Theros block

The Theros block consists of the large expansion Theros (), and the two small expansions Born of the Gods (), and Journey into Nyx (). It is the twentieth block in Magic: The Gathering history. The block was released over 20132014.
==Block details==
Theros block features a top-down design inspired by Greek mythology. Mechanically it is also very much about tapping into the potential of enchantments.
===Sets===
 
 
 
 
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 default Theros
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 default Born of the Gods
 desc none
 
 
 
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 default Journey into Nyx
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===Development codenames===
The development codenames for the Theros block expansions were "Friends", "Romans", and "Countrymen".
===Themes and mechanics===
The Theros block had an "enchantments matter" theme and introduced enchantment creatures and enchantment artifacts. Each set featured a part of the pantheon of Gods. The keywords bestow, heroic, scry, monstrosity, inspired, and devotion were featured in two or three of the sets.
==Mega cycles==
The Theros block has two mega cycles: the Temples and the Pantheon of Gods.
Cycle name 	 	 	 	 	
Pantheon of Gods	 	 	 	 	
Pantheon of Gods	Each color received a Legendary Enchantment Creature with the type God in Theros. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. Also, each has an activated ability designating them as major gods.	Each color received a Legendary Enchantment Creature with the type God in Theros. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. Also, each has an activated ability designating them as major gods.	Each color received a Legendary Enchantment Creature with the type God in Theros. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. Also, each has an activated ability designating them as major gods.	Each color received a Legendary Enchantment Creature with the type God in Theros. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. Also, each has an activated ability designating them as major gods.	Each color received a Legendary Enchantment Creature with the type God in Theros. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. Also, each has an activated ability designating them as major gods.
Cycle name 	 	 	 	 	 	 	 	 	 	
Pantheon of Gods	 	 	 	 	 	 	 	 	 	
Pantheon of Gods	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods. 	Each color pair received a legendary enchantment creature with the type God in Born of the Gods. All of these cards are indestructible, have a triggered or static ability, and cease to be creatures unless your devotion to the appropriate colors is high enough. These are minor gods.
Temples 	 	 	 	 	 	 	 	 	 	
Temples 	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.	Each of these rare taplands can tap for two different colors of mana and upon entering, allow you to scry 1. The odd distribution was to mirror the distribution from Return to Ravnica block: the Temples that matched the Gatecrash guilds came first, then the three allied-colored Return to Ravnica guilds in Born of the Gods, then the two enemy colored guilds in Journey into Nyx.
There is a mirrored pair spanning two sets in <c>Returned Centaur</c> and <c>Forsaken Drifters</c>. Both are Zombie cards for that mill for four cards. However, Returned Centaur does this when he enters the battlefield and can force an opponent to do so, while Forsaken Drifters do it when they die and it will always be its controller who mills. Also, Forsaken Drifters is 4/2 while the Returned Centaur is 2/4.
==Theme decks==
==Hero's Path==
==Trivia==
==References==