Apparition (GEP)

__TOC__
Sometimes when a poor sod is slain, his spirit lingers on the Border Ethereal in the form of an apparition: a skeletal being loosely wrapped in ethereal tatters that resemble cloth bandages. Twice in every 24-hour period, an apparition can materialize semi-solidly on the prime world adjacent to the part of the Border it haunts. Why? In order to slay the living in revenge for its own undying state. Of course, it goes without saying that bashers encountering an apparition on the Border are also fair game for the apparition's fury.
An apparition telepathically senses any creature of Intelligence 5 or more within a 100-foot radius of its location, both upon the Border and on the adjacent plane. When the undead creature becomes aware of an intelligent being within this radius, it moves directly toward the target, becomes solid, and attacks with its powerful suggestion ability.
Berks on the Prime only have one or two chances to attack an apparition as it makes its brief attacks, but ethereal victims can attack an apparition normally. Those who slay an apparition on the Prime should beware; the apparition reforms on the Border in 5–8 days and seeks out its slayer as soon as it is able. When slain on the Border or in the Deep, the apparition is permanently destroyed. (MONSTROUS COMPENDIUM 14, Fiend Folio)
APPARITION: AC O {5}; MV 24; HD 8; THAC0 N/A; #AT 1; Dmg Special; SA Surprise, suggestion: SD Immunities; SD Turned as 8-HD undead; SZ M (5-6' tall); ML steady (13); Int average (8-10); AL CE; XP 1,400. 
SA-Surprise: Materialize on Prime and attack with a -5 penalty to victim's surprise. Suggestion: Victim must make a successful save vs. spell or believe the apparition's bony claws are strangling him. A failed save forces the victim to make a Constitution check: success means the victim flees as though affected by a fear spell for 1d4 rounds (during which time the apparition may attack again); failure means the victim is literally "scared to death." The victim keels over, dead of fright, unless a remove fear spell is cast on her in the same round as the attack (a previously cast protection from evil insures a successful Con check). Unless restored to life within 24 hours, a slain victim rises as an apparition 2d4 hours after that time.
SD-Hit only by silver or magical weapons in solid form; immune to poison, petrification, illusion, charm, hold, and cold spell effects.