Hyperhydra

Hyperhydra B, Hyperhydra P, and Hyperhydra D form the second challenge on the Forgotten Beasts Challenges board.
== Attacks ==
Each of the Hyperhydra head's attacks randomly deal Darkness/Energy/Fire/Ice/Light/Nature/Water/Wind damage.
# The Hyperhydra head spits a glob of cosmic water at its target.
#* Decreases Fury Order by 1 (see Mechanics).
#* Attacks for 1 hit of 100% Magic damage.
#* Inflicts 'Spacebound' for 4 turns.
#** -50 Bonus.
# The Hyperhydra head blasts a torrent of cosmic water at its target.
#* Attacks for 1 hit of 100% Magic damage.
# The Hyperhydra blasts several torrents of cosmic water at its target.
#* The Hyperhydra head unleashes its fury!
#* Increases Fury Order by 1.
#* Heals itself for (10X)% of its maximum HP, capped at 30% maximum HP.
#** X is equal to the Hyperhydra's Fury Order.
#* Attacks for damage based on the value of Fury Order:
#** 1: Attacks for 3 hits of 150% Magic damage (450% total).
#** 2: Attacks for 3 hits of 300% Magic damage (900% total).
#** 3: Attacks for 3 hits of 700% Magic damage (2100% total).
== Rotation ==
Each of the Hyperhydra head's attack rotation is 1 -> 2 -> 2 -> 2 -> 2 -> 3 -> repeat.
== Mechanics ==
* At the start of a Hyperhydra head's turn, it will heal itself for 1.25% of its maximum HP. This stacks with Attack 3's heal.
* When a Hyperhydra head uses Attack 3, its healing and damage will depend on a Fury Order mechanic. Fury Order causes the second and third heads' attacks to heal more HP and deal more damage per hit. Fury Order starts at 0, can never go below 0, and can never go above 3.
* Fury Order can be mitigated by stunning Hyperhydra heads so that they all use Attack 3 on turns after Attack 1 is used, keeping Fury Order low and minimizing its effects.
* If any Hyperhydra heads have been defeated, they will be revived with 50% maximum HP at the start of a remaining head's turn.
* The hydra regenerates! The regrown head(s) seem angrier...
** Reviving a Hyperhydra head will reset its rotation to Attack 1.
** Reviving a Hyperhydra head will also reduce the number of times it uses Attack 2 in its rotation by 1, down to a minimum of 0 times after 4 revives.
== Stats ==
== Resistances ==
* Shrink: 200
Category:Boss
Category:Monster