Belmont Bloodline

==Summary==
The Belmont Clan is the most important and notable group of Vampire Hunters, and the usual main protagonists of the Castlevania Game Series. Armed with the Legendary Vampire Killer Whip and a strong Holy Magic, the Belmonts fought against the creatures of the night since the Eleventh Century, and managed to defeat Dracula and Death numerous times.
==Members of the Clan==
* Leon Belmont: The one who started the duty of the clan to hunt the creatures of the night.
* Trevor Belmont: The first Belmont to ever kill Dracula in combat.
* Christopher Belmont: The second Belmont to face Dracula in combat.
* Simon Belmont: One of the most famous Belmonts, who defeated Dracula twice, even without large knowledge on magic.
* Juste Belmont: Simon's grandson, and the most gifted in magic among the clan.
* Richter Belmont: Juste's possible son or grandson, famous for being tricked by Shaft during the events of Symphony of the Night.
* Julius Belmont: The last known Belmont and the strongest to ever live. Ended Dracula's cycle of resurrection during the battle of 1999.
==Abilities==
As a powerful lineage of holy warriors, all Belmonts share a bloodline with numerous haxes to better fight the strongest beings of the night.
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|-|Innate Powers=
*Superhuman Physical Characteristics: (Every Belmont hasHistory of Castlevania - Crescent of the moon page 40 superhumanHistory of Castlevania - Crescent of the moon page 41 strengthCastlevania 3: Dracula's Curse)
*Regeneration (Low-Mid; Belmonts can heal from being stabbed in the torso by arrows and other sharp weaponry)
*Self-Sustenance: (Type 1; Is capable of surviving in the vacuum of space)
*Underwater Breathing: (Type 2; Can naturally breathe underwater)
*Dimensional Travel and Immersion: (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings)
*Damage Transferal: (Any damage taken will be converted to energy for their magic)
*Immortality, Resurrection and Regeneration Negation: (Mid-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Are capable of negating the creatures of chaos' regeneration,History of Castlevania - Crescent of the moon page 69 who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic. Is also capable of permanently killing the Creatures of Chaos, which can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist,Castlevania: Aria of Sorrow most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world. However stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters.) 
*Regeneration (Mid-Low)
*Enhanced Senses (Can see a monster's aura that is invisible for the normal eye)
*Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators)
*Enhanced Senses (They can see a monster's aura that is invisible for the normal eye)
*Extrasensory Perception: (Can sense other creatures of the night)
*Magic: (Can utilize magic)
*Soul Manipulation: (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series)
*Sealing: (Belmonts can seal away Castlevania)
*Energy Projection: (With Multiple Item Crashes)
|-|Arsenal Powers=
*Deconstruction: (Via Various Holy weaponsCastlevania The Belmont Legacy Issue 3)
*Statistics Amplification: (Via various relics)
*Time Stop: (The Stopwatch item can stop timeHistory of Castlevania - Crescent of the moon page 46)
Vampire Killer Whip
The primary, legendary weapon of choice for all the Belmonts
*Enhanced Immortality, Resurrection and Regeneration Negation: (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. The Vampire Killer is a far superior Holy weapon than others, which is capable of killing creatures of chaos easily who can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world. however stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters.)
*Fire Manipulation: (The Vampire Killer can burn enemies on contactCastlevania The Belmont Legacy Issue 3)
*Soul Manipulation and Life Manipulation: (Any non Belmont that uses the Vampire Killer will lose his soul and part of his life)
*Passive Power Nullification and Statistics Reduction: (The Vampire Killer weakened the Castle's Magic once it was sealed inside of it)
*Extrasensory Perception: (The whip reacts to theCastlevania Grimoire of Souls Chapter 1: Dracula's Castle presence of dark creaturesCastlevania Grimoire of Souls Chapter 4: That Witch Writhes and can sense them from a distanceCastlevania Grimoire of Souls Chapter 3: Ash Banquet)
|-|Skill and Training=
*Weapon Mastery: (All Belmonts wield Whips, Daggers, Swords and Axes with precision)
*Martial Arts: (They can fight skilled creatures of the night in hand to hand)
*Acrobatics: (Hypermobility)
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==Resistances==
The Belmonts are incredibly resistant against most of the powers of the creatures of the Night
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|-|Resistances= 
*Petrification: (Can break out of Petrification)
*Extreme temperatures and Cosmic Radiation: (Can withstand being in areas with extreme temperature and being in the vacuum of space)
*Holy Manipulation: (Their entire power is holy basedCastlevania: Curse of Darkness Bradygames official strategy guide page 84 and is naturally resistant to its effects)
*Antimatter Manipulation: (Can withstand attacks from the Positron rifle, which fires Positive electrons)
*Dream Manipulation: (Can fight off the Succubus, who can invade men's dreams)
*Mind Manipulation and Disease Manipulation: (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others)
*Poison Manipulation, Corrosion Inducement and Acid Manipulation: (They are capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111)
*Illusion Creation: (Can see through a monster's illusions and can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance)
*Ice Manipulation and Absolute Zero: (Can withstand absolute zero attacks, which areCastlevania: Curse of Darkness BradyGames official strategy guide page 132 very commonCastlevania Nocturne of Recollection Chapter 3: Hunter for creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection)
*Curse Manipulation, Energy Absorption and Power Nullification: (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17 as well as resisting the influence of Dracula's castle, which can nullify one's powers completelyCastlevania: Lords of Shadow 2)
*Statistics Reduction: (Can resist the Curse and Poison effects which can make one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96 and resist the influence of Dracula's castle, which can render one's power pathetic)
*Life Manipulation: (Unaffected by a monster that can drain the life energy of its targets)
*BFR: (Can resist the Castle's power to send one to another dimensionHaunted Castle)
*Perception Manipulation: (Can resist the castle's power to warp one's sensesCastlevania Bloodlines)
*Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle)
*Quantum Manipulation and Spatial Manipulation: (Can resist the effects of magic, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151)
*Soul Manipulation: (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series)
*Technology Manipulation: (Can resist the castle's influence, which can mess with satellite imagesDemon Castle Dracula: Reminiscence of the Divine Abyss)
*Law Manipulation and Physics Manipulation: (Can resist the inverted castle's warpings on the laws of everything that functions in the castleCastlevania: Symphony of the Night)
*Fate Manipulation: (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals)
*Transmutation and Corruption: (Type 2; They can resist the effects of the castle which transmutate one into a soul and corrupt the victims)
*Biological Manipulation and Size Manipulation: (Can resist the effects of the castle mutating the targets and growing them in size)
*Existence Erasure: (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia)
*Empathic Manipulation, and Memory Manipulation: (Can resist Dracula's magic, which can affect one's memories and emotions)
*Death Manipulation: (Can resist the powers of Death, who's capable of inflicting death with his normal strikes)
*Biological Absorption: (Can resist the effects of Dominus which can absorb one's entire being)
*Corruption (Type 1) and Madness Manipulation: (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence)
*Sound Manipulation: (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry)
*Plot Manipulation and Text Manipulation: (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real worldCastlevania: Grimoire of Souls chapter 7: Death's Reign; with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality)
*Body Puppetry: (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton)
*Power Mimicry, Information Analysis and Power Absorption: (They are capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power)
*Time Stop: (Are naturally immune to the effects of Time stopCastlevania: Curse of Darkness)
*Subjective Reality: (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality)
*Sleep Manipulation: (Can resist Walter's sleeping spell)
*Fear Manipulation: (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others and resist the effects of Dracula's Rib bone which can turn others to spineless cowardsCastlevania II Simon's Quest Manual)
*Attack Reflection: (They can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribsCastlevania II Simon's Quest)
*Paralysis Inducement: (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare)
*Regeneration Negation (High-Godly) and Immortality Negation: (Type 2, 3, 4, 5, 6, 7, 8 and 9; Can fight a perfect clone of himself and be unfazed by the effects of the whip, which can kill all forms of Creatures of Chaos and Negate Death's regeneration factor)
*Age Manipulation: (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets)
*Deconstruction: (Can withstand being in the waters of Dracula's castle which can deconstruct its targets)
*Resistance Negation: (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow)
*Possession: (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
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==References==
Category:Verse-specific Powers and Abilities
Category:Castlevania