Dark Fantasy Core Set/Attributes

==Attributes:==
Attributes are determined by species, and may be modified by backgrounds, traits, and classes. They may also be modified by orientation, which may be applied at any point in character generation:
===Orientation:===
*Mental: +2 Knowledge, +1 Wits, +2 Willpower, +1 Awareness, +1 Common Sense
*Physical: +1 Appearance +2 Strength, +1 Agility, +2 Stamina, +1 Speed
*Social: +2 Appearance, +2 Personality, +1 Grace, +1 Wits, +1 Awareness
*Well-rounded: +1 to each attribute in two different categories
===Social Attributes:===
====Appearance, Personality, & Grace:====
Rating 	Appearance 	Personality 	Grace
0 or Lower	No Longer Resembles Own Race +12 Reputation	Speech Cannot Be Understood 	Traits: Eerie Presence & Jinx & Threatening
1 	+8 Reputation 	Traits: Jerk & Irritating 	Trait: Eerie Presence
2 	+5 Reputation 	Traits: Jerk & Irritating 	Trait: Eerie Presence
3 	+4 Reputation 	Traits: Jerk & Irritating 	Trait: Eerie Presence
4 	+3 Reputation 	Trait: Irritating 	Trait: Eerie Presence
5 	+2 Reputation 	Trait: Irritating 	
6 	+1 Reputation 	Trait: Irritating 	
7 	 	 	
8 	 	 	
9 	 	 	
10 	 	 	
11 	 	+1 Contact (Associate Only) 	
12 	 	+1 Contact (Buddy Or Associate) 	
13 	+1 Reputation 	+1 Contact (Any level) 	1 Social Retest
14 	+1 Reputation 	+2 Contacts (1 Associate & 1 Any level)	1 Social Retest
15 	+2 Reputation 	+2 Contacts (Any levels) 	1 Social Retest
16 	+2 Reputation 	+1 Bonus Social Skill +2 Contacts 	2 Social Retests
17 	+3 Reputation 	+1 Bonus Social Skill +3 Contacts 	2 Social Retests
18 	+4 Reputation 	+2 Bonus Social Skills +3 Contacts 	2 Social Retests
19 	+5 Reputation 	+2 Bonus Social Skills +4 Contacts 	3 Social Retests
20 	+6 Reputation 	+2 Bonus Social Skills +5 Contacts 	3 Social Retests
21 	+7 Reputation 	+3 Bonus Social Skills +5 Contacts 	4 Social Retests
22 	+8 Reputation 	+3 Bonus Social Skills +6 Contacts 	4 Social Retests
23 	+9 Reputation 	+3 Bonus Social Skills +7 Contacts 	5 Social Retests
24 	+10 Reputation 	+4 Bonus Social Skills +7 Contacts 	5 Social Retests
25 	+11 Reputation 	+4 Bonus Social Skills +8 Contacts 	6 Social Retests
===Mental Attributes:===
====Knowledge:====
Knowledge:
Rating:	Starting Skills / Skill Points: 	Chance to Learn:
0 	0 (None) 	0% (Untrainable)
1 	1 (Basic Or Proficiency Only) 	4%
2 	2 	8%
3 	3 	12%
4 	5 	16%
5 	7 	20%
6 	8 	24%
7 	10 	28%
8 	12 	32%
9 	14 	36%
10 	15 	40%
11 	17 	44%
12 	18 +1 Bonus Apprenticeship 	48%
13 	20 +1 Bonus Apprenticeship 	52%
14 	22 +1 Bonus Apprenticeship or Technical Skill 	56%
15 	24 +1 Bonus Apprenticeship Or Technical Skill 	60%
16 	26 +1 Bonus Apprenticeship Or Technical Skill 	64%
17 	27 +2 Bonus Apprenticeships/Tech Skills Or Free Upgrade Of 1 Skill	68%
18 	29 +2 Bonus Apprenticeships/Tech Skills Or Free Upgrade Of 1 Skill	72%
19 	31 +2 Bonus Apprenticeships/Tech Skills Or Free Upgrade Of 1 Skill	76%
20 	32 + Prodigy Trait & +2 Bonus Apprenticeships/Tech Skills/Upgrades	80%
21 	34 + Prodigy Trait & +2 Bonus Apprenticeships/Tech Skills/Upgrades	84%
22 	36 + Prodigy Trait & +2 Bonus Apprenticeships/Tech Skills/Upgrades	88%
23 	38 + Prodigy Trait & +2 Bonus Apprenticeships/Tech Skills/Upgrades	92%
24 	40 + Prodigy Trait & +2 Bonus Apprenticeships/Tech Skills/Upgrades	96%
25 	42 + Prodigy Trait & +2 Bonus Apprenticeships/Tech Skills/Upgrades	Automatic
====Wits: ====
Wits:
Rating:	Initiative:	Dodge/Parry: 	Other Bonuses:
0 	Always Last	No Defence Possible	
1 	-15 	-13 	
2 	-12 	-9 	
3 	-9 	-6 	
4 	-7 	-4 	
5 	-5 	-3 	
6 	-3 	-2 	
7 	-2 	-1 	
8 	-1 	0 	
9 	0 	0 	
10 	0 	0 	
11 	0 	+1 	
12 	+1 	+1 	
13 	+1 	+2 	
14 	+2 	+2 	Wins Defensive Ties
15 	+3 	+3 	Wins Defensive Ties
16 	+3 	+3 	Wins Defensive Ties
17 	+4 	+4 	1 Interrupt Per Fight & Wins Ties
18 	+5 	+4 	1 Interrupt Per Fight & Wins Ties
19 	+5 	+5 	1 Interrupt Per Fight & Wins Ties
20 	+6 	+5 	1 Interrupt Per Fight & Wins Ties
21 	+7 	+6 	2 Interrupts Per Fight & Wins Ties
22 	+7 	+6 	2 Interrupts Per Fight & Wins Ties
23 	+8 	+7 	2 Interrupts Per Fight & Wins Ties
24 	+9 	+7 	2 Interrupts Per Fight & Wins Ties
25 	+9 	+8 	3 Interrupts Per Fight & Wins Ties
====Willpower: ====
Willpower:
Rating:	Life Point Bonus:	Save Vs. Mental	Save Va. Paralysis	Save Vs. Shapeshift & Petrification:
0 	No Will to Live 	Cannot Save 	-7 	-12
1 	-5 	-15 	-6 	-9
2 	-4 	-12 	-5 	-7
3 	-3 	-9 	-4 	-6
4 	-2 	-7 	-3 	-5
5 	-2 	-5 	-2 	-4
6 	-1 	-4 	-1 	-3
7 	-1 	-3 	-1 	-2
8 	0 	-2 	0 	-1
9 	0 	-1 	0 	0
10 	0 	0 	0 	0
11 	+1 	+! 	0 	0
12 	+1 	+1 	0 	+1
13 	+2 	+2 	+1 	+1
14 	+2 	+2 	+1 	+!
15 	+3 	+3 	+! 	+2
16 	+3 	+3 	+2 	+2
17 	+4 	+4 	+2 	+2
18 	+4 	+4 	+2 	+3
19 	+5 	+5 	+3 	+3
20 	+5 	+5 	+3 	+3
21 	+6 	+6 	+3 	+4
22 	+6 	+6 	+4 	+4
23 	+7 	+7 	+4 	+4
24 	+7 	+7 	+4 	+5
25 	+8 	+8 	+5 	+5
===Physical Attributes:===
====Agility:====
Agility:
Rating:	Attack: 	Armour Class: 	Dodge: 	Parry: 	Initiative:
0 	Cannot move--can only thrash about wildly	Cannot move--can only thrash about wildly	Cannot move--can only thrash about wildly	Cannot move--can only thrash about wildly	-7
1 	-7 	-7 	-8 	-9 	-5
2 	-6 	-6 	-7 	-8 	-4
3 	-5 	-5 	-6 	-7 	-3
4 	-4 	-4 	-5 	-6 	-2
5 	-3 	-4 	-4 	-5 	-1
6 	-3 	-3 	-4 	-4 	-1
7 	-2 	-3 	-3 	-3 	Normal
8 	-1 	-2 	-2 	-2 	Normal
9 	-1 	-1 	-1 	-1 	Normal
10 	0 	0 	0 	0 	Normal
11 	+1 	0 	+1 	0 	Normal
12 	+1 	+1 	+1 	+1 	Normal
13 	+1 	+1 	+2 	+1 	Normal
14 	+2 	+1 	+2 	+1 	Normal
15 	+2 	+2 	+3 	+2 	+1
16 	+3 	+2 	+3 	+2 	+1
17 	+3 	+2 	+4 	+2 	+1
18 	+3 	+3 	+4 	+3 	+2
19 	+4 	+3 	+5 	+3 	+2
20 	+4 	+4 	+5 	+4 	+2
21 	+5 	+4 	+6 	+4 	+3
22 	+5 	+5 	+6 	+5 	+3
23 	+6 	+5 	+7 	+5 	+3
24 	+6 	+6 	+7 	+6 	+4
25 	+7 	+6 	+8 	+6 	+4
====Stamina:====
Stamina
Rating:	Life Points:	Life Point Heal:	Hit Point Heal:	Vs. Chemical/Poison	Vs. Fire/Cold	Vs.Crushing	System Shock:
0 	Dead 	None 	None 	-6 	-6 	-5 	Dead
1 	3 	1/10 Days 	1/7 Days 	-5 	-5 	-5 	30%
2 	3 	1/9 Days 	1/5 Days 	-4 	-5 	-4 	35%
3 	4 	1/8 Days 	1/3 Days 	-3 	-4 	-4 	40%
4 	4 	1/7 Days 	1/2 Days 	-2 	-3 	-3 	45%
5 	5 	1/7 Days 	1/2 Days 	-2 	-2 	-3 	50%
6 	5 	1/6 Days 	1/Day 	-1 	-1 	-2 	55%
7 	6 	1/5 Days 	1/Day 	-1 	-1 	-2 	60%
8 	6 	1/6 Days 	1/Day 	-1 	-1 	-1 	65%
9 	7 	1/3 Days 	1/Day 	0 	0 	-1 	70%
10 	7 	1/3 Days 	1/Day 	0 	0 	0 	75%
11 	8 	1/3 Days 	1/Day 	0 	0 	+1 	80%
12 	8 	1/2 Days 	1/Day 	+1 	+1 	+1 	85%
13 	9 	1/2 Days 	1/Day 	+1 	+1 	+2 	90%
14 	9 	1/2 Days 	1/Day 	+1 	+1 	+2 	92%
15 	10 	1/Day 	1/Day 	+2 	+2 	+3 	94%
16 	10 	1/Day 	1/12 Hours 	+2 	+3 	+3 	96%
17 	11 	1/Day 	1/12 Hours 	+3 	+3 	+4 	98%
18 	11 	1/12 Hours 	1/12 Hours 	+3 	+3 	+4 	99%
19 	12 	1/12 Hours 	1/6 Hours 	+4 	+4 	+5 	100%
20 	12 	1/12 Hours 	1/6 Hours 	+4 	+4 	+5 	100%
21 	13 	1/10 Hours 	1/6 Hours 	+5 	+5 	+6 	100%
22 	13 	1/10 Hours 	1/4 Hours 	+5 	+5 	+6 	100%
23 	14 	1/10 Hours 	1/4 Hours 	+6 	+5 	+7 	100%
24 	14 	1/8 Hours 	1/4 Hours 	+6 	+6 	+7 	100%
25 	15 	1/8 Hours 	1/3 Hours 	+7 	+6 	+8 	100%
====Strength: ====
Strength:
Rating:	Damage: 	Normal Lift:	Feat-Of-Strength:	Encumbrance Modifier:
0 	Cannot Cause Harm	0 	-- 	Cannot Lift
1 	-15 	3 	+1D4 	3 Levels Higher
2 	-10 	5 	+2D4 	3 Levels Higher
3 	-6 	10 	+3D4 	2 Levels Higher
4 	-4 	15 	+3D6 	2 Levels Higher
5 	-3 	25 	+4D6 	2 Levels Higher
6 	-2 	55 	+4D6 	1 Level Higher
7 	-1 	90 	+4D8 	1 Level Higher
8 	Normal 	115 	+4D8 	1 Level Higher
9 	Normal 	140 	+4D10 	Normal
10 	Normal 	170 	+4D10 	Normal
11 	+1 	200 	+4D10 	Normal
12 	+1 	230 	+4D12 	Normal
13 	+2 	260 	+4D12 	Normal
14 	+2 	290 	+4D20 	Normal
15 	+3 	320 	+5D20 	Normal
16 	+4 	350 	+5D20 	1 Level Lower
17 	+4 +1D4 	400 	+6D20 	1 Level Lower
18 	+5 +1D4 	450 	+7D20 	1 Level Lower
19 	+6 +1D4 	500 	+8D20 	1 Level Lower
20 	+7 +1D6 	550 	+9D20 	1 Level Lower
21 	+8 +1D6 	600 	+10D20 	2 Levels Lower
22 	+9 +1D8 	700 	+11D20 	2 Levels Lower
23 	+10 +1D8 	800 	+12D20 	2 Levels Lower
24 	+11 +1D10 	900 	+13D20 	2 Levels Lower
25 	+12 +1D10 	1000 	+14D20 	2 Levels Lower
===Miscellaneous Attributes:===
====Awareness, Speed, & Common Sense: ====
No chart for these attributes.
Category:DFCS