General play

This page will list some tips that are applicable to all Civilizations. All details mentioned in the PvP are assumed to be in Champion Mode .
==General PvP Play==
===Economical===
When first starting out, send your villagers to the berry bushes. Use your Scout to look for a herd of huntables and use it to kill them, as huntables will over time walk away from storehouses. Use those starting three villagers to build a storehouse in the center of the huntables.
*Villagers gather faster from Huntables (1.3) than berries (0.9).
*Babylonians do not have to kill the huntables with their scout as the Ox Cart will follow the villagers.
*Intermediate players can garrison their villagers inside the Town Center and ungarrison on the other side to save some walking time.
*Research Storehouse Techs.
**It is important to research the upgrade early as you will need a lot of wood to construct buildings.
**Other upgrades such as and should be delayed as you won't have many units on gold or stone. Resources early on are better off spent training military or constructing buildings.
*Refrain from using Farms, Markets and Caravans as much as possible. Gathering from natural resources is much faster and less expensive.
**Trading with an ally's Town Center provides 50% extra gold
*If possible keep only one villager constructing a building at a time, as putting extra villagers has diminishing returns and their time is better spent gathering resources.
**The formula is roughly : (3 x Base Build Time/n+2) where n is the number of villagers.
*Build s or Ox Carts to minimize walking distance. Villagers should spend <1 second returning resources.
**Storehouses should be placed directly next to berry bushes and trees, while being placed one square from the sides from gold and stone mines (not diagonally).
***You can do the Wood Trick to gather wood faster.
***You can also do a Deer Split.
**About 10 villagers can gather from a mine with maximum efficiency. Anymore and they will begin walking a bit.
**For more advanced players, one can try to maintain one villager building a storehouse as long as possible, by having the other villagers gather until 8 or 9 out of 10. When they reach that, swap them over. When the storehouse is complete they will immediately drop off their resources.
**All storehouses have square models, so you don't need to turn them.
===Military===
*Build lots of military buildings so that reinforcements can be trained quickly. Good players sometimes even build over 30 in a game.
*Keep buildings either training or researching.
**Continuously produce villagers until around 80.
***Killing enemy villagers may put you at an advantage economically.
*When using a ranged ball, use a combination of Stop + Move instead of the attack move to maximize damage.
**When you use the Attack Move they will all attack the closest unit, resulting in massive overkill and hence wasted damage.
*Build Houses and avoid getting housed (population capped).
**You can destroy your opponent's houses to prevent them from reinforcing.
***this is especially annoying for Norse as their Longhouses have 750 HP, provide 10 population and have a larger surface area. Normal houses have 500 HP, provide 5 population and have a significantly smaller surface area.
**Once you are at the maximum pop and have begun floating some resources, it is usually a good idea to attack your opponent.
*A villager gathers at a base of 1 resource a second (with a optimal storehouse). If you wish to train a certain type of unit continuously you will need (Resource/Train Time) a second, and should juggle your villagers between resources appropriately. For example, if I was making Hypaspist and was switching to Toxotes I would need to move more villagers onto wood.
*Position your units so they are attacking the units they counter e.g spearmen on cavalry.
*Scout your opponents base (either with your Scout or through Raids).
**It is also ideal to train units that counter what your opponent might have e.g. if my opponent builds 5 Barracks (Greek) then in response I should have several Archery Range (Greek) as Ranged units counter infantry.
**Scout around the map, as your opponent may be gathering from unsafe resources
**Another way of getting vision of the map is Watch Posts.
***Building watch posts early is not a good idea as the wood is better off being used to make a military unit or building of some sort. Also the opponent may scout your Watch Post and destroy it without you being able to prevent it.
*Keep your resources bank as low as possible, as there are no benefits in floating resources. Resources that are in your bank are resources not being used. Building many production facilities or an Armory can help in this.
**Similarly do not queue more than 2 units at a time. When you do, you are simply moving from your bank into your production queue (although slightly better).
*Unit upgrades should be researched when you have a sizable amount of them. There is very little point in researching Spearman Champion if I have no Spearman.
*Build an Armory to create a more population efficient army.
**Do not forget to constantly research from the armory.
***If built early and continuously researched players may see no need for several armories.
**Armory upgrades should at first be researched either for offense or defense with the majority of yours and your opponent's army composition in mind. For example against a Norse player, if I was playing defensively and he was using lots of Melee units I would research the Scale Mail upgrade. If I was that Norse player I would research Temper first.
*Buildings can be built to make a wall for ranged units to hide behind.
**A Babylonian players might wish to leave an open ground to maximize damage from their Lancers.
*Build walls to protect your base and your precious buildings, especially from raids.
**It is recommended you upgrade your walls as the Age 1 wall has only 1500 HP (1000 for Babylonian) and goes down very quickly.
*Building extra Town Centers can provide a economy boost, as you can train more villagers.
**Town Centers have a quite strong attack early game, and can be used to defend early attacks.
**If your opponent is mining stone, they may be aiming for a Town Center.
*Keep lower HP units away from Fortresses. They are extremely effective against ranged balls.
**Instead send in Siege units such as Rams to tank the Fortress' attacks and have your army protecting them.
*Try and minimize Military idle time. You can use your units to harass enemy villagers for an economic advantage or destroy buildings
**High speed units such as Cavalry and some infantry units such as Woad Raiders can make for quick hit and run harassment.
**Buildings in construction will take extra damage and only a percentage based on how complete the building is will be refunded.
***A Barracks (200 ) that is 50% built before being destroyed will give its owner back 50% of 200 .
**Babylonian Gardens are good raiding targets because of their high cost, low health and large size.
==General PvE Play==
PvE usually consists of booming as hard as possible, forming an army with lots of siege and running over your enemy. (Sometimes there will be attacks in which some resources will have to be devoted to military.)
Walls can be used to hinder the enemy. With the exception of siege units, the AI's units will tend to walk through gaps in the walls then try and destroy them. As such a artificial choke point or maze can be made with walls.
*Most players build a caravan line much earlier when compared to PvP.
*Most of what is inside the PvP Section can be applied to PvE as well.
Category:Strategy