Death

==Description==
Death is a fact of life on Icarus just as it is back on Earth. But thanks to modern advancements in science, it's often a minor setback. There are occasions when technology is pushed past its limits, however, so prospectors should always exercise caution. 
Death occurs after a prospector has been rendered unconscious. This can occur for a variety of reasons: they might starve because their Hunger meter is empty, or they might suffocate from lack of Oxygen. They can also die of Thirst. And of course Icarus is filled with many dangers, especially its fearsome predatory Fauna and intense Storms. What matters most is what happens to prospectors when they find themselves on death's door, and how they have prepared. 
==Gameplay==
When a prospector is unconscious, their body falls to the surface and a timer begins to tick down. The best remedy is for a teammate to find their body and revive them. There is no time limit for this to occur, other than the overall time limit imposed on the prospect by whatever Prospects they are attempting. If a teammate does revive the prospector, they will wake up with very low Hunger, Oxygen and Thirst meters, and a diminished Health bar as well. In addition, they may suffer a variety of negative Status Effects related to the cause of their unconsciousness, like a Deep Wound from a predator's attack. The proper Medicine can be applied to counteract these effects.
If a teammate is unable to revive the downed prospector, that prospector must then choose to respawn. If a prospector has set a spawn point on a Bedroll or Wood Bed, they will respawn there. If not, they will return to the surface via emergency pod drop near their dropship. 
===Permadeath===
Permanent character death no longer exists in the game, although it did in earlier builds.
Category:Mechanics