9mm pistol (Fallout: New Vegas)

The 9mm pistol is a weapon .
==Background==
==Characteristics==
The 9mm pistol is one of the most common guns to be found early on in the game. It is very cheap to buy, utilizes very common ammunition, has no Guns skill requirement, and has a very low Strength requirement in order to be handled effectively. It has three-dot luminescent front and rear iron sights for better low-light fighting, and a minor weapon sway.
It can be modified with a short-range scope and an extended magazine to further improve its performance. It is considered an improved holdout weapon.
===Durability===
The 9mm pistol can fire about 745 standard rounds, the equivalent of 58 reloads, or 38 reloads when modded with extended magazines, from full condition before breaking.
===Modifications===
* 9mm pistol extended mags - Adds +7 rounds per magazine.
* 9mm pistol scope - Adds a 2x20mm short-range scope with 1.6x magnification.
==Variants==
* Maria - a unique variant owned by Benny that can be acquired by pickpocketing or killing him, either when he's on the main floor of the Tops, in his personal suite on the 13th floor, or in Caesar's tent at the Fort if he escapes from the Tops during Ring-a-Ding-Ding!
* Dean's 9mm pistol - a unique non-playable weapon used by Dean Domino. It only differs from the standard pistol in its use of companion ammunition. There are also five other versions that have an increased linear scale of damage.
* Debug megapistol - a developmental tool that deals 9,999 worth of damage per shot.
===Comparison===
==Locations==
* Black Mountain - Many can be found in the trunks in the storage room next to the prison building on the mountain peak.
* Camp Guardian caves - Laying on the floor in the passage leading down to the main cave.
* Freeside - On top of an ammunition box on the second level of the ruined building opposite of Mick & Ralph's.
* Goodsprings - One can possibly be given to the Courier by Doc Mitchell during Ain't That a Kick in the Head, depending on the player character's skills. Chet also sells them in the Goodsprings General Store at earlier levels.
* Great Khans may carry these as well.
* Gun Runners - Vendortron sells them in near-perfect condition from early levels onwards.
* Jackal gang members carry these.
* Legionary assassins may carry them at lower levels.
* Lucky 38 - A fully repaired one can be found on the table in the Lucky 38 basement.
* Powder Gangers commonly carry them.
* Primm - Escaped convicts normally carry these, along with a melee weapon such as a tire iron or police baton. One can also be found inside the Bison Steve Hotel on a shelf of an open cabinet, and on many of the convicts inside.
* Sloan - Some can be found on quarry workers.
* The Fort - Randomly in footlockers. 
* Carried by Legate Lanius, who only uses it if the player character is in a location he cannot access with his melee weapon.
* Recruit legionaries will carry these.
* It is the standard sidearm of NCR troopers and can be found on them.
* Viper gunslingers carry these.
* One can be acquired from Alice Hostetler if she is successfully talked down with a Speech skill check during Someone to Watch Over Me.
* Occasionally found in any of Dean's Secret Stashes around the Villa.
==Behind the scenes==
* The M&A 9mm pistol model is based on the real-world Browning Hi-Power pistol.J.E. Sawyer on Formspring:J.E. Sawyer on Bethesda Softworks forums
* This weapon is one of six in the game based on a firearm made by John Browning, the others being the cowboy repeater, the brush gun, the lever-action shotgun, the automatic rifle from Dead Money, and the .45 Auto pistol from Honest Hearts.
==Bugs==
* Sometimes, when aiming through the 9mm pistol scope in first person, it will show the scope crosshairs, but oddly will have the pistol model in front of the crosshairs, as if aiming down the iron sights. It does not affect firing, but makes it difficult to aim.
* If loading a saved game from the main menu in which the 9mm pistol is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
==Sounds==
			
			
==Gallery==
9mm pistol with scope modification.png|9mm pistol with the scope modification
9mm pistol with extended mag modification.png|9mm pistol with the extended magazine modification
9mm pistol with all modifications.png|9mm pistol with all modifications attached
9mmPistolsAll.jpg|Standard, extended magazine, and scope with extended magazine
M&A9mmPistol.png|The manufacturers on the border of the standard 9mm (top) and Maria (bottom)
NCRPropaganda2.png|9mm pistol on an NCR poster
SprayPray.png|9mm pistol in the perk image for Spray and Pray
Ferocious Loyalty.png|9mm pistol in the perk image for Ferocious Loyalty
FalloutNewVegasKamikaze.png|9mm pistol in the trait image for Kamikaze
You'll Know it When it Happens.png|9mm pistol in the achievement image for You'll Know It When It Happens
==References==
Non-game
Category:Fallout: New Vegas Guns skill weapons
Category:Fallout: New Vegas improved holdout weapons
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