Mechs/MAD-4A

==Description==
The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. This was achieved by generally upgrading the entire 'Mech's chassis to allow it to carry a much heavier armor and weapons load. The 'Mech was then armored with nineteen tons of armor, giving it protection that rivals that of the Atlas. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters. Blackwell Heavy Industries produced the design exclusively for Wolf's Dragoons until the end of the Fourth Succession War, when Jaime Wolf allowed them to sell to others.
Drop Cost Multiplier: 1.16
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=170/170S=85 	A=45/45S=16 	A=170/170S=85
Arms/Head	HardPoints	[ 2E ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Medium Laser Diverse Optics
PPC Donal	
FCS Energy Range
Heat Sink	
Medium Laser Diverse Optics
PPC Donal
Torso 	Health 	FA=155/210 RA=55/105S=105	FA=225/310 RA=80/155S=105	FA=155/210 RA=55/105S=105
Torso 	HardPoints	 	[ 1S ] 	[ 1B 1E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
9x Heat Sink 	
Engine HS +2
Engine Core 300
Jump Jet (A)	
5x Heat Sink
Large Laser Magna
Legs 	Health 	A=205/210S=105 	 	A=205/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink
Jump Jet (A) 	 	
Heat Sink
Jump Jet (A)
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