JW - Character sheet

Jane Walker (Arch Militant) – Loyal, Fierce
 Weapon	
 Ballistics	
 Strength	
 Toughness	
 Agility	
 Intelligence	
 Perception	
 Will	
 Fellowship
 49	
 43	
 46	
 41	
 42	
 37	
 27	
 37	
 35
Skills
 Basic	
 Trained	
 Expert
 Awareness	
 Lore – Imperial Navy	
 Barter	
 Lore – War	
 Carouse	
 Dodge	
 Charm	
 Intimidate	
 Climb	
 Pilot – Space Craft	
 Command	
 Tactics - Imperialist	
 Concealment	
 Secret Tongue – Military	
 Contortionist	
 Speak – Battlefleet War Cant	
 Deceive	
 Speak – Low Gothic	
 Disguise	
 Trade – Void Faror	
 Evaluate		
 Gamble		
 Inquiry		
 Logic		
 Scrutiny		
 Search		
 Silent Move		
 Swim		
 Literacy		
Talents and Traits
+5 to Command checks while on spaceship
Void Accustomed
Light Sleeper
Nerves of Steel
+5 to Willpower and Fellowship on spaceship
Basic Weapon Training
Pistol Weapon Training
Melee Weapon Training
Thrown Weapon Training
Sound Constitution
Ship Board Fighter
Quick Draw
Weapon Master (Melee) +10 to hit, +2 dmg, +2 initiative
Weapons – 
Sword (Good Craftsmanship)
Dmg = d10           Pen = 2
Mono Upgrade, +5 to hit, Balanced
Eldar Power Lance
Dmg = d10+4E   Pen = 5
Balanced, Power Field
Helgun (Good Craftsmanship)
Dmg = d10+4      Pen = 7
Rng = 110 m        ROF = 5 / 3
Burst               Reload = 2 actions
Reliable
Gear –
Enforcer Heavy Carapace (Best Quality)
Bolt Shell Keepsake
Medkit
Manacles
Data Slate full of wanted bounties
Arms Coffer
3 Doses of Stim
Dress Armour Body Glove
Micro Bead
Void Suit
Wounds = 14
Insanity = 4
Fate Points = 4