Vehicles/BEHEMOTH BHT-UA BEHEMOTHA

==Description==
Debuting in 2952, this variant drops the standard Machine Guns and SRM-2s for additional Amor. Introduced in 2952, the Behemoth was designed for increased firepower and heavy armor rather than speed or manoeuvrability. The design allowed the Behemoth to engage both distant and short-range targets, while allowing it to stand up to almost any type of unit possible. The two turret-mounted AC-10s enable the Behemoth to deal out a great deal of damage at a long distance. The four front-mounted LRM-5’s increase this damage potential. For closer targets, two SRM-6 packs are mounted on the turret.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Main Battle Tank 	Hull Down: +1 Defense, -5% Visibility (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=370 S=50	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
4x LRM-5 (Delta)	
Sides/Turret	Health	A=305 S=50	A=370 S=50	A=305 S=50
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
2x AC10
2x SRM-6	
Right Side Tracks
Rear 	Health	 	A=330 S=50	
Rear 	Fixed 	 	
Ammo AC10 (DBL)
Ammo LRM
Ammo LRM L-K
Ammo SRM
Ammo SRM L-K
Armor (1)
Structure (1)
Tracked Propulsion System
Engine I.C. (2)
Engine Core 200
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_BEHEMOTHA.json