Baldi's Basics Plus/Version differences

Here is the list of version differences in Baldi's Basics Plus.
== Characters ==
=== 1st Prize ===
Description 	Versions
He could not spawn, due to a bug. 	V0.2
He was not immune to conveyor belts. 	V0.2~V0.3
1st Prize could not break windows while traveling at high speed.	V0.2~V0.3.4
=== Arts and Crafters ===
Description 	Versions
He did not clone himself while charging the player, instead of stretching, and he could teleport Baldi as well.	~V0.3.1
He would only teleport the player to a random location. 	~V0.3.2
His teleporting would be determined after he started "attacking". 	~V0.3.7
=== Baldi ===
Description 	Versions
He did not move in the farm field trip. 	V0.1
The caption for "run" said "". 	V0.1
When he caught the player, sometimes, his face could not be seen. 	~V0.1.1
The jump-scare when Baldi caught the player continued to play when retrying a floor. 	~V0.1.1
His "countdown" ("987654321!") and "Ready or not, here I come!" sounds were missing when he tried to chase the player. 	~V0.1.3
He could still end the game even during the broken ruler event. 	~V0.1.5
He did not count down 1 to 10 before chasing the player, but instead he said numbers 1 to 9 at the same time, resulting in the caption "987654321!".	~V0.2.2
He would not stop and praise the player for answering the problem correctly on The Math Machine. 	~V0.2.2
There were a lack of captions in field trips. 	V0.3~V0.3.2
There were only five praising quotes in the field trips and they were from Baldi's Basics Classic. 	~V0.3.2
Baldi's description in the Principal's office had a misspelled word. 	~V0.3.4
The color of captions for apple eating sound were white and the "run" caption was dark green like Gotta Sweep. 	~V0.3.4
Baldi's "Woah, I think you might be smarter than me!" caption had missing words. The caption was "Woah, you might be smarter than me!" instead. 	V0.3.3~V0.3.7
He would not congratulate the player after collecting all notebooks on each floor in Hide-and-Seek. 	~V0.3.8
Baldi's "Woah, I think you might be smarter than me!" caption was white instead of green in field trips. 	V0.3.8~V0.4
Baldi's praising quotes 	Baldi's praising quotes	Baldi's praising quotes
V0.3~V0.3.2 	V0.3.3~ 	Caption
File:BAL_Praise1 Classic.wav	File:BAL_Praise1.wav 	Aha! You got it!
File:BAL_Praise2 Classic.wav	File:BAL_Praise2.wav 	Great job! That's right!
File:BAL_Praise3 Classic.wav	File:BAL_Praise3.wav 	Good one!
File:BAL_Praise4 Classic.wav	File:BAL_Praise4.wav 	You're doing fantastic!
File:BAL_Praise5 Classic.wav	File:BAL_Praise5.wav 	I can't believe it! You're incredible!
N/A 	File:BAL_Praise6.wav 	Woah, I think you might be smarter than me!
=== Beans ===
Description 	Versions
The bubble gum's slow effect to the player was the same as the one applied to other characters.	~V0.1.1
The caption for both the quotes "Gum on the loose!" and "Oh no!" said "". 	~V0.1.1
His bubble gum could not be cut by Safety Scissors. 	~V0.1.1
He would still spit bubble gum even if the player was wearing a Faculty Nametag. 	~V0.1.2
He was not immune to conveyor belts. 	~V0.3
His bubble gum overlay was still seen when opening an advanced map. 	~V0.3.5
He did not make a noise when blowing his bubble gum. 	~V0.3.8
=== Chalkles ===
Description 	Versions
He was not affected by the Faculty Nametag. 	~V0.1.2
He did not have a fade-in effect when he was about to pop out from the chalkboard. 	~V0.1.3
Chalkles could spawn on a wall where a Portal Poster was placed when the player was not in the classroom.	V0.3~V0.3.4
Chalkles instantly cooled down when leaving a room. 	~V0.3.8
Chalkles could not spawn in faculty rooms. 	~V0.3.8
=== Cloudy Copter ===
Description 	Versions
His wind did not disappear if he went to the party.	~V0.1.3
=== Dr. Reflex ===
Description 	Versions
He would always know where the player was when he was angry.	V0.4
=== Gotta Sweep ===
Description 	Versions
He was faster and it was harder to escape from his sweeping. 	~V0.1.1
He would appear in the farm field trip. 	~V0.2.2
There was a grammatical error in his description in the Principal's office.	~V0.3.4
=== It's a Bully ===
Description 	Versions
He would not be sent to detention by Principal of the Thing. 	~V0.1.2
In the Grapple Challenge, he could steal the Grappling Hook in the first slot and let the player pass if they only had this item in their inventory.	V0.3.3~V0.3.7
He dropped below the level when he left. 	~V0.3.8
It's a Bully's quotes 	It's a Bully's quotes 	It's a Bully's quotes
~V0.3.7 	V0.3.8~ 	Caption(Transcript)
File:B_TakeCandy.wav 	File:BUL_TakeCandy.wav	I'm gonna take your candy...
File:B_GiveGreat.wav 	File:BUL_GiveGreat.wav	Give me something great...
File:B_TakeThat.wav 	File:BUL_TakeThat.wav 	I'll take that! It's mine now...
File:B_Donation.wav 	File:BUL_Donation.wav 	Thanks for the generous donation!..
File:B_NoItems.wav 	File:BUL_NoItems.wav 	What?! No items, no pass...(What?! No items? No items, no pass...)
File:BUL_Bored Plus V0.3.7.wav	File:BUL_Bored.wav 	I'm bored...
=== Johnny ===
Description 	Versions
The description of the map fill item was longer.	V0.2~V0.2.1
There were no proper captions. 	V0.2~V0.3.2
Johnny's quote when hovering the cursor on the map fill item	Johnny's quote when hovering the cursor on the map fill item	Johnny's quote when hovering the cursor on the map fill item
Versions 	Quote 	Caption
V0.2~V0.2.1 	File:Jon_InfoMap.wav 	This will fill out your map for the next level.
V0.2.2~ 	File:Jon_InfoMapShort.wav 	This will fill out your map.
=== Mrs. Pomp ===
Description 	Versions
Mrs. Pomp had no quote when spotting the player. 	~V0.1.1
Mrs. Pomp's icon on the map did not disappear when her class ended. 	~V0.1.1
She could chase the player with the Faculty Nametag when she tried to remind the player to join her class. 	~V0.1.1
She gave 4 minutes to reach her classroom instead of 2. However, the Grapple Challenge had and still has 2 minutes in all versions. 	~V0.2.2
She was not immune to conveyor belts. 	~V0.3
She could make the player unable to move if they entered her classroom while she was angry. However, when she entered her classroom, she did not close and lock every door of the room. 	~V0.3.2
After she reminded the player, she would walk to her classroom instead of running. 	~V0.3.3
The player could not escape from Mrs. Pomp dragging them around, and she could teleport both the player and herself to her class if they were stuck somewhere or entered a blue locker for more than 10 seconds.	~V0.3.3
She only invited the player to her classroom once in a round. Therefore, after the class dismissed, she could not invite them again. 	~V0.3.3
The caption of the stomp sound lasted 0.6 seconds. 	~V0.3.3
=== Playtime ===
Description 	Versions
She did not get sad when her minigame was interrupted. 	~V0.1.1
She could play while the player was in a blue locker. 	~V0.1.4
She did not give You Thought Points to the player after completing her minigame.	~V0.1.5
The instructions would not appear for her minigame. 	~V0.3.4
The player could not move and look back while jumping the rope. 	~V0.3.7
=== Principal of the Thing ===
Description 	Versions
When using the Principal Whistle, he went at normal speed. 	~V0.1.1
He still knew where the player was even if he did not see them. This still applies to the Stealthy Challenge. 	~V0.1.1
When Principal of the Thing gave the player a 60-second detention, the caption showed "50 seconds" instead. 	~V0.1.1
The maximum time limit for detention was 65 seconds, but he said "99 seconds" instead. Additionally, the caption showed "99 seconds". 	~V0.1.1
Principal of the Thing would not send It's a Bully to detention. 	~V0.1.2
The BSODA guilt time was 3 seconds instead of 0.8 seconds. 	~V0.1.2
While he moved faster towards the player after using the Principal Whistle, he would return to the normal speed when something or someone was hindering his path.	~V0.1.3
The color of the caption for "Don't worry, I'm coming!" was white instead of blue. 	~V0.1.5
There were only three scolding quotes. 	~V0.3.2
Most of his quotes sounded different. 	~V0.3.2
He could spawn in any room or hallway, not only his office. 	~V0.3.4
He did not knock on faculty room doors a few seconds before entering them. 	~V0.3.8
He could pass through locked doors during detention. 	~V0.3.8
Principal of the Thing's quotes 	Principal of the Thing's quotes	Principal of the Thing's quotes
~V0.3.2 	V0.3.3~ 	Caption(Transcript)
File:PRI_NoRunning Classic.wav 	File:PRI_NoRunning.wav 	No running in the halls!
File:PRI_NoFaculty Classic.wav 	File:PRI_NoFaculty.wav 	No entering faculty only rooms in the halls!(No entering school faculty only rooms in the halls!)
File:PRI_NoBullying Classic.wav 	File:PRI_NoBullying.wav 	No bullying in the halls!
File:PRI_NoDrinking Classic.wav 	File:PRI_NoDrinking.wav 	No drinking drinks in the halls!
File:PRI_NoEscaping Classic.wav 	File:PRI_NoEscaping.wav 	No escaping detention in the halls!
File:PRI NoLockers Plus V0.3.2.wav	File:PRI NoLockers.wav 	No looking in other people's lockers in the halls!
File:PRI_15Sec.wav 	File:PRI_15.wav 	15 seconds
File:PRI_20Sec.wav 	File:PRI_20.wav 	20 seconds
File:PRI_25Sec.wav 	File:PRI_25.wav 	25 seconds
File:PRI_30Sec.wav 	File:PRI_30.wav 	30 seconds
File:PRI_35Sec.wav 	File:PRI_35.wav 	35 seconds
File:PRI_40Sec.wav 	File:PRI_40.wav 	40 seconds
File:PRI_45Sec.wav 	File:PRI_45.wav 	45 seconds
File:PRI_50Sec.wav 	File:PRI_50.wav 	50 seconds
File:PRI_55Sec.wav 	File:PRI_55.wav 	55 seconds
File:PRI_60Sec.wav 	File:PRI_60.wav 	60 seconds
File:PRI_99Sec.wav 	File:PRI_99.wav 	99 seconds
File:PRI_DetentionForYou.wav 	File:PRI_Detention.wav 	detention for you!
File:PRI_KnowBetter.wav 	File:PRI_Scold1.wav 	You should know better.
File:PRI_WhenLearn.wav 	File:PRI_Scold2.wav 	When will you learn?
File:PRI_YourParents.wav 	File:PRI_Scold3.wav 	Your parents will hear about this one!
N/A 	File:PRI_Scold4.wav 	Don't make me do this again!
=== The Test ===
Description 	Versions
The Test would always move at the same speed while the player was not looking at him.	~V0.3.4
== Locations ==
=== Gotta Sweep's closet ===
Description 	Versions
The room consisted of placeholder textures. 	~V0.1.5
Endless Mode's Random option still used the placeholder textures.	~V0.2.1
The Grapple Challenge still used the placeholder textures. 	~V0.3.2
=== Johnny's Store ===
Description 	Versions
The text on the exit confirmation dialog when leaving the store was: "" 	V0.2~V0.2.1
The chalkboard always appeared when clicking the "" button, even when the player purchased no items or when no item was on the counter.	V0.2~V0.2.1
The items would always be placed on the counter when purchased even if the inventory was not full. 	V0.2~V0.2.1
The price of the map fill for floor 1 and 2 were 200 and 250 YTPs respectively. 	V0.2~V0.2.2
The coughing noise played more often. 	V0.2~V0.3.4
There were no transitions while loading or entering Johnny's Store. 	V0.2~V0.3.5
=== Library ===
Description 	Versions
It generated as a maze.	~V0.3.8
=== Principal's office ===
Description 	Versions
Big desks could be generated at the center.	V0.1
It had a class door texture for his office.	~V0.3.8
The poster of Baldi	The poster of Baldi
V0.3.5~V0.3.8 	V0.4~
 	
== Items ==
Description 	Versions
Obtaining an item while the inventory is full would make the selected item disappear.	~V0.2.2
They only had selective sized sprites. 	~V0.3.2
=== Alarm Clock ===
Description 	Versions
The item always had 30-second timer and the player could not choose the amount of time it would go off.	~V0.3.7
Alarm Clock's sprite when used	Alarm Clock's sprite when used
~V0.3.7 	V0.3.8~
 	
=== Big Ol' Boots ===
Description 	Versions
Its effect only lasted for 15 seconds.	~V0.4.1
=== BSODA ===
The sprite of the BSODA spray when used	The sprite of the BSODA spray when used
~V0.3.8 	V0.4~
 	
=== Dirty Chalk Eraser ===
Description 	Versions
Beans could spit gum at the player even if they were hiding in a dust cloud.	~V0.3.4
=== Energy Flavored Zesty Bar ===
Description 	Versions
It lacked a sound when the player ate it.	~V0.3.8
=== Faculty Nametag ===
Description 	Versions
Mrs. Pomp was not tricked by it. 	~V0.1.1
Beans and Chalkles were not tricked by it. 	~V0.1.2
Rarely, the Faculty Nametag's effect still lasted even when the rotating tag image disappeared.	~V0.1.4
=== Grappling Hook ===
Description 	Versions
There was a lack of a texture when it hit a surface and the basic sprite used the item's icon.	~V0.1.5
It could only be used once instead of five times. 	~V0.1.5
The icon was very different. 	~V0.3.2
The player could replace this item with another item in the Grapple Challenge. 	V0.3.3~V0.3.7
The launch and pull speeds of the Grappling Hook were slower. 	~V0.3.8
=== Notebooks ===
Description 	Versions
It could be spawned from far away in classrooms with Baldi's Math Machine. 	~V0.1.2
The notebook icon did not appear when a notebook respawned in Endless Mode.	~V0.1.3
There was no caption when a notebook respawned in Endless Mode. 	~V0.1.3
A regular notebook did not give You Thought Points. 	~V0.1.5
All notebooks were green. 	~V0.3.2
Regular notebooks could spawn on floors 2 and 3. 	~V0.3.8
=== Quarter ===
Description 	Versions
When used to activate the pay phone in Explorer Mode and rarely in Hide-and-Seek, the Quarter did not disappear from the inventory.	~V0.1.4
There was no noise when the Quarter was used. 	~V0.3.7
=== Safety Scissors ===
Description 	Versions
The Safety Scissors could not cut Beans' bubble gum. 	~V0.1.1
The Safety Scissors could not cut 1st Prize's wires. 	V0.2~V0.2.1
The description only mentioned that it could cut "very specific things", rather than the objects themselves.	V0.2~V0.2.1
It lacked a sound when used. 	~V0.3.8
=== Portal Poster ===
Description 	Versions
It could be placed where Chalkles, vending machines, and water fountains spawned.	~V0.1.2
Only the player could pass through the Portal Poster. 	~V0.3.2
=== Principal Whistle ===
Description 	Versions
Principal of the Thing would not speed up to go to the player, and would not say the "Don't worry, I'm coming!" quote.	~V0.1.1
=== Principal's Keys ===
Description 	Versions
Using it would open the door.	~V0.3.7
=== WD-NoSquee ===
Description 	Versions
The WD-NoSquee did not work on blue lockers. 	~V0.1.1
WD-NoSquee's uses would be reduced when other characters opened the door it was used on. 	~V0.3.4
WD-NoSquee's uses would also be reduced when the player clicked on an open or locked door.	~V0.3.7
== Structures ==
=== Baldi's Math Machine ===
Description 	Versions
NPCs could pass through it. 	~V0.1.2
When the player used a wrong Math Machine balloon on Baldi's Math Machine, it reduced 5 You Thought Points and the rest of the balloons would not pop. Additionally, it did not spit out a notebook.	~V0.1.5
The audio when the player inserted the correct Math Machine balloon was Baldi's "WOW!" voice line. 	~V0.2.2
Pre-generated maps used the old design and sound. 	~V0.3.2
Baldi's Math Machine would not show bonus questions when all notebooks were collected. 	~V0.3.4
Balloons would have captions when they popped. 	~V0.4
The model of Baldi's Math Machine	The model of Baldi's Math Machine
~V0.1.5 	V0.2~
 	
=== Conveyor belt ===
Description 	Versions
It generated on floor 2.	~V0.3.8
=== Doors ===
Description 	Versions
Doors did not make a sound when NPCs opened them.	~V0.1.2
=== Elevators ===
Description 	Versions
The sounds when opening and closing the elevator were completely different in randomly generated levels.	~V0.1.5
There was no music in the elevator. 	~V0.1.5
"Current Grade" and "Time" values in the results screen were placeholders. 	~V0.1.5
Pre-generated maps used the old design and sounds. 	~V0.3.2
It could spawn in the playground. 	~V0.3.4
It was not indicated on the map with an up arrow. 	~V0.3.8
Elevator's interior	Elevator's interior
~V0.1.5 	V0.2~
 	
Elevator's doors	Elevator's doors
~V0.1.5 	V0.2~
 	
Elevator's textures when looking at it from the outside	Elevator's textures when looking at it from the outside
~V0.1.5 	V0.2~
 	
Elevator's opening and closing sound	Elevator's opening and closing sound	Elevator's opening and closing sound
~V0.1.5 	V0.2~ 	Caption
File:Elv_Open.wav 	File:Elv_Open_Real.wav 	*Elevator opens*
File:Elv_Close.wav 	File:Elv_Close_Real.wav 	*Elevator closes*
=== Lockers ===
Description 	Versions
WD-NoSquee could not be applied to blue lockers. 	~V0.1.1
The textures were flipped upside down. 	~V0.1.3
Stamina could not be recovered in the blue lockers. The same goes while teleporting by using a Dangerous Teleporter or via a whirlpool. 	~V0.1.4
The game went into noclip mode after hiding in a blue locker and exiting it. It happened after quitting the level while in the blue locker, being sucked in the whirlpool, or teleporting.	~V0.1.4
=== Posters ===
Melody LoPorto's poster	Melody LoPorto's poster
~V0.2.2 	V0.3~
 	
=== Roto-hall ===
Description 	Versions
Some roto-halls had an incorrect direction sign. 	~V0.2.1
If using a Grappling Hook on the roto-hall, it would pass through the roto-hall's obstacle part. Then, the Grappling Hook would hook up to another surface, and eventually, it would snap.	~V0.3.4
=== Swinging doors ===
Description 	Versions
The player could not go through the one-way door from the wrong direction, even if it was opened.	~V0.1.1
== Random events ==
=== Broken ruler ===
Description 	Versions
Baldi could cause a game over while his ruler was broken.	~V0.1.5
=== Flood ===
Description 	Versions
The whirlpool would take an item from the inventory.	~V0.1.3
There were more whirlpools. 	~V0.1.4
There were no sounds and captions for whirlpools. 	~V0.3.7
=== Fog ===
Description 	Versions
The "8" caption was shown when the event began.	~V0.1.4
=== Gravity Chaos ===
Description 	Versions
Gravity flippers could appear in an elevator. Even if the elevator is closed, they would still be in the elevator until the event ends.	V0.2~V0.3.4
The time range was longer. 	V0.2~V0.3.4
NPCs would still try to interact with the player while in the wrong orientation, resulting in them just moving around the player. 	V0.2~V0.3.4
=== Mystery room ===
Description 	Versions
The event lasted from 45 to 60 seconds.	~V0.1.2
=== Party ===
Description 	Versions
The event lasted from 30 to 60 seconds. 	~V0.1.2
The caption for the party music was missing. 	~V0.3
The caption was not located at the Principal's office.	V0.3.5
NPCs would stand in place while in the office. 	~V0.4
== Game mechanics ==
=== Ambience ===
Description 	Versions
The cafe ambience was not affected by audio settings.	~V0.3.7
The playground did not have ambience. 	~V0.3.8
=== Captions ===
Description 	Versions
Captions would appear while the player was in the library. 	~V0.1.1
When Beans said "Hooka a-chew, I'mma chewin' mah . Booka, a-too, It's tons o'fum... Er, fun!", the word "gum" was misspelled as "gun".	~V0.2.2
1st Prize's captions were usually crimson and his motor sound's caption color was white. 	~V0.2.2
Playtime's music, the party music, and the conveyor belt did not have captions. 	~V0.3
Captions were still visible while the game was paused. 	~V0.3.2
Text did not adjust in size in order to fit lengthier captions inside the box. 	~V0.3.2
Captions were not visible for sounds that started playing before they were turned on. 	~V0.3.2
Captions were originally called "Subtitles". 	~V0.3.5
=== Controls ===
Description 	Versions
The player could not use hotkeys to select different inventory items. 	V0.1
There was an unused item slot 6 key option. 	V0.1
There was an action key for "Jump" for playing Playtime's minigame. This action is now performed by pressing the "Interact" action key.	~V0.3.4
There was only a control mapper for the gameplay. 	~V0.3.6
The controls for zooming in and out of the advanced map could not be customized. 	~V0.3.6
=== Credits ===
Description 	Versions
The credits screen could be accessed after pressing the button in the title screen. Clicking on the left-mouse button in the credits button would immediately close the game.	~V0.3.4
=== Map ===
Description 	Versions
In the Stealthy and Grapple Challenges, the advanced map was missing a You Can Think Pad layout texture and the background color was black. 	~V0.1.1
The advanced map's background was transparent in Endless Mode - Medium and the challenges. 	~V0.3.2
In Endless Mode - Medium, there was a duplicate player icon that stayed on where the player starts on the map. Additionally, some item icons were missing.	~V0.3.2
The color of the map lines of the windows was not white and the color depended on the location it is in. 	~V0.3.4
The You Can Think Pad layout was zoomed in before the advanced map is featured. 	~V0.3.4
The map looked more basic, lacking backgrounds to rooms/halls and some symbols. 	~V0.3.8
=== Options ===
Description 	Versions
There was only one page for the option menu.	~V0.3.4
=== Pause menu ===
Description 	Versions
The 'Quit' button was located at the middle. 	~V0.3.2
The You Can Think Pad layout was zoomed in before the pause menu is featured.	~V0.3.4
=== Screens ===
Description 	Versions
Pressing on the Basically, Games! logo screen would do nothing.	~V0.3.6
Pressing on the Basically, Games! logo screen would do nothing.	~V0.3.7
=== Stamina ===
Description 	Versions
Stamina could not be recovered while hiding in a blue locker or teleporting. 	~V0.1.4
The stamina meter was missing the "Staminometer" overlay. 	~V0.1.5
The stamina was featured as green or red bar. The red part of the bar meant depleted stamina.	~V0.3.4
== Field trips ==
Description 	Versions
Items would be lost after losing a field trip.	~V0.2.2
=== Camping ===
Description 	Versions
The mechanism was totally different. It had a 3D-styled map and the objective was to keep the campfire burning until the timer ran out.	~V0.2.2
=== Farm ===
Description 	Versions
The mechanism was totally different. It had a 3D-styled map and the objective was to reach a goal while in a giant corn maze before the timer reached 150–350 seconds.	~V0.2.2
It was/is unavailable. 	V0.3~V0.3.1V0.4~
There were no proper captions for animals. 	V0.3.2
== World development ==
=== Level generator ===
Description 	Versions
Swinging doors could spawn on top of each other. 	~V0.1.3
Lockers could be generated over windows and posters. 	~V0.1.3
Rarely, a hallway could connect to the inside of the elevator (null tile).	~V0.1.3V0.3.5~
=== Seeds ===
Description 	Versions
The player could enter a custom seed greater than or less than .	V0.1
Entering "-" into a seed field would crash the game. 	~V0.1.2
=== Textures ===
Placeholder wall	Placeholder wall	Placeholder wall	Placeholder wall	Placeholder wall
~V0.3.4 	V0.3.5~ 	Unused 	Unused 	Unused
 	 	 	 	
Placeholder floor	Placeholder floor
~V0.3.4 	V0.3.5~
 	
Placeholder ceiling	Placeholder ceiling
~V0.3.4 	V0.3.5~
 	
MPTK logo	MPTK logo
~V0.3.4 	V0.3.5~
 	
== Modes ==
=== Endless Mode ===
Description 	Versions
Big Ol' Boots, An Apple for Baldi, and the fog event were absent.	~V0.3.2
=== Explorer Mode ===
Description 	Versions
The mode's description was: ""	~V0.4
=== Challenge Mode ===
Description 	Versions
The game would crash upon completing any challenge.	V0.1
Challenges were not numerically ordered. 	~V0.3.8
==== Speedy Challenge ====
Description 	Versions
The floor acronym was C2.	~V0.3.2
==== Stealthy Challenge ====
Description 	Versions
The floor acronym was C1. 	~V0.3.2
There was a door to the Principal's office.	~V0.3.2
One faculty room was out-of-bounds. 	V0.3.3 ~ V0.3.7
==== Grapple Challenge ====
Description 	Versions
There was no An Apple for Baldi in the playground.	~V0.3.2
== Navigation ==
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