Ridley (Life & Death)

Ridley (リドリー, Ridley) is a playable character in Super Smash Bros. Life or Death.
Ridley, also known by the identifier Geoform 187, is one of the main antagonists of the Metroid series, the other being Mother Brain. His appearance has varied slightly across the series, but in each game he is a large, yet slender, winged alien that resembles a dragon or pterosaur. In spite of his bestial appearance and fearsome mannerisms, he is by no means a mindless animal, but a high-ranking Space Pirate general that is sapient and, as shown in the comics, capable of speech. Ridley is directly connected to Samus Aran's past and present. In the Metroid e-manga, he gained enough favor with the Space Pirates that he became one of their highest ranking officials. He was the leader of an ambush of an Afloraltite mining expedition on K-2L, where Samus happened to be. He considered her cute, but decided to kill her out of mercy. However, he accidentally killed Virginia Aran, Samus' mother, when she jumped between the two. Rodney Aran, Samus' father, then detonated the afloraltite, killing him and several space pirates. Ridley and the survivors were forced to flee.
Ridley has no voice actor and instead uses computer-generated, more realistic roars and screeches, akin to his sounds in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and all of his appearances in the Metroid series.
==How to Unlock==
Ridley is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
* Ridley can perform 2 double jumps.
 	Name 	Description
Neutral Attack 	N/A 	A double claw swipe followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing.
Forward Tilt 	N/A 	Grabs his tail and thrusts it forward. Can be angled, and the tip of Ridley's tail acts as a sweetspot.
Up Tilt 	N/A 	Swipes one wing in an arc above himself, starting from behind. Has its sweetspot along the upper edge and renders Ridley's wing intangible while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air.
Down Tilt 	N/A 	A low tail swipe. Has its sweetspot on the tip of the tail with slightly longer range than his forward tilt, and launches opponents upward.
Dash Attack 	N/A 	A leaning bite. Resembles Meta Ridley's lunging attack in Metroid Prime.
Forward Smash 	N/A 	Rears back and then expels a fiery explosion from his mouth in front of himself.
Up Smash 	N/A 	An inverted bicycle kick, covering Ridley's entire overhead. Has blind spots directly in front and behind Ridley, though it may hit taller characters directly on either side.
Down Smash 	N/A 	Leaps and slams his open wings onto the ground.
Neutral Aerial 	N/A 	Backflips and swings his tail around himself, similar to Charizard's neutral aerial except backwards instead of forwards.
Forward Aerial 	N/A 	Stabs with his tail forward three times in quick succession.
Back Aerial 	N/A 	A hook kick.
Up Aerial 	N/A 	Thrusts his closed wings upward.
Down Aerial 	N/A 	A double foot stomp. It resembles a move Meta Ridley uses in Metroid Prime.
Grab 	N/A 	Reaches out with his right hand.
Pummel 	N/A 	Stabs his opponent with his tail.
Forward Throw 	N/A 	Tosses the opponent forward with one arm.
Back Throw 	N/A 	Turns around and performs an underhanded toss with one arm.
Up Throw 	N/A 	Sets the opponent overhead and stabs them with his tail.
Down Throw 	N/A 	Slams the opponent onto the ground.
Neutral Special	Plasma Breath 	Expels a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes recoil damage to him depending on how much it had been charged. The recoil animation lasts 56 frames.
Side Special 	Space Pirate Rush	Rushes forward to grab an opponent, functioning as a command grab. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding) he has damage-based armor that can take up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can mash out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur helplessness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a sacrificial KO. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
Up Special 	Wing Blitz 	Charges up, then propels himself in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling, has a wide ledge grabbing range throughout, and lets Ridley drift significantly when done. It is also noticeably powerful: the forward and upward tackles KO under 130% from center stage, whereas the diving stomp meteor smashes aerial targets while also allowing Ridley to save himself by grabbing an edge, making it potentially deadly for edgeguarding. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it. Hitting a wall or ceiling with any angle will cause Ridley to bump away foregoing helplessness.
Down Special 	Skewer 	Brings his tail back as it sparks briefly, then stabs forward with it. If hit near the tip of the tail, it causes Special Zoom and deals extremely high damage (55% total) and causes opponents to crumple if landed on the ground, akin to a fully charged Focus Attack; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 frames), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback.
Final Smash 	Plasma Scream 	Lets out a roar and dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus's gunship; as the gunship flies off, he expels an energy beam from his mouth that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an instant KO on opponents at 100% or higher before the cutscene ends.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Swoops down at an angle, before landing and letting out a roar. 	
Taunt 1 	Roars and strikes a menacing pose, flapping his wings rapidly. 	
Taunt 2 	Spins in a circle, finishing in a celebrating pose similar to his official artwork. 	
Taunt 3 	Stands up straight while slightly smiling. His body emits a noticeable crackle as he stands upright. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Go Ridley go! 	
Victory Pose 1 	Flies into the scene, lands, and drifts to a stop. 	
Victory Pose 2 	Somersaults and screeches, then lands with a slash. 	
Victory Pose 3 	Claws at the ground repeatedly and bites once afterwards. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground.	
==Role in Classic Mode==
Like all other fighters, Ridley appears in Classic Mode. Ridley's Mini-Boss is unknown. 
===Ridley Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Default	Ridley is primarily based on his Super Metroid appearance, with some embellishments and elements that his clone had in Metroid: Other M.	Default
 	02 	Meta 	Meta Ridley, resembling his original design from Metroid Prime and Brawl's Subspace Emissary. 	Default
 	03 	Red 	Resembles artwork of him for Super Metroid and his appearance on the American boxart. 	Default
 	04 	Blue 	Resembles Neo-Ridley from Metroid Fusion. 	Default
 	05 	Green 	Resembles artwork of him for Metroid: Zero Mission. 	Default
 	06 	Purple 	Resembles his in-game sprite from Metroid. 	Default
 	07 	Yellow 	Resembles the Golden Statue of Ridley from Super Metroid. 	Default
 	08 	Grey 	Resembles Mecha Ridley from Zero Mission. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Ridley's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ridley in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Ridley Spirit.png
File:Meta Ridley Art.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death