Vagsund

= Vagsunden (Vahg-soon-den) =
=== Medium size Fiend, Chaotic Evil ===
== Statistics ==
Armor Class 	Hit Points	Speed 	Str 	Dex 	Con 	Int 	Wis 	Cha
13 (unmodified)	3d8 + 9 	25 feet	10 (+0)	16 (+3)	16 (+3)	10 (+0)	10 (+0)	6 (-2)
== Defenses ==
Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws
Str 	Dex 	Con 	Int 	Wis 	Cha
+0 	+5 	+5 	+0 	+0 	-2
=== Damage Resistances ===
Bludgeoning, Piercing, Slashing, Fire, Cold, Acid, Lightning
===Damage Immunities===
Poison, Necrotic
===Condition Immunities===
Charmed, Poisoned, Paralyzed, Exhausted, Petrified, Prone, Restrained, Grappled
===Defenses===
Magic Resistance
===Weakness/Vulnerability===
Radiant Damage
===Senses===
Darkvision 120 feet
===Skills===
Stealth, Perception, Athletics
===Languages===
Deor, Bann, Common - understands, but all sounds made by the Vagsunden sound like odd mutterings or crazed whispering. 
== Abilities ==
Deor's Sight: Magical Darkness does not impede the Vagsunden's Darkvision.
Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.
Darkness Made Manifest: The sight of the ever-changing shapes of the Vagsunden can cool the heart of an unprepared mortal. Upon first setting eyes upon the Vagsunden, any who can clearly them must make a Wisdom Saving Throw DC 10 or become Frightened. A new Saving Throw may be made at the start of each of the victim's turns until a successful save is made. After saving against the effect from any Vagsunden, the target is unaffected by this affect by any Vagsunden for 24 hours. 
Clinging Shadow: Vagsunden may move across any object or space that has some form of material substance at any angle (ie, ceilings, walls or similar such areas).
Enveloping Darkness: If at least 2 Vagsunden attack and successfully hit a creature, they try to envelope and smother the target. If they both successfully make their Touch of Darkness attack, they may make an immediate Grapple check with Advantage (as if using an Aid Action) on the target using their Dexterity Modifier for the Athletics check (+5). They the target is successfully Grappled, they immediately count as being restrained and take 1d4 on-going Necrotic Damage at the start of their turn (before a check to break free) and must make a Wisdom Saving Throw (DC 13) or suffer 1d4 Wisdom damage as their minds are overwhelmed by the Vagsunden's horrific essence. A creature reduced to 0 Wisdom in this manner falls Prone and Unconscious. Rather than being killed outright, however, the victim may make their normal Death Saving Throws. If they pass this check, they remain Prone and Unconscious, but survive with 1 point of Wisdom. Wisdom is returned to normal after an uninterrupted Long Rest. However if the target fails their Death Saving Throws, the target dies from stat drain as normal, unable to cope with the experience.
== Actions/Attacks ==
Touch of Darkness. Melee Attack: +5 to-hit, reach 5 feet, 1 target. Hit: 4 Bludgeoning plus 1d4 Necrotic 
== Overview ==