Player Stats/Speed

Speed (shortened SPD) determines how fast the player's skill Cool Down (CD) is, how fast the player will attack with Auto Attacks (AA, influenced by Attack Speed) and how long it takes to cast/charge the skill. SPD also influences the tick frequency of Damage over Time (DoT) and Healing over Time (HoT).
Each point invested increases 0.30% SPD.
Exceeding the cap limit of SPD will convert to a chance to deal bonus damage similar to zeal. Example: Having 55% SPD results in a 5% chance to activate the zeal. The overcap limit is 20%.
==Equation==
;The equation for SPD is the following:
:SPD (%) = Flat SPD Increment (%) + (<SPD Stat Points>*0.3%) + λ*[(SPD Stat Increment (%)*(Base SPD Stat + Gear SPD Stat) + SPD from Title Bonuses + Contribution from Eidolon's Stats]
Where:
*Flat SPD Increment (%): From Envoy Path, SPD stat.
*λ: Same as defined in the equation for CRIT.Base Stats Table and Stats Calculation
;For overcapped SPD:
:√(SPD-14000)/10
Where:
*14000 is value of 50% SPD which can be lowered depending on other factors.
==Properties==
===DoT/HoT Frequency===
The DoT/HoT frequency is determined by how much SPD the player has:
*Below 10.00% SPD, the tick interval is 1.0 second.
*From 10.00% to 29.99% SPD, the tick interval is 0.9 second.
*Above 30.00% SPD, the tick interval is 0.8 second.Muse's Bard/Wiz PvE Guide
===Attack Speed===
A class' attack speed is determined by their weapon. The following table displays auto attack caps for 2 hits/second.Capping Auto Attack Speed even without Lion's Roar Set
Class 	Displayed ATK SPD	Attack Speed Cap
Guardian 	2.2 s 	77%
Ravager 	2.6 s 	81%
Duelist 	1.8 s 	72%
Gunslinger	1.5 s 	67%
Grenadier 	2.3 s 	78%
Bard 	1.8 s 	72%
Wizard 	2.2 s 	77%
Sorcerer 	2.0 s 	75%
Brawler 	1.6 s 	69%
Ranger 	1.9 s 	74%
Ronin 	1.8 s 	72%
Reaper 	2.0 s 	75%
Holy Sword	2.0 s 	75%
Shinobi 	2.2 s 	77%
Lancer 	1.9 s 	74%
==References==
Category:Terminology