Wartech engine

The Wartech engine is a game engine proprietary of DECA. Introduced in 2013, it debuted in Warzone, and has been a staple in many of DECA's projects.
==Development==
Wartech is developed by a Californian engineering team as a proof of concept for an assembly style game engine that could revolutionize modern multiplayer gaming. The team came in contact with a Dutch group of designers, and together they would form DECA, with the intention of showcasing the engine's capabilities with the debut of their first game.
==Features==
The foundation of the Wartech engine is built on 4 core pillars, all of which are focused on performance primarily.
*High Tick Rate: A foundational element that ensures a responsive and fluid gaming experience, the engine prioritizes high tick rates for intuitive real-time responsiveness.
*Strong Net Code: Robust networking capabilities underpin seamless multiplayer experiences. The engine's net code is engineered to facilitate smooth interactions among players, enhancing competitive integrity.
*Efficient Rendering: The Wartech Engine stands out for its efficient rendering system, effectively distributing CPU load. This efficiency empowers the engine to handle expansive and detailed game worlds containing high player counts.
*Algorithmic Precision: Calculations within the engine are optimized for speed, efficiency, and precision, minimizing rounding errors and ensuring consistent gameplay. Notably, there is minimal dependency on memory and static values.
Wartech has come to be known as an exemplar engine within the game development community. As an "assembly language-style", it may demand substantial individual scripting. While this characteristic might present a steeper learning curve for developers, it grants the engine unparalleled performance potential. Its strong fundamentals, prioritizing performance above all else, have established its reputation in the industry as a powerful "workhorse" that runs seldomly unoptimized.
==Versions==
The Wartech Engine has undergone a series of transformative updates, each addressing specific limitations and enhancing performance standards.
===Wartech 1.0===
Wartech 1.0 was the first version of the Wartech family in development. This initial version aimed to revolutionize the first-person shooter genre from a technical standpoint. When DECA was formed, the engine was still in its beta stage, but the team moved forward with the version to develop their game with it, branding the engine 1.0. However, development with 1.0 caused a lot of bugs and glitches. The engine was deemed irreparable and thus the team started from scratch. While no games utilized this version, its potential remained promising.
===Wartech 2.0===
Wartech 2.0 is the first released version of the engine. It debuted in Warzone, and engine's stability and groundbreaking features, including 24/7 game lobbies and seamless online play, garnered widespread acclaim. A significant milestone, the Wartech engine was embraced by the gaming community, particularly through its integration into the Warzone series. The engine notably did lack some graphical fidelity and featured lackluster physics, especially when compared to its competitors.
Wartech 2.0 became partially available to the public through developer-supported mood tools. However, it primarily highlighted how complicated Wartech 2.0 was, requiring more unintuitive scripting compared to most of its peers. This tool was eventually improved to a newer and more easily modifiable version, known as the 2.5 in-house, but it was never available for open source development.
===Wartech 3.0===
With the unveiling of Warzone: Iron Wolf, the first glimpses of the new wartech engine were shown, simply called Wartech 3.0. Building upon prior successes, Wartech 3.0 also introduced substantial graphical enhancements and refined environmental interactions. New skeletal physics added realism to character movements and interactions, addressing previous issues and limitations the engine had.
In a strategic move to capture the PC gaming market, Wartech 3.0 introduced integrated support for graphical mods. Players could now enhance the graphical detail of their games by integrating user-created graphical mods. Many PC players would push the possibilities as a trial by fire for their PC's. This modding platform would replace the outdated 2.5 platform and become the norm for future versions, with DECA abandoning plans to release a Wartech version to open source due to its demanding knowledge.
===Wartech 4===
Following the successful launch of Wartech 3.0, the fourth generation of the Wartech Engine, introduced alongside titles like Warzone: Iron Wolf II and Dark Half 2, focused on vast, dynamic environments and much improved physics simulations. Wartech 4 was considered to be the first fully completed version of Wartech by DECA, as in their view of the ultimate triangle: Combining highly-optimized performance, graphical quality, and dynamic physics in a single engine. 
It notably integrated the newly developed Calibre Destruction Engine for its advanced physics, which lowered the scripting required and further bolstered performance. With this freed up computational space, the AI systems within Wartech 4 received significant improvements, as well as run trigger events on its non-rendered environments, allowing the game to dynamically evolve in the background.
===Wartech 4 Ultra===
Representing the pinnacle of the Wartech 4 lineage, Wartech 4 Ultra is the hyper-optimized version of its predecessor. While introducing no new features, its performance has been pushed to the limit. While its specialized nature may have limited its widespread adoption, it remains a symbol of the team's commitment to pushing the boundaries. 
===Wartech 5th Generation===
The latest iteration, Wartech 5th Gen, integrates AGENT technology, simplifying development and offering generative tools to both developers and users. This innovation enhances the engine's accessibility and functionality, while also pushing the envelope of what games can offer.
==Games using Wartech==
===Wartech 1.0===
Wartech 1.0 was scrapped before release in any game.
===Wartech 2.0===
Title 	Year	Developer	Publisher
Warzone	2014	DECA 	NINE100 Studios
===Wartech 3.0===
Title 	Year	Developer 	Publisher
Warzone: Iron Wolf	2015	DECA The Hague	NINE100 Studios
Dark Half 	2015	DECA UK 	NINE100 Studios
Warzone: Shade 	2016	DECA The Hague	NINE100 Studios
Cyberscape 	2016	DECA US 	NINE100 Studios
===Wartech 4===
Title 	Year	Developer 	Publisher
Warzone: Iron Wolf II	2017	DECA The Hague	NINE100 Studios
Dark Half 2 	2017	DECA UK 	NINE100 Studios
Warzone: Shade 2 	2018	DECA The Hague	NINE100 Studios
Warzone: Titans 	2019	DECA The Hague	NINE100 Studios
Downfall 	2020	DECA AU 	NINE100 Studios
===Wartech 4 Ultra===
Title 	Year	Developer 	Publisher
Warzone: Iron Wolf III	2020	DECA The Hague	NINE100 Studios
Warzone: Redux 	2020	DECA The Hague	NINE100 Studios
Neo Cyberscape 	2022	DECA US 	NINE100 Studios
Category:Game Engines