License Board

thumb|250px|The weapon and armor section of Basch's License Board.
The License Board is the ability system used in Final Fantasy XII, which forms the basis of the job system. It was created by Hiroyuki Ito, the game's director. The system consists of different tiled boards for each job with hundreds of squares, each square representing an ability, spell, equipment piece or augment. By defeating enemies in battle, characters earn License Points, abbreviated as LP. Characters must spend their LP to activate squares on the License Board, granting them access to new abilities and allowing them to equip stronger weapons and armor.
The original License Board is identical for all six playable characters, while in the Zodiac versions, it differs for each job. Some licenses also cost different numbers of LP when compared to the original.
==Mechanics==
The License Board is a checkered board, with numerous squares each relating to a license. Licenses that the player already has appear solid, squares adjacent to already activated squares appear glowing, while the rest of the squares on the board are blank. When highlighted, each square displays the name of the corresponding license, the amount of LP needed to activate it as well as what equipment pieces or abilities are connected to that square. When a player takes a new license, it turns solid and the licenses above, below and to the sides of the new license light up. Only licenses lit up in this fashion may be activated, as opposed to being able to activate any square any time.
While most licenses are available to all characters, an exception is made for Espers (all versions) and Quickenings (original version), which appear for all characters until activated, at which point the square vanishes from the boards of the other characters. This means only one character may acquire a summon. Summon licenses have to be unlocked by beating the respective Esper in battle.
In the Zodiac versions, each board has four Quickening licenses. When a character learns their third Quickening license, the last one disappears. This can make things tricky, because the Quickening licenses often bridge to some other licenses. The Shikari job's ninja blade licenses are behind Quickenings, so the player cannot ever get all of them and needs to prioritize which ones they want.
License Points are earned towards activating squares by defeating enemies in battle. With the exceptions of rarer and stronger enemies, including bosses, most enemies give a single LP. Enemies killed by poach or Zalera's Kill do not give LP. Unlike Experience Points, all characters gain LP regardless of if they are in the active party or not. Equipping the Golden Amulet doubles the LP earned for that party member.
In the original release, unlocking all licenses, including three Quickenings, requires 13,330 LP (not including the Espers, which together cost 805 LP). In The Zodiac Age, it is not possible to unlock every license, that said the total would add up to 20875 LP (not including the Espers [860 LP], the Quickenings [225<>300 LP], and the Second Board [30 LP] licences). Upon completing every character's License Board, including the Espers and Quickenings, the player earns Rasler's icon in the Sky Pirate's Den. In The Zodiac Age, the "Conqueror" trophy is unlocked for acquiring 48,000 total LP.
==Board==
The License Board is significantly revamped in the Zodiac versions. When a character joins the party, the player can assign them one of twelve jobs. Unlike the original game where everyone uses the same License Board, each of the twelve jobs in the Zodiac versions has a different board. In the International Zodiac Job System version (exclusive to Japan), once a character chooses a job, they cannot change it. In the Xbox One, Steam, PS4 and Switch versions, the player can change boards and recover any spent LP at any time by talking to Montblanc at the Clan Centurio headquarters without any cost or limit to the number of board changes (the feature was patched in to the PS4 and Steam versions). Characters also start with a number of licenses, which remain after a job has been chosen, even if the corresponding board does not contain said licenses.
In Final Fantasy XII: The Zodiac Age, each player character can have two License Boards. Once a character unlocks "Second Board" on the License Board, they can select a second job to complement their abilities, and toggle between a view of one board and the other. Licenses are shared between boards owned by the same character; activating one will activate the corresponding one on the other board as well. In the latest versions of The Zodiac Age, the player can change their License Boards, thereby having their accumulated LP refunded, and all of their licenses reset.
This has potential implications for the choice of first and second job, and even the licenses which are purchased before the second board is obtained. For example, all four of Shikari's ninja sword licenses are connected to the board by Quickenings, but a maximum of only three Quickenings can be bought; if another job is chosen first, the player may opt to purchase no Quickenings until after the Tomb of Raithwall to make sure they will not lock themselves out of a desirable ninja sword. 
Duplication of licenses can also work in the player's favor: a Black Mage has Magick Lores easily available, near the start; they do not progress the character far towards the edges of their board. However, should the second board be something like the Archer, then those primary, nearby licenses are unlocked on the Archer board farther away from the start; nearer powerful late game licenses. This also works with jobs like the Monk, with its numerous Battle Lore and +HP licenses.
Another job can even unlock licenses behind Espers; for example, any of the eight jobs that get +310 HP can unlock Greatswords 2 for White Mage without having to buy Chaos. Espers can bypass Espers: getting Exodus for Red Battlemage can open up Heavy Armor 8, 9 and 10 for itself, but also Heavy Armor 10, 11 and 12 for Archer without needing Shemhazai (and vice versa), since 10 is activated on the Archer's board. Thus first jobs and their licenses can also be chosen for the access they give to abilities on the second board and vice versa. The corresponding weapons, magicks or technicks must also be obtained, however.
The difference between the +1 boosts to Strength from Battle Lore and +1 boosts to Magick from Magick Lore is a maximum of +16 each, whereas the biggest difference between the base strength of the characters is six, at level 99. Because the bonuses to damage-dealing stats come only from licenses, rather than the jobs themselves, combinations of similar jobs do not enhance damage. Instead, combining e.g. fast and light jobs with slow and heavy ones, or magick with melee, reduces the risk of redundant duplication of licenses. This way the light jobs gain more sturdiness and the heavy jobs more speed. Being able to choose between melee and magick damage makes characters more versatile. 
Though there are twelve boards and six characters who can each have two boards, the player does not need to divide all boards evenly and use all of them; the same board can be used by more than one character, as often a board has good synergy with various combinations.
Job selection criteria can include the value of the licenses near the ones assigned to characters when they first enter the party, such as Vaan, Fran and Balthier's Steal. If any of these characters is given the Black Mage job, for example, they will not need to get the Zalera Esper to gain access to Poach. Characters can get licenses that are extremely rare; out of all the White Magick licenses and all the other jobs that can get them, only the White Mage can get White Magicks 1, yet all of the female characters get it from the start.
License 	LP Cost	Vaan	Balthier	Fran	Basch	Ashe	Penelo
Swords 2 	25 	— 	— 	— 	 	 	—
Bows 1 	20 	— 	— 	 	— 	— 	—
Guns 1 	30 	— 	 	— 	— 	— 	—
Daggers 1 	15 	 	— 	— 	— 	— 	
Shields 1 	15 	— 	— 	— 	 	 	—
Light Armor 1 	10 	 	— 	— 	— 	— 	—
Light Armor 2 	15 	— 	 	 	— 	— 	—
Mystic Armor 1 	10 	— 	— 	— 	— 	— 	
Heavy Armor 1 	25 	— 	— 	— 	 	 	—
Accessories 2 	20 	— 	— 	— 	— 	 	—
Essentials 	1 	 	 	 	 	 	
White Magicks 1	15 	— 	— 	 	— 	 	
Black Magicks 1	15 	— 	— 	 	— 	— 	—
Steal 	20 	 	 	 	— 	— 	—
Libra 	25 	— 	— 	— 	 	— 	—
First Aid 	20 	— 	 	— 	— 	— 	
The player may opt to play without assigning their characters jobs, but the characters will not learn new abilities. Multiple characters can share the same job. Any unlit licenses can be viewed without activating their adjacent license.
Each job has licenses, usually valuable high level ones, which are separated from the main area of the board by Espers, and since only one character can purchase each Esper license and bridge the gap, only that character can access these "bonus" licenses. This gives an advantage to certain combinations of Espers and jobs, although it is arguably not as important as the combinations of jobs.
===List of jobs===
The twelve jobs and their zodiac signs are:
*Aries - White Mage - Focused on Rods and White Magick.
*Taurus - Uhlan - Focused on Spears.
*Gemini - Machinist - Focused on Guns and Measures.
*Cancer - Red Battlemage - Focused on Maces, and various Magick types, with exclusive access to Arcane Magick.
*Leo - Knight - Focused on Swords and Greatswords.
*Virgo - Monk - Focused on Poles and capable of barehanded combat.
*Libra - Time Battlemage - Focused on Crossbows and Time Magicks.
*Scorpio - Foebreaker - Focused on Axes, Hammers and Hand-bombs.
*Sagittarius - Archer - Focused on Bows and Technicks.
*Capricorn - Black Mage - Focused on Staves and Black Magick.
*Aquarius - Bushi - Focused on Katana.
*Pisces - Shikari - Focused on Daggers and Ninja Swords.
==Licenses==
:For the licenses in the original PlayStation 2 version, see here.
* Node is located behind a Quickening or Summon node
License 	Category 	LP cost	Board 	Items
 	Essentials 	1 	White Mage: I11Uhlan: C12Machinist: G5Red Battlemage: G7Knight: E9Monk: G4Time Battlemage: L9Foebreaker: I5Archer: K9Black Mage: I7Bushi: I8Shikari: F8 	Attack, Items
 	Second Board	30 	White Mage: K7Uhlan: G10Machinist: G2Red Battlemage: E5Knight: F7Monk: J1Time Battlemage: J6Foebreaker: K8Archer: J13Black Mage: G8Bushi: G5Shikari: D5 	Allows the use of a second license board.
 	Magick 	15 	White Mage: I12 	Cure, Blindna
 	Magick 	20 	White Mage: I13Red Battlemage: F1* 	Vox, Poisona
 	Magick 	25 	White Mage: I14Red Battlemage: H4 	Protect, Shell
 	Magick 	30 	White Mage: I15Red Battlemage: I5Monk: A8*Time Battlemage: J1*Archer: N6* 	Cura, Raise
 	Magick 	40 	White Mage: I16Red Battlemage: K5 	Dispel, Stona
 	Magick 	50 	White Mage: I17Red Battlemage: M5Knight: A5* 	Curaga, Regen
 	Magick 	60 	White Mage: J17Red Battlemage: K2*Knight: A4* 	Cleanse, Esuna
 	Magick 	70 	White Mage: H17Knight: B17* 	Confuse, Faith
 	Magick 	80 	White Mage: K17Knight: C17*Monk: A6* 	Bravery, Curaja
 	Magick 	90 	White Mage: G17Monk: J15* 	Dispelga, Arise
 	Magick 	100 	White Mage: L17Monk: P9* 	Holy, Esunaga
 	Magick 	110 	White Mage: F17Monk: P10*Shikari: J4* 	Protectga, Shellga
 	Magick 	155 	White Mage: C8Monk: L15* 	Renew
 	Magick 	15 	Black Mage: I8 	Fire, Thunder
 	Magick 	20 	Black Mage: I9 	Blizzard, Blind
 	Magick 	25 	Red Battlemage: I4Black Mage: I10 	Aqua, Silence
 	Magick 	30 	Red Battlemage: K4Black Mage: I11 	Aero, Sleep
 	Magick 	40 	Uhlan: G3*Red Battlemage: L4Black Mage: I12 	Fira, Poison
 	Magick 	50 	Uhlan: G2*Red Battlemage: M4Black Mage: H12 	Thundara, Blizzara
 	Magick 	60 	Uhlan: N9*Black Mage: G12 	Bio, Blindga
 	Magick 	70 	Uhlan: N10*Black Mage: F12 	Aeroga, Silencega
 	Magick 	90 	Red Battlemage: L7*Black Mage: E12 	Firaga, Thundaga
 	Magick 	90 	Red Battlemage: M7*Black Mage: D12 	Blizzaga, Sleepga
 	Magick 	100 	Black Mage: D11 	Toxify, Shock
 	Magick 	120 	Black Mage: D10 	Scourge, Flare
 	Magick 	165 	Black Mage: D9 	Scathe
 	Magick 	20 	Red Battlemage: H6Time Battlemage: L8 	Slow, Immobilize
 	Magick 	30 	Red Battlemage: H3Time Battlemage: L7 	Reflect, Disable
 	Magick 	40 	Red Battlemage: N4Time Battlemage: L6 	Vanish, Balance
 	Magick 	50 	Time Battlemage: L5 	Gravity, Haste
 	Magick 	60 	Time Battlemage: J4 	Stop, Bleed
 	Magick 	70 	Time Battlemage: G4 	Break, Countdown
 	Magick 	80 	Time Battlemage: F5 	Float, Berserk
 	Magick 	90 	Machinist: O10*Time Battlemage: F8 	Vanishga, Warp
 	Magick 	100 	Machinist: O9*Time Battlemage: E10 	Reflectga, Slowga
 	Magick 	125 	Machinist: P9*Time Battlemage: C11 	Graviga, Hastega
 	Magick 	40 	White Mage: H16Machinist: B1*Red Battlemage: H5Time Battlemage: N15Black Mage: N12 	Decoy, Oil
 	Magick 	50 	White Mage: J16Red Battlemage: J4Time Battlemage: L15Black Mage: G15 	Drain, Reverse
 	Magick 	90 	White Mage: K15Red Battlemage: L5Time Battlemage: E15Black Mage: P15 	Bubble, Syphon
 	Magick 	40 	Red Battlemage: G6 	Dark, Darkra
 	Magick 	50 	Red Battlemage: J5 	Death, Darkga
 	Magick 	110 	Red Battlemage: N5 	Ardor
 	Technick 	20 	Machinist: G10Red Battlemage: D1*Archer: L11Black Mage: N9* 	Steal
 	Technick 	25 	White Mage:F1*Machinist: G8Monk: J2Archer: K7Bushi: F6*Shikari: E9 	Libra
 	Technick 	20 	Uhlan: C14Knight: E10Monk: I2Archer: K8Shikari: E7 	First Aid
 	Technick 	30 	White Mage: J6Red Battlemage: H10Time Battlemage: I3Black Mage: K13 	Charge
 	Technick 	50 	Machinist: K12Time Battlemage: D7Foebreaker: L7* 	Horology
 	Technick 	30 	Uhlan: D2Machinist: L3Time Battlemage: L3Archer: K6Black Mage: N8* 	Poach
 	Technick 	35 	White Mage: D16*Uhlan: K16Red Battlemage: P15Knight: C2Monk: F15*Bushi: I2* 	Souleater
 	Technick 	30 	Uhlan: E6Knight: B12Foebreaker: H4Archer: A9*Bushi: N9 	Infuse
 	Technick 	40 	Archer: A10*Bushi: R7Shikari: L15 	1000 Needles
 	Technick 	50 	Machinist: I12Monk: A4*Foebreaker: J17*Archer: I3Shikari: M12 	Traveler
 	Technick 	50 	Time Battlemage: I9*Foebreaker: F3Archer: D9 	Shear
 	Technick 	30 	Uhlan: B8Machinist: G12Archer: J4Black Mage: I15 	Charm
 	Technick 	50 	Time Battlemage: H9*Foebreaker: C14Archer: D10 	Addle
 	Technick 	50 	Uhlan: L5*Monk: F13Foebreaker: D12 	Expose
 	Technick 	70 	Uhlan: E4Monk: J13Foebreaker: D1*Archer: F11Bushi: Q9Shikari: D1* 	Shades of Black
 	Technick 	40 	Uhlan: F16Knight: M16*Monk: F11Archer: H2Shikari: C15 	Revive
 	Technick 	30 	Machinist: L9Archer: L15Bushi: R8Shikari: H4* 	Gil Toss
 	Technick 	40 	White Mage: D10*Machinist: L11Monk: C6Time Battlemage: O15 	Numerology
 	Technick 	40 	White Mage: E4Machinist: P13Time Battlemage: D10Bushi: F13*Shikari: O6* 	Stamp
 	Technick 	40 	Knight: L13Monk: P7*Foebreaker: D10Bushi: R6 	Sight Unseeing
 	Technick 	40 	White Mage: O8Uhlan: J12Machinist: L7Monk: I12Archer: J16 	Achilles
 	Technick 	50 	Uhlan: L17*Monk: C13Foebreaker: D14 	Wither
 	Technick 	30 	Uhlan: H12*Monk: G11Bushi: O9Shikari: C12* 	Bonecrusher
 	Technick 	80 	Knight: Q13*Black Mage: A14*Shikari: P8 	Telekinesis
 	Augment 	20 	White Mage: H14Uhlan: E8Machinist: E13Knight: C10Monk: F4Foebreaker: I7Archer: K5Shikari: D8 	Increases max HP by 30.
 	Augment 	30 	White Mage: E8Uhlan: F8Machinist: E14Knight: C9Monk: F5Foebreaker: I9Archer: K4Black Mage: I1*Bushi: H8Shikari: E10 	Increases max HP by 70.
 	Augment 	40 	White Mage: O5Uhlan: G8Machinist: D14Red Battlemage: L11Knight: B9Monk: F6Time Battlemage: O14Foebreaker: I11Archer: J3Bushi: H9Shikari: D9 	Increases max HP by 110.
 	Augment 	50 	White Mage: E13*Uhlan: H8Machinist: D13Knight: B11Monk: F7Time Battlemage: H1*Foebreaker: I13Archer: I4Black Mage: L14Bushi: H7Shikari: E11 	Increases max HP by 150.
 	Augment 	60 	White Mage: I3*Uhlan: I8Machinist: C13Red Battlemage: L15Knight: A9Monk: F8Time Battlemage: D6Foebreaker: I15Archer: H4Black Mage: F17*Bushi: H5Shikari: D10 	Increases max HP by 190.
 	Augment 	70 	White Mage: L1*Uhlan: I7Machinist: C14Red Battlemage: M2*Knight: D6Monk: F10Time Battlemage: O5*Foebreaker: K15Archer: G2Black Mage: E17*Bushi: I4Shikari: C9 	Increases max HP by 230.
 	Augment 	80 	White Mage: A4*Uhlan: I6Machinist: B14Red Battlemage: O16Knight: C3Monk: F12Time Battlemage: H11*Foebreaker: M15Archer: G3Black Mage: P12Bushi: K4Shikari: F13 	Increases max HP by 270.
 	Augment 	90 	White Mage: Q4*Uhlan: I5Machinist: B13Knight: K11Monk: M7Foebreaker: N14Archer: F3Black Mage: E18*Bushi: N4Shikari: B10 	Increases max HP by 310.
 	Augment 	100 	Uhlan: I4Machinist: N1*Knight: N8*Monk: M8Foebreaker: O14Bushi: O11*Shikari: M11 	Increases max HP by 350.
 	Augment 	115 	Machinist: R12*Knight: L16*Monk: M9Foebreaker: A6*Archer: D3*Black Mage: B4*Bushi: P3*Shikari: P10 	Increases max HP by 390.
 	Augment 	130 	Red Battlemage: D13*Monk: D13Archer: C3*Bushi: E16*Shikari: H13* 	Increases max HP by 435.
 	Augment 	220 	Monk: M10Bushi: A12* 	Increases max HP by 500.
 	Augment 	30 	Bushi: H17Foebreaker: I14Knight: L4Monk: D2Shikari: D14Time Battlemage: K14Uhlan: J11White Mage: N3 	Increases physical attack damage.
Battle Lore 	Augment 	30 	Bushi: G16Foebreaker: I12Knight: K3Machinist: P3Monk: C4Red Battlemage: P7*Shikari: E14Time Battlemage: L14Uhlan: I15White Mage: O6 	Increases physical attack damage.
Battle Lore 	Augment 	30 	Archer: Q10Bushi: G15Foebreaker: I8Knight: G3Machinist: O3Monk: E4Red Battlemage: K11*Shikari: E12Time Battlemage: N14Uhlan: C13White Mage: J9 	Increases physical attack damage.
Battle Lore 	Augment 	30 	Archer: F6Bushi: H16Foebreaker: I10Knight: I3Machinist: O2Monk: C5Red Battlemage: O7Shikari: E13Time Battlemage: M14Uhlan: B10White Mage: M7 	Increases physical attack damage.
Battle Lore 	Augment 	50 	Bushi: G17Foebreaker: J15Knight: L6Monk: C3Shikari: E15Time Battlemage: J14Uhlan: I16White Mage: K19* 	Increases physical attack damage.
Battle Lore 	Augment 	50 	Bushi: H18Foebreaker: L15Knight: L10Monk: C7Shikari: F15Time Battlemage: I14Uhlan: K10White Mage: M10* 	Increases physical attack damage.
Battle Lore 	Augment 	50 	Bushi: P2*Foebreaker: N15Knight: L12Monk: C9Time Battlemage: H14Uhlan: J15White Mage: D15* 	Increases physical attack damage.
Battle Lore 	Augment 	50 	Bushi: O12*Foebreaker: O15Knight: M13Monk: C10Time Battlemage: D15Uhlan: K11 	Increases physical attack damage.
Battle Lore 	Augment 	70 	Foebreaker: N13Knight: N12Monk: C11Time Battlemage: C15Uhlan: J13 	Increases physical attack damage.
Battle Lore 	Augment 	70 	Foebreaker: N12Knight: N13Monk: C12Time Battlemage: B4*Uhlan: K12 	Increases physical attack damage.
Battle Lore 	Augment 	70 	Foebreaker: N11Knight: I7*Monk: N10Time Battlemage: A9*Uhlan: K13 	Increases physical attack damage.
Battle Lore 	Augment 	70 	Foebreaker: G17*Knight: Q12*Monk: N11Uhlan: K14 	Increases physical attack damage.
Battle Lore 	Augment 	100 	Foebreaker: D17*Monk: M14Uhlan: K15 	Increases physical attack damage.
Battle Lore 	Augment 	100 	Monk: O12Uhlan: A7* 	Increases physical attack damage.
Battle Lore 	Augment 	100 	Monk: O13 	Increases physical attack damage.
Battle Lore 	Augment 	100 	Monk: N14 	Increases physical attack damage.
Magick Lore 	Augment 	30 	Archer: L16Black Mage: H6Bushi: H6Foebreaker: A10*Machinist: M3Red Battlemage: K15Shikari: M13Time Battlemage: K8Uhlan: L12White Mage: J12 	Increases magick potency.
 	Augment 	30 	Archer: D12*Black Mage: H5Bushi: H4Foebreaker: A11*Machinist: N3Red Battlemage: J14Shikari: M14Time Battlemage: K5Uhlan: L13White Mage: K13 	Increases magick potency.
Magick Lore 	Augment 	30 	Archer: D13*Black Mage: H3Bushi: J4Foebreaker: A12*Machinist: O4Red Battlemage: K16Shikari: N14Time Battlemage: K3Uhlan: L14White Mage: H15 	Increases magick potency.
Magick Lore 	Augment 	30 	Archer: C13*Black Mage: L10Bushi: M4Foebreaker: A13*Machinist: J15*Red Battlemage: J15Shikari: N15Time Battlemage: J3Uhlan: L15White Mage: G14 	Increases magick potency.
Magick Lore 	Augment 	50 	Archer: B13*Black Mage: M12Bushi: M3Foebreaker: O17*Machinist: N16*Red Battlemage: I15Shikari: O14Time Battlemage: H3Uhlan: C18*White Mage: J15 	Increases magick potency.
Magick Lore 	Augment 	50 	Archer: B14*Black Mage: O13Bushi: M2Machinist: O16*Red Battlemage: I14Time Battlemage: F3Uhlan: B17*White Mage: F15 	Increases magick potency.
Magick Lore 	Augment 	50 	Black Mage: P13Bushi: D10Machinist: P16*Red Battlemage: H14Time Battlemage: E5White Mage: L5 	Increases magick potency.
Magick Lore 	Augment 	50 	Black Mage: D8Bushi: C10Red Battlemage: H15Time Battlemage: E8White Mage: F5 	Increases magick potency.
Magick Lore 	Augment 	70 	Black Mage: D7Bushi: C11Red Battlemage: G15Time Battlemage: B10White Mage: N5 	Increases magick potency.
Magick Lore 	Augment 	70 	Black Mage: D6Bushi: C12Red Battlemage: G14White Mage: E7 	Increases magick potency.
Magick Lore 	Augment 	70 	Black Mage: D5Bushi: C13Red Battlemage: F14White Mage: N7 	Increases magick potency.
Magick Lore 	Augment 	70 	Black Mage: E15Bushi: C14Red Battlemage: F15White Mage: D8 	Increases magick potency.
Magick Lore 	Augment 	100 	Black Mage: C15Bushi: B16*White Mage: D4 	Increases magick potency.
Magick Lore 	Augment 	100 	Black Mage: D14Bushi: C16*White Mage: O7 	Increases magick potency.
Magick Lore 	Augment 	100 	Black Mage: C14White Mage: C7 	Increases magick potency.
Magick Lore 	Augment 	100 	Black Mage: D15 	Increases magick potency.
 	Augment 	70 	Uhlan: J8Knight: B13Monk: L6Foebreaker: F13Archer: H3Shikari: M9 	Increases strength to x1.5 when HP is full.
 	Augment 	70 	White Mage: D5Red Battlemage: N15Time Battlemage: E9Black Mage: K15Bushi: N2 	Increases magick when HP is full.
 	Augment 	65 	Uhlan: I2Knight: D2Monk: I13Foebreaker: F9Shikari: B8 	Increases strength when HP Critical. (Physical damage doubled.)
 	Augment 	65 	White Mage: L4Red Battlemage: L13Time Battlemage: M3Black Mage: N13Bushi: L4 	Increases magick power when HP Critical.
 	Augment 	70 	Uhlan: J10Machinist: M9Knight: B10Monk: K7Time Battlemage: E7Archer: L13Foebreaker: D3Bushi: L8Shikari: C8 	Increases defense when HP Critical.
 	Augment 	90 	Monk: C2Bushi: J17*Shikari: O15 	Increases attack power when fighting empty-handed.
 	Augment 	25 	Knight: E3Foebreaker: F8Bushi: D8*Shikari: L9 	Increases chance to block with a shield by 5%.
Shield Block	Augment 	45 	Knight: K9Foebreaker: F10Shikari: M8 	Increases chance to block with a shield by 5%.
Shield Block	Augment 	75 	Knight: K13Foebreaker: F12 	Increases chance to block with a shield by 5%.
 	Augment 	30 	White Mage: F4Uhlan: D15Machinist: J5Red Battlemage: K13Knight: D8Monk: F2Time Battlemage: N10Foebreaker: F7Archer: M10Black Mage: L12Bushi: I5Shikari: F12 	Gains MP after dealing physical damage.
 	Augment 	30 	White Mage: M8Red Battlemage: K10Time Battlemage: G3Black Mage: K11 	Gains MP after dealing magick damage.
 	Augment 	30 	White Mage: M5Uhlan: E5Machinist: M5Red Battlemage: N16Knight: E2Monk: C8Time Battlemage: E4Foebreaker: F11Archer: N9Black Mage: P14Bushi: M5Shikari: C10 	Gains MP after defeating a foe.
 	Augment 	30 	White Mage: H13Uhlan: B11Machinist: E4Red Battlemage: F4Knight: D4Monk: G2Time Battlemage: K10Foebreaker: G3Archer: M9Black Mage: L6Bushi: I11Shikari: E8 	Gains MP after taking damage.
 	Augment 	30 	White Mage: N8Uhlan: E3Machinist: N12Red Battlemage: M15Knight: M14Monk: N9Time Battlemage: H4Foebreaker: C13Archer: N10Black Mage: M17Bushi: I6Shikari: D4 	Reduces action time by 10%.
Swiftness 	Augment 	50 	White Mage: D7Uhlan: I3Machinist: O13Monk: Q12*Time Battlemage: F11Foebreaker: F1*Archer: K17Black Mage: O17Bushi: K5Shikari: D15 	Reduces action time by 10%.
Swiftness 	Augment 	80 	Machinist: Q13Monk: Q13*Time Battlemage: B11Foebreaker: O8*Archer: H16Bushi: G18Shikari: L14 	Reduces action time by 10%.
 	Augment 	30 	White Mage: J14Red Battlemage: L14Time Battlemage: E3Black Mage: H4 	Reduces magick MP cost by 10%.
Channeling 	Augment 	50 	White Mage: L6Red Battlemage: M16Time Battlemage: E11Black Mage: O12 	Reduces magick MP cost by 10%.
Channeling 	Augment 	80 	White Mage: N6Red Battlemage: A6*Time Battlemage: F1*Black Mage: F14 	Reduces magick MP cost by 10%.
 	Augment 	30 	White Mage: L16Uhlan: J16Machinist: F14Red Battlemage: P16Knight: K12Monk: L7Time Battlemage: D8Foebreaker: D11Archer: Q9Black Mage: K17Bushi: R9Shikari: B9 	Increases duration of status effects.
 	Augment 	20 	Uhlan: E15Machinist: K4Knight: G6*Monk: J6Archer: O10Shikari: L12 	Potions restore 10% more HP.
 	Augment 	35 	Uhlan: H16Machinist: L6Knight: K1*Monk: F9Archer: R9Shikari: L13 	Potions restore 15% more HP.
 	Augment 	70 	Uhlan: N13*Machinist: L10Monk: A10*Archer: R10Shikari: M15 	Potions restore 25% more HP.
 	Augment 	20 	White Mage: J7Machinist: L8Red Battlemage: L12Time Battlemage: D9Black Mage: K9 	Ethers restore 10% more MP.
 	Augment 	35 	White Mage: E5Time Battlemage: L4Black Mage: M13 	Ethers restore 15% more MP.
 	Augment 	70 	Time Battlemage: H6*Black Mage: O15 	Ethers restore 25% more MP.
 	Augment 	20 	Uhlan: B9Machinist: H12Time Battlemage: O10Archer: O9Black Mage: J14Bushi: M10Shikari: F14 	Remedies remove Sleep, Sap, Immobilize, and Disable.
 	Augment 	30 	Uhlan: K9Machinist: J12Time Battlemage: E6Archer: P10Black Mage: O14Bushi: P9Shikari: E3 	Remedies remove Petrify, Confuse, and Oil.
 	Augment 	70 	Machinist: L12Archer: C9Shikari: C14 	Remedies remove Stop, Doom, and Disease.
 	Augment 	30 	Uhlan: E7Machinist: E12Monk: J7Archer: P9Shikari: N1* 	Phoenix Down restores more HP.
Phoenix Lore	Augment 	50 	Uhlan: E2Monk: O5*Archer: I17Shikari: O1* 	Phoenix Down restores more HP.
Phoenix Lore	Augment 	90 	Archer: C10 	Phoenix Down restores more HP.
 	Gambit 	15 	White Mage: J11Uhlan: D13Machinist: G6Red Battlemage: G5Knight: D10Monk: H3Time Battlemage: M9Foebreaker: I4Archer: L8Black Mage: I6Bushi: M8Shikari: F6 	Adds a gambit slot.
Gambit Slot 	Gambit 	20 	White Mage: H12Uhlan: D14Machinist: G3Red Battlemage: G4Knight: C8Monk: I3Time Battlemage: M8Foebreaker: J4Archer: L7Black Mage: I5Bushi: M9Shikari: E6 	Adds a gambit slot.
Gambit Slot 	Gambit 	25 	White Mage: J13Uhlan: E14Machinist: F3Red Battlemage: G3Knight: C7Monk: J3Time Battlemage: K11Foebreaker: I3Archer: L6Black Mage: J6Bushi: N8Shikari: F5 	Adds a gambit slot.
Gambit Slot 	Gambit 	30 	White Mage: G13Uhlan: F14Machinist: E3Red Battlemage: F3Knight: C6Monk: J4Time Battlemage: M7Foebreaker: J3Archer: L5Black Mage: I4Bushi: O8Shikari: E5 	Adds a gambit slot.
Gambit Slot 	Gambit 	35 	White Mage: K14Uhlan: F15Machinist: D3Red Battlemage: E4Knight: C5Monk: J5Time Battlemage: M6Foebreaker: G4Archer: L4Black Mage: I3Bushi: P8Shikari: F4 	Adds a gambit slot.
Gambit Slot 	Gambit 	40 	White Mage: L15Uhlan: G15Machinist: D4Red Battlemage: E3Knight: C4Monk: K6Time Battlemage: M5Foebreaker: F4Archer: L3Black Mage: K6Bushi: Q8Shikari: E4 	Adds a gambit slot.
Gambit Slot 	Gambit 	45 	White Mage: G15Uhlan: H15Machinist: D2Red Battlemage: L9Knight: A10Monk: M6Time Battlemage: M4Foebreaker: E4Archer: K3Black Mage: L8Bushi: Q7Shikari: F3 	Adds a gambit slot.
Gambit Slot 	Gambit 	50 	White Mage: K16Uhlan: H14Machinist: C4Red Battlemage: N9Knight: A11Monk: N6Time Battlemage: D3Foebreaker: D4Archer: K2Black Mage: L16Bushi: Q6Shikari: D3 	Adds a gambit slot.
Gambit Slot 	Gambit 	70 	White Mage: G16Uhlan: I14Machinist: C3Red Battlemage: O9Knight: A12Monk: N7Time Battlemage: D4Foebreaker: C4Archer: J2Black Mage: H14Bushi: Q5Shikari: C4 	Adds a gambit slot.
Gambit Slot 	Gambit 	100 	White Mage: F16Uhlan: J14Machinist: C2Red Battlemage: P9Knight: A13Monk: N8Time Battlemage: D5Foebreaker: D9Archer: I2Black Mage: N16Bushi: R5Shikari: C3 	Adds a gambit slot.
 	Accessory 	5 	White Mage: I10Uhlan: D12Machinist: G4Red Battlemage: G8Knight: F9Monk: H4Time Battlemage: L10Foebreaker: J5Archer: J9Black Mage: J7Bushi: J8Shikari: F9 	Orrachea Armlet
 	Accessory 	20 	White Mage: I9Uhlan: D11Machinist: F4Red Battlemage: G9Knight: G9Monk: I4Time Battlemage: M10Foebreaker: J6Archer: J10Black Mage: K7Bushi: K8Shikari: F10 	Bangle, Firefly
 	Accessory 	25 	White Mage: I8Uhlan: D10Machinist: F5Red Battlemage: G10Knight: F10Monk: I5Time Battlemage: M11Foebreaker: J7Archer: I9Black Mage: K8Bushi: L9Shikari: G10 	Diamond Armlet, Argyle Armlet
 	Accessory 	35 	White Mage: I7Uhlan: D9Machinist: F6Red Battlemage: F9Knight: G10Monk: I6Time Battlemage: N11Foebreaker: J8Archer: I10Black Mage: L7Bushi: L10Shikari: F11 	Battle Harness, Steel Gorget
 	Accessory 	35 	White Mage: I6Uhlan: E9Machinist: F7Red Battlemage: F10Knight: F11Monk: I7Time Battlemage: N12Foebreaker: J9Archer: H9Black Mage: L9Bushi: L11Shikari: G11 	Tourmaline Ring, Embroidered Tippet
 	Accessory 	35 	White Mage: I5Uhlan: F9Machinist: F8Red Battlemage: E9Knight: G11Monk: I8Time Battlemage: N13Foebreaker: J10Archer: H10Black Mage: K10Bushi: M11Shikari: H10 	Golden Amulet, Leather Gorget
 	Accessory 	40 	White Mage: J5Uhlan: G9Machinist: F9Red Battlemage: E10Knight: F12Monk: J8Time Battlemage: M13Foebreaker: J11Archer: G9Black Mage: L11Bushi: L12Shikari: H11 	Rose Corsage, Turtleshell Choker
 	Accessory 	45 	White Mage: H5Uhlan: H9Machinist: F10Red Battlemage: D9Knight: G12Monk: I9Time Battlemage: L13Foebreaker: J12Archer: G10Black Mage: K12|Bushi: M12Shikari: I10 	Thief's Cuffs, Gauntlets
 	Accessory 	30 	White Mage: K5Uhlan: I9Machinist: F11Red Battlemage: D10Knight: F13Monk: J9Time Battlemage: K13Foebreaker: J13Archer: G8Black Mage: L13Bushi: L13Shikari: I11 	Amber Armlet, Black Belt
 	Accessory 	40 	White Mage: G5Uhlan: J9Machinist: F12Red Battlemage: D4Knight: G13Monk: I10Time Battlemage: J13Foebreaker: J14Archer: G11Black Mage: K14Bushi: M13Shikari: J10 	Jade Collar, Nishijin Belt
 	Accessory 	45 	White Mage: K4Uhlan: J7Machinist: F13Red Battlemage: D3Knight: F14Monk: J10Time Battlemage: I13Foebreaker: K14Archer: F9Black Mage: L15Bushi: L14Shikari: J11 	Pheasant Netsuke, Blazer Gloves
 	Accessory 	60 	White Mage: G4Uhlan: K8Machinist: G13Red Battlemage: D8Knight: G14Monk: I11Time Battlemage: H13Foebreaker: L14Archer: F10Black Mage: J15Bushi: M15Shikari: K10 	Gillie Boots, Steel Poleyns
 	Accessory 	60 	White Mage: K3Uhlan: J6Machinist: H13Red Battlemage: D5Knight: E14Monk: J11Time Battlemage: G13Foebreaker: M14Archer: G7Black Mage: K16Bushi: M14Shikari: K11 	Berserker Bracers, Magick Gloves
 	Accessory 	70 	White Mage: G3Uhlan: L8Machinist: I13Red Battlemage: C4Knight: F15Monk: J12Time Battlemage: F13Foebreaker: M13Archer: G12Black Mage: L17Bushi: K14Shikari: L10 	Sage's Ring, Agate Ring
 	Accessory 	70 	White Mage: L3Uhlan: J5Machinist: J13Red Battlemage: C9Knight: G15Monk: K12Time Battlemage: F14Foebreaker: M12Archer: E9Black Mage: I14Bushi: L15Shikari: L11 	Ruby Ring, Bowline Sash
 	Accessory 	70 	White Mage: F3Uhlan: L9Machinist: K13Red Battlemage: C3Knight: E15Monk: K13Time Battlemage: E13Foebreaker: M11Archer: F8Black Mage: M16Bushi: K15Shikari: M10 	Cameo Belt, Cat-ear Hood
 	Accessory 	80 	White Mage: M3Uhlan: J4Machinist: L13Red Battlemage: C10Knight: D14Monk: L12Time Battlemage: E14Foebreaker: M10Archer: E10Black Mage: H15Bushi: J14Shikari: N10	Bubble Belt, Fuzzy Miter
 	Accessory 	80 	White Mage: E3Uhlan: L10Machinist: L14Red Battlemage: C8Knight: D15Monk: L13Time Battlemage: D13Foebreaker: N10Archer: F12Black Mage: N17Bushi: J15Shikari: N9 	Sash, Power Armlet
 	Accessory 	100 	White Mage: M4Uhlan: J3Machinist: M14Red Battlemage: D7Knight: C14Monk: M12Time Battlemage: D14Foebreaker: O10Archer: G6Black Mage: G14Bushi: I14Shikari: N8 	Indigo Pendant, Winged Boots
 	Accessory 	115 	White Mage: D3Uhlan: L11Machinist: N14Red Battlemage: D6Knight: C15Monk: M13Time Battlemage: C13Foebreaker: O13Archer: G13Black Mage: O16Bushi: I15Shikari: O10	Opal Ring, Hermes Sandals
 	Accessory 	130 	White Mage: N4Uhlan: J2Machinist: O14Red Battlemage: C7Knight: B14Monk: N13Time Battlemage: C14Foebreaker: O12Archer: F7Black Mage: F15Bushi: H14Shikari: O9 	Quasimodo Boots, Nihopalaoa
 	Accessory 	160 	White Mage: C3Uhlan: K3Machinist: P14Red Battlemage: C5Knight: B15Monk: M11Time Battlemage: B14Foebreaker: O11Archer: F13Black Mage: P17Bushi: H15Shikari: O8 	Germinas Boots, Ring of Renewal
 	Accessory 	215 	White Mage: O3Uhlan: K2Machinist: Q14Red Battlemage: C6Knight: A15Monk: N12Time Battlemage: B15Foebreaker: C15Archer: G4Black Mage: E14Bushi: G14Shikari: P9 	Ribbon
 	Armor 	15 	Red Battlemage: I10Knight: E7Foebreaker: G7 	Leather Shield, Buckler
 	Armor 	20 	Red Battlemage: K9Knight: E5Foebreaker: G8Shikari: I7 	Bronze Shield, Round Shield
 	Armor 	25 	Red Battlemage: M9Knight: F4Foebreaker: G9Shikari: K7 	Golden Shield, Ice Shield, Flame Shield
 	Armor 	30 	Red Battlemage: P10Knight: H4Foebreaker: G10Shikari: L8 	Diamond Shield, Platinum Shield, Dragon Shield
 	Armor 	35 	Red Battlemage: P11Knight: J4Foebreaker: G11Shikari: M7 	Crystal Shield, Kaiser Shield
 	Armor 	40 	Red Battlemage: P12Knight: K5Foebreaker: G12Shikari: M5 	Aegis Shield, Demon Shield
 	Armor 	65 	Red Battlemage: P13Knight: K7Foebreaker: G13Shikari: N4 	Venetian Shield
 	Armor 	90 	Red Battlemage: P14Knight: M12Foebreaker: C3 	Shell Shield
 	Armor 	100 	Red Battlemage: E14Knight: L14Foebreaker: D13 	Ensanguined Shield
 	Armor 	235 	Red Battlemage: E15Knight: N14Foebreaker: D15 	Zodiac Escutcheon
 	Armor 	10 	Machinist: H4Monk: G3Archer: K10Shikari: G8 	Leather Cap, Leather Clothing
 	Armor 	15 	Machinist: I4Monk: F3Archer: K11Shikari: G7 	Headgear, Headguard, Chromed Leathers, Leather Breastplate
 	Armor 	20 	Machinist: J4Monk: E3Archer: K12Shikari: H8 	Leather Headgear, Horned Hat, Bronze Chestplate, Ringmail
 	Armor 	25 	Machinist: L4Monk: D3Archer: K13Shikari: I8 	Balaclava, Soldier's Cap, Windbreaker, Heavy Coat
 	Armor 	30 	Machinist: M4Monk: D4Archer: K14Shikari: J7 	Green Beret, Red Cap, Survival Vest, Brigandine
 	Armor 	40 	Machinist: M6Monk: D5Archer: K15Shikari: K8 	Headband, Pirate Hat, Jujitsu Gi, Viking Coat
 	Armor 	50 	Machinist: M7Monk: D6Archer: J15Shikari: L7 	Goggle Mask, Adamant Hat, Metal Jerkin, Adamant Vest
 	Armor 	60 	Machinist: M8Monk: D7Archer: I15Shikari: M6 	Officer's Hat, Chakra Band, Barrel Coat, Power Vest
 	Armor 	70 	Machinist: M10Monk: D8Archer: H15Shikari: L5 	Thief's Cap, Gigas Hat, Ninja Gear, Gigas Chestplate
 	Armor 	75 	Machinist: M11Monk: D9Archer: G15Shikari: L3 	Chaperon, Minerva Bustier
 	Armor 	80 	Machinist: M12Monk: D10Archer: G16Shikari: M4 	Crown of Laurels, Rubber Suit
 	Armor 	90 	Machinist: M13Monk: D11Archer: F16Shikari: N3 	Renewing Morion, Mirage Vest
 	Armor 	110 	Machinist: N13Monk: D12Archer: F17Shikari: O4 	Dueling Mask, Brave Suit
 	Armor 	25 	Uhlan: C11Knight: D9Time Battlemage: K9Foebreaker: H5 	Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
 	Armor 	30 	Uhlan: C10Knight: D7Time Battlemage: K7Foebreaker: G5 	Sallet, Iron Helm, Scale Armor, Iron Armor
 	Armor 	35 	Uhlan: C9Knight: D5Time Battlemage: K6Foebreaker: F5 	Barbut, Winged Helm, Linen Cuirass, Chainmail
 	Armor 	40 	Uhlan: C8Knight: D3Time Battlemage: K4Foebreaker: E5 	Golden Helm, Burgonet, Golden Armor, Shielded Armor
 	Armor 	50 	Uhlan: D8Knight: F3Time Battlemage: I4Foebreaker: D5 	Close Helmet, Bone Helm, Demon Mail, Bone Mail
 	Armor 	55 	Uhlan: D7Knight: H3Time Battlemage: F4Foebreaker: C5 	Diamond Helm, Diamond Armor
 	Armor 	60 	Uhlan: D6Knight: J3Time Battlemage: F6Foebreaker: C6Black Mage: R14* 	Steel Mask, Mirror Mail
 	Armor 	65 	Uhlan: D5Red Battlemage: O3*Knight: L3Time Battlemage: F7Foebreaker: C7Black Mage: O19* 	Platinum Helm, Platinum Armor
 	Armor 	70 	Uhlan: D4Red Battlemage: O2*Knight: L5Time Battlemage: F9Foebreaker: C8Black Mage: I17*Bushi: E18* 	Giant's Helmet, Carabineer Mail
 	Armor 	80 	Uhlan: D3Red Battlemage: P2*Knight: L8Time Battlemage: F10Foebreaker: C9Archer: I19*Bushi: D18* 	Dragon Helm, Dragon Mail
 	Armor 	90 	Uhlan: C3Knight: M11Time Battlemage: D11Foebreaker: C10Archer: H19*Bushi: D19* 	Magepower Shishak, Maximillian
 	Armor 	110 	Uhlan: C2Knight: O11Time Battlemage: C10Foebreaker: C11Archer: G19* 	Grand Helm, Grand Armor
 	Armor 	10 	White Mage: H11Red Battlemage: H7Black Mage: H7Bushi: I9 	Cotton Cap, Magick Curch, Cotton Shirt, Light Woven Shirt
 	Armor 	15 	White Mage: H10Red Battlemage: H9Black Mage: H8Bushi: I10 	Pointy Hat, Topkapi Hat, Silken Shirt, Kilimweave Shirt
 	Armor 	20 	White Mage: H9Red Battlemage: I9Black Mage: H10Bushi: H10 	Calot Hat, Wizard's Hat, Shepherd's Bolero, Wizard's Robes
 	Armor 	25 	White Mage: H8Red Battlemage: J9Black Mage: H11Bushi: H11 	Lambent Hat, Feathered Cap, Chanter's Djellaba, Traveler's Vestment
 	Armor 	30 	White Mage: H7Red Battlemage: L10Black Mage: F11Bushi: G10 	Mage's Hat, Lamia's Tiara, Mage's Habit, Enchanter's Habit
 	Armor 	40 	White Mage: H6Red Battlemage: M10Black Mage: E11Bushi: G11 	Sorcerer's Hat, Black Cowl, Sorcerer's Habit, Black Garb
 	Armor 	50 	White Mage: G6Red Battlemage: N10Black Mage: E9Bushi: F10 	Astrakhan Hat, Gaia Hat, Carmagnole, Maduin Gear
 	Armor 	60 	White Mage: F6Red Battlemage: O10Black Mage: E8Bushi: F11 	Hypnocrown, Gold Hairpin, Jade Gown, Gaia Gear
 	Armor 	70 	White Mage: E6Red Battlemage: O11Black Mage: E6Bushi: E10 	Celebrant's Miter, Cleric's Robes
 	Armor 	75 	White Mage: D6Red Battlemage: O12Black Mage: E5Bushi: E11 	Black Mask, Black Robes
 	Armor 	80 	White Mage: C6Red Battlemage: O13Black Mage: D4Bushi: D11 	White Mask, White Robes
 	Armor 	90 	White Mage: C5Red Battlemage: O14Black Mage: E3Bushi: D12 	Golden Skullcap, Glimmering Robes
 	Armor 	110 	White Mage: C4Red Battlemage: O15Black Mage: D3Bushi: D13 	Circlet, Lordly Robes
 	Armor 	190 	Knight: O13Foebreaker: C12Bushi: D14 	Genji Shield, Genji Helm, Genji Armor, Genji Gloves
 	Weapon 1 	15 	Knight: E8 	Broadsword
 	Weapon 1 	25 	Knight: E6 	Longsword, Iron Sword
 	Weapon 1 	35 	Knight: E4 	Zwill Blade, Ancient Sword
 	Weapon 1 	50 	Knight: G4 	Lohengrin, Flametongue
 	Weapon 1 	55 	Knight: I4 	Demonsbane, Icebrand
 	Weapon 1 	60 	Knight: K4 	Platinum Sword, Bastard Sword
 	Weapon 1 	70 	Knight: K6Time Battlemage: G16* 	Diamond Sword, Runeblade
 	Weapon 1 	80 	Knight: K8Time Battlemage: G17* 	Deathbringer, Stoneblade
 	Weapon 1 	90 	Knight: K10Time Battlemage: C17* 	Durandal, Simha
 	Weapon 1 	50 	Knight: A14Bushi: K2* 	Blood Sword
 	Weapon 1 	80 	Knight: K14Bushi: K1* 	Karkata
 	Weapon 1 	20 	Archer: L9 	Shortbow
 	Weapon 1 	30 	Archer: L10 	Silver Bow, Aevis Killer
 	Weapon 1 	35 	Archer: L12 	Longbow, Killer Bow
 	Weapon 1 	45 	Archer: L14 	Elfin Bow, Loxley Bow
 	Weapon 1 	60 	Archer: K16 	Giant Stonebow, Burning Bow
 	Weapon 1 	70 	Archer: J17 	Traitor's Bow, Yoichi Bow
 	Weapon 1 	90 	Archer: I16 	Perseus Bow, Artemis Bow
 	Weapon 1 	130 	Archer: H17 	Sagittarius
 	Weapon 1 	200 	Archer: G17 	Dhanusha
 	Weapon 1 	20 	Uhlan: B12 	Javelin, Spear
 	Weapon 1 	25 	Uhlan: B13 	Partisan, Heavy Lance
 	Weapon 1 	35 	Uhlan: B14 	Storm Spear, Obelisk
 	Weapon 1 	60 	Uhlan: C15 	Halberd, Trident
 	Weapon 1 	40 	Uhlan: B15 	Holy Lance, Gungnir
 	Weapon 1 	70 	Uhlan: C16 	Dragon Whisker
 	Weapon 1 	100 	Uhlan: D16 	Vrsabha
 	Weapon 1 	240 	Uhlan: E16 	Zodiac Spear
 	Weapon 1 	20 	Foebreaker: I6 	Handaxe
 	Weapon 1 	25 	Foebreaker: H6 	Iron Hammer, Broadaxe
 	Weapon 1 	35 	Foebreaker: G6 	War Hammer, Slasher
 	Weapon 1 	50 	Foebreaker: F6 	Sledgehammer, Hammerhead
 	Weapon 1 	60 	Foebreaker: E6 	Francisca, Morning Star
 	Weapon 1 	65 	Foebreaker: D6 	Greataxe, Golden Axe
 	Weapon 1 	85 	Foebreaker: D7 	Scorpion Tail
 	Weapon 1 	175 	Foebreaker: D8 	Vrscika
 	Weapon 1 	35 	Bushi: I7 	Kotetsu, Osafune
 	Weapon 1 	50 	Bushi: J5 	Kogarasumaru, Magoroku
 	Weapon 1 	70 	Bushi: L5 	Murasame, Kiku-ichimonji
 	Weapon 1 	90 	Bushi: N5 	Yakei, Ame-no-Murakumo
 	Weapon 1 	100 	Bushi: N3 	Muramasa
 	Weapon 1 	130 	Bushi: M1 	Masamune
 	Weapon 1 	200 	Bushi: N1 	Kumbha
 	Weapon 1 	50 	White Mage: B9*Red Battlemage: R13*Knight: L7 	Claymore
 	Weapon 1 	70 	White Mage: Q5*Red Battlemage: R12*Knight: L9 	Defender, Save the Queen
 	Weapon 1 	80 	Red Battlemage: N18*Knight: L11 	Ultima Blade
 	Weapon 1 	100 	Red Battlemage: G12*Knight: N11 	Ragnarok
 	Weapon 1 	135 	Knight: O12 	Excalibur
 	Weapon 1 	150 	Knight: N16* 	Excalipur
 	Weapon 1 	225 	Knight: O14 	Tournesol
 	Weapon 2 	20 	White Mage: J10 	Rod, Serpent Rod
 	Weapon 2 	30 	White Mage: J8 	Healing Rod, Gaia Rod
 	Weapon 2 	40 	White Mage: K6 	Power Rod, Empyrean Rod
 	Weapon 2 	50 	White Mage: M6 	Holy Rod
 	Weapon 2 	130 	White Mage: O4 	Rod of Faith
 	Weapon 2 	15 	Black Mage: H9 	Oak Staff
 	Weapon 2 	25 	Black Mage: G11 	Cherry Staff, Wizard's Staff
 	Weapon 2 	30 	Black Mage: E10 	Flame Staff, Storm Staff
 	Weapon 2 	40 	Black Mage: E7 	Glacial Staff, Golden Staff
 	Weapon 2 	65 	Black Mage: E4 	Judicer's Staff, Cloud Staff
 	Weapon 2 	115 	Black Mage: P16 	Staff of the Magi
 	Weapon 2 	30 	Red Battlemage: H8 	Mace, Bronze Mace
 	Weapon 2 	40 	Red Battlemage: J10 	Bhuj, Miter
 	Weapon 2 	60 	Red Battlemage: K12 	Thorned Mace, Chaos Mace
 	Weapon 2 	65 	Red Battlemage: K14 	Doom Mace, Zeus Mace
 	Weapon 2 	50 	Red Battlemage: L16 	Grand Mace, Bone of Byblos
 	Weapon 2 	40 	Machinist: G7 	Gilt Measure
 	Weapon 2 	50 	Machinist: G9 	Arc Scale, Multiscale
 	Weapon 2 	70 	Machinist: G11 	Cross Scale, Caliper
 	Weapon 2 	100 	Machinist: G14 	Euclid's Sextant
 	Weapon 3 	15 	Shikari: F7 	Dagger
 	Weapon 3 	20 	Shikari: H7 	Mage Masher, Assassin's Dagger
 	Weapon 3 	35 	Shikari: J8 	Chopper, Main Gauche
 	Weapon 3 	45 	Shikari: L6 	Gladius, Avenger
 	Weapon 3 	60 	White Mage: E10*Shikari: L4 	Orichalcum Dirk, Platinum Dagger
 	Weapon 3 	80 	Shikari: M3 	Zwill Crossblade
 	Weapon 3 	220 	Shikari: O3 	Shikari Nagasa, Mina
 	Weapon 3 	30 	Machinist: H5 	Altair
 	Weapon 3 	50 	Machinist: I5 	Capella, Vega
 	Weapon 3 	60 	Machinist: K5 	Sirius, Betelgeuse
 	Weapon 3 	70 	Machinist: L5 	Ras Algethi, Aldebaran
 	Weapon 3 	90 	Machinist: N4Shikari: D17* 	Spica, Antares
 	Weapon 3 	100 	Machinist: P4Shikari: C17* 	Arcturus, Fomalhaut
 	Weapon 3 	190 	Machinist: P2 	Mithuna
 	Weapon 3 	20 	Monk: G5 	Oaken Pole
 	Weapon 3 	30 	Monk: G6 	Battle Bamboo, Cypress Pole
 	Weapon 3 	35 	Monk: G7 	Musk Stick, Iron Pole
 	Weapon 3 	40 	Monk: G8 	Six-fluted Pole, Gokuu Pole
 	Weapon 3 	50 	Monk: G9 	Zephyr Pole, Ivory Pole
 	Weapon 3 	60 	Monk: G10 	Sweep, Eight-fluted Pole
 	Weapon 3 	90 	Monk: G12 	Whale Whisker
 	Weapon 3 	180 	Monk: G13 	Kanya
 	Weapon 3 	25 	Time Battlemage: L11 	Bowgun, Crossbow
 	Weapon 3 	40 	Time Battlemage: O11 	Paramina Crossbow, Recurve Crossbow
 	Weapon 3 	60 	Time Battlemage: M15 	Hunting Crossbow, Penetrator Crossbow
 	Weapon 3 	115 	Time Battlemage: G14 	Gastrophetes, Tula
 	Weapon 3 	35 	Foebreaker: G14 	Hornito
 	Weapon 3 	55 	Foebreaker: F14Black Mage: K3* 	Fumarole, Tumulus
 	Weapon 3 	75 	Machinist: F16*Foebreaker: G15Black Mage: G2* 	Caldera, Volcano
 	Weapon 3 	105 	Machinist: A12*Foebreaker: F15Black Mage: O10* 	Makara
 	Weapon 3 	100 	Shikari: A7* 	Ashura, Sakura-saezuri, Kagenui, Orochi
 	Weapon 3 	120 	Shikari: B5* 	Iga Blade
 	Weapon 3 	120 	Shikari: A15* 	Koga Blade
 	Weapon 3 	180 	Shikari: N17* 	Yagyu Darkblade, Mesa
 	Summon 	20 	White Mage: K8Uhlan: F10Machinist: F2Red Battlemage: F5Knight: F6Monk: I1Time Battlemage: J7Foebreaker: K7Archer: J12Black Mage: G9Bushi: G6Shikari: D6 	Belias
 	Summon 	30 	White Mage: G8Uhlan: C17Machinist: D5Red Battlemage: H2Knight: B5Monk: K10Time Battlemage: N5Foebreaker: K11Archer: J6Black Mage: G3Bushi: K6Shikari: G4 	Mateus
 	Summon 	30 	White Mage: M16Uhlan: G16Machinist: E8Red Battlemage: B10Knight: D13Monk: B4Time Battlemage: H5Foebreaker: J16Archer: M4Black Mage: M9Bushi: L2Shikari: G13 	Zalera
 	Summon 	35 	White Mage: E15Uhlan: B7Machinist: J3Red Battlemage: E11Knight: H13Monk: L5Time Battlemage: F2Foebreaker: G16Archer: M14Black Mage: J3Bushi: I3Shikari: D2 	Adrammelech
 	Summon 	50 	White Mage: L2Uhlan: F5Machinist: F15Red Battlemage: K3Knight: K2Monk: B10Time Battlemage: P15Foebreaker: B4Archer: I18Black Mage: Q14Bushi: D9Shikari: D16 	Shemhazai
 	Summon 	50 	White Mage: H18Uhlan: I12Machinist: H10Red Battlemage: D2Knight: B16Monk: B8Time Battlemage: J2Foebreaker: F2Archer: J1Black Mage: O11Bushi: M6Shikari: C11 	Hashmal
 	Summon 	50 	White Mage: F2Uhlan: K17Machinist: J14Red Battlemage: L6Knight: J7Monk: D1Time Battlemage: J15Foebreaker: D2Archer: O11Black Mage: M18Bushi: E13Shikari: K4 	Cúchulainn
 	Summon 	65 	White Mage: B4Uhlan: C1Machinist: A13Red Battlemage: B6Knight: J12Monk: O7Time Battlemage: G9Foebreaker: B13Archer: H7Black Mage: I16Bushi: C15Shikari: K13 	Zeromus
 	Summon 	65 	White Mage: M9Uhlan: H6Machinist: B2Red Battlemage: O4Knight: M8Monk: F14Time Battlemage: C4Foebreaker: B10Archer: Q8Black Mage: O18Bushi: B12Shikari: N6 	Exodus
 	Summon 	100 	White Mage: E9Uhlan: M13Machinist: N10Red Battlemage: O8Knight: N10Monk: J14Time Battlemage: B9Foebreaker: O16Archer: E3Black Mage: F16Bushi: J13Shikari: N12 	Famfrit
 	Summon 	100 	White Mage: P4Uhlan: M9Machinist: O1Red Battlemage: N17Knight: L15Monk: O9Time Battlemage: H12Foebreaker: P15Archer: E12Black Mage: D16Bushi: I17Shikari: P3 	Chaos
 	Summon 	115 	White Mage: P7Uhlan: K5Machinist: N15Red Battlemage: Q13Knight: P13Monk: P12Time Battlemage: G15Foebreaker: O9Archer: B9Black Mage: B14Bushi: G13Shikari: N2 	Ultima
 	Summon 	200 	White Mage: B8Uhlan: L3Machinist: Q12Red Battlemage: G13Knight: N15Monk: M15Time Battlemage: C16Foebreaker: P10Archer: B10Black Mage: E2Bushi: F18Shikari: P14 	Zodiark
 	Quickening 	50 	White Mage: F13Uhlan: A9Machinist: J6Red Battlemage: F2Knight: H11Monk: K3Time Battlemage: N7Foebreaker: J2Archer: M6Black Mage: I2Bushi: J11Shikari: A8 	Quickening
Quickening 	Quickening 	75 	White Mage: I4Uhlan: G14Machinist: D1Red Battlemage: M3Knight: G2Monk: B6Time Battlemage: H2Foebreaker: G2Archer: H13Black Mage: K18Bushi: O10Shikari: B4 	Quickening
Quickening 	Quickening 	100 	White Mage: K18Uhlan: H3Machinist: N7Red Battlemage: I16Knight: M5Monk: L9Time Battlemage: C7Foebreaker: B6Archer: C8Black Mage: F7Bushi: O3Shikari: B15 	Quickening
Quickening 	Quickening 	125 	White Mage: N2Uhlan: J1Machinist: P15Red Battlemage: D14Knight: M15Monk: O6Time Battlemage: E16Foebreaker: D16Archer: G1Black Mage: C4Bushi: F16Shikari: N16 	Quickening
==Other appearances==
===Dissidia 012 Final Fantasy===
Vaan's EX Mode is called Obtained all Licenses!, in which he changes his Brave attack low-level weapons from Final Fantasy XII to the best of their kinds. This EX Mode allows Vaan to put away his current weapon without having to use another one.
==Behind the scenes==
Final Fantasy XII was initially envisioned as having a job system, but the idea was scrapped when the developers thought it too overwhelming to players in lieu of the newly introduced gambit system, and the ideas were condensed into the License Board seen in the final game. The battle director, Hiroyuki Ito, wanted a system that gave the player a lot of freedom to develop their party how they wanted to, but simultaneously keep it from becoming overly complicated. By putting it into a board layout and giving the player a visual cue to see which direction they were developing a character in, he felt he was able to strike a good balance between the freedom.
Hiroyuki Ito, who was appointed as the game's director along with Hiroshi Minagawa after Yasumi Matsuno left the project, has commented that the plan was for players to customize their characters freely using the board; however, what players did instead was to just acquire every license, not differentiating the characters as the developers had intended.
Seeing this, the developers went back to their original idea of using a job system for the Final Fantasy XII International Zodiac Job System version. With the system where the player cannot change their mind after having chosen a job, Ito wanted to call back to the games of the past where players could not redo things even by resetting the game, to recreate this kind of feeling of tension and finality.
, Hiroyuki Ito interview (Translation)
The idea to use twelve jobs came about because the game is the twelfth main installment to the series, and because there are also twelve zodiac signs, a recurring theme in Ivalice. The game already had fifteen different types of weapons in place, and the jobs were planned around the idea that what kind of weapon would belong to what kind of job.
A slightly modified version of the original single License Board board exists in the files for The Zodiac Age PC version. It is not officially supported and requires hacking the game. This version of the original board does not include any licenses added for the Zodiac versions. Using this board would not be the same as playing the original, however, as the game still has no damage cap or spell queue.
==Gallery==
FFXII-HD-Licence-Board-Menu.png|License Board menu (PS4).
FFXII-HD-Licence-Board.png|License Board (PS4).
FFXII Complete Knight.png|A completed license board for the Knight, one of the twelve jobs from the Zodiac versions.
==Etymology==
The License Board is part of the Zodiac Job System in the Zodiac versions.
==Notes==
==External links==
*Character planner tool
*The Zodiac Age class guide
==Citations==
de:Lizenzbrett
Category:Gameplay in Final Fantasy XII
Category:Character growth systems
Category:Job lists