Imp (Ghastly Affair)

==Summary==
Imps are the smallest and weakest diabolical entities, Imps exist to spread mischief and tempt humans to evil. They are frequently given as familiars to those who have made infernal pacts. Imps will always seek to inspire their human masters to greater depravity, in order to more fully ensure the damnation of the foolish soul.
==Powers and Stats==
Tier: , higher with Preternatural Effects
Name: Imps
Origin: Ghastly Affair
Gender: Genderless
Age: Varies
Classification: Spirit, "The most minor of Devils and companion of evil witches"
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Magic, Status Effect Inducement, Statistics Amplification, Statistics Reduction (Can decrease individuals' Charisma, Constitution, Dexterity, Intelligence, Strength, and Wisdom), Poison Manipulation, Social Influencing
|-|Preternatural Effects=Void Manipulation (Preternatural Effects are not real in the same sense as ordinary reality), Non-Physical Interaction, Perception Manipulation (via Fascination-oriented effects or Indistinct Phantasmagoria or Mirage Arcane. Can make a starry sky appear dark and blank via Blacken Sky, make one's self appear blurry and hard to distinguish via Blur, or force an individual to view itself as a friend or ally via Charm Creature or Charm Person. Can cast illusions involving all five senses via Phantasmagoria), Mind Manipulation (via Fascination-oriented effects. Can disable an individual of their literacy via Babble, allow an individual to comprehend another language via Comprehend Language, force an action from souls and spirits via Bind Spirit, or massively reduce an individual's intelligence via Feeblemind), Empathic Manipulation (via Fascination-oriented effects. Can immediately gain the trust of virtually any beast via Animal Friendship, calm down nearby beasts via Calm Animals, or disorient an individual via Confusion or Daze or Mass Confusion), Clairvoyance (via Divination-oriented effects), Transmutation (via Transmutation-oriented effects). Darkness Manipulation (All light within a 20 foot radius is extinguished, creating total and impenetrable darkness via Darkness), Extrasensory Perception (via Detect Evil), Shapeshifting
|-|Resistances=Resistance to all Preternatural Effects via high Wisdom or various shielding effects including: Magic, Status Effect Inducement, Void Manipulation, Perception Manipulation, Empathic Manipulation, Holy Manipulation, Transmutation, Poison Manipulation (Can instantly neutralize virtually any toxin via Delay Poison or Neutralize Poison), Telepathy (via Hide Thoughts), Pain Manipulation (via Ignore Pain), Astral Projection, Fate Manipulation, Death Manipulation, Sound Manipulation, Plant Manipulation, Air Manipulation, Water Manipulation, Light Manipulation, Darkness Manipulation, Power Nullification, Size Manipulation, Gravity Manipulation, Probability Manipulation, Sleep Manipulation, Technology Manipulation, Corruption, Memory Manipulation, Earth Manipulation, Illusion Creation, Telekinesis, Thread Manipulation,Acid Manipulation, Electricity Manipulation, Biological Manipulation, BFR, Fire Manipulation, Statistics Reduction, Mind Manipulation, Explosion Manipulation, Probability Manipulation, Ice Manipulation, Weather Manipulation, Disease Manipulation, Statistics Reduction, Curse Manipulation, Fear Manipulation, Paralysis Inducement, and Heat Manipulation
</tabber>
Attack Potency: Human level (Possesses a strength level of 10, which represents a level slightly above average human capabilities, which represents a level of 9), higher with Preternatural Effects
Speed: Average Human (Possesses a speed level of 6 while walking and 15 while flying, similar to the range of human capabilities, which represents levels 3 to 18), higher through Preternatural Effects (Can utilize magic to amplify speed, strength, and endurance)
Lifting Strength: Unknown
Striking Strength: Human level, higher with Preternatural Effects
Durability: Human level, higher with Preternatural Effects (Can utilize magic to form barriers or simply amplify an individual's physical defensive capabilities)
Stamina: Varies. Mostly Average.
Range: Standard Melee Range, higher with Preternatural Effects
Standard Equipment: None Notable
Intelligence: Average. Possesses an intelligence level of 10.
Weaknesses: None Notable
Feats:
*Preternatural Effects Reference
*Ghastly Affair Player's Manual (pg. 31-32, 167-168)
*Ghastly Affair Presenter's Manual (pg. 151-152)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Genderless Characters
Category:Game Characters
Category:Spirits
Category:Monsters
Category:Demons
Category:Antagonists
Category:Evil Characters
Category:Magic Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Social Influencers
Category:Poison Users
Category:Void Users
Category:Non-Physical Interaction Users
Category:Perception Users
Category:Mind Users
Category:Empathic Manipulation Users
Category:Clairvoyance Users
Category:Transmutation Users
Category:Darkness Users
Category:Extrasensory Perception Users
Category:Shapeshifters
Category:Ghastly Affair