Jergal's Mind Probe (Priest Spell)

This spell combines the effect of a the 3rd-level wizard spell paralyze with the 2nd-level wizard spell ESP. Upon casting this spell, the priest gains the ability to attack a single sentient being with the effects of this spell. The priest must roll a successful attack roll in order to strike an opponent and deliver the spell effects. The priest can delay the attack indefinitely while crying to successfully complete an attack, but if he attempts to case any other spell before successfully employing this spell, the previously cast but unused mind probe is immediately lose. Any sentient being touched by the spellcaster (other than himself or herself following the casting of this spell is considered the target of this spell, even if the priest did not intend to attack that being.
When the priest touches a sentient being, the target must make a successful saving throw vs. spell to avoid the spell's effects. If the saving throw is successful, the spell ends immediately with no effect. If the saving throw is failed, the target is paralyzed for 2d4 rounds. Creatures that are immune to paralysis, as well as undead and unliving creatures such as golems, cannot be affected by this spell. Nonintelligent creatures are similarly immune.
While a being is paralyzed by the effects of chis spell, the priest can probe every corner of its mind. This aspect of the spell is blocked by magical or psionic defenses to ESP, mind -reading magic, or similar protections. The only type of information the priest can determine is the professed faith of the victim of this spell, how true the victim has been to its professed faith, how well the victim has used its natural strengths over the course of its life, how well the victim has dealt with its weaknesses over the course of its life, the failures of which the victim is most ashamed, and the accomplishments of which the victim is most proud. One such nugget of information, in order, is learned per round that the paralysis is in effect.
The spell is ended immediately if the priest casts another spell, as stated previously, or ceases to concentrate on probing the mind of the spell's tar get. The casting of this spell is such a violation of a being's sense of self that most victim s targeted by this spell build up a strong hatred for the casting priest during the spell's effects.
The material component of this spell is the priest's holy symbol.
Notes: Granted by the demipower Jergal. Scribe of the Doomed, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Powers & Pantheons
Category:Spells