Biomods and Elective Surgery

Note: This page is under construction!
== Body Modifications ==
* Bioplastic Skin
== Bodysculpting ==
* Disguised Appearance
* Eyesight Correction
* Hair Transplant
* Altered Appearance
* Altered Bulk
* Copied Appearance
* Extreme Sexual Dimorphism
* Sex Change
* Altered Height
* ...
* (continued)
== Mods Table ==
Mod 	TL 	Cost 	Recovery	Description 	Character Point Writeup 	Book
Altered Height 	8 	8,000 / inch	1 week 	 	 	B
Bionic Arm, Single	9 	 	 	A fairly standard robotic arm, with the full dexterity of a human hand. 	Arm ST+2 (One arm; Temporary Disadvantages, Electrical, -20%, and Maintenance, 1 person, weekly, -5%) [5]; DR 2 (One arm, -40%) [6]; One Arm (Mitigator, -70%) [-6]. 5 points	UUltra-Tech, p.209
Bionic Arm, Pair 	 	 	 	 	 	U
Bionic Legs 	 	 	 	 	 	
Cyberhair 	 	 	 	Manipulable, prehensile hair. Useful and subtle. 	 	U
Jointwork 	9 	20,000 	2 weeks 	 	Catfall, Flexibilty, High Manual Dexterity 	B
Muscle Graft 	9 	20,000 	4 weeks 	 	Striking+Lifting ST with no HP gain. Up to +3. 	B
 	 	 	 	 	 	
Ripsnake 	 	 	 	A deadly, hidden spear "tongue" that can do impaling damage. Assassins may be able to attack the vitals while kissing. Youch! 	 	U
Subdermal Armor 	 	 	 	A thin layer of flexible armor just below the skin. It's a radical procedure, but can make adventurers and villains quite durable.	 	U
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== Procedure Tiers ==
Procedure	Modifiers	Time 	Injury 	Recovery Period	Fee
Simple 	+4 (+2) 	15 min.	1 HP 	1 hour 	$100
Minor 	+2 (+0) 	1 hour 	1d/2 HP (rnd down)	1 day 	$1,000
Major 	0 (-2) 	2 hours	1d HP 	1 week 	$10,000
Radical 	-3(-5) 	4 hours	3d HP 	4 weeks 	$100,000
* Simple
* Minor
* Major
* Radical
Note: Bio-Tech uses a recovery period and cost method, whereas Ultra-Tech uses Procedure Tiers. The recovery time in the Mods Table reflects their tier.
== See Also ==
* Cybernetics
== References ==
Category:Setting Concepts