Armory AU(Dogdiver)

*Note* Please do not edit this page without my permission. However adding tags and fixing grammar is ok.
*Note* This is a WIP so please expect changes.
*Note* This is not open! If you would like to make an OC, please describe their role in the comments and I will implement what is needed as fast as possible!
*Note* This will be the project I actually finish.
*FINAL NOTE I SWEAR* Most of this is out of order so a little help figuring out how to organize everything can go a long way!
== Background Information ==
With the Othermind defeated, peace fell upon the land and our characters could settle down... but not their great grandkids!
182 years after the events of the series, earthquakes ravished both lands. Studies today show that the earthquakes that Phyrria had were the aftershocks of the much stronger earthquakes going on in Pantala. Soon, costal cities were abandoned in fear of tsunamis. However it would not be enough.
After they had two weeks without earthquakes, everyone assumed it was over. However, this was the quiet before the storm. Out of the blue, an earthquake far to powerful hit Pantala. This time the entire continent sank. Thankfully, nightwings with foresight were able to warn the locals, preventing three tribes from meeting extinction. 
Those who managed to escape arrived to a Phyrria that was already trashed by the aftershocks. Their earthquake resulted in not the continent sinking, but two giant ravines splitting the ground open, both easily wider than the palaces. And with the ground splitting apart, came the unearthing of the armories.
However the strange buildings that were uncovered were not of concern to many yet. While the rest of the tribes created a place for the refugees, the seawings sent a team to discover the source of the Pantalan earthquakes. Within a week they managed to discover that the Othermind had actually grown under the entire continent with it even supporting it. When Luna destroyed it, the plant under the continent began to slowly wither, causing earthquakes and soon the collapse of Pantala itself.
With the mystery of the continent uncovered, the tribes were sent to investigate the strange buildings. The icewings, nightwings, sandwings, seawings, skywings, and mudwings all sent teams to the buildings. This is primarily because the buildings that were seen in the ravines were all strangely near palaces (except for seawings but that is a bit different). What they discovered would be to great for all ten tribes combined.
== The Armories ==
While each armory took a different amount of time to enter (With the Icewing Armory still locked), they all held the same deadly calamity... weapons (Its an armory what do you think would be in there?!). All of them have the same number on the front, 150. 
Thanks to the Icewing records, the tribes were able to figure out that this meant the year of the first Icewing animus and presumably the amount of weapons, all the vaults hold in total. (They used Silkwing antenna and Leafwing leafspeak to guesstimate how much is in the Icewing Vault).
Not much was known about the weapons as due to the strange behavior of the armories and the mention of animus magic, nobody touched the weapons. This all changed when one curious skywing picked up a blade and was able to shoot ice from the blade.
After this incident, all of the weapons were ordered to be transferred to prevent the usage of magic again as animus have not returned.
Records were found deeper explaining how the first animus went around bestowing magical weapons unto others. Weapons that seem to be perfectly preserved no matter how long and even look like they are not from a more primal time but from a slightly more advanced civilization.
The records also say that after the first animus died a war raged over the magical tools. This was was quickly put to an end and all of the weapons were locked up by the animus’s descendants, the royalsof our current time. (except for Sandwing because we all know what is going on there).
== The God Crafts ==
The weapons were sent to be tested. After testing some out, they were dubbed 'God Crafts' due to the absurd power they can provide, as if it is a gods power.
*Lore lore LORE now most of the weapons are out of the royals grasp and are scattered among the citizens.*
=== General Abilities ===
All God Crafts seem to have similar traits and seem to have rules.
* All of the GCs do not need to be cleaned or taken care of. Rust is unheard of with these tools.
* No GCs can break the Armories. All effects have 0 result.
* Only a GC can damage a GC. Normal weapons can clash with them but cannot break a GC.
* GCs can fix themselves overtime. If one is broken it will slowly turn back to its prime. If it is shattered it will appear in the armory it came from after a week.
All God Crafts have some sort of special ability that the user knows how to instinctually activate on use. However the user must learn what the GC does and how to use it on their own. Each ability is different in some way. From being able to control rocks, to being able to turn the users body into silk. With there being 150, no two are the exact same.
Most GC abilities drain the energy of the user to activate, meaning that users will try to end fights quickly or save their energy.
While the user immediately knows how to active the ability, some GCs have hidden abilities that take training to unlock.
=== Scaling ===
A scale for the GCs has been created to measure their overall power. The ranks can range from A to E with A being the highest. The grand total will come out to be all of the factors added up. The higher the number, the stronger the GC. Most use the DRAPS scale to understand a GC
* (D) Destructive Power: Defines how much devastation the GC's ability can do.
* (R) Range: The range of the ability.
* (A) Activity: The duration the GC ability can remain active
* (P) Precision: The amount of control provided with the ability
* (S) Speed: Defines how fast the ability is or takes to activate.
* (F) Future: A factor that is separate from the DRAPS scale. This can only be defined by a certain GC and tells if the weapon has a hidden ability. The higher the rank the stronger the hidden ability or the more abilities hidden. E simply means that the full power of the GC has been drawn out.
=== Naming ===
Most are named after real life music, albums, and band names. An example being White Album, a lance which allows the user to lower the temperature of a 15 meter vicinity.
=== List of Known God Crafts ===
==== White Album ====
Weapon:Lance
Ability: Allows the user to lower the temperature of a 15 meter vicinity to as low as -215C. The user is not affected by this and can control how fast the area freezes and where the area freezes in their vicinity with extreme control. The user is also able to encase their self in ice and freely move in it.
DRAPS
* (D) A
* (R) C
* (A) A
* (P) B
* (S) C
Total: 20/25
* (F) E
Category:Work in Progress
Category:Alternate Universes