Cyberware/Changelog

On this page is the changelog for Cyberware.
== Beta 0 ==
=== 0.2 ===
==== 0.2.2 ====
* Fixed RAM consumption issues
* Added a HUD customization system, allowing players to recolor and reorganize their HUD
* Added a notification to remind players to open the Cyberware radial menu
* Added the Hudlens, an alternative to Cybereyes and the Hudjack
* Added API system for HUD elements
* Fixed Cyberware armor rendering on zombies
* Fixed player rendering when the player has missing skin and no legs
* Fixed missing limbs and other organs not correctly registering on the client
* Fixed HUD with Tough As Nails installed
* Fixed Engineering Table collision box
* Fixed crash related to bone upgrades
==== 0.2.1 ====
* Fixed extra printlns
* Updated mcmod.info
==== 0.2.0 ====
* Warranty Voiding Update
* Reworked textures, courtesy of Yulife!
* First stage of progression system
** Cyberzombies now drop "Salvaged" quality Cyberware, which has a 50% higher Tolerance cost
** Added the Cyberware Engineering Table to deconstruct and craft Cyberware
** Added the Cyberware Scanner to scan Cyberware loot for Blueprints
** Added the Blueprint Archive and Component Box to organize Components and Blueprints
** Added the Radio Kit and Radio Beacon to attract more Cyberzombies
* Several Cyberware items can now be toggled
** Hold R (by default) to open the radial menu
** Can bind Cyberware to a keybind
* Added Cyberzombie Brutes
* Added two gamerules to keep or drop implanted Cyberware on death
* Added two augments that integrate with Tough As Nails to help keep you safe in extreme temperatures
* Added seven new augments for you to find!
* Added the Katana, Trenchcoat, Mirrorshades, and Biker Jacket
* Cyberzombies now spawn like vanilla mobs
* Cyberzombies are now spookier
* Essence is now called "Tolerance" so it's more descriptive
* Fixed rendering of Cyberlimbs with the Alex player model
=== 0.1 ===
==== 0.1.13 ====
* Hudlink power display now flickers under 5%, turns red under 20%
* Fixed Tesla API modid, fixing a crash. If you get a crash with this version of the mod, you're using an outdated Tesla API.
* Fixed bonelacing hearts not appearing after changing dimension.
* Fixed defibrillator not dropping from zombies
==== 0.1.12 ====
* Fixed function of the Charger - should now no longer "ghost charge" on the client, leading to presumed issues when changing dimensions or relogging
* Fixed losing all augments when you travel through the End return portal
==== 0.1.11 ====
* Fixed a bug related to usage of the Tesla API
* Fixed a crash with heart upgrades
==== 0.1.10 ====
* The Robosurgeon GUI has experienced several additions
** When clicking a slot would remove or add a piece of Cyberware, this is now indicated via tooltip
** An index page was added to the Robosurgeon including a full list of Cyberware installed and a list of changes made
* Cyberlegs now replace the fall damage noise with a satisfying clank
* Missing eyes and unpowered Cybereyes now don't blind players in Creative mode
* The Neural Contextualizer now will not switch from swords
* The Creative Capacitor now actually acts as a producer in terms of GUI warnings
* Cyberarms now render correctly with the thinner (Alex) player model
* Cyberzombies no longer spawn in the Nether
==== 0.1.9 ====
* The Creative Capacitor now acts as a producer in terms of GUI warnings
* Cyberware resetting now functions correctly
* Fixed hitbox for no-legged players
==== 0.1.81 ====
* Added the /clearcyberware command for server ops to clear a user's ware
* Added a config option for a player's Essence cap and critical Essence level
* Added a warning when a player has no installed power generation but has power-consuming ware
* Changed behavior of the Surgery Chamber to better stop players from doing things they don't want to
==== 0.1.7 ====
* Fixed a bug that prevented players from accessing the skin/muscle/bone cross cut
==== 0.1.6 ====
* Added a back button to the Surgery GUI
* Fixed a bug with the Surgery Chamber renderer that could cause a crash
==== 0.1.5 ====
* Fixed a Cyberzombie performance issue
==== 0.1.4 ====
* Fixed two crashes related to Cyberzombies
==== 0.1.2 ====
* Fixed a crash related to the Robosurgeon on dedicated servers.
==== 0.1.1 ====
* Fixed Surgery Chambers dropping an Apple instead of a Surgery Chamber. Oops!
Category:Cyberware
Category:Mod changelogs