Undertale 2: Shadows of Time/Pacifist Story

The Pacifist Route is in one of three main pathways in Undertale 2: Shadows of Time and is obviously the lightest and canonical ending to the game. During this version of the story, the protagonist teams up with their monster friends to prevent their world from being corrupted by Chara and the Gorrupters as the former travels through time to collect the Shards of Gaster.
(Note: There are spoilers if you have not played the original Undertale.)
==Story==
The game starts one month after the events of the original Undertale, with the main protagonist (Frisk being their default name) and the monsters of Mt. Ebott living in the island of POHAM (short for Paradise of Humans and Monsters). One morning, Frisk is woken up by their adoptive mother Toriel, who tells them their skeleton friends Sans and Papyrus are waiting for them at the door. Both of the skeleton brothers greet Frisk and ask them to come with them and the other monsters to the city square for a presentation hosted by the re-hired Royal Scientist Alphys. During the presentation, Alphys demontrates the Time Shifter, a machine that can not only travel to different points in time but also to alternate timelines. Everyone including the humans residing in the island appears excited as she states that with the help of the machine, research on said parallel timelines will be conducted so they can avoid making similar mistakes made in them. But as soon as the presentation ends, a mysterious surge of energy fills the air and garbled purple creatures emerge from the machine and surround POHAM. Some of the humans start blaming the monsters on the appearance of the entities, and the monsters try to prove that they had no idea these would appear. As the latter objects to the criticism, something else emerges from the machine: Semi, who appears to be the grandfather of Sans and Papyrus. Semi is seen to be hurt and Alphys takes him to her laboratory so his wounds can heal.
Later that night, Frisk and Sans visit him at the lab and ask him what caused the dark veil over their new home. He explains that the mysterious beings are Gorrupters, servants of the original Royal Scientist of the Underground: W.D. Gaster. Sans is confused, though, as he once thought Gaster disappeared from existence. Semi's response to that is that the spirit of the first Fallen Human, Chara, is planning to use the Gorrupters to resurrect the old scientist and take control over time and space. In order to stop this, both Sans and the protagonist must collect the seven Shards of Gaster (which are still hidden in parts of Mt. Ebott) to get him on their side and prevent the corruption of all timelines. As soon as the player exits the lab to allow a private conversation between the two family members, Chara suddenly appears in front of Frisk to persuade them into thinking the monsters will betray them once they have the Shards of Gaster and offers them to join their side for extra protection. Despite the warning, the player decides on joining the monsters' side and goes back to their home to get some rest before their adventure.
The next morning, Frisk goes to the new Grillby's to visit Sans, who offers them for a meal before they go on their journey. (Note: If the player already has Undertale 1 save data, Sans will remark on how their DETERMINATION could also possibly be a threat to the main timeline and attempts to confirm that they are aware of this, and tells them to promise not to use it to betray their friends). Afterwards, they go to ask Alphys how they can access the Underground again to claim the parts of Gaster, and she takes them to a newly-formed special gateway, explaining that these are the Time Shifter's method of travel between two places. Since this gateway is marked by small ancient buildings, they will end up going to the old city of monsters near the Ruins, Old Home, as their first destination. Before they go, Alphys then gives the player an Interdimensional Communication Device (or ICD for short) and her newest invention, the G-Cleanser, a tool used to restore corrupted monsters back to normal. Toriel also arrives and gives the player the Magic Ring to wield monster magic and the first Assist Item: her Mystical Flame, which she says will benefit them when they are in dire situations. Without hesitation, both the protagonist and Sans thank Alphys and Toriel before using the machine to travel to Old Home.
Upon arriving there, they find two Froggit sentries, Blofrog and Triantoad, arguing about whether they should really follow their leader's new rules about becoming a superior and stronger race known as "Toaddits". The former firmly believes that they shouldn't let their old ways be overshadowed and forgotten, while the latter is fearful that any Froggit who did not "evolve" would be hunted down relentlessly, either by elite Toaddits or humans. As soon as they say that, however, they notice the player and run off someplace. Frisk and Sans decide to follow them, encountering the remaining monsters along the way. They manage to catch up with Blofrog and Triantoad, who try to warn their leader Duke Froggins III about the human, only to see him disappear in a purple mist, almost corrupting the two Froggits in the process. (Pacifist Boss Battle #1: Blofrog & Triantoad) They then battle the two heroes and, after being befriended, ask the two heroes to appease their duke's tyranical rule in exchange for "something shiny". The latter group uses the Time Shifter to travel to the original, corrupted timeline and makes their way through the other parts of Old Home, restoring the corrupted monsters along the way.
They eventually find the duke, who reveals that this new power is what enables him to evolve Froggits into Toaddits, and do battle with him to stop Froggits from becoming extinct. (Pacifist Boss Battle #2: Duke Froggins) After cleansing him, they are mysteriously whisked back to the main timeline, with the once-corrupted monsters thanking the two for helping them all out. Duke Froggins apologizes for the sudden rise in power, and states that it was Chara's meddling that gave him a perspective on what humans are truly like. Blofrog and Triantoad forgive their king and note that because of the heroes' interference with the Gorrupters in the Old timeline, the history of the previous Monster monarchs has been uncovered. They keep their promise to reward Frisk and Sans with the "shiny" thing for their troubles - the first Shard of Gaster. As soon as the two claim that, Sans immediately witnesses a flashback.
Flashback 1: In the past (5 years before the events of the original Undertale), Sans worked as an assistant to W.D. Gaster. During this time, Gaster desired to help break the Barrier without having to resort to SOUL Power (even though Chara was being raised by the Dreemurr family during this time), which could only most efficiently be derived from humans and could not be recreated artifically. He suggested an alternative solution: a machine that could perhaps speed up the time flow of the Barrier, in turn weakening the effects of the Barrier until it finally wears off. Sans accepted that and the two began work on the formula for the device, which was called the Time Twister.
As soon as the flashback ends, the two heroes say their farewells to the monsters and travel back to POHAM. When they return, Toriel congratulates the player and a fully-recovered Semi leads them to a secret vault along with Alphys. Sans is then asked to place the Shard in one of seven pedestals, which reinforces the island's protection against the Gorrupters and opens up a new part of the island. Alphys explains that this is due to the shard's positive energy neutralizing the corruption blocking many areas.
As they make their way to the next gateway which leads to Snowdin, they are attacked by a group of Memoryheads. Papyrus offers assistance to the human's endurance by granting the Blue SOUL Mode to their Magic Ring before Undyne finishes the menace off temporarily. She then states that the Marshside Gateway is also opened, but leads them to the Snowdin Gateway (containing snow and a few icy ponds) anyway since they were headed there in the first place. Before the two heroes arrive at the gateway and prepare to leave for said area, Papyrus gives a gift to Frisk, revealed to be the second Assist Item: the Bone Barrier.
(The sequence of following events is assuming the player goes through Snowdin first before Marshside, as they could also go through Marshside before Snowdin or the following area, Desertopia, which is unlocked by completing either one of the two.)
Once Sans and the protagonist use the Time Shifter, they are whisked to the outskirts of Snowdin. They suddenly hear cries for help, and discover a tree monster being robbed of his ornaments by an animate snowball that runs off seconds afterwards. The tree, named Enterry, breaks down in tears until Frisk offers to get his decorations back, including his "lucky charm". Enterry joins the two heroes despite some cowardice and they give chase, with the snowball (named Blizo) setting up devious traps for them as they go. When they finally catch up with him, he suddenly vanishes in a purple mist, leaving the trio to use the Time Shifter to corner him in the corrupted timeline. When Frisk, Sans, and Enterry arrive, they are bombarded by a never-ending snowstorm, making it somewhat difficult for them to find Blizo. Nevertheless, they proceed and restore the Gorrupters, but not long before they find a carnival made entirely of ice.
After making it through a slippery maze with many pitfalls in a house of mirrors, they finally find Blizo, who now declares himself to be Blizzor, the master of snow and ice, and prepares to freeze the underground of Mt. Ebott solid. Frisk and Sans battle him as he takes control of the carnival's ferris wheel, while Enterry, out of fear for his life, abandons them to head back to the main timeline's Snowdin. (Pacifist Boss Battle #3: Blizzor) After being defeated when the heroes melt his snow generator with a lighter, which Enterry dropped when he chickened out, he hands over the stolen ornaments and Enterry's "lucky charm" before asking them to let "the Treeman" bless him with his ornaments so that next time the latter rebuilds him, he will become a complete and corporeal snowman.
As he turns back into a regular snowball, they return to the main timeline to find that a new carnival has opened up similar to the one created in the corrupted timeline. They return the ornaments to Enterry, who is a bit sad upon seeing Blizo incorporeal, as the two were close friends despite his initial lack of a complete snowman body and admits that the latter stole the ornaments after being corrupted by Chara, but cheers up once he sees that his lucky charm safe and sound. He eventually polishes it, and the player discovers that it is the second Shard of Gaster, which the former gives to them as a token of appreciation, initiating another flashback.
Flashback #2: As soon as Chara and Asriel died, W.D. Gaster was secretly outraged that his initial plan to speed up the flow of the Barrier failed because of the use of SOUL Power coming so soon and suddenly, and became so bent on using the Time Twister not just to weaken the barrier, but also to bring Chara and Asriel back to life like it was all just a ruse. His assistant Sans tried to appease him, warning that the effects of the machine would cause catastrophic results if the current formula applied to multiple factors at once, so Gaster thought for a long time and decided to make a new formula that would instead reverse the flow of time on both the Barrier and the two fallen hopes of the Underground so that the Time Twister could benefit both.
After the flashback, Frisk and their ally say their farewells to Enterry, reminding them to bless Blizo with all his kindness, and use the Time Shifter to return to the altar room in POHAM. They place the second Shard in its respective pedestal, uncovering a new area of the island. Alphys later arrives and reports that the Snowdin and Marshside Gateways' close proximity to each other generated enough energy to reveal the next gateway, the Desertopia Gateway.
Now that the Snowdin area has been completed, the player has a choice of going to Marshside or Desertopia first before the other, though the sequence of events assumes the player goes through the former first.
When the player arrives at the Marshside Gateway, Undyne and Toriel are seen waiting for them, as the latter of the two prepares to test their skills with blue and orange attacks. (Pacifist Boss Battle #4: Toriel the Gatekeeper) After the trial, Toriel grants the player the Orange SOUL Mode and allows them access to Marshside, but not long before a human couple comes and asks the protagonists to find their daughter Alice, who seems to have gone missing soon after the Gorrupters' invasion. With that in mind, Frisk and Sans activate the Time Shifter and go to the swampy region of Mt. Ebott.
When they step out into Marshside, they suddenly get a communications call from Alphys and Undyne. The latter says that this place was her home and that over time, much of her people (the Azurians) started migrating to an undisclosed location. She also warns them to be careful as she suspects the remaining citizens of their nearby Aquamire Village are distrubed by a mysterious soundwave that her friend is trying to deduct the location of. After hearing this call, the duo tries to make their way through the abandoned village without getting detected by the Azurians while encountering other native, less wary monsters. Unfortunately, a group of Azurian guards discover them and even berate Sans, concluding that the human's presence is what caused the signal to appear. The two are then knocked out and taken away to the Aquamire Dungeon on the outskirts of the village.
Later, Frisk wakes up in a cell next to another prisoner, who reveals himself to be a red-and-orange striped fish-like guitarist named Troutson, who is suprised to see a human for the first time. He is hestitant at first when speaking to them but then realizes they need to escape the prison and rescue Sans, whom he witnessed via a secret passage was sent to the execution chamber by the guards. He leads the player through the secret passage and stops at the end to mention that he always gets caught whenever he tries to escape as the guards are blocking the way, so he whips out his electric guitar and runs back to his cell to distract the guards with loud noise so Frisk can sneak into the execution chamber. Sans is seen hanging by a rope over a cauldron trying to lighten the mood by cracking jokes, but upon seeing his friend (Frisk) wises up and stays silent to avoid risking being executed early as they battle the executors. As soon as the battle is almost over, Sans tosses a smoke bomb he happened to carry on the way here so the guards can't see. The player then douses the fire and unties him from the ropes before knocking out the main executor.
Both of them escape through the entrance of the prison while being chased by the other guards and meet back up with Troutson. The latter reveals that he is actually the head of a four-man band and somehow ended up in this area when he was investigating something strange on their way to their latest concert. As soon as he says this, Dr. Alphys communicates to them that the soundwave signal is actually from a futuristic and more advanced timeline rather than the past, with the fish guitarist greatly worrying about his fellow pianist, a whale-like monster named Whalgus, as the two were actually seperated from each other due to a corruption in his timeline. The trio finds the Time Shifter and prepares to travel to the "future".
When the trio arriving at the futuristic Marshside, Troutson spots his drummer Octonio the octopus, who is relieved to see him safe and sound. Sadly, he is partially corrupted and is missing his drumsticks in addition to stating that Whalgus has gone insane and is playing very dissonant music which gives the residents headaches that end up corruptring them. The three protagonists go off to uncorrupt the monsters and reclaim Octonio's drumsticks. Upon finding the latter at the entrance of the Splashcity Resort Hotel, Troutson stops the heroes before they claim them, suspecting that this might be a trap. This proves to be right as the twisted pianist appears and snatches the items away from the heroes' grasp, initiating a boss battle. (Pacifist Boss Battle #5: Whalgus) During the fight, they have to use sound to their advantage by countering the whale's harsh beats with off-beat guitar rhythms which makes cleansing him of the corruption much easier. After a while, the drumsticks then fall from his grasp, allowing the player to finally weaken and cleanse him completely. They are whisked back to the present, and Whalgus appears dazed, wondering where he is and what just happened before realizing that he has been corrupted when investigating the mysterious source of energy with Troutson, which is actually the third Shard of Gaster when Sans inspects it. Upon claiming it, the player witnesses another flashback.
Flashback #3: Some time before the eighth human arrived at Mt. Ebott but during the time the fourth human's SOUL of Integrity was claimed by Undyne's grandfather, Dr. Gaster was in a heated conversation with many of the high-ranking members of the Monster Council, including Gerson the former Captain of the Royal Guard and King Asgore. The latter two of the three observed that the scientist was very determined in his second attempt at bringing freedom to the monsters but were rather skeptical of his non-stop trying at convincing them why his plan was the best way to go about doing that. They feared that meddling with the flow of time could perhaps cause temporal instability and thus the timeline would collapse. Stubbornly, the scientist rebutted that bringing copies of the heirs to the underground from a parallel universe would cause severe interdimensional struggles in which one of them could potentially go power-hungry and assume control of the world in addition to relating ones, so reversing the time flow of the Barrier and the hopes of the underground would prevent such thing from happening. Moved by his serious but valid words, Alphys (his pupil at the time) agreed with him. As the conversation ended, the King showed some understanding of Gaster and his apprentince's perspective, but warned the latter that being overly determined could perhaps spell doom for him.
Following the flashback, Troutson and Whalgus decides that an explaination of what caused the problem to the residents of Aquamire is in order. After they explain that it was not the human's presence that emitted the strange signal and instead a corruption by the Gorrupters, the residents begin to realize that not all humans are willing to cause trouble like they assumed before and forgive the protagonists for treating them the way they did. Whalgus, however, still feels troubled by the things he ended up doing in his timeline, and offers the heroes to come help him and Troutson prepare for their show to make up for it.
(The player now has a choice of going with the band or returning to POHAM, the former option leads to a Pacifist-exclusive sequence similarly to the dates in the original Undertale.)
The story is in-progress - the creator of the article will be adding more in the near future.
Category:Subpages
Category:Stories
Category:Undertale (series)