Myclea -- Rival's War

right|300px 
Fungal humanoids.
==Racial Traits==
-4 Dexterity, +4 Constitution, +2 Intelligence, -2 Charisma (-2, 4): Their bodies are very inflexible but tough, and their minds are sharp, but they are generally unpleasant to be around. 
Quasi-Plant (6): Monstrous humanoids with the plant and myclea subtypes. Being awakened plants, they do not have the typical immunities of the mindless. They, however, 
o   Are immune to paralysis, poison, polymorph, sleep effects, and stunning 
o   Breathe and eat, but sleep voluntarily. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Slow Speed (-1): Base speed of 20 ft. Their speed is never modified by armor or encumbrance. 
Supreme Vision (3): Can see twice as far as humans in dim light and see in the dark up to 60 ft. 
Carrion Sense (1): Have a natural ability to sniff out dead organic matter. This functions like the scent ability, but only for corpses. 
Natural Armor (3): +2 natural armor bonus. 
Fungal Damage Reduction (2): Have DR 5/Slashing. 
Sickening Spores (2): Once per hour as a standard action, can emit a cloud of spores in a 10-ft radius. Any creature that breathes with lungs must make a Fortitude save (DC 10 + 1/2 the user's character level + the user's Constitution modifier) or become sickened for 1d4 rounds. A target that saves cannot be affected by the user's sickening spores for 24 hours. 
Brewers and Breeders (3): +2 to general Craft (Alchemy) checks as well as Knowledge (Nature) checks involving plants (usually fungi). 
Elemental Vulnerability (-4): Vulnerable to fire and cold. 
Vulnerable to Sunlight (-2): Take 1 point of Constitution damage after every hour they are exposed to sunlight. 
Languages (0): Begin play speaking Common and Sylvan. Myclea with high Intelligence scores can choose from seven other languages appropriate to the peoples of their region.
==Section heading==
Write the second section of your page here.
Category:Main Game - The Rival's War