Gilles le Bretton

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|-|Grail Knight=
|-|The Green Knight=
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==Summary==
Gilles le Breton, is the founder of Bretonnia, its first Royarch and one of the first Grail Knights. He went on to become the fabled Green Knight, the spiritual protector of Bretonnia, who would come to his people's aid in times of need. He is resurrected by the Lady of the Lake as the eponymous Green Knight, terrorising Beast Men and challenging would-be Grail Knights to duels to prove their honour.
==Powers and Stats==
Tier: | 
Name: Gilles le Breton, Gilles the Uniter, Slayer of Monsters, Leader of Battles, Sacremor
Origin: Warhammer Fantasy
Gender: Male
Age: 18 | around 1594
Classification: First Royarch of Bretonia, The First Grail Knight | The Green Knight, Shaabkehk, Soul Killer
Powers and Abilities:<tabber>
|-|Grail Knight= Superhuman Physical Characteristics (Even as what most would consider still a child Gilles was exceptionally strong, able to defeat the red dragon Smearghus before he was blessed by the Lady), Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Gilles is a masterful combatant and swordsman, deftly wields the Dolorous blade with immense skill. Aborash the greatest Blood Knight was so impressed with his skill he pledged himself to Gilles cause), Supernatural Willpower (Via the Ladys blessing), Longevity (Grail Knights are granted lifespans many times longer then a normal human), Regeneration (High Low, scaling from other Grail Knights), Immortality (Type 2, 4 and 8 due to his connection with the Lady of the Lake except this is non combat applicable), Precognition (Receives visions warning him of danger from the Lady of the Lake), Blessed (By the Lady of the Lake), Light Manipulation/Fire Manipulation (The Lady's blessing causes Grail Knights to be surrounded with a Halo they can use to blind their enemyand their sword is covered in holy fire), Fear Manipulation (Via the Banner of the Lady, instils the fear of the wrath of the Lady in all those who stand before it), Non-Physical Interaction (Magical weapons such as those blessed by the Lady of the Lake can interact with ethereal and elemental entities), Aura/Forcefield Creation/Pain Manipulation/Deconstruction (Like all Grail Knights, he emits a golden aura. His aura is the anathema to Chaos and undeath, deconstructing such beings standing in his presence. This aura protects a Grail Knight from magical and physical attacks and causes intense pain in said beings that look upon him as well), possibly Power Nullification (A lesser Grail Knight had his aura cause a Necromancers magic to ebb and fade), Empathic Manipulation (Something within grail knight’s voice encourages all who hear it giving them greater resolve and pushing out fears/doubts), Durability Negation/Damage Boost (Against Undead/Daemonic beings)
|-|The Green Knight= Same as before plus Immortality (Type 1, 2, 4, 5, 8 and 9 as his true self exists in Haven inside the Realm of Chaos), Regeneration (High-Low normally, Low-Godly upon death; Should the Green Knights form be destroyed he can decide to simply 'awaken' at any sacred site of the Lady), Fear Aura (The unearthly essence of the Green Knight inspires fear in his enemies), Intangibility (Formed out of mist, can phase through objects to attack from unexpected angles), Teleportation (Can disperse and reform himself in different locations), Weather Manipulation (The coming of the Green Knight causes the sky to darken as he forms himself out of a green mist that covers the land), Energy Projection/Explosion Manipulation (The Green Knights attacks cause shockwaves and explosions of green energy)
|-|Resistances= Resistance to Aethyr Manipulation (The Lady's blessing protects Grail Knights from magic, especially Dark/Chaos magic), Disease Manipulation (Grail Knights are generally immune to disease and Sickness), Fear Manipulation/Empathic Manipulation (Grail Knights are immune to feelings of fear and despair due to their confidence of the Lady of the Lake's choice in their quest/goals), Corruption (Completely immune to the corrupting influence of Chaos while they are alive, they can be resurrected as Black Grail Knights however), Statistics Reduction (The Shadow Steed cannot have it's movement impaired in anyway)
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Attack Potency: Large Island level (Comparable to Leon Leoncur who defeated Kugath Plaguebearer a Greater Daemon of Nurgle who should be comparable to Bloodthirsters that can generate powerful storms with merely their wing beats) | Large Island level (Shouldn't be weaker then before)
Speed: Supersonic (Comparable to powerful Vampires that can outrun Musket fire), Massively Hypersonic reaction speed (Scaling from Vampires/Mages that can react to lightning attacks), Speed of Light attack speed with Light Manipulation | Same as before
Lifting Strength Class M (Vastly superior to Saurus Warriors and Leaders, who could crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus theoretically scale in strength to mage lifting towers) | Same as before
Striking Strength Large Island level, possibly Large Country level | Large Island level, possibly Large Country level
Durability Large Island level (Comparable to Leon Leoncur who tanked blows from Kugath Plaguebearer) | Large Island level (Same as before)
Stamina: Infinite (Grail Knights are described as tireless and immune to fatigue. Gilles in his 12th Great Battle fought for literally weeks at a time non-stop)
Range Standard melee range, 10-20 meters with aura, higher with Light Manipulation
Standard Equipment:
The Dolorous Blade: Is a mighty sword of immense size and weight, which Gilles wielded with ease. Glowing with a strange light, he would sweep it around him with awesome strength. It was capable of destroying enemies in their droves and was infused with ancient magic.
The Shadow Steed: A mystical horse of fey power, the steed of The Green Knight was never slowed by its heavy barding.
Intelligence Above Average (A gifted statesmen, and incredibly skilled warrior who was able to kill uncountable thousands of Skaven, Beastmen and Chaos Spawn during his 12th and final Great Battle. Was a near unstoppable force on the battlefield, even before becoming the Avatar of The Lady he was a mighty warrior and Grail Knight. One of the most powerful warriors to exist in the old world. No one, be it man or monster could ever truly defeat him in single combat, and he was only known to be equalled once, by Calard of Garamont. Even Abhorash himself bent knee to Gilles and his Companions, with only Landuin said to be the superior knight.)
Key: Grail Knight | The Green Knight
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Sword Users
Category:Holy Users
Category:Light Users
Category:Duelist
Category:Weapon Masters
Category:Immortals
Category:Fire Users
Category:Intangibility Users
Category:Teleportation Users
Category:Characters
Category:Warhammer Fantasy
Category:Fantasy Characters
Category:Knights