May 23, 2009: Drakes of Wrath

Hassan: If you kill them all, that's bad for business.
Raun: I don't think you have anything to worry about.
Hassan: I can't use them if they've already hatched. The eggs need to be live eggs. You can tell because they'll
Matt: Any other instructions?
Hassan: If you keep them warm, they'll hatch sooner.
Hassan: You can always try Golgun's Blood. They'll take anything. About 1 cp per pound.
Knowledge Gathering
* Round 1
** Mungo, Streetwise (11)
** Kristof, Arcana (22)
** Raun, Insight for reroll
** Vitrano, History (19)
** Teodahr, Nature (20)
** Aria, Arcana (26)
** Bonus Religion from Vitrano (25)
* Results
** The caves have all manner of drakes
** Teodahr knows that this time of year is hatching time. Dungeoneering (17) reveals Drakes gather together as a "nest" or "family".
** Mungo finds that there's an Ogre that prowls the road. He stays off the road proper, but if you go too far off the road, he might see you as food. Also, do not take the wrong side road (one leads to Ogre, one leads to Drakes).
** Legends of a Faded Legion guarding a fortress. Those who have seen them rumored to be ghostly. Buried in a collapse.
** No one loyal to the Imperium has ever made it across the Parapets since the curse. From Kristof it appears as though there were some sentience deciding the rules for this curse.
** The road we're about to take XXX. It's marked with unique waypoint stones every 1000 feat. The Imperium used to use them as teleport markers.
** Mungo hears that there are Tiamat worshipers living near the drakes led by a Dragonborn Warlord named Wrath.
Easy Encounter (5%)
Endurance while hiking. Several pass. Aria rolls a "1" (for DC 10) and Teodahr (modified 8). Several Nature rolls later, the party has estimated only 3/4ths of the way. River finds the party a defensible position for camping out.
Watch Group:
* Group 1
** River, Mungo
* Group 2
** Teodahr, Aria, Kristof
* Group 3
** Vitrano, Raun
Round 1:
* People wake up
* Mungo readies his shuriken. Throws and hits for 10 pts.
* Flyby attack (mansized bats with spiked tails)
** Vitrano missed
** Teodahr hit twice (18 pts)
** Raun hit twice (15 pts)
Round 2:
* Mungo throws another shuriken, hitting for 9 pts.
* Flyby attack
** Hits on Mungo, Aria, Kristof, and Raun
* Aria identifies as Nighthunter Bats. Moves and attacks.
* Raun delays
* Kristof casts Sleep, hitting 3
* River moves to the group and readies an attack
* Raun undelays, moves and readies.
* Teodahr does Twin Strike, but misses (max AC 12)
* Vitrano moves up and readies
Round 3:
* Mungo moves up and throws another shuriken, hitting for 10 pts.
* Flyby attack
** Vitrano's ready goes off. He hits his foe for 27 pts.
** River's ready goes off, but he misses.
** Raun's ready goes off, hitting for 8 pts.
* Aria moves and attacks one on the ground for 10 pts.
* Kristof casts Incendiary Detonation (7 pts on 1), followed by Scorching Burst (3 pts on 2)
* Teodahr does Rapid Volley and hits one for 14 pts. Action Point for Twin Strike, but misses twice.
Round 4:
* Mungo moves up to the prone bat and attacks for 27 pts.
* Vitrano moves up and attacks the prone bat for 12 pts.
* River joins the group and readies an attack
* Raun moves up and uses Sacred Flame on one of the bloodied bat 12 pts.
* Flyby
** Vitrano hit and bloodied
** Raun hit and bloodied
** River hit
** Aria missed 3 times
* Aria fires and misses
* Kristof uses Thunderwave, hitting twice for 3 pts.
Round 5:
* Mungo throws another shuriken, but misses
* Vitrano moved and readied
* River positions between the bats and the party readies an attack
* Raun heals himself and readies a Sacred Flame
* Flyby
* Aria does Stirring Shout for 14 pts..
* Kristof does Scorching Burst, hitting 2 of 3 for 4 pts
* Teodahr misses twice
Round 6:
* Mungo throws another shuriken, and hits
* Vitrano attacks and misses. Action Point for Radiant Vengeance, but misses.
* Raun touches Vitrano and invigorates him. Readies a Sacred Flame on the Healing pinata.
* River moves and readies
* Flyby
** Raun's attack goes off for 10 pts, killing one
** Mungo is hit
* Aria hits with Misdirected Mark
* Kristof hits 2 with Thunderwave for 5 pts, killing 1
* Teodahr fires twice, but continues to miss (3 and 5)
Round 7:
* Mungo throws a shuriken, hitting for 12 pts, bloodying it.
* Raun readies a Sacred Flame
* River moves and readies
* The remaining two bats fly away
Moderate Encounter (10%)
The party is undisturbed through the rest of the night. During Teodahr's 
watch, a regular patrol was going towards town.
The party spots another group. It looks like something big with boots 
that walked around nearby (probably the path towards the Ogre home). 
Vitrano suggests that the party continue down the road a bit further. 
Teodahr and River spot a game trail that looks less travelled. The path 
goes for 100-200 feet, then ends. After some exploration, it appears that 
there is no further path.
Find second path that is slightly more clearly marked. Fairly recent boot 
prints (human sized, not ogre sized). Reptilian odor in the area.
Mungo sneaks his way up.
Into the Caves
Round 1
* Teodahr fires twice at Wrath, hitting once for 8 pts.
* Mungo throws a shuriken, using Sly Flourish, but misses
* Vitrano takes on one of the groups
* The three with Wrath run up into the middle of the party.
** Two breathe on River, Mungo, and Aria, bloodying Mungo.
** Two attack Teodahr, one hits for 11 pts. One hits with a reroll.
** River is hit for 12 pts
** Wrath moves up and swings at Teodahr
* Kristof casts Sleep on the group near Vitrano
* The three attack Vitrano
** Three breathe on Vitrano (Cold, Fire, Poison), hitting for 14 pts
** Three attack Vitrano, hitting twice for 20 pts
** Two fall asleep
* Two attack Aria, one attacks Raun
** One hits Aria for 17 pts
** The other hits Raun for 10 pts
* River marks 3 targets, attacks them, and then pulls out several attacks.
* Aria uses the Chainmail of Sacrifice to heal Teodahr. He then uses Majestic Word to heal Mungo. Action Point attack for 9 pts in front.
* Raun tries to Bull Rush the Dragonborn in front of him. Action Point Bull Rush succeeds.
Round 2
* Teodahr fires twice, but misses
* Mungo sets up for Trick Strike on Wrath, but fails. Action point attack with King's Castle on Wrath for 19 pts. He then moves out of the corridor.
* Vitrano refocuses his emnity on the awake enemy. Aspect of Might for 38 pts.
* The three with Wrath focus their attacks on River, knocking her unconscious
* Kristof moves up and uses Thunderwave twice. Hitting 2 of 3 on the first, but completing missing on the second.
* Three get into position and breathe on Mungo, Kristof and Raun.
* Two unconscious dragonborn make their Sleep save
* Aria attacks a bloodied dragonborn, but misses. He heals River with Majestic Word
* Raun delays
Round 3
* Teodahr marks the nearest and uses Twin Strike, hitting him once.
* Mungo moves to help and hits one of the dragonborn attacking one of the ones on Aria.
* Raun triggers shifting, heals himself, and uses Healing Strike for 12 pts, healing Vitrano.
* Vitrano hits him for 9 pts.
* Two of the dragonborn with Wrath attack River. One moves and attacks Kristof, hitting for 5 pts.
* Wrath attacks Aria with Viper's Strike, hitting for 7 pts.
* Kristof Thunderwaves, but misses. And he them moves away.
* The two sleeping dragonborn in the cave, wake up and charge Mungo (hit) and Vitrano (miss).
* Two attack Aria, but miss
* River holds steady
* Aria tries to Bull Rush, but misses
Round 4
* Teodahr fires with XXX for 21 pts, killing the one in front of Aria. Action Point Twin Strike on the one between Raun and Vitrano.
* Mungo shifts and throws a Shuriken at the Warlord for 8 pts and pushes the Warlord.
* Raun hits a dragonborn with Righteous Brand 10 pts. He does Healing Word on Vitrano.
* Vitrano hits a formerly sleeping dragonborn for 16 pts.
* The dragonborn with Wrath
** One breathes on Vitrano and Mungo (missing both)
** Both swing at Mungo, hitting once and knocking him unconscious.
* Wrath runs up and charges Teodahr, hitting him for 5 pts.
* Kristof casts Incendiary Detonation, hitting once and extending it with the orb.
* The remaining dragonborn in the cave
** One moves to flank Vitrano. Two attack, one hits for 5 pts and one hits for 14 pts.
* Aria delays
Round 5
* Teodahr shifts and then attacks the one wounded dragonborn in the cave, hitting him once for 9 pts.
* Mungo makes a death save
* Raun shifts and swings at the prone dragonborn, hitting him for 16 and setting him on fire
* Aria shifts away from one, which attacks him for 3 pts. He attakcs a wounded one, but misses.
* Vitrano spends his Action Point for Second Wind. He moves out of the way, but gets hit once for 10 pts. He uses Vengeance Echo for 20 pts, killing him.
* The three dragonborn with Wrath
* Wrath attacks Teodahr, hitting for 8
* Kristof casts Illusory Ambush on the most wounded dragonborn, hitting for 6 pts. The Incendiary Orb fire expands.
* One dragonborn dies in the fire.
* The last dragonborn hits Vitrano for 7 pts
Round 6
* Teodahr fires, taking the OA from Wrath for 8 pts. He crits the wounded dragonborn one for 10 pts.
* Mungo makes his death save
* Raun hits with Righteous Brand for 12, killing it.
* Aria hits the leader with Stirring Shout. The OA misses him.
* The dragonborn with Wrath
** One misses Raun
** One hits Aria for 5 pts
* Wrath misses Teodahr
* Kristof uses Scorching Burst on 2 dragonborth, hitting both for 3 pts
* River misses his second death save.
Round 7
* Teodahr fires and hits once for 10 pts.
* Mungo makes his death save
* Raun casts Sanctuary and moves towards River
* Aria shifts to Mungo, takes a healing potion and drinks it
* Vitrano fails his second death save
* The dragonborn with Wrath
** One moves to flank Aria, hitting for 4 pts
** One attacks Raun, but misses
* Wrath misses
* Kristof does Scorching Burst again, hitting two targets (8 crit, 7 normal)
* Regular dragonborn attacks
** Hits Aria and knocks him unconscious
Round 8
* Teodahr does Twin Strike. Hitting Wrath for 16 and the other for 4 pts.
* Mungo makes his death save
* Raun fails to trigger River's second wind
* Aria makes his death save
* Vitrano makes a (16+4) Death Save to come back.
* The dragonborn with Wrath
** One moves to attack Raun. One hits for 6 pts.
* Wrath attacks Teodahr for
* Kristof crits Wrath for 10 pts.
* The other dragonborn moves up and attacks Teodahr, but misses
* River makes her death save
Round 9
* Teodahr shifts away and Twin Strikes Wrath for 16 pts and heals 8.
* Mungo misses his death save
* Raun triggers River's Second Wind
* Aria fails his first death save
* Vitrano stands up and moves next to the blue-cloaked dragonborn
* Blue cloaked dragonborn
** Both attack Raun, hitting twice for 9 pts
* Wrath moves up and attacks Teodahr
* Kristof casts Scorching Burst, missing Wrath, but hitting the Sellsword for 10
* Sellsword moves and attacks Teodahr
* River stands, shifts and attacks, killing one of the blue-cloaked dragonborn
Round 10
* Teodahr shifts, getting hit for 10. Twin Strike Wrath for 11 pts and heals 8.
* Mungo misses his second death save
* Raun activates Second Wind
* Aria fails his second death save
* Vitrano moves and pours a Healing Potion down Mungo's throat
* The last blue cloaked dragonborn attacks Raun but misses
* Wrath moves up to Teodahr and hits for 9 pts and heals himself.
* Kristof uses Scorching Burst but misses both
* The Sellsword moves to flank Teodahr, hitting for 7
* River attacks the blue-cloaked dragonborn, pulling him away from Raun
Round 11
* Teodahr makes his death save
* Mungo attacks the blue-cloaked dragonborn, hitting him for 8 pts
* Raun regenerates, and takes the OA for 6 pts. He attacks and hits for 10 pts, giving +4 to Vitrano
* Aria takes 10
* Vitrano attacks the blue-cloaked dragonborn for 13 pts, killing him and does his oath on Wrath.
* Wrath looks back in the cave and charges Vitrano
* The Sellsword charges Vitrano
* Kristof moves up and casts Scorching Burst on both for 8 pts.
* River hits the Sellsword for 9 and triggers Triumphant Vigor and marks Wrath, and heals a bit.
Round 12
* Teodahr makes his death save
* Mungo moves around to flank Wrath, but misses (twice)
* Raun double moves to Wrath
* Aria takes 10
* Vitrano criticals Wrath for 35 pts
* Wrath shifts and breathes on River, Vitrano, and Mungo. Missing Mungo, knocking Vitrano unconscious.
* Kristof uses Illusory Ambush on Wrath, hitting for 6 pts.
* River moves up and misses
Round 13
* Teodahr misses his death save
* Mungo flanks for Sly Flourish, hitting for 19 pts
* Raun stabilizes Vitrano
* Arira takes 10
* Vitrano stable
* Wrath swings and misses Mungo
* Kristof misses with Illusory Ambush
* River hits with Weight of Earth for 13 pts
Round 14
* Teodahr fails his second death save
* Mungo hits with Sly Flourish for 12 pts
* Raun moves to stabilize Teodahr, getting hit for 8 pts from Wrath
* Aria takes 10
* Vitrano stable
* Wrath attacks Mungo and hits for 11 pts
* Kristof misses
* River attacks and hits for 8
Round 15
* Teodahr stable
* Mungo misses
* Raun hits for 13 pts, killing Wrath
Short rest before we search. Dead end chamber to right (bivouac area). 
There is evidence that they have killed other adventurers. The other 
chamber has a barricade one of the entrances to the back cave area.
Wrath
* +1 Reinforcing Scale Armor (Raun)
Pile
* +1 Flaming Longbow (Teodahr)
* Pair of Giantkind Gloves (Raun)
** Hands Slot. At will (Std action) STR+2 vs AC. Range 6. Throw any object for under 30 lbs for 2d6+STR.
** Encounter (Free): Hit w/melee +2 power bonus to damage roll.
* Cash + Gems 260 GP (28.88 per person)
== Experience ==
Total this session: 35%
Running total: 130%
== Links ==
Previous Session: May 2, 2009: A Possessed Giant Wererat Walks into a Bar
Next Session: June 13, 2009: Egg Hunt
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