Lore of Yin

The Lore of Yin is a lore of magic introduced in Total War: Warhammer III. It is unique to the race.
==Lore Attribute==
=== Power of Yin=== 	
=== Power of Yin===
The crushing power of the Lore of Yin reduces enemy armour strength whenever a spell is cast.	The crushing power of the Lore of Yin reduces enemy armour strength whenever a spell is cast.
 	Passive Ability
Lore of Yin
Type 	Hex (Area)
Target 	Enemies
Armour 	
Speed 	
Effect range 	55 metres
Duration 	18 seconds
Affected units 	Affects enemies in range(all)
Enabled if 	Casting
Triggers when casting 	Triggers when casting
==Spells==
=== Storm of Shadows=== 	
=== Storm of Shadows===
Ghostly shadows spring from the caster’s outstretched arms, enveloping the foe in dancing shades that make their footing uncertain and their vision confounded by the gloom.	Ghostly shadows spring from the caster’s outstretched arms, enveloping the foe in dancing shades that make their footing uncertain and their vision confounded by the gloom.
 	Spell
Lore of Yin
Cost 	4 Winds8 Winds (Overcast)
Type 	HexHex (Area) (Overcast)
Target 	EnemyEnemies (Overcast)
Speed 	
Range 	200 metres
Effect range (Overcast) 	35 metres (Overcast)
Duration 	29 seconds
Cooldown 	28 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)Affects enemies in range(all) (Overcast)
Added effect area 	Added effect area
=== Cloak of Jet=== 	
=== Cloak of Jet===
This shadowy barrier of dark Yin energy turns aside enemy sorceries, protecting those within its midnight embrace from the elemental winds.	This shadowy barrier of dark Yin energy turns aside enemy sorceries, protecting those within its midnight embrace from the elemental winds.
 	Spell
Lore of Yin
Cost 	4 Winds6 Winds (Overcast)
Type 	Hiding
Target 	Self, Ally
Snipe 	Snipe
Stalk 	Stalk
Unspottable 	Unspottable
Range 	200 metres
Duration 	29 seconds58 seconds (Overcast)
Cooldown 	28 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Extended effect duration 	Extended effect duration
=== Blossom Wind=== 	
=== Blossom Wind===
A wind of leaves and blossoms rolls across the battlefield, cutting into the enemy with supernatural power and blinding them with its fury.	A wind of leaves and blossoms rolls across the battlefield, cutting into the enemy with supernatural power and blinding them with its fury.
 	Spell
Lore of Yin
Cost 	9 Winds14 Winds (Overcast)
Type 	Wind
Target 	Ground, All
Damage Per Second 	18 (100%) 24 (100%) (Overcast)
Duration 	10 seconds
Radius 	6 metres
Movement Speed 	20m/s
Contact 	Blinded!
Range 	200 metres
Duration 	13 seconds
Cooldown 	45 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)
Increased armour-piercing damage 	Increased armour-piercing damage
Medium, foward-moving area of effect 	Medium, foward-moving area of effect
Blinded! (10s) 
*Melee Defence: -24
*Melee Attack: -24
*Accuracy: -30 	Blinded! (10s) 
*Melee Defence: -24
*Melee Attack: -24
*Accuracy: -30
=== Missile Mirror=== 	
=== Missile Mirror===
A magical of shifting darkness and howling wind snatches the enemy’s missiles from the air, even as they are fired, and hurls them back at their owners.	A magical of shifting darkness and howling wind snatches the enemy’s missiles from the air, even as they are fired, and hurls them back at their owners.
 	Spell
Lore of Yin
Cost 	10 Winds15 Winds (Overcast)
Type 	Hex
Target 	Enemy
Redirects projectiles back towards the firing unit. 	Redirects projectiles back towards the firing unit.
Range 	200 metres400 metres (Overcast)
Duration 	18 seconds36 seconds (Overcast)
Cooldown 	44 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)
Affects units if 	Missile unit
Extended cast range Extended effect duration 	Extended cast range Extended effect duration
Redirects projectiles back towards the firing unit 	Redirects projectiles back towards the firing unit
=== Talons of Night=== 	
=== Talons of Night===
An icy wind rolls out across the battlefield, filling those who enter its coiling gloom with panic and fear.	An icy wind rolls out across the battlefield, filling those who enter its coiling gloom with panic and fear.
 	Spell
Lore of Yin
Cost 	18 Winds25 Winds (Overcast)
Type 	Vortex
Target 	Ground, All
Damage Per Second 	5 (100%) 8 (100%) (Overcast)
Duration 	11 seconds
Radius 	15 metres
Range 	200 metres
Duration 	13 seconds
Cooldown 	50 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)
Increased armour-piercing damage 	Increased armour-piercing damage
Huge, stationary area of effect 	Huge, stationary area of effect
=== Ancestral Warriors=== 	
=== Ancestral Warriors===
The warriors' ancestors are summoned from the underworld, rising up to strike at the enemy with a furious assault before vanishing into the earth once more.	The warriors' ancestors are summoned from the underworld, rising up to strike at the enemy with a furious assault before vanishing into the earth once more.
 	Spell
Lore of Yin
Cost 	16 Winds22 Winds (Overcast)
Type 	Summon unit
Uses 	2
Target 	Ground
Range 	50 metres150 metres (Overcast)
Cooldown 	52 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Extended cast range 	Extended cast range
Summons a unit of Ancestral Warriors Summoned units degrade over time 	Summons a unit of Ancestral Warriors Summoned units degrade over time
== Units ==
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Unit							
 							
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Unit							
 							
 							
 							
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Unit 							
(Formless Horror: Miao Ying, the Storm Dragon)							
(Formless Horror: The Blue Scribes) 							
(Formless Horror: Yuan Bo, the Jade Dragon) 							
 							
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Unit							
 							
==Strategy==
Yin is aimed more at supporting a missile-based army, Yang is for the more melee focused. Because Cathay armies usually rely heavily on their missile troops, this makes Yin overall the more useful. So if you're conflicted about which Shugengan Lord to recruit, erring towards the Yin variant is rarely the wrong decision. 
*Storm of Shadows is a cheap way of slowing down dangerous units, which is very useful for focus firing.
*Missile Mirror is an amusing if expensive way of countering the enemy's own missile troops - use it on your local Dark Elf today.
*Ancestral Warriors is an incredibly useful copy of the Xu Wing Compass ability that can be used defensively to plug a gap in your line, or offensively to put a bunch of effective infantry somewhere the enemy really doesn't want.
*Blossom Wind, although it has a weird and finicky animation, is one of those spells that can bounce off obstacles and wreak absolute havoc. Aim it correctly in a street during a siege battle and it will pinball and kill an ungodly number of enemies. The fact it causes blind is just gravy.
==References==
*The new spells of Total War: WARHAMMER III
Category:Lores of Magic
Category:Grand Cathay