Levels

are a progression-based feature that require experience (XP) to level up. Levelling up awards a base of one Perk to spend on a variety of upgrades, as well as unlocking new Reset Layers at certain level requirements. Levels are found in all of The Island's sub-realms. The formula for level requirement is determined as the following:
req = 50 × currentLevel × 1.1 ^ currentLevel
if timed: req = req ÷ 10
req = req × 1.8 ^ floor(currentLevel ÷ 10)
if currentLevel > 200: req = req × 3^floor((currentLevel - 191) ÷ 10)
if recelerated: req = req × 1e9
if recelerated: req = req × 9^floor(currentLevel ÷ 10)
Starting in version 0.9, each realm has its own XP. Levels also provide boosts:
*Normal realm level boosts normal grass gain.
*Anti level boosts charge rate.
*Unnatural level boosts Compaction.
Anti XP and Unnatural XP become equal to Normal Realm XP upon reaching Supernova Tier 3.
In the Planetoid, levels are replaced with Planetoid Levels, which require Cosmic to level up and award Perks..? instead of Perks. The Cosmic requirement is the same as in the Normal and Anti realms, without the timed level divider and with a slightly different base multiplier (1.093x instead of 1.1x). This formula is listed below:
req = 50 × currentLevel × 1.093 ^ currentLevel
req = req × 1.8 ^ floor(currentLevel ÷ 10)
if currentLevel > 200: req = req × 3^floor((currentLevel - 191) ÷ 10)
==Level Calculator==
A tool to calculate XP requirements to go from one level to another. This tool is only for World 1 realms.
Important notes:
If you are having trouble with the calculator or have concerns about its output, see the below notes. Click the 'Show/Hide notes' button to toggle notes visibility.
Show/Hide notes
*Calculator loading: If the calculator does not load, try force refreshing the page. If the problem persists, ensure JavaScript is allowed on page load. Alternatively, view an always-updated version of the calculator here.
*Floating-point limit: If any number in the calculation goes above (e^1.797e308)308, it will cause an error. Also note that exponents starting at 1e16 (1e10,000,000,000,000,000) may lead to inaccurate results due to the inability of the number system in use to properly add and subtract starting at that point.
*Inputting values: Values are entered into the input fields, then applied by clicking the 'Calculate' button. Valid forms of inputs are scientific notation, suffix notation (case insensitive) and plain numbers. If an input field is empty or negative, it will default to a placeholder value.
*Toggling suffix notation display: To toggle suffix notation, simply click the respective button within the 'Toggle Suffixes' box, which also automatically updates the output.
**Suffixes list: There are approximately 83,500 unique suffixes, lasting until approximately 1e250,000. After this point, all numbers will forcibly be in scientific notation until 1e1e6, which will be outputted at 1e1M. Suffixes for long exponent notation will still apply until 1e1e16. A list of the calculator's suffixes can be viewed here.
*Calculator's inner workings: The calculator uses a combination of HTML and JavaScript. Its source code is visible here.
Category:Miscellaneous
Category:The Island