108172-suggestion-for-developers

== Content ==
			There was something about Wildstar that was bothering me, besides the high subscription cost. It was just too hardcore an mmorpg. I solo a lot and die at least 5-10 times a day! Obviously dungeons are very , very tough too. I was thinking of ways to make the content more "carebear" friendly yet not affect those who want the harder game play. Here are my suggestions:1. Provide strong mercenaries that we can buy in game. Thus, we would have a two man strong group for most content. Other games such as EQ and EQ2 have implemented this with success. Those that want the harder challange don't need to get or use these mercenaries.2. Substantially improve the quest arrow. It is astonishing how many addons apply to quests. It would all be unnecessary if you could improve the quest arrows to show how to get the quest location instead of pointing in the general direction,which in many cases doesn't help.I think that just making these two changes would encourage more types of players to stay with the game and result in MORE MONEY for you.	
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I don't think the general out in the world gameplay needs adjusting in difficulty. I had trouble when I first started. But as I got more used to my abilities, and learned about interrupting at the right time for MOO (Moment of Opportunity), things got easier and easier. I hardly ever die now.
 
You'll get there, just give it time and read up on your abilities and AMPs and the like on the forums.	
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"high subscription cost"???
 
how so? or you just mean more than FREE	
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