List of wonders in Civ6

The following is a list of wonders in Civilization VI and its expansions, sorted by era.
A city must own all of the requisite tile improvements, s, and buildings (or their unique replacements) before it can begin constructing a wonder; terrain and resources that must be adjacent to a wonder will satisfy its placement requirements even if they are in neutral territory or territory owned by another city. Unless a wonder's description stipulates otherwise, its effects apply only to the civilization that builds it.
Wonder 	Era 	Req. 	Prod.	Effects	Placement
 	Medieval 	Castles 	710 	
* +2 
* +1 point per turn
* +1 Military policy slot
* Provides the same defensive bonuses as the Fort improvement.	Must be built on Hills adjacent to an Encampment district.
 	Atomic 	Cold War 
 Rapid Deployment	1620 	
* +5 points per turn
* +20% and +10% in all cities. Yields are doubled if there are 5 Snow or Snow Hill tiles within 3 tiles of a city owned by this player.	Must be built on a Snow or a Snow Hills tile next to Campus with a Research Lab.
Added in Khmer and Indonesia Civilization & Scenario Pack	Medieval 	Medieval Faires 	710 	
* +2 
* +1 Population in all current cities when built.
* +1 in all cities.	Must be built adjacent to an Aqueduct district.
Added in Persia and Macedon Civilization & Scenario Pack 	Classical 	Political Philosophy	400 	
* +2 Great Work slots
* +2 s when you build a wonder, including Apadana, in this city.	Must be built adjacent to a .
 	Industrial 	Economics 	1450 	
* +6 
* +3 points per turn
* +1 Economic policy slot
* Upon construction the treasury is increased by 100% ( 50%).	Must be built next to a River adjacent to a Commercial Hub district with a Bank.
Added in Byzantium & Gaul Pack 	Atomic 	Synthetic Materials 	1740 	
* +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire.
* Vanilla and When completed receive 100 for every Marsh, Rainforest, and Woods in this city.
* +200% for all Offshore Wind Farms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams. This building and these improvements provide equal to their .	Must be built next to a River adjacent to a Neighborhood.
 	Industrial 	Opera and Ballet 	1240 	
* +2 points per turn.
* +2 points per turn.
* +1 Great Work of Writing slot.
* +1 Great Work of Music slot.
* Awards 2 randomly-chosen free civics when completed.	Must be built on flat land adjacent to a Theater Square district.
 	Modern 	Mass Media 	1620 	
* +3 points per turn.
* +3 points per turn.
* +1 Great Work of Writing slot.
* +2 Great Work of Music slot.
* +20% in that city
* Gain a free random Atomic Era civic boost	Must be built on flat land next to a Theater Square district.
 	Renaissance	Cartography 	920 	
* +3 points per turn
* Gain 3 Governor promotions
* All your cities on your non-home continent with a Governor gain +15% , +15% and +15% .	Must be built adjacent to a Government Plaza.
 	Medieval 	Guilds 	710 	
* +2 and +1 to all Rainforest tiles for this city	Must be built on Rainforest.
 	Classical 	Games and Recreation	400 	
* +2 and +3 to this city and all cities within 6 tiles
* +2 , +2 and +2 Loyalty to each City Center within 6 tiles	Must be built on flat land adjacent to an Entertainment Complex district.
 Must be built on flat land adjacent to an Entertainment Complex district with an Arena.
 	Classical 	Shipbuilding 	400 	
* +3 
* +1 point per turn
* +1 capacity
* Grants a Trader unit.	Must be built on Coast and adjacent to a Harbor district.
 	Modern 	Mass Media 	1620 	
* +4 
* output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic.
* Doubles output of Seaside Resorts across your civilization.	Must be built on Hills.
 	Modern 	Steel 	1620 	
* All tiles in your civilization gain +2 Appeal	Must be built on flat land adjacent to City Center.
 	Atomic 	Professional Sports 	1740 	
* +6 in each city of your civilization
* +2 in each city of your civilization	Must be built on flat land adjacent to an Entertainment Complex with a Stadium.
Added in Portugal Pack 	Ancient 	Writing 	220 	
* +2 and +1 to all Marsh tiles in your empire. 
* +1 and +1 on all Floodplains tiles in this city. 
* +2	Must be built on Floodplains or Marsh.
 	Renaissance	Printing 	920 	
* +5 
* +1 Wildcard policy slot	Must be built on flat land adjacent to City Center.
 	Modern 	Combustion 	1620 	
* +3 from entertainment
* +4 Appeal to all tiles in this city
* +100% from improvements and National Parks in this city
* Acts as a Modern Road and creates Modern Roads in land tiles on either end if not present
* Land units can cross without needing to disembark	Must be built on a Coast tile. The bridge must run straight across the hex between two land tiles directly opposite one another. At least one water tile must be present on both the left and right sides of the bridge.
 	Ancient 	Pottery 	180 	
* +3 
* +1 from entertainment
* The Floodplains tiles along the river containing the wonder become immune to Flood damage at the cost of reducing and bonuses from flooding by 50%
* Floodplains tiles belonging to this city gain +1 for each time Flood damage is mitigated	Must be built on a Floodplains tile.
 	Classical 	Recorded History 	400 	
* +2 
* +1 point per turn
* +2 Great Works of Writing slots
* Receives boost to all Ancient and Classical era technologies.
* +1 point per turn
* Receive a random tech boost after another player recruits a Great Scientist.	Must be built on flat land adjacent to a Campus with a Library.
 	Classical 	Celestial Navigation	290 	
* +3 
* +1 point per turn
* +1 for all naval units.	Must be built on the Coast and adjacent to a Harbor district with a Lighthouse.
 	Renaissance	Banking 	920 	
* +5 
* +2 points per turn.
* +1 capacity. Your s from this city get +2 for every Bonus resource in this city's territory.	Must be built adjacent to and a Commercial Hub district with a Market.
 	Medieval 	Education 
 Buttress	710 	
* +4 
* Missionaries and Apostles can spread religion 1 extra time.	Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion.
 	Ancient 	Irrigation 	180 	
* Increases Growth by 15% in all cities. 
* +2 
* In Heroes and Legends mode: All Hero units have 10% increasedlifespan	Must be built next to a River.
 	Industrial 	Natural History 	1450 	
* +3 points per turn
* +4 Great Works of Art slots	Must be built next to a River on a non-Desert and non-Tundra tile.
Added in Aztec Civilization Pack 	Medieval 	Military Tactics 	710 	
* +1 from Entertainment for each adjacent lake tile. +1 and +1 for each Lake tile in your empire	Must be built on a Lake tile adjacent to land.
Added in Nubia Civilization & Scenario Pack 	Classical 	Iron Working 	400 	
* Awards 2 .
* Awards 6 per turn.
* Provides +4 to your cities that are within 6 tiles.	Must be built on a Desert Hills tile.
 	Medieval 	Machinery 	710 	
* +3 s when built
* When you are the Suzerain of a City-state this city gains a +15% boost to the yield provided by that City-state.
* If you are the Suzerain of 2 or more City-states of that type an additional 15% boost is given to all your cities.	Must be built on a flat tile adjacent to a Coast.
 	Medieval 	Divine Right 	710 	
* +20% in this city
* Grants 4 Warrior Monks.	Must be built adjacent to a Holy Site with a Temple.
 	Classical 	Engineering 	400 	
* +4 
* Mountain tiles provide a standard adjacency bonus to Commercial Hub, Theater Square and Industrial Zone districts in all cities.	Must be built on a Mountain tile that does not contain a Volcano.
 	Classical 	Theology 	400 	
* +4 
* Grant 2 Apostles
* +2 Diplomatic Victory Points when built	Must be built on Woods adjacent to a Holy Site district with a Temple, and player must have founded a religion.
 	Classical 	Defensive Tactics 	400 	
* +1 , +1 , and +1 on all Coast tiles in this city.
* All s have an additional charge.	Must be built on a coastal tile adjacent to a Harbor district.
 	Medieval 	Civil Service 	710 	
* +3 
* Grants 2 Gurus
* Gurus are 30% cheaper to purchase.
* Religious units adjacent to Gurus gain +5 Religious Strength in Theological Combat and +1 .	Must be built adjacent to a Holy Site district, and player must have founded a religion.
 	Medieval 	Divine Right 	710 	
* +2 
* +2 Relic slots
* All Apostles you create gain the Martyr ability in addition to a second ability you choose normally.	Must be built on Floodplains or Marsh.
 	Ancient 	Mysticism 	290 	
* +1 
* +1 
* Patronage of Great People costs 25% less .
* Districts in this city provide +2 Great Person points of their type.
* In Heroes and Legends mode: Recalling heroes costs 15% less	Must be built on Hills.
 	Industrial 	Sanitation 	920 	
* +4 
* +100% per turn from starting a turn as a Suzerain of a city-state.	Must be built on a River.
 	Industrial 	Scientific Theory 	1240 	
* +3 points per turn
* +2 Great Works of Writing slots
* +20% in city, and awards 2 randomly chosen free technologies when completed.	Must be built on flatNote that "flat" is not specified in-game. Grasslands or Plains adjacent to a Campus district with a University.
 	Industrial 	Steam Power 	920 	
* Upon completion 1 or 2 adjacent Canal districts are automatically constructed.
* The Canal wonder tile can now be crossed by naval units.
* +10	Must be built on a flat land tile where there are two adjacent tiles directly across the build tile from one another the meets the following criteria: one adjacent tile must be able to legally hold a Canal district connecting into the Panama Canal construction tile; the other must be either a city, a water tile, or be another tile that can hold a connecting Canal.
 	Classical 	Mathematics 	400 	
* +2 , +2 , and +1 on all Desert tiles for this city (non-Floodplains)	Must be built on Desert or Floodplains without Hills.
 	Renaissance	Astronomy 	1060 	
* +2 
* +3 
* +1 Diplomatic policy slot
* +1 Diplomatic Victory Point when built.	Must be built on a Hill adjacent to a Mountain.
 	Ancient 	Masonry 	220 	
* +2 
* Grants a free Builder.
* All Builders earn one extra build charge.	Must be built on Desert (including Floodplains) without Hills.
 	Industrial 	Industrialization 	1240 	
* +20% in this city, and +1 for each Mine and Quarry in this city.	Must be built along a River adjacent to an Industrial Zone district with a Factory.
 	Renaissance	Reformed Church 	920 	
* +3 Relic slots.
* +100% Religious Tourism from this city.
* +1 , +1 and +1 from all Tundra tiles for this city.	Must be built adjacent to a City Center
 	Industrial 	Civil Engineering 	1240 	
* Grants 2 Settlers.
* +4 Diplomatic Victory points when built.
* All your cities within 6 tiles are 100% Loyal.	Must be built on a Coast adjacent to land and a Harbor.
 	Classical 	Military Training 	400 	
*+3 
* Grants 3 Spearmen, 3 Archers, and a Battering Ram.
* +50% towards anti-cavalry units across your civilization.	Must be built on flat land adjacent to an Encampment with a Barracks.
 	Ancient 	Astrology 	180 	
* +2 
* Grants a free .
* s may found a religion on Stonehenge instead of a Holy Site.	Must be built on flat land adjacent to .
 	Atomic 	Cultural Heritage 	1850 	
* +8 
* +5 points per turn
* +3 Great Works of Music slots	Must be built on Coast adjacent to a Harbor. Cannot be built on a Lake.
 	Renaissance	Humanism 	920 	
* +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score.	Must be built next to a River.
 	Ancient 	Archery 	180 	
* +4 
* +3 
* Each Camp, Pasture, and Plantation within 4 tiles provides +1 .	Must be built next to a Camp.
 	Classical 	Construction 	400 	
* +2 points per turn
* All current land units gain a level.
* All Archaeologists from the owner may enter foreign lands without Open Borders.	Must be built on flat Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.
 	Renaissance	Mercantilism 	920 	
* International s from this city receive +2 for every Luxury Resource at the destination.
* When Torre de Belém is constructed, cities not on your home continent receive the lowest cost building they can currently construct.
* +5 
*+1 point per turn	Must be built on Coast adjacent to land and a Harbor. Cannot be built on a Lake.
 	Medieval 	Education 	710 	
* +3 
* +1 
* +2 points per turn
* +2 for every to this city
* Domestic s grant an additional +1 to this city.
* Other Civilizations' s to this city grant them +1 and +1 .	Must be built on a Desert or Desert Hill adjacent to a Campus with a University.
 	Renaissance	Mass Production 	920 	
* +2 points per turn
* Receive a second naval unit each time you train a naval unit.This bonus applies to any city.	Must be built on the CoastNote that in-game it lists the requirement as "adjacent to the coast", but this is not correct. and adjacent to an Industrial Zone district.
== See also ==
* List of wonders in other games
 
Category:Lists (Civ6)
Category:Wonder lists