Montare (Character Kit)

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==Montare==
Montare are gladiators who fight in mounted combat. Montare may ride a single mount (montare), drive a chariot (char-montare), or ride in a mobile war machine. A montare small of stature may ride an erdlu. Otherwise, they use crodlus or kanks. Light chariots may be pulled by any of the above creatures. (Note: A single-person chariot may only be pulled by a single creature, a two-person chariot requires two creatures.)
Montare may only fight with one-handed weapons when mounted or driving; they need the other hand to control the beast. Larger chariots may carry up to four people (a driver and three warriors). Montare riding in vehicles are free to use any weapons.
Role: The popularity of mounted combat and chariot games is now on the rise in many cities of the Tablelands. Nowhere is this more so than in Tyr. Less bloody than regular gladiatorial games, they are even more exciting. New facilities have been constructed just outside the walled city of Tyr for chariot races.
Secondary Skills: A montare should have Teamster/ Freighter (animal handling, chariot-repair) as a Secondary Skill.
Weapon Proficiencies: The montare gains an automatic specialization in the whip at no cost The whip is used as a weapon, as well as an implement to encourage their mounts to travel faster.
Nonweapon Proficiencies: Bonus Proficiencies: (General) Animal Handling, Riding-Land Based, or (Warrior) Charioteering. Recommended: (General) Animal Training, Leatherworking, (Warrior) Animal Lore.
Equipment: Montare begin the game with any harness and tack necessary. If the montare is a charioteer, he does not begin the game with a chariot, rather, he only owns the tack and harness. Chariots are very expensive and must be purchased, rented, borrowed, or stolen, if the PC wishes to use one.
Mounts may be purchased before the start of the first gaming session, providing the PCs have the funds to do so. The beasts are considered to have been trained by the rider over the previous few months. No roll for animal training is required. If the mounts are killed, new mounts must be trained in the normal fashion.
Special Benefits: Montare receive a bonus +1 to hit and damage when attacking from a mount.
Special Hindrances: The cost of feeding and watering a mount can be expensive. Montare may find that the_y have to spend almost as much on their mount's expenses as for their own. Carrying sufficient water for the beast during long trips is especially important.
Wealth Options: Since the sport is relatively new, there are not manj opportunities for montare. However, some forward thinking stable owners and transport tycoons have taken to sponsoring montare in return for advertisements placed on the chariots and war vehicles used in the arena. Sponsorship includes fresh mounts if necessary, and the repair and supply of chariots and war vehicles. New designs and weapons are often tested in these exciting matches.
Races: Half-elves, halflings, humans, and muls may become montare. In general, dwarves are not fond of mounted travel, preferring siege and war engines. Elves prefer to run rather than ride. Half-giants are too large to ride most mounts or chariots. Thri-kreen society was developed without the concept of riding another beast for travel. However, the possibility of specialized vehicles for these races may entice new participants to the sport of montare.
Special Notes: Montare use three basic fighting styles: impale, catch and drag, and move-by
Impale: Any long polearm, spear, lance, or gouge can be used for impaling attacks. Single montare or charmontare require a special harness to use two-handed weapons. The harness is slung over one shoulder to carry and aim the weapon. The second part of the harness is an impact plate, mounted on the beast, attached either to the riding saddle or to the outside of the chariot. The butt of the weapon rests on the plate during the charge. The plate and momentum of the chariot/mount enable the montare to make an impaling attack.
To make an impaling attack, the montare and mount must successfully charge their opponent. If a successful attack roll is made, the victim suffers double damage from the attack. Strength bonuses do not apply in this attack. Following a successful attack, the montare rolls Id6, consulting the table below. Unsuccessful attacks have no repercussions.
 Impaling Weapon Save Table
1d6 Roll 	Result
1 	Weapon breaks.
2 or 3 	Weapon is stuck in victim. One round required to remove and recover.
4, 5, or 6	Weapon comes free and can be used next round.
Catch and Drag: In this type of attack the montare attempts to avoid a direct confrontation with his opponent The attack is known as C&D. The montare may use cahulaks, a lasso, or any hooked, flexible weapon. If a successful attack is made, the hook has grappled the victim. If the grappled target weighs less than the montare's mount, the victim is automatically off balance. If the target is the same size or larger than the montare's mount, the target must save vs. petrification or thrown be off balance. Targets more than twice the size of the mount cannot be pulled off balance. The montare's mount begins to drag the victim the following round (providing the mount is as strong as the victim). The victim takes 2 points of damage per round dragged, plus any damage from road obstacles (spikes, hot coals, etc.). Two successful strength rolls must be made by the victim in order to break free.
Move-By: The most popular attack form among montare. Using a sharp slashing or heavy bludgeoning weapon, the montare rides past her intended victim at a high rate of speed and strikes a blow. The montare then moves out of reach of the defender's weapon before the latter is able to attack. This type of attack adds 1 to the AC of the montare.
Famous and Infamous:
* Rayne: Human female char-montare with light chariot pulled by two erdlu. Fights C&D. Nibenay.
* Aso: Half-elf female montare erdlu rider. Fights move-by style. Renowned in Balic.
* N'kadir: Dwarf male montare kank rider. Fights move-by. Urik.
Category:Character Kit
Category:Character Kit CGH