Starknol/Legacy

== Description ==
=== Behavior ===
* form herds of three to four. They are often seen healing other creatures.
=== Artist Headcanon ===
* are made of water and can merge into surrounding water in order to swim.
* The water s are made of is fully pure, and when turned into steam it can heal surrounding creatures.
* A baby starts out as a shapeshifting puddle with an armored mouth. As it grows, it gains more armor and eventually takes the shape of its adult form.
== Appearance ==
The is a quadrupedal creature with a long bulbous tail adorned with spikes and plate-like metallic armour. Lore-wise, it could be understood that all the bulbous parts (the tail, forelimbs, neck) are composed of water separated from the environment by a translucid membrane on their tail, forelimbs, throat and sides of the torso; and by multiple sets of metal-like armour everywhere else. Fumes can be seen steaming from the exhaust pipes seen at the lower base of their tail (three pairs) and top of their head (one pair). Gear-like patterns and protrusions can be seen on their shoulders and back. Their back limbs are smaller than their front limbs and end in three ungulate-like toes/nails/hoofs, instead of the four fingers from the forelimbs which are in a similar position to those seen in gorillas while walking or some prehistoric sloths. Their head presents a pointed snout and two pair of eyes below the head exhaust pipes and above a pair of elongated jaws lacking any teeth.
=== Males ===
Males present three small spikes at the top of their tails, on top of the three nearest plates closest to the tail base.
=== Females ===
Females have a set of three pairs of spikes at the base of their tail, on top of their back legs.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a semi-aquatic herbivore, which allows it to find food and water easily, and even then, it can survive for a while without any food or water intake. Its mobility also helps it to escape harsh conditions (and being capable of living in a sparsely-populated area such as the sea, partially compensating for its long growth time) if close enough to the coastline, increasing its survival chances. Being capable of eating on-the-run gives it multiple advantages, eliminating the risk of remaining stuck in-animation while eating, and providing the ability to regain hunger while fighting and/or fleeing.
Its has very good HP and weight, which helps it resist hits, along with a medium bleed defense which helps against bleeders. If the needs to run away or chase other creatures, its Area Shock may help with slowing and confusing others inside its AOE. Its pack healing abilities help towards becoming a support creature, making unstatused creatures easier to recover to full HP and helping boost its HP regen if in small groups of packmate ; and its breath allows it to blur the enemy's vision and to sap their HP in order to help it flee to safety and have some minimal form of coverage against ranged abilities. Add the fact it already has a very good base damage output and its small bleed will nullify HP regen and deal raw damage and the can become a nightmare on melee combat, specially for a low-HP, high-HP-regeneration creature.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
=== Cons ===
As many creature of its tier, it is somewhat slow and has a bad turn speed, which makes difficult to dodge and easy for many creatures to escape, outrun or outmaneuver the , specially outside water where it cannot rotate on the height-axis to circumvent the slow turn speed. The lacks stamina and stamina regeneration, which leads to be easily fatigued and requires a considerable amount of time to recover. This is especially true when it is underwater, where the additional drain for their mobility type puts them at a disadvantage compared to other creatures with more stamina, such as streamlined or aquatics when diving. Additionally, the has an average-low HP regeneration, making them slightly vulnerable to percent DPS status and attacks. Furthermore, their smoke trail makes them difficult to hide, and they may generate Local Area of Aggression (LAG), which is a two-edged sword as it may cause issues for the attacker, defender, or both.
Its breath, being a defensive breath, although good, is not meant to deal that much damage to the enemy when not sapping; and its blur effect can be easily countered by sniffing.
Additionally, due to its blue blood, some people may target this creature just to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by JaxonBirb in the Creatures of Sonaria Discord.
** Inspired by “Water, steampunk, divine beasts, and its old concept”.
* Legacy has blue blood.
** Due to this, when killed, the drops a blue carcass.
** This is an actual color in some Earth creatures, from those that use hemocyanin, a blue oxygen carrier that replaces hemoglobin in some invertebrates blood.
* Legacy can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
StarknolConceptArt.png| concept art
Original Starknol Concept.jpeg|Original concept art
StarknolPalette.png|'s primary color palette
StarknolTrialGlimmer.png|Default Glimmer male day/night
starknolFglimmer.png|Default Glimmer female day/night
Custom Glimmer Starknol.jpeg|Custom Glimmer male 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
StarknolRigged.png| rigged
StarknolDev1|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 3/30/2023
StarknolDev2|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 4/01/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Baby Stark Puddle.jpg|Jaxon's depiction of a baby 
StarknolJuvenile.png|Juvenile 
StarknolTeen.png|Teen 
Starknol Adult.png|Adult 
Starknol Male vs Female Designs.png|Dimorphism between male and female 
StarknolCarcass.png|'s carcass, featuring its distinctive blue meat color
Starknol Blood.png|'s blood, which is blue
|-|
Other =
Starknol Icon.jpg| in the game's icon during its release, by MacRenee
Starknol Water Breath.png|'s Water Breath ability
</tabber>
Category:Glimmer/Legacy