20030111 StrangerInAStrangeLand

<H1> Stranger in a Strange Land </H1>
<H2> Roll Call </H2>
<TABLE>
<TR>
 <TD> Auric </TD>
 <TD> 13th (20th CL) Wemic Druid </TD>
 <TD> Keith Farrar </TD>
</TR>
<TR>
 <TD> Estus </TD>
 <TD> 16th Human Cleric </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 16th/3rd Human Fighter/Hospitaler </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 6th/13th/1st Human Fighter/Wizard/Fatespinner </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Borgar </TD>
 <TD> 10th/5th Dwarf Cleric/Warpriest </TD>
 <TD> Matt Miller </TD>
</TR>
<TR>
 <TD> Fingle </TD>
 <TD> 3rd/16th Gnome Cleric/Wizard </TD>
 <TD> Richard Jacobsen </TD>
</TR>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 17th/3rd Elf Wizard/Fighter </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 6th/10th/4th Half-Elf Fighter/Rogue/Templar </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Travian </TD>
 <TD> 18th Human Paladin </TD>
 <TD> Robert Giedt </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
Estus decides to begin recruiting from the Temples of Apollo to begin the order of Parthenian Friars. He talks to the High Priestess of at Kennetar to get advice. High Priestess Kaylyn Solus is the High Priestess of Kennetar. She is also a member of the Protectorate. In Estus' past dealings with her, she knows a lot more than she says, and tends not to answer except to direct questions.
<BLOCKQUOTE>
<B>Kaylyn:</B> This was expected. I think you will that there are those who are attracted to the ideal and philosophy. I would speak to Kellian Sevenstar. I would also recommend that you speak to the people of the forest in the lowlands. I will tell those here that you have begun walking the path. I think you will find the temple of Hades interested in helping you. We have our differences, but I think in this your interests and theirs are aligned. I think you will find that both of your arrows are speeding towards the same mark.
<B>Estus:</B> I see.
<B>Kaylyn:</B> Is there anything else?
<B>Estus:</B> (Warns Kaylyn of the Imperium)
<B>Kaylyn:</B> Not all of those things lie along the same path. Many things may happen but Kennetar will not be destroyed or lessened by war and join the Empire. I believe it will be one or the other. If Kennetar is damaged by war. If Kennetar does not fight, then it will join the Imperium.<BR />I do have one thing to tell you. You're walking a road that may have a sharp fork in it. At some point, you will have to choose between Apollo and the order. It is not clear to me which choice will be appropriate or beneficial.
<B>Estus:</B> Well, hopefully that day will be far away.
<B>Kaylyn:</B> The day will come sooner than you think. I think you are wise enough that if you wish to establish such an order, the choice will be clear to you.
<B>Estus:</B> I understand your meaning and I appreciate your foresight. Thank you.
</BLOCKQUOTE>
Since the party still hasn't decided what to do, they follow Estus back to the library. Estus requests to talk to Kellian Sevenstar.
<BLOCKQUOTE>
<B>Kellian:</B> Oh, I have copies of some of the core works of the Parthenian Order.
<B>Estus:</B> Really?
<B>Kellian:</B> Oh, yes. We keep them here on archive. You can come here anytime and read them. Of course, we only have copies of three in the entire library.
<B>Estus:</B> Well, that should be fine for now.
<B>Kellian:</B> In fact, if you should ever recover them, I would pay handsomely for access to the originals.
<B>Estus:</B> I certainly hope to do that someday, but that remains to be seen. It would take some doing to recover the items from the Ivory Halls.
<B>Kellian:</B> We could have copies scribed for you.
<B>Estus:</B> Really?
<B>Kellian:</B> Certainly. We have many scribes here.
<B>Estus:</B> How much?
<B>Kellian:</B> For scribing. They will be we could have them done within a week's time. It 100 gp.
</BLOCKQUOTE>
As they leave the library, the party continues their discussion as to their next course of action.
<BLOCKQUOTE>
<B>Donner:</B> Well, as badly as I feel for the common man it seems as though the people of this town have no concern over the Imperium.
<B>Estus:</B> Well, life within the Imperium really isn't as bad as you make it out to be.
<B>Colin:</B> I still find it strange that the Imperium is coming right as all these other things are happening.
<B>Donner:</B> It's a very insightful question Colin, and I think it's no coincidence that the Imperium is coming when all these things are happening. I think there is some connection.
</BLOCKQUOTE>
In the end, they decide to give one more warning to Sindar and then visit the Temple of Hades before leaving Kennetar.
<BLOCKQUOTE>
<B>Sindar:</B> Yes?
<B>Donner:</B> Well, something's going on in your city. And we think it might have to do with the temple of Hades. I understand that you're comfortable, but I think you are at risk.
<B>Sindar:</B> So, what risk do these elements pose?
<B>Donner:</B> That the Hades temple has and that the
<B>Sindar:</B> That would be a ridiculous move. Not that it couldn't succeed. Why capture a burned out husk?
<B>Sindar:</B> You have to understand that we're
<B>Donner:</B> I thought
<B>Sindar:</B> I don't see that as being counter to our primary goal, which is survival.
<B>Donner:</B>
<B>Sindar:</B> That sounds like problem for somebody else then, wouldn't it?
<B>Donner:</B> I don't understand how Kennetar can stay neutral when the Imperium could
<B>Sindar:</B> Let me explain more clearly. I defend this town by uncovering plots. The protectorate also protects this town. Independence and neutrality have been excellent tools for survival. Now, should the Imperium come and so, when we put it on the table that they can and they will accept. We will preserve the populace and our survival, but I don't suggest that joining the Imperium would be better than our current situation, but
<B>Sindar:</B> I would be the same if the Kingdoms from the lowlands were to make us a similar offer. We would still join them and still end up the same. Self-governance. One of the things would lose would be some freedom from action.
</BLOCKQUOTE>
The party leaves. Donner decides that there isn't any further use in talking to Sindar. The group discusses the likelihood that the visions will come to pass.
<BLOCKQUOTE>
<B>Grackle:</B> Could these visions have anything to do with the desires of the individual?
<B>Donner:</B> No.
</BLOCKQUOTE>
The group goes to the Temple of Hades. It takes a little while for Kultos to come out.
<BLOCKQUOTE>
<B>Donner:</B> We'd like to discuss your alliance with the giants.
<B>Kultos:</B> My what?
<B>Donner:</B> We have reason to believe that the temple of Hades has made an alliance with the City of Brass for help against the Lich King
<B>Kultos:</B> That's ridiculous!
<B>Donner:</B> Ummm...
<B>Kultos:</B> If the giants were to choose to fight against the Lich King, I would not have a problem with that.
<B>Grackle:</B> I heard those words come from your lips.
<B>Kultos:</B> There is no alliance with the giants whatsoever.
<B>Grackle:</B> Perhaps you would explain
<B>Kultos:</B> There is no such arrangement. We have information on their leader that we can use for leverage.
<B>Donner:</B> We'd like to see that the giants are not aided in any way by the temple of Hades.
<B>Kultos:</B> What are you ordering me to do?
<B>Donner:</B> We'd appreciate that the temple of Hades not aid the giants.
<B>Kultos:</B> They do have some ridiculous designs. That is overweening pride. I see no risk in letting them try.
<B>Kultos:</B> We know that the dream of all giants to bring about Ragnarok. But I'll tell you, as long as they have that ridiculous goal in mind, they won't destroy Kennetar, which they can do with the forces they have in mind. If we can convince them to attack the Lich King along the way, then we benefit. Frankly, is there anything wrong with us coercing or lying to get the giants to attack the Lich King?
<B>Donner:</B> I'm not going to
<B>Kultos:</B> So, you would agree that the Lich King must be destroyed.
<B>Donner:</B> Sure.
<B>Kultos:</B> So, you can agree that
<B>Donner:</B> I'm concerned about what the temple of Hades would have to offer them in return. All we have over them is innuendo and some information which could topple their leadership.
<B>Borgar:</B> Would you tell us?
<B>Kultos:</B> Of course not.
<B>Borgar:</B> Why not?
<B>Kultos:</B> You would use that information to topple their leadership.
<B>Kultos:</B> Isn't it better to have them in one place, which Over whom we have leverage because we can bring down their leadership at any time.
<B>Borgar:</B> So, if say the Lich King problem was taken care of, would that lessen your interest in the giants?
<B>Kultos:</B> This information is only valuable as a threat. If it's shared, then we can no longer threaten to share it.
<B>Donner:</B> I've also had some portents that the city of Kennetar will fall in the next week. Is there anything you'd like to share with us about that?
<B>Kultos:</B> There has been some suspicion for some time that the leadership of the City of Brass is not in fact descended from giants. This is something which is not known among the giants in general. Those who live in the city of brass are marching towards Ragnarok. We have incontrovertible evidence that the leadership is not as it appears. That is all we have. If that evidence were shared or found or held, that That is all we have and that is all we expect to have. What it means is that we get audiences with the leadership or can ask favors. But we must be careful, for if we squeeze too hard they may respond with force.
<B>Donner:</B> Is there something that you may ask them in the next week that may push them over the edge.
<B>Kultos:</B> We aren't planning to?
<B>Donner:</B>
<B>Kultos:</B> All that we are planning to do is to get their aid against the Lich King.
<B>Donner:</B> My immediate concerns are that Kennetar does not become a city-state of the Imperium. From the information we received, the temple of Hades may be helping for that to come about faster.
<B>Kultos:</B> There is no such plan.
<B>Donner:</B> Convince me that the temple of Hades doesn't want the Imperium to take over Kennetar.
<B>Kultos:</B> I can't convince you of that. For the temple of Hades holds great power in the Imperium. We feel that this will come about without our intervention.
<B>Kultos:</B> In the interest of this not turning into an ugly meeting. The temple of Hades in We would not prefer the Imperium to Aquitaine or the other way around. The Imperial Consul is a very difficult man. And the other side of it is, frankly, should the Imperium come here, we would be answering to the High Priest of the Occident, whereas if we were to join Aquitaine, perhaps Morbios would be High Priest of Aquitaine.
<B>Donner:</B> Is there something we can offer you in return for prolonging the time that Kennetar doesn't become an Imperial city?
<B>Kultos:</B> If you can offer as safe an environment as the Imperium, I'm sure that Kennetar
<B>Kultos:</B> No, I haven't heard.
<B>Donner:</B> I appreciate it if you keep this in confidence.
<B>Kultos:</B> I will keep it in confidence. I will of course, have to tell Morbios.
<B>Donner:</B> Well, if we were to share this specific information for you, it wouldn't be useful as a tool anymore. But the difficulty comes in dealing with the physical threats of the Plateau. I suppose that if the threat of the Plateau wasn't there, then that would be to the advantage of the Westmarch.
<B>Kultos:</B> And the other thing is that the Plateau will be pacified. Either the Imperium will rule over this area, or one of the Lower Kingdoms move here. Frankly, we have much better relations with you than the Imperium. But you have to understand that our flock is most important to us.
<B>Donner:</B> We saw the Lich King.
<B>Kultos:</B> Really, what circumstances?
<B>Donner:</B> We were in an area he values, and he came to protect it. Fortunately, we left before he arrived.
<B>Kultos:</B> But you saw him?
<B>Donner:</B> Scrying.
<B>Estus:</B> It seems as though you would want to strike with them.
<B>Kultos:</B> We would have to convince the giants that the assault would be successful, and we would have to give them something in return. Most likely, would be to give over the evidence we have and arrange things so that it would never be a risk over them again.
<B>Kultos:</B> We don't understand how they can enter Muspelheim to free the Jotun and we don't understand how they could find the Rainbow Bridge. That would require some kind of permanent gate.
<B>Donner:</B> What sort of place would it be where this bridge is?
<B>Kultos:</B> Well, no doubt it will move periodically.
</BLOCKQUOTE>
The group discusses ideas about how to deal with the permanent gate. They go back to the library and talk to Kellian about portal creation. There are not many books about portal construction.
Donner needs to talk to Seledan, so the group teleports to Aqutaine. The mythological story about where Bifrost touches Midgard. The classic story is "if you see a rainbow". There is a particular quest that mortal followers of Heimdall seek to defend Bifrost and sometimes they disappear.
Donner talks to Seledan about his concerns about Kennetar and the Imperium.
Moda is out gathering information. He is attempting to determine what the likelihood of the overthrow of the Northern Kingdoms. The rise of the Kingdom of the West has We need to make sure that the kingdoms that would ally with us easily aren't overthrown.
<BLOCKQUOTE>
<B>Seledan:</B> In particular, in Boralar. This particular plot. There have been some disagreements in the royal family, whether or not the kingdom should have joined us in the war with the orcs and whether your claim is valid. The current leadership supported the war with weapons, but not with troops. And they are in favor of the reformation of the Kingdom of the West. So, we have heard some credible evidence about the younger brother of the king attempting an overthrow.
<B>Donner:</B> Arrange for some diplomats. We'll pick them up in the next day or two. We want to delay any decision that Kennetar makes.
<B>Seledan:</B> Quite frankly, we would be establishing new relations up there.
<B>Donner:</B> Don't even suggest that I handle this.
<B>Seledan:</B> You should at least make the introductions.
<B>Donner:</B> What of Kieran? He could do such a thing for us?
<B>Seledan:</B> Perhaps, but since most of the allies up there are really linked to you, there is very little he could do.
<B>Donner:</B> How much do you know about gates?
<B>Seledan:</B> Quite a bit.
<B>Donner:</B> How does one close a gate?
<B>Seledan:</B> They're typically not persistent.
<B>Donner:</B> Suppose we're talking about the one that is on the Plateau.
<B>Seledan:</B> There are those who are particularly skilled at planar magic which can help. There are several such beings.
<B>Donner:</B> Any names?
<B>Seledan:</B> I think you would have to undertake a planar travel to find such a being. If you are looking for a person where people who travel the planes congregate, Sigil.
<B>Donner:</B> I see. Well, we'd have to have the right tuning fork to go there with a Plane Shift spell.
<B>Seledan:</B> I believe that in Delvondar, the gnomes have a complete set of items. I don't believe they sell them cheaply.
<B>Donner:</B> Well, that's taken care of. Do you think we should take on Siman Jed?
<B>Seledan:</B> I think that you have more information than I do. I think that anything that you can do to bring about the end of the war against the orcs faster. That would be an effective measure. But on the other hand, you would have to expect that the enemy has forseen the possibility that you would come after him. I think you're capable of handling him.
<B>Seledan:</B> If you're going to travel the planes, I want you to be careful. If you're going to Sigil, only the most powerful can go there. That means that you should not initiate any sort of conflict if you can avoid it. Treat everyone with a personal level of respect.
</BLOCKQUOTE>
Kill'Dar uses the crown to talk to the elven kings.
<BLOCKQUOTE>
<B>Kill'Dar:</B> Is there someone is Sigil who has knowledge of how to control/dispel the planar gate?
<B>Elf King:</B> Yes
<B>Kill'Dar:</B> What is that person's name?
<B>Elf King:</B> Gestric, but he is not cheap
<B>Kill'Dar:</B> Is he there now?
<B>Elf King:</B> Yes
<B>Kill'Dar:</B> How do we contact him?
<B>Elf King:</B> Travel and find him.
<B>Kill'Dar:</B> Will Kennetar be attacked in the next week?
<B>Elf King:</B> Don't know.
<B>Kill'Dar:</B> Should we go to the planar gate before we go to Sigil?
<B>Elf King:</B> Not important, not clear. Not material.
<B>Kill'Dar:</B> Is there something to be gained by going to the Red Isles?
<B>Elf King:</B> Unclear
<B>Kill'Dar:</B> Will the Hades priests betray Kennetar?
<B>Elf King:</B> They have been honest with you
<B>Kill'Dar:</B> Will the giants attack Kennetar?
<B>Elf King:</B> They might. It's not certain. But they don't want to.
<B>Kill'Dar:</B> Who would force them to attack Kennetar?
<B>Elf King:</B> Unknown
<B>Kill'Dar:</B> Can the gate be closed by a wish?
<B>Elf King:</B> Be well Kill'Dar.
</BLOCKQUOTE>
During the Contact Other Plane a scry point appears. Donner fails the contest (39), so he has Kill'Dar dispel it. The group casts a Sending to Fingle, asking him to pick up the tuning fork. Back in Delvondar, Fingle finishes his simulacrum and goes to talk to his cousin Spargle.
<BLOCKQUOTE>
<B>Spargle:</B> You're going to the outer planes?
<B>Fingle:</B> Yes
<B>Spargle:</B> I don't really approve. It's really dangerous out there.
<B>Fingle:</B> Well, we can take care of such things.
<B>Spargle:</B> You're will is up to date?
<B>Fingle:</B> Oh yes. (Show's armillary)
<B>Spargle:</B> What is it?
<B>Fingle:</B> (Describes the Armillary and Figli's Flying Machine)
<B>Spargle:</B> So that can help you find the rest?
<B>Fingle:</B> You bet.
<B>Spargle:</B> Shall I start getting people together?
<B>Fingle:</B> That's a good idea.
<B>Spargle:</B> I know just the captain.
<B>Fingle:</B> Excellent. But what I'm really here for is to find a tuning fork for travelling the planes. We need to go to Sigil.
<B>Spargle:</B> Turning fork for the Outer Lands? I might be able to get one for you on loan, but I don't think he'd want to sell it.
<B>Fingle:</B> Well, we could be fine with borrowing it.
<B>Spargle:</B> I'll see what I can do. You need it right away?
<B>Fingle:</B> Yes.
<B>Spargle:</B> You'd better come with me.
</BLOCKQUOTE>
Spargle takes Fingle to the home of the Great Garlen.
<BLOCKQUOTE>
<B>Garlen:</B> Your cousin is looking for a tuning fork to the Outlands? Well, I guess I can let him borrow it, but I'll need it back. Also, you gotta agree to let me watch you and I need you to pick something up for me.
<B>Fingle:</B> What do you need?
<B>Garlen:</B> I'm looking for a wizard's stone. That's a particular kind of mineral that's real useful in making some of the things.
<B>Fingle:</B> Well, sure.
<B>Garlen:</B> It's pretty expensive, so I'll give you some gems to pay for it. And you gotta agree I get your library if you don't come back.
<B>Fingle:</B> Okay, but my family gets free access to it.
<B>Garlen:</B> Well, okay. I need to tell you that I need grade ten wizard's stone.
<B>Fingle:</B> (Asks about the planar gate on the Plateau)
<B>Garlen:</B> It's probably a portal. Gates disappear, portals don't.
<B>Fingle:</B> I see. And what sort of person would be helping us with destroying such a device?
<B>Garlen:</B> You just get yourself a planeshifter or a planar champion and they can take care of it for you. There are spells that can close it to you. There's a spell just to close a portal. I'm sure that if they have that spell anywhere, it'd be Sigil.
<B>Garlen:</B> Oh, be careful. The city is really dangerous.
<B>Fingle:</B> Anything in particular?
<B>Garlen:</B> You can't trust anybody. It's best if you get a name or introduction. The only fella I used to know there met kind of an unfortunate end.
<B>Fingle:</B> Is there anyone here in Delvondar who's been to the Outlands?
<B>Garlen:</B> Not since the Darkness.
</BLOCKQUOTE>
Borgar casts Lesser Planar Ally to ask for a guide to the Outlands. A fur clad bearded warrior shows up.
<BLOCKQUOTE>
<B>Borgar:</B> I need someone who can act as a guide in the city of Sigil.
<B>Viking:</B> I know the city.
<B>Borgar:</B> Do you?
<B>Viking:</B> Oh yeah.
<B>Borgar:</B> Would you be willing to act as a guide for me?
<B>Viking:</B> Hmmm... (Thinks) Yup.
<B>Borgar:</B> Until we find the wizard's stone, and a man named Gestric. We are trying to avoid any fights if possible.
<B>Viking:</B> Really?
<B>Borgar:</B> I know, a disappointment to me as well. Now, it is my understanding that I have to do something for you in return. What would you ask of me?
<B>Viking:</B> What I'm going to need from you is my brothers. They died in a place where the Valkyries couldn't collect. So, you'll need to go get their bones.
<B>Borgar:</B> Where is this place?
<B>Viking:</B> It's far to the North of where you are. They died before the time of your grandfather. I'm sure the great trolls that slew them are no longer there. 'Course, after the trolls came worse.
<B>Borgar:</B> How many were there?
<B>Viking:</B> I wasn't there. It was deep in the ice caves in the Spine of the World.
<B>Borgar:</B> It could take some time.
<B>Viking:</B> I imagine. A short fella like you has time before he dies. Just don't do it down in those caves.
<B>Borgar:</B> Can I have your name?
<B>Viking:</B> Bjorn. Same name as my brothers. There's three brothers. I don't think they all died at once.
<B>Borgar:</B> I think you'll find the trip's worth your while.
<B>Bjorn:</B> If the help you offer works out. The people you're helping would help me either. I couldn't believe it myself when Thor says "Help 'em!" All right then, when do we go?
<B>Borgar:</B> One thing you gotta learn about this group, it takes them a while to decide on things.
<B>Bjorn:</B> Right, let's go to the tavern. Maybe we can get into a fight.
</BLOCKQUOTE>
Bjorn explains the layout of the city. (c.f. Manual of the Planes) He also explains about the dangers that lie outside the city--pretty much any sort of extraplanar creature could be wandering in the area outside the city.
Borgar and Fingle are set up in the carpet and are flying before. They end next to a big black rock wall. It appears to stretch in miles for all directions. Fingle thinks he spots another cloud layer way up. Bjorn says that the party is below the city. Borgar hears a distant bellow come from below the party. Fingle looks down and sees something that looks like a big bat. Borgar looks more closely and it appears to be some kind of six-armed gargoyle like being with wings. A second one appears next to the first. Fingle casts Haste on himself and teleports up to the nearest cloud layer. Borgar casts Protection from Evil.
Fingle hears in his head: "Oh, don't waste your power. You can't do this all day." Borgar hears: "Just the two of you, so small and tasty"
Fingle does a blind teleport but misses (80). The group ends up over a city with strange, almost organic looking towers. All around, there are spreading trees, rich looking farmlands--an area in perpetual harvest season. Fingle identifies the place as Arborea--this is where the elves call the West. Beyond the borders, there appears to be rocky terrain. Fingle flies the carpet down into the city. The people living in the city all appear to have the aura that Kill'Dar has with the Ring of the Silverveils.
Fingle lands and there's a group of seven or eight elves nearby. Two appears to be carving bows and the others appear to be busy. Everyone begins getting out of the Portable Hole. These elves appear to be wearing clothing from several centuries back.
<BLOCKQUOTE>
<B>Elf:</B> Well met friend. You are far from home. And yet you're home.
<B>Kill'Dar:</B> As far as I understand the last pilgrimage to the West was long ago.
<B>Elf:</B> But this is just the doorway. Home is just right through.
<B>Elf:</B> But you have the look of mortals.
<B>Kill'Dar:</B> Indeed, we have not sailed to the West.
<B>Elf:</B> Well, wonderful to have you.
<B>Fingle:</B> We were heading to the city.
<B>Kill'Dar:</B> Is there a way from this plane to get there directly?
<B>Elf:</B> You just head South/Southwest from here?
<B>Kill'Dar:</B> Is that safe here?
<B>Elf:</B> These are changeable lands. Some are safe, some are not safe?
<B>Borgar:</B> Is there a portal directly there?
<B>Elf:</B> Yes, that would be more direct, but not safe.
<B>Kill'Dar:</B> But the way is safe?
<B>Elf:</B> The portal would be safe, if you know where it is?
<B>Kill'Dar:</B> Well, no. But I guess it shouldn't take me too long to find it.
<B>Elf:</B> We might follow along and see what happens. I'll bet you can't find it.
<B>Kill'Dar:</B> Why not?
<B>Elf:</B> I don't think anything will harm you. But there may be things that will delay you.
<B>Kill'Dar:</B> I see.
</BLOCKQUOTE>
Estus casts Find the Path on Kill'Dar before they start moving through the elven lands. During the time, they travel with the Elves. Kill'Dar asks about Daeron. Apparently, he hasn't made it here. A couple of enormous ancient Ents step in their way, but Kill'Dar says the password and they move aside. Later, some Dryads move alongside, and he immediately knows to tell them: "We are on my lord's business." Along the way, Grackle spots a large number of camouflaged elves. It takes about an hour and a half to walk through. Every time the group hurries or attempts to fly, the path appears to fade.
Other facts: - Arboreal wood speaks. Auric gets a demonstration.
The group arrives in a clearing and there is an enormous spreading oak. Far away, it does appear to curve slightly. The branches are incredibly high and thick. At the base of it, between two of the roots is an opening fringed with Moss. Standing by it is a group of elves. To Kill'Dar they appear to be of noble birth. Several people recognize that all eight of the elves are kings. They appear to be wearing crowns much like the once Kill'Dar owns.
<BLOCKQUOTE>
<B>Elf Kings:</B> Welcome Kill'Dar of the Elves.
<B>Kill'Dar:</B> (Bows) Thank you.
<B>Elf Kings:</B> Are you going home or to Sigil?
<B>Kill'Dar:</B> We are headed to Sigil.
<B>Elf Kings:</B> Why?
<B>Kill'Dar:</B> We understand that there is a being that can help us find a portal and can help us close it. We seek means to close that gate forever.
<B>Elf Kings:</B> So you are on a mission of heroism and protection of the innocent?
<B>Kill'Dar:</B> Yes.
<B>Elf Kings:</B> You may pass.
<B>Kill'Dar:</B> Thanks.
</BLOCKQUOTE>
The party passes through. They come out in a glade of trees, laden with ripe fruit and a sparkling spring nearby. Arrayed around is a group of 15-20 elves, armed to the teeth. There are several elven cats around. The guards wave the group pass. They gesture to a footpath that leads to a gate.
<BLOCKQUOTE>
<B>Elven Guard:</B> Watch yourself mortal.
<B>Kill'Dar:</B> Will we be allowed to pass back this way?
<B>Elven Guard:</B> Possibly.
<B>Kill'Dar:</B> Is there anything I need to do before that?
<B>Elven Guard:</B> Don't lose your mind. If you're you, you can pass. If you're not, no way. All right, get out of here.
</BLOCKQUOTE>
They come out into the street and the group hears a deep rumbling. As they look around, a large building ahead of the party sinks out of sight. After about a minute, it's gone. Something invisible brushes by the group. Something approximately 12 feet tall.
Fingle pulls out the armillary and finds that Bellairno is in the city. Bjorn tells the group that they need to be going down spin. Along the way, the party sees all sorts of weird stuff. As they walk along, the group hears a voice.
<BLOCKQUOTE>
<B>Voice:</B> (To Fingle) Psst. Over here.
<B>Fingle:</B> (Looks around)
<B>Voice:</B> Fine trinkets for a mortal. You won't find these things at home.
<B>Fingle:</B> (Notices an individual keeping a respectful distance away)
<B>Voice:</B> Surely a wealthy and powerful individual can afford this. Why, I'll bet your a wizard... An illusionist...
<B>Voice:</B> Well, if you ever are interested come back to this district and think hard on the name Arzin.
</BLOCKQUOTE>
The group enters an area full of shops. There are burnt metallic smells in the air. By one stall, the group gets really strong and the group sees a rack of bottles heating over the hand of an efreet. Fingle tests the Armillary, and he's getting closer.
<BLOCKQUOTE>
<B>Bjorn:</B> He's near here.
<B>Borgar:</B> Who?
<B>Bjorn:</B> Gestric. I think he's still working as a guard around here.
</BLOCKQUOTE>
As they follow it, they come to another storefront. Behind it is a mountain of black stone. There appears to be one merchant sitting there, half-infernal. He is sitting there watching things go by. The Armillary appears to be pointing into the Black Stone.
<BLOCKQUOTE>
<B>Infernal Being:</B> What'll you take for it?
<B>Donner:</B> I'm looking for a friend of mine.
<B>Infernal Being:</B> Hey may work here.
<B>Donner:</B> His name's Bellairno.
<B>Infernal Being:</B> Oh, the petitioner. Yes, he's very busy.
<B>Donner:</B> What's the message?
<B>Infernal Being:</B> Friends of his from his past are here to visit.
<B>Donner:</B> Are there anything that I can get for you?
<B>Infernal Being:</B> What do you have?
<B>Donner:</B> Well, we don't have that much really...
<B>Infernal Being:</B> People here come with things that they do not know the value of. We turn it into valuable things and sell them.
<B>Infernal Being:</B> Oh no, he's too busy.
<B>Donner:</B> What's he doing?
<B>Infernal Being:</B> Slaving away.
<B>Donner:</B> Can we purchase his time?
<B>Infernal Being:</B> Hmmm...sure, why not?
<B>Donner:</B> We primarily deal in magical devices.
<B>Infernal Being:</B> Make me an offer and I'll tell you how much of his time you can get.
<B>Donner:</B> Well, what sort of things do you value here.
<B>Infernal Being:</B> Well, primarily rare and enchanted objects.
<B>Donner:</B> I've got a scroll here with valuable Arcane spells here (Comprehend Languages and Expeditious Retreat).
<B>Infernal Being:</B> Three minutes. No, four minutes.
<B>Donner:</B> Well, he's not like he was you know.
<B>Infernal Being:</B> Tell you what, I'll let you talk to him for four minutes and rest for 30 seconds.
<B>Donner:</B> How did he come to be in your possession?
<B>Infernal Being:</B> How did any petitioners come into my possession? Bargains. Coincidences. Fate.
<B>Auric:</B> Gambling or commerce?
<B>Infernal Being:</B> Commerce of course. We don't deal in games of chance.
<B>Donner:</B> Tell you what, why don't we give you the four minutes and see if you still want him.
<B>Infernal Being:</B> He opens the doors and hears screams. "422 now!"
</BLOCKQUOTE>
Bellairno comes out and he looks significantly worse for the wear (leg shackles, bearing whip marks).
<BLOCKQUOTE>
<B>Bellairno:</B> Thank you.
<B>Donner:</B> Gives him some water. (To Estus) Cast Heal on him.
<B>Estus:</B> As you wish. (Casts)
<B>Bellairno:</B> Whew, thanks! Are you here to release me?
<B>Donner:</B> Well, we're discussing that.
<B>Bellairno:</B> Please release me. They tortured me for days.
<B>Donner:</B> Who took you? Where were you taken from?
<B>Bellairno:</B> Felt a sharp pain. Next thing I new, I was bound and gagged. Prisoners of giants for a while, traded to some demons and they tortured me.
<B>Donner:</B> Colin, is this Bellairno.
<B>Colin:</B> (Sees with True Seeing) It appears to be.
<B>Donner:</B> Do you have a name?
<B>Infernal Being:</B> Oh yes, Kazuk
<B>Donner:</B> So, let's talk.
<B>Kazuk:</B> So, do you have a petitioner to offer me?
<B>Donner:</B> No.
<B>Kazuk:</B> Here we have a talented and innocent soul. Could work for years really.
<B>Kazuk:</B> Perhaps you have something to offer me. What do you have that there is only one of.
<B>Donner:</B> Uh, perhaps that you might be interested in this?
<B>Kazuk:</B> That's a binding flask. There are thousands of those.
<B>Donner:</B> Well, I'm not sure what we could offer you then.
<B>Kazuk:</B> (To Kill'Dar) I like your crown very much. You should wear it.
<B>Grackle:</B> How about this ring? It allows you change into a misty form.
<B>Kazuk:</B> Interesting. You're not even lying. Can I see it?
<B>Grackle:</B> (Shows)
<B>Kazuk:</B> Where are the other three?
<B>Grackle:</B> That's a good question.
<B>Kazuk:</B> Well, maybe that and ten years of servitude.
<B>Grackle:</B> I'm afraid my soul is already spoken for.
<B>Kazuk:</B> Will no one serve ten years?
<B>Borgar:</B> (In the background to Bjorn) Got any suggestions?
<B>Bjorn:</B> Yeah, what are you doing?
<B>Borgar:</B> This is the soul of a friend of ours. Any thoughts?
<B>Bjorn:</B> Yeah. You don't deal with these guys. You say "Screw it" and move on.
<B>Estus:</B> Donner? It's up to you. It's not my item to trade here.
<B>Donner:</B> (Offers the +3 Huge Greatsword in exchange for Bellairno resting for a day)
</BLOCKQUOTE>
Borgar has Bjorn take the group to Gestric. Bjorn tells the party that Gestric was guarding a weapons shop around here. As they close in, they approach a huge open-air weapon shop. Nearby, there is one very small figure (1 ft tall) in a cloak standing near one of the swords. He is twiddling his figures.
<BLOCKQUOTE>
<B>Shopkeeper:</B> Can I interest you in something?
<B>Borgar:</B> I'm looking for Gestric.
<B>Shopkeeper:</B> He's right behind you.
<B>Party:</B> (Looks around)
<B>Donner:</B> Sir Gestric?
<B>Shopkeeper:</B> He's not going to hear you. He's waiting to kill you if you try to steal something.
<B>Donner:</B> He works for you?
<B>Shopkeeper:</B> Yes, this is my shop?
<B>Donner:</B> Does he work for you all the time?
<B>Shopkeeper:</B> Every day I pay him.
<B>Donner:</B> Is there some time when he doesn't work for you?
<B>Shopkeeper:</B> When I don't pay him.
<B>Donner:</B> Well, we'd like to get a bit of his time today.
<B>Shopkeeper:</B> (Looks around) It's a little bit slow today. I could close up 10 minutes for say, 200 golden coin?
<B>Shopkeeper:</B> Of course. Gestric, 10 minute break.
<B>Donner:</B> Done.
</BLOCKQUOTE>
The shopkeeper claps and all the racks close up and 2-3 city blocks worth of display closes up and disappears. He claps again and he folds into nothing. The party notices that there is a being standing in the direction the group had been looking. His skin looks almost gravelly. There is smoke rising from his eyes. And when he moves, there is a strange almost liquid sloshing sound. He appears to be roughly 9 feet tall and is leaning on a two-ended flail (Dire Flail).
<BLOCKQUOTE>
<B>Gestric:</B> Well, I guess I've got ten minutes.
<B>Donner:</B> Can you talk business here?
<B>Gestric:</B> Sure.
<B>Donner:</B> You have knowledge of portals?
<B>Gestric:</B> Oh yeah.
<B>Donner:</B> You know how to close them?
<B>Gestric:</B> Yes.
<B>Donner:</B> Permanent very powerful ones?
<B>Gestric:</B> Oh yes.
<B>Donner:</B> We're fairly certain that the portal is extremely powerful.
<B>Gestric:</B> I don't control 'em. I destroy 'em. For money.
<B>Donner:</B> I see.
<B>Gestric:</B> Whose portal is this? Who built it?
<B>Donner:</B> We believe that this being is of near deific power.
<B>Gestric:</B> Sure, sure. Typical wizard type.
<B>Donner:</B> Yeah, this is about as tough as a mortal wizard gets I guess.
<B>Gestric:</B> Well, sounds interesting actually. I really like it when I get a shot at closing a portal. Especially by a really powerful and jealous wizard.
<B>Donner:</B> That's exactly what he is.
<B>Gestric:</B> So, any planar travellers who use this gate?
<B>Donner:</B> Not that we know of. Lots of strange creatures do come through it though.
<B>Gestric:</B> But do you know anyone whose made regular use of this portal?
<B>Donner:</B> No.
<B>Gestric:</B> So, here's the deal. I will want some sort of enchanted item just for coming along. When the portal is destroyed, I'll want another one. And I get all the spoils from anyone I kill.
<B>Donner:</B> I'm a bit concerned about the last one.
<B>Gestric:</B> I'd be a hired gun. Kill who you need to be killed.
<B>Donner:</B> We may have to negotiate on that a bit. I don't have a problem with that except if you kill someone who might have an item that has a destiny.
<B>Gestric:</B> Well, we probably need to discuss this a bit further.
<B>Donner:</B> Now as far as your payment for coming along, what sort of enchanted item would you require?
<B>Gestric:</B> Say, a 5000 gold range.
<B>Donner:</B> Would you mind if we saw a demonstration of your abilities?
<B>Gestric:</B> Sure, who dies?
<B>Donner:</B> Can you strike some subduing attacks against one of ours, instead?
<B>Gestric:</B> No problem. Who am I going to fight?
<B>Donner:</B> (To Colin) You up to this?
<B>Colin:</B> Of course.
<B>Donner:</B> You don't mind if he attacks back, subdual only?
<B>Gestric:</B> That's fine. (To Colin) If you yield, I'll stop attacking. Otherwise, we can go for a bit.
</BLOCKQUOTE>
The group identifies Gestric as a Jann, an elemental native to all four planes. They are adventurers and travellers by nature. Colin and Gestric trade blows for two rounds. Gestric appears to gain an upper hand on Colin. Gestric appears to be quite competent in protecting himself. Donner offers Gestric the Huge Flaming Spiked Greatclub as the first item and a large +2 spiked breastplate for the first item.
<BLOCKQUOTE>
<B>Gestric:</B> (Examining the Greatclub) I like the style. A bit crude.
<B>Donner:</B> So, when can you be ready?
<B>Gestric:</B> Well, I've been paid today, so I'm working today. But I can leave tomorrow.
<B>Donner:</B> How long will it take you to get there?
<B>Gestric:</B> Well, I have to walk there, but it shouldn't take me more than a day.
<B>Estus:</B> And how will you find us?
<B>Gestric:</B> You guys are all wizards, you can easily find me, right?
<B>Donner:</B> Good point.
<B>Gestric:</B> You guys are convenient like that.
<B>Estus:</B> Perhaps we can simply stay here one night and take Gestric with us.
<B>Borgar:</B> Is there a place we could stay the night?
<B>Bjorn:</B> Yeah, but they're expensive.
<B>Donner:</B> Let's just take care of business here and find Gestric later.
<B>Estus:</B> Very well.
<B>Donner:</B> (To Gestric) How do you close a portal?
<B>Gestric:</B> You focus your planar energy into a blow and sever the connection it has to the plane.
<B>Donner:</B> Have you ever run into any that you couldn't close?
<B>Gestric:</B> Sometimes it doesn't always take.
<B>Donner:</B> Really?
<B>Gestric:</B> Yeah, it can take several tries. Or someone can restore it.
<B>Donner:</B> Oh?
<B>Gestric:</B> Sure. Even after a portal is destroyed a Miracle or Wish could restore it. Sometimes people use such magics to prevent a portal from being restored either. It's a back-and-forth sort of battle.
<B>Donner:</B> I see.
<B>Gestric:</B> The best way really is to make sure the person who created it can't do it again.
<B>Donner:</B> <Sighs>
<B>Gestric:</B> (To Colin) By the way, our fight. It wasn't fair--I'm on duty.
<B>Colin:</B> Meaning?
<B>Gestric:</B> I've got magical protections running right now. You probably don't have any right now.
<B>Colin:</B> Oh, I see.
</BLOCKQUOTE>
Bjorn takes the group back to the alchemist area. Fingle finds a store that appears to be carved out of a rock formation. Some of the formation appears to be moving. As he wanders around the entrance, there are three or four Xorn snacking at the table. Another Xorn comes out from a back room (presumably a kitchen) with a platter full of gems and serves them to the Xorn eating.
Fingle moves on and continues examining storefronts. He comes to another storefront with an alien merchant.
<BLOCKQUOTE>
<B>Alien:</B> (Telepathically) Of course, you'd like to look.
<B>Fingle:</B> I'm looking for something specific.
<B>Alien:</B> I'll bet I can find it for you if I haven't already got it here. What are you looking for?
<B>Fingle:</B> I'm looking for a grade ten wizard's stone.
<B>Alien:</B> That's a pricey item. Before I bring it out to show you, I'd have to see the color of your money I suppose. What have you got to offer in trade?
<B>Fingle:</B> Lots of gems.
<B>Alien:</B> If there are enough of them, and rare ones. I suppose I could be interested. So, may I see. I'd just like to look.
<B>Fingle:</B> Certainly. (Pours out bag of gems)
<B>Alien:</B> (Begins sorting gems) I think we can make an arrangement. Ahhh...here we are. (She reaches deep into a pocket and pulls out what appears to be a smooth river stone) Here you are. A wizard's stone. Grade ten.
</BLOCKQUOTE>
Kill'Dar does a Sending to Garlen: "Found merchant. Appears to have stone. Should we buy? Do you wish to scry?". The response is "Ask for a demonstration". Fingle asks the alien for a demonstration. The alien mixes the ingredients for a curative draft. She dips the stone in the mixture for a bowl and waits a little while. It appears to be alchemy but progressing quickly (Fingle estimates that the mixture is progressing at about ten times the normal rate).
<BLOCKQUOTE>
<B>Donner:</B> Do you have anything that can accelerate scribing spells?
<B>Alien:</B> Generally difficult to purchase. You'd be looking for a phoenix quill. Sometimes called a wizard's quill. They're fairly rare. I could acquire one for you in a couple of days. They tend to run pretty high. It depends, of course, on the grade.
<B>Borgar:</B> How much benefit?
<B>Alien:</B> Say the lowest grade, grade two would be something on the order of 100,000. They're really popular items.
<B>Donner:</B> I see.
<B>Alien:</B> (To Fingle) So, let me see the collection again. (She fingers through them and sets aside about 3/4 of the stones) Let's not be greedy, and you've been such wonderful customers.
<B>Donner:</B> Well, we don't have that much money between all of us.
<B>Alien:</B> Well, you and your companions have lots of items on them. Perhaps there are some items of value worth trading.
<B>Donner:</B> Well, we need most of our items.
<B>Alien:</B> If you have something particularly interesting, please bring it out.
<B>Grackle:</B> How about Hexbane?
<B>Donner:</B> Oh, sure.
<B>Alien:</B> Interesting, might I have a look. So, describe its powers for me.
<B>Grackle:</B> (Describes Hexbane's powers)
<B>Alien:</B> Interesting, I would probably reduce the price somewhat if you would throw that in.
<B>Donner:</B> Specifics?
<B>Alien:</B> I would say, this ring and 60.
<B>Donner:</B> Well, that's still more cash than we have on us.
<B>Alien:</B> If you like, I could sell it for you on consignment.
<B>Estus:</B> What's the overhead for consignment?
<B>Alien:</B> Oh, 10%
<B>Donner:</B> That sounds pretty good. Let me think about it.
<B>Estus:</B> May we know your name?
<B>Alien:</B> Oh yes, Elina.
<B>Fingle:</B> Do you know Arzin?
<B>Elina:</B> Yes, you're just the sort he'd look up.
<B>Fingle:</B> So you know him?
<B>Elina:</B> Oh yes, he's my cousin.
<B>Colin:</B> What are your people?
<B>Elina:</B> Oh we are the Mercain. We travel the planes to find items for trade.
<B>Estus:</B> Well, it looks as though we're nearly done here.
<B>Borgar:</B> Can you show us the way home.
<B>Bjorn:</B> This is the hub of the Outer Planes. There are no direct portals.
<B>Estus:</B> I guess we'll just go back the regular way then.
<B>Fingle:</B> (To Elina) How can we find you again?
<B>Elina:</B> If you can scry me, I'm open for business, and you can teleport here.
<B>Donner:</B> Wait a moment. I have two things to ask. Do you know anyone who trades or sells spells?
<B>Elina:</B> Yes, Look into this gazing ball. Have a look. That's pointed right outside the spell emporium. From that entrance, you should be able to teleport fairly precisely. That's really the best way to get around the city. Walking has some rough edges sometimes.
<B>Donner:</B> Are there any guilds of travelers or those who have banded together for knowledge. They tend to be sort of insular and exclusive.
<B>Elina:</B> Now, if you're looking for knowledge, we have that for sale. I have many cousins here who sell all varieties of goods.
<B>Donner:</B> What's a petitioner worth?
<B>Elina:</B> That depends on the plane. It really depends on the strength of the petitioner. For example, your average mortal, no special powers. (Thinks) They typically aren't sold for money, but you might trade enchanted goods for one on the order of 50,000.
<B>Donner:</B> How does one own a petitioner?
<B>Elina:</B> There are many ways. Often times a soul exchanges several hands before ending up here.
<B>Donner:</B> Would you be interested in negotiating for us? We have a friend who is a petitioner here. He is with a merchant here named Kazuk. Our friend used to be an competent alchemist. Perhaps if you used the cover of being in the market for a petitioner assistant, then you could negotiate for us.
<B>Alien:</B> Don't worry, I can get the lowest possible price for this petitioner.
<B>Donner:</B> We will find a way to pay any price that you can get for him.
<B>Elina:</B> I do have the ability to speak to you with your mind and I could check with you to negotiate with prices. If you permit it, I could cast a spell that would permit me to read your surface thoughts and if I'm heading into waters that you cannot afford, you can tell me.
<B>Donner:</B> Sure.
<B>Elina:</B> Before we begin, we should negotiate my fee. For dealing with someone of this ilk, 10,000 gold. Now the other side of it is what is likely to be asked. A skilled petitioner would be powerful, important... Well then, for a soul or petitioner of this skill, we would be look at this quite a bit in pure money.
</BLOCKQUOTE>
After further discussion, it appears that the party would probably not be able to afford a way to free Bellairno's soul. In Estus' opinion, if Bellairno were sacrificed by an evil ritual, a True Resurrection could restore Bellairno and the next time he were to die, he could end up where his soul would normally belong.
Given that piece of information, the party decides to forego any further purchases and return to the Prime Material Plane. The group arrives back about 30 miles from Aquataine. The group decides to rest in the mansion. So, Fingle teleports to Delvondar and visits the Great Garlen.
<BLOCKQUOTE>
<B>Fingle:</B> I'm back! And I've got your tuning fork and wizard's stone.
<B>Garlen:</B> Great! (Looks worried) You didn't spend all of the gems did you?
<B>Fingle:</B> No, there's a little bit left.
<B>Garlen:</B> (Looks in the bag) Whew! The price has gone up.
<B>Fingle:</B> And here's the stone. The demonstration was pretty impressive.
<B>Garlen:</B> (Examines it). Excellent! Here, why don't you take my old one?
<B>Fingle:</B> Sure!
</BLOCKQUOTE>
Fingle gets a grade two Wizard's Stone.
<H2> Foes Fought </H2>