Bases.mp2

This page is for the original first 2.0 release of MP2 ruleset. For official releases of MP2, click a link below:
MP2-Avant Garde, MP2-Brava: Base Bonus Chart
MP2-Caravel: Base Bonus Chart
MP2-Dragoon: Base Bonus Chart
== Multiplayer II Resources: ==
Manual / Summary / Design Log
Defense Bonuses for Terrain with Bases
==Defense Bonuses and other bonuses for units inside Bases==
==Units in a Fort: ==
Defender ↓ 	vs. Land	vs. Sea or Missile	vs. Air, Armor, Helicopter	forced reachable*	Killstack Protected	Heals
Land 	1.33× 	1.33× 	•  	 	✓ 	+10% 
Fighters 	1.33× 	1.33× 	•  	✓  	✓  	• 
Helicopter 	1.33× 	1.33× 	•  	✓  	✓  	0%**
Other Air 	•  	•  	•  	• 	✓ 	•
Sea unit in river fort	•  	•  	•  	✓ 	✓ 	•
===== *Normally "unreachable" units can be attacked by a unit able to attack the terrain type. =====
===== **Does not heal but does not lose hit points either. =====
Forts can be made after discovering Masonry. They can be made by Workers, Settlers, Legions, Engineers, and Proletarians. A Fort is first required on a tile before building a Fortress. A Settler inside a Fort can claim that tile to found a city. A Fort gives no bonuses against Air units, Helicopters, or Armor. Forts make great outposts for border security and establish vision, even if not occupied by an army. They do not claim national territory, however. Build-time: 2 worker turns.
==Units in a Fortress:==
Defender ↓ 	vs. Land	vs. Sea or Missile	vs. Air, Armor,Helicopter	Armor II	forced reachable	Killstack Protected	Heals
Land 	2× 	2× 	1.67× 	• 	 	✓ 	+25%
Helicopter* 	2× 	2× 	1.67×  	• 	✓  	✓  	+25%
Fighters 	1.33× 	1.33× 	•  	• 	✓  	✓  	• 
Other Air 	•  	•  	•  	• 	✓  	✓  	•
Sea unit in river fortress	•  	•  	•  	• 	✓ 	✓ 	•
=====*Helicopters can refuel inside Fortresses=====
Fortresses are available with Construction tech and can be made by Workers, Settlers, Legions, Engineers, and Proletarians. They are much stronger than Forts, but first require a Fort to be built. Unlike Forts, they give defense bonuses against Air, Armor, and Helicopters. Fortresses claim national territory and establish borders. They give vision which gets a bonus after Invention tech is known. Diplomats and Spies inside get a 25% bonus against enemy diplomatic units. Build-time: 3 worker-turns.
==Units in a Naval Base:==
Defender ↓ 	vs. Land	vs. Sea or Missile	vs. Air, Armor,Helicopter	Armor II	forced reachable	Killstack Protected	Heals
Land 	2× 	2× 	1.67× 	• 	✓ 	✓ 	+25%
Helicopter*	2× 	2× 	1.67×  	• 	✓  	✓  	+25%
Fighters 	1.33× 	1.33× 	•  	• 	✓  	✓  	• 
Other Air 	•  	•  	•  	• 	✓  	✓  	•
Ships 	1.33× 	1.33× 	1.33× 	1.33× 	✓ 	✓ 	+20%​​​
=====Helicopters and Triremes can refuel inside Naval Bases. Irrigation and Mines can't be on the same tile as a Naval Base. =====
Naval bases are simply Fortresses with accomodation to allow ships to enter. They give refuge for ships to repair without the threat of kill-stack or the "Pearl Harbor effect." In straight cardinal directions, they can see Submarines at a distance of 2 tiles. Building requirements: 1) Fortress on a low-land tile cardinally adjacent to ocean, 2) Knowledge of Engineering technology. Build-time: 2 worker turns.
==Units in an Airbase:==
Defender ↓ 	Defense Bonus	Can refuel	forced reachable	Killstack Protected	Heals
Air/Balloon 	• 	✓ 	✓ 	✓ 	• 
Helicopter 	• 	✓ 	✓ 	✓ 	
Missiles 	• 	✓  	✓  	✓  	•
All other units	• 	•  	• 	✓  	•
Airbases are available after Radio technology. They are a landing spot for air missions, and a place to refuel. Air units inside become reachable by land units. Build-time: 2 worker turns.