Don't Starve

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|-|Don't Starve=
|-|Reign of Giants=
|-|Shipwrecked=
|-|Hamlet=
|-|Together=
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==Summary==
Don't Starve is a third person survival game developed by Klei Entertainment and updated with various DLCs over the years. The player controls a survivor of their choosing, each with their own strengths and weaknesses and guide them to survive the harsh world of The Constant filled with aggressive animals and horrific giants.
Don't Starve : Reign of Giants is a DLC that seeks to increase the difficulty of many weather conditions and giants in the Constant, many of which gain new deadlier effects.
Don't Starve : Shipwrecked is a DLC that focuses on island survival. There the survivors are instead stranded in an archipelago where they must traverse the many islands in search of resources. Many new climates, weapons, monsters, and giants are present there, adding more to the game.
Don't Starve : Hamlet is a DLC that adds Urban Survival into the mix. There are stranded in an island of intelligent pigs who have built vast civilizations while grasping the concept of economy. Despite this, elements of the old game are also present and the world is still as harsh and unforgiving as usual.
Don't Starve : Together is a separate multiplayer game. Taking place after Charlie's rule, new and extremely powerful giants were brought into The Constant, alongside a variety of useful items. Many of the survivors have been changed, likely due to the many years they've spent.
==Power of The Verse==
The verse features a pletora of very powerful 9-Bs and 9-As, reaching the top parts of their tiers. Many of the survivors can break through large boulders with ease while the bosses can easily plow through tall trees simply by striking them.
Besides that, all monsters can inflict madness and fear with varying potencies while elemental haxes and resistances are exceptionally common due to the nature of the game. Magic is also commonplace within the realm with structures, amulets, and staffs being present in the magical ruins of the world
=== Sanity ===
When a survivor is driven to insanity by any means, they will not lose any higher brain capacity nor do they suffer any severe behavioral changes. Most characters, insane or not, will have similar quotes as usual that reflect their personality, even when interacting with entities that exist due to their madness. They can recover their sanity through various means, typically by indulging in normal activites such as wearing fancy (Or in their case, dapper) clothing, eating sweet foods, picking flowers, sleeping, and eating cooked hallucinogenic mushrooms.
On the flipside, survivors will lose sanity in sight of horrific entities. This is proven by Wolfgang who is canonically nyctophobic, losing sanity faster in the dark and around monster with his quotes reflecting his fear. Wendy, a griefing possibly suicidal child accompanied by her ghostly sister at all times is instead less affected by the dark and monsters. This means that any character who can inflict fear will also inflict madness should they face a survivor.
When a survivor is finally driven to insanity, they are hunted down by Shadow Creatures, terrifying abstract monsters intangible and invisible at any other time. They will continue to spawn as long as the character remains insane though killing them does grant the survivor a sliver of sanity.
=== Ghost ===
In Don't Starve Together, when a survivor dies, they are turned into a ghost. As a ghost, they are able to move through the land though they are unable to attack in this state. Instead, they are only able to do 1 thing which is haunt. Haunting an object can cause various things to happen to it depending on the object. They will be revived upon haunting a revival item or being revived by someone else.
==== Uses ====
* Fear Manipulation : Can inflict panic on animalistic or low intelligence beasts. Requires them to haunt said beast
* Biological Manipulation : Changes the species of mushroom and hound when haunting them. Instantly triggers a werepig transformation on pigmen when haunted. Requires them to haunt said entity
* Corruption : Turns flowers into dark flowers and meat into monster meat. Requires them to haunt said item
* Intangibility : Characters cannot be harmed while they are ghosts.
* Restricted Flight : They levitate constantly, being able to move past seas and ponds
* Self-Sustenance : Type 2 and 3. Ghosts cannot eat or sleep nor do they need it
* Resurrection and Immortality (Type 4 and 7. As long as the survivor has items to resurrect themselves, they will continue to come back to life though typically they will no longer have their items in their inventory)
* Resistance to Fear and Madness Manipulation : Ghosts are no longer affected by the aura produced by bosses
* Immunity to Temperature Manipulation : Ghosts are no longer affected by the temperatures of The Constant, being able to float freely without any ill effect
==Supporters/Opponents/Neutral==
===Supporters===
*Peppersalt43
*Joaco0902
===Opponents===
===Neutral===
*Lou_change
*EliminatorVenom
*JustANormalLemon
==Characters==
===Survivors===
====Base Game====
*Wilson
*Willow
*Wolfgang
*Wendy
*WX-78
*Wickerbottom
*Woodie
*Maxwell
*Wes
====Reign of Giants====
*Webber
*Wigfrid
====Shipwrecked====
*Walani
*Warly
*Wilbur
*Woodlegs
====Hamlet====
*Wilba
*Wormwood
*Wagstaff
*Wheeler
====Together====
*Winona
*Wortox
*Wurt
*Walter
*Wanda
===Denizens===
*Pigs
*Bunnymen
*Ballphins
*Beefalo
*Koalefant
*Mactusk n' son
*Rock Lobsters
*Spleumonkeys
*Mants
===Monsters===
*Spiders
*Hounds
*Merms
*Clockworks
*Tallbirds
*Snaptooths
===Giants===
====Seasonal====
*Deerclops
*Dragonfly
*MooseGoose
*Bearger
*Antlion
====Raid Bosses====
*Klaus
*Bee Queen
*Crab King
*Toadstool
*Ancient Fuelweaver
*Malbatross
====Hamlet====
*Pugalisk
*Large Iron Hulk
*Ancient Herald
====Shipwrecked====
*Tiger Shark
*Sealnado
*Quacken
====Other====
*Treeguards
*Ancient Guardian
===Them===
*Celestial Champion
*Ancient Centripede
*Shadow Creatures
*Charlie
===Weapons===
*Stations
Category:Verses
Category:Don't Starve
Category:Games
Category:Mobile Games
Category:2010s