Level 311

Level 311 is the 312th level in the Backrooms.
==Description==
Level 311 is a large island with many environs and consists of six subsections. The weather at this level is consistently cold, foggy, and overcast. The level has a normal 24-hour day-night cycle, but the only weather events that occur on this level other than fog would be a light drizzle or, in very rare situations, small hailstones. The temperature hovers around 2.5 degrees Celsius (4.5 degrees Fahrenheit), making the level rather chilly. It's recommended that wanderers wear or bring some form of cold-weather gear.
Throughout most of the level, there are Almond Water springs and wild berries, which are the main sources of food and hydration for most travelers in Level 311. The berries found on this level seem to be a cross between raspberries and blackberries and come in a pinkish-purple color. The berries have no addictive properties, have been found to have a small sanity-restoring effect, and also improve one's mood. There is also a dark green shrub with small blue flowers that can be used to heal minor wounds by crushing it and using it as a salve; as such, it is a popular trade item on the level.
===Sub-Regions===
Level 311 is split into six different subregions: The Mountains, Safe Zone, Highway, Salt Swamps, Wilderness, and Ocean.
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|-| Mountains=
The mountains will most likely be your first introduction to Level 311. The mountains are extremely cold and are almost devoid of resources and entities. Most people die in this section of the level, and as such, this region is riddled with bodies. Another section of the level called the Highway cuts across this section, and following will lead the wanderer to the Safe Zone. This is the safest part of this region, as it is devoid of fog and doesn't have nearly as many entities. There isn't a lot of vegetation growing in this part of the area, and as such, it is quite difficult to find food. There are, however, plenty of almond water streams originating at this level.
|-| Safe Zone=
The Safe Zone has a relatively high population of wanderers. There are many reasons for this, such as there being quite a few abandoned rural farmhouses and barns, along with a small city in the center of this area that provides enough infrastructure to sustain a large population. There are also large amounts of resources, such as food and water, that are available in this region. This area also has the Level 11 effect in play, which makes entities such as Facelings and Hounds passive while making more dangerous entities such as smilers and Skin-Stealers avoid the area.
The M.E.G. has a base called "Rural Town" in the Safe Zone to help out any wanderers that require their assistance. There is also the main base known as Edgewood, which is home to roughly ~300 wanderers. It is well stocked with resources due to having close ties with M.E.G. base "Rural Town" and another colony on the level called Oasis.
|-| Highway=
This portion of the level consists of a highway that runs through all the other subsections of the level. The highway is safer than all the other subsections of the level, with the exception of the Safe Zone, due to the wide open landscape, which makes it difficult for entities to hide and ambush wanderers.
There are abandoned gas stations and stores found alongside the highway on occasion that contain many useful resources, such as clean Almond Water, rations, and cold weather gear. However, these areas are also ideal places for entities to hide, as the dark abandoned rooms make it easy for them to lay in wait for an unsuspecting wanderer. It is advised that wanderers be armed before entering these stores.
|-| Salt Swamps=
The Salt Swamps are a saltwater marshland located along the coastline of Level 311. Because the salt-rich mud can bog down walking, it is advised to wear proper gear before entering this region. This salt mud is also a very good building material when dried and is often formed into bricks. It should also be noted that the entire area gets flooded during high tide. This region is relatively uninhabited, with only occasional researchers temporarily setting up camp.
This region also grows a type of grain that is somewhat closely related to rice but can survive in the salty bogs of the salt swamps. Wanderers who have settled at this level use this grain as food, although they have noted that when cooking with this grain, it is unadvised to add salt as it naturally has a salty flavor to it.
|-| Wilderness=
Little is known about the Wilderness. The area has very tall trees, which prevent seeing the sky, and is very dark because of this, to the point that it has become extremely difficult to traverse or explore. Those who enter this region rarely come back, and when they do, they often report the area as being infested with entities. The entity known as the Hunter is also found in this area, and while he tries to avoid harming wanderers, he may accidentally shoot you if he mistakes you for another entity. 
There are also little to no resources that will be useful for a wanderer in this section of the level. As such, it is unadvised for any wanderer to enter this area for any reason... 
|-| Ocean=
As evident from the Salt Swamps, there is a vast ocean in the northern section of Level 311. The ocean only has one type of aquatic animal, which is the mirrorfish. This entity acts like a normal fish from The Frontrooms but has a perfectly smooth, mirrorlike exterior that allows the wanderer to clearly see their own face on the fish, hence the name mirrorfish. This entity can be consumed and tastes like a normal white fish from The Frontrooms and some M.E.G. research has shown that it contains a similar nutritional value to a normal white fish. There are also some varieties of kelp and seaweed, which are also edible.
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==Entities==
===The Hunter===
The Hunter is a humanoid entity that is unique to this level. The Hunter seems to be a 7-foot-tall, burly male Faceling who is usually seen wearing a plaid shirt and carrying a shotgun. He primarily hunts the entities found in the Wilderness region of Level 311. The Hunter will help any wanderer leave the wilderness if they give him a bottle of Almond Water or something else of equivalent value.
Do not try to cheat him... He will hunt you down... And you'll find where people like you belong... 
The Hunter will rescue wanderers under the age of 16 from the Wilderness region, regardless of whether they have anything valuable on them.
==Colonies and Outposts==
===Edgewood===
*Consists of roughly ~300 people.
*The largest colony on the level.
*Has high-speed Wi-Fi, electricity in all the houses, a hospital, and even a security force.
*Has close ties to the M.E.G..
*Is willing to trade.
*Accepts new wanderers to join the colony.
===Camp Crescent===
*It consists of roughly ~120 people who are experienced survivalists who live on the edge of the Safe Zone bordering the Salt Swamps.
*Will help any wanderer in need of assistance.
*Are on friendly terms with other colonies on the level.
*Are in charge of defending the Safe Zone in case any rival group or entity attacks.
*Willing to accept wanderers into their group if they have prior survival experience.
===Oasis===
*Consists of roughly ~250 wanderers.
*Is the second-largest colony on the lev level and has a large supply of Almond Water and other resources.
*This is due to being closer to the Highway zone, which has higher levels of resources.
*Also close to an entrance to Level 6.1.
===Weeping Woods Colony===
*Consists of ~90 wanderers.
*Have a goal of mapping the entire level to make it easier for wanderers.
*Are allied with all the Colonies on the level, including the M.E.G. base.
*Have a good relationship with the Hunter entity on the level, as the entity helps them in their exploration of The Wilderness Zone of the level.
*Are willing to trade.
*Willing to help any wanderer.
*They're currently not accepting any new wanderers and will direct one to one of the other colonies.
===M.E.G. base "Rural Town" ===
*The M.E.G. base was established to protect wanderers on the level and to help them exit the level.
*They also team up with the Weeping Woods Colony to research the level.
*Accepts wanderers if they have a research background.
*Is located in the Safe Zone.
*Is open to trade with wanderers.
==Entrances and Exits==
===Entrances===
*The most common way to enter Level 311 is by crossing the mountains on the eastern edge of Level 10 and following the trail in the mountains. This is also a way out of Level 311 and back to Level 10.
*An uncommon method of reaching Level 311 is by walking into the forests at Level 873. This will lead to one finding themselves in the Wilderness Zone of the level.
*There is a chance that if you follow the roads in Level 9 instead of ending up in Level 11, you'll end up near The Highway instead.
*It is also theorized that if a wanderer swims across the oceans of Level 7 for long enough, they will enter the oceans of Level 311.
===Exits===
*When you enter a restaurant along the highway, there is a chance it will take you to Level 6.1.
*There are rumors of caves that lead to Level 8 in the Wilderness.
*Entering a small concrete building with glass doors in the Highway, Ocean, or Mountain section of this level will send one to Level -560.
*Drifting out into the ocean will eventually lead to Level 7.
*Following the highway into the mountains for a long time will eventually take one to Level 11.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels