KillGames: Rechained

KillGames: Rechained is an arena fighting game developed and published by Lazy Studios. The game is the third entry in the KillGames series, though rather than being a direct sequel to KillGames 2, Rechained serves as a reboot to the original KillGames, taking place in a new continuity with several changes being made to the game’s story and characters. The game was released on April 8th, 2022, for the Nintendo Switch, XBOX One, XBOX Series X, Playstation 4, Playstation 5, PC and Nymbus.
==Plot==
KillGames: Rechained, being a reboot, follows a similar storyline to the original KillGames, ignoring the events of KillGames 2. After an event known as the Ultimatum War, much of the world as we knew it was left in a ruined state, with the majority of it being left as desertous wastelands and only a few isolated cities being left standing. Los Desolados, a city in what was once Los Angeles, California, was one of those cities, though as a result, life became either incredibly boring or incredibly scary as people feared for what would happen to them in such a volatile world.
That was until a mysterious man named Blitzkrieg arrived in the city and started up a new type of entertainment: The KillGames. A tournament where you could satiate your bloodlust by killing people in the sickest and most brutal ways possible. The tournament became incredibly successful, becoming popular around the world and eventually becoming a tradition every year in Los Desolados. No matter what happened however, Blitzkrieg would continue to stay the KillGames' champion for 24 years.
This year however, would be different...
With the 25th KillGames coming up, Blitzkrieg wanted to find a real challenge, and thus, with the help of his researchers at Umbringen Labs, were able to obtain a mysterious Hellish artifact known simply as the Wish. Those who shattered it were able to wish for whatever that they desired. And this object would be the grand prize to whoever managed to defeat Blitzkrieg. Thousands flock to the tournament with the opportunity to wish for anything that they wanted, whether it be money, power, or something greater.
The game focuses on 16 of these competitors, who all join the tournament and fight to obtain the wish for different reasons.
==Gameplay==
Overall, KillGames: Rechained plays similarly to its previous games, being an 3D arena fighting game. Several gameplay changes have been made to keep the game fast-paced.
===Health & Ratings===
In KillGames: Rechained, each character has two health bars: Normal Health and True Health. When you take damage, your Normal Health goes down. When you lose all your Normal Health, you die. Once an enemy’s health goes under 15%, they will be put into a Finisher State. In this state, performing certain moves will initiate a Finisher, involving the character brutally murdering the enemy in a gory fashion. There are two types of finishers:
* Set-up Finishers: These finishers give less of a boost in ratings, but leaves the enemy in a Helpless state, in which you can link into other others or even other finishers to further increase your ratings.
* Ending Finishers: These finishers offer more of a boost in ratings, but cannot be linked into after being performed. All finishers involving hazards are Ending Finishers.
When a player is killed, they don’t truly die. Their True Health is the true decider of if the player is eliminated. The amount of True Health they lose is determined by the current Ratings. Ratings are one of the most important aspects of a match. As you deal damage to enemies, dodge and parry enemy attacks, taunt your foe, and utilize both hazards and finishers, the number of people watching your fight will increase. Once a player dies, the current amount of Ratings determines how much True Health they lose, with them losing more health the higher the Ratings were. After the player is brought back to life, the ratings will go down by half. If a player loses all of their True Health, they are Eliminated.
===Movement===
Each character in the game has access to Walking, Running and Jumping. Walking is the most standard, allowing you to move toward or away from the enemy. Running is activated by pressing down on the Control Stick, putting you in a faster state that you can cancel into various Run Attacks. You can cancel a run by letting go of the input. Jumping allows you to get some height, avoid grounded attacks, or chase after an aerial foe to attack them. Most characters, with the exception of some of the game's heavier characters, possess the ability to Double Jump, a technique that allows them to perform a second jump mid-air to mix-up foes, dodge attacks, or redirect air momentum.
===Offense===
Unlike in the previous game, KillGames: Rechained features four main attack buttons: Light, Medium, Heavy and Special. Light attacks are usually the fastest, Mediums are middle of the road, and Heavies are the slowest but the most damaging, with players able to charge them by holding the button to increase that damage further. These three attacks change properties depending on if you are standing, you are moving toward the enemy, moving away from the enemy, running or in the air. You can string these attacks together to create Combos, racking up damage. However, as you perform a combo, Combo Decay will slowly decrease the amount of hitstun an enemy gets, and eventually give them the opportunity to counterattack if the combo goes on for too long.
Special Attacks, as their name implies, usually have special uses and abilities, from long-ranged projectiles, to advancing strikes, to reversals and counters. They are essential to a character’s gameplan, but you don’t want to be spamming these, as otherwise, you’re just going to leave yourself vulnerable to a counterattack. Alongside these are Grabs. While short-ranged, they go through all attempts to block or dodge an attack. From there, the enemy is put in a Grabbed State. In this state, you can move, albeit slowly, and perform one of two attacks: a Pummel to rack on damage, and a Throw to launch the foe away. If two players attempt to grab each other at the same time, a Grab Clash will occur, dealing only little damage to the foes and knocking them away.
===Defense===
The Guard Gauge is a new mechanic introduced in KillGames: Rechained. Near your health bar is a blue bar that is spent on defensive maneuvers. First is Blocking, which allows you to nullify attacks. There are three types of blocks: High Blocking, which blocks against most high and mid attacks, and Low Blocking, done by holding away from the foe while guarding, which blocks against mid and low attacks, and Perfect Blocking, a special technique that allows you to nullify all damage with proper timing. Be careful, as while you are blocking, you are unable to turn around, meaning you'll have to go out of block if the enemy goes behind you if you want to guard against them.
While Running, your block is replaced with a Dodge. This moves you a certain distance while providing brief invincibility, letting you dodge out of the way of attacks and counterattack. Using them repeatedly will increase the recovery time, leaving you vulnerable if they are spammed.
Blocking attacks and using Dodges drains your Guard Gauge, and if the Guard Gauge is empty and you are blocking an attack, a Guard Break will occur, leaving you vulnerable until the Guard Gauge refills. Performing a dodge while the Guard Gauge is low will slow down the dodge, and leaves you vulnerable to damage during the animation.
===Rage===
Your most important resource is your Rage Meter. By dealing and taking damage your Rage Meter will build up. Once you have enough Rage, you can spend a bar of the meter to perform a powerful Rage Attack. New to this game however are two new techniques: Dire Blows and Crackdowns. Dire Blows act as a Roman Cancel, letting you cancel your current's attack animation to extend combos, at the cost of one bar of meter. Crackdowns, on the other hand, are a defensive mechanic, letting you break out of a combo for two bars of meter. Both of these new mechanics open up more opportunities for players and makes meter management much more integral.
Finally, every character has access to Bloodlust, a temporary transformation that grants increased damage and speed, as well as a unique perk depending on the character. Alternatively, if you activate Bloodlust with three bars of Rage, you can risk it all to perform a powerful Instant Kill, a super powerful attack that will instantly kill the enemy. The Instant Kill's ratings change depending on how much of the Rage Meter is left, increasing the more Rage Meter you have when you perform it. However, you can only use an Instant Kill once per match, and it will immediately put you back at zero Rage. Alongside that, the Instant Kill can typically be blocked, meaning it's not something you want to through out unprepared. However, if you land it, it's a powerful tool that can change the tide of an entire match.
===Controls===
Controls are shown as if the player is using a Nintendo Switch controller. Controller notation will change depending on the controller.
*Left C-Stick: Move
*Right C-Stick: Move Camera / Target
*Y: Light
*X: Medium
*A: Heavy
*B: Special Attack
*ZL: Grab
*ZR: Block
*L: Jump
*R: Rage Attack
*Directional Buttons: Taunt / Respect
====Techniques====
*Run: Performed by holding down the Left C-Stick, it allows you to more quickly close the distance. Moves done while Running are changed.
*Low Block: Holding back while Blocking allows you to perform a low block. This lets you block low attacks.
*Air Block: Pressing the Block button in the air gives you an air block. This block guards against everything but grabs.
*Perfect Block: Press the Block button at the exact time someone hits you, and you can perform a Perfect Block. Executing a Perfect Block nullifies all damage, restores some of your Guard Gauge, and increases blockstun, giving you the opportunity to counterattack.
*Dodge: Performed by pressing Block while Running, allows you to briefly dodge out of the way of attacks. Drains some of your Guard Gauge when used.
*Air Dash: Performed by inputting a dodge while in the air, allowing you to move quickly in a direction while in the air. Drains some of your Guard Gauge when used. You can only perform one before hitting the ground.
*Dire Blow: Pressing the Rage Button and Special Attack button allows you to perform a Dire Blow, at the cost of 1 Rage Meter, create a shockwave that cancels the animation of any attack you are doing. Useful for extending combos.
*Crackdown: Pressing the Rage Button and Block button allows you to perform a Crackdown, at the cost of 2 Rage Meters, creating a shockwave that makes you immune to damage and knocks all nearby foes away. Useful as a combo breaker.
==Game Modes==
===Singleplayer===
====Story====
Unlike previous games, KillGames: Rechained instead features individual stories for each character, rather than putting the focus on a few characters in a more cinematic story. After selecting a character, you follow through their story, gaining insight on their backstories, and witnessing the challenges they face throughout their time competing in the KillGames tournament. After competing a character's Story Mode, you unlock a special piece of artwork corresponding to that character.
To view a specific character's story mode transcript, click on the link below.
Story Mode Runs
*Story
*Story
*Break's Story
*Story
*Neon's Story
*Lain's Story
*Misery's Story
*Colt's Story
*Diablo's Story
*Maligna's Story
*Shine's Story
*Sharkman's Story
*Inari's Story
*Grimm's Story
*Z.M.E.I.'s Story
*Rapturn's Story
*Blitzkrieg's Story
*Lylyth's Story
*Mr. Slag's Story
*Akari's Story
*Khan-Syn's Story
*Violetta's Story
*Gravebeard's Story
*Tecatl's Story
*Vandal's Story
*Heart's Story
*Quill's Story
*Freya's Story
*Ezrael's Story
*Nihili's Story
====Arcade====
Arcade Mode has players fight through a series of 10 matches, facing off against computer-controlled opponents. You can select either Easy, Medium, Hard or Nightmare difficulty. The first eight matches are against random opponents, then the 9th fight is against Blitzkrieg, and the 10th is a final two-phase fight against Lylyth (though if you are playing on Easy mode, the second phase is skipped).
====Survival====
In Survival Mode, players fight off against wave after wave of enemies. Each wave you defeat is stronger and tougher than the last, and your health will carry over between matches. However, by building up your Ratings, you can earn Kill Points to spend after matches to get healing boosts, as well as upgrades like increased damage, speed, health and Rage. See how long you can survive and maybe you can see yourself on the top of the mode's online leaderboards!
====Mission====
Mission Mode has players complete various missions to help them understand the game. Each mission set comes with 10 missions. The first set of a missions are the game's Tutorial, giving new or inexperienced players the opportunity to learn the basics and mechanics of KillGames: Rechained. The rest of the mission sets each go over a certain character, with earlier missions going over a character's moveset and abilities, and later missions tasking you with completing Combo Trials with that character.
====Training====
Training Mode allows players to have free reign to practice your fighting skills, whether it be practicing inputs or full combos. You are able to control various rules, like displaying hitboxes, frames, attack damage, numerical health, CPU AI, and many other things to give you the perfect practicing experience. Alongside that, Training Mode has a built-in Combo Factory, letting the player practice combos from Mission Mode or use combo strings saved by you or uploaded by other players.
===Multiplayer===
====VS====
Versus allows up to four players to fight against eachother locally or against CPUs, tasking them with being the last to survive. Players must build up the ratings and take advantage of hazards and finishers to cause as much damage to the enemy as possible. Players are free to select the characters and stage they want, as well customize the rules in the Settings.
====Team VS====
Team VS is similar to normal VS, but has players fight in a 2v2-style match. Each team shares a True Health Bar, so it's important that each team member is able to pull their own weight!
====Party====
For players looking for something different from the standard fighting modes, Party Mode features six different minigames for the player to play with different objectives.
*Massacre: Massacre tasks players with building up their ratings as much as possible by killing enemies. Unlike Deathmatch, each player has their own ratings count, and once time runs out, the player with the highest ratings wins. Dying will cause you to lose half of your ratings, so it's a perfectly fine strategy to attack your enemies as well! Once time runs out, the player who has earn the highest ratings wins.
*Cashout: In Cashout, players compete to earn the most KillBucks that drops from the sky. KillBucks can be collected by players who run into it. Hitting another player will cause them to drop some money, while killing them will cause them to lose all of it, instantly transferring it into the killer's total. Once time runs out, the player who has the most KillBucks wins.
*King of the Hill: In King of the Hill, players must build up their ratings by standing in a glowing area known as the Hill. The more players in the hill, the slower points are given out, incentivizing players to knock eachother out of the hill. Killing another player will cause them to lose half their ratings. Once time runs out, the player who has earn the highest ratings wins.
*Usurper: In Usurper, players compete to gain hold of a Mutagen canister. Grab it, and your character will go into an unlimited Bloodlust state. As the Usurper, you must kill the other players as many times as possible. If you die, the canister will fall out and another player can grab it. Once time runs out, the player with the most kills wins.
*Deathball: In Deathball, players are split into teams and must either grab and toss, or launch a ball into the enemy's goal to earn rating. If an enemy is holding the ball, dealing enough damage to them will drop it, giving you the opportunity to take it for yourself. Once time runs out, the team with the highest ratings wins.
===Online===
====Friendly Match====
Friendly Match allows you to search for random players to challenge online. Unlike Ranked Match, there is no ranking, and the players you face will be entirely random. This mode puts more of a focus on casual play, allowing for 4-player free-for-alls, as well as allowing players to choose any stage they desire.
====Ranked Match====
Ranked Match allows you to search for random players to challenge online. As you play, your Online Ranking will go up or down depending on your performance, rising if you win matches, and lowering if you lose matches. The higher your ranking, the more likely you will be able to challenge more powerful opponents. Matches focus on the competitive aspect, and so stages with several disrupting hazards are either toned down or unplayable. Matches are available in either 1v1 or Teams.
====Online Lobbies====
In Online Lobbies, the player can join a lobby with other players, challenge them to fights, spectate, or simply chat and hang around. Public Lobbies are available for anyone to join, as well as you and other players having the ability to create their own Private Lobbies to play with friends and play with customized rulesets.
===Extras===
====Stats====
View your stats, including current playtime, most played characters and stages, the number of characters you've killed, your win-loss ratio, etc.
====Replays====
View any of your replays while playing in Versus or Online. You can also share them online for others to watch!
====Shop====
Have some money but don't know where to spend it? Why not go the Shop! Here you can spend KillBucks (currency collected by playing the game) to purchase some collectibles for the Gallery or stuff to express yourself in Online Play.
====Gallery====
In the Gallery, you can view various collectibles gained throughout your time playing the game. These include:
*Artwork: Allows you to view the artwork at the end of Story Mode, as well as concept art and fan art.
*Figurines: Allows you to view models of the game's various characters, both playable and non-playable. You can also use them to create Dioramas, posing them to create pictures for you to share online.
*Music: Allows you to listen to the game's soundtrack.
*Voice Lines: Allows you to listen to each of the character's in-game voice lines.
*Movies: Allows you to view cutscenes in Story Mode, as well as promotional trailers for the game that were shown before release.
====Credits====
Watch all of the wonderful people who helped with the creation of KillGames: Rechained!
===Settings===
This is where you can change settings. These include:
*Versus: Allows players to customize the settings of Versus Mode. This include adding or disabling things like health handicaps, time limits, stage hazards or finishers and ratings, allowing you play with a more traditional fighting game life system or avoid any bloodshed.
*Online: Allows players to customize the settings of Online Mode. This include changing your online profile and avatar (which appears in Online Lobbies), as well as the ability to search for players based on how good their connection is, or how many times they've disconnected from a match.
*Controls: Allows players to modify the button mappings of their controllers.
*Volume: Changing the volume of music, sound effects, character voices and the announcers.
*Display: Changing the brightness and screen display.
*Language: Allows you to change the language that the game displays. Languages that are available include: English, Spanish, French, German, Italian, Portuguese, Russian, Chinese (Traditional and Simplified), Japanese and Korean. The player can also choose the individual voices for each character (either English or Japanese dubbing), as well as add subtitles.
==Characters==
===Playable Characters===
KillGames: Rechained features 18 playable characters in the game's base roster, 16 of which are unlocked at the start, while the other 2 (the game's bosses) need to be unlocked by playing Story Mode. Of the roster, 17 are returning characters, many of which feature new backstories and abilities compared to their counterparts from the original KillGames, while only one newcomer was added to the roster, being Rapturn.
The first season of DLC was revealed shortly after the game's launch, announcing the release of 6 additional characters and stages as paid downloadable content. This increases the size of the game's roster to 24 characters. With the exception of Mr. Slag, the characters introduced in this pack are new characters to the series, including Akari, Khan-Syn, Violetta, Gravebeard and Tecatl.
A second season of DLC was revealed some time after Season 1's release. Similar to the first season, it adds 6 additional characters and stages as paid downloadable content, increasing the roster size to 30 characters. Every character in this pack is a newcomer to the series, including Vandal, Heart, Quill, Freya, Ezrael and Nihili.
To view more information on a character, click on their icon or go to the link below to go to the character page.
image:FinalCharacterSelectKGR(11Column).png|center|800px
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poly 314 6 418 6 415 169 311 169 KillGames: Rechained / Characters #break
poly 418 6 518 6 515 169 415 169 KillGames: Rechained / Characters #yuki
poly 518 6 621 5 618 168 515 169 KillGames: Rechained / Characters #blitzkrieg
poly 621 5 618 168 722 167 722 2 KillGames: Rechained / Characters #neon
poly 824 168 722 167 722 2 823 4 KillGames: Rechained / Characters #lain
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poly 1028 168 927 168 925 5 1028 6 KillGames: Rechained / Characters #colt
poly 1028 168 1128 168 1127 5 1028 6 KillGames: Rechained / Characters #heart
poly 10 330 106 332 108 168 9 168 KillGames: Rechained / Characters #quill
poly 210 330 106 332 108 168 210 168 KillGames: Rechained / Characters #diablo
poly 210 330 313 331 313 169 210 168 KillGames: Rechained / Characters #maligna
poly 415 331 313 331 313 169 415 167 KillGames: Rechained / Characters #shine
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poly 722 331 618 330 618 168 722 168 KillGames: Rechained / Characters #inari
poly 722 331 823 330 823 169 722 168 KillGames: Rechained / Characters #grimm
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poly 925 330 1028 330 1029 168 925 168 KillGames: Rechained / Characters #rapturn
poly 1125 327 1028 330 1029 168 1129 168 KillGames: Rechained / Characters #freya
poly 106 332 209 332 211 493 108 493 KillGames: Rechained / Characters #ezrael
poly 209 332 313 331 310 492 211 493 KillGames: Rechained / Characters #mrslag
poly 313 331 310 492 414 493 416 331 KillGames: Rechained / Characters #akari
poly 516 330 517 493 414 493 416 331 KillGames: Rechained / Characters #khansyn
poly 516 330 517 493 619 493 618 331 KillGames: Rechained / Characters #lylyth
poly 722 331 722 490 619 493 618 331 KillGames: Rechained / Characters #violetta
poly 722 331 722 490 824 493 824 330 KillGames: Rechained / Characters #gravebeard
poly 925 331 928 492 824 493 824 330 KillGames: Rechained / Characters #tecatl
poly 925 331 928 492 1027 490 1028 330 KillGames: Rechained / Characters #nihili
===Non-Playable Characters===
{| style="border-style:outset; border-width: 2px;border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;" class="mw-collapsible mw-collapsed"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2);" colspan="2" |Important Characters
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |
Fafnir
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Fafnir is one of the KillGames' two hosts and commentators. He is a former member of the Moria Mafia, who got into the commentary business as community service after committing some pretty horrible shit (don’t worry they covered it up). He’s an asshole, constantly swearing, insulting competitors for their performances, and often going on tangents about the wild killings he's done as part of Moria, but he loves putting on a good show and hyping up the crowd.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |
Eri
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Eri is one of the KillGames' two hosts and commentators. She is a longtime member of Umbringen Labs, responsible with coming up with the many death traps used to maim and slaughter the KillGames' contestants. Though she acts as the more intelligent of the two commentators, being knowledgeable on the many arenas and past competitors the KillGames has had, she is also sadistic and maniacal, taking immense pleasure in seeing the tournament's competitors die at the hands of her creations.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |
Bludgey
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Bludgey is the KillGames' beloved mascot. A plush-like creature with a bag for a head and spikes all over his body, he appears in KillGames branding, commercials and as a walkaround character in cutscenes. He is portrayed a cheery and cute corporate mascot, acting as a way for the KillGames to be advertised as more family-friendly than it actually is.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |
A.R.M.A.
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |A combat android, A.R.M.A. was created by Neon and Ein as a personal project to create a robot with human-like intelligence. Though unfinished by the time of Ein's death, Neon managed to finally complete her by the time of the 25th KillGames, using her in the AKA's fight to stop the tournament. Despite her inability to feel emotions, she is willing to do anything to help and protect Neon and his allies.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Paimon
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Paimon is one of Lain's bandmates, serving as Luciferality's second guitarist and vocalist. Designated as a torturer of dead souls, she's capable of forging demonic weapons from her body. While she may act anti-social, distant and sarcastic, and hates her role as a tormentor, she values her bandmates as friends and will do anything to protect them. In battle, she charges Lain's guitar to give it axe blades, and grants her demonic wings to fly.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Mephisto
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Mephisto, short for Mephistopheles, is one of Lain's bandmates, serving as Luciferality's bassist. A humanoid demon resembling a vampire, he's a prolific dealmaker, and an expert in demonic magic. He's a polite and well-mannered demon who speaks in a refined tone. In battle, he typically stays in Lain's hat.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Baphomet
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Baphomet is one of Lain's bandmates, serving as Luciferality's drummer. A large, muscular demon with a goat skull for a head, he's a demon lord, though a low-ranking one, struggling with gaining any followers. He is the strong-but-silent type, only communicating through grunts and growls. Due to his immense size and sealed strength, Lain usually only summons him for Rage Attacks and her Instant Kill.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Parthia
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Leader of the Anti-KillGames Association, General Parthia serves as Storm and Neon's superior, as well as one who the Z.M.E.I. directly take orders from. A former participant in the Ultimatum War, she is devoted to finding a way to stop the KillGames by any means. It seems she holds some kind of grudge against Blitzkrieg for something he did in the past, though it's unknown what exactly this is.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Nicole
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |A friend of Storm and Neon and fellow A.K.A. member, Nicole acts primarily as their navigator, supporting them from the A.K.A.'s main facility by providing important intel. She is shown to be kind and supportive of others, wishing to help her fellow members in any way she can.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Rai
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |One of the Subjects, Rai was one of the orphans chosen to be a part of the Yokai Project. He was Yuki's best friend during her time at Umbringen Labs, acting as a leader figure about the rest of the Subjects. Given the powers of the demon Raijin, he was killed by Yuki during the Incident.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Muramasa
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |A powerful demon, Muramasa was defeated by a legendary hero in ancient times, sealed inside of the katana used to kill him. After being founded by the Crimsonstain Clan, Muramasa used his powers to influence the ninja clan into his servants, who all bring him with a steady supply of blood to satiate his hunger. Now wielded by Misery, Muramasa knows of her wish to find a way to destroy him, and thus seeks a way to influence either her or her sister to continue the Crimsonstain's goals.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |
Ashura
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |The former wielder of Muramasa and considered one of the greatest warriors in the world, Grandmaster Ashura is the leader of the Crimsonstain Clan and the father of Misery and Inari. Wielding Muramasa during the Ultimatum War, he became obsessed with the demon’s power, so much so that he and his entire clan began worshiping the blade. He is violent and abusive, seeing his children as nothing but tools to further his goals of obtaining as much power as possible.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Kokoro
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Misery and Inari’s mother, Kokoro was a shrine maiden who fell in love with Ashura before the Ultimatum War. She was a gentle and caring person with a love for her family. However, when her husband became entranced by Muramasa's power, she sought to destroy the sword and protect her children. Ashura would kill her after learning of this, framing her death as a suicide and blaming it on Misery and Inari, in a plan to harden them into the puppets he needs to complete his goals.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Don Antello
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |Don Antello is the leader of Moria Corporation, the largest megacorporation in Los Desolados and an infamous mafia with control over much of the city. Starting off his company by supplying weapons for both sides in the Ultimatum War, he's used his scummy tactics to make sure he's always on top, either by providing funding for the KillGames to keep the people of Los Desolados in a violent state, or using exploting the Wastelands and its people for their oil and other resources.
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |?
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |?
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Aqua
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |?
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Honey
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |?
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Velvet
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |?
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" |Cream
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |?
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="colt" |Eve
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |After absorbing the power of all the blood of the KillGames' victims, Lylyth makes a desperate attempt to end the champion's life, by transforming into her most powerful form: Eve. Considered one of the most powerful demons, everything that Lylyth once was is gone, and she's been reduced into a psychotic creature that seeks to cause nothing but destruction. She serves as the game's true final boss.
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| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
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|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2);" |Playstyle
|-
| style="border-style:solid;border-color:#ffffff;" |Eve is the game's final boss, and as a result of this she is an incredibly powerful character. Her attacks can deal massive amounts of damage if you don't know how to avoid them, and her attack range allows her to hit the player from just about any range. Combine this with her high health and becoming stronger as the fight goes on, it will be a challenge taking her out.
*Character Type: Zoner
*Difficulty: Hard
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2);" |Character Trait
|-
| style="border-style:solid;border-color:#ffffff;" |Avatar of Destruction: As Eve loses True Health, she becomes more and more aggressive, gaining new abilities and powers as the fight goes on. Eve does not flinch against weak attacks, and cannot be grabbed, and due to her floating, she cannot be knocked off-stage. However, she cannot run, block or jump.
|-|Light Attacks=
Whip Combo 	Y 	Swings her whip in front of her.
Whip Combo 	YY 	Swings her whip a second time.
Whip Combo 	YYY	Slams her whip downward.
Blood Slash 	↑Y 	Eve slashes out in front of her. A fast anti-air, that she primarily uses if the player uses too many aerial attacks against her.
Bloody Rosebush	↓Y 	Energy begins eminating from Eve's hand as bloody thorns appear from the ground. This will stun the player, and they'll have to mash the controls to escape as the attack leaves them wide open to Eve's attacks. This attack must be blocked low.
|-|Medium Attacks=
Whip Lash	X 	Eve holds out her whip before cracking it out in front of her. While it is the easiest to dodge as it can either be dodged or jumped over, its high speed and range can make it quite sudden.
Whip Slam	↑X	Eve spins Bloodletter beside her before it grows in size and she slams it in front of her. Act as an anti-air, but can be dodged by moving left or right. Must be blocked high.
Whip Spin	↓X	Eve spins Bloodletter above her head before performing a whip strike around her. Can be dodged by jumping.
|-|Heavy Attacks=
Blood Vortex	A 	Eve summons orbs of blood before they form together into one large blood skull that slowly flies toward the player. Its slow speed makes it seemingly easy to dodge, but the skull lingers for some time, meaning you'll often have to dodge Eve's other attacks while it is present, so proper position is going to be needed to avoid both at the same time. It will also absorb projectiles fired at it. She only starts using the attack in Phase 2.
Blood Blade 	↑A	Eve creates one (or two either once she reaches Phase 3, or immediately in Nightmare difficulty) bloody discs of energy before tossing them at the player. The discs fly rather quickly, and boomerang back to Eve. She will either toss them in the air or on the ground, and when boomeranging back it will curve into the opposite section. Dodge the airborne disc by staying on the ground, and doge the grounded disc by jumping. She only starts using the attack in Phase 2.
Blood Geyser	↓A	Eve creates an orb of blood before plunging it into the ground. Moments later, a blood geyser will pop out under the player, dealing rapid damage to the player if they are hit. On Nightmare, if the player is moving, the Blood Geyser will track their movements to try and hit them. She only starts using the attack in Phase 2.
|-|Special Attacks=
Blood Bullet	B 	Eve summons orbs of blood before they form into bloody skulls and fly towards the player as projectiles. They track your current location, so moving allows you to avoid them.
Blood Frenzy	↑B	Eve becomes covered in a large orb of blood, briefly charging up before flying at the player to deal high damage. Its quick charge and fast speed can make it very hard to dodged, so it's the best to just block the attack (as it only deals one hit). In Phase 3 (or immediately if you are playing in Nightmare) she can perform the attack in quick succession.
Blood Clone 	↓B	Eve creates a blood orb between her hands before summoning a bloody clone of a random character (excluding Blitzkrieg, Lylyth and any of the DLC characters). These blood clones act as CPU characters, and will attack you on sight. Killing them restores some of your health, but leaving them alone for some time will eventually lead to them exploding, dealing heavy damage to the player if they are nearby. The number of Blood clones summoned depends on the difficult (1 in Medium, 2 in Hard, 3 in Nightmare) Eve will only use this attack at the start of Phase 2, and will perform it a second time in Phase 3.
|-|Rage Attacks=
Blood Beam 	rY	Eve moves to the edge of the stage, charging up before firing a massive beam of blood at the player. During the time she is charging up, you are given the opportunity to move out of the way. In Nightmare difficulty, she gains the ability to move the beam left and right if the player dodges it. She only starts using the attack in Phase 3.
Blood Singularity	rX	Eve rises into the air, summoning a large vortex of blood. She then tosses it down directly on top of the player, and upon crashing into the ground, begins sucking in the player. If the player is pulled in, they will be trapped and dealt massive damage before being knocked away. She will not use this attack in Medium difficulty. She only starts using the attack in Phase 3.
|-|Other Attacks=
Teleport 	L 	Eve warps a distance away.
Blood Drain 	ZL	Eve grabs her face and begins growling, before lunging forward and grabbing the player. If the grab lands, she'll drain their blood, dealing high damage, before slamming them into the ground. Being a grab, it cannot be blocked, but its slow speed gives you the opportunity to dodge out of the way if you see it coming. She only starts using the attack in Phase 2.
Death Scream	ZR	Eve performs a deafening scream, dealing no damage but knocking the player away if they are nearby. This attack ignores blocking, so the only way to avoid the attack is to move away from Eve. Only performed if the player is nearby after she restores her health.
|-|Finishers=
Stitched Up 	
*Bloody Rosebush 	The vines wrap through the player, piercing them multiple times. Leaves the enemy in a helpless state.
Zoom! 	
*Whip Lash
*Blood Frenzy 	Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Crush 	
*Whip Slam 	Crushes the player with immense force.
Horizontal Chop 	
*Whip Spin
*Blood Blade 	Slashes the player horizontally in half.
Burning Blood 	
*Blood Geyser
*Blood Bullet
*Blood Beam 	The player becomes covered in demonic blood, causing their skin to burn off.
Kaboom! 	
*Blood Clone (Explosion) 	Blows the player up with an explosion.
Clone Kill 	
*Blood Clone 	Any Finisher a character can perform can be performed by the corresponding Blood Clone.
Spagetthification	
*Blood Singularity 	The sucking power of the vortex shreds the player to pieces.
Drained Dry 	
*Blood Drain 	Absorbs the player's blood, organs, bones and eventually skin.
Intro Animation 	Eve's wings unfurl and reveal her true form as she says, "I am Eve. The first Sinner, the true Avatar of Lust, and the strongest demon in all the Nine Layers of Hell. What can you possibly do to stop me?" 	
Win Animation 	Eve laughs before swinging her wings over the camera. We then see the player's head, before zooming out as we see Eve sitting on a throne, drinking the blood from their severed head. Zooming out further, we see the full effect of her destruction, her throne sitting upon a pile of hundreds of corpses.	
Minor Characters	Minor Characters
Bea 	Break's wife. She was killed in the past by mutants.
Crimm 	A news reporter for the Los Desolados News. She can be seen a few times in news stories, where she's reporting about the KillGames.
Ein 	A childhood friend of Neon. She was killed in the past after joining the KillGames in order to fund a surgery for her dad.
Lucifer 	The ruler of Hell and the Avatar of Wrath. He is also Rapturn's father.
Nero 	The current pope and leader of the Crusaders.
Redge's Dad 	Redge's unnamed dad. He is briefly mentioned and seen in a flashback, where it's revealed that he was killed by Lylyth.
The Subjects 	A group of 9 orphans that were taken in by Umbringen Labs to be used as part of the Youkai Project. All of them were killed except for Yuki.
*Kawa: A boy who gained the powers of Kappa, gaining water abilities. He was brash and rebellious.
*Kisu: A girl who gained the powers of Kitsune, giving her control of ghostly flames. She was fun-loving and outgoing, though a little hotheaded.
*Kuro: A girl who gained the powers of Rokurokubi, gaining the ability to stretch her limbs. She had a childish curiosity for the world, and loved reading.
*Nama: A girl who gained the powers of Oni, gaining immense strength. She was the strongest of the Subjects, and was very protective of them.
*Nuki: A boy who gained the powers of Tanuki, allowing him to control illusions. He liked causing mischief.
*Ten: A boy who gained the powers of Tengu, gaining dark wings and the ability to attack with bladed feathers. He was coolheaded and calculated.
*Yuri: A girl who gained the powers of a Yurei, gaining various ghost-like abilities like invisibility and inspiriting things. Though she rarely talked, she was gentle and caring towards the other Subjects. She was the original owner of the scarf that Yuki took as a memento.
Sylvia 	Break's daughter. She was killed in the past by mutants.
==Enemies==
KillGames: Rechained features various enemies for the player to face in Story Mode, Survival Mode, and Massacre. Similar to the original KillGames, the enemies are split into one of 5 groups.
Thugs 	The most common of the enemies groups, Thugs are your standard KillGames contestants, having come to the tournament satiate their killing needs. They appear just about anywhere, even among other groups, changing attire depending on where they are fought and who they are fighting with.
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List of Thugs	List of Thugs
Fistfighter 	Fistfighters are Thugs that primarily fight with their fists. They attack the fastest, can weave through the occasional strike, and are capable of grabbing you, but generally lack defenses and can be taken down very easily.
Striker 	Strikers are Thugs wielding various one-handed weapons, pipes, bats, machetes, katanas, swords, etc. They don’t attack as fast as Fistfighters but deal more damage. Alongside their base form, they also have elemental variants:
*Fire Striker: A Striker equipped with a flaming bat or sword, their attacks deal extra damage.
*Ice Striker: A Striker equipped with an icy bat or sword, their attacks can freeze you, leaving you vulnerable to attacks.
*Electro Striker: A Striker equipped with a stun rod, their attacks can stun you, leaving you vulnerable to attacks.
Shielder 	Shielders are Thugs equipped with some kind of shield (or a trash can lid) alongside a one-handed weapon. These shields will block frontal damage, though they can be destroyed with enough damage, and do not protect them from grabs and attacks from behind. Alongside their base form, they also have elemental variants:
*Fire Shielder: A Shielder equipped with a flaming bat or sword, their attacks deal extra damage.
*Ice Shielder: A Shielder equipped with an icy bat or sword, their attacks can freeze you, leaving you vulnerable to attacks.
*Electro Shielder: A Shielder equipped with a stun rod, their attacks can stun you, leaving you vulnerable to attacks.
Grappler 	Grapplers are larger, fatter Thugs that will try and attack you by grabbing and slamming you into the ground. They are slower, but have more health and deal more damage. Try to pick them off from a distance.
Slammer 	Slammers are larger, fatter Thugs wield two-handed weapons, stop signs, hammers, axes, spears, etc. They are slower, but have more health and deal more damage. Dodge out of the way when they wind up for a swing.
==Stages==
KillGames: Rechained features 19 stages at the game’s launch, 17 of which are unlocked at the start, while the other 2 need to be unlocked. Like in the original game, each of the game's characters have their own home stage that they are fought in when playing Arcade Mode.
After the game's release 12 additional stages were added alongside the game's DLC characters, increasing the number of stages to 31.
===Starting Stages===
Hooligan Street 	Los Desolados is known for two things: the KillGames, and its insanely high crime rate! Hooligan Street is an infamous section of the city where gangs would hand out and fight eachother. The stage itself is pretty simple, consisting of a main long section and some smaller areas and alleyways on the side.
*This is the home stage of Redge.
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List of Stage Objects	
*Spiked Fence: The most simple of the hazards, these spiked chain-link fences are still a useful death trap. Grab the foe or launch them into it when they're at low health and they'll be as good as dead when they get violently impaled on it!
*Dumpster: You gotta throw out that human trash at some point, and these dumpsters are the perfect place to do it. Toss enemies into these, and the blades on their lid can easily chop them in half!
*Burning Barrel: An oil drum that is currently on fire as we speak. Throw or launch the enemy into it when they're at low health and they'll be burned alive. Get a nice view of them struggling to escape as they burn to a crisp!
*Road Sign: Pulls this road sign out of the ground and you can toss it or stab it straight into an enemy! If you kill them and the Road Sign is still on them, your rating will multiply!
*Trash Can: A trash can. Throw it or place it on top of an enemy, and they'll temporarily be stunned, leaving them vulnerable to your attacks! If you kill them with the Trash Can on them, your rating will multiply!
*Metal Barrel: A metal barrel. Throw it or place it on top of an enemy, and they'll temporarily be stunned, leaving them vulnerable to your attacks! If you kill them with the Metal Barrel on them, your rating will multiply!	
===Unlockable Stages===
KillGames Arena 	The biggest location for any KillGames fans, the KillGames Arena is what awaits challengers who finally make their way to Blitzkrieg. The stage itself is pretty simple, consisting of a large octagon-shaped arena surrounded by a bottomless pit.
*This is the home stage of Blitzkrieg.
*This stage is unlocked upon completing Blitzkrieg's Story Mode run. It is also unlocked immediately when the player purchases any of the game's DLC.
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List of Stage Objects	
*KillDrones: These helpful little drones are seen floating around the KillGames' many out-of-bounds areas. If anyone is launched into these areas (marked by red lines off the side of a platform), they will swoop in and violently eviscerate them with their jet turbines until they're a fine red mist.	
===Downloadable Stages===
====Season 1 Stages====
House of Pandemonium 	Welcome to Mr. Slag's humble abode, a well-decorated mansion barreling through space and time! The stage takes place in the foyer, with a large ground floor as well as a set of stairs leading to an upper area. Occasionally the doors within the mansion will open, leading to various rifts between dimensions. Toss the enemy into them and they'll be warped to different times!
*This is the home stage of Mr. Slag.
*This stage is unlocked by purchasing Mr. Slag or the Season 1 Pass.
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List of Stage Objects	
*Cretaceous Portal: Toss the enemy into a door with a green rift and they'll be sent back in time to the time of the dinosaurs. The enemy looks around, before a massive T-rex bites down and eats them!
*Medieval Portal: Toss the enemy into a door with a red rift and they'll be sent back in time to the Medieval ages. The enemy lands on top of a castle as they look to the distance, seeing a rain of burning catapult fire, which lands on the castle they're on and killing them.
*Pirate Portal: Toss the enemy into a door with a blue rift and they'll be send back in time to the Golden Age of Piracy. The enemy lands on a plank, where a pirate crew forces them off into a massive whirlpool, where they are grabbed and promptly dragged underwater by a massive kraken.
*Wild West Portal: Toss the enemy into a door with a yellow rift and they'll be send back in time to the Wild West. The enemy lands on top of a railroad track where they'll be run over by the oncoming train!
*Future Portal: Toss the enemy into a door with a purple rift and they'll be sent into distant future. Robots have taken over the world, and as the enemy is surrounded by them, they all point their guns and fire, creating a powerful explosion.
*Coat Hanger: Grab this coat hanger and you can toss it or stab it straight into an enemy! If you kill them and the Coat Hanger is still on them, your rating will multiply!
*Vase: A large antique vase. Throw it or place it on top of an enemy, and they'll temporarily be stunned, leaving them vulnerable to your attacks! If you kill them with the Vase on them, your rating will multiply!	
====Season 2 Stages====
Cavern of the Oni 	?
*This is the home stage of Vandal.
*This stage is unlocked by purchasing Vandal or the Season 2 Pass.
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List of Stage Objects	
*?: ? 	
==Soundtrack==
KillGames: Rechained features an original soundtrack with a variety of genres, though a majority of it encompasses rock and metal. Alongside the game's main theme, each character has their own unique theme. On the stage select screen, the player is free to choose which song is played during the match (or they can set it to "Random" or "Auto", in which it will choose the song tied to the home stage).
List of Songs 	List of Songs
Get the Kill 	The game's opening theme. ?.
Burning Blood 	Redge's character theme. An urban metal track.
*This song automatically plays on Hooligan Street.
Escapeless 	Storm's character theme. ?.
*This song automatically plays on Hell's Gate Bridge.
Thousand Broken Bones 	Break's character theme. ?. 
*This song automatically plays on Central Station.
Drifting Snow Spirit 	Yuki's character theme. A high-tempo electronic track with inspirations from the soundtrack of the Touhou Project.
*This song automatically plays on Frozen Foundry.
Techno Symbiosis 	Neon's character theme. ?. 
*This song automatically plays on Underground Laboratory.
Through Hell and Back 	Lain's character theme. ?.
*This song automatically plays on Demonic Concert.
Shadow of Death 	Misery's character theme. ?.
*This song automatically plays on Burning Dojo.
Luck of the Quickdraw 	Colt's character theme. A rock track with elements of big band jazz.
*This song automatically plays on Gambler's Paradise.
Unbreakable 	Diablo's character theme. ?.
*This song automatically plays on The Cage.
Let's Play God 	Maligna's character theme. ?.
*This song automatically plays on Mutant Inc.
Aren't I F*ckin' Adorable? 	Shine's character theme. ?.
*This song automatically plays on Wasteland Slums.
Feast of Corpses 	Sharkman's character theme. ?.
*This song automatically plays on Wreckage Shore.
Portrait of Death 	Inari's character theme. ?.
*This song automatically plays on Cyber Rooftops.
Eternal Anguish 	Grimm's character theme. ?.
*This song automatically plays on Forest of the Forgotten.
DIRECTIVE: EXTERMINATE 	Z.M.E.I.'s character theme. ?.
*This song automatically plays on Secret Weapons Facility.
Let God Sort them Out 	Rapturn's character theme. ?. 
*This song automatically plays on The Alcazite.
Herald of the Slaughter 	Blitzkrieg's character theme. ?.
*This song automatically plays on KillGames Arena.
Bloodlust 	Lylyth's character theme. ?.
*This song automatically plays on 10th Circle.
The Chaos Waltz 	Mr. Slag's character theme. A fast paced metal theme with elements of ragtime.
*This song automatically plays on House of Pandemonium.
Big Bang Shooting Star 	Akari's character theme. ?.
*This song automatically plays on Heaven's Doorstep.
Call of the Abyss 	Khan-Syn's character theme. ?.
*This song automatically plays on Temple of Anubis.
Masquerade of Death 	Violetta's character theme. ?.
*This song automatically plays on Moria Tower.
Beware the Black Ship 	Gravebeard's character theme. ?.
*This song automatically plays on Dead Man's Landing.
Heart of War 	Tecatl's character theme. ?.
*This song automatically plays on Overgrown Wilds.
Fleshtearing Hurricane 	Vandal's character theme. ?.
*This song automatically plays on Cavern of the Oni.
My Festering Valentine's 	Heart's character theme. ?.
*This song automatically plays on Abandoned Carnival.
I am Nevermore 	Quill's character theme. ?.
*This song automatically plays on Nightmare Theater.
Queen of the Hunt 	Freya's character theme. ?.
*This song automatically plays on Tranquil Sanctuary.
The Clock Strikes Apocalypse	Ezrael's character theme. ?.
*This song automatically plays on Holy Knight's Council.
rot 	Nihili's character theme. ?.
*This song automatically plays on The Abyss.
Let's Learn Some Shit! 	?.
*This song automatically plays on the Training Room.
Bloodstorm 	Eve's character theme. ?.
==Development==
As with the other games in the series, KillGames: Rechained maintains much of its inspirations, including MadWorld and Anarchy Reigns and various fighting games franchises including Guilty Gear, Mortal Kombat, and Skullgirls.
At first, KillGames: Rechained was simply meant to be a third game in the KillGames series. However, KillGames 3 went into development issues, primarily due to the creators' struggles to progress the story. They had thought up some potential ideas, like a time skip where the main character role would be given to an older Yuki, and a team-based game with a time-based villain who would bring formerly dead competitors back, but both ideas were eventually abandoned. Alongside that, overtime, the creators felt the KillGames series' Story Modes were very rough, with some questionable story choices and an imbalance of character importance. This was the reason for moving from a more standard Mortal Kombat-esque story mode, into a more Skullgirls-esque story mode for the reboot, giving each character their own story mode routes and giving each of them at least some sort of spotlight. Eventually, the creators decided to scrap the old timeline and reboot the series entirely, eventually leading to the creation of KillGames: Rechained.
With the roster of Rechained, the creators wanted to focus on making as diverse of a roster they could. The character designs and how they changed varied depending on the character. Redge, Storm, Break and Lylyth stayed the same for the most part, though all their designs (excluding Break) harkened back to their original KillGames designs. Lain, Misery, Colt, Maligna, Shine, Sharkman, Z.M.E.I. and Blitzkrieg also stayed pretty similar to their overall designs, though they had updates to their looks (and in Maligna and Blitzkrieg's case, changes in powerset). Yuki, Diablo, Grimm and Inari are the characters with the most substantial redesigns. The former three had the problem of feeling "too generic" in the creators' eyes, and so they were redesigned to give them a more unique look (Yuki gaining aspects of Euthany's design since canonically she cannot appear in Rechained). Inari on the other hand was changed primarily due to story reasons, as the creators felt they need more characters to tie into Misery and the Crimsonstain Clan.
The decision to cut characters from the original KillGames's DLC, as well as the newcomers from KillGames 2, was done as the creators felt that a good majority of them were either boring or couldn't tie well enough into the new story they had planned. So for a majority of those characters, especially once DLC came around, the creators wanted to find ways to either reboot them (in the case of Rapturn who serves as Vice's replacement) or combine them together (such as Akari who combines aspects of Valky and Bombshell) in order to give each of the characters more identity and help them stand out amongst the original cast. The only exception to this is Mr. Slag, as he was a fan favorite character, he was already unique enough, and the creators could fit him in the game regardless due to him not really having much stake in each game's story.
Although it was originally planned to end the game after the first Season Pass, Season 2 was started after the announcements and subsequent releases of fighting games like Mortal Kombat 1 and Tekken 8. Overtime, the creators felt that a roster of 24 character was too small for their game to end on, so they decided to expand it by creating a second Season Pass. Unlike Season 1, which put a focus on rebooting previous characters from the series, Season 2 put a focus on bringing in character ideas that have never been done in the series before, leading to the developments of characters like Heart, Quill and Freya.
==Trivia==
*KillGames: Rechained is the second original series made by Lazy Studios to be given a reboot, the first being the Kingdombound series with Kingdombound: Retold.
==Credits==
* - Help with coding the character select screen.
* - For help in naming the game's songs.
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