Railjack/Intrinsics

Intrinsics is a skill point based system that determines how adept the player is in utilizing all the systems aboard their Railjack. Intrinsics affect the player rather than the Railjack, and thus players can use any abilities unlocked by Intrinsics even when they are aboard another player's Railjack. Players can access their Intrinsics via the Dry Dock console, the front railjack console in the orbiter or from the Orbiter's menu, → Railjack → Intrinsics.
==General==
There are five main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, Engineering, and Command.
Rank	Intrinsic Points needed	Cumulative total
1 	1 	1
2 	2 	3
3 	4 	7
4 	8 	15
5 	16 	31
6 	32 	63
7 	64 	127
8 	128 	255
9 	256 	511
10 	512 	1023
Intrinsic Points are earned by gaining Affinity from completing Empyrean missions and performing actions that aid in the mission's success, such as repairing hull damage, killing boarding parties, etc. The rate at which these points are earned is affected by Affinity Boosters and the relevant buff.
Each Intrinsic rank gained rewards the player with 1,500 Mastery points. Ranking all five classes to rank 10 costs a total of 5,115 Intrinsics and awards 75,000 Mastery Rank experience ((1500x10)x5).
There is no way to reallocate points once invested.
==Mechanics==
Each Intrinsic point requires 1000 Affinity (1/10 of Affinity earned only goes into Instrinsic gain) which can be earned through a variety of activities during Empyrean missions, and unlike regular missions Affinity Range is infinite so all Squad members benefit regardless of their locations.
Note that Stealth Kill Affinity Bonus and Scanning contributes to the Affinity pool for an Intrinsic point. However, kills by NPC crewmates will not grant Affinity nor Intrinsic xp.
Upon Death and reviving, progress towards Intrinsic points will not be lost.
Activity 	Affinity Gain 	Intrinsic XP
Fixing hull breaches(dark orange icon) 	4,000 	400
Fixing hull ruptures(orange icon) 	2,500 	250
Putting out fires(yellow icon) 	2,500 	250
Grounding electrical faults(blue icon) 	2,500 	250
Thawing frozen doors 	2,500 	250
Killing boarding party enemies(red icons)	Depends on enemy	10% of Affinity
Crafting supplies at the Forge 	300 	30
Destroying ships 	Depends on enemy	10% of Affinity
Killing crew within crewships/bases 	Depends on enemy	10% of Affinity
==Intrinsic Classes==
<tabber>
|-|Tactical=
|-|Piloting=
|-|Gunnery=
|-|Engineering=
|-|Command=
</tabber>
==Notes==
*Some Intrinsics can apply outside of Empyrean missions, most notably those that affect Archwings and Necramechs.
*The Intrinsics Archwing bonuses have no effect on 's , which uses Archwing controls.
*Gaining an Intrinsic Point makes a rank-up sound effect.
*Popular methods to "farm" Intrinsics include long Survival runs on Luckless Expanse (Venus Proxima), which uses your regular Warframe loadout once the main objective is reached, and stealth killing in Veil Proxima.
==Patch History==
es:Intrínsecos
Category:Update 27
Category:Mechanics
Category:Railjack
Category:Empyrean