The Pure Land (Merciless)

The Pure Land (Merciless) is an Advent Stage unlocked after clearing River Acheron. It appears on the 11th, 12th, 25th, and 26th of every month. When clearing this stage, there is a chance to unlock Medusa Cat. This is a No Continues stage.
==Battleground==
*1 Black Okame spawns as the boss after 3.33 seconds100f.
*Infinite Doge Darks spawn after 13.33 seconds400f, delay 29.33~32 seconds880f~960f.
*5 Gory Blacks spawn after 26.67 seconds800f, delay 58.67~60 seconds1,760f~1,800f.
*3 Ginger Snaches spawn after 26.67 seconds800f, delay 5.33~8 seconds160f~240f.
*3 Doge Darks spawn after 86.67 seconds2,600f, delay 2~4 seconds60f~120f.
*3 Ginger Snaches spawn after 146.67 seconds4,400f, delay 1~3.33 seconds30f~100f.
*3 Doge Darks spawn after 193.33 seconds5,800f, delay 3.33~6 seconds100f~180f.
*5 Ginger Snaches spawn after 253.33 seconds7,600f, delay 6.67~9.33 seconds200f~280f.
==Strategy==
This endurance battle is all about stalling with burst damage until most of the peons stop spawning. With 100% Knockback on hit and Freeze Immunity, Black Okame's relentless attacks can and will push through everything it hits. Short-ranged, slow attackers are not recommended for the boss, since its 800 range Omni Strike will easily beat them into submission.
As Okame has only one knockback, Sniper and Breakerblast should prove useful on this stage, as they'll cause Okame to flinch and interrupt its attacks on hit.
===Recommended Units===
*Crystal Li'l Gau Gau - Being an Anti-Black Specialist Meatshield with Knockback Immunity, this unit can easily withstand several punishing attacks from Okame and other Black threats. It won't hold up against Ginger Snache, but there won't be superior alternatives anywhere else.
*Roe - Roe Cat's resistance and weaken ability against Reds makes it incredibly durable against its target trait despite being vulnerable to knockback, as it leaves Okame with no opportunity to push, though the Black threats must be dealt with accordingly.
*Stone - Stone's massive health and Knockback Immunity allows it to stall just about any enemy in this stage, and gets more consistent with research combos while other units catch up.
*Cyberpunk/Sniper - Both units provide valuable Slow effects against non-Metal enemies at extreme range, with Cyberpunk's LD attacks hitting everything in his small AOE while Sniper's single-target attacks knock back everything on hit. Both won't work alone, but definitely make things much easier.
*Bullet Train - Bullet Train is a very fast rusher with the Extra Money ability and decent damage. Combined with Stone, Bullet Train can pick off Doge Darks to ease any economical pressure. With full backswing cooldown as well as enough health to withstand one attack from Okame, Bullet Train can potentially attack twice or more when dispatched, accumulating valuable chip damage over time on Okame.
*Heavy Assault C.A.T. - With Massive Damage, Attack Up and Defense Up Talents, Heavy Assault C.A.T. serves as a surprisingly competent attacker, as the unit's speed, area attacks and anti-Black Weaken all help to remove such threats from play despite its high cost.
*Assassin Bearcat - Assassin BearCat is a disposable, somewhat fast melee attacker with Insane Damage to Black held back by its incredibly low range. Though it must be at level 43 or above to tank a Gory Black hit and can be occasionally inconsistent against Doge Dark, it still does a lot and can quickly nuke Black peons with proper support.
*Pizza - Pizza is a midranger with Massive Damage against Blacks. Admittedly unusable against Okame due to having very slow speed and low standing range, Pizza is still an important inclusion as it can comfortably deal with those nasty Gory Blacks, who will more often than not advance far beyond Okame's standing range and can be difficult to handle with their high health.
*Cutter - Cutter works just as well as it did in Realm of Carnage. Having 100% chance to Survive a lethal strike, 400% Strengthen at 1% health and Massive Damage to Reds, this cheap unit can deal incredible bursts of damage to Okame should it attack successfully while strengthened, while Ginger Snaches won't stand a chance Cutter however is hindered significantly by its long cooldown and Black peons, so it must be used with caution.
*Manic Island - Manic Island is an incredibly good general purpose unit thanks to its low cost for its good stats. Being Strong against Reds as well, it can potentially survive multiple Okame hits to deal some chip damage, and also takes out Ginger Snache easily. Doesn't work so well when Blacks arrive, but it still provides great value for what it does.
*Awakened Bahamut - Bahamut doesn't well on the stage and won't get to deal much damage due to having terrible health and low range. However, his very high speed and powerful area attacks can be useful in a pinch against Gory Blacks, or to help with cleanup once Okame's support runs dry.
===Recommended Ubers=== 
*Immortal Yukimura: A rusher with short cooldown, low cost, high speed and Massive Damage to Blacks, enabling aggressive use of him against Okame and most of the peons. Make sure you have a clear shot before sending him out, though.
*Immortal Keiji: A decent midranged tank unit, Resisting Blacks and able to handle the peons, and with a 100% strengthen at 50% health, he can deal some serious damage. He can serve as a good stepping-stone for your frontline defense, though despite having more range, he'll have a hard time trying to hit Okame since he's vulnerable to Knockback.
*King Gamereon: Gameron is a midranged tanker who boasts extreme health against Black enemies and has enough damage to easily kill the peons. However, as with Keiji, Gameron is vulnerable to knockback and can be pushed away easily. Combined with his slow attacks, Gameron won't work alone either.
*Musashi Miyamoto: Due to his devastating anti-Black offense and defense, Musashi Miyamoto can almost solo the entire stage. Make sure you also have something to take out the Ginger Snaches, and you can win with nearly zero effort by spawning him and watching the destruction unfold.
*Kasa Jizo: Jizo's first form is a disposable midranger with Massive Damage against Blacks. He won't be able to deal with Okame, but is instead useful in neutralizing Gory Blacks and Doge Darks.
*Dawnbringer Izanagi: If you happen to have him, Izanagi trivializes this stage. As long as other units don't get in the way, Izanagi and Okame can trade hits until one of them dies, because Okame's knockback results in Izanagi restarting his attack and therefore hitting Okame again. Even though Izanagi will likely die before Okame, Okame's HP will still have been greatly reduced. At level 50, Izanagi can even kill Okame without dying if he doesn't waste an attack on a peon.
*Mighty Sphinx Korps: Resistant to Red, is a rusher that strikes again after being knockbacked. This unit is amazing for pinning down the boss immediately and constantly weakening it. With the boss weakened, your other rushers will likely survive more from its hit and manage to land more blows, decrease significantly the duration of the battle. Be aware of that he is not resistant to Black, so he is very vulnerable to the peons.
===Strategy 1 (No Talents)===
Battle: Start with Power Cutter for free damage, then let the first Doge Dark get closer and defeat him with Bullet Train, then start summoning Erasers. The second step is to summon Cyberpunk Cat and start spamming Roe Cats for the rest of the fight.
The general idea is that the Roes will stop Okame, Cutter will damage it, Pizza will clear the peons after the defensive line breaks, Cyberpunk will limit the pushback and the Breakerblast Cannon will push Black Okame further back after Pizza kills the peons and the defensive line is restored. Your Cyberpunks will die, but you should be able to respawn them often enough to keep up with Okame. Rinse and repeat 'till you win.
If for whatever reason you lose, try again while being more careful about your Roe spamming. Spam Manic Erasers and Pizza only when peons are coming/present. Save Bullet Train for Doge Darks or Ginger Snaches when no Gory Black is around. Save Cutter for Black Okame or panic situations. Ramen Cat is only used for Combos. Add Sniper the Cat or give Talents/levels to your units if it's still out of your reach.
=== Strategy 2 (No Combos) ===
Strategy: Send out Rock Cat twice at the start to stall Okame. Wait until Doge Dark spawns, and send out Bullet Train Cat to kill it. The first peon wave should arrive by this point, so start sending out Courier, Manic Eraser, and Pizza Cat. Once Bullet Train is up, if there isn't a peon wave going on, try to save it for when Okame is alone. Same with Awakened Bahamut, but especially so, since he dies in two hits to Okame. You should be constantly sending out Rock Cat, as it prevents Okame from moving forward at all.
Peons Phase: Send out Pizza when the Gory Black spawns, and send out Courier when the Ginger Snaches get past Okame. You should be meatshielding this with Rock and Manic Eraser. Send out more Couriers and a Roe if needed. Feel free to Bullet Train a Doge Dark if you're running low on cash.
Okame Phase: During this time, you should be refreshing your Cyberpunk and Deadeye. Send out Rock Cat when Okame is about to be unslowed to keep her from advancing. If Okame is right on your base, Deadeye should be able to push her off. Send out Bullet Train if possible to chip Okame. Courier can also chip Okame if properly timed.
If you Fail:
- Talent Pizza Cat
- Increase your general levels
- Unlock Cyberpunk's Lethal Strike talent
- Switch your 10th slot to a stronger unit, like an uber that can hit Okame.
==Gallery==
Torment.jpg|Event Poster (EN)
==Trivia==
*Prior to Version 9.1, this stage lacked a No Continues restriction.
*A "pure land" is a concept in Mayahayan Buddhism, its many traditions and teachings falling into the branch of Amidism/Pure Land Buddhism. Reaching the Pure Land is the final goal of Amidism and is tantamount to attaining enlightenment.
**The opposite of the Pure Land is the land of the living, also called the Impure Land, which appears in Heaven and Hell's Japanese name.
**Interestingly enough, Hannya's Japanese description mentions that she consumes the souls of those who cannot gain enlightenment, with the term used, jōbutsu (成仏) specifically referring to attaining Buddhahood.
*Courts of Torment's Japanese name is Narakumon (奈落門), which, like River Styx' Japanese name, translates to "Hell Gate" or "Gates of Hell". However, instead of jigoku (地獄), the term used in Courts of Torment is naraku (奈落), which refers to a Naraka, the Buddhist equivalent of Hell.
*The Japanese name of this stage, Gokuraku Jōdo (獄楽浄土) makes a pun: normally it would translate to "Paradise Pure Land", but it spells gokuraku (極楽, paradise) with the kanji 獄, meaning "prison". This character is also used in the Japanese word for Hell, jigoku (地獄).
**Heaven and Hell's Japanese name makes the same pun, but also replaces the word for the Pure Land with that for the Impure Land.
==Reference==
*https://battlecats-db.com/stage/s01217-01.html
Category:Advent Stages
Category:No Continue Stages