CH/Ryan John Carmody Minotaur

Name: Ryan John Carmody
Player: Emily
Race: Human
===Attributes [144]===
ST 20 [14]
DX 14 [80]
IQ 11 [20]
HT 12 [20]
Hit Points 22 [0]
Will 11 [0]
Perception 13 [10]
Fatigue Points 12 [0]
Encumbrance
Name 	Unenc.	Light	Medium	Heavy	Xtra Heavy
Carry (lbs)	80 	160 	240 	480 	800
Dodge 	10 	9 	8 	7 	6
Ground Move	7 	5 	4 	2 	1
Water Move 	1 	1 	1 	1 	1
===Cultural Background===
TL: 8
Languages: English.
===Reaction Modifiers===
Terrible.
===Advantages [35]===
Combat Reflexes 1 [15]
Fit 1 [5]
Luck 1 [15]
===Perks [2]===
Fast-Draw Training [1]
Forced Entry Training [1]
===Disadvantages [-35]===
Addiction Cheap (Tobacco; Effect: Highly addictive, -5 on withdrawal roll, -5; Legality: Legal, +5) [-5]
Code of Honor (Professional) [-5]
Miserliness (You resist on a roll of 12 or less, quite often, *1) [-10]
Stubbornness [-5]
Wealth Struggling [-10]
===Quirks [-5]===
Aches and Pains
Checkered Past (Street Person)
Doesn't Trust Institutions (Banks, Charities, Government)
Hungry
Berserk Button (Very sensitive about his clothes)
===Skills [43]===
Armoury/TL8 (Body Armor) IQ/A: IQ-1 - 10 [1]
Armoury/TL8 (Small Arms) IQ/A: IQ+0 - 11 [2]
Brawling DX/E: DX+1 - 15 [2]
Camouflage IQ/E: IQ+1 - 12 [1]
Climbing DX/A: DX-1 - 13 [1]
First Aid/TL8 (Human) IQ/E: IQ+1 - 12 [2]
Guns/TL8 (Pistol) DX/E: DX+1 - 15 [1]
Guns/TL8 (Rifle) DX/E: DX+2 - 16 [3]
Guns/TL8 (Shotgun) DX/E: DX+2 - 16 [4]
Intimidation Will/A: Will+1 - 12 [1]
Jumping DX/E: DX+0 - 14 [1]
Panhandling IQ/E: IQ+0 - 11 [1]
Scrounging Per/E: Per+0 - 13 [1]
Shortsword DX/A: DX+1 - 15 [4]
Stealth DX/A: DX+2 - 16 [8]
Streetwise IQ/A: IQ+1 - 12 [4]
Survival (Woodlands) Per/A: Per+0 - 13 [2]
Tracking Per/A: Per+0 - 13 [2]
Wrestling DX/A: DX+0 - 14 [2]
===Templates [16]===
_Minotaur
: Claws (Blunt Claws; Hands Only, +0%) [3]
: Claws (Hooves; Feet Only, +0%) [3]
: Damage Resistance 3 (Hide; Tough Skin, -40%) [9]
: Damage Resistance 2 (Thick Head; Partial: Skull, -70%) [3]
: Discriminatory Smell [15]
: Extra Basic Move 1 (Affects displayed Basic Move score, +0%) [5]
: Extra Hit Points 2 (Affects displayed HP score, +0%; Size, -10%) [4]
: Extra SM 1 [-10]
: Extra ST 7 (Size, -10%) [32]
: Infravision (Temporary Disadvantage, Bad Sight: Low Resolution, -25%) [8]
: Striker Horns (Impaling) [8]
: Teeth (Sharp Teeth) [1]
: Appearance Hideous [-16]
: Disturbing Voice [-10]
: Ham-Fisted 1 [-5]
: Revulsion to Incense, Perfume, Pot-Purri [-10]
: Social Stigma (Second-Class Citizen) [-5]
: Vulnerability Occasional (Copper; Wounding Multiplier x2, *1) [-20]
===Metatraits [0]===
Accidental Hero (Monster Hunters) [0]
Scout (Monster Hunters) [0]
===Equipment [$1,480.10]===
.357M (Ammunition) 0.21 lbs, $4.20 ×16 = 3.36 lbs $67.20
12G (Ammunition) 0.7 lbs, $14.00 ×20 = 14 lbs $280.00
Armsel Striker, 12G 2.75'' (Ammo: Rifled Slug, Shotgun 20-gauge or larger, +0; Weapon Quality: Cheap, Balance, *0.4) 10.6 lbs $240.00
Backpack, Frame 29.1 lbs $262.40
:Batteries 0 lbs, $1.00 ×5 = 0 lbs $5.00
:Canteen 3 lbs $10.00
::Water (per quart) 2 lbs $0.00
Sleeping Bag (Equipment: Adjusting for SM +1, *2) 14 lbs $50.00
:Traveler's Rations (Adjusting for SM +1, *2; Hungry Man rations, +0.1 CF) 0.1 lbs, $4.40 ×21 = 2.1 lbs $92.40
:Water Purification Tablets 0 lbs $5.00
Flashlight, Heavy 1 lbs $20.00
Long Knife (Weapon Quality: Good 1, *0.4; Weapon: Adjusting for SM+1, *2.25) 3.375 lbs $108.00
Machete (Falchion; Weapon Quality: Cheap 1, *0.2; Weapon: Adjusting for SM+1, *2.25) 6.75 lbs $180.00
Pouch 3.625 lbs $94.50
:Cigarette Lighter 0 lbs $10.00
:Cord, 3/16'' (per 10 yards) 0.5 lbs $1.00
:Fishhooks & Line 0 lbs $50.00
:Personal Basics (Equipment: Adjusting for SM +1, *2) 2 lbs $10.00
:Small Knife (Pocket Knife; Weapon Quality: Cheap 1, *0.2; Weapon: Adjusting for SM+1, *2.25) 1.125 lbs $13.50
Taurus Mod 608, .357 Magnum (Ammo: Hollow-Point, TL6+, +0; Weapon Quality: Cheap, Balance, *0.4) 3 lbs $228.00
Total Weight: 99.535 lbs.
=== Loadouts ===
==== Loadout: Fighting ====
.357M (Ammunition) 0.21 lbs, $4.20 ×16 = 3.36 lbs $67.20
12G (Ammunition) 0.7 lbs, $14.00 ×20 = 14 lbs $280.00
Armsel Striker, 12G 2.75'' (Ammo: Rifled Slug, Shotgun 20-gauge or larger, +0; Weapon Quality: Cheap, Balance, *0.4) 10.6 lbs $240.00
Flashlight, Heavy 1 lbs $20.00
Long Knife (Weapon Quality: Good 1, *0.4; Weapon: Adjusting for SM+1, *2.25) 3.375 lbs $108.00
Machete (Falchion; Weapon Quality: Cheap 1, *0.2; Weapon: Adjusting for SM+1, *2.25) 6.75 lbs $180.00
Pouch 3.625 lbs $94.50
Taurus Mod 608, .357 Magnum (Ammo: Hollow-Point, TL6+, +0; Weapon Quality: Cheap, Balance, *0.4) 3 lbs $228.00
Total Weight: 45.71 lbs.
==== Loadout: Hiking ====
.357M (Ammunition) 0.21 lbs, $4.20 ×16 = 3.36 lbs $67.20
12G (Ammunition) 0.7 lbs, $14.00 ×20 = 14 lbs $280.00
Armsel Striker, 12G 2.75'' (Ammo: Rifled Slug, Shotgun 20-gauge or larger, +0; Weapon Quality: Cheap, Balance, *0.4) 10.6 lbs $240.00
Backpack, Frame 29.1 lbs $262.40
Flashlight, Heavy 1 lbs $20.00
Long Knife (Weapon Quality: Good 1, *0.4; Weapon: Adjusting for SM+1, *2.25) 3.375 lbs $108.00
Machete (Falchion; Weapon Quality: Cheap 1, *0.2; Weapon: Adjusting for SM+1, *2.25) 6.75 lbs $180.00
Pouch 3.625 lbs $94.50
Taurus Mod 608, .357 Magnum (Ammo: Hollow-Point, TL6+, +0; Weapon Quality: Cheap, Balance, *0.4) 3 lbs $228.00
Total Weight: 74.81 lbs.