136125-updates

== Content ==
			
Someone behind the curtain has got to have some sort of ETA, time frame, mission statement, receipt, delivery status, log book, TPS report or drawing of some kind of update for us. 
 
via Imgflip Meme Maker
			
				
	Edited October 3, 2015 by ROxx0R	
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			idk, dev's gone silent. 	
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			Maybe they don't know the answers.	
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			I imagine that the dev's offices right now consist of a bunch of passed out bodies, a bunch of empty Mountain Dew/Red Bull cans, coffee mugs, and Starbucks containers, several carboard pizza boxes strewn all over the place, and on the wall someone has hand drawn a picture of their NCSoft rep standing there with a scythe and an hourglass. After 72 hours of bug fixing going through code​, somethings gotta give.
			
				
	Edited October 3, 2015 by Ran-san	
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			maybe they're getting ready to announce something.	
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			A re-relaunch?	
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I imagine that the dev's offices right now consist of a bunch of passed out bodies, a bunch of empty Mountain Dew/Red Bull cans, coffee mugs, and Starbucks containers, several carboard pizza boxes strewn all over the place, and on the wall someone has hand drawn a picture of their NCSoft rep standing there with a scythe and an hourglass. After 72 hours of bug fixing going through code​, somethings gotta give.
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			Pay no attention to the passed out exhausted WTech behind the curtain...	
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			They all gave up and went home for the weekend.	
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We tested all this on PTR for over a month without a hint of this issue.
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			Pyaray thanks for the update, and good luck. I feel for you guys right now.	
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...  We tested all this on PTR for over a month without a hint of this issue.
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You have no idea how close to true that is.  At least the first part.  NCSoft HQ has been incredibly supportive.
 
As for the real question, we don't have an ETA, because we're still trying to figure it out.  We've had engineers on it for 24 hours a day since we launched.  We tested all this on PTR for over a month without a hint of this issue.
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Even with the Open Beta I never saw any of the lag issues, the character creation issues, or the looping with trying to log in.
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It's not looping trying to log in, not DIRECTLY anyway...that's more of a side effect. The map transfer subroutine is hanging, so even if you get in, the first time you change zones or enter an instance...boom....three minutes of hang and back to the login.
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{| class="blockquote"
It's not looping trying to log in, not DIRECTLY anyway...that's more of a side effect. The map transfer subroutine is hanging, so even if you get in, the first time you change zones or enter an instance...boom....three minutes of hang and back to the login.
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			They could not have tested for this many players in beta, if they did why did they have to open new servers. They were not prepared and now we suffer because of it.	
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A re-relaunch?
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{| class="blockquote"
Even with the Open Beta I never saw any of the lag issues, the character creation issues, or the looping with trying to log in.
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{| class="blockquote"
You have no idea how close to true that is.  At least the first part.  NCSoft HQ has been incredibly supportive.
 
As for the real question, we don't have an ETA, because we're still trying to figure it out.  We've had engineers on it for 24 hours a day since we launched.  We tested all this on PTR for over a month without a hint of this issue.
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{| class="blockquote"
You have no idea how close to true that is.  At least the first part.  NCSoft HQ has been incredibly supportive.
 
As for the real question, we don't have an ETA, because we're still trying to figure it out.  We've had engineers on it for 24 hours a day since we launched.  We tested all this on PTR for over a month without a hint of this issue.
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{| class="blockquote"
It's not looping trying to log in, not DIRECTLY anyway...that's more of a side effect. The map transfer subroutine is hanging, so even if you get in, the first time you change zones or enter an instance...boom....three minutes of hang and back to the login. Well, either that or the character data server.
 
Either way, it's more than just the login. Once you're in, you still have the same issue if you zone. If you stick to one map, you can be on for hours, with your only issue being lag.
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Hmm...well damn.
 
I just want to get in and level.
 :(
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I know I've been a little bit salty, but man ... I know y'all are hurting right now and, for what it's worth, you have my support and sympathy.
 
I love Wildstar and I know it's worth the wait. 
 
Best wishes,
Tex
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Ahem. Not true. Remember the giant pink rowsdower stress test event? We had both of these issues that night: ability lag to the point where nobody could attack, and people getting bounced out and unable to get back in the first time they tried. And that was almost certainly under a fraction of this load.
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You're hug must be playing Wildstar right now, because it's stuck loading.
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I know I've been a little bit salty, but man ... I know y'all are hurting right now and, for what it's worth, you have my support and sympathy.
 
I love Wildstar and I know it's worth the wait. 
 
Best wishes,
Tex
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Don't we all.
 
Between all the issues, I've managed to scrape 15 levels on a new Engi I rolled on re-launch night. He's kinda trapped in Thayd right now, so all I've done is crafting this evening. :P
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The thing is....what we see...lag/disconnect may because by 1000 different things. So they may have tested it, got the result you said and then fixed it. This new one? Could be cause by something completely different they did not see previously. 
 
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			Someone made a bot to automate clicking Enter XD but got banned XD. Also those who are still on the forums waiting for an update the last Twitter they posted says to check the forum faq. Translation im tired going home its the weekend we will try again Monday. Go play CS:GO or something no updates till Monday.	
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That's exactly right.  The servers we're having issues with right now, had absolutely no problems on PTR.  We did find and fix many bugs on PTR, but what we're experiencing right now wasn't even hinted at on PTR.  And we did our best to get as many players on PTR as we could.
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{| class="blockquote"
You have no idea how close to true that is.  At least the first part.  NCSoft HQ has been incredibly supportive.
 
As for the real question, we don't have an ETA, because we're still trying to figure it out.  We've had engineers on it for 24 hours a day since we launched.  We tested all this on PTR for over a month without a hint of this issue.
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			I wonder if they got that call from Ncsoft yet.... :huh: :huh: :huh: :huh: :huh: :huh:	
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{| class="blockquote"
You have no idea how close to true that is.  At least the first part.  NCSoft HQ has been incredibly supportive.
 
As for the real question, we don't have an ETA, because we're still trying to figure it out.  We've had engineers on it for 24 hours a day since we launched.  We tested all this on PTR for over a month without a hint of this issue.
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{| class="blockquote"
That's exactly right.  The servers we're having issues with right now, had absolutely no problems on PTR.  We did find and fix many bugs on PTR, but what we're experiencing right now wasn't even hinted at on PTR.  And we did our best to get as many players on PTR as we could.
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{| class="blockquote"
That's exactly right.  The servers we're having issues with right now, had absolutely no problems on PTR.  We did find and fix many bugs on PTR, but what we're experiencing right now wasn't even hinted at on PTR.  And we did our best to get as many players on PTR as we could.
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It is what it is, I have oodles of time.
 
I'll be spending the majority of tomorrow using muriatic acid on our dog kennels and I can spend another night on the weird side of Youtube again, tonight.
 
Best of luck, Devs.  I hope you sort things out so the community will stop nipping at your ankles.	
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No. you. didn't.  You left it closed until just a few days before.  The PTR needed to be fully OPEN to get as many as possible to try and log in at the same time.
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{| class="blockquote"
That's exactly right.  The servers we're having issues with right now, had absolutely no problems on PTR.  We did find and fix many bugs on PTR, but what we're experiencing right now wasn't even hinted at on PTR.  And we did our best to get as many players on PTR as we could.
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I personally would of done a planned & advertised open beta 1 week before launch for 5 days so you could get easier numbers. Yes a shit ton of keys were sent out but it is not as much of a floodgate as what a open beta is.
 
However what's done is done & i know you guys are working hard to fix this & i believe you will. 
 
It is good that Ncsoft is also supporting you behind this as Carbine nore Ncsoft wanted any of this.
Funny thing is even if you had done a proper open beta there still is no guarantee that something like this wouldn't of happened .. such is the world of MMO's	
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