ProtoKnight

== 'ProtoKnight' ==
Long before MotorKnight began questing with the crusaders, he was know by a different name, several names in fact. His real name, Trevor Garret Slater also known as Deathman, Driver, ProtoKnight, or even just as Slater was a young man whom destiny would deal dreadful circumstances. Relentlessly his will and psyche would be tested. Witnessing horrid atrocities including the murder of his family, The destruction of his home world, and manufactured horrors beyond comprehension, Trevor would be forged into a man capable of living a life of near constant violence and danger.
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==Appearance==
Trevor had a few distinct outfits during this part of his life
While on his revenge quest he wore his helmet, black gloves, grey jeans, sneakers, a teal t-shirt, and his leather jacket. later equiping a shoulder holster, a kevlar vest worn under his jacket, tactical knee and elbow guards worn over his jeans and jacket, a boot knife, and an action cam mounted to the visor of his helmet. Later still equipping additional armor in the form of riot gear when sieging the mansion. 
During his time as a getaway driver he would modify this outfit, keeping the helmet and kevlar vest and changing to a black long sleeve shirt, driving gloves, black cargo pants and, sneakers. 
After joining U.C.E.F. special forces he was issued a set of lightweight composite "shock" armour. Unlike the rest of the agents he denied cybernetic enhancements.
== Biography==
Real name: Trevor Slater. Born on October 31st 2032 to the Slater Family in Lake City, western Canada. Trevor had a standard upbringing. His family of 6 included himself, an older and two younger siblings and his parents. Trevor was a normal teenage boy. he went to school, played sports and spent his spare time getting into trouble, playing in a garage band with his friends, and deciding what new thing he wanted to do to his car. Trevor's personality was very lively and overconfident as a typical teenager would be. HIs personality would change after his family was lost and he became a reserved and angry person.
==Story==
===Pre-violence===
Life was average for Trevor. He lived in a regular house with his parents and siblings. He graduated High school with decent grades and was applying to universities across the country. Trevor had a handful of interests growing up. He played sports, did martial arts for a time as a boy and played in a garage band with his school friends. he was extremely interested in cars and motorcycles. Him and his friend's street racing team began making a name for themselves on mountain roads in their local area. Trevor was happy. This would not last as Trevor's family would be ripped apart and lost one by one. On an autumn night Trevor's siblings, Alicia, Joel, and Sabrina would go missing. Joel and Sabrina's bodies were found a month later in the next province dumped in a field but Alicia was still missing. A week afterward police would recover her body, mutilated and found in pieces in a plastic bag at the municipal land fill. Found with the body was a flash drive containing photos and videos of unspeakable horror. Trevor's siblings had been sold into a human trafficking ring, by whom was still a mystery. The younger siblings, Joel and Sabrina were spared a more gruesome end by attempting an escape and being shot in the back as they ran. Alicia however had a far worse fate being sold to a snuff film ring and used as a live subject for dark twisted entertainment. Trevor's Mother, Patrice having to live through the murder of three of her children wasn't able to handle the emotional damage and with the investigation into the matter going cold, the stress resulted in her having an aneurism, later dying of her injuries in hospital. Trevor's father David was the last to go. Three months after the ordeal he would abandon Trevor in the night. Begging his last living relative not to go Trevor in told to stay at the house until David returns. Trevor is told by his father that he must go out and do something important about his children being killed and not to follow him. The door closes and Trevor is alone. Later that week police arrive at Trevor's home and exclaim that his father too has been killed, while attempting to get revenge for his family. Trevor would inherit the family home and would be left to plan five funerals. A month passes and Trevor wallowing in nothingness finds a flash drive stuck in his fathers computer. Curious he opens it and examines its contents. It is here Trevor watches the video of his sister being tortured on camera, as well as security footage of the others being shot. Trevor watches the footage in horror over and over each time wearing out what little left of his soul he had until nothing remained but anger and hatred. That day the final member of the Slater family died and what took its place would soon unleash its wrath unto those who've wronged him. 
===Vengeance===
Piecing it all together, Trevor concludes that the police tipped his father off about who was responsible for the death of his children. In the flash drive was a list of names and locations of suspects all alien to him but one. Alicia's boyfriend Markus was on that list. Trevor decides its time to pay him a visit. Clad in a black leather jacket and his racing helmet, Trevor makes his way to Markus's house. Thirteen minutes after midnight the back door of Markus's house is kicked in. Trevor, brandishing a claw hammer enters Markus's basement where he finds him playing video games. Trevor manages to catch Markus off guard and strikes his knee with his hammer, forcing Markus to the ground in pain. Markus pleads for his life and confesses to selling Trevor's siblings. He tells Trevor of his connections to the traffickers and rats out his colleagues in exchange for his life. Markus reveals the organization operates under the code name "Circle Warrens". Trevor beats Markus to death with the hammer and sets his house on fire as he leaves taking the names photos and addresses of his soon to be victims with him. 
Throughout spring and summer Trevor would begin to work down the list of people involved. Setting off in the dead of night, breaking into buildings and murdering anyone inside. His methods were sloppy and crude, but effective. The first few hits were simple, get in, kill and get out, they would become increasingly difficult when his targets buddies were got involved. The worst occasions were when Trevor would interrupt the live recordings of his targets mutilating their victims. In addition to fighting off spectators and the film crew he would now have to try to free anyone not involved. Often he would arrive too late for him to be able to help them only further angering him. Using whatever weapons he could find Trevor would dispatch those opposing him with anything and everything from smoke shop katanas to power tools to smuggled guns. Trevor would become something of a phenomenon in the snuff ring, appearing seemingly from thin air slaughtering anyone in front of the camera, the disappearing off screen again, earning him a cult following on the dark web, earning him the moniker "Death Man" as he would swoop in and take the lives seemingly of whomever he pleased, like death himself had manifested in the videos. This would catch the attention of a shadowy figure, one who would guide Trevor on his path to vengeance. 
Agent Steven Greenwood was a government agent in cyber security, tasked with tracking and cataloguing electronic crimes. He and a handful of other agents went rogue when the agency when they told them they would only monitor the suspects but not directly intervene. When Death man showed up and started taking out the suspects he was monitoring, Steven took notice and sought out Trevor. Greenwood would intercept Trevor via phone call after one of his outings and explain that he intended to work with him to take down Circle Warrens and its leader Casey Warren. Greenwood also explains why Trevor hasn't been caught by police yet, citing himself as computer genius who's been throwing authorities off Trevor's trail. Trevor and Greenwood reach an agreement and the two worked together on future hits. Death man would be far better equipped from here on out. Greenwood had Trevor affix an action camera to his helmet to monitor his actions. He would also source new weapons and kit for Trevor to use as well as providing Intel on buildings and specific members of Circle Warrens. Under Greenwood's guidance Trevor would become a near master of stealth and CQC tactics, skills he would need in great quantity for his final hit.
Casey Warren was the leader of Circle Warren. For over 20 years he build an empire off the literal suffering of others. His cabinet of carefully selected underlings was dwindling until he was the only one left. In a way his experience mirrored that of Trevor's, the major difference being Casey drew first blood. His remaining best were pulled in from across the land, bloodthirsty and ready to defend him when the time finally came. The stage was set, The stakes were laid out. Sitting high atop his towering mansion upon a hill he awaited his visit from Death Man. In an instant the power was cut to his compound followed by the sound of gunfire and screams. Trevor's final assault would be the most challenging and with such danger his kit was selected to match. Trevor walked into the compound as Death man wearing a suit of void black riot gear and carrying with him a arsenal of firearms and blades. Slung over his shoulder was a shotgun and Katana. At his hip a handgun, Machete, and a bushel of flash bangs. In his hands sat a carbine already hot and cycling rounds. Death man gave no quarter fighting off Warrens guards felling one after the other. The battle ensues and with each guard slain taking a chunk of Death man's health with him. His armour finally gives way on his last push to warren and Death man is struck with a burst of bullets nearly defeating him. He ducks in to a nearby room and barricades himself inside to tend to his wounds. Luckily for him the rounds pass straight through his body. While recovering Casey speaks over the intercom disparaging his efforts to subdue him. Bleeding and out of ammunition, Trevor contemplates if he has met his end. Surely he has done enough to avenge his family he thinks to himself. Casey again speaks over the intercom informing Trevor of the significance of the room in which he rests, suggesting he give up and receive a quick death at his hands. On the table resides the body of the last person to cross Casey. Gazing in shock Trevor now notices the corpse of his father strewn out on the table, desecrated and gaunt. An inferno of hatred washes over Trevor, granting a second wind of fury he bursts from the room and continues executing Warren's guards with his blades. Guided by rage his blade strikes true and fast until at last he reaches the mansions terrace where Casey awaits. Drenched in blood both his enemies and his own Trevor readies his blade and faces off against the final guards. As they attack his vision goes red and time slows. Unbeknownst to the guards something supernatural is about to unfold. Trevor unleashes a fury of strikes of unmatched speed and power cutting through each guard as thought through only air, each blow severing more flesh from their bodies. In his blind rage Trevor loses sight of Casey who is now running towards the exit of the building. Trevor gives chase and sprints after him through the halls, crashing through doors and over debris. Casey bursts out the doors of the building still pursued by Trevor. He runs to the driveway, stumbling over the garden hose and onto the ground, giving Trevor enough time to close the gap. In shock Casey pulls out his own pistol and aims for Trevor. Not being fast enough he is disarmed both from his weapon and his hand as Trevor lunges forward with his sword. Casey lay on the ground screaming, dropping the sword Trevor savagely beats Casey with his bare hands until unconscious. He ties the hose around his ankles and drags Casey to the edge of his property, a cliff overlooking a valley below. Casey regains consciousness to the sickening smell of gasoline, his clothes soaked and his handless wrist burning in pain. He pleads with Trevor for his life offering wealth and power for his release. Ignorant to his cries Trevor lights Casey ablaze and kicks his screaming body over the edge. The night sky echoed with the smell of burning flesh and the screams of Casey dangling below. It was over, and Trevor had won.
Greenwood instructs Trevor to make his way to a safe house where a surgeon will tend to his wounds. When he arrives Trevor collapses from exhaustion and is tended to by medical officials. While recovering he comes face to face with Greenwood for the first time. Steven thanks Trevor for holding up his end of the deal, commending him for feat of vengeance. He explains that with Warren gone and his circle crushed the world will be a better place. As per the agreement He tells Trevor that his actions over the last months will be covered up and as payment for his service a large amount of funds seized from Warrens estate would be granted to Trevor. He informs Trevor that it would be best if Trevor went into hiding after he is released and that the two do not contact one another again. Although Trevor would never get his family back he now had solace knowing, those responsible for their deaths were now dead and his family was avenged. 
===heist===
During his disappearance, Trevor returned to his roots and began street racing under a new alias. Having pilfered funding from Casey's accounts, Trevor was able to buy and modify any vehicle he desired. He would travel around competing in various events, underground or otherwise and began making quite a name for himself. This caught the attention of a group of bank robbers in need of a driver. Trevor agreed and made his way to New York, under the alias of "ProtoKnight". He was hired as driver for an assault on an armored truck convoy. As the job was wrapping up He and his team regrouped with the adjacent crew and headed back to the safe house. When they arrived they noticed something eerie happening. They looked to the sky and staring down at them was an armada of alien vessels beginning their assault on earth. Not only did the team now have to Fend of an invasion of aliens but face off against rival mercenaries looking to settle an old score. After openly fighting rival insurgents and aiding military forces defend earth, the team escapes in a small space craft. Looking back through the porthole Trevor witnessed the total destruction of his home planet, not knowing what to think of it he sat and stared at the carnage, not noticing the conundrum happening aboard the ship. ProtoKnight enters his cryo pod along with his teammates and is suspended for several decades before being thawed.
===Black Ops ===
Finally coming to, nearly a century later, ProtoKnight is revived aboard a large space station. He learns that those evacuated from earth rendezvoused and joined forces to form the United Coalition of Earth Forces, the last regiment of humanity. Their goal was to find and colonize a new planet similar to earth and required small teams to scout out potential candidates, as well as retrieve any alien technology they found. ProtoKnight's team would embark on these missions numerous times, being frozen after completion afterwards unaware of how long they would be out for. Through technicalities ProtoKnight and his team were active for nearly a millennium, never really aging, only being called upon for the highest stake missions. Because of this they ended up being isolated from the rest of the U.C.E.F community, ProtoKnight could never really make any meaningful relationships with anyone because of how little time he would have with others. This resulted in the Team becoming rather close to one another, not only through the bond of combat but through them being isolated to only themselves. ProtoKnight always had a hard time gauging the progress humanity was making. For all he knew they could have colonized hundreds of planets and rebuilt humanity or remained nothing more that a few thousand stragglers floating around space for all eternity. 
Although most missions blurred into a clout of violent memories. Two missions particularly stood out in his memory. On 2732 AD the team was deployed on a snow covered region UCEF's home planet (moon really) at an abandoned research facility. Their task was to investigate why it went dark and retrieve any intel they could find, however the team felt slightly uneasy about the mission as trust between them and U.C.E.F had began dwindling. When they arrived they were greeted by an megalithic robotic assailant, who fought to it's death defending the snow swept facility. They managed to defeat it with relative success and entered the facility. What awaited them on the inside was nothing short of a nightmare. The team is greeted to a room filled with the bodies of executed genetic experiments, in addition to two sole survivors of the incident. One of the survivors was a facility guard who proved to be lower ranking and unaware of what happened deeper inside the structure. The other was the remaining experiment who unveiled information on the facility. ProtoKnight and a few of the team members stayed at the surface level and guarded the entrance while using the facility's terminal to uncover more information. To his own surprise ProtoKnight gains access to confidential files and begins transferring the data back to U.C.E.F. The other half of the party returns from deeper in the facility saying nothing more is to be found down there. The party sets the experiment free, giving her a thermal suit and one of their weapons before U.C.E.F evac arrives.
In 2737 AD the team accompanies another operative in retrieving an ancient artifact from a secluded island on UCEF's home moon, once the evidence from the past mission the artifact had remained there. The team deploys from the air and lands offshore of the island before scaling the cliff side. The team takes position on the plateau and begins strategizing their assault. They agree to split up and regroup on the roof of the building to disable the outpost's satellite tower. ProtoKnight's team sneaks around near the loading bay and dispatch a few guards then scales the side of the building, while the rest of the team infiltrates the building. They blow up the satellite using the surrounding anti aircraft turrets and proceed to enter the safe room through the roof. When the dust settles The team is greeted by their old comrade Byte who turned out to be working against them. Ready for a fight ProtoKnight draws his sword however it is of no use when his teammate destroys the artifact in a fit of emotion. The destroyed artifact emits a powerful blast of energy and kills everyone in the building, ProtoKnight included.
===Limbo===
Deep in the void a voice calls out to ProtoKnight. At first he believes his vacant thoughts but as it beckons him louder and louder he awakes from his eternal sleep. Standing in the darkness a pale man wearing a suit appears from the darkness and addresses ProtoKnight claiming he is worthy of a second chance, for the mere price of his very soul. ProtoKnight strikes a deal with the entity as he fades back into the darkness, never considering he may see this entity again in the future. ProtoKnight regains consciousness and awakens in an unknown room.
===Relapse===
After being out for some time ProtoKnight awakens in a strange room filled with a mixture of human and alien technology. what appears to be a doctor, walks in and explains they found ProtoKnight at the edge of their asteroid. ProtoKnight is released into the town and is exposed to a diverse culture of alien life. Before he left the doctor handed him a small device, saying it was the only thing he had on him when he was found. Held in his hand was a beaten and cracked Mp3 player, the same one he had up until the incident. It didn't take long for ProtoKnight to revert back to his old ways as found himself in the rough part of the city, where he took up a job as a guard for the nearby drug house. His career started off relatively innocently with him simply guarding the outside of the complex or escorting shipments to the spaceport or what have you. ProtoKnight got by pretty well, he began renting his own place and even bought a motorcycle whit his earned pay. 
After a few weeks the kingpins caught on to his skill set and began tasking him with more and more volatile jobs. One such occasion however brought the young man to breaking point. Living long enough to see himself become the villain, ProtoKnight was tasked with filming a small family being tortured by the cartel as to make an example of those who defy them. Horrid memories flooded back like into Trevor's mind, he paused for a moment, gaining the attention of one of his fellow guards who began berating him with insults, saying he was soft for not being able to do this after what he's already done. The same guard fell to the floor in two pieces petrifying the other two whom suffered the same fate shortly after. Trevor knew these were no longer his friends. 
ProtoKnight set free the horrified family and stormed the entrance of the cartel, furiously making his way into the bowels of the facility. Using the various components used to make the substances they sold ProtoKnight ignites the facility ablaze grabbing an experemental substance on his way out. Not realizing his job wasn't finished ProtoKnight makes his way back to his motorcycle, ditching his combat helmet for his riding one before being shot at by some remaining guards. A chase ensues between him and the hovercraft firing at him, ProtoKnight manages to shake them driving through alleyways and makes his way to the spaceport, Riding his bike right into the bay doors of a small vessel. Hijacking the ship, ProtoKnight makes his escape, setting his warp drive to a nearby planet and examining his stolen goods.Taking some out to inspect it he notices this substance looked dramatically different that the usual stuff, the description on the capsule reading; "Do not use, causes subjects to experience unexplained side effects", then listing several accounts of strange events occurring after injestion. A sudden impact from intercepting ships causes him to drop his specimen into the warp drive. The drug reacts with the electricals of the vessel and corrupts his planned course. Taking more damage from attacking ships ProtoKnight engages the drive and is thrust into the unknown. As far as anyone knew ProtoKnight was dead, unknowingly taking with him the sole dosage of the strange substance, what would be the greatest discovery in current science, gone forever.