135315-crb sunshine-can-you-confirm-or-deny-that-the-server-limit-will-be-lifted-over-time-if-not-will-we-be-getting-another-one-server-eventually

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			Once the server issues are cleared up the question is one everyone wants to know: Are we going to be stuck with the server limit and wait for people to finish playing before we can have our time on the server (like an organized line waiting for someone to get off the swings at the playground)?  Or are those limits going to be raised once things stabilizes?  If there's a yes to the first and a no to the second question then I'll ask if there are any plans on adding an additional (1) PvE server so those that want to move can do so freely since the NA PvE server is overly populated currently?Edit: new realm hype http://www.wildstar-online.com/en/news/2015-10-01-new-wildstar-realms-incoming/
			
				
	Edited October 2, 2015 by G4MR	
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			There's always a huge shift in concurrency once the launch rush goes away, and games that jump the gun too soon with adding capacity end up paying for it (like this one at the first launch). While there's always going to be more people during prime time windows, in most cases people will be playing fewer days a week for less hours at a stretch, and the queues will more than likely go away.Asking for a decision now isn't going to get you far, because they're not at the point to make that decision yet, even with the metrics they keep. 	
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There's always a huge shift in concurrency once the launch rush goes away, and games that jump the gun too soon with adding capacity end up paying for it (like this one at the first launch). While there's always going to be more people during prime time windows, in most cases people will be playing fewer days a week for less hours at a stretch, and the queues will more than likely go away.
 
Asking for a decision now isn't going to get you far, because they're not at the point to make that decision yet, even with the metrics they keep. 
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			what server limit ?	
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Difference between launch and now is the servers died because of the complaints the community had (and people left after being tolerated w/ the buggy drops, etc...) then eventually wildstar turned into into what it is today.  Circumstances were different.  Much different.
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Lemurian says it best - the answer on that is that queue times will change as concurrency changes. Once things are stabilized, we can address player capacity and such.
 
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There's always a huge shift in concurrency once the launch rush goes away, and games that jump the gun too soon with adding capacity end up paying for it (like this one at the first launch). While there's always going to be more people during prime time windows, in most cases people will be playing fewer days a week for less hours at a stretch, and the queues will more than likely go away.Asking for a decision now isn't going to get you far, because they're not at the point to make that decision yet, even with the metrics they keep. 
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Lemurian says it best - the answer on that is that queue times will change as concurrency changes. Once things are stabilized, we can address player capacity and such.
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I'm expecting a new signature from Lemurian now.
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			Kind of sucks that the only way for the servers to stabilize is for enough people to give up on playing the game, but I guess there's not much else to do unless you can afford better server tech. :/
			
				
	Edited October 2, 2015 by Slickie	
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Kind of sucks that the only way for the servers to stabilize is for enough people to give up on playing the game, but I guess there's not much else to do unless you can afford better server tech. :/
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This is just wrong imo.  The answer should NOT be: just wait till LESS people are playing, then we will make adjustments.  NO, just no.  You should want this game to grow and grow. You should want more and more people playing at the same time. Plans SHOULD be in place for that scenario.  Plan to be successful!  
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Lemurian says it best - the answer on that is that queue times will change as concurrency changes. Once things are stabilized, we can address player capacity and such.
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This is just wrong imo.  The answer should NOT be: just wait till LESS people are playing, then we will make adjustments.  NO, just no.  You should want this game to grow and grow. You should want more and more people playing at the same time. Plans SHOULD be in place for that scenario.  Plan to be successful!  
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And you miss the meaning too.
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Not what I'm saying or what they said AT ALL. Once people aren't all trying to play at the same time, for extended periods of time, things will start to change. That doesn't mean people have to stop, or leave, just that they get into their normal play routine.
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			Better late than never i guess; https://forums.wildstar-online.com/forums/index.php?/topic/135358-feedback-new-wildstar-servers-incoming/	
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Really? I think he has a point. Did it occur that perhaps you are overlooking, or choosing to ignore what was said above? Sunshine basically said they don't care right now, that they will wait until less people are playing and adjust it then. I mean if they really want to wait for all these people to get disgusted with the game and leave, then that is their prerogative. Bad rep stays for a very long time, and people will spread the word not to bother with the game because of the issues. Even if the issues disappear after a few days, people will remember what they heard and stay away. All because Carbine wanted to save a few bucks on server capacity.
 
If they just upped the capacity temporarily at the start to accommodate the influx, then slowly dropped it as numbers stabilized, they would of hooked more players. Instead players are trying, and leaving immediately after 1 day. I am sure plenty of vets are sick of it as well, and I have no doubt several of them left too. They had a very long time to prep for this, and had a good idea of what to expect, however they chose to wait it out; and it is backfiring, just like it does with every other MMO dev that has done the same thing in the past decade. 
 
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			:) http://www.wildstar-online.com/en/news/2015-10-01-new-wildstar-realms-incoming/	
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But that's not what they're saying at all
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Yeah, I'm not sure when "wait til enough players get frustrated enough to stop trying to play our game" became an acceptable strategy.
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To re-emphasize CRB Sunshine's comment, once we fix some of the stability issues, we anticipate being able to raise the existing population caps.
 
In the meantime, to get more players into the game (and outta the queue), we're adding some additional temporary servers tonight.	
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