Mechs/ZPH-1

==Description==
The original variant of the Tarantula is armored with four and a half tons of armor, while it only carries about three quarters of the theoretical maximum armor, the 'Mech's amazing speed makes the Tarantula capable of avoiding most damage. As the design is focused on scouting, the Tarantula carries a light armament that is common to a 'Mech of its size and role. The primary weapons are a pair of medium lasers which give the Tarantula most of its striking power. These are backed up by a Streak SRM-2 launcher, which allows the Tarantula to find any weak spots in an enemy's armor.
Drop Cost Multiplier: 0.98
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Agile: +1 Defense & +1 Melee Defense (Quirk)
40 	Quad Mech 	Alacrity: +1 Evasion Generated (Quirk)
120 	Quad Turret 	Sieged: -3 Recoil with Ranged weapons and -10% Stability Damage taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=40/60S=30 	A=30/45S=16 	A=40/60S=30
Arms/Head	HardPoints	 	 	
Arms/Head	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot
Arms/Head	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
Torso 	Health 	FA=35/60 RA=20/30S=30	FA=50/80 RA=30/40S=30	FA=35/60 RA=20/30S=30
Torso 	HardPoints	[ 1E ] 	[ 1M ] 	[ 1E 1S ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine
Quad Turret	
Specialist Slot
Torso 	Dynamic 	
Heat Sink Double
Medium Laser Magna	
Ammo Streak SRM
Engine XL
Engine Core 200
Heat Sink Kit (D)
Streak SRM-2	
Heat Sink Double
Medium Laser Magna
Legs 	Health 	A=40/60S=30 	 	A=40/60S=30
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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