Subclass Attribute

A subclass attribute in Destiny is an attribute that is dependent on a Guardian's subclass. The subclass attributes are Armor, Recovery, and Agility.
Each class receives a bonus to a particular attribute. At level 1, Hunters have 1 Armor, 1 Recovery, and 5 Agility; Titans have 5 Armor, 1 Recovery, and 1 Agility; and Warlocks have 1 Armor, 5 Recovery, and 1 Agility.
==Armor==
Armor determines how much health a Guardian has. The following table is an approximation of how armor correlates to health points:
Armor	Health Points
1 	186
2 	187
3 	190
4 	191
5 	192
6 	194
7 	195
8 	198
9 	198
10 	199
The following is a list of everything a Striker Titan can survive when equipping maximum armor:
*Shoulder Charge
*Max 170 damage and all burn damage from an incendiary grenade
*Flux grenade stick
*First blast from a magnetic grenade stick
*Four bodyshots or a combination of two headshots and one bodyshot from The Last Word with the Soft Ballistics perk
==Recovery==
Recovery determines how soon health begins to recharge after taking damage and how quickly health recharges.
==Agility==
Agility determines movement speed (except sprinting speed) and the height of an initial jump.
==References==
Category:Lexicon
Category:Gameplay