Camitis

Camitis is one of the kidnappers in the quest Find the kidnappers who buried Tirdir.
== Gameplay ==
If the party enters the Kidnappers' House, then there will be a confrontation. The events will differ depending on if Am-Si is allowed to flee into the house or if he is killed outside the building. 
=== Am-Si Alive===
Am-Si: I'm sorry! I dont't know how he found out!
Camitis: That ain't why we're mad, you little rock-gnawing fool! You were supposed to kill them sacks, not dump them!
Am-Si: I... I couldn't! I can't... I can't stand the blood!
Camitis: So drown 'em! Whack 'em with a stick! I don't care! What kind of...
Reti: We have to go, Camitis. We got company.
Camitis: Not before I kill this little rat-stink! Not before!
Reti will flee from the house, Camitis kills Am-Si, and then attempts to flee as well.
=== Am-Si Dead ===
Camitis: We heard you killin' our brethren outside! Damn your filthy blades for cuttin' that fool down! I'll do you right for that!
Reti: Not me, Camitis. Our deal is blown! I'm heading for the hills!
Reti flees the house, Camitis attacks Gorion's Ward or nearest party member.
Note that if Reti is engaged outside the home (because the party can be split so that some can enter and others may be outside), then Reti will fight back in melee combat.
As is sometimes the case in the unmodified game, the weapon proficiencies assigned may not be configured to match the creature's equipped fighting weapon, and thus, Camitis will suffer an unskilled THAC0 penalty in melee with his battle axe. This is calculated in the InfoBox. 
== Gallery ==
:Portraits from Portraits Portraits Everywhere
CAMITIS.jpg|thumb|Camitis, a brutally strong looking dwarven warrior, Plate armored and wielding Axe and Shield.
Inside Kidnappers house.jpg|Camitis within the Kidnappers House
== Mod content ==
The Sword Coast Stratagems mod assigns a new default smarter fighter script to Camitis for better tactical behavior. SCS assigns 5 pips in Axe, and 2 pips in sword and shield fighting style. This will improve his THAC0, damage output and boost APR. His Armor class against missiles will boost by 4.
Additional SCS random treasures are placed in his inventory (DW#RND06 and 14).