Harpoon (Weapon)

A harpoon is a Ranged Martial Weapon that embeds itself into its target for additional damage.
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==Description==
This hooked spear is favored by whalers and Sea Elves alike. 
===Appearance===
A harpoon is a long spear that's barbed on at least one side, meant to make its removal extra harmful.
==Properties==
Martial 
Martial weapons require more specialized training to use efficiently compared to Simple weapons. Most warriors use martial weapons because these weapons put their fighting style and training to best use.
Thrown (20/60)
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
==Features==
===Pincushion===
On a hit, the harpoon's barbed head becomes embedded in the target. A target with a harpoon embedded in it takes 2 points of Slashing damage whenever it takes a Move Action.
An affected target may use a Bonus Action to remove the harpoon. Removing the harpoon requires a DC 12 Dexterity Saving Throw or a DC 13 Wisdom (Medicine) check. 
On a success, the harpoon is safely removed. 
On a failed save or check, the harpoon is removed but deals an additional 1d4 points of Slashing damage.
Creatures that are formless are not affected by this condition. 
==History==
Category:Weapons