Non force abilities list

Skill (Key Ability)    Use Untrained (*= Yes, ^= No)
Appraise (INT)    *
Use this skill to estimate the value of an object, from an old blaster to an Alderaanian heirloom.
Armour Proficiency - Light (DEX)^
Use this skill to use light armours to their full potential, if you do not have this skill and attempt to wear this armour, you may receive negative stat effects or movement penalties. 
Armour Proficiency - Medium (DEX/STR)^
Use this skill to use medium armours to their full potential, if you do not have this skill and attempt to wear this armour, you may receive negative stat effects or movement penalties. 
Armour Proficiency - Heavy (STR)^
Use this skill to use heavy armours to their full potential, if you do not have this skill and attempt to wear this armour, you may receive negative stat effects or movement penalties. 
Astrogation (INT)^
Use this skill to plot a course through hyperspace from one star system to another.
Balance (DEX)*
You can keep your balance when walking on a tightrope, a narrow beam, a ledge, or an uneven floor.
Bluff (MAN)*
You can make the outrageous or the untrue seem plausible. The skill encompasses conning, fast-talking, misdirection, prevarication, and misleading through body language. Use a bluff to sow temporary confusion, get someone to turn his head in the direction you point, or simply remain innocuous.
Climb (STR)* Armor Check Penalty
Use this skill to scale a cliff, to get to a window on the second story of a building, or to climb up an antenna array after falling out of an airway at the bottom of a floating city.
Computer use (INT)^
Use this skill to access computer systems an write out or modify computer programs, to reprogram droids, and to override or bypass computer controlled devices.
Craft (INT)^
You are trained in a craft, trade, or art such as electronics, sculpture, mechanics, weaponmaking, starship construction, carpentry, computer technology, droid construction, or some other endeavor that actually creates a finished product. A craft skill is specifically focused on creating something; if a skill is not of this sort it is a Profession skill.
Craft is actually a number of separate skills. You can have several craft skills, each with its own ranks, each purchased as a separate skill. For instance, you could have the skill Craft (electronic devices). Your ranks in that skill don’t affect any checks you happen to make for different Craft skills, such as Craft (blaster pistols and rifles) or Craft (droids) for example.
Example of craft skills include but are not limited to:
Airspeeders, Armor, Blaster pistols and rifles, Capital ships, Computers, Costumes, Droids, Electronic devices, Exotic weapon (pick one), Heavy weapons, Holoart, Hyperdrives, Landspeeders, Medpacs, Repulsorlifts engines, Sculpture, Simple and Primitive weapons, Slugthrowers, Space transports, Starfighters, Starship weapons, Sublight drives, Tools, Vibroweapons, Walker vehicles, Wheeled and tracked vehicles.
Demolitions (INT)^
Use this skill to create and set explosive devices for maximum impact.
Diplomacy (MAN)*
Use this skill to persuade Twi’lek chamberlain to let you see his master, to negotiate peace between feuding Ewok tribes, to haggle a good price for a droid, or to convince the Rodians who captured you that they should ransom you back to your friends instead of delivering you to Jabba the Hutt. Diplomacy includes etiquette, social grace, tact, subtlety, and a way with words. A skilled character knows the formal and informal rules of conduct, social expectations, proper forms of address, and so on. This skill represents the ability to give the right impression, to negotiate effectively, and to influence others.
Disable Device (INT)^   
Use this skill to disarm a security device, defeat a mechanical lock or trap, or rig a device to fail when it is used. You can examine a simple or fairly small mechanical or electronic device and disable it. The effort requires at least a simple tool of the appropriate sort.
Disguise (MAN)*
Use this skill to change your appearance or someone else’s. A disguise can include an apparent change of height or weight no more than one tenth the original unless specially crafted prosthetics or costumes are utilized.
You can also impersonate other people, either individuals or types. For example, you might make yourself seem like a local, even if you’re a spacer, with little or no actual disguise.
Duel Wielder (DEX)^
Use this skill to successfully wield a weapon in each hand, be that ranged or melee. 
Entertain (MAN)*
You are skilled in some type of artistic expression and know how to put on a performance. Each rank you put into this skill makes you capable at one form of entertainment. Possible Entertain types include but are not limited to; ballad, chant, comedy, dance, drama, drums, epic, flute, harp, impersonation, kloo horn, mime, ode, song, storytelling, and trumpet.
Escape Artist (DEX)*
Use this skill to slip binders or manacles, wriggle through tight spaces, or escape the grip of an angry Wookie.
Forgery (INT)^   
Use this skill to fake an electronic document from the Grand Moff instructing an Imperial Warden to release prisoners, to create an authentic looking star chart to a newly discovered planet, to falsify a starship permit or transponder code, or to detect forgeries that others try to pass off on you.
Gamble (PER)    *
Use this skill to earn money through games of chance, including games of sabacc, jubilee, and betting on swoop races.
Gather Info (MAN)*
Use this skill to make contacts in an area, find out local gossip, spread rumors, and collect general information.
Gunslinger (DEX)^
Use this skill to get the most out of pistol sized ranged weapons that require one hand to use. This skill allows you to push these small yet agile weapons to their maximum potential, allowing for trick shots and quickly engaging multiple targets. 
Handle Animal (MAN)^
Use this skill to drive a team of dewbacks pulling a wagon over rough terrain, to teach a vornskr to guard, to raise a morrt as a devoted pet, or to teach a rancor to “speak” on command.
Hide (DEX)* Armor Check Penalty
Use this skill to sink back into the shadows and proceed unseen, approach an Imperial Guard post under cover of brush and trees, or tail someone through the speeder lanes of busy Coruscant without being noticed. 
Intimidate (MAN)*
Use this skill to get someone to do something they don’t want to do by means of verbal threats, force of will, and imposing body language.
Jump (STR)*
Use this skill to leap over pits, vault low fences, or reach a tree’s lowest branches.
Knowledge (INT)^
Like the Craft and Profession skills, Knowledge encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. Typical fields of study include but are not limited to:
Alien species (customs, societies, attributes of species other than your own.)
Archaeology (the scientific study of material remains.)
Architecture (the art and science of building structures.)
Astronomy (the study of celestial bodies.)
Biology (the scientific study of living organisms and their vital functions.)
Bureaucracy (the knowledge of bureaucratic procedures.)
Business (knowledge of business procedures, profit and loss, supply and demand.)
Chemistry (the scientific study of the composition, structure, and properties of substances.)
Engineering (the scientific study of the application of matter and energy.)
Forensics (knowledge of applying the scientific method to solve problems.)
Genetics (the scientific study of the genetic makeup of an organism.)
Geography (the scientific study of the physical features of a planet.)
History (knowledge of past events that have been important to the development of galactic society)
Jedi Lore (knowledge of the traditions and powers of the Jedi.)
Sith Lore (knowledge of the traditions and powers of the Sith.)
Medicine (the scientific study of the maintenance of health and the prevention, alleviation, or cure of disease.)
Physics (the scientific study of the interaction of matter and energy.)
Politics (knowledge of governmental institutions, processes, and policies.)
Streetwise (knowledge necessary to survive and successfully interact in an urban environment.)
Tactics (the scientific study of disposing and maneuvering forces in combat.)
Technology (knowledge of cutting edge devices and electronic systems.)
Wilderness lore (knowledge of surviving in a wild, untamed area.)
World lore (knowledge of the cultures, life, and physical makeup of specific planets in the galaxy.)
Leadership (MAN)*
Use this skill to inspire the beings that look to you for leadership, this can include leading your faction into battle, building morale with friends and allies, giving hope and making yourself a figurehead. This is a recommended skill for faction leaders.
Listen (PER)*
Use this skill to hear approaching enemies, detect someone sneaking up on you from behind, or eavesdrop on a conversation.
Martial Arts (DEX/STR)^
Like the Craft and Profession skills, Martial Arts encompasses a number of unrelated skills. Martial Arts represents training in certain types of close quarters combat, with each specific Martial Art trained in requiring points put into each one. Typical weapons include but are not limited to:
Echani Martial Arts
Teras Kasi
Stava
Move Silently (DEX)* Armor Check Penalty
Use this skill to sneak up behind an enemy or sneak away unnoticed.
Pilot (DEX/INT) ^
Like the Craft and Profession skills, Piloting encompasses a number of unrelated skills. Piloting represents training in the operation of certain types of craft, with each craft trained in requiring points put into each one. Typical craft include but are not limited to:
Speeder Bikes
Speeders
Swoops
Fighters
Bombers
Freighters 
Corvettes 
Boats
Profession (PER/INT)^
You are trained in a livelihood or a professional role, such as, bartender, cook, moisture farmer, herbalist, spacehand, trader, doctor, slicer, engineer, mechanic, lawyer, law officer, computer programmer, droid programmer, military officer, gambler, or entertainer.
Like Craft and Knowledge, Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks, each purchased as a separate skill.
While a Craft skill represents skill in creating an item, a Profession skill represents the ability to deal with the business aspects of a chosen vocation. If your job produces a tangible product or fits into the manufacturing sector, then it is represented by a Craft skill, If your job provides a service, it's represented by a Profession skill.
Repair (INT)^
You can repair damaged machinery or electronic devices.
Ride (DEX)*
Use this skill to ride any kind of mount including tauntauns, dewbacks, bantha and more.
Search (INT)*
You can make a detailed examination of a specific area, looking for lost items, hidden compartments, and traps, or to discern other details that aren’t readily apparent at a casual glance. The Search skill lets a character detect some small detail or irregularity through active effort, whereas the Spot skill lets you notice something with a quick scan.
Sense Motive (PER)*
Use this skill to tell when someone is bluffing you. This skill represents sensitivity to body language, speech habits, and mannerisms of others.
Sharpshooter (PER)^
Use this skill in conjunction with the correct weapon proficiencies to make pinpoint shots with incredible accuracy. A must have skill for a ranged combat expert or sniper. 
Sleight of Hand (DEX)^
You can lift a purse and hide it on your person, palm an unattended object, or perform some feat of adroitness with an object no larger than a hat or loaf of bread.
Spot (PER)*
Use this skill to notice opponents waiting in ambush, to see a scoundrel lurking in the shadows, or to discern a wampa hiding in a snowbank by making a quick scan of your surroundings.
Survival (PER)*
Use this skill to hunt game, guide a party safely through frozen wastelands, identify signs that wampas live nearby, or avoid quicksand and other natural hazards.
Swim (STR)* Armor Check Penalty
Using this skill a land based creature can swim, dive, navigate underwater obstacles and so on.
Trapper (INT)^
Use this skill to set both lethal and non-lethal traps, as well as to camouflage them. The higher the level, the more intricate and harder to defuse and detect your traps may become. 
Treat Injury (PER)*
Use this skill to help characters that have been hurt by damage, poison, or disease.
Tumble (DEX)* Armor Check Penalty
You can dive, roll, somersault, flip, and so on. 
Weapon Proficiency - Melee (DEX)^
Like the Craft and Profession skills, Weapon Proficiency (Melee) encompasses a number of unrelated skills. Weapon Proficiency (Melee) represents training in certain types of melee weapons, with each weapon trained in requiring points put into each one. Typical weapons include but are not limited to:
Vibroswords
Vibroaxes
Vibrodaggers
Clubs
Hammers
Shock batons
Electro Staff 
Weapon Proficiency - Ranged (DEX/STR)^
Like the Craft and Profession skills, Weapon Proficiency (Ranged) encompasses a number of unrelated skills. Weapon Proficiency (Ranged) represents training in certain types of ranged weapons, with each weapon trained in requiring points put into each one. Typical weapons include but are not limited to:
Blaster pistols
Blaster rifles
Ion pistols
Ion rifles
Repeating blasters
Sniper rifles 
Slugthrower pistol
Slugthrower rifles
Shotguns  
Bowcaster 
Weapon Proficiency - Heavy (STR)^
Like the Craft and Profession skills, Weapon Proficiency (Heavy) encompasses a number of unrelated skills. Weapon Proficiency (Heavy) represents training in certain types of heavy weapons, with each weapon trained in requiring points put into each one. Typical weapons include but are not limited to:
Grenade launchers
Rocket launchers 
Heavy repeating blasters 
Missile launchers 
Mortars 
Explosives
Mines
Grenades
Category:RP Rules