Level 475

__NOTOC__
Level 475:
----"How Random?""Imagine a level, a level where you are greeted by all other levels, haphazardly slapped together in a delightful dance of chaos... How random?"
Level 475, nicknamed "How Random" or "The Random Forest," is an anomalous level within the Backrooms. The level's appearance takes of an endless, dark, snowy forest stretching in all directions. The forest's temperature is below freezing, with many reports saying the level has gotten as cold as -50° Fahrenheit, making the level hazardous to be in after long periods of time. The trees are made of an unknown, indestructible wood-like material, although the trees visibly seem to be pine and spruce. Any wanderer who enters the level appears in a pit of snow, ranging from 1 to 6 feet deep. The snow pit is around 10 meters in diameter, and no trees naturally grow inside of the pit.
This level has many extreme environmental hazards, mainly from the low temperatures of the area. These temperatures cause several effects on the wanderer, mainly hypothermia and frostbite. It is advised that when visiting this level, any wanderer must seek warmth and shelter through the anomalous and mysterious properties of Level 475. The forests are endless and infested with entities, so it is advised to avoid the forests whenever possible. The forests are often filled with brambles, spikes, and other types of booby traps, giving any wanderer possibly severe injuries when entering the forest.
The level has several anomalous properties, which should be noted. These include trees randomly glitching out and turning into other objects, entire acres of land randomly disappearing, and sometimes even pieces of other levels converging into the forest, thus earning it the name "How Random." The random properties of the level make it an environmental hazard, as both levels and the entities inside of them seem to randomly appear in this level. The chunks of levels appearing are no bigger than 100m2, and can contain any level, regardless of safety, inside the Backrooms. Oftentimes, trees may glitch out (in a fashion similar to Level -1000) for a few seconds before turning into a random object, most commonly Liquid Pain or Almond Water. Sometimes, entire acres of land will randomly fall over and disappear.
The snow found in this level can serve as a gateway to other levels. Diving into a deep pit of snow will often send wanderers to a completely random level. The level they are transported to is random, although the level wanderers are transported to is usually more dangerous the colder the level's temperature is. The level oftentimes may randomly block off these gateways with its non-Euclidean and anomalous properties, making escape notoriously difficult in this level. Dark, snowy paths may be found around the level (pictured to the right) and may often turn into a dead end or lead to a different part of the level due to the non-Euclidean geometry of Level 475.
The dark snowy paths of the level are usually made of pebbles or larger rocks and are immovable, much like the rest of the level's structures. The paths in the level can lead to seemingly nowhere, to other levels, and may even go underground or into the sky, much like ramps. The paths are unstable and cannot be stood on by no more than two people; if anybody stands on these paths for too long, the paths can easily collapse and land the wanderer in a random area of the level. Due to the anomalous properties of the paths, they are heavily advised to be used as a portal to other parts of the level and/or other levels entirely.
=== ⪡⪢ The Caves of Level 475 ⪡⪢===
In Level 475, one may find a cave in the level. These caves are characterized by their glowing blue crystals and their indestructible gray stone, compared to the white and blue forest in the rest of the level. Unlike the rest of the level, the caves are safe and devoid of entities; however, the caves cause several mental hazards. These mental hazards include severe anxiety, dangerous memory alteration, and extreme migraines. Oftentimes, the memory alteration properties of the caves make any wanderer's memories much more violent, sometimes changing your entire personality and, in rare cases, making you forget who you are as a person. These mental effects make the caves extremely dangerous and not to be entered.
The glowing blue crystals of the level also cause severe hallucinations, such as seeing dead wanderers or family members, as well as hearing voices from all around the cave. These voices remind them of their biggest failures, making wanderers feel severe anxiety, extreme migraines, and pains around the body, and in some cases, even causing the wanderer to go insane in a matter of minutes. Due to these severe mental hazards caused by the caves, the caves are a deadzone for any wanderer who enters them.
== ⪡⪢ Entities ⪡⪢==
Due to the anomalous and non-Euclidean properties of the level, entities from all over the backrooms may be found here. These entities are including but not limited to:
* Smilers
* Hounds
* Clumps
* Wretches
* Death Moths
* Facelings (all varieties)
* Skin-Stealers
* Anethikas (including Goliath Anethikas)
== ⪡⪢ Colonies & Outposts ⪡⪢==
Due to the dangerous and non-Euclidean properties of this level, it has been proven infeasable to establish any settlements on this level.
== ⪡⪢ Entrances and Exits ⪡⪢ ==
=== ⪡⪢ Entrances ⪡⪢ ===
The most known entrance to this level is by randomly noclipping here. There is no discovered guaranteed entrance to this level.
=== ⪡⪢ Exits ⪡⪢=== 
Entering a deep snow pit may take one to the level they no-clipped from.
Noclip through a tree to enter a forest related level.
The only guaranteed exit to this level is by sleeping. Doing so will lead to a Class Habitable level, most likely Level 4.'''''
Category:Levels
Category:Cluster I
Category:Dangerous