Matt Smits

Matt J. Smits (born September 23) is a gameplay designer at Next Level Games. He worked as the systems designer for Luigi's Mansion: Dark Moon and designed the gameplay of Metroid Prime: Blast Ball and Metroid Prime: Federation Force alongside Matt McTavish.
Smits has worked at Next Level as a game designer since 2011; he previously worked there as a QA tester in 2005, and then from 2006-2007, testing Super Mario Strikers, Mario Strikers: Charged and Spider-Man: Friend or Foe. He briefly worked at Electronic Arts and United Front Games in the past, as a QA tester and game designer, respectively.
==External links==
*Smits on LinkedIn
*Smits on MobyGames
*Smits on Twitter
Category:Next Level Games employees
Category:Artists and Designers