Gork and Mork

==Summary==
Gork and Mork are the Gods of the Orks, the echoes of the Greenskin race in the Empyrean, the fathers of the WAAAGH! and all-round thugz. Gork is brutal but kunnin' and Mork is kunnin' but brutal. What more is there to say? Look at them wrong and they'll kick yer teef in. Whilst Gork smashes you over the head with his huge spiked club, Mork will give you a staggering low blow, demonstrating the kunnin-ness and brutality of the Orkish Gods. Ork Stompas and Gargants are built in honour (and possibly in the likeness of) the two mighty Greenskin Gods. The Mekboyz who build them work from a vision held within their imagination that they believe has been sent to them by Gork and Mork, usually inspired during the onset of a new WAAAGH!.
==Powers and Stats==
Tier: from to 
Name: Gork and Mork
Origin: Warhammer 40,000
Gender: Inapplicable, Genderless like all Orks are
Age: Inapplicable, existing beyond the Concept of Time
Classification: Ork Gods of WAAAGH!, Kunnin' Brutality & Brutal Kunningness, Embodiment of all WAAAGH!-energy 
Powers and Abilities: 
<tabber>
|-|Powers=Superhuman Physical Characteristics, Abstract Existence (Type 2; The embodiment of all Ork emotion and traitsCodex: Orks (8th Edition); pg 13), Reality Warping (Exist as the embodiment of Waaagh! energy which allows Orks to warp reality to various extents, such as allowing them to create weapons and vehicles made of nothing but scrap metal.Codex: Orks (4th Edition); pg 16 The realms of Gods are controlled by them, with the two being intrinsically linkedCodex: Chaos Daemons (8th Edition); pg 7), Martial Arts and Weapon Mastery (Should be far superior to Orks in terms of fighting capabilities as they are the embodiment of their traits), Nonexistent Physiology (Type 2 Nature, All Aspects; Warp Entities are 'Aethyric entities', the Aethyr at its coreRealm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition has no definite existing physical reality of its own. Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un'), Non-Physical Interaction (Capable of battling each other and the Chaos Gods, all of them being formless entitiesCodex: Chaos Daemons (8th Edition); pg 6), Acausality (Type 4, possibly 5; Within the Warp, cause need not follow effect.Demons of Chaos Armybook: 8th Edition The Warp is entirely unbound from the laws of space and time.Codex: Chaos Daemons (8th Edition); pg 6 It's completely unrestricted by typical causalityCodex: Chaos Daemons (8th Edition); pg 6 and the very concept of time is meaningless to the denizens of the WarpCodex: Chaos Daemons (8th Edition); pg 7. For one to effect the Warp, it must be dealt with in terms of absolute actionsPath of the Renegade; Chapter Ten), Beyond-Dimensional Existence (Type 2; The Warp has no true Geography and is fundamentally structureless), Dimensional Manipulation (Within the Warp, entities can manipulate and impose dimensionality upon it when they wishA Thousand Sons; Chapter Ten; pg 85), Telepathy (Capable of giving Orks visions, guiding them towards combat), Psychic Powers (As powerful Warp Entities, Gork and Mork should possess all the abilities granted by the Common Powers, Minor Powers, Biomancy, Divination, Pyromancy, Telekinesis, Telepathy, Power of the WAAAGH! Discipline, and Beasthead Discipline), Being brutal but kunnin', Also being kunnin' but brutal
|-|Resistances=Resistance to Psychic Powers (Psykers are naturally resistant to the powers of enemy PsykersDark Heresy 2nd Edition Core Rulebook; pg 195), Physics Manipulation (The Warp is unbound from the limits of physics), Fate Manipulation, Causality Manipulation, Magic, Telepathy, Mind Manipulation, Empathic Manipulation, Soul Manipulation, Reality Warping, Madness Manipulation, Aura (Should resist the basic effects of the Warp thanks to his nature as a God)
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Attack Potency: Varies from Low Outerverse level to Outerverse level (Gork and Mork are said to stand amongst the most powerful Gods of the Warp, and to be capable of battling with each and any of them in fights that end in stalemates. The Greenskins hold that Gork and Mork are the strongest deities there are, being above both the four Chaos Gods and the Emperor, but this is their mythology and thus greatly exaggerated and biased. Despite this, they should be superior to Daemons that can manipulate the Warp and its dimensionality, with the Warp holding 3 layers,The Path of Heaven; Chapter Twelve with each layer transcending the infinity of the previousDark Imperium; Chapter Three)
Speed: Omnipresent within their realm (Both the God and their realm are intrinsically linked to one another)
Lifting Strength: Immeasurable
Striking Strength: Varies from Low Outerverse level to Outerverse level
Durability: Varies from Low Outerverse level to Outerverse level (Supposedly able to take beatings from the Chaos Gods)
Stamina: Infinite
Range: Outerversal (Capable of influencing realspace from the Warp)
Standard Equipment: Unknown
Intelligence: Unknown. It is possible that due to their "Orky" nature, they lack the malign intellect of the Chaos Gods. However, this has never been confirmed.
Weaknesses: Unable to manifest their full power outside of the Warp. Usually too busy fighting each other to work in tandem.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer 40,000
Category:Abstract Entities
Category:Acausal Characters
Category:Causality Users
Category:Eldritch Horrors
Category:Game Characters
Category:Gods
Category:Higher-Dimensional Beings
Category:Incorporeal Characters
Category:Martial Artists
Category:Mind Users
Category:Neutral Characters
Category:Non-Physical Interaction Users
Category:Omnipresent Beings
Category:Orcs
Category:Orks
Category:Psychics
Category:Psychopaths
Category:Reality Warpers
Category:Role-playing Characters
Category:Science Fantasy Characters
Category:Telepaths
Category:Weapon Masters