Game Overview

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Broadly speaking the weekend games consist of alternating between going on missions (adventuring) and being in the council room where you make decisions about issues affecting the republic and what missions to go on.
 For a detailed breakdown of the intended schedule, see the Weekend Cheat Sheet.
The space for the weekend game is split into 4 areas.
* Council Chamber: The council chamber is where you should be between missions, you should always be in character in this room.
* Feast Room: Saturday lunch is done in character with a buffet (feel free to contribute food). The rest of the time this can be used for missions.
* Bag Room: This is where you should store your bag anything else you bring, this avoids cluttering up other rooms, especially the council room.
* Mission Rooms: All other rooms are for playing missions in which is where you will spend the bulk of your time.
=== Out of Character Briefings ===
We start the weekend with 'region briefings' in which the Senior GM for your origin will tell you a little about what has been going on there and answer any questions.
After the briefings there will be an introduction to the game and general notices will be read out.
Finally, we organise the first mission. These missions are typically events that happen while the characters are on their way to the council and will frame the weekend's events. All players, except new players with a sponsor and GMs running the first set of missions, put their names in a bag and are then randomly assigned to missions. Proteges always go with their sponsor on this first mission.
=== Seasons ===
There are 4 'seasons' which split up the game:
Spring: Friday until Saturday Lunch.
Summer: Saturday Afternoon and Evening
Autumn: Sunday Morning
Winter: Sunday Afternoon.
Some events (like attrition) happen at the start or end of each season. Winter is special in that it entirely consists of the finale missions for the weekend.