Coven (Night Ability)

== AB Scroll ==
NIGHT - COVEN
Syntax: NIGHTCOVEN FORM
        NIGHTCOVEN JOIN <person>
        NIGHTCOVEN REJECT <person>
        NIGHTCOVEN APPOINT <person>
        NIGHTCOVEN DISSOLVE
        NIGHTCOVEN LEAVE
        NIGHTCOVEN MEMBERS
        NIGHTCOVEN CIRCLE
        NIGHTCOVEN SQUAD
        COVEN <message>
A coven is used to perform many magics of Night. To initiate, first FORM a coven. As the leader of a coven, you may invite up to 13 others who follow the path of the Night* to JOIN your coven, and REJECT will dismiss the person if you wish to remove the member. As leader you may also APPOINT someone who will take over as coven leader in your place if you are to die or otherwise leave the realms.
To see who is currently in a formed coven, you can view the MEMBERS. To end a coven, simply use DISSOLVE, or use LEAVE to exit a coven. When three or more coven members stand together, CIRCLE will have you and all other members of the coven present join hands in a circle, which enables certain spells and provides minor resistance for its members against unwanted summons. Some Night magic can only be performed in a coven or in a coven circle. To speak to all members of your coven, use COVEN <message>.
If you have the squads ability in Combat, you can use NIGHTCOVEN SQUAD to convert your coven into a squad. A coven squad earns more bonus XP than a normal squad.
* Nightwraiths while the Night Altar is active can join the Coven but will not count for Terror Covens.