Universal Avatar - Healing

Univeral Avatar Of Healing
The Avatar is bound to your holy symbol, and can only manifest once (see general notes on Avatars). As the level of the Cleric increases, so does the Avatars powers.
Level	Benefits 	Avatar Manifests As 
(Same race as cleric)	Avatar Loss Impact (3 days)
3 	5th Level Cleric (30hp), Mace/Chain, Free spell			choice	 	
4 	5/5 Level Ftr/Cleric (35hp), +1/+1 Mace, Chain, Free spell			choice	 	
5 	Lay on hands (as Paladin of same level) 	5/5 Level Paladin/Cleric (40hp), +1/+1 Mace, +1 Chain, Free			spell choice	
6 	Cure disease (as Paladin of same level), +1 Wisdom	5/6 Level Paladin/Cleric (45hp), +2/+2 Mace, +2 Chain, Free			spell choice	Turn undead at half level
7 	Cure blindness 1/week/5 level 	7/9 Level Paladin/Cleric (55hp), +2/+2 Mace, +2 Chain, Free			spell choice	
8 	Neutralise poison 1/week/5 levels, +1 Con 	8/10 Level Paladin/Cleric (60hp), +3/+3 Mace, +3 Chain, Free			spell choice	CLW/CSW/CCW take 2 spell slots
10 	10/12 Level Paladin/Cleric (75hp), +3/+3 Mace, +3 Plate, Shield			Free spell choice	All cure spells take 2 spell slots	
12 	Cleric regenerates 1pt/turn not from			death
+1 All Stats	12/15 Level Paladin/Cleric (90hp), +4/+4 Mace, +4 Plate Mail,			+1 Shield Free spell choice	Cannot turn undead
14 	Heal 1/week/10 levels 	14/18 Level Paladin/Cleric (105hp), +5/+5 Mace, +5 Plate Mail,			+2 Shield Free spell choice	
16 	 	15/20 Level Paladin/Cleric (110hp), Holy Avenger, +5 Plate			Mail, +3 Shield Free spell choice	Permanent loss of 1 Con