Duviri

Duviri is an open-world region within the Void. Ruled by the tyrannical but childish Dominus Thrax, his mood and emotions directly influence the lands. Duviri becomes available upon completing The Duviri Paradox quest.
It was introduced in on all platforms.
==Lore & History==
=== General ===
Duviri was originally the fictional setting of Euleria Entrati's storybook, "Tales of Duviri", created as a means of emotional regulation in the event of Void exposure. The kingdom was manifested by the Drifter inadvertently via Conceptual Embodiment as a result of their emotional anxieties following the Zariman Ten Zero's Void Jump accident, and they initially used it as a refuge from the Void. However, as the Drifter outgrew the stories, they eventually wished to leave.
However, Dominus Thrax, insulted by the Drifter's attempts to leave Duviri, has them executed in a continuous time loop, causing the Drifter to become apathetic and forget having created Duviri in the first place.
According to Acrithis, the resident archivist, Duviri used to be much larger. Many of the islands were "lost", either destroyed by Dominus Thrax, or mysteriously vanished to the Void.
==General==
Duviri is a large open domain primarily consisting of many disconnected floating islands, each with their own hills, caves, buildings, and bodies of water. Unlike other mission nodes, Duviri is not procedurally generated using Tiles, but is instead a massive static map with unique features.
The color of the landscape generally changes with the mood setting. For example, the sky is red with Anger, but green with Envy. The presence of islands also vary with the mood, most notably the Archarbor, the Amphitheater, and 's Hold.
Duviri can be accessed through the Dominus Thrax bust icon on the upper right corner of the Star Chart. It is also accessible through the Duviri door in the Dormizone.
Players can enter Duviri in the 2-4 player squads or Solo. Each map is considered its own separate mission instance, and will not be shared between squads.
Entering into Duviri will create a new mission instance of Duviri, with procedural generation applying to objects like resource spawn locations.
Progress on Duviri is saved upon acquiring a Decree from any means.
==Interactive Map==
==Teshin's Cave==
Every play session in Duviri starts out in Teshin's Cave. In this area, players can choose their Warframe and weapons, access their Drifter Intrinsics, customize their Kaithe, and practice their combat against a dummy target.
==Main Features==
===Gameplay===
====Loadout====
Instead of using a selected loadout from the Origin System, Duviri features a roguelike experience which generates a random selection of Warframes, primary, secondary, and melee weapons. Equipment will cycle at the start of every Spiral or upon completing a Duviri mission.
Equipment that the player does not own or not mastered has a high chance of appearing, but the unowned equipment will only appear as its base version (e.g. not owning will not have appear).
The most powerful version(s) of owned equipment will always appear and obsolete any of the weaker variants (e.g. owning and will cause them to always appear over or ). There is an exception for weapons with incarnon adapters. Weaker version(s) with incarnon adapters will appear over the more powerful variants without incarnon adapters (e.g. with incarnon adapter will appear over without incarnon adapter).
If the player owns less than 10 weapons in a category, any owned and mastered equipment are less likely to appear back-to-back.
Companions, modular weapons (Kitguns and Zaws), and Archguns are not generated.
Initially, only 3 Warframes and one of each weapon type plus an additional randomly selected type will be available. The amount can be increased with Drifter Intrinsics Opportunity:
*Rank 2: Increases number of weapon options to 6.
*Rank 4: Increases number of Warframe options to 4. Additionally allows previewing available Warframes and weapons in the navigation window, with owned equipment displaying Forma count.
*Rank 7: Further increases number of weapon options to 8.
*Rank 8: Further increases number of Warframe options to 5.
*Rank 10: Unlocks the as a Warframe option.
For players under Mastery Rank 3, only the Warframes , , , , , , , , , , , and will appear.
Equipment will come with a default configuration of pre-selected Mods, all at max rank. Default Configs are as follows: patch notes
*Warframes are guaranteed to have , , , , , and , and two additional mods based on their health, armor, or shields (e.g. , ).
**All Warframes have the aura mod , with the exception of and who instead have .
** has a unique configuration that consists of: , , , , , , , , , , , and .
*Weapons are guaranteed to feature base damage and multishot for guns and , , and for melees. 3 mods are tailored for the weapon's critical chance, critical multiplier, and/or status chance, and 2 mods are tailored to match the weapon's damage type.
*Excluding Stalker, none of the equipment's default configs will have Exilus Mods or Arcane Enhancements.
Any Arsenal-created configurations from the Origin System will also be available. Modding cannot be performed within Teshin's Cave, so players must prepare in advance before starting a Duviri mission. Exalted Weapons, if any, will use the same configuration as the Warframe (e.g. on Config B will have use Config B). Created configurations will default Config A if it uses over 40 mod capacity, otherwise it will default to the one with the most used mod capacity.
Warframe and weapon appearance exclusively uses Config A.
If the player heads into Duviri with any equipment type unselected, those equipment and mod configurations will be randomly selected from the available options. () is an exception, able to abstain from selecting a melee weapon to use her ().
Affinity can still be earned from Duviri, allowing any selected equipment not at max rank to be ranked up.
====Drifter Combat====
Traversing the surface of Duviri does not feature traditional Warframe gameplay. Instead, players take control of the Drifter, who has a much more limited arsenal and are not as agile but have more Melee variance.
*They have 250 base health and no shields.
*Their abilities operate on a cooldown rather than using energy.
*They can crouch, slide, and roll but cannot double jump or bullet jump.
*Unlike Warframes, the Drifter takes damage from falling at high heights. This is especially noticeable with Duviri's tall cliffs and houses.
**Kaithes do not experience fall damage, however.
**Rolling just before landing will negate fall damage entirely.
*The Drifter is equipped with a sidearm and one of the available melee weapons: , , , , , or .
*They possess unique Melee moves not available to Warframes:
**Target lock (default ).
**Target swapping (default during target lock).
**Parrying and projectile reflecting (blocking, default , right before being attacked).
**Power Strike (block + heavy attack, default + ; has a cooldown indicated by a gauge beneath the reticle). Each weapon has its own Power Strike:
***Sun & Moon: Sends forth two arcs of explosive energy that deal damage.
***Syam: Releases two spinning slashes in quick succession, inflicting .
***Azothane: Plunges the blade into the ground to release five energy waves forward in a cone, dealing damage.
***Edun: Quickly slashes upward to release a cloud of dust to the foe.
***Sampotes: Slams the ground to release a shockwave that travels forward in a line, inflicting damage.
***Argo & Vel: Performs a charged swing that inflicts . Perfect parrying resets Power Strike cooldown.
**Quick-shot (default ) will quickly fire the Sirocco and immediately re-equip the melee weapon.
**Certain enemy attacks are unblockable, and others are interruptible using the Sirocco.
*Switching from melee to range weapon requires a key press (default ) and allows to aim (default ), while using the melee weapon (default ) will switch to melee mode.
The Drifter possesses the following abilities:
With Drifter Intrinsics Combat Rank 3, the Drifter can unlock Transference Surge as their 5th ability, where dealing damage fills a gauge that when maxed allows the Drifter to summon their Warframe to Duviri for 10 seconds (15 with Combat Rank 8).
While riding their Kaithe, abilities 3 and 4 are replaced by other abilities unlocked through Intrinsics Riding Rank 3 and 6:
====Drifter Intrinsics====
Drifter Intrinsics are awarded upon completing objectives in Duviri. These enhance the Duviri experience and some even have use in the Origin System.
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===Game Modes===
====The Duviri Experience====
The Duviri Experience is Duviri's current mood spiral story as it was meant to be played, with possible side objectives and quests that in turn allow the player to acquire more Decrees.
====The Lone Story====
The Lone Story is a streamlined mode that takes the player through the story of the current mood spiral without giving access to any side objectives.
====The Circuit====
The Circuit is an endless gamemode that takes the player through The Undercroft. Featuring Warframe exclusive gameplay, players must endure an onslaught of Origin System missions, which are an alternative method to earning Origin System resources, including Warframe components.
===Mood Spirals===
In Duviri, the mood spiral at the time of beginning the session affects the landscape, certain points of interest, color palette of the sky and land, and more. Each Spiral is lead by a different courtier, who will guide the player through their mission. The moods that can appear during a Duviri run are Joy, Anger, Envy, Sorrow, and Fear. Each mood lasts for 120 minutes (2 hours).
The current mood also affects the damage and status type enemies can inflict:
*Joy: 
*Anger: 
*Envy: 
*Sorrow: 
*Fear: 
====Stage Types====
Mood Spirals play out a "story" featuring a series of 6-stage objectives similar to Bounties, four on Duviri and two trips into The Undercroft, culminating into a boss fight with the Orowyrm. Optional objectives found throughout Duviri are labeled as Anecdotes.
Completing each objective awards players with a random Duviri resource, 3 Drifter Intrinsics, and a Common Decree, whilst completing a trip into The Undercroft yields twice as much, meaning 6 Drifter Intrinsics and a Rare Decree. Defeating the Orowyrm awards 10 Pathos Clamps (15 on The Steel Path), 15 Drifter Intrinsics (22 on The Steel Path), 5 Steel Essence if playing on The Steel Path, and a Rare Decree.
Prematurely exiting Duviri will retain all collected rewards and resources up to the last received Decree.
Type 	Description
Chest Guardian 	Some lone chests may be guarded by a group of 6 Dax soldiers. Other times interacting with one will spawn a Hollow Thrax Centurion.
Defeat the Dax 	A group of 3-6 Dax soldiers can be encountered wandering the planes, killing them will immediately yield rewards.
Defeat Kullervo 	Exclusive to Anger, Sorrow, and Fear Spirals.
The Drifter must first talk to The Warden found above the arena in the Kullervo's Hold island. Accepting the battle will move the player to the arena, and three Kullervos will emerge one by one to fight, each serving as one health bar. Defeating the third and last Kullervo yields normal rewards, while having also defeated the Spiral's Orowyrm will reward .
If The Warden is absent from his chair, the Kullervo fight will appear later as a main spiral objective. Otherwise leaving and returning will respawn him.
Engaging Kullervo recommends the player have at least 5 Decrees.
Duviri Hacking Puzzle 	Some chests may be locked and must be hacked open. Duviri Hacking features a series of spiraling rings and their player must align their cursor as the rings pass through. The rings can be slowed down (default ) or sped up (default ). Succeeding will automatically open the chest, while failing will spawn a group of Dax whose demise will then open the chest.
Kaithe Racing 	Similar to K-Drive races on other landscapes, Kaithe Racing has the player navigate their Kaithe through a series of gates. Passing through the gates or shooting floating nodes will extend the race time by 3 seconds. Flying near gates without passing them are counted as a miss, but does not penalize the player.
Outside of Spirals, talk to Brimon to start the Anecdote.
Kill the Mounted Dax 	Exclusive to Spirals.
Players must confront and slay the Dax Equitem miniboss. This Dax battles atop its Kaithe and features three health bars, requiring the player to parry in order to fully deplete them.
Komi 	Not featured as a Spiral Stage.
Komi is a board game whose objective is to surround the NPC opponent's stones with the player's own. 10 captures will win the game.
Lost Belongings 	3-6 small items have been lost and are now left scattered across a cave. They emit a white glow and awaken Liminus when picked up.
Purge Liminus 	A chest in a cave is guarded by numerous groups of Liminus who must be killed to open the treasure.
Recover the Paragrimm’s Tomes	Not featured as a Spiral stage.
Owl-like creatures called Paragrimms can be found perched above a tome. Interacting with the creature will place the perspective view around the Paragrimm as it soars into the skies on autopilot. The player must aim and focus on 4 tomes scattered on the surface.
Rescue Prisoner 	A lone citizen is being imprisoned by Dax. Players must fend off Dax and stay near the prisoner to fill a gauge in order to free them. If too many Dax are near the prisoner, they will fill the capture side of the gauge.
Reconnect the Power Lines 	A turbine has lost its power. Two or three waypointed nodes appear on the charging points and the player has a limited time to shoot them, following the path they make back to the turbine.
Shawzin Playing 	Not featured as a Spiral Stage.
Shawzins may be found throughout Duviri. They have two performance difficulties: Normal and Virtuoso. Successful plays, regardless of difficulty, yields rewards once per song per Duviri visit. Completing all 12 songs on Virtuoso awards the Courtly Shawzin (this doesn't have to be done in one play session).
Shrine Assembly 	Interacting with a shrine on the surface will spawn 3-4 waves of Dax. Picking up the parts they drop in each wave will spawn a Hollow Thrax Centurion which must be defeated.
Shrine Maze 	Shrines within caves will spawn a node, shooting them will project a maze-like path the player must follow. Liminus may assault the player as they navigate the maze.
Table for Two 	Not featured as a Spiral stage.
Small dining tables will project a mirrored Drifter in the form of the Operator. They must guide their mirrored selves to glowing purple spots to assemble a relic atop the table.
Tamm Herding 	Tamms, sheep-like creatures, have escaped their pen and the player must corral them back into it with the help of their Kaithe.
Outside of Spirals, talk to Barris near any pen or stable within Duviri to start the Anecdote.
The Undercroft 	Taking a portal to The Undercroft, the player engages in Warframe activities with a randomly selected Origin System mission: Defense (3 waves), Survival (5 minutes), Excavation (extract 300 ), Void Flood (seal 5 ruptures), Exterminate (kill required enemies + Corrupted Vor), Assassination (Corrupted Jackal), or Alchemy (2 Crucibles).
In The Duviri Experience, 3 portals can appear in Duviri as a side objective, with much higher level enemies (+25 normal, +75 on The Steel Path) and increased Eximus spawns, but are a reliable source of Arcane Enhancements and extra Pathos Clamps. Due to their higher difficulty, entering these side portals requires a minimum of 7 Decrees.
Void Mirror 	A mirror must be assembled while fending off 3 waves of Dax. Once the mirror is assembled, the player must navigate their mirrored selves to spawn a chest.
===Decree===
Decrees are temporary bonuses given to the player upon completing objectives, whether through the main progression or side content. A selection of 3 Decrees can be chosen (4 with Drifter Intrinsics). The buffs last until extraction.
===Maw Feeding (Fishing)===
===Conservation===
===Duviri Enigmas===
Duviri Enigmas are special puzzles within Duviri. These puzzles become available after completion of The Duviri Paradox quest. They center around a Paragrimm Hutch with a set of three symbols, arranged vertically, and an owl-like creature called a Paragrimm sitting atop the hutch itself. The player must shoot three nearby drums to match the symbols to open the cache in the hutch. The puzzle has many variations:
*Some drums possess a target or latch of some kind, which causes them to pop open when shot. The drum may automatically close itself after a short time, or remain open.
*Some discs are unstable and energetic, and will project waves of energy back when shot, causing a guaranteed proc and associated damage over time if the player does not dodge in time.
*Pressure pads or other drums may be involved to open drums. If another drum is required, then the drum with the actual symbol disc will only be open for a short time.
**Drums opened via this method will have a protrusion in the general direction of the previous (and next) element in the chain.
*Some drums may be empty; a nearby disc must be retrieved and then thrown into the empty drum with Alternate Fire. The disc may be ejected with a target beneath the drum.
**If there is a grey metallic backing disk and an energy field over the front of the drum, the drum will remember the symbol; otherwise, if the inner back of the drum is golden and there is no additional energy field, the mobile disc must still be inserted when completing the puzzle.
**The mobile disc will usually be in a drum that can be broken by interaction or a shot to a specific part; these drums can be mounted atop nearby columns, hanging from archways by a tether, and so on. The disc may also be found entangled in overgrown plant material that looks like a tumbleweed.
*Some hutches require two players to open and solve; these puzzles will only appear in a squad of two or more players.
*Some of the symbols may be obscured by damage (as if the hutch was struck with great force) or concealed by an oblong plate with a small window in the middle, forcing players to guess or brute-force the combination.
Completion of Enigma puzzles award various Duviri resources, 1-3 (used to purchase Enigma Archives decorations from Acrithis), and a chance of a main or part blueprint.
A special Enigma puzzle appears underneath the Archarbor with 8 symbols, awarding 5 Enigma Gyrum on completion. Four of its symbols are always covered by plates, and it uses almost all of the variations or complications described above.
The symbols on the Paragrimm Hutch in Archarbor are always associated with the same drums. The pattern is as follows:
===Lost Islands of Duviri===
===The Vagabond===
A mysterious human entity can sometimes be found in Duviri. When encountered, this Vagabond will laugh manically before vanishing. Curiously, this figure lacks an index finger.
* Joy: A cave beneath Thrax Gardens.
* Anger: Atop the main spire of The King's Palace.
* Envy: Near the scholar's tomb, in a cave near Fort Wyrmsoul.
* Sorrow: Above the cave entrance at the pond near Moirai Crossing.
* Fear: Near Titan's Rest, behind Sythel's house.
===Zariman Tablets===
Tablets from the Zariman Ten Zero have begun appearing around Duviri. These testing tablets contain a single multiple-choice question revealing lore about the Orokin society, Duviri, and the mysteries of the Void. Incorrectly answering questions has no penalty, but releases an unsettling laugh, while correct responses produce a heavily distorted voice.
Correct answers are bolded.
*What event concluded the Eighteenth Radiation War?
**A. The destruction of the Arctic Hive Cluster
**B. The assassination of Marcellus Ambrosius Lephantis
*What is the core thesis of The Palimpsest of Spacetime?
**A. Events can be rewritten; traces of the original persist
**B. Everything that exists could, at any point, be erased
*What is 'Kuva'?
**A. Fluid with Void-derived capacity to conduct consciousness
**B. The liquid remnants of departed Orokin saints
*What is Conceptual Embodiment?
**A. Concepts taking on form in the Void
**B. The creation of cephalons
*What should public architecture celebrate?
**A. Our understanding of geometry and physics
**B. The proven superiority of tiered society
*What should one never do at a Serving of the Bitter Tea?
**A. Break silence
**B. Flinch, no matter how severe the pain
*Who is constructing the Extrasolar Rail between Pluto and Tau?
**A. An elite group of loyal servants of the Seven
**B. A new, hardy strain of Grineer Void Engineers
*What was the purpose of the Zariman Parades?
**A. To raise capital for the Zariman expedition
**B. To instill awe in those not chosen to participate
*Which emergency visual signals can replace lost audio comms?
**A. Vosphene glyphs
**B. The Cloud Alphabets of Saravin Wu
*Excess time in the Void can result in:
**A. Temporal distortions, psychological distress
**B. The Void poses no risk
*Is Void travel safe?
**A. Yes. We are merely passengers
**B. Yes, so long as we control our emotions
*What is your first priority if you are exposed to the Void?
**A. Request the duty cephalon to seal off your environs
**B. Call the Lorists, then immolate yourself at a thermo-cubicle
*What will be the primary challenge of colonizing Tau?
**A. Remaining industrious in the midst of abundance
**B. Unknown native hazards of the environment
*By what right do the Orokin govern?
**A. Through intrinsic superiority
**B. This is a Forbidden Question
*How many principal Orokin Virtues are there?
**A. Three
**B. Seven
*What are the ideal conditions for contemplating Legems?
**A. In a dark place remote from distractions
**B. While experiencing the cerebral boost of a light-coil
*How should you prepare for Continuity, if chosen?
**A. Exercise, bathe, and keep my body pure
**B. This is too unlikely to be worth considering
*The Tales of Duviri is:
**A. Tools for emotional regulation in the event of Void exposure
**B. A fun collection of children's stories
*In 'Tales of Duviri' King Thrax lacks:
**A. The ability to control his emotions
**B. Empathy
*Why is Mathila excessively joyful?
**A. She finds beauty in reality
**B. She seeks to avoid reality
*What was the Prince of Fire's fatal flaw?
**A. He disrespected his superior
**B. He failed to master himself
*Why is Bombastine the most dangerous Courtier?
**A. Envy of another's station undermines the Empire
**B. He has venomous blood
*What is the key lesson of The Sorrowful Soprano?
**A. Sorrow is to be endured, not indulged
**B. Sorrow should be rejected at all costs
*Does Sythel deserve our contempt?
**A. Yes – she is a cringing coward
**B. No – her experiences are real to her
*What invaded the Galleria?
**A. There is no such place
**B. Nothing you need to worry your head over
*What was the ultimate fate of Albrecht Entrati?
**A. He is entombed on Lua
**B. That's the question, isn't it, kiddo?
*How many fingers are found upon one's hand?
**A. Five
**B. Where are my fingerbones, kiddo?
*Did you forget, kiddo?
**A. You owe me.
**B. ERROR – RESPONSE NOT FOUND
*You wouldn't welch on a deal, would you?
**A. *CORRUPT FILE DETECTED*
**B. I saved them. All of them. Never said I'd save you.
*What is 'the Wall'?
**A. The barrier between rational reality and the Void
**B. The Wall of Bone in whiKU NOMA ELU RA KAH, MARA LOHK?
==Points of Interest==
===Courtier Locations===
The five courtiers of Dominus Thrax can be found in various locations throughout Duviri. They only appear during their non-respective Spirals, except for Sythel who is always present.
*Mathila: Can be found at Mathila's Farm during any Spiral except Joy.
*Lodun: Can be found in Upperhaven during any Spiral except Anger.
*Bombastine: Can be found entertaining a group of Duviri residents at The Agora during any Spiral except Envy.
*Luscinia: Can be found singing in the Chamber of the Muses during any Spiral except Sorrow.
*Sythel: Can be found cowering in her home, at the top of the mountain between Titan's Rest and Clustos Arch, during any Spiral except Fear.
===Acrithis===
Acrithis is a merchant who appears in various locations throughout Duviri in her carriage. She sells an assortment of Duviri-themed decorations and Captura scenes, Origin System materials, Duviri Arcane Enhancements, a rare Decree, and special weekly offers such as Exilus Adapter, Primary Arcane Adapter, Secondary Arcane Adapter, Forma Blueprint, Kuva, Orokin Catalyst, Orokin Reactor, or Riven Mods.
Upon completion of the main Spiral and defeating the Orowyrm, Acrithis will appear before the Drifter, at the King's Palace.
She can also be found to the left of the entrance to Duviri in the Dormizone.
===Archarbor===
Appears during Joy, Envy, and Sorrow.
Beneath the Archarbor is the most complex Enigma puzzle. To open the gates containing this puzzle, the three busts of Dominus Thrax at the edges of the island must be rotated to face the center, and a fourth bust placed in the underground edges must be hacked open. This puzzle features 8 symbols, but 4 of them are partially hidden by a panel that only shows their center. The player will also need to make use of multiple discs, as their symbols will not linger once ejected. The order of each symbols does not matter, and each drum can only contain one correct symbol. For its higher difficulty, players are awarded 5 .
===Amphitheater===
Appears during Joy, Envy, Anger, and Fear.
===Kullervo's Hold===
Appears during Anger, Fear, and Sorrow.
Kullervo's Hold is a prison containing the Warframe , lined with seven jail cells each representing his seven "crimes". Speaking to The Warden at the top of the island initiates a boss fight with Kullervo. Defeating Kullervo and the Spiral's Orowyrm will award .
A cave leading out from the prison contains a locked cell containing a Somachord tone. The cell can be unlocked by locating the three busts of Dominus Thrax scattered around the island and rotating them to face the center, then hacking the console outside the cell. 
===Materlith===
Scattered across Duviri, Materliths are large statues that provide an aura of healing for the Drifter. Acquiring the Rank 4 Drifter Riding Intrinsic unlocks the ability to fast travel to Materliths from the map.
===The Undercroft===
The Undercroft is an area that exists outside of the surface of Duviri. Dominus Thrax's influence is much weaker there, allowing unrestricted use of Warframes. It features a colorful mixture of Duviri and Zariman Ten Zero tiles.
It is primarily featured during The Circuit. Two stages of the Spiral story also have the player venture into The Undercroft.
3 portals appear outside of the Spiral story, featuring stronger enemies (+25 enemy level, +75 enemy level on The Steel Path, and higher Eximus spawn rate) while serving as a reliable source of Arcane Enhancements. Due to the stronger enemies, these special portals require 7 Decrees to access, excluding the free Decree from Opportunity Intrinsics Rank 3.
===Dominus Thrax Statues===
Numerous statues of Dominus Thrax can be found scattered throughout Duviri, recognizable by them being posed to raise both arms to the sky. These statues have the word 'bow" written in Orokin on the base. Performing a bowing emote (either Bow or Deep Bow) will cause a Curax Dole resource cache to appear in front of the statue.
==Enemies==
===Dax===
Dax are loyal servants of the Dominus Thrax, obeying his each and every command, overseeing order on Duviri.
*Dax Gladius: A rank-and-file soldier who uses the nikana. Preferring to fight up close, their special attacks consist of thrusting a short distance forward as well as plunging their blade into the ground to create an explosion.
*Dax Herald: This banner-wielding Dax uses the polearm as their weapon of choice. They are capable of rallying and buffing their fellow Dax, and their special attack consists of rapidly spinning their polearm to project in an arch a field of Void energy on the ground that slowly follows Drifter, initially expanding then shrinking in size.
*Dax Arcus: An archer who masterfully wields the bow to gain an advantage over enemies far away. Their special attacks consists of raining arrow barrages from the sky, charged shots, and leaping back to fire a layer of mines.
*Dax Malleus: A hulking Dax that wields the hammer. With their special attack, Malleus dashes forward, just like Gladius, albeit a greater distance, knocking any unlucky foes caught in their path off their feet and dealing damage. Malleus can also perform an unblockable attack, slamming the ground with their club for devastating effect. In The Undercroft, the Dax Malleus possesses Overguard.
*Dax Equitem: A Kaithe-riding Dax armed with the , a two-handed nikana. It uses its steed to quickly approach with the blade at the ready, can hurl projectiles, and can teleport. Appearing as a miniboss in Spiral stages, it has three health bars which requires parrying to stun it and then interacting with it to fully remove a bar; on its last bar it becomes dismounted as it summons Dax reinforcements.
===Thrax===
Hollow Thrax Centurions and Hollow Thrax Legatus are manifestations of the Void that have found their way in Duviri. Legatus are primarily encountered in The Undercroft, while Centurions can appear on the surface, guarding chests or shrines.
===Orowyrm===
The Orowyrm is a colossal serpent-like creature that patrols the skies of Duviri, serving as the Grand Boss fought at the final stage of a Spiral. They are accompanied by smaller Wyrmlings.
===Liminus===
Liminus are shadowy humanoid creatures that stalk the caves of Duviri. They leech the life force of their prey, and quickly retreat when attacked.
===Corrupted===
Normally featured within the Origin System's Void, the Corrupted have made their way into The Undercroft.
==Notes==
*Players have innate Enemy Radar while in Duviri.
*Gear items cannot be used, whether as the Drifter or Warframe. Emotes can still be used, however.
==Tips==
*Drifter Intrinsics provide benefits throughout the journey in Duviri:
**Combat improves the Drifter's damage and abilities, including unlocking the ability to temporarily summon the Warframe to Duviri.
**Riding provides benefits while mounted on the Kaithe, such as offensive abilities, fast travel, and Loot Radar.
**Opportunity unlocks more Decree selections as well as more Warframes and equipment available to choose from in Teshin's Cave.
**Endurance increases the Drifter's health, regeneration, and the amount of revives on Duviri.
*The AI opponent in Komi can be very difficult, even for those already acquainted with Komi, or the real-world counterpart it's based off of (Go). 
**A strategy was developed that nearly guarantees a win. Start by putting your first piece on the bottom left-hand corner of the board, or, in chess terminology, A1 (any corner should work). The AI will attempt to capture your piece by putting theirs in either B1 or A2. Place the second piece in B2, and the AI should play the piece capturing move. Place your third piece in A3, the AI will respond with A1. Then, follow down a straight line starting with C2, and following with D2, E2, and so on until you reach H2. By now the AI should be mimicking your plays with C1, D1, E1, and so on. Your second to last move, after playing H2, will be I3. The AI will play I1, and your final move should be I2; this should win the match with a score of 10-1.User MegaPoxel on the Warframe SubReddit. https://www.reddit.com/r/Warframe/comments/1317mb7/comment/jhzlrff/
==Trivia==
*Each cycle has multiple rhyme songs sung by pairs of children found around the map:
Joy
Grin, grin, grin!
If smiles were all it took
We would all be happy
With just one look!
There's a face in the sky,
With a great big smile,
So we smile right back today.
There's a man in a wall,
With a grin like a skull,
So we grin right back today.
Even when your house is burning down
Even when a fool has stolen your crown
You can smile instead
You can smile
Even when you can't afford your tax
Even when your husband's been killed by Dax
You can smile instead
You can smile
Anger
We're gonna take him
Shake him, break him
Roast him, toast him
Bind him, blind him!
Punch him, crunch him
Snatch him, scratch him
Flay him, slay him
Good and DEAD!
If only fire melted stone
Oh how people's wrath would burn
If angry words could break a bone
Oh how the world would moan and groan
Let your blood boil
Let your teeth grind
Let your fire rise
'Cause it's Lodun's Day!
Better make a fist
Better start a fray
Knock a fella down
'Cause it's Lodun's Day
Envy
Something's watching through the window,
Watching you and watching me…
Wants what we have, wants to BE us!
We know that can never be.
Something's waiting, getting closer,
Watching, waiting for its day,
Something needy, cruel and greedy…
Keep that hungry thing at bay!
Oh Mister Bombastine
We know why you act so mean
Everyone else has more than you
Everyone else is bored of you
Oh Mister Bombastine
We know why your eyes are green
Someone else had a sweeter voice
Someone else was the King's new choice
Sorrow
Lady, lady, why do you weep,
Tear at your hair,
And cry in your sleep?
Grief and woe have made me a thing…
Fit but to sing
At the will of the King.
Oh the wall rose high…
And it wished it could cry
With the tears of a thousand eyes
For Sorrow it sought…
But it never ever thought
How it already kept its prize
Cry for a dead love
Cry for your shame
Cry for the loss
Of your own good name
Cry for the day and
Cry for the hour
Cry for the lady
Locked in the tower
Fear
Go hide your face,
In a lonesome place,
Many miles away from here
Where the night winds wail,
Till your face turns pale,
And the stones all mock your fear!
What's that whisper on the breeze? 
Just the rustling in the trees. 
What's that tread upon the stair? 
Nothing, darling, nothing there.
What's that rattling at my door? 
Just the wind and nothing more. 
What's that breathing in my ear? 
Nothing, darling, nothing here. 
What's that gleaming sharp and bright? 
Hold your tongue and say GOODNIGHT! 
What are you afraid of?
Empty eyes and
Distant cries and
Wolves who walk in human guise?
What are you afraid of?
Creaks and thuds and
Trickling blood and
Mouths and noses filled with mud?
What are you afraid of?
Nails in your knees and
Faces in the trees and
Clowns with hands all full of bees?
Kullervo's Hold (Anger, Fear, Sorrow)
Kullervo, Kullervo, warrior-born, 
From his mother's breast he was torn. 
Doomed to go wandering all forlorn, 
Kullervo, Kullervo, made to mourn.
Kullervo, Kullervo, swaddled in lies, 
Raised to a life of groans and cries, 
Took to his task with sorrowing sighs, 
Kullervo, Kullervo, death was your prize.
Kullervo, Kullervo, sworn to the sword, 
Sweated and slaved for the head of the horde, 
Bruised and bludgeoned and scarred and gored, 
Kullervo, Kullervo, warrior's ward.
Kullervo, Kullervo, far he strayed. 
Lips to the steel he blessed and prayed, 
Whispered promises that boy made! 
Kullervo, Kullervo, friend to the blade.
Kullervo, Kullervo, ragged and thin, 
Tracked back the path so steeped in sin, 
All the way back where it did begin, 
Kullervo, Kullervo, sought for his kin.
Kullervo, Kullervo, burdens he bore, 
Many the woes and horrors he saw! 
Tyrants and conquerors ravaging the poor, 
Kullervo, Kullervo, witness to war.
Kullervo, Kullervo, stranger to mirth, 
Spoke with the ragged who toiled in the earth, 
Learned of the truth of the days of his birth, 
Kullervo, Kullervo, what was he worth?
Kullervo, Kullervo, stood all alone 
Over the graves of the ones he'd known. 
Homestead warmth turned to ashes and bone, 
Kullervo, Kullervo, cold as a stone.
Kullervo, Kullervo, broke like a flood, 
Ripped and he ravaged with a slash-slice-thud! 
Many lay headless, armless, in the mud, 
Kullervo, Kullervo, bathed in blood.
Kullervo, Kullervo, long did he weep, 
In his own breast his sword drove deep. 
Down to the dark and a merciful sleep, 
Kullervo, Kullervo, your secrets we keep.
Hummings
Envy's melody 
Duviri Paradox's melody 
Duviri Paradox's melody 
* During The Duviri Paradox, some Duviri citizens refer to the Drifter as their King, foreshadowing them to be the true ruler of Duviri.
== Bugs==
*In some missions, while completing a "Shrine Assembly" Spiral Stage or Anecdote, defeating enemies might not yield enough Shrine parts to successfully complete the objective, therefore urging the players to abandon it. A possible reason behind this is the amount of Shrine parts required and consequently dropped being tied to the number of players present in the squad and near the Shrine respectively, thus in a 4-player squad requiring all four players to be present to get all four Shrine parts to drop.
*Whilst fighting the Orowyrm, second part of the boss-fight may become bugged, not spawning in the last Wyrmling, making it impossible to move on to the next stage to complete the fight, forcing the players to leave the mission mid-fight.
*If a player does not enter The Undercroft in a Spiral Stage by themselves, instead getting teleported there after a 10-second timer, they may not be able to use their Warframe's abilities and have their movement impeded by getting stuck in one pose, or they may be locked out of their Warframe altogether, being stuck in the Drifter form, unable to use Transference or Focus abilities, but still able to use Duviri combat system.
*After entering The Undercroft, "Locate the target" objective marker might be missing, together with the mission target and any enemies on the map, rendering this Spiral Stage unfinishable and forcing players to leave the mission.
*Players may find themselves unable to open an unlocked chest after completing an Anecdote, forcing them to abandon it.
*When entering Duviri via the Star Chart, the player can get into a bugged squad, where they be taken to the Chrysalith, with the game prompting "Voting on Mission..." and waiting for the player to accept it through their menu. The mission cannot be accepted though, nor can the player force-start the mission, leaving them with the only solution of leaving the squad and either entering Duviri through Dormizone, or leaving Chrysalith and trying to start the mission via the Star Chart again.
*Corrupted Lancer Power Carriers in Undercroft Excavation use Grineer voice lines, rather than Corrupted.
*Rune Marrow resource pickups in the Undercroft will give 2 of the resource if picked up with Drifter/Operator, if the player owns a Resource Booster. Picking the item up as the Warframe will cause only 1 to be rewarded.
*Players starting a match of Komi while the final Orowyrm Engagement starts will get softlocked in an invisible menu. If you find yourself in this state, you may unstuck yourself by clicking on yourself in your squad (top left), click on "Progression" (NOTE: Not sure if this the button? It's the one that shows your rewards), then Stats at the bottom right. Exiting the menu should then unstuck yourself.
*Exiting the Undercroft right into a sick animal may stuck the host permanently. In multiplayer this can only be fixed by a player forcefully teleporting the host through some means (i.e. entering the Undercroft or initiating the final Orowyrm Engagement)
==Media==
File:Sorrow.webp|Sorrow Spiral Map
File:Fear duviri.webp|Fear Spiral Map
File:Spiral "Joy" Map.webp|Joy Spiral Map
File:Duviri anger.webp|Anger Spiral Map
File:Duviri envy.webp|Envy Spiral Map
File:DuviriFragmentLocations.webp|Duviri Fragment Locations Map
File:DuviriSorrowSpiral.png|The Sorrow Spiral
File:DuviriFearSpiral.png|The Fear Spiral
File:DuviriJoySpiral.png|The Joy Spiral
File:DuviriAngerSpiral.png|The Anger Spiral
File:DuviriEnvySpiral.png|The Envy Spiral
File:DuviriTheaterArch.webp
File:DuviriThraxBust.jpg|The giant bust of Domins Thrax
File:DuviriThraxStatue.png
File:DuviriGuidingLight.jpg
File:DuviriThraxCloudFace.jpg
File:DuviriDrifterKaithe.webp
File:DuviriConcept1.png|Concept art
File:DuviriConcept2.png
File:DuviriConcept3.png
File:DuviriConcept4.png
File:DuviriConcept13.png
File:DuviriConcept12.png
File:DuviriConcept11.png
File:DuviriConcept9.png
File:DuviriConcept8.png
File:DuviriConcept5.png
File:DuviriConcept10.png
File:DuviriConcept7.png
File:DuviriConcept6.png
==See Also==
==References ==
==Patch History==
es:Duviri
Category:Update 33
Category:Landscape
Category:Outline Pages