Riding

There are several rides available to player in VISM. This article describes them.
==Horse==
Horses are 1.65 times faster than walking, and acquiring them will make daily travel more efficient. A horse can enter anywhere that can be entered on foot and can be used indoors. On the other hand, it cannot be used in caves.
===How to get===
To obtain a horse, it is required to obtain a horse whistle. Humanoids may keep horses in a cave. When you interact with a horse, it turns into a horse whistle. You can use a horse whistle as an item to call the horse anywhere after if you successed to take a whistle to the ground. There is a waiting delay before activation like recovery items when to use a whistle. So if you use a horse whistle in battle, you need to keep as much distance from the enemy as possible.
A horse whistle is regular item, the horse cannot be recalled permanently if you lost the item. You should keep more than one horse whistle, and if the challenge is to get to a place where it is difficult to return alive, you should consider setting up a container in front of the entrance to evacuate the horse whistle, or consider rail travel, discussed below.
If the player and villagers are traveling together, the villagers will use their horses as the player gets on and off the horse.
==Rail and trolley==
A trolley is a means of transportation on a railway track and is used by laying railways on the map. Once the railroad is laid, there is no need for any other special items, and the trolley will appear in its place when you interact on a railroad track.A trolley can move at 3.4 times its normal travel speed, ignoring the effects of the terrain.
Villagers and NPCs may use railway as a travel route if their destination is far away.
If the player and villagers are moving together, the villagers use a trolley as the player gets on and off the trolley.
==Road and Stone Road==
Roads and Stone Roads(called Sett Road in the game) are not vehicles, but they are terrain that can be placed by the player and increase the speed of movement of the player and NPCs. See article on terrain.