Luck (Morrowind)

Luck is a primary attribute that is described in-game as "affecting every action you do in a small way." Although an overstatement (for instance it does not affect jumping or running), it does play a role in a vast number of actions.
==Skills==
Luck is the only attribute that does not directly govern any skills, and its bonus multiplier at level-up is dependent on how many times Luck affected the outcome of player actions instead of how many times a skill governed by it has leveled. As a result it is very rare to see even a x 2 multiplier which makes this atribute the hardest to increase. While Luck generally does not affect the quality or quantity of results when using skills, it does affect the chance of success when attempting skill-related tasks, including: casting a spell, crafting a potion, enchanting an item, lockpicking, negotiating a price with a merchant, repairing items, and sneaking without being detected.
==Combat==
In combat Luck affects the chance of evading an enemy's attack, blocking if equipped with a shield, and hitting a target with a weapon or spell. It is not a factor in reducing damage occurred from attacks upon being hit.
==Comparison to other Elder Scrolls games==
Unlike Morrowind's predecessor , Luck does not affect the quality of random loot found during gameplay. Although Luck is generally regarded as being less predominant to gameplay in Morrowind than in its successor, , it should be raised to a minimum of 50 to avoid being at a disadvantage in terms of the chance of success when using skills.
==Characters==
Luck is a unique attribute in Morrowind by being equal for all characters at the beginning of the game, regardless of race or gender. All characters start with 40 Luck. None of the birthsigns provide a bonus to this attribute, and no classes receive a bonus to Luck. However, it is possible to create a character with a custom class and select Luck as a favored attribute to begin the game with 50.
==Items==
Luck is one of three factors in determining the charge cost of using enchanted items, along with the Enchant skill and Intelligence attribute. By increasing these factors, enchanted items can be used more often before needing to be recharged.
The following items increase, lower, or restore Luck. (They may have additional effects – see articles for further details.)
Note: Damage effects persist until restored; Drain effects are temporary; Constant effects cannot be dispelled.
===Armor===
There is only one piece of armor that affects luck in Morrowind, the expansion packs, and official plug-in. It was added to the game in the Siege at Firemoth plug-in.
Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields
Piece 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Ward of Akavir 	Medium Shield 	Fortify 	25 	Constant 	Self 	Ward of Akavir
===Clothing===
Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry
Item 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Belt of Jack of Trades 	Belt 	Fortify 	1–10 	5 	Self 	belt of jack of trades
Black Jinx 	Ring 	Absorb 	10–50 	120 	Touch 	ring_blackjinx_uniq
Caius' Ring 	Ring 	Fortify 	20 	30 	Self 	Cauis_ring
Gaenor's Amulet 	Amulet 	Fortify 	15 	Constant 	Self 	amulet_gaenor
Gambolpuddy 	Right Glove 	Fortify 	15–30 	30 	Self 	extravagant_rt_art_wild
Hex Charm 	Amulet 	Damage 	1–20 	1 	Touch 	hex charm
Left Hand of Zenithar 	Left Glove 	Fortify 	5 	Constant 	Self 	Left_Hand_of_Zenithar
===Ingredients===
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients
Item 	Drain 	Fortify 	Restore 	First Effect 	Item ID
Chokeweed 	✓ 	 	 	✓ 	ingred_chokeweed_01
Corkbulb Root 	 	✓ 	 	 	ingred_corkbulb_root_01
Corprus Weepings 	 	✓ 	 	 	ingred_corprus_weepings_01
Crab Meat 	 	 	✓ 	 	ingred_crab_meat_01
Dreugh Wax 	✓ 	 	 	 	ingred_dreugh_wax_01
Gold Kanet 	✓ 	 	 	 	ingred_gold_kanet_01
Gravetar 	✓ 	 	 	 	ingred_gravetar_01
Guar Hide 	 	✓ 	 	 	ingred_guar_hide_01
Hackle-Lo Leaf 	 	 	✓ 	 	ingred_hackle-lo_leaf_01
Hypha Facia 	✓ 	 	 	✓ 	ingred_bc_hypha_facia
Kresh Fiber 	 	 	✓ 	✓ 	ingred_kresh_fiber_01
Moon Sugar 	✓ 	 	 	 	ingred_moon_sugar_01
Roland's Tear 	✓ 	 	 	 	ingred_gold_kanet_unique
Stoneflower Petals 	✓ 	 	 	 	ingred_stoneflower_petals_01
===Potions ===
Potions and Beverages 	Potions and Beverages	Potions and Beverages	Potions and Beverages	Potions and Beverages
Item 	Effect Type 	Magnitude 	Duration 	Item ID
Fortify Potions 	Fortify Potions 	Fortify Potions 	Fortify Potions 	Fortify Potions
Bargain Potion of Fortify Luck 	Fortify 	5 	8 	p_fortify_luck_b
Cheap Potion of Fortify Luck 	Fortify 	8 	15 	p_fortify_luck_c
Standard Fortify Luck Potion 	Fortify 	10 	30 	p_fortify_luck_s
Quality Potion of Fortify Luck 	Fortify 	15 	45 	p_fortify_luck_q
Exclusive Fortify Luck 	Fortify 	20 	60 	p_fortify_luck_e
Restore Potions 	Restore Potions 	Restore Potions 	Restore Potions 	Restore Potions
Bargain Restore Luck 	Restore 	5 	 	
p_restore_luck_b 	 	 	 	
Cheap Restore Luck 	Restore 	8 	 	
p_restore_luck_c 	 	 	 	
Standard Potion of Restore Luck	Restore 	10 	 	
p_restore_luck_s 	 	 	 	
Quality Restore Luck 	Restore 	15 	 	
p_restore_luck_q 	 	 	 	
Exclusive Restore Luck 	Restore 	20 	 	
p_restore_luck_e 	 	 	 	
Other 	Other 	Other 	Other 	Other
Spoiled Cure Disease Potion 	Drain 	15 	40 	p_drain_luck_q
===Scrolls===
Enchanted Scrolls 	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls
Item 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Scroll of Black Fate 	Damage 	5–15 	10 	Touch 	sc_blackfate
Scroll of Bodily Restoration 	Restore 	20 	1 	Self 	sc_bodily_restoration
Scroll of Grey Fate 	Drain 	15–25 	20 	Target 	sc_greyfate
Scroll of Red Fate 	Absorb 	20–40 	10 	Touch 	sc_redfate
Scroll of the Gambler's Prayer	Fortify 	15–45 	60 	Self 	sc_gamblersprayer
Scroll of the Mind Feeder 	Absorb 	0–20 	30 	Touch 	sc_mindfeeder
===Weapons===
Enchanted Weapons 	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons
Item 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Clutterbane 	Blunt 1H 	Absorb 	10 	1 	Touch 	clutterbane
Haakon's Lucky Break 	Blunt 2H 	Fortify 	1–50 	30 	Self 	Lucky_Break
Silver Staff of Chastening	Blunt 2H 	Damage 	5–12 	1 	Touch 	silver staff of chastening
Steel Staff of Chastening 	Blunt 2H 	Damage 	3–8 	1 	Touch 	steel staff of chastening
Sunder 	Blunt 1H 	Fortify 	20 	Constant 	Self 	sunder
==Spells and magic effects==
*Absorb Luck
*Damage Luck
*Drain Luck
*Fortify Luck
*Restore Luck
==Appearances==
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be:Поспех (Morrowind)
de:Glück (Morrowind)
es:Suerte (Morrowind)
fr:Chance (Morrowind)
pl:Szczęście (Morrowind)
ru:Удача (Morrowind)
Category:Morrowind: Attributes
Category:Morrowind: Gameplay
Category:Morrowind: Lists