Arthur (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3: Fate of Two Worlds=
|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Sir Arthur is a protagonist from the Marvel vs. Capcom series. He is a legendary knight who ventured bravely into the demon world to rescue Princess Prin Prin/Guinevere, who was kidnapped by the evil fiends such as Satan and Astaroth for being the last living human with royal blood in Arthur's land. While best known for his dauntless courage in the face of terrifying monsters and life-threatening traps, Arthur also enjoys wearing strawberry-print boxer shorts and never fails to save his beloved princess all thanks to his pure devotion to her, being fearless in the face of evil and never running from a righteous cause, being declared a beacon of light and hope to all of his land's inhabitants.
He is one of the many heroes who assisted in the battle against Onslaught when Charles Xavier unconsciously summoned forth several heroes from Capcom's Universe, later fought alongside others to aid in the battle against Galactus, and joined the resistance to fight against Ultron-Sigma to stop him from merging the Marvel and Capcom universes.
==Powers and Stats==
Tier: , higher with Golden Armor, even higher with X-Factor
Name: Arthur, Sir Arthur
Origin: Marvel vs. Capcom
Gender: Male
Age: 28
Classification: Human, Legendary Knight
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Martial Arts, Acrobatics (Can perform a double jump. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Weapon Mastery (Arthur has access to a large variety of weaponry and can even skillfully throw them rapidlyMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 with precision and timingMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Magic (Arthur is capable of using magic with and without the Emperor ArmorMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete WorksMarvel vs. Capcom: Infinite), Self-Sustenance (Type 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Holy Manipulation (Arthur is an expert wielder of various holy artifacts such as the Emperor Armor and Goddess' BraceletMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Danmaku (Arthur can throw several weapons, shoot out a rapid volley of energy blasts from the Goddess' Bracelet and summon multiple explosions at the same timeMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Dimensional Storage (Arthur can throw his weapons such as lances, daggers, axes and many others out of nowhereMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Enhanced Senses (Sensed Akuma's air of a demonMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Fire Manipulation and Homing Attack (Arthur can use Fire Bottles to summon flame waves that travel along the ground and even summon a flying fire dragon, as shown in his "For the Princess!" Hyper Combo. While wearing the Emperor Armor, Arthur can shoot flame arrows with homing properties from his crossbowMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Attack Reflection and Limited Power Nullification (Arthur can use his shield to counter an opponent's melee attacks and nullify their projectiles by blocking them.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Energy Manipulation and Projection (Arthur can use the Goddess' Bracelet to fire out powerful energy projectilesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Explosion Manipulation and Summoning (Arthur can throw out explosive bombs, create numerous explosions and summon a flame dragon during his "For the Princess!" Hyper ComboMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Transformation, Light Manipulation, Aura and Statistics Amplification (Arthur can envelop himself in a light aura to transform his steel armor into the Emperor Armor, temporarily increasing his attack damage and defense for a short period of time, as shown in his Golden Armor Hyper ComboMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Cloth and Metal Manipulation (While in his boxers, Arthur can use the Golden Armor Hyper Combo to restore his steel armorMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Limited Electricity Absorption (Arthur's lance was capable of harnessing electricity, which he can use against his enemies, shown when Thor lended him his lightningMarvel vs. Capcom: Infinite), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Electricity Manipulation (Despite wearing metal armor, Arthur could wield his electrified lance without any risk of electrocutionMarvel vs. Capcom: Infinite), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Large Country level (Comparable to Zangief, who could create an explosion that could be seen from space with his Red Cyclone.Marvel vs. Capcom: Clash of Super Heroes Capable of defeating Firebrand, who is an elite warrior among the Red Arremers which Arthur claimed that he used to have much more trouble at firstMarvel vs. Capcom: Infinite), higher with Golden Armor, even higher with X-Factor
Speed: Supersonic (Comparable to Firebrand, Jill Valentine and Ruby Heart), higher with X-Factor
Lifting Strength: Class 5 (Comparable to Gustaff, who can rip chunks of the terrain from the groundMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Large Country level, higher with Golden Armor, even higher with X-Factor
Durability: Large Country level (Survived having his armor destroyed multiple times by Firebrand in their previous encountersMarvel vs. Capcom: Infinite), higher with Golden Armor, even higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with his lance, sword and vine whip; Hundreds of Meters with projectiles
Standard Equipment:
* Lance: Arthur's signature weapon, which he can use as a melee weapon to impale enemies by jousting them or even throw it as a projectile. He also has access to bigger lances which can also be thrown.Marvel vs. Capcom: Clash of Super Heroes
* Sword: Arthur's trademark melee weapon, which he mainly uses to slash and stab his opponent.
* Dagger: A short-ranged knife, which Arthur can use to stab enemies or throw as a quicker projectile compared to his lance.
* Crossbow: A crossbow that allows Arthur to fire arrows at enemies.
* Fire Bottle: A bottle that can be thrown and releases a wave of blue flames that travels along the ground.
* Axe: A large weapon which Arthur can use to hack enemies or throw it towards them as a slow-moving projectile.
* Scythe: A bladed weapon which returns back to Arthur like a boomerang after being thrown a short distance.
* Shield: A shield which Arthur can use to deflect an opponent's attacks or even a bashing weapon to smack them.
* Tri-Blade: A three-edged sword that flies around before returning to Arthur when thrown.
* Swallow Blade
* Bombs
* Vine Whip
* Goddess' Bracelet: A powerful holy-based weapon which allows Arthur to rapidly fire several fireballs.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Gifted (Arthur is skilled at rapidly hurling spears, swords and other weapons toward his enemiesMarvel vs. Capcom: Official Complete Works with precision and timing as he lectured to Hsien-Ko,Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 also being an expert wielder of holy weapons and armors.Marvel vs. Capcom: Infinite Combat-wise, Arthur is a zoning fighter who is great at keeping his opponents away and has an excellent projectile-based fighting style which makes use of the varied arsenal at his disposal, allowing him to fire several long-ranged attacks in quick succession by canceling his aerial specials into an another jump and easily catch his opponents in the air if they try to close the distance)
Weaknesses: When the Golden Armor breaks down, Arthur will be left on his boxers and have his defense lowered. Arthur can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
*Lance Charge: Arthur runs forward while holding his lance in front of himself.
*Cross Sword: Arthur throws a Tri-Blade that immediately flies upwards, then back towards him and forwards in a triangular-shaped pattern.
*Lance Impale: While jumping, Arthur points his lance diagonally upwards to stab an opponent mid-air.
*Lance Thrust: Arthur thrusts his lance straight forward while in the air.
*Double Jump: After the first jump, Arthur can perform a second jump mid-air, able to reach higher than other characters.
|-|Throws=
* Ground Throw: Arthur grabs the opponent, then lifts them above his head with both hands and then throws them either forwards or backwards.
* Air Throw: Arthur grabs the opponent mid-air, lifts them above and then tosses them straight downwards behind or in front of himself.
|-|Special Attacks=
*Dagger Toss: Arthur tosses a knife that flies quickly in a straight line, able to throw two other daggers right after that in a slightly upper trajectory. While using the Golden Armor, knives are much faster and stronger.
*Lance Toss: Arthur throws his trademark lance straight forward. He can also toss the second lance in a slightly lower trajectory right after performing the move, able to increase their damage and priority when wearing the Golden Armor. In Marvel vs. Capcom: Clash of Super Heroes, when summoned, Arthur throws three huge lances in a quick succession before jumping away.
*Scatter Crossbow: Arthur pulls out a crossbow and fires out two arrows at the same time in a diagonally upwards or downwarads trajectory depending on if he's on the ground or in the air respectively. While using the Golden Armor, he will shoot three flaming arrows with homing properties.
*Fire Bottle Toss: Arthur throws a bottle in an arc that breaks upon contact with a ground or an opponent, unleashing a blue flame that moves across the ground a short distance as it leaves the blaze trail. While using the Golden Armor, the move's damage is increased and does more hits.
*Axe Toss: Arthur tosses a large, slow moving axe forward as it rotates in a spinning trajectory while flying. While using the Golden Armor, Arthur uses a smaller, golden axe that does more damage and flies faster in an upwards arc.
*Scythe Toss: Arthur throws a small scythe as it travels along the ground in a straight-forward line before returning back to him, able to hit an opponent from behind. While using the Golden Armor, a move's distance, speed and damage are increased.
*Shield Deflect: Arthur pulls out a shield in front of himself as he crouches down to hide behind it in a defensive stance. If an opponent tries to attack Arthur with a melee attack, he will push them back with his shield which leaves them in a stagger state. Can also neutralize projectiles.
*Heavenly Slash: Arthur does a quick rising slash with his sword, sending an opponent flying into the air.
*Hellbound Slash: After performing the Heavenly Slash, Arthur quickly slams the opponent back onto the ground by swinging his sword vertically downwards.
|-|Hyper Combos=
*Goddess' Bracelet: Arthur pulls out the Goddess' Bracelet as it lights up with holy energy and then starts rapidly firing several fireballs towards the opponent in quick succession, able to walk around and double-jump during the Hyper Combo to adjust it's aim.
*Golden Armor: Arthur raises his hands into the air as he envelops himself in a light aura to transform with the Emperor Armor, temporarily increasing his attack damage and defense for 20 seconds. After this, the armor will suddenly break down and send Arthur flying backwards, leaving him to fight on his boxers with reduced defense. He can use the Hyper Combo again to restore his silver armor.
*For the Princess!: Arthur charges up magic from both of his hands and then starts using it to fill the battlefield with several huge explosions and summons a giant dragon made of blue flames, which travels around it for additional damage. During this Hyper Combo, Arthur is completely invulnerable.
|-|Infinity Gems=
*Power Gem: Arthur can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Arthur can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Arthur can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Arthur can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Arthur can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Arthur can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.
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==Gallery==
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|-|Art=
|-|Music=
|-|Alternate Costumes=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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