Cooking

is a recurring mechanic in .
==Overview==
======
 in is the process of using a variety of to create that can eat to replenish his and gain certain effects. can be achieved either by edible with direct , such as with a or a flaming , by edible by placing them in a location with a cold temperature, or by up to five with a lit . causes the former to lose their potential effects in exchange for a 50% increase in their health restorative properties. Certain can also be frozen by exposing it to cold temperatures, such as shooting it with an and leaving it outside in places such as the . Doing this will add on a effect to the meal, and in some cases, even an increase in health restoration. Properly with a doubles the heart recovery of the used ; depending on the properties of the , the resulting product may also have a certain effect attached to it. and cooked in occupy one slot each in the tab, while roasted and frozen of the same type stack on each other. Different individuals, posters, and books will share recipes with and some characters may request a recipe for a , therefore showing the prerequisites for .
 is made of basic that is known for its tendency to regenerate large amounts of hearts as well as having special effects. Alongside regular , are another that can be made in a . can be made by together critters and . with or critters will fail and result in unless the other required is provided. Critters control the effect's potency while control the duration of the effect. Having all but one critter will produce much longer-lasting while having all but one will generally create high-strength . On top of the two required , basic can be optionally added for additional health regeneration or effect potency and duration. The difference between and dishes is purely cosmetic, since the effects obtained and restored by the recipe are defined only by the used.
If a recipe has critter but doesn't have a monster part, has but doesn't have a critter, or has that are not valid in creating (i.e. ), the result will be either or . Some specific can also create or if used alone (i.e. ).
==== Effects====
The amount of in 's a recipe can regenerate is double the amount of the would restore if consumed raw. If the is just roasted, it'll be able to restore just 50% more than the raw .
There are eleven extra effects that can be added to while : , , , , , , , , , , and Full Recovery + . Depending on the used in the , the effect can have a higher level or longer duration. effects will increase the attack power of 's and , with higher levels of strength increasing the amount of power gained. effects will increase 's defense, making all forms of damage do less damage than normal, with higher levels of strength decreasing the amount of damage taken. effects will increase 's , making him quieter and avoid the attention of and . Higher levels of make it increasingly harder for and to detect . effects will increase 's movement speed, with higher levels increasing the amount of speed gained. effects will make invulnerable to scorching temperatures and most . While under this effect, can safely walk through areas like without the need of protective clothing. However, the effect will not protect from or attacks from that use to attack. effects will give an immunity to cold temperatures with higher levels giving protection to increasingly cold temperatures. However, no levels of this effect allow to swim in freezing without taking damage, give protection against that use in their attacks, or prevent from being frozen. effects will give a resistance to . Unlike the effect, no amount of will protect from the scorching temperatures of , but both do not provide protection against direct contact to . effects protect against . While no levels of these effects completely negate the damage taken from , each level increasingly lowers the damage taken. effects give a temporary boost to his 's capacity. will not go away until uses it up, meaning that the entire must be depleted before the is used. can have up to two full bars. effects restore an amount of depleted . will only take affect once consumes the or with a depleted or partially depleted (i.e. if was mid-flight with the and drank an to replenish his ). Finally, are an effect that appear on hearty food (i.e. and ). Whenever is cooked to produce the effect, the always provides a full recovery of the along with the . are kept for an indefinite amount of time until damage is taken, in which the are the first to deplete. Once any are depleted, they cannot be regained unless another dish with the effect is consumed.
=====Effect Strength=====
Most effects can have a low, middle, or high strength level of (some only have a low or middle level). The higher the strength level of the effect, the greater amount of effect that will be gained by . The sum of the ' potency grades defines the effect's strength level. If the potency grade of a recipe is equal or greater than the high threshold, the recipe will have a high-level effect. If the grade is equal or greater than the middle threshold but is less than the high threshold (or if the effect doesn't have high-level), the effect will be mid-level. If the grade is less than the middle threshold, the recipe will have a low-level effect. The following shows the potency grade a recipe should have to achieve mid- or high-level for each possible effect. Any points that are less than the middle threshold will have a low-level effect.
Effect Name	Middle Threshold	High Threshold
 	5 	7
 	5 	7
 	5 	7
 	6 	9
 	7 	—
 	6 	—
 	6 	—
 	4 	6
Below are the potency grades for ' effect strength. When one of these are used in a recipe, the potency grade will be added into the mix. All potency grades from every will be added up to determine the final strength level of the effect.
Effect and Potency Provided	(s)
+1 	
+2 	
+3 	
+1 	
+2 	
+3 	
+1 	
+2 	
+1 	
+2 	
+3 	
+1 	
+2 	
+1 	
+2 	
Cold Resistance +3 	
+1 	
+2 	
Heat Resistance +3 	
+1 	
+2 	
+3 	
=====Effect Duration=====
The effect duration given for each recipe is defined as follows:
*Each individual adds 30 seconds to effect's duration.
*Each of the same effect will give a bonus duration besides the 30 seconds. This bonus duration varies for each effect.
*Certain will give a bonus duration besides the 30 seconds. (See below)
*Each add a bonus duration besides the 30 seconds. This bonus duration depends on the 's potency. (See below)
The following equation also represents the duration of a recipe's effect, in seconds:
[(30 · n) + (effect_bonus · effect_ingredients)] + special_materials_bonus + monster_parts_bonus
where:
*n is the amount of ingredients used.
*effect_bonus is the effect-specific duration bonus provided by each ingredient with the same effect that is added to the recipe.
*effect_ingredients is the amount of ingredients with the same effect used on the recipe.
*special_materials_bonus is the total duration bonus added by certain that provide bonus duration besides the 30 seconds.
*monster_parts_bonus is the total duration bonus provided by .
Besides adding to the effect's potency, adding more ingredients with the same effect to the recipe will provide a bonus duration time (besides the 30 seconds that counts for each ingredient used). This bonus varies for each effect, as shown in the table below.
Effect 	Duration Bonus
Attack Up 	0:20
Defense Up 	0:20
Speed Up 	0:30
Stealth Up 	1:30
Fireproof 	2:00
Cold Resistance 	2:00
Heat Resistance 	2:00
Shock Resistance	2:00
Certain have a special duration bonus associated to them besides the 30 seconds that will be added to the recipe's duration. Each individual special will have its effect applied only once per recipe, so adding two will give only 60 second as a bonus, which is the same as if only one had been used. Different special won't affect each other's bonus duration, so using one and one will give a full bonus of 120 seconds.
Duration Bonus 	Ingredients
0:10 	
0:20 	
0:30 	
0:50 	
1:00 	Any Dragon Scale
3:00 	Any Dragon Claw
10:00 	Any Dragon Fang
Sets duration to 30:00	Any Dragon Horn
Each added will give a bonus to the effect's duration besides the basic 30 seconds for each ingredient. This bonus duration depends purely on the 's level, and not on the from where the part comes from, so will give the same bonus duration as if added to a recipe. There are three potency grades, and each one of them will add a different bonus to the effect's duration.
Grade	Duration Factor
1 	0:40
2 	1:20
3 	2:40
The following table shows the potency level of each monster part, organized by the monster where it comes from. Usually, higher-level will be dropped by higher-level (i.e. and can drop level three while and can only drop up to level two ).
Monster	Level 1	Level 2 	Level 3
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	Elemental Chuchu Jellies	—
 	 	Elemental Keese Wings 	
 	, 	 	—
 	— 	 	
 	 	 	
 	 	 	
=====Non Time-Based Effects=====
Some effects do not have a duration time and are either have no timed expiration or only provide for instant benefit. These effects include , , and .
 expand the limit of 's and will only expire once takes damage and depletes them, where they cannot be regained unless the another effect is used. All "hearty" have their own amount of that will be added to the recipe's effect. The total extra provided by a recipe is the sum of each individual ingredients' value. Furthermore, every recipe that provides extra will also regenerate all of 's . The table below lists the provided by each hearty .
Effect and Potency Provided	Ingredients
1 	
2 	
3 	
4 	
5 	
Unlike the effect, the and work based on the recipe's potency, similarly to the time-based effects. The sum of the ' potency grade in a recipe must pass a certain threshold for the equivalent effect strength to be obtained. The table below shows the potency threshold for the effect of recipes.
Threshold	Amount of Regenerated
1 	One-Fifth
2 	Two-Fifths
3 	Four-Fifths
4 	One
5 	One and Two-Fifths
6 	One and Three-Fifths
7 	One and Four-Fifths
8 	Two and One-Fifth
9 	Two and Two-Fifths
10 	Two and Four-Fifths
11 	Three
The table below shows the potency threshold for the extra effect of recipes.
Threshold	Amount of extra
1 	
4 	
6 	
8 	
10 	
12 	
14 	
16 	
18 	
20 	
====Ingredients Potency====
===== Regeneration Ingredients Potency=====
The table below lists the potency of each Regeneration ingredient.
Potency	Ingredients
1 	
2 	
4 	
6 	
=====Extra Ingredients Potency=====
The table below lists the potency of each ingredient that provides extra maximum .
Potency	Ingredients
1 	
2 	
4 	
===Examples===
The mechanics on cooking can be quite complex, so some examples of dishes could help to understand it better.
A recipe with two , two and one will result in an Electric Elixir. The time duration will be 0:30*5, due to the base 30 seconds offered by each ingredient, plus 2:00*2 due to the effect-specifc bonus provided by each , plus 2:40*2 due to the used (level-2 monster part) and plus 0:40 for the used (level-1 monster part), resulting in a total duration of 12:30. The potency grade will be 2*2=4, since two were used, resulting in a mid-level electric resistance effect.
A recipe with three , one and one will result in a Mighty Fish Skewer. The duration will be 0:30*5 since five ingredients were used, plus 0:20*3 due to the effect-specific time bonus given by each used, plus 1:00 from the dish enhancer and plus another 1:00 from the dish enhancer , resulting in 5:30 total duration. The total potency grade will be 3*3=9, since each of the three give 3 potency grade, resulting in a high-level attack up effect.
A recipe with two , one and one will result in a Hasty Elixir. The duration will be 0:30*4 because four ingredients were used, plus 3*0:30 from the effect-specific bonus because 3 speed-up ingredients were used (two and one ) and plus 2:40 from the used, resulting in a total duration of 6:10. The total potency grade will be 2*2 from the plus 1 from the , resulting in a high-level speed-up effect.
===Critical Cook===
Cooking has a chance for random bonuses, otherwise known as a 'critical cook', and is a 1:10 chance or 10% chance per attempt. This becomes a 100% chance with blood moon risings, however before the cutscene so the exact time being 11:35pm-11:55pm. The window for this is actually incredibly short, as it is technically only 20 seconds.
A critical cook will have one of the following effects selected randomly on the recipe, if the recipe supports it:
*+3 restored.
*+5:00 duration bonus.
* +1 effect level.
*+1 extra maximum .
*+2/5 restored.
*+2/5 extra maximum .
===Monster Extract===
 may slightly or drastically improve three factors (hearts, duration, effect) but may also may incur no changes or make them worse. A meal using may see nothing or only duration boosted but may also have all three boost-types applied; whether positively or negatively. with it will never trigger random chances for a bonus, even if or parts are added.
Monster Extract Effects 	Monster Extract Effects 	Monster Extract Effects 	Monster Extract Effects	Monster Extract Effects	Monster Extract Effects
Duration Modifier Chance 	Effect Modifier Chance 	Hearts Modifier Chance 	 	 	
Duration becomes 1:00 (33%)Duration becomes 10:00 (33%)Duration becomes 30:00 (33%)	No Change if low-level (80%)low-level into mid-level (20%)mid-level into low-level (20%)No Change if mid-level (60%)mid-level into high-level (20%)high-level into mid-level (40%)No Change if high-level (60%)	Heart-value into 0.25 (25%)No Change (50%)+3 Hearts (25%)	 	 	
===Extras===
Combining certain types of ingredients in a pot can result in many different dishes. There are a ton of delicious-looking food sprites found in Breath of the Wild, and that gives an astonishing amount of diversity to 's menu, despite the sprite does not change anything in terms of effects. When consuming a piece of food, cooked or not, there are a few different animations can undergo while "eating it", despite the food doesn't appear and looks like he is eating nothing. The types of food that have different animations are:
*Small items, like .
* on plates, like .
*Soup.
*Skewers, like .
*Bottled , usually .
* and .
==Other Appearances==
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==Nomenclature==
==Trivia==
*During development of , Eiji Aonuma had the idea of adding into a game. However, it was never implemented prior to as he could not find a way to make it fun and exciting.
* A sound effect that plays right after food has finished cooking (excluding dubious food) is identical to the sound effect played in right immediately Pumm cooks pumpkin soup for the player to give to Levias. https://youtu.be/VMqtEYcN07g?t=112
==Gallery==
File:BotW Link successful cooking.gif| successfully 
File:BotW Cooking.png|A promotional image from the featuring 
==See Also==
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