Update Log

__TOC__
==December 16, 2024==
Content
* Added Spectral Axe finisher custom model.
* Added Bladedancer NPCs to Access Denied and Wave Survival.
* Added Sentry Turrets to Wave Survival loot pool in later stages.
* Added new round type for ARs: Hydra's Hailstorm.
** Each shot applies Cryofreeze. After a few stacks, it detonates, breaking off any weak limbs and dealing bleed damage to nearby enemies.
* Added Party Chat feature:
** Minimap can switch to party chat from the button above party members.
** Can be toggled with G (rebindable).
** New messages auto-switch to party chat for a few seconds (toggleable in gameplay settings).
* New feature: Weak Swing:Very experimental, we'll see how it goes.
** Allows melee attacks when stamina is insufficient.
** Weak swings:
*** Swing 25% slower.
*** Deal 50% less damage.
*** Refund stamina as normal, useful for recovery mid-fight.
* You can now use keycards without equipping them.
* Finally updated TopbarShould scale better with unexpected changes from Roblox.
Bug Fixes
* Optimized new event props and added an option to toggle extra map details in video settings. (Already disabled by default)
* Fixed AD Doors not opening on some runs.
* Fixed throwables bouncing comically far on certain angles.
* Fixed a room in Tunnels unloading incorrectly.
* Party highlights should now be more consistent.
* Fixed LC rounds hiding headshot hitmarkers.
Balance Changes
* Bladedancer:PLEASE KEEP IN MIND: Bladedancer has less protection than other contrabands when the full suit is worn. When a suit activates, its stats get boosted, which may not be clear in-game. I’ll work on displaying these boosted stats eventually.
* Space reduced: 6 → 5 (no longer compatible with P90-Z).
* Halved Jet status duration after activation.
* Recovery adjusted: 20 HP per tick → 10 HP per tick, but duration increased: 3s → 6s.
* Bladedancer teleporting moves now ignore party members.
* Bladedancer Talons:
** Heavy attack:
*** Puts targets in combat.
*** Now deals very light damage.
*** Removed Electrify
** Lunge attack:
*** Ignores party members.
* Charged Photon Blades:
** Damage increased: 40 → 55.
** Now electrifies enemies on hit.
** Lunge attack now fires a homing projectile toward an opponent in front of you. Upon detonation, the projectile briefly ragdolls the target and applies a PS mark.
** Heavy attack:
*** Penetration increased: 50% → 75%.
*** Now ignores party members.
* G17 and M1911:
** Now has kickback compensation enabled.Similar to G18.
* P90-Z and RSH-12:
** Now inflicts Irradiation debuff: reduces healing from all sources by 25%.
* Photon Accelerator:
** Now has red glare.
* Deagle:A small experimental rework we are trying to make this weapon stand out once again.
** RPM increased: 150 → 300.
** Headshot damage reduced: 63 → 50.
** Penetration reduced: 55 → 45.
** Effective range reduced: 400 → 225.
** Spread increased: 60 → 70.
* M79:
** Reserve ammo capacity increased: 1 → 3.
** Flash rounds now daze targets like regular flashbangs.
* Crossbow Stun Bolt:
** Damage reduced: 60 → 40.
** Headshot damage reduced: 85 → 65. Still has 0% penetration.
* Green Combat Inhaler: Adds 10% damage reduction during the endurance phase.
* Impact Booster: Price reduced: $350 → $100.
* Night-Vision Goggles: Price reduced: $500 → $200.
* RPG-7: Price reduced: $20k → $15k.
* Firework Launcher: Combat tag duration reduced.
* TAC-14: Pump speed reduced by 15%.
* Spear Lunge: Penetration reverted: 85% → 100%.
* Jet Speed Boost: Adds 15% swing speed buff.
* Green Combat Inhaler: Now heals 35 HP on use.
* Purple and Orange Combat Inhalers: Now heal 25 HP on use.
* Azure Combat Inhaler: Duration doubled.
* Charged Photon Accelerator:
** Now electrifies enemies on hit.
** Reload speed doubled.
** Recoil reduced: 80 → 20.
** Explosions no longer deal self-damage.
* Jump cooldown increment reduced: 0.5s → 0.35s.
* Impact grenades now arm twice as fast.
* Commander surge status effect duration increased: 10s → 15s.
=== Patch ===
When we say something is experimental, we mean we are listening for feedback on said changes, and those changes are outside of the norms. I've heard you and made some changes, let me know any further changes in ⁠suggestions.
* Reverted Deagle.
* Reverted Bladedancer recovery back to 20.
* Reverted Bladedancer Teleport ignoring allies.
* NPC Bladedancers now deal a lot less damage.
* NPC Bladedancers now have reduced HP.
* Decreased combat tag modifier on contraband suits (2x > 1.5x).
* Decreased combat tag on Charged Photon Accelerator.
* Cryo rounds:
** Increased RPM nerf to 30%.
** Added velocity nerf 25%.
** Now increases recoil by 15%.
** Halved slowdown.
==December 1, 2024==
Frosted Frights Anniversary Event
The Spectral Market has arrived! Earn Spirit Shards by turning in Influence or Bounty Cards.
* Use Spirit Shards to obtain exclusive items from The Collector.
* Compete for your faction as Elves or Vampires on a global leaderboard.
* Enjoy festive decorations and interactive elements across the map!
Content
* Added Sentry Turrets to orange lab raids: 
** Guaranteed 1-2 drops per orange from the sentry crates, allowing you to set them up after starting your raid. 
** Cannot be purchased. 
* Added an alternate exit in Rebel Cave that leads to tunnels: 
** Should help prevent raiders from being camped. 
* New contraband armor set
* New contraband SMG
* New two star Vulture task: Cargo Checkup
* New cybernetic limbs!
** You can now buy cybernetic limb replacements from merchants when you are missing a limb. 
* Added damage numbers
** Can be toggled off from the gameplay settings.
* Item durability now shows up in the shop. 
* Shop sell-tab items now appear as **red** to prevent accidentally selling your items. 
Moderation
* Added a mass team report option under player reports: 
** We will experiment with moderating teams above the party limit to enforce a fair environment for all players based on community requests. 
Bug Fixes
* NPCs can now hit limbs correctly
* Fixed characters glitching out at long distances. 
* Fixed NPCs twitching once on death after 10 seconds. 
* Optimized NPC backend. 
* Optimized allied NPC revives.
Balance
* Health Pack Rework
** You now get a health pack when you down a character. (35 HP) This should help in fights against multiple opponents, allowing you to switch targets more quickly without needing to thirst the first person you downed.
** Health packs are now split among assisters based on damage contribution percentages instead of only going to the killer.
** Health packs are reduced for contraband armor sets.
*** For example, if you deal 60% of someone’s HP and another player deals the remaining 40%, the health pack is split 60/40.
* Access Denied now randomizes the exit only once to ensure all members end up at the same exit.
* Hitting a swing with melee now refunds enough stamina for an additional swing, allowing recovery in close-quarter fights.
* Buffed Supercharged Photon Accelerator Explosion
** Increased penetration (15% → 40%).
** Increased knockback.
* Decreased health pack rewards from full kills.
* Stamina gain from downing an enemy now scales with assists, similar to health packs.
* Increased bounty cap (10k → 25k).
** You now get 40% of your target’s bounty as cash after a kill; the remaining bounty stays on the bounty card.
** Contraband armor set kills now reward 2x of their actual bounty.
* Decreased the audible range of orange lab raid alarms.
* Orange Combat Inhaler now grants Ragdoll Reduction for a short duration after activation.
* Decreased spawn FF duration (30s → 10s).
* Lowered health of fire hydrants.
* Commander Armor Set
** Gains a 25% damage reduction from all sources for 10 seconds after smoke activates.
** Gains the Surge status effect, causing all attacks (ranged or melee) to deal electric damage.
* Crossbow Stun Bolt
** Increased damage (15 → 60).
** Increased headshot damage (25 → 85).
** Decreased penetration (25% → 0%).
** Increased ragdoll duration (0.5s → 1.5s).
* Orange Combat Inhaler
** Added brief ragdoll reduction after activation.
** Added brief damage immunity after activation.
* PK-500
** Decreased effective range (280 → 240).
* SPAS-12
** Increased headshot damage (80 → 88).
** Increased effective range (50 → 65).
** Decreased aimed spread (40 → 35).
* KS-23
** Decreased penetration (50% → 45%).
* GALIL ACE 11
** Increased velocity (2200 → 2275).
** Decreased recoil (108 → 100).
** Decreased effective range (325 → 275).
* FAMAS
** Increased velocity (2150 → 2275).
** Decreased effective range (300 → 225).
* M4A1
** Increased RPM (560 → 600).
** Increased velocity (2150 → 2225).
** Decreased effective range (300 → 225).
* AK-47
** Increased velocity (2150 → 2250).
** Decreased effective range (325 → 250).
* G3
** Decreased effective range (350 → 300).
** Increased velocity (2200 → 2300).
* SCAR-17
** Decreased effective range (350 → 300).
** Increased velocity (2200 → 2350).
* M24
** Increased velocity (2300 → 2450).
* SCAR-20
** Increased velocity (2350 → 2500).
* AWM
** Increased velocity (2500 → 2650).
* Crossbow
** Decreased aimed spread (2 → 0).
* RPG-7
** Increased explosion pierce size.
** Decreased combat tag radius (5m → 2m).
* Spear
** Decreased lunge penetration (100% → 85%).
* Rendbreaker
** Increased lunge penetration (15% → 40%).
** Increased lunge speed (35 → 40).
** Heavy attack now causes ragdoll.
* Dragon’s Breath
** Added decreased penetration debuff (0% → 5%).
* Katana, Tomahawk, Tactical Knife
** Added a slight speed boost when equipped.
* Greataxe, Sledgehammer
** Removed slowness when equipped.
===Hotfix===
*Fixed Duck Hunt
*Fixed Cargo Checkup
*Fixed server ID and uptime not showing up sometimes
*Fixed Rendbreaker heavy attack not being blockable
*Fixed Photon Blades not being blockable when used by NPCs
===Patch===
* Corrected Firework Launcher stat sheet.
* Fixed damage numbers sometimes persisting.
* Turning in bounty cards for shards now counts towards challenges.
* Fixed player contraband sets not detonating on decapitation.
* Azure Inhaler from The Collector now costs 35 shards instead of 50.
* Vulture cargo checkup is now a 3-star task.
* Cargo checkup bag locations reworked to be closer to where you start the task.
* Fixed Rebel Hideout unloading when positioning your camera close to the ground in the new exit.
* Bounty card rewards are now cut by 40%, regardless of whether anyone claimed the cash reward, to prevent reset cheese.
* Bounty cards now ignore the 40% converted to cash when converting to Spirit Shards.
This cash conversion change was made before the shard system, so I didn’t account for The Collector rewards being affected. You should see a 66.67% increase when turning in bounty cards.
==September 2, 2024==
Content
*New weapon: RPG-7
*New Scourge-exclusive melee: "Rendbreaker"
*New utility: Impact Grenade
*New 2 star Vulture task: Fire Starter
*New 3 star Rebel task: Duck Hunt
*New Point of Interest: Oasis Fuel
**Gas pumps can explode
**Has a merchant inside
*Revamped SPAS-12
**Complete remodel
**Now loads 2 shells per cycle when reloading
** Now has a folded stock option at the attachments menu
*Revamped RPG-18Adjusted to differentiate it from the newly introduced RPG-7, aligning with its original intended role as a contraband. 
**Light remodel and retexture
**Explosion radius increased by 20%
**Explosions now go through walls (Similar to how it behaved on release)
**It is now more common on contraband crates
**It can no longer be refilled using merchants
**Now sells for 10k
* Restore System
**A restore system has been implemented to provide quick restores to players who have died to unfair circumstances.
*Added new special hitmarker for hitting breakable objects
*New setting to adjust hitmarker transparency
*Recon drones now respawn for 10 minutes until you die60s cooldown
*While performing a finisher, the game will now try to set objects blocking your view to semi-transparent
Wave Changes
*The four gates surrounding the arena now have one-way see-through glass, allowing players doing waves to peek outside
*During intermission, only one random gate opens instead of all fourShould help players doing waves hold their positions better
Scourge Changes
*Increased intermission timeout duration (10s > 60s)This should give you enough time to check your notifications between each round without Scourge kicking you out
*A new reward UI lets you choose what you get after beating the whole trial
*Improved NPC pathfinding while inside the arena
Bug Fixes
*Improved animation timer handling (should reduce the delay some cutscenes and animations have on laggy servers)
*Fixed Melee end-lag applying twice on high ping
*Fixed shotgun reloads with broken arms moving out of view after the transition animation instead of before
*Fixed inhalers sometimes granting its effects even though the item is dropped
*Fixed event NPCs sometimes losing aggro
*Fixed Melee NPCs still playing the swing animation and sounds after feinting
*Fixed melee sounds persisting after unequip
*Fixed consumable highlight persisting after the target moves too far away if you keep holding down your action button
*Fixed Sunshine Bakery not showing up on the mini map
*Fixed finishers counting as assists if the finishing player isn’t the one that dealt the most damage beforehand
*Fixed commander armor missing its neck piece = Balance =
*Bunker gate is now a combat zone
*Mall roof is now a combat zone
* Removed headless head character package
*Improved RPG recoil animation
* Removed max stash on both SCAR 17 and SCAR 20
*Proximity mine explosion radius is now reduced by 50% if destroyed
* PvP now gives 50% more weapon XP
*Sledgehammer
**Now slightly slows u down when equipped
*Greataxe
**Now slows u down when equipped
*Tomahawk 
**Fixed heavy attack landing on head having 25% penetration instead of the intended 50%
**Increased fracture damage on headshot (55 > 100)
*G17
**Decreased price ($600 > $450)
**Decreased sell price ($300 > $225)
*M1911
**Decreased price ($1050 > $800)
**Decreased sell price ($525 > $400)
*GALIL ACE 11
**Decreased price ($3000 > $2800)
**Decreased sell price ($1500 > $1400)
*PK-500
**Decreased damage (55 > 50)
**Decreased aimed spread (2 > 0)
*DEAGLE
**Decreased aimed spread (2 > 0)
*KS-23
**Increased spread (30 > 40)
**Increased aimed spread (15 > 25)
**Decreased effective range (100 > 85)
*AWM
** Removed Combat Tag on user when shootingOn hit combat still applies like every other weapon
*M24
**Increased HS damage (100 > 105)
**Increased mag/reserve size (4/16 > 5/20)
*SCAR-20
**Decreased Aimed Spread (2 > 0)
*MAC-11
**Recoil Decreased (85 > 82)
* M4A1
**Increased recoil (90 > 100)
**Increased penetration (25% > 30%)
**Decreased headshot damage (25 > 23)
*G3
**Decreased reload time
*Impact Booster
**Increased max carry (2 > 3)
**Decreased deploy time
*Ammo Box
**Decreased deploy time
*Tactical Knife
**Damage increased (18 > 20)
**Heavy damage increased (24 > 27)
*Night-Vision Goggles
**Decreased price ($1000 > $500)
**Decreased unlock price ($25k)
===Patch===
*Added loot to gas station
*Added lights behind pharmacy
* Added a new video setting to toggle wind shake on leaves and other dynamic objects
*Decreased revive and finisher sound volume
* Fixed a few bugs with scourge
*Fixed merchant stocks not updating when it restocks while you are interacting
*Increased armor stock rates
*New fire hydrants
**Can be broken to be used as a booster It is recommended that you do not drink from this contaminated water source
*RPG-18
**Decreased combat tag (5m > 2m)
**Increased velocity (160 > 250)
*Rendbreaker
**Increased m1 damage (40 > 60)
**Increased m1 pen (50% > 60%)
**Merchants now rarely get a rendbreaker in stockOnly unlocks after beating Scrapper Arena and picking Rendbreaker
*RPG-7
**Increased price ($15K > $20K)
**Increased refill price ($2.5K > $4K)
**Stock is now rarer on merchants
**Decreased volume on a few sounds
==July 31, 2024==
Content
*New heavy pistol: PK-500 RevolverA heavy-hitting pistol with a long wind-up
*New Point of Interest: THE CRANEIt's back! 
**Has an elevator leading up
**Has strong wind and fog
*New round type for SMGs: Leviathan's CallAn anti-group electrical ammo type only obtainable on SMG type weapons
**Arcs Every shot sends out an arc of electricity that targets up to 5 nearby characters, dealing mediocre damage.
**Overload After 10 successive arcs, the targets get overloaded, taking significant damage and getting stunned for a short duration.
**Friendly Fire These bullets will arc to anyone nearby, including your teammates, so using this attachment in groups should prove ineffective.
* Added 5 new journal entries around the mapSpecial thanks to @TheLuckyMiner2015, @six, @proud sting supporter for their contribution!
*Increased the chances of getting Leviathan's Call and Dragon's Breath rounds from Purple Airdrops
* Players now cannot spawn near their death location (400m)
* Renamed "Limb damage" to "Fracture damage" to avoid confusion
* Certain attachments can now recolor effects of weapons like the muzzle flash
*Improved photon accelerator beam trail to be more visible on low graphics
*Made distant gunshot sound range more consistent with the weapon's loudness
Bug fixes
*Fixed Mac users experiencing a very specific bug with operator explosions causing them to phase in and out of existence
*Fixed WMD Act of 2046 displaying the wrong entry
*Fixed the unobtainable entry at bunker
*Fixed pre-locked doors not being interactable after respawning
*Fixed Impact Boosters affecting players in protection
*Fixed melee NPCs having longer than usual delays
*Fixed drones sometimes not despawning correctly
*Fixed Blitz literally disintegrating during the Rebel hideout raid
Balance
*Photon accelerator shoot sound can now be heard from much further
*Photon accelerator charge sound can now be heard from a little further
*Decreased proximity mine hits required to break
*Decreased operator explosion screen shake
*Increased footstep sound volume and fixed distance scaling
*BAT
**Increased lunge cooldown (3s > 5s)
*RSH-12
**Increased HS damage (115 > 135)
*GALIL ACE 11
**Decreased recoil (115 > 108)
*SPAS-12
**Increased refill price ($250 > $350)
*KS-23
**Increased refill price ($750 > $950)
*UZI
**Increased RPM (560 > 575)
**Increased effective range (160 > 180)
**Decreased price ($1350 > $1200)
*MAC-11
**Increased damage (12 > 13)
**Decreased recoil (90 > 85)
*UMP
**Increased damage (18 > 20)
**Increased HS damage (24 > 26)
**Increased refill price ($350 > $400)
**Increased spread (40 > 45)
**Decreased penetration (18% > 14%)
*G3
**Increased damage (25 > 28)
**Increased fracture damage (25 > 32)
**Increased RPM (315 > 330)
**Decreased aimed kickback (1 > .75)
*M24
**Increased damage (60 > 65)
**Increased fracture damage (55 > 65)
**Decreased price ($3000 > $2650)
*TAC-14
**Increased penetration (12% > 14%)
**Increased refill price ($200 > $300)
**Increased spread (50 > 60)
**Increased aimed spread (30 > 45)
**Decreased effective range (75 > 50)
**Decreased HS damage (128 > 120)
**Decreased pump speed
* DRAGON'S BREATH
**Decreased flame duration (5s > 2s)
**Increased damage per tick (2 > 4)
**Decreased level requirement (25 > 20)
*SURGE
**Decreased price ($2000 > $1300)
*INFERNO
**Decreased price ($1750 > $1500)
*SUPPRESSOR
**Increased recoil reduction stat (5% > 8%)
*FLASH HIDER
**Increased recoil reduction stat (2.5% > 6%)
===Hotfixes===
*Slightly lowered the footstep volume
*Fixed Rescue task NPCs sometimes spawning inside the crane
==July 10, 2024==
Content
*New setting for adjusting reticle scale on sights
*New low-level assault rifle: GALIL ACE 11
*New mobility utility: Impact Booster
**Can be thrown to place on any surface
** Walking or landing on it will propel you upwards and break after a single use
** Sliding before contacting the booster will propel you forwards instead
Bug Fixes
* Fixed a rare "Access Denied" soft lock when talking to the red tablet
*Fixed the final fight NPCs not targeting party members instantly and not splitting aggro
*Fixed an oversight where the contractors wouldn't talk to you below 25 influence even though the lowest offer is 20
*Fixed teleporters sometimes pushing you back on lag spikes
*Fixed using the menu button mid-air sometimes causing you to combat log
*Corrected vulture helmet description
*Snowballs no longer count for challenges
*Fixed the pick moving slowly on some devices in the lockpick minigame
*Fixed downing people giving 25 stamina instead of 50
*Fixed doors not respawning on older servers
Balance
*Increased beginner server level limit from 15 to 20
* Sliding velocity decay reduced
*Increased bounty gain from PvP
*Decreased bounty gain from PvE
*Increased Green inhaler's first phase duration (15 > 30)
*Decreased the minimum damage required to activate green inhaler (25% > 15%)
*Green now automatically activates after taking 35% or more damage instead of 50%
*Decreased Orange inhaler's first phase duration (60s > 30s)
*Decreased Orange inhaler cost ($4200 > $3200)
*Decapped operators and commanders now explode a little later
*Decreased operator/commander explosion intensity
*Made SCAR-20 from contraband crates rarer
*Melee NPCs now have a bit more delay on their hits
*Fall damage no longer deals true limb damage
*Buffed incendiary grenade damage tick rate
*Tactical Pump Attachment
**Increased price ($600 > $800)
*Grenades
**Increased max range
**Increased intensity
**Increased penetration (0% > 50%)
*Deagle
**Decreased damage (38 > 34)
**Increased headshot damage (55 > 63)
**Increased penetration (50% > 60%)
**Adjusted effective range to be more close-range focused
*KS-23
**Decreased penetration (60% > 50%)
*RSH-12
**Decreased space (5 > 4)
*AK-47
**Increased recoil (105 > 115)
* M4A1
**Increased recoil (80 > 90)
*TAC-14
**Decreased penetration (18% > 12%)
**Increased price ($1450 > $1500)
**Increased space (4 > 5)
*G18
**Increased aimed spread (2 > 3.5)
**Increased recoil (65 > 70)
*UZI
**Decreased price ($1500 > $1350)
**Decreased refill price ($400 > $225)
*M79
**Decreased explosion damage (70 > 50)
**Decreased explosion penetration (85% > 60%)
*725
**Increased damage (88 > 96)
*G17
**Increased hs damage (25 > 28)
*SPAS-12
**Increased spread (60 > 65)
**Increased aim spread (30 > 40)
**Increased space (4 > 5)
*Tactical Knife
**Increased penetration (35% > 50%)
**Increased heavy attack penetration (40% > 55%)
*Tomahawk
**Increased penetration (40% > 45%)
**Increased heavy attack penetration (40% > 50%)
==June 28, 2024==
 Full Controller Support
Blackout: Revival is now available on both PlayStation and Xbox with full controller support.
* You are able to connect your preferred peripherals to play on consoles.
* Console players get noticeably reduced recoil when handling weapons.
*PC players are also able to play via connecting a controller seamlessly.
*Note that there are no controller only servers for now.
Beginner Servers
Players level 15 and below are now able to play in their own designated servers. New players are still able to play on regular servers.
*Some keycards are disabled in beginner servers.
Combat Inhalers
A new item category, a home brew combat inhaler supplied by the Releasers to your local merchants. These items will be a deciding factor in the outcome of your fights, upon consumption they will give unique status effects with the help of the overhauled status effect system. 
Green Combat Inhaler
*Upon usage, you will get the opportunity to rapidly regenerate your health once you’ve taken a substantial amount of damage.
Orange Combat Inhaler
*Upon usage, a rush of adrenaline will grant you a second chance should you ever be downed. Beware of the side effects, as they may be fatal.
Purple Combat Inhaler
*Upon usage, you will be able to run faster for miles and gain enhanced melee efficiency at the cost of gun handling. Make sure to deplete excess stamina after the effect’s expiry.
Content
* Added a contraband utility.
* Added a contraband heavy pistol.
* Added a new contraband armor set.
* Added a new SMG: UMP-45.
* Added a new launcher: M79.
* Added a new melee: Trench Knife.
* Added a new kind of utility: Proximity Mines.
* Added a new medical item type: Combat Inhalers.
* Added a new seasonal raid task: “Access Denied”.
**Will only be available during the in-game Spring and Autumn seasons.
*Expanded Military Outpost for Access Denied.
* Added a “Codex Entry” system.
** Explore the map or interact with NPCs to discover entries and learn about the world.
**Some integral lore elements are reserved for the game’s full release.
*Added new POIs: Sunshine Bakery and Sniper Tower.
* Added a new Seasonal item: “Snowball”.
*Redesigned some building interiors.
* Added a new universal faction NPC: The Contractor.
*Spear and Bat have received new sounds.
*Contraband armor now has a new equipping sound.
* Added a new faction currency: Influence.
**Influence is obtained through completing tasks. Intended to help new players through early game grind and allow for some unique equipment.
*Added new Daily and Weekly Challenges.
**Some new and existing challenges have been made exclusive to newcomers for better onboarding and progression.
*Added an indicator for loot scaling/quality on the leaderboard.
Bug Fixes and Tweaks
*Key Card Readers now have a bar that indicates its cooldown timer.
*Event Airdrop’s (Purple) flare has been recolored.
*Descriptions are added to all items.
*Most firearms have been remodeled and re-textured and had their sounds redone.
*Fixed being able to hear sounds at bunker while loading into the game.
* Bat’s lunging animation has been changed to swing more horizontally from the side for easier hits.
*The pillars surrounding Bunker’s wave defense loot containers now have invisible barriers on top of them.
*Tactical pump for TAC-14 is now available at merchants.
*Fixed: Interacting with the zipline whilst climbing and jumping to launch backwards.
*Fixed: Bunker’s wave defense cancelling if everyone is standing right at the gates.
*Fixed other miscellaneous bugs.
Balance
This update’s balancing is more aimed on re-balancing movement and how it’s used in combat. We’ve done many changes relevant to this that can be found below this commentary, among other changes to make the game feel more grounded and give a spotlight to the less used features of the game’s gunplay.
* Added a movement momentum system.
* Sliding now increases jump CD.
* Sliding now consumes 5 stamina.
* Reduced slide speed and distance.
*Added two new movement related stats to guns: “Aim walk speed” and “Reload walk speed”.
*Aiming down sights and reloading now lower your walk speed.
* Removed Jump CD Reset when landing at different height level.
*While Aiming down sights, your jump height is significantly reduced.
*Spread and Aim Down Sight Spread is increased while in TPS.
* Reduced the amount of cover on rooftops.
*Shooting limbs deals less body damage.
*Crouching now reduces your gun’s recoil.
*Medium to high zoom sights (3X - 10X) now have recoil compensation to be more controllable.
*Bounties now have slower decay.
*While wearing a Contraband Armor Set, bounty decay is nulled.
*Merchants are now in static locations, with some merchants being removed for being next to spawn points.
*Some new locations are marked with a green marker.
*Merchant auto-restock now clears old stock. Stocks will no longer build up over time.
*Rebalanced task rewards and reputation gain.
*Rebalanced weekly and daily challenge rewards.
* Bandage now heals 35 instead of 25.
*Operator’s Self Destruct timer is shorter when decapitated.
*Contraband Crates now only contain a max of one item instead of two.
* Removed AWM, GL-06, and SCAR-17 from Contraband Crates.
* Updated Contraband Crates and other loot pools to contain new items.
Armor
With the movement changes this update, we’ve balanced the armors to not be completely free of downsides from wearing a full set, while also not becoming a detriment to wear. Wearing some armor now should put you above the weight limit, which only affects your walkspeed (scaling with how heavy you are) and the ability to coyote jump. Limb protection reduction has also been done to allow for limb fractures and amputations to be more prominent relative to what it is now, especially with Melee Weapons. Small Backpack
*Decreased weight requirement (4 > 2)
Large Backpack
*Decreased weight requirement (6 > 4)
Tactical Leggings
*Increased price ($750 > $1150)
*Increased sell price ($375 > $575)
*Decreased limb protection (75% > 50%)
Light Armor
*Increased price ($600 > $1200)
*Increased sell price ($300 > $600)
*Increased weight requirement (5 > 8)
*Decreased limb protection (50% > 25%)
Heavy Armor
*Increased price ($1200 > $2400)
*Increased sell price ($600 > $1200)
*Increased weight requirement (8 > 13)
*Decreased limb protection (75% > 50%)
Tactical Helmet
*Increased price ($400 > $600)
*Increased sell price ($200 > $300)
*Decreased weight requirement (3 > 2)
*Decreased limb protection (75% > 50%)
Rebel Helmet
*Increased price ($1200 > $1450)
*Increased weight requirement (3 > 4)
Vulture Helmet
*Increased price ($1200 > $1450)
*Increased weight requirement (3 > 4)
Operator Leggings
*Decreased Weight Increase (10 > 5)
*Increased Weight Requirement (2 > 4)
Operator Vest
*Increased Weight Requirement (8 > 9)
Operator Helmet
*Increased Weight Requirement (2 > 3)
Operator Set Bonus
* Reduced Penetration Reduction stat (50% > 40%)
Guns
We’ve noticed that the TTK on automatic guns has been too fast in close quarters, not allowing players to react fast enough to repel, whilst shotguns have been known for being underwhelming and inconsistent in the same environment. We’ve done balancing changes accordingly by decreasing the TTK for automatics and allowing more potential of clearing multiple people with shotguns at once, alongside other miscellaneous balancing changes to other weapons. We expect this to be especially effective with the map changes encouraging more interior/CQC fights. RPG 
*Nerfed travel speed (-25%)
*Now applies a 5 minute combat tag.
* Holding the RPG will now slow you down.
Photon Accelerator
*Now applies a 1 minute combat tag.
* Holding the Photon Accelerator will now slow you down.
G17
*Decreased RPM (375 > 350)
*Decreased penetration (15% > 8%)
*Increased damage (20 > 22)
*Increased limb damage (20 > 22)
*Decreased level unlock requirement (3 > 1)
M1911
*Decreased penetration (25% > 18%)
*Increased damage (25 > 28)
*Increased limb damage (20 > 28)
*Increased HS damage (35 > 36)
G18
*Decreased penetration (15% > 10%)
*Increased damage (12 > 13)
*Increased HS damage (18 > 19)
*Increased ADS kickback (0.5 > 5)
*Increased recoil (60 > 65)
TAC-14
*Decreased spread (60 > 50)
*Decreased penetration (20% > 18%)
*Increased damage (72 > 96)
*Increased HS damage (96 > 128)
*Increased effective range (50 > 75)
* Added a Tactical Pump attachment
UZI
*Decreased RPM (575 > 560)
*Decreased penetration (15% > 8%)
*Decreased mag and reserve size (40/160 > 28/112)
*Increased damage (16 > 17)
*Increased ADS kickback (0.5 > 2)
DEAGLE
*Decreased level unlock requirement (19 > 15)
*Decreased penetration (35% > 30%)
*Increased mag and reserve size (7/28 > 8/32)
* Added a Muzzle attachment Category
* Added a Muzzle Break attachment
* Added a Flash Hider attachment
* Added a Suppressor attachment
MP5
*Decreased HS damage (21 > 19)
*Decreased penetration (20% > 10%)
*Increased damage (14 > 15)
MAC-11
*Decreased RPM (950 > 930)
*Increased spread (25 > 30)
*Increased ADS kickback (1.5 > 3)
*Decreased penetration (30% > 18%)
SPAS-12
*Decreased effective range (75 > 50)
*Increased penetration (12% > 20%)
*Increased mag and reserve size (7/28 > 10/40)
FAMAS
*Decreased price ($3650 > $3150)
*Decreased RPM (400 > 375)
*Added an ACOG attachment
*Added an ACOG w/ Reflex attachment
M4A1
*Decreased price ($4250 > $3450)
*Decreased sell price ($2125 > $1725)
*Decreased effective range (325 > 300)
*Decreased ADS kickback (1 > .75)
*Decreased RPM (715 > 575)
*Decreased penetration (35% > 25%)
*Increased spread (40 > 45)
*Increased recoil (75 > 80)
AK-47
*Decreased HS damage (34 > 32)
*Decreased price ($5500 > $4150)
*Decreased sell price ($2750 > $2075)
*Decreased effective range (350 > 325)
*Decreased RPM (525 > 460)
*Decreased penetration (40% > 30%)
*Increased spread (60 > 65)
G3
*Decreased HS damage (50 > 48)
*Decreased price ($6500 > $5150)
*Decreased sell price ($3250 > $2575)
*Decreased effective range (400 > 350)
*Decreased RPM (350 > 315)
*Decreased penetration (60% > 35%)
*Increased recoil (100 > 105)
SCAR-17
*Decreased price ($7500 > $6450)
*Decreased sell price ($3750 > $3225)
*Decreased RPM (430 > 390)
*Decreased penetration (70% > 40%)
*Increased mag and reserve size (20/80 > 25/100)
*Increased recoil (105 > 120)
*Increased spread (60 > 65) SCAR-20
**Increased recoil (150 > 180)CROSSBOW
**Decreased level unlock requirement (17 > 14)
**Decreased price ($2400 > $2150)
**Added an ACOG attachment
**Added an ACOG w/ Reflex attachment
**Stun Bolts now ragdoll for a short period on direct impactAWM
**Increased limb damage (115 > 150)KS-23
**Increased penetration (50% > 60%)
**Increased mag size (3 > 4)
**Increased reserve size (12 > 16)
Attachments
Changes have been made to reflect on the higher spread penalty while hipfiring on both FPS and TPS. DB’s velocity has been reduced even more to discourage shooting at people from afar, as you were able to hit someone from ~100 meters and still be able to hit and deal 25 flat and true damage despite the shotgun’s horrid spread from that range. Laser Sight
*Decreased Hip Fire Spread Reduction (-30% > -20%)
*Increased Aim Walk Speed Increase (0% > 10%)
Dragon’s Breath
*Increased Velocity Reduction (-85% > -95%)
Inferno Melee Attachment
* Reduced price ($2000 > $1750)
Surge Melee Attachment
* Reduced price ($2500 > $2000)
Melee
Melees don’t have much reason to be tragically balanced this update, as they’ve been already indirectly buffed with the movement changes and the possible inhalers for melee synergy. Endlag has been removed from lunges and heavy attacks for easier connection of hits on target. Changes to sharp weapons have been done to balance out the sharp vs. blunt dynamic of melee weapons.
* Removed endlag on Melee Heavy and Lunge attacks.
COMBAT KNIFE
*Increased lunge damage (20 > 21)
TOMAHAWK
*Increased damage (20 > 21)
*Increased lunge damage (21 > 28)
KATANA
*Increased damage (25 > 28)
*Increased limb damage (25 > 28)
*Increased lunge damage (25 > 30)
*Increased lunge limb damage (25 > 30)
*Increased HS lunge limb damage (50 > 65)
*Decreased heavy damage (45 > 44)
SPEAR
*Increased damage (30 > 32)
*Increased lunge damage (30 > 36)
==March 19, 2024==
 
*You now get notified when your valuables are fully processed by your base vault.
*Your deposited valuables in base vaults no longer reset after rejoining.
*Increased the rate your valuables get processed at by 50%.
*Increased the duration of metro raid (Should give solo players more time for the raid).
*Decreased metro raid cooldown (240s > 120s).
*Decreased metro raid combat tag (90s > 20s).
*Decreased Metro Security NPC health to be easier with low pen weapons.
*Decreased chances of getting Purple Keycards from Green Crates.
*Decreased the HP of the last enemy in Scourge's matches.
* Improved metro raid distant sounds.
*Increased Cargo Ambush drops.
*Increased Cargo Ambush task offers on brokers.
*Increased Green Keycard drop rates on Purple Crates in metro.
*Increased reload speeds of FAMAS and MP5.
*Fixed ragdoll damage stacking while in deadly gas.
*Fixed a rare animation issue caused by carried characters leaving.
*Fixed dialogue selection sounds sometimes persisting after cancelling dialogue.
==March 15, 2024==
Content 
*You can now hold Shift to equip gear from your inventory
*Added a volume slider in settings for gunshot sounds
*Added a setting to disable snow for better performance
*Dropped bag despawn timer now resets after another item is added to it
*Purple crates now have a chance to drop green keycards
*Lightly reworked green
**Added two new green crates in the loading zone with a lot less RNG for keycards.
*Improvements to Scourge
**Brawler's hideout is no longer a danger zone (Scourge's arena)
**You now get a 60-second force field when exiting the arena
**Utility items no longer work in Brawler's hideout
**Added a broken-down terminal in Brawler's hideout
*Flare guns now drop on death
*Reduced population loot scaling intensity a little (Was the reason green felt worse after the update even though it was technically buffed)
* Improved NPC performance
*Optimized replicated bullets
Bug Fixes
*Fixed highlights sometimes not displaying
*Fixed raid containers sometimes not teleporting players outside when the raid ends
*Fixed dialogue options overlapping sometimes
*Fixed Scourge and Blitz forgetting who you are every time you rejoin :P
*Fixed NPCs not rotating correctly after getting stunned
*Fixed region culling not working correctly if your game loads too slow
===Hotfixes===
*Nerfed keycard rates from Metro Security NPCs.
*Increased green keycard cooldown. (120s > 240s)
*Players inside green now get combat tagged for 1.5 minutes after the raid ends.
*Fixed weapons not unequipping after winning scourge's matches.
*Fixed a few loose props in green keycard room.
==March 9, 2024==
Content
* Added a contraband charge sniper rifle
* Added flare guns to call in exclusive airdrops
* Added a second Military Outpost to Metro Tunnels
*Scourge Arena along with lore NPCs added
*Massive rooftop revamp
* Added melee NPCs
* Added a new AR: SCAR-17
* Added a new DMR: SCAR-20
* Added a new sharp melee: Spear
* Added two new melee attachments applicable to most melees. 
*Added new tasks: "Bounty Hunter", and "Spinback"
* Improved Broker and Merchant UI
*Quick purchase/sell mode for Merchants: you can hold Left Shift to immediately buy/sell an item
*Your hotbar is saved after you leave the game
*Progression tracking on challenges QoL
Bug Fixes & Tweaks
*New 'Experimental Region Culling' video setting to improve performance
**This will unload parts of the map that are not visible to the player, from testing this seemed to improve the performance by a good amount. If you are experiencing drops while moving around the map, try toggling this feature off.
*Fixed bounty hunter not counting after the bounty changes
* Players now get teleported outside when raid containers refresh
* Faction NPCs now warn you to back off before shooting and giving chase
*New icons for status effects
*Challenge progress is now notified outside of the “Challenges” Menu.
*A reminder to turn in valuables if you are carrying a ton is now shown as a notification.
*Equipping animations are no longer played every time when doing parkour
*Sell prices tweaked
Balance 
*Medical items no longer take space, now adjusted to max carry
* Lab loot pools buffed and adjusted
*Task objectives now spawn closest to the broker
*Night time is brighter
*Increased the chance for weapons to spawn in modified
* Made all footsteps louder
*Muzzle flash is greatly reduced on handguns
* You will get 50% of the spent stamina back on successful melee hit
*Buffed block stamina refund from 20 to 30 stamina
* Paycheck gives greater cash yield, giving more on each claim in a server and now also gives XP
*Lowered green keycard cooldown from 600 seconds to 120 seconds
*Green keycards now have a slight chance to spawn in purple keycard crates
*Increased Melee HS Limb Damage and general limb damage across all weapons.
*Sharp Weapons can now cut limbs off even when the target is not downed.
*Reload speed for all shotguns increased
*Faction Vault process speed is now doubled and increased max rates from 1.4x to 2x
*Level cap raised from 40 to 50
*GLOCK-17
**Increased RPM (350 > 375)
**Increased velocity (1400 > 1600)
**Reduced ADS kickback (3 > 1)
*M1911
**Decreased price (1200 > 1050)
**Increased RPM (300 > 325)
**Increased velocity (1400 > 1600)
**Reduced ADS kickback (3 > 1.5)
*GLOCK-18
**Decreased price (1650 > 1350)
**Increased velocity (1400 > 1600)
**Reduced ADS kickback (3 > 0.5)
*TAC-14
**Increased magazine (4 > 5)
**Increased reserve (16 > 20)
*UZI
**Decreased price (1600 > 1500)
**Increased velocity (1600 > 1650)
**Increased RPM (550 > 575)
**Decreased recoil (90 > 85)
**Decreased effective range (200 > 160)
*MP5
**Increased RPM (700 > 725)
**Increased velocity (1600 > 1750)
**Decreased effective range (200 > 180)
*DEAGLE
**Increased velocity (1750 > 1850)
*MAC-11
**Increased velocity (1600 > 1750)
**Increased RPM (900 > 950)
*SPAS-12
**Increased magazine (6 > 7)
**Increased ammo reserve (24 > 28)
*CROSSBOW
**Increased velocity (1200 > 1350)
**Decreased incendiary bolt duration (10 > 9)
**Decreased reserve size (16 > 10)
*FAMAS
**Decreased price (3750 > 3650)
*M4A1
**Decreased price (4500 > 4250)
**Increased RPM (700 > 735)
**Increased HS damage (24 > 25)
**Recoil reduced (80 > 75)
**Spread reduced (45 > 40)
*AK47
**Increased recoil (100 > 105)
**Increased spread (50 > 60)
*GL-06
**Increased damage (65 > 75)
**Increased limb damage (50 > 75)
**Increased penetration (0% > 85%)
*AWM
**Increased damage (65 > 80)
**Decreased price (11500 > 10000)
===Hotfixes=== 
*Fixed a soft-lock causing issue with Bounty Hunter task.
*Fixed a soft-lock causing issue with Scourge.
*Nerfed spear m1 damage (35 > 30) and pen (80% > 65%).
*Nerfed Scar-20 maximum stash capacity (4 > 2).
*Added a proper description for Bounty Hunter task.
== January 29, 2024==
Content
*Added a contraband armor set
**Once all pieces are worn, it will activate, disabling all party features.
**Cannot be taken out once activated.
**Will detonate after suffering critical damage after activation, killing the user.
**Jump kit enables upon activation.
**Grants the user 100% damage resistance, meaning only weapons with high penetration will be able to damage it.
**No other gear can be worn alongside it.
* Added a new burst assault rifle: FAMAS.
* Added a kill sound effect when confirming kills.
* Added 2 new helmets.
* Added 3 new tasks.
*Added new challenges.
* Changes to the general atmosphere. (pollution nerf :D)
*Added more scopes to G3.
* You can now see other players' faction under their name.
*High magnification scopes now have a glare when scoped in.
*Rebindable quick exit button has been added; you can use it to exit any UI that limits your movement.
*Metro security now has night vision goggles.
*Added an ambience volume slider and increased the default volume.
*Keycards now have colored backgrounds in backpacks and loot containers.
*Stash now has a search box.
* Stash upgrades
** You can now upgrade your stash via in*game currency.
**Cost multiplies every purchase.
** Caps at 10 upgrades.
* Added new exits to Underground labs 
**These exits will close once the red alarms go off, giving you a chance to forfeit further profit for a safer exit.
*Changes to power outage (We wanted to experiment with this feature to have it be more useful against bigger teams by disabling their party features, we will keep tinkering with this feature to make it more worthwhile)
**No longer puts metro station under lockdown.
**Now lasts 4 mins.
**Costs 3k to start.
**Has a 20 min cooldown. 
*Ammo boxes
**Can be purchased at merchants for $1000.
** You can deploy it by throwing it.
**Will refill depending on how much 1k covers your weapon's ammunition.
** Weapons with refill prices above 1k cannot be refilled from them.
Bunker expansion 
*Wave survival
**New event activated by red keycards.
**Wave survival is the only way of obtaining the new armor set.
**Includes new special operator NPC types (Way more to come in the future).
* **Added airdrops** 
**Drops every 20-30 mins.
**Has a very high chance of dropping modified weapons.
**Has a chance to drop dragon's breath shotguns.
** Drops a good amount of valuables and cash.
**Will also yield additional loot if you have keycards.
***Looting small revamp**
**Stacking items now also stack in the looting UI.
**Items type colors now display in looting UI as well.
**Items will now play a distinct sound depending on the item's type upon pickup.
*Added support for ammo types
**This allows me to easily add future ammo types for any gun.
**The first addition with this is dragon's breath for shotguns.
Faction expansion 
*2 Lore NPCs are added, the rest are on their way this time with a few side quests.
* Faction merchants
**Have higher chances of getting special deals.
**Only accessible by your faction.
**Sells faction-specific items (A lot more will come in the future, right now only 2 faction items exist). 
*Base raids
**Factions can now raid opposing faction's bases through 5*star tasks.
**The people doing the task will be highlighted on the map.
**Every person on the opposing faction will get a notification to defend their bases.
**These tasks can only be started if enough people from the other faction are present.
*Faction territories
** Able to be captured for additional security around that perimeter.
** Will be able to access your faction's merchant through captured territories.
**Access to base vaults which are used to increase your gains after a raid, simply deposit your valuables and defend the vault until it finishes processing.
Bug fixes
*Melee lunge attacks will no longer slow you for a moment before swinging on high ping.
*Fixed weapon attachments in loot containers being misconfigured (You should find a lot more modified weapons besides M4s now).
*Fixed kills not confirming at max level because you are not getting XP for it.
*Fixed ragdoll state persisting if your ping spikes for the entire duration.
Balance
*Cargo ambush is now once again free to start.
* You now spawn furthest from where you've died last.
*Armor protection is no longer effective on downed people.
*Downed people now take 2x damage from melees.
* You can now drop up to 1k cash and can drop up to 5 times in quick succession.
*Allied NPCs will no longer target you when you accidentally attack them if your reputation is above a certain point.
*Heavily reduced the visual effects you get when you break or lose a limb.
* You can now withdraw items while in combat but still cannot deposit.
*Burn status visual effects no longer obscure vision.
*Burn status effect slowness reduced.
* You can now hold 3 grenades.
*Bounty boards now update every 30 seconds.
*Increased fall damage.
*GL-06
** Now has an arming distance of 50 studs.
**Explosions no longer ragdoll below the arming distance.
**Explosion is 50% less effective below the arming distance.
*Suppressor
**-5% Recoil.
**-10% Spread.
**-25% ADS Spread.
**Increased price ($600 - $700)
* M4A1
**Increased penetration (30% > 35%)
**Increased effective range (300 > 325)
*G3 
** Added a Holo Attachment.
** Added a Holo w/ Magnifier Attachment.
** Added a 6x Scope Attachment.
** Added a 10x Scope Attachment.
** Added a 10x Scope w/ Canted Sight Attachment.
**Increased spread (40 > 45) 
*MP5
**Increased recoil (60 > 65)
**Increased penetration (15% > 20%)
*CROSSBOW
**Increased damage (60 > 75)
**Increased HS damage (100 > 110)
**Increased flame arrow duration (4 > 10) 
*M24
**Nerfed effective range (600 > 450)
*MAC-11
**Increased damage (11 > 12)
**Decreased recoil (100 > 90)
**Decreased spread (35 > 30) 
*725
**Increased body damage (56 > 64)
**Increased HS damage (80 > 88)
**Increased penetration (10% > 15%)
**Added "Rounds" attachment Category.
**Added "Dragon's Breath" attachment.
*TAC-14
**Increased damage (64 > 72)
**Increased HS damage (88 > 96)
**Added "Pumps" attachment category.
**Added "Rounds" attachment category.
**Added "Dragon's Breath" attachment.
*SPAS-12 
**Added "Rounds" attachment category.
**Added "Dragon's Breath" attachment.
*KS-23 
**Added "Rounds" attachment category.
**Added "Dragon's Breath" attachment.
*RPG - 18
**Increased damage (100 > 250)
**Increased penetration (0% > 100%)
*Light Tactical Armor 
**Added "Ragdoll Reduction" stat.
**Increased ragdoll reduction (0% > 25%)
*Heavy Tactical Armor 
**Added "Ragdoll Reduction" stat.
**Increased ragdoll reduction (0% > 50%)
=== Patches===
*Increased activation timer on bunker to be more solo accessible.
*You can now see your exact rep number if it's above 10.
*You now lose a lot less rep for hitting allied NPCs.
*Wave survival roof is now bulletproof.
* Operator set's individual pieces now give 80% resistance instead of 60%.
*Healing from kill VFX toned down.
* Improved fall damage.
*Nerfed bunker loot currency gain by 30% to account for the newly added loot containers.
*Fixed restock task asking you to restock faction merchants.
*Fixed Op. MK2 helmet not giving proper blast protection when wearing the full set.
*Fixed wandering NPCs not pathfinding properly.
*Fixed FAMAS inspect sound persisting after unequip.
*Fixed items unequipping when dropping something out of your inventory.
==December 31, 2023==
Changes
* Improved iron sight on UZI
*Added a rebindable ping keybind
*Added feeding animations to consumables
*Tweaked some parts of metro parkour being tedious to traverse through
*ADS kickback on lower FPS have been significantly reduced
Balancing 
*Utility sell prices nerf reverted
* Keycards can now be sold and recycled
*Weapon sell prices and refill prices adjusted
*Bullet velocity on most weapons have been increased
*Lunge duration increased by 25% on all melees
*Stash limit on purple, green, and blue keycards have been increased
*Combat tag on RPG is increased to 3 minutes when shot
*Combat tag on AWM is increased to 1 minute when shot
*Combat tag on GL is increased to 1 minute when shot
*M24
**Increased pierce size (1.5 > 2.5)
** Headshot damage increased (90 > 100)
**Penetration decreased (50 > 40)
**Decreased magazine size (6 > 4)
**Decreased reserve size (24 > 16)
**Increased price ($2400 > $3000)
*G17
**Increased magazine size (13 > 17)
**Increased reserve size (52 > 68)
**Increased refill price ($100 > $200)
*UZI
**Increased magazine size (32 > 40)
**Increased reserve size (128 > 160)
**Increased refill price ($200 > $400)
**Decreased pierce size (1.5 > 1)
*TAC-14
**Added a laser attachment
*M1911
**Decreased effective range (300 > 275)
**Increased refill price ($125 > $200)
**Increased recoil (70 > 90)
**Increased pierce size (0.5 > 1)
*DEAGLE
**Increased damage (36 > 38)
**Increased effective range (250 -> 300)
**Increased pierce size (1.5 > 2)
*MAC-11
**Decreased effective range (200 > 150)
*M4A1
**Decreased price ($5000 > $4250)
**Increased effective range (300 > 325)
**Increased pierce size (1.5 > 2)
*AK-47
**Decreased recoil (110 > 100)
**Decreased price ($6000 > $5500)
*GL-06
**Decreased damage (75 > 65)
* Tactical Helmet
**Decreased level requirement (11 > 7)
*Smoke Grenade
**Decreased price ($400 > $300)
*Orange Keycard / Labs
**Increased crate valuables and cash
*Safes
**Increased valuables and cash
*Purple Crates
**Increased valuables and cash
==December 26, 2023==
Content 
*Added a new keycard
*Added smoke grenade
*Added a new SMG: UZI
*Added a new SMG: MAC-11
*Added a new rare contraband melee
*Added a new attachment customization setting for special effects
*Added a new hit marker for deceased characters
*Added a new setting to disable auto parkour
**After disabling you will need to press space again before grabbing a ledge (This option is added to reduce accidental parkour during fights)
Optimization
* Improved performance on IK and other dynamic animations
* Improved network load, especially on low population servers
*Greatly improved NPC performance
*Metro tunnel expansion
* Includes a new event that can be triggered via a keycard reader
* Includes new keycard-locked containers
* Includes new keycard-locked rooms with mid-tier loot
* Includes new NPCs with a higher chance to drop keycards
Bug fixes
* Improved melee hit detection
*Fixed melee durability incorrectly showing in stash
*Fixed 'twitching' while riding ziplines sometimes
*You can now open your inventory while it's locked, meaning you can now equip/unequip your gear and organize your items without leaving protection.
*Fixed gas masks not unequipping properly when breaking under cooldown
*Fixed a rounding error with IK that resulted in unexpected behavior sometimes
*Fixed white keycards sometimes displaying incorrectly in inventory on high ping
*Fixed Merchant restock values being severely misconfigured
*Fixed smoke not extinguishing fire properly
*Fixed inconsistencies with leaderboard icons
Balance
*Decreased bounty drain
*Decreased ragdoll time from falling
*Jump cooldown increment increased but will now only increase if landed around the same height as jumped to not affect parkour too much
*Swapped prices for flashbang and grenade
* Adjusted refill prices
*M24
*Increased headshot damage (85 > 90)
*Increased penetration (40 > 50)
*AK-47
**Increased damage (20 > 22)
**Increased headshot damage (30 > 34)
**Decreased RPM (600 > 550)
**Increased hip-fire spread (30 > 50)
**Increased recoil (80 > 110)
**Added laser attachment to compensate for the hip-fire nerf
**Increased price (4000$ > 6000$)
*M4A1
**Increased recoil (60 > 80)
**Decreased headshot damage (26 > 24)
**Increased hip-fire spread (20 > 45)
**Increased price (3500$ > 5000$)
*GL-06
**Decreased ragdoll timer (5 > 2)
**Decreased damage (90 > 75)
**Decreased projectile speed (300 > 225)
**Increased price (7500$ > 9000$)
**It now stuns you for 5 seconds after getting hit
*G3
**Increased pierce size (1.5 > 2.5)
**Increased price (5500$ > 6500$)
*AWM
**Increased price (10000$ > 11500$)
*725
**Decreased space (4 > 3)
*Anti-flash goggles
**Increased flashbang effect reduction (50% > 70%)
*M1911
**Increased magazine capacity (8 > 11)
**Increased reserve ammo (32 > 44)
**Increased price (1000$ > 1200$)
*Golden RPG
**Decreased drop rate
==December 15, 2023==
Changes
*Menu changes
**Gifting access is now re-enabled
**Join friends menu now shows server information
**Server refresh button now refreshes online friends as well
*Max FOV limit is now 90
*Added new bullet impact sounds
*Optimized mini-map performance
*Huge accessories will no longer display in-game (Sorry if some of your normal accessories are affected by this blame UGC)
*Fixed door respawn inconsistency
*Merchants now get automatically restocked every 10 minutes
*You can now click on selected items again to quickly transfer items between stash and inventory
*Leaderboard now shows the server size
* Adjusted leaderboard size
Bug fixes
*Fixed some weapons not coming with the expected amount of ammunition on purchase
*Fixed some parkour elements not respecting custom keybinds
*Fixed stash not enforcing max quantity rule for inventories
*Fixed a fling edge-case when lag spiking mid-ragdoll
*Fixed zoom not resetting during cutscenes
*Fixed attachment stats sometimes showing duplicates
*Fixed inconsistencies with the XP bar
*Fixed NPCs still targeting protected characters
*Fixed RPG-18 rocket textures
*Fixed inconsistencies with doors respawning
Balance
*Katana
**Lunge end lag removed
**Decreased space (4 > 3)
**Increased swing damage (20 > 25)
**Increased swing pen (15% > 55%)
**Increased heavy swing damage (40 > 45)
**Increased heavy swing pen (0% > 55%)
**Decreased heavy attack end lag (1s > 0.5s)
*Sledgehammer
**Lunge end lag removed
**Decreased unlock level (21 > 15)
**Increased swing pen (0% > 40%)
**Increased swing damage (30 > 40)
**Increased lunge limb damage (25 > 50)
**Increased heavy swing damage (40 > 50)
**Increased heavy swing pen (0% > 40%)
**Decreased heavy attack end lag (1s > 0.5s)
*Bat
**Lunge end lag removed
**Increased space (2 > 3)
**Increased swing pen (10% > 40%)
**Increased swing damage (22 > 25)
**Increased heavy swing pen (0% > 50%)
**Increased heavy swing limb damage (40 > 50)
**Decreased heavy attack end lag (1s > 0.5s)
* Tactical Knife
**Lunge end lag removed
**Decreased space (2 > 1)
**Increased swing pen (0% > 35%)
**Increased swing damage (16 > 18)
**Increased lunge swing pen (0% > 35%)
**Increased heavy swing damage (22 > 24)
**Increased heavy swing pen (0% > 40%)
**Increased heavy swing limb damage (30 > 40)
**Decreased heavy attack end lag (1s > 0.5s)
*Tomahawk
**Lunge end lag removed
**Increased swing pen (0% > 40%)
**Increased swing damage (18 > 20)
**Increased lunge damage (18 > 21)
**Increased lunge swing pen (0% > 40%)
**Increased heavy swing damage (30 > 35)
**Increased heavy swing pen (0% > 40%)
**Increased heavy swing limb damage (40 > 50)
**Decreased heavy attack end lag (1s > 0.5s)
*AWM
**Increased bullet velocity (2000 > 2500)
**Increased bullet limb damage (65 > 100)
**Increased effective range (1000 > 1500)
**Increased pierce size (1.5 studs > 3 studs)
**Increased hip-fire spread (50 > 250)
*M24
**Increased refill price ($300 > $450)
**Increased space (5 > 6)
**Decreased pen (50% > 40%)
**Decreased headshot damage (110 > 85)
**Increased hip-fire spread (30 > 150)
*Crossbow
**Decreased headshot damage (120 > 100)
**Decreased pen (75% > 25%)
**Decreased incendiary arrow duration (10 > 3)
*725
**Increased damage (40 > 56)
**Increased penetration (5 > 10)
**Decreased hip-fire spread (100 > 60)
**Decreased ADS spread (40 > 35)
*G18
**Decreased unlock level (18 > 15)
**Increased damage (10 > 12)
**Increased magazine size (20 > 24)
**Increased reserve ammo (80 > 94)
*Deagle
**Increased price ($1500 > $1750)
**Increased recoil (100 > 200)
**Decreased damage (55 > 36)
**Increased hip-fire spread (30 > 60)
*TAC - 14
**Increased price ($1200 > $1450)
**Decreased pen (20% > 10%)
**Decreased effective range (75 > 50)
**Increased hipfire spread (40 > 60)
**Increased ADS spread (20 > 30)
*SPAS-12
**Decreased space (5 > 4)
**Added laser attachment
==December 9, 2023==
Quick Hotfixes and Changes 
*Added a weather volume slider
*Fixed weather effects lasting way longer than intended
*Fixed challenge conditions incorrectly displaying (Will fix itself the next time your challenges refresh)
*Fixed grenades going through fences
*Reduced explosion concussion radius
*Reduced explosion ragdoll time
*Fixed a few annoying to climb places
==December 7, 2023==
Changes
*The cargo ambush task is now a neutral task, can be done with a full party, and the crate now has an increased chance to drop keycards
*Added an ADS sensitivity scale slider (Your sensitivity scales with zoom, I'll work on giving you more options)
*Fixed gear visually showing as stashable when it would be over the limit
*Increased the number of merchants and brokers in servers
*Added incremental buttons to the terminal stash
* Stashed items are now alphabetically sorted
*Your protection timer now resets after death
*Melee cooldowns are now shared
*M1911 can now rarely drop from safes
*Fixed the slide tech on melee swings
Bug fixes
*Fixed unexpected respawn behavior with metro crates
*Fixed being able to perform cutscenes while interacting with stuff
*Fixed crossbows giving the incorrect amount of reserve ammo when purchasing
*Fixed cooldown still applying even when a task is too busy
*Fixed some consumables not being drinkable at times
*Fixed task NPCs being interactable by other players
*Fixed NPCs sometimes being able to shoot through trash containers
*Fixed Emergency Response challenge requirements
*Fixed challenge reward scaling
 Balance 
*Nerfed NPC damage even more
*Decreased strong NPC health
*Buffed item stocks
*Increased the bullets you get from found weapons
*Increased Lockpick restock rates
*Decreased lockpick carry limit (25 > 15)
* Removed the extra 20% damage protection you get when downed (Used to also stack with the armor protection)
*Increased the chances of finding unlocked cases and lockers
*Decreased MP5 unlock level (15 > 10)
* MP5 now costs (1700$ > 1800$)
* G18 now costs (1800$ > 1650$)
 Optimization 
These will not completely fix the performance issues but it's a good start
*Improved NPC networking
*Improved performance on animated screens
*Improved performance on blood pools
*Improved performance on IK
*Improved performance on bullet tracers
* Added a video setting for tuning bullet impact FX
* Added a video setting for tuning dynamic leg animation update frequency for other players
* Patched a memory leak with character respawns
*Optimized a few issues I've found while debugging, should increase fps in high population servers
**Debugging and fixing these sorts of issues take a lot of time which I don't have at the moment. I'll be working more on the general optimization throughout the early access phase
=== Patches===
*Fixed the melee lunge/critical segment in the tutorial
==December 4, 2023==
 New stuff 
* Added 3 new video settings to enhance performance
* Added 2 new sights to G3
 Bug Fixes 
*Fixed some people randomly showing up as friends (My attempts to help you make new friends have failed)
*Fixed players sometimes doing kickflips while getting ragdolled
* Fixed a typo in the "Lost some stuff" notification
* Fixed a typo in settings
*Fixed the shop sometimes not allowing any new purchases
*Fixed an edge case where the loading UI persists
* Updated awkward-to-climb places around the map
*Fixed respawning right as the flashed status effect ends not fully resetting flash VFX
*Fixed some key binds that did not work
* Removed leftover key binds that no longer exist
*Fixed the inability to shoot through gas
*Fixed walking over flinging characters
*Fixed an edge case that disallowed buying attachments
*Fixed armed grenades being droppable
*Fixed the ability to skip gun equip animations by quickly switching between weapons
*Fixed another soft lock for the tutorial
*Improved carrying characters
*Fixed the report player level requirement not updating live
*Fixed the ability to shoot your weapon when running and inspecting
*Fixed MP5 holo sight not being aligned
*Fixed the music audio slider and removed unimplemented ones
*Fixed item stats not updating live in the stash UI
*Fixed NPC bullets sometimes going through players
*Fixed Medic challenge not counting heals
*Fixed Emergency Response not counting heals
*Fixed unexpected collision behavior on dead player bodies
*Fixed contraband crates being affected by player count scaling and sometimes resulting in empty containers
*Fixed Deagle iron sight's slight offset
*Improved grenade collisions
 Balance 
* Tweaked every pistol’s effective range to be more reliable mid-range
*Nerfed Fist heavy attack limb damage (40 > 20)
*Nerfed KS-23 refill prices (500$ > 2000$)
*Nerfed KS-23 reserve ammo prices (12 > 9)
*Buffed Crossbow reserve ammo (8 > 16)
*Buffed G17 pen (0% > 15%)
*Buffed G18 pen (0% > 10%)
*Buffed 725 pen (0% > 5%)
*Buffed Tomahawk pen (0% > 15%)
*Nerfed Katana limb damage (40% > 25%)
*Nerfed Katana heavy attack headshot pen (30% > 10%) (The reason it decapitated people with helmets sometimes)
*Buffed Katana pen (0% > 10%)
*Nerfed Sledgehammer lunge limb damage (100 > 25)
*Buffed Bat pen (0% > 10%)
*Buffed 725 spread, and damage
*Nerfed TAC-14 pen (25% > 20%)
*Buffed AK effective range
*Buffed G3 effective range
*Buffed M4A1 effective range
*Buffed M1911 pen (0% > 25%)
*Gear now actually takes space in the stash
*NPCs now lose interest when the player is protected
* You can no longer get duplicate challenges (Will take effect the next time your daily and weekly challenges refresh)
* Reduced fall damage to limbs
* Weather effects now doesn't last as long
*Adjusted loot scaling with player count to be not as brutal on empty servers
 Progression Changes 
*XP requirements now have a proper curve, giving it a huge boost in low levels, so leveling up from 1-20 won't be hell
**The current max level is 40, so after 30, the climb will once again be brutal (I plan to increase the cap as we add more content)
**Due to this huge shift in progression a few XP sources have received some nerfs
**XP you get from lockpicking is decreased
**XP you get from weaker NPCs decreased
*XP you get from players now scales with bounty (Buff)
Bunker Changes
These changes are made to combat people camping in there forever and make it more challenging 
*Bunker loot now only respawns after the gate opens
* Weapons you get from the bunker are no longer nearly fully loaded
*Bunker loot containers now give more valuables and cash
*Bunker crates should give a lot better loot than lockers now
=== Patches===
*Increased base stash capacity and scaling
*Fixed gear only visually taking space
*Undocumented – Fixed all containers not respawning until the Bunker has opened
==December 2, 2023==
* Fixed a huge memory leak that caused performance issues during longer play sessions
*NPCs can no longer kill other non-hostile NPCs (No more portable merchants, sorry)
*Fixed Inventory sometimes not visually loading correctly
*Fixed G17 iron sight not respecting user settings
* Removed unreachable bags from the warehouse
*Added low-tier loot to the rebel hideout
* Fixed a soft lock for the tutorial
*Fixed lunge dash sometimes persisting
*Fixed game volume sometimes not resetting after respawning
*Made small changes around the map to make brokers more easily accessible
*Fixed some NPCs still displaying as "TEST DUMMY"
*Fixed gaps in a few combat zones that allowed players to get out of combat
*Fixed being unable to carry a rebel NPC in the rescue task
*Fixed rampage challenge counting NPCs
*The selected item now properly deselects when switching tabs
*Loot pools slightly adjusted
*Task rewards slightly adjusted
*Nerfed explosion penetration
*Server size increased to 35
=== Patches=== 
*Server size decreased to 30 (I'll adjust it more as we go)
*Mostly reverted the loot pool changes as it was too hard to get keycards
==December 1, 2023==
*Official release of Blackout: Revival
==Pre-release==
*For archival purposes, sneak peeks before the game's launch are stored here.
*Update logs from the first launch of Blackout are stored here.
Category:Blackout