Viewtiful Joe (Character)

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|-|Joe= 
|-|Viewtiful Joe= 
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==Summary==
An excitable and childish film nerd, Joe and his girlfriend Silvia were about to watch the newest film produced by Captain Blue, Joe's idol when the antagonist of the film suddenly breaks the fourth wall and abducts Silvia, pulling her into the film while Captain Blue does the same to Joe. Joe is then entrusted by Blue with a V-Watch, allowing the film buff to finally become what he always wanted to be, a real-life hero, Viewtiful Joe!
==Powers and Stats==
Tier: , as Viewtiful Joe, higher with Six Majin
Name: Joe Black (Likely has the same last name as his father Jet Black)
Origin: Viewtiful Joe
Gender: Male
Age: Unknown, likely 20s
Classification: Human, Superhero
Powers and Abilities: 
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|-|Base= Superhuman Physical Characteristics, Genius Intelligence, Martial Arts and Instinctive Action (Despite having seemingly no training at the beginning of his journey, Joe is a very prodigious fighter, being capable of fighting many kinds of foes with ease, even ones with decades of combat experience, with his combat skill said to come from his heroic gut instinctsViewtiful Joe - Reel 2 - Some Like It Red Hot), Acrobatics (Capable of impressive showings of agilityViewtiful Joe - Reel 1 - Joe The Hero), Precognition (Can see where foes will attack ahead of time and react accordinglyViewtiful Joe - Reel 1 - Joe The Hero, even if they are moving so fast that seeing their actual movements is impossible), Transformation (By shouting the word "Henshin", Joe can utilize his V-Watch to transform into Viewtiful JoeViewtiful Joe - Reel 1 - Joe The Hero. Normally the V-Watch only functions in the Movie World, though external assistance such as Blue's V-Cam can allow him to use it in the real world tooViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins), Empowerment (While normally the V-Watch's power does not work in the real world, Joe and Silvia were capable of using its power when cheered on by a large crowdViewtiful Joe 2 - Reel 7: STARSHIP VIEWTIES), Attack Reflection (Can attack a variety of projectiles, including energy onesViewtiful Joe - Reel 7 - Joe & Silvia, back at sender, even redirecting homing missiles to target them), Extrasensory Perception (The V-Watch glows whenever an evildoer that Joe must stop is activeViewtiful Joe: Double Trouble - Reel 6: Viewtiful Joe & Jasmine), Vehicular Mastery (Can skillfully pilot Six Machine in its various forms against dozens of foes), Resurrection (Capable of resurrecting on the spot upon health depletion by consuming a Take Two)
|-|Viewtiful Joe= All previous abilities, enhanced Martial Arts (Can pull off a variety of moves that he is unable to when not Viewtiful), Weapon Mastery (Can skillfully toss Voomerangs so that they track foes or come back to him), Weapon Control (The Voomerang can be "charged" to cause it to sprout two more blades), Explosion Manipulation (With Shocking Pink bombs), Time Manipulation (Joe can use VFX SlowViewtiful Joe - Reel 1 - Joe The Hero to greatly enhance his perception speed, allowing himself to dodge attacks, even ones so fast he'd otherwise be unable to perceive), Damage Boost and Information Analysis (By using VFX Slow when a foe is vulnerable, Joe can "lock on" to them and inflict a particularly powerful blow that sends them flying, and afterwards can continue to impart similar attacks onto other foes as long as Slow is active. Even inanimate objects will suffer much more knockback when hit in slowed time), enhanced Acrobatics (Can pull off various maneuvers only when Viewtiful, such as double jumps, spinning full-body attacks, Ukemi, which sees him rebounding off the ground with a stylish flip when being hit against it, and a variety of other moves), Causality Manipulation (VFX powers have a variety of bizarre effects on the world. For example, decelerating and accelerating time will cause rotor-powered machinery to drop down or output more power and fly higher up due to their relative speed appearing slower or faster to the viewer and Joe, even though within the world they are moving at the same speed. Similarly, explosions, rocket jets or even just dripping water will grow much bigger in size when slowed down, as they are existing for longer from an observer's perspective, while flowing water will accumulate faster when fast-forwarded as more appears to flow in the same timeframe), Statistics Amplification (Joe can greatly increase his speed with VFX Mach Speed, and his power with VFX Zoom and VFZ Slide), Afterimage Creation and Fire Manipulation (With VFX Mach SpeedViewtiful Joe - Reel 1 - Joe The Hero, Joe can accelerate his own speed greatly, attacking so fast that he casts several afterimages that attack on their own. While his surroundings may also sometimes be accelerated, enemies are left unaffected. Utilizing Mach Speed for long enough will briefly surround Joe with a flaming aura, which does not harm him and even protects him from other sources of fire. It will also set enemies and objects on fire, and this fire inflicts damage as one would expect it to. He can also surround himself in flames when using VFX Zoom Red Hot Kick), minor Power Bestowal (When tagging in Silvia while surrounded by Mach Speed's fire aura, Joe will pass it on to her), Air Manipulation (Mach Speed causes a gust of wind that can be used to put out firesViewtiful Joe 2 - Reel 1 - Ten-Million Years B.C.), Social Influencing (With VFX Zoom, Joe zooms in the camera and strikes a cool poseViewtiful Joe - Reel 2 - Some Like It Red Hot, causing his enemies to freeze in shock briefly and powering up his attacks), Healing (With Ukemi Joe rebounds off the ground stylishly after being knocked away by it, regaining the health lost from that attack), Forcefield Creation (When using Yamarashi, Joe is surrounded by a red forcefield), Energy Projection (Appears surrounded in energy when performing various attacks, and can inflict damage at range through unexplained means with Viewtiful Forever), Vibration Manipulation (Joe can summon swathes of objects to drop on stunned foesViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins by causing tremors with VFX Scratch), Spatial Manipulation and Reality Warping (With VFX Split, Joe can re-align the top and bottom halves of the "screen", warping time and space to change the environmentViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins), Telekinesis (When the screens are switched using VFX Slide, objects within the latter can be manipulated with the touch screen, flicking switches and attacking foes directlyViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins), Self-Sustenance (Type 1. Doesn't need to breathe either underwater or in space), Air Manipulation (Can blow foes away with V-Tornado), Energy Projection and Homing Attack (The V.F.O. shoots homing energy bolts), Immersion (Can dive into cinema screens to enter the Movie World, as well as leave itViewtiful Joe: Double Trouble - Reel 5: Viewtiful World), Summoning (Can call Six Machine or Six Majin to him at willViewtiful Joe: Double Trouble - Reel 5: Viewtiful World), Accelerated Development (Reached the level of powerViewtiful Joe: Double Trouble - Reel 5: Viewtiful World necessary to fight Heinderella despite her being capable of swatting him away only a few hours beforeViewtiful Joe: Double Trouble - Reel 3: Gone in 180 Seconds. According to Alastor, Joe got stronger in Double Trouble compared to their previous fightViewtiful Joe: Double Trouble - Reel 5: Viewtiful World), Supernatural Willpower and Resistance to Power Nullification/Absorption (Even after getting defeated and being barely capable of moving, Joe got a second wind through his heroic spirit, restoring his powers that had been stolen from himViewtiful Joe: Double Trouble - Reel 6: Viewtiful Joe & Jasmine), Resistance to Fire Manipulation (When surrounded by his Mach Speed fire aura, Joe is not affected by flames that would normally harm him and prevent him from passing throughViewtiful Joe - Reel 6 - The Magnificent Five, even resisting Fire Leo's fire, which burns at 1 trillion degreesViewtiful Joe - Credits), Mind Manipulation (While when HeinderellaViewtiful Joe: Double Trouble - Reel 3: Gone in 180 Seconds steals heroes' "Hero-ness", she gets to mind control themViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins, when Joe's Hero-ness was stolen he could still act of his own free will and try to fight her, albeit fruitlesslyViewtiful Joe: Double Trouble - Reel 6: Viewtiful Joe & Jasmine), Radiation Manipulation (Can be in space without issue), Information Analysis (A hyper-advanced robot trained on Joe and Silvia's combat data was repeatedly incapable of correctly assessing their powerViewtiful Joe 2 - Reel 7: STARSHIP VIEWTIES)
|-|Six Machine= Transformation (Can switch into a variety of forms), Explosion Manipulation (Can drop and shoot bombs, torpedoes or missiles), Bodily Weaponry (Six Dolphin comes with a strong built-in drill), Information Analysis (Equipped with precision scanning equipment which can be utilized to search for suspicious areasViewtiful Joe: Double Trouble - Reel 2: Nightmare in X'Mas), Flight (Capable of flight, even in spaceViewtiful Joe - Reel 7 - Joe & Silvia), Energy Projection (Can rapid-fire energy bullets)
|-|Six Majin= All of Viewtiful Joe's abilities (Capable of using any of Joe's moves and essentially just plays like a scaled-up version of him), Size Manipulation (From Type 1 to Type 4. Six Majin seems to change sizes depending on the situation, growing to enormous sizes to fight King Blue on the planet's surfaceViewtiful Joe - Reel 7 - Joe & Silvia), Flight (Capable of flight, even in spaceViewtiful Joe - Reel 7 - Joe & Silvia), Fusionism (Capable of fusing with Silvia's Six MajinViewtiful Joe 2 - Reel 6: Do Androids Dream of Romantic Scene?)
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Attack Potency: Wall level (Joe and Silvia were incapable of dealing any damage to Jet Black without their V-Watches, while upon regaining their powers, they could defeat him. However, they are still strong enough to survive long falls and destroy mechanical goonsViewtiful Joe 2 - Reel 7: STARSHIP VIEWTIES), Dwarf Star level as Viewtiful Joe (Jet Black after he'd absorbed both the Black Film and the Seven Rainbow Oscars, which should render him stronger than his Dark Kaiser mech, that only had the power of the Black Film, which is still sufficient to knock away several planets at once just as a byproduct of his attacksViewtiful Joe 2 - Reel 7: STARSHIP VIEWTIES. Comparable though likely somewhat inferior to Six Majin, being capable of fighting Captain Blue both on foot and while piloting it), higher with Six Majin (Is generally wielded by Joe as a trump card wielded against the strongest of foes. Fought the colossal King BlueViewtiful Joe - Reel 7 - Joe & Silvia)
Speed: Athletic Human, Relativistic+ as Viewtiful Joe and as Six Majin (Comparable to Jet Black with the Rainbow Oscars, who should be capable of surpassing the speed of Dark Kaiser's attacks), far higher with VFX Mach Speed (Capable of creating several afterimages and clearly viewing and avoiding bullets otherwise too fast for him to avoid) 
Lifting Strength: Class 1 (Capable of performing impressive leaps both in gameplay and cutscenesViewtiful Joe - Reel 1 - Joe The Hero), Class E as Viewtiful Joe and with Six Majin (Comparable or superior in strength to Captain Blue, who can move swiftly even when this heavy)
Striking Strength: Wall level, Dwarf Star level as Viewtiful Joe, higher with Six Majin 
Durability: Wall level, Dwarf Star level as Viewtiful Joe (Comparable to attack potency. Can tank being hit by missiles called "BUST-A-PLANETS", which have a projected explosion range in the hundreds or thousands of kilometersViewtiful Joe - Reel 7 - Joe & Silvia), higher with Six Majin 
Stamina: Peak Human. Capable of fighting through many enemy-riddled areas and bosses with minimal rest (Viewtiful Joe and the sequel take place immediately one after the other, with no rest in between). Can withstand wounds in combat and fight through them even after the fight is over in time-sensitive situationsViewtiful Joe: Double Trouble - Reel 4: The Flies. Even after getting defeated and being barely capable of moving, Joe got a second wind through heroic spirit combined with others believing in himViewtiful Joe: Double Trouble - Reel 6: Viewtiful Joe & Jasmine.
Range: Standard melee range, several meters with weapons, up to Hundreds of Kilometers with Six Majin (Can grow to such sizes), Interplanetary with VFX powers (Capable of affecting the entire Solar System)
Standard Equipment:
*V-Watch: The bracelet that allows Joe to transform into Viewtiful Joe by speaking the word "Henshin". It normally only works in the Movie World, though by having a V-Camera pointed at him or by having people cheer for him as a hero, Joe can utilize it in the real world too.
*Voomerang: Joe detaches the V-Emblem from his helmet and throws it like a boomerang. The attack can be charged to cause it to sprout two more blades.
*Shocking Pink: Large pink bombs that Joe can manifest out of thin air.
*V.F.O: A UFO shaped weapon that pelts nearby foes with homing bullets.
*Six Machine: A small flying vehicle capable of various transformations and outfitted for combat.
*Mega Megabot Six Majin: A gigantic mech Joe pilots in the most desperate of battles.
Intelligence: Genius. Despite having no fighting experience at the beginning of the first game, Joe quickly became a very impressive fighter capable of facing those such as Alastor, who adores fighting and presumably has for his life of almost 2000 years, thanks to his heroic instincts. Managed to fix the highly advanced robot Miss Bloody Rachel after she was "lethally" injured by a blastViewtiful Joe 2 - Reel 6: Do Androids Dream of Romantic Scene?. Known to use clever strategies in combat when possible, such as using VFX Slide on a pipe to fill a battlefield with water and short-circuit a robotic foeViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins or luring an enemy into biting into landminesViewtiful Joe - Reel 3 - 2,000,000 Leagues Under the Sea, as well as solving a variety of simple and not-so-simple puzzles.
Weaknesses: Joe cannot use the V-Watch to transform outside of Movieland without outside conditions such as enough belief in him or Blue's V-Camera pointing at him. VFX Powers run on a limited albeit rapidly regenerated supply of energy. 
Notable Attacks/Techniques: 
*VFX (Viewtiful Effects): Powers Joe can use to warp his surroundings. While they rely on a bar of energy that discharges with use, it also recharges very quickly. Multiple VFX can be used at once.
**VFX Slow: Joe can use VFX SlowViewtiful Joe - Reel 1 - Joe The Hero to greatly enhance his perception speed, allowing himself to dodge attacks, even ones so fast he'd otherwise be unable to perceive.
**VFX Mach Speed: With VFX Mach SpeedViewtiful Joe - Reel 1 - Joe The Hero, Joe can accelerate his own speed greatly, attacking so fast that he casts several afterimages that attack on their own. While his surroundings may also sometimes be accelerated, enemies are left unaffected. Utilizing Mach Speed for long enough will briefly surround Joe with a flaming aura, which does not harm him and even protects him from other sources of fire. It will also set enemies and objects on fire, and this fire inflicts damage as one would expect it to. Can be upgraded to create even more afterimages.
**VFX Zoom: Joe zooms in the camera, causing his enemies to freeze and powering up his attacks.
** VFX Scratch: Joe can summon swathes of objects to drop on stunned foesViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins by causing tremors. Thanks to the Dramatic Shower upgrade, it is much more powerful in combination with VFX Slow.
**VFX Split: Joe can re-align the top and bottom halves of the "screen", warping time and space to change the environmentViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins. It has range great enough to affect clouds in the sky.
**VFX Slide: Works similarly to VFX Zoom, but when the screens are switched, objects within the latter can be manipulated with the touch screen, flicking switches and attacking foes directlyViewtiful Joe: Double Trouble - Reel 1: Viewtiful Joe Begins. Additionally, unlike Zoom, the switched screen will follow enemies, granting it superior range.
*Attacks
**Punch & Kick: Joe's regular attack strings. Rapid and powerful, they can be executed in midair or crouching, using sweeping kicks or powerful uppercuts for the latter.
**Double Jump: Can only be utilized when Viewtiful.
**Sliding: Joe performs a sliding kick that can take him several meters forward.
**Air Joe: A beautiful punch-kick flying combo attack.
**Yamarashi: An artful overarm throwing technique that surrounds Joe with a forcefield as he performs it.
** Double Up Kick: Rout enemies in a whirlwind of revolving kicks.
**Red Hot Kick: A diagonal diving kick attack performed in the air. If VFX Zoom is used as it's being performed, it will transform into a powerful spinning, flaming divekick.
**Red Hot One Hundred: Joe's signature punch rush used in VFX Zoom, alternating straight punches with palm strikes and attacks performed with his "VJ" hand signature.
**Ukemi: When Joe is hit to the ground, he can VFX Zoom at the right moment and swiftly rebound off the ground with a stylish move.
**V-Dodge: A stylish slow-motion dodge performed during VFX Slow. 
***Viewtiful Forever: Upon dodging an attack, Joe can VFX Zoom and strike a pose so cool it damages nearby foes.
***V-Tornado: Eliminates all enemies in a tremendous twister. Utilized by activating VFX Scratch after a V-Dodge.
**Viewtiful Touch: Joe tags in Silvia, or vice versa. By charging the attack, they can emit a small energy burst, or shoot a beam forward.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Viewtiful Joe
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