Consumables (Save the World)

Consumables are a type of item in Fortnite: Save the World. These items are designed to restore player health, assist the player, or manage hordes of Monsters.
== Functionality ==
Consumables are used to boost players' health or to assist in dealing damage to Monsters. Players must remain stationary for a brief moment to use consumables, after which the buff is applied, either immediately or gradually. Throwable Items, originally introduced in Fortnite: Battle Royale, are also categorized as Consumables.
Consumables have a dedicated inventory slot, but players can assign a consumable to one of the three main inventory slots if they need be. They do not persist between missions and are removed from the Inventory once the current mission ends.
== List of Consumables ==
Name 	Icon	Rarity	Info 	Category
Bottle Rockets 	 	 	Shoots celebratory bottle rockets into the sky. Consumes on use. 	Throwable Item
Cannonball Grenade	 	 	Explosive with a small blast radius. 	Throwable Item
Clingers 	 	 	Explosive which sticks to surfaces and Monsters. 	Throwable Item
Corn 	 	 	Heals Health. Found by searching cornfields and foliage. Can be used to tame Boars and pacify Chickens.	Healing Item
Coconuts 	 	 	Heals Health. 	Healing Item
Impulse Grenade 	 	 	Launches Monsters and instigating player. Does not affect teammates. 	Throwable Item
M80 	 	 	Explosive with a small blast radius. 	Throwable Item
Meat 	 	 	Heals Health. Dropped by Wildlife upon elimination. Can be used to tame Wolves, Raptors and Boars. 	Healing Item
Mushroom 	 	 	Heals Health. Found by searching Mushrooms and foliage. Can be used to tame Boars and pacify Chickens. 	Healing Item
Port-A-Fort 	 	 	Spawns a small fort. 	Throwable Item
Remote Explosive 	 	 	Explosive which sticks to surfaces and can be detonated at any time. 	Throwable Item
Slurp Juice 	 	 	Heals Health and Shield overtime. 	Healing Item
Stink Bomb 	 	 	Creates a cloud of harmful gas that damages Monsters. 	Throwable Item
Sub Wafers 	 	 	Eat it to get a Rockin' Riff! 	Healing Item
== History ==
<tabber>
|-|S1=
=== Update v1.0 ===
*M80 and Bottle Rockets added.
=== Update v1.71 ===
*Fixed an issue that caused weapons which stacked (Bottle Rockets, etc) not to auto-equip a different weapon once the stack was depleted.
|-|S3=
===Update v3.10===
*Impulse Grenade has been added.
**Blast enemies into the air and off cliffs!
**Use these to bounce yourself or your friends up to hard-to-reach places!
**These are temporary power-ups that will be removed from the backpack at the end of the mission.
===Update v3.40===
*Remote Explosives have been added! Go and blow something up… remotely.
**Use fire to place an explosive, alt-fire to detonate all the ones you have placed.
**They can blow up structures (aside from the ones your team has built) in addition to enemies.NOTE: They cannot hurt objectives.
**They can also detonate when they take damage from weapons.
**These are found in the world, and do not persist past the end of the mission.
===Update v3.50===
*Doubled the knockback distance of the Impulse Grenade against enemies. It longer affects allies.
===Update v3.60===
*Clingers added.
**This grenade sticks to targets and explodes a short time later, and does not damage player built structures.
**Can be found in drops in the world, and expires at the end of the mission.
|-|S4=
===Update v4.00===
*The chance for Impulse Grenades and Remote Explosives World Drops has been returned to normal (should now be equal to the M80).
===Update v4.30===
*Port-a-Fort is now available as a world drop.
**The Port-a-Fort is made of metal and is three stories high.
**Does not stay in your inventory after the end of a mission.
*Changed M80's and Bottle Rockets to be non-persistent items. They no longer take up inventory space and have their descriptions updated to reflect the change.
===Update v4.50===
*Changed loot drops for specialized grenade items (Impulse Grenades, Port-A-Fort, etc) so that new players won't encounter these items during the tutorial. 
**Most of these items will begin dropping halfway through Stonewood.
**Port-A-Fort will become available towards the end of Stonewood.
**M80 and Bottle Rockets remain unchanged, and can still drop during the start of the game.
*Fixed a problem where storage transfer was prevented from filling unused space due to a bug with M80s and Bottle Rockets.
===Content Update v4.50===
*Stink Bomb added.
**Hurls a grenade that unleashes a cloud that damages enemies over time. Doesn't persist outside of missions.
|-|S8=
===Update v8.20===
*Added Cannonball Grenades and Coconuts.
**Cannonball Grenades can only be obtained by having Blakebeard's Stash as the equipped Team Perk.
***Requires eliminating Monsters that will randomly spawn a chest.
***When opened, the player will be granted Cannonball Grenades and Coconuts at random.
**Coconuts can also be obtained by having Crossbones Barret as Commander or in the Support Team.
|-|SX=
===Update v10.20===
*Added Sub Wafers.
**Can only be obtained by having Main Stage Quinn as Commander or in the Support Team.
|-|C2S6=
===Update v16.10===
*Introduced the Scurvy Shoals Venture Zone along with the Super Treasure Modifier.
**Cannonball Grenades and Coconuts can now be obtained from Super Stashes as well, albeit only in the Venture Zone.
|-|C3S1=
===Update v19.40===
*Added Consumable slot in the Inventory.
*Added Corn, Meat and Mushrooms.
*Coconuts can now be thrown.
|-|C3S2=
===Update v20.10===
*Sub Wafers, Coconuts, and Cannonball Grenades are now sorted in the consumable slot.
|-|C5S1=
===Update v28.30===
*Reduced the drop rate of Cannonball Grenades and Coconuts that drop from Blakebeard's Stash at a time, and reduced their Stack Size and max carry limit to 8.
|-|C5S3=
===Update v30.40===
*Added Slurp Juice.
</tabber>
 
Category:Save the World Gameplay