Jacobstown

"Acolytes of the New God"
Jacobstown is a location in the Mojave Wasteland .
==Background==
Originally a resort location nestled amidst the cliffs of Mount Charleston, post-War, the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. It was not until around the early 2260s that the place became a permanent settlement for any group. Marcus, formerly the mild-mannered super mutant sheriff of Broken Hills in New California, took it upon himself to find a refuge for the "broken-minded" of his kind living in the Mojave. His first attempt at a super mutant conclave at Black Mountain failed after the nightkin, Tabitha turned most of the mutants Marcus had gathered into a hostile cult known as the State of Utobitha. With Tabitha's grip too difficult to break easily, and finding it harder than holding on to Broken Hills, Marcus left with a small group of his fellow first-generation mutants.
Heading into the mountains northwest of New Vegas, the mutant migration eventually discovered Mount Charleston and the pre-War resort still largely intact, and decided it was a good spot to set up another community, hoping to build it up for the long term.Fallout: New Vegas Official Game Guide Collectors Edition p.294-296: "[1.10] JacobstownMarcus, a mild-mannered Super Mutant sheriff of Broken Hills took it upon himself to find a refugee for the "broken-minded" of his kind: low-intelligence Super Mutants and schizophrenic Nightkin. It proved to be more difficult than holding on to Broken Hills, but he eventually decided Jacobstown was a good spot to set up a community. Despite splinter groups (Davidson and Tabatha), Marcus does his best to take care of Lily and the other Super Mutants and Nightkin at Jacobstown."(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)The Courier: "What's the history of Jacobstown?"Marcus: "Was a resort Pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago. I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just... get along."(Marcus' dialogue) The town mostly supports itself on the ranching of bighorners; they provide lots of meat and the town can trade the hides for other supplies with passing caravans. Wild bighorners also roam the foothills, so restocking their herd when numbers fall is easy.The Courier: "How does the town support itself?"Marcus: "Bighorners. Good eating. And we can trade the hides. Got a lot of wild ones around here, so it's easy to restock the herd."(Marcus' dialogue)
Marcus' chosen name for his new settlement, Jacobstown was in honor of the late Jacob, a Brotherhood of Steel paladin and past traveling companion of Marcus, who together previously founded the town of Broken Hills back in the west.
However, by 2281, Jacobstown itself has not stood without problems. Foremost is that not all of the super mutants and nightkin living there were content to live under Marcus' rules. Others such as Davison broke off on their own, eventually winding up with their own dysfunctional super mutant communities. Though Marcus is disappointed at the shaky state of mutant affairs in the Mojave, he does the best he can to take care of those super mutants and nightkin like Lily Bowen that remained at Jacobstown. Even so, despite Marcus' peaceful leadership, Keene arose as representative of the nightkin in the town, believing that while Marcus' efforts are respectable, he does not truly understand the plight of the nightkin.The Courier: "What do you do here?"Keene: "I represent the Nightkin. That doesn't mean I don't respect Marcus for what he's trying to do. However, he doesn't truly understand the difficulties of being a Nightkin."(Keene's dialogue)
Sometime before 2281, a former Enclave scientist, Doctor Henry heard about the problems plaguing the nightkin and traveled to Jacobstown where he was welcomed by Marcus and allowed to set up a laboratory to develop a cure for their mental illness, however, progress has been slow-going and the nightkin are growing impatient; another rebellion is imminent if nothing is done to produce a cure.The Courier: ""Keene: "[FAILED] No more negotiating, and definitely no more waiting. This is your last chance before we take it by force."(Keene's dialogue)Guess Who I Saw Today
Aside from the conflicts within, Jacobstown suffers many threats from the outside due to their high population of super mutants; despite efforts to establish trade with the New California Republic,Marcus: "Not the outcome I was hoping for with the mercs. At least it buys us time to build up our defenses. Had hoped to start reaching out to NCR, start talking trade and borders. It'll be more difficult now."(Marcus' dialogue) an influential partyMercenary note within NCR has recently been sending contracted mercenaries to either displace the super mutants from the town, or remove them through more violent methods due to believing that the mutants there are responsible for, or at least connected with attacks on NCR-supported brahmin ranches.The Courier: "What do you want with Jacobstown?"Norton: "Just doing what I'm paid to do - harass the muties until they leave or attack us. If they leave, we let 'em go. If they attack, we wipe them out. Either way, the job's not done until they've cleared out of the town."The Courier: "Who are you doing this for?"Norton: "Won't name names, but some important folks in the NCR are sick of muties attacking their Brahmin herds. They want them gone from NCR territory. Maybe this group had something to do with attacking Brahmin, maybe not. Doesn't matter. We're getting paid to make them go away."(Norton's dialogue)
==Society==
The super mutants of Jacobstown are an egalitarian soceity, operating in a collectivist mindset where they equally share their resources among each other for a common goal and almost never physically fighting each other, though there are often splinter factions among its less mentally stable denizens. The super mutants themselves can be divided into three groups: the first generation super mutants from the Master's army, second generation mutants from the Enclave excavations, and the nightkin, the Master's elite operatives and commanders.NightkinMariposa Military Base excavation
Though there is not a caste system or a highly regimented society, the different generations of mutants tend to gravitate to different roles. The first-generation mutants are generally among the smartest (and most mentally stable) and act as organizers and community leaders. Marcus, due to his experience as a sheriff and his intelligence, became the de facto leader of the mutant community. The second generation, or "dumb-dumbs" as someBlack Mountain terminal entries; terminal, One the air! call them, are generally used as muscle and performing hard labor, as even the least intelligent of mutants are useful for their strength and manpower. Nightkin, represented by Keene in Jacobstown, help protect the town from interlopers, though their main objective is to find a cure for their deteriorating mental condition.
Although founded as a super mutant haven, members of all races are welcome as long as they behave themselves and mind their manners, most of all avoiding staring at the nightkin, evidenced by Dr. Henry and the ghoul Calamity being allowed to live in the town while they research a cure.The Courier: "Why does Keene want to leave?"Marcus: "Nightkin have a hard time being seen like normal folks. Can't stand it. A few already left to try and find more Stealth Boys."(Marcus' dialogue)
==Outside relations==
The residents of Jacobstown are friendly and peaceful but despite their best efforts have few good relations. Marcus wishes to do trade with others, including the NCR, but their isolation and a general anti-mutant sentiment in the wasteland have made this simple task difficult. In particular, they suffer a scapegoating campaign by the New California Republic, for supposedly attacking brahmin herds, despite evidence to the contrary. This has resulted in an influential party of the NCR sending mercenaries to either displace the super mutants from the town, or remove them through more violent methods, despite the fact that the town has nothing to do with the attacks on the NCR citizens' brahmin. Marcus, however, remains optimistic about establishing trade and borders with the NCR, believing it is only a matter of hard work and if the current situation can be peacefully resolved.
Despite being close neighbors with the Great Khans, neither seem very interested in the other, mostly focusing on their problems with the NCR (Jacobstown) or assimilating into the Legion (Khans). This apathetic attitude also extends itself to Caesar's Legion, as little to no contact has been made between the two groups. Marcus himself has several opinions on Caesar and his Legion, but this may or may not extend to the rest of the town.The Courier: "What do you know about the Legion?"Marcus: ""(Marcus' dialogue)
The State of Utobitha and Jacobstown are on strictly unfriendly terms, as Utobitha tends to give mutants a bad reputation as ordnance-toting moronic raiders. Marcus even goes as far as to plant Neil as a spy/diplomat in order to seed unrest and convince as many mutants as possible to turn away from Black Mountain and instead go to Jacobstown.The Courier: "What is Jacobstown?"Neil: "The opposite of Black Mountain! A stable community of Mutants, mostly, led by a mentally stable leader. Humans are welcome there, so long as they behave themselves. Look northwest of Red Rock Canyon if you want to find it."The Courier: "Why are you here, instead of Jacobstown?"Neil: "Marcus sent me here a couple of months ago to check on Black Mountain. I suppose you could say I came here as a spy. But with no signs of Tabitha's weakening, and none of the second-gens ready to revolt or to come to Jacobstown, there wasn't much I could do. Down here, on the other hand, I've saved a dozen Mutants from heading up the mountain. It's not much, but it's something. I have my own reasons to stay away from Jacobstown for a while - reasons we won't be discussing - so I've stayed here."(Neil's dialogue)
==Layout==
Situated in the northwest section of the map, north of Red Rock Canyon, the resort's entrance is approached by Nevada State Route 157. Just inside the entrance, there is a giant sign on a tower that says "Jacobstown." Left of the entrance is a pen full of bighorners. To the right, there are a few bungalows. The large building to the rear is the Jacobstown lodge.
At the entrance of Jacobstown, where Marcus is met for the first time, there are two super mutants standing guard at both sides of the entrance. Near the one on the right, there is a hollowed-out rock which has a small heart painted on it and contains minor loot.
Lily Bowen typically stands outside of the bighorner pen day and night, while Keene is just inside the main building to the left of the door. To the right side of the building is Doctor Henry's laboratory where he and Calamity are typically found.
==Buildings==
* Jacobstown bungalow
* Jacobstown lodge
==Inhabitants==
==Notable loot==
* Cattle prod - One is outside on the ground on top of a line of rocks near the northwest side of the cattle pen, between the pen and the lodge.
* Fat Man - On a super mutant, well to the south, in a cazador nest.
==Related quests==
* Guess Who I Saw Today
* Nothin' But a Hound Dog
* Unfriendly Persuasion
==Endings==
==Notes==
* Talking to Neil near Black Mountain, he can reveal the location of Jacobstown when asked about it.
* Occasionally, the unnamed super mutants wandering around Jacabstown will state, "Sometimes I miss being in the Master's army," referencing the main antagonist of Fallout.
* Other than the super mutants and nightkin, Jacobstown is also home to an unnamed super mutant master. He has a "normal," cultured voice (similar to Neil's) instead of the more gravelly voice used by the other super mutants, but says the same generic dialogue phrases.
* Although both Marcus and Keen warn the player character not to stare at the nightkin, doing this will not turn them hostile.
* The mutants appear to still have an interest in heavy weaponry and destruction. When spoken to, the normal mutants will comment about wanting miniguns or missile launchers from Marcus. Conversely, they will also comment on how they hope it will snow later.
* At higher levels, cazadores may spawn near the front gate to Jacobstown and may attack the super mutants.
* The mutants inside and outside of the Jacobstown Lodge will respawn after a few days if killed, excluding named non-player characters such as Lily or Marcus.
* A pinball machine can be found in an upstairs room of the lodge, the only instance of it in Fallout: New Vegas.
==Appearances==
Jacobstown appears only .
==Behind the scenes==
* The in-game Jacobstown is located in the same geographical area as the real-world town of Mount Charleston, Nevada, a small alpine community high in the mountains west of the Las Vegas Valley noted for Mount Charleston Lodge, the building that Jacobstown is based on..
** The Jacobstown lodge is similar in appearance to the real-world Retreat on Charleston Peak (formerly the Resort at Mount Charleston), including a nearly identical front sign, similar architecture, and inclusion of proximal ponds, fixtures, and fountains.Retreat on Charleston Peak
** The Jacobstown bungalow portion of the town resembles the real-world Mount Charleston Cabins, located a short distance west of the lodge.Mount Charleston Cabins
* Megan Parks handled world building for the location: asset creation, prop placement, land building, and vista.Megan Parks' portfolio
;Spare Us the Cutter
*There are three markers in the Brahmin pen that enable certain NPCs. They aren't actually used in the final game and were seemingly just there as a possible way to quickly ease NPC numbers (between them they enable most of the NPCs in the area). Oddly there is one called JacobstownMoreNightkinParentMarker that does just what it suggests - enables four more Nightkin outside the house that is always disabled in the game (along with those NPCs). I'm not sure if this was disabled to keep down NPC numbers or as a continuity measure (or even part of the Nightkin coup plotline?) as we are told the nightkin don't like going outside much as they can't bear to be seen. The only nightkin outside in the farm area of Jacobstown in the final game is Lily so that the player can clearly see her.
==Gallery==
Jacobstown.jpg|Pre-release screenshot of Jacobstown
FNV Jacobstown exterior front.jpg|View of the lodge
FNV Jacobstown porch.jpg|Front porch
FNV Jacobstown exterior side.jpg|Side of the lodge
Jacobstown at night.jpg|Jacobstown at night
FNV Jacobstown moon.jpg|Moon shining over Jacobstown
FNV Jacobstown main sign.png|The main sign in town
FNV Jacobstown sign up close.jpg|Pre-War lettering barely visible
FNV Jacobstown rear.jpg|Behind the lodge overview
Jacobstown3.jpg
Cattle prod Jacobstown.jpg|Cattle prod
Super mutant south of Jacobstown.jpg|Fat Man
FNV Jacobstown sign.png
==See also==
* Spare Us the Cutter: Jacobstown cut content
==References==
Non-game
Category:Fallout: New Vegas locations
 
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