Intensify Nature (Wizard Spell)

This spell drastically multiplies the power of one currently existing natural phenomenon or condition. A light breeze can be transformed into a hurricane-strength wind, the sound of rustling leaves or running water becomes a deafening tumult, a light sprinkle of rain would turn into an unbearable downpour, and so on. If the conditions are already marginal, intensify can escalate them into damaging attacks against all creatures and structures within the area of effect. For example, a thunderstorm could be intensified into raging sheets of light­ning equal to a call lightning spell, or a bliz­zard could be enhanced to an ice storm over the entire area. Some possibilities are shown on the list.
Condition 	Intensified Effect
Light Rain 	Downpour
Heavy Rain 	Downpour with flash flooding
Thunderstorm 	Dangerous lightning
Light Snow 	  Blizzard
Heavy Snow 	White-out blizzard
Heat Wave 	Unbearable heat
Cold Snap 	Unbearable cold
Fog 	Complete obscurement
Light Breeze 	Hurricane-force winds
Strong Breeze	Tornado-force winds
The exact effects of any given condition are left to the DM to decide. Downpours, bliz­zards, and white-outs generally reduce vision to a few feet and seriously penalize movement and combat in the entire area. Dangerous winds or lightning can destroy structures and cause damage to all creatures that do not find cover. Intensified sounds or smells could deafen or gag all creatures in the area. Intensify nature cannot be dispelled except by means of dispel enchantment or a wish spell.
The material component is a small, curved horn carved with special runes, worth at least 100 gp.
Notes: Restricted to witches and, optionally, Weather mages; uncommon.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells