Report 885

Report #885
Skillset: Night Skill: Cauldron
 Org: Paladins Status: Completed Sept 2012
Furies' Decision:
Solution 1.
Problem: With the removal of Succumb and Choke, the limited mana draining
capabilities of Shadowdancers hinder their ability to successfully use
Toadcurse. Unlike Succumb, the mana drain of Shadowdancers is entirely active
with Lash or ShadowTwist, which can both be outpaced easily with normal curing
methods. This report aims to not increase the mana drain, but to give shadows
from Cauldron an effect that will inhibit how quickly an opponent can regenerate
mana.
[A: 0 R: 0] Solution #1: Return the effect that shadows once had, which
 prevented enemy mana regeneration while in the
 presence of release shadows.
[A: 0 R: 0] Solution #2: Add a new command to mark a target with a sort of
 Night curse. Only one person may be branded at a
 time. While under this curse, mana will not
 regenerate in the presence of released shadows or
 during night time.
Player Comments:
---[Celina on 9/8 @ 04:57 writes]:
Inagin is submitted this for me, since I am using my report for Shuck.
Naturally, I support it. I think SD mana drain will be in a good place with this
final change. It's not an overt mana draining buff, rather it approaches the
issue in a different, more subtle and measured way.
---[Enyalida on 9/8 @ 22:02 writes]:
Solution 2, in shadows only please. Kind of sketchy on even that, I'd prefer
that less things lessen regeneration, which is limited greatly by racial and
guild skills, with only one level commonly avalible. There is always the
tinkering enchantment, and goodness knows that artisans/tinkers need the
business, however unfairly costly the enchantment is.
---[Inagin on 9/9 @ 01:40 writes]:
Personally, I feel that Lash and Succumb should just be switched back. The
switch was originally done to balance Choke. Since Choke does not exist anymore,
it makes sense to revert that change.
---[Shuyin on 9/9 @ 20:02 writes]:
I was the original envoy who got shadows to stop taking away regen, back when I
was a new SG envoy. My rationale at the time was what Inagin stated - Since they
had passive mana drain and passive aeon, something had to go (this was before
succumb and lash was switched), so the shadows had to get nerfed. Now that this
has changed years later, I support bringing the no regen thing back, solution 1.
---[Eritheyl on 9/11 @ 00:48 writes]:
Solution 1 supported.
---[Asmodea on 9/12 @ 09:53 writes]:
Can't you just use a musicbox to gain the same effect as this?
---[Onenmaru on 9/12 @ 18:28 writes]:
Will either solution stack with an azure box? If so, solution 2, only in
shadows, otherwise solution 1.
---[Celina on 9/12 @ 19:19 writes]:
Music box does not prevent regen altogether. It only lowers it. This report is
to remove regen entirely when in shadows.
---[Celina on 9/12 @ 19:26 writes]:
That is to say, it will not stack, as Shadows will remove regen entirely...thus
making the lower regen from music box pointless.
---[Eventru on 9/13 @ 18:04 writes]:
Didn't shadows stop regeneration for all non-night/crow users, not just enemy?
---[Shuyin on 9/13 @ 19:32 writes]:
Yeah
---[Celina on 9/13 @ 19:34 writes]:
Wasn't aware of that (it was before I started playing). I like that stipulation,
and think it should be included in the report!
---[Xenthos on 9/14 @ 21:30 writes]:
This would be a useful return to the ability.
---[Shuyin on 9/14 @ 23:16 writes]:
Conveniently, this change (remove all regen again, like before) would also help
Night warriors out a bit if it stopped health regen, considering they were
unfortunately ignored a bit when twist was implemented.
---[Hiriako on 9/15 @ 13:18 writes]:
I'd ask that it not stop entirely, but slow the regeneration. Let it stack with
a music box, not make it useless. L1 or L2 regen drop? Sol 1, either way. Mana
regen only. That still helps warriors! (Bleeding/clotting/paralysis)
---[Hiriako on 9/15 @ 13:19 writes]:
That is to say, a warrior stopping an opponent from regenerating mana will be
able to force a mana sip or two if they have high bleeding or paralyze a lot
---[Celina on 9/19 @ 19:52 writes]:
***Final suggestion after hearing all the input is this: Make shadows stop all
regeneration for all non night users in the room, regardless of enemy status.
Return it to it's old form as per Shuyin's suggestion.
---[Celina on 9/19 @ 19:53 writes]:
This includes health regen
---[Enyalida on 9/20 @ 04:58 writes]:
A skill that unblockably, unavoidably stops all regen on everyone (who isn't a
Night user) in the room period, for .5 power, paid in advance? I wouldn't really
be okay adding that to any skillset at the gifted skilllevel. The fact that it
was once an existing skill in this set doesn't really do anything to help that.
No support for that solution. I'd support solution 2 as posted, negate (or
mitigate) mana regeneration of a single targeted person, when in shadows. Some
sort of time cure for this night curse would work, or leaving the area though
that's not really preferable, as it would encourage lots of running for little
reason from scared people.
---[Celina on 9/21 @ 00:38 writes]:
I think you over inflate the value of typical regen, personally. I also don't
agree with the often brought up point about a skill falling at a certain skill
rank. The game is, as has been repeatedly stated, balanced around omni
trans...so where a skill winds up is ultimately irrelevant. The final proposed
solution offers a sort of double edged sword, as it will also affect allies,
making it a bit more of a calculated skill. Your solution, with a timed or "run
away" cure will simply make the skill fall into the realm of "things SDs rarely
use," and I have enough of those as it is, and "things EGs never use," and they
already have twist to fill that void.
---[Hiriako on 9/26 @ 22:06 writes]:
Regen's pretty potent in general. If I could completely stop mana regeneration
on someone I could force a paralysis lock, for example. As it is, I can keep it
low if I remember to use my music box. I wouldn't want to stop all regen on
anybody
---[Celina on 9/27 @ 01:49 writes]:
Er, sparkle and scroll are more than enough to keep a person topped off on mana
if you are just doing paralysis and bleeding.