Dancer (Final Fantasy XI)

Dancer is one of the jobs introduced in the Final Fantasy XI: Wings of the Goddess expansion.
Dancers are capable healers ND. While it may not be wise for them to be the main healer of a group until level 74, two functioning together can, in most cases, eliminate the need for an MP-based healer. Dancer is one of the only jobs offering the Dual Wield trait, which it gains at level 20.
==Abilities==
===Job abilities===
Job Ability	Level	Recast 	Duration	Description
 	1 	1:00:00	0:01:00 	While in effect, lowers TP cost of dances and steps to 0.
 	5 	0:01:00	Varies 	These dances imbue melee attacks with special enhancements.
 	15 	Varies 	— 	These dances cure and remove ailments from the target.
 	20 	Varies 	— 	Powerful dance steps that can only be used after earning finishing moves.
 	20 	0:00:05	Varies 	These dance steps enfeeble enemies while granting access to finishing moves.
 	25 	Varies 	Varies 	These dances enhance your own abilities.
 	40 	Varies 	— 	Powerful dance steps that can only be used after earning finishing moves.
 	50 	0:05:00	0:01:00 	The next waltz used while under the effects of Contradance will restore an increased amount of HP. If Healing Waltz was used, the effect will extend to an area centered on the target player.
 	 	0:03:00	0:05:00 	Reduces physical damage taken and increases enmity but renders Samba unusable. Physical damage reduction gradually decreases with each hit taken.
 	 	0:03:00	0:05:00 	Increases Double Attack rate but renders waltzes unusable. Double Attack rate gradually decreases.
 	 	0:03:00	— 	Instantly grants additional finishing moves.
 	77 	0:00:15	0:00:30 	Enhances the effect of your next step and grants you an additional finishing move.
 	80 	Varies 	— 	Powerful dance steps that can only be used after earning finishing moves.
 	96 	1:00:00	0:00:30 	Allows flourishes to be performed without finishing moves.
===Sambas===
Sambas	Level	Duration	TP Cost	Description
 	5 	02:00 	100 	Inflicts the next target you strike with Drain daze, allowing all those engaged in battle to drain its HP.
 	35 	01:30 	250 	Inflicts the next target you strike with Drain daze, allowing all those engaged in battle to drain its HP.
 	65 	01:30 	400 	Inflicts the next target you strike with Drain daze, allowing all those engaged in battle to drain its HP.
 	25 	02:00 	150 	Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle to drain its MP.
 	60 	02:00 	250 	Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle to drain its MP.
 	45 	01:30 	350 	Inflicts the next target you strike with Haste daze, increasing the attack speed of all those engaged in battle with it.
===Waltzes===
Waltzes	Level	Recast	TP Cost	Description
 	15 	00:06 	200 	Restores a party member's HP.
 	30 	00:08 	350 	Restores a party member's HP.
 	45 	00:10 	500 	Restores a party member's HP.
 	70 	00:17 	650 	Restores a party member's HP.
 	87 	00:23 	800 	Restores a party member's HP.
 	25 	00:13 	400 	Restores the HP of all party members within a small radius.
 	78 	00:20 	800 	Restores the HP of all party members within a small radius.
 	35 	00:08 	200 	Removes one magic-induced ailment from a party member.
===Steps===
Steps	Level	Duration	TP Cost	Description
 	20 	Varies 	100 	Lowers a target's evasion. If successful, will earn you finishing move.
 	30 	Varies 	100 	Lowers a target's defense. If successful, will earn you finishing move.
 	40 	Varies 	100 	Lowers a target's magic resistance. If successful, will earn you finishing move.
 	83 	Varies 	100 	Lowers a target's critical hit evasion. If successful, will earn you a finishing move.
===Flourishes===
Flourishes I	Level	Recast	Finishing Moves	Description
 	20 	00:30 	1-2 	Provokes target. Requires at least one finishing move.
 	30 	00:20 	1 	Weighs down a target with a low rate of success. Requires one finishing move.
 	45 	00:20 	1 	Stuns target with a low rate of success. Requires one finishing move.
Flourishes II	Level	Recast	Finishing Moves	Description
 	40 	00:30 	1-5 	Converts remaining finishing moves into TP. Requires at least one finishing move.
 	50 	00:10 	1-3 	Enhances potency of next weapon skill. Requires at least one finishing move.
 	60 	00:20 	2 	Readies target for a skillchain. Requires at least two finishing moves.
Flourishes III	Level	Recast	Finishing Moves	Description
 	80 	01:30 	1-5 	Allows you to deal critical hits. Requires at least one finishing move.
 	89 	00:30 	2 	Allows you to deliver a twofold attack. Requires at least two finishing moves.
 	93 	00:45 	3 	Allows you to deliver a threefold attack. Requires at least three finishing moves.
===Jigs===
Jigs	Level	Recast	Duration	Description
 	25 	00:30 	03:00 	Allows you to evade enemies by making you undetectable by sight or sound.
 	55 	01:00 	02:00 	Increases movement speed.
 	70 	01:00 	02:00 	Increases movement speed of party members within area of effect.
===Job traits===
Job Trait	Levels 	Tier 	Description
 	15 / 45 / 75 / 90 	IV 	Improves evasion against physical attacks.
 	20 / 60 / 81 	III 	Increases resistance against slow.
 	20 / 40 / 60 / 80 	IV 	Allows you to equip two weapons.
 	25 / 45 / 65 / 86 	IV 	Reduces amount of TP gained by enemies when striking them.
 	30 / 60 / 76 	III 	Improves accuracy of physical attacks.
 	45 / 58 / 71 / 84 / 97	V 	Improves skillchain damage.
 	 	Varies	Grants a bonus to accuracy and evasion when face-to-face with an enemy.
 	77 / 84 / 91 / 97 	IV 	Grants bonus TP when parrying an attack.
 	77 	I 	Occasionally cuts down TP cost of weapon skills.
 	80 / 88 / 99 	III 	Improves power of critical hits.
===Skill ratings===
Combat Skill	Rank	Caps by Level	Caps by Level
Combat Skill	Rank	49 	99
Hand-to-Hand	D 	133 	334
Dagger 	A+ 	150 	424
Sword 	D 	133 	334
Throwing 	C 	139 	373
Evasion 	B+ 	144 	404
Parrying 	B 	144 	398
==Gameplay==
===Strengths===
*Dancers have strong curative abilities that are unique to their class.
*Instead of using MP to use dances, Dancers use a moderately small amount of TP, which is gained each time they hit or are hit by a monster with a normal attack.
*Dancers offer unique debuffs that help all party members.
===Weaknesses===
*Dancers are not quite as capable at removing status ailments as White Mages, since they have only one curative ability, with a significant delay.
*Dancers create a lot of enmity because of their participation in combat plus curative powers.
*Dancer is not a high-damage job, and it is not favored for end-game notorious monsters and events.
==Subjobs==
Dancers are known to be quite efficient healers and support characters. Below are listed some viable subjobs and reasoning at this point.
===Ninja===
Ninja offers the Utsusemi spells, making it a popular subjob choice for many jobs. Utsusemi helps dancers dodge attacks, a great boon because their healing capabilities, combined with their damage dealing necessity, can draw large amounts of enmity at times. As with all situations, however, a Ninja subjob can be demanding to keep up due to a constantly required supply of tools to cast Utsusemi.
===Samurai===
In the June 2010 update, Dancers were given the Dual Wield job ability. Since then, some Dancers have switched from Dancer/Ninja to Dancer/Samurai, to help them gain TP with Samurai abilities like Meditate. However, many Dancers still prefer Ninja as their subjob because of Utsusemi.
===Monk===
Dancers have a decent hand to hand capacity. At least until level 20, a Monk subjob grants the Dancer access to Martial Arts which will greatly lower the weapon delay of hand to hand weapons, and using fist weapons grants them the Combo ability, useful as early on Dancers use minimal TP and dagger abilities aren't very strong early on. On the downside, a Dancer's skill in hand to hand weapons is absolutely dismal, and after a short time daggers become much more useful.
==Other appearances==
===Final Fantasy Trading Card Game===
Dancer appears on cards.
Dancer2 XI TCG.png|Trading card
Dancer XI TCG.png|Trading card.
==Gallery==
Dancer FFXI Art 1.jpg|Concept art.
Dancer FFXI Art 2.jpg|Concept art.
XI Dancer Artwork 2.jpg|Artwork.
XI Dancer Artwork 3.jpg|Artwork.
Mithra dnc (FFXI).png|A Mithra Dancer in Artifact Armor.
XI Dancer Equipment.jpg|Artwork of a Dancer's equipment.
Category:Jobs in Final Fantasy XI