Super Mario TrioVerse

Super Mario Trioverse is a fangame created by me (Tipene 5). It's like Super Mario Maker World Engine, but lets you create Super Mario, Mario Kart and Mario Party levels all in one game. I hope we can all work together to make this.
== Gameplay ==
Since this will be a fangame, Super Mario Trioverse might not have the Super Mario 3D World game style in Super Mario Maker 2. So, some elements might be removed. The time limit can be set to a higher time other than 500 seconds and can also be disabled. Custom Scroll now works in vertical sub-areas as well as horizontal. The player also has the option to choose any of the available music in the game in any stage or sub-area, regardless of its level theme or style. The music plays for the entirety of the area by default and can be set to be activated by certain enemies or events just like sound effects. It's also possible to create music, but the created music can only be used when playing locally.
Levels now have the ability to have more than one sub-area, and the goal is an element that can be moved to any of the sub-areas. The player can also make maps for their worlds with the Mapbot.
In editing mode, the basic functions from Super Mario Maker return, and the playable character can play more than one sound effect.
Players can also create Mario Kart and Mario Party levels, but I may need some of you to help me with what would be good in Mairo Kart and Party games, like Item Boxes, Roads, Ramps, Dice, Places, Stars, etc. Elements from all genres can be used in genre game styles.
Players can create elements and themes with the new element creator. For elements, players can take an element from the palette list and start coloring it, and then adding more elements next to it as layers, then placing element parts wherever they want. Then you can set its grid size and then have Nodon as special guests in Mairo Maker 3 for all different elements. For themes, you could select a theme icon from the Course Theme selection and start coloring it and then start adding effects on the icons, like the sky color, terrain color, water level (water, lava, poison), set what falls from the sky, and even set its night effect. Then I would color its terrain and its theme looks.
== Course Elements ==
=== Playable characters ===
The playable character can be placed in a level anywhere the player wants them to start. And the start ground can be customized to different types of terrain. They can have their different mechanics or work the same.
Name 	Ability
Mario 	None.
Luigi 	Jumps higher and can scuttle.
Princess Peach 	Floats after jumping and falls slowly, using a parasol to do so.
Princess Daisy 	Can Double Jump.
Toad 	Runs very fast.
Yoshi 	Can eat enemies with his tongue, can walk on dangerous objects and can flutter jump.
Bowser 	Can breathe fireballs and perform a stomp to take out resilient enemies, like Thwomps, Boos and Munchers.
Donkey Kong Jr.	Can throw bananas at enemies and climb two vines at once.
Koopa Troopa 	Can ride in its shell and take out certain enemies.
Donkey Kong 	Can throw bananas, climb vines and ladders faster and perform a stomp to take out resiliant enemies, like Thwomps, Boos and Munchers.
Wario 	Can throw things further, isn't slowed by Stones, rolls instead of sliding, can shoulder bash, headbutt, punch and kick.
Rosalina 	Can Spin.
Captain Toad 	Cannot jump but runs fast.
Toadette 	Swims the best, runs fast and won't slip on ice.
Yellow Toad 	Runs the fastest.
Blue Toad 	Runs very fast.
Nabbit 	Cannot use power-ups (except for Super Stars) or ride Yoshis, but he is immune to most enemy attacks and swims very well.