Super Mario Maker ℵ₀

Note: Any features that are similar to other maker games are purely coincidental.
Super Mario Maker ℵ₀ (pronounced Super Mario Maker Aleph Null) is a maker game created by CrazySponge. 
Released for the Nintendo Switch in 20XX, it is a tool where users can make their very own Super Mario levels and upload them online. The game focuses more on the different ways of making and customization than more elements, which is fine with the amount of new features in it.
==Gameplay==
===Course Maker===
====Game Styles====
Game	Description
 	The first one, a classic, an original.
 	A weird sequel with different mechanics than most other Mario games. This one is classified as an Extra Game Style.
 	Back to the normal gameplay of SMB, but with a few extra moves, like sliding.
 	Onto the SNES where Mario is spinning, flying, and riding Yoshis.
 	It's all black and white, but Mario's still flying...with rabbit ears this time.
 	Mario's gone to strange worlds while being paper. This one is classified as an Extra Game Stylle
 	Mario's now gone to glorious HD, but had to give up his flying for gliding.
 	Mario also decided to go 3D and give up flying/gliding because cat suits. This one is classified as an Extra Game Style.
====Themes====
Picture	Description 	Night Time
 	GROUND: Plain, grassy lands. 	Goombas float, 1UPs turn to Rotten Mushrooms.
 	UNDERGROUND: Plain, cave lands. 	Turns screen upside down.
 	UNDERWATER: Everything is water for you to swim in. 	Makes mostly everything dark, except for the player.
 	CASTLE: You're in a castle, avoid lava! 	You can swim the air.
 	GHOST HOUSE: It's a spooky house, with ghosts! 	Same as underwater.
 	AIRSHIP: You're on a ship way up high. 	Stormy weather.
 	DESERT: It's really hot and sandy here! 	A sandstorm occurs.
 	SNOW: Isn't it nice in a winter wonderland? 	Everything becomes slippery.
 	FOREST: Trees everywhere, with water below. 	Water turns into poison.
 	SKY: You're way up high in the soft clouds. 	You can fly with ease (Like the Wing Cap/Red Star)
 	SPACE: You're bouncing on the moon! (SPECIAL LIGHT GRAVITY, CAN TURN OFF) 	The gravity becomes heavier.
 	SPECIAL: It's a bonus world, like World Crown or World 9. It's rainbows and gold everywhere. Usually only experienced players can beat those worlds. But here, anyone can beat it.	Everything moves 2x faster.
 	BEACH: Relaxing on the sand with a nice breeze and beautiful water. 	The sand becomes quicksand.
 	MOUNTAIN: High in the sky with lots of stone and rocks everywhere. 	There's always an earthquake happening.
 	CITY: You're on the streets with towers up high with beeps and flashing lights everywhere. 	All enemies move faster and always run towards you.
 	FOOD: The entire level is made out of food! Makes me hungry... 	The food becomes rotten and you move slower.
====Filter Themes====
Filter Themes are special types of themes that change the appearance of the level, but don't change the environment. You will have to choose a normal theme first before choosing a Filter Theme.
Picture	Description 	Night Time
 	CARTOON:Everything looks like a cartoon. 	Drawings become a bit messier/wetter (You can turn that off).
 	GRAY-SCALE: All the colors are replaced with whites, grays, and blacks. For SML2, color is gained instead. 	Everything becomes shadows, with thin white outlines.
 	MARIO & LUGI: The sprites look like how they do in the current Mario & Luigi games. 	The sprites look like how they do in the old Mario & Luigi games.
 	ALL-STAR: SMB, SM2, and SMB3 gain their updated sprites. SMW gets NSMB1 graphics, SML2 becomes more detailed like the other all-star games. SPM gets Color Splash graphics, NSMBU gets Galaxy graphics. Finally, SM3DW gets Odyssey graphics.	The sprites/graphics get downgraded instead of upgraded.
 	WACKY: The colors change like crazy, and the screen is always getting distorted! 	Everything gets super sharpened instead.
====Course Elements====
(Elements are in the SMB style for simplicity. More styles may be added later but it is unlikely.) All elements listed are only new ones.
Terrain/Gizmos
Picture	Description
 	SAVE BLOCK: When used, it does not bring you back to the location where it is if you die. (like the checkpoint flag) Instead, it acts as a waypoint that you can jump back and forth to.
 	BIG SWITCH: A switch that can activate traps/open rooms/anything else. (Able to be set to what it activates)
 	TRIANGLE BLOCK: When ran across, you can run up the wall it's next to!
 	SIGN BLOCK: When hit, it displays a message.
 	BRITTLE BLOCK: Can take 5-10 hits to destroy. (amount is customizable) The block gets more cracked each time it's hit. Items can also come out at different times (e.g. you hit the block 4 times and a mushroom comes out, hit it 3 more times and a star comes out)
 	ROULETTE BLOCK: Power-ups flash inside the block and the one that is flashing when you hit the block is the one which releases.
 	!? BLOCK: When hit, its gives the ability to hit and break !? bricks for a short period of time. It can be hit again to reset the time.
 	!? BRICK: Are able to be hit and destroyed after !? block is hit. Power-ups can be stored inside these.
 	CANNON: Jump in to be shot out a long distance!
 	LONG QUESTION BLOCK: Like a normal question block but...longer.
 	DICE BLOCK: Hit the block and it'll roll a number from -2 to 3. Hit positive numbers and you'll gain extra jumps. Get 1 and you can double jump, 2 is triple, etc. If you get 0, you stay the same, but if you get -1, you'll only be able to jump the height of a single block, and if you get -2 you won't be able to jump at all! The block can also be set a specific number and not roll.
 	BOWSER BLOCK: From Bowser's Fury, here's the bowser block! It can only be destroyed by Bowser's fire, and lights up whenever he is near.
 	CUSTOM BLOCK: Create your own block! First create a sprite, choose the colors, then give it an ability. Combine abilities from other blocks or even make your own! Give it a name and save it so you can use it later. You can even share it online for others to use. (If used in another level, it will say "Created By [username]" above the block.)
Items
Picture	Description
 	CARDBOARD BOX: Is picked up once walked into, can contain 3 items (enemies too), press Y to release an item.
 	CLOCK: Refill 10 seconds to the timer once collected.
 	ANTI-CLOCK: Drains 10 seconds from the timer once collected.
 	RANDOM-CLOCK: 50/50 chance to either increase or decrease the timer from a number between 1-10.
 	ROCKET FLOWER: When you walk into it, it gives you a big burst of speed for a few seconds. It also allows you to walk on water.
 	NANO MUSHROOM: Like the mini mushroom, it makes you small. But this time, it makes you so small that when you play, it looks like everything has become huge! (really everything is normal size and you are just super small.)
Enemies
Picture	Description
 	KUG: An enemy that's like a goomba, but different. Kugs can run faster, chase after you, and spit out electricity.
 	MOTOS: Walks around slowly, but when he notices you, he'll run fast towards you while flailing his arms around. When next to you, he'll either wack you or pick up and throw you.
 	Ptooie: A Piranha Plant-like enemy that moves from side-to-side, while blowing a spike ball.
 	MechaKoopa: A robotic-koopa that gets paralyzed if you jump on it, but quickly gets back up.
 	Pokey: Basically a living and walking cactus. Can by defeated by jumping on it with a goomba shoe/eating it with a Yoshi, or by kicking a shell into it.
 	Fuzzy: A weird "furried" creature that has spikes and moves on tracks. You only get hurt if you get in it's way.
 	Sloomba: A gray goomba that sleeps when it's far away from you, get closer and it'll slightly notice you, and if you get close enough, it'll wake up and charge at you! Although, if you sneak your way around slowly, you may be able to avoid waking it.
More coming soon!
===MiniMaker===
The 2nd mode in the CourseBot. In it, you can create mini levels from 2D non-mainline Mario games. The levels can go from one screen up to four screens. (Different for Captain Toad levels). Themes don't exist for all games except Captain Toad. When selecting Mini Styles, you will have to erase the entire course (Just like switching from an Extra Game Style to a normal one).
====Mini Styles====
Game	Description
 	The first game to star Mario, before he was super.
 	The sequel to Donkey Kong, where you play as a little ape, and Mario is mental.
 	Two brothers battle the monsters of the sewers for their lives...it sounds cooler than it really is.
 	The original NES version, a simple game of popping viruses.
 	The newest version of the virus popper, which is now more complex.
 	We don't want to talk about this. But you asked for it.
 	Nintendo's first games...rehanced! And Mario characters are there, too.
 	My brain hurts from solving a lot of puzzles. This is a special style, as it is the only one to be built in 3D! It uses cubes and has a barrier if the level gets too big.
====MiniMaker Course Elements====
Donkey Kong
Picture	Description
 	GIRDER: Rails to walk across. Can be changed into different colors.
 	BARREL: Rolls down girders and ladders. Jump over them, or you die.
 	OIL DRUM: Is harmless until a barrel rolls into it. Then is catches on fire.
 	HAMMER: An item Mario can pick up to smash barrels.
 	SPRING: Bounces around to get in your way.
 	DONKEY KONG: The main baddie, standing there, throwing barrels.
===Characters===
Coming Soon!
===Story Mode===
===Catch Cards===
note: this section is going to be updated...eventually
The Main Twist. When applied in the course maker, they can either change the look of something, or change how something acts.
Card	Name 	Effects	Worth
 	Bronze Card	Simple 	100 Coins
 	Silver Card	Alright	150 Coins
 	Gold Card 	Great 	200 Coins
 	Blue Card 	None 	50 Coins
Card Mode: The main way to collect cards. You move automatically, and you can press A to jump. When you see an enemy, you aim the catch card at it like with eggs in Yoshi games, and fire. Do it quickly before it goes away. The enemy will flip for a few seconds and it will either work or fail. You then see what card you got. You can do the same process for objects and stuff. The levels are created randomly, and tend to get a bit harder as you get more cards. If you die, you will lose all cards found and go back to the Hub of the mode. Be careful, as you might accidentally stomp on an enemy you want, and it’s gone.
Shop: You can sell cards for coins, where you can buy cards. There’s only a few selection of cards, and it restocks every 24 hours. Of course, you can trade with friends/other users.
==Trivia==
*The !? Block is based off the Unfurl Block from Paper Mario: Color Splash
*Motos is based off a leaked enemy from the Super Mario 64 beta https://twitter.com/YoshiMilkman/status/1287548144151142400
*The story mode is based off the times in the story mode from SMM2 where you get help from Luigi and can place blocks while playing
*Catch Cards are from the game Super Paper Mario
==Gallery==
b5cb6426-8bfb-4fb4-bb61-31192a7875d8 (3).png|Logo (Black)
b5cb6426-8bfb-4fb4-bb61-31192a7875d8 (4).png|Logo (White)
Sloombanotice.png|Sloomba slightly noticing you
Sloombaawake.png|Sloomba when it's fully awake
Category:Super Mario Maker (series)
Category:CrazySponge
Category:20XX
Category:Nintendo Switch Games
Category:Mario (series)
Category:Mario Games
Category:Kug Reintroduction Program
Category:Super Mario Maker Games
Category:Fan Games