API GetMerchantItemInfo

__NOTOC__
Returns info for a merchant item.
 name, texture, price, quantity, numAvailable, isPurchasable, isUsable, extendedCost = GetMerchantItemInfo(index)
==Parameters==
===Arguments===
:;index: - The index of the item in the merchant's inventory
===Returns===
:;name: - The name of the item
:;texture: - The texture that represents the item's icon
:;price: - The price of the item (in copper)
:;quantity: - The quantity that will be purchased (the batch size, e.g. 5 for vials)
:;numAvailable: - The number of this item that the merchant has in stock. -1 for unlimited stock.
:;isPurchasable
:;isUsable: - Is 1 if the player can use this item, nil otherwise
:;extendedCost: - Is 1 if the item has extended (PvP) cost info, nil otherwise
==Example==
 local name, texture, price, quantity, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(4);
 message(name .. " " .. price .. "c");
===Result===
A message stating the name and price of the item in merchant slot 4 appears.
==Patch changes==
==See also==
*GetMerchantItemCostInfo