Arch Azul

Arch Azul is a boss in Chapter 9 of Dirge of Cerberus -Final Fantasy VII- following the battle with Neo Azul. This creature is a form of the character Azul the Cerulean, and is a massive beast, similar in stature to a Behemoth. Since it has massive attacking power, fighting Arch Azul with melee attacks is probably not a good idea.
Arch Azul is immune to attacks from the player's guns, no matter what level they are at, thus the player must use magic. If the player leads Azul around, they can make it knock down six pedestals, revealing useful Mako Points that can be used to replenish MP. Even after all this, the player must still be cautious. Azul has strong attacking power, and its charge attack is devastating. Thunder magic works well. Limit Breaks are also effective for a quick victory.
== Attacks ==
Attack 	Damage	Type	Description
Horn Attack 	600 	Hard	Charges forward and rams the target with its horns.
Tail Swipe 	700 	Hard	Swipes its tail at a target behind it for heavy damage.
Body Slam 	120 	Hard	Pounces upon the enemy.
Flying Energy Crystals	400 	Hard	Fires out crystals of energy at long-range target.
== Other appearances ==
=== Final Fantasy Record Keeper ===
=== Final Fantasy Trading Card Game ===
Arch Azul appears in Final Fantasy Trading Card Game as Lightning-elemental Forward cards.
ArchAzul TCG.png|Azul [10-082U] Chapter series card.
Azul 4-098H from FFTCG Opus.jpg|Azul [4-098H] Opus series card.
== Gallery ==
Arch Azul Artwork.png|Artwork by Tetsuya Nomura.
DoC Battle with Arch Azul Artwork.png|Battle with Arch Azul artwork.
== Etymology ==
== Related enemies ==
* Azul
* Neo Azul
Category:Bosses in Dirge of Cerberus -Final Fantasy VII-