Hazardous Materials

Default: IQ-5
Hazardous Materials/TL (IQ/Average) is the skill of transporting, storing, and disposing of hazardous materials (“HazMat”).
Requires specialization by type of HazMat. "Mundane specialties default to one another at -5; exotic specialties often have no default at all"
== Fanon Notes ==
Hazardous Materials ... skill of dealing with dangerous substances. At high TLs, there's a lot of record-keeping, regulatory paperwork, and systems of labelling; at all TLs, knowledge of containment and decontamination processes, plus antidotes, is important. The only listed default is IQ-5, but I could imagine situational defaults to scientific or engineering skills, or First Aid. The default does not include the labelling systems used for real-world hazardous materials, knowledge of which is confined to professionals "to avoid alarming the public." No skills default to Hazardous Materials. It appeared at 4e. 
Personal protective equipment usually uses NBC Suit skill. Hazardous Materials has a similar game mechanic to Environment Suit skills: most skills used in handling dangerous materials (Driving, First Aid, Freight Handling, etc.) are limited to your Hazardous Materials skill level.
Specialization is required: the common high-TL specializations are (Biological), (Chemical) and (Radioactive), which default to each other at -5. (Magical), (Nanotech) and other specializations could exist in the right setting, and might well have no default.
-- johndallmanhttp://forums.sjgames.com/showthread.php?t=137452
== Uses ==
* Avoiding dangerous goo
* Collecting dangerous goo
* Properly disposing of dangerous goo
== References ==
* Basic Set, p.199
Category:TL Skills