Super Smash Bros. Galaxy Deluxe/Ice Climbers Moveset

The Ice Climbers (アイスクライマー, Ice Climber) are playable fighters in Super Smash Bros. Ultimate. They were confirmed on June 12th, 2018. Although they are a team, the Ice Climbers are collectively classified as Fighter #15. 
The Ice Climbers are once again voiced by Sanae Kobayashi, with her portrayals from Super Smash Bros. Melee and Super Smash Bros. Brawl being repurposed for Ultimate.
The Ice Climbers are ranked 56th out of 82 on the tier list, putting them at the end of the B- tier. This is an extreme drop from their 2nd out of 38 ranking in Brawl, and by far their worst placement in the series.
== Moveset ==
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	Right Sweep (右はらい) / Left Sweep (左はらい) 	leader: 2%
partner: 1.5% 	The Ice Climbers swing their hammers horizontally, and then vertically. A great "get off me" tool that does decent damage to boot.
Neutral attack 	Neutral attack 	Right Sweep (右はらい) / Left Sweep (左はらい) 	leader: 3.5%
partner 2.625% 	The Ice Climbers swing their hammers horizontally, and then vertically. A great "get off me" tool that does decent damage to boot.
Forward tilt 	Forward tilt 	Side Strike (横たたき) 	leader: 9%
partner: 6.75% 	The Ice Climbers swing their hammers horizontally. Has high knockback growth, being able to KO at around 80%-90% at the ledge on most characters.
Up tilt 	Up tilt 	Hammer Spin (くるくるハンマー, Spinning Hammer) 	leader: 0.8% (hits 1 - 6), 4% (hit 7)
partner: 0.6% (hits 1 - 6), 3% (hit 7)	The Ice Climbers twirl their hammers over their heads. This creates a lingering hitbox that hits multiple times. A useful combo starter that can begin a chain of up aerials.
Down tilt 	Down tilt 	Shin Attack (スネたたき) 	leader: 6%
partner: 4.5% 	The Ice Climbers sweep their hammers across the ground in front of themselves. A steep semi-spike that functions very well as both a poking option in neutral and edgeguarding option, thanks to its quick startup, decent range, and low endlag.
Dash attack 	Dash attack 	Dash Strike (ダッシュたたき) 	leader: 6%
partner: 4.5% 	The Ice Climbers leap forward, swinging their hammers in front of themselves. It deals mostly vertical knockback that can start combos, but has weak knockback and is ineffective for KOing.
Forward smash 	Forward smash 	Stake Smash (クイ打ち) 	leader: 12%
partner: 9% 	The Ice Climbers swing their hammers down in front of themselves similar to their original attack in Ice Climber.
Up smash 	Up smash 	Icicle Crasher (つらら割り) 	leader: 11% (hammer), 9% (body)
partner: 8.25% (hammer), 6.25% (body) 	The Ice Climbers swing their hammers in an overhead arc. Useful for catching an opponent's landings.
Down smash 	Down smash 	Hammer Sweep (足もと打ち, Leg Strike) 	leader: 13%
partner: 9.75% 	The Ice Climbers sweep their hammers across the ground in a specific direction (the leader attacks in front, while the partner attacks behind). If the partner is absent, however, this move will only hit on one side.
Neutral aerial 	Neutral aerial 	Climber Turn (クライマーターン) 	leader: 7%
partner: 5.25% 	The Ice Climbers spin in place with their hammers outstretched.
Forward aerial 	Forward aerial 	Hammer Slam (ハンマードロップ, Hammer Drop) 	leader: 12%
partner: 12% (sweetspot), 9% (sourspot) 	They perform a somersaulting overhead swing of their hammers in a manner similar to their forward smash. The partner's hammer has a sweetspot that can meteor smash opponents.
Back aerial 	Back aerial 	Reverse Strike (ふりむきたたき) 	leader: 10%
partner: 7.5% 	The Ice Climbers swing their hammers horizontally behind themselves. Both hits are extremely safe on shield, with the secondary climber's hit being one of the few moves that is positive on shield.
Up aerial 	Up aerial 	Overhead Sweep (頭上はらい) 	leader: 9%
partner: 6.75% 	The Ice Climbers swing their hammers above themselves in an arc. An excellent juggle tool that can quickly rack up damage both desynced and synced, and can even function as a KO confirm from down throw at around 70% on most characters.
Down aerial 	Down aerial 	Hammer Swoop (急降下ハンマー) 	leader: 8%
partner: 6% 	The Ice Climbers hold their hammers below themselves and fall downward. A stall-then-fall, though with a slower traveling speed than similar attacks of its kind; additionally, it is unable to meteor smash at all, unlike most attacks of its kind. The hitbox covers most of the Ice Climber's body, making it good for punishing opponents who attempt to juggle. As a result, it is usually used as a niche landing option.
Grab 	Grab 	Grab (つかみ) 	— 	The leader reaches in front of themselves with their free hand. The leader's grab range is the shortest in the game.
Pummel 	Pummel 	Grab Headbutt (つかみ頭突き) 	1% 	A headbutt. The partner takes no action at all.
Forward throw 	Forward throw 	Hockey Shot (ホッケーショット) 	3% (hit), 5% (throw) 	The leader knocks the opponent away with their hammer.
Back throw 	Back throw 	Snowy Mountain Throw (雪山投げ) 	6% 	The leader throws the opponent behind themselves.
Up throw 	Up throw 	Grab Icicle Crasher (つかみつらら割り) 	3% (hit), 5% (throw) 	The leader tosses the opponent upward and hits them with their hammer. It has the second highest base knockback of any up throw, but the weakest knockback growth, rendering it incapable at KOing, even at very high percents.
Down throw 	Down throw 	Avalanche Crusher (なだれつぶし) 	6% 	The leader lifts the opponent over their head with both hands and slams them on the ground. The Ice Climbers' only throw with KO potential, it can KO middleweights at around 214% on Final Destination. It is also effective for starting combos, especially when desynced.
Floor attack (front)	Floor attack (front)	 	leader: 7%
partner: 5.25% 	The Ice Climbers swing their hammers around themselves as they get up.
Floor attack (back) 	Floor attack (back) 	 	leader: 7%
partner: 5.25% 	Same as the frontal floor attack.
Floor attack (trip) 	Floor attack (trip) 	 	leader: 5%
partner: 3.75% 	Gets up and spins around, hitting with their hammers.
Edge attack 	Edge attack 	 	leader: 8%
partner: 6% 	The Ice Climbers climb up and slam their hammers in front of themselves.
Neutral special 	Neutral special 	Ice Shot 	3.5-2.2% (ice chunks), 3.5% (hammers) 	Each Ice Climber summons a small stalagmite of ice and hits it with their hammer, causing it to slide along the ground, gradually shrinking as it travels. It bounces off walls and shields. If attacked by an opponent, the ice rebound and will hurt the Ice Climbers if they touch it. The ice can freeze opponents at high percents. The first midair use will pop the Ice Climbers up slightly.
Side special 	Side special 	Squall Hammer 	both: 2.2% (loop), 4% (last)
leader: 1.3% (loop), 2% (last)
partner: 0.975% (loop), 1.5% (last)	The Ice Climbers stand back-to-back while spinning around an axis with their hammers outstretched, hitting opponents multiple times. The attack is concluded with them swinging their hammers upward, which launches opponents away. By repeatedly tapping the special move button, the Ice Climbers will rise in the air, allowing them to recover. This, however, also renders them helpless. If only one Climber is present, the move deals less damage and reduced knockback, and gains less height. Squall Hammer is usually used as a method to begin desyncs, and can trap opponents between each Ice Climber once a desync is achieved.
Up special 	Up special 	Belay 	16% (partner) 	The leading Ice Climber throws the partner the air with a rope. The partner then pulls the leader upwards. If there is a nearby edge, the partner will target it, and then proceed to pull the leader to the ledge as well. While rising, the partner is invincible, allowing for a safe recovery for both Ice Climbers; additionally, the partner Ice Climber possesses a hitbox that deals powerful vertical knockback, though it is rather difficult to use as a combo finisher due to the difficulty of aiming the partner. Without a partner, the move will grant essentially no distance. Each Ice Climber becomes helpless after the move is used.
Down special 	Down special 	Blizzard 	both: 1% (far loop), 1.8% (close loop) 	The Ice Climbers blow a gust of cold air in front of themselves, potentially freezing opponents. If used on an already frozen opponent, they will remain frozen for slightly longer. With both Ice Climbers present, this move can deal a maximum of 31.5%, though it is also a risky move due to its duration.
Final Smash 	Final Smash 	Iceberg 	13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor)	The Ice Climbers summon a rotating iceberg to rise up from the center of the stage. For the duration of the Final Smash, it can be moved left and right. The range of how far it can move is shown by the mist. The iceberg deals damage to opponents who touch it: the closer they are towards the top, the more damage they take. Towards the base of the iceberg is a Polar Bear, which has high launching power. A Condor also appears, flying above, which the Ice Climbers can grab onto. This allows the iceberg to be more easily controlled without worry of self destruction, although the partner will be at risk of potentially being pushed offstage if they fail to grab it. Upon ending, the iceberg will lower itself, and the Condor will fly off to the side of the stage.
== Appearing ==
The Condor flies in with them hanging off its feet. They then jump off while high fiving each other, and the Condor flies off.
== Taunt ==
Up taunt: They set down their hammers and jump up and down once. This is their victory animation during the results screen in Ice Climber.
Side taunt: They point their hammers diagonally upward and shout "Yup!", as the wind blows behind them.
Down taunt: They dance in a circle.
== Idle ==
Both twirl their hammers.
Popo looks backward curiously.
== Victory Pose ==
Left: Both jump up and down infinitely. Based on their victory animation in Ice Climber, similar to their up taunt.
Up: Both nod and high-five one another before facing the camera.
Right: Nana hides behind Popo, only showing her face as Popo shifts from left to right.
== Victory Theme ==
Ice Climbers: Ice Climber Victory Theme
== Classic Mode: Duos for Days ==
Round 	Opponent 	Stage 	Music
1 	Link and  Zelda 	Great Plateau Tower 	Main Theme - The Legend of Zelda: Breath of the Wild
2 	Ryu and  Ken 	Suzaku Castle 	Ryu Stage
3 	Villager and  Isabelle 	Smashville 	Title Theme - Animal Crossing: Wild World (Brawl)
4 	Donkey Kong and  Diddy Kong	Jungle Japes 	Jungle Level (Melee)
5 	Palutena and  Pit 	Palutena's Temple 	Title Theme - Kid Icarus
6 	Mario and  Peach 	Princess Peach's Castle	Main Theme - New Super Mario Bros.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Dark Pit (Flying) 	Temple Ruins 	Dark Pit's Theme
== Palutena's Guidance ==
== Color ==
# Original
# Blue
# Green
# Dark Blue
# Red
# Brown
# Light-Blue
# Orange
# Classic
== Story Mode ==
Ice Climbers Was Vaporized By Oleander When She unleashed Her beams of stars. and imprisoned alongside the rest of the fighters, with the sans of Girl & Dog.
No.	Name 	Type	Power	Stage 	Music
15 	Ice Climbers	Grab	7,500	Summit (Ω form)	Ice Climber (Brawl)
== Spirit ==
Category:Character Movesets