Level -611

Language, font, screen mode and hidden collapsible advisory: Parts of this page has been written in French, Tangerine font, and/or using the hexadecimal, #ffbf00, which codes for Amber. Some of the dialogue and information in this page was written in French. Please consult any available translation apps on your electronic devices if a translation was not provided. Tangerine font is not easy for users with delicate eyes. Do not read this page if you are not accustomed to reading more challenging fonts. The amber colored font does not show up well in light mode. Please, read this page in dark mode for the full experience. Some information pertaining to this reality was purposely hidden using collapsible code. Reviewer discretion is advised.
Research Report: Conditional Light and Darkness
Your feedback is very important to us. ***
==Hidden Education Log ==
The Light/Dark (LD) Test
「Written by: M.E.G. Research Assistant and Junior Realities Architect and Engineer, Cinder K. Nightingale」
「Date: classified」
「Time: 14:51」
「Requester: classified」
Definition 1: Decidophobia. Decidophobia is the fear of making the wrong decision. The Backrooms presents the unique opportunity were most of your choices will be wrong. Some of you come to The Backrooms by your own volition. Most of you know this place is dangerous, and yet here you are. If you came here willing, that was the first bad choice you made. Of course, some of you were forced to come here... Vous avez mes plus sincères condoléances.. As for the rest of you, I hope the outcome of your decision was everything you hoped for. By the looks of it... most of you are regretting your previous choice.
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It is too late for you to back out now, and I am not saying that to be edgy. It is the truth. Anyway... Definition 2: Nyctophobia. Nyctophobia is the fear of the dark. Human researchers insist that this fear is irrational... I disagree! You, creatures, fear many things but not the dark. I am here to clarify that you are not afraid of the dark per se. A dark 'space', be it open or closed, is harmless... it is. Think about it. You creatures evolved to associate darkness with a hidden threat. Darkness alone is not a threat!! Keep that in mind...
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Definition 3: Heliophobia. Heliophobia is the fear of the light. This phobia is not common amongst you creatures because you are diurnal. The Backrooms will show you to fear the light as well as the dark.
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Which brings me to the Light/Dark (LD) Test. The Light/Dark (LD) Test is a behavioral test used to determine anxiety-like behaviors in rodents exposed to an adverse stimulus in a dark space, forcing the animal to seek a lit area. Rodents naturally prefer the dark, so seeking a lit location to avoid the stimulus in the dark location also exposes the animal to a 'preference conflict'.
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This brings me to Behavioral Priming and Level -611's former main level... Definition 4: Behavioral Priming is the notion of exposing the organism to an external stimulus to activate a mental construct associated with this stimulus. The organism may, in turn, be influenced by future exposure to this stimulus and act accordingly. It is possible you might have been primed in Level -611's former main level, before its disappearance, and other locations in The Backrooms.
Commitment advisory:
Clicking this box means you agreed to contribute to this assessment. You understand that once you click this box, you cannot back out of the examination as your feedback is very important to us. Clicking this box also means that the creator of this document is not responsible for what will happen to you if you decide to find this reality and explore it for yourself.
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You could have tried harder to resist... You just have to know!! ***
===Hidden Abstract of a Peer Reviewed Journal Article ===
The Backrooms Journal of Neurobehavior and Psychopharmacology 611 (20██) 73 - 87The Light/Dark (LD) Test Can Be Used to Model and Assess Human Fear and Anxiety Condition After Fear and Anxiety Priming in a Light or Dark Environment.C.W. Müller, K.J. McDougall, M.B. Bourin, S.E. Wongwitdecha, I.O. Sunahara, V.C. MännistöDepartment of Neuropsychological Sciences, [University omitted], [City omitted], ██ █████-████, USAAccepted 10 December 20██
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AbstractThe Light/Dark (LD) Test is based on a rodent's innate avoidance of lit areas and this organism's reduced desire to explore when exposed to a mild stressor. The LD Test has not been done on human models due to 'ethic' reasons, which have been waivered by the Major Explorer Group (M.E.G.) and the Backrooms Institute of Science and Technology (B.I.S.T.) [organization disbanded for reason unspecified]. Exploring human fear, anxiety, and exploratory behavior using the LD Test is a pivotal step to understanding the human experience while exploring the uncomfortably light to the unsettling dark spaces encountered in The Backrooms. In the case of humans, the LD Test will be based on a human's innate avoidance of dark areas and this organism's reduced desire to explore when exposed to a mild stressor (a.k.a. behavioral priming using either a lit or dark space). The LD Test apparatus will be adjusted to accommodate humans for this assessment. The test apparatus will begin consisting of a simple, dimly lit, grey scale space that will lead to either a dark or light place. These spaces will also lead to another set of dark and light spaces, and so on. The test will consist of 10 trials. The test was developed with predominately female (n = 255) and male (n = 231) subjects, but recruiters acquired a small pool of participates who identified as nonbinary (n = 23). Ethnicity, weight, age, family history of anxiety disorders, an anxiety disorder diagnosis, overall physical health, the usage of alcohol or illicit substances may be crucial factors. The extent to which fear priming in a light or dark area depends on the baseline level in the control group. Differences between the type and severity of external stressors might account for the variable results reported by different laboratories. The LD Test may be useful to predict fear and anxiety activity in humans after fear priming in a lit or dark environment. Habituation has occurred over time in rodent models, so it is expected in humans, thus the need for different variations in location openness and type.© (20██) Backlog Science C.V. All rights reserved.Keywords: Light/Dark Test, human, behavioral priming, fear conditioning
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Are you sure you came here willing? ***
====Hidden Response: Dr. Astrid F. Nightingale (Entity: 777.1) ====
 Why did you lie to me? 
「Received by: M.E.G. Paranormal Psychologist, Cindy W. Müller」
「Date: classified」
「Time: classified」
「Requester: M.E.G. Entities Investigator, Fred L. Lovegood」
Dear Dr. Cindy W. Müller,
I will be keeping this brief, because I am disgusted. 
As politely as I can say this, I do not appreciate you people lying to me. I find it tiring that you people expect me to be transparent with you, despite you all p*ssing on my head and trying (unsuccessfully) to convince me that it is rain. You are no better than entities you seek to destroy. At least these creatures and beings belong here, you DO NOT. 
I was led to believe that The Backrooms was not being used for human experimentation. According to a classified publication (with your name on it by the way), a study pertaining to the exploration of fear behavioral priming using light and darkness was being conducted using Level 6██ and Sub-Level 6██.█ Level -611 and its former main level as your Light/Dark (LD) Test apparatus. You even somehow convinced a female Malveillant to help you construct this 'apparatus' and help you conduct the experiment. 
Who did you sacrifice to her to get her to create this reality? What did you offer her in exchange? Do not play stupid... you know she was one of Kim's estranged children. You are using her in hope to get them. I wish you the best of luck with that. 
Please... refrain from contact me with bullsh*t, lies, and excuses. Your lies will catch up to you... if they have not already. I am confident they have already... because of your arrogance, you possible have not noticed.
Respectfully yet bitter, 
Dr. Astrid F. Nightingale
P.S. I am confident a termination order has been placed on me long before I found this out. I am sure me 'knowing' too much will be the reason why you and your people will seek to having me terminated. I wish you the best of luck on that endeavor as well. You people think you have the authority to determine who lives or who dies here. Let us get one thing straight... You have no power here.
 Commentary:
 M.E.G. Entities Investigator, Fred L. Lovegood is advising all to tread lightly concerning this issue. He expressed concern that eroding Dr. Astrid F. Nightingale's trust or seeking his termination would be catastrophic. Dr. Nightingale has strong ties with several peaceful entities (The Natives, any estranged Malveillants, Travelers with a high rating, Officer Wolfe and any facelings associated with him). Entities Investigator Lovegood insisted that losing Astrid's trust means more entities set against the M.E.G., any other Backrooms organization, and wayward explorers and wanderers. 
 M.E.G. Paranormal Psychologist, Cindy W. Müller was instructed to disclose vague details concerning this reality, its use, and its creation to Dr. Astrid F. Nightingale. Dr. Astrid F. Nightingale seemed satisfied with the explanation given however, officials are aware of his increasing distrust of the M.E.G.. Astrid requested to establish a familial bond with Cinder in exchange for him overlooking this transgression. Astrid cited that Cinder is acknowledged by his sibling, Kim, as their daughter, making her Astrid's niece. Astrid's request was approved in hope to resolve this issue. Cinder is expected to manage Level -611 under the supervision of the M.E.G. and several classified researching groups. 
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Level -611 is the -611th negative level of The Backrooms. 
Clerical Update:
Level -611 was formerly a positive sublevel that was designated: Level 6██.█: Decidophobia and was a sublevel of Level 6██: [Text is classified]. Dr. A.F. Nightingale filed and successful obtained a designation and name change for this 'reality'. Dr. A.F. Nightingale filed a motion for this reality's name and designation change for the summarized reasons listed below:
*Reports suggest that Level -611's main level disappeared under mysterious circumstances. 
*Reports suggest that newly designated Level -611 was moved by unknown means. 
==Description ==
Level -611 begins in an empty waiting area consisting of smoked colored walls, iron-colored marbled floors, two grey chairs angled 45° toward each other and a spherical wooden table with a metallic base. There is not a ceiling in this environment. If you decide to look up, you will see nothing but infinite darkness. This room is lit, but the light source (coming into the left side of this room at a 30° angle) for this environment cannot be located. This environment's temperature is described as ambient. 'The Room in Waiting' continues into an open or closed spaces that is either uncomfortably lit or unsettlingly dark. (More on this soon.) Upon entering this 'place' you will be greeted by a sultry, feminine French accent overlying Amber Tangerine font invading your thoughts. The 'voice' in your head will be saying the following below:
Light mirror into a lit world..jpg|Light Mirror into a Light World.|link=Light mirror into a lit world..jpg|linktext=From light to light. 
Black mirror into a darker world..jpg|Dark Mirror into a Dark World.|link=Black mirror into a darker world..jpg|linktext=From light to dark.
Hello and welcome to my... game! Yes... we will call this paradigm that. You creatures like it when things are fun.
For this little 'game', your behavioral responses to the provided stimulus 'matters'. Your first choice is simple. If you look before you, you will see two comfortable looking chairs. The chair to your left is bathed delicately in an unknown source of light. The chair to your right is not graced by this 'area's' light source. Sitting in the chair to your left will send you to a random lit 'space' while the chair to your right will send you to a random dark 'space'. The space can be an open or closed area. 
Level 611.3 starting door.webp|Light Bathroom|link=Level 611.3 starting door.webp|linktext=From light to light (mirror) or dark (closed door). 
Level 611.3 starting window.webp|Dark Bathroom|link=Level 611.3 starting window.webp|linktext=From dark to light (window) or dark (murky tub water not shown).
When exiting open or closed areas, look for the following:
*Black or white objects to no-clip. Interacting with a black object will send you to a dark 'space' while interacting with a white object will send you to a lit 'space'. Keep in mind: Not all black or white objects can be interacted with. Comb the space for all possible exits. 
*Windows, doors, mirrors that are dark, or lit on the inside and bodies of clear or murky water. Of course, going through a dark or lit window, door or mirror will send you to a dark or lit space, respectively. Warning: Interacting with windows increase the likelihood of you being injured or killed by a sentient window. Going though clear water will take you to a lit 'space', while going though murky water will take to a dark 'space'. 
Light living room.jpg|Dark Living Room|link=Light living room.jpg|linktext=From dark to light (window, potentially sentient) or dark (black TV remote)
Dark living room.jpg|Light Living Room|link=Dark living room.jpg|linktext=From light to dark (window, confirmed sentient) or light (white coffee cup)
The likelihood of you exiting Level -611 increases by 10% per 'space'. You usually can exit Level -611 after completing a total of 10 'trials'. However, the level you are sent to is based on the room lighting (or no lighting) you preferred the most. Example: You will be sent to an uncomfortably lit level if you mainly selected 'lit' spaces. You will be sent to an oppressively dark level if you mainly selected 'dark' spaces. You will be sent to a random lit or dark level if you selected lit or dark spaces equally. I cannot promise you that you will not be sent to The Void or The Full. Behavioral Conditioning might have taken place in previous realities. I do allow you an escape while you creatures disposable of rodents without a second thought after you have completed your assessments. I do not see the difference in what is being done to you here. Nevertheless... Once you made a choice, you can't go back. I am sorry, but I have to obey the rules. I do not see why you get a cop out. Besides the point... I will be checking on you every now and then to make sure you are doing alright. 
Light outside.jpg|Light Outside|link=Light outside.jpg|linktext=From light to light (clear pond amongst the trees) or dark (closed disembodied door).
Dark outside.jpg|Dark Outside|link=Dark outside.jpg|linktext=From dark to light (head towards it) or dark (head towards it).
Look, I don't want any of my subjects... I mean... my contestants to fail, but some of you leave me no choice. It's hard having to kill someone you just met... but I will not tolerant insubordination. Data points are hard to crunch when subjects refuse to cooperate. Anyway... think long and hard before progressing. The main focus of this level is to test out your decision-making skills after fear priming. As you progress within the level, the number of exits to choose from will increase, one by one. The only real danger in this level comes down to making a choice and overcoming behavioral conditioning. 
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You Are Nothing More Than a Hairless Rat. ***
🥰You lil beast are cute either way.🥰
===Hidden Acquisition and Eligibility Questionnaire ===
Level -611 is not about choice... it is about conditioning. Think back to your time spend in either Level -611's former main level (now reported missing) or any other reality that might have been designed or used for behavioral conditioning (without your knowledge) and answer the following questions on the questionnaire provided below:
Questionnaire -611
*Did you spend most of your time in Light 'Space' or in Dark 'Space'? 
*How much anxiety did that space cause you?
*What is your age?
*Are you male, female, nonbinary, or other?
*What is your nationality, ethnicity, and race?
*What religion do you practice?
*If you do believe in God(s), what will separate you from that higher being'(s') love?
*What is your level of physical fitness?
*Do you have a family history of any physical or mental ailments?
*Do you have any physical or mental ailments you would like to disclose?
*On a scale of 0 - 10 (0 = I am present and fine. 10 = Snarling, barking and foaming at the mouth.), how far along are you in your progression towards becoming a Wretch?
*On a scale of 0 - 10 (0 = Not much worse. 10 = Do not f*cken hug me... I am scared! I want my mum!), how much worse do you think The Backrooms is going to get?
*Are you alive, in limbo, or death? How do you know?
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==Fear Conditioning and the Anguish Thesis [Revoked] ==
Level -611's design is based on the Anguish Thesis. The Anguish Thesis was reportedly revoked for reasons unknown despite several Backrooms phenomenon supporting the theory documented in the thesis in question. Nevertheless, the human fear condition was cultivated in Level -611's former main level (and potentially elsewhere in The Backrooms, but where else this is being done cannot be confirmed). Fear priming of (unwilling) subjects (and explorers) was completed in either 'Light mode' or 'Dark mode' of Level -611's former main level. Subjects who make it to Level -611 will intentionally avoid spaces that favored the lighting (or no lighting) they were pre-exposed to in Level -611's former main level. Example: Explorers who explored Light mode in Level -611's former main level will avoid lit spaces in Level -611. The participant's pre-existing fears concerning the space they are avoiding cause the room to manifest threats that were not there before. The truth is... both environments are equally dangerous on a psychological level. Explorers who traverse either environment reported experiencing the intense sensation of being watched or followed. Explorers in the lit environment insist they have seen Hounds, hostile Facelings, or Skin-Stealers just outside their peripheral. These explorers also insist that the light was burning their flesh or causing their skin to intensely itch. Explorers have injured themselves scratching the psychosomatic itch. Explorers in the dark environment insist they have seen the glowing features of Smilers amongst the darkness while hearing the vocalizations, breaths, or footsteps of an entity concealed by the darkness. These explorers also insist the darkness whispered threats at them, or the darkness was going to swallow them up. Explorers have been forsaken in this space because they would be consumed by fear and flee blindly and deeper into this reality. The truth is that there are no entities or environmental hazards in Level -611, not counting the ones survivors' manufactured in their heads. Of course, exploring the environment you were primed to fear makes the experience more traumatic and terrifying. Some explorers even self-terminated because exploring the environment they were primed to fear was unbearable and escape seemed impossible. Most victims in this circumstance were only a few feet away from escape. 
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Your Fear Fuels This Machine. ***
===Hidden Simplified Diagram of Level -611 ===
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 Commentary:
 Level -611 was not created by the M.E.G. or any other Backrooms organization. Level -611 was another broken remnant of The Apparatus renewed. I suspect I fashioned this apparatus because of it sophisticated design, but it has been so long ago... I am not sure anymore. I am too tired to care. Besides the point, I was informed that Cinder was recruited to reconstruct this remnant so it would be used for future analysis. I find this disturbing. Why are they seeking to restore broken realities. I know that is the reason why they have been consulting me. How many realities did they restore without my knowledge? Why add to this nightmare? Why do I waste energy worrying about what they are doing? I would intervene, but there is no point. I have seen how this end, so many times over. I wish I would be destroyed when the fabric of reality unravels. I am sure there was a time I intervened but to what end... I recalled once, getting a bullet between my eyes and waking up in my office to start this all over again.
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==Colonies and Outposts ==
Due to the nature of this level, colonies and outposts cannot be established.
==Entrances and Exits ==
===Entrances ===
*It has been confirmed that people are brought here. Level -611 was formerly a part of a system of sub-levels that were lost when the main disappeared. The reported way of accessing this former sub-level was going through two of the several sub-levels. (It is believed that there were 4 to 7 sub-levels in total.) Now, that these sub-levels and the main level is gone... explorers cannot access this level on their own. 
===Exits ===
*The only way to exit is by completing no more than 10 'trials'. 
**Completing mostly dark spaces will send you to a dark level. (The likelihood of you being sent to The Void is 40%)
**Completing mostly light spaces will send you to a light level. (The likelihood of you being sent to The Full is 20%)
**Completing an equal number of dark and light spaces has 50:50 chance of you being sent to either a dark or light level. (The likelihood of you being sent to The Void or The Full is 15%)
Category:Oddball Levels
Category:The Hellfields Canon
Category:Negative Levels
Category:Unstable Levels
Category:The Behavioral Suite
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Category:Levels
Category:Cluster -I
Category:Unconfirmed Levels
Category:Glitchy Levels