Legend Materia/Final Fantasy VII

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy VII realm.
==List of Legend Materia==
===Cloud===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Lone Wolf Legend Sphere
 	Increase physical damage a small amount. 	Lone Wolf Legend Sphere
 	35%: Dualcast Combat abilities 	Mantle Bearer Legend Sphere
 	Moderate chance for combat abilities to trigger twice. 	Mantle Bearer Legend Sphere
 	35%: wind abilities grant self cast speed x2 (1 turn) 	(VII)
 	Moderate chance to reduce delay of the user's actions for one turn when using wind abilities.	(VII)
 	25%: dualcast wind abilities 	(VII)
 	Small chance for offensive wind abilities to trigger twice. 	(VII)
 	Wind infusion (25s) 	(VII)
 	Begin battle temporarily infused with the power of wind. 	(VII)
 	Dark infusion (25s) 	(VII)
 	Begin battle temporarily infused with the power of the dark. 	(VII)
 	PHY damage +20% with sword 	(VII)
 	Deal significantly more physical damage when a sword is equipped. 	(VII)
===Barret===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Hot-Blooded Legend Sphere
 	Increase physical damage a small amount. 	Hot-Blooded Legend Sphere
 	35%: follow Machinist abilities with Gatling Gun 	Vermin Exterminator Legend Sphere
 	Moderate chance to trigger Gatling Gun when using machinist abilities, dealing seven ranged physical fire and non-elemental attacks to random targets.	Vermin Exterminator Legend Sphere
 	Gatling Gun: 7x 31% fire/NE ranged, random target 	Vermin Exterminator Legend Sphere
 	PHY damage +20% with gun-arm 	Drill Arm (VII)
 	Significantly increase physical damage when equipping a gunarm. 	Drill Arm (VII)
 	 	Chainsaw (VII)
 	Small chance for machinist abilities to trigger twice. 	Chainsaw (VII)
===Tifa===
Materia	Effect 	Acquisition
 	Earth damage +10% 	Heroic Devotion Legend Sphere
 	Increase earth damage a small amount. 	Heroic Devotion Legend Sphere
 	30%: Monk abilities grant self cast speed x2 (3 turns) 	Fighter's Instinct Legend Sphere
 	Moderate chance to reduce delay of the user's actions for three turns after using a monk ability. 	Fighter's Instinct Legend Sphere
 	Self ATK +3% per hit of PHY damage, up to +35% 	(VII)
 	Increase the user's Attack up to a moderate amount, proportional to the number of physical attacks the user has dealt.	(VII)
 	Earth infusion (25s) 	(VII)
 	Begin battle temporarily infused with the power of earth. 	(VII)
 	25%: dualcast Monk abilities 	(VII)
 	Small chance for monk abilities to trigger twice. 	(VII)
===Aerith===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Daughter of Ancients Legend Sphere
 	Increase white magic healing a small amount. 	Daughter of Ancients Legend Sphere
 	35%: follow White Magic abilities with h25 party heal (WHT) 	Motherly Protector Legend Sphere
 	Moderate chance to restore a small amount of HP to all allies when using a white magic ability.	Motherly Protector Legend Sphere
 	25%: dualcast White Magic abilities 	Aerith's Jacket (VII)
 	Small chance for white magic abilities to trigger twice. 	Aerith's Jacket (VII)
===Red XIII===
Materia	Effect 	Acquisition
 	Support ability damage +15% 	Dire Fang Legend Sphere
 	Increase support ability damage a small amount. 	Dire Fang Legend Sphere
 	Stat buff duration +40% 	Proud Warrior Legend Sphere
 	Increase the duration of stat buffs generated by the user and their related effects a moderate amount. Applies to most stat buffs and their effects. 	Proud Warrior Legend Sphere
 	Stat debuff duration +30% 	(VII)
 	Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects. 	(VII)
 	25%: dualcast Black Magic abilities 	(VII)
 	Small chance for black magic abilities to trigger twice. 	(VII)
 	Under 20% HP: self cast speed x2 (15s), MAG +30%/RES -30% 	(VII)
 	When low on HP, temporarily lower the user's Resistance a small amount, temporarily raise the user's Magic a moderate amount, and temporarily reduce delay of the user's actions. Can only trigger once per battle.	(VII)
===Yuffie===
Materia	Effect 	Acquisition
 	Water damage +10% 	The Elder Ways Legend Sphere
 	Increase water damage a small amount. 	The Elder Ways Legend Sphere
 	35%: dualcast Ninja abilities 	Keen Ninja Legend Sphere
 	Moderate chance for ninja abilities to trigger twice. 	Keen Ninja Legend Sphere
 	25%: Ninja abilities grant self Mirror Image 	Yuffie's Guise (VII)
 	Small chance to gain Mirror Image, enabling the user to avoid one physical attack, after using a ninja ability.	Yuffie's Guise (VII)
===Cait Sith===
Materia	Effect 	Acquisition
 	BLK resistance +10% 	Felicitous Fortune-teller Legend Sphere
 	Reduce black magic damage taken a small amount. 	Felicitous Fortune-teller Legend Sphere
 	35%: follow Dancer abilities with h25 party heal (WHT) 	Courage Boost! Legend Sphere
 	Moderate chance to heal all allies a small amount when using dancer abilities.	Courage Boost! Legend Sphere
 	Cast speed x2 (3 turns) 	Cait Sith's Crown (VII)
 	Reduce delay of the user's actions for three turns at the start of battle. 	Cait Sith's Crown (VII)
===Vincent===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Turk Among Turks Legend Sphere
 	Increase fire damage a small amount. 	Turk Among Turks Legend Sphere
 	Under 20% HP: self Full Cure, Beast Mode (25s) 	Beast Within Legend Sphere
 	When low on HP, restore HP to the user, temporarily increase some of their stats a moderate amount, and enter Beast Mode, reducing delay of their actions. Can only trigger once per battle.	Beast Within Legend Sphere
 	Beast Mode: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	Beast Within Legend Sphere
 	25%: dualcast fire abilities 	Vincent's Bandana (VII)
 	Small chance for offensive fire abilities to trigger twice. 	Vincent's Bandana (VII)
 	Cast speed x2 (3 turns) 	(VII)
 	Reduce delay of the user's actions for three turns at the start of battle. 	(VII)
===Zack===
Materia	Effect 	Acquisition
 	Celerity ability damage +15% 	SOLDIER's Honor Legend Sphere
 	Deal slightly more damage with celerity abilities. 	SOLDIER's Honor Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	SOLDIER's Swiftness Legend Sphere
 	Begin battle with Haste and remove delay from user's actions for 3 turns. 	SOLDIER's Swiftness Legend Sphere
 	50%: follow Celerity abilities with 108% wind physical 	(VII-CC)
 	High chance to trigger SOLDIER Follow-Up when using celerity abilities, dealing wind damage to one target.	(VII-CC)
 	25%: dualcast wind abilities 	Zack's Swim Trunks (VII-CC)
 	Small chance for offensive wind abilities to trigger twice. 	Zack's Swim Trunks (VII-CC)
===Sephiroth===
Materia	Effect 	Acquisition
 	PHY damage +10% with katana 	Fallen Hero Legend Sphere
 	Deal slightly more physical damage when a katana is equipped. 	Fallen Hero Legend Sphere
 	Under 20% HP: self Full Cure, Hero Mode (25s) 	Jenova's Echo Legend Sphere
 	When low on HP, restore HP to the user, temporarily increase some of their stats a moderate amount, and enter Hero Mode. Can only trigger once per battle.	Jenova's Echo Legend Sphere
 	Hero Mode: ATK +50%/DEF -50%, cast speed x3 	Jenova's Echo Legend Sphere
 	Dark infusion (25s) 	Sephiroth's Darkcoat (VII)
 	Begin battle temporarily infused with the power of the dark. 	Sephiroth's Darkcoat (VII)
 	25%: dualcast Darkness abilities 	(VII)
 	Small chance for darkness abilities to trigger twice. 	(VII)
 	 	(VII)
 	Small chance for samurai abilities to trigger twice. 	(VII)
===Cid (VII)===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Captain's Habit Legend Sphere
 	Increase wind damage a small amount. 	Captain's Habit Legend Sphere
 	Self ATK +2% per PHY wind hit, up to +50% 	Air Supremacy Legend Sphere
 	Increase the user's Attack up to a large amount, proportional to the number of physical wind attacks the user has dealt.	Air Supremacy Legend Sphere
 	Jump damage +20% with spear 	Cid's Jacket (VII)
 	Deal significantly more jump damage when a spear is equipped. 	Cid's Jacket (VII)
 	Auto-Haste, CT0 (1 turn) 	(VII)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	(VII)
===Reno===
Materia	Effect 	Acquisition
 	Lightning damage +10% 	Master of Lightning Legend Sphere
 	Increase lightning damage a small amount. 	Master of Lightning Legend Sphere
 	35%: dualcast lightning abilities 	Finishing Business Legend Sphere
 	Moderate chance for offensive lightning abilities to trigger twice.	Finishing Business Legend Sphere
 	Lightning infusion (25s) 	(VII)
 	Begin battle temporarily infused with the power of lightning. 	(VII)
===Rufus===
Materia	Effect 	Acquisition
 	PHY damage +10% with gun 	Shinra Scion Legend Sphere
 	Deal slightly more physical damage when a gun is equipped. 	Shinra Scion Legend Sphere
 	30%: dark abilities cause target dark weakness +10% (15s) 	Scheming Son Legend Sphere
 	Moderate chance to temporarily lower the target's dark resistance level by 1 when using dark abilities.	Scheming Son Legend Sphere
 	35%: dark abilities grant self cast speed x2 (1 turn) 	Rufus's Jacket (VII)
 	Moderate chance to reduce delay of the user's actions for one turn when using dark abilities. 	Rufus's Jacket (VII)
 	25%: dualcast dark abilities 	(VII)
 	Small chance for offensive dark abilities to trigger twice. 	(VII)
===Shelke===
Materia	Effect 	Acquisition
 	Lightning damage +10% 	Crackling Spears Legend Sphere
 	Increase lightning damage a small amount. 	Crackling Spears Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	The Transparent Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns. 	The Transparent Legend Sphere
 	Stat debuff duration +30% 	(VII-DC)
 	Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects.	(VII-DC)
 	 	(VII-DC)
 	Small chance for celerity abilities to trigger twice. 	(VII-DC)
===Angeal===
Materia	Effect 	Acquisition
 	PHY damage +10% 	1st Uniter Legend Sphere
 	Increase physical damage a small amount. 	1st Uniter Legend Sphere
 	Under 20% HP: self Full Cure; ATK +50%/RES -50%, cast speed x2 (25s) 	Respected Warrior Legend Sphere
 	When low on HP, restore HP to the user, temporarily lower their Resistance a large amount, temporarily raise their Attack a large amount, and reduce delay of their actions. Can only trigger once per battle.	Respected Warrior Legend Sphere
 	25%: dualcast holy or wind abilities 	(VII-CC)
 	Small chance for offensive holy abilities and offensive wind abilities to trigger twice. 	(VII-CC)
===Rude===
Materia	Effect 	Acquisition
 	Earth damage +10% 	Humorous Nature Legend Sphere
 	Slightly increases earth damage. 	Humorous Nature Legend Sphere
 	35%: dualcast earth abilities 	Business First Legend Sphere
 	Moderate chance for earth abilities to trigger twice. 	Business First Legend Sphere
 	Earth infusion (25s) 	Shinra Headset (VII)
 	Begin battle temporarily infused with the power of earth.	Shinra Headset (VII)
===Elena===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Clumsy Recruit Legend Sphere
 	Increase fire damage a small amount. 	Clumsy Recruit Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Hard Worker Legend Sphere
 	Begin battle with Haste, and remove delay from user's actions for three turns.	Hard Worker Legend Sphere
 	25%: dualcast Sharpshooter abilities 	Commander (VII)
 	Small chance for sharpshooter abilities to trigger twice. 	Commander (VII)
===Genesis===
Materia	Effect 	Acquisition
 	Fire damage +10% 	
 	Increase fire damage a small amount. 	
 	Under 20% HP: self Full Cure, Black Flurry Mode (25s) 	
 	When low on HP, restore HP to the user and enter Black Flurry Mode, temporarily raising some of the user's stats a moderate amount, and granting a high chance for offensive fire abilities to trigger twice. Can only trigger once per battle.	
 	Black Flurry Mode: ATK +30%, 50%: dualcast fire abilities 	
 	PHY damage +20% with sword 	Red Glove (VII)
 	Deal significantly more physical damage when a sword is equipped. 	Red Glove (VII)
Category:Final Fantasy Record Keeper