Gear/Ammo LRM Swarm-I

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Swarm_Improved
Manufacturer: Generic
The Swarm I(mproved) Missile System is based upon the Swarm System Carrying a Larger Payload of Smart bombs that are able to home in on nearby targets. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	90000	All 	All
* -60% damage dealt with this Ammo
* Deals area-of-effect damage within 45 meters of impact
* Up to 3 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* Missile has 3 HP.
* Swarm Missile: Indirect fire; spreads cluster bombs in target area.
* Ammunition ignores target's cover.
* Cannot be fired at Flying Targets
* LRM Ammo - 120 Shots
* 75 Cbills Cost per Shot.
* Ammunition Box can explode for 4 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	75 	4 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
ARC-2R 	ARC-TTEMPEST	AS7-KR
CN9-A 	CPLT-C4 	HM-OB
KGC-009 	LVT-PRIME 	MDDII-OP
PT-OC 	RPT3-OA 	TDR-5SE Eras-ClanInvasion3061-Base
TW-S7 aka TIMBER WOLF 'MAD CAT'	ZEU-XP 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2