Crafter Testing

Crafter Rank Testing Laws, Policies, and Procedure  
====Terminology====
*Basic Understanding and Functioning means that you know how it works and be helpful if needed.
*Self-Create means to be able to make the item from start to finish without the aid of others. 
*Functional means that the item will work as intended, but is likely flawed or unrefined.
*Quality means that the item will offer advantages to the intended use, is well refined, and does not exhibit obvious flaws. 
*High-Quality means that the item will offer advantages to the intended use, is well refined, and does not exhibit obvious flaws. Additionally, the items will include a personal touch or consideration to bring the item into the next tier of quality. 
*Areas of Work refer to the categories of products produced in Verdite. They are Plate, Chain, Leather, Cloth, Foam, Wood/Structure. 
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Area of Work 	Examples (not exhaustive)
Plate 	Plate Armors (drafting, cutting, sanding, shaping, coating, etc.)
Chain 	Chain armors, rank chains (production, materials, weaves, etc.)
Leather 	Leather armors, belts, quivers, etc. (drafting, curing, finishing, etching, etc.)
Cloth 	Garb items, armor foundations, covers, etc. (pattern creation, sizing, etc.)
Foam 	Weaponry, shields, etc. (Core prepping, dapping, layering, stabbing tip, etc.)
Wood/Structure	Walls, banners, structures, Sheild blanks, etc. (drafting, cutting, sanding, finishing, etc.)
====General Requirements for Crafter Rank Testing====
It is important to note if these requirements are not met, the administrative command staff can and will void an already completed trial. 
*You must have been an active participant in modern forge operations.
**This could mean you either:
***Attend at least 25% of the regularly hosted forges.
***Produce at home/locally frequently with monthly updates.
*Product examples for trials don't need to be made specifically for every trial.
**However, products need to be relevant and representative of a crafter's median work, not just their best.
***For example, using a masterfully crafted pvc cored weapon from 2006 is no longer relevant to the modern era.
====Miscellaneous Policies====
*You can hold both a combat and crafter rank at the same time. Your authority is vested in the highest rank obtained. 
**For example if you are a Monk level crafter and a Footman level fighter. Your authority comes from the Monk status, not the Footman one. 
Crafter Rank Trials
Warriors in the Verditian Empire are ranked on the skill and diversity of their craft.
==== Grunt ====
Trials:
*Must have an approved Verdish Name.
*Have been to at least 4 practices. 
*Establish yourself as either a fighter or a crafter .
**Establish yourself as a fighter :
***Pass a fighting assessment under the supervision of a Command Staff member. 
***Designate a primary style. 
***Show a basic capacity to use that style. 
**Establish yourself as a crafter :
***Designate an area of work you wish to focus in. 
***Meet with a Command Staff member and discuss your interests/plans as a crafter.
*Pass the Grunt section of The Trials of Verdite.
==== Ward ====
Once a Ward, the user is allowed to wear a black Stole/Sash.
Trials:
*Must have Footman/Ward Level garb (refer to the garb standards section for specifics). 
*Pass Crafter's Trial section of The Trials of Verdite.
*Must have a basic understanding and functioning in 4/6 areas of work. 
*Must be able to create Quality products from 2/6 areas of work. 
==== Acolyte ====
Trials:
*Must be able to self-create functional products from 4/6 areas of work.
*Must be able toto self-create quality products from 3/6 areas of work.
*Must be able to to self-create high-quality products from 1/6 areas of work.
*Fundamental understanding of the innovations made in their favorite area of work.
*Understanding of the required merchants/services to source the most effective material options for the Empire.
==== Monk ====
Once a Monk, the seal of Kel’Morleac is worn upon their Stole/Sash. (Red)
Trials:
*Must have Elite Level garb (refer to the garb standards section for specifics).
*Articulate how you’ve been a part of growing the Verdish community. Such as your work as a crafter, a command member, a benefactor, etc.
*Basic understanding/functioning on all 6 areas of work.
*Ability to self-create functional products from 6/6 areas of work.
*Ability to self-create quality products from 5/6 areas of work.
*Ability to self create high-quality products from 4/6 areas of work.
*Ability to troubleshoot on broken/failed products.
*Ability to innovate and improve on long-standing designs.
==== Priest ====
Once a Priest, the seal of Residen is worn upon their Stole/Sash. (Blue)
Trials
*Must have two sets of Elite Level garb (refer to the garb standards section for specifics).
*Ability to self create quality products from 6/6 areas of work.
*Ability to self create high-quality products from 5/6 areas of work.
*Long standing trend of research and development. (1year+)
*Consistent ability to self-teach in experimental areas of work.
*Consistent ability to innovate and progress Verdish technologies in 5/6 areas of work. 
==== Warlord ====
Once a Warlord, the seal of Kelm is worn upon their garb. (Gold)
Trials:
*Must have three sets of Elite Level garb (refer to the garb standards section for specifics).
*Become both a Champion and a Priest .