Navy of the UPR

The navy and its organization presents a clear chain of command with the highest point being the prime minister as the commander and chief.
UPR naval ranks
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Lord Martial (L.Mrt)- the highest possible rank within the UPR consisting of three lord martials. The 1st in charge of the core. The 2nd in charge of the median and the 3rd in charge of the expanse. Generally leading from a station or mobile base they deal with all the politics and organization of the forces under their command. Including court martials and other paper work. 
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Fleet Admiral (F.Adm.)- leaders of a fleet. Generally given a theater of operation where they would direct the forces put under the given command to protect the UPR and it's people. commands from the newly released varia flag ship. 
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Rear Admiral (R.Adm.)- 
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Junior Admiral (J.Adm.
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Senior Captain (S.Cap)
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Captain (Cap.)
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Commander (Cmdr.)
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Second Commander (2.Cmdr.)
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Lieutenant (Lt.)
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Second Lieutenant (2.Lt.)
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Junior Lieutenant (J.Lt.)
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Ensign (En.)
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Junior Ensign (J.En.)
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Deck Command Officer (D.Com.)
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Second Deck Officer (S.D.Com.)
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Junior Deck Officer (J.D.Com.)
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Sailor First Class (S.F.C.)
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Cadet (Cad.)
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Second Cadet (2.Cad.)
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Junior Cadet (J.Cad.)
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Recruit Cadet (Rec.Cad.)
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Naval structure: the organization of the naval forces
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Flotilla: a small group of ships usually ranging from 15 - 60 ships in size. Lead by a junior or rear admiral. 
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Squadron: smallest naval unit usually ranging from 6-11 ships. Usually specialized to to corvettes, destroyers and cruiser squadrons. Commonly lead by senior captains
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Task force: a specialized small fleet for specific missions. Commonly used within UPR borders. Contains a mix of ships. Commonly lead by junior admirals
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Carrier group: usually consists of carriers and escorts. Mostly used as a supportive role or missions requiring fighters or drones. Sometimes used as raid or deep strike groups. Usually lead by rear admirals
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Fleet: largest formation used by the UPR consists. Lead by an admiral.
Naval vessels: All ships within the navy are built utilizing a combination of psi stone and other materials. New and refit ships will utilize Kinetics and plasma with Psi stone for the kinetic slugs. Ships will be listed in order from largest to smallest. 
Fighters and drop ships- 
Mk 2 light Fighter: A small fighter designed to serve multiple roles
Length: 13.6 meters
Armament: 
Two plasma repeaters 
Two anti fighter missile launchers
One anti ship missile launcher
MK 2 heavy fighter: specifically built to destroy enemy fighters and bombers.
Length: 14.2 meters
Two slug launchers
Two plasma repeaters
2 anti fighter missile launchers
Mk 2 Bomber: a much larger bulky bomber designed specifically to target enemy warships or ground positions with two configurations for both. 
Length: 21.9 meters
Armament: 
Two plasma repeaters
8 anti capital missile launchers or 12 air to surface missile launchers
Two anti ship missile launchers
Troop transport: general purpose Troop transport usually holds up to 20 combatants. If you cramp it, up to 30 troops. 
Izu class heavy dropship: given that certain ships of the fleet bears heavy equipment the navy needed a better deployment and pickup method. Resulting in this new design of dropship capable of carrying armored vehicles to the ground. the nodular design allows these dropships to be configured to carry any troops or armor
None ftl capable ships-
Storm cutter frigate: a newly designed ship for light patrols and defensive maneuvering. 
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130 meters long
55 meters wide
65 meters high
Naming Convention: SC(Number)
Armaments: 
X6 repeating slug launchers
X2 mass drivers
x3 plasma pulse cannons
X4 missile launchers 
Picket class frigate: the objective with this ship is to provide cover for larger vessels especially against missiles and fighters. 
100 meters long
46 meters wide
50 meters high
Naming convention: P(number)
Armament:
X4 plasma flak
X4 point defense node
X8 kinetic flak
X6 spirit missiles (anti missile)
FTL capable Ships-
Phantom stealth ship: this ship is as small as possible while still holding FTL capability. While containing the best stealth systems the suunatari could design it's mainly used to gather information about the upr surroundings. Beyond the border. 
Length: 350 meters
Width: 100 meters
Naming convention: Retired or deceased Harlequins 
Armor transport:The objective of this is to transport battalions of armored divisions to the ground and well across space. While not having any weapons they have a thick armor and heavy shields. 
Naming convention: T(number)
Length: 600 meters
Corvette: 
900 meters long
400 meters wide
Naming convention: Cities of the UPR
Armament:
X10 plasma flak
X20 plasma repeaters
X10 plasma pulse cannons
X20 point defense auto cannons
X10 dual barrel repeating slug launchers
X18 mass drivers
X70 torpedo tubes, 30 on each side for both ballistic and boarding actions as well as 10 at the front for the same reasons.
Shields
Drop-pod setup on the underside
Destroyer (non-specialized): 
1800 meters long
700 meters wide
Shield generators
Drop pod array on underside
Armament:
X20 plasma flak
X30 plasma repeaters
X20 plasma pulse cannons 
X10 plasma cannons
x 20 point defense cannons
X 40 tried barrel repeating slug launcher
X60 dual barrel mass driver
X10 anti capital rocket pods
X20 anti ship rocket pods
Light Cruiser: 
2,200 meters long
1,900 meters wide
Shield generators
Drop pod array on the underside
X50 plasma flak
X30 plasma repeaters
X10 plasma pulse cannons
X50 point defense cannons
X40 dual barrel repeating slug launchers
X20 anti capital rocket pods
X40 anti ship rocket pods
X20 pod launchers (Decoy, sensor, scrambler)
Support cruiser: 
2,500 meters long
1,200 meters wide
1,300 meters tall
Shield generators
Drop pod array on the underside
Armament
X60 plasma flak
X40 plasma repeaters
X60 point defense cannons
X40 quad barrel repeating slug launchers
X80 anti capital missile launchers
X90 anti ship missile launchers
X120 anti fighter missile launchers
X20 plasma infused nuke launchers
Heavy cruiser: 
3,000 meters long
2,000 meters wide
1,400 meters tall
Shield generators
Drop pod array on the underside
X50 plasma flak
X40 plasma repeaters
X40 plasma pulse cannons
X30 plasma cannons
X50 point defense cannons
X60 quad barrel repeating slug launchers
X40 tri barrel mass drivers
X2 rail guns
X50 anti capital missile launchers
X100 anti ship missile launchers
X40 pod launchers
X10 plasma infused nuke launchers
X10 experimental shredder missile launchers
Carrier:
5,000 meters long
2,200 meters wide
3,300 meters tall
Shield generators
Drop pod array on the underside
X80 plasma flak
X80 plasma repeaters
X90 point defense guns
X100 tri barrel repeating slug launchers
X50 anti fighter missiles
Fighter compmiment
X500 mk2 light fighters
X120 mk2 heavy fighter
X80 mk2 heavy space and atmospheric bombers
Super carrier: the refit design hollowed out certain sections of the ship to allow for more small craft storage. As well as sticking to the original multilayering shielding and armor. 
12,000 meters long
12,000 meters wide
4,250 meters tall
Shield generators
Drop pod array on the underside
X150 plasma flak
X100 plasma repeaters
X40 plasma pulse cannons
X20 plasma cannons
X250 point defense cannons
X200 tri barrel repeating slug launchers
X100 tri barrel mass drivers
Fighter compliment
X2,400 mk 2 light fighters 
X980 mk 2 heavy fighter
X670 mk 2 heavy bombers
Varia Class flag ship/carrier: this new design serves the role of Flagship as well as large scale force deployment. Featuring cyberwarfare and highly encrypted communications several hubs are used to both direct a fleet as well as forces deployed from the ship. 
22,567 meters long
7,890 meters wide
2,650 meters tall
Armament:
X150 plasma flak
X100 plasma repeaters
X40 plasma cannons
X2 forward mounted plasma bolt launcher
X200 defense auto cannons
X140 repeating slug launchers
X80 mass drivers
X2 forward mounted rail guns
X1 gauss cannon
X200 anti fighter missiles
X40 decoy pod launchers
X40 sensor/communication pod launchers
Carry capacity:
3,000 mk 2 light fighters
2,000 heavy fighters
1,500 mk2 bombers
185 dropships
Or
1,000 mk 2 light fighters
750 mk 2 heavy fighters
200 bombers 
100 dropships 
12 storm cutter frigates or 16 picket class frigates
100 grav tanks
24 hunter tanks
36 wraith guards
4 wraith titans
Juggernaut class dreadnought: The refit design was built to encourage long range battle. Featuring a mass of missiles and kinetics with energy weapons to cover close range targets. Built with heavy multilayer armor and multilayer shielding. 
Length: 25.79 km
Width: 16.32 km
Height: 15.91 km
Armaments: 
4 forward facing gauss cannons
6 forward facing railguns
500 anti capital missile pod launchers (12 missiles per pod)
400 anti ship missile pod launchers (8 missiles per pod)
450 anti fighter missile launchers
300 shredder missile launchers (shrapnel based)
1250 point defense auto cannons
500 repeating slug launchers
400 tri barrel mass drivers
X100 anti fighter turbolasers 
X80 repeating lasers
X50 laser cannons.