Torid

The Torid is an variant of the , firing grenades that releases clouds, similar to the ones thrown by Lobber Crawlers.
==Characteristics==
*This weapon deals damage.
*Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3 meter radius.
**Grenades stick to allies, enemies and surfaces.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
**Explosion does not inflict self-stagger.
*Can benefit from ().
==Acquisition==
The Torid's blueprint can be researched from the Bio Lab in the dojo.
This weapon can be sold for .
==Notes==
*Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
**Clouds have innate Punch Through, allowing them to damage enemies through objects.
**Mirage's ability greatly increases the Torid's AoE Damage due to the additional grenades.
**Clouds do not instantly do damage, so enemies that are quick may run through the cloud without taking any damage.
**The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
**Cloud damage can destroy breakable containers.
**Attached projectiles have a tendency to sway on the limbs of their victims, which can hit other enemies unexpectedly.
**Projectiles can stick to Arctic Eximus enemies Snow Globe, with the toxin cloud bypassing the Snow Globe's protection and damaging or killing the occupant inside.
===Incarnon Genesis===
*Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn from The Circuit's Steel Path to place on their Torid with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
====Evolution====
==Tips==
*Innate damage may be combined with damage to deal damage for use against Grineer or Ancients, or combined with damage to instead deal damage, for use against light Infested units.
**The Torid's damage is ordered last when combining elements, unless a damage mod is added.
*Trapping enemies with Vauban's and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
* can use to augment Torid's Toxin damage output, or add Toxin in case the weapon's innate Toxin damage is modded, and turn the resulting clouds into extremely deadly DoT traps.
*Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
*Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take the maximum possible damage, as they cannot move out of the cloud that is attached to them.
*Torid projectiles can also attach to corpses and will remain at their position even if they disintegrate, granting a fixed position mid-air and allowing a greater spread of toxin damage onto enemies.
*Can equip the () mod, which increases the size of its gas clouds and allows it to cover a much larger area and hit more enemies as a result.
*Toxin clouds can proc on each tick of damage.
==Trivia==
*The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. toned down the effects, making them less taxing on computers.
*Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis. The cloud itself also shares its model with Toxic Crawlers upon death.
*Prior to , the Torid shared the same visual model as the old model, but with a green body.
**Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the ) or mechanical (the ), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
**The visually-reworked in has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
*The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
*The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
*The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".
*Torid uses and 
==Known Bugs==
*Projectiles will not explode, when shot into water or upon hitting a resource formation.
*Due to length of the barrel, Torid can shoot through locked doors.
*Can be sucked into using his , but the clouds will damage him instead of enemies.
* is multiplicative to base damage sources on direct hits and resulting clouds of regular form.
**Clouds receive the multiplicative bonus only on the attached target.
==Media==
ToridCodex.png|The Torid in Codex.
File:Torid 1.png|Torid when equipped in the arsenal
File:Torid 2.png
Torid2.png|The Torid's render prior to Update 12.6.
Torid Grenade.jpg|A Torid grenade in the default colours.
Ezgif.com-optimize.gif|The animation of the Torid grenade.
File:Lucas-hug-infestedtorid-05.jpg
File:Lucas-hug-infestedtorid-04.jpg
File:Lucas-hug-infestedtorid-03.jpg
File:Lucas-hug-infestedtorid2.jpg|Concept art
File:Lucas-hug-infestedtorid.jpg
File:Warframe-Torid.jpeg
File:206de-16927204571998-1920.jpeg
Warframe - All Infested Weapon Reloads in 30 seconds (2013 - 2019)
==Patch History==
==See also==
*, the non-infested variant.
*, the Kuva variant of the non-infested variant.
*Torid Incarnon Genesis, the Incarnon power-up for the Torid.
de:Torid
es:Torid
fr:Torid
Category:Research
Category:Launcher
Category:Toxin Damage
Category:Primary Weapons
Category:Infested
Category:Update 8
Category:Weapons
Category:Infested Weapons
uk:Торид