Toxine

==Obtaining==
* Equip a Toxine-Signal
==Characteristics==
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==Spells==
Icon 	Name 	Element	Short description
Acid Flask 	Acid Flask 	?? 	Summons an Acid Flask. It causes Earth Damage around it when it dies. The longer it stays on the field, the more powerful the explosion will be.
Invigorating Flask 	Invigorating Flask 	?? 	Summons an Invigorating Flask that dies as soon as it suffers damages, restoring HP around itself. The longer it stays on the field, the more HP it can restore.
Alchemy 	Alchemy 	?? 	Approaches the target and inflicts Air Damage on enemies. If the target is an Acid Flash, Earth Damage will be inflicted around it. If the target is an Invigorating Flask, entities around it will be healed.
Chemical Attraction	Chemical Attraction	?? 	Attracts 2 cells and inflicts fire damage on enemies. Targets affected by the spell enter the state "Chemical Market".
Flasktivation 	Flasktivation 	?? 	Only works if cast on a flask: attracts targets within 3 cells who have the state "Chemical Market" toward the targeted flask and removes MP from enemies for 1 turn. Stacks 1 time.
Flood 	Flood 	?? 	Flasks explode and place a glyph around them. A glyph placed around Acid Flasks will cause damages at the beginning of the turn, and around Invigorating Flasks will provide healing around it at the beginning of the turn.
==Strategies==
*