Kullervo (Boss)

Kullervo is a Field Boss that may sometimes be marked as a stage objective in Duviri's The Duviri Experience and The Lone Story at the second half of Anger, Sorrow or Fear Spiral stages. Regardless of the primary objective however, Kullervo may be fought at Kullervo's Hold as a side objective in The Duviri Experience anytime. Players can speak to The Warden at the highest point of Kullervo's Hold to engage in combat with the imprisoned Warframe.
Upon besting Kullervo, the players will still have to defeat the Orowyrm of the current Duviri session to be eligible for his drop, requiring the player to fully finish the Spiral. 
==Behavior==
Kullervo's battle consists of three phases, each phase adding a new power to his arsenal. Three randomly chosen "crimes" will open, but the behavior of each phase is always the same.
Kullervo is a largely melee-focused opponent. The Drifter will need to slip between Kullervo's swings to score hits of their own. Kullervo can be staggered with heavy attacks or focused attacks, and is susceptible to status effects
===Phase 1===
In his first phase, Kullervo will mostly attack with his heavy blade, trying to strike the player with overhead or backhand swings. If his target is too far away, Kullervo may teleport to close the distance. Keep an eye on Kullervo's hands as they may glow in the same manner as a Thrax Centurion, denoting an unblockable strike. If more than one player is present, Kullervo can tag them with Collective Curse, causing damage taken by one player to be shared with another. Kullervo can also throw out his Storm of Ukko, turning a large chunk of the arena into a damaging field of raining knives; this attack can be interrupted by a shot from the Sirocco, but the timing is tight. 
===Phase 2===
During his second phase, Kullervo can summon five spectral copies of himself. These copies float in the air and throw large blades at random which explode a short time after landing, staggering any players caught in the blast.
===Phase 3===
At the start of his third phase Kullervo will be accompanied by some number of Persecutor Liminus. If the Liminus are all killed, a cutscene plays where they turn on Kullervo, stabbing him with his own daggers. This causes Kullervo to float in the air and unleash a barrage of lasers. Grounded players will need to step carefully as Kullervo can lead his shots, though players can also escape by hopping on their Kaithe and waiting out the attack in midair.
==Notes==
*Sometimes The Warden may not initially appear. If this happens, leaving Kullervo's Hold and coming back may cause The Warden to spawn.
==Tips==
*Unlocking Drifter Intrinsics Combat Rank 3 "Transference Sync" and bringing in a heavily modded Warframe and their weapons completely trivializes the fight, even on The Steel Path.
**Persecutor Liminus enemies are susceptible to Warframe crowd control abilities. will also cause Kullervo to attack them.
==Patch History==
__NOTOC__
Category:Update 33
Category:Enemies