Lifeform-Hojo N

Lifeform-Hojo N, referred to as Lifeform Hojo in the BradyGames guide, is the third and final form of Professor Hojo fought in Final Fantasy VII at the end of "Mako Cannon Rampage".
==Stats==
==Formations==
#	Formation
 	Lifeform-Hojo NA, Lifeform-Hojo NB, Lifeform-Hojo NC
 	Lifeform-Hojo N
 	Lifeform-Hojo N
 	Lifeform-Hojo N
==Locations==
Sector 8 	Sector 8
Cannon Control Panel	864 (event)
==Battle==
Like his previous forms, most of Hojo's attacks cause various status effects even with Ribbons equipped. He uses his Absorb attack that inflicts damage but doesn't Drain HP.
He uses combo attacks, often on the party member who last acted. Combos are used in succession in the certain order against the same target unless the target dies midway. His second hit version may inflict Poison, his third hit version may inflict Darkness, and his fourth hit version may inflict Sleep. His others abilities are Slow and Sleepel. This last ability may inflict Sleep, and is only used as a counter-attack against magical attacks.
===Strategy===
Although it seems like the toughest form out of the three, Lifeform Hojo N is fairly easy with a little trick; equipping a Counter Attack Materia and a Cover Materia to a character allows them a chance to attack once for every one of Hojo's combo attacks. This character can also be protected against status ailments. Magic Hammer is useful, draining Hojo's MP so the only attack he can use is Combo, making the above strategy easier to use. With these tricks, Hojo can be downed with minimal casualties.
==Naming==
Lifeform-Hojo N is called Lifeform-Hojo NA when targeted in-game because Hojo's previous forms are accompanied by two other enemies. Lifeform-Hojo N fights alone, however; because the battle engine cannot handle this change, three Lifeform-Hojo Ns attack the party. Lifeform-Hojo NB and Lifeform-Hojo NC are set to not appear at the start of the battle. The Final Fantasy VII Ultimania Omega still refers to the enemy with the added "A" after its name.
His Japanese name translates to "Extreme Lifeform Hojo N" or "Ultimate Lifeform Hojo N".
==AI script==
AI: Setup
{
:Choose Lifeform-Hojo NB and Lifeform-Hojo NC
:Inflict Death Status on Target
:Target's [402D] = 1
:Target's HP = 0
:Remove Target
:SelectTar = Choose Random Opponent
:SpclChance = 4
:1/3 Chance: Count = 0
:1/3 Chance: Count = 2
:1/3 Chance: Count = 3
}
AI: Main
{
:If (Count == 0 or 1) Then
:{
::If (Count == 0) Then
::{
:::If (At Least One Opponent has Slow Status) Then
:::{
::::SelectTar = Choose Random Opponent with Slow Status
:::} Else {
::::SelectTar = Choose Random Opponent
:::}
::}
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::SelectTar = Choose Random Opponent
:::Choose SelectTar
::}
::Use Combo (1st Hit Version) on Target
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::SelectTar = Choose Random Opponent
:::Choose SelectTar
::}
::Use <Combo> (2nd Hit Version) on Target
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::SelectTar = Choose Random Opponent
:::Choose SelectTar
::}
::Use <Combo> (3rd Hit Version) on Target
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::SelectTar = Choose Random Opponent
:::Choose SelectTar
::}
::Use <Combo> (4th Hit Version) on Target
::1/5 Chance: Count = 0
::2/5 Chance: Count = 2
::2/5 Chance: Count = 3
:} Else If (Count == 2) Then {
::If (At Least One Opponent doesn't have Slow Status) Then
::{
:::If (Lifeform-Hojo N's MP >= 20) Then
:::{
::::Choose All Opponents without Slow Status
::::Use Slow on Target
::::Count = 0
:::} Else {
::::Count = 3
:::}
::} Else {
:::Count = 0
::}::
:} Else {
::If (Lifeform-Hojo N's HP < Lifeform-Hojo N's Max HP) Then
::{
:::Choose Random Opponent with Highest HP
:::Use <Absorb> on Target
::} Else If (Lifeform-Hojo N's MP < Lifeform-Hojo N's Max MP) Then {
:::Choose Random Opponent with Highest MP
:::Use <Absorb> on Target
::}
::Count = 0
:}
}
AI: Counter - General
{
:If ((Lifeform-Hojo N's HP <= 25% of Lifeform-Hojo N's Max HP)
:::AND (SpclChance == 2)) Then
:{
::SelectTar = Lifeform-Hojo N's Last Attacker (General)
::Count = 1
::SpclChance = 1
:} Else If ((Lifeform-Hojo N's HP <= 50% of Lifeform-Hojo N's Max HP)
::::: AND (SpclChance == 3)) Then {
::SelectTar = Lifeform-Hojo N's Last Attacker (General)
::Count = 1
::SpclChance = 2
:} Else If ((Lifeform-Hojo N's HP <= 75% of Lifeform-Hojo N's Max HP)
::::: AND (SpclChance == 4)) Then {
::SelectTar = Lifeform-Hojo N's Last Attacker (General)
::Count = 1
::SpclChance = 3
:} Else {
::SpclChance = 4
:}
}
AI: Counter - Magical
{
:Choose Lifeform-Hojo N's Last Attacker (Magical)
:If ((Lifeform-Hojo N's MP >= 24)
:::AND (Target doesn't have Silence Status)) Then
:{
::Use Silence on Target
:}
}
==Other appearances==
===Final Fantasy Airborne Brigade===
===Final Fantasy Record Keeper===
==Gallery==
Lifeform Hojo Artwork.jpg|Artwork by Tetsuya Nomura.
FFVII Combo.png|Combo.
==Related enemies==
*Hojo
*Helletic Hojo
==References==
Category:Bosses in Final Fantasy VII