Light Step

Light Step , also known as Antitrap, DmgFloor, Ignore Weather , Any Weather, Ignore Terrain , Any Terrain, Lava Walking , Move on Lava, Swim, Waterbreathing, or Dungeon Master is a recurring support ability in the series that lets the party walk over some or all types of damage floors without taking damage, or be able to walk across areas that they normally would not be able to cross.
==Appearances==
===Final Fantasy V===
Light Step is the last ability of the Geomancer job, taking 100 ABP to master. It allows the party to walk across damage floors without taking damage.
===Final Fantasy Tactics===
Ignore Weather allows the user to walk over swamps, marshes, and poison marshes regardless of weather, and is learned by the Mystic for 200 JP.
Ignore Terrain allows the user to act in deep water, and Lava Walking lets the user walk over lava tiles. Both are learned by the Geomancer, first being 220 JP and second being 150 JP.
Swim allows the user to move over water, and is learned by the Samurai class for 300 JP. Waterwalking allows the user to walk over water, and is learned by the Ninja.
Fly allows the user to fly over enemies and obstacles, but they can only land on normal tiles. It is learned by Bards and Dancers.
Levitate and Teleport are learned by Time Mages. Levitate causes the user to float above the ground, allowing them to move pretty much anywhere, while Teleport allows the unit to instantly reappear on any tile, though it has an increased chance of failing the farther they move. Master Teleportation is an ability some enemies have, which is the same as Teleport, but without the chance of failure.
Waterbreathing is a monster exclusive ability of the Mindflayer family. It allows them to move and stop even when fully submerged in water of depth 3. It costs of 200 JP.
Another exclusive monster ability is called Cannot enter water, this ability makes monsters unable to walk in water, restricting them to land terrain. It costs 200 JP.
==Non-Final Fantasy guest appearances==
===Bravely series===
In , Dungeon Master is a support ability learned by the class at job level 4, allowing the party to bypass traps as long as one member has the ability equipped. The following traps can be avoided: the Blind Gas in the that inflicts Blind, the Poison Swamp in the that inflicts Poison, the Hushleaf Spore in the that inflicts Silence, and the magma in the that can damage the party's HP when it is not cooled down.
==Gallery==
FFT Walk on Lava.png|Lava Walking in Final Fantasy Tactics.
FFT Walk on Water.png|Waterwalking in Final Fantasy Tactics.
FFT Fly.png|Fly in Final Fantasy Tactics.
FFT Teleport.png|Teleport in Final Fantasy Tactics.
FFT Teleport2.png|Master Teleportation in Final Fantasy Tactics.
FFT Ignore Height.png|Ignore Elevation in Final Fantasy Tactics.
Category:Recurring support abilities