High Divinist

"Fear not, friends, for the Light is with us."
==High Divinist introduction==
High Divinists (also known as Hierophants) are divine spellcasters who are approaching access to the strongest and most difficult spells. They delay the acquisition of these gifts in exchange for a deeper understanding and control over the powers they already have. Every priest and druid desires to attain the title of High Divinist. To reach this level of magical understanding is to, in a small way, transcend mortal existence.
As they gain power, divine spellcasters gradually see more and more of the fundamental nature of their magic. They cast greater spells that draw upon more intense facets of their faith. Such understanding comes to all priests eventually, but some move beyond these tokens to true revelation. These are the High Divinists, living icons of the entities or beliefs they represent.
As the archmages are to mages, so High Divinists are to priests. They give up some of their spellcasting potential to unlock esoteric secrets of their magic and other powers. Their foes approach them with wariness, for while they may be able to predict the actions of a normal priest, a High Divinist possesses unknown abilities
==The path of the High Divinist==
The High divinist gains up to five special abilities of his choice from the following list:
*Blast Infidel - a High Divinist can use his offensive spells to a greater effect against creatures of an alignment he opposes.
*Divine Reach - the reach of the High Divinist's spells increases.
*Faith Healing - the High Divinist can use their healing spells to a much greater effect on creatures who profess the same faith as the High Divinist does.
*Gift of the Divine/Power of Nature - a High Divinist can transfer some of his powers to another person, such as spellcasting or druidic shapeshifting. The transfer lasts for as long as the High Divinist chooses, up to one week. While the transfer lasts, the High Divinist cannot use those powers. The gifted person can use these powerss as the High Divinist would, but using his own mana pool. The High Divinist is responsible for what the recipient does with the granted powers.
*Master Domain Power - the High Divinist chooses one domain to which he has greater access and gains its master power, as detailed in the list below. For lesser and greater domain powers, see Divine Domains of Azeroth.
**Ancestor Domain — Surge of the Ancestors: You can call upon your ancestors to supply you with great power; their spirits infuse you, allowing you to use their skills for a short time.
**Animal Domain — Animal Lord: Wild animals that come near you cannot bring themselves to attack you, even if provoked, and must obey you if you choose to give them commands.
**Arcana Domain — Magic Blood: Choose a baseline Mage or Warlock spell. You can use this spell once per day.
**Crusader Domain — Bend Will: You can use Mind Control (as the ingame ability) as if you were a Shadow Priest.
**Death Domain — Death Strike: You can use the death touch lesser power of the Death domain three times per day.
**Destruction Domain — Greater Nuke: When you use the nuke greater power of this domain, you do not take damage, it affects a greater radius and the weapon is not destroyed.
**Elements Domain — Aura of Elemental Fury: You are constantly surrounded by an aura of raging elements. Enemies within this aura are constantly blasted with the power of an element, you can freely choose which one. You can suppress or resume the aura at will.
**Foretelling Domain — Adaptive Magic: Once per day, you may cast any spell from any class, at a reduced power.
**Healing Domain — Aura of Healing: You exude an aura in which you and all allies regenerate. You can suppress or resume this aura at will. This aura is not aligned to positive energy; undead allies gain the same benefit as your living companions.
**Madness Domain — Succumb to Insanity: You may allow your apocalyptic visions to consume you. You temporarily go into a fit of gibbering, frothing-at-the-mouth berserk. You may use this ability as often as you like.
**Power Domain — Heroic Energy: Once per day, with a heroic burst of willpower, you can automatically succeed at an action you choose.
**Protection Domain — Protective Word: Once per day, you may utter a protective word, followed by a name. For a short time, the named creature cannot take damage. The creature can be anywhere on the same plane of existence and still receive this benefit.
**Spirits Domain — Join the Spirits: You can make yourself incorporeal. You can turn yourself corporeal again whenever you like, but you must let at least a few seconds pass. There is a (short) time limit on the daily use of this ability, which you may divide as you wish.
**War Domain — Weapon Master: You become a true master at using your faith's weapon.
**Wild Domain — Wild Puissance: When you transform into any animal form, you transfer intoa an animal paragon: stronger, faster, tougher. This is in addition to other Wild domain powers.
*Mastery of Energy - available only to Priest High Divinists, this ability allows the High Divinist to channel the light or shadow much more effectively, increasing their powers against the undead.
*Spell Power - The power of the High Divinist's spells and abilities increases slightly.
*Spell-like Ability - the High Divinist learns how to use one of his spells or abilities almost instinctively, at a greatly reduced Mana cost.
Source: WoW the RPG
==Suggested representative classes==
*Priest
*Druid - Balance
*Shaman - Elemental or restoration
For the latter two classes it is important that the High divinist is mostly seen as a spiritual leader, and thus that it is a roleplay class fairly limited to the spellcasting specialisations of the classes.
==High Divinists of the Sha'tar==
==Roleplaying tips==
As the Archmage, this roleplay class is very powerful and has a lot of potential for abuse. Use with caution.
I suggest any player of this class limits himself to up to five abilities from the list (each domain power counts as one ability), with two being the preferred average. List your name and the chosen abilities in the previous section.
Category:Roleplay Classes
Category:Priest
Category:Guides
Category:Druid
Category:Shaman