Gear/Ammo LMG (INC)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MachineGun_Light_Incendiary
Manufacturer: Generic
Incendiary LMG Ammo contain a primitive mixture commonly knows as 'White Peter', coating the target in a film of intense burning chemicals akin to a Inferno round. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	1000 	All 	All
* +1 heat damage dealt
* -50% machinegun damage
* LMG Ammo - 800 Shots
* Volatile Ammo rolls Twice to explode
* 5 Cbills Cost per Shot.
* Ammunition Box can explode for 0.5 damage, 0.8 heat and 0.1 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
800 	5 	0.5 	0.75 	0.125
=Used By Mechs=
Mechs	Mechs	Mechs
CN3-A	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2