Meloetta and the Island Saviors

Despite the good concept, I feel like this will go nowhere does to feeling too much like Darmanitan Slam but with different characters. While the reboot will have the characters back (albeit with real names instead of being named after their species), it will be much different than this initial version and have a much more distinct gameplay.
You can still read this page if you wish, but don't expect this to be the "canon" out of itself; instead, shall it come back, it might be reshaped into fitting into the Secretverse (or still its own universe) with drastic changes while still keeping the original essence. Who knows! - 
Meloetta and the Island Saviors (島の救世主！メロエッタ のシャイン! Translated as Island Saviors! Meroetta's Shine!) is a Pokémon platformer-RPG game made by Gear Games, published by Nintendo and Pokémon Company. It is a tribute and spiritual successor of 's Darmanitan Slam series, and the same series had its own reboot with Darmanitan Jam trilogy. It is later revealed that the game is a side-series of the tributed Darmanitan Slam franchise.
The game inspires the 2.5D platforming gameplay, but instead of stomping an enemy without any moves, the Pokémon uses the moves to defeat the opponents like in their home series, but many mechanics and Pokémon who become playable are modified in order to give a more comfortable platforming gameplay and to balance any issues from the main-core games. It stars Meloetta, the Melody Pokémon, and her partner Whismur, find the Island Saviors to stop the conflict caused by Bisharp and his army, the Chaotic Baka-Mubou.
The game have critically high positive (but not universal) reviews from critics and fans of Pokémon alike, praising for its more balanced Pokémon gameplay with multiple issues fixed, intense but fair boss battles, the music, the humor of the game and the charm from the game, but is criticized for frequent amount of hard levels and dangerous enemies that requires strategy.
==Story==
===Intro Level===
In the Harmony Island, where no bigotry, war and injustice are tolerated, have a peaceful day... until an egoistical warmaker called Bisharp and his loyal right-hand woman Weavile, leads his Chaotic Baka-Mubou army (Baka-Mubou actually reckless fools...but it was Weavile who named it and Bisharp doesn't know what does it means) to steal the treasures held by most countries, and then leave some fake evidences to cause conflict between all countries.
Mew, the messager, attempt to get to the Secret Palace and call her master, Arceus, to stop it but he is somehow missing, with a message that he is after "The Feared One", and although it is dangeorus, he never restrict anyone to stop any major problems if it means to restore peace.
Mew, concerned by this, have no idea what to do as even the other Legendary and Mythical Pokemon fight each others, but a mysterious Pokemon appreared and tell him to gather the Island Saviors, although Mew was not ready to take on such a big war. However, he can give help to her childhood friend who is very skilled and brave; Meloetta. The mysterious Pokemon ask if she is sure about the solution, and Mew add that she will stop the war among with the Island Saviors. The mysterious Pokemon seems to doubt, but then replied that he might as well help them in case the situation turned more bleak. Mew, happy about the plan approved, flies to the Island and attempt to find her.
In the meanwhile, Meloetta and her partner, Whismur, try to find Jumpluff who told them to meet at the forest where she will teach about the secret of Mega Evolutions and Power-Blitz in this world. However, as long as they found Jumpluff, she got captured by a pair of Abomasnow and an army of Farfetch'd. The two protagonist have to defeat them to rescue Jumpluff.
Upon the rescue completed, Jumpluff will teach them how to use the Power-Blitz with the Power Orbs, and she handed them for Meloetta and Whismur. However, a Pokémon attempt to attack them. It is Weavile, who present herself as Bisharp's second-in-command. She challenge Meloetta for a dual, albeit the latter one got defeated quickly and Weavile said that she will have no mercy and add that Meloetta better get hurt. Meloetta scowl, and use her Power Orb, much of Weavile's shock. Meloetta overwhelm her, causing the Dark/Ice-Type Pokémon to retreat.
Jumpluff and Whismur cheered for her, but a jeer came from someone else, much of Meloetta's chargin. With a disappointed look, she look back at the Pokémon called Mothim, who claim that he can do even better and that he will be the local hero. Jumpluff, not pleased to hearing it, used Hurricane to shoo off Mothim, as the latter one fled in fear. Jumpluff then tell Meloetta and Whismir to return to Centio Town.
===Centio Town (HUD Stage)===
Back at Centio Town, there was a buzz between various Pokémon, and Jumpluff, Whismur and Meloetta wanted to know what is going on. Prinplup, the assistant of the town's mayor, told the town-Pokémon to keep calm as the mayor arrived to give a shocking announcement. The mayor, Maractus, announced that the war between multiple countries had begin and that they must prepare themselves for maximum defensive system, physically, spitirually and mechanically, in case that any or multiple invaders will strike, and that no children shall leave without any adult for protection.
The town-Pokémon started to worries and even a few started to panic. Even Snorlax had panicked and even dug the ground with Dig to hide himself, although his size will only leave his tail visible. Maractus then order the Pokémon to stay calm, with the Snorlax getting unearthed by Eelektross and Rhyperior. She then add that the disciplined Pokémon of the Solidarity Academy, such as Meloetta and Whismur, will have to find the Island Saviors in order to stop the war. Mew arrived, announcing that it is exactly what Meloetta and Whismur shall do, much of the latter two's shock.
Mew continues that it was Bisharp that caused all along. Some Pokémon were really surprised, but others stay cautionous, knowing how much Bisharp is not that of a threat because of his big ego. Meloetta was not too sure about it; she did met and defeated Bisharp before, but she believed that he is not too good on his own. Whismur, however, remembered that Bisharp did truly say that he will cause the discord of the countries, and Meloetta become more worried.
As the announcement ends, Meloetta, Whismur and Jumpluff try to put up a plan on how to find the Island Saviors, but had no idea where to find them. Then Medicham, the director of the Pokémon Solidarity Academy, told them to come in that building and tell them a secret, as the three follows. Upon getting in Medicham's principal room, she reveal herself that she was the former chief of the Island Saviors but that she retired after many years. She tell them that the Island Saviors will be everywhere and only accept help if the two proved themselves to be strong and noble.
While Jumpluff prefered to stay in the town, Meloetta accepted, although Whismur hesitate a bit, before deciding to aid Meloetta to make sure she will not get hurt. Medicham was happy to hear their acceptance, but told them to train much more in order to be more than capable.
After the vigorous training in the gym, Meloetta and Whismur got praises from most of their colleges, with some jealousy of the minors like Ghastly, and Medicham told them that they are certainly ready. She and most of the Solidarity Trainees wishes them good luck.
Meloetta and Jumpluff had checked the map and had to decide where they should start. They decide to go into Plain Field so that they will start softly.
More story to come...
==Gameplay==
The gameplay seems to inspires multiple elements from Darmanitan Slam series, but with multiple differences, such as actually using the Pokémon base stats as their own stats, uses more Moves and hold Abilities, as well as more functionality of the moves. The hit point system works the same as in Pokémon, but the playable and Boss Pokémon had more HP.
Moves are the main method to attack the opponents. Unlike in the main games, the action is real-time based and live thus make the game much more skill-based than luck-based. As such, most luck-based mechanic are heavily modified, such as the frequency of secondary effect had become severely lower, the accuracy and evasionness are removed in favor of more logical mechanics and the OHKO moves becomes "Finishing Moves", which only works if the Pokémon had HP in red (1/4).
Faster Pokémon can run fast but have slower dodges, while slower Pokémon run slower but have longer and larger dodges. Decreased speed do not affect the jumping distance, but increased speed do. Also, very slow Pokémon are capable to have a long leap.
The game is splitted in multiple countries, with most levels called Places having a specific prominant type (Cyber and Light-Types are included in this game), as well as some extra stages not part of any of the countries. Each level have a boss at the end, but sometimes there is more than one. Clearing a level will unlock four of the Island Saviors.
Boss Battles works differently than normal levels; the bosses have different strategies and will change it depended on the player's own strategy, requiring the player to avoid spamming a certain move and varied its move instead, or wait for an opportunity to attack. All bosses have two phrases, and some even Mega Evolves.
==Characters==
Caution! The tables below are very large and can be best read in MonoSkin.
===Playable===
Abilities in italic text means that it is an Extra Ability that have to be unlocked in Gallade's Dojo.
Image 	Description	Default Moves	Abilities
<tabber>
Aria=|-|
Pirouette=|-|</tabber>	Aria Form:
Pirouette Form:
A naive but righteous Melody Pokemon who uses Relic Song to calm down angry Pokemon.
She disapprove any cynical view of life but also avoid letting someone from getting too optimistic. Most Pokemon are comfortable to be with her.	
*Relic Song: Meloetta sings an ancient song that may put the foes into asleep. Medium power. It also switches her form between Aria and Pirouette.
*Psychic: Meloetta lift an opponent and then throw it. Medium power.
*Teeter Dance: Meloetta sings and dance so wildly that it confuses everyone in range. No damaging move.
*Wake-Up Slap: Meloetta slaps the foes. If the foe is asleep, the damage is doubled. Medium damage.	
*Serene Grace: Moves with secondary effect have a double chance to deliver it.
*Technician: Weak Moves can deal more damages. It will not stack with moves already boosted.
*Magic Guard: Protect the Pokemon from any damage except of damaging moves.
 	A shy, quiet but really loyal bookworm that gives advice to Meloetta on most situations.
He usually don't want to fight even if provoked, but he will not hesitate to do so if he feels really threatened or his friends in trouble.	
*Facade: Rushes at the user's foe with facade. Power is doubled when inflicted with Burn, Poison, Badly Poisoned, Paralysis or Wet. Medium Power.
*Uproar: Continuously surround with a loud soundwave that can hit multiple enemies. Medium Power. Repeatedly used two to three times.
*Mega Kick: A powerful kick that send a foe away. High power.
*Screech: Unleash a screech that lower a foe's Defense by two stages. Non-damaging move.	
*Rattled: Increase the Pokemon's Speed by one stage when hit or evaded a Bug, Ghost or Dark-Type move.
*Soundproof: Cannot be affected by sound-based moves, like Hyper Voice.
*Own Tempo: Any confusion inducing moves will instead raise the Pokemon's Speed by one stage. Moves that only confuses the targets will not have any effects.
 	
Cacturne was once the leader of his own gang before he left because he found them too dumb to understand the essential of life and constantly lying to him.
He became a devoted member of the Island Saviors and being a strategist, only scares his foes to distract them.	
*Needle Arm: Cacturne swing his arm forward with his extended needles. It have weak power and have a chance to flinch an opponent who was charging.
*Dark Pulse: He launches a dark wave forward and backward. It have medium power and have a chance to flinch the opponent that is charging.
*Leech Seed: Cacturne launches seeds into a rival to sap its HP by 5 HP per seconds. Non-damaging move.
*Poison Jab: He punches his opponent with toxin. Medium power. Have a chance to poison the target.	
*Sand Veil: During the sandstorm or in sandy zone, the Pokemon's dodges have increased range. It also grant immunity to sandstorm damage.
*Water Absorb: Absorb Water-Type moves to recover HP.
*Technician: Boost up moves with weak Power by 1.5x.
 	A pacifist member of Island Saviors who only attack those who threaten her, the innocent Pokemon or her Saviors fellows.
She is graceful and well-mannered, but will quickly get very defensive when menaced.	
*Wish: The user make a wish to heal itself or one of the allies. It will heal anyone from the user's 50% HP.
*Charm: The user show their charm, reducing the affected targets' Attack by two stages.
*Brine: The user summon a heavy rain to brine the opponent. Medium power, doubled if the target have their HP at 50% or less.
*Icy Wind: The user unleash a small but cold wind, that slow down the enemies by one Stage. Weak power.	
*Hydration: When raining, the user will always be healed much faster from any Status Problems.
*Water Absorb: The Pokemon have its HP healed instead of getting by any Water-Type moves.
*Drizzle: Starts in an area with the Rain weather condition for 30 seconds.
 	
A vigilant spy of the Island Saviors often used to sneak around and gather important information to track down outlaws.
He is often very quiet and doesn't speak any words on most occasions, but he is always open for giving assistance for a Island Savior fellow when not doing his spy duty.	
*Bug Bite: Bite the target and when eating a healing item, it have doubled effect. Weak power.
*Bounce: Jumps very high, and landing on a foe will flatten and damage it. Medium damage, have a chance to paralyze a target.
*Spider Web: Trap an opponent which prevent it to move and thus make it vulnerable to upcoming attaks.
*Cross Poison: Slay the opponent with two slashing, poisonous body part like claws or a tail. Medium damage with high chance of critical hit, and have a chance to poison the target.	
*Insomnia: Any sleep-inducing moves will instead boost the Pokemon's higher offensive stat (Attack or Defense) by one stage.
*Sniper: Critical hits and crucial hits (when hitting a vulnerable boss) will deal 2.25x damage instead of 1.5x.
*Swarm: When facing a threatening foe, such as a boss, the power of Bug-Type moves is multiplied by 1.33x and are capable to penetrate Protect.
 	A hot-tempered Pokemon who make sure that no discriminations were heard nor spread, train even harder than a Sawk usually do.
His short-temper does make him scary but he is actually one of the most loyal members of the Island Saviors and is actually very forgiving.	
*Close Combat: Deliver a powerful amount of punches and kicks that severely damage the user's target but also lower the user's Defense and Special Defense by one Stage. High power.
*Low Sweep: Make a low sweep that trip the opponent and also lower their Speed by one stage. Medium power.
*Thunder Punch: Give an electric punch to the target. Medium power, have a chance to paralyze the target.
*Bulk Up: Raise the user's Attack and Defense by one stage.	
*Inner Focus: Any flinching moves will instead boost the Pokemon's Speed by one stage.
*Mold Breaker: Ignores all defensive Abilities, including Iron Barbs and Wonder Guard.
*Sturdy: Any attack that would knock the user out and potential damage is equal to or higher than user's HP will make no damage to that user. Stat changes are ignored for calculation, and Finishing Moves will never work against the Pokemon with Sturdy, no matter what.
 	
A realist who know how life can be cruel but that it is not difficult to deal with it with good socialization. He is an useful adviser for many Island Saviors.
Dragalge had once a difficult life does to the bigotry against Poison-Type, but Glaceon and Vaporeon had recruited him after saving their life from an angry Sawsbuck.	
*Acid: Spread acidic poison that damage the targets and have a chance to lower their Defense by one stage. It is Super Effetctive against Steel-Type Pokemon. Low power.
*Acid Armor: The user cover itself in acidic armor, which increase their Defense by two stages and weakens Steel-Type attacks.
*Dragon Tail: The user swings its tail to damage and send the foe very far away. Medium damage.
*Scald: Damage the targets with scalding water and have a (comparatively even smaller) chance to inflict a burn. Medium damage.	
*Adaptability: STAB bonus will be x2 instead of x1.5 for the Pokemon.
*Poison Point: Any contact moves will have 33% chance to poison the attacker.
*Poison Touch: The user's contact moves will have 33% chance to poison the target.
 	
A once-traveler who were stranded on a small island and surrounded by "those pesky brainless" Shapedos who learned the hard way.
He is adventurous and high-spirited, but also cautious and is often the first one who tells if something is not right.	
*Frost Breath: Breathes a frosting air that always give a critical hit when directly used on an opponent. Low power.
*Defense Curl: Curl the user up and roll around, as well as slightly heightened jumping. Ending to use it will increase the user's Defense by one stage.
*Ice Ball: Damage increases at each time, but can only use it until it is used five times or flinched by certain moves. Weak at first, then very high power at the fifth turn. Powered-up when using Defense Curl.
*Surf: Surf ahead which damages the targets. Medium power. Can be used to swim faster.	
*Ice Body: Its HP heals quickly when the Pokemon is in a Hail area. It also heals in cold area like in snow field.
*Oblivious: Immune of infatuation and Taunt. It also ignores status moves from the behind.
*Thick Fat: Fire, Ice and Fighting-Type moves deals like Not Very Effective hits to the Pokemon, no matter the Type chart. If it is already resistant, then multiply the resistance by 1.5x.
 	
A lovely and adorable Island Savior who seems familiar with another Lilligant.
While soft outside of battles, she is also quite rough in a fight, much of her allies' worries, and will also lose her tempers when someone calls her a goody-two shoes or anything similar. What a lady she is!	
*Petal Dance: Spins around while surrounded with petals. It will leave the user confused afterward. High power.
*Growth: Increase the user's size as well as Attack and Special Attack by one stage each. The effect is doubled when used in sunny conditions.
*Giga Drain: Drain the target's HP and heal the user by 50% damage made from that move. Medium power.
*Dazzling Gleam: Give a spreading gleam at the targets. Medium power.	
*Chlorophyll: The Pokemon's Speed is doubled when exposed to Sun weather or in brightened places.
*Own Tempo: Any confusion inducing moves will instead raise the Pokemon's Speed by one stage. Moves that only confuses the targets will not have any effects.
*Leaf Guard: The Pokemon is immune to non-volatile Status Problems, Ice-Type and Flying-Type moves during the Sun weather or brightened places.
 	A cheerful but talkative member of the Island Saviors, who never get mad or sad unless assaulted or seeing someone hurt.
He, or more like "they", preferred to get fun when not on duty than on training, but they make up for it by playing games that is similar to that.	
*Freeze Dry: Give a freezing breath that is Super Effective against the Water-Type, and also have a chance to freeze the targets. Medium power.
*Ice Shard: Do a quick leap forward while covering itself with icicle shards. Weak power.
*Water Pulse: Fires a pulse of water splashes that damages and have a chance to confuse the opponent. Weak power.
*Autotomize: Raise the user's Speed by two stages and make it lighter-weighted.	
*Ice Body: Its HP heals quickly when the Pokemon is in a Hail area. It also heals in cold area like in snow field.
*Weak Armor: Raise Speed by two stages but lower Defense by one stage when getting hit by a contact move. Only works once per area.
*Glaciate: Turns Normal-Type moves into Ice-Type moves. Weaker moves (lower than 90) will get a boost of 1.33x with also new STAB.
 	
An eccentric Pokemon who usually tend to be a bit paranoid (although he sometimes to have a point) or simply cuckoo-lander.
When he tried to tell something, he would sometimes don't know the exact words and use childish speak or even using literal buzzing words.	
*Ancient Power: Throw a rock of prehistoric power at an enemy. It have a chance to raise all of the user's Stats by one stage, but it cannot do it again twice in a row. Medium power.
*Cosmic Power: Raise the user's Defense and Special Defense by one stage each.
*Earth Power: Pull a powerful earth strike at the opponents, and have a chance to decrease the targets' Special Defense by one stage.
*Future Sight: The aimed target is given 10 seconds before getting hit by the Future Sight attack. Only one Future Sight attack will be settled at a time. High power.	
*Levitate: Grants immunity of Ground-Type moves and all kind of entry hazards. Can freely float around.
*Solid Rock: Reduce taken Super Effective damages by 25%. If both of the Pokemon's Types are vulnerable to that Move, this move will make no damage at all.
*Clear Body: The Pokemon's Stats cannot be decreased by opponents' moves, Hazard Moves.
 	
A magician who is skilled at surfing and other water magics, to the point to be able to perform them.
As a member of the Island Saviors, he relies on support and trickery than brutal forces, especially against thugs whose brawn over brain.	
*Charge Beam: Unleash a weak but charging volt against an opponent, and have a very high chance to raise the user's Special Attack by one stage. Weak power.
*Hydro Pump: Unleash a powerful water blast that soar forward, with a chance to do Wet. High power.
*Grass Knot: Uses knotting grass to trip off the target. Power varies depended of the victim's weight; the heavier, the more power.
*Sing: Put a foe into sleep. An asleep Pokemon will promptly wake up if hit by a Super Effective move.	
*Minus: When near a Pokemon with Minus or Plus, their Special Attack is boosted by 50%. Automatically activate when Minun is Boost-Blitz as he have Plusle with him.
*Volt Absorb: Regain HP instead of being affected by Electric-Type moves.
*Anticipation: Alerts when a threatening Pokemon is nearby. Also raise the user's Speed when this happens.
 	
A grown-up Pokemon who dropped from his prankster habits after an incident he had caused and had his friends kidnapped.
He uses multiple forms of Heat, Wash, Mow, Fan and Frost, which give him each different move, and also a different Typing.	
*Electroweb: Send up electric web that damages and slow down the targets' Speed by one stage. Weak power.
*Telekinesis: Lift up a target in the air who then move more slowly, and thus making the target easier to hit.
*Volt Switch: Using it will put the user right behind for some distance. Medium power.
*Shadow Ball: Launches a shadowy sphere forward.	
*Levitate: Grants immunity of Ground-Type moves and all kind of entry hazards. Can freely float around.
*Motor Drive: Increase the Pokemon's Speed instead of taking effects from Electric-Type moves.
*Static: Contact moves will harm the attacker by 1/10 of its HP if it hit a Pokemon with Static. When this happens, it will also likely to paralyze the attacker.
 	Banette was once a loyal friend of Gengar before the latter one use an unfair prank against her that forces her other friend, Spiritomb, to stop him.
After being betrayed, Banette reformed herself and join the Island Savior in order to erase her bad name, but the Island Saviors are more sympathetic than she thought.	
*Will-O-Wisp: Launches a will-o-wisp that slowly moves forward. If it hit a target, they will be inflicted with a burn.
*Sucker Punch: Punches forward, but it only hit if the target had attacked or was attacking. Medium power.
*Snatch: Prepares a steal for any beneficial statuses and Stat increasement from any enemy. When it happens, the user steals the effect.
*Shadow Claw: Use shadowy claws to damage the target. Medium power with a high chance of critical hit.	
*Cursed Body: When the Pokemon with Cursed Body get hit, the attacker will have its used move disabled for 15 seconds.
*Insomnia: Any sleep-inducing moves will instead boost the Pokemon's higher offensive stat (Attack or Defense) by one stage.
*Frisk: Detect nearby items, and also detect enemies with held items. Increase the chance of items being held by the enemies.
 	
An imposing but also cocky member of the Island Saviors. He often being overconfident and thus his pride pushes him into troubles.
However, Barbaracle does not meant to be mean with the others, and will protect younger Pokemon from bullies and put his pride aside when things get dangerous.	
*Razor Shell: Slashes the target with a shell, and have 50% chance to lower the target's Defense by one stage. Medium power.
*Smack Down: Throw multiple rocks that drop down a flying target. It make double damage on Pokemon with Levitate. Weak power.
*Cross Chop: Uses two arms or hands to make a crossing chop. High power with a higher chance of critical hit.
*Shell Smash: The user "smash" its shell to increase its Attack, Special Attack and Speed by two stages but also lower Defense and Special Defense by one stage.	
*Pickpocket: Steal an item from an enemy when using or getting hit by a contact move.
*Tough Claws: Increase the power of the contact Moves by 33%, but also take more damage from Foul Play and neutral hits by 20%.
*Sniper: Critical hits and crucial hits (when hitting a vulnerable boss) will deal 2.25x damage instead of 1.5x.
 	
A humorous, boisterous big buddy who is always in a good mood when not on a mission. Pretty unusual from a Fire-type.
When on a mission, however, he only crack some jokes time to time, but he is rather spectacular at fighting when dissed off by his enemies.	
*Flamethrower: Throw a line of fire that can be adjusted by pressing up or down, and have a chance to burn any target. Medium damage.
*Solar Beam: The user must charge first, then unleash the Solar Beam. High power.
*Focus Blast: The user unleash a bullet of powerful aura forward. High power.
*Focus Energy: The attacking moves will be able to land more Critical Hits and Crucial Hits will hit harder by 33%.	
*Flame Body: Inflict damage and potentially burn to the attacker who used a Contact move.
*Vital Spirit: Sleep-inducing moves will instead increase the user's Speed by one stage.
*Magma Armor: Prevent freezing and wet. Also take no damage from Water-Type moves.
 	
An odd Pokemon who usually only speaks incomprehensible words and his name ("Porygon-Z..."), but he is also one of the strongest member of the Island Saviors.
He tend to become aggressive when dissed off, forcing Magmortar, his best friend, to prevent him from causing needless troubles unless needed to fight back.	
*Tri Attack: Launches a triangle of three spheres that damages and either burn, freeze or paralyze the target. Medium power.
*Psychic: The user lift the target with Psychic power, and then throw it. If you get caught by Psychic, you can escape by rapidly pressing any buttons. Medium power.
*Agility: The user speed himself up to raise Speed by two stages.
*Dark Pulse: He launches a dark wave forward and backward. It have medium power and have a chance to flinch the opponent that is charging.	
*Adaptability: STAB bonus will be x2 instead of x1.5 for the Pokemon.
*Download: When entering the area or facing a boss, it will raise the user's Attack or Special Attack when by one stage based on the first enemy's lowest Defense.
*Analytic: The power of the moves are boosted by 33% when a foe attacked, whatever if the Pokemon with Analytic got hit or not.
 	
A protective and sissy Pokemon who don't want to see any fight between her teammates, and is a bit clumsy.
However, she will also prioritize safety to avoid recklessness, a big appreciation for most of the Island Saviors.	
*Draco Meteor: Unleash a shower of meteors that bombard forward, but it also lower the Special Attack by two stages afterward. Very high power.
*Dragon Dance: The user perform a dragon-like dance to raise its Attack and Speed by two stages.
*Fly: The Pokemon fly up and then dive forward in diagonal position. Medium power.
*Return: The Pokemon rushes up with goodness. Power is high, but lowers when getting Taunted, and raises when healing someone.	
*Cloud Nine: Eliminate the effect of the weathers as long as the Pokemon with Cloud Nine is active.
*Natural Cure: Naturally cures the Status Problems faster.
*Unaware: Ignores the Stat Changes from the foes, with the exception of Speed.
 	A wise Pokemon who relies on strategies rather than brutal forces. She dislike lies and would not spread any rumors.
She usually the most sane Pokemon. When things tend to get out of control, she remained calm nonetheless and try on calm the others down.	
*Blizzard: Deliver a blizzard that cover some radius. Have a chance to freeze the targets. High power, and range expended during Hail.
*Substitute: Place a very large substitute that get attention of enemies at the cost of 25% HP. Will not work if the user have less than 25% HP.
*Swift: Shoot stars that chases after the enemies, and will not home for fake one such as illusions from Double Team. Weak power.
*Water Pulse: Shoot a pulse of splashing water, that will damage and confuses the target. Weak power.	
*Ice Body: Its HP heals quickly when the Pokemon is in a Hail area. It also heals in cold area like in snow field.
*Snow Cloak: The dodging distance is expanded during the hail or in icicle fields.
*Serene Grace: Moves with secondary effect have a double chance to deliver it.
 	
A super-strong Pokemon who uses his arms on many situations, although he is also very smart, yet also quite bashful.
His childish behavior and his love of fight is what the criminals have to worries about, as they might be easily crushed by that fellow.	
*Earthquake: The user smashes the ground to cause an earthquake with high range. If used in the air, it will be used as a ground pound attack. High power.
*Aqua Tail: The user swings its tail to cause watery damage, and have a chance to make the target wet. Medium power.
*Hammer Arm: The user slam the floor with its arm which, when damaged its foe, lower the user's Speed by one stage but also have a chance to boost the user's Attack by one stage. High power.
*Curse: Raise the user's Attack, Defense and Special Defense by one stage each but also lower Speed by one stage.	
*Torrent: When facing a threatening Pokemon such as a boss, the Pokemon's Water-type moves' power are increased by 33% and can break through Protect variations.
*Dump: Prevent any sort of explosions as well as reversing the weather effects.
*Adaptability: STAB bonus will be x2 instead of x1.5 for the Pokemon.
 	A bookworm like Whismur, but is even more brave and is not above facing bullies stronger than her. She uses her wits to beat most of them.
When not on duty, she make meals in big advance with Magmortar and Sawk's helps. She also had a dark past that she refuse to tell until a crucial moment tell her to do so...	
*Light Blast: Fires a powerful light beam that explode on contact with anything. High power.
*Disarming Voice: Damages enemies in a huge radius. It can causes more damages when there are more than three enemies. Low power.
*Wish: The user make a wish to heal itself or one of the allies. It will heal anyone from the user's 50% HP.
*Signal Beam: Send a signal-like beam with particular kind of wave, and have a chance of confusion. Medium power.	
*Healer: Heal itself and allies from Status Problem quite quicker.
*Regenerator: Recover more HP when no enemies are around.
*Klutz: No enemies are able to use their items.
 	An avenging Pokemon who hates family feuds because of his horrible pasts with his unintentionally abusive parents, and don't mind to be called a brother.
He cares deeply of his Island Saviors friends, and will not hesitate to protect them when a threat is coming at them.	
*Bonemerang: Throw his bone as a boomerang that goes back and forth, thus can hit the targets two times or more. Low power.
*Brick Break: Damages the target and destroys Reflect, Light Screen, Safeguard and most defensive Abilities such as Rough Skin.
*Iron Tail: The user swing its tail while shining up like a metal, and may lower the target's Defense by one stage. High power.
*Sword Dance: The user dance with its claws or other body parts. Raise Attack by two stages.	
*Battle Armor: The Pokemon will never takes Critical hits and ignores Attack and Special Attack increase of the foes.
*Rock Hard: The Pokemon takes no recoil hits nor crash damages, nor damages from hazards.
*Lightingrod: Attract Electric-type moves toward the Pokemon with Lightingrod to boost the latter one's Special Attack by one stage.
 	
A Pokemon with high dignity that, while quite snarky, help the others to focus on their objectives and avoid needless fights and distractions.
However, he is a bit careless for himself, although he also don't want to have trouble with Sawk does to the latter one's short-temper.	
*Earth Power: Pull a powerful earth strike at the opponents, and have a chance to decrease the targets' Special Defense by one stage.
*Flame Burst: Spit a spreading fire that keep spreading as long as it hit an enemy, but each splinted flames are weaker. Medium power.
*Stone Edge: Dug out stones to send them up to the air, hitting even flying foes. High power with higher chance of Critical hits.
*Stealth Rock: Put up some pointy rocks that lift up to damage foes. Flying-Type and Levitating Pokemon are Smacked Down.	
*Anger Point: When taken a Critical Hit, the Pokemon's Attack is maximized.
*Solid Rock: Reduce taken Super Effective damages by 25%. If both of the Pokemon's Types are vulnerable to that Move, this move will make no damage at all.
*Magma Armor: Prevent freezing and wet. Also take no damage from Water-Type moves.
 	
A lawful and strict Pokemon who often reasoning before fighting, which some enemies would take advantage of.
He is maybe annoying for most of his Island Saviors friends, but he is nonetheless have a golden heart compared to his hard armor.	
*Brave Bird: The Pokemon rushes at its foes with bravery, thus make powerful but also recoiling blow. High power.
*Steel Wing: The users slam its opponent with shining wings, and have a chance to lower the target's Defense by one stage. Medium power.
*Autotomize: Raise the user's Speed by two stages and make it lighter-weighted.
*Night Slash: The users slashes with darkness attack. Medium power with a higher chance of Critical Hit.	
*Keen Eye': Can detect the real Pokemon from illusions, as well as his vision not altered.
*Weak Armor: Raise Speed by two stages but lower Defense by one stage when getting hit by a contact move. Only works once per area.
*Sturdy: Any attack that would knock the user out and potential damage is equal to or higher than user's HP will make no damage to that user. Stat changes are ignored for calculation, and Finishing Moves will never work against the Pokemon with Sturdy, no matter what.
 	
A prideful warrior who never take on foes that are not threatening. He had high disregard on lack of courage and encourage people to train to become stronger.
While genuinely hate Psychic-type does to the past against a psychopath, he still respect Meloetta as for him, treating allies as enemies will not make one better than them.	 	
 	
After his friends attempted to absorb him out of spite, Palossand had enough and goes for redemption by joining the Island Saviors.
While a bit rude, he never mean harm and only attack against foes or if felt really menaced. If so, even emotionless foes should watch out for him.	 	
Image N/A	
Alolan Golem, or "Galvolem" by his friends, is one tough, loud and ready-for-all member of the Island Saviors.
He hate to be compared as weaker than Kanto Golem, and will not hesitate to literally explode when pushed too far.	 	
 	
Decidueye was once a rogue who steal from rich for the poor. Now she hunt outlaws to give money for the poor.
She often teases others, especially Swampert, about their little accident with witty remarks. Despite so, she does not let enemies from harming her family nor friends.	 	
====Base Stats====
Base Stats	Base Stats
Meloetta
<tabber>
Aria Form=	
Whismur 	
Cacturne 	Vaporeon
Ariados 	Sawk
Dragalge 	Walrein
Lilligant 	Vanilluxe
Lunatone 	Minun/Plusle
Rotom
<tabber>
Normal=|-|
Appliance=</tabber>	Banette
Barbaracle	Magmortar
Porygon-Z 	Altaria
Glaceon 	Swampert
Audino 	Marowak
Camerupt 	Skarmory
====Power-Blitz Base Stats and Ability====
Power-Blitz and Mega Evolution can now have one of the Pokemon's normal or Extra Abilities in addition of a new one (or the same one from Mega Evolution. In case of Mega Evolution like Mega Audino's, the new Ability will be different).
Base Stats	Base Stats
Meloetta
<tabber>
Aria Form=	
Whismur
Loudness: Sound-based moves will now ignore increased defensive Stats of the targets.	
Cacturne
Sand Stream: Summon a sandstorm when entering a different area.	Vaporeon
Filter: Weakens the incoming Super Effective hits from anyone else by 33%.
Ariados
Intimidate: Lower the opponents' Attack by one stage when this Pokémon had directly hit them, face-to-face.	Sawk
Defiant: When having any of his/her stats lowered, the Pokémon's Attack is increased by two stages.
Dragalge
Rain Dish: The Pokémon is healed with 5% of HP every two seconds when in the rain or underwater.	Walrein
Fur Coat: Physical Attacks moves deal half damage to this Pokémon.
Lilligant
Unaware: The Pokémon will ignore Stat changes of the opponents.	Vanilluxe
Snow Warning: Summon the hail when entering a different zone. Hail will periodically damage non-Ice Pokémon and increase Ice-Pokémon's Defense by 50%.
Lunatone
Unnerve: Prevent the foes from collecting and using Berries and other healing items.	Minun and Plusle
Teammate: Plusle will assist Minun with the same moveset. Automatically activate Minun's Minus as a result.
Rotom
<tabber>
Normal=|-|
Appliance=</tabber>
Volt Absorb: Heal the Pokémon's HP instead of taking effects from Electric-type moves.	Mega Banette
Prankster: Execute the Status moves much faster.
Barbaracle
Solid Rock: Reduce Super Effective damage from anyone else by 25%. Double-weakness (X4) moves will have no effect to this Pokémon.	Magmortar
Flash Fire: Give immunity to Fire-Moves and increase Fire-Type moves' power and chance of burn by 50%.
Porygon-Z
Trace: This Ability will be one of the first opponent's Abilities. It will always take priorty on one of the Bosses in the Boss Battle.	Mega Altaria
Pixilate: Turn all of this Pokémon's Normal-Type moves into Fairy-Type and if weaker than a base power of 90, boost them by 1,33x. 
Glaceon
Flame Boost: Boost the Pokémon's Special Attack by 50% when inflicted by the Burn condition. Also reduce burning damage.	Mega Swampert
Shift Swim: Double the Speed Stat when exposed to the rain or underwater.
Mega Audino (Light/Fairy)
Pixilate:  Turn all of this Pokémon's Normal-Type moves into Fairy-Type and if weaker than a base power of 90, boost them by 1,33x. 	Marowak
Avenger: Any knocked out ally will increase the Pokémon Attack or Special Attack (depended of the ally's higher attacking stat) by one stage.
Mega Camerupt
Sheer Force: Boost up moves with secondary effects by 30%, but remove these effects.	Skarmory
Battle Armor: Do not takes critical hits and ignores the foes' increased Attack and Special Attack.
===Supporting===
All of the supporting Pokemon are members of Pokemon Solidarity Academy unless otherwise stated.
Pokemon	Role
 	Medicham, the retired chief of the Island Saviors after spending years of protecting Pokemon of the Harmony Island, and thus passed her role for Ariados, with Minun as the latter one's right-hand man. As now, she remains the main principal for the Pokemon Solidarity Academy.
However, she is open to help Meloetta, Whismur and the Island Saviors in the middle of the game to track down Bisharp, as well as some other occasions.
 	
Ghastly is a prankster apprentice who is more about pulling pranks than focusing on his objectives, even if his father had learned to stopped doing so. He and Corphish may are troublesome but Ghastly is not the most skilled apprentice.
Despite that, Ghastly do not want to harm the others, even if it meant to be a joke. He can even be sad shall his associate, Corphish, get hurt.
 	
Corphish is Ghastly's less tricky but more intellegent partner. While he do not say no to pull a prank, he is not above to call him out for any insults he give to the others. He is also more skilled than his boss, although he doesn't like to act tough unlike Ghastly demand him to do so.
However, Corphish do not like that Ghastly suffers, and will immediatly attempt to defend him shall they get assaulted.
 	Gardevoir is an elegant Pokemon who sells various items for the player in her shop. She is usually shy but still give good services for the customers with formal manners. One of the few things she does hate are thieves, and will punish thief who failed to outrun her.
 	Gallade is the teacher of his own dojo. The elder brother of Gardevoir, Gallade is a tactician who knows that Pokemon can develop further without jeopardizing their or the others' own life. The player can teach the playable Pokemon new Moves as well as to unlock the Extra Ability.
 	Golurk is the strong but soft apprentice who only resort fighting as a defense, when really provoked or to take out dangerous Pokemon. When not in a fight, he usually attempt to stop the fight unless he got hit real hard. Many rude Pokemon would dare to call him a whimpy coward...until they see him mad and got wrecked real hard.
 	Stoutland is a determined and bossy Pokemon who prefer to take command rather than following orders, much of others' annoyance. He is especially not a good leader, although during the middle of the game, he start to understand that cooperation is important, if not vital, for survival and to live in peace.
 	Noctowl is a little bit cynical but very sane Pokemon who knows that "some Legendary Pokemon do more harms than good for eneryone, including themselves". His words may not be the most encouraging one, but he do worries for the others' safety and will not say the others to give up or to do nothing about something that is shocking in life. He tend to sleep in day in favor to do night missions.
 	Carbink is an apprentice who is hyperactive for a Rock-Type; she will only calm down for sleeping or when really tired. She is not too bothered from getting hit by anything, as long as it is not a Super-Effective type move such as a Water-Type attack. She also fears Barbaracle, despite the latter one's no intention to harm her.
 	Charmeleon is the younger brother of the Char Duo. He is more hot-headed and impulsive than his older brother, Charizard, and often take things to seriously, especially in battles. He is a sore winner and a sore loser, although some prefers that he is simply hot-headed than the either sore sides.
 	Charizard is the older brother of the Char Duo. He is not hot-headed and impulsive unlike Charmeleon, but he is more excited and sometimes stubborn. When Charmeleon is being the one who causes troubles, Charizard will not hesitate to scold him, but the two brothers are usually inseparable.
 	
Primeape is an aggressive who only think to fight and who angers to even nothing, which caused him to be exceedely anti-social.
He apparently hates compliments and truth as much as insults and lies, but this is not true; he often said that he just unable to keep calm, and eventually, at the first quarter of the game, he noticed that he had bad ear sense and felt really horrible for everything bad he had done before after he realized about what he really did.
 	Hitmontop is a fearless apprentice who is not above to take on dangerous foes, a trait that the others do worries about. He is not pleased to be called a fool because of that, and try to prove how strong he is. This may cause him to be arrogent to the most parts.
 	A lazy and laid-back apprentice who only put efforts when demanded to. He only become more active when asked to or when dangers are nearby. When he is pulling his full potential, however, his skills are phenominal, but he prefered to do easy things over fighting.
 	A brilliant inventor who carefully make inventions to make life better or to help out the missions. While some of them are either unneeded or just plain failed, others are successful and do help the others to progress. He hate to be called a nerd, and he is not a wimp, either.
 	Meganium is an optimistic, cheerful but silly Pokemon who believes that the world deserves to be better. While cynical Pokemon often make fun of her, she outright ignores them because all she can hear in a nutshell is "give up", "never mind", "trust no one at all" or "I don't care", and most Pokemon do agreed with more and that cynical beliefs are more hindrance to Pokemon than to humans...for some good reasons.
 	Wigglytuff is a fun-loving but war-hating Pokemon who is always friendly to anyone, even to anyone who are mean. When pushed too hard or manipulated, Wigglytuff can quickly turn into a rampage into the compressor, something that even Bisharp should never make fun of her for that reason.
 	
Litleo is a playful fellow who is curious of the others, often playing on their tail or anything that is moving. Some are quite bothered by that, but others don't mind at all.
Primeape do not dare to harm Litleo despite finding him annoying, and for a good reason; if this happens, anyone who harmed Litleo will have troubles with Pyroar, the guard of the Centio Village.
 	Chingling is a mischievous but nonetheless cute girl who wishes to be a cleric unit like Audino. She uses her ruses rather than directly using moves at the opponents, such as climbing on one of them and ring herself to disorient the foes. She is also affectionous, as she nuzzles anyone who feel bad.
 	A stoic realist who only show her emotions when her important stuffs or someone she cares for got mistreatened real bad. She don't mind of giving or taking orders, but she dislike impolite and reckless commands. When really dissed off, she is not afraid of using Attack Order against the offender.
 	Poliwhirl is an upbeat but naive apprentice who wishes to be proud and strong like the Island Saviors. He is sometime nervous on a mission but in other times, he will not say no. He often think that some of the apprentices, like Ghastly, are not likely to be Island Saviors easily.
 	Mew is Meloetta's childhood friend and is the first one who warned Meloetta of what is actually going on in the Harmony Island and its surrounding. She often transform into the enemies so that she can transfer messages to her real teammates in order to discover any truth.
 	Rhyperior is the leader of the Centio Village guards. He is a proud leader who deeply cares of his camerades, but also show no mercy for those who are irredeemable. Nothing can get on his nerves worse than someone who decide who is the winner and who is the loser, especially those who meant real harms.
 	Jumpluff is one of the villagers of the Centio Village and a wise girl who know a lot about battle, although no one thought that she really fought real good. She is the one who teaches the player the basic and advanced techniques, and also know the secret of the Power-Blitz and Mega Evolutions works in this world.
 	Feraligatr is Swampert's friendly rival who is responsible and strong but a bit dimwitted, unlike Swampert who is much, much smarter despite his childish behaviors. He give daily challenges for the player that awards special items, as well as base game challenges to help the player learn more about the possible situations.
 	A hasty but brave guard of the Centio Village. While impatient for the most parts, he can fight furiously and able to capture outlaws in a few moves. His haste can sometimes hinder him more than the enemies, though. Like Audino, he know the truth behind the discord of Harmony Island but doesn't have enough nerves to said so...
 	Maractus is the mayor of the Centio Village. Righteous, courageous, but very serious on her job, she support her villagers for the better future, but also avoid any optimistical ideas that sound impossible and any cynical ideas that could only make things worse. When she don't do her duty, she often dance near a lake.
 	Prinplup is Maractus' assistant. He is stern about his work, but also a surprisingly good tactician. He disapprove any needless strafe and will call the guards to stop anyone who causes troubles (but only use Moves if the troublemaker is really harmful). He don't like when someone know that he is a good poet, though.
 	Drifblim is one of the Pokemon Solidarity Academy teachers. She is usually strict with her students, but she do it in order to make things in order and only scold those who messed up too much. Her romantic passion with Rotom is something that even pranksters like Ghastly can't even joke about it.
 	The Power Palkia is a mysterious being who was the one that helped Medicham to defeat "The Feared One" in the past. He refuse to show himself unless when nessessary, and will occasionally Meloetta and friends when things are in the tightest spots. He is also the one who give righteous Pokemon the capacity of the Power-Blitz.
 	Tapu Koko is a knight who is not above of shooting electric forces on enemies and have a mysterious ability to detect a misanthropic Pokémon (who according to her and many Legendary Pokémon, they tend to be one of the most dangerous type of individual Pokémon, strong or not). She is responsible to make many roads easier for Meloetta and others, until when Power Palkia had goes out of control. She reveals to be a former Island Savior until she was "atrociously assaulted" by a misanthropic criminal.
 	Wailord is the transporter for the Harmony Island and its surrounding. When he transport the others, he causally crack a joke to give diversity for the passengers, but only if most of them allowed him to. He is a strong battler, too, so anyone attempting to hijack him will rather be busted away.
===Antagonists===
Pokemon 	Role
 	Mothim is a big mean troublemaker who is quite rude and narcissist. No one appreciate his behavior and some prefers to make him get away to avoid getting troubles. He even goes into betraying Meloetta and the others just to show how much he is superior to them! He regretted his acts after seeing "The Feared One" in person, of course.
 	Leader of the Chaotic Baka-Mubou, and ruthless but idiotic at best, Bisharp aim to spread the discord of every single Pokemon on the planet. His is certainly intimidating, but his foolishness and selfishness often bring him troubles when Weavile is not with him. If he gets serious under circonstances, he is actually an excellent fighter.
 	Bisharp's second-in-command, Weavile often know best about planning and strategies. She is usually the one who guide Bisharp well, otherwise the selfish Bisharp will attract more troubles than he could cause. She is an exceptional fighter, and whoever get on Bisharp's way must face her first.
Chaotic Baka-Mubou	Not really a foolish tribe, but it was Weavile who named it because they are naive and reckless enough to join Bisharp (not that the latter one know it anyway). They are marked by slightly altered colors (not Shiny of course) and while some of them are not strong by themselves, others are tough to beat.
 	Once trusted and beloved, he become enemy of Arceus and the other Legendary Pokemon does to Volcanion's belief and hatred of humans (who lives in a parallel dimension, mind you) as well as his pride are too strong to be tolerated, and he even before that, he barates any Pokemon who don't believe his "rumors". He is no pushover, of course, and can hold on his own against most Legendary Pokemon.
<tabber>
???=|-|
Spoiler!=|-|
Spoiler Two!=</tabber>	<tabber>
???=This is the true final boss before the endgame. Who is it?|-|
Spoiler!=Chinchou The Feared One may look cute and innocent, but he is actually a powerful Wizard of Light and can transform into a more powerful giant Lanturn. He was behind Bisharp's back in order to possess his henchman and will conquer the planet to make it strict and stressful! Stop him at all cost!</tabber>
 	A former member of the Chaotic Baka-Munou who quitted the tribe out of hatred against Bisharp's abusive behavior. He now work alone for his own mischief, especially the post-end, but after being defeated the second time, he surrender and eventually knowledged his crimes, thus surrender at the guards at turn.
<tabber>
???=|-|
Spoiler!=|-|</tabber>	<tabber>
???=The final boss of the post-end story. The leader of the Earth Guards, he become mad out of Volcanon's pride and Kyogre's accidental betrayal.|-|
Spoiler!=After being betrayed by Kyogre (accidentally) and pushed hard by Volcanion's anti-human pride, Groudon become real mad but also attempt to stop the Rage Volcano controlled by someone else. Rough, but better mannered and way smarter than Bisharp, he only stop Meloetta and the Island Saviors to simply prevent them to intercept his true goal of stopping the volcano, one goal the player and the heroes didn't know until he tell the truth.</tabber>
===Bosses===
Abilities in italic is the Ability gained from Mega Evolution, and an ability with an asterisk (*) mean that it will be kept after Mega Evolution.
Pokémon from Regice and later are post-end bosses.
Pokemon 	Stats and Description 	Abilities
 	
<tabber>
Normal=HP: 100 | Atk: 120 | Def: 90 | Sp.A: 90 | Sp.Def: 95 | Spe: 135|-|
Mega=HP: 100 | Atk: 120 | Def: 95 | Sp.A: 155 | Sp.Def: 95 | Spe: 155</tabber>
The flying scout of the Chaotic Baka-Mubou, Pidgeot is quick but absent-minded. He often attack with Hurricane when you get too close, and also attacks with Brave Bird and Quick Attack. When knocked out the first time, he Mega Evolves and now uses Hyper Beam, Feint Attack and Heat Wave.	
*Big Pecks*: Prevent the Pokemon from losing its Defense, and pecking moves do more damage by 1.2x.
*Tangled Feet: When confused, the Pokemon will have a more unpredictable movement, making it more difficult to hit.
*Keen Eye: The Pokemon's sight will not be altered, and can also detect near Pokemon who are invisible or to detect illusions from real targets.
*No Guard: The Pokemon have very limited dodge timing, but its moves become even more accurate.
 	
<tabber>
Normal=HP: 90 | Atk: 120 | Def: 70 | Sp.A: 135 | Sp.Def: 85 | Spe: 130|-|
Mega=HP: 90 | Atk: 150 | Def: 80 | Sp.A: 165 | Sp.Def: 85 | Spe: 155</tabber>
Sceptile is an honest but tricky Pokémon whose only working for the Chaotic Baka-Mubou because he had enough of getting deceived by his friends. He attack with Magical Leaf and Seed Bomb usually when taking distance, but he also attempt to use Leech Seed when he feels like it. He then Mega Evolves and will use Leaf Storm, Leaf Blade and Dragon Pulse.	
*Overgrow*: Grass moves deals 1.5x more damage and can break Protect variation when in a pinch.
*Unburden: If the Pokemon used its item, or that that item got stolen, knocked off or destroyed, it will be faster by 1.5x for ten seconds.
*Limber: Prevent Paralysis and Speed will be increased by 1 stage if a Paralysis-inducing, non damaging move will hit it.
*Lightning Rod: Electric moves from enemies (players in his case) will be drawn to the Pokemon and will receive no damage, as well as getting a Special Attack boost by one stage.
 	
HP: 255 | Atk: 40 | Def: 50 | Sp.A: 100 | Sp.Def: 135 | Spe: 60
Blissey is an enthusiastic Pokémon who deeply cares for her country-mates. She only fights because she believed her country, (to be revealed), is under attack. She usually calls other Pokémon for help, but when she do fight, she usually uses Echoed Voice, Wish and Psychic, and when dissed off, she will also uses Thunder Wave, Focus Blast and Dazzling Gleam.	
*Healer: Heal the Pokemon and its allies much quicker from Status Problems.
*Serene Grace: The chance for secondary effects is doubled.
*Natural Cure: Heal the Pokemon when out of the battlefield or out of reach.
 	
HP: 90 | Atk: 120 | Def: 80 | Sp.A: 120 | Sp.Def: 80 | Spe: 150
Infernape is a lax dude who want to relax on most occassion. But he was forced to get into war and only attack the Island Saviors because he mistook them for intruders. He mainly attacks with Nasty Plot, Mach Punch and Fire Blast, and then Sword Dance, Close Combat and Fire Punch.	
*Blaze: Fire moves deals 1.5x more damage and can break Protect variation when in a pinch.
*Iron Fist: Punching moves deals more damage by 1.3x.
*Technician: Boost weak moves by 1.5x.
// 	<tabber>
Plant Cloak=HP: 120 | Atk: 80 | Def: 100 | Sp.A: 130 | Sp.Def: 155 | Spe: 40|-|
Sandy Cloak=HP: 120 | Atk: 130 | Def: 155 | Sp.A: 80 | Sp.Def: 100 | Spe: 40|-|
Trash Cloak=HP: 125 | Atk: 80 | Def: 150 | Sp.A: 80 | Sp.Def: 150 | Spe: 40</tabber>	
*Anticipation: Increase Speed by one stage when the Pokémon detect a dangerous move.
*Overcoat: Take no damage from entry hazard-moves and weather effects.
*Filter: Take less damage from Super Effective hits by 33%.
 	HP: 160 | Atk: 80 | Def: 120 | Sp.A: 100 | Sp.Def: 120 | Spe: 60	
*Chlorophyll: Double the Speed stat when exposed to the sun or bright sources.
*Solar Power: Costs ten HP in every 1,5 seconds but also boost Special Attack by 50% when exposed to the sun or bright sources.
*Harvest: May produce the previously used Berry by 50% chance in each 10 seconds. If exposed to the sun or bright sources, the effect is guaranteed.
 	HP: 130 | Atk: 140 | Def: 140 | Sp.A: 70 | Sp.Def: 100 | Spe: 50	
*Sand Force: The Pokémon's Ground, Rock and Steel attacks are boosted by 50% when exposed to Sandstorm or sandy zones.
*Sand Stream: Starts with a Sandstorm condition.
*Defiant: When having one of his/her stats lowered, the Attack will then raise by two stages.
 	<tabber>
Normal=HP: 100 | Atk: 120 | Def: 90 | Sp.A: 125 | Sp.Def: 90 | Spe: 100|-|
Mega=HP: 100 | Atk: 155 | Def: 110 | Sp.A: 155 | Sp.Def: 90 | Spe: 115</tabber>	
*Inner Focus: Any flinching moves will instead boost the Pokemon's Speed by one stage.
*Steadfast: Any flinching or dirty-playing moves will also boost the Pokemon's Speed by one stage.
*Justified*: Dark-Type moves will not damage this Pokémon and will instead boost his/her Attack by one stage.
*Adaptability: STAB will be 2x instead of 1,5x.
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 	<tabber>
Normal=HP: 100 | Atk: 120 | Def: 90 | Sp.A: 90 | Sp.Def: 95 | Spe: 135|-|
Mega=HP: 100 | Atk: 120 | Def: 95 | Sp.A: 155 | Sp.Def: 95 | Spe: 155</tabber>	
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Normal=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: |-|
Mega=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: </tabber>	
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Origin=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: |-|
Altered=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: </tabber>	
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<tabber>
Normal=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: |-|
Mega=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: </tabber>
The stubborn and idiotic chomper of the Dangerous Five, the elite members of the Baka-Mubou. He is not the brightest member of the crew but he makes up for it by never saying no for any orders Goodra, Weavile or Bisharp will give him, making him very loyal...a bit too loyal with Bisharp at times. He mainly attacks with Crunch, Aqua Jet and Dive, and when Mega Evolved, also attacks with Ice Fang, Surf and Dark Pulse.	
 	
<tabber>
Shield=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: |-|
Blade=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: </tabber>
The stern second-in-command of Goodra, Aegislash is not only the most professional (to the point of being a complete perfectionist) but also the most onboxious member of the Dangerous Five, to the point where Goodra and even Weavile and Bisharp were thinking to demote him into a normal Dangerous Five member. He often switches between Shield and Blade Formes, as you expected from an Aegislash, and will not hesitate to pull the King's Shield if you rely too much on close combat (no pun intended).	
 	
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The frightful but actually the smartest member of the Dangerous Five, Volcarona will only follow the orders that will lead the Baka-Mubou army better, not to the worse. She even will not hesitate to fight with Aegislash, who is pretty much afraid of fire. She always start with a Quiver Dance, and she tend to only use Fiery Dance when affected by Taunt or when the opponent is vulnerable to this move.	
 	
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When it is comes to picking and pecking on weaker opponents, Dodrio is the Pokémon who will do this dirty job. He is also not afraid of taking on Pokémon more powerful than he is...which mostly lead to disasterous results, much of the others' disappointment. He only use attacking moves such as Drill Peck at first, but he will then use Taunt when you will attempt to raise your stats or anything else...at the worst time.	
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HP: 100 | Atk: 120 | Def: 110 | Sp.A: 120 | Sp.Def: 150 | Spe: 80
The leader of the Dangerous Five, and technically the third-in-command of Bisharp. She ain't no Dark-Type Pokémon but she is not afraid of packing a brutal fighting when she wanted to. In fact, those who thought that she cannot fight will find the hard way. She is also very versatile, having moves of various type, including Flamethrower and Sludge Wave to take out Ice-Type and Fairy-Type Pokémon, respectively. You can still think that she is cute, but she might be the toughest Goodra you will ever met!	
*Gooey: Decrease the attacker's Speed by two stages when the former hit the Pokémon with Gooey with a contact move.
*Sap Sipper: Instead of taking effects from Grass attacks, the Pokémon will have its Attack increased by one stage.
*Hydration: During the rain or underwater, the user will always be healed much faster from Status Problems.
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/Varied type	HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: 	
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<tabber>
Phrase 1=|-|
Phrase 2=</tabber>	<tabber>
Phrase 1=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: |-|
Phrase 2=HP: | Atk: | Def: | Sp.A: | Sp.Def: | Spe: |-|</tabber>	
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==Worlds==
The worlds are called Countries and the levels are called Place. Places that are not placed in any Country are called Single Places. Take notice that bosses will usually not match the frequent type found on the places. After the Seria Esmalum Country, the next Countries always have more than four Places.
===Coeprimo Country===
Place 	Description 	Boss(es)
Plain Field (Normal) 	A regular field with ususally Normal-Type enemies such as Sawsbuck, Chansey and Smeargle. No dangerous gimmicks are found, so it will be easy for starters to know the basics of the game.	Pidgeot
Mud River (Ground) 	 	Sceptile
Splash Funhouse (Water)	 	Blissey
Metal Forest (Steel) 	 	Infernape
===Secandom Country===
Place 	Description	Boss(es)
Bright Beach (Light) 	 	Wormadam Sisters
Thunder Tundra (Electric)	 	Tropius
Shadow Mountain (Dark) 	 	Hippowdon
Insect Hive (Bug) 	 	Lucario
===Surgirbis Country===
Place 	Description	Boss(es)
Pixie Castle (Fairy) 	 	Vivillion
Combat West (Fighting)	 	Staraptor
Stone Fortress (Rock) 	 	Latias
Haunted City (Ghost) 	 	Zangoose
===Proveloca Country===
Place 	Description	Boss(es)
Glacial Ranch (Ice) 	 	Mamoswine
Psycho-Sky (Psychic) 	 	Arbok
Air Nest (Flying) 	 	Lumineon
Toxic Volcano (Poison)	 	Zapdos
===Seria Esmalum Country===
Place 	Description	Boss(es)
Blazing Tower (Fire) 	 	Registeel
Forest Town (Grass) 	 	Sigilyph
Draco Dojo (Dragon) 	 	Tornadus
Robo-Music Town (Cyber)	 	Raichu
===Tersus Country===
Place 	Description	Boss(es)
Firewall Zone (Fire & Cyber) 	 	Mawile
Sun Sky (Flying & Light) 	 	Power Palkia
Spirit Cave (Ghost & Dark) 	 	Gigalith, Giratina
Honey Marine (Bug & Water) 	 	Scolipede
White Stadium (Normal & Fighting)	 	Stantler
===Infigo Country===
Place 	Description	Boss(es)
Icicle Dragons (Ice & Dragon) 	 	Slurpuff
Magical Canyon (Fairy & Rock) 	 	Mr. Mime
Mindful Underground (Psychic & Ground)	 	Accelgor
Toxin Factory (Poison & Electric) 	 	Mismagius
Leaf Airship (Grass & Steel) 	 	Regirock, Ho-Oh
===Prodigio Country===
As of Prodigio Country, all Places have various type instead of a common Pokémon-type.
Place 	Description	Boss(es)
Franctic Beach 	 	Sharpedo
Wild Graveyard 	 	Aegislash
Hot-Top Flowers 	 	Volcarona
Frighting Flight	 	Dodrio
Roaring Palace 	 	Goodra
===Other Places===
Coming soon...
==Modes==
Coming soon
==Enemies==
Coming soon
==Reception==
Coming soon
==Trivia==
*Some rumors that the game is actually a spin-off of the Darmanitan Slam series, as it is not confirmed yet by  that it is a spin-off, as it supposed to serves as more like a tribute to it.
**However, the creator of the Darmanitan Slam series, , asked about when Meloetta and the Island Saviors take place in either the Slam trilogy or the Jam trilogy, while Samtendo only responds that it mostly depends but do think that it takes place in Slam since he thinks that the Jam trilogy is before Darmanitan and Darumaka would meet for the first time, before knowing VictoryStar told him that Darmanitan Jam is simply an alternative continuity of Darmanitan Slam.
**This therefore confirmed that Meloetta and the Island Saviors had become a side-series of Darmanitan Slam, and possibly a spiritual sequel of the original Darmanitan Slam trilogy.
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