Paracausality

Writer's Note; "This is the 'From Gods unto Men' wiki, not the 'Destiny' wiki. As such, It is essential to note the distinction between Lore listed here and Lore found in the 'Destiny' wiki. While the foundational principles of Paracausality may exhibit similarities, it is crucial to recognize that they are intentionally differentiated from their counterparts within the Original Fiction. Therefore, arguments or interpretations based solely on the lore from the aforementioned body of work are not considered appropriate for our purposes here." - With due regards, Tyrion 
Paracausality is a category used to refer to abilities, events or entities which seem to violate the physical Laws of Causality - i.e. the principle that all effects must have a preceding cause, and all causes a subsequent effect. It is also commonly referred to as "magic," or "Sorceries," though some will argue against the legitimacy of such claims. 
== History ==
: "Once upon a time, there was a family of gardener siblings and there winnower cousins, of whom lived together in a silent garden. It was once before a time, because time had not had a name. The Children did not live, for they existed as principles of dynamics that emerged from unknowable structures, as bodiless and inevitable as the primes. It was this field of possibility that prefigured existence."
: — The Family in The Garden
In the allegorical story recounted in the Álfarii Lore Tomb, the Darkness and Light groups once occupied themselves by engaging in a game, analogous to a vastly more complex version of the "Game of Life," devised by the Old Terra mathematician, J'on C'ohnweih. This game would consistently arrive at an end-state dominated by a single, self-perpetuating pattern, which subsumed all others within the Great Game. The Children of the Darkness found this to be the most pleasing of outcomes regardless of which of there annointed patterns won out, but the children of the Light felt the self fullfilling pattern to be quite boring, and desired that the game endlessly produced novel patterns instead. In order to promote this novelty, the Light Group transformed themselves into a new "rule" within the game; the Darkness Group did the same, to counteract the Light's efforts. These new rules were "set aside" from the other rules of the game, so that they could not be limited or influenced by them, but could manipulate the other rules to bring about their favored intended outcomes.
While the story above is laden with metaphor and open to interpretation, it appears to suggest that the universe is the "game" which the Gardeners and Winnowers played within the garden, that the rules of the game are the laws of physics as they are commonly understood, and that the "new rules" that the Void became are the basis of paracausality.
== Examples ==
'aaahh, two years of not touching a Wiki Page. Don't even remember my original plans for this....' - Tyrion
=== The Void ===
* Psychic Disciplines
* Sorceries
==== The Álfarii ====
==== The Nidiir ====
The Radiant Authority
==== The Elkeidai ====
* The Founder
** Elkeidai Servitors
==== The Phythisian Hive ====
* Blade Logic
** Necromancy
=== The Space in The Nowhere ===
=== The Great Zero ===
==== The Voidborn ====
Category:Paracausal Entities