Tyr (God of War)

==Summary==
Týr is an Aesir, and the former Norse God of War, Justice, and Honor. Once a trusted and pivotal member of Odin's power hierarchy, he would act in a manner contrary to his divine office and attempt to foster peace and understanding throughout the Nine Realms, and in the distant lands beyond that he traveled to, building his great temple as a grand act of collaboration by all races to allow inter-realm travel. He would also aid the Jotnar in their escape from Midgard and act as their trusted ally. Suspicious of this, Odin would imprison him, until he was eventually freed by Kratos and Freya after the events of Ragnarok.
==Powers and Stats==
Tier: 
Name: Týr (Old Norse: Tyrr, Nordic: ᛏᛁᚱ)
Origin: God of War
Gender: Male
Age: At least centuries old
Classification: God, Aesir
Powers and Abilities: 
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|-|Powers and Abilities=
*Superhuman Physical Characteristics
*Immortality (Type 1)
*Runic Magic (Including Bifrost)
*Extrasensory Perception and Information Analysis (Possesses the same Bifrost eyes as Mimir,God of War (2018) which allowed the latter to instantly discern which of Tyr's duplicate was the real him and far earlier on, instantly be aware of Kratos's divine nature as well as that of Atreus) 
*Statistics Amplification (Via his , which increases the wearer's strength and defenses every time they take damage)
*Martial Arts Mastery (Learned various forms of martial arts during his trips to other Pantheons, one of them being Tai ChiGod of War: Ragnarok)
*Weapon Creation (Can use his magic to manifest weapons into reality, including a Sarissa spear and Hoplite shieldGod of War Ragnarok: Valhalla, dual Khopesh, a Macuahuitl, and a Japanese katana)
*Weapon Mastery (Showcases an of the weapons he summons in battle. Was the God of War for centuries)
*Energy Projection (Can use his magic to create shockwaves channelled through his weapons or directly from his body, blast his opponents with bolts of magical energy, create waves of magic via his stomps, and project a wall of energy to damage his opponents)
*Fire Manipulation (Can use his Macuahuitl to create an explosive shockwave of flames after slamming it into the ground)
*Ice Manipulation (Can coat his katana in ice attribute magic, as well as shoot ice shards at his opponents)
*Status Effect Inducement (Can wield daze attribute magic that renders the targets blind on contact, as seen here)
*Blood Manipulation (Via Dreyra, in which he cuts himself on his Macuahuitl and summons blood Orbs to surround him and attack his opponents)
*Life-force Absorption (Can drain his targets of their life energy to heal himself, destroying the former in the process)
*Summoning (Summoned various foes in Valhalla to challenge Kratos)
*Teleportation (Can teleport around his opponents in battle)
*Illusion Creation (Via Um-Huxan, Tyr can create illusory duplicates of himself during combat)
*Darkness Manipulation and Light Manipulation (Via Myrkyr, Tyr can plunge his surroundings into complete darkness save for small pockets of light)
*Dimensional Travel (With the Unity Stone, which allowed travel to other realms and pantheons outside of the Norse Pantheon)
|-|Resistances=
Resistance to the following:
*Ice Manipulation, Soul Manipulation, Mind Manipulation, Memory Manipulation, Probability Manipulation, Conceptual Manipulation (Type 1) (Withstood blows from the Leviathan Axe)
*Fire Manipulation, Chaos Manipulation and Holy Manipulation (Could withstand being attacked and immolated by the Blades of Chaos)
*Runic Magic, Bifrost and Status Effect Inducement (Gods can resist the innate attributes of the magic flowing through them, which for Tyr is Bifrost and daze attribute magic)
*Existence Erasure (With the Unity Stone, which grants protection against the Void's erasure powers in the Realm Between the Realms if one were to stray from the Path, due to it being forged of some Primordial Jotnar Creative Essence, the building material of the Nine Realms)
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Attack Potency: Low Complex Multiverse level (Could fight a post-Ragnarok Kratos on even grounds and was even described by the former as being , forcing Kratos's skills to grow as they fought. Could catch Kratos's fist and stop it dead with one arm, though he remarks that Kratos is the better fighter of the two)
Speed: Infinite (Can keep up with Kratos in battle)
Lifting Strength: Immeasurable (Could struggle against Kratos in a physical deadlock, and even overpower him at times)
Striking Strength: Low Complex Multiverse level (Can stagger and hurt Kratos with his punches)
Durability: Low Complex Multiverse level (Is comparable to Kratos and can weather attacks from him in battle)
Stamina: Superhuman (Could hold his own in an extended battle with Kratos. Was imprisoned and isolated for decades and none the worse for wear)
Range: Extended Melee Range, Tens of Meters with magic, Low Multiversal with Bifrost. Interdimensional with the Unity Stone (Can use it to travel to other realms and even other pantheons)
Standard Equipment: His Bifrost Eyes (Same as Mimir's), Lost Unity Armour, a Sarissa spear and Hoplite shield, dual Khopesh, a Macuahuitl, and a katana 
*Optional Equipment: The Unity Stone
Intelligence: Gifted (Has lived for centuries and gathered knowledge from across the Nine Realms as well as distant pantheons during his travels. Is a combat master and showcases a great mastery of the different weapons he manifests) 
Standard Tactics: Mixed use of his summoned weapons, duplication, and teleportation for melee options, which we will supplement with blood magics, Bifrost, and magical blasts. Can use the darkness spell to support his combat and catch enemies unaware as well as summon foes to fight for him.
Weaknesses: None notable
Notable Attacks/Techniques:
*Blood for Blood, Dreyra!: A blood sacrifice spell learned from Tyr's travels to the Mayan pantheon. Tyr cuts himself on his weapon and creates a ring of blood orbs that expands outwards to his targets.
*Those Who Have Fallen, Carry Me!: A more advanced blood sacrifice spell, in which targets give their blood and life energy to Tyr, allowing him to heal at the cost of their vitality.
*Darkness Come, Myrkyr!: An Egyptian curse of darkness. Tyr shrouds all of his surroundings in darkness save for a few small pockets of light. Even gods with enhanced sensory abilities are unable to see within its area of effect.
*Um-Huxan!: A spell of presumably Eastern origin, with which Tyr can create temporary duplicates of himself during battle.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:God of War
Category:Good Characters
Category:Gods
Category:Warriors
Category:Immortals
Category:Magic Users
Category:Extrasensory Perception Users
Category:Information Analysis Users
Category:Weapon Creation Users
Category:Weapon Masters
Category:Weapon Users
Category:Spear Users
Category:Sword Users
Category:Katana Users
Category:Fire Users
Category:Status Effect Users
Category:Duplication Users
Category:Teleportation Users
Category:Blood Users
Category:Summoners
Category:Dimensional Travel Users
Category:Energy Projection Users
Category:Absorption Users
Category:Darkness Users
Category:Light Users
Category:Teachers
Category:Norse Gods
Category:Fantasy Characters