Ice Mephit

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Ice mephits are angular, with translucent, ice-blue skin. They live on the colder Lower Planes and thus never mix with fire, magma, smoke, or steam mephits. Ice mephits act aloof and cruel, surpassing other mephits in torture and wanton destruction.
==Combat==
Ice mephits attack with two clawed hands (1d2 damage each). In addition, their chilling touch reduces the victim's attack rolls by 1 per hit. These effects are cumulative and last three turns, or until the victim is healed to full hit points, whichever comes first.
Ice mephits can breathe a volley of ice shards every other melee round, up to three times per day. This volley automatically hits a single victim within 15' (1d6 damage, save vs. breath weapon for half damage).
Once per hour an ice mephit can attempt to gate in one other mephit, either mist or ice.
Ice mephits are of course immune to all cold-based attacks, but take full damage from fire- or heat-based attacks.
==Ecology==
Confined ice mephits chill small rooms for the cold storage of perishables.
Category:Creatures
Category:Planescape Appendix I Creatures