Level 151

Level 151 is the 152nd level of the backrooms, and is thought to share a connection with Level 60.
Prologue
 
==Description==
Level 151, also commonly referred to as "The Fabricated," is an eerie and non-Euclidean space that requires caution. Within this region, darkness envelops the surroundings, severely limiting visibility to a range of 10-15 feet for wanderers. The ground itself is carpeted with a proliferation of balloons, spanning a wide variety of colors including blue, green, yellow, and orange. However, it is important to exercise caution around the red balloons that can be spotted every 5-7 kilometers (3.11-4.35 miles), as they contain toxins capable of causing death within a short span of 2-6 minutes. To ensure one's life, it is highly recommended to have a medical expert accompany you during your exploration of this level.
While the level initially appears seemingly benign, it possesses the ability to deceive and lull visitors into a false sense of security. Furthermore, wanderers should be aware that a sense of drowsiness may befall them, leading to a deep slumber from which they may never awaken.
 
thumb|Broken radio frequency.
This is speculated to be due to subliminal messaging, a technique used to influence a person's subconscious without their conscious awareness, involving presenting stimuli that are too weak or too rapid for individuals to consciously perceive, yet they are still processed within the brain. This intriguing technique made its debut in a movie theater in Fort Lee, NJ in 1957. During the screening, images were projected on the screen for a mere 1/3,000 of a second, subtly urging viewers to "drink Coca-Cola" and "eat popcorn."
Level 151 turns those who become lost within the level into balloons through subliminal messaging. First, it flashes messages of sleep randomly to the unaware wanderer, then once the wanderer has fallen asleep it will slowly morph them into a balloon. There have been reports of this happening to wanderers especially those prone to mental attacks. Those of strong will and mental stability can endure up to 2 days within this level. 2 or more days will result in one becoming drowsy and eventually falling under the will of the level. Almond water is capable of countering the effects of this level for 3 hours, after that it becomes useless and has no further use. Sentient balloons are seen wandering this level, this is because certain wanderers who had high mental tolerance to the subliminal messaging became sentient balloons. They are not full balloons but aren't human any longer.
Occasionally you may happen upon a pillar, these have a rare chance of being an exit with a ladder attached to it, this exit leads to Level 60. Level 151 closely resembles Level 60, but it's different in that Level 60 is a ball pit, and Level 151 is a balloon pit. 
 It is theorized that this level is a type of wormhole. The wormhole theory postulates that a theoretical passage through space-time could create shortcuts for long journeys across the universe. Wormholes are predicted by the theory of general relativity. But be wary: wormholes bring with them the dangers of sudden collapse, high radiation, and dangerous contact with exotic matter. This would likely explain the nature of Level 151, wanderers morphing into balloons upon falling asleep could be due to high amounts of radiation and "exotic matter" coming into contact with wanderers/entities. This theory would also explain why this level seems to go on forever. Wormholes contain two mouths, with a throat connecting the two. The level which you see is speculated to be the throat and the reason why this level stretches on forever is because one is simply moving back to where they started. This theory has a fatal flaw, how do the pillars randomly appear if this is simply a looping wormhole? 
==Balloon types==
===Red Balloons===
The red balloons carry toxins that will kill in a matter of minutes, if one does not have almond water on their person or a medical expert nearby one will surely perish. Red balloons are very rare but are most commonly found in the sentient form. Sentient red balloons are always hostile and will pursue any wanderers in the immediate area. These balloons float at around 7 mph, slow enough that one can escape them. 
===Orange Balloons===
These balloons when touched will cause a wanderer to go into a comatose state, the only way to cure one of these states is to leave this level. These balloons are much more common but are as easily countered, all one has to do is wear gloves when touching orange balloons to avoid the toxin. When in sentient form they will give chase to wanderers but compared to the red balloons these are much faster. Averaging around 10 mph these orange balloons are much harder to outrun. 
===Blue Balloons===
By far the most dangerous balloons. Once touched one's sanity will start to drop, and one will begin to attack other wanderers. After a few hours one's body will become completely frozen and if not resuscitated with almond water will crack and fall into pieces. These balloons are the second most common with yellow being the most common. In sentient form, they will not give chase but slowly follow wanderers. It is advised one pop blue sentient balloons as these balloons attract other more hostile balloons.
===Yellow Balloons===
The most common balloon in level 151. If one is popped be it on purpose or accident all the yellow balloons in the yellow will become sentient and track down the one who popped the yellow balloon. Reports state that thousands of yellow balloons will be rushing after one at 15 mph. Guns are most effective against these balloons but will result in more yellow balloons rushing to your location. In the end, the balloons will drag one down into the balloons never to be seen again.
==Entities==
The absence of entities and creatures was a mystery until early 2017 when reports came of wanderers turning into balloons shortly after falling asleep. 
===Sentient Balloons===
Fragments of past wanderers who succumbed to the curse of Level 151. They now aimlessly wander the never-ending dark abyss of balloons. They are characterized as twisted balloons ranging from grey to yellow. If a wanderer were to accidentally find one, the balloon would try and lead the wanderer to an exit. However, these balloons are rare and it is not advised to rely upon finding one as a means of escape.
==Colonies and Outposts==
Due to the hostile nature of this level Colonies and Outposts are infeasible, and if tried will result in catastrophe.
==Entrances and Exits==
===Entrances===
*You can enter this level by reading a child's book in Level 338.1.
*Finding and popping a balloon in Level 18 will lead you here.
===Exits===
*Finding a pillar with a ladder, which leads to Level 60.
*Slipping through a crack in the pool will lead you to Level 7.
*Death
==Attached file==
> Classified File > Close Classified File 
This information has been classified due to the unstable nature of this level. Please be cautious when reading this information. 
Upon further inspection of the nature of this level, it was discovered through intense research that a roof does exist. When I first found out about this level, it was not through me being there, but through a M.E.G. operative who accidentally stumbled upon this level.
-Arthur Buurs, member of the Entity Research Committee''
This ladder was discovered in the spring of 2020 when an M.E.G. operative mistakenly happened upon this level. After finding a pillar with a ladder he began to climb in hopes of departing this level. Below is an audio log from the incident.
OP-223: Hello is any there?
Dis: ..... Hearing you loud and clear.
Op-223: The ladder I found seems to have not led me to Level 60 as you said.
Dis: W-Wait a moment could you say that again for us?
OP-223: The ladder I had f-found did not lead to where YOU SAID IT WOULD.
Dis: No need to get so hostile, Operative-223. We are sending the data to you now.
OP-223: This data isn't HELPFUL, it says that the ladder on the pillar should lead to Level 60.
Dis: Well now.... stay calm and observe your surroundings.
OP-223: I see, I see a set of stairs going up....... almost as if a roof exists.
Dis: Operative-223 do not proceed any further, I REPEAT, do not proceed any further.
OP-223: It so [static] almost as if [static] DISPATCHER I CAN'T………
explore it, and write down the log I need to explain everything. Perhaps the humans will understand the truth now…
Category:Levels
Category:Class α
Category:Cluster I
Category:Unconfirmed Levels