Mage Skills

Mage skills can largely be divided into three types; fire spells, which focus exclusively on dealing damage; wind spells, which deal damage in addition to a host of other utilitarian effects, largely dependant upon the Charged state; and a collection of other skills that increase the Mage's power through buff effects, favoring neither school of magic.
Mage Elite Skills focus on adding other schools of damage into the Mage's repertoire, though some are more devoted to enhancing the flavor of the basic mage.
== Mage General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Fireball 	4 	30 MP 	Instant 	6 seconds 	225 	Casts a fireball, causing 70.0 + 0.30 x INT Fire Damage. 	+28.0 per level
 	Lightning 	8 	20 MP 	Instant 	20 seconds	150 	A lightning strike inflicts 35.8 + 0.10 x INT Wind Damage, rooting the target for 3.0 seconds.
(For players this effect lasts for 3.0 seconds.)	+6.95 and +0.12 (+0.09) per level
 	Wisdom 	12 	 	 	 	 	Increases Intelligence by (current Intelligence + 11.0) x 1.0% + 11.0.	+0.99 and +0.9% per level
 	Intensification	16 	10 MP 	Instant 	2 minutes 	 	For 20.0 seconds, Magical Damage is increased by 100.0. 	+45.0 per level
 	Silence 	20 	50 MP 	Instant 	24 seconds	150 	Silences the target for 4.0 seconds.
(For players this effect lasts for 2.0 seconds.)	+0.12 (+0.06) per level
 	Fire Ward 	24 	120 MP	Instant 	 	 	Increase the party's Fire resistance by 10.0 points for 10 minutes. 	+2.0 per level
== Mage Class-Specific ==
Icon	Skill Name	Level	Cost 	Cast Time 	Cooldown 	Range 	Skill Effect 	Upgrade
 	 	1 	- 	Instant 	5 minutes 	Self 	For 20.0 seconds magical damage is enhanced by 20.0% and every 2 seconds 2.0% Mana is regained. 	-
 	 	1 	20 MP	3 seconds 	- 	225 	Launches a searing fireball, which deals 70.0 points of Fire damage. 	+21.0 per level
 	 	2 	75 MP	Instant 	2 minutes 	Self 	Absorbs as much damage as 2.0% of your maximum HP for 60.0 seconds. 	0,56% per level.
 	 	2 	15 MP	2 seconds 	- 	200 	Causes 45.0 + 0.10 x INT Wind Damage and puts you in Charged state which in turn temporarily increases your critical magical hit rate by 22.0. 	+13.5 and +2.75 per level
 	 	8 	- 	Fireball and Flame (chance: 10%)	- 	- 	Fireball and Flame have a chance of exploding and causing Fire damage (damage doubles).
Double Damage Chance: 10.0%. 	-
 	 	10 	30 MP	1 second 	- 	200 	Inflicts 30.0 + 0.10 x INT Wind Damage, and afterwards 8.0 every 2 seconds for a total of 12.0 seconds. 	+7.5 and +3.2 per level
 	 	10 	40 MP	Instant 	15 seconds	Self Circle (R: 50) 	Inflicts 55.0 + 0.10 x INT Wind Damage to targets within range and a Stun for 5.0 seconds.
(For players this effect lasts for 3.0 seconds.) 	+13.75 per level
 	 	14 	35 MP	Instant(holding time: ?) 	- 	150 	Conjures a meteor shower which causes 5 hits with 40.0 + 0.10 x INT Non-Elemental Damage. 	+6.8 per level
 	 	16 	10 MP	2 seconds 	- 	200 	Causes 60.0 + 0.20 x INT Wind Damage to the target.
When used in Charged state, it will deal 60.0 + 0.30 x INT Wind Damage to the target. 	+18.0 per level
 	 	18 	40 MP	Instant 	10 seconds	Self (Cone: 120) 	Summon a phoenix that causes 55.0 + 0.10 x INT Fire Damage to targets in its path. Effective up to a range of 120. 	+16.5 per level
 	 	20 	- 	Instant 	- 	Self 	When used in Charged state, the power of thunder and lightning is stored deep within you and allows for the use of Static Field. 	-
 	 	20 	20 MP	1 second 	- 	150 	Static Field Charge is needed. You use the power of thunder and lightning of your Electric Compression to attack your target, making it unable to move or attack for 10.0 seconds. (Effect will be removed if attacked; only one target at a time can be kept under control.)	+0.4 per level
 	 	22 	- 	- 	- 	- 	Increases resistance to Wind by 2.0 points, and increases magical Wind Damage by 5.0%. 	+0.464 and +1.16% per level
 	 	22 	- 	- 	- 	- 	Increases resistance to Fire by 2.0 points and increases magical Fire Damage by 5.0%. 	+0.464 and +1.16% per level
 	 	26 	35 MP	Instant 	- 	Self (Circunference: 50)	Summons purgatory fire, causing 45.0 + 0.10 x INT Fire Damage to targets within a range of 50. 	+13.5 per level
 	 	28 	45 MP	Instant 	2 minutes 	Self 	The chance to inflict critical damage with magical attacks is increases by 25.0 for 30.0 seconds. 	+3.824 and +1.5 per level
 	 	30 	- 	Instant 	2 minutes 	Self 	Mana cost for all skills are reduced by 10.0% for 50.0 seconds. 	+0.6% per level
 	 	32 	50 MP	Instant 	- 	250 	Reduces all of target's resistance by 30.0 points for 30.0 seconds. 	+6.0 per level
 	 	34 	50 MP	Instant (Holding: 3s?) 	- 	180 (Radius: 60) 	Requires .
Summon a thunderstorm that inflicts 40.0 + 0.10 x INT Wind Damage to targets 3 times within range with a chance of causing an additional Slowdown in movement and attacks for 5.0 seconds. 	+12.0 per level
== Mage Item Set Skills ==
Icon	Skill Name	Level	Cost 	Cast Time	Cooldown 	Range	Description 	Item Set
 	 	55 	100 MP, 1% MP	2 seconds	 	250 	Deals 1200.0 + 0.20 x INT Earth Damage. 	Extract from the sold by in .
 	 	55 	250 MP, 1% MP	Instant 	12 seconds	? 	Unpredictable magic energy. Whether it is fire or wind isn't yours to decide, you can only let the gods decide.
Fiery Chance: Inflicts 550.0 + 0.20 x INT Fire Damage on target, and a further 800.0 Fire Damage every 2 seconds for the next 8.0 seconds.
Stormy Chance: Causes 550.0 + 0.20 x INT Wind Damage and slows Movement Speed by 60.0% for 8.0 seconds.	Extract from the set from the .
 	 	55 	 	Instant 	3 minutes 	 	For 60.0 seconds after using this skill, each time you cast a spell, it has a chance of restoring (current Maximum MP x 5.0%) + 1000.0 MP.	Extract from the set from the .
 	 	58 	250 MP, 2% MP	Instant 	3 minutes 	 	Reduces aggro by 30.0% for 30.0 seconds. 	Extract from the Puppet Staff and Enforcer's Armor from .
 	 	60 	350 MP, 8% HP	2 seconds	60 seconds	 	Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 + 0.20 x INT Earth Damage.
Augmented for level 65 and above:
Summons five nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 5.0%-100.0% Earth Damage.	Extracted from the set from the .
 	 	65 	400 MP, 1% MP	Instant 	 	 	Scary magic tricks pose a dreadful future for your target.
Magic Tricks is exactly like Lucky Chance (HoS Mage Set Skill off set), only stronger.
The two spells you can cast from Magic Tricks are either:
 (wind)- 195% + 0.20 INT Wind Damage, and decreases movement speed by 60% for 8 seconds
-OR-
 (fire)- 195% + 0.20 INT Fire Damage, and causes 1500 Fire Damage every 2 seconds for 8 seconds.	Extracted from the set from .
 	 	67 	 	 	 	 	Permanently increases Magical Accuracy by 950.0. 	Extracted from the set from .
 	 	70 	150 MP 	2 seconds	30 seconds	200 	Causes 1200.0 Light damage to two targets and increases the amount of healing you receive by 15.0% for 20.0 seconds. 	Extracted from the set from the .
Category:Class Skills
Category:General Skills
Category:Mage Skills
Category:Primary only Skills