Patch Notes/6.07

The following is a list with all the changes made in patch v6.07.
Hi! Jo-Ellen here.
Bind has finally returned. You’ll notice some significant changes after being out of the Unrated and Competitive queues for a while so let us know what you think.
Also in this patch notes: Sova’s Recon Bolt has some updates and there are also changes to our AFK/queue dodging interventions system.
==Agent Updates==
===UI Indicators Update===
In an effort to consolidate and make consistent our use of UI indicators throughout our roster, we’ve updated some abilities to have or not have UI indicators.
*
**Yellow indicator removed from (C)
*
**Critical danger indicator added to (C)
*
**Yellow indicator removed from (X)
*
**Yellow indicator removed from (E)
*
**Yellow indicator removed from (C)
======
*Sova’s (E):
**has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
**scanning VFX has been updated to be more visible as it travels through the world.
**model has been increased in size to more accurately represent its hitbox. This will not affect lineups. The collision as it travels is unchanged.
==Map Updates==
===Bind===
Bind 607 A Teleporter Exit Before.jpg|Before
Bind 607 A Teleporter Exit After.jpg|After
*Exit room for B Long to A Lobby teleporter has been moved to outside A Bath.
Bind 607 B to A Teleporter Exit Before.jpg|Before
Bind 607 B to A Teleporter Exit After.jpg|After
*A Lobby has been adjusted to accommodate the new teleporter location.
Bind 607 A Bath interior before.jpg|Before
Bind 607 A Bath interior after.jpg|After
*Doorway from A Lobby into A Bath has been widened.
Bind 607 A Bath exit to A Site before.jpg|Before
Bind 607 A Bath exit to A Site after.jpg|After
*Doorway from A Bath to A Site has been widened.
Bind 607 ASite-RadianiteCrates before.jpg|Before
Bind 607 ASite-RadianiteCrates after.jpg|After
*Radianite crates on A Site have been adjusted.
Bind 607 ASite-Before.jpg|Before
Bind 607 ASite-After.jpg|After
*Barrel has been added on A Site.
Bind 607 ASite-BackWall before.jpg|Before
Bind 607 ASite-BackWall After.jpg|After
*Back wall on A Site has been adjusted.
Bind 607 B Hall to B site doorway before.jpg|Before
Bind 607 B Hall to B site Doorway After.jpg|After
*Defender Spawn to B Site doorway has been widened.
Bind 607 B Elbow before.jpg|Before
Bind 607 B Elbow after.jpg|After
*Utility window has been added to B Site into B Hall.
==Player Behavior Updates==
===AFK/Queue Dodging===
We have made improvements to our interventions system for violations when it comes to player participation.
*We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging
*We’re introducing a 1 day ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions
You can read more about this here.
==Bug Fixes==
===Agents===
*Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.
===Gameplay systems===
*(late notes for Patch 6.06) Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
*Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
*Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
*Fixed a bug (previously fixed in 3.10 but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
*Fixed issues where vision cones of vertical wall-type abilities (’s (C), ’s (E), ’s (E)) could flicker or distort on the minimap.
===Social===
*Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example when you opened the social panel, closed the options screen, then opened the options screen again).
*Fixed a bug where when the in-game language is Arabic and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.
Category:Patch Notes
tr:Yama Notları/6.07