Level 1

Level 1 is the first quest in .
==Walkthrough==
Level 1 starts at the Weir Gate, with The Apprentice having just been sent over from Tamriel to participate in the Battlespire. Upon arrival, it becomes clear that the place has been overrun by hordes of Daedra, with Scamps, Vermai and Dremora walking around the area. Near the Weir Gate, the corpse of a mage is found, carrying two scrolls. The first being a letter for the Battlespire hero, and the second being the note to Mactana Greenway.
The Daedra inhabiting the location commonly carry Daedric Sigils of the Doht kind, which can be used to become Aethereal. A total of three Doht Sigils of Entry can also be found, which are used to progress through the level. Making their way to the room with the locked door, the Hero can find Clarentavious Valisious in a secret room, hidden behind come metal cabinets. In order to unlock the door, five cogs are required, which can be found throughout the level. There are, similarly, five anchors which need to be closed in order to keep the Battlespire stable. One of which is already closed.
===Pylon Room===
This room features a large glowing pylon. Despite some minor resistance by the Daedra, the room appears relatively empty. One of the walls, however, can be opened, leading to a Vermai and a Dremora, as well as a button. Pressing this button unlocks another area of the room, with the same enemies. Such buttons are seen a total of three times in this room, with the last one leading to a room with floating rocks.
Jumping over the rocks leads to a Dremora on a wooden platform, which will rise up to a storage room filled with potions as well as Vermai. Returning to the rock room, the Hero must find their way to the other side of the room and press the red button, which brings down a platform which can be used to access a hallway leading to another room. Here, several scamps and Vermai must be slain. The Hero also encounters two small purple orbs, which are used to restore health. One of the scamps also holds the required cog for the door to the Star Galley.
===Star Galley===
This room features a control panel, being protected by scamps and Dremora. A small chest can be found near one of the walls. A secret entrance to a hidden room is found by activating one of the three cabinets, leading to Clarentavious Valisious. While Clarentavious has largely given up hope, he will provide the required passphrase for access to his quarters which can be accessed from the teleporter room, which is where one must head next. Any cogs which are carried can also be placed on the control panel, if all five are presented the door will open.
===Lava Room===
One of the rooms which is found on the first level is a large room, below which pathways are seen crossing through lava. Turning to the left, the Hero will eventually reach a button, the pressing of which raises part of the pathway. A similar button is found on the right side of the pathway, allowing the Hero to reach the other side.
At the other side, there are four directions which can be followed. The first leads straight ahead, into a room with a scamp. This scamp holds on of the required cogs. After slaying the scamp, a button can be found which will take the Hero up with a platform. Several other buttons can be found here, which raise other platforms, and ultimately lead the Hero back to the Weir Gate. On the right side after leaving the room is one of the anchors which needs to be closed.
The second direction leads to a Vermai guarding an unlocked anchor point. Closing the anchor is necessary to progress further with the level.
The third direction leads to a large room consisting of several walls with scamps, and Vermai walking around. This section also includes a small storage area. In the middle of the room, a large stone structure can be found. In order to open the structure, a button on one of the walls must be pressed, which lifts the Hero up with a platform to another button, which unlocks the structure. Within the structure, two Vermai and the Dremora Lord Methats, who carries a magical pauldron which can be shown to Clarentavious in return for a magical staff. Upon his death, the stone structure turns out to be a teleporter, leading to an area with four separate teleportation pads. Three of the four can be used at all times, with the fourth one requiring a password. If Clarentavious has been spoken to, the password to the fourth room can already be known, namely "boustrophedon". In his room, two scamps can be found, as well as some items and scrolls, including one of the required cogs.
The fourth direction leads to a large open room, where the corpse of the Dragon Papré is found, as well as his slain owner, Samar Starlover, whose final message is found in his note the Starlover's Log. Below the dragon, one of the five cogs can be found.
===West Corridor===
The west corridor leads to several roped bridges, on the first of which the Doht Sigil can be seen. In order to pass through safely, a Doht Sigil of Entry must be acquired, a total of three of which can be found throughout the first level. In possession of the Sigil, the Hero can continue, fighting through Vermai and scamps to eventually come into contact with the Dremora Rathine. While he can be convinced to not harm the Hero, he carries one of the required cogs, and as such, must be killed. The small temple near Rathine contains two purple orbs, allowing for restoration.
===Mock Turtle===
The Mock Turtle can be found in the room of the Star Galley, below the teleporter itself is another small teleporter which will bring the Hero to the creature.
==Notable items==
The following books can be found in the first level:
*Anchor Warning, near the five anchor points.
*Annotated Compendium of Arcane Contrivances of the Second Age, Volume IV, in the teleportation room of Clarentavious Valisious.
*Letter to the Grand Marshall of the Imperial Legion, in the teleporation room of Clarentavious Valisious.
*Letters for the Battlespire Hero, 1 to 3.
*Note to Mactana Greenway, on the body of Mactana Greenway.
*Starlover's Log, below the corpse of Papré.
*Boustrophedon Note, providing the password for the teleporter. Two copies of the note can be found in the hiding room of Clarentavious Valisious.
==Reward==
Access to Level 2.
==Appearances==
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