108705-carbine-please-help-the-empty-servers-page-2

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I'm not even sure how or why people are trying to argue against the server population issues anymore. It's a problem, there's no denying it. The only 'solution' available to us is a paid transfer. If i wanna transfer all my alts, that's 100$. That's a bad solution. That's why people are pining for server merges so much. It's the most obvious fix, even if it's not the easiest to pull off.
Often times, the best outcome isn't reached by the easiest path.
 
Hell, I would kill for a simple "We're working on it" from Carbine at this point
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 I think one of the big issues here is... not that they won't merge servers but it maybe because the active subs are keep numbers up atm do to credds used for subs. So the quotas may not be in the red from that angle. If thats the case than as a community we may have to decide where to migrate characters over to.. and self poice that ourselves.. for now.
 
 I think the new wave of mmo's will have a lot to learn from these types of experiences from other games and mega servers might be the wave of tomarrow as well as less abrasive faction systems. Smaller communities will benefit from these development strategies in the future.	
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I'm not even sure how or why people are trying to argue against the server population issues anymore. It's a problem, there's no denying it. The only 'solution' available to us is a paid transfer. If i wanna transfer all my alts, that's 100$. That's a bad solution. That's why people are pining for server merges so much. It's the most obvious fix, even if it's not the easiest to pull off.
Often times, the best outcome isn't reached by the easiest path.
 
Hell, I would kill for a simple "We're working on it" from Carbine at this point
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As long as NCSoft is making money off of people desperate enough to transfer off of their servers, you're not going to see any "free" fixes for the problem.
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			Well I am giving them 22 days for a fix, because I got 22 Boomboxes left.	
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Well I am giving them 22 days for a fix, because I got 22 Boomboxes left.
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I don't reckon they'll make as much as they expect on server transfers though - people seem to rather stop playing than transfer, which is fair enough.
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I'm highly against server transfers but if this game was a year old and these issues just started to arise I'd be more accepting to resort to a server transfer but in a game that's not even 3 months old it is as Mamatereza has said.
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Yeah I don't see the server transfers as a solution, especially not since the most populated servers are also in a noticeable decline.
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Sorry to regurgitate my own quote, your insight makes it relevant. 
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			Please merge/free transfer as the economy has ground to a halt on Contagion.	
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			Please give us free transfers. I dont want to stop playing this game but I will have to if stays dead like this.	
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Please merge/free transfer as the economy has ground to a halt on Contagion.
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Apparently Carbine's tactic is for all of the servers to empty themselves.Dominion on Evindra at peak time.
 
 
 
 
 	
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Good morning ppl. No news again right?
 
Anyway lets keep this thread alive one more day :)
 
Imho payed server transfers in WS sucks / sucked for 2 reasons.
 
1. Most servers got empty right after the free month, so it was too soon for ppl to pay for a transfer (i did...), considering also many ppl rolled on RECOMMENDED servers.
 
2. Even if you want to pay, you don't really have a choice. The only medium server in EU (PvP or PvE) is Hazzak and this is only during prime time. So you cant move anywhere else besides Hazzak and this only if you want to move in a PvP server. If you are in a PvE one, you cant move to any PvE server which isn't already low, so there is no point moving at all.
 
So pls Carbine stop this crap. Find a solution now. I don't care if its merging, free transferring or whatever else. Just find a solution, or at least respond and give us some info about your plan, if there is one...	
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Apparently Carbine's tactic is for all of the servers to empty themselves.
 
 
Dominion on Evindra at peak time.
 
 
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So pls Carbine pls stop this crap. Find a solution now. I don't care if its merging, free transferring or whatever else. Just find a solution, or at least respond and give us some info about your plan, if there is one...
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Far more than merges or transfer I want communication.
 
Something that tells me that Carbine recognise there is a problem. Even them stating that in fact there is not a problem would at this stage be an improvement, even if those of us on the ground would clearly disagree. I just want to know they are thinking about. it that it is something being internally discussed, some sort of timescale for a solution or even a timescale for a decision on what the solution will be.
 
Currently I feel like Carbine is leaving me out in the cold, with no one but my lovely Guildies to cuddle up to because the rest of server seems scarily empty. 	
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These paid transfers would be fine, if the game was thriving.
 
But it's not, Carbine is squeezing the last few dollars out of it's dropping customer base.	
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Well, I didn't think I'd be here moaping with the rest of you but here I am. Lightspire EU has been so empty lately. The only players in the game who are on the server for raiding are split into 2 groups. 1 group is able to raid, the other keeps losing members daily due to the lack of players to form a 2nd raid guild. Despite how quickly we try to  attune a player, we seem to lose players faster. People are quitting because repeating the atunement over and over again for every player is daunting and the process of getting a guild ready to raid when there is a lack of players who both want to raid and CAN raid is lacking. 
 
I like friendly competition and that is probably the reason why I did not swap right over to the 1 guild that is raiding right now. I believed this server could house 2 guilds with this capability and while we are definitely close - the longer it takes us, the more people are quitting the game or swapping servers.me and 3 other friends are tired on our server at this point. Even at peak times we hardly see any people anywhere in the game and  daily's are too tedium for anybody to complete so even things like scorchwing have dumbed down and stopped being completed (unless one of our 2 guilds is online and in the mood).
 
Up to 3 weeks ago, I would still find people roleplaying in thayd or newbies keeping the Zone chat busy. I haven't seen Zone chat used in ages beyond our 2 guild recruitments. It's a real shame because I really love this game and I've adapted my playstyle several times now to keep playing. Warrior tank was broke and many people quit over it. I caved in and gave up warrior tanking in favour for Warrior DPS just so I could still be relevant. the current hotfix has made a difference and I am aware of the changes to come - which I look forward to - But now we're faced with a bigger problem and that problem is the playerbase.What are we to do? Is it fair for a whole guild to have to pay for a server transfer just to get a better quality of life ingame and also boost that servers playerbase?I think this is flawed and does not make sense.Many people in my guild would welcome server merges, or moreso , free player transfers. I think if Carbine announced a free transfer week/month  then people on the forums could work together to create a bigger playerbase together.If carbine said they would allow transfers in 2 weeks, Guilds would contact each other and packs of players would leave to merge with each other , increasing the livelyness of servers.
They could limit it to say 2 servers being allowed to player transfer during that week into just 1 server, so that 1 server would be populated by the people who I am sure would be willing to jump over.
 
Something does have to be done as it is starting to feel empty here on Wildstar .
 
On another note, I cannot see how servers with larger player bases are even arguing - have they not been to mine? Eko alone has 5 raiding guilds! That sounds like a great server right now! My whole guild would love to swap over but why should we all have to pay for a transfer because our server is cursed?	
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Far more than merges or transfer I want communication.
 
Something that tells me that Carbine recognise there is a problem. Even them stating that in fact there is not a problem would at this stage be an improvement, even if those of us on the ground would clearly disagree. I just want to know they are thinking about. it that it is something being internally discussed, some sort of timescale for a solution or even a timescale for a decision on what the solution will be.
 
Currently I feel like Carbine is leaving me out in the cold, with no one but my lovely Guildies to cuddle up to because the rest of server seems scarily empty. 
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The subscription pop couldnt POSSIBLY be skewed by lets say: alts left behind from paid transfers, Name holders since launch, alts created to try other factions. I know quite a few guilds and individuals vacated Rowsdower recently and i doubt all of them took their alts, I know I wouldnt since I dont even want to pay for one transfer. I've always had name holders on several servers in many mmo's.
 
Pop is declining in general(all servers) over the last few weeks even practice bg's went from a couple minutes; all day long, now I have seen upwards of an hour.	
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Apparently Carbine's tactic is for all of the servers to empty themselves.
 
 
Dominion on Evindra at peak time.
 
 
 
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			Even the so called populated servers like Pergo only manage to hit medium levels at peak time. Otherwise, these servers feel equally barren in various zones. I wish Wildstar used a megaserver from the start. GW2 and ESO both use it and it's been working wonders for em. But seriously, the only place I see a decent  amount of players is in Ilium around the auction house area, otherwise, even the city is barren.	
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The subscription pop couldnt POSSIBLY be skewed by lets say: alts left behind from paid transfers, Name holders since launch, alts created to try other factions. I know quite a few guilds and individuals vacated Rowsdower recently and i doubt all of them took their alts, I know I wouldnt since I dont even want to pay for one transfer. I've always had name holders on several servers in many mmo's.
 
Pop is declining in general(all servers) over the last few weeks even practice bg's went from a couple minutes; all day long, now I have seen upwards of an hour.
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Anyway, there is no point playing a mmo if all of my friends, rl or ingame ones, stops the game. Even if i like the game and i like it more than any other at the moment, i cant keep playing for long.
 
All of my friends were playing in Zhur and they quit shortly after the server became a ghost town. They are now playing another game (we all know which one) and despite i like it much less than WildStar, in the end i ll join them there, if the situation remains as it is now.
 
Carbine shows fast pace only in things that were already in work, like the Drops. When it comes to unpredictable matters like bugs, or important decisions like free transfers / servers etc they are way too slow. Btw i also think they lost the right to claim anymore that "Devs are listening". At least for me.	
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Nazryn, you are fairly certain? That sounds like a guess or an assumption to me. Concurrency so low on rowsdower we are 5-10 exiles in the morning for the last week, I dont think I have seen triple digits in quite some time.
 
"BG's and queues are cross server; so their times don't indicate low server pops"  The overall increase in time for q's(shared for all servers) is indicative that things are getting pretty *cupcake*ed up in general. you can take whatever silly numbers you want the game is falling fast. i cant recall any mmo that I have played in which a server or even battlegroup  had such a low end game pvp pool in such a short life span. Perhaps i have been lucky.	
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			All we want is an answer, are you going to do somthing or not CARBINE! We pay for support, now quit keeping us in the dark and let us know what your thinking!	
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... Btw i also think they lost the right to claim anymore that "Devs are listening". At least for me.
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Hey everyone,
 
Since this is really a server population issue, I'm going to go ahead and lock it, asking you to please continue here. This helps us keep the forums clean and conversations easy to find and track.
 
Thanks,Team WildStar
 
 
Just got this little gem posted on the Rowsdowers forum on one of our petition threads (in response to the accusation that carbine only cares about the xfer $$).
 
I guess I have to ask, TeamWildstar (if that is your name!), what is preventing you from offering free-transferring off of Rowsdowers until the population is low enough then merging the servers? 
 
There's only really one thing I can see standing in the way, but I am new to these things so I'd like to know what the other problems are.	
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Hey everyone,
 
Since this is really a server population issue, I'm going to go ahead and lock it, asking you to please continue here. This helps us keep the forums clean and conversations easy to find and track.
 
Thanks,
Team WildStar
 
 
Just got this little gem posted on the Rowsdowers forum on one of our petition threads (in response to the accusation that carbine only cares about the xfer $$).
 
I guess I have to ask, TeamWildstar (if that is your name!), what is preventing you from offering free-transferring off of Rowsdowers until the population is low enough then merging the servers? 
 
There's only really one thing I can see standing in the way, but I am new to these things so I'd like to know what the other problems are.
 
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Nazryn, you are fairly certain? That sounds like a guess or an assumption to me. Concurrency so low on rowsdower we are 5-10 exiles in the morning for the last week, I dont think I have seen triple digits in quite some time.
 
"BG's and queues are cross server; so their times don't indicate low server pops"  The overall increase in time for q's(shared for all servers) is indicative that things are getting pretty *cupcake*ed up in general. you can take whatever silly numbers you want the game is falling fast. i cant recall any mmo that I have played in which a server or even battlegroup  had such a low end game pvp pool in such a short life span. Perhaps i have been lucky.
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Hey everyone,
 
Since this is really a server population issue, I'm going to go ahead and lock it, asking you to please continue here. This helps us keep the forums clean and conversations easy to find and track.
 
Thanks,
Team WildStar
 
 
Just got this little gem posted on the Rowsdowers forum on one of our petition threads (in response to the accusation that carbine only cares about the xfer $$).
 
I guess I have to ask, TeamWildstar (if that is your name!), what is preventing you from offering free-transferring off of Rowsdowers until the population is low enough then merging the servers? 
 
There's only really one thing I can see standing in the way, but I am new to these things so I'd like to know what the other problems are.
 
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 because none of them have dropped under 50% active account load. 
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To which I call BS, unless they're including all the accounts that remain 'active' simply because they bought a bunch of CREDD before they stopped logging in.
 
 
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Well, duh? Do you think Blizzard takes into account how many players haven't played WoW these last months, when releasing their report? An account is marked active if game time is on it, irrelevant if the player is active right now or not. You cannot go like "Yeah, we'll just merge some servers beyond their capacity, because some people haven't logged in for 3-4 Weeks, guess they stopped playing". The game is way too young to be able to make out a clear picture of server pops. A lot of people bought CREDD and have Wildstar on watch until some things change. Some people I know are planning on coming back as soon as the rune slot changes hit the live servers. Same thing with the attunement changes. Maybe after those changes one can see a clear picture of an overall stable population. It's a double edged sword. On one hand people are leaving because servers feel empty, on the other hand Carbine can't make any reckless moves, because it could make things worse for the long run. And after releasing new servers because players requested it, I (in Carbine's position) wouldn't be so quick to close them again, just because players suddenly regret it.
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Nazryn, you are fairly certain? That sounds like a guess or an assumption to me. Concurrency so low on rowsdower we are 5-10 exiles in the morning for the last week, I dont think I have seen triple digits in quite some time.
 
"BG's and queues are cross server; so their times don't indicate low server pops"  The overall increase in time for q's(shared for all servers) is indicative that things are getting pretty *cupcake*ed up in general. you can take whatever silly numbers you want the game is falling fast. i cant recall any mmo that I have played in which a server or even battlegroup  had such a low end game pvp pool in such a short life span. Perhaps i have been lucky.
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My point has nothing to do with merging servers.  Just that those numbers are BS when it comes to those actually actively logging into the game.  I want free transfers.  I don't care if they merge servers after the fact.
 
 
 
 
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As for official statements about servers and population, please for the love of all that is good in this world read Cougar. Anlath, and the other Dev's posts here, on reddit, and on other media. They Devs are legally bound from discussing actual populations and server data outright; but they do communicate the state of affairs with useful, though non-explicit terms (e.g. > 50% active account loads versus xxx,xxx players on Y server). 
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The only medium server in EU (PvP or PvE) is Hazzak and this is only during prime time.
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And I'm trying to tell you that they cannot judge the situation yet. I mean, the game literally is in it's beginning phase. You just have no period you can use for analysis. If someone didn't log in for 3 Weeks (3 weeks are nothing) and his account is still active until, let's say, October, you just cannot ignore this. It could mean he's on vacations, didn't have any time to play or is simply waiting for new content to return to. I know this sounds very optimistic, but Carbine doesn't want to make any rash decisions. Imagine they allow you free transfers. The people who decide to return to the game find themselves on dead server and will ask for the same. It's not a solution and that's what the players have to realize.
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Please kindly reference the non-explicit terms and discussions, I would love to read them.
Permalinks would be awesome.
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https://twitter.com/Cougardc
 
https://forums.wildstar-online.com/forums/index.php?/user/253-cougar/
 
https://forums.wildstar-online.com/forums/index.php?/devtracker/
 
 
Dev's CAN'T explicitly talk about pops because: reasons..
 
 
 
Above is a snip from Cougars very long post about server pops back after launch.
 
Emphasis is mine.
 
If / when population really is extremely low; the Ops team can set up directed transfers for free (just like they did at launch) either from less populated servers to mid pop ones, or something else that could help. Cougar doesn't shy away from making decisions like that when needed; and frankly if / when such action is needed it will happen.
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"Short Version, the realms are fine!!!" Ok...ok...stop it...stop it...pls...
 
The only excuse i can give is that statement was made a couple weeks after launch.
 
Anyway there is no point to discuss if the servers are fine or not. THEY ARE CRAP! JUST ACCEPT IT!
 
Btw any Dev answer about this, which is not 3 months old? Are Devs listening?
 
Good day ppl :)	
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			I have to say that I've lived this situation before. In SWTOR we had a lot of ghost servers and we were asking for merge or free transfers, by the time they finally accepted and start to change, my entire guild and myself left the game before the change. I just hope it won't be the same here :/	
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I have to say that I've lived this situation before. In SWTOR we had a lot of ghost servers and we were asking for merge or free transfers, by the time they finally accepted and start to change, my entire guild and myself left the game before the change. I just hope it won't be the same here :/
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			Server mergers are well past due and already cost the game thousands if not tens of thousands of subs. How is it a smart play to milk server transfers when you lose so much more in long term sub losses? It's like NCSoft is purposefully sabatoging the game. Bad press is short lived when all servers but three or four are dead during peak hours. It's only compounded by the large minimum raid size, which forces you into one of the bigger guilds or forget about PvE. Making choices slim to none on most servers. 10/20 man raiding is much more plausable for every MMO. This and random runes just makes me think Carbine is lost in it's own 10 years ago MMO style that died for a reason.	
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			They should make a mega server and put everyone there, although exiles will still out number the doms.	
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			WTF Carbine still no response, sub runs out 3rd Sep you need to make some sort of announcement soon or at least acknowledge the thousands of people complaining about this or another player lost	
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WTF Carbine still no response, sub runs out 3rd Sep you need to make some sort of announcement soon or at least acknowledge the thousands of people complaining about this or another player lost
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Trust me it will be the same. All those changes are way too late. Attument changes, rune changes, itemization changes, optimization changes, pvp changes, low populations, these problems are too big and already out of their hands to deal with them all in short manner. By the time they fix everything, it will be almost like SWToR, then they have to invent F2P model to sustain the game. I bet my ass on this that it will be like this.
 
Solution?:
-Stop all those extra contents and start fix their shit instead
-Attument quest, Worldboss,RNG drops,Rewarding content, Better itemization, PvP imbalance, etc These need fixing immediately
-Free transfers up for players (solve all hassel without merge the server), even free subs for a week or two to lure people back
 
Devs,They surely wont accept the situation in forum as it's bad for their PR, but trust me, everyone who log in game know that this population drop are huge and nobody can deny that.
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Trust me it will be the same. All those changes are way too late. Attument changes, rune changes, itemization changes, optimization changes, pvp changes, low populations, these problems are too big and already out of their hands to deal with them all in short manner. By the time they fix everything, it will be almost like SWToR, then they have to invent F2P model to sustain the game. I bet my ass on this that it will be like this.
 
Solution?:
-Stop all those extra contents and start fix their shit instead
-Attument quest, Worldboss,RNG drops,Rewarding content, Better itemization, PvP imbalance, etc These need fixing immediately
-Free transfers up for players (solve all hassel without merge the server), even free subs for a week or two to lure people back
 
Devs,They surely wont accept the situation in forum as it's bad for their PR, but trust me, everyone who log in game know that this population drop are huge and nobody can deny that.
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SOE ended up doing this with Planetside 2.  The crappy optimization was ruining so many peoples play experience that they halted all content patches and put everyone on the team on optimization duty. [...]
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Who needs art when it blocks you from getting same faction BG fights. IMO release the art team and hire some people that actually know how to write software.
 
But seriously, I'd rather wait an hour in a queue to play with people than wait 2 hours on someone to log in to play with.
 
Bottom line, servers are NOT fine.	
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Who needs art when it blocks you from getting same faction BG fights. IMO release the art team and hire some people that actually know how to write software.
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			Server merges, for justice. Raiding guilds are hurting so bad right now and just as this OP would like to know, I'd love to hear a statement from Carbine. 	
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			The sad part is that we pay for thier kids to have a solid meal at night and they cant even answer us. Its all fun and games till your sitting in the unemployment line carbine! ITs to easy for them to transfer eveyone off rowsdower and put them on a different server they act as if its some huge ordeal, sorry if you dont want it to go public but your company isent even in the market. if your worried about investors i would too, your game is going down hill quick not becase its a bad games its becase upper level management dosent know how to pull the trigger ont hings that are important. Have fun collecting food stamps carbine.	
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not one dev post on this good OP thread.
i support server merge into one server.	
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Fully support free transfers immediately and some sort of mega server down the line - something needs to be done BEFORE the game bleeds even more subs.
 
Why is this so hard?	
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Fully support free transfers immediately and some sort of mega server down the line - something needs to be done BEFORE the game bleeds even more subs.
 
Why is this so hard?
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SOE ended up doing this with Planetside 2.  The crappy optimization was ruining so many peoples play experience that they halted all content patches and put everyone on the team on optimization duty.  The game ran decent for me prior to the patch but ever since they did that I get upwards of 100fps with everything on ultra.
 
Sounds like Carbine needs to steal a page from SOE and put everyone on optimzation and bug duty.  Even if they are just artists I'm sure they can help out somehow.  Get your house in order before you go adding on extra rooms.
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			We are facing exactly the same problem on Gaius (fr-pvp). I moved there with some friends at the time Treespeaker was overloaded, but Gaius is now a ghost town. I always see the same 3 players around the AH.	
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@The people suggesting the layoff of departments that have nothing to do with the problem.
 
You guys can't be serious. That is utterly disgusting.
 
Game development isn't linear. Its a parallel process(for the most part). A lot of groups work alongside each other while also being depending on the work of the other teams. (e.g animators/riggers working with fully realized assets). You can't just make one group stop doing anything or else the company would have the pay them money for no reason and you'd also might cripple the other teams around. And than people would complain how long it takes for new stuff to be added.
And you don't fire people that easily because the teams are probably already downsized (this might no be true for carbine) because the core game development is finished and you don't need the work power you had before anymore.
 
So adding additional staff or temps would be a solution. Which I don't say it is because I have no insight into what the real issue is internally.
 
I get it you guys (and me too) want to see stuff fixed and as paying customers we have every right to that. But suggesting people losing their jobs because they can't contribute to a solution is just ridiculous and I would like to see the face you guys make, when your boss or HR knocks on your door and goes "Quick question do you know anything electric wirering? No? Hmm. K you're fired. Electricity on the first floor is going haywire again so we need to hire some people capable dealing with the problem... which means we won't have the money to pay you anymore".	
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I'll simply say that Evindra would welcome everyone...we're cool like that.
 
However i feel like a few things would help:
Loosened faction wall allowing inter-faction guilds
cross server AH/CX
Removal(i dont think its needed at this point in the game now) of the phasing/sharding OR letting players be able to choose the shard they wish to be in when one is created.
 
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			Checking in from Thunderfoot, Dominion side. We have about 5-7 active guilds with level 50 players. All are recruiting, but recruitment is dead. Two are raiding but need members to keep raiding. The other guilds have formed a circle to get players through attunement, but this group varies widely on raid time and frequency goals. It is easy to band together to silver dungeons or knock off world bosses, but maintaining a raid schedule will be impossible. Best case scenario in a few weeks is we have three raid forces total, and at this rate that would be the peak. Players are dwindling constantly so I think this is unlikely. I don't know the answer, but we need help!	
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I never liked the idea of the faction wall in WoW, and not happy with it here either (especially the not being able to communicate intelligibly - I should be able to yell taunts at the opposite side and have them understand me, at the very least!!). 
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			I honestly don't see the point in making the whole strategy based solely on what might be sometime in the future, when there are problems right now that need to be addressed because they are jeopardizing said future.	
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I honestly don't see the point in making the whole strategy based solely on what might be sometime in the future, when there are problems right now that need to be addressed because they are jeopardizing said future.
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			merges need to happen or at least a "DATE" needs to be given out in the next 2ish weeks or this is it 	
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Bored at the office so just for poops and giggles I looked at the topics of conversation back when the game was coming out.
 
 
 
Kinda just looked at launch day basically.
 
 
Remember when everyone was like "ADD MORE SERVERRRRS" and the rational people were like "this is going to bite you in the ass one day"?
 
 
 
This is a strong case for "Carbine please don't listen to the people complaining".  Should just go back to the original launch servers and cannabilize the rest by giving them several options of which servers to move to.	
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HAHAHAHAHAHAHAHAHAHAHA.
 
Best. Screenshot. Ever.
 
Now, just wait for the Troll Boys to come along and say something intelligent like "Oh, sure, blame the players for Carbine's mess up!"
 
 :lol: :lol: :lol: :lol:	
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			Im from Bloodsworn and what ive noticed is the lack of new players, since I havent yet found a class I liked to get to 50 im an Alt addict and create n destroy addict as well. They will eventually merge servers.	
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Now, just wait for the Troll Boys to come along and say something intelligent like "Oh, sure, blame the players for Carbine's mess up!"
 
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merges need to happen or at least a "DATE" needs to be given out in the next 2ish weeks or this is it 
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Bored at the office so just for poops and giggles I looked at the topics of conversation back when the game was coming out.
 
 
 
Kinda just looked at launch day basically.
 
 
Remember when everyone was like "ADD MORE SERVERRRRS" and the rational people were like "this is going to bite you in the ass one day"?
 
 
 
This is a strong case for "Carbine please don't listen to the people complaining".  Should just go back to the original launch servers and cannabilize the rest by giving them several options of which servers to move to.
 
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			The ship is sailing, Carbine. Check the reddit thread, reminds me of SWTOR,  empty, empty servers. Just less of them.	
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soo what, you think then , because thoose people made the terrible decision to go for new servers[and ask for them too] they should suffer on their own purgatorium ? 
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{| class="blockquote"
 
Bored at the office so just for poops and giggles I looked at the topics of conversation back when the game was coming out.
 
 
 
Kinda just looked at launch day basically.
 
 
Remember when everyone was like "ADD MORE SERVERRRRS" and the rational people were like "this is going to bite you in the ass one day"?
 
 
 
This is a strong case for "Carbine please don't listen to the people complaining".  Should just go back to the original launch servers and cannabilize the rest by giving them several options of which servers to move to.
 
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			I really hope we get some kind of reply soon... this is getting insane. Pago is dead. Even on Exiles. We have about 8 guilds, that's it. 	
----
			At this point I can only assume they've been given an order by NCSoft to be very tight lipped.For the 3 years I've been following this game, Carbine's never been shy about communication.  Once launch happened and things started going downhill, they suddenly got very, very, very quiet, and I don't think it's by their choice.  Which sucks because their honesty and transparency was, for many people, a large part of why we fell in love with the company. 	
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{| class="blockquote"
At this point I can only assume they've been given an order by NCSoft to be very tight lipped.
 
 
For the 3 years I've been following this game, Carbine's never been shy about communication.  Once launch happened and things started going downhill, they suddenly got very, very, very quiet, and I don't think it's by their choice.
 
 
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This is one of those things where I'm not sure whether you being right or you being wrong is the worse alternative.  :unsure:
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			An official dev responce to this would be much appreciated. and numbers would be the best of the best. Transparency makes it all better for everyones.	
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Honestly guys, i think this kind of post is pointless, i m pretty sure everyone at wildstar is aware of the situation, and they are not answering because they can't, certainly one "boss" who think it's a good idea not to communicate at all on that, waiting for people to leave the game completly : /
 
Anyway, this kind of post is a waste of energy and won't give us an answer sadly :(	
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I really don't see how this post is a waste of energy.  It's a collected thread of many viewpoints.
 
I would like to comment about all of these people saying things like, "this is what you asked for," or "you should've had the foresight to wait in a queue."
 
That's wrong.  We as service users are not responsible for making big decisions like this.  We did not ask for more servers with anything but box sales / subscriptions.  Their decision was made by professionals who ran the numbers and costs that decided more servers were necessary to sustain the playerbase.
 
Just like now, where they haven't decided to merge servers / announce it yet, they generally have a good financial or business reason as to why they're leaving them open.
 
The risk of players perceiving low populated servers is obviously not as high as we make it out to be, especially considering the amount of money they're saving by not merging / watching transfers rack up.
 
Honestly, they're not listening to the players.  It's just a ploy.  You see that big thing that says NCSOFT at the top?  Thats what youre dealing with, no matter what Carbine says or does.  Sure Carbine is listening when you say your rating is disappearing, or that your spellslinger skills don't work, and that's in their power to change.
 
The servers however are a bigger decision, something that impacts in a greater way the population and the bottom line.
 
Unfortunately, us as players that aren't on well-populated servers.  It isn't fun, there is no reason to be on these servers, and we're getting a subpar experience.	
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Because if they go through with this giant process, and six months later they have people back and need servers again, it was a giant waste of time.  Free transfers don't have that problem, but it's incredibly unfair to people who already bought transfers to new servers.
 
It might work if they give you the option of a free transfer to another lowpop server from the one you're on, but people might not be interested in free server transfers to other "wastelands", even in the interest of consolidation.
 
This could be starting game volatility, it could be all imagined by a minority of players, it could be the game's going to die and they figure why bother merging servers if it's unsalvagable?  Most of that's a little unrealistic.  Odds are, they're staring at the mountain of work it would take to try to forcibly move everyone from one server onto another, with all their stuff intact and with no progress anywhere lost, and wondering if just putting that effort into fixing the PVP and RNG issues (plus a few months of content) won't solve the problem anyway.  We do tend to be an echo chamber in GD.  It's hard to know.  But it is a ton of work and, if they ever have to open new servers again due to a growing pop in the next year, it was a complete waste of time and money better spent on things that will get people into (or back into) the game.
 
Then again, if they said that, no matter how honest, people would set them on fire here.  Sometimes, silence is a better option, especially when people are looking to hear what they want to hear and rage if they don't, no matter the reasoning.
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			As always, come to stormtalon,. most populated server.	
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As always, come to stormtalon,. most populated server.
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{| class="blockquote"
So credit them with a month of play time or better yet, CREDD. There is no clean answer to this, and to shy away from it because there isn't is 10000x worse than addressing the problem. Adding servers is a far easier option than merging them. Merging databases sucks ass, there's no denying that. But even after the 'lull' phase, the population rarely goes back to what it was at launch, much less grows to more than what it was. Additionally, there's no where near as much binge playing like those first 2 weeks.
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{| class="blockquote"
 
So, not sure if their argument against merges holds any water.
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{| class="blockquote"
It doesn't.
 
But good news is their failure to take any action (inaction IS in itself, a choice!), will lead to enough players quitting that the servers will finally hit the under 50% magical mark point, thereby allowing server mergers to happen according to their own rules!
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{| class="blockquote"
It doesn't.
 
But good news is their failure to take any action (inaction IS in itself, a choice!), will lead to enough players quitting that the servers will finally hit the under 50% magical mark point, thereby allowing server mergers to happen according to their own rules!
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{| class="blockquote"
I'm pretty sure that if server mergers were a viable solution to the problem Cougar would have started the process...
 
I suspect (read that word directly preceding these words in parentheses closely) that the major issue isn't the number of players playing; but that many systems in game act against player concurrency. Cougar has taken issues like this by the balls in the past; I don't really have a good reason to believe he wouldn't now if / when it becomes necessary.
 
The thing is; even if 80% of the population at launch has left; that still leaves >150,000 active players (I don't actually think anywhere near 80% of players have left with the natural post launch bust; my best estimate would be between 30 & 60%). That said, we could have 1 million players and the game could still feel empty due to the systems in place that don't support high player concurrency. Fix the sharding; fix region locks (aka remove them); incentivise more play through out the week rather than capping EP and bouncing; etc.. and much of the issue will be fixed. From there the devs can see what the populations look like and move from there (be it merges; directed transfers; megaservers, / W/E).
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Good morning ppl!
 
One more day with ghost town servers and no response from Devs. Keep up the good work Carbine, none will left in the end.
 
Just for the record..."Devs are listening"....	
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{| class="blockquote"
Good morning ppl!
 
One more day with ghost town servers and no response from Devs. Keep up the good work Carbine, none will left in the end.
 
Just for the record..."Devs are listening"....
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{| class="blockquote"
I'm pretty sure that if server mergers were a viable solution to the problem Cougar would have started the process...
 
I suspect (read that word directly preceding these words in parentheses closely) that the major issue isn't the number of players playing; but that many systems in game act against player concurrency. Cougar has taken issues like this by the balls in the past; I don't really have a good reason to believe he wouldn't now if / when it becomes necessary.
 
The thing is; even if 80% of the population at launch has left; that still leaves >150,000 active players (I don't actually think anywhere near 80% of players have left with the natural post launch bust; my best estimate would be between 30 & 60%). That said, we could have 1 million players and the game could still feel empty due to the systems in place that don't support high player concurrency. Fix the sharding; fix region locks (aka remove them); incentivise more play through out the week rather than capping EP and bouncing; etc.. and much of the issue will be fixed. From there the devs can see what the populations look like and move from there (be it merges; directed transfers; megaservers, / W/E).
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{| class="blockquote"
Good morning ppl!
 
One more day with ghost town servers and no response from Devs. Keep up the good work Carbine, none will left in the end.
 
Just for the record..."Devs are listening"....
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			Btw CREDD price went up to 15p in Hazzak. If Hazzak which is by far the most populated server has such a price on CREDD, i cant imagine what will happen (or happening) to other servers with the economy...	
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Probably already been said, but the ESO 'megaserver' is the way to do it.  Choosing the right server, a decision that could make or break your gaming experience, should not be an issue for gamers these days.  And dealing with unhappy customers, either because of queues or dead servers, is not something that devs should need to worry about.
 
More info on how it works here http://www.tesoelite.com/2013/04/elder-scrolls-online-mega-server-explained/	
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			way to go Carbine i know of another 2 people who have un subbed today, this just gets better and better :(	
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*sigh*
 
This thread is a black hole of doom.  :(	
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*sigh*
 
This thread is a black hole of doom.  :(
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General Discussion tanks for the rest of the forums.  Wish we had more healers.
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I'm a little surprised at the fact they opened so many new servers at launch. Yes, there was demand, but they had to know that in 4+ weeks those servers could rapidly become ghost towns. Did they have a plan for this? Population management? These guys are supposed to be vets... but even an MMO player, not designer, could tell you (from experience or simply deduction) that adding servers is only a quick/easy fix. And, the "servers are islands" concept is dead as the dodo.
 
They've got to have a migration/consolidation plan for the folks stuck on emptying servers. I'm hopeful?	
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			ITs been a month since this has been a serious issue.. and zero response from them. I wouldn't hold your breath.	
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ITs been a month since this has been a serious issue.. and zero response from them. I wouldn't hold your breath.
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{| class="blockquote"
There has been serious response from Devs on server population issue from very Early on. Cougar (Ops director) posted back in June that the Devs were legally barred from discussing actual numbers; but that if / when action needed to be taken they would.
 
This has been an issue because folks on the forum either ignore or forget what the Dev's already said on the matter A long time ago in a galaxy far far away. 
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{| class="blockquote"
Saying "we can't talk about numbers" and "if we find its a problem, we'll act" is not much of a response.
 
Since there's a lot of talk surfacing about the issue again, they should weigh in once more and show that they "are listening." 
 
Their definition on what is a population problem and the viewpoint of the community seem to be at odds. It's this, and the silence and inaction on the matter as of late, that will only lead to more subs lost. The ball's in Carbine's court.
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{| class="blockquote"
Last time they came to talk to us, they came to give the otherwise popular news that raid attunement medal requirements were dropping from silver to bronze.
 
Skip back to then.  Tell me if communication is in their best interests.
 
I imagine they'd be a bit more forward about servers if it wasn't packed with so much whinging at this point.  They can't come out and say something like, "It's too soon to say right now, it's not enough of a problem for our bottom line and fixes we have going forward may retrieve a lot more population than you expect."  Imagine the flames.
 
The problem with talking to the community here on GD is that if people here don't hear exactly what they want to hear, they'd have been better off not saying anything.
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{| class="blockquote"
What I don't understand is they know its a problem, provide a bandaid fix to those who want it. Make it optional to an extent.  Raiders obv will take it in a heartbeat most likely, but most other players probably won't care or will take it as well.
 
Give us free server transfers. Why is that a problem, I don't get why they can't do that if they can't merge the servers yet. Something needs to be done sooner than later, we know it, they know it, and for some reason they're not doing it. And I refuse to believe its something along the lines of "They're waiting for the right moment or reason." There isn't a better moment than now and there isn't a better reason than what we have already. Literally they are only shooting themselves in the foot right now for not taking action when they are aware its an issue.
 
Thats like saying "We're aware these people need medical help, but with 50 patients and 100 rooms open, we don't have the necessary rooms for them."
 
Make sense? No? I wouldn't be able to understand it either.
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{| class="blockquote"
A few issues with that:
 
First, people have already paid for server transfers.  Unless they want to refund every single server transfer ever done, that'd be pretty monumentally unfair.
 
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{| class="blockquote"
Maybe as a compromise they could give them either a month of free time or a transfer token that will be valid after the free transfer period is over (not like it's confirmed that transfer would never be needed again)?
It's still "losing money" but in the sense of "lost potential profit" instead of actually refunding money that they already got.
I think it's a decent solution.
For those who paid a lot to move tons of characters... sorry but: Too bad. You shouldn't have.
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{| class="blockquote"
 I wonder how much of that 20 dollars is actually cost
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			I also think they should be seriously considering free transfers at this point.  I have a complete set of six Exiles on Avatus, one of each class and tradeskill, and if free transfers were up I would move them to Evindra and see if my interest in being active in the game rekindled on a more active and friendlier server.  But I'm not going to shell out $120 on the mere HOPE that this will get me fired up about Wildstar again like I was at launch.  (And no, I don't want to reroll. I got six toons through Whitevale. SIX!  There will not be a seventh. I've paid my dues.)  	
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{| class="blockquote"
I also think they should be seriously considering free transfers at this point.  I have a complete set of six Exiles on Avatus, one of each class and tradeskill, and if free transfers were up I would move them to Evindra and see if my interest in being active in the game rekindled on a more active and friendlier server.  But I'm not going to shell out $120 on the mere HOPE that this will get me fired up about Wildstar again like I was at launch.  (And no, I don't want to reroll. I got six toons through Whitevale. SIX!  There will not be a seventh. I've paid my dues.)  
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Something needs to be done about this game, its just getting to a point where i don't even feel its worth logging in.
I started playing this game with a group of friends, at realise there was 10 of us playing now after all the problems and lack of fixes along with our server being low pop theres only 2 of us left.
I'm guessing this is the same for alot of people, lack of fixes/answers has just lead to people leaving the game and atm i cant really blame them, think i will be leaving soon unless things improve greatly.	
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{| class="blockquote"
Something needs to be done about this game, its just getting to a point where i don't even feel its worth logging in.
I started playing this game with a group of friends, at realise there was 10 of us playing now after all the problems and lack of fixes along with our server being low pop theres only 2 of us left.
I'm guessing this is the same for alot of people, lack of fixes/answers has just lead to people leaving the game and atm i cant really blame them, think i will be leaving soon unless things improve greatly.
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I feel ya, I rolled on Pago and even waited for the long ques just to get on that server. Thinking it would be less populated than Pergo but it would still atleast have some players. I'm still grinding at level 44 but I can go weeks without ever seeing another player and constantly asking over zone for help on a group quest with no response. Pago wasn't even one of the servers made due to the long que times, it was pre-announced.
 
So I'm like well the games been out long enough and most people are level 50 already, no biggie. But I ask my guild about it and they say the entire server is fairly underpopulated and only certain servers even have a good number of players, they listed 3. I said that's still pretty bad if only 3 servers are doing good right now that's pretty bad... I want Wildstar to do well and I'd hate to see it go f2p.
 
My recommendation is to merge the lower populated servers together, it was a mistake to even create the newer ones. I understand they did it with tons of players breathing down their backs about making new servers during launch but something needs to be done before everyone starts losing their interest in the game!	
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Fixing how fat a chuas ass is i dont really count as something important, id much rather seem them fix the PVP bug where you lose 100+ rating just for porting to a different zone and don't get me started on the random stats on gear issue, why someone thought that was a good idea i really don't get.
But hey like i said i'm still playing for now at least.	
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{| class="blockquote"
My recommendation is to merge the lower populated servers together, it was a mistake to even create the newer ones. I understand they did it with tons of players breathing down their backs about making new servers during launch but something needs to be done before everyone starts losing their interest in the game!
----
			I just checked the realm list and noticed there's not a single medium pop server left.. Even hazak is on low pop and its friday night......	
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{| class="blockquote"
I just checked the realm list and noticed there's not a single medium pop server left.. Even hazak is on low pop and its friday night......
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			Eu yes	
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{| class="blockquote"
Unless their system sucks, I can't imagine it costs... any relevant amounts.
I've mentioned this before, but in GW2, server hopping was instant and easy for months (24h cooldown).
And that game doesn't even have a subscription, so naturally they'd have to be more careful with handing out "freebies".
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{| class="blockquote"
GW2 had servers? I was pretty sure they had a single megaserver, and just sharded it.
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{| class="blockquote"
I feel ya, I rolled on Pago and even waited for the long ques just to get on that server. Thinking it would be less populated than Pergo but it would still atleast have some players. I'm still grinding at level 44 but I can go weeks without ever seeing another player and constantly asking over zone for help on a group quest with no response. 
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{| class="blockquote"
That would explain why "transfers" were so simple... but why even start the game this way then and only patch the "real" megaserver in later?  :huh:
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Firstly, I love the game and have no intention to leave. However, I've been leveling an alt (I've been on Stormtalon since release) and have reached 47, and throughout my time leveling I ask in /zone for those interested in group quests. I do this in every zone, for every group quest I receive (I try to do them all). I can honestly say that I have had MAYBE one occasion where I have gotten a response :(
 
This troubles me mostly because Stormtalon is supposed to be one of the more populated servers. I'm not going to pretend I have the answer, but I will absolutely admit that I believe there to be a problem that cannot be explained simply by concurrency. 
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{| class="blockquote"
Seriously?  You can't be that much worse than Evindra.  I literally ran across twenty people last night in the two or three hours I was playing in Malgrave, including a person who helped with the augmented spider (can't remember his name) and another two who did the meteorite event with me.
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{| class="blockquote"
That would explain why "transfers" were so simple... but why even start the game this way then and only patch the "real" megaserver in later?  :huh:
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{| class="blockquote"
GW2 had servers? I was pretty sure they had a single megaserver, and just sharded it.
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Man, i have been trying to support this game. But I am just starting to feel like a fool. Seems like I keep hearing the same excuses about WS. Low population=medium population? Sounds like BS, lets see the proof of this. All I see are empty zones and cities. Something about phasing? if we get close to too many people it phases some out. So on that note, why by the AH is there about 5-10 people (Stormtalon) but literally nobody out questing. I just raised an alt 1-50 for the first time since launch. Its night and day, nobody around. So I keep hearing the excuse that its because of phasing. So why am I able to see 10 people by the AH but nowhere else? Because its not the phasing its the fact nobody is playing.
So I too want the server population to be fixed. But we are still losing people daily because of all the massive problems with WS. 
 	
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			like said earlier, they can't merge 2 servers together if none has less than 50% active character on it. The only way they could do something, is by implementing Megaserver like GW2.	
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			I am becoming less motivated to keep playing WS.  I am currently leveling a Draken Stalker on Ascendancy EU. Tried Medic and Esper to about level 30. I can go hours without seeing anyone. Apart from the one time in Deradune, getting a group to kill Metal Maw.  I have heard the every servers population is 50%.  And the well everyones rushed to 50 that is where everyone is.  So where is the influx of new players and the altaholics too then??Chat in zones is non-existant, group missions are an issue if you cannont get a group.  Queues for adventures/dungeons can take more than 30 minutes to an hour.  (Probably the old queueing as dps issue takes forever. So used to queueing as a tank in MMO) It is feeling more of a single player leveling experience.  I like having alts, at this rate I cannot see myself even rolling one. 	
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{| class="blockquote"
 So where is the influx of new players and the altaholics too then??
 
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{| class="blockquote"
I am becoming less motivated to keep playing WS.  I am currently leveling a Draken Stalker on Ascendancy EU. Tried Medic and Esper to about level 30. I can go hours without seeing anyone. Apart from the one time in Deradune, getting a group to kill Metal Maw.  I have heard the every servers population is 50%.  And the well everyones rushed to 50 that is where everyone is.  So where is the influx of new players and the altaholics too then??
 
Chat in zones is non-existant, group missions are an issue if you cannont get a group.  Queues for adventures/dungeons can take more than 30 minutes to an hour.  (Probably the old queueing as dps issue takes forever. So used to queueing as a tank in MMO) 
 
It is feeling more of a single player leveling experience.  I like having alts, at this rate I cannot see myself even rolling one. 
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{| class="blockquote"
like said earlier, they can't merge 2 servers together if none has less than 50% active character on it. The only way they could do something, is by implementing Megaserver like GW2.
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{| class="blockquote"
General Discussion tanks for the rest of the forums.  Wish we had more healers.
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{| class="blockquote"
 
 
Would probably go a long way in generating good will, on top of what game changes they have coming.
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Okay, time for more bargaining. (would really prefer a new thread, but it would probably be locked because "we already got this one")
 
PLEASE at least somehow change the way servers are flagged. Right now there are cases like this and this , enthusiastic new customers who innocently roll on a dead server and find this kind of wasteland.
I honestly don't see any realistic way a server like Contagion can be saved at this point, so it seems wise to at least prevent it dragging down more newcomers, who could instead bring some fresh blood onto the servers that are actually doing (relatively) fine.
 
So introduce a new tag like "very low" or patch in a "suggested popular servers" popup that is displayed for new players.
You do not want them joining absolutely necrotic realms.	
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			Or can you at least let people choose which shard they are placed in, and not keep switching everyone to empty instances as soon as there are 20 people within a zone? (Not sure about any numbers here, but it seems like some people, myself among them rarely see other people around, even on the most populated region server. Which is downright odd.)	
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{| class="blockquote"
Or can you at least let people choose which shard they are placed in, and not keep switching everyone to empty instances as soon as there are 20 people within a zone? (Not sure about any numbers here, but it seems like some people, myself among them rarely see other people around, even on the most populated region server. Which is downright odd.)
----
			
{| class="blockquote"
SWTOR had a shard switching tool right from the mini-map... would be cool to see how many are in each shard and then beable to switch. SWTOR was capped to 1/ hour unless you were syncing with your group... that would work here pretty well IMO.
----
			
{| class="blockquote"
You could voluntarily switch channels in TERA, as well. It had no limit to the number of times you could do so. Worked quite well.
----
			Pretty sure I can remember it from Aion as well. Which was ages ago, and NCSoft. Tech has to be there somewhere.	
----
			
{| class="blockquote"
Okay, time for more bargaining. (would really prefer a new thread, but it would probably be locked because "we already got this one")
 
PLEASE at least somehow change the way servers are flagged. Right now there are cases like this and this , enthusiastic new customers who innocently roll on a dead server and find this kind of wasteland.
I honestly don't see any realistic way a server like Contagion can be saved at this point, so it seems wise to at least prevent it dragging down more newcomers, who could instead bring some fresh blood onto the servers that are actually doing (relatively) fine.
 
So introduce a new tag like "very low" or patch in a "suggested popular servers" popup that is displayed for new players.
You do not want them joining absolutely necrotic realms.
----
			
{| class="blockquote"
 
How would this be exploited?
----
			
{| class="blockquote"
So introduce a new tag like "very low" or patch in a "suggested popular servers" popup that is displayed for new players.
----
			
{| class="blockquote"
Griefing players; bombing WB's; bombing crafting nodes, etc etc. Anything where standing in a single spot and switching shards allows you to complete content faster than intended.
----
			
{| class="blockquote"
So make it that you can't change while in combat. That prevents PvP 'escape'. Nodes should've been randomized in location, this would've at least slowed down the bot farmers a touch in the past, but since most likely there would only be 2 instances to pick from, not exactly exploiting, compared to a harvest circle. As for World Bosses, you'd have to find people willing to do them once, let alone twice for it to become a 'feature' and most would say more world bosses in a shorter time span is a good thing! :P
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