Grand MHPG Guide

==Visual Guide of MHPG Game Interface==
==Area Guide==
*LR
**Seasonal Island, Orkan Plains, Moor
**Foaming Cliffs, Tundra, bamboo Grove
**Desert Oasis, Neopteron Hive, Fossil's Haven
*HR
**Dawn Forest, Crystal Canyon, Stormy Lowlands
**Taiga, Unseen Boscage, Ancient Outbacks
**Mangove Estuary, Southern Reef, Crimson Sands
**Plagued Meadows, Thunderstorm Valley, Mountain Side
**Salt Plains, Poisonous Marshlands
*GR
**Deadwood Grotto, Overgrown Shrine, Shrouded Forest
**Frantic Bay, Abyssal Volcano, Submerged Boneyard
**Frigid Mere, Lava Landscapes, Mirror Lake
**Drowning Cliffs, Forsaken Hamlet, Ancient Mines
==Palico Guide==
Felyne & More
x
Palico Armor
x
Palico Skills & Abilities
x
Palico Farm/Skills
x
==Skill Guide==
===About===
All skills are now split into Categories: Offense, deffense, Support, Utility. (I still have to figure out which skill goes were, but i have a good idea where the most should be placed, including fanon skills).
depending on the console the home button will open up a menu where players acan switch to "Skill Settings" from there on a new screen will show up and users will be directed to the first page of the skill system.
===Visual Art Guide of the System===
*The skills wil be shown in their symbols where users can press on them to utilize them. Skills now have Classes (1,2,3 and 4) which means the better the skill the higher the class it will be in. In order to get to higher classes special missions will have to be done (Type of Urgents) in order to unlock the classes (NOT skill itself). The skills can be aquired through either village trade items which can be aquired through trading special/rare items. With the Village points you can unlock the skills then and upgrade them. Most skills will have to be unlocked after hunting a certain monster and the upgrade will require a new or stronger version of the monster.
**Example: Earplugs -> Unlocked from Khezu -> Earplugs+ -> Red Khezu -> HGE -> Gravios ->HGE+ Black Gravios
*Unlocking the first tier of a skill will grant the basic skill, after a certain amount of village points have been used to upgrade the skill a new tier is available Tier+ which is the pre-version of the next tier. Stronger than the previous Tier but weaker then the Tier after it. This tier will also grant small bonuses and /or new atatck moves to weapons. The Tier plus class can also enhance your armor a bit. Certain Skills can only be unlocked or used at a certain Tier.
*Armor will have now other bonuses aside from skill points such as affinity and Attack power. This means each armor piece has the potential to have a boost to your hunter with either affinity,attack and deffense or all together. Armors will in this case only have 1-3 Skills in them. As hunters can now "add Skills" to their hunter. Lr can add 1 skill to the hunter, HR can add 3 and G rank hunters will be able to add 6. If the armor has for example +10 Earplugs the skill in the armor will activate "Earplugs", but if the hunter has the skill in his "Artbook" unlocked and upgraded tp +5 the armor skill will be improved to HGE.
**(skills only be added if they are unlocked)
*Pressing on the the Symbols will open up the second screen where all the symbols are shown in 4 charts. showing the Tiers of all current skills according to their Class. The menu will also show how many skills of each tier has been ulocked. When users then press on the tier class it'll open up the next menu and show all the skills intb the according Tier (Plus skills too). The users can also see then how much the skill has been upgraded. Users can also use a searchbar to look for a certain skill faster. Also there will be an option to "Add +5 points to this skill" and "Max this skill out". In order to make upgrading the skills easier.
*When users press on the skill they want to upgrade, a smaller window will be shown on the left side of the screen which will explain the skill, how much is is upgraded and the such. Skills will also have small icons to them.
*When a skill is maxed out in its tier the bar of the points will turn from White to blue and the frame will glow white. telling hunters also "A Skill is maxed out! Do you want to Upgrade it to the next Tier?" Hunters can then decide to ignore that or go to the skill and "Read more". The hunters will then get a "Mail from a village elder and asked to talk to him". When the hunter then talks to the Village elder a Urgent quest will appear which the hunter then take on right away or add to the Quest list and do it later. Only after doing the mission the new Skill will be upgraded. Unlocking the nect tier of it.
**Tier 1 -> Tier1+ -> Tier 2 -> Tier 2+ -> Tier 3 -> Tier 3+ -> Tier 4 -> Tier 4+
***Some skills will not always have Plus tiers
==Giga Charming Guide==
===About===
In MPHG there will now be a special option when pressing on the menu button; the so called "Giga Charming", from there on two new tabs will appear from which a players can choose: "Advancing Charms" and "Crafting Gems".
In MHPG Charms will become more valuable since they will gain some new mechanics along with some physical appearances. Now skills will be divided in tiers and will only be available if the charm has the tier requirements, thus meaning there will be no such charms as Attack +11/ sharpness +1 on a LR charm. Because of that getting the right charm prepared will be now more of a challenge but obtaining it will not only be rewarding but it will give the players final the option to craft into the dircetion of the charm they want. Please keep in mind that this mechanic will only be in MHPG and is still a WIP and may need some updates or changes to balance.
As the skills rise so are the required materials. A skill with only +1 will be likely to only need ores, seeds and the such. While a skill with +5 will require more rare items for example from a LR monster. The Jump from +5 to +6 will start to require HR mats of a monster and from +8 to +9 will require G-Rank materials. The last upgrade from +14 to +15 will need special items such as tickets which are only obtain by doing certain quests.
* (Note: only a few skills are able to reach +15)
===Advancing Charms===
Advancing Charms means to upgrade a skill from two charms in order to obtain a charm with the same skill but with a higher skill lvl. To explain it better we'll take two Guard +6 charms and react them, when done properly the hunter will gain a Guard +7 Charm. In order to do so though the hunter will require some materials for the reactor (a special smith oven where the charms are being put in). Depending on the skill they want to upgrade they will need a certain monster part. In this case they will need 10x Tekinahanta Shells for the reactor. Once the Reaction is done the hunter can use the same method again to advance the second skill on it, since those can be reacted too. But if the two charms have the same skill but different amount of slots the reaction will only take the lower amount of slots and transfer that to the new charm. Aside from that the successfull rection is also determined on the Hunter Rank.
Charms, when reaching the highest Tier will now have a special reaction available called "Giga Mastering" with this a charm may obtain a third skill, though this one will be alwaysbe below 4. Either that or they will have an other special buff such as affinity +5 -10%, Attack +1 - 5% or deffense +5 - 9%. After a charm is mastered it can't be fused or advanced. Mastered charms can only be sold for a good 
amount of money or exchanged for points.
===Crafting Charms===
Charms. We all know them, we all desire them. Spending hours with charms farming is often required to maybe get the charm that is only close to the one a player wishes to have. Now with Advancing Charms Players will be able to get "Raw" charms, meaning charms with no skills and no slots, so since there will be raw Charms here and there within some quests. So while players can obtain raw charms in their own tiers they will be able to smelt them to gain a higher tier charm. In order to do so they will need 2 charms of the same tier and a charm of an at least one tier above them, (if the 3rd charm for fusing the 2x Tier charms is very high there are good chances it can skip a tier or three when fusing). The reason players have to do that is in order to advance the charms with certain skills, since some skills are locked to only certain tier charms.
Also charms will be able to be upgraded in order to get more slots. The mechanic is about the same as normal crafting charms. Two charms with the same amount of charms are needed to fuse them to obtain a charm with a higher amount of slots. Though there are some 
special requirements in order to fuse charms, depending on the tier they will require materials from plants, seeds, minerals or also monster materials in order to fuse them. The chances of a successfull fusion is also determined on the rank of a hunter. Meaning the higher the rank the better the fusion of the charms will be. Along with that there will be some special items purchaseable to raise the fusion chances.
===Notes===
*Crafting, or Advancing a charm will always require hunter/village points.
*Using a Hammer while Giga charming will raise the chance of a successfull result by 1%.
**Using a Fire type Hammer  raise the chance by an additional 1 %
**Using a Dragon type Hammer will raise the chance by an additional 1%
*Getting Raw charms will be only obtainable through special missions or as a quest reward.
**A special skill called "Ore Lord" will make it able to mine raw charms at mining points.
==Rune Stone Guide==
===Info===
Rune Stones are Ancient Stones with old symbols on them that have been dwelling in stomaches of certain monster for a very long period of time and thus have absorbed a certain kind of energy. This has resulted that the rune stones are now able to enchant weapons and improve the hunt. Each rune stone has a different symbol with a different meaning to it. Aside from that rune stones are found mostly chunked together with other minerals or other things attached to it. The hunter has then to take on certain quest to obtain a fluid to clean up the rune stones and improve the effect of it.
===About===
The Rune Stone System was a simple idea of using two mechanics from MH4U after a certain demand from the community. usinf The wystones and the honing system together resulted into the "Runes". Since rune stones will ONLY be available in Monster Hunter Project Gigas, I'll ask other users to not copy this idea or use it in their own fangame. This Idea has been made with a background story and lore fixed to Project Gigas exclusively.
===Data/Lore===
In Ancient times as the monsters got more and more dangerous and bigger, hunters have had to run from villages of certain wandering dreadful beings. Those monsters were said to swallow up whole villages and devour mountains in their desperate hunger. One of those monsters species was called the "Wandering Glutton" and was known to eat pretty much everything that got in its way. Once in a while the "Wandering Gluttons" died of hunger, since they couldn't maintain its hunger, this caused monsters and people to gather around the corpse and start to exploit it.
The Alliance once found mysterious stones that seemed to radiate a mysterious aura from it. After a lot of research they have found out that these stones where swallowed rare ores that can only be found deep in the earth and have said to be indestructible under normal conditions. After finding this out they realized that the stone was the cause of the death of the "Wandering Gluttons", since the stone absorbed their vital energy.
A few centuries later a knowledgeable scientist found out another reason of the Wandering Glutton's deaths. Because of the rune stone getting pumped from the stomach into the heart, it makes the "Wandering Glutton" move faster but raises its neverending hunger at the same time, resulting it to die from not being able to eat fast enough the needed minerals its own body needed.
The Alliance has given out warnings to all villages that are near "Wandering Gluttons" corpses due to the fact that monsters swarm to the leftovers and created thus a "natural" habitat for various dangerous creatures.
Some people created villages and mines inside of those "Wandering Gluttons" and have thus very rare minerals, weapons, armors and monster materials that once got swallowed up by the wandering chaos.
===X Monsters===
In rare occasions, large monsters ingest those stones by accident and get affected by their bacteria. by doing so their body will start to overcome some changes and various parts of some monsters start to get proliferation in many shapes and colors. Some proliferation will create oddities (some proliferations will have a dual state; meaning the first state these parts that are effected are either Hard or soft and change to the other state depending on some effects such as Time, damage, element etc). The proliferation are in hard state almost impossible to cut without the proper skill or high enough sharpness (White/Purple) and some might even require specific Runes.
Aside from the looks, the bacteria will effect the body in other ways, such as the nerve system and also the brain, making creatures more ressistant or weaker to pain on certain parts of their body (Flinching will be more/less triggered depending where hunters hit the monster). Aside from that, the intelligence of the monster is raised by a large bit allowing them to learn "finisher moves". These moves are made to kill hunters for sure if they are not prepared enough or are slacking during a hunt. Once a body part that is affected from these oddities is damaged or severed it'll not be able to perform its super move.
Trivia:
*Dire monsters are the "Apex/Fero" in Project Gigas. As Dire monsters share effects of both systems.
*Dire monsters will always eat other monsters in the same area if defeated or found dead to regain stamina.
*Herbivores and non meat eating monsters can also be affected by the bacteria. Since the stones are buried in the ground change the biology of some plants and carry the bacteria over to there .
===Lvl System===
Runes work in a Lvl Sytem. Lvl 1 being the start and having weak effects to Lvl 5 being the strongest. Depending on the rune stones one hunter choses, their time effect will vary.
Hunters apply the effect of the runes like they do with wystones (sharpening animation whith Blademaster/Reloading with Gunner).
To upgrade a Rune, hunters have to hunt Dire Monsters and carve "Rune Fragments" from them as also certain fluids to remove the leftovers, minerals and ores attached to them. With a certain amount of fragments the hunter is able to craft a Raw Rune Stones. To give a rune stone a certain effect the hunter has to hunt certain Dire Monsters and get special carves from them to grant the effect of the monster to the Raw Rune. After this is done, the hunter has to proceed to upgrade it.
==="Rune Types"===
*Health: (Waldheertz) - (Green Aura) - Lvl 1/ Lvl 2/ Lvl 3/ Lvl 4
**Effect: Time - 4/6/8/10 Minutes
**Effect: Utility - Regain Health S/S+/M/M+/L
*Attack: (Din) - (Red Aura) - Lvl 1/ Lvl 2/ Lvl 3
**Effect: Time - 3/6/9 Minutes
**Effect: Boost - Attack Up S/M/L
*Defense: (Giria) - (Orange Aura) - Lvl 1/ Lvl 2/ Lvl 3/ Lvl 4/ Lvl 5
**Effect: Time - 2/4/6/8/10 Minutes
**Effect: Boost - Defense Up S/M/L
*Affinity: (Hoo'o) - (White Aura) - Lvl 1/ Lvl 2/ Lvl 3
**Effect: Time - 3/6/9 Minutes
**Effect: Boost - Affinity Up 5%/15%/25%
*Speed: (Tempest) - (Blue Aura) - Lvl 1/ Lvl 2
**Effect: Time - 5/10 Minutes
**Effect: Utility - (Blademaster) 10/5 rolls for auto sharpen (gunner) speed reload +1/ Auto Coating upload
===Trivia===
*After a Rune stone's effect wore off it needs a minute to two to recharge and be used again.
*Rune Stone Names may Vary and are not fixed.
*A Hunter can cary 2 rune stones per hunt with himself/herself but can only use one at a time.
*Rune Stones cannot be stolen.
*X Monsters are very sensitive to Sonic and Flash bombs.
*Special X Parts are called "Odd" or "Evolved"
==Quest Guide==
x
==Download Guide==
Amiibo Guide
x
MHPG TCG Guide
x
MHPG: Universe
*Interaction
*Content Download
*Account Linking
Data Transfer
x
==MHPG Universe Guide==
===Game Description===
*Able to collect materials while walking and offline.
*Build your own Village, trade with other Players, go collect materials in hunts.
*Search for Mines and send Palicoes to them to gain rare materials.
*Able to transfer materials (to a certain rarety) to the Switch game. Also able to transfer special palicoes gained 
from QR codes from TCG or Amiibo Series.
===About===
A side Spin off/Add on to the series. Since the game MHPG would be played on Nitendo Switch, MHPG Universe is the mobile version or rather add on to MHPG. The phone as also the consols would have an data tranfer app, making it possible to send datas, updates as also resourcess to one another.
MHPG Universe is supose to be a AR Game that allow players to transfer hunters or NPCs from the game to the phone. With these characters the player can travel throughout the world and collect materials meet new NPCs and even build different things.
At the start the player start with a LR hunter on the game and starts to collect materials such as Stone, wood, ores and so on, with these materials the player is able to start a small building. This will be the HQ, which can be placed on the current location one player wants to. Whenever the player returns to the HQ (once a day) he'll gain some bonus materials as also special missions.
Once the HQ is set the player is asked to help people around the world. There are different types of missions: Capture, hunt, gather, transport. Hunting Quest will require you to hunt a certain monster, this can be either a small one, a group of small ones, a large monster or even a certain amount of large monsters.
Capture Quest will require you to capture Monsters or other certain required animals. There are Fish traps, Net trap, Pitfall traps, Shock Traps, and Bug Traps. Net Traps, Pitfall traps and Shock traps will allow you to hunt bigger monsters, while Fish and Bug traps will only help you collect small monsters.
Gathering Quest will require you to collect certain materials, this can be special monster parts (such as shines), Ores or other rock materials, Plants, bugs, fish etc. Aside from this there can also be scrolls and blueprints gathered as also recipes for various things (Food, weapons, Armor).
Transport quest will require you to bring certain objects from one oplace to another, mostly certain buildings.
fullfiling those missions will get the hunter gain Exp , zenny and sometimes also special rewards. The higher the rank of the hunter the better and more rewards he can take on.
===Benefits===
*Nitendo SWITCH Benefits
**Downloadable Special equipments(armor/Weapons) from MHPG Universe
**Special ressources
**Easier materials obtainable from MHPG Universe
**Tranferable NPC's from MHPG Universe
**Transferable unique Quests from MHPG Universe
**New Treasure hunting quests/areas from MHPG Universe
**Scan Amiibo figurues for unique palicoes + armor sets for them
**Obtain unique items from Amiibos
*MHPG Universe Benefits
**Friendcodes/IG ID downloadable to create hunters for MHPG Universe
**QR Code scanning to obtain various items/weapons/armors
**Special missions to unlock new NPC's
**Exclusive MHPG Universe Monsters
**unlock new areas for the MHPG Universe Village with QR codes/Amiibos (tom nook = unlocks special shop)
**Gain Friends and send ressources/Presents to other players' villages
**Create Public Shops (Merchant Shop/ Smiths/ Palicoe Market) and trade with other players
**Create or join guilds and participate in special guild missions
==Amiibo Guide==
===Figures & Benefits===
Now able to transfer amiibo figures onto the Switch game, as also Scan Amiibo Cards with QR code onto the Mobile game to get bonuses or unlock special perks.
Amiibo Figures:
*https://m.ign.com/wikis/nintendo-amiibo-figurines/List_of_Every_amiibo
{|width="100%" align="center"
|bgcolor="#000000" border="1" style="border: 3px solid #000000; "|
Amiibo Figure List	Amiibo Figure List	Amiibo Figure List
Figure Nr. 	Name 	Effects
nr. 	name 	effect
===Cards & Benefits===
Amiibo Cards:
*https://amiibo.fandom.com/wiki/List_of_amiibo_cards
{|width="100%" align="center"
|bgcolor="#000000" border="1" style="border: 3px solid #000000; "|
Amiibo Card List	Amiibo Card List	Amiibo Card List
Card Nr. 	Name 	Effects
nr. 	name 	effect
==MHPG TCG Guide==
Scan TCG QR code to get bonuses on the mobile game or unlock special loot and perks.
*Idea:QR Code Mechanic
===Card List===
*X
QR Codes
{|width="100%" align="center"
|bgcolor="#000000" border="1" style="border: 3px solid #000000; "|
QR Code List	QR Code List	QR Code List
QR Nr. 	Name 	Effects
nr. 	name 	effect
==Add-On Guide==
x
==Village Guide==
Village Construction
Unlocking
x
Setting Location
x
Upgrading
x
Merchants
x
Farm
x
Palico Ranch & Farm
x
==Character Guide==
===About===
Non Playable Character, also NPC for short, are characters found within a game that not able to be played through any condition. The NPC's listed are characters that will be joining the user's village and sometimes even the missions throughout the game at some point.
Some NPC's needs pecial requirements to be unlocked and others will only appear if the village is in a certain area. Lots of NPC's have their own little plot and story quests allowing new items, function and other things to be unlocked and/or be obtainable.
Some NPC's have their own shops. While building up a vilalge the user can only place one NPC's Shop at a time. Meaning he has to clear out a story mode from one NPC first in order to palce the next shop. Placing the first NPC's shops will not require too many quest and/or objects. Upgrading the Shops will might take a bit longer though since the mostly require more room as also materials. Players should also make a plan first and decide where to place a shop for most efficiency or for better looks.
Also palcing sometimes NPC's and some shops next to each other will help reduce the requirements for upgrading later on.
Certain NPC's call themself "Helping Hands Hunters" are are from a big Guild sent out to help other players out build up their village (Cook, Smith, Merchant etc) after doing a certain amount of quests and after clearing out their specific story line they will stay in your village and work for you.
===Main NPC List===
*Palaeontologist
*Nectar Combeener
*Spider - box - expert
*Skorpion - box - expert
*Leech - box - expert
*Firefly - box - expert
*Mechanic
*Wandering Merchant
*Village Merchant
*Special WeekDay Merchant
*Mysterious Merchant
*Geologist
*Biologist
*Bank Chief
*Rancher
*Clan HeadMaster
*Cook
*Gourmet Cook
*Artist
*Smith
*Worker
*Military Lt.
*Military Cpt.
*Palicoe Chief
*Miner
*Mining Chief
*Scout
*Fish market
*Vegetable market
*Lumberjack
*Farmer
*Magician
*Wyverian - wycoon
*Wyverian - Hall master
*Clan Expert
*Clan Wiseman
*Battlewise Hunter
*Blood horn Hunter
*Village Elder
*Village Elder Wife
*Priest
*Temple Guard
*High Priest
===Royal NPC's===
*Royal Guard
*Royal Captaiin
*Royal Scientist
*Royal Mapmaker
*Royal Scout
*Royal Palaeontologist
*Royal Merchant
*Royal Architect
*Royal Smith
===Minor NPC'S===
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
* <Name>TBA
==Alchemy guide==
===About===
x (Visual Guide of Interface)
===Unlocking Ingredients===
x
===Alchemy Potion List===
x
==Deviant Monster Guide==
===About===
x
===Unlocking===
x
===Deviant List===
x
==Traveling Guide==
*Visual Guide tba
*Engines & Traveling
==Ancient Mines==
*Visual Guide
*Ancient Mines
==Trivias==
x