Lady Maud

, also known as The Lady, is the primary antagonist in .
==Biography==
 is the witch of the , which serves as her domain. She is also 's older sister, and they are both part of a tribe who specialize in crafting magical clothes. However, 's skills were ignored, prompting her to move to the in order to find appreciation for her fashion sense with the creatures there.According to , at one point, grew power-hungry with her abilities. Although many in adored their princess, , did not, and despised her for her unbearably cute fashion sense. One day she had sent the girl a beautifully wrapped gift, however, this was only a trick, as opening it had cursed to wear an . However, according to the witch herself, she was simply attempting to make clothes that suited the princess better than her old ones.
 isolated herself out of humiliation, and the townsfolk became afraid of the witch and dressed in ordinary clothing, out of fear that they would be cursed too. In response, issues a request for heroes to track down the witch as part of the . is recruited when he arrives in . However, sincerely believed that her outfit was the perfect fashion.
Throughout the , the find pieces of 's , including her , , and eventually her . reveals that these can be used to tailor the , whose power can be used to lift the curse off of without having to defeat the witch. She implores that find the remaining , and not just to save the princess, but also from herself.
The first encounter at her in the of the . She suspects that has sent them to thank her for the , considering it as a generous gift. She becomes offended, however, when they accuse her of cursing the princess and demand the be removed. She sends her to attack the , but they are all defeated. throws an angry fit and tells the to never come near her again, before teleporting away from the .
 is later encountered again at the . She is very displeased to see that the have chased her all the way there. She becomes furious at their pestering and declares the temple as no place for unfashionable people. engages them in battle, but not before ridding them of their Items. Despite this, the manage to defeat her after a long battle. Although she is angry, surrenders and says she is finished. She tells the to leave her alone, and teleports away from the . With 's defeat and the last of her found, quickly tailors the at and lifts the curse from . The creation of the outfit ensures that will not have to press serious charges against .
== Physical Description ==
Lady Maud is a slender, middle-aged woman with fair skin, short blonde hair, and frown lines around her mouth.
She has a light purple tight dress with a pink striped print, wears large sunglasses that cover her eyes, a white hat with a pink ribbon, a gorget with ribbons around the neck and white boots.
== Personality ==
Lady Maud has a narcissistic, selfish and vain personality, because she believes that only her criteria on fashion is valid and that the opinion of others is incorrect, she also has an envious and sadistic side that led her to curse the princess Styla.She also has an irate personality since she would get angry and throw tantrums when her plans did not go as she wanted.
== Abilities ==
Lady Maud is a very powerful human witch, her magic is mainly based on sewing as she is able to create embroidery of monsters and give them life and powers with her magic, she can also use her parasol as if it were a magic wand and shoot beams of light and electric rays from it.
== Game Mode ==
 is fought as the Final Boss in the . Prior to the start of the fight, she will rid the of their picked up from the .
During the first phase, will stand in the middle of a raised altar while a magical floor barrier circles around her. To pass the barrier, the must form a and throw each other over. However as soon as the are on the other side of the barrier, will retaliate by throwing parasols at them. One must then be thrown onto 's platform; however, she will push him away with her parasol. The thrown must be quick to attack her with the before she can push him back. The can also wait until she is distracted while throwing parasols and throw one behind her. Eventually, after taking enough damage, will begin to throw a fit as her platform lowers and the barrier dissipates. She will then charge after the while waving her parasol wildly. One can lure her away while the other attack from behind. After several more hits, she will disappear and begin the next phase.
In the second phase, will transform into a new, more powerful outfit. The platform beneath her will drop out, forming a hole in the center of the battle arena, and she will float in the air and send orbs of electrical energy at the . The color of the orb will match the tunic of the that it targets. The play a form of , where after hitting the orb, it will turn yellow and fly back towards , resulting in the orb being volleyed between her and the at increasing speeds. If the orb is not struck swiftly enough by the targeted , it will bounce upward and change color to that of another , who must then be the one to return the volley. If the miss the orb altogether, it will land on the ground and shock them, causing damage. Once the orb has been volleyed enough times, will catch the orb, spin around, and throw it back in a much larger and faster form. If this final orb is returned to , it will shock her and knock her back onto the ground. The can then strike her with their until she recovers. After enough damage, the third phase will start.
In the third phase, lowers herself down the pit she created in the second phase. She then rises wearing an elaborate dress that greatly increases her height. She will then summon colored, open parasols that slowly float around her. She will use these parasols to throw at the . However, when not in use, these parasols double as platforms. The can form a to reach the floating parasols, however, only the whose tunic matches the parasol's color will be able to land on it. (Any can stand on a white parasol.) If the stands too long on a parasol, it will close beneath him. In order to attack , the must form a of three and have either the bottom throw the middle onto a large parasol, or the middle throw the top onto a smaller, higher parasol. The top can then strike with his . The must also be careful of electricity striking the parasols. Eventually, will open the wings of her outfit as she throws the parasols to the floor like darts, which will shock the area that they land on. The parasol platforms will eventually reappear.
After several more hits, will elevate the platform beneath her, making her even taller than before. The rotating parasols will periodically lower to the ground before returning to . This allows the to ride the parasols without having to throw each other. The can form a of three and have the bottom step onto a parasol that matches. With their combined height, the can strike and finally defeat her.
==Trivia==
*According to , dressed the monsters of the according to her sense of fashion.
==Nomenclature==
 is an Old German feminine given name, which means "powerful battler." Maud is also the name given to grey plaids once worn by shepherds in Scotland. It also has a similar pronunciation to , a 1960's British subculture and style of fashion of which Lady Maud's apparel resembles, as well as the word mode, which means "fashion, style."
==Gallery==
File:TFH Lady Maud Dark Artwork.png|Dark artwork of 
File:TFH The Lady 2nd Form Emerge.png|'s second battle appearance
File:TFH Lady Maud Third Form Model.png|'s third battle appearance
File:TFH Witch.png| after cursing 
File:TFH Ending Artwork 7.png| battling the 
File:TFH The Lady 3rd Form Emerge 2.png|'s third battle appearance
File:TFH Lady Maud Third Phase Artwork.png|Concept artwork of 's third battle appearance
File:TFH Developers ND 2016 New Year Greeting Card.jpg|2016 New Year greeting card for Nintendo Dream made by developers of , featuring Mari Shirakawa portraying Lady Maud
Category:Female characters