The Eye of the Phoenix

The Eye of the Phoenix is an ancient artifact of unknown origin. It was kept hidden in the Profane city of Skuldr Fane for many centuries.
== History ==
Much of the history of the Eye is unknown, but it was carried by Karzov (the last legitimate king of Skuldr Fane) and presumably his ancestors. It was stolen by the wizard Balthasar when he overthrew the city's government. Balthasar used its life-sustaining powers to repeatedly resurrect those who fell to the Andrean invaders without dying of fatigue, preventing the city from ever being taken, but unknowingly trapping his people in a perpetual and unending cycle of death and resurrection. In recent years, a treasure hunter found his way into the Palace of Skuldr Fane, and learned of the Eye's survival and location. Many heard stories of the Eye's existence (including Carver and Spine), and adventurers departed for the caverns forthwith.
== In the Campaign ==
The Eye was first mentioned to the Bloodsworn by Spine, who explained that this legendary artifact was apparently hidden either under Hangman's Hill or within Kingslane Caverns. Further investigation showed that the latter was the accurate location, and the party traveled within the caves too find it. Similarly, the bounty hunter Straker and the orcish warlord Carver were also within, seeking to claim the Eye for themselves.
As the Bloodsworn forced their way past Balthasar's cursed lackeys (Lord Traven, Lord Justice Argoz, Lukain the Spymaster and Revered Loremaster Vancour), they learned some of the tale of the Eye's role as the basis for the curse over Skuldr Fane. Upon discovering Balthasar's wretched form, they decided that the best course of action was to execute the ancient spellcaster and take the eye away from him, preventing any further resurrections from taking place under Balthasar's influence.
== Powers ==
The Eye is an extremely powerful magical artifact with numerous powers.
* Prevents death while the eye is carried, though it glows very brightly and obviously when this is in effect, even if hidden or wrapped in cloth. Also, does not prevent any pain.
* Immunity to aging.
* 5 cold resist, 5 fire resist
* + 2 charisma
* + 2 will saves
* Cure Critical Wounds 4d8+10, 1/day