The Legend of Zelda: The Shadow King

The Legend of Zelda: The Shadow King is the 20th game in the Legend of Zelda series (excluding non-canon games and spinoffs) and a direct sequel to The Legend of Zelda: Breath of the Wild. It was released on the Nintendo Switch in Q2 2021.
In 2017, Nintendo released The Legend of Zelda: Breath of the Wild as a launch title for the Nintendo Switch. It received critical acclaim from almost all reviewers for its pioneering open-world structure, but attracted some criticism for its lack of traditional dungeons and weapon durability system.
At the end of Nintendo's 2019 E3 direct, Nintendo showed a short trailer for a yet-unnamed sequel to The Legend of Zelda: Breath of the Wild. The trailer showed Link and Zelda exploring in a dark cave, until what appeared to be Ganondorf's corpse awoken from a seal placed by a mysterious green hand, which then fused to Link's hand. This fuelled speculation on what the glowing green hand was and whose corpse it was. Nintendo later confirmed that the sequel was being produced due to the developemnt team having too many ideas for DLC.
In the following text, the abbreviation AC stands for (years) After Calamity.
===Hylian Renaissance===
After the events of The Legend of Zelda: Breath of the Wild and the defeat of Calamity Ganon, Hyrule underwent a renaissance. The decontamination of Central Hyrule allowed for the resettlement of Castle Town and the conversion of the Hyrule Field into farmland. The reverse-engineering of ancient technology spurred further scientific discoveries. Hyrule has came to peace with the formerly warlike Kamikari Khanate to the west
===Champion Festival and Ganondorf's Awakening===
On the 30th anniversary of Calamity Ganon's defeat, Link, Zelda, and the Champions' successors gathered at the newly-rebuilt Sacred Ground
As a last refuge, Zelda sealed herself inside Link's Spirit Hand.
===Controls===
*L-stick: Move
*Press L-stick: Run
*R-stick: Camera
*Press R-stick: Scope
*A: Interact, Pick up
*B: Crouch
*X: Jump
*Y: Attack
*L: Item
*ZL: Shield
*R: Throw
*ZR: Ranged Weapon
*Up + R-Stick: Switch Item
*Left + R-Stick: Switch Sword/Bow
*Right + R-Stick: Switch Shield/Arrow
*Down: Call Zelda
*+: Inventory
*–: Map
====Advanced Techniques====
Objects 	Objects 	Objects
Move 	Input required 	Description
Aerial Cyclone	Hold Y while gliding 	Link charges up his equipped weapon and spins around his axis of velocity, damaging all enemies in a certain radius, dealing 1x damage. Uses up a large amount of Link's stamina, though.
Block 	ZL + A 	Link blocks an incoming attack. Leaves open a short window for Link to attack back.
Bullet Time 	Hold ZL in air 	Link draws his bow or other ranged weapon, slowing down time for as long as he holds ZL, whilst using up stamina. It ends when Link fires the weapon or runs out of stamina.
Dash Attack 	Hold Y while running 	Link charges up his equipped weapon and dashes forwards, skewering any enemies in his path. Deals 1.5x damage. However, it uses up a large amount of Link's stamina.
Down Thrust 	Hold Y while falling 	Link charges up his equipped weapon while falling, causing a shockwave that stuns enemies and has a chance to disarm them. If Link's weapon lands on an emeny, they will be skewered and dealt 1.5x damage plus any fall damage Link would take, before creating a shockwave.
Flurry Rush 	ZL + A + Repeatedly Y 	Link attacks repetedly after landing a correctly timed hit after successfully blocking an enemy's attack. Link can repeatedly attack an enemy during a window of bullet time.
Parry 	ZL + A + Y 	Link attacks in the short window after successfully blocking an emeny's attack. Deals 1.5x damage.
Shield Surf 	ZL + X + A 	Link jumps on his shield and surfs downhill. The effectiveness of this varies depending on the surface (snow and wet grass are best, dry grass and sand work well, and rock barely works) and shield.
Sneakstrike 	Y at enemies that haven't noticed you	Link attacks an emeny that hasn't noticed him, dealing 2x damage.
Spin Attack 	Hold Y 	Link charges up his equipped weapon and spins around in a circle, damaging all enemies in a certain radius. Can be charged up, at the cost of stamina. If used with a spear, instead becomes a flurry of strikes. Deals standard damage, but hits multiple times.
===Inventory===
Inventory management is crucial in The Shadow King, due to the limited inventory space available.
*Weapons: Select, sort and manage melee weapons. By default, has 8 slots.
*Ranged: Select, sort and manage ranged weapons and their ammunition. By default, has 6 slots for weapons and 5 for ammunition. All ammunition stacks to 100.
*Shield: Select, sort and manage shields. By default, has 5 slots.
*Items: Select and manage items. Expands to fit. See the Items section for more info on the items themselves.
*Hardware: Select and manage hardware materials such as wood and rope. By default, has 12 slots; items stack to 100.
*Crafting Materials: Select and manage crafting materials. By default, has 15 slots. Items stack to 100.
*Ingredients: Select and manage ingredients. By default, has 28 slots. Items stack to 100.
*Food: Select and manage dishes. By default, has 20 slots. Cooked items stack to 100; complex dishes do not stack.
*Liquids: Select, manage and consume liquids. Expands to fit the number of bottles you have.
<tabber>Interactive Map=
|-|Topography=
|-|Coloured Provinces=
</tabber>
Click to expand
Legend
Hyrule in The Legend of Zelda: The Shadow King is divided into 16 provinces: Akkala, Central Hyrule, Daltina, Eldin, Faron, Gerudo, Gongoro, Great Plateau, Hebra, Kamikari, Lanayru, Necluda, Ridgeland, Tabantha, Yaltum, and Zonai.
Akkala 	Akkala
Akkala ValleyAK1 	Akkala ValleyAK1
Akkala Ancient Tech LabR2	A laboratory built out of an old lighthouse dedicated to researching ancient technology.
Port MalinR3 	A small harbor town at the mouth of the Akkala River.
Akkala HillsAK1 	Akkala HillsAK1
Tarrey TownQ4 	A small town built on an island in Lake Akkala. It is one of the most ethnically diverse towns in Hyrule.
Akkala CitadelP4 	tba
Central Hyrule 	Central Hyrule
Greater Castle TownCH1	Greater Castle TownCH1
Castle TownK5 	Hyrule's newly-rebuilt capital and its most populous town, housing 86 inhabitants.
Upper Hyrule PlainsCH2	Upper Hyrule PlainsCH2
Kithera's RanchK6 	A small, out of the way farm, run by local farmhand Kithera.
Raore VillageL6 	A medium town in the Hyrule Plains, situated on the main post road.
Lower Hyrule PlainsCH3	Lower Hyrule PlainsCH3
Rotoh OutpostJ7 	A small outpost in the southwest corner of the Hyrule Plain, guarding the bridge to the Gerudo Desert.
Daltina 	Daltina
Daltina ShrublandDA1	Daltina ShrublandDA1
Barria OutpostD10 	A Gerudo-founded outpost on the Daltus River.
Yiga Clan Hideout 	The new base of operations of the Yiga Clan after being forced out of the old one in the Karusa Valley 30 years ago.
Great DeltaDA2 	Great DeltaDA2
Daltus TownC12 	A Hylian colony at the mouth of the Daltus River with a *Western aesthetic. Frequently plagued by Yiga Clan attacks.
Eldin 	Eldin
Death MountainEL1	Death MountainEL1
Goron CityN3 	A town built in the midst of Death Mountain, home to the Gorons.
Eldin ValleyEL2 	Eldin ValleyEL2
Trilby TownN5 	A middling agricultural village in the Trilby Valley, growing barley and potatoes for Hyrule.
Maya ValleyEL3 	Maya ValleyEL3
Komaya CanyonL3 	One of the two remaining sanctuaries of the Komaya, the other being atop Satori Mountain.
Faron 	Faron
Lake HyliaFA1 	Lake HyliaFA1
Lakeshore OutpostL9 	A small outpost on the southern shore of Lake Hylia.
Faron GrasslandsFA2 	Faron GrasslandsFA2
Faron HighlandsFA3 	Faron HighlandsFA3
Sakato TownL10 	A town built atop cleared forest in Faron.
Laverra MarinaM10 	A small port on the Laverra Harbour.
Floria WoodsFA4 	Floria WoodsFA4
Floria SettlementM10	A settlement on the shore of Lake Floria.
Gerudo 	Gerudo
North Gerudo HighlandsGE1 	North Gerudo HighlandsGE1
Karusa TownF8 	A small town set up in the former hideout of the Yiga Clan.
Gerudo DesertGE2 	Gerudo DesertGE2
Kara Kara OasisG9 	An oasis on the road to Gerudo City.
Gerudo CityF9 	A large walled town in the middle of the Gerudo Desert, home to the Gerudo.
Western OasisE10 	A settlement around an oasis in the Gerudo Desert.
Southern OasisF10 	A settlement around an oasis in the Gerudo Desert.
Gerudo Research LabG10 	An otherwise unassuming building in the most lightning-prone area of the Gerudo Desert built and run by Renami for the sole purpose of researching and harnessing electrisity.
Gerudo Valley and East Gerudo HighlandsGE3	Gerudo Valley and East Gerudo HighlandsGE3
Nabori SettlementH8 	A small town in the Gerudo Valley.
Gongoro 	Gongoro
Semaphi ArchipelagoGO4	Semaphi ArchipelagoGO4
Ocean TempleR14 	A mysterious pyramid jutting out from the middle of the Great Sea.
Koridai ArchipelagoGO3	Koridai ArchipelagoGO3
New HoronS13 	A Goron colony on Goronu Island.
New LynnaS12 	A Goron colony on Nortinka Island.
Kafa IslandGO2 	Kafa IslandGO2
Miyali ColonyS10 	A Hylian colony on the western coast of Kafa Island.
Mekapi IslandGO1 	Mekapi IslandGO1
Great Plateau	Great Plateau
New OrdonK8 	A small settlement on the Great Plateau.
Hebra 	Hebra
Hebra MountainsHE1 	Hebra MountainsHE1
Mountain CabinG2 	An isolated cabin on thhe western slope of Mt. Hebra.
Tabantha TundraHE2 	Tabantha TundraHE2
Tabantha VillageH4 	A village reestablished on top of the ruins of the old one.
Snowfield OutopstJ3	A small outpost in the Tabantha Tundra.
Kamikari 	Kamikari
Great Ice CapKA1 	Great Ice CapKA1
Polari PyramidA1 	A pyramid buried deep in the ice of the Great Ice Cap.
Kamikari SteppeKA2 	Kamikari SteppeKA2
Kamikari TownC3 	A large village of yurts home to the horse-like Kamikari race.
Garoti CaravanseryC6	A stop on the road between Kamikari Town and the rest of Hyrule.
Lanayru 	Lanayru
Crenel PlainsLA1 	Crenel PlainsLA1
Lanayru WetlandLA2 	Lanayru WetlandLA2
Molida TownN6 	A small settlement in the Lanayru Wetlands, controlling sea traffic in the Zora River.
Zora RiverinaLA3 	Zora RiverinaLA3
Zora's DomainP6 	A city built out of luminous stone over Lake Ruto, home to the Zora.
Port MiphaQ7 	A small port town controlling sea traffic through the Lanayru Canal.
Ruta Rock LighthouseR7	A lighthouse directing sea traffic into the Lanayru Bay.
Kakariko HeightsLA4 	Kakariko HeightsLA4
Kakariko VillageN7 	A village inhabited by the Sheikah.
Hamaqa Etsa Shrine
7|A shrine buried under the Kakariko Graveyard, uncovered by an earthquake.	
Mt. LanayruLA5 	Mt. LanayruLA5
Necluda 	Necluda
West NecludaNE1 	West NecludaNE1
Necluda ValleyNE2 	Necluda ValleyNE2
Sarita TownN8 	An agricultural town in the Necluda Valley, next to Duelling Peaks.
Hateno Valley and CoastNE3	Hateno Valley and CoastNE3
Hateno VillageQ8 	An expanding village in the Hateno Valley.
Port KitanoQ9 	A port serving Hateno Village.
Lurelin ShoresNE4 	Lurelin ShoresNE4
Lurelin VillageP10 	A medium village by the Lurelin Harbor.
Eventide IslandNE5 	Eventide IslandNE5
New MabeR10 	A Hylian colony on Eventide Island. Popular with tourists.
Ridgeland 	Ridgeland
Satori MountainRL1 	Satori MountainRL1
Taiwa TownH7 	A small town on the slopes of Mount Satori.
Seres ScablandsRL2 	Seres ScablandsRL2
Tabantha Bridge OutpostG5	A small outpost next to the Tabantha Bridge.
Thundra PlainsRL3 	Thundra PlainsRL3
Castir StableJ6 	A small stable in the West Hyrule Plains.
Serenne PrairieRL4 	Serenne PrairieRL4
Serenne StableJ4 	tba
Tabantha 	Tabantha
Lake TotoriRL1 	Lake TotoriRL1
Rito VillageG4 	A town wrapped around the various pillars in Totori Lake, connected by wooden bridges. Populated by the Rito.
Flight RangeF4 	tba
Tabantha FrontierRL4	Tabantha FrontierRL4
Frontier OutpostG5 	tba
Yaltum 	Yaltum
Karah LowlandsYA1 	Karah LowlandsYA1
Miyali TownT4 	A Zora colony in Yaltum.
Shidask MangrovesYA2	Shidask MangrovesYA2
TBAU1 	TBA
Dakure WildsYA3 	Dakure WildsYA3
Zonai 	Zonai
Lake GustafZO1 	Lake GustafZO1
Aveli OutpostG11 	A small Gerudo settlement on the mouth of the Zonai River.
Zonai RainforestZO2	Zonai RainforestZO2
Ordor HillsZO3 	Ordor HillsZO3
===Dungeons===
====Death Mountain Crater====
====Fortress of the Bokoblin King====
====Hamaqa Etsa Shrine====
====Hyrule Castle Crypt====
====North Gerudo Fortress====
====Ocean Temple====
====Plateau Caverns====
====Polari Pyramid====
====Yiga Clan Hideout====
Characters 	Characters
Character 	Description
LinkHero of Hyrule 	The main player character.
ZeldaPrincess of Hyrule	Hyrule's wise princess, sealed into Link's Spirit Hand.
Purah 	Impa's older sister and researcher at the Hateno Ancient Tech Lab.
Renami 	A researcher at the newly-established Gerudo Research Lab. Is busy investigating the power of electrisity.
Kazmir Khan 	The proud and charismatic leader of the Kamikari race.
Pelya 	A Rito with damaged wings who is researching methods of artificial flight.
Larut 	A Zora operating the lighthouse at Tarm Rock.
Morshu 	A Hylian shopkeeper running a branch of hardware shops, who constantly mispronounces rupees as "rubies". Yes, that Morshu from the CDi games.
===Races===
Race 	Description 	Distribution
Gerudo 	An all-female humanoid race adapted to the harsh climes of the Gerudo Desert. 	Homeland: Gerudo DesertMajority: Gerudo Province, northern ZonaiSignificant minority: Daltina, Central Hyrule, Faron, Lurelin Shroes
Gorons 	A race of rock-like people that primarily inhabit mountainous and volcanic regions. 	Homeland: Death MountainMajority: Death Mountain and surrounding regions, Koridai ArchipelagoSignificant minority: Eldin Valley, Maya Valley, Akkala, Tanagar Canyon, Gerudo Highlands
Hylians 	An elf-like race of people that form a majority of Hyrule's population. 	Homeland: Central HyruleMajority: Akkala, Central Hyrule, Daltina, Faron, Hebra, Necluda, RidgelandSignificant minority: Everywhere in Hyrule
Kamikari	A nomadic psuedo-equine race roaming the Kamikari Steppe. 	Homeland: Kamikari SteppeMajority: Kamikari ProvinceSignificant minority: Daltina, Gerudo, Central Hyrule, Faron Grasslands
Koroks 	A plant-like race formerly scattered through Hyrule, but now endangered after a large fire in the Great Hyrule Froest. Split into two major groups: the Komaya Koroks in the Komaya Valley, and the Satori Koroks around Satori Mountain.	Homeland: Komaya Valley, Satori MountainMajority: Komaya Valley, Satori MountainSignificant minority: Nowhere
Rito 	An bird-like race that is beleived to have evolved from the Zora. 	Homeland: Totori SpiresMajority: TabanthaSignificant minority: Akkala, Eventide Island, Hebra, Kamilari Steppe, Ridgeland
Sheikah 	A ninja-esque clan-turned-race, likely separated from the Hylians by lack of intermarriage. 	Homeland: Kakariko VillageMajority: Kakariko UplandsSignificant minority: Central Hyrule, Akkala,Necluda
Zora 	An aquatic race inhabiting the rivers and lakes of Hyrule. 	Homeland: Zora RiverinaMajority: Lanayru's river system, Gulf of Lanayru, YaltumSignificant minority: Faron, Gongoro
The Legend of Zelda: The Shadow King employes a plethora of equipment, found in various places: in dungeons, placed in the overworld, sold in stores, wielded by enemies, and in other places.
===Melee Weapons===
Melee weapons are wielded with the Y button and thrown with the R button. They can be forged and tempered at blacksmiths throughout Hyrule.
One-Handed Swords	Swords that can be wielded with one hand, allowing simultaneous usage with a shield. 	Swords that can be wielded with one hand, allowing simultaneous usage with a shield.
One-Handed Swords	Master Sword 	The Blade of Evil's Bane, given to you by Zelda at the start of the game. Deals 3 damage initially, but can be upgraded to a maximum of 50. Has infinite durability.
Boomerangs 	Similar to one-handed swords, but return when thrown. 	Similar to one-handed swords, but return when thrown.
Boomerangs 	Gale Boomerang 	A unique boomerang that is able to pick up distant items and extinguish fires. Deals 8 damage and has infinite durability.
Two-Handed Swords	Swords that can be wielded with two hands. Cannot be used with a shield, but deal more damage and knockback. Often heavier than their one-handed counterparts. 	Swords that can be wielded with two hands. Cannot be used with a shield, but deal more damage and knockback. Often heavier than their one-handed counterparts.
Clubs 	Similar to two-handed swords, but have no blade. Deal large damage and knockback. 	Similar to two-handed swords, but have no blade. Deal large damage and knockback.
Megaton Hammer 	A large one-handed hammer, wielded by Gorons. Deals 60 damage. 	
Axes 	Weapons that are wielded with two hands. Have the unique feature of being to disable shields. 	Weapons that are wielded with two hands. Have the unique feature of being to disable shields.
Spears 	Weapons that are wielded with one hand and can be used with a shield. Deal low damage, but have little weight and can be spammed repeatedly. Usually have a long range.	Weapons that are wielded with one hand and can be used with a shield. Deal low damage, but have little weight and can be spammed repeatedly. Usually have a long range.
Polearms 	Similar to spears, but are wielded with two hands and thus cannot be used with a shield. Often have a long range. 	Similar to spears, but are wielded with two hands and thus cannot be used with a shield. Often have a long range.
Knives 	Light one-handed weapons. Have low damage and a short range, but are useful for throwing. 	Light one-handed weapons. Have low damage and a short range, but are useful for throwing.
Other 	Weapons that do not fit into the above seven categories. 	Weapons that do not fit into the above seven categories.
Other 	Torch 	Not very useful as a weapon, but can sustain a fire indefinitely. Deals 2 damage and has 10 durability (but does not take damage when set on fire).
Other 	Frying Pan 	A unique weapon that also allows Link to cook on the go. Deals 8 damage and has 96 durability; takes 1 durability when used to cook meals.
===Ranged Weapons===
Ranged weapons are aimed and fired with the ZR button.
Slingshots	Weak weapons that fire pebbles. 	Weak weapons that fire pebbles. 	
Slingshots	Basic Slingshot 	The first ranged weapon you obtain, bought at the New Ordon General Store. 	
Shortbows 	Lightweight bows that can fire quickly. 	Lightweight bows that can fire quickly. 	
Longbows 	Larger bows that fire arrows further than shortbows. 	Larger bows that fire arrows further than shortbows. 	
Crossbows 	Bows that fire with more power than short- or longbows. 	Bows that fire with more power than short- or longbows. 	
Guns 	Yes, there are guns in this Zelda game. No, they're not modern enough as to feel way out of place, nor bloody enough to warrant a more mature rating. Most are similar to real-life muskets from the 15th and 16th centuries.	Yes, there are guns in this Zelda game. No, they're not modern enough as to feel way out of place, nor bloody enough to warrant a more mature rating. Most are similar to real-life muskets from the 15th and 16th centuries.	
Ammunition	Ammunition for ranged weapons: pebbles for slingshots, arrows for bows, and bullets for guns. 	Ammunition for ranged weapons: pebbles for slingshots, arrows for bows, and bullets for guns. 	Ammunition for ranged weapons: pebbles for slingshots, arrows for bows, and bullets for guns.
Ammunition	Pebbles 	Basic ammunition for slingshots. Found commonly throughout Hyrule. 	
Ammunition	Arrows 	The default ammunition for bows and crossbows. Found in many places and can be bought in most shops. 	
Ammunition	Fire Arrows 	A variant of arrows that sets the target on fire. 	
Ammunition	Ice Arrows 	A variant of arrows that freezes the target. 	
Ammunition	Shock Arrows 	A variant of arrows that shocks the target. 	
Ammunition	Bomb Arrows 	A variant of arrows that explodes on impact. 	
Items return from previous Zelda games. Most items are given to you in dungeons, but some are acquired through different means. They can be used via means of the L button.
Items 	Items
Item 	Description
Bombs 	Bombs are obtained in various places throughout Hyrule. They explode 3 seconds after pulled out, or instantly if hit by fire. They are finite in supply, but are found and can be bought in many places. They come in square and cube variants.
Remote Bombs 	Remote Bombs are variations of Bombs that can be detonated on demand. They are obtained in the Hateno Ancient Tech Lab, after which you have the option to deploy traditional or remote bombs.
Bombchus 	Bombchus are variations of Bombs that, when deployed, crawl across the ground until they hit a wall or enemy, after which they explode.
Climbing Gloves 	The Climbing Gloves are tools that enable Link to climb up rocky surfaces. They are obtained in Taiwa Town
Hookshot 	
Clawshot 	The Clawshot is a variant of the Hookshot that allows Link to pick up and move faraway objects and smaller enemies.
Ice Rod 	The Ice Rod can create pillars of ice on any water surface, similarly to Breath of the Wild's Cryonis rune.
Inversion Rod 	The Inversion Rod can invert the velocity of most objects.
Lantern 	The Lantern is a tool which provides ambient light, even when unequipped, and a flame which can be used to light objects on fire, at the cost of depleting Oil. It is given to Link on the Great Plateau.
Magnet Gloves 	The Magnet Gloves allow Link to pick up and move magnetic objects, similarly to the Magnesis rune in Breath of the Wild. It is given to Link in Sarita Town.
Paraglider 	The Paraglider allows Link to glide from high places. It is given to Link in Rito Village.
Power Bracelet 	The Power Bracelet allows Link to pick up heavier objects and stunned enemies. It is given to Link in Goron City.
Rito's Feather 	The Rito's Feather allows Link to generate gusts of wind in any direction or updrafts from the ground,
Rope 	Rope is an item that can be bought in most general and hardware stores. It can be used to tie objects together, link gears, and create an easily-climbable ladder.
Sheikah Slate 	The Sheikah Slate returns from BotW, albeit stripped of most of its functions. It is now only able to tba
Shield Gauntlets 	The Shield Gauntlets allow Link to create an impenetrable force field for a short time.
Tesla Helm Prototype	The Tesla Helm Prototype is an early prototype of Renami's Tesla Helm. When used, it emits lightning in various directions, similarly ot BotW's Urbosa's Fury. It is obtained from Renami after completing the TBA quest.
Zora Flippers 	The Zora Flippers allow Link to swim up waterfalls and underwater for a short amount of time. They are given to Link by Prince Sidon after completing TBA.
===Foodstuffs===
tba
===Liquids===
These are stored in bottles and can be used at any time, including in the middle of battles.
Item 	Description
Water 	Obtained by using a bottle in water. Can be drunk, but does nothing.
Spring Water 	Obtained by using a bottle in a hot spring.
Raw Milk 	Obtained by using a bottle on a cow.
Milk 	Can be bought from many general stores, or obtained by cooking raw milk. Restores 1.5 hearts when drunk.
Health Potion 	Can be bought from stores. Restores 3 hearts when drunk.
Health Potion+ 	Can be bought from stores. Restores 5 hearts when drunk.
Health Potion++	Can be bought from stores. Restores 8 hearts when drunk.
Stamina Potion 	Can be bought from stores. Restores 1 wheel of stamina when drunk.
Speed Potion 	Can be bought from stores. Increases speed by 50% for 3 minutes when drunk.
Strength Potion	Can be bought from stores. Increases damage dealt by 50% for 3 minutes when drunk.
Shield Potion 	Can be bought from stores. Decreases damage taken by 50% for 3 minutes when drunk.
Lemonade 	A refreshing cold drink popular in warmer parts of Hyrule. Gives increased heat resistance for 3 minutes when drunk.
Cocoa 	A warm drink popular in colder parts of Hyrule. Gives increased cold resistance for 3 minutes when drunk.
Soup 	Various different soups and stews commonly prepared throughout Hyrule, stored in bottles for portability. Different regions have their own specials. Restores varying amounts of hearts (usually 3-6) when drunk; some also give other side effects.
Oil 	Can be used to refill the lantern, in cooking, or spilled to create a fire hazard.
Fairy 	Revives Link upon death.
===Crafting Materials===
Item 	Description
Wood 	Obtained from cutting down trees and found at smaller outposts. Used to craft most weapons. Can be used to make campfires.
Coal 	Obtained from mining rocks or smelting wood. Used for smelting iron and steel.
Flint 	A rock obtained from mining rocks and ore deposits. Used to craft weapons. Can be used to start fires.
Ores (Copper, Tin, Iron, Silver, Gold, Tritanium, Thermetal, Cryogen, Electrum)	Obtained from mining ore deposits. Can be smelted into metals.
Raw Iron 	A metal obtained from smelting iron ore. It's not that durable, but it works in a pinch and is great for tempering.
Pig Iron 	A metal obtained from smelting raw iron with coal. Stronger than raw iron.
Steel 	A metal obtained from further smelting raw iron with coal.
Damascus Steel 	A special metal used by the Sheikah to forge weapons.
Silver 	A precious metal found mostly in Lanayru. Used by the Zora to forge weapons.
Gold 	A precious metal found mostly in the Gerudo Highlands. Used by the Gerudo to forge weapons.
Enemies 	Enemies
Enemy 	Description
Ampilus 	Ampiluses are ammonite-like enemies found in the Gerudo Desert. They attack with an electric roll. They have 50 health and drop ? when killed.
Armos 	Armos are enemies found in various ruins that take the form of immobile statues. They are provoked when Link moves too close or attacks them. They attack with iron swords. They have 160 health and drop iron and their weapons when kiled.
Aruroda 	Arurodas are scorpion-like enemies found in the Gerudo Desert and Daltina Shrublands. They attack by shooting fireblls from their single eye, which is also their main weakness. They have 108 health and drop ? when killed.
Beamos 	Beamoses are immobile enemies found in dungeons. They shoot beams of light from their eye, which is their only weak point (they do not take damage if hit elsewhere). They have 36 health and drop nothing when killed.
Bokoblin 	Bokoblins are pig-like enemies found Hyrule-wide, especially in Ridgeland, Central Hyrule, Great Plateau, Faron, Necluda, and parts of Eldin. They wield various weapons, including swords, clubs, axes, spears, and bows. They have 16 health (if Red), 64 health (if Blue) or 256 health (if Black) and drop Blin Guts, Rotten Meat and their weapons.
Butablin 	Butablins are pig-like enemies found in Daltina and Zonai. They wield various weapons, including swords, clubs, axes, spears, and bows. They have 54 health (if Orange) or 216 health (if Black) and drop Blin Guts, Rotten Meat and their weapons.
Chuchu 	Chuchus are sliem-like enemies found Hyrule-wide. They attack on contact. They can come in Fire, Ice and Electric variants, which deal their relative elemental damage. They have 8 health and drop Chuchu Jelly when killed.
Daira 	Dairas are alligator-like enemies found in Death Mountain and Eldin Badlands. They attack by throwing axes, which can penetrate through most shields. They have 128 health and drop ? when killed.
Darknut 	Darknuts are heavily armored enemies found in Central Hyrule and Hyrule Castle. They attack with steel swords. They have 108 health and drop steel and their weapons when killed.
Deku Baba	Deku Babas are plant-like enemies found in forests Hyrule-wide. They attack by lunging and biting at Link. They have 48 health and drop Wood and Deku Seeds when killed.
Dodongo 	Dodongos are reptilian enemies found mainly in Eldin. They attack by breathing fire. They have 80 health and drop stone and ores when killed.
Fokka 	Fokkas are enemies found in dingeons. They wield steel swords. They have 108 health and drop ? when killed.
Geozard 	Geozards are enemies found near lakes and rivers in most of Hyrule, with a large concentration in the Lanayru Marsh. They attack with iron swords or by shooting fireballs. They have 96 health and drop ? when killed.
Gohma 	
Goriya 	Goriyas are enemies found Hyrule-wide, but mostly in Daltina amd Kamikari. They attack with boomerangs. They have 72 health (if Red) or 288 health (if Purple) and drop ? when killed.
Hineka 	Hinekas are centaur-like enemies found in Kamikari, similar to Lynels from games preceding Breath of the Wild. They attack by spitting fire. They have 150 health and drop ? when killed.
Kargarok 	Kargaroks are aerial enemies found in Hyrule's skies. They attack by swooping down and attacking with their beaks. They have 100 health and drop ? when killed.
Keese 	Keese are small bat-like enemies that spawn at night and in caves and dungeons Hyrule-wide. They attack by swooping down. They have 1 health and drop Keese Wings when killed.
Kumodan 	Kumodans are huge spider-like resembling early Breath of the Wild concept art of Guardians found in ?.
Leever 	Leevers are enemies found in the Gerudo Desert and Hyrule's coasts. They attack on contact. They have 48 health (if Red) or 144 health (if Blue) and drop Leever Spines when killed.
Like Like	Like Likes are tubular enemies found in rivers and marshes Hyrule-wide, especially in Lanayru and Yaltum. They attack on contact; if they do so, they rob Link of materials. They have 54 health and drop any items they've stolen when killed.
Lizalfos 	Lizalfos are reptilian enemies found Hyrule-wide, but mostly in Eldin, Akkala, Yaltum, Lanayru, and Gerudo. They wield swords, spears, and boomerangs. They have 56 health (if Green), 168 health (if Blue) or 336 health (if Black) and drop Lizalfos Horns, Lizalfos Talons snd their weapons when killed.
Lumite 	Lumites are glowing rock-like enemies found in caves, resembling living Luminous Stones. They attack by throwing crystals. They have 96 health and drop Luminous Stone when killed.
Minidorm 	Minidorms are enemies found in dungeons that resemble Moldorms, but smaller. They attack on contact. They have 96 health and drop ? when killed.
Moblin 	Moblins are enemies found Hyrule-wide. They wield various weapons, such as swords, clubs, spears, and bows. They have 64 (if Red), 196 (if Blue) or 512 (if Black) health and drop Moblin Horns and Moblin Guts.
Octorok 	Octoroks are enemies found in the overworld Hyrule-wide, sometimes disguised as plants, rocks, or treasure. They attack by shooting rocks. They have 24 health and drop Octo Balloons when killed.
Parutamu 	Parutamus are stronger versions of Stalfos found in dungeons, distinguished by their hormed helmets. They wield steel swords. They have 288 health and drop bones when killed.
Peahat 	Peahats are aerial flower-like enemies found Hyrule-wide. They attack by swooping down and attacking with their leaf-like blades. They have 48 health and drop ? when killed.
Pebblit 	Pebblits are rock-like enemies found Hyrule-wide, but mostly near areas of exposed rock. They attack on contact. They have 50 health and drop stone and ores when killed.
Penjagah 	Penjagahs are humanoid enemies concentrated around Hyrule Castle, Akkala Citadel and other locations. They are rogue guards that have turned on the rest of Hyrule. They attack with swords, polearms, and bows. They have 480 health and drop their weapons, rupees and steel.
Robefos 	Robefos are variants of Stalfos that wear robes, found in dungeons. They wield swords andspears. They have 128 health and drop bones and their weapons when killed.
Rope 	Ropes are snake-like enemies found in Zonai and in dungeons. They attack by biting you. They have 16 health and drop rope when killed.
Sand Crab	Sand Crabs are crab enemies found on the coasts of Faron, Necluda and Gongoro. They attack on contact. They have 18 health and drop Crab Meat when killed.
Skulltula	Skulltulas are spider-like enemies found in dungeons. They attack by
Stalfos 	Stalfos are skeletal enemies found primarily in dungeons. They attack by throwing bones or with swords, axes, or bows. They have 32 (White), 96 (Yellow) or 288 (Black) health and drop bones and their weapons when killed.
Tektite 	Tektites are spider-like enemies found Hyrule-wide and in dungeons. They attack by jumping on Link. They have 36 (Red) or 144 (Blue) health and drop ? when killed.
Wizzorbe 	Wizzrobes are enemies found in various places Hyrule-wide. They attack by firing fire-, ice- or thunderballs. They have 200 health and drop ? when killed.
Wolfos 	Wolfos are canine enemiesfound in Tabantha, Hebra and Kamikari. They attack with their claws. They have 64 health and drop ? when killed.
Yiga 	Yiga are members of the Yiga Clan, a rogue clan of assassins in service of Ganondorf split off from the Sheikah, found Hyrule-wide, with a large concentration in Daltina. They wield scythes, swords, bows, and guns. They have 108 or 540 (if Master)health anddrop ?, rupees and their weapons when killed.
Zirro 	Zirros are aerial mushroom-like creatures found in Hyrule's peripheral regions. They attack by throwing bombs. They have 112 health and drop bombs when killed.
Zola 	Zolas are aquatic enemies found primarily in the rivers andlakes of Lanayru, Yaltum and Zonai, but also in other rivers and lakes. They
Objects 	Objects
Object 	Description
Barrel 	Barrels are wooden barrels found throughout Hyrule. They can be picked up and thrown, smashed to reveal the contents inside, or set on fire. Sometimes found smashed.
Bomb Barrel 	Bomb barrels are explosive barrels that explode if set on fire, exploded or thrown with enough force. They are often found lying around near monster camps; monsters may throw them at you, or you can exploit them by detonating them from afar using fire arrows or bombs.
Energy Barrel	Barrels containing an exotic substance. They are normally inert, but can absorb energy. If they absorb enough energy, they begin to flash for around 15 seconds, after which they explode violently.
Wooden Crate 	Wooden boxes found throughout Hyrule, primarily in settlements. They can be pushed around, smashed to reveal the contents inside, or set on fire.
Metal Crate 	Metal boxes found throughout Hyrule. They can be picked up with the Magnet Gloves and moved around.
Wooden Crate 	Wooden boxes found throughout Hyrule, primarily in settlements. They can be pushed around, smashed to reveal the contents inside, or set on fire.
==Gallery==
===Trailer===
botw2 trailer zonai caverns.jpg
===Fan Art===
KamikariCL4090.png|Art of a Kamikari by CrakaboLazy4090.
==Trivia==
===Credits===
*Headings credit to User:ValkyriePyra.
*Lots of enemy art credit to User:CrakaboLazy4090.
===Misc===
Do not click here.
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