Draken Silverius

Draken Silverius is a character in Dissidia Calamitas Infinita. A Starlit Drakenaer born to be the next Grand Elder, he fled his responsibilities to go on a fabulous journey with two other Drakenaers. 
==Appearance==
Draken wears dark blue slightly baggy cargo shorts with many pockets, and is also shirtless. On his chest he wears a number of necklaces and small trinkets such as pants chains, bracelets, and small gems. He wears comfortable blue sneakers with white ankle socks.
On his exposed chest, many brightly colored scales can be seen. In the day, they seem to become duller, resembling his skin color more, but at night, they flare out, sparkling over his abdomen.
Draken's second alternate costume, Dark Hero, completely changes his appearance, bleaching his hair blond, giving him purple skinny jeans and a white trench coat with a large collar, along with elongating his eyebrows and making them purple.
File:NeA-Draken.png|Bust
==Story==
===The 5th Cycle===
==Battle==
__NOTOC__
----
----
Draken SilveriusStarlit Fleeter – Keeps enemies on their toes by confusing them with various over-the-top attacks.
----
As a Starlit Fleeter, Draken both eludes and sabotages enemies with his cowardice and flashy moves. Some of his moves are unpredictable, erratic, and effective, but besides his questionable moveset and above average speed, Draken is terribly ineffective in all other fields.
===Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Between the Lines (ground)	Ground 	20 (10) 	100 	Ranged Low 	N/A 	Physical 	Default
Between the Lines (ground)	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing.
Blind 	Ground/Aerial 	20 (10) 	100 	Ranged Mid 	Blind 	Magical 	Default
Blind 	[Close~Long] Crosses arms over chest before unleashing bright flare from scales. Holding the button increases the range and effectiveness of blind.	[Close~Long] Crosses arms over chest before unleashing bright flare from scales. Holding the button increases the range and effectiveness of blind.	[Close~Long] Crosses arms over chest before unleashing bright flare from scales. Holding the button increases the range and effectiveness of blind.	[Close~Long] Crosses arms over chest before unleashing bright flare from scales. Holding the button increases the range and effectiveness of blind.	[Close~Long] Crosses arms over chest before unleashing bright flare from scales. Holding the button increases the range and effectiveness of blind.	[Close~Long] Crosses arms over chest before unleashing bright flare from scales. Holding the button increases the range and effectiveness of blind.	[Close~Long] Crosses arms over chest before unleashing bright flare from scales. Holding the button increases the range and effectiveness of blind.
Running in Circles 	Ground 	20 (10) 	100 	Ranged Low 	N/A 	Physical 	Default
Running in Circles 	[Mid] Runs in a wide circle, throwing his lance inside its circumference. 	[Mid] Runs in a wide circle, throwing his lance inside its circumference. 	[Mid] Runs in a wide circle, throwing his lance inside its circumference. 	[Mid] Runs in a wide circle, throwing his lance inside its circumference. 	[Mid] Runs in a wide circle, throwing his lance inside its circumference. 	[Mid] Runs in a wide circle, throwing his lance inside its circumference. 	[Mid] Runs in a wide circle, throwing his lance inside its circumference.
Mirage Dash 	Ground 	20 (10) 	100 	Ranged Low 	Dodge 	Physical 	Level 8
Mirage Dash 	[Dodge] Backflips out of dodge. If dodge is successful, throw lance at opponent, stunning them. 	[Dodge] Backflips out of dodge. If dodge is successful, throw lance at opponent, stunning them. 	[Dodge] Backflips out of dodge. If dodge is successful, throw lance at opponent, stunning them. 	[Dodge] Backflips out of dodge. If dodge is successful, throw lance at opponent, stunning them. 	[Dodge] Backflips out of dodge. If dodge is successful, throw lance at opponent, stunning them. 	[Dodge] Backflips out of dodge. If dodge is successful, throw lance at opponent, stunning them. 	[Dodge] Backflips out of dodge. If dodge is successful, throw lance at opponent, stunning them.
Confuse (ground) 	Ground 	20 (10) 	100 	N/A 	Confuse 	Magical 	Level 14
Confuse (ground) 	[Omni] Reverses enemy's interface and moveset for 5 seconds. 	[Omni] Reverses enemy's interface and moveset for 5 seconds. 	[Omni] Reverses enemy's interface and moveset for 5 seconds. 	[Omni] Reverses enemy's interface and moveset for 5 seconds. 	[Omni] Reverses enemy's interface and moveset for 5 seconds. 	[Omni] Reverses enemy's interface and moveset for 5 seconds. 	[Omni] Reverses enemy's interface and moveset for 5 seconds.
Aero 	Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	Default
Aero 	[Long] Tosses out weak blades of wind. Has slight horizontal homing. 	[Long] Tosses out weak blades of wind. Has slight horizontal homing. 	[Long] Tosses out weak blades of wind. Has slight horizontal homing. 	[Long] Tosses out weak blades of wind. Has slight horizontal homing. 	[Long] Tosses out weak blades of wind. Has slight horizontal homing. 	[Long] Tosses out weak blades of wind. Has slight horizontal homing. 	[Long] Tosses out weak blades of wind. Has slight horizontal homing.
Dynamic Glide Kick 	Aerial 	20 (10) 	100 	Melee Low 	Wall Rush 	Physical 	Level 3
Dynamic Glide Kick 	[Mid] Glides on wings and drop kicks the enemy. Slight homing, quick output. 	[Mid] Glides on wings and drop kicks the enemy. Slight homing, quick output. 	[Mid] Glides on wings and drop kicks the enemy. Slight homing, quick output. 	[Mid] Glides on wings and drop kicks the enemy. Slight homing, quick output. 	[Mid] Glides on wings and drop kicks the enemy. Slight homing, quick output. 	[Mid] Glides on wings and drop kicks the enemy. Slight homing, quick output. 	[Mid] Glides on wings and drop kicks the enemy. Slight homing, quick output.
Between the Lines (aerial)	Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Physical 	Level 5
Between the Lines (aerial)	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing. 	[Long] Throws lance to the enemy. Has slight vertical homing.
Tumble 	Aerial 	20 (10) 	100 	Melee Low 	N/A 	Physical 	Level 10
Tumble 	[Mid] Rolls into a ball and spins downwards, holding lance out for damage. 	[Mid] Rolls into a ball and spins downwards, holding lance out for damage. 	[Mid] Rolls into a ball and spins downwards, holding lance out for damage. 	[Mid] Rolls into a ball and spins downwards, holding lance out for damage. 	[Mid] Rolls into a ball and spins downwards, holding lance out for damage. 	[Mid] Rolls into a ball and spins downwards, holding lance out for damage. 	[Mid] Rolls into a ball and spins downwards, holding lance out for damage.
Confuse (aerial) 	Ground 	20 (10) 	100 	N/A 	Confuse 	Magical 	Level 15
Confuse (aerial) 	[Omni] Reverses the enemy's interface and moveset for 3 seconds. Quicker output than ground version. 	[Omni] Reverses the enemy's interface and moveset for 3 seconds. Quicker output than ground version. 	[Omni] Reverses the enemy's interface and moveset for 3 seconds. Quicker output than ground version. 	[Omni] Reverses the enemy's interface and moveset for 3 seconds. Quicker output than ground version. 	[Omni] Reverses the enemy's interface and moveset for 3 seconds. Quicker output than ground version. 	[Omni] Reverses the enemy's interface and moveset for 3 seconds. Quicker output than ground version. 	[Omni] Reverses the enemy's interface and moveset for 3 seconds. Quicker output than ground version.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Opening Cut 	Ground 	30 (15) 	100 	Melee Mid 	N/A 	Physical 	Default
Opening Cut 	[Close] A quick, powerful slash with good range. 	[Close] A quick, powerful slash with good range. 	[Close] A quick, powerful slash with good range. 	[Close] A quick, powerful slash with good range. 	[Close] A quick, powerful slash with good range. 	[Close] A quick, powerful slash with good range. 	[Close] A quick, powerful slash with good range.
Windmill 	Aerial 	30 (15) 	100 	Ranged Mid 	N/A 	Magical 	Default
Windmill 	[Mid] Spins lance and beats wind, creating a vortex of air in front. 	[Mid] Spins lance and beats wind, creating a vortex of air in front. 	[Mid] Spins lance and beats wind, creating a vortex of air in front. 	[Mid] Spins lance and beats wind, creating a vortex of air in front. 	[Mid] Spins lance and beats wind, creating a vortex of air in front. 	[Mid] Spins lance and beats wind, creating a vortex of air in front. 	[Mid] Spins lance and beats wind, creating a vortex of air in front.
Phantom Comet	Aerial 	30 (15) 	100 	Ranged Mid 	N/A 	Magical 	Level 25
Phantom Comet	[Long] Several fireballs appear over the enemy, some of which are illusions that don't deal damage.	[Long] Several fireballs appear over the enemy, some of which are illusions that don't deal damage.	[Long] Several fireballs appear over the enemy, some of which are illusions that don't deal damage.	[Long] Several fireballs appear over the enemy, some of which are illusions that don't deal damage.	[Long] Several fireballs appear over the enemy, some of which are illusions that don't deal damage.	[Long] Several fireballs appear over the enemy, some of which are illusions that don't deal damage.	[Long] Several fireballs appear over the enemy, some of which are illusions that don't deal damage.
==Equipment==
Draken can equip swords, katanas, spears, shields, gauntlets, bangles, hats, clothing, light armor, and robes.
===Exclusive Weapons===
Name 	Level	Stats	Effects 	Obtained
Lance of Twilight	50 	 	Speed +10% 	Trade: 2,222 gil
Elder Blade 	95 	 	Speed +20% 	Trade: 5,555 gil
Volver Blade 	100 	 	Speed +30%, Attack +35%	Trade: 9,999 gil
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Elder Pendant	You can't run from destiny forever. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Bright Scale 	Very bright, but really useless...right?	LUK+5 	Battlegen from the Starlit Friend Card
 	N/A 	LUK+1 	Battlegen
 	N/A 	LUK+2 	Battlegen
 	N/A 	LUK+3 	Battlegen
==Quotes==
===Encounter===
*"Aww yeah, bro."
*"Come on bro, let's go!"
*"This better be worth my time!"
*"So no chilling out anymore?"
*"Can I just nap instead?"— If HP is low
*"Whyyyyyy."— If HP is low
*"Yeah, I really don't wanna do this, ok?"— If opponent is stronger
*"Can you, like...not?"— If opponent is stronger
*"Whoaaa, I'm stronger than someone!"— If opponent is weaker	
===Victory===
*"I won?! Er...I won!"
*"That's what happens when I don't get my nap."
*"Go easy next time, bro?"— If HP is low
*"Haha, ow, ow, this hurts!"— If HP is low
*"I...did that? Wow. Cool."— If opponent is stronger
*"Awww yeah."— If opponent is stronger
*"That felt...really easy."— If opponent is weaker
*"I feel kinda bad. Sorry, man."— If opponent is weaker	
===Defeat===
*"Ow, ow, ouchie ouch ouch!"
*"Dammit, Miss Princess, where were you?!"
*"Well, at least I'm not Elder. Or dead. Wait."
*"Why did I do that, again?"— If opponent is stronger
*"I really should have seen that coming."— If opponent is stronger
*"How did this even happen? Like, seriously?"— If opponent is weaker
*"I've failed my family! My cows!"— If opponent is weaker
===Default specific===
===DLC specific===
Category:Characters
Category:DragonSoul characters