Spriting

==SS13 - Guide to spriting==
Making sprites for this game isn't hard, though there are some details, that aren't obvious, but are important.
In short:
1) Get BYOND.
2) Get source code from github(or just the icons folder).
3) Use Dream Maker BYOND tool to open .dmi files in icons folder.
4) Use right click menu to import sprites you've made (.png) or export sprites you want to edit (do not use Dream Maker's editor, it sucks).
==In-depth==
How to make your sprites look good:
Station's palette is mostly grey, when spriting, use grey as background.
Don't use too many colours, 4-5 for small (32 by 32) sprites is usually enough.
Most sprites have a border of a mu4 darker version of main colour.
Game has all kinds of items, objects, creatures and tiles, all of them require specific sprites.
==Mobs==
Mob sprites are located in icons/mob
Most mobs have 5 sprites - one for ea4 direction (South, North, East, West) and one sprite for being dead.
Humanoid mobs also have customization sprites - hair (icons/mob/human_fase), underwear (icons/mob/underwear), etc (icons/mob/mutant_bodyparts).
==Clothing==
clothing sprites are located in icons/mob
clothing, has 4 sprites for all the directions (when worn on a mob).
clothing also has 8 in-hand sprites, for mob holding it in left and right hands, 4 directions for ea4 (located in icons/mob/inhands) and an item icon (located in icons/obj/clothing).
Tip: You should get a human mob sprite (all 4 directions) and use it to better align clothing.
==Items==
Item sprites are located in icons/obj
Items reqire in-hand sprites (same as clothing), as well as icon for item itself
==Turfs==
Turf sprites are located in icons/turfs.
Turfs are tiles, that cover the floor.
Most turfs have only one sprite (however, it's possible to make animated turfs, or assimetrical ones, that can be rotated, this requires more sprites, also there can be damaged versions of tiles).
Unlike most other sprites, turf sprites take up whole 32 by 32 space, without any transparency.