Inner Fury

Inner FuryMysticApprentice600 hours
This potent battle-magic allows you to burn out your own body to wreak havoc on your foes. At the cost of taking one life point per round, your strength is increased by +5, initiative by +3, stabbing resistance by +10%, and you do not feel the effects of shock, pain, or fatigue. You are still aware of when you are about to completely burn out your life force, but you do have the option of continuing into death (one last round, then you drop). After you discontinue use of this skill, you suffer from 1D6 stress/fatigue points. A journeyman is able to make a Stamina check to avoid the fatigue penalty, and increases the stabbing resistance to 20%. The master gains a retest on all Stamina checks while this skill is in use (excepting the check to avoid fatigue, at that point the skill is no longer in use), increases the initiative bonus to +5, and the stabbing resistance is matched by a crushing resistance of 20%.
Category:Mystic
Category:Apprentice Skills
Category:Famine
Category:Skills