the rules of singleplayer.
*Trek: A PvP mode where the one that fails to contain less invasions in 30 minutes win. There is always a time of 2 minutes between invasions and production is greatly accelerated.
*Adventure: Like Trek, but following normal time. Can only be played with friends and can be paused and continued anytime.
*Scavenge: A PvP mode where players survive until they can only end up in one zone. When this happens, both have a conflict to destroy the other' s base. Can only be played with friends and can be paused and continued anytime.
*Combat: A PvP mode where one of the players plays as the plants and the other sets up invasions. This mode lasts for 45 minutes and Zombies win if they successfully invade the plants' base thrice.
*Clash: A 4-player PvP mode where each player starts with 3 Zones taken and must try to take other Zones, on their turns. For each Zone a player has, 1 building, 1 plant and 1 Zombie can be used.
=== Differences from PvZ2 on Tower Defense Gameplay ===
The game differs from Plants vs. Zombies 2 in some aspects, they are:
*Plant Food is now called Mulch and has different variants.
*There are barricades behind the lawnmowers, what gives players a last chance of defense. The invasion ends if a barricade is destroyed, instead.
*The damage dealt to Zombies now also depends on where the zombie is hit. There are 3 possible positions: High, Mid and Low, a normal Zombie will take 10 hits to be defeated if shot on the Mid position, while an Imp will only take 2 hits.
*You have a limited number of plants of each type you can use, except at conveyor belt levels.
== Campaign Plot ==
=== Chapter 0: Prelude ===
The story starts when Crazy Dave, You (the neighbor) and Penny set off on a vacation at an isolated timeline. Being aware that Zombies still wander around Suburbia, Crazy Daves leaves 4 plants in charge of the house: Lyla, a Sunflower that takes the lead of the group; Green, a Peashooter that is unable to lead, but that still takes quick decisions; Walt, a Wall-Nut that is charged of examining the area an repassing messages; and Harvey, a Potato Mine that digs through many places full of curiosity, expecting to find secrets. On the first day, these plants need to command an army of teir companions to contain a Zombie Invasion in one lane. While the days pass, more zombies come and more sods are placed at the lawn, until the plants find a letter left by the Zombies, warning about a "Gret Invazionz with Gargzs Inkldead" (Great Invasion with Gargs Included).
After the plants succeed to defend the house, they throw a party at the Zen Garden. Meanwhile, Zomboss is shown angrier than usual, as he is tired of failing to puny plants to get miserable human brains. Fiercefully, Zomboss writes a letter and sends it to the house, where Walt receives it and shares with the others.
The letter, in fact, says: "You' ve been here for long enough, you brainless veggies. It is time for you to feel defeat and pain, and you will see it an invasion unlike any other!". Filled with worries, Lyla tells her pals to set defenses for a great invasion. Shortly after the defense is set, a huge bunch of Zombies come. 
The plants can contain the Zombies for a first moment, until Zomboss enters the lawn piloting a huge Zombot. Lyla immediately orders every plant to attack the Zombot, but without success, as he takes no damage. Zomboss reminds that, many times, Crazy Dave and You used Zombies against themselves. Then, he says that it is time for the plants to taste the same strategy.
That being said, Zomboss says the only spoken line of the game ("I present you the Zombot 10000") and uses the Zombot he pilots to pull the lawn out of the land, consequently bringing the house and the Zen Garden down too. Holding those structures like a paper tissue, the Zombot devours them, leaving only Lyla, Green Walt and Harvey alive. While Lyla is shocked, Green quickly finds a hand cart and calls the other to enter it.
After running with the cart a bit, it ends up falling on the top of a train, that is going to the Meadows.
=== Chapter 01: The Meadows===
Lyla and her troop finally reach the meadows, setting up a base at an abandoned kitchen garden. Here, she, Green, Walt and Harvey rest a bit and fill the ground with sods. However, some Zombies find their base and proceed to attack it. 
After Lyla and her friends succeed many times to protect the base, a cutscene is displayed: showing the Zombies causing confusion at both Dave and the neighbour' s houses.In the middle of that, one of the Meadows' Zombies break in to tell that the plants were found. That being told, Zombies prepare a huge invasion and build a powerful vehicle by themselves, the GardnHarvezter-Z. That machine appears on the invasion after the huge one the Zombies planned.
After defeating the GardnHarvezter-Z, Green sugests that they should choose a safer place to go and suggests 3 places: a distant City, a nearby Greenhouse or a Farm that is not distant but also not nearby. Here the player chooses the next destination to head to. After completing one of those worlds, the player has to choose another until all of them are completed.
===Chaper 02-1: The Great City===
If the player chooses to head to the city, a cutscene appears, where Zomboss is making a public speech to lots of lab Zombies, telling them to think of the most modern plant destroying mechanism and submit it to him. After some time, an Imp named Helman shows Zomboss the blueprint of a robot called Interface-tron Zombot. The doctor approves the idea and tells the rest of the Lab Zombies to start to help him to build the invention. 
Meanwhile, Lyla, Green, Walt and Harvey reach the City and start to explore it, heading to various locations until finding a man called Mr. Greenthumbs, that offers them a deal: he allows the plants to live in the frontyard of the building of his company, Growth Co., as long as the plants accept being test subjects to test the company' s brand new Mulch. 
One day however, a scream is heard at a nearby restaurant, where Mr. Greenthumbs was throwing a party with all the company members. Harvey left the base a bit to look what was happening, and found out that the CEO was bitten by a Zombie, that Zombie was Herman. The Potato Mine manages to escape the restaurant before the situation got worse, then warned his friends about the incident. Lyla tells that the city is way too distant from Dave' s house and says that it is very likely that Herman was the only Zombie there, so the plants should expect smaller amounts of Zombies, but greater battle gimmicks.
The final invasion is a boss battle against Herman piloting the Interface-Tron. After destroying the machine, Herman managed to escape and Green suggests the plants to head to another place. 
=== Chapter 02-2: The Greenhouse ===
If the player chooses the Greenhouse, a cutscene appears, where Zomboss is walking through a secret hall containing his greatest inventions (such as the Dark Dragon and the Tuskmaster 10000 B.C.). Suddenly Herman ends up falling inside the hall while sneaking through the air ducts to steal brains from Zomboss' s kitchen. The Doctor thinks Herman was willing to be his apprentice instead and shows his collection of machines, along with his latest experiment, a Plant with the mind of a Zombie: The Planterror. The imp asks when the new experiment will be used, what leads Zomboss to explain it will be used later and that still is in need of more studies from his secret research facility.
Meanwhile, the plants find head to the Greenhouse, a warm and confortable environment for plants. Lyla and the others decide to rest, but, on the moments they start napping, a horde of furious Zombies enters the Greenhouse.
The new base of plants was actually accidentally deployed on the secret research facility Zomboss talked about. Harvey advised the group that leaving the Greenhouse without fighting could mean the loss of a great potential base, and no plant disagreed.
At the final invasion, the plants feel the ground shake as the Greenhouse is invaded by the Planterror itself. Despite wildly attacking and creating weird Zombotanical Zombies, the plants eventually got to beat the boss. However, the Planterror was still an unstable experiment, so it exploded after getting destroyed, taking down the whole Greenhouse.
Green soon woke up after the ceiling hit him. The Peashooter put Lyla, Walt, Harvey and the other plants on the cart and quickly took them elsewhere.
===Chapter 02-3: The Farm ===
TBA
== Plants ==
Name 	Image	Description 	Storage 	Mulch Upgrade 	Sun Cost	Recharge
Peashooter 	 	Shoots Peas that hurt zombies when hitting them. 	Pea Patch 	Shoots a barrage 50 peas. 	100 	Fast
Sunflower 	 	Produces 50 Sun after certain periods of time. 	The Bouquet 	Produces 200 Sun. 	50 	Fast
Wallnut 	 	Blocks zombies with its high health. 	Nut Storage 	Gains a Nut Helmet. 	50 	Slow
Cog Rose 	 	Creates moving cogs on the ground. Cogs change lanes after hitting a zombie. 	The Bouquet 	Makes a Barrier of Cogs, that releases 2 cogs on every lane when destroyed. 	150 	Mediocre
Snow Pea 	 	Shoots Frozen Peas that slow down Zombies. 	Pea Patch 	Makes the ground slippery, slowing down Zombies and making them slip backwards when hit. Then, it ahoots a barrge of 50 Frozen Peas.	175 	Fast
Meadow Magnolia 	 	While planted, plants in a 3x3 Area shoot the double of projectiles 	The Bouquet 	Adjacent plants will also act as Meadow Magnolias when next to this. 	200 	Slow
Potato Mine 	 	Blows up Zombies on a tile, but takes time to arm itself. 	Starchy Inn 	Makes 2 Potato Mines on random tiles. 	25 	Mediocre
Sting Bean 	 	Shoots peas on different heights, hitting the Zombies depending on this factor. 	Pea Patch or Kiosk O' Beans 	For 35 seconds, will only shoot zombies at their most vulnerable height. 	75 	Fast
Sweet Starch 	 	Zombies hit with this projectile will attract others to its lane. 	Starch Inn 	N/A. 	100 	Slow
Galactus 	 	Feeble defense that damages every Zombie when destroyed. 	Cacti Tipi 	Deals light damage to every plant and moderate damage to every Zombie. 	100 	Slow
Bellflower 	 	Releases sound waves, that have their range extended by plants in front of it. 	The Bouquet 	Releases a powerful soundwave hits the whole lane. 	25 	Fast
Power Flower 	 	Launches a Rainbow that has a range of 3 tiles. Heals an adjacent plant for every Zombie that the Rainbow hit.	The Bouquet 	The Rainbows' range is permanently extended to the whole lane. 	175 	Mediocre
Garlic 	 	Its smell make Zombies eating it feel disgusted and avoid it. 	Bulb Base 	Instantly moves every zombie here to a random lanes. 	50 	Mediocre
Brush Bush 	 	Instantly sends 3 Zombies to the start of the lawn. 	Garden Manor 	N/A 	0 	Mediocre
Foungrain 	 	Plant another plant on it to get a boosted seed packet. 	Seed Plaza 	Boosts every seed packet you are currently using. 	175 	Extense
Chomper 	 	Eats zombies in front of it, but takes time to chew. 	The Bouquet 	Pulls 10 zombies here to its mouth, then sends the other ones back 	150 	Fast
Bonk Choy 	 	Deals painful punches at nearby zombies. 	Garden Manor 	Pummels Zombies on a 3x3 area for a short time. 	150 	Fast
Rook Leek 	 	Fling it to make it move through its lane or row, occasionally colliding with Zombies. 	Garden Manor 	Makes 2 Rook Leeks on random tiles. 	225 	Mediocre
Orchid Cactus 	 	Leaves exploding Lillies on ground, that act as weak mines. 	The Bouquet or Cacti Tipi 	Creates 4 Big Exploding Lillies 	200 	Mediocre
Lotus Pocus 	 	Controls 2 spinning Arcane Spheres, that act as moving turrets. 	The Bouquet 	Gains 2 more Arcane Spheres 	150 	Fast
Threepeater 	 	Shoots peas in its lane and on the adjacent ones. 	Pea Patch 	Shoots a bunch of peas in 3 different patterns 	300 	Fast
Cherry Bomb 	 	Explodes, damaging Zombies in a 3x3 Area. 	Juicy Jamboree 	N/A 	150 	Slow
Sweet Potato 	 	Hard defense that brings Zombies nearby 	Starch Inn 	Heals itself and attracts every Zomibe on adjacent lanes to the lane where it was planted. 	125 	Slow
Snapdragon 	 	Spits fire on this lane and on adjacent ones, but has limited range. 	The Bouquet 	Leaves fire on a 3x3 Area, instantly burning Zombies. 	150 	Fast
Vibrant Currant 	 	Plants equipped with this projectile will shoot on a sine wave pattern 	Juicy Jamboree 	N/A 	100 	Slow
Rotobaga 	 	Shoots small rutabagas diagonally. 	Starch Inn 	Shoots gigantic Rutabagas diagonally. 	150 	Fast
Flower Pot 	 	Allows plants to be planted on irregular surfaces, but gives them a small speed boost when used outside of it.	Anywhere 	Makes 2 Flower Pots on random locations 	25 	Fast
Wing Nut 	 	Makes all Zombies have the same health and speed for 10 seconds. 	Pea Patch and Nut Storage 	N/A 	125 	Slow
Cabbage-Pult 	 	Hurls cabbages at Zombies 	Garden Manor 	Hurls large cabbages at all Zombies. 	100 	Fast
A.K.E.E. 	 	Lobs seeds that bounce from a Zombie to another. 	Fruit Fair 	Lobs gigantic seeds at all lanes. 	175 	Fast
Wheathrow 	 	Throws stunning seeds that can knock down armor and flying zombies. Seeds do extra damage against obstacles. 	Seeds' Kindergarten 	Throws giant stunning seeds at every zombie on the lawn, also destroying any obstacle. 	175 	Fast
Raisin 	 	You can use it to adjust the shooting height and trajectory of plants behind it. 	Juicy Jamboree 	You can plant the next Raisin for free. 	250 	Slow
Illusonion 	 	Levels the ground for 20 seconds. 	Starch Inn 	N/A 	100 	Slow
Chili Bowl 	 	Makes a lava in front of it, healing plants when a zombie is destroyed by it. 	Pepper Clinic and Kiosk o' Beans	Makes lava at random tiles. 	300 	Slow
Guacodile 	 	Spits his pits and rushes dealing powerful bites when a Zombie attempts to eat it. 	Fruit Fair 	Releases miniature copies of itself to bite Zombies. 	125 	Fast
Tangle Kelp 	 	Takes down a Zombie in the water. 	Lake Lair 	Takes down 3 Zombies. 	50 	Slow
Lily Pad 	 	Safely allows plants to be placed in water.. 	Lake Lair 	Creates other Lily Pads nearby. 	25 	Fast
Lobster Claw 	 	Crushes a whole lane of Zombies, but stuns everything else. 	Lake Lair and The Bouquet 	Makes a fissure on the the lane, making it impossible to plant there but also instantly destroying Zombies that come to it. 	425 	Slow
Melon-Pult 	 	Lobs powerful melons that deal splash damage 	Fruit Fair and Juicy Jamboree 	Lobs melons at every Zombie 	325 	Fast
Vanilla Ice Cream	 	Hurls ice cream balls that split after hitting a Zombie. 	The Bouquet and Kiosk o' Beans 	Shoots 5 big ice cream scoops on each square of the column in front of her. 	175 	Fast
Shellery 	 	A plant that can double as a normal cannon and a lobbed artillery when behind another plant. 	Garden Manor 	Shots big shells at random tiles, dealing splash damage and stunning Zombies. 	100 	Mediocre
Jalapeno 	 	Burns a whole lane of Zombies. 	Pepper Clinic 	N/A 	125 	Slow
Torchwood 	 	Lights shells and peas on fire, doubling their damage. 	Treehouse 	Intensifies its flames, increasing the given boost. 	125 	Fast
Intensive Carrot 	 	Revives fallen plants. 	Starch Inn 	N/A 	100 	Slow
Kernel-Pult 	 	Hurls weak kernels and, ocasionally, butter at Zombies. 	Corner of Kernels 	Hurls butter at every Zombie. 	100 	Fast
Cluster Grenape 	 	Plants equipped with this projectile will have their shot split in 3 after hitting a Zombie. 	Juicy Jamboree 	N/A 	225 	Slow
Coconut Cannon 	 	Tap to release an explosive Coconut to deal great damage. Takes time to recharge. 	Fruit Fair 	Shoots a big coconut that pushes Zombies back and explodes. 	300 	Mediocre
Puff-shroom 	 	Shoots puffs at nearby Zombies. At the day, fades out after a some time. 	Chanterelle' s Chateau 	All the Puff-Shrooms will shoot a barrage of spores. 	0 	Fast
Moonflower 	 	Boosts nearby shadow plants, producing 25 Sun for each nearby one. 	The Bouquet 	Creates a small barrier that shields nearby shadow plants. 	75 	Fast
Fume-Shroom 	 	Blows fumes at Zombies in a short range. Gets stronger at night. 	Chanterelle' s Chateau 	Blows Zombies to the start of the screen, while damaging them with fumes. 	125 	Fast
Shadow-Shroom 	 	Poisons Zombies that eat it. Can spread the poison when boosted by Moonflower 	Chanterelle' s Chateau 	Makes 2 Shadow-Shrooms at 2 random tiles 	75 	Fast
Toadkill 	 	Rigid defense that releases a toxic gas when destroyed. Toxic gas can generate a new Toadkill. 	Chanterelle' s Chateau 	Releases Toxic Gas on 2 random tiles. 	125 	Slow
Duskmelon 	 	Instantly changes the time of the day. 	Fruit Fair 	N/A 	100 	Slow
Ethylentil 	 	Weakens nearby plants, but produces Plant Food. 	Pea Patch or Kiosk o' Beans 	TBA 	150 	Very Slow
== Zombies ==
Name 	Image	Description 	Zone 	Vitamin Z Upgrade 	Toughness 	Speed
Browncoat 	 	A dangerous garden-dwelling Zombie with a hunger for Brains. 	Tutorial, Meadows, City, Farm, Sewers, Greenhouse and Suburb 	Gains a Bucket. 	Typical 	Normal
Browncoated Conehead 	 	A Zombie equiped with a roadcone to increase the resistance and ensure that reaching the Brains is possible. 	Tutorial, Meadows, City, Farm, Sewers, Greenhouse and Suburb 	Throws two Conebombs at random plants. Basic Zombies that collect the Conebombs on the ground become Conehead Variants.	Resistant 	Fast
Browncoated Buckethead 	 	An undead enforcer whose resistance to attacks comes frome the chum bucket on his head. 	Tutorial, Meadows, City, Farm, Sewers, Greenhouse and Suburb 	Gains a Metal Helmet. 	Rigid 	Normal
Browncoated Flag Bearer 	 	Motivates nearby Zombies to go faster. Drops the flag when destroyed. 	Tutorial, Meadows, City, Farm, Sewers, Greenhouse and Suburb 	Summons 10 random Zombies of the current zone. 	Typical 	Rushed
Newspaper Reader 	 	Carries a special newspaper, destroying it can make it completely furious. 	Tutorial, Meadows, City, Farm, Greenhouse and Suburb 	Adds more pages to the newspaper, making it more resistant. 	Rigid 	Slow (with newspaper), Accelerated (without newspaper)
Dog Walker 	 	The completely rabid dog carries it while changing lanes randomly. 	Meadows, City, Beach, Museum and Suburb 	The dog becomes bigger and more resistant, but also gets slower. 	Feeble 	Accelerated
Stuffed Collector 	 	Brings 3 stuffed Zombies, that can be revived with the help of a water source. 	Meadows, Mesa, Carnival, Museum and Lab. 	Adds more stuffed zombies to its collection 	Depends on the stuffed Zombies 	Slow
Irrational Irrigator 	 	Hydratates nearby Plants, making them stronger, but also does so to nearby Zombies, that become even stronger. 	Meadows, Mesa, Beach and Greenhouse 	Water now nullifies any plant boosts, instead of boosting plants. 	Typical 	Rushed
Biodome Botanist 	 	Brings huge gardening scissors, that can cut 3 plants at the same time. 	Meadows, Greenhouse, Beach, Lab and Suburb 	Now bears extra scissors, that cut plants on adjacent lanes too. 	Resistant 	Normal
Cat Lady 	 	Attaches kittens to nearby zombies, making them instantly destroy plants on touch. 	Meadows, City, Beach, Museum and Suburb 	Adds more pages to the newspaper, making it more resistant. 	Rigid 	Very Slow
Middle Manager 	 	Gets faster when a nearby zombie is hurt. 	City, War Museum, Lab and Suburb 	This and nearby Zombies gain a pile of papers, getting more resistant. 	Typical 	Normal
Energy Drink Zombie 	 	Gets extremely faster when reaching the fifth row of the lawn, but gets extremely weak when on the first one. 	City, Farm, Beach, Suburb, Lab, and Sports Stadium 	This becomes a Fitness Gargantuar. 	Resistant 	Normal
Zomboni 	 	Rides a heavy vehicle that deploys an icy lane. 	City, Greenhouse, Beach, War Museum, Suburb and Sports Stadium. 	Uses a bottle of fuel to boost his vehicle and deal a dash move. 	Rigid 	Slow
Plow Imp 	 	Digs icy lanes with its shovel and throws it at a plant to instantly destroy it. 	City, Greenhouse, Lab and Suburb 	This creates a whole icy lane. 	Feeble 	Normal
Fitness Gargantuar 	 	Jogs around, punching plants that block it, instantly destroying them. 	City, Beach, Suburb and Sports Stadium. 	N/A. 	Gigantic 	Striding
Smashing Gargantuar 	 	Slightly slower than the Fitness Gargantuar, but deals moderate splash damage to plants adjacent to the destroyed one. Also able to throw an Imp.	City, Greenhouse, Farm, Beach, War Museum, Lab and Suburb 	N/A. 	Gigantic 	Normal
Imp 	 	Miniature Zombie that compensates the weak body with a formidable speed. 	City, Greenhouse, Farm, Beach, War Museum, Lab and Suburb 	Becomes a Browncoat. 	Rushed 	Feeble
Cheese Cutter 	 	Cuts cheese to throw it at plants. If the cheese destroys a plant, a random Zombie from the current zone is summoned. 	City, Beach and War Museum. 	Throows 5 big bits of Cheese at plants. 	Typical 	Normal
Screen Door Zombie 	 	Holds a hard screen door, protecting him against damage. 	Greenhouse, Suburb and Lab. 	Gives the Screen Door to another Zombie, but gets faster. 	Slightly Gigantic 	Normal
Ra Zombie 	 	Attempts to steal dropped suns. 	Greenhouse and War Museum. 	Reduces your snumber of suns by 150. 	Typical 	Normal
Catapulter 	 	Hurls basketballs at plants and deals a dashing move when his reserve gets empty. 	Greenhouse, Farm and Suburb. 	Reffils the reserve with bigger Basketballs, that deal more damage. 	Rigid 	Immobile (when shooting) and Accelerated (when empty)
Landscaper 	 	Uses his trusty weed spray to poison some tiles, destroying plants there and making it unplantable until the gas fades out. 	Greenhouse, Farm and Lab. 	Makes a whole wall of gas with his Weed Spray. 	Resistant 	Normal
Ducky Tuber 	 	A hungry living corpse that gets faster when entering the water. 	Greenhouse and Beach. 	Gains a Bucket. 	Typical 	Normal (on land) and Accelerated (on Water).
Zombotanic Zombie 	 	Has the power of a random plant, taking part of its shape. 	Greenhouse and Lab. 	Triggers an effect similar to the copied plant's mulch effect. 	Typical 	Normal
Excavator Zombie 	 	Shovels plants, throwing them behind him. 	Greenhouse, Farm, Suburb and Sports Stadium. 	Boundes all plants back, but loses its shovel. 	Typical 	Accelerated
Bungee Zombie 	 	Dives from above steal a random plant of the lawn. 	Greenhouse, Suburb and Sports Stadium. 	N/A 	Feeble 	Immobile
Pitchforker 	 	Builds hay stacks from fallen plants to block shots. 	Farm and Suburb 	Instantly builds a bigger hay stack, capable of blocking more shots. 	Decent 	Normal
Chicken Wrangler 	 	Brings a bunch of chickens, that are released on this lane and on the adjacent ones. 	Farm, Suburb and Lab 	Replaces chickens with more resistant turkeys. If the chickens were already released, he gains new ones instead. 	Typical (not counting the Chickens)	Slow
Zombie Chicken 	 	B-b...bgaw! 	Farm, Suburb and Lab (only appears when released by Chicken Wrangler)	Becomes a more resistant Turkey. 	Fragile 	Unstoppable
Brickhead 	 	The hard bricks on the head gives him a comprehensive resistance. 	Farm and Suburb 	N/A (unable to use) 	Slightly Gigantic 	Normal
Balloon Zombie 	 	Flies over plants. 	Farm, War Museum and Lab 	Starts carrying nearby Zombies. 	Typical 	Normal
Primordial Cheese Shover	 	Rolls a big wheel of Cheese, squashing plants and making it bigger. When destroyed, the cheese can be eaten by other Zombies, healing them. 	Farm, Sports Stadium and Lab 	Leaves his cheese wheel behind and makes a new one. 	Slightly Gigantic 	Very Slow
Keg Master 	 	Flies over plants. 	Farm, War Museum and Lab 	After walking a bit, deploys a keg. The keg can be used by him to extract a Zombie' s ability and pass to another one. 	Rigid 	Normal (when walking), Immobile (when using the keg)
Zombie Bull 	 	Charges through the lawn and stops after coming across a plant. After being stopped, the Bull flings an Imp. 	Farm and Sports Stadium 	N/A (unable to use) 	Rigid 	Normal (when walking), Accelerated (when charging)
Zomboat 	 	Sails through the Lawn and releases a Beach Canoe when destroyed. Doesn't work on land. 	Beach 	Makes a Beach Canoe on the same lane. 	Gigantic 	Slow
Beach Canoe 	 	Rows through the lawn, dealing splash damage to nearby plants. Releases a Zombie when on land. 	Beach 	Gains a second rower, becoming faster, dealing more damage and releasing an extrs Zombie on lwnd 	Decent 	Normal
Surfer 	 	Surfs on a wave, going through most of defenses. On land, can use his surfboard once to crush a plant and block shots. 	Beach 	While surfing, becomes able to raise the speed of other Zombies on the same lane. 	Normal 	Rushed
Octozombie 	 	Flings octopi that block shots and disable plants. 	Beach and Sports Stadium 	Every octopus on the lane will start moving and eating plants like a normal Zombie. 	Decent 	Normal
Dolphin Rider 	 	Rides a dolphin that can leap over a plant once. 	Beach 	Gains a second dolphin, allowingnit to leap over a second plant. 	Typical 	Normal (when walking), Accelerated (when riding a dolphin)
Calamari Cook 	 	Flings squids to squish some plants out of the ground and to cover others with ink. 	Beach, War Museum, Suburb and Sports Stadium 	Every thrown squid now heals nearby Zombies 	Decent 	Normal
Match Zombie 	 	Makes tiles it passes by unplantable for some time. 	Beach and War Museum 	Burns 3 plants on the same lane. 	Typical 	Rushed
Rally Zombie 	 	A furious Zombie to announce the arrival of dangerous waves. 	War Museum, Suburbs and Sports Stadium 	Accelerates 3 random Zombies on the same lane. 	Decent 	Rushed
Rally Zombie 	 	A furious Zombie to announce the arrival of dangerous waves. 	War Museum, Suburbs and Sports Stadium 	Accelerates 3 random Zombies on the same lane. 	Decent 	Rushed
Foot Soldier 	 	A protected Zombie that ocasionally stops to fire at plants on the same lane and that drops toxic smoke when destroyed. 	War Museum 	Launches a missile from it's ZPG, destroying 3 plants on the same lane and slightly damaging others 	Decent 	Slow
Cavalry Zombie 	 	A Zombie riding a horse, which is capable of throwing its rider to help it avoid your defenses. 	War Museum, Sports Stadium 	Becomes more resistant. If it lacks a rider, a new one is created instead. 	Decent 	Slow (when preparing and after throwing rider), Unstoppable (before throwing rider)
== Gimmicks ==
Name 	Image	Description 	Zone
Gravestone 	 	Nothing (except Grave Buster, Corpse Flower or Blockbuster) can be planted here. Spawns Zombies sometimes and is able to change its position with another grave.	Meadows, Farm, Beach and War Museum
Vitamin Z 	 	Gives Zombies a boost when collected. Ocasionally spawns from Gravestones. 	Meadows, Greenhouse, Beach and Suburb
Stairways 	 	Zombies can enter here to reach another tile with a stairway. 	City, War Museum and Lab
Doors 	 	An alternate way from where Zombies can come. 	City and Sports Stadium
Water 	 	A Lily Pad is required to plant a non-amphibious plant here. 	Greenhouse, Beach and Sports Stadium
Mud Slider 	 	Moves Zombies to other lanes 	Farm, Sewer and Suburb
Irregular Terrain	 	Blocks straight shots. A Flower Pot is required to plant here. 	Farm
== Zones ==
Name 	Image	Gimmicks	Available Resources	Zombies	Frequency of Invasions
Tutorial	 	None 	
*Seedling
*Dry Fruit
*Petal
*Warm Chili Seed
*Empty Graft	
*Browncoat
*Browncoated Conehead
*Browncoated Buckethead
*Browncoated Flag Bearer
*Newspaper Reader	Adapted to tutorial, only 6 invasions
Meadows 	 	None 	
*Seedling
*Dry Fruit
*Petal
*Warm Chili Seed
*Empty Graft
*Meadow Grass
*Flytrap Bandage
*Spud	
*Browncoat
*Browncoated Conehead
*Browncoated Buckethead
*Browncoated Flag Bearer
*Newspaper Reader
*Dog Walker
*Stuffed Collector
*Irrational Irrigator
*Biodome Botanist
*Cat Lady	Very Low (one invasion every 6 hours)
== Buildings ==
TBA
==Gallery==
PvZTGBanner.png|Official Banner
== Trivia ==
*It should be noted that Plants vs. Zombies: The Garden has a very hard difficulty compared to other PvZ Games. This is supported by many facts:
**You have a limited timeset to get resources and prepare defenses, while the strength of each Zombie Invasion keeps increasing the more you maintain your base.
**Zombies rely more on level gimmicks to act and therefore require more well-thought strategies to be beaten. This means that, for each set of Zombies and Gimmicks on a level, there is a strategy and not a situation where the player plants without thinking.
*Many art slyles were considered for this game.
**First, PvZH style was going to be used.
**Then the game changed to a 3D style, before the final version, that uses the art style of PvZ2' s concepts
*This game was originally limited to Dark Ages-themed environments.
*This game features creations of different people:
**Most of them were made either by PopCap or by DigoBlaze12.
**Vanilla Ice Cream was made by PunjiChocoBerry
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