Errand

Errands are options that appear on the map like Journeys, but do not consist of fighting battles as in a normal Journey.
Errands are minor tasks that a single Hero can attempt while other heroes continue on journeys. Heroes assigned to errands will not be usable in journeys. (If the number of available heroes drops below 3 in this way, the party will not be able to go on journeys and must rest until they return.) After a certain number of days dependent on the errand, the hero will return on their own. There is a chance that the hero will fail and return Wounded, but if successful, they will return rewards related to the errand.
Some errands may have multiple outcomes depending on the hero sent or by random chance. The hero chosen can also affect the success rate.
== Hunting Grounds ==
With people gone, these forests are again full of game. We could send someone for a hunt.
Rewards 	Rewards
Success (60%) 	(4-8)
Partial Success (40%)	(2-5)
Zhu Success 	(3-6)
Success 	The forest is entirely abandoned letting wild animals thrive. It was a good hunt.
Partial Success	Something scared most of the game away. The hunt went rather poorly but it's better than nothing.
Zhu Success 	It's not that Zhu's a bad hunter. It's just that the meat she brought back was... overcooked.
Failure 	...
== Collapsed Hut ==
A decrepit house stands here. Maybe we could find some supplies there.
===Rewards===
Success (70%)	Partial Success (30%)
(3-6) 	(2-4)
Success 	The hut has been abandoned recently, but whoever the owners were, they left some resources that we could use.
Partial Success	The hut was abandoned long ago with very few viable supplies left. Plenty of cobwebs, though.
Failure 	...
== Old Mine ==
An old mine digs deep into this mountain. It could still hold some valuables.
===Rewards===
Success (80%)	Partial Success (20%)
(75-200) 	Bomb (1-2)
Success 	Deeper sections of the mine were overran with monsters, but [charname] still came back with a respectable haul.
Partial Success	Any valuables have been plundered long ago, but some explosives used by the miners could be recovered.
Failure 	...
== Alchemist Workshop ==
An alchemist used to run a lab here. Some useful items and gear could still be inside.
===Rewards===
1-2 of: 	1-2 of:
Restoration Potion	40%
Foul Wind 	20%
Frozen Flame 	20%
Tiger Blood 	20%
If Zivko is chosen for this errand, the rewards increase to 2-3 from the above list.
Success 	The alchemist's cotage was abandoned long ago, but some useful resources could still be found.
Zivko Success	Zivko found this assignment a piece of cake and brought extra potions thanks to his alchemical expertise.
Failure 	...
== Abandoned Smithy ==
A smith used to live here. The place is likely to still have useful armaments.
===Rewards===
1-2 of:
* Magic Sword
* Sturdy Armor
* Amulet of Power
* Boots of Speed
If Hildie is chosen for this errand, the rewards increase to 2-3 from the above list.
Success 	The smith was nowhere to be found, but some of the arms could still be used.
Hildie Success	Hildie knows a bit or two about arms and brought back whatever was still usable.
Failure 	...
== Battlefield ==
A fierce battle took place on these grounds. Who knows what rests there with the fallen warriors.
===Rewards===
At least 1 of:
* (30-130) (50%)
* Common Item (0-2)
Success 	There's no glory in scavenging a battlefield. But there's a reward.
Alt Success 	[Hero] came back quiet and in a foul mood. Scavenging a battlefield does this to people.
Erzsi Success	Erzsi came back with tears of joy in her eyes, telling us all about the grand massacre that took place there.
Failure 	...
== Campsite ==
This camp has been abandoned in a hurry. Something useful could still be around.
===Rewards===
Either of:
* (20-100) & (1-4)
* (2-6)
and 0-2 of:
* Common Item
Success 	The camp was in disarray, but some resources could still be salvaged.
Alt Success	[Hero] returned with some supplies, but didn't want to talk about what happened to the campers.
Failure 	...
== Treasure Trove ==
These ruins used to hold many treasures of old. Searching the area could prove worthwhile.
===Rewards===
Success (66%)	Partial Success (34%)
(50-150) 	(25-75)
Success 	These ruins indeed held many treasures with no guard in sight. We'll put it to good use.
Partial Success	Most of the treasure has already been looted or fell into Mournfolk hands. Still, better than nothing.
Failure 	...
== Overturned Cart ==
Some refugees abandoned a cart here. Maybe they left some supplies as well?
===Rewards===
At least 1 of:
* (20-60) (33%)
* (2-5) (50%)
* Common Item (1-2) (43%)
Success	[Hero] found some supplies at the overturned cart. Who knows what happened to its original owners.
Failure	...
== Decrepit Mansion ==
A crumbling mansion stands here as a reminder of better times. There has to be something useful inside.
===Rewards===
 (75-275), 50% chance of (1-5), & 80% chance of 1-2 common Items
Success 	An entire mansion full of riches. [Hero] was tempted to just stay there forever.
Alt Success 	Looking back, it's hard to believe how wasteful the rich were before the collapse.
Erzsie Success	Erzsi brought back considerable loot, but noted it's nothing compared to her own riches.
Failure 	...
== Burial Site ==
It feels wrong to rob the crypts of warriors of old, but beggars can't be choosers.
===Rewards===
50% chance of (25-75) & 0-2 of:
* Ankh of Return (29%)
* Cursed Skull (14%)
* Amulet of Power (14%)
* Sturdy Armor (14%)
* Magic Sword (14%)
* Boots of Speed (14%)
If Ephrem is chosen for this errand, the reward becomes guaranteed, and increases to a range of 40-80.
If either Ephrem or Erzsie are chosen for this errand, you will always get at least 1 item, and the chance of getting 2 items will be higher. Additionally, the chance of getting a Cursed Skull will be doubled.
Success 	No matter how uncomfortable [Hero] felt digging up old crypts, the rewards were worth it.
Ephrem Success	Ephrem was able to appease the spirits of the long gone champions and they rewarded him for it. Or so he claims.
Erzsie Success	Erzsi spent a good hour trying to convince the corpses to join her cause and came back very disheartened. She still brought the loot, though.
Failure 	...
== Lost Expedition ==
An expedition got caught by an avalanche who knows how long ago. Frost could have preserved some supplies.
===Rewards===
Success (66%)	Partial Success (34%)
* (4-7)
* (20-80) (50%)
* Common Item (40%)	At least 1 of:
* (20-80) (50%)
* Common Item (0-2)
Success 	Unlike these travelers, [Hero] was lucky. Frost preserved almost all of their supplies.
Partial Success	Wolves made short work of anything edible, but other supplies could still be recovered.
Failure 	...
== Cave ==
This cave looks like it could have been inhabited not too long ago. Definitely worth a search.
===Rewards===
Refugee Hideout (50%)	Bandit Hideout (30%)	Battlefield (20%)
* (4-8)
* Common Item (33%)	
* (75-200)
* Common Item (33%)	
* (75-200)
* (4-8)
* Common Item (66%)
Refugee Hideout	Looks like this cave was used as a hideout for a group of refugees. They're long gone, but frost preserved some of their supplies.
Bandit Hideout 	They cave must have served as a hideout for a group of bandits before the collapse. It was full of ill-gotten treasures.
Battlefield 	The cave was full of valuables and other resources despite clear signs of a battle. One can't help but wonder what happened there.
Failure 	...
== Undead Den ==
Undead surround this place. A single person could sneak and search for whatever they are guarding.
===Rewards===
 (60-300) and 1-2 of:
* Ankh of Return (18%)
* Cursed Skull (18%)
* Stone Tablet (9%)
* Prism (9%)
* Diamond Hourglass (9%)
* Amulet of Power (9%)
* Sturdy Armor (9%)
* Magic Sword (9%)
* Boots of Speed (9%)
If Nadia is chosen for this errand, the rewards increase to 2-3 from the above list.
Success 	Getting past the howling corpses undetected proved to be as worth it as it was risky.
Zhu Success 	Zhu is not one to sneak around. She stormed the den, her thrower blazing. And somehow this worked out.
Nadia Success	Nadia knows a thing or two about staying undetected and was able to bring in quite the haul!
Failure 	...
== Treasury ==
A treasury somehow avoided destruction and looting. It's unguarded but bringing everything back will take time.
===Rewards===
 (200-500)
Success	It's unbelievable how wealth this large could go unnoticed by both looters and the Mournfolk.
Failure	...
== Lost Herd ==
Multiple tracks point to a moving herd. It'll take a while to track, but should provide a lot of meat.
===Rewards===
 (11-24)
Success 	[Hero] finally returned from the grand hunt with supplies to last for days.
Alt Success	[Hero] says it took forever to get back to camp carrying all that meat.
Failure 	...
Category:Game Mechanics
Category:Journeys