Sorcery: Protection and Warning Spells

GURPS Sorcery: Protection and Warning Spells (2016) contents
*A total of 38 new spells, inspired by their counterparts from GURPS Magic and GURPS Magic: Death Spells. Learn how to preserve your Freedom, block with your Iron Arm, or conjure an Utter Dome.
*Clear descriptions and rules for every spell, to prevent arguments at the gaming table. Know exactly how much damage your Resist Fire or Force Wall can stop, how quickly your Atmosphere Dome can purge gases, and more.
*New traits and guidelines to handle edge cases. Learn how internal defenses work, how Sealed can prevent corrosion, and what counts as a "magical creature" for the purpose of Force Dome and Force Wall.
*Full GURPS Powers statistics for each spell, enabling tinkerers to reverse-engineer and tweak spells to their hearts' content
==See also==
*GURPS Thaumatology: Sorcery
Category:2016
Category:Jason "PK" Levine
Category:PDF Only
Category:Protection and Warning College