Djinni

Djinni is an enemy found in Kingdom Rush: Vengeance, first encountered in Sape Oasis (DLC)].
==Overview==
Bound by ancient magic pacts centuries ago, these old mystical creatures must protect the desert without harming people. Yet, they don't need to be deadly to be terrific protectors.
==Strategy==
Taking after the Genies from Frontiers, these units are a massive threat to any defense. Instead of attacking your troops, they polymorph your troops temporarily, which they will do every 1.3s. Your troops will transform back after 13s. They also have a second ability, which turns your towers into sand castles for 10s. This ability has a cooldown of 40s, and starts fully charged when they spawn.
They also sport high health and very high magic resistance, so it will take heavy physical damage, often from long range to take them out.
A level 3 or 4 Wicked Sisters using Poison attacks are very effective, as the attacking Witch is not affected by the tower being transformed, and the Poison damage will not be resisted. Use Murglun's Volcanic Barrage to take out Djinni. There will be a cooldown so this will need support from towers if there are 2 or more djinni.
== Appearances ==
* Sape Oasis (DLC)
* Hammerhold Streets (DLC)
* The Grand Arena (DLC)
Category:Kingdom Rush: Vengeance
Category:Hammerhold DLC
Category:Enemies
Category:Tower disablers