Roman PreCeleste

To see the Project Celeste version of the Roman Civ, see Roman.
They lie here because of lack of development funds causing them to not be in the game oficially. These are their unfinished units, technologies, buildings, and milestones.
== Description ==
A Civilization that had the government of the Republic waging war among others to expand their great Republic toward the barbaric and tyranny of others. The determination here has allowed its people to establish a mighty rule over regions of Europe divided by provinces. Demanding each provinces to send supplies and unique troops to the Roman army. The Roman army strengthened and seeks to expand their Republic ideals further more through conquest. Assume command of the greatest and mightiest combined forces of the great Republic.
== What do we know about them? ==
* They were supposedly the fifth civilization to be released, only to be postponed for the Babylonian and the Norse.
* Their soldiers come from different culture allowing great varieties among choosing your armies.
* Romans may have to probably advance through the ages through a building called aqueducts which expands the Republic further more.
* They were intended to be released as a Free Civilization.
* The tutorial quests begin with a Praetorian Guard asking the player to do him a favor for the Emperor of Rome.
== Quest Givers ==
What about them? We know then there is only one quest giver and he is the Praetorian Guard.
 Begin
 In Progress
 Completed
== Units ==
These are units left unfinished. Although there are no priests. Primus and Clinicus are likely to be one.
=== Copper Age Units ===
Villager
* Villagers in toga, only able to gather resources.
Engineer
* Villagers who are designed to build and repair structures faster than other villagers.
Fishing Boat
* Fishing boats who gathered fishes to feed the great Roman armies.
Scout
* Scouts who scout for the greater Republic.
Vele
* Poor soldiers who were only armed with a wooden shield, javelins, and a short sword. Capable of dealing ranged and melee damage.
Spearman
* Soldiers armed with spears designed to kill cavalries.
Primus
* The overseer of the Republic. Probably were to be able to empower buildings to function better while armed to defend when needed.
=== Bronze Age Units ===
Caravan
* A bull carrying essential goods to trade for gold motivated by a red ring
Enneris
* Merchant transports who delivers gold to the docks and troops to the land.
Trireme
* Ship designed for combat.
Balearic Slinger
* Slingers from the Balearic Islands who were trained from childhood has been trained heavily to adulthood to become one of the best slingers in Europe.
Numidian Horseman
* Horseman from the Numidia region who were designed greatly for harassing enemies.
Decurion
* Officer designed to lead cavalries and increase their overall effectiveness.
Legionary
* The backbone of every Roman army.
=== Silver Age Units ===
Liburnian
* Ships designed to counter other ships. Likely to be armed with a fire pot or a ram.
Clinicus
* A doctor who specializes greatly in healing but cannot convert/can convert but with little success.
Cretan Bowman
* Bowman from the Island of Crete who were specialized with their unique composite bow that could kill a man at a distance.
Eques
* Roman knights who followed and upholded the codes of the Republic. (Silver Age)
Decanus
* Officer designed to lead small forces and inspire his men in a small range.
Battering Ram
* A ram that tore down buildings with a single impact.
=== Golden Age Units ===
Quinquereme
* The Roman Flagship. Designed to destroy every ship possible and coastal buildings.
Gallic Horseman
* The Elite Cavalry of the Republic. Ready to kill at best.
Centurion
* Generals designed to lead an army and inspire his men greatly in a huge range.
Onager
* A smaller version of the catapult. Easier and quicker production allows it to be resupplied into the battlefield much easier.
Scorpio
* A smaller version of the ballista and larger version of a crossbow. Acting as a sniper weapon with great range and accuracy. This weapon is designed to kill long-range targets.
Palintonon
* A Roman version of a Palintonon.
== Technologies ==
Aqueduct
Arch
* One of the Roman architectural advances that allowed the buildings of Rome to be built faster. This included Aqueducts allowing their growth to be hastened.
Marian Reformation
* This reformation allowed troops to be trained faster, be supplied with better weapons, armor and health. However, this came at a cost. For these benefits to happen, the Republic had to put out more money to pay for the extra benefits. Making each troops cost more for the price of enhanced soldiers.
== Milestones ==
* Yes, data may be incorrect and these milestones may differ in levels.
Level 5 Milestones 	Level 5 Milestones 	Level 5 Milestones
 	Conscription 	Decrease non-siege military unit training time.
 	Corbelled Arches 	Increase building's health and/or decrease building time.
Level 10 Milestones	Level 10 Milestones	Level 10 Milestones
 	Drydock 	Increases ship's health or allow self-repair on ships.
 	Fleet Footed 	Increase infantry's movement speed or allow self-regeneration.
Level 20 Milestones	Level 20 Milestones	Level 20 Milestones
 	Game Hunting 	Increase gathering rate from huntables or bonus damage against huntables.
 	Reconnaisance 	Increase a certain unit type's line of sight.
Level 30 Milestones	Level 30 Milestones	Level 30 Milestones
 	Siegecraft 	Increases siege's damage or increase siege's range.
 	Spotters 	Increases Building's line of sight or siege's line of sight.
Level 40 Milestones	Level 40 Milestones	Level 40 Milestones
 	Supply Lines 	Grants a resource trickle or resource bonus.
 	Equestrianism 	Increase cavalry's health or increase cavalry's speed.
== Revival ==
From 2019 to 2021 the Project Celeste volunteer development team worked on bring the Romans into the game. The civilization was released on the Ides of March (15th) 2021.
Category:Civilizations