Patch Notes/3.0.2

We will be taking Dislyte offline for a short time on June 21, 2022, 07:00-9:00 (UTC+0) to update and improve the game. Lvl 5+ players at the time of the update will receive Nexus Crystals reward via in-game mail afterwards.
Note: The server may resume at an earlier or later time as necessary. Remember: You will be unable to sign in during this time.
==New Espers==
==New Features==
1. Added Divine Sequencer (unlocks for Squad Lvl 40+ players):
*Enter from the upper right of the Echo panel.
*Disassemble an Esper in the device to get Monoprism and Dioprism, used for redeeming Shimmer Records and other rewards!
*Can only disassemble a Lvl 1 Esper with base stats. Cannot disassemble an Esper that has been enhanced (leveled up, ability upgraded, resonance upgraded, ascended).
*When an Esper has maxed Resonance, you can disassemble them the next time you get the same Esper.
*Cannot disassemble a base 5-Star Esper obtained through Esper Fusion.
2. Charity Show (unlocks for Squad Lvl 20+ players):
- Event Time: June 21, 2022 (post-update) - July 05, 2022, 00:00:00 (UTC+0)
- Event Details:
*Sidestories contain different Espers’ stories. Open Sidestories to replay events Espers have experienced.
*Each event requires Inspiration Points to unlock. During the event, log in daily to get 3 Inspiration Points, and spend 60 Stamina in other instances to get 1 Inspiration Point.
*Completing relevant events grants Gold Records, Nexus Crystals, Relic Secondary Attributes reset chances, and other rewards. Event Types: Essays, Story Battles, Golden House, Mystery Trader, and Surge of Inspiration.
*You must complete the prerequisite events to proceed to the next events.
3. Ahmed Probability Up:
- Event Time: June 21, 2022 (post-update) - July 7, 2022, 00:00:00 (UTC+0)
- Event Details:
*During the event, the chance of summoning Ahmed from Echo spins is increased.
*The chance of getting Legendary Esper Ahmed is increased to 10%.
*If you haven’t obtained the specified Esper after 450 summons, the next Legendary Esper summoned is guaranteed to be that Esper.
*The bonus chance for summoning Ahmed expires after acquiring him.
*During the event, you can claim Gold Records and Legendary Abilimon after spinning enough times in Echo.
*The following rule still applies to this event: 1 Legendary Esper is guaranteed in the next summoning after 119 unsuccessful attempts.
4. Added the Bounty Mission Review feature. Tap Atlas - Story Review - Sidestories on the left screen to enter.
*When completing an Esper’s Bounty Mission for their Sidestories, the entry to their Story Review will be unlocked.
*Complete a Sidestory in Bounty Missions to replay it later in Atlas.
5. Added Quick Jump feature in Esper deployment screen:
*When deploying Espers, hold a deployed Esper and tap “Enhance” to jump to the Growth screen of this Esper.
*Tap “Enhance” on the Recommended Formation screen to quick jump to the Growth screen of the first low-level Esper.
6. Added a report feature in the Esper Comments screen.
7. Added Sidestory Bounty Missions and Diaries for Celine (Siren) and Ahmed (Geb).
8. Added Esper-themed Namecards for Levels, Ascensions and Resonances maxed Ahmed (Geb) and Stewart (Dionysus).
9. Added new Tactics Exams for Tiye (Nut), Pritzker (Mimir), and Bonnie (Eris).
==Adjustments and Optimizations==
1. Club Optimizations:
*Added Club Namecard sharing feature. Tap the Share button in the upper right of the Club main screen to share its Namecard in Chat. If a player hasn’t joined any Clubs, they can tap a Club Namecard to request to join in.
*Added a filter feature in the Club Member screen that sorts out players based on 7-Day Activeness.
*Added Holobattle Weekly battle report. When players open the Club screen for the first time after tallying Holobattle rewards, they’ll see this week’s report.
*Players can switch their Defensive Formation during the Holobattle offensive phase, but it will only take effect in the next battle.
*Added Defensive Leaderboard in the Defensive Formation screen. Every week after tallying, the Leaderboard will be updated based on Club rankings and players’ Defensive win rates. (Requirements: A player’s Club is ranked in Holobattle’s top 10% and the player has attended at least 10 defensive battles.)
*The top 10% Clubs in each week’s Holobattle will have a special icon in Club Info, Player Namecard, and Player Avatar screen. The special icon expires when a Club no longer ranks in the top 10%.
*When there is an insufficient number of players for Holobattle, Clubmaster/ Deputy Clubmasters can send announcements in Bulletin during the preparation phase and offensive phase.
2. Esper Level Up Optimizations:
*Optimized the Esper Level Up screen. Experimon of the same quality will now stack up, also displaying the number of owned or selected Experimon of the chosen quality.
*Removed the limit for batch using Experimon.
*Changed the color and Star Rating for Experimon of different qualities:
Basic Experimon: 2-Star
Advanced Experimon: 2-Star → 3-Star
Elite Experimon: 2-Star → 4-Star
Special Experimon: 2-Star → 5-Star
3. Story Changes:
*Tweaked the difficulty in Story Chapter 7-12 Easy Mode to provide a smoother experience for players.
*The Practice Stages in Story now unlock after clearing Stage 3 instead of Stage 5.
4. Infinite Miracle Changes:
*Increased Spatial Tower rewards. Players will be compensated based on the increase in rewards.
*Increased Temporal Tower rewards. Players can get more Record Fragments after July 1, 2022, 00:00:00 (UTC+0).
5. Esper Info and Growth Screen Optimizations:
*In Esper Info screen, tap an Esper’s stat (ATK, DEF, etc.) to see a detailed explanation of the stat.
*The Filter button in Esper Info and Growth screens now unfolds by default when tapped.
*Added Max Leveled tag in Esper Info and Growth screens.
6. Players can now enter Ripple Dimension by tapping the banner in the world chat.
7. Optimized the refresh mechanism of the Cube Shop. After June 30, 2022, 00:00:00 (UTC+0), items for sale in the shop will refresh every 14 days.
8. Slightly reduced the chance of getting 5-Star Relics from the Online Union Shops in the early stages.
9. Optimized the Berenice (Bastet) Portrait for her debut appearance in Story mode.
10. Optimized the Relic displays. The number of base Secondary Attributes is now displayed in the upper left of the Relic icon.
11. Optimized some emoticons in the chat system.
==Esper Balance Changes==
1. 
Ability 1:
Old: Deals damage equal to 120% of ATK to a target plus damage equal to 50% of ATK to 2 other random enemies. Grants a Scorch, Death, or Shackle Enchantment prior to each attack for 1 turn. Imbues damage with all current Enchantments.
New: Deals damage equal to 120% of ATK to a target plus damage equal to 80% of ATK to 2 other random enemies. Grants a Scorch, Death, or Shackle Enchantment prior to each attack for 1 turn. Imbues damage with all current Enchantments.
Ability 2:
Old: After ascension, gains a Shield that can absorb damage equal to 10% of max HP for 2 turns before attacking. Each Enchantment absorbed increases the Shield value by 5% of max HP.
New: After ascension, gains a Shield that can absorb damage equal to 10% of max HP for 2 turns before attacking. Each Enchantment absorbed increases the Shield value by 5% of max HP and amplifies this attack by 10%.
2. 
Ability 1:
Old: Attacks a target, dealing damage equal to 130% of ATK plus 5% for every 10% HP lost.
New: Attacks a target, dealing damage equal to 130% of ATK plus 5% for every 10% HP lost. Gains a Shield equal to 50% of this ability’s damage for 2 turns.
Ability 3:
Old: Dispels all buffs from 1 enemy, dealing damage equal to 270% ATK, and suffers 30% True Damage without being killed.
After ascension: Grants ATK Up and C. RATE Up for 3 turns if the caster defeats an enemy.
New: Gains ATK Up and C. RATE Up for 2 turns. Dispels all buffs from 1 enemy, deals damage equal to 270% of ATK, and suffers 30% True Damage without being killed.
After ascension: Reduces this ability’s cooldown by 1 turn when an enemy has not been defeated.
3. 
Ability 1:
Old: Attacks an enemy, dealing damage equal to 100% of ATK, with a 40% chance of reducing their AP by 10%. If Xie Chuyi is present, this ability will attack 2 more random targets with the same damage and status effect applied.
New: Attacks an enemy, dealing damage equal to 100% of ATK, with a 75% chance of reducing their AP by 20%. If Xie Chuyi is present, this ability will attack 2 more random targets with the same damage and status effect applied.
Ability 3:
Old: Grants SPD Up for 2 turns and then attacks an enemy twice, each dealing damage equal to 120% of ATK and stealing 10% of the target’s AP.
New: Gains SPD Up for 2 turns. Attacks 1 enemy twice, each hit dealing damage equal to 120% of ATK. The first hit steals 20% of the target’s AP; the second hit increases all of the target’s debuff durations for 1 turn.
4. 
Ability 3:
Old: Deals damage equal to 250% of ATK to an enemy target. If the target is debuffed, then this attack deals 20% bonus damage per debuff.
New: Deals damage equal to 250% of ATK to an enemy target. If the target is debuffed, deals 20% bonus damage per debuff, up to 120%.
5. 
Ability 3:
Old: Grants ATK Up to the team for 2 turns. Reduces the ability cooldowns of a teammate by 1 turn if an ATK Up buff is already present.
New: Grants ATK Up to the team for 2 turns. Reduces all ability cooldowns for a teammate by 1 turn if their ATK Up is already present. Cooldown will not be affected by unit abilities.
6. 
Ability 1:
Old: Deals 120% ATK damage to an enemy target, with a 70% chance of granting a SPD Up buff for 2 turns.
New: Deals 120% ATK damage to an enemy target, with a 25% chance of gaining an extra turn.
Ability 2:
Old: Purifies all debuffs from a teammate and grants them Brisingamen’s Watch for 2 turns.
New: Purifies all debuffs from a teammate, reduces their Ability Cooldowns by 1 turn, and grants them Brisingamen’s Watch for 2 turns.
Brisingamen’s Watch:
Old: Grants 15% bonus AP at the end of each teammate’s turn.
New: Grants 15% bonus AP at the end of each teammate’s turn. Cannot be debuffed.
==Bug Fixes==
1. Fixed an issue with ’s (Queen Mother) passive not correctly triggering. The HP regen passive should be triggered under any conditions, instead of only triggering when a debuff is cleared.
2. Fixed an issue with ’s (Poseidon) passive sometimes not choosing the right target. It should prioritize the targets with buffs.