Bitterman

==Summary==
Bitterman is the main character of Quake 2 and a playable character in Quake 3 Arena. He is responsible for the success and the sole survivor of the Operation Alien Overlord, completing the entire operation almost single-handedly, although he did have help from the air forces at various points. Bitterman is one of the most famous protagonists in the Quake series. In his story, he is known by many, including Rhino Squad for his heroism on Stroggos.
==Powers and Stats==
Tier: , to with weapons, higher with Quad Damage | , with weapons
Key: Quake II | Quake III Arena
Name: Bitterman (Nickname)
Origin: Quake 2
Gender: Male
Age: Unknown (He is a Staff Sargeant, so probably late 20s or early 30s)
Classification: Human
Powers and Abilities:
<tabber>
|-|Quake II=
Superhuman Physical Characteristics, Weapon Mastery, can survive fairly well with little to no oxygen, Statistics Amplification (Can increase damage using the Quad Damage, which multiplies his strength and the power of his weapons by four), Invulnerability (With the Invulnerability skull), can make his weapons completely silent with the silencer, Underwater Breathing (Type 3), Rocket Weaponry, Explosion Manipulation (with Grenades), Forcefield Creation (with Power Screen), Energy Projection (with Hyperblaster and BFG10K), Invisibility (with Invisibility), Uranium Manipulation (with Railgun), Martial Arts, Piloting, Resistance to Slime (with the Enviro-Suit)
|-|Quake III Arena=
Superhuman Physical Characteristics, Cyborgization (Partial), Martial Arts, Weapon Mastery, Rocket Weaponry, Plasma Manipulation (with Plasma Gun), Uranium Manipulation (with Railgun), Acrobatics, Respawning and Immortality (Type 4 & 8; death is never permanent in the Arena - fallen fighters are always brought back to life), Statistics Amplification (Can increase damage using the Quad Damage, which multiplies his strength and the power of his weapons by three, and increase speed with Haste, which adds 30% bonus to one’s firing rate and running speed), Healing (with Personal Medkit), Explosion Manipulation (with Grenade and Proximity Launcher), Electricity Manipulation (with Lightning Gun), Regeneration (High-Low; with Regeneration), Teleportation (with Personal Teleporter), Invisibility (with Invisibility), Flight (with Flight), Damage Reduction (with Battle Suit), Resistance to Lava and Slime (with Battle Suit)
</tabber>
Attack Potency: Unknown, Wall level to Building level with weapons (His weakest weapon, the blaster, can make human sized holes on weakened metal walls. His shotgun can gore low level Stroggs which can take some shots from his blaster. The Super shotgun can make human beings explode in one shot. The chaingun can fire 28 machinegun styled bullets per second. The Railgun fires slugs of uranium at sonic speeds. The BFG10K can vaporize two Gladiators and an entire room worth of Stroggs), higher with Quad Damage (Can multiply his strength and the power of his weapons by four) | Unknown, Wall level with weapons (A lot of the weapons can one-shot wall level opponents with full health, higher with Quad Damage as it can increase power by a factor of three)
Speed: Subsonic (Can keep up with his own rockets and dodge other rockets), Superhuman to far higher attack speed with weapons (The fastest weapons have ∞ muzzle velocity) | Superhuman, higher with Haste, Superhuman to far higher attack speed with weapons (The fastest weapons have ∞ muzzle velocity)
Lifting Strength: Class 1 (Carries the BFG10K which is as big as himself with no issue while running at full speed) | Unknown
Striking Strength: Unknown (He doesn't go melee in the game) | Unknown, higher with Gauntlet
Durability: Wall level (Survived the recoil of his landing pod crashing into a building. Survived the recoil of an emergency pod crashing into the Strogg planet from a distant asteroid. Can survive being shot by bullets, can take grenade explosions), up to Building level with certain powerups (With Stimpack, Megahealth, Adrenaline and Jacket Armor, can permanently increase his base health and absorb 30% of an attack. With Combat, Body and Energy Armor, can take hits from his own BFG10K which can wipe out an entire room of Stroggs and vaporize them to nothing but blood), Unknown with Invulnerability (Can make you invincible to all attacks) | Wall level (Can survive long falls and shots from weapons, and take splash damage from explosive weapons), higher with some powerups (Health and Armor can max out at 200 and cut all incoming damage in half with the Battle Suit)
Stamina: Superhuman (Completed an entire attack operation that was supposed to be done by thousands of men; the attack consisted on the neutralization of the Strogg's global defense network, the destruction of the Strogg's ability to travel to Earth, and the assassination of their leadership)
Range: Standard Melee Range, far higher with weapons | Standard Melee Range, Extended Melee Range to Kilometers with weapons (Assuming a meter is equivalent to 24.5 units, the Machine Gun and Shotgun have a maximum range of 131,072 units)
Standard Equipment:
<tabber>
|-|Weapons=
|-|Powerups=
</tabber>
: Can Summon/Pilot: SMC Drop Pod
Intelligence: Gifted (Completed an entire attack operation that was supposed to be done by thousands of men; the attack consisted on the neutralization of the Strogg's global defense network, the destruction of the Strogg's ability to travel to Earth, and the assassination of their leadership. It can be assumed that he also understands Strogg writings) | Bitterman is represented by Tier 2 and 3, who's opponents are considerably more dangerous and players will have to start developing more advanced combat strategies to fight them
Weaknesses: The BFG10K consumes a ton of ammo and can't be used in close combat due to the splash damage the weapon causes. His armor decays faster against weapons not based on kinetic energy. Quad Damage, Invulnerability, Invisibility, Rebreather and Enviro-Suit lasts only 30 seconds, Megahealth will slowly rot away until the player's health is back to 100 or back to the player's base health. | Overheal/overarmor effect will decay in time, at a rate of 1 health/armor point per second, until it reaches the standard maximum. Quad Damage, Invisibility, Haste, Regeneration and Battle Suit lasts only 30 seconds, Flight lasts only 60 seconds.
Notable Attacks/Techniques:
* Circle Strafe: Circle-Strafing is running in a circle around the opponent to continuously dodge their attacks. Generally Bitterman will also be firing upon his target whilst using this technique.
* Gibbing: Gibbing is when Bitterman bursts enemies into bloody bits of muscle, bones, flesh, and organs.
* Grenade Jump: A Grenade Jump is using the explosion from a Grenade combined with a jump to reach high places.
* High Wall Jump: High Wall Jump or High Jump is a movement skill that became popular among DeFraG runners. Trick includes and uses the player model's collision to jump higher again from a solid corner.
* Overbounce: Overbounce started as an engine "bug" just like Strafe-jumping. Quickly this bug, get known amongst jump mappers and included in defrag maps as a required skill to surpass challenges.
* Plasma Climb: Plasma Climb is some type of blast jump just like Grenade Jump and Rocket Jump with minimalized Splash Damage performed with Plasma Gun.
* Quick Weapon Selection: Bitterman quickly swaps along his arsenal without mild pauses or switching them in a row until he have the desired one.
* Rocket Jump: A Rocket Jump is using the explosion from a Rocket combined with a jump to reach high places. This technique is mostly used in multiplayer.
* Splash Damage: Splash Damage (occasionally referred to as Radius Damage) is a term that refers to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
* Teleport Jump: Teleport Jump is a quick tap movement to dash out of teleporters as you exit through. As you are about to jump dash in the teleporter cease all movement for a very small period of time in mid-air, then immediately jump again and hit a movement button when you see the teleportation glares. When done right player will leap out of teleporter unexpectedly, redirecting all previous fall momentum into a new direction.
* Wall Clip: Wall Clip or Wall Slip, is a collision bug that can be exploited to redirect current momentum to be parallel to the ground; granting more axis direction speed while not affecting vertical momentum. Player must tap jump in mid-air just before colliding with a corner ever so slightly while dashing away, brushing against wall and sliding away from it. While there's no, right angle of approach it's preferred to aim for 30-45 degrees.
Note: While Q3 maps usually spawn 2-4 weapons at a time, it is possible for Gladiators to be capable of holding all weapons at the same time. 
==Gallery==
File:Bitterman.jpg|Bitterman in the Arena Eternal
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Quake
Category:Game Characters
Category:Playable Characters
Category:Male Characters
Category:Adults
Category:Soldiers
Category:Super Soldiers
Category:Gun Users
Category:Statistics Amplification Users
Category:Weapon Masters
Category:Invulnerability Users
Category:Video Game Characters
Category:Heroes
Category:Good Characters
Category:Protagonists
Category:Grappling Users
Category:Thrown Weapon Users
Category:Explosion Users
Category:Rocket Users
Category:Energy Users
Category:Energy Weapon Users
Category:Energy Projection Users
Category:Invisibility Users
Category:Forcefield Users
Category:Underwater Breathing Users
Category:Armor Users
Category:Humans
Category:Cyborgs
Category:Pilots
Category:Martial Artists
Category:Acrobats
Category:Immortals
Category:Gauntlet Users
Category:Plasma Users
Category:Metal Users
Category:Electricity Users
Category:Teleportation Users
Category:Regeneration Users
Category:Flight Users
Category:Healers
Category:Snipers
Category:Resurrection Users
Category:Damage Reduction Users
Category:Primary Protagonists
Category:Antagonists
Category:Neutral Characters
Category:Military Characters
Category:Science Fiction Characters
Category:Revived Characters
Category:Gladiators