The Stormherd

==Summary==
'The Stormherd' is the name given to an anonymous Lightbearer by the inhabitants of a village she saved. Every year the village's food supplies were stolen by a group of raiders. This kept going until one autumn night the Stormherd confronted the incoming raiders. She fought them and eventually chased them off with a thunderstorm. Now the raiders only trouble the inhabitants outside of the village.
==Powers and Stats==
Tier: , at least physically, higher with abilities, up to with super abilities and weapons, at most 
Name: The Stormherd
Origin: Destiny
Gender: Female
Age: Unknown
Classification: Lightbearer, Guardian
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Guardians are combat experts), Acrobatics, Instinctive ReactionSymmetry Fang II"Act on Instinct", Analytical PredictionCinder Pinion Cowl, Accelerated Development (Guardians quickly grow far more capable, despite not even knowing what a gun is after their first resurrectionGhost Fragment: Abilities), Enhanced Senses (Via their radar. If a Guardian's Light is strong enough they can pick up on things they otherwise couldn'tGhost Fragment: Hive 4), Extrasensory PerceptionChrysura MeloA Matter of TrustCharge of Light - Tier III, Information Analysis (Guardians can subconsciously analyze things at the molecular levelStarfire Protocol), Blessed, Acausality (Type 4), Empowerment, Immortality (Types 1, 3, 4, 7, and 8; dependent on her Ghost), Regeneration (Low-Godly; can regenerate from her Light even if she undergoes complete physical destruction), Non-Physical Interaction (Can interact with ontology), PurificationTest Your BladeEris Morn - The Encroaching Nightmare, Aura, Statistics Amplification, Subjective Reality (The Light and Darkness are ontological forces that grant power over that which is real, and that which isn’tDestiny 2: Season of Arrivals: The Reckoning), Reality Warping and Law Manipulation (Every demiurge of every race, is a ruler maker, which changes reality to their power/willA Thousand Wings), Conceptual Manipulation (Type 1 [combat inapplicable]; Guardians utilize the Light, which is an ontological force), Mathematics Manipulation (Paracausal entities are capable of manipulating mathematics to change realityThe Taken), Creation and Weapon Creation (Guardians can create constructs and weapons from their Light), Absorption (Guardians can absorb energy and power sourcesThe Menagerie - The Arkborn), Forcefield Creation (All Guardians have a protective shield around them), Quantum Manipulation, Electricity Manipulation, Magnetism Manipulation, Energy Manipulation, Matter Manipulation, Paralysis Inducement and Pain Manipulation (The Stormherd uses Arc LightCloudstrike), Explosion Manipulation, and Weather Manipulation
|-|Ghost=
Acausality (Type 4), Levitation, Enhanced Senses (Ghosts can detect quarksEight Million Tales in the City: Miasma, Swamp), Extrasensory PerceptionGhost Fragment: Hive 2, Limited Invulnerability (With the exception of extremely high firepower, Ghosts can only be hurt by paracausal and ontological attacksIII - Cold ForgingThe Murder of Cayde-6), Body ControlFrontier Shell, Information Analysis, Analytical PredictionI: Sparky and the Scrivener, Incorporeality (Ghosts can decompile into data points of LightLegacy), Creation and Weapon Creation (Ghosts can reproduce a Guardian's equipmentFirecrest), Technology Manipulation (Ghosts can repair and manipulate technologyThe Machinist), Hacking, Limited Magic (Ghosts can destroy or nullify Hive runesAdventure: Deathless), Telepathy (Ghosts can telepathically communicate with their GuardianCloak Judgement (CODA)), Data Manipulation and Information Manipulation (Ghosts can manipulate data and decode and encrypt engramsAna: Frayed), Resurrection and Healing (Ghosts bring back their Guardians from death and heal them), Teleportation via transmat
|-|Resistances=
Resistance to Power Mimicry, Information Analysis and Analytical Prediction (Paracausal entities resist the Vex’ analytical abilities and can’t be simulated normallyXXXIX: open your eye : go into itOsirisAdventure: Deep Conversation), Power Absorption and Power Modification (Paracausal powers have proven extremely difficult to directly affect), Subjective Reality, Reality Warping, Law Manipulation, Existence Erasure, Heat Manipulation, Energy Manipulation, Fire Manipulation, Quantum Manipulation, Space-Time Manipulation, Gravity Manipulation, Matter Manipulation (Macro-Quantum), Electricity Manipulation, Magnetism Manipulation, Life-Absorption, Limited Resistance to Absolute Zero (Can survive being frozen by Stasis and break out), Physics Manipulation (Guardians are aberrations of physics and the Light is superordinate to material physicsApproaching InfinityXVI: The Sword Logic), Mathematics Manipulation, Information Manipulation, Conceptual Manipulation (Type 2), Void Manipulation, Mind Manipulation and Possession (Guardians can resist the effects of the Taken blight, though they do take damage over time), Disease Manipulation (Guardians seem far less susceptible to diseases), Poison Manipulation (Guardians are unaffected by high concentrations of methaneSloane: Overseer), Sleep Manipulation (Guardians don't need to sleepEgo Talon Bond), and Soul Manipulation (Damage to or destruction of Guardian souls is not particularly important to Guardians, as they regularly endure such effects)
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Attack Potency: Varies (A Guardian's capabilities with the Light at any given moment may varyHidden Dossier), at least Small Building level physically (On par with Warlocks, who can turn others into ash and vaporize them with a handshake.The GoneMonolith Bleed IV Can physically harm other Guardians), higher with abilities, up to City Block level with super abilities and weapons (Guardians can take out combat vehicles, such as the Goliath Tank, with super abilities and powerful weaponryThe DreadnaughtArcus and SagitaVoid, Nowhere ProhibitedSolstice Hood (Rekindled)), at most City level (Created a thunderstorm with her Light)
Speed: Varies, at least Subsonic (Even unremarkable Guardians can easily blitz humansLiar's Handshake even though humans in Destiny have a faster reaction time than humans in the real worldKing's Wrath), up to Massively Hypersonic+ (Could hook lightning from the air mid-dsecend), up to Massively Hypersonic+ attack speed with Arc Light (Arc Light users can use lightning attacks and manipulate natural lightning), her attack speed Varies with weapons
Lifting Strength: Varies, at least Class 1, likely Class 5 (Hunters frequently incorporate Titan armor componenets into their own gearRustburner 1.5. Titan helmets are heavy enough to snap a human neckDestiny 2 2017 and other armor pieces are heavy enough to break skullsKnight Type 1 and rocksFieldplate through sheer mass)
Striking Strength: Varies, at least Small Building level, higher with abilities, at most City level (Guardians enhance their physical characteristics with the Light)
Durability: Varies, at least Small Building level (Comparable to Titans, who can tank a Centurion's weapon shots with decent armorMonitor Type 2. These shots can disintegrate small vehicles like sparrowsComrades in Arms), higher with abilities, at most City level (Her durability should be comparable to her AP)
Stamina: Superhuman (Guardians can fight for an entire dayVest of the Great Hunt)
Range: Hundreds of meters with weapons, up to tens of kilometers with abilities
Standard Equipment: Her Ghost and an Arc Light-infused crook
Intelligence: At least Average (The Stormherd has no notable intelligence feats, but Guardians overall are extremely capable fighters and survivalists. They're also very fast learners)
Weaknesses: If she loses her Ghost the Stormherd can't revive anymore.
Notable Attacks/Techniques:
*Arc Light: Arc Light controls electromagnetic phenomena through the manipulation of quantum fields. It can be used to generate and manipulate electricity, manipulate magnetic fields, channel Arc as pure energy, cause fission, and much more. In the Stormherd's case she can also manipulate the weather by channeling her Light through her crook.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Destiny
Category:Female Characters
Category:Electricity Users
Category:Magnetism Users
Category:Quantum Users
Category:Matter Users
Category:Energy Users
Category:Pain Users
Category:Paralysis Users
Category:Immortals
Category:Regeneration Users
Category:Super Soldiers
Category:Reality Warpers
Category:Law Users
Category:Subjective Reality Users
Category:Acausal Characters
Category:Absorption Users
Category:Information Analysis Users
Category:Hackers
Category:Characters
Category:Concept Users
Category:Accelerated Development Users
Category:Instinctive Action Users
Category:Mathematics Users
Category:Purification Users
Category:Extrasensory Perception Users
Category:Technology Users
Category:Invulnerability Users