Plants vs. Zombies: Flora Force

Plants vs. Zombies: Flora Force is a direct sequel to the original Plants vs. Zombies, taking place a few weeks after the events of the latter.
== Story ==
After Dr. Zomboss' humiliating defeat on the player's roof(!), his labs fell silent and the player's mowers and pool cleaners went out of use. However, suspicion arose a week ago when Zomboss' labs began belching more of that purple smoke than ever, and it became kind of a big deal when helicopters started flying around everywhere. 
Things really hit their crux when a suspiciously purple tornado hit the house, took Dave's gardener's binder, and did some light and tasteful rearranging in the den. To cap it all off, there were zombies on the lawn. After making quick work of them with what seeds remained, reports began coming in that zombies were on lawns all across the state.
Uh oh.
== Mechanics ==
=== Hot Sauce ===
Hot Sauce replaces Plant Food in PvZ:FF. Unlike Plant Food, Hot Sauce gives plants small upgrades for the rest of the current level.
=== Adventure Mode ===
Adventure Mode is the main mode of the game, essentially PvZ1's Adventure Mode. Each area has twenty levels, except for the first, which has ten.
=== Road Trip Mode ===
Road Trip Mode is unique to PvZ:FF. Since zombies have been appearing all around the state of Delby, Dave invents the Intralocator to warp around the state and kill zombies. Road Trip levels are randomized based on your progress in Adventure Mode and become available at random after completing Crazy Dave's Root Camp.
==== Crazy Dave's Root Camp ====
Crazy Dave's Root Camp is a series of short, mandatory tutorial levels presented before Road Trip begins. These levels use zombie dummies instead of actual zombies and serve as demonstrations for a few basic Road Trip level formats.
== Areas ==
Area 	Description
Overgrowth 	The first area of the game, Overgrowth essentially serves as a tutorial. The only gimmick is overgrown grass: tall grass can give plants a few extra health and zombies jump from dead grass during waves. During regular waves, zombies only jump from some patches, but every patch spawns zombies during the final wave. As mentioned above, this world only has ten levels.
Graveyard 	The second area of the game, the Graveyard introduces a slope on the first six columns that can only be shot over by lobbed-shot plants. Graves also make their first appearance here, being styled after PvZ1 graves in that they cannot be hit and summon zombies during waves. These use the same system as dead grass, that being that only some graves summon zombies during regular waves and all graves summon zombies during the final wave.
Commons 	The third area of the game and the first night area, the Commons also introduces tree stumps that usually block shots but can be planted on and can raise elevation with a certain plant. Graves also appear here, but in slightly smaller numbers.
Town Square 	The fourth area of the game, the Town Square is in a permanent twilight: sun falls every 13 seconds instead of 6.5 and mushrooms gradually slow down to 50% speed. There is also a storm going on, with moderate rain and lightning which can strike plants or zombies. After Level 10, the storm becomes worse and a heavy wind starts to blow, which can either speed up zombies and slow down projectiles or slow down zombies and speed up projectiles.
Public Pool 	The fifth area of the game, the Public Pool introduces water mechanics, with only the first three columns being land. This area's sneak attack is, of course, zombies rising the pool during waves, which follows the previous precedent.
Construction Site	The sixth area of the game, the Construction Site is set on the half-finished floor of a suspiciously zombie-themed skyscraper under construction. As the floor is unfinished, certain tiles are simply air, and anything trying to root or step there would just fall through. The walking zombies know this and just walk around. This area's sneak attack is multiple zombies being deposited on a single tile by I-beams on cranes.
Old Playground 	The seventh area of the game, the Old Playground introduces fog, which starts farther to the right but comes further in later levels. Because of all of the heavy fog in the area, after Level 10 the area becomes twilight. Some patches of tiles are composed of wood chips, and only light plants won't sink without help. To top it all off, some of the playground equipment is still intact, meaning the zombies can use it to their benefit. This area's sneak attack is zombies clawing out of wood chip tiles.
Coal Plant 	The eighth area of the game, the Coal Plant is dark, meaning no sun falls, but mushrooms are also asleep. Flower Pots are also required, but three rows are pre-provided. In addition, certain tiles contain conveyor belts which run automatically but can be stopped with a special plant. This area's sneak attack is Bungee Zombies delivering zombies.
Zombossville 	The ninth and final area of the game, Zombossville is the most devious area in the game. It is day but no sun falls from the sky, mushrooms are asleep, the lawn is six lanes, random junk builds up on certain tiles, and Flower Pots are needed but none are present on the lawn. This area has three sneak attacks which can all happen at once: Bungee Zombies delivering zombies, zombies emerging from junk piles, and zombies simply emerging from the ground in columns 7-9. Good luck and Sodspeed.
== Plants ==
For a list of plants, please see Plants vs. Zombies: Flora Force/Plants.
== Zombies ==
For a list of zombies, please see Plants vs. Zombies: Flora Force/Zombies.
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