Re:Incarnations

re:Incarnations is the third game in the Incarnations series, and serves as a reboot to the series' continuity. Like its predecessor, it is an umbrella fighting game; however, instead of a platform fighter, it is a team-based fighting game with more traditional controls, directly inspired by BlazBlue: Cross Tag Battle.
==Gameplay==
re:Incarnations controls similarly to a standard fighting game. There are three "main" buttons used to perform attacks - A-Attack, B-Attack, and C-Attack. Pressing A-Attack or B-Attack multiple times in a row allows the player to perform a "Smart Combo," an automatic string of blows. Combining these three button inputs with various directional inputs (most commonly down-downforward-forward or down-downback-back) lets the player use Techniques, special moves that are unique to each character.
Other noteworthy buttons include the P-Attack button, the L-Attack button, and the Switch button, all of which will be explained in the next section.
Each player have at least four meters to keep track of at any given moment (though some characters may have more, depending on their mechanics)...
* Two Health Meters, one for each fighter. When hit by an attack, the fighter's green health will decrease. Once a fighter's green health is depleted, they are defeated. Most attacks will leave behind some blue health, which can be turned back into green health while the damaged fighter isn't fighting, or while in Reincarnation.
* One Pact Meter, which is used for Pact Attacks, Team-Up Attacks, and Pact Bursts. Refills over time when your partner isn't on the field.
* One Ultimeter, which is used for Ultimatums. It fills up when damage is dealt or received, and regenerates while in Reincarnation.
===Pact Mechanics===
re:Incarnations has you take control of two fighters. While one fights, the other waits on the sidelines until called in. You can switch between fighters at any time by pressing the Switch button, as well as use the following special techniques...
* Pact Attacks: Pressing the P-Attack button calls in your partner to perform an attack. The direction held determines what attack is used. Be careful - your enemy can attack your partner while they're on the field to drain their health! Costs 50% of the Pact Meter.
* Team-Up Attack: Pressing P-Attack and the Switch button at the same time during a Partner Attack will activate Team-Up Attack, which gradually drains the Pact Meter to keep your partner on the field. Fight alongside one-another for a short amount of time!
* Pact Bursts: Pressing P-Attack and the Switch button at the same time while in hitstun activates a Pact Burst, which will break the enemy's combo and tag your partner into the fight. Costs 100% of the Pact Meter.
* Link Techniques: Your partner doesn't just leap in to provide back-up. They also impart a special Link Technique, which can be used with the L-Attack button while not playing as them. Link Techniques can be used to spice up your fighting style, so keep them in mind when picking out your team.
* Reincarnation: When one of your two fighters is K.O.'d, you gain access to the Reincarnation state, which replaces Team-Up Attack and Pact Burst. When activated, Reincarnation grants health and Ultimeter regeneration, as well as unique benefits based on your fallen fighter. It also prevents the enemy from using Partner Burst in hitstun, and lets you use your True Ultimatum if you meet the right conditions. Reincarnation only lasts for fifteen seconds, and once it ends, you can't use it again for the remainder of the fight, so make it count!
===Statuses===
Statuses are special conditions that can affect fighters. Most are negative, but sometimes they have beneficial effects too.
Statuses	Statuses 	Statuses
Name 	Effects 	User(s)
Air-toss	Immediately launches the enemy into the air, and locks them in a hitstun-esque state until they either get hit or float slowly down to the ground.	DanteElizabethLucasMeta KnightRachelV1
Burn 	Deals a small amount of damage to the enemy at regular intervals. Deals less damage than Poison, but doesn't leave behind any blue health. 	ElizabethIrohKyleLucasQueen
Cursed 	Whenever the target deals damage, they take a small amount of damage as well. They cannot be K.O.'d by damage from Cursed. 	LucasZen & Rei
Fear 	Turns all hits landed on the target into Counters, and reduces the invincibility period on their Reversal Technique. 	Demonee-hoElizabethKaiser OblivionLucas
Freeze 	Encases the enemy in ice, effectively locking them in a state of extended "pseudo-hitstun" for a short time or until they get hit by an attack. 	DanteDemonee-hoElizabethLucasRegigigasSelicy
Lock 	Prevents the enemy from activating Team-Up Attacks or Reincarnation, and stops them from tagging out. 	Kaiser OblivionLucasReigen
Poison 	Deals a small amount of damage to the enemy at regular intervals. Deals more damage than Burn, but all the damage dealt leaves behind blue health.	LucasSimon
Shock 	Prevents the enemy from moving or jumping. They can still move using Techniques that allow movement. 	ElizabethLucasRegigigas
===Other Terms===
Other terms that may be handy to keep in mind include...
* Counter: Any hit that interrupts an enemy mid-attack is a Counter. When a fighter is hit with a Counter, they'll take more hitstun from attacks for the combo's duration.
* Reversal Techniques: Reversals are a special type of Technique that all use the same basic input. They all grant the user temporarily invulnerability, making them perfect for turning the tide on the enemy... but if they miss or get blocked, they'll leave an opening for the enemy to abuse.
* Ultimatum: A special technique that costs Ultimeter to use. Each character gets one Ultimatum at least.
** True Ultimatum: An instant-kill Ultimatum that costs more than a regular Ultimatum and can only be used while you're in the Reincarnation state and the enemy only has one character remaining. Go for the flashy finishing blow!
==Modes==
===Versus Mode===
The most basic mode, in which two players clash in a quick fight. There are a couple extra variants of Versus Mode to spice things up...
* Two Versus Two: The same as a normal fight, but each character is only controlled by a single character. Team up with a friend to take down two opponents! If you only have three players, you can have one team playing with the normal Versus rules and the other team playing with Two Versus Two rules.
* Total Anarchy: The same as a Two Versus Two fight, but all four fighters are on the battlefield constantly, resulting in an extremely claustrophobic and chaotic bout. When you're playing with a CPU ally, you can switch between controlling your team's two fighters using the Switch button.
* Opposite Day: The same as a Two Versus Two fight, but each team only has one fighter that both players control. This mode cannot be played with computer-controlled allies - you have to have four actual players to try it. In case it wasn't obvious, it's more of a "for fun" mode.
===Arcade Mode===
TBA!
==Fighters==
===Interactions===
Some fighter pairs will have unique dialogue at the start and end of a fight. A list of pairing-specific dialogues can be found here!
==Stages==
==Lobby Avatars==
In online matchmaking, you're represented by a Lobby Avatar - an icon of your choosing. Each icon has its own special unlock criteria.
A full list of Lobby Avatars can be found here!
==Trivia==
* Multiple aspects of re:Incarnations's presentation (including the way Statuses are listed and the inclusion of edit buttons on each fighter's template) were directly inspired by Exotoro's Fortresses of Light.
* Regigigas's description was originally written for its appearance in Nova Road Racers. (Don't worry, the text was still originally written by the author of this page, so it isn't plagiarism!)
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