Ravages of the Plague (WC3 Human)

Ravages of the Plague is Chapter Three of the Human campaign, The Scourge of Lordaeron, in Warcraft III: Reign of Chaos.
==Loading screen==
Three days later in Alterac, Arthas and his men wait near a crossroads along the King's Road.
==Creeps==
*3 Ogre Warriors
*1 Ogre Mauler
*8 Bandits
*2 Rogues
*1 Enforcer
*1 Murloc Huntsman
*7 Murloc Tiderunner
*1 Puddle Lord Envoy 
==Critters==
*11 sheep
==Villagers==
* Achilles (male)
* Alric (male)
* Garglemel (male)
* Alizabeth (female)
* Daunell Barton (female)
* Jillian (female)
* Linda (female)
* Marie Claire Antoinette (female)
* Splendora (female)
* Stacie (female)
* Alex (kid)
* Austen (kid)
*17 male unnamed villagers
*2 unnamed children
==Transcript==
===Prelude===
: Captain Falric: Prince Arthas, we've been waiting here for hours. Are you sure this friend of yours is coming?
: Arthas: I'm sure. Jaina usually runs a little late.
:Jaina Proudmoore arrives but is attacked by two ogres. Jaina summons a water elemental and fends off the attack.
: Captain Falric: We must help her!
: Arthas: Stay your blade, Captain. She can take care of herself.
:One ogre is killed and the other flees.
: Arthas: Gentlemen, meet Miss Jaina Proudmoore, special agent to the Kirin Tor, and one of the most talented sorceresses in the land.
: Arthas: Looks like you haven't lost your touch. It's good to see you again, Jaina.
: Jaina Proudmoore: You too, Arthas. It's been awhile since a prince escorted me anywhere.
: Arthas: Yes, it has. Well, I guess we should get underway.
: Jaina Proudmoore: Our sources believe the plague originated in the region north of here. We should check out the villages along the King's Road.
===Quests===
====Investigate Villages====
*Explore the countryside
*Arthas must survive
*Jaina must survive
The wizards of Dalaran suspect that the plague originated in the northern villages. Investigate the villages along the King's Road and uncover whatever clues you can regarding the plague's origins.
HINT - Use Jaina's Summon Water Elemental spell to summon a water elemental unit.
* Stacie: Prince Arthas! There's something amiss at the bridge ahead!
----
* Marie Claire Antoinette: Look! It's Prince Arthas.
----
* Villager: Greetings, milord!
----
* Achilles: Milord, someone has destroyed the bridge from the far side of the river! There is another way to cross, but it is not as safe as it used to be.
----
* Garglemel: Milord! If this is about taxes, I can explain!
----
* Bandit: Slaughter them all!
* Villager: Bandits! Run!
* Bandit: Sack the town!
* Villager: Save us!
Arthas and Jaina bravely engaged the bandits, saving the populace of the town.
* Villager (Splendora): Oh, thanks so much! I have a reward for you.
NEW ITEM RECEIVED - Potion of Greater Healing.
----
: Alric: Milord, there is an ancient fountain shrine nearby. Legends say that its holy waters can restore health and heal grievous wounds.
: Arthas: That could prove to be useful indeed.
====Fountain of Health====
* Find the Fountain of Health
Locate the holy Fountain in the nearby forest. Its sacred waters can restore health and vitality to any who drink from them.
HINT - Move wounded units close to the fountain of Health and they will heal more quickly.
: Arthas: This must be the shrine that the old man spoke of. Any man who drinks from these Light-blessed waters will be healed.
----
Arthas, Jaina and the Lordaeron footmen fought murlocs on their way through the river. Dangers abroad, they also found a bandit camp. Once reaching the other side of the river, they were surprised by skeleton archers.
: Sergeant: Lock your shields and defend yourselves! Their arrows won't get through!
: Arthas: Skeletons? Slay them all, immediately!
----
Arthas and Jaina found local footmen attempting to save as many villagers as possible from the invasion of skeletons. The heroes joined their fight to defend the village. The swarm of undead skeleton archers was destroyed, leaving Arthas with the concern of what they were.
: Arthas: What were those creatures, Sergeant?
: Sergeant: Undead, milord! This whole village has gone mad! We did our best to defend the villagers, but--
: Arthas: We'll get to the bottom of this.
HINT - Your Footmen now have the Defend skill. Use it for better protection against ranged attacks.
HINT - Arthas may use the Holy Light spell to damage the Undead.
----
Arthas and Jaina reached an infected granary.
: Jaina Proudmoore: It's as if the land around the granary is... dying.
: Arthas: Could the grain itself be plagued?
: Jaina Proudmoore: Let's hope not. Those crates bear the regional seal of Andorhal, the distribution center for the northern boroughs. If this grain can spread the plague, there's no telling how many villages might be affected.
----
: Priest: Greetings. We are priests from Quel'Thalas. We've come to help heal the land of this strange curse.
: Jaina Proudmoore: As always, the generosity of the elves is greatly appreciated.
: Priest: You should know that there is a granary warehouse at the far end of this village. This evil blight may be evident there as well.
: Arthas: We'll check it out.
;NEW UNIT ACQUIRED
Priest - Supporting spellcaster. Can initially cast heal., which increases the life of wounded units. Can also learn Dispel Magic and Inner Fire.
====Grain Warehouse ====
* Destroy Grain Warehouse
The Elven Priests have discovered an infected granary that is corrupting the land near the end of town. Seek out the fouled granary and destroy it if possible.
While investigating the area, Arthas found a Mortar Team fighting for their lives against Undead Skeletons. Arthas and Jaina saved them from becoming overwhelmed by the vast undead forces. In gratefulness, they joined Arthas.
;NEW UNIT ACQUIRED
Mortar Team - Long-range siege weaponry Exceptional damage versus buildings, but slow and vulnerable. Can learn the Flare ability.
: Arthas: What the hell are you men shooting at?
: Dargal: We're blasting those damned skeletons, sir. This whole flaming village is crawling with them.
: Arthas: Well, I could use your help. We've got a warehouse to destroy at the end of town.
----
The company advanced to the grain warehouse. They encountered a group of Necromancers there and an undead creature stitched together from multiple corpses.
: Kel'Thuzad: We've been discovered, my brothers! Flee and continue with the operation!
: Kel'Thuzad: I'm sorry I can't stay and chat, but... duty calls.
: Jaina Proudmoore: That creature looks like it was sewn together from different corpses.
: Arthas: Let's study it after we kill it, okay?
----
: Arthas: Destroy that warehouse, now!
Jaina, Arthas and their men defeated the Necromancers, Abominations and Undead Skeletons guarding the warehouse. The Mortar Team destroyed the warehouse and its plagued content.
===Epilogue===
: Arthas: What was that? And who was that wizard dressed in black?
: Jaina Proudmoore: I believe that the robed man was a necromancer. Obviously, he and his lackeys are behind this plague.
: Arthas: Well, it's a good bet we'll find him, and the answers we're looking for, in Andorhal.
==Forces==
;Alliance of Lordaeron
*1 Paladin
*1 Archmage
*1 Captain
*5 Footmen
*2 Priests
*1 Mortar Team
* Water Elementals
;Undead Scourge
*1 Abomination
*2 Necromancers
*4 Acolytes
*4 Ghouls
*24 Skeleton Warriors
*34 Skeleton Archers
==Trivia==
*There is a NPC who's name is Marie Claire Antoinette, after the French/Austrian queen who was killed during the Reign of Terror. Also, there is another NPC named Achilles after the famous Greek warrior.
*The villager Garglemel can actually be made to pay his taxes. Clicking him 50 times will grant the player a random amount of gold and clicking him an additional 50 times will make him give a Potion of Healing.
*In Arthas: Rise of the Lich King, Arthas, Jaina, Falric and others encountered only one undead farmer after they entered the outskirts of the village. In the game, the undead skeletons were present all the way to the first granary.
*During the first encounter with the skeleton archers, if none of the Regional Defenders' footmen survive the fight, the dialog after the fight is cut short with Arthas only responding with: We'll get to the bottom of this.
*In the loading screen the chapter is set in Brill in Alterac, however in World of Warcraft this village was retconned to Tirisfal Glades, while in Arthas: Rise of the Lich King it is never called by name, it is therefore possible that it was intended to be an anonymous village in the outskirts of Andorhal.
*In Reforged, Captain Falric and Dargal are named.
==References==