Seth

==Description==
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Name: Seth
Race: Human
Class: Death Knight
Professions: First Aid
Age: Unknown, presumed about 35
Birthplace: Unknown, presumed Kingdom of Dalaran
Current Residence: Shattrath
Specialization: Unholy
Affiliation: Knights of the Ebon Blade, the Alliance, and the Cadre
Alignment: Neutral
Appearance: 6', roughly 160 lbs, black loose hair and a Wizard's mustache/beard
== Personality ==
Distant, but nice. He doesn't tend to "warm up" with people, but once he does, they find him fairly loyal (but still distant...)
== Background==
Presumed to have been born in Dalaran, he doesn't remember much but a little snippets of memory (most notably him meeting the Paladin Motu) before becoming a Death Knight. He does remember having a family, but names and faces come up blank, which drives him insane.
=== Relations ===
He remembers very little of his life before being enslaved to the Lich King. He remembers being in Dalaran for some reason, and remembers meeting and having a few friendly rounds with the Paladin Motu while in Stormwind. He knows he has a family somewhere, but the Lich King's pervasive influence on his memory has nearly eliminated any chance of finding them.
==Adventures & Stories==
He served as a Death Knight to the Lich King in many battles against defenders of the Light when the Knights of the Ebon Blade were still under the Lich King's sway. He remembers the battle of Light's Hope Chapel most vividly, and, after several years of training and making sure that no members in the Ebon Blade remained loyal to the Lich King, he adventured out, first to Ironforge, where, fate may have played, he ran into the Paladin Motu. Motu failed to recognize him at first, but soon remembered their friendly banter in Stormwind in years past. He invited him to travel with him, and even allowed him admittance into the The Cadre, his guild. However, small tensions soon sparked when Motu and he were fending off a demon attack on Honor Hold in Hellfire Peninsula when Seth revealed his ability to raise dead minions and warp his enemies with Lich-like powers. However, a quick rundown on his recent history (over a tankard or two of ale), Motu forgave Seth, but warned him of the dangers his path may lead him down. They parted way shortly thereafter, Motu called Stormwind for business, and Seth traveling to the sanctuary of Shattrath, where he has begun assisting the peoples there, and even joined with the Aldor, much to the chagrin of the Scryers.