Kingdombound / Adventure Mode

Adventure Mode is the main singleplayer mode in Kingdombound. The mode follows you as your chosen class, as they team up with King Maroon and Princess Maya to combat the Lich and his dark forces. 
==Plot==
300 years ago, there was a kingdom named Darkenwald that used to rule the Ancient Valley with an iron fist. Life wasn't that great as the king would force the people to do everything he says and would kill anybody who opposed of him. It wasn't until two kingdoms, later known as Arcandia and Elytius, banded together, and would wage war against Darkenwald. After a grueling battle, Darkenwald was defeated and so was its king, who was sealed away.
After the battle, the two kingdoms, though at first allies, would drift apart as time went on, eventually becoming a resentment against eachother, leading to them going into an ongoing war. Generations would come and go, eventually leading to the latest in their lines, Maroon and Maya, who would become ruler of Arcandia and Elytius respectively after the passing of their parents. They continued waging war against each other.
Suddenly however, after his 300 year sleep, the king of Darkenwald, now calling himself the Lich, reawoke from his slumber. The king, before the war, used cursed arts to find a way to cheat death, managing to cast a spell that would bring him back from the dead before the war. Now as an all-powerful wizard, he wishes to take back the kingdom that was formally his own. Knowing that their kingdoms were in danger, King Maroon and Princess Maya attempted to find a way to stop them.
As they are in the middle of a meeting, discussing what they could, you pop out of a mysterious portal. Believing you might be able to stop the Lich, they help you on a grand adventure across the Ancient Valley to find and stop the Lich's four guardians, and save the Ancient Valley from his evil hands.
==Gameplay==
Adventure Mode differs a lot from the rest of Kingdombound. The mode primarily focuses on completing various levels, either with the objectives of navigating a level until reaching an end point, or defending an area from hordes of enemies.
Levels are split into worlds. Each world has 5 levels, with a final boss level that can be played once you complete all 5 normal levels. After defeating the boss of that world, a portal will open, allowing the player to go on to the next world. Each level has some sort of theme or mechanic centered around it.
Players are allowed to play as any class in a level, though certain levels will force the players to play as a certain class until that level is defeated.
==Levels==
===World 1===
World 1 takes place in a grassy area with a few patches of forests. The portal you took to get to the Ancient Valley is located here.
Level 	Level Type	Description 	Class
Level 1: Meandering Meadows	Adventure 	The first level in the game, Meandering Meadows takes place in a grassy meadow trail. The stage is fairly simple, featuring little obstacles and mostly serving as a tutorial for the game's basic mechanics. 	Warrior
Level 2: Darkened Forest 	Adventure 	The second level in the game, Darkened Forest takes in a taiga forest. The area features some bottomless pits, and a few platforming sections, introducing these mechanics to the player. 	Any
Level 3: Shooting Range 	Adventure 	The third level in the game, the Shooting Range takes place in a rather small carnival-like area. This level is primarily used as a tutorial for the Hunter, having players use their ranged attacks to hit flying enemies and fire at distant switches. 	Hunter
Level 4: Abandoned Fort 	Defense 	The fourth level in the game, the Abandoned Fort is the first defense level in the game, tasking you with defending two Hunters from two waves of enemies.  If either of them dies, you lose. The level also serves as a tutorial for the Paladin, teaching the player about their defending abilities.	Paladin
Level 5: Gunpowder Cavern 	Adventure 	The fifth level in the game, the Gunpowder Cavern is a thin network of underground caverns. The level introduces the player to bombs, letting them use them to blow up rock walls and defeat groups of skeletons. 	Any
Level 6: Goblin Hideout 	Boss 	The boss level of World 1, the Goblin Hideout is the home of the evil Ogre King, who serves as the Lich's first guardian. The level also serves as a tutorial for the Berzerker, teaching the players of their powerful offensive abilities. 	Berzerker
===World 2===
Level 	Level Type	Description 	Class
Level 7: Hotfire Trail 	Adventure 	The seventh level of the game, Hotfire Trail takes place in a canyon trail to the desert. The level is primarily used as a tutorial for the Wizard, having players burn down obstacles and groups of enemies. 	Wizard
Level 8: Mirage Desert 	Adventure 	The eighth level of the game, Mirage Desert is a fairly straightforward desert stage. Players navigate a desertous level, where Nagas can ambush you from the sand. 	Any
Level 9: Sandy Outpost 	Defense 	The ninth level of the game and the second defense level, Sandy Outpost tasks you with defending an outpost, alongside a Warrior and a Paladin for three waves. If either of them dies, you lose. The level serves as a tutorial for the Priest, tasking you to with keeping you allies alive.	Priest
Level 10: Wagon Adventure 	Adventure 	The tenth level of the game, Wagon Adventure tasks you with defending a wagon as it goes through a desertous canyon. If the wagon is destroyed, you lose.  	Any
Level 11: Ancient Pyramid 	Defense 	The eleventh level in the game, the Ancient Pyramid has players defend an ancient artifact from a group of enemies. This area serves as a tutorial for the Warlock, teaching players how use their summons to defend from multiple points. 	Warlock
Level 12: Heart of the Desert	Boss 	The boss level of World 2, the Heart of the Desert serves as the nest for the vicious Spider Queen, acting as the Lich's second guardian. Players must use the Wizard's fiery powers to take down this web-launching boss. 	Wizard
===World 3===
Level 	Level Type	Description 	Class
Level 13: Coastal Town 	Adventure 	The thirteenth level of the game, Coastal Town is a pretty straightforward level through a currently burning coastal town.  	Any
Level 14: The Galleon 	Defense 	The fourteenth level of the game, The Galleon takes place on a pirate ship. The player must defend themselves from enemies that spawn all cross the stage.The level is primarily used as a tutorial for the Pirate, having players learn about materials and building buildings.	Pirate
Level 15: Castaway Island 	Adventure 	The fifteenth level, Castaway Island takes place a beautiful uninhabited island. Water lines the edges of much of the level. 	Any
Level 16: Jungle Reaches 	Adventure 	The sixteenth level, Jungle Reaches tasks the player with escorting a group of warriors through a forest. The level is primarily used as a tutorial for the Bard, teaching the player how to use their supportive abilities to take down powerful enemies. 	Bard
Level 17: Treasure Cove 	Defense 	The seventeenth level, Treasure Cove takes place in an underground ocean cavern. 	Any
Level 18: Marooner's Steppe	Boss 	The boss level of World 3, the Marooner's Steppe is the battle arena for the Aqua 'Queen', acting as the Lich's third guardian. The player must dodge her water attacks and hop across debris to reach her. 	Pirate
===World 4===
Level 	Level Type	Description 	Class
Level 19: Rugged Trail 	Adventure 	The nineteenth level, Rugged Trail takes place on a mountain upward trail. Watch out for pits and falling rocks. 	Any
Level 20: Frozen Mountain 	Adventure 	The twentieth level, Frozen Mountain takes place on an icy landscape. Ice litters areas, causing players to slide when walking on them. 	Any
Level 21: Icy Lake 	Defense 	The twenty-first level, the player must defend themselves from enemies that spawn all across this icy lake. The player is taught about troops in this level. 	Any
Level 22: Dwarven Mines 	Adventure 	The twenty-second level, the player must navigate an abandoned dwarven base. This level primarily serves as a tutorial for the Rogue, having the player use the class' stealthy ability to dodge and assassinate powerful enemies. 	Rogue
Level 23: Volcanic Reaches	Adventure 	The twenty-third level, the Volcanic Reaches has played navigate a volcanic landscape. This level primarily serves as a tutorial for the Monk, having the player swap between Monk form and Dragon form to take down specific enemies.	Monk
Level 24: The Summit 	Boss 	The boss level of World 4, the Summit is the battle arena for the Dragon King, acting as the Lich's fourth guardian. The player must throw bombs into its mouth to stun it. 	Any
===World 5===
Level 	Level Type	Description 	Class
Level 25: The Gates 	Adventure 	The twenty-fifth level, this level has you finally traverse towards the Lich's Tower. This level teaches you about siege weapons, and how to use them. 	Any
Level 26: The Library 	Adventure 	The twenty-sixth level, the Library is a tricky level with various hazards. The area has many tight corners, which are used in combination with enemies like Soul Sages and Centaurs. 	Any
Level 27: The Arena 	Defense 	The twenty-seventh level, this serves as the final defense level in the game, forcing players to use very ability they've learned in other defensive levels, including buildings and troops.	Any
Level 28: The Ascent 	Adventure 	The twenty-eighth level, the Ascent is a platforming-focused level having players traverse dark pits and moving platforms. 	Any
Level 29: The Throne Room 	Boss 	The twenty-ninth level, the Throne Room primarily serves as a boss rush, having players fight weaker versions of the other bosses. 	Any
Level 30: The Final Confrontation	Boss 	The boss level of World 5, and the final level, the top of the Lich's Tower is where you will finally face The Lich as the game's final boss. ? 	Any
==Enemies==
Enemies	Description
Slime	The most basic of the foes you'll face on your adventure, the veracious and gelatinous Slime possesses very little health and damage. Their main strength is their large numbers, allowing them to overwhelm the player if they are left alive for too long.
Warg 	Wolf-like enemies, Wargs excel in speed, easily outrunning all but the fastest classes. They are often used as distractions, used as a way to divert attention from larger and more powerful enemies.
Orc 	The Orc is a tougher basic enemy possessing good health, damage and speed. Only really found in small groups, they are more resilient than most other normal enemies. They are limited to short range, so they are vulnerable at a distance.
Goblin	The first of the ranged enemies encountered on your adventure, Goblins possess very little health and damage. They attack from a distance with their bows, but they are absolutely helpless when you get too close to them.
Harpy	The bird-like Harpy will be one of the first flying enemies you'll face on your adventure. Armed with a spear, they are the simplest of them, trying to fly close to you and attack with their spears. They are vulnerable to projectiles and status effects.
Spider	Giant spiders, these creatures lurk in dark hallways. They are exceptionally quick, often dodging your attacks before striking. Wait for an opening, like when they are going to attack, and strike accordingly.
Skeleton	A fairly weak enemy, Skeletons attack with swords and occasionally launch blasts of magic energy at you. Their largest stength is their ability to ambush you by popping out of the ground. Other than that, they have low health. Just attack when they pop out and they'll crumble pretty easily.
Ghost	Vengeful spirits, the Ghost, despite its ability to float, flies close to the ground, and attacks the player by shooting a stream of fire in front of it. It gets tired after using the attack, leaving it vulnerable to attack.
Myconid	Only really a threat when you aren't paying attention, the mushroom-like Myconid's only attack is creating a poisonous trail behind them. Though not dangerous on their own, with very little health and not even attempting to attack you, their poison can easily infest an area and limit space. Once they are killed, their poison will go away.
Mandrake	Avoiding direct combat, Mandrakes primarily support their team with long-ranged leaf whips and the ability to heal them if they are nearby. Players are recommended to take them down first, as they can easily repair all the damage you caused to more powerful foes.
Nekon	Avoiding direct combat, Nekons primarily support their team by waving their flag, providing a speed and damage buff to nearby enemies. When a player sees one, or enemies boosted by one, it is recommended that they chase after it to make sure it doesn't do too much.
Naga	Often found popping out of sand, Nagas are a ranged attacker that primarily keep their distance, tossing exploding fireballs at the players. They are also armed with a claw slash for when you come near. It's best to be careful when facing these enemies.
Mermaid	Often found popping out of water, Mermaids are a close-ranged troop, fighting with their tridents. They will occasionally raise their spear into the air, launching an electrified blast that stuns you if you get hit. They can be dangerous if fought in conjunction with more powerful enemies.
Bomb Fairy	Though initially peaceful, Bomb Fairies are dangerous if you get too close to them. Despite their low health, their fast speed and explosions can make them potentially dangerous to you or anything you are trying to defend.
Imp 	A demonic enemy, Imps are a flying enemy that toss blasts of demonic energy at the player. When they land, they will launch three in quick succession, leaving them vulnerable to melee attacks.
Centaur	A heavily-armored horse-like creature, they attack primarily by charging at the player, attempting to stab them with their spears. Their fronts are resistance to damage, but they stagger when hitting a wall, leaving them vulnerable to attacks.
Kitsune	An elusive fox-like enemy, the Kitsune's biggest strength is their ability to go invisible, allowing them to sneak up on the player before striking with their knives. Their eyes will flash before they attack, giving you an opening to attack or dodge.
Eldtrich	Weird floating eyeball enemies, Eldtriches are a defensive enemy who supports enemies by creating barriers to absorb damage and block paths. These barriers can be destroyed and last for only a short time. They can also attack with their tentacles, swiping that at you with a chance of knocking you backwards.
Soul Sage	A creature constructed out of magical energies, Soul Sages are a rather tricky enemy to combat. They are almost entirely stationary, but when the player enters their sightlines, they can fire a devesting beam of energy that can easily kill a weak or injured player. The best thing to do is sneak up to them, as they have very low defenses.
===Mini-Bosses===
Enemies	Description
Beast	A forest-dwelling beast resembling both a lion and a gorilla, Beasts are the first of the mini-bosses you'll meet on your adventure. Slow and powerful, Beasts are limited mostly to close-ranged slams and punches. Their largest strength is their ability to throw enemies as projectiles, which while damaging on their own, can be deadly in combination with Bomb Fairies.
Golem	A powerful rock-like creature, Golems are a slow but powerful enemies that the player will face. Armed with a frontal shield, they will put it up when attacked, leaving their backs vulnerable. They mostly attack with hand swipes, though will occasionally attack by firing a crystal at the player.
Wyvern	A dangerously quick dragon-like foe, Wyverns are a tricky mini-boss to fight against. Constantly jumping away from you, they launch fireballs and occasional tail swipes. The only opportunity you have to attack them is when they are charging a powerful fireball.
Succubus	A female demon, Succubi do not direct attack the player. Summoning weak enemies like Skeletons and Imps, they constantly revive their dead minions, launch homing fire bats at the player, and teleport around the arena to dodge attacks.
Dark Knight	Knight-like enemies, they are the Lich's most devout protectors. Dark Knights relentlessly chase the player, attacking with their greatswords and launching blasts of soul energy. They are the most dangerous enemies, though with good timing, you can dodge their attacks to leave them vulnerable.
===Bosses===
TBA
==Trivia==
*Kingdombound's Adventure Mode is largely inspired by Splatoon's Hero Mode.
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