Physical damage

Physical damage is typically dealt with weapons, including fists. Different types of weapons cause different types of physical damage, some of them even two:
*Crushing – in most cases dealt by blunt and spiked weapons;
**Stunning – a non-lethal type of crushing damage caused by non-Monk fists;
*Slashing – large swords and axes are common slashing weapons;
*Piercing – small swords, spears and halberds do pierce, the latter may slash as well;
*Missile – dealt by all ranged weapons, including throwing variants of axes, daggers and hammers.
A creature may be resistant or even vulnerable to one or more of these.
==Protection from physical damage==
===Class===
*Barbarian (10% at level 11, 15% at level 15 and 20% level 19)
*Dwarven Defender (5% at level 5, 10% at level 10, 15% at level 15 and 20% at level 20)
===Equipment===
*Helmet of Dumathoin (3%)
*Defender of Easthaven (20%)
*Jansen AdventureWear (25%)
*Roranach's Horn (50% crushing damage)
===Temporary===
==== Spells and abilities ====
*Armor of Faith (5% at level 1, additional 5% every 5 levels)
*Defensive Stance (50%)
*Hardiness (40%)
*Hardiness Wish (40%)
*Shadow Form (50%)
*Spirit Form (50%)
===Other forms===
*Rat from Cloak of the Sewers (90%)
*Iron Golem from Shapechange (20%)
=== Innate ===
* Haer'Dalis (15%)
* many hostile creatures have damage resistance
Category:Damage by type