Damage 2.0/Magnetic Damage

Damage is one of the six secondary elemental damage types, composed of and elements. It is very effective at taking down and enemy , but is heavily mitigated by the worn by many higher-level units. It also deals increased damage to Nullifier bubbles.
==Status Effects==
===General===
The status effect of damage is Disrupt. It amplifies damage to the shields and of the afflicted target by 100% and reduces shield regeneration for 6 seconds. Subsequent procs add 25% increased damage to shields up to 325% in total after 10 stacks, with each stack having their own duration. Any stacks applied after the 10th will replace the oldest stack.
Upon breaking enemy shields/overguard with , the target receives damage and status effect.
{
\begin{aligned}
\text{Resultant Damage to Shields} &= \text{Modded Damage} \times [2 + (0.25 \times (\text{Number of Magnetic Stacks} - 1) ) ]
\end{aligned}
}
::Calculating resultant damage if at least one Magnetic proc is on target. Damage Vulnerability provided by Magnetic procs are multiplicative with other damage bonuses.
Shield Ospreys and Orokin Drones will instantly recharge the shields of their linked allies and nullify magnetic's recharge penalty.
Affected Tenno suffer additional effects: their HUDs will be distorted and lose 90 Energy over the 3 second duration (or 30 Energy per tick). Status cleanse will stop the energy drain and the HUD static.
 procs will show blue rings matching the shape of the affected target moving from top to bottom.
===Railjack===
 does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
==Type Effectiveness==
As with all damage types ineffective against armor, damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor.
==Magnetic Sources==
===Weapons===
Opticor.png|link=Opticor| (Explosion)
OpticorVandal.png|link=Opticor Vandal| (Explosion)
Halikar.png|link=Halikar| (Slam Attack)
Kogake.png|link=Kogake| (Prime) (Wall Attack)
Kestrel.png|link=Kestrel| (Slam Attack)
===Enemies===
DisrupterAncientDE.png|link=Ancient Disruptor|Ancient Disruptor
VayHekPortrait.png|link=Councilor Vay Hek|Councilor Vay Hek(Drone Form)
Teralyst.png|link=Teralyst|Eidolon Teralyst
TeralystBig.png|link=Gantulyst|Eidolon Gantulyst
TeralystRain.png|link=Hydrolyst|Eidolon Hydrolyst
EliteLancerEximus.png|link=Eximus#Energy Leech / Parasitic|Eximus Energy Leech/Parasitic
ThraxCenturion.png|link=Thrax Centurion|Thrax Centurion
ThraxLegatus.png|link=Thrax Legatus|Thrax Legatus
DoorSensor.png|link=Sensor Bar|Sensor Bar
===Mods===
EntropyBurstMod.png|link=Entropy Burst|
EntropyDetonationMod.png|link=Entropy Detonation|
EntropyFlightMod.png|link=Entropy Flight|
EntropySpikeMod.png|link=Entropy Spike|
ThermagneticShellsMod.png|link=Thermagnetic Shells|
===Abilities===
==Sources of Magnetic Resistances==
===Arcanes===
ArcaneNullifier.png|link=Arcane Nullifier|
==Additional Effects==
Some arcanes add additional effects when a occurs or dealing damage.
MeleeVortex.png|link=Melee Vortex|
PrimaryObstruct.png|link=Primary Obstruct|
==Media==
Screenshot_518.png|Magnetic proc on an enemy
Screenshot_517.png|Magnetic visuals on a melee weapon, with effects similar to those of cold and electric
WDR 11 Magnetic Damage (Warframe)-0
==Patch History==
==See Also==
*Entropy
es:Daño Magnético
fr:Dégâts/Dégâts Magnétique
Category:Magnetic Damage
Category:Damage 2.0
Category:Mechanics
Category:Update 11
Category:Damage Vulnerability