Farfanoogen (Average Joe)

===Basic Information===
 Race: Gnome
 Class: Druid
 Level: 1
 Experience: Experience
 Alignment: Neutral
 Languages: Common, Gnome, Sylvan, Druidic
 Deity: Deity
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 11 +0 (03 pts) -2 racial
DEX: 14 +2 (05 pts)
CON: 14 +2 (02 pts) +2 racial
INT: 10 +0 (00 pts)
WIS: 16 +3 (10 pts)
CHA: 12 +1 (00 pts) +2 racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 10 = [1d08 + CON (02) + FC (00)] (Druid)
 AC: 17 = [10 + DEX (02) + Armor (03) + Shield (01) + Natural (00) + Size (01) + Misc (00)]
 +4* dodge to AC vs Giants (gnome defensive training)
 AC Touch: 13 = [10 + DEX (02) + Size (01) + Misc (00)]
 AC Flatfooted: 14 = [10 + Armor (03) + Shield (01) + Natural (00) + Size (01) + Misc (00)]
 INIT: +02 = [DEX (02) + Misc (00)]
 BAB: +00 = [Druid (00)]
 CMB: -01 = [BAB (00) + STR (00) + Size (-1) + Misc (00)]
 CMD: 01 = [10 + BAB (00) + STR (00) + DEX (02) + Size (-1) + Misc (00)]
 Fortitude: +04 = [Druid (02) + CON (02) + Misc (00)]
 Reflex: +03 = [Druid (00) + DEX (02) + Resilient Trait (01)]
 Will: +05 = [Druid (02) + WIS (03) + Misc (00)]
 ****+2 on all saves vs. Illusion spells/effects; Racial Illusion Resistance 
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
*+1 to attack vs humanoid (reptilian & goblinoid) Gnome Racial Hatred
Shortspear: Attack: +01 = [BAB (00) + STR (00) + Size (01) + Misc (00) + Magic (00)]
 Damage: 1d4, Crit: 20/x2, Range: 20'
 Sling: Attack: +03 = [BAB (00) + DEX (02) + Size (01) + Misc (00) + Magic (00)]
 Damage: 1d3, Crit: 20/x2, Range: 50'
===Racial Features===
Ability Adjustments: +2 (Constitution), +2 (Charisma), -2 (Strength)
 Size: Small
 Speed: 20'/15'
 Favored Class: Druid (1st-skill point)
 Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see 
 low-light vision.)
 Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant 
 subtype.
 Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells 
 that they cast. Gnomes with a Charisma of 11 or higher also gain the 
 following spell-like abilities: 1/day—dancing lights, ghost sound, 
 prestidigitation, and speak with animals. The caster level for these
 effects is equal to the gnome's level. The DC for these spells is 
 equal to 10 + the spell's level + the gnome's Charisma modifier.
 Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures 
 of the reptilian and goblinoid subtypes due to special training 
 against these hated foes. 
Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or 
 effects.
 Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
 Obsessive: Gnomes receive a +2 racial bonus on Appraise, Bluff, Diplomacy, 
 Handle Animal, Linguistics, Profession, Spellcraft, or Use Magic 
 Device.
 Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a 
 martial weapon.
 Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with 
 high Intelligence scores can choose from the following: Draconic, 
 Dwarven, Elven, Giant, Goblin, and Orc.
===Class Features===
Druid
Armor/Weapons: Druids are proficient with the following weapons: club, dagger, dart, 
 quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They 
 are also proficient with all natural attacks (claw, bite, and so forth) of 
 any form they assume with wild shape (see below).
 Druids are proficient with light and medium armor but are prohibited from 
 wearing metal armor; thus, they may wear only padded, leather, or hide
 armor. A druid may also wear wooden armor that has been altered by the 
 ironwood spell so that it functions as though it were steel. See the 
 ironwood spell description. Druids are proficient with shields (except 
 tower shields) but must use only wooden ones.
 A druid who wears prohibited armor or uses a prohibited shield is unable to 
 cast druid spells or use any of her supernatural or spell-like class 
 abilities while doing so and for 24 hours thereafter.
Spell Casting: Prepared, divine, wisdom based caster
 
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that
 she hasn’t prepared ahead of time. She can “lose” a prepared spell in 
 order to cast any summon nature’s ally spell of the same level or 
 lower.
 Nature Bond (Ex): Animal companion "Lil' Miss"
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions 
 just like a Diplomacy check made to improve the attitude of a person. 
 The druid rolls 1d20 and adds her druid level and her Charisma modifier 
 to determine the wild empathy check result.
 The typical domestic animal has a starting attitude of indifferent, 
 while wild animals are usually unfriendly.
 To use wild empathy, the druid and the animal must be able to study 
 each other, which means that they must be within 30 feet of one another 
 under normal conditions. Generally, influencing an animal in this way 
 takes 1 minute but, as with influencing people, it might take more or 
 less time.
 A druid can also use this ability to influence a magical beast with an 
 Intelligence score of 1 or 2, but she takes a –4 penalty on the check. 
===Feats===
Boon Companion (1st Level): +4 to my effective druid level for animal companion stats
===Traits===
Capable-Stealth (General): +1 stealth, class skill
Resilient-Reflex (General): +1 reflex saves
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (04) + INT (00)/Level; FC (01), Misc (00)] (Class 01)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 02 0 0 2 -0 +0
Appraise 00 0 0 0 +0
Bluff 01 0 0 1 +0
Climb 00 0 X 0 -0 +0
Craft ( ) 00 0 X 0 +0
Diplomacy 02 0 0 2 +0
Disable Device 0 0 - -0 +0
Disguise 01 0 0 1 +0
Escape Artist 02 0 0 2 -0 +0
Fly 02 0 X 2 -0 +0
Handle Animal 07 1 3 1 +2 gnome obsessive
Heal 03 0 X 3 +0
Intimidate 01 0 0 1 +0
Knowledge (Arcana) 0 0 - +0
Knowledge (Dngnrng) 0 0 - +0
Knowledge (Engnrng) 0 0 - +0
Knowledge (Geography) 0 X - +0
Knowledge (History) 0 0 - +0
Knowledge (Local) 0 0 - +0
Knowledge (Nature) 06 1 3 - +2 druid nature sense
Knowledge (Nobility) 0 0 - +0
Knowledge (Planes) 0 0 - +0
Knowledge (Religion) 0 0 - +0
Linguistics 0 0 - +0
Perception 09 1 3 3 +2 gnome keen senses 
Perform ( ) 01 0 0 1 +0
Profession ( ) 0 X - +0
Ride 06 1 3 2 -0 +0
Sense Motive 01 0 0 1 +0
Sleight of Hand 0 0 - -0 +0
Spellcraft 0 X - +0
Stealth 07 0 X 2 -0 +5 (+4 small; +1 capable trait)
Survival 09 1 3 3 +2 druid nature sense
Swim 00 0 X 0 -0 +0
Use Magic Device 0 0 - +0
===Spell Lists (Known)===
0 Level Level 01 Level 02 Level 03
* Spell Name * Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 
* Spell Name * Spell Name * Spell Name 
* Spell Name * Spell Name * Spell Name 
* Dancing Lights* (DC 11) * Speak W/ Animals* (DC 12)
* Ghost Sound* (DC 11)
* Prestidigation* (DC 11)
*Gnome Magic (Racial)
===Equipment===
Equipment (for small size) Cost Weight
Explorer's Outfit -- lb
Wooden Armor (Small) 20 gp 12.5 lb
Buckler 5 gp 2.5 lb
Shortspear (Melee/Ranged) 1 gp 1.5 lb
Sling (Ranged) - gp - lb
 Bullets (10) 1 sp 2.5 lb
Backpack 2 gp .5 lb 
 Bedroll 1 sp 1.25 lb
 Waterskin 1 gp 1 lb
 Total Weight: 21.75 lb
Saddle (On Lil' Miss) 30 gp 30 lb
 Light Medium Heavy 
Max Weight: 0-28 29-57 58-86
===Finances===
PP: 00
GP: 00
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 01) level 1
*Approval (Date) (Judge 02) level 1