Foresight (Priest Spell)

==Powers & Pantheons Version==
This spell enables the priest to foresee the actions of a single creature two rounds into the future. For every three levels of experience, the caster can predict the actions of the target an additional round into the future to a limit of four rounds. For example, a 1st- or 2nd-level priest could foresee the actions of the spell target in the following two rounds, while a 3rd-, 4th-, or 5th-level priest could foresee the actions of the spell target in the following three rounds. The casting priest must be able to see the target or read its mind (through the use of mind read, a potion of ESP, etc.) for the spell to work.
Priests benefiting from a foresight spell cannot be surprised by any action of their target creatures. For example, if a priest foresees that the target will cast a fireball spell, he could quaff a potion of fire resistance. Spellcasters who perceive the target will make any sort of physical attack receive a +4 bonus to their AC for that attack only as they anticipates their opponent's maneuver. Casters also receive a +4 saving throw bonus vs. attacks such as area-of-effect spells and breath weapons but do not gain a saving throw where there is normally none granted.
If casters reveal their visions in any fashion that the targets of their spells can understand, the targets may adjust their actions accordingly. For example, if a spellcaster shouts "Everyone cake cover, the wizard is casting a lighting bole!", the wizard can change her spell selection. However, if the priest shouts in elvish and the enemy wizard does not speak elvish but the priest's comrades do, the effects of the foresight spell are unaffected.
The target of this spell is entitled to a secret saving throw vs. spell when this spell is cast. If the saving throw is failed, the priest receives a true vision. If the saving throw is successful, the spellcaster receives no benefit and the spell is wasted. If the target rolls a 1, the spellcasting priest receives a false vision. This gives affected spellcasters a -4 penalty co their AC and saving throws for any predicted attacks they try to deliberately avoid.
The material components for this spell are the priest's holy symbol, a miniature silver hourglass filled with fine white sand worth at lease 50 gp, and a small piece of amber. Only the lase is consumed in the casting.
==Priest's Spell Compendium Version==
This spell enables the priest to foresee the ac­tions of a single creature two rounds into the future. For every three levels of experience, the caster can predict the actions of the creature an additional round into the future (to a limit of four rounds). For example, a 1st- or 2nd level priest can foresee the actions of the target creature in the following two rounds, while a 3rd, 4th, or 5th level priest can foresee the actions of the target creature in the following three rounds. The caster must be able to see the creature or read its mind (through the use of mind read, a potion of ESP, etc.) for the spell to work.
A priest benefiting from a foresight spell cannot be surprised by any action of the creature. For example, if a priest foresees that the creature will cast a fireball spell, she could quaff a potion of fire resistance. A priest who perceives that the crea­ture will make any sort of physical attack receives a +4 Armor Class bonus, for that attack only, for anticipating the opponent's maneuver. The priest also receives a +4 saving throw bonus against at­tacks like area-effect spells and breath weapons, if a saving throw is allowed.
The target creature is allowed a secret saving throw vs. spell when this spell is cast. If the saving throw is failed, the priest receives a true vision. If the saving throw is successful, the spell is wasted. If the target creature rolls a 1, the priest receives a false vision. This gives the priest a penalty of -4 Armor Class and saving throws when trying to avoid the predicted attack.
A priest who reveals the visions in any fashion that the target creature can understand, the creature might adjust its actions accordingly. For example, if a priest shouts “Everyone take cover, the wizard is casting a lightning bolt!”, the wizard might change her spell selection. However, if the priest shouts in elvish and the enemy wizard does not speak elvish but the priest's comrades do, the wizard is unlikely to change her action.
The spell requires the priest's holy symbol, a miniature silver hourglass filled with fine white sand worth at least 50 gp, and a small piece of amber. Only the last is consumed in the casting.
Notes: Granted by Savras the All-Seeing, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Powers & Pantheons
Category:Spells
Category:Spells from Priest's Spell Compendium