Modifiers

Modifiers are special attributes that can randomly generate on Gear items, making them more powerful or giving them utility.
== Modifier Generation Mechanics ==
Not all Modifiers can generate on all items. Several properties possessed by these Modifiers restrict what items can generate with them:
* Item Class Restriction (Item Class): If assigned, has a value of either 0, 1, 2, or 3.
** 0: Modifier can only appear on Weapons
** 1: Modifier can only appear on Skills
** 2: Modifier can only appear on Weapons and Skills
** 3: Modifier can only appear on Amulets
* Required Tags: A given Modifier can only appear on items with all of the required tags.
* Forbidden Tags: A given Modifier can only appear on items with none of the forbidden tags.
* Forbidden Modifiers: A given Modifier can only appear on items that have not already generated any of the forbidden Modifiers.
* Forbidden Items: A given Modifier cannot appear on forbidden items.
* Cost Impact: A given Modifier will increase the price of the item, by a percentage of its base price.
* Chance: A given Modifier has a certain relative chance to appear. The percentage depends on the chance of the specific Modifier (x) and the chance of all other possible Modifiers (y), the calculation is x ÷ y × 100.
These restrictions do not apply to the guaranteed Modifiers of Legendary Items, which are generated after all other Modifiers. As a result, Legendary items often have combinations of Modifiers that are unobtainable on other kinds of items.
== Stat-Boosting Modifiers ==
Stat-boosting Modifiers are the only Modifiers that can be applied multiple times to the same item. Only present on Amulets, they grant Stats to the player while these are equipped. The effects bestowed by these stats are listed just underneath the white text in the item's tooltip.
Name 	Effect	Notes
Brutality Up	 	
Tactics Up 	 	
Survival Up 	 	
== Minor Modifiers ==
Minor Modifiers are written in green text. The number of minor Modifiers on an item is limited only by the Modifier cap imposed by its gear level. 
Name 	Description 	Item Class	Required Tags 	Forbidden Tags 	Forbidden Modifiers 	Forbidden Items 	Notes 	Cost Impact	Chance
Can't Be Sold 	Cannot be sold 	 	 	 	 	 	The only item this is found on is the colorless found on a pedestal in the Derelict Distillery, because it is needed to destroy the destructible wall to get the Distillery Key, as well as the that is dropped the first time the The Hand of the King is killed.
Persists through rerolls.	+0% 	0
Damage 	+40% damage on a target 	2 	 	No Damage, Shield, Negligible Damage, Fire, Ice 	Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon. 	+0% 	15
Damage 	100% damage to a target covered in . 	2 	 	No Damage, Shield, Fire, Negligible Damage, Ice 	Full Life Damage, Super Crit, Fire Damage 	 	Damage increase only affects the Modifiered weapon. 	+0% 	15
Damage 	+60% damage to a target 	2 	 	Bleed, No Damage, Shield, Negligible Damage 	Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon. 	+0% 	15
Damage 	+80% damage to a target 	2 	 	No Damage, Poison, Shield, Negligible Damage 	Poison On Hit, Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon.
In the game files there are two versions for this Modifier, one for weapons and one for skill, yet both have the same characteristics.	+0% 	15
Damage 	+40% damage on a target 	2 	 	No Damage, Shield, Negligible Damage, Electric 	Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon. 	+0% 	15
Damage 	+175% damage to a target 	2 	 	Ice, Fire, No Damage, Shield, Negligible Damage 	Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon. 	+0% 	15
Damage 	+30% damage to a target 	0 	 	Ice, No Damage, Shield, Negligible Damage 	Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon. 	+0% 	15
Damage 	75% damage on targets. 	2 	 	No Damage, Shield, NegligibleDamage 	Full Life Damage, Super Crit 	, , , , 	Damage increase only affects the Modifiered weapon. 	+0% 	15
Damage 	+70% damage to a target 	2 	 	No Damage, Shield, Negligible Damage 	Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon. 	+15% 	15
Super 	hits +20% damage 	0 	 	No Critical, No Damage 	 	 	damage increase only affects the Modifiered weapon. 	+20% 	15
Back Damage 	+30% damage for hits in the back 	0 	 	No Damage, Shield, Ranged, Negligible Damage, Heavy Weapon	Full Life Damage, Super Crit 	 	Damage increase only affects the Modifiered weapon. 	+25% 	5
Full Life Damage 	+50% damage when you are at max HP 	0 	 	No Damage, Shield, Negligible Damage 	 	, 	Damage increase only affects the Modifiered weapon. 	+0% 	20
Cannot Interrupt 	Cannot be interrupted by an enemy's attack 	0 	 	 	 	 	Forced Modifier on all Survival-scaling weapons (except shields). 	+0% 	0
Heavy Damage 	+20% damage 	0 	Heavy Weapon 	No Damage 	Heavy Crit, Heavy Damage Rare, Double Damage Free, Quad Damage Free, More Damage 	 	Damage increase only affects the Modifiered weapon. 	+0% 	200
Heavy 	hits +30% damage 	0 	Heavy Weapon 	No Damage, No Critical 	Super Crit, Heavy Damage, Heavy Damage Rare, Double Damage Free, Quad Damage Free, More Damage 	 	damage increase only affects the Modifiered weapon. 	+0% 	15
Heavy Death 	Victims down all nearby enemies when they die 	0 	Heavy Weapon 	No Damage, Ice 	Stun Damage 	 	This down lasts 1.5 seconds. 	+50% 	80
Front Arrow 	Shoots an arrow in front of you ([35 base] damage) 	0 	 	Ice, Shield 	 	 	The arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat. 	+10% 	50
Up Arrow 	Shoots an arrow upwards ([30 base] damage) 	0 	 	Ice, Shield 	 	 	The arrow fired will travel 45 degrees in the direction you are facing. The arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat.	+5% 	50
Back Arrow 	Shoots an arrow behind you ([40 base] damage) 	0 	Has Bullets 	Ice 	 	 	The arrow has a 0.5-second internal cooldown and scales its damage with the weapon's current scaling stat. 	+0% 	50
Grenade 	Launches a grenade ([15 base] damage) 	0 	 	Ice, Shield 	Up Arrow, Back Arrow, Front Arrow 	 	The grenade cannot unfreeze enemies, has a 2-second internal cooldown, and scales its damage with your highest stat. 	+35% 	80
Pierce 	Shots pierce the first target 	2 	Has Bullets 	 	 	, , , , , , , , , , , ,	The projectile turns blue after piercing an enemy. 	+0% 	150
Extra Ammo 	Ammo +3 	0 	Limited Ammo 	Very Few Ammo 	 	, 	Ammo added by this Modifier is not affected by the 	+0% 	100
Ammo Retrieval 	Arrows stuck in enemies come back 	1 	Explosive 	 	 	 	 	+0% 	20
Ammo back on use 	Retrieve spend arrows when used 	1 	No Damage 	 	 	 	 	+10% 	20
Shield 	enemies blocked with a 	0 	Shield 	Ice 	Poison Shield, Bleed Shield, Fire Shield, Frost Shield 	 	stacks inflicted on deal 15 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. 	+25% 	20
Shield 	Causes enemies to when you 	0 	Shield 	Ice 	Poison Shield, Bleed Shield, Fire Shield, Frost Shield 	 	stacks inflicted on deal 15 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. 	+25% 	20
Shield 	enemies blocked with a 	0 	Shield 	Ice 	Poison Shield, Bleed Shield, Fire Shield, Frost Shield 	 	stacks inflicted on deal 25 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. 	+25% 	40
Shield 	enemies blocked with a 	0 	Shield 	Posion, Fire 	Grenade, Posion Cloud on Hit, Poison on Hit, Bleed on Hit, Death Poison, Death Fire, Front Arrow, Arrows on Destroy, Up Arrow	 	effect lasts for 3 seconds. 	+25% 	30
Shield Absorb 	Absorbs +7% of damage when held up 	0 	Shield 	 	 	, , 	 	+10% 	50
Shield Bullet Absorb	Absorbs +95% of projectile damage when held up. 	0 	Shield 	 	Shield Absorb 	 	This Modifier reduces the incoming projectile damage by only a total of 95% and not by +95%. 	+25% 	20
Bullet Armor 	Damage from projectiles reduced by -75% 	3 	 	 	Bullet Armor 	 	This Modifier reduces the incoming projectile damage by only 25% and not by 75%. 	+0% 	100
 	Spreads on the enemy 	2 	 	Ice, Fire, Bleed, Electric, No Damage, Oil 	Poison Cloud on Hit, Oil, Oil Deploy, Oil on Use 	 	stacks inflicted by this Modifier last for 10 seconds. 	+40% 	10
on Use 	Covers the ground around you with 	1 	No Damage 	Short Cooldown 	Fire on Use, Oil and Fire on Use 	 	created by this Modifier lasts for 15 seconds. 	+10% 	40
on Use 	the ground around you 	1 	No Damage 	Short Cooldown, Ice 	 	 	Pools of created by this Modifier last for 4 seconds, inflicting stacks of dealing 30 base DPS for 3 seconds. DPS scales with the active skill's current scaling stat. 	+20% 	30
on Use 	Generates a around you 	1 	No Damage 	Deployable, Short Cooldown 	 	 	created by this Modifier last for 5 seconds, inflicting stacks of dealing 20 base DPS for 2.5 seconds. DPS scales with the active skill's current scaling stat. 	+20% 	30
AoE 	nearby enemies for 8 seconds 	1 	No Damage 	Short Cooldown, Electric 	 	, 	While active, up to 3 enemies near the player are shocked once every 0.37 seconds for 50 base DPS each. Shock DPS scales with the active skill's current scaling stat. 	+40% 	2
on Stop 	the ground when the effect ends. 	1 	Has Duration 	Short Cooldown, Ice 	Ice on Stop, Fire on use 	 	Pools of created by this Modifier last for 4 seconds, inflicting stacks of dealing 30 base DPS for 3 seconds. DPS scales with the active skill's current scaling stat. 	+20% 	30
on Stop 	Nearby enemies start when the effect ends. 	1 	HasDuration 	Short Cooldown 	 	 	created by this Modifier deals 30 base DPS for 3 seconds. DPS scales with the item's current scaling stat. 	+20% 	30
on Stop 	Creates a around you when the effect ends. 	1 	Has Duration 	Short Cooldown, Deployable 	Poison on Use 	 	created by this Modifier last for 5 seconds, inflicting stacks of dealing 20 base DPS for 2.5 seconds. DPS scales with the active skill's current scaling stat. 	+20% 	30
on Stop 	nearby enemies when the effect ends. 	1 	Has Duration 	Ice, Short Cooldown, Fire 	 	 	effect lasts for 3 seconds. 	+20% 	30
Deploy 	The trap spreads 	1 	Deployable 	Short Cooldown 	 	 	created by this Modifier lasts for 20 seconds before vanishing. 	+0% 	20
Deploy 	Generates a around the trap 	1 	Deployable 	Poison, Short Cooldown 	 	 	created by this Modifier last for 5 seconds, inflicting stacks of dealing 10 base DPS for 3 seconds. DPS scales with the active skill's current scaling stat. 	+25% 	20
on Destroy 	the ground when destroyed. 	1 	Deployable 	Short Cooldown, Ice 	 	 	Pools of created by this Modifier last for 4 seconds, inflicting stacks of dealing 30 base DPS for 3 seconds. DPS scales with the active skill's current scaling stat. 	+20% 	30
Arrows on Destroy 	Shoots a volley of 8 arrows ([7 base] damage / arrow) when destroyed.	1 	Deployable 	Has Bullets, Ice, Short Cooldown 	 	 	Arrow volleys have a 4-second internal cooldown, and arrow damage scales with the active skill's current scaling stat. 	+20% 	20
Grenade on Destroy 	Drops a grenade ([15 base] damage) when destroyed. 	1 	Deployable 	Ice, Shield 	 	 	Grenade damage scales with the active skill's current scaling stat. 	+35% 	80
Death 	Victims when they die 	2 	 	No Damage, Fire, Ice 	Death Fire, Death Freeze, Death Explosion, Death Worm 	, , 	Creates a pool of for 5 seconds. Enemies in the are inflicted with stacks of which deal 10 base DPS for 3 seconds, scaling their DPS with the item's current scaling stat. 	+10% 	50
Death 	Victims nearby enemies (1.8 seconds) when they die 	2 	 	No Damage, Fire 	Death Fire, Death Freeze, Death Explosion, Death Worm 	 	effect lasts for 1.8 seconds. 	+20% 	20
Death Explosion 	The victims' remains explode ([6 base] damage) 	2 	 	No Damage 	Death Fire, Death Freeze, Death Explosion, Death Worm 	, 	Explosion damage scales with the item's current scaling stat. Enemies drop 12-15 viscera on death. 	+20% 	30
Death Worm 	Biters crawl from the dead 	2 	 	No Damage 	Death Fire, Death Freeze, Death Explosion, Death Worm 	, 	Enemies drop 1-2 biters on death which die after 9 seconds of life. Biter damage scales with the item's current scaling stat (see Swarm page for biter stats). 	+0% 	15
Long 	duration +50% 	2 	Stun 	 	 	 	 	+0% 	10
Long 	down after 2x longer 	2 	Ice 	 	 	 	 	+10% 	50
Area 	down after spreads to nearby enemies 	2 	Ice 	 	 	 	 	+20% 	30
 	Upon , the enemy suffers from 	2 	Ice 	 	 	 	from this Modifier deals 20 base DPS for 3 seconds. DPS scales with the item's current scaling stat. 	+10% 	30
Deployed Damage 	+10% damage when you are near it 	1 	Deployable, Need Power	 	 	 	"It" refers to Modifiered deployable. 	+20% 	10
Deployed Resist 	Take -25% damage when you are near it 	1 	Deployable, Need Power	 	 	 	"It" refers to Modifiered deployable. 	+20% 	10
Bomb Dodge 	Dodging plants a bomb ([25 base] damage) 	3 	 	Fire Dodge 	 	 	The bomb has a 2-second internal cooldown and scales its damage with your highest stat. 	+0% 	40
Dive Attack 	Downward smash attacks cover the ground with 	3 	 	 	 	 	slicks created by this Modifier last for 20 seconds. Stacks of inflicted on enemies by diving attacks last for 15 seconds. 	-10% 	30
Dive Attack 	Downward smash attacks the ground 	3 	 	 	 	 	Only long dive attacks trigger this Modifier.
Pools of created by this Modifier last for 3.5 seconds, inflicting stacks of which deal 9 base DPS for 2.2 seconds. DPS scales with your highest stat.	+15% 	50
Triple Jump 	An extra jump in mid-air 	3 	 	 	 	 	The bonus jump has diminished height compared to the standard double jump. 	+10% 	30
Quadruple Jump 	Two extra jumps in mid-air 	3 	 	 	Triple Jump 	 	The second bonus jump has greatly diminished height compared to the standard double jump. 	+20% 	10
Skin 	enemies that wound you 	3 	 	 	 	 	from this Modifier deals 35 base DPS for 8 seconds. Damage scales with your highest stat. 	+0% 	30
Skin Area 	Emits a when you take damage 	3 	 	 	Poison Skin 	 	created by this Modifier last for 6 seconds, inflicting stacks of dealing 15 base DPS for 4 seconds. DPS scales with the active skill's current scaling stat. 	+10% 	10
Clean Food 	Reduces your infection level by 10% 	 	 	 	 	 	Can only appear on food starting from 4 BSC.
Cannot appear on infected food. 	+20% 	0
Infected Food 	Food infected with the Malaise 	 	 	 	 	 	Can only appear on food starting from 4 BSC.
If you consume infected food, your infection level increases by 1 or 3, depending on the food size.
Cannot appear on clean food. 	-30% 	0
== Major Modifiers ==
Major Modifiers grant powerful effects. A single item may only have one major Modifier generated normally, except in some special cases like Legendary items. These rare Modifiers have either a star, a skull with a multiplier (Double/Quad Damage), or a blood drop (Leech) in front of them.
Name 	Description 	Item Class	Required Tags 	Forbidden Tags 	Forbidden Modifiers 	Forbidden Items 	Notes 	Cost Impact	Weight
Colorless 	Colorless (the highest level applies) 	2 	 	 	 	 	Only colorless and legendary items generate with this Modifier. 	+50% 	0
More Damage 	+15% damage 	2 	 	No Damage, Shield, Negligible Damage 	Full Life Damage, Super Crit, Double Damage, Quad Damage, Heavy Damage, Quad Damage Free, Leech	 	Damage increase only affects the Modifiered item. 	+100% 	10
Heavy Damage Rare 	+40% damage 	0 	Heavy Weapon 	No Damage 	Heavy Crit, Heavy Damage, Double Damage Free, Quad Damage Free, More Damage 	 	Damage increase only affects the Modifiered weapon. 	+100% 	40
Double Damage 	+100% damage inflicted on enemies, +100% damage taken! 	2 	 	No Damage, Shield, Negligible Damage 	Full Life Damage, Super Crit, Double Damage, Leech 	 	Damage inflicted multiplier only affects the Modifiered item.
Damage received multiplier can stack. 	+100% 	6
Quad Damage 	+300% damage inflicted on enemies, +300% damage taken! 	0 	 	No Damage, Shield, Negligible Damage 	Full Life Damage, Super Crit, Double Damage, Leech 	, 	Damage inflicted multiplier only affects the Modifiered item.
Damage received multiplier can stack. 	+150% 	1
Leech 	1% of HP recovered per attack (close combat), +100% damage taken! 	0 	 	Shield, Ranged, No Damage, Negligible Damage, Heal	Full Life Damage, Super Crit, Legendary, Double Damage, Leech 	, 	Healing from landing attacks has a 0.2-second internal cooldown. 
Damage received multiplier can stack. 	+15% 	20
Arrow Salve 	Shoots a volley of 8 arrows ([7 base] damage / arrow) 	1 	 	Has Bullets, Ice, Short Cooldown 	Front Arrow 	, , 	Each salvo contains 8 arrows, each dealing the listed base damage. Arrow volleys have a 4-second internal cooldown, and arrow damage scales with the active skill's current scaling stat. 	+20% 	20
Super Pierce 	Shots pierce all enemies 	2 	Has Bullets 	 	Pierce 	, , , , , , , ,, ,	The projectile turns blue after piercing an enemy. 	+25% 	20
Counter Attack 	Attacking just after a deals +300% damage 	0 	Shield 	 	 	 	Damage bonus from lasts for 2 seconds. 	+15% 	50
on Hit 	Makes the victim 	2 	 	Ice, Fire, Bleed, Electric, Poison, No Damage, Oil	Poison Cloud on Hit, Bleed on Hit, Bleed Shield, Poison Shield, Oil, Oil Deploy, Oil on Use 	, 	Damaging an enemy inflicts a stack of which deals 10 base DPS for 3 seconds. DPS scales with the item's current scaling stat. stack creation has a 0.5-second internal cooldown. 	+40% 	1
Propagation 	A victim of spreads it to other enemies nearby 	2 	Bleed 	 	 	 	stacks created by this Modifier deal 20 base DPS for 4 seconds, but cannot cause further propagation on their own. DPS scales with the item's current scaling stat. 	+20% 	40
 	causes 	2 	Bleed 	 	Bleed Propagation 	 	stacks created by this Modifier have the same duration as the relevant stacks, but half their DPS. 	+20% 	10
on Hit 	the enemy 	2 	 	Ice, Fire, Bleed, Electric, Poison, No Damage, Oil	Poison Cloud on Hit, Bleed on Hit, Bleed Shield, Poison Shield, Oil, Oil Deploy, Oil on Use 	, 	Damaging an enemy inflicts a stack of dealing 8 base DPS for 6 seconds. DPS scales with the item's current scaling stat. stack creation has a 0.5-second internal cooldown. 	+40% 	10
on Hit 	Victims release a with each hit 	0 	 	Ice, Fire, Bleed, Electric, Poison, No Damage, Oil	Poison Cloud on Hit, Oil, Oil Deploy, Oil on Use 	 	, lasting for 3 seconds, inflict stacks of dealing 8 base DPS for 6 seconds. DPS scales with the active skill's current scaling stat. 	+40% 	10
Heavy Stun 	Stuns the victim 	0 	Heavy Weapon 	No Damage, Stun 	Stun Damage, Heavy Death Thaw 	 	Stun from this Modifier lasts 0.5 seconds. 	+50% 	20
Bullet 	Shots leave a trail of 	2 	Ranged, Has Bullets	Ice, Fire, No Damage 	 	, 	Projectiles launched by the item create pools of beneath them as they travel. These pools of , lasting for 2 seconds, inflict stacks of which deal 8 base DPS for 1.6 seconds. DPS scales with the item's current scaling stat. 	+20% 	30
Bullet 	Shots explode into a 	0 	Ranged, Has Bullets	Ice, Fire, Poison, No Damage 	 	, 	Projectiles launched by the weapon create at the end of their flight which last for 2 seconds and inflict stacks of dealing 7 base DPS for 3.5 seconds. DPS scales with the weapon's current scaling stat. 	+40% 	20
on Use 	Covers the ground with around you 	1 	No Damage 	Short Cooldown 	Oil on Use, Fire on Use 	 	lasts for 6 seconds and inflicts stacks of which deal 30 base DPS for 3 seconds (before accounting for bonus damage from ). DPS scales with the active skill's current scaling stat. 	+10% 	30
on Destroy 	Covers the ground with when destroyed 	1 	Deployable 	Short Cooldown 	Oil Deploy, Fire on Destroy 	 	lasts for 6 seconds and inflicts stacks of which deal 30 base DPS for 3 seconds (before accounting for bonus damage from ). DPS scales with the active skill's current scaling stat. 	+10% 	30
Run Speed on Use 	Increases your movement speed for 10 seconds 	1 	No Damage 	Short Cooldown 	Run Speed on Crit, Run Speed on Kill, Run Speed on Use 	 	This Modifier increases movement speed by 40% for the effect's duration. 	+40% 	1
Run Speed on 	Increases your movement speed for 5 seconds after a hit 	0 	 	No Damage, Negligible Damage, No Critical 	Run Speed on Crit, Run Speed on Kill, Run Speed on Use 	 	This Modifier increases movement speed by 20% for the effect's duration. 	+40% 	1
Run Speed on Kill 	Increases your movement speed for 5 seconds after killing an enemy 	2 	 	No Damage, Negligible Damage 	Run Speed on Crit, Run Speed on Kill, Run Speed on Use 	 	This Modifier increases movement speed by 20% for the effect's duration. 	+40% 	10
Global Shield on Use	Generates a shield when used 	1 	 	Short Cooldown 	 	, 	The shield lasts 0.5 seconds. 	+40% 	7
Push on Stop 	Push back nearby enemies when the effect ends. 	1 	Has Duration 	Short Cooldown 	 	 	Pushes back enemies when the effect of the skill ends. 	+40% 	1
Strong 	Enemies hit by this will more slowly 	2 	Ice 	 	 	 	Enemies by the Modifiered item now have a 33% chance to not upon taking damage. 	+20% 	50
Extended Duration 	Increase duration by 100%. 	1 	Has Duration 	 	 	Spoiler Skill 	Extends the duration of the effect of a skill by 100%. Skills with a longer duration will benefit more. 	+40% 	1
Feet 	You the ground when you run (3 seconds) 	3 	 	 	Fire Dodge, Bomb Dodge, Poison Dodge 	 	As the player moves along the ground, they create pools of at their feet which, contrary to what the in-game description says, last for 5 seconds and inflict stacks of which deal 15 base DPS for 3 seconds. DPS scales with your highest stat.	+10% 	20
Dodge 	You the ground when you dodge (3 seconds) 	3 	 	 	 	 	Whenever the player rolls, they create pools of in their wake which, contrary to what the in-game description says, last for 2 seconds and inflict stacks of which deal 12 base DPS for 3 seconds. DPS scales with your highest stat. 	+30% 	20
Dodge 	Dodging creates a (4 seconds) 	3 	 	 	Fire Dodge, Bomb Dodge 	 	created by rolling last for 3 seconds, contrary to what the in-game description says, and inflict stacks of dealing 9 base DPS for 4 seconds. DPS scales with your highest stat. 	+30% 	20
Mario Jump 	Jumping on an enemy stuns it 	3 	 	 	 	 	Landing on an enemy's head deals 10 base damage and stuns it for 2 seconds. Damage scales with your highest stat. 	+50% 	10
Retaliation 	The damage you take is inflicted on the enemy 	3 	 	 	 	 	The damage you take is dealt to enemies as triple the original amount. 	+0% 	100
Armor 	The enemies that hit you 	3 	 	 	Bullet Armor, Poison Skin, Poison Skin Area 	 	effect lasts for 1.5 seconds. 	+25% 	30
Immunity 	has no effect on you 	3 	 	 	 	 	Does not provide protection against infection stacks inflicted by Castle Elites (or by all enemies on 4 BSC or highest). 	+10% 	40
Heal 	heals you instead of wounding you 	3 	 	 	Poison Immunity 	 	Standing in now heals you for 2 points every 0.2 seconds. 	+70% 	10
Invisibility 	Invisible after 5s without attacking. The first invisible attack inflicts +150% damage	3 	 	 	Bomb Dodge, Fire Dodge, Fire Feet 	 	Attacks of all kinds and actions that trigger cutscenes (entering doors, grabbing scrolls, opening chests, etc.) will interrupt invisibility. 	+10% 	30
See Invisible 	Reveals invisible enemies 	3 	 	 	 	 	 	+10% 	40
Secret Hint 	Reveals secret walls 	3 	 	 	 	 	All wall runes, floor runes, challenge rune and fragile floors will shine for a brief moment when they are in range. 	+30% 	10
Quad Damage Free 	+300% damage inflicted on enemies! 	0 	 	No Damage 	 	 	Appears only on dropped by Hand of the King.
Only the Legendary used to generate with this Modifier, before this shield was reworked in update v1.1. 	+100% 	0
Ignore Global Shield	Can break shields 	0 	 	 	 	 	Appears only on dropped by Hand of the King.
This Modifier only affects force fields such as those granted by the Defender or the one placed on the King. 	+0% 	0
== Legendary Modifiers ==
These Legendary Modifiers are Modifiers that can only appear on Legendary Items. Each is assigned to specific items for their legendary variant and can't be removed or changed.
Name 	Description 	Item 	Notes 	Cost Impact
Mega 	hits +50% damage 	, , , , , , 	 	+50%
Super Back Damage 	+75% damage for hits in the back 	, , , , , , 	Only applies to enemies that have a back 	+50%
God Slayer 	Your last attack deals 2 times more damage 	 	 	+50%
Dual Wielding 	Combines both weapons in one slot. 	 	Alternates between both scythes, dealing starting with the second hit. 	+50%
True Evil 	You deal +300% damage but you can't use any other item 	 	 	+50%
on Hit 	the enemy 	, , , 	Base of 9 DPS for 4 seconds per stack. 	+40%
on Kill 	Enemies killed spread around them 	 	created by this Modifier lasts for 10 seconds before vanishing. 	+50%
Death 	Victims nearby enemies for 2 sec upon death 	, , , , 	Root duration is 2 seconds. 	+50%
Stun Shield 	Stuns enemies blocked with a 	 	Stun duration is 2.5 seconds 	+50%
Double Stack 	Applies 2 stacks of damage over time effects instead of 1 	, , , , , , , , , ,	Does not stack, killing a new enemy resets the duration. There is no cooldown. 	+50%
Double Speed 	Doubles the speed of the projectile created by this item 	, , 	Also doubles tick rate of projectiles that deal damage over time to enemies touching the projectile. An example of this is	+50%
Double Bullets 	Fires twice as much bullets 	, , , 	Applies to all projectiles created, not just bullets. 	+50%
Triple Bullets 	Fires thrice as much bullets 	 	Applies to all projectiles created, not just bullets. 	+50%
Echo 	Explode again after a brief moment 	, , 	Second explosion happens after 0.4 seconds 	+50%
Bigger Explosion 	Area effects created by this item are 200% larger 	, 	 	+50%
Super Bump 	Bumps enemies even further 	, , 	 	+50%
Better Secrets 	Secrets found in the walls and ground are of increased quality 	 	 	+50%
Global Shield On Kill 	Grants a shield upon killing an enemy 	, , 	Shield duration is 0.8 seconds 	+50%
Rebuild On Kill 	Instantly rebuilds itself on kill 	 	 	+50%
Durability Up 	Stays active indefinitely 	 	 	+50%
White Walker 	The armor doesn't expire and can be kept until you get hit or reactivate it	 	Name is a reference to the white walkers from the A song of ice and fire book series 	+50%
Super Slice 	Slices reality further and harder 	 	Slices are 2.5 times bigger 	+50%
Cascading Tomb 	Enemies killed by doom propagate the effect around them 	 	 	+50%
Instant Charge 	Attacks are always fully charged 	 	 	+50%
Speed Ball 	Attacks have less pause 	 	 	+50%
Counter Bullet 	All uncharged attacks deflect bullets (but not grenades). 	 	 	+50%
Random Effect 	Apply a random effect on hit 	 	Can apply any random elemental effect. 	+50%
Heal Mid Life 	1% HP recovered per melee attack, up to 50% 	 	Has a cooldown of 0.2 seconds. 	+50%
Overshield on 	Overshield on 	 	Grants 4% max health as overshield (blue health) for 15 seconds, stackable 	+50%
Gold Damage Buff 	Deals 0.01% of your current gold as that many + bonus damage 	 	There is no cap on the amount of bonus damage 	+50%
Pay to Win 	Refund gold on kill and super pierce 	 	Rewards the player with 150 gold per kill. 	+50%
Miracle of Life 	Spawn chickens 	 	 	+50%
Troll 	Taunt all enemies on sight 	 	 	+30%
Spin to Win 	You are invincible as long as you spin 	 	 	+50%
Graphic Violence 	Killing an enemy with a critical hit stuns nearby targets for 1.5 seconds 	 	 	+50%
Deep Pockets 	Killing an enemy recovers your base munitions 	 	 	+50%
Upgraded Barricade 	Upgraded: Bonus health gained from perfect parries is now permanent 	Diverse Deck 	 	+50%
Upgraded Catalyst 	Upgraded: Damage-over-time effects are no longer consumed upon activation 	Diverse Deck 	 	+50%
Upgraded Electrodynamics	Upgraded: Orb maximum becomes 5 	Diverse Deck 	 	+50%
Upgraded Foresight 	Upgraded: Passive effect cooldown is reduced to 3 seconds 	Diverse Deck 	 	+50%
These are the Modifiers that appear on both legendary items and even as minor & major Modifiers on normal items:
Name 	Description 	Item 	Notes 	Cost Impact
Quad Damage Free 	+300% damage inflicted on enemies! 	 	 	+100%
 	Spreads on the enemy 	 	stacks inflicted by this Modifier last for 10 seconds. 	+40%
on Use 	the ground around you 	 	Pools of created by this Modifier last for 4 seconds, inflicting stacks of dealing 30 base DPS for 3 seconds. DPS scales with the active skill's current scaling stat. 	+20%
on Stop 	the ground when the effect ends. 	 	Pools of created by this Modifier last for 4 seconds, inflicting stacks of dealing 30 base DPS for 3 seconds. DPS scales with the active skill's current scaling stat. 	+20%
Death 	Victims when they die 	, 	Pools of created by this Modifier last for 5 seconds, inflicting stacks of dealing 10 base DPS for 3 seconds. DPS scales with the active skill's current scaling stat. 	+10%
Bullet 	Shots leave a trail of 	, , , 	Projectiles launched by the item create pools of beneath them as they travel. Pools of created by this Modifier last for 2 seconds, inflicting stacks of dealing 8 base DPS for 1.6 seconds. DPS scales with the active skill's current scaling stat.	+20%
on Use 	Covers the ground with around you 	, 	lasts for 6 seconds and inflicts stacks of which deal 30 base DPS for 3 seconds (before accounting for bonus damage from ). DPS scales with the active skill's current scaling stat. 	+10%
on Destroy 	Covers the ground with when destroyed 	 	lasts for 6 seconds and inflicts stacks of which deal 30 base DPS for 3 seconds (before accounting for bonus damage from ). DPS scales with the active skill's current scaling stat. 	+10%
on Hit 	Makes the victim 	, , , , , , 	Damaging an enemy inflicts a stack of which deals 10 base DPS for 3 seconds. DPS scales with the item's current scaling stat. stack creation has a 0.5-second internal cooldown. 	+40%
Propagation 	A victim of spreads it to other enemies nearby 	, , 	stacks created by this Modifier deal 20 base DPS for 4 seconds, but cannot cause further propagation on their own. DPS scales with the item's current scaling stat. 	+20%
 	causes 	 	stacks created by this Modifier have the same duration as the relevant stacks, but half their DPS. 	+20%
on Hit 	the enemy 	, 	Damaging an enemy inflicts a stack of dealing 8 base DPS for 6 seconds. DPS scales with the item's current scaling stat. stack creation has a 0.5-second internal cooldown. 	+40%
on Hit 	Victims release a with each hit 	, 	, lasting for 3 seconds, inflict stacks of dealing 8 base DPS for 6 seconds. DPS scales with the active skill's current scaling stat. 	+40%
Bullet 	Shots explode into a 	, 	Projectiles launched by the weapon create at the end of their flight which last for 2 seconds and inflict stacks of dealing 7 base DPS for 3.5 seconds. DPS scales with the weapon's current scaling stat. 	+40%
on Use 	Generates a around you 	 	created by this Modifier last for 5 seconds, inflicting stacks of dealing 20 base DPS for 2.5 seconds. DPS scales with the active skill's current scaling stat. 	+20%
Skin Area 	Emits a when you take damage 	 	created by this Modifier last for 6 seconds, inflicting stacks of dealing 15 base DPS for 4 seconds. DPS scales with the active skill's current scaling stat. 	+10%
Heavy Stun 	Stuns the victim 	, , , 	Stun from this Modifier lasts 0.5 seconds. 	+50%
Counter Attack 	Attacking just after a deals +300% damage 	 	Damage bonus from lasts for 2 seconds. 	+15%
Shield 	enemies blocked with a 	 	stacks inflicted on deal 25 base DPS for 3 seconds. DPS scales with the shield's current scaling stat. 	+25%
Shield 	enemies blocked with a 	, , , 	effect lasts for 3 seconds. 	+25%
Extra Ammo Few 	Ammo +1 	, , 	 	+0%
Pierce 	Shots pierce the first target 	 	The projectile turns blue after piercing an enemy. 	+0%
Super Pierce 	Shots pierce all enemies 	, , , , , , , , 	The projectile turns blue after piercing an enemy. 	+25%
Extended Duration 	Increase duration by 100%. 	 	Extends the duration of the effect of a skill by 100%. 	+40%
Long 	duration +50% 	, 	 	+0%
Strong 	Enemies hit by this will more slowly 	, , , , 	Enemies by the Modifiered item now have a 33% chance to not upon taking damage. 	+20%
on Stop 	nearby enemies when the effect ends. 	, 	effect lasts for 3 seconds. 	+20%
Death 	Victims nearby enemies (1.8 seconds) when they die 	, , 	effect lasts for 1.8 seconds. 	+20%
Death Worm 	Biters crawl from the dead 	 	Enemies drop 1-2 biters on death which die after 9 seconds of life. Biter damage scales with the item's current scaling stat (see page for biter stats). 	+0%
Global Shield on Use	Generates a shield when used 	, , , , 	The shield lasts 0.5 seconds. 	+40%
Run Speed on Use 	Increases your movement speed for 10 seconds 	, Spoiler Skill 	This Modifier increases movement speed by 40% for the effect's duration. 	+40%
Run Speed on 	Increases your movement speed for 5 seconds after a hit 	, , , , , , , , , ,	This Modifier increases movement speed by 40% for the effect's duration. 	+40%
Run Speed on Kill 	Increases your movement speed for 5 seconds after killing an enemy	, 	This Modifier increases movement speed by 20% for the effect's duration. 	+40%
Deployed Damage 	+10% damage when you are near it 	 	"It" refers to Modifiered deployable. 	+20%
==Removed Modifiers==
These Modifiers have been removed from the game. 
Name 	Description 	Item Class	Required Tags 	Forbidden Tags	Forbidden Modifiers 	Forbidden Items	Notes 	Cost Impact	Chance
Cell Gold 	Get gold as well as a cell 	3 	 	 	 	 	Causes Cell drops from enemies to also drop an equal number of Golden Cells.
Cannot appear on Amulets in Daily Runs 	+0% 	0
Death 	Victims emit a when they die 	2 	 	No Damage 	Death Fire, Death Freeze, Death Poison, Death Explosion, Death Worm	 	Toxic clouds created by this Modifier last for 7 seconds and inflict stacks of poison dealing 7 base DPS for 4.5 seconds. Poison DPS scales with the item's current scaling stat.	N/A 	N/A
Heal on Use 	Heals 15% HP when used 	1 	Transform on Use	Pet 	 	, 
(Namely the 2nd activations)	 	+40% 	1
Double Damage Free	+100% damage inflicted on enemies!	0 	 	No Damage 	 	 	 	+100% 	0
== Notes ==
* The only Modifiers that affect the displayed DPS on an item's tooltip are constant dmg Modifiers (such as "+15% damage").
* Damage boosting Modifiers (such as "+80% damage against targets" or "+60% damage against targets") increase an item's damage (which consists of the base damage and the gear bonus) additionally.
** Having both these Modifiers would increase an item's damage by 140%.
* Damage boosting Modifiers (such as "+80% damage against targets") apply to damage over time status effects provided they are inflicted directly by a weapon's attack.
** Inflicted status effects from 's and ' are not affected by such Modifiers because they aren't directly inflicted by the weapon's attacks.
** 's mark effect isn't affected by such Modifiers.
* There can only be 2 elemental damage Modifiers (such as " Damage") on an item at the same time.
* "On Death" Modifiers (such as "Death ") work if the enemy has been affected by the item with the Modifier. It isn't required to finish the enemy off with the weapon that has the Modifier to proc the effect.
== Trivia ==
* The "Can break shields" Modifier has several inconsistencies:
** It cannot break physical shields on some enemies, such as the Ground Shaker, Shieldbearer, and Oven Knight, nor could it bypass the contact damage from striking a Thorny in the back. However, as it cannot legitimately spawn on other weapons, this can only be seen through modding.
** The only shield it is capable of breaking is the force field surrounding the King in the Throne Room. 
*** It is, however, capable of damaging enemies through force fields, reinforced by the fact that its internal name is "Ignore Global Shield", while "Global Shield" is the alias of the force field status effect.
== History ==
Category:Gameplay