Call Society (Wizard Spell)

This spell allows members of sorcerous soci­eties to call on their brothers and sisters for aid. When this spell is completed, the caster desig­nates the direction the spell will travel in order to contact a member of the appropriate sorcerous society. The spell will travel in that direction for a number of miles equal to half of the caster's level. The spell travels in a straight line and, if it reaches the end of its range without contact with a member of the appropriate sorcerous society, will dissipate harmlessly. If the spell passes within one mile of a member, it will deliver a plea for help to that wizard. The plea can be heard by all members of the sorcerous society within one mile of the spell's trigger point. The call gives a rough estimate of the caster's location and a quick image of the sort of trouble in which the caster is embroiled.
The spell requires a small amulet that most members of a sorcerous society are given by their society. If a member tries to cast the spell using the amulet from another society, the casting auto­matically fails. The amulet is not consumed by the casting of this spell.
Members of most sorcerous societies will try to aid their brethren and will arrive as quickly as possible.
Notes: Restricted to society members in Arabian settings; very rare at best elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells
Category:Spells from The Complete Sha'ir's Handbook