Spring Mastery (Priest Spell)

This spell can be employed in three ways: If cast on a spot where there is no running watercourse, it causes water to spring up from the earth. If cast on an existing spring, it purifies the water and makes it totally transparent and nondistorting to the caster's eyes. If cast on the casting priest while she or he is in contact with a spring, the magic performs a limited sort of teleport.
The first function of the spell causes water to flow up from a spot on the ground forever if enough subterranean groundwater is present to feed a spring. If there is no water around, it causes a steady flow of water of Eldath (see above) for one turn per level of the caster. One creature per round can drink of the flow, but if it is used to fill leather canteen flasks, potion bottles, or other containers permitting transportation away for later imbibing, the spell is exhausted after 1 container/level of the caster is filled. Any container larger in volume than the caster's two hands placed together counts as two or more containers, depending on its size.
The second function of the spell allows the caster to clearly see through the spring's water to find creatures therein and examine submerged objects or the streambed itself. Normally invisible creatures in the spring affected by spring mastery are made evident to the caster by the spell's magic even if they are merged with the water as water weirds or water elementals are. Spring mastery used in this fashion permanently banishes all taints, poisons, waterborne diseases, and corrosive substances, including monster secretions. An aquatic monster employing such fluid or fluidborne attacks discovers that they simply do not function within a 70-foot spherical radius of where the spell was cast for one full year after the round of casting.
The third function of spring mastery permits instantaneous travel for the caster and all nonliving worn, carried, or held items only (to whatever limits the caster can normally carry) from the place of casting to either a known, previously visited spot in or on the banks of any other spring in Faerun (including subterranean watercourses) or to the nearest junction with another watercourse either upstream or downstream (which need not be a locale known to the caster), as the caster chooses.
The material component of this spell is three drops of water blessed by Eldath, blessed by one of her personal servants (her servitor creatures) in her name, or consecrated to her by an Exalted of Eldath. These must be poured upon the spot where the priest desires a spring to issue from in the first spell use, introduced into the existing spring in the second, or poured in the hand of the casting priest in the third.
Notes: Granted by Eldath, the Green Goddess of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells