Zapper

zapper is a ranged item in item asylum. It is an NES Zapper.
== Functionality ==
While zapper is equipped, it will play rightfully woof.
Firing zapper causes the user's screen to briefly flash black whilst highlighting entities in white. Any entity hit by the gun's shots will be dealt 17.5 damage and lifted slightly into the air; however, hitting a target already airborne will instead deal 31.85 damage and ragdoll them.
Its ammunition counter is not a number, but a small 8-bit UI element in the bottom corner of the screen, holding up to 3 shots in one "magazine". zapper has a short reload time lasting a second where the user spins the zapper in their hands.
This item is considered electric and will reflect the shots back on the wielder if shot at a target with franklin badge.
== Tips == 
* When firing, aim slightly higher than the target's midsection. The increase in firing elevation allows the zapper to quickly chain all 3 attacks.
* The weapon has no projections, a nearly silent firing sound and equally quiet music while equipped. All of this leads to an extremely stealthy weapon.
** Despite this, its unique properties can easily lead the target to the conclusion they are being fired at by the zapper.
* Although it can be tempting to use zapper at moderate range to maximize damage, it is typically safer using it from afar, as zapper's range for its raw damage is small.
* In team-based modes, zapper can be extremely useful as a support tool, as its perfect accuracy and hitscan nature can incapacitate enemies from any distance.
* Due to zapper’s capability of flashing the location of every entity in the field, zapper can be utilized as a support item and can be used to counter surprise attacks or to avoid potentially dangerous areas. Do note that this is impossible to achieve if the player has Photosensitive Mode on.
** This is good for finding the 10 hour burst mans location after he teleports.
== Gallery ==
Zapper equip.gif|Equipping zapper.
Zapper fire.gif|Firing zapper.
Zapper reload but only reload.gif|zapper's reload animation.
Zapper in use.gif|zapper in use. Note the flash effect after each shot.
Zapper flash.png|The zapper flash when firing. (disabled if photosensitive mode is on.)
Zapper cursor.png|zapper's crosshair.
=== Miscellaneous ===
ZapperImage1.png|zapper's old appearance.
OldZapperFire.gif|Old zapper firing animation
Zapper reload old d.gif|zapper's old reload animation.
Zapperapril.png|zapper during the April Fools 2024 update.
Apper.png|A transparent render of zapper.
=== Origin ===
Nintendo-Entertainment-System-NES-Zapper-Orange-L.jpg|A real bright red NES Zapper.
== Audio ==
<tabber>
|-|BGM=
Song Information	
 	rightfully woof
File 	
BPM 	160
Key 	B-Minor
Song Length 	2:12
Composer 	Aden Mayo
Notes 	Contains barking sound effects that originate from Duck Hunt.
|-|SFX=
Sound	File	Description
Use 	 	Plays upon using zapper.
Hit 	 	Plays upon hitting an opponent with mid air.
</tabber>
== Trivia ==
* zapper is based on an add-on feature to the Nintendo Entertainment System, a plastic toy gun that shoots invisible hitscan projectiles using light, with many games that use the item as its mechanic of gameplay.
** The most well-known of these games is Duck Hunt, which is what the zapper references with both its music, sound, and UI.
* zapper has the tied most shortest cooldown out of every ranged weapon tied with micro smg.
== Changes ==
* v1.5.6
** Reverted v1.5.5 changes.
* v1.5.5
** Model changed, altered firing sounds.
** Reduced fire rate.
** Damage to grounded enemies reduced to 12; damage to airborne enemies reduced to 21.84.
** Enemies are now sent ludicrously high upwards.
** Always ragdolls.
* v1.4.0 [🎃]
** Damage on airborne targets reduced to 31.85. Previously did 32.5.
* v1.3.0 [🌴]
** Disabled auto-firing. Each shot must now be directed manually.
* v1.2.0 [mihawk bosses & more!!!!!]
** Increased damage on grounded targets to 17.5. Previously dealt 10.
** Now is held in a different position.
** Reloading animation changed.
* v1.1.0 [❄]
** Base damage reduced to 10, increased to 32.5 on airborne targets.
** No longer instantly ragdolls on each shot.
*** Hitting a target now momentarily lifts them, whilst hitting one already airborne will additionally ragdoll them.
* v0.8.0 [☀️]
** Added zapper.
*** Each shot dealt 30 damage, ragdolled players and launched them into the air.
Category:Items
Category:Ranged Items
Category:Based on media
Category:Inflicts ragdoll
Category:Items with limited ammo
Category:Electric
Category:Items that play music
Category:Malicious items