Cut Content/Call of Duty: Black Ops III

During the development of Call of Duty: Black Ops III, many features were cut, including the original open world campaign mode along with the planned last-gen campaign. Several weapons, gamemodes, Multiplayer maps, and other mechanics were also discarded during the development phase.
== Campaign==
===Open World Campaign===
The original plan for the campaign was an open world experience set within a post-apocalyptic dystopia with several large hub worlds to explore. After a year of active development, the entire project was scrapped and work began on the current iteration of the campaign, reusing the setting, story locations and many other assets. 
===Last-Gen Campaign===
Remnants of the campaign for the PlayStation 3 and Xbox 360 versions can still be found within the game's files. The campaign mission Rise & Fall can be accessed through modding, however the game runs at an incredibly low frame rate before crashing. 
==General==
===Weapons===
Name 	Description
Chaser 	Lock-on Launcher.
EMP Launcher	Sound files remain. It's unknown if it was a Specialist Weapon or a regular launcher.
MCAS 	Full-auto Assault Rifle with a hybrid mechanic. It could swap between an Assault Rifle and Submachine Gun configuration, changing how the weapon performs.
Patriot 	Assault Rifle that appeared in a pre-alpha build. Nothing else is known.
Riot Shield 	Appears in game files as lefthand_shield. It can still be loaded into the game via console commands.
Robot Gun 	Assault Rifle with a default pink texture and a KN-44 magazine.
Picture of Scavenger first person view.jpg|First Person View of the Chaser.
File:Black Ops 3 MCAS Hybrid 1.png|The MCAS in SMG form.
File:Black Ops 3 MCAS Hybrid 2.png|The MCAS in AR form.
Robot Gun Picture First Person.jpg|First Person View of the Robot Gun.
=== Equipment ===
The Sensor Grenade was planned to return from Call of Duty: Black Ops II. Its leftover T7 icon can still be found, still using the BO2 icon. Despite being cut, its model still appears in the Campaign's safehouse. 
==Multiplayer==
===Maps===
Name 	Description
Bypass 	Strings remain.
Confinement	Strings remain.
Exile 	Only a menu image remains.
Freighter 	Strings remain. Set within Singapore.
Sentosa 	Strings remain. It was set within Singapore, as revealed by the text "MPUI_SENTOSA_LOC": "Old Singapore"
Training 	Strings remain.
Zoo 	Strings remain. Set within Singapore.
===Gamemodes===
Name 	Description
Old School 	Appears in game files and mod tools. No classes, Players must fight for rechargeable pickups around the map which have weapons, equipment and perks.
Purgatory 	Appears in game files.
Resistance 	Appears in game files.
Stockpile 	Appears in game files. Replaced by Fracture.
Sudden Death	Appears in game files.
===Specialist Abilities===
Several Specialist Abilities were scrapped, some with unknown effects. 
Name 	Icon	Description
Bubble Shield	 	Icon appears in game files. Creates a bubble of protection for yourself and allies.
Boomerang 	 	Icon appears in game files.
Cleanse 	 	Icon appears in game files. Clears status effects.
Pulse 	 	Icon appears in game files. Replaced by Vision Pulse.
Resurrect 	 	Icon appears in game files. Allows for resurrection on death. Replaced by Rejack.
===Perks===
Name 	Icon	Description
Dexterity 	 	Icon appears in game files. Aim faster after sprinting. Mantle and climb faster.
Hardline 	 	Icon appears in game files. Earn scorestreaks faster.
Lightweight	 	Icon appears in game files. Move faster. Take no damage while falling.
Marathon 	 	Icon appears in game files. Sprint for a longer duration.
Toughness 	 	Icon appears in game files. Flinch less when shot.
==Zombies==
=== Maps ===
Two scrapped maps are known to exist for the Zombies Chronicles DLC.
Map 	Description
Mob of the Dead	Scrapped Zombies Chronicles remaster that still has t7 remnants in Call of Duty: Black Ops 4. It was likely scrapped due to Blood of the Dead starting development.
TranZit 	Scrapped Zombies Chronicles remaster that still has t7 prefix remnants in Call of Duty: Black Ops 4. It was likely scrapped for similar reasons, with a TranZit remake being planned during development.
===Difficulties ===
During its pre-alpha phase, Zombies had three selectable difficulties with each being harder than the last: Survivor, Hunter and Exterminator.
Survivor Difficulty PreAlpha BO3.png|Pre-alpha difficulty menu, specifically showcasing the "Survivor" difficulty.
Bo3 diff.png|Exterminator difficulty.
=== Outfits===
Pre-alpha screenshots reveal that Zombies would've supported customisable outfits for the playable characters, unlocked through XP. The icons for Primis are from their Call of Duty: Black Ops II renders, while the icons for the Shadows of Evil crew are taken from concept art.
===Alternate Ammo Type ===
An AAT known as Honey Business has leftover sound files. It presumably would've released bees to decapitate Zombies.
===GobbleGums===
Several GobbleGums were cut from the game, including: Brainiac, Center of Attention, Firestarter, Melee Master and Toxic Vindicator. Some of these may have been renamed into the current roster of GobbleGums, however it cannot be confirmed. 
=== Demonic Announcers===
In the files of Revelations, both Doctor Monty and the Shadowman have lines as the Demonic Announcer. However, these files went unused for an unknown reason.https://www.youtube.com/watch?v=9_xkRjniIOk
==Customization==
===Camouflage ===
Name 	Icon	Description
See Me	 	Has the phrases "NOW U SEE ME" and "NOW U DON'T" written in alternating white, grey and black text.
==References ==
Category:Dummied Out