Illuminating Flame

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Easy=
Illuminating Flame is the second stage in Street Fighter (Easy).
==Battleground==
*Infinite Doges spawn, delay 37.33~42.67 seconds1,120f~1,280f.
*3 Baa Baas spawn after 20 seconds600f, delay 36.67~41.33 seconds1,100f~1,240f.
*When the base reaches 99% HP:
**1 Dhalsim spawns as the boss.
**2 Snaches spawn, delay 28~30 seconds840f~900f.
**2 Doges spawn, delay 36~40 seconds1,080f~1,200f.
**1 Gory spawns.
==Strategy==
The best optimal strategy is to use Giraffe Cat and just rush the base to get the all the rewards.
==Reference==
*https://battlecats-db.com/stage/s02135-02.html
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Normal=
Illuminating Flame is the sixth stage in Street Fighter (Normal).
==Battleground==
*3 Squire Rels spawn, delay 3.33~6.67 seconds100f~200f.
*1 Kang Roo spawns after 6.67 seconds200f.
*When the base reaches 99% HP:
**1 Blanka spawns as the boss.
**Infinite Squire Rels spawn, delay 10 seconds300f.
**3 Kang Roos spawn, delay 40 seconds1,200f.
**1 Dhalsim spawns.
==Strategy==
A strategy you can do at the start is kill the Squire Rel and stall the Kang Roo if you are not going for rewards. Since no enemies spawn after the third Squire Rel, this could help you prepare for the boss wave.
When you are ready to attack, send 1 cat that can hit the base and act as bait, do not spawn any meatshields yet. Then when the boss wave is activated, let them kill the cat and lure Blanka (Enemy) to your base. Once Blanka is close, summon some meatshields (level 20 Wall Cat is enough, then summon all your other cats and kill Blanka. If you cannot kill Blanka before Dhalsim (Enemy) gets there then Dhalsim will make it a bit harder since he can weaken your cats. Try to kill the Kang Roos for money and you should be alright once both Blanka and Dhalsim are dead. You can also just attack them head on. This is also a viable strategy.
Cats that can outrange Blanka and Dhalsim like Lizard Cat (Normal Cat) and Bahamut Cat (Special Cat) are useful when trying to beat the stage. You can also try to spam Giraffe Cats if they are high enough level. Treasures also help.
==Reference==
*https://battlecats-db.com/stage/s02136-06.html
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Hard=
Illuminating Flame is the fifth stage in Street Fighter (Hard).
==Battleground==
*1 Dhalsim spawns as the boss after 20 seconds600f.
*1 Guile spawns after 50 seconds1,500f.
*Infinite Doge Darks spawn after 6 seconds180f, delay 19.33~20 seconds580f~600f.
*Infinite Doge Darks spawn after 6.67 seconds200f, delay 19.33~20 seconds580f~600f.
*Infinite Gory Blacks spawn after 50 seconds1,500f, delay 99.33~100 seconds2,980f~3,000f.
*Infinite Gory Blacks spawn after 99.33 seconds2,980f, delay 99.33~100 seconds2,980f~3,000f.
*Infinite Gory Blacks spawn after 100 seconds3,000f, delay 99.33~100 seconds2,980f~3,000f.
==Strategy==
The peons in this stage will always come in groups, so it's easy to tell when they'll spawn. Area attack units like Pizza Cat or Paris Cat can quickly get rid of them and also chip damage off of the boss. Dhalsim and Guile have low DPS so tankers like Jamiera Cat are good damage dealers and can also handle the hits. Ranged units also work wonders here.
==Reference==
*https://battlecats-db.com/stage/s02137-05.html
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Category:Collaboration Stages
Category:Timed Stages