Guns

Of course, what a cute lil' SenTrax killin' machine is complete without a healthy arsenal of weapons? Each time Tiny kills an enemy unit, it leaves behind a certain sort of weapon (and some Nanometal) he can use. Here is the list of weapons that Tiny can collect and unleash:
==Tiny's Nose==
Tiny's 80mm cannon is his main weapon and is there from the very start. He fires and the projectile is a diamond shaped grreen plasma burst. It gets more powerful with more P-brains.
==Gattling Gun==
100mm-caliber gun using explosive, armour-piercing, Class 9 Titan rounds. Rapid auto-fire capability.
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==XA-12 Rocket==
Infrared and heat-seeking delivery, carrying 2-Megaton dynamic warheads.
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==Mortar==
Ultra-mag delivery system utilizing staged pulse technology for highest concussive pontential. WARNING: This gun WILL damage Tiny if he is close enough to it!
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==Freeze Gun==
Super-cooling jets deliver concentrated blasts of near-absolute zero Frostex sludge.
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==Super Blaster==
Delivers highly explosive Z-17 Nano-rounds capable of shattering solid rock up to three meters thick.
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==Pop Gun==
Standard MicroTank issue. Delivers "Zinger" payload via high-density Moby coil discharge.
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==Plasma Blaster==
Nano-nuclear reactor capable of creating super-concentrated Plasma fields. Can create larger, more powerful Plasma fields if charged for several seconds.
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==Flame Thrower==
Amazingly simple yet highly powerful weapon which shoots out a concentrated blast of flameat aproxamately
2000 degrees Kelvin.
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==Impulse Gun==
Spiral-induced, high-powerd plasma blast, utilizing nano-nuclear reator in a tandom with a single payload . 
Highly destuctive.