Codex of the Infinite Planes (Magic Book)

Long ago, the wizard-priest who ruled the Isles of Woe, lost in the Lake of Unknown Depths, used this work to gain knowledge of great power. It is said that this arcane wisdom is what eventually brought the downfall of the wizard-priest and caused the waters to swallow his domain. In any event, the Codex of the Infinite Planes somehow survived the cataclysm. The Wizard Tzoonk, before his disappearance, recorded the following:
"... and thereupon the voice belled forth in tones of hollow iron and spoke of the Coming of the City of the Gods. Such future events interested me not, so I gave the command: 'Answer in th . . . ' (here the fragment becomes entirely illegible) . . . so knowing both the secret and the spell that would unlock the Way to this horde of the Fiend Prince Nql. . . (another break in the writing unfortunately occurs here) . . . gathered the nine as required and proceeded forth. With me in addition were the dyoph servants necessary to transport the Code, for I would not leave it behind on even so perilous a journey as this ... " (Here the entire fragment ends.)
From this, and vague rumors, it would seem that the Codex is of unusually large size for even so magical a tome as it is, and that it is difficult to transport. To open the book is to court instant death and total annihilation, for it is 99% certain to destroy those who dare to seek instant mastery of its contents. If any person under 10th level dare to even touch its cover it will slay them just as surely. It has the following abilities/penalties:
* Clairvoyance
* Read magic
* Speak with plants
* Monster summoning once per day
* After a set number of uses, the user of this relic is transformed into either a very minor fiend or a very minor godling. They are thenceforth at the complete beck and call of a certain major fiend/godling, and may as well start a new character.
* Each day that the owner of this relic wishes to make use of its powers, they must first sacrifice a human being to the relic (possibly a player character). The relic will then function normally for 24 hours. After that another sacrifice must be made or the relic will cease to function.
* User may raise dead fully once per day.
* User becomes super charismatic. Any creature of the same alignment who can communicate with the user will willingly serve the user (without compensation) for 1d6 turns. After that time the enchantment wears off and they will no longer serve in any case and may become hostile.
Category:Magic Items
Category:Magic Books
Category:Encyclopedia Magica