Inhabitants - Vacuum (TIP)

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While many think that the quasiplane of Vacuum is devoid of life, this is far from the truth. To be sure, it's not overflowing with animals or even elementals, but some tough creatures dwell here and a body has to know what to watch out for if he's going to spend much time in the plane.
==Quasielementals==
A good many quasielementals strut about amid the vacuum. They're aggressive things, destroying anyone or anything they come across in their desire to eliminate all matter from their virtually pristine home. 
There's no such thing as a vacuum mephit-at least, not any more. Chant is that these creatures were once found all over the quasiplane, until they got themselves on the wrong side of the quasielementals. A genocidal war followed in which the void mephits (as they were properly called) were swept out of existence.
That's the way of Vacuum-when one battles here, it's over such basic concepts as existence or nonexistence. A canny planewalker leaves anything less basic or primal behind.
==Animals and Monsters==
No natural animals live in the quasiplane of Vacuum. Occasionally a body comes upon a pocket of air in which a flock of birds or other aerial creatures lair, but that's the extent of it.
There are such things as vacuum animentals, even though a lot of leatherheads might tell you otherwise. The misconception is unsurprising, because there are very few of them and they tend to be about as reclusive a bunch of creatures as a body will find anywhere.
Few monsters drift in the open space of Quasielemental Vacuum. As a body might imagine, though, they're generally exceedingly tough. After all, anything less won't survive for very long. A handful of the monsters found here are similar to those which spelljammers have reported encountering in the great voids between worlds.
Another hazard of this plane is the egarus fungus that thrives on nothingness itself. Because of its need for the absence of matter, it reacts badly to material objects and creatures-even energy. Only the foolish remain around the fungal growth long enough to find out what it can do to rectify their existence. Quite simply, the egarus can take it away.
==Other Races==
A fair number of undead creatures, ghosts and the like mostly, swoop around near the junction with Negative Energy. They share this region with spectral deaths, who generally avoid all contact with anything.
Undead creatures known as vacuous hunt the empty wastes, looking for stragglers to destroy. The quasielementals hate them, however, and war between these two races rages eternally.
==Major Players==
Two creatures living the quasi plane of Vacuum merit special discussion. Both of them are evil, a trait which seems only to be amplified by the proximity of the Negative Energy Plane.
SUN SING. Sun Sing is a mysterious creature that lives at the heart of a negative energy pocket. Exactly how he survives in such a place is a mystery that many folk would love to unravel.
No one knows for sure who or what Sun Sing is. Chant in some circles is that he's the last surviving void mephit, having survived by becoming nearly as powerful as an archomental. Others say that he's a lich or demilich who retreated here to escape all contact with the living. Whatever the dark of it is, no one seems likely to find out in the near future.
Chant-mongers claim that Sun Sing has a handful of undead agents moving through the multiverse. Numerous stories indicate that Sing's agents are hard at work gathering the pieces of some puzzle. These might be physical things or bits of information; no one knows. A body can only be certain of one thing: Sun Sing's agents (if they exist) must certainly be as evil as he, and any operation to which they have committed themselves must be dire indeed.
ZAL THE DESTROYER. Without a doubt, the most terrible known creature that a body might encounter while exploring the quasi plane of Vacuum is Zal the Destroyer (Pr/♂ beholder/ 140 hp/CE). Zal is not native to this realm, but appears to have adapted to life here as well as anything may.
Zal is a giant beholder, fully twice the size of his normal kin. Any saving throw made to resist his powers suffers a -4 penalty and the range of all his abilities is doubled. Zal is immune to vacuum, as are the three dozen normal beholders who act as his guards.
This terrible creature earned his name through wanton violence and unchecked annihilation. From his fortress (which stands on a tumbling fragment of elemental Ice) he commands the actions of a deadly army of quasielementals. Even the Doomguard recognize that Zal is a force to be reckoned with in this plane, and we keep a close watch on the Destroyer's movements.