Assassination (Plot)

An Assassination is one of the possible Plots in a game of Covert Action. This is a common plot that occurs in four different Mission Sets. With many Participants and several branches of the plot to pursue simultaneously, it is very difficult to arrest everybody. On the other hand, there are many ways to find the Major Agent and stop him before he can strike. On top of this, the Assassination mission offers a terrific chance to catch the Mastermind, early in the mission.
==General Plot Overview==
In an Assassination scenario, 7 participants attempt to kill an important person who is obstructing their greater-scale operations. This is performed loosely in three general steps:
The plot begins with several participants planning the operation and getting in touch with some of the other participants. The Mastermind is informed that the plan is in motion.
In the next step, several Minor Agents acquire items by performing Minor Crimes. The Tailed Victim follows the victim around to discover his vulnerabilities. The Purchase Weapon acquires a powerful Sniper Rifle. Both the rifle and information are given directly to the Assassin. In addition, the Financed Operation withdraws money and sends it via the Delivered Money to the Assassin as payment.
In the third step, the Assassin commits the Primary Crime by assassinating the target. This ends the mission successfully.
==Mission Sets==
The Assassination plot will appear as part of four different Mission Sets:
* Drug Campaign
* Freedom Games Strike
* Political Assassination
* Terror Campaign
In the Drug Campaign and Freedom Games Strike scenarios, the Assassination will usually occur as the second mission of the set, and may occasionally occur as the first mission. In the Political Assassination and Terror Campaign, it will always be the last mission of the set.
==Participants==
 Unlike in most other Plots, the Role names of the Participants in an Assassination seem to describe the actions they will perform (in the past tense, no less), rather than their role in the plot. Thus, we get names like "Financed Operation" rather than "Financier". This can be a little confusing both in-game and here at the Wiki.
Role 	Role Arch. 	Actions
Contacted Parties 	Organizer 	Begins the plot by contacting all three of the Minor Agents as well as the Mastermind.
Financed Operation	Paymaster 	Withdraws a to serve as payment to the Assassin.
Delivered Money 	Courier 	Delivers the from the Financed Operation to the Assassin, either before or after the Primary Crime.
Inside Contact 	Inside Contact	Collects information about the target's schedule.
Tailed Victim 	Minor Agent 	Follows the victim around to determine the best time to strike, and the best place for the Assassin to lay in wait.
Purchase Weapon 	Minor Agent 	Acquires a from shady sources, to be used in the assassination.
Assassin 	Major Agent 	Sets up in a building overlooking the target's scheduled rout, and shoots the target.
Mastermind 	Mastermind 	Receives word that the operation is underway early on, and disappears into hiding before things heat up.
==Items==
During an Assassination plot, two items are created and will move between participants as the plot dictates:
Icon	Item Name 	Sequence of Events
 	Sniper Rifle	Acquired in a Minor Crime by the Purchase Weapon participant.Delivered to the Assassin sometime afterwards.The Assassin will take this item with him into hiding.
 	Payoff 	Acquired in a Minor Crime by the Financed Operation.Delivered to the Delivered Money, and from him to the Assassin, either before or after the Primary Crime.The Assassin will go into hiding with this item if he can.
==Plot Outline==
The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.
===Activation===
During this stage, the various Organizers activate one another as well as one of the Minor Agents. The Mastermind is informed that the plot has been initiated.
By this point, both the Contacted Parties and the Inside Contact have completed their mission. They will go into hiding if not arrested or turned.
In addition, the Mastermind is likely to go into hiding soon after receiving the above message. He will not stick around until the end of the mission.
===Acquisitions===
During this stage, the Minor Agents perform Minor Crimes to acquire the necessary items for this plot. All items are finally delivered to the Major Agent. In addition, money is withdrawn and delivered to the Major Agent via Courier.
By this point, all four of the above participants (Tailed Victim, Purchase Weapon, Financed Operation and Delivered Money) have fulfilled their mission and will go into hiding if not arrested or turned.
===Execution===
The Assassin, having completed his mission, can now safely go into hiding if not arrested or turned.
===Resolution===
This plot lacks a proper Resolution stage. The only action that may occur after the Primary Crime is the transfer of the from the Financed Operation to the Assassin via the Delivered Money courier - but this action usually occurs before the Primary Crime.
Unlike most other plots, there is no further communication or delivery of items to the Mastermind after the Primary Crime. In fact, the Mastermind will likely already be In Hiding since the end of the Activation stage.
==Scoring==
This is a list of the points you will be rewarded for performing various actions during the course of the mission.
Action 	Target 	Points																																																																																																	
Arrests 	Contacted Parties 	35 																																																																																																	
Arrests 	Financed Operation	35 																																																																																																	
Arrests 	Inside Contact 	40 																																																																																																	
Arrests 	Tailed Victim 	20 																																																																																																	
Arrests 	Purchase Weapon 	25 																																																																																																	
Arrests 	Delivered Money 	20 																																																																																																	
Arrests 	Assassin 	40 																																																																																																	
Arrests 	Mastermind 	200 																																																																																																	
 	 	 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
In addition, the following failure will increase the Maximum Score by the listed amount of points:
Action 	Max. Score Increase
Fail to prevent the Primary Crime	400
The highest final score possible for this mission is 1383, before applying Difficulty multipliers.
Category:Plots