Vehicles/MOBILE HQ (LRM) MOBILEHQ

==Description==
A Succession wars era variant of the Mobile HQ, the LRM variant trades the standard Medium Laser for an LRM-10 with a ton of ammo. The communications gear is reduced to compensate for the heavier weapon.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Battle Computer B2000 	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	Communications Equipment 3t	Coordination: +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks) (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=80 S=15	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensors Vehicle Basic	
Sides/Turret	Health	A=90 S=15	A=60 S=15	A=90 S=15
Sides/Turret	Fixed 	
Left Side Wheels
Heat Sink	
Turret Systems (5)
LRM-10	
Right Side Wheels
Heat Sink
Rear 	Health	 	A=80 S=15	
Rear 	Fixed 	 	
Ammo LRM
Armor (1)
Structure (1)
Wheeled Propulsion System
Engine
Engine Core 130
3x Heat Sink
Communications Equipment 3t
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\apc\vehicledef_MOBILEHQ_LRM.json