The Peasant (UnderMine)

==Summary==
The Peasant is a villager forced to enter the mines. Shortly after, they meet Arkanos the Archmage, who tasks the Peasant to help with finding out about the ongoing earthquakes and where the Blacksmith is disappeared to.
The Peasant quickly finds themselves travelling deeper and deeper into the mines as they take on more dangerous foes, eventually gathering fragments of the five bosses.
==Powers and Stats==
Tier: At least , likely much higher
Name: The Peasant
Origin: UnderMine
Gender: Male or Female
Age: Unknown
Classification: Human
Powers and Abilities:
<tabber>
|-|The Peasant=
Superhuman Physical Characteristics, Immortality (Type 4), Weapon Mastery, Acrobatics (Can jump several times their height and jump incredibly far), Fusionism (Can combine certain Relics together), Non-Physical Interaction (Can fight Will o' the Wisps and Noori), Resurrection (After dying in a mine, a new Peasant will drop into the Hub from the surface, however most people will still recognize them as the original Peasant, except Arkanos whom refers to them as a descendant), Resistance to Heat Manipulation (Can survive heat of the Golden Core, which is located in the Heart of the World)
|-|Familiars=
|-|Basic Items=
Explosion Manipulation via bombs, Purification (Talisman removes a random curse), Healing via food
|-|Special items=
Information Analysis via Journal (The journal is enchanted to automatically inscribe everything its bearer senses), Berries increase potion duration, Censers provide the Peasant with a random Blessing when starting a level, Shakers increase the HP gained from food, Information Analysis via Glasses (Allows the Peasant to see the names and health of enemies), Adhesive Manipulation via Gecko's Foot and Gecko's Other Foot (Allows the Peasant to pick up gold/items with the thrown pickaxe), Echo Blast unleashes ultrasonic waves that weaken the foundation of rocks and allow bombs to destroy ice-shaped blocks, Empty Bottle allows the Peasant to carry an extra potion, Statistics Amplification (Explorer's Boots provide a 40% movement speed boost when out of combat), Possibly Existence Erasure via Thorium Gauntlets (The item's description describes a rumor of a king erasing half a kingdom with a snap of their fingers)
|-|Relics=
Curse Manipulation (Some Relics curse the Peasant upon being picked up), Purification (Ara causes praying to destroy a future curse), Statistics Amplification (Boot Relics increase movement speed, Heavy Boots allow the Peasant to jump an extra two tiles vertically, Key Blade increases swing damage per key possessed, Doom Blade increases swing damage per Curse possessed, Javelin increases throw damage based on how far the pickaxe travels, Vorpal Blade allows the Peasant to attack quicker, Twisted Blade increases crit chance per Curse possessed, Obsidian Knife increases swinging, thrown, and bomb damage but breaks upon taking damage, Golden Axe increases swinging and thrown damage per gold spent, Soul Guard reduces damage taken by 80% and subtracts value from max HP, War Paint temporarily increases the Peasant's attack damage and movement speed after they kill an enemy, Battle Standard temporarily increases movement speed, swing speed, and throw speed whenever the Peasant enters a new room with enemies, Sonic Boom increases throw speed, Dillon's Claw increases critical strike damage, Shadow's Fang increases crit chance by 50%, Hoodie's Pillow reduced physical damage received, Hyperstone increases swing speed, Miner's Flask increases potion duration, Bomb Relics boost bombs, U-235 causes bombs to deal damage proportional to the number of bombs carried, Guantes increase throw speed, Demon Ring increases swing damage, Mediocre increases swing and throw damage, Iron Branch increases swing damage and attack speed, Queen's Crown increases throw damage, swing size, and swing speed, King's Crown increases swing damage, throw size, and throw speed, Emperor's Crown increases effects of Queen's Crown and King's Crown, Gold Frenzy temporarily increase damage when picking up gold, Intensifier increases damage when killing enemies but resets when the Peasant receives any damage, Canis Major causes crits to increase crit chance, Orion's Sword increases adds damage taken to the Peasant's attacks for 15 seconds and resets the timer for any additional damage added), Wayland's Boots provide protection from spikes and from attacks originating below ground, Organic Manipulation (Galoshes generate an oil spill every time the Peasant lands from a jump, which slows anyone who steps in it, Galoshes also prevent the Peasant from being slowed by walking on oil), limited Resistance to Poison Manipulation (Galoshes and Helios Boots guard the Peasant when walking in poison) and Electricity Manipulation (Galoshes guard the Peasant when walking in electrified water), Flight (Float Boots allow the Peasant to walk on air), Fire Manipulation (Lava Walkers creates a patch of fire every time the Peasant lands from jump, Lava Walkers also prevent the Peasant from taking damage while walking over fire, Helios Boots cause fire patches to last longer and deal more damage, Large Ember lights nearby enemies on fire, Seer's Blood causes bombs to explode into flames, Salamander Tail has a chance to ignite enemies upon hitting them), limited Probability Manipulation (Butcher's Cleaver causes enemies to sometimes drop food upon death, Adventurer's Hat increases the amount of secret rooms on every floor, Adventurer's Whip increases the amount of rooms with treasure chests, Golden Idol further increases the effects of Adventurer's Hat and Whip, Spare Ordinance causes every chest to provide a bomb, Leftovers finds old, gross food in chests, Four Leaf Clover causes enemies to sometimes drop gold upon death, Petrified Rock increases item drop rate from rocks, Four Leaf Cleaver causes enemies to sometimes drop golden meat upon death, Lockpick can open locks for free but becomes slightly more likely to break with each use, Lucky Charm provides a chance to avoid death, Lucky Lockpick can open doors for free without risk of breaking and provides a chance to avoid death), Energy Projection (Master Pickaxe fires projectiles at full health), Electricity Manipulation (Mjolnir summons lightning around the Peasant when they catch a thrown pickaxe, Electrified Orb circles around the Peasant and shocks enemies on contact, Lightning Bomb and M.E.G.A. Bomb summon lightning to strike random enemies in the room, Bottled Lightning has a chance to, upon hitting an enemy, shock other monsters within the room, Conductor shocks enemies when picking up gold), Transmutation (M.E.G.A. Bomb and Golden Powder cause rocks to release gold upon destruction, M.E.G.A. Bomb sometimes turns enemies to gold, Dirk's Hammer transmutes any item by hitting it, Transmutagen Blast transforms items, food, potions, and Relics caught within explosions, Capture Sphere converts the lifeforce of enemies killed by bombs, permanently increasing bomb damage), Golden Delicious turns all food into golden food, Inverter turns lost Curses into Blessings, Sagitta causes crits to cause enemies to explode into arrows), Statistics Amplification and Statistics Reduction (Battle Axe increases swing size but decreases swing damage, Glaive increases throw size but decreases throw damage, Masa increases swing damage but decreases throw damage, Mune increases throw damage but decreases swing damage, Glass Cannon increases damage but reduces max health), Death Manipulation (Masamune has a chance to instantly kill enemies), Absorption (Suneater consumes all current and future Blessings and converts them into swing damage, Supposedly consumes all light to replace it with perpetual darkness), Duplication (Twin Axe allows the Peasant to either throw or swing a second pickaxe when their original pickaxe has been thrown, Popcorn causes items to sometimes duplicate themselves, Golden Popcorn causes gold to sometimes duplicate itself, Seasoned Popcorn causes food to sometimes duplicate itself, Caramel Popcorn creates a gold variant of uncooked and cooked food, Key Doubler and Bomb Doubler cause the Peasant to sometimes obtain a new key/bomb when using one, Double Doubler doubles keys and bombs, Phantasmal Axe causes thrown pickaxes to duplicate themselves, Fork causes the Peasant to throw three pickaxes instead of one), Resurrection (Resurrection respawns the Peasant once within the mine), Gordon's Tunic reduces fire, electric, explosive, and poison damage, Reactive Power Level (Shield of Quills causes armor to increase damage, Berserker's Pendant increases swing damage at low health, Axe Thrower's Pendant increases throw damage at low health, Knight's Pendant increases swing damage at high health, Archer's Pendant increases throw damage at high health, Aegis increases defense at critical health), Limited Invulnerability (Blast Suit provides invulnerability to friendly bomb blasts and increases bomb damage), Reality Warping (Tortoise Shield slows down all enemy projectiles, Karmic Scale restores balance and order by drastically reducing the Peasant's max HP, as well as damage received and healing), Water Manipulation (Wet Blanket puts out fires immediately but requires water charges, which it can store three of), Healing (Catalyst provides additional HP whenever the Peasant is healed, 108 Beads heals the Peasant when praying at an altar, Totem of Life heals the Peasant when they enter an unexplored room, Aphotic Charm heals the Peasant when they enter an unexplored room per different Curse possessed, Gold Tooth heals for every piece of gold collected, Golden Delicious causes food to heal less), Biological Manipulation (Selt's Egg creates an egg upon entering an unexplored room that hatches in less than 3 seconds into two friendly larvae, which fights for the Peasant and fires web balls, Iron Branch causes a small tree to grow instantly when planted into the ground), Soul Manipulation (Othermine Conduit summons ghastly hands every five seconds to attack enemies, Soul Cannon fires homing projectile when swinging pickaxe), Resistance to Curse Manipulation (Doll protects the Peasant from the next two Curses), Holy Manipulation (Devotion allows the Peasant to pray an additional time at an Altar, Holy Guacamole increases the number of altar rooms on certain floors), Sewing Kit prevents the Peasant from losing gold upon death (Sewing Kit overpowers the Minor or Major Clumsiness Curse), Social Influencing (Simple Chest causes shops to carry additional items, Pilfer Ring causes the Peasant to receive a discount at the shop, Rabbit Gloves cause shops to give way a free item), Creation (Box of Holding immediately replaces any purchased shop items with an item of a similar type for twice the price of the previous item of that type, Combining the Adventurer's Hat and Whip into the Golden Idol instantly gives the Peasant 10,000 gold, Duplicator doubles the Relic choices within Relic rooms Miniaturizer causes big chests to drop small chests, Pilfer's Gift provides the Peasant with two Relics, Golden Delicious causes food to drop gold, Lucky Nugget causes enemies to drop gold when critically hit, Tent creates a tent in the starting room of a floor which allows the Peasant to sleep and heal, Recycler turns destroyed empty chests into items, Bounty Contract creates a spectral arrow which shoots towards a random enemy (meaning it to be dodged by teleportation or underground hiding) upon entering a new room and sets a bounty which drops a random amount of gold if the enemy is killed within the time limit, Cosmic Egg provides extra XP for Familiars), Weapon Creation (Blade Mail fires a spray of daggers in a circle around the Peasant when hit, Bombushka causes bombs to generate three smaller bombs upon exploding, which then generate three even smaller bombs each, Tsar Bomba spawns two additional bombs when killing enemies with bombs, Shrapnel causes the Peasant's bombs to fire extra projectiles upon exploding, Pocket of Holding provides two bombs upon entering an unexplored room but destroys the bombs upon leaving if they're not used, Fan of Knives creates a spray of knives whenever a thrown pickaxe crits, Fan of Knives' knives can also create an additional spray of knives if they crit), Vibration Manipulation (Hyperstone vibrates at such a frequency to be mildly annoying), Lunchbox stores the next piece of food collected for later use before ejecting the food when the Peasant takes damage, Heat Manipulation (Pocket Grill cooks all food that drops to the ground, making it heal more), Explosion Manipulation (Rook's Bomb sends three additional explosions in all four cardinal directions, Bishop's Bomb sends three additional explosions in the four ordinal directions, Queen's Bomb sends three additional explosions in all cardinal and ordinal directions, Caustic Vial causes enemies hit by the thrown pickaxe to explode on death, Unstable Concoction causes gold to explode upon dropping), Enhanced Senses (Branding Bomb marks all targets in the room with the brand of sacrifice regardless of distance from the bomb, before killing all branded non-boss enemies after 5 seconds and applying a single level of the Brittleness Curse, Circinus temporarily reveals secret rooms and allows secret rooms to have extra secret rooms), Life Manipulation (Blood Bomb leeches life from enemies slain by bombs, Ursine Ring increases max and current HP, Mediocre Ring increases max health, Iron Branch increases max health, Hungry Ghost causes the Peasant to gain HP upon killing an enemy, Mushroom reduces Max HP upon being acquired but increases max and current HP upon killing enemies, Birthing Pod absorbs all HP restored and hatches a second familiar after 500 HP, Ursa Major causes eating to increase max health for 100 seconds, Hot Cross Bun verse slighatly increases max health), Statistics Reduction (Tsar Bomba causes carried bombs to reduce damage), Aura (U-235 emits a warm and comforting aura), Remote Detonator allows the Peasant to detonate bombs remotely), Gravity Manipulation (Gecko Blast manipulates the universal sticky force so bomb blasts attract items), Teleportation (Magnetized Ore teleports enemies to bombs, Sequence Breaker skips the wearer forward in time to teleport them to their thrown pickaxe, unbeknownst to others, Spatial Sickness causes the victim to teleport to another spot in the same room when hit), Attack Reflection and Homing Attack (Guidance causes the thrown pickaxe to ricochet upon hitting an enemy, bouncing into three nearby enemies, though each bounce deals less damage, Grimhilde's Mirror and Mirror Shield allow the Peasant to reflect projectiles by swinging the pickaxe, causing them to home in on the source that fired it), Durability Negation (Throwing Star allows thrown pickaxe to penetrate enemies and objects), Intangibility (Guidance allows the pickaxe to pass through forcefields, Chakram can attack through walls and blocks), Vector Manipulation (Chakram causes the thrown pickaxe to remain at it's apex, only returning to the Peasant after they press the throw button again), Poison Manipulation (Crippling Poison has a chance to, upon hitting an enemy, poison them, Via Caustic Vial), Blessed (Emperor's Crown causes the Peasant to receive a Blessings), Magnetism Manipulation (Pilfer Ring attracts gold), Forcefield Creation (Floating Skull blocks most projectiles, Nullstone blocks hits once in a while), Clairvoyance (Map reveals the layout of each floor), Curse Manipulation (Cracked Orb can cause ranged attacks to apply the Armor Breaker debuff to enemies to take increased damage), Animal Manipulation (Rat Bond charms all rats, causing them to attack other enemies), Chaos Manipulation (Kurtz' Stache opens after the player is inflicted with 10 Curses post-picking up the Relic, dropping 15 random items, potions, or Blessings, Kurtz' Stache is described as inviting calamity)
|-|Potions=
Healing (Tincture recovers health upon drinking, Apprentice's Tincture recovers a random amount of health upon drinking, Salvaging Sludge heals per Curse possessed, Troll Sweat regenerates health over 29 seconds, Ghostly Ichor regenerates health over time per Curse possessed, Cure All creates a circle of healing, Coffee heals proportionate to missing health, Elixir restores up to 621 health upon drinking), Duplication (Rainbow Kernels duplicates almost everything in the room except Relics, Golden Kernels duplicates all gold in the room, Popcorn Kernels duplicates all basic items in the room, Seasoned Kernels duplicate all food in the room, Doubling Saison doubles the Peasant's bombs, Doppelbock creates a duplicate of the Peasant), Statistics Amplification (Whiplash Serum temporarily increases throw damage, Strength Serum temporarily increases swing damage, Savagery Serum temporarily increases crit chance, Alacrity Serum temporarily increases attack speed, Sundering Serum temporarily increases swing size, Cyclonic Serum temporarily increases throw size, Holy Glaze averages the levels of all Blessings, Ambrosia doubles the level of a random Blessing, Numbing Cream reduces all incoming damage, Pangolin Potion provides armor), Life Manipulation (Durability Serum temporarily increases health, Antimatter causes the Peasant to temporarily gain health instead of taking damage), Purification (Holy Water removes a random Curse, Purge Potion removes a random Curse at the cost of dealing damage to the consumer, Purification Potion removes all curses at the cost of also destroying all bombs and keys and setting health to 1 Absolution removes exactly 5 Curses but requires the Peasant to have exactly 5 Curses in order to work, Aether removes a specific Curse), Reality Warping (Impish Key Bomb swaps the number of keys and bombs the Peasant has in their inventory, Shop in a Bottle creates a crawl space that leads to a secret shop), Transmutation (Iron Glaze averages the number of held keys and bombs, Transmutagen transforms all Relics in the room, Metamorphim transmutes a carried relic, Mighty Metamorphim transmutes all carried Relics, Midas Touch turns all enemies to gold on consumption, Circle of Transmutation transmutes all items within a small circle but makes them fragile), Weapon Creation (Nitroglycerin drops bombs continuously temporarily), Creation (Auglycerin drops gold continuously temporarily, Bottles in a Bottle creates two potions, Chest in a Bottle creates a random chest, TRANSMUT3 in a Bottle creates a TRANSMUT3, Potion of Plenty creates a bomb, key, and medium rare steak, Protein Shake creates three medium rare steaks, Altar in a Bottle creates an altar, Stoneforge Broth gives the Peasant a random legendary relic from Sho'guul's Lair), Fire Manipulation (Immolation Potion ignites nearby enemies, Fury Potion throws several fireballs, Ghost Pepper Sauce makes the Peasant immune to fire and ignites them), Flight (Float Potion temporarily prevents the Peasant from falling into holes), Summoning (Selt's Blood spawns a larvae, which fights for the Peasant and fires web balls, Bottled Pilfer summons a Hoarding Pilfer), Pain Manipulation and Creation (Blood Chalice consumes 25% max health and creates items), Berserker's Brew causes the Peasant to deal and receive more damage, Immunity to Poison Manipulation (Toadvine's Tonic provides an immunity to poison if the user can survive consuming it), Enhanced Senses (Potion of True Sight causes rocks hiding a crawl space and walls hiding secret rooms to turn invisible, makes Mimics easier to notice, and shows the location of landmines), Blessed (Blessed Blend drops a Blessing), Poison Manipulation (Toxin coats the Peasant's weapon with poison), Curse Manipulation (Witch's Brew gives the consumer a random 13 Curses), Social Influencing (Upon consumption, a random item within the room that requires payment to obtain will become free), Statistics Amplification (Biscuits cause Familiars to gain triple XP temporarily), Death Manipulation and Life Manipulation (Kiss of the Succubus kills all enemies and steals their health), Holy Manipulation (Starlight Sip pulls the heavens down onto your foes, More than a sip can supposedly cause extinction), Forcefield Creation (Churchbell Nectar creates a Chuchbell shield), All-Potion uses the effect of one potion of the Peasant's choice, Some-Potion uses the effect one of of 8 random potions
|-|Blessings=
Blessed, Penance allows the Peasant to pray with health instead of gold, Statistics Amplification (Balance increases throw damage, Vigor increases throw speed, Gust increases throw attack size, Mighty Hurl increases throw range, Strength increases swing damage, Exuberance increases swing speed, Cleave increases swing attack size, Savagery increases crit chance, Blessing increases bomb size, Explosiveness increases bomb damage, Fortitude causes the Peasant to receive less damage, Slow Metabolism increases potion duration, Savagery increases crit chance), Air Manipulation via Gust, Rage Power via Savagery, Life Manipulation (Toughness increases max health), Healing (Heartiness makes healing more effective, Regeneration heals slightly upon entering an unexplored room), Craftsmanship causes the Peasant to lose less gold upon death, Creation (Wealth increases gold income), Social Influencing (Loyalty reduces shop cost)
|-|Curses=
Curse Manipulation, Disease Manipulation (Many Curses inflict diseases or sicknesses), Power Bestowal (Several Curses give enemies new powers), Summoning (Arachnophobia causes enemies to release spiders upon death, Ostiophobia has a 50% chance of creating at least one hostile skeleton in every room), Morality Manipulation (Ostiophobia guarantees every sitting skeleton will be hostile), Supernatural Bad Luck (Metamfiezomaiophobia increases the chance of a chest being a Mimic, Sweaty Palms causes the victim to occasionally drop an active bomb on accident when taking damage, Sweaty Fingers has a chance to drop a key when taking damage which then breaks upon hitting the ground), Weapon Creation (Dead Man's Switch causes enemies to fire an arrow at the Peasant when killed), Transmutation (Pilfer's Nightmare turns Pilfers into more dangerous Pilfers, Mutation has a 40% chance to turn Relics into potions), Existence Erasure (Relic Eater eats a random relic after the victim kills 50 enemies, Blessing Eater eats a random Blessing after the victim kills enough enemies, Item Eater eats a random item after the victim kills 20 enemies, Empty Coffers causes all chests to be empty), Social Influencing and superior Curse Manipulation (Tariffs increases all shop and Curse costs by 1.5x), Social Influencing (Inflation increases the cost of shop items, Market Crash increases the cost of shop items further, Poverty decreases the amount of gold received, Low Stock reduces shop options, Secrecy causes secret rooms to appear less obvious, Security Theater causes shop doors to require four keys instead of one to open), Pain Manipulation (Blood Pact costs health to plant bombs, Tenderfoot causes the victim to take damage when jumping, Bloodied Locks costs health instead to open locks, Blood Offering costs health instead to buy items from shops), Statistics Reduction (Powder Shortage causes bombs to deal almost no damage, Fast Metabolism decreases potion duration, Plague causes uncooked food to heal less and have a chance to poison the consumer, Lethargy decreases swing damage, Weakness decreases swing damage further, Imbalance decreases throw damage, Wobbly decreases throw damage further, Mediocrity prevents the victim from being able to land critical strikes, Illness makes healing less effective, Fever makes healing even less effective, Brittleness causes the victim to receive more damage, Vulnerable causes the victim to receive even more damage, Blisters decreases throw speed, Miner's Shoulder decreases throw speed further, Joint Pain decreases swing speed, Arthritis decreases swing speed further, Vertigo inflicts more fall damage), Vibration Manipulation (Earthquakes causes stalactites to fall from the ceiling), Poison Manipulation (Venomous causes all enemies to inflict poison), Fire Manipulation (Rain of Fire causes fire droplets to rain from the sky, Waking Light causes the furthest away torch or lantern to launch fireballs, Salamander's Wrath causes all enemies to ignite the victim, Heat Wave gives enemies an area of effect around their fire attacks), Plant Manipulation and Poison Manipulation (Hay Fever causes plants to occasionally lob poisonous projectiles at the Peasant), Deconstruction (The Crumbles causes all items to become extra fragile), Death Manipulation (Poison Mushroom causes the victim to lose max health when killing enemies (although they regain it when the Curse is removed), Frailty reduces max health, Enfeebled reduces max health further), Haunted Locks costs health to use keys, Bottle Blight causes the victim to take damage for each potion when entering an unexplored room), Clumsiness causes the victim to lose more gold on death, Ineptitude causes the victim to lose even more gold on death), Bottle Stopper forces the victim to carry less potions), Mind Manipulation (Compulsion forces the victim to drink potions automatically upon pickup), Explosion Manipulation and Earth Manipulation (Explosive Decompression causes all ore to be mined when entering a room), Power Nullification (Nullification disables two of the victim's Relics, Dark Cloud disables two of the victim's Blessings), Unholy Manipulation (Uncreative causes altars to only have one Blessing available, Malicious Intent doubles the cost of Penance at altars, via Blood Pact, Bloodied Locks, and Blood Offering)
</tabber>
Attack Potency: At least Building level (Can defeat building-sized bosses that can tank the Peasant's bombs), likely much higher (Beat Selt, who plagued the Gold Mines and Hub with "terrible earthquakes")
Speed: Athletic Human, Transonic combat speed via Sonic Boom
Lifting Strength: At least Class 25 (Can wear/carry thorium gear on top of countless other heavy items, Compares to Throwbo which can tear trees from the ground)
Striking Strength: At least Building level, likely much higher
Durability: At least Building level (Can defeat building-sized bosses and can tank their own bombs. Could survive getting hit by multiple projectiles from Arkanos, whereas one instantly killed Toadvine), likely much higher
Stamina: Unknown
Range: Standard Melee Range, Extended Melee Range with Pickaxe, Tens of Meters with projectiles
Standard Equipment: Pickaxes, Tunics, Gloves, Counter-weights, Bombs, and Sacks, as well as their equipment upgrades, special items, artifacts, and Familiars
*Optional Equipment: Various Relics, Potions, Blessings, and Curses
Intelligence: Gifted (Can utilize new technology and tools without any prior experience, Can build Relics)
Weaknesses: Curses, under normal circumstances, cannot be used against enemies, Pale Likeness is very much a hinderance
*Note: Curses are not a mandatory part of the player's arsenal, as if given enough time, the player would be capable of removing all curses obtained. Curses are only included for the sake of the relics that rely on curses to give the player buffs. Hexes on the other hand are a more powerful set of indestructible curses that only exist to make the player's game harder rather than providing any buffs, and are as such not mentioned
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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