Icewind Pass

: "There is no place colder in these mountains than Icewind Pass, but we must advance.
: Our men have been besieged by Ha'kraj Trolls for days, and our scouts report enemy troop movements around us... And something else, something wilder. 
: If we are to make a stand here, this is a good place to install some of our new artillery emplacements, and to construct a Barbarian Mead Hall so we may entertain our more colorful troops."
Icewind Pass is the eighth level in the game comprised of eighteen waves. It is the second of two scenarios to have short-cuts through the mines for the enemy. The map features three points of entry: two to the north-east, the upper one leading through the single short-cut present, and the lower one leading all the way along the road and defensive lines; and one to the south-east. It is the only level on which the player has access to the Sasquatch, an ancient beast who must be freed before being used.
==Campaign==
===Set-Up===
* Gold 800
* Strategic Point ×12
* Caves Entrances x1 | Exits x1
* Sasquatch ×1
* Goats ×3
===Wave Composition===
KRstage08-1.jpg
Wave	Enemies(North > Cave) 	Enemies(North > Path) 	Enemies(Southeast) 	Income
1 	 	 	Giant Spider x8Spider Matriarch x2 	88
2 	 	Brigand x9 	 	135
3 	 	Troll x5 	 	125
4 	Brigand x4Shadow Archer x2 	Brigand x6Shadow Archer x2 	 	214
5 	 	Gargoyle x9 	 	108
6 	 	Troll x6Troll Champion x2 	Giant Spider x6Spider Matriarch x2 	326
7 	Brigand x3Dark Knight x3Shadow Archer x2	Brigand x5Dark Knight x3Shadow Archer x4 	 	366
8 	Wulf x18Worg x2Winter Wolf x1 	Wulf x9Worg x4Winter Wolf x2 	 	312
9 	 	Troll x8Troll Champion x4 	Giant Spider x10Spider Matriarch x7 	600
10 	 	Yeti x2 	 	240
11 	 	Gargoyle x24 	Giant Spider x16Spider Matriarch x6 	504
12 	Dark Knight x4Shadow Archer x6 	Dark Knight x14Shadow Archer x6 	 	642
13 	 	Troll x12Troll Champion x4Troll Chieftain x2	 	640
14 	Troll x8 	Troll x12Troll Champion x4Troll Chieftain x2	 	840
15 	Winter Wolf x6 	Winter Wolf x6Yeti x5 	 	1020
16 	 	Gargoyle x36 	Giant Spider x30Spider Matriarch x12	852
17 	Troll x10Troll Chieftain x1 	Troll x20Troll Champion x6Troll Chieftain x2	 	1260
18 	 	Winter Wolf x6Yeti x9 	Giant Spider x40Spider Matriarch x30	2130
Wave	Enemies(North > Cave)	Enemies(North > Path) 	Enemies(Southeast) 	Income
9 	 	Troll x8Troll Champion x4	Giant Spider x10Spider Matriarch x6	500
Strategy
===Upgrades and Hero===
===General===
===Towers===
==Heroic Challenge==
===Set-Up===
*Gold 1100
*Strategic Point ×12
*Caves Entrances x1 | Exits x1
* Sasquatch ×1
* Goats ×3
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 4 are not allowed.
===Wave Composition===
KRstage08-2.jpg
Wave	Enemies(North > Cave)	Enemies(North > Path) 	Enemies(Southeast) 	Income
1 	Wulf x16 	Troll x7 	Giant Spider x12 	327
2 	 	Troll x15 	Gargoyle x11 	507
3 	Wulf x12 	Worg x6Winter Wolf x4Yeti x1 	Spider Matriarch x6 	512
4 	 	Troll Chieftain x1Troll Champion x4Troll x19	 	745
5 	 	Troll Champion x6Troll Chieftain x1Troll x12	Giant Spider x24Spider Matriarch x9	994
6 	 	Winter Wolf x12Yeti x6 	Gargoyle x47 	1704
Strategy
===Upgrades and Hero===
===General===
===Towers===
==Iron Challenge==
===Set-Up===
*Gold 1200
* Strategic Point ×11
* Adept Tower x1
* Caves Entrances x1 | Exits x1
* Sasquatch ×1
* Goats ×3
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 4 are not allowed.
**Restriction: only.
===Wave Composition===
KRstage08-3.jpg
Wave	Enemies(North > Cave)	Enemies(North > Path)	Enemies(Southeast) 	Income
1 	Wulf x81Worg x2 	Gargoyle x125 	Brigand x114Marauder x10Bandit x44	4391
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Events==
New TowerUnlocked	Level 4 Artillery Tower500mm Big Bertha
 	The biggest piece of artillery that deals very high area damage                 
New TowerUnlocked	Level 4 Barracks TowerBarbarian Mead Hall
 	Spawns axe-wielding Barbarians that can obliterate most foes                  
New EnemyWave 6	Troll Champion
 	Elite tribal warriors equipped with vicious throwing axes that pierce through armor.
*Ranged attack
*Health regeneration
*Average speed
New EnemyWave 10	Yeti
 	Large ape-man like creature that can obliterate scores of soldiers with one strike
* Very high health
*Very slow speed
*Cost 5 lives
*Area attack
New EnemyWave 13	Troll Chieftain
 	The chieftain can enrage his brethren, improving their attack damage, armor rating speed and health
*High health regeneration
*Can enrage other Trolls
*Very slow speed
==Related Achievements==
 LIKE A HENDERSON
Free the Sasquatch on the Icewind Pass.
Category:Kingdom Rush
Category:Levels