Unseeing Eye

The Unseeing Eye is a Spell casting lawful evil beholder at the core of the Cult of the Eyeless in Baldur's Gate II: Shadows of Amn.
It pretends to be the only true god in the Forgotten Realms and demands that his followers pluck out their eyes in order to "see the truth". His faithful are then granted new, magical sight.
==Location==
The Unseeing Eye appears at a certain location after a specific party action in the Beholder Hideout deep below the Temple District.
==Involvement==
The monster has to be defeated during the investigation of the Cult of the Eyeless. The completed Rift Device is necessary to spawn the beholder. The Device also provides a means to weaken it, so that it is much easier to destroy it. Technically it isn't required to be used, but the game text message makes it clear that the party should use it.
==Background==
Despite being classified in-game as an ordinary beholder, the Unseeing Eye's physical description resembles more that of an Elder Orb. Elder Orbs are beholders who have lost their eyesight and are thus unable to launch beholder rays but compensate by casting arcane spells like any other mage would do. However, the unseeing eye may still use at least one eye ray during a confrontation. 
==Gameplay==
Initially, after a party member collects the second part of the Rift device, this will trigger an appearance of the Unseeing Eye at a specific location in a tunnel. When the second part is picked up a text message displays:
:"The two parts meld into one, and the assembled rod seethes with power, feeding your crueler emotions. Greed, hate, lust, and violence all surge within you, and you now know why this device has been hidden away. The rod can be used like a wand and has but one charge. You should equip it in your Quick Slot immediately."
The Unseeing eye will appear in the tunnel, blocking escape from the chamber in which the second part of the rift device was found. At this point the Unseeing eye makes contact in your mind, remarking:
:"Despair, sighted, for death is thy familiar..."
In a few moments the beholder will launch its prepared self-buff once it has detected a party member (the creature can see invisible and hidden creatures by script). It will force cast Stoneskin, Improved Mantle, Protection From Energy and Spell Deflection on itself (just once in the unmodified game).
However, once the Rift device is fired at the beholder (the device is used like a wand), and it launches a variation of a lightning attack animation - which will strike the Unseeing eye and set the beholder's hit points to 10 with fire damage and will also remove all dispellable effects upon the creature at the same time from a super powered Dispel Magic effect. 
After that attack, the Unseeing Eye takes on the form shown in the InfoBox. It now can be attacked and overcome in combat. Waiting a few moments to use the Rift Device until after the creature has got its protection spells up would be a smart tactical move - the device can take down the Improved Mantle, Protection from Energy and the Stoneskin in one fell swoop. The Rift's attack will go right through the Spell Turning untouched (it also won't remove that spell either).
Of course, it will put up a fight. In fact, the Rift Device has actually made the beholder much more vulnerable than even a standard beholder - in that it has no immunities to status effects except for Backstab. Thus, it can be confused, stunned, paralyzed, held and other common disabling magical effects. This will not be the case if using the modifications in the Mod content section below.
If a second party member is detected that one will be the target of a beholder's Fear Ray - (SPIN981.SPL): Save vs. Spell or be under a Panic effect. Projectile 209, spell power level 2. An Enchanter Spell School and Disabling Type spell.
Unlike other beholders, it furthermore relies on its memorized spells only, rather than that aberration's typical "ray" attacks. These are Death Spell, four uses of Power Word, Stun, three uses Abi-Dalzim's Horrid Wilting and two uses of Power Word, Kill. The Death Spell are primarily if any summoned creatures are detected.
Thus, the Shield of Balduran is of no significance in this specific fight.
*If the monster is out of spells and still able to fight, it will engage in close quarter biting attacks - which can inflict 2d4+8 piercing damage at a melee range of 1 ft.Skull
==Mod content==
Installation of Sword Coast Stratagems Mod and the "Tactical Challenges for BG2" component makes major changes to the Unseeing Eye creature.
Notes from the Mod Author: 
With this mod and component installed it will be extremely difficult to defeat the Unseeing Eye if the Rift Device's one charge is not used against the beholder. With the mod, the creature is nigh invincible because it is equipped with a undroppable mod item that grants 95% physical damage resistance, several complete resistances to elemental damage, and immunity akin to a Demi-lich from spells. If the device is used upon the creature, it removes this device from the creature, and also deals 40 damage to it, as well as a super dispel magic effect.
The Elder Orb retains most of the beholder race eye stalks and can deliver eye beams that can: cause serious wounds, charm person, death ray, disintegrate, domination, fear, flesh to stone, paralyze, slow and telekinesis (to disable the Cloak of Mirroring and or the Shield of Balduran). These beams can fire even while spell casting. Expect about two beams per round, and at least one spell cast per round on top of that. Although the Unseeing eye does not have the Anti-Magic Ray, the two Death Tyrant beholders that accompany it will have that ability.
The Elder Orb is immune to most hold effects, entangle, slow, web, stun and similar. It also has a permanent aura cleansing innate power that means it can fire off spells rapidly with no "weave cool down" delay. The creature cannot be backstabbed and can see invisible or hidden attackers. SCS Beholders are immune to most of their own eye beams, should they be reflected. 
This creature has a full repertoire of Mage spells, including levels 1 through 9 offensive and defensive spells. Some examples include; Pierce Shield, Death Spell, Power Word Kill, Imprisonment and others. Depending on the game difficulty setting, the Unseeing Eye will employ up to two different sequencers and a spell trigger during the fight, if it can. 
The eye initially opens up with a Spell Turning and Improved Mantle (or "Moment of Prescience" with the Spell Revisions mod). The creature has a second contingency that will automatically launch later in the battle when a predetermined trigger is met - that reapplies the Spell Turning and Improved Mantle and summons two Mordenkainen's Sword allies.
If the Spell Revisions mod is installed, the creature's spells will be the SR versions.
===Mod Gallery===
:Portraits from Portraits Portraits Everywhere
BHEYE.jpg|thumb|Unseeing Eye, bent on your destruction and willing to fight for the Rift Device - A low voice sounds within your mind "Despair, sighted, for death is thy familiar..."
==External Links==
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