WarioWare: Super Microgames!

WarioWare: Super Microgames!, known as WarioWare: Minigame Insanity! in Europe and as Madness Made in Wario (狂気 メイドインワリオ Kyoki Meido in Wario) in Japan, is a game for the Sii K. This game is confirmed to have 716 (plus 180) total microgames. There will be 650 normal microgames, as well as 16 boss microgames and 50 luck microgames. There are also multiplayer games that can be played with up to 8 players (using Local Multiplayer and Sii K Wi-Fi), along with one controller games that can be played with up to 24 players! (There are also normal multiplayer equivalents to the one controller multiplayer modes.)
==How to Play==
The rules are similar to the core WarioWare gameplay. This game uses the input buttons, the the touch screen, the microphone, and tilt controls, with the command text being colored depending on the control type: Red for input buttons, blue for the touch screen, yellow for the microphone, and green for tilt controls.
==Game Modes==
Here are the game modes for WarioWare: Super Microgames!.
===Main Game===
This mode is divided into three sub-modes.
====Stage Mode====
There are stages that the player must play. Most of the stages contain a story. Every stage has microgames of a certain topic.
====Microgame Album====
The microgames you have encountered in Stage Mode are put here. Each game has a Microgame Goal which the player must beat. You can practice microgames as well by setting the speed and level to practice with.
====D.I.Y. Microgame Mode====
You can play microgames that you have created on WarioWare D.I.Y. in this mode. You can have up to 180 microgames split across 10 D.I.Y. sections, leading to a grand total of 896 microgames.
===Souvenir Collection===
The player can check the souvenirs they collected here.
===Options===
An extended options menu. It allows you to view the staff credits, change your name, delete data, change the themes (Including from previous WarioWare games) for certain stages (e.g. You can change 9-Volt's theme to Super 9-Volt from WarioWare D.I.Y.), change the volume, and view the music and sounds from the game.
==Stages on Stage Mode==
Character 	Stage Name 	Microgames 	Speed Up 	Boss Stage 	Unlocked After 	Description
Wario 	Welcoming Sampler 	Basic microgames featuring Wario himself 	Every four microgames 	Every eight microgames 	Already unlocked 	Wahaha! I am back, with more microgames! This is the Welcoming Sampler with the most basic microgames to play! Wahaha!
Mona 	Pizza Delivery! 	Strange microgames that involve everyday actions 	Every six microgames 	Every twelve microgames 	Completing Wario's stage 	Hey there! Enjoy Mona's world! I recieved multiple phone calls from around the world ordering pizza from Mona Pizza! Can you help me deliver them?
9-Volt 	Extra Life 	Classic Nintendo franchises 	Every seven microgames 	Every fourteen microgames 	Completing Mona's stage 	Heya! It's me again, 9-Volt! This is a stage where many classic Nintendo franchises are made into microgames! Can you beat them all?
Jimmy T., Papa T., and Mama T. 	Microgame Mix #1 	Microgames from Wario, Mona and 9-Volt 	Every eight microgames 	Every twenty-four microgames	Completing 9-Volt's stage 	Hey there! I am back with a new fresh mix of past microgames from Wario, Mona, and 9-Volt! Can you remember what to do? The color codes will help. I know you can do it!
Kat and Ana 	Ninja Nature Girls 	Microgames involving animals, nature, and plants 	Every eight microgames 	Every sixteen microgames 	Completing Jimmy T.'s stage 	Hello again! It's a fun set of nature microgames from the one and only Ninja Nature Girls! How will you do?
18-Volt 	Gamer Express 	Modern Nintendo franchises 	Every nine microgames 	Every eighteen microgames 	Completing Jimmy T.'s stage 	This is a fresh new set of microgames based off of more modern Nintendo franchises! I hope you still have memories of these games! (and past games, too!)
Dribble and Spitz 	Taxi Madness 	Sci-fi microgames 	Every ten microgames 	Every twenty microgames 	Completing Jimmy T.'s stage 	
How ya doin'? It's me, Dribble. Me and Spitz were shocked to see that our taxi broke down...again! Can you help me (and Spitz) fix it again?
Jamie T. and James T. 	Microgame Mix #2 	Microgames from Kat + Ana, 18-Volt and Dribble + Spitz 	Every eight microgames 	Every sixteen microgames 	Completing Kat's, 18-Volt's, and Dribble's stages 	It's a groovy mix of microgames from Kat + Ana, 18-Volt, and Dribble + Spitz! I hope you remember what to do! Check the color of the command as well!
Penny 	Smallest Inventor's Job 	Microgames involving science 	Every five microgames 	Every fifteen microgames 	Completing Jamie T. and James T.'s stage 	Hey, I made three new inventions for somebody in China, and I need your help making a teleporter that teleports me to China to deliver these inventions!
Young Cricket and Master Mantis 	Kung Fu Universe 	Microgames involving Kung Fu 	Every seven microgames 	Every twenty-one microgames 	Completing Penny's stage 	Hi! It's me, Young Cricket. Me and my master were busy making some microgames based on Kung Fu itself! These microgames will be intense as it gets! Hope you make it!
Dr. Crygor 	Upgrading the Inventions	Microgames with realistic graphics 	Every four microgames 	Every twenty microgames 	Completing Penny's stage 	
Hello again. It's Dr. Crygor with more Reality microgames! I visited China via Penny's teleporter and saw that a boy from there did not think Penny's inventions were good enough. Help me upgrade the inventions to help him like them more!
Jimmy P. 	Microgame Mix #3 	Microgames from Penny, Young Cricket + Master Mantis, and Dr. Crygor	Every eight microgames 	Every twenty-four microgames	Completing Young Cricket's and Dr. Crygor's stages	A fresh and stylish mix of microgames by Penny, Young Cricket + Master Mantis, and Dr. Crygor! Memories are key to winning these again! Use the colored commands to see what to do!
Mike 	Rock the Mic, Again! 	Microgames involving music, rhythm and using the mic 	Every six microgames 	Every eighteen microgames 	Completing Young Cricket's and Dr. Crygor's stages	My name is Mike, and I have a new set of microgames that involve music, rhythm, and using the microphone as well! Can you keep up with these microgames?
Orbulon 	Space Commands 	Microgames that involve space or require thinking 	Every seven microgames 	Every twenty-one microgames 	Completing Mike's stage 	Greetings earthling. I am known as Orbulon. My space ship feels great today. How about making it happier by clearing microgames that involve space or require thinking? You can do it!
Ashley and Red 	The Spell 	Microgames that involve food, magic, and secrets 	Every eight microgames 	Every twenty-four microgames	Completing Orbulon's stage 	I am Ashley. I am going to figure out how to cast a spell to remove all the candy in the world, because I hate candy. You might want to help me here. If you do, I will be a bit happier.
Wario 2/Wario-Man/Tiny Wario (Default is Wario-Man)	Anything Goes 	Any kind of microgame featuring Wario himself 	Every ten microgames (Speed Ups are x2 more strong than others) 	Every thirty microgames 	Completing Ashley's stage 	Wahahahaha! Here I am again, with the craziest and zaniest microgames you will ever see! I am going to be shocked if you make it through!
Waluigi 	How Lucky Are You? 	Luck microgames 	Every ten microgames (The Speed Ups are replaced by Chance-Ups, where the games get a bit more strict in terms of luck.)	
No bosses.
You play all 50 luck microgames in a random order and then you get scored depending on how many microgames you cleared.	Completing Wario 2/Wario-Man/Tiny Wario's stage 	I am Waluigi with a set of luck microgames! These microgames are all chance based, and you can't lose any lives! You have to go through all 50 of my luck-based microgames and then I will score you depending on how well you fared. Try to get at least 20!
==Multiplayer Mode==
There are many different multiplayer games to choose from, each with varying rules and modes. Games in floor 1 are available from the start, while others have to be unlocked. The games are measured in difficulty and wackiness. There are "floors" of three games, and when you beat every multiplayer game in the highest available floor, you unlock the next floor's games. You can also choose how many CPUs will play after choosing how many players will play. (So if you want 3 human players and 2 CPUs, you'll want to select having 5 players and 2 CPUs. You can also play solo with CPU players, and even have only CPUs play!) To make it fair, luck microgames can not be played in any of these games.
===Difficulty===
Sometimes, the gray "Chance" will be appended to the difficulty to show that this game is usually based on luck.
Name 	Color
Very Easy 	Blue
Easy 	Cyan
Average 	Green
Medium 	Yellow-Green
Tricky 	Yellow
Hard 	Orange
Very Hard 	Red
Varies 	White
Chance (appended to other difficulties)	Gray
===Wackiness===
Name 	Color
Serious	Blue
Normal 	Cyan
Odd 	Green
Silly 	Yellow-Green
Wacky 	Yellow
Crazy 	Orange
Insane 	
Red
===Normal Multiplayer Games (WORK IN PROGRESS)===
Name	Rules 	Description 	Difficulty 	Wackiness	Players
Survival Island
1	Every player has a player-chosen amount of lives (9-1 with 4 being the default). A microgame will be played for every player in a random order. If the player wins the microgame, the player cheers and keeps their lives. If they lose, they will be knocked down a platform by a rock. Fall into the water when losing all of your lives, and you are out! Microgames get faster every four rounds. Last player standing wins. (The rules are similar to Survival Fever from Mega Party Games!.) 	"This intense battle keeps you on your skill! Don't lose or else it will be nasty for you!" 	Easy 	
Normal 	2-8
Luck Platforms
1	All players are seen on platforms sitting on a chair, and a box with a screen is in front of them. Players take turns in a random order, and when it's your turn, the camera zooms to you. A microgame will then be played and if you win, you earn points. (How large the point value is depends on the current round, which varies on speed and level) If you lose, you don't earn any points. There are a varied amount of rounds, with each player getting a chance to play a microgame. When all players finish, the next round begins, which makes the games faster, harder, or both. When the final round finishes, a chance-based game starts. Players take turns by point order (highest to lowest) pulling ropes. The majority of the ropes are safe, and there are n ropes which will eliminate a player by making their platform (and the player themselves) fall off, where n = the number of players. Last player standing on the chance-based minigame wins. (The rules are similar to Lifeline from Smooth Moves.) 	"Don't fall! The intensity keeps on rising! When the microgame insanity ends, try not to be too unlucky!" 	Medium-Chance	Odd 	2-8
Jump Forever
1	Jump the rope. It's simple! There are two modes for this game - Same Time and Turns. For Same Time mode, all players jump the same rope at the same time, with the game getting faster over time. The game ends when one player fails. For Turns mode, all players take turns jumping the rope. When a player fails, they are out and cannot return. Last player standing wins. 	
Overall: "Multiple players. One rope. Keep jumping! There are two modes to choose from, Same Time and Turns. Don't fail!"
Same Time: "Multiple players. One rope. Keep jumping! Don't fail or else the game will end!"
Turns: "Multiple players. One rope. Keep jumping! Don't fail or else you are out! Last man wins!"	
Overall: Varies
Same Time: Average
Turns: Easy	Normal 	2-8
Bingo Bonus!
2	A simple game of bingo with a 4x4 board. Players take turns spinning the spinner, but the turn order is randomized.. When the spinner stops on "Microgame", the player who had this turn when the wheel stopped here will play a microgame. If they win, they can choose any number on their board to mark. The other players have the number automatically marked their number if they have it on their board. If the lose, they can't do anything and the next player takes their turn. When the spinner stops on "Random Number", a random number is chosen, and all players mark the number if they have it on their board. The lowest number that appears is 1, and the highest is 56. There is a 1 in 16 chance that they will get a "Lucky!" slot, where the player can choose any number on their board without playing a minigame. The other boards have the number auto-marked too. If the player gets a bingo, they get ranked depending on the order they got a Bingo. First place wins! (It's possible for two or more players to earn first place and win!)	"It's bingo... with a twist! Play microgames to mark any number you want! Try to get a Bingo first!" 	Tricky-Chance	Odd 	2-8
Musical Chairs
2	Players walk around n chairs in a circle while music plays. (n = the number of players that are not immune minus one). When the music stops, use the D-Pad to move and press the A button when close to a chair to sit on it! Whoever is left without a chair is out of the game. Before the start of every round (except for the first and last rounds) a multiplayer minigame starts, and whoever wins that minigame earns immunity (won't get eliminated on the current round) until the next round. The same player can not earn immunity multiple times in a row. Last man standing wins! 	"When the music stops, be quick and sit on a chair! Don't be left standing, or else you are out! Last one on a chair wins!"	Medium 	Normal 	2-8 (There are no immunity minigames for 2 or 3 players, including CPUs)
Outta My Way!
2	Here, a randomly selected player plays microgames, and the others try to block the playing player's view by moving around the screen. Winning adds one point to the counter, while losing adds nothing. Whoever has the most points when every player is finished playing microgames wins! (The rules are similar to Outta My Way! from Mega Party Games!.) 	"Block their view! Make it hard to win! Don't get too distracted or else you'll lose!" 	Average 	Silly 	2-8 (For 5 players or more, three random players will be selected to move around the screen.)
Game Board
3	Players take turns selecting from a random selection of three microgames. Players have two swaps they can use to replace a microgame they don't like with another one. If a player wins the microgame they selected, they will earn a point. If they lose a microgame, they will lose a point. (It's possible to have negative points!) Whoever has the most points at the end wins! 	"Take turns selecting and swapping microgames! Win and earn points to try and win!" 	Average 	Serious 	2-8
Kilometer Dash
3	Players try to race to the finish by mashing the A button as fast as they can. At a random time, a multiplayer minigame will start, with the players dashing 200 meters (divided by their rank, so 4th place moves up 50 meters instead) after the minigame. Whoever reaches 1 kilometer (1,000 meters) first wins! 	"Try to get to the finish line as fast as possible! Minigames will help you get there." 	Medium 	Wacky 	2-8
Better Betters
3	Players take turns playing microgames. Before the microgame starts, the players that were not selected will have to predict whether or not the microgame player will win the microgame. The players who bet correctly will earn a point. The players with the most points at the end will win! 	"Use your prediction skills to determine whether or not somebody will win their microgame!" 	Medium 	Normal 	2-8
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
WarioWare Party!
9	Players take turns rolling the dice, and the players move n spaces, where n equals the number that appeared on their dice. After everybody rolled, a multiplayer minigame plays. The winner(s) earn(s) ten coins. When somebody gets to the star, they can catch up to others who are above them in the rankings! Whoever has the most stars wins! If there is a tie for most stars, whoever has the most coins wins! If there is a tie for most stars AND coins, a dice roll will determine the winner. If there is STILL a tie, then a hand will randomly pick the winner. (The rules are similar to the classic Mario Party rules.) 	"Try to earn the most stars in this wacky board game by rolling a high number on the dice! Try to win!" 	Hard-Chance 	Silly 	2-8
Category:Fan Games
Category:Sii K Games
Category:Wario (series)