Battle Cloak (Magic Cloak)

The battle cloak entangles any weapon parried by it (treat opponents' unsuccessful attack rolls on the cloak wearer or wielder as a parry). Magical weapons must then make a saving throw of 20, with a bonus equal to their magical bonuses; those magical weapons without combat bonuses save on a 20, and all artifacts save at +5 or at their own bonus, whichever is greater. Failure to make the save binds the weapon fast to the cloak for 1d3 rounds. This entanglement prevents further attacks using that weapon, and a bend bars/liftgates roll is needed to pull the weapon free prematurely. If an attacking creature leaves or moves away to engage another opponent before the 1d3 rounds are up, it must part company with its weapon, which remains in the possession of the cloak-bearer.
The cloak has one other function-on the speaking of a command word while the cloak is held (but not worn), it transforms into a stout bar or cudgel for 1d4+4 rounds. The cudgel is largely composed of magical force, is not damaged by normal usage (except for contact with magical weapons or spells), counts as magical for attack purposes, but has no bonuses; it does 1d6/1d3 points of damage, and cannot be used to entangle other weapons as above. The cloak can be destroyed by parrying (in the above manner) eight blows from magical weapons while in this form. It can be wielded by characters of any class without proficiency penalties. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Cloaks