0.1.0.40

=== Patch Notes: ===
"Early Access is released!"
=== Link: ===
https://store.steampowered.com/news/app/2099110/view/3389548200192586382
=== Gameplay: ===
The tutorial was significantly different than the current one. It had a lit-up neighborhood out of bounds, a painting inside the school near the entrance, a missing wall in the hallway on the right of the breaker room, and a vent in the breaker room's stairs. The lockers in the breaker room also did not have any batteries unlike later versions, and they had a top shelf. The third one on the right had the book prop on its top shelf, when normally it is found elsewhere in the breaker room. These lockers could not be entered by the player in any way, and there were none in the school that could be opened besides these. These features were added in later versions.
The vhs effects used to be far more intense and severe than the current ones, and they could not be turned off or adjusted in any way. The FOV was also very intense during the first versions of the game, and did not have a setting to tone it down. The settings had much less to offer in these first versions. There was also no rewind button, meaning if the player was stuck but didn't want to die, they had to quit the level and come back in.
In this version of the game, the player had to find a red key to get out of the first level. This key could spawn either in a toilet or on a table. More hiding spots were added in future updates until the janitor's closet & doll room progression system was introduced. After picking up the key, the Cursed Doll would become active. The doll's AI was a bit more simple but it got reworked in the following updates. It used to stop moving if the player was looking at it through walls, which made it significantly easier to deal with. However, it could open/pass through any doors, whereas in current versions it cannot open doors. Meaning it would follow the player everywhere once active, which was quite annoying according to the players. This is why the feature was later removed.
The Cloaked Figure's AI was also much more simple. It spawned invisible in a room with the lights flickering as a warning, but it did not ever move from this room. If the player went inside close enough to make it manifest, then it would either appear very close to the player and in front of them accompanied by one of the old fear sounds, then disappear completely a few seconds after, or it would either, upon manifesting, instantly begin chasing the player, with no real window to let the player react unlike currently, though it would chase pretty slowly compared to its current speed. After the player went far away enough from it, the cloaked figure would disappear completely and reappear elsewhere, unlike currently where it would go back to its roaming state. The Cloaked Figure did not disappear in the dark in this version.
After turning on the main breaker and transitioning to the actual first level, when the player leaves the breaker room, there is no sound that plays. Instead, ambient liminal music starts playing. This music is present in many of the following versions, and there are quite a lot of other liminal musics in the game files that went unused.
There were significantly more codex entries scattered around the school in this version. The player could also find two of the same codex entry in the school, which was a bug, and the player could even find a codex entry that they already had in their codex in the school, which was also a bug. The codex also used to be far more simplistic and less convenient, as it had not been overhauled yet.
In this version, the noticeboards had much more AI pictures than the current ones. 
There were no loading screens for several of the first versions of the classrooms, as the game was not heavy enough to need one. It was later added when a streamer was playing the game and baiting the viewers, calling the game "Library Simulator" or other names, so that the viewers could not find the game and the viewers could only watch the streamer play toand not play themselves. Since the game's name was only available in the main menu and nowhere else, the devs decided to put it in the generating level screen to make sure people know it. 
In this version, there were decoy versions of the Cursed Doll scattered around the school, meant to spook the player. These dolls were harmless and had no collision, all they did was eventually disappear accompanied by a giggle/laugh once the player would look away. Though they could sometimes disappear while the player was still looking at them, which was a bug.
==== Codex Entries: ====
The Codex entries in this version were drastically different than the current ones, with numerous spelling errors and incomplete documents. Additional codex entries were added in the following update.
File:0.1.0.40 ArcDocument216.png
File:0.1.0.40 Diary6.png
File:0.1.0.40 Diary5.png
File:0.1.0.40 Diary3.png
File:0.1.0.40 Diary4.png
File:0.1.0.40 Diary2.png
File:0.1.0.40 Diary1.png
File:0.1.0.40 Fax1.png
File:0.1.0.40 TestLog1.png
File:0.1.0.40 fax2.png
File:0.1.0.40 NewspaperSprite.png
File:0.1.0.40 DollDocument.png