Kinetic Invocation

Table 1—Kinetic Invocation
Element	Associated Races 	Spells
Aether 	Aqrani, Crystal Draconians, Parama 	
Etheric shards (5th), floating disk (1st; 0 burn, only 1 disk at a time), forcecage (7th; 2 burn) instant armor (2nd), kinetic reverberation (2nd), protective spirit (3rd), telekinetic charge (4th)
Air 	Aurans, Cloud and Plains Draconians, Deminemae, Nemae 	Air step (2nd), body capacitance (1st), cloak of winds (3rd), cloud shape (4th; self only), gaseous form (3rd), whirlwind (8th, 2 burn) wind walk (6th)
Blood 	Blood Draconians, Cherubim, Seraphim 	
Blood of the martyr (2nd; 0 burn when used on self), blood pool (4th; 0 burn), create blood homunculus (5th; 2 burn), healing thief (3rd) lesser restoration (2nd), remove disease (3rd; 2 burn), waves of blood (3rd)
Bone 	Revenants, Sand Draconians, Selat 	
Animate dead (3rd), boneshatter (4th), command undead (2nd), halt undead (3rd), life channel (1st; 0 burn; self only), sentry skull (2nd; 0 burn), unliving rage (3rd)
Earth 	Alvae, Demialvae, Earth, Jungle, Magma, and Sand Draconians; Terrans	Expeditious excavation (2nd; 0 burn), groundswell (2nd), imprisonment (9th), rampart (7th), slowing mud (4th), statue (7th; 0 burn; self only), stone shield (1st)
Fire 	Demiossirae, Flame, Magma, and Steam Draconians, Infernals 	Blessing of the salamander (5th; self only), boiling blood (2nd), death candle (2nd), fury of the sun (2nd; 0 burn), hypnotic pattern (2nd), hypnotism (2nd; 0 burn), invigorate (1st)
Light 	Empyreans, Lunar and Solar Draconians 	Blazing rainbow (6th), fury of the sun (2nd), light prison (2nd), unwelcome halo (1st), wall of light (5th)
Shadow 	Cimmerians, Lunar and Shadow Draconians 	Penumbral disguise (3rd), project image (7th), shadow anchor (2nd), shadow conjuration (4th), shadow walk (6th)
Void 	Revenants, Selat 	Animate dead (3rd), command undead (2nd), death ward (4th), halt undead (3rd), life channel (1st; 0 burn; self only), mind blank (8th; self only), unliving rage (3rd).
Water 	Aquans, Avantians, Demialtarae, Depths, Frost, and River Draconians 	Fluid form (6th), ice armor (1st), oasis (6th; 3 burn), ride the waves (4th), silent image (2nd; 0 burn), sleet storm (3rd), water breathing (3rd)
Wood 	All elves, Earth and Jungle Draconians 	Command plants (4th), fairy ring retreat (7th; ends 1 hour after your burn is removed), goodberry (1st), grove of respite (4th), ironwood (6th; 2 burn), lesser restoration (2nd), ward of the season (3rd)
Category:Feats
Category:Magic Feats