Air Fighter (PvZH)

Air Fighteris a Crazy Card, it has 1/3 and costs 3. He has the traits Gravestone and Overshoot 2 ; on top of that, everytime he hits the Plant Hero, he gains +2 Strength
This card is used in the set Time Travels, in the Sky City category
==Statistics==
* Class: Crazy
* Tribe: Imp Pirate Zombie
* Traits: GravestoneOvershoot 2
* Ability: Whenever this hurts the Plant Hero, this gets +2 Strength
* Set: Time Travels
* Category: Sky City
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* Set: Sky City
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===Card Description===
Doing a drive-by ? That's for losers. You're not a true gangster if you haven't flew by a giant target and missed it entirely with your machine gun at least once
== Strategies ==
===With===
While it can have the drawback of blockcharging before every combat with his Overshoot trait, this card can grow extremely fast thanks to it, reaching curve on its first turn if it hits successfully the Plant Hero, and if he does not front it while in the gravestone, it can hit hard and become a 5/3 that grows on turn 4 and can basically trade with almost anything. It however may have troubles to survive later due to its low health during turn 4, becoming nothing but a glass cannon without a future. To help it survive, you should save your fourth turn to play Tricks that could help it survive later turns and potentially finish your opponent. Good cards that can go well with it includes Captain Flameface, which grants it the ability to deal as much 9 damage in a single turn if you play it on turn 4, and Swashbuckler Zombie, due to it granting buffs with each consecutive hit. You can also just use basic tricks to move it away from plants or destroy anything in front of it, but you can also use it as a tool to draw more with Imp Commander, altough this is somewhat of a sub-optimal use.
===Against===
This card can quickly grow if you don't take care of it, so you should react as quickly as possible once it is revealed or try to predict its arrival if you want to avoid taking a large amount of damage. Since it will grow in Strength whatever you do, take advantage of its low health and try to use cheap minions in order to trade with it without spending too much, but be aware that your opponent will be very likely to spend his brains on Tricks to save it and prevent you from being able to defend yourself. Since it grows anyway before combat, you should try to destroy it with Tricks, stopping any chances it may have to make it grow even more, such as Berry Blast, but if you don't have the means to be sure to stop it, your best option is surely to Freeze it, since it prevents it from attacking but also from naturally growing due to its Overshoot trait, so it is your best bet, altough it won't remove it from the field
== Gallery ==
HDImpPlane.png|Original Zombie Fighter
== Trivia ==
*It is based on the original "Zombie Fighter" from Sky City
**It was supposed to have a When hurt effect to reference his original abilities, but this was scrapped and considered kinda useless