Seduction (Wizard Spell)

This series was originally presented in an early Dragon Magazine article detail­ing an NPC class, the Witch. Designed for a combat-oriented playing style; the classic encounter was the disarming of the hero before a trap was sprung. This update brings the spell more into line with con­temporary play.
The saving throw vs. spell is changed to one vs. paralyzation. This gives the witch about a 50% chance of success (assuming a Charisma in the “High” range) against characters of equal level (though warriors and rogues will fare somewhat less well...).
DMs preferring the original version can simply substitute a saving throw vs. spell, broaden the warrior code bonus to all groups, and restrict the spell to affect male humans and half-elves only.
* Seduction I - Level 1
* Seduction II - Level 2
* Seduction III - Level 3
* Seduction IV - Level 4
* Seduction V - Level 5
* Seduction VI - Level 6
* Seduction VII - Level 7
* Seduction VIII - Level 8
 Seduction I-VIII Charisma Reaction Adjustments
Charisma	Adj.
1 	-7
2 	-6
3 	-5
4 	-4
5 	-3
6 	-2
7 	-1
8-12 	0
13 	+1
14 	+2
15 	+3
16 	+4
17 	+5
18 	+6
19 	+7
20+ 	+1/point
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spell List