Quests (CivBE)

A "new" feature in Sid Meier's Civilization: Beyond Earth is the Quest-system. The 5 main overarching quests of the game are the 5 quests. More quests appear throughout the game as your civilization explores and adapts to their new world.
Note:
# Not all quests are listed here.
# Be aware the values below for rewards containing yields or affinity points (i.e. earning "X" or "Y" ) are subjective to both game difficulty and game speed.
==Victory Quests==
* The Promised Land
* Transcendence
* Contact
* Domination
* Emancipation
==Exploration Quests==
Denoted by a yellow looking glass icon.
Name 	Triggers 	Objectives 	Rewards
Gifts From Home 	Claim a Resource Pod	Find 3 Resource Pods	+20
Found An Outpost	Reach Turn 5 	
Research 
Build 1 Unit
Found 1 Outpost	1 Unit if new outpost is built on land (Note: Placed next to the Outpost)
 1 if new outpost is built on the water
Worm Killing 	Spotting your first 	Kill 1 	+45 +40 +95
==Culper Lodge Quests==
Denoted by a red triangle with a circle and a dot inside. This long quest chain involves a secret society called and revolves around performing spying operations.
Name 	Triggers 	Objectives 	Rewards
For Your Eyes Only 	 	
Research 
Build 1 Building 	"None, so far..."
Special Delivery 	Complete "For Your Eyes Only"	
Perform "Establish Network" covert operation in CITYNAME
Perform "Dossier Delivered" covert operation in CITYNAME	+1 Covert Agent
Operative Extraction	Complete "For Your Eyes Only"	
Perform "Steal Science" covert operation in CITYNAME
Perform "Extract Operative" covert operation in CITYNAME	+1 Covert Agent
//Redacted// 	Complete "Special Delivery" 	Perform a Covert Operation of 4 Intrigue or higher	+1 Covert Agent, National Wonder that makes any present and future Covert Agents automatically Special Agents
==Diplomacy Quests==
Denoted by a purple handshake icon.
Name 	Triggers 	Objectives 	Rewards
Station Charter 	Random, Repeatable	Choice 	One of two different stations will be created in the world, you choose which. It says "near your territory" but can happen on another continent
Hostile Takeover	Random, Repeatable	Destroy Target Station 	50% Yield from trade with Contracting Station for 20 turns
Growth Potential	Random, Repeatable (?)
A nearby organization, STATION, has developed practices that synergize with ours.	Create a Trade Route with STATION	+20% Yield from trade with another (Bug?) STATION for 20 Turns
==Affinity Quests==
Denoted by an icon containing all 3 affinity icons in a circle. Early ones branch, to let you choose an affinity type. At some point the game decides that you are dedicated to a specific affinity, and you will no longer receive branching affinity quests, instead you will only receive affinity specific quests for that one affinity for the rest of the game or "universal" quests rewarded with corresponding affinity points. That is, if the game determines your faction is affinity, you will only get points for quests from now until the rest of that game.
===Branching affinity quests===
These quests branch over multiple choices in such a way as to make you choose between the 3 affinity types.
Name 	Triggers 	Objectives	Reward 	Reward 	Reward
Cultural Burden 	 	Build an Expedition at The Signal's Source
Quest Decision:Don't risk contamination, leave the probe behind - Continues to . Final task is to remove wreckage from the lake.orRecover the probe, the Xenomass doesn't matter - Continues to or to which the next task is to Drain the lake at the crash site
Second Quest Decision: Save Records (Continues to orRecovery Technology Continues to	 	 	
Dogmatic Engineering 	Complete a trade route with a station 	Declare Hostility towards STATIONNAME (don't need to win, yet)
Dogmatic Engineering: Quest Decision ( or Continue Quest)
Destroy STATIONNAME
Dogmatic Engineering: Quest Decision ( or )	 	 	
Familiar Exotics 	 	Familiar Exotics: Quest Decision:
A. Contain Outbreak ()
: Build 1 Xeno Sanctuary in CITYNAME
B. Ignore (Continues to , )
Gives 35 & Eventually Second Familiar Exotics Quest ?
: Build 1 Vivarium in CITYNAME
: Build 1 in CITYNAME	2 choices after building the sanctuary:
1. Eradicate Species:
+14 Affinity toward (Gemini)
+ 200 
2. License:
+14 Affinity toward (Gemini)
+65 in CITYNAME
+1 in CITYNAME
+65 in CITYNAME	 	
Occupational Hazard 	? 	Quest Decision:
Eradicate: ( - Destroy 2 nests)
or
Domesticate Wildlife: (Continues to or - Build 1 (sometimes it asks for 2) Building)	 	 	
Solid State Citizen 	A spacecraft plummeted through the atmosphere and crashed not far away	Build an Expedition at the Crash Site
Asylum or Settlement: Quest Decision ( and or )
/ Found 1 Outpost
 Destroy Station
/ Augmentation or Humanity: Quest Decision ( or Purity)
 Build 1 Building
 Build 1	 	 	
The Beating Heart Society	 	(1) Apprehend the Scientist: (Continues to or ) - Build 1 Building.
Second Quest Decision - Apprehend the engineer: (Continues to ) - Final task is to Build 3 UnitsorFree the engineer (Continues to ) - Build 1 / Unit in Capital; final task is to destroy a specific Station
(2) Free the Scientist: (Continues to ) - Build 1 / Unit; next task is to Build 1 Dome Improvement; final task is to destroy a specific Station	 	 	
The Subset Curse 	[unknown] 	Build 1 Laboratory building.
Quest Decision:
A) Accept the rare genes (Continues to or )
* Build Pharmalab
Accelerate adoption: (Continues to )
* Build Biofactory
Hone to elite: (Continues to )
* Build Spy Agency
B) Reject the rare genes (Continues to )
* Find 2 Resource Pods
* Next, build 1 Gene Garden building	 	 	
Vanishers 	 	First Quest Decision:Deter Vanishers: (Continues to or ) - Build 1 Building then build 1 BuildingorBait Vanishers: (Continues to ) - Build 1 Building then build 1 building.
Second Quest Decision:Study Vanishers in Captivity: (Continues to - Build 1 building)orExterminate every last one: (Continues to - Kill 2 Units)orEnlist the help of professionals: (Continues to ) - Build 1 Unit	+16 Affinity Toward and +10% Defense against melee attacks for Rangers	+19 Affinity Toward and +20% Strength and Ranged Strength when attacking or defending against Aliens	+17 Affinity Toward and +1 maximum veterancy for military units
Stepan Vs. The New World 	 	Decision 1A: Accept Stowaways (Continues to ):
• Build a Repair Depot AND THEN
• Build a Worker
1B: Reject Stowaways (Continues to , Continues to ):
• Build a Clinic Building
Decision 2A: Enlist Castaways (Continue to ):
• Build an Explorer
2B: Exhile Castaways from Colony (Continues to ):
• Create Trade Route with new station STATIONNAME	+17 Points towards +10% Worker Speed 	+17 Points towards +75 
+185 
(In doing so, creates a new Station to trade with) 	+17 Points towards • Explorer immunity from Miasma
An Elemental Fate 	After destroying an alien nest, a cave is found. 	Build an Expedition at the location of the cave
Quest Decision:
A) Send Rescue Team into Doorway (Continues to )
* Send a Military Unit into the Xenomass Doorway
B) Send Robotic Probe into Doorway (Continues to )
* ?
C) Mine Cave for Floatstone (Continues to )
* ?	+13 affinity,
Chosen units receive XP [exact amount unknown; between 29-38 XP (enough to level them twice from level one and reach 38 XP total)]
Receive a copy of the unit.	+27 Purity Affinity and "Floatstone has been strewn across the region" (creates a small [3] floatstone deposit near the cave)
Sometimes no deposit will appear.	If continued to , reward is 18 Affinity points to , and worldwide deposits are revealed.
===Universal Affinity Quests===
Name 	Triggers 	Objectives 	Reward
Written In Stone 	
Random 	
Build an Expedition at Ancient Tomb
Build a 
Send Military Unit into Uncovered Tomb	+17 Dominant Affinity+160
Beauty In The Eye Of The Orbiter 	Launch an orbital unit + random	Launch two satellites to investigate geoglyphs	+245 or +490 or mix
Beauty In The Eye Of The Orbiter: Chapter 2	Complete part 1, wait some time	Build Expedition at proposed ruin site 	+20 Dominant Affinity+160/+125 (?/Gemini)
Startographer 	
No Continental Surveyor + random	
Launch 1 
Build an in 3 Cities 	+27 Dominant AffinityContinent outlines revealed
 	 	 	
=== Affinity Quests===
Name 	Triggers 	Objectives	Reward
The Sounds of Harvest 	Harmony Affinity at Turn 100 	Build 2 Farms within borders of Headquarters
Build a Clinic building in Headquarters	
The Silent Symphony 	Completed The Sounds Of Harvest 	Build Institute building in Headquarters
Build Roads connecting 2 other cities to Headquarters	
Radio Silence 	Completed The Silent Symphony 	Build a new city for the Receivers:
Found 1 City
Build Vivarium in New City	
 	 	Expose all citizens to Rikler Root:
Build 2 Xeno Sanctuaries
Launch 1 of any Orbital Unit	
The Genius of Olivia Ross	 	Build an Ultrasonic Fence in chosen City
Build a Laboratory in chosen City	
Sightings of Olivia Ross 	Completed The Genius of Olivia Ross	Create 1 trade route to chosen Station
Build an Expedition at last sighting of Olivia Ross	
Recovering Olivia Ross 	Completed Sightings of Olivia Ross 	Launch 1 of any Orbital Unit
Build an Expedition at the concentrated Ross Weed site	
===Purity Affinity Quests===
Name 	Triggers 	Objectives 	Reward
Return to Sender 	Earned affinity within the first 100 turns.	
Build 2 BuildingsandLaunch 1 of any Orbital Unit	+19 Affinity toward +100 +15 in all Cities
Home Sick: Quest Decision	Earned affinity within the first 100 turns.	
Allow Return to EarthorDeny Return to Earth	Allow: +25 Affinity toward and +175 Deny: +25 Affinity toward and +1 in
No One Thing 	 	Build a Quarry and Build a Laboratory	27 Affinity toward and +2 from Quarries
Nostalgia Trip 	Deny Return to Earth during Home Sick. 	Assign a Covert Agent to .
and
Destroy a specific (new) Station.	
Know Thyself 	? 	Build 15 Buildings. 	
===Supremacy Affinity Quests===
Name 	Triggers 	Objectives 	Reward
A Wealth of Limbs 	 	Create 1 Trade Route to a specific Stationand then Build 1 Laboratory Building	+24 Affinity toward +10 in all cities+60 +1 Butuiller Co. Family Drone Artifact
The Lonely Revolution 	Completed A Wealth of Limbs 	Build a Building.
and then Build 2 Manufactury improvements. 	Personal Meditation Helmet Artifact
+24 Affinity toward 
+530
Pay Day 	Completed The Lonely Revolution 	Build 1 Soldier unit in Capital.
A) Limit drone Usage.
or
B) Offer free drones.
Either choice, build 2 Academy improvements.	A) +27 Affinity toward +270 
B) +27 Affinity toward 
+675
As With Man 	Have high & ? 	
Found new city for robots
Create 1 Trade Route from CITY 	+19/+23 Affinity toward +223/+110 
0/+270 (2nd Gemini)
Steel Synapse 	 	Build 3 Buildings 	+24/+30 Affinity toward +185/+210
Point Of No Return Null	 	
Build a Building in CITYNAME
Can name a city for which it is impossible to build a (requires with city territory). In that case you are required to add by using orbital fabricator-unit.
A) Move the City: Build a Colonist unit in CITYNAME.
or
B) Launch a Satellite: Launch any Orbital unit within range of CITYNAME.	A) +20 Affinity toward 
+2340 
 B) +20 Affinity toward +155 in CITYNAME
Sky Mine 	A massive asteroid is on a collision course with this planet	QD Deflect Asteroid: , +1 from Work Barges
Launch 1 of any Orbital Unit 	~+17/+18 Affinity toward (Gemini, same save twice)+1 from Work Barges
Sky Mine 	A massive asteroid is on a collision course with this planet	QD Allow Impact: , Continues to 	+245 (Gemini)
 	 	 	
==Building Choice Quests==
Every single non wonder Building and some Tile Improvements in CivBE comes with its own choice quest. In those quests you select one of two bonuses for it to give. You cannot end your turn until you have chosen one. These are denoted by a green city icon. Only one of those can trigger every turn, and it triggers automatically a few turns after you build the building/improvement in question. The rewards are usually given per each copy of a building built, and apply locally. A few provide global one time bonuses instead and will be noted as such.
Quest Name 	Trigger Building / Improvement	Choice 1 	Choice 2
How We Remember 	 	Free Maintenance 	+1
The Vital Frontier 	 	+1 	+1
Blood Bank 	 	+15 City Hit Points 	+1
Times Of Plenty 	 	+1 	+1
Better Living Through Chemistry	 	+1 +1 	+2
Safe Behind Walls 	 	+1 Repel Range 	Trade Convoys will not be attacked by Alien units
What Goes Around 	 	+10% Worker speed (Global) 	+1
Spymaster And Commander 	 	+15 City Strength 	+1 Covert Agent (Global)
When The Levees Broke 	 	Free Maintenance 	+1
The Scientific Method 	 	Explorer Units gain 1 additional Expedition Module (Global) 	+1
The Creative Spark 	 	+2 	+1
Organic Growth 	 	+5% for Military Units 	+1
Engineering The Future 	 	+1 Orbital Coverage 	+5% for Military Units
The Observable Universe 	 	+2 City Strength 	+2 Naval Unit Movement (Global)
Zoology 	 	All Units +5 healing (Global) 	+1 , +1
Obstacles Of The Past 	 	10% carried over after city growth 	+1
Fueling The Fire 	 	+2 from 	+2 from
Escape Velocity 	 	+1 Orbital Coverage 	+10% for Orbital Units
Always On 	 	+10 City Hit Points 	Free Maintenance
Too Much Gun 	 	+5 City Strength 	+1 City Orbital Strike range
A Tangled Web 	 	Free Maintenance 	+1
Hearts And Minds 	 	+1 Covert Agent (Global) 	+10% Worker speed (Global)
Garden Of Eden 	 	+3 , Free Maintenance 	+1
Fueling The Future 	 	+1000 (one time) 	+3 from , +2 from
Homegrown 	 	+450 (one time) 	+5 (Global)
Automatic Gratification 	 	+1 	+1 , Free Maintenance
Reconstituted Regulation 	 	+1 	+1
Tastes Like Cardboard 	 	+1 	+1
The Think Tank 	 	+1 	+10% for Military Units
A World Of Pure Imagination 	 	+2 	Free Virtue (one time)
By Our Powers Combined 	 	10% carried over after city growth 	+1 Covert Agent (Global)
Big Brother 	 	Covert Agents need fewer successful operations to advance in rank (Global)	+10 City Hit Points
Quality Or Quantity 	 	+2 from 	+4 (Global)
We Can Rebuild Them 	 	+1 	+1
The More You Know 	 	+5% 	Free Technology (one time)
A Biological Imperative 	 	+1 	+1
Nature's Potential 	 	+2 	+1
Miasma For The Soul 	 	+450 (one time) 	1 Free in each of your cities (one time)
Unnatural Selection 	 	+2 	+1
No Reservations 	 	+2 	+2
Productive Progress 	 	+2 	+2 , Free Maintenance
Second Sight 	 	+1 Visibility range for Military Units (Global) 	+2
All The Small Things 	 	+1 per Affinity level (Global) 	+1 per Affinity level (Global)
The Heart Of A Nation 	 	+10% City 	All Units +10 healing (Global)
Food For Thought 	 	+5% 	+10% Worker speed (Global)
Secret Ingredients 	 	+10% City 	+5%
The Time Capsule 	 	+5% 	+5%
The Meaning Of Life 	 	+10% City 	+5%
The Ghost In The Machine 	 	+10% City Hit Points 	+10% City Strength
The Power Within 	 	+5% 	+5% , Free Maintenance
All That We Can Be 	 	+10% City 	+5% , , , ,
Strength In Numbers 	 	+10% 	+10%
Forged In Fire 	 	+2 from 	+4 (Global)
The Stars Our Destination 	 	+2 Orbital Coverage 	+10% for Orbital UnitsTo be verified: WikiA & CivBE.text +10%, CivBE.db 0%curious: 25% (prior) + 40% (building) + 10% (?) = 50% ... seems it's a cap
Of Mites And Men 	 	+10% 	+10%
Filling The Void 	 	+5% 	+2 Orbital Coverage+1 To be verified: WikiA Culture, CivBE.text & CivBE.db Orbital Coverage
The Highest Heights 	 	+2 from 	+4 (Global)Bug note: The in game text suggests its per building, falsely
We Have The Power 	 	+1 per Affinity level (Global) 	+1 per Affinity level (Global)
We Have The Technology 	 	+1 per Affinity level (Global) 	+1 per Affinity level (Global)
In Our Wake 	 	-10% Cost to move cities 	+1
Over or Under 	 	+1 	+10% for Naval Units
Keeping the Lights on 	 	+2 	+1
Something Fishy 	 	+10% City Strike damage 	+5 City Strength
What Lies Beneath 	 	+5 City Strength 	+1
To Hull and Back 	 	+5% 	+20 City Hit Points
==Marvel Quests (Rising Tide)==
Category:Game concepts (CivBE)
Category:Lists (CivBE)