Zealot Degrees

1ST DEGREE
-Basic Zeal = Zealot can move at super speed (top rate of an automobile). 
-Rapid Throw = Zealot can throw objects at super speed, turning them into deadly missiles with their speed and rapidity. Because the Zealot can move so fast, he can target multiple opponents per round. 
2ND DEGREE
-Excellent Dodge = It is really hard to hit a Zealot because his reflexes are (quite literally) lightning fast. 
-Greater Leap = Zealot can jump longer distances. 
3RD DEGREE
-Running Jump = By running for a stretch before jumping, a Zealot can sail through the air and land unharmed.
-Toxin Resistance = Zealots bodily functions, when necessary, can function at accelerated levels. Poison, toxins and disease have a hard time surviving the Zealot's body's ability to simply burn through all afflictions. 
4TH DEGREE
-Better Zeal = Zealot can move faster than a speeding bullet.
5TH DEGREE
-Kinetic Bullet = A blast wave of accumulating kinetic force kicks up around the Zealot, allowing them to slam into things with bone-shattering force
6TH DEGREE
-Wild Tornado = Zealot can spin himself around or run in quick circles, allowing him to build up an air current that quickly transforms into a tornado. 
7TH DEGREE
-Greater Zeal = Zealot can break the sound barrier. 
8TH DEGREE
-Boom = Zealot can pass through an area, breaking the sound barrier at just the right time to deafen and stun everyone around him. 
9TH DEGREE
-Speed Reader = Zealot can ingest information far faster and is now proficient at burning through books, websites, videos (on fast forward), at super speed. 
10TH DEGREE
-Pass Through Solid = Zealot can energize his molecules so that his body becomes more plasma that solid, to the point where he can shove his way through solid barriers like walls and shields. This is still dangerous.
11TH DEGREE
-Impossible Dodge = Zealot can usually dodge a missile or attack without even moving his body, only his molecules. By using the power Pass Through Solid, a Zealot is proficient at causing enemy attacks to simply pass through him. This is a gambit because if it fails, the Zealot can seriously damage himself instead. 
12TH DEGREE
-Supreme Zeal = Zealot's speed is only limited by the amount of Kenosis he's willing to expend on it. 
13TH DEGREE
-Emergency Response = Zealot can bless others with the gift of Basic Zeal, up to 5 individuals. 
14TH DEGREE
-Quick To Do The Lord's Will = Zealot gains powerful mental urges on where or what The Lord wants him to do. 
15TH DEGREE
-Lord of Speed = Zealot can travel so fast, he can run through air as if it were solid, even leaving the planet's atmosphere for short spans of time. He can also enter the Shadow dimension at will just by attaining the right speed.