Personality history

Originally provinces only selected a race, personalities were introduced to utopia alongside races to provide a braod range of combinations and add more diversity to the available playstyles. 
== The Artisan ==
The Artisan was introduced in Age 39 to replace the Freak. Artisan bonuses are usually linked to buildings, in particular production and capacity buildings and protecting buildings from damage. 
Title: [RulerName] the Craftsman/Craftswoman
Available: Age 39 to Age 42, Age 45 to Age 49 to Age 80 to Age 88, Age 90 to Age 99, Age 105
== The Cleric ==
Clerics usually have reduced troop casualties and often were able to cast support spells on team mates. Support casting was removed from the game in Age 103 as it was considered so powerful that having clerics was almost mandatory for success. They have often been immune to the plague. 
Title: [RulerName] the Blessed
Available: Age 43, Age 44, Age 50 to Age 73, Age 80 to Age 86, Age 88 to Age 95, Age 97, Age 98, Age 100... now
== The Freak ==
Freaks were one of the more unusual personalities in Utopia, they suffered from a larger random factor on any uncertain actions like attacking, but to offset this often had powerful bonuses like elites taking less population space. 
Title: The Crazy [RulerName]
Available: Age 13 to Age 38
== The General ==
General's were an attacking personality that typically had a bonus general for attacks and other bonuses like access to Conquest Attacks at all times. 
Title: The Great [RulerName]
Available: Age 13 to Age 35
== The Heretic ==
The Heretic personality was introduced to provide another option for provinces wanting to cast spells and run thievery ops. They are perfectly happy dissenting from acceptable arcane beliefs and doctrine. The personality is unrelated to the Kingdom 'theHeretics'. They have often been the only way to access spells like nightmare. 
Title: [RulerName] the Skeptic
Available: Age 68 to Age 102, Age 104 to now
== The Merchant ==
Merchants are an income focused personality, with increased gc production and protection from effects that reduce income. 
Title: The Wealthy [RulerName]
Available: Age 13 to Age 67, Age 100, Age 104 to now
== The Mystic ==
The Mystic personality has traditionally been the strongest spell casting personality due to its bonuses to wizard production. They have access to powerful spells and are often the only way to access Meteor Showers, one of the strongest spells in the history of the game. 
Title: [RulerName] the Sorcerer/Sorceress
Available: Age 13 ... now
== The Necromancer ==
Necromancers often have reduced casualties, similar to clerics. Some ages they have been able to spreading the Plague, while being immune to its effects. 
Title: [RulerName] the Reanimator
Available: Age 87, Age 102
== The Paladin ==
The Paladin personality was similar to the cleric, mostly attack oriented provinces that can cast support spells on their teammates. they also had dragon slaying bonuses.
Title: [RulerName] the Chivalrous
Available: Age 72 to Age 80, Age 96, Age 99
== The Raider ==
Raiders were an attack focused personality with some bonuses relating to thievery or pillaging resources. 
Title: [RulerName] the Merciless
Available: Age 87, Age 99, Age 104
== The Rogue ==
Rogues are the strongest personality for thievery and provide access to several thief operations like propaganda. 
Title: [RulerName] the Rogue
Available: Age 13 ... now
== The Sage ==
The Sage was a science focused personality. They would typically be weak at the start of an age and grow stronger the longer an age ran, thouygh building strength through early war bonuses was a challenge for kingdoms with sage cores. 
Title: The Wise [RulerName]
Available: Age 13 to Age 77, Age 85, Age 86, Age 90 to Age 103
== The Shepherd ==
Shepherd have often had damage reduction bonuses, such as reduced gains from attacks suffered and reduced damage from spells and thief ops. Most ages they have had production bonuses for food. 
Title: The Humble [RulerName]
Available: Age 13 to Age 53, Age 97 to Age 102, Age 105
== The Tactician ==
Tacticians focus on attacking an have had bonuses to attack strength or speed. They have often had access to the spell clear sight and many ages could provide accurate intel on enemies with minimal thieves sent, hence benefiting provinces through reduced thief losses. 
Title: The Conniving [RulerName]
Available: Age 46 ... now
== The War Hero ==
War Heroes are an attack focused personality, which also often has honor related bonuses .
Title: [RulerName] the Hero
Available: Age 13 to Age 45, Age 54 to now
== The Warrior ==
Warriors are an attacking personality that have often provided the largest boost to offence. 
Title: [RulerName] the Warrior
Available: Age 13 ... now
== The Undead ==
The Undead were originally accessed by allowing a province to die and restarting. Most ages the Undead have been a race, but were available as a personality option for 6 ages in the 70s. The undead personality had similar bonuses to the undead race.
Title: [RulerName] the Undying
Available: Age 74 to Age 79