Chuul

==Summary==
Chuuls are the creations of the mighty abeloths created by twisting normal marine life so that they could have servants on the land. All chuuls are the creations of these eldritch aquatic creatures, and have survived since the fall of the Aboleth's empire, constantly growing.
==Powers and Stats==
Tier: from to | 
Key: Regular | Juggernaut
Name: Chuul
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Billions of years old
Classification: Artificial Lifeform, Large Aberrtion, Crustaceans
Powers and Abilities:
<tabber>
|-|Regular=Superhuman Physical Characteristics, Underwater Breathing ()Monster Manual 5e Page 40, Immortality (), Natural Weaponry (Use their in combat), Enhanced Senses (Have ), Extrasensory Perception (), Paralysis Inducement (Can secrete a powerful paralytic liquid from its tentacles, ), Stealth Mastery (Shown Monster Manual 3.5e Page 35), Resistance to Poison Manipulation (Shown ), can randomly mutate which can grant them Poison Manipulation (Their body becomes Dungeon Magazine 192 - Monster Manual Update: Chuul Page 1)
|-|Juggernaut=Same as before plus Large Size (Type 0; Are labelled as a Dungeon Magazine 192 - Monster Manual Update: Chuul Page 2), Aura, Statistics Reduction (Via ), Mind Manipulation (Can cause ), Telekinesis (Via ), Non-Physical Interaction (Can affect abstract, intangible, incorporeal, conceptual, and nonexistent creatures)
</tabber>
Attack Potency: Varies from Wall level (Weaker Chuuls are monsters in 5e which makes them on par with casters of Burning Hands) up to Building level+ (The stronger Chuul are monsters in 3.5e which makes them on par with weaker adult Remorhaz) | Small City level+ (As a monster in 4e they're on par with Legendary Dragons)
Speed: Varies between Subsonic (On par with adventurers who are capable of dodging point-blank arrows) up to Hypersonic+ with High Hypersonic+ reactions (Comparable to creatures capable of dodging short-range lightning), higher via | At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 10 (Can push over 5400 kg) | Class M (Due to being a huge creature with a strength score of in 4e they are superior to the Stone Golem)
Striking Strength: Varies from Wall level to Building level+ | Small City level+
Durability: Varies from Wall level to Building level+ | Small City level+
Stamina: Superhuman (Should be on par with adventures who can keep fighting after their limbs have been hacked off)
Range: Standard Melee Range | Standard Melee Range, up to Tens of Meters via Psychic Lure
Standard Equipment: None notable
Intelligence: Below Average, though greatly superior to the average crustacean they are still ultimately largely inferior to the average human
Weaknesses: For their size they have a Dragon Magazine Page 64 | None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Species
Category:Animals
Category:Crustaceans
Category:Monsters
Category:Mutants
Category:Underwater Breathing Users
Category:Immortals
Category:Bodily Weaponry Users
Category:Paralysis Users
[[Category:Enhanced Senses Users]
Category:Poison Users
Category:Large Sized Characters
Category:Aura Users
Category:Statistics Reduction Users
Category:Mind Users
Category:Telekinesis Users
Category:Non-Physical Interaction Users