Report 208

Report #208
Skillset: Knighthood Skill: Sweep/Assault
 Org: Paladins Status: Rejected Jun 2009
Furies' Decision:
Rejected as premature since weapon formulas for damage/precision/speed are
slated to be looked at.
Problem: Currently, assault/sweep do 40% more wounds compared to 60% more wounds
on crush/lunge. In the past, it may have been assume that this disparity is to
make up for the advantages two handers have in precision (10%) more. As it
stands now, precision has been proven to do a very small amount of wounds per
stat of prec (Roughly .6-.7 per).
Solution #1: Increase the additional wounds of assault/sweep to 60% more
 wounds to be on par with wounding as lunge/crush.
Player Comments:
---[Nienla on 6/3 @ 18:00 writes]:
I have no issues with this, considering two-handers pay for the power cost of
two crush's/lunge's and don't get the same benefit from it. Sounds good.
---[Vathael on 6/7 @ 20:29 writes]:
Raising the assault/sweep percentage certainly won't make wounding on par to
lunge/crush for the simple fact that pureblades and axelords can get a higher
precision on their weapons as opposed to blademaster and bonecrusher.
---[Desitrus on 6/8 @ 04:09 writes]:
That's accounted for in the description of the problem, considering that
crush/crush and lunge/lunge do more wounding now than sweep/assault even with
the "higher precision" which means little to nothing under the current system.
---[Ceren on 6/20 @ 02:04 writes]:
As I understand it, the 20% precision bonus is supposed to be something that
helps compensate for the halved affliction rate. It's not something that needs
to be balanced by being weaker in yet another area (sweep/assault). The fact
that precision is near meaningless now is just icing on the cake.