Arrow of Enchantment (Magic Arrow)

These magical arrows possess a dweomer that allows them to penetrate the magical defenses of creatures that can be struck only by enchanted weapons. No bonuses for attacks or damage occur; such a weapon has the same chance to hit a highly magical monster as an ordinary arrow has to hit a normal, flesh-and-blood creature, doing as much damage as a regular arrow.
Missile weapons are a bit different. Actual missiles of enchantment (bolts, arrows, sling bullets, etc.) are the same as melee weapons. However, bows, crossbows, and slings of enchantment cast a magical aura on any mundane ammunition with which they are loaded (no extra bonus for using missiles and bows of enchantment together).
For all weapons of enchantment, the XP cost is that of a regular +1 version of that weapon type, or whatever other official magical weapon exists of that type that is of low value. These weapons do not lose their abilities when taken to other planes, and the missile launchers can provide their owners with a virtually unlimited supply of “magical” missiles. Just remember that the damage done is the same as for ordinary weapons. The magic doesn't add to the weapon's attack capabilities; it negates a monster's defensive capabilities.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Weapons
Category:Magic Arrows