Immediate Crippling

GURPS Fantasy page 205
discussed at http://forums.sjgames.com/showthread.php?t=27549
B422 mentions "For battlefield injuries, roll at the end of combat." however "Example of Injury" on B419 shows that the effects of crippling are already immediate, so it's unclear what that does.
Normally dismemberment requires inflicting DOUBLE the amount of damage needed to cripple, which F206's description appears to ignore. The proper way to do it is probably to see if however much cutting damage is bought for this advantage happens to be enough, when added to the initial attack, to dismember.
"Loss of the head normally kills" is mentioned even though there isn't actually any cripple threshold for a Neck Snap in basic set, however MA137 does have a special rule for it and Throws from Locks used for a Head Lock
==See also==
*All or Nothing
*Wrench Limb
Category:Enhancements