Report 909

Report #909
Skillset: Shadowbeat Skill: ShadowLight
 Org: Harbingers Status: Completed Jul 2012
Furies' Decision:
ShadowLight, in addition to its current effect (which we like), will also give
10 DMP for physical damage.
Problem: As it stands, ShadowLight is a moderately useless skill since its
usefullness is nullified by the possession of thirdeye or your allies having
their own shrouding ability (which is available to a majority of Glomdoring
guilds). This report seeks to address this by giving it a new purpose.
[A: 0 R: 0] Solution #1: Change ShadowLight to do the following: Grant 10 DMP
 versus Physical and Poison to allies.
[A: 0 R: 0] Solution #2: Change ShadowLight to do the following: Grant 10 DMP
 versus Physical and Magic to allies.
[A: 0 R: 0] Solution #3: Change ShadowLight to do the following: Grant 10 DMP
 versus Physical and Asphyxiation to allies.
Player Comments:
---[Tacita on 7/3 @ 14:35 writes]:
There have been two previous attempts at envoying similar things to this
(reports 530 and 614). We don't feel that the problems given then are applicable
any longer, and that the solutions are neither what the spec requires nor what
is appropriate. Whilst it has been said that Shadowbeat is 'not in need of
buffing', we feel that since this ability sees little to no use that it requires
looking at. If this report is felt to be too strong, it could be thematically
appropriate as a compromise for the DMP granted to only apply during nighttime.
---[Enyalida on 7/3 @ 18:35 writes]:
Shadowlight isn't COMPLETLY nullified by thirdeye, as shadowlight also unshrouds
movement. That dosn't mean it's particularly useful either. This report is fine.
Solution 2 preferred.
---[Talan on 7/4 @ 03:31 writes]:
I've never been opposed to seeing Shadowbeat get some DMP. I think where I went
wrong in the past was asking for too much... tbh, I think poison/magic/asphyx
would fit thematically. Skip the physical. If 10 is too much with the shield,
and for these rarer dmp types (though, less rare to Glomdoring), do 5. I also
think that unshrouding movement is a very useful effect that you won't
necessarily want to give up.
---[Rivius on 7/5 @ 19:02 writes]:
I agree with just about everything Talan had to say on this report.
---[Llandros on 7/5 @ 23:14 writes]:
I certainly can't begrudge Harbingers a little DMP, but the reveal aspect of
this skill is actually pretty sweet.
---[Hiriako on 7/10 @ 22:59 writes]:
Love being able to see shrouded movement. Ooshmun is a favorite of mine because
of that. Although a little DMP would be good, I'd propose stacking it into
poison/magic, which are already high. I just don't think ShadowLight necessary
is wise to change!
---[Tacita on 7/14 @ 18:47 writes]:
I am going to finalise this as it was originally written, however I'd like to
make it clear that we would be happy with any combination of the listed damage
types (e.g. Poison/Magic, Magic/Asphyx, etc) in lieu of our suggested
combinations. As to the usefulness of the unshrouding aspect of the ability - no
one has yet presented me with a strong argument for -why- it is so terribly
useful. If someone can give me a situation where Shadowlight's current ability
would present an actual advantage to Harbingers in combat, then I'll gladly
reconsider - but as it stands I'm just not seeing one.
---[Enyalida on 7/14 @ 19:33 writes]:
It runs into the classic bard problem of (here's a generic): This song stops the
enemy from leaving... and only would effect them when pfifth would also effect
them, so it's useless!
---[Talan on 7/15 @ 17:55 writes]:
Removing shrouding is most useful when you're dealing with enemies who are
moving around erratically and are hard to pin down. Where I have found the most
use for the remove shrouding effect is during raids, when people are running
around hitting loyal things or young/noncom players. Back when Etherglom used to
get regularly raided, it was a great help. The only situation I can think of
that you still regularly face would be wildnodes, or possibly large-scale domoth
battles, particularly when shrine-defiling is involved. I know a lot of people
rely on their scent/track setups nowadays, but I still always found it useful to
actually see in which direction opponents left.
---[Talan on 7/15 @ 17:58 writes]:
Another great example might be revolts, where there is lots of movement.
---[Shuyin on 7/15 @ 18:16 writes]:
Any solution is fine
---[Xenthos on 7/17 @ 05:17 writes]:
It would be nice to make a tweak of this sort to ShadowLight, regardless of
which solution.
---[Ushaara on 7/20 @ 15:15 writes]:
Supported.