Artificer

Artificers are arcane inventors and engineers proficient at creating and operating magical items, artifacts, and potions. Artificers believe magic and the magical forces to be an incredibly complex system, albeit one that can be decoded and harnessed by using the right tools in the right fashion.
== Abilities ==
Artificers are uniquely able to harness the magical energy latent in the universe via the medium of tools and objects. By infusing these, even novice artificers are able to contribute in a great fashion to adventuring parties. 
== History ==
Artificers have had a checkered history in Vosel. During much of the second, third, and fourth ages, artificers--especially the most gifted among them--served as some of the greatest scientists and inventors of the world, nearly on par with wizards.
== Organizations ==
Armorers, artillerists, and warsmiths frequently cavort with the military leadership of the powers they serve in order to offer their talents in war and battle. Others, less patriotic, simply offer their services to the highest bidder. Whatever the circumstance, artificers are found in lecture halls and research facilities as often as on the battlefield. 
Meanwhile, alchemists gather in secret societies to discuss their magnum opus. The greatest of these clandestine lodges is the Hermetic Society, of which members can be found in all continents. The Philosophers' Circle is a more open, albeit less cohesive organization, to which alchemists have access.
== Subclasses ==
Artificer subclasses are known as artificer specialists or specializations.
=== Alchemist ===
Alchemists are experts at combining reagents to produce arcane potions and concoctions. Their creations can create life or destroy it in equal measure. The oldest of the artificer traditions, the study of alchemy is synonymous with the pursuit of the Philosopher's Stone and other legendary artifacts.Tasha's Cauldron of Everything.
Alchemists mostly keep to their tireless research. In their sprawling laboratories and secretive lairs, alchemists tirely dedicate themselves to their magnum opus. Among other things, they seek: to transmute base metals into noble metals (e.g. lead to gold); to brew various elixirs of mythical properties; to distil a panacea capable of healing any disease; and, most importantly, to precipitate the philosopher's stone, ostensibly capable of producing all the aforementioned effects.
=== Armorer ===
Artificers who frequently delve into dangerous situations often wield powerful suits of armor, a magical set of second skin that provides a host of beneficial ancillary effects.Tasha's Cauldron of Everything.
=== Artillerist ===
Artillerists utilize magic in order to create contraptions to fire all sorts of magical energy into their enemies on the battlefield. Surrounded with explosions, fire, and destruction, such artificers wield arcane cannons, to deadly effect.Tasha's Cauldron of Everything.
=== Battle Smith ===
Battle smiths, also known as warsmiths, are artificers dedicated to the animatronic studies. Their magnum opus is a steel defender that accompanies and protects them on their adventurers.Tasha's Cauldron of Everything.
== Notable Artificers ==
* Azmund Tzporgerson: Dwarven artillerist and innovator for the army of Mzundelft.
* Callan Curioll Nirmarth: Gnome warsmith and famed inventor of the Steelborn, now running an eponymous workshop based in an undisclosed location.
* Phileas von Veldt: Human alchemist and de facto leader of the Hermetic Society.
* Vilfred d'Ennes: Half-Elven Armorer and former adventurer, now a professor at the Veredyne Lyceum.
* Xaroe Odanove: Gnome warsmith of legendary repute.
* Zhyval Tchneglnchek: Half-Orc alchemist and potionmaster, reputed for her proficiency in brewing both healing potions and highland moonshine.
== Appendix ==
== References ==
Category:Classes
Category:Artificers
Category:Artificer