Pit Block

Pit Blocks,Metroid Fusion manual, pg. 36Metroid: Zero Mission manual, pg. 30 also known as ,Super Metroid manga, as translated by Metroid Database breakaway blocks,Metroid: Zero Mission: The Official Nintendo Player's Guide pg. 24 and 111 and Pitfall Blocks,Metroid Dread map are a type of block that can only be removed by standing or rolling over them, and function as one-way paths, temporary bridges, etc. They appear in Super Metroid, Metroid Prime, Metroid Prime 2: Echoes, Metroid Fusion, Metroid: Zero Mission, Metroid: Samus Returns, and Metroid Dread.
==Description==
Before being triggered by Samus Aran or revealed by either Bombs, Power Bombs, or Missiles in certain games, Pit Blocks look like any other block in their surroundings. As a result, they are often placed in areas where Samus will not expect, serving as traps.
In Fusion, Zero Mission, and Dread, if Samus is using the Speed Booster while running, she can run across them as they disintegrate without falling, a mechanic often used in puzzles throughout the series. The same effect can be achieved when sliding with the Speed Booster in Dread. A similar technique could be done with the Boost Ball in the Prime series to pass some tunnels. In Super Metroid, Samus only has to run to achieve the same result. If Samus gets the timing right, she can sometimes jump off of one, making for a good jump height.
There are different types throughout the 2-D games: some break as soon as Samus moves onto one, and reappear once there is nothing in their range. Others can stand some weight, and can be stood on for a moment before they break. Finally, some break and never reappear. The type of Pit Block that breaks after Samus has stood on them for a moment is prominent in the Tourian escape shaft in Zero Mission, although these blocks are solid and unbreakable in the original Metroid and Super Metroid. Morph Ball launchers have demonstrated the capacity to destroy Pit Blocks when they launch Samus, as can the Hyper Beam and E.M.M.I. (even from below). In 3D games, many blocks appear virtually identical to Bomb Blocks, with each block's role and appearance varying by the room they are housed in.
Excluding the E.M.M.I., Samus Aran is the only entity in the games that can trigger Pit Blocks. This is shown by the SA-X in Fusion, Red Space Pirates in Zero Mission, and Sovas in Super Metroid, all of which are able to walk over Pit Blocks without activating them.
The Phase Drift in Samus Returns allows Samus to roll over Pit Blocks without falling through them. She can move across them at normal speed with their crumbling delayed by what is about a second in her perception of time, until she deactivates the Drift or runs out of Aeion.
The Cross Bomb in Dread can be used to push the Morph Ball horizontally over multiple Pitfall Blocks, quickly rolling over them before they can crumble. The Flash Shift can also be used to bypass Pitfall Blocks.
==Official data==
===Metroid Fusion manual===
;SPECIAL BLOCKS (pg. 36)
:PIT BLOCKS
:"These blocks crumble and vanish when you walk on them."
===Metroid: Zero Mission manual===
;SPECIAL BLOCKS (pg. 30)
:Pit Blocks
:"These blocks will crumble as soon as you stand on them. Some may take longer to crumble than others."
===Metroid Fusion: The Official Nintendo Player's Guide===
;Fake Block
:"Fall through weak blocks in the ground."
===Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide===
;Pit Blocks
:"These blocks crumble and disappear when Samus steps on them. Like Fake Blocks, they are revealed after an explosion. However, they are still functional, even when you don't see them. So, don't be surprised if Samus falls through what looks like a perfectly normal floor."
===Metroid: Zero Mission: The Official Nintendo Player's Guide===
;BREAKAWAY BLOCKS
:"Some blocks crumble under your weight, giving you only a moment to get away before you fall. Breakaway blocks crumble at varying speeds. Once you've exposed a breakaway block by stepping on it, it'll stay exposed until you leave the area."
===Metroid: Samus Returns Official Guide===
;INHABITANTS & ECO SYSTEM OF SR388 - BLOCKS (p. 27)
:PIT BLOCKS
:"Touch a Pit Block, and you fall straight through it. You can't use your Scan Pulse to reveal a Pit Block's location, and unlike with other Blocks, shooting it with missiles doesn't reveal its identity. If you see a stretch of single-Block-width land, it's a good idea to Spider Ball along the ceiling, or jump over the stretch."
==Trivia==
*In the Super Metroid manga strip Trap, Samus falls through the floor while exercising. She asks if someone had put a Disintegration Block there, but a scientist comments that the floor broke because of her weight.
*Pit Blocks are occasionally referred to by fans as "Crumble Blocks".
==Gallery==
Smcrumble.gif|Super Metroid
Mfcrumble.gif|Metroid Fusion
Fusion beta blocks.png|Beta Fusion
Mzmcrumble.gif|Metroid: Zero Mission
Pit Block Dread.png|Metroid Dread
Metroid Dread Report Vol. 6 JP exclusive Cross Bomb.png|Metroid Dread
Pit - Bomb Block Prime (Sand).png|A sandstone type of Pit/Bomb Block in Prime.
==See also==
*The "n00b bridge", which consists of Pit Blocks.
==References==
es:Bloques de caída
Category:Deceptive
Category:Blocks
Category:Zebes
Category:Tallon IV
Category:Aether
Category:Dark Aether
Category:BSL
Category:ZDR