Combustion Beam

Combustion Beam is a mod that causes enemies killed by primary Continuous Weapons to explode, dealing up to 600 damage shortly after death.
==Stats==
Rank	Damage	Cost
0 	+100 	4
1 	+200 	5
2 	+300 	6
3 	+400 	7
4 	+500 	8
5 	+600 	9
==Drop Locations==
==Notes==
*The Explosion does 600 damage in an 18m radius at max rank.
**Explosion has 0% Status Chance.
**Explosion has 100% falloff.
**Explosion ranges is not affected by () .
**Explosion damage can only be increased by Faction Damage Bonus such as .
*Combustion Beam is only usable on primary Continuous Weapons. This includes Robotic Weapons like , , and .
**A notable exception to this rule is the , because it was derived from continuous weapon (), even though its firing mechanics are similar to an automatic rifle.
*Combustion beam essentially functions as a weaker (chain reaction effect), making it effective at clearing weak low level enemies very rapidly.
*Enemies and the environment may block the AoE effect from reaching them, making it less consistent against tight crowds of enemies.
*Enemies who are vaporized when killed (e.g. Volatile Runner) will not activate the bonus damage effect.
*Because the 's secondary fire has a continuous and fixed range, Combustion Beam can also be equipped on it. Enemies killed by either the primary or secondary fire will trigger the explosion.
==Patch History==
__NOTOC__
de:Zündstrahl
es:Haz de combustión
ru:Опаляющий Луч
Category:Mods
Category:Rifle Mods
Category:Rare Mods
Category:Update 17
Category:Madurai Mods
Category:Blast Damage
uk:Випалювальний промінь