Hylicellium

==Introduction==
Hylicellium is a 2.5D fighting game developed by Scarlet.LTD and Mason Lindroth, Hylicellium features a wide array of characters from Mason Lindroth's many projects and works along with some from Scarlet.LTD's works, the main one featured here being his Hylics series, Mason has a very surreal and bizzare artstyle that has a ton of love and dedication put in to every clay model he sculpts and each landscape he molds and mends.
The Game was released on April 15th, 2025 on PC and was met with mixed to positive reviews with most staying they very much enjoyed the unique take on the fighting game formula and were really intrigued in the cast of characters and the surreal and bizzare world that Mason Lindroth and Scarlet.LTD have painted in this brawler.
==Gameplay==
Gameplay in Hylicellium is a unique-spin on the fighting game formula, instead of the normal health bars and finisher meter like you see in most standard fighters they are replaced with a Flesh and Will meter respectively with each fighter having their own max Flesh and Will that will change the way that you play as a certain fighter, However, unlike flesh which is basically a health bar but with a number instead of a blank red bar, Will is what you use to execute most of your attacks which are named Gestures.
Gestures make up the majority of a characters moveset with a few standard moves being placed in their kits to round things off, each Gesture has a Will cost that will drain down when you use said Gesture, each fighter also comes with a Gesture that acts as a sort of final attack since it uses up all of the users Will and is extremely powerful and deadly.
Shielding in Hylicellium works similar to most of your standard fighting game, a blue orb will surround your character and protect them from attacks as long as the button is held but holding it for too long will have it break and leave them stunned for a bit, unlike other fighting game you can sacrifice that shield for a 30% Max Will boost but will get rid of a very important defensive tool so be careful when doing this since it can spell trouble for you if you are reckless about it and use it in a hostile situation.
Alongside shielding all fighters can dodge roll to evade attacks to either avoid taking a hit to their Flesh, getting out of the way of shield damage of getting behind an opponent and performing some good follow up attacks, however, if you abuse it too much it will stale and the frames of invincibility you are granted will decrease leaving you more open so you have to be sparing while using this or you will get punished, you can also jump while in the middle of a dodge roll if you think an attack is going to be unavoidable even with the roll so you can hop out of harms way if you are able to go high enough that is.
Will can be regained by using your normal attacks and or shielding, each attack you land on the opponent will give 5-10 will back and shielding will give the player a set amount which is 7 Will per second.
Many of the Gesture moves in the game not only deal damage but can also inflict many status effects which can easily turn the tides of battle in ones favor, each Gesture will have a certain amount of will required to use which is displayed by the name of that particular Gesture and while each fighter has their own moves they all do share one core Gesture that can change things up even more and that is Charge.
Shielding and pressing the attack button will have the player glow static energy that costs 10 will to activate but once its up this will give all of your Gestures unique enhancements that will either cause another status effect, reach farther, add on another smaller attack that acts as an after shot to hit another opponent, or if its a buff or debuff it will greatly raise its effectiveness and last much longer than it normally would.
Hylicellium also features an item system that works like an mini inventory of sorts, each player can hold up to four items and each one collected will be displayed near their Flesh and Will meters, to use these items you have to Shield and press the control stick in one of the four directions as a wheel of sorts with your items displayed in them will appear and give you the option to select one and use it, most of them heal back Flesh or Will, some will act as very powerful attacks if you are running low on Will or it can act as a greater stat boost than offered by even your most powerful Gestures, but many of them do have bad side effects so please do be careful when selecting something because it could spell an early demise for you.
=== Status Effects ===
Burning 	Burning is a basic damage over time status that usually lasts 5-10 seconds depending on what move is being used to cause the burn, this will also prevent or hinder certain Gestures from working properly depending on who has the ailment.
Angry 	Angry is caused when you are either interrupted too many times when you're trying to attack or if you interrupt someone else, attack and speed increase but it goes away after landing 5 successful attacks on the opponent and then causes them to stager around for a bit before collecting themselves again.
Sleep 	Sleep is a status that incapacitates an opponent and prevents them from moving usually ranging from 7-15 seconds, mashing buttons will have you wake up much faster along with other statues helping in preventing against sleep.
Dissolute 	Dissolute is a status that causes attack power to drop by a large margin and has a damage over time effect applied onto them as well.
Poison 	Poison is a status that causes damage over time along with it being a speed reduction in both standard movement and how fast attacks come out.
Mania 	Mania is a status that causes attack power and speed to rise but after the effect wears off the person under the effect will stagger around for a bit before collecting themselves which may leave them open to punishment from other opponents.
Leaking 	Leaking is a status that causes damage over time and dampens the effect of healing Gestures and Healing Items making them recover less than normal.
Indisposed 	Indisposed is a rare but deadly status effect that causes the user to be frozen in place for a bit while their health is sapped away.
Caffeinated 	Caffeinated is a status effect that prevents sleep and raises ones speed at the cost of there being a speed reduction after the effect wears off.
Regenerating	Regenerating is a status effect that gradually heals Flesh over time for a set amount of time.
Vulnerable 	Vulnerable is a status effect that causes ones defense to drop to 0 but then is reset after they are hit by one attack, if the survive it that is.
Stun 	Stun is a status effect that incapacitates the person who has this effect and wont be able to move for a bit
Defending 	Defending is a status effect that raises ones defense but prevents them from moving until they are hit by an attack to end the defending stance.
Inviolable 	Inviolable is a status effect that prevents damage on ones Flesh and launches all of those attacks back with a sort of reflective shield along with multiplying the damage by 2.
Dissolving 	Dissolving is a status effect that lowers all stats and has a damage over time effect that gets more severe as the effect lingers on a person.
Charged 	Charged is a status effect that gives all of their attacks more power and gives ones Gestures new effects.
Immune 	Immune is a status effect that makes one immune to all status effects for a short while, this also slightly raises their defense along with that.
== Modes==
Hylicellium features a wide selection of different modes one can partake in weather that be just your standard matches, mini-games, a full on story mode, and much, much more.
Combats 	Combats is your standard fighting mode in Hylicellium, you pick a stage you want to brawl on then select your character and any items you want to take with you then you can set the rules just before you enter the heat of battle, to win a match you must drop your opponent down to 0 Flesh in order to score a knockout, win however many times the game dictates to take home all the glory, you can play with either CPU's or with human players, the game allows up to 5 people to play in a match together
Team Combats	Team Combats is like regular combats but you choose up to 3 fighters and you can switch to them through either having one being knocked out, being forced to switch or manually switching by shielding and pressing one of the shoulder buttons to swap to your next available fighter, each fighter also acts as a stock, knocking out all 3 will secure a victory!
==Characters==
Characters 	Characters 	Characters 	Characters 	Characters	Characters 	Characters	Characters
  	  	  	  	  	  	 	
Wayne 	Dedusmuln 	Somsnosa 	Pongorma 	Blerol 	Viewax 	 	
  	  	  	  	  	  	 	
Txenfaoh 	Instar 	Vielda 	Crateria 	Smuldunde 	Cone Cultist	 	
  	 100px 	  	  	  	  	 	
Slughead 	Truculent 	Callisto 	Io 	Europa 	Ganymede 	 	
  	  	  	  	  	  	 	
Lord Gibby 	Carsoro 	Odozier 	Yp 	Fishbowl 	Melter 	 	
  	  	  	  	  	  	 	
Gibby Revidious	Big Wayne 	Charon 	Hydra 	Nyx 	Monoops 	 	
  	  	  	  	  	  	 	
Boamlaug 	Motor Hunter	Little Wayne 	Hellvern 	Enceledus 	Juice Beast 	 	
  	  	  	  	  	  	 	
Anaropto 	Kysagrym 	Wayne Specter	Xentaphore 	Boraleank 	Crescended 	 	
  	 180px 	  	  	  	  	 	
Marjarval 	Poolman 	Galliforme 	Road Fleam 	Fleamuel 	Titan 	 	
 100px 	  	  	  	  	  	 	
Tyro 	Fleshstache 	Geophorkrant 	Norvar 	Soloran 	Helliosus 	 	
  	  	  	  	  	  	 	
Clawman 	Eclipse 	Cave Cineast 	Gibby Fivinarvial	Silvaxa 	Hurinith 	 	
==Movesets==
==Stages==
Stages are the arenas that fights will take place in, there are quite a number to choose from an all have different properties to them as well making each one unique
New Muldul 	New Muldul is a quant and small town with conflicting ideals under the benevolent rule of the most recent king of this fine settlement, Blerol who had done quite a lot to ensure the safety of him and most importantly his people, through its almost 50 long years of being a place of commerce it has also been under attack from a lot of Gibby and Odozeir's forces, which is why the security in down is kept up so high to try and prevent any further incursions like this from happening.
Layout wise this stage is quite simple, a flat plane with a few floating platforms that cycle out the more the fight goes on for, the only hazards here are wall-offs that don't instantly KO you when you do stumble past the caution line but it does deal chip damage every second you are over there so don't linger there for too long.
Waynehouse 	Waynehouse is the main home of the Wayne species and were the mentor for them, Big Wayne resides, this is a sanctuary of sorts that not only acts as a base of operations for the Waynes but is also a safe space to hide out in when the rest of Disthlarn is in a state of discourse, here we see many of our dear crescent-headed folk practicing simple Gestures, dodge rolls, slapping or simply to glide in the air with the power of Big Waynes influence and trust.
Layout wise this stage has one massive floating top platform with 2 medium sized one underneath it that occasionally move around or orbit the larger platform, on occasion a Wayne larva or a Normal Wayne will barge through the stage and either give you an item, act as a temporary AI partner or is just simply in the background as a decoration.
Viewax's Edifice	Viewax's Edifice is a gargantuan tower that is owned an operated by another wealthy and powerful leader, Viewax who has been Blerol's go to partner when he needs help defending New Muldul or the surrounding landmasses in general when things start to take a sour turn but has on occasion mistakenly switched sides when under the influence of malicious power, this tower holds riches, artifacts and is the hide out of one of the 6 sages, the ones who created the universe and Disthlarn as their home but whereabouts are currently unknown and any attempt to locate the sage have been futile.
Layout wise this stage consists of a traveling platform that gradually goes higher and higher up the tower, first starting at the fields that hold the great tower, then it travels into a canal then into the prison chamber where there are the occasional enemies that will come through and mess things up, then it goes outside of the Edifice where you can see a good view of space and some shooting stars then it travels into the throne room where Viewax's throne is and is sitting their...menacingly (Viewax will not appear on the throne if he is present as a fighter in battle)
Galliform Wilds 	The Galliform Wilds is a wide open green field where creatures known as a Galliforms roam, they resemble large chickens with a distinct blue coloration, they are aggressive and typically quite hard to tame but once someone does keep one calm, that foul poultry could be used as a mount to get to areas much faster than if you traveled on foot, keeping them fed and giving them good belly rubs is sure to keep them happy and loving if you forget to give it the right treatment though...it will turn on you and will mess you up quite badly.
Layout wise this stage consists of a wide open plain with some pillars with small platforms on the front located on each side of the arena, this pillars can break either through players attacking it or being knocked down by a migrating heard of Galliforms, the falling pillar will deal heavy damage and bury opponents and the heard will deal less damage but the knockback is much greater than what the pillar can deal.
==Items==
TBA
==Collectibles==
TBA
==Customization==
TBA
==Trivia==
TBA
==Credits==
Den_Den_Den5 on Twitter for the renders for Wayne, Dedusmuln, Pongorma, and Somsnosa 
IncarnateParanoia for the beautiful tables 
 
Category:Fighting Games
Category:2.5D Games
Category:Scarlet's Junk
Category:Fan Games
Category:Multiplayer Games