Weapon Constructs

The power to create constructs out of weapons. Sub-power of Weapon Manipulation. Variation of Object Constructs.
==Also Called==
*Creation Via Telumkinesis/Weapon
*Telumkinetic/Weapon-Based Creation
*Telumkinetic/Weapon Construct Creation/Generation/Manifestation/Materialization
*Telumkinetic/Weapon Constructs/Creations
==Capabilities==
The user can turn weapons into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating weapons for various purposes.
*Appendages
**Additional Limbs
**Body Creation 
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
**Wing Manifestation
*Armor
**Armor Creation 
**Exoskeleton Modules
**Mecha Creation 
**Plating Protrusion 
**Shell Formation 
*Attacks
**Attack Creation 
**Hidden Attacks 
**Manifested Attacks
**Projectile Attacks
**Strike Effect 
*Barriers
**Bubble Generation
**Layer Reinforcement
**Shield Construction
**Surface Creation
**Wall Generation
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit 
**Symbiotic Costume
**Trick Costume 
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation 
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation 
**Manifested Guardian 
**Weapon Creature Creation
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Object Refinement
**Rapid Fabrication 
**Shape Generation 
**Solidification 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support 
**Effect Field Projection
**Infusion
**Manifested Support
**Status Effect Inducement
**Weapon Aura
*Vehicles
**Sentient Vehicle 
*Weapons
**Ammunition Generation
**Blade Construction
**Bludgeon Construction
**Bow Construction
**Natural Weaponry
**Polearm Construction
**Ranged Weapon Creation
**Whip Generation
===Other===
*Volatile Constructs
**Explosive Constructs
**Pyrotechnic Constructs
==Variations==
*Blade Constructs
*Chain Constructs
*Wire Constructs
==Associations==
*Construct Creation
**Elemental Constructs
**Matter Constructs
**Object Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
*Weapon Manipulation
==Limitations==
*May be limited to manipulating already existing weapons rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
==Known Users==
*Byakuya Kuchiki (Bleach)
*Irene Belserion (Fairy Tail)
*Shirou Emiya (Fate/Stay Night)
*Archer (Fate Franchise)
*Shin Uchiha (Naruto)
*Eustass Kid (One Piece)
*Altair (Re:Creators)
*Nashetania Loei Piena Augustra (Rokka no Yuusha)
*Next Generation Gaurdians (Reboot: the Gaurdian Code); via Gaurdian forms
**Austin Carter/Vector
**Tamra/Enigma
**Parker/Googz
**Trey Davies/D-frag
==Gallery==
File:Saint_of_Blades.png|Nashetania Loei Piena Augustra (Rokka no Yuusha) is the Saint of Blades, which allows her to manipulate blades in any way, including creating shields from bladed weapons.
File:Shin's Scalpel Shuriken.png|Shin Uchiha (Naruto) creating a makeshift arm and shuriken out of a bundle of scalpels.
File:Magnetic Iron Claw.png|Eustass Kid (One Piece) creating a massive claw out of various metallic weapons.
Category:Powers
Category:Supernatural Powers
Category:Weapon Construction