PJ Masks Headquarters

The Headquarters (mostly referred to as simply HQ) is where the PJ Masks meet up to discuss the current situation, who's involved, what to do, and which vehicle to take. The building itself is in the shape and form of a totem pole as a disguise from the public.
HQ consists of 3 sections, one for each of the PJ Masks (except for PJ Robot). Catboy's room in the center is the one most frequently visited, since it is where the PJ Masks discuss their missions.
The 3 sections of HQ can rotate independently from each other.
The 3 symbols on the front side of HQ can open up like doors to let the PJ Masks' vehicles out or back in. HQ can also be accessed through a door in the side, from underwater, or a hatch in the roof.
HQ is located inside the town park, on a small island surrounded by a pond. The island itself can be accessed by a bridge.
While it is never stated by any of the characters, HQ is notably bigger on the inside than on the outside. Outside, it seems just big enough to house the vehicles, but not much more. On the inside however, the vehicles only take up a fraction of the space in each compartment.
As of "Ninja Power Up", It now has an upgraded appearance.
Towards the end of "Heroes Everywhere", a new Space Headquarters known as the "Power Q" was formed through the power of the PJ Crystal Totem and by the PJ Masks, An Yu, Newton Star and Ice Cub and moved all the vehicles there and has since been used as the main base of operations but they can still visit the original HQ for future purposes.
The Headquarters holds the following vehicles:
*Catboy's Cat-Car, a high-speed motor vehicle used to drive to the situation's location.
*Owlette's Owl Glider, a small red plane for flying above a situation's setting.
*Gekko's Gekko-Mobile, a large green vehicle with underwater capabilities.
*The PJ Rovers, three motorcycles.
*PJ Robot’s PJ Seeker, a large vehicle with gadgets and equipment.
*PJ Sub, a submarine built for underwater exploration and discoveries.
==Features and Functions==
HQ consists of 3 rooms, one for each of the PJ Masks. Catboy's room in the center is the one most frequently visited, since it is here that the PJ Masks discuss their missions.
The 3 symbols on the front side of HQ can open up like doors to let the PJ Masks' vehicles out or back in. HQ can also be accessed through a door in the side, or from underwater.
HQ is equiped with the following features:
*The PJ Picture Player, A holographic, spherical computer with touch screen control panel and a surveillance-like camera to find villains easily and uses other functions like controlling the team vehicles.
*A forcefield to protect the PJ Picture Player.
*A rocketship function for ultimate disasters and total emergencies only. It can also be used for space missions and take on a more spaceship-like appearance.
*Fire Furball, the defense mechanism for firing projectile 'furballs'. It is located at Catboy's HQ room. This function can also be used in rocketship mode.
*Mega Meow, The more powerful version of the Cat-Car's Cat roar.
*Owl Beam, Another defense mechanism for temporarily blinding villains with a bright light. It is located at Owlette's HQ room.
*Other features and functions include: HQ spin for projectile deflection, and controlling the PJ Masks' vehicles.
*HQ spin: Causes HQ to spin around to deflect projectiles.
*The PJ Crystal Totem, the source of the PJ Masks' powers and HQ.
*A doorbell, a bell to ring at the ground floor entrance of HQ. Luna Girl was the first to use it, since even the PJ Masks had no idea they had a doorbell.
*A scaring pose, to allow one of the door symbols on the HQ to emit an ominous, blinding light that can scare villains, as seen in "Halloween Tricksters".
*In "Gekko Vs Armavillain," it was revealed that HQ has a basement, where the PJ Seeker, PJ Sub and PJ Rovers are kept. The basement is built into the underwater rock formation beneath HQ.
*A beam for each floor of HQ: Shoots a light beam so the PJ Masks can see; accidentally revealed by Armadylan in "PJ Dylan."
*Energy Blast: can fire a laser beam on a satellite dish from on top while in rocket mode.
*The 3 symbols of the HQ: Can automatically open to launch vehicles. There are also 2 other secret entrances: an underwater entrance and a roof hatch.
*PJ Vault: A room where the PJ Masks store any dangerous devices and relics they take from the villains, like Luna Girl’s Moon Crystal. 
*PJ Sensors: Gadgets that enable the PJ Masks to sense things from far away. Located in each team member’s room.
==Gallery==
PJ Masks Headquarters.png
HQ rocket ship mode.png|In Rocketship Mode
PJ Masks Headquarters 2.png
Bridgeway to PJ Masks HQ.png
https://static.wikia.nocookie.net/pj-masks/images/0/03/Untitled_drawing.png/revision/latest?cb=20211129201718
https://static.wikia.nocookie.net/pj-masks/images/0/03/Untitled_drawing.png/revision/latest?cb=20211129201718
https://static.wikia.nocookie.net/pj-masks/images/0/03/Untitled_drawing.png/revision/latest?cb=20211129201718
Category:Heroes' residences
Category:PJ Masks locations