Water

Water is a ubiquitous Environmental Hazard that allows for a variety of movement through and on top of it. When touching the water, any character will get the status. Water can usually be Frozen by attacking the surface with (the duration of which varies on the method that produced the ice).
It is possible to swim underwater in Fontainian inland waters, and only therein.
==Movement==
There are various forms of movement that can be used to traverse water:
===Normal Traversal===
Shallow water can be normally traversed, only applying the Wet status.
Waist deep water forces the character to wade through the water: sprinting and dashing are disabled, but running, walking, and jumping are unaffected. The depth of water that characters can wade through is based on the characters' heights.
===Swimming===
When the current character can no longer touch the floor of the body of water, the character will start to swim. Actively swimming in any direction will consume stamina. Treading water will not consume stamina but will also not allow stamina to recharge naturally (certain foods can be consumed to replenish stamina). In this state, the player cannot switch their active character.
The player can sacrifice stamina inefficiently to swim faster using a method.
If the player runs out of stamina while swimming, the active character will go through a drowning animation and be teleported back to the location they were standing or the location their stamina was last at full capacity. All party members will proceed to lose approximately 10% of their health and all energy should this occur. It is possible to drown in shallower water, but this is usually as a result of poor ping.
===Swimming in Fontaine===
In Fontaine, when players have the blessing of the Transoceanic Sourcewater, swimming will not consume Stamina but Aquatic Stamina. Unlike regular Stamina, Aquatic Stamina can be recharged while the character is floating still, like on the surface. When Aquatic Stamina is expended, the character will not drown.
Players can enter Diving mode by pressing the crouch control ( by default on PC) while swimming in deep water. If attempting to dive in shallow water, an Error message "Too shallow to dive here" will appear.
===Water Traversing Talents===
These are talents that allow the character to traverse over the surface of water (without directly freezing it or gliding).
====Alternate Sprints====
Certain character talents, like Mona's Illusory Torrent and Kamisato Ayaka's Kamisato Art: Senho, alter the characters' sprint. These special sprints allow them to efficiently travel over the surface of water while they have stamina.
Canceling this sprint will cause the character to exit their sprint animation and apply sprint effects. For instance, Kamisato Ayaka applies Cryo to water (see #Combat). Otherwise, they will drop into the water and transition to a swimming animation.
If the character has no more stamina left, the character will automatically exit the sprint and can still drown.
===Waverider===
This waterborne vehicle allows for travel through bodies of water that is connected to a Waverider Waypoint. It was introduced in the Golden Apple Archipelago in Version 1.6, along with hazards like the whirlpools, bodies of fog, and water events like mist bubbles.
===Koholasaurus===
In Natlan, the player may use Saurian Indwelling to transform into a koholasaurus for ease of travel across water or Liquid Phlogiston without spending stamina or taking damage. In this form, the player can jump and sprint through water by expending phlogiston as well as attack enemies and objects and ride on Spiritways. These abilities are shared by characters from the People of the Springs and Mavuika, but unlike koholasaurs, they must expend Nightsoul points or phlogiston to surf even when not sprinting.
==Element Interactions==
Applying various elements to water can cause various reactions:
* Cryo - Causes a sheet of ice to form in the approximate shape of the damage area. Depending on the source of the Cryo application, the sheet of ice will last a certain amount of time before melting away. All characters and enemies can stand on top of this sheet of ice as if it were land. The sheet of ice behaves like a Frozen object and can therefore affect or be affected by additional mechanics and elements.
** The Frozen water's duration is determined by the amount of Cryo gauge units that an ability applies. Frozen water duration is calculated as:\text{Frozen Water Duration (Seconds)} = \min(\text{Gauge}_\text{Cryo Attack}, 3.2) \times 2.5
*** Therefore, 1U Cryo attacks freeze water for 2.5s, 2U Cryo attacks freeze water for 5s, and 4U Cryo attacks (currently exclusive to Kaeya's Frostgnaw) freeze water for 8s.
** Some talents with Elemental Absorption, such as Palm Vortex, may absorb Cryo from the ice and therefore deal , which can cause more ice to appear. This ice is considered separate from the original ice despite appearing to "extend" the original ice.
** Electro - Causes a non-damaging Superconduct reaction that shortens the time until the ice melts.
** Pyro - Causes a Melt reaction that greatly shortens the time until the ice melts.
* Electro - Causes the area to be electrified for a short amount of time, dealing over time to units that come in contact.
* Pyro - Causes a visual Vaporize reaction (water vapors appear).
Water also applies on contact, which may cause Elemental Reactions on characters and enemies.
Water is also a object, which allows it to serve as a source for Elemental Absorptions.
==Special Bodies of Water==
===Decorative Water===
Fountains, waterfalls and various other bodies of decorative water in Main Cities cannot be Frozen, nor will they become Electro-Charged when in contact with Electro. The same is the case for the water in the realm layout Silken Courtyard, and the water in various Furnishings.
Waterfalls will force characters caught in them downwards, making climbing difficult, if not impossible. Repeatedly opening one's Wind Glider will slow one's fall when caught in a waterfall.
Waterfalls that fall through air and not against a cliff face, such as many of the waterfalls in Watatsumi Island, will not apply the effect to characters.
Waterfall.png|Waterfall
===Damaging Water===
Damaging water is too dangerous to swim through. This include water with spikes (found in Crash Course) and electrified water. When inside damaging water, the active character will lose large amounts of HP at a time, dying in approximately 6–8 seconds.
====Electrified Water====
Certain bodies of water in Inazuma are energized with Electro. Coming into contact with Electrified WaterFallen Character#Game Over Screen by swimming or standing in it will make the active character but will not apply to them, and the active character will lose HP, even if they are only standing in shallow Electrified Water. As is the case with other environmental hazards in Inazuma, carrying an Electrogranum is recommended, as it blocks some of the HP loss from coming into contact with Electrified Water.
The HP loss inflicted by Electrified Water is calculated as (0.0315 \times \text{Increase Factor} + 0.1) \times \text{Max HP} + 20.47 \times \text{Increase Factor} + 20.
HP loss is inflicted every 2 seconds. Increase Factor starts at 1, increases by 1 every time a character suffers HP loss from Electrified Water, and caps out at 6. It will be reset to 1 every time the active character leaves Electrified Water (including switching to another party member).
While these bodies of water are similar to areas affected by Balethunder and are sometimes found in Balethunder-affected areas, they are not the same. The Balethunder climate icon will not appear next to the minimap even while swimming in Electrified Water if the rest of the area is not affected by Balethunder, and dying due to Electrified Water will not award the . Similarly, completing Tatara Tales clears the Balethunder in Tatarasuna but the Electrified Water will remain.
Electrified Water cannot be Electro-Charged or Frozen.
* application that contacts Electrified Water causes Superconduct, dealing .
* application that contacts Electrified Water will cause Overloaded.
Electrified Water can be found in the following locations:
* At the base of Mt. Yougou prior to completing Sacred Sakura Cleansing Ritual
* Musoujin Gorge
* The shallow stream of water exposed to Crystal Marrow, west of the Mikage Furnace in Tatarasuna
* Around the shipwrecks east of Tatarasuna
* In a hole near Serpent's Head prior to lowering the water level with a nearby switch (water level must be lowered to proceed with The Gourmet Supremos: The Deep Divers and Orobashi's Legacy: Part II)
* In the lake at the base of Amakumo Peak prior to completing Seirai Stormchasers: Part IV and solving the puzzle
Viewpoint Rift Valley, Yashiori Island.png|Electrified Water river at Musoujin Gorge
====Hot Water====
Certain bodies of water in Fontaine are superheated with . Coming into contact with Hot Water by swimming or standing it will make the active character but not apply to them, working similarly to Electrified Water.
Hot Water can be found in the following locations:
* Around the boss arena of the Emperor of Fire and Iron.
* In the lake south of the Beryl Region's Statue of The Seven and the caves under it prior to completing Room Temperature, Please.
====Liquid Phlogiston====
Liquid Phlogiston is an exploration mechanic in Natlan. While in contact, it applies to characters and enemies, and causes them to lose 5% of their Max HP every 0.25 seconds. 
Liquid Phlogiston can be found in following locations: 
* Underground Lava River: Lower Level, under Ameyalco Waters
* Flamegranate Tree Roots, under Tepeacac Rise
* Sacred Path Trial Ruins: Place of Parting Vows, under between Sulfurous Veins, "Children of Echoes" and Tepeacac Rise
* Extraction Research Center: Experimental Site, under Ancestral Temple
* Furnace of Fiery Embers (III): Cave Path, under the outskirt of Cinder City, Ochkanatlan
==Notes==
* When a character jumps in a direction such that they will land in deep water, their jump animation is changed into a diving animation. Shorter characters will cannonball instead of diving.
** Characters will automatically enter Diving mode if the body of water is in Fontaine and players have the blessing of the Transoceanic Sourcewater.
* The water over whirlpools and mist bubbles can be frozen over, and characters can walk on the ice layer without taking damage. The animation of the whirlpool and mist bubbles are unaffected.
* If the player is abnormally under a surface of water, they will be teleported up to the surface.
* If an enemy dies below the water, the items may sometimes drop below the water (where it is too far for a swimming character to reach). They can still be obtained by the player via various methods:
** Leave the area and come back: the items will be on the water's surface.
** Skills that can pull items like Venti's Wind's Grand Ode can drag items to the water's surface.
** Intentionally drowning to reach a loading screen will also relocate the items to the water's surface.
** A dive, fall, or Plunging Attack over the loot may momentarily send the character down far enough to reach them.
==Trivia==
* Males slowly swim with a pattern, while females slowly swim with a breaststroke variant: using a slow ing in their legs.
* Certain bodies of water have glowing blue waves, for example, at the beach north of the Statue of The Seven on Tatarasuna. This is a reference to emitted by marine organisms.
* The water found in The Orchard of Pairidaeza is unique in that, due to the location being frozen in time, is a solid surface the player can stand on and cannot swim in, and does not apply Hydro to the character upon contact.
==Change History==
==Navigation==
ja:水域