Giant Animal

== Attributes ==
 STR: animal stat + 150 INT: animal stat 
 
 AGL: animal stat + 10 WLP: animal stat
 
 DEX: animal stat + 10 FTH: animal stat 
 
 REF: animal stat + 15 FOC: animal stat + 15
 
 FOR: animal stat + 165 PSY: animal stat 
 
 PER: animal stat + 15 LCK: animal stat + 10
 
 FEAR: 70
== Abilities ==
Same abilities as the regular-sized creature
== Characteristics ==
Same characteristics as the original animal. Sometimes, if they are big enough, the GM can give them the Giant characteristic.
== Description ==
Giant animals appear as the original animal, only much bigger. In some cases, they may have some kind of mutations, but this is up to the GM. They may be of any sort, but normally are crabs, scorpions, spiders, wolves, dogs, cats, boars, squids, sharks, or bats. They are normally created either by magick or by alchemy, although mutagens may also be responsible.
== Location ==
Giant Animals can appear anywhere in the world, although normally they stick to the actual habitat of the regular-sized animal.
== Modus Operandi ==
Giant Animals act much like their regular-sized counterparts, although in many cases they can be much more aggressive.
== Neutralization ==
Being physical creatures, giant animals may be defeated physically.
== Story Seed ==
Something has awoken in the woods outside a city in Maine. From the tallest building, one can see the trees being coated slowly by some kind of webbing. Small animals start going missing, and then people begin getting carried off. One day, when they are strong enough, a swarm of truck-sized spiders burst into town.
Category:ESPER
Category:Creatures