Mario And Luigi: The "Ultimate" Adventure

Mario And Luigi: The "Ultimate" Adventure is a fan project that is planned to be released in 2029 (if not 2023) by the creator of this fan project on the Nintendo Switch. The game will use the features from the 3DS games and its character designs as well as music. A new gameplay mode "The Good Minions" has been added for a more unique way to play!
==Save Files==
You have 3 save files, 2 gameplay modes, and the option to choose the difficulty.
*Mario and Luigi: Play the original story, with the awesome gameplay you know and love! Change your difficulty as well!
*The Good Minions: Play as 4 different minions, each with their powers! This mode is locked on Hard Difficulty.
==Plot==
Coming soon.
==In The Overworld (Mario Bros)==
*Moving: Move using the Circle Pad. The person in back will follow automatically.
*Jump: Press A to jump as Mario, and B to jump as Luigi.
*Simultaneous Jump/Ground Pound: Press X to jump simultaneously. Press X after this to do a Ground Pound, which can deal stronger First Strikes to enemies and break certain surfaces!
*Change Actions: Press L or R, or use the Touch Screen.
*Hammer/Duo Hammer: Press A to swing your hammer. If you press B immediately after pressing A, you can unleash a shockwave to flip over, tumble, or weaken structures and certain enemies too!
*Spin Jump: Press A, then A again to reah long distances. Cancel with A or B.
*Hammer Drill: Press B, then B again to dig underground. Cancel with A or B.
*High Jump: Press B, then B again to jump to places you can't reach. Cancel with A or B.
*Ball Roll: Press A to roll, or hold A to charge it. Release A to move at a quick speed! Jump with X. Cancel with A or B.
*Map: Press SELECT to open the map.
*Menu: Press START to open the menu.
===In The Overworld (As Buddies)===
*Circle Pad: Move
*A Button: Jump
*B Button: Buddy Command (Goomba Stack, Turnip Lob, Invisi-spray, and Shell Kick)
*X Button: Attack (Goomba Strike, Turnip Sniper, Spooky Scare, and Shell Shock)
*Y Button: Switch Buddy
*SELECT: Map
*START: Menu
===Menu===
*Item: Use items you've collected.
*Gear: Equip any gear you have obtained. 
*Status: Check your level, gear, and other stuff.
*Records: Exclusive to Mario Bros. Check your completion percentage for blocks hit, enemies you've fought, and music soundtracks you've listened to.
*Guide: Read info about new things you learned in shorter terms. Watch Tutorials about Battle Basics, and master moves with Demo and Practice Mode.
*Options: Check your settings (Music, Sound, and Assistance).
*Upgrades: Exclusive to Buddies. Increase certain strengths, unlock new powers, and much more! 
*Save: Save your progress, then continue or return to title screen.
==Battle Basics==
Press A to perform attacks as Mario, B for Luigi.  Use the buttons to dodge enemy attacks as well. Battles start when you touch an enemy. You can use a starting attack on an enemy by attacking said enemy in the overworld.
===First Strike (Bros)===
Certain moves can change the effects of the First Strike:
*A Jump does simple damage. Spiky enemies that appear in battle take no damage.
*A Hammer lowers SPEED (65% chance). Flying enemies that appear in battle take no damage, but still get slowed.
*Spin Jump and Hammer Drill can make enemies dizzy.
*Ground Pound deals more damage than Jump.
*Duo Hammer creates a shockwave to damage all ground foes.
===First Strike (Buddies)===
*Goomba: Deals damage to one foe.
*Shy Guy: Rains turnips on all foes.
*Boo: Lowers POW and DEF of most or all foes (65% chance).
*Koopa Troopa: Makes ground foes dizzy.
===Surprise Attack===
Enemies can attack you while you're traveling in the overworld.
If you jump or ground pound on a spiked enemy, you'll take damage (unless using the Spin Jump or Iron Boots). If you get hit from behind, you'll get the Trip status effect.
===Battle Actions (Mario Bros)===
====Jump====
There are 3 types of Jump attacks.
#Jump: Press A (or B) to deal more damage as you land on the foe. If timed properly, you can jump on the foe again! Time all attacks well for an Excellent!
#Ground Pound: Hold A (or B) to increase jump strength, then release to jump. Press the button at your peak to pound the ground! If done well, you can unleash a shockwave to damage all ground enemies nearby! Time the button presses well for an Excellent!
#Spin Jump: Move the Circle Pad in a circle to spin faster. Press A (or B) after reaching max speed to jump, then press A (or B) as you land. Time it well for an Excellent!
====Hammer====
There are 3 types of Hammer attacks.
#Hammer: Press A (or B) when the hammer shines to deal more damage. Time it well for an Excellent!
#Hammer Lob: Hold A (or B) until the hammer shines to throw the hammer and deal more damage! Time the attack well for an Excellent!
#Hammer Drill: Press A (or B) to dig, then press the button when underneath the enemy to deal more damage! Time the attacks well enough for an Excellent!
====Bros Attacks====
Use more powerful attacks with both the Bros!
====Item====
*Mushroom (Restores 30, 60, 99, or Max HP depending on the Mushroom)
*Syrup Jar (Restores 20, 40, 60, or Max BP depending on the Syrup Jar)
*Nut (Restores 15, 35, 55, or half of max HP depending on the Nut)
*Candy (Restores half of max HP and BP)
*Golden Mushroom (Restores full HP and BP)
*Boo Biscuit (Make yourself immune to damage)
*Refreshing Herb (Remove harmful effects)
*Secret Box (Mysteriously powerful item)
*Peppers (increase stat, depends on color of pepper, can be red, green, blue, and yellow)
*1-Up Mushroom (revive fallen bro with half HP)
*1-Up Super (revive fallen bro with full HP)
Guide: Read any battle entries you've obtained.
Flee: Run away from battle, without losing coins.
Hint: Appears on Easy Mode only.
===Helpers===
Helpers were formerly the minions of Bowser, but exiled due to laughing in one of the king's "bad hair days". Now they had no choice but to return the favor! There's 4 helpers to use, and each one plays differently. They have their stats, too! A new feature called the Super Meter gives your character amazing powers!
1. Goomba: A well-rounded character, he can give you a fair chance at anything!
*Attack 1: Hold A to increase power, then release! If done properly, you can remove helpful status effects from a foe. 
*Attack 2: Press A repeatedly to fill the meter and increase the shockwave power, then press A at your peak jump height to land quickly! Deals extra damage to enemy stacks and can topple them.
*Support: ​​​​​​Cleanse an ally, and make them heal over time.
*Super Meter: Deal massive damage to a single foe!
2. Shy Guy: A powerful healer, he will make sure you don't get KO'd quickly!
*Attack 1: Press B repeatedly to throw more turnips!
*Attack 2: Press B when the cursor is inside the crosshair! Deals extra damage to Lakitu, his variants, and knocks them to the ground.
*Support: Heal and cure a buddy for 15% health.
*Super Meter: Heal and cure everyone for 75% of health, and revive the fallen!
3. Boo: A quick fighter, he just dishes out big damage!
*Attack 1: Press X when the light flashes to deal extra damage!
*Attack 2: Hold X to boost the damage of the scare! Deals extra damage to Dry Bones, Bony Beetle, as well as other bony foes, and breaks their bony structures down.
*Support: Surround a buddy around a shield that takes a random damage amount for 2 turns.
*Super Meter: Lower all enemies' stats, and slightly damage them!
4. Koopa Troopa: A durable tank, he can withstand heavy damage!
*Attack 1: Press Y at the right time to make a foe dizzy!
*Attack 2: Hold the Circle Pad backwards, hold Y, and aim. Move the Circle Pad up/down to aim, then release Y! Deals extra damage to spear wielders, as well as surround them in dirt and blind them.
*Support: Increase a random stat for 3 turns.
*Super Meter: Make all buddies invulnerable for 2 turns!
===Super Meter===
The Super Meter is filled by attacking enemies, similar to the Badge Meter. If filled, you can unleash a powerful attack!
===Dodging and Countering===
When a foe is about to attack, look for any tells the enemies show before attacking. Red means Mario and Green means Luigi. You can also guard by holding R. In the Options Menu, you can turn on Assistance to make it easier to tell who's being attacked. For the helpers, the counterattack type depends on who's countering, as well as the button you need to press.
*Mario and Luigi use Jump and Hammers.
*The buddies must use their own moves to counter! Goomba can ram towards enemies, Shy Guy throws turnips, Boo flies towards enemies, and Koopa Troopa spins in his shell! Each buddy takes turns countering the enemy attacks.
===Status Effects===
Note: Certain enemies and items can cause status effects. This table shows which status effects you can get.
====Affects Bros, Buddies, and Enemies====
Name 	What It Does
Trip (Bros) 	Unable to move until it's your turn or you're attacked.
Dizzy 	Unable to move for some time.
Burn 	Unable to move and take damage. A more powerful variant "Char" deals more damage.
Poison (Bros) 	Deals damage every turn. A more powerful variant "Max Poison" deals more damage.
Patience (Buddies) 	Gain HP at the start of your turn for a set number of turns.
Stat Up/Down 	Increase/decrease stat temporarily.
Protection (Buddies)	The affected character gains a shield that absorbs anywhere from 20 to 500 damage until destroyed.
Target (Buddies) 	Makes all enemies attack targeted enemy.
Lucky Time (Bros) 	Increases power and chance of Lucky Hits!
Super Weaken 	Cuts the victim's stats in half for a set number of turns.
Barrier 	Negates damage taken to 0 for a set number of turns.
Chill 	Weakens, slows, and damages the affected entity. A more powerful variant "Freeze" stuns entity for 1 turn and deals more damage.
Shocked 	
At the end of the entity's turn, the victim and its buddies take electric damage. A more powerful version, "High Voltage" deals more damage.
====Affects Certain Enemies====
Name 	What It Does
Topple (From Goomba Buddy) 	Only affects enemy stacks. If affected, the stack topples over, becoming a pile and is unable to move.
Cloudsick (From Shy Guy Buddy) 	Only affects Lakitu and his variants. Their clouds can't take turnips from Shy Guy, and slowly fall towards the ground, leaving the Lakitu vulnerable to ground attacks. They can still attack though.
Shiver (From Boo Buddy) 	Only affects bony enemies. If affected, the bony enemy collapses due to their shivering bones and are unable to move.
Blinded (From Koopa Troopa Buddy)	Only affects spear wielders. If affected, they can try to attack, but their attacks might miss.
===Strengths and Weaknesses===
*Certain enemies are strong against certain attacks, and others are weak to some.
*Jump: If an enemy has pointy bits or fire, the attacker takes a small amount of damage. 
*Hammer: If an enemy can fly, the attack misses completely.
*Weaknesses to Jump, Hammer, Fire, Ice, Plasma, and even specific Bros Attacks are in this game, as are resistance, immunities, and healing effects when hit by such attacks.
===Getting KO'd and Game Over===
When a bro gets KO'd you have a harder time dealing with foes! If both bros get KO'd it's game over! The buddies fight as a group of 4, meaning if all 4 are KO'd, it's game over. You then have 3 options:
*Try Again
*Return to Last Save
*Return to Title Screen (Data will not be saved.)
===Leveling Up===
When you win a battle, you get increased stats, and you get to increase one stat an extra time. The max level for the Bros and Buddies is 100!
*HP: If this touches zero, you'll faint.
*BP: You need these to do Bros Attacks.
*POW: Your attack strength.
*DEF: Your damage reduction.
*SPEED: How soon you perform actions.
*STACHE: Your chance of Lucky Hits.
*SUPER: Exclusive to Buddies. The fill-up rate and power of Super Meter.
*SPIRIT: Exclusive to Buddies. Chance of Lucky Hits.
===Rank Up===
If you reach a certain level, your rank will increase too! Here they are:
*Mushroom Rank (Level 1)
*Shell Rank (Level 6)
*Flower Rank (Level 12)
*Leaf Rank (Level 17)
*Boomerang Rank (Level 25)
*Star Rank (Level 32)
*Rainbow Rank (Level 40)
You can also choose one of many Rank Up Bonuses:
*Stamina Boost: Increases HP and BP by 2 extra points when leveling up.
*Strength Boost: Increases POW and DEF by 2 extra points when leveling up.
*Luck Boost: Increases SPEED and STACHE by 2 extra points when leveling up.
*Powerhouse: Increases power by 15%, permanently.
*Iron Body: Reduces damage taken by 15%, permanently.
*Quickfoot: Perform actions 10% sooner, permanently.
*Double Extra: Boosts the power of Lucky and Critical Hits to 200% of normal.
*Item Buffer: Makes items twice as powerful than normal (in battle).
Note: When you reach Rainbow Rank, you can choose 3 Rank Up Bonuses.
===Upgrades (Buddies)===
Upgrades make your Buddies stronger. Here they are:
*Extra Strength: Increase HP, POW, and DEF by an extra 2 points when leveling up.
*Stamina Fueled Luck: Increase SPIRIT, SPEED, and SUPER by 3 points when leveling up.
*Stronger Items: Make items stronger.
*Extreme Punch: Beefs up the user's muscles, and the power of their Lucky and Critical hits.
*Hardheaded Resilience: Increases DEF when the user takes damage.
*Quickfooted: Automatically block attacks from slower enemies.
==Enemy Roster/Bestiary (Story)==
===Enemies in Grassy Plains===
Note: This and all tables show the enemies' levels on all 3 difficulties, and item drops are related to Normal Mode only. The stats vary greatly, as most enemies can be called as support, summoned by common foes, or spawn as rare Champions with double the stats. Certain enemies can have different colors!
{| border="0" cellspacing="40" cellpadding="1" style="height:200px;width:500px;" class="article-table"				
Name 	
: Level	
: Coins + EXP	
: Level In Hard	Drops
Goomba 	
: 1	
: 5 Coins, 3 EXP 	
: 1	
Mushroom (25%)
Koopa Troopa 	
: 2	
: 5 Coins, 5 EXP	
: 2	Syrup Jar (10%)
Biddybud 	
: 2	
: 5 Coins, 8 EXP	
: 3	1-Up Mushroom (15%)
Big Goomba (Miniboss)	
: 3	
: 25 Coins, 15 EXP	
: 5	Goomba Boots (100%)
Shy Guy 	
: 2	
: 5 Coins, 7 EXP	
: 3	So-So Boots (20%)
Spiny 	
: 2	
: 10 Coins, 9 EXP	
: 3	
Super Mushroom (15%)
Rex (Miniboss) 	
: 3	
: 30 Coins, 30 EXP	
: 6	
Picnic Wear (100%)
Chuboomba 	
: 3	
: 10 Coins, 12 EXP	
: 4	
Wood Hammer (15%)
Bill Blaster 	
: 3	
: 10 Coins, 14 EXP	
: 4	
Nut (15%)
Captain Goomba (Boss)	
: 4	
: 50 Coins, 30 EXP	
: 8	HP Gloves (100%)
===Enemies In Dough Desert===
Name 	
Level	
Coins + EXP 	Level In Hard	Drops
Hammer Bro 	4	15 Coins, 10 EXP	5 	
So-So Hammer (25%)
Tanoomba 	4	12 Coins, 10 EXP	5 	Supersyrup Jar (20%)
Lakitu 	4	16 Coins, 15 EXP	6 	Safety Wear (15%)
Big Pokey (Miniboss) 	5	50 Coins, 30 EXP	8 	Iron Boots (100%)
Bob-omb 	5	15 Coins, 15 EXP	6 	Strong Boots (20%)
Lakitu King (Miniboss)	6	75 Coins, 35 EXP	9 	Coin Gloves (100%)
Paragoomba 	5	15 Coins, 20 EXP	7 	Super Nut (15%)
Chain Chomp 	5	25 Coins, 20 EXP	7 	
Strong Hammer (10%)
Captain Shy Guy (Boss)	7	80 Coins, 45 EXP	10 	Casual Wear (100%)
===Enemies in Summer Tropics===
Name 	Level	Coins + EXP 	Level In Hard	Drops
Cheep Cheep 	7 	15 Coins, 20 EXP	9 	Fish Socks (25%)
Urchin 	7 	20 Coins, 20 EXP	9 	POW Gloves(15%)
Toothy 	7 	23 Coins, 20 EXP	9 	Tooth Chipper (15%)
Goomba Bros. (Miniboss)	8 	45 Coins, 50 EXP	11 	
Wood Shell (100%)
Paratroopa 	8 	10 Coins, 20 EXP	9 	Super Nut (15%)
Beanie 	8 	30 Coins, 20 EXP	8 	Refreshing Herb (20%)
Blooper 	9 	25 Coins, 25 EXP	9 	DEF Gloves (20%)
Koopa Bros (Miniboss) 	9 	45 Coins, 45 EXP	12 	Frost Boots (100%)
Fire Bro 	9 	20 Coins, 30 EXP	10 	
Big Hammer (25%)
Sandoon 	10 	25 Coins, 30 EXP	11 	Sandal Socks (15%)
Captain Boo (Boss) 	10 	45 Coins, 55 EXP	14 	Ghost Bracelet (100%)
===Enemies in Winter Mountains===
Name 	Level	Coins + EXP 	Level in Hard	Drops
Buzzy Beetle 	11 	20 Coins, 30 EXP	13 	Stone Shell (25%)
Sombrero Guy 	11 	15 Coins, 32 EXP	12 	Party Necklace (15%)
Bully (Miniboss) 	12 	
32 Coins, 45 EXP	14 	Small Horns (100%)
Lob-omb 	12 	20 Coins, 30 EXP	13 	Shock Bomb (30%)
Ice Bro 	11 	10 Coins, 35 EXP	13 	EXP Gloves (20%)
Spike 	12 	25 Coins, 35 EXP	13 	Blunt Hammer (25%)
Gold Beanie (Miniboss) 	12 	55 Coins, 55 EXP	15 	Platinum Wear (100%)
Clumph 	12 	15 Coins, 35 EXP	14 	Shockwave Hammer (15%)
Piranha Plant 	13 	20 Coins, 40 EXP	14 	SPEED Gloves (10%)
Captain Koopa Troopa (Boss)	14 	60 Coins, 99 EXP	16 	Iron Wear (100%)
===Enemies in Swamp Waters===
Name 	Level	Coins + EXP 	Level In Hard	Drops
Boo 	14 	25 Coins, 35 EXP	15 	Red Pepper (15%)
Broozer 	14 	
30 Coins, 40 EXP 	16 	Perfect POW Gloves (20%)
Petey Piranha (Miniboss)	15 	
30 Coins, 35 EXP	17 	Thunder Scarf (100%)
Spear Guy 	14 	14 	15 	Skull Hammer (10%)
Monty Mole 	15 	14 	16 	Ultra Mushroom (25%)
Ninji 	15 	15 	16 	Ultra Syrup Jar (20%)
Wiggler (Miniboss) 	16 	15 	18 	Wiggler's Bracelet (100%)
Beehoss 	16 	15 	16 	Ultra Nut (15%)
Boomerang Bro 	16 	16 	17 	Boomerang Wear (10%)
King Goomba (Boss) 	17 	16 	20 	Big Stomp Boots (100%)
===Enemies in King Boo's Mansion===
Name 	Level	Coins + EXP	Level In Hard	Drops
Bandit 	18 	17 	20 	Loot Bag (20%)
Gloomba 	17 	16 	20 	Candy (15%)
Snifit 	18 	17 	20 	Snifit Boots (25%)
Big Fuzzy (Miniboss) 	19 	18 	22 	Fuzzy Wear (100%)
Dry Bones 	18 	17 	20 	Bony Hammer (15%)
Parabones 	18 	18 	21 	Fragile Wings (10%)
Bomb Boo 	18 	17 	21 	
Explosive Hammer (20%)
Elite Trio (Miniboss)	19 	18 	23 	Trio Gloves (From Private Goomp) (100%)
Parabeetle 	19 	18 	22 	Green Pepper (15%)
Broozer 	19 	19 	22 	Boxing Glove (20%)
Swoop 	20 	19 	23 	
Big Hammer DX (10%)
Big Boo 	20 	20 	24 	Anti-Air Boots (20%)
King Boo (Boss) 	23 	22 	26 	Ghost Medallion (100%)
===Enemies in Cotton Candy Skies===
Name 	Level	Coins + EXP	Level In Hard	Drops
Anti-Guy 	21 	21 	24 	Steel Boots (15%)
Fawful Guy 	21 	22 	25 	Max Mushroom (25%)
Mechawful (Miniboss) 	23 	22 	26 	Stunt Hammer (100%)
Troopea 	21 	20 	24 	Leaf Shield (15%)
Red Magikoopa 	22 	21 	25 	POW Scarf (10%)
Green Magikoopa 	22 	21 	25 	DEF Scarf (10%)
Yellow Magikoopa 	22 	21 	25 	Max Syrup Jar (25%)
Dull Bone Gang (Miniboss)	25 	23 	28 	Electro Boots (100%)
Bony Beetle 	23 	22 	26 	Max Nut (15%)
Bandit 	23 	22 	25 	Awesome Mask (15%)
Ant Trooper 	24 	23 	27 	Max Syrup Jar (10%)
Kamek (Boss) 	26 	25 	31 	Blue Cloak (100%)
==Overworld Objects==
All ? blocks from Mario & Luigi: Superstar Saga + Bowser's Minions appear in this game. The traditional obstacles from the New Super Mario Bros U Deluxe video game make appearances here.
==Key Items==
*Guide (Obtained at very start)
*Map (Given by Pink Goomba in Grassy Plains)
*Warp Box (Given By Woozy Guy in Dough Desert)
*Super VIP (Given by Low-Glo Boo in Summer Tropics)
*Frequent Fighter's Zuper Pass (Given by Blue Koopa Troopa in Winter Mountains)
==Gear==
There's gear you can equip in this game! You have 6 slots to equip gear, which is great!
1. Boots
Name 	Description 	How To Obtain 	Sell For
Regular Boots 	Regular boots. 	From start of game. 	5 Coins
Goomba Boots 	Boots that are built to last. 	Big Goomba (100%) 	10 Coins
So-So Boots 	Good for the regular walks. 	Shy Guy (20%) 	5 Coins
Iron Boots 	Deal 125% damage to spiked enemies. 	Big Pokey (100%) 	15 Coins
Strong Boots 	Increases Jump power by 25%. 	Bob-omb (20%) 	10 Coins
Frost Boots 	Deal 125% damage to fire enemies and has a chance to chill enemies. 	Red Koopa Bro (100%) 	20 Coins
Big Stomp Boots 	Your first Jump attack deals 25% bonus damage. 	King Goomba (100%) 	30 Coins
Snifit Boots 	Durable and long-lasting, but not cool! 	Snifit (25%) 	25 Coins
Anti-Air Boots 	Deal 125% damage to flying enemies. 	Big Boo (20%) 	40 Coins
Steel Boots 	Deal 150% damage to spiky enemies. 	Anti-Guy (15%) 	35 Coins
Electro Boots 	Deals 125% to mechanical foes and inflicts the SHOCKED status effect. 	Dull Bone Gang Leader (100%)	55 Coins
Iron Ball Boots 	15% chance of dropping an iron ball for an extra 25% of your regular jump damage. 	Shop (150 Coins) 	75 Coins
Vengeance Boots 	Increases damage dealt by 2% per 5% health lost. 	Shop (200 Coins) 	80 Coins
Flame Boots 	Deals 125% damage to icy foes and inflicts the BURN status effect. 	Shop (305 Coins) 	105 Coins
Frost Boots DX 	Deal 150% damage to fire enemies and inflict FREEZE. 	Shop (420 Coins) 	135 Coins
Flame Boots DX 	Deals 150% damage to icy foes and inflicts the CHAR status effect. 	Shop (475 Coins) 	125 Coins
Electro Boots DX 	Deals 150% to mechanical foes and inflicts the HIGH VOLTAGE status effect. Also damages enemies normally immune or resistant to electricity.	Shop (525 Coins) 	205 Coins
Iron Ball Boots DX	10% chance of dropping a bigger iron ball for an extra 50% of your regular jump damage. 	Shop (580 Coins) 	250 Coins
Anti-Air Boots DX 	Deals 150% to flying enemies. 	Shop (670 Coins) 	225 Coins
Master Boots 	Lets you jump 3 times to deal more damage, and ignores spikes and fire. 	Shop (1250 Coins) 	375 Coins
2. Hammer
Name 	Description 	How To Obtain 	Sell For
Regular Hammer 	A regular hammer. 	From start of game.	15 Coins
Wood Hammer 	Made of the strongest wood, and built to last. 	Chuboomba (15%) 	30 Coins
So-So Hammer 	Good for the nail-slamming of its duration. 	Hammer Bro (25%) 	30 Coins
Strong Hammer 	Deal 25% bonus damage! 	Chain Chomp (10%) 	40 Coins
Big Hammer 	Your first Hammer swing deals 25% bonus damage. 	Fire Bro (25%) 	50 Coins
Shockwave Hammer	Lets out a shockwave that damages all ground enemies. 	Clumph (15%) 	75 Coins
Blunt Hammer 	Deals 125% damage to foes with spikes! 	Spike (25%) 	90 Coins
Skull Hammer 	May break while in use. 	Dry Bones (15%) 	120 Coins
Explosive Hammer	Creates an explosion that damages all enemies. 	Bomb Boo (20%) 	135 Coins
Big Hammer DX 	Your first Hammer swing deals 50% bonus damage! 	Swoop (10%) 	155 Coins
Stunt Hammer 	Deals 125% damage to flying enemies! 	Mechawful (100%) 	175 Coins
Dark Hammer 	Hurts you when you attack foes by 5% of your dealt damage. 	Shop (400 Coins) 	100 Coins
Shell Buster 	Deals 125% damage to shelled enemies. 	Shop (500 Coins) 	250 Coins
Item Hammer 	Makes enemies more likely to drop consumable items (if any). 	Shop (550 Coins) 	275 Coins
Shell Buster DX 	Deals 150% damage to shelled enemies. 	Shop (750 Coins) 	125 Coins
Golden Hammer 	Increases power based on coin count. 	Shop (200 Coins) 	100 Coins
Stunt Hammer DX 	Deals 150% damage to flying enemies! 	Shop (750 Coins) 	205 Coins
Master Hammer 	Lets you swing twice, and reaches flying enemies if necessary.	Shop (1250 Coins) 	250 Coins
3. Wear
Name 	Description 	How To Obtain 	Sell For
Thin Wear 	Light, comfortable, and easy to walk in. 	At start of game. 	20 Coins
Picnic Wear 	Pretty stiff, but damage-resistant. 	Rex (100%) 	25 Coins
Safety Wear 	Increases DEF when you take damage. 	Lakitu (15%) 	35 Coins
Casual Wear 	Completely negates all attacks that deal more damage than your max health. 	Captain Shy Guy (100%) 	30 Coins
Wood Shell 	Completely blocks 1 attack. 	Red Goomba Bro (100%) 	40 Coins
Stone Shell 	Completely blocks 3 attacks. 	Buzzy Beetle (25%) 	50 Coins
Platinum Wear 	10% chance to make enemies drop blue coins, which are worth 5x more than a regular coin! 	Gold Beanie (100%) 	80 Coins
Iron Wear 	Reduces damage to zero for 5 attacks. 	Captain Koopa Troopa (100%)	100 Coins
Boomerang Wear 	Sometimes lets you deal equal damage to an enemy who dealt over 100 damage to you with a single attack. 	Boomerang Bro (10%) 	200 Coins
Fuzzy Wear 	Heals you for 25% of damage dealt to a foe. 	Big Fuzzy (100%) 	250 Coins
Leaf Shield 	Completely blocks all harmful effects. 	Troopea (15%) 	300 Coins
A-OK Wear 	Increases all of the user's stats by 10%. 	Shop (650 Coins) 	450 Coins
Hero Wear 	Revives the fallen user in 2 turns. 	Shop (700 Coins) 	500 Coins
Superstar Wear 	Increases POW and DEF by 30%.  	Shop (875 Coins) 	600 Coins
Pro Wear 	Eat Mushrooms to increase a random stat in battle! The power increase depends on the healing strength of the Mushroom. 	Shop (1000 Coins) 	750 Coins
"Best Wear Ever"	Boosts POW, DEF, SPEED, and Lucky and Critical Hit damage to 400% of normal as well as automatically regenerate 10% of your max HP and BP on your day of birth! It's the best wear ever!	Shop (5000 Coins) 	1000 Coins
==Locations==
#Peach's Castle
#Grassy Plains
#Dough Desert
#Summer Tropics
#Winter Mountains
#Swamp Waters
#King Boo's Mansion
#Cotton Candy Skies
#Bowser's Castle
#Neo Bowser Castle
Note: You can travel faster with the Warp Boxes you find.
==Bonus Features==
===Start On Easy Mode===
You can start a Save File on Easy by selecting Difficulty Modifier in the Save Select Options Screen. In this mode, things are made easier for players:
*You are 30% stronger.
*Side quests are made easier.
*Hint Block always appears as an action in battle.
*The recommended level to fight bosses in the Boss Simulator is reduced by 3.
*Rare enemies are 15% less common.
===Start On Hard Mode===
You can also start on Hard Mode. In Hard, things are made much harder for players:
*Enemies are anywhere from 1.25 to 2 times stronger.
*Side quests are made harder.
*You can only carry up to 20 of each item.
*Rare enemies are 50% more common.
*You can only save by hitting Save Albums.
*Heart Blocks are removed completely.
*If you lose in battle, you will immediately return to the Title Screen.
*The recommended level to fight bosses in the Boss Simulator is increased by 6.
*It's not what you know! Now you will gain more coins and EXP after battle as well as obtain a secret cutscene and picture frame after completion of Hard Mode!
===Side Quests===
You can complete these side quests to face new foes, dare uinique challenges, and earn amazing rewards!
====Rescue the Toads (Grassy Plains)====
To do this, you must defeat 5 Goomba Champions (3 on Easy, 7 on Hard). After that, you have to face their leader, a Level 14 Goomba with a Buzzy Shell on his head named Shellhead. The reward for completion is a Buzzy Shell.
====Dig the Beans (Dough Desert)====
Simply use the Hammer Drill to dig underground, then pop back out to collect 10 beans (7 on Easy, 13 on Hard). Every time a bean is collected, a Beanie will ambush you. After digging up the last bean, a Level 19 Pokey named Thornbush will fight you. The reward for completion is a Reflector Shield.
====Rebuild The Yoshi Theater (Summer Tropics)====
Collect fruit for the Yoshis by going through an obstacle course. Use your full arsenal moves to go through the course, which by the way, you must complete in 60 seconds (70 on Easy, 50 on Hard). After that, you must take on a Level 25 Cheep Cheep named Scaley Fin. The reward is a Fish Scarf.
====Avoid the Thieves (Winter Mountains)====
You have to get past a whole slew of Shy Guys with binoculars, and you have 3 chances (5 on Easy, 1 on Hard). Get past that, and you must face a slew of Level 29 Viruses. The reward is Virus Wear.
====Catch the Fish (Swamp Waters)====
Help the Red Lakitu catch the fish by aiming with the Circle Pad, launching with the A button, and then reeling in by holding B. You must collect 6 fish (4 on Easy, 8 on Hard). After all that, you must face Hammer Bro, Fire Bro, Ice Bro, and Boomerang Bro, all of which are Level 33. The reward is Bro Wear.
====Scare the Ghosts (King Boo's Mansion)====
You're on a board, and you must collect 100 points in 60 seconds (75 in 50 on Easy, 125 in 70 on hard) by shining lights on ghosts using Light Boxes. After this, a Level 38 Jumb-Boo will fight you in combat. The reward is Cloaking Gloves.
*Jump on the Rainbows (Cotton Candy Skies)
*Fight Bowser's Elite Guard (Bowser's Castle)
*Help Nabbit (Neo Bowser Castle)
===Boss Simulator===
In this bonus feature, you can take on the foes you fought before, but they are stronger (in this case, their health and all stats are increased). This is unlocked after beating Captain Goomba. If you beat all rounds, you unlock the Ultra Modifier option for the rounds, which adds special conditions that are disadvantageous for the player to each round and increases the bosses' levels by 4.
====Regular Rounds:====
*Round 1: Big Goomba, Rex, and Captain Goomba (Level 13)
*Round 2: Big Pokey, Lakitu King, and Captain Shy Guy (Level 18)
*Round 3: Goomba Bros, Koopa Bros, and Captain Boo (Level 22)
*Round 4: Bully, Gold Beanie, and Captain Koopa Troopa (Level 27)
*Round 5: Petey Piranha, Wiggler, and King Goomba (Level 31)
*Round 6: Big Fuzzy, Elite Trio, and King Boo (Level 36)
*Round 7: Mechawful, Dull Bone Gang, and Kamek (Level 40)
====Ultra Rounds:====
*Round 1 Modifier: Excellent ratings are allowed, but anything less will forfeit the damage!
*Round 2 Modifier: You must use counterattacks!
*Round 3 Modifier: Your healing powers are nullified, rendering them useless!
*Round 4 Modifier: You must win within 5 turns, otherwise, you must return to square one!
*Round 5 Modifier: For every enemy defeated, the others increase their power and defense!
*Round 6 Modifier: Enemies are immune to status effects!
*Round 7 Modifier: Enemies' stat buffs are irremovable by any means!
===Attackathon 2.0===
You can play minigames, provided you have the Bros Attacks, and you've obtained the Super VIP from Low-Glo Boo in Summer Tropics.
#Red Shell/Green Shell: Kick the shell as many times as you can. Defeat the boss for 10 points!
#Fire Flower/Ice Flower: Throw projectiles at the foes with the brother currently throwing for 3 points an enemy. Projectiles from the bro not firing will net you nothing! Beat the boss for 15 points!
===Extreme Gauntlet===
In the Extreme Gauntlet, you fight up to 64 waves of foes, each becoming harder than the last. As you continue, you earn more prizes. In order to enter, you must obtain the Frequent Fighter's Zuper Pass from the Blue Koopa Troopa in Winter Mountains.
Rules:
#The crowd at the bottom of the screen throws items, coins, and even attack the foes with their attacks before heading back if you time attacks well and dodge without any problem. If you fail at either, however, they throw junk at you.
#You start at full HP and BP, and the items you can use are the ones you had in the 1st round as well as those from the crowd.
#Enemies you fought before are here, champions appear every at every wave that is a multiple of 8, and a secret boss awaits you in the final wave.
The regular rewards for every 8 waves completed are standard items, but the grand rewards are:
*Wave 16: 500 coins
*Wave 32: 10 Ultra Mushrooms
*Wave 48: Hyper Belt
*Wave 64: Great Force
Category:Articles under Construction
Category:Mario & Luigi (series)