Barik talents

Barik has two talent trees, dedicated to fleshing out his role as a damage dealer or as a tank.
==Punisher==
Talent	Effect 	Points required
 	200% Damage attack if enemy is engaged by Barik 	0
 	+10% Damage with melee weapons 	1
 	+30% chance for an additional attack against engaging foes 	1
 	-1 Resolve to enemies in a 3m radius 	1
 	+20% Damage with melee weapons 	3
 	Three attacks:5-8 Crush vs. Parry10-14 vs. Parry150% Damage attackTarget is sundered at the end	3
 	+20% experience gained with melee weapon skills and athletics 	3
 	ImmobilizedCannot be pushedCannot be sent prone+40% Endurance defense 	3
 	+50% chance for an additional attack against engaging foes 	6
 	+3 Resolve and Might if health becomes critical 	6
 	+10% damage per engaged enemy 	6
 	+30% Damage with melee weapons 	9
 	+70% chance for an additional attack against engaging foes 	9
 	Delay unconsciousness for 8 seconds on defeat 	9
 	+10% to Magic, Will, and Endurance defenses when a hostile effect expires 	9
 	10-14 Pierce vs. Dodge+50% Damage per enemy engaged 	12
==Sentinel==
Talent	Effect 	Points required
 	Target is Taunted 	0
 	+50% Move Speed when combat starts 	1
 	Modifies Clash of Iron:<Br/>Each attack hits twice 	1
 	+1 enemies engaged 	1
 	+2 Armor vs. Crush/Pierce/Slash 	1
 	Allies receive -5% damage within a 3m radius 	3
 	Modifies Clash of Iron:<Br/>+2 Armor for allies in a 10m radius 	3
 	+2 enemies engaged 	3
 	+40% shield effectiveness 	3
 	Allies receive -10% damage within a 3m radius 	6
 	+40% Health when drops below 35% 	6
 	Barik takes 50% damage for ally+2 Vitality and Might for both 	6
 	Targets in the area are taunted 	6
 	Allies receive -15% damage within a 3m radius 	9
 	+8 Armor if Barik's health is critical 	9
 	Modifies Bond of Honor:Shield for 50 damage 	9
 	+4 Armor vs. Crush/Pierce/Slash1-6 Pierce damage vs. Parry against melee attackers 	9
 	Allies recover 35% healthTotal amount of recovered health is converted into a shield on Barik	12