Editor Showcase

The Editor Showcase(Examples in 0.7 and below) map demonstrates the level editor and its properties. It shows things like durability, weight, material, etc.
==Locations==
===MagicaVoxel setings===
*Roughness - Demonstration of roughness from 0 (plastic-like) to 100 (not shiny).
*Metallic - Demonstration of metallic properties from 0 (not shiny) to 100 (metallic).
*Roughness & Metallic - Metallic and roughness properties demonstrated.
*Emissive - Demonstration of emissive properties from 0 (not emissive) to 100 (emissive).
*Glass - Demonstration of transparency and the value component.
===Editor settings===
*Strength - How the object breaks when colliding.
*Density - How heavy/buoyant the object is.
*Joint rotspring - How heavy/buoyant the object is.
*Joint strength - How hard it is to move a joint.
*Joint collide - Whether objects connected via joints collide with each other.
*Prismatic joints - Joints that move on 1 axis.
*Doors - Different types of doors.
*Rope slack - Demonstration of rope slack.
*Rope strength - How strong a rope is.
*Rope maxstretch - How far a rope stretches before it breaks.
*Material buoyancy - How buoyant materials are.
*Material weight - How much materials weigh.
*Materials - The 13 materials.
*Cone lights - Examples of cone lights.
*Sphere lights - Examples of sphere lights.
*Area lights - Examples of area lights.
*Voxbox materials - The 11 materials used for plain voxboxes.
*Textures - Textures used by vox models, voxboxes, voxagons and vox scripts.
*Voxagons - Examples of voxagons.
*Hole - The hole brush for voxboxes and voxagons.
*Explosive tag - Demonstration of the explosive tag.
*Unbreakable tag - A wall that can't be broken(has the unbreakable tag).
*Nocull tag - Demonstration of the nocull tag.
*Sound triggers - Areas that play sound when you get near them.
==Trivia==
*This is the first map to be renamed.
Category:Maps
Category:Teardown
Category:Example Mods