Standard Possessions

* See also Player_Residence
* See also Player_Activities
* See also Game_Experience
* See also Tools
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Weapons
Paperwork + Notebook + Pencil
Clothing
Adventuring Gear
Stuff (loot)
Bed
MONEY 
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Progression of Players 'Organizational' Advancements :
Players with time and effort acquire various things to assist/help their lives/profession in the game, and to increase their capabilities. Many of these would have a Mission to obtain. 
Personal :
* Pants with pocket(s)
* Shirt/Coat with Pocket
* Hankerchief/Handkerchief
* Watch (wrist or pocket) - Another items for a New Rapturite (Player) 'on the go' 
* You get a Wallet (with those neat ID slots)
* Notebook and pencil ( or one of those deluxe Fountain Pens )
* Use of Public Phones and Phonebook
* Use of Cityhall Bulletin Board
* Toolbelt (optional Holster)
* Toolbox
* Towel
* Suitcase ( for your stuff, and a 'kind of' lock )
* Use of the Pneumo and a PO Box Mail 'Drop'
* Burlap Sack (a very useful tool)
* Safebox (Key Locker)
* Backpack
* Bandalero (ammo and 'pouches)
* Portable Radio
Residence :
* A Door that Locks
* Newspaper Subscription (soft double ply)
* You get a Desk and Workbench
* A Residential Mailbox
* String Board (like Ryan's WYK Board)
* A Phone
* A Lockbox ( can be a Safe eventually )
* Shelves
* a Table Radio for City Announcements and News 
* Residential Safe
* Your own Project Bulletin Board
* Filing Cabinet
* Soapdish
* Worklight
* Workbench & Project board
* TV
* Pocket Radio (one of them 'Tran-sis-tor things)
* You get a Radio-Phone (rentals are expensive)
* Wheel Barrow
Shop/Business :
* Alarm System
* An Account book 
* Pushcart 
* Price Board
* A Door that Locks
* A Sign
* Display Case(s)
* Counter/Table(s)
* Display Window
* Cash Register
* A Store Safe
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Player's Kodak Camera in MMORPG :
Everyone loves taking pictures ( maybe not so much looking at endless piles of other people's snapshots ). In-Game Pictures for web gallery online, etc ... YOUR discoveries, etc ... Community posted stuff, Good pictures submission to New Rapture's newspapers, and for info of things/places the City Council has Bounties on collecting ( later put em on your in game bulletin board ). Collect all 300 Splicer Graffiti territory signs, etc.. Add them to your info book.
Film of course isn't free (the gimmick with the original Kodak Brownie Camera which you got for Free in early 1900s, but you then had to pay for the film processing). Replacement film can be bought or fabricated (need the fabrication skill... materials) of varying quality (another skill to develop is how to shoot good pictures). Available cameras (as the equipment being used) likewise have a spectrum of quality/capabilities.. A useful tool.
Player Missions with use of a camera are certain.
Motion picture film is also possible ( non-commercial magnetic video recording is fairly rare but not unknown at the time Rapture went into its tailspin ). TV cameras can have various use. Surveillance cameras to record those Splicers slipping in through the sewers to steal your stuff...
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Clothing for 'Normal' Citizens :
* Definitely can use the MP characters Assets, for a start ( They don't look like derelicts/zombies like Splicers do ).
* A number of NPC in BS1/BS2 both non-splicers ( Ryan has a nice suit ... ) and less grubby splicers can be used
* Additional clothing patterns can be created by Company/Players ( a customization tie-in)
* With all the alternate equipment that Players wan wear a interchangeable clothing overlay system would be used ( versus the static NPC clothing in BS1/BS2 ). Many of the generic city dwellers can still use static 'plain' clothing.
* Fortunately ordinary clothing doesn't have so much of the fancy patterns and colors that most fantasy MMORPGs have on every lowly beggar or serf who cleaned out latrines ( which can stress out the rendering system when you mave multitudes of characters in view ).
* Splicer clothing can be the same that exists, and additional variations can be added.
* Grungification and Damage 
* Ties and Hats
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Storage Item Given to New Citizens - Sea Chest (a footlocker) :
* The standard Storage Crate was a bit too insipid.
* A Sea Chest is a bit larger and has a LOCK ( and has reinforce bolt holes allowing it to be bolted to the floor )
* All players collect stuff, so here's an item they can use from the very start at least to stash their skill certificates.
* Labeled "Property of__________"
* Limited capacity on all containers ( volume as well and weight ) so additional storage would require additional containers.
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Needed - A Forklift (Fond Memories of Far Cry and GTA) :
SO much potential ( even better on a game engine that supports vehicles ). Come to think of it, a turning Merry-Go-Round of death in Dionysus might have been good. A Trolley that ran ( with a less ridiculously short track length ) to have a moving gun battle would have been nice ( Hey, now with the Infinite engine they can do stuff like that for BioShock 3. )
Forklifts are fun for a while stacking cargo ( yet another 'mission' ), but using them in combat is even more fun. Splicers chasing after you with one unexpectedly is even better.
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Hut One, Hut Two ... :
Football padding (or some other kind) for those ( Players and Team NPCs ) who's job is to tackle and subdue Splicers ( and maybe the handlers in The Clinic/Asylum need such garb while dealing with uncooperative patients ). I could easily see some of those 'Hannibal Lector' masks in there too. For Brute Splicers - "Don't worry those chains are made of Chromium Steel" ( didn't stop King Kong though ... )
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Player's Toolbox :
* A separately organized inventory (tool wielding actions will be more common in the MMORPG game).
* Game Interface - positionally organized inventory management --- grids, freeform (like UOUltima Online had), fixed avatar slots(clunky) will be used instead of the simplistic (non-positional) methods used by BS1/BS2.
* With all the various adventuring/salvage/fabrication/repair actions/activities, there will be alot more specialized items that a Player would like to keep organized/grouped ( a sub-container system ?? with mnemonics symbols/labels ? )
* Pre-defined sets of equipment (loadouts..) that the Player can define for their characters different roles to be selected/activated ( the Player's figure/avatar still goes thru the animation motions/delays of changing the equipment -- including taking items out of backpacks and secondary containers ).
* Batman Toolbelt/Bandoleer/Holsters (fast) - clothing object used to conveniently hold other items ready for Quick use.
* Backpacks/Totebags (slow) --- You try pulling out a pistol from a backpack when you are running from a bear...
* There are Team designated tools and marking of individual tools for special-use/free-use/permission-required/reserved. The same designation/marking/flagging would probably be used on work related materials/supplies.
* There would be Pre-sets ( pre-organized types/collections of objects/tools ) for NPCs to equip themselves with automatically ( many professions/roles have standard sets of equipment they use ). That would greatly help in guiding NPCs with what equipment they should bring along on specific missions/tasks. Much Player tedium can be avoided if the Player's NPCs 'Team' can be self-organizing to some extent ( and player doesn't have to micro-manage them ).
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"Come back when you have some money, Buddy!!" ( BS1 ) :
Hmm, I have lots of money - Why are you saying this when I've clicked on something I already are maxed out in ( like med-kits/Eve/whatever ). I'm carrying around stuff that weighs more than 10 X the proverbial Kitchen Sink ... 
The MMORPG needs a bit more flexible inventory system. Want to Carry about a cumbersome pile of Beef-E tins ( now with more 'Real' artificial Beef Flavor, brought to you by Sinclair Chemicals ) ?? As long as you have something to carry it in (equipment baggies) and can stagger around under the weight. Just don't come crying to me when you cant outrun that horde of Splicers who descend upon you.
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Your Own WTF Board in Your In-game Residence/Team Base :
A Working Stringboard ( strings linking inspectable items on a Bulletin Board ) like Ryan's ( or Sullivan's, or similar to that interface in SitS) :
A visualization tool to allow easily reviewing pieces of information and to sort/keep track of projects or things you are interested in. Mapping out your plans ...
Employ for Mission Clues (including filling that bridge string or missing item to be inserted).
Used for a games Puzzle Solving mechanism ?? ( Here's a story, here's some clues, solve it ... )
Possible flowchart for projects - "Get the Thing-a-mahjig first, then repair the Whatzit using the Doohickey, you need to first obtain somewhere ... "
You probably also want 'Tags' you can tie to objects you keep, with 'Notes' to remind yourself why you are saving various pieces of junk ( actually those should be attachable to any item you have stored ).
A general place to visually store stuff you haven't figured out what to do with yet.
The command interface integrates this interface ( You tell one of your 'Team' NPCs : "Go get information about that" (pointing), OR "Go get this missing part or parts on THIS Plan", or "STOP that project and work on THIS one" ... )
Different info types : Pictures/Photos, Documents, Mementos, Postit-notes/flags, Newspaper Clippings, strange little items in baggies, Doodles, Maps ( with their own map-pins/notes ), Money bills, Business cards, Blueprints/schematics, etc ... A variety of 'string' colors and drawing pen markers to act as status/priority/checkmark indicators.
( Similar interfaces for workbenches/desks - and multiples of them if desired to separate different things )
'Strings' that link to WHERE you have something stashed ( looking through inventory/banks/whatever can be tedious )
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The Pen is Mightier than the Splicer :
Ball point pens - cheap disposable ones started being manufactured around 1950 ( some no doubt were brought to Rapture ). Fountain Pens still dominated pen markets in the 1940s and 1950s (they are designed to be refillable ).
It took a while to perfect the ball point mechanism - it requires precision manufacturing ( so old pre-Rapture ones probably were the best ones ). Someone (an entrepreneur) would know/learn how to refill them ( despite not being designed for this ). 'Repair' businesses WOULD be more common than new manufacturing businesses in Rapture.
Ordinary Pencils - low tech. Mechanical Pencils ( invented as early as the 1700s ) ???
Fountain Pens make a comeback ( Squid ink ? ... 'Kraake'n brand Ink Pens ? )
Robert's Rules of Mayhem ( stab 'em with your pen ... Keep your pen sharp )
Crayons still are seen laying about BS1 ( we've seen these - amazingly Splicers hadn't eaten them yet ).
Ink of somewhat different formulation used for typewriter ribbons and printers ( those computer printers in Minervas Den ).
That BFG9000 Doom reference Big Fucking Gun mk 9000 you requisitioned months ago still has not arrived ...
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