Success Inducement

The power to induce success. Sub-power of Success Manipulation and Victory Manipulation. Variation of Inducement. Opposite to Failure Inducement.
==Also Called==
*Accomplishment Inducement
==Capabilities==
Users can induce success in oneself, others and events in every situation there is, whether physical, financial, mental, spiritual, etc., as long as there is a chance of success and the possibility to succeed, the user has the power to cause it to happen.
== Applications ==
* Luck 
* Successful Activity -Users can successfully and perfectly perform any and every type of action whenever they want with ease.
* Path to Victory
* Probability Inducement
* Probability Creation
* Probability Manipulation
* Victory Inducement
==Associations==
*Endeavor Inducement
*Endeavor Manipulation
*Event Manipulation
*Failure Inducement
*Foolproofness Inducement
*Inducement
*Luck
*Meta Luck
*Probability Manipulation
*Reality Warping
*Success Empowerment
*Success Manipulation
*Victory Inducement
*Victory Manipulation
==Limitations==
*Some users can induce to others only not for oneself while other users can induce success only for oneself and not for others
==Known Users==
*Experiment 113/Shoe (Lilo & Stitch: The Series)
* Eddie Gunman/The Swell (Marvel Comics)
*Parker Lewis (Parker Lewis Can't Lose)
*Phineas Flynn (Phineas and Ferb); via the Phineas and Ferb Effect
*Ferb Fletcher (Phineas and Ferb); via the Phineas and Ferb Effect
==Known Objects==
*Felix Felicis (Harry Potter)
* Swell's Stick (Marvel Comics)
== Gallery ==
Phineas and Ferb.jpg| Using their Phineas and Ferb Effect, Phineas and his step-brother Ferb can make everything work out fine.
Category:Powers
Category:Supernatural Powers
Category:Inducement Powers
Category:Cognitive Powers
Category:Support Powers
Category:Good Powers