Mission02 conversations

are parts of Deus Ex conversations, representing mission-specific convos.
Category:Deus Ex conversations
==Transcript==
Number of conversations: 168
* DL_CokeMachine
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: Looks like these tunnels head toward Castle Clinton. I can't find them
 on the map, though.
* AnnaThanks
* Owner: AnnaNavarre
* Level: Mission02
if AnnaThanks_Played [
 if not AnnaThanksChatDone [
 if BatteryParkSlaughter [
 AnnaNavarre to JCDenton :: You are not afraid to kill; I am pleased. The last thing I
 would expect from the brother of Paul.
 ]
 else [
 AnnaNavarre to JCDenton :: You were too gentle with the NSF, but I cannot complain. You
 completed the objective. At least you are not a coward like Paul.
 ]
 Player Decision [
 # Choice 1 :: You mechs might have copper-wiring to re-route your fear of pain, but I've got
 nerves of steel.
 JCDenton to AnnaNavarre :: You mechs might have copper-wiring to re-route your fear of
 pain, but I've got nerves of steel.
 Set M02MechSlur
 AnnaNavarre to JCDenton :: You are not a mech. You do not know what it is like.
 JCDenton to AnnaNavarre :: What it's like to stand around revving your actuators while
 the more advanced units complete the mission? No, thanks.
 AnnaNavarre to JCDenton :: It was my error to believe that UNATCO's superweapon would
 appreciate a chance to prove himself.
 JCDenton to AnnaNavarre :: Just give me the next objective.
 if SubTerroristsDead [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. You have already
 dealt with the hostage situation in the subway, so take the train to Hell's
 Kitchen and report to Paul. You can have the EMP grenade I was going to issue you
 for the boobytraps on the subway-station platform.
 Set AnnaThanksChatDone
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if EscapeSuccessful [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. You have
 already dealt with the hostage situation in the subway, so take the train to
 Hell's Kitchen and report to Paul. You can have the EMP grenade I was going
 to issue you for the boobytraps on the subway-station platform.
 Set AnnaThanksChatDone
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if SubHostageMale_Dead and SubHostageFemale_Dead [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. You have
 already dealt with the hostage situation in the subway, so take the train
 to Hell's Kitchen and report to Paul. You can have the EMP grenade I was
 going to issue you for the boobytraps on the subway-station platform.
 Set AnnaThanksChatDone
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. The NSF
 in the subway station have taken hostages. Free them, but you know our
 standing orders -- we do not make deals. Use this EMP grenade to disable
 the electronic detonators of the booby traps. Now we will see who is made
 of steel.
 Set AnnaThanksChatDone
 JCDenton to AnnaNavarre :: I can take out a booby trap.
 New Goal: LiberateBatteryParkSubway
 ]
 ]
 ]
 Set AnnaGivesTwo
 AnnaNavarre to JCDenton :: <gives 1 WeaponEMPGrenade>
 if not enough space in inventory [
 JCDenton to AnnaNavarre :: I can't carry anything else right now.
 <end of the discussion>
 ]
 Set AnnaThanks_Done
 # Choice 2 :: I'm learning as I go.
 JCDenton to AnnaNavarre :: I'm learning as I go.
 Set not M02MechSlur
 if SubTerroristsDead [
 AnnaNavarre to JCDenton :: And you're learning fast, too. Lesson Two was supposed
 to be the subway station, but you took care of it already.
 JCDenton to AnnaNavarre :: They had hostages down there.
 AnnaNavarre to JCDenton :: Good work. Next you must take the subway to Hell's
 Kitchen, where your brother Paul is in heavy fighting. You can have the EMP
 grenades I was going to give you for the boobytraps on the subway-station
 platform.
 JCDenton to AnnaNavarre :: It's been a pleasure, Agent. I hope we can work together
 again.
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if EscapeSuccessful [
 AnnaNavarre to JCDenton :: And you're learning fast, too. Lesson Two was
 supposed to be the subway station, but you took care of it already.
 JCDenton to AnnaNavarre :: They had hostages down there.
 AnnaNavarre to JCDenton :: Good work. Next you must take the subway to Hell's
 Kitchen, where your brother Paul is in heavy fighting. You can have the EMP
 grenades I was going to give you for the boobytraps on the subway-station
 platform.
 JCDenton to AnnaNavarre :: It's been a pleasure, Agent. I hope we can work
 together again.
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if SubHostageFemale_Dead and SubHostageMale_Dead [
 AnnaNavarre to JCDenton :: And you're learning fast, too. Lesson Two was
 supposed to be the subway station, but you took care of it already.
 JCDenton to AnnaNavarre :: They had hostages down there.
 AnnaNavarre to JCDenton :: Good work. Next you must take the subway to
 Hell's Kitchen, where your brother Paul is in heavy fighting. You can
 have the EMP grenades I was going to give you for the boobytraps on the
 subway-station platform.
 JCDenton to AnnaNavarre :: It's been a pleasure, Agent. I hope we can work
 together again.
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 AnnaNavarre to JCDenton :: You just passed Lesson One. Lesson Two is how we
 deal with the terrorists in the subway station.
 JCDenton to AnnaNavarre :: I'm ready.
 AnnaNavarre to JCDenton :: The terrorists have wired the platform with
 explosives and put in hostages. Get the hostages out if you can, but make
 sure the NSF learn that human shields will not work against UNATCO.
 JCDenton to AnnaNavarre :: Nothing we can't handle with a few EMP grenades.
 AnnaNavarre to JCDenton :: We are thinking the same thought. I will equip
 you with two grenades. They will disable any electronic detonators within
 a radius of twenty meters.
 New Goal: LiberateBatteryParkSubway
 ]
 ]
 ]
 Set AnnaGivesThree
 Set AnnaThanksChatDone
 AnnaNavarre to JCDenton :: <gives 2 WeaponEMPGrenade>
 if not enough space in inventory [
 JCDenton to AnnaNavarre :: I can't carry anything else right now.
 <end of the discussion>
 ]
 Set AnnaThanks_Done
 ]
 ]
 else [
 AnnaNavarre to JCDenton :: I cannot wait all night. Take the hardware.
 if AnnaGivesTwo [
 Set AnnaGivesTwo
 AnnaNavarre to JCDenton :: <gives 1 WeaponEMPGrenade>
 if not enough space in inventory [
 JCDenton to AnnaNavarre :: I can't carry anything else right now.
 <end of the discussion>
 ]
 Set AnnaThanks_Done
 ]
 else [
 Set AnnaGivesThree
 Set AnnaThanksChatDone
 AnnaNavarre to JCDenton :: <gives 2 WeaponEMPGrenade>
 if not enough space in inventory [
 JCDenton to AnnaNavarre :: I can't carry anything else right now.
 <end of the discussion>
 ]
 Set AnnaThanks_Done
 ]
 ]
]
else [
 Receive 10 skill points
 Goal Completed: ReportToAnna
 if BatteryParkSlaughter [
 AnnaNavarre to JCDenton :: You are not afraid to kill; I am pleased. The last thing I would
 expect from the brother of Paul.
 ]
 else [
 AnnaNavarre to JCDenton :: You were too gentle with the NSF, but I cannot complain. You
 completed the objective. At least you are not a coward like Paul.
 ]
 Player Decision [
 # Choice 1 :: You mechs might have copper-wiring to re-route your fear of pain, but I've got
 nerves of steel.
 JCDenton to AnnaNavarre :: You mechs might have copper-wiring to re-route your fear of pain,
 but I've got nerves of steel.
 Set M02MechSlur
 AnnaNavarre to JCDenton :: You are not a mech. You do not know what it is like.
 JCDenton to AnnaNavarre :: What it's like to stand around revving your actuators while the
 more advanced units complete the mission? No, thanks.
 AnnaNavarre to JCDenton :: It was my error to believe that UNATCO's superweapon would
 appreciate a chance to prove himself.
 JCDenton to AnnaNavarre :: Just give me the next objective.
 if SubTerroristsDead [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. You have already
 dealt with the hostage situation in the subway, so take the train to Hell's Kitchen
 and report to Paul. You can have the EMP grenade I was going to issue you for the
 boobytraps on the subway-station platform.
 Set AnnaThanksChatDone
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if EscapeSuccessful [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. You have already
 dealt with the hostage situation in the subway, so take the train to Hell's
 Kitchen and report to Paul. You can have the EMP grenade I was going to issue you
 for the boobytraps on the subway-station platform.
 Set AnnaThanksChatDone
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if SubHostageMale_Dead and SubHostageFemale_Dead [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. You have
 already dealt with the hostage situation in the subway, so take the train to
 Hell's Kitchen and report to Paul. You can have the EMP grenade I was going
 to issue you for the boobytraps on the subway-station platform.
 Set AnnaThanksChatDone
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 AnnaNavarre to JCDenton :: How dare I delay your search for glory. The NSF in
 the subway station have taken hostages. Free them, but you know our standing
 orders -- we do not make deals. Use this EMP grenade to disable the
 electronic detonators of the booby traps. Now we will see who is made of
 steel.
 Set AnnaThanksChatDone
 JCDenton to AnnaNavarre :: I can take out a booby trap.
 New Goal: LiberateBatteryParkSubway
 ]
 ]
 ]
 Set AnnaGivesTwo
 AnnaNavarre to JCDenton :: <gives 1 WeaponEMPGrenade>
 if not enough space in inventory [
 JCDenton to AnnaNavarre :: I can't carry anything else right now.
 <end of the discussion>
 ]
 Set AnnaThanks_Done
 # Choice 2 :: I'm learning as I go.
 JCDenton to AnnaNavarre :: I'm learning as I go.
 Set not M02MechSlur
 if SubTerroristsDead [
 AnnaNavarre to JCDenton :: And you're learning fast, too. Lesson Two was supposed to be
 the subway station, but you took care of it already.
 JCDenton to AnnaNavarre :: They had hostages down there.
 AnnaNavarre to JCDenton :: Good work. Next you must take the subway to Hell's Kitchen,
 where your brother Paul is in heavy fighting. You can have the EMP grenades I was
 going to give you for the boobytraps on the subway-station platform.
 JCDenton to AnnaNavarre :: It's been a pleasure, Agent. I hope we can work together
 again.
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if EscapeSuccessful [
 AnnaNavarre to JCDenton :: And you're learning fast, too. Lesson Two was supposed
 to be the subway station, but you took care of it already.
 JCDenton to AnnaNavarre :: They had hostages down there.
 AnnaNavarre to JCDenton :: Good work. Next you must take the subway to Hell's
 Kitchen, where your brother Paul is in heavy fighting. You can have the EMP
 grenades I was going to give you for the boobytraps on the subway-station
 platform.
 JCDenton to AnnaNavarre :: It's been a pleasure, Agent. I hope we can work together
 again.
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 if SubHostageFemale_Dead and SubHostageMale_Dead [
 AnnaNavarre to JCDenton :: And you're learning fast, too. Lesson Two was
 supposed to be the subway station, but you took care of it already.
 JCDenton to AnnaNavarre :: They had hostages down there.
 AnnaNavarre to JCDenton :: Good work. Next you must take the subway to Hell's
 Kitchen, where your brother Paul is in heavy fighting. You can have the EMP
 grenades I was going to give you for the boobytraps on the subway-station
 platform.
 JCDenton to AnnaNavarre :: It's been a pleasure, Agent. I hope we can work
 together again.
 Goal Completed: LiberateBatteryParkSubway
 New Goal: ReportToPaul
 ]
 else [
 AnnaNavarre to JCDenton :: You just passed Lesson One. Lesson Two is how we
 deal with the terrorists in the subway station.
 JCDenton to AnnaNavarre :: I'm ready.
 AnnaNavarre to JCDenton :: The terrorists have wired the platform with
 explosives and put in hostages. Get the hostages out if you can, but make
 sure the NSF learn that human shields will not work against UNATCO.
 JCDenton to AnnaNavarre :: Nothing we can't handle with a few EMP grenades.
 AnnaNavarre to JCDenton :: We are thinking the same thought. I will equip you
 with two grenades. They will disable any electronic detonators within a
 radius of twenty meters.
 New Goal: LiberateBatteryParkSubway
 ]
 ]
 ]
 Set AnnaGivesThree
 Set AnnaThanksChatDone
 AnnaNavarre to JCDenton :: <gives 2 WeaponEMPGrenade>
 if not enough space in inventory [
 JCDenton to AnnaNavarre :: I can't carry anything else right now.
 <end of the discussion>
 ]
 Set AnnaThanks_Done
 ]
]
* AnnaFightingBarks
* Owner: AnnaNavarre
* Level: Mission02
if AnnaReachedCastle [
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: The Ambrosia is somewhere inside the Castle.
 # Possibility 2
 AnnaNavarre to JCDenton :: We must annihilate the NSF so that this does not happen again.
 # Possibility 3
 AnnaNavarre to JCDenton :: I can hold the entrance while you look for another way in.
 # Possibility 4
 AnnaNavarre to JCDenton :: Our orders are to stay here until the Ambrosia is secure.
 # Possibility 5
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: President Mead has declared a war emergency. Shoot to kill.
 # Possibility 2
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 3
 AnnaNavarre to JCDenton :: No bean-bag shells like during a training exercise; real
 bullets tonight.
 ]
 ]
]
else [
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: President Mead has declared a war emergency. Shoot to kill.
 # Possibility 2
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 3
 AnnaNavarre to JCDenton :: No bean-bag shells like during a training exercise; real bullets
 tonight.
 ]
]
* DL_ParkSubway
* Owner: JCDenton
* Level: Mission02
New Goal: LiberateBatteryParkSubway
AlexJacobson to JCDenton :: The NSF terrorists in the subway have threatened to blow up the
 platform. Watch for boobytraps.
* DL_TenderloinSubway
* Owner: JCDenton
* Level: Mission02
New Goal: ReportToPaul
AlexJacobson to JCDenton :: You'll be working with your brother Paul from here on out. Find him by
 the hotel for a briefing.
* AnnaDock
* Owner: AnnaNavarre
* Level: Mission02
AnnaNavarre to JCDenton :: All right, let's go. The terrorists are in a fighting retreat; a few
 have barricaded themselves inside Castle Clinton.
JCDenton to AnnaNavarre :: Lead the way.
AnnaNavarre to JCDenton :: Our orders are to locate a barrel of Ambrosia they are hiding inside -- I
 will give you a schematic of the barrel. But first we will exterminate the NSF terrorists.
JCDenton to AnnaNavarre :: Exterminate?
AnnaNavarre to JCDenton :: A precious opportunity we cannot neglect.
JCDenton to AnnaNavarre :: What about the rest of the shipment?
AnnaNavarre to JCDenton :: That is your brother's assignment. You will take the subway to meet him
 in Hell's Kitchen, but first we should deal with Castle Clinton.
JCDenton to AnnaNavarre :: Are we going in the front, or is there another way?
AnnaNavarre to JCDenton :: A secondary entrance would be useful, but I am aware of no such thing.
New Goal: FindAmbrosia
AnnaNavarre to JCDenton :: <gives 1 Image02_Ambrosia_Flyer>
Trigger AnnaRun
* DL_StreetOpened
* Owner: JCDenton
* Level: Mission02
Goal Completed: SubdueAlleyTerrorists
if FoundWarehouse [
 AlexJacobson to JCDenton :: Manderley wants to know what you think you're doing, JC. He says to
 get back to the warehouse. A chopper will meet you on the roof.
]
else [
 if TenderloinSlaughter [
 PaulDenton to JCDenton :: Subdued, JC. I didn't say "dead." Forget the street-fighting.
 My men are in position, and we're counting on you to disable this EMP field. Talk to the
 locals. The power source must be nearby.
 ]
 else [
 PaulDenton to JCDenton :: Good work -- the soldiers will take over now. My men are in
 position, JC. We're counting on you to disable this EMP field. Talk to the locals. The
 power source must be nearby.
 ]
]
* BillyBarks
* Owner: Billy
* Level: Mission02
Random [
# Possibility 1
 Billy to JCDenton :: Thanks, mister.
# Possibility 2
 Billy to JCDenton :: I thought I was going to starve to death.
# Possibility 3
 Billy to JCDenton :: The terrorists didn't even care. They thought I was lying.
]
* DL_Alleys
* Owner: JCDenton
* Level: Mission02
if DL_Rooftops_Played [
 AlexJacobson to JCDenton :: Watch for LAM's. I'm picking up sonic transducer activity.
]
else [
 AlexJacobson to JCDenton :: Watch for LAM's. I'm picking up sonic transducer activity. I'm
 sending you a satellite image that should help you plan your approach.
 AlexJacobson to JCDenton :: <gives 1 Image02_NYC_Warehouse>
]
* DL_Underground
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: These tunnels aren't on the New York City sewer maps -- weird. I have
 no information on what you might be getting into. This seems worth following up.
* DL_Smuggler1
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: Watch it, JC. Our agents report that this area is booby-trapped. And
 the latest news: your brother's team hit some resistance, so they're going to be delayed a little
 while we bring in chopper support.
* DL_Smuggler2
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: Our files show that the Smuggler is whacked-out paranoid. Watch for
 booby traps. And the latest news: your brother's team hit some resistance, so they're going to
 be delayed while we bring in chopper support.
* MeetJosh
* Owner: Josh
* Level: Mission02
if JoshPlayed [
 Josh to JCDenton :: What is it, Mister? I'm really hungry.
 if JoshPlayed [
 if player has Soyfood [
 Player Decision [
 # Choice 1 :: You don't look that bad. Tell me what you know about the NSF.
 JCDenton to Josh :: You don't look that bad. Tell me what you know about the NSF.
 if JoshPlayed [
 Josh to JCDenton :: I knew it! Someday the NSF is going to win, and I'm going
 to give them your description with your stupid shades, and they're going to
 kick your ass!
 Set JoshDone
 ]
 else [
 Set not JoshFed and JoshPlayed
 Josh to JCDenton :: They're gonna kill the top one percent and then split up the
 rich people's money with everybody.
 JCDenton to Josh :: Can you tell me anything specific?
 Josh to JCDenton :: Go to hell.
 ]
 # Choice 2 :: How about some soy food?
 JCDenton to Josh :: How about some soy food?
 JCDenton to Josh :: <gives 1 Soyfood>
 Set JoshDone and JoshFed
 Josh to JCDenton :: It don't matter. I just need something in my stomach so I can
 fall asleep.
 JCDenton to Josh :: Here you go. Do you have a place to stay?
 Josh to JCDenton :: I sleep out on the dock where they unload the speedboats.
 JCDenton to Josh :: Speedboats? Is that how the NSF get their supplies?
 Josh to JCDenton :: I don't know. They're always coming in and out of the tunnel
 behind the soda machine.
 JCDenton to Josh :: Interesting.
 Josh to JCDenton :: I spy on them from the crates. The code is 9183.
 Add Note: Secret tunnel behind the soda machine on the dock in Battery Park. Code:
 9183. Possibly leads to the NSF hideout.
 JCDenton to Josh :: Clever boy.
 Josh to JCDenton :: Thanks for the snack, mister.
 JCDenton to Josh :: It's the least I could do.
 ]
 ]
 else [
 if player has Candybar [
 Player Decision [
 # Choice 1 :: You don't look that bad. Tell me what you know about the NSF.
 JCDenton to Josh :: You don't look that bad. Tell me what you know about the
 NSF.
 if JoshPlayed [
 Josh to JCDenton :: I knew it! Someday the NSF is going to win, and I'm
 going to give them your description with your stupid shades, and they're
 going to kick your ass!
 Set JoshDone
 ]
 else [
 Set not JoshFed and JoshPlayed
 Josh to JCDenton :: They're gonna kill the top one percent and then split up
 the rich people's money with everybody.
 JCDenton to Josh :: Can you tell me anything specific?
 Josh to JCDenton :: Go to hell.
 ]
 # Choice 2 :: All I have is a candy bar.
 JCDenton to Josh :: All I have is a candy bar.
 JCDenton to Josh :: <gives 1 Candybar>
 Set JoshDone and JoshFed
 Josh to JCDenton :: It don't matter. I just need something in my stomach so I
 can fall asleep.
 JCDenton to Josh :: Here you go. Do you have a place to stay?
 Josh to JCDenton :: I sleep out on the dock where they unload the speedboats.
 JCDenton to Josh :: Speedboats? Is that how the NSF get their supplies?
 Josh to JCDenton :: I don't know. They're always coming in and out of the
 tunnel behind the soda machine.
 JCDenton to Josh :: Interesting.
 Josh to JCDenton :: I spy on them from the crates. The code is 9183.
 Add Note: Secret tunnel behind the soda machine on the dock in Battery Park.
 Code: 9183. Possibly leads to the NSF hideout.
 JCDenton to Josh :: Clever boy.
 Josh to JCDenton :: Thanks for the snack, mister.
 JCDenton to Josh :: It's the least I could do.
 ]
 ]
 else [
 Player Decision [
 # Choice 1 :: You don't look that bad. Tell me what you know about the NSF.
 JCDenton to Josh :: You don't look that bad. Tell me what you know about the
 NSF.
 if JoshPlayed [
 Josh to JCDenton :: I knew it! Someday the NSF is going to win, and I'm
 going to give them your description with your stupid shades, and they're
 going to kick your ass!
 Set JoshDone
 ]
 else [
 Set not JoshFed and JoshPlayed
 Josh to JCDenton :: They're gonna kill the top one percent and then split up
 the rich people's money with everybody.
 JCDenton to Josh :: Can you tell me anything specific?
 Josh to JCDenton :: Go to hell.
 ]
 # Choice 2 :: Sorry, I don't have any food.
 JCDenton to Josh :: Sorry, I don't have any food.
 Josh to JCDenton :: I could eat anything.
 ]
 ]
 ]
 ]
 else [
 Josh to JCDenton :: I knew it! Someday the NSF is going to win, and I'm going to give them
 your description with your stupid shades, and they're going to kick your ass!
 Set JoshDone
 ]
]
else [
 Josh to JCDenton :: I'm starving. Do you have anything to eat?
 if player has Soyfood [
 Player Decision [
 # Choice 1 :: You don't look that bad. Tell me what you know about the NSF.
 JCDenton to Josh :: You don't look that bad. Tell me what you know about the NSF.
 if JoshPlayed [
 Josh to JCDenton :: I knew it! Someday the NSF is going to win, and I'm going to
 give them your description with your stupid shades, and they're going to kick your
 ass!
 Set JoshDone
 ]
 else [
 Set not JoshFed and JoshPlayed
 Josh to JCDenton :: They're gonna kill the top one percent and then split up the
 rich people's money with everybody.
 JCDenton to Josh :: Can you tell me anything specific?
 Josh to JCDenton :: Go to hell.
 ]
 # Choice 2 :: How about some soy food?
 JCDenton to Josh :: How about some soy food?
 JCDenton to Josh :: <gives 1 Soyfood>
 Set JoshDone and JoshFed
 Josh to JCDenton :: It don't matter. I just need something in my stomach so I can fall
 asleep.
 JCDenton to Josh :: Here you go. Do you have a place to stay?
 Josh to JCDenton :: I sleep out on the dock where they unload the speedboats.
 JCDenton to Josh :: Speedboats? Is that how the NSF get their supplies?
 Josh to JCDenton :: I don't know. They're always coming in and out of the tunnel behind
 the soda machine.
 JCDenton to Josh :: Interesting.
 Josh to JCDenton :: I spy on them from the crates. The code is 9183.
 Add Note: Secret tunnel behind the soda machine on the dock in Battery Park. Code:
 9183. Possibly leads to the NSF hideout.
 JCDenton to Josh :: Clever boy.
 Josh to JCDenton :: Thanks for the snack, mister.
 JCDenton to Josh :: It's the least I could do.
 ]
 ]
 else [
 if player has Candybar [
 Player Decision [
 # Choice 1 :: You don't look that bad. Tell me what you know about the NSF.
 JCDenton to Josh :: You don't look that bad. Tell me what you know about the NSF.
 if JoshPlayed [
 Josh to JCDenton :: I knew it! Someday the NSF is going to win, and I'm going
 to give them your description with your stupid shades, and they're going to
 kick your ass!
 Set JoshDone
 ]
 else [
 Set not JoshFed and JoshPlayed
 Josh to JCDenton :: They're gonna kill the top one percent and then split up the
 rich people's money with everybody.
 JCDenton to Josh :: Can you tell me anything specific?
 Josh to JCDenton :: Go to hell.
 ]
 # Choice 2 :: All I have is a candy bar.
 JCDenton to Josh :: All I have is a candy bar.
 JCDenton to Josh :: <gives 1 Candybar>
 Set JoshDone and JoshFed
 Josh to JCDenton :: It don't matter. I just need something in my stomach so I can
 fall asleep.
 JCDenton to Josh :: Here you go. Do you have a place to stay?
 Josh to JCDenton :: I sleep out on the dock where they unload the speedboats.
 JCDenton to Josh :: Speedboats? Is that how the NSF get their supplies?
 Josh to JCDenton :: I don't know. They're always coming in and out of the tunnel
 behind the soda machine.
 JCDenton to Josh :: Interesting.
 Josh to JCDenton :: I spy on them from the crates. The code is 9183.
 Add Note: Secret tunnel behind the soda machine on the dock in Battery Park. Code:
 9183. Possibly leads to the NSF hideout.
 JCDenton to Josh :: Clever boy.
 Josh to JCDenton :: Thanks for the snack, mister.
 JCDenton to Josh :: It's the least I could do.
 ]
 ]
 else [
 Player Decision [
 # Choice 1 :: You don't look that bad. Tell me what you know about the NSF.
 JCDenton to Josh :: You don't look that bad. Tell me what you know about the NSF.
 if JoshPlayed [
 Josh to JCDenton :: I knew it! Someday the NSF is going to win, and I'm going
 to give them your description with your stupid shades, and they're going to
 kick your ass!
 Set JoshDone
 ]
 else [
 Set not JoshFed and JoshPlayed
 Josh to JCDenton :: They're gonna kill the top one percent and then split up the
 rich people's money with everybody.
 JCDenton to Josh :: Can you tell me anything specific?
 Josh to JCDenton :: Go to hell.
 ]
 # Choice 2 :: Sorry, I don't have any food.
 JCDenton to Josh :: Sorry, I don't have any food.
 Josh to JCDenton :: I could eat anything.
 ]
 ]
 ]
]
* MeetBilly
* Owner: Billy
* Level: Mission02
if MeetBilly_Played [
 Billy to JCDenton :: I just wanted to find some food, but they didn't have any -- and then they
 started shooting at the police. Got some?
]
else [
 Billy to JCDenton :: You a cop?
 JCDenton to Billy :: UNATCO agent. How does a little boy get mixed up with the NSF?
 Billy to JCDenton :: I just wanted to find some food, but they didn't have any -- and then they
 started shooting at the police. Got some?
]
if player has Soyfood [
 Player Decision [
 # Choice 1 :: You can have this soy food.
 JCDenton to Billy :: You can have this soy food.
 JCDenton to Billy :: <gives 1 Soyfood>
 Set M02BillyDone
 Billy to JCDenton :: You're cool.
 JCDenton to Billy :: Glad I could help.
 Billy to JCDenton :: Hey, I bet I can help you.
 JCDenton to Billy :: Yeah?
 Billy to JCDenton :: The soldiers have secret tunnels. They take boxes into the tunnel
 under the fort, but they never bring them back out.
 JCDenton to Billy :: What kind of boxes?
 Billy to JCDenton :: Steel. Big ones.
 JCDenton to Billy :: Thanks. Maybe I'll check that out.
 Receive 50 skill points
 # Choice 2 :: Sorry, kid.
 JCDenton to Billy :: Sorry, kid.
 Billy to JCDenton :: Aw, man.
 ]
]
else [
 if player has Candybar [
 Player Decision [
 # Choice 1 :: Want this candy bar?
 JCDenton to Billy :: Want this candy bar?
 JCDenton to Billy :: <gives 1 Candybar>
 Set M02BillyDone
 Billy to JCDenton :: You're cool.
 JCDenton to Billy :: Glad I could help.
 Billy to JCDenton :: Hey, I bet I can help you.
 JCDenton to Billy :: Yeah?
 Billy to JCDenton :: The soldiers have secret tunnels. They take boxes into the tunnel
 under the fort, but they never bring them back out.
 JCDenton to Billy :: What kind of boxes?
 Billy to JCDenton :: Steel. Big ones.
 JCDenton to Billy :: Thanks. Maybe I'll check that out.
 Receive 50 skill points
 # Choice 2 :: Sorry, kid.
 JCDenton to Billy :: Sorry, kid.
 Billy to JCDenton :: Aw, man.
 ]
 ]
 else [
 JCDenton to Billy :: Sorry, I don't have any food.
 Billy to JCDenton :: Aw, man.
 ]
]
* JoshBarks
* Owner: Josh
* Level: Mission02
if JoshFed [
 Random [
 # Possibility 1
 Josh to JCDenton :: That was good.
 # Possibility 2
 Josh to JCDenton :: The cleaner-nanites make my teeth slippery.
 # Possibility 3
 Josh to JCDenton :: I wish everybody was as nice as you.
 ]
]
else [
 Random [
 # Possibility 1
 Josh to JCDenton :: Leave me alone.
 # Possibility 2
 Josh to JCDenton :: I don't need your help.
 # Possibility 3
 Josh to JCDenton :: I hope you get stuck in the desert someday. And that you starve to
 death.
 ]
]
* DL_Rooftops
* Owner: JCDenton
* Level: Mission02
if DL_Alleys_Played [
 AlexJacobson to JCDenton :: Heads up, JC. We've got NSF troops on the rooftops.
]
else [
 AlexJacobson to JCDenton :: Heads up, JC. I'm sending you a satellite image. We've got NSF
 troops on the rooftops.
 AlexJacobson to JCDenton :: <gives 1 Image02_NYC_Warehouse>
]
* MeetSickMan
* Owner: SickMan
* Level: Mission02
JCDenton to SickMan :: I'm sorry. I can't kill you.
SickMan to JCDenton :: Please...
JCDenton to SickMan :: Go to a public clinic; they can do something for the pain.
SickMan to JCDenton :: It's true... It's your whole body. Every cell.
JCDenton to SickMan :: You have the Gray Death?
SickMan to JCDenton :: I can't make it. I just can't make it.
* SickManBarks
* Owner: SickMan
* Level: Mission02
Random [
# Possibility 1
 SickMan to JCDenton :: I bet it's germ-warfare.
# Possibility 2
 SickMan to JCDenton :: The government's got a cure. They just won't give it to people.
# Possibility 3
 SickMan to JCDenton :: I can't feel my fingers...
]
* MeetSickWoman2
* Owner: SickWoman
* Level: Mission02
SickWoman to JCDenton :: Spare another five credits for someone who's got the Gray Death?
if credit < 5 [
 JCDenton to SickWoman :: I'm completely broke myself.
]
else [
 Player Decision [
 # Choice 1 :: Here you go.
 JCDenton to SickWoman :: Here you go.
 SickWoman to JCDenton :: God bless you.
 Pay 5 credits
 # Choice 2 :: Sorry.
 JCDenton to SickWoman :: Sorry.
 ]
]
Random [
# Possibility 1
 Set PlaySickWomanBarks
# Possibility 2
 Set not PlaySickWomanBarks
# Possibility 3
 Set PlaySickWomanBarks
]
* DL_Panel
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: Automated security in this area. There's a control panel somewhere,
 about waist level. It might be hidden.
* ParkBum2Barks
* Owner: ParkBum2
* Level: Mission02
if AmbrosiaTagged [
 Random [
 # Possibility 1
 ParkBum2 to JCDenton :: Guess the cops got what they wanted.
 # Possibility 2
 ParkBum2 to JCDenton :: No thanks to the NYPD. Bunch of do-nothings.
 # Possibility 3
 ParkBum2 to JCDenton :: I think the United Nations should just step in and take over
 security for the whole country. It would be much less corrupt that way.
 ]
]
else [
 Random [
 # Possibility 1
 ParkBum2 to JCDenton :: Look at that. Don't have nobody at the side entrance. NSF could
 just walk away.
 # Possibility 2
 ParkBum2 to JCDenton :: NYPD. I call 'em the Flashlight Brigade. All they ever do is come
 out here and scare the birds, then I go back to sleep.
 # Possibility 3
 ParkBum2 to JCDenton :: They're scared. Just look at 'em. They aren't gonna budge a
 muscle.
 ]
]
* DL_AmbrosiaFound
* Owner: JCDenton
* Level: Mission02
Goal Completed: FindAmbrosia
if MS_MapLeftEarly [
 AlexJacobson to JCDenton :: Agent Navarre already found the Ambrosia and secured the area. Your
 orders are to proceed with the operation and Hell's Kitchen.
]
else [
 New Goal: ReportToAnna
 AlexJacobson to JCDenton :: Objective complete. Agent Navarre will describe your next
 assignment and stay behind to protect the Ambrosia. Look for her out front.
 Set AmbrosiaTagged
]
* DL_SubwayComplete
* Owner: JCDenton
* Level: Mission02
Goal Completed: LiberateBatteryParkSubway
if AmbrosiaTagged [
 New Goal: ReportToPaul
 if SubHostageMale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Take the subway to Hell's Kitchen, and go talk to
 your brother.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 if SubHostageFemale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Take the subway to Hell's Kitchen, and go talk
 to your brother.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 AlexJacobson to JCDenton :: Good work. The hostages will be all right. Now take the
 train to Hell's Kitchen and report to your brother.
 Receive 300 skill points, Accomplishment Bonus
 ]
 ]
]
else [
 if SubHostageMale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Get back to Castle Clinton and help Agent Navarre
 locate the barrel of Ambrosia.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 if SubHostageFemale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Get back to Castle Clinton and help Agent
 Navarre locate the barrel of Ambrosia.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 AlexJacobson to JCDenton :: Good work. The hostages will be all right. Now get back to
 Castle Clinton and help Agent Navarre locate the barrel of Ambrosia.
 Receive 300 skill points, Accomplishment Bonus
 ]
 ]
]
* ParkBum3Barks
* Owner: ParkBum3
* Level: Mission02
Random [
# Possibility 1
 ParkBum3 to JCDenton :: Don't let me get in your way, officer.
# Possibility 2
 ParkBum3 to JCDenton :: I'm right here if you need me.
# Possibility 3
 ParkBum3 to JCDenton :: You guys are doing great. About time the cops cleaned up this park.
]
* DL_Pickup
* Owner: JCDenton
* Level: Mission02
Goal Completed: DestroyGenerator
Goal Completed: InterviewLocals
AlexJacobson to JCDenton :: Good job, JC. The power just died at the NSF headquarters. Now it's up
 to Paul. Go to the roof. A chopper is arriving with Agent Hermann on board. He will lock down
 the warehouse while you take the chopper back to HQ.
* StreetBum1Barks
* Owner: StreetBum1
* Level: Mission02
Random [
# Possibility 1
 StreetBum1 to JCDenton :: Stay out the 'Ton, bro'. Bad shit goin' down.
# Possibility 2
 StreetBum1 to JCDenton :: NSF got the whole building.
# Possibility 3
 StreetBum1 to JCDenton :: Best thing, hide your piece and lay low. That's what I'm doin'.
# Possibility 4
 StreetBum1 to JCDenton :: Cops stop you, bro', don't talk back. Tonight they just SHOOT your
 ass.
]
* StreetBum2Barks
* Owner: StreetBum2
* Level: Mission02
Random [
# Possibility 1
 StreetBum2 to JCDenton :: Back off, man.
# Possibility 2
 StreetBum2 to JCDenton :: What'd I do?
# Possibility 3
 StreetBum2 to JCDenton :: I ain't bothering no one.
]
* DL_Warehouse
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: Look for the building with the antennas.
* DL_Kiosk
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: You're inside the kiosk of Castle Clinton. The bulk of the NSF troops
 must have gone through here to get underground.
* StreetBum3Barks
* Owner: StreetBum3
* Level: Mission02
Random [
# Possibility 1
 StreetBum3 to JCDenton :: This city is LIT UP, man! Yeah.
# Possibility 2
 StreetBum3 to JCDenton :: They're setting fires on Wall Street; I heard it on the radio.
# Possibility 3
 StreetBum3 to JCDenton :: This dies down, I'm gonna take myself a nice spread on Park Avenue.
# Possibility 4
 StreetBum3 to JCDenton :: I've been waitin' for this.
]
* StreetBum4Barks
* Owner: StreetBum4
* Level: Mission02
Random [
# Possibility 1
 StreetBum4 to JCDenton :: They're shooting. Why do they keep shooting?
# Possibility 2
 StreetBum4 to JCDenton :: Sometimes I hear things... in my head. It's not normal.
# Possibility 3
 StreetBum4 to JCDenton :: Majestic... majestic...
]
* DL_CastleClinton
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: The NSF are holed up in that old sandstone fort -- Castle Clinton, built
 before the War of 1812. You don't have to be out for blood like Anna; just find the Ambrosia.
* DL_HotelBriefing
* Owner: JCDenton
* Level: Mission02
New Goal: RescueRenton
AlexJacobson to JCDenton :: We're getting reports of a hostage situation in the 'Ton Hotel, which is
 at the southeast corner of the block. When you stayed with Paul, did you meet Mr. Renton and his
 daughter, Sandra? We think at least one of them is still inside.
* MeetSally2
* Owner: Sally
* Level: Mission02
if MeetSally2_Played [
 Sally to JCDenton :: Like I said: fifty credits. I'll tell you what you want to know.
 if credit < 50 [
 JCDenton to Sally :: I don't have that kind of money.
 Sally to JCDenton :: All right...
 ]
 else [
 Player Decision [
 # Choice 1 :: Sure
 JCDenton to Sally :: Sure
 Pay 50 credits
 Set KnowsAboutWarehouse and M02SallyDone
 Goal Completed: InterviewLocals
 Sally to JCDenton :: Appreciate the business. Yeah, I met this truck driver a while
 back. He had a lot of cash. I asked him where he got it, and he told me he'd just
 hauled power cables to a warehouse near here.
 JCDenton to Sally :: Do you remember the name of the street?
 Sally to JCDenton :: Didn't seem like a big deal at the time. You might try that mech
 chick who runs the Underworld Bar. She grew up around here.
 JCDenton to Sally :: That helps a little. Thanks.
 # Choice 2 :: Forget it.
 JCDenton to Sally :: Forget it.
 Sally to JCDenton :: All right...
 ]
 ]
]
else [
 Sally to JCDenton :: Yeah?
 if FoundWarehouse [
 JCDenton to Sally :: The street's quieted down.
 Sally to JCDenton :: I know. I'm waiting for a friend.
 Set M02SallyDone
 ]
 else [
 JCDenton to Sally :: We're looking for an illegal power generator in this area. Can you
 help me out?
 Sally to JCDenton :: I mighta heard something. How much money you got? Fifty credits?
 if credit < 50 [
 JCDenton to Sally :: I don't have that kind of money.
 Sally to JCDenton :: All right...
 ]
 else [
 Player Decision [
 # Choice 1 :: Sure
 JCDenton to Sally :: Sure
 Pay 50 credits
 Set KnowsAboutWarehouse and M02SallyDone
 Goal Completed: InterviewLocals
 Sally to JCDenton :: Appreciate the business. Yeah, I met this truck driver a while
 back. He had a lot of cash. I asked him where he got it, and he told me he'd
 just hauled power cables to a warehouse near here.
 JCDenton to Sally :: Do you remember the name of the street?
 Sally to JCDenton :: Didn't seem like a big deal at the time. You might try that
 mech chick who runs the Underworld Bar. She grew up around here.
 JCDenton to Sally :: That helps a little. Thanks.
 # Choice 2 :: Forget it.
 JCDenton to Sally :: Forget it.
 Sally to JCDenton :: All right...
 ]
 ]
 ]
]
* SallyBarks
* Owner: Sally
* Level: Mission02
Random [
# Possibility 1
 Sally to JCDenton :: That's all I know.
# Possibility 2
 Sally to JCDenton :: I'm just gonna wait it out.
# Possibility 3
 Sally to JCDenton :: Maybe that guy on the steps knows what's going on.
]
* DL_ReminderJaney
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: Hey, JC. I applaud your instincts here; just don't forget about the
 generator when you're done. Paul's still bringing up his team, so you've got a little time.
* DL_SubwayComplete3
* Owner: JCDenton
* Level: Mission02
Goal Completed: LiberateBatteryParkSubway
if AmbrosiaTagged [
 New Goal: ReportToPaul
 if SubHostageMale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Take the subway to Hell's Kitchen, and go talk to
 your brother.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 if SubHostageFemale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Take the subway to Hell's Kitchen, and go talk
 to your brother.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 AlexJacobson to JCDenton :: Good work. The hostages will be all right. Now take the
 train to Hell's Kitchen and report to your brother.
 Receive 300 skill points, Accomplishment Bonus
 ]
 ]
]
else [
 if SubHostageMale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Get back to Castle Clinton and help Agent Navarre
 locate the barrel of Ambrosia.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 if SubHostageFemale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Get back to Castle Clinton and help Agent
 Navarre locate the barrel of Ambrosia.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 AlexJacobson to JCDenton :: Good work. The hostages will be all right. Now get back to
 Castle Clinton and help Agent Navarre locate the barrel of Ambrosia.
 Receive 300 skill points, Accomplishment Bonus
 ]
 ]
]
* MaleCopBarks
* Owner: MaleCop
* Level: Mission02
Random [
# Possibility 1
 MaleCop to JCDenton :: Talk to one of the guys in green. UNATCO's running the show today.
# Possibility 2
 MaleCop to JCDenton :: We've been asked to direct pedestrians to the Underworld Bar. You'll be
 safe there.
# Possibility 3
 MaleCop to JCDenton :: About time these thugs came out in the open.
# Possibility 4
 MaleCop to JCDenton :: This is a job for military units, not city police.
# Possibility 5
 MaleCop to JCDenton :: Stay clear of the fighting.
]
* PaulBarricade
* Owner: PaulDenton
* Level: Mission02
if PaulGivesTried [
 PaulDenton to JCDenton :: Ready, bro'?
]
else [
 Goal Completed: ReportToPaul
 Goal Completed: ReportToAnna
 if not SubTerroristsDead and not EscapeSuccessful [
 PaulDenton to JCDenton :: What are you doing here? You left a hostage situation in Battery
 Park!
 JCDenton to PaulDenton :: I was pursuing the primary objective! I thought you needed help
 with that EMP field. 
 PaulDenton to JCDenton :: Leave something like that to Anna, and civilians end up dead. But
 forget about it. You don't have time to go back.
 ]
 else [
 if SubHostageFemale_Dead [
 PaulDenton to JCDenton :: JC, we have to talk. That hostage rescue was a disaster.
 JCDenton to PaulDenton :: UNATCO policy is clear: no negotiation. You try for a rescue,
 and if it works, it works. I don't need you second-guessing me.
 PaulDenton to JCDenton :: Always follow policy, and you end up like Anna Navarre. Is
 that how you want to operate? Never mind. Right now you've got other things to worry
 about.
 ]
 else [
 if SubHostageMale_Dead [
 PaulDenton to JCDenton :: JC, we have to talk. That hostage rescue was a disaster.
 JCDenton to PaulDenton :: UNATCO policy is clear: no negotiation. You try for a
 rescue, and if it works, it works. I don't need you second-guessing me.
 PaulDenton to JCDenton :: Always follow policy, and you end up like Anna Navarre.
 Is that how you want to operate? Never mind. Right now you've got other things
 to worry about.
 ]
 ]
 ]
 JCDenton to PaulDenton :: What's the situation here?
 PaulDenton to JCDenton :: You're taking over. I've got to get my team ready to raid the
 warehouse.
 JCDenton to PaulDenton :: What about the EMP field?
 PaulDenton to JCDenton :: Still in place. Your primary objective will be to locate and disable
 its power source, probably an industrial-sized generator in a large building.
 JCDenton to PaulDenton :: I'll question some of the locals.
 PaulDenton to JCDenton :: I ordered the civilians to take cover a block south of here in the
 free clinic and at the Underworld Tavern, down on the corner.
 JCDenton to PaulDenton :: Maybe I'll start with the tavern. Why'd you have to clear the street?
 PaulDenton to JCDenton :: There's still a heavy NSF presence in the streets, and we're taking
 some fire. We could use your help if you get the chance.
 JCDenton to PaulDenton :: Maybe I'll do that.
 PaulDenton to JCDenton :: If you need any extra equipment, here's the key to my place at the
 'Ton Hotel. Check the secret closet. Remember? The keypad's behind the painting.
 JCDenton to PaulDenton :: Just like the movies. Second floor, right?
 PaulDenton to JCDenton :: Yeah, and take a charger for the riot prod -- we don't need another
 Anna Navarre shooting spree.
 JCDenton to PaulDenton :: Whatever you say.
 PaulDenton to JCDenton :: And, JC -- we'll be waiting for you to take down that EMP field.
 New Goal: InterviewLocals
 New Goal: DestroyGenerator
 Add Note: Paul's apartment is on the second floor of the 'Ton Hotel, the apartment with a white
 door. The keypad for the secret closet is behind the painting.
 PaulDenton to JCDenton :: <gives 1 NanoKey>
]
PaulDenton to JCDenton :: <gives 1 AmmoBattery>
if not enough space in inventory [
 if PaulGivesTried [
 JCDenton to PaulDenton :: Not yet.
 ]
 else [
 JCDenton to PaulDenton :: I'm carrying too much equipment. Hold on while I make room.
 Set PaulGivesTried
 ]
 <end of the discussion>
]
Set PaulGaveGrenades
if PaulBarricade_Played [
 JCDenton to PaulDenton :: I'm ready.
 Trigger MakePaulGo
]
else [
 Trigger MakePaulGo
]
* DL_SubwayComplete2
* Owner: JCDenton
* Level: Mission02
Goal Completed: LiberateBatteryParkSubway
if AmbrosiaTagged [
 New Goal: ReportToPaul
 if SubHostageMale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Take the subway to Hell's Kitchen, and go talk to
 your brother.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 if SubHostageFemale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Take the subway to Hell's Kitchen, and go talk
 to your brother.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 AlexJacobson to JCDenton :: Good work. The hostages will be all right. Now take the
 train to Hell's Kitchen and report to your brother.
 Receive 300 skill points, Accomplishment Bonus
 ]
 ]
]
else [
 if SubHostageMale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Get back to Castle Clinton and help Agent Navarre
 locate the barrel of Ambrosia.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 if SubHostageFemale_Dead [
 AlexJacobson to JCDenton :: I don't believe what I just saw. Those were innocents; you
 can't go in and just shoot everywhere. Get back to Castle Clinton and help Agent
 Navarre locate the barrel of Ambrosia.
 Receive 100 skill points, Accomplishment Bonus
 ]
 else [
 AlexJacobson to JCDenton :: Good work. The hostages will be all right. Now get back to
 Castle Clinton and help Agent Navarre locate the barrel of Ambrosia.
 Receive 300 skill points, Accomplishment Bonus
 ]
 ]
]
* DL_WaterTreatment
* Owner: JCDenton
* Level: Mission02
AlexJacobson to JCDenton :: This area is an old water treatment facility. I wonder what all of these
 para miltary types are doing down here, but considering what the Smuggler said, I would imagine
 this is where they are holding his friend, Ford Schick.
* BarWoman2Barks
* Owner: BarWoman2
* Level: Mission02
Random [
# Possibility 1
 BarWoman2 to JCDenton :: It's still going on, isn't it? They're shooting people... right
 outside the bar!
# Possibility 2
 BarWoman2 to JCDenton :: I don't know what to do...
# Possibility 3
 BarWoman2 to JCDenton :: I've got to get home...
# Possibility 4
 BarWoman2 to JCDenton :: This man came around. He sent everyone in here, but he never said what
 to do next.
# Possibility 5
 BarWoman2 to JCDenton :: I wonder if it's safe yet.
]
* JaneyDistraught
* Owner: Janey
* Level: Mission02
Set MetJaney
Janey to JCDenton :: Hey, you with the troops? I need help.
JCDenton to Janey :: What's the problem?
Janey to JCDenton :: Actually, it's my friend. Johnny took her into the alley west of here, across
 the street.
JCDenton to Janey :: Slow down. Who's Johnny?
Janey to JCDenton :: I've got a bad feeling about this. He was mad. He gets crazy when he's mad.
New Goal: HelpJaneysFriend
if PaidForJaney [
 JCDenton to Janey :: Oh, you must be Janey. I tried to buy your friend a reprieve, but instead
 he sold me an hour with you.
 Janey to JCDenton :: You take that up with Johnny, because I quit. I'm not working for a
 sadistic freak like him.
]
else [
 if SawSandra [
 JCDenton to Janey :: I was just back there. I'll go see what I can do.
 Trigger JaneyDistraughtConvoFinished
 ]
 else [
 JCDenton to Janey :: Don't worry. I'll check it out.
 Trigger JaneyDistraughtConvoFinished
 ]
]
* JaneyWaitingBarks
* Owner: Janey
* Level: Mission02
Random [
# Possibility 1
 Janey to JCDenton :: I hope she's okay.
# Possibility 2
 Janey to JCDenton :: He took me out there once, and that's when I got cut.
# Possibility 3
 Janey to JCDenton :: If Johnny touches her, I swear to God I'll kill him.
]
* MeetJock
* Owner: Jock
* Level: Mission02
if MeetJock_Played [
 Jock to JCDenton :: What do you have for me?
 if player has Liquor40oz [
 Player Decision [
 # Choice 1 :: You can have this beer.
 JCDenton to Jock :: You can have this beer.
 if not M02BoughtBooze1 [
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too cheap
 to buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything you
 find lying around?
 ]
 ]
 else [
 JCDenton to Jock :: <gives 1 Liquor40oz>
 Set PlayerHeardAboutSmuggler
 Jock to JCDenton :: That'll do. His name's Smuggler. A real paranoid nut; wires
 himself in with boobytraps. But he knows things; there's stuff in the sewers that
 only Smuggler knows about.
 JCDenton to Jock :: Thanks. Maybe I'll pay him a visit.
 Jock to JCDenton :: Now I'll tell you something you can't hear from anybody but me.
 Add Note: A man named "Smuggler" could be a source of military hardware, and
 information.
 JCDenton to Jock :: What's that?
 Jock to JCDenton :: Area 51. You heard of it, right?
 if KnowsAboutWarehouse [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything about a
 warehouse with an illicit generator.
 ]
 else [
 if KnowsOfJoJo [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything
 about the thug that goes by the name of JoJo.
 ]
 else [
 if FoundWarehouse [
 JCDenton to Jock :: Yeah, so?
 ]
 else [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything
 about an illicit power generator.
 ]
 ]
 ]
 Set JockFirstStory
 Jock to JCDenton :: I worked out there. Most people think they've got aliens from
 another planet, but I didn't see any flying saucers. You want to hear about it,
 I'll tell you -- for the price of a beer.
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 if player has LiquorBottle [
 Player Decision [
 # Choice 1 :: You can have this bottle of liquor.
 JCDenton to Jock :: You can have this bottle of liquor.
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too cheap
 to buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything you
 find lying around?
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 if player has WineBottle [
 Player Decision [
 # Choice 1 :: You can have this bottle of wine.
 JCDenton to Jock :: You can have this bottle of wine.
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too
 cheap to buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything
 you find lying around?
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 JCDenton to Jock :: I don't have any liquor.
 Jock to JCDenton :: The bar's to my left.
 ]
 ]
 ]
]
else [
 JCDenton to Jock :: Mind if I ask you a few questions?
 Jock to JCDenton :: Hey, you look like the vigilante type. What if I said I knew where you
 could load up on military hardware?
 if not PlayerHeardAboutSmuggler [
 JCDenton to Jock :: Where's that?
 Jock to JCDenton :: That's valuable information. You'll have to come up with some kind of
 payment. How about liquor?
 if player has Liquor40oz [
 Player Decision [
 # Choice 1 :: You can have this beer.
 JCDenton to Jock :: You can have this beer.
 if not M02BoughtBooze1 [
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too
 cheap to buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything
 you find lying around?
 ]
 ]
 else [
 JCDenton to Jock :: <gives 1 Liquor40oz>
 Set PlayerHeardAboutSmuggler
 Jock to JCDenton :: That'll do. His name's Smuggler. A real paranoid nut;
 wires himself in with boobytraps. But he knows things; there's stuff in the
 sewers that only Smuggler knows about.
 JCDenton to Jock :: Thanks. Maybe I'll pay him a visit.
 Jock to JCDenton :: Now I'll tell you something you can't hear from anybody but
 me.
 Add Note: A man named "Smuggler" could be a source of military hardware, and
 information.
 JCDenton to Jock :: What's that?
 Jock to JCDenton :: Area 51. You heard of it, right?
 if KnowsAboutWarehouse [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything
 about a warehouse with an illicit generator.
 ]
 else [
 if KnowsOfJoJo [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything
 about the thug that goes by the name of JoJo.
 ]
 else [
 if FoundWarehouse [
 JCDenton to Jock :: Yeah, so?
 ]
 else [
 JCDenton to Jock :: Actually, I'd rather hear whether you know
 anything about an illicit power generator.
 ]
 ]
 ]
 Set JockFirstStory
 Jock to JCDenton :: I worked out there. Most people think they've got aliens
 from another planet, but I didn't see any flying saucers. You want to hear
 about it, I'll tell you -- for the price of a beer.
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 if player has LiquorBottle [
 Player Decision [
 # Choice 1 :: You can have this bottle of liquor.
 JCDenton to Jock :: You can have this bottle of liquor.
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too
 cheap to buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything
 you find lying around?
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 if player has WineBottle [
 Player Decision [
 # Choice 1 :: You can have this bottle of wine.
 JCDenton to Jock :: You can have this bottle of wine.
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the
 bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You
 too cheap to buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink
 anything you find lying around?
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 JCDenton to Jock :: I don't have any liquor.
 Jock to JCDenton :: The bar's to my left.
 ]
 ]
 ]
 ]
 else [
 JCDenton to Jock :: You mean that guy Smuggler across the street?
 Jock to JCDenton :: Already know him, huh? Too bad. Hey, how about I tell you about
 something you can't hear from anybody else.
 JCDenton to Jock :: What's that?
 Jock to JCDenton :: Area 51. You heard of it, right?
 if KnowsAboutWarehouse [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything about a
 warehouse with an illicit generator.
 ]
 else [
 if KnowsOfJoJo [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything about the
 thug that goes by the name of JoJo.
 ]
 else [
 if FoundWarehouse [
 JCDenton to Jock :: Yeah, so?
 ]
 else [
 JCDenton to Jock :: Actually, I'd rather hear whether you know anything about an
 illicit power generator.
 ]
 ]
 ]
 Set JockFirstStory
 Jock to JCDenton :: I worked out there. Most people think they've got aliens from another
 planet, but I didn't see any flying saucers. You want to hear about it, I'll tell you --
 for the price of a beer.
 ]
]
* JockBarks
* Owner: Jock
* Level: Mission02
Random [
# Possibility 1
 Jock to JCDenton :: Your brother's one of the bravest men I know.
# Possibility 2
 Jock to JCDenton :: I sure hope Paul knows what he's doing.
# Possibility 3
 Jock to JCDenton :: Check out the girl in the leather top.
# Possibility 4
 Jock to JCDenton :: One thing the Air Force never understood: I'm dependable. No matter what,
 I'm dependable.
]
* MeetJoeGreen
* Owner: JoeGreene
* Level: Mission02
Set PlayerKnowsJoeGreen
Set MeetJoeGreen_Played
JoeGreene to JCDenton :: Joe Green, Midnight Sun. Glad to know you. What can you tell me about
 what's going on out there?
JCDenton to JoeGreene :: Sorry. Regulations prevent me from talking to the press.
JoeGreene to JCDenton :: Regulations, eh? So you ARE part of the crackdown.
JCDenton to JoeGreene :: Like I said, I have nothing to say.
JoeGreene to JCDenton :: Too stylish for the National Guard, too athletic for NYPD -- you must be
 from UNATCO.
JCDenton to JoeGreene :: I really can't be bothered right now.
* GreenBarks
* Owner: JoeGreene
* Level: Mission02
Random [
# Possibility 1
 JoeGreene to JCDenton :: This is gonna make a great story.
# Possibility 2
 JoeGreene to JCDenton :: Keep me updated.
# Possibility 3
 JoeGreene to JCDenton :: Don't worry. I'll say "sources within UNATCO" if I quote you.
]
* JordanSheaConvos
* Owner: JordanShea
* Level: Mission02
if FoundWarehouse [
 if M02SheaAnnoyed [
 Random [
 # Possibility 1
 JordanShea to JCDenton :: That's fine if the police have to ask some questions, but
 don't terrorize my customers.
 # Possibility 2
 JordanShea to JCDenton :: You supposed to drink when you're on duty?
 # Possibility 3
 JordanShea to JCDenton :: Yes, Agent?
 ]
 ]
 else [
 Random [
 # Possibility 1
 JordanShea to JCDenton :: What'll it be?
 # Possibility 2
 JordanShea to JCDenton :: The tap's out. Only bottles.
 # Possibility 3
 JordanShea to JCDenton :: Shoot.
 ]
 ]
 if credit < 10 [
 JCDenton to JordanShea :: I'm broke.
 ]
 else [
 Player Decision [
 # Choice 1 :: A beer, please.
 JCDenton to JordanShea :: A beer, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to carry
 anything else.
 <end of the discussion>
 ]
 if M02BoughtBooze1 [
 Set M02BoughtBooze2
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 ]
 else [
 Set M02BoughtBooze1
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 ]
 # Choice 2 :: I'll take a candy bar.
 JCDenton to JordanShea :: I'll take a candy bar.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to carry
 anything else.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 # Choice 3 :: How 'bout a soda?
 JCDenton to JordanShea :: How 'bout a soda?
 JordanShea to JCDenton :: <gives 1 Sodacan>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to carry
 anything else.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 # Choice 4 :: Never mind.
 JCDenton to JordanShea :: Never mind.
 ]
 ]
]
else [
 if not JordanSheaConvos_Played [
 JordanShea to JCDenton :: What can I get you?
 if not KnowsAboutWarehouse [
 JCDenton to JordanShea :: You work here; you must know the area. Heard of anyone hiding
 a large generator?
 JordanShea to JCDenton :: Not exactly. But if it's anywhere, it's probably in the
 warehouse district.
 ]
 else [
 JCDenton to JordanShea :: You work here; you must know the area. Heard of an old
 warehouse with an illegal power generator?
 JordanShea to JCDenton :: Not exactly, but if you're looking for a warehouse, you should
 probably start in the warehouse district.
 ]
 JCDenton to JordanShea :: Where's that?
 JordanShea to JCDenton :: A few blocks south, not a bad walk, but the riot police have
 blocked the roads because of the NSF.
 JCDenton to JordanShea :: I'd like to check it out.
 JordanShea to JCDenton :: Well you may be out of luck. Even though one of the old
 warehouses faces onto the park, I don't know how you'd get inside.
 JCDenton to JordanShea :: Sounds like a good place to start.
 Goal Completed: InterviewLocals
 Set KnowsAboutWarehouse
 Add Note: One old warehouse faces onto the park, to the south.
 JordanShea to JCDenton :: Something to drink? Everything in the bar, snacks too, just ten
 credits.
 Player Decision [
 # Choice 1 :: Sure.
 JCDenton to JordanShea :: Sure.
 if M02SheaAnnoyed [
 Random [
 # Possibility 1
 JordanShea to JCDenton :: That's fine if the police have to ask some questions,
 but don't terrorize my customers.
 # Possibility 2
 JordanShea to JCDenton :: You supposed to drink when you're on duty?
 # Possibility 3
 JordanShea to JCDenton :: Yes, Agent?
 ]
 ]
 else [
 Random [
 # Possibility 1
 JordanShea to JCDenton :: What'll it be?
 # Possibility 2
 JordanShea to JCDenton :: The tap's out. Only bottles.
 # Possibility 3
 JordanShea to JCDenton :: Shoot.
 ]
 ]
 if credit < 10 [
 JCDenton to JordanShea :: I'm broke.
 ]
 else [
 Player Decision [
 # Choice 1 :: A beer, please.
 JCDenton to JordanShea :: A beer, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to
 carry anything else.
 <end of the discussion>
 ]
 if M02BoughtBooze1 [
 Set M02BoughtBooze2
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 ]
 else [
 Set M02BoughtBooze1
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 ]
 # Choice 2 :: I'll take a candy bar.
 JCDenton to JordanShea :: I'll take a candy bar.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to
 carry anything else.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 # Choice 3 :: How 'bout a soda?
 JCDenton to JordanShea :: How 'bout a soda?
 JordanShea to JCDenton :: <gives 1 Sodacan>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to
 carry anything else.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 # Choice 4 :: Never mind.
 JCDenton to JordanShea :: Never mind.
 ]
 ]
 # Choice 2 :: That's some heavy augmentation.
 JCDenton to JordanShea :: That's some heavy augmentation.
 JordanShea to JCDenton :: Yeah. Ex-UNATCO, what's it to you?
 JCDenton to JordanShea :: I'm in the business.
 JordanShea to JCDenton :: Well, I was in an early program, okay? I can still polish a
 glass. Good luck with your "business."
 # Choice 3 :: No, thanks.
 JCDenton to JordanShea :: No, thanks.
 ]
 ]
 else [
 if M02SheaAnnoyed [
 Random [
 # Possibility 1
 JordanShea to JCDenton :: That's fine if the police have to ask some questions, but
 don't terrorize my customers.
 # Possibility 2
 JordanShea to JCDenton :: You supposed to drink when you're on duty?
 # Possibility 3
 JordanShea to JCDenton :: Yes, Agent?
 ]
 ]
 else [
 Random [
 # Possibility 1
 JordanShea to JCDenton :: What'll it be?
 # Possibility 2
 JordanShea to JCDenton :: The tap's out. Only bottles.
 # Possibility 3
 JordanShea to JCDenton :: Shoot.
 ]
 ]
 if credit < 10 [
 JCDenton to JordanShea :: I'm broke.
 ]
 else [
 Player Decision [
 # Choice 1 :: A beer, please.
 JCDenton to JordanShea :: A beer, please.
 JordanShea to JCDenton :: <gives 1 Liquor40oz>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to carry
 anything else.
 <end of the discussion>
 ]
 if M02BoughtBooze1 [
 Set M02BoughtBooze2
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 ]
 else [
 Set M02BoughtBooze1
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 ]
 # Choice 2 :: I'll take a candy bar.
 JCDenton to JordanShea :: I'll take a candy bar.
 JordanShea to JCDenton :: <gives 1 Candybar>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to carry
 anything else.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 # Choice 3 :: How 'bout a soda?
 JCDenton to JordanShea :: How 'bout a soda?
 JordanShea to JCDenton :: <gives 1 Sodacan>
 if not enough space in inventory [
 JordanShea to JCDenton :: You better get rid of some gear if you want to carry
 anything else.
 <end of the discussion>
 ]
 JordanShea to JCDenton :: There you go.
 Pay 10 credits
 # Choice 4 :: Never mind.
 JCDenton to JordanShea :: Never mind.
 ]
 ]
 ]
]
* MeetPimp
* Owner: Pimp
* Level: Mission02
Pimp to JCDenton :: What you want?
Player Decision [
# Choice 1, displayed if not PaidForJaney :: How much to take the lady off your hands for an hour?
 JCDenton to Pimp :: How much to take the lady off your hands for an hour?
 Pimp to JCDenton :: Two hundred up-front and I hook you up.
 if credit < 200 [
 JCDenton to Pimp :: I don't have that much.
 Pimp to JCDenton :: Then run on home to mama.
 ]
 else [
 Player Decision [
 # Choice 1 :: Deal.
 JCDenton to Pimp :: Deal.
 Pay 100 credits
 Set PaidForJaney
 Pimp to JCDenton :: Right on, bro'. You next.
 JCDenton to Pimp :: I gave you the money; now give me the girl.
 Pimp to JCDenton :: I said I hook you up. Sandra's got to go underground, but you wait
 topside at the Underground Bar, and I be there. Maybe you like Janey.
 JCDenton to Pimp :: I want Sandra.
 Pimp to JCDenton :: Yeah, you a Janey man. You just don't know it yet.
 # Choice 2 :: Forget it.
 JCDenton to Pimp :: Forget it.
 Pimp to JCDenton :: We ain't talkin' some rock-head Gray Death hoochie. With me it's
 always satisfaction GUARANTEED.
 JCDenton to Pimp :: I'm not interested.
 ]
 ]
# Choice 2 :: Leave her alone or I'll have your ass picked up for pandering.
 JCDenton to Pimp :: Leave her alone or I'll have your ass picked up for pandering.
 Pimp to JCDenton :: You ain't no po-lice. I OWN the po-lice.
 Set ThreatenedPimpWithArrest
 Trigger PimpAttacksPlayer
# Choice 3 :: You've got 10 seconds to beat it before I add you to the list of NSF casualties.
 JCDenton to Pimp :: You've got 10 seconds to beat it before I add you to the list of NSF
 casualties.
 Pimp to JCDenton :: Easy, bro', just havin' us a conversation.
 JCDenton to Pimp :: Five seconds.
 Pimp to JCDenton :: Girl's got a head full of marbles. I HAVE to yell or she'd don't hear me.
 JCDenton to Pimp :: Three.
 Pimp to JCDenton :: She schitzes on me it's my ass, man!
 JCDenton to Pimp :: One.
 Pimp to JCDenton :: All right! I'm goin'. Jesus.
 Set PlayerIntimidatedSandrasPimp
 Set SandrasPimpDone
 Goal Completed: HelpJaneysFriend
 Trigger PimpStandsDown
 Trigger SandraTalksToPlayer
# Choice 4, displayed if PaidForJaney :: Never mind.
 JCDenton to Pimp :: Never mind.
]
* PimpBark
* Owner: Pimp
* Level: Mission02
Random [
# Possibility 1
 Pimp to SandraRenton :: Girl, don't make me tell you again.
 SandraRenton to Pimp :: I'm sick, Johnny. I really am. I gotta lie down.
 Trigger PimpAttacksSandra
# Possibility 2
 SandraRenton to Pimp :: Tomorrow night... Okay?
 Pimp to SandraRenton :: They ain't gonna be no tomorrow if there ain't a tonight.
 Trigger PimpAttacksSandra
]
* MeetSandraRenton
* Owner: SandraRenton
* Level: Mission02
Set PlayerKnowsSandraRenton
Goal Completed: HelpJaneysFriend
SandraRenton to JCDenton :: Thanks.
JCDenton to SandraRenton :: Sucks to get backed into a corner.
SandraRenton to JCDenton :: I was tryna find the back way into Smuggler's.
if PlayerHeardAboutSmuggler [
 JCDenton to SandraRenton :: Right. The weapons dealer.
]
else [
 JCDenton to SandraRenton :: Smuggler...?
]
if Pimp_Dead [
 SandraRenton to JCDenton :: Hey, you shouldna took down Johnny. Soon as JoJo finds out...
]
else [
 if PlayerIntimidatedSandrasPimp [
 SandraRenton to JCDenton :: Hey, you shouldna threatened Johnny. Soon as JoJo finds out...
 ]
 else [
 SandraRenton to JCDenton :: Hey, you shouldna fought Johnny. Soon as JoJo finds out...
 ]
]
if not RentonRescued_Played [
]
else [
 if GilbertRenton_Dead [
 ]
 else [
 JCDenton to SandraRenton :: Your father asked me to look for you. He'd like you to come
 home.
 SandraRenton to JCDenton :: My dad shouldna hired a hit man. Stupid way to get himself
 killed.
 Set DeliveredFathersMessage
 ]
]
if KnowsOfJoJo [
 JCDenton to SandraRenton :: I've been hearing about this punk JoJo. I'll straighten him out if
 you can tell me where to find him.
]
else [
 JCDenton to SandraRenton :: Who's this "JoJo"?
]
SandraRenton to JCDenton :: You can't touch JoJo. He doesn't go out, and there's only two ways to
 the warehouse.
JCDenton to SandraRenton :: Warehouse?
SandraRenton to JCDenton :: You think you can sneak into Osgood's at the park, but in the first
 place it's locked...
if StreetOpened [
 JCDenton to SandraRenton :: It looks like the fighting in the park has died down.
]
else [
 JCDenton to SandraRenton :: The park? Where UNATCO has the NSF pinned down?
]
SandraRenton to JCDenton :: ... and if you go underground he's got laser tripwires, drone guns --
 military-type stuff. Plus there are guards on the roof.
Goal Completed: InterviewLocals
if RentonRescued_Played and not GilbertRenton_Dead [
 JCDenton to SandraRenton :: Tell you what. I'll handle JoJo. You get home so your father won't
 have to worry.
]
else [
 JCDenton to SandraRenton :: Tell you what. I'll handle JoJo. You stay out of the way until the
 NSF have pulled back.
]
SandraRenton to JCDenton :: I can take care of myself.
Add Note: Two ways to JoJo's warehouse, both ways through Osgood's. (1) underground, protected by
 automated security, and (2) across the rooftops, protected by human guards.
Set KnowsOfJoJo
Trigger SandraGoesToBar
* ParkBum1Barks
* Owner: ParkBum1
* Level: Mission02
Random [
# Possibility 1
 ParkBum1 to ParkBum1 :: Our country 'tis of Thee, sweet land of Liberty. Of Thee I sing.
# Possibility 2
 ParkBum1 to ParkBum1 :: Land where my fathers died! Land of the Pilgrim's pride! From every
 mountain side, let freedom ring!
# Possibility 3
 ParkBum1 to ParkBum1 :: My native country, thee. Land of the noble free. Thy name I love.
]
* SandraBarks
* Owner: SandraRenton
* Level: Mission02
SandraRenton to JCDenton :: Thanks already. Now leave me alone.
* JunkieBarks
* Owner: Junkie
* Level: Mission02
Random [
# Possibility 1
 Junkie to JCDenton :: You know where Eddie went?
# Possibility 2
 Junkie to JCDenton :: Eddie's supposed to be getting something new tonight.
# Possibility 3
 Junkie to JCDenton :: Word's out. They got the shipment from China.
# Possibility 4
 Junkie to JCDenton :: This new stuff, it's supposed to make zyme look like caffeine.
# Possibility 5
 Junkie to JCDenton :: Man, I gotta get some.
# Possibility 6
 Junkie to JCDenton :: I think the dealers went underground, but they'll be back.
# Possibility 7
 Junkie to JCDenton :: The new stuff, I think they call it Ambrosia.
# Possibility 8
 Junkie to JCDenton :: I don't know about switching, though. You can't beat zyme.
# Possibility 9
 Random [
 # Possibility 1
 Junkie to JCDenton :: Eddie's supposed to be getting something new tonight.
 # Possibility 2
 Junkie to JCDenton :: Word's out. They got the shipment from China.
 # Possibility 3
 Junkie to JCDenton :: This new stuff, it's supposed to make zyme look like caffeine.
 # Possibility 4
 Junkie to JCDenton :: Man, I gotta get some.
 # Possibility 5
 Junkie to JCDenton :: I think the dealers went underground, but they'll be back.
 # Possibility 6
 Junkie to JCDenton :: The new stuff, I think they call it Ambrosia.
 # Possibility 7
 Junkie to JCDenton :: I don't know about switching, though. You can't beat zyme.
 ]
]
* AlleyBumBarks
* Owner: AlleyBum
* Level: Mission02
Random [
# Possibility 1
 AlleyBum to JCDenton :: Me, personally, I don't rob. I think it's wrong.
# Possibility 2
 AlleyBum to JCDenton :: I think Curly went underground, but remember that password. You might
 need it someday.
# Possibility 3
 AlleyBum to JCDenton :: 'Appreciate the help.
# Possibility 4
 AlleyBum to JCDenton :: The NSF are all right. It's just some of the people that hang around
 'em, you know?
]
* BystanderWaiting
* Owner: BystanderBum
* Level: Mission02
Random [
# Possibility 1
 BystanderBum to AlleyThug :: I know the cops in this town.
# Possibility 2
 BystanderBum to AlleyThug :: Pretty sorry, man, mugging a mole person.
# Possibility 3
 BystanderBum to AlleyThug :: Don't you get it? We're broke.
]
Random [
# Possibility 1
# Possibility 2
 AlleyThug to BystanderBum :: You're next.
# Possibility 3
 AlleyThug to BystanderBum :: Crawl back in your hole.
]
* BystanderFinalBarks
* Owner: BystanderBum
* Level: Mission02
Random [
# Possibility 1
 BystanderBum to JCDenton :: Next manhole I see I'm going underground and I'm not coming up.
# Possibility 2
 BystanderBum to JCDenton :: Credits? They gonna burn this city down for a few credits?
# Possibility 3
 BystanderBum to JCDenton :: Some people think the fighting's all a big game.
]
* MeetRenton
* Owner: GilbertRenton
* Level: Mission02
if StreetOpened [
 JCDenton to GilbertRenton :: You better get out of here, Mr. Renton. Terrorists have taken
 cover inside the hotel.
]
else [
 JCDenton to GilbertRenton :: You better get out of here, Mr. Renton. We have a situation with
 the NSF outside.
]
GilbertRenton to JCDenton :: Ah... Can't leave the desk unintended.
JCDenton to GilbertRenton :: You'll be caught in the crossfire. I have to order you to leave the
 building.
GilbertRenton to JCDenton :: Yes, of course. I'll close up in a second.
* RentonRescued
* Owner: GilbertRenton
* Level: Mission02
Goal Completed: RescueRenton
JCDenton to GilbertRenton :: You all right, Mr. Renton?
if not M02HostagesRescued [
 GilbertRenton to JCDenton :: Fine. Be careful, though. They've got more hostages up on the
 second floor.
 if SandraRenton_Dead [
 JCDenton to GilbertRenton :: I'll check it out.
 Set not SawSandra
 ]
 else [
 if SawSandra [
 JCDenton to GilbertRenton :: I'll check it out. By the way, I saw your daughter down
 the street. She didn't look so good.
 Set ToldRentonAboutSandra
 GilbertRenton to JCDenton :: Sandra? Was she coming back to the hotel?
 if SandrasPimpDone [
 if not Pimp_Dead [
 JCDenton to GilbertRenton :: I ran off a thug who was harassing her, but she's
 still mixed up in some pretty nasty business. You better talk to her.
 ]
 else [
 JCDenton to GilbertRenton :: I took care of a thug who was harassing her, but
 she's still mixed up in some pretty nasty business. You better talk to her.
 ]
 ]
 else [
 JCDenton to GilbertRenton :: She's mixed up in some pretty nasty business. You
 better talk to her.
 ]
 GilbertRenton to JCDenton :: No, no more talking. If you see her, tell her I don't care
 what she's been doing; she can come home, no questions, no speeches.
 JCDenton to GilbertRenton :: I'll tell her she can trust you.
 ]
 else [
 JCDenton to GilbertRenton :: I'll check it out. How's your daughter? Is she somewhere
 safe?
 GilbertRenton to JCDenton :: I don't know -- she's been gone all week. I try not to
 think about it.
 JCDenton to GilbertRenton :: Tonight's a bad night to be on the streets. I'll take a
 look around.
 GilbertRenton to JCDenton :: Hey, if you see Sandra, tell her I don't care. I don't
 care what she's been doing; she can come home, no questions, no speeches.
 JCDenton to GilbertRenton :: Sure.
 ]
 ]
]
else [
 Set RentonUpstairsComment
 GilbertRenton to JCDenton :: Fine. I think that's all of them. You got the guys upstairs,
 right?
 if SandraRenton_Dead [
 JCDenton to GilbertRenton :: Yeah. I think you're gonna be okay.
 Set not SawSandra
 ]
 else [
 if SawSandra [
 JCDenton to GilbertRenton :: Yeah. By the way, I saw your daughter down the street.
 She didn't look so good.
 Set ToldRentonAboutSandra
 GilbertRenton to JCDenton :: Sandra? Was she coming back to the hotel?
 if SandrasPimpDone [
 if not Pimp_Dead [
 JCDenton to GilbertRenton :: I ran off a thug who was harassing her, but she's
 still mixed up in some pretty nasty business. You better talk to her.
 ]
 else [
 JCDenton to GilbertRenton :: I took care of a thug who was harassing her, but
 she's still mixed up in some pretty nasty business. You better talk to her.
 ]
 ]
 else [
 JCDenton to GilbertRenton :: She's mixed up in some pretty nasty business. You
 better talk to her.
 ]
 GilbertRenton to JCDenton :: No, no more talking. If you see her, tell her I don't care
 what she's been doing; she can come home, no questions, no speeches.
 JCDenton to GilbertRenton :: I'll tell her she can trust you.
 ]
 else [
 JCDenton to GilbertRenton :: Yeah. How's your daughter? Is she somewhere safe?
 GilbertRenton to JCDenton :: I don't know -- she's been gone all week. I try not to
 think about it.
 JCDenton to GilbertRenton :: Tonight's a bad night to be on the streets. I'll take a
 look around.
 GilbertRenton to JCDenton :: Hey, if you see Sandra, tell her I don't care. I don't
 care what she's been doing; she can come home, no questions, no speeches.
 JCDenton to GilbertRenton :: Sure.
 ]
 ]
]
* RentonWaiting
* Owner: GilbertRenton
* Level: Mission02
Random [
# Possibility 1
 GilbertRenton to JCDenton :: I'll head out-- just a minute.
# Possibility 2
 GilbertRenton to JCDenton :: Hey, thanks for the concern!
# Possibility 3
 GilbertRenton to JCDenton :: Good to see you, Mr. Denton!
]
* RentonRescuedBarks
* Owner: GilbertRenton
* Level: Mission02
if SandraRenton_Dead [
 GilbertRenton to JCDenton :: Thanks. I thought I was a goner.
]
else [
 Random [
 # Possibility 1
 GilbertRenton to JCDenton :: I should probably go find her. Oh, I don't know.
 # Possibility 2
 GilbertRenton to JCDenton :: Maybe she'll come in from the fighting.
 # Possibility 3
 GilbertRenton to JCDenton :: Why's she have to do this to me?
 # Possibility 4
 GilbertRenton to JCDenton :: Thanks for looking out for her.
 # Possibility 5
 GilbertRenton to JCDenton :: They think they're invincible at that age.
 ]
]
* MaleHostageInitialBarks
* Owner: MaleHostage
* Level: Mission02
Random [
# Possibility 1
 MaleHostage to JCDenton :: Watch out. They've got guns.
# Possibility 2
 MaleHostage to JCDenton :: You better get out of here.
# Possibility 3
 MaleHostage to JCDenton :: They'll kill me if I try to leave.
]
* FemaleHostageBarks
* Owner: FemaleHostage
* Level: Mission02
Random [
# Possibility 1
 FemaleHostage to JCDenton :: Thanks!
# Possibility 2
 FemaleHostage to JCDenton :: ... trying to catch my breath.
# Possibility 3
 FemaleHostage to JCDenton :: You saved my life!
]
* UNATCOTroop
* Owner: UNATCOTroop
* Level: Mission02
if AmbrosiaTagged [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: Good work.
 # Possibility 2
 UNATCOTroop to JCDenton :: We'll take it from here.
 # Possibility 3
 if BatteryParkSlaughter [
 UNATCOTroop to JCDenton :: Save a few terrorists for us next time.
 ]
 else [
 UNATCOTroop to JCDenton :: We'll finish mopping up.
 ]
 # Possibility 4
 if not AnnaThanks_Played [
 <recursion>
 ]
 else [
 if SubTerroristsDead [
 UNATCOTroop to JCDenton :: You better get to Hell's Kitchen. The fighting's pretty
 rough up there.
 ]
 else [
 UNATCOTroop to JCDenton :: You better check out that hostage situation in the
 subway.
 ]
 ]
 # Possibility 5
 UNATCOTroop to JCDenton :: I'd like to know where the rest of the shipment went.
 ]
]
else [
 Random [
 # Possibility 1
 UNATCOTroop to JCDenton :: We've got your back, Agent.
 # Possibility 2
 UNATCOTroop to JCDenton :: They won't get far if they try to escape.
 # Possibility 3
 UNATCOTroop to JCDenton :: We've got them pinned down.
 # Possibility 4
 UNATCOTroop to JCDenton :: Be careful. They've got assault guns.
 # Possibility 5
 UNATCOTroop to JCDenton :: We know the Ambrosia's in there somewhere.
 # Possibility 6
 UNATCOTroop to JCDenton :: I wonder why the rebels would back themselves into a corner like
 this.
 ]
]
* BoatLeaving
* Owner: NYPoliceBoat
* Level: Mission02
NYPoliceBoat to JCDenton :: Manderley just radioed; he said he's got some bad news. We better get
 moving.
Trigger Boat_Exit
* BarWoman1Barks
* Owner: BarWoman1
* Level: Mission02
if WorkerCounseled [
 Random [
 # Possibility 1
 BarWoman1 to JCDenton :: I think he should do it.
 # Possibility 2
 BarWoman1 to JCDenton :: His wife is very sick.
 # Possibility 3
 BarWoman1 to JCDenton :: Hi, my name is Meg.
 ]
]
else [
 Random [
 # Possibility 1
 BarWoman1 to JCDenton :: Excuse us -- we're having a conversation.
 # Possibility 2
 BarWoman1 to JCDenton :: I said leave us alone.
 # Possibility 3
 BarWoman1 to JCDenton :: Get lost.
 ]
]
* SandraInBar
* Owner: SandraRenton
* Level: Mission02
if GilbertRenton_Dead [
 JCDenton to SandraRenton :: Don't you have someplace to go?
 SandraRenton to JCDenton :: You're looking at it.
 JCDenton to SandraRenton :: I think I know your father. He runs the 'Ton, right?
 SandraRenton to JCDenton :: So?
 if GilbertRenton_Dead [
 Set SandraHeardDadDead
 JCDenton to SandraRenton :: I have some bad news. He died during a shootout in the hotel.
 SandraRenton to JCDenton :: No! Your lying! You don't know my Dad!
 JCDenton to SandraRenton :: My brother has a room in the hotel. I'm sorry. It's true: your
 father's dead.
 SandraRenton to JCDenton :: Go away! Just go away!
 ]
 else [
 JCDenton to SandraRenton :: You could at least let your father know you're all right.
 SandraRenton to JCDenton :: He knows where I am.
 JCDenton to SandraRenton :: You mad at him or something?
 SandraRenton to JCDenton :: Nah, but I don't want him running my life like he runs that
 cheap hotel.
 JCDenton to SandraRenton :: He doesn't do such a bad job.
 SandraRenton to JCDenton :: He never got nowhere because he never took chances. That ain't
 me. I'm gonna do things my way.
 JCDenton to SandraRenton :: I think you should be more grateful for what he's done. Let's
 leave it at that.
 if KnowsSmugglerPassword [
 ]
 else [
 SandraRenton to JCDenton :: Yeah, let's leave it at that.
 JCDenton to SandraRenton :: Earlier, you said something about "the Smuggler"...
 SandraRenton to JCDenton :: Huh. Tough guy like you? Figured you'd be a big customer.
 He's got a basement place, over near the subway entrance. You have to give the
 password "bloodshot" or he won't let you in.
 Set KnowsSmugglerPassword
 Add Note: Smuggler lives near the subway entrance. Password: bloodshot.
 ]
 ]
]
else [
 if DeliveredFathersMessage [
 JCDenton to SandraRenton :: You could at least let your father know you're all right.
 SandraRenton to JCDenton :: He knows where I am.
 JCDenton to SandraRenton :: You mad at him or something?
 SandraRenton to JCDenton :: Nah, but I don't want him running my life like he runs that
 cheap hotel.
 JCDenton to SandraRenton :: He doesn't do such a bad job.
 SandraRenton to JCDenton :: He never got nowhere because he never took chances. That ain't
 me. I'm gonna do things my way.
 JCDenton to SandraRenton :: I think you should be more grateful for what he's done. Let's
 leave it at that.
 if KnowsSmugglerPassword [
 ]
 else [
 SandraRenton to JCDenton :: Yeah, let's leave it at that.
 JCDenton to SandraRenton :: Earlier, you said something about "the Smuggler"...
 SandraRenton to JCDenton :: Huh. Tough guy like you? Figured you'd be a big customer.
 He's got a basement place, over near the subway entrance. You have to give the
 password "bloodshot" or he won't let you in.
 Set KnowsSmugglerPassword
 Add Note: Smuggler lives near the subway entrance. Password: bloodshot.
 ]
 ]
 else [
 if not RentonRescued_Played [
 JCDenton to SandraRenton :: Don't you have someplace to go?
 SandraRenton to JCDenton :: You're looking at it.
 JCDenton to SandraRenton :: I think I know your father. He runs the 'Ton, right?
 SandraRenton to JCDenton :: So?
 if GilbertRenton_Dead [
 Set SandraHeardDadDead
 JCDenton to SandraRenton :: I have some bad news. He died during a shootout in the
 hotel.
 SandraRenton to JCDenton :: No! Your lying! You don't know my Dad!
 JCDenton to SandraRenton :: My brother has a room in the hotel. I'm sorry. It's
 true: your father's dead.
 SandraRenton to JCDenton :: Go away! Just go away!
 ]
 else [
 JCDenton to SandraRenton :: You could at least let your father know you're all
 right.
 SandraRenton to JCDenton :: He knows where I am.
 JCDenton to SandraRenton :: You mad at him or something?
 SandraRenton to JCDenton :: Nah, but I don't want him running my life like he runs
 that cheap hotel.
 JCDenton to SandraRenton :: He doesn't do such a bad job.
 SandraRenton to JCDenton :: He never got nowhere because he never took chances.
 That ain't me. I'm gonna do things my way.
 JCDenton to SandraRenton :: I think you should be more grateful for what he's done.
 Let's leave it at that.
 if KnowsSmugglerPassword [
 ]
 else [
 SandraRenton to JCDenton :: Yeah, let's leave it at that.
 JCDenton to SandraRenton :: Earlier, you said something about "the Smuggler"...
 SandraRenton to JCDenton :: Huh. Tough guy like you? Figured you'd be a big
 customer. He's got a basement place, over near the subway entrance. You have
 to give the password "bloodshot" or he won't let you in.
 Set KnowsSmugglerPassword
 Add Note: Smuggler lives near the subway entrance. Password: bloodshot.
 ]
 ]
 ]
 else [
 Set DeliveredFathersMessage
 JCDenton to SandraRenton :: I talked to your father. He asked me to invite you back
 home, no strings attached.
 SandraRenton to JCDenton :: How sweet.
 JCDenton to SandraRenton :: You could at least let your father know you're all right.
 SandraRenton to JCDenton :: He knows where I am.
 JCDenton to SandraRenton :: You mad at him or something?
 SandraRenton to JCDenton :: Nah, but I don't want him running my life like he runs that
 cheap hotel.
 JCDenton to SandraRenton :: He doesn't do such a bad job.
 SandraRenton to JCDenton :: He never got nowhere because he never took chances. That
 ain't me. I'm gonna do things my way.
 JCDenton to SandraRenton :: I think you should be more grateful for what he's done.
 Let's leave it at that.
 if KnowsSmugglerPassword [
 ]
 else [
 SandraRenton to JCDenton :: Yeah, let's leave it at that.
 JCDenton to SandraRenton :: Earlier, you said something about "the Smuggler"...
 SandraRenton to JCDenton :: Huh. Tough guy like you? Figured you'd be a big
 customer. He's got a basement place, over near the subway entrance. You have to
 give the password "bloodshot" or he won't let you in.
 Set KnowsSmugglerPassword
 Add Note: Smuggler lives near the subway entrance. Password: bloodshot.
 ]
 ]
 ]
]
* VeteranFinalBarks
* Owner: Veteran
* Level: Mission02
Random [
# Possibility 1
 Veteran to JCDenton :: Oh, it's horrible. Oh Lord-have-mercy why?
# Possibility 2
 Veteran to JCDenton :: Those were good boys, every last one of them.
# Possibility 3
 Veteran to JCDenton :: That's what I mean when I say the goal is EXTERMINATION. They don't need
 people. They just want to have machines do it all and get rid of everybody they don't need,
 Mother-of-God.
]
* OverhearAlleyThug
* Owner: AlleyThug
* Level: Mission02
AlleyThug to AlleyThug :: Nothing. I checked his pockets.
AlleyThug to AlleyThug :: You don't live underground and not have one of Charlie's cards. Make him
 take off his shoes.
AlleyBum to AlleyThug :: I just sleep down there. They don't give you money unless you're on the
 Council.
AlleyThug to AlleyBum :: Take off your shoes.
AlleyThug to AlleyBum :: Charlie has no reason to be stingy if he has a currency-encoder.
AlleyBum to AlleyThug :: They just hacked a few accounts. They have some extra cash. That's it.
AlleyThug to AlleyBum :: I'm not asking again.
AlleyBum to AlleyThug :: It's just a bunch of us... We go down there to get out of the cold.
AlleyThug to AlleyBum :: All right. We'll do it the hard way.
Trigger ThugAttacks
* PaulLeaving
* Owner: PaulDenton
* Level: Mission02
Random [
# Possibility 1
 if M01PlayerAggressive [
 PaulDenton to JCDenton :: Use minimal force this time. You took a lot of lives on Liberty
 Island.
 ]
 else [
 PaulDenton to JCDenton :: Use reasonable force like you did on Liberty Island.
 ]
# Possibility 2
 PaulDenton to JCDenton :: I've got to assemble my team.
# Possibility 3
 PaulDenton to JCDenton :: You better get moving.
# Possibility 4
 PaulDenton to JCDenton :: I'm counting on you to find that generator.
]
* PimpOverheard
* Owner: Pimp
* Level: Mission02
Set SawSandra
Pimp to SandraRenton :: What I'm TELLIN' you, girl?
SandraRenton to Pimp :: You said I didn't have to. Make Janey do it.
Pimp to SandraRenton :: I already took the money, and when it's JoJo and it's somethin' he wants,
 you got to do it. You and me both, baby. We helpless.
SandraRenton to Pimp :: We were just gonna hang out today.
Pimp to SandraRenton :: I TOLD you how it don't play with me this amateur unprofessional bullshit.
SandraRenton to Pimp :: Johnny . . .
Pimp to SandraRenton :: If it's business, it's business. If it's us two hangin' out, then we hang
 out. Right now it's business.
SandraRenton to Pimp :: I want out, Johnny. I didn't know it would get like this.
Pimp to SandraRenton :: Put it this way. You in it. You want out it's like a gang; you get beat
 out.
* TellAboutSandra
* Owner: GilbertRenton
* Level: Mission02
JCDenton to GilbertRenton :: I saw your daughter Sandra down the block. She didn't look so good.
Set ToldRentonAboutSandra
GilbertRenton to JCDenton :: Sandra? Was she coming back to the hotel?
if SandrasPimpDone [
 if not Pimp_Dead [
 JCDenton to GilbertRenton :: I ran off a thug who was harassing her, but she's still mixed
 up in some pretty nasty business. You better talk to her.
 ]
 else [
 JCDenton to GilbertRenton :: I took care of a thug who was harassing her, but she's still
 mixed up in some pretty nasty business. You better talk to her.
 ]
]
else [
 JCDenton to GilbertRenton :: She's mixed up in some pretty nasty business. You better talk to
 her.
]
GilbertRenton to JCDenton :: No, no more talking. If you see her, tell her I don't care what she's
 been doing; she can come home, no questions, no speeches.
JCDenton to GilbertRenton :: I'll tell her she can trust you.
* RentonRescuedBarks2
* Owner: GilbertRenton
* Level: Mission02
Random [
# Possibility 1
 GilbertRenton to JCDenton :: Sandra's pretty headstrong sometimes.
# Possibility 2
 GilbertRenton to JCDenton :: I offered her a job that the desk. You can imagine what she said
 to that.
# Possibility 3
 GilbertRenton to JCDenton :: If the economy hadn't bottomed out, she might have got along all
 right, but at 18... She just doesn't stand much of a chance.
# Possibility 4
 GilbertRenton to JCDenton :: If you see her... Well, never mind. I just hope she's all right.
# Possibility 5
 GilbertRenton to JCDenton :: Thanks for looking out for her.
# Possibility 6
 Random [
 # Possibility 1
 GilbertRenton to JCDenton :: Sandra's pretty headstrong sometimes.
 # Possibility 2
 GilbertRenton to JCDenton :: If you see her... Well, never mind. I just hope she's all
 right.
 # Possibility 3
 GilbertRenton to JCDenton :: Thanks for looking out for her.
 ]
]
* AskForMoney
* Owner: Pimp
* Level: Mission02
JCDenton to Pimp :: I want the two-hundred back.
Pimp to JCDenton :: The Underworld Bar. Thirty minutes. I hook you up.
* FemaleHostageInitialBarks
* Owner: FemaleHostage
* Level: Mission02
Random [
# Possibility 1
 FemaleHostage to JCDenton :: Help!
# Possibility 2
 FemaleHostage to JCDenton :: Oh my God!
]
* MaleHostageBarks
* Owner: MaleHostage
* Level: Mission02
Random [
# Possibility 1
 MaleHostage to JCDenton :: Thought I was a goner.
# Possibility 2
 MaleHostage to JCDenton :: You just about saved my life.
# Possibility 3
 MaleHostage to JCDenton :: I'm gonna wait here until things settle down.
]
* SickManInitialBarks
* Owner: SickMan
* Level: Mission02
SickMan to JCDenton :: Somebody kill me... anybody...
* VeteranBarks
* Owner: Veteran
* Level: Mission02
Random [
# Possibility 1
 Veteran to JCDenton :: No, sir, forget about the NSF. Most of those old forts have a "bolt
 hole." Those boys'll be long gone out a side tunnel by now.
# Possibility 2
 Veteran to JCDenton :: You fellas might scare Jim and Jane Stay-at-Home, but that's an army out
 there, a praise-the-Lord yes an honest-to-God people's militia.
# Possibility 3
 Veteran to JCDenton :: I seen a lot of battles, blessed be our Lord, back in the Northwest War.
 Didn't have uniforms back then, just a shotgun and all the shells you could carry. The NSF
 sure has grown up, praise Heaven. They got organization now. Listen to me, young sir. I can
 tell you: that's what lost it for us last time, what the government's always been good at and
 we haven't. But it looks like the boys got some discipline this time around, and your men
 better take note. That's right. Stand up, wipe your noses, and take note. You got
 yourselves a -- hail Jesus! -- you got yourselves a rebellion!
# Possibility 4
 Veteran to JCDenton :: Consider the consequences, young sir.
# Possibility 5
 Veteran to JCDenton :: Praise heaven! No more hiding below ground.
# Possibility 6
 Veteran to JCDenton :: 'Bout time we had a battle face-to-face.
# Possibility 7
 Random [
 # Possibility 1
 Veteran to JCDenton :: Consider the consequences, young sir.
 # Possibility 2
 Veteran to JCDenton :: Praise heaven! No more hiding below ground.
 # Possibility 3
 Veteran to JCDenton :: 'Bout time we had a battle face-to-face.
 ]
]
* MeetSickWoman
* Owner: SickWoman
* Level: Mission02
SickWoman to JCDenton :: Got five credits for someone who's got the Gray Death?
if credit < 5 [
 JCDenton to SickWoman :: I'm completely broke myself.
]
else [
 Player Decision [
 # Choice 1 :: Here you go.
 JCDenton to SickWoman :: Here you go.
 SickWoman to JCDenton :: God bless you.
 Set GaveSickWomanCredits
 Pay 5 credits
 # Choice 2 :: Sorry.
 JCDenton to SickWoman :: Sorry.
 ]
]
Random [
# Possibility 1
 Set PlaySickWomanBarks
# Possibility 2
 Set not PlaySickWomanBarks
# Possibility 3
 Set PlaySickWomanBarks
]
* WorkerOverheardHack
* Owner: Worker
* Level: Mission02
BarWoman1 to Worker :: Hey, Shea. Cape Cod. Use a little vodka this time.
JordanShea to BarWoman1 :: Coming up.
Worker to BarWoman1 :: Guess I have to do something...
* CounselWorkerHack
* Owner: Worker
* Level: Mission02
JordanShea to JCDenton :: Hey, back off, mister. Leave the customers alone.
BarWoman1 to JCDenton :: Yeah, back off.
Set M02SheaAnnoyed
* WorkerGivesInfo
* Owner: Worker
* Level: Mission02
Set KnowsAboutWarehouse
JCDenton to Worker :: Can I ask a question?
Worker to JCDenton :: Go right ahead.
if FoundWarehouse [
 JCDenton to Worker :: Know where I can find some weapons?
 Worker to JCDenton :: Weapons? Yeah, just talk to Smuggler. Guy over by the subway.
 if MeetSmuggler_Played [
 JCDenton to Worker :: Already met him.
 Worker to JCDenton :: He's your man.
 ]
 else [
 JCDenton to Worker :: Smuggler...
 Worker to JCDenton :: The guy who won't open up unless you give him the password,
 "bloodshot." He deals in almost everything.
 Set KnowsSmugglerPassword
 Add Note: Smuggler lives near the subway entrance. Password: bloodshot.
 ]
]
else [
 JCDenton to Worker :: I'm looking around for a power generator, possibly hidden, large enough to
 power a building.
 Worker to JCDenton :: You in real estate?
 JCDenton to Worker :: I just need to find it.
 Worker to JCDenton :: Oh-oh-oh, of course. You know, I tied in power at a place a few blocks
 south, a warehouse. Strangest thing. They wanted to conceal these gas-driven generators on
 the second floor. Didn't give a hoot if their own people got asphyxiated.
 JCDenton to Worker :: How do I get over there?
 Worker to JCDenton :: No way through the blockades now. We went over some rooftops to get
 there; there was a lift -- the code was 3316, I think.
 JCDenton to Worker :: Thanks for the tip.
 Goal Completed: InterviewLocals
 Add Note: The code to the rooftop lift is 3316.
]
* WorkerOverheard2
* Owner: Worker
* Level: Mission02
BarWoman1 to Worker :: You would never forgive yourself if --
Worker to BarWoman1 :: I know, I know.
BarWoman1 to Worker :: It's to be expected. Ambrosia's a controlled substance. Most people don't
 even think it exists.
Set WorkerHeard
Worker to BarWoman1 :: To be paying in chits, in a grimy alley somewhere...
BarWoman1 to Worker :: You oughta be thankful the dealers got their hands on it. A week from now --
 Listen to me; I say this for your own good: next week it might be too late.
* WorkerReconciledHack
* Owner: Worker
* Level: Mission02
BarWoman1 to JordanShea :: Hey, Shea. One for the road.
JordanShea to BarWoman1 :: Yes, ma'am.
* WorkerMurderous
* Owner: Worker
* Level: Mission02
Worker to BarWoman1 :: So... the Stanley account is... concluded?
BarWoman1 to Worker :: More strikes, this time in Baltimore and D.C.
Worker to BarWoman1 :: Truckers...?
BarWoman1 to Worker :: Yeah, the roadblocks, security... I don't think we're going to see any
 investment in transport until the political situation cools off.
Worker to BarWoman1 :: Oh. I thought we had Stanley in the bag.
* WorkerTightLipped
* Owner: Worker
* Level: Mission02
JCDenton to Worker :: I'm serious. I want you to tell me what you know about the stolen Ambrosia.
Worker to JCDenton :: You misheard, officer. We were talking about work.
JCDenton to Worker :: I heard "Ambrosia."
Worker to JCDenton :: I said you heard wrong.
* MurderousBarks
* Owner: Worker
* Level: Mission02
Worker to JCDenton :: We're just minding our own business, Officer.
* ReconciledBarksHack
* Owner: Worker
* Level: Mission02
Worker to JordanShea :: Hey, what IS this stuff? Heavy water?
JordanShea to Worker :: You don't have to drink it.
* JockSecondStory
* Owner: Jock
* Level: Mission02
Jock to JCDenton :: What do you have for me?
if player has Liquor40oz [
 Player Decision [
 # Choice 1 :: You can have this beer.
 JCDenton to Jock :: You can have this beer.
 if not M02BoughtBooze2 [
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too cheap to
 buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything you find
 lying around?
 ]
 ]
 else [
 JCDenton to Jock :: <gives 1 Liquor40oz>
 Jock to JCDenton :: I appreciate it. Yep, I know for a fact it's not just for
 government research. I've seen all kinds of executives coming and going.
 JCDenton to Jock :: I'm sure plenty of bureaucrats fly out there.
 Jock to JCDenton :: Billionaires. Big executives. I think the whole place has been
 taken over by a private corporation.
 JCDenton to Jock :: Not likely.
 Jock to JCDenton :: Something's going on underground. I'm a pilot, which means I didn't
 get access to the main complex, but a lot of rock comes out of there; it's some kind
 of mine. But what I don't understand is why they're always laying more fiber-optic
 cables.
 JCDenton to Jock :: A pilot? What do you fly?
 Jock to JCDenton :: Copters. You know what I think? I think that's where the UN moved
 Echelon IV, back when they promised they were going to stop spying on people.
 JCDenton to Jock :: Surveillance is a very distributed technology. To centralize it in
 one large facility would be very unusual -- even for the U.N.
 Jock to JCDenton :: I bet they did it. They want to centralize everything -- every
 computer on the planet.
 Set JockSecondStory
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
]
else [
 if player has LiquorBottle [
 Player Decision [
 # Choice 1 :: You can have this bottle of liquor.
 JCDenton to Jock :: You can have this bottle of liquor.
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too cheap to
 buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything you find
 lying around?
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 if player has WineBottle [
 Player Decision [
 # Choice 1 :: You can have this bottle of wine.
 JCDenton to Jock :: You can have this bottle of wine.
 Random [
 # Possibility 1
 Jock to JCDenton :: That one's warm. Get me something from the bartender.
 # Possibility 2
 Jock to JCDenton :: I want one of Shea's ice-cold brown bullets. You too cheap
 to buy?
 # Possibility 3
 Jock to JCDenton :: What am I? A bum? You think I'm gonna drink anything you
 find lying around?
 ]
 # Choice 2 :: Never mind.
 JCDenton to Jock :: Never mind.
 ]
 ]
 else [
 JCDenton to Jock :: I don't have any liquor on me.
 Jock to JCDenton :: The bar's to my left.
 ]
 ]
]
* JaneyThankful
* Owner: Janey
* Level: Mission02
Set MetJaney
if JaneyDistraught_Played and not SandraRenton_Dead [
 JCDenton to Janey :: I think your friend is going to be all right.
 Janey to JCDenton :: What about Johnny?
 if Pimp_Dead [
 JCDenton to Janey :: He's on his back in the alley.
 Janey to JCDenton :: Serves him right. About time...
 ]
 else [
 JCDenton to Janey :: I gave him a good scare.
 Janey to JCDenton :: Where's he at?
 JCDenton to Janey :: I don't know, but if he gives you any more trouble just tell me.
 Janey to JCDenton :: I hope he doesn't think I ratted him out.
 ]
 JCDenton to Janey :: What can you tell me about his boss, JoJo?
 Janey to JCDenton :: Oh, JoJo. He's nothing, man. We used to go out. His body mods?
 Cosmetic. Scars? I saw him cut his face one time just so he'd look mean.
 if Pimp_Dead [
 JCDenton to Janey :: Maybe I'll cap his ass, too.
 ]
 else [
 JCDenton to Janey :: Maybe I'll straighten him out as well.
 ]
 Janey to JCDenton :: Well, if you ever want to get into the warehouse where he hides out, I know
 the code. It's 3316.
 Add Note: Warehouse Code: 3316.
 if PaidForJaney and not Pimp_Dead [
 JCDenton to Janey :: Thanks. Listen, if you see Johnny, tell him I want my two-hundred
 credits back.
 Janey to JCDenton :: He robbed you?
 JCDenton to Janey :: I tried to buy your friend a reprieve, but he sold me an hour with you
 instead.
 Janey to JCDenton :: What's wrong with me?
 JCDenton to Janey :: Nothing. But I've got work to do.
 ]
 else [
 JCDenton to Janey :: Thanks. You've been very helpful.
 ]
]
else [
 if SandraRenton_Dead and JaneyDistraught_Played [
 JCDenton to Janey :: I have some bad news. Your friend in the alley -- she --
 Janey to JCDenton :: Sandra! Oh my god! Is she okay?
 JCDenton to Janey :: I did what I could.
 ]
 else [
 Janey to JCDenton :: You the guy that helped Sandra?
 if SandraRenton_Dead [
 JCDenton to Janey :: Are you talking about the girl in the alley? I have some bad news.
 She --
 Janey to JCDenton :: Sandra! Oh my god! Is she okay?
 JCDenton to Janey :: I did what I could.
 ]
 else [
 JCDenton to Janey :: I think your friend is going to be all right.
 Janey to JCDenton :: What about Johnny?
 if Pimp_Dead [
 JCDenton to Janey :: He's on his back in the alley.
 Janey to JCDenton :: Serves him right. About time...
 ]
 else [
 JCDenton to Janey :: I gave him a good scare.
 Janey to JCDenton :: Where's he at?
 JCDenton to Janey :: I don't know, but if he gives you any more trouble just tell
 me.
 Janey to JCDenton :: I hope he doesn't think I ratted him out.
 ]
 JCDenton to Janey :: What can you tell me about his boss, JoJo?
 Janey to JCDenton :: Oh, JoJo. He's nothing, man. We used to go out. His body mods?
 Cosmetic. Scars? I saw him cut his face one time just so he'd look mean.
 if Pimp_Dead [
 JCDenton to Janey :: Maybe I'll cap his ass, too.
 ]
 else [
 JCDenton to Janey :: Maybe I'll straighten him out as well.
 ]
 Janey to JCDenton :: Well, if you ever want to get into the warehouse where he hides
 out, I know the code. It's 3316.
 Add Note: Warehouse Code: 3316.
 if PaidForJaney and not Pimp_Dead [
 JCDenton to Janey :: Thanks. Listen, if you see Johnny, tell him I want my
 two-hundred credits back.
 Janey to JCDenton :: He robbed you?
 JCDenton to Janey :: I tried to buy your friend a reprieve, but he sold me an hour
 with you instead.
 Janey to JCDenton :: What's wrong with me?
 JCDenton to Janey :: Nothing. But I've got work to do.
 ]
 else [
 JCDenton to Janey :: Thanks. You've been very helpful.
 ]
 ]
 ]
]
* JaneyFinalBarks
* Owner: Janey
* Level: Mission02
Random [
# Possibility 1
 Janey to JCDenton :: JoJo shouldn't stick us with guys like Johnny. That ain't cool.
# Possibility 2
 if SandraRenton_Dead [
 <recursion>
 ]
 else [
 Janey to JCDenton :: Sandra looks a little shaken up. I hope she's all right.
 ]
# Possibility 3
 if SandraRenton_Dead [
 <recursion>
 ]
 else [
 Janey to JCDenton :: I don't know why Sandra doesn't just stay with her dad. He's okay. At
 least she's got SOMEBODY.
 ]
]
* BystanderPlea
* Owner: BystanderBum
* Level: Mission02
BystanderBum to JCDenton :: DO something, man. They're gonna kill him.
* MeetJoeGreen2
* Owner: JoeGreene
* Level: Mission02
JCDenton to JoeGreene :: How about I ask you a few questions?
JoeGreene to JCDenton :: Splendid. I certainly would like to know what an international
 antiterrorist organization expects to find in a dive like this.
Player Decision [
# Choice 1, displayed if not FoundWarehouse :: Heard anything about a secret NSF power-generator?
 JCDenton to JoeGreene :: Heard anything about a secret NSF power-generator?
 Set M02QuestionedGreen
 JoeGreene to JCDenton :: Aha-a-a. Playing the detective, are we? I take it you've been
 assigned to eliminate certain weapons systems... defenses, maybe? Am I getting warm?
 JCDenton to JoeGreene :: Just answer the question.
# Choice 2, displayed if FoundWarehouse :: What do you know about the NSF?
 JCDenton to JoeGreene :: What do you know about the NSF?
 Set M02QuestionedGreen
 JoeGreene to JCDenton :: Aha-a-a. Playing the detective, are we? I take it you've been
 assigned to eliminate certain weapons systems... defenses, maybe? Am I getting warm?
 JCDenton to JoeGreene :: Just answer the question.
# Choice 3 :: On second thought, I don't need your help.
 JCDenton to JoeGreene :: On second thought, I don't need your help.
 JoeGreene to JCDenton :: Then let me ask YOU a question. What do YOU think about the summary
 executions happening on the very streets of New York?
 JCDenton to JoeGreene :: I'd call it civil unrest.
]
JoeGreene to JCDenton :: Let me be more pointed. How does it feel to be ordered to murder civilians
 just because they support the fastest-growing political movement in this nation's history?
JCDenton to JoeGreene :: In a democracy, armed rebellion is criminal, not political.
JoeGreene to JCDenton :: Rebellion, as the Declaration of Independence tells us, is not only our
 "right" but our "duty" when we have suffered "a long train of abuses and usurpations."
* BoatWaiting
* Owner: NYPoliceBoat
* Level: Mission02
NYPoliceBoat to JCDenton :: They'll send a chopper when you knock out the generator. Good luck.
* AnnaFinalBarks
* Owner: AnnaNavarre
* Level: Mission02
if SubTerroristsDead [
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: Excellent work. I hear that every terrorist in the subway is
 flat on his back.
 # Possibility 2
 AnnaNavarre to JCDenton :: You are showing some promise.
 # Possibility 3
 AnnaNavarre to JCDenton :: Take the subway and report to your brother in Hell's Kitchen.
 # Possibility 4
 AnnaNavarre to JCDenton :: Your brother Paul has gotten our troops into another mess.
 # Possibility 5
 AnnaNavarre to JCDenton :: Paul has his units scattered and pinned down by heavy resistance
 in Hell's Kitchen.
 # Possibility 6
 AnnaNavarre to JCDenton :: The NSF regrouped in Hell's Kitchen perhaps because it is close
 to where they have taken the Ambrosia.
 # Possibility 7
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 8
 AnnaNavarre to JCDenton :: I will manage the situation in Battery Park.
 # Possibility 9
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: You are showing some promise.
 # Possibility 2
 AnnaNavarre to JCDenton :: Take the subway and report to your brother in Hell's Kitchen.
 # Possibility 3
 AnnaNavarre to JCDenton :: I will manage the situation in Battery Park.
 # Possibility 4
 AnnaNavarre to JCDenton :: You have your orders.
 ]
 ]
]
else [
 if EscapeSuccessful [
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: You have done what you can for the hostages. Now report to
 your brother in Hell's Kitchen.
 # Possibility 2
 AnnaNavarre to JCDenton :: Your brother Paul has gotten our troops into another mess.
 # Possibility 3
 AnnaNavarre to JCDenton :: Paul has his units scattered and pinned down by heavy
 resistance in Hell's Kitchen.
 # Possibility 4
 AnnaNavarre to JCDenton :: The NSF regrouped in Hell's Kitchen perhaps because it is
 close to where they have taken the Ambrosia.
 # Possibility 5
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 6
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: You have done what you can for the hostages. Now report
 to your brother in Hell's Kitchen.
 # Possibility 2
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 3
 AnnaNavarre to JCDenton :: I will manage the situation in Battery Park.
 ]
 ]
 ]
 else [
 if SubHostageMale_Dead and SubHostageFemale_Dead [
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: You have done what you can for the hostages. Now report
 to your brother in Hell's Kitchen.
 # Possibility 2
 AnnaNavarre to JCDenton :: Your brother Paul has gotten our troops into another
 mess.
 # Possibility 3
 AnnaNavarre to JCDenton :: Paul has his units scattered and pinned down by heavy
 resistance in Hell's Kitchen.
 # Possibility 4
 AnnaNavarre to JCDenton :: The NSF regrouped in Hell's Kitchen perhaps because it is
 close to where they have taken the Ambrosia.
 # Possibility 5
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 6
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: You have done what you can for the hostages. Now
 report to your brother in Hell's Kitchen.
 # Possibility 2
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 3
 AnnaNavarre to JCDenton :: I will manage the situation in Battery Park.
 ]
 ]
 ]
 else [
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: Your brother Paul has gotten our troops into another
 mess.
 # Possibility 2
 AnnaNavarre to JCDenton :: Paul has his units scattered and pinned down by heavy
 resistance in Hell's Kitchen.
 # Possibility 3
 AnnaNavarre to JCDenton :: The NSF regrouped in Hell's Kitchen perhaps because it is
 close to where they have taken the Ambrosia.
 # Possibility 4
 AnnaNavarre to JCDenton :: Too bad you do not have cochlear implants like I do; you
 could listen for sonic transducers and not get your head blown off.
 # Possibility 5
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 6
 Random [
 # Possibility 1
 AnnaNavarre to JCDenton :: Your brother Paul has gotten our troops into another
 mess.
 # Possibility 2
 AnnaNavarre to JCDenton :: You have your orders.
 # Possibility 3
 AnnaNavarre to JCDenton :: Too bad you do not have cochlear implants like I do;
 you could listen for sonic transducers and not get your head blown off.
 ]
 ]
 ]
 ]
]
* SandraSmugglerConvo
* Owner: SandraRenton
* Level: Mission02
Set PlayerHeardAboutSmuggler
JCDenton to SandraRenton :: You mentioned a smuggler...
SandraRenton to JCDenton :: Tough guy like you? Figured you'd be a big customer.
JCDenton to SandraRenton :: What's he sell? Weapons? Drugs?
SandraRenton to JCDenton :: High-priced weapons. Yeah, you should talk to him. His place is over
 near the subway. You have to give the password "bloodshot" or he won't let you in.
Set KnowsSmugglerPassword
Add Note: Smuggler lives near the subway entrance. Password: bloodshot.
* JockFourthStory
* Owner: Jock
* Level: Mission02
JCDenton to Jock :: What was Paul's assignment in Hong Kong?
Jock to JCDenton :: Like I said, I know how to keep a secret -- even between brothers.
JCDenton to Jock :: So he's holding something back -- the reason UNATCO transferred him back to the
 states.
Jock to JCDenton :: Listen to your brother, JC. Respect his experience. Let's leave it at that.
* JockThirdStory
* Owner: Jock
* Level: Mission02
JCDenton to Jock :: Know anything that's worth the price of a beer?
Jock to JCDenton :: This old bird's had enough. Hell, I'm about to go on duty.
JCDenton to Jock :: What kind of chopper pilot starts work at midnight?
Jock to JCDenton :: You're with UNATCO, right?
JCDenton to Jock :: Why do you ask?
Jock to JCDenton :: I'm the one that flies your brother Paul to Hong Kong. He told me to watch out
 for you.
JCDenton to Jock :: I didn't know UNATCO hired pilots.
Jock to JCDenton :: The black choppers are run by the NSA to support various classified operations.
 The Pentagon uses them, the CIA... They hired me because I don't ask any questions.
* MeetSally
* Owner: Sally
* Level: Mission02
Sally to JCDenton :: Yeah?
JCDenton to Sally :: How's it look on the street?
Sally to JCDenton :: How's what look?
JCDenton to Sally :: The fighting. Is it heavy?
Sally to JCDenton :: The cops told me to take cover in the bar or come down here. They've got the
 NSF surrounded in the 'Ton Hotel.
JCDenton to Sally :: Hostages?
Sally to JCDenton :: I don't know. Is that it?
JCDenton to Sally :: Yeah. Thanks.
* SallyFinalBarks
* Owner: Sally
* Level: Mission02
if FoundWarehouse [
 Sally to JCDenton :: Get lost.
]
else [
 Random [
 # Possibility 1
 Sally to JCDenton :: Hope you find the place.
 # Possibility 2
 Sally to JCDenton :: Jordan's big into cleaning up this place. She's real helpful with the
 cops.
 # Possibility 3
 Sally to JCDenton :: The bar's down on the corner, near Smuggler's hideout.
 # Possibility 4
 Sally to JCDenton :: A secret power station -- I wouldn't be surprised.
 # Possibility 5
 Sally to JCDenton :: A lot of people in this part of town work for the NSF.
 # Possibility 6
 Sally to JCDenton :: I bet that NSF has a secret base or something in the warehouse
 district.
 ]
]
* MaleHostageRescued
* Owner: MaleHostage
* Level: Mission02
MaleHostage to JCDenton :: Thanks for taking care of those guys. You from the police?
JCDenton to MaleHostage :: UNATCO.
MaleHostage to JCDenton :: Yeah? Well, you might be interested. I heard them talking. They said
 something about how they had just put in a generator in a warehouse a few streets south of here.
JCDenton to MaleHostage :: Did you catch the name of the street?
MaleHostage to JCDenton :: No, but they were talking about their security setup.
JCDenton to MaleHostage :: Anything interesting?
MaleHostage to JCDenton :: It sounded like there was underground access; they're using the word
 "righteous" as some kind of password.
JCDenton to MaleHostage :: That's very helpful. Thanks.
Add Note: "Righteous" is a password used by the NSF.
* MeetWindowBum
* Owner: WindowBum
* Level: Mission02
WindowBum to JCDenton :: Got a few credits?
JCDenton to WindowBum :: You have the plague?
WindowBum to JCDenton :: Nah. Cops ran us off the streets. Usually I go into the water tunnels in
 the warehouse district, but somebody boarded up the window.
JCDenton to WindowBum :: You live in a tunnel?
WindowBum to JCDenton :: Actually, I like to stay on the roof of this big apartment building. Nice
 view, if it's not too cold. There's a freight elevator at the end of the tunnel.
JCDenton to WindowBum :: Where's that window you were talking about?
WindowBum to JCDenton :: It's a basement window in the park south of the hotel.
Goal Completed: InterviewLocals
Add Note: Water tunnels lead to warehouse district. A freight elevator goes to the roof of a large
 building.
* WindowBumBarks
* Owner: WindowBum
* Level: Mission02
Random [
# Possibility 1
 WindowBum to JCDenton :: One thing about the warehouse district: you've got to know which
 buildings are safe. Some have armed guards.
# Possibility 2
 WindowBum to JCDenton :: I kind of like it better in here.
# Possibility 3
 WindowBum to JCDenton :: Doctors don't seem to mind.
# Possibility 4
 WindowBum to JCDenton :: If the cops declare martial law, maybe we can stay.
]
* SmugglerDoorBellConvo
* Owner: SmugglerDoorBell
* Level: Mission02
SmugglerDoorBell to JCDenton :: Yes. Password?
if KnowsSmugglerPassword [
 JCDenton to SmugglerDoorBell :: Bloodshot.
 Set SmugglerDoorDone
 Trigger SmugglersFrontDoor
]
else [
 if SmugglerDoorBellConvo_Played [
 JCDenton to SmugglerDoorBell :: Open up.
 ]
 else [
 JCDenton to SmugglerDoorBell :: Open up. I'm a federal agent.
 ]
 Random [
 # Possibility 1
 SmugglerDoorBell to JCDenton :: (click)
 # Possibility 2
 SmugglerDoorBell to JCDenton :: ... too sick Come back later.
 # Possibility 3
 SmugglerDoorBell to JCDenton :: The buzzer doesn't seem to be working.
 ]
]
* SandraSmugglerConvoStub1
* Owner: SandraRenton
* Level: Mission02
JCDenton to SandraRenton :: You know Smuggler? What can you tell me about him?
SandraRenton to JCDenton :: Tough guy like you? Figured you'd be a big customer. His place is over
 by the subway. You have to give the password "bloodshot" or he won't let you in.
JCDenton to SandraRenton :: That's exactly what I wanted to know.
Set KnowsSmugglerPassword
Add Note: Smuggler lives near the subway entrance. Password: bloodshot.
* MeetClinicOlderBum
* Owner: ClinicOlderBum
* Level: Mission02
JCDenton to ClinicOlderBum :: Hi, I'm in charge of law enforcement on this block. You doing all
 right?
ClinicOlderBum to JCDenton :: Yeah. They told me to come in here. Is that okay?
JCDenton to ClinicOlderBum :: Perfectly fine. Just making sure everyone's safe.
ClinicOlderBum to JCDenton :: Hey, while you're at it, you oughta do something about the NSF.
 Perfectly good shelter...
JCDenton to ClinicOlderBum :: You know what they're doing in this neighborhood?
ClinicOlderBum to JCDenton :: Kicked us outa the old Osgood place. A bunch of us camping in the
 tunnels. Talk about rights, but when they want something, they take it.
JCDenton to ClinicOlderBum :: Maybe I'll look into it. You take care of yourself.
Goal Completed: InterviewLocals
Add Note: NSF operating in "the Osgood place."
* ClinicOlderBumBarks
* Owner: ClinicOlderBum
* Level: Mission02
Random [
# Possibility 1
 ClinicOlderBum to JCDenton :: I'm not the only one they threw out.
# Possibility 2
 ClinicOlderBum to JCDenton :: Think they're some kind of freedom fighters.
# Possibility 3
 ClinicOlderBum to JCDenton :: Justice will be served.
# Possibility 4
 ClinicOlderBum to JCDenton :: I filed a formal complaint, but the city ignored it.
]
* ClinicTroopsBarks
* Owner: ClinicGuards
* Level: Mission02
if ClinicCleared [
 Random [
 # Possibility 1
 ClinicGuards to JCDenton :: All clear.
 # Possibility 2
 ClinicGuards to JCDenton :: We took them out.
 # Possibility 3
 ClinicGuards to JCDenton :: We have the situation under control, Agent.
 # Possibility 4
 ClinicGuards to JCDenton :: We sent some of the civilians into the clinic.
 # Possibility 5
 ClinicGuards to JCDenton :: Your brother spared a lot of lives by clearing the street.
 # Possibility 6
 ClinicGuards to JCDenton :: Paul ordered us to stay here.
 ]
]
else [
 Random [
 # Possibility 1
 ClinicGuards to JCDenton :: We'll handle this.
 # Possibility 2
 ClinicGuards to JCDenton :: Keep down.
 # Possibility 3
 ClinicGuards to JCDenton :: The NSF don't usually dig in like this.
 # Possibility 4
 ClinicGuards to JCDenton :: We'll secure this end of the street.
 # Possibility 5
 ClinicGuards to JCDenton :: ... just a few more.
 ]
]
* HotelTroopsFinalBarks
* Owner: UNATCOHotel
* Level: Mission02
Random [
# Possibility 1
 if not MaleHostage_Dead and not FemaleHostage_Dead [
 UNATCOHotel to JCDenton :: Well, I'm glad they made it.
 ]
 else [
 UNATCOHotel to JCDenton :: At least it's over.
 ]
# Possibility 2
 UNATCOHotel to JCDenton :: We'll take it from here.
# Possibility 3
 UNATCOHotel to JCDenton :: Good work, Agent.
]
* SickBum1Barks
* Owner: SickBum1
* Level: Mission02
if not Doctor2_Saved [
 SickBum1 to JCDenton :: I ain't budging.
]
else [
 Random [
 # Possibility 1
 SickBum1 to JCDenton :: They say the plague came from monkeys, but that's not true. It was
 the Army.
 # Possibility 2
 SickBum1 to JCDenton :: It was the scientists. You don't see SCIENTISTS getting sick.
 # Possibility 3
 SickBum1 to JCDenton :: Rich people like Bob Page, who own all the technology -- THEY don't
 get sick.
 ]
]
* SickBum1Interrupted
* Owner: SickBum1
* Level: Mission02
SickBum1 to JCDenton :: Wait your turn.
Player Decision [
# Choice 1 :: You should be more appreciative. By helping you, this gentleman risks his own health.
 JCDenton to SickBum1 :: You should be more appreciative. By helping you, this gentleman risks
 his own health.
 SickBum1 to JCDenton :: But he won't give me any medicine.
 Doctor2 to SickBum1 :: Trust me. When there's a cure, the city will underwrite the cost. The
 virus threatens everyone.
 SickBum1 to Doctor2 :: I don't believe you.
 Doctor2 to SickBum1 :: And I won't hesitate to prescribe the treatment for you.
 SickBum1 to Doctor2 :: You BETTER not.
 Set Doctor2_Saved
 Trigger SickBumLeaves
# Choice 2 :: He said leave. Don't make me use force.
 JCDenton to SickBum1 :: He said leave. Don't make me use force.
 SickBum1 to JCDenton :: This is MY doctor. We're discussing MY problems.
 JCDenton to SickBum1 :: The doc said you're done. Now move out.
 Doctor2 to SickBum1 :: Trust me. We've done all we can.
 SickBum1 to JCDenton :: I'm staying RIGHT HERE until I get SATISFACTION.
]
* Doctor2Barter
* Owner: Doctor2
* Level: Mission02
if BoughtClinicPlan [
 Doctor2 to JCDenton :: My friend, the diplomat. You can have a medkit for 180.
 if credit < 180 [
 JCDenton to Doctor2 :: I can't pay.
 if health < 60 [
 Random [
 # Possibility 1
 Doctor2 to JCDenton :: Don't skimp now. We're talking about your health, and you
 don't look so good.
 JCDenton to Doctor2 :: I don't have the money.
 # Possibility 2
 Random [
 # Possibility 1
 Doctor2 to JCDenton :: Oh, dear. That's too bad.
 # Possibility 2
 Doctor2 to JCDenton :: There's an ATM at the subway station.
 # Possibility 3
 Doctor2 to JCDenton :: Very well, but do remember that we accept all forms of
 digital cash.
 ]
 ]
 ]
 else [
 Random [
 # Possibility 1
 Doctor2 to JCDenton :: Oh, dear. That's too bad.
 # Possibility 2
 Doctor2 to JCDenton :: There's an ATM at the subway station.
 # Possibility 3
 Doctor2 to JCDenton :: Very well, but do remember that we accept all forms of
 digital cash.
 ]
 ]
 ]
 else [
 Player Decision [
 # Choice 1 :: Sure.
 JCDenton to Doctor2 :: Sure.
 Doctor2 to JCDenton :: <gives 1 MedKit>
 if not enough space in inventory [
 JCDenton to Doctor2 :: On second thought, hold on. I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Doctor2 to JCDenton :: Here you go. Please read the instructions before giving aid.
 Pay 180 credits
 # Choice 2 :: No, thanks.
 JCDenton to Doctor2 :: No, thanks.
 Doctor2 to JCDenton :: Suit yourself.
 ]
 ]
]
else [
 if not Doctor2Barter_Played [
 Doctor2 to JCDenton :: Thank you. The ones with the plague can be so stubborn sometimes.
 JCDenton to Doctor2 :: Don't mention it.
 Doctor2 to JCDenton :: Let me express my gratitude. You can have the automated care plan
 for 1200 -- that's at a 40 percent discount -- or a medkit for 180.
 ]
 else [
 Doctor2 to JCDenton :: My friend, the diplomat. You can have the automated care plan for
 1200 -- that's at a 40 percent discount, remember -- or a medkit for 180.
 ]
 if credit < 180 [
 JCDenton to Doctor2 :: I can't pay.
 if health < 60 [
 Random [
 # Possibility 1
 Doctor2 to JCDenton :: Don't skimp now. We're talking about your health, and you
 don't look so good.
 JCDenton to Doctor2 :: I don't have the money.
 # Possibility 2
 Random [
 # Possibility 1
 Doctor2 to JCDenton :: Oh, dear. That's too bad.
 # Possibility 2
 Doctor2 to JCDenton :: There's an ATM at the subway station.
 # Possibility 3
 Doctor2 to JCDenton :: Very well, but do remember that we accept all forms of
 digital cash.
 ]
 ]
 ]
 else [
 Random [
 # Possibility 1
 Doctor2 to JCDenton :: Oh, dear. That's too bad.
 # Possibility 2
 Doctor2 to JCDenton :: There's an ATM at the subway station.
 # Possibility 3
 Doctor2 to JCDenton :: Very well, but do remember that we accept all forms of
 digital cash.
 ]
 ]
 ]
 else [
 Set not CanAffordBots
 if credit >= 1200 [
 Set CanAffordBots
 ]
 Player Decision [
 # Choice 1, displayed if CanAffordBots :: I'll take a medkit.
 JCDenton to Doctor2 :: I'll take a medkit.
 Doctor2 to JCDenton :: <gives 1 MedKit>
 if not enough space in inventory [
 JCDenton to Doctor2 :: On second thought, hold on. I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Doctor2 to JCDenton :: Here you go. Please read the instructions before giving aid.
 Pay 180 credits
 # Choice 2, displayed if not CanAffordBots :: All I can afford is a medkit.
 JCDenton to Doctor2 :: All I can afford is a medkit.
 Doctor2 to JCDenton :: <gives 1 MedKit>
 if not enough space in inventory [
 JCDenton to Doctor2 :: On second thought, hold on. I can't carry anything else
 right now.
 <end of the discussion>
 ]
 Doctor2 to JCDenton :: Here you go. Please read the instructions before giving aid.
 Pay 180 credits
 # Choice 3, displayed if CanAffordBots :: I want the full program.
 JCDenton to Doctor2 :: I want the full program.
 Doctor2 to JCDenton :: The code to the surgery bay is 2153. The medical bots will
 handle your case from now on.
 Set BoughtClinicPlan
 Add Note: Surgery bay code: 2153.
 Pay 1200 credits
 # Choice 4 :: Never mind
 JCDenton to Doctor2 :: Never mind
 Doctor2 to JCDenton :: Suit yourself.
 ]
 ]
]
* Doctor2Busy
* Owner: Doctor2
* Level: Mission02
Doctor2 to JCDenton :: I'm with a patient right now.
* Doctor2Overheard
* Owner: Doctor2
* Level: Mission02
SickBum1 to Doctor2 :: I want SATISFACTION!
Doctor2 to SickBum1 :: We've done all that we can. It's time for you to go.
Set SickBumHeard
SickBum1 to Doctor2 :: This is supposed to be a free clinic. Bet you'd do something if I had more
 money.
Doctor2 to SickBum1 :: You've got the plague, sir.
SickBum1 to Doctor2 :: Rich people don't get Gray Death.
Doctor2 to SickBum1 :: Don't make me call security.
SickBum1 to Doctor2 :: Like Mr. Billionaire Bob Page. HE don't have it. The President don't have
 it. I never seen a movie star who's got it. YOU don't have it!
* Doctor2StillArguing
* Owner: Doctor2
* Level: Mission02
SickBum1 to Doctor2 :: I'm gonna stand here 'til I feel better.
Doctor2 to SickBum1 :: Have you looked at other options? Euthanasia is one sure way to relieve
 suffering.
SickBum1 to Doctor2 :: That Chinese herbal nonsense is for twinks. I want REAL MEDICINE.
* Doctor2StillArguing2
* Owner: Doctor2
* Level: Mission02
Doctor2 to SickBum1 :: I'm afraid I'm going to have to ban you from this clinic.
SickBum1 to Doctor2 :: You can't do that. It's my RIGHT! You're a doctor.
* SubHostageMaleStreet
* Owner: SubHostageMale
* Level: Mission02
Random [
# Possibility 1
 SubHostageMale to JCDenton :: I'll be okay. Thanks.
# Possibility 2
 if M02StreetLoaded [
 <recursion>
 ]
 else [
 SubHostageMale to JCDenton :: I think that's all of them.
 ]
# Possibility 3
 SubHostageMale to JCDenton :: I'm not going anywhere until the shooting stops.
]
* SubHostageMaleBarks
* Owner: SubHostageMale
* Level: Mission02
Random [
# Possibility 1
 SubHostageMale to JCDenton :: Watch out!
# Possibility 2
 SubHostageMale to JCDenton :: They've got the place wired with explosives.
# Possibility 3
 SubHostageMale to JCDenton :: I'll stay right here.
# Possibility 4
 SubHostageMale to JCDenton :: Watch out behind you.
]
* SubMaleRescued
* Owner: SubHostageMale
* Level: Mission02
JCDenton to SubHostageMale :: You all right?
SubHostageMale to JCDenton :: I guess so.
JCDenton to SubHostageMale :: Why were the NSF holding the station?
SubHostageMale to JCDenton :: They were pulling out. Most of them got on the train and went up
 north.
JCDenton to SubHostageMale :: Were they transporting any heavy supplies? Barrels?
SubHostageMale to JCDenton :: Not that I saw, but I heard them talking about a warehouse, how they
 needed "every precious second" to move some kind of shipment.
JCDenton to SubHostageMale :: Precious, indeed. They just gave up a half-dozen lives for a couple
 of minutes.
* SubHostageFemaleRescuedBarks
* Owner: SubHostageFemale
* Level: Mission02
Random [
# Possibility 1
 SubHostageFemale to JCDenton :: You saved my life!
# Possibility 2
 SubHostageFemale to JCDenton :: They were going to blow the whole place up -- us -- them --
 everything!
# Possibility 3
 SubHostageFemale to JCDenton :: They're maniacs -- complete maniacs!
# Possibility 4
 SubHostageFemale to JCDenton :: Funny, I thought the NSF was fighting for a good cause.
# Possibility 5
 SubHostageFemale to JCDenton :: They're right that the government shouldn't intimidate people,
 but neither should they.
# Possibility 6
 SubHostageFemale to JCDenton :: I guess they got what they deserved.
# Possibility 7
 SubHostageFemale to JCDenton :: Thanks again. I think I'll be okay.
# Possibility 8
 Random [
 # Possibility 1
 SubHostageFemale to JCDenton :: They're right that the government shouldn't intimidate
 people, but neither should they.
 # Possibility 2
 SubHostageFemale to JCDenton :: I guess they got what they deserved.
 # Possibility 3
 SubHostageFemale to JCDenton :: Thanks again. I think I'll be okay.
 ]
]
* SubHostageFemaleBarks
* Owner: SubHostageFemale
* Level: Mission02
Random [
# Possibility 1
 SubHostageFemale to JCDenton :: Oh no!
# Possibility 2
 SubHostageFemale to JCDenton :: They've got us penned in.
# Possibility 3
 SubHostageFemale to JCDenton :: What do I do?
]
* SubGuardsBarks
* Owner: SubGuards
* Level: Mission02
if SubTerroristsDead [
 Random [
 # Possibility 1
 SubGuards to JCDenton :: Good work down there.
 # Possibility 2
 SubGuards to JCDenton :: ... just mopping up now.
 # Possibility 3
 SubGuards to JCDenton :: I think we can take it from here.
 # Possibility 4
 SubGuards to JCDenton :: Agent Navarre ordered us to secure this part of the park.
 # Possibility 5
 SubGuards to JCDenton :: Thanks for the help.
 # Possibility 6
 SubGuards to JCDenton :: We lost some of our men.
 ]
]
else [
 Random [
 # Possibility 1
 if ShantyTownSecure [
 <recursion>
 ]
 else [
 SubGuards to JCDenton :: They've moved into the shanty town.
 ]
 # Possibility 2
 if ShantyTownSecure [
 <recursion>
 ]
 else [
 SubGuards to JCDenton :: ... pretty tough pocket of resistance.
 ]
 # Possibility 3
 if ShantyTownSecure [
 <recursion>
 ]
 else [
 SubGuards to JCDenton :: We could use some help.
 ]
 # Possibility 4
 SubGuards to JCDenton :: They've got hostages in the subway station.
 # Possibility 5
 SubGuards to JCDenton :: We lost some of our men.
 # Possibility 6
 SubGuards to JCDenton :: The NSF seems to be falling back.
 # Possibility 7
 SubGuards to JCDenton :: Agent Navarre ordered us to secure this part of the park.
 # Possibility 8
 SubGuards to JCDenton :: See if you can get to the hostages.
 # Possibility 9
 SubGuards to JCDenton :: They've boopytrapped the subway platform. Said they would kill the
 hostages and themselves, too.
 # Possibility 10
 SubGuards to JCDenton :: There are a couple of ways into the place.
 # Possibility 11
 SubGuards to JCDenton :: Thanks for the help.
 # Possibility 12
 Random [
 # Possibility 1
 SubGuards to JCDenton :: They've got hostages in the subway station.
 # Possibility 2
 SubGuards to JCDenton :: Agent Navarre ordered us to secure this part of the park.
 # Possibility 3
 SubGuards to JCDenton :: See if you can get to the hostages.
 # Possibility 4
 SubGuards to JCDenton :: They've boopytrapped the subway platform. Said they would kill
 the hostages and themselves, too.
 # Possibility 5
 SubGuards to JCDenton :: There are a couple of ways into the place.
 # Possibility 6
 SubGuards to JCDenton :: Thanks for the help.
 ]
 ]
]
* ClinicFemaleBum1Barks
* Owner: ClinicFemaleBum1
* Level: Mission02
Random [
# Possibility 1
 ClinicFemaleBum1 to JCDenton :: I... I heard a lot of shooting outside. They told me to come in
 here.
# Possibility 2
 ClinicFemaleBum1 to JCDenton :: All these people, they're sick. They've got the plague, don't
 they?
# Possibility 3
 ClinicFemaleBum1 to JCDenton :: I'm staying as far away as I can. I don't wanna get sick.
# Possibility 4
 ClinicFemaleBum1 to JCDenton :: I think the cops forgot about us.
# Possibility 5
 Random [
 # Possibility 1
 ClinicFemaleBum1 to JCDenton :: All these people, they're sick. They've got the plague,
 don't they?
 # Possibility 2
 ClinicFemaleBum1 to JCDenton :: I'm staying as far away as I can. I don't wanna get sick.
 # Possibility 3
 ClinicFemaleBum1 to JCDenton :: I think the cops forgot about us.
 ]
]
* ClinicFemaleBum2Barks
* Owner: ClinicFemaleBum2
* Level: Mission02
Random [
# Possibility 1
 ClinicFemaleBum2 to JCDenton :: It's all ice cream and lollipops, that's what the nice man on TV
 said.
# Possibility 2
 ClinicFemaleBum2 to JCDenton :: When the weather changes, we'll be lost and no one will know who
 anyone else is anymore.
# Possibility 3
 ClinicFemaleBum2 to JCDenton :: By the pricking of my...my...finger, something wicked...
 something wicked is about to be known.
# Possibility 4
 ClinicFemaleBum2 to JCDenton :: Not me... No, I didn't have anything to do with it.
]
* ClinicMaleBum1Barks
* Owner: ClinicMaleBum1
* Level: Mission02
Random [
# Possibility 1
 ClinicMaleBum1 to JCDenton :: Hey there. I'm Rafael, this here's Jake.
 ClinicMaleBum2 to JCDenton :: Hey.
# Possibility 2
 ClinicMaleBum1 to JCDenton :: Sorry? You wanted something?
# Possibility 3
 ClinicMaleBum1 to JCDenton :: Look, I don't know any more than you do, friend.
]
* ClinicMaleBum1Overhead
* Owner: ClinicMaleBum1
* Level: Mission02
Random [
# Possibility 1
 ClinicMaleBum1 to ClinicMaleBum2 :: The riot cops are running scared.
 ClinicMaleBum2 to ClinicMaleBum1 :: Reminds me of Washington. I was there when the NSF overran
 Squalnomie, back when they were called the Northwest Secessionist Forces.
 Set HeardClinicMaleBumSqualnomie
 ClinicMaleBum1 to ClinicMaleBum2 :: Were you at Squalnomie?
 ClinicMaleBum2 to ClinicMaleBum1 :: Yeah. It was night, they came in with thermoptic camo and
 we never picked 'em up on any of the sensors. What a goddamned mess.
 ClinicMaleBum1 to ClinicMaleBum2 :: I didn't know.
 ClinicMaleBum2 to ClinicMaleBum1 :: Had a hard time sleeping after that. Didn't do real good on
 the psych evals either. Got drummed out in short order.
 ClinicMaleBum1 to ClinicMaleBum2 :: The Army probably didn't want to have any reminders hanging
 around.
 ClinicMaleBum2 to ClinicMaleBum1 :: Yeah, and now look what they got: NSF in downtown Manhattan.
 Same guys that nearly whupped us in the Northwest. Bet the brass remembers Squalnomie now.
# Possibility 2
 ClinicMaleBum2 to ClinicMaleBum1 :: Christ. You see the guy begging for a cure?
 ClinicMaleBum1 to ClinicMaleBum2 :: Yeah. What about him?
 ClinicMaleBum2 to ClinicMaleBum1 :: It won't help. There is no cure.
 ClinicMaleBum1 to ClinicMaleBum2 :: How do you know?
 ClinicMaleBum2 to ClinicMaleBum1 :: They show you stuff in the military. You wanna know the
 real battlefield, it's microscopic. We can't even see it. Lucky for me, I got immunizations,
 but that guy... Well, once you're infected, you're infected.
 Set HeardClinicMaleBum2Military
 ClinicMaleBum1 to ClinicMaleBum2 :: And what about me?
 ClinicMaleBum2 to ClinicMaleBum1 :: I don't know... you got lucky. Not a bad thing to be...
# Possibility 3
 ClinicMaleBum1 to ClinicMaleBum2 :: I wish to hell they'd give us the all-clear.
 ClinicMaleBum2 to ClinicMaleBum1 :: You making a play today?
 ClinicMaleBum1 to ClinicMaleBum2 :: Nah, scavenged some copper wiring, wanted to get back and
 try it out on the sculpture.
 ClinicMaleBum2 to ClinicMaleBum1 :: Christ, you and the sculptures. What's this one called?
 ClinicMaleBum1 to ClinicMaleBum2 :: "The Man Who Was Thursday."
 ClinicMaleBum2 to ClinicMaleBum1 :: Makes as much sense as the last one. What was it called?
 "Napoleon" something or other?
 ClinicMaleBum1 to ClinicMaleBum2 :: "Napoleon of Notting Hill."
 ClinicMaleBum2 to ClinicMaleBum1 :: Doesn't seem much use for sculpture today.
 ClinicMaleBum1 to ClinicMaleBum2 :: There's always tomorrow.
]
* ClinicMaleBum2Barks
* Owner: ClinicMaleBum2
* Level: Mission02
Random [
# Possibility 1
 ClinicMaleBum2 to JCDenton :: Sorry, I ain't got nothing for you.
# Possibility 2
 ClinicMaleBum2 to JCDenton :: What? Just call me when the shooting's over.
# Possibility 3
 ClinicMaleBum2 to JCDenton :: Check with one of the docs, okay?
]
* ClinicMaleBum2Squalnomie
* Owner: ClinicMaleBum2
* Level: Mission02
JCDenton to ClinicMaleBum2 :: Heard you say you were in Squalnomie. You're lucky. A lot of good
 people never made it back.
ClinicMaleBum2 to JCDenton :: Makes you feel any better, lot a not so good people didn't make it
 back, either.
JCDenton to ClinicMaleBum2 :: Yeah. Bad card to draw, no matter which side of it you were on.
ClinicMaleBum2 to JCDenton :: Look around. Some folks drew worse.
* ClinicMaleBum2Military
* Owner: ClinicMaleBum2
* Level: Mission02
JCDenton to ClinicMaleBum2 :: Excuse me, you said they immunized you against the Gray Death in the
 military?
ClinicMaleBum2 to JCDenton :: They immunized me against a lot of stuff.
JCDenton to ClinicMaleBum2 :: You think it's a bioweapon?
ClinicMaleBum2 to JCDenton :: All I know is I'm well and the rest of these poor bastards are sick,
 and one of us got immunized, and the other ones didn't.
* ClinicMaleBum3Barks
* Owner: ClinicMaleBum3
* Level: Mission02
Random [
# Possibility 1
 ClinicMaleBum3 to JCDenton :: The NSF are playing right into our hands...
# Possibility 2
 ClinicMaleBum3 to JCDenton :: I don't hear much about it, but I know the signs. There's going
 to be an announcement soon.
# Possibility 3
 ClinicMaleBum3 to JCDenton :: We just have to give D.C. a little push.
# Possibility 4
 ClinicMaleBum3 to JCDenton :: I like to keep people guessing.
# Possibility 5
 ClinicMaleBum3 to JCDenton :: I always beat around the bush. No way I would break the Oath.
]
* SickBum2Barks
* Owner: SickBum2
* Level: Mission02
Random [
# Possibility 1
 SickBum2 to JCDenton :: Vectors... The vectors are all wrong.
# Possibility 2
 SickBum2 to JCDenton :: I was in the biochem department at the college... I know what I'm
 talking about!
# Possibility 3
 SickBum2 to JCDenton :: It's not a class disease, not just poor people... it's HYGIENE! That's
 where it starts.
# Possibility 4
 SickBum2 to JCDenton :: I don't think it's contagious at all.
# Possibility 5
 SickBum2 to JCDenton :: I think terrorists put the Gray Death in the water.
]
* AlleyBumRescued
* Owner: AlleyBum
* Level: Mission02
AlleyBum to JCDenton :: Did you SEE that?
JCDenton to AlleyBum :: Yes, I --
AlleyBum to JCDenton :: That was UNCALLED for. You mug people, great, you need the dough, but you
 SHOW some RESPECT.
JCDenton to AlleyBum :: What were they after?
AlleyBum to JCDenton :: Especially when it's your ALLY. THEY came to us. THEY wanted an
 underground base.
JCDenton to AlleyBum :: So those guys were... NSF?
AlleyBum to JCDenton :: Yeah, the NSF gives guns to anybody who wants to fight. A lot of people
 just take the guns and do what they want.
JCDenton to AlleyBum :: So the terrorists are based... in the subways? The sewers?
AlleyBum to JCDenton :: They need to move some kind of secret equipment. Our tunnels are like the
 crossroads.
JCDenton to AlleyBum :: Tell me how to find this base and l bet I can get the NSF off your back.
AlleyBum to JCDenton :: "Underworld." Just remember that word when you see Curly. He lets people
 in.
Add Note: "Underworld" -- Mole People password.
Set PlayerKnowsUnderworldPassword
* UNATCOHotelMeet
* Owner: UNATCOHotel
* Level: Mission02
UNATCOHotel to JCDenton :: What's your business here, Agent?
JCDenton to UNATCOHotel :: Just going up to my brother's room.
UNATCOHotel to JCDenton :: You better hold off. The NSF retreated in there about half an hour ago,
 and they've taken hostages. We're waiting on a specialist.
JCDenton to UNATCOHotel :: I'm your specialist. Just tell me where the hostages are being held.
UNATCOHotel to JCDenton :: No one's standing in your way, but you'll have to go in alone. Our
 orders are to hold the perimeter. We think the terrorists are on the second floor.
JCDenton to UNATCOHotel :: Carry on, Corporal.
UNATCOHotel to JCDenton :: Agent.
* UNATCOHotelWaiting
* Owner: UNATCOHotel
* Level: Mission02
Random [
# Possibility 1
 UNATCOHotel to JCDenton :: Don't take any unnecessary risks.
# Possibility 2
 UNATCOHotel to JCDenton :: Remember: no deals with terrorists.
# Possibility 3
 UNATCOHotel to JCDenton :: Good luck, Agent.
]
* UNATCOGrenade1Meet
* Owner: UNATCOGrenade1
* Level: Mission02
Set HeardGrenadeTalk
if UNATCOGrenade1Meet_Played [
 UNATCOGrenade1 to JCDenton :: <gives 8 WeaponGasGrenade>
 if not enough space in inventory [
 UNATCOGrenade1 to JCDenton :: Can't carry'em? Forget it. I'll throw 'em away myself.
 <end of the discussion>
 ]
 UNATCOGrenade1 to JCDenton :: You sure you want these things?
 JCDenton to UNATCOGrenade1 :: Yeah.
 Set GrenadeGiveDone
]
else [
 UNATCOGrenade2 to JCDenton :: Denton! Hey, it's Denton!
 UNATCOGrenade1 to JCDenton :: You want these?
 JCDenton to UNATCOGrenade1 :: What?
 UNATCOGrenade2 to JCDenton :: Give'im the grenades!
 UNATCOGrenade1 to JCDenton :: Look, I know he's your brother, but...
 UNATCOGrenade2 to JCDenton :: Your brother gave us these things! Look at this, "irritation to
 all exposed mucous membranes" -- what's that gonna do?
 UNATCOGrenade1 to JCDenton :: Just tell Paul to give us bullets next time.
 UNATCOGrenade2 to JCDenton :: Here's one: "Prolonged exposure can damage the bronchial
 pathways." Prolonged exposure? It's like giving'em cigarettes or something.
 UNATCOGrenade1 to JCDenton :: Look, do you want these things?
 Player Decision [
 # Choice 1 :: Sure, hand'em over.
 JCDenton to UNATCOGrenade1 :: Sure, hand'em over.
 UNATCOGrenade1 to JCDenton :: Here you go, with my compliments. Good luck.
 UNATCOGrenade1 to JCDenton :: <gives 3 WeaponGasGrenade>
 if not enough space in inventory [
 UNATCOGrenade1 to JCDenton :: Can't carry'em? Forget it. I'll throw 'em away myself.
 <end of the discussion>
 ]
 Set GrenadeGiveDone
 # Choice 2 :: Keep'em. Those things save lives.
 JCDenton to UNATCOGrenade1 :: Keep'em. Those things save lives.
 UNATCOGrenade2 to JCDenton :: Terrorist lives, you mean. You're just like your brother. If
 I had your abilities, people would be safe around here.
 Set GrenadeGiveDone
 ]
]
* UNATCOGrenade1Barks
* Owner: UNATCOGrenade1
* Level: Mission02
Random [
# Possibility 1
 UNATCOGrenade1 to JCDenton :: Sorry. He's a little worked up.
# Possibility 2
 UNATCOGrenade1 to JCDenton :: You should talk to your brother about this.
# Possibility 3
 UNATCOGrenade1 to JCDenton :: Paul used to be fine. I don't know what happened.
]
* UNATCOGrenade2Barks
* Owner: UNATCOGrenade2
* Level: Mission02
Random [
# Possibility 1
 UNATCOGrenade2 to JCDenton :: "Effective crowd control"! What's that supposed to mean?
# Possibility 2
 UNATCOGrenade2 to JCDenton :: Gonna be some really sniffly terrorists...
# Possibility 3
 UNATCOGrenade2 to JCDenton :: You don't see the NSF using tear gas!
]
* SubHostageFemaleEscape
* Owner: SubHostageFemale
* Level: Mission02
SubHostageFemale to JCDenton :: What do I do?
JCDenton to SubHostageFemale :: I'm with UNATCO. As soon as I open the train doors, I need you to
 be ready to run on board.
Set SubHostageEscapePlayed
* SubHostageMaleEscape
* Owner: SubHostageMale
* Level: Mission02
JCDenton to SubHostageMale :: Sir!
SubHostageMale to JCDenton :: Who are you?
JCDenton to SubHostageMale :: I'm a UNATCO agent. As soon as I open the train doors, I need you
 both to be ready to run on board.
SubHostageMale to JCDenton :: Okay!
Set SubHostageEscapePlayed
* SubHostageFemaleInCar
* Owner: SubHostageFemale
* Level: Mission02
Random [
# Possibility 1
 if SubHostageMale_Dead [
 SubHostageFemale to JCDenton :: I'll stay in here.
 ]
 else [
 SubHostageFemale to JCDenton :: We'll stay in here.
 ]
# Possibility 2
 SubHostageFemale to JCDenton :: Thanks for the help.
# Possibility 3
 SubHostageFemale to JCDenton :: There's more of them!
]
* AnnaUpset
* Owner: AnnaNavarre
* Level: Mission02
Random [
# Possibility 1
 AnnaNavarre to JCDenton :: I have located the barrel of Ambrosia myself.
 if AmbrosiaTagged [
 Trigger AnnaWandersAfterAmbrosia
 ]
# Possibility 2
 AnnaNavarre to JCDenton :: We did not need your help after all.
 if AmbrosiaTagged [
 Trigger AnnaWandersAfterAmbrosia
 ]
# Possibility 3
 AnnaNavarre to JCDenton :: Proceed with the operation in Hell's Kitchen. Try not to get in the
 way.
 if AmbrosiaTagged [
 Trigger AnnaWandersAfterAmbrosia
 ]
]
* M02MeetGunther
* Owner: GuntherHermann
* Level: Mission02
GuntherHermann to JCDenton :: Manderley has assigned me the peacekeeping occupation of this
 district.
JCDenton to GuntherHermann :: I took care of the generator. How's the raid going?
GuntherHermann to JCDenton :: They should have sent Agent Navarre. Your brother is timid like a
 child.
JCDenton to GuntherHermann :: Did something go wrong?
GuntherHermann to JCDenton :: You do not need to hear anything from me. Take the helicopter back to
 base. I am sure Manderley has planned a debriefing for the top agents.
* M02GuntherBarks
* Owner: GuntherHermann
* Level: Mission02
Random [
# Possibility 1
 GuntherHermann to JCDenton :: I do not need assistance.
# Possibility 2
 GuntherHermann to JCDenton :: The helicopter is waiting.
# Possibility 3
 GuntherHermann to JCDenton :: Learn your lesson from Paul.
# Possibility 4
 GuntherHermann to JCDenton :: A simple job. They have me doing the work of bots.
# Possibility 5
 GuntherHermann to JCDenton :: You will be bored if you stay here with me.
]
* MeetClinicMaleBum3
* Owner: ClinicMaleBum3
* Level: Mission02
ClinicMaleBum3 to ClinicMaleBum3 :: Who will help the widow's son?
JCDenton to ClinicMaleBum3 :: Excuse me?
ClinicMaleBum3 to JCDenton :: Oh... sorry, I thought you were someone else.
* SandraBarBarks2
* Owner: SandraRenton
* Level: Mission02
Random [
# Possibility 1
 SandraRenton to JCDenton :: I can't believe it! I just can't believe it!
# Possibility 2
 SandraRenton to JCDenton :: Where were the police when all that happened? Huh? That's what I
 want to know.
# Possibility 3
 SandraRenton to JCDenton :: Poor Dad...
]
* SandraFirstBarks
* Owner: SandraRenton
* Level: Mission02
SandraRenton to JCDenton :: You want something, talk to Johnny.
* ClinicSickWomanBarks
* Owner: ClinicSickWoman
* Level: Mission02
Random [
# Possibility 1
 ClinicSickWoman to JCDenton :: Not now... Please... Leave me alone.
# Possibility 2
 ClinicSickWoman to JCDenton :: Wait your turn.
# Possibility 3
 ClinicSickWoman to JCDenton :: They said they'd call my name.
# Possibility 4
 ClinicSickWoman to JCDenton :: The medbots could give me a shot in two seconds, but the doctors
 keep them locked up.
# Possibility 5
 ClinicSickWoman to JCDenton :: Someone's getting rich off the Gray Death, that's for sure.
]
* HotelTroopsBarks
* Owner: HotelGuards
* Level: Mission02
if StreetOpened [
 if TenderloinSlaughter [
 Random [
 # Possibility 1
 HotelGuards to JCDenton :: You took out the guy that got Jones. Serves him right, huh?
 # Possibility 2
 HotelGuards to JCDenton :: That takes care of that.
 # Possibility 3
 HotelGuards to JCDenton :: The way Paul was talking, we were afraid you were going to go
 easy on them.
 # Possibility 4
 HotelGuards to JCDenton :: We'll take it from here.
 # Possibility 5
 HotelGuards to JCDenton :: Thanks for the help.
 # Possibility 6
 HotelGuards to JCDenton :: You're one of us, Denton.
 ]
 ]
 else [
 Random [
 # Possibility 1
 HotelGuards to JCDenton :: We'll take it from here.
 # Possibility 2
 HotelGuards to JCDenton :: I don't think we should hold back in a situation like this.
 # Possibility 3
 HotelGuards to JCDenton :: We'll have to get the city out here to clean up the mess.
 ]
 ]
]
else [
 Random [
 # Possibility 1
 HotelGuards to JCDenton :: We've got them surrounded.
 # Possibility 2
 HotelGuards to JCDenton :: The NSF were heading for the hotel, but we cut them off.
 # Possibility 3
 HotelGuards to JCDenton :: They got Jones. We aren't taking any prisoners.
 # Possibility 4
 HotelGuards to JCDenton :: Maybe you can get around behind them, scare them out so we can
 get a better shot.
 # Possibility 5
 HotelGuards to JCDenton :: There are more in the hotel. They have hostages.
 # Possibility 6
 HotelGuards to JCDenton :: We can hold 'em.
 # Possibility 7
 HotelGuards to JCDenton :: It's going well so far.
 # Possibility 8
 HotelGuards to JCDenton :: Good to have you with us.
 ]
]
* BumDead
* Owner: BystanderBum
* Level: Mission02
Random [
# Possibility 1
 BystanderBum to JCDenton :: He's dead... My God, he's dead!
# Possibility 2
 BystanderBum to JCDenton :: I can't believe it...
# Possibility 3
 BystanderBum to JCDenton :: He never hurt nobody...
]
* UNATCOHotelMeet2
* Owner: UNATCOHotel
* Level: Mission02
JCDenton to UNATCOHotel :: There were a couple of NSF on the second floor. I took care of the
 situation.
UNATCOHotel to JCDenton :: What about the hostages?
if MaleHostage_Dead and FemaleHostage_Dead and GilbertRenton_Dead [
 JCDenton to UNATCOHotel :: Dead. But I played by the book: no deals with terrorists.
 if not UNATCOHotelMeet_Played [
 ]
 else [
 UNATCOHotel to JCDenton :: You should've waited for the specialist.
 ]
]
else [
 if FemaleHostage_Dead [
 JCDenton to UNATCOHotel :: Not all of them made it. But I played by the book: no deals with
 terrorists.
 if not UNATCOHotelMeet_Played [
 ]
 else [
 UNATCOHotel to JCDenton :: You should've waited for the specialist.
 ]
 ]
 else [
 if MaleHostage_Dead [
 JCDenton to UNATCOHotel :: Not all of them made it. But I played by the book: no deals
 with terrorists.
 if not UNATCOHotelMeet_Played [
 ]
 else [
 UNATCOHotel to JCDenton :: You should've waited for the specialist.
 ]
 ]
 else [
 if GilbertRenton_Dead [
 JCDenton to UNATCOHotel :: Not all of them made it. But I played by the book: no
 deals with terrorists.
 if not UNATCOHotelMeet_Played [
 ]
 else [
 UNATCOHotel to JCDenton :: You should've waited for the specialist.
 ]
 ]
 else [
 JCDenton to UNATCOHotel :: Doing fine. You guys can relax.
 if not UNATCOHotelMeet_Played [
 ]
 else [
 UNATCOHotel to JCDenton :: Guess we didn't need that specialist after all.
 ]
 ]
 ]
 ]
]
* JockExit
* Owner: BlackHelicopter
* Level: Mission02
if not MeetJock_Played and not ExitJockComment [
 Set ExitJockComment
 BlackHelicopter to JCDenton :: Glad to finally meet you, Agent. I'm Jock. Ready to get back to
 UNATCO HQ?
]
else [
 BlackHelicopter to JCDenton :: Last boarding call, UNATCO HQ.
 if MeetJock_Played and not ExitJockComment [
 Set ExitJockComment
 JCDenton to BlackHelicopter :: Hey, you're the guy I talked to at the Underworld Bar, right?
 The one asking for beer.
 BlackHelicopter to JCDenton :: You don't want to fly one of these birds all wound up. They
 have a temperament, especially in a crosswind.
 ]
]
Player Decision [
# Choice 1 :: Let's go.
 JCDenton to BlackHelicopter :: Let's go.
 Set M01JockDone
 Trigger ChopperExit
# Choice 2 :: Hold on.
 JCDenton to BlackHelicopter :: Hold on.
]
* WorkerDefault
* Owner: Worker
* Level: Mission02
Random [
# Possibility 1
 Worker to JCDenton :: Pardon me, sir.
# Possibility 2
 Worker to JCDenton :: ... just letting off a little steam, I guess.
# Possibility 3
 Worker to JCDenton :: I'll be glad when this thing is over.
]
* SickBum1DefaultBarks
* Owner: SickBum1
* Level: Mission02
Random [
# Possibility 1
 SickBum1 to JCDenton :: What's your problem, man!
# Possibility 2
 SickBum1 to JCDenton :: I'm gonna stand my ground.
# Possibility 3
 SickBum1 to JCDenton :: No one tells me what to do.
]
* SickBum1DefaultBarks2
* Owner: SickBum1
* Level: Mission02
Random [
# Possibility 1
 SickBum1 to JCDenton :: What's your problem, man!
# Possibility 2
 SickBum1 to JCDenton :: I'm gonna stand my ground.
# Possibility 3
 SickBum1 to JCDenton :: No one tells me what to do.
]
* SandraBarBarks
* Owner: SandraRenton
* Level: Mission02
Random [
# Possibility 1
 SandraRenton to JCDenton :: Mind your own business.
# Possibility 2
 SandraRenton to JCDenton :: I don't need you or anybody telling me what to do.
# Possibility 3
 SandraRenton to JCDenton :: Somebody should take a wrecking ball to that scummy hotel.
]
* SickWomanBarks
* Owner: SickWoman
* Level: Mission02
Random [
# Possibility 1
 SickWoman to JCDenton :: (sigh)
# Possibility 2
 SickWoman to JCDenton :: I think I'm getting worse.
# Possibility 3
 SickWoman to JCDenton :: Why can't anybody help me?
]
Random [
# Possibility 1
 Set PlaySickWomanBarks
# Possibility 2
 Set not PlaySickWomanBarks
# Possibility 3
 Set PlaySickWomanBarks
]
* SubHostageFemaleStreet
* Owner: SubHostageFemale
* Level: Mission02
Random [
# Possibility 1
 SubHostageFemale to JCDenton :: You saved my life!
# Possibility 2
 SubHostageFemale to JCDenton :: They were going to blow the whole place up -- us -- them --
 everything!
# Possibility 3
 SubHostageFemale to JCDenton :: They're maniacs -- complete maniacs!
# Possibility 4
 SubHostageFemale to JCDenton :: Funny, I thought the NSF was fighting for a good cause.
# Possibility 5
 SubHostageFemale to JCDenton :: They're right that the government shouldn't intimidate people,
 but neither should they.
# Possibility 6
 SubHostageFemale to JCDenton :: I guess they got what they deserved.
# Possibility 7
 SubHostageFemale to JCDenton :: Thanks again. I think I'll be okay.
# Possibility 8
 Random [
 # Possibility 1
 SubHostageFemale to JCDenton :: They're right that the government shouldn't intimidate
 people, but neither should they.
 # Possibility 2
 SubHostageFemale to JCDenton :: I guess they got what they deserved.
 # Possibility 3
 SubHostageFemale to JCDenton :: Thanks again. I think I'll be okay.
 ]
]
* SubHostageMaleRescuedBarks
* Owner: SubHostageMale
* Level: Mission02
Random [
# Possibility 1
 SubHostageMale to JCDenton :: I'll be okay. Thanks.
# Possibility 2
 if M02StreetLoaded [
 <recursion>
 ]
 else [
 SubHostageMale to JCDenton :: I think that's all of them.
 ]
# Possibility 3
 SubHostageMale to JCDenton :: I'm not going anywhere until the shooting stops.
]
* PimpKilledSandra
* Owner: Pimp
* Level: Mission02
Random [
# Possibility 1
 Pimp to JCDenton :: Just business, bro'. Girl was schitzin' on me.
# Possibility 2
 Pimp to JCDenton :: I got patience. But THAT GIRL... Thought she was a princess. Thought the
 world OWED her.
# Possibility 3
 Pimp to JCDenton :: Everyone's gotta work. You don't work, ain't no one got a use for you.
# Possibility 4
 Pimp to JCDenton :: Girl was a PARASITE.
# Possibility 5
 Pimp to JCDenton :: You got a problem?
# Possibility 6
 Pimp to JCDenton :: Show's over. You better make like Kurt.
# Possibility 7
 Random [
 # Possibility 1
 Pimp to JCDenton :: Girl was a PARASITE.
 # Possibility 2
 Pimp to JCDenton :: Show's over. You better make like Kurt.
 # Possibility 3
 Pimp to JCDenton :: You got a problem?
 ]
]
* AlleyBumBarksB
* Owner: AlleyBum
* Level: Mission02
Random [
# Possibility 1
 AlleyBum to JCDenton :: What'd I do?
# Possibility 2
 AlleyBum to JCDenton :: I got NOTHIN', all right. Leave me alone!
# Possibility 3
 AlleyBum to JCDenton :: I ain't backing down. No, sir.
]
* AlleyThugBarks
* Owner: AlleyThug
* Level: Mission02
Random [
# Possibility 1
 AlleyThug to JCDenton :: Back off, pretty boy.
# Possibility 2
 AlleyThug to JCDenton :: Ain't no law tonight. Ain't no reason I don't kill you right now.
# Possibility 3
 AlleyThug to JCDenton :: You wanna get hurt?
# Possibility 4
 AlleyThug to JCDenton :: None of your business.
]
* RentonRescuedNoCommentBarks
* Owner: GilbertRenton
* Level: Mission02
Random [
# Possibility 1
 GilbertRenton to JCDenton :: There are two of those guys. I knew they were NSF from the
 body-armor.
# Possibility 2
 GilbertRenton to JCDenton :: They're scared. That's why they took hostages.
# Possibility 3
 GilbertRenton to JCDenton :: Maybe we should just keep out of the way until this blows over.
# Possibility 4
 GilbertRenton to JCDenton :: I'm not getting involved.
]
* RentonLateComment
* Owner: GilbertRenton
* Level: Mission02
Set RentonUpstairsComment
GilbertRenton to JCDenton :: I think that's all of them. You got the guys upstairs?
JCDenton to GilbertRenton :: Yeah. You can have your hotel back.
GilbertRenton to JCDenton :: The hotel, good. Now we just have to kick these punks out of
 Manhattan.
JCDenton to GilbertRenton :: My brother Paul's heading up the operation. The NSF won't have New
 York for long.
* WorkerReconciled
* Owner: Worker
* Level: Mission02
Worker to BarWoman1 :: I'm going to do it.
BarWoman1 to Worker :: I'm glad. I hope she does better.
Worker to BarWoman1 :: Can't be any worse for her than morphine.
BarWoman1 to JordanShea :: Hey, Shea. One for the road.
JordanShea to BarWoman1 :: Yes, ma'am.
* WorkerOverheard
* Owner: Worker
* Level: Mission02
Worker to BarWoman1 :: Buy Ambrosia from a drug dealer?
Set WorkerHeard
BarWoman1 to Worker :: We're talking about your wife, the Gray Death...
Worker to BarWoman1 :: I don't know; if I gave it to her, and it was cut...
BarWoman1 to Worker :: JoJo's good for it. People know him. He'd be hanging from a streetlight if
 he was selling bad vaccine.
BarWoman1 to Worker :: Hey, Shea. Cape Cod. Use a little vodka this time.
JordanShea to BarWoman1 :: Coming up.
Worker to BarWoman1 :: Guess I have to do something...
* ReconciledBarks
* Owner: Worker
* Level: Mission02
Random [
# Possibility 1
 Worker to JCDenton :: I also worked on their hydraulic system. If you ask me, I don't think one
 of those guys has seen a generator before in his life.
# Possibility 2
 Worker to JCDenton :: You're a good man, Agent.
# Possibility 3
 Worker to JCDenton :: Crummy part of town, isn't it?
# Possibility 4
 Worker to JCDenton :: Beer's my favorite financial instrument. It's true; you can TASTE an
 economy going sour.
 if WorkerBeerComment [
 Set not WorkerBeerComment
 ]
 else [
 Set WorkerBeerComment
 Worker to JordanShea :: Hey, what IS this stuff? Heavy water?
 JordanShea to Worker :: You don't have to drink it.
 ]
]
* CounselWorker
* Owner: Worker
* Level: Mission02
Worker to JCDenton :: Yes?
Player Decision [
# Choice 1 :: Just curious. Thought I heard you say Ambrosia.
 JCDenton to Worker :: Just curious. Thought I heard you say Ambrosia.
 Set WorkerCounseled and WorkerChattedAboutAmbrosia and KnowsOfJoJo
 Worker to JCDenton :: My wife has the plague.
 BarWoman1 to Worker :: He already lost his daughter.
 JCDenton to Worker :: I'm sorry to hear that.
 Worker to JCDenton :: So do I trust some street punk called JoJo to get me pharmaceuticals?
 Trust him with my wife's life?
 JCDenton to Worker :: I thought Ambrosia was an urban legend.
 Worker to JCDenton :: JoJo probably just wants to sound like a player. I shouldn't get my hopes
 up.
 JCDenton to Worker :: I don't know what to say. You just have to do what you think is right.
# Choice 2 :: Tell me where you plan to get Ambrosia or I'll make sure you're arrested on conspiracy
 charges.
 JCDenton to Worker :: Tell me where you plan to get Ambrosia or I'll make sure you're arrested
 on conspiracy charges.
 Set WorkerChattedAboutAmbrosia
 Worker to JCDenton :: You a cop? We were just talking...
 BarWoman1 to JCDenton :: Mind your own business.
 JCDenton to Worker :: So Ambrosia's being sold on the street...
 Set M02SheaAnnoyed
 JordanShea to JCDenton :: Hey, back off, mister. Leave the customers alone.
 BarWoman1 to JCDenton :: Yeah, back off.
 Set M02SheaAnnoyed
]