Grim Wraiths

The Grim Wraiths are a premium Melee Tower in Kingdom Rush 5: Alliance, which costs $6.99 on mobile and is unlocked at Hunger's Peak in the Steam version. It trains two Wraiths and can teleport itself to any Strategic Point not covered in rubble or destroyed, swapping places with another tower if necessary. The Grim Wraiths are part of the Dark Army.
==Description==
Specters that fight even after death. Their power allows them to move through the shadows and surprise enemies.
==Stats==
		Level	HP(With Upgrades)	Heal Rate (per 1s)	Damage(With Upgrades)	Attack Speed	Armor	Build Cost
(With Upgrades)
		1 	30 (33) 	5 	4-6
(5-7) 	1s 	20% 	90
(85)
(80)
		2 	50 (55) 	8 	6-10
(7-11) 	1s 	30% 	150
(145)
(140)
		3 	75 (83) 	12 	10-16
(11-17)
(11-18)	1s 	40% 	220
(215)
(210)
		4 	100 (110) 	18 	16-24
(17-26)
(18-27)	1s 	60% 	300
(295)
(290)
==Abilities==
===Undying Dread===
 "You're coming with us!"
Defeated wraiths fling themselves against a nearby enemy, dealing True Damage, reducing its speed and halving its attack damage for a few seconds.
Level	Cost	Damage
1 	150 	60
2 	150 	120
3 	150 	180
===Soul Siphoning===
 "Exposure not recommended"
Wraiths deal extra damage after spending 5 seconds in combat.
Level	Cost	Damage Bonus	Overall Damage 
(With Upgrades)
1 	200 	+50% 	24-36
(25.5-39)
(27-40.5)
2 	100 	+75% 	28-42
(29.75-45.5) 
(31.6-47.25)
3 	100 	+100% 	32-48
(34-52)
(36-54)
==Strategy==
Grim Wraiths' teleport can open up a new strategy and there's a lot of ways you can do with it, such as: 
-Teleporting Grim Wraiths to a new strategic point instantly respawns them and heals them back to full health, however doing this will lose their Soul Siphoning so keep in mind with that. 
This can be abused to have two fully upgraded Grim Wraiths constantly swap with each other whenever they die and do True damage(important to let them die to maximize damage output). Keep in mind you need to move the rally point after swap. Support them with fully upgraded Necromancer, skeletons can hold enemies down as you swap and realign your rally points. 
-Switching strategic points with other Barracks such as Paladin Covenant will also Instantly Respawn them and heals them back to full health. 
Keep constantly swapping them whenever your troops start getting thin. 
-You can catch stray enemies with their teleport. 
-You can make them fight or kill enemies that poses a threat to your chokepoint. 
-Grim Wraiths' Teleport counters The Overseer's Teleport. 
-You can bring other towers that are away from your chokepoint into your chokepoint. 
You can also quickly shift your chokepoint to a different location, takes a bit of practice around teleportation. Just teleport whatever towers you need at a different choke point. For each swap keep in mind you will lose units that have longer animation to spawn (Warrior in Battle Brewmaster suffers from this) 
Undying Dread's Debuff can also affect Bosses or Mini-Bosses, allowing you to stall them longer. 
Pair them with Arborean Emissary so they have a better chance of surviving during combat and additionally increase their DPS. 
Linirean Hero Spells also give them a better chance of survivability via Blessing of Vitality. 
However keep in mind you can maximize damage if you let specters die and swap with each other especially against armoured enemies. They need to be rallied again after each swap. 
==Range==
==Related Upgrades==
== Quotes ==
* "Undying. Unbound." (Selection)
* "Scream for us."
* "In shadows we thrive."
* "Their pain, our gain." (Soul Siphoning)
* "Fear is eternal." (Undying Dread)
==Trivia==
Category:Kingdom Rush 5: Alliance
Category:Towers
Category:Melee Towers
Category:Units
Category:Dark Army