Status Effect

Status Effects is a gameplay mechanic in .
==Overview==
Status effects are created when the player wears certain or eats with an effect.
===Status Effects===
Status Effect	Maximum Level	Description
 	3 	Grants Link faster running and climbing speed.
 	3 	Allows Link to deal more damage with a weapon.
 	3 	Grants Link extra defense and reduces the amount of hearts lost when damaged by an attack, except temperature.
 	3 	Reduces the amount of noise Link makes, allowing him to not be noticed as easily.
 	3 	Reduces damage caused by Guardian lasers and ancient weapons.
 	3 	Grants Link faster swimming speed.
 	3 	Grants Link faster climbing speed and reduces stamina lost.
 	3 	Reduces electrical damage.
 	2 	Reduces damage in colder temperatures and ice attacks.
 	2 	Reduces damage in hotter temperatures.
 	2 	Reduces damage in flaming areas and fire attacks.
 	1 	Grants Link no damage when struck by lightning.
 	1 	Allows Link to walk in sand without getting slowed down.
 	1 	Allows Link to walk in snow without getting slowed down.
======
Set Bonus	Description
 	Increases damage inflicted with the ancient or Guardian type Weapons by 80%.
 	Increases damage inflicted with bone Weapons.
 	Reduces Stamina consumed when performing a charged attack
 	Reduces Stamina consumed when jumping while climbing
 	Immunity to Scorching Climates and Fire damage
 	Immunity to Heat
 	Increases damage inflicted from Sword Beams with the Master Sword
 	Movement speed is increased at night
 	Increases resistance to shock by 2 levels
 	Reduces Stamina consumption when dashing while swimming
 	Immunity to being frozen and frost damage
 	Immunity to being shocked
==Nomenclature==