Electricity damage

Electricity damage is one of the 10 main damage types of the game, typically inflicted by spells or on-hit effects caused by weapons like the Flail of Ages. A weapon would cause Physical damage provided it goes through Armor Class, and then an additional effect could add elemental damage.
== Protection from electricity ==
Through the use of certain spells, items or abilities, it is possible to reduce the amount of damage, afflicted by electricity.
=== Spells ===
Spells usually offer only temporary protection from electricity, in varying degrees.
Electricity resistance spells
Name 	Type 	Level	Affects 	Amount 	Duration
Armor of Faith 	Priest 	1st 	Self only 	5% + 5% every 5 levels M	3 rounds + 1 round/level
Otiluke's Resilient Sphere 	Arcane (Alteration)	4th 	Self/other	All damage M 	1 turn
Protection From Lightning 	Priest 	4th 	Self/other	100% M,E 	5 rounds/level
Protection From Electricity 	Arcane (Abjuration)	5rd 	Self/other	100% M,E 	1 turn/level
Protection From The Elements	Arcane (Abjuration)	7th 	Self/other	75% M,E 	1 round/level
Protection From Energy 	Arcane (Abjuration)	8th 	Self/other	75% M,E 	1 round/level
… incomplete!
=== Items ===
Items, as long as equipped, offer a constant protection from electricity. By wearing more than one of these, 100% resistance or even more is quite possible. Consumable items only give temporary protection.
Electricity resistance items
Name 	Area of Effect	Amount	Duration
Potion of Absorption 	Self only 	100% E	10 turns
Potion of Insulation 	Self only 	50% E 	10 turns
Protection From Electricity (protection scroll)	One creature 	50% E 	12 hours
====Apparel====
*Harper Pin - provides 100% electricity resistance (only usable by Jaheira)
*Cloak of Reflection - makes the wearer immune to electricity (100% electricity resistance), reflects electrical damage back to the source.
*Blue Dragon Plate - provides 90% electricity resistance
*Talos's Gift - provides 50% electricity resistance
*Dragon Helm - provides 25% cold, electricity and fire resistance
*Helm of the Rock - provides 25% cold, electricity, acid, poison and fire resistance
*Gift of Peace - provides 20% cold, electricity and fire resistance
*Robe of Invocation - provides 20% cold, electricity, acid and fire resistance
*Mage Robe of Electrical Resistance - provides 20% electricity resistance
==== Weapons ====
*Shortbow of Gesen - provides 20% electricity resistance
*Storm Star+5 - provides 20% electricity resistance
==== Shields ====
*Dragon Scale Shield - provides 25% cold, electricity and fire resistance
… incomplete!
=== Abilities ===
There are a few abilities that can offer temporary or constant protection from electricity.
*Storm Shield
… incomplete!
== Damage from electricity ==
Many spells are based on electricity, as well as some abilities, and items may deal bonus or even pure electricity damage.
=== Spells ===
Electricity damage spells
Name 	Type 	Level	Affects
Shocking Grasp 	Arcane (Alteration)	1 	Caster
Lightning Bolt 	Arcane (Evocation) 	3 	Area of Effect (Straight Line)
Call Lightning 	Divine 	3 	Area of Effect
Glyph of Warding 	Divine 	3 	Area of Effect
Chain Lightning 	Arcane (Evocation) 	6 	Area of Effect
Energy Blades (priest)	Divine 	7 	Caster
Energy Blades (wizard)	Arcane 	9 	Caster
… incomplete!
=== Items ===
* Bolt of Lightning
* Shortbow of Gesen
* Dragon's Breath (item)
* Flail of Ages (with the lightning head installed)
* Wand of Lightning
* Storm Star
* Ashideena
* Storm Pike
… incomplete!
=== Abilities ===
… incomplete!
== Creatures, protected from electricity ==
Some creatures have a natural resistance against electricity damage, some have special items equipped that protect them.
* Abazigal
* Adamantite Golem
* Clay Golem
* Demi-Lich
* Flesh Golem
* Iron Golem
* Lich
* Lightning Mephit
* Mustard Jelly
== Creatures, dealing electricity damage ==
There's is a number of creatures that always or by will are able to deal electricity damage, either naturally, via spells or through special items in their equipment.
… incomplete!
Category:Elemental damage