Kavouradis/Legacy

== Description ==
 
=== Behavior ===
* As babies they will play above volcanic vents and get pushed up by the hot water.
* are very clean creatures, and also like shiny things.
* have bad eyesight so they use their bright colors to find each other.
== Appearance ==
The is a massive, eight-limbed creature that resembles a crab-eurypterid hybrid. Its upper shell features jagged, backwards facing ridges that give the creature a spiky appearance. Its tail is similarly spiny, resembling that of a lobster or other long-tailed crustaceans. 
' four backmost limbs are akin to that of a typical crustacean's and feature tall, sharp spurs that face directly upwards when standing. Its second-to-frontmost pair of limbs are far bulkier, appearing more like the forelimbs of a vertebrate than that of an arthropod. These limbs end in "hands", each of which has three digits with short claws. exclusively uses these hands for locomotion, walking on its knuckles. This set of legs also features thick carapace armor, lined with hair-like bristles. Its smallest limbs are positioned near its mouth and end in small claws (or pinchers), the left one being noticeably larger than the right. Its mandibles open horizontally to reveal a mouth full of short, sharp teeth. Above its mouth and just below its upper shell are a single pair of narrow eyes. Flames hover above all four of its hindleg spurs and both of its claws.
 has no gender dimorphism.
== Abilities ==
 
 
== Gameplay ==
=== Pros ===
The is an omnivore with a large appetite, lasting 40 minutes without food/water (50 if submerged thanks to Streamlined). Its belly refills extremely fast when eating thanks to its experimental eat hitbox, meaning the won't be vulnerable for long while eating even if it couldn't eat on-the-run. The has the 2nd heaviest weight in the game (Being 2nd to Korathos), ensuring damage against practically everything once fully grown is more than the base attack, and is capable of dealing mass amounts of damage, as well as bone breaks (helping to prevent fliers/gliders and faster creatures from escaping), with the advantage of being Unbreakable, having 100% bleed defense and one of the highest HP pools, so this creature can easily tank hits, with melee bleed and bone break not working against this creature. can use their lay down animation to hide and potentially evade attacks (albeit that may depend on the attacker's attack hitbox and how well the hid) and breaths underwater, as well as to surprise-ambush. This also works sometimes to protect itself as a young from bigger outside water. Being omnivore makes it so an adult can practically grab any other creature that appeared before the release of this species, add the fact the grab range is huge and anything non- close to you is doomed.
Streamlined helps in compensating all the stamina, stamina regeneration and speed flaws the has while swimming underwater from horrendous to bad but acceptable, specially when combined with stamina plushies. 
=== Cons ===
Due to its size and horrendous speed, stamina and stamina regeneration, the can be difficult to navigate as, struggles to find sources of water, and cannot chase prey and escape from predators, tiring extremely easily. As such, it is vulnerable to breaths (electric is extremely effective even underwater), more agile/faster opponents, and, due to its hitbox and slow turn, small opponents, both because the damage hitbox is so big it can be targeted from multiple sides, but also because the attack (bite) hitbox is far lower than what people expect (below the biggest left pincer and mostly downwards) and as such hitting a target is difficult even in a frontal assault unless you are experienced, and some of the tallest creatures (such as Boreal Warden) are impossible to grab except if they are below you, same goes for fliers flying above you, you cannot grab them at all. All of the above worsen outside water, where Streamlined doesn't work. Also, due to the nature of Streamlined, if you force a to constantly get inside and outside water fast enough, the boost won't happen underwater either. Additionally its size makes impossible for the to enter many paths underwater and outside water (limiting navigation even more), and getting LAG and FPS drop spikes is more likely, specially on average computers, which worsens all of the above.
Its low HP regen makes it so this creature can die from hypothermia alone, unable to out-heal it. This additionally makes it extremely vulnerable to percent-based attacks and abilities such as poison, burn, acid, Escape Area or Fish NPCs; or continuous small attacks over a long period of time.
Its nightvision is among the worst (albeit that makes it immune to Night Stalker nightvision debuff, which can make it difficult to triangulate the position of creatures with such an ability).
Due to the nature of Militrua-type semiaquatics, the stamina regen boost that Streamlined provides is mostly negated by the stamina drain for being underwater.
It's also the creature with the slowest growth, over 2 hours, making young ones vulnerable for far longer than any other creature with an extremely diminished hunger, thirst, damage and HP which ensures smaller creatures that would not harm an adult become extremely dangerous, such as Eulopii with its poison. The trick to attempt to hide using the sleeping animation is not nearly as effective on dry land, so young can be easily picked up even by low-tier creatures outside water and may need to rely on camouflage to protect themselves.
Its size doesn't help in rolling into mud to heal, since it may not apply the mud effect even if you roll correctly unless the mud is placed so the belly of the goes below the mud.
Overall, the pros and cons ensure that the best tactic for being the is living underwater, either consuming herbs, or being an underwater benthic ambush predator, attempting to stealthily surprise and ambush any creature that gets close enough to you to attack, grabbing them to ensure all your bites hit their mark.
While its blood is normally colored, its black carcass bones may invite other creatures to target it just to see a black-boned carcass.
 
== Carry-able Creatures == 
== Trivia ==
* Concept by icecreamNavacado on the Creatures of Sonaria Discord.
** Inspired by crabs, Monster Hunter's Seltas Queen, Greek gods (mainly Hades), and Nimwit. 
*** They have one asymmetrical small arm on their underside.
** The name "" may have been referred by the word 'Κάβουρας (kavouras)', which means 'crab' in Greek language.
*Modeled by JaxonBirb.
* Animated by Nimwit. 
* Rigged by Wolfragon.
* has one of the longest growth times, taking 125 minutes to reach age 100.
* The is the first crab-like creature to release in Creatures of Sonaria and the third crustacean-based creature to release into the game, with the first and second being Polymonstrum and Militrua.
* It is also the first creature registered on the game without a special blood color but with a special bone carcass color only.
* Because it lacks a neck, ' larger claw is treated as its head, moving with the player's camera instead of its actual face. Chat messages and health bars will appear over this claw, and it even opens when calling.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
* have the slowest run speed in-game while outside water, and one of the slowest walk speeds as well. 
* As well as Iztajuatl, is the first of the limited creatures whose price got changed over once (from 5,000 upon release to 3,000).
* When Kavouradis was released, it had the longest growth time out of any creature and was considered the heaviest in-game. Recently those titles were stolen by Korathos when it was released.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
 
KavouradisConceptArt.png| concept art
Kavouradis_Palette.png|' primary color palette
crabglimmer.png|Default Glimmer day/night
crababoveglimmer.png|Default Glimmer , top view
|-|
Development = 
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Kavouradis_Rigged.png|' rigged model
KavouradisDev1|Clip provided by Nimwit, CoS Discord, 08/12/2022
KavouradisDev2|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 08/18/2022
KavouradisDev3|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 08/18/2022
|-|
References = 
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
kavojuvi.png|Juvenile in-game
Kavouradis Juvenile Back View.png|Juvenile (back view)
kavoteen.png|Teen in-game
Kavouradis Teen Back View.png|Teen (back view)
Kavouradis Adult.png|Adult in-game
Kavouradis Adult Back View.png|Adult (back view)
Kavouradis Mouth.png|A closer view of ' mouth (close/open)
KavouradisCarcass.png|' carcass features black bones
|-|
Other =
Kavouradis_Icon.png| in the game's icon during its release, by T0LKA
</tabber>
Category:Glimmer/Legacy
Category:Limited/Legacy
Category:Limited Ancient History/Legacy
pt-br:Kavouradis