Move Dune (Wizard Spell)

With this spell a caster can lift a heap of sand-or dust or gravel-and move it to a nearby location. To an observer, it looks as if the wizard levitates the load and sends it drifting through the air. The spell can move only small, dry, inorganic and non-living particles. It leaves wet soil (mud) and rocks behind, along with buried objects such as bones, treasure, and burrowing animals, re­vealing them for all to see. Also exposed are sen­tient creatures, including all types of elementals and earth-based creatures such as sandlings.
The wizard can hoist a load occupying a 10-foot cube per experience level, usually part of a dune. He must be able to see the dune to lift it.
He can move it up to 20 feet each round in any direction. The spell's duration is one round per level. Once the sand is launched, he doesn't need to concentrate to keep it moving, or even see it. The load moves in one mass. If the wizard delib­erately drops it, the debris forms a cloud identi­cal in effects to a sand shield, lasting 1d3 rounds. Creatures below a load that is dumped (as op­posed to those who move into the resulting sand shield) are allowed a Dexterity check to avoid being buried.
The material component of this spell is a pinch of sand, blown upon by the caster.
Notes: Common for spellcasters from an Arabian setting; otherwise very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells