Tex Willer

==Summary==
Tex Willer is the protagonist of the Tex western comics, published by Sergio Bonelli Editore. One of the most famous and competent agents of the Rangers, Tex Willer is a man who has led a colorful life. Once an outlaw that many times avoided the best efforts of lawmen all across the country, he eventually turned over a new leaf and started working as a Ranger, over the course of his life gaining fame as the quickest draw in the whole country and one of its deadliest men, he has become the chief of the navajos, fought criminals, thieves, corrupt soldiers, and even the occasional sorcerer and supernatural phenomenom.
A translation thread for all the feats is accessible here.
==Powers and Stats==
Tier: , up to with weapons
Name: Tex Willer, Night Eagle
Origin: Tex
Gender: Male
Age: Unspecified; Around 30 to 40 years by the most recent stories, around 20 in the beginning of his series
Classification: Human, Ranger, Navajo Chief, Former outlaw
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Tex has very acute senses all around, with even a solid intuition for danger and the abnormal. Tex can shoot with no loss in accuracy even in the dark.[Tex #18, Dodge City, (1958)] He could hear the cocking of a revolver's hammer when even Kit, who was closer to the shooter, couldn't hear him at all,[Tex #5, Satania!, (1958)] and he's remarked as having an acute hearing[Tex #5, Satania!, (1958)]), Regeneration (Low; Can recover in one day what would take people ten days[Tex #5, Satania!, (1958)]), Stealth Mastery (Consistently remarked as able to move silently,[Tex #6, Doppio gioco, (1958)] easily surprising even people with acute senses and wild animals. Makes no sound even as he runs and leaps from roof to roof of wood plank houses[Tex #3, Fuorilegge, (1958)]), Instinctive Reaction (Due to a lifetime of danger, Tex's body instinctively reacts in benefit to his survival. Even when barely conscious and heavily wounded, out of instinct, he still managed to swim to a nearby coast.[Tex #1 (1958), La Mano Rossa, p. 67] He automatically leaps out of the way when he hears gunfire directed to him[Tex #10, Il tranello, (1958)]), Analytical Prediction (Tex can notice minimal changes in body and eye movements of people to predict attacks and even the intention to perform them. Read the killing intent in a man's eyes to react to a thrown knife,[Tex #1 (1958), La Mano Rossa, p. 141] and by someone's look alone, he predicted their true intention of buying time so he could be attacked from behind[Tex #3, Fuorilegge, (1958)]), Weapon Mastery (Tex is widely renown as one of the greatest, if not the greatest,[Tex #8, Due contro cento, (1958)] gunslingers in the entirety of the United States, with unparalled skill with the revolver, while being similarly skilled with rifles. He is also proficient with knives, axes, bows, thrown weapons, lassos and many others, and has enough combat sense to use even virtually unknown weapons to him, such as swords, with efficiency), Martial Arts (Tex is an expert at melee combat, with experience gained from innumerable brawls and scuffles that allowed him to keep up and overpower even armed people who had similar physical ability to his, and can easily exceed martial artists with several years of experience), Pressure Points (Tex knows how to strike someone in the neck in such a way that they are knocked out for at least half an hour, even when they can physically keep up with him,[Tex #10, Il tranello, (1958)] can often disarm people with casual strikes to the wrist and hand), Acrobatics (Managed to leap from roof to roof, each meters apart, continuously and without difficulty), Social Influencing (Tex is a very charismatic individual that has intimate, if practical, knowledge of psychology and diplomacy. He can easily intimidate, coax, manipulate and convince people to do what he wants them to do, and is excellent at both reading people and giving off false impressions. He is an excellent liar, judge of character and actor, and he has such an immense politicking skill that it was one of the key factors he has managed to start, finish and win a war against some a part of the government, without a single casualty of anyone involved), Vehicular Mastery (Tex is an excellent horseman and widely considered a horsemanship ace, almost as much as he is good with shooting. He is also excellent at using sleds, wagons and similar vehicles), Minor Surface Scaling (Tex can climb and hike over very difficult walls, so much that even Kit couldn't keep up with him skill-wise), Supernatural Willpower and High Pain Tolerance (Tex has experience with handling pain, and can often fight through several wounds and keep going during combat despite of pain. Actively repressed his reactions at having red ants eating at his open wounds caused by whip strikes[Tex #4, L'eroe del Messico, (1958)]), Preparation (Tex has immense resources to draw upon, being able to consistently raise armies, get massive amounts of volatile equipment such as dynamite and kerosene, ask for help from the Rangers Corp and all sheriffs of a region, among others), Explosion Manipulation via dynamite (Through dynamite, Tex can cause big explosions)
Attack Potency: Street level, up to Wall level with weapons (Tex easily does things such as striking people into furniture with enough force to break it, knocking doors off their hinges[Tex #8, Due contro cento, (1958)] and often damaging them seriously,[Tex #3, Fuorilegge, (1958)] kicking doors so hard their locks explode, knocking out large and strong men used to combat with individual attacks. Some notable moments include him tackling a barn door blocked by a thick wooden board so hard that the board broke and the doors slammed open, punching a man across two hotel rooms and a hallway, knocking down a door on the way, breaks a wooden wall. Can fight with people comparable to him and his pards, early on even knocking Tiger out with a hurled rock, a feat that Tiger himself was astounded by;[Tex #10, Il tranello, (1958)] With his guns, Tex often manages to break and puncture rifles, spears, swords, metal armor and other things with single shots; With preparation, Tex can easily get a great amount of dynamite, with which he can break walls, cause large explosions and destroy several trees at once[Tex #10, Il tranello, (1958)])
Speed: Athletic Human in movement speed, Subsonic+ combat and reaction speed. (Tex can often outpace even people accostumed to long-distance running and entire mobs of people; Tex is remarked as incredibly fast by all who know him,[Tex #9, L'ultima battaglia, (1958)] and he consistently and easily aimdodges, avoids and generally[Tex #6, Doppio gioco, (1958)] dodges[Tex #6, Doppio gioco, (1958)] bullets,[Tex #8, Due contro cento, (1958)] arrows,[Tex #10, Il tranello, (1958)] thrown knives, whip strikes, rapier thrusts, arquebus shots and many others types of attacks, at times even after the attacks were done and projectiles were shot, on his back and in numbers, and he also does things such as turning around and knocking someone out before they can shoot him, even when they have their finger at the trigger and placed at his back, and quickdrawing faster than people even after they had already started to draw their guns, once even quickdrawing so fast that his gun seemed to teleport to his hand. He shoots and reloads so quickly that a house guarded by Tex alone is thought to have four marksmen working in tandem[Tex #8, Due contro cento, (1958)] and, reacting to a gun fired at him, threw himself to the ground and unloaded six shots on the attacker before the attacker, sheriff or anyone else could draw their gun or shoot one more time.[Tex #2, Uno Contra Venti, (1958)] Can keep up with wild animals such as pumas.[Tex #9, L'ultima battaglia, (1958)] In the time it took for a bullet to reach him from some meters away, Tex had turned a man around and hurled him at it, using him as a shield,[Tex #6, Doppio gioco, (1958)] and can consistently dodge bullets after they were fired as long as it was at a distance away from him)
Lifting Strength: Peak Human (Tex is remarked as an incredibly strong man with muscles of iron, often winning hand gripping competitions with ease even against much larger and muscular men. He can easily lift,[Tex #3, Fuorilegge, (1958)] spin and throw people with immense strength,[Tex #10, Il tranello, (1958)] lift people off the ground with a single arm[Tex #6, Doppio gioco, (1958)] and even heavy furniture, and often overpowers even strong and skilled people in grappling and manages to struggle with wild animals. Consistently manages to bend[Tex #9, L'ultima battaglia, (1958)] metal bars[Tex #2, Uno Contra Venti, (1958)] with his hands alone.[Tex #6, Doppio gioco, (1958)] Turned over a heavy wooden table with three men bending over it before they could react,[Tex #1, La Mano Rossa, (1958)] turned over a cart filled with bale before a posse could reach him[Tex #8, Due contro cento, (1958)] and managed to lift and throw large rocks.[Tex #7, Il patto di sangue, (1958)] It is stated he could have broken a man's neck by simply forcing it back while applying strength.[Tex #4, L'eroe del Messico, (1958)] Can grab strong people by the leg and spin them as if they were a ragdoll. Managed to grab ahold of Carson's full weight with a single hand while balancing himself from an ledge, while Carson was in a high speed fall. Broke a strong wooden lever with a pull, and, with Kit's help, broke very thick, strong wooden supports with relative ease by lifting them and then, individually, hurled large stone disks and logs)
Striking Strength: Street level
Durability: Street level (Tex consistently resists being struck by people comparable, if not stronger than him without a problem, and he often takes better to injury such as being shot, falling from great heights,[Tex #3, Fuorilegge, (1958)] being thrown at high speeds from horses and serious beatdowns better than most people. More remarkably, he has done feats such as tanking part of an explosion that violently obliterated part of a house, with the smoke and poisonous vapours being considered a more immediate threat and even recovered quickly, although he only tanked a very small portion of the explosion and was still knocked out by it,[Tex #10, Il tranello, (1958)] completely ignored being struck by a man wielding a chair and took little damage from part of an explosion that hurled him and his pards through a Window and broke the floor below him)
Stamina: Above Average (Can keep fighting even when seriously wounded for several minutes. Often endures travelling for days with little resources and barely any sleep. By sheer bodily vigour, he has managed to survive a degree of hypothermia that would have killed anyone else)
Range: Standard Melee Range physically, Hundreds of Meters with guns (Has managed to hit ducks during migration times with individual, casual shots of his revolver, his lowest-range gun, and ducks frequently fly to at least 200 feet, easily reaching up to 4.000 feet and being capable of flying much higher, being reported that once a mallard was found flying at altitudes of 21.000 feet)
Standard Equipment:
<tabber>Standard Equipment=
Revolverbytex1.png|Tex shooting down ducks with a revolver.
Tex with a knife on the boot.png|Boot knife.
Tex receives the wampum band.png|Wampum band.
*Colt Single Action Army: Some of the Wild West's most iconic guns, six-rounder revolvers with great realibility and precision. Tex is usually armed with two of them, preferring to use one against few targets or when he needs to be precise, and favouring two when a greater fire volume is needed or when in close range. He is legendary in his prowess with the guns.
*Winchester: Another characteristic gun of the time, the Winchester rifle is a umbrella term for several rifles manufactured by the same company, with greater power, range and accuracy than revolvers, holding between seven to fourteen rounds depending on the model, with the Model 1873 being particularly common. Tex always has a Winchester with him, either on his saddle on normal times or across his back when he is expecting trouble.
*Knives: Tex frequently carries with him a number of knives, both with himself and on the saddle. He usually has a normal and a smaller sized one on his belt, and a hidden, even smaller knife on his boot.
*Wampum Band: A sacred cloth band typically worn by prestigious chiefs of many tribes, it signals that the user is part of the great brotherhood[Tex #10, Il tranello, (1958)] and is a sign of peace, and to attack someone with the Wampum band without reason or or honourably is treated as a disgraceful thing to do.
*Lasso: While usually simply a supply item, the lasso on Tex's hands is an effective tool. Usually stored on the saddle, Tex is an expert user of the lasso and can use it to take down both people and animals from far away.
*Supplies: Tex also frequently carries all sort of supplies, both on him and on his saddle. Dried meat, canteens, extra ammunition, rags for all sorts of purposes, rope, blankets, waterproof cloth, torches, alcohol, and many other things. He is always ready for long journeys and to set up camp wherever he goes.
|-|Optional Equipment=
Dynamitebytex1.png|Tex using dynamite to blow up trees.
*Dynamite: One of Tex's favorite tools, dynamite sticks are powerful explosives that Tex uses to either destroy obstacles or in a similar way to grenades in recent times. He is excellent and throwing them and understanding the needed amount of dynmite to achieve a specific effect, to the point he once bragged he could teach university students about dynamite if he bothered to. While he usually doesn't carry dynamite sticks with himself as they are very dangerous and volatile, it is very easy for him to acquire several sticks if needed.
*Bow and Arrows: Tex at times is seen carrying a bow and some arrows in the saddle of his horse or with himself, especially if he has been around the tribe to take part on their activities. He is a lethal archer, and has repeatedly shown to have excellent aim and disposition to use it as a more stealthy option when stalking opponents.
*Hatchets: Tex is sometimes shown to carry hatchets in his horse's saddle or in himself, especially when he predicts to make lenghty journeys, as he requires more tools than usual, and hatchets are both useful weapons and tools for his purposes.
|-|Dynamite=
Tex's most loyal peer, Dynamite was his horse from his younger years, with whom he had a deep bond, while on Tex's more recent issues he has retired and eventually died of old age.
Dynamite was a horse of exceptional quality, much faster than normal horses to the point that even when tired, he could easily overtake racing horses during a pursuit[Tex #5, Satania!, (1958)] and react almost instantly to any of Tex's commands.
Dynamite was also incredibly intelligent, capable of understanding Tex's commands,[Tex #2, Uno Contra Venti, (1958)] digging him out when he was buried[Tex #8, Due contro cento, (1958)] and stomping on an approaching snake.[Tex #8, Due contro cento, (1958)] Dynamite was also trained to warn Tex of any incoming[Tex #6, Doppio gioco, (1958)] or hidden[Tex #6, Doppio gioco, (1958)] threats, being able to smell approaching people from two to three kilometers away.[Tex #8, Due contro cento, (1958)]
Dynamite once galloped for several hours at nearly full speed, without stopping, despite being thirsty, sunburnt and tired.[Tex #8, Due contro cento, (1958)]
</tabber>
Standard Tactics: Tex faces the opponent differently depending on the danger he perceives. Usually, however, he attempts the non-lethal option first, by either talking down the opponent or wounding him non-lethally, such as shooting someone's gun out of their hand or their limbs. If, however, the opponent keeps resisting or proves difficult, such as a skilled shooter, in a war or if he is in the middle of a firefight, Tex has no hesitations in going directly for the kill.
Intelligence: Gifted. (Tex is, by far, one of Wess'[Tex #8, Due contro cento, (1958)] most competent agents in the Rangers, and even before that he had the fame of Texas' most feared and competent outlaw, while also being feared by many as the supreme gunslinger in the West. Tex is an incredibly rational and logical-minded man, that despite favouring a more direct and brutish approach to problems, he does so with great insight into human psychology, often doing deliberately rash or seemingly too direct actions to provoke reactions and chains of event that lead to desired outcomes, a great skill combined with his great capacity to improvise and plan things ahead, not unusually making his enemies fall prey to their own machinations. He knows how to explore the laws and the minimal details as to allow him to act with maximum liberty. Tex also possesses a vast array of practical skills useful for his job, such as excellent horsemanship, stealth, great acting skills, lockpicking,[Tex #8, Due contro cento, (1958)] masterful tracking, guerrila warfare, tactics, strategy, among many others. Besides all that, he is an excellent statesman and admninistrator, remarked as one of the greatest chiefs of all tribes, once managing to cause and win a whole war against several institutins without a single casualty through sheer political and tactical acumen)
Weaknesses: Common human weaknesses to slightly smaller degrees.
==Feats==
Hide/Show
*Athletics: Tex is an incredibly athletic individual, with many feats that reinforce that. He can easily kick people[Tex #1 (1958), La Mano Rossa, p. 142] and intercept strikes[Tex #1 (1958), La Mano Rossa, p. 140] even when rope-bound and prone.
**Acrobatics: Tex can perform good acrobatic feats by skillfully controlling his body, and can leap several meters-wide distances in single bounds, often doing so in sequence. He can jump over a bar and, on the same movement, perform a dropkick on someone behind the counter.
**Jumping: Tex can jump quite far and nonstop without losing balance,[Tex #2, Uno Contra Venti, (1958)] even managing to jump from the roof of a house one side of a road to the roof of the house on the other side.[Tex #9, L'ultima battaglia, (1958)]
**Swimming: Tex has shown to be an exceptional swimmer. He can swim even when heavily rope-bound, although it is an exhaustive task.[Tex #4, L'eroe del Messico, (1958)]
*Enhanced Senses: Tex is a man with very acute, refined senses all around, which has allowed him to survive several ambushes and situations over the years.
**Intuition: Tex has a very sharp intuition. He somehow noticed a man leaning against the door of a room he was in, when said man did not make a noise.
**Hearing: Tex prides himself on having an acute hearing, and he isn't wrong. He could hear the cocking of a revolver's hammer when even Kit, who was closer to the shooter, couldn't hear him at all, and even wondered if Tex had eyes on the back of his head.
**Sight: Tex has a very acute sight. Even while on a new moon, in a very dark night, he can shoot and hit targets with no loss of accuracy.
*Intelligence: As remarked on the intelligence section, Tex is a very skilled man on several fields of life, from theorical to practical ones.
**Acting: Tex is a very good actor when he wants to.
**Botany: Tex is good at the more practical aspects of botany and herbology. Tex knows how to distinguish hierba mala from hay, both looking similar enough to trick unexperienced farmers by appearance.
**Investigation: Tex, as a ranger, is trained to investigate murders and cases, and has the mentality required to do it. With little clues, he has managed to discover a man's alter ego.
**Horsemanship: Tex is an incredibly skilled horseman, moreso when coupled with Dynamite, with whom Tex has a bond and understanding that goes far beyond what is usually possible. Tex has executed complex maneuvers while on a horse several times, such as diving under gunfire with Tiger as to both of them catch someone's arms at the same time, running with great synchronicity.
**Lockpicking: Tex knows how to break and open locks, doors and other things by discreet use of tools. He consistently unlocks containers using only a knife, and knows how to silently open closed windows and doors using a knife.
**Planning: Tex is a great planner. Some feats of his include him using some acting skills on the go to fabricate a story while guaranteeing that someone he had just bound up would hear it, making them more willing to spread the story to impair him, with the consequence of making all the guards of a place he was attempting to escape to be heavily suspect of aiding him,[Tex #3, Fuorilegge, (1958)] causing an avalanche and creating fake evidence to lure stalkers into thinking they were buried under the rocks, and successfully predicting their reaction
**Social: Tex has great social knowledge and reading ability. He can inherently read and tell when people are secretly criminals, insidious or otherwise evil.
**Strategy: Tex is a great strategist. He successfully predicts the path and behaviour of bandits base on previous knowledge and terrain, chooses a position with the most cover and against the sun, and also close to the nearest path to water, in the middle of a desert, all with little time to plan.
**Tactics: Tex is a great battlefield tactician. Even against the supernatural, he has so much experience fighting illusionists that he knows how to deal with them, using blindfolds and adopting certain behaviours to mitigate their influence on him.
**Tracking: Tex is an excellent tracker, with expertise in reading tracks, footsteps and other terrain clues to conclude things like the type of shoe or horseshoe used, the weight of people, for how long they stayed in each place, possible changes in circumstances, and more,[Tex #4, L'eroe del Messico, (1958)] which he does consistently. Even a group of experienced army scouts are unable to even notice tracks that Tex would.
*Martial Arts: Tex is an excellent martial artist that, despite his lack of formal training, has prodigious skill developed by practical experience.
**Striking: Not even Pat, who is an experienced and trained boxer, can punch as well as Tex, skil-wise. Completely dominated, skill-wise, an experienced pugilist even very early on in the series.[Tex #2, Uno Contra Venti, (1958)]
**Grappling: Tex knows how to break chokeholds from mounted positions. He knows how to perform wrist locks.[Tex #8, Due contro cento, (1958)] Managed to disarm and throw someone that charged at him with a knife with a well-done wrist lock technique. When struck by someone wielding a wooden chair, he made the enemy follow through the movement in order to perform a shoulder throw.
**Pressure Points: Knows how to strike someone in the neck in such a way that, unless they have a very tough neck, they are knocked out for more than half an hour.[Tex #10, Il tranello, (1958)]
**Environmental Combat: Has so much experience fighting people who use dirty tactics that he expects and counters people attempting to throw sand onto his eyes,[Tex #8, Due contro cento, (1958)] and he himself isn't hesitant to use that tactic himself.[Tex #1 (1958), La Mano Rossa, p. 144]
**Others: Consistently and easily uses the impulse and advances of enemies to throw them and to nullify tackles or strikes. Can use people who grab him as a balance point to hit other people. Even on the ground, he can roll away and leg sweep someone in quick sequence.
*Resistance: Tex has a certain amount of resistances.
**Pain: Tex often fights through immense pain with little to no reaction to continue fighting. He completely ignores being clawed by a jaguar during a fight,[Tex #9, L'ultima battaglia, (1958)] has ignored the pain of having a knife deeply embedded on his shoulder and only passed out due to blood loss over several minutes of walking after the wound,[Tex #5, Satania!, (1958)] actively repressed his reactions at having red ants eating at his open wounds caused by whip strikes.[Tex #4, L'eroe del Messico, (1958)]
*Social Influencing: Tex is incredibly good at reading people and dealing with them, and his fame as an intimidating, hard man has a good reason to exist.
**Distraction: Tex frequently uses taunts and other distractions to open up opportunities, such as lying about a gun being unloaded in the face of an opponent to distract them for the briefest of moments.
**Intimidation: Tex can terrorize and scare people with his screams.[Tex #3, Fuorilegge, (1958)]
*Stealth Mastery: Tex is a master at stealth, and can often sneak up to experienced people with good sense and wild animals.
**Noise: Tex can move very silently. He has shown the ability to leap from house to house with plank roofboards without making a sound.[Tex #3, Fuorilegge, (1958)]
*Surface Scaling: Even though not to a supernatural level, Tex is supremely skilled at scaling walls.
*Weapon Mastery: Tex is a master of several weapons, the revolver and the rifle above and foremost.
**General Aiming: Tex, in general, has incredible control of his aim and body. He can shoot effectively even while on a strange position on a horse running at full speed, be it with a revolver or rifle. Consistently disarms people with a single projectile, be it revolver, rifle or even thrown objects.
**Revolver: Tex is supreme with the revolver above everything. With only two seconds, at 50 meters distance, he easily emptied the chambers of both revolvers while dual shooting them, hitting all of them on the bullseye or on an intentionally smaller target.[Tex #5, Satania!, (1958)] Took all corks out of a row of bottles by shooting at each of them.[Tex #10, Il tranello, (1958)] From thirty steps away, Tex hit all symbols on a poker card with individual shots.[Tex #2, Uno Contra Venti, (1958)] Can hit ducks in migrating times with single, casual shots of his revolver, something noted as utterly impossible by Carson. Even when wounded and out of peak performance, has managed to hit a coin square on the middle, and then again in mid-air, from a distance of ten meters.
**Rifle: Tex is less skilled with the rifle as he is witht he revolver, but it is still his second most-used weapon and, by design, a more accurate and long-ranged weapon. Has intercepted a tomahawk's haft while in mid-striking motion and centimeters away from Carson's head, without even stopping to aim. Effectively shoots in melee range while dodging and maneuvering against giant pumas. Can shoot precisely with a single hand on the rifle against even targets in cover, while moving.
**Lasso: Tex can lasso a horse's legs from below them without wounding the horse.
**Improvised Weaponry: Tex is a master of improvising weaponry with what he has. He has shown to use the gunpowder within his bullets mid-battle to cause a short conflagration, giving him time to move around while the enemy was distracted.[Tex #9, L'ultima battaglia, (1958)] He isn't hesitant to instantly use whatever he has on his hands at the minimal signal of agression, such as when he simply turned the contents of a whisky cup he had on his hands over his head to momentarily blind a potential shooter that stood behind him.[Tex #5, Satania!, (1958)]
**Thrown Weaponry: Tex can precisely hit targets with thrown weapons. He has shown to hit the hands of shooters precisely where they grip their guns.[Tex #6, Doppio gioco, (1958)]
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Sergio Bonelli Editore
Category:Male Characters
Category:Protagonists
Category:Gun Users
Category:Cowboys
Category:Humans
Category:Good Characters
Category:Knife Users
Category:Axe Users
Category:Leaders
Category:Comic Book Characters
Category:Primary Protagonists
Category:Heroes
Category:Adults
Category:Stealth Masters
Category:Weapon Masters
Category:Sword Users
Category:Martial Artists
Category:Brawlers
Category:Explosion Users
Category:Supernatural Willpower Users
Category:Blade Users
Category:Weapon Users
Category:Enhanced Senses Users
Category:Regeneration Users
Category:Instinctive Action Users
Category:Precognition Users
Category:Pressure Point Users
Category:Acrobats
Category:Social Influencers
Category:Bow Users
Category:Thrown Weapon Users
Category:Lasso Users
Category:Vehicle Users
Category:Vehicular Masters
Category:Surface Scalers
Category:Preparation Users
Category:Bomb Users
Category:Smokers