Ninja (Final Fantasy XIV)

Ninja, along with its Rogue class, is a Discipline of War job in Final Fantasy XIV. Players start as the Rogue upon completing the "My First Daggers" questline, and may upgrade to the Ninja using the Soul Crystal obtained from the quest "Peasants by Day, Ninjas by Night" after reaching Rogue level 30.
Ninjas possess a wide variety of "crowd control" abilities, having access to several powerful area-of-effect abilities. Ninja is the only job with unique running and jumping animations, though only when weapons are drawn. 
The Ninja, along with the Blue Mage, is one of the few jobs to be added outside of an expansion release. In addition, Rogue is the only combat class that is not selectable upon character creation, all following jobs were added without a corresponding class.
==Profile==
===Rogue===
Rogue is a melee damage dealer similar to Lancer and Pugilist. Its primary stat is Dexterity rather than Strength, but for thematic reasons, can equip most preexisting Monk armor (which had Dexterity retroactively added).
Rogue is considered a scout, using a Stealth ability similar to Disciples of the Land to assess enemies and launch sneak attacks. This enables them to approach some quests and duties in ways other combat classes cannot. In Shadowbringers, the important character Ryne is considered a Rogue, using the unique class of Oracle of Light.
===Ninja===
Ninja adds a second resource for the former Rogue Warrior of Light to manage: mudras. Ninjutsu abilities can be formed of up to three mudras, and activating a Ninjutsu ability of any sort puts the Ninjutsu "trigger" ability and the mudras on a 20-second cooldown. The Ninjutsu abilities vary significantly in utility, from simple direct damage abilities to self-buffs, crowd control and abilities that interact with other parts of the base Rogue kit. The important character Yugiri Mistwalker is a Ninja.
==Story==
===History===
An age of strife perpetuated by frictions both great and small has battered the isolated archipelago of Hingashi for years untold, giving rise to unique forms of warfare-the mystical art of the shinobi. In the mountainous regions where crops struggle to grow, people chose instead to nurture their martial skills. Children were raised into a warrior tradition, and entire families earned a living through their clandestine expertise. 
When these shinobi eventually crossed the seas to Othard, the art of ninjutsu quickly found purchase upon its shores. The most famous account of this is the tale of Sasuke, a ninja who established his own clan on the continent before joining with the warlords of Doma to end a tyrant's oppressive reign.
===Rogue===
The path of the Rogue begins at the "Dutiful Sisters of the Edelweiss", a covert name for the Rogue's guild in Limsa Lominsa. Once the armory system is unlocked, any player can speak with Captain Jacke Swallow to learn about their trade and obtain a set of daggers. As underground enforcers of an unwritten code of pirates, the rogues step in to mete punishment on pirate groups that cross the line. Jacke has the adventurers train under Perimu "Underfoot" Haurimu and V'kebbe the Stray.
During the level 15 Rogue quests "Stifled Screams" and "Slave to the Code", the Rogues' Guild breaks up a human trafficking ring conducted by pirates known as the Jolly Merchants. After the hostages are freed, Yellowjacket captain Milala approaches them. Fervently anti-piracy, she questions the need for the Rogues' Guild existence, and issues a challenge to recover a set of stolen treasures. Despite her presumptuous and haughty tone, Jacke feels honor-bound by the code to recover the stolen treasures.
The first treasure, the "Cerulean Star", is confiscated from a band of pirates known as the Grinning Curs. Jacke learns the remaining treasures are in the hands of the Reformist sect of the Bloody Executioners. A black marketeer informant reveals the Reformists are planning to sell the second treasure, an earring called the "Silver Sorrows", to an Ul'dahn merchant visiting Costa del Sol. Though the earrings were recovered, Captain Milala forces them to hand the treasure over.
The third treasure is the "Black Sarcophagus", actually an experimental weapon developed by the Garlean Empire. The black marketeer contact was killed by the Executioners, who hoped to lure the rogues into a trap. A lone pirate remaining at the scene reveals their leader, Aisibhir, is planning to assassinate Admiral Bloefhiswyn using the Black Sarcophagus. Jacke asks that the information be delivered to Captain Milala, who prepares the Yellowjackets for the impending attack.
During the level 30 quest "Cloying Victory", the Executioners put their plan into effect by attempting to bomb the Mizzenmast. Despite the vigilance of both the rogues and Yellowjackets in the city, the pirates maneuver in place with Aisibhir wounding Milala. The Warrior of Light disables the Black Sarcophagus before it detonates, and aids Jacke and the others take down Aisibhir. The Yellowjackets confiscate the Black Sarcophagus, but Jacke swipes the Silver Sorrows from Milala, making the count two to one in Rogue Guild's favor. Captain Milala begrudgingly concedes victory to Jacke, who recognizes the Warrior of Light for their dedication to the code.
===Ninja===
Following the success over Aisibhir and the Bloody Executioner, Jacke asks the Warrior of Light and Perimu to investigate a group of strangers seen in Wineport recently, a group of foreigners claiming to hail from the South Sea isles. As Perimu recounts what he has learned the town they are interrupted by the sound of a woman screaming. A milkmaid standing near several unconscious ruffians claims they had accosted her before turning on each other. Perimu is not convinced and they follow her trail, finding several wounded farmhands along the way outside the town. They pursue her to Upper La Noscea, but as they approach, a flamboyant man in red garb ambushes them. An associate of the girl drives off the assailant, revealing both to be skilled in blades. They are Oboro and Tsubame, shinobi from the Far Eastern land of Doma, in pursuit of a traitor named Karasu.
When the Soul Crystal of one of his fallen brethren reacts to the Warrior of Light, Oboro offers to train them in the way of the shinobi in exchange for information on local customs and geography. He invites them to meet their hideout, a dock storehouse in Raincatcher Gully. He explains how his people utilize Ninjutsu, an ancient art of magic channeled by performing mudras, and teaches the first mudra, Ten (heaven), and how when used alone it can cast Fuma Shuriken. He has the Warrior of Light train outside to learn how to use it in combat.
In the level 35 quests "Killer Combinations" and "Once Upon a Time in Doma", Oboro teaches the second mudra, Chi (earth), and explains that different mudra can be combined to perform new Ninjutsu techniques. He has the Warrior of Light accompany him to the waterfall at Fool Falls for traditional training, but it is interrupted by the appearance of Karasu and several imperial shadows. Using the new mudra combinations, the Warrior of Light and Oboro dispatch the intruders. Oboro laments his carelessness, and reveals how Karasu had killed their master before betraying his people to the Garleans. He further surmises that Karasu's words were an attempt to test the Warrior of Light.
At level 40, Oboro has the Warrior of Light accompany the other shinobi on an attempt to assassinate Karasu, by intercepting him when his unit makes it move on Captain Grymuwil of the Bloody Executioners. At Camp Bronze Lake, they seek out the pirates' lieutenant, Wolfstan, to learn how to shadow Karasu's moves. Tsubame gets the desired information using a revealing swimsuit and liqueur, and they learn Grymuwil will be at Aleport—and in turn, Karasu. Though they evade his operatives, Karasu escapes with his mission to terminate Captain Grymuwil foiled.
Upon level 45, Oboro believes the Warrior of Light is qualified to bear the traditional Doman shinobi garb and arranges a shipment from his village to De Neville Checkpoint. Karasu intercepts the shipment and tests the ninja's skills by having four pieces scattered around La Noscea, each guarded by an imperial shadow. After recovering every piece, the Warrior of Light returns to the Checkpoint to find Oboro, along with a note indicating Karasu's "surprise" will be delivered to their doorstep. Sensing danger for Tsubame and the others, Oboro hastily teaches the third mudra, Jin (man), and hurries back to Raincatcher Gully. Evidence of a battle is found outside the storehouse, but no sign of Tsubame. The Warrior of Light finds her past the rope bridge south of the river docks, wounded and with Karasu waiting. A duel ensues in the forest, with Oboro and the Warrior of Light triumphing over Karasu.
Oboro is about to execute Karasu for his crimes when the flamboyant shinobi claims he is not the one who sold out the village, but rather, it was Master Gekkai who forced him into his service. When Oboro protests that they found Gekkai's body, Karasu notes it was "burned beyond recognition", implying he faked his death. He cryptically mentions an encounter will occur at Candlekeep Quay, before seemingly committing suicide in the ravine.
Though Oboro scoffs at Karasu's words, he is torn with uncertainty. During the level 50 quest "Master and Student", Oboro intends to seek out the truth regarding the traitor alone, insisting that Tsubame and the Warrior of Light have done enough for him. Tsubame resolves to fight by his side and recalls Karasu's cryptic words about Candlekeep Quay. A guard notes that all is quiet, save for a private vessel scheduled to arrive. Tsubame and the Warrior of Light wait on the cliff as Oboro approaches the man who arrives at the docks. Confirming his worst fears, Master Gekkai reveals himself as the Imperial spymaster of Doma. Incensed by his former master's callous reasons, Oboro draws his blades swearing vengeance. Tsubame and the Warrior of Light leap into the fray. Gekkai demonstrates an exotic Ninjutsu technique that enables him to split into multiple copies, but the shinobi ultimately prevail against him.
With Master Gekkai defeated, Oboro feels at peace. Karasu appears, revealing he staged his death in Raincatcher Gully. He returns the final piece of the ninja garb to the Warrior of Light, and tosses Oboro his soulstone, telling him they can use it to claim he was eliminated. When Oboro protests, Karasu states that while he did not betray the village, he still has blood on his hands from his time serving Gekkai, and feels it wouldn't be proper to return. He intends to find a new path for himself in Eorzea. Back at the storehouse, Oboro imparts one final Ninjutsu technique, Kassatsu, and reveals he plans to stay in Eorzea to study its culture while Tsubame will return to their village.
===Final Fantasy XIV: Heavensward===
Oboro recalls back to his training in Doma, and tells the Warrior of Light they might learn more if their blade served a master. Jacke has requested the Warrior of Light as a thief from the Far East shows up, seemingly a ninja, and Oboro volunteers to help in the investigation. The victim, one Mulfa Kulfa, is met at Summerford Farm, where he demands that Jacke, Oboro, and the Warrior of Light get his orb back. The thieves are found at Woad Whisper Canyon, one unconscious, the other a silent girl near the river. Mulfa Kulfa announces her to be the thief, and reveals his true colors when he orders his sellsword Gilpin to silence Jacke and the others. He is knocked out with the double-crossing merchant to follow. Jacke apologizes to the maiden, who remains guarded despite her gratitude. Oboro recognizes her bowing gesture as that of the Far East, and wonders why she seems familiar. Her attendant, Akagi, explains that she is Princess Yuki Yatsurugi of the Yatsurugi clan, who left her lands in pursuit of bandits that stole her family's treasures. Yuki reveals she already recovered three of the treasures, and will return home once the other two are recovered.
Oboro asks that the Warrior of Light aid the Far Eastern princess as a shinobi, noting she is a stranger in a strange land, and shinobi sharpen their skills through duty and service. Yuki scoffs at the offer, distrustful of shinobi after what happened when Doma fell. Akagi asks they lend help whenever Yuki's life is in danger, admitting he's not good at fighting. At the storehouse, Oboro implores the Warrior of Light to try to gain her trust, as her life may depend on it.
Akagi summons the shinobi when Yuki attempts to retrieve documents from the Salthounds at Poor Maid's Mill, containing records on black market sales of the missing treasures. Having already infiltrated the base, Oboro creates a diversion by the grounded pirates using smokebombs so her search can progress unimpeded. Her infiltration is a success, and her martial prowess is revealed when she slays two coeurls. The shinobi are called again when Yuki attempts to retrieve one of the family jewels at Oschon's Embrace. Though her initial infiltration succeeded, she has no way out. Oboro suggests using Raiton to mislead the guards into thinking she is fleeing towards the Salt Strand. The Warrior of Light is confronted by a sinister man familiar with shinobi (and Karasu and Gekkai in particular); with Oboro's aid, he is driven off. Oboro suspects he was an imperial operative trained under Gekkai. At the Tempest gate, Yuki retrieves the jewel but expresses no gratitude. Akagi assures that she is secretly grateful.
Jacke's network uncovers that the final treasure, the Yatsuragi clan dagger, is being auctioned off by the the Truehounds, a faction of the Salthounds that returned to the sea. They claim to have liberated the treasure from a Garlean vessel, making it legitimate in the eyes of the thalassocracy, and thus the rogues cannot get more involved. Jacke directs the Warrior of Light to their new black market informant. The oddly familiar man is cowled, but gets straight to the point: the Truehounds are led by Captain Rosalinde, and have made their fortunes in the Far Eastern seas, and have set up a base on Hullbreaker Isle. To make up for their lack of numbers, they imbibe themselves with pluto and further, have hired a former imperial shadow named Redway—trained in Ninjutsu by Master Gekkai. They have dropped anchor in Costa del Sol to hit the beach. Using this opportunity, the Warrior of Light overhears Captain Rosalinde speaking with Redway about their plans to use the auction as a trap to capture the Yatsuragi princess. Returning to Oboro, the Warrior meets Yuki and Akagi the storehouse. She reveals that when the Truehounds raided her family's treasures, her vassals forbade her from fighting back, many perishing in her defense. She vowed to never let others die for her, and only accepts the shinobi aid on one condition: that they stay alive.
The family dagger was auctioned off to an Ishgardian collector, who paid extra for it to be delivered directly. Yuki plans to intercept the shipment. Under Oboro's advice, their supplies of pluto are swapped for lavender incense, making them fall asleep. The Warrior of Light overhears the Truehounds will send the shipment through the Dravanian Forelands due to Rosalinde's aversion of traveling through the Black Shroud. While in Limsa Lominsa, Yuki is surprised by a pair of her vassals, and tries to avoid eye contact. The shipment is accosted in the Smoldering Wastes of Dravania, where the Truehounds were weakened by the incense. Just as Yuki recovers her family dagger, Redway appears with an ultimatum: the princess is to surrender or the newly arrived vassals he recently captured will die. Yuki goes quietly.
In the Level 60 job quest "In Her Defense", Oboro notices several agents staking out the storehouse, waiting to strike. Luring them out, the Warrior of Light dispatches them. Since Redway was keeping tabs on the storehouse, he realizes the Moraby Drydocks are going to be guarded as well, which will make it difficult to travel to Hullbreaker Isle. Oboro concludes that since only the Warrior of Light is honor-bound to Princess Yuki, he will draw Redway's attention and make them believe the Warrior of Light fled. Redway takes Oboro into custody, and due to Oboro's earlier feint, leaves the docks unguarded. The Warrior of Light and Akagi sneak onto Hullbreaker Isle where Captain Rosalinde goes back on her word to free the captives, ordering Yuki to be locked up with the others. As Redway brings the captive Oboro forward, they taunt Yuki even further. The Warrior of Light and Akagi rescue Oboro, Yuki, and the other captives. Breaking free Oboro's bonds, the three take the fight to Redway. Once he realizes he's outmatched, he attempts to flee. Rosalinde cuts him down much to Oboro's shock, before taking on the group herself where she falls in combat. With their captain dead, the surviving Truehounds flee, allowing Yuki and her vassals to be freed and the treasures recovered.
Back at the dock storehouse, Yuki informs Oboro that she wishes to write a letter of praise to his village for his role in saving her. Oboro recoils, as Tsubame had told the village elders he was still recuperating from the battle with Gekkai, and gives Yuki chase.
===Final Fantasy XIV: Stormblood===
===Final Fantasy XIV: Shadowbringers===
Oboro is met in his hideout in Eastern La Noscea, wearing a "shite-eating grin" and gleefully talking to himself about locating Karasu to obtain the stolen forbidden scroll. When he notices the Warrior of Light's arrival, he says that their visit is a gift from the heavens, as the two of them will be able to track Karasu down, just like old times.
Following Jacke's tip that Karasu is in the Hermit's Hovel of Outer La Noscea, the two make their way across the island. He explains his plan to distract Karasu as he bathes, and have the Warrior of Light steal back the scroll as he is distracted. As the Warrior of Light finds a suitable hiding spot, Karasu exits the Hovel and finds Oboro offering both peace and a bottle of Hingan rice wine. Though Karasu doesn't believe his offer to be genuine, Oboro insists that if the forbidden mudra is separated by Karasu's travelling, then it may never fall into the wrong hands again. He also insists that his ninjutsu skills will never match that of Karasu's, and he knows Karasu would never risk his freedom to steal the whole scroll. Karasu is aghast that Oboro is "finally" saying intelligent things, and agrees to enjoy a bath and bottle of wine together. As they partake in the wine and bathe together, the Warrior of Light steals back the scroll, and the two reconvene at The Long Climb, where Oboro confirms the legitimacy of the scroll, overwhelmingly excited at his surpassing of Karasu.
They reunite with Jacke at the Ninja hideout, where he invites them to celebrate at the Bismarck. Oboro reflects on how defeating Karasu has left him with seeking a new mission, now that the scroll is once more reunited. He asks the Warrior of Light what they have been doing since their last mission together, and they tell him of their time in the First and confronting Renda-Rae. He seems taken aback at the idea of a whole other world, though says they can explain over food and drink.
At the Bismarck, an intoxicated Oboro tells his story of outwitting Karasu several times, to the chagrin of his peers. He embellishes his story with various physical gestures, seemingly mocking Karasu. Suddenly, a second Oboro appears— wearing nothing but his undergarments. He insists that the Oboro they are dining with is an imposter. The Warrior of Light takes a moment to deliberate, and decides that the one in his undergarments is the real Oboro, which Jacke agrees to— only the real Oboro would be willing to run through Limsa Lominsa almost entirely naked. The clothed Oboro reveals himself to be a shapeshifted Karasu, who mocks Oboro with his trademark posture before transforming into a crow to escape, scroll and all.
Jacke takes the group back to the Rogue's Guild, where he gives Oboro gaudy clothing from his closet. Jacke and Oboro both find the outfit to be fashionable, while V'kebbe comments otherwise. Oboro explains that he did not expect Karasu to have a higher tolerance of Hingan rice wine than him, and Oboro only realized he had been drank under when he woke in the Hovel with no scroll, no clothing, and no Karasu. Invigorated at a new challenge, he swears that he will capture Karasu again, and leaves the Rogue's Guild, bright clothes and all.
==Equipment==
Rogues and ninjas wield daggers. Their armor is primarily made up of "Scouting" gear, light armor with average defenses that they share with Vipers. Unlike other melee DPS disciplines, rogues and ninjas use the same "Aiming" accessories as physical ranged DPS disciplines.
The primary attribute for rogues and ninjas is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of rogue and ninja equipment	Lists of rogue and ninja equipment
 Rogue's Arms 	
 Head
 Body
 Hands
 Waist
 Legs
 Feet	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Job Gauge==
Job Gauges were introduced in patch 4.0 Stormblood. Ninja has two gauges — Huton and Ninki.
After acquiring the ninjutsu Huton at level 45, the Huton Gauge will appear; it shows how much time is left before the current Huton effect fades. Huton is executed with the Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten. It reduces weaponskill recast time, and auto-attack delay by 15%.
Upon learning the trait Shukiho at level 62, the Ninki Gauge will appear; it shows the total accumulation of Ninki. Ninki builds up with each weaponskills a Ninja performs. Ninki is required to execute special Ninjutsu, including Hellfrog Medium, Bhavacakra, and Ten Chi Jin.
==Abilities==
===Class and Job Actions===
Note that the weaponskill recast time of 2.5s is the base value, upon reaching level 45 it is lowered to 2.12s.
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	1 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 180 ( 220, 300).
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 180 ( 220, 300).
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 180 ( 220, 300).
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 180 ( 220, 300).
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 180 ( 220, 300).
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 180 ( 220, 300).
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 180 ( 220, 300).
: Additional Effect: Increases Ninki Gauge by 5
fka. 	2 	Ability 	Instant 	120s 	— 	— 	—
fka. 	Create shadows that nullify damage up to 20% of maximum HP.
:Duration: 20s 	Create shadows that nullify damage up to 20% of maximum HP.
:Duration: 20s 	Create shadows that nullify damage up to 20% of maximum HP.
:Duration: 20s 	Create shadows that nullify damage up to 20% of maximum HP.
:Duration: 20s 	Create shadows that nullify damage up to 20% of maximum HP.
:Duration: 20s 	Create shadows that nullify damage up to 20% of maximum HP.
:Duration: 20s 	Create shadows that nullify damage up to 20% of maximum HP.
:Duration: 20s
 	4 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 120, 160, 240).
:Combo Action: Spinning Edge
:Combo Potency: 260 ( 280, 320, 400)
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 160, 240).
:Combo Action: Spinning Edge
:Combo Potency: 260 ( 280, 320, 400)
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 160, 240).
:Combo Action: Spinning Edge
:Combo Potency: 260 ( 280, 320, 400)
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 160, 240).
:Combo Action: Spinning Edge
:Combo Potency: 260 ( 280, 320, 400)
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 160, 240).
:Combo Action: Spinning Edge
:Combo Potency: 260 ( 280, 320, 400)
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 160, 240).
:Combo Action: Spinning Edge
:Combo Potency: 260 ( 280, 320, 400)
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 160, 240).
:Combo Action: Spinning Edge
:Combo Potency: 260 ( 280, 320, 400)
: Additional Effect: Increases Ninki Gauge by 5
 	10 	Ability 	Instant 	20s 	— 	— 	—
 	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
:Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
:Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
:Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
:Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
:Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
:Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
:Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
 	15 	Weaponskill 	Instant 	2.5s 	— 	20y 	—
 	Delivers a ranged attack with a potency of 120.
: Additional Effect: Increases Ninki Gauge by 5 	Delivers a ranged attack with a potency of 120.
: Additional Effect: Increases Ninki Gauge by 5 	Delivers a ranged attack with a potency of 120.
: Additional Effect: Increases Ninki Gauge by 5 	Delivers a ranged attack with a potency of 120.
: Additional Effect: Increases Ninki Gauge by 5 	Delivers a ranged attack with a potency of 120.
: Additional Effect: Increases Ninki Gauge by 5 	Delivers a ranged attack with a potency of 120.
: Additional Effect: Increases Ninki Gauge by 5 	Delivers a ranged attack with a potency of 120.
: Additional Effect: Increases Ninki Gauge by 5
 	15 	Ability 	Instant 	120s 	— 	3y 	—
 	Delivers an attack with a potency of 150.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
 Upgrades to Dokumori. 	Delivers an attack with a potency of 150.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
 Upgrades to Dokumori. 	Delivers an attack with a potency of 150.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
 Upgrades to Dokumori. 	Delivers an attack with a potency of 150.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
 Upgrades to Dokumori. 	Delivers an attack with a potency of 150.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
 Upgrades to Dokumori. 	Delivers an attack with a potency of 150.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
 Upgrades to Dokumori. 	Delivers an attack with a potency of 150.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow.
 Upgrades to Dokumori.
 	18 	Ability 	Instant 	60s 	— 	3y 	—
 	Delivers an attack with a potency of 300.400 when executed from a target's rear.
:Additional Effect: Increases damage you deal to target by 10%
:Duration: 15s
Can only be executed while under the effect of Hidden.
 Upgrades to Kunai's Bane. 	Delivers an attack with a potency of 300.400 when executed from a target's rear.
:Additional Effect: Increases damage you deal to target by 10%
:Duration: 15s
Can only be executed while under the effect of Hidden.
 Upgrades to Kunai's Bane. 	Delivers an attack with a potency of 300.400 when executed from a target's rear.
:Additional Effect: Increases damage you deal to target by 10%
:Duration: 15s
Can only be executed while under the effect of Hidden.
 Upgrades to Kunai's Bane. 	Delivers an attack with a potency of 300.400 when executed from a target's rear.
:Additional Effect: Increases damage you deal to target by 10%
:Duration: 15s
Can only be executed while under the effect of Hidden.
 Upgrades to Kunai's Bane. 	Delivers an attack with a potency of 300.400 when executed from a target's rear.
:Additional Effect: Increases damage you deal to target by 10%
:Duration: 15s
Can only be executed while under the effect of Hidden.
 Upgrades to Kunai's Bane. 	Delivers an attack with a potency of 300.400 when executed from a target's rear.
:Additional Effect: Increases damage you deal to target by 10%
:Duration: 15s
Can only be executed while under the effect of Hidden.
 Upgrades to Kunai's Bane. 	Delivers an attack with a potency of 300.400 when executed from a target's rear.
:Additional Effect: Increases damage you deal to target by 10%
:Duration: 15s
Can only be executed while under the effect of Hidden.
 Upgrades to Kunai's Bane.
 	26 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 140, 200).160 ( 200, 260) when executed from a target's rear.
:Combo Action: Gust Slash
:Combo Potency: 280 ( 320, 380)
:Rear Combo Potency: 340 ( 380, 440)
Potencies are increased by 100 while under the effect of Kazematoi.
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 200).160 ( 200, 260) when executed from a target's rear.
:Combo Action: Gust Slash
:Combo Potency: 280 ( 320, 380)
:Rear Combo Potency: 340 ( 380, 440)
Potencies are increased by 100 while under the effect of Kazematoi.
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 200).160 ( 200, 260) when executed from a target's rear.
:Combo Action: Gust Slash
:Combo Potency: 280 ( 320, 380)
:Rear Combo Potency: 340 ( 380, 440)
Potencies are increased by 100 while under the effect of Kazematoi.
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 200).160 ( 200, 260) when executed from a target's rear.
:Combo Action: Gust Slash
:Combo Potency: 280 ( 320, 380)
:Rear Combo Potency: 340 ( 380, 440)
Potencies are increased by 100 while under the effect of Kazematoi.
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 200).160 ( 200, 260) when executed from a target's rear.
:Combo Action: Gust Slash
:Combo Potency: 280 ( 320, 380)
:Rear Combo Potency: 340 ( 380, 440)
Potencies are increased by 100 while under the effect of Kazematoi.
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 200).160 ( 200, 260) when executed from a target's rear.
:Combo Action: Gust Slash
:Combo Potency: 280 ( 320, 380)
:Rear Combo Potency: 340 ( 380, 440)
Potencies are increased by 100 while under the effect of Kazematoi.
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 200).160 ( 200, 260) when executed from a target's rear.
:Combo Action: Gust Slash
:Combo Potency: 280 ( 320, 380)
:Rear Combo Potency: 340 ( 380, 440)
Potencies are increased by 100 while under the effect of Kazematoi.
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15)
 	30 	Ability 	Instant 	20s 	— 	— 	—
 	Make the ritual mudra hand gesture for "heaven."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "heaven."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "heaven."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "heaven."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "heaven."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "heaven."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "heaven."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
 	30 	Ability 	Instant 	1.5s 	— 	— 	—
 	Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Action changes to a Ninjutsu action when conditions are met.	Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Action changes to a Ninjutsu action when conditions are met.	Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Action changes to a Ninjutsu action when conditions are met.	Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Action changes to a Ninjutsu action when conditions are met.	Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Action changes to a Ninjutsu action when conditions are met.	Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Action changes to a Ninjutsu action when conditions are met.	Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.Restores 2 charges to all mudra when Hide is executed while outside of combat.
Action changes to a Ninjutsu action when conditions are met.
 	35 	Ability 	Instant 	20s 	— 	— 	—
 	Make the ritual mudra hand gesture for "earth."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "earth."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "earth."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "earth."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "earth."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "earth."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "earth."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
 	38 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Ninki Gauge by 5
 	40 	Ability 	Instant 	60s 	— 	3y 	—
 	Delivers an attack with a potency of 200.
 Upgrades to Dream Within a Dream. 	Delivers an attack with a potency of 200.
 Upgrades to Dream Within a Dream. 	Delivers an attack with a potency of 200.
 Upgrades to Dream Within a Dream. 	Delivers an attack with a potency of 200.
 Upgrades to Dream Within a Dream. 	Delivers an attack with a potency of 200.
 Upgrades to Dream Within a Dream. 	Delivers an attack with a potency of 200.
 Upgrades to Dream Within a Dream. 	Delivers an attack with a potency of 200.
 Upgrades to Dream Within a Dream.
 	40 	Ability 	Instant 	60s 	— 	20y 	—
 	Move quickly to the specified location.
: Maximum Charges: 2
Cannot use when bound. 	Move quickly to the specified location.
: Maximum Charges: 2
Cannot use when bound. 	Move quickly to the specified location.
: Maximum Charges: 2
Cannot use when bound. 	Move quickly to the specified location.
: Maximum Charges: 2
Cannot use when bound. 	Move quickly to the specified location.
: Maximum Charges: 2
Cannot use when bound. 	Move quickly to the specified location.
: Maximum Charges: 2
Cannot use when bound. 	Move quickly to the specified location.
: Maximum Charges: 2
Cannot use when bound.
 	45 	Ability 	Instant 	20s 	— 	— 	—
 	Make the ritual mudra hand gesture for "man."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "man."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "man."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "man."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "man."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "man."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action. 	Make the ritual mudra hand gesture for "man."
:Duration: 6s
:Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.Conversely, execution of weaponskills triggers the cooldown of this action.
 	50 	Ability 	Instant 	60s 	— 	— 	—
 	Allows the execution of a single ninjutsu without consumption of mudra charges.
:Additional Effect: Increases damage for the next ninjutsu action by 30%
:Duration: 15s
Recast timer of mudra is not affected by the execution of this action. 	Allows the execution of a single ninjutsu without consumption of mudra charges.
:Additional Effect: Increases damage for the next ninjutsu action by 30%
:Duration: 15s
Recast timer of mudra is not affected by the execution of this action. 	Allows the execution of a single ninjutsu without consumption of mudra charges.
:Additional Effect: Increases damage for the next ninjutsu action by 30%
:Duration: 15s
Recast timer of mudra is not affected by the execution of this action. 	Allows the execution of a single ninjutsu without consumption of mudra charges.
:Additional Effect: Increases damage for the next ninjutsu action by 30%
:Duration: 15s
Recast timer of mudra is not affected by the execution of this action. 	Allows the execution of a single ninjutsu without consumption of mudra charges.
:Additional Effect: Increases damage for the next ninjutsu action by 30%
:Duration: 15s
Recast timer of mudra is not affected by the execution of this action. 	Allows the execution of a single ninjutsu without consumption of mudra charges.
:Additional Effect: Increases damage for the next ninjutsu action by 30%
:Duration: 15s
Recast timer of mudra is not affected by the execution of this action. 	Allows the execution of a single ninjutsu without consumption of mudra charges.
:Additional Effect: Increases damage for the next ninjutsu action by 30%
:Duration: 15s
Recast timer of mudra is not affected by the execution of this action.
 	52 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Death Blossom
:Combo Potency: 130
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Death Blossom
:Combo Potency: 130
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Death Blossom
:Combo Potency: 130
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Death Blossom
:Combo Potency: 130
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Death Blossom
:Combo Potency: 130
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Death Blossom
:Combo Potency: 130
: Additional Effect: Increases Ninki Gauge by 5 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Death Blossom
:Combo Potency: 130
: Additional Effect: Increases Ninki Gauge by 5
 	54 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 140, 220).160 ( 200, 280) when executed from a target's flank.
:Combo Action: Gust Slash
:Combo Potency: 300 ( 340, 420)
:Flank Combo Potency: 360 ( 400, 480)
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 220).160 ( 200, 280) when executed from a target's flank.
:Combo Action: Gust Slash
:Combo Potency: 300 ( 340, 420)
:Flank Combo Potency: 360 ( 400, 480)
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 220).160 ( 200, 280) when executed from a target's flank.
:Combo Action: Gust Slash
:Combo Potency: 300 ( 340, 420)
:Flank Combo Potency: 360 ( 400, 480)
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 220).160 ( 200, 280) when executed from a target's flank.
:Combo Action: Gust Slash
:Combo Potency: 300 ( 340, 420)
:Flank Combo Potency: 360 ( 400, 480)
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 220).160 ( 200, 280) when executed from a target's flank.
:Combo Action: Gust Slash
:Combo Potency: 300 ( 340, 420)
:Flank Combo Potency: 360 ( 400, 480)
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 220).160 ( 200, 280) when executed from a target's flank.
:Combo Action: Gust Slash
:Combo Potency: 300 ( 340, 420)
:Flank Combo Potency: 360 ( 400, 480)
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15) 	Delivers an attack with a potency of 100 ( 140, 220).160 ( 200, 280) when executed from a target's flank.
:Combo Action: Gust Slash
:Combo Potency: 300 ( 340, 420)
:Flank Combo Potency: 360 ( 400, 480)
: Combo Bonus: Increases Ninki Gauge by 5 ( 10, 15)
 	56 	Ability 	Instant 	60s 	— 	3y 	—
 	Delivers a threefold attack, each hit with a potency of 150. 	Delivers a threefold attack, each hit with a potency of 150. 	Delivers a threefold attack, each hit with a potency of 150. 	Delivers a threefold attack, each hit with a potency of 150. 	Delivers a threefold attack, each hit with a potency of 150. 	Delivers a threefold attack, each hit with a potency of 150. 	Delivers a threefold attack, each hit with a potency of 150.
 	62 	Ability 	Instant 	1s 	— 	25y 	6y radius
 	Deals fire damage with a potency of 160 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
 Action becomes Deathfrog Medium under the effect of Higi. 	Deals fire damage with a potency of 160 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
 Action becomes Deathfrog Medium under the effect of Higi. 	Deals fire damage with a potency of 160 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
 Action becomes Deathfrog Medium under the effect of Higi. 	Deals fire damage with a potency of 160 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
 Action becomes Deathfrog Medium under the effect of Higi. 	Deals fire damage with a potency of 160 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
 Action becomes Deathfrog Medium under the effect of Higi. 	Deals fire damage with a potency of 160 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
 Action becomes Deathfrog Medium under the effect of Higi. 	Deals fire damage with a potency of 160 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.
 Action becomes Deathfrog Medium under the effect of Higi.
 	66 	Ability 	Instant 	120s 	— 	3y 	—
 	Delivers an attack with a potency of 300.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
:Additional Effect: Increases Ninki Gauge by 40
: Additional Effect: Grants Higi
: Duration: 30s	Delivers an attack with a potency of 300.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
:Additional Effect: Increases Ninki Gauge by 40
: Additional Effect: Grants Higi
: Duration: 30s	Delivers an attack with a potency of 300.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
:Additional Effect: Increases Ninki Gauge by 40
: Additional Effect: Grants Higi
: Duration: 30s	Delivers an attack with a potency of 300.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
:Additional Effect: Increases Ninki Gauge by 40
: Additional Effect: Grants Higi
: Duration: 30s	Delivers an attack with a potency of 300.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
:Additional Effect: Increases Ninki Gauge by 40
: Additional Effect: Grants Higi
: Duration: 30s	Delivers an attack with a potency of 300.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
:Additional Effect: Increases Ninki Gauge by 40
: Additional Effect: Grants Higi
: Duration: 30s	Delivers an attack with a potency of 300.
:Additional Effect: Increases target's damage taken by 5%
:Duration: 20s
:Additional Effect: Increases the chance of additional items being dropped by target if Dokumori is dealt before, or as, the finishing blow
:Additional Effect: Increases Ninki Gauge by 40
: Additional Effect: Grants Higi
: Duration: 30s
 	68 	Ability 	Instant 	1s 	— 	3y 	—
 	Deals unaspected damage with a potency of 350 ( 380).
Meisui Bonus: Potency is increased to 500 ( 530) when under the effect of Meisui
:Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
 Action becomes Zesho Meppo under the effect of Higi. 	Deals unaspected damage with a potency of 350 ( 380).
Meisui Bonus: Potency is increased to 500 ( 530) when under the effect of Meisui
:Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
 Action becomes Zesho Meppo under the effect of Higi. 	Deals unaspected damage with a potency of 350 ( 380).
Meisui Bonus: Potency is increased to 500 ( 530) when under the effect of Meisui
:Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
 Action becomes Zesho Meppo under the effect of Higi. 	Deals unaspected damage with a potency of 350 ( 380).
Meisui Bonus: Potency is increased to 500 ( 530) when under the effect of Meisui
:Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
 Action becomes Zesho Meppo under the effect of Higi. 	Deals unaspected damage with a potency of 350 ( 380).
Meisui Bonus: Potency is increased to 500 ( 530) when under the effect of Meisui
:Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
 Action becomes Zesho Meppo under the effect of Higi. 	Deals unaspected damage with a potency of 350 ( 380).
Meisui Bonus: Potency is increased to 500 ( 530) when under the effect of Meisui
:Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
 Action becomes Zesho Meppo under the effect of Higi. 	Deals unaspected damage with a potency of 350 ( 380).
Meisui Bonus: Potency is increased to 500 ( 530) when under the effect of Meisui
:Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.
 Action becomes Zesho Meppo under the effect of Higi.
 	70 	Ability 	Instant 	120s 	— 	— 	—
 	Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
:Duration: 6s
: Additional Effect: Grants Tenri Jindo Ready
: Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
 Action becomes Tenri Jindo upon execution.	Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
:Duration: 6s
: Additional Effect: Grants Tenri Jindo Ready
: Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
 Action becomes Tenri Jindo upon execution.	Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
:Duration: 6s
: Additional Effect: Grants Tenri Jindo Ready
: Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
 Action becomes Tenri Jindo upon execution.	Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
:Duration: 6s
: Additional Effect: Grants Tenri Jindo Ready
: Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
 Action becomes Tenri Jindo upon execution.	Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
:Duration: 6s
: Additional Effect: Grants Tenri Jindo Ready
: Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
 Action becomes Tenri Jindo upon execution.	Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
:Duration: 6s
: Additional Effect: Grants Tenri Jindo Ready
: Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
 Action becomes Tenri Jindo upon execution.	Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
:Duration: 6s
: Additional Effect: Grants Tenri Jindo Ready
: Duration: 30s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
 Action becomes Tenri Jindo upon execution.
 	72 	Ability 	Instant 	120s 	— 	— 	—
 	Dispel Suiton, increasing the Ninki Gauge by 50.
: Additional Effect: Grants Meisui
: Duration: 30s
: Meisui Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 500 ( 530)
Can only be executed while in combat and under the effect of Shadow Walker. 	Dispel Suiton, increasing the Ninki Gauge by 50.
: Additional Effect: Grants Meisui
: Duration: 30s
: Meisui Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 500 ( 530)
Can only be executed while in combat and under the effect of Shadow Walker. 	Dispel Suiton, increasing the Ninki Gauge by 50.
: Additional Effect: Grants Meisui
: Duration: 30s
: Meisui Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 500 ( 530)
Can only be executed while in combat and under the effect of Shadow Walker. 	Dispel Suiton, increasing the Ninki Gauge by 50.
: Additional Effect: Grants Meisui
: Duration: 30s
: Meisui Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 500 ( 530)
Can only be executed while in combat and under the effect of Shadow Walker. 	Dispel Suiton, increasing the Ninki Gauge by 50.
: Additional Effect: Grants Meisui
: Duration: 30s
: Meisui Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 500 ( 530)
Can only be executed while in combat and under the effect of Shadow Walker. 	Dispel Suiton, increasing the Ninki Gauge by 50.
: Additional Effect: Grants Meisui
: Duration: 30s
: Meisui Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 500 ( 530)
Can only be executed while in combat and under the effect of Shadow Walker. 	Dispel Suiton, increasing the Ninki Gauge by 50.
: Additional Effect: Grants Meisui
: Duration: 30s
: Meisui Effect: Increases the potency of Zesho Meppo to 700 and Bhavacakra to 500 ( 530)
Can only be executed while in combat and under the effect of Shadow Walker.
 	80 	Ability 	Instant 	90s 	— 	— 	—
 	Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
:Melee Attack Potency: 160
:Ranged Attack Potency: 160
:Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
:Duration: 30s
:Additional Effect: Grants Phantom Kamaitachi Ready
:Duration: 45s
:Ninki Gauge Cost: 50
Action optionally changes to Phantom Kamaitachi upon execution after reaching level 82.	Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
:Melee Attack Potency: 160
:Ranged Attack Potency: 160
:Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
:Duration: 30s
:Additional Effect: Grants Phantom Kamaitachi Ready
:Duration: 45s
:Ninki Gauge Cost: 50
Action optionally changes to Phantom Kamaitachi upon execution after reaching level 82.	Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
:Melee Attack Potency: 160
:Ranged Attack Potency: 160
:Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
:Duration: 30s
:Additional Effect: Grants Phantom Kamaitachi Ready
:Duration: 45s
:Ninki Gauge Cost: 50
Action optionally changes to Phantom Kamaitachi upon execution after reaching level 82.	Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
:Melee Attack Potency: 160
:Ranged Attack Potency: 160
:Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
:Duration: 30s
:Additional Effect: Grants Phantom Kamaitachi Ready
:Duration: 45s
:Ninki Gauge Cost: 50
Action optionally changes to Phantom Kamaitachi upon execution after reaching level 82.	Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
:Melee Attack Potency: 160
:Ranged Attack Potency: 160
:Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
:Duration: 30s
:Additional Effect: Grants Phantom Kamaitachi Ready
:Duration: 45s
:Ninki Gauge Cost: 50
Action optionally changes to Phantom Kamaitachi upon execution after reaching level 82.	Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
:Melee Attack Potency: 160
:Ranged Attack Potency: 160
:Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
:Duration: 30s
:Additional Effect: Grants Phantom Kamaitachi Ready
:Duration: 45s
:Ninki Gauge Cost: 50
Action optionally changes to Phantom Kamaitachi upon execution after reaching level 82.	Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
:Melee Attack Potency: 160
:Ranged Attack Potency: 160
:Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
:Duration: 30s
:Additional Effect: Grants Phantom Kamaitachi Ready
:Duration: 45s
:Ninki Gauge Cost: 50
Action optionally changes to Phantom Kamaitachi upon execution after reaching level 82.
 	82 	Weaponskill 	Instant 	2.5s 	— 	20y 	—
 	Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Phantom Kamaitachi Ready. 	Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Phantom Kamaitachi Ready. 	Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Phantom Kamaitachi Ready. 	Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Phantom Kamaitachi Ready. 	Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Phantom Kamaitachi Ready. 	Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Phantom Kamaitachi Ready. 	Your shadow deals wind damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Phantom Kamaitachi Ready.
 	86 	Weaponskill 	Instant 	— 	— 	100y 	5y radius
 	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Unlike other "cannot be assigned to a hotbar" actions, which typically indicates that another action changes to the action in question when conditions are met, Hollow Nozuchi is unique in that it does not appear on the hotbar under any circumstance, instead being automatically executed when conditions are met without any further player input.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Unlike other "cannot be assigned to a hotbar" actions, which typically indicates that another action changes to the action in question when conditions are met, Hollow Nozuchi is unique in that it does not appear on the hotbar under any circumstance, instead being automatically executed when conditions are met without any further player input.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Unlike other "cannot be assigned to a hotbar" actions, which typically indicates that another action changes to the action in question when conditions are met, Hollow Nozuchi is unique in that it does not appear on the hotbar under any circumstance, instead being automatically executed when conditions are met without any further player input.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Unlike other "cannot be assigned to a hotbar" actions, which typically indicates that another action changes to the action in question when conditions are met, Hollow Nozuchi is unique in that it does not appear on the hotbar under any circumstance, instead being automatically executed when conditions are met without any further player input.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Unlike other "cannot be assigned to a hotbar" actions, which typically indicates that another action changes to the action in question when conditions are met, Hollow Nozuchi is unique in that it does not appear on the hotbar under any circumstance, instead being automatically executed when conditions are met without any further player input.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Unlike other "cannot be assigned to a hotbar" actions, which typically indicates that another action changes to the action in question when conditions are met, Hollow Nozuchi is unique in that it does not appear on the hotbar under any circumstance, instead being automatically executed when conditions are met without any further player input.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.Effect can only be triggered while Doton is active.※This action cannot be assigned to a hotbar.
Unlike other "cannot be assigned to a hotbar" actions, which typically indicates that another action changes to the action in question when conditions are met, Hollow Nozuchi is unique in that it does not appear on the hotbar under any circumstance, instead being automatically executed when conditions are met without any further player input.
 	90 	Weaponskill 	Instant 	2.5s 	— 	20y 	—
 	Rushes target and delivers a lightning attack with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound. 	Rushes target and delivers a lightning attack with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound. 	Rushes target and delivers a lightning attack with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound. 	Rushes target and delivers a lightning attack with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound. 	Rushes target and delivers a lightning attack with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound. 	Rushes target and delivers a lightning attack with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound. 	Rushes target and delivers a lightning attack with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.Cannot be executed while bound.
 	90 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Deals lightning damage with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready. 	Deals lightning damage with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready. 	Deals lightning damage with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready. 	Deals lightning damage with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready. 	Deals lightning damage with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready. 	Deals lightning damage with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready. 	Deals lightning damage with a potency of 560. ( 700)
:Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
 	92 	Ability 	Instant 	60s 	— 	3y 	5y radius
 	Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Afflicts target with Kunai's Bane
:Kunai's Bane Effect: Increases damage you deal target by 10%
:Duration: 15s
Can only be executed while Hidden. 	Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Afflicts target with Kunai's Bane
:Kunai's Bane Effect: Increases damage you deal target by 10%
:Duration: 15s
Can only be executed while Hidden. 	Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Afflicts target with Kunai's Bane
:Kunai's Bane Effect: Increases damage you deal target by 10%
:Duration: 15s
Can only be executed while Hidden. 	Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Afflicts target with Kunai's Bane
:Kunai's Bane Effect: Increases damage you deal target by 10%
:Duration: 15s
Can only be executed while Hidden. 	Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Afflicts target with Kunai's Bane
:Kunai's Bane Effect: Increases damage you deal target by 10%
:Duration: 15s
Can only be executed while Hidden. 	Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Afflicts target with Kunai's Bane
:Kunai's Bane Effect: Increases damage you deal target by 10%
:Duration: 15s
Can only be executed while Hidden. 	Deals damage to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
:Additional Effect: Afflicts target with Kunai's Bane
:Kunai's Bane Effect: Increases damage you deal target by 10%
:Duration: 15s
Can only be executed while Hidden.
 	96 	Ability 	Instant 	1s 	— 	25y 	6y radius
 	Deals fire damage with a potency of 3000 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. 	Deals fire damage with a potency of 3000 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. 	Deals fire damage with a potency of 3000 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. 	Deals fire damage with a potency of 3000 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. 	Deals fire damage with a potency of 3000 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. 	Deals fire damage with a potency of 3000 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met. 	Deals fire damage with a potency of 3000 to target and all enemies nearby it.
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Bhavacakra.※This action cannot be assigned to a hotbar.※Hellfrog Medium changes to Deathfrog Medium when requirements for execution are met.
 	96 	Ability 	Instant 	1s 	— 	3y 	—
 	Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850 when under the effect of Meisui
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.	Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850 when under the effect of Meisui
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.	Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850 when under the effect of Meisui
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.	Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850 when under the effect of Meisui
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.	Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850 when under the effect of Meisui
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.	Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850 when under the effect of Meisui
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.	Deals unaspected damage with a potency of 700.
Meisui Bonus: Potency is increased to 850 when under the effect of Meisui
:Ninki Gauge Cost: 50
Can only be executed while under the effect of Higi.Shares a recast timer with Hellfrog Medium.※This action cannot be assigned to a hotbar.※Bhavacakra changes to Zesho Meppo when requirements for execution are met.
 	100 	Ability 	Instant 	1s 	— 	20y 	5y radius
 	Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.	Deals unaspected damage to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Tenri Jindo Ready.※This action cannot be assigned to a hotbar.※Ten Chi Jin changes to Tenri Jindo when requirements for execution are met.
===Ninjutsu===
All Ninjutsu actions are instant-cast abilities that cause all weaponskills, mudra, and the main Ninjutsu ability to enter cooldown for 1.5 seconds.
Action	Level 	Range 	Area 	Mudra Combination
 	30 	— 	— 	Any combination with 2 or more of the same mudra, or using a non-mudra ability in the middle of the combination.
 	Thumpity thump thump, thumpity thump thump...
A rabbit appears on the players head and does nothing directly, however it does alert other party members to the player's error and as such may cause emotional damage.	Thumpity thump thump, thumpity thump thump...
A rabbit appears on the players head and does nothing directly, however it does alert other party members to the player's error and as such may cause emotional damage.	Thumpity thump thump, thumpity thump thump...
A rabbit appears on the players head and does nothing directly, however it does alert other party members to the player's error and as such may cause emotional damage.	Thumpity thump thump, thumpity thump thump...
A rabbit appears on the players head and does nothing directly, however it does alert other party members to the player's error and as such may cause emotional damage.
 	30 	25y 	— 	Any one of the Ten, Chi, or Jin mudra
 	Delivers a ranged ninjutsu attack with a potency of 450 ( 500). 	Delivers a ranged ninjutsu attack with a potency of 450 ( 500). 	Delivers a ranged ninjutsu attack with a potency of 450 ( 500). 	Delivers a ranged ninjutsu attack with a potency of 450 ( 500).
 	35 	20y 	5y radius 	Chi→Ten or Jin→Ten
 	Delivers fire damage with a potency of 350 to target and all enemies near it.	Delivers fire damage with a potency of 350 to target and all enemies near it.	Delivers fire damage with a potency of 350 to target and all enemies near it.	Delivers fire damage with a potency of 350 to target and all enemies near it.
 	35 	20y 	— 	Ten→Chi or Jin→Chi
 	Delivers lightning damage with a potency of 650 ( 740).
: Additional Effect: Grants a stack of Raiju Ready
: Duration: 30s
: Maximum Stacks: 3	Delivers lightning damage with a potency of 650 ( 740).
: Additional Effect: Grants a stack of Raiju Ready
: Duration: 30s
: Maximum Stacks: 3	Delivers lightning damage with a potency of 650 ( 740).
: Additional Effect: Grants a stack of Raiju Ready
: Duration: 30s
: Maximum Stacks: 3	Delivers lightning damage with a potency of 650 ( 740).
: Additional Effect: Grants a stack of Raiju Ready
: Duration: 30s
: Maximum Stacks: 3
 	45 	25y 	— 	Ten→Jin or Chi→Jin
 	Delivers ice damage with a potency of 350.
:Additional Effect: Bind
:Duration: 15s
Cancels auto-attack upon execution.	Delivers ice damage with a potency of 350.
:Additional Effect: Bind
:Duration: 15s
Cancels auto-attack upon execution.	Delivers ice damage with a potency of 350.
:Additional Effect: Bind
:Duration: 15s
Cancels auto-attack upon execution.	Delivers ice damage with a potency of 350.
:Additional Effect: Bind
:Duration: 15s
Cancels auto-attack upon execution.
 	45 	— 	— 	Jin→Chi→Ten or Chi→Jin→Ten
 	Deals wind damage with a potency of 240 to target and all enemies nearby it. 
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s	Deals wind damage with a potency of 240 to target and all enemies nearby it. 
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s	Deals wind damage with a potency of 240 to target and all enemies nearby it. 
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s	Deals wind damage with a potency of 240 to target and all enemies nearby it. 
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s
 	45 	— 	5y radius 	Ten→Jin→Chi or Jin→Ten→Chi
 	Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
:Duration: 18s
:Additional Effect: Heavy +40%	Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
:Duration: 18s
:Additional Effect: Heavy +40%	Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
:Duration: 18s
:Additional Effect: Heavy +40%	Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
:Duration: 18s
:Additional Effect: Heavy +40%
 	45 	20y 	— 	Ten→Chi→Jin or Chi→Ten→Jin
 	Delivers water damage with a potency of 500 ( 580).
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s	Delivers water damage with a potency of 500 ( 580).
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s	Delivers water damage with a potency of 500 ( 580).
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s	Delivers water damage with a potency of 500 ( 580).
:Additional Effect: Grants Shadow Walker
:Shadow Walker Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
:Duration: 20s
 	76 	20y 	5y radius 	Chi→Ten or Jin→Ten + Kassatsu
 	Delivers fire damage with a potency of 600 to target and all enemies near it.	Delivers fire damage with a potency of 600 to target and all enemies near it.	Delivers fire damage with a potency of 600 to target and all enemies near it.	Delivers fire damage with a potency of 600 to target and all enemies near it.
 	76 	25y 	— 	Chi→Jin or Ten→Jin + Kassatsu
 	Delivers ice damage with a potency of 1,300. 	Delivers ice damage with a potency of 1,300. 	Delivers ice damage with a potency of 1,300. 	Delivers ice damage with a potency of 1,300.
===Role Actions===
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	8 	Ability	Instant	120s 	— 	— 	—
 	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)
 	10 	Ability	Instant	40s 	— 	3y 	–
 	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s
 	12 	Ability	Instant	90s 	— 	— 	—
 	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s
 	22 	Ability	Instant	90s 	— 	10y 	—
 	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)
 	32 	Ability	Instant	120s 	— 	– 	–
 	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s
 	50 	Ability	Instant	45s 	— 	— 	—
 	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2
===Traits===
Name	Level	Description
 	14 	Reduces damage taken when falling.
 	20 	Increases movement speed.
 	45 	Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%.
 	56 	Upgrades Assassinate to Dream Within a Dream.
 	62 	Increases Ninki Gauge by 5 upon landing weaponskills or successfully completing combos.
 	64 	Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.
 	66 	Upgrades Mug to Dokumori.
 	74 	Allows the accumulation of charges for consecutive uses of Shukuchi.
:Maximum Charges: 2
 	74 	Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.
 	76 	Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.
 	78 	Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.
 	84 	Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.
 	84 	Increases the potency of Spinning Edge to 220 and Gust Slash to 160.
 	88 	Increases the potency of Bhavacakra to 500 while under the effect of Meisui.
:Duration: 30s
 	90 	Grants a stack of Raiju Ready upon executing Raiton.
:Maximum Stacks: 3
:Duration: 15s
Effect of Raiju Ready ends upon execution of any melee weaponskill.
 	92 	Upgrades Trick Attack to Kunai's Bane.
 	94 	Increases the potency of Spinning Edge to 300, Gust Slash to 240, Aeolian Edge to 200, Fuma Shuriken to 500, Raiton to 740, Suiton to 580, Armor Crush to 220, Bhavacakra to 380, Bhavacakra while under the effect of Meisui to 530, Forked Raiju to 700, and Fleeting Raiju to 700.
===Role Traits===
Name	Level	Description
 	94 	Increases the healing potency of Second Wind to 800.
 	98 	Extends the duration of Feint to 15 seconds.
===PvP Actions===
Action	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	Weaponskill 	Instant 	2.0s 	— 	5y 	—
 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.0s 	— 	5y 	—
 	Delivers an attack with a potency of 4,000.
:Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Spinning Edge
※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.0s 	— 	5y 	—
 	Delivers an attack with a potency of 5,000.
:Combo Action: Gust Slash
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gust Slash
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gust Slash
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gust Slash
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gust Slash
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gust Slash
※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	10s 	— 	20y 	—
 	Delivers a ranged attack with a potency of 6,000.
:Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.※Action changes to Hyosho Ranryu while under the effect of Three Mudra.	Delivers a ranged attack with a potency of 6,000.
:Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.※Action changes to Hyosho Ranryu while under the effect of Three Mudra.	Delivers a ranged attack with a potency of 6,000.
:Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.※Action changes to Hyosho Ranryu while under the effect of Three Mudra.	Delivers a ranged attack with a potency of 6,000.
:Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.※Action changes to Hyosho Ranryu while under the effect of Three Mudra.	Delivers a ranged attack with a potency of 6,000.
:Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.※Action changes to Hyosho Ranryu while under the effect of Three Mudra.	Delivers a ranged attack with a potency of 6,000.
:Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.※Action changes to Hyosho Ranryu while under the effect of Three Mudra.
 	Ability 	Instant 	20s 	— 	5y 	—
 	Delivers an attack with a potency of 2,000.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
:Additional Effect: Reduces the recast time of Fuma Shuriken by 10 seconds
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.	Delivers an attack with a potency of 2,000.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
:Additional Effect: Reduces the recast time of Fuma Shuriken by 10 seconds
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.	Delivers an attack with a potency of 2,000.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
:Additional Effect: Reduces the recast time of Fuma Shuriken by 10 seconds
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.	Delivers an attack with a potency of 2,000.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
:Additional Effect: Reduces the recast time of Fuma Shuriken by 10 seconds
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.	Delivers an attack with a potency of 2,000.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
:Additional Effect: Reduces the recast time of Fuma Shuriken by 10 seconds
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.	Delivers an attack with a potency of 2,000.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
:Additional Effect: Reduces the recast time of Fuma Shuriken by 10 seconds
※Action changes to Goka Mekkyaku while under the effect of Three Mudra.
 	Ability 	Instant 	15s 	— 	— 	—
 	Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
:Duration: 10s
:Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.	Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
:Duration: 10s
:Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.	Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
:Duration: 10s
:Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.	Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
:Duration: 10s
:Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.	Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
:Duration: 10s
:Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.	Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
:Duration: 10s
:Maximum Charges: 2
※Action changes to Meisui while under the effect of Three Mudra.※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.
 	Ability 	Instant 	30s 	— 	— 	—
 	For up to five attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill.Shadow attack potency will match that of your weaponskills, but will be halved when executing Fuma Shuriken or Assassinate.
:Duration: 20s
:Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.	For up to five attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill.Shadow attack potency will match that of your weaponskills, but will be halved when executing Fuma Shuriken or Assassinate.
:Duration: 20s
:Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.	For up to five attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill.Shadow attack potency will match that of your weaponskills, but will be halved when executing Fuma Shuriken or Assassinate.
:Duration: 20s
:Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.	For up to five attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill.Shadow attack potency will match that of your weaponskills, but will be halved when executing Fuma Shuriken or Assassinate.
:Duration: 20s
:Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.	For up to five attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill.Shadow attack potency will match that of your weaponskills, but will be halved when executing Fuma Shuriken or Assassinate.
:Duration: 20s
:Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.	For up to five attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill.Shadow attack potency will match that of your weaponskills, but will be halved when executing Fuma Shuriken or Assassinate.
:Duration: 20s
:Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※Action changes to Huton while under the effect of Three Mudra.
 	Ability 	Instant 	20s 	— 	20y 	—
 	Move quickly to the specified location.
:Additional Effect: Grants Hidden
:Hide Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
:Duration: 4s
Effect ends upon use of any action other than Sprint, or upon taking damage from an enemy.Cannot be executed while bound.※Action changes to Doton while under the effect of Three Mudra.※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.	Move quickly to the specified location.
:Additional Effect: Grants Hidden
:Hide Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
:Duration: 4s
Effect ends upon use of any action other than Sprint, or upon taking damage from an enemy.Cannot be executed while bound.※Action changes to Doton while under the effect of Three Mudra.※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.	Move quickly to the specified location.
:Additional Effect: Grants Hidden
:Hide Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
:Duration: 4s
Effect ends upon use of any action other than Sprint, or upon taking damage from an enemy.Cannot be executed while bound.※Action changes to Doton while under the effect of Three Mudra.※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.	Move quickly to the specified location.
:Additional Effect: Grants Hidden
:Hide Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
:Duration: 4s
Effect ends upon use of any action other than Sprint, or upon taking damage from an enemy.Cannot be executed while bound.※Action changes to Doton while under the effect of Three Mudra.※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.	Move quickly to the specified location.
:Additional Effect: Grants Hidden
:Hide Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
:Duration: 4s
Effect ends upon use of any action other than Sprint, or upon taking damage from an enemy.Cannot be executed while bound.※Action changes to Doton while under the effect of Three Mudra.※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.	Move quickly to the specified location.
:Additional Effect: Grants Hidden
:Hide Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
:Duration: 4s
Effect ends upon use of any action other than Sprint, or upon taking damage from an enemy.Cannot be executed while bound.※Action changes to Doton while under the effect of Three Mudra.※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.
 	Weaponskill 	Instant 	2.0s 	— 	20y 	—
 	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Fleeting Raiju Ready
:Duration: 10s
Cannot be executed while bound.※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Fleeting Raiju Ready
:Duration: 10s
Cannot be executed while bound.※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Fleeting Raiju Ready
:Duration: 10s
Cannot be executed while bound.※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Fleeting Raiju Ready
:Duration: 10s
Cannot be executed while bound.※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Fleeting Raiju Ready
:Duration: 10s
Cannot be executed while bound.※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
:Additional Effect: Grants Fleeting Raiju Ready
:Duration: 10s
Cannot be executed while bound.※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.0s 	— 	20y 	—
 	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.Cannot be executed while bound.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.Cannot be executed while bound.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.Cannot be executed while bound.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.Cannot be executed while bound.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.Cannot be executed while bound.※This action cannot be assigned to a hotbar.	Rushes target and delivers a lightning attack with a potency of 4,000.
:Additional Effect: Stun
:Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.Cannot be executed while bound.※This action cannot be assigned to a hotbar.
 	Spell 	Instant 	2.0s 	— 	20y 	—
 	Deals unaspected damage with a potency of 16,000.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 16,000.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 16,000.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 16,000.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 16,000.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 16,000.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.
 	Spell 	Instant 	2.0s 	— 	20y 	5y radius
 	Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
:Additional Effect: Damage over time
:Potency: 4,000
:Duration: 12s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.
 	Spell 	Instant 	2.0s 	— 	30y 	—
 	Restores target's HP.
:Cure Potency: 8,000
:Additional Effect: Gradually restores own HP
:Cure Potency: 4,000
:Duration: 15s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 8,000
:Additional Effect: Gradually restores own HP
:Cure Potency: 4,000
:Duration: 15s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 8,000
:Additional Effect: Gradually restores own HP
:Cure Potency: 4,000
:Duration: 15s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 8,000
:Additional Effect: Gradually restores own HP
:Cure Potency: 4,000
:Duration: 15s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 8,000
:Additional Effect: Gradually restores own HP
:Cure Potency: 4,000
:Duration: 15s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Restores target's HP.
:Cure Potency: 8,000
:Additional Effect: Gradually restores own HP
:Cure Potency: 4,000
:Duration: 15s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.
 	Spell 	Instant 	2.0s 	— 	— 	—
 	Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed by 25%.
:Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed by 25%.
:Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed by 25%.
:Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed by 25%.
:Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed by 25%.
:Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed by 25%.
:Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.
 	Spell 	Instant 	2.0s 	— 	— 	5y radius
 	Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
:Duration: 10s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
:Duration: 10s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
:Duration: 10s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
:Duration: 10s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
:Duration: 10s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.	Creates a patch of corrupted earth under your feet, dealing damage with a potency of 3,000 to any enemies who enter.
:Duration: 10s
Can only be executed while under the effect of Three Mudra.※This action cannot be assigned to a hotbar.
 	Ability 	Instant 	— 	— 	100y 	5y radius
 	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
:Additional Effect: Heavy +75%
:Duration: 3s
※This action cannot be assigned to a hotbar.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
:Additional Effect: Heavy +75%
:Duration: 3s
※This action cannot be assigned to a hotbar.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
:Additional Effect: Heavy +75%
:Duration: 3s
※This action cannot be assigned to a hotbar.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
:Additional Effect: Heavy +75%
:Duration: 3s
※This action cannot be assigned to a hotbar.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
:Additional Effect: Heavy +75%
:Duration: 3s
※This action cannot be assigned to a hotbar.	All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 3,000.Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
:Additional Effect: Heavy +75%
:Duration: 3s
※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.0s 	— 	5y 	—
 	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Hide.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Hide.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Hide.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Hide.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Hide.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Hide.※This action cannot be assigned to a hotbar.
 	Limit Break 	Instant 	10s 	— 	20y 	—
 	Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
:Additional Effect: Afflicts target with Death Link
:Duration: 4s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
:Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.Effect cannot be applied to players riding machina or non-player combatants.Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.Gauge Charge Time: 105sCannot be executed while bound.	Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
:Additional Effect: Afflicts target with Death Link
:Duration: 4s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
:Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.Effect cannot be applied to players riding machina or non-player combatants.Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.Gauge Charge Time: 105sCannot be executed while bound.	Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
:Additional Effect: Afflicts target with Death Link
:Duration: 4s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
:Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.Effect cannot be applied to players riding machina or non-player combatants.Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.Gauge Charge Time: 105sCannot be executed while bound.	Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
:Additional Effect: Afflicts target with Death Link
:Duration: 4s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
:Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.Effect cannot be applied to players riding machina or non-player combatants.Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.Gauge Charge Time: 105sCannot be executed while bound.	Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
:Additional Effect: Afflicts target with Death Link
:Duration: 4s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
:Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.Effect cannot be applied to players riding machina or non-player combatants.Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.Gauge Charge Time: 105sCannot be executed while bound.	Rushes target and delivers an attack with a potency of 12,000, incapacitating foes whose HP is below 50%.
:Additional Effect: Afflicts target with Death Link
:Duration: 4s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Unsealed Seiton Tenchu, allowing a second execution of this action.
:Duration: 8s
Effect duration is reduced by 1s each time it is applied to a target with a minimum duration of 4s.Effect cannot be applied to players riding machina or non-player combatants.Can only be executed when the limit gauge is full or while under the effect of Unsealed Seiton Tenchu.Gauge Charge Time: 105sCannot be executed while bound.
 	Ability 	4.5s 	5s 	— 	— 	—
 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
 	Ability 	Instant 	1s 	2500 MP 	— 	—
 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000
 	Ability 	Instant 	30s 	— 	— 	—
 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.
 	Ability 	Instant 	30s 	— 	— 	—
 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.
 	Ability 	Instant 	1.5s 	— 	— 	—
 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action.
===Removed actions===
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	6 	Ability 	Instant	5s 	— 	— 	—
 	Apply wasp venom to your weapon, increasing physical damage dealt by 5%.Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
36 Enhanced Wasp Venom: Improves the damage increase granted by Kiss of the Wasp to 20%.Changes the additional effect of Jugulate to Stun.Duration: 2s
Removed in patch 4.0.	Apply wasp venom to your weapon, increasing physical damage dealt by 5%.Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
36 Enhanced Wasp Venom: Improves the damage increase granted by Kiss of the Wasp to 20%.Changes the additional effect of Jugulate to Stun.Duration: 2s
Removed in patch 4.0.	Apply wasp venom to your weapon, increasing physical damage dealt by 5%.Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
36 Enhanced Wasp Venom: Improves the damage increase granted by Kiss of the Wasp to 20%.Changes the additional effect of Jugulate to Stun.Duration: 2s
Removed in patch 4.0.	Apply wasp venom to your weapon, increasing physical damage dealt by 5%.Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
36 Enhanced Wasp Venom: Improves the damage increase granted by Kiss of the Wasp to 20%.Changes the additional effect of Jugulate to Stun.Duration: 2s
Removed in patch 4.0.	Apply wasp venom to your weapon, increasing physical damage dealt by 5%.Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
36 Enhanced Wasp Venom: Improves the damage increase granted by Kiss of the Wasp to 20%.Changes the additional effect of Jugulate to Stun.Duration: 2s
Removed in patch 4.0.	Apply wasp venom to your weapon, increasing physical damage dealt by 5%.Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
36 Enhanced Wasp Venom: Improves the damage increase granted by Kiss of the Wasp to 20%.Changes the additional effect of Jugulate to Stun.Duration: 2s
Removed in patch 4.0.	Apply wasp venom to your weapon, increasing physical damage dealt by 5%.Shares a recast timer with Kiss of the Viper and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
36 Enhanced Wasp Venom: Improves the damage increase granted by Kiss of the Wasp to 20%.Changes the additional effect of Jugulate to Stun.Duration: 2s
Removed in patch 4.0.
 	8 	Weaponskill	Instant	 	— 	3y 	—
 	Delivers an attack with a potency of 60.Additional Effect: Damage over timePotency: 30Duration: 18s
44 Enhanced Mutilate: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 60.Additional Effect: Damage over timePotency: 30Duration: 18s
44 Enhanced Mutilate: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 60.Additional Effect: Damage over timePotency: 30Duration: 18s
44 Enhanced Mutilate: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 60.Additional Effect: Damage over timePotency: 30Duration: 18s
44 Enhanced Mutilate: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 60.Additional Effect: Damage over timePotency: 30Duration: 18s
44 Enhanced Mutilate: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 60.Additional Effect: Damage over timePotency: 30Duration: 18s
44 Enhanced Mutilate: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 60.Additional Effect: Damage over timePotency: 30Duration: 18s
44 Enhanced Mutilate: Extends duration to 30 seconds.
Removed in patch 4.0.
 	18 	Ability 	Instant	180s 	— 	30y 	—
 	Refreshes TP of a single party member.Duration: 30s
28 Enhanced Goad: Increases the amount of TP restored.
Replaced by Goad Role Action in patch 4.0, which was subsequently removed in patch 5.0.	Refreshes TP of a single party member.Duration: 30s
28 Enhanced Goad: Increases the amount of TP restored.
Replaced by Goad Role Action in patch 4.0, which was subsequently removed in patch 5.0.	Refreshes TP of a single party member.Duration: 30s
28 Enhanced Goad: Increases the amount of TP restored.
Replaced by Goad Role Action in patch 4.0, which was subsequently removed in patch 5.0.	Refreshes TP of a single party member.Duration: 30s
28 Enhanced Goad: Increases the amount of TP restored.
Replaced by Goad Role Action in patch 4.0, which was subsequently removed in patch 5.0.	Refreshes TP of a single party member.Duration: 30s
28 Enhanced Goad: Increases the amount of TP restored.
Replaced by Goad Role Action in patch 4.0, which was subsequently removed in patch 5.0.	Refreshes TP of a single party member.Duration: 30s
28 Enhanced Goad: Increases the amount of TP restored.
Replaced by Goad Role Action in patch 4.0, which was subsequently removed in patch 5.0.	Refreshes TP of a single party member.Duration: 30s
28 Enhanced Goad: Increases the amount of TP restored.
Replaced by Goad Role Action in patch 4.0, which was subsequently removed in patch 5.0.
 	22 	Ability 	Instant	60s 	— 	3y 	—
 	Delivers an attack with a potency of 100.300 when executed in front of target.Can only be executed while under the effect of Hide and shares a recast timer with Trick Attack.
32 Enhanced Sneak Attack: Increases potency to 300 (500 when attack is initiated in front of target).
Removed in patch 4.0.	Delivers an attack with a potency of 100.300 when executed in front of target.Can only be executed while under the effect of Hide and shares a recast timer with Trick Attack.
32 Enhanced Sneak Attack: Increases potency to 300 (500 when attack is initiated in front of target).
Removed in patch 4.0.	Delivers an attack with a potency of 100.300 when executed in front of target.Can only be executed while under the effect of Hide and shares a recast timer with Trick Attack.
32 Enhanced Sneak Attack: Increases potency to 300 (500 when attack is initiated in front of target).
Removed in patch 4.0.	Delivers an attack with a potency of 100.300 when executed in front of target.Can only be executed while under the effect of Hide and shares a recast timer with Trick Attack.
32 Enhanced Sneak Attack: Increases potency to 300 (500 when attack is initiated in front of target).
Removed in patch 4.0.	Delivers an attack with a potency of 100.300 when executed in front of target.Can only be executed while under the effect of Hide and shares a recast timer with Trick Attack.
32 Enhanced Sneak Attack: Increases potency to 300 (500 when attack is initiated in front of target).
Removed in patch 4.0.	Delivers an attack with a potency of 100.300 when executed in front of target.Can only be executed while under the effect of Hide and shares a recast timer with Trick Attack.
32 Enhanced Sneak Attack: Increases potency to 300 (500 when attack is initiated in front of target).
Removed in patch 4.0.	Delivers an attack with a potency of 100.300 when executed in front of target.Can only be executed while under the effect of Hide and shares a recast timer with Trick Attack.
32 Enhanced Sneak Attack: Increases potency to 300 (500 when attack is initiated in front of target).
Removed in patch 4.0.
 	30 	Ability 	Instant	5s 	— 	— 	—
 	Apply snake venom to your weapon, increasing physical damage dealt by 10%.Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
40 Enhanced Viper Venom: Increases damage granted to 20%.Changes the additional effect of Mug to absorb 50% damage dealt as HP.
Removed in patch 4.0.	Apply snake venom to your weapon, increasing physical damage dealt by 10%.Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
40 Enhanced Viper Venom: Increases damage granted to 20%.Changes the additional effect of Mug to absorb 50% damage dealt as HP.
Removed in patch 4.0.	Apply snake venom to your weapon, increasing physical damage dealt by 10%.Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
40 Enhanced Viper Venom: Increases damage granted to 20%.Changes the additional effect of Mug to absorb 50% damage dealt as HP.
Removed in patch 4.0.	Apply snake venom to your weapon, increasing physical damage dealt by 10%.Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
40 Enhanced Viper Venom: Increases damage granted to 20%.Changes the additional effect of Mug to absorb 50% damage dealt as HP.
Removed in patch 4.0.	Apply snake venom to your weapon, increasing physical damage dealt by 10%.Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
40 Enhanced Viper Venom: Increases damage granted to 20%.Changes the additional effect of Mug to absorb 50% damage dealt as HP.
Removed in patch 4.0.	Apply snake venom to your weapon, increasing physical damage dealt by 10%.Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
40 Enhanced Viper Venom: Increases damage granted to 20%.Changes the additional effect of Mug to absorb 50% damage dealt as HP.
Removed in patch 4.0.	Apply snake venom to your weapon, increasing physical damage dealt by 10%.Shares a recast timer with Kiss of the Wasp, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse.
40 Enhanced Viper Venom: Increases damage granted to 20%.Changes the additional effect of Mug to absorb 50% damage dealt as HP.
Removed in patch 4.0.
 	30 	Ability 	Instant	30s 	— 	3y 	—
 	Delivers an attack with a potency of 80.Additional Effect: SilenceDuration: 1s
Removed in patch 5.0.	Delivers an attack with a potency of 80.Additional Effect: SilenceDuration: 1s
Removed in patch 5.0.	Delivers an attack with a potency of 80.Additional Effect: SilenceDuration: 1s
Removed in patch 5.0.	Delivers an attack with a potency of 80.Additional Effect: SilenceDuration: 1s
Removed in patch 5.0.	Delivers an attack with a potency of 80.Additional Effect: SilenceDuration: 1s
Removed in patch 5.0.	Delivers an attack with a potency of 80.Additional Effect: SilenceDuration: 1s
Removed in patch 5.0.	Delivers an attack with a potency of 80.Additional Effect: SilenceDuration: 1s
Removed in patch 5.0.
 	30 	Weaponskill	Instant	70s 	— 	3y 	—
 	Delivers an attack with a potency of 200.Additional Effect: Damage over timePotency: 90Duration: 30sAdditional Effect: Increases Ninki Gauge by 10This action does not share a recast timer with any other actions.
Removed in patch 6.0.	Delivers an attack with a potency of 200.Additional Effect: Damage over timePotency: 90Duration: 30sAdditional Effect: Increases Ninki Gauge by 10This action does not share a recast timer with any other actions.
Removed in patch 6.0.	Delivers an attack with a potency of 200.Additional Effect: Damage over timePotency: 90Duration: 30sAdditional Effect: Increases Ninki Gauge by 10This action does not share a recast timer with any other actions.
Removed in patch 6.0.	Delivers an attack with a potency of 200.Additional Effect: Damage over timePotency: 90Duration: 30sAdditional Effect: Increases Ninki Gauge by 10This action does not share a recast timer with any other actions.
Removed in patch 6.0.	Delivers an attack with a potency of 200.Additional Effect: Damage over timePotency: 90Duration: 30sAdditional Effect: Increases Ninki Gauge by 10This action does not share a recast timer with any other actions.
Removed in patch 6.0.	Delivers an attack with a potency of 200.Additional Effect: Damage over timePotency: 90Duration: 30sAdditional Effect: Increases Ninki Gauge by 10This action does not share a recast timer with any other actions.
Removed in patch 6.0.	Delivers an attack with a potency of 200.Additional Effect: Damage over timePotency: 90Duration: 30sAdditional Effect: Increases Ninki Gauge by 10This action does not share a recast timer with any other actions.
Removed in patch 6.0.
 	38 	Weaponskill	Instant	 	— 	3y 	—
 	Delivers an attack with a potency of 100.Combo Action: Gust SlashCombo Potency: 260Combo Bonus: Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%Duration: 20sCannot be stacked with the Storm's Eye status.HP recovery decrease not available in PvP areas.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Combo Action: Gust SlashCombo Potency: 260Combo Bonus: Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%Duration: 20sCannot be stacked with the Storm's Eye status.HP recovery decrease not available in PvP areas.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Combo Action: Gust SlashCombo Potency: 260Combo Bonus: Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%Duration: 20sCannot be stacked with the Storm's Eye status.HP recovery decrease not available in PvP areas.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Combo Action: Gust SlashCombo Potency: 260Combo Bonus: Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%Duration: 20sCannot be stacked with the Storm's Eye status.HP recovery decrease not available in PvP areas.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Combo Action: Gust SlashCombo Potency: 260Combo Bonus: Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%Duration: 20sCannot be stacked with the Storm's Eye status.HP recovery decrease not available in PvP areas.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Combo Action: Gust SlashCombo Potency: 260Combo Bonus: Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%Duration: 20sCannot be stacked with the Storm's Eye status.HP recovery decrease not available in PvP areas.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Combo Action: Gust SlashCombo Potency: 260Combo Bonus: Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20%Duration: 20sCannot be stacked with the Storm's Eye status.HP recovery decrease not available in PvP areas.
Removed in patch 4.0.
 	52 	Ability 	Instant	180s 	— 	25y 	—
 	Creates a wall of smoke, reducing enmity generation of a single party member.Duration: 20s
Removed in patch 5.0.	Creates a wall of smoke, reducing enmity generation of a single party member.Duration: 20s
Removed in patch 5.0.	Creates a wall of smoke, reducing enmity generation of a single party member.Duration: 20s
Removed in patch 5.0.	Creates a wall of smoke, reducing enmity generation of a single party member.Duration: 20s
Removed in patch 5.0.	Creates a wall of smoke, reducing enmity generation of a single party member.Duration: 20s
Removed in patch 5.0.	Creates a wall of smoke, reducing enmity generation of a single party member.Duration: 20s
Removed in patch 5.0.	Creates a wall of smoke, reducing enmity generation of a single party member.Duration: 20s
Removed in patch 5.0.
 	56 	Ability 	Instant	120s 	— 	20y 	—
 	Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.Duration: 15s
Removed in patch 5.0.	Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.Duration: 15s
Removed in patch 5.0.	Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.Duration: 15s
Removed in patch 5.0.	Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.Duration: 15s
Removed in patch 5.0.	Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.Duration: 15s
Removed in patch 5.0.	Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.Duration: 15s
Removed in patch 5.0.	Grants target party member the effect of Silhouette, diverting to target 80% of all enmity generated by caster. No effect when target is under the effect of Shadewalker.Duration: 15s
Removed in patch 5.0.
 	58 	Ability 	Instant	90s 	— 	— 	—
 	Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.Duration: 10s
Removed in patch 5.0.	Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.Duration: 10s
Removed in patch 5.0.	Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.Duration: 10s
Removed in patch 5.0.	Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.Duration: 10s
Removed in patch 5.0.	Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.Duration: 10s
Removed in patch 5.0.	Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.Duration: 10s
Removed in patch 5.0.	Doubles the number of strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once.Duration: 10s
Removed in patch 5.0.
 	60 	Weaponskill	Instant	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 200.
:Additional Effect: Grants Huton
:Duration: 60s
: Additional Effect: Increases Ninki Gauge by 5
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Grants Huton
:Duration: 60s
: Additional Effect: Increases Ninki Gauge by 5
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Grants Huton
:Duration: 60s
: Additional Effect: Increases Ninki Gauge by 5
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Grants Huton
:Duration: 60s
: Additional Effect: Increases Ninki Gauge by 5
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Grants Huton
:Duration: 60s
: Additional Effect: Increases Ninki Gauge by 5
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Grants Huton
:Duration: 60s
: Additional Effect: Increases Ninki Gauge by 5
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Grants Huton
:Duration: 60s
: Additional Effect: Increases Ninki Gauge by 5
Removed in patch 7.0.
==Limit Break==
Rogues' and Ninjas' Limit Breaks focus on dealing powerful damage to a single target. Rogues and Ninjas have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.
Action	Level	Description 	Image
 	1 	Delivers an attack to a single target. 	
 	2 	Delivers an attack to a single target, dealing 2.2x the damage of Braver.	
 	3 	Delivers an attack to a single target, dealing 3.5x the damage of Braver.	
==Other appearances==
===Pictlogica Final Fantasy===
===Final Fantasy Trading Card Game===
Rogue and Ninja appear in Final Fantasy Trading Card Game as Forward cards. Rogue appears as Wind- and Ice-elemental cards, while Ninja appears as Lightning- and Wind-elemental cards.
Rogue XIV TCG.png|Rogue [15-054C] Chapter series card.
Ninja XIV TCG.png|Ninja [15-103C] Chapter series card.
Ninja 2-061C from FFTCG Opus.jpg|Ninja [2-061C] Opus series card.
Rogue 4-039R from FFTCG Opus.jpg|Rogue [4-039R] Opus series card.
Ninja 6-097C from FFTCG Opus.jpg|Ninja [6-097C] Opus series card.
==Behind the scenes==
Though the Rogue's connection to the archetypal Thief job is only implied in the English class description, the Japanese description explicitly states they were once called Thieves, but became known as Dual Fencers after developing unique dual-wielding techniques with the mariner's knives used in Limsa Lominsa. The English version makes some reference to this in-game as well: the "Rogue's Guild" was once known as the Upright Thieves, before Admiral Merlwyb's reforms forced them formally underground (though still tolerated by the thalassocracy). "Captain" Jacke's title remains "The Upright Man" as guild leader, and the guild members use large amounts of classic Thieves' Cant in their speech.
The upgrade from Rogue to Ninja echoes the job-change from Thief to Ninja in the original Final Fantasy.
In Patch 2.2, Thancred and Yugiri were shown to be a Rogue and Ninja, respectively.
==Gallery==
FFXIVARR Rogue.png|Rogue render for Final Fantasy XIV: A Realm Reborn.
FFXIVARR Ninja.png|Ninja for Final Fantasy XIV: A Realm Reborn.
FFXIV SBG Ninja.png|Artifact equipment from Shadowbringers.
NIN Soul Crystal.png|Ninja Soul Crystal.
FFXIV Ninja Running.png|Ninja's unique running animation.
Rogue Knives.jpg|Promotional material.
Ninja killing Ifrit.jpg|Promotional material.
FFXIV Ninja Sprite.png|Ninja sprite.
Ninja Victory Pose.gif|Ninja's victory pose.
;PvE actions
FFXIV Spinning Edge.png|Spinning Edge.
FFXIV Perfect Dodge.png|Shade Shift.
FFXIV Gust Slash.png|Gust Slash.
FFXIV Hide.png|Hide.
FFXIV Throwing Daggers.png|Throwing Dagger
FFXIV Mug.png|Mug.
FFXIV Trick Attack.png|Trick Attack.
FFXIV Aeolian Edge.png|Aeolian Edge.
FFXIV Ten.png|Ten.
FFXIV Chi.png|Chi.
NIN using Death Blossom from FFXIV.png|Death Blossom.
NIN using Assassinate from FFXIV.png|Assassinate.
FFXIV Shukuchi.png|Shukuchi.
FFXIV Jin.png|Jin.
FFXIV Kassatsu.png|Kassatsu.
FFXIV NIN Hakke Mujinsatsu.png|Hakke Mujinsatsu.
FFXIV Armor Crush.png|Armor Crush.
FFXIV Dream Within a Dream.png|Dream Within a Dream.
FFXIV Hellfrog Medium.png|Hellfrog Medium.
FFXIV Bhavacakra.png|Bhavacakra.
FFXIV Ten Chi Jin.png|Ten Chi Jin.
FFXIV NIN Meisui.png|Meisui.
FFXIV NIN Bunshin.png|Bunshin (Pt1).
NIN using Bunshin from FFXIV.png|Bunshin (Pt2).
NIN using Phantom Kamaitachi from FFXIV.png|Phantom Kamaitachi.
NIN using Hollow Nozuchi from FFXIV.png|Hollow Nozuchi.
NIN using Forked Raiju from FFXIV.png|Forked Raiju.
NIN using Fleeting Raiju from FFXIV.png|Fleeting Raiju.
FFXIV Rabbit Medium.png|Rabbit Medium.
FFXIV Fuma Shuriken.png|Fuma Shuriken.
FFXIV Katon.png|Katon.
FFXIV Raiton.png|Raiton.
FFXIV Hyoton.png|Hyoton.
FFXIV Huton.png|Huton.
FFXIV Doton.png|Doton.
FFXIV Suiton.png|Suiton.
FFXIV NIN Goka Mekkyaku.png|Goka Mekkyaku.
NIN using Hyosho Ranryu Pt1 from FFXIV.png|Hyosho Ranryu (Pt1).
NIN using Hyosho Ranryu Pt2 from FFXIV.png|Hyosho Ranryu (Pt2).
;Role Actions
NIN using Second Wind from FFXIV.png|Second Wind.
NIN using Leg Sweep from FFXIV.png|Leg Sweep.
NIN using Bloodbath from FFXIV.png|Bloodbath.
NIN using Feint from FFXIV.png|Feint.
NIN using Arms Length from FFXIV.png|Arm's Length.
NIN using True North from FFXIV.png|True North.
;PvP actions
FFXIV Purify.png|Purify.
FFXIV Recuperate.png|Recuperate.
File:Seiton Tenchu.png|Seiton Tenchu.
;Removed PvE actions
FFXIV Jugalate.png|Jugalate.
FFXIV Dancing Edge.png|Dancing Edge.
FFXIV Duality.png|Duality.
FFXIV Goad.png|Goad.
FFXIV Kiss of the Viper.png|Kiss of the Viper.
FFXIV Kiss of the Wasp.png|Kiss of the Wasp.
FFXIV Mutilate.png|Mutilate.
FFXIV Shadewalker.png|Shadewalker.
FFXIV Shadow Fang.png|Shadow Fang.
FFXIV Smoke Screen.png|Smoke Screen.
FFXIV Sneak Attack.png|Sneak Attack.
NIN using Huraijin from FFXIV.png|Huraijin.
;Removed PvP actions
FFXIV Detect.png|Detect.
FFXIV Enliven.png|Enliven.
FFXIV Fetter Ward.png|Fetter Ward.
FFXIV Ill Wind.png|Ill Wind.
FFXIV Malmsight.png|Malmsight.
FFXIV Overwhelm.png|Overwhelm.
==Etymology==
es:Bandido
Category:Disciplines in Final Fantasy XIV