105310-really-frustrated-with-all-the-new-bugs

== Content ==
			
Since the most recent patch I have a slew of new bugs that I didn't have before and I am seriously frustrated with the game at this point.  Not only am I getting a crash every 15 minutes (posted already) but I am having numerous new UI problems. My quest tracker is overlapping the datacron and no matter what setting I put the quest tracker window at, I can't move it. So I have to keep closing and opening the datacron to read each window separately.  This is incredibly annoying.  I did not have this problem before the patch.  In addition, multiple settings don't get saved anymore.  My chat window and settings are no longer saved.  Every time I crash, all my windows get reset.
 
I really like this game, and was pretty happy about it before the patch.  But this is absurd.	
----
			
At first it was a joke that for every bug Carbine fixes they create 3 more.
 
But we're over 2 months since launch and the "joke" has held pretty consistently.
What's worse is for whatever reason some of the new fixes are breaking things that they have already fixed in past patches like some of the things you mentioned; Chat settings, key bindings, window placement and others.
 
At least the core gameplay is fun as hell, despite all the bugs.  I can look past how horrid PVP is right now, how broken a lot of classes are (both underpowered and overpowered) and the myriad of gamebreaking or just annoying bugs, because I haven't had this much fun with an MMO's combat engine since DCUO.	
----
			
if you modify your UI, exit the game (via the button) and reload the game, it should save your changes.
 
Crashes or alt-f4 don't save	
----
			
{| class="blockquote"
if you modify your UI, exit the game (via the button) and reload the game, it should save your changes.
 
Crashes or alt-f4 don't save
----
			
{| class="blockquote"
 
 
At least the core gameplay is fun as hell, despite all the bugs.  I can look past how horrid PVP is right now, how broken a lot of classes are (both underpowered and overpowered) and the myriad of gamebreaking or just annoying bugs, because I haven't had this much fun with an MMO's combat engine since DCUO.
----
			
{| class="blockquote"
This is the least of the issues really, but ty for the advice.  I really want to move the quest tracker... any suggestions? (Other than unlocking it, which I tried)
----
			
{| class="blockquote"
This is the least of the issues really, but ty for the advice.  I really want to move the quest tracker... any suggestions? (Other than unlocking it, which I tried)
----
			
{| class="blockquote"
There's an addon called "Moveable Frames" that allows you to move/unlock/hide/scale practically every frame in the game.  I use it to bypass quite a bit of the UI restrictions set in place by the default UI, including moving my quest tracker, having it go from top down (instead of bottom up, which is default), and scaling it to a more reasonable size.
----
			
When I code, I code like this:
 
And how I handle bug requests, really easy.	
----
			I have seen that "Reintroducing Old Bugs" in other MMOs too.  Specially in their first 6 months.  I guess since the development routine is different when a software is released, that you are working with different code branches at the same time, and when having a single development branch that got the full attention until is released.  In time they will get better at this, and the amount of bugs that get reintroduced will be less.	
----
			
{| class="blockquote"
I have seen that "Reintroducing Old Bugs" in other MMOs too.  Specially in their first 6 months.  I guess since the development routine is different when a software is released, that you are working with different code branches at the same time, and when having a single development branch that got the full attention until is released.  In time they will get better at this, and the amount of bugs that get reintroduced will be less.
----
			
{| class="blockquote"
I have seen that "Reintroducing Old Bugs" in other MMOs too.  Specially in their first 6 months.  I guess since the development routine is different when a software is released, that you are working with different code branches at the same time, and when having a single development branch that got the full attention until is released.  In time they will get better at this, and the amount of bugs that get reintroduced will be less.
----