Fluxus Island Humans

A subrace of humans who live on the Fluxus island in the north of the Matted Sea, they have a complex history with the rest of the humans of welt and have time and again served as the focus for some events of Dalmer history.
== Origins of Fluxus ==
Located in the northern Matted Sea, the island nation of Fluxus is a former landmass located in between the four nations of Piras, Knil, Contrafavor and Fold. Primarily inhabited by Fluxekhan, descendants of the four neighbouring nations, Fluxus was a hub of trade and commerce in between these four nations, with many immigrants and settlers coming from these four nations to the island. This influx of trade made the land powerful and diplomatically valuable as it served as a midway point between the two landmasses. 
But the landmass was also viciously disputed by the four countries who wished to control the matted sea. Eventually an agreement was made when Searlain Cuirlin the daughter of the Underlord of Piras and Queen of Knil was married to Hugbert Schinweert the reigning Prince of Fold, and were declared the reigning couple of the land of Fluxus. The establishment of the Kingdom of Fluxus and the Impermanent isles gave the Schincuir line (later renamed Sinclair) dominion over all the islands that appeared in the Matted sea. 
The other kingdoms hoped to control the burgeoning line and obtain exclusive rights to land and sea through their children. While this was particularly true for Searlain and Hugbert, their children, Shtans, Wuten and Louka were not as easily manipulated. 
== Wuten Schincuir ==
After the death of Searlain the landmass was divided into three regions, one for each sibling. Wuten and Louka would quickly take to reclaiming the lands that were owned by nobles from Piras, Knil and Fold, transforming the fragmented country into a unified kingdom, which was the start of Fluxian nationalism.
Shtans, who had many ties to his parents countries of origin and his people was not so inclined to war with his grandparents countries, and sought the aid of Knil, Piras and Fold. Piras and Knil refused, because of their war between themselves and fearing the revenge of Wuten and Louka. Fold couldn’t help as internal strife and ineffective leadership stopped them from acting to any real degree.
Wuten and Louka, outraged by their brothers scheming waged war against their brother (Louka eventually died from disease) and Shtans fled to Fold where his line still resides, hoping to one day reclaim the throne of Fluxus.
With Wuten in sole command of the island, he renamed the town of Novakova Loukastadt and made it his capital.
The next ten years were a period of witch hunting as sympathisers of the former king were rounded up, tortured, and exiled or executed. Wuten had many children, those who survived to adulthood were his daughter Tomandita and twin sons Lubor and Trevor. 
His children were notable seafarers, and this helped restart stable trade relations with the other nations.
=== Meanwhile, in Dalmeran ===
The Dalmer experimented with large scale anti gravity engines in order to place multiple objects in space at once. It would largely succeed except for five of the forty satellites. 
One of the satellites gravity suppression field switched off at a height of 140 km in atmosphere and tumbled to the ground. Most of the satellite burned up except for the core, a colossal soul gem engine. This engine served most of the satellites applications, gravity field, shield generator, near atomic auto repairs, autonomous unit management, black box and more. 
The engine eventually made landfall on Fluxus, less than 50 km from the newly established capital of Loukastadt. 
== The Sun of Fluxus ==
To the astonishment of the Fluxekhan, they managed to discover the great properties possessed by the satellites core. The peasants who found the core offered it to their lord, who found that the core would heal wounds. The lord in turn offered it (under duress) to the king, who used it to symbolize his power over his subjects and lands. 
Soon, the core fragmented, and amulets from the so called Sun of Fluxus, named after its intense shine, were the latest fashion in Wuten’s kingdom.
Soon the effects of the amulets became apparent to the population, especially in the women, whose hair would grow to immense lengths and shine even in the dark, and whose hands could mend (but not heal) wounds. 
Some discovered the amulets could activate powerful golems of stone and metal (dalmer robots) by touching them, and if buried, the ground would sprout sharp defensive spikes, presumably to guard the fragment, and beautiful golden flowers would sprout from the buried crystal.
The reports of these powers convinced the now aging Wuten to send for them to be returned to his castle, offering rewards of land and riches to those who complied and torture and death to those who refused. His children were instrumental in finding the amulets and sailed for many years, collecting the pieces of the Sun. 
== Tomandita Sincuir ==
Shortly after most of the pieces were recovered or confirmed to be lost, Wuten died while hunting. The newly crowned Tomandita, (who had married Iaguz Neuknop, a nobleman, but had a well known affair with Demil Runam, her guard while hunting for amulets) had had a long time to study the amulets and once in power ordered her magiciens and erudites to find a use for the Sun's power. 
While experimenting, the Sun’s functional AI had expired, and began searching for a new power source around it to update itself, as it could find none it used the last available power source available, and operated a brain scan on the erudite who was working on the core at the time, Qualif Seither. The brain scan killed the erudite immediately and only partially uploaded his conscience into the core. The core then fused the AI and the partial human personality together. 
This gave Tomandita the occasion to proliferate the myth that the core only obeyed the royal line (which was true, to an extent as only they wore the amulets that allowed the brainscan to be complete). And so, the line of Sinclair would in times of need allow the machine to undertake the lethal brain scan on them.
Tomandita would then forbid any usage of the Sun, relegating it to a simple symbol of her power. She would birth a single heir to the throne (who many believe is actually the son of Runam) Demil “Clear skin” Suincuir the albino king.
Demil would live a particularly horrid life being constantly smothered by his mother and was generally unfit to rule,
Demils reign was short and bloodthirsty as he had no experience with ruling until he was 44 when Tomandita died from the lethal brain scan. His main contributions were losing a great deal of land to Piras and Fold over wars that he started for reasons ranging from insults made to his skin color, to one noble from Piras refusing to act as his horse during a ball.
Demil’s reign came to an end when he was killed by his own sons Cann and Hjax Sinclair in revenge for their father's execution of their closest friend, Demil Runam (who was nearly 70, blind in one eye and unable to speak at the time).
Cann and Hjax then fought for the throne until Cann discovered a way to militarize the golems activated by the amulets. The obvious advantage given by the golem allowed Cann to defeat and exile his brother, who was welcomed in Fold, where he lived the rest of his days with Shtans descendants, the Curamil-Shincuir.
== The rise of King Cann Sinclair ==
Cann was not content with the limits of Fluxus however, and was annoyed at the impermanence of the islands. A scholar as well as a warrior, Cann read the transcripts of his grandmother and the works of Seither in order to use the sun as the source to becoming a more powerful civilization than any of the other four nations.
Cann quickly rediscovered the extent of the powers the core gave, and used them to bring technological advancement to his kingdom in the form of golem slave warriors. Cann then freely distributed amulets to nobles loyal to him all around his kingdom. They in turn would create more golems. 
The golems were created by the Fluxekhan by a mysterious magical ritual using great iron cubes, roses and pumpkins.
But instead of using their new found technological powers for good, they exercised it to dominate other lands, establishing colonies all around the matted sea and subjugating the people there. They created a fearsome armada of floating ships called Boices crewed by the semi-intelligent Golems that waged war with unmatched strength. 
However, their hubris would become their undoing when the core’s power was stretched too thin because of the great number of golems in Cann’s army. This overstretch caused the core to seek extra bandwidth using the Aether Web. 
This meant that the Dalmer could at last locate the whereabouts of their missing core, and they wanted it back.
== The war with the Dalmer and the sinking ==
The Dalmer were unheard of in the Matted Sea at the time. Upon discovering the lost satellite cores’ whereabouts, the Dalmer had to act quickly. The dalmer had no reconnaissance of the terrain as no satellites could survey the area fast enough. Most of the troops sent by the Dalmer came from Kinland.
Primary assaults came in the form of stealth ships conducting dueler raids on coastal villages, searching for the core with the help of omnitools. However the raids were quickly thwarted by golems, whose programming had been so extensively damaged that they killed any dalmer they found. Meanwhile King Cann received reports of “winged devils” raiding villages and “mysterious whale ships” sailing on the coast of his kingdom. 
Believing he was being invaded by Piras, Cann pulled back most of his forces from the coastal colonies to fight the incoming threat. 
Cann’s army was vast, his army included the Fluxekhan infantry, Golems and a navy as well as Deck troops from Fold and Mercenaries from Piras.
Cann’s navy soon found the stealth ships and sunk them, stranding the duelers on the island. The duelers made their way to the dalmer robotics bay on the island in order to establish contact with the Empire, but once there they found that the facility had been bastardized by a corrupt AI. Despite having the facility destroyed, the Dalmer were unable to warn the empire, and were killed by the AI.
Navy command however was not finished with the island yet and sent a Line and a barracks ship to invade the islands second largest city, Parirlin.
=== The theoretical siege of Parirlin ===
The city of Parirlin is considered the gateway to Loukastadt. The city is well fortified, its only access point from the sea is bordered by two watchtowers and closed by an enormous pane of wood and metal during sieges.
The city was also well garrisoned as Cann was expecting an imminent attack, and all ships making port were thoroughly searched. The city sprawled on both sides of the river, and troops on the river banks were positioned for a land assault from the Dalmer. However Cann’s foresight failed him as the Dalmer were not interested in taking the city.
Instead, when the Line arrived it used its typical four wave attack formation, with the Vanguard disabling the ships in front of it, the Breach pressing the attack with quick boarding actions, the Barrage finishing off the ships still fit to sail, and the Rear Guard surveilling the battle.
Eventually the ram ships destroyed the pane protecting the city, sailed through it, with only two Barrage salvo’s being fired, and the Line made its way upstream to the capital of Loukastadt with two Garrison ships in tow. 
Cann’s army waited on the river banks in the city for the Dalmer to deploy but they never came.
=== Siege of Loukastadt ===
The siege of Loukastadt started when the Dalmer confirmed that the missing core was at the center of the capital city, in the royal palace, floating above the highest spire, in order to power the thousands of golems in the city.
The Line arrived to find the city on lockdown, with siege engines and golems armies ready to be fielded at the drop of a hat.
Feigning a retreat, the Line fell back 50 km from the city, and began converting the ships into war machines using portable recyclers and fabricators. 
With the materials salvaged the Line became a mobile campaign, and requested a CSWS to aid in their cause. No clear indication of reinforcements was given due to poor Aether web coverage. The mobile campaign could wait no longer and returned to siege the city aboard their vehicle fleet of siege tanks, combat bikes, and vehicle launchpads capable of deploying screeches and whispers.
The primary objective of the mobile campaign was to stem the tide of golems coming from the city, they achieved this by sending whispers on bombing runs. The bombing runs are initially successful but are cut short by golems hurling boulders at speeds that easily destroy the delicate aircrafts.
Meanwhile dueler and rifler units are sent to sabotage the same production lines while the castle is distracted with the bombing runs, these are more effective, but extractions are only 50% effective as the defenders have excellent fighting positions despite the Dalmer’s superior technology.
Cann was not defenseless, and he successfully broke the Dalmer entrenched positions twice by using golems as frontliners, breaking through their lines and then sending his auxiliaries on horseback to kill any remaining opposition. These tactics cut down the invaders numbers by a third before being finally pushed back.
Despite the successful pushes of Cann’s army, they couldn’t hold the Dalmer positions for long as Dalmer artillery eventually cleaned up the occupation forces. The permanent harass tactics of the Dalmer took its toll on golem production, and the future looked grim for Cann.
Cann was ultimately saved by his uncles, Lubor and Trevor who came to his aid with their mighty fleets of Boices, destroying the unprepared Dalmer reinforcement efforts along the way.
Eventually, undermanned and unable to stop the spread of the crystal amulets or reprogram the golems to any real degree, the Dalmer did what they thought of as a despicable act. 
A Walrus class submarine went underneath the floating island of Fluxus and killed the Filter underneath it, the largest ever known to dalmerkind, in order to sink the island kingdom beneath the waves.
The discharge of the submarines weapons sunk the island of Fluxus as a whole. The Sun that had fueled their technology, would save those who wore the amulets from death as well as a part of the city of Loukastadt, though it would be buried beneath the waters and deep into the ground.
The event would become known to the Dalmer as the “Matted Sea Conflicts”, nothing more than a footnote of their history which was often the case with Dalmer conflicts and other races.
== The buried city ==
Humbled by the result of their arrogance, the elder leaders of the City, in particular its King Cann Sinclair, decided to keep the Sun secret from his people so as not to repeat their actions. 
Cann went further by ordering all of Fluxekhan history prior to the destruction of the Filter to be destroyed and hid the Sun deep within the city through the throne room. 
Cann’s children, Mone, Ekim, Kash and some inhabitants did not agree with this solution and fled the city with their amulets. These rebels lived in the city until a decade later when voyagers from the outside world discovered a passage to the outside, and the rebellious inhabitants, along with Mone and Kash Sinclair fled to the surface, where nothing of their ancestry was remembered by their long lost family on the continent. 
Some buried their amulets at the entrance to the underground city, others kept them as family heirlooms. 
The only notable aspect of the descendants of the former Fluxekhans is that they gain the abilities of their ancestors when near the amulets (beautiful hair, growing spikes, mending flesh and materials).
Over time, Cann died, and Ekim took the throne as the Queen of the rechristened city of Canndred, and with time and successive monarchs, the past glory and history of the once island of Fluxus had been all but forgotten.
== Following clues ==
Hjax descendants had a part to play still. After discovering the escapees from the sunken city and recognizing their amulets, they embark on a journey to find the city.
== Crystal Monoliths ==
The King of Canndred locked himself into a chamber and made monoliths, enormous golems that use portions of the crystal as à direct power source. These sources provided energy to protect the chamber. The crystals were taken from traitors who rebelled against the king in the revolution to seize power from Cann, and used to create the monoliths.
These Jailbirds as they were called were tasked with protecting Cann’s kingdom and exploring the caves around the city for future expansions of the city. Once their territory found the Jailbirds would prevent any citizens from escaping and any invaders from entering the caverns they protected.
Royal Guard: Uses a large mace in combat, was made into a Jailbird because he let loose political prisoners to instil à violent rebellion against the king
Cattle Raiser: A massive Auroch like Jailbird, the cattle raiser was transformed as he supplied rebels with weapons and mounts to fight the king. 
Knight: this Jailbird had no real reason to be turned apart that he fled when the rebels were storming the castle.
Spikehoof: this horse like Jailbird watches over the mines, making sure that no slave comes to the surface, if they do it uses its spiked front hooves to cause cave ins. The person used to make this Jailbird is unknown.
Kingfisher: This Jailbird is a flying bird that watches over fishermen in lakes of the caves around the city.
Beard: the most unusual of Jailbirds, the Beard is simply a golem resembling an extremely well muscled man with a long beard that defends the cities undergrowth and fields. Similarly the person turned was simply a man of imposing physique with no apparent connection to the rebellion.
Eel: the former councilor to the king who plotted against him, apparently because of his love and longing for the sea. He was turned into a Jailbird resembling an Eel that patrols the cities underground rivers.
Jailor: Originally a thief that attempted to steal treasure from the king, became a giant lizard capable of climbing walls to protect the spiral prison of the city.
Miller: A second lizard brother to the thief but innocent of his crimes, this lizard defends the kingdoms geysers and water supplies.
Sand Sifter: A man who sifted sand in search for treasures, this is illegal in the kingdom and he was punished by becoming a Jailbird.
Mutt: A man who was scared of fire made into a dog/bull Jailbird, and made to protect the cities “lights” (torch manufactures). a second mutt exists that patrols the now ruined expansion of the city, it is supposed that this one stayed loyal to the king.
Turtle Gorilla: Unknown Jailbird, possibly failed from the beginning.
Kennel master: The owner of the mutts, patrols the abandoned expansions of the grandiose waterways
Tower: the residence of the king, to power it his servants were sacrificed.
Light Compass Crystal Sword: Used to find the Jailbirds. 
The city is covered in what they think is clouds, but is the residue of the energy the crystal used to protect the city during its collapse to the sea floor.
The cities appliances are activated by swords of crystal emanating electric current.
Circular elevators whose floors are indicated around the circle, in the middle is an indicator for the floor to reach and the exit.
=== The rebellion: ===
Started in a prison, where a young barbarian escapes from the prison pods before the long sleep gas can be administered (admittedly because of negligent guards). 
Barbarians are those with mutations, and are routinely sacrificed. The horned barbarian releases other prisoners at random.
One of the released prisoners is aa noble possessing a crystal amulet that can activate the technology in the prison (once again due to the blind incompetence of the guard. The prisoners find the armory and loot the penal mine charges to wreak havoc in the prison.
Eventually at the gates the warden, not wanting to fight the barbarian, proposes that he let the escapees go in exchange for the noble. The barbarian refuses. 
The escapees make for a windmill, but not before scavenging crystal swords of some of the higher ranking guards. Inside the windmill they find equipment to seemingly create a magical bridge to the city. Once on the bridge they are met head on by the city guard, and the prisoners jump off the bridge, landing in the river, effectively escaping to the penal mines below.
The surviving prisoners find the penal mines in full revolt. The barbarian and his fellow prisoners then kill the warden, rig the entire prison system to blow (which only partially works), disguise themselves as guards and flee into the city via the sewer system, and vow to organize a revolt in the city against Cann.
When the escapees (the movement) infiltrate a facility to use its subterranean war beasts, they find a strange underground complex where new golems are being created from bastardized Dalmer technology. They find that the facility is capturing children in order to make larger version of the golems.
After a harsh and brutal fight, the fourteen prisoners were placed into crystal pods and became the prisoner operators for the crystal monoliths.
Creatures:
Horses
Crystal tail lizard
Notes:
* The rise of the horned men
* Turquoise is the color of the royal line of Sinclair
* The queen's sword, the sword of light and the beacon shield
* Religious figures: the witch priestess (religious leader) the field queen (agriculture and fertility), the great horned silhouette (light, combat, destruction and prison), and the master of the valley (creation, science, discovery, wisdom)
* The turquoise matter
* Sacrificial sarcophagi, those placed inside become extracted of their life force that feeds and rejuvenates the high priestess and the king. The remaining husks of those placed inside become horned shadow creatures (servants of the colossal horned shadow)
* The witch priestess has the ability to create force fields around her, these force fields turn those caught inside into stone. 
* To hold the Great Horned Silhouette at bay, shrines were erected where a single being is sacrificed. These shrines are located in lands far from the city. Intrusion into the “sealed lands” is punishable by death. In exchange for these sacrifices, the silhouette gave them the turquoise matter, which allowed them to create great things such as impossibly large bridges, the sword of light, and also the combination of a horned shadow and a pool of water filled with the turquoise matter could bring the loved one back to life.
* Rebirthing pool
* When the people realized the barbarity of the rituals, they abandoned the shrines and locked the lands, but the king still needed it, and a civil war broke out.
* The king created golems that would serve as life force extractors, these would seek out humans, imprison them and then use them as a source of power. The role of the crystal, becoming so expanded divided into the three beings to further the king's agenda.
* The super golems created lead the crystal to once again update itself to the DCDEA. The Dalmer then realize upon inspection that the new golem in the catalogue is found in the middle of the Matted Sea, prompting their search for the sunken city. 
* Giant hairy creatures that could be bent to the king's will by fitting them with magical armor made from the turquoise matter. This armor had weak points protected with glyphs, and the magic turned the creature's blood oily black and gaseous upon release from the body.
* The Dalmer who hunted the great beasts used a hub that would teleport him back from combat upon destroying a beast. He is aided by AI personnel, and a Light Sword. 
* The men from the fluxus island attempt to seal the Dalmer in the forsaken lands by destroying the access bridge. 
*
====== Notes concerning crystals ======
Crystal growing fields for use in scepters amulets and wands
A crystal controlling spear
Crystals fueled by emotions
The crystals that fall came with à crystal master, who became the ruling line, as only they are recognized as true masters of the crystal. They rule as kings.
The crystal fell from a floating isle high above Welt.
One crystal fell near trolls, who then learned healing magic, memory manipulation and sky screen storytelling. The trolls could sense magic entering their realm.
Each troll earned crystals throughout his life, males have green and blue crystals, females pink and red crystals, leaders wear yellow crystals
The troll crystals channel magic from aurora borealis.
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