Path of Health

==Path of Health (GURPS Thaumatology)==
Name 	Default; casting time 	Energy Accumulating 	
Dose 	Path of Health; 1 hour 	5 points 	148
Evil Eye 	Path of Health-7; 1 hour 	12 points 	149
Fertility 	Path of Health-2 or Path of Nature-3; 1 hour 	7 points 	149
Hasten Mount 	Path of Health-5 or Path of Nature-5; 10 minutes; gives +1 Move per full 3 points in margin of success (minimum +1 Move)	7 points, +3 per +1 Move granted 	149
Lust 	Path of Cunning-4 or Path of Health-5; 1 hour 	9 points 	141
Malaise 	Path of Health-5; 1 hour; Gives the subject -1 to HT rolls against the disease inflicted per 2 full 	10 points, +2 per -1 to HT rolls against the disease inflicted	149
Slumber 	Path of Cunning-3, Path of Dreams-2, or Path of Health-2;
10 minutes 	4 points 	143
Soothe 	Path of Health; 10 minutes 	3 points 	150
Sterility 	Path of Health-1; 1 hour 	6 points 	150
Succor 	Path of Health-4; 30 minutes; effects last for days equal to margin of success (minimum 1 day). 	8 points, +1 per day for which the effects continue 	150
Tirelessness 	Path of Health-5; 30 minutes; gives +1 to endurance rolls per full 2 points in margin of success (minimum +2) 	9 points, +2 per +1 granted to
endurance rolls 	150
Vitality 	Path of Health-3 or Path of Protection-4;
1 hour 	8 points 	150
Warrior’s Blessing	Path of Health-6; 1 hour. 	11 points 	150-151
==References==
*GURPS Thaumatology
Category:Books and Paths