Worker (Generals 1)

TheWorker is GLA's engineering and logistical unit in Generals and Zero Hour.
==Background==
Workers' tasks included building and repairing structures and carrying supplies as well as the safe removal of land mines. They were trained in both command centers and Supply Stashes. Being unarmed and relatively fragile, workers were very easy targets for enemy forces and required protection. Another downside of a dismounted unit was that it was slower and carried fewer supplies. However, unlike construction dozers, they were very cheap to train and could not be neutralized/hijacked and stolen by the enemy. 
==Game Unit==
Though unarmed, Workers are far cheaper and highly versatile, given they can either transport supplies, construct buildings, remove mines or conduct repairs. They themselves can also take advantage of mobility provided by vehicles and Tunnel Network; one worker escaping from an overrun base allows the GLA general to recover and reconstitute. They could mount Combat Cycles (though without any armament) and use the motorcycle's unique abilities to cross normally unscalable terrain obstacles, potentially even penetrating into an enemy base where a tunnel could be quickly constructed for an inside attack. 
Due to its low cost and the fact that it fills both the role of resource gatherer as well as construction unit, the Worker tends to be present on the battlefield in large numbers. This prevalence, combined with the fact that it can be produced by two different buildings, can make finishing off a GLA faction more difficult. 
===Abilities===
===Upgrades===
==Structures available==
====Buildings====
Icon	Building 	Requirements	Role
 	Command center 	none 	Headquarters
 	Barracks 	none 	Infantry training and healing
 	Supply Stash 	none 	Supply drop-off point
 	Arms dealer 	Supply Stash	Vehicle production and maintenance
 	Palace 	Arms dealer 	Tech buildingInfantry bunker
 	Black market 	Palace 	Upgrade centerResource generator
 	SCUD storm 	Palace 	Superweapon
 	Fake Command center(Zero Hour only)	none 	Decoy
 	Fake Barracks(Zero Hour only) 	none 	Decoy
 	Fake Supply Stash(Zero Hour only) 	none 	Decoy
 	Fake Arms Dealer(Zero Hour only) 	Supply Stash	Decoy
 	Fake Black Market(Zero Hour only) 	Palace 	Decoy
====Defenses====
Icon	Building 	Requirements	Role
 	Stinger site 	Barracks 	Anti-air/anti-armour defense
 	Tunnel Network 	Barracks 	Anti-infantry defenseTroop shelter and movementUnit repair/healing
 	Toxin network(Dr. Thrax only) 	Barracks 	Anti-infantry defenseTroop shelter and movementUnit repair/healing
 	Demo trap 	Arms dealer 	Stealthed explosive device
 	Advanced demo trap(Rodall Juhziz only)	Arms dealer 	Stealthed explosive device
==Changelog== 
*Generals patch 1.05:
**fixed exploit that allowed multiple workers to speed up structure build times
**hit points increased from 100 to 140
*Zero Hour patch 1.03:
** fixed the problem that would cause GLA workers to stop gathering resources when buying the fortified building upgrade
**accidentally slowed down gathering rate
*Zero Hour patch 1.04: slow supply gather rate problem fixed
== Quotes==
==Trivia==
*According to the Generals sound files, the worker shoes upgrade was supposed to be in standard Generals, but was eventually moved to Zero Hour.
*The censored German versions of Generals and Zero Hour omit quotes which imply the worker is subjected to torment and starvation.
==Gallery==
Gen1_Worker_German_Icons.jpg|German cameo
==See also ==
*Construction dozer
*Chinook
*Combat Chinook
*Supply truck
Category:Generals 1 infantry
de:Arbeiter
ru:Рабочий (Generals 1)