Vampire powers/Powers

Rank 1 (Vampire Fledgling) 	Rank 1 (Vampire Fledgling) 	Rank 1 (Vampire Fledgling) 	Rank 1 (Vampire Fledgling)
 	Detect Personality 	Learn all about another Sim's traits.Do away with tedious conversations and getting to know others. (Sim Name) will learn other Sims' personalities instantly by visiting their frontal lobe himself/herself. 	2
 	Bat Form 	Gain the ability to fly anywhere as a bat.Nobody ever suspects the bat, and no one certainly won't suspect (Sim Name) flying about as such. Move from hither to yon, and even find love, as a sonar wielding creature of the night. 	2
 	Cast Hallucination 	Make another Sim talk to themselves!Everyone needs a friend, yes? What if the friend is one of (Sim Name)'s devising, and what if it doesn't really exist? No one will be able to tell! 	1
 	Eternally Welcome 	Gain the power to lock & unlock doors at other Sims' homes.Having to ask permission to enter the home is so pedestrian. Not only may (Sim Name) enter a home without invitation, with just a small burst of Vampire Energy he/she can lock and unlock doors as he/she sees fit. Will he/she wreak lock havoc? Of course! 	2
 	Tier 1Occult StudentTier 2Occult DiscipleTier 3Occult Master 	Use less Vampire Energy!Tier 1(Sim Name) is beginning to study his/her Vampiric Energy and the many ways it can be used. He/She can expend less energy for the same effect. Further study will reduce Vampire Energy costs even more...Tier 2Through study and practice (Sim Name) has reduced the amount of Vampiric Energy needed to fuel his/her powers. Continued study will yield even greater efficiency...Tier 3A Master manipulator of occult power, (Sim Name) has finessed his/her Vampiric Energy use to the ultimate in efficiency. The cost of using all powers is significantly reduced. 	1/2/3
Rank 2 (Minor Vampire) 	Rank 2 (Minor Vampire) 	Rank 2 (Minor Vampire) 	Rank 2 (Minor Vampire)
 	Tier 1Vampiric CharmTier 2Vampiric AllureTier 3Vampiric Fascination 	Make nearby Sims find you attractive. Conflicts with Undead Aura.
Tier 1(Sim Name)'s Vampiric Charms makes him/her all the more effective at the game of love.Tier 2Your ability to attract and seduce other Sims has grown beyond mere Charm to full on Allure.Tier 3With but a single glance your seductive charisma can lure a fascinated mortal to your side... 	3/3/3
 	Tier 1Vampiric StrengthTier 2Vampiric BrawnTier 3Vampiric Might 	Win fights more often and work out more efficiently.Tier 1Vampiric Strength grants (Sim Name) an edge when it comes to fitness, sparring or fighting.Tier 2(Sim Name)'s unnatural Strength grows, granting him/her a powerful advantage in all matters of fitness, fighting and sparring.Tier 3Your preternatural Strength has reached its peak. Not only are you vastly superior in combat, you can crush any raw elements into refined minerals with your bare hands. 	3/3/3
 	Command 	Control the minds of other Sims.When life's pesky errands must be run, spare (Sim Name)'s cuticles and soft, ancient hands, and have him/her command others to perform Cleaning, Repairing and other joyful household tasks instead. 	3
 	Garlic Immunity 	Gain Immunity to the negative effects of Garlic objects.Garlic is a vile and wretched weed that unfortunately has a negative impact on the vampiric kind. Well, no longer, assuming (Sim Name) adapts with Garlic Immunity. 	1
 	Vampire Creation 	Gain the power to turn other Sims into Vampires.(Sim Name)'s desire may be to increase the pool of vampiric kind, either to ensure he/she has eternal friends for his/her eternal life, or to outpace the Sim population. With Vampire Creation, (Sim Name) can turn Sims into Vampires, allowing them to live, as the undead, for the first time. 	3
Rank 3 (Prime Vampire) 	Rank 3 (Prime Vampire) 	Rank 3 (Prime Vampire) 	Rank 3 (Prime Vampire)
 	Mesmerize 	Put another Sim into a trance.When a prey is moving too quickly, or just won't stop talking, or (Sim Name) simply wants to force a Sim into a catatonic state, he/she simply needs Mesmerize. 	4
 	Tier 1Child of the MoonTier 2Creature of the NightTier 3Master of Darkness 	Become stronger in the night time!Tier 1The night time is the right time for the nocturnal undead. As a Child of the Moon, (Sim Name) will be able to wield more powers, will learn skills faster, will tire less quickly, and will be happier. Embrace the moon and soak in its benefits!Tier 2The night time is the right time for the nocturnal undead. As a Creature of the Night, (Sim Name) will be able to wield more powers, will learn skills faster, will tire less quickly, and will be happier. Embrace the moon and soak in its benefits!Tier 3The night time is the right time for the nocturnal undead. As a Master of Darkness, (Sim Name) will be able to wield more powers, will learn skills faster, will tire less quickly, and will be happier. Embrace the moon and soak in its benefits!	4/4/4
 	Irresistible Slumber 	Put another Sim to sleep.What if (Sim Name) could command others to sleep at will? His/Her will, that is! Irresistible Slumber will drop them to the floor with nothing but Zzzzs and snoring to show for it. 	4
 	Manipulate Life Spirit 	Gain the power to Drain Life Spirit from other Sims, or Restore Life Spirit from those who have been drained.Unlocks true power over life itself! Drains Life Spirit from other Sims, making them highly susceptible to adverse vampiric powers. Enables (Sim Name) to protect the ones he/she loves, or simply refresh his/her prey using Restore Life Spirit. 	4
 	Tier 1Vampiric SlumberTier 2Greater Vampiric SlumberTier 3Vampiric Trance 	Increases rate of Power gain during sleep and lets (Sim Name) sleep more soundly. Conflicts with Fitful Sleep.Tier 1What's the point of being undead if (Sim Name) has to sleep like the living? Vampiric Slumber will provide a deeper, more relaxing sleep that replenishes his energy more quickly.Tier 2(Sim Name) sleeps very soundly in his/her coffin. Dreams, nightmares, noises... these human trivialities seldom bother him/her.Tier 3(Sim Name) no longer sleeps like mortal beings. Instead he/she enters a trance-like state where his/her body freezes in corpse-like immobility as his/her mind summons Eldritch Power to fuel his/her undead form. 	4
Rank 4 (Master Vampire) 	Rank 4 (Master Vampire) 	Rank 4 (Master Vampire) 	Rank 4 (Master Vampire)
 	Tier 1Dampened EmotionsTier 2Suppressed EmotionsTier 3Deadened Emotions 	Become more resistant to changes in emotion. Conflicts with Eternal Sadness.Tier 1(Sim Name)'s emotions are cool and calm. Not for him/her are the petty peeves and lusts of the flesh that so many other Vampires suffer from.Tier 2(Sim Name)'s unruly emotions are tightly controlled by his/her iron will. Rages are almost completely a thing of the past.Tier 3(Sim Name) has moved beyond mortal emotion to a world of total logic and calm precision. Love, Anger, Disgust - these are things of his/her distant past. 	5/5/5
 	Supernatural Speed 	Gain the power to run at super speed.Walking is pedestrian in every way. The time it takes to walk from here to there could be better spent manipulating prey. Supernatural Speed will elevate (Sim Name)'s pace greatly, blurring him/her from Sim eyes in the process. 	5
 	Deprive Needs 	Deplete the Needs of another Sim!Manipulating common Sims is key to weakening prey. Deprive Needs allows one to deplete the Hunger, Energy, Bladder, or Hygiene of a chosen target. Make them uncomfortable, then strike! 	5
 	Tier 1Sun ResistanceTier 2Greater Sun ResistanceTier 3Perfect Sun Resistance	Gain resistance to the harmful effects of sunlight. Conflicts with Thin Skinned.Tier 1The sun's rays are a disastrous downside of the vampiric path. With Sun Resistance, (Sim Name) can better withstand its rays.Tier 2The sun's rays are a disastrous downside of the vampiric path. With Greater Sun Resistance (Sim Name) is more impervious to the sun's cursed effects, but he/she must still be wary and cautious during the daytime hours.Tier 3The sun's rays are a disastrous downside of the vampiric path. No longer! With Perfect Sun Resistance, (Sim Name) can completely ignore the sun's destructive rays. They will wash over his/her skin harmlessly as he/she becomes a day walker. 	5/5/5
 	Odorless 	Hygiene Need doesn't decrease anymore.As (Sim Name) evolves away from the life of the living and becomes a true creature of the night, he/she can part with the trappings of his/her human form. By completely discarding his/her need to satisfy his/her Hygiene, he/she can focus on other pursuits. 	5
Rank 5 (Grand Master Vampire)	Rank 5 (Grand Master Vampire) 	Rank 5 (Grand Master Vampire) 	Rank 5 (Grand Master Vampire)
 	Tier 1Influence EmotionTier 2Alter EmotionTier 3Control Emotion 	Make nearby Sims feel a specific emotion.Tier 1(Sim Name) can subtly direct the emotions of others, nudging them this way or that way as he/she sees fit.Tier 2Your influence over mortal emotions has grown, allowing you to alter all manner of situations to meet your needs.Tier 3You have achieved mastery of mortal emotions- they are playthings for you to control as you wish! 	6/6/6
 	Mist Form 	Gain the power to teleport anywhere as a cloud of mist.In a world of vampiric and unseen forces, alternative methods of travel are needed to accomplish one's nefarious tasks. Mist Form allows for instantaneous and cloudy travel. 	6
 	Beyond the Herd 	Social Need doesn't decrease anymore.As (Sim Name) evolves away from the life of the living and becomes a true creature of the night, he/she can part with the trappings of his/her human form. By diminishing his/her need to Socialize, he/she can focus on other pursuits. 	6
 	Tamed Thirst 	(Sim Name) will never drink from other Sims on his/her own when low on Thirst. Conflicts with Insatiable Thirst.The threat of entering into a frenzy at extreme stages of thirst should give every vampire pause. Tamed Thirst calms the vampire, meaning (Sim Name) will never go into a frenzy or drink from Sims in an uncontrolled manner. Tamed Thirst is for the refined and genteel vampire. 	6
 	Immortal Pleasures 	Fun Need doesn't decrease anymore.As (Sim Name) evolves away from the life of the living and becomes a true creature of the night, he/she can part with the trappings of his/her human form. By diminishing his/her need to have Fun, he/she can focus on other pursuits. 	6
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