Item (entity)

Items are "dropped" blocks or items (non-block resources) that appear in the world, rather than being in the inventory of a player or block entity; they are a type of entity.
== Appearance ==
Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about scale, while 2D items appear as scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.
Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.
The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.
== Behavior ==
Item entities come from many sources. Some common ones are:
* The death of a mob or player.
* A block that is mined by a player, destroyed by an explosion, or washed away by water.
* An inventory item tossed by pressing the drop item key (default on PC, on Xbox, / on Nintendo Switch, on PlayStation) or dragging a stack outside of an inventory window.
** In the mobile versions of , items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.
* A container (other than an or a ) that is destroyed while holding items inside.
The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching or sleeping, the pickup box size changes with it.
Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the off-hand slot, are transferred. If any item is transferred, a "plopping" sound is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike experience orbs, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 ticks (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, dolphin, or fox.
When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.
Items do not collide with other entities(except boats) and are only moved or stopped by blocks.
Like other entities, items can be pushed by flowing water and bubble columns, pushed by a piston, launched by a moving slime block, stuck to a honey block, or caught in a cobweb. Items move at faster speeds if ice is placed under the flowing water. When in still water, items float slowly up to the surface.
Items can be reared by fishing rods, costing 3 durability.
If an item is within a solid block, then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.
Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in video settings.
Unlike most entities, items cannot be spectated in Spectator mode without use of the command.
=== Damage ===
Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as explosions, fire, lava, and contact with cacti. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. Nether stars are immune to explosions, and netherite-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as magma blocks, campfires, sweet berry bushes, wither roses and powder snow, do not damage items.
=== Despawning ===
Items despawn after 6000 game ticks (5 minutes) of being in a loaded, entity-ticking chunk; this is affected by the player's simulation distance. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn.
Items that fall into the void immediately despawn when they fall below Y=-128 in the Overworld, or Y=-64 in the Nether and the End.
== Sounds ==
:
Item Entities use the Ambient/Environment sound category for entity-dependent sound events.
:
== Data values ==
=== ID ===
:
:
=== Entity data ===
Dropped items have entity data associated with them that contain various properties of the entity.
:
:
: See Bedrock Edition level format/Entity format.
== History ==
== Trivia ==
* , the oldest standing bug in the Minecraft bug tracker, involves item entity positioning being incorrectly handled.
==Gallery==
3D Diamonds.png|First image of 3D dropped items.
== See also ==
* Drops — items dropped by mobs when killed.
* Chunk format for more information about the attributes of items.
== References ==
 
de:Drop
es:Objeto (entidad)
fr:Objet (entité)
ja:アイテム (エンティティ)
ko:아이템 (개체)
nl:Voorwerp (entiteit)
pt:Drops
ru:Предмет (сущность)
zh:物品（实体）