Campaign information

== Character Back Stories ==
Liadan back storyRashied back storyRoderik back storyCasius Albas back storyHildrmaer Jorrunsdottir back story
== Prologue ==
=== Character Plot Hooks ===
==== Liadan’s dream ====
After arriving in Britania, Liadan traveled for a short while acting as
a midwife and healer in various small villages. One night while doing rituals
beseeching the gods to bless the crops of a local farm, she fell into a deep
trance and experienced the following dream:
At first it seemed as
though Liadan was flying, but on second look, she realized that she had left
her body and was soaring above it. Higher and higher she soared looking down at
the earth. After a time, a Raven appeared. The raven cawed and circled as if
wanting Liadan to follow. Many miles to the north they flew until at last the
Raven stopped heading north and circled once again. Below was a town, and in
that town many specs of light gathered. Some were quite bright, burning
strongly.  Once again the Raven continued
north and Liadan follows, north of the town darkness springs up, it seems to
spread slowly. Liadan recognizes it as a malignant growth of pure evil, much
like a cancer in the human body. Flying back to the town the Raven lands on the
roof of a great hall and Liadan comes to rest next to it. The Raven hops up in
Liadan’s shoulder looking her in the eye and speaks clearly. “Caw. Here is
where you must come Druid. Join with the light, rid the world of this evil
before it is too late.” Liadan nods reaching up to ruffle the raven’s feathers
but before she can, the raven pecks her hand. “So you will remember Druid.”
Liaden wakes with a clear memory of the dream and a bleeding hand. The next day
she packs up and journeys north. Anytime her direction seems unclear a raven
appears in the sky pointing the way. At last, after weeks of travel, she
arrives at the town of Al Clut, recognizing the town from her dream; she makes
herself and her dream known to the local Druid Saultim and is accepted as another Druid in
service to King Ceretic. Saultim promises an introduction
to the king in the coming days.
==== Roderik’s dream ====
For two years Roderik wandered Britania, selling his sword to whoever
would pay, always looking for signs of his Mother. One night while camping
alone in the wilds Roderik saw a man approach, the man was cloaked and hooded,
he had a Patch over one eye and a Raven perched on one shoulder. Roderik felt
other worldness about the man and feared his weird was upon him. The man threw
a rune stone at his feet. Crudely carved Roderik recognized on it the symbols
he had seen on the island left behind by the raiders. Looking up at the man,
hoping beyond hope for information, the man spoke only two words. The name of a
place way up north that Roderik had heard was hiring swords to fight savages. “Alt Clut”. 
The next thing Roderik knew, he was waking from sleep in the morning,
the fire all but out as the chill air and wind blew him awake. Was it all just
a dream? Surely not, it seemed so real, and then with a start, Roderik looks at
what is clutched in his hand. It is the rune stone from the stranger the
previous night. Quickly Roderik puts out the remnants of the fire, packs his
things and heads north to Al Clut. Upon arriving, Roderik introduces himself as
a weapon’s man in search of work. He is brought to Fergus Buadach, King Ceretic’s Battle leader who
promises an introduction in the coming days….
==== Casius’s vision ====
Casius took a ship to Britainia hoping to find a vocation and purpose
and to do gods work. One day while praying before the alter in a local church,
Casius is struck by light and falls backwards in what he can only interpret as
a vision from god. In the vision Casius sees the suffering of thousands of men
woman and children in a land he does not recognize across the sea. Horrible
tentacled monsters surely spawned in the pits of hells infest the lands and
prey on good people, Christians and Pagan’s alike fall and go mad with fear.
The land is thrown into unholy chaos. Casius sees himself fill with the power
of god, suddenly he is there and the creatures fall back before him. Just as
suddenly the vision fades to be replaced by another image. It is as if he is looking
upon the earth from above. A pinpoint appears on the image, blackness. Casius
does not recognize the place but can tell its north of Britania. He hears but
one word….Go
Casius rises and finds the local priest, describing the place from his
vision, the priest tells him the place he saw was a town called Al Clut where a
King who is none to friendly to Christians, fights against dark squat
barbarians the priest calls Picts. Casius Packs his things and journeys north
to Al Clut prepared to see the lord’s will done. Upon arriving, he meets Fergus Buadach – Battle
Leader of Certic’s Weapon’s Men who promises an introduction to the King in the
coming days. He also meets Mikchu, a Christian priest who advises the king.
Mikchu seems not so much in the king’s favor, but the king does give him at
least the respect to listen to what he has to say.
==== Hildrmaer’s dream ====
While traveling from village to village earning meals and lodging in
exchange for tales and stories, Hildrmaer sits by the fire one night working on
stanzas while camping alone between villages. From the shadows a figure of a
man approaches and Hildrmaer puts hand to weapon hilt in case the figure should
prove hostile, or have idea’s to take liberties. As he comes closer Hildrmaer
sees the man is cloaked and hooded, he had a Patch over one eye and a Raven
perched on one shoulder “Be at peace Hildrmaer Jorrunsdottir I mean you no
harm. Hildrmaer narrows her eyes “You have me at a disadvantage, how is it you
know my name?” The one patched bushy eyebrow raises “I may have but one eye but
I see many things. I see a daughter of unique blood with the gift of the poet
and a fiery spirit ”  Hildrmaer smiles
despite herself “And what is it you would be wanting of me?” The man smiles
back “Its you’re wanting that brings me here, a true saga the likes of which
the world has not seen in an age” Hildrmaer’s eyes brighten with excitement
“Where? Where is this saga to be found?” “Over the sea to the north of Britania
lies a land called Strathclyde, in that land is a town name Al Clut. The people
there fight against some savages names Picts, their struggles entertain me, but
they have little idea what comes.” And what would that be?” Hildrmaer asks. “A
saga, a world changing saga” Go, or stay, the choice is yours,” The crow lifts
from his shoulder and suddenly there are wings flapping and black feathers
filling her vision, she then shakes with a start and wakes next to the remain
of the smoldering fire. Wondering if it was a dream something catches her eye.
A feather, a single crow feather rests on her lap. Packing her things Hildrmaer
makes for the coast to find a ship to Britania. Working her way north trading
stories for meals, she finally arrives at Al Clut where she introduces herself
to the King’s bard Donal Mac Lugg. Donal plans an introduction to King Ceretic in the
days to come… 
==== Rashied’s research ====
For years Rashied walked many lands looking for some magic
to extend his life, his travels took him throughout Persia, Greece, India and
Egypt among other places. Of all the research he did, two things stood out that
held possibility. The first was a mention of an ancient race called the Tuatha
DeDenann that while not immortal, were said to not age. This race was said to
have conquered Ireland Thousands of years ago. The Tuatha DeDenann were said to
dwell in a land called Tir
na Nog, or The Land of the Ever
Young, this was thought of as the original home of the DeDenann. It could be
reached through water, by traveling west over the sea, or passing through the
gateways of the Sidhe mounds. In these places, the veil between the worlds was
considered very thin, and therefore more easily traversable. Perhaps the most
interesting aspect of the magical realm is not the eternal youth, beauty, joy
and plenty it represents, but the passage of time attributed to it. Descendants
of the Tuatha DeDenann were said to be “Fey Blooded”. Rashid is not sure that
this can help as it seems to be something one is born too, but perhaps it would
be possible to concoct an elixir using the DeDenann blood. 
The second is far more interesting. He finds ties
in numerous ancient texts and sources to Atlantis.
In Egypt on
Column 8 in the great Hall of the temple of Rameses
at Karnak he finds a inscription depicting a great festival with an
accompanying text memorializing "the loss of a drowned continent in the
North Sea”''
In India he finds Sanskrit writings
contain several descriptions of Atlantis, and even assert that Atlantis was
destroyed as the result of a war between the Atlantians and some awakened Old
Gods around  9850 B.C
Another non-Sanskrit scholar implies that Atala might be
one of the well-known northern lands, such as Iceland or Greenland, and that
the epithet "White Island" refers to its being covered with snow the
majority of the time—even the mythological Hyperborea has been suggested
Atala and Sveta
Dwipa ("White Island") are not the only names for Atlantis
in Sankrit lore. Rashied finds  another
name, Saka Dwipa, is used just as often in the Puranas;  It is therefore quite possible that
"white" refers to the skin color of its inhabitants, rather than to
the dominant color of the island—although it should not be assumed that all
Atlanteans were white-skinned.
Rashied also finds The terms "Atala" and
"White Island" are used also by the Bhavishya Purana (writings
from 4th cent. B.C.). Here it is stated that Samba, having built a temple
dedicated to Surya (the Sun), made a journey to Saka Dwipa,
located "beyond the salt water" looking for the Magas (magicians),
worshippers of the Sun. He is directed in his journey by Surya himself
(i.e., journeys west following the Sun), riding upon Garuda (the flying vehicle
of Krishna and Vishnu) he lands at last among the Magas.
Rashied finds another mention in the Mahabharata (circa.
600 B.C.) also refers to "Atala, the White Island", which is
described as an "island of great splendor." It continues: "The
men that inhabit that island have complexions as white as the rays of the Moon
and they are devoted to Narayana . . . Indeed, the denizens of White Island
believe and worship only one God
Then there is the tale told by Plato “Now in this island of Atlantis there was a great and
wonderful empire which had rule over the whole island and several others, and
over parts of the continent, and, furthermore, the men of Atlantis had
subjected the parts of Libya within the columns of Heracles as far as Egypt,
and of Europe as far as Tyrrhenia. This vast power, gathered into one,
endeavored to subdue at a blow our country and yours and the whole of the
region within the straits; and then, Solon, your country shone forth, in the
excellence of her virtue and strength, among all mankind. She was pre-eminent
in courage and military skill, and was the leader of the Hellenes. And when the
rest fell off from her, being compelled to stand alone, after having undergone
the very extremity of danger, she defeated and triumphed over the invaders, and
preserved from slavery those who were not yet subjugated, and generously
liberated all the rest of us who dwell within the pillars. But afterwards there
occurred violent earthquakes and floods brought on by a single sorcerer of
great power, said to be immortal through the use of dark sorceries who tried to
capture rule of Atlantis from the last King Eugene. It is believed that this
Sorcerer summoned great tentacled beasts which caused the cataclysm; and in a
single day and night of misfortune all your warlike men in a body sank into the
earth, and the island of Atlantis in like manner disappeared in the depths of
the North  sea.”
Looking for more evidence of this sorcerer, Rashied
finds an even older story of Atlantis in Greece that seems to have been passed
through story telling and written down in an obscure book by Herodicus. It
tells of an ancient king of Atlantis named Kull from 100,000 BC! It seems this
king also fought immortal sorcerer intent on ruling Atlantis and through
Atlantis the world. Kull somehow thwarted this sorcerer (the story is unclear
how) who at the time went by the name Tulsa Doom. 
Finding no further references to
immortality anywhere, Rashied packs his things to head to Britania and
Strathclyde, to see if any writing closer to the source can be found. For a
while Rahied travels through Britania finding the land ravaged by the mostly
now absent Romans. The land is mostly primitive and men of learning are found
to be scarce. He does however hear of a king in Strathclyde, who is said to be
gathering men of lore called Druids, to himself, perhaps here he can find the
learning he needs. Finding no further reason to stay in Britania, Rashied heads
to the main City in Strathclyde, AlClut. In AlClut, Rashied meets a learned old Druid named Saultim who
while not knowing the secret of immortality, promise to teach Rashied and
assist in his research in return for a Pledge to the Kings service for the time
Rashied is learning. 
Setting the scene
The Campaign
starts in the kingdom of Alt Clut
known later as Strathclyde in the town of Alcluith
in 470 AD
King Ceretic Guletic king of  Alt Clut has recently received a letter from St Patrick accusing him of
making off with several of his Irish converts and selling them into slavery.
Ceretic is a devout follower of the Celtic gods and no friend to the Christians
who he calls “Worshipers of the dead god” He does however have many Christian
followers in Alt Clut and recognizes the need to treat with them less he
loose his powerbase. Still he surrounds himself with Druids, bards and men of
learning as advisors. Most of these are Celts that relocated here to flee the
Romans, or currently are fleeing the saxonish invasion and can usually find
welcome at his court. Ceretic has had much trouble with the Picts being
situated just west of the Pictish kingdoms and as such has issued an open invitation
for any weapons man or woman who wishes to fight for pay. Ceretic is known to
be honest fair and generous. Ceretic has two sons named Cinuit, and Dumnagual Hen, and a wife named Bodicca. The campaign will start with the party here either
hiring on as weapons men/woman or as advisors to the King. 
==== Introductions to the King ====
== First Adventure ==
==== Act 1 Scene 1 Pict Attack ====
==== Act 1 Scene 2 Race to the Docks ====
=== Act 1 Scene 3 The Shettland Islands ===
=== Act 2 Scene 1 Ambush ===