Reginald Ashcroft

== Overview ==
Professor Reginald Ashcroft, a native of Brittanica Ultima, is a revered academic at the University of Bingham, known for his extensive work in arcane theory and magical philosophy. Growing up in the intellectually vibrant environment of Brittanica Ultima, Reginald developed a deep passion for understanding the fundamental principles of magic.
In his lectures, Professor Ashcroft delves into the philosophical underpinnings of magical practice, encouraging students to think beyond the mechanics of spellcasting to the broader implications of magic on society and reality itself. His courses on "Arcane Ethics" and "Metaphysics of Magic" are among the most intellectually challenging and popular at the university.
== Anecdote / Known Lore ==
Ashcroft's groundbreaking theory, the "Ashcroft Paradox," explores the relationship between magical power and moral responsibility, provoking widespread discussion and debate in academic circles. His guiding principle, "In knowledge, we find power; in wisdom, we find purpose," reflects his commitment to cultivating not just skilled mages but thoughtful, responsible practitioners of magic.
== Classes Taught ==
# THEORY 120: Philosophical Foundations of Magic 
#* Completion Bonus: Gain advantage on Arcana checks related to the history and origins of magic.
#* Mastery of Course Reward: You permanently gain +1 to all Willingness to Learn related rolls
# THEORY 301: Arcane Ethics and Responsibilities 
#* Completion Bonus: For Magic related rolls, you gain proficiency in Persuasion or Insight, reflecting a deeper understanding of the ethical implications of magic.
#* Mastery of Course Reward: You permanently gain +1 to all Willingness to Learn and Magical Literacy related rolls
# THEORY 401: Metaphysical Aspects of Magic 
#* Completion Bonus: You gain access to the Unlisted Specialization: Metaphysical Magic. This stat uses 1/2 Cosmic bonus + 1/2 Arcana Bonus.
#* Mastery of Course Reward: You can learn a specialized spell that can temporarily alter metaphysical properties. This is based on a Magical Literacy roll, and can fail. (e.g., phase through an object, levitate.)
# THEORY 500: The Ashcroft Paradox and Contemporary Discussions 
#* Completion Bonus: You permanently gain +1 to all Cosmic-related rolls except Dream and outer-planar-related rolls.
#* Mastery of Course Reward: You can learn a specialized spell that develops an ability to cast a paradoxical spell once per 1d4 sessions, such as creating a temporary time loop or duplicating an object. his is based on a Magical Literacy roll, and can fail. 
# THEORY 700: Transcendental Magic and Philosophical Boundaries
#* Completion Bonus: Gain -60% resistance to psychic damage and advantage on saving throws against mind-affecting spells.
#* Feat: Master a powerful transcendental spell that can bend reality in a significant way, subject to DM's discretion (e.g., alter a fundamental law of magic, glimpse alternative realities). This feat can be used once per campaign.