Second Chance

Choose a particular hazard, such as falling, being tripped, triggering traps, being mind controlled (or affected by another specific FX, such as Damage with the fire descriptor) or a particular skill with consequences for failure. If your resistance against that hazard or a check fails, you can make another roll immediately and use the better of the two results. Unlike Hero Dice, you do not roll a dice pool. You only get one second chance for any given effect or task, and the GM decides if a particular hazard or skill is an appropriate focus for this feat.
Each additional rank in this feat applies to a different hazard or skill.