Goblin (Race)

Special Advantages: They can detect new or unusual construction in an underground area 25% of the time (1 or 2 on 1d8).
Goblin shamans can reach 7th level and have access to the spheres of divination, healing (reversed), protection, and sun (reversed).
Special Disadvantages: Bright light hurts goblin eyes, giving them a -1 penalty to their attack rolls when in bright sunshine.
==Racial Adjustment for Thieves==
PP 	OL	F/RT	MS 	HS 	DN	CW 	RL
+5%	– 	+10%	+5%	+5%	– 	-10%	-10%