Elemental Ball (Magic Ball)

There are four types of elemental balls-earth, air, fire, and water-but they are all identical to crystal balls. Upon command, an elemental ball turns into its element (stone for earth). Each holds its shape while in elemental form and resumes the original crystal appearance on command.
* An air ball is useful underwater, where it can supply the user with three hours of breathable air.
* If Strength permits, the earth ball can be used as a boulder (as if thrown by a giant) but it is treated as a +1 weapon in all respects; it is also immune to acid damage.
* A fireball burns the person holding or touching it for 1d4 points of damage per round of contact, though it has no effect if any sort of fire resistance applies; with a touch it will set combustible materials afire.
* The water ball is useful in desert areas, for it cannot evaporate and provides one person with daily water for up to seven days. On the Prime Material Plane, if an elemental ball is offered to an elemental creature as a gift, it causes that creature to become neutral toward the donor and is thus useful for preventing attacks from out-of-control, summoned elementals. The summoned creature then immediately departs to its home plane, taking the ball with it.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Ball