Theramore Isle

Theramore Isle (a.k.a. Theramore Keep, Theramore City or simply Theramore) is not only the Alliance's heavily forified stronghold in Kalimdor and capital of the Dustwallow Marsh with a population of 9,500 people, but also the official home of the new Alliance. It was built primarily as a military fortress, but has grown somewhat to serve as a trading port.
Approach from the sea is extremely difficult due to the jagged rocks jutting out of Dustwallow Bay, leaving travelers to journey on foot through the marsh to one of the villages that run ferries out to the island. Fearful of pirates from Ratchet and elsewhere, the cannons of Theramore will fire without warning on any ship approaching the island unannounced.
Inside the thick walls of Theramore, the people have labored hard to recreate a piece of Lordaeron. Graceful towers rise high above clean, cobblestone streets lined with shops and homes. At the center of the city lies the Foothold Citadel, a squat keep housing the chambers of the Alliance Assembly. Though the streets recall the quiet serenity of the Alliance of Lordaeron, the meetings of the Assembly reveal the considerable strain among the city's residents. After years of near-paternal guidance of the humans of Lordaeron, the high elves resent being forced to rely on the hospitality of the younger race since arriving on Kalimdor. As humans hold five of the seven seats on the Alliance Assembly, both the elves (with two seats) and the dwarves (with none) feel under-represented in the rulership of both Theramore and the Alliance in general. As the dwarves continue to accumulate more evidence of their Titan heritage that they want to present to their King in Khaz Modan, their protests that the Alliance does little to return across the sea grow louder and louder. Also, diplomatic relationship between the humans on Kalimdor and their brethren in the Eastern Kingdoms - especially the people of Stormwind, whose leadership wants to challenge Theramore on its new role as the Alliance's capital - have been getting worse in the past, with each side accusing the other of fatal mistakes during the last war: while the people of Theramore hold a grudge against their relatives for triggering the Horde's counterattack on the city, the humans on the other side of the ocean feel they have a right to get more support from Theramore.
Despite this internal debate, the Alliance places a high value on law and order in Theramore, and city guards make regular patrols to maintain the peace. When skirmishes break out between high elves and night elves or a dwarf gets too rowdy, the guards are quick to round up the offenders for a speedy trial at the Foothold Citadel and imprisonment in Ironclad Prison, the dungeons of which are along tunnels dug deep into the rock of the island. Sentences for fighting and disturbing the peace tend to be light (usually only a few days' incarceration), but sentences for more serious violations of the Alliance's code of law, such as high robbery or murder, can be much more severe. Several Knights of the Silver Hand, who travelled to Kalimdor together with Jaina Proudmoore, also have a small paladin lodge in the city. Since their order split up after the devastating invasion on Lordaeron by the Scourge, they share no real communication with their scattered brothers and sisters in the Eastern Kingdoms. Only time will tell if they will join the banner of Tirion Fordring in his attempt to reform the paladin order.
Theramore Isle is the Home of Jaina Proudmoore and the remaining Alliance forces who followed Medivh's advice before the Burning Legion's invasion and evacuated to Kalimdor. Theramore soldiers can also be found guarding Northwatch Hold.
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==External links and references==
Category:Locations
Category:Kalimdor
Category:Cities