Features

This is a list of features in Unity of Command 2:
*Dynamic Campaign — Rewrite the history of the Second World War with a branching campaign where no two playthroughs are alike.
*Headquarters — This new feature places army headquarters on the map, from which you will direct unit reorganization, bridging and resupply. Headquarters are not only essential to reinforcing and recovering lost unit strength, but are also able to deploy special abilities such as Emergency Supply, Motorizing units using HQ trucks, and many more.
*Theater Assets — This feature from the original game is greatly expanded in Unity of Command II. Wreak havoc behind enemy lines by sabotaging infrastructure. Order your aircraft to provide aerial recon, deliver devastating bombing runs, or sustain units behind enemy lines using air supply assets.
*Bonus Objectives — Participate in optional history-altering “what-if” objectives — earn the opportunity to Rush for the Apennines and smash through German defenses before they dig in.
*Fog of War — Deal with your enemies — but you’ll have to find them first. Reveal enemy positions by capturing stragglers, upgrading the HQ and using its special abilities to uncover enemy special defense markers.
*Deep Operations — Unity of Command changed the world of turn-based strategy games forever by introducing its signature feature, supply lines. Keep a watchful eye on your logistics while planning to strike deep beyond enemy lines, sever supply lines and encircle enemy units.
*Accessible Scenario Editor — Unity of Command II features a full-fledged Allied campaign, with the addition of several defining battles of WWII that can be experienced from the Axis side. The game comes with a built-in scenario editor, allowing players to create and share new battlefields using the integrated Steam Workshop support.
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