Platform Racing 3/Glitches

This article lists oversights, bugs and glitches in Platform Racing 3.
Note: None of these have official names and are known by multiple fan-given terms.
==Change Music In-game==
While the option from PR2 that lets players change a level's song appears to be removed, it still exists, but not selectable by normal means.
It can be accessed by pressing the tab key several times until the highlighted area goes offscreen, then pressing the spacebar.
==Clone Bug==
Sometimes when running into the side of a block in early builds, a clone of the player appeared and followed their movements for the rest of the match.
==Edit Level While Testing==
If players bump a custom finish block whose bump and bottom properties are both set to "finish" while in the level editor, they can press test and edit their level while playing it.
==Explosion Lag==
If "up" was held while crawling beneath an impervious mine, it exploded every frame (30 times per second) and caused severe lag for all players on the map.
This was changed in the 08-18-10-1 build by:"Newest Version Changes & Fixes" - Jiggmin's Village
*Adding a minimum half second delay between explosions 
*Making it so Mines can't explode from players that hold a key while they're crawling and stunned.
==Fly Through Blocks==
Like the glitch in PR2, players wearing a Cowboy Hat could fly through blocks if they let their head pass through one of the bottom corners then held up.
This was patched in the 06-14-01 build so that while players could still let their head pass through the bottom of blocks, holding up won't do anything.
==Infinite Pop-ups==
A returning glitch from PR2.
While no longer possible on the lobby, continually clicking a username on the in-game chat will cause more profile windows to open.
==Jump Through Opening Glitch==
Another returning glitch.
Normally players can't pass through a gap if one block is below it, one is above it and another is beside the top one. If a jump's timed correctly however, their upper body will pass through the above blocks and they can land in the gap.
==Level Within a Level==
Players can click "View Levels" on a user's profile while in a match and start one of their maps, with it drawing over the level they're currently in.
Since the game thinks they're already in a course however, their avatar doesn't appear after the countdown, forcing players to forfeit and return to the lobby.
==Move Block Bug==
Unlike PR2, move blocks can move into spots already occupied by players, allowing them to walk right through it.
==Pirate Hat Bug==
Unlike most hats, players keep the Pirate Hat's ability even if it falls off until the end of the match.
==Portable Block Glitch==
If players are sticking to the bottom of up arrow blocks while beside a line of solid blocks, they can place a portable block in their spot then pass through them.
==Real Fake Cowboy==
If the player's computer time is set to April Fools' day, their hat will be swapped with a fake Cowboy Hat that does nothing.
If the hat gets knocked off and picked back up in the campaign however, players are unintentionally given a real Cowboy Hat, allowing them to finish campaign levels with extremely low times.
==Recon Ghost==
Placing a water block underneath a finish block and bumping it while in the level editor caused a ghost of the player to remain in that spot until they loaded a new level.
This was patched in the 06-14-10-1 build.
==Retry Bug==
If players press "retry" in the campaign right when they place a mine or portable block, it still spawns after they restart since the level doesn't redraw.
==Start Block Bug==
Placing a start block of any kind would sometimes not work and players spawned as if one wasn't on the course.
This was patched in the 06-14-10-01 build.
==Super Jump Glitch==
If players released a charged super jump and pressed "up" at the same moment, they flew nearly 3 times higher in the air than normal.
While partially fixed in the 07-28-10-1 build, it's still possible to pull off by substituting the normal jump with a Super Jump item.
==Undeletable Change Blocks==
Removing a change block in the level editor originally didn't do anything, as it immediately respawned."PR3 bugs, glitches" - Jiggmin's Village
This was fixed in the 06-14-10-01 build.
==References==
Category:Platform Racing 3 Articles
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