Zero Wish

Zero Wish is an umbrella game developed by Team Cosmic under Ultimatium Publishing. Zero Wish is a crossover RPG game that features characters from various media franchises including Ultimatium owned properties with gameplay reminiscent of strategy games like Fire Emblem, XCOM and Centennials.
Zero Wish was developed by Team Cosmic as their first major project after formation. It finally realized the dream of Ultimatium’s founder to bring multiple franchises together for a collaboration. The game is also a sequel to Everything Ends Eventually which itself is an unofficial sequel to the now lost Fantendo Golden Knights. Together these three games form the Creative Spark Trilogy. 
Releasing on all modern consoles and PC, Zero Wish did well financially and critically. 
Disclaimer, this article contains spoilers for the following: Danganronpa Trigger Happy Havoc, Code Geass, Wolf By Wolf, The Imperial Radch Trilogy,  Record of Ragnarok,  The Evangelion Series, Legend of Korra, RWBY Volume 3, Jurassic World Dominion, One Piece and Hades
== Recap ==
Fantendo Golden Knights was a crossover strategy game that took various Fantendo Characters and set them on an adventure across the Fantendo-Verse where they fought various villainous forces to deactivate the Creative Spark because it was corrupted. 
Everything Ends Eventually took place where FGK left off, with the Creative Spark’s activation being central to the plot since without the worlds of Ultimatium Studios were beginning to die. Characters from canceled Ultimatium Projects were brought back by a being known as The Regurgitator and an AI named Future Mind stole them and made them it’s pawns. Future Mind also planted two false agents among these heroes: one of whom being Alcrest. After the Creative Spark was restored, Alcrest has been sent back into stasis willingly.
Zero Wish focuses on a new entity entering the fray known as Desire. Desire can manipulate The Zero Code which links the multiverse together and The Creative Spark has been assimilated by the Zero Code.  Desire releases parts of The Creative Sparks throughout the MultiVerse which forms the core conflict of Zero Wish as this causes The Zero Code to fray and malfunction. 
== Gameplay ==
==== Battlefield Gameplay ====
The gameplay of Zero Wish is a mix of the old Fantendo Golden Knights, Everything Ends Eventually and Centennials 4
It is once again a tactics game, however the difference is that you won’t have the starting 50 soldiers of Fantendo Golden Knights but you won’t have the 7 man band you had in Everything Ends Eventually, instead you have a limited variety of units to begin with.
There is a limited hub world taking place in Future Mind’s new headquarters: The SS Story. The SS Story has access to all the modes in the game, and allows you talk to various characters in between missions. Think of it like a cross between Midnight Sun’s Belfry and The Lego Dimensions Hub
You can send a unt to scout a battlefield that could be the sight of an upcoming fight.  but doing so could leave them with sustained damage when the battle begins.  There is a cover system, where units can hide to take reduced damage, however, don’t stay behind cover for too long, as movement is always key to winning a fight. The battlefield is still grid based, with units moving in squares. 
In this game, modifiers can take the battlefield under certain circumstances, these modifiers can bolster or lower stats, or alter battlefield physics 
Some classes can move faster than others, Paladins are the slowest close range class, while Strikers are the fastest. Marksmen are the fastest magic/ranged class while Casters are the slowest.
On the Battlefield there are often narrow pathways, such as bridges, controlling them is usually essential to victory, as they’re used to ferry units between locations in certain cases. In fact the control of narrow spaces being important leads to one of the new mechanics, Zone Clashes, where if you have an advantage during a tight spot you can press it for victory.
The Tactical Retreat mechanic from Fantendo Golden Knights returns. Essentially,  you can go on the defensive with a tactical retreat, retreating back towards where you started on the Battlefield, but giving you the defensive advantage. However, retreating can also lead to defeat if your enemies have a big enough force or if where you started is inconvenient. 
All attacks have a radius, a short stab has a short radius in front of it, but a wide slash or AOE spell would have a larger radius. In a radius, attacks always do more damage when the enemy is in the center. If attacks hit opponents in a wider radius on the outskirts, they will do less damage.
There are 6 types of damage that can be dealt:
* Physical: Done up close by either a weapon or fists, this is a favorite of the Brawler Class
* Casted: Normally done with magical or elemental apparatus, this is favorite of the Caster Class
* Kinetic: Damage done from far away with damage causing apparatus, this is a favorite of the Marksman class
* Priority: Damage dealt with spead and precision from any distance, this is a favorite of the Striker Class
* Residual: Damage that happens overtime, this damage type is spread evenly across classes 
* Environmental: Damage caused by battlefield conditions and not by any unit
If the Battlefield is a certain size, there will be a control point. A control point is usually in the center of a battlefield, and is a strategically important location, as when captured, it gives temporary buffs to your units, acts as the new Retreat point and gives units more defense when near the control point. The Zone Clash mechanic was added to make control points more of a challenge to fight for. 
In some Battlefields, there are cracked tiles that break after walking across them, be careful where you tread in Battlefields with a ton of cracked tiles, as you may make pathways inaccessible or accidentally trap units in corners. Stepping on too many cracked tiles may lead to an unexpected unit death to unaccounted for environmental damage. 
==== Unit Gameplay ====
The centerpiece of battle are the units, and they are very versatile and mechanically complex, having different mechanics
There are five unit classes in Zero Wish:
* Brawlers: Are close combat focused units, who deal destruction out in front of them, but are vulnerable to ranged units and have lower defense due to making themselves out in the open.
* Strikers: Like Assassin's almost, stealth based unit that can deal attacks to enemies up close but are overwhelmed at a certain amount. 
* Casters: The general attack magic class, they can deal heavy hits with powerful AOE magic but the magic meter goes down with every attack used.
* Summoners:  Summoners summon other objects onto the battlefield and use the same magic meter as  Casters. 
* Marksmen: Rouge rangers making them mark as a ranged class but not magic. As they use guns they can hit hard from a distance, but can be easily defeated if enemies make it close to them
Units have quirks, which give negative and positive effects, they are part of the unit’s personality and have to be taken into account when making strategies.
Zero Wish uses the Battle Action Surge system from Centennials 4.  BAS brings up 3 commands your unit can use based on their circumstances. If a unit is in the back, it's commands are more focused on defense and range while in the front units get more attack commands. Every unit has at least 12 commands that they can use while some can have  up to 30.
Positioning is key in strategies, your units need to positioned in an order that best staisifes the situation’s needs. Say you have a Marksman, a Paladin and a Berserker, ideally you’d want to place a Marksman behind a Paladin and Berserker in front of the Paladin. However, the Marksman could have the coward quirk and may not fire sometimes. So you’d have to put the Berserker near the Marksman to defend them.
Units still have support bonuses and can be ranked all the way to A tier. Supports allow units to do more damage together, in Synergy. The teamwork system introduced in Centennials 4 also compounds with this synergy system, allowing units to do far more damage. 
Units don’t have class promotions anymore as mentioned earlier, instead, through combat experience and leveling up, they will have their power threshold increase like in the other titles made by Ultimatium like Everything Ends Eventually and Centennials 4.   However unlike those games, you can use Inspiration Keys to get units to their “Golden Form” which triples the original unit’s power threshold limit.
== Story ==
We begin the game with another look at Alcrest's world, he has been put back into it by Future Mind. Alcrest is saving the princess when he is woken from his dream state by Future Mind. Future Mind has activated once again due to a disturbance in the universe, The Zero Code, which constitutes the building blocks of the Multiverse is being tampered with. With this strange disturbance, Future Mind used it's capabilities to summon various heroes from across the multiverse. Out in the distant multiverse, Indica was also catapulted into the chaos, forming her own group to find Gladian and get home. 
It is revealed after a mission into Universe 111 (Neon Genesis Evangellion) where Starro the Conqueror had been transported into, that a being called Desire is trying to grant something called a "Zero Wish" which will fundamentally alter the entire multiverse to what that person wants. The goal for our main heroes now was to stop the Zero Wish from being granted, which takes a lot of effort to do. 
Once again following traces of the Zero Code, our heroes made a discovery, that it has already changed some irreversibly. They end up in Universe 982 (SCP Foundation) to find a doctor named Doctor Bright working with this strange energy, providing power to a generator he borrowed. The lab is attacked by a being from Universe 616 (Marvel Comics) called MODOK who wants to use Zero Code to have his own wish be granted. 
The heroes chase MODOK into Universe 450 (Breaking Bad) but someone else stops them. The person who stops them, known as Walter White, tells the heroes that he could use the Zero Wish to make a perfect world where all the bad things that happened to him could be erased and that he could provide the life his family deserves. Unfortunately for the ailing scientist, the heroes have to fight him, and they succeed in the fight.
Meanwhile, Indica's group also enters that universe thanks to some quick thinking, and also have to fight Walter White on their own, they find out that Future Mind is active. Indica herself knows little about Future Mind, but a member of her group, Breq from Universe 1109 (Imperial Radch) senses it's movements and presences. 
Going into Universe 616 to chase down MODOK, our heroes attempt to fight him again and they succeed, bringing him down. In the wreckage of his lab, they discover that several extradimensional anomalies opened. Going into Universe 1191 (Legend of Zelda) to find them, they run into Indica's group and several people who knew each other from similar universes, mainly Suzaku and Lelouch both from Universe 012 (Code Geass) and Sonic and Surge both from Universe 709 (Sonic The Hedgheog). The two groups end up briefly clashing before our main group led by Alcrest figures out where the anamolies are coming from.
A being in Universe 1781 (Mortal Kombat) named Sindel had been exploiting them to bring over powerful warriors to take over land in that world. Our heroes free quite a few of these and they help them take down Homelander before they help the heroes defeat Sindel. In the aftermath, the heroes once again run into Indica's group and a minor fight breaks out, where part of the Venom Symbiote breaks off and latches onto Indica, transforming her into a monster. 
Indica has to be pacified by the heroes and the two groups officially join forces. It turns out that MODOK's research into extra dimensional anomalies had also detected four individuals that had been infected by a mysterious Zero Code virus, one of which was Gladian. The Four Infected attack Future Mind but they are defeated and have to retreat. Tracing the signature, one of the ones rescued from Sindel's plot, Makoto Naegi from Universe 2110 (Danganronpa), recognizes it as the property as the villainous Junko from his own universe.
Tracking her down, the heroes realize she has gathered enough Zero Code to supply her partner with it so he could make a Zero Wish. Junko then reveals her own Zero Wish would just be endless despair, which her partner will bring. Defeating a Zero Code empowered Junko also takes a huge chunk of time, so the heroes are left scratching their heads as to how to save the Four Infected and stop the wish. 
It is quickly discovered by Breq and Alcrest that the Four Infected trail back to Universe 1889 (Resident Evil) from Universe 2110, so they head over there right away to save them. After disarming the Four Infected, the heroes take on the mastermind who created them, Albert Wesker. Wesker wants his Zero Wish granted so he can become god of every world. The heroes defeat Albert Wesker, but everything in place for the Zero Wish to be granted has been done. The being Desire appears and states it must do what ever it can to grant the wishes of anyone who summons it. What Desire gets from the Zero Wish is that it gets the authority to reshape the universe however it desires, even if it has no control of what it does.
Desire grants the wish, but it is not Wesker's wish that is granted. The heroes eventually fall into a reality hole as Desire departs. Falling all the way into Tartarus, one of the heroes, Zagreus, helps lead the heroes up through the Underworld, but they must fight a Hades Amalgamation, a being birthed of different Hades counterparts from different worlds. Defeating the amalgamation and escaping the underworld, the heroes make a bold plan. 
Turning Future Mind into a magic vessel, one of the heroes named Eris Morn opens a portal to the Wish Realm where Desire dwells. The heroes learn that Desire used to have more people like him, but the aging of the Multiverse killed them all, leaving them alone. Desire wants to grant enough Zero Wishes to bring back his entire race. Fearing the worst, the heroes have to reluctantly kill Desire. The heroes do so, but they still don't know how to reverse the Zero Wish or who granted it.
Suddenly, Eris warns the party, and a massive dragon enters the wish world. The one who made the Zero Wish was Riven of a Thousand Voices from Universe 2014 (Destiny) and her wish was to have a clone of herself in every universe, so she could spread her lies and deceit wherever she may go. Riven banishes the party from the Wish World and they wound up locked outside the Multiverse.
However, an unlikely ally, Snoopy from Universe 1313 (Peanuts) is also locked outside, due to the power of the dog's imagination. Snoopy helps the heroes return to the Wish World and force a final battle against Riven. To defeat Riven, the heroes use the last of Desire's remaining power and grant a zero wish together that Riven will be erased from every reality. The wish is successful and Riven disappears from the wish world.
The heroes return to their inter-multiverse base and throw a party in celebration of their victory.
==Units==
====Starting Units====
Alcrest 	Alcrest	Alcrest	Alcrest 	Alcrest
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Everything Ends Eventually	Striker	7500 	 	
Riley 	Riley 	Riley	Riley 	Riley
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series	Class	Power Threshold	
Inside Out	Caster	15000	 	
Hiro 	Hiro 	Hiro 	Hiro 	Hiro
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series	Class	Power Threshold	
Big Hero 6	Caster	10000	 	
Suzaku 	Suzaku 	Suzaku	Suzaku 	Suzaku
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Code Geass	Striker	10000 	 	
Uravity 	Uravity	Uravity	Uravity 	Uravity
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
My Hero Academia	Caster 	20000 	 	
Garnet 	Garnet 	Garnet	Garnet 	Garnet
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Steven Universe	Brawler	28000 	 	
Pit 	Pit 	Pit 	Pit 	Pit
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Kid Icarus	Marksman	36000	 	
Sonic 	Sonic 	Sonic	Sonic 	Sonic
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Sonic The Hedgehog	Striker	40000	 	
Goll 	Goll 	Goll 	Goll 	Goll
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Record of Ragnarok	Summoner	36000	 	
Zagreus	Zagreus	Zagreus	Zagreus 	Zagreus
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Hades 	Caster 	32000 	 	
Percy Jackson 	Percy Jackson	Percy Jackson	Percy Jackson 	Percy Jackson
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Percy Jackson and The Olympians	Brawler 	28000 	 	
====Unlockables====
Shinji Ikari 	Shinji Ikari	Shinji Ikari	Shinji Ikari 	Shinji Ikari
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Neon Genesis Evangellion	Marksman 	17000 	 	
Jarro 	Jarro 	Jarro	Jarro 	Jarro
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series	Class	Power Threshold	
DC Comics	Caster	75000	 	
Trini Kwan 	Trini Kwan	Trini Kwan	Trini Kwan 	Trini Kwan
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Power Rangers	Striker 	6000 	 	
America Chavez	America Chavez	America Chavez	America Chavez 	America Chavez
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Marvel Comics 	Summoner 	50000 	 	
Dr. Bright 	Dr. Bright	Dr. Bright	Dr. Bright 	Dr. Bright
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
SCP Foundation	Summoner 	27000 	 	
Link 	Link 	Link 	Link 	Link
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Legend of Zelda	Marksman	22000	 	
Korra 	Korra 	Korra	Korra 	Korra
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Avatar: Legend of Korra	Brawler	30000	 	
Ruby Rose	Ruby Rose	Ruby Rose	Ruby Rose 	Ruby Rose
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
RWBY 	Striker 	10000 	 	
Orphan 	Orphan 	Orphan	Orphan 	Orphan
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
DC Comics	Striker	5000 	 	
Sora 	Sora 	Sora 	Sora 	Sora
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series	Class	Power Threshold	
Kingdom Hearts	Caster	50000	 	
Monkey D Luffy	Monkey D Luffy	Monkey D Luffy	Monkey D Luffy 	Monkey D Luffy
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
One Piece 	Brawler 	38000 	 	
Ash Ketchum	Ash Ketchum	Ash Ketchum	Ash Ketchum 	Ash Ketchum
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Pokemon 	Summoner 	4000 	 	
Makoto Naegi	Makoto Naegi	Makoto Naegi	Makoto Naegi 	Makoto Naegi
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Danganronpa 	Marksman 	8000 	 	
Indica 	Indica 	Indica	Indica 	Indica
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Centennials	Brawler	10000 	 	
Lelouch 	Lelouch	Lelouch	Lelouch 	Lelouch
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Code Geass	Caster 	12000 	 	
Venom 	Venom 	Venom	Venom 	Venom
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Marvel Comics	Brawler	18000	 	
Breq 	Breq 	Breq 	Breq 	Breq
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Imperial Radch	Marksman	16000	 	
Yael 	Yael 	Yael 	Yael 	Yael
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Wolf by Wolf	Striker	5000 	 	
Surge 	Surge 	Surge	Surge 	Surge
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Sonic The Hedgehog	Brawler	30000	 	
Eris Morn	Eris Morn	Eris Morn	Eris Morn 	Eris Morn
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Destiny 	Summoner 	10000 	 	
Gladian 	Gladian	Gladian	Gladian 	Gladian
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Centennials	Striker	11000 	 	
Deku 	Deku 	Deku 	Deku 	Deku
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
My Hero Academia	Brawler	25000	 	
Maisie Lockwood	Maisie Lockwood	Maisie Lockwood	Maisie Lockwood	Maisie Lockwood
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Jurassic World 	Summoner 	11000 	 	
Master Chief	Master Chief	Master Chief	Master Chief 	Master Chief
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
Halo 	Marksman 	8000 	 	
Snoopy 	Snoopy	Snoopy	Snoopy 	Snoopy
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series	Class 	Power Threshold	
Peanuts	Caster	100000	 	
Junior	Junior 	Junior	Junior 	Junior
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class 	Power Threshold	
At Sea	Marksman	10000 	 	
Nest 	Nest 	Nest 	Nest 	Nest
{| class="article-table" border="1" style="width:100%; background:#8d8e8f" ; color:black	Series 	Class	Power Threshold	
Centennials	Summoner	36000	 	
== Bosses ==
Desire 	Desire	Desire 	Desire	Desire
{| class="article-table" border="1" style="width:100%; background:#ff3030" ; color:black	Series	Class 	Power 	
Zero Wish	Boss 	1000000	 	
Starro 	Starro	Starro	Starro	Starro
{| class="article-table" border="1" style="width:100%; background:#ff3030" ; color:black	Series	Class 	Power 	
DC Comics	Boss 	7900 	 	
Hiesenberg 	Hiesenberg	Hiesenberg	Hiesenberg	Hiesenberg
{| class="article-table" border="1" style="width:100%; background:#ff3030" ; color:black	Series 	Class 	Power 	
Breaking Bad	Boss 	13000 	 	
M.O.D.O.K 	M.O.D.O.K	M.O.D.O.K	M.O.D.O.K	M.O.D.O.K
{| class="article-table" border="1" style="width:100%; background:#ff3030" ; color:black	Series 	Class 	Power 	
Marvel Comics	Boss 	18000 	 	
Homelander	Homelander	Homelander	Homelander	Homelander
{| class="article-table" border="1" style="width:100%; background:#ff3030" ; color:black	Series 	Class 	Power 	
Homelander	Boss 	20000 	 	
Wesker 	Wesker	Wesker	Wesker	Wesker
{| class="article-table" border="1" style="width:100%; background:#ff3030" ; color:black	Series	Class 	Power 	
Resident Evil	Boss 	30000 	 	
==Modes==
Story 	Story
 	The main mode and draw of Zero Wish. The main story features the characters of the game fighting a new battle against the mysterious Desire and their plans to grant something called a "Zero Wish" but along the way other forces augmented by warped Zero Code will try to have a wish of their own granted.
Wish Stories	Wish Stories
 	The Wish Stories mode follows just one unit in an alternate scenario where they have their own Zero Wish granted. The Wish Stories provdie focus on characters who might not have had anything in the main campaign
Gauntlet 	Gauntlet
 	Gauntlet mode is where you take in up to 8 units and try to survive a boss rush, some bosses are exclusive to Gauntlet mode.
Orient 	Orient
 	Orient is like Gauntlet but is more so going through procedurally generated battlefields on places called "islands". You have access to all your campaign units in this mode but can only take a max of 12 onto an island. You are ferried between islands by Junior from the scrapped At Sea.
Challenges 	Challenges
 	The Challenges mode is about taking on pre-made challenges with preset units, enemies, modifiers and terrains. Completing a challenge is like solving a puzzle as you need to figure out how to win with the cards you're dealt. There are 100 challenges to complete.
Online 	Online
 	You can take your units online and raid other people's bases while you can have a base of your own and have other people try to raid it.
== Development ==
Zero Wish is the final culmination of Ultimatium's efforts to make an Umbrella Game which was a project that the lead developers wanted to make for years. The first project by Ultimatium which is now lost to time was called Dance of Destiny which was an unfinished, sloppy attempt at making an Umbrella Fighter but the results of which irreversibly effected Ultamtium's path. Dance of Destiny was made in a time where the interests of the lead developers were different from what they currently are and so only three characters who were present in that roster made it into Zero Wish (Master Chief, Pit and Sonic).
Plans for a Dance of Destiny sequel were set to go ahead even though it was not the devs best effort at the time, and it never got made. The original plan, had it gone through, would have radically changed the course of Ultimatium Studios as it was large and had a roster of 68 characters but also it was where Gevhim was supposed to make his first apparences before Centennials 2 was in production. 
After those efforts were busted, a new project began called Page Turners which was a FPS in the style of the now lost Weapons of War and had a roster of famous comic book characters like Spider-Man, Hellboy and Aquaman along with other general heroic characters like The Powerpuff Girls. Page Turners turned out to never come out due to a conflict of interest.
Further efforts to develop an Umbrella title festered until an idea was had, Zero Crisis, a Multiversal crossover that had various heroes from across the Multiverse come together to stop a common enemy. The idea was teased, Zero Crisis was being set in motion until it suddenly wasn't. The lead developers went on sudden hiatus between September 2021 and November 2022 which all ideas for game development was frozen
The next important thing to happen was Everything Ends Eventually coming out in November 2022 which kickstarted the next chapter of Ultimatium's life, and an umbrella title was once again on the agenda. Zero Crisis was reworked into a new idea: Zero Quest which was a MOBA in the style of Weapons of War: Siege that would get updated overtime. Weapons of War: Siege already had guest characters so it was a nobrainer to have a title like that. The original roster of Zero Quest had a few characters that didn't make it to the final cut like Star Butterfly from Star Vs The Forces of Evil, The Dragonborn from Skyrim, Rick and Morty, Nico Mornu, Captain Marvel, Black Canary, Dipper and Mabel from Gravity Falls, Kratos from God of War and Catra from She-Ra Princess of Power. Zero Quest was going ahead but something else was happening in the background.
Everything Ends Eventually was a far greater success than any one had imagined it would be, and garnered a lot of attention. A sequel was necessary but everyone disagreed on how to do it. But then an idea came around, make the Umbrella Title a sequel, the project took a new direction and was reborn as a tactics game similar to Ultimatium's bread and butter. And thus the current form of Zero Wish was born.
== Trivia ==
* This is the Ultimatium Studios page with the least amount of original art pieces clocking in at only 13 original arts total
* This is the sixth game by Ultimatium Studios to include the Power Threshold system
* This game continues what Everything Ends Eventually started by using licensed songs, along with all the other licensed tracks that are already in the game due to the franchises credited.
** Some of the licensed songs from popular artists include Celestial by Ed Sheeran making it's second apparence in a Video Game after Pokemon Scarlet and Violet (2022) and Live While We're Young by the now defunct One Direction 
** New arrangements of licensed songs from franchises included in the game were also made for the game including a new rendition of A Cruel Angel's Thesis from Neon Genesis Evangellion and This Will Be The Day from RWBY
** A few musical selections from franchises not represented through anything else are also in the game including Devil Trigger from Devil May Cry 5
*Lelouch and Suzaku were last minute additions to the game, added almost on a whim by the lead developers.
*Zero Wish has more cut content then every other game in Ultimatium Publishing's line up combined due to how long the brainstorming process was and due to all the umbrella ideas that were thrown around
*Stats about the units goes as follows: 
**There are 38 total units
**23 of the units are Male while 15 are Female
**A majority of the roster is human, with the rest being composed of: two AI (Breq and Alcrest), two Mobians (Sonic and Surge), one Angel (Pit), one Valkyrie (Goll), two Demigods (Zagreus and Percy), one Gem (Garnet), one Dog (Snoopy) and one Starfish (Jarro)
**Out of all the units here, 8 are Ultimatium Studios Allumni with Alcrest, Indica, Gladian, Nest and Junior being in Ultimatium owned series and Master Chief, Pit and Sonic being in Dance of Destiny
**Breq and Yael are the only units to have new art by the studio but not be owned by it
**Out of all the units, only Junior and Nest do not have roles in the main story mode and have to be unlocked outside of it.
Category:Ultimatium Studios
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