Caedarva Mire

=Caedarva Mire=
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | Logging | NMs | Mobs
This vast stretch of swampland covers two main islands (Azouph Isle, Dvucca Isle) and 2 small islands (Sharug Isle, Hediva Isle). "Caedarva" means "illusion" in the language of Ephramad. The mire is a dreary place covered in dense fog nearly all year round, yet it is also home to a multitude of animals and aquatic plants such as wild rice, lotuses, and thickets of shrubs. Caedarva Mire is well known as the ancient site of a great battle between the Empire of Aht Urhgan and the Kingdom of Ephramad. Now the area is enveloped in a struggle for supremacy between the Lamiae and their Undead Swarm, the Qiqirn of Nashmau, and the Near Eastern Fomors.
This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
== Connecting Areas Edit==
:Nashmau at (H-9), (H-10), (F-10)
:Arrapago Reef at Map 1: (K-5),(I-7), (K-5) Map 2: (G-6), (G-7), (G-8), (G-9),
:Aht Urhgan Whitegate at Map 1: (K-9) via Azouph Isle Staging Point, at Map 2: (I-9) via Dvucca Isle Staging Point
:Talacca Cove at (G-10)
:Hazhalm Testing Grounds at (D-9)
:Alzadaal Undersea Ruins at Map 1: (I-10) and (G-10), Map 2: (I-10) and (G-10)
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== Involved in Quests/Missions Edit==
Quest 	
Type 	
Starter 	
Location
Finding Faults 	General 	Hishahma 	Aht Urhgan Whitegate (K-8)
  Get the Picture 	General 	Balakaf 	  Aht Urhgan Whitegate (I-5)
  Promotion: Corporal 	General 	Naja Salaheem 	  Aht Urhgan Whitegate (I-10)
  Promotion: Sergeant 	General 	Naja Salaheem 	  Aht Urhgan Whitegate (I-10)
  Promotion: Superior Private	General 	Naja Salaheem 	  Aht Urhgan Whitegate (I-10)
 	 	 	
Mission 	Country 	Starter 	Location
  Immortal Sentries 	Aht Urhgan	Naja Salaheem 	   Aht Urhgan Whitegate (I-10)
  Lost Kingdom 	Aht Urhgan	Pyopyoroon 	   Nashmau (H-7)
  The Dolphin Crest 	Aht Urhgan	Jazaraat (CS NPC)	  Jazaraat's Headstone: Caedarva Mire - Azouph Isle (E-10)
 	
== Logging Edit==
{| style="width: 100%;" cellspacing="2" cellpadding="0" border="0"
Item 	Abundance
Date 	Common
Pine Nuts 	Common
Dogwood Log 	Uncommon
Lauan Log 	Uncommon
Arrowwood Log	Uncommon
Rosewood Log 	Rare
Ebony Log 	Rare
Bloodwood Log	Very Rare
Logging Map
Logging Points 1  Logging Points 2	
Logging Map
Logging Points 1  Logging Points 2
==FishingEdit==
Fish 	Cap	Bait 	Rod 	Body of Water 	Notes
Black Ghost 	 	Minnow (rare) 	Halcyon Rod 	 	
Caedarva Frog 	 	Fly Lure 	Halcyon Rod 	Deadmist Marsh (see map)	
Crayfish 	 	Slice of Carp (common)	Halcyon Rod
Hume Fishing Rod	Deadmist Marsh (see map)	Highly consistent catch using Slice of Carp.
Kaplumbaga 	 	 	 	 	
Yayinbaligi 	 	Minnow 	Composite Fishing Rod	Deadmist Marsh I-10 	
Yilanbaligi 	 	 	 	 	
Dark Bass 	33 	Minnow (common)
Slice of Carp (rare)
Peeled Crayfish (common)	Halcyon Rod
Hume Fishing Rod
Composite Fishing Rod	Deadmist Marsh (see map)	Synthetic rods recommended.
1 gil 	 	Peeled Crayfish (rare)	 	Deadmist Marsh (see map)	
Rusty Leggings	 	Peeled Crayfish (rare)	 	Deadmist Marsh (see map)	
==Notorious Monsters Found HereEdit==
Name	Level	Drops 	Steal	Family 	Spawns	Notes
Caedarva Toad
:	 	 	 	Doomed 	1 	Spawned By Quest: The Wayward Automaton
Khimaira
:	 	 	 	Khimaira	1 	
Lamia Deathdancer
:	 	 	 	Lamiae 	1 	
Lamia No.27
:	 	 	? 	Lamiae 	1 	Found near a ??? by the Jnun/Heraldic Imp marsh. Cast Stone IV on pulling. Easy to kill for a 72-74 party. Spawned for Not Meant to Be.
Moshdahn
:	 	 	 	Qutrub 	1 	Spawned for Not Meant to Be.
Peallaidh
:	 	Nightmare Gloves	 	Sheep 	1 	
Ravin Raven
:	 	 	 	Birds 	1 	
Zikko
:	 	Templar Hammer
Immortal's Sash	 	Imps 	1 	Spawned by wading/walking in the Lake at (G-10) on Map2
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops 	Steal	Family 	Spawns	Notes
Caedarva Leech
:	63 - 65 	 	 	Leeches 	 	L, H, S
Caedarva Marshscum
:fishing	~66 incomplete data	 	 	Slimes 	 	
Caedarva Pondscum
:fishing	Unknown 	 	 	Slimes 	 	
Chigoe
:	62 - 66 	Chimera Blood
Earth Crystal	 	Chigoes 	 	A, H, S, L
Dark Elemental
:	Unknown 	 	 	Elementals	 	
Draugar Servant
:	79 - 79 	 	 	Skeletons 	 	A, H, HP
Elder Treant
:	Unknown 	 	 	Treants 	 	
Ephramadian Shade
:	75 - 77 	 	 	Fomors 	20 	A, H, HP, JA
Guard Bhoot
:	Unknown 	 	 	Ghosts 	 	
Guard Skeleton
:	66 - 69 	 	 	Shadows 	 	
Heraldic Imp
:	80 - 81 	 	 	Imps 	19 	A, L, T(S)
Jnun
:	72 - 77 	Revival Tree Root
Undead Skin	 	Doomed 	 	A, H, HP, Z(D)
Lamia Chaukidar
:	Unknown 	 	 	Lamiae 	 	
Lamia Deathdancer
:	Unknown 	 	 	Lamiae 	 	
Lamia Fatedealer
:	73 - 75 	 	 	Lamiae 	 	
Lamia Idolater
:	79 - 81 	Qutrub Bandage	 	Qutrub 	 	
Lamia Necromancer
:	83 - 83 	 	 	Lamiae 	 	A, L, S
Lamia Toxophilite
:	82 - 82 	 	 	Lamiae 	 	A, S
Llamhigyn Y Dwr
:fishing	Unknown 	 	 	Doomed 	 	
Marsh Murre
:	64 - 68 	 	 	Birds 	 	L
Mature Treant
:	71 - 72 	 	 	Treants 	 	A, H
Mosshorn
:	Unknown 	 	 	Rams 	 	A, S, Sc
Oil Slick
:	65 - 67 	 	 	Slimes 	 	A, H, Sc
Orderly Imp
:	63 - 68 	 	 	Imps 	 	A, T(S), L
Puktrap
:	64 - 66 	 	 	Flytraps 	 	
Qiqirn Mireguide
:	67 - 69 	 	 	Qiqirn 	4 	L, S, Sc
Qiqirn Rock Hound
:	67 - 69 	 	 	Qiqirn 	3 	L, S, Sc
Reserve Draugar
:	74 - 74 	 	 	Skeletons 	 	A, H, HP
Spongilla Fly
:	78 - 79 	 	 	Flies 	 	L
Suhur Mas
:fishing	Unknown 	 	 	Pugils 	 	A, H
Thunder Elemental
:	Unknown 	 	 	Elementals	 	
Treant Sapling
:	61 - 63 	 	 	Saplings 	 	L, H
Water Elemental
:	Unknown 	 	 	Elementals	 	
Wild Karakul
:	68 - 70 	Karakul Meat
Karakul Skin	 	Sheep 	 	L, Z(N)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime