Character Creation Story

----
Traits and flaws are used for narrating the Story System. Your traits will be the ways or means that you use to solve your problems, your flaw will be what tends to cause things to get more complicated and more interesting for your character.
==Traits==
Players should describe three positive traits about their character, generally capabilities that set them apart from others. You can invent your own or pick from the list below.
Example Traits: Strong, Cunning, Wizard, Animal Companion, Fierce, Swordsman, Zealous, Illusionist, Musician, Fire / Earth / Air / Water Mage, Thick Skulled, Fearless, Indomitable, Eloquent
Traits can be as broad or narrow as you want. Broad traits will be useful in more situations, but narrow traits often create more interesting descriptions.
===Scope===
Each trait should also have a scope. This determines just how powerful the trait is in game. It has no affect on the mechanics but is a useful tool to colour your narration, and your GM's. For each trait pick one of the following scopes, if in doubt pick Paragon.
*Heroic: Powerful for a human, you're smashing down doors, casting minor magic and having very localised effects on the world around you (think Captain America or level 1-2 D&D 3e magic).
*Paragon: Powerful for anyone, you can throw carts across the street, throw fireballs and easily influence crowds of people (think Spider Man or level 3-5 D&D 3e magic).
*Epic: Unrivalled power, there are few better at this than you, you can tear down houses, summon meteor showers and if you fail at anything it's not for a lack of power (think Hulk or level 6-8 D&D 3e magic).
Decide if you want to be the scrappy underdog getting by on wit and determination or a powerhouse who blasts their way through problems (think Captain America vs Hulk). You don't need to pick the same scope on all your traits.
Also, while an epic scope gives you more latitude to narrate outcomes, be warned that the more powerful traits can escalate conflicts quickly... and fallout from failure can be higher because of it.
==Flaw==
Characters must also pick at least one flaw, a chink in their armour that stops them being perfect. You can invent your own or pick from the list below.
Example Flaws: Greedy, Arrogant, Super secretive, Alcoholic, Antisocial, Rage filled, Psychopathic, Sociopathic