Orphan of Kos

==Summary==
The is the final boss of Bloodborne: The Old Hunters. The child of the Great One Kos and an unknown father, the Orphan of Kos is initially passive towards the Hunter, but when they approach, it flies into a rage and attacks them.
==Powers and Stats==
Tier: At least , likely 
Name: Orphan of Kos
Origin: Bloodborne
Gender: Male
Age: Unknown
Classification: Infant Great One
Powers and Abilities: 
*Superhuman Physical Characteristics
**Immortality (Types 1, 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks], 7 & 9 - Great Ones exist on higher, transcendental planes of thoughtIsz Root Chalice - According to the Choir, the land of Izs lies in contact with the cosmos, which allowed the Great Ones to function on transcendental planes of thought.Eye Rune - Eyes symbolize the truth Master Willem sought in his research. Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts. and are able to exist as disembodied spirits even after their physical bodies have died)
**Acrobatics
*Blood Manipulation & Explosion Manipulation (Able to use its blood to generate projectile and AoE explosions)
*Electricity Manipulation (Able to call down bolts of lightning from the sky)
*Reality Warping (All Great Ones possess the ability to warp reality both actively and passively with their mere presence, turning everything around them into twisted nightmares)
**Curse Manipulation (Curses are the result of inciting the anger of Great OnesDefiled Chalice - A chalice that breaks a labyrinth seal. Only, this defiled chalice is cursed. Curses are caused by inciting the anger of the Great Ones, and used to hex others.. Even after the death of her physical body, Kos was able to maintain a perpetual curse over The Hunter's NightmareFishing Hamlet Priest - Byrgenwerth... Byrgenwerth... Blasphemous murderers... Blood-crazed fiends... Atonement for the wretches... By the wrath of Mother Kos... Mercy for the poor, wizened child... Mercy, oh please... Atonement for the wretches... Lay the curse of blood upon them, and their children, and their children's children, for evermore. Each wretched birth will plunge each child into a lifetime of misery. Mercy for the poor, wizened child... Let the pungence of Kos cling, like a mother's devotion... Curse here, curse there. A curse for he, and she, why care. A bottomless curse, a bottomless sea, source of all greatness, all things that be. Listen for the baneful chants. Weep with them, as one in trance. And weep with us, oh, weep with us...].)
**Invisibility (Great Ones and Kin are completely invisible to those lacking Insight, or knowledge of their existence)
**Power Bestowal (Great Ones are capable of granting mortals an array of supernatural powers, up to and including ascending them into Kin)
**Mind Manipulation (Great Ones can impact human thoughts and actions without the humans' knowledgeBloodborne: The Old Hunters Guidebook page 184)
**Madness Manipulation (Type 3 - Merely looking at Great Ones or hearing their incomprehensible voices causes one to go insane)
Resistance to:
*Madness Manipulation (Type 3 - Completely unaffected by the incomprehensible knowledge of the Eldritch Truth)
*Poison Manipulation (Possesses an innate resistance to Slow and Rapid Poison)
*Fire Manipulation, Temperature Manipulation, Magma Manipulation & Explosion Manipulation (Possesses an innate resistance to Fire-based attacks)
*Electricity Manipulation (Possesses an innate resistance to electricity [bolt])
*Magic (Possesses an innate resistance to Arcane damage)
*Curse Manipulation & Blood Manipulation (Possesses an innate resistance to blood-based attacks.)
*Mind Manipulation, Sense Manipulation & Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Large Island level+, likely Large Planet level (Capable of fighting the Hunter after they'd slain Lady Maria, comparable to Rom, the Vacuous Spider, Capable of creating a sub-dimension with a moon within it)
Speed: Massively Hypersonic, likely Massively Hypersonic+ (Comparable to the Hunter)
Lifting Strength: At least Class M, likely higher (Should be comparable to Amygdala)
Striking Strength: At least Large Island level+, likely Large Planet level
Durability: At least Large Island level+, likely Large Planet level (Capable of tanking numerous strikes and visceral attacks from the Hunter)
Stamina: Superhuman (Great Ones are able to withstand being being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled, and are unfazed by injuries as severe as being impaled through the torso, having organs ripped out, having their skull pierced, and ripping their limbs off to use them as weapons.)
Range: Extended Melee Range with Kos' placenta, Tens of Meters with blood projectiles, Hundreds of Meters with lightning
Standard Equipment: Kos' placenta (Which takes the form of a sort of blade)
Intelligence: At least Genius (Great Ones possess wisdom about reality and the Eldritch Truth that the Choir, Byrgenwerth scholars, The Healing Church, and the School of Mensis combined were never able to achieve without going collectively mad, devolving into beasts, mutating into nightmarish abominations, or becoming brain dead. Their level of Insight is such that they are described as thinking on higher planes of thought and transcending the human mind entirely)
Weaknesses: None notable
Notable Attacks and Techniques:
*Frenzy: A status effect that is the result of a target being forced to process information incomprehensible to humans, such as information about the Great Ones, Eldritch Truth, or Cosmos. This effect is a twofold form of damage, as when this occurs to a living being they will rapidly devolve into utter madness mentally, while physically their blood will begin to violently erupt out of various random points on their body as spears of solidified Frenzied Coldblood.
*720 Swing: The Orphan of Kos swings his sword in a short-range 360-degree ring followed immediately by a mid-range 360-degree ring.
*Uppercut Swing: A delayed mid-range forward uppercut used on its own and at the end of combos; strikes directly behind him when the blade returns to his hand.
*Leaping Dive: The Orphan of Kos leaps into the air and performs a forward dive at a fixed angle after a very short delay.
*Airborne Strike: The Orphan of Kos leaps into the air and strikes the ground in front of him with a close to mid-range sword slam while hovering.
*Guillotine Slam: A slow two-handed downward chop performed at close range, sometimes to open a combo.
*Double Uppercut: A two-hit frontal launcher followed by at least one downward slam if it connects.
*Faint Rush: An extremely quick two-hit long-range dash attack in a straight line.
*Visceral Grenade: The Orphan of Kos rips a chunk of flesh from his abdomen and throws it at you from all ranges.
*Visceral Groundburst: The Orphan of Kos rips a chunk of flesh from his abdomen and drives it into the ground at his feet, creating a large frontal explosion.
*Visceral Assault: The Orphan of Kos throws multiple chunks of flesh at the ground in a line creating a wall of large explosions in front of him, sometimes used to end combos or immediately after a Visceral Groundburst. After the first wave he will often leap 90 degrees to the side and perform the attack again.
*Visceral Bombardment: The Orphan of Kos flies into the air and rains Visceral Grenades on a large circular target area beneath him. Each projectile creates an initial explosion and a forward wave of smaller explosions that moves outward along the ground.
*Bolts of Sorrow: The Orphan of Kos screams for about three seconds. Roughly 1.5 seconds into the scream a massive bolt of lightning will strike the corpse of Kos in the middle of the beach and release large waves of lightning outward from that spot in six directions.
==Gallery==
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Video Game Characters
Category:Bloodborne
Category:Game Bosses
Category:Final Bosses
Category:Eldritch Horrors
Category:Orphans
Category:Monsters
Category:Immortals
Category:Acrobats
Category:Explosion Users
Category:Blood Users
Category:Electricity Users
Category:Reality Warpers
Category:Curse Users
Category:Invisibility Users
Category:Madness Users
Category:Power Bestowal Users
Category:Mind Users