Raid Maps

Raid maps are special maps that have no set path, and feature more open, grid-like maps. Unlike regular maps, constructables can be deployed, and can be used to set up traps and change the path of where an enemy shall go. 
== Function ==
At the start of every round all enemies will calculate a the shortest way to the end.
If any walls are currently present, they will remap their path to get to the end
If there's any walls that block the way to the end, with no available path to it, they will break the wall that leads to the shortest way to the map.
Weaker enemies will follow weaker walls. Stronger enemies will always try to break weaker walls if its more convenient for them.
=== Other things to note: ===
* The tower is a completely invulnerable wall, you can place towers on it, but every player can only have a limit of 3.
* There is a 50 placement limit on spikes, but there is no placement limit on walls, so if you truly desired, you could fill the entire map with walls.
* Walls will effect enemies in the next round. Any walls placed during a round, enemies that are currently present will still follow with their path regardless.
* The tower is non-upgradable
* Depending on the difficulty you only have to upgrade fences to certain levels. On Easy fences only need to be upgraded to level 3, On Medium only level 4 and on Hard fences need to be fully maxed at level 5.
File:Pirate Panic.png|link=Pirate Panic|Pirate Panic
File:Chaos Kingdom.png|link=Chaos Kingdom|Chaos Kingdom
File:Rooftop2.png|link=Rooftop Rumble|Rooftop Rumble
Grand Garage.jpg|link=Grand Garage|Grand Garage
Ffraid.png|link=Facility Raid|Facility Raid
File:BlastechMapCover.png|link=Blastech Barrage|Blastech Barrage
File:Alleyway2.png|link=Abandoned Alleyway|Abandoned Alleyway
Category:Maps