Ghostwalker

==/// SUMMARY==
The Ghostwalker is a melee weapon that features several survivability-centered abilities and decent mobility, in exchange for trading away blocking and Lunge Attacks. It is unlocked at Wave 5 and costs $2,000.
==/// MECHANICS==
This weapon passively heals the user by 5% of their Max HP from direct kills, and it does not have any damage diversity. Ghostwalker does not have a Lunge Attack and cannot block. 
All of Ghostwalker's attacks bypass shields and resistances.
=== // SOULS===
Killing an enemy with an Organic classification gives a Soul to the Ghostwalker. The user may have a maximum of 5 Souls at a time, and each Soul passively increases Ghostwalker's Damage by +10%.
Pressing [E] will consume one Soul, which heals the user by 15% of their Max HP and restores 20% of their Stamina. There is a noticeable cooldown between consuming Souls. 
===// CHARGE ATTACK===
Holding [LMB + R] initiates a Charge Attack, and releasing [LMB] at any point unleashes the attack. Ghostwalker charges faster and does not slow the user during its charge-up.
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Ghostwalker's evades cost much less Stamina, but travel slightly shorter distances. Its Timed Evades do not have any associated ability.
Landing an Evade Counter will restore health based on 20% of the damage dealt and grant a single Soul, regardless of how many enemies were hit. The user will also be cloaked for 2 seconds and be given the "Poltergeist Affinity" buff for 10 seconds, strengthening subsequent Evade Counters. Against most enemies, cloaking prevents the user from being targetted and makes them impervious to attacks.
===// EFFECT STATS===
====Poltergeist Affinity====
''Never let them know your next move."
+25% Evade Damage
===// MULTIPLIERS===
Charge Attack: [x2.25] | Evade Counter [x3.37]
Critical hits deal x1.25 damage.
*Spirit: [x5]
==/// STRATEGY==
# Unlike Survival Knife's "Cloak" ability, which isn't kept when switching weapons, the Ghostwalker's invisibility allows the user to stay invisible even after switching weapons.
# Due to the nature of Ghostwalker, it's still very viable to use it in late-game against [SPIRIT] class enemies.
#Having a slightly higher damage output is nice, but staying alive is nicer. Souls are easily gained, so don't hesitate to consume them.
#Like Venomshank, Ghostwalker is neither benefitted nor hurt from Damage-stat changes. Prioritize your consumables accordingly.
==/// TRIVIA==
#The Ghostwalker originates from Sword Fights on the Heights as the gear, Ghostwalker.
== /// GALLERY ==
File:GhostwalkerGame.png|Pre-v0.8.0 In-Game
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Inventory
Category:Melee