Paper Mario: The Thousand-Year Door HD/Audience

The audience is a mechanic when battles occur in Paper Mario: The Thousand-Year Door HD.
==Description==
Every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario Star Power (SP) when he attacks enemies, except when they are made up of Dull Bones. SP is used to refill Mario's Star Power which he needs to use Crystal Star moves.
Audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as Hooktail may use the members as a power source, restoring HP upon devouring the members. Magnus von Grapple 2.0 even vacuums in members of the audience and launches them at Mario and his partners as projectiles.
The audience may also throw objects at Mario. It can either be an item that assists him or injures him. Projectiles such as pebbles, hammers, and soda cans can injure Mario and his partner. Sometimes, items can be thrown at Mario, and rarity depends on the rank. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press a specific button to attack the offending member and have them temporarily flee the area. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.
==Ranks==
 List of ranks
Level	Title 	Audience capacity
1 	Rising Star 	50
10 	Class C Star 	100
20 	Class B Star 	150
30 	Class A Star 	200
40 	Super Star 	250
50 	Ultra Star 	300
60 	Mega Star 	350
70 	Giga Star 	400
80 	Gold Star 	450
90 	Platinum Star	500
100 	Rainbow Star 	600
==Possible thrown things==
 List of thrown things
Item 	Rarity
Pebble 	Common
Soda Can 	Common
Hammer 	Common
Hearts 	Common
Flower Points	Common
Coins 	Common
Dried Shroom 	Common
Mushroom 	Common
Honey Syrup 	Common
Tasty Tonic 	Common
POW Block 	Common
Fire Flower 	Common
Thunder Bolt 	Common
Dizzy Dial 	Common
Mini Mr. Mini	Common
Mr. Softener 	Common
Fright Mask 	Common
Super Shroom 	Uncommon
Maple Syrup 	Uncommon
Slow Shroom 	Uncommon
Gradual Syrup	Uncommon
Volt Shroom 	Uncommon
Courage Shell	Uncommon
Spite Pouch 	Uncommon
Repel Cape 	Uncommon
Earthquake 	Uncommon
Thunder Rage 	Uncommon
Ice Storm 	Uncommon
Life Shroom 	Rare
Boo's Sheet 	Rare
Ruin Powder 	Rare
Stop Watch 	Rare
Point Swap 	Rare
Shooting Star	Rare
HP Drain 	Rare
Power Punch 	Rare
Mystery 	Rare
Ultra Shroom 	Very Rare
Jammin' Jelly	Very Rare
==Audience members==
 List of audience members
Name 	Description
Toad (Red) 	Provides 3x the Star Power.
Toad (Blue) 	Provides 3x the Star Power.
Toad (Green) 	Provides 3x the Star Power.
Toad (Yellow) 	Provides 3x the Star Power.
Toad (Purple) 	Provides 3x the Star Power.
Goomba 	No effect.
Hyper Goomba 	No effect.
Gloomba 	No effect.
Koopa (Green) 	May hide in shell for 5 turns, preventing supplement for Star Power.
Koopa (Red) 	May hide in shell for 5 turns, preventing supplement for Star Power.
Koopa (Blue) 	May hide in shell for 5 turns, preventing supplement for Star Power.
Dull Bones 	Only provides Star Power when appealing.
Dry Bones 	Only provides Star Power when appealing.
Pale Piranha 	May devour the audience member next to it.
Putrid Piranha	May devour the audience member next to it.
Frost Piranha 	May devour the audience member next to it.
Piranha Plant 	May devour the audience member next to it.
Puni 	May swarm the crowd if character uses Stylish techniques. Flees if hearing loud noises.
X-Naut 	Boosts the likelihood of throwing projectiles if battle goes on too long.
Elite X-Naut 	Boosts the likelihood of throwing projectiles if battle goes on too long.
Hammer Bro 	May throw a hammer if Mario takes too long to use a hammer attack.
Fire Bro 	May throw a fireball if Mario takes too long to use fire-related moves.
Boomerang Bro 	May throw a boomerang if Mario takes too long to use projectile-related moves.
Ice Bro 	May throw an ice ball if Mario takes too long to use ice-related moves.
Crazee Dayzee 	May sing a lullaby that puts the entire audience to sleep for 3 turns, preventing supplement for Star Power.
Boo 	May come to the stage and make a random combatant invisible for a few turns.
Dark Boo 	May come to the stage and make a random combatant invisible for a few turns.
Bulky Bob-omb 	Takes two seats. May ignite and explode after 5 turns, causing the audience near it to flee.
Bob-ulk 	Takes two seats. May ignite and explode after 5 turns, causing the audience near it to flee.
Shy Guy 	May come to the stage and make a projectile to fall or jets on the side to react.
Luigi 	No effect.
==Stage effects==
*Rising Star: The prop assemblies on stage may become unstable after using items like a POW Block and Earthquake. The props may fall and damage the combatants. Some projectiles may fall from above and damage a combatant. A basin has no added effect, a bucket may make a combatant dizzy, and a light will give the combatant the electrified status effect. If objects fall onto the audience, they will flee.
*Class C Star: Special effects that spray into combatants will damage them and may also freeze them. If the area turns foggy, attacks may miss, but blowing wind or explosives will immediately remove the fog. Water may fall from above, curing the combatant of its status problem.
*Class B Star: More falling objects are introduced. A huge grub could damage Mario and his partner, also confusing them. A big fork could fall from above, inflicting 2 HP damage on the combatant and removing them of their booster conditions.
*Class A Star: Pyrotechnics are introduced, and if they spray at the combatants, it could damage them and cause burns. A big statue of Bowser could fall and damage the combatants, causing dizziness or confusion. A huge boulder could roll on the stage and damage the combatants, acting the same matter as the Bowser statue.
*Super Star: Members in the audience are more likely to throw things. This becomes even more likelier if the rank goes up, and rarer items become more common.
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Category:Game Mechanics
Category:Game mechanics
Category:Paper Mario (series)