Random Events

After collecting the Trisection which is located in Astral Stair, the player can choose to turn on "Random Events" in the level select screen. This option can be found in a new extra window to the left of the normal stage modifiers. 
Activating this will cause a three-ring roulette of the different masks of The Directer to appear at the bottom right corner and select a random event for the player. This happens at every XX:30 mark, where the three rings will start rotating and selecting a random event, which will then trigger at the next XX:00 mark.
This effect is turned on by default on Astral Stair, until you pick up the Trisection, after which the stage can also be played without random events.
The exact number of possible events is not yet certain, but some of these events include:
Event 	Effect
Pet 	Creates a big ring of hearts around the player, each healing them for 2 hit points.
Candybox 	Puts a Candybox on the floor near the player, enabling them to add any weapon they want to their inventory.
Firebreathing 	Gives the player the Nduja Fritta Tanto powerup.
Gold Fever 	Starts a Gold Fever.
Pile Assault 	Summons a ring of Twin Snakes around the player that shoot fireballs at them, just like in Dairy Plant. Disappears after 1 minute.
Mino Rush 	The player gets rushed by several groups of Mignotaurs, just like in Dairy Plant, for ~30 seconds.
Scorpion Lair 	Summons rows of big Twin Skulls to the left and right of the player. They disappear after 1 minute.
Rosary 	Activates the Rosary effect, killing every enemy on screen, unless they are immune to it.
Flower Wall 	Summons a circular Flower Wall around the player that slowly closes in on them. Disappears after ~50 seconds.
Panic Time 	Summons several rings of Poltergeists (both candelabra and gem-like) and Red Shades around the player that close in on them.
Free Passive 	Puts a random passive item near the player. It is currently unknown if any items are excluded.
Summon II Molise	Replaces all enemies with random plant enemies from Il Molise. These don't move and don't give a lot of experience points. Lasts for ~2 minutes.
The Drowner 	Summons the Drowner, who fills the stage with damaging water from the bottom up, for ~1 minute.
Light Sources 	Similar to the random effect of Greatest Jubilee, creates several Light Sources around the player. They can contain random items (unless in Bone Zone) or gold.
Roulette 	Spawns a ring of poltergeists that self-destruct when the player approaches them.
Jelly Wall 	Summons a ring of Jellyfish surrounding the player that closes in and moves away from them.
The Stalker 	Summons the Stalker that slowly follows the player for ~2 minutes. Greatly speeds up at fixed intervals and deals very high damage.
Ultra Wave 	Increases the enemy spawn rate for 1 minute.
Chicken Bonanza 	Creates a ring of Floor Chickens around the player, each one healing for 30 hit points.
Crab Fest 	Summons hordes of Non-Giant Enemy Crabs that run towards the player in a fixed direction.
Shooting Stars 	Summons groups of shooting stars at the player.
Luck Boost 	Permanently increases the player's luck by 50%.
Summon Night 	Replaces all enemies with different kinds of bats for ~1 minute.
Bat Swarm 	The player gets rushed by several swarms of small bats, just like in Mad Forest, for ~30 seconds.
Skull Swarm 	Summons a swarm of Skullones that fly toward the player in a fixed direction.
Jelly Swarm 	Summons a swarm of Jellyfish that float toward the player in a fixed direction.
Shrimp Swarm 	Summons several Serpentine Dragon Shrimps that fly in wave-like patterns through the room.
Merdusa Swarm 	Summons a swarm of Sneaky Heads that fly in a fixed direction toward the player.
Green Swarm 	Summons a swarm of Musc Musc that float toward the player in a fixed direction.
Ghost Swarm 	Summons a swarm of Ghostly Apparitions that fly toward the player in a fixed direction.
Imp Swarm 	Summons a swarm of Impefingers that fly toward the player in a fixed direction.
Skeleton Swarm 	Summons a swarm of Skeletons that move toward the player in a fixed direction.
There might be more events.
Category:Mechanics