Human

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==Human (Standard)==
Humans are in the unique position of being able to gain the maximum level in any class.
Dual Class: Requires Ability Score of 15+ in the prime requisites of their first class and Ability Score 17+ in the prime requisites of the new class.
===Racial Adjustment for Thieves===
PP	OL	F/RT	MS	HS	DN	CW	RL
– 	– 	– 	– 	– 	– 	– 	–
==Human (Planar)==
As a DM option, they may be granted minor abilities dependent on their place of birth or other unusual circumstances.
Humans start with Planar Common + other languages purchased as usual.
Otherwise mechanically they are the same as Human (Standard).
==Human (Dark Sun)==
:See Athasian Human (Race)
==Human (Viking)==
: Source: Races in a Viking Campaign (VC)#Humans
Mechanically they are the same as Human (Standard) except noted below: 
===Culture===
Vikings have different cultural roles based on Sex and Social Class. Those who operate outside the norms will receive societal obstacles. See Other Details (VC) for more details.
===Proficiencies===
Not allowed proficiencies: heraldry, riding, airborne, spellcraft, forgery, charioteering.
===Languages===
Automatically know: Old Norse
Possible to learn: Gaelic (Ireland), Saxon (England), Slavic (Russia), French (Franks), Latin (the Church), Arabic (Moors), Greek (Byzantium)
===Gifts===
Viking Humans have a chance of being granted a gift (1d20):
 Table 1: Character Gifts
Die Roll	Gift
1 	Bad Luck
2 	Blood feud
3 	Family Outlawed
4 	Ugly
5-12 	No Gift
13 	Courage
14 	Good Luck
15 	Handsome
16 	Inheritance
17 	Rune Lore
18 	Second Sight
19 	Seer
20 	Title
See Explanation of Character Gifts for description of the gifts.