Magery-Based Limits

Under Magery-Based Limits Magery doesn't add to spell skill level rather sets the maximum level spells can be learned at. Two of the suggested formulas are 10 + Magery and 10 + (2 x Magery). More over Magery over 3 is allowed under this system
Given that Magery is 10 points/level while IQ is 20 points/level instead of IQ getting pumped to absurd levels it is Margery that is pumped up to absurd levels...which is cheaper in terms of spells
More over "The other roles of Magery are unchanged" but since this includes a bonus to the Thaumatology skill (which is the foundation for the Ritual Magic system it is more a flavor aspect then anything else.
==References==
GURPS Technomancer pg 41
Category:Rules