Search and Seizure I (Windurst)

Category:Campaign OperationsCategory:Campaign
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=== Walkthrough ===
*Start the quest from Emhi Tchaoryo.
*Travel to an area under Beastmen control in the past. In this area, there will be three beastmen (2 guards and a supply transporter that travel a set path to the fortifications (Usually from a zone to the fortification).
**The area you go to does not have to be one of your nations' campaign targets. It is suggested you go to the lowest level zone that is beastmen controlled to avoid troublesome enemies.
*Eliminate the beastman transporter that is transporting the supplies. Defeating the guards is not necessary.
**These beastmen will be running in a group and will not have a campaign symbol next to their names. Do not mistake campaign monsters for these.
**The beastmen run very quickly. However they do stop occasionally giving you time to strike. As you approach them they will "aggro" (stop and enter a combat stance), but will not attack. Soon after, they will continue running towards their destination at a greatly increased movement speed. Sneaking and invisible can prevent this aggro.
**If you initiate an action on the transporter BEFORE you catch aggro, they will engage and fight you. Defeat the Transporter (has about 2500 HP), and the guards will warp shortly after.
*** They seem to ignore you no matter what you do unless you engage them from a sneak attack.
*** The Yagudo Transporter can be defeated instantly if you attack it from behind using sneak.
*After defeating the transporter, a ??? will appear where it was defeated. All members with the quest should select the ??? to receive the key item Beastman Confederate Crate.
*Give the item to the Quartermaster (Windurst) for the Experience Points.
*Return to Emhi Tchaoryo to complete the mission and receive your Allied Notes
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===Notes===
*See Talk Page for Testimonials.
*It is suggested to start at the fortifications and work backwards to figure out the path they take to their destination.
*Guards are resistant to Sleep
*If you claim the Transporter just after he spawns you will not get aggro from the Guards.
*BE CAREFUL as all three will fight you. 75PLD soloed the transporter and waited out the guards warping away, but needed Sentinel and 4 Cure IV's to do so.
* Without tags, the easiest way to get them to attack was Diaga, when all three attack they hit pretty hard and can take you down quickly
*Defeating the transporter can be very difficult as he doesn't sit still long. Unless you engage them from a sneak attack in which case they will not leave until either you or them are defeated. You need to do damage quickly and preferably a group of people to kill him before he makes it to the fortifications and warps out.
*Attacking it from behind does not count as a Sneak Attack as from a Thief, it is possible to miss, in which case the transporter and guards will fight you. Use caution if attempted as a low level job.
===Objective===
:Deliver a crippling blow to the enemy while boosting the Allied war effort by accompanying the Cobra Unit into hostile territory, and attack any supply company you may find. Seize any cargo you may find and deliver it to the Quartermaster.
Unit Requirement: 1 member