109237-please-stop-using-the-starter-zones-as-daily-zones

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So apparently in a future update Carbine is making Levian Bay in to the next daily zone.  That will bring the total to 2 Dominion starter zones and 1 Exile starter zone available for dailies...  You say the devs are listening but I honestly think on this one point they are not.  No one likes these zones.  No one ever will.  Stop making more.  I can only assume the 4th daily zone will be the second Exile starter zone.https://www.youtube.com/watch?v=50whDdism4M
 
Recommendation...  Add all those dailies you would have put in those crappy detached/instanced immersion breaking starter zones and put them in Blighthaven and The Defile.In my opinion one of the biggest problems with this game is the lack of immersion.  It's bad enough when you're leveling 1-50 you have to take a spaceship/loading screen every 10-15 levels.  I don't want to have to zone in to 4 different instances to do dailies.  I just want to be in the persistent open game world.That other game I won't name had this point down.  You travel through almost the entire game, you would rarely switch contents and have to face a loading screen.  You'd spend most of your time traveling and exploring through the world as you level.  Referring to vanilla.  In the current version you have to load in to all the xpac areas.Wildstar as Dominion...  Level 1-3, loading screen to crimson isle (instance) 3-6, loading screen Deradune, Level 6-23, loading screen Whitevale, level 23-30, loading screen Farside, level 30-36, loading screen Wilderun, level 36-40, loading screen Malgrave, level 40-50.  Now let the instance hop begin!  Back and forth to the tiny daily instances that if more than 20 dominion are in there your friends get pushed to another instance shard. This is such a bad idea.
 
All this instancing is a terrible idea.  Please make the game feel more open world and alive.  Move away from all this sectioning off.	
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Everyone will like it if carbine give you raid-level item from daily rep vendor npc.
Using old map as daily is not the reason people hate it.	
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People just hate dailies.  Just the way it is.  However, it is a very viable way of capping Elder Gems, with very minimal time invested. 
 
Pros and cons.
 
 
Devils Advocate - Please stop using daily zones as starting zones.	
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Everyone will like it if carbine give you raid-level item from daily rep vendor npc.
Using old map as daily is not the reason people hate it.
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			i like the zones. therefore making at least part of your statement invalid :)	
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At least reusing early zones means quicker development for content that people don't really like. Thus less time wasted on it.
 
I didn't like either Crimson Isle or Northern Wilds at the early zones, but I really like Levian Bay.	
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@Rex,
 
I have always liked the idea of "revisiting zones" but, I know what you mean about immersion.  It would be cool if the zones weren't so, instance AND we had "revisit" content.  I still have fond memories of "vanilla wow", EQ1, Anarchy online, and other games ( before they streamlined a la WoW Cata ) that had mixed content in each zone.	
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I don't mind it...to be honest had no one said anything I most likely would never have noticed either...
 
This is a consequence though of trying to do their original intended content release schedule however. I can't imagine at least from my own work experience in an art department keeping up with the asset demand for that type of schedule unless you hire on massive manpower to accommodate it, but even so it'd be a constant "all hands on deck" environment.
 
Moving forward though after hearing the gamescom interview(hehe) sounds like they're planning to slow down a bit and see where they can improve and streamline things better. So I'm hoping this slowing down of content allows them to actually get a bit more creative on the front and back end of the content to be delivered. We'll see though...               	
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I don't mind it...to be honest had no one said anything I most likely would never have noticed either...
 
This is a consequence though of trying to do their original intended content release schedule however. I can't imagine at least from my own work experience in an art department keeping up with the asset demand for that type of schedule unless you hire on massive manpower to accommodate it, but even so it'd be a constant "all hands on deck" environment.
 
Moving forward though after hearing the gamescom interview(hehe) sounds like they're planning to slow down a bit and see where they can improve and streamline things better. So I'm hoping this slowing down of content allows them to actually get a bit more creative on the front and back end of the content to be delivered. We'll see though...               
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Hopefully more unique assets in general. I mean, the augmentator model is used by how many different bosses?
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I kind of like it. The starter zones are areas people go through quickly and never have a reason to go back to, and using them as zones for dailies progresses the story of the area from when the characters first landed on Nexus.
 
It's certainly better than rehashing an entire expansion for a new expansion. ;)	
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			Hate crimson badlands due to it being a grind feast, northern wilds is better due to better rewards.	
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Hate crimson badlands due to it being a grind feast, northern wilds is better due to better rewards.
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hey OP: i enjoy the starter zones being daily zones for level cap- its showing the progression of the story...if you even care to read any of your missions when starting to level...you realize there is a story progression going on there...
 
 
<.<	
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			A big disappointment for me about W* is how they did the world of Nexus, no clue why Carbine chose to go all instances instead of a persistent world.  If a game from 2004 can do it not sure why SWTOR, GW2, and W* all went w/instanced zones.	
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			I actually rather like the idea. It shows progression in the game, making sense that the zones we already adventured through have moved on to a different state.	
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A big disappointment for me about W* is how they did the world of Nexus, no clue why Carbine chose to go all instances instead of a persistent world.  If a game from 2004 can do it not sure why SWTOR, GW2, and W* all went w/instanced zones.
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The entire world of Nexus (save continents) is open world... 
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How so?  Port to Housing, port to Badlands, port to NW, Port to GV, use port from badlands fabkit, port to illium...dailies done.  I would hardly call that an open world.  Sure a few areas like Grimvault may have two to four zones stuck together, basically same zone though, not an open world.  A character life at level 50, port to dungeons, port to adventures, port to housing, port to pvp, port to blighthaven, port to NW, port to Badlands, & Illium.
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You can walk the entirety of Alizar without a loading screen. Same with the other continents.
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			I'd like to see more with the ummm "Eldan cult" i cant recall their name off hand...	
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Starter zones as daily zones is a horrible, horrible idea..
 
Why have a seamless world and then create instanced zones for dailies where you spend most of your time in.
Shouldnt we  be spending most of our time in that big seamless world that is nexus?	
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I gotta be honest with you guys.
 
Using the first starter zones that you blow throw in 10-15 minutes as the endgame daily zones is pretty smart.  Especially since they do a time lapse on it and show you what happened after you left and became a big badass explorer.
 
Not only does it give them access to quick content (don't need to create the zones from scratch) but it makes the game feel circular.  Just days /weeks/months ago you were struggling in this zone to kill lvl 5s.  Now you're back, with a vengeance, and ready to kick ass and take names.  MMO's don't do this kind of thing enough.  Sure it's reusing assets that are already in the game, but what would you rather have;
-New daily zones reusing starter maps every other month for the first half year or so of release
---or---
-One or two new daily zones by the end of the first year that are completely new and worked from the ground up.	
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His point stands.
 
At lvl 50 you have no reason to walk the entirety of Alizar.
 
You do dailies, adventures, dungeons, housing, PvP, and raids.
 
All of those are instances.
 
The next daily area will once again be an instance. That is the complaint.
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I'd like to see more with the ummm "Eldan cult" i cant recall their name off hand...
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For the record, I hate all of the Strain/Drusera areas. They are visually ugly (All purple! Now all golden!), they are crowded with large ammounts of mobs and they drag for too long. They are also the whole "zerg/scourge" plot archetype that Blizzard used. I truly do think there's a lot of WoW nostalgia ruling the design and story decisions of this game. But that's a tale for another book. Placing dailies in those areas, while consistent with the other design choices, is a horrible idea.
 
The problem with these "recycled" zones isn't immersion or the fact that they are recycled: it's that they are repetitive content with no variation. Busywork you are expected to repeat ad nauseam until you achieve maximum reputation. Thanks to the lack of variation, if you do all the quests once you have literally no other reason to run them unless you want the reputation loot. And many, many people are just looking at that, weighting the time/effort/fun ratios and going "Yeah, no."
What they need to do is make the quests change daily, instead of being the same ones every day. Even better: there should be sets of dailies that sent you to other, lower level areas, asking you to mentor down and do some "old" content. Though I guess we'd need a way to mentor down manually, without having to target someone else.	
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His point doesn't stand. Just because you CAN teleport around doesn't negate the fact that the actual continent, and the majority of zones are indeed open world.
 
Obviously there is instanced content; (dungeons, raids, plots, etc). But you can walk straight accross the continents to almost all of the levelling zones with only a few exceptions that actually make sense either in game or mechanically (Obviously you shouldn't be able to walk to farside..... and the daily zones are future versions of the starters so you can't walk to the same place in two locations...)
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			Well I do use the dallies to earn much needed gold when I hit elder gem cap and selling drop crafting supplies to the CX. Although I'm annoyed the buy/sell orders are only a 25 limit, they should increase it further.	
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you tp from the ship to the starting area
 
you tp from the starting area to algoroc/celestion
 
you can walk from algoroc/celestion to thayd, galeras, and whitevale.
 
you tp to farside and back
 
you tp to wilderrun and back
 
you tp to malgrave, from where you can run to grimvault. HOWEVER, this requires you to run through lvl 50 areas, and the questline gives you a TP instead, which takes you to the crash site in southern grimvault.
 
you tp to all the daily areas (you tp to pretty much all lvl 50 content, who cares if you could run from algoroc to whitevale 2 months ago)
 
Exile POV, dunno what it's like for dominion.
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I like the zones because its cool to get to go back and see a continuation of the story. I like seeing what the effects our actions have on the world. I don't mind that Everstar Grove and Levion Bay will also be done that way. 
 
But, I don't like dailies so much. Doing them once is fine. But doing them a million times, meh. It's not my thing. Never has been. But, I don't feel driven in the direction of elder game that requires it, so I also am not motivated to do it.	
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While I prefer Carbine to have never started this trend, I think, with the next zone being the last Dominion starter zone, they might as well finish it off with the best Exile starter zone.  (Plus, I want some follow through with the elderroot.)
 
But Ildur's second paragraph is super important!
These quests are just boring!
They are legit chores.  Culling of indigenous life because they are a nuisance, breaking/collecting/fixing a thing because it was rebuilt/scattered again/ broken, find some dudes, rinse, repeat.
I mean how many ships do the Dreg even OWN?!
There's no weekly progress with the dailies; nothing to make the tasks feel rewarding outside of a bit of gold.
I believe that it was the game that shall not be named that did this so well, with rotating the quests in and out periodically, and opening new quests when you reach a certain reputation.
(Hell, I think even Tera did that..)
Let's see some more fluid back and forth between the player factions and the npc factions! 
Players are overrun by the npc factions.  Players fight back against the npcs.  Players overwhelm npc factions.  Players maintain dominance over npc factions.  Npc factions strike back.  Players do damage control.  Players fall back and try to salvage what they can. Then back to square 1.
There you go.  That's a week's worth of broad scenarios to cycle through.
Let your writers have some fun.  Give them (And us) more than just "Kill them dudes 'cause they there."	
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			Does dailies give me gold? If so I've been missing out. Why aren't there dailies for pvp like for winning a game, capturing a node, bomb or mask?? We win prestige points and some gold!.	
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Does dailies give me gold? If so I've been missing out. Why aren't there dailies for pvp like for winning a game, capturing a node, bomb or mask?? We win prestige points and some gold!.
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			I enjoy dailies for a week, then I'll get bored.  Do whatever requires less work imo.  	
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I like the starter zones.   Northern waste is one of my fav.   (wish they would have a reason to use whitevale at 50 to)
 
Thing is you spend very very limited time in these 4 starting zones, an hour at most.
 
 
That and.. if they had to build new zones for dailies we wouldnt get getting this many options for daily zones... Creating a zone takes time.
Be patient, im sure they have designers creating zones, but those take time and testing.  Along with they are working on new dungeons and raids at the same time.	
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You get those little baggies per match.
 
The gold we get from dailies gives like 1.something per quest and scales up to 3ish gold after you hit the 140 elder gem cap.
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Production stand point:
Less work more profit = good.
They would have to actually do work if they didn't reuse the starting zones, which is why they ARE reusing the starting zones. I think it will just make, making an Alt that much more boring but hey do whatever the cupcake you wanna do.	
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Gold from dailies is, in average, 75-80 silver. That's an average, mind. Some give more than 1 gold, while others give nothing. Once you cap your elder gems you start getting more (plus the experience from grinding mobs is converted into money, so there's that). 
 
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There's no weekly progress with the dailies; nothing to make the tasks feel rewarding outside of a bit of gold.
I believe that it was the game that shall not be named that did this so well, with rotating the quests in and out periodically, and opening new quests when you reach a certain reputation.
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Augmentor KEL, System Daemons, who else? :P
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I kind of like it. The starter zones are areas people go through quickly and never have a reason to go back to, and using them as zones for dailies progresses the story of the area from when the characters first landed on Nexus.
 
It's certainly better than rehashing an entire expansion for a new expansion. ;)
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			Reused zones make me sad. :( I want to see new things, not more of the same.	
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You can walk the entirety of Alizar without a loading screen. Same with the other continents.
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His point doesn't stand. Just because you CAN teleport around doesn't negate the fact that the actual continent, and the majority of zones are indeed open world.
 
Obviously there is instanced content; (dungeons, raids, plots, etc). But you can walk straight accross the continents to almost all of the levelling zones with only a few exceptions that actually make sense either in game or mechanically (Obviously you shouldn't be able to walk to farside..... and the daily zones are future versions of the starters so you can't walk to the same place in two locations...)
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While I prefer Carbine to have never started this trend, I think, with the next zone being the last Dominion starter zone, they might as well finish it off with the best Exile starter zone.  (Plus, I want some follow through with the elderroot.)
 
But Ildur's second paragraph is super important!
These quests are just boring!
They are legit chores.  Culling of indigenous life because they are a nuisance, breaking/collecting/fixing a thing because it was rebuilt/scattered again/ broken, find some dudes, rinse, repeat.
I mean how many ships do the Dreg even OWN?!
There's no weekly progress with the dailies; nothing to make the tasks feel rewarding outside of a bit of gold.
I believe that it was the game that shall not be named that did this so well, with rotating the quests in and out periodically, and opening new quests when you reach a certain reputation.
(Hell, I think even Tera did that..)
Let's see some more fluid back and forth between the player factions and the npc factions! 
Players are overrun by the npc factions.  Players fight back against the npcs.  Players overwhelm npc factions.  Players maintain dominance over npc factions.  Npc factions strike back.  Players do damage control.  Players fall back and try to salvage what they can. Then back to square 1.
There you go.  That's a week's worth of broad scenarios to cycle through.
Let your writers have some fun.  Give them (And us) more than just "Kill them dudes 'cause they there."
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You expect to walk from an orbiting ship to the planets surface? Most of the ports really make sense. And While there isn't a road, I've walked to Wilderrun and Malgrave from the mainland before. The only major zones you absolutely can't walk to are the starting ships in orbit; Farside; the original & rehashed daily zones. 
 
So again, while the Devs put in a lot of ports / ships for QoL, it is still a dominantly open world.
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Production stand point: Less work more profit = good. They would have to actually do work if they didn't reuse the starting zones, which is why they ARE reusing the starting zones. I think it will just make, making an Alt that much more boring but hey do whatever the cupcake you wanna do.
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			Revisiting old areas to run daily tasks there requires some way to mentor down independently of being in a party. Though Wildstar does have mobs that "scale" to your level, now that I think about it. They are mostly used for Soldier's Assasination missions. (Or maybe it's more accurate to say that your damage gets scaled so you don't one shot them at level 50, while they scale their damage so that they can actually be a threat.)	
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requires some way to mentor down independently of being in a party.
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Actually I don't mind as I never went to crimson badlands before the daily was dropped.
 
Never been to ellevar either so I'm looking forward to that daily zone as well	
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			Main problem I have is this is considered content with the MONTHLY DROPS HYPE...  I have lost complete faith in this company and would get a refund if I could.  Adventure different paths available!! (Sorry for the Derail with the comment) Did you know to complete one of the three story line alliance missions for Crimelords of Whitevale, you will have to die?  Well there is an 80% chance you will have to if rng doesn't work in your favor allowing you to choose "Alliance" three times before your notoriety fills up.  How is dying in order to do content good A) Design B) Fun..  So many terrible systems you could go on for days..  Gameplay / Combat = Good..  Rest of game systems/itemization/stats = bad..  Just my 2 cents.	
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