Breath

"Breath" is an Innate Attack from the mouth ie jaw.
B201 specifies that the skill MUST specialize.
==Comparison==
It is similar to Gaze in that it projects from a facial orifice.
Beam or Projectile conversely can be fired from either hand.
To fire from unusual locations like the chest or foot would require the Cosmic Adding Utility enhancement of +50% from PU4p7:
"could allow an Innate Attack to emanate from any point on the user’s body (e.g., eyes, hands, shoulder – making it impossible for enemies to negate its use by binding his hands, blindfolding him, and so on)"
Assigning some cost less than +50% if there were additional locations but still limitations (not everywhere) would need to be negotiated with the GM. Possibly as a Limited Enhancement using the Limited damage resistance penalties for hit locations.
==Examples==
===Tiamat's Breath Weapons===
* Red - Burning Attack 1d (Cone, 1 yard, +60%; Costs Fatigue, 2 FP, -10%; Reduced Range, ´1/10, -30%) [6]
* Green - Toxic Attack 3d (Respiratory Agent 1, +50%; Area Effect (2 yards), +50%) [24]+Corrosion Attack 2d (Respiratory Agent 1, +50%; Area Effect (2 yards), +50%) [40] [64]
* Blue - Lightning Attack 3d; (burn 3) [15]
* Black - Acid Attack 3d; (Cor 3; Area Effect (2 yards), +50%;) [45]
* White - Frost Breath (+240%): Crushing Attack 3d (Cone, 2 yards, +70%; No Blunt Trauma, -20%; No Knockback, -10%; Side Effect, Paralysis, +200%) [51]
Category:Concepts