Ring of Gaxx (Magic Ring)

﻿The ring of gaxx is a nine-sided, blue gem mounted in a platinum base on a plain, inch platinum band. Inside is a string of letters-the only legible word is "Gaxx."
While wondering among the Mountains of Storms, a luckless fighter named Krednel discovered some old buildings. Entering to take shelter. Krednel discovered the remains of a creature unlike any he had ever seen before. Krednel noticed an odd ring on one of the creature's fingers, and took for his own.
Four days later, Krednel awoke to find that his skin had hardened into a natural armor. Panic stricken, he raced for a pool of water, where he was horrified at his reflection. There in the watery mirror was a creature with 8-inch horns and scaled skin. He frantically pulled off the ring and ran to visit an old dwarf friend, Lorak Iron-﻿hand, an expert on gems. Lorak could not identify the ring but offered to buy it from Krednel. Krednel snatched the money and disappeared.
The ring of Gaxx is a good item for creating some unusual mysteries to solve. One possible adventure could unfold with a village seeking help in ridding itself of a fierce, hideous monster that is terrorizing the place, and at the same time solve the disappearance of the town's rare merchandise dealer.
Constant Powers: The wearer is immune to all forms of disease, both normal and magical.
Invoked Powers: Each of the nine sides of the gem has its own power. The active side faces the finger tip and the entire ring is impossible to mark. The gem rotates clockwise one segment when one of the following occurs: it is put on, worn while sleeping, or the stone is turned. Once all nine powers have been discovered, the wearer can use the powers with 90% accuracy. Two of the powers are stoneskin (twice a day) and invisibility (once a day).
Random Powers: Two from Artifact Table 1-13: Healing, two from Artifact Table 1-17: Movement, two from Artifact Table 1-18: Offensive Powers, and one from Artifact Table 1-23: Protection.
Curse: Once the ring is worn for more than 48 continuous hours, it begins to transform the wearer (over the next 96 hours) into a creature of unknown origin. A thick pair of horns grows 2 inches above the ears: the skin hardens into thick scales, providing a natural AC of 5. The eyes develop infravision (90 feet) and daylight becomes painful (-2 penalty to attack rolls). The lower canines extend an inch beyond the lips. Horn and bite attacks are possible, inflicting 1d4/1d4/1d6 points of damage.
To reverse an incomplete transformation, the ring must be removed for a number of hours equal to the number worn. However, once the change is complete, it is permanent. The wearer now needs the ring to survive without it death occurs within 72 hours.
Suggested Means of Destruction:
* The ring must be taken by hand to the center of the sun.
* Return it to the alien culture who crafted it.
* The creatures that created the ring must be found and the ring returned to them.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings