Creating Spells

These rules cover the creation of homebrew spells for the New Dawn Memories campaign.
After agreeing with the DM about the spell definition, your character can create the spell in-game as a downtime activity or by leveling up.
= Downtime Activity =
The spell's level dictates how many weeks it takes to create a spell. A cantrip and 1-st level spell takes 1 week of downtime; a 2-nd level spell takes 2 weeks; and so on. In addition, material used during this downtime activity costs 10 gp per week.
= Leveling Up =
Another way to create spells is by leveling up your character. Every time you reach a level, you can create a new spell you previously agreed upon with your DM immediately. However, you still need to spend money on the invention of the spell, which is 5 gp times the spell level.
Category:Rules