Counter

==Job Trait Overview==
*Game Description: May cancel target's attack with an attack of your own.
*Job Traits are always active.
==Effect Overview==
*Counter attacks are able to critical.
:*A critical counter attack will not display any special animation, visual effect or sound effect, only a significant increase in damage. 
*Counter effects from gear, food or buffs do not require the job trait to be enabled. 
*It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
*It is possible to counter while using Cover as a Monk/Paladin or Paladin/Monk
*Opponent's attack must bypass character's Evasion, shadows (Blink/Utsusemi), and Parry for this trait to trigger.
:*Counter+ reduces your chance to guard, because the check for counter is performed before guard. 
*Counterattacks are subject to an accuracy check. If your base Counter Rate is 20% and your hit rate is only 50%, you will counter approximately 10% attacks that bypass evasion, shadows and parry.
*This trait has no effect on enemy TP attacks.
*This trait has no effect on magic-based or ranged attacks.
*For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist).
*Special damage types do not apply to counters. For example, Vampiric Claws normally deliver slashing damage, but during counters the damage type is blunt.
*Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
*Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur.
*A character under the Stun (Status Effect) will be unable to Counter any attacks until effect wears off.
*A character under Sleep (Status Effect) will be unable to Counter the next attack if it lands. In terms of ballista, includes Double Attack, Dual Wield weapons, and multi-hit weapons such as Kraken Club.
*It is possible to counter in the middle of casting a spell and this will not interrupt the spell.
*You will not take damage from spike spells while countering.
==Equipment that Enhances this Trait==
{| class="sortable" border="0" cellpadding="3" cellspacing="2" width="100%"	 	 	
Name 	Level	Type 	Enhancement
Avenger's Earring 	42 	Earrings 	+1
Aikido Koshita 	50 	Legs 	+2
Cross-Counters 	50 	Hand-to-Hand	+5
Kampfer Ring 	50 	Ring 	Latent Effect: +2
Retaliators 	50 	Hand-to-Hand	+5
Temple Hose 	60 	Legs 	+1
Counter Earring 	61 	Earrings 	Enchantment: +5
Muscle Belt 	67 	Waist 	+1
Muscle Belt +1 	67 	Waist 	+2
Cobra Harness Set 	68 	Set Bonus 	Set Effect: +4
Danzo Tekko 	69 	Hands 	+2 Campaign: +4
Kampfer Earring 	70 	Earrings 	Latent Effect: +5
Palladium Dagger 	70 	Daggers 	+1
Pahluwan Katars 	70 	Hand-to-Hand	Assault: +1
Mercenary's Subligar	70 	Legs 	Besieged: +5
Rune Baghnakhs 	70 	Hand-to-Hand	Latent Effect: +1
Barbarian Mittens 	71 	Hands 	+1
Rasetsu Hakama 	72 	Legs 	Latent Effect: +1
Rasetsu Hakama +1 	72 	Legs 	+1
Rasetsu Jinpachi 	72 	Head 	Latent Effect: +1
Rasetsu Jinpachi +1 	72 	Head 	+1
Rasetsu Samue 	72 	Body 	Latent Effect: +1
Rasetsu Samue +1 	72 	Body 	+1
Rasetsu Sune-Ate 	72 	Feet 	Latent Effect: +1
Rasetsu Sune-Ate +1 	72 	Feet 	+1
Rasetsu Tekko 	72 	Hands 	Latent Effect: +1
Rasetsu Tekko +1 	72 	Hands 	+1
Saotome Haidate 	72 	Legs 	+15% With Seigan + Third Eye
Saotome Haidate +1 	72 	Legs 	+15% With Seigan + Third Eye
Ace's Locket 	74 	Neck 	Latent Effect: +5
Deae Gratia 	74 	Club 	+1
Temple Hose +1 	74 	Legs 	+3
Backlash Torque 	75 	Neck 	+1
Omicron Ring 	75 	Ring 	Salvage: +2
Spharai 	75 	Hand-to-Hand	+10
Usukane Gote 	75 	Hands 	+2