Nature Magic (Dungeon Siege)

Nature Magic is a type of magic that exists in Dungeon Siege. It is one of the four skills in the game that characters can specialize in. The primary role of a nature mage specialist is aimed at heal-spamming away at your party the entire game through the usage of Healing Wind(and rarely Major Heal) while also adding near neglectable amounts of party damage/second during a fight once Flash stops scaling and enemy armor rating begins to scale very high as well. 
There exist spells aimed at buffing your party to make them stronger, however these are tedious to constantly apply and yet most are rarely significant at all, and as such most players either end up never using them the entire game or they get the mod that makes most buff spells last forever.
A fourth type of nature magic spell also exists, which is aimed in-direct offense through the usage of de-buffing and crowd control. Similar to buff spells, they are usually not significant at all and are not used due to them either doing little at their job or being a spell whose mana cost is dependent on the power level of the target, which is usually above your maximum mana when cast against targets that you'd actually want to shut down, therefore making it impossible to do so.
The final type of nature magic involves the caster transforming into a monster, which gives them exceptional survival rate compared to a human-form nature mage(comparable to a hand-to-hand fighter), but at the cost of further reducing their damage(reduces experience gain in an un-restrained party as well) and also losing the ability to heal your party until you revert back. This is best used as a reaction to being faced against the threat of being killed within one or two seconds since they aggro'ed more than two enemies during a fight.
Unlike Combat Magic, nature magic is more accurate as most spells are point-and-click or home onto the target. Due to the more supportive roles of nature magic, as well it's high accuracy, it is assumed that combat magic is generally better at dealing raw damage and offense, however this is somewhat incorrect as Flash actually has more damage than early and mid-level combat magic spells(most of the campaign), with the exception of Acid Glyph, Fireball, or if a combat mage uses Soul Lance and/or Flames in melee.
Although most of the points of a nature mage are poorly designed and would otherwise not justify using one over any other class, the ability of a higher level nature mage to cast the second best spell in the game(only behind Share Pain) at significant numbers makes them almost required to have in a normal play-through(though not having one is doable if you can cast Share Pain in the expansion).
For best results, combine Healing Wind with the Share Pain spell of a mid-level or higher combat magic caster in order to remove all difficulty of the game and beat it on Hard during a casual play-through in under ten hours.
= Abbreviations/terms: =
*Air: Spell comes from the sky
*AoE: Area of effect; includes splash damage, "cloud" spells
*Arc: Spell's attack follows a parabolic path
*Boost <HP and/or MP>: Temporarily increases health/mana.
*Boost <stat>: Temporarily increases a particular stat
*Chance of paralysis: There is a chance that the enemy is frozen in place for a moment.
*Close: Terminates at a short range, often shotgun-like
*Decomposition: Spell is used on dead bodies for its effect.
* Delay: Spell takes a significant amount time to produce effect
*DoT: Damage over time
*Focusing: You need to stand still to use the spell
*Glyph: An enemy-triggered bomb. Sets off on its own after 30 seconds. 10 at a time can be placed. Attacking with glyphs will not count as a kill.
*Guaranteed paralysis: Spell's main attack keeps enemy from moving/attacking.
*HoT: Healing over time.
* HMC/MMC: High/medium mana cost.
*Insta-kill: Instantly kills an enemy.
*Instant-heal: Gives immediate hit points on cast
*Instant-hit: No tracking/timing is needed; spell immediately hits target
*Magic item: This spell can be found enchanted on certain blue-background items.
*Imbued item: This spell can be found on purple-background items.
*Orb: A ball that orbits you, firing projectiles.
*Physics: The spell has its own physics engine (will bounce, etc.) Mostly applies to bombs. They can be sent extremely long ranges due to physics.
*Projectile: Spell is a bolt, ball, bomb, etc.
*Random: Spell's effect follows a random path
*Spray: Often a version of an existing spell in which there are more, but weaker, projectiles. Used like a shotgun.
*Summoning: Casts a creature to fight for you.
*Sustained fire: Spell continuously uses mana until stopped.
*Tracks: Homes in on a target, following it until it hits or dissipates.
=Lists=
==Dungeon Siege==
<tabber>
Attackers=
Icon	Name 	Description 	Effect 	Level 	Purchase price
 	Zap 	Releases a small bolt of electricity at the Target. 	Instant-hit, magic item 	0 - 21 	15
 	Flash 	Causes the air around the Enemy to explode in a flash of light, damaging the Target. 	AoE, instant-hit 	3 - 21 	87
 	Spark 	Releases two globes of electricity that will track the Enemy. 	Projectile, tracks 2, magic item 	4 - 24 	105
 	Dancing Zap 	Releases small globes of electricity that track the Target and damage Enemies they contact.	Projectiles, random movement, cannot break pottery	6 - 26 	240
 	Shock 	Extends a ring of electricity around the Caster, damaging nearby Targets. 	Ring, doesn't break boxes 	8 - 37 	591
 	Iceshard 	Arcs a jagged shard of ice toward the Target. 	Projectile, chance of paralysis 	12 - 52 	1,812
 	Lightning 	Sends piercing bolts of lightning that cut into the Target. 	Instant-hit, magic item 	20 - 44 	11,055
 	Iceblast 	Arcs a tight spray of ice shards toward the Target. 	Spray, arc, chance of paralysis 	24 - 52 	20,586
 	Multi-Spark 	Releases multiple globes of electricity that track the Enemy. 	Projectile, tracks 4, magic item, MMC 	30 - 66 	43,887
 	Lightning Blast	Unleashes a focused mass of lightning at the Target. 	instant-hit, magic item 	36 - 61 	80,982
 	Shock Wave 	Encompasses the Target with a wave of distorted energy, damaging nearby Enemies. 	AoE 	42 - 78 	147,735
 	Light Ray 	Focuses an intense beam of pure light at the Target. 	instant-hit, magic item 	48 - 120 	228,471
 	Icefury 	Shreds the Target with a swift spray of ice shards. 	projectile, spray, chance of paralysis 	54 - 78 	331,704
 	Chain Lightning	Arcs a powerful bolt of lightning through up to four Enemies at once. 	instant-hit, multiple targets, doesn't break boxes	60 - 82 	518,235
 	Starburst 	Summons a powerful globe of electricity and hurls it at the Enemy. 	 	62 - 120 	555,699
 	Sun Ray 	Focuses a piercing shaft of light that incinerates the Target. 	instant-hit, requires focusing 	66 - 120 	726,471
 	Nova Strike 	Unleashes the raw explosive power of the sun at the Target. 	 	70 - 120 	900,633
 	Ice Storm 	Dispatches a storm of jagged ice shards from the sky above the Target. 	AoE, air, random, HMC 	72 - 96 	990,597
 	Storm 	Calls forth lightning from the sky to strike nearby Enemies every few seconds. 	AoE, DoT, air, random, HMC 	78 - 114 	1,271,562
 	Implosion 	Emits waves of disruptive energy around the Target. 	 	82 - 120 	1,455,651
 	Lightning Bolt 	Expels a sustained arc of lightning at the Target until the Caster moves or is struck. 	instant hit, sustained fire, requires focusing 	84 - 118 	1,537,191
 	Lightning Storm	Calls forth a severe lightning storm that damages Enemies in the area. 	AoE, DoT, air, random, HMC 	90 - 120 	2,131,332
 	Kill 	Unleashes the unbridled fury of nature in a single, killing touch. 	 	96 - 120 	2,775,399
 	Killing Fist 	Strikes the target with a titanic force of pure will. 	 	102 - 120	3,079,797
|-|
Protective=
Icon	Name 	Description 	Effect 	Level 	Purchase price
 	Scroll of Resurrection	Grants the power to raise the dead. Mana cost dependent on the power of the Target, used only once. 	 	0 - 150 	60
 	Healing Hands 	Restores Health to a single Party Member. 	 	0 - 39 	30
 	Charged Fist 	Raises the Max Melee damage of the Caster. 	 	1 - 15 	30
 	Magic Armor 	Surrounds the Target with a shell of magical energy, adding to Armor. 	 	3 - 91 	60
 	Resurrect 	Grants the power to raise the dead. Mana cost dependant on power of the Target. 	 	4 - 111 	123
 	Iron fist 	Raises the Strength of a Party Member. 	 	8 - 24 	417
 	Healing Wind 	Surrounds the Party with a healing breeze, adding Health. 	Large Party AoE 	9 - 46 	762
 	Mana Channel 	Slowly transfers Mana from the Caster to the Target. 	 	12 - 30 	1,245
 	Accuracy 	Raises the Dexterity of a Party Member. 	 	14 - 24 	2,349
 	Mana Shield 	Absorbs damage to the Caster by drawing from Mana reserves. 	 	17 - 37 	5,079
 	Regeneration 	Surrounds the Target with a natural aura, increasing Health recovery. 	 	18 - 44 	2,012
 	Anchored Shot 	Raises the Target's chance to hit in Ranged combat. 	 	20 - 35 	6,627
 	Focused Mind 	Raises the Intelligence of a Party Member. 	 	24 - 49 	15,123
 	Stone Skin 	Surrounds the Party with a shell of magical energy, adding to Armor. 	 	28-111 	31,083
 	Lightfoot 	Raises the Dexterity of the entire Party. 	 	30 - 55 	37,791
 	Major Heal 	Restores Health to a single Party Member. 	 	32 - 111	49,794
 	Shock Armor 	Envelops the Target in a cloak of electricity, adding to Armor and causing electrical damage to attackers. 	magic armor, HMC 	34 - 87 	54,009
 	Mind Spring 	Raises the Intelligence of the entire Party. 	 	38 - 58 	79,518
 	Full Resurrect 	Grants the power to raise the dead and restore them to full Health. Mana cost dependent on power of the Target. 	 	40 - 111	126,498
 	Clean Strike 	Raises the Target's chance to hit in Melee combat. 	 	44 - 80 	132,693
 	Inspiration 	Enhances casting abilities of the Target, raising Intelligence, Nature Magic and Combat Magic. 	 	45 - 62 	117,528
 	Mana Balance 	Creates a magic resonance, allowing all Party Members to share and balance out Mana. Party Members must be within cast Range.	 	46 - 66 	118,953
 	Blood and iron 	Raises the Strength of the entire Party. 	 	46 - 56 	119,163
 	Nurture 	Heals the entire Party by Health per second. 	 	46 - 111	155,049
 	Invincibility 	Renders the Target nearly impervious to attack. 	 	46 - 120	202,773
 	Frigid Armor 	Envelops the Target in a coat of protective frost, adding to Armor and damages attackers, with a chance to freeze. 	magic armor 	50 - 98 	235,875
 	Shared Pain 	Reflects damage back to the attacker. 	 	50 - 70 	167,091
 	Eagle Eye 	Raises the Ranged Skill of a Party Member. 	Boosts ranged skill	55 - 78 	290,457
 	Party Recharge 	Infuses the Party with both Mana and Health. 	 	58 - 78 	448,962
 	Battle Rally 	Raises the entire Party's chance to hit in Melee combat. 	 	60 - 80 	646,557
 	Life Balance 	Creates a healing resonance, allowing all Party Members to share Health. 	 	66 - 86 	597,723
 	Merik's Windfall 	Greatly enhances the capabilities of the entire Party, adding to Strength, to Dexterity and to Intelligence. 	 	70 - 90 	680,313
 	Harmony 	Combines the resonant power of Life and Mana, balanced between all Party Members. 	 	80 - 105	1,091,622
 	Mystic Aid 	Raises the entire Party's chance to hit in Melee and Ranged Combat. 	 	84 - 104	1,297,827
|-|
Influence and control=
Icon	Name 	Description 	Effect 	Level 	Purchase price
 	Freak 	Forces a single Enemy to flee from the Caster. Mana cost dependent on power of the Target. 	Forces a single enemy to retreat for a few seconds.	5 - 23 	135
 	Held 	Roots a single Enemy in place. Mana cost dependent on the power of the Target. 	 	11 - 21	499
 	Oversight 	Blurs the vision of the Enemy, causing ranged attacks to be less accurate. Mana cost dependent on the power of the Target.	Reduces a target's ranged accuracy. 	22 - 54	11,535
 	Charm 	Forces the Enemy to guard the Caster. Mana cost dependent on power of the Target. 	 	29 - 39	41,532
 	Stumble 	Lowers the Enemy's chance to hit in Melee combat. Mana cost dependent on the power of the Target. 	 	40 - 60	88,008
 	Ambivalence 	Holds the Enemy in place. 	 	55 - 75	361,758
 	Return Summoned	Removes a summoned creature from the physical plane. Mana cost dependent on power of the Target. 	 	58 - 78	385,722
 	Polymorph 	Transforms the Enemy into a common animal. Mana cost dependent on power of the Target. 	 	66 - 90	628,764
 	Freeze 	Surrounds the Enemy with ice, freezing them in place. Mana cost dependent on power of the Target. 	guaranteed paralysis 	69 - 89	807,351
|-|
Summon Creatures=
Icon	Name 	Time	Description 	Effect	Level 	Purchase price
 	Summon Killer Gremal 	360 	Summons a Killer Gremal to guard the Caster. 	 	7 - 37 	324
 	Summon Scorpion 	120 	Summons a Scorpion to guard the Caster. 	 	15 - 35 	3,357
 	Summon Helper 	628 	Summons a companion to gather treasure from the battlefield.	 	21 - 44 	6,885
 	Summon Furok 	120 	Summons a Furok to guard the Caster. 	 	22 - 42 	14,592
 	Summon Cave Giant 	120 	Summons a Cave Giant to guard the Caster. 	 	30 - 50 	35,013
 	Summon Forest Klaw 	240 	Summons a Forest Klaw to guard the Caster. 	 	35 - 55 	59,727
 	Summon Black Wolf 	360 	Summons a Black Wolf to guard the Caster. 	 	40 - 60 	105,372
 	Summon Spiked Dweller	360 	Summons a Spiked Dweller to guard the Caster. 	 	48 - 68 	183,705
 	Summon Larch 	240 	Summons a Larch to guard the Caster. 	 	60 - 80 	345,696
 	Summon Green Drake 	120 	Summons a Green Drake to guard the Caster. 	 	86 - 106 	1,468,665
 	Summon Frost Golem 	240 	Summons a Frost Golem to guard the Caster. 	 	95 - 112 	2,009,013
 	Summon Rock Golem 	240 	Summons a Rock Golem to guard the Caster. 	 	100 - 112	2,410,854
 	Summon Rock Beast 	120 	Summons a Rock Beast to guard the Caster. 	 	105 - 112	3,331,650
|-|
Others=
Icon	Name 	Description 	Effect	Level 	Purchase price
 	Transmute	Transforms objects on the ground into gold with some loss in value. Move the pointer over an item and press the cast button ('c' by default). Potions and Spells cannot be transmuted.	 	1 - 111	57
 	Draw Near	Lures Enemies to attack the Target Party Member. Stronger monsters may be immune to the Target's pull. 	 	41 - 78	103,659
 	Convert 	Temporarily changes a Nature Magician into a Combat Magician of the same skill level. 	 	45 - 65	167,229
</tabber>
==Legends of Aranna==
The expansion added a number of new spells to the game.
Below is a list of the new enchantments.
<tabber>
Attackers=
Icon	Name 	Description 	Effect	Level 	Purchase price
 	Zapper Glyph 	Creates a rune that causes a lightning strike and damages enemies if they get too close. 	 	7 - 27 	330
 	Shockwave Glyph	Creates a rune that releases a shockwave that will damage enemies when they get too close.	 	22 - 42	13,071
 	Mindflare 	A magical object captures the attention of nearby monsters and explodes after a time. 	 	75 - 95	837,969
|-|
Protective=
Icon	Name 	Description 	Effect	Level 	Purchase price
 	Bubberjack's Orb of Poultry	A mystical chicken orbits the caster, shooting deadly eggs at nearby enemies.Found in one instance in Disco Level.	 	0 	N/A
 	Lifeforce 	Increases melee damage against undead for the caster by N. 	 	3 	93
 	Purity 	The undead flee and the party members regenerate N health per second. 	 	4 - 24 	108
 	Orb of Frost 	A glowing orb orbits the caster's body, shooting powerful blasts of frost at nearby enemies. 	 	4 - 21 	111
 	Respite 	Causes enemies to be unable to attack the caster. 	 	7 - 27 	336
 	Orb of Healing 	A glowing orb orbits the caster's body, healing nearby party members. 	 	10 - 35	1,020
 	Orb of Lightning 	A glowing orb orbits the caster's body, shooting lightning at nearby enemies. 	 	13 - 33	1,965
 	Animal Rage 	Increases a pack animal's chance to hit, damage, and armor. 	 	16 - 36	4,464
 	Range Boost 	Increases the group's range by N. 	 	23 - 43	15,915
|-|
Influence and control=
Icon	Name 	Description 	Effect	Level 	Purchase price
 	Sleepy Gas 	Surrounds the creature with a sleep inducing gas which slows down their movement. 	 	3 - 18 	75
 	Light of Chadek	Temporarily blinds the target, reducing the chance to hit with any weapon. Mana cost is based on the target's strength.	 	8 - 25 	465
 	Diminution 	The enemy shrinks, losing attack power. The effect and mana cost are based on the strength of the target. 	 	12 - 32	1,389
 	Spectral Image 	The ghostly figure distracts nearby enemies in combat. 	 	55 - 80	299,130
|-|
Summon Creatures=
Icon	Name 	Time	Description 	Effect	Level 	Purchase price
 	Summoning a Giant Rat	360 	Summons a Giant Rat to protect the caster. 	 	4 - 25 	153
 	Summon Cave Bear 	240 	Summons a Cave Bear to protect the caster. 	 	11 - 23	903
 	Summon Chomper 	120 	Summons a Chomper to protect the caster. 	 	14 - 34	2,511
 	Summon Barkrunner 	240 	Summons a Barkrunner to protect the caster. 	 	19 - 40	7,176
 	Summon Zepheryl 	360 	Summons a Zepheryl to protect the caster. 	 	23 - 50	15,594
 	Summon Dark Zepheryl 	240 	Summons a Dark Zepheryl to protect the caster.	 	26 - 55	22,776
 	Summon Scrub Howler 	120 	Summons a Scrub Howler to protect the caster. 	 	37 - 62	71,622
 	Summon Troll Masher 	120 	Summons a Troll Masher to protect the caster. 	 	73 - 93	1,134,771
|-|
Transformation=
Icon	Name 	Time	Description 	Effect	Level 	Purchase price
 	Transform Into Wolf 	60 	The caster transforms into a Wolf whose life is proportional to the magician's mana. 	 	8 - 28 	552
 	Transformation Into Bear 	60 	The caster transforms into a Bear whose life is proportional to the magician's mana. 	 	11 - 31 	1,377
 	Transformation Into Barkrunner	60 	The caster transforms into a Barkrunner whose life is proportional to the magician's mana. 	 	15 	3,552
 	Transform Into Giant Scorpion 	60 	The caster transforms into a Giant Scorpion whose life is proportional to the magician's mana.	 	25 - 45 	19,020
 	Transform Into Rock Beast 	60 	The caster transforms into a Rock Beast whose life is proportional to the magician's mana. 	 	55 - 80 	533,772
 	Transform Into Molten Golem 	60 	The caster transforms into a Molten Golem whose life is proportional to the magician's mana. 	 	90 - 110	2,107,122
|-|
Others=
Icon	Name 	Description 	Effect	Level 	Purchase price
 	Transmute to Health Potion	Transforms objects on the ground into healing potions. Hover over an item and press the button to cast the spell ('c' by default). Only weapons and armor can be transmuted.	 	5 - 25 	195
 	Transmute All 	Turns all items around the mage into gold. 	 	9 - 131 	714
 	Transmute to Mana Potion 	Transforms objects on the ground into mana potions. Hover over an item and press the button to cast the spell ('c' by default). Only weapons and armor can be transmuted. 	 	13 - 33 	2,106
 	Transmogrification 	Turns healing potions on the ground into mana potions and mana potions into healing potions. 	 	26 	23,130
 	Create Health Potion 	Spawns a health potion on the ground. 	 	51 - 105	237,396
</tabber>
=Notes=
*The number N depends on the current skill of the caster and/or on the amount of mana.
*Most offensive nature magic is lightning, bolt, ice shard, and flare spells. Almost all spells in this category are self-casting, plus many spells have an instant enemy hit speed.
*Protection category spells only affect the character and his unit, as well as summoned creatures. The duration of most buff spells can be greatly increased by casting the same spell on the player multiple times.
Category:Items
Category:Magic
Category:Spells (Dungeon Siege)
Category:Spells (Legends of Aranna)
ru:Природная магия (Dungeon Siege)