Mechs/IS-FL

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==Description==
The Inner Sphere Standard was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. Lacking any battlefield salvage on which to base their development though, engineers were forced to work off of ancient rumors of early power armor suits like the Nighthawk, more akin to armored Exoskeletons than the 'Toads' currently rampaging through known space, and these prototypes fared poorly during testing. It took salvage from the first victories over the Clans to truly kick-start the development of battle armor. The New Avalon Institute of Science was the first to reproduce in part the Clans' Elemental armor as the Inner Sphere Standard.
Quirk: IS Standard
Drop Cost Multiplier: 0.888
Can mount Omni units, can melee, can swarm.
Special Tags
OmniMech
==Mech Bay==
* QUIRK: IS Standard
* Special: Fixed - Specialist Slot
* Special: Fixed - Battle Armor (1)
Fixed Gear 	Affinity
Boarding Claws 	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2)	Jumpy (120): +33% Jump Distance
Boarding Claws 	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2)	Jumpy (120): +33% Jump Distance
Boarding Claws 	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2)	Jumpy (120): +33% Jump Distance
Boarding Claws 	Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2)	Jumpy (120): +33% Jump Distance
BA Systems (6) 	Runner (140): +1 Walk Move Point
BA Controls 	Skeet Shooter (90): +1 Evasion Ignore
Battle Armor (1)	Dodge! (100): +1 Defense
IS Standard 	Anti Mech Tactics (40): -20% Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=0/0S=1 	A=53/60S=25 	A=0/0S=1
Arms/Head	HardPoints	[ ] 	[ 2BA ] 	[ ]
Arms/Head	Fixed 	
Arm Limit: 
* InSitu: 1x Hand [1]
* InSitu: 1x Lower Arm [1]
* InSitu: 1x Shoulder [1]
* InSitu: 1x Upper Arm [1]
* 1x HandHeld Slot [1]	
* InSitu: 1x Life Support - A [1]
* InSitu: 1x Life Support - B [1]
* InSitu: 1x Cockpit (1) [1]
* InSitu: 1x FCS Standard (1) [1]
* InSitu: 1x Sensors Basic (1) [1]
* 1x Boarding Claws [1]
* 1x BA Jump Jets (2) [1]	
Arm Limit: Hands
* InSitu: 1x Hand [1]
* InSitu: 1x Lower Arm [1]
* InSitu: 1x Shoulder [1]
* InSitu: 1x Upper Arm [1]
Arms/Head	Dynamic 	 	
* 1x BA Flamer [1]	
Torso 	Health 	FA=53/60 RA=0/0S=25	FA=53/60 RA=0/0S=25	FA=53/60 RA=0/0S=25
Torso 	HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Torso 	Fixed 	
* 1x Boarding Claws [1]
* 1x BA Jump Jets (2) [1]	
* InSitu: 1x Armor (1) [1]
* InSitu: 1x Engine HS [1]
* InSitu: 1x Gyro [3]
* InSitu: 1x Cooling [1]
* InSitu: 1x Structure (1) [1]
* InSitu: 1x Engine [2]
* InSitu: 1x INSTALL FUSION CORE [2]
* 1x Boarding Claws [1]
* 1x BA Jump Jets (2) [1]	
* 1x Boarding Claws [1]
* 1x BA Jump Jets (2) [1]
Torso 	Dynamic 	
* 1x BA Flamer [1]	
* 1x BA Flamer [1]	
* 1x BA Flamer [1]
Legs 	Health 	A=0/0S=1 	 	A=0/0S=1
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x BA Systems (6) [1]
* 1x BA Controls [1]
* 1x Battle Armor Core 004 [1]
* 1x BA Squad Size 4 [1]	 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
Legs 	Dynamic