118210-few-cents-from-a-certified-solo-player

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Disclaimer: This does not apply to MMORPGS such as Rising Force Online that actually require a group of eight people to progress from mid level range to cap. In those kinds of games it's impossible to play solo and reach cap so there's basically one way in order to progress which is find more people who'd let you party with them and hope the party doesn't suck or disbands before you actually grind an adequate amount of exp.
 
I've been playing mmorpgs for about nine years now and one thing I discovered is that mmorpgs actually shape you, the player in terms of how you play the game as much as you the player actually shape the game.
 
The way the game's system works allows you to find your sweet spot after a certain period of time.
 
It allows you to adjust and discover where your preferences actually lie, and then hones that until you're actually you're own kind of player.
 
Take for instance a low populated server, If you're playing in one, and you realized that there's tons of things you can do alone where you don't need other people, such as harvesting, collecting mats and lore books, solo challenges, crafting, you'll actually get used to it and actually embrace the fact that there are little to no people whenever you're online. This applies to mostly international mmorpgs that have players playing in different parts of the world that are not in one of the only two regional servers like EU and US.
 
Then again this mostly applies to people who are so into the game that they don't actually mind that there are only a few people whenever they log on.
 
However, there are also people who first logs in and immediately relishes the fact that there are tons of people playing the game with him or her, these types of people are mostly the more social types that enjoy having someone to chat with while playing the game and once they find themselves with a lot less players, they cringe to the thought of not having anyone to party up with.
 
There are even players who talk trash and get annoyed easily from the mistakes of another player while in raids or BGs.
 
And those type of players actually enjoy being in groups. Which is kind of ironic since they're not exactly friendly or forgiving.
And once they realize that they are frowned upon, they change their ways(hopefully) or find themselves ostracized if they continue on being jerks.
 
All in all, the game affects the community which affects individual players which in turn affect the game and the endless circle goes on and on, and thankfully most of the people who play Wild Star are not the same as those that play Dota 2, so that's cool.	
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			I feel like most PVPers would be happier playing MOBAs anyways.  PVP is just so lame when it's segregated into meaningless gladiatorial events.	
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