Promise of Destruction

Promise of Destruction is a companion quest for Cassandra in Dragon Age: Inquisition.
== Acquisition ==
Talking to Cassandra in Skyhold after speaking to Hawke and the Grey Warden ally in Crestwood, assuming her approval is high/low enough, will initiate the quest.
== Walkthrough == 
Complete the war table operation Locate the Missing Seekers. Speak to Cassandra, who will reveal she has tracked all the missing Seekers she could to one location: Caer Oswin, a fortress in Ferelden. The Inquisitor will then be able to travel to Caer Oswin via the world map with Cassandra locked in as a party member.
After arriving at the outside path, head towards the castle - the path is quite straightforward. Enter the castle dungeon, where there will be some soldiers - apparently of The Order of Fiery Promise - waiting. Loot the dungeon key on one of the soldier corpses and continue forward. 
After exiting the dungeon and a fight outside, loot the courtyard key. There is a cutscene, where Cassandra wonders how the Seekers could fell prey to Corypheus and the Order of Fiery Promise so easily.
After entering the castle, there are some more soldiers to fight. When heading upstairs, the party will find Daniel, one of the Seekers, who has been corrupted. Another cutscene occurs, where Daniel tells Cassandra that Lord Seeker Lucius is behind the disappearance of the Seekers as he has sold them to the Order of Fiery Promise.
Find Lord Seeker Lucius outside the castle. He will explain his motives for the betrayal, and reveal some facts about the Seekers. Lucius also gives Cassandra a book of the Order's secrets. After the cutscene, the final fight occurs. Clear and loot everything before exiting the area.
Meet Cassandra back at Skyhold after she has had time to read Lucius’ book. She will explain to the Inquisitor some new facts about the Rite of Tranquility and also about possibly rebuilding the Seekers. This conversation unlocks Codex entry: The Rite of Tranquility.
== Rewards ==
* 1025 XP
* Influence 400
* Power 3
* 
== Approval ==
; Skyhold, at the acquisition of the quest
:(Sighs.) I can keep staring at this, but I won't get any closer.
::* Can I help? - 
:::(other options have no approval change.)
:I've a growing suspicion Corypheus has imprisoned them.
::* This is important to you. - 
::* They might be his allies. - No approval change.
::* Whats the point? - 
; Skyhold, at the conclusion of the quest
:And now it falls to me.
::* (all options have no approval change)
:It should only be used on those who cannot control their abilities... but that has not always been the case.
::* (all options have no approval change)
:But it appears we've always known how to reverse the rite. From the beginning.
::* (all options have no approval change)
:I thought to rebuild the Seekers once victory was ours. Now I'm not certain it deserves to be rebuilt.
::* (Romance) You can do anything. 
::* (other options have no approval change)
Upon completion, automatic 
== Notable items ==
: - looted from Lord Seeker Lucius.
: - looted from a chest in the upper Living Quarters.
: - looted from Lord Seeker Lucius.
== Codex entries ==
:
:
== Bugs ==
* The initial objective states "Have Cullen, Leliana, or Josephine investigate the disappearance of the Seekers". However, the war table operation does not allow Cullen to participate; Leliana or Josephine must be used.
* During the cut-scene with Daniel, immediately after selecting an option from the first dialogue wheel, the game can enter a loading screen while still playing the dialogue including the sound effects from the conversation. If this occurs, simply allow the game to continue running, after several minutes the loading screen will pass and the player can continue on to the second dialogue wheel as intended. Selecting the inquiry option can cause the issue to occur once again; waiting it out will allow the scene to progress.
* There are two cutscenes in which Cassandra draws her weapon, on both occasions she will draw a sword regardless of the weapon equipped.
* If Skyhold is still under construction, the Inquisitor must jump of the roof to leave the area or they may be stuck indefinitely.
Category:Dragon Age: Inquisition companion quests