Iris the Combat Medic

is the best champion ever.
==Lore==
==Abilities==
===Devices===
==Development==
===Scrapped Abilities===
;Innate Abilities
* Whenever Iris damages an enemy she applies a stacking debuff that lasts for 6 seconds. Upon reaching 3 stacks, an enemy is pacified for seconds, preventing them from attacking and casting abilities. This cannot happen again for 6 seconds.
* Whenever Iris damages an enemy she applies a stacking debuff that lasts for 6 seconds. Upon reach 3 stacks, Iris becomes immune to that target for seconds.
* Iris' basic attacks apply a debuff to her target for 3.5 seconds. Allies who damage marked enemies will X restore health. Iris may or may not be able to trigger the effect herself. Triggering the heal may or may not remove the mark. 
* Iris summons Techmaturgal Repair Drone every 18 seconds and can have up to 1 (+ 1 per rank in Kinetic Barrier) assisting her at any one time. The spawn timer is reduced by 4 seconds whenever she hits an allied champion with one of her abilities. Drones nearby allied champions, restoring health on each hit. Drones are attackable units.
;Basic Abilities
* 
** Iris launches her syringe in the target direction, forming a tether with the first enemy hit for 2 seconds. While the tether holds, the target takes magic damage and has their attack damage reduced at 0.25 second intervals. After the 2 seconds or once the tether is broken, Iris gains the ability to casts Inject for 3 seconds. The attack damage reduction lingers for 5 seconds upon breaking the tether. 
** Iris launches her syringe into the target allied champion, forming a tether for the next 2 seconds that restores health over 2 seconds and instantly grants them the stolen attack damage for 5 seconds. The maximum amount of health and attack damage granted by Inject is based on the tether duration of Extract. Extract will only trigger Combat Medicine once every 0.5 seconds.
* 
** Iris reduces all incoming damage from enemy champions by a flat amount.
** Iris releases a kinetic pulse, dealing magic damage to surrounding enemies, knocking them away and slowing their movement speed for 2 seconds thereafter. Additionally, Kinetic Field's passive becomes an aura for the next 6 seconds, granting the damage reduction to all nearby allied champions.
;Ultimate Abilities
* Iris summons a number of Repair Drones that follow her for the next 8 seconds. Repair Drones will seek out nearby allied champions suffering from crowd control effects and cleanse them of all crowd control effects, and possible restore health, before returning to Iris. Drones can only see to one patient at a time and an allied champion can only be the target of one drone at a time. Drones have a base movement speed of 350 and benefit from First Response. 
* Iris raises a 475-radius dome around her that remains in place for a few seconds, destroying incoming projectiles and acting as impassible terrain for incoming enemies. Kinetic Barrier will possibly push/knock-out enemies within the area.
* Iris switches to an alternate set of abilities. Iris can re-activate Tinker Time! to return to her standard abilities, and the ability will automatically de-activate if Iris runs out of parts.
;Constructs
* Iris places a relocator on the ground. Allied champions can interact with the relocator to be teleported to Iris' position. The relocate takes 18 seconds to recharge, affected by cooldown reduction.
* Iris places a repair drone on the ground. Drones nearby allied champions, restoring 4 + (1.5 × level) + health on hit. Drones gain a one-use on-hit at 100% charge that can be used on allies affected by crowd control, reducing the remaining duration by 50%. Charge generates passively and a drone's repairs will generate 5% charge, with a maximum recharge time of 16 seconds.
* Iris constructs a Beacon at the target location, granting sight over a large radius.
* Iris constructs a Beacon at the target location, granting sight over a small radius (obstructed by terrain). Upon reach 100% charge, the beacon will emit a pulse that reveals the surrounding area (unobstructed by terrain). It takes 30 seconds to recharge, affected by CDR.
* Iris constructs a device at the target location that projects a barrier over the surrounding area for the next 4 seconds, pushing out contained enemies and preventing enemies from passing into the area (this extends to blinks). The device has 1 health and takes 1 damage from champion and tower basic attacks. 
* Iris constructs a Resupply Station at the target location. Iris can have up to 2 Resupply Stations active at any one time. Allied champions can interact with the station to begin channeling. While channeling, allies will restore 30 + (4 x level) + (30% AP) health and mana per second the cost of the Resupply Station's charge. Allies beyond the first will only consume half the charge. The instances of restoration and cost happen more frequently than per second.
* Iris places a trap at the target location that arms after a very brief delay. If an enemy champion comes in range of the device, it field briefly expands outward then rapidly contracts: pulling in all nearby enemies.
==Gallery==
Iris_OriginalSkin.jpg|Original Iris
Iris_NurseSkin.jpg|Nurse Iris