Dr. Eggman (Smash Plus)

Dr. Eggman is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Sonic the Hedgehog universe, he is listed as Fighter #63 in Smash's modified numbering system and is classified as a Super Heavyweight Fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by defeating Classic Mode with both Sonic and Tails. He is also a new character, as this is his first playable appearance in a Smash game.
Dr. Ivo Robotnik, aka Dr. Eggman, is one of the heaviest fighters in the game, due to his piloting of his trusty Egg Mobile and his own considerable weight. This gives Eggman incredible durability, something which is offset by the unique way in which you have to approach fighting Eggman. The Egg Mobile can take a lot of damage, but Eggman himself is relatively weak. As such, as a fighter he has two separate hitboxes. The larger hitbox is concentrated on the Egg Mobile, while the smaller hitbox is focused on Eggman head and body that sticks out of the Mobile. Attacks done to the latter work like normal. Attacks to the mobile do not, only increasing damage percentage slightly. However the mech itself will take damage overtime, and if it takes too much damage it will self-destruct, resulting in Eggman being KO'ed regardless of his damage percentage. Outside of this mechanic, Eggman is fairly mobile despite his size, while somewhat lacking in ground speed. Eggman's attacks are also powerful, though they do have significant startup lag. Provided you can protect yourself in the right way, Eggman's durability will give you the opportunity to find the right opening to destroy your opponent. Eggman has three normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Special Gimmick: Mech Durability- As previously stated, Eggman has two operating hitboxes. The first is centered around Eggman's head and body sticking out of the cockpit of the Egg Mobile. This one operates as normal, despite it being smaller. The second is centered around the Egg Mobile. This hitbox cuts the damage that Eggman receives by at least half in most cases, greatly increasing his durability. However, the mech itself has a HP meter (starting at 250 HP, but increasing or decreasing based on the type of the match that is being conducted). As time goes on and the mech takes more and more damage, it begins to deteriorate. When the HP meter runs out, then the mech will self-destruct, sending Eggman flying to his doom. The HP meter will not completely reset if Eggman is KO'ed without the mech being destroyed, only regaining 50% of its existing HP when being respawned (ie, if it had 100 HP remaining when KO'ed, it will regain 50 HP.) Healing items will regenerate HP in addition to damage, to the tune of 1 HP for every 2.5% damage healed.
*Neutral Jab- Eggman deploys two claws from his Egg Mobile, performing a two hit punch combo with the third hit being a blast from a forward cannon on the mech to launch foes away.
*Side Tilt- Eggman deploys a bumper punch from the front of the mech. It doesn't do much damage, but it has high knockback, bouncing foes away quite a bit, especially if it is used as a counter to an incoming attack.
*Up Tilt- Eggman deploys a flamethrower at the top of the Egg Mobile, causing a small stream of fire to shoot straight upward, causing multi-hitting damage to foes.
*Down Tilt- Eggman redeploys his claws and performs a closing grab attack directly in front of himself, with an electrical field between the claws causing multihitting damage and the final hit launch foes.
*Dash Attack- The Egg Mobile will perform two rolling somersaults, with the first rotation doing more damage despite having the same launch power as the second rotation.
*Grab & Pummel- Eggman can grab with a mechanical hand that fires from the Egg Mobile. This robotic arm also acts as a short-range tether grab. Eggman pummels with a small boxing glove that fires from the Egg Mobile straight ahead.
*Forward Throw- Eggman shakes the opponent several times with the mechanical hand, before standing up in the mech and blasting them with a small laser pistol. Eggman's personal hitbox will grow larger during this attack.
*Back Throw- Eggman lifts the foe with a mechnanical hand and slams them down to the stage directly behind himself.
*Up Throw- Eggman sets a small bomb directly below the held foe and then drops them on it, causing the explosion to send them straight into the air. This is Eggman's most powerful foe, but it will do a small amount of damage to the mech itself.
*Down Throw- Eggman fires the thrusters of the Egg Mobile, jumping up into the air a short distance and then slamming the foe down onto the ground, popping them back up into the air for additional combos.
*Neutral Air- Eggman will drop his wrecking ball attachment for the Egg Mobile and somersault in mid air, causing the wrecking ball to swing around 360 degrees. The ball does more damage than the mech does, launching on contact.
*Forward Air- Eggman will fire a small cannon ball out of the Egg Mobile. The Projectile is affected by gravity, traveling in an arc, and the blast will send Eggman backwards a short distance.
*Back Air- Eggman fires a small fireball straight backwards out of a fire cannon behind the Egg Mobile. This fireball moves in a straight line, and the shot will send Eggman forwards a short distance.
*Up Air- Eggman will cause a small helicopter blade to pop out of the top of the Egg Mobile, spinning it around rapidly directly above himself, hitting opponents multiple times.
*Down Air- Eggman deploys a pneumatic spike directly underneath the Egg Mobile and then plummets to the ground, burying any grounded opponent hit by him and dealing massive damage at the tip of the spike. Used over the Blast Zone, this move has the potential of self-destructing Eggman.
===Smash Attacks===
*Side Smash- Eggman will pull out one of the spiked fists from the Death Egg Robot and perform a powerful forward punch with it. The move has a lot of startlag but it does massive damage if it connects. In addition, players can press the attack button right after the first punch to launch a second, less powerful punch with another spiked fist for a followup move or to hit players who might have just been missed by the first punch (or to punish shielding opponents.)
*Up Smash- Eggman deploys two drill arms and causes them to spin directly above himself, dealing multihitting damage to any foe unfortunate enough to be caught above him. The hitbox for this is directly above Eggman, limiting its range and making it more of an Anti-Air tool than anything.
*Down Smash- Eggman will fire a blast of fireballs out of a cannon on the bottom of the Egg Mobile, causing the platform underneath Eggman to burn for a short period of time. The range of the fire blast will depend on how long the attack is charged for, with the range extending out a full character length away from Eggman in either direction at full charge. The attack launches on contact, but has far more power immediately after the platform is set on fire.
===Special Moves=== 
*Neutral Special: Volkan Cannon- Eggman fires up the minigun turrets on the Egg Mobile (obviously borrowed from his Egg Walker in Sonic Adventure 2) and begins firing indiscriminantly forward. The bullets do only minor flinching damage, but they fire rapidly and can be held down for up to 8 seconds at a time before they require a slight cooldown. In addition, the bullets can't be reflected as projectiles, merely shielded against, though they do slightly more damage against shields, making it a good way of weakening opponents defenses. They can't be aimed, though, meaning it is relatively easy to dodge at distance.
*Side Special: Egg Drill- The Egg Mobile sprouts wheels on the sides and a large drill in front, zooming across the stage to do massive damage to any person that it hits. While driving, players can press the attack button to launch the drill forward just like the drill item. The bit will fire straight ahead, hitting opponents multiple times and ending in a powerful explosion. Jumping while in the driving mode with cause the Egg Mobile to resume its normal form and function. Players can not turn around while in driving mode, giving this move a lot of endlag if it misses hitting foes.
*Up Special: Egg Press- Eggman's Egg Mobile deploys a powerful spring directly underneath itself. When used on the ground it will cause Eggman to jump high into the air and then come crashing back down onto the ground, burying anyone underneath it when it lands and then launching them away. If used in midair, then Eggman will not gain any additional height from the move. Instead, he will start crashing down towards the ground with the spring ready to go. This means the move can't be used over the blast zone without resulting in a self-destruct. After Eggman lands with the spring deployed, it will disappear and the Egg Mobile resumes normal function.
*Down Special: Badnik Deploy- Eggman will call upon some of his other robotic soldiers to help him control the stage. Using Down Special will deploy one of 5 Badniks from the bottom of the Egg Mobile. Each Badnik has its own traits and will be released in the order they are listed here. Only one of each Badnik can be deployed at any given time. Each Badnik also has only 20 HP, and can be destroyed by opponents. They will also automatically self-destruct after 20 seconds of deployment time, causing a small damaging explosion when they do. The Badniks are the Moto Bug, which simply patrols whatever platform it is on by moving back and forth. The Buzz Bomber, which flies around the stage and shoots small energy projectiles at a downward angle towards foes. The Crab Meat, which slowly moves back and forth on the stage, stopping to fire energy projectiles out of each claw in either direction at random intervals. The Balkiry, which will target nearby enemies and fly on a kamikaze mission, dealing damage with a powerful explosion. Then finally there is the Egg Pawn, which will act as a sort of sentry, firing a bazooka blast at any foe who gets too close and following up with fire from a modified Volkan Cannon.
*Final Smash: Death Egg Robot- After shouting "Get a Load of This!" Eggman and the Egg Mobile will disappear, emerging in the background in charge of the massive Death Egg Robot. Two targeting reticles appear on screen (the second appearing after the first is locked in) while the Egg Robot fires lasers all around the screen that cause flinching damage to opponents. Players have 5 seconds to move the first reticle into position and 3 seconds to move the second reticle. Once all reticles are locked, the Robot will launch its two massive spiked fists into the foreground where the targets were labeled (or where each reticle ended up when time ran out), dealing massive launching damage to any player hit by the fists.
===Miscellaneous===
*Entry Animation- Eggman simply flies onto the stage in his Egg Mobile.
*Idle Animation 1- Eggman will twirl his mustache briefly.
*Idle Animation 2- The Egg Mobile will glisten in the sunlight as Eggman just chuckles to himself.
*Side Taunt- Eggman looks at the camera while in the Mobile and laughs sinisterly.
*Up Taunt- Eggman will standup in the Egg Mobile and point forward, laughing maniacally as he does so.
*Down Taunt- Eggman will deploy two boxing gloves from the Egg Mobile and have them fist pump up and down repeatedly.
*Victory Animation 1- Eggman will be in his Egg Mobile, converted into the Eggwalker, jumping up and down repeatedly while shouting "Now You Know Why I Am The Best!"
*Victory Animation 2- Eggman will fly in front of the Egg Fleet as it moves in for final victory, as he says "Soon I Will Conquer ALL the World!"
*Victory Animation 3- Eggman will climb out of the Egg Mobile and laugh repeatedly.
== How to Unlock ==
Dr. Eggman can be unlocked through any of the following ways:
* Playing Versus Matches until he randomly appears as a "Challenger Approaching" fight. Defeat him to unlock him.
* Clear Classic Mode with Tails on Starting Difficulty 3.0 or higher. If Tails was unlocked through means other than classic mode, then Classic Mode must also be cleared with Sonic at the same difficulty level before Eggman will appear in Challenger Approaching.
* Defeat him in the Finale of World of Light to Unlock Him.
* Pay 1,000 gold in a shop, where he can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters
Category:Sonic (series)