118719-free-to-play

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			please go free to play so we can have a populated game so i can play again. make money off the cash shop or something.	
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please go free to play so we can have a populated game so i can play again. make money off the cash shop or something.
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			lol,,,,, free to play fixes it.	
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how bout no
 
I prefer they fix what's causing people to quit (we all know) then do a huge promotional thing with a free trial to lvl 20.
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I still can not understand, to this day, the utter illogical way of thinking by the fanboys of this game.
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if it will go f2p...you can kiss all the costumes and extra mounts goodbye, not to mention the other annoying tid bits like bag space and what not.
 
 
Then again, if the only way to keep this game alive is by bleeding pennies out of people's pockets then i'm all game, this game needs to come back to life.	
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lol,,,,, free to play fixes it.
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No.. cause the monthly sub is not even close to a reason why people have quit the game.
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			I know how much worse it can go fast if it goes F2P. Even the best F2P models impose limitations on their players that you don't see on a P2P. B2P is better, but even that can be handled wrong.	
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			Honestly this game just has bad advertising, I have never seen a Wildstar ad or anything anywhere. I spread the word of this game more than I feel the game itself does. But most likely i think Ncsoft is trying to make sure they have this game at tip top shape before they put it everywhere. For example, do you remember how popular City of Heroes was before it got old (notice i said old, it wasn't because it was a sub-based game). People need to stop comparing game popularity and community size to WoW " NO ONE IS GOING TO BEAT WORLD OF WARCRAFT" Deal with it. Like literally my grandma has heard of WoW of warcraft and has never played a online video game in her life LOL, This game is great and its has great content. Well worth the monthly fee. Every good game company out there now has a sub if you think about even PSN and Xbox live is a sub LOL. The sub is not the problem, I think the people who are already here just have to give this game some time and let NCsoft buff this baby up then put it out there for everyone to see their Shiny new, "Fully Functioning" GOLD MINE!!. I think a cashshop in this game wouldn't even fit.....that sounds depressing.ewww	
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			the game is dead, have u tried to pvp lately?	
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Also, there's already a lot of threads discussing the idea (and rejection) of F2P:
 
https://forums.wildstar-online.com/forums/index.php?/topic/115520-say-no-to-f2p
https://forums.wildstar-online.com/forums/index.php?/topic/114676-on-f2p-the-possibility-of/	
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			how are u goin to say no when all u do is pve n not pvp/	
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			Are gold sellers still around?	
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Are gold sellers still around?
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Maybe PVP is dead, PVE is not. And PVP is not measure of all things.
 
With the new drops and the correction of game's direction, more avertising, the game has good chances to come back,
as its a good MMO.	
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first of all to be honest, gold sellers and hackers quit the game because noone plays the game who wants to buy it.
look I really love this game and want it work like anyone else but all in all, this game is going nowhere without people and needs to go F2P.
IF PVP IS DEAD THATS HALF THE GAME THAT YOU CANT PLAY. Pve is dieing also, theres barely any guilds that are stable in DS and continue to do it constantly, only 1 on PVP NA realms. and maybe 3 on PVE NA realms. be real now thats barely 400 ppl	
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first of all to be honest, gold sellers and hackers quit the game because noone plays the game who wants to buy it.
look I really love this game and want it work like anyone else but all in all, this game is going nowhere without people and needs to go F2P.
IF PVP IS DEAD THATS HALF THE GAME THAT YOU CANT PLAY. Pve is dieing also, theres barely any guilds that are stable in DS and continue to do it constantly, only 1 on PVP NA realms. and maybe 3 on PVE NA realms. be real now thats barely 400 ppl
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			I'd have no probs with subby model if they fixed the game.	
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F2P does not "save" a game. Anyone who thinks that is fooling themselves.
 
Good design decisions do. A free to play game that no one likes will still be a free to play game that no one likes.
 
I doubt anyone has quit Wildstar because it "cost too much money per month"
 
Making the game F2P would take time and resources away from the development team to actually do the work they need to do to make the game better.
 
Wildstar is one of the best and most fun MMO's I've played in recent years and I will continue paying my sub to play it. But even I know there are things that the game can improve on. I will continue paying my sub under the assumption that these things will be fixed in time, as with all MMO's. But the second the Wildstar devs announce F2P and that they have been using my sub money to develop cash shops, vanity items and other such nonsense instead of making the game better, is the day that I no longer play.
 
Such a fundamental shift in development priorities this early in the game's life would do more to kill it off than any amount of design decisions they've made thus far. Anyone who actually cared about the health of the game would realize that.	
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F2P does not "save" a game. Anyone who thinks that is fooling themselves.
 
Good design decisions do. A free to play game that no one likes will still be a free to play game that no one likes.
 
I doubt anyone has quit Wildstar because it "cost too much money per month"
 
Making the game F2P would take time and resources away from the development team to actually do the work they need to do to make the game better.
 
Wildstar is one of the best and most fun MMO's I've played in recent years and I will continue paying my sub to play it. But even I know there are things that the game can improve on. I will continue paying my sub under the assumption that these things will be fixed in time, as with all MMO's. But the second the Wildstar devs announce F2P and that they have been using my sub money to develop cash shops, vanity items and other such nonsense instead of making the game better, is the day that I no longer play.
 
Such a fundamental shift in development priorities this early in the game's life would do more to kill it off than any amount of design decisions they've made thus far. Anyone who actually cared about the health of the game would realize that.
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As part of the "how bout no" crowd, here's my logical seven cents on my "why": I've played numerous F2P games. None of them are on par with WS. They might have pretty graphics, and yeah, you can get those pretty little items out of the Cash Shop, but if you don't wanna pay 15 bucks a month for a game's entire content, why would you want to pay potentially more to have to unlock equal amount of content? I've played WoW, Subbed SWTOR, EQ2, and WS for years, and all that time of Subscription, even with my husband's added too, has yet to surpass the amount we spent in barely two years of partially playing F2P games. True, no one has to spend money on a Cash Shop...but I am vehemently against pay-gating things like that. Especially as a housing/costume funzie. The biggest draw to this game for me originally was Housing. For once there was a housing system that didn't cost oodles of RL monies to do. Costumes and dyes you dont have to buy over and over and over and over. I can go earn or find it or craft it all. I don't mind B2P. I'm not a fan, but I'll take it over a Cash Shop. I'm allllll for free trial to a certain level. People want that. They wanna be able to see the game a bit without having to make a money commitment and that's fine! Let them have a trial period! But the overall game? I love WildStar, it brought back the fun in online gaming (to me). If they changed the business model to F2P I'd probably stick around, but it would not be...WildStar. It wouldn't be the game I had grown to love. I know that over time, myself and quite a few others would lose that love and leave. True, probably lots of other warm bodies would fill the space. Which is fine, if you're for Quantity over Quality. The botters and gold sellers? Good riddance. Let them burn somewhere unpleasant. PvP? I personally love PvP, but it isn't the game to me. My guildmates, housing, the fun we all have together raiding and running dungeons and adventures and criticizing each other's creative processes (and yes, the occasional PvP when queues are behaving), that is the game to me.
 
It's true, the Devs probably have no say in this kind of decision. With as much as they've proven that they do listen, I want the Company to stay out of this and let them do what they do: Listen and try to fix what went wrong.
 
I think the game just needs time. The gamer crowd of today is all about instant gratification. They have no patience. If they would just give it some time (tell me, WHAT game has a good first year?) I feel things could start to improve.
 
Edit: This game has destroyed other games for me. I can't go back to WoW. It's stale, the combat isn't as fun, the characters are fugly, and all in all, its just...not WildStar. If this game were to die, I think that would be the end of online gaming for me, and I really don't want that to happen.	
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To all the people who want F2P:
 Look here	
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			to all of those saying "PvP is dead"PvP has a lot of bugs and flaws right now, but it's far from dead. Especially in Europe.	
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(Groan)
 
I think at this point that's all I have left to say on ftp :D	
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			I'll never understand the doublethink of "I really want to play your game (but I don't want to pay you for it)"	
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to all of those saying "PvP is dead"
PvP has a lot of bugs and flaws right now, but it's far from dead. Especially in Europe.
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I'll never understand the doublethink of "I really want to play your game (but I don't want to pay you for it)"
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			rbgs are dead everywhere does to a bug where both teams DC and their rating falls. PvP is not only rbgs.- open world pvp - even on a server as dead as Luminai we recently had an attack on Iliium that was epic, in return there are stalkers constantly hanging out in Thayd.- practice gs. Go up constantly. People obviously like pvping, they just don't want the competitive aspect of losing a win for your team in rated due to your gear.- practice arenas and rated arenas. Both happen often. Mostly when people want to get their rating up, they go for arena, as it's a small group to organize with + much more depends on your individual skill.	
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You assume the devs have the final say in the matter. Publishers front the huge amount of money it costs to make these games over half a decade or more and they are usually the final arbiters on the direction a game takes money wise. You need only google NCSOFT's history with such decisions in their struggling games to see what may or may not happen.
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SWTOR went F2P.  I stuck with it until W* went to Open Beta, then completely stopped playing when W* released.  If W* goes F2P, I'm probably out of this game too.  
 
Yes, I AM loving this game to death, because the way it is, is the way I like it.  When I stop liking it, I'll stop playing it.	
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			pvp in this game is dead, whoever says it isn't is 100% delusional 	
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pvp in this game is dead, whoever says it isn't is 100% delusional 
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			pbgs only thing that pop between 3 pm pst to about 10 pm along with 2s, anything else and during all other times games dead. and you get zero pops. doing pbgs and 2s durin 7 hours means games alive?	
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pbgs only thing that pop between 3 pm pst to about 10 pm along with 2s, anything else and during all other times games dead. and you get zero pops. doing pbgs and 2s durin 7 hours means games alive?
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Wish the mods would just delete these repeating threads about a *cupcake* poor business model.
 
So as I said in all the prior threads about this subject.
 
Just, HELL NO!	
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This game does not pop battlegrounds until 4-5 est, and ends abruptly around 1am EST.
2v2 queues rarely pop anymore, and the recent patch made it not only harder to get queues, but they took down leaderboards, and made medics have a huge bug in 2s.
3v3 are novel and are the new 5v5 wintrade
rated battlegrounds don't pop unless they're scheduled--- which makes it pointless
warplots have only ever popped and thats because they made a 2 week event out of it
 
overall this game needs to go free to play and fast.  that's the best course of action for the pvp side of the game.
 
as far as pve, how could it affect it negatively?	
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Maybe PVP is dead, PVE is not. And PVP is not measure of all things.
 
With the new drops and the correction of game's direction, more avertising, the game has good chances to come back,
as its a good MMO.
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While the ideas you suggested are interesting, I don't want WildStar to go F2P. I used to play Phantasy Star Online 2 (Japan), which is free to play, but had a Premium option which is essentially paying a subscription to access extra features like having your own shop or room. This meant that paying players could get the best gear (non paying players weren't even able to purchase the best gear) and make money far easier than those who weren't paying, which was extremely unfair and essentially turned the game into P2P with a mediocre free option. There was also a huge problem with hackers in PSO2 because they could just make new accounts constantly at no cost to them.
 
With P2P this isn't an issue as everyone is able to access everything and hackers can't make new accounts constantly without having to constantly pay for them. It also helps keep out people who are just making accounts to troll or hurt people.
 
If WildStar did go F2P I would definitely stop playing. I enjoy this game a lot and would be sad to stop but I don't want to play a game where I have to pay for extra features when I can play for free.
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			Goin F2P may improve queue pops, but it ain't gonna improve the quality of the experience when you get into that group content :P 	
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Do you think it is your choice?
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			a whole less than 300 people, what a sick pop and less than that in pvp around 30-40 ish	
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I really really hope this game doesn't go free-to-play. Hopefully they can do some good marketing and make some changes to some of the things deterring players... just in the very nature of free-to-play it becomes really inconsistent because they have to start price gouging, and you end up having to pay for meaningful stuff anyways since it's the only way they can stay afloat.
 
Really they just need to get free trials out there so that people can get a taste of the game without spending $60 on it.	
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			I'm gonna go with No, but at this point in time I'll say, after January (when my accumulated play time ends) feel free to do whatever you want Carbine.	
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lmao stop acting like this game has people playing it. Carbine knows the real numbers so does ncsoft. This game will be FTP or shut down like OTHER NCSOFT GAMES. They have done this many times before.
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SWTOR went F2P.  I stuck with it until W* went to Open Beta, then completely stopped playing when W* released.  If W* goes F2P, I'm probably out of this game too.  
 
Yes, I AM loving this game to death, because the way it is, is the way I like it.  When I stop liking it, I'll stop playing it.
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It's not even $60 anymore! 30% off ;)
 
I don't think F2P is required at this stage. They have dropped enough subs I'm guessing.
I am of course thinking that from a game that was initially so well designed that making this many bad decisions can't be accidental.
I think it just depends whether Blizzard paid them to drop subs just for the release of WoD or to fail the game permanently.
Maybe some kind of wager with former employees to see if W* can recover.	
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Although, you did continue to play SWTOR for a year and a half after it went F2P. Would you have continued playing if it weren't for WildStar?
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It's not even $60 anymore! 30% off ;)
 
I don't think F2P is required at this stage. They have dropped enough subs I'm guessing.
I am of course thinking that from a game that was initially so well designed that making this many bad decisions can't be accidental.
I think it just depends whether Blizzard paid them to drop subs just for the release of WoD or to fail the game permanently.
Maybe some kind of wager with former employees to see if W* can recover.
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I'll never understand the doublethink of "I really want to play your game (but I don't want to pay you for it)"
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			i have my acct paid for a couple years. its not that, i want ppl to play the game and f2p is a good option	
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I doubt Wonderpumkin, Frezz, Eclips or myself or the others that think F2P is inevitable are pushing for it because THEY don't want to pay for the game. It is because as most of them have pointed out there is no population, queus don't pop. You can argue it all you like but when queus were cross server... queus shouldn't be next to non-existance, it points to a lack of desire of people playing the game and other than me... I am sure the other 3 are queued up as often as they can.
 
So please get this idea that the people who are saying PVP is needed to save the game as people who are too cheap to pay for the game. More likely than not it is their flexibility and willingness to adapt and accept change that will give the game a chance to survive. 
 
All of the fanbois and white knights care about wildstar as it is right now and only as it is right now, most of these other people are the greater general sense of the case the game and IP whereever Carbine and NCsoft may take it.
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			Screw F2P.  Worst cash grab scheme ever to come to MMOs in particular, and video games in general.	
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F2P may happen... but its not gonna happen anytime soon.  This is the build up phase of any new mmo.  EVERY MMO EVER LOST PLAYERS LIKE CRAZY AFTER RELEASE.  Even the fabled WoW had a huge drop off after it was first release.
 
The things that make mmo's successful is if they can retain and build over time.  And Wildstar is doing this.  I see new players daily on my alts in starter zones.  
 
The people making these threads and going on and on about F2P are the same people in every thread and we know them by name.  The post negative sky is falling crap wherever they can.
 
The people claiming there are no people playing in the zones are also full of it I see them daily with my own eyes.	
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F2P may happen... but its not gonna happen anytime soon.  This is the build up phase of any new mmo.  EVERY MMO EVER LOST PLAYERS LIKE CRAZY AFTER RELEASE.  Even the fabled WoW had a huge drop off after it was first release.
 
The things that make mmo's successful is if they can retain and build over time.  And Wildstar is doing this.  I see new players daily on my alts in starter zones.  
 
The people making these threads and going on and on about F2P are the same people in every thread and we know them by name.  The post negative sky is falling crap wherever they can.
 
The people claiming there are no people playing in the zones are also full of it I see them daily with my own eyes.
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Are you on Entity?  Because Warhound has had a notable decline in players since Drop 3, as well as a very notable decline in bg pop frequency / arena frequency.
 
Also, I pay for Wildstar even though I have over 100 platinum.  They could use the money.  People give them money.
 
F2P Makes more people.
 
F2P Implies cash shop.  People often spend way more than 15$ a month on cash shops.
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Are we going to make a new thread about this every single day?  Is this just so I have to dissect how bad F2P is for the actual players over and over?  I'm not sure how much simpler I can boil this down.
 
Right now, we all account for a certain set amount of income.  For that one flat fee, all content is designed for all of us, meaning we all pay in a small amount, we all benefit equally, and in the best kind of development, content and fixes.  Carbine is rewarded for the number of us around, thus they are incentivized to make sure we have a reason to play.
 
F2P changes that dynamic.  Suddenly, the game has a certain amount of people who are no longer supporting the game to the necessary extent.  At best, they do not have access to all of the game's content.  At worst, the game is essentially advertising services and becomes a 0-50 free trial for the real game, which will then cost more than 15 dollars to experience the breadth of.
 
More importantly, Carbine will no longer have an incentive to generate universally played content; the game's content is no longer the revenue stream. Vanity items become much more prevalent and take up more development time, and that's the best possible outcome is the dearth of meaningful universal content.  Hours and development skill is locked behind a payment wall, meaning that to get access to everything, you will pay far, far more than 15 dollars a month.  Worse, if NCSoft isn't getting their money from the things in the shop because people don't find them relevant or desirable, NCSoft will make sure that something relevant or desirable is back there.  They will make their money by sacrificing whatever must be sacrificed.  The development time is no longer funded by people being convinced to pick up and play the game.  The game becomes nothing more than a giant billboard for services.
 
For those of us who have guilds, have friends, and have no problem putting together a group (I rarely queue because I've got a rolodex of players on my friends list that I already know aren't going to be a problem in my game experience), F2P sacrifices the things we value most for the opportunity to pay FAR more than we're paying now to get what they do shift their priorities to design.
 
F2P isn't a magic silver bullet that magically solves all your MMORPG problems, it's a dialysis treatment plan that keeps a game limping along in a semblance of life.  It can keep a dying game going, give it extra years, but its life thereafter isn't the same.  Everything revolves not around quality of life, but quantity.
 
I'm certainly not sticking around if it goes F2P to be whaled, and that's a problem for Carbine in the end.  There are a lot of F2P games out there already, people are already talking about oversaturation and once successfully rescued games like SWTOR are struggling in the new market.  There are only so many whales around, so Carbine would somehow have to make sure that they don't just attract new people (which aren't the point), but people willing to pay a lot more than 15 dollars a month.  That's how F2P games make their money.	
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			Why there are so many people feeding such an clear troll? I... Don't get it.	
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Are we going to make a new thread about this every single day?  Is this just so I have to dissect how bad F2P is for the actual players over and over?  I'm not sure how much simpler I can boil this down.
 
Right now, we all account for a certain set amount of income.  For that one flat fee, all content is designed for all of us, meaning we all pay in a small amount, we all benefit equally, and in the best kind of development, content and fixes.  Carbine is rewarded for the number of us around, thus they are incentivized to make sure we have a reason to play.
 
F2P changes that dynamic.  Suddenly, the game has a certain amount of people who are no longer supporting the game to the necessary extent.  At best, they do not have access to all of the game's content.  At worst, the game is essentially advertising services and becomes a 0-50 free trial for the real game, which will then cost more than 15 dollars to experience the breadth of.
 
More importantly, Carbine will no longer have an incentive to generate universally played content; the game's content is no longer the revenue stream. Vanity items become much more prevalent and take up more development time, and that's the best possible outcome is the dearth of meaningful universal content.  Hours and development skill is locked behind a payment wall, meaning that to get access to everything, you will pay far, far more than 15 dollars a month.  Worse, if NCSoft isn't getting their money from the things in the shop because people don't find them relevant or desirable, NCSoft will make sure that something relevant or desirable is back there.  They will make their money by sacrificing whatever must be sacrificed.  The development time is no longer funded by people being convinced to pick up and play the game.  The game becomes nothing more than a giant billboard for services.
 
For those of us who have guilds, have friends, and have no problem putting together a group (I rarely queue because I've got a rolodex of players on my friends list that I already know aren't going to be a problem in my game experience), F2P sacrifices the things we value most for the opportunity to pay FAR more than we're paying now to get what they do shift their priorities to design.
 
F2P isn't a magic silver bullet that magically solves all your MMORPG problems, it's a dialysis treatment plan that keeps a game limping along in a semblance of life.  It can keep a dying game going, give it extra years, but its life thereafter isn't the same.  Everything revolves not around quality of life, but quantity.
 
I'm certainly not sticking around if it goes F2P to be whaled, and that's a problem for Carbine in the end.  There are a lot of F2P games out there already, people are already talking about oversaturation and once successfully rescued games like SWTOR are struggling in the new market.  There are only so many whales around, so Carbine would somehow have to make sure that they don't just attract new people (which aren't the point), but people willing to pay a lot more than 15 dollars a month.  That's how F2P games make their money.
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			Yes Frezz, we honestly think it will get players.  Maybe not returning players, but new players for sure.  Entity is packed, there are multiple groups raiding GA as I write this, loads of people are still in Thayd, and the global lfg channel is still getting activity.	
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You honestly think wildstar will get players back? PVP is dead. PVE is struggling hard hence in drop 3 they nerfed everything. No more 40 mans etc. 
 
Game said "Hardcore" but really it was too buggy for most people. 
 
If I ever see a game say "hardcore" again I am going to turn away ASAP. It may work for the few but if I don't have anyone to play with who cares? They all cry wolf about gear etc. Now I see why blizzard made WOW what it is today.
 
 
This game will FTP in no time since they can't support themselves on the current ecosystem of players. This is a business. You know they have been looking for CEO for over 5 months. But no one seems to taking over after gaffney. You ever think the rest of industry knows this is a sinking ship. Why wouldn't some one want to be CEO of carbine?
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			Indeed.  PVP has migrated from MMOs to MOBAs because rated esport PVP doesn't require levelling up a character and accumulating gear.  MMOs need to stop trying to keep doing MOBA style BGs, and return to the kind of PVP (ex: DAOC) that no other genre can do.	
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Indeed.  PVP has migrated from MMOs to MOBAs because rated esport PVP doesn't require levelling up a character and accumulating gear.  MMOs need to stop trying to keep doing MOBA style BGs, and return to the kind of PVP (ex: DAOC) that no other genre can do.
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Are we going to make a new thread about this every single day?  Is this just so I have to dissect how bad F2P is for the actual players over and over?  I'm not sure how much simpler I can boil this down.
 
Right now, we all account for a certain set amount of income.  For that one flat fee, all content is designed for all of us, meaning we all pay in a small amount, we all benefit equally, and in the best kind of development, content and fixes.  Carbine is rewarded for the number of us around, thus they are incentivized to make sure we have a reason to play.
 
F2P changes that dynamic.  Suddenly, the game has a certain amount of people who are no longer supporting the game to the necessary extent.  At best, they do not have access to all of the game's content.  At worst, the game is essentially advertising services and becomes a 0-50 free trial for the real game, which will then cost more than 15 dollars to experience the breadth of.
 
More importantly, Carbine will no longer have an incentive to generate universally played content; the game's content is no longer the revenue stream. Vanity items become much more prevalent and take up more development time, and that's the best possible outcome is the dearth of meaningful universal content.  Hours and development skill is locked behind a payment wall, meaning that to get access to everything, you will pay far, far more than 15 dollars a month.  Worse, if NCSoft isn't getting their money from the things in the shop because people don't find them relevant or desirable, NCSoft will make sure that something relevant or desirable is back there.  They will make their money by sacrificing whatever must be sacrificed.  The development time is no longer funded by people being convinced to pick up and play the game.  The game becomes nothing more than a giant billboard for services.
 
For those of us who have guilds, have friends, and have no problem putting together a group (I rarely queue because I've got a rolodex of players on my friends list that I already know aren't going to be a problem in my game experience), F2P sacrifices the things we value most for the opportunity to pay FAR more than we're paying now to get what they do shift their priorities to design.
 
F2P isn't a magic silver bullet that magically solves all your MMORPG problems, it's a dialysis treatment plan that keeps a game limping along in a semblance of life.  It can keep a dying game going, give it extra years, but its life thereafter isn't the same.  Everything revolves not around quality of life, but quantity.
 
I'm certainly not sticking around if it goes F2P to be whaled, and that's a problem for Carbine in the end.  There are a lot of F2P games out there already, people are already talking about oversaturation and once successfully rescued games like SWTOR are struggling in the new market.  There are only so many whales around, so Carbine would somehow have to make sure that they don't just attract new people (which aren't the point), but people willing to pay a lot more than 15 dollars a month.  That's how F2P games make their money.
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Id idnt make a post in this thread
 
what the hell	
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Id idnt make a post in this thread
 
what the hell
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{| class="blockquote"
me thinks your thread was merged. lol
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{| class="blockquote"
Didn't Riot Games make a monumental amount of money and still have an ever growing business on the back of a free to play game?  I know I spent more than 15$ a month on average on League of Legends skins and boosts than I ever did on a subscription MMO.
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{| class="blockquote"
Are we going to make a new thread about this every single day?  Is this just so I have to dissect how bad F2P is for the actual players over and over?  I'm not sure how much simpler I can boil this down.
 
 
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{| class="blockquote"
entity is packed? when?
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Basically all i'm getting from the last couple of posts is "pvp is worthless in mmo's that's why no one is doing it, not because the game is dying" "But pve is thriving" Could you post some actual PROOF that pve is thriving? Or is this based simply on your own experience with your own group of friends? . Because what i've seen is content getting reduced in maximum amount of players required. Nerfed in terms of difficulty. and the majority of the COMPETETIVE high end pve players are long since gone. and DID NOT RETURN. as for seeing a bevy of new players? I can't say it's been my experience. I've been in all the starting zones finishing up paths and I was mostly alone throughout that time. and this was during primetime.
 
And as for the reasoning that pvp is only dead on warhound because there is no world pvp? I really couldn't disagree with that more. Most pvpers don't give a flying damn about world pvp. It's an afterthought. something to show off your 1800 gear while you mindlessly plug away at the ridiculous dailies in this game. People did not move from warhound to entity because of  world pvp. They moved because there just wasn't any PEOPLE on warhound. For whatever reason they previously played the game for.
 
 
As for the game staying away from F2P? I think some people really are in denial about the status of this game. I've watched the coming and going and played alot of mmo's in my time. This game is suffering. Badly. That isn't an admission that F2P is strictly the answer. But straight out saying "NO CAN'T DO IT NEVER EVER" is ridiculous.
			
				
	Edited November 20, 2014 by BusterCasey	
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{| class="blockquote"
5pm to midnight EST.
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			You do know that a zone only holds a finite number of people before spawning a new copy of the same zone right? You couldn't see all of the people in one zone even if you wanted to.	
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			And you truthfully think any of these starter zones are hitting that number? As I said. I ran throughout  most of the zones and saw NO one. Multiple times. So what you're saying is either 1. I was just unlucky throughout EVERY zone I went into and happened to be the first and only person "copied into an instance of the same zone" or 2. The maximum number of people allowed into each copy is 2. Somehow I don't think either are of these are correct.	
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			I'm not talking about low level zones.  Low level zones will never be populated again in any game once the majority of the playerbase reaches level cap.  You can't expect 6 month old, single use content to still be topical - not in a level based game.  The only people still doing that stuff are latecomers, alts, or just really slow levellers.	
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So...what ARE you talking about then? Illium? Illium on warhound during primetime (before I left when drop 3 hit) contained about ....40 people? 
 
Visually seeing people isn't much of my concern anyway, as this is a game with a stellar housing function, which is where alot of people are hanging out, I'd imagine. As well as daily activies, blah blah blah. I judge it based on my inability to get into a queue for literally any of the games content throughout most of the day. pbgs pop for a select few hours of the day, even then lasting up to 10-15m and back to unknown throughout primetime because it's mainly the same 20ish people playing, and when one side dominates, the others quit queuing and there isn't a deep enough pool to back up more games. RBGS do not exist. Warplots do not exist. Even the most widely played pvp mode, 2v2s, has been suffering as of late and is generally taking minutes inbetween matches. Matches that require FOUR people. 
 
 
I've also tried queuing up for dungeons/adventures and sat in queue for ungodly amounts of time. To be fair, my experience with the PVE side of things and how populated the game is with that is not that great. but from everything i've PERSONALLY experienced. It's bad. and getting worse.	
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I don't know what to tell you dude.  I ran 3 dungeons Monday evening by pugging.  All 20 man dailies were completed immediately without waiting for extra people.  The global LFG channel on Entity still gets frequent requests for dungeon runs (people seem to want to actually make their own groups vs queueing).  And yes, there are lots of people in housing.
 
I don't participate in "this brand of PVP" as a matter of principle so I really couldn't care less how it is faring.  They need to stop trying to be esport leaderboard nonsense and actually create persistent open world conquest PVP.	
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Well as far as pvp goes, its pretty much in the shitter. PvP has only gone downhill since launch and they still refuse to acknowledge / fix the glaring problems that plague the PvP side of things.
 
As far as population goes, I play on warhound, and it sucks massively. There's barely more than 30 people in illium, including the people that aren't getting queue pops. I can't imagine why ANYONE that doesn't care about PvP would even be on this server. Further, good luck getting groups for the dailies, as I've been trying since Monday to get a group for the 5 man quests and the 20 man quest, but no one even responds. I don't know why they would as theres virtually no reward to it, but I can't even get 2-3 people!
 
So let's bring that into perspective for you. THE ONLY SERVER IN NA that actually makes and gets groups for anything is entity. Out of all the people that want to play Wildstar in North America, that's what you're going by.
 
This game is very much dead. They extended a drop 3 months after the target release to set a new standard for bug free patches, and failed miserably. Sure, the game is decent, but the management and the developers continuing with the game are god awful and don't deserve the jobs they hold... But hey that's the result of a bunch of people *cupcake*ing around in the office instead of being managed properly.
 
IMO make it free to play and open a cash shop for things like boosts and mounts and costumes etc. Have you seen how unoriginal and easy to make the 10 mounts we have in the game are? They couldve made a cool hoverboard and colored it white and it would still be more desired than the plain colored turban we (didn't get) for some reason.
 
Honestly, free to play means more people means the game actually feels like a mmo. Right now the game just isnt worth 15$ a month, which I pay, BTW, even though I have 100+ plat. I think they need whatever they can get in the meantime.	
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			Planetside 2 also is a mmo with a cash shop that sustains it pretty well.	
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			all in alll they need cash shop and free to play and the game is solid	
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I love Wildstar, but I'd rather have the servers shutdown and set on fire before it goes f2p. 
 
F2p games just ruin the game by making it all about getting the player to pay for the next new thing in the store rather than providing fun content.	
----
			Planetside is not an MMORPG. Planetside is strictly a pvp game, with no pve or character leveling required. And even then I know people who prefer the first one as that one wasn't free to play and had better population control.Luminai has the lowest population of all. It's pretty much the only server where you can log in and find nobody in your main city. But for goodness sake people even we can do 20 man dailies. With 30 people showing up on short notice. 	
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{| class="blockquote"
I love Wildstar, but I'd rather have the servers shutdown and set on fire before it goes f2p.
 
F2p games just ruin the game by making it all about getting the player to pay for the next new thing in the store rather than providing fun content.
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Planetside 2 is also bordering very close to pay 2 win.  Ground combat isn't so bad, but if you want to be a pilot (or even a tank driver) you had better spend money for those weapon upgrades before you attempt to fly or you will be crashing and burning all day long against better outfitted fighters.
 
There's also no PVE and no loot, which makes visual customization trivial to gameplay.
 
 
 
{| class="blockquote"
Would you like just 10 people left playing wildstar? No one is going to come back proof was drop 3. Game is dead and I would like to play wildstar in a few years. Not just the next 6 months.
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Don't we already have a thread on this?  I know we do because I commented in it ...
 
Mods?   Beuller?  Anyone?	
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{| class="blockquote"
Would you like just 10 people left playing wildstar? No one is going to come back proof was drop 3. Game is dead and I would like to play wildstar in a few years. Not just the next 6 months.
 
If this game was doing so great why did they lay off LEAD PEOPLE in the game. The sales numbers show this game isn't cutting it and its all due to carbine not fullfling promises. This drop was the worse. 
 
I offer help and cougar blows me off. These people are just cluless. Buiden takes all the help I give him fixing stuff NONSTOP. Everyone else including bardic as DONE NOTHING since the game has gone live. These devs don't listen anymore but a few random producers talk like they code this game.
 
Carbine needs a new president to put in leadership. NCSOFT needs to get on this ASAP.
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{| class="blockquote"
Face the facts and you will be happier.
----
			I think WIldstar really needs to go the FFXIV route and shut it down for a while and re-release it in 6-12 months, seemed to work wonders for that game. Besides that I just came back to Wildstar after a long hiatus to check things out and I am pretty disappointed especially on the PvP front, It was bad early on when I played when they allowed the cheaters and exploiters to run wild and now it seems the Devs decided to just abandon PvP all together. The PvE stuff is not bad but I can only deal with that game mode for so long being a PvP focuses player, gets boring fast for me. Overall this could be a very solid game it just needs a lot more beta time and some of its core systems (see PvP) re-developed. Shutting the game down for a while is the way to go F2P would just lead it to a permanent shutdown.	
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{| class="blockquote"
I think WIldstar really needs to go the FFXIV route and shut it down for a while and re-release it in 6-12 months, seemed to work wonders for that game. Besides that I just came back to Wildstar after a long hiatus to check things out and I am pretty disappointed especially on the PvP front, It was bad early on when I played when they allowed the cheaters and exploiters to run wild and now it seems the Devs decided to just abandon PvP all together. The PvE stuff is not bad but I can only deal with that game mode for so long being a PvP focuses player, gets boring fast for me. Overall this could be a very solid game it just needs a lot more beta time and some of its core systems (see PvP) re-developed. Shutting the game down for a while is the way to go F2P would just lead it to a permanent shutdown.
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{| class="blockquote"
I think WIldstar really needs to go the FFXIV route and shut it down for a while and re-release it in 6-12 months, seemed to work wonders for that game. Besides that I just came back to Wildstar after a long hiatus to check things out and I am pretty disappointed especially on the PvP front, It was bad early on when I played when they allowed the cheaters and exploiters to run wild and now it seems the Devs decided to just abandon PvP all together. The PvE stuff is not bad but I can only deal with that game mode for so long being a PvP focuses player, gets boring fast for me. Overall this could be a very solid game it just needs a lot more beta time and some of its core systems (see PvP) re-developed. Shutting the game down for a while is the way to go F2P would just lead it to a permanent shutdown.
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{| class="blockquote"
I love Wildstar, but I'd rather have the servers shutdown and set on fire before it goes f2p.
 
F2p games just ruin the game by making it all about getting the player to pay for the next new thing in the store rather than providing fun content.
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{| class="blockquote"
See, this has to be the worst sentence I've ever read, you would rather they shut the servers down and set on fire before going f2p? why? what exactly is that accomplishing for you? how is that helping anything? what are you even gaining by the game being shut down? the answer? nothing, just something ridiculous to say because a few f2p games here and there gave you a bad taste in your mouth.
 
There's plenty of F2P games out there that do it right, Tera being a good example on how to go from P2P to F2P without making it anything near pay2win at all and that's because for the most part they followed the cosmetic and convenience method of a sustained cash flow, since they went F2P they gained both a player and revenue boost and the game doesnt need a penny put into it to compete with the paying players.
 
moderator edit: content 
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{| class="blockquote"
TERA is not a good example.
 
Monetizing cosmetics in an MMORPG is bad.  Cosmetics are as much at the core of gameplay as the combat.  Charging people to personalize their character prevents emotional attachment to their virtual self, making it all the easier for them to leave.
 
Monetizing convenience is bad.  It results in a poor quality experience for users, and is tantamount to blackmail for having fun.
 
F2P can be done fairly in other genres where it doesn't affect the enjoyment of the game, transfers over from a real life analog, or doesn't interfere with players developing personal attachment to the world and their avatar in an MMO.  F2P stands for everything that is wrong with MMOs today. 
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			So fashion items are equivalent to CREDD.  That doesn't mean the entire game needs to go F2P.  The convenience items are clearly P2W because you get stuff done faster with them than without.	
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{| class="blockquote"
So fashion items are equivalent to CREDD.  That doesn't mean the entire game needs to go F2P.  The convenience items are clearly P2W because you get stuff done faster with them than without.
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{| class="blockquote"
Do you understand what "pay2win" means? you're not winning if you got there faster at all, if what you said was true then there would be a "Playtowin" where the person that plays the most wins...though I'm not sure what they're winning exactly apart from getting through the game quicker.
 
Actual P2W is when a player has a complete advantage over the other player through gear that they obtained by throwing money into the cash shop and giving them a big advantage over that other player in PvP and even PvE depending on what's happening, P2W would be that a player has acquired gear in days/weeks in what would normally take weeks/months to obtain (or isn't even possible from conventional play), take Perfect World for example as that game is the definition of pay2win with the ability to straight up buy your gear from the cash shop for thousands of $, having something like a 30% exp boost to leveling isn't even close to what pay2win is and the day that it becomes an issue in which players start complaining and shouting OP in game and the forums is the day that I sprout wings from my back from drinking redbull.
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 every one is a gamer but u cant deny the fact there is always casuals and hardcore its cz we hardcores aint jobless we play with responsibility  and have some commonsense and better skills while doing any work, and u take it as a video game and fails and complaints and nerfs all stuff cz u don't have the skill or reaction time or, hand dexterity ?
 
I can guarantee that u the same person who posted will never ever spend a single money in  the cash shop but at same time u wanna enjoy all the Awesomeness of this product has to offer you even state that " so I can play again" the why cant u play now?? if money is the problem don't play. Just get this game development aint free stuff or which any one can do and it costs time and money as any other product and it aint coming for free.
 
u spend more that 15 $ on your drinks and cigarettes per week and damage your body so subbing to a game just like HBO or NETFLIX is normal thing
 
F2P will die in next few years and again all goodness is coming  back slowly better pay for quality content than P2W or low quality stuff
 
If you complaint about lack of content it takes time friend to make anything even to make food so have patience.
			
				
	Edited November 20, 2014 by BusterCasey	
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{| class="blockquote"
PW2 applies to XP boosts as well, and rep boosts, and whatever other "thing" that reduces the minimum amount of time needed to complete a task compared to another player.  Faster travel translates directly into better income when farming for gold.
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{| class="blockquote"
No, it doesn't, explain this if it does though; how exactly is someone leveling up faster or perhaps gaining rep faster hurting your gameplay? how is that particular person effecting your overall gaming experience? the quick answer is that it doesn't but by all means answer the question, the long answer is that it doesn't at all, the only way another player(s) can hurt your gameplay experience is if it's hindering it due to lets say people don't want you in their PvE party because your non-cash shoped gear is much worse than their gear bought from the cash shop, the same applies to PvP where even in mass pvp where there's a bunch of characters with crazy cash shop gear vs a bunch without...well it's obvious what will happen, the none cash shopped side will get stomped and make their gameplay fairly crappy, where as someone leveling up faster isn't effecting your gameplay in the slightest.
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{| class="blockquote"
It doesn't have to affect another person's gameplay to be an unfair advantage.  
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Truth.  What makes P2W just that was never only about someone beating you or excluding you on the basis of purchased items.  It's about replacing the standard MMO 'path to win' with money in lieu of time/effort.  The more money you throw at the game, the faster you get to the finish line.  It doesn't matter that one person (playing an MMO solo.. go figure) isn't directly affecting another person who isn't paying (also playing an MMO solo for some reason).
 
There isn't enough disdain in the world I can heap on this model of MMOs.  It's odd usually I don't care too much about much but something very viscerally disgusts me about F2P games.
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{| class="blockquote"
So with that incredibly flawed logic, please explain why Tera is doing perfectly fine and there's no crys at pay2win?
 
I'll repeat again, pay2win for it to actually be an "issue" and not just something to *cupcake* about while you're not supporting the company providing the game at all has to actually have an adverse effect on the game it self? you also complain that "widening the gap" is some sort of issue that needs looking into when there will always be people that play more than others even to the point of hardcore and yet there's been no screams for "make it so you can only play x hours a day so that those working can stay at the same level" when that argument alone is just complete nonsense, I don't even know why I'm bothering to discuss this with some people when it's so abundantly obvious that some people are just narrow and 1 track minded when it comes to F2P models and what pay2win actually means for it to become an issue.
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TERA has zero P2W in it as it is all cosmetics and convenience items (all of which you can buy on the AH with in game money from other people who bought it from the cash shop originally). The problem you have is your own personal definition of P2W. One that by your own standards would include CREDD as P2W since it allows people with more money in IRL than time to play an advantage of making loads more plat than someone who doesn't have more RL cash flow.
 
Enjoy your P2W game then.	
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{| class="blockquote"
Playing more than someone else and getting some advantage out of it is entirely different from paying to have it handed to you.  It devalues the time the first person spent doing whatever it is they did.
 
As for your last point, isn't it obvious? The people complaining about P2W have left TERA long ago.  Everyone else is fine with it.
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{| class="blockquote"
TERA has zero P2W in it as it is all cosmetics and convenience items (all of which you can buy on the AH with in game money from other people who bought it from the cash shop originally). The problem you have is your own personal definition of P2W. One that by your own standards would include CREDD as P2W since it allows people with more money in IRL than time to play an advantage of making loads more plat than someone who doesn't have more RL cash flow.
 
Enjoy your P2W game then.
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			You may believe TERA is a good example of F2P, but to the people that are speaking against F2P, maybe they don't like TERA to begin with.  There's certain aspects of the aesthetics that completely turns me off to TERA(elin) so I'll never be trying it so I'll never know if it is actually a good example of F2P or not.  All I can go by is my own personal experience and that tells me I don't want to play a F2P game again.	
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			So now we're talking about P2W?  thank god these threads were merged.  Now if it could be moved to off-topic discussion, then I would be happy.	
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You realize that no one is forcing you to read this thread, yeah? Your angst is helpful, though!
 
 
"ONLY DISCUSS THE THINGS I DEEM NECESSARY TO DISCUSS IN THIS FORUM CREATED EXCLUSIVELY FOR DISCUSSION. GOT IT?!"	
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{| class="blockquote"
CREDD doesn't give you anything you couldn't earn in game (and coincidentally the exchange rate currently favors the buyers, not the sellers).  Cosmetics and conveniences in TERA must be bought if you ever want to own them.
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{| class="blockquote"
 
Do you listen to your own thoughts before you begin to type?
 
"Cosmetics and conveniences in TERA must be bought if you ever want to own them", well-done captain obvious, want to say anything more mind blowing? do you expect the developers to pump out work and deliver it free of charge? how do you expect them to keep the servers up with no money? the same goes with CREDD as that must be bought if you ever want to "own it" and extend your gametime yet you're not shouting p2w at that now are you? because since the game launched I've not paid for a single month and instead I have "paid2win" with in-game gold and saved my self a bunch of  r/l money and dang...what do you know? what I'm doing is effecting nobodys gameplay but my own.
 
Cosmetics and conveniences aren't giving any advantage over no one, what is it you don't understand? or do you already understand and now you're trying to stand your ground to prove a point you already know is both flawed and completely wrong?
 
p.s CREDD on the EU servers are 18-20 plat, I'd say that favours the sellers decently.
 
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{| class="blockquote"
Oh yeah, so this kind of crap isn't complete bullshit to you?:
 
- 15 pages of loot boxes that may contain whatever you're actually trying to get.
- 23 pages of cosmetics (average cost 1000 EMP, you'd spend ~$2500 to get them all).
- 4 pages of mounts (average cost 2000 EMP, you'd spend ~$800 for that)
- Consumables that provide rare crafting mats (totally not p2w)
- Elite status gets in-game discounts at vendors, and cheaper AH fees.
- Elite status gets extra dungeon rewards.
- Elite status players still have to pay for all that other stuff on the cash shop in addition to their monthly fee.
 
Yeah, you're really making a case for TERA's F2P system. No wonder revenues are up with that ridiculous price gouging, gambling addiction exploiting cash shop garbage. It's irredeemable, and so is the entire genre if that's what it takes to get someone to play your game. 
 
We're goin' whaling people!  Grab your harpoons!
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It will go F2P, that much is certain.
 
The question is, when?	
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You guys really have no clue how F2P screws up a game.
 
To touch on the P2W claims... they are valid.
 
Say someone purchases a ton of exp boosts that are stackable.  For the sake of arguement lets say new content was released with a cap to 65.  Without Elite status and without purchasing boosts.  It would take a normal player 60 hours of gameplay to get to 65.  Now the player that is Elite Status who has boosts... it only takes them 10 hours to get to 65.  With the new cap and content comes new gear and havestable goodies.
 
This player now has a 50 hour lead on anyone else not paying real money to get there faster.  So they can now jack up the prices and corner the market.  On top of that they craft the gear they need to stomp any and everyone in pvp who just got to 65 and haven't had time to gear up.
 
That is P2W.  They have a clear advantage over other players by reducing the time it takes them to do things with real money.  Like that artifact weapon?  Would love to see what guild clears first and see who gets it?  Too bad a group that paid for boosts and items to get them to the end easier and faster just got it.  Then they paid for boosted imbuements making it easier to imbue and slot it out.  GG you just trivialized the games top content and items.
 
Is that really the type of game you guys want to see?
 
I am okay with F2P IF you can only level to 25 or 30 and IF there are no purchasable boosts/items that are not purely cosmetic.  And if you want to play to 50 and see new content you pay 15 a month just like now.
 
However, the lot of you saying the game is failing and will go F2P you have no *cupcake*ing clue what their expenses or profits are on the game.  How can you sit there with a straight face and go on about it lol... ... Trying to shove your ideal down everyones throats is what you are doing.  You have no facts you have no income reports regarding wildstar you have no sub numbers, you have no numbers on how many people buy credd for plat, or name changes, or how many people pay for subs vs those that don't.
 
So stop with the assumptions and BS F2P threads.  Many people have posted facts on how well the game is doing.
 
You say all the starter zones are dead and no one is playing.... soemone post images with 30+ people in them... thats a fact lol.  Then you discredit or flat out ignore it and continue on with you're sky is falling bs rant.
 
 
This crap needs to be locked its been on the forum's every day lately from the same people.  And its not constructive at all its just a bunch of back and forth flaming and fighting about facts people are pulling out of their asses.	
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			cant wait for f2p so i can actually pvp again!	
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{| class="blockquote"
please go free to play so we can have a populated game so i can play again. make money off the cash shop or something.
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cant wait for f2p so i can actually pvp again!
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{| class="blockquote"
Agreed, whether its good or bad for the game doesn't matter.
 
From the path WS is going, F2P WILL happen regardless what the playerbase says.
 
Question is, when will F2P hit?
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{| class="blockquote"
It's not up to him, that's the thing. Devs are just workers for the game, its the higher ups that decide the path of the game.
 
Bioware didn't want SWTOR to go F2P, but EA said otherwise.
 
Like I said, it's not the player base or the devs decision.
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{| class="blockquote"
You can dream about fail2play all you want. It was stated last month by Donatelli they have absolutely no intentions of going fail2play.
 
next.
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{| class="blockquote"
It's not up to him, that's the thing. Devs are just workers for the game, its the higher ups that decide the path of the game.
 
Bioware didn't want SWTOR to go F2P, but EA said otherwise.
 
Like I said, it's not the player base or the devs decision. It's a financial decision, that simple.
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{| class="blockquote"
-15 pages of loot boxs that you also have the option of just buying directly for the normal price.
-23 pages of cosmetics that you can buy if you feel like it, it's cosmetic, provides no purpose, stop crying.
-4 pages of mounts that you buy if you simply want them for the looks, again stop crying.
-Consumables that you earn in game though not sure about the 15% bonus craft chance, again not game breaking at all as the gear crafted in Tera isn't that much better than gear you get from dungeons, stop crying.
-Elite status has what I explained, the cheaper AH fees is simply convenience, it's a 5% auction house fee if you don't have it so what is there to complain about? the vendors that are used for consumables that are cheap anyway.
-Elite status gives you extra dungeon runs per day, as a free to play person in the game that has yet to spend a dime and has all of my dungeon gear...I really coulden't care, not unless you're in some strange desperate rush to get your gear and then have nothing to do after.
-Elite status players are WILLINGLY parting with their money to support the company keeping the game up for those minor perks that in no way effect gameplay, everything else as I've said god knows how many times are completely optional purchases that you can also buy from players, which is what I've done for all of my mounts and "fashion" pieces.
 
So yeah I think I've made my case for the system, you obviously don't play the game and just picked at what's in the cash shop in order to cry about "how bad and evil f2p is", I've played all of Tera without spending a dime and I'm basically on par with those that have, problem?
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{| class="blockquote"
They already confirmed THIS MONTH in the quarterly that Carbine is 100% behind them on WS and they have no intentions of going fail2play. Please actually do some research before posting about this.
 
next.
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{| class="blockquote"
Then stop making threads about it
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{| class="blockquote"
Carbine doesn't decide that, NCsoft does. You're the one who needs to do research.
 
I find it funny that you think Carbine has a choice whether it goes F2P or not. NCsoft makes the financial decisions for the game, not Carbine.
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{| class="blockquote"
I haven't started any threads about that, don't assume things.
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{| class="blockquote"
It was a quarterly report genius. Who do you think they were reporting to.
 
Do I need to spell it out with crayons?
 
NCSOOOOOOOOOOOOOOOFT
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{| class="blockquote"
The one you stated that said the game won't go F2P on the report was an employee from Carbine, not NCsoft. 
 
Please, stop covering your eyes from reality, it isn't healthy.
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{| class="blockquote"
Or you can just keep talkling without doing any research like you've been doing since your first post in this thread.
 
next.
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{| class="blockquote"
cant wait for f2p so i can actually pvp again!
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			In all seriousness, anybody who monetizes cosmetics in an RPG can go straight to hell.	
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CREDD doesn't give you anything you couldn't earn in game (and coincidentally the exchange rate currently favors the buyers, not the sellers).  Cosmetics and conveniences in TERA must be bought if you ever want to own them.
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You can dream about fail2play all you want. It was stated last month by Donatelli they have absolutely no intentions of going fail2play.
 
next.
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You missed the part of my post where I said you could buy those cosmetics and conveniences with in game money. Go log into TERA and look on the AH. You will find every costume on the cash shop in the AH.
 
/slamdunk
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You missed the part of my post where I said you could buy those cosmetics and conveniences with in game money. Go log into TERA and look on the AH. You will find every costume on the cash shop in the AH.
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You can dream about fail2play all you want. It was stated last month by Donatelli they have absolutely no intentions of going fail2play.
 
next.
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Oh really?
 
Last i checked, he said in an interview that they were fully open to to the idea of F2P...
 
http://www.mmorpg.com/gamelist.cfm/game/632/feature/9004/page/2
 
 
If its going F2P, It's going F2P and its nothing you can really do about it other than whine...
 
Some of you even wanting it to shut down before going F2P, seriously? you're going to rid others of the joy of playing just because YOU arent open to the idea of F2P?
 
Just let the publishers decide, damnit..
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Oh really?
 
Last i checked, he said in an interview that they were fully open to to the idea of F2P...
 
http://www.mmorpg.com/gamelist.cfm/game/632/feature/9004/page/2
 
 
If its going F2P, It's going F2P and its nothing you can really do about it other than whine...
 
Some of you even wanting it to shut down before going F2P, seriously? you're going to rid others of the joy of playing just because YOU arent open to the idea of F2P?
 
They will probably figure out some clever F2P system that works out just fine, stop being such crybabies and making assumptions about things going all bad before it has even happened.
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That is not what he said at all but nice try ROFL
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			Lowering the price of the box 6 months after release is what is supposed to happen.  Blizzard does it with every game and expansion they make.  I got Pandaria for $20 ffs.  Some  subset of every MMO always asks for it to go F2P even when it hurts the quality of the game and ends up being more costly to play.
			
				
	Edited November 20, 2014 by BusterCasey
	
		Language	
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So you are trying to tell me saying "We're definitely paying attention to what the players are asking for" is NOT the same as being open to the idea of F2P when there are people asking for it?
 
 
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Lowering the price of the box 6 months after release is what is supposed to happen.  Blizzard does it with every game and expansion they make.  I got Pandaria for $20 ffs.  Some subset of every MMO always asks for it to go F2P even when it hurts the quality of the game and ends up being more costly to play.
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Thats not what he said... He didn't really answer the question just said we aren't setup for it.  We listen to what players are asking for.  Right now theres a handful asking for F2P and many more saying no f'ing way ill quit.  The likely hood of them going F2P is low.  And its not solely up to NCSOFT on the F2P front.  
 
MMORPG.com: What is your response to a number of people out there, perhaps players, perhaps not, who are demanding or maybe even simply expecting a shift to free-to-play like SWTOR did in its first year?
 
Donatelli: To be honest, we track all that chatter. You can’t say “The devs are listening” and then discount what people are saying. We’re not currently set up for F2P but we’re definitely paying attention to what the players are asking for.
 
Thats basically a no if you can't read between the lines.
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Going from P2P to F2P WILL make an MMO less than it was in the transition.
 
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lol it wasn't basically a No it was basically a coming soon. your read between the lines skill is broken
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			its a yes free to play	
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I hate to say it but f2p ruins the game imo.  I know it definitely can bring in more money if a current sub model isn't generating enough revenue because people will use that cash shop and spend a lot in them.  Prime example is SW:ToR.  They are doing very well for f2p and I loved that game before it went f2p.  I cancelled my sub though when this was going to happen.  I still play here and there, but the game is very different.  There isn't much content updates, and when it is, it is little type of stuff.  Yes they have another expansion coming out, but you can tell overall the focus is the cash shop. 
 
I will say I unsubbed from W* about a month after launch because I simply wasn't having much fun anymore and didn't hold my interest.  That is me though.  I re-subbed this passed weekend to take a look at things but sadly I cancelled again shortly after.  I will say it was nice that I saw a lot of new types of things, I really enjoyed the graphics, the theme of the game, etc. but in the end it just wasn't for me.  WoW is my main game as I still prefer their end game raiding and I just love WoW.  But not going to get into that as it is what I like.
 
I really hope W* doesn't go f2p because I am very much against games having to do that.  It ruins it big time for players who love the game and kept wanting to pay monthly.  I have tried all the main stream mmo's when they were sub only and then again at f2p and for me, every single one of them were even worse then when they weren't f2p.  Will it help the game?  Sure.  But the quality of the game will drop and definitely ruins it.  But that is just my own opinion and some may like f2p.  And that is good.  But I judged it for me based off of my own experience with all the others like I said.
 
For those who think the game isn't dying, I have to agree, but fact is also a brand new mmo lost a lot of subs in just the first 3-4 months.  That is pretty bad and bad to where they had to make mega servers already and now even some of those are dead still.  People keep needing to bring WoW in talks with W* when in reality you should really compare it to games like Rift, SW, Tera and Aion as that is more realistic.  People would say WoW is dying at 6.8 mil subs which always made me laugh because if WoW is dying then W*, Aion, AoC, SW, Rift, Tera, TSO, LotR, GW2, etc. are all dead and buried as they are not even close to 2 mil active players.	
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