Libram of Ravenloft Golems (Magic Book)

According to rumor, there are magical volumes that detail the procedures used in the creation of Ravenloft golems. Like the traditional golem manuals found in other realms, each of these books describes how to fashion and animate one type of golem. In addition, the Dark Powers of Ravenloft favor the creation of these golems over their more mundane cousins, so that any Manual of Golems brought into Ravenloft has a 75% chance of transforming into a Libram of Ravenloft Golems when it enters the demiplane. Such books do not revert to normal when removed from the demiplane, but the creation of the golems they describe is not possible outside of that domain, making these tomes all but worthless in other lands. 
When a Libram of Golems is found in Ravenloft, roll percentile dice on the following table to find the type of golem it can create: 
Roll 	Type of Golem	Creator1	Construct Time	GP Cost
01-14	Bone 	W18 	2 months 	35,000
15-29	Flesh 	W14 	2 months 	50,000
30-43	Glass 	W14 	6 months 	125,000
44-57	Iron 	W18 	4 months 	100,000
58-71	Mechanical 	Any 	18 months 	125,000
72-86	Stone 	W16 	3 months 	80,0002
87-00	Zombie 	W16 	2 months 	60,000
1W—Wizard.2For stone guardian add 50% to stone golem.
The creation of any kind of Ravenloft golem is a dark and dangerous process for the creator. The creature must be created with loving care and special magical spells woven over the body to bring it to life. Like traditional golems, those fashioned with the aid of the Dark Powers of Ravenloft have a great hatred for all living things. They are kept in check only by the will of their creators, who face death at their hands if they ever escape and become free-willed creatures. While the spells used to create a golem usually enslave it so that it cannot refuse to obey its creator, there is a 10% chance that any Ravenloft golem will break free of that control. After that, it devotes all of its time and energy to the destruction of its creator. Once a golem is created, it is entitled to a saving throw vs. spell once per month (on the full moon). Failure indicates that it must serve for another month, while success says that it has become free-willed.
The rituals to animate the body (once it has been built) require one full month (from full moon to full moon) and cannot be interrupted in any way or the entire enchantment process must start anew. In all cases, the spells used may come from any source (including devices or scrolls). If a spell is cast on behalf of the golem's creator by a second individual, that spell must contain special alterations to make it sympathetic to the creature's would-be master. There is no additional cost for these alterations.
Bone Golem: Only powerful wizards (of at least 18th level) can create these evil creatures. The body of a bone golem is assembled wholly from the bones of animated skeletons who have been defeated in combat. Any type of skeletal undead will do, from traditional skeletons to Strahd skeletons, but all must have been created and slain in Ravenloft. Only 10% of the bones from any given skeleton can be used, so the final product is a compilation of bones from many creatures. Often, there are animal, monster, and human bones in the same golem, giving the creature a nightmarish appearance. Various spell components, costing a total of roughly 25,000 gp, must be acquired and are consumed by the assembly process. The following spells are woven over the body: animate dead, symbol of fear, binding, and wish.
Glass Golem: Fashioned by either priests or wizards of at least 14th level, the glass golem is composed entirely of stained glass. Perhaps the most artistic of all known Ravenloft golems, its creation takes three months and requires an outlay of 100,000 gp. In addition to the materials required, the following spells must be used: glassteel, animate object, prismatic spray, rainbow, and wish. Because of the mixture of spells, this type of golem is usually built by multi- or dual-classed characters or with the aid of a powerful assistant. While the origins of some types of Ravenloft golems are firmly established, the first appearance of glass golems is not recorded with certainty in any known record. It is believed that they were created by a spell caster who fancied himself an artist (hence their eerie beauty), but the identity of that sorry individual cannot be guessed. Some say it was the lord of a small domain (one of the so-called Islands of Terror) who died at the hands of a brave band of adventurers.
Mechanical Golem: A nightmare of technology and magic, the mechanical golem is an intricate device that depends on both magic and machinery to operate. It is the only known manner of golem that can be built by any class of character, even those without spellcasting abilities, if they meet the requirements listed below. Construction of the body requires a full year of work (with no more than two interruptions, each no longer than 30 days, permitted) and an outlay of 125,000 gp. Almost half of that money (60,000 gp) is spent on the creation of a properly equipped laboratory, and additional golems may be built for only 65,000 gp using this existing equipment. The person building the body must have an Intelligence score of not less than 16 and either experience with fine craftsmanship (trained as a watchmaker) or a Dexterity score of not less than 17. The animation of the golem requires the following spells: animate object, fabricate, grease, chain lightning, and either major creation or wish. The first of these horrors was created at the order of Easan the Mad, Lord of Vechor. A twisted man who has always been fascinated by technological devices, Easan is said to have foreseen the elements of this creature in a study of a falling star. While most doubt that this is anything but more proof of Easan's dementia, few can challenge the obvious conclusion that these evil creatures are a mix of magic and technology that must surely have come from the mind of a lunatic.
Zombie Golem: One of Azalin's two original Ravenloft zombies, these dark creatures can be created only by wizards of at least 16th level. They are fashioned from the body parts of animated corpses (zombies, animal zombies, Strahd zombies, and the like) that have fallen in combat. They are quite similar to bone golems. Like them, only 10% of any individual zombie's body is suitable for reanimation, so a zombie golem is often composed of parts from many types of zombies, making the construction look awkward and alien. Sewing together the parts of the body requires a full month and an outlay of 50,000 gp (all of which is spent on items that are consumed in the animation process). The spells needed are wish, polymorph any object, strength, control undead, and stinking cloud.
Category:Magic Items
Category:Magic Books
Category:Encyclopedia Magica