Afterlife

Afterlife is a keyword ability found on creatures. Similar to <c>Doomed Traveler</c> from Innistrad, and potentially named after , it was introduced as a mechanic in Ravnica Allegiance for the Orzhov Syndicate. 
==Description==
Afterlife is a triggered ability and includes a number. When the creature with afterlife dies it creates that number of 1/1 black and white Spirit creature token with flying. 
Afterlife triggers only when the creature dies, meaning "goes to the graveyard from the battlefield." If it's exiled directly from the battlefield or similar, afterlife won't trigger.
===History===
Afterlife made a return in the Ravnica: Clue Edition product on <c>Afterlife Insurance</c>. It is the first card to grant Afterlife, as all others are creatures with it as a native ability. After life made also an appearance in Modern Horizons 3.
==Rules==
==Rulings==
* Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.
==Example==
==References==