Tifa Lockhart (Dissidia NT)

Tifa Lockhart is a Warrior of Materia in Dissidia Final Fantasy NT, representing Final Fantasy VII. She is an agile Assassin-type character who fights with her fists and martial arts abilities. Tifa returns from her previous appearance in Dissidia 012 Final Fantasy, in which she had a similar combat style.
Tifa's default player name is Nameless Pugilist. Her manikin counterpart has been renamed Prudent Pugilist , and resembles her AVALANCHE Garb attire.
== Profile ==
=== Appearance ===
Tifa's default outfit is the AVALANCHE Garb, an updated version of her original attire from Final Fantasy VII without the changes made in the Final Fantasy VII Remake. Its first alternate coloration is an updated version of her Enforcer DLC attire from Dissidia 012 Final Fantasy and her artwork by Yoshitaka Amano. The second alternate coloration recolors her tank top brown, gives her a red and black tartan-patterned miniskirt, black armguards and boots, and gray socks.
Her first alternate costume is the Leather Suit, an updated version of her attire with the same name from Dissidia 012, and her main attire in Final Fantasy VII: Advent Children. The leather texture is more defined though she now wears her equipped weapon instead of her matching black gloves. The ribbon wrapped across her left arm retains its color in all of her variations. The first alternate coloration recolors her outfit beige while retaining the white tank top, and the second alternate coloration recolors her outfit red and her tank top black.
DFFNT Tifa Lockhart Costume 01-A.png|AVALANCHE Garb I.
DFFNT Tifa Lockhart Costume 01-B.png|AVALANCHE Garb II.
DFFNT Tifa Lockhart Costume 01-C.png|AVALANCHE Garb III.
DFFNT Tifa Lockhart Costume 02-A.png|Leather Suit I.
DFFNT Tifa Lockhart Costume 02-B.png|Leather Suit II.
DFFNT Tifa Lockhart Costume 02-C.png|Leather Suit III.
===Equipment===
Tifa equips gloves and claws, all of which hail from Final Fantasy VII. 
Her default weapons are the Leather Gloves. Her first alternate weapons are the Metal Knuckles, her second are the Mythril Claws, and her third is the Platinum Fist.
DFFNT Tifa Leather Glove.png|Leather Gloves.
DFFNT Tifa's Metal Knuckles.png|Metal Knuckles.
DFFNT Tifa's Mythril Claws.png|Mythril Claws.
DFFNT Tifa's Platinum Fist.png|Platinum Fist.
== Gameplay ==
:Type: Assassin - Continuing to land attacks will activate Fever Time, which increases the types of available bravery attacks.
Tifa is a physical brawler with Bravery attacks that hit hard and fast, and she has access to both charging attacks as well as attacks that hit opponents vertically, but her ranged options are poor. As Tifa lands hits she builds up her Fever Time buff, the exact amount she gains depending on each individual attack. As Tifa builds up to two stacks of Fever Time, she gains additional Dash Bravery attacks, increasing her movepool to a total of twelve Bravery attacks once she has two stacks. Fever Time will decrease gradually over time if Tifa does not land hits, reverting to level one and then wearing off entirely, but landing attacks on a blocking opponent will still build Fever Time. With Fever Time at two stacks, Tifa has a large pool of Bravery attacks and a lot of versatility in them, but she must be aggressive to build and maintain Fever Time. When using her EX Skill, Tifa will spin her Limit reels, three normally with two additional reels for each stack of Fever Time. Depending on the total results of the reels, Tifa will grant her and her allies a short buff to their attack, defense, and speed. At maximum level these buffs are considerable, but stopping the reels on "Yeah!" to maximize its benefits requires skill, and the player has a short window within which to stop the reels or any not stopped will count as a "Miss". Tifa must also hold still for a moment while using her EX Skill, leaving her vulnerable, and no buff will be granted if she is attacked and interrupted before all the reels are stopped.
===Abilities===
Move 	Damage 	Input 	Type 	Power 	Frame Data 	Image
Beat Rush 	Bravery 	 	Grounded 	 	 	
Beat Rush 	Deliver a frenzied series of blows. 	Deliver a frenzied series of blows. 	Deliver a frenzied series of blows. 	Deliver a frenzied series of blows. 	Deliver a frenzied series of blows. 	
Waterkick 	Bravery 	 	Grounded 	 	 	
Waterkick 	Crouch and sweep downwards, then rise up and deliver several repeated kicks. Send out a shockwave together with the upward kick. (Combo extender) 	Crouch and sweep downwards, then rise up and deliver several repeated kicks. Send out a shockwave together with the upward kick. (Combo extender) 	Crouch and sweep downwards, then rise up and deliver several repeated kicks. Send out a shockwave together with the upward kick. (Combo extender) 	Crouch and sweep downwards, then rise up and deliver several repeated kicks. Send out a shockwave together with the upward kick. (Combo extender) 	Crouch and sweep downwards, then rise up and deliver several repeated kicks. Send out a shockwave together with the upward kick. (Combo extender) 	
Somersault 	Bravery 	 	Grounded 	 	 	
Somersault 	Forcefully and elegantly kick your foe. 	Forcefully and elegantly kick your foe. 	Forcefully and elegantly kick your foe. 	Forcefully and elegantly kick your foe. 	Forcefully and elegantly kick your foe. 	
Blizzard Spikes	Bravery 	(Fever Time I or II active) 	Grounded Dash 	 	 	
Blizzard Spikes	Emit piercing shards of ice magic. 	Emit piercing shards of ice magic. 	Emit piercing shards of ice magic. 	Emit piercing shards of ice magic. 	Emit piercing shards of ice magic. 	
Meteor Strike 	Bravery 	(Fever Time II active) 	Grounded Dash 	 	 	
Meteor Strike 	Grab hold of your foe and throw them, following up with a charge that knocks them back. 	Grab hold of your foe and throw them, following up with a charge that knocks them back. 	Grab hold of your foe and throw them, following up with a charge that knocks them back. 	Grab hold of your foe and throw them, following up with a charge that knocks them back. 	Grab hold of your foe and throw them, following up with a charge that knocks them back. 	
 	Bravery 	(Fever Time II active) 	Grounded Dash 	 	 	
 	Jump high in the air and deliver a punishing blow directly below you. 	Jump high in the air and deliver a punishing blow directly below you. 	Jump high in the air and deliver a punishing blow directly below you. 	Jump high in the air and deliver a punishing blow directly below you. 	Jump high in the air and deliver a punishing blow directly below you. 	
 	Bravery 	 	Airborne 	 	 	
 	Repeatedly lash out at your for with a devastating salvo of kicks. 	Repeatedly lash out at your for with a devastating salvo of kicks. 	Repeatedly lash out at your for with a devastating salvo of kicks. 	Repeatedly lash out at your for with a devastating salvo of kicks. 	Repeatedly lash out at your for with a devastating salvo of kicks. 	
 	Bravery 	 	Airborne 	 	 	
 	Sprint high up into the air and knock your opponent away. 	Sprint high up into the air and knock your opponent away. 	Sprint high up into the air and knock your opponent away. 	Sprint high up into the air and knock your opponent away. 	Sprint high up into the air and knock your opponent away. 	
 	Bravery 	 	 	 	 	
 	Charge towards the ground, knocking your foe back. 	Charge towards the ground, knocking your foe back. 	Charge towards the ground, knocking your foe back. 	Charge towards the ground, knocking your foe back. 	Charge towards the ground, knocking your foe back. 	
 	Bravery 	(Fever Time I or II active) 	Airborne Dash 	 	 	
 	Emit shards of ice that explode upon impact. 	Emit shards of ice that explode upon impact. 	Emit shards of ice that explode upon impact. 	Emit shards of ice that explode upon impact. 	Emit shards of ice that explode upon impact. 	
Meteor Strike 	Bravery 	(Fever Time II active) 	Airborne Dash 	 	 	
Meteor Strike 	Charge and grab your foe, then throw them a distance behind you, and follow up by punching them away. 	Charge and grab your foe, then throw them a distance behind you, and follow up by punching them away. 	Charge and grab your foe, then throw them a distance behind you, and follow up by punching them away. 	Charge and grab your foe, then throw them a distance behind you, and follow up by punching them away. 	Charge and grab your foe, then throw them a distance behind you, and follow up by punching them away. 	
Dolphin Blow 	HP 	 	 	 	 	
Dolphin Blow 	Assault an enemy's weak spot, punishing them with a forceful uppercut. 	Assault an enemy's weak spot, punishing them with a forceful uppercut. 	Assault an enemy's weak spot, punishing them with a forceful uppercut. 	Assault an enemy's weak spot, punishing them with a forceful uppercut. 	Assault an enemy's weak spot, punishing them with a forceful uppercut. 	
Meteodrive 	HP 	 	 	 	 	
Meteodrive 	When a foe has been kicked into the air, follow up with a repeated series of diving attacks. 	When a foe has been kicked into the air, follow up with a repeated series of diving attacks. 	When a foe has been kicked into the air, follow up with a repeated series of diving attacks. 	When a foe has been kicked into the air, follow up with a repeated series of diving attacks. 	When a foe has been kicked into the air, follow up with a repeated series of diving attacks. 	
Blazing Fists 	HP 	 	 	 	 	
Blazing Fists 	Send forth a blazing wave of flame from your fists. During the preparation of the attack, Tifa can move using the left stick. 	Send forth a blazing wave of flame from your fists. During the preparation of the attack, Tifa can move using the left stick. 	Send forth a blazing wave of flame from your fists. During the preparation of the attack, Tifa can move using the left stick. 	Send forth a blazing wave of flame from your fists. During the preparation of the attack, Tifa can move using the left stick. 	Send forth a blazing wave of flame from your fists. During the preparation of the attack, Tifa can move using the left stick. 	
Meteor Crusher 	HP 	 	 	 	 	
Meteor Crusher 	Punch forward with both fists, then deliver repeated crushing blows. Upon hit, repeatedly press to deal additional damage. 	Punch forward with both fists, then deliver repeated crushing blows. Upon hit, repeatedly press to deal additional damage. 	Punch forward with both fists, then deliver repeated crushing blows. Upon hit, repeatedly press to deal additional damage. 	Punch forward with both fists, then deliver repeated crushing blows. Upon hit, repeatedly press to deal additional damage. 	Punch forward with both fists, then deliver repeated crushing blows. Upon hit, repeatedly press to deal additional damage. 	
Limit Break 	EX Skill 	 	 	 	 	
Limit Break 	A reel of slots will appear at the top of the screen while the button is held down. Using the left stick will make a reel stop. All allies' attack, defense and movement speeds will increase for a certain duration based on the results of the slot reels.	A reel of slots will appear at the top of the screen while the button is held down. Using the left stick will make a reel stop. All allies' attack, defense and movement speeds will increase for a certain duration based on the results of the slot reels.	A reel of slots will appear at the top of the screen while the button is held down. Using the left stick will make a reel stop. All allies' attack, defense and movement speeds will increase for a certain duration based on the results of the slot reels.	A reel of slots will appear at the top of the screen while the button is held down. Using the left stick will make a reel stop. All allies' attack, defense and movement speeds will increase for a certain duration based on the results of the slot reels.	A reel of slots will appear at the top of the screen while the button is held down. Using the left stick will make a reel stop. All allies' attack, defense and movement speeds will increase for a certain duration based on the results of the slot reels.	
*The Fever Time buff will activate in up to two stages if the player lands blows continuously without missing. This buff increases the number of types of attacks the player can perform and their damage.
*The Limit Break slot machine mini-event ends when all reels are stopped, the player releases , or a certain amount of time has passed.
**If the player releases or time expires, all reels they did not manually stop will register as "Miss." (The far left reel cannot miss regardless of the above, so it will register as "Hit.")
*The number of reels for Limit Break vary based on the player's Fever Time status.
==Quotes==
== Gallery ==
Prudent Pugilist.png|Manikin.
Tifa Intro Pose NT.gif|Intro pose.
Tifa Victory pose NT.gif|Victory pose.
DFFNT Tifa Lockhart Presentation Screenshot.png|Presentation screenshot.
DFFNT Tifa Lockhart Nomura Sketch.png
==Allusions==
*Tifa's victory pose is a mix of her victory pose in Final Fantasy VII and her official Nomura artwork.
Category:Characters in Dissidia Final Fantasy NT