Classic: Mecha

Classic: Mecha (1997, 1999) covers the entire genre of Mecha.
==Contents==
* An easy-to-follow step-by-step guide to building mecha.
* Advanced rules with a plethora of options like transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and shields, even steampunk mecha!
* Character creation rules for mecha-genre characters and cinematic aliens.
* Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-themed adventures.
* Special combat rules that emphasize the cinematic nature of mecha combat, as well as realistic rules for sensors, weapons and orbital drops.
* Sample mecha and battlesuits.
* A detailed campaign world, Cybermech Damocles.
==Additional Materials==
* Classic: Robots
* GURPS Update
Category:Genre Books
Category:1997
Category:Classic
Category:1999