Assist Trophy

are recurring in .
==Location and Uses==
 are capsule-like items in the Super Smash Bros. series, first appearing in the third installment, . They appear at random during battles and are automatically broken open when picked up by a fighter, summoning a random non-playable character that will aid the fighter in battle for a short time.
The characters summoned with originate from a wide variety of game series, including some that are not represented with playable fighters. A total of five characters from have appeared as .
======
In , the only Zelda character among the 27 characters is , in his appearance.
When is summoned, he will stand in the background away from the fighters and perform his signature "Kooloo-Limpah!" dance. Instead of tossing confetti, though, one of the following strange effects will occur at random:
#He produces a large amount of , some of which land on the ground for the fighters to use. These can include .
#He produces a large amount of , causing the ground to become slippery and continually the fighters.
#He spontaneously catches fire, giving every fighter the effect of the item, which causes them to breathe fire uncontrollably.
#His balloon inflates, and he floats off-screen as he releases several smaller balloons. This has no effect on the battle.
#Some flower effects appear around as the game's camera zooms in on the fighter who summoned him, remaining there until disappears.
======
 returns as an in , appearing along with , and , for a total of 39 .
 will agressively attack any nearby opponents by slashing his blade and throwing daggers. He can traverse the stage by dashing, jumping, and teleporting. 
 will stand in a relaxed pose for several seconds, then attempt to grab and throw any nearby opponents with her hair, inflicting 20% damage per throw. She can also teleport around the stage to get closer to opponents.
 will hover in the background, producing a visual effect similar to when he screams at the during the battle against him in . One of the following disruptive effects will occur at random, remaining in effect until disappears.
#The screen is flipped either horizontally or vertically.
#All players' directional controls are inverted.
#All players become invisible.
 and appear from at an average rate. appears at a slightly lower rate, and lower still. It is possible to eliminate Ghirahim or Midna from the battle by attacking them several times.
======
 no longer appears as an in , possibly because he is relegated to a background character in the returning stage. All other from the Zelda series return, along with newly-added in its appearance, bringing the total to 59. When summoned, the appears far in the stage's background and gradually crashes down upon the opponents, taking up much of the screen and dealing multiple hits for up to 60% damage.
New to Ultimate is the ability to have multiple appear at once; the characters summoned can even wind up fighting each other. Players can now earn a KO point by eliminating certain characters from the battle, including and .
===List of Assist Trophies===
Assist Trophy	Description 	Defeatable	Origin	Appears in:	Appears in:	Appears in:
Assist Trophy	Description 	Defeatable	Origin	 	 	
Ghirahim 	Attacks nearby opponents with sword strikes and throwing knives. He will traverse the stage by dashing, jumping, and teleporting. 	 	 	 	 	
Midna 	Attempts to grab and throw a nearby opponent with her hair, dealing 20% damage per throw. She will teleport nearer to opponents every few seconds.	 	 	 	 	
Moon 	Crashes down upon opponents, dealing multiple hits for massive potential damage. 	 	 	 	 	
Skull Kid 	Hovers in the background and causes one of several disruptive effects to occur at random. 	 	 	 	 	
Tingle 	Stands in the background, performs his "Kooloo-Limpah!" dance, and causes one of several strange effects to occur at random. 	 	 	 	 	
==Nomenclature==
==Gallery==
File:SSB4 Midna.jpg| appearing in 
File:SSB4 Midna Attacking.jpg| attacking and in 
File:SSB4 Skull Kid.jpg| causing disruptive effects in 
File:SSBU Moon Falling.png|The falling on the stage in 
==See Also==
* Trophy