Red God (LL)

__TOC__
==Red God (intermediate god)==
This is the war god of all the eastern lands. He appears as a massive dark-skinned man with red studded leather armor, carrying a bronze shield. He is always mustachioed and wears a pointed helm. His boots and belt shine as brightly as the sun. He primarily supports the horse soldiers of the east. He is a very protective god and because there are many eastern warrior spies in the eight cities, including Lankhmar, this god has been trying to increase his number of worshipers in these cities.
Role-playing Notes: The Red God is a god of warriors. He favors acts of war and battle and lends support in the form of strength of arm and courage of heart to warriors who follow his faith. He spends most of his time trying to cause new battles to test the courage of his followers. He is the one responsible for turning all of the lands of the east against the eight cities.
Statistics: AL eg; WAL any; AoC battle and war; SY the horse sabre.
==The Red God's Avatar (fighter 15)==
This avatar always appears in the same form as the god himself. He rides a huge warhorse that will breath short blasts of fire during battle. Anyone struck by his mount's breath must save versus breath weapons or take ld20 points of damage.
: Str 24
: Int 22
: MV 15
: AC 0
: #AT 2	
: Dex 25
: Wis 17
: SZ 7'
: HD 15
: THAC0 6	
: Con 24
: Cha 24
: MR 50
: HP 200
: Dmg 1d6 + 3/1d4+4 (sabre/dirk) +14
Special Att/Def: He uses a sabre +3 in his right hand and a dirk + 4 in his left. His sabre casts an anti-magic shell that does not limit his own spell abilities. He is always wearing a ring of protection +4, a helm of telepathy and teleportation, and a cloak of displacement that cannot be destroyed.
==Duties of the Priesthood==
Priests of this cult have to fight and lead men into battle to advance in levels. Although they don't have to be horsemen, it helps greatly towards advancement in levels (+ 5 % on earned experience) if they have the land-based riding nonweapon proficiency and breed warhorses.
Requirements: AB standard; AL any; WP all; AR a; SP all, combat, healing, protection, sun, weather; PW 1) use 10- sided hit dice when determining hit points; TU nil.
==Sage Advice (Dragon Issue #205)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Nehwon pantheon in the Legends & Lore book:
* Red God: Major: War; Minor: Wards.