Truce

A Truce can best be described as the attempt on the part of both agents of the Light and Darkness to come to an agreement not to attack each other for a set time. Truces are normally called under dire circumstances, instances when both sides are threatened by a third party.
Most Adepts laugh at the idea of a temporary Truce with the Darkness, but a few elements within the Orders support its use.
== Calling For A Truce: ==
Something has to be happening which would cause the leaders of both the Light and the Darkness to call a Truce. This is usually in the event of a major disaster, a stalemate between the two or even the introduction of a dangerous third party.
Calling a Truce is relatively easy, albeit possibly damaging to ones reputation. The hard part if carrying it out. Just because one leader or group on either side calls a Truce doesn't mean the others will listen. Both the Light and the Darkness have their fair share of warmongers and those who are invested in the struggle emotionally. 
Ultimately, the few Truces that actually work do so because multiple, respected leaders on either side called for it together. 
== Punishment For Breaking A Truce: ==
There really is no set punishment, especially in light of the fact that Truces are never popular. While intentionally breaking a Truce and having it known could cost you any sense of trust for future diplomatic actions, most Truce-breakers are just slapped on the wrist and things continue on as usual.
There is one notable exception to this: if the breaking of a Truce results in the deaths of innocent bystanders or the death of a fellow Adept or ally, then the Truce-breaker may face punishment or scorn.