Tetris Effect

Not to be confused with Tetris Effect (syndrome)
Tetris Effect is a tile-matching puzzle video game developed by Japanese studios Monstars and Resonair and published by Enhance Games. The game was released worldwide exclusively for the PlayStation 4"'Tetris Effect' drops a color bomb on your PS4 November 9th". Engadget. September 17th, 2018. Retrieved. on November 9, 2018, and features support for the PlayStation VR. A Microsoft Windows version, with support for Oculus Rift and HTC Vive, released on July 23, 2019. It was available exclusively for purchase on the Epic Games Store at the time."‘Tetris Effect’ Now Available on PC with VR Support, Exclusively from Epic Store". Road to VR. July 23, 2019. Retrieved."Epic Store's Tetris Effect and SteamVR [UPDATED"]. Eurogamer. July 25, 2019. Retrieved. A version for the Oculus Quest was released on May 15, 2020."‘Tetris Effect’ Arrives on Oculus Quest Today". Road to VR. May 14, 2020. Retrieved.
== Tetris Effect: Connected==
An updated release, named Tetris Effect: Connected, was announced for Xbox One, Xbox Series X/S and Windows 10 (exclusively through the Microsoft Store and Xbox Game Pass) on July 23, 2020, and was released on November 10, 2020."Tetris Effect: Connected Announced for Xbox Platforms". IGN Southeast Asia. August 16, 2021. Retrieved."'Tetris Effect' is coming to Xbox with co-op, online and multiplayer modes". Engadget. July 23, 2020. Retrieved. The Connected update was also released on existing platforms and Steam on August 18, 2021"Tetris Effect: Connected Launches On Steam, Updated On Other Platforms". Tetris Effect Connected press release. August 18, 2020. Retrieved."Tetris Effect: Connected coming to PS4, Epic Games Store, Steam, and Oculus Quest alongside cross-platform play in late July". NME. June 17, 2021. Retrieved."‘Tetris Effect: Connected’ launches on Steam next month with cross-play". IGN Southeast Asia. July 24, 2020. Retrieved."Tetris Effect Is Finally Coming To SteamVR With Connected Update". UploadVR. May 4, 2021. Retrieved., on Nintendo Switch in October 8, 2021"Tetris Effect: Connected Launches On Nintendo Switch". Tetris Effect Connected press release. October 8, 2021. Retrieved."Tetris Effect: Connected Receives Another Update On Switch, Here's What's Included". Nintendo Life. November 26, 2022. Retrieved., and on PlayStation 5 in February 22, 2023"Tetris Effect: Connected launches for PS5 and PS VR2 alongside new game modes". Niche Gamer. February 19, 2023. Retrieved.. This update added new multiplayer modes to the game"Tetris Effect: Connected Cross-Platform Multiplayer, New Features and Beta Test Details". Tetris Effect Connected press release. June 16, 2021. Retrieved. & allowed players to play cooperatively or competitively with other players.
== Gameplay==
=== Zone mechanic ===
The main mode of Tetris Effect, Journey Mode, features a new mechanic called Zone"Tetris Effect - Review". IGN Nordic. November 13, 2018. Retrieved."Tetris Effect Adds A New Strategic Layer to the Decades-Old Game… And it Works". PlayStation.Blog. June 25, 2018. Retrieved.. By filling up the Zone meter by performing line clears (x lines, depending on difficulty in Journey Mode or phase in Zone Battle, charges a quarter of meter), the player can then trigger Zone, where the gravity temporarily stops (the piece still locks after a delay if it is touching the top of the stack, however) and any lines cleared are pushed to the bottom of the playfield. Zone ends when the time meter runs out or the player tops out. After that, completed lines disappear from the bottom of the playfield with an explosion. The maximum possible Zone duration in Journey Mode is 20 seconds.
It was initially thought that 20 lines was the maximum possible Zone clear, since this is the height at which pieces spawn, but it was discovered that higher clears were possible when the last piece was able to clear multiple lines, usually with the use of IRS/IHS. Kirby703 was the first player to achieve a 21-line Zone clear"(Former WR) Tetris Effect - 21 zone lines". YouTube. June 25, 2018. Retrieved., with developers later renaming the clear a Kirbtris (initially displayed as an Ultimatris). She later was the first to achieve a 22-line Zone clear as well, displayed as an Impossibilitris."IMPOSSIBILITRIS (Former WR - 22 zone lines)". YouTube. December 9, 2018. Retrieved. On February 15, 2021, Kirby703 again became the first player to perform a 23-line Infinitris clear by using 10 I pieces laid across the top of the screen vertically.@Kirby703_ "I just cleared 23 zone lines - the maximum theoretically possible.". 2021-02-16. Retrieved. In the multiplayer modes added in Connected, higher clears are potentially possible due to the added garbage mechanics and boss blitz attacks offering additional strategies; another player named Electra utilized these strategies to perform 24 and 25 lines (later named Electris) in Connected mode."Tetris Effect Connected: 24 Zone Lines (World First)". YouTube. May 16, 2021. Retrieved."IMPOSSIBILITRIS (Former WR - 22 zone lines)". YouTube. December 9, 2018. Retrieved. On December 25th, 2022, players knighting, Sionara, and box discovered a strategy utilizing Bump Up to achieve the first zone clear above 25 (27 lines),"34 line zone in Tetris Effect Connected. (World Record)". YouTube. December 31, 2022. Retrieved. later titled the WTFtris."WTFTRIS is reallll - Tetris effect: connected". YouTube. Feburary 1, 2023. Retrieved.
When at least 8 lines have been filled during Zone, a color inversion effect known as Zone Brilliance is applied to the entire screen. You can adjust the severity of this effect in the graphics settings, which allows a choice between "MIN", "MID", and "MAX".
==== Zone clear names ====
Zone clear name	Line clear amount
Tetris 	4-7
Octoris 	8-11
Dodecatris 	12-15
Decahexatris 	16-17
Perfectris 	18-19
Ultimatris 	20
Kirbtris 	21
Impossibilitris	22
Infinitris 	23
Electris 	24
WTFtris 	25+
==== Scoring in Zone ====
During Zone, there is a multiplier applied to all points earned during Zone. Score values are +1x for every clear of an Octoris (eight lines) or more. If Zone is activated when fully charged (20 seconds), an additional +1x multiplier is also applied, thus making a 3x multiplier the highest possible. Points earned from line clears are not immediately added to the score display and are delayed until Zone ends, which also awards a bonus of +100 for each line cleared during Zone.
=== Grading and Scoring ===
Scoring is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in most modes.
=== List of Stages ===
Stage Name 	Appearance 	Unlock condition
Main Stages 	Main Stages 	Main Stages
The Deep 	Journey Mode, Area 1, Stage 1 	Available by default
Pharaoh's Code 	Journey Mode, Area 1, Stage 2 	Complete the previous stage in Journey Mode
Karma Wheel 	Journey Mode, Area 1, Stage 3 	Complete the previous stage in Journey Mode
Jellyfish Chorus	Journey Mode, Area 2, Stage 1 	Complete the previous stage in Journey Mode
Da Vinci 	Journey Mode, Area 2, Stage 2 	Complete the previous stage in Journey Mode
Prayer Circles 	Journey Mode, Area 2, Stage 3 	Complete the previous stage in Journey Mode
Ritual Passion 	Journey Mode, Area 2, Stage 4 	Complete the previous stage in Journey Mode
Deserted 	Journey Mode, Area 3, Stage 1 	Complete the previous stage in Journey Mode
Dolphin Surf 	Journey Mode, Area 3, Stage 2 	Complete the previous stage in Journey Mode
Downtown Jazz 	Journey Mode, Area 3, Stage 3 	Complete the previous stage in Journey Mode
Spirit Canyon 	Journey Mode, Area 3, Stage 4 	Complete the previous stage in Journey Mode
Jeweled Veil 	Journey Mode, Area 4, Stage 1 	Complete the previous stage in Journey Mode
Forest Dawn 	Journey Mode, Area 4, Stage 2 	Complete the previous stage in Journey Mode
Kaleidoscope 	Journey Mode, Area 4, Stage 3 	Complete the previous stage in Journey Mode
Turtle Dreams 	Journey Mode, Area 4, Stage 4 	Complete the previous stage in Journey Mode
Celebration 	Journey Mode, Area 4, Stage 5 	Complete the previous stage in Journey Mode
Sunset Breeze 	Journey Mode, Area 5, Stage 1 	Complete the previous stage in Journey Mode
Aurora Peak 	Journey Mode, Area 5, Stage 2 	Complete the previous stage in Journey Mode
Zen Blossoms 	Journey Mode, Area 5, Stage 3 	Complete the previous stage in Journey Mode
Yin & Yang 	Journey Mode, Area 5, Stage 4 	Complete the previous stage in Journey Mode
Hula Soul 	Journey Mode, Area 5, Stage 5 	Complete the previous stage in Journey Mode
Starfall 	Journey Mode, Area 6, Stage 1 	Complete the previous stage in Journey Mode
Balloon High 	Journey Mode, Area 6, Stage 2 	Complete the previous stage in Journey Mode
Mermaid Cove 	Journey Mode, Area 6, Stage 3 	Complete the previous stage in Journey Mode
Orbit 	Journey Mode, Area 6, Stage 4 	Complete the previous stage in Journey Mode
Stratosphere 	Journey Mode, Area 6, Stage 5 	Complete the previous stage in Journey Mode
Metamorphosis 	Journey Mode, Area 7 	Complete the previous stage in Journey Mode
Hidden Stages 	Hidden Stages 	Hidden Stages
1989 	Unlockable 	Participate in Weekend Ritual (temporarily) or reach XP Level 50 (permanently)
1984 	Unlockable 	See Codes below
Special Stages 	Special Stages 	Special Stages
Space Sprint 	Sprint Mode 	Available by default
Gilded Horizon 	Ultra Mode 	Available by default
Space Race 	Master Mode 	Available by default
2020 	Classic Score Attack 	Available by default
Mandala 	All Clear, Combo, and Target Modes	Available by default
Rose Horizon 	Countdown Mode 	Available by default
Rebirth 	Purify Mode 	Available by default
== Journey Mode ==
The main mode of the game, with 27 stages total. The stages are split into 7 different areas, where they are unlocked one by one as the player progresses. Each stage has 3 sections, with a different speed level per section. The line goal per stage is determined by the selected difficulty: 30 lines for Beginner, 36 lines for Normal, and 48 lines for Expert, respectively. The final stage, Metamorphosis, has a 90-line goal, regardless of difficulty selected. Only non-Zone cleared lines count toward the goal. Practice Mode is also available, which allows the player to progress through the first four areas with no game overs and low gravity levels.
Speed Levels in Journey Mode
Stage 	Beginner	Beginner	Beginner	Normal	Normal	Normal	Expert	Expert	Expert
The Deep 	1 	1 	1 	1 	2 	3 	6 	7 	8
Pharaoh's Code 	2 	2 	2 	3 	4 	5 	8 	9 	10
Karma Wheel 	3 	3 	3 	4 	5 	6 	10 	11 	12
Jellyfish Chorus	1 	1 	3 	1 	1 	5 	6 	6 	10
Da Vinci 	1 	3 	1 	1 	5 	1 	6 	10 	6
Prayer Circles 	3 	1 	3 	5 	1 	5 	10 	6 	10
Ritual Passion 	1 	3 	7 	1 	5 	9 	6 	12 	15
Deserted 	4 	2 	2 	6 	3 	3 	11 	8 	6
Dolphin Surf 	2 	7 	3 	4 	9 	6 	10 	15 	12
Downtown Jazz 	2 	6 	2 	4 	8 	5 	9 	14 	10
Spirit Canyon 	1 	3 	8 	3 	5 	10 	8 	10 	16
Jeweled Veil 	2 	2 	4 	4 	4 	6 	9 	9 	10
Forest Dawn 	5 	5 	5 	7 	7 	7 	12 	12 	12
Kaleidoscope 	5 	7 	2 	7 	10 	3 	12 	16 	8
Turtle Dreams 	6 	6 	6 	8 	8 	8 	13 	13 	13
Celebration 	1 	6 	9 	1 	8 	11 	6 	15 	18
Sunset Breeze 	4 	1 	4 	7 	3 	7 	12 	8 	12
Aurora Peak 	3 	6 	7 	5 	8 	9 	10 	13 	16
Zen Blossoms 	1 	4 	6 	3 	6 	8 	8 	11 	13
Yin & Yang 	9 	5 	3 	11 	7 	5 	16 	12 	10
Hula Soul 	1 	7 	10 	3 	10 	12 	8 	16 	20
Starfall 	6 	9 	4 	9 	12 	7 	15 	18 	12
Balloon High 	2 	9 	3 	5 	12 	6 	10 	18 	11
Mermaid Cove 	4 	4 	7 	7 	7 	10 	12 	12 	14
Orbit 	4 	6 	8 	7 	8 	11 	13 	14 	17
Stratosphere 	8 	9 	10 	10 	11 	13 	16 	18 	20
Metamorphosis 	7 	4 	10 	10 	7 	13 	16 	13 	20
== Effect Modes ==
This section contains 15 different game modes, categorized into 4 groups. In Marathon, Chill Marathon, Quick Play, and Mystery modes, the player can choose one of the available main or hidden stages to play on. All other modes have their own unique stages.
=== Classic ===
==== Marathon ====
Standard fixed-goal Marathon mode. Clear at least 150 lines to complete the mode. Endless can be toggled on, and initial level (up to 15) can be selected.
Scoring
Grade	Score
SS 	500,000 + Clear
S 	???
A 	???
B 	???
C 	???
D 	???
==== Zone Marathon ====
150-line Marathon mode, but with the addition of the ZONE mechanic from Journey Mode. The ZONE meter fills up by one quarter after 8 line clears; initial level (up to 15) can be selected.
Scoring
Grade	Score
SS 	1,000,000 + Clear
S 	???
A 	???
B 	???
C 	???
D 	???
==== Ultra ====
3-minute score attack mode.
Scoring
Grade	Score
SS 	35,000
S 	30,000
A 	20,000
B 	10,000
C 	5,000
D 	1,000
E 	0
==== Sprint ====
40 lines time attack mode.
Scoring
Grade	Time
SS 	<1:10
S 	<1:20
A 	<1:40
B 	<2:20
C 	<3:20
D 	>3:20
E 	Fail
==== Master ====
20G mode with 30 speed levels, each with progressively decreasing lock delay and line clear delay values. Clear at least 300 lines to complete the mode. Initial M-level can be selected prior to starting the mode; Endless can be toggled on.
Scoring
Grade	Lines
SS 	150
S 	130
A 	100
B 	50
C 	20
D 	1
E 	0
==== Classic Score Attack ====
This mode uses the gameplay mechanics and visual styles from Nintendo's NES version. Initial speed level can be selected before starting the mode; the player may also switch frame timings between NTSC and PAL.
Scoring
Grade	Score
SS 	250,000
S 	200,000
A 	150,000
B 	???
C 	???
D 	???
=== Relax ===
In these modes, topping out will reset the playfield and score counter instead of netting an instant Game Over. Piece sequences can be toggled between Random (standard randomizer) or Fixed (initial 7-piece sequence repeated throughout).
==== Chill Marathon ====
Marathon mode, but with no instant Game Overs. Initial level is selectable; the line goal amount can also be adjusted between 150 to 600 lines in multiples of 30.
Scoring
Grade	Score
SS 	300,000
S 	???
A 	???
B 	???
C 	???
D 	???
==== Quick Play ====
Play one of the available stages with selectable fixed level and line goal amount, ranging from 30 to 600 lines in multiples of 30.
Scoring
Grade	Score
SS 	10,000
S 	8,000
A 	6,000
B 	5,000
C 	3,000
D 	1,000
==== Playlist ====
Play through a set of 4 similarly-themed stages in continuous succession. The player can also change the background music prior to starting one of the three available Playlists:
* Sea – The Deep, Dolphin Surf, Mermaid Cove; Jellyfish Chorus
* Wind – Da Vinci, Balloon High, Deserted; Sunset Breeze
* World – Prayer Circles, Zen Blossoms, Jeweled Veil; Karma Wheel
Scoring
Grade	Score
SS 	40,000
S 	???
A 	???
B 	???
C 	???
D 	???
=== Focus ===
==== All Clear ====
Perform as many perfect clears as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful perfect clear will add a time bonus.
Scoring
Grade	Score
SS 	30
S 	26
A 	20
B 	15
C 	10
D 	1
E 	0
==== Combo ====
Perform as many combos as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful combo clear will add a time bonus.
Scoring
Grade	Score
SS 	120
S 	100
A 	80
B 	50
C 	25
D 	1
E 	0
==== Target ====
Similar to Tetris with Cardcaptor Sakura Eternal Heart, clear as many stacks with gem blocks as possible within a 1-minute base time limit. Each stack cleared adds a time bonus.
Scoring
Grade	Score
SS 	30
S 	26
A 	20
B 	15
C 	10
D 	1
E 	0
=== Adventurous ===
==== Countdown ====
Score as many points as possible within 5 minutes. One or more I pieces drop into a random column on the stack every 2, 5, 8, or 10 piece drops. Endless can also be toggled on; the mode ends when the player tops out.
Scoring
Grade	Score
SS 	55,000
S 	???
A 	???
B 	???
C 	???
D 	???
==== Purify ====
Clear as many grey garbage and violet "infected" blocks as possible within a 3-minute time limit. New infected blocks are added to the bottom of the stack after a certain number of clears or after failing to clear infected blocks at certain time intervals. Endless can also be toggled on.
Scoring
Grade	Blocks Purified
SS 	450 + Clear
S 	400
A 	300
B 	150
C 	100
D 	1
==== Mystery ====
Marathon mode, but new random mechanics are activated for a particular time period, such as giant pieces, bombs, no hold, and more.
Scoring
Grade	Score
SS 	400,000
S 	???
A 	???
B 	???
C 	???
D 	???
== Codes ==
Key: L = Left, D = Down, U = Up, R = Right, A = Select, B = Back
* 1984 Stage: UUDDLRLRBA
When entered successfully with a controller on the title screen of the game, the player is taken to a Electronika 60 homage, where the following code can be input using a keyboard: 06061984. After entering the code and pressing Enter, the 1984 stage is unlocked.@Tetris_Official "Happy World Tetris Day! Celebrate the birth of #Tetris with a little Tetris Effect or Tetris Effect: Connected! Enhance your game with two secret levels we're officially acknowledging for the first time.". 2021-06-06. Retrieved."Tetris Effect’s hidden 1984 level is a great little secret". Destructoid. June 8, 2021. Retrieved.
== References==
Category:Games