102823-suggestion-zone-that-encourages-active-activity

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In order to encourage people who enjoy solo PVE content to not just do dailies then log off, this game really needs a zone with active, repeatable (NOT dailies), activities. 
 
Killing Twighlight Cultists in Silithis is Vanilla WoW did it perfectly, and I am surprised no one (WoW or anyone else) has tried to perfect it. 
 
Basic progression goes like this;
 
Kill mobs, do repeatable quests (NOT dailies), gather special harvest nodes based on your profession to collect item X --> gather enough of item X allows you to summon a 5 man boss --> the 5 man boss item Y --> collect enough of item Y allows you to summon a 20 man boss. 
 
Each step allows you to gather rep, items, money. The fighting and summoning bosses is an active process rather than standing around waiting for a timer. Bosses are limited by people's ability to summon them rather than a stupid daily encouraging people to actually stay in the zone. People have incentive to stay in the zone rather than get their dailies done and leave. And I can't emphasize enough the dangers of dailies. Dailies have an "end" each day meaning there is no more incentive to play.  
 
Of course, refinements could be made. Any other suggestions?	
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			Chua question, how is different from doing daily quests?	
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Chua question, how is different from doing daily quests?
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What we *need* is a dang always-on Open World PVP zone like Wintergrasp - only without the whole "we beat your faction so now you're locked out of everything" bit.
 
Nodes to capture, resources to acquire, repeatable quests to earn Prestige ... and a real REASON to fight out in the open world that isn't just "we're in the same zone so let's fight!"	
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			I can't agree more! This game just screams for more open world dynamic/random event style content.	
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What we *need* is a dang always-on Open World PVP zone like Wintergrasp - only without the whole "we beat your faction so now you're locked out of everything" bit.
 
Nodes to capture, resources to acquire, repeatable quests to earn Prestige ... and a real REASON to fight out in the open world that isn't just "we're in the same zone so let's fight!"
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I really don't remember WG being all that great. Imbalanced faction issues, I think, maybe slowing me down. I just remember it as something people would scream in Trade for a group for, be incapable of working together, lose. Like most random large scale battlegrounds.
 
Though, I admit freely - my experience was pretty much on a pug base, on an RP-PvP server, with a faction imbalance. So. Bias.	
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Daily quests: Do them once daily and your done.
 
Repeatable content: Do it as much as you want throughout the day.
 
Surely not that hard to understand?
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Chua could not deduct that from post.
So Chua to understand something to be done over and over.
Sound....more tedious then dailies.
Chua understand idea behind it, but not really convinced will work as intended.
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There are ways this can (and should) be done.  A good analogue I can come up with is the namesake of Rift and the FATE quests of FFXIV:ARR. 
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I really don't remember WG being all that great. Imbalanced faction issues...
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Which is why any such zone shouldn't be reliant on faction balance ... Making another WoW comparison, remember the little PVP Objectives in zones like Hellfire Peninsula and Zangarmarsh? Like "Hold Three Towers" or "Capture Four Points" and things like that?
 
That's more what I'm talking about. Several small objectives instead of one huge "win or be locked out" battle royale. Maybe some Eldan Towers need rebooted every thirty minutes. First time to capture four towers gets something like 5% Rep bonus in the Dailies Zones.
 
Basically, something small but not totally insignificant - while at the same time, not being so OMGBBQAWESOME that the less-populated side feels like it's doomed if it doesn't win.
 
Again, I am just spit-balling here.
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Even GW2 did it pretty well (before they nerfed drop rates into oblivion.)
 
I'd love to have something like this to do for when I'm done with dailies and don't have the focus for group content.
 
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In order to encourage people who enjoy solo PVE content to not just do dailies then log off, this game really needs a zone with active, repeatable (NOT dailies), activities. 
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Best thing would be to add a zone that dynamically changes with events and stuff...
 
The problem is not "HOW" it is "WHY"... Why would people want to go out to these zones... that is the real problem. Forcing people out there is just forced interaction... 	
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The OP's suggestiong is actually pretty good.
 
Right now the repeatable (non daily) solo content is AFKing at druseras tree for free chicken and dyes.
 
 
I'd love a spot where people who don't have anything to do (capped EG, dont want to do instances for crap gear, dont want to/out of dailies for the day)
 
Something that naturally attracts players to group together, just not as tedious as Hellrose bowl (can take hours to wind up, no purpose to doing it if not on attunement world bosses) or Malgrave Containment r-12.
 
Furthermore most of the reputations in the daily zones offer absolutely nothing unique to the Beloved tab, so theres no point to the reputation grind. It'd be nice to see some unique costume/decor/flairs to them to be able to show off your accomplishment.
 
The gear options are terrible, save for drusera faction.	
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			WoW did perfect it. Its called Timeless Isle and its amazing.	
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Daily quests: Do them once daily and your done.
 
Repeatable content: Do it as much as you want throughout the day.
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The craziest people will just do them for 20 hours a day with short naps.  The developers will have to tune things so that those people do not become unstoppable juggernauts of awesomeness.
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