Report 1814

Report #1814
Skillset: Jewellery Skill: Repair
 Org: Celest Status: Completed Sept 2017
Furies' Decision:
Solution 1
Problem: The cost to repair jewelery is severely disproportionate to the cost of
purchasing at present. A ring that may cost 250 gold to purchase costs some
5,000 gold to repair, thus it is pointless to repair it and better instead to
simply purchase a new ring. This report seeks to update the ability to repair to
make it a more used skill outside of maintaining a piece of jewelery for
sentimental value.
[A: 8 R: 1] Solution #1: Reduce the cost of repairing substantially, more
 reflecting the original cost of the item. For
 example rings would be around 250 gold, and crowns
 around the current 5000.
[A:12 R: 0] Solution #2: Rework REPAIR to mimic the MAINTAIN ability in
 Artisan so that a piece of jewelry requires
 commodities to repair rather than a monetary fee.
[A: 6 R: 2] Solution #3: Amend the silver jeweler's hammer artifact so that
 when wielded, one can REPAIR with commodities rather
 than a gold outlay.
Player Comments:
---[Ciaran on 9/10 @ 17:14 sets as pending]
---[Xenthos on 9/10 @ 17:26 writes]:
Would seem to make sense to have it cost a %age of the commodities it takes to
remake the item (rounding up). So if it takes 5 silver to make a ring, it would
cost between 1-5 silver bars to remake it depending on decay rate. If it costs
1 silver, 1 platinum, 1 iron, 1 ruby and 1 steel instead it would cost 1 of each
to repair it (which is the same price as just smelting and making a new one, but
that's okay because that would have been your only viable alternative anyways).
Sol2 makes the most sense to me.
---[Moi on 9/18 @ 21:45 writes]:
Sol 2 is obviously the best solution
---[Aeldra on 9/24 @ 16:28 writes]:
I'd rather not buff artifact only solutions in terms of repair. Solution 1 or
solution 2 seems fine.