Cleric (Chronicles of Mystara)

==Summary==
The Cleric is one of the protagonists of the videogame duology Chronicles of Mystara. He and his party of heroes travel the world looking for fortune and to vanquish evil from the land of Mystara. Worshiper of a benevolent deity, the Cleric employs his divine magic to support his allies in battle.
In their adventures, the fellowship has thwarted the schemes of the archlich Deimos, who threatened to conquer the republic of Darokin, and his master Synn, a cruel dragon that planned to awaken a hellish fiend and obtain control of the entire world.
Profile:
*Alignment: L
*Hit Points: 25 | 35
*AC: 5
*Strength: 9
*Dexterity: 6
*Intelligence: 15
*Constitution: 10
*Wisdom: 12
*Charisma: 17
==Powers and Stats==
Tier: | At least , possibly higher
Key: Tower of Doom | Shadow Over Mystara
Name: Greldon/Miles (default names), Cleric
Origin: Dungeons & Dragons: Chronicles of Mystara
Gender: Male
Age: 29 | 31
Classification: Human, Cleric, Adventurer
Powers and Abilities: 
<tabber>
|-|Standard=
Superhuman Physical Characteristics, Weapon Mastery (Expert in the use of several weapons, albeit not as much as his companions. Only him can utilize the Morning Star to its full potential), Acrobatics (Quite good at jumping and able to perform sliding kicks, evasive rolls and several types of aerial attacks and combos), Magic and Blessed (A Cleric's ability to cast spells is bestowed upon them by the deity they worship), Non-Physical Interaction (Can harm Hellhounds and the Ezerhorden, with the latter being an incorporeal spectre. Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entitiesDragon Magazine #8, page 4), Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Vehicular Mastery (Can navigate on a a simple raftDungeons & Dragons: Shadow Over Mystara - Battle on the Vesuvia through enemies and obstacles), Attack Reflection (Able to send back burning oil satches thrown at him with a sword strikeDungeons & Dragons: Tower of Doom - Troglodytes), Illusion Nullification (Can destroy the illusory duplicates of Deimos and the Displacer Beast with physical strikes, which shouldn't normally be possible), Purification (Can cleanse the Cursed Sword simply by handling it a few times), Limited Levitation (Via Floating Stone. Only in SoM), Limited Resistance to Sleep Manipulation and Petrification (All members of the party can fight back such effects, although it requires some effort and leaves them exposed in the meantime)
|-|Spells=
|-|Optional Equipment=
</tabber>
Attack Potency: City level (Canonically went from level Dungeons & Dragons: Tower of Doom - Opening to Dungeons & Dragons: Shadow Over Mystara - Opening over the course of his adventure. Could defeat a Beholder, the great Red DragonDungeons & Dragons: Tower of Doom - Flamewing Flamewing and the archlic Deimos, whose magic power created and sustained the Sable Tower) | At least Island level+, possibly higher (Reached level Dungeons & Dragons: Shadow Over Mystara - Gameplay by the end of his journey and still equal to the Thief, who went one level higher, making them comparable to creatures such as Pit Fiends, Solars, Empyreans and Adult Krakens. Has defeated Red Dragons stronger than FlamewingDungeons & Dragons: Shadow Over Mystara - Synn)
Speed: At least Relativistic+ with FTL reactions (Able to keep up with a Beholder and a Red Dragon, both of which can react to Anger of the Noonday Sun and tag others with the the Great Cat's Dodge feat) | At least Relativistic+ with FTL reactions (At least comparable to his past self and able to compete with even more fearsome foes. Can dodge a War Machine ramming full-throttleDungeons & Dragons: Shadow Over Mystara - War Machine at him)
Lifting Strength: Class 25 (Can push large boulders.Dungeons & Dragons: Tower of Doom - Beholder Mountain Can also lift and throw big chests with enough strength to break them) | Class 25 (At least as strong as before and able to push other boulders of similar sizeDungeons & Dragons: Shadow Over Mystara - Forest of Despair) 
Striking Strength: City level | At least Island level+, possibly higher
Durability: City level | At least Island level+, possibly higher
Stamina: Superhuman (Should be on par with other D&D adventurers who can keep fighting after their limbs have been hacked off. Has cleared large areas such as caves, forests, towns and large dungeons, fighting hordes of various monsters and dealing with traps and obstacles of all sort and with seemingly about a night or a day of rest in-between each quest. Can endure several blows from cold and blunt weapons, elemental attacks and much more. Used to go through gauntlets against powerful enemies such as the four grand masters, defeating them one after the other while traversing their dungeon and disposing of their minions along the way) 
Range: Standard Melee Range physically, Extended Melee Range to at least Several Meters with equipment and spells
Standard Equipment:
<tabber>
|-|Tower of Doom=
Mace, Armor, Shield, Hammers (x3) and a lantern
|-|Shadow Over Mystara=
*Mace, Armor, Shield and Hammers (x3)
*Floating Stone: Lifts the owner in the air upon approaching deep cavities, allowing them to descend safely.
*One of the following items (descriptions below): Medal, Boots of Speed, Headgear, Ring of Protection, Ring of Fire Resistance, Ring of Spell Turning, Gauntlets of Power, Brooch, Bracelet, OrbDungeons & Dragons: Shadow Over Mystara - In-game the given item changes accordingly to the name given to the Dwarf
</tabber>
Optional Equipment:
<tabber>
|-|Tower of Doom=
|-|Shadow Over Mystara=
</tabber>
Intelligence: Gifted (Due to having an intelligence score of 15, which is that of exceptionally intelligent beings. This also means that he is able to speak .Advanced Dungeons & Dragons 2nd Edition: Player's Handbook An experienced warrior who has gone through great odds in his quest to save the world, traversing many diverse locations, battling groups of monsters, saving people and dealing with riddles and traps. Can cooperate efficiently with his companions and utilize a number of weapons, spells and items with proficiency. The list of monsters he has slain features Kobolds,Dungeons & Dragons: Tower of Doom - Kobold Goblins,Dungeons & Dragons: Shadow Over Mystara - Goblin Gnolls,Dungeons & Dragons: Tower of Doom - Gnoll Troglodytes, Ghouls,Dungeons & Dragons: Tower of Doom - Ghoul Skeletons,Dungeons & Dragons: Tower of Doom - Skeleton Fire Beetles, Scorpions, Ogres,Dungeons & Dragons: Tower of Doom and Shadow Over Mystara - Ogre Trolls,Dungeons & Dragons: Tower of Doom - Troll Owlbears,Dungeons & Dragons: Tower of Doom and Shadow Over Mystara -Owlbear Hellhounds,Dungeons & Dragons: Tower of Doom - Hellhound Manticores,Dungeons & Dragons: Tower of Doom - Manticore Displacer Beasts,Dungeons & Dragons: Tower of Doom - Displacer BeastDungeons & Dragons: Shadow Over Mystara - Displacer Beast Mud Golems, Shadow Elves,Dungeons & Dragons: Shadow Over Mystara - Shadow Elves Gargoyles,Dungeons & Dragons: Shadow Over Mystara - Gargoyle two Black Dragons,Dungeons & Dragons: Tower of Doom - Black DragonDungeons & Dragons: Shadow Over Mystara - Black Dragon a War Machine, a Man Scorpion, a Harpy,Dungeons & Dragons: Shadow Over Mystara - Harpy a Chimera,Dungeons & Dragons: Shadow Over Mystara - Chimera a Frost and a Flame Salamander, and two Beholders.Dungeons & Dragons: Tower of Doom - BeholderDungeons & Dragons: Shadow Over Mystara - Beholder Moreover, he has triumphed over fearsome foes such as a particularly strong Shadow ElfDungeons & Dragons: Tower of Doom - Underground City) (twiceDungeons & Dragons: Tower of Doom - Sable Tower), the archlich DeimosDungeons & Dragons: Tower of Doom - Final Boss and what appears to be a replicaDungeons & Dragons: Shadow Over Mystara - Lich of him, the Red Dragon Flamewing, a Dark Warrior,Dungeons & Dragons: Shadow Over Mystara - Dark Warrior 1 another unnamed Red Dragon,Dungeons & Dragons: Shadow Over Mystara - Red Dragon and the four grandmasters: Tel'Arin, Ezerhorden, Nagba and the second Dark Warrior, as well as their leader, the dragon sorceress Synn)
Spells: The Cleric can cast a variety of spells, each having its own level. He can use a limited about of spells of each level before running out of power, which can be restored through resting. The aforementioned scrolls are meant to bypass this limitation to an extent. Turn Undead is the only spell with limitless use. The game offers to choose two different types of Clerics, Greldon and Miles, each with a few exclusive spells. As Tower of Doom has a limitations based on the single spell, the details are provided next to each one.
Weaknesses: Can only cast a limited number of spells.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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