Turquoise Synglaosu

This Synglaosu Subspecies is differentiated not only by its bluegreen color, but also its paralysing poison and increased aggressivity. It's introduced in High Rank 1 Star quests.
Name: Turquoise Synglaosu
Nicknames: Turquoise Syn, Blue Syn, T. Syn
Titles: Blue Fin Wyvern, Cyan Defiance
Species: Leviathan
Difficulty: ★★★★★☆
Elements: None
Ailments: Paralysis
Weakest to: Thunder, Dragon
Weakness sign: Limping
Signature Move: Relentless Slashing
Habitats: Deserted Island, Southern Reef, Foaming Cliffs
Size: 1539.5 (Gold Crown Small), 1978.2 (Gold Crown Large)
Monsters in Relation: Synglaosu, Ludroth, Lagiacrus
==Physiology and Abilities==
Although considered a Subspecies, the Turquoise Synglaosu is actually a regular Synglaosu affected by an extremely rare genetic mutation that's thought to occur only in one of 100.000 individuals. The most noticeable difference, as its name suggests, is its coloration, only keeping the white stripes and dull gray underbellies from the common variety. Its spines become a striking bluegreen color, while its pink and orange patters turn turquoise and dark blue. The biggest difference, however, does not lie within the new pigmentation, but rather, what makes Synglaosu well-known; its poison. Although it shares many of the qualities of the normal toxin, changes in its composition make it so that rather than attacking blood cells, it affects the nerve receptors of the organism, causing numbness and cramps. However, it's less dense and its concentration is very low, a direct opposite to a regular individual's poison. While it's still enough to be able to cause full paralysis in smaller creatures, for anything bigger than an Epioth it will prove to be hardly anything more than a slight hindrance. In short, it's effectively unable to carry out the purpose it was developed for, protecting the Synglaosu from larger and more powerful creatures. As such, it has had to struggle for survival since the very instant of its inception, giving it levels of aggression that are completely unheard of in common Synglaosu. For any creature percieved as a danger, they strike first, and they strike hard, having honed their combat skills from constant quarreling with other monsters. The spines are keen as blades, so what used to be the main defense of the species becomes the Turquoise's main offense. And what they lack in range, they make up in maneuverability, having learnt to effectively fold and raise each of their many fins for sudden bursts of speed. They attack with reckless abandon, swimming circles around their opponent looking for blind spots, then tear them apart without showing mercy.
==In-Game Information==
 A Synglaosu variety that's scarcely sighted. The same genetic defect that turns their scales blue also causes their poison to develop abnormally, becoming numbing instead of lethal. Now relying purely on their aggression to survive, they do not hesitate to attack anything they deem as a threat.
==Ecology==
*Order: Leviathan
*Suborder: Sea Wyvern
*Infraorder: Finned Wyvern
*Family: Syn
*Species: Macropteryx trifasciatus
Assuming a pair of ordinary Synglaosu, the "Turquoise" mutation only has a chance to trigger in the offspring of two heterocygotic parents, both carriers of the turquoise gene. As it is recessive, being paired with any other allele will block the mutation from appearing. As such, all Turquoise Synglaosu are homocygotic. The nature of the mutation itself remains a mystery, and it's not known why it affects the chemical structure of the toxin specifically, whether it's a random irregularity or a case of atavism, or the reason it seems to be tied to such a drastic pigmentary change.
If the mutation is rare to begin with, a Turquoise reaching adulthood can be considered a miracle outright. Most do not make it past the few days of life, falling victim to their own brethren's cannibalistic habits. Avoiding their kin is something Turquoise Synglaosu learn quickly, and such behavior remains throughout the entirety of their lives. Perhaps to prevent encounters, Turquoises do not stay in any fixed location very long, instead adopting a more nomadic way of life. While they share the same marine habitats of the regular variation, they expand their range, having been sighted in the Foaming Cliffs, where standard Synglaosu are yet to be spotted. They also tend to dwell in the epipelagic zone more than common individuals. Their diet remains mostly piscivorous.
The main trait that separates Turquoise Synglaosu from other Synglaosu is behavioral: they're extremely bellicose and hostile. Unfortunately for them, their odd blue coloration acts as an instant giveway, and other creatures do not take long to notice they lack the species' primary method of defense. And since its bright turquoise, blue and white patterns are every bit as striking as the usual pink, white and orange, camouflage is often unviable. Instead, Turquoise Synglaosu do the polar opposite, they show a nearly baseless aggression to keep most other monsters at bay. Adult Turquoises are tempered by a lifetime of battles, and it's experience, rather than poison, what makes them argurably more dangerous than a normally-developed Synglaosu. While they often attack without apparent provocation, when engaged against an opponent they're shown to be almost calculating, avoiding attacks and retaliating with precise strikes directed at weakspots. Once one of these well-aimed attacks puncture a main artery or pierce through a vital organ, the battle is over. In occasions, Turquoise Synglaosus have been seen defeating much larger and physically powerful predators such as a Plesioth. However, should they see themselves in a losing position or greatly outmached, they'll attempt to make a hasty escape. Turquoise Synglaosu will also not attack monsters that are vastly more powerful than them, such as Elder Dragons, instead avoiding them as much as possible.
Since Turquoises rarely interact with their own species, it's not known how their reproductive behavior would differ from regular Synglaosu, if they can even breed at all. And as rare as they are, how two Turquoises would interact in presence of one another is left to imagination. A recent theory from a Guild researcher suggests the Turquoise Synglaosu's aggression may steem from fear - rather than other factors such as territoriality or dominance.
==Attacks==
Shared with Synglaosu: Aimed Bite, Triple Bite, Chasing Bite, Double Fin Slap, Spinning Fin Slap, Hipcheck, Double Hipcheck, Coil, Barrel Roll, Tail Bash, and Tail Slam.
*Can perform the regular Synglaosu's enraged-only attacks at any time.
*Double Fin Slap, Spinning Fin Slap, Barrel Roll, Tail Bash, and Tail Slam now cause Paralysis
*Barrel Roll: It ends the attack in a normal position, being able to resume fighting immediately.
*Tail Slam: It'll immediately chain the attack into a Chasing Bite as it turns, regardless of whether it hit or not.
Roar: Inhales visibly, then releases a piercing screech. Done as it enters its Rage state. Requires Earplugs to block.
Flank: Maneuvers around a hunter, positioning itself behind them. It can do this from either their left or right side, and even under them.
Quick Spin: Extend its fins for a moment before spinning in a circle, hitting around itself with its body and tail. Often chained from a Flank.
Headbutt: The fins on its head fold as it lowers it down, then quickly raises them in an uppercut. Causes Paralysis.
Revolving Bites: Snaps its jaws behind itself to its side, and immediately turns its body around in an 8 shape to bite again, towards the direction it was originally facing and reaching hunters that dodged away from it.
Bite'n'Drag: Growls flaring its fins, then snaps in front of it, pushing its body forward a little. If it connects, Turquoise Synglaosu will drag the hunter around and launch them in the direction of the nearest wall. If this attack causes the hunter to collide against a wall, it deals extra damage. Only done when enraged.
From Below: Done only when Turquoise Synglaosu goes under a hunter, it'll suddenly jerk its body while arching its back, spearing the target with the extended fins of its head and back. 
Savage Jump: The Turquoise Synglaosu flanks under a hunter, only for it to face straight up, fold its fins, and with a powerful lash of its tail, launch itself right at the target mouth agape. If the attack is done near the surface, the Turquoise Synglaosu will actually jump out of the water and come crashing down again, this time with its fins extended. Being hit by the second part of the attack will inflict Paralysis. This replaces the From Below attack when Turquoise Synglaosu is enraged.
Barricade: An attack Turquoise Synglaosu does when the hunter has been cornered against a wall. It extends all its fins, forming a physical wall with its body. It will open its jaws as it slowly approaches, then bite down hard once it's in range. If the hunter's hurtbox comes in contact with Turquoise Synglaosu while its fins are extended, they'll immediately be paralized, leading to Turquoise Synglaosu performing one of its stronger attacks instead.
Golf Swing: If its Tail Bash connects, it'll immediately spin its body to knock the paralysed Hunter away with its tail.
Rising Slash: Rears up slightly folding either of its front fins, then throws itself upwards using that fin to slash in a wide arc, extending it just as it rises. Causes Paralysis.
Dorsal Slash: Backs away folding each of its fins save for the dorsal one and spins its body forward, using it to cut through any hunters in the way.
Relentless Slashing: Points its front fins towards the target as it extends them wide, then makes a series of four wide slashes, alternating between left and right, swinging its body and tracking the hunter as it does so. Just as the attack seems to finish, it suddenly folds both its fins and performs a front flip, striking with its tail. Only done when enraged.
Backflip: Raises its tail behind it, and after giving itself a bit of thrust with its fins, it folds them so the momentum allows it to spin in a semicircle as it brings its tail down. Wide reach. Only done when enraged.
===G-Rank only attacks===
Shared with Synglaosu: Double Chasing Bite, Spinning Torpedo.
Headbutt into Bite: If its Headbutt connects, it'll immediately chomp down on the paralyzed Hunter.
Flanking Quick Spins: Performs its Quick Spin first, then follows with a Flank. It then repeats this two more times in rapid succession, shaking its body briefly after the last. Only done when enraged.
Sixtuple Slashes: It now slashes six times during its Relentless Shashing
Poison Expel: Extends all its fins just to fold them after. This is enough to let its less dense poison flow freely through its spines and out of them, forming a thick cloud all around the Turquoise Synglaosu. Causes Paralysis.
==Quests==
★★★★★★★ (High Rank ★)
Out of the Blue
Main Goal: Hunt 1 Turquoise Synglaosu
Location: Southern Reef
Time Limit: 50 min.
Reward: 9800z
Contact Fee: 750z
Environment: Unstable 
Monsters: Quemys, Fish, Plesioth 
Type: Optional 
★★★★★★★ (G Rank ★★)
Singin' the Blues
Main Goal: Capture 1 Turquoise Synglaosu
Location: Deserted Island
Time Limit: 50 min.
Reward: 11000z
Contact Fee: 1200z
Environment: Unstable 
Monsters: Bnahabra, Jaggi, Azure Rathalos
Type: Key 
★★★★★★★ (G Rank ★★)
Once in a Blue Moon
Main Goal: Hunt 2 Turquoise Synglaosu
Location: Foaming Cliffs
Time Limit: 50 min.
Reward: 12600z
Contact Fee: 1100z
Environment: Unstable 
Monsters: Epioth, Ludroth, Curyoestus 
Type: Optional 
★★★★★★★ (G Rank ★★)
Pick your Poison
Main Goal: Hunt 1 Synglaosu and 1 Turquoise Syngloasu
Location: Southern Reef
Time Limit: 50 min.
Reward: 13800z
Contact Fee: 1290z
Environment: Unstable 
Monsters: Epioth, Ludroth, Green Plesioth 
Type: Optional 
==Items==
<tabber>
|-|High Rank=
Material	Material 	Description
 	Deepblue Scale 	A scale whose color blends in with the depths, but when taken out of its element, fluctuates like the waves.
 	T. Synglaosu Hide 	Stripped in blue patterns, its rarity compared to the ordinary variety makes buyers overlook the often-common scars.
 	Synglaosu Fang+ 	A smooth and sharp pointy fang. Made for puncturing rather than crushing.
 	T. Synglaosu Maws+ 	Unusually tough pair of mandibles. Contains several teeth in different growth stages.
 	Synglaosu Carapace 	Its natural flimsiness can be circunvented by overlapping plates on top of another, making it suitable for armors.
 	T. Synglaosu Spine+	Showing signs of wear, this spine is nevertheless still deadly. Cuts through water and scales all the same.
 	Synglaosu Webbing+ 	A durable material that is easy to work with. Some sailors use them for sails, making their ships notably fancy.
 	T. Synglaosu Fin+ 	Frighteningly sharp, even when compared to others from its species. No longer relies on its poison to finish off foes.
|-|G-Rank=
Material	Material 	Description
 	Turquoise Scale 	As gorgeous as it's rare, the coalescence of green and blue tones make this scale a fine work of art.
 	T. Synglaosu Piel 	An exceptionally beautiful hide that's however littered with scars; each one with its own story to tell.
 	Synglaosu HardFang 	This fang pierces through flesh as graciously as a needle does through silk.
 	T. Synglaosu Jaws 	Flesh and bone yield before the might of this mandible, one single bite leaving a hundred punctures behind.
 	Synglaosu Cortex 	The dull color of this shell contrasts with the rest of the monster's body, but its superior strength makes up for this.
 	T. Synglaosu Surspine	For each time it has been broken, this spine has defiantly grown back sharper. A mere touch is enough to draw blood.
 	Synglaosu Weave 	Supple yet tough, without forgoing refinement. This material has a myriad uses.
 	T. Synglaosu GrandFin	Not even with an ounce of the poison found in normal fins and yet it's become stronger than any of them, like a flower that blooms in adversity.
</tabber>
==Armor==
===Blademaster===
*Fire 0
*Water +10
*Ice +10
*Thunder -15
*Wind +5
*Dragon -10
Skills (High Rank): Sharpness+1, Resentment, Worrywart 
Skills (G-Rank): Sharpness+1, Resentment, Attack Up (M), Worrywart, Double Poison
===Gunner===
*Fire 0
*Water +15
*Ice +15
*Thunder -15
*Wind +10
*Dragon -10
Skills (High Rank): Shot Booster, Resentment, Worrywart 
Skills (G-Rank): Shot Booster, Resentment, Attack Up (M), Worrywart, Double Poison
==Weapons==
===Great Sword===
(Upgraded from Syn Slasher)
*Turquoise Slasher:Attack: 760 Element: Paralysis 240 Affinity: 0% Slots: -
**Great Blue Blossom:Attack: 1180 Element: Paralysis 300 Affinity: 0% Slots: -
***Fulfilling Cerulean:Attack: 1350 Element: Paralysis 340 Affinity: 0% Slots: -
===Long Sword===
(Upgraded from Synglaosu Reaver)
*Turquoise Reaver:Attack: 550 Element: Paralysis 130 Affinity: 0% Slots: -
**Resolute Acumen:Attack: 730 Element: Paralysis 170 Affinity: 0% Slots: -
***True Blue Blade:Attack: 810 Element: Paralysis 200 Affinity: 0% Slots: -
===Sword and Shield===
(Upgraded from Grim Dagger)
*Turquoise Dagger:Attack: 243 Element: Paralysis 160 Affinity: 0% Slots: -
**Wicked Dagger:Attack: 310 Element: Paralysis 220 Affinity: 0% Slots: -
***Vicious Dagger "Azureus":Attack: 330 Element: Paralysis 260 Affinity: 0% Slots: -
===Dual Blades===
(Upgraded from Double Finswords)
*Paired Finswords:Attack: 250 Element: Paralysis 100/Poison 130 Affinity: 0% Slots: -
**Fated Direblooms:Attack: 310 Element: Paralysis 110/Poison 140 Affinity: 0% Slots: -
***Hateful Lovers:Attack: 350 Element: Paralysis 130/Poison 165 Affinity: 0% Slots: -
===Lance===
(Upgraded from Seashell Spear)
*Turquoise Spear:Attack: 380 Element: Paralysis 150 Affinity: 0% Slots: -
**Binding Darkshell:Attack: 470 Element: Paralysis 190 Affinity: 0% Slots: -
***Three-pronged Shellbinder:Attack: 590 Element: Paralysis 240 Affinity: 0% Slots: -
===Charge Blade===
(Upgraded from Striped Strongarm)
*Turquoise Strongarm:Attack: 550 Element: Paralysis 140 Phial: Impact Affinity: 0% Slots: -
**Paralyzing Charger:Attack: 680 Element: Paralysis 160 Phial: Impact Affinity: 0% Slots: -
***Deep Paraliaxe:Attack: 930 Element: Paralysis 180 Phial: Impact Affinity: 0% Slots: -
==Notes==