Campaign Two: The Mighty Nein

Campaign 2 is the second campaign of Critical Role. It takes place beginning in Sydenstar, 835 P.D.Matthew Mercer clarified via Twitter that the second campaign starts in 835 P.D., approximately twenty years after the adventures of Vox Machina. The returning cast plays all-new characters (with the exception of Laura Bailey's character, Jester, who previously appeared in two one-shot adventures) and features the continent of Wildemount as its primary setting. In the eighth episode, the adventuring party adopted the name "The Mighty Nein".
== The Cast ==
Actor 	Character 	Race 	Class
Laura Bailey 	Jester Lavorre 	Tiefling 	Cleric (Trickery Domain)
Taliesin Jaffe 	Mollymauk "Molly" Tealeaf	Tiefling 	Blood Hunter (Order of the Ghostslayer)
Taliesin Jaffe 	Caduceus Clay 	Firbolg 	Cleric (Grave Domain)
Ashley Johnson 	Yasha Nydoorin 	Aasimar (Fallen) 	Barbarian (Path of the Zealot)
Matthew Mercer 	The Dungeon Master 	The Dungeon Master	The Dungeon Master
Liam O'Brien 	Caleb Widogast 	Human 	Wizard (School of Transmutation)
Marisha Ray 	Beauregard "Beau" Lionett	Human 	Monk (Way of the Cobalt Soul)
Sam Riegel 	Nott the Brave 	Goblin 	Rogue (Arcane Trickster)
Sam Riegel 	Veth Brenatto 	Halfling 	Rogue (Arcane Trickster)
Travis Willingham	Fjord 	Half-Orc 	Warlock (Hexblade; Pact of the Blade), Paladin 
== Chapter Summaries ==
 
Chapter 	Title 	First episode 	Last episode
Chapter 9 	"A New Beginning" 	 	
The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival...	The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival...	The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival...	The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival...
Chapter 10 	"A Gentleman's Agreement" 	 	
The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauber Spire, exploring the underbelly of Zadash... 	The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauber Spire, exploring the underbelly of Zadash... 	The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauber Spire, exploring the underbelly of Zadash... 	The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauber Spire, exploring the underbelly of Zadash...
Chapter 11 	"Iron and the Coast" 	 	
The Mighty Nein recover those who were lost but at a dire cost... 	The Mighty Nein recover those who were lost but at a dire cost... 	The Mighty Nein recover those who were lost but at a dire cost... 	The Mighty Nein recover those who were lost but at a dire cost...
Chapter 12 	"Followers of the False Serpent" 	 	
The Mighty Nein take to the high seas in search of a deeper understanding of Fjord's mysterious patron. Hijinks ensue... 	The Mighty Nein take to the high seas in search of a deeper understanding of Fjord's mysterious patron. Hijinks ensue... 	The Mighty Nein take to the high seas in search of a deeper understanding of Fjord's mysterious patron. Hijinks ensue... 	The Mighty Nein take to the high seas in search of a deeper understanding of Fjord's mysterious patron. Hijinks ensue...
Chapter 13 	"Shades of Gray" 	 	
The Mighty Nein delve into the wastes of Xhorhas, and are forced to become more involved in the war they had originally hoped to avoid... 	The Mighty Nein delve into the wastes of Xhorhas, and are forced to become more involved in the war they had originally hoped to avoid... 	The Mighty Nein delve into the wastes of Xhorhas, and are forced to become more involved in the war they had originally hoped to avoid... 	The Mighty Nein delve into the wastes of Xhorhas, and are forced to become more involved in the war they had originally hoped to avoid...
Chapter 14 	"Orphanmaker's Ordeal" 	 	
The Mighty Nein delve into the mysterious past of Yasha as they uncover more clues about the rifts throughout Xhorhas... 	The Mighty Nein delve into the mysterious past of Yasha as they uncover more clues about the rifts throughout Xhorhas... 	The Mighty Nein delve into the mysterious past of Yasha as they uncover more clues about the rifts throughout Xhorhas... 	The Mighty Nein delve into the mysterious past of Yasha as they uncover more clues about the rifts throughout Xhorhas...
Chapter 15 	"Against the Chains" 	 	
The Mighty Nein set out to recover their missing member and stop the cult of the mysterious "Angel of Irons"... 	The Mighty Nein set out to recover their missing member and stop the cult of the mysterious "Angel of Irons"... 	The Mighty Nein set out to recover their missing member and stop the cult of the mysterious "Angel of Irons"... 	The Mighty Nein set out to recover their missing member and stop the cult of the mysterious "Angel of Irons"...
Chapter 16 	 	 	
The current story arc. 	The current story arc. 	The current story arc. 	The current story arc.
== Trivia ==
* For Campaign 2, Matthew Mercer used a house rule for the players to roll their ability scores during character creation. For each score, they rolled 4d6 and dropped the lowest die. If the sum of all ability scores for a player was less than 70, then that player had the option to reroll all scores. They could rearrange the scores as desired.Matthew Mercer explained the houserule for rolling stats during character creation (source 1 and source 2).
== References ==
Category:Campaigns