Water Weird

==Summary==
Made from water, the Water Weird is one of the possible Elemental Weirds. In their younger form they appear like a water serpent, shooting cold water at enemies and using their physiology to drown people who come close to them. Their adult self meanwhile is a powerful caster, being able to use various healing and water spells alongside regular Sorcerer spells.
Water Weird's life force is tied to the pool they inhabit, as it has a portal to the elemental plane of water. If they are killed they turn into a normal pile of water.
==Powers and Stats==
Tier: from to at least , likely , possibly 
Name: Water Weird
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Large Elemental (Water)
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Inorganic Physiology (Are made from Monster Manual 5e Page 299), Self-Sustenance (Types 1, 2, and 3; Elementals do not require any kind of ), Immortality (Type 9; As an elemental an it can be hit only by Monstrous Compendium Volume One Page 43 which means it exists on at least The Dragon Magazine 8 Page 4), Enhanced Senses (Have ), Water Manipulation (Via Dragon Magazine Issue 347 Pages 70-71), Camouflage (Via ), Summoning (Shown Monster Manual II 3.5e Page 92), Transmutation (Non-elemental creatures that enter their pool are transformed into ), Regeneration (Low-Mid; Shown Monster Manual II 3.5e Page 91), Damage Reduction (Shown ), Social Influencing (Are skilled in both ), Mind Manipulation (Via Monster Manual II 3.5e Page 90), Magic, Reality Warping and Holy Manipulation (Are able to cast Monster Manual II 3.5e Page 93; Magic in D&D is manipulation of the Weave which is a fundamental part of reality), Non-Physical Interaction (Magic in D&D is able to affect abstract, intangible and incorporeal beings), likely many more (As a Sorcerer they should have access to various spells)
|-|Via Spells=
|-|Resistances=Extreme Resistance to Paralysis Inducement (Shown ), Status Effect Inducement (Shown Monster Manual 3.5e Page 308), Pressure Points (Are immune to , i.e being hit in a weak spot)
</tabber>
Attack Potency: Varies from Wall level (Younger Water Weirds are a monster in 5e thus they're superior to casters who can use Burning Hands) to Large Building level (Stronger Water Weirds are a monsters in 3.5e which makes them comparable to casters capable of using Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple)
Speed: Varies from Subsonic (Comparable to beings capable of dodging point blank arrows) to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher via 
Lifting Strength: Varies from Class 1 (Younger Water Weirds are a large creature in 5e with a strength score of which means they can at max push 462.6642 kg) up to Class 10 (Stronger Water Weirds are a large creature in 3.5e with a strength score of which means they can at max push 6.2595747 tons)
Striking Strength: Varies from Wall level to Large Building level, likely City Block level, possibly Multi-City Block level
Durability: Varies from Wall level to Large Building level, likely City Block level, possibly Multi-City Block level
Stamina: Infinite (Do not need any sustenance and never get )
Range: Varies from melee range to several meters via Elemental Blast up to hundreds of meters via spells 
Standard Equipment: None notable
Intelligence: Varies from average (Younger Water Weirds have an intelligence score of which makes them on par with Player's Handbook 5e Page 171) to extraordinary genius (Stronger Water Weirds have an intelligence score of which makes them superior to the smartest humans)
Weaknesses: Their life force is bound to a 
Notes:
*Only stronger Water Weirds can use spells and summoning
*Domain Spells are optional spells for the Water Weird
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Board Game Characters
Category:Role-playing Characters
Category:Fantasy Characters
Category:Inorganic Beings
Category:Self-Sustenance Users
Category:Immortals
Category:Enhanced Senses Users
Category:Water Users
Category:Camouflage Users
Category:Transmutation Users
Category:Summoners
Category:Mind Users
Category:Regeneration Users
Category:Damage Reduction Users
Category:Social Influencers
Category:Magic Users
Category:Reality Warpers
Category:Holy Users
Category:Non-Physical Interaction Users
Category:Telepaths
Category:Information Users
Category:Extrasensory Perception Users
Category:Clairvoyance Users
Category:Automatic Translation Users
Category:Healers
Category:Acid Users
Category:Temperature Users
Category:Weather Users
Category:Ice Users
Category:Smoke Users
Category:Power Bestowal Users