Black Marsh Smugglers

Black Marsh Smugglers is one of the five story decks in . It is a starter deck that contains agility and endurance cards.
==Strategy==
==Cards==
*Daedric Dagger (x2)
*Helstrom Footpad (x2)
*Hist Speaker (x3)
*Oldgate Warden (x3)
*Stormhold Henchman (x3)
*Guild Recruit (x3) – upgraded to Thieves Guild Recruit or Fighters Guild Recruit at level 6
*Blacksap Protector (x2)
*Dune Rogue (x2) – upgraded to Dune Smuggler or Dune Stalker at level 21
*Imperial Armor (x1)
*Skooma Racketeer (x2)
*Stalwart Ally (x2)
*Swift Strike (x1)
*Thievery (x2)
*Tree Minder (x3)
*An-Xileel Invader (x2)
*Archein Guerrilla (x2) – upgraded to Archein Elite or Archein Venomtongue at level 8
*Northpoint Lieutenant (x2) – upgraded to Northpoint Captain at level 14
*Preserver of the Root (x1)
*Slaughterfish (x2) – upgraded to Slaughterfish Spawning at level 28
*Territorial Viper (x1)
*Cliff Racer (x1)
*Thorn Histmage (x1)
*Black Worm Necromancer (x1)
*Soulrest Marshal (x1)
*Wild Spriggan (x1) – upgraded to Wild Beastcaller at level 36
*Chaurus Reaper (x2)
*Swamp Leviathan (x2)
==Trivia==
*Due to the choices the last result might be different:
**The deck contains 43–44 creatures, 3–4 actions, 3 items and 0 support.
**The deck contains 23 agility, 26 endurance and 2 neutral cards. 3–5 of them are prophecies.
==See also==
*Band of Survivors
*Imperial Might
*Dunmer Avengers
*Warriors of Hammerfell
==Appearances==
*
es:Contrabandistas de la Ciénaga Negra
Category:Legends: Gameplay
Category:Legends: Decks
Category:Legends: Agility
Category:Legends: Endurance
Category:Legends: Scouts