Ability Module

This page was last updated during patch v1.3.1858. The current patch is .
==Description==
Ability Modules are items that can be equipped in appropriately colored 'slots' in player abilities, similar to 'gems' in other games. There are three colors of modules: Red, Yellow, and Blue. Each colored module can only fit into the appropriately colored slot. 
The number and color of slots in a given ability are determined by the quality of the item. Common (white) abilities have a red slot, Uncommon (green) abilities have a red and a yellow slot, and Rare (blue) abilities have a red, a yellow, and a blue slot. Thus the advantage of a greater quality weapon is not just better inherent stats, but also the bonuses from having more modules equipped.
In addition, there are Purple, Green, and Orange modules, which can fit into either of the two colored slots that make up their color (i.e., Purple modules can fit into a red or blue slot, etc). These modules always combine two effects, although each effect is smaller than the effect of single-effect module.
Like all items, modules have Power Rating. The amount of Power Rating depends upon the level and quality of the module. The amount of Power Rating offered by modules is substantial; an ability with all module slots filled can double or even triple its Power Rating offering.
The greater the quality of a module, the greater its effect. The effects of modules, based on rarity, is displayed below.
==Terminology==
*'Duration' is fairly self-explanatory. 
*'Range' refers to the maximum range of an ability. It can also affect the deployment speed of an ability, such as with Engineer and Bastion deployables. So in the case of the Heavy Turret and Multi Turret, Range does NOT affect the distance to targets the turrets can engage but only how fast you can launch a Multi Turret to plant it and is a useless stat on a Heavy Turret which you can only plant on the ground in front of you. Range also does Not affect the radius of an AoE ability, instead requiring the AoE module effect.
*'Recharge' reduces both the recharge time of an ability, and the charging speed of an HKM.
*'Force' refers to knockback and other physics effects of the ability (the knockback of the Repulsor Blast ability, for example).
*'Potency' refers to numerical effects of the ability not covered by other modules (specifically stated to NOT increase damage or healing). For example, putting a Potency module on a Heavy Armor ability increases the amount of damage protection it offers.
*Modules that increase the number of deployables will sometimes also increase the number of charges available for charge-based abilities. Increases to number of deployables is on top of the amount already allowed by the ability. A charge-based ability will in some cases increase the maximum number of charges allowed, although in some cases there exists a hard cap to the number of charges possible. Non-charge-based abilities will not gain charges; they instead must wait the ability's cooldown in between placing new deployables (thus, if the duration of the delpoyable is less than the ability's cooldown, a Deployment Module will not help in the slightest). For example: A default Heavy Turret with a Common Deployment Module (+1) could have two turrets out at once, but must wait 60s in between deployments. A Claymore with a Rare Deployment Module (+2) will store up to 5 charges, all of which may be deployed at once (if stored). A Multi Turret with the Deployment prefix and a Rare Deployment Module will allow up to 6 Multi Turrets to be deployed at once, but the Multi Turret ability has a hard-coded cap of 4 charges, so only 4 turrets may be deployed in quick succession before encountering the ability cooldown.
*Modules that affect Area of Effect increase the RADIUS of the effect by the listed amount. The increase to AREA covered is shown below.
Radius vs Area 	White	Green	Blue	Purple
Radius Increase	10% 	20% 	30% 	40%
Area Increase 	21% 	44% 	69% 	96%
==Primary Ability Modules==
===Red Modules===
Module 	Icon	Description 	White	Green	Blue	Purple
Cooled Module 	 	Reduces cooldown time of abilities by 	15 	20 	25 	30
Cooled Module 	 	Reduces HKM charge time by 	10 	15 	20 	25
 	 	 	 	 	 	
Deployment Module 	 	Increases the number of deployables or charges that can be deployed at any one time by	1 	1 	2 	2
 	 	 	 	 	 	
Fast Deploy Module	 	Reduces cooldown time of abilities by 	- 	- 	18 	21
Fast Deploy Module	 	Reduces HKM charge time by 	- 	- 	14 	18
Fast Deploy Module	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	1
===Yellow Modules===
Module 	Icon	Description 	White	Green	Blue	Purple
Enduring Module 	 	Increases Potency of the ability by 	- 	21 	32 	42
Enduring Module 	 	Increases Duration of the ability by	- 	18 	25 	32
 	 	 	 	 	 	
Crash Enduring Module	 	Increases Potency of the ability by 	- 	- 	32 	-
Crash Enduring Module	 	Increases Duration of the ability by	- 	- 	32 	-
 	 	 	 	 	 	
Lasting Module 	 	Increases Duration of the ability by	15 	25 	35 	45
 	 	 	 	 	 	
Potency Module 	 	Increases Potency of the ability by 	15 	30 	45 	60
===Blue Modules===
Module 	Icon	Description 	White	Green	Blue	Purple
Widened Module 	 	Increases Area of Effect Radius of the ability by 	15 	25 	35 	45
 	 	 	 	 	 	
Longarm Module 	 	Increases the Range of the ability by 	10% 	20% 	30% 	40%
 	 	 	 	 	 	
Energized Module 	 	Increases the Force of the ability by 	15 	30 	45 	60
 	 	 	 	 	 	
Expanding Module 	 	Increases Area of Effect Radius of the ability by 	- 	18 	25 	32
Expanding Module 	 	Increases the Force of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Ranging Module 	 	Increases Range of the ability by 	- 	21 	32 	42
Ranging Module 	 	Increases the Force of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Remote Module 	 	Increases Range of the ability by 	- 	21 	32 	42
Remote Module 	 	Increases the Area of Effect Radius of the ability by	- 	18 	25 	32
 	 	 	 	 	 	
Devil's Remote Module	 	Increases Range of the ability by 	- 	32 	42 	53
Devil's Remote Module	 	Increases the Area of Effect Radius of the ability by	- 	18 	25 	32
==Hybrid Ability Modules==
===Purple Modules===
Module 	Icon	Description 	White	Green	Blue	Purple
Barrage Module 	 	Reduces cooldown time of abilities by 	- 	14 	18 	21
Barrage Module 	 	Reduces HKM charge time by 	- 	11 	14 	18
Barrage Module 	 	Increases the Area of Effect Radius of the ability by 	- 	18 	25 	32
 	 	 	 	 	 	
Bane Barrage Module 	 	Reduces cooldown time of abilities by 	- 	- 	18 	21
Bane Barrage Module 	 	Reduces HKM charge time by 	- 	- 	14 	18
Bane Barrage Module 	 	Increases the Area of Effect Radius of the ability by 	- 	- 	32 	39
 	 	 	 	 	 	
Wasteland Barrage Module 	 	Reduces cooldown time of abilities by 	- 	18 	21 	25
Wasteland Barrage Module 	 	Reduces HKM charge by 	- 	14 	18 	21
Wasteland Barrage Module 	 	Increases the Area of Effect Radius of the ability by 	- 	18 	25 	32
 	 	 	 	 	 	
Rapid Module 	 	Reduces cooldown time of abilities by 	- 	14 	18 	21
Rapid Module 	 	Reduces HKM charge time by 	- 	11 	14 	18
Rapid Module 	 	Increases Range of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Devil's Rapid Module 	 	Reduces cooldown time of abilities by 	- 	18 	21 	25
Devil's Rapid Module 	 	Reduces HKM charge time by 	- 	10.5 	18 	21
Devil's Rapid Module 	 	Increases Range of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Swift Module 	 	Reduces cooldown time of abilities by 	- 	14 	18 	21
Swift Module 	 	Reduces HKM charge time by 	- 	11 	14 	18
Swift Module 	 	Increases the Force of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Necro Swift Module 	 	Reduces cooldown time of abilities by 	- 	- 	21 	25
Necro Swift Module 	 	Reduces HKM charge time by 	- 	- 	18 	21
Necro Swift Module 	 	Increases the Force of the ability by 	- 	- 	32 	42
 	 	 	 	 	 	
Kana Swift Module 	 	Reduces cooldown time of abilities by 	- 	- 	18 	21
Kana Swift Module 	 	Reduces HKM charge time by 	- 	- 	14 	18
Kana Swift Module 	 	Increases the Force of the ability by 	- 	- 	42 	53
 	 	 	 	 	 	
Ranged Deployment Module 	 	Increases Range of the ability by 	- 	- 	32 	42
Ranged Deployment Module 	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	1
 	 	 	 	 	 	
Wide Deploy Module 	 	Increases Area of Effect Radius of the ability by 	- 	- 	25 	32
Wide Deploy Module 	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	1
 	 	 	 	 	 	
Devil's Wide Deployment Module	 	Increases Area of Effect Radius of the ability by 	- 	- 	32 	39
Devil's Wide Deployment Module	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	1
 	 	 	 	 	 	
Force Deploy Module 	 	Increases force of the ability by 	- 	- 	32 	42
Force Deploy Module 	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	1
 	 	 	 	 	 	
Dirty Deploy Module 	 	Increases force of the ability by 	- 	- 	42 	-
Dirty Deploy Module 	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	-
===Green Modules===
Module 	Icon	Description 	White	Green	Blue	Purple
Disruption Module 	 	Increases Area of Effect Radius of the ability by	- 	18 	25 	32
Disruption Module 	 	Increases Potency of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Dirty Disruption Module 	 	Increases Area of Effect Radius of the ability by	- 	- 	32 	-
Dirty Disruption Module 	 	Increases Potency of the ability by 	- 	- 	42 	-
 	 	 	 	 	 	
Distant Module 	 	Increases Area of Effect Radius of the ability by	- 	18 	25 	32
Distant Module 	 	Increases Duration of the ability by 	- 	18 	25 	32
 	 	 	 	 	 	
Kana Distant Module 	 	Increases Area of Effect Radius of the ability by	- 	- 	32 	39
Kana Distant Module 	 	Increases Duration of the ability by 	- 	- 	25 	32
 	 	 	 	 	 	
Focused Module 	 	Increases Potency of the ability by 	- 	21 	32 	42
Focused Module 	 	Increases Range of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Forceful Module 	 	Increases Force of the ability by 	- 	21 	32 	42
Forceful Module 	 	Increases Potency of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Wasteland Forceful Module 	 	Increases Force of the ability by 	- 	21 	32 	42
Wasteland Forceful Module 	 	Increases Potency of the ability by 	- 	32 	42 	53
 	 	 	 	 	 	
Isolated Module 	 	Increases Duration of the ability by 	- 	21 	25 	32
Isolated Module 	 	Increases Range of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Devil's Isolated Module 	 	Increases Duration of the ability by 	- 	18 	25 	32
Devil's Isolated Module 	 	Increases Range of the ability by 	- 	32 	42 	53
 	 	 	 	 	 	
Strengthened Module 	 	Increases Duration of the ability by 	- 	18 	25 	32
Strengthened Module 	 	Increases Force of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Devil's Strengthened Module	 	Increases Duration of the ability by 	- 	18 	32 	39
Devil's Strengthened Module	 	Increases Force of the ability by 	- 	21 	32 	42
===Orange Modules===
Module 	Icon	Description 	White	Green	Blue	Purple
Blitz Module 	 	Reduces cooldown time of abilities by 	- 	14 	18 	21
Blitz Module 	 	Reduces HKM charge time by 	- 	11 	11 	18
Blitz Module 	 	Increases Potency of the ability by 	- 	21 	32 	42
 	 	 	 	 	 	
Necro Blitz Module 	 	Reduces cooldown time of abilities by 	- 	- 	21 	25
Necro Blitz Module 	 	Reduces HKM charge time by 	- 	- 	18 	20
Necro Blitz Module 	 	Increases Potency of the ability by 	- 	- 	32 	42
 	 	 	 	 	 	
Charged Module 	 	Reduces cooldown time of abilities by 	- 	14 	18 	21
Charged Module 	 	Reduces HKM charge time by 	- 	11 	14 	18
Charged Module 	 	Increases Duration of the ability by 	- 	18 	25 	32
 	 	 	 	 	 	
Kana Charged Module 	 	Reduces cooldown time of abilities by 	- 	- 	21 	25
Kana Charged Module 	 	Reduces HKM charge time by 	- 	- 	18 	21
Kana Charged Module 	 	Increases Duration of the ability by 	- 	- 	25 	32
 	 	 	 	 	 	
Wasteland Charged Module	 	Reduces cooldown time of abilities by 	- 	14 	18 	21
Wasteland Charged Module	 	Reduces HKM charge time by 	- 	7 	14 	18
Wasteland Charged Module	 	Increases Duration of the ability by 	- 	25 	32 	39
 	 	 	 	 	 	
Long Deploy Module 	 	Increases duration of the ability by 	- 	- 	25 	32
Long Deploy Module 	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	1
 	 	 	 	 	 	
Potent Deploy Module 	 	Increases potency of the ability by 	- 	- 	32 	42
Potent Deploy Module 	 	Increases the number of deployables or charges that can be deployed at any one time by	- 	- 	1 	1
==Prototype Modules==
See the following pages for details on the available prototype modules
*Apotheosis
==Usage Notes==
See stat application for modules.
Category:Modules