Mage / Priest

Mage / Priest -- The Purificator
==Main Way of Playing==
The Mage / Priest has a magical DPS role designed around heavy critical damage and debuff cleansing. Aesthetically, it fits the role of an elementalist, using fire to deal heavy damage and water to cleanse ailments. Key attributes for it are Stamina, Intelligence, and Wisdom; more specifically, Magical Attack and Mana Points to have a high mana pool to use both classes abilities.
Key abilities include Flame, Fireball, Plasma Arrow, and Rising Tide.
== Equipment Available ==
== Mage General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Fireball 	4 	30 MP 	Instant 	6 seconds 	225 	Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. 	+28.0 per level
 	Lightning 	8 	20 MP 	Instant 	20 seconds	150 	A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.
(For players this effect lasts for 3.0 seconds.)	+6.95 and +0.12 (+0.09) per level
 	Wisdom 	12 	 	 	 	 	Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.	+0.99 and +0.9% per level
 	Intensification	16 	10 MP 	Instant 	2 minutes 	 	For 20.0 seconds, Magical Damage is increased by 100.0. 	+45.0 per level
 	Silence 	20 	50 MP 	Instant 	24 seconds	150 	Silences the target for 4.0 seconds.
(For players this effect lasts for 2.0 seconds.)	+0.12 (+0.06) per level
 	Fire Ward 	24 	120 MP	Instant 	 	 	Increase the party's Fire resistance by 10.0 points for 10 minutes. 	+2.0 per level
== Mage Class-Specific ==
Icon	Skill Name	Level	Cost 	Cast Time 	Cooldown 	Range 	Skill Effect 	Upgrade
 	 	1 	- 	Instant 	5 minutes 	Self 	For 20.0 seconds magical damage is enhanced by 20.0% and every 2 seconds 2.0% Mana is regained. 	-
 	 	1 	20 MP	3 seconds 	- 	225 	Launches a searing fireball, which deals 70.0 points of Fire damage. 	+21.0 per level
 	 	2 	75 MP	Instant 	2 minutes 	Self 	Absorbs as much damage as 2.0% of your maximum HP for 60.0 seconds. 	0,56% per level.
 	 	2 	15 MP	2 seconds 	- 	200 	Causes 45.0 + 0.10 x INT Wind Damage and puts you in Charged state which in turn temporarily increases your critical magical hit rate by 22.0. 	+13.5 and +2.75 per level
 	 	8 	- 	Fireball and Flame (chance: 10%)	- 	- 	Fireball and Flame have a chance of exploding and causing Fire damage (damage doubles).
Double Damage Chance: 10.0%. 	-
 	 	10 	30 MP	1 second 	- 	200 	Inflicts 30.0 + 0.10 x INT Wind Damage, and afterwards 8.0 every 2 seconds for a total of 12.0 seconds. 	+7.5 and +3.2 per level
 	 	10 	40 MP	Instant 	15 seconds	Self Circle (R: 50) 	Inflicts 55.0 + 0.10 x INT Wind Damage to targets within range and a Stun for 5.0 seconds.
(For players this effect lasts for 3.0 seconds.) 	+13.75 per level
 	 	14 	35 MP	Instant(holding time: ?) 	- 	150 	Conjures a meteor shower which causes 5 hits with 40.0 + 0.10 x INT Non-Elemental Damage. 	+6.8 per level
 	 	16 	10 MP	2 seconds 	- 	200 	Causes 60.0 + 0.20 x INT Wind Damage to the target.
When used in Charged state, it will deal 60.0 + 0.30 x INT Wind Damage to the target. 	+18.0 per level
 	 	18 	40 MP	Instant 	10 seconds	Self (Cone: 120) 	Summon a phoenix that causes 55.0 + 0.10 x INT Fire Damage to targets in its path. Effective up to a range of 120. 	+16.5 per level
 	 	20 	- 	Instant 	- 	Self 	When used in Charged state, the power of thunder and lightning is stored deep within you and allows for the use of Static Field. 	-
 	 	20 	20 MP	1 second 	- 	150 	Static Field Charge is needed. You use the power of thunder and lightning of your Electric Compression to attack your target, making it unable to move or attack for 10.0 seconds. (Effect will be removed if attacked; only one target at a time can be kept under control.)	+0.4 per level
 	 	22 	- 	- 	- 	- 	Increases resistance to Wind by 2.0 points, and increases magical Wind Damage by 5.0%. 	+0.464 and +1.16% per level
 	 	22 	- 	- 	- 	- 	Increases resistance to Fire by 2.0 points and increases magical Fire Damage by 5.0%. 	+0.464 and +1.16% per level
 	 	26 	35 MP	Instant 	- 	Self (Circunference: 50)	Summons purgatory fire, causing 45.0 + 0.10 x INT Fire Damage to targets within a range of 50. 	+13.5 per level
 	 	28 	45 MP	Instant 	2 minutes 	Self 	The chance to inflict critical damage with magical attacks is increases by 25.0 for 30.0 seconds. 	+3.824 and +1.5 per level
 	 	30 	- 	Instant 	2 minutes 	Self 	Mana cost for all skills are reduced by 10.0% for 50.0 seconds. 	+0.6% per level
 	 	32 	50 MP	Instant 	- 	250 	Reduces all of target's resistance by 30.0 points for 30.0 seconds. 	+6.0 per level
 	 	34 	50 MP	Instant (Holding: 3s?) 	- 	180 (Radius: 60) 	Requires .
Summon a thunderstorm that inflicts 40.0 + 0.10 x INT Wind Damage to targets 3 times within range with a chance of causing an additional Slowdown in movement and attacks for 5.0 seconds. 	+12.0 per level
== Priest General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rising Tide 	1 	12 MP 	2 seconds	 	 	Summons a torrent that deals (40..1104) Water damage to the target. 	+11.2 per level
 	Urgent Heal 	1 	25 MP 	1 second 	 	250 	Quickcast that restores (35..700) points of target's HP. 	+7.0 per level
 	Regenerate 	4 	35 MP 	Instant 	 	180 	Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. 	+3.6 per level
 	Holy Aura 	8 	2% MP 	Instant 	2 minutes	 	Immune to all damage for 5.0 seconds. 	
 	Magic Barrier 	12 	120 MP	Instant 	 	 	For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).
The maximum level of this skill is 50.	+0.65% per level
 	Blessed Spring Water	16 	120 MP	Instant 	 	 	Increases party's Water resistance by (10..200) points for 900.0 seconds.	+2.0 per level
== Mage / Priest ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Essence of Magic 	15 	35 MP 	Instant 	 	200 	Increases Magical Attack Power by (current Magical Attack Power + 10.0) x (1.0%) + 10.0 for 900.0 seconds. 	+6.0 and +0.09% per level
 	Purify 	20 	150 MP	Instant 	10 seconds	200 	Can dispel curses from your target. 	
 	Outburst 	25 	 	 	 	 	Flame and Fireball now have a higher chance to deal additional damage. 	
 	Rising Tide Mastery 	30 	 	 	 	 	Your Rising Tide is now an instant cast with a cooldown of 4 seconds. 	
 	Shine of the Holy Aura	35 	 	 	 	 	Used with a Holy Aura, there is extra recovery of HP but all mana costs raise by 1%.
Holy Aura recovers 2.0% HP per second for its duration, but its cost raises from 2% MP to 3% MP. 	
 	Grand Dispel 	40 	 	 	 	 	Allows your Purify to also dispel harmful effects. 	
 	Disable 	45 	 	 	 	 	A successful Flame or Plasma Arrow hit decreases the target's Critical Magical Resistance for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 30.0 seconds.)
Disable decreases Critical Magical Resistance by 22.0, plus 2.75 per level of Flame / Plasma Arrow.	
 	Magic Drain 	50 	40 MP 	Instant 	60 seconds	180 	Steal the target's attack power, and lower the target's Physical Attack Power and Magical Attack Power by 2.0%. It also increases your own Magical Attack Power by 2.0%. Effective for 15.0 seconds.	+0.16% per level
 	Boiling Impact 	60 	 	 	 	 	Increases Rising Tide damage and transforms Rising Tide into Fire Damage. It can also be affected by Eruption. 	
 	Intelligence Seize 	70 	 	 	 	 	Makes your Magic Drain cause an extra reduction of the target's Intelligence and increases your Intelligence. 	
==Tips and Tactics==
==Notes==
Category:Class Combo
Category:Mage
Category:SemiHealer
Category:Magical DPS
Category:Wind Element
Category:Fire Element
Category:Range
Category:SelfShielder
Category:Cleaner