Report 831

Report #831
Skillset: Shamanism Skill: Death
 Org: Hartstone Status: Completed Apr 2012
Furies' Decision:
Solution 4. We will remove the third-person messages, change it to 10-second
intervals instead of 15-second intervals, have the death trance last a maximum
of 10 cycles, and moving will simply break a cycle instead of ending the trance
entirely.
Problem: Death trance requires three trances, and burns 7p (After which you may
not move) to intially activate. After that point, it takes ~30 seconds to enable
the death ability, which is a 50% hp, 3p instakill. After ~30 seconds in the
enabled state, it goes inactive, continuing to flux in and out on an ~30sec
timer. Every 15 seconds it gives a thirdparty message indicating charge. Any
movement during any time on this timeline removes the ability. All around, this
skill is unwieldy to use because it 1) Is totally immobile, 2) cannot be
performed on command, 3) has a quite long chargeup, 4) can be easily disrupted
during or after the chargeup, 5) isn't well supported by its skillset or any of
the skillsets in its archetype.
[A: 0 R: 0] Solution #1: Allow a Shaman to move freely in a two room radius
 from their originally tranced room. Add a syntax to
 'refocus' the trance, which forces it to start
 recharge again, during which the druid may not move
 (15 seconds). Once the ability is again charged, the
 new room becomes the center for movement.
[A: 0 R: 0] Solution #2: In addition to Sol.1, remove half of the third party
 messages.
[A: 0 R: 0] Solution #3: In addition to the above solutions, cause the death
 trance to not go inactive unless the Shaman is
 refocusing it.
Player Comments:
---[Rivius on 4/14 @ 18:21 writes]:
I see no problem with any of these solutions. Solution 3.
---[Shuyin on 4/15 @ 20:25 writes]:
Any solution here is fine with me
---[Draylor on 4/16 @ 15:35 writes]:
After extensive testing of this problem, I find myself in full support of any of
the solutions presented here.
---[Valistrielle on 4/17 @ 03:20 writes]:
Leaning mostly towards 2, but fine with 3.
---[Raeri on 4/17 @ 06:38 writes]:
I see no issues with this. Support all Solutions listed.
---[Ushaara on 4/17 @ 14:17 writes]:
Supported.
---[Mirami on 4/18 @ 03:52 writes]:
Supported.
---[Alacardael on 4/19 @ 09:39 writes]:
Solution 1-2.
---[Tacita on 4/19 @ 17:33 writes]:
Supported with a preference to solutions 1/2.
---[Azula on 4/25 @ 12:28 writes]:
Solution 1 - 2 seems good
---[Enyalida on 4/27 @ 18:19 writes]:
If making it not go out of focus ever isn't liked (though really, I think it's
limited enough with no fading), please let's make it decay twice as slowly.