Call Hounds (Priest Spell)

The casting of this spell causes a pair of jet-black hounds to appear anywhere within the spell's range, as the caster desires. The hounds are completely loyal and attempt to carry out the caster's every command. The caster's control over the hounds is nearly absolute, only a full wish or divine intervention is sufficient to subvert the hounds' loyalty to the priest.
The hounds are considered war dogs, with maximum hit points (18 hp) and lawful neutral alignment. They are more intelligent than normal war dogs (rated as Low), and are capable of under­standing complex instructions.
The call hounds spell cannot be dispelled. It ends if the hounds are slain or subjected to a ban­ishment spell, if the caster is slain or rendered un­conscious, or if the caster wills the spell to cease. Protection from good and similar effects can keep the hounds at bay. If the hounds are ordered to per­form a task that contradicts the tenets of their patron Power, they simply vanish, ending the spell.
The spell requires the caster's holy symbol and a silver dog whistle worth at least 50 gp, which the caster sounds during casting. Neither is destroyed in the casting
Notes: Granted by the halfling god Urogalan.
Hounds: AC 6: MV 12; HD 2+2; THAC0 19; #AT 1; Dmg 2d4; AL LN; SZ M; ML Ave (8-10); XP 65.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells