Focus 2.0/Vazarin

:Not to be confused with the Vazarin Polarity.
The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.
*Through an increased affinity radius, their Warframes are able to provide aid from further away.
*They have a higher health pool and regeneration, further augmented by a highly regenerative Void Mode.
*They are able to inflict a burst of crowd control with Void Dash to provide immediate and emergency recovery, supplementing a brief respite to injured allies along the way.
*They can absorb and offset damage taken by allies, while bestowing to them additional shields with Void Blast.
	Mending UnityPassiveIncrease affinity radius by 10m / 15m / 20m / 25m.	25000 to unlock
40,000 / 54,142 / 80,000
 1 / 2 / 3 / 4
*Abilities that scale off affinity range, such as Blessing, Covenant, and Penance, are affected by Mending Unity's affinity range increase.
*Activates on entering the mission.	
*Abilities that scale off affinity range, such as Blessing, Covenant, and Penance, are affected by Mending Unity's affinity range increase.
*Activates on entering the mission.	
*Abilities that scale off affinity range, such as Blessing, Covenant, and Penance, are affected by Mending Unity's affinity range increase.
*Activates on entering the mission.
	Mending SoulPassiveThe next 1 / 2 / 3 / 4 revives are instantaneous.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Number of charges per level are given to both your Warframe and Operator and cannot be refreshed.
**i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator
*Instantaneous revives applies to other players and yourself in bleedout
**Interacting with a downed player instantly revives them and you will be instantly revived if other players interact with you when you are downed
**Note that you can still revive yourself using affinity when the bleedout timer ends, not consuming any charges
*Activates on entering the mission.
*If a Vazarin player revives another Vazarin player (both of whom still have charges of Mending Soul), then ONLY the downed player loses a charge— the player doing the reviving does not expend their own charge.	
*Number of charges per level are given to both your Warframe and Operator and cannot be refreshed.
**i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator
*Instantaneous revives applies to other players and yourself in bleedout
**Interacting with a downed player instantly revives them and you will be instantly revived if other players interact with you when you are downed
**Note that you can still revive yourself using affinity when the bleedout timer ends, not consuming any charges
*Activates on entering the mission.
*If a Vazarin player revives another Vazarin player (both of whom still have charges of Mending Soul), then ONLY the downed player loses a charge— the player doing the reviving does not expend their own charge.	
*Number of charges per level are given to both your Warframe and Operator and cannot be refreshed.
**i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator
*Instantaneous revives applies to other players and yourself in bleedout
**Interacting with a downed player instantly revives them and you will be instantly revived if other players interact with you when you are downed
**Note that you can still revive yourself using affinity when the bleedout timer ends, not consuming any charges
*Activates on entering the mission.
*If a Vazarin player revives another Vazarin player (both of whom still have charges of Mending Soul), then ONLY the downed player loses a charge— the player doing the reviving does not expend their own charge.
	Enduring TidesWay-Bound PassiveIncrease health of the Operator by 25% / 50% / 100% / 150% / 150%.	50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 3 / 5 / 7 / 7
*Enduring Tides works off the Operator's current health, including health provided by Magus Vigor.	
*Enduring Tides works off the Operator's current health, including health provided by Magus Vigor.	
*Enduring Tides works off the Operator's current health, including health provided by Magus Vigor.
	Rejuvenating TidesWay-Bound PassiveIncrease health regeneration of the Operator by 1 / 2 / 3 / 4 / 4 per second.	80000 to unlock
 120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 4 / 7 / 10 / 10
*Operator will continue slowly regaining health even when not out on the battlefield.	
*Operator will continue slowly regaining health even when not out on the battlefield. 	
*Operator will continue slowly regaining health even when not out on the battlefield.
	Guardian ShellActiveVoid Blast can be charged to manifest a shield that drains energy for every 150 / 200 / 250 / 300 / 350 / 400 damage absorbed.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
*Creates a frontal shield when the Void Blast key is held.
*Currently, enemies with beam attacks will ignore the shield.
*Channeling Void Blast does not cost any additional energy.
*Operator energy can regenerate while channeling Void Blast.
*Currently bugged and reduces Void Blast range to 1.5 meters.	
*Creates a frontal shield when the Void Blast key is held.
*Currently, enemies with beam attacks will ignore the shield.
*Channeling Void Blast does not cost any additional energy.
*Operator energy can regenerate while channeling Void Blast.
*Currently bugged and reduces Void Blast range to 1.5 meters.	
*Creates a frontal shield when the Void Blast key is held.
*Currently, enemies with beam attacks will ignore the shield.
*Channeling Void Blast does not cost any additional energy.
*Operator energy can regenerate while channeling Void Blast.
*Currently bugged and reduces Void Blast range to 1.5 meters.
	Guardian BlastActiveVoid Blast consumes 25 energy for each ally hit within 5m / 6m / 7m / 8m and grants them 50 / 80 / 120 / 160 shields.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*The blast can grant overshields to your own Warframe, friendly Warframes and other Operators up until the standard overshield cap.
*For reference, Warframes can have up to 1,200 overshields (except for Harrow's 2,400 overshield cap), and Operators can accumulate up to 500 overshields.	
*The blast can grant overshields to your own Warframe, friendly Warframes and other Operators up until the standard overshield cap.
*For reference, Warframes can have up to 1,200 overshields (except for Harrow's 2,400 overshield cap), and Operators can accumulate up to 500 overshields.	
*The blast can grant overshields to your own Warframe, friendly Warframes and other Operators up until the standard overshield cap.
*For reference, Warframes can have up to 1,200 overshields (except for Harrow's 2,400 overshield cap), and Operators can accumulate up to 500 overshields.
	Protective DashActiveAllies hit by Void Dash are granted immunity from damage for 2s / 3s / 4s / 5s and healed 25% / 35% / 45% / 60% over 5s.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Affects all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
**On Defense Objects, they will gain no invulnerability but will recover 500 health over 5 seconds. This does not stack with other object health restoration effects.
*Dashing through your own Warframe will also heal it and grant temporary damage invulnerability.
**Works exceptionally well with Inaros, since it heals a percentage of life.	
*Affects all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
**On Defense Objects, they will gain no invulnerability but will recover 500 health over 5 seconds. This does not stack with other object health restoration effects.
*Dashing through your own Warframe will also heal it and grant temporary damage invulnerability.
**Works exceptionally well with Inaros, since it heals a percentage of life.	
*Affects all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
**On Defense Objects, they will gain no invulnerability but will recover 500 health over 5 seconds. This does not stack with other object health restoration effects.
*Dashing through your own Warframe will also heal it and grant temporary damage invulnerability.
**Works exceptionally well with Inaros, since it heals a percentage of life.
	Sonic DashActiveVoid Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits.	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
*Stunned enemies are opened up to finisher attacks for the duration of the stun.	
*Stunned enemies are opened up to finisher attacks for the duration of the stun. 	
*Stunned enemies are opened up to finisher attacks for the duration of the stun.
	Void RegenActiveVoid Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s.	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
	Void AegisActiveVoid Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.	
*Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield. 	
*Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.
==Notes==
*The Vazarin school tree requires 6,929,367 Vazarin focus points to fully unlock all nodes at max rank, making it the least costly focus school to unlock.
*Requires at least 80 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,119,627 focus points of any type.
*A fully levelled Vazarin Operator is capable of:
**Warframe Passive: Increases affinity radius by 25 meters, and the next 4 bleedout revives are instantaneous.
**Operator Passive: Increases the Operator's health by 150% and health regeneration by 4 points per second, and the next 4 bleedout revives are instantaneous.
**Void Blast: Can be charged to create a shield that drains energy for every 400 damage absorbed, and while channeling every ally hit within 8 meters recovers 160 shields but consumes 25 energy.
**Void Dash: Allies hit are immune to damage and regenerate 60% health over 5 seconds. Enemies hit by Void Dash are also no longer displaced, but instead a 14 meter-wide shockwave that travels 8 meters forward is emitted after the dash, stunning every enemy it hits and briefly opening them up to melee finishers.
**Void Mode: Heals 25 health per second and creates a shield that grows up to 12 meter radius over 5 seconds, but consumes 9 energy per second while in Void Mode.
==Patch History==
es:Enfoque/Vazarin
Category:Focus
Category:Focus 2.0
Category:Mechanics
Category:Update 22