Book of Golems (Magic Book)

This compilation is a treatise on the construction and animation of golems. It contains all information and incantations needed to make one of the nine sorts of golems.
The construction and animation of a golem takes a considerable amount of time and costs quite a bit as well. During the construction and animation process, a single wizard or priest must have the manual at hand to study and must not be interrupted. The type of manual found is determined by rolling 1d20 and consulting the table below: 
Roll 	Golem 	Type ofCreator1	ConstructTime	GPCost
01-11	Clay 	P17 	1 month 	65,000
12-22	Doll 	P18 	2 months 	20,000
23-33	Gargoyle 	P16 	4 months 	100,000
34-44	Glass 	P14 	6 months 	125,000
45-55	Ice 	P12 	4 months 	25,000
56-66	Necrophidius	P9 	10 days 	S,000
67-77	Scarecrow 	P9 	21 days 	100
78-88	Slime 	P17 	2 months 	45,000
89-00	Wood 	D15 	21 days 	1,000
: 1 D-Druid. P-Priest
Once the golem is finished, the writing fades and the book is consumed by flames. When the ashes of the manual are sprinkled on the golem, the figure becomes fully animated. It is assumed that the user of the manual is of at least the 10th level. For every level of experience under 10th, there is a cumulative 10% chance that the golem falls to pieces within one turn of completion, due to the makers imperfect understanding. A priest who reads a work for wizards loses 1d6(x 10,000) experience points. A wizard reading a priestly work loses one level of experience. The DM must decide in advance for whom the book is intended. Any other class suffers 6d6 points of damage for opening the work.
In Kara-Tur: This magical book is not found in Oriental lands. This result should be re-rolled.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Books