128340-morning-coffee-06222015-the-art-of-wildstar-edition

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			Hello folks, seems like forever since I made one of these!! So Let's start with the Breakfast and Coffee!!For breakfast we're havin' Waffles! The good kind the "Belgian" kind with Strawberries!and of course the Coffee!!!So let's talk about Wildstar, Let's talk about more than just the game! Let's talk about the art and style used on the game. You really don't appreciate the vibrant art used on this game til you step away and come back. The "Don Bluth" style sci-fi world is just refreshing to behold. You can tell the artists on this game really made this game a labor of love, down to the tiniest details. I can say one thing the art style is inspiring, and it's helping me get past a personal barrier creatively I'm facing! So kudos again to the Men and Women that brought this vibrant cartoon world to life. Have a Waffle and Coffee it's on me!So what's your favorite part of the art style of this game, does it inspire you at all?In Other Wildstar News I've begun leveling a Spellslinger, I forgot how much I liked this class. I'm going pure DPS this time as I think I'm just not supposed to be a healer, and that's what soured me on it the first time.Folks I introduce you to "Galaxy Blair" Spell slingin' in a Nexus near you!
			
				
	Edited June 22, 2015 by Scott Of Awesome	
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I'll be honest, the art style neither gets me nor pushes me away. It works :)
 
Had a big WS weekend.
 
First, we got Convergence down for 5/6 this weekend, so that was great. We did it previously in our raiding circle, but took a few steps back when we split into guilds. It felt really good to get that feather in our cap. Now it's on to the minis and Ohmna!
 
Second, had a nice fun time raiding with Perseus Veil on an alt with a few other members from <TCO>. They are good folks and we had a great time. I learned a new strat for prototypes that I hadn't done before. Though I think I prefer the fight the normal way just because it's more active and fun.
 
Finally, I started on some huge changes for my raid organization website. Currently, you can do assignments according to my pre-created templates, like this one we use for Kuralak: http://www.raidschedule.com/#/raids/lastchance/kuralak
 
But I have now designed a way for users to create their own templates, and I think it's coming out really well: http://www.raidschedule.com/#/raids/lastchance/assignmentsDesigner
 
I haven't gotten the ability to save/load or use the templates yet, but the designer was the tough part so I think it should be easy from this point forward. I believe I have everything in the designer to create all the pages we've been using. Now, I won't have to drop back to code every time I want to add a field to our assignments pages (or a new fight like Ohmna).Anyway, I'm learning a lot about javascript, which is a good thing since I just got moved to a javascript team in my real life work! Having a project like this is definitely help me work on my skills.	
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I like the art style in this game, particularly in wilderrun! It really makes the whole thing feel like a primeval jungle. Unfortunately, sometimes the art style can also be a bit much. After 8 months in GA, I'm so sick of purple.  
 
As slyjeff mentioned, we did a GA together last night! He brought in some great guys who helped us our tremendously and it was a lot of fun. Our guild has been rebuilding, so it was real shot in the arm to have the TCO guys in our raid and down some bosses. (Hope you guys can get back in tonight!) We did the DS minis on saturday and that's always fun, especially when you only have 12 people >.>.
 
I'm headed up to Albany tonight to swear in to the NY bar, so no Wildstar for me til Thursday. I would totally take my gaming rig if it would fit on the plane though. 	
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Morning, it's Monday.....again  <_<
 
I love the art style of Wildstar. Which is odd because it was the main thing I disliked about it when I signed up for betas in November 2012. My friends had to drag me kicking and screaming all the way..... and then I got to play  :P
 
Now there are times when I climb up and away for the mobs simply to sit and look around and listen to the music and ambient sounds of Wildstar.	
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Hope you guys can get back in tonight!
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Art style... hrm.  In general I like the art.  I'm in love with the working freakin' shadows.  I love the character expressions.  I'm mostly happy with the clothing options.  Dye functionality could use some work (account wide, one time cost instead of per application, a pass made over all dye maps to ensure full coverage).  The placement of vitalus tanks on mordesh irritate me.  If you're going to replace a load bearing joint there better be some heavy duty actuators instead of an inflexible tube of plexiglass with no musculature.
 
Female animations are... well somebody needs to grow up.  The only time I've seen human and mechari females walk the way WS characters do was near the Intrepid Museum in NYC.  When Aurin girls run the wind blowing between their ears is gale force.  At least girls aren't cursed with male's /dance.  Actually the both sexes need to get versions of the other's (and more).
 
Not a big fan of horror but I can deal with it in small doses.  The Lovecraft theme of GrimGrimBlightFile was 3.5 zones too many.  Don't get me wrong, I actually like the Entity story but as the story it's too much.
 
That said, I'm digging GA (I finally lived through the X-89 fight!).  I don't find the purple+eyeballs too much there like I did in the Phagelabs questing zone.  I hear that DS is utterly gorgeous and if OC-1 is any indication I believe it.  Just need to get past the minis and Ohmna to see it :lol:
 
Finally ran Pykke (engi) through some RBG matches (woohoo! rockin' the 76 baybee).  Got him some AMP unlocks (not tier points) and enough to buy the 1800 gun.  Need to spend some time on runes since he's got a few replacement pieces to swap in.  He's done with most of the irritating bits of Attunement and is down to Vet Crimelords, Vet SoTR, Vet SC, Vet SSM, one more WB and then the other bits and bobs that are still step locked (Glubglob, Kythria).
 
The weird thing is that even in crafted blues, he's totally rocking dailies.  Heck he soloed Rotter on an accidental pull.  I still have trouble with that on my much better geared stalker.  On the other hand he's struggling in instances.  Part of it is that I need to switch to a bolt-caster build and part of it is that the action is so much more intense that I need to set up some auras so his cooldowns are closer to the center of the screen.	
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Not a big fan of horror but I can deal with it in small doses.  The Lovecraft theme of GrimGrimBlightFile was 3.5 zones too many. 
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			I love the art of WildStar because I get really tired of looking at brown and green and grey in other games. The game (ie: story) may not always be bright and cheery and full of sunshine, but the colours help keep me interested and happy. I like that it doesn't take itself too seriously, it is a video game, after all. It fits into my niche of other games just perfectly and gives me a break from other art styles. Realism, in video games as an example. I get bored of that (same reason I love Nintendo games). 	
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Well this week starts my last full week at my current job, and I'm very happy about that! :) This time next week I'll be in another city for some interviews, and the future is looking bright.
 
In WildStar I'll just be continuing to plug away at raids, hopefully kill those System Daemons in the near future.	
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Grimhavenblightvault is awful. Everything else is wonderful.
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Have you been to Wilderrun, Malgrave or Grimvault? :) Each are 95% green, yellow and purple, respectively, though I only find the single color motive overbearing in Grimvault.
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			Oh one of my two fav Mods is still here!! *High Fives* Chillia!On Topic:I love Lovecraftian Horror actually. I'm looking forward to the Shoggoth inspired strain! Everyone usually uses Cthulhu as their Lovecraft influence.	
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Not a big fan of horror but I can deal with it in small doses.  The Lovecraft theme of GrimGrimBlightFile was 3.5 zones too many.  Don't get me wrong, I actually like the Entity story but as the story it's too much.
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... but the strain sort of always struck me as more of a purple scourge. 
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Actually it's based on the ShoggothShoggothStrain
 
 
But there is a touch of Aliens in there, but I think The Parasites from the 2nd Ship-hand were def more Alien inspired.
			
				
	Edited June 22, 2015 by Scott Of Awesome	
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I wouldn't really refer to the Entity/Strain storyline and theme as lovecraftian. It really lacks that sort of wierd fiction/horror element that I love in Lovecraft. There's no sense of realization as you progress through the story of the largeness of the universe in ways you can't even comprehend compared to the smallness of your individual character. TSW definitely lovecraftian, but the strain sort of always struck me as more of a purple scourge.
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			So I'm still leveling (Just hit 15 last night.) Any other "new" features I need to keep my eyes open for you all think are cool?	
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Me too! I'm not sure what our plans are tonight, but I know my wife had a blast so hopefully she's down for it
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			Today I got to reminiscence between grueling work tasks how I used to always be on these threads. :P Resubbed. Even if my internet bites and I can't get on to play, there's my $16 (tax, how you are so much hate) for Carbine in support of a great game. Eeeeeven if I won't get the awesome mount. Sigh. Don't ever go under.	
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Today I got to reminiscence between grueling work tasks how I used to always be on these threads. :P Resubbed. Even if my internet bites and I can't get on to play, there's my $16 (tax, how you are so much hate) for Carbine in support of a great game. Eeeeeven if I won't get the awesome mount. Sigh. Don't ever go under.
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